Dream Cancel Forum

King of Fighters XIII => Character Discussion => Billy Kane => Topic started by: krazykone123 on July 07, 2011, 05:28:59 PM

Title: Billy Kane (Pre-release)
Post by: krazykone123 on July 07, 2011, 05:28:59 PM
(http://dreamcancel.com/wiki/images/6/64/Billyxiii.gif)

Notation
Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible


Throws

Zigokuotoshi = ;bk / ;fd + ;c/ ;d


Command List

Daikaitenkeri = ;fd + ;a

Boutakatobikeri = ;fd + ;b

Saouchi = ;bk + ;a


Special Attacks

Sansetukonyuudanuchi = ;hcf + ;a/ ;c
* = ;hcf + ;a ;c
- Drive/Super Cancel-able

>Kaen Sansetukonyuudanuchi = ;qcf + ;a/ ;c
- Drive/Super Cancel-able

Suzumeotoshi = ;qcb + ;a ;c
* = ;qcb + ;a ;c
- Drive/Super Cancel-able

Senpuukon = [P]
- Drive/Super Cancel-able

Kyousyuuhisyoukon = ;dp + ;b/ ;d
* = ;dp + ;b ;d


Desperation Moves

Choukaensenpuukon = ;qcf ;hcb + ;a/ ;c
* = ;qcf ;hcb + ;a ;c
- Max Cancel-able


NEO MAX

Daigurenrasenkon = ;qcf ;qcf + ;a ;c
Title: Re: Billy Kane
Post by: krazykone123 on July 07, 2011, 05:29:25 PM
Console info added to the OP, let's go!
Title: Re: Billy Kane
Post by: Aenthin on July 07, 2011, 06:13:43 PM
And here I am waiting for nilcam to do it instead. xD

For some reason, I was hoping he'd have Salamander Stream somewhere.
Title: Re: Billy Kane
Post by: Kane317 on July 07, 2011, 09:47:09 PM
I'm devasted; He doesn't have his trademark counters.   I wanted to have a team of counter character like Chin, Billy, B.Mary i(f she's there) else I'll have to use...Liz.
Title: Re: Billy Kane
Post by: jinxhand on July 07, 2011, 11:56:25 PM
I noticed some changes to him that I'll take note of here... Btw, the new stance is dope!!! This is not assuming that "this" Billy Kane will play like the one for consoles, but regardless of that, the changes/notes will be changed accordingly. Also, if there is a KOF-I related thread, I'll copy this post there, and save this one as a reserve 'cause I plan on breaking this cat down come console release... Anybody with the actual KOF-I game, help a homeboy out with some notations n stuff, since what I'm seeing looks like C and D based normals and their command normals can be done as well despite having just a P and K only (maybe with an extra direction[?]). Anyway, here's my analysis:


Also, this vid is the main reference I used to analyze a bit: http://youtu.be/HLeIzE97PKg (http://youtu.be/HLeIzE97PKg) There's some other ones by the same "KusoCamera" (lol) channel... I have some notes based on those other vids, too...


- new low poke with staff (seems like a 2B even though its what 2K?) comes out fast and can chain. It looks like it has some range to it also. So could this mean no more classic 2A pokes from mid-screen??? hmmmm... EDIT: He's got his classic 2A back, it just looks slightly shorter than it did in previous KOFs). So he's looking like he doesn't have the fast kicks anymore.

- jump kick (looks like it could be his 9B but in game is 9K) has a new animation, and possibly a lower hitbox.

- "baseball bat" swing normal. I believe that's his CD attack since it caused KD on NH, but someone check that for me please...

- his 6A looks like it doesn't go as far as it would in his previous iterations. The first jump goes a bit out there, then during the spinkick phase it kinda just stops.

- has a kick attack that looks like a cl.D but was done far away, like past sweeping range.

- still kept his classic throw.

- new sweep has him swinging around his staff, tripping using just his leg. No more "Guile" sweep with the leg and pole...

- st.A-like poke. I'm assuming its st.A because of how it comes out fast.

- 2C new animation. I'm hoping for the same properties.

- Senpuukon looks a bit slower in terms of animation.

- 9CD slightly changed in terms of animation

-Sansetukonyuudanuchi & Suzumeotoshi come out super fast. Way faster than they did in any KOF...

That's all I got for now. 
Title: Re: Billy Kane
Post by: SAB-CA on July 08, 2011, 03:12:44 AM
Might as well contribute a few other videos as we come across them:

This one is a good move showcase, and the guy actually fights with some aggression VS the CPU:
http://vimeo.com/26116286

KusoCamera also brought us 3 gameplay vids:
http://youtu.be/gVcs0S-iyEA
http://youtu.be/HLeIzE97PKg
http://youtu.be/cTHYaNxFKQM

Together, they cover everything there is to know so far, without getting into EX's and complex combos.
Title: Re: Billy Kane
Post by: bigvador on July 08, 2011, 06:34:50 AM
i wonder whos going to be on his team i can only hope geese is there even tho hes dead....

any ways i cant wait to play with him him i do wonder are they going to add any new moves on him like they did with shen woo in 12. hope they leave his counter attacks in.
Title: Re: Billy Kane
Post by: Diavle on July 08, 2011, 03:33:14 PM
Wonder why they went such an an awkwardly near static neutral stance when the rest of him animates so very well.
Title: Re: Billy Kane
Post by: SAB-CA on July 08, 2011, 03:49:59 PM
Wonder why they went such an an awkwardly near static neutral stance when the rest of him animates so very well.

In order to make the rest of him animate so well. Plus, in order to have his transition to standing ;a pokes, and close ;c be as seamless as possible.

I'd forgive anything they do to his standing animation, if he could pop into this:

(http://www.fightersgeneration.com/characters/billy-newo3gif.gif)

every once in a while. I wouldn't be TOO suprised if they added a bit more work onto him before console releasebut if the start revealing more console chara's for release, I wouldn't expect it.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on July 08, 2011, 03:58:48 PM
so my wish did come true... been playing Kula/Iori/Billy in 2k2:um... hoping for Billy and now he is here... awesome... his gameplay looks cool... wish he had his AA DM... but overall i can still play him like 2k2...
Title: Re: Billy Kane
Post by: jinxhand on July 08, 2011, 06:58:18 PM
Overall, he just seems really fast, like faster than 02 and 02UM imo... So to with the speed, there's a slight sacrifice in range, especially in terms of his ;fd ;a and ;dn ;a . From the looks of it, he doesn't even have his classic st. ;c anymore, which in many cases could be used as a situational poke, or could be used in combos where nothing else would connect due to range. Let's hope he can connect with ;qcf ;a / ;c whenever the opponent's in the air for under any circumstance...

I like his new stance though. It seems cocky, as if he doesn't really care about the opponent, so he's just "appearing" to have his guard down in a "lazy" stance. In the older KOFs, he would be bouncing around, and twirling his staff every so often.

As far as not having a counter is concerned, he might not even need it if there's a property change in a particular move. His pokes are way fast anyway... Also, though he has a similar move list sans a few DMs and SDMs, his playstyle might deviate slightly from the simple "zone" and/or "rushdown" style, even though I personally feel he's a character that doesn't fit just one style anyway.
Title: Re: Billy Kane
Post by: KusoGaki on July 08, 2011, 07:29:34 PM
Was about to post this on my blog but i'll cross post it here also, some stuff i've figured out with Billy so far. Nothing too complex, just easy stuff.

- Standing P (3 hits) -> hcf+P (f+S) ~ qcf+P (S) 175 Damage
 
- Crouching K -> crouching K -> dp+K (dwnF+S) -> qcb+P (b+S) 184 Damage

- Standing P (3 hits) -> f+K -> qcb+P (b+S) 192 Damage
 
- Crouching K -> f+P -> crouching K -> f+P 198 Damage

- [Corner] standing P (3 hits) -> f+K -> dp+K (dwnF+S) -> qcf, hcb+P (tap gauge) 389 Damage

- [Corner] standing P (3 hits) -> f +K -> dp+K (dwnF+S) -> qcb+P (b+S) -> [Super Cancel] qcf,hcb+P (tap gauge) 404 Damage (or 422 Damage depending on timing of cancel)

- Standing P (1 or 2hits) -> dp+K (dwnF+S) -> Neomax (Tap character portrait) 463 Damage
 
- Standing P (3 hits) -> f +K -> NeoMax (Tap character portrait) 516 Damage

Title: Re: Billy Kane
Post by: THE ANSWER on July 08, 2011, 07:30:50 PM
Does he have his 02 d.C? and straight u.A? can qcf+P cancel projectiles?
Title: Re: Billy Kane
Post by: jinxhand on July 08, 2011, 07:37:24 PM
Does he have his 02 d.C? and straight u.A? can qcf+P cancel projectiles?

For the first question, yes he does from what I see, but the animation has changed. Hopefully that doens't change the properties or hitbox in this case...

I'm not sure about the rest though. Yeah 8A is great, especially as an opener for those jump-happy players...

My question is, did the classic ;fd ;a become ;fd ;b or can he just combo the regular ;fd ;b now??? Nevermind... I think I answered my own question... :-/
Title: Re: Billy Kane
Post by: KusoGaki on July 08, 2011, 08:23:33 PM
Yeah his f+K (the pole vault) puts the opponent into juggle state, you can follow up with a d+P or special move.

I tried to do his hcf+P against King's fireball but it doesn't cancel out projectiles as far as i can tell.
Title: Re: Billy Kane
Post by: THE ANSWER on July 08, 2011, 08:37:25 PM
Thanks for your answers guys. Looks to me like Billy will make a great addition to the cast.
Title: Re: Billy Kane
Post by: jinxhand on July 08, 2011, 08:52:05 PM
Yeah his f+K (the pole vault) puts the opponent into juggle state, you can follow up with a d+P or special move.

I tried to do his hcf+P against King's fireball but it doesn't cancel out projectiles as far as i can tell.


Does his Senpuukon move stop projectiles still, and does he have any variation of this move like he did in 98?
Title: Re: Billy Kane
Post by: KusoGaki on July 08, 2011, 09:22:39 PM
I've tried it a couple of times, so far it doesn't seem like it does cancel projectiles. (Actually quite difficult to force cpu to do fireballs xD)

There isn't a variation of it, not even an EX version as far as i can tell.

Something kinda interesting (non gameplay-wise) i discovered whilst trying this out though is if you keep doing his senpuukon eventually he does a little animation at the end. (Has recovery, but looks quite cool.) I'll try to remember to video it when i get home. 
Title: Re: Billy Kane
Post by: FreeRunner on July 09, 2011, 04:59:28 AM
Knowing them, this may very well be his move list on the console as well. Gonna be interesting to see how he shapes up.
Title: Re: Billy Kane
Post by: KusoGaki on July 09, 2011, 07:11:53 PM
Spent most of this afternoon putting together a little combo video for Billy Kane, nothing too complicated just a few small combos and cancels, once i start trying to learn HD combos (unlikely on the touch screen LOL) then maybe i'll update it again. 

http://www.youtube.com/watch?v=7iWtSx1IG3Q
Title: Re: Billy Kane
Post by: MUSOLINI on July 09, 2011, 08:15:08 PM
billy just got his old ff1,2,s stance back. im not hating, but its not as good as his 97 stance imo. hge still does look good though.
Title: Re: Billy Kane
Post by: The Fluke on July 10, 2011, 11:32:03 AM
I think he says "Are you ok?" at the start of his neomax *mind blown* Billy is Terry?

Funny vids to watch, thanks.
Title: Re: Billy Kane
Post by: Rex Dart on July 13, 2011, 01:50:35 PM
I was talking with one of the a-cho guys (Peko) who had just recently bought the iPhone game. He told me that, if Billy isn't rebalanced for the console version, he sees him ending up in the same tier as K' and Raiden.

Obviously just a first impression, but I felt it was worth sharing.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on July 13, 2011, 02:32:16 PM
top-tier or not... Billy is going to be on my team for sure... and Ralf is staying also... so now i can only hope for Iori with flames...
Title: Re: Billy Kane
Post by: Dark Geese on July 13, 2011, 03:16:33 PM
From what I heard from Kula yesterday Billy's gonna be on his team too...

If there's no Geese or Eiji in the game, my first tournament team probably would be Kula, 98' Iori, Billy.
Title: Re: Billy Kane
Post by: JTSNOW6 on July 13, 2011, 10:45:36 PM
Billy Kane has been a JOY to play with in the lab!!  BEST BILLY KANE OF THE SERIES IMO because of drive canceling / EX moves.

His tap P most likely has an EX version in the console version because you can't EX tap P with Joe either, btw, so he should be even better but for now he's still pretty damn good.  BTW, I REALLY hope they bring back his tap heavy punch as well, that was cool.
Title: Re: Billy Kane
Post by: THE ANSWER on July 13, 2011, 10:52:09 PM
I heard Billy has a 1000+ points damage on the iPhone, if that translates to the console it's going to be monstrous.
Title: Re: Billy Kane
Post by: jinxhand on July 14, 2011, 04:41:56 AM
I heard Billy has a 1000+ points damage on the iPhone, if that translates to the console it's going to be monstrous.

http://youtu.be/t2Fys1trfvI

Check the 8:26 mark for Billy's combos... The second one he does goes a bit past 1000... Yeah its on!!!
Title: Re: Billy Kane
Post by: bigvador on July 15, 2011, 01:32:16 AM
in king of fighter I is billys standing animation going to be the same because that is horrible
Title: Re: Billy Kane
Post by: PurpGuy on July 15, 2011, 08:00:53 AM
Check the 8:26 mark for Billy's combos... The second one he does goes a bit past 1000... Yeah its on!!!

and that's just his bnb
Title: Re: Billy Kane
Post by: jinxhand on July 22, 2011, 07:18:14 PM
The thing with Billy so far is that he has to force you in the corner to really do damage... He's no Raiden, where he can combo you to the corner, and keep comboing you afterwards, but no one has really attempted to utilize the HD cancels with him midscreen (and I'm pretty sure its hard on a touch screen)...

I wonder what his long range pokes can lead to on both normal and counter hit though...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on August 04, 2011, 09:50:47 AM
billy can enter HD mode after cr.B, f.A, *link* cr.B right? if so that's sweet...
Title: Re: Billy Kane
Post by: jinxhand on August 05, 2011, 09:56:33 PM
I'm using this vid and taking some notes:

http://youtu.be/0Hi8fGm7qGs (http://youtu.be/0Hi8fGm7qGs)


* Seems that his jumping C and neutral jumping C are the same in terms of animation, and hopefully the hitbox is the same.

* Slight delay in 41236 A. It's ridiculously fast in KoF-I from what I've seen. Maybe the speed increases if its canceled into-- not sure though...

* Still has his standing A from older KoFs. You know that one that everyone does cr.b, cr.b, st.a, f+a with?

If I come across some more things, I'll edit this post rather than the first post I made...
Title: Re: Billy Kane
Post by: SAB-CA on August 27, 2011, 05:52:41 AM
[Bas Gros Poing] Gamescom 2011 : reportage au pif sur Kof XIII console (http://www.youtube.com/watch?v=2uioH10RBAA#ws)

At around 10:48 in this vid, Frionel starts to show us a bit about Billy. He mostly shows us the ;c -> ;bk + ;a (HD) mode stuff (though we rarely get to see ;bk + ;a on film, so this is good), but it's nice to finally see one of the reasons people think he has too easy a time activating HD mode. Also ends the combo with Neomax a few times, if you're curious as to how much damage that'd do in the corner...

Title: Re: Billy Kane
Post by: Kane317 on August 27, 2011, 06:08:39 AM
At around 10:48 in this vid, Frionel starts to show us a bit about Billy. He mostly shows us the ;c -> ;bk + ;a (HD) mode stuff (though we rarely get to see ;bk + ;a on film, so this is good), but it's nice to finally see one of the reasons people think he has too easy a time activating HD mode. Also ends the combo with Neomax a few times, if you're curious as to how much damage that'd do in the corner...

He doesn't even really need command attacks to hit confirm into an HD combo, his s.C does 3 hits alone; although you probably wouldn't to "use" all three hits due to scaling.
Title: Re: Billy Kane
Post by: bigvador on August 29, 2011, 03:13:18 AM
which is the best billy (i mean which version) i never seen anybody play with him and as far as i can tell he only has good pokes anti airs and real good normals but i think he lacks when it comes to combos (then again i never really played to much with him)
Title: Re: Billy Kane
Post by: marchefelix on August 30, 2011, 06:31:10 PM
I'm devasted; He doesn't have his trademark counters.

Counters don't really fit in well with the mechanics of this game. That's why you don't see many people having them.
They also don't have Daimon's counters in this game.
Title: Re: Billy Kane
Post by: Rex Dart on August 30, 2011, 10:03:20 PM
Counters don't really fit in well with the mechanics of this game. That's why you don't see many people having them.
They also don't have Daimon's counters in this game.

Gotta disagree with you there. Counters are a good fit with KOF's gameplay, which is usually pretty offense-oriented. XIII even more so. And EX moves give counters a whole new level of awesome. Chin and Elisabeth's EX counters are game changers. (Or at least they were in the arcade version.)

The reason why Billy (and Daimon) don't have their counters is because they aren't their most important tools in their arsenals. But that doesn't mean their counters wouldn't be useful if they had 'em.
Title: Re: Billy Kane
Post by: Kane317 on August 30, 2011, 10:20:13 PM
Counters don't really fit in well with the mechanics of this game. That's why you don't see many people having them.
They also don't have Daimon's counters in this game.

Gotta disagree with you there. Counters are a good fit with KOF's gameplay, which is usually pretty offense-oriented. XIII even more so. And EX moves give counters a whole new level of awesome. Chin and Elisabeth's EX counters are game changers. (Or at least they were in the arcade version.)

The reason why Billy (and Daimon) don't have their counters is because they aren't their most important tools in their arsenals. But that doesn't mean their counters wouldn't be useful if they had 'em.

+1
Title: Re: Billy Kane
Post by: bigvador on August 30, 2011, 11:57:09 PM
Counters don't really fit in well with the mechanics of this game. That's why you don't see many people having them.
They also don't have Daimon's counters in this game.

Gotta disagree with you there. Counters are a good fit with KOF's gameplay, which is usually pretty offense-oriented. XIII even more so. And EX moves give counters a whole new level of awesome. Chin and Elisabeth's EX counters are game changers. (Or at least they were in the arcade version.)

The reason why Billy (and Daimon) don't have their counters is because they aren't their most important tools in their arsenals. But that doesn't mean their counters wouldn't be useful if they had 'em.
i dont think billy has enough tools for XIII he seems kinda water down and im pretty sure when he starts to put on pressure that stick of his is going to give him a real push back when people block his move and i dont think he has a move thats a "sure way out" well mayb he do   ;)
Title: Re: Billy Kane
Post by: Kane317 on August 31, 2011, 01:04:32 AM
Counters don't really fit in well with the mechanics of this game. That's why you don't see many people having them.
They also don't have Daimon's counters in this game.

Gotta disagree with you there. Counters are a good fit with KOF's gameplay, which is usually pretty offense-oriented. XIII even more so. And EX moves give counters a whole new level of awesome. Chin and Elisabeth's EX counters are game changers. (Or at least they were in the arcade version.)

The reason why Billy (and Daimon) don't have their counters is because they aren't their most important tools in their arsenals. But that doesn't mean their counters wouldn't be useful if they had 'em.
i dont think billy has enough tools for XIII he seems kinda water down and im pretty sure when he starts to put on pressure that stick of his is going to give him a real push back when people block his move and i dont think he has a move thats a "sure way out" well mayb he do   ;)

From what I've seen at all the demo footage, but mainly with No.17 messing around with Billy.  He's going to be super solid, dare I say one of the top characters already.  He's incredibly fast and of course he has great reach with damaging corner combos.  His dp+K helps him get out of sticky situations if needed be but he can always jump back CD like before and don't forget unlike his older versions, he has Ex versions of his move which all seem pretty useful.  Only time will tell.  
Title: Re: Billy Kane
Post by: Sharnt on August 31, 2011, 08:55:59 AM

The reason why Daimon don't have their counters is because they aren't their most important tools in their arsenals. But that doesn't mean their counters wouldn't be useful if they had 'em.

Daimon has the most deadliest counter move in the game what do you want more?
His neomax is a 0 frame counter which deals 550 571 if i remember accurately.

Fixed -Kane317
Title: Re: Billy Kane
Post by: Rex Dart on August 31, 2011, 11:34:18 AM

The reason why Daimon don't have their counters is because they aren't their most important tools in their arsenals. But that doesn't mean their counters wouldn't be useful if they had 'em.

Daimon has the most deadliest counter move in the game what do you want more?
His neomax is a 0 frame counter which deals 550 if i remember accurately.

When I said "their" counters, I was referring to their classic counters. You know, the ones that they've had in many other games. In Daimon's case, this is hcf+K, and in Billy's, it's qcb+K. That was all I meant.

Yes, I know Daimon has an amazing NeoMax. Just goes to prove my point about XIII counters being awesome. :P
Title: Re: Billy Kane
Post by: MUSOLINI on August 31, 2011, 03:03:29 PM
i can generally really agree with you guys, rex & kane. and no, billy doesnt need his counters, neither does goro. if goro counters you i this game, its gonna do almost 60% so its all good.
Title: Re: Billy Kane
Post by: bigvador on September 01, 2011, 03:14:52 AM
i can generally really agree with you guys, rex & kane. and no, billy doesnt need his counters, neither does goro. if goro counters you i this game, its gonna do almost 60% so its all good.

i think i get what u mean since u can cancel just about anything it would b kinda pointless to have a counter and i believe athina has her counter but its a projectile
Title: Re: Billy Kane
Post by: MUSOLINI on September 01, 2011, 12:19:49 PM
no i meant as in goros counter is his neomax, it already does almost 60% damage. imagine having a lifelead on console in xiii with goro, going hd mode with at least 2 bars and waiting or your opponent. any attack they do is 60% gone with 2 bars. if you have 3 bars, attack them and mix them up for a dm throw and cancel that ino nm, bam. console version of goro is gonn be pretty beastly as a 2nd or 3rd character.
Title: Re: Billy Kane
Post by: bigvador on September 02, 2011, 02:58:09 AM
wow i get it now
Title: Re: Billy Kane
Post by: Kane317 on September 07, 2011, 05:38:07 AM
I moved the counter talk to the gameplay section (http://dreamcancel.com/forum/index.php?topic=168.msg26402#msg26402) as it pertains to all the characters and not just Billy Kane.
Title: Re: Billy Kane
Post by: jinxhand on November 09, 2011, 02:58:04 AM
Does anyone know of any major differences between console Billy Kane and kof-I Billy Kane?
Title: Re: Billy Kane
Post by: darkTown2 on November 09, 2011, 03:32:50 AM
Does anyone know of any major differences between console Billy Kane and kof-I Billy Kane?

apparently he was really good in the KOF-I so they slowed him down from that version to even him out in this game.
Title: Re: Billy Kane
Post by: bigvador on November 09, 2011, 03:44:46 AM
he wasnt all that fast........... well maybe just a lil

i think his combos are gonna be hard outta the corner
Title: Re: Billy Kane
Post by: jinxhand on November 09, 2011, 07:34:34 AM
he wasnt all that fast........... well maybe just a lil

i think his combos are gonna be hard outta the corner

From the vids I saw on that KusoCamera youtube page, I thought dude was crazy fast, especially his light pokes and that ;dp + ;b .

 
Title: Re: Billy Kane
Post by: bigvador on November 09, 2011, 08:57:07 AM
he wasnt all that fast........... well maybe just a lil

i think his combos are gonna be hard outta the corner

From the vids I saw on that KusoCamera youtube page, I thought dude was crazy fast, especially his light pokes and that ;dp + ;b .

 

to me those pokes was as fast as kusanagis cr light kick
Title: Re: Billy Kane
Post by: baccano1932 on November 11, 2011, 02:53:03 AM
For someone who is trying to practice Billy for XIII is there a particular version of the character in previous editions that is similar to XIII/KOF-i Billy since I don't have an iphone or anything like that I can't practice in that.
Title: Re: Billy Kane
Post by: jinxhand on November 11, 2011, 05:09:46 AM
For someone who is trying to practice Billy for XIII is there a particular version of the character in previous editions that is similar to XIII/KOF-i Billy since I don't have an iphone or anything like that I can't practice in that.

I honestly don't think there's any previous version that's similar to XIII's Billy... His cr.b pokes and some other moves have changed dramatically, so knowing how to use certain moves would be difficult per sé...

The only thing I would suggest is try to test out situational setups with him that can possibly carry over in XIII... Just keep in mind the changes from his 02UM (or whatever previous veresion you're playing) to XIII...
Title: Re: Billy Kane
Post by: baccano1932 on November 12, 2011, 12:44:20 AM

I honestly don't think there's any previous version that's similar to XIII's Billy... His cr.b pokes and some other moves have changed dramatically, so knowing how to use certain moves would be difficult per sé...

The only thing I would suggest is try to test out situational setups with him that can possibly carry over in XIII... Just keep in mind the changes from his 02UM (or whatever previous veresion you're playing) to XIII...
Okay, thanks i'll try to keep that in mind then
Title: Re: Billy Kane
Post by: C 3 on November 14, 2011, 08:44:28 PM
Is Billy looking to be a good lead off/battery character? or is he a bit too meter dependent for that?
Title: Re: Billy Kane
Post by: arstal on November 14, 2011, 10:00:05 PM
Traditionally I always preferred to use Billy as battery in KOF.  May be different in XIII due to EX's.

I just wish he had another DM.  (Liar Elemental perhaps)
Title: Re: Billy Kane
Post by: Nagare_Ryouma on November 15, 2011, 01:08:14 AM
Is Billy looking to be a good lead off/battery character? or is he a bit too meter dependent for that?

I am pretty sure he is not meter dependant.
He seems to have a couple of nice normals to spam around a lot.
Title: Re: Billy Kane
Post by: C 3 on November 15, 2011, 01:59:31 AM
Thanks for the responces guys, appreciae it
Title: Re: Billy Kane
Post by: Rex Dart on November 15, 2011, 10:43:31 AM
Based purely off the stream, I'm going to say Billy is a fantastic battery.

EDIT: http://twitch.tv/leveluplive/b/300048869 (http://twitch.tv/leveluplive/b/300048869) @0:42:30 for some great Billy action.

Trying to transcribe that combo from the first round, I think it's:
(corner) jD, crB x 3, dp+B, hcf+A (DC) dp+BD, f+B, dp+B, dC

About 400 damage for 1 stock, 50% gauge. Definitely respectable!
Title: Re: Billy Kane
Post by: Kane317 on November 15, 2011, 11:09:50 PM
Based purely off the stream, I'm going to say Billy is a fantastic battery.

EDIT: http://twitch.tv/leveluplive/b/300048869 (http://twitch.tv/leveluplive/b/300048869) @0:42:30 for some great Billy action.

Trying to transcribe that combo from the first round, I think it's:
(corner) jD, crB x 3, dp+B, hcf+A (DC) dp+BD, f+B, dp+B, dC

About 400 damage for 1 stock, 50% gauge. Definitely respectable!

Yup, that's No. 17's combo way back in Evo!
Title: Re: Billy Kane
Post by: jinxhand on November 20, 2011, 05:26:24 AM
How is Billy's new cr.C compare to his older one??? It seems less viable, but I've yet to test this new Billy out yet...
Title: Re: Billy Kane
Post by: Kane317 on November 20, 2011, 09:25:26 PM
How is Billy's new cr.C compare to his older one??? It seems less viable, but I've yet to test this new Billy out yet...

Looks slower.
Title: Re: Billy Kane
Post by: jinxhand on November 21, 2011, 05:50:30 AM
How is Billy's new cr.C compare to his older one??? It seems less viable, but I've yet to test this new Billy out yet...

Looks slower.

From what I saw, I was thinking the same thing, along with the possibility of some hitbox change... With that said, there's gotta be some sort of benefit from it, even though it appears slower. The same thing goes for his f+a and his f+b, or pretty much all his normals to be honest...

His normals in general seem to have had some sort of buff, even though the speed and/or range have changed... He doesn't have his overhead from '03 either, which I thought was useless anyway...

His specials seem weaker, too, as in they can easily be beaten out by many moves...
Title: Re: Billy Kane
Post by: Diavle on November 24, 2011, 05:24:48 PM
Based purely off the stream, I'm going to say Billy is a fantastic battery.

EDIT: http://twitch.tv/leveluplive/b/300048869 (http://twitch.tv/leveluplive/b/300048869) @0:42:30 for some great Billy action.

Trying to transcribe that combo from the first round, I think it's:
(corner) jD, crB x 3, dp+B, hcf+A (DC) dp+BD, f+B, dp+B, dC

About 400 damage for 1 stock, 50% gauge. Definitely respectable!

Thanks for that, I was wondering what type of play style he had.

Seems to be in your face with costant poking and block string pressure, I like. That combo was so damn sweet, will try to master (but will probably fail).

Gonna hit practice with him today.
Title: Re: Billy Kane
Post by: Diavle on November 25, 2011, 11:05:41 PM
Me and Billy we.. we... connected.

I've hated this character all previous years but his redrawn sprite, which I really like, made me give him a shot.

This character is seriously solid. Damn good and safe pressure and excellent at breaking through zoners.
Title: Re: Billy Kane
Post by: bigvador on November 25, 2011, 11:51:31 PM
im having a hard time using his move but is normals r excellent.its his air to air normals that giving me a hard time
Title: Re: Billy Kane
Post by: LouisCipher on November 28, 2011, 04:34:19 PM
This guys did an excellent combo video: http://youtu.be/o6Q65svtaKs (http://youtu.be/o6Q65svtaKs)

Some rumblings about Billy looking top tier. Can't disagree with them so far.
Title: Re: Billy Kane
Post by: Diavle on November 28, 2011, 04:39:02 PM
This guys did an excellent combo video: http://youtu.be/o6Q65svtaKs (http://youtu.be/o6Q65svtaKs)

Some rumblings about Billy looking top tier. Can't disagree with them so far.

I don't think many will after Bala's performance on Saturday's stream.
Title: Re: Billy Kane
Post by: SAB-CA on November 29, 2011, 03:29:56 AM
So, qcb+C to qcb+A is a free cancel / double hit. I guess that's to make up for the fact that the air version doesn't have "FIRE!", eh?

His Far C is cancellable into qcf + C -> "FIRE!" for a nice combo. Yet far C is not cancellable into command normals...

close C can combo to qcb+C in the corner, a good way to get air, and a new way to start potential combos.

I wish I could find a solid way to make use of his EX Mash AC. 20-some hits, nice EX-Rising Tackle-like Vaccum... but it only works right "in" the opponent.

Even his back + A is actually a very nice poke every once in a while. Felt like it'd be slow, but it's a good way to poke at people who do something unsafe at a distance.

His hop B has a great steep angle, and standing d is a pretty decent anti-air/hop, moreso than I'd have expected in the beginning.
Title: Re: Billy Kane
Post by: BioBooster on November 29, 2011, 03:38:46 AM
Is anyone going to be labbing vs billy tactics? I don't think I'll main him, but may have to kick the tires so that I can find out how to deal with him. So far he looks BERZERK! He just looks good at everything and don't see any real faults based on Saturday.

Will be really interesting watching how tier perceptions develop over the next few months in general tho.

I may try to make ryo my billy destructor - parry > punish, parry > NM "awww did that hurt? need a hug?" lol
Title: Re: Billy Kane
Post by: LouisCipher on November 29, 2011, 05:14:03 AM
Billy's AA game is pretty bad. He has to burn EX up Kicks to get you off of him.
Title: Re: Billy Kane
Post by: BioBooster on November 29, 2011, 06:50:04 AM
Ah, ok, that's a good point, I'll keep that in mind. That's why Bala was liberally peppering in jump CDs and  ;dn ;db ;bk P

I guess getting out of the corner vs billy will be my next hw assignment...

Does Billy's Senpu Kon (spam punch) suck? Don't remember him using it once on the stream.
(I do realize that Bala is not the end all be all for billy, but am wondering if the move has any good applications)
Title: Re: Billy Kane
Post by: Spooty Whiteboy on November 29, 2011, 08:45:54 AM
Someone asked about qcb+C being cancel-able to qcb+A for free.  It's actually cancel-able to any special/super for free.

The standard corner combo:
jD, 2B, 2B, 5B, 623B, 41236A, (DC) 623BD, 6B, 623B, D
1 Meter, 1 Drive, 418 damage, 42 stun, builds 3/4 a bar of super meter.

I messed around and tried to find a better (and more consistent) corner combo. I came up with:
jD, 2B, 2B, 5B, 623B, 41236C, 236C, (DC) 214C, 623B, 2363214C
1 Meter, 1 Drive, 490 damage, 44 stun, builds 9/10 a bar of super meter.
Title: Re: Billy Kane
Post by: LouisCipher on November 29, 2011, 10:49:23 AM


Does Billy's Senpu Kon (spam punch) suck? Don't remember him using it once on the stream.
(I do realize that Bala is not the end all be all for billy, but am wondering if the move has any good applications)

Too early to say but it doesn't look like a good move, nor the EX version. It's a decent pressure tool to leave you relatively safe when you have them in the corner. One cool thing is that you can cancel his standing CD into it to leave yourself somewhat safe. I believe jumping CD's and Dives and EX Dives will beat it.
Title: Re: Billy Kane
Post by: BioBooster on November 29, 2011, 11:49:55 AM
Hey thanks for the info. Maybe an option for combo parts in HD mode then? Or likely the best application is to grind the opponent in the corner to score a win off of chip. Heh, either way I'm completely fine with this move not being crazy :)
Title: Re: Billy Kane
Post by: Spooty Whiteboy on November 29, 2011, 07:29:16 PM
Just realized that if you end the corner combo I listed on the previous page with a cr.C, then you have a 400 damage, 0 Meter, 1 Drive combo for Billy (that ends in a reset situation).

Corner
jD, 2B, 2B, 2B, 623B, 41236C, 236C, (DC) 214C, 623B, 2C
0 Meter, 1 Drive, 394 damage, 51 stun, almost builds a full meter.

Also, if you're feeling especially confident (or you really need to pull a win) and you have 3 meters (plus 100% HD), then you can combo his NeoMax from a mid-screen 623B or 6B for an easy 1/2 life combo.
Title: Re: Billy Kane
Post by: SAB-CA on November 29, 2011, 08:30:56 PM
Someone asked about qcb+C being cancel-able to qcb+A for free.  It's actually cancel-able to any special/super for free.

That's actually pretty great. I love the free-cancel decisions they made for this game, it's so nice to see how much they can pull out of these "simpler" movesets. I'm glad to see there's some hidden depth and Tricks to Billy, I think it makes him feel much more of a "complete" character than many would have expected.
Title: Re: Billy Kane
Post by: Rex Dart on December 01, 2011, 06:26:12 AM
I'm having trouble with (corner) hcf+C, qcf+P (DC) qcb+C. I keep accidentally getting hcf+C, qcf+P (SC) qcf,hcb+P. Anyone have any input advice for me?
Title: Re: Billy Kane
Post by: desmond_kof on December 01, 2011, 06:37:21 AM
Hey fellas, Billy's wiki is empty, lets fill it up: http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29)

Post your submission, have others test it out, and we will edit it in.
Title: Re: Billy Kane
Post by: jt4mtb on December 01, 2011, 07:28:12 AM
I'm having trouble with (corner) hcf+C, qcf+P (DC) qcb+C. I keep accidentally getting hcf+C, qcf+P (SC) qcf,hcb+P. Anyone have any input advice for me?

I had the same problem at first too. I've been more consistently hitting it by tapping back briefly before the qcb+C; it seems to disrupt the input buffer so the game doesn't interpret his DM instead.
Title: Re: Billy Kane
Post by: meiji_99 on December 01, 2011, 07:37:36 AM
anyone knows the shortcut to do drive cancel QCB P after HCF P QCF P follower?
thanks.
Title: Re: Billy Kane
Post by: jinxhand on December 01, 2011, 09:53:16 PM


Does Billy's Senpu Kon (spam punch) suck? Don't remember him using it once on the stream.
(I do realize that Bala is not the end all be all for billy, but am wondering if the move has any good applications)

Too early to say but it doesn't look like a good move, nor the EX version. It's a decent pressure tool to leave you relatively safe when you have them in the corner. One cool thing is that you can cancel his standing CD into it to leave yourself somewhat safe. I believe jumping CD's and Dives and EX Dives will beat it.

From my personal experience, I consider it good only in combos, and as another option to punish, but only in very specific situations. It's definitely not like 02UM's version; infact, I think its worse when you compare the two (XIII version has that extra animation + it doesn't eat projectiles)...

Even still, I wouldn't consider using it to punish, when there's ;fd ;a , ;fd ;b , ;dp ;b / ;d , etc... I personally like ;fd ;a , ;dn ;b , ;dp ;b + ;d , but sadly, it's not as consistent as I'd like it to be...

anyone knows the shortcut to do drive cancel QCB P after HCF P QCF P follower?
thanks.

I had a shortcut that I think I found last night, but I have to get back into practice mode when I get off of work to confirm... I'll get back to you though...
Title: Re: Billy Kane
Post by: LouisCipher on December 02, 2011, 05:51:26 AM
Anyone know how to consistently get:

 ;dn ;b ;dn ;b ;dn ;b ;fd ;a ;dn ;b ;fd ;a

I seem to get it out randomly.
Title: Re: Billy Kane
Post by: jinxhand on December 02, 2011, 06:45:58 AM
Anyone know how to consistently get:

 ;dn ;b ;dn ;b ;dn ;b ;fd ;a ;dn ;b ;fd ;a

I seem to get it out randomly.

I've only been able to do this in the corner only... I do know for the most part, you have to look at the timing between each ;dn ;b and learn the timing between ;fd ;a and ;dn ;b . There aren't any real shortcuts to this tbh... I'll post up if I find something that says otherwise...

anyone knows the shortcut to do drive cancel QCB P after HCF P QCF P follower?
thanks.

Oh yeah, it's not really a shortcut... Quickly input the ;qcf ;c after the first part, then make sure the stick is at neutral before you do ;qcb ;a / ;c . Also, be careful not to do ;hcf ;c , but make sure its ;qcf , or else the super will come out...

Also, I'm not sure if anyone posted this yet, but off of a close ;c if you decide to go into ;fd ;a from either the first or second hit, the ;fd ;a won't hit twice, but it will still combo as a 2 or 3 hit depending on if close ;c hit once or twice. If all 3 hit, then ;fd ;a will hit twice.
Title: Re: Billy Kane
Post by: Kane317 on December 03, 2011, 02:36:56 AM
I'm having trouble with (corner) hcf+C, qcf+P (DC) qcb+C. I keep accidentally getting hcf+C, qcf+P (SC) qcf,hcb+P. Anyone have any input advice for me?

What Jinx said, make sure after you do the qcf+P follow up, you return to neutral, then make sure you start from down when inputting the qcb C.
Title: Re: Billy Kane
Post by: desmond_kof on December 03, 2011, 05:37:54 AM
A japan player messing around with Billy:

KOF XIII KCE公開動画 その330 基本解説講座ビリー編 (Billy Master Class) (http://www.youtube.com/watch?v=QJQhu6TGmW4#ws)
Title: Re: Billy Kane
Post by: jinxhand on December 03, 2011, 09:40:54 PM
I think the vid was good, but not as "in depth" as the 02UM Master Class vids... Maybe its just because its Billy Kane, I dunno...
Title: Re: Billy Kane
Post by: LouisCipher on December 03, 2011, 11:05:11 PM
Yeah, that could've been under 5 minutes. Billy is pretty simple to understand, it's his juggles that take time to learn.

Right now I'm trying to get good at his mixups and resets. If I have them in the corner and combo into EX upkicks, then regular upkicks, I have problems linking into his toward Staff attack, or just any attack. The timing for it is really precise. Me? I'm just looking for a good and easy normal to hit them in their air and let them land on their feet so I can mix them up.
Title: Re: Billy Kane
Post by: jinxhand on December 03, 2011, 11:34:19 PM
Yeah, that could've been under 5 minutes. Billy is pretty simple to understand, it's his juggles that take time to learn.

Right now I'm trying to get good at his mixups and resets. If I have them in the corner and combo into EX upkicks, then regular upkicks, I have problems linking into his toward Staff attack, or just any attack. The timing for it is really precise. Me? I'm just looking for a good and easy normal to hit them in their air and let them land on their feet so I can mix them up.

You've got options for that. s.A, c.C, s.D, and in some cases, s.C (this might push them back a bit though).
Title: Re: Billy Kane
Post by: LouisCipher on December 03, 2011, 11:46:16 PM
I've tried and couldn't get it. Now watch, I'm going to go and try it in a few minutes and it'll work... forum curse I tell ya'.
Title: Re: Billy Kane
Post by: I$AAC on December 04, 2011, 11:13:32 AM
I$AAC presents KOF XIII Basic Combos: Billy Vol. 1 (http://www.youtube.com/watch?v=o6Q65svtaKs#ws)

Here is a combo vid I did of billy a few days ago. The 5th combo in the vid is not possible due to meter restriction (damn you training mode) but I kept it in the vid cause it looked cool lol. All the other combos are within meter restrictions.
Title: Re: Billy Kane
Post by: LouisCipher on December 04, 2011, 11:38:03 AM
I posted that earlier in the thread. But good shit dude. Gives you a lot of good ideas with Billy.
Title: Re: Billy Kane
Post by: jinxhand on December 05, 2011, 02:33:15 AM
I saw this vid awhile ago... Good stuff!!! The best thing to do is make sure you set the meters to max and not infinity, so that you can actually see how much meter you're using... I don't do if for some games, because I'm always counting a bunch of things while I'm doing whatever combo I'm recording...

Speaking of which, I'm currently uploading another Billy Kane combo on my page... Tell me what you think of it...

KOF XIII Billy Kane Combo 4 (http://www.youtube.com/watch?v=lhrgpVdDIFI#)

This is the highest damage hd combo I could come up with, minus the jump in startup... I had to make s.C hit twice before canceling to get them to connect properly...

I say we "B.K. Enthusiasts" get together and make a combo video!!!