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King of Fighters XIII => General Discussion => Topic started by: McArthurBBPH on June 19, 2011, 02:21:50 PM

Title: KOF inputs
Post by: McArthurBBPH on June 19, 2011, 02:21:50 PM
yo im new to KOF, its literally my 1st day learning this, earlier today i tried to do some practices on Andy's moves.

particularly the  ;bk ;db ;dn ;df ;fd  ;b/ ;d  . i duno if i input the directoinals too fast, but wat usually appears is just well a kick animation. I've been playing FGames competitively for about 2 years now so i have the fundamentals and all.

should i slow down my directional input? this is kof13 btw, thanks
Title: Re: KOF inputs
Post by: Remzi on June 19, 2011, 02:28:04 PM
Two years and you can't do 41236? :|

It's basically  ;dn ;df ;fd, just start at the back. Same speed, longer motion.
Title: Re: KOF inputs
Post by: McArthurBBPH on June 19, 2011, 02:55:46 PM
i wouldnt be posting bout the game input speed if it didnt feel different from other Fgames :\

so for other players the inputting the directions are roughly the same speed or not? (compared to other Fgames)
Title: Re: KOF inputs
Post by: Rex Dart on June 19, 2011, 03:02:16 PM
Quote from: McArthurBBPH on June 19, 2011, 02:55:46 PM
so for other players the inputting the directions are roughly the same speed or not? (compared to other Fgames)

That's hard for me to answer, since I play so much KOF. Personally, I feel as if I input quarter-circle motions the same speed for every fighting game.

I've heard some people say that SNK input speeds are "faster," but there's still a lot of differences between games.

With practice it'll become second-nature.
Title: Re: KOF inputs
Post by: McArthurBBPH on June 19, 2011, 03:06:20 PM
been playing GuiltyGearAC and BB since forever btw

i guess its the same old training time XD quarter circles and DP's are perfect for me, i just find it weird that im having a hard time doing half circles consistently in kof. ayt thanks
Title: Re: KOF inputs
Post by: Remzi on June 19, 2011, 03:18:15 PM
No, I wasn't trying to be mean. I was just asking about it.

Yeah, the directions are about the same. The buffering in SNK games are really good, so you can be a bit more sloppy with it.
Title: Re: KOF inputs
Post by: DarKaoZ on June 19, 2011, 08:24:25 PM
Quote from: McArthurBBPH on June 19, 2011, 02:21:50 PM
yo im new to KOF, its literally my 1st day learning this, earlier today i tried to do some practices on Andy's moves.

particularly the  ;bk ;db ;dn ;df ;fd  ;b/ ;d  . i duno if i input the directoinals too fast, but wat usually appears is just well a kick animation. I've been playing FGames competitively for about 2 years now so i have the fundamentals and all.

should i slow down my directional input? this is kof13 btw, thanks

If you are playing the dump version, this is to be expected, it has that problem. If you are playing in the Arcade Cabinet, then you shouldn't be having problems. KOFXIII hcf/hcb are easy to pull in the arcades, there is no real "special" way to input them really.

But as you know, keep practicing, you might find your own way to pull them out.
Title: Re: KOF inputs
Post by: MUSOLINI on June 19, 2011, 08:50:57 PM
Quote from: Remzi on June 19, 2011, 03:18:15 PM
No, I wasn't trying to be mean. I was just asking about it.

Yeah, the directions are about the same. The buffering in SNK games are really good, so you can be a bit more sloppy with it.

newer snk games, yes. older ones, no.
Title: Re: KOF inputs
Post by: Running Wild on June 19, 2011, 09:11:15 PM
Press 7 and go into the settings menu, turn the input delay reduction on.

Problem solved. I was having alot of problems getting moves to come out until I noticed that setting.
Title: Re: KOF inputs
Post by: Remzi on June 19, 2011, 09:36:45 PM
Quote from: MUSOLINI on June 19, 2011, 08:50:57 PM
Quote from: Remzi on June 19, 2011, 03:18:15 PM
No, I wasn't trying to be mean. I was just asking about it.

Yeah, the directions are about the same. The buffering in SNK games are really good, so you can be a bit more sloppy with it.

newer snk games, yes. older ones, no.
Even older games have a pretty big buffer margin for the motions.

Ew, people playing on dumps of the game. :(
Title: Re: KOF inputs
Post by: Garydee on August 26, 2011, 04:05:54 PM
I'm new to the KOF series and I have a question. Since the inputs tend to be lenient in KOF, is it easier to do Desperation Moves than say, Street Fighter Ultra moves?
Title: Re: KOF inputs
Post by: Sharnt on August 26, 2011, 06:54:42 PM
Quote from: Garydee on August 26, 2011, 04:05:54 PM
I'm new to the KOF series and I have a question. Since the inputs tend to be lenient in KOF, is it easier to do Desperation Moves than say, Street Fighter Ultra moves?
There is the difficulty in the sf4 manipulation 0_0

For me kof manipulation are harder, mainly because you need to be faster than in sf4, especially to do cr.B,SDM
Title: Re: KOF inputs
Post by: IceWater on August 26, 2011, 11:02:48 PM
Quote from: Garydee on August 26, 2011, 04:05:54 PM
I'm new to the KOF series and I have a question. Since the inputs tend to be lenient in KOF, is it easier to do Desperation Moves than say, Street Fighter Ultra moves?

SF4 is one of the most input lenient games in the history of competitive fighting games, if not the most. That being said, kof isn't too much more difficult. Like Sharnt said you need to move a bit faster and you need to be a bit more precise (no mashing), but just coming off of sf4 myself it doesn't take too long to adjust.