Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: desmond_kof on December 21, 2010, 11:00:02 PM

Title: KOF98UM - Kim
Post by: desmond_kof on December 21, 2010, 11:00:02 PM
Throws
Neck Grab Slam:  ;bk/ ;fd +  ;c
Deadly Leg Toss : ;bk/ ;fd + ;d

Command Moves
Nerichagi: ;fd + ;b
Tiger Yop Chagi: ;fd + ;a

Special Moves
Crescent Moon Slash:  ;dn ;db ;bk + ;b/ ;d
Flying Slice (Hienzan): charge  ;dn then  ;up + ;b / ;d
> Additional Attack (Tenshozan): during  ;d Hienzan,  ;dn +  ;d
Kūsajin: charge  ;dn then ;up + ;a / ;c
Comet Cruncher: charge  ;bk then  ;fd + ;b / ;d
Flying Kick: (in the air)  ;dn ;df ;fd + ;b / ;d
Spirit of Conquest Kick:  ;dn  ;dn + ;b / ;d
Triple Attacks :  ;dn ;db ;bk + ;a / ;c (3 times)

Desperation Moves
Heavenly Phoenix Kick:  ;dn ;db ;bk ;db ;fd + ;b / ;d (possible in the air)
Phoenix Flattener:  ;dn ;df ;fd ;df ;dn ;db ;bk + ;b / ;d (air only)
Title: Re: KOF98UM - Kim
Post by: sibarraz on December 22, 2010, 07:18:16 AM
Till this day I dont get how to use the ''Hikkyaku bug''
Title: Re: KOF98UM - Kim
Post by: desmond_kof on December 22, 2010, 07:21:42 AM
Quote from: sibarraz on December 22, 2010, 07:18:16 AM
Till this day I dont get how to use the ''Hikkyaku bug''
You talking about this?:

http://www.youtube.com/watch?v=MqvIjbN1vCw

http://www.youtube.com/watch?v=-vxWkUhkt_w
Title: Re: KOF98UM - Kim
Post by: sibarraz on December 22, 2010, 07:29:23 AM
Yep, the same thanks

Shit, there is no way to do it in advance mode? I'm sure that in og could be done
Title: Re: KOF98UM - Kim
Post by: PureYeti on December 22, 2010, 08:47:07 AM
I'm pretty sure you can do it most kofs even kof 98

So if you do the DM motion after the d,d + K, it gives you this little push forward then you cancel it to whatever? Am I correct?
Title: Re: KOF98UM - Kim
Post by: desmond_kof on December 22, 2010, 08:53:39 AM
Doing the DM with no meter makes the Hakikyaku immediately cancel back into his fighting stance for you can follow up with whatever. The only problem I have is just consistently canceling the Hikikyaku, it's damn near a 1 or 2 frame link. As DG explains in the video it's really hard to do consistently and even 777 mess it up.
Title: Re: KOF98UM - Kim
Post by: desmond_kof on March 19, 2011, 12:13:12 AM
For anyone that mains Kim or uses him as a tournament character, are there any strategies against fireball heavy characters like Eiji, EX Yuri, Takuma, EX Geese, Athena etc? I have a lot of trouble getting in on them, and I get outzoned...
Title: Re: KOF98UM - Kim
Post by: sibarraz on July 14, 2011, 06:05:45 AM
So, let me get this straight, I pull the hyakaku, i mark the input of his dm without pressing a button, and then a do and standing C?
Title: Re: KOF98UM - Kim
Post by: Dark Geese on July 14, 2011, 03:24:35 PM
No, you do the stomp special, do the super then walk forward do st.c and repeat..but you must not have a super available or the super comes out.

Desmond- Well to answer this late question- You have to stay in attack range with Kim...don't let them get you into Fireball/zoning range..
Title: Re: KOF98UM - Kim
Post by: desmond_kof on July 26, 2011, 07:38:25 PM
Quote from: Dark Geese on July 14, 2011, 03:24:35 PM
No, you do the stomp special, do the super then walk forward do st.c and repeat..but you must not have a super available or the super comes out.

Honestly I found its not bad to mix up a sweep, f + B overhead, or a hyper hop into an instant overhead with j.a after the stomp cancel to mix it up a bit.
Title: Re: KOF98UM - Kim
Post by: sibarraz on August 13, 2011, 04:40:21 AM
I can't explain how hard is for me to connect a qcb + p after an standing c with kim. I had no problems with QCB + K, but with the rekkas I just can't do it, at times I got it but luck but still don't know what I will do
Title: Re: KOF98UM - Kim
Post by: desmond_kof on August 13, 2011, 04:45:10 AM
Yeah, you gotta pop the qcb + P after cl.C kinda fast, I never really had a trouble with it, but the timings are obviously different that 02/UM.
Title: Re: KOF98UM - Kim
Post by: sibarraz on August 13, 2011, 03:36:28 PM
Well in 2002 um you had an slightly more time to input the motion, and there are fine

But like I said, only happen with the rekkas, not with QCB +K, well, keep training
Title: Re: KOF98UM - Kim
Post by: BiGGDaddyCane on December 30, 2011, 11:14:21 PM
Lower the sound.

KOF98 세계2위 대입구 동영상 1 (LOWER SOUND) (http://www.youtube.com/watch?v=VBNQZveHfSs#)
Title: Re: KOF98UM - Kim
Post by: necronomiCRON on July 26, 2012, 07:07:38 PM
Quote from: Desmond Delaghetto on March 19, 2011, 12:13:12 AM
For anyone that mains Kim or uses him as a tournament character, are there any strategies against fireball heavy characters like Eiji, EX Yuri, Takuma, EX Geese, Athena etc? I have a lot of trouble getting in on them, and I get outzoned...

I don't main Kim, but I will answer your question. just try to hop them and if they try to jump at you or rush in use an aerial move with good horizontal range. You can even roll past the fast ones. Never roll past the slow ones though.

Sorry for replying to an old thread. I felt no one really answered your question.
Title: Re: KOF98UM - Kim
Post by: CrystalCore on August 15, 2012, 06:57:03 AM
Quote from: BiGGDaddyCane on December 30, 2011, 11:14:21 PM
Lower the sound.

KOF98 세계2위 대입구 동영상 1 (LOWER SOUND) (http://www.youtube.com/watch?v=VBNQZveHfSs#)

I know this is a bit of a random comment, but at 4:57 in the video, since they're in the Middle East, isn't Athena supposed to be covered up? 
Title: Re: KOF98UM - Kim
Post by: Dark Chaotix on July 08, 2015, 03:11:30 PM
Is there any vids of the Hikkyaku bug being done in 98umfe at all? If so, can someone link it?