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Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
(*) = EX OK
(!) = MAX OK
Throws
2 - (close) ;bk/ ;fd + ;c
3 - (close) ;bk/ ;fd + ;d
Command Normals
10 - ;df+ ;a
J - ;fd + ;a
Special Moves
Queen - ;dp + ;a or ;b or ;c or ;d
King - ;bk ;dn ;db + ;b/ ;d (Timed To Your Opponent's Attack)
Spade - ;qcb + ;a / ;c (*)
∟(follow up) [Spade ;a/ ;c ] ;qcb + ;a/ ;c
Diamond - ;qcf + ;a/ ;c
∟(follow up) [Diamond ;a/ ;c] ;qcf + ;a/ ;c
Club - ;qcb + ;b/ ;d
Heart - ;qcf + ;b/ ;d
Ace - [Heart (Derivation)] ;qcf + ;c+ ;d
Super Special Moves
Four Suits (Spade, Heart, Diamond, Club) - ;qcf ;hcb + ;a/ ;c HOLD OK (!)
Royal Flush (10, Jack, Queen, King, Ace) - ;hcb ;hcb + ;a/ ;c (!)
Climax Super Special Move
JOKER - ;qcf ;qcf + ;a ;c
Wiki page: http://www.dreamcancel.com/wiki/index.php?title=Oswald_(XIV) (http://www.dreamcancel.com/wiki/index.php?title=Oswald_(XIV))
Wiki google doc: http://www.dreamcancel.com/wiki/index.php?title=Oswald_(XIV)
Movelist
https://pbs.twimg.com/media/DUZ7QC3UMAAH1dG.jpg
Trailer
https://www.youtube.com/watch?v=P41umHaIPVQ
Basically this is how Oswald works rekka and combo wise for those that are confused:
All your moves that aren't ;fd ;dn ;df + ;a / ;b / ;c / ;d or ;bk ;dn ;db + ;b/ ;d can be stringed togeher rekkas. The rules are is that you can chain 3 different special moves together, the one's canceled later in the series of each move being vastly different from its original version. For example, ;dn ;db ;bk ;k being the weakest starter and does not lead to combos because of its enormously long window before you can cancel into it becomes a wall bounce if you use it after another starter and lets him extend combos beyond that.
There are other uses besides this in terms of combos. For example, ;dn ;df ;fd ;a to ;dn ;db ;bk b/ ;d is a rekka string that contains an overhead which leads to hard knockdown. This leads to mix-ups and often more chances for offensive pressure.
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