Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: Kane317 on July 29, 2011, 05:17:26 AM

Title: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Kane317 on July 29, 2011, 05:17:26 AM
I'm sure more confirmations/edits will be made in the next few days but here is my preliminary report:
EDIT: Consolidated all the other findings.

-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Overall, hit hitboxes have been adjusted to be taller and it's harder to cross characters up now.  It was noticable as we couldn't get K''s j.B or j.D to crossup.  Most characters cannot hop over a standing opponent anymore.
-Saiki is very strong from what I saw from No.17 and The Answer messing around with him.  


Liz:
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391dmg.
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Liz now has an Ex qcf+K.  Whenever you cancel the teleport it'll automatically perform an Ex version of the special you cancelled into (like Ex dp+P), only performing 1 meter/stock total.

Shen:
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777 so it's pretty negligible.
-Shen's fully charged qcf+P now only removes 50% of the guard gauge on regular characters (Maxima, Ralf, Clark and Goro have an extra 50 guard "points")
-Shen's hcb~f+P command throw can now be [DC] out of.
 
Duo Lon:
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C), s.A-->s.C/D, or just rekkas.
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do.  (Most characters are 450-500 in the arcade version).
-Duo Lon's qcb+A projectile's startup appears to be much faster now

Maxima:
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he drop downwards.
-Maxima's damage has been decreased slightly.

Goro:
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?).  
-His NM has been buffed to 571, yup!

Kyo:
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects.  It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.

Chin:
-Chin is now top tier.
-Chin's B version counter (qcb B), now does the D version follow up instead (harder to follow up with)
-Chin's Ex counter has a shorter active window
-I was kidding about Chin, he seems largely unchanged.

K':
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.

Iori:
-Iori's Ex qcb+P and Ex hcf+P lost it's invincibility

Mai:
-Mai has been buffed overall.   Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM, she has an Ex aerial version as well.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Mai has a new link: s.B, s.D.  It cannot be cancelled out of but you can activated HD off of it.

Terry:
-Terry has a d.A, d.C link which helps his hit confirmation a lot.  Gave us an instant Fatal Fury "feel" to it.

Takuma:
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.

Joe:
-Joe's NM comes out FAST.  Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you.
-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme.  B version is faster but has no invincibility.

Benimaru:
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up.  I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K.  Overall CDM.Duc says he's been buffed.

Ash:
-Ash's Ex qcb+P now juggles even grounded opponents.

Ryp:
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.

Andy:
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself.  
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Andy has a new link: s.B --> s.D which can be cancelled out of.

Raiden:
-Raiden's dropkicks have finally has its charge time increased.   Despite initials reports, 1.1 did not change his charge time from 1.0.  Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.  If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.  His double DK shenanigans still work in the corner.

Robert:
-Robert's f+A by itself works like 2k2 and will juggle the opponent.

King:
-King's slide cancels by itself now (before you had to cancel into it).
-King's NM has been fixed, it now goes further and when MC'd does full damage.

Kim:
-Kim's qcb+K has more recovery now

Mature:
-Mature's qcb+K has better recovery
-Mature's Ex dp+P is more punishable

Kensou:
-Kensou's old multi-punch DM is now a 1 frame command grab DM!
-Kensou has his old s.B --> far C link back from XII; it does not cancel.

Hwa Jai:
-Hwa Jai's A version qcf~hcb+P DM is now a 1 frame command grab, the C version in unchanged and still combos from the slide.
-Hwa Jai's B version Dragon Tail (qcb K) is now as fast as the "Drink Pink" version and hence he can do stuff like s.B, df.B, qcb+B in a blockstring/combo.

Ralf:
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Ralf's Air dive punch has less bounce back
-Ralf's Ex Galatic Phantom (qcf x2+AC) DM can now be charged much like his older iteratins.  Full charged it's unblockable does 50% damage.

Clark:
-Clark's B version hcf K now has autoguard!
-Clark's far C feels faster, needs to be confirmed
-Clark's hop feels faster

Leona
-Leona's HD combos have been nerfed slightly.

Kula:
-Kula's Ex Ray spin lost it's (start-up?) invincibility

Vice:
-Vice's Ex Splash has less start up and therefore much faster.  It only goes half screen now.
-Vice has a new link: close D --> far D.  It cannot be cancelled out of but you can activated HD off of it.

Once again, I apologize if I misreport something or I have left something out.  There were simply far too many changes to record them all let alone let my overstimulated mind process.

The wait was all worth it guys , my hats off to SNKP.  The game feels like a HUGE improvement over a near perfect XIII 1.1.  Speaking of labels, I dubbed the console version XIII.5 and Aram from Atlus seems to agree with me.  

I want to thank Aram, Mike, and Yu (?) for putting on such a fine setup for us hungry fans; you guys are so awesome I can't really say it in enough.

Day 1 reports end but stay tuned as there are more announcements coming throughout this weekend.  I need some sleep now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 29, 2011, 05:28:59 AM
Sounds awesome, I'm even more excited to play it now. Do you think K's changes make him stronger overall? The Answer said he got buffed.
Title: Otakon 2011 KoF XIII Changes / Observations!
Post by: SAB-CA on July 29, 2011, 05:30:16 AM
Figure'd I'd copy my Otakon Impressions to an earlier post, for ease of use, and since they seemed well-appreciated!:

Overall General Observations:

The new stages lack in animation greatly, compared to the old ones. However, they excel REALLY well in once specific area: Specific Character Animation and Cameos. Lets break it down individually:

Desert: Most sparse. An animated Flag in the BG, a nice sandstorm, and that chubby kid from AoF 3 show up between rounds.

Didn't notice much else, but it's very nicely drawn, and the perfect place for those who claim the BG's are distracting.

Micky's stage: Ok, this REALLY is an obvious AoF homage. There is gang poster for Jack on the back wall. The front junked Car reads Art Of Fighting. Mr. Big and Karman Cole show up to have a chat in the BG, very obvious it's them when you see them up close in a 50+ inch LCD, lol. A host of cats play around in the garbage, and they change between rounds. Also, a black dude sits in the doorway close to the fighters. He's chewing/blowing bubblegum the whole time, which animates very well. When someone wins a fight, be'll stop chewing, and turn his attention to the fighters, giving a look of interest / approval.

Kyokugen-ryu Dojo: Ok, this place is FULL of fun stuff. The Kids and Kushnood all observe your match with different emotions.

Totally unlike the Arcade stages, the characters don't speed up as you fight, they just... react. Naturally. They cheer and show approval when players win. Kushnood / Marco nods his head in approval, smiles, and laughs. Oddly enough, you never see the full stand animation he has in the "stage select" screen preview, he's always sitting.

Also, the ENTIRE Anti-Kyokugen team shows up here.

 Sho Hayate watches casually, as well, being very controlled, compared to the others. Also, as noted, the left side of the stage has 2 posters. 1 is of Takuma chopping a Bull behind the head, to bring it down in 1 blow (Mas Oyama reference) and the 2nd has the Kyokugen's most well known diciples on it, with a dojo phone number that consist of a lot of 555 XXXXXXXX.

Rooftop Coliseum: Fireworks shine in the background, and the ground has a really nice floor, which is hard to see in some vids.

The only cameo I noticed is from Hattori Hanzo (far left), but his scarf billows VERY fluidly in the wind. The little crowd of people below also have animation that suggest they're moving, which looks better than I expected.

Forest / Destroyed Manor: Kagami (LB) and Kain (MoTW) show up in the BG, with very well animated energy/lighting effects shining on them. To the far left of the stage, occasionally, Charlotte will appear, looking away into the background. These 3 don't seem to respond to the player, but the limited animation on them is very smooth.

Sky Noah: Easily one of the most static background (all the screens change, sure, but everything else kinda sits...), yet the one with the most lively, active background characters. Rose, the Black Panther, and Adel move about between rounds constantly. Rose changes outfits at pretty much every move, as well. When Adel is closest to the screen, at the far left, holding onto a mug, and operating the computer, he looked like a perfect up-rezzed version of his KoF XI sprite, brought into XIII style. Also, occasionally,, Rugal shows up, twirling a glass in his hand, on the central monitor.

Clocktower: The gear animation here is very nice! Watching pistons pump and parts turn was all pretty elaborate. I couldn't tell if the clock had any significance, as in if it kept the accurate time or anything. Krauser and Laurence were obvious in the BG, but I couldn't tell who sits between them... this was the hardest cameo for me to try and make out.

Lilly Kane, however, is fantastic. Like the Kyokugen dojo people, she reacts very well, and takes on a happy look and claps for the round winner. I wonder if she'd react to Joe, if you brought him here?

Pao Pao Cafe: Let me say, this stage has some of the most gorgeous coloring of anything I've seen in gaming! It's also the one that felt most like it'd belong in the arcade release. The people in silhouettes in the BG are much more caricatured than anyone else seen in the console stages. Cameos include Richard (sitting to the back left, cleaning a statue) and Bao, to the upper right of the Dragon statues. Richard is very nicely defined, and very close up (in his FF1 outfit), but he didn't seem to react to the fight, like others. Oddly, however, the central musicians react like the arcade BG chara's: They speed up to insane degrees, when reacting to victories. Of all the new stages, I felt this one to be the best compromise between the lively arcade stages Vs the lush, detailed, yet more static console stages.

TFTP Headquaters: There's a red orb in the center, with power coursing from it over time. As the fight progresses, tendrils start to snake up the walls, perhaps getting more dense as rounds go on. Believe character voices also echo here, but not as strongly as in the White Gate stage. Otherwise... I didn't notice any cameos or such here. It looks like a good place for a final encounter, but if I had to go to a stage like this, I'd prefer the "heaven" or "hell" stages before the gate, from the arcade release.

Note that there was no Iori 95 stage in this build. A shame, I really wanted to see it in person!

Overall, these new stages are a perfect compliment to the older, crowded ones. Everyone should be able to find a place where they

prefer to fight, as they all have unique atmospheres, secondary lighting, sound effects, level of echo, etc.

-------

Character Notes:

Vice:

Hwa Jai:

Mai:

Clark:

Ralf:

Maxima:

Terry:

Yuri:


Raiden:


I think that's basically everything! It was great to finally get to experience the game properly in person, and big thanks to Atlus and SNKP for making / allowing such a thing to happen! There's such a LONG list of things I didn't even get to do/test/try...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 05:30:44 AM
blue mary nao or i kill a cat
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 29, 2011, 05:32:32 AM
sweet im already hyped with all this news today it sure made my day thanks!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 29, 2011, 05:34:36 AM
Great post Kane thanks a lot! Some of the things seem a bit excessive.

Quote
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now.  It was noticable as we couldn't get K''s j.B or j.D to crossup.

The cross up bit is amazing for me since I am so bad at dealing with them. It's a stupid change though hopefully it just kind of happened like that instead of something they actively went around doing.

Quote
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.

I guess that means Shen's qcf+C is safe on block at the very least. That's a decent change but I don't know how warranted it is.

Quote
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391

Liz still sounds like a very strong character even though her damage was toned down and she lost some comboability on her ex counter.

Quote
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.

I have to drop Andy now cause my entire gameplan with him is shot.

Quote
-Raiden's dropkicks have finally has its charge time increased.   Despite initials reports, 1.1 did not change his charge time from 1.0.  Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.  If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.  His double DK shenanigans still work in the corner.

This definitely seems a bit excessive. Charge for 1/3 of the match but you still don't get a level 3? He also loses comboing mid screen which is where half of the damage comes from pretty much

Quote
-Kula's corner juggles seem harder to connect.

But the same combos still work right? Oh gosh I hope so I don't want to learn new combos.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 05:36:33 AM
also im pretty glad that something was done about kula's corner combos also im still wondering why k' got a buff i figure they would probably lower him a bit unless the small changes to him made him crap
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Terrastorm on July 29, 2011, 05:39:27 AM
Was Billy in the build you guys had?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 29, 2011, 05:40:25 AM
Was Billy in the build you guys had?

Billy and Saiki were both playable. There was a screenshot of the char select screen. He was on Ash's left and Saiki on the right.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 05:44:40 AM
how does billy feel in XIII?

also any word on changes to kensou?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 29, 2011, 05:53:45 AM
Thanks for all the info Kane, any words about when is going to be the next "loke tests" or events like this?
Not counting Otakon of course.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 29, 2011, 05:55:20 AM
So let me get this straight. K' was buffed but it's really harder for him to cross-up now? Not sure if I want but it seems fair.

And Billy being right beside Ash and Saiki doesn't look right. xD
Wish Adel were there.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 06:00:41 AM
It was posted in the Video thread... but might as well here too. SNKP official Promo movie!

KOF XIII Promotion Movie (http://www.youtube.com/watch?v=yTzVTmzUBik#ws)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:05:29 AM
It was posted in the Video thread... but might as well here too. SNKP official Promo movie!

KOF XIII Promotion Movie (http://www.youtube.com/watch?v=yTzVTmzUBik#ws)


OMG YES! MY BODY IS READY!

Fuck yeah! Color edit looks awesome!

Oh snap! You can see the back of the character model too?! DAMN!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 29, 2011, 06:08:37 AM
So ALL the data from XII turned out to be true. Well played SNKP, i'll sacrifice my firstborn (when i get one) in your honor.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:13:51 AM
Iori!!! He appears in the end of the video!! With flames!!

He has his ground spit fire pillar Super. lol

So that isn't Iori95/98, it's just Flame Iori.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 06:14:12 AM
wow man lots of newssince i got home. loving the changes so far (cept goros, why?). terry being able to link into crouching  ;c is epic. feels all ffs/3/rb series/motw again.

from what ive read liz seems fair.

and gotta thank the dc guys, dope list of info kane. if its not too much trouble could you ask if theres more characters coming, billy and saiki have been old news now. everybody seems to liking the changes so far.

on raiden, cant he still dc his dropkicks midscreen into shoulder and combo on with another dk? would be fair and hed at leasdt have to use some meter to do it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 29, 2011, 06:14:25 AM
http://game.snkplaymore.co.jp/official/kof-xiii/ (http://game.snkplaymore.co.jp/official/kof-xiii/)
http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html)
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/07/post_30.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/07/post_30.html)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:17:00 AM
http://game.snkplaymore.co.jp/official/kof-xiii/ (http://game.snkplaymore.co.jp/official/kof-xiii/)
http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/story/index.html)
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/07/post_30.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/07/post_30.html)

Adelheid!! Fuck... the story mode looks awesome!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 29, 2011, 06:17:33 AM
http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf (http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 06:18:54 AM
old iori looks awesome, but why dlc snk, that just sucks. mayber its only dlc for the jpn market, hopefully.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 06:23:27 AM
snk is only a few steps away from making me play this game naked
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:24:45 AM
old iori looks awesome, but why dlc snk, that just sucks. mayber its only dlc for the jpn market, hopefully.

I don't care if he is Paid DLC, SNKP deserves all my money for all of what I have seen!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 29, 2011, 06:26:12 AM
http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html)

You can check out the new character's movesets, they're in japanese though obviously.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: cHuCo_ on July 29, 2011, 06:27:48 AM
Well i just hope 98'Iori has the rekkas.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 29, 2011, 06:29:09 AM
nice promo trailer.. cant wait for october
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 29, 2011, 06:30:34 AM
What's wrong with Iori's animation? i think the flash got into a loop or something like that.

And too bad Saiki has the same pose as Ash, but it's cool anyway.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:30:52 AM
Well i just hope 98'Iori has the rekkas.

He does, so it says in his moveset. Unless he has another move for qcb+P.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 29, 2011, 06:32:58 AM
I think those might be incomplete actually, one of the screenshots shows what looks like iori's rungrab but it isn't in that column (hcb + k).

http://game.snkplaymore.co.jp/official/kof-xiii/game/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/game/index.html)

And there's a look at the online options and stuff. It's got trial, survival & time attack modes, glad to see they gave the home version the works.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 06:35:52 AM
the one with the red stage? i think thats his xi ldm.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 29, 2011, 06:38:33 AM
the one with the red stage? i think thats his xi ldm.

Nah its under related info, its got the city backdrop with the helicopter and stuff.

http://game.snkplaymore.co.jp/official/kof-xiii/info/img/20110729/p_01.jpg (http://game.snkplaymore.co.jp/official/kof-xiii/info/img/20110729/p_01.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 29, 2011, 06:39:44 AM
LASKJNGJDLTRKGTRILFKJANMWLAERGKLRLVNDRMSLBANFSLKGJNBSRLJFNVSSLTGNJSLMVSLGJLMZOTRNG

8=======D~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

HYYYYYYYYYYYYYYYYYYYYYYYYYPE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

THANK YOU SO MUCH DC GUYS WHO ARE OVER AT EVO!!!!!!!!!!!!!!!!!

BTW, one of Iori 98's DMs is quarter circle forward times FOUR??  Lawl

Edit: Ah, my bad.  Never delved deep into Iori in 2K2UM and barely played XI (Never played 2K1 and played 2K3 like once)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 06:40:55 AM
hes had that one since 01 i believe. its the slash into fire pillar finisher after his dm.

indeed, thats his hcb+K move.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:41:33 AM
BTW, one of Iori 98's DMs is quarter circle forward times FOUR??  Lawl

Yeah, it's always been like that, you do it after his qcf,hcb+P DM.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 29, 2011, 06:42:32 AM
The whole back of their sprite visible has raised a big question for me. Will we ever see their backs in actual gameplay, did they make a 2nd set of sprites for the opposite direction or is this more of a novelty thing?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:45:06 AM
The whole back of their sprite visible has raised a big question for me. Will we ever see their backs in actual gameplay, did they make a 2nd set of sprites for the opposite direction or is this more of a novelty thing?

You can see the back of some characters, for example Kyo. But maybe you can have Icons on the backs? They talked about icons in the description of the game in RSG page.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 06:47:12 AM
The whole back of their sprite visible has raised a big question for me. Will we ever see their backs in actual gameplay, did they make a 2nd set of sprites for the opposite direction or is this more of a novelty thing?

thats something id invisioned for an ultimate style 2d fighter, ultimate in regards to looks. but knowing how much something like that would cost, its something that will probably never happen in a 2d fighter. and personally i wouldnt even want it, mainly because all that animstion it would take you could get a complete other character instead of it. but simple things like getting sagats good eye on the side it should be should be done imo., something simple like that is easy, its not like oro where youd have to change all his moves and such cause the tied up arm couldnt do certain moves otherwise. ramon is another one of those sagat examples, easy to do but not done for some reason.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 29, 2011, 06:47:21 AM
After looking at all the pics from Story mode it would be weird to not have voice works with it (i know English voices are out). That is the main thing that concerns me about such mode, but like i said before, if they are silent scenes then i'm not gonna die about it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 29, 2011, 06:49:02 AM
*sees all the godlike trailers and info*

...pleeeeeeeease don't suck ass, netcode
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:57:20 AM
After looking at all the pics from Story mode it would be weird to not have voice works with it (i know English voices are out). That is the main thing that concerns me about such mode, but like i said before, if they are silent scenes then i'm not gonna die about it.

Yes... those cutscenes deserve to be voiced in English and/or Japanese. That is the only thing I'm dissapointed atm.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 29, 2011, 06:57:56 AM
Well, at least its chock full of content. No complaints of a barebones game hopefully. Its got the standard modes Tutorial, Survival, Mission, Arcade and Story Modes. Its meeting Blazblue level content by the least.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 29, 2011, 07:03:02 AM
Damn all this info is coming so fast. Hope they still have stuff to reveal when I finally get to evo tomorrow.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 07:03:34 AM
Partial Site translation info by Toxico from MMCafe:

Quote
Actually the guy said "DLC character, "Flame wielding Iori", coming soon. The download content of the site only shows Iori as of now.


OK : DLC section of the site : (rough)

"Jump to the online stores, additional content can be bought varying from Custom Themes (wallpapers), Games Icon, Additional Character, stages and BGMs will also be available".

Game mode section (what I cared of)

Customize : (rough) "Associated to your online profile, there it will be the available option of personally modifying your characters for combat and accessing them via online (with this I'm understanding that you can "transport" your customizations to other consoles as long as you have access to your profile). In addition to the default costumes there it will be 5 spaces for your own customized models, we encourage you to try these!".

Mission : (rough) "This mode will contain 3 different types of mission challenges, we encourage you to try your skills with these.

Time attack : Utilize 1 character to go through the 1p game, rankings can be updated online.
Survival : Challenge the CPU with the restriction of having a single life bar, how long can you survive?
Trial : Challenges exclusive to the selected character, not only will be oriented towards combos. This mode will incline players to learn advanced techniques by having a live example of how they are performed."

edit

Blog reopened. Nothing that we don't know already was said, what caught my attention was that they were looking forward to add things that they thought of in the arcade version, but couldn't get into completion then.

The "Story" tab has a "Visual novel" header... So it looks that your options are going to affect the cinema displays that you are going to look at... I remember that back then, early in the year the novelist that associates with KoF stated that he was "gonna work" in something then (probably SNK related), perhaps this was it?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 07:07:58 AM
i actually dont mind them asking $$ for alt versions like alt kyo (only outfit change) or bg's and music. too bad they are making a playable character dlc though. if itt only meant getting the outfit you wouldnt have to buy it if iori played the same. now they are basically forcing you to buy it if you wanna play flame iori, damn man.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 07:09:36 AM
i actually dont mind them asking $$ for alt versions like alt kyo (only outfit change) or bg's and music. too bad they are making a playable character dlc though. if itt only meant getting the outfit you wouldnt have to buy it if iori played the same. now they are basically forcing you to buy it if you wanna play flame iori, damn man.

You are getting the game for 50 dllrs now +5 of Iori DLC. I don't see how that is bad.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 29, 2011, 07:11:10 AM
I thought I read somewhere that you get the dlc character for free if you preorder. Might've just been someone saying it without knowing for sure though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 07:13:12 AM
what i meant was if they asked money for kyos alt outfit, id understand people might buy it for reasons having to do with how the character looks. even if you dont buy it you can still play kyo but in his normal outfit. meaning it sucks having to pay just to play as flame iori. i just hope the prices for the music and bg's are cheap, same for iori. if all these dlc are in the EU version it might just warant the 65 euros they are askingg for it. im still gonna wait and see what version i end up buying (us or eu).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GoldenGlove on July 29, 2011, 07:20:57 AM
According to the Japanese PDF linked earlier, pre-orders will receive a code to download Iori for free. Whether that'll be the case in the US and EU, I dunno.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 07:22:14 AM
*sees all the godlike trailers and info*

...pleeeeeeeease don't suck ass, netcode
well if it's anything like how '95 is then it should be pretty good
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 07:30:29 AM
http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf (http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 07:45:52 AM
http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf (http://game.snkplaymore.co.jp/press_releases/pdf/110729_01.pdf)

You got beat on the last page Kane. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 08:01:33 AM
hey kane you happen to ask if theres more characters coming out?

also i thought answer liked lizzy as a character and not tier wise. answer, you tierwhoring man?

no notes on bily btw? im expecting a boatload of new shit when i wake up. i bet the asians cant wait to fuck around with flames on iori.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 29, 2011, 08:22:37 AM
(http://www.4gamer.net/games/134/G013484/20110729030/TN/020.jpg) (http://www.4gamer.net/games/134/G013484/20110729030/TN/021.jpg)
http://www.4gamer.net/games/134/G013484/20110729030/ (http://www.4gamer.net/games/134/G013484/20110729030/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 08:26:18 AM
are there more vids coming btw to you evo goers? peace.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dandy J on July 29, 2011, 08:42:04 AM
thanks for the huge changelist, kane. everything sounds pretty great so far. i am wondering about k' jump d and block situation after qcf+a flame (is even on block in 1.1), maybe try blocking it, then both player hold up to judge the frame situation afterwards
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 29, 2011, 08:43:15 AM
i so love the pal cover...well since in china there will be only the jp one i ll grab that one
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: fiol on July 29, 2011, 08:43:48 AM

no notes on bily btw? im expecting a boatload of new shit when i wake up. i bet the asians cant wait to fuck around with flames on iori.

yeah i d like to know about billy too (and maybe clark..).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 29, 2011, 08:57:37 AM
news infos about the gameplays? i mean it s really different from the arcade 1.1?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 08:59:04 AM
news infos about the gameplays? i mean it s really different from the arcade 1.1?

Yup, the game got rebalanced, Kane wrote a amazing changelog a few pages back. Check it out!

EDIT: Ha! Hayate is in the Kyokugen Dojo!

http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456604/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456604/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 29, 2011, 09:13:23 AM
^^ NICE!!!!!!

Additionally, this picture confirms that Iori '98 will be an EX character and not his own slot

http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456609/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456609/)

Sorry if that was obvious to some already, I just wasn't 100% sure until I saw that
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 09:15:09 AM
^ You mean that he is an EX character because his name is in RED? Hmm... that would make sense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 29, 2011, 09:17:30 AM
Lol, yeah, it's obvious now that we have in-game pictures
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 29, 2011, 09:21:46 AM
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456610/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456610/)

a bit pissed of isn t it? haha
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 29, 2011, 09:24:24 AM
Yes indeed, an AMAZING picture!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 29, 2011, 09:27:22 AM
Quote
Oh snap! You can see the back of the character model too?! DAMN!

Few people know but for XII they actually rendered the characters in 3D and converted them to 2D.I guess they still did this with XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 29, 2011, 09:29:33 AM
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/)

it reminds me of the orochi team backstages back in kof97 :O
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 09:30:26 AM
Quote
Oh snap! You can see the back of the character model too?! DAMN!

Few people know but for XII they actually rendered the characters in 3D and converted them to 2D.I guess they still did this with XIII.

Well I know about the Sprite process, I'm just amazed that they even bother doing a sprite showing the back of the character. I mean, that is a great detail of their part.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 29, 2011, 09:32:08 AM
Looking good. It has colour edit mode?! My sister is gonna love it!

http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456606/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456606/)
Sho Hayate! Guess he abandoned Fu'un Ken and switched to Kyokugen.....
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 09:51:49 AM
^ You mean that he is an EX character because his name is in RED? Hmm... that would make sense.
hopefully this would open up a option for ex characters
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 10:03:37 AM
are there more vids coming btw to you evo goers? peace.

I was unaware if Aram would allow us to record anything so out of respect I didn't just to be on the safe side.  Now that he's given the greenlight, I'll record a ton of stuff tomorrow.

thanks for the huge changelist, kane. everything sounds pretty great so far. i am wondering about k' jump d and block situation after qcf+a flame (is even on block in 1.1), maybe try blocking it, then both player hold up to judge the frame situation afterwards

No problem.  We literally did the same test with K' and held the block and jumped.  He no longer has an distinct advantage anymore, I believe it was close to neutral but I'll reconfirm.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 10:16:51 AM
Hey Kane, can you ask Aram is there is 0% chances in having English voices in the animated cutscenes?

Seen how great they look, it's a shame they will not have English VA. What would be worse is that they would not have Japanese VA either and be mute mode like the arcade. I hope that isn't not the case.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4leaf on July 29, 2011, 10:19:47 AM
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/)

it reminds me of the orochi team backstages back in kof97 :O
this stage has a nice echo effect on a characters' voice and i think movements as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 10:23:29 AM
http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/ (http://www.andriasang.com/e/galleries/2011/07/29/kofxiii_screens/2132456595/)

it reminds me of the orochi team backstages back in kof97 :O
this stage has a nice echo effect on a characters' voice and i think movements as well.

Really? Wow! That is actually a really cool detail. I just hope it doesn't get annoying and turn the stage to the "Don't pick that stage". There is always a stage in a game that people find troublesome for X reason.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 29, 2011, 11:07:08 AM
Quote
Well I know about the Sprite process, I'm just amazed that they even bother doing a sprite showing the back of the character. I mean, that is a great detail of their part.

Maybe someone in charge of the presentation wants to send us a subliminal warning message -> this game is gonna be ass LMAO
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dandy J on July 29, 2011, 11:50:10 AM
No problem.  We literally did the same test with K' and held the block and jumped.  He no longer has an distinct advantage anymore, I believe it was close to neutral but I'll reconfirm.
ah cool, good lookin out
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 29, 2011, 11:51:08 AM
wow, I coulnd't expect more. All what I was hoping is a reality. Rebalance, color edit, new stages, more deeply story mode, trial, survivor, alt outfits... A dream comes true. It only needs now a good online and this will be the better fighting game this year :P

I'm really happy, and hyped.

About alt outfits, I'm still wondering if this is something all characters will have or just a few more than arcade version (like Kyo and Liz we already seen)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 12:19:51 PM
Ok after watching the SNKP trailer frame by frame, I figure out how KOFXIII Color Editor works.

(http://game.snkplaymore.co.jp/official/kof-xiii/game/img/p_customize01.jpg)

1. The color squares are predetermined colors.
2. The Triangle like Tabs on the right are the different body parts that can be colored.
3. The stars on the Color Squares are most likely a way to say that color is new for you to pick. Meaning that you might have to pass the game with a character several times to gain new colors.

Ok now, here is how I see it works:
a) You pick a tab to select the body part you want to color
b) Then you select the color and it will automatically color that body part with that color you chose.

So there is no way to do shadings in this game like the old Color Editors, that also means no way to have "Naked Yuri" or "all Black/White" characters. That is great news for lots of people, unfortunately, you will be able to see weird colors from people, you can't get out of that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 29, 2011, 01:00:05 PM
Ok after watching the SNKP trailer frame by frame, I figure out how KOFXIII Color Editor works.

(http://game.snkplaymore.co.jp/official/kof-xiii/game/img/p_customize01.jpg)

1. The color squares are predetermined colors.
2. The Triangle like Tabs on the right are the different body parts that can be colored.
3. The stars on the Color Squares are most likely a way to say that color is new for you to pick. Meaning that you might have to pass the game with a character several times to gain new colors.

Ok now, here is how I see it works:
a) You pick a tab to select the body part you want to color
b) Then you select the color and it will automatically color that body part with that color you chose.

So there is no way to do shadings in this game like the old Color Editors, that also means no way to have "Naked Yuri" or "all Black/White" characters. That is great news for lots of people, unfortunately, you will be able to see weird colors from people, you can't get out of that.

I figured something like that when I saw the picture. Tahnk you for the info, Dark, is great :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 02:12:34 PM
Thanks for the notes Kane, its pretty amazing to have some of the best players at the game be the first to loketest the console version.

SNK definitely hit all the right spots in terms of balance, not just tier nerfs but an overall balance and move properties change for the entire cast. Definitely didn't see this coming.

Here's hoping you guys can check up on K' more, is the follow-up to his QCB+K still safe or has it been nerfed ala Kyo's running grab?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on July 29, 2011, 02:20:41 PM
Reactions to some of the changelist:

-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
Good change at first glance, though it does make me a little leery of how it'll affect the overall damage curve, mostly for 2-stock HD combos into NM.

Quote
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391
-Liz's Ex DM now does no pushback on blocked opponents
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
Glad to see that people were exaggerating how much she got nerfed *laughs* .  40% for 1 meter is still pretty scary, and EX counter "only" giving the follow-up combo options along the same lines of EX command grab is still pretty good.  All in all, sounds like people can stop bitching about Elizabeth being too powerful and just appreciate her sweet style.  Also great to hear the return of her XI outfit (combined with color edit means I can give her a purple scheme without grey hair, or as one of the players here calls it, the George Washington alt *laughs* ).

Quote
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777
-Shen's fully charged qcf+P now only removes 50% of the guard gauge.
Sounds like a fair batch of changes.  It was kind of silly that Shen had an auto guard crush move he could freely followup that could also hit meaty and work as weirdly-effective antiair.

Quote
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C).
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do.  (Most characters are 450-500 in the arcade version).
Sounds good :)

Quote
-Overall, hit hitboxes have been adjusted and it's harder to cross characters up now.  It was noticable as we couldn't get K''s j.B or j.D to crossup.
I kind of liked the dirty wide-spread crossups, but I guess enough people were offended by them that toning them down is a good thing.  Any word on if Elizabeth's j.B and Leona's j.C are still cross-ups?

Quote
-Chin is now top tier.
The only way that'll happen is if he gets an HD version of his "pissing in the wind" winpose from the past ;)

Quote
-K''s hop no longer goes over a standing opponent.
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.
I don't know that K' really needed more ways to juggle, but I guess that doesn't sound too bad for a 2-stock combo.  Can he do qcf+PP~f+B, dash up dp into watermelon kick nonsense?  Also, when Oscar said he can follow-up an air-to-air j.D with j.qcb+K, was that as a combo or as an extra hit after aerial reset?  Guessing the former, since the latter sounds too much like anywhere juggle on a no-meter move, but just to be sure....

Quote
-Mai has been buffed overall.   Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
I don't use Mai, but I like these changes.  She really did warrent something to improve her air control.

Quote
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.
Would've preferred a cap to stun damage in a single combo.  Just because he's harder to use doesn't mean people won't still learn it and do those stun combos anyway.  Still hoping this gets tweaked before the final release.

Quote
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up.  I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K.  Overall CDM.Duc says he's been buffed.
Anything that makes Team Beautiful People more viable is a good thing :)

Quote
-Raiden's dropkicks have finally has its charge time increased.   Despite initials reports, 1.1 did not change his charge time from 1.0.  Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.  If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.  His double DK shenanigans still work in the corner.
Charge time nerf sounds excessive.  I wanted to see the charge times increased, but not THAT much.  No follow-ups at midscreen is good, though, so no more free dropkick>EX tackle nonsense outside of the corner.

Quote
-Mature's qcb+K has better recovery
Yay :)

Quote
-Leona's HD combos have been nerfed slightly.
Nerfed how?  Slight damage drop similar to Shen's?  That'd definitely be fine with me.  Actually, is there a chance that there's just a general reduction in HD damage, or did you only notice a change with those two?

Quote
-Kula's corner juggles seem harder to connect.
This seems too light, given the changes to Raiden and Elizabeth.  If she can still do everything that she did before, just making it a little harder isn't really an answer.  Again, hoping to see more about Kula before the final release.

Quote
Once again, I apologize if I misreport something or I have left something out.  There were simply far too many changes to record them all let alone let my overstimulated mind process.
Hey, you've got nothing to apologize for.  Thanks a ton for the indepth change list from just one day :) .  Keep up the good work, and good luck at Evo! :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: X_Factor on July 29, 2011, 03:07:49 PM
So much news for the day I don't check up on the game.  A lot of the changes made me happy and want the game even sooner now, too many to list.  Have they given a time line for announcing DLC characters yet? 

And the color edit mode, YES!!!!! :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 03:16:12 PM
No. 17's K' details, translated by MMC's Professor:

Quote
K' nerf details by 17: (http://forbidden-eagle.blogspot.com/)

2B can still be canceled.
Air Minutes Spike drops faster after hitting, but there's longer recovery.
EX Second Shell floats opponent high and far, but Minutes Spike can still somehow hit.

EX Minutes Spike damage down from 150>110 on ground, 120>70 in air.
Slight Frame disadvantage after Iron Trigger, both strengths.
Chain may be a little harder to connect.
Second Shell's hitbox is smaller. 2A or 5C>6A, 5C(2nd hit)>Weak Iron Trigger> Second Shell won't connect.
Second Shell's recovery is longer. Weak Iron Trigger> Shell > Feirce Minutes Spike > Feirce Crow Bites won't connect (weak will).
Short hop D has smaller hitbox, doesn't hit if done on the way up.
Fierce Minutes Spike whiffs against crouching opponent (weak will). (I assume he means weak doesn't whiff? -SAB CA)
Weak Crow Bites damage down from 60/40>50/30.
Narrow Spike recovery is longer, frame disadvantage when Blocked. About 7 frames by feeling.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 03:39:42 PM
For those of you who never look at the front page, and stay in the forums all day: DC has an exclusive interview with Atlus X SNKP:

http://dreamcancel.com/?p=1565 (http://dreamcancel.com/?p=1565)

Includes info on training mode, pre-order bonuses from Atlus, modes, network modes, and more!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 29, 2011, 03:41:22 PM
Damn, SAB-CA beat me to it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on July 29, 2011, 04:01:37 PM
Someone please tell me that Amazon is a participating retailer for that preorder OST pack, because KOF music is too good.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on July 29, 2011, 04:13:04 PM
Honestly, who cares for english VA, I want more people that speak english to play the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 29, 2011, 04:51:12 PM
Now that the answers are out, would we still need to reopen this thread (http://dreamcancel.com/forum/index.php?topic=934.0)?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 05:05:23 PM
hey does anybody know if classic iori is going to be pre-order dlc or not? trying to keep the people on GT from freaking out
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 05:06:38 PM
I had another question for those who can go to the panel

There will be any chance to see 98 um final edition for consoles?

This is a question that I really want to know
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 05:08:18 PM
hey does anybody know if classic iori is going to be pre-order dlc or not? trying to keep the people on GT from freaking out

No clear announcement as to wheither Iori is PreOrder DLC or not for the US/Europe. Atlus/Rising Star hasn't said one way or the other yet.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 05:55:14 PM
No problem.  We literally did the same test with K' and held the block and jumped.  He no longer has an distinct advantage anymore, I believe it was close to neutral but I'll reconfirm.
ah cool, good lookin out

Kunio wrote stuff up in his little notepad, then tweeted.  This is his post taken from mmcafe.


  K' nerf details by 17 (http://forbidden-eagle.blogspot.com/):

2B can still be canceled.
Air Minutes Spike drops faster after hitting, but there's longer recovery.
EX Second Shell floats opponent high and far, but Minutes Spike can still somehow hit.

EX Minutes Spike damage down from 150>110 on ground, 120>70 in air.
Slight Frame disadvantage after Iron Trigger, both strengths.
Chain may be a little harder to connect.
Second Shell's hitbox is smaller. 2A or 5C>6A, 5C(2nd hit)>Weak Iron Trigger> Second Shell won't connect.
Second Shell's recovery is longer. Weak Iron Trigger> Shell > Feirce Minutes Spike > Feirce Crow Bites won't connect (weak will).
Short hop D has smaller hitbox, doesn't hit if done on the way up.
Feirce Minutes Spike whiffs against crouching opponent (weak will).
Weak Crow Bites damage down from 60/40>50/30.
Narrow Spike recovery is longer, frame disadvantage when Blocked. About 7 frames by feeling. 
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 29, 2011, 06:00:49 PM
You're a page late, Kane.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 06:05:52 PM
You're a page late, Kane.

Damn what's wrong with me man!  Second one in 24 hours haha.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 06:11:05 PM
Kane, could you ask tomorrow to the SNKP producer if there are plans of a console port of 98 FE, or if they had a good reason to don't release it?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 06:12:02 PM
Hmm... I was wondering, should it be a bad idea if we start writting questions for you guys at EVO can pick up and ask at the Panel?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 06:15:13 PM
not as much info as yesterday when i got home late nighjt, but still good.

kane any chance ill be seeing some vids later when i come home at night?

sountrack deal is nice, i hope they do mean the AST instead of the OST. i hope iori will not be a dlc character for EU or US, they know we got no love for iori with or without flames. asking money for another emo character will not make anybody buy it that isnt ffrom china or japan (lets hope snkp think this way about us EU and US folk).

as good as the news about netcode is, im happier about the more characters being added. im actually really happy about that, because in true snkp or basically any modern day company's fashion, they wont show anything of characters they would want to add in the game. since we have seen nothing suggesting yamazaki so far, that means theres still a possibilety that hes in there, awesome. krauser, chang, hayate etc wont have that luck. lets hope for 5  more characters so that well have 2 more complete teams in the game. this way well have more special teams as well.

and again, im super happy about the game not having english voices. this means ill never have to listen to that bs even if im watching a vid on yt or whatever (like those english va's for sf4 that you hear on yt vids, fuck and yuk).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PureYeti on July 29, 2011, 07:03:51 PM
Honestly, who cares for english VA, I want more people that speak english to play the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 07:08:39 PM
English Atlus site has seen an official opening:

(http://img.photobucket.com/albums/v231/takk28/pur_01.png)

(Thanks to patrickthehedgehog on NeoGAF for images)

You can go to chara galleries and click on them to see their moves preformed in video. (This works for new people like Saiki and Flames Iori, too)

Picture of preorder CDs.

Parts of translated stories.

Alot of place holder stuff for future updates.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

(http://img.photobucket.com/albums/v231/takk28/kofxiii_faithful_cdreveal_crop.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 29, 2011, 07:16:11 PM
I prefer the 360 cover. Luckily, I'm getting both versions.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KusoGaki on July 29, 2011, 07:31:47 PM
Any ideas if the 360 version would be region free ?

Thinking of asking my cousin to help me import so i can get that cd, and as the US 360 version has a different cover would probably make more sense to go for that one...Though would be a pain in the ass if it's region locked.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 07:39:12 PM

You can go to chara galleries and click on them to see their moves preformed in video. (This works for new people like Saiki and Flames Iori, too)

Its also a good oppurtunity to take a look at some of the new stages in motion, pretty much all look excellent.

Hope Saiki doesn't end up the new K'/Raiden. Giving him 4 seperate DMs (air DM, anti-air DM, fireball DM, grab DM) seems a bit much so far, not to mention the teleports.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 07:46:16 PM
Any ideas if the 360 version would be region free ?

Thinking of asking my cousin to help me import so i can get that cd, and as the US 360 version has a different cover would probably make more sense to go for that one...Though would be a pain in the ass if it's region locked.

I doubt it, with 360 they  will not make a game region free unless is region exclusive, and still with that tons of times they are still region lock

btw, I'm sad that I will never had those pre-order cd's : (
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Feez on July 29, 2011, 07:48:50 PM
omgggg, thanks so much for the images and info
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 07:51:11 PM
Mr. Kof playing SF4 on the Evo stream right now.

EDIT: He just won using Ken.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 07:52:19 PM
(http://img.photobucket.com/albums/v231/takk28/pur_01.png)

Argh... why!? Why different boxarts? =/

I want the 360 boxart, but I only buy fighters on the PS3. Damn it Atlus!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 07:55:03 PM
Both boxarts are really cool, in XII the only good one was the 360 version, and still that one wasn't that impressive
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 29, 2011, 07:56:21 PM
Yeyyyyyy color edit and iori98 confirmed in the latest trailer

http://m.youtube.com/?rdm=4new99tf7#/watch?desktop_uri=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyTzVTmzUBik%26eurl%3Dhttp%253A%252F%252Fdreamcancel.com%252F%26feature%3Dplayer_embedded&eurl=http%3A%2F%2Fdreamcancel.com%2F&feature=player_embedded&v=yTzVTmzUBik&gl=US (http://m.youtube.com/?rdm=4new99tf7#/watch?desktop_uri=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyTzVTmzUBik%26eurl%3Dhttp%253A%252F%252Fdreamcancel.com%252F%26feature%3Dplayer_embedded&eurl=http%3A%2F%2Fdreamcancel.com%2F&feature=player_embedded&v=yTzVTmzUBik&gl=US)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 29, 2011, 08:02:56 PM
Argh... why!? Why different boxarts? =/

I want the 360 boxart, but I only buy fighters on the PS3. Damn it Atlus!

I share your pain buddy, i'm in the same situation :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 08:06:03 PM
(http://img.photobucket.com/albums/v231/takk28/pur_01.png)

Argh... why!? Why different boxarts? =/

I want the 360 boxart, but I only buy fighters on the PS3. Damn it Atlus!
then man up and buy it 360
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KusoGaki on July 29, 2011, 08:07:32 PM
Any ideas if the 360 version would be region free ?

Thinking of asking my cousin to help me import so i can get that cd, and as the US 360 version has a different cover would probably make more sense to go for that one...Though would be a pain in the ass if it's region locked.

I doubt it, with 360 they  will not make a game region free unless is region exclusive, and still with that tons of times they are still region lock

btw, I'm sad that I will never had those pre-order cd's : (

Cheers, i think i'll ask her to pre-order me the ps3 one just in case then.
Think it would drive me mad looking at a 'this game does not work in your region' type message D:
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 29, 2011, 08:08:36 PM
Off Twitter:
KOF13 will be displayed around 7~8pm PST once Quarter Finals end on EVO-2! #evo2k http://t.co/fD3zp6L (http://t.co/fD3zp6L)

then man up and buy it 360

I have a 360, but I hate the D-pad. I'm a Pad player and the best D-pad I have used are the Dualshock3 or the Sega Saturn one and none of those work on the 360. (The DS3 adaptor causes lag, so no thank you)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 08:12:25 PM
Off Twitter:
KOF13 will be displayed around 7~8pm PST once Quarter Finals end on EVO-2! #evo2k http://t.co/fD3zp6L (http://t.co/fD3zp6L)

then man up and buy it 360

I have a 360, but I hate the D-pad. I'm a Pad player and the best D-pad I have used are the Dualshock3 or the Sega Saturn one and none of those work on the 360. (The DS3 adaptor causes lag, so no thank you)
it's still amazes that im the only person who likes the xbox d-pad

also
cant wait to see new kof stuff
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 08:13:38 PM
both box arts are crap. luckily im not getting this game for its boxart. yay.

also whats the price for the US version with sountracks? i mean i already have them on neo cd and im sure i can find it in a jiff online for dl, but having them in og would be nice as well. especially for the old kof music till 99.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 29, 2011, 08:16:41 PM
What time that KOF XIII stream starts at my time? I live in UTC+3 timezone or UTC+2 (not sure). Is it possible to someone record at least parts of it? I really want to see something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 08:17:15 PM
Kula's Ex Ray Spin lost invincibility, Andy's s.C now does two hits and both are cancellable.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 29, 2011, 08:17:59 PM
Btw ppl in YouTube are complaining about iori98 being dlc but I think it is fair since snk did not charge full price for the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 08:19:15 PM
Off Twitter:
KOF13 will be displayed around 7~8pm PST once Quarter Finals end on EVO-2! #evo2k http://t.co/fD3zp6L (http://t.co/fD3zp6L)

then man up and buy it 360

I have a 360, but I hate the D-pad. I'm a Pad player and the best D-pad I have used are the Dualshock3 or the Sega Saturn one and none of those work on the 360. (The DS3 adaptor causes lag, so no thank you)
it's still amazes that im the only person who likes the xbox d-pad

also
cant wait to see new kof stuff

I like it more than the ps2/ps3 pad, just because with the 360 I don't get blisters on my fingers after 2 hours of playing, and still can pull tons of things with the 360 pad


Btw, If pre-order the game in amazon, they will send me the cd's to Chile?

Still, I'm not sure which tracks they will put there, but I got this feeling that will be

CD1: KOF XIII OST
CD2: KOF XIII OST
CD3: Those Tracks that you had when you press start
CD4: In the ultimate troling, all the intros from previous KOF like that special edition that was released alongisde with KOF XII in japan
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on July 29, 2011, 08:20:57 PM
Kula's Ex Ray Spin lost invincibility, Andy's s.C now does two hits and both are cancellable.

YESSSSS!!!!!! I hate seeing Kulas getting away with just throwing out EX ray spins, this ain't SF4.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 29, 2011, 08:21:20 PM
thats great news kane, hope to hear more from you.

also you happen to ask some q's about iori being free for the US and EU markets or who the other characvters might be (yeah they probably wont tell this).

and i absolutely agree with people being mad about iori being dlc, thats straight up bs. ask money for stages or outfits, not for a playable character people actually like but have to pay for top play as them. thats just retarded. i seriously hope that its just for the jpn market.

wow great news, i jus saw the vid for terry and see they fixed his NM when not done in corner. it actually sends the character flying back so all 3 hits even from up close.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on July 29, 2011, 08:30:38 PM
98 Iori is going to be god tier. I just have a feeling.

Pleased with everything so far, just hope Netcode is good.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 08:32:24 PM
there are any changes with yuri?

I hope that she is buffed here
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 08:33:54 PM
My YouTube has videos being uploaded throughout the day.

Iori's qcb AC lost invincibility.

Clark's B SAB now has autoguard, thanks for the tip Laban.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 29, 2011, 08:45:15 PM
there are any changes with yuri?

I hope that she is buffed here
Do you really think she need a buff?

What about Vice rebalance? Any changes?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 08:47:38 PM
there are any changes with yuri?

I hope that she is buffed here
Do you really think she need a buff?

What about Vice rebalance? Any changes?

Yep, last time I checked she was not really overpowered, I'm not saying major buffs, but maybe make her a little better
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PureYeti on July 29, 2011, 08:56:26 PM
What time that KOF XIII stream starts at my time? I live in UTC+3 timezone or UTC+2 (not sure). Is it possible to someone record at least parts of it? I really want to see something.

GMT - 7, at this post it will be 5-6 hours from now
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 09:04:01 PM
Good to hear Clark getting buffs, he needed them bad. He was probably the worst character in the arcade version.

Kula's Ex Ray Spin lost invincibility, Andy's s.C now does two hits and both are cancellable.

F yeah.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 29, 2011, 09:14:27 PM
Clark's B SAB now has autoguard, thanks for the tip Laban.

Clark is now top tier.

Autoguard on a command grab? Unthinkable.

That's some Mugen shit.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 09:16:16 PM
hey kanebro could you tell me if they did any changes to kensou?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 29, 2011, 09:17:56 PM
Kula's Ex Ray Spin lost invincibility
great


Andy's s.C now does two hits and both are cancellable.
Why? I mean having sC>fA as hit confirm, I don't really get why now his sC has two hits...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 29, 2011, 09:19:42 PM
I doubt that, especially in those old location test vids, Clark users were pretty good, compared to what we seen since the arcade release
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 29, 2011, 09:21:39 PM
Kula's Ex Ray Spin lost invincibility, Andy's s.C now does two hits and both are cancellable.

Eff life ): Is s.C(2) f+A possible now? That'd be great!
 
Any new on Athena and Yuri?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 09:31:33 PM
I'm sure that in KOF XI there was a character with autoguard that wasn't gamebreaking or mugen shit lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 09:33:53 PM
^He's probably just joking,
Clark's B SAB now has autoguard, thanks for the tip Laban.

Clark is now top tier.

Autoguard on a command grab? Unthinkable.

That's some Mugen shit.



Joke post?

 Ralf had this before.


Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 29, 2011, 09:40:29 PM
Oh I missed that post on Clark. How does autoguard on SAB help him at all? Isn't that grab already 1 frame and will beat out almost everything anyway?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 29, 2011, 09:45:31 PM
What time that KOF XIII stream starts at my time? I live in UTC+3 timezone or UTC+2 (not sure). Is it possible to someone record at least parts of it? I really want to see something.

GMT - 7, at this post it will be 5-6 hours from now

Okay, thanks. Too late for me. Guess I cheer up everyone on my dreams.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 09:54:45 PM
Vice's Ex splash starts up faster but it only goes half screen.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: ELTRO on July 29, 2011, 09:56:03 PM
Oh man my first dream came true. EX Iori is in can't wait. Although they nerfed hcb+k with Kyo, I like that c.b, c.a df+d, qcf+k works mid screen now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 10:21:03 PM
Clark is now top tier.

Autoguard on a command grab? Unthinkable.

Vice had start-up invulnerability on her hcf+P throw in the past. It serves the same purpose, in this case; to give the grappler a reliable reversal tool, and to let them use the throw in situations where they'd normally have no options.

Assuming this has OK range, this should make it so Clark can land his throw after a blockstring, if the opponent tries to hit him. He also gains slight reversal properties in this case.

I'd surmise that the startup might be slowed down though, just as it was with Vice's. There needs to BE a frame that auto-guards, so I'd suspect that the B has startup, but can be used in pressure, while the C variant is probably still semi-instant, but without the guard.

Vice's Ex splash starts up faster but it only goes half screen.

Splash already looked pretty fast, so that's pretty cool to hear. Should be a more effect in-close mixup now, I suppose?

Also, is her Air throw DM EX-able, now?

Thanks for these updates!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 10:29:25 PM
Regular splash is slower as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 10:31:11 PM
Regular splash is slower as well.

Aww, lol. I guess it... evens out?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 29, 2011, 10:32:34 PM
So much to take in! I think I'll explode from the happiness!

Now I definitely need to buy me a 360 or PS3!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 29, 2011, 10:39:45 PM
So much to take in! I think I'll explode from the happiness!

Now I definitely need to buy me a 360 or PS3!
Gamestop has a great deal on a used XBOX 360 comes with a 20 gb hard drive and stuff for a 100 dollars plus tax, its a good investment if you plan to play other games on it too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 29, 2011, 10:46:24 PM
So much to take in! I think I'll explode from the happiness!

Now I definitely need to buy me a 360 or PS3!
i dunno if microsoft is still doing that deal where if you buy a windows 7 pc you get a free xbox you should check and see
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 29, 2011, 11:00:07 PM
Regular splash is slower as well.

Aww, lol. I guess it... evens out?

Well the arc of the splash is higher.

Andy's s.B -->s.D link now cancels.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 11:01:50 PM
So much to take in! I think I'll explode from the happiness!

Now I definitely need to buy me a 360 or PS3!

Yep, in the same boat.

Gonna get a PS3 once there is confirmation of good netcode. Hopefully the rumor of a $100 price drop is true.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: ELTRO on July 29, 2011, 11:03:38 PM
Question in regards to Kensou. Any major changes or did he stay the same? Also for Ralf, any changes?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on July 29, 2011, 11:10:55 PM
The changes to Maxima I like, he seemed to have a hard time getting on while jumping so that change will benefit him immensely.

What do you guys mean by Clark having Autoguard on one of his grabs? I'm a little confused.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on July 29, 2011, 11:14:12 PM
Joe has faster NM? Awww man that's gonna get duuuuurtaye.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 29, 2011, 11:16:21 PM

What do you guys mean by Clark having Autoguard on one of his grabs? I'm a little confused.

He has a guard animation before doing the grab. So he will guard whatever hit is coming and will then throw the opponent right after.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 29, 2011, 11:22:47 PM
Back from Otakon...

There were 4 big hdtvs for KOF XIII.

The game was being played on Xbox 360.

There were some problems:

No controllers so it was BOYC... and there random outrages only at the kof xiii section... I hope these changes for the tournament tomorrow...

Cool KOF XIII posters were being passed out. I have two but they got in bad shape on the ride home so i plan to get more tomorrow.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 11:25:41 PM
What's the point of showing a game without controllers?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 29, 2011, 11:30:37 PM
Back from Otakon...

There were 4 big hdtvs for KOF XIII.

The game was being played on Xbox 360.

There were some problems:

No controllers so it was BOYC... and there random outrages only at the kof xiii section... I hope these changes for the tournament tomorrow...

Cool KOF XIII posters were being passed out. I have two but they got in bad shape on the ride home so i plan to get more tomorrow.

Hehe, I plan to be there tomorrow... 5+ hour drive to get there! Guess I should bring my 360 Joystiq, just in case...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 29, 2011, 11:32:58 PM
What's the point of showing a game without controllers?

smh... well, a lot of the otakon staff and myself had to provide joysticks and good thing i had an xconverter for those sony pad players.... Also, if i heard correct, 1st place prize is a sketch and 2nd place is a mai figurine... for the tournament...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 29, 2011, 11:34:21 PM
oh sorry, now i get it, I didn't know what BOYC means

I suppose that it's bring oin your controller
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 29, 2011, 11:42:22 PM
Well, did anyone mention that the characters do a victory taunts like in the old kof games. Like Kyo says his "oh SNK" line... I'm not saying that they have more than 1...

Also, for his neomax, Kyo yells out the same line from his max 2 in KOF 2002UM.

I have a question. Is the Esaka stage not present in the console version at evo? 

Poster: http://i62.photobucket.com/albums/h114/Amedo310/100_3786.jpg?t=1311977471 (http://i62.photobucket.com/albums/h114/Amedo310/100_3786.jpg?t=1311977471)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 12:17:45 AM
I like more the artwork of that poster and the boxarts than the original poster from KOF XIII
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 12:25:20 AM
I like more the artwork of that poster and the boxarts than the original poster from KOF XIII

This poster and the 360 cover art were drawn by Hiroaki. The Iori in the poster has the same sinister look as in the kof 2002um promotional art.

Cameos:

Sky Noah: Adel, Rose (both characters appear in different parts of the stage more than once) Rugal and Rodem

Alley: Mr. Big and Karman Cole

Forest: Kain faces off against Kagami, Charlotte

Rose Stadium Rooftop: Hanzo

Kyokugen Dojo: Kasumi along with Marco and Hayate Also, there's a Masutatsu Oyama reference with a poster of Takuma attacking a bull on the left side of the stage.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4leaf on July 30, 2011, 12:48:09 AM
Malin's also in the dojo before round starts
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 01:05:19 AM
I don't get those victory taunts, didn't those were already on the arcade?

Or I'm confusing with win poses?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 01:11:48 AM
I don't get those victory taunts, didn't those were already on the arcade?

Or I'm confusing with win poses?

I'm not sure. It's during in-game after the opponent is K.O. and before the next round starts.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 01:22:18 AM
Those had been since XII, unless there are new ones
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 30, 2011, 01:22:57 AM
I'm not sure. It's during in-game after the opponent is K.O. and before the next round starts.

Yes, they were in the arcade, just... people skip them a lot.

Video from Otakon, good way to see some stages and some Vice, K', Billy, etc.

FGF- King of Fighters XIII Console Version Revealed! (http://www.youtube.com/watch?v=yQ1gB9RyqjM#ws)

WARNING: Kyo Cosplay fanboy alert! Y'know, for anyone who can't stand Otaku playing KoF, lol.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 01:24:56 AM
I'm not sure. It's during in-game after the opponent is K.O. and before the next round starts.

Yes, they were in the arcade, just... people skip them a lot.

Video from Otakon, good way to see some stages and some Vice, K', Billy, etc.

FGF- King of Fighters XIII Console Version Revealed! (http://www.youtube.com/watch?v=yQ1gB9RyqjM#ws)

WARNING: Kyo Cosplay fanboy alert! Y'know, for anyone who can't stand Otaku playing KoF, lol.

Shit...  that's no good gameplay by player 1. I know because that was me... and yes that Kyo cosplayer talked too much...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 01:26:56 AM
Well, did anyone mention that the characters do a victory taunts like in the old kof games. Like Kyo says his "oh SNK" line... I'm not saying that they have more than 1...

Also, for his neomax, Kyo yells out the same line from his max 2 in KOF 2002UM.

I have a question. Is the Esaka stage not present in the console version at evo? 

Poster: http://i62.photobucket.com/albums/h114/Amedo310/100_3786.jpg?t=1311977471 (http://i62.photobucket.com/albums/h114/Amedo310/100_3786.jpg?t=1311977471)

Ok someone get me that poster scanned, I will do a cover for everybody to print. That damn artwork looks awesome!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 30, 2011, 01:27:25 AM
:) Who were you playing? I was personaly glad to see some play with KoF knowledge, not just people smashing buttongs and rolling over and over, haha.

Ok someone get me that poster scanned, I will do a cover for everybody to print. That damn artwork looks awesome!

It is pretty awesome, eh? Looks like the logical next cover art after KoF XII's art. I'm happy with the new ones, but I would have appreciated this one just as much, if not more!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 01:30:42 AM
Desert Stage is more beautiful than how the pics make it look
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 01:38:38 AM
It is pretty awesome, eh? Looks like the logical next cover art after KoF XII's art. I'm happy with the new ones, but I would have appreciated this one just as much, if not more!

Yeah, I really liked the artwork of the posted, really awesome. I wish that was picked for the PS3 US Version, I would be happy with that.

But I will try to do a cover of that poster for both 360 and PS3 users, if I get a hang on that artwork in High Resolution. I might even do the 360 US cover for the PS3 ones the cover gets released in High Res.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 01:47:43 AM
:) Who were you playing? I was personaly glad to see some play with KoF knowledge, not just people smashing buttongs and rolling over and over, haha.

Ok someone get me that poster scanned, I will do a cover for everybody to print. That damn artwork looks awesome!

It is pretty awesome, eh? Looks like the logical next cover art after KoF XII's art. I'm happy with the new ones, but I would have appreciated this one just as much, if not more!

I don't remeber since i was playing for 3 hours straight. It got to the point that the atlus staff asking me alot of question of my history in KOF.

The audience took the game really well. Each tv was full and aleast 5-10 people with were watching at each screen. Most players I played, which were about 20-25 people, were pleased and showed great interest in buying the game. Even some of the locals who go to Xanadu Games came just to play KOF XIII. I can say that I'm definitely going to buy 2 copies for both consoles.

And has anyone talked about Robert's f,b,f+K? It's meter gain looks nerfed.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 30, 2011, 01:53:41 AM
Just got back to my hotel. I got to say that even at this point the game is incredibly satisfying. The new stages are especially cool. I played some French dude (don't know his name, but some one told me he was the best in France) and he totally squashed me. But it was fun. Can't wait for the tournament tomorrow.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 30, 2011, 01:59:35 AM
I played some French dude (don't know his name, but some one told me he was the best in France) and he totally squashed me. But it was fun.
He is Salim, winner of french tournament to choose an european champion for EVO. He won against Frionel on finals. Orochinagi tried to collect some money and some of us give some money to send him to EVO. But we didn't get the amount, so Frionel putted the money. A true story love :D
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 30, 2011, 02:06:29 AM
Anyone knows about the kof xiii stream?
I'm guessing that there wont be a collectors edition, especially when the pre-order bonus is a 4cds worth of good music
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: fiol on July 30, 2011, 02:08:19 AM
I'm sure that in KOF XI there was a character with autoguard that wasn't gamebreaking or mugen shit lol

If autoguard is what i think it is, Ralf has it since 2003 (the throw with D)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 30, 2011, 02:13:34 AM
Anyone knows about the kof xiii stream?
I'm guessing that there wont be a collectors edition, especially when the pre-order bonus is a 4cds worth of good music

http://evo2k.com/live/ (http://evo2k.com/live/)

It should be starting in about 2 hrs if the dude from a few pages ago was right, that's 10pm for me on the east coast. I think it's going to be on stream2
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 30, 2011, 02:31:16 AM
I noticed they added the command grab hit effect to Vice's splash
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on July 30, 2011, 02:44:31 AM
One question: Kyo's HCB+K has lost invincibility, does this effect the EX version? I assume it doesn't.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 02:47:13 AM
One question: Kyo's HCB+K has lost invincibility, does this effect the EX version? I assume it doesn't.

His running grab never had invincibility, it just had excellent recovery if blocked. That has been nerfed now, its no longer safe on block.

I doubt the EX version got affected in anyway as its an actual grab.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on July 30, 2011, 02:57:37 AM
One question: Kyo's HCB+K has lost invincibility, does this effect the EX version? I assume it doesn't.

His running grab never had invincibility, it just had excellent recovery if blocked. That has been nerfed now, its no longer safe on block.

I doubt the EX version got affected in anyway as its an actual grab.

Didn't Kyo's HCB+K have lower body invincibility?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 03:16:05 AM
Someone who is at evo and who got their hands on the console version, can someone test out this corner combo for Kyo:

cl. C, df+D, (HD activate) cl. C, df+D, qcf+D, rdp+B, (HDC) qcb hcf+A,  rdp+D, (HDC) qcb hcf+A, run forward, dp+A, (HDC) qcf+ D, rdp+B, (HDC) qcb hcf+A, qcf+A, qcf x2+AC
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 03:20:16 AM
Didn't Kyo's HCB+K have lower body invincibility?

It did?

Maybe someone more knowledgeable can clear it up.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 03:27:10 AM
I wonder if the console version will have the Twitter and Facebook connectivity. That will be a hit with many people and it should be smart of SNKP to include it if they could.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Lygophilia on July 30, 2011, 03:30:45 AM
Is Shion going to be selectable or as downloadable content? I just saw the promotion movie. I can make an exception to buy this, since I prefer a character that can switch between two fighting styles or more.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 30, 2011, 04:03:38 AM
that desert stage is pretty good...at least from the vid...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 04:20:50 AM
I wonder if the console version will have the Twitter and Facebook connectivity. That will be a hit with many people and it should be smart of SNKP to include it if they could.
maybe its just me but i think that would be a huge waste maybe youtube stuff like 3s has would be a better thing
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 04:36:27 AM
I wonder if the console version will have the Twitter and Facebook connectivity. That will be a hit with many people and it should be smart of SNKP to include it if they could.
maybe its just me but i think that would be a huge waste maybe youtube stuff like 3s has would be a better thing

The problem with the Youtube option is that the video will be 360p or 480p, it won't do 720p videos. So many PS3 games have it and can't do HD videos for youtube for what I know and I doubt SF3 is the exception. You might as well spend 100 bux for a HD capture card and record your replays.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 30, 2011, 04:43:20 AM
KOFXIII in a few!
http://www.ustream.tv/evo2011bonus (http://www.ustream.tv/evo2011bonus)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 30, 2011, 04:53:05 AM
Didn't Kyo's HCB+K have lower body invincibility?

It did?

Maybe someone more knowledgeable can clear it up.

Yes, it did.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 05:02:11 AM
^My bad then.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 30, 2011, 05:12:08 AM
will the stream be archived?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 30, 2011, 05:13:48 AM
http://www.ustream.tv/evo2011bonus (http://www.ustream.tv/evo2011bonus)

Stream's on now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 05:14:37 AM
Atlus staff on screen, the exhibition will start now
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 05:28:22 AM
Loading times seems to be a bit longer, I hope that this will be fixed
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on July 30, 2011, 05:45:04 AM
LoL at Kain and Suzaku in the background
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 05:51:50 AM
is there going to be more kof or is it over?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 05:53:06 AM
For Today is over
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 05:54:39 AM
Saw a dope stage on stream which we didn't hear about before I think, looked like they were fighting in the clouds or something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 30, 2011, 05:55:10 AM
Thats the Final Boss (Dark Ash) stage though its been tweaked (more blue, got rid of the black hard shading on the characters)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 05:56:36 AM
Fix all that loading Atlas, shit was like Wrath of Cortex
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 05:57:04 AM
I don't liked that stage, reminded me that ugly as hell heaven stage from SVC
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 30, 2011, 05:57:45 AM
The game's in BETA so the code most likely isn't optomized in its present stage. That'll prob be rectified plus the game can be installed on consoles as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 06:09:50 AM
I hope that the y gave priority to this everybody is bitching for the loading times.

They loved the rest

btw, I was expecting some hidden tricks of goro when the producer selected him

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 30, 2011, 06:23:24 AM
I wouldn't be suprised if Goro could now dp+K throw, DC Command Roll into hcf+c, or EX Ground Pound. It did look like he was going for such a thing.

Liked watching this preview of Saiki tricks. Great anti-air and cocky head-stomp do look like a decent attempt to give him SNKP-style boss cockiness, but not in an absolutely overpowered way.

Was good to see Terry's weaks into d.C work. I still wish they'd say something about df+C however, would help it to be improved some.

What was mentioned about Robert's command unblockable throw? Did they say it seemed faster now, or that it works better in combos?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 30, 2011, 06:24:56 AM
FGF- King of Fighters XIII Console Version Revealed! (http://www.youtube.com/watch?v=yQ1gB9RyqjM#ws)

"And Andy Bogar-oh, shit!"

lol I thought the exact same thing the first time I watched it.

So much stuff, I'm probably never gonna play another fighter again
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 30, 2011, 06:34:08 AM
So much has happened when I was sleeping....

Did anyone watch that KOF XIII stream from EVO? Was there any good matches?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: VinnAleixoFM on July 30, 2011, 06:42:01 AM
Hope the Dark Ash and Boss Saiki stages can be playable too in console version :D
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 30, 2011, 06:50:51 AM
So much has happened when I was sleeping....

Did anyone watch that KOF XIII stream from EVO? Was there any good matches?

That's what they were talking about up above. There were only 3 matches, last one was mr kof vs one of the game's producers. They were pretty good and we got to see some billy and saiki gameplay, it didn't last long enough to get a whole bunch of stuff out of it though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 30, 2011, 06:54:43 AM
did the producer win or mr kof?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 30, 2011, 06:57:18 AM
did the producer win or mr kof?
It was Mr. KoF, from what I remember, that is.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 30, 2011, 06:58:14 AM
Mr KoF by Ash. Mr. Yamamoto used Goro, I think Billy Kane, and Kyo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 30, 2011, 07:07:52 AM
Damn i missed the stream , it will be tomorrow then, i guess.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 30, 2011, 07:33:15 AM
Damn i missed the stream , it will be tomorrow then, i guess.
I hope so too. Maybe I'll set up alarm, so I know to wake up at proper time.

Damn I'm so hyped. I haven't been so hyped for a game for years. Last time I was hyped when I waited for Oblivion.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PureYeti on July 30, 2011, 07:41:55 AM
Here you go in case you missed it

http://www.ustream.tv/recorded/16323949 (http://www.ustream.tv/recorded/16323949)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 30, 2011, 07:49:42 AM
We want more! We want more!

Better than nothing.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 30, 2011, 08:03:26 AM
To those concerned about the load times. I asked one of the Atlus reps about it and he said not to worry. The final game will load much faster. Wish I had stuck around for the exhibition, but I left well before it started. It's my first time in Vegas and I'm trying to balance seeing the sights with attending Evo. Who knew that having fun could be so much damn work?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 30, 2011, 08:24:09 AM
Yeah, I wouldn't worry about load times too much because when I played SFxT at NCR it took like two minutes for each match to start!!  It's just something to do with demo builds I guess
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 08:33:46 AM
Yes. those are demo. When game i was playing crashed for first time, it went on some developer screen that i never seen before. I had to press start to get to the xbox menu and to select the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 10:43:40 AM
Well since EVO ended up for today I can now post.

Hey Answer, it's a great thing you mention to the developers the issue with the button configuration. Hopefully they can do it as it was in previews KOF IIRC, which was by just pressing the buttons in the order you wanted.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 30, 2011, 11:27:52 AM
This vid shows a new hit-confirm start-up animation for Kensou's Multi-punch DM:
Digital Daily Fix KOF XIII part 4 (http://www.youtube.com/watch?v=7VhE6Zkkthw#)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 11:36:04 AM
question 1 did kensou's dm break through kyos guard or not?
question2  did shens super clothesline always have wall bounce?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 30, 2011, 11:42:21 AM
question 1 did kensou's dm break through kyos guard or not?
question2  did shens super clothesline always have wall bounce?

1. No, what happened was Kyo didn't block and ate a d.C into super.

2. It was a counter hit. It always had wall bounce on counter hit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 30, 2011, 12:42:10 PM
Sprite action for each moves at the official atlus site under characters. http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 30, 2011, 01:20:41 PM
Do you guys know if the Russian stage from XII is back? I'll miss it if it ain't =(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 30, 2011, 01:22:23 PM
Probably be dlc, who knows
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on July 30, 2011, 01:34:49 PM
Well since EVO ended up for today I can now post.

Hey Answer, it's a great thing you mention to the developers the issue with the button configuration. Hopefully they can do it as it was in previews KOF IIRC, which was by just pressing the buttons in the order you wanted.
Hopefully the trouble that even Mr.Yamamoto was having with the button configuration will help them see just how awkward of a system it is currently.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 30, 2011, 02:26:53 PM
Well since EVO ended up for today I can now post.

Hey Answer, it's a great thing you mention to the developers the issue with the button configuration. Hopefully they can do it as it was in previews KOF IIRC, which was by just pressing the buttons in the order you wanted.
Hopefully the trouble that even Mr.Yamamoto was having with the button configuration will help them see just how awkward of a system it is currently.

That's exactly what I thought when I watched the stream.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Chlorophylle on July 30, 2011, 02:34:15 PM
General sound effect seems different. When the " Ready ? Go ! " and when you hit a character.
There's also that camera shake when a character is KOed and hit the ground that i'm sure wasn't in the arcade version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 03:35:44 PM
Billy looks fantastic in motion, another character I didn't really have much interest in before but will now definitely be picking up. Going with his 95 design was a good choice.

Looks like Kensou's punch super needs to connect point blank now, no more moving forward.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 05:51:31 PM
So yeah, when is the panel?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 30, 2011, 05:56:02 PM
10am PST.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 30, 2011, 06:07:34 PM
Will this panel be streamed? Kinda intrested what they are talking there. Or do I have to read what happened there tommorrow morning?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 06:09:05 PM
Will be streamed?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 06:27:10 PM
I wonder if Iori is DLC here in the US, Atlus hasn't said anything about it at all and they have Iori in their website.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 30, 2011, 06:33:31 PM
Is SNK going to announce something new today on panel?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 06:39:22 PM
Is SNK going to announce something new today on panel?
lets hope
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 07:10:47 PM
Is SNK going to announce something new today on panel?
lets hope also yo can someone toss me a link to the stream when ever it starts
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 30, 2011, 07:14:23 PM
arcadefighters (http://www.ustream.tv/channel/arcadefighters#)

Panel stream - quality's rough, turn your volume all the way up if you want to hear anything.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 07:23:41 PM
I can't see anything and the lag is bad, I will wait until the notes are posted later
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 30, 2011, 07:30:45 PM
When is the XIII tourney being streamed? (assuming it is)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on July 30, 2011, 07:36:19 PM
^Ditto.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 07:42:14 PM
Damn, looks like its been streamed on one of those phones from the 1990s. Can't hear shit either  :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 30, 2011, 07:51:03 PM
Darn... I'll wait that someone tells what they told there.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 07:53:09 PM
I hope than someone made my question about 98um fe
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on July 30, 2011, 07:58:15 PM
Yamamoto talked about K', Raiden and his DK, ha ha!
A guy just asked if Geese is coming back!!
But the only one I can clearlly hear is the Atlus guy.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 07:58:56 PM
Some guy asked if they were gonna do Samurai Showdown vs Soul Calibur :/

Who are asking all these dumbass questions :/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on July 30, 2011, 08:01:17 PM
Some guy asked if they were gonna do Samurai Showdown vs Soul Calibur :/

Who are asking all these dumbass questions :/

Ha ha, Yes!!!!!
I hope he was being sarcastic, otherwise.....
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 08:01:38 PM
Got confirmation of no spectator mode, big pretty hype killer :/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 08:03:16 PM
I saw in some picks that there is an xbox live party mode

I hope that this one is useful, unlike the XBLA games where really that options just guides you to the panel button, and you can't had lots of guys watching one match
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on July 30, 2011, 08:07:47 PM
Yamamoto confirmed that there will be no update for the arcade version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 08:09:03 PM
Got confirmation of no spectator mode, big pretty hype killer :/
yeah that was a little sad to hear
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 30, 2011, 08:15:42 PM
Yamamoto confirmed that there will be no update for the arcade version.

That really sucks. Can't play anymore KOF in arcades -.-
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on July 30, 2011, 08:18:11 PM
Yamamoto confirmed that there will be no update for the arcade version.

So then arcade can die in some way.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 30, 2011, 08:19:21 PM
Yamamoto confirmed that there will be no update for the arcade version.

That really sucks. Can't play anymore KOF in arcades -.-
LOL you can always use the buffed up chars though. besides hasnt it been like that for the other kof games that they never update their arcade version once console release comes out?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 30, 2011, 08:20:41 PM
Hmm no arcade update is kinda big...think arcade owners would be ticked off? I mean, I don't want SNK to jeopardize their relationship with arcades.

No spectator mode is a real bummer, I guess it's to keep the online as smooth as possible...still a real shame though. Offline is where it's at anyway.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 08:21:35 PM
Yamamoto confirmed that there will be no update for the arcade version.

Will probably transition directly into KOF14.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 08:23:19 PM
Like Diavle I think that this will mean than we will saw a KOF XIV, and I doubt that arcade owners are mad, they got the game exclusively for one year, it's not like in XII when not only the game sucked, but also lost his exclusivity after 3 months
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 30, 2011, 08:24:39 PM
Only other thing I picked up was that they did look heavily into ggpo when making the netcode but it wouldn't have been compatible with kof13 for some reason so they didn't use it. And they're still saying that the netcode was the #1 priority and they're very confident that we'll be happy with it so hopefully it'll turn out good.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 30, 2011, 08:24:59 PM
So, they did a test build of KOFXIII using GGPO and GGPO didn't work well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sharnt on July 30, 2011, 08:26:44 PM
Hmm no arcade update is kinda big...think arcade owners would be ticked off? I mean, I don't want SNK to jeopardize their relationship with arcades.

No spectator mode is a real bummer, I guess it's to keep the online as smooth as possible...still a real shame though. Offline is where it's at anyway.

I hope it will be a choice between arcade mode or console arranged version.
Because in order to play with the best players of the worlds (japanese arcade nerds), we must play at the same game, the arcade version. Moreover if there is no arcade update i think tournament edition will be arcade one.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 30, 2011, 08:27:00 PM
Yamamoto confirmed that there will be no update for the arcade version.

Will probably transition directly into KOF14.

That's what I was hoping, but it's still a fragile possibility.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 08:27:31 PM
to be honest i can only hope that people bug snk enough to put in a spec mode
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 08:28:02 PM
So, they did a test build of KOFXIII using GGPO and GGPO didn't work well.

I'm feeling the hype deflating from the building here... :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 08:30:51 PM
So, they did a test build of KOFXIII using GGPO and GGPO didn't work well.

I'm feeling the hype deflating from the building here... :(
i believe they said the netcode they made for the game worked even better for it since a lot of stuff is happening on the screen
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 08:31:08 PM
Seriously, nobody expected GGPO to work with the game, it has been pointed tons of times that GGPO only works with game that are not so resource consuming, so I never expected to see GGPO.

And about the arcade mode, meh, I'm sure that at this point japanese players had at least a PS3, or to a lesser extent, a 360, I'm sure that we will see them in console edition

EDIT: According to the professor from mmcafe, n° 17 wsa told by them that there will be some sort of patch to the japanese arcades
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 08:38:17 PM
ok so it seems like a few peeps are pissed that the game doesn't have a spec mode hopefully people can bug snk about it enough so they can have a change of heart cause this little could possibly kill the game in some way
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on July 30, 2011, 08:43:28 PM
ok so it seems like a few peeps are pissed that the game doesn't have a spec mode hopefully people can bug snk about it enough so they can have a change of heart cause this little could possibly kill the game in some way

I find this very ridiculous. Do people want console version of KoF with a bag of new stuff just to watch other's battle?  
;c+ ;d to them.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 30, 2011, 08:44:48 PM
ok so it seems like a few peeps are pissed that the game doesn't have a spec mode hopefully people can bug snk about it enough so they can have a change of heart cause this little could possibly kill the game in some way

Maybe for some people spec mode is not a big deal at all. I plan to get the game but I do plan to play it online exactly 0 times.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 08:45:37 PM
Even though an spectator mode will help the game, I really don't believe than without it the game could be killed.

Still, this is the chance to talk to them and said how it will be nice to had this mode in the game

That being said, I still believe than the interface in XII was fine, maybe they could twist some things but overall arcade mode was well done, the only thing that killed the whole was the most important, the netcode
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 08:49:08 PM
Maybe not KILL the game, but I know a lot of people who were on the fence about this game, the lack of spectator mode definitely loss some potential fans. After the complete and total debacle that was KoF12, SNKP should be doing everything they can to win consumers' trust back, including basic features like Spectator Mode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 08:52:19 PM
Is weird than some fans will just not buy the game for the lack of spectator mode, merely because

1) If they are not rabid KOF fans or fighting game fans I doubt that they wanted the game to watch others play or that the lack of spectator mode will made them not buy the game
2) If they are rabid KOF fans, they should be looking to play this game for at least 16 months.

Not saying that is not true, but is hard to believe for me that one will not buy a game just because you can't watch others play.

Still, I don't believe that SNKP could create an arcade mode like in XII did, unless the big amount of players really could kill the netcode
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 08:53:05 PM
ok so it seems like a few peeps are pissed that the game doesn't have a spec mode hopefully people can bug snk about it enough so they can have a change of heart cause this little could possibly kill the game in some way

I find this very ridiculous. Do people want console version of KoF with a bag of new stuff just to watch other's battle?  
;c+ ;d to them.
well i would think new players would like to see what they are up against at least and maybe pick up a few things a long the way of course you cant do that if you dont see anything
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 30, 2011, 08:53:47 PM
Changes from Otakon:

Vice close D is 2 hit now. semi-new animation.

she has a 'lay on ground' winpose too.

Mai has a B > D target combo. Dunno if it cancels,

Hwa's weak dragB DM is command grab!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 30, 2011, 08:55:20 PM
I don't see why people are so upset over spectator mode. When I'm online, I want to play, not watch. I've been in too many online games with spectator mode and had the room laggy because of it. I want smooth fights online. The game has replay mode so a way to share replays should be implemented.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 08:56:49 PM
Is weird than some fans will just not buy the game for the lack of spectator mode, merely because

1) If they are not rabid KOF fans or fighting game fans I doubt that they wanted the game to watch others play or that the lack of spectator mode will made them not buy the game
2) If they are rabid KOF fans, they should be looking to play this game for at least 16 months.

Not saying that is not true, but is hard to believe for me that one will not buy a game just because you can't watch others play.

Still, I don't believe that SNKP could create an arcade mode like in XII did, unless the big amount of players really could kill the netcode
i doubt anyone wants a game just to watch other people play (i mean shit you can do that on youtube) but im sure the new might actually like do learn something about different characters and learn some new things i kinda of think no spec mode would be more of a learning block than anything else
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 08:57:46 PM
That's true, I hope that at least they could release it as a DLC or something like that

More than an spectator mode, SNKP should made an replay mode organized where you can watch fights

The first ones by the better ranked players and so
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 30, 2011, 08:59:42 PM
The lack of spectator mode sucks hard.

Vice close D is 2 hit now. semi-new animation.

she has a 'lay on ground' winpose too.

Cool beans, now give me back her old crouch C SNKP.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 30, 2011, 08:59:46 PM
 If they want to watch, then they can watch replays. Thats what replay mode is for. It's kind of annoying that people are demanding a feature that sounds great on paper, but not that great in practice. I can see it being a problem for streaming purposes, but otherwise, i don't want people lagging my games.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on July 30, 2011, 09:01:12 PM
[i doubt anyone wants a game just to watch other people play (i mean shit you can do that on youtube) but im sure the new might actually like do learn something about different characters and learn some new things i kinda of think no spec mode would be more of a learning block than anything else

What would you prefer: learning block (what is a part of DreamCancel for?) or good online battles without lag (nilcam, I agree)?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 30, 2011, 09:01:34 PM
Just because you don't care for Spectator Mode isn't a good argument for it to NOT be in the game. It's a great way for friends who never see each other to connect in one room, watch matches, commentate, shoot the shit and catch-up, and grow the community in general, bringing an arcade like experience to online play. And now that's all gone, because SNKP didn't implement one of the most basic fighting game features in Spectator Mode.

Will this stop me from buying the game? No. Does it suck? Absolutely.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 30, 2011, 09:02:08 PM
Same here I don't really care about spectator mode I just want the game right now, who know maybe after release
date they could give us a patch with  spectator mode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on July 30, 2011, 09:04:15 PM
The lack of spectator mode sucks hard.

Vice close D is 2 hit now. semi-new animation.

she has a 'lay on ground' winpose too.

Cool beans, now give me back her old crouch C SNKP.

Vice's and Mature's old jump B (a Jump in)would be nice too >.>
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 09:04:36 PM
[i doubt anyone wants a game just to watch other people play (i mean shit you can do that on youtube) but im sure the new might actually like do learn something about different characters and learn some new things i kinda of think no spec mode would be more of a learning block than anything else

What would you prefer: learning block (what is a part of DreamCancel for?) or good online battles without lag (nilcam, I agree)?
i would prefer a spectator mode ive always been more of a hands on learner yes i can look at combos (or learn something from a book or whatev's) but it seems stick better when i actually see it then try it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 09:07:08 PM
The game will not had even a multiple lobby mode?

Is that so, then it really sucks
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on July 30, 2011, 09:09:35 PM
i would prefer a spectator mode ive always been more of a hands on learner yes i can look at combos (or learn something from a book or whatev's) but it seems stick better when i actually see it then try it

You should've started with it, at least.

Oh well, anyway, if there will be spec mode, I'm sure some people will start hate for uncomfortable online battles. If SNKP can do a miracle to make online play with watching work fine.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 09:11:03 PM
Isn't imposible, I recall that continuum shift had an excellent spectator mode, SF IV, not so much unless you were watching matchesof friends for your area
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 30, 2011, 09:12:55 PM
Isn't imposible, I recall that continuum shift had an excellent spectator mode, SF IV, not so much unless you were watching matchesof friends for your area
yeah as of now cs still has the best online for any fighting game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 30, 2011, 09:15:23 PM
Find the spectator mode complaints sort of laughable, just play the damn game. If you want to learn something then you will learn far more from watching top players via youtube than your friend or a random player online.

After over a year of just watching the last thing I want to do is watch some more if I can play it.

Changes from Otakon:

Vice close D is 2 hit now. semi-new animation.

she has a 'lay on ground' winpose too.

Mai has a B > D target combo. Dunno if it cancels,

Hwa's weak dragB DM is command grab!

Loving all the extensive changes.

Even if Mai's new target combo isn't cancleable into a special it should be into HD mode. Didn't someone, I want to say Kane, say that one major negative for her was no easy hit confirm into HD? This should address that.

Vice going back to her old 2 hit sD perhaps? It was easy hit confirms into whatever in KOF2002.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 09:19:52 PM
It would had been good if the guys at EVO could had told them about "Online Practice Mode" maybe they might not implemented in 13, but they could do so for the next fighter they do. Someone has to do it and if SNKP does it first, then that would be great.

Regarding Spectator mode, I really don't mind if it's not there, I usually browse the internet until I get my turn when I'm playing with friends. So this won't affect the as much, but it does suck because some people enjoy seen their friends matches.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 30, 2011, 09:21:39 PM
The lack of spectator mode sucks hard.

Vice close D is 2 hit now. semi-new animation.

she has a 'lay on ground' winpose too.

Cool beans, now give me back her old crouch C SNKP.

Vice's and Mature's old jump B (a Jump in normal)would be nice too >.>

Fo'sho, Max Cancel-able Overkill would be sweet cool. Wonder if Leona will get her Air throw back, and Kim deserves his Haki Kyaku back and Sanren/Sankuu Geki rekkas if they're feeling generous.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 30, 2011, 09:24:10 PM
Regarding Spectator mode, I really don't mind if it's not there, I usually browse the internet until I get my turn when I'm playing with friends.

Same here; and on a positive note, at least spectators won't clock your tactics for when they play you =D
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 30, 2011, 09:32:18 PM
YES!!  TWO HIT CLOSE D FOR VICE!!  I WILL BE MAINING HER AGAIN!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 09:52:12 PM
So yeah, nothing interesting was announced right?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 09:53:50 PM
So yeah, nothing interesting was announced right?

Well you basically got a lot of stuff announced yesterday, I don't think they can announce more atm. They want to keep some stuff for surprise, they still have like 3 months to announce stuff.

EDIT: Why nobody ask them about 2002UM for PS3!? Damn it people!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 30, 2011, 10:11:32 PM
mmm, maybe they should had made more questions, there is people worrying about the lack of ps3 in otakon and evo. I wanted to know about 98 um fe for consoles or this rumour of 2002UM fe, but still, since this was a conference of XIII, still, would have been cool if they saved something just for the moment, well, still we got tons of info yesterday
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 30, 2011, 10:31:01 PM
I would rather have online training mode more than spectator, shit I dont waste 15 minutes watching other people play when I could be playing, on the plus side online training mode can hold 2 players while waiting in the lobby with 5 other players, its that simple too hope snkp includes this option
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 30, 2011, 11:22:30 PM
Who cares about spectator mode when there is still a big concern about the net code. Damn it ppl remember snkp is a small company with limited resources. I am so impressed of what they achieved for the 13,s console port so far. Asking for spectator mode, specific voice actors and shit like that is stupid
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sharnt on July 30, 2011, 11:27:19 PM
Spec mode is maybe a lag issue, and it's what's why they don't put it in.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 30, 2011, 11:41:57 PM
TheAnswer tweeted that there are over 50 participants for the KOFXIII tournament. Wow that is a great number of people!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: baccano1932 on July 30, 2011, 11:46:52 PM
TheAnswer tweeted that there are over 50 participants for the KOFXIII tournament. Wow that is a great number of people!


That's more than they were expecting right? and also I have to say I don't think a lack of spectator mode is such a big deal since as long as they have replay features then you can still view other peoples matches and in addition to that I'd prefer that they focus on certain aspects of the online and make it very refined opposed to having lots of general features that aren't very well polished.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: thec0re3 on July 30, 2011, 11:59:16 PM
yeah that were saying they were happy if they made 32 so that is good. I was hoping for a stream but I guess its not going to happen what a shame. I don't mind spectator especially when you can get people who like to talk I felt like it brings a little of that arcade experience home.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 31, 2011, 12:14:46 AM
Btw somewhere on that stream did I hear something about Garou mark of the wolves? if so if they make another sequel thatd be delicious. Man i wanna see the whole matches of mr kof vs the producer >_<

I dont mind spectator mode anyway its better off you look at your own replays to see what your doing wrong and besides you have to face it that people will find ways to ***** about stuff like this everyday
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sharnt on July 31, 2011, 12:20:19 AM
I hope replays will be upload on youtube easily like 3.3OE.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Chlorophylle on July 31, 2011, 12:55:19 AM
A lot of HD videos from the console version :

http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all)

There are new ingame voices for the characters it seems. I don't remenber Arcade Athena saying " Daijobu " when she rolls after a knock down, and Yuri's " iyann " when she does her divekick is different from tha arcade version.
There may be more examples, i've only watched 2 videos.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on July 31, 2011, 01:22:54 AM
A lot of HD videos from the console version :

http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all)

There are new ingame voices for the characters it seems. I don't remenber Arcade Athena saying " Daijobu " when she rolls after a knock down, and Yuri's " iyann " when she does her divekick is different from tha arcade version.
There may be more examples, i've only watched 2 videos.

Yes I noticed ALOT of new voices plus some older voices got put in (King now has her 03/XI death cry). Kula's EX Ray Spin doesn't go as high it seems.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on July 31, 2011, 01:30:29 AM
http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6326156/the-king-of-fighters-xiii-gameplay-movie-4?tag=videos%3Bimg%3B8 (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6326156/the-king-of-fighters-xiii-gameplay-movie-4?tag=videos%3Bimg%3B8)

Mai's Flame attack seems really slow, like she's in slow-mo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 31, 2011, 02:15:29 AM
I would rather have online training mode more than spectator, shit I dont waste 15 minutes watching other people play when I could be playing, on the plus side online training mode can hold 2 players while waiting in the lobby with 5 other players, its that simple too hope snkp includes this option

Online Training Mode would be a lot better imo
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 31, 2011, 02:21:28 AM
A lot of HD videos from the console version :

http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/videos.html?mode=all)

There are new ingame voices for the characters it seems. I don't remenber Arcade Athena saying " Daijobu " when she rolls after a knock down, and Yuri's " iyann " when she does her divekick is different from tha arcade version.
There may be more examples, i've only watched 2 videos.

I see that Iori has some new dialouge too, same with Yuri.

I always thought that Iori had a new seiyuu in place of Kunihiko Yasui, but I still do hear some bits of Yasui in his voice. My guess is that some of the characters got new seiyuus...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 31, 2011, 02:30:47 AM
Wow! true! a lot of new voices added!

In Mai case, which is I know better:

-She says something when wakes up
-Now says "mairimasu" when enters into HD
-Different "Ryuenbu!" voice, but still keeping arcade version one too. So now she has 2 different ryuenbu voices, but it looks like is random. Does her light Ryuenbu 2 hits now?
-She has some different voice when gets hit
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 31, 2011, 02:34:45 AM
I just worry about the lack of spectator mode putting a damper on the growth of the community. KoF already has a tiny fanbase, and now its offering a product that doesn't have basic features other, more popular competitors have. The few hardcore gamers like us will buy it, but that kills a lot of the attractiveness of the game for many players, a game that already has a lot stacked against it(Capcom fighters left and right, consumer trust completely out the window after KoFXII and all the other shitty netcode titles SNKP has had for years NGBC aside, etc).

WE, at DC, are gonna buy it, but quite frankly, for this game to succeed, we simply aren't enough. We need important features like Spectator Mode, or I can quite easily see this game dying before it even gets a chance.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 02:46:12 AM
The casual gamers really don't care for online mode enough to just don't buy the game for spectator mode, hell, just with story mode and other thing that game is more attrative for casual gamers

And there are tons of fighting games fans that will buy it just because is a fighter

Hell, the only place where I saw ever some complaining for lack of spectator mode in MVC3 was in SRK
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 31, 2011, 02:55:22 AM
I really can't see someone not buying the game just because there's no spectator mode. It's a really minor feature and the game's got replays which are far more useful imo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 31, 2011, 03:08:19 AM
SAB you were at otakon? Did you enter in the tournament?

Any talked about the monstous lag between 2 people in Hyper drive during the demo?

I'm know i'm late to ask but does shen woo's charge qcf+C not take guage?

I don't see why people are so upset over spectator mode. When I'm online, I want to play, not watch. I've been in too many online games with spectator mode and had the room laggy because of it. I want smooth fights online. The game has replay mode so a way to share replays should be implemented.

QFT.

Also, I manage to get five more KOF XIII posters and brought them back home in perfect condition. Sometime this week, I'll head to a place to get a poster scanned.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 31, 2011, 03:22:45 AM
SAB you were at otakon? Did you enter in the tournament?

Any talked about the monstous lag between 2 people in Hyper drive during the demo?

I'm know i'm late to ask but does shen woo's charge qcf+C not take guage?

It does not take meter but you have to remember when Shen is charging that up he's just standing still and can't block or roll.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 31, 2011, 03:23:00 AM
I wouldn't mind the lack of spectator mode anyway.

To me, it would cause more lag in a game depending on the player's connection, and that is a huge letdown. That is why I think that Spectator mode isn't needed that much, namely for lag issues.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 31, 2011, 03:23:39 AM
Shows the theme before the start of the match. That's interesting. I guess it would be easier to note if you changed Esaka Continues to Esaka? too.

If SNKP decides to release an expanded soundtrack, I'm getting it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 31, 2011, 03:52:56 AM
I wouldn't mind the lack of spectator mode anyway.

To me, it would cause more lag in a game depending on the player's connection, and that is a huge letdown. That is why I think that Spectator mode isn't needed that much, namely for lag issues.

So when you're playing KOF13 online with your friends, you're gonna just sit there watching a blank screen with no idea what kind of tactics you're friends are employing?

BlazBlue's netcode was excellent, and could handle a full room with spectators just fine.

SNK is just being retarded, like always. Capcom made a huge mistake not including spectating in Marvel vs Capcom 3, now they are rectifying that mistake in Ultimate. You'd think SNK would of learned from Capcom's but mistakes, but nope...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 04:00:56 AM
The thing is, SNK is not Capcom or Arc System Works who had more money than them, hell, this is SNKP the same company than couldn't even create a decent netcode to give us a fucking decent match with 100 or more ping unless you were playing NGBC, and even then with a big ''maybe'' even big companies like warner and capcom screwed the online with the netcode in MVC3 and MK9

People are just asking too much for a company than 1 year ago was the worse company netcode-wise in the whole business, first I want a decent netcode to play and later I will ask for more things
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 31, 2011, 04:33:13 AM
People give BB's netcode alot more credit than it deserves...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 31, 2011, 04:38:28 AM
Arc System Works?

More money than SNK?

You best be troling. Arc System Works is a tiny, tiny, developer compared to SNK. Yet ironically, their games still manage to sell more than SNK has in recent years. BlazBlue actually broke a few hundred thousand units. What was the last KOF game to break 100k? how about last SNK game? Metal Slug?

People always make it out to be that the lack of money is SNK's problem. But no, that ain't it. No amount of money will help SNK develop better games. Look at Capcom. Has their big budget helped them make better games? Many will argue... NOPE!

SNK's problem is that ever since they went bankrupt and came back as a zombie on life support, they are just a stale developer making crap to mediocre games, with the occasional rough gem, but for the most part, they are still spewing out the same crap, with some wtf shit on the side (Lolicon Witch Touching Games) and pachinko games nobody outside of Japan cares about.

BTW - MK's netcode is actually pretty good now since the last patch, no problem playing my buddy from Texas. SNK's netcode in alot of games chugged dicks root beer floats (Unnecessary roughness -Kane317), but they have something with NGBC, KOF94/95 on PSN.

But seriously, spectator mode is a BASIC fundamental to the online play experience.

@Aion - Why not? BlazBlue has great netcode, it plays wonderfully, even with a full room.

SNK is just low balling everybody, even their most dedicated fans.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 31, 2011, 04:41:04 AM
BB was made with the netcode in mind, the game is slow after all...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 04:46:41 AM
Are you serious, Arc System Works as made shitloads of money and has grown up a lot thanks to guilty gear and Blazblue, they made tons of works for other companies and had published other games, like chaos code for the arcades, and arcana heart 3 for consoles


SNK is a company that can't even pay to get a proper server to upload videos and had to post their updates on a free blog.

The rumours of ''SNK will not make more games'' were believable because SNKP is no longer the old SNK, this is something that tons of fans will never get
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 31, 2011, 04:50:12 AM
Regardless of how poor SNKP is (remember when they shutdown their games division with the exception of KOFXIII's console port. Or how about the terrible dev stories?), Spectator mode seems to be a dealbreaker to quite a number of people with the ability to type things in message boards. How that holds up to the general public is up to interpretation. It'd be nice if its tossed in, but Id rather take a bare bones well worked online mode ala virtua fighter over a feature ridden but ultimately crap netcode (MK and KOFXII)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 31, 2011, 04:55:48 AM
BB was made with the netcode in mind, the game is slow after all...

Do you know how ridiculous that sounds?

@sibarraz - Guilty Gear was never much of a top seller, hell, if I recall, not a single GG title became a Greatest Hit on the Playstation 2. Even BlazBlue hasn't hit the mark to become a Greatest Hit. Last time I checked, BBCT sold maybe 400k units worldwide.

Arc System Works doesn't really have that much of a resume frankly speaking. Guilty Gear series, BlazBlue series, they developed a DragonBall Z fighting game on GBA and a sequel on Nintendo DS (Both which were brilliant). There was Battle Fantasia, but that game flopped. Fist Of The North Star never even got a USA release and it didn't very last very long from a competitive standing point of view in Japan. What else is there?

Pretty much they are just banking on BlazBlue and it's upgrades in Japanese arcades. That's how Arc always rolled and where the majority of their profits are coming from. Similar to SNK, they strive off the arcade market, but SNK has been around much longer, and has a giant laundry list of franchises and titles they developed and published. They even had their own CONSOLES at one point, remember?

SNK has become an incompetent developer over the years, no amount of money can fix that if the people they have working for them coding and designing the games are terrible at their jobs, made worse by poor working conditions. The developers are unhappy, they are shutting down divisons and departments. They are falling apart. If not for Japan's arcade/pachinko industry, they would of been dead again already.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 05:01:38 AM
Are you judging arc system works for their console releases?

Lol, you really don't know anything about the arcade industry, companies like examu and arc system works became ''big'' companies thanks for just one game, the arcade industry can make money too, and help them grow out, hell, examu released an arcade board on their own, that's a big accomplishment for a company that was just the developer of samsho 5 and 6
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on July 31, 2011, 05:03:05 AM
Some newcomers to the fighting scene don't seem to understand SNK's symbolic importance, we are talking about the two monunmental monsters that were the cream of the coup and the cherry of the cake, the most important ones with their fighting games always leading everything, Capcom and SNK, SF and KOF in the 90s. In the economic spectre, they aren't smaller than Arc System Works. Arc System works is a half ass company that keeps copying the same artwork style and same atmosphere for every game they make. SNK is an epic monster in this business, youngsters. It's just that they have taken some not so good decisions, which are amply overcriticized by this "generation" of fans specially on the internet. Not SNK's best moment, that's all.

Concerning the netcode, some of us, like I've already said in another forum, have some inside info and for the third time, the netcode is a bomb that fans weren't expecting, not even in their dreams, but with this revelation, you incredulous youngsters will come to know what kind of good taste, deep down, SNK has for making games.

I already said, "nine is the magic number".
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 05:05:26 AM
God, I never get why I had to explain this story in every forum related to KOF, spanish, english, it doesn't matter, even though playmore has some ex employees of the old SNK, lots of them just fleed away, some went to sammy, others formed dimps, others went to arc system, shinkiro went to capcom, they had to sell their main building not that long ago for god's sake (the one with the SNK logo that has been used in lots of backgrounds)

SNK went bankrupt on 2001, they died after that, they were monsters in the 90's they are nobodies today, SNK PLAYMORE is not SNK at all

Trashing a company for using the same artwork to defend a company that has been using sprites from 1996 is not a clever idea
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on July 31, 2011, 05:11:22 AM
Even like that they are still more than Arc System Works.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 31, 2011, 05:13:45 AM
Are you judging arc system works for their console releases?

Lol, you really don't know anything about the arcade industry, companies like examu and arc system works became ''big'' companies thanks for just one game,

If you read what I stated above, I said Arc is pretty much getting all of their profits from the arcade industry, Examu is pretty much the same. But they aren't "big companies", they are small, smaller than SNK. But what good is it if they are only getting mediocre profits from one, tiny region? They need the home market to grow. Arc System works has performed decently in that aspect, probably better than SNK to say the least, but Examu... lol.

You also forget that the arcade scene in Japan is going through some rough times of it's own, quite a number of arcades were shut down this year from what I have read, and arcade hardware/software continues to become more and more expensive for operators. They can't make much of a profit, especially with some of the new distribution systems some arcade developers are working on. Namco is trying to expand their hold on arcades throughout all of Asia, much like Sega is trying to do. However, Namco also realizes the importance of console sales, and aren't going to make the same mistake they did with Tekken 6 with being forced to hold back a console release. Namco is developing on the PS3 and Xbox360, plus the WiiU, they intend to bring Tekken to as many systems as they can. If only Sega could do the same with Virtua Fighter 5 Final Showdown, which is already over a year old now, and still no console release in sight, after skipping out on releasing VF5R on consoles.

As for Examu, them releasing their own arcade board on their own is nothing special really, especially considering it's not a particularly powerful board, probably a little bit better than Naomi and Atomiswave. It's also relatively inexpensive compared to Taito's boards, or even Namco's System 357.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 31, 2011, 05:17:11 AM
BB was made with the netcode in mind, the game is slow after all...

Do you know how ridiculous that sounds?

Have you played BB? Oh forget it. There's better things to talk about other than specter mode and ripping a company just because someone did not get their milk along with their cookies.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 31, 2011, 05:22:37 AM
Have you played BB? Oh forget it.

BB was designed to be an arcade fighter from the start.

Not to be played with crappy online lag battles, which isn't the case, the game's netcode is smooth.

I also disagree that BB is a "slow" game. A little slower than Guilty Gear, but I still think it's a well paced game, that is occasionally quite chaotic and frantic, it's deceiving that game actually seems faster than it should be.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 31, 2011, 05:33:54 AM
Have you played BB? Oh forget it.

BB was designed to be an arcade fighter from the start.

Not to be played with crappy online lag battles, which isn't the case, the game's netcode is smooth.

I also disagree that BB is a "slow" game. A little slower than Guilty Gear, but I still think it's a well paced game, that is occasionally quite chaotic and frantic, it's deceiving that game actually seems faster than it should be.

Actually you're incorrect on that.  When it was being made, it was made in mind for online play.  There's a five frame leniency on everything which makes the netcode appear great.  This also compensates for lag on lcd monitors too.

Blazblue is hectic at times with a lot of offense, but the defense seems rather lacking in the game in my opinion.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 05:41:20 AM
I don't know what kind of influence could make the fact that the game is a 3 vs 3 game with characters that had TONS of animation frames, I had always wondered about that
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Grokbu on July 31, 2011, 05:43:46 AM
I'm sorry for continuing this, but I personally have good experiences with BBCS's netcode. I also notice this by doing a simple 5A and noticing only little amounts delay.

Any talked about the monstous lag between 2 people in Hyper drive during the demo?
Have people been experiencing this? :<
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 31, 2011, 06:00:41 AM
Lol Blazblue

Have people been experiencing this? :<

Yeah, I heard some people were saying it was lagging hard.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 06:02:14 AM
What happens? if both players activates HD mode the game lags?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Grokbu on July 31, 2011, 06:06:54 AM
Yeah, I heard some people were saying it was lagging hard.
Oh, that's worrying. Actually haven't heard of it.
Do you know if it's only during the HD activation, or if it continues during the whole HD periods (kinda hard to answer, perhaps)?

Hopefully it's only cause of the current build or something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 31, 2011, 07:22:39 AM
I don't know what kind of influence could make the fact that the game is a 3 vs 3 game with characters that had TONS of animation frames

You know KOF12/13 characters have roughly the same amount of animation frames as the old KOF characters sprites do right? Roughly 500-600 frames. It was stated an interview way back about KOF12's sprites and animation process.

Street Fighter III Third Strike has over +1,200 frames of animation per character, Garou:Mark Of The Wolves about 800-1,000 per character. BlazBlue has about 900-ish to a 1,000 per character I think last I checked the sprite files.

Of course, KOF characters from the earlier installments had a ton of moves, close to a half dozen specials, multiple command normals, several supers per character, plus a number of intro and win poses. There were also a TON of unique "get hit" animations in KOF games, think of many of the different grapple moves and such, especially from Blue Mary. KOF13 condensed all that so instead of useless silly stuff like intro's, win poses, taunts, etc, you have the core moves for each character, and they are all animated delicately, while kept within a reasonable limit of overall animation frames per character.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 31, 2011, 08:10:14 AM
BB is pretty damn slow if you ask me. thats one of my personaly drawbacks from the game. ive never been a GG pro but i feel the minimum speed should be at least GGXXAC speed for games like this.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 31, 2011, 08:53:23 AM
By the time I get to play the game online, that might be when I'd appreciate the lack of spectator mode, but it's a big might as I could do other things in-between matches, like possibly look for other matches to fight. I seriously underestimated how something like spectator mode is important to people, so I hope SNKP can add it later to appease those complaining about it. I'm surprised, and slightly happy that so much went into single player versus online. I seriously hope the community, or any potential playerbase doesn't turn this into "no spectator, no buy"; be a shame to miss a hell of a game just because of that.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 31, 2011, 10:16:14 AM
I am ok dropping the spectator mode if they include a replay channel.Still i am more interested in smooth netplay than anything else.If they fuck up the online this game is useless to me no matter what extra stuff they put in it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 31, 2011, 01:58:32 PM
What happens? if both players activates HD mode the game lags?
The games slows down quite a bit and input delays occur during combos. For Exmaple, I was using robert when i went in HD mode with this combo:

C, f+B, (HD Activate), C, f+B, dp+A, (HD cancel) qcf hcb+P

Now when i did the dp+A, (HD cancel) qcf hcb+P, the dp never came  out and it went straight into the ranbu super.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 31, 2011, 02:28:42 PM
yeah, saw lag. not too concerned, just a months-early demo ^_^

For the record, lack of spectator is ok to me.  Kinda expected f
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on July 31, 2011, 02:33:07 PM
It'd be really cool if you could do or view something useful in the meantime.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 31, 2011, 02:35:59 PM
BTW game is gorgeous on huge TV. I'm quite impressed. Gorgeous pixel are fantastic and vibrant!

No tourney play for me. had to catch stuff on schedule. But got hrs of play. waiting 4 reopen now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 31, 2011, 04:17:27 PM
http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6326179/king-of-fighters-xiii-evo-2011-interview?tag=videos%3Btitle%3B10 (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6326179/king-of-fighters-xiii-evo-2011-interview?tag=videos%3Btitle%3B10)
2:40
37 characters?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 04:33:29 PM
What did he say?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: BiGGDaddyCane on July 31, 2011, 04:39:00 PM
2:40
37 characters?

Cool! So thats 34 already including Iori, Billy, and Saki IIRC? I want Heidern

 lol also watch the stream and seen him battling it out against Mr. KOF. lol Producer playing and he was pretty good.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 31, 2011, 04:46:21 PM
Considering that the original version had 31characters, that means that they will add 2 teams, if maybe iori is dlc and is not considered, maybe the final 4 will be characters related to billy and saiki

The other could be that Iori is considered, and they could still form a team with saiki/ash/botan, billy/?/?

Saiki and Ash seems to be in cahoots at the beginning of the game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 31, 2011, 05:17:25 PM
My Japanese is poor.Did i misunderstand his words?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on July 31, 2011, 05:19:44 PM
We should try ask in MadMan's cafe for help to translate.

Is it me or is there something about Rock Howard?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 31, 2011, 05:27:41 PM
Considering that the original version had 31characters, that means that they will add 2 teams, if maybe iori is dlc and is not considered, maybe the final 4 will be characters related to billy and saiki

The other could be that Iori is considered, and they could still form a team with saiki/ash/botan, billy/?/?

Saiki and Ash seems to be in cahoots at the beginning of the game

If there are 4 characters coming I see botan and one more for boss team with saiki, Mary and yamazaki with billy. I am 100 % positive that yamazaki will be included. Ppl ask for him everywhere

I hope saiki meat version and dark ash are not included in the 37 characters
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Chlorophylle on July 31, 2011, 06:17:05 PM
That translator is awful, he sounds like a bullied emo teenager. Speak up !
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 31, 2011, 07:44:51 PM
Considering that the original version had 31characters, that means that they will add 2 teams, if maybe iori is dlc and is not considered, maybe the final 4 will be characters related to billy and saiki

The other could be that Iori is considered, and they could still form a team with saiki/ash/botan, billy/?/?

Saiki and Ash seems to be in cahoots at the beginning of the game

If there are 4 characters coming I see botan and one more for boss team with saiki, Mary and yamazaki with billy. I am 100 % positive that yamazaki will be included. Ppl ask for him everywhere

I hope saiki meat version and dark ash are not included in the 37 characters

i agree with this. lots of people want him, doesn't make cameo in bg, has nothing been shown or talked about him, this almost makes it certain but i dont wanna jinx the shit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on July 31, 2011, 08:03:51 PM
Considering that the original version had 31characters, that means that they will add 2 teams, if maybe iori is dlc and is not considered, maybe the final 4 will be characters related to billy and saiki

The other could be that Iori is considered, and they could still form a team with saiki/ash/botan, billy/?/?

Saiki and Ash seems to be in cahoots at the beginning of the game

If there are 4 characters coming I see botan and one more for boss team with saiki, Mary and yamazaki with billy. I am 100 % positive that yamazaki will be included. Ppl ask for him everywhere

I hope saiki meat version and dark ash are not included in the 37 characters

i agree with this. lots of people want him, doesn't make cameo in bg, has nothing been shown or talked about him, this almost makes it certain but i dont wanna jinx the shit.

He doesn´t appear in any backround, but there is a wanted sign with his face in the London stage...
I am not so sure he will be in this game, but I know for sure he will be in KOF XIV.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 31, 2011, 08:27:41 PM
Plus it wouldn't make sense in the story context that Mary would pair with Billy and Yamazaki (since she's now part of Agent Team with Vanessa/Seth/Ramon) I can see Gato replacing Blue Mary, and prob. a Those from the Past Team with Saiki, Botan, and Mushroomhead.

Wish we had Adel tho, though all signs point to him sitting out or being DLC.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on July 31, 2011, 08:38:10 PM
I'd be totally cool with Vanessa, Ramon, and Blue Mary making the cut. I like Vanessa a lot, and Ramon should have an Alt Color that mocks El Fuerte.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: cHuCo_ on July 31, 2011, 08:56:03 PM
He doesn´t appear in any backround, but there is a wanted sign with his face in the London stage...
He also had a wanted poster on the OG2002 Mexico stage... so that isn't really a problem.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on July 31, 2011, 09:32:03 PM
Question, why the **** would they put "Botan" (who the hell is that) (I know who she is...) when they have many classic characters to still adapt to this new KOF generation?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 31, 2011, 09:42:12 PM
i also havent seen geese in bg's or anything, so we might get a ff boss team with billy, geese & yamazaki? gato instead of geese would be cool as well. i doubt we'll get oswald though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 31, 2011, 10:04:30 PM
Question, why the **** would they put "Botan" (who the hell is that) (I know who she is...) when they have many classic characters to still adapt to this new KOF generation?

Because they serve no purpose to the story. Those "classic" characters can come in the next dream match.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SolidSonicTH on July 31, 2011, 10:17:10 PM
We don't need another dream match game, especially since they have to draw new sprites.

...

Also I still have doubts we're getting another KoF game EVER after this.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 31, 2011, 10:21:22 PM
Quote
Also I still have doubts we're getting another KoF game EVER after this.


I hope they sell the rights to Dimps.Playmore clearly has other priorities than making games.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SolidSonicTH on July 31, 2011, 10:30:21 PM
Ahh...wishful thinking.

The reality is that Playmore doesn't want to put down the capital for a new installment but thinks the IP is worth a lot on its own. So it's worth more to just hold onto it without acting on it than it is to move the property to someone who WILL use it for game development.

That is the reality I'm afraid we're faced with. Is it true? Dunno, but I do know that the producer for XIII walked off the set so that's certainly a bad sign.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 31, 2011, 10:36:13 PM
Ahh...wishful thinking.

The reality is that Playmore doesn't want to put down the capital for a new installment but thinks the IP is worth a lot on its own. So it's worth more to just hold onto it without acting on it than it is to move the property to someone who WILL use it for game development.

That is the reality I'm afraid we're faced with. Is it true? Dunno, but I do know that the producer for XIII walked off the set so that's certainly a bad sign.

You might be right.Playmore only used it to make quick money after the old snk went bankrupt.Still i hope 13 will be a decent game at least.But i am sure Dimps can make a way better game and handle KOF as it should.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SolidSonicTH on July 31, 2011, 11:08:27 PM
Man, doomsaying sucks.

 :(

Why ya gotta be like this, SNK?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 31, 2011, 11:24:56 PM
Cause they need money and people want everything and look for reasons to not give money. They demand everything that their original embodiment barely achieved (and didn't bother to support anyway).

It's something to get used to.

I'm looking forward to feedback on actual gameplay from the players over at EVO. How the tournament came out at their end, and any other changes that hasn't been brought up.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 31, 2011, 11:32:42 PM
lets stop the plotting and bs'ing. we'll see what they'll do when they're ready to show it. theres enough speculation as is, lets not get crazier than that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on August 01, 2011, 12:18:13 AM
Yes Please with capital P, these new "fans" almost always end up looking totally out of the reality in the end when things start being unveiled...

KOF not being continued? Lol...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on August 01, 2011, 12:57:52 AM
ok...back to talk about color edit mode and pretty colors...please excuse me.


ontopic:
i like red
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on August 01, 2011, 01:04:37 AM
Teal forever.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on August 01, 2011, 01:07:53 AM
Teal forever.

if it's not Teal Playmore nuance then it sucks!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on August 01, 2011, 01:36:20 AM

Also I still have doubts we're getting another KoF game EVER after this.

We wont if people don't play it and take it seriously.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 01, 2011, 01:57:10 AM
Yeah, only a clever company who still uses those characters for pachinko games and still make profits with the arcade games of old games will sell the rights  ;)

I don't get your complain this time blacknoah with the ''SNKP is not interested anymore in making good games'' they would have released XIII version 1.1, no rebalances, no other extras, just the game, a versus mode, survival, online, and the option to modify volume and the difficulty

And believe me, they already did that with samurai shodown sen
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on August 01, 2011, 02:03:04 AM

Also I still have doubts we're getting another KoF game EVER after this.

We wont if people don't play it and take it seriously.

This!

@ sibarraz
Except for 2002 um, 98 um (which are not really new games from the grounds up) and NGBC and XI in some way - playmore only released shitty games.my opinion.i just want to play a fairly decent new kof game ...which i haven't played since 98!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on August 01, 2011, 02:07:38 AM
Question, why the **** would they put "Botan" (who the hell is that) (I know who she is...) when they have many classic characters to still adapt to this new KOF generation?

Botan is from Those from The Past, which is what this saga's storyline revolves around. She is much more important than these "classic" characters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on August 01, 2011, 02:46:24 AM
Teal forever.

if it's not Teal Playmore nuance then it sucks!

Default colors FTW.


By the way, am i the only one that can't see the chibi sigs we are using from Amedo's photobucket? I see a "bandwidth exceeded" or something like that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on August 01, 2011, 02:48:08 AM
Teal forever.

if it's not Teal Playmore nuance then it sucks!

Default colors FTW.


By the way, am i the only one that can't see the chibi sigs we are using from Amedo's photobucket? I see a "bandwidth exceeded" or something like that.

Lol I can't see anything anymore either, most likely its the person whoever made those drawing's end.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 01, 2011, 02:55:49 AM
All I care about is that I will enjoy the Single Player Story mode a lot, spend hrs in Color Edit and Ranking Matches. If I want to play with local friends then I just play offline with them, that is better than spectators mode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on August 01, 2011, 03:08:09 AM
All I care about is that I will enjoy the Single Player Story mode a lot, spend hrs in Color Edit and Ranking Matches. If I want to play with local friends then I just play offline with them, that is better than spectators mode.

The same. But I don't care about Online. There is poor internet in far north-east part of my country. So I'm going to gather my friends and play with them at home. 
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 01, 2011, 03:23:31 AM
only option i really have to play this game with other people is online so honestly them not adding a spec mode is like a kick in the dick to me
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on August 01, 2011, 04:27:34 AM
I don't get it, why do you need to spectate and watch others play in real time while you can be playing at that exact time? Plus, some people will record and upload their matches for later viewing anyways?

I agree with the online training mode or at least online arcade mode like in SF4...watching other people play in lobbies and waiting is a waste of time, IMO.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on August 01, 2011, 04:42:32 AM
So yeah Saiki looks like a damn cool copy paste character. Got a teleport and shoto fireballs, nuts.

Neomax costing 2 meters is still a little crazy, then there's all those buffs/nerfs along with that. This game is gonna be quite different from the arcade version excep people will still use K'. At most a couple dudes will drop Raiden since he's not as a big a threat and they don't have the patience (20+ seconds for a SDK), but he can still db~f+AC your ass to the corner so who knows?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on August 01, 2011, 04:57:23 AM
So yeah Saiki looks like a damn cool copy paste character. Got a teleport and shoto fireballs, nuts.

Neomax costing 2 meters is still a little crazy, then there's all those buffs/nerfs along with that. This game is gonna be quite different from the arcade version excep people will still use K'. At most a couple dudes will drop Raiden since he's not as a big a threat and they don't have the patience (20+ seconds for a SDK), but he can still db~f+AC your ass to the corner so who knows?

I think Neomax is only 2 bars when already in HD mode. We can only HOPE K' gets nerfed SLIGHTLY on final build......
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on August 01, 2011, 05:17:03 AM
In the console version, can K' follow from C, qcf+A, f+C, qcb+Cx2 to dp+C? Everytime I try to do the combo, dp+C whiffs, even in the corner.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 01, 2011, 05:21:40 AM
btw where are the results of the side tournament
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on August 01, 2011, 05:25:34 AM
btw where are the results of the side tournament

1. BALA 2. Romance 3. Mr. KOF 4. Reynald 5. El Rosa (Mex) 6. Xian from Singapore.

EDIT: Oh wait Theanswer tweeted there was a XIII side tourney AND the official Atlus XIII tourney. Those result are not the Atlus sponsored tourney.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on August 01, 2011, 06:13:42 AM
In the console version, can K' follow from C, qcf+A, f+C, qcb+Cx2 to dp+C? Everytime I try to do the combo, dp+C whiffs, even in the corner.

Yeah i think that's one of his nerfs, i've read dp+A will still connect.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SolidSonicTH on August 01, 2011, 06:18:35 AM
I need good netplay. I want to take this game seriously so I need some human competition to stay on top of things.

My hope is next year I'll be able to enter CEO's KoF XIII tournament. I make no assurance of winning but I'd at least prefer to be a competitor.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 01, 2011, 07:03:11 AM
i wonder what well be getting in terms of content for the US and EU markets. i hope the dlc thing is japan only and on disc for our markerts (dlc is getting irritating).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SolidSonicTH on August 01, 2011, 07:11:41 AM
It is on-disc, you just get him for free if you preorder. I don't know if you can unlock Iori '98 any way besides that so we'll have to wait and see.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 01, 2011, 07:13:48 AM
did anybody record the tourney?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Terrastorm on August 01, 2011, 07:28:47 AM
did anybody record the tourney?
Was going to ask this...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 01, 2011, 07:56:26 AM
Hopefully they add an option to move the Bars in this iteration also. I like to see my sprites in full form.

BTW am I the only one who is finding annoying the screen shaking when the characters get KO?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 01, 2011, 08:00:45 AM
Hopefully they add an option to move the Bars in this iteration also. I like to see my sprites in full form.

BTW am I the only one who is finding annoying the screen shaking when the characters get KO?
i haven't even noticed it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on August 01, 2011, 08:16:12 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20110801_1.jpg) (http://game.snkplaymore.co.jp/official/kof-xiii/blog/20110801_5.jpg)
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_31.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_31.html)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 01, 2011, 08:23:36 AM
SpekSNK has uploaded some of the gamespot directfeed videos to Youtube, if you guys are interested to see them:

Quote
http://youtu.be/YWKSwWQpOpo (http://youtu.be/YWKSwWQpOpo)
http://www.youtube.com/watch?v=tdgMiXIgKaA (http://www.youtube.com/watch?v=tdgMiXIgKaA)
http://www.youtube.com/watch?v=3b92Zo0DWJU (http://www.youtube.com/watch?v=3b92Zo0DWJU)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 01, 2011, 08:49:31 AM
BTW am I the only one who is finding annoying the screen shaking when the characters get KO?

I really like the fact that it emphasizes the defeat of the losing character. In the arcade version, if 2 characters got hit down, one K.O'd, they'd both fall the same speed and all. There was nothing... special about it.

Here, if that happens, the screen ONLY takes the mass impact from the loser. The falling survivor has no extra hard landing.

It's a great reference to Older KoF "DEFEAT!" scenes, and old SNK games in general. It's a little awkward sometimes, but I really like it generally.

And yay, I've been posting from a phone all weekend, but now I can post for real again! ^_^
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on August 01, 2011, 08:58:53 AM
BTW am I the only one who is finding annoying the screen shaking when the characters get KO?
I don't mind it. Heck, I don't even notice it after a while.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Atb_555 on August 01, 2011, 10:20:19 AM
Questions regarding the console version:

1. Have they sorted out the cross up issue from the arcade game where sometimes when you crossup cleanly you dont end up on the correct side
2. Can you select your music as well as your stage?

Thanks
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on August 01, 2011, 10:29:08 AM
Questions regarding the console version:

1. Have they sorted out the cross up issue from the arcade game where sometimes when you crossup cleanly you dont end up on the correct side
2. Can you select your music as well as your stage?

Thanks

2. Since this game has Character/Team Themes and not stage music, most likely you won't be able to pick your music.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 01, 2011, 10:30:47 AM
Questions regarding the console version:

1. Have they sorted out the cross up issue from the arcade game where sometimes when you crossup cleanly you dont end up on the correct side
2. Can you select your music as well as your stage?

Thanks

IIRC Question 1 has been answered and yes they fixed the wakky crossover issue.

For question 2, for what I have seen in the videos, you don't pick the song, you just hear the team song of the first character in order of the challenger team.

Althought I would love to be able to pick the song I want the game to play, like in BlazBlue. Also I wish the game included 2003 Aldeheid song, that song of the piano is so epic! Revolutionary Etude music is damn great.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Atb_555 on August 01, 2011, 11:17:48 AM
Thanks guys hopefully there's an option to select your music, SNKp imo compose some the best tracks. 
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on August 01, 2011, 11:43:40 AM
I remember hearing something about arranged tracks, so I'm guessing there'll be a bgm select.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: UltimaOriginal on August 01, 2011, 11:51:13 AM
It is said that there will be downloadable BGM for KoF XIII. (http://game.snkplaymore.co.jp/official/kof-xiii/download/index.html (http://game.snkplaymore.co.jp/official/kof-xiii/download/index.html)), so I think there will be an option to select BGM (maybe on Stage select screen).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 01, 2011, 05:14:11 PM
Info from Mbisionhatclub on MMCafe:
Quote from: MMC
I emailed RisingStarGames to inquire about their "five characters never having been in KOF before" statement and this is what they had to say:
Quote
Hi,

Thank you for your interest in King of Fighters XIII.

Raiden is not one of the five characters this is about - nevertheless, you are correct about the error in the text. It now reads, "... five characters not available in the arcade release".

Thank you for bringing this to our attention.

Regards,

Tristram Defries
Digital Communications

So Do we think that means the console release has 3 more planned characters, to go with Saiki and Billy? Even if they count "Iori with the Power of Flames", that still leaves 2 more planned spots. Are these planned DLC slots, or slots for the console release? Only time will tell...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 01, 2011, 05:36:08 PM
^If you see the Japanese website and go to the character section, you will notice there is space besides Billy and Iori. Enough to have 2 more character full body pictures, so I assume we will only get 2 more characters revealed and a total of 5 characters extras for the console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 01, 2011, 06:09:12 PM
Yeah, that does... Oh wow! The plot, it already thickens!

More quote from RSG's Via MMC

Quote
Hi,

I can't give you the names of all five characters because they haven't been officially announced - I think three of the five have been annnounced.

I can tell you that neither "Dark Ash" or "Iori 98" are among the five.

I think 3 of 5 have been announced, but Iori isn't one of them? (O.o;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GoldenGlove on August 01, 2011, 06:15:57 PM
Hmm. So, teams-wise, I wonder if they'll split it up into Ash/Saiki/??? and Billy/???/???.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on August 01, 2011, 06:23:25 PM
Hmm. So, teams-wise, I wonder if they'll split it up into Ash/Saiki/??? and Billy/???/???.

Possibly. My guess would be Ash/Saiki/Botan and Billy/Mary/Yamazaki

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on August 01, 2011, 06:33:33 PM
I think 3 of 5 have been announced, but Iori isn't one of them? (O.o;)

Yeah, this is part most confusing part. Anyway, if they are 2 I think they will be Botan and Eiji. If they are three they will be Botan, Yamazaki and BlueMary.

Or maybe not :D
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on August 01, 2011, 06:45:02 PM
GOOD SHIT, SAB-CA!!

SNK can have my babies!!!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on August 01, 2011, 06:51:55 PM
Iori and Dark Ash not counting makes sense since they're essentially EX characters (like EX Iori has the red name ala Orochi team from 98/um)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on August 01, 2011, 07:08:39 PM
Now i want Botan playable, it would be a huge plus for me.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on August 01, 2011, 07:14:33 PM
Now i want Botan playable, it would be a huge plus for me.

I second this.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on August 01, 2011, 07:19:48 PM
Iori and Dark Ash not counting makes sense since they're essentially EX characters (like EX Iori has the red name ala Orochi team from 98/um)
And since Dark Ash is  Ash buffed, and Classic Iori is DLC.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 01, 2011, 07:22:24 PM
Now i want Botan playable, it would be a huge plus for me.

What's so special about her? Isn't she specific to this story anyway?

It would be smarter to make characters like Mary,Oswald, Yama etc., characters which they can use in the next installments.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 01, 2011, 07:24:05 PM
Hopefully Rising Star does know what they are saying.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on August 01, 2011, 07:40:13 PM
Hopefully Rising Star does know what they are saying.

I hope so too.

Here's hoping that Adel does get confirmed to be playable, as well as Eiji and Yamazaki.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 01, 2011, 07:49:40 PM
eiji looks crappy, unless they do a huge visual overhaul and make him look like a ninja that doesnt suck id rather not see him return in kof. yamazaki, oswald, geese, mary are all characters that would be awesome for console release. i still got hopes for yamazaki, lets hope im not disapointed.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on August 01, 2011, 07:53:50 PM
Now i want Botan playable, it would be a huge plus for me.

What's so special about her? Isn't she specific to this story anyway?

It would be smarter to make characters like Mary,Oswald, Yama etc., characters which they can use in the next installments.
Because she's an interesting character and design to people and who says some of the TFTP members can't keep being used after the Ash saga. Wish Mukai hadn't been killed though, he had a cool design.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 01, 2011, 08:01:58 PM
tftp all looked like ass, cant styand their bitch ass designs. only cool one was the one i had in my sig, mukai and he dead. the only other one that didnt look like complete and utter crap was botan, and she only looked decent at best (which is a huge deal for tftp who all sucked). like i said, mukai though, hes pimp.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on August 01, 2011, 08:02:51 PM
Did Saiki, Mukai, and Magaki use different phases of matter?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on August 01, 2011, 08:07:42 PM
I want Eiji because I love him (use him all the time in XI) and if he comes back we can have the original Rival team from 96.
The other characters I want to be back are Geese and Yamazaki but I don´t think neither of them will be in this game.
Blue Mary is a posibillity, if she is not added as a secret character, I am 100% sure she will be in XIV.
Griffon is a character I never used, but I honestly think is great. Great design and the seiyuu is a delight. I wouldnt mind seeing him again.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 01, 2011, 08:25:51 PM
imo wrestling characters suck by default when it comes to character design. tight latex pants with speedo in the same gay manner superhoes wear them, a dumb ass bird mask, for real? every time i see a male character with those tight gay spandex/latex whatever the fuck they be wearing makes me think wtf.

also i still havent seen geese anywhere, hes got as much chance to be in this game as mary.

yamazaki though, hes got the most chance imo to make the cut, everything so far makes it seem like hes gonna be in it. if he does make the team with billy, i couldnt care less if it was with mary (awesome), geese (again, awesome), gato (wow, another awesome character) or with oswald (the most awesome one, but the least chance).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 01, 2011, 08:34:28 PM
Figure'd I'd copy my Otakon Impressions to an earlier post, for ease of use, and since they seemed well-appreciated!:

Overall General Observations:

The new stages lack in animation greatly, compared to the old ones. However, they excel REALLY well in once specific area: Specific Character Animation and Cameos. Lets break it down individually:

Desert: Most sparse. An animated Flag in the BG, a nice sandstorm, and that chubby kid from AoF 3 show up between rounds.

Didn't notice much else, but it's very nicely drawn, and the perfect place for those who claim the BG's are distracting.

Micky's stage: Ok, this REALLY is an obvious AoF homage. There is gang poster for Jack on the back wall. The front junked Car reads Art Of Fighting. Mr. Big and Karman Cole show up to have a chat in the BG, very obvious it's them when you see them up close in a 50+ inch LCD, lol. A host of cats play around in the garbage, and they change between rounds. Also, a black dude sits in the doorway close to the fighters. He's chewing/blowing bubblegum the whole time, which animates very well. When someone wins a fight, be'll stop chewing, and turn his attention to the fighters, giving a look of interest / approval.

Kyokugen-ryu Dojo: Ok, this place is FULL of fun stuff. The Kids and Kushnood all observe your match with different emotions.

Totally unlike the Arcade stages, the characters don't speed up as you fight, they just... react. Naturally. They cheer and show approval when players win. Kushnood / Marco nods his head in approval, smiles, and laughs. Oddly enough, you never see the full stand animation he has in the "stage select" screen preview, he's always sitting.

Also, the ENTIRE Anti-Kyokugen team shows up here.

Sho Hayate watches casually, as well, being very controlled, compared to the others. Also, as noted, the left side of the stage has 2 posters. 1 is of Takuma chopping a Bull behind the head, to bring it down in 1 blow (Mas Oyama reference) and the 2nd has the Kyokugen's most well known diciples on it, with a dojo phone number that consist of a lot of 555 XXXXXXXX.

Rooftop Coliseum: Fireworks shine in the background, and the ground has a really nice floor, which is hard to see in some vids.

The only cameo I noticed is from Hattori Hanzo (far left), but his scarf billows VERY fluidly in the wind. The little crowd of people below also have animation that suggest they're moving, which looks better than I expected.

Forest / Destroyed Manor: Kagami (LB) and Kain (MoTW) show up in the BG, with very well animated energy/lighting effects shining on them. To the far left of the stage, occasionally, Charlotte will appear, looking away into the background. These 3 don't seem to respond to the player, but the limited animation on them is very smooth.

Sky Noah: Easily one of the most static background (all the screens change, sure, but everything else kinda sits...), yet the one with the most lively, active background characters. Rose, the Black Panther, and Adel move about between rounds constantly. Rose changes outfits at pretty much every move, as well. When Adel is closest to the screen, at the far left, holding onto a mug, and operating the computer, he looked like a perfect up-rezzed version of his KoF XI sprite, brought into XIII style. Also, occasionally,, Rugal shows up, twirling a glass in his hand, on the central monitor.

Clocktower: The gear animation here is very nice! Watching pistons pump and parts turn was all pretty elaborate. I couldn't tell if the clock had any significance, as in if it kept the accurate time or anything. Krauser and Laurence were obvious in the BG, but I couldn't tell who sits between them... this was the hardest cameo for me to try and make out.

Lilly Kane, however, is fantastic. Like the Kyokugen dojo people, she reacts very well, and takes on a happy look and claps for the round winner. I wonder if she'd react to Joe, if you brought him here?

Pao Pao Cafe: Let me say, this stage has some of the most gorgeous coloring of anything I've seen in gaming! It's also the one that felt most like it'd belong in the arcade release. The people in silhouettes in the BG are much more caricatured than anyone else seen in the console stages. Cameos include Richard (sitting to the back left, cleaning a statue) and Bao, to the upper right of the Dragon statues. Richard is very nicely defined, and very close up (in his FF1 outfit), but he didn't seem to react to the fight, like others. Oddly, however, the central musicians react like the arcade BG chara's: They speed up to insane degrees, when reacting to victories. Of all the new stages, I felt this one to be the best compromise between the lively arcade stages Vs the lush, detailed, yet more static console stages.

TFTP Headquaters: There's a red orb in the center, with power coursing from it over time. As the fight progresses, tendrils start to snake up the walls, perhaps getting more dense as rounds go on. Believe character voices also echo here, but not as strongly as in the White Gate stage. Otherwise... I didn't notice any cameos or such here. It looks like a good place for a final encounter, but if I had to go to a stage like this, I'd prefer the "heaven" or "hell" stages before the gate, from the arcade release.

Note that there was no Iori 95 stage in this build. A shame, I really wanted to see it in person!

Overall, these new stages are a perfect compliment to the older, crowded ones. Everyone should be able to find a place where they

prefer to fight, as they all have unique atmospheres, secondary lighting, sound effects, level of echo, etc.

-------

Character Notes:

Vice:

Hwa Jai:

Mai:

Clark:

Ralf:

Maxima:

Terry:

Yuri:


Raiden:


I think that's basically everything! It was great to finally get to experience the game properly in person, and big thanks to Atlus and SNKP for making / allowing such a thing to happen! There's such a LONG list of things I didn't even get to do/test/try...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sharnt on August 01, 2011, 08:55:07 PM
Quote
Maxima:
-- Combo'd hop C into Air vapor cannon once. Was this always possible? I thought it was too slow for that?
It's possible on arcade version.
Quote
I was able to backhop and use it to build meter, but I don't THINK you could do it in the same style as the arcade players; he'd stop in the air, do the move, then fall down, no mysterous phantom gauge-building.
It's backdash air vapor cannon which is just too low so the animation is canceled and a stand A appeared.
You can also do a real back dash into air vapor canon, the timing is just different.
If you do the manipulation very early in the back dash the air vapor cannon comes outs, if you do it a the middle you see the start of the animation but there isn't any active frame, and if you do it at th end of the backdash a stand A which charge the EX gauge comes out.

its not possible to dc on block, right? but i did see kyo doing an ex dp that was blocked and cancelled that into aerial orochinagi on block. so im guessing supercancelling is possible even on block but dc isnt?
you can only on hd mode, it's a new feature, i don't think any SDM is really safe on guard so it won't be really a problem on dp. But it can be with invincible super on a mindgame punishment of a unsafe move x'D

Quote
-- Maxima Laser NM is the best move known to man. *ahem* I punished so many tutle-strats, risky gambles, sloppy advances, and general "down to the wire!" situations with this move, that it should be illegal. Mix with Iron Man colors, and the "Unibeam!" chants could be heard from many.
QFT
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 01, 2011, 08:55:30 PM
nice observations.

some thing i noticed that im not sure i asked or not.

its not possible to dc on block, right? but i did see kyo doing an ex dp that was blocked and cancelled that into aerial orochinagi on block. so im guessing supercancelling is possible even on block but dc isnt?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on August 01, 2011, 09:06:05 PM
SAB-CA, thanks for the info.
I noticed the new samples in some of the videos. Iori said something different also instead "Sono mama shine" in one of the matches.
This port keeps getting more and more exciting.
I wish Vice would not be the only one, having 2 win poses for everycharacter would be sweet.
Another character that could be back is Shingo, I think he has a lot of fanbase in Japan.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 01, 2011, 09:32:09 PM
i think kyo didnt go into hd mode to cancel his exdp into aerial orochinagi. ill check it out again, it was in the console vids from gamespot, first one i think.

juts checked it out again, it was not in hd mode and it was a normal non ex dp into aerial orochinagi.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 01, 2011, 09:41:41 PM
nice observations.

some thing i noticed that im not sure i asked or not.

its not possible to dc on block, right? but i did see kyo doing an ex dp that was blocked and cancelled that into aerial orochinagi on block. so im guessing supercancelling is possible even on block but dc isnt?

Thanks! And I tried to DC Hwa's blocked Dragon Kick into Dragon Tail numerous times, to no avail. I noticed Kyo SC that in the vid too, took me by suprise as well.

This brings up a situation; I saw someone initiate Robert's Ranbu, which was blocked, as expected. But then Robert was able to get out a standing close ;d before the opponent could retaliate. I really doubt this mean he has true advantage, but the recovery was MUCH faster than the usual Kyokugen style "Slide recovery" that is typically used. I guess, gauge and practicality wise, SCing a special on block isn't any different than cancelling a normal into an EX move on block, maybe it could be used for an escape/heavy chip damage...

SAB-CA, thanks for the info.
I noticed the new samples in some of the videos. Iori said something different also instead "Sono mama shine" in one of the matches.
This port keeps getting more and more exciting.
I wish Vice would not be the only one, having 2 win poses for everycharacter would be sweet.
Another character that could be back is Shingo, I think he has a lot of fanbase in Japan.

Quite welcome!

Ralf and Vice both have 2 win poses. That seems to be all so far. Ralf had 2 in arcade... since the 2nd uses his taunt animation. You'd think Clark, Leona, and Mai would use modified taunts for win poses, for example, but it doesn't seem to be so, so far. Of course, people STILL generally seem to skip the victory poses, so I can't verify that I saw every one.

Shingo would pretty much be a seriously modified version of Kyo's new 2nd modified palette (Which also had an Iori color scheme, BTW, which was freaky), he'd probably be easier to make than the EX Iori we're actually getting. I'd love to see him make DLC down the road, he'd be a fantastic way to prepare for having an actual Orochi-saga Kyo in the next installment.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on August 01, 2011, 09:45:38 PM
i think kyo didnt go into hd mode to cancel his exdp into aerial orochinagi. ill check it out again, it was in the console vids from gamespot, first one i think.

juts checked it out again, it was not in hd mode and it was a normal non ex dp into aerial orochinagi.

Supercanelling on block is not new and it's in the arcade version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on August 01, 2011, 11:27:48 PM
Thanks yet AGAIN, SAB-CA!!

Yeah, SCing on block has always been the case and I believe it is because then you would have ZERO reason not to go for it every single time.  Throw out Ryo's overhead??  BUFFER THE SUPER FOR FREE AND HOPE THAT IT HITS!!  It would just be unfair.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on August 01, 2011, 11:33:24 PM
http://i.imgur.com/Y8f4O.jpg (http://i.imgur.com/Y8f4O.jpg)

All I'm saying is  if this means what I think it means then I'm VERY happy.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on August 01, 2011, 11:42:48 PM
That would be a sick team!!  Poor Seth, lol...

Edit: NVM, when the shot pans over he's there.  If the Agents Team was playable, however, I think he'd be the one to sit this one out due to Blue Mary's popularity
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on August 01, 2011, 11:52:07 PM
I remember in the Japanese site showing the story mode paths breaking into three paths, Ash (which also had team select), Adelheid, and Hiedern, before the 3 branches link to the tournament itself.

Who knows if its just a visual novel part, or will there be some playable confrontations.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on August 02, 2011, 12:12:53 AM
SNKp should allow those that preorder to use the ASTs music from the bonus cds as battle music.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on August 02, 2011, 12:20:18 AM
http://i.imgur.com/Y8f4O.jpg (http://i.imgur.com/Y8f4O.jpg)

All I'm saying is  if this means what I think it means then I'm VERY happy.

ffffff... don't tease me!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on August 02, 2011, 12:53:51 AM
Thanks a lot for the info, SAB-CA :)

About Mai, does weak ryuenbu 2 hits now? Do you know if her DM scales better now? I read a curious comment from Kane saying that her air DM falls naturally to ground now while traveling screen. Does this have any effect on damage, is more or less effective on combo? Target combo B > D works both far and close situations? And does it have new animation or is just her regular B and D? Any new voice for her EXDM or her NeoMAX like Athena/Terry? thank you if you can answer, my curiosity is killing me! xD

About extra characters.. you know, Billy, Saiki, Botan, Eiji, Yamazki, Blue Mary, Vanessa, Ramon... Maybe we are expecting too much.. Maybe only EX Kyo and Orochi Leona will be announced and that's all.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 02, 2011, 01:18:03 AM
Lets see how much of that I can answer...

I sucked at using Ryuenbu, lol. I'm so used to NOT using it in other games due to slow startups and such, that I rarely did anything but try to anti-air with it's ;a version, because of what Kane said.

Not sure about the damage scaling, I used Shinobi Bachi DM in the scrubbiest of ways: to land Chip damage! :( Someone did it to ME not too much later, as well.

I didn't notice a new voice for EX DM, and I never pulled off her neomax (All the NM's I was trying to keep in memory... I never succeeded on hers, or Vice's.) I'm sure you noticed in the vids, that she has a new Ryuenbu voice that pops up on occassion. It's a bit more straight-forward and less lively than her current version, I like it for varieties sake, but I don't think it fits her as well as the normal XIII voicesample for the move.

Target combo appeared to work close and far. I think both lead to the "far" variation of the B and D, regardless of range.

She was a weird play for me; Her jump normals felt SO GOOD, that I wanted everyone ELSE to be able to match up to the assured hits I was landing with her. But once I landed something, I had too much fun abusing varieties in how to land the target, or using way too much air pressure. My instincts didn't wanna Unlearn Mai and King! :)  So I never felt like I got into the proper essence of either. Even the 1 time I played Joe felt crappy, after getting used to playing Hwa.

I'm really interested in seeing if Answer, Kane, Bala, or any of the others at Evo could expand or grow any of the things I experienced!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 02, 2011, 01:31:23 AM
At times will be better to not get high expectations, some people tend to dream about potential characters/features so much that later when they are not created, people blames the companies for things that never had promised, I had seen this a lot in the internet
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Reiki.Kito on August 02, 2011, 01:55:45 AM
I wish this fighting game would be the first to go towards MMO status and release new characters, updates, every once and a while so that the game is always fresh. We have DLC, why not abuse it?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 02, 2011, 02:01:20 AM
Because it will still be a pain in the ass to had to buy characters every month plus the whole re-balance of the game

I personally believe than if there is DLC characters, 6 or 9 characters at totally 15 dollars could be tolerable, more than that, I don't believe it, at this point could be better than just seeing people whine than their character didn't appeared
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: fiol on August 02, 2011, 02:13:52 AM
http://i.imgur.com/Y8f4O.jpg (http://i.imgur.com/Y8f4O.jpg)

All I'm saying is  if this means what I think it means then I'm VERY happy.

in another pic (same scene) there is also Seth
edit:
(http://i.imgur.com/tfhYT.png)

edit
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on August 02, 2011, 02:47:45 AM
This is getting me hyped even further!

Anyway, is it just me, or is this game getting the same level of hype as Battlefield 3, or maybe even higher?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on August 02, 2011, 03:12:08 AM
I just hope that the remaining 2/3 are edits just like Saiki and Billy, relay hope they are unexpected too
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 02, 2011, 03:33:40 AM
dat blue mary man
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on August 02, 2011, 03:57:56 AM
I was wondering something...

After watching the new gameplay videos from EVO, did the voice actors record new dialogue for characters like Iori, Kyo, and Vice for example, or did they add their old voice clips from previous KOF games? And, one thing I wanted to ask in relation to Kyo is:

After hearing his version of the "ASOBI WA ORWARI DA!" saying, I was thinking after hearing that, Tomokazu Sugita (His seiyuu from the Japanese dub of the KOF Movie) became his new Seiyuu, or maybe, its just Masahiro Nonaka using a deeper voice?

Merged this topic into the general thread since they are related. -nilcam
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 02, 2011, 04:56:48 AM
Hmm... I wonder if any of the guys at EVO asked if KOF95 Netcode is a preview of what we can expect from KOFXIII netcode. Because all I keep hearing is that KOF95 Netcode is great, so I'm curious if KOFXIII is using the same technology or if SNKP is responsible of that netcode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on August 02, 2011, 05:15:34 AM
Because it will still be a pain in the ass to had to buy characters every month plus the whole re-balance of the game


It's worked out pretty well for MK9. Freddy Krueger not withstanding.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on August 02, 2011, 05:26:41 AM
Hmm... I wonder if any of the guys at EVO asked if KOF95 Netcode is a preview of what we can expect from KOFXIII netcode. Because all I keep hearing is that KOF95 Netcode is great, so I'm curious if KOFXIII is using the same technology or if SNKP is responsible of that netcode.

I don't think so.  Neogeo Station is one on one with no lobbies, and only one on one.  If they plan to have lobbies or clans or anything on the console, I wonder if this netcode can be used.

And the KOF 95 netcode is good.  Played hundreds of matches already.  My Ralf goes through Kyo like butter.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on August 02, 2011, 06:20:42 AM
  My Ralf goes through Kyo like butter.

Soooo tempted to make a gay joke right now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on August 02, 2011, 06:49:52 AM
I noticed at least a handful of people are still hopeful that Geese might make it to the console version. Unfortunately when a question about his inclusion was asked at the Evo panel, they responded saying Geese was not a good match for this game. They went on to say that they love the character and hope to bring him back sometime in the future.

Sorry if this ruins anyone's day. But it's better to be let down now than later. I for one would have loved to see Geese in this game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gorehound on August 02, 2011, 07:15:39 AM
Elizabeth now has her boob window!!!
Now she is truly is Elizabeth!

So is this game going to be rebalanced?

I'm 100% for DLC characters. We get new characters and SNK gets more money. They must go for for because The Future is Now  ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on August 02, 2011, 07:32:05 AM
dat blue mary man

I think you mean DAT Vanessa ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on August 02, 2011, 08:09:50 AM
So is this game going to be rebalanced?

Yessir, various buffs/nerfs have already been confirmed and there's probably more to come.

Need to add them to the OP.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 02, 2011, 09:04:39 AM
dat blue mary man

I think you mean DAT Vanessa ;)
no i mean blue mary 'nessa can burn in a fire :)
(no fun allowed)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on August 02, 2011, 02:31:09 PM
Regarding the netcode: In the panel, they said that clan battles are gone. They didn't say anything about lobbies.

@Xxenace: I think you're cool but your anti-Vanessa stance is making me question that. ;)

In all honesty, Blue Mary, Vanessa and Ramon would all bring a unique play style to the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on August 02, 2011, 02:54:59 PM
Regarding the netcode: In the panel, they said that clan battles are gone. They didn't say anything about lobbies
In fact, that was confirmed by Atlus in DC interview, isn't it?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on August 02, 2011, 03:06:39 PM
Exactly right! So much news has come out, that I forgot about that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: gazette on August 02, 2011, 03:15:49 PM
Please pardon me, what does clan battle means? Second, when will the tournament videos be posted?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 02, 2011, 03:21:51 PM
Please pardon me, what does clan battle means? Second, when will the tournament videos be posted?

Giby is uploading them to Kane's YT channel right now:

http://www.youtube.com/user/Kane317?blend=3&ob=5 (http://www.youtube.com/user/Kane317?blend=3&ob=5)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on August 02, 2011, 04:18:44 PM
Did they say clan battles are gone? Could've sworn they said the opposite...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on August 02, 2011, 04:51:34 PM
Quote
1. Netcode, netcode, netcode. Will the game feature lobbies, clans, ranked matches, etc.
SNK/PLAYMORE:
“Quality online play” is our development team’s top priority, so I’m confident that we’ll meet your expectations. As for the details of the Network mode, we do have ranked matches. It will have no clan support, however; we believe that for this game it’s best for each player to go head to head with others. Whether it is a ranked match or a casual player match, this game’s online play will be a truly enjoyable experience.

http://dreamcancel.com/?p=1565 (http://dreamcancel.com/?p=1565)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sociald on August 02, 2011, 05:05:55 PM
mmm honestly i dont understand why ramon or seth ( which is one of the ugliest character ever )
im happy about b mary or vanessa but what about yamazaki ? and fuck the story i miss a lot chizuru and the orochi team ... rumors about them ? not at all right ? anyway i think they could do different versions of characters like the red name when using '95 iori is a big hint
i hope the net code will be very good and allows we poor italian players to challenge big names in usa and here in the forum
anyway the new backgrounds rock
changes about leona r 'just' about damage in hd mode or more ? hope kane and the rest of the crew ll report more info soon :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gorehound on August 02, 2011, 05:47:19 PM
So is this game going to be rebalanced?

Yessir, various buffs/nerfs have already been confirmed and there's probably more to come.

Need to add them to the OP.

Awesome!

Awesome to the Max!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on August 02, 2011, 06:04:55 PM
Bad quality video.
But we can see the Alley stage and Vice's new winpose I think.
FGF- KOF XIII Console Version! Feat. Max Action and Saiki Gameplay (http://www.youtube.com/watch?v=yJuSLQxdRSQ#ws)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 02, 2011, 06:12:43 PM
Yup, that's the new winpose. You can also see her 2 hit Standing ;d in the vid, too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 02, 2011, 06:16:28 PM
it took all my willpower to not want to punch my monitor because of those guys
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Nagare_Ryouma on August 02, 2011, 06:17:47 PM
Yup, that's the new winpose. You can also see her 2 hit Standing ;d in the vid, too.

Yeah, saw that one, nice.
To everyone watching the video....I suggest turning the audio off, just a suggestion.

Can´t wait to have more news about this game, I hope by the end of this month we get something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on August 02, 2011, 06:33:04 PM
Quote
1. Netcode, netcode, netcode. Will the game feature lobbies, clans, ranked matches, etc.
SNK/PLAYMORE:
“Quality online play” is our development team’s top priority, so I’m confident that we’ll meet your expectations. As for the details of the Network mode, we do have ranked matches. It will have no clan support, however; we believe that for this game it’s best for each player to go head to head with others. Whether it is a ranked match or a casual player match, this game’s online play will be a truly enjoyable experience.

http://dreamcancel.com/?p=1565 (http://dreamcancel.com/?p=1565)

Thanks. I guess it wouldn't make much sense to have clan battles if there's no spectator mode...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 02, 2011, 06:40:20 PM
SAB-CA did you fight with or against K' much? Did he seem visibly nerfed?

How about Saiki? Did he feel balanced or potentially overpowered?

it took all my willpower to not want to punch my monitor because of those guys

Lucky I was at work when watching then, no sound hehe.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 02, 2011, 07:13:10 PM
wow doing fb's and dp's for no appearant reason at all and not getting punished for them. you do that shit twice against me and your dead. 3 times if its my first characters. i say me but that pretty much goes for anybody that knows kof even a little.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: TAG7191 on August 02, 2011, 08:40:11 PM
wow doing fb's and dp's for no appearant reason at all and not getting punished for them. you do that shit twice against me and your dead. 3 times if its my first characters. i say me but that pretty much goes for anybody that knows kof even a little.

Did you notice Yuri actually tried to mash DP? I guess someone shoulda mentioned that don't work here, no 100 frames of invincibility in KOF!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on August 02, 2011, 09:27:22 PM
actually a lot of dp's from kof have way more invincible frames or autoguard than sf dp's (rising taco, kyos dp etc.) the biggest difference is that 2 miss timed dp's means its the end of the line for that character. kof characters got good health, but with the big combos that don't require much bars its like all kof characters are seth from sf4. mashing dp pretty much means you dont know wtf your doing (unless your playing super ken online or hon in rb2.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 02, 2011, 11:04:35 PM
SAB-CA did you fight with or against K' much? Did he seem visibly nerfed?

How about Saiki? Did he feel balanced or potentially overpowered?

I played K' very little myself, and the people that played him didn't make him feel any better than a Kyo. Most people who played K', Kyo, or Kula, were much more comfortable with the latter 2, than the former.

When I played him, I didn't feel particularly great. I liked other people's hops better (very weird, I love Lin's Hop D in 2k2UM, K' shoulda been similiar, but it just felt GOOD for me, not stand-out fantastic), and the fact it lost crossup properties was kinda funny (it's easier to cross up with Terry's Hop ;D, and lets not even mention Takuma's!).

I'm confident he would have felt strong, if I took the time to get comfortable with him on those sticks, but I was much more interested in playing characters people don't see all the time.

Saiki... I had more problems with Ash, than Saiki, TBH. All the little flame kisses on screen, the great zoning tactics, the deft movements... at the quality I played him / others played him, Saiki just felt like a poor man's Ash, lol. I tried him once, lost miserably, and decided if I was gonna play somone new, I'd stick with Billy, instead. I could see Saiki working great once you learn his in's and out's, but with so much move versatility, it was really easy to drive cancel on accident, or waste a DM doing something at a time where most characters wouldn't HAVE a cancel.

Billy ALSO felt weird, as his staff's priority and "hurt" zones felt much different than I'm used to with him. I wanted him to provide meaty coverage for himself, kinda like Whip, but instead, he seemed very much like he needed to aim his blows percisely. And he wasn't masher friendly at all, leading to a lot of un-intended staff twirling. He seemed to go into said blows much easier than Clark or Joe, which threw me off a few times.

I wasn't THAT comfortable with my Chin play, but I had more people screaming that he, Hwa, and Maxima were cheap, than any other K' or Kula's. The new changes to K' uppercuts made the old Minute Spikes combos awkward for many, and since pretty much everyone I play can grapple, his more-punishable recoveries lead to quick deaths for many neophite-K's.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 03, 2011, 01:23:54 AM
yo quick question anybody hear anything about ex iori cause today ive started hearing a lot of people say he's day 1 dlc
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 01:26:04 AM
yo quick question anybody hear anything about ex iori cause today ive started hearing a lot of people say he's day 1 dlc

All we know is that in Japan Flame Iori is Pre-order free DLC, so most likely he will be day one Pay DLC in Japan for those who didn't pre-order.

For US/EU, nothing has been said, but for what I can see is that Flame Iori might be already unlocked in the US/EU version, since he just appears as an extra character in the Atlus Website and it says nothing about him been DLC.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sharnt on August 03, 2011, 02:15:10 AM
Anyone tries to see changes on Kim/Yuri, i'm bit afraid some technologies will miss on console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 03, 2011, 02:21:42 AM
Kim has EX Air DM now. I didn't really PLAY Kim more than once or twice, so I couldn't say much more.

Yuri... has more voice samples? I'm not sure if her "1000 slaps" was always a normal throw on ;b and a dashing throw on ;d in arcade... but that's how it is now! Short range one has a miss animation, just as if someone like Maxima had attempted a grab. From as little as I played, everything else seemed just as solid as it was in Arcade.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on August 03, 2011, 02:35:04 AM
yo quick question anybody hear anything about ex iori cause today ive started hearing a lot of people say he's day 1 dlc
For US/EU, nothing has been said, but for what I can see is that Flame Iori might be already unlocked in the US/EU version, since he just appears as an extra character in the Atlus Website and it says nothing about him been DLC.

That's a good point, never though about that. For some reason i think he will be DLC for US/EU, SNKP needs to get as much money as they can from this game, unless that DLC money goes to the respective publishers, i don't know how the DLC business works.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on August 03, 2011, 02:43:28 AM
Hmmmn Kim's EX Air DM...I dunno does anyone else feel like if you were gonna use an EX DM it would've just been his ground version? Save DC bar and all, and the standard air DM was good enough for surprise DMs anyway. Oh well, never hurts Kim to have more combo options...now if only we could get baseball slide back!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 03, 2011, 02:51:35 AM
Hmmmn Kim's EX Air DM...I dunno does anyone else feel like if you were gonna use an EX DM it would've just been his ground version? Save DC bar and all, and the standard air DM was good enough for surprise DMs anyway. Oh well, never hurts Kim to have more combo options...now if only we could get baseball slide back!

The importat part is that it allows him to use EX DM out of his flying kick command normal. So any situation where you can land that kick, just got a potential final damage buff to it. That doesn't require an extra DC or anything either, so in the end, it's a buff to one of Kim's best new moves.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on August 03, 2011, 03:05:30 AM
So instead of doing air qcb BD after flying kick into EXDM they go straight into EXDM. That's cool too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 03:11:01 AM
It seems the guys from SkullGirls will be the first ones to implement Online Training Mode, I kinda wished SNKP was the one to do so. All because they are hearing the people suggestions or reading their Facebook.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 03, 2011, 03:13:48 AM
It seems the guys from SkullGirls will be the first ones to implement Online Training Mode, I kinda wished SNKP was the one to do so. All because they are hearing the people suggestions or reading their Facebook.
i dont really care who did it first im just glad somebody listened
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 03:21:44 AM
It seems the guys from SkullGirls will be the first ones to implement Online Training Mode, I kinda wished SNKP was the one to do so. All because they are hearing the people suggestions or reading their Facebook.
i dont really care who did it first im just glad somebody listened

Yeah, that is true, but this could help SNKP a lot to get people into KOF.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 03, 2011, 03:56:12 AM
It seems the guys from SkullGirls will be the first ones to implement Online Training Mode, I kinda wished SNKP was the one to do so. All because they are hearing the people suggestions or reading their Facebook.
i dont really care who did it first im just glad somebody listened

Yeah, that is true, but this could help SNKP a lot to get people into KOF.
imo i dont really think people would flock to a game because of a online training mode yes its a wonderful addition but people who really want to learn the game will find out how by any means necessary
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 03, 2011, 03:58:49 AM
SAB-CA did you fight with or against K' much? Did he seem visibly nerfed?

How about Saiki? Did he feel balanced or potentially overpowered?

I played K' very little myself, and the people that played him didn't make him feel any better than a Kyo. Most people who played K', Kyo, or Kula, were much more comfortable with the latter 2, than the former.

When I played him, I didn't feel particularly great. I liked other people's hops better (very weird, I love Lin's Hop D in 2k2UM, K' shoulda been similiar, but it just felt GOOD for me, not stand-out fantastic), and the fact it lost crossup properties was kinda funny (it's easier to cross up with Terry's Hop ;D, and lets not even mention Takuma's!).

I'm confident he would have felt strong, if I took the time to get comfortable with him on those sticks, but I was much more interested in playing characters people don't see all the time.

Saiki... I had more problems with Ash, than Saiki, TBH. All the little flame kisses on screen, the great zoning tactics, the deft movements... at the quality I played him / others played him, Saiki just felt like a poor man's Ash, lol. I tried him once, lost miserably, and decided if I was gonna play somone new, I'd stick with Billy, instead. I could see Saiki working great once you learn his in's and out's, but with so much move versatility, it was really easy to drive cancel on accident, or waste a DM doing something at a time where most characters wouldn't HAVE a cancel.

Billy ALSO felt weird, as his staff's priority and "hurt" zones felt much different than I'm used to with him. I wanted him to provide meaty coverage for himself, kinda like Whip, but instead, he seemed very much like he needed to aim his blows percisely. And he wasn't masher friendly at all, leading to a lot of un-intended staff twirling. He seemed to go into said blows much easier than Clark or Joe, which threw me off a few times.

I wasn't THAT comfortable with my Chin play, but I had more people screaming that he, Hwa, and Maxima were cheap, than any other K' or Kula's. The new changes to K' uppercuts made the old Minute Spikes combos awkward for many, and since pretty much everyone I play can grapple, his more-punishable recoveries lead to quick deaths for many neophite-K's.

Thanks very much man.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on August 03, 2011, 04:39:34 AM
http://bbs.kofunion.net/read.php?tid=157504 (http://bbs.kofunion.net/read.php?tid=157504)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: pablofsi on August 03, 2011, 05:08:02 AM
What's good about an online training mode? Showing off your combo skillz!one to people?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on August 03, 2011, 05:10:39 AM
What's good about an online training mode? Showing off your combo skillz!one to people?

No m8 u can train while being in a q for the next match
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 05:13:39 AM
What's good about an online training mode? Showing off your combo skillz!one to people?

Nop, you can teach someone stuff from long distance, practice certain scenarios with friends, etc etc.

No m8 u can train while being in a q for the next match

Nah, that is something completely different, that is just been able to train while waiting for a match. Online Training mode should be more like having a Match but without having time,life and round restrictions.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aion on August 03, 2011, 05:52:39 AM
Yuri... has more voice samples? I'm not sure if her "1000 slaps" was always a normal throw on ;b and a dashing throw on ;d in arcade... but that's how it is now! Short range one has a miss animation, just as if someone like Maxima had attempted a grab. From as little as I played, everything else seemed just as solid as it was in Arcade.
Saywaaaaaaaaat!

That's awesome man, I'm glad they gave her that! I wonder what other changes she has...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 03, 2011, 06:04:38 AM
I doubt that Iori will be DLC in one place and in other one not, that will piss some japanese fans imo so I don't believe that SNKP will take the risk of pissing some fans and not make some money
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: BiGGDaddyCane on August 03, 2011, 07:03:52 AM
http://bbs.kofunion.net/read.php?tid=157504 (http://bbs.kofunion.net/read.php?tid=157504)

Cool Cool
(http://i1237.photobucket.com/albums/ff470/KOF_Polo/99_82684_11e12786c3669c3.gif)

I like, I cant wait to touch the console version, may take a few days off work for it lol.

Thx again for the info and shit as always a11111357  ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 07:31:33 AM
http://bbs.kofunion.net/read.php?tid=157504 (http://bbs.kofunion.net/read.php?tid=157504)

Cool Cool
(http://i1237.photobucket.com/albums/ff470/KOF_Polo/99_82684_11e12786c3669c3.gif)

I like, I cant wait to touch the console version, may take a few days off work for it lol.

Thx again for the info and shit as always a11111357  ;)

It's a shame that the actual KOFXIII Flame Iori Sprite doesn't loop like that, for what I have notice in the Atlus Site videos his sprite moves like his Flameless version. I like his sprite to be looping over and over, because his movements look like a Snake, which fits him perfectly because he has the Orochi Flames.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: StickyStaines on August 03, 2011, 07:48:19 AM
It seems the guys from SkullGirls will be the first ones to implement Online Training Mode, I kinda wished SNKP was the one to do so. All because they are hearing the people suggestions or reading their Facebook.

Funny thing was is that i suggested that on the Skullgirls facebook page ages ago as a potential feature. Got a link to where you heard it was in? getting kinda off topic so you can PM it to me if you wish.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 08:11:19 AM
Funny thing was is that i suggested that on the Skullgirls facebook page ages ago as a potential feature. Got a link to where you heard it was in? getting kinda off topic so you can PM it to me if you wish.

Here is the link: http://www.neogaf.com/forum/showpost.php?p=29628128&postcount=1252 (http://www.neogaf.com/forum/showpost.php?p=29628128&postcount=1252)

I been talking about Online Training mode for years already, hopefully Skullgirls pull it out and other developers start doing it too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: BiGGDaddyCane on August 03, 2011, 02:26:26 PM
http://bbs.kofunion.net/read.php?tid=157504 (http://bbs.kofunion.net/read.php?tid=157504)

Cool Cool
(http://i1237.photobucket.com/albums/ff470/KOF_Polo/99_82684_11e12786c3669c3.gif)

I like, I cant wait to touch the console version, may take a few days off work for it lol.

Thx again for the info and shit as always a11111357  ;)

It's a shame that the actual KOFXIII Flame Iori Sprite doesn't loop like that, for what I have notice in the Atlus Site videos his sprite moves like his Flameless version. I like his sprite to be looping over and over, because his movements look like a Snake, which fits him perfectly because he has the Orochi Flames.

Hell yea
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Gentleman on August 03, 2011, 04:04:42 PM
Thanks for all of your insights SAB-CA! I must say, I'm happy to see Elizabeth's KOFXI costume in game. I'm loving the roster, but I was wondering if I'm the only one waving the Gai Tendo Flag here? I loved playing him.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 03, 2011, 04:23:07 PM
Always Glad to help!

And LoL, how did I not notice this before? On the Atlus site, if you look really closely, you can notice the full American Sports Team standing in the background of Flame Iori's move vids. First part I noticed them in was in the Ya Otome mini-vid. Lucky is sitting on the ground, Brian is standing behind him, and Heavy D! is to their right (Our left).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 03, 2011, 04:27:23 PM
Accoring to Fersis from Neogaf a new KOFXIII japanese magazine scan is out and it contains 2 characters in silhouette. Anyone stumble upon it yet?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 03, 2011, 04:28:07 PM
Yeah, it's on Madman's Cafe. We can link to scans here, right?

http://www.imagebam.com/image/5f76c9143352901 (http://www.imagebam.com/image/5f76c9143352901)

Quote from: DAH PROF!
SNK Trolling (http://www.imagebam.com/image/5f76c9143352901)

Right corner, cut off, is a brief introduction that (as we know) there will be DLC for the home console version of KOF13.
Most obvious Conclusion: Green slime monsters will be available as DLC.

I believe this is from Arcadia; SNKP ran a two-page ad in the beginning of the magazine.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 03, 2011, 04:37:30 PM
I still want my Anti Kyokugenryu team in this game : (

And still want to know if yuri got any changes at all, I wish that SNKP made a list of all changes like they did with 98um fe
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 03, 2011, 04:46:03 PM
I still want my Anti Kyokugenryu team in this game : (

Every single one of them is in the BG of the Kyokugen Dojo stage... soooo... yeah. One of the most elaborate stage cameos yet!

Quote
And still want to know if yuri got any changes at all, I wish that SNKP made a list of all changes like they did with 98um fe

Asked in the Yuri thread, and confirmed: Her Hyakuretsu Binta ;b variety being a close range command throw, rather than a shorter dash command throw, is a new change! So... there's 1! I tried her DMs, Demon Flip specials, Chou Uppa's (I tried doing "DOUBLE!" to no avail...), run-grabs, and loads of divekick pressure, and didn't notice much different with those, though I didn't get into her normals too much, and I didn't get to use her Neomax. Didn't find any Target combos, either.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on August 03, 2011, 04:52:28 PM
thanks for the info
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 03, 2011, 05:07:28 PM
Thanks SAB-CA.

So the silhouettes he was refering to are the ones in the upper right corner? Looks like a guy and a girl but not sure.

Skinny characters that come to mind are Vanessa and Oswald.

Need a better scan.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 05:43:12 PM
Yeah, it's on Madman's Cafe. We can link to scans here, right?

http://www.imagebam.com/image/5f76c9143352901 (http://www.imagebam.com/image/5f76c9143352901)

Quote from: DAH PROF!
SNK Trolling (http://www.imagebam.com/image/5f76c9143352901)

Right corner, cut off, is a brief introduction that (as we know) there will be DLC for the home console version of KOF13.
Most obvious Conclusion: Green slime monsters will be available as DLC.

I believe this is from Arcadia; SNKP ran a two-page ad in the beginning of the magazine.

Hmm... Could one of the new characters be Nameless? It would be nice to see him in HD.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 03, 2011, 05:50:07 PM
Hmm... Could one of the new characters be Nameless? It would be nice to see him in HD.

He's a pretty crap design imo, pales in comparison to K9999 (who was full of personality).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 06:01:19 PM
Hmm... Could one of the new characters be Nameless? It would be nice to see him in HD.

He's a pretty crap design imo, pales in comparison to K9999 (who was full of personality).

Well K9999 did have Personality, unfortunately his design was a copy of Tetsuya(sp) from Akira. If they could implement K9999 personality to Nameless design, then it would be kinda cool.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on August 03, 2011, 06:03:15 PM
Curious.. I was not expecting more DLC characters.. Are billy teammates DLC chars? Or are characters who don't have anything to do with the story, like Clasic Iori? what about Ash team? is he really going to participate to KOF alone?...

anyone with powers to recognize these siluoettes?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on August 03, 2011, 06:15:29 PM
Hmm... Could one of the new characters be Nameless? It would be nice to see him in HD.

He's a pretty crap design imo, pales in comparison to K9999 (who was full of personality).

Well K9999 did have Personality, unfortunately his design was a copy of Tetsuya(sp) from Akira. If they could implement K9999 personality to Nameless design, then it would be kinda cool.

His name is Tetsuo in Akira...and as a funny fact i think he was voiced by the same actor that did the voice in the movie LOL
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 06:17:41 PM
Curious.. I was not expecting more DLC characters.. Are billy teammates DLC chars? Or are characters who don't have anything to do with the story, like Clasic Iori? what about Ash team? is he really going to participate to KOF alone?...

anyone with powers to recognize these siluoettes?

I think what the Professor was saying is that on the corner it says that there will be DLC for the console version. But it's not saying that there will be DLC "characters". IIRC SNKP was planning on releasing stages and other stuff as DLC.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on August 03, 2011, 06:28:16 PM
Additional Translation from Prof:

Quote
Forgot to place a translation:
"Playstation Store's online shop allows for purchase of Custom themes and icons. Plus, surprising download characters!?"
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on August 03, 2011, 06:29:17 PM
Ok, that pretty much means DLC characters. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on August 03, 2011, 06:49:29 PM
I don't mind that really, up them for download as they create them.

They may be changing the way they do business by adding characters and patching balance via the net instead of constant new installments.

I mean if you look at the changes from the arcade XIII to the console one it would be kind of considered KOFXIV back in the day (new BGs, additional characters and heavy balance changes).

Well K9999 did have Personality, unfortunately his design was a copy of Tetsuya(sp) from Akira. If they could implement K9999 personality to Nameless design, then it would be kinda cool.

Same voice and powers, he was more of a tribute than a copy. Hell, they even got Kaneda's Japanese VA to voice Kusanagi.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on August 03, 2011, 09:27:19 PM
I like more nameless than k 9999
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on August 03, 2011, 10:02:55 PM
I like more nameless than k 9999

THIS!!!!!! Nameless is SICK AS FUCK!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 03, 2011, 10:54:16 PM
Interesting... Atlus is asking people for Bug Reports in Shoryuken.com KOF SubForum:

http://shoryuken.com/forum/index.php?threads/bugs-in-the-console-beta-of-kofxiii-report-em-here.142783/#post-5664857 (http://shoryuken.com/forum/index.php?threads/bugs-in-the-console-beta-of-kofxiii-report-em-here.142783/#post-5664857)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on August 03, 2011, 11:11:29 PM
Hmm... Could one of the new characters be Nameless? It would be nice to see him in HD.

He's a pretty crap design imo, pales in comparison to K9999 (who was full of personality).

Well K9999 did have Personality, unfortunately his design was a copy of Tetsuya(sp) from Akira. If they could implement K9999 personality to Nameless design, then it would be kinda cool.
I SHOULD SLAP THE SHIT OUTTA YOU
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 03, 2011, 11:12:45 PM
Interesting... Atlus is asking people for Bug Reports in Shoryuken.com KOF SubForum:

http://shoryuken.com/forum/index.php?threads/bugs-in-the-console-beta-of-kofxiii-report-em-here.142783/#post-5664857 (http://shoryuken.com/forum/index.php?threads/bugs-in-the-console-beta-of-kofxiii-report-em-here.142783/#post-5664857)
oh yeah i already noticed a bug in the console version
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 04, 2011, 04:40:04 AM
video game部门 ranking コックピット/アップライト部门
119页 2011年5月19日~2011年6月19日


incoming ranking

video game部门 ranking
1位 机动戦士GUNDAM EXTREME VS< bandai namco games> / 268.7 pts.
2位 BBCS2 <arc system works> / 218.6 pts.
3位 鉄拳6 BLOODLINE REBELLION < bandai namco games> / 182.4 pts.
4位 SSF4AE<capcom> / 152.3 pts.
5位 龙珠ZENKAI殊死战 < bandai namco games> / 152.1 pts.
6位 Virtua Fighter 5 FINAL SHOWDOWN <sega> / 132.9 pts.
7位 KOF2002UM for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts.
8位 MELTY BLOOD Actress Again Current Code <Ecole Software> /99.4 pts.
9位 KOF2002UM<SNK PLAYMORE> / 87.8 pts.
10位 Arcana Heart 3 <EXAMU> / 85.7 pts.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 04, 2011, 04:50:25 AM
^Damn it people! Stop playing 2002UM! Can't believe both version of 2002UM made it to the list.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: IceWater on August 04, 2011, 04:56:23 AM
Hopefully they provide an update for the arcades so the game can pick up some steam again.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Nagare_Ryouma on August 04, 2011, 05:05:07 AM
Hopefully they provide an update for the arcades so the game can pick up some steam again.

Kei Yamamoto said that is not happening.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 04, 2011, 05:08:40 AM
Godamnit XIII is dead, deeaaaad, just kidding.

If we count both SNKP games, together they get 218.7 points, just 0.1 point above BBCS2.

Hopefully they provide an update for the arcades so the game can pick up some steam again.

This, i've read No.17 said a patch for the arcade version is possible, it doesn't mean it's gonna happen but that's something
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 04, 2011, 05:47:24 AM
This, i've read No.17 said a patch for the arcade version is possible, it doesn't mean it's gonna happen but that's something
good news.thanks
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 04, 2011, 06:11:21 AM
Godamnit XIII is dead, deeaaaad, just kidding.

If we count both SNKP games, together they get 218.7 points, just 0.1 point above BBCS2.

Hopefully they provide an update for the arcades so the game can pick up some steam again.

This, i've read No.17 said a patch for the arcade version is possible, it doesn't mean it's gonna happen but that's something
well lets hope they update the arcade version i ain't to sure about the tourney scene in japan but im sure most of em use cabs instead of consoles
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 04, 2011, 06:46:26 AM
KOFXIII blog got updated with info regarding Billy Kane:
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_32.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_32.html)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 04, 2011, 07:09:01 AM
the most win would be if we could get 2 complete extra teams with this game (one with yamazaki ofcourse).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 04, 2011, 07:28:09 AM
I didn't want to have a doubt, so i took a look at MMCafe, and i found the message about a possible arcade patch:

http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13297.shtml#57820 (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13297.shtml#57820)

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 04, 2011, 08:00:24 AM
OMG AT THEIR VOICES/REACTIONS ON WAKE-UP!!!
ビリーコンボ 2 (http://www.youtube.com/watch?v=pXq_TagP7r4#ws)
ビリーNEOMAX (http://www.youtube.com/watch?v=YtNLUIh-Nic#ws)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: UltimaOriginal on August 04, 2011, 08:11:51 AM
OMG AT THEIR VOICES/REACTIONS ON WAKE-UP!!!

It can be noticed in gametrailer's casual matches video. I remember Kyo saying on wake-up "Kono yaro" (You're bastard).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 04, 2011, 08:19:38 AM
It can be noticed in gametrailer's casual matches video. I remember Kyo saying on wake-up "Kono yaro" (You're bastard).

See, stuff like that I won't understand because I have like 2% of Japanese knowledge and most of this Voice additions will pass by me. If they had English Voices at least I would have an idea of this. Oh well, maybe next time, or maybe they can make English Voices as DLC lol.

Anyways, here is the KOFXIII Billy Kane Blog translated by Toxico from MMCafe:

Quote
About Billy Kane
Good day everyone, this is yuzuko.
It's so hot over here....

Now let's listed about the details of the console exclusive character Billy Kane straight from YamaP ( 山P , this goes to describe the main producer (Yamamoto))

Billy Kane, who's bandana and costume are tailored as his original Garou Densetsu get up!
In order to control this character certain fixed requirements must be fulfilled first.

How come this character came to be chosen?
Yamamoto P : Popularity, Fighting Style and to bring balance to the cast variety (T: as in, he doesn't break the originality mold that the cast balance has as of now). It is a fact that by Choosing Raiden, Hwa and Billy we can have an "Garou 1 rival / enemy team", we thought that allowing that was a good idea and many fans thought the same on their own before this character was introduced.
For that instance, we absolutely had to go with his Garou 1 costume and appearance, even though we didn't go for his Long Pole stick but rather with his 3 part stick (T: Kinda unsure about the phrasing of the weapons).

The command attacks of this character, what are they like?
Yamamoto P : 「大回転蹴り」 「棒高跳び蹴り」 「竿打ち」, it's these 3.
Additionally we added a 「竿打ち(←+LP)」 move. (This move takes inspiration in his dodge and attack move (from KoF 95'))
His 大回転蹴り (→+A) move is where he jumps with his pole and then kicks.
His 棒高跳び蹴り (→+B) is his jumping kick will be equipped with some lower body invincibility since Billy actually is not in the ground while he does this move.

The special attacks of this character, what are they like?
Yamamoto P : 「三節棍中段打ち」 「火炎三節棍中段打ち」 「旋風棍」 「雀落とし」 「強襲飛翔棍」 , all of them will be available as EX modes. The commands are modeled after KoF Billy standards, we believe that people who have played before with the character will have no problem with that.
The proper use of the 「強襲飛翔棍」 ( / ) will make it so that this character is very strong in the combo department.
With no voids left, "complete" is the what we want to be said about this character (T: He use "stronghold" ( 要塞 ) to describe the character, evading "spaces" ( 隙 ), this can be understood in other senses, but I'm not that familiar with jp game intensive terms; so who knows).

The DM techniques?
Yamamoto P : The 「超火炎旋風棍」。The NeoMax technique for him is the 「大紅蓮螺旋棍」, it's a flashy move where he engulfs the three section stick in a huge spiral of flame.

[youtube vids]

So, that how it is.

Everything is as it was already shown in the new iPhone 『KOF-i』. Thus, people can already get a glimpse of how Billy is played, since the mobility and techniques are the same.
Be sure to take advantage of this and try it home in the wake of the domestic release.

For the next opportunity we will speak about "Saiki ・ Pre transformation", until then.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 04, 2011, 08:32:24 AM
http://forbidden-eagle.blogspot.com/2011/08/kof13.html?utm_source=twitterfeed&utm_medium=twitter (http://forbidden-eagle.blogspot.com/2011/08/kof13.html?utm_source=twitterfeed&utm_medium=twitter)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 04, 2011, 08:42:18 AM
^a11111357 is there a way you could translate this or at least have knowledge in general of what does it say? I'm curious to see if there is any new info there, specially with the "Rage of the Dragons" name in there.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 04, 2011, 08:56:53 AM
^a11111357 is there a way you could translate this or at least have knowledge in general of what does it say? I'm curious to see if there is any new info there, specially with the "Rage of the Dragons" name in there.
My Japanese is poor and i have only a partial understanding of it.There's a sentence mentioning that you can only play re-balanced version on console.
I also posted the link in kofunion.Hope someone here or there will translate it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: IceWater on August 04, 2011, 09:17:33 AM
http://translate.google.com/translate?hl=en&sl=ja&u=http://forbidden-eagle.blogspot.com/&ei=LEY6Tt5flMC2B6XO8JMD&sa=X&oi=translate&ct=result&resnum=1&ved=0CCEQ7gEwAA&prev=/search%3Fq%3Dhttp://forbidden-eagle.blogspot.com%26hl%3Den%26client%3Dfirefox-a%26hs%3DoNY%26rls%3Dorg.mozilla:en-US:official%26biw%3D1366%26bih%3D667%26prmd%3Divns (http://translate.google.com/translate?hl=en&sl=ja&u=http://forbidden-eagle.blogspot.com/&ei=LEY6Tt5flMC2B6XO8JMD&sa=X&oi=translate&ct=result&resnum=1&ved=0CCEQ7gEwAA&prev=/search%3Fq%3Dhttp://forbidden-eagle.blogspot.com%26hl%3Den%26client%3Dfirefox-a%26hs%3DoNY%26rls%3Dorg.mozilla:en-US:official%26biw%3D1366%26bih%3D667%26prmd%3Divns)

There's google's pitiful attempt at it. I guess this is the part you were talking about -

• The original arcade version not play at home. This is because they want only the standard adjustments for the home. KOF13 play on the PC has been around for a recent, yes that includes you want to eliminate them meaning. It may be obsolete by the arcade version it is important that people know the story ....
The leak apparently · Frionel serious trouble (laughs)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: fiol on August 04, 2011, 09:26:30 AM
cut

so it's for this reason that they chose billy.. it makes sense. ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 04, 2011, 09:42:19 AM
^Damn it people! Stop playing 2002UM! Can't believe both version of 2002UM made it to the list.
come here in sz and there will be no 2k2um...but...97,98,2k2og xD the other kofs ...pretty dead..13 is one of em
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: BiGGDaddyCane on August 04, 2011, 11:34:52 AM
^Damn it people! Stop playing 2002UM! Can't believe both version of 2002UM made it to the list.
come here in sz and there will be no 2k2um...but...97,98,2k2og xD the other kofs ...pretty dead..13 is one of em

Wish I Lived There Man. I love 98.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 04, 2011, 11:37:52 AM
Well Professor from MMCafe has done us the favor of translating No.17 Blog post:

Quote
Some fun stuff from #17 from his talks with SNKP staff:

-Elizabeth's alt costume came from the huge demands by fans, plus the fact that the staff wanted to add it in. On other alt stuff, they've did their best as time allowed.

-The characters are drawn by doing their sillouete first, and then drawing in the pixel art. It's actually the sillouete process that takes the most time, and drawing in the pixels isn't that bad. Because of that, it didn't take too much time to do Flame Iori, or alt stuff.

-The DLC characters will be basically be a little stronger than other characters. (#17's note: very obviously, if they want people to buy them.)

-The hit stun on jump attacks have been changed. (They might be shorter now)

-The arcade version can't be played on the home console. They want to make the arcade version's balance into the standard. Another reason is, they want to banish the pirated version of KOF 13 that's playable on PC. They realize of course that making the console into the standard will also mean killing the current arcade release.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 04, 2011, 11:57:32 AM
thank you
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shiranui_ninja on August 04, 2011, 12:43:51 PM
-Elizabeth's alt costume came from the huge demands by fans, plus the fact that the staff wanted to add it in. On other alt stuff, they've did their best as time allowed.
So, alt costumes for everyone confirmed?

-The DLC characters will be basically be a little stronger than other characters. (#17's note: very obviously, if they want people to buy them.)
This doesn't sound good... All that re-balance for nothing! :S



-They want to make the arcade version's balance into the standard.
Does this mean they are going to update arcade version?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 04, 2011, 01:27:10 PM
video game部门 ranking コックピット/アップライト部门
119页 2011年5月19日~2011年6月19日


incoming ranking

video game部门 ranking
1位 机动戦士GUNDAM EXTREME VS< bandai namco games> / 268.7 pts.
2位 BBCS2 <arc system works> / 218.6 pts.
3位 鉄拳6 BLOODLINE REBELLION < bandai namco games> / 182.4 pts.
4位 SSF4AE<capcom> / 152.3 pts.
5位 龙珠ZENKAI殊死战 < bandai namco games> / 152.1 pts.
6位 Virtua Fighter 5 FINAL SHOWDOWN <sega> / 132.9 pts.
7位 KOF2002UM for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts.
8位 MELTY BLOOD Actress Again Current Code <Ecole Software> /99.4 pts.
9位 KOF2002UM<SNK PLAYMORE> / 87.8 pts.
10位 Arcana Heart 3 <EXAMU> / 85.7 pts.


So if my mathematics are right, 2002um is the second most played game in the arcades?   (or nearly as blazblue?)

Interesting

btw, will be stupid to release a patch for arcades because the game has already been leaked, the only solution will be launch it for nesica x live, and with it, unless you live in japan you will never play it
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 04, 2011, 01:47:55 PM
Drop was expected as the console version makes the current arcade build obsolete.

NESiCAxLlive is definitely the way to go, since you don't have to worry about being swapped out for a different game, not to mention patching the game becomes much easier.

Outside of Japan people will be able to play it on console so its not a problem.

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 04, 2011, 03:41:50 PM
See, stuff like that I won't understand because I have like 2% of Japanese knowledge and most of this Voice additions will pass by me. If they had English Voices at least I would have an idea of this. Oh well, maybe next time, or maybe they can make English Voices as DLC lol.

Come now, you could watch a years worth of Anime, and get basic reactionary stuff like "Yarouuuu!" "Itai!" "Itai-yo!" "Daijobu-ka?" "Ikuze!" and stuff down pretty well ^_^ In one of the gamespot videos, it even sounded like Mai made a specific call-out to Andy, while fighiting him.

English might be kinda-nice to have had, but the Japanese they say isn't so complex, that a person who'se really interested, can't find out for themselves.

And with all the voicework they've added to console release, it would have become even more expensive to produce line-for-line English VO work.

---

Anywho, very interesting news from our Madman Tranlation crew, and No. 17. I can deal with DLC characters being a bit more powerful. I can deal with no arcade balance in console version (this should force the arcade to be updated, if SNKP wants US and JP to play equally at tourneys...).

With the big character cameos of people like Richard Meyer, Lilly Kane, Sho Hayate, Kushnood, and Adel, I wonder if they count the parts made to create them, as part of the "Silhouette creation" process? Or are they talking more of the ease of adding details onto pre-existing characters (Such as Kyo's new outfit), rather than making entirely new sprites?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 04, 2011, 04:04:16 PM
I personally love Yuri's "OSU!" when she get up best.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Blue on August 04, 2011, 05:35:44 PM
I'm also fine with dlc characters as long as they are something reasanoble. Personaly i can see myself using Kyo98 if they add him alongside my girl King though i still don't like much the idea of dlc characters.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 04, 2011, 05:52:23 PM
See, stuff like that I won't understand because I have like 2% of Japanese knowledge and most of this Voice additions will pass by me. If they had English Voices at least I would have an idea of this. Oh well, maybe next time, or maybe they can make English Voices as DLC lol.

True, plus most of the lines I can't understand, like Saiki and Evil Ash's win quotes. English Voices might make a good DLC addition.

If SNK made the game Japanese-voice only, people like us won't understand what they are saying.

Also, here are some good news:

Pre-order sales for SNK Playmore Corp.’s The King of Fighters XIII for Sony Corp.’s Playstation 3 and Microsoft Corp.’s Xbox 360 increased this week amid a pre-order bonus soundtrack offer.

This week, the The King of Fighters XIII PS3 SKU held a sales increase of 136 percent to rank at No. 68 in Amazon’s Video Games division.

The The King of Fighters XIII Xbox 360 SKU held a 28 percent increase to rank at No. 222 in Amazon’s Video Games division.

Source: http://news.punchjump.com/2011/08/03/the-king-of-fighters-xiii-ps3-xbox-360-sales-heat-up-with-bonus/ (http://news.punchjump.com/2011/08/03/the-king-of-fighters-xiii-ps3-xbox-360-sales-heat-up-with-bonus/)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: desmond_kof on August 04, 2011, 05:57:48 PM
Japanese voices always sounded much cooler than English dubbed voices, historically. English dub sounds SO corny (look at KOFXII). Plus the fun thing is to try to find out what they are saying rather than just having there.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 04, 2011, 06:25:27 PM
FFS, nowadays we have wiki to post translations. and Kof fans have always been a bit on the otaku side of things.
Title: Re: Re: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Homies Over Shotos on August 04, 2011, 06:27:10 PM
Japanese voices always sounded much cooler than English dubbed voices, historically. English dub sounds SO corny (look at KOFXII). Plus the fun thing is to try to find out what they are saying rather than just having there.

Screw that.  I love me some engrish.  What da heck happened to joo mang ?

Sent from my LS670 using Tapatalk
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 04, 2011, 07:05:56 PM
select the odor?
Kusai wa kimete!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 04, 2011, 07:35:32 PM
only thing im not liking bout console version so far are dlc characters. only like 1% of all the shitty companies do dlc thats worthwhile, and this isn't 1 of them (shits not quite as gay as capcom, but still).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 04, 2011, 07:38:02 PM
only thing im not liking bout console version so far are dlc characters. only like 1% of all the shitty companies do dlc thats worthwhile, and this isn't 1 of them (shits not quite as gay as capcom, but still).

Nowadays, companies like Midway do DLC characters for games like Mortal Kombat 2011 and such.

To me, I find DLC to be good because it can help boost sales, and give the company money.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 04, 2011, 07:47:32 PM
^while releasing the game in a decent time frame without worrying about long term longevity. this  is a successful model that's been used since guild wars started doing it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shiranui_ninja on August 04, 2011, 07:49:09 PM
They said dlc chars will be stronger than the rest... this is the part that sucks. Besides that, 3 DLC chars is just fine, if you are fine with DLC, of course.

I'm curious to see who will be these new god tier chars everybody will buy to win...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 04, 2011, 08:04:48 PM
Nowadays, companies like Midway do DLC characters for games like Mortal Kombat 2011 and such.

Midway? Don't you mean WB? Midway died already, unfortunately.

They said dlc chars will be stronger than the rest... this is the part that sucks. Besides that, 3 DLC chars is just fine, if you are fine with DLC, of course.

I'm curious to see who will be these new god tier chars everybody will buy to win...

Yeah I'm worried about this too, I just hope the DLC characters are tournament worthy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: marchefelix on August 04, 2011, 08:10:43 PM
So this is kind of an important question, you guys:

After the game comes out for the consoles, will you still support the arcade scene?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 04, 2011, 08:13:20 PM
Nowadays, companies like Midway do DLC characters for games like Mortal Kombat 2011 and such.

Midway? Don't you mean WB? Midway died already, unfortunately.

Yeah, I actually meant WB. Looks like I got the two companies mixed up. lol

And I hope that the DLC characters are tournament friendly anyway.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Nagare_Ryouma on August 04, 2011, 08:16:03 PM
I think you guys are reading too much into it.
They didn´t said that they will put cheap boss like characters, just that they will be good.
We already know that classic Iori is gonna be a great character, but do you really think he is gonna be god tier or like a boss? I heard some people even think the new Iori might be better because of certain attacks (like the neo max).
I really don´t think they will go and rebalance everything just tu put 2 characters that can fuck everything up.
I am not worried about this.
And I am one of the supporters of DLC, I want these guys to make as much money as possible.  
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: C 3 on August 04, 2011, 08:16:37 PM
The DLC characters may enter the game stronger than the cast, but that doesnt mean they cant be balanced if need me.  They have made the effort to balance things so far, im sure theyre not going to just slack off and leave the game unbalanced.

Aside from potentially slowing down the release of the game (which to me doesnt make sence considering they are meant to be added on a seperate accord) whats the big deal with DLC characters? They have to make sure that they appeal to the casual gamers, and we all know some of the biggest things casual gamers look for are stages, specific characters and music.  No matter how good a game is, if someone isnt satisfied in one of those categories, they wont buy/keep it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: davidkong07 on August 04, 2011, 08:26:17 PM
oh man, i really am nervous about how strong the DLC are going to be. that sucks that they're trying to make them stronger on purpose, because if they're S tier that would really really suck for tournaments, we've already seen what the japanese scene looks like when there's OP characters. no diversity
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 04, 2011, 08:32:15 PM
In a way, I'm happy to hear that they're making them "strong". There's no way you could have said that about Elisabeth and Mature in XII. This should mean that extra care is taken into making their moves worthwhile and solid, rather than just putting characters into the game to appease headcount-fans.

Seeing how well the old characters have been re-adjusted to fit into the console game, and how well the UM games come out, I'm fairly confident in SNKP's ability to balance a game, when given time. It'd be in their best interest to make these console characters worth playing anywho, or they'd just be wasting money producing things that noone gets any use out of.

So it's in their best interest to keep them as tourney-worthy as possible,especially if they move these character to the arcade game. If SNKP liked the taste of the US tourney scene that they got this year, that also included players from Singapore, UK, JP, and more, then it's in their best interestest to keep the community as tightly-knit as possible.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Demoninja on August 04, 2011, 09:40:02 PM
So this is kind of an important question, you guys:

After the game comes out for the consoles, will you still support the arcade scene?

It's quite obvious that this is going to be a no unless the arcade does something like putting a ps3 in a cab. There's just no reason to keep playing the arcade board when 99% of other players in the US are going to be playing on console and if the game is at Evo, it's going to be the console version.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 04, 2011, 09:42:26 PM
Anybody else hoping they release more than 3 characters for DLC? I would really like to have a growing cast and something to look forward to. Really think KoF XIII should go MMO with it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 04, 2011, 09:59:17 PM
If they are ''strong'' like k' nameless and kasumi in 2002um, im fine, if they are strong like krauser in 98um then I'm in troubles
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 04, 2011, 10:41:14 PM
They said dlc chars will be stronger than the rest... this is the part that sucks. Besides that, 3 DLC chars is just fine, if you are fine with DLC, of course.

I'm curious to see who will be these new god tier chars everybody will buy to win...
damn you guys are over reacting like a bunch of women i dont think the dlc people will be god tier im guessing they will all be mid high tier of course they will have to be a tad bit stronger if they want people to get their moneys worth
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 04, 2011, 11:04:20 PM
Well, tons of videos has demonstrated us that even top tier characters like k' and raiden could be beaten, so is not that big of a deal, is a weird strategy that new characters are top tier, but seems to work, see SF IV twin edition

Top Tiers are not the final word, they could be annoying (I still hate krauser lol) but there are ways to beat them
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: 4leaf on August 05, 2011, 12:40:46 AM
http://blgaming.com/index.html/_/podcasts/juicy-bits/juicy-bits-s2e15-the-evo-recap-r127 (http://blgaming.com/index.html/_/podcasts/juicy-bits/juicy-bits-s2e15-the-evo-recap-r127)
@6:15 Juicebox shoutout to KOFXIII.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 12:54:30 AM
http://blgaming.com/index.html/_/podcasts/juicy-bits/juicy-bits-s2e15-the-evo-recap-r127 (http://blgaming.com/index.html/_/podcasts/juicy-bits/juicy-bits-s2e15-the-evo-recap-r127)
@6:15 Juicebox shoutout to KOFXIII.

That is awesome, he really liked the game. He seems really motivated to talk and analyze XIII. But as he says, he will spend lots of time online, if the online is good.

On another note, I was watching GiantBomb Quick Look of SF3rd Strike and there is something in that conversation that made me realized the why lots of people don't use GGPO.

GGPO to "hide" lag, tends to distortion the graphics so what takes priority are the commands and not the graphics and it's true. Then I started thinking on how that could work for 3D games and it's kinda hard to do so, or I just can't think of a way to that work. And then KOFXIII came up to my mind, I seriously wouldn't want graphic artifacts to appear all of the sudden just to keep the game running. But also I don't know if KOFXIII can implement that tech nicely without much problems. SF3rdOE will be the first to use GGPO, lets see if it's what people really expects.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 05, 2011, 02:54:09 AM
^Damn it people! Stop playing 2002UM! Can't believe both version of 2002UM made it to the list.
come here in sz and there will be no 2k2um...but...97,98,2k2og xD the other kofs ...pretty dead..13 is one of em

Wish I Lived There Man. I love 98.

xD sometimes i say to myself...oh they stun me just with Joe...ooook!  xD
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 03:25:47 AM
I think what they mean with the DLC characters is that they will "look" stronger.
If you compare New Iori and Iori with flames, witch one look stronger?
Ofc Ioir with flames will look more powerful thanks of the flame effects.
Cause why would they make such an effort to balance the console version so good otherwise?
would not make sense, they will make them look awesome to make people buy them.
That is what i think about this topic with the DLC characters so am not worried at all.

And I just signed up to this forum cause KOFXIII is awesome =P
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 04:47:30 AM
Welcome to DC Libix, hope you enjoy your stay!

BTW guys, why can't we get our hands on some "good" scans from the Arcadia Magazine? It's been 3 days already, I thought someone would have find them by now.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 05, 2011, 04:48:06 AM
I think what they mean with the DLC characters is that they will "look" stronger.
If you compare New Iori and Iori with flames, witch one look stronger?
Ofc Ioir with flames will look more powerful thanks of the flame effects.
Cause why would they make such an effort to balance the console version so good otherwise?
would not make sense, they will make them look awesome to make people buy them.
That is what i think about this topic with the DLC characters so am not worried at all.

And I just signed up to this forum cause KOFXIII is awesome =P
err that really makes no sense at all

edit:not trying to be rude or anything
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 05:15:59 AM
Welcome to DC Libix, hope you enjoy your stay!
Thanks mate I think I will ^^

Quote
err that really makes no sense at all

edit:not trying to be rude or anything
No no its fine, can you explain why it do not make sense?
Would like to hear your opinion =)

I just look at it from a company view point, that want to sell a product.
If the product looks boring and dull(a character in this case), it would not be so inviting to buy it.
I think they are going with a "wow" moment when you see the new DLC characters
Like: "damn this character looks awesome! need to get him/her and test her out!"
Maybe I'm wrong but that what I think.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 05, 2011, 05:22:49 AM
i dont see the point of making a character "look" strong only to end up having people buy him/her then complain that this said dlc character sucks i mean if i expected someone strong i would expect to see someone with high damage with decent/some what low health not somebody who does sup-par damage and has decent health despite the fact that he looks like he could wreck somebody's shit
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 05, 2011, 05:33:54 AM
BTW guys, why can't we get our hands on some "good" scans from the Arcadia Magazine? It's been 3 days already, I thought someone would have find them by now.

Someone on another forum said they saw a better one, but I've yet to find it myself. I really thought we'd see a better one now too, between places like KoFUnion and SpekSNK... but hasn't seemed to happen yet :(

err that really makes no sense at all

edit:not trying to be rude or anything

It's really not too far off. Flames Iori's fire explosion is stupid-huge in his neomax. The first time I saw that, I figured it was overkill, effect-wise, to try and make the character look more appealing. A lot of gaming sales are driven by first-impression style stuff. The tourney scene will value the characters long term validity, but the more casual players will value their purchases looking worth the money.

But we'll see.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 05:38:50 AM
i dont see the point of making a character "look" strong only to end up having people buy him/her then complain that this said dlc character sucks i mean if i expected someone strong i would expect to see someone with high damage with decent/some what low health not somebody who does sup-par damage and has decent health despite the fact that he looks like he could wreck somebody's shit

Cant a character look cool and strong, have great effects and still be balanced?
Why is that such a bad thing? it is a good marketing tool to use
A character could have attacks that could look very cool, while the moves are still balanced.
And also, who don't want awesome fighters in a fighting game? xD

to try and make the character look more appealing. A lot of gaming sales are driven by first-impression style stuff. The tourney scene will value the characters long term validity, but the more casual players will value their purchases looking worth the money.

This!, you understand what I mean <3. But I'm very sorry if I write bad, its soon 6 AM here in Sweden =_=
Well I'm off to bed now!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 05, 2011, 06:19:51 AM
I agree with Libix. When you think about it, the casuals will not care about whether a character is good or not; they will buy based on looks and recognition. Then you have the competitive players that will buy the DLC regardless, op or not. So enticing people with high tier characters doesn't work on both ends.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 05, 2011, 07:44:11 AM
i dont see the point of making a character "look" strong only to end up having people buy him/her then complain that this said dlc character sucks i mean if i expected someone strong i would expect to see someone with high damage with decent/some what low health not somebody who does sup-par damage and has decent health despite the fact that he looks like he could wreck somebody's shit

Cant a character look cool and strong, have great effects and still be balanced?
Why is that such a bad thing? it is a good marketing tool to use
A character could have attacks that could look very cool, while the moves are still balanced.
And also, who don't want awesome fighters in a fighting game? xD

to try and make the character look more appealing. A lot of gaming sales are driven by first-impression style stuff. The tourney scene will value the characters long term validity, but the more casual players will value their purchases looking worth the money.

This!, you understand what I mean <3. But I'm very sorry if I write bad, its soon 6 AM here in Sweden =_=
Well I'm off to bed now!

never said a character couldn't look cool strong and be balanced i said i dont want anybody who just looks good but turns out to be ass

but maybe im over analyzing this topic so im just going to leave it alone
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shiranui_ninja on August 05, 2011, 10:02:06 AM
Welcome Libix, is nice to see more european people here. Looks like DC is an overseas community. And is nice to see someone from Shiranui dojo xD

Maybe you are right, maybe when they said "a bit stronger" they meant "they will look more powerful at first sight, but they will balanced". But I must confess for me it sounds more like "they will be top tiers, so everybody will want to buy them...". We will see.

Shocked because we don't have a better scan of Arcadia silouettes yet.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 10:03:44 AM
*looks at Xxenace Signature*

... I thought they died! I THOUGHT THEY DIED!!!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 05, 2011, 10:08:46 AM
They keep coming back man. They don't die; they multiply.

Anyway, back to KoF, how do you think arcades are going to deal with the PS3 to cab thing?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 10:14:17 AM
They keep coming back man. They don't die; they multiply.

Anyway, back to KoF, how do you think arcades are going to deal with the PS3 to cab thing?

The PS3/360 Cab is mostly for the US. Japan will most likely get an Arcade Update a few months after the Console release.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 10:15:47 AM
finally some more EU folks. i need to hit up all the good eu players for the ps3 version (fr, es, it, gb). where do all these guys reside @?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 05, 2011, 10:16:29 AM
They keep coming back man. They don't die; they multiply.

Anyway, back to KoF, how do you think arcades are going to deal with the PS3 to cab thing?

thx god there is not this kind of shit here where i live
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: FataCon on August 05, 2011, 10:24:02 AM
finally some more EU folks. i need to hit up all the good eu players for the ps3 version (fr, es, it, gb). where do all these guys reside @?

Looking for EU players? You should hit up Orochinagi.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 05, 2011, 10:33:09 AM
*looks at Xxenace Signature*

... I thought they died! I THOUGHT THEY DIED!!!!
im bringin em back bro deal wit it
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 10:34:04 AM
hmmm, i think thats exactly what im gonna do when 13's out. im sure ill find other good players in lobbies as well when the times due.

also something that i noticed in ssf4 but a lot of people are seeing only now after juicebox is yuris power. i faced some decent yuris, im not great at ssf4 but i know im good enough to hold my own against other players mainly cause of playing sf2 series religiously back in the days (sf2=sf4light, you can play one you can play both, its not like ts where you actually had to relearn a lot of the gameplan). yuri is mad strong and shes upper mid at least, just below the high tier. i dont think she has any bad match ups (her worst are 4.5/5.5) and can keep out a large portion of the cast with her fb game and those bitchmade crouching mediums of her. as a keep away character shes great and where there is an opening she can dish it out (unlike guile, whos all turtle but crappy damage output in general, unless in corner).

enough bout sf4 though, lets talk kof again.

damn just heard more of the podcast. bala was acting pretty damn bicthmade from what ive understood. he probably could have won any way even without going bitchmade/bitchmode.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Atb_555 on August 05, 2011, 10:56:42 AM
finally some more EU folks. i need to hit up all the good eu players for the ps3 version (fr, es, it, gb). where do all these guys reside @?

Try Neoempire.com as well as Orochinagi.com
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 01:05:07 PM
lets hope the better EU players play on ps3. most people i know view the 360 as kids console, so im hoping most of the koffers are ps3'ers.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 05, 2011, 01:35:53 PM
lets hope the better EU players play on ps3. most people i know view the 360 as kids console, so im hoping most of the koffers are ps3'ers.

 i hear you.tho i have nothing against 360 or atari 2600
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 02:05:10 PM
yeah the demograph of ps3 users here is older than 360 users, but that doesnt say anything about their skill levels. i dont care if theyre 8 or 80, just hope they dont suck (a lot of new kof players for 13 probably, so a lot will suck). i just hope the kof regulars who know the games get the ps3 version.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Ryudo on August 05, 2011, 02:08:17 PM
In terms of dlc I don't think that SNK playmore can mess up in that area. Every Kof character that ever came out has something they could add to the games. Aside from aesthetics let the casual player complain about stuff like that. "Iori without his flames, I don't want to play this game". I'm sure they will make the right decisions when it comes to picking the right characters for dlc. Any character would be a welcome addition. I would really like to see how Vanessa would look and play like in this iteration I'm sure her HD combos would be really sick.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 02:12:15 PM
In terms of dlc I don't think that SNK playmore can mess up in that area. Every Kof

are you saying this because is iori flames or did i just not understand anything you just said?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Ryudo on August 05, 2011, 02:16:58 PM
Lol had to modify my post because I'm posting from my phone and hit the post button by accident.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 02:24:22 PM
man i would love another team with vanessa. team hot bitches 1 and team hot biatches 2. team dumb bitches and street smart business woman king, and team dumb hoe wrestler anhel, with 2 hot pig bitches with cuffs (mary & vanessa).

and i say bitches as a good thing, i like all these characters. now if this was about hinako or malin......
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 02:40:10 PM
never said a character couldn't look cool strong and be balanced i said i dont want anybody who just looks good but turns out to be ass

but maybe im over analyzing this topic so im just going to leave it alone

ah I see =) no worries.

Welcome Libix, is nice to see more european people here. Looks like DC is an overseas community. And is nice to see someone from Shiranui dojo xD

Thanks for the welcome ^^ and what is "Shiranui"? o.o *curios*
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shiranui_ninja on August 05, 2011, 02:49:32 PM
and what is "Shiranui"? o.o *curios*

LOL,... your avatar and signature character is Hokutomaru, student of Shiranui's ninja arts, pupil of Andy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 02:55:28 PM
and what is "Shiranui"? o.o *curios*

LOL,... your avatar and signature character is Hokutomaru, student of Shiranui's ninja arts, pupil of Andy.

Ahhh I started to think it was something like that xD. But had no clue that he would be a pupil of Andy!
The thing is that I started to game Mark of the wolves yesterday, with a good friend =P.
So I'm preeeeeetty lost when it comes to lore to that game xD.
But Hokutomaru is one of the most fun character I have ever played. Both gameplay wise and his personality <3
So thanks that my friend showed me the game I'm sad he is not in KOFXIII lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shiranui_ninja on August 05, 2011, 03:03:27 PM
Ahhh I started to think it was something like that xD. But had no clue that he would be a pupil of Andy!
The thing is that I started to game Mark of the wolves yesterday, with a good friend =P.
So im preeeeeetty lost when it comes to lore to that game xD.
But Hokutomaru is one of the most fun character I have ever played. Both gameplay wise and his personality <3
So thanks that my friend showed me the game I'm sad he is not in KOFXIII lol
Yeah, you don't have Hokutomaru, but you have his master, Andy Bogard (Terry's brother), and Andy's fiance and daughter of Shiranui Dojo, Mai Shiranui (the ninja girl you see in my avatar and signature). When SNK did Mark of the wolves they placed Hokutomaru instead of Andy and Mai :)  I would love to have some day Andy, Mai and Hokutomaru as Shiranui Team. Maybe in KOF XIV!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 03:11:49 PM
Yeah, you don't have Hokutomaru, but you have his master, Andy Bogard (Terry's brother), and Andy's fiance and daughter of Shiranui Dojo, Mai Shiranui (the ninja girl you see in my avatar and signature). When SNK did Mark of the wolves they placed Hokutomaru instead of Andy and Mai :)


PD: Sorry for the offtopic! :P

That Andy and Terry are brothers that I know =)
And also about Mai =3(but did not know she came from the same dojo or the name of the dojo)
But Andy/Mai do not play as Hokutomaru T_T
I have played KOFXIII and I like Doulon and Goro atm ^^
But we will see what I end up gaming, want to test every character a bit before im 100% in the console version.

And yes maybe we should stop talking about this lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Eripio69 on August 05, 2011, 03:40:36 PM
finally some more EU folks. i need to hit up all the good eu players for the ps3 version (fr, es, it, gb). where do all these guys reside @?

I am from cyprus and i think i am the only one here... :( I hope the netplqy will b good ith the rest of the europe
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 05, 2011, 04:22:35 PM
I hope the netplqy will b good ith the rest of the europe

I do too.

But I was thinking when they said it wont have spectator mode in it.
If I were to design an online lobby in a fighting game that couldn't have spectator for some reason.
I would et least have 10 people lobby's or more, but the max needs to be an even number.
Then I would have done as MK9 have done.
Let you challenge anyone in the lobby. (think like ggpo if you don't know)
That way everyone can game each other all the time.
And you wont be so annoyed that there is no spectator mode in the game.
Now I have no clue if it will be like this, but imo I would have loved it if it was like that in KOFXIII
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 08:11:10 PM
"better" Scans from the Green Blurry Monster Blobs:
(http://www.imagebam.com/image/db5a89143617664)
http://www.imagebam.com/image/db5a89143617664 (http://www.imagebam.com/image/db5a89143617664)

Thanks to MMCafe for it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Phoenixazure on August 05, 2011, 08:13:32 PM
Still can't see stuff, looks like a guy waving his hand and a slender frame. I'ma shoot from the hip and say Botan and Ex Kyo. I think it'll just be better overall to wait.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Custle on August 05, 2011, 08:18:59 PM
finally some more EU folks. i need to hit up all the good eu players for the ps3 version (fr, es, it, gb). where do all these guys reside @?
I'll probably buy PS3 when this is released. I live in Finland if somebody didn't know already. Probably only Finn around here....
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 05, 2011, 08:26:11 PM
"better" Scans from the Green Blurry Monster Blobs:
(http://www.imagebam.com/image/db5a89143617664)
http://www.imagebam.com/image/db5a89143617664 (http://www.imagebam.com/image/db5a89143617664)

Thanks to MMCafe for it.
i know im prolly wrong but the shadow on the right doesn't that look kinda like angel's fighting stance
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 08:27:01 PM
^ Yeah it's hard to see, so I modified the image to make it look better:

(http://i136.photobucket.com/albums/q165/DarKaoZ/KOFXIIIBlobs.png)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Nagare_Ryouma on August 05, 2011, 08:53:36 PM
I think one of the characters will be Vanessa.
If it is not Vanessa then Blue Mary but Vanessa is my first choice.
The other character I have no clue.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 05, 2011, 09:05:56 PM
If the slim figure is one that has appeared in KOF before then it could be Vanessa or Oswald. Unless they reimagined someone (ala Ikari team, Athena etc) and gave them a new body type.

If its Vanessa then the one to the right could be Ramon.

If not then the first character that came to mind upon looking at the right figure was Yamazaki.

Someone on Neogaf thinks the one on the right is Gai Tendou because he looks like he is pointing his finger.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 05, 2011, 09:11:39 PM
^ Yeah it's hard to see, so I modified the image to make it look better:

(http://i136.photobucket.com/albums/q165/DarKaoZ/KOFXIIIBlobs.png)

I think is Botan, but the other one it could be anyone from Ex Kyo to another K'... But I hoping is another New Char.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 09:25:28 PM
I think the one of the right is Adelheid.

The one on the left, for some reason I think it's Oswald.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 05, 2011, 09:48:33 PM
The glob on the left keeps making me think of this:

(http://www.fightersgeneration.com/characters2/lin-winpose1.gif)

Or a pose Mary could fit in, with her Belt/Jacket to the side. I could also see it being Oswald, back turned similiar to Lin up there, cards held to the side.

(I'd love to see Lin in the game, with an emphasis on his poison abilities. Imagine countering Raiden's dropkicks with DoT poison abilities ^_^)

The right scan could be so much, from Yama to someone doing a crossed arm pose (Like Kasumi) to something totally different, so I don't even know, lol.

How many people would be mad if it turned out to be Ryuhaku Todoh?  ;) While I really like Kasumi, I think it'd be fun to see him return from AoF / CvS2.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 05, 2011, 09:50:49 PM
sab ca, oshaa hones. your thinking the exact same thing as me, the one on the right is yamazaki. hand on right crossing body, hand on left side in pocket. it this is true, fuck yeah.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 05, 2011, 10:21:28 PM
:) Heck, I'll be hyped if it's Yamazaki at this point, haha. Have you see that fan-made sprite of him, that might as well be spot-on for what SNKP could do?

FAN ART SPRITE, THIS AIN'T REAL PEOPLE!

(http://fc03.deviantart.net/fs71/f/2011/177/9/8/kof_xii_styled_sprite_by_omegaefex-d3k0wo4.png)

FAN ART SPRITE, THIS AIN'T REAL PEOPLE!

The Guy's DA Gallery (http://omegaefex.deviantart.com/gallery/31048068?offset=0#)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 05, 2011, 10:50:50 PM
Damn , those are some good sprites work.

 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Ashspiralingblood on August 05, 2011, 11:00:05 PM
EX kyo,
and large frame male character, could be Krauser, Tizoc just to name a few 

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Nagare_Ryouma on August 05, 2011, 11:25:38 PM
I have seen cameos of Chris and Shermie. Has anyone seen Yashiro?
If not, that is another posibility. I have a hunch they are planning on bringing the orochi heralds back in the next saga (that includes Yamazaki) so it might make some sence to create a sprite for a character that will be used again in the next game/saga.

Yeah, those are my bets.
1. Vanessa/Blue Mary.
2. Yashiro
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 05, 2011, 11:28:52 PM
EX kyo,
and large frame male character, could be Krauser, Tizoc just to name a few 

I highly doubt that they will make EX Kyo, Kyo Alternative Outfit is his School Outfit, but it seems he has the same moveset as normal Kyo. So I highly doubt they will do EX Kyo.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Ashspiralingblood on August 05, 2011, 11:46:09 PM
^Kyo with the rekkas, same normals but with different specials, and dm's, plus considering that his 96 stage is on the Iphone versiion of the game, which could possible be a DLC at this point, if its not include in the console version same as iori stage.  At this point its all a guessing game, you cant write off ex kyo when you, me and others have no clue who could it possibly be
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 06, 2011, 01:10:25 AM
^ Well I was just making a assumption based on seen Kyo94-98 Outfit as Kyo Alternative outfit fromt he EVO pictures. It would be weird to see him in the game like that, but they could make him a DLC character and just add his Rekkas. Which I wouldn't mind, since I like Rekka Kyo better, but I think SNKP might prefer to add "fan favorite" Characters.

Anyways, this is what i see on the blobs, the right one didn't come out that good, but it was a quick sketch. lol

(http://i136.photobucket.com/albums/q165/DarKaoZ/KOFXIIIBlobslulz.png)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 06, 2011, 01:20:31 AM
I REALLY hope they don't add characters we already have. That'd be a dick move. Especially if the limit is really 5. I hope they add more than 5.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: desmond_kof on August 06, 2011, 02:33:12 AM
man i would love another team with vanessa. team hot bitches 1 and team hot biatches 2. team dumb bitches and street smart business woman king, and team dumb hoe wrestler anhel, with 2 hot pig bitches with cuffs (mary & vanessa).

and i say bitches as a good thing, i like all these characters. now if this was about hinako or malin......

I know your just kidding around and shit, but there are girls that are into KOF (I play with one of them), so the bitches and hoes thing might be offensive.

And also, I would LOVE Vanessa to be in XIII.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 06, 2011, 02:49:41 AM
October is going to be pretty hot for me.... xD
Cant wait to see who those figures are
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 06, 2011, 04:08:17 AM
The one on the left looks like Rock doing a pose where his flames emit from his right hand, and his left hand is behind his back...the pose really reminds me of Rock.

I had an idea of the one on the right, but the figure is rather stumpy. Definitely seems male though.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: VinnAleixoFM on August 06, 2011, 05:17:41 AM
^ Well I was just making a assumption based on seen Kyo94-98 Outfit as Kyo Alternative outfit fromt he EVO pictures. It would be weird to see him in the game like that, but they could make him a DLC character and just add his Rekkas. Which I wouldn't mind, since I like Rekka Kyo better, but I think SNKP might prefer to add "fan favorite" Characters.

Anyways, this is what i see on the blobs, the right one didn't come out that good, but it was a quick sketch. lol

(http://i136.photobucket.com/albums/q165/DarKaoZ/KOFXIIIBlobslulz.png)

"Belts" on the hips and a strange arm pose = Adelheid?
Hat and sunglasses = Oswald :D

But I'm trying to not to be so optimistic, since SNKP can troll us later, revealing other characters instead of these from KaoZ suposition

Edit: please, SNKP, bring Botan playable and I'll drop Hwa Jai right now
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 06, 2011, 05:34:12 AM
there are tons of cool characters in XI, roster wise must be one of my favorites KOF, so many characters with combinatios of moves that don't appear on other games, tons of characters there will fit well with XIII
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 06, 2011, 07:05:04 AM
man i would love another team with vanessa. team hot bitches 1 and team hot biatches 2. team dumb bitches and street smart business woman king, and team dumb hoe wrestler anhel, with 2 hot pig bitches with cuffs (mary & vanessa).

and i say bitches as a good thing, i like all these characters. now if this was about hinako or malin......

I know your just kidding around and shit, but there are girls that are into KOF (I play with one of them), so the bitches and hoes thing might be offensive.

And also, I would LOVE Vanessa to be in XIII.

yeah, must be the rap music... and yeah i was just joking, and these are not real girls so theres no reason for anybody to actually get offended. but i understand, no probz.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: LouisCipher on August 06, 2011, 07:20:44 AM
My big fear is that the console exclusive characters could break the game. That's what happened in XI. Not to mention that typically the new characters are usually top tier in fighters.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 06, 2011, 07:37:11 AM
Well they can always patch the game if need be.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 06, 2011, 07:55:28 AM
the only overpowered extra character in xi was ex kyo, the normal characters like gato & kula were a lot better than any of the other extra characters iirc.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: LouisCipher on August 06, 2011, 08:01:02 AM
Well they can always patch the game if need be.

That's what I'm hoping, but not every company can be NRS, ya' know?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 06, 2011, 09:57:04 AM
Oh gawd.  I'm caught up with the 30 pages I missed, it only took me one week ;)

I'm kinda reluctant to post my speculation as it seems like this has become a wishlist thread although we are speculating the "news" so what the heck.

My money is on Oswald for sure.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 06, 2011, 10:23:51 AM
^ Yeah it's hard to see, so I modified the image to make it look better:

(http://i136.photobucket.com/albums/q165/DarKaoZ/KOFXIIIBlobs.png)

The character from the left is actually standing with his back turned (look at the shoe)..and the other one is doing some kind of jumping in the air stance (it might be mary).For me it's hard to make any suppositions but for sure non of them looks like yamazaki (he is very tall and his body structure is athletic - that guy is skinny and wears some kind of kyo hippy pants) ...they might be introducing some new characters which would be cool too.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 06, 2011, 10:47:31 AM
...they might be introducing some new characters which would be cool too.

I can't remember where it was mentioned but they said they were bringing back fan favorites, so as much as I want new characters I don't think it's going to happen (not at least this version/patch).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 06, 2011, 11:13:30 AM
...they might be introducing some new characters which would be cool too.

I can't remember where it was mentioned but they said they were bringing back fan favorites, so as much as I want new characters I don't think it's going to happen (not at least this version/patch).


Do you think it's possible to merge all the stuff that has been announced official in one post (edited when needed) in a new thread and lock it? IT's hard to keep up with it by reading about it in this thread because there is a lot of nonsense in between.If you can do it that would be cool.Thanx
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Grokbu on August 06, 2011, 12:49:28 PM
The person on the right's torso looks kinda fit when compared to the legs, so I think it's someone with loose/baggy pants.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 06, 2011, 02:02:02 PM
The person on the right's torso looks kinda fit when compared to the legs, so I think it's someone with loose/baggy pants.

Yeah that's why i say it might be mary doing some kind of pose jumping in the air.She is a very energetic person :D.But overall it's very hard to distinguish exactly who the 2 characters are.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 06, 2011, 02:27:23 PM
My money is on Oswald for sure.

I hope its him! cause my friend showed me yesterday who that was, and he is awesome! <3
He reminds me of the priest dude in Hellsing manga/anime witch is very cool.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 06, 2011, 05:40:03 PM
My money is in joe kusanagi and Rasputin
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 06, 2011, 05:53:48 PM
and the other one is doing some kind of jumping in the air stance.

Hmm... Never thought of it like that, if so, then Momoko fits that criteria. I kinda hope it's Momoko. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 06, 2011, 05:54:13 PM
well, they brought back flaming Iori, they could just as easy bring back Shingo.

the guy on the left could be Lin as well, as he always had a pose like that (back turned and arm out) but if they're listening in, it'll probably be yamazaki after all.

If i could have it my way, I'd rather have Adelheid and Mukai as extras. (bc it's not a dream match yet)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 06, 2011, 06:02:58 PM
To try and help organize all the update info in one place, I copied and formatted my mega stage / character impression from Otakon onto the first page, in an early post I had there, only 1 or 2 below Kane's ultra-informative 1st post.

To continue relevance to modern post, people on NeoEmpire are talking to a guy who claims to "know a guy" close to SNKP, who confidently says the first silhouette is Rock Howard. He's standing with his arm to the side, with the tell-tale purple GEESEnergy seeping from his palm.

Of course, this is perfectly mixed with the news from the EVO panel, where the producer smiled, and mentioned that Garou characters are a possibility...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 06, 2011, 06:07:11 PM
The second guy is Gai or Oswald, just judging the pose, that, or vanessa, if im not wrong she had a pose where she turned her back and extended her arms right?

And rock, well, is a possibility, must be one of the most requested chars in KOF
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 06, 2011, 06:36:50 PM
Hmm... Rock Howard? Hmm... I like him a lot, but at this point of time, I would prefer other characters than him. But seen Rock in KOF is not so bad either.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shishioh on August 06, 2011, 06:41:35 PM
Did anyone ever find out how to use the classic BGM yet?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 06, 2011, 06:45:56 PM
Gai and Rock would be pretty damn awesome.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 06, 2011, 06:59:09 PM
Did anyone ever find out how to use the classic BGM yet?

I hope that they didn't removed that, betty theme on XIII is cool, but her theme in XI is awesome
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: GoldenGlove on August 06, 2011, 07:00:20 PM
I don't see how those silhouettes are even remotely discernible.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 06, 2011, 07:23:06 PM
Did anyone ever find out how to use the classic BGM yet?

In the arcade, it's by holding Start after selecting your characters, until the round starts.

I tried it myself on the console, by holding Start, Back, And various buttons on the controller, but none of them worked. ( I mention this in my mega impressions post, now conveniently located on the first page of this thread ^_^) Of course, this is just a Beta, so that doesn't mean it was taken out; it just might not be there yet / Might be re-configured to work as an actual menu.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 06, 2011, 08:11:09 PM
the KoF community on gametrailers disappoints me greatly
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 06, 2011, 09:01:07 PM
i dont think people that play kof post on gt.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 06, 2011, 09:38:48 PM
i dont think people that play kof post on gt.

its weird, i had found KOF PLAYERS in the most unrelated places of the internet

Maybe not the hardcore players, but tons of semi hardcore maybe post there
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 06, 2011, 10:53:08 PM
the KoF community on gametrailers disappoints me greatly

What did they do?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 06, 2011, 11:06:56 PM
the KoF community on gametrailers disappoints me greatly

What did they do?
seems to me like none of em really know what the hell they are talking about, got into some small argument with some guy about vice and mature being back in kof XIII i was trying to explain to him that both vice and mature were both dead (even posted a video of iori's '96 ending to show him proof) he tells me that the ending wasn't cannon since both of them are back in XIII he then goes on to place a bunch of un-needed emphasis on mature eyepatch saying that she must have just gotten hurt and snk wouldn't have gave it to her just for design. that and they believe snk will charge us out the wazoo for dlc which i find funny cause they haven't announced an other characters outside of flame iori
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mature on August 06, 2011, 11:16:12 PM
the KoF community on gametrailers disappoints me greatly

What did they do?
seems to me like none of em really know what the hell they are talking about, got into some small argument with some guy about vice and mature being back in kof XIII i was trying to explain to him that both vice and mature were both dead (even posted a video of iori's '96 ending to show him proof) he tells me that the ending wasn't cannon since both of them are back in XIII he then goes on to place a bunch of un-needed emphasis on mature eyepatch saying that she must have just gotten hurt and snk wouldn't have gave it to her just for design. that and they believe snk will charge us out the wazoo for dlc which i find funny cause they haven't announced an other characters outside of flame iori
Actually, Mature and Vice were never confirmed to have been killed. They were simply stated as "missing" after Iori's attack.
I think Mature's eyepatch is significant in some way, why resurrect her with a random eyepatch? But I'm not looking to deep into it.

I think it's pretty obvious that Mature and Vice are more than simply human since they materialized from shadows seemingly from nowhere upon their introduction and have since done so numerous times. Plus the rest of the Hakkeshu seem to have normal lives outside of their duties to Orochi, but these two don't appear to.

Anyway, I'm rambling.. But yeah, they were never confirmed to be dead, just missing.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: desmond_kof on August 06, 2011, 11:17:30 PM
Hey peoples, remember there is a storyline thread here: http://dreamcancel.com/forum/index.php?topic=1091.0 (http://dreamcancel.com/forum/index.php?topic=1091.0)

So yap about your theories and thoughts about the story there, if you can please? :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 06, 2011, 11:23:27 PM
the KoF community on gametrailers disappoints me greatly

What did they do?
seems to me like none of em really know what the hell they are talking about, got into some small argument with some guy about vice and mature being back in kof XIII i was trying to explain to him that both vice and mature were both dead (even posted a video of iori's '96 ending to show him proof) he tells me that the ending wasn't cannon since both of them are back in XIII he then goes on to place a bunch of un-needed emphasis on mature eyepatch saying that she must have just gotten hurt and snk wouldn't have gave it to her just for design. that and they believe snk will charge us out the wazoo for dlc which i find funny cause they haven't announced an other characters outside of flame iori
Actually, Mature and Vice were never confirmed to have been killed. They were simply stated as "missing" after Iori's attack.
I think Mature's eyepatch is significant in some way, why resurrect her with a random eyepatch? But I'm not looking to deep into it.

I think it's pretty obvious that Mature and Vice are more than simply human since they materialized from shadows seemingly from nowhere upon their introduction and have since done so numerous times. Plus the rest of the Hakkeshu seem to have normal lives outside of their duties to Orochi, but these two don't appear to.

Anyway, I'm rambling.. But yeah, they were never confirmed to be dead, just missing.
well my apologies then still doesn't change my opinion on the gt community though
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 06, 2011, 11:25:36 PM
Hey peoples, remember there is a storyline thread here: http://dreamcancel.com/forum/index.php?topic=1091.0 (http://dreamcancel.com/forum/index.php?topic=1091.0)

So yap about your theories and thoughts about the story there, if you can please? :)
sorry i was just venting saturday is usually "be a angry black guy" day for me ill kept my post in relevant threads
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 06, 2011, 11:42:17 PM
Actually, Mature and Vice were never confirmed to have been killed. They were simply stated as "missing" after Iori's attack.
I think Mature's eyepatch is significant in some way, why resurrect her with a random eyepatch? But I'm not looking to deep into it.

I think it's pretty obvious that Mature and Vice are more than simply human since they materialized from shadows seemingly from nowhere upon their introduction and have since done so numerous times. Plus the rest of the Hakkeshu seem to have normal lives outside of their duties to Orochi, but these two don't appear to.

Anyway, I'm rambling.. But yeah, they were never confirmed to be dead, just missing.

My respond to this is in here: http://dreamcancel.com/forum/index.php?topic=1091.new#new (http://dreamcancel.com/forum/index.php?topic=1091.new#new)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 07, 2011, 12:34:09 AM
In his Cross Counter interview Poongko mentioned that he is very interested in XIII, which makes sense how much he played XI (made one of the sickest comebacks I have ever seen).

Also, someone mentioned that Alex Valle plans to push the game hard as well.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: FataCon on August 07, 2011, 12:35:56 AM
In his Cross Counter interview Poongko mentioned that he is very interested in XIII, which makes sense how much he played XI (made one of the sickest comebacks I have ever seen).

I'm glad to hear this. We all got kinda worried when El Rosa went pretty hard on him at EVO.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 07, 2011, 12:46:56 AM
I'm glad to hear this. We all got kinda worried when El Rosa went pretty hard on him at EVO.

Yeah I wouldn't worry about it:

PungKo vs BanGyouk final matches[4th, exciting comeback win].mp4 (http://www.youtube.com/watch?v=SohO0jImyTE#)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 07, 2011, 12:54:48 AM
PungKo vs BanGyouk final matches[4th, exciting comeback win].mp4 (http://www.youtube.com/watch?v=SohO0jImyTE#)

What an awesome comeback!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: solidshark on August 07, 2011, 01:38:18 AM
I'm glad to hear this. We all got kinda worried when El Rosa went pretty hard on him at EVO.

Yeah I wouldn't worry about it:

PungKo vs BanGyouk final matches[4th, exciting comeback win].mp4 (http://www.youtube.com/watch?v=SohO0jImyTE#)

I can only imagine the screams from that win. I'd rate that almost an impossible comeback; so nice to watch it come true.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: desmond_kof on August 07, 2011, 02:51:11 AM
I'm glad to hear this. We all got kinda worried when El Rosa went pretty hard on him at EVO.

Yeah I wouldn't worry about it:

PungKo vs BanGyouk final matches[4th, exciting comeback win].mp4 (http://www.youtube.com/watch?v=SohO0jImyTE#)

Nice video, but it doesn't belong in this thread or section. Please post it in the video thread here: http://dreamcancel.com/forum/index.php?board=26.0 (http://dreamcancel.com/forum/index.php?board=26.0)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 07, 2011, 03:08:13 AM
Nice video, but it doesn't belong in this thread or section. Please post it in the video thread here: http://dreamcancel.com/forum/index.php?board=26.0 (http://dreamcancel.com/forum/index.php?board=26.0)

No.

There is a reason I posted this vid in this thread, it is to show a reason for why ppl should be looking forward to Poongko taking up KOFXIII. It is part of a discussion.

Don't know if you guys are just bored but this policing of every damn post is becoming very annoying.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 07, 2011, 03:14:39 AM
he's new as a mod. let's cut each other some slack.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 07, 2011, 03:21:10 AM
he's new as a mod. let's cut each other some slack.

And it was the 666 reply of this topic. lol
Yeah, that is something that caught my attention for some odd reason.

But is cool to have a video or something off topic as long as it doesn't take more than 1 page. Sometimes one discussion leads to other and if we leave the topic to continue the conversation in other topic sometimes it gets lost or nobody does it. Is better to keep the topics active and let some offtopicness to skip, but to some extend only obviously.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: desmond_kof on August 07, 2011, 03:38:25 AM
Diavle: I don't feel like arguing, so I'll let it slide.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 07, 2011, 03:54:57 AM
im really not trying to be rude or anything but you mods really could try to loosen up a bit i think its ok get off topic from time to time and it's kind of hard to get to know you guys if your always in "no fun allowed" mode. just my 2 cents
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 07, 2011, 04:01:35 AM
im really not trying to be rude or anything but you mods really could try to loosen up a bit i think its ok get off topic from time to time and it's kind of hard to get to know you guys if your always in "no fun allowed" mode. just my 2 cents

They are pretty fun in the Chatroom, that is fo sure! lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 07, 2011, 04:05:28 AM
im really not trying to be rude or anything but you mods really could try to loosen up a bit i think its ok get off topic from time to time and it's kind of hard to get to know you guys if your always in "no fun allowed" mode. just my 2 cents

They are pretty fun in the Chatroom, that is fo sure! lol
well i guess i should take back what said then though it would be nice to see it not be so dull around here

anyway new topic
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 07, 2011, 04:30:54 AM
With only 2 1/2 months left before we see the game hit stores, what are you expecting to change from this beta release we have seen?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 07, 2011, 04:43:54 AM
With only 2 1/2 months left before we see the game hit stores, what are you expecting to change from this beta release we have seen?
k' loses that non counterhit property on qcb+b/d...
kula's j. c change again...
saiki's up teleport is modefied a little...
more damage reduction...
daimon getting a autoguard move or become alittle closer to his 2k2um self...
more actual overhead air moves...
2 more stages added.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 07, 2011, 04:47:05 AM
With only 2 1/2 months left before we see the game hit stores, what are you expecting to change from this beta release we have seen?

1. Button Config Changed
2. More Alternative Outfits
3. More Nerfs
4. Buffs or Moves for some characters (like Vice)

Hmm... that basically it, can't think SNKP can add more to the game in that short amount of time.

Unless they decide to add Spectator mode.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 07, 2011, 06:05:49 AM
With only 2 1/2 months left before we see the game hit stores, what are you expecting to change from this beta release we have seen?

1. Button Config Changed
2. More Alternative Outfits
3. More Nerfs
4. Buffs or Moves for some characters (like Vice)

Hmm... that basically it, can't think SNKP can add more to the game in that short amount of time.

Unless they decide to add Spectator mode.

Spectator mode will be a nice addition to the official release, and if it doesn't come with the game, we should definitely request it for DLC; Since MvC3 was intended to have Spectator Mode as DLC, but plans were cancelled after UMvC3 confirmed Spectator Mode to be in the disc.

Speaking of which, what features do you guys want to see as DLC?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: CharREX on August 07, 2011, 06:40:12 AM
Speaking of which, what features do you guys want to see as DLC?

Chris/Yashiro/Shermie and their Orochi form.

I want OG 98 Daimon too.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: The Gentleman on August 07, 2011, 06:45:55 AM
Has anyone been able to confirm if the stages from KOF XII made it in?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 07, 2011, 06:49:55 AM
With only 2 1/2 months left before we see the game hit stores, what are you expecting to change from this beta release we have seen?

1. Button Config Changed
2. More Alternative Outfits
3. More Nerfs
4. Buffs or Moves for some characters (like Vice)

Hmm... that basically it, can't think SNKP can add more to the game in that short amount of time.

Unless they decide to add Spectator mode.

Spectator mode will be a nice addition to the official release, and if it doesn't come with the game, we should definitely request it for DLC; Since MvC3 was intended to have Spectator Mode as DLC, but plans were cancelled after UMvC3 confirmed Spectator Mode to be in the disc.

Speaking of which, what features do you guys want to see as DLC?
music packs would be nice
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 07, 2011, 06:57:21 AM
Has anyone been able to confirm if the stages from KOF XII made it in?

Didn't see any of them on the version Atlus brought to Evo. But I did not hear anyone say they are not coming. We'll just have to wait and see.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 07, 2011, 08:14:39 AM
You know what I would had LOVED to have as part of KOFXIII LE version (if they ever did one) it would be this:

(http://www.blogcdn.com/www.joystiq.com/media/2010/12/neogeo1216.jpg)

Can't think of a better companion for a SNK LE version.

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 07, 2011, 08:58:43 AM
i dont think we agree that after(?) but this is seconded. i hope atlus or rising star does a le with this pad.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: fiol on August 07, 2011, 01:46:14 PM
well, they (snk) already did that for KOF94 Re-bout (PS2-jap)... so who knows  ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 07, 2011, 07:10:56 PM
hmm.. on the subject of the "green blobs" am I the only one who thinks the one on the left kind of looks like Rock in his win pose?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 07, 2011, 07:25:28 PM
hmm.. on the subject of the "green blobs" am I the only one who thinks the one on the left kind of looks like Rock in his win pose?

Naaa, just go back a page or 2... Rock discussion isn't only speculated, it's rumored by an unknown source.

Add that to the "Garou Characters are a possibility!" stuff that the producer hinted at, and it's looking quite possible.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 07, 2011, 07:38:57 PM
hmm.. on the subject of the "green blobs" am I the only one who thinks the one on the left kind of looks like Rock in his win pose?

Naaa, just go back a page or 2... Rock discussion isn't only speculated, it's rumored by an unknown source.

Add that to the "Garou Characters are a possibility!" stuff that the producer hinted at, and it's looking quite possible.


Yes I know it's being speculated but I didn't notice anyone mention the "green blobs" specifically in regards to Rock.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 07, 2011, 08:13:08 PM
Mai's Air  ;dn   ;a would help her runaway game . (you know...  super backdash)
Like I said before Mature's old Jump B would help too.

As for nerfs, I would like to see invincibility on a lot of moves get nerfed. Mature's ex despair shouldn't be completely invincible AND safe.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 07, 2011, 10:17:54 PM
my bet r b mary and yamazaki just to complet the team with billy
i would like vanessa or angel too ( the left characater remind me her showing her back )
too bad there will not be the orochi team and i think if they r goin to do ex kyo or whatever it ll be somethin like an alt version of exixsting characters playable pressing start after u bought the dlc !
anyway i think im goin to buy it for both ps3 and xbox more challenges for me more friends that will come and more money for snkp !
 oh i also would be curious to see kasumi and whip back
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 07, 2011, 10:55:47 PM
iplaywinner KOFXIII stream is live right now.

Looks like Giovanni has been brushing up on DC and HD since getting his ass beat last time.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: 4leaf on August 08, 2011, 12:13:29 AM
As for nerfs, I would like to see invincibility on a lot of moves get nerfed. Mature's ex despair shouldn't be completely invincible AND safe.
Mature's ex despair isnt safe on block when i tested it at evo.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 08, 2011, 12:15:07 AM
As for nerfs, I would like to see invincibility on a lot of moves get nerfed. Mature's ex despair shouldn't be completely invincible AND safe.
Mature's ex despair isnt safe on block when i tested it at evo.

Good....Good..... Thank you :-)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 08, 2011, 01:28:17 AM
ahah the last comment made me smile
like ... yes yes i agree buff my fav character
;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 08, 2011, 01:43:32 AM
hmm.. on the subject of the "green blobs" am I the only one who thinks the one on the left kind of looks like Rock in his win pose?

Naaa, just go back a page or 2... Rock discussion isn't only speculated, it's rumored by an unknown source.

Add that to the "Garou Characters are a possibility!" stuff that the producer hinted at, and it's looking quite possible.


Yes I know it's being speculated but I didn't notice anyone mention the "green blobs" specifically in regards to Rock.

Well, I mentioned it =[
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 08, 2011, 02:05:59 AM
stream was pretty awesome geo was a treat to watch as always
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 08, 2011, 02:53:03 AM
You know what I would had LOVED to have as part of KOFXIII LE version (if they ever did one) it would be this:

(http://www.blogcdn.com/www.joystiq.com/media/2010/12/neogeo1216.jpg)

Can't think of a better companion for a SNK LE version.



no offence but i d prefer a stick...(neogeo console version or something with original japanese parts)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: PurpGuy on August 08, 2011, 03:17:08 AM
The blob on the right looks like baggy pants and an oversized hip belt from top right hip to lower left knee
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 08, 2011, 03:24:06 AM
hmm.. on the subject of the "green blobs" am I the only one who thinks the one on the left kind of looks like Rock in his win pose?

Naaa, just go back a page or 2... Rock discussion isn't only speculated, it's rumored by an unknown source.

Add that to the "Garou Characters are a possibility!" stuff that the producer hinted at, and it's looking quite possible.


Yes I know it's being speculated but I didn't notice anyone mention the "green blobs" specifically in regards to Rock.

Well, I mentioned it =[
        hmm.. sorry bout that i must have glossed over a few posts
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 08, 2011, 03:55:37 AM
You know what I would had LOVED to have as part of KOFXIII LE version (if they ever did one) it would be this:

(http://www.blogcdn.com/www.joystiq.com/media/2010/12/neogeo1216.jpg)

Can't think of a better companion for a SNK LE version.



no offence but i d prefer a stick...(neogeo console version or something with original japanese parts)

Well we are talking of a huge difference in price. A KOFXIII LE + NeoGeo Pad could cost like 70 dllrs or 80 dllrs max. But with a NeoGeo Stick, that could go up to 100. I just went with the cheaper one I could think off.

BTW lol at this fake:

(http://iup.2ch-library.com/i/i0386025-1312758229.jpg)

It's not a bad idea, I would love to have my XIII fix on the street, but I would prefer if it was on Vita.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Libix on August 08, 2011, 02:01:02 PM
It's not a bad idea, I would love to have my XIII fix on the street, but I would prefer if it was on Vita.

Yeah I hope they make one for the Vita later! =) it would be pretty sweet.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 08, 2011, 04:29:24 PM
I'd prefer a 3ds version myself. Sure, the graphics would take a little bit of a hit, but the screens on handhelds are so small it wouldn't matter much. And when I  considered all the layers of stuff the backgrounds in this game has, I realized a subtle 3d effect could look very cool. Besides, I already own a 3ds.

No objections to it coming to both handhelds however. 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Para Para Pony on August 08, 2011, 07:25:19 PM
i would totally second a 3ds version! ^-^
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 08, 2011, 07:34:27 PM
I think they should have a Neo Geo Pocket Color version.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: JoeJustice on August 08, 2011, 09:56:18 PM
I think they should have a Neo Geo Pocket Color version.

This.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: LouisCipher on August 08, 2011, 10:07:21 PM
i would totally second a 3ds version! ^-^

Nice Signature but Mai needs bigger tits.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 09, 2011, 06:25:40 AM
I think they should have a Neo Geo Pocket Color version.

Neo Geo PC...Mine is buried somewhere in the closet with all my old consoles.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 09, 2011, 11:07:16 PM
when is the next famitsu due?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: The Gentleman on August 10, 2011, 02:25:50 AM
In regards to the green blob mystery, I keep seeing Mary in the left one doing one of her win poses in RBS where she throws over her jacket over her shoulder. I tried putting the sprite on top of it, and it doesn't perfectly match up with it.

When the interviewer asked about Garou characters, was it directed to one of the Atlus people, or one of SNKP's staff? I thought they called the whole Fatal Fury series Garou in Japan. That could open up the guesses of who the mystery people could be to a higher level of possibilities.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 10, 2011, 04:11:40 AM
The only garou characters that I REALLY want to see are hotaru and b jenet, not that fond on rock, and tizoc and gato are always welcomed
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 10, 2011, 04:43:37 AM
Hmmm, well, KoF-I is on sale for 4.99 for a week! For a limited one week period between August 10th and August 17th, 2011!

Source: http://www.facebook.com/KOFiforiPhone# (http://www.facebook.com/KOFiforiPhone#)!/KOFiforiPhone?sk=wall&filter=2

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 10, 2011, 09:23:38 AM
2 more months, i need my yamazaki fix. man its still killing me their forcing me to get psn points to buy characters (such a bitch move), just add 10 bucks on the price and add everything for the damn game on disc for fucks sake. especially characters.

[spoiler]i was going nuclear, now i found the spoiler button, lol[/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 10, 2011, 09:28:00 AM
the spoiler button is overrated lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: bzerk on August 10, 2011, 09:30:52 AM
IDK if you guys  discussed this already but  iori w/flames movelist is up on atlus kofXIII page with gifs.    looks like he has his 02' and 01' DM's and Neomax is his 2002HSDM  (Looks SICK! Btw)

Sorry if this is "OLD"  its new to me
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 10, 2011, 09:34:34 AM
its old, and i actually wasnt feeling his nm that much. i liked it more in 02 with the crazy scream he made (also loved that crazy scream after the dm follow up super, qcfx4).

man i wonder just how many old songs well get for the console version. snk's old discograply > namco and capcom combined. man i was just listening to some of that ff3 stuff, almost makes me wanna go plug in my cdz and play some neo again.

edit: lol, wiki needs to be hit up soon, theres lots of shit changing for console.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Atb_555 on August 10, 2011, 02:45:53 PM
Did anyone at Evo get to test if Duolon's crossup rekka setup still works? 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 10, 2011, 05:51:44 PM
Did anyone at Evo get to test if Duolon's crossup rekka setup still works? 

I think No.17tried it and he said that it did work.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Atb_555 on August 10, 2011, 08:08:07 PM
Nice was hoping they leaved that in
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 10, 2011, 08:25:20 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: BiGGDaddyCane on August 10, 2011, 08:29:33 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

I personally like EX too. Probably cause i play to much 98UM lol. But yeah EX seems the way to go. Classic sounds a little nicer though.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 10, 2011, 09:17:00 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

I prefer to call him Iori02, because his moveset is closer to his 02 iteration.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 10, 2011, 09:17:51 PM
We'll just call him "Lori", in reference to the Southtown arcade stream + chatters!

... Ex Iori is fine, but I'll still refer to him as "Iori with the Power of Flames" (as the Atlus site does) every once in a while, since the long, dramatic name just makes him seem SO much more important, y'know?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 10, 2011, 09:22:41 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

To me, I will say "NESTS Iori," since his QCFx2 + P move is in EX Iori's moveset, and he is much closer to his NESTS Saga counterpart than his Orochi Saga counterpart.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 10, 2011, 09:27:49 PM
EX Iori is clean, clear, simple, and in line with how the alternate versions were named in 98UM/2002UM, so it's got my vote.

...although I will kind of miss calling him "flaming Iori" *laughs*
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: GoldenGlove on August 10, 2011, 09:29:52 PM
I'll probably just call him Flame Iori. Generally though, I don't think standardized nomenclature is super important. I mean, everyone knows what you're talking about whether you say dp or shoryuken or uppercut.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 10, 2011, 09:37:47 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.
I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

To me, I will say "NESTS Iori," since his QCFx2 + P move is in EX Iori's moveset, and he is much closer to his NESTS Saga counterpart than his Orochi Saga counterpart.

Did you just say you will call EX Iori; NESTS Iori? o_O

"Iori02", "NESTS Iori" and "Iori with the power of flames"(wtf) will also be taken in consideration. I am really looking forward to hearing "Iori with the power of flames" on a live stream commentary lol.

Commentator1: "it looks like THE ANSWER just switch to Iori with the power of flames"
Commentator2: "Yes, Iori with the power of flames is a new character so I'm wondering how he'll do this time around"
Commentaror1: "right, we haven't seen too much Iori with the power of flames throughout the tournament so this should be interesting"

lol... or something like that.

Anyway so far the most popular and that makes sense is EX Iori, lets take a few more opinions.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: JTSNOW6 on August 10, 2011, 09:51:06 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

To me, I will say "NESTS Iori," since his QCFx2 + P move is in EX Iori's moveset, and he is much closer to his NESTS Saga counterpart than his Orochi Saga counterpart.

You SAY that you'll say "NESTS Iori", but really you called him "EX Iori" lol!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 10, 2011, 09:59:52 PM
couple names worthy for dlc iori, well dlc iori should be one of them, old iori, original iori, flame iori.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 10, 2011, 10:34:15 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.
I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

To me, I will say "NESTS Iori," since his QCFx2 + P move is in EX Iori's moveset, and he is much closer to his NESTS Saga counterpart than his Orochi Saga counterpart.

Did you just say you will call EX Iori; NESTS Iori? o_O

I picked "NESTS Iori" because his moveset is like to that of his NESTS Saga counterpart, take the Ura 316-Shiki Saika extension from his Maiden Masher as an example, it wasn't introduced in the Orochi Saga, neither was his Ura 1207-Shiki Yamisogi.

That was why I came up with the name "NESTS Iori."
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 10, 2011, 10:47:09 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?
can we just call him "the good Iori"
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: bzerk on August 10, 2011, 11:13:12 PM
Can we just call him Iori, and then call the current one pro-nails iori?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 10, 2011, 11:15:00 PM
I'm personally going with Fiori.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 10, 2011, 11:43:29 PM
EX Iori.

That's what every other character with an extra version is called, why change it now?

EX Iori.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 10, 2011, 11:49:46 PM
I'm personally going with Fiori.

Damn it! I was going to suggest that one. EX Iori just isn't specific enough. People who don't know about him yet (which I'm sure there's got to be someone) will almost certainly ask: "There's an EX Iori? Does he have flames?" But if we call him Fiori there are only 2 conclusions that they will come to. Either Fiori means Iori with flames, or Iori and Fio from metal slug combined to create a horrible hermaphroditic monster!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 10, 2011, 11:49:55 PM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.
I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

To me, I will say "NESTS Iori," since his QCFx2 + P move is in EX Iori's moveset, and he is much closer to his NESTS Saga counterpart than his Orochi Saga counterpart.

Did you just say you will call EX Iori; NESTS Iori? o_O

I picked "NESTS Iori" because his moveset is like to that of his NESTS Saga counterpart, take the Ura 316-Shiki Saika extension from his Maiden Masher as an example, it wasn't introduced in the Orochi Saga, neither was his Ura 1207-Shiki Yamisogi.

That was why I came up with the name "NESTS Iori."

right...

I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?
can we just call him "the good Iori"

LMAO!!!!

EX Iori.

That's what every other character with an extra version is called, why change it now?

EX Iori.

Completely agree...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 10, 2011, 11:53:00 PM
EX Iori please....

BTW why the heck do people say his name like "Lori"? 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: JTSNOW6 on August 11, 2011, 12:01:02 AM
EX Iori please....

BTW why the heck do people say his name like "Lori"? 

Upper case "I" can look like under case "L".  That's what I always assumed was the culprit
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 12:01:37 AM
I am really looking forward to hearing "Iori with the power of flames" on a live stream commentary lol.

Commentator1: "it looks like THE ANSWER just switch to Iori with the power of flames"
Commentator2: "Yes, Iori with the power of flames is a new character so I'm wondering how he'll do this time around"
Commentaror1: "right, we haven't seen too much Iori with the power of flames throughout the tournament so this should be interesting"

lol... or something like that.

And that's exactly why that should be his name! :)

Tag7191: They say "Lori" because they're joking about the "I" in his name being a lowercase "L". l know, l know, it's pretty Iame. (As was that joke there ^_^)

Since it was brought up... I can't think of ever persoanlly calling a character in KoF "EX ____". Always called the Orochi-infused forms "Orochi____", the ones from specific games "Real Bout ____" or "Classic _____", and good ole bonus Geese  "Nightmare Geese".

Other completly non-serious suggestions: "Violet Iori" "Lilac Iori" "Iori who'd gonna die in a few years because he took his powers back", "Hot Iori", "Iori who got his moves back from Ash", "Ash's leftovers Iori", "Still Not Classic Kyo", "Ken", "Satsui No Hadou Iori", and "Flamey".
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mr Bakaboy on August 11, 2011, 12:23:14 AM
I think you forgot "Didn't we finally just get rid of that costume"Iori
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Greenwood on August 11, 2011, 01:56:25 AM
I was thinking, what should we name the DLC Iori from the upcoming console version? I've heard people referring to him with all sorts of names such as "98' Iori" "Classic Iori' "Flame Iori" "EX Iori" etc.

I think we should agree on a single name so we all know who we are talking about, I personally like EX Iori.

What do you guys think?

EX Iori is the best choice, because his name is written in red in the game, like EX Kensou, EX Takuma, EX Robert, and he is an EXtra version of Iori.

His official name in the game is not IORI but IORI. ^^

(http://storage.siliconera.com/wordpress/wp-content/uploads/2011/07/kof1316.jpg)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 02:16:59 AM
The only problem I see with EX Iori is that they use EX "Character Name" when it's the same character design but different moveset.

In this case both Iori's have different outfits and different movesets, so calling one Iori and the other one Flame Iori or Iori 02 makes more sense to me.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: venusandeve on August 11, 2011, 02:31:20 AM
Most - Meaningless - Discussion - Ever.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 11, 2011, 02:33:30 AM
A very trivial discussion but I'll jump in anyways.

Ex Iori seems the most logical in terms of classification sake.  

'98 Iori is somewhat misleading as he has moves from newer iterations like his qcfx2+P DM-Follow up and his NM and to add to the confusion is the '95 Iori OG stage that really makes you scratch your brain (not that I don't love that stage, it's freaking awesome looking).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: C 3 on August 11, 2011, 02:38:29 AM
Classic Iori or Old school Iori is okay :P
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: The Gentleman on August 11, 2011, 02:41:17 AM
Ever since Kyo Kusanagi Classic in MI2/2006, I've preferred classic. Either way, in the context of XIII, people are going to know which Iori you are talking about when you use EX, or Classic. EX just doesn't jell with me though.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 02:41:44 AM
Funny thing is that the DC Podcast 5 was also talking about this. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 11, 2011, 02:55:17 AM
EX Slightly Riot Iori  hahah kidding
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 03:25:24 AM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_33.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_33.html)

Saiki XIII Blog Update
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 03:27:05 AM
Serious Iori! Quiet Riot Iori? Tiny Uprising Iori of the Purple Flames of the Sands from the Hidden Flames Village?

Blog Updated!:

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_33.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_33.html)

(How'd you put that there JUST as I was posting mine... doh. Feels like the old days, lol)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 03:35:28 AM
(How'd you put that there JUST as I was posting mine... doh. Feels like the old days, lol)

lol I know, I didn't get a message saying someone posted.

But the clock says I beat you for 2 minutes, so who knows. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aenthin on August 11, 2011, 04:56:37 AM
Serious Iori! Quiet Riot Iori? Tiny Uprising Iori of the Purple Flames of the Sands from the Hidden Flames Village?

That works.
I put up "Classic Iori" on the wiki's XIII navigation box though.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 04:59:33 AM
Toxico from MMCafe translated Saiki Post:

Quote
Yesterday I "studied" the possible interpretations for Saiki's move list kanji translation..... And any of that failed to get mentioned here.



Blog update

Konnichiwa.
As previously stated, here is the home exclusive character Saiki ・ Pretransformation, let's listen to mister Yama P ( 山P )-

First seen in the arcade demo movies, now is finally a usable [player character], in this case as well special criteria needs to be met before controlling him.

Right off the bat, you can notice several similarities with Ash moves and animations, where are the differences?

Yamamoto P : The animation for the jumping D is "not the drop motion" that Ash has, the distance and angle for his D are different in comparison.
Furthermore the command for the movelist are executed different.
Also there is this technique from Ash, Floreal, that for Saiki is performed while in midair and can be cancelled from a C (I didn't put that much attention to this paragraph since I'm one of those "try it by yourself" types, so maybe something escaped me?)

So Like Billy, Saiki needs to be unlocked after clearing some conditions. How fast to control! (早く使いたいですね ? How Do you make sense of this in this context? "fast to unlock or something"?).
Saiki ・ Pretransformation seems to be a pretty good characters from the previous description. Is Saiki a good character for beginners to pick up?

Yamamoto P : His fireball and his invincible anti air will be used easily by beginners as they are skills that everyone is used to.
The impression is one of "Moves like Ash without charge time"

So its like that, any other note whorty point?

Yamamoto P : The Voice for Saiki is as the Same of Ash; played by Nagashiro Sounosuke san.
Ash "make a fool out of people" tone is not similar; but instead Saiki uses a more of "look downs in everyone" tone for speaking.
The concept of "despicable guy" was where we wanted to make the major difference in their manner of speech. (T: I remember translating the Arcade Boss Blog Entry (say that 3 times fines) and the concept of 「嫌な奴」 also popped up).

After hearing all of this we have that we are even more exited.
While there are things that might or might not have been transmitted with the comment, we also offer you some short movies, why don't you check them out?

Combo 1
Combo 2
NeoMax

We have that in he NeoMax the screen is darkening away.
The sequence itself even covered the character portrait and the life bar of the fighter.
It's like it's crying (T: Ha?)
It just scary with only the glowing eyes left.

This round ends here.
Please look forward to the next time.



Half quicked and half assed translation. To me the main point of this one is that they didn't announced the contents of the next update, even though they usually do that; does that mean that the next blog will have new info? Even with miscellaneous info they told you what's going to be next.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 11, 2011, 07:39:14 AM
anybody else notice the little sound effect when you activate neomax's or is it just me
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 11, 2011, 07:55:28 AM
Toxico from MMCafe translated Saiki Post:.......

Thank you Toxico from MMCafe for the translation, and thanks DarkaoZ for the Post.

I hope this is the beginning for a new wave of news from the SNKP, the game is only two and a half months from release.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 09:09:16 AM
Great to see a translation so far, thanks to the Madmen at the Cafe!

anybody else notice the little sound effect when you activate neomax's or is it just me

Yup, noticed. Also noticed the additional effects (Theres a weird color-wash over the screen), and how Betty completly freezes from the point of transformation (which seems to indicate that this will work well as a full-screen punish, as it pauses the person in whatever frame they're in.)

I really like the detail of the glowing eyes being the only thing that shows in the darkness, and having Saiki slyly revert during the fall of the darkness.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 09:41:17 AM
how Betty completly freezes from the point of transformation (which seems to indicate that this will work well as a full-screen punish, as it pauses the person in whatever frame they're in.)

Well that makes sense, since he can control time and turn time into Ashes or whatever cool nonsense he says in his dialogs.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: LangyLangy on August 11, 2011, 11:08:02 AM
First post here in this thread so be gentle ~ haha.

It seems a lot of info is coming out recently, which is great. I feel for the Yamazaki fans cos i'm one too and I really hope he makes it into the game but I dunno, I think it's doubtful really now. If Billy is an unlockable character, it makes more sense that he wouldn't have a team to go with him.

Here's hoping though! *crosses fingers* SHAAA!!

Also, don't beat on me, but am I the only one who prefers Iori without the flames? The 'slash/swipe' flameless version seems a little more unique to me, incredibly. I know i've probably upset a lot of fans saying that but I thought it was a cool version of him, personally. Sorry.. lol

Anyhoo, i'm totally hyped =)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 01:00:41 PM
Nah, you aren't upsetting anybody. New Iori >>> Old Iori
lol j/k
Both are awesome in my book, but New Iori is a breeze of fresh Air in a good way.

Anyways... Japan got it right:

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/XIII-file_20110811.jpg)
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/_820.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/_820.html)

I want my KOFXIII Case to look like that!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: ELTRO on August 11, 2011, 05:18:23 PM
Hopefully (not that it matters) the cover will be inverted with an alternate art cover.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 11, 2011, 06:44:36 PM
Second blog update translation from the Professor of mmcafe.

Quote
Second update on the official blog (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/11/).
SNKP is finally going to open demo shows in Japan starting Tokyo on August 20, followed by 4 other cities. Additional locations will be added, and visitors will get a KOFXIII paper folder.

This might actually turn out to be the first time the PS3 version gets unveiled. SNKP seems to be preparing two versions of their paper folder for the two consoles. Either that, or it's the front and back (which is unlikely from reading the description).

Locations:
8/20 - Tokyo, Sofmap Akiba Amusement-kan
8/27 - Osaka, Sofmap Nanba Zaurus1 Soft-kan
8/28 - Aichi, Sofmap Nagoya Station Naka branch
9/03 - Hiroshima, Futaba Shoten Giga Hiroshima Station branch
9/04 - Fukuoka, Futaba Shoten Giga Tenjin
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 08:06:55 PM
The paper folders do look great. Give us one of those with our pre-order too, Atlus! ;)

That's a good amount of demo stations; No. 17, hope you enjoy yourself! :) Make sure to check everyone to additional bonus costume parts! ;)

We won't really be that far off from release at that point; if they've got an updated build in use then, it could very well just end up being the final build! Sept 4th ain't that far away from Oct 27th, especially when they've gotta print and ship the disk in time for it to arrive to retailers.

Hopefully, we'll casually see Adel and (someone frome Heidern perspective) just randomly hanging out on the screen, ready to be played then, haha. Or maybe "Iori with the Power of Flames". If arcade release is anything to go by, the blog post around the demo release times should be fairly interesting!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 11, 2011, 08:10:40 PM
and here i was thinking all the ps3 covers looked shitty as hell. why the fuck does the jpn version havce to look good and all other ps3 versions look like shit.

my lil bro is going to japan for 5 months in august 20 iirc, can i get him to buy the ps3 version with all the dlc from the preorder version without preordering? some stores in japan should have it, right. if so i wanna make him send over the jpn version just for the cover art (if it has english setting), unless the EU or US version has some sort of special shit going for it, like a neo cd pad or no dlc characters, all on disc. id pay 10 bucks more for an option like that, fuck buying psn points.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 08:26:17 PM
The actual game covers don't seem to be changing in Japan, so far; Those are just promotional paper sleeves.

Last we've seen, Japan appears to be using the "Other regions" PS3 cover for both their 360 and PS3 releases. Those 2 pieces of artwork in the picture appear to be just promotional artwork for them.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: The Gentleman on August 11, 2011, 08:43:17 PM
Quote from:  Toxico's MMCafe translation
So Like Billy, Saiki needs to be unlocked after clearing some conditions.

So.... could this mean that the DLC characters are DLC for those who aren't willing or able to unlock them through the original way?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 11, 2011, 09:00:39 PM
as much as i love 13 and kof, this is a bitch made move. in the year + they have had for the console version what do we get in character content? 2 characters of which one is a headswap (and uses almost ALL the same animations) and dlc characters that cost money. call it what you want, its a bitch made move however yoy look at it. in that extra year yeay they could have AT LEAST given us a complete new team or even 2 new teams. snkp are finally giving all the ext6ras that should have been in xii to xiii, but with true extra content meaning characters we are not getting even 1 whole= team? extra bg's and all that are nice, but the only thing that truly matters for a fighter are the characters, and were only getting 2 and having to buy2 or 3 others. shit just sucks ass, i hope we at least get yamazaki as a bonus. yeah im still buying the game cause i play kof, i just feel were not getting enopugh true content, considering all the extra time theyve had.

pros: its kof, rebalanced, all the extra content that should have been in xii (like how it was in xi console, this includes bg's and trials and such), possible good netcode and a few extra characters.

cons: not enough extra character (at least not from weve seen so far), characters costing money to buy, thus forcing people to buy psn cards instead of just including them in the game.

the pros far outweigh the cons, but im still bitter bout that dlc bs. its that gay crapcum way that seems to work. shit like this almost makes me pissed enough id hope this game would fail for that business tactic, but that would mean the end of kof and snkp, probably. that still doesnt agree with their policy though (kof xi had how many extra characters? and all free damn it. there fuckers).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 11, 2011, 09:08:45 PM
I'm more than content with what we are getting. The arcade version is amazing and a rebalance is all I really wanted for the game (and the netcode), the extra characters are icing on the cake.

If the two green blobs are in fact actual new characters to the game (like Billy) then we get three new characters so I don't see a problem.

Gotta remember that this is still KOFXIII, not XIV, so too much new content wouldn't make sense. Gotta save stuff for sequels.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 09:20:59 PM
the pros far outweigh the cons, but im still bitter bout that dlc bs. its that gay crapcum way that seems to work. shit like this almost makes me pissed enough id hope this game would fail for that business tactic, but that would mean the end of kof and snkp, probably. that still doesnt agree with their policy though (kof xi had how many extra characters? and all free damn it. there fuckers).

I thought that we are getting 5 characters in the game, which might be unlockables and then we are getting more characters as DLC in the future. One been day one, which is Flame/Classic/Orochi/02/With the Powers of the Flames/skirt/whatsnot Iori.

I think that is fine.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 09:27:03 PM
The Gentleman: Most likely not, they wouldn't announce them as "DLC" if they were unlockable in game.

Random unlock idea: Wouldn't it be funny if "unlocks" gave you DLC vouchers for future content? "Beat Adel's perspective! Adelheid Unlocked!.... Come back December 25th to download!! MERRY CHRISTMAS!"

Musoulini: You keep mentioning they had a year... but you forget to also state the fact that they mentioned stages take just as long for them to make, as characters. Probably takes them even longer to make an in-depth character that has a nice list of moves.

Seems they prioritized stages over characters this time (a suprising choice to me, too!), but after speaking at length about how many bad business decisions SNKP made for XII (Calling it a numbered KoF, Spending too much time HERE or THERE, not making content for a home release, etc)... seeing that in XIII, they added the "fluff" concent first, and then plan to sell content that has actual value later, that's also the best for them to take their time on (We can deal with a few less NPCs in a stage... but would you want to deal with a few less moves for your Characters?), it seems like they're actually making a SMART BUSINESS DECISION this time!

KoF XI's extra characters, while much fun to play... were not all really that well made, however (A lot of shortcuts were made to animate them, though they did a good job with. And most of them were sprite-ports from an already-released games.

Considering most of us here were prepared to shell out $60 for a straight arcade port, and now we're getting a console version that has a boatload of extras, I can say I don't feel cheated, in the slightest.

However, if the DLC characters end up releasing, and they're Mature XII-status.... yeah, it'll be time to raise an uproar! (Riot of the Cheapskate Crappy developers WTH, why did I have to wait for this junk Iori... EX!)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 10:14:26 PM
Well XIII is already doing that, Classic Iori is most likely already in the game and to unlock him you need a DLC Code. MvC3 DLC was also pre-order bonus, but for the Special Edition only. I know that because I got the SE of MvC3 and I just used the code ones the DLC characters got uploaded. Obviously the ones who didn't buy the SE had to pay for each character individually.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 11, 2011, 10:15:48 PM
For me it's quite simple !
Console version means :
Pro :
- Online (So more players)
Cons :
- No longer any arcade player in France, a rebalancing which can affect the few information i was able to gather on the game, and no will to seriously stick the arcade version until the console one is release because i'm feeling like i'm waisting time to learn combos which can disappear same thing goes for setups and match-ups.
(I'm still playing the game though but no more trainings)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 11, 2011, 10:29:49 PM
as much as i love 13 and kof, this is a bitch made move. in the year + they have had for the console version what do we get in character content? 2 characters of which one is a headswap (and uses almost ALL the same animations) and dlc characters that cost money. call it what you want, its a bitch made move however yoy look at it. in that extra year yeay they could have AT LEAST given us a complete new team or even 2 new teams. snkp are finally giving all the ext6ras that should have been in xii to xiii, but with true extra content meaning characters we are not getting even 1 whole= team? extra bg's and all that are nice, but the only thing that truly matters for a fighter are the characters, and were only getting 2 and having to buy2 or 3 others. shit just sucks ass, i hope we at least get yamazaki as a bonus. yeah im still buying the game cause i play kof, i just feel were not getting enopugh true content, considering all the extra time theyve had.

pros: its kof, rebalanced, all the extra content that should have been in xii (like how it was in xi console, this includes bg's and trials and such), possible good netcode and a few extra characters.

cons: not enough extra character (at least not from weve seen so far), characters costing money to buy, thus forcing people to buy psn cards instead of just including them in the game.

the pros far outweigh the cons, but im still bitter bout that dlc bs. its that gay crapcum way that seems to work. shit like this almost makes me pissed enough id hope this game would fail for that business tactic, but that would mean the end of kof and snkp, probably. that still doesnt agree with their policy though (kof xi had how many extra characters? and all free damn it. there fuckers).
Okay for starters regarding characters there were already 30+ characters and when you add in more characters as well as balance changes it can get difficult to properly balance the game since they don't know how exactly the changes will play out  in relation to the new characters and still for all we know now there still could be more characters revealed in the coming weeks that aren't DLC.
When it comes to the stages and other new content it all looks good and does add value to the game so why complain about added content,especially when you consider most fighting games have very minimal updates when it comes to fleshing out the game as a whole.
Also in regards to the blatant Capcom bashing you need to remember before AE DLC and MVC3 Arc systems charged extra for DLC characters in Blazblue yet no one ever mentions that anymore it's just big evil Capcom trying to be greedy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Ashspiralingblood on August 11, 2011, 10:49:38 PM
I am disappointed that snkp is charging for classic/EX Iori, especially when it was in kof 12 disc data (dick move), on the other hand the console release will have 36 characters(hoping for the other 3 characters get announces when we have quite a bit of time before release/ if they're not dlc), plus 2 additional dlc characters along side Iori, who is available at day one, but I'm glad snkp is taking the steps to ensure some profits and increasing the longevity of the game
can't be mad at that
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: The Fluke on August 11, 2011, 11:03:52 PM
I do hope they give us Mary and Yamazaki, that's all i'm hoping for on release though. Anything beyond that would be sweet, but then again, the more they give us the more we will want. Seeing how big a library of characters they have they just won't be able to please everyone with acceptable effort and results.

I don't really mind one or two "dick move" dlc characters, they deserve some extra dough for their effort in my book. But i hope they either use dlc to expand upon the roster with a team or two over time that they give real effort to or starts atleast some minor work at XIV early so they can present us our next dream game in maybe two years or so.

Oh, i actually like strikers. I don't know what the general opinion of them is, but it is the only gameplay feature i can think of atm that i'd like to see added, though it should probably be an optional gameplay mode in order to keep the game as is, incase strikers turn out to be op.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 11, 2011, 11:06:32 PM
arcsys is dumb, i havent bought any of their products. not being into airdashers is one reason, but i actually do plan on getting into BB or at least trying to do so. i never actually bought their product cause i didnt see it worthy of my bucks (i would rather play gg on my ps2), now with more and more characters released for it, and rebalancing, i might just get the newest one or the one after that. you know why? cause it might just be worth of my money. im no cheap skate, but i only give money to gaming companies that deserve that money for the game they crerated, BB so far hanot done that, for me. the newest one though, i might just get it, or like i said the one after that one.

im not shitting on people that did buy it, but for me personally i wouldnt pay money for a game that features such a minimal amount of characters, most of which i personally all dislike (design wise), and knowing theres still lots of more characters that will get released in the future. i dont need counterarguments like if everybody did that the game wouldnt get released, i know. and you know what, it actually mightn have gotten released anyway but a year later but with double the amount of characters if they knew the fanbase demanded such things (the reason snkp would not make a kof with 12 characters is obvious for reasons like this).

i personally still havent bought any sf4 game, i borrowed sf4 before and super now from my lil cuz. i might buy the final edition that comes out after ae, but ill probably skipp on that one too (shit series for me personally). i will buy ts though, even though i think they fucked up the whole game by not rebalncing it, and with their cheap ass arguments like how it would cost too much (bs). rebalancing ts would have been soo easy without actual hard labour or big money if they had just a little bit mind for it. i love how easily they keep bs the people and people actually buying into it like sheep. capcom has the best fanboys, they eat anything.

back on 13, like i said im buying it cause i love kof and love 13. i just dont think its fair they way they are fucking over customers and devoted fans (like me) who have been buying their products since 91. like answer said, if they are on disc (they should have been, they had a whole year) then give them for free or just add 5 or 10 bucks on disc price. now if we actually got 2 new teams all complete, and they later on added a team or certain characters that werent on disc id actually understand it. also on the bg's, they dont take much time to create. why do you guys think all the console new stages have almost no animation in them, cause they werent as labour intensive to make as 12 and old 13 stages.

in the end im actually quite content on the package were getting, its almost complete (this is basically the bare minumum any fighter that wants to compete on next gen consoles needs to have to even be waranted a release on any system thats not a live or psn game). only thing i feel they fucked up is console characters. /rant.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 11, 2011, 11:16:50 PM
@4leaf: I know for a fact that Capcom wasn't happy about people exploring the game data for MvC3 but the guys that did it where not breaking any law as they had purchased the game and had all the right to look at the data of the game they legally just purchased and that's why they were able to upload the videos to youtube WEEKS before the characters where released on PSN or Xboxlive.

However it did pissed off a lot of people and a lot of them sent complaint emails to Capcom because that was really a dirty trick, I didn't even buy the game but I still sent an email cause that shit really upsets me.

I don't mind paying for DLC content just as long as it's legit DLC content, now whether it's on the disc on not I will end up buying it any way cause I love the fucking game. As a matter of fact I will buy each DLC character twice, as I will be buying all of them for Xbox and PS3, I just won't do it with a smile on my face :p
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 11, 2011, 11:21:54 PM
@MUSOLINI:
No offense, but with that mentality of "waiting for the final version" is kinda weird. I mean, you will never end up buying any fighter because any "update" or "sequel" will never count as a final version. Heck, even years after the game has been released they might just release a "newer version" of the game, for example: the KOFUM series or SF3rdOE

I dunno, I like to play and feel the changes during the game life, so I don't mind buying the sequels or updates, because the games feel completely different most of the time.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 11, 2011, 11:52:07 PM
DarKaoZ: But remember, Jill and Shuma were not 100% on disk, as the info-miners discovered. Effects, voice samples, hit box data... not all of it was complete. It's suspected that the Shadow Battle info-update had the rest of their data packaged along with it, thereby giving everyone the data for the characters, before the DLC unlock key was released.

So a large amount was there, but not everything.

I could imagine this happening for Iori too, really.

BTW, does anyone know how large the data imprint is for each character in these new KoFs? The install for XIII was suprisingly small (Like 700 megs?), so it stands to reason that character data could be only a few megs. It wouldn't be impossible for SNKP to add much data for their characters through title updates on the systems. It'd be a decent way for the character data to be on all online players systems, yet still be able to sell access to the character (though it'd all end up looking like unlock keys, which might be negative.)

Sharnt: So for you, it boils down to "It's worth it, because I'll have people to play with now!" :) I'm about the same "It's fine, I just wanna play KoF XIII whenever I want to! Aganist PEOPLE!"

Musolini: Yeah, there's an obvious change in depth of these new stages VS the old ones, but there's also a lot of them.  They also have to start some work on the DLC, to get it out in a timely matter, so that they don't start releasing work MONTHS after a majority of the players have moved on. Business wise, they're being pretty smart right now.

I've safely moved on from expecting current-gen, higher detail products to live up to the amount of content we got on releases on older systems, that reused graphics, sprites, and even techniques that were perfected since back in the 90s (kinda even 80s, in some ways!).  What I expect is "less in quantity, more quality!". SNKP seems to be doing that right now, in a way, better than almost any other out there, for my desires.

Valid concerns, but I think they're trying to address them, at least!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 12, 2011, 12:01:03 AM
As a matter of fact I will buy each DLC character twice, as I will be buying all of them for Xbox and PS3.

I'll do it with a big smile. Actually, I'll pass the retries dlc for ps3 to the consoles used at the next evo.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 12, 2011, 12:03:33 AM
Personally, I have no problems with what Capcom did with MvC3. 

Correct me if I'm wrong:  The company creates a game, releases X amounts of characters but locks two that are available only for DLC.  Some people got the DLC if they bought the special edition unlocked immediately, but the rest had to pay for the DLC weeks later.

So really the issue is, that people feel that you're paying for something that's already on the disc correct (if I'm wrong about this then it throws out my entire argument haha)? 

My thinking is, what does it matter that they "stored" the two DLCs on the disc?  Why if they had stored it on a server and you had to download it, would that change anything?  All this did was speed up the "downloading" of the DLC. 

A company has every right to say what your $59.99 (or whatever the price was) is exactly for, and in MvC3's case it was everyone but Shuma and Jill.  Am I honestly missing something?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 12, 2011, 12:07:33 AM
Personally, I have no problems with what Capcom did with MvC3. 

Correct me if I'm wrong:  The company creates a game, releases X amounts of characters but locks two that are available only for DLC.  Some people got the DLC if they bought the special edition unlocked immediately, but the rest had to pay for the DLC weeks later.


Jill and Shuma were availible on March 16th for people who had the special edition.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 12, 2011, 12:16:45 AM
A company has every right to say what your $59.99 (or whatever the price was) is exactly for, and in MvC3's case it was everyone but Shuma and Jill.  Am I honestly missing something?

Nope! People just think that anything completed before the game shipped should be included in the base price (Insignificant here, since Jill and Shuma were not 100% anyway!) They find paying for content they "already own" to be a shady, unfair business practice. (When, in reality, they don't "own" that content, or any of it, in the first place!)

A comparision has been made to old Font floppy disk back in the 80's: With some, you'd have to buy an additional liscene in order to access more fonts on the disk. If you can put 100 dollars of info on a disk, but sell a part of it for 20, and give others the chance to access that additional 80 bucks worth, while minimalizing your shipping cost, why shouldn't you do it?

Also note that PS3 charges publishers for data transfer on DLC, and Microsoft charges for title updates after a certain amount of time, too, and also only allows DLC that adds achievements to be released at staggered intervals. There's a lot of politics that go into how we get our items; most consumers don't care, however, they're primarily concerned with what that means for THEM. Which is their right, but still...

It all suprises me, still, lol. My first throught when I hear about new content for a game I love is "WOOHOOOOOOO!"" Second is, "WHEN, WHEN?!?!??!?!?" Price is an issue, surely, but I'd rather spend 5 bucks making a game I love better, than 60 on some other game I might not like as much, y'know?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 12, 2011, 12:23:26 AM
Personally, I have no problems with what Capcom did with MvC3. 

Correct me if I'm wrong:  The company creates a game, releases X amounts of characters but locks two that are available only for DLC.  Some people got the DLC if they bought the special edition unlocked immediately, but the rest had to pay for the DLC weeks later.

So really the issue is, that people feel that you're paying for something that's already on the disc correct (if I'm wrong about this then it throws out my entire argument haha)? 

My thinking is, what does it matter that they "stored" the two DLCs on the disc?  Why if they had stored it on a server and you had to download it, would that change anything?  All this did was speed up the "downloading" of the DLC.


Aahhh! Good point, or they can store it in a USB flashdrive like "The sword of a thousand truths" (SouthPark reference lol). Well I guess at the end of the day we are getting new characters so that's something to be thankful.

I love you Atlus and I love you SNKPlaymore for doing all this wonderful things for KOF <3<3
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 01:15:49 AM
DarKaoZ: But remember, Jill and Shuma were not 100% on disk, as the info-miners discovered. Effects, voice samples, hit box data... not all of it was complete. It's suspected that the Shadow Battle info-update had the rest of their data packaged along with it, thereby giving everyone the data for the characters, before the DLC unlock key was released.

So a large amount was there, but not everything.

I could imagine this happening for Iori too, really.

Yeah, but it's basically like having the full character there but incomplete, but the character is there playable. Same thing happened with MK, Scarlet Model was there already but not her moveset. I doubt it will be the same way with Iori, since we are talking about Sprites and not 3D models.

Anyways, for what I see we have the following problems:

1. Unlock Keys DLC
Pros: Saves HDD Space.
Cons: Feel cheated.

2. DLC Characters
Pros: Gets more content for the future and brings new thing to the gameplay.
Cons: Person feels that everything should be there already no DLC characters.

3. Unlockable characters
Pros: No DLC buying.
Cons: Losing time in unlocking them.

4. DLC Content (Stages, bla bla)
Pros: New ways to look at the game.
Cons: Doesn't bring anything to the gameplay.

Am I missing something?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 12, 2011, 01:41:10 AM
DarKaoZ: But remember, Jill and Shuma were not 100% on disk, as the info-miners discovered. Effects, voice samples, hit box data... not all of it was complete. It's suspected that the Shadow Battle info-update had the rest of their data packaged along with it, thereby giving everyone the data for the characters, before the DLC unlock key was released.

So a large amount was there, but not everything.

I could imagine this happening for Iori too, really.

Yeah, but it's basically like having the full character there but incomplete, but the character is there playable. Same thing happened with MK, Scarlet Model was there already but not her moveset. I doubt it will be the same way with Iori, since we are talking about Sprites and not 3D models.

Anyways, for what I see we have the following problems:

1. Unlock Keys DLC
Pros: Saves HDD Space.
Cons: Feel cheated.

2. DLC Characters
Pros: Gets more content for the future and brings new thing to the gameplay.
Cons: Person feels that everything should be there already no DLC characters.

3. Unlockable characters
Pros: No DLC buying.
Cons: Losing time in unlocking them.

4. DLC Content (Stages, bla bla)
Pros: New ways to look at the game.
Cons: Doesn't bring anything to the gameplay.

Am I missing something?

BRAVO!!!! No.1 is my favorite lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 12, 2011, 02:46:50 AM
I'd go with number 3. I actually enjoy having unlockables in fighters. Gives me something to do when I don't have people to play against or when I just don't feel like going online.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 12, 2011, 03:13:45 AM
I had one big problem with unlockables.

You see, the other day there was a local MK 9 tournament, where some guys bring it the game, but others bringed (is this the past tense for bring?) the console

Problem, cyber sub zero and quan chi weren't unlocked

It's also a drag when you bring your game to the house of a friend and you can't play with those locked characters.

Plus, judging BB:CS and MK9, I could totally see that in order to unlock said characters, you must play story mode,  will do it and get the 100% of it, but still could be a big drag for others
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: LouisCipher on August 12, 2011, 03:17:30 AM
I hate unlockables in general. Unless it's something easy like beat Arcade mode once with unlimited continues in any difficulty  then I have no problem. But the SF4 method is something I detest. It forces you to play characters you have no interest in and grind just to unlock a single character.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 03:18:50 AM
I had one big problem with unlockables.

You see, the other day there was a local MK 9 tournament, where some guys bring it the game, but others bringed (is this the past tense for bring?) the console

Problem, cyber sub zero and quan chi weren't unlocked

It's also a drag when you bring your game to the house of a friend and you can't play with those locked characters.

Plus, judging BB:CS and MK9, I could totally see that in order to unlock said characters, you must play story mode,  will do it and get the 100% of it, but still could be a big drag for others

Past Tense of Bring should be "brought" unless the English language has changed in the past 30 minutes. >_>

Anyways, the Blog said that it would be easy to unlock, so I assume that to unlock Saiki you must pass the Arcade mode. For Billy maybe passing the story mode with certain character team, who knows.

But yeah, BB and MK story modes are long, so I definitely see a problem there. Hopefully KOFXIII doesn't do that and makes the unlock method simple and fast.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: asociale on August 12, 2011, 03:21:12 AM
i dont care...unlock,dlc...i really dont give a damn as long as the game is ready to be played...
and the jp cover is just awesome,cant wait to buy it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 03:29:30 AM
BTW UK people, KOFXIII has 22% off @ Amazon, so reserve it soon to get it for £35 before Amazon takes it off. Dunno if this applies to every EU country, but give it a try.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 12, 2011, 03:35:27 AM
BTW UK people, KOFXIII has 22% off @ Amazon, so reserve it soon to get it for £35 before Amazon takes it off. Dunno if this applies to every EU country, but give it a try.

Damn i wish Amazon US does the same thing >_<
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 12, 2011, 03:38:48 AM
I agree these days unlockables can be a bit more of a pain in the ass than it used to be. In the previous generation of games you saved to a memory card instead of a hard drive and it was easy enough to bring a game and your memory card to a friend's house or whatever. Even though this generation's consoles allow you to transfer files to usb drives, you may not be able to because of the game itself may make save files that are not transferable. I know for sure Capcom does it with their fighters and it pisses me off to no end. Who the hell do they think they are that they can lock down my save files like that?

Anyhow, I also agree the amount of fun involved in getting unlockables can vary wildly. But even if it's a pain in the ass I prefer it over shoveling over more money.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 04:15:00 AM
A company has every right to say what your $59.99 (or whatever the price was) is exactly for, and in MvC3's case it was everyone but Shuma and Jill.  Am I honestly missing something?

pesonally i feel you should be getting what you pay for, or bang for the buck or whatever its called. mvc isnt my type of game but i do own it (my lil bro bought it). my personal dislike for that dlc manouver is that they should have been in game and there should have been 10 to 20 characters extra in the game. with the ease of creating these 3d characters there sdhould have been way more of them in the game.

now in kofs case, when you wait for a console version for over a year youd expect at least 1 or 2 more complete teams for it. instead we get billy and headswap and have to pay for additional content thats probably already on disc. all these extra things snkp did for the game are great, but lets not kid ourselves. compare this to other next gen console games and youll see that what they did with 13 is basically the bare minimum what can be considered for such consoles. all those extra modes and good netcode is a must. basically what im saying is that true content that actually adds playvallue like extra characters are the first thing we should have gotten after a years worth of waiting. now were getting them, but theyre charging us for it. not cool in my book to be honest. i wouldnt have minded it if we just got 1 or  extra teams, and if they over some time made a new team or 2 theyd put them up as dlc. i dont know how theyll handle the dlc, but if they charge for it per character thats even worse imo. especially if its over 3 bucks per char. and even then its too much imo.

also only reason i hjavent bought bb is cause its not my type of fighter. i like it over mk or mvc, but still not enough to go buy it. maybe in a year or later when theres more characters for the game and hopefully a few cooler looking ones ill get it. for me personally it would be worth the money that way, id get more characters and i could explore a game that maybe isnt that much to my liking but still could be entertaining from time to time. if this was rb3 or lb3 or a new SS game id buy it in its first itteration cause i really enjoy those games. unlike they come out like kof 12, then id skipp.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 12, 2011, 04:19:41 AM
Great, now I remembered that time when I went to a 2002um tournament, and I was fucking angry because Ex Takuma and Ex Robert weren't unlocked, so I couldn't use them

So yeah, not unlockable characters for me, I will glad unlock artworks, or other things, but character, give them all at the beginning
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: FataCon on August 12, 2011, 04:57:00 AM
You guys still talking about whether or not DLC is right or wrong? I'll put it bluntly: GAME COMPANIES DON'T OWE CONSUMERS ANYTHING. They make a game, you buy it. It comes with what it comes with. You don't have to buy it. You aren't entitled to more characters/stages/etc. just because you bought a game.

Even if XIII was an arcade port, it would still have been one of the best KoF's in history. Yet, we're getting a rebalance, more stages, 2 new non-DLC characters, a more fleshed out story mode, and who knows what else. If you feel like DLC would cheat you, don't buy the new characters and don't play them. If you're reluctantly going to buy them anyway, then you have no foothold for an argument.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: IceWater on August 12, 2011, 05:14:07 AM
I feel like people are forgetting that the game's only $50 anyways. At the most the dlc characters can't be more than $15 so it's not going to put you down much more than it would if it was priced regular with the dlc being included.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 05:29:12 AM
GAME COMPANIES DON'T OWE CONSUMERS ANYTHING.[/u

thats where your wrong. most gaming companies (especially capcom lately, and activision) will give you the bare minimum and get away with it cause the consumers will buy it none the less. if this argument doesnt hold value for a company they will have to make a product that the people buying it will accept and pay for. its just that the sf and cod folk are willing to accept and buy anything from particular series (cod, mvc, sf) not even arguing about the content.

look at se, people are accepting less andf less from them and its showing in the amount of games they are selling. capcom and activision are companies that can get away with this (se used to be able to do so to, but back then they also actually made good games that overshadowed the not so good ones).

i know for a fact that if capcom made a sf game in 3d and it featured 12 characters and sold for $65 and did poor, the next time they release a game like that theyll either ask $30/40 or have the game feature at least double that amount of characters. or theyd just completely quit it, not likely since making 33 3d characters is still cheap and doesnt consume much time, theyll make a huge profit even if the game would feature 40 characters. lets not even talk about characters with the same jumps arcs and basically same basic design (ryu, ken, gouki, dan etc).

end of the day, they have the power to release a product how they see fit. but when the people dont buy said product and they know they can still sell it if they actually make a better product, they will just have to do that. one of the big reasons capcom went second place after 93 was partly because of these rehashes and still having people pay full dough. people just didnt accept it anymore. now theres a new generation, and its acceptable again, but for how long?

bout xiii, i couldnt care less if game is 40 euros. if theyd actually make a version where you can just buy the game for 5 or 10 bucks more with all content without having to buy psn cards and dl shit i wouldnt have minded at all. now that i think about it, players with no internet are gonna have even more trouble getting the characters. though i suspect 99% of the next genners do have interwebs.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: C 3 on August 12, 2011, 05:41:42 AM
*Feel free to correct anything I say if need be*  

From what I understood, SNKP was going through some financial issues and managerial problems, so releasing the game earlier would probably not have been the best idea...... even if that meant we got the game earlier.  I completely understand that it's frustrating that the console release took as long as it did, especially without any notice of what was going on for those particular months.  I was pretty upset myself.  The thing to keep in mind is that it's better that they took their time to make sure the game is good than rush to put out a piece of crap.  I see it as a privelige that they are making the effort to get our opinions and feelings on the previous takes of 13 to make sure it's good.  Yes, the game has been available to the consumer for a while and maybe should have a bit more to it than it does, but for all we know, most of the stuff we are complaining about is probably there and to be revealed at a later date.

DLC characters are a bit of a pain to download and pay for, but we all need to make money somehow right? From their point of view, they are making a game that a vast majority of the community is happy with (which is a HUGE step up from most companies nowadays that make mediocre games to make a buck), make movements in the right direction to make it even better and plan to add even better things in the future.  The least we can do is shell out a few extra bucks to help support them, which in turn, helps us.  

On top of that, it wouldn't be a great idea to rush or delay extra things in the game any further, especially considering there are people out there wouldn't haven't even been able to touch the game yet.  It's funny how if the game was released earlier, people would complain that they should have made sure it was good.  Now that they took the time, people complain it took too long.  We don't know their agendas and all the things that happen behind the scenes, so who are we to complain? it has been said a million times already: you can't please everybody.... no matter how good something is.  In regards to the stages... i'm sure that is the least of people's concerns when it comes to competitive play.  Sure, a nice looking stage is always nice, but i doubt having a couple simpler stages would make or break a game, especially for die hard fans like ourselves.  

My point is, SNKP is doing what they can to ensure a quality game and while they have made a lot of good moves in the right direction... nobody's perfect.  They are putting in efforts that they frankly don't have to put in, let's show we appreciate it by helping support what they made for us.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 05:46:30 AM
Here is how I see it:

What we expected:

What we are getting:

I don't think we should be complaining a lot. The game has 30+ hand drawn characters, way more than what you will see of any other hand draw sprite base fighter out there, specially with the great animation those sprites have.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 12, 2011, 05:55:32 AM
The only thing that I will say, is that considering the low standard that SNKP has gave us the last time, the game feels fine from a content perspective
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 12, 2011, 06:27:36 AM
so uh how bout that saiki
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 06:42:15 AM
id like to say that its not complaining, just being a little critical. all the things we are geting from console version, as darkaoz listed are all fine and dandy. but the most important thing for the console release are extra characters not in arcade mode (and the small balance changes that renew old characters). from my point of view they cuold have asked money for anything from good netcode only those who buy dlc netcode, extra bg's to those that buy them, story mode for those that buy it. but instead we get the most important part of the whole game, the fighters that the game revolves around costing money and having to take extra meassueres to get them all playable. i wouldnt have minded them asking money for any of those things except for extra characters. as shibaraz mentioned, what about playing the game somewhere else like in a tournament or at a friends house and not having your favorite character available. i think that juts sucks, but thats just me.

also on the low standard thing: back in 93 till 99 we got the best games when it came to graphics and gameplay and music etc. but some of the later games and collections for ps2, the um's and even kof xi have some of the best content for 2d fighters around. snkp wasnt always this low standard. in fact before the mess thats xii and some bs titles like sss snkp was actually releasing games with the same content we are getting now for xiii. and what we are getting the basically the bare minimums you can get as a console fighter released on disc. from a content point of view kof xii imo was more a dlc game than something actually worthy of being in disc form. snkp wasnt always like this, and kof xiii is actually them getting back on the level they used be at releasing quality games. only 2 things i see that are changed is good netcode and a real story mode (not really, because arcade mode was the real story mode back then).

and i dont think anybody was expecting kof xiii $60 barebones with average netcode. its their last chance to make right, i think everybody was AT LEAST expecting what we are getting now. which is basically a good product and an awesome game.

saikis cool in a way, nice change with the teleports but crap from a design perspective (its ash basically). only thing sepperating him from ash is the teleport moves and that air kick move i saw in the combo vid. billy though, hes a breath of fresh air. nothing bad about him but his stance could have been a lil bit more like the one he had in previous kofs (he even moves better in 95 while having this exact same outfit). but thats a minor gripe, cause in game he animates good. though if i could have a stance or 2 changed, it would be billy and ryo. rest of the cast is pretty much at their most awesommest. cept for ryo and arcanest. arcanest = pyromaniac, right?

edit: xiii headswaps btw? saik/ash, clark/ralph, joe/hwa, mature/vice & iori slash/flame. 10 out of 32? thats still quite a lot but we got more than anough fresh characters that are unique.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 12, 2011, 07:05:17 AM
...Arsonist? I think that's what you mean! For a second there, I'm thinking "What's this gotta do with Arcana Heart?!?" which I'm sure you, of all people, wouldn't be talking about, lol.

I think there's been some pretty interesting discussion here, and I'm glad it's all been pretty respectful to each other ^_^ I think we've reached the point where further discussion on the topic would just kinda start to loop now...

I think it's awesome to say that a majority of the KoF community is happy with this package, ranging from "Hey, that's cool!" to "All RIGHT! C'MON! GET SERIOUS! AM I OK?!?!" *collapses from Busta Woulf*

SNKP had good standards in the past, but that was all riding on graphics that the majority found much too old; Now they're still riding on graphics some find old, but a strong amount also find extremely pleasing and wonderful. I love the fact that they're pretty much the only one out there making anything that looks like this ATM (Arcana and BB try, but they only win out in resolution, really...), it's just great to see them perfecting their craft, rather than scrapping it, to do something more accepted.

Rising Star Games is bringing XIII to SVB 2011 this weekend! Good luck to any of you who get to go (Travel Safely!), and hopefully, we get to learn even more about the game / get more confirmations on what we already know / see something new, over this time.

Anyone here attending SVB?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: C 3 on August 12, 2011, 07:10:11 AM
I wish I could, but can't.  I WILL be watching the stream if there is one though.  This may be asking a bit much, but I have an idea.  We should get 5-6 experienced players, split the cast between them and when they get a chance, test their characters and take notes of their assigned character's changes.  That way we don't leave any characters out and we learn more about the game overall.  Again, I know it's a bit much, but I figure I might as well try
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 07:10:36 AM
whats svb and where is it?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mikel on August 12, 2011, 07:15:13 AM
whats svb and where is it?
SVB = Super VS Battle, the UK's best known fighting game tournament. It is located in Byron Hall in Harrow, UK.

http://www.supervsbattle.com/ (http://www.supervsbattle.com/)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 07:19:47 AM
well i wont be there, it starts today and is for a total of 2 or 3 days. wish people did more 1 day tournaments though. i hope we get to see some nice play, i know theres bound to be some good koffers in UK. (as id expect from esp, fra and ita too).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 12, 2011, 07:24:26 AM
This may be asking a bit much, but I have an idea.  We should get 5-6 experienced players, split the cast between them and when they get a chance, test their characters and take notes of their assigned character's changes.  That way we don't leave any characters out and we learn more about the game overall.

My addition on to this idea (Or just to the pool of "Is anyone listening?" Ideas): Please make sure to try both strengths of a move, when using them! Like at Otakon, I figured out that Hwa has 2 variations of his Dragon Breaker (command throw distance, and leaping throw distance), and that Yuri has 2 versions of her Hyakuretsu Binta (command throw, and dashing) now, depending on button pressed.

So please check to make sure things such as Clark's SAB DM, Robert's Command Throw, or Leona's Earring Bakudan, dont have different button variations! SNKP seems to be trying to modify button strengths to give characters a better moveset (Such as with Clark's Autogard ;b Argentine Back Breaker), so now that we know that, make sure to keep it in mind while testing!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 07:29:30 AM
UK members means well probably see gunsmith & crew? i think these guys should have a fair understanding of the game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 07:35:37 AM
Yeah, Orochinagi crew will be there, Gunsmith was the one who organized for the KOFXIII console to be there. He will be in charge of it and test it, so no worries about that.

There will be a Q&A session with Rising Star Games, but I doubt they will be able to answer many of the questions. But lets see if they leak something by mistake. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 12, 2011, 07:50:27 AM
@ SAB you call these discussions interesting?
[spoiler]cause i dont [/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 08:01:16 AM
[spoiler]lol[/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 12, 2011, 08:04:07 AM
Much more interesting than "Well, you're stupid!" "Well, your opinions is stupid!" "Well, your DOG is stupid!", I.E, the normal way of discussions on the net. It's nice being able to see opinions about a touchy subject go down, yet the community stays civil, overall.

[spoiler]Especially in the fighting game community![/spoiler]

Hopefully, we get 100% back to gameplay discussion once new vids come out of SVB!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 08:05:36 AM
Much more interesting than "Well, you're stupid!" "Well, your opinions is stupid!" "Well, your DOG is stupid!", I.E, the normal way of discussions on the net. It's nice being able to see opinions about a touchy subject go down, yet the community stays civil, overall.

[spoiler]Especially in the fighting game community![/spoiler]

Hopefully, we get 100% back to gameplay discussion once new vids come out of SVB!

^Which I hope they put them up soon, so we can continue talking about game and leave the DLC Drama for later.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 12, 2011, 08:08:29 AM
Much more interesting than "Well, you're stupid!" "Well, your opinions is stupid!" "Well, your DOG is stupid!", I.E, the normal way of discussions on the net. It's nice being able to see opinions about a touchy subject go down, yet the community stays civil, overall.

[spoiler]Especially in the fighting game community![/spoiler]

Hopefully, we get 100% back to gameplay discussion once new vids come out of SVB!
i hope you know i was joking
[spoiler]have to make sure since you guys tend to a bit serious sometimes[/spoiler]
[spoiler]spoiler tags are fun to abuse[/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 12, 2011, 08:44:38 AM
Xxenace, I'm as serious as Shingo!!!!!! I prefer white text, this is even more annoying that spoiler boxes!

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

I guess this trick only works if you have the white BG for text though, lol. Everyone else is just thinking ".... wha?"
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: marchefelix on August 12, 2011, 08:49:10 AM
Xxenace, I'm as serious as Shingo!!!!!! I prefer white text, this is even more annoying that spoiler boxes!

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

I guess this trick only works if you have the white BG for text though, lol. Everyone else is just thinking ".... wha?"

[spoiler]I hate white text![/spoiler]

You know what I'd like to see? A technical reference for the new guys! Also, Saiki's command grab DM.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 08:51:25 AM
You know what I'd like to see? A technical reference for the new guys! Also, Saiki's command grab DM.

Well they might basically do a Technical Reference (dumb name lol) for every character again. Since most of the cast moves changed drastically.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 12, 2011, 09:08:24 AM
i would just remember that few months ago we werent even sure about a release date for console so what really cares now to talk about dlc ? hidden contents and whatever ?
to me is important they did rebalance and fixed here and there some characters ( from what i read they did a good job not like shit fighter and capcom yoshinori the clown ono buffing overpowered charecters and nerfing low tiers and every year they add something they removed in the previous rebalance ! )
extra characters r always welcome new stages ... wtf u care about spenidng few bucks for them ... damn give some money to snkp and keep alive the best franchise in the fighting games history ... feeling cheated for what ?
u know what ... i would feel cheated if they didnt release a console version or if they killed king of fighters or if they cant just be able to do a decent game ( capcommmmm ) , this is not the case , kof is still alive and it is goooooooodddd as fuckkkkkkkkkkkkkkkkkkkkk
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 12, 2011, 09:13:20 AM

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

Dark theme, so it doesn't affect me. 

Played Clark a lot at Evo.  He's much better now as it feels like his far C is faster and of course his B SAAB has GuardPoint.

Btw, the North American console worldwide exclusive pretty much ends now.  In a couple of hours the UK will get a shot and the following weeks Japan gets a preview.  Let's hope they find some good stuff.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 12, 2011, 09:22:05 AM

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

Dark theme, so it doesn't affect me.  

Played Clark a lot at Evo.  He's much better now as it feels like his far C is faster and of course his B SAAB has GuardPoint.

Btw, the North American console worldwide exclusive pretty much ends now.  In a couple of hours the UK will get a shot and the following weeks Japan gets a preview.  Let's hope they find some good stuff.


and here in italy nothing ... we just have to stay with our ass pasted on the chair watchin youtube ... fuckin italy
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 12, 2011, 09:36:57 AM

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

Dark theme, so it doesn't affect me.  

Played Clark a lot at Evo.  He's much better now as it feels like his far C is faster and of course his B SAAB has GuardPoint.

Btw, the North American console worldwide exclusive pretty much ends now.  In a couple of hours the UK will get a shot and the following weeks Japan gets a preview.  Let's hope they find some good stuff.


and here in italy nothing ... we just have to stay with our ass pasted on the chair watchin youtube ... fuckin italy

at least you guys have good food
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 12, 2011, 09:51:49 AM
Quote
at least you guys have good food

FACT! :D
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Cibernetico on August 12, 2011, 09:56:06 AM
I'm pretty much done with KOF13 in arcades, the main reason being that my job is overnight and I have to be there practically every weekend. With that said though, until the console version is released, I'm just going to put all my focus on MK9, Garou and possibly try my hand at finally playing SSF4:AE.

And I've just wanted to say this for a whil enow since I saw the character revealed. Will people just give up on KOf13 Iori and jump ship to Iori 98(who looks more like Iori 2k2 to me IMO)? Reason I ask is because the obvious similarity of the new character may easily sway people to him so that way they won't need the feel to learn how to play the new iteration of the character that was introduced in 12 and now in 13. You know, just to go back to playing the old school version of him which was always such a popular character among high to mid level players.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 12, 2011, 10:23:36 AM

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

Dark theme, so it doesn't affect me.  

Played Clark a lot at Evo.  He's much better now as it feels like his far C is faster and of course his B SAAB has GuardPoint.

Btw, the North American console worldwide exclusive pretty much ends now.  In a couple of hours the UK will get a shot and the following weeks Japan gets a preview.  Let's hope they find some good stuff.


and here in italy nothing ... we just have to stay with our ass pasted on the chair watchin youtube ... fuckin italy

at least you guys have good food

would rather prefer less carbonara and more kof ... well i would even rather prefer a good hot dog liek the ones u see in the movies than pasta !
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 12, 2011, 10:44:44 AM

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

Dark theme, so it doesn't affect me.  

Played Clark a lot at Evo.  He's much better now as it feels like his far C is faster and of course his B SAAB has GuardPoint.

Btw, the North American console worldwide exclusive pretty much ends now.  In a couple of hours the UK will get a shot and the following weeks Japan gets a preview.  Let's hope they find some good stuff.


and here in italy nothing ... we just have to stay with our ass pasted on the chair watchin youtube ... fuckin italy

at least you guys have good food

would rather prefer less carbonara and more kof ... well i would even rather prefer a good hot dog liek the ones u see in the movies than pasta !


your taste in food disgust me... you are gonna trade pasta a forno, lasagna, sea foods, vitello tonnato + a good wine..etc for hot dogs?...let's not start talking about fresh sea fish! LOL

[spoiler]sei un pazzo![/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 12, 2011, 11:29:06 AM

I hope we find out more for  Clark at SVB, BTW, something to keep people from saying he sucks!

Dark theme, so it doesn't affect me.  

Played Clark a lot at Evo.  He's much better now as it feels like his far C is faster and of course his B SAAB has GuardPoint.

Btw, the North American console worldwide exclusive pretty much ends now.  In a couple of hours the UK will get a shot and the following weeks Japan gets a preview.  Let's hope they find some good stuff.


and here in italy nothing ... we just have to stay with our ass pasted on the chair watchin youtube ... fuckin italy

at least you guys have good food

would rather prefer less carbonara and more kof ... well i would even rather prefer a good hot dog liek the ones u see in the movies than pasta !


your taste in food disgust me... you are gonna trade pasta a forno, lasagna, sea foods, vitello tonnato + a good wine..etc for hot dogs?...let's not start talking about fresh sea fish! LOL

[spoiler]sei un pazzo![/spoiler]

man i just talked about pasta u r just talking about a full lunch i like sea foods too and it is a fact too that ppl usualli likes what they cant have ... pasta for u and hot dogs for me yes ... i dont like pasta so much especially pasta al forno or lasagne as u said ... tastes man ... tastes !
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 12, 2011, 11:32:09 AM
i was just trolling, all this talk made me hungry...Oh i forgot about mozzarela and parmigiano (reggiano) and those damn good juici fruits that look like a cactus and you must open them with a knife and fork..if you touch them they hurt like hell


Next time i come to italy we must do a food match at kof XIII - i bring hot dogs and beer...you bring lasagna and wine
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 12, 2011, 11:40:10 AM
i hate you both you made me hungry :(
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 12, 2011, 11:45:28 AM
I'm pretty much done with KOF13 in arcades, the main reason being that my job is overnight and I have to be there practically every weekend. With that said though, until the console version is released, I'm just going to put all my focus on MK9, Garou and possibly try my hand at finally playing SSF4:AE.

And I've just wanted to say this for a whil enow since I saw the character revealed. Will people just give up on KOf13 Iori and jump ship to Iori 98(who looks more like Iori 2k2 to me IMO)? Reason I ask is because the obvious similarity of the new character may easily sway people to him so that way they won't need the feel to learn how to play the new iteration of the character that was introduced in 12 and now in 13. You know, just to go back to playing the old school version of him which was always such a popular character among high to mid level players.

I think the old Iori was cool, but the new one is more fit for KoF XIII. He really makes use of drive cancels and his command grab to set up supers and deal a ridiculous amount of damage. You go from a combo-heavy character to a midrange shoto in my opinion. I feel it'll really just depend on what people's styles are.

I feel the new Iori won't be overshadowed.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 12, 2011, 11:46:41 AM
i hate you both you made me hungry :(

I still have some ragu sauce from 2 days ago ..i go boil some pasta ^^
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sociald on August 12, 2011, 12:41:38 PM
i was just trolling, all this talk made me hungry...Oh i forgot about mozzarela and parmigiano (reggiano) and those damn good juici fruits that look like a cactus and you must open them with a knife and fork..if you touch them they hurt like hell


Next time i come to italy we must do a food match at kof XIII - i bring hot dogs and beer...you bring lasagna and wine

well it is almost lunch time here so im winning in any case ;)
good idea man lets set this food match and who cares about the winner ... just lets play and eat ;)
anyway i suggest u risotto alla crema di scampi ... yummmmmm
lets finish this ot here ;) and lets hope in more characters .... but not ramon and seth
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 12, 2011, 04:00:46 PM
from   http://forum.gamer.com.tw/C.php?bsn=00049&snA=14161&tnum=6 (http://forum.gamer.com.tw/C.php?bsn=00049&snA=14161&tnum=6)
Quote from: chizurumaki
客服小姐說是日文版的,但有含音樂CD也包含運費了~
因為太貴我沒訂購,所以若想知道詳情,就自己親電會更好一些喔

It seems that pre-order package of japanese version also contains a 4-CD soundtrack compilation.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 12, 2011, 04:34:37 PM
You guys still talking about whether or not DLC is right or wrong? I'll put it bluntly: GAME COMPANIES DON'T OWE CONSUMERS ANYTHING. They make a game, you buy it. It comes with what it comes with. You don't have to buy it. You aren't entitled to more characters/stages/etc. just because you bought a game.

Even if XIII was an arcade port, it would still have been one of the best KoF's in history. Yet, we're getting a rebalance, more stages, 2 new non-DLC characters, a more fleshed out story mode, and who knows what else. If you feel like DLC would cheat you, don't buy the new characters and don't play them. If you're reluctantly going to buy them anyway, then you have no foothold for an argument.

Such an elite...

Great, now I remembered that time when I went to a 2002um tournament, and I was fucking angry because Ex Takuma and Ex Robert weren't unlocked, so I couldn't use them

So yeah, not unlockable characters for me, I will glad unlock artworks, or other things, but character, give them all at the beginning

any I don't mind unlockables as long as is in a played time basis like MvC3, where I could play with my friends in VS Mode and after like an hour a new character would be unlock. Going through story mode with conditions is just to unlock a character is a hassle.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 05:28:08 PM
I'm surprised nothing has been posted from SVB, does Gunsmith have Twitter?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 12, 2011, 06:00:30 PM
I'm surprised nothing has been posted from SVB, does Gunsmith have Twitter?

That's true, his Twitter account is @orochinagicom
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 12, 2011, 06:45:40 PM
Yeah he's been posting but nothing new. KoFXIII is apparently getting alot of love but it only matters if it lasts...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 12, 2011, 07:09:09 PM
Yeah he's been posting but nothing new. KoFXIII is apparently getting alot of love but it only matters if it lasts...

Not sure what he is using to take pictures but they are tiny. o_O
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mr Bakaboy on August 12, 2011, 07:40:06 PM
The only argument I ever see working for the DLC cons is why pay for something that is already made and in game? If they didn't get enough time to finish certain characters and we are basically paying for the extra time involved I am all for it (hell I wish I could pay for better netplay while we're at it).

Some companies though charge for a couple of characters they already completed by the time the game is out. This, in my opinion, is B.S.. If you need to charge more money from the start then make the premium release with an exclusive poster or whatever that cost a buck to make and charge 10 for it. Most gamers will thank you for it anyways.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 12, 2011, 08:10:37 PM
It would be cool if atlus or playmore would put some footage with online play with players at a reasonable distance from each other (at least 1000/1500 miles).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 08:16:02 PM
damn, i love me some pizza. i gotta eat a italian pizza ones, i only like pizza margerhita btw (tomato, cheese & oregano).

since were oftopic, what do you guys think of matedors? i always root for the bull, i just saw a guy or 2 get killed on tv and good for them. i feel more sorry for the bull getting stabbed than the fuckers getting stabbed by horns. now if only wales could kill some japanese and cats and dogs some chinese, wed all be straight. no need to get in an argument over this btw, just stating an opinion after seeing it on tv just now.

back on topic, cant wait for some pics or vids from smithy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 08:19:50 PM
Ha! Charlotte is in the mansion stage, didn't know that one.

(http://i55.twitgoo.com/or2m89.jpg)

Pic from Gunsmith Twitter.

He has more, like this one with the huge crowd on XIII:

http://twitgoo.com/2mz1pg (http://twitgoo.com/2mz1pg)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 12, 2011, 08:31:08 PM
damn, i love me some pizza. i gotta eat a italian pizza ones, i only like pizza margerhita btw (tomato, cheese & oregano).

since were oftopic, what do you guys think of matedors? i always root for the bull, i just saw a guy or 2 get killed on tv and good for them. i feel more sorry for the bull getting stabbed than the fuckers getting stabbed by horns. now if only wales could kill some japanese and cats and dogs some chinese, wed all be straight. no need to get in an argument over this btw, just stating an opinion after seeing it on tv just now.

back on topic, cant wait for some pics or vids from smithy.

I strongly do not agree with animals used for entertainment, fur and hunting.I hope people doing this get killed on spot or burn in hell and feel the pain of the animal they killed for an eternity.Just my opinion.Stop watching tv.. it kills your brain :)

back to kof..maybe playmore will add dlc costumes and colors for the cameos in the background ... i wonder if capcom didn t do this with sf4 .... hell - even downloadable cameos will be bought by crazy fanboys - LOL (this is a joke do not comment on this)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 08:45:50 PM
More good news from SVB:

Quote
orochinagicom Gunsmith:
Not one kof set up has been left empty the whole day. We even got SF players coming in and loving kof xiii! (Shen) Woooo!

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 12, 2011, 09:13:01 PM
Ha! Charlotte is in the mansion stage, didn't know that one.

(http://i55.twitgoo.com/or2m89.jpg)

Pic from Gunsmith Twitter.

He has more, like this one with the huge crowd on XIII:

http://twitgoo.com/2mz1pg (http://twitgoo.com/2mz1pg)

Wait for the Kain and Kagami cameo. Any match that happens in the foreground is just the warm-up to the battle between those two bosses.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 12, 2011, 09:15:58 PM
I'm sure that the girl in the background isn't charlotte, i'm 100% sure that the girl is janne from world heroes, this will not be her first time doing a cameo in a kof game

This reminded me that rumour that world heroes characters were originally planned for 94, I never knew if that was true or not, but well, some characters were fun to see, like janne, hanzo and fuuma, mudman, hell, use rasputin as SNKP dan (but please, not make him bottom tier just for the sake of it)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: samirerre on August 12, 2011, 09:34:35 PM
wow awesome,so many cameos,the only thing missing is kof xii stages withing xiii itself
also i think silver would fit perfectley in the dojo stage(or meybe not).
we need more fatal fury in kof xiii.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 09:51:33 PM
I'm sure that the girl in the background isn't charlotte, i'm 100% sure that the girl is janne from world heroes, this will not be her first time doing a cameo in a kof game

This reminded me that rumour that world heroes characters were originally planned for 94, I never knew if that was true or not, but well, some characters were fun to see, like janne, hanzo and fuuma, mudman, hell, use rasputin as SNKP dan (but please, not make him bottom tier just for the sake of it)

Nah, it's Charlotte, she has a Fencing sword. Jenna has a Medieval sword in the form of a cross.

EDIT: Gonna love the 360s special security kit:
http://i56.twitgoo.com/30ru2qp.jpg (http://i56.twitgoo.com/30ru2qp.jpg)
lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 12, 2011, 10:08:37 PM
I'm sure that the girl in the background isn't charlotte, i'm 100% sure that the girl is janne from world heroes, this will not be her first time doing a cameo in a kof game

This reminded me that rumour that world heroes characters were originally planned for 94, I never knew if that was true or not, but well, some characters were fun to see, like janne, hanzo and fuuma, mudman, hell, use rasputin as SNKP dan (but please, not make him bottom tier just for the sake of it)

Nah, it's Charlotte, she has a Fencing sword. Jenna has a Medieval sword in the form of a cross.

EDIT: Gonna love the 360s special security kit:
http://i56.twitgoo.com/30ru2qp.jpg (http://i56.twitgoo.com/30ru2qp.jpg)
lol

Top notch security had to be implemented in fear of riots.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 12, 2011, 10:11:04 PM
I'm sure that the girl in the background isn't charlotte, i'm 100% sure that the girl is janne from world heroes, this will not be her first time doing a cameo in a kof game

This reminded me that rumour that world heroes characters were originally planned for 94, I never knew if that was true or not, but well, some characters were fun to see, like janne, hanzo and fuuma, mudman, hell, use rasputin as SNKP dan (but please, not make him bottom tier just for the sake of it)

Nah, it's Charlotte, she has a Fencing sword. Jenna has a Medieval sword in the form of a cross.

EDIT: Gonna love the 360s special security kit:
http://i56.twitgoo.com/30ru2qp.jpg (http://i56.twitgoo.com/30ru2qp.jpg)
lol

Top notch security had to be implemented in fear of riots.

LOL!

That was funny, but isn't it too soon? lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: VinnAleixoFM on August 12, 2011, 10:19:01 PM
Ha! Charlotte is in the mansion stage, didn't know that one.

(http://i55.twitgoo.com/or2m89.jpg)

It reminds.....SSEEEEEEIBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 12, 2011, 10:45:29 PM
its too soon answer, too soon man.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: C 3 on August 13, 2011, 12:23:01 AM
Is there a stream for svb?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Atb_555 on August 13, 2011, 01:20:35 AM
Unfortunately not.  However with what limited time I did have with the game today:

Takuma:
- qcf + D: has autogaurd properties
- qcf + D: can nullify fireballs
- db, f + D: seemed to beat small jumping attacks quite well
K':
- j.D: much slower
- qcf + A/C: definitely feels slower with more startup
- qcb + B/D: seems like it moves quicker because I kept doing the second qcb + D too fast thinking the first qcb + D has hit

Clark:
- hcf + B: has at least to hit auto guard, we all lol'ed when we saw it absorb Maxima's close st.C twice

Time was very limited due to me having to judge and loads of people trying it for the first time but I suppose the console version is just around the corner now. 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: C 3 on August 13, 2011, 01:40:31 AM
Thank you very much for that input, greatly appreciated
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 13, 2011, 01:53:31 AM
Takuma:
- qcf + D: has autogaurd properties
- qcf + D: can nullify fireballs
- db, f + D: seemed to beat small jumping attacks quite well

Hmmm, very interesting! I'm glad to see him get Autoguard on a regular version of Kyokugen Kohou. Could the ;d , or even ;b version not nullity fireballs before? I always wondered about that.

I wouldn't expect Hien' to beat hops. So it kinda gives Takuma an awkward Anti-Air? Very odd, but cool!

Thanks for the inputs!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Para Para Pony on August 13, 2011, 03:22:56 AM
I'm sure that the girl in the background isn't charlotte, i'm 100% sure that the girl is janne from world heroes, this will not be her first time doing a cameo in a kof game

This reminded me that rumour that world heroes characters were originally planned for 94, I never knew if that was true or not, but well, some characters were fun to see, like janne, hanzo and fuuma, mudman, hell, use rasputin as SNKP dan (but please, not make him bottom tier just for the sake of it)

that is definitely charlotte! not only charlotte but her in her Shin Samurai Spirits garb and hair style! she's my girl! ^-^
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 13, 2011, 03:34:36 AM
Aye, and Janne never had Blue as an element of her outfit. She's more of a Black-and-white type of girl.

[spoiler] I'd still love to see Janne and Charlotte get to fight in an SNK VS ADK Crossover...[/spoiler]

Also, here are some impressions from *~Cristina~* on NeoEmpire Forums:
http://www.neoempire.com/forum/showpost.php?p=400923&postcount=242 (http://www.neoempire.com/forum/showpost.php?p=400923&postcount=242)

Quote
Been playing a lot of the beta test ver. of the console ver.

Mainly focus on yuri, kula & vice ( which is my team)

Yuri:

jump ;c hit box seems change, doesn't really hit anything above her upper body.

Hcb ;b is a command grab, ;d ver still the same, ex has less invincible frames

fwd ;a can be combo from ;c / ;d, which potentially good on corner
hd combo.

ex raiohken does less guard gauge dmg , like 10% now.


Vice:

 jump ;c + ;d hit box is smaller.

Feels like Hcf ;b + ;d > c/d is much easier to do now.


Kula:

ex rayspin haven't got any invisible frames , still goes thru lows.
Think it still + f on block tho.

dp ;c hit box back to 2k2 ver.

hd combo is a bit different now.


so far that's all the change that I found .

k', raiden , liz are still good, but not as good as the old xiii
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 13, 2011, 03:51:28 AM
Kula's DP  ;c back to 2002 hit box in a bad way or good way?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 13, 2011, 04:29:07 AM
I have no idea, lol. That's all she wrote! But with that idea out there, perhaps someone else can investigate further...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 13, 2011, 04:31:30 AM
I got no love for Kula, so hopefully that means the knockdown hit has trouble hitting grounded opponents.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 13, 2011, 05:58:13 AM
But the knockdown hit (aka the 2nd hit from her DP) didn't hit crouched opponents in the arcade version. So who knows if that 2K2 DP is a bad or good thing.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: VinnAleixoFM on August 13, 2011, 06:49:42 AM
But the knockdown hit (aka the 2nd hit from her DP) didn't hit crouched opponents in the arcade version. So who knows if that 2K2 DP is a bad or good thing.

Good thing: the OG 2k2 players
bad thing: rest
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sonikku on August 13, 2011, 08:39:15 AM
It makes me wonder this but I really wish they made saiki look like this (the bride one) wouldve been perfect for him instead of having an ash sprite headswap. oh well least their trying to save money for other things for the game i guess =/

http://img203.imageshack.us/i/monochromea.jpg/ (http://img203.imageshack.us/i/monochromea.jpg/)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 13, 2011, 09:04:26 AM
i hope well at least get to hear how many extra characters will be in game and dlc. somebody hopefully asking something this important (if an snkp representative is there ofcourse).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 13, 2011, 07:23:10 PM
Random Info update from Orochinagi twitter: So andy can do cr. ;a, stand ;c (2 hit), fwd ;a !? Interesting...

On the Tourney they're having today, they now have 80 (!!) entrants.
The Final 16: http://t.co/QBejqmb (http://t.co/QBejqmb)

Atb 555 def. Izanami
CCL def. Gunsmith
Max 300 def. snuggle
Boblan def. TKO Supa
Jay def. Sho Dragon
2pac def. Mycom
Cristina def. Robocop2
Kusogaki def. Shin Dragon

http://t.co/knEbEQO (http://t.co/knEbEQO) guess who will be playing kof tomorrow!

2Pac scored an ocv
Ccl def. atb
Boblan def. max300!

http://t.co/20TXfNQ (http://t.co/20TXfNQ) Cristina says HELLO BOYS


Cristina def. Kusogaki to go through to final 4 tomorrow with Boblan, 2pac and CCL!
http://t.co/PWHU6ti (http://t.co/PWHU6ti) top 4!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Nagare_Ryouma on August 13, 2011, 08:06:52 PM
I was checking the japanese site from Snk Playmore.
There are some really nice pics of the Story mode, it seems you select a route (Ash, Adelheid or Heidern) and you follow the events prior to the tournament. You can also see characters like Bao, Griffon or Jennet in some pics.

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 13, 2011, 09:21:07 PM
http://t.co/knEbEQO (http://t.co/knEbEQO) guess who will be playing kof tomorrow!

lol that is awesome.

But...
http://i52.twitgoo.com/2cpcqc8.jpg (http://i52.twitgoo.com/2cpcqc8.jpg)

Yeah, I'm liking Cristina idea more. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: marchefelix on August 13, 2011, 10:53:04 PM
So many cameos... it's getting kinda hard to keep track of them.

Somebody NEEDS to take a suggestion: make a cameo thread for KOF XIII.

To hell with that: make it a cameo thread for every KOF game made!

(Yes, I am aware that not every KOF game has cameos in them)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 13, 2011, 11:43:37 PM
You really think we need one? I'd figure a thread on the idea would pretty much be

"Hey, did you see ____?"
"Yeah."
"OK, COOL!"
*repeat 20 times*
-close thread-

SVB is repeating what was found at EVO and Otakon, just now with an additional pic or 2.

Now, an interesting bit of discussion on the idea, that someone on ON had, is that the cameos from the past (Charlotte, Kagami, Hanzo), are present because Saiki has unsettled the flow of time, and it's causing odd anomalies that are bringing warriors from different times into the time of KoF.

This is a very, very interesting idea, because it would open up console guest characters from pretty much anything SNKP has ever made.

Gen-an could recognize Mai as his bloodline, Eiji and Zantetsu could team up, Hanzo could be stuck with Malin and Nagase, Kagami could test his flames aganist those of the Kusanagi, Kaede and Rock could see they're brothers from related mothers, Shigen could match powered arms VS Maxima...

I don't even know if we should see this as "unlikely" anymore, lol. The amount of Cameo's popping up from random games in these new stages DOES seem to carry a theme... It would be interesting to see DLC story modes dedicated to random SNKP characters clashing with the KoF cast.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Atb_555 on August 14, 2011, 12:56:09 AM
Yeah...I played terrible against CCL was not thinking straight at all.  Oh well
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 14, 2011, 02:35:00 AM
http://t.co/knEbEQO (http://t.co/knEbEQO) guess who will be playing kof tomorrow!

lol that is awesome.

But...
http://i52.twitgoo.com/2cpcqc8.jpg (http://i52.twitgoo.com/2cpcqc8.jpg)

Yeah, I'm liking Cristina idea more. lol

"It's a trap!"
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 14, 2011, 02:59:12 AM
http://t.co/knEbEQO (http://t.co/knEbEQO) guess who will be playing kof tomorrow!

lol that is awesome.

But...
http://i52.twitgoo.com/2cpcqc8.jpg (http://i52.twitgoo.com/2cpcqc8.jpg)

Yeah, I'm liking Cristina idea more. lol

"It's a trap!"

Who is the girl with the glasses?

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: krazykone123 on August 14, 2011, 03:59:55 AM
http://t.co/knEbEQO (http://t.co/knEbEQO) guess who will be playing kof tomorrow!

lol that is awesome.

But...
http://i52.twitgoo.com/2cpcqc8.jpg (http://i52.twitgoo.com/2cpcqc8.jpg)

Yeah, I'm liking Cristina idea more. lol

"It's a trap!"

Oh shit son!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: VinnAleixoFM on August 14, 2011, 04:00:54 AM
@sibarraz

Glass + beautiful girl + madcatz shirt = KAYANE
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Aion on August 14, 2011, 04:25:04 AM
http://t.co/knEbEQO (http://t.co/knEbEQO) guess who will be playing kof tomorrow!

lol that is awesome.

But...
http://i52.twitgoo.com/2cpcqc8.jpg (http://i52.twitgoo.com/2cpcqc8.jpg)

Yeah, I'm liking Cristina idea more. lol

"It's a trap!"

Who is the girl with the glasses?



No of course not, as Vinn said that's Kayane. It's the other one grasping for Mai.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 14, 2011, 04:33:54 AM
Nop. I was asking for the girl with the glasses, I quoted you because I was to ask you if she was a trap but I forgot it

Lol, Kayo Police really killed my ability to distinguish the sex of some womens/trap/whatever
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 14, 2011, 04:48:00 AM
Nop. I was asking for the girl with the glasses, I quoted you because I was to ask you if she was a trap but I forgot it

Lol, Kayo Police really killed my ability to distinguish the sex of some womens/trap/whatever
there are no manly men in japan
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Zabel on August 14, 2011, 05:36:15 AM
Nop. I was asking for the girl with the glasses, I quoted you because I was to ask you if she was a trap but I forgot it

Lol, Kayo Police really killed my ability to distinguish the sex of some womens/trap/whatever
there are no manly men in japan
Where's a pic of Fujiwara AKA Master of Violence when I need one.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 14, 2011, 06:26:30 AM
hm,. not a lot of vids today?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KusoGaki on August 14, 2011, 03:18:09 PM
http://kof-uk.blogspot.com/2011/08/super-versus-battle-20xi-kofxiii.html (http://kof-uk.blogspot.com/2011/08/super-versus-battle-20xi-kofxiii.html)

Some videos from yesterday and rambling from me.

Was quite happy to make top 8 considering pretty much the only practice i had was the iPod/iPhone version lol.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 14, 2011, 03:33:27 PM
Thank you.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 14, 2011, 03:53:21 PM
Guessing when and how to do crossups in this game is a big problem for me.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: UltimaOriginal on August 14, 2011, 03:57:02 PM
About Saiki, he was banned from tournament because of his imbalance? Will it be always? That is, it's useless to pick up this char and just a waste, isn't?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 14, 2011, 04:04:28 PM
About Saiki, he was banned from tournament because of his imbalance? Will it be always? That is, it's useless to pick up this char and just a waste, isn't?

Most likely becuase he's a new character that had 0 playtime outside of beta public testings.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KusoGaki on August 14, 2011, 04:30:03 PM
About Saiki, he was banned from tournament because of his imbalance? Will it be always? That is, it's useless to pick up this char and just a waste, isn't?

I don't think he will be banned in the future, at least i hope not.

I think the misconception at the moment is that he is a 'boss character', whereas he is more like a 'toned down playable version' of the boss, in my opinion from what i have seen from him so far he does not seem broken or has any particular advantage over any characters.

From what i remember of the actual Boss Saiki he is not even the same.

Maybe he has some good combos from the videos i saw from EVO, but then a lot of characters have them as well.

It will be disappointing if the KOF community actually decides to ban Saiki and the DLC characters, especially in an age where other fighting game communities are allowing home version characters. 

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: UltimaOriginal on August 14, 2011, 04:39:17 PM
About Saiki, he was banned from tournament because of his imbalance? Will it be always? That is, it's useless to pick up this char and just a waste, isn't?

I don't think he will be banned in the future, at least i hope not.

I think the misconception at the moment is that he is a 'boss character', whereas he is more like a 'toned down playable version' of the boss, in my opinion from what i have seen from him so far he does not seem broken or has any particular advantage over any characters.

From what i remember of the actual Boss Saiki he is not even the same.

Maybe he has some good combos from the videos i saw from EVO, but then a lot of characters have them as well.

It will be disappointing if the KOF community actually decides to ban Saiki and the DLC characters, especially in an age where other fighting game communities are allowing home version characters. 



I hope so, too.
And it's right, he wasn't that broken.
Now we mention it, was he banned on EVO console side-tournament?
Oh well, it is beta after all.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 14, 2011, 05:38:37 PM
About Saiki, he was banned from tournament because of his imbalance? Will it be always? That is, it's useless to pick up this char and just a waste, isn't?

I don't think he will be banned in the future, at least i hope not.

I think the misconception at the moment is that he is a 'boss character', whereas he is more like a 'toned down playable version' of the boss, in my opinion from what i have seen from him so far he does not seem broken or has any particular advantage over any characters.

From what i remember of the actual Boss Saiki he is not even the same.

Maybe he has some good combos from the videos i saw from EVO, but then a lot of characters have them as well.

It will be disappointing if the KOF community actually decides to ban Saiki and the DLC characters, especially in an age where other fighting game communities are allowing home version characters. 



I hope so, too.
And it's right, he wasn't that broken.
Now we mention it, was he banned on EVO console side-tournament?
Oh well, it is beta after all.

No he was not banned at the EVO side tournament, we actually encourage the participants to use Saiki and Billy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 14, 2011, 05:42:46 PM
I don't think he will be banned in the future, at least i hope not.

I think the misconception at the moment is that he is a 'boss character', whereas he is more like a 'toned down playable version' of the boss, in my opinion from what i have seen from him so far he does not seem broken or has any particular advantage over any characters.

From what i remember of the actual Boss Saiki he is not even the same.

Maybe he has some good combos from the videos i saw from EVO, but then a lot of characters have them as well.

It will be disappointing if the KOF community actually decides to ban Saiki and the DLC characters, especially in an age where other fighting game communities are allowing home version characters. 

I think so too! he's just a toned down boss character... But I do get why they did that, because he is a boss/mid boss character, and I don't think that we know enough yet... To know how good he is as a character, and I don't think he will be banned in the future, at least i hope not too.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 14, 2011, 07:09:51 PM
I do think Saiki is a little over powered, but not so much that he should be banned. Of course at Evo things were a bit different than it is at SvB. There were a lot of people that already have been playing the arcade for a long time and I doubt they were going to have much trouble against a character no one has had the time to master.

However, I was not one of those people. I have only played the arcade once before going to Evo. But despite my lack of experience, most of the time I would at least take out my opponent's first character. Until I played against someone who put Saiki first. I played this guy 4 or 5 times and not once was I able to beat his Saiki and he was clearly not as good as most of the other people I had been playing at Evo.

Obviously a big factor is that I need to improve my skills at this game. But I believe Saiki is definitely a very strong character. Billy Cane seemed to fit well with everyone else though.

Honestly, I never liked Ash so having a more powerful version of him to put up with isn't something I'm really excited about. Even though I don't think he's so strong that he should be banned, I wouldn't cry if he was.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: marchefelix on August 15, 2011, 04:43:02 PM
You really think we need one? I'd figure a thread on the idea would pretty much be

"Hey, did you see ____?"
"Yeah."
"OK, COOL!"
*repeat 20 times*
-close thread-

SVB is repeating what was found at EVO and Otakon, just now with an additional pic or 2.

Yes, SAB-CA. I really do. Like I said, it's getting hard to keep track of all the cameos, and no one wants to browse through a flurry of pages to find them.

A thread like that will basically be just pics. Not much of a thread, but still...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: krazykone123 on August 15, 2011, 05:00:39 PM
It will be disappointing if the KOF community actually decides to ban Saiki and the DLC characters, especially in an age where other fighting game communities are allowing home version characters.

I concur. IMO the last thing the KOF community (outside of Asia anyway) needs to do is alienate potential players because some of the characters they want to use are on the "DO NOT PICK" list.

However, I still hope Saiki and the DLC cats don't end up towering over the rest of the roster in terms of strength by the time the game drops.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 15, 2011, 07:07:31 PM
I don't see any characters getting banned unless they are completely game breaking.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: GoldenGlove on August 15, 2011, 07:37:09 PM
Yeah, I don't imagine any character is going to be better than arcade Raiden, and he stuck around, so...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 15, 2011, 07:44:55 PM
Okay Kula's EX ray spin lost all Invincibility ....now for Raiden's EX air grab (DP  ;a /  ;c) come on at best make it invincible UNTIL the active frame, not during start up and active.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 15, 2011, 07:55:33 PM
Didn't the SNKP say in the one if the interviews that they will make the DLC characters more powerful, because they want people to buy them. Ex-Iori might already be a game breaker, just being Iori... I just hope they didn't gave him one EX that can end the fight in one moment, like it was with Raiden.

They don't need to make more powerful characters, they need to make more solic-characters, well balanced, and fun to play with.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: KBlackNoah on August 15, 2011, 08:05:33 PM
why are you talking so much about dlc and stuff like this.If teh netcode will suck nobody will buy any dlc...and personally if the netcode will suck balls this is the last money playmore is ever gonna see from me.I want to hear more news about the netcode and maybe some plans for a demo release with beta online. + i want the spectator mode as a future free dlc for the game.Stop talking about pretty colours and overpowered characters that 99% will be banned from turneys unless they rebalance them somehow (from what i heard the dlc characters will BE overpowered so noobs will buy them)....or maybe they have in mind an Ultimate kof XIII tougeki edition special premium rebalanced 2k12 LOL
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 15, 2011, 08:45:32 PM
They mentioned there were no plans for a Beta / Demo in the Dreamcancel interview.

Atlus and Rising Star both seem to know, as publishers, that the netcode issue was a serious mark aganist XII. I don't know how they plan to prove to use that things have changed, but they seem aware enough to have SOMETHING in the works.

Only thing we kinda know so far is that they'll most likely be a blog post around Thursday, and the first Japanese demo station events will be starting this Saturday.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 15, 2011, 09:22:39 PM
why are you talking so much about dlc and stuff like this.If teh netcode will suck nobody will buy any dlc...and personally if the netcode will suck balls this is the last money playmore is ever gonna see from me.I want to hear more news about the netcode and maybe some plans for a demo release with beta online. + i want the spectator mode as a future free dlc for the game.Stop talking about pretty colours and overpowered characters that 99% will be banned from turneys unless they rebalance them somehow (from what i heard the dlc characters will BE overpowered so noobs will buy them)....or maybe they have in mind an Ultimate kof XIII tougeki edition special premium rebalanced 2k12 LOL

Netcode... lol That's quite the demand. You should just stop now and move on to something else.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Grokbu on August 15, 2011, 09:51:20 PM
I wonder if they'll be able to try the online at the demo stations.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 15, 2011, 10:00:15 PM
I wonder if they'll be able to try the online at the demo stations.

Well we know the game will run fine in Japan, their internet is way better than EU and NA will have in the next 5 years.

Now, Atlus had the chance to test the online with Otakon and EVO, since they had the game at different locations and they could had tested it there. And we could know how much it could handle, because the environment of both places was the worst, since the internet usage was been over-saturated, specially at EVO.

But also we don't know if the build Atlus and RSG had/have has online mode playable.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Grokbu on August 15, 2011, 10:10:37 PM
Well we know the game will run fine in Japan, their internet is way better than EU and NA will have in the next 5 years.

Now, Atlus had the chance to test the online with Otakon and EVO, since they had the game at different locations and they could had tested it there. And we could know how much it could handle, because the environment of both places was the worst, since the internet usage was been over-saturated, specially at EVO.

But also we don't know if the build Atlus and RSG had/have has online mode playable.
Oh, I see. I believed that the online for KOF XII had lots of delay even if the connection was good.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 15, 2011, 10:16:32 PM
I wonder if they'll be able to try the online at the demo stations.

Well we know the game will run fine in Japan, their internet is way better than EU and NA will have in the next 5 years.

Now, Atlus had the chance to test the online with Otakon and EVO, since they had the game at different locations and they could had tested it there. And we could know how much it could handle, because the environment of both places was the worst, since the internet usage was been over-saturated, specially at EVO.

But also we don't know if the build Atlus and RSG had/have has online mode playable.

With random outrages at the station and crashes on the loading screens, online would had been impossible at otakon.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 15, 2011, 10:26:43 PM
With random outrages at the station and crashes on the loading screens, online would had been impossible at otakon.

That is why, putting the game in such a horrible situation could be a good stress test.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 16, 2011, 12:19:29 AM
With random outrages at the station and crashes on the loading screens, online would had been impossible at otakon.

That is why, putting the game in such a horrible situation could be a good stress test.
While that is true you just know if the test failed miserably some people would have totally lost their shit saying the online was as bad as in 12
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 12:24:05 AM
With random outrages at the station and crashes on the loading screens, online would had been impossible at otakon.

That is why, putting the game in such a horrible situation could be a good stress test.
While that is true you just know if the test failed miserably some people would have totally lost their shit saying the online was as bad as in 12
With random outrages at the station and crashes on the loading screens, online would had been impossible at otakon.

That is why, putting the game in such a horrible situation could be a good stress test.
While that is true you just know if the test failed miserably some people would have totally lost their shit saying the online was as bad as in 12

True, but then again, if you do a test in the best place and all runs fine, but ones it's out on the public it goes wrong people will still complain. =/
 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Phoenixazure on August 16, 2011, 01:42:27 AM
If I was in charge of SNKP's QA (and i wish i was), they'll have stations in Atlus, Rising Star's, and SNKP's office and should be playing matches across eachother at different levels as well as putting int latency modifiers to simulate worse conditions. Whether they are actually doing that though remains to be seen.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 01:43:28 AM
^ I wouldn't be surprised if that is what they are doing.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 04:50:51 AM
Fake time! To keep the hopes up!

(http://1.bp.blogspot.com/_nJ-4oe7gpfU/TD8MX6jIkTI/AAAAAAAAEoY/w2ME1i2Vqd4/s1600/WUTNOWAY.jpg)(http://1.bp.blogspot.com/_nJ-4oe7gpfU/TD8MPl_NR-I/AAAAAAAAEoQ/TauRIgyVRxY/s1600/snkrules.jpg)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: FataCon on August 16, 2011, 04:54:32 AM
Fake time! To keep the hopes up!

[spoiler](http://1.bp.blogspot.com/_nJ-4oe7gpfU/TD8MX6jIkTI/AAAAAAAAEoY/w2ME1i2Vqd4/s1600/WUTNOWAY.jpg)(http://1.bp.blogspot.com/_nJ-4oe7gpfU/TD8MPl_NR-I/AAAAAAAAEoQ/TauRIgyVRxY/s1600/snkrules.jpg)[/spoiler]

I like how Mary is bigger than Terry. Momoko should be in XIII simply to hunt ducks.

EDIT: If you don't know what I'm talking about. Atlus/SNKP hear my plea!
[spoiler]http://www.youtube.com/watch?v=S86F7mFgyRA[/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 16, 2011, 04:54:41 AM
why god why wont you let me have blue mary in this game
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 16, 2011, 04:56:42 AM
Looks more like a bulky male dressed up as Mary.........   
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 16, 2011, 05:18:39 AM
Fake time! To keep the hopes up!

(http://1.bp.blogspot.com/_nJ-4oe7gpfU/TD8MX6jIkTI/AAAAAAAAEoY/w2ME1i2Vqd4/s1600/WUTNOWAY.jpg)(http://1.bp.blogspot.com/_nJ-4oe7gpfU/TD8MPl_NR-I/AAAAAAAAEoQ/TauRIgyVRxY/s1600/snkrules.jpg)

lol dude I made those last year.

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 05:21:57 AM
lol dude I made those last year.

I know they are fake, but since there was almost no news on new characters I posted those to give fake hope. lol

Anyways, Atlus KOFXIII site got updated: www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 16, 2011, 05:35:26 AM
lol, nice fakes although Mary looks weird.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 16, 2011, 05:39:47 AM
(http://i1137.photobucket.com/albums/n504/RunningWild1984/maryxii.png)

(http://i1137.photobucket.com/albums/n504/RunningWild1984/WildWolfTerryXII.png)

(http://i1137.photobucket.com/albums/n504/RunningWild1984/MomokoXII.png)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 16, 2011, 05:47:48 AM
Mary gets a mention in the new Fatal Fury Team story mode. However, it doesn't say she's entering. It also doesn't say she's NOT entering. Anyway, my odds are if she's not said to be IN the story, it's likely she's not.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 05:53:29 AM
Mary gets a mention in the new Fatal Fury Team story mode. However, it doesn't say she's entering. It also doesn't say she's NOT entering. Anyway, my odds are if she's not said to be IN the story, it's likely she's not.

She is part of the console story, she is with Heidenhern, Seth, Vanessa and Ramon.

And damn, that fake screenshot made Momoko sprite look way better than what it actually looks.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 16, 2011, 05:56:41 AM
Yes, but although she gets a mention in the story, she would've atleast told Terry they were gonna enter in the story. That seems kind of odd to leave out, don't you think?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 05:59:24 AM
Yes, but although she gets a mention in the story, she would've atleast told Terry they were gonna enter in the story. That seems kind of odd to leave out, don't you think?

Well what she is doing is TOP SECRET, so most likely she didn't tell him for that reason.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 16, 2011, 06:07:35 AM
WAIT A MINUTE!!!!!

In the Women Fighters Team, they say that Kasumi, Malin, and Xiangfei are entering this year's KoF. Hold the phone, does that mean we can expect them in too? And B.Jenet too?! MEGAHYPE!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 06:22:14 AM
WAIT A MINUTE!!!!!

In the Women Fighters Team, they say that Kasumi, Malin, and Xiangfei are entering this year's KoF. Hold the phone, does that mean we can expect them in too? And B.Jenet too?! MEGAHYPE!

It doesn't say that, they say the magazine they are reading has an article about the "next generation of KOF female fighters" they interview all those 4. But that interview was written before the KOF invitation deadline, so they aren't sure if they joined the tournament or not, but that B. Jenet was planning to enter the tournament.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 16, 2011, 06:46:29 AM
i hope well at least get some news regarding new characters and just how many will be in the game and how many will be dlc.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 16, 2011, 06:53:10 AM
They still have a couple of months till release so they will probably milk the info till the end to maintain hype.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 16, 2011, 06:57:41 AM
2 months, thats not w whole lot of time to be bringing out news. i wouldnt expect news the last couple weeks before release tbh.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 16, 2011, 06:59:38 AM
I'm expecting to see all revealed until the mid of september
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: UltimaOriginal on August 16, 2011, 09:09:39 AM
Huh, so funny to see Shingo with a broken arm.

[spoiler](http://i751.photobucket.com/albums/xx156/UltimaOriginal/shingo.jpg)[/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Reiki.Kito on August 16, 2011, 09:34:04 AM
WAIT A MINUTE!!!!!

In the Women Fighters Team, they say that Kasumi, Malin, and Xiangfei are entering this year's KoF. Hold the phone, does that mean we can expect them in too? And B.Jenet too?! MEGAHYPE!

It doesn't say that, they say the magazine they are reading has an article about the "next generation of KOF female fighters" they interview all those 4. But that interview was written before the KOF invitation deadline, so they aren't sure if they joined the tournament or not, but that B. Jenet was planning to enter the tournament.

When they are having this conversation, Yuri says that the article is about female fighters entering the tournament this year. You may be right as it goes on later to say that they might not make it through the preliminaries, but we don't know who participated for certain in the tournament and that's all subject to change. In regards to B. Jenet, it's likely she didn't get past preliminaries. However, aside from fanservice, this could be interpreted as possibility that they got in.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: atdsutm on August 16, 2011, 10:49:56 AM
i hope the upcoming DLC characters wont be too strong, the netcode will be GODLY

and there wont be a KOF13 "unlimited match" version of this game (ala UMVC3)

thats the only few things im worry about
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: samirerre on August 16, 2011, 04:37:02 PM
i cant belive people on shuryuken and other sites actully prefer the peace of shit umvc3
over kof xiii.
i guesse the is no limit to the fanboy'ism this days

Remember, Slander of other games isn't smiled upon here. Watch the mudslinging! :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: krazykone123 on August 16, 2011, 05:14:53 PM
i cant belive people on shuryuken and other sites actully prefer the peace of shit umvc3
over kof xiii.
i guesse the is no limit to the fanboy'ism this days

I sense irony in this post.

Anyway you're allowed to not like UMVC3, but I would suggest you (and anyone else) express said opinion in it's designated thread.

http://dreamcancel.com/forum/index.php?topic=585.0 (http://dreamcancel.com/forum/index.php?topic=585.0)

If you want to shit on the game do it there.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 16, 2011, 07:58:18 PM
B. Jenet in 13 would be GDLK!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 16, 2011, 08:08:02 PM
B. Jenet in 13 would be GDLK!
not as GDLK as Blue Mary
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 16, 2011, 08:09:26 PM
none of them ae as godly as the one made in gods likeness, yamazaki.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 08:23:45 PM
I'm surprised nobody mentioned the PSVita version of KOFXIII rumor.

It seems both KOFXIII and UMvC3 will be coming to the PSVita.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 16, 2011, 08:30:04 PM
because that just aint interresting. have you ever tried to play a kof on a portable? i played the orochi collection on psp and evem the most basic dm and sdm combos where hard as hell (i can even do them on kb, that shows just how fucked up the controls are).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 16, 2011, 08:43:27 PM
^ditto
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 16, 2011, 08:49:09 PM
I'm just waiting for PROOF, which should be in a few hours.

The cool thing about it being on Vita, is that this gives even more reason for KoF XIII to get additional content and updates. So now between both home consoles, the Iphone, and Vita, KoF can have content created with multiple potential places of output. Very good for SNKP, as it makes it easier for them to get their money's worth out of making high-detail sprites and stages.

And the Vita version will most likely have to have something to make it's release worth getting, for people who've had the game on console for months... so most likely, more new characters / stages that we'd possibly not get otherwise, if there was no future version releasing.

PS3 and Vita connectivity could also bring some interesting features.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 16, 2011, 09:08:50 PM
because that just aint interresting. have you ever tried to play a kof on a portable? i played the orochi collection on psp and evem the most basic dm and sdm combos where hard as hell (i can even do them on kb, that shows just how fucked up the controls are).

Really? I have no problem doing any DMs in my PSP and I play Garou and KOF98 using the NeoGeo Emulator. My PSP is my portable fighting game machine.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 16, 2011, 09:10:20 PM
even fb's are fucking hard, i dont even wanna get started bout doing 2 fb motions.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 16, 2011, 09:11:41 PM
Ranbu Motions on a Sony D-Pad.

Yuck.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 16, 2011, 09:29:38 PM
you think thats fucked up? try doing a standard goro/o.yashiro dm combo and see how you like that.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 16, 2011, 09:42:56 PM
I don't like sony controller only for the blisters that I end having after playing with them, but overall for me are not that bad

Even though I had no problems with the 360 d-pad, so who knows

Still, will be cool to see the game on vita, nothing wrong with some portable kof which isn't on a touchscreen
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: VinnAleixoFM on August 16, 2011, 10:28:38 PM
KOF XIII in portable is always WELCOME

[spoiler]Off-topic: HEY, TYPE-MOON, CANCEL CARNIVAL PHANTASM AND BRING MELTY BLOOD TO VITA AND PS3!!!![/spoiler]
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 16, 2011, 11:08:48 PM
Although fighting game on portable systems are not my cup of tea, a Vita version would be welcome. After all it appeared on iPhone with its weird way to control fighting games.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 16, 2011, 11:57:21 PM
Although fighting game on portable systems are not my cup of tea, a Vita version would be welcome. After all it appeared on iPhone with its weird way to control fighting games.

I reiterate, since the Android OS has surpassed iOS quite some time ago as the #1 mobile OS internationally--it would make perfect business sense for SNKP to develop one for Android phones.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: samirerre on August 17, 2011, 12:46:06 AM
i dont care about umvc3 .its just that they are suckers for paying 40$ on a game that you already own.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 17, 2011, 01:12:42 AM
i dont care about umvc3 .its just that they are suckers for paying 40$ on a game that you already own.
yeah we get it ok
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 17, 2011, 01:18:55 AM
Although fighting game on portable systems are not my cup of tea, a Vita version would be welcome. After all it appeared on iPhone with its weird way to control fighting games.

I reiterate, since the Android OS has surpassed iOS quite some time ago as the #1 mobile OS internationally--it would make perfect business sense for SNKP to develop one for Android phones.

I don't know, even though Android is way more popular than the iphone, you had to consider that lots of those mobiles are from the low performance series, that will never run a game like KOF i, in the other hand you had the iphone, the ipod, and I don't know if the ipod touch runs those games

One thing that I don't like about Android, is that there are is a biga mount of different devices, which not necesarily work well in all of them
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 17, 2011, 01:28:32 AM
Although fighting game on portable systems are not my cup of tea, a Vita version would be welcome. After all it appeared on iPhone with its weird way to control fighting games.

I reiterate, since the Android OS has surpassed iOS quite some time ago as the #1 mobile OS internationally--it would make perfect business sense for SNKP to develop one for Android phones.

I don't know, even though Android is way more popular than the iphone, you had to consider that lots of those mobiles are from the low performance series, that will never run a game like KOF i, in the other hand you had the iphone, the ipod, and I don't know if the ipod touch runs those games

One thing that I don't like about Android, is that there are is a biga mount of different devices, which not necesarily work well in all of them

Good point, but at least limit it to higher end devices Froyo and above etc...   Surely the new dual-core phones can handle KOF-I/A
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 17, 2011, 01:35:44 AM
Yep, SNKP needs to release for Android, or the windows 7 phone, or all the possible devices who could run the game, it seems that xiii-i was a sucess
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 17, 2011, 11:11:02 AM
http://www.elive.pro/watch/JMFsPfIcZJ5u (http://www.elive.pro/watch/JMFsPfIcZJ5u)

Soon, stream from the gamescon on live, with frionel and some other people, the stream is basically in french but everyone is speaking english so if you have any question you can ask everything.

Will be some explication on console version etc, sooner or later. There are lots of games on Gamescon but they will stick fighting games.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: samirerre on August 17, 2011, 01:42:17 PM
well..ok
so what do you guys think of billly joining to the rostar?
he is really cool ,some people arent happy with he's inclusion.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 17, 2011, 02:13:07 PM
I'm cool with any returning characters (aside from Bao *laughs* ).  Sure, there are some I would've prefered to see instead of Billy (namely, and in no particular order, Yamazaki, Geese, Oswald, Mary, Vanessa, Jhun, Gato, Yashiro, Shermie, Chris, and Heidern), but he brings a unique style of playing, so he should be a good addition to the cast.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 17, 2011, 02:57:09 PM
well..ok
so what do you guys think of billly joining to the rostar?
he is really cool ,some people arent happy with he's inclusion.

Never liked his old look but really digging their new take on him (or rather on his 95 version) so I'm glad that he's in, so far.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 17, 2011, 03:33:13 PM
http://oxcgn.com/2011/08/16/possible-list-of-unannounced-ps-vita-games-for-gamescom-leaked/#more-46359 (http://oxcgn.com/2011/08/16/possible-list-of-unannounced-ps-vita-games-for-gamescom-leaked/#more-46359)

(http://xboxoz360.files.wordpress.com/2011/08/leaked-vita-games-oxcgn-4.jpg)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 17, 2011, 03:47:03 PM
Well played, Playmore. Well played indeed.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: krazykone123 on August 17, 2011, 04:45:43 PM
*Rumor Mill Pic*

Hmm, make it so.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 17, 2011, 04:45:52 PM
The 2 unknow characters are DLC (it's whispering Rock his in)

SNK need rougly one year and 100k$ to create one character.

Japan pre command gift : Ex iori

Official :
The arcade update is just a consequence of SNK appreciation of the will from player to see a update arcade version.
If players, kof community shows his will to have a arcade update they will do a update.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 17, 2011, 05:17:00 PM
Where did you get that sharnt?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 17, 2011, 05:22:34 PM
Where did you get that sharnt?

Frionel at the gamescon is streaming here : http://www.elive.pro/en/watch/JMFsPfIcZJ5u (http://www.elive.pro/en/watch/JMFsPfIcZJ5u)
So he says some things here and there between some bullshit jokes (He is under some nda close).
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 17, 2011, 05:32:04 PM
nda?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 17, 2011, 05:36:00 PM
NDA = Non-Disclosure Agreement. (http://en.wikipedia.org/wiki/Non-disclosure_agreement)

It's interesting Info, but does SNKP have any real presence at Gamescon? Or is Frionel just there, speaking what he knows, while being there for other things?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 17, 2011, 05:38:31 PM
nda?

That contract that companies make you sign ones you know their secrets. Japanese companies tend to send ninja assassins if you say the "secrets" before they are suppose to be revealed.

It's interesting Info, but does SNKP have any real presence at Gamescon? Or is Frionel just there, speaking what he knows, while being there for other things?

SNKP has no presence there, I think it's just Rising Stars Games that is at Gamescon.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 17, 2011, 05:42:02 PM
I see, I see, thank you guys.

Seems like Frionel is hooked up man.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 17, 2011, 05:47:53 PM
SNKP has no presence there, I think it's just Rising Stars Games that is at Gamescon.

Well, if Rising Star is actually there with XIII properly, that's pretty sweet too. I guess I should say "Is KoF XIII there in full force?", or something to that effect.

Also, if the VITA version is real (which it doesn't seem like, yet, so far), I wonder if the overseas publishers would stay the same?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 17, 2011, 05:50:06 PM
SNKP has no presence there, I think it's just Rising Stars Games that is at Gamescon.

Well, if Rising Star is actually there with XIII properly, that's pretty sweet too. I guess I should say "Is KoF XIII there in full force?", or something to that effect.

Also, if the VITA version is real (which it doesn't seem like, yet, so far), I wonder if the overseas publishers would stay the same?

If KOFXIII does good in all territories, I don't see why the publishers won't stay the same.

Sucks that Frionel stream is all in French, but it's understandable. I will wait for someone to do a write up if he says something else.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 17, 2011, 05:52:34 PM
The only way I'll buy a VITA is if has a USB port to hook up my TE stick.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 17, 2011, 05:53:29 PM
NDA = Non-Disclosure Agreement. (http://en.wikipedia.org/wiki/Non-disclosure_agreement)

It's interesting Info, but does SNKP have any real presence at Gamescon? Or is Frionel just there, speaking what he knows, while being there for other things?
Frionel goes at the gamescon partially to be the demonstrator for Kof 13.

If he is around here he will enhance this answer i guess.


Also he plains to do a patch note for every character of the game.


Sucks that Frionel stream is all in French, but it's understandable. I will wait for someone to do a write up if he says something else.
What's exactly what i'm doing here.


Oh and the chinese guys on the link is mk the ceo of elive, frionel is an arabish guys. I'm looking the stream and posting any interesting info here.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 17, 2011, 06:02:51 PM
@Sharnt: Thanks for the updates!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 17, 2011, 06:04:30 PM
What's exactly what i'm doing here.

Yeah I know you did for the first part, dunno if you were going to do the rest or not. That is why I said that hopefully someone could translate if he says something else (besides what you have already written).

But thanks, hopefully you can keep the translation coming!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 17, 2011, 06:08:18 PM
Cool, thanks for helping with the info, Sharnt!

So Rising Star pulled him along to demonstrate the game for them? That's pretty cool.
Would be nice to get some proper videos out of this, and looking forward to seeing his patch notes!

I have no idea who these 2 girls with glasses are on the stream... but y'know, I don't mind!  ;)
Though it's quite funny we're seeing more WALL than either of them ATM.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 17, 2011, 06:19:22 PM
Cool, thanks for helping with the info, Sharnt!

So Rising Star pulled him along to demonstrate the game for them? That's pretty cool.
Would be nice to get some proper videos out of this, and looking forward to seeing his patch notes!

I have no idea who these 2 girls with glasses are on the stream... but y'know, I don't mind!  ;)
Though it's quite funny we're seeing more WALL than either of them ATM.

Frionel is pretty known by SNK (he refuses a job offer from them some years ago), and he decided to help them by any means because of his relationship with them. He's also a good kof players (SBO participant).

It's a long story so :
eLive is a site where you can comment, share and discuss on Youtube video (For now, look at Gunsmith video for an example), mk the chinese guy is the CEO and he was on a travel from the US (There is 2 part at eLive, the site itself is created and managed from SoCal, and eLive entertainement is their e-sports part on Paris) on europe so he pass by the Gamescon because he can shows the event from the inner (And entertain himself).
Frionel, and the girls are working for eLive in France so they took the occasion to travel with frionel at the Gamescon. And they will hold the stream when Frionel and mk are busy and so on ...

Now the bearded man and the younger one are from BGP http://basgrospoing.fr/ (http://basgrospoing.fr/)
A french news site focus on fighting games.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 17, 2011, 06:26:42 PM
Cool, Merci pour l'info! :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 17, 2011, 06:58:27 PM
The only way I'll buy a VITA is if has a USB port to hook up my TE stick.

Just imagined you taking a Vita and a TE stick onto a bus and asking someone to hold the Vita up for you while you play.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 17, 2011, 07:17:23 PM
The arcade update is just a consequence of SNK appreciation of the will from player to see a update arcade version.
If players, kof community shows his will to have a arcade update they will do a update.

I must explain a bit further i think, the thing is european community is the biggest Pstore market of the world, so we can put our nuts on the table and create our condition. Because if they see there is a market for this they will release it.

The real thing starts tomorrow on kof 13, they were still installing the whole stuff today.

Erratum : european community is the biggest DLC market on the PStore
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 17, 2011, 08:24:34 PM
SNKP has no presence there, I think it's just Rising Stars Games that is at Gamescon.

Well, if Rising Star is actually there with XIII properly, that's pretty sweet too. I guess I should say "Is KoF XIII there in full force?", or something to that effect.

Also, if the VITA version is real (which it doesn't seem like, yet, so far), I wonder if the overseas publishers would stay the same?

If KOFXIII does good in all territories, I don't see why the publishers won't stay the same.

Sucks that Frionel stream is all in French, but it's understandable. I will wait for someone to do a write up if he says something else.
In some cases if a game is published by a small publisher and ends doing well then when the next game in the series comes out a larger publisher might be willing to step up and publish the game ie: Atlus published Demon Souls in north america and it did far better then people expected now it's sequel Dark Souls is being published by Namco Bandai.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 17, 2011, 08:29:48 PM
The real thing starts tomorrow on kof 13, they were still installing the whole stuff today.

I thought it was going to start today, since that is what RisingStarsGame site said. Anyways, have they said if the build in Gamescon is newer than EVO/SVB?

In some cases if a game is published by a small publisher and ends doing well then when the next game in the series comes out a larger publisher might be willing to step up and publish the game ie: Atlus published Demon Souls in north america and it did far better then people expected now it's sequel Dark Souls is being published by Namco Bandai.

We are talking about SNKP here, Demons Souls was a different case, the game was Developed by From Software but payed by Sony Japan. Atlus just published the game outside of Japan because for some reason Sony thought it might not work for other places. Namco Bandai was smart to get From Software to make a sequel for them, but of course it had to go by another name and have several changes, since Sony owns the IP of Demons Souls. So I doubt KOFXIII will go through something similar.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 17, 2011, 09:14:01 PM
We are talking about SNKP here, Demons Souls was a different case, the game was Developed by From Software but payed by Sony Japan. Atlus just published the game outside of Japan because for some reason Sony thought it might not work for other places. Namco Bandai was smart to get From Software to make a sequel for them, but of course it had to go by another name and have several changes, since Sony owns the IP of Demons Souls. So I doubt KOFXIII will go through something similar.

That is true but my point is that Namco Bandai took interest in what was a niche game that ended up overperforming and that if Xiii performs well enough SNKP a company that desperatly needs more cash flow in it's game development would be inclined to work with a larger publisher if possible.

Fixed your quote -Kane317
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 17, 2011, 09:44:23 PM
Don't see that happening, Namco/Capcom/SNK/Arcsys etc. are rivals, not buddies.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 17, 2011, 09:49:05 PM
Don't see that happening, Namco/Capcom/SNK/Arcsys etc. are rivals, not buddies.
I was using Namco as an example and either way I don't really remember any real beef between Namco and SNKP.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 17, 2011, 09:58:22 PM
Cool.

When it comes to fighting games I mean, these companies compete against each other.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: baccano1932 on August 17, 2011, 10:05:56 PM
Cool.

When it comes to fighting games I mean, these companies compete against each other.
Thats true but I also wouldn't be surprised if Namco tried to get a foothold in the 2d community
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 17, 2011, 10:09:13 PM
The only way I'll buy a VITA is if has a USB port to hook up my TE stick.

Just imagined you taking a Vita and a TE stick onto a bus and asking someone to hold the Vita up for you while you play.

Crap, that's what they need to make!  A TE stick with a USB dock for your iphone or PSP to play XIII on!  So all you need to do is look downwards when you play!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 17, 2011, 11:10:29 PM
2nd attempt at posting this since I got it wrong the first time:

So I'm surprised no one has mention this but there was an update on the official website and the story mode added "Team Women Fighters" and there's a huge Bonne Jenet reference along with a 2nd woment fighter team joining the tournament.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

Does the console version have a new storyline as well? It would be nice seeing King in a dress Alt Costume.

Rant...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 17, 2011, 11:16:37 PM
2nd attempt at posting this since I got it wrong the first time:

So I'm surprised no one has mention this but there was an update on the official website and the story mode added "Team Women Fighters" and there's a huge Bonne Jenet reference along with a 2nd woment fighter team joining the tournament.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

Does the console version have a new storyline as well? It would be nice seeing King in a dress Alt Costume.

Rant...

That story has always been there, since the release of arcade version
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 17, 2011, 11:20:12 PM
Also, as others note, in the Women's team arcade ending, Jennet even talk about how she was going to join, but didn't this year. Soooo....

Pretty much all those girls show up in the ladies team ending too. This doesn't mean they COULDN'T appear, but... it's really not much of a clue, just a possibility.

I'd be one of the first to place Xiangfei on my team, if she made it to XIII!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 17, 2011, 11:31:35 PM
All those characters will be welcomed on the game for me

I still love how even though she never has been oficially introduced, hotaru still appears on that ending (yeah, I had seen the mark of the wolves team ending in XI)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 17, 2011, 11:41:02 PM
Bonne Jenet reference

I always wanted to know what her "B." stood for.  

Silly SNKP, always putting us on a wild goose chase to find out the DLCs. =)

I'd be one of the first to place Xiangfei on my team, if she made it to XIII!

She'd come straight up to Chin and ask for her DM back =)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 18, 2011, 12:25:25 AM
Maybe this is the story they really wanted to use and were not able to use do to characters missing in the Arcade version. :) Now that they can add B. Jenet they can change the story, or this can be in like a parallel universe.

Damn I just want B. Jenet in the game T_T
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 18, 2011, 12:26:36 AM
The only way I'll buy a VITA is if has a USB port to hook up my TE stick.

Just imagined you taking a Vita and a TE stick onto a bus and asking someone to hold the Vita up for you while you play.

Crap, that's what they need to make!  A TE stick with a USB dock for your iphone or PSP to play XIII on!  So all you need to do is look downwards when you play!

What the hell is up with this crazy idea!? I'm supposed to be the mad man around here. It says so in my username. I can't believe this is coming from the man who gave me a funny look at Evo when I said I was going to use the color edit to make a zombie team.

To hell with you! (I mean that in the nicest possible way. I'm also crazy drunk right now.)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mature on August 18, 2011, 12:38:54 AM
Maybe this is the story they really wanted to use and were not able to use do to characters missing in the Arcade version. :) Now that they can add B. Jenet they can change the story, or this can be in like a parallel universe.

Damn I just want B. Jenet in the game T_T

I saw on Twitter that there was a character voting thread in Atlus's KOFXIII forums.
http://www.atlus.com/forum/showthread.php?t=9335 (http://www.atlus.com/forum/showthread.php?t=9335)

She's doing pretty well popularity wise.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 12:49:11 AM
Ohh! It seems Atlus will be in Penny Arcade showing off KOFXIII.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 18, 2011, 12:55:04 AM
Ohh! It seems Atlus will be in Penny Arcade showing off KOFXIII.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

Rather they did.  Wasn't it shown yesterday?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 18, 2011, 12:56:45 AM
Maybe this is the story they really wanted to use and were not able to use do to characters missing in the Arcade version. :) Now that they can add B. Jenet they can change the story, or this can be in like a parallel universe.

Damn I just want B. Jenet in the game T_T

I saw on Twitter that there was a character voting thread in Atlus's KOFXIII forums.
http://www.atlus.com/forum/showthread.php?t=9335 (http://www.atlus.com/forum/showthread.php?t=9335)

She's doing pretty well popularity wise.

That doesn't look like an official poll thou.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 12:57:33 AM
She'd come straight up to Chin and ask for her DM back =)

I'd be perfectly fine if she let him keep it, and he gave her his old "Invitation to the Furnace" DM! As long as she keeps her grab DM along with it! ^_^

Maybe this is the story they really wanted to use and were not able to use do to characters missing in the Arcade version. :) Now that they can add B. Jenet they can change the story, or this can be in like a parallel universe.

Damn I just want B. Jenet in the game T_T

It's a possibility. I do hope DLC characters get some kinda story significance to the game... like arcade mode conversations and special endings, at least for single play or something. Plus maybe a few edit team ending pictures.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 12:59:50 AM
Ohh! It seems Atlus will be in Penny Arcade showing off KOFXIII.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

Rather they did.  Wasn't it shown yesterday?

I assume that you mean the news date. I checked the website yesterday and it only had the characters story news. They must had added it this one today but put yesterday date.

BTW it seems that Rising Star Games is getting free GamesCon advertisement thanks to Atlus. Everybody thinks the Atlus KOFXIII team trailers are for GamesCon 2011. But well, it benefits both in the end.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 01:09:08 AM
Atlus saves a plane ticket, KoF XIII gets promoted, and RSG doesn't have to produce trailers on their side, just use Atlus' "by mistake"! BRILLIANT! I noticed that as well, seemed like great timing.

Also, Penny Arcade eXpo news sounds great. Nice going Atlus! I was wondering about that.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 18, 2011, 01:35:02 AM
Ohh! It seems Atlus will be in Penny Arcade showing off KOFXIII.

http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

Rather they did.  Wasn't it shown yesterday?

I assume that you mean the news date. I checked the website yesterday and it only had the characters story news. They must had added it this one today but put yesterday date.


Oops, lol, super fail on my part. 

Hmm do we have anyone in Seattle to represent the community to check out the Penny Arcade Expo?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mature on August 18, 2011, 01:38:40 AM
Maybe this is the story they really wanted to use and were not able to use do to characters missing in the Arcade version. :) Now that they can add B. Jenet they can change the story, or this can be in like a parallel universe.

Damn I just want B. Jenet in the game T_T

I saw on Twitter that there was a character voting thread in Atlus's KOFXIII forums.
http://www.atlus.com/forum/showthread.php?t=9335 (http://www.atlus.com/forum/showthread.php?t=9335)

She's doing pretty well popularity wise.

That doesn't look like an official poll thou.
Oh, I know that. But if Atlus is going to be taking information and feedback to SNKP, they're likely going to do it from their forums so voting in that thread can help in some way.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 18, 2011, 02:10:33 AM
i like that blue mary is in first place in that popularity thread
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 18, 2011, 03:32:33 AM
Blue Mary was tied with Vanessa, but I voted for her so she should be outright in the lead right now. I also told them what was said at the Evo side panel about Geese not being in the game. Can someone pop over there and back me up? I know for sure I saw The Answer there and I'm pretty sure Giby was there too. If either one of you could confirm my story for me that would be great.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: nilcam on August 18, 2011, 04:40:52 AM
I'm going in to vote Vanessa! Sorry, Xxenace. It has to be done.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 18, 2011, 04:48:42 AM
Just comming from wikipedia to search about Penny Arcade Expo (PAX):

PAX Dev 2011
 
Quote
Being held for the first time in 2011, PAX Dev is an event exclusive to the game development community. It will take place on the two days prior to PAX Prime 2011, August 24th and 25th, at the Sheraton Seattle Hotel. There will only be 750 attendees, all of whom are involved in game development. Press will not be allowed to attend the event.

This means few photos/fan info from that event?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 18, 2011, 05:19:33 AM
I was gonna go to the site to vote but I can't work the "Quick Reply"(?) crap. :(

Sorry Mary, Whip, Adel
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 05:57:22 AM
Just comming from wikipedia to search about Penny Arcade Expo (PAX):

PAX Dev 2011
 
Quote
Being held for the first time in 2011, PAX Dev is an event exclusive to the game development community. It will take place on the two days prior to PAX Prime 2011, August 24th and 25th, at the Sheraton Seattle Hotel. There will only be 750 attendees, all of whom are involved in game development. Press will not be allowed to attend the event.

This means few photos/fan info from that event?

PAX has traditionally been a "Gamers first!" style event. It's more about bringing the experience "To the People!", then just being a huge media event for the industry.

However, this year, 2 days BEFORE PAX 2011 starts, they'll have time for devs to get in, and sample stuff. That's all.

So KoF XIII should be available to fans and gamers all weekend, but 2 days before that weekend starts, press, game devs, and other industry people, will be able to have a first pass at what'll be available on the show floor.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sonikku on August 18, 2011, 06:05:13 AM
The suspense of those two chars is killing me I'd be fine with it if their just alternate version like punch kyo (96)  wish they just gave him both like in XI
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Delta on August 18, 2011, 06:05:48 AM
I always though PAX was only once per year or something like that, and when i went to wikipedia i got confused about all the different versions of the event.
Thanks for that , SAB , now i can hope for a lot of info in those days.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 18, 2011, 06:16:06 AM
Blue Mary was tied with Vanessa, but I voted for her so she should be outright in the lead right now. I also told them what was said at the Evo side panel about Geese not being in the game. Can someone pop over there and back me up? I know for sure I saw The Answer there and I'm pretty sure Giby was there too. If either one of you could confirm my story for me that would be great.

Yes sir I got your back, I remember Yamamoto clearly saying that there is no chance of Geese being in the game.

So we can count Geese out, one less character to speculate about. Lets try to figure it out by process of elimination :D , that leaves how many characters left? >_<
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 06:30:11 AM
Thanks for that , SAB , now i can hope for a lot of info in those days.

Glad to help :) I have to say I enjoy the PAX info days; they give a lot of time for smaller, more "Fan driven" games to get into the spotlight, letting some true fans of such games dig deep and get intimate with the products, lol.

While I thought it'd be cool, didn't expect Atlus to bring XIII there. But it's a great idea, and it proves they're REALLY aiming well at the fanbase that this game is going after, which is pretty much the Niche of the Niche, the fans above normal fans, lol. Get enough of us to make a loud enough roar, however, and even the masses will have to take notice...

This is fantastic for SNKP, for while I think they have the desire to do such things... they just haven't in America. Atlus seems to be a top class publishing partner for them, at this time! Bravo!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 18, 2011, 07:05:38 AM
as long as mr killing baby mommas for nickles is in the game, im cool.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 07:22:59 AM
I want Momoko and Vanessa to make the cut, but I doubt those 2 will.

Oswald and Adelheid have more chance of getting in thought and they are in my wanted list.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 18, 2011, 08:12:12 AM
I want Momoko and Vanessa to make the cut, but I doubt those 2 will.

Oswald and Adelheid have more chance of getting in thought and they are in my wanted list.

whats so special about momoko?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 08:25:12 AM
I want Momoko and Vanessa to make the cut, but I doubt those 2 will.

Oswald and Adelheid have more chance of getting in thought and they are in my wanted list.

whats so special about momoko?

I like her fighting style, like the design and  I find her really funny, specially her grab, it's just hilarious to see her make such a "cute" sound/expression when she is breaking your neck with her legs.

What sucks about her is her supers, she needs something better.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mature on August 18, 2011, 08:27:50 AM
I was gonna go to the site to vote but I can't work the "Quick Reply"(?) crap. :(

Sorry Mary, Whip, Adel

I'll add your votes if those are the three you want.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: gazette on August 18, 2011, 08:32:43 AM
Guys, I need some clarification for the console version.

For PS3 preorders, I understand that getting the game from Amazon, Play-Asia, etc nets you the 4 soundtracks, what about Iori DLC? I read that its only Japan preorder bonus? Where should I preorder from to enjoy all the goodies?

OT: Why is he considered Iori '98 when he has 2002 move sets? Just pondering for fun.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 18, 2011, 09:04:26 AM
I want Momoko and Vanessa to make the cut, but I doubt those 2 will.

Oswald and Adelheid have more chance of getting in thought and they are in my wanted list.

whats so special about momoko?
she's a loli
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: HaxMurderer on August 18, 2011, 09:22:41 AM
Man..I always wondered how close that had to be deadline before they finally decided "Fuck just give her a pink laser!"
Kof XI - Momoko (http://www.youtube.com/watch?v=G191btHdaXM#)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 18, 2011, 09:25:22 AM
whats so special about momoko?

She's the only barefoot female fighter in 2D KOF.

Sadly.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 18, 2011, 09:26:14 AM
Where should I preorder from to enjoy all the goodies?
Us, and Eu, and Asia.

Each region will have a different pre order bonus. Eu one is still unknown.

But in order to show at SNK where are Kof players in your region you should pre order the version of your region. Then buy any another version if you want :>



Serious business : I'm the only one who wants Kasumi ;_; ?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 09:30:38 AM
whats so special about momoko?

She's the only barefoot female fighter in 2D KOF.

Sadly.

Elena from 3rd Strike is barefoot fighter and she also uses Capoeira(sp).

Also had lots of hilarious moments against some friends when I used Momoko, when I first played XI with friends I knew about her Leader DM but my friends didn't. So I just dashed back and on the corner I started doing it, my friend said "Wtf is she doin..." and then BOOM fucking lazor! It was so fucking random that we just started laughing. That is another reason why I like her, me and my friend have  running gag regarding that huge pink Lazor. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 18, 2011, 09:35:04 AM
Momoko could of been so much better if her moves were more serious, like Bob Wilson. Also if she was made taller and curvier, she'd be better.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 18, 2011, 09:44:55 AM
yeah i commented on you post on atlus. i actually was hoping for a capo girl like that for real long (since 97/98). i always wanted bob or some female student he and richard trained or whatever. cept no loli.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mr. Grando on August 18, 2011, 09:51:17 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20110818%E3%82%A2%E3%83%83%E3%82%B7%E3%83%A5.jpg) (http://game.snkplaymore.co.jp/official/kof-xiii/blog/20110818%E3%82%B5%E3%82%A4%E3%82%AD.jpg)
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_34.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/08/post_34.html)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 09:54:41 AM
Momoko is 19... so not a 'loli'. She's original for Capo fighters, but, still.... naaa.

Sharnt, I want Kasumi too.. but not more than Xiangfei!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: BiGGDaddyCane on August 18, 2011, 10:49:05 AM
Snip

I know I said it pages back but Im LOVING South Town and Billys Clock Tower. Very down to earth stages.

Here's hoping they bring back The Sewers, and The Park Stage (Sunny & Rainy) from '99
(http://i1237.photobucket.com/albums/ff470/KOF_Polo/640px-Kof99sewer1bg.gif)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: UltimaOriginal on August 18, 2011, 11:01:22 AM
Snip

I know I said it pages back but Im LOVING South Town and Billys Clock Tower. Very down to earth stages.

Here's hoping they bring back The Sewers, and The Park Stage (Sunny & Rainy) from '99

Rainy stage should be in the game. They even could add rain in Ash stage (ruined mansion). That'd be epic. I'm fond of Hazama's stage in BB, Rooftop in CvS 2, and of course The Park in 99.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 11:05:22 AM
Momoko is 19... so not a 'loli'. She's original for Capo fighters, but, still.... naaa.

Sharnt, I want Kasumi too.. but not more than Xiangfei!

I thought she was 16.

Translation of the Blog by Toxico from MMCafe:

Quote
Here. Hou, it looks like The Professor is going to need to run a little update to the South Town map


BTW, this is the first part of the stages article (前編), meaning that the next update is likely to be the next part.


Good day.
For this opportunity we want to take a two round length time to speak about the stages.

1.- Ash's Stage (Burnt Ruins)
[pic]

This stage is somewhat mysterious, why is this stage here? what is it about?
Can a clear answer of what was the image of making this stage was and what happened here?

Yamamoto P : Young Ash and Elizabeth lived in this castle. What, 10 years ago? But then everything was raced by a fire and is now in ruins.
"How the fire rose from this place", I think about this as "an image".
A lonely and deserted place that looks impressive, add the representation of the light of the clouds after the rain. A beautiful scene which depicts loneliness.

Behind is the statue of the Goddess of Victory, "Nike of Samothrace".

Yamamoto P : It was the preference of the person in charge. He is someone that actually knows about the beauty of Nike, as he is a former students of an arts college (T : Escuela de Bellas Artes, 美大出身 ; how could I better phrase that at 4am?).

This is also an stage that couldn't be made at the time of the arcade release (T: unsure about this bit). Are some characters hidden guests in there? It's actually quite fun spotting them sometimes, could you please say something in advance?

Yamamoto P : No, nothing too strange is to be found here. We really wanted to go with the image of a formal residence for this stage, and characters from SNK might be found here that will suit that image. Like a certain character fencer who wears and iron clad of armor

2.- Saiki ・ Pretransformation Stage (Vessel Room)
[pic]

Was this developed as "Saiki's stage", where the base of those who come from the past is located? What kind of place is this?

Yamamoto P : This is located in the stage "Rose Stadium" where the finals take place and beneath the "Gate of Destiny". It is said that the purpose of Rose's construction of the stadium is to have a place to gather the power sources such as the one of Orochi.

So it's quite an OdoroOdoroshi stage? (T : That's like.... Errieochi or something??). What exactly is the red ball in the background?

Yamamoto P : It can be considered as something in the lines of "it's what absorbs the power of Orochi"? As the battle progress and "the energy augments" changes in the stage will be witnessed.

There it was a point of difficulty when doing this stage?

Yamamoto P : The red power that belongs to Orochi, just "what is it". In the first place, "how can we even express that"? It was difficult to share that feeling with others, It's like blood that flows, but that fact only complicated matters further. Remember that we have to respect the details of the setting and have the red liquid "to flow" "into" the center of the sphere between the rocks and the ground.

3.- Billy's Stage (Clock Tower)

The concept for this stage?

Yamamoto P : Begging with the issue, we have that this scene is here for Billy... And for us the most impressive scene of Billy was the one in GarouSP with all of those gears moving, and thus the keywords of the location in London was "Gears". Many different ideas about clockworks came about; elevators and a deck revolving around observation, and a huge laundry and factory. In the end we went for the image of as much English~looking possible Clock Tower.

Are more people in the background, besides the obvious presence of his sister Lily Kane?

Yamamoto P : In the background we have characters that are more or less closely related to Billy, please look attentively.

4 .- South Town
[pic]

The concept for this stage?

Yamamoto P : Ryuuko no Ken's Micky Stage. With skyscrappers in the distance and the contrast of the rough streets we wanted to give an "early morning in the streets after a rainy night" feeling.

[Micky Pic]
Any important points here?

There is a cat in the background hovering around, it's movements will be different with each round. The youth sitting in the middle was actually more of an elderly person before. Feel free to think of that as the effects of the ちょいワル effect (T : I obviously don't get the joke. Perhaps it references This? ).
In the Iphone version you can actually see the old man sitting in the background.

It appears that some other characters are hidding in the background here.

Yamamoto P : It looks like the place where the people of Big might do some suspicious transactions. There is something in the poster as well.

How was it?

The experience meeting will start on the 20.
A meeting centered in the showing of KoF XIII

Please look forward to try playing with us.

Then, we parts ways for now.



Whatever insult to the art of redaction perse I have committed with that crouped up text will be reviewed after I rest some and viciously kill people in my sleep.

edit : Atlus announced another public showing of the game in their site... Can't care for the link nor the place right now.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 18, 2011, 11:09:13 AM
Momoko is 19... so not a 'loli'. She's original for Capo fighters, but, still.... naaa.

Sharnt, I want Kasumi too.. but not more than Xiangfei!
Xiangfei is a Cameo, so i doubt she is going to be include into the game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 11:19:00 AM
I think I remember seeing 19 somewhere (was it the manual? In game info? I forget), and just shaking my head, lol. The Anniversairy site nor the SNK Wiki say a default age, so I'm not sure where last I saw a number. They just mention she's highschool age, but looks like an elementary school girl.

And noooo, not the Cameo reasoning again! ;) Of course, Kasumi is ALSO a Cameo in te Kyokugen stage... soooo... (Along with Eiji, Malin, Kushnood, and Hayate.)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 11:21:27 AM
I think I remember seeing 19 somewhere (was it the manual? In game info? I forget), and just shaking my head, lol. The Anniversairy site nor the SNK Wiki say a default age, so I'm not sure where last I saw a number. They just mention she's highschool age, but looks like an elementary school girl.

And noooo, not the Cameo reasoning again! ;) Of course, Kasumi is ALSO a Cameo in te Kyokugen stage... soooo... (Along with Eiji, Malin, Kushnood, and Hayate.)

Maybe I got the number of from her been in HighSchool, so I assumed the youngest age for Highschool which is 16 IIRC.

BTW I have yet to see any of the cameos besides the obvious Hayato in the Kyokugen Dojo Stage. =/
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 18, 2011, 11:35:46 AM
The stream is about to begin again

http://www.elive.pro/watch/zI0ZIIRpCUpB (http://www.elive.pro/watch/zI0ZIIRpCUpB)

(Still french ask anything on the chat)

European producer atm.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 18, 2011, 11:46:12 AM
Momoko is 19... so not a 'loli'. She's original for Capo fighters, but, still.... naaa.

Sharnt, I want Kasumi too.. but not more than Xiangfei!
you're fuckin kiddin me...............
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 18, 2011, 12:29:21 PM
Omg Benimaru's qcf.AC stun the opponent mid air, so you can juggle/mix up as you wish.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 12:32:59 PM
Momoko is 19... so not a 'loli'. She's original for Capo fighters, but, still.... naaa.

Sharnt, I want Kasumi too.. but not more than Xiangfei!
you're fuckin kiddin me...............

And Shion is a man, news at XI!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 18, 2011, 12:49:37 PM
Momoko is 19... so not a 'loli'. She's original for Capo fighters, but, still.... naaa.

Sharnt, I want Kasumi too.. but not more than Xiangfei!
you're fuckin kiddin me...............

And Shion is a man, news at XI!
but all those pictures.......................... i feel so used!!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 18, 2011, 03:31:21 PM
Malin & Kasumi are cameo in the dojo stage.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 18, 2011, 03:50:15 PM

Serious business : I'm the only one who wants Kasumi ;_; ?

Kasumi is my top priority as a female in the game
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 18, 2011, 03:57:50 PM
If Kasumi would be like Kula (look and moves are near identical to old verion) then no thanks, I find her pretty bland.

If they re-imagine her in terms of gameplay/looks (ala Kensou, Ralf, Takuma, Billy etc) then sure.

Hinako would be a fun choice I think, she wasn't very well executed previously but the idea behind the character was great.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Ashspiralingblood on August 18, 2011, 04:31:29 PM
SNKP needs characters that will make you scream at the top of your lungs on Mount fucking Everest, not my favorite character got in yeah! kinda feeling. kof XI was a prime example of unique character choices
This needs American Sports Team
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 05:40:47 PM
SNKP needs characters that will make you scream at the top of your lungs!

Yeah, this is tru-

This needs American Sports Team!

.....I'd only scream for Heavy D!, and a well re-designed Lucky!

Anywho, it comes to mind... with both Foxy and Diana running around in Kula's Victory poses and Neomax/DM, each with fleshed out color palettes thanks to matching all Kula's costumes... they wouldn't be bad candidates for DLC characters, either one or the other.

Wouldn't be opposed to finally seeing Diana get to fight. Or to seeing Foxy getting refreshed to XIII's fighting systems. Her suicide / Instant KO Mitsubachi HSDM would make an interesting Neomax.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SonicTempest on August 18, 2011, 07:41:03 PM
Oops, lol, super fail on my part. 

Hmm do we have anyone in Seattle to represent the community to check out the Penny Arcade Expo?

I'll be there on Saturday and Sunday.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 18, 2011, 07:53:08 PM
Oops, lol, super fail on my part. 

Hmm do we have anyone in Seattle to represent the community to check out the Penny Arcade Expo?

I'll be there on Saturday and Sunday.

Awesome!!! Please keep us posted with any new info or changes you might see. I am so tempted to fly out to Seattle just to try the console version again, yes it's that good!!!


P.S. Welcome to DreamCancel!!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 18, 2011, 08:33:22 PM
sports team is ass, no thanx for bland looking characters.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Mature on August 18, 2011, 09:23:06 PM
sports team is ass, no thanx for bland looking characters.

I have to agree.
They're probably the worst team in KOF history, I personally hope they never return.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Rex Dart on August 18, 2011, 09:25:18 PM
I've been a bit out of the loop. I went to Otakon, which was enormous fun, and then did some traveling which limited my internet access.

So, I'm still catching up on all the news tidbits. But I wanted to ask if there were any plans to collect all the character changes between arcade XIII and console XIII into a thread? Obviously the console version isn't finished yet, but (speaking as someone who studied the arcade version a lot) it would be really useful to see all the alterations collected.

Just an idea. Really excited for October 25th! Can't wait to explore this game all over again with the DC community!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 18, 2011, 09:27:06 PM
sports team is ass, no thanx for bland looking characters.

Yep, would be a waste of effort.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 18, 2011, 09:35:07 PM
sports team is ass, no thanx for bland looking characters.

I have to disagree with you on this one sir, I think they are very unique in KOF terms. Atleast they break the typical Emo type and the moves from Lucky and Brian are very unique.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 18, 2011, 09:35:29 PM
Guys, there's a french ELive feed about KOFXIII, live from RisingStar Games booth at GamesCom in Köln, Germany.

register and come by tommorow during the daytime (GMT+1, German time) to ask questions (IN ENGLISH or i'll help you guys and translate for you in french) learn about the game, there wiil be at least 2hours dedicated to the game only.

Frionel will be hosting the feed (he's no a scrub, he's very knowledgeable about fighting games, fighting game history and especially KOF, he's like among the top 3 best KOF player in Europe, I think)

http://www.elive.pro/watch/zI0ZIIRpCUpB (http://www.elive.pro/watch/zI0ZIIRpCUpB)
(you cas ask them which characters to pick and what to try, they did that for UMVC3 and SxT also (I was able to squeze in a few questions about the PAL version of DoDonPachi Daifukkatsu :D))
It's rare to be able to so live coverage for a game with players that know the game so well. (scrubs showing a new game is meh, imho)

He's supposed to meet up tommorow with RSG and SNKP to clear out some new exclusive info he can share with us.

so far, today, we learn and saw a lot of stuff :
-RSG screwed up in their trailer by saying "5 new characters that have never been in KOF before" (it's 5more chraracters that the arcade version, ON DISC)
- there will be 3DLC characters (we know only Iori 98' so far) (I heard somewhere else those DLC characters are supposed to be overpowered(at least a bit :p) ALT versions of chraracters already in the game (like Iori))
-ON DISC, 5characters more than the arcade version, so far we know Billy and Saiki.

PAL Gamebox cover is not final but they'll take whatever the jp approach is. (so probably the same "PS3" cover for both version)

Risingstar Games are working on a cool collector's edition, so keep your eyes peeled :D

Frionel mentioned and showed A LOT of the game rebalancing. (I remember Benimaru's A fireball allows to follow up like CRAZY, less meter builing and canceling with Liz' etc)

you can choose Type A or B for the music (B is unused songs in the arcade version and new stuff, there will be DLC there too, a bit like XII I guess)

Characters have a LOT of new voice work

you can watch story scenes and text in a different mode

you can do a L-O-T of very precise tweaks in training mode (don't remember the specifics right now, sorry)

After a match you can quick reselect the same team, and change the order.

Replay mode confirmed

more stuff I prolly forgot... (sorry ^^'')

also a lot of other stuff that were already known. (chalenge modes (combos, and in-game challenges) tutorials etc)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 18, 2011, 09:50:14 PM
Thanks for the info, Shin!

so far, today, we learn and saw a lot of stuff :
-RSG screwed up in their trailer by saying "5 new characters that have never been in KOF before" (it's 5more chraracters that the arcade version, ON DISC)
- there will be 3DLC characters (we know only Iori 98' so far) (I heard somewhere else those DLC characters are supposed to be overpowered(at least a bit :p) ALT versions of chraracters already in the game (like Iori))
-ON DISC, 5characters more than the arcade version, so far we know Billy and Saiki.
Yay, confirmation that 3 more characters yet to be revealed will be on the disc.  Com'on, Yamazaki/Mary/Vanessa.... *laughs*

So, 3 EX characters.  We know Iori, and I'd expect Kyo for one, but who might the 3rd be?  Only Ralf really jumps out at me as having a very different moveset, unless they're going to give us Yuri with donkey kick and shin shoryuken.  Hopefully it's not just Dark Ash or boss Saiki.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 18, 2011, 09:58:36 PM
Yamazaki/Mary/Vanessa.... *laughs*

I like your thinking :)

aside from that, you're welcome ^^

for the EX I'd say MotW/XI Terry and 2000/2001 Kyo Kusanagi airlines xD
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: THE ANSWER on August 18, 2011, 10:03:42 PM
@Shin: Welcome to DreamCancel and thanks for the info.

Is GamesCon like the Europe E3? seems like all the big companies take it very serious.

P.S. I'm watching the stream.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 10:28:50 PM
Quoting Shin's great post for the new page:

Guys, there's a french ELive feed about KOFXIII, live from RisingStar Games booth at GamesCom in Köln, Germany.

register and come by tommorow during the daytime (GMT+1, German time) to ask questions (IN ENGLISH or i'll help you guys and translate for you in french) learn about the game, there wiil be at least 2hours dedicated to the game only.

Frionel will be hosting the feed (he's no a scrub, he's very knowledgeable about fighting games, fighting game history and especially KOF, he's like among the top 3 best KOF player in Europe, I think)

http://www.elive.pro/watch/zI0ZIIRpCUpB (http://www.elive.pro/watch/zI0ZIIRpCUpB)
(you cas ask them which characters to pick and what to try, they did that for UMVC3 and SxT also (I was able to squeze in a few questions about the PAL version of DoDonPachi Daifukkatsu :D))
It's rare to be able to so live coverage for a game with players that know the game so well. (scrubs showing a new game is meh, imho)

He's supposed to meet up tommorow with RSG and SNKP to clear out some new exclusive info he can share with us.

so far, today, we learn and saw a lot of stuff :
-RSG screwed up in their trailer by saying "5 new characters that have never been in KOF before" (it's 5more chraracters that the arcade version, ON DISC)
- there will be 3DLC characters (we know only Iori 98' so far) (I heard somewhere else those DLC characters are supposed to be overpowered(at least a bit :p) ALT versions of chraracters already in the game (like Iori))
-ON DISC, 5characters more than the arcade version, so far we know Billy and Saiki.

PAL Gamebox cover is not final but they'll take whatever the jp approach is. (so probably the same "PS3" cover for both version)

Risingstar Games are working on a cool collector's edition, so keep your eyes peeled :D

Frionel mentioned and showed A LOT of the game rebalancing. (I remember Benimaru's A fireball allows to follow up like CRAZY, less meter builing and canceling with Liz' etc)

you can choose Type A or B for the music (B is unused songs in the arcade version and new stuff, there will be DLC there too, a bit like XII I guess)

Characters have a LOT of new voice work

you can watch story scenes and text in a different mode

you can do a L-O-T of very precise tweaks in training mode (don't remember the specifics right now, sorry)

After a match you can quick reselect the same team, and change the order.

Replay mode confirmed

more stuff I prolly forgot... (sorry ^^'')

also a lot of other stuff that were already known. (chalenge modes (combos, and in-game challenges) tutorials etc)

I wonder if this hints towards new items being shown in the JP demo Location test?  that comes up on the 20th? (sorry for the confusion, heh heh.)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 10:41:02 PM
So we will get 8 characters in total? 5 been in the disk and 3 as DLC?

Wow, that is more than I expected, I thought the 3 DLC characters were part of the 5 that would be included. Well I'm happy about this, can't wait to hear about the new characters.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 18, 2011, 10:42:55 PM
Thanks !
I registred last year when I had the feeling DC would be the place to be for XIII, guess I was right given your new relations with Atlus USA^^ (Frionel, would by himself, be that for Risingstar Games, I guess)

Am I right in thinking that Orochinagi is the brit community for KOF? (I have no idea really)

anyways, yeah Gamescom started just a couple a year ago (3 I think), apparently it's a lot more consumer oriented than E3, and wider content-vise (not just games, I think; Kotaku said it's like the woodstock of videogames for ppl or something).

I think a lot of companies are starting to realised more and more each year that it's their biggest (maybe one and only) venue opportunity in Europe, to, like, show stuff they teased at E3, announce when stuff is coming out in europe published by whom, what editions (content-wise) and at what price etc (not only games but hardware too, this year : vita, ps3 price drop etc)

And also that we are a very strong gaming community in Europe (I've been importing games for a bit more than 15years so I know how Europe was considered by companies in the us or japan game-wise xD) but we are harder to "get" compared to japan or north america since we all live in different countries and speak different languages and have (very) different cultures (and for the most of us we don't speak anything else than our mother tongue nor really care about other countries even if we share borders ... I know it might come to you as a shock but it's the sad truth :\ ) so the vast majority of us gamers need some coverage by the french/german/italian/spanish(etc) press in order to have some gaming exposure ^^

it's also a way for the publisher to have a big venu between E3 and TGS, but yeah, pretty much NO new games are shown or anything, just E3 stuff with more content and localised content.

also capcom is using it as one of their monthly place to tease their yearly rebalanced fighting games :p

I used to live in germany for a few years back (for a few years), and will live 5Km from the border german next year, so if I'm free, I really want to go to Gamescom, since I love Köln too ^^

thanks for watching the stream :D (there's some french chicks there too :D)

SAB-CA>hi again :D
a demo ? do tell more !
or you mean the console location test starting over selected locations in japan? (you got my hopes up for a xbl/psn demo like jp KOFXII did for just a sec :p)

DarKaoZ>yup, I stoked about this too ! :D
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 10:59:10 PM
Heh, woops, I wish I meant "Demo", too, lol. The Japanese.... I really don't know what to call them. "Japanese open demonstration event"? :) I would have loved an online capable demo... heck, they should STILL make one, even after the game releases, to advertise the amazing netcode we're expecting!!! :)

XIII is looking so promising, I am finding it quite difficult to get hyped for other games, lol. 3rd Strike OE comes out next week, and even with it's GGPO code and such, I'm still pretty "meh" to it, overall... Guardian Heroes is the only game that KoF XIII can't diminish my hype for!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 18, 2011, 11:08:54 PM
haha, I'm so pumped for Guardian Heroes ^^

about 3s, well I can understand if your not that into the game to beging with, as for me I've been playing that game for fun quite regularly ever since the dreamcast version, it's prolly my favorite fighting game and the game I want to play the most on a daily basis with XIII, so I'm really hyped about it ^^ (especially since microsoft removed xbox1 live support last year, so no more 3s(SFAnniversarry Collection) online support on 360)

As for XIII, I played the arcade version for a bit it Paris (there's like 4cabs in Republique/Nation), sadly I live FAR from Paris, so I can't wait to be able to play the 360 version at home with my friends :D
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 11:11:25 PM
I already have 3rdOE reserved on PSN, just waiting for it to be accessible to download to see if GGPO really does something or not. I will laugh if GGPO ends up been not as good as people expect it to be.

BTW Shin, thanks for the info!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Kane317 on August 18, 2011, 11:30:46 PM
So, I'm still catching up on all the news tidbits. But I wanted to ask if there were any plans to collect all the character changes between arcade XIII and console XIII into a thread? Obviously the console version isn't finished yet, but (speaking as someone who studied the arcade version a lot) it would be really useful to see all the alterations collected.

First page of this very thread:  http://dreamcancel.com/forum/index.php?topic=1144.0 (http://dreamcancel.com/forum/index.php?topic=1144.0)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 11:32:40 PM
Shin: For me, I think it's just Capcom fatigue. Most of the fighters I cared about in 3S are already in SSFIVAE, C-Coms style of game balance is really beginning to wear thin for me (long stories that don't belong here!), and the game feels so "all or nothing!", and I'd much rather spend more time with 2002UM, since I have the choice.

I also think I've heard so many "3S looks better than XIII!" comments that I'm probably subconciously bias! While the animation in 3S is absolutely great, the Marriage of Animation + Coloring and stage design in XIII is so far beyond 3S. It makes it so the game isn't AS impressive to me as it used to be, since someone FINALLY decided to step past it in the 2D pixel-made realm.

This all doesn't matter for GH again, however! It and KoF can't compete with it, it'd be like telling your own 2 children to fight or something!  

*we now return you to the topic of this thread, already in progress*

Oh yeah, and Welcome Back, Rex Dart! I wonder if I saw you at Otakon... And yeah, as Kane mentioned, first page is a great catchup place, as well as: http://www.atlus.com/forum/showthread.php?t=9363 (http://www.atlus.com/forum/showthread.php?t=9363) which also has Cristina and ATB's info.

DarK: If GGPO fails on console.... naaa, don't think it's possible, lol. Final Fight Double Impact should have proven that, heh. I can always give Capcom's USA side their credit: they do a great job at adding features and value to their ports, 3SOE looks top class in that regard.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 18, 2011, 11:38:29 PM
DarK: If GGPO fails on console.... naaa, don't think it's possible, lol. Final Fight Double Impact should have proven that, heh. I can always give Capcom's USA side their credit: they do a great job at adding features and value to their ports, 3SOE looks top class in that regard.

But Final Fight is a side scrolled, it's not as input heavy as 3rdStrike, so GGPO will be tested for real this time. But yeah, 3SOE as a package is awesome, that is why I'm getting it. Same goes for KOFs in NeoGeo Station, the package is great and the netcode of 95 is great too. The only problem with NGStation is that it doesn't have Trophies, but it's not a deal breaker for me.

And I can't wait to know who the other characters are, I bet we will see them in action at Japan Exhibition this 20th, the Professor should have lots of info ones it happens. 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 18, 2011, 11:48:51 PM
One thing that I liked abotu FFDI's GGPO implimentation: it handeled drop-in gameplay very well; a feature a fighter never has to deal with (since they force you back to chara select, and can resynch at fight starts and all.) FF (and Magic Sword) both pulled the armies of enemies and destructable items in environments into the world of rollback code on consoles, so it was probably an even better test than one would think.

Anywho, I'm very glad KoF will rival (and in some cases surpass) many of the feature set the new fighters are coming out with. It was obviously a sore spot with XII, especially with stuff like BB, but this game is really coming out the gates with fist swinging. The 3 on-disk characters (Hmmm, and there's 3 story modes, I WONDER...) could really sway the tides in KoF's favor...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MetalThrashingMadman on August 18, 2011, 11:50:21 PM
I'm at the same time happy and pissed as hell at the upcoming release of Guardian Heroes. I just bought a Sega Saturn this past January and one of the first games I bought for it was Guardian Heroes. I paid almost $100 for it (could have got it cheaper but the copy I got was in perfect condition).

Back on topic. I love KOFXIII console edition. :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 18, 2011, 11:56:29 PM
I also think I've heard so many "3S looks better than XIII!" comments

WTF I don't even... xD
I don't think the game is all or nothing though, it's a really technical game, but the parry system adds a L-O-T in term of mindgame and what you can do, would you can trap and what you can come back from ^^ (but yeah ken and chun-li event at low level play are incredibly broken :( ) (it took me a long time to get used to the wacky characters, weird graphical universe and music so I guess I see what you mean)

MetalThrashingMadman>haha, bad or good timing I guess; I know I own both the pal and the jp version (thank god they're cheaper than the us version too)

About XIII, I'd say it's really like a dream come true, the way it looks is a completely different league (even compared to BlazBlue imho(which I like ok)).

But I gonna say that "graphical" magic touch came with XII, and left as quicly as it came as for the 1st time since 94' I skipped a KOF entirely (I tought to myself WTF is this game after playing for half an hour, where are the moves, at all? why would I play this when I have 02UM and XI seriously lol)

Edit:hey I'm on a KOF Board, so I might as well use my usual display picture ^^
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: marchefelix on August 19, 2011, 12:03:20 AM
Am I the only one who finds it funny that the Anti-Kyoguken peeps are in the Kyoguken dojo?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 12:07:08 AM
No, definitely not, I was like wth, myself ^^''
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 19, 2011, 12:22:31 AM
anybody ask when the new characters will be revealed?

@ answer, lolis are bad but the sports team and so generalized its not even funny. and they look and play like crap as well, can be missed in favor of better characters. heavy was nice playwise in 98, but still a crap design.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 19, 2011, 12:34:15 AM
anybody ask when the new characters will be revealed?

@ answer, lolis are bad but the sports team and so generalized its not even funny. and they look and play like crap as well, can be missed in favor of better characters. heavy was nice playwise in 98, but still a crap design.
well heavy d looks much better than ballrag.............er balrog
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 19, 2011, 12:38:01 AM
prefer rick or vanessa. or even rob python.

hwa seems to be able to link or chain his  ;dn ;a ;dn ;c and if im not mistaken i even saw him do  ;dn ;a,  ;c.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 12:49:40 AM
anybody ask when the new characters will be revealed?

Yes, several times, and they said "embargo" on that, so no. but I guess that yeah, something might come on or before the console loketest in japan (starting the 20th)

(I would live to have Rick in if not Vanessa, that's for sure! :D)

btw, some of you were kinding a few pages back about not being able to play with and arcade stick on a hypothetical KOFXIII port on PSVita...
...well actually turns out you can, since I'm already playing BBCS2 and GGXXAC+ on PSPGo with a modded wireless Tekken6 stick with DualShock3 support. (since Vita has blutooth built-in, it's bound to work the same way ^^)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 01:00:56 AM
I noticed that Hwa "Target Combo" too Musolini, from the Gamespot vids. Did you see it somewhere else?

I'm at the same time happy and pissed as hell at the upcoming release of Guardian Heroes. I just bought a Sega Saturn this past January and one of the first games I bought for it was Guardian Heroes. I paid almost $100 for it (could have got it cheaper but the copy I got was in perfect condition).

At least it's worth it! XD There are some horror stories online of people paying huge for GH, only to end up with broken disk, or imperfect cases. Cool that you got one that was taken care of so well! (I've had mine since near release... and it's seen better days....)

WTF I don't even... xD
I don't think the game is all or nothing though, it's a really technical game, but the parry system adds a L-O-T in term of mindgame and what you can do, would you can trap and what you can come back from ^^ (but yeah ken and chun-li event at low level play are incredibly broken :( ) (it took me a long time to get used to the wacky characters, weird graphical universe and music so I guess I see what you mean)

Well, I mostly mean the gameplay, and because of parry: it forces such a deep knowledge of matchups, and the upper tier PLAYERS are so good, that it's really not that fun a game to wanna play casually, for me and my brother. It's like it ask you to forsake all other fighters, just to get the most out of IT, lol. Sorry 3SOE, but I have KoFs!

Quote
But I gonna say that "graphical" magic touch came with XII, and left as quicly as it came as for the 1st time since 94' I skipped a KOF entirely (I tought to myself WTF is this game after playing for half an hour, where are the moves, at all? why would I play this when I have 02UM and XI seriously lol)

02UM was still very far away on XBLA when I got XII, and XI... Bah, PS2! Heh heh. I had a few friends whom I played XII with for months on end; it was a really good time.  Having played XIII makes it hard to wanna go back to XII now, however. It's a much better rounded game, for sure.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Eripio69 on August 19, 2011, 01:14:23 AM
If there are more EX chars than Iori I see King being one of them. Snkp has always been nice to her so I see her making it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Xxenace on August 19, 2011, 01:33:23 AM
im ok with music packs KoF has some of the best music in fighting game history
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 01:46:00 AM
Wouldn't be against some EX King :D

SAB-CA>true about xbla UM02, though ps2 version was there and 360 partner net version(the finalized version) was out 8month before the xboxlive one...

J_LyRock is making a full transcript in english about frionel's demo on Elive right now ! we might ask him if we can archive and post that somewhere ^^
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: LouisCipher on August 19, 2011, 01:58:50 AM
If there are more EX chars than Iori I see King being one of them. Snkp has always been nice to her so I see her making it.

I'd like to see EX Leona aka Riot of Blood Leona.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 19, 2011, 02:15:12 AM
Why EX King? We already have EX King. Remember 98UM EX King? That's basically KOF13 King, minus the air Venom Strike. Regular King in 98 I think was just ass. Tornado Kick chugged dicks, Illusion Dance was a crap super and Silent Slash was prone to whiffing. The way King plays now is pretty good and I think her best incarnation.

I'd rather they add missing moves to existing characters rather than make a separate EX version.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 19, 2011, 02:34:09 AM
Give XIII King a Proxy unblockable and she's good to go.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 02:40:57 AM
I did not have the time to ask him before he left the chat but I'll still post his transcript, lt's hope he doesn't get mad at me for it ^^''

PLEASE REGISTER at ELIVE AND BE SURE TO SPAM HIM WITH MANY THANKS OVER HERE : http://www.elive.pro/en/user/J_LyRock (http://www.elive.pro/en/user/J_LyRock)

    J_LyRock: king's slide is cancellable
    J_LyRock: terry can crLK, crLP, crHP
    J_LyRock: Frionel said that k' cant do clHP, fLP, qcfPunch anymore
    J_LyRock: no he can free juggle his minute spike = shada
    Muso: anybody ask if the dlc is for all 3 characters together or we need to buy all 3 sepperate?
    J_LyRock: it's 3 separate
    J_LyRock: japan preco bonus is EX Iori
    J_LyRock: pre order
    J_LyRock: KOFXIII Andy can clHP = 2hit then fLP and special
    Kane317: Andy can also do s.B, s.D, into whatever...
    J_LyRock: Frionel said that one of Saiki's DM is very fast and is a GREAT AA
    Muso: ash got that too
    Muso: and a nm throw
    J_LyRock: you take 1hit then you eat the entire DM
    J_LyRock: saiki air command attack can whiff dragon
    J_LyRock: benimaru's EX raikou ken stun the opponent
    J_LyRock: frionel : duo lon EX fLP is crack
    J_LyRock: he doesnt know how you select the music
    J_LyRock: it choose the 1st character of player 2
    J_LyRock: but sometimes when you fight billy it's an arrange version of his theme
    J_LyRock: but sometimes it's an alternative song and it's Geese's theme
    J_LyRock: replay mode
    J_LyRock: tuto mode
    J_LyRock: Frionel and MrQuaRaTe : Billy is broken
    J_LyRock: it seems like Kensou hasn't change
    J_LyRock: when u block Liz DM max it travels you
    J_LyRock: she can't relly on qcfP to gain meter = a small pixel
    J_LyRock: Mai qcbP is safe, EX ryuenbu is invincible and air DM
    J_LyRock: Joe dragon HK is FULL invincible
    J_LyRock: his neo max is faster and can AA
    J_LyRock: Frionel = Kyo's school uniform is stylish
    J_LyRock: And he can Air orochinagi Max
    J_LyRock: K' crLK crLK qcfa hit but follow up fLK whiff
    J_LyRock: the same combo works in the corner but juggle qcbK and only LP dragon work
    J_LyRock: after that
    J_LyRock: lots of combos dont work anymore
    J_LyRock: the ein trigger have less active frames and doesnt work in meaty anymore
    J_LyRock: dragon does less damage
    J_LyRock: EX second shoot does 2hit
    J_LyRock: the 2 DLC characters will be revealed soon
    J_LyRock: K' have lost a lot of broken things but he still seems one of the strongest
    J_LyRock: if players want an arcade update they should let SNKP know

AGAIN PLEASE REGISTER at ELIVE AND BE SURE TO SPAM HIM WITH MANY THANKS OVER HERE : http://www.elive.pro/en/user/J_LyRock (http://www.elive.pro/en/user/J_LyRock)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 19, 2011, 03:45:14 AM
8 characters?
great
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 03:52:43 AM
That list of updates is awesome. Glad to see K got nerfed but is still good, since I will play with him and I like his gameplay style. But I hope Jow dp+HK can be still be punished on block, it was a pain to punish in XII.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: IceWater on August 19, 2011, 04:03:32 AM
Why does it seem like "that guy with the long stick" always ends up being top tier in every fighting game ever? Hopefully they're just exaggerating about Billy being broken though, he didn't look too overpowered from the gameplay vids so far but who knows?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 04:43:38 AM
Why does it seem like "that guy with the long stick" always ends up being top tier in every fighting game ever? Hopefully they're just exaggerating about Billy being broken though, he didn't look too overpowered from the gameplay vids so far but who knows?

That is good, that way we can all hear his lovely "HEY HEY HEY!!" over and over and over again.

BTW, I'm curious to see Rising Star Games trailer, I want to see whats new on it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Para Para Pony on August 19, 2011, 05:36:28 AM
i'm not too terribly worried about billy being overpowered. on the iphone version (which i CAN'T STOP PLAYING!) some of his moves were kinda slow to come out and his hit boxes are massive! you can whack his stick without touching his body and he takes it!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 19, 2011, 05:50:00 AM
you can whack his stick without touching his body and he takes it!

That's pretty much Billy for you.

See any Fatal Fury game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 19, 2011, 06:06:04 AM
they got his kof 97 sprite problem? there where combos in 97 only possible on billy because of the hitbox on that stick of his.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Greenwood on August 19, 2011, 06:08:54 AM
Just to clarify :

At the moment, there will be 5 new characters :
- Billy and Saiki on DISC (unlockable characters)
- EX Iori as a DLC
- 2 characters as DLC according to Arcadia Magazine or Frionel
(http://24.imagebam.com/download/HpAp767cO1iZdIFeC-atQA/14362/143617664/%3F%3F.jpg)

For now, there is not 8 new characters for console version !

Billy Kane is considered by Frionel to be broken, because it's so easy to hit confirm for a HD combo with :
close  ;c (3 hits) >  ;bk ;a  >  ;b ;c > etc ...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 06:38:26 AM
Just to clarify :

At the moment, there will be 5 new characters :
- Billy and Saiki on DISC (unlockable characters)
- EX Iori as a DLC
- 2 characters as DLC according to Arcadia Magazine or Frionel

For now, there is not 8 new characters for console version !

Wait, what!? So we were right to think that we will only see 5 characters? Not 5 new characters for the console and 3 as DLC?

Bah, this is lame, having 8 characters would had been amazing. =/
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 19, 2011, 06:39:30 AM
My brain is overloading!?.... Yes, give me more I will O.D. in Kof info.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Phoenixazure on August 19, 2011, 06:44:04 AM
Just to clarify :

At the moment, there will be 5 new characters :
- Billy and Saiki on DISC (unlockable characters)
- EX Iori as a DLC
- 2 characters as DLC according to Arcadia Magazine or Frionel

For now, there is not 8 new characters for console version !

Wait, what!? So we were right to think that we will only see 5 characters? Not 5 new characters for the console and 3 as DLC?

Bah, this is lame, having 8 characters would had been amazing. =/

I think the person you quoted didn't phrase it well. We are getting a total of 8 characters, 5 on disc (two have been revealed so far), plus 3 on dlc (one revealed so far) the wording is off, but i think he meant characters we know of....hopefully
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: MUSOLINI on August 19, 2011, 06:46:37 AM
Just to clarify :

At the moment, there will be 5 new characters :
- Billy and Saiki on DISC (unlockable characters)
- EX Iori as a DLC
- 2 characters as DLC according to Arcadia Magazine or Frionel
(http://24.imagebam.com/download/HpAp767cO1iZdIFeC-atQA/14362/143617664/%3F%3F.jpg)

For now, there is not 8 new characters for console version !

Billy Kane is considered by Frionel to be broken, because it's so easy to hit confirm for a HD combo with :
close  ;c (3 hits) >  ;bk ;a  >  ;b ;c > etc ...

just to clarify, i think you might be wrong.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 07:03:40 AM
I think the person you quoted didn't phrase it well. We are getting a total of 8 characters, 5 on disc (two have been revealed so far), plus 3 on dlc (one revealed so far) the wording is off, but i think he meant characters we know of....hopefully

Now I'm totally confused, I will keep thinking it's 8 characters total until SNKP says otherwise.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 09:10:40 AM
There are only 2 new characters on the disc, Blilly, Saiki, more 3 DLC character Ex iori, two still unknown.

So a total of 5 new characters into the game.

RSG/Atlus/Snkp had just a bad communication about that (And people want always new char make it spreading again and again).

Frionel is saying it, so if it's not true i'm going to rape him with Billy pole if he lied  ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: milesw on August 19, 2011, 09:22:03 AM


- 2 characters as DLC according to Arcadia Magazine or Frionel
(http://24.imagebam.com/download/HpAp767cO1iZdIFeC-atQA/14362/143617664/%3F%3F.jpg)


Does anyone know what issue of Arcadia that is?
I bought the latest issue but it has nothing on new characters :/
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: UltimaOriginal on August 19, 2011, 09:22:43 AM

so far, today, we learn and saw a lot of stuff :
-RSG screwed up in their trailer by saying "5 new characters that have never been in KOF before" (it's 5more chraracters that the arcade version, ON DISC)
- there will be 3DLC characters (we know only Iori 98' so far) (I heard somewhere else those DLC characters are supposed to be overpowered(at least a bit :p) ALT versions of chraracters already in the game (like Iori))
-ON DISC, 5characters more than the arcade version, so far we know Billy and Saiki.

Damn, it's really confusing. In the last sentence he emphasized "on disc", and mentioned Billy and Saiki, but not EX Iori, who considered to be in that 5 new characters...

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 09:28:31 AM
Does anyone know what issue of Arcadia that is?
I bought the latest issue but it has nothing on new characters :/

That was released a few weeks ago and it was from a Flyer and not from Arcadia Magazine.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: milesw on August 19, 2011, 09:31:54 AM
I hope EX Iori isnt really overpowered.. :/
I got hype seeing his movelist on the official website.

OP EX characters just mean a blank character slot in my eyes :I No fun if you cant actually use them in tournaments.

If he is broken they shoulda just changed name his 'Orochi Iori' and make him walk like a zombie...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Atb_555 on August 19, 2011, 10:02:55 AM

    J_LyRock: K' crLK crLK qcfa hit but follow up fLK whiff
   

That basic combo is weird because sometimes it would juggle very low and sometimes it doesn't.  I think it whiffed a lot on smaller characters because qcf + A trigger doesn't launch the opponent as high.  Imo its a silly change but the damage has been done now. 
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 11:32:19 AM
you can whack his stick without touching his body and he takes it!

That's pretty much Billy for you.

See any Fatal Fury game.

Yeah, pretty much.

about the 8/5characters issues, Sharnt, I asked Fionel to be clear about it, and the 8thing came out of it, don't know what to tell ya man ^^''

listen ppl be rational for one sec, RSG aren't as*holes, they won't advertise "5 more characters" IN the game, if they really mean you have to paid extra for 3 of them that doesn't make any kind of sense, it's like if Arksys for BBCS included the 3 extra DLC characters in promoting the game as if those were on disc, that would be quite the d*ck move, imho.

plus, frionel keeps saying "FOR NOW" in that very obvious way that you know he know a lot more/all of it, but can spill if because of NDA.

so bottom line don't fear ppl, in the end it will be at least 5+3 I'm willing to put my money where my mouth is. (was that expression used correctly at all ? xD being french, I'm still learning everyday^^)

Edit: stream live now> http://www.elive.pro/en/watch/Ure4yo0uE9GL (http://www.elive.pro/en/watch/Ure4yo0uE9GL) nothing KOF yet though.

There will be training with every characters etc
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: kofoguz on August 19, 2011, 01:36:24 PM
Quote
Yeah, pretty much.

about the 8/5characters issues, Sharnt, I asked Fionel to be clear about it, and the 8thing came out of it, don't know what to tell ya man ^^''

listen ppl be rational for one sec, RSG aren't as*holes, they won't advertise "5 more characters" IN the game, if they really mean you have to paid extra for 3 of them that doesn't make any kind of sense, it's like if Arksys for BBCS included the 3 extra DLC characters in promoting the game as if those were on disc, that would be quite the d*ck move, imho.

plus, frionel keeps saying "FOR NOW" in that very obvious way that you know he know a lot more/all of it, but can spill if because of NDA.

so bottom line don't fear ppl, in the end it will be at least 5+3 I'm willing to put my money where my mouth is. (was that expression used correctly at all ? xD being french, I'm still learning everyday^^)

Edit: stream live now> http://www.elive.pro/en/watch/Ure4yo0uE9GL (http://www.elive.pro/en/watch/Ure4yo0uE9GL) nothing KOF yet though.

There will be training with every characters etc
Hello everyone. I'm Oğuz and I'm new at Dreamcancel forums. Greetings from Turkiye.

I think they're going to add characters like this;
5 on disk
SAIKI+BILLY+TFTP Team
3 DLC
IORI+ SHION(or ADELHEID)+BOTAN
I'm guessing Shion and Botan would be DLC because of the rumour that the rest of DLC characters will be little bit overpowered. I dont think they would want their default characters would spoil the party by being game breaker but being a mid-boss style character I dont think anybody would complain about that.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 01:43:44 PM
ok the training testing is starting now ^^

Edit: yeah! Daifukkatsu FTW :D
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 19, 2011, 01:47:11 PM
Thanks!...donpapachi!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Greenwood on August 19, 2011, 02:04:31 PM
Just to clarify something else ^^

Sharnt and I are French, and we never heard of 8 new characters except from Shin, since the source of this information is a French video cast on elive commentated by Frionel.

Maybe I missed when Frionel talked about it, but I've never heard Frionel talking about 8 characters or 5 characters on disc.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 02:16:19 PM
well I can't c/c the chat from back then, but it's definitly in the stream(I asked him clearly and directily, no mistake), instead of discofirming, just ask him again and we'll see.
Sure, I might be wrong, but I'm still pretty confident in the fact I'm not.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Tizoc on August 19, 2011, 02:31:14 PM
I'm somewhat confused about the extra characters.
Basically the game will have 5 additional characters. 3 we know of: EX Iori, Saiki and Billy, and 2 yet to be revealed, correct?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Greenwood on August 19, 2011, 02:31:56 PM
I'm somewhat confused about the extra characters.
Basically the game will have 5 additional characters. 3 we know of: EX Iori, Saiki and Billy, and 2 yet to be revealed, correct?

For now, yes, you are correct.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 02:56:48 PM
Stream : http://www.elive.pro/en/watch/Ure4yo0uE9GL (http://www.elive.pro/en/watch/Ure4yo0uE9GL) You can ask frionel for any question on the current character, the list below are the anwser and test for the char already tested.

  ;s  = important change for char

It seems every command throw are super/drive cancelable


Kyo :  
Hcb.K can be punish by cr.lk (~-4)
qcf.K connect mid screen after normal moves : cr.B,cr.B,df.D,qcf.D,hcb.B is his new bnb.

Benimaru :  ;s
qcf.AC allow to combo freely after, the opponent is lock mid air, allow lot of mix ups, corner allow to combo j.qcf.C,qcf.C,dp (and it does ton of damage)

Goro :  
Nothing except NM dmg

Terry :  ;s
Combo : J.C,.... 1Ex 1 DC 430Dmg
NM Changes : Whiff less, full invincible, startup to long to punish projectile full screen (>-4)
1 Hit whiff corner
After a guarded cr.B,cr.A,cr.C,qcb.B terry 0 or +1.
Qcb.D >+3 On a crouching opponent

Andy :  
f.A,qcb.P has a hole now.
d.D can be still used as an anti air
100% guard crush press doesn't work anymore.
At the end of the classic hd combo (loop zeinenken/kuhaden break) it seems you can't combo in NM

Joe :  
dp.B travel very fast but doesn't have any invicibility, dp.D has a lot of invincibility but comes out latter.
Frionel isn't skilled enough to test Haregoro stun combo etc.
Ex SDM has more dmg when the opponent fall into the ground
Joe NM seems to start faster etc

Elisabeth : ;s
Overall damage nerf
You need rougly 30 etincelle to fill one Ex bar
qcbqcb.P or EX is unsafe in guard now at close range (Travels the screen while it reach the opponent)
Combo seems to be the same except the double SDM combo

She wins a dash ex (invincible against projectile/low only) which is cancelable by an other EX move freely (ONE EX bar 0 DC bar for the dash ex + move ex follow up) (Dash Ex THROW EX MOHAHAHAHAHAHA)

So it's a new char

DuoLon :  ;s
You can do a cl.C after a f.AC (you can do J.D,cl.C,f.AC,cl.C,f.AC,cl.C,f.AC,rekka, ~450Dmg)
After rekka you can't drive cancel a smoke ball (the projectile) it whiff (Because of the new property), but you can still supercancel the rekka into ex SDM. The ex projectile still juggle

Into maxmode you can do something like 9-10 loops of [qcf+P,f.A]

734 HD 3EX
J.D,s.D,f.AC,s.D,HD,s.D,[(qcf+P)x2, (HDC) f+A]*8,[SC] SDM EX

Shen :  ;s
Takuma bug (command throw SDM CABC seems to work)
Max mode are the same, just end by NM and not a Ex SDM
Qcf.P like Liz need lots of repetition to fill just one bar
qcf.C doesn't guard crush anymore
hcb.f.P,(SC) SDM max does a 440Dmg LOL

Kim
No change except ex SDM/NM

Hwa Jai
Seems to be nerfed you cant do qcf.P*2 in juggle
dp.B seems more invincible

Raiden
Drops 8s/lvl and lvl 4 blow far away

Mai
Ryuenbu A seems to be invincible on the upper body part ONLY, ex doesn't have any invincibility.
Musasabi No Mai (air variant) seems very very positive in guard (if you hit the head of the opponent you can be punish by a low)
SDM EX seems to allow combo after it in corner on air version. Both version have invincibility, ground version can punish projectile at the right range.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: atdsutm on August 19, 2011, 03:22:02 PM


Billy Kane is considered by Frionel to be broken, because it's so easy to hit confirm for a HD combo with :
close  ;c (3 hits) >  ;bk ;a  >  ;b ;c > etc ...

i hope thats just an issue of being an easy character and not a broken one.

this is getting tense for me, they're probably about to make one of the most balanced kof13 and also the best one yet, but also easily ruined if there's a single broken character.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 19, 2011, 03:53:17 PM
Elisabeth :
Overall damage nerf
You need rougly 30 etincelle to fill one Ex bar
qcbqcb.P or EX is unsafe in guard now at close range (Travels the screen while it reach the opponent)
Combo seems to be the same except the double SDM combo

She wins a dash ex (invincible against projectile/low only) which is cancelable by an other EX move freely (ONE EX bar 0 DC bar for the dash ex + move ex follow up) (Dash Ex THROW EX MOHAHAHAHAHAHA)

So it's a new char
Woah, woah, woah, hold on a minute.  So, if she does an qcf/qcb+BD, it gives a free cancel to any other EX move?  That sounds really nice.  Did Frionel say anything about how the invincibility works on the EX dash?

Quote
DuoLon :
You can do a cl.C after a f.AC (you can do J.D,cl.C,f.AC,cl.C,f.AC,cl.C,f.AC,rekka, ~450Dmg)
After rekka you can't drive cancel a smoke ball (the projectile) it whiff (Because of the new property), but you can still supercancel the rekka into ex SDM. The ex projectile still juggle

Into maxmode you can do something like 9-10 loops of [qcf+P,f.A]

734 HD 3EX
J.D,s.D,f.AC,s.D,HD,s.D,[(qcf+P)x2, (HDC) f+A]*8,[SC] SDM EX
Good stuff.  Not as meter-efficient as some other characters, but at least DL has a way to actually deal damage now.  That's a pretty crazy number of HDCs, though.  I guess it's just because his rekkas and f+A animate so quickly that he doesn't have as much HD time wasted.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 04:01:25 PM
1)  So, if she does an qcf/qcb+BD, it gives a free cancel to any other EX move?
2)  Did Frionel say anything about how the invincibility works on the EX dash?
3)  I guess it's just because his rekkas and f+A animate so quickly that he doesn't have as much HD time wasted.
1) Yes, but not exactly, while in dash animation any special move will be an ex one and cancel the dash.
2) Projectile and low, seems full for projectile few frames for low.
3) No it's juste this cancel seems to use less hd bar than before.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 04:39:53 PM
ok, he said, there's 3 on DISC and 3EX DLC (there might be bosses too) he said that's all for now and we'll see for more later, maybe.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 19, 2011, 04:41:15 PM
ok, he said, there's 3 on DISC and 3EX DLC (there might be bosses too) he said that's all for now and we'll see for more later, maybe.

6?

I'm more confused lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 19, 2011, 04:42:18 PM
Does Benimaru's Neo-max has two forms?

one that goes straight line across, and the other that goes upwards across.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 04:51:14 PM
ok, he said, there's 3 on DISC and 3EX DLC (there might be bosses too) he said that's all for now and we'll see for more later, maybe.

6?

I'm more confused lol

well, so am I. I gonna say I have the feeling he knows everything/much more and he's trying to keep it in and not get mixed up but at the same time he's a KOF fan, so he wants to say as much as he can.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 19, 2011, 04:58:56 PM
ok, he said, there's 3 on DISC and 3EX DLC (there might be bosses too) he said that's all for now and we'll see for more later, maybe.

that's a letdown, but if we count D.Ash and Saiki Transform + Billy and R. Saiki + ???? that's FIVE!!!
that's probably what they meant to do.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Diavle on August 19, 2011, 05:50:03 PM
3 on disc makes sense, Billy and the two green blobs will probably make up a team. Rock and Yamazaki would make sense as teammates and look the part as blobs.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Phoenixazure on August 19, 2011, 05:57:16 PM
then whats EX Iori? 6?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 19, 2011, 06:05:35 PM
then whats EX Iori? 6?

He is a DLC that's different... they are supposed to be 3 DLC. Iori being one, so two more to go.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 06:23:21 PM
Here's a thought: the ability to cancel command throws universally might be a change that benefits a certain new character, or DLC character. This would hopefully hint towards a new grapple / throw character...

At any rate, thanks for all the updates, guys ^_^ Duo's improvements sounds great, and I love the idea of Yuri being able to combo into / out of Hyakuretsu Binta. Was nice to catch the stream acound the Mai testing as well, EX Air DM seems to be very nice damage for her.

I'm not even personally concerned about the additional character stuff right now; I'm happy with what we've already gotten. It'll all just end up as icing on an already delicious cake, ha ha.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 19, 2011, 06:27:26 PM
this is like the most weird debate that this forum has seen

still,is cool to see that everyday new blood is coming
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Grokbu on August 19, 2011, 06:39:33 PM
Does Benimaru's Neo-max has two forms?

one that goes straight line across, and the other that goes upwards across.
You can aim it, as far as I understand.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Chipymax on August 19, 2011, 06:49:47 PM
You can aim it, as far as I understand.

Ok, thanks... so you can aim it, Nice!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 07:12:47 PM
I hope you guys enjoy the show on eLive else if it was in french  ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 19, 2011, 07:16:35 PM
1)  So, if she does an qcf/qcb+BD, it gives a free cancel to any other EX move?
2)  Did Frionel say anything about how the invincibility works on the EX dash?
3)  I guess it's just because his rekkas and f+A animate so quickly that he doesn't have as much HD time wasted.
1) Yes, but not exactly, while in dash animation any special move will be an ex one and cancel the dash.
2) Projectile and low, seems full for projectile few frames for low.
3) No it's juste this cancel seems to use less hd bar than before.
Thanks for the answers.  I wasn't really expecting any response *laughs* .

Interesting that that particular HDC uses less of the bar than others.  Are there any other moves that have this bonus?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 19, 2011, 07:18:57 PM
Which changes had yuri?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 07:23:13 PM
Which changes had yuri?

I'll let you the surprise, when the stream is end and record i'll give you the link. Just OMG, she's going to be top tier.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: IceWater on August 19, 2011, 07:25:18 PM
Shen :  ;s
Takuma bug (command throw SDM CABC seems to work)
Should we stick this in the bug thread?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 07:30:09 PM
Shen :  ;s
Takuma bug (command throw SDM CABC seems to work)
Should we stick this in the bug thread?
Dunno
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 19, 2011, 07:32:44 PM
Which changes had yuri?

I'll let you the surprise, when the stream is end and record i'll give you the link. Just OMG, she's going to be top tier.

Yay!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 07:33:21 PM
she's going to be top tier.

THIS. it's crazy!
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Belegorm on August 19, 2011, 07:34:24 PM
Which changes had yuri?

I'll let you the surprise, when the stream is end and record i'll give you the link. Just OMG, she's going to be top tier.

Yay!

Can I assume there will be more characters not usually in the spotlight that will get some info?  Remarkably small info on what Athena's changes are and she probably does need some buffs to be competitive.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 07:41:01 PM
Can I assume there will be more characters not usually in the spotlight that will get some info?  Remarkably small info on what Athena's changes are and she probably does need some buffs to be competitive.
Absolutely every char will be tested.
Today they made japan,Elisabeth,fatal fury,kim,women and K' team.

Tomorrow there is a tournament on the console version, dunno if they will test the over char, but if it's not tomorrow it will be sunday
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 07:43:07 PM
I often wonder WHY Athena needs any buffs... lol. Weak Phoenix arrow is safe to all but throws, Strong one is safe at range, she has a great zoning game between psycho balls and hops with command normal, she can drive cancel mid screen combos into Teleport-> Psycho Sword, she has a great DM for countering people, a great EX DM that juggles for great damage, the EX DM can now be done in mid air, and she can mix up teleports cancelled into command throw.

If Command throws can now universally be drive cancelled into moves, she just earned more damage off her normal command throw, too.

Maybe she could use some damage buffs... but she overall seems very solid, when people learn to play her.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 19, 2011, 08:06:38 PM
It's always cool to see athena's playing, still, 1 or 2 buffs will not harm anyone
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 08:13:49 PM
Oh yeah, not opposed to her getting some Buffs, I just think her feature set is much better than the players we often see, give her credit for.

Safe approaches, a teleport that works for extended combos, a good ground and aerial command normal, ability to follow after her fireball for hit-confirms into combos, command throw that opens up for combos, solid low-meter corner juggles, and pretty decent HD combos at mid screen and corners... all mixed in with very solid normals, projectile reflects, and great overall mobility.

She already HAS a lot of the stuff that we're asking for on King and Mai, lol.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 19, 2011, 08:26:24 PM
http://www.elive.pro/en/watch/Ure4yo0uE9GL (http://www.elive.pro/en/watch/Ure4yo0uE9GL)

I post the rough schedule time on commentary.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 08:47:30 PM
^Awesome thanks for taking the time for that. But I must say, what I liked the most of all the video was the chicks that have been appearing several times. lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Amedø310 on August 19, 2011, 08:59:09 PM
No mention of Kyo's qcf+B?
What about the Esaka and Iori 95 stages?
Did K' lose "st. a on air opponent, qcb+k in corner?
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: sibarraz on August 19, 2011, 09:02:49 PM
mmm, I'm the only one who thinks that those stages will be used as ''compatibility packs'' to assure people to download said updates

That, or they will come with the DLC characters lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 19, 2011, 09:16:49 PM
Did K' lose "st. a on air opponent, qcb+k in corner?

IIRC No.17 used that on the console version at EVO in a video he recorded, so I think that is still in.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: EDDR on August 19, 2011, 09:17:48 PM
I haven't been on DC for a few weeks but i was just checking the 'updated' Atlus website and read the Women's team story where it says that B.Jenet might be in it if she makes it through the preliminaries:

"from the sound of the article, it looks like Jenet is planning to enter KOF"

"Huh...? wait, she's not going to enter with an all-girl team is she?"

"it sounds like that's what she's planning to do. When this article was written, the application deadline hadn't passed yet, so she didn't specify who she was entering with."

Sounds good to me.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 09:27:12 PM
Sibarraz: It'd be a good idea. Since Classic Iori's stage has only been shown with... Classic Iori, so far, I wouldn't be suprised if it comes along with him.

Prof on MMC said the novelist mentioned something about "Schoolboy Kyo" being a seperate character... which would make sense to be attached to the Esaka stage for the home port. Of course, "seperate character" in this case could also just mean "Dialog changes when playing with this costume."

I hope we get some clarification from SNKP soon. However, I can say, I'm already satisfied with the amount of new stages. They're all quite different, and bring a lot of variation to the look and style of the game.

EDDR: Yeah, that's the story from the arcade game. In the woman's team ending, Jenet makes a comment about not feeling like join that year anyhow... so yeah, it doesn't really mean much (well.. anything, really.)

Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: 4leaf on August 19, 2011, 09:30:53 PM
Which changes had yuri?
A few svb vids she was in showed that she can dc her running grab.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 09:45:10 PM
Yuri:

Weak version of Hyakuretsu Binta is a command grab. (Strong version still a dash grab.)
Weak version can be combo'd into off weak attacks at close range.

Either version can be drive canceled / Super canceled.

So she can land (EX Demon Flip -> Air throw), EX DMs, neomax, and more outta Hyakuretsu Binta now. As long as you're willing to spend those cancels, she's just recieved an unblockable command throw that potentially leads into heaps of damage.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 19, 2011, 10:37:37 PM
Yuri confirmed for top tier?

At least she can't spam dive kicks like in a certain other game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: TAG7191 on August 19, 2011, 10:44:26 PM
No.....Just because Yuri can DC her command grab doesn't make her top tier....

From the looks of the video/stream thing Kula's Ray Spin > Sit has no juggle anymore? I didn't feel like watch the WHOLE session of k' team. Sure wish we had some Athena/Mature changes....  ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 19, 2011, 10:45:04 PM
So she can land (EX Demon Flip -> Air throw), EX DMs, neomax, and more outta Hyakuretsu Binta now. As long as you're willing to spend those cancels, she's just recieved an unblockable command throw that potentially leads into heaps of damage.
How many heaps are we really talking about here?  Command grab is already 6 hits (0+4x4+120) with around 105 dealt by the grab, so the follow-ups will have at best 70% damage scaling.  I haven't seen any videos of it yet, but just for the sake of argument, I'll assume that canceling out of Yuri's grab lets you get a full juggle in, just like the EX grabs for Shen and Elizabeth...even then, it's worse than what either of them could do, especially since she has worse damage scaling applied and meter stocks seem to generally build faster than drive bar.

It's definitely a buff, and makes Yuri's strong mixups even better now, but she's not going to be like arcade K' or Raiden just because of being able to DC her grab.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 19, 2011, 10:50:08 PM
Yuri is gonna be gdlk. She was already good, now she'll take the top spot among the Kyokugen users.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 10:53:10 PM
Omegaryuji: (Spelled your name wrong the first time, sorry!) Yeah, not saying she'd be broken or anything! Just saying that if she wants to, she can land a lot off of what would just be a plain knockdown previously.

Of course, looks like Shen can drive cancel his command throw, too... I wonder if someone like Clark could see anything out of this, lol. Would be funny of the only characters who REALLY benefit out of "Cancelable Throws" becomes the non throw-centric characters.

Would be great to cancel out of Gorefest with Vice, somehow...
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Running Wild on August 19, 2011, 11:05:36 PM
So all command grabs are drive cancelable now? That's good for Shen... it's a shame his Shen Woo Pawunch is no longer unblockable at full charge, but that more than makes up for it. I use Shen Woo's grab alot.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Shin on August 19, 2011, 11:08:34 PM
http://www.elive.pro/en/watch/Ure4yo0uE9GL (http://www.elive.pro/en/watch/Ure4yo0uE9GL)

check out for yourselves:

Shen 4:31:00

Yuri 5:45:00

(you can even read the damage data^^)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 19, 2011, 11:15:16 PM
SAB-CA: It just seems like you're making it sound a lot better than it is.  If the damage values of everything are still the same as what's in the wiki here, doing hcb+B, (SC) qcf~hcb+BD is something like 340 damage for 2 meters and 1 DC.  Console Elizabeth (probably) gets about the same off of her EX grab for only 2 meters (and she can do EX grab for free out of EX dash, now, so it's pretty similar to Yuri's hcb+D only with some limited invincibility), and everyone was saying that her damage nerfs dropped her to low tier.  Really, it looks like they just made it so that she does actual damage now instead of needing to rely so much on mixups.  Just don't see what immediately makes her top tier from that.  High tier for sure (I thought the main thing holding her back in the arcade version was lack of real damage), but not top.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 19, 2011, 11:47:35 PM
Omegaryuji: I never said it'd make her top, I just said it could lead to a lot of damage (in comparision) off something that lead to no additional damage before.

I'm personally more interested in the variety of things she can do out of it, and the style of it all, than crunching damage numbers and such. Believe they also showed her using it as a juggle starter for Saiha-combos in the corner.

So yeah. My personal excitement is over how versatile a tool it'll be, and how much variation it can add to her gameplay. Especially with this POSSIBLY being a universal change, I'm not one to say it'll make her top tier, or make her K' arcade tier, or any ridiculous knee-jerk reactions of that sort :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 20, 2011, 12:08:34 AM
Hmmm... this is interesting. K' EX qcb+K nullifies fireballs on startup. Well at least Kyo Fireball.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 20, 2011, 12:16:02 AM
Well, EX qcb+k had guard point in the arcade. It's just that no one cared...

"Anywhere juggle?!?! OOO!"
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: Sharnt on August 20, 2011, 12:34:33 AM
Oh LITTLE miss, every command grab which doesn't do his damage when the opponent fall on the ground can be drive/super cancel for what we know now.
Raiden can't by example.
If vice can drive cancel where is no general rule, and it's just character specific. We will see.

The thing with Yuri is now she is able to deal ton of damage on a 1 frame start up and her combo lead each time at a hard knockdown which allow you to safe jump and do setup gouki@sf4 like.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: DarKaoZ on August 20, 2011, 04:27:07 AM
Later today or tomorrow we might get some info from Professor, since he is going to the Demostration this 20th. Maybe we will get info of the new characters too.
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: omegaryuji on August 20, 2011, 05:03:06 AM
I'm personally more interested in the variety of things she can do out of it, and the style of it all, than crunching damage numbers and such. Believe they also showed her using it as a juggle starter for Saiha-combos in the corner.

So yeah. My personal excitement is over how versatile a tool it'll be, and how much variation it can add to her gameplay. Especially with this POSSIBLY being a universal change, I'm not one to say it'll make her top tier, or make her K' arcade tier, or any ridiculous knee-jerk reactions of that sort :)
Well, if it was all just about style rather than numbers, Shermie would be top tier in every KOF she's been in, but things didn't quite work out that way *laughs* .

And yeah, I was just trying to keep people from going overboard reacting to what is essentially just somewhat evening out the cast's damage output.  It's just easier to present an argument when you've got someone on the other side to address.  Sorry if I lumped you in with the people saying "Yuri = top tier" undeservingly :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: a11111357 on August 20, 2011, 08:12:20 AM
from 2ch


炎庵 EX闇払いが相手を硬直させる。空中地上問わず。発生は強攻撃から繋がらず。 相手硬直中は闇払いを出せない。
屑風 弱攻撃から繋がる。追撃は遠距離C、6Aが確定。EXはダッシュCが可能。JCからフルコンはいけませんでした。
EX琴は恐らくコマ投げ。移動せずその場で押し倒して爆破。EX葵花は初段しかでなかった…無敵付与かなぁ。
端コンで弱弱⇒弱葵2段目⇒DCEX闇⇒弱葵2段目⇒弱鬼焼き確認。
弱鬼は喰らい判定を残す様で、そこからドライブ葵初段は繋がりました。八稚女最終段⇒ネオマは繋がらず。
Title: Re: The King of Fighters XIII 3rd |OT| Thread: Console Edition
Post by: SAB-CA on August 20, 2011, 08:17:54 AM
Yup... no idea what that says ^_^ Since it talks at google translate about "eight juvenile females"... is that about EX Iori being playable? (Y'know, with Rage of 8 Maidens /