Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: desmond_kof on June 03, 2011, 12:58:40 AM

Title: KOF98UM - Robert Garcia
Post by: desmond_kof on June 03, 2011, 12:58:40 AM
Throws

Ryuuchou Kyaku:  ;bk/ ;fd +  ;c (close)

Kubikiri Nage:  ;bk/ ;fd +  ;d (close)

Command Moves

Kouryuu Koukyaku Geri:  ;fd +  ;a

* an overhead kick

Ryuu Hanshuu:  ;fd +  ;b


Special Moves


Ryuu-Geki Ken:  ;dn ;df ;fd +  ;a/ ;c

Ryuuga: ;fd ;dn ;df +  ;a/ ;c

Ryuu Zanshou: ;fd ;dn ;df +  ;b/ ;d

Kyokugen-ryuu Renbu Kyaku: ;bk ;db ;dn ;df ;fd +  ;b/ ;d

* a proximity unblockable throw

Hien Ryuujin Kyaku: ;dn ;db ;bk +  ;b/ ;d

Hien Senpuu Kyaku: hcb + B/D   ;fd ;df ;dn ;db ;bk +  ;b / ;d

Desperation Moves

Haoh Shokou Ken: ;fd ;bk ;db ;dn ;df ;fd +  ;a/ ;c

Ryuko Ranbu: ;dn ;df ;fd ;df ;dn ;db ;bk +  ;b/ ;d

Muei Senpuu Juudan Kyaku: ;dn ;df ;fd ;dn ;df ;fd +  ;b/ ;d (can also be done in the air)

Combos:

Any thoughts on this UM version compared to his OG version? Anyone have any combos or tricks to share?


Title: Re: KOF98UM - Robert Garcia
Post by: Dark Geese on June 03, 2011, 01:58:06 AM
Of course Desmond as you know in UM mode Robert can activate/Q.Max off his f+a overhead and link into dp+C if it hits. I use both versions of Robert and find this version still is better polished because of the command grab and other options, EX is just attack based.
Title: Re: KOF98UM - Robert Garcia
Post by: desmond_kof on June 03, 2011, 02:39:20 AM
I forgot to explore this with you while you were here, but you know you can pop someone with an A version Haoh Shokou Ken after a F+B from his command grab? You have to hit with the F+B really late for the fireball to hit.
Title: Re: KOF98UM - Robert Garcia
Post by: Dark Geese on June 03, 2011, 04:00:11 AM
Yeah I remember about that...the timing is late on the f+b from the command grab.
Title: Re: KOF98UM - Robert Garcia
Post by: MAASKYO on June 05, 2011, 08:33:45 PM
it's nothing big but ...
in the old game he could not combo  Haoh Shokou Ken  though  ryokoranbu is better
max  close   ;c   ;bk ;db ;dn ;df ;fd  ;b or ;d  ;fd ;b  ;fd ;dn ;df ;c  is better or same damage as   close  ;c  ;fd ;b Ryuko Ranbu
i didn't find when i should use  the  ;dn ;df ;fd ;dn ;df ;fd ;d or  ;b super  beside after ;dn ;b. ;dn ;a  or after evade attack (his evade attack is longer of than other art of fighting guys ) also  you can combo evade attack  into  max version of  ryuko ranbu .
Title: Re: KOF98UM - Robert Garcia
Post by: desmond_kof on June 08, 2011, 07:25:20 PM
Ohh man, Im having a little trouble understanding your post and notation. Can you rewrite that for me?
Title: Re: KOF98UM - Robert Garcia
Post by: MAASKYO on June 15, 2011, 12:48:31 AM
Modified..
and pardon me about my wierd or mixed notation... it's a result from moving between C.F ..SRK ..T.Z & DUSTLOOP.  ^_^
Title: Re: KOF98UM - Robert Garcia
Post by: Running Wild on June 30, 2011, 12:00:15 PM
Anyone know anything about this? -
http://www.youtube.com/watch?v=7dp4HHEtnQM

I dunno... like, I set the dummy to stand and guard, and I'd do Robert's Hien Ryujin Kyaku off a dash (Using Extra Mode), and occasionally it would still hit despite the dummy clearly guarding. I am wondering now if can hit low if it hits at a certain spot on the lower body.

This wouldn't be the first time something like this happened in a SNK game either, I remember Nightmare Geese's Shippuken/Double Shippuken could hit as an overhead or hit low depending where it connects. >_>
Title: Re: KOF98UM - Robert Garcia
Post by: sibarraz on July 01, 2011, 06:22:07 AM
lol, that's random