Throws:
Step Turn - close ;bk / ;fd + ;c
Aerial Drop - close ;bk / ;fd + ;d
Command Moves:
Spinning Array - ;fd + ;a
Reverse Anchor Kick - ;fd + ;b
Carry Off Kick - ;df + ;b
Special Moves:
Direction Change - ;dp + ;a / ;c
Hunting Air - ;dp + ;b / ;d
Slide Touch - ;qcf + ;a/ ;c
Scramble Dash - ;qcf + ;b / ;d
Shooting Dancer Thrust - ;hcb + ;a / ;c
Shooting Dancer Step - ;hcb + ;b / ;d
Glider Stomp - in air, ;qcf + ;b / ;d
Leading High - ;fd + ;b ;d
Leading Low: ;dn + ;b ;d
Desperation Moves:
Chain Slide Touch - ;qcf x 2 + ;a / ;c
Twister Drive - ;qcb x 2 + ;b / ;d
Super Desperation Moves:
Chain Slide Touch - ;qcf x 2 + ;a + ;c
Twister Drive - ;qcb x 2 + ;b + ;d
HSDM
Fate of Flame - ;hcb x 2 + ;a + ;c
http://www.youtube.com/watch?v=DMsN0V2LtzA&feature=mfu_in_order&list=UL
Chris Master Class Tutorial
On the xbox version I can't seem to scramble dash through their fallen body(qcf+B) after Aerial Drop them (f+D throw), but on ps2, I can for some reason. Anyone else notice that? I may have to re test that...
I saw that combo in one match and took my atention, but never tried it, I will test it later
Tips for doing Leading High and Leading Low?
I've heard that you actually do them as ;fd + ;d, ;b and ;dn + ;d, ;b. How fast do you have to do them?
Maybe this could also help with pulling of Ryo's SDM and K''s HSDM in normal '02. They are tricky.
Chris' Leading High and low isn't a move I do very often because I have problems with the input too, and I'm not sure how useful it really is in a match, but I found out that holding forward or down + D for a split second then hitting B usually works.
OK. I will try that.
In the meantime, someone else got any other suggestions?
combos:
0 level
-cr.b x 3 [3 hits]
-cr.b x 2, st. B [3 hits]
-cr.b, st. b, dp + B [3 hits]
-cr.b, st. A, st. B [3 hits]
-cr.b, cr.a/st.A/st.B, df+B [3 hits]
-cr.b, cr.a/st.A/st.B, f + B, hcb + A/C [6 hits]
(more soon)
What are the main mixups to look out for???
I would say watch out for his Direction Change (dp+A/C) when he gets up close, he has a few cross up setups after his Aerial Drop (f + D).
Okay guys after a month hiatus of taking a break from playing, I decided to pick up the controller today. Something I must say right now, Chris just might be the "next" Mexican Angel. Why I say that is because of his FULL SCREEN Dive Kick Infinite combo. I use to not be able to do it, but after just picking the game up today (funny how this happens always after taking a break after traveling lol) I can now at least do 4 reps of the infinite combo go figure right? So if I can do it, once I spread knowledge to Mexico how to do it, I assure you Chris will go as high as A Class if not Top Tier in Mexico once it becomes common knowledge..
CAP does this alot and it seemed difficult at first, but if you guys want I think I can in due time REVEAL the timing for doing this, it's like Kim's dive kick infinite in 98UM as far as timing but a little more lenient...
Chris may be the "Next A Class/Top Tier" person in 2002 UM since I see IT IS AN INFINITE COMBO... (4 reps is like Half life fellas!! stay tuned for Geese Tower matches in the future BWAHAHAHAHAHAHAHH!)
If I master this everyone is in danger hahahahah.... (I may even make a video about it hold on peoples!)
Guys I can get 7-8 hits now, I am going to go on and change it now, Mexican Tier list:
S Class:
Geese, K', Kasumi, Angel, King, Nameless, CHRIS (w/infinite allowed), Jhun
-DG
Here is a video demonstrating exactly what I have been talking about and this is just after the first day of me practicing it, just again to show people that it isn't combovideo stuff, it's PRACTICAL.
http://www.youtube.com/watch?v=KKd2_jPIhLA
Really cool, Dark Geese. I've seen someone use this in this match video I was watching two weeks ago:
http://www.youtube.com/watch?v=7oMUfWaG-qE&t=7m0s
I'm going to practice this since Chris is one of my go-to guys in this game. I think it may be pretty useful especially since it can autocorrect when you jump over the opponent after a blocked j.B or j.D.
Also, check this out, I'm not sure how useful it is, but it looks quite hard:
http://www.youtube.com/watch?v=7oMUfWaG-qE&t=10m28s
Quote from: Desmond Delaghetto on July 08, 2011, 06:41:07 AM
Really cool, Dark Geese. I've seen someone use this in this match video I was watching two weeks ago:
http://www.youtube.com/watch?v=7oMUfWaG-qE&t=7m0s
I'm going to practice this since Chris is one of my go-to guys in this game. I think it may be pretty useful especially since it can autocorrect when you jump over the opponent after a blocked j.B or j.D.
Also, check this out, I'm not sure how useful it is, but it looks quite hard:
http://www.youtube.com/watch?v=7oMUfWaG-qE&t=10m28s
I figured that would be of use to you since you main Chris, something to note as the judge pointed out, after 3 reps of the Dive Kick infinite if you just do hcb+D to Mid Air qcf+D otg dive kick it's still over half life at the minimum so again if people master this as long as Chris has this in the game he's Top Tier. I can do this now with about 60% consistency so it just takes practice and Chris probably is going to be someone I am going to perfect in matches now that I am doing this.
Also you can combo it into Orochi Chris MAX2 (in the corner) so yes all of a sudden Chris becomes a beast in the right hands because Orochi Chris by himself is A Class, so now people probably understand why they are seeing a lot of Chris players and why as Hummer was saying "He wanted to keep the Chris infinite secret" for sometime. Hummer said CAP is the only player in Japan that can do this so that player you may be seeing in those videos may be CAP (Who is said to be the best Chris in Japan). I've noticed CAPs tournament team is K', Kyo-2, and Chris or one of them is that with Chris being last, and if you master Dive Kick Infinite again Chris becomes scary because he can take out a whole team by himself if you master it...
As far as the OTG I am going to try that too but it seems assured to ay right now Chris is Top Tier, but the irony is that is still not reflected in the Japanese Tier lists, he's still A Class, but again he has a very practical infinite combo as well as other things.....
Enjoy all these things now with normal Chris (Dive Kick infinite, OTG stuff etc), because these are things that they will correct more than likely in 2002 Final Edition, because Chris seems to be the buggiest person in the game, which again I assure you is something in due time Mexico will exploit ala Angel and May Lee...
Also the Hinako Infinite was taken out of 2k2UM to Tougeki Version, so rest assured the Chris one will be taken out of Final Edition as well..
What you all must realize is at high levels like the Angel infinite did in 2002,
this totally changes the game. I assure you I will land this in a match against people starting with Geese Tower matches, I can already play Chris now for sure I have been exploiting him more and am learning quite a bit with him.
At tournament levels if you see a bunch of Chris's in tournaments now guys NOW YOU KNOW WHY....
Here is the next Chris video already with me figuring out an easier way to do that OTG Desmond was talking about:
http://www.youtube.com/watch?v=fcRHz5-Y-OM
Also showing The Judge's Variations of the combos which I found out were originally The "CAP Chris Comboes" which seriously aren't that hard to do if I must say so myself!!! Again right now I'm at 65% accuracy with doing these Dive Kick Comboes.
Also if you are good enough with the OTG Desmond is talking about, you can D throw then RUN in and k super but much much easier to land a D throw in the corner and do it...
Man, I already hate fighting Chris... I'm definitely hating on him now...
I'm making damn sure I counter the hell outta this with Heidern and Billy Kane now...
Is there anything that Chris can do to launch, and then get this infinite off???
Quote from: jinxhand on July 08, 2011, 08:51:34 PM
Man, I already hate fighting Chris... I'm definitely hating on him now...
I'm making damn sure I counter the hell outta this with Heidern and Billy Kane now...
Is there anything that Chris can do to launch, and then get this infinite off???
No he just needs to land the Dive Kick, which is not as hard as you may believe since he can crossup and do it and punish missed normals etc with it.
EDIT: Mexico already agrees that Chris is very powerful and he will be the next "Angel." Zeus thinks the infinite is easy, Luis Cha agrees Mexican team in the future may be Chris-Angel-Jhun/Iori/King whoever or a combination of one of those and plenty others of course.
The Mexican Chris Revolution officially will begin after Mexico vs. Peru 2011; however....
Quote from: Dark Geese on July 09, 2011, 01:04:03 AM
No he just needs to land the Dive Kick, which is not as hard as you may believe since he can crossup and do it and punish missed normals etc with it.
EDIT: Mexico already agrees that Chris is very powerful and he will be the next "Angel." Zeus thinks the infinite is easy, Luis Cha agrees Mexican team in the future may be Chris-Angel-Jhun/Iori/King whoever or a combination of one of those and plenty others of course.
The Mexican Chris Revolution officially will begin after Mexico vs. Peru 2011; however....
To be honest, I always thought he was a good character even without the dive kick infinite.
You think you can hit the infinite after a blocked qcf+B? Some people get hit by the dive kick after blocking that move because they wanna punish him on the way down?
Yes, the Justin Bieber Revolution will begin soon, lol.
Quote from: Desmond Delaghetto on July 10, 2011, 06:18:12 PM
Quote from: Dark Geese on July 09, 2011, 01:04:03 AM
No he just needs to land the Dive Kick, which is not as hard as you may believe since he can crossup and do it and punish missed normals etc with it.
EDIT: Mexico already agrees that Chris is very powerful and he will be the next "Angel." Zeus thinks the infinite is easy, Luis Cha agrees Mexican team in the future may be Chris-Angel-Jhun/Iori/King whoever or a combination of one of those and plenty others of course.
The Mexican Chris Revolution officially will begin after Mexico vs. Peru 2011; however....
To be honest, I always thought he was a good character even without the dive kick infinite.
You think you can hit the infinite after a blocked qcf+B? Some people get hit by the dive kick after blocking that move because they wanna punish him on the way down?
Yes, the Justin Bieber Revolution will begin soon, lol.
Yeah Chris is still A Class without that infinite, but now he's Top Tier. I know I can use the teleport to set the infinite u because people are going to try and punish esp. after I cross them up with it.
I recall seeing one match with the D throw being combo being applied on midscreen against yamazaki, but I could be wrong, there is a long time that I hadn't see it
Quote from: sibarraz on July 11, 2011, 02:07:04 AM
I recall seeing one match with the D throw being combo being applied on midscreen against yamazaki, but I could be wrong, there is a long time that I hadn't see it
Yeah you can do that as long as you run a little bit and mid run cancel into super..it's tricky but you can do it.
BTW, I had see too much talk about a 2002 final edition, did I miss something or what?
Quote from: sibarraz on July 11, 2011, 03:41:38 AM
BTW, I had see too much talk about a 2002 final edition, did I miss something or what?
It's something in the "discussion" I hear of being worked on.
Quote from: Dark Geese on July 11, 2011, 08:54:05 AM
Quote from: sibarraz on July 11, 2011, 03:41:38 AM
BTW, I had see too much talk about a 2002 final edition, did I miss something or what?
It's something in the "discussion" I hear of being worked on.
From who?
Quote from: Dark Chaotix on July 13, 2011, 09:24:50 AM
Quote from: Dark Geese on July 11, 2011, 08:54:05 AM
Quote from: sibarraz on July 11, 2011, 03:41:38 AM
BTW, I had see too much talk about a 2002 final edition, did I miss something or what?
It's something in the "discussion" I hear of being worked on.
From who?
Reliable sources of mine...
So apparently his Kick super has anywhere juggle?
https://youtu.be/KAWPQ4PdbDg
He has always had this in 2k2um and mainly used as an OTG. There are lots of early 2k2um vid showcasing this.
You can pretty much find all of Chris' frame data for some of his older moves in this table, it's pretty accurate to what you see in 02UM, except you can't get his new Swerve, then do Overhead/Low followup shttp://wiki.shoryuken.com/Chris_02
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