Throws
Ryuuchou Kyaku: ;bk/ ;fd + ;c (close)
Kubikiri Nage: ;bk/ ;fd + ;d (close)
Command Moves
Kouryuu Koukyaku Geri: ;fd + ;a
* an overhead kick
Ryuu Hanshuu: ;fd + ;b
Special Moves
Ryuu-Geki Ken: ;dn ;df ;fd + ;a/ ;c
Ryuuga: ;fd ;dn ;df + ;a/ ;c
Ryuu Zanshou: ;fd ;dn ;df + ;b/ ;d
Kyokugen-ryuu Renbu Kyaku: ;bk ;db ;dn ;df ;fd + ;b/ ;d
* a proximity unblockable throw
Hien Ryuujin Kyaku: ;dn ;db ;bk + ;b/ ;d
Hien Senpuu Kyaku: hcb + B/D ;fd ;df ;dn ;db ;bk + ;b / ;d
Desperation Moves
Haoh Shokou Ken: ;fd ;bk ;db ;dn ;df ;fd + ;a/ ;c
Ryuko Ranbu: ;dn ;df ;fd ;df ;dn ;db ;bk + ;b/ ;d
Muei Senpuu Juudan Kyaku: ;dn ;df ;fd ;dn ;df ;fd + ;b/ ;d (can also be done in the air)
Combos:
Any thoughts on this UM version compared to his OG version? Anyone have any combos or tricks to share?
Of course Desmond as you know in UM mode Robert can activate/Q.Max off his f+a overhead and link into dp+C if it hits. I use both versions of Robert and find this version still is better polished because of the command grab and other options, EX is just attack based.
I forgot to explore this with you while you were here, but you know you can pop someone with an A version Haoh Shokou Ken after a F+B from his command grab? You have to hit with the F+B really late for the fireball to hit.
Yeah I remember about that...the timing is late on the f+b from the command grab.
it's nothing big but ...
in the old game he could not combo Haoh Shokou Ken though ryokoranbu is better
max close ;c ;bk ;db ;dn ;df ;fd ;b or ;d ;fd ;b ;fd ;dn ;df ;c is better or same damage as close ;c ;fd ;b Ryuko Ranbu
i didn't find when i should use the ;dn ;df ;fd ;dn ;df ;fd ;d or ;b super beside after ;dn ;b. ;dn ;a or after evade attack (his evade attack is longer of than other art of fighting guys ) also you can combo evade attack into max version of ryuko ranbu .
Ohh man, Im having a little trouble understanding your post and notation. Can you rewrite that for me?
Modified..
and pardon me about my wierd or mixed notation... it's a result from moving between C.F ..SRK ..T.Z & DUSTLOOP. ^_^
Anyone know anything about this? -
http://www.youtube.com/watch?v=7dp4HHEtnQM
I dunno... like, I set the dummy to stand and guard, and I'd do Robert's Hien Ryujin Kyaku off a dash (Using Extra Mode), and occasionally it would still hit despite the dummy clearly guarding. I am wondering now if can hit low if it hits at a certain spot on the lower body.
This wouldn't be the first time something like this happened in a SNK game either, I remember Nightmare Geese's Shippuken/Double Shippuken could hit as an overhead or hit low depending where it connects. >_>
lol, that's random