just a quick nit pick, the follow up for Iai-Geri is not a down charge. Its just ;dn ;up + ;k
Quote from: GarouStar on September 20, 2016, 02:11:31 AM
Im having a very hard time getting his s.D to come from his c.B max mode combo. the s.D to command grab (EX?) window is extremely quick. Anyone have any pointers or shortcuts?
Try this:
cr. B, stand B, (BC) hcb + D, f + AC ...
I forgot who posted this in the discord (credits to that person though) but you buffer the first part of the collider with the hcb + D. Just note that stand B whiffs against crouchers, so note that you can throw in an extra cr. B if you're close enough to help with hit confirming.
Thanks to AVerMedia LGP and Adobe Premiere, I can find frame start-up and block advantage data for the cast.
Image file of frame data: https://drive.google.com/open?id=0B2WAxkcvfTKdTktYTDRrRms5elk
Edit: Corrections were made to supers and climaxes.
Benimaru hitboxes are done.
https://flic.kr/s/aHsm1dbCPG
Some of the mix-ups Benimaru can do while doing block strings. The ones that lead to a cross-up will have a video.
cr. B:• Cr. D (Frame Trap, 4 Frame Gap from cr. B)
• Forward short hop, j.B [Hits crouching opponents as cross-up]: https://youtu.be/F7Ww4Uj-Q7w (https://youtu.be/F7Ww4Uj-Q7w)
• neutral hop, j. D, forward jump, j. D [Hits crouching opponents as cross-up]: https://youtu.be/XbtulOvPCpI (https://youtu.be/XbtulOvPCpI)
• neutral hop, j. D, forward hyper jump, j. D [Hits standing opponents as cross-up]: https://youtu.be/4vGO3f78zUY (https://youtu.be/4vGO3f78zUY)
• neutral hop, j. D, cr. D
• Hcb,f+P (The input, hcb,f, will also start the running animation is both forward inputs are press fast enough. After that press any p input for grab. Delay P a bit longer than the one in the cr. B(x2) category.)
cr. B, cr. B:• Cr. D (Frame Trap, 4 Frame Gap from cr. B)
• Forward Jump, j. D [Hits standing and crouching opponents as cross-up]: https://youtu.be/FAwrkGtkFwI (https://youtu.be/FAwrkGtkFwI)
• Walk back a bit, forward jump, j. B [Hits crouching opponents as cross-up]: https://youtu.be/e2AmEAd3fCs (https://youtu.be/e2AmEAd3fCs)
• Walk back a bit, forward hyper hop, j. B [Hits crouching opponents as cross-up]: https://youtu.be/0O0siK1akoI (https://youtu.be/0O0siK1akoI)
• Walk back a bit, cr. D
• Walk forward a bit, cr. B, forward hyper hop, j. B [Hits crouching opponents as cross-up]: https://youtu.be/YBnG6a_x0Ok (https://youtu.be/YBnG6a_x0Ok)
• Walk forward a bit, cr. B, forward jump, j. D [Hits standing and crouching opponents as cross-up]: https://youtu.be/VqCjejo-XoU (https://youtu.be/VqCjejo-XoU)
• Walk forward a bit, cr. D
• Forward hop, j. D, cr. B, forward jump, j. D [Hits standing and crouching opponents as cross-up]: https://youtu.be/skZtUw91ROg (https://youtu.be/skZtUw91ROg)
• Hcb,f+P (The input, hcb,f, will also start the running animation is both forward inputs are press fast enough. After that press any p input for grab.)
• F, f, b+C
cr. B, cr. A:• Cr. D (Frame Trap, 2 Frame Gap from cr. A)
• Full Jump, j. D [Hits standing and crouching opponents as cross-up]
• Walk back a bit, full jump, j. B [Hits standing and crouching opponents as cross-up]
• Walk forward a bit, cr. B, hyper hop, j. B [Hits crouching opponents as cross-up]
• Walk forward a bit, cr. D
• cr. C (Frame Trap, 3 Frame Gap from cr. A)
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Some block strings that can allow Benimru to whiff punish with Far D.
1. cr. B (x2), qcf+B/D:
- Against Kyo's Far D - https://youtu.be/9SDXAAfSuOk (https://youtu.be/9SDXAAfSuOk)
- Against Iori's Far D - https://youtu.be/C8ZDkOarHTA
2. cr. B, cr. A, cr. B, Block (Only against Kyo's Far D): https://youtu.be/Q7z-PyM2kXs (https://youtu.be/Q7z-PyM2kXs)