Throws:
Choke Hold - close ;bk or ;fd + ;c
Whackdown Wallop - close ;bk or ;fd + ;d
Command Moves:
Eviscerator - ;fd + ;a
Special Moves:
Sadomaso - ;bk ;db ;dn ;df ;fd + ;b or ;d
Serpent Slash Upper - ;dn ;db ;bk + ;a (hold ;a button to hold slash)
Slash Middle - ;dn ;db ;bk + ;b (hold ;b button to hold slash)
Slash Lower - ;dn ;db ;bk + ;c (hold ;c button to hold slash)
during any Serpent Slash charge press ;d to cancel
Screw Blow - ;bk ;dn ;db + ;a or ;c
Bombshell Badda-Bing - close ;fd ;df ;dn ;db ;bk ;fd + ;a or ;c
Judgement Dagger - ;fd ;dn ;df + ;a or ;c
Double Return (fireball reflector) - ;dn ;df ;fd + ;a or ;c
Fight of Tempering - ;fd ;dn ;df + ;b
Spray Sand - ;fd ;dn ;df + ;d
Desperation Moves:
Insanity from Nightmare - ;dn ;df ;fd + ;a + ;b + ;c + ;d
Guillotine - ;dn ;df ;fd x 2 + ;a / ;c
Drill - close ;fd ;df ;dn ;db ;bk x 2 + ;a / ;c (can button mash to change animation)
Super Desperation Moves:
Guillotine - ;dn ;df ;fd x 2 + ;a + ;c
Drill - close, ;fd ;df ;dn ;db ;bk x 2 + ;a + ;c (can button mash to change animation)
HSDM:
...!! - close ;fd ;df ;dn ;db ;bk x 2 + ;b + ;d
Discuss this bad boy
Here's a few combos for now
- cl.C, f+A, qcb+B/C,
- cl.C, dp+D, qcb+A/B/C~D, qcb+B/C
- j.D, cl.C, dp+C/dp+B~qcb+C
- cr.B/Far B/cl.B×1~2, cr.A, qcb+B
- cl.B×1~2, hcb f+P
- cr.B/cl.B, cr.A, qcfx2+P
Max mode:
cl. C, BC(Max mode) , dash, cl. C, dp+B (1 hit), dp+D, dp+B (1hit), dp+D, dp+C
Max Mode plus 1 stock:
cl. C, BC(Max mode) , dash, cl. C, dp+B (1 hit), dp+D, dp+B (1hit), dp+D, dp+C (2 hits), hcb x2+ AC
What's up with Yamazaki's Sadomaso (eat you pussy move)? SOmetimes it will counter a DM, sometimes it won't. Is there some specifics to it anyone know?
http://www.youtube.com/watch?v=GxzYZcMTzyQ&feature=mfu_in_order&list=UL
Yamazaki Master Class Tutorial
Bump with my question 2 posts up please.
Yamazaki Command counter can be used against all mid/high normals and jump in's, some special attacks bypass his counter like projectiles, unblockables, sweeps(can counter some sweeps like iori's but is beaten by my most), and command grabs or a regular throw. Regarding DM's he can counter only rushing(like Lins qcb hcf+A/C) and striking(like Yashiro's qcf+A/C). HSDM like roberts appear to be a blockable rushing DM but it is actually Unblockable so i suggest you should just experiment with what he can and cannot counter.