Anything you can find regarding the mechanics of KOFXIV Version 3.0 should be posted here!
Well, acoording to the patch notes (https://www.snk-corp.co.jp/us/games/kof-xiv/news/KOF-XIV_patch_ver.3.00_en.pdf):
Quote
- Fixed an issue allowing to keep charging charged special moves if a direction key was pressed
at a certain timing after special moves succesfully charged . - Throws don't work anymore from the beginning of a guard stance and until blocking any opponent attack.
- Emergency Evasion, Guard Cancel Emergency Evasion, and Moving Distance properties have
been standardized for all characters. - Hit Stop duration on guard stances specific to guard points against certain projectiles has been changed.
- Collision coefficients for opponents stunned in the air have been changed.