Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: Greenwood on September 07, 2011, 09:23:22 PM

Title: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Greenwood on September 07, 2011, 09:23:22 PM
I'm jacking your post Greenwood.  -Kane317

Newer changes in Red

I'm sure more confirmations/edits will be made in the next few days but here is my preliminary report:
EDIT: Consolidated all the other findings.

System
-Neomax in HD costs 2 stocks but 3 stocks outside of HD.
-Overall, hit hitboxes have been adjusted to be taller and it's harder to cross characters up now.  It was noticable as we couldn't get K''s j.B or j.D to crossup.  Most characters cannot hop over a standing opponent anymore.

Liz:
-Liz's midscreen, 1 stock no drive 511 damage combo now deals 391dmg.
-Liz's Ex DM now does no pushback on blocked opponents because it explodes on hit.
-Liz's Ex counter only allows followups with specials, not normals.
-Liz still can do the reset DM midscreen still (personally tested).
-Liz now has an Ex qcf+K.  Whenever you cancel the teleport it'll automatically perform an Ex version of the special you cancelled into (like Ex dp+P), only performing 1 meter/stock total.
-qcf+A builds little meter.
-qcf,hcb+P damage toned down.

Shen:
-Shen's gotten a slight damage decrease, I couldn't quite figure out where but Kunio's 799 (1 stock HD combo) now does 777 so it's pretty negligible.
-Fully charged qcf+P now only removes 50% of the guard gauge on regular characters (Maxima, Ralf, Clark and Goro have an extra "points")
-hcb~f+P command throw can now be [DC] out of.
-qcf+C builds miniscule meter
 
Duo Lon:
-Duo Lon's Ex f.AC now has more hit stun (or better recovery for DL) so that he can do s.C or s.D (before it was a near 1 frame that allowed only for d.A, and if you're close enough you can link that to s.C), s.A-->s.C/D, or just rekkas.
-Duo Lon's NM has finally been normalized and now does 448 instead of his silly 400 he used to do.  (Most characters are 450-500 in the arcade version).
-Duo Lon's qcb+A projectile's startup appears to be much faster now
-HD combos last longer. The f.A cancels normally instead of being a HDC (arcade: qcf x2, [DC] f.A, [DC] qcf x3... console: qcf x2, [DC] f.A, qcf x3...)
-(corner) qcf+P x3 [DC] qcb+A, qcf,hcb+P no longer works due to faster qcb+A speed.

Maxima:
-Maxima's air vapor cannon now holds him in place for both version and then after he's done he drop downwards.
-Maxima's damage has been decreased slightly, though he can still do simple fatal combos.
-No longer possible to cancel a backdash into air qcb+A to build meter.
-Neomax is faster!
-Frionel didn't mention anything about EX Maxima Press though at the EVO build it didn't push Maxima back on block and was easier to punish.

Goro:
-Goro's dp+K, [DC] hcf P seems to only work in the corner now (WHY?).  
-His NM has been buffed to 571, yup!
- j.C, s.C, df.C, [HD], s.C, df.C, Ex hcb~f+AC, hcf A, qcb B, hcf C, [SC?] hcb x2+P DM, [MC] qcf x2+AC was seen as one of his mission mode combos, suggestion that he can now [SC] his hcf C.

Kyo:
-Kyo's hcb+K is no longer safe, is also does not build much drive or meter if it connects.  It seems only useful for combos from now on.
-Kyo has his air Ex Orochinagi.
-Kyo can do d.B, d.A, df.D [1hit], qcf+K midscreen now.

Chin:
-Chin is now top tier.
-Chin's B version counter (qcb B), now does the D version follow up instead (harder to follow up with)
-Chin's Ex counter has a shorter active window
-I was kidding about Chin, he seems largely unchanged.

K':
-K''s second shell (qcf+P.f+B) now juggles opponent higher and when preceded by an Ex qcf+P, allows the second shell to hit twice, and hence combo into his qcf x2+P DM like in the RS trailer.

Iori:
-Iori's Ex qcb+P and Ex hcf+P lost it's invincibility

Mai:
-Mai has been buffed overall.   Her air.d+B has faster recovery making it kinda safe, her air.qcb+P is also safer.
-Mai's air DM now falls "natually" as she travels across the screen a la '95 Mai's hidden air DM, she has an Ex aerial version as well.
-Mai's air Ex DM also MaxCancels into NM.
-Mai's Ex Ryuenbu has startup invincibility.
-Mai's A Ryuenbu has a larger vertical hitbox acting like an anti air (assumingly it's like her beta version).
-Mai has a new link: s.B, s.D.  It cannot be cancelled out of but you can activated HD off of it.

Terry:
-Terry has a d.A, d.C link which helps his hit confirmation a lot.  Gave us an instant Fatal Fury "feel" to it.

Takuma:
-Takuma's stun combo juggles are much harder to perform and the timing is real tight.

Joe:
-Joe's NM comes out FAST.  Can pretty much punish air attacks on reaction.
-Joe's NM when MC'd, will wait for the opponent to drop from the Screw Upper, automatically releasing it for you.
[/color]-Joe's Ex DM travels across the screen now.
-Joe's D Tiger Knee now has startup invincibility somewhat similar to XII but not as extreme.  B version is faster but has no invincibility.

Benimaru:
-Beni's Ex Raijinken now holds the opponent in position allowing you to follow up.  I believe CMD.Duc did (corner), Ex Raijinken (qcf+AC), A Raijinken, dp+K.  Overall CDM.Duc says he's been buffed.

Ash:
-Ash's Ex qcb+P now juggles even grounded opponents.

Ryo:
-Ryo's dp+A seems faster, his parries are faster, and his Ex hcb+K seems faster.

Andy:
-Andy's d.D is slower now and no longer as abusable, it still can hit anti-air but seems to trade more now.
-Andy's Zaneiken is safe on block now, but he's also pushed back really far himself.  
-Andy's Ex hcf+K, d.D is harder to connect now mid screen.
-Andy has a new link: s.B --> s.D which can be cancelled out of.

Raiden:
-Raiden's dropkicks have finally has its charge time increased.   Despite initials reports, 1.1 did not change his charge time from 1.0.  Personally, I must have charged ove 20+ seconds and I could not get level 3 to come out.  
-If you land the DK midscreen, the opponent will fly away really far not allowing a follow up.  
-His double DK shenanigans still work in the corner.
-GCCD --> DK has been removed according to reports

Robert:
-Robert's f+A by itself works like 2k2 and will juggle the opponent.

King:
-King's slide cancels by itself now (before you had to cancel into it).
-King's NM has been fixed, it now goes further and when MC'd does full damage.

Kim:
-Kim's qcb+K has more recovery now

Mature:
-Mature's qcb+K has better recovery
-Mature's Ex dp+P is more punishable

Kensou:
-Kensou's old multi-punch DM is now a 1 frame command grab DM!
-Kensou has his old s.B --> far C link back from XII; it does not cancel.

Hwa Jai:
-Hwa Jai's A version qcf~hcb+P DM is now a 1 frame command grab, the C version in unchanged and still combos from the slide.
-Hwa Jai's B version Dragon Tail (qcb K) is now as fast as the "Drink Pink" version and hence he can do stuff like s.B, df.B, qcb+B in a blockstring/combo.

Ralf:
-Ralf's Vulcan Punch now knocks the opponent away after two hits.
-Ralf's Air dive punch has less bounce back
-Ralf's Ex Galatic Phantom (qcf x2+AC) DM can now be charged much like his older iteratins.  Full charged it's unblockable does 50% damage.

Clark:
-Clark's B version hcf K now has autoguard!
-Clark's far C feels faster, needs to be confirmed
-Clark's hop feels faster

Leona
-Leona's HD combos have been nerfed slightly.

Kula:
-Kula's Ex Ray spin lost it's (start-up?) invincibility

Vice:
-Vice's Ex Splash has less start up and therefore much faster.  It only goes half screen now.
-Vice has a new link: close D --> far D.  It cannot be cancelled out of but you can activated HD off of it.
-Mayhem into the Splash follow up can be now be [SC]'ed after she slams them to the ground.  Previously you can only do if after you input the Splash but before they hit the ground which is when she inflicts the Splash damage (pardon the pun).
-D version Deicide (hcf D) now stuns the opponent long enough to do a C Mayhem (qcb C)
-Both DMs can be [MC]


Once again, I apologize if I misreport something or I have left something out.  There were simply far too many changes to record them all let alone let my overstimulated mind process.

The wait was all worth it guys , my hats off to SNKP.  The game feels like a HUGE improvement over a near perfect XIII 1.1.  Speaking of labels, I dubbed the console version XIII.5 and Aram from Atlus seems to agree with me.  

I want to thank Aram, Mike, and Yu (?) for putting on such a fine setup for us hungry fans; you guys are so awesome I can't really say it in enough.

Day 1 reports end but stay tuned as there are more announcements coming throughout this weekend.  I need some sleep now.

---

I'll compile the two lists when I get a chance.

Quote
Frionel's podcast complied by Sparkster of SRK.


Kyo

• hcb+K is unsafe on block.
• EX Air Orochinagi added. Completely invulnerable and very fast. Beats most everything as an air-to-air.
• qcf+D will connect after df.D midscreen.
• Sidenote: Since Kyo can no longer delay the second kick (both hits of qcf+K are automatic) there's always a gap that can be punished with an invincible reversal after blocking the first upkick.

Benimaru

• qcf+AC locks opponent in air for a juggle. This can lead to crossup/under resets or more damaging combos.
• Neomax is much faster, but not invulnerable.
• dp+K was reportedly faster

Daimon

• dp+K (DC) hcf+C works anywhere but has an odd timing.
• j.CD may only cause a counterwire against a grounded opponent?

Terry

• Real Bout style cr.A cr.C chain combo added. The chained cr.C cancels into specials and DMs, but not command normals.
• Crack Shoot is roughly -1 against standing opponents, +1 against crouching opponents.
• All hits of Neomax connect properly now. Terry is fully invulnerable during the DM.

Andy

• Cr.D starts up slower but has the exact same hitbox.
• Cr.C hits twice like 02UM Andy. Can easily be hitconfirmed into HD mode or specials.
• A version Zaneiken is now safe on block. I'll note that I was able to punish this buffed version at the EVO build with Duo Lon's qcf+AC so it can only be punished by certain fast moves.
• Andy had a 100% guardcrush blockstring for 1 meter and full HD mode, but this no longer guardcrushes in the console version.
• Kept his invincible and safe hcf+BD. One of the few remaining safe reversals.

Joe

• dp+D has a lot of invuln like in XII, but it's still starts up really slow. DP+B is very fast but not invuln.
• EX Screw Upper will launch the opponent into the air and deal damage when the opponent falls down? No longer should drop the opponent out on hit and always gets full damage.
• Screw Straight Neomax has faster startup. Joe isn't invulnerable though.
• Screw Upper can be MAX Canceled into Screw Straight Neomax. Joe will wait and automatically time the Neomax to connect as the opponent falls down from the tornado.

Ryo

• dp+A starts up faster and is difficult to punish on block. Think of O.Ryu's old dp+A in '98.
• f.B parry starts up faster. There was no mention of the df.B parry.
• hcb+BD starts and travels faster. Confirms easily off of st.D and should punish harder than the standard B version. Should be good for punishing moves that are safe on block by spacing.

Robert

• f.A is a launcher if uncanceled.
• The last kick of Robert's EX Ranbu does 100 damage, up from 50.

Takuma

• Stun combo is tighter and requires more hits. Landing it builds less meter than before.
• hcb+BD used to let the player run through the opponent to switch sides or escape the corner though this is now fixed.
• The wakeup frame infinites on him are fixed.

Iori

• qcb+AC is no longer invuln.
• dp+AC launches the opponent higher on hit and can be followup up with new juggles.
• Iori can no longer cross up a standing opponent with a short hop.
• qcb+D still safe on block

Mature

• dp+AC is still invuln but now unsafe on block.
• qcb+K is + frames on block to the point where you can do cl.C as a frametrap afterward.

Vice

• st.D xx st.D is a new chain combo. The second hit can't be canceled outside of HD mode, but it should be BC-able.
• qcb+AC starts up faster.




Mai (now the captain of the Women Team)

• j.2B safer on block.
• Musasabi no Mai is really safe. If spaced at the enemy's feet even 3 frame moves can't punish.
• EX Air DM is fully invulnerable. Like V-Slasher it beats everything as an air-to-air.
• qcb+A has a higher hitbox and anti-airs better.
• Neomax tracks the opponent and moves faster. Air OK. Startup invincible.
• st.B st.D chain combo. Not cancelable, but can be used to hitconfirm into HD mode.
• Possible to combo after EX air DM.

King

• df.D always cancelable
• Neomax does full damage if it connects.

Yuri

• Has an instant version of hcb+K command grab. Connects from cr.B st.B hitconfirm.
• hcb+K is drive cancelable
• Can't cross up a standing opponent.

K'

• j.B cannot crossup, period.
• Cannot crossup standing characters, but j.C and j.D can crossup crouchers.
• Outside of corner K' can't do cl.C f.A xx qcf+A f+D; second shell will whiff. This means no long midscreen hitconfirms unless you want to spend a meter for EX Ein trigger which makes the f+D connect.
• Narrow Spike recovers slower. Less safe abare tactic. Only dp+A links afterward in corner BnBs.
• HD combos are still intact.
• Basic bnbs are weaker.
• Ein trigger is not neutral on block. If feels near 02 OG status on block though not quite as negative. Meaty Ein Trigger pressure is gone.
• Normal Air Minute Spike is an anywhere juggle. The recovery is huge though.

Kula

• qcb+BD is not invulnerable. It can hop over low attacks kinda like the XI version but it will lose to meaty attacks. All combos are intact.
• hcb,hcb+AC is faster and connects in juggles. While the damage is low it travels fullscreen fast and makes Kula invincible while doing so.



Kim

• Can do qcb,hcf+BD in the air.
• qcf,qcf+K could start up faster.

Raiden

• Level 4 dropkick requires 32 seconds.
• Cannot combo after midscreen dropkick.
• Level 4 dropkick is still safe on block. Weaker versions are punishable.
• AA Bomber grab freezes the screen for a second.

Hwa Jai

• New st.CD. He jumps up and move forward before attacking. Makes Hwa Jai unthrowable.
• dp+B has a long window of invincibility. Strong anti-air.
• qcf,hcb+A is an instant grab DM. Deals 300 damage when drunk.
• Can only land one qcf+P before ending a juggle with DM.
• If hit out of the drinking DM's recovery Hwa Jai stays drunk.
• qcb+B is faster and works as a combo ender. Seemed safer against command grab punishes.

Athena

• cl.C f.B xx Phoenix Arrow connects against all crouching opponents.
• EX Teleport can be canceled into any Special, DM, or Neomax at any time. Doing so costs no drive meter.

Kensou

• qcf,hcb+P is an instant grab DM
• st.B st.C chain combo. Hitconfirms into HD mode: cr.B cr.B st.B st.C BC...
• qcb+A projectile moves slower.
• Air qcb+P is safer on block.

Chin

• qcb,hcf+P shoulder tackle deals a little less damage.
• Instead of countering with a cancelable kick Chin attacks with a backward roll. Better against projectiles, though worse for close ranged counters.
• EX counter has a shorter counter window.
• His Neomax can be directed at any direction from the startup instead of the default forward angle.

Leona

• The startup speed of EX Excalibur is improved and can be followed up on the ground and in combos: cl.D f.B qcb+AC, run forward cl.D... Instant overhead nj.D xx qcb+AC for a combo or big frame advantage.
• Midscreen HD combo doesn't work anymore. Possibly removed, or maybe just more difficult as reported at EVO. Works in the corner.
• Baltic Launcher starts up faster.
• V-slasher still good for flying through attacks. EX version auto-angles at the opponent.

Ralf

• Vulcan Punch launches the opponent out after two hits.
• qcf+AC is faster.
• Galactica Phantom is chargeable. Becomes unblockable at full charge and does 500 damage. Unlike earlier versions a player can let go early to punish a roll or jump.
• Air qcf+P hits twice. Only the first hit is an overhead.

Clark
• hcf+B has guardframes and works as a delayed grab.
• There was some trouble trying to do an older combo into airgrab.
• Sidenote: There is no reversal superjump to escape his setups, unlike in 2002 UM.
• Sidenote: You can't option select his air grab with j.A+C like you could in 2002 UM.

Ash
-qcb+AC/qcb+BD kiss launches a grounded opponent instead of hitting three times for lockdown. The new launch allows for midscreen followups and resets. Also the flame will automatically lock on to the opponent's location now.
-Germinal (the sealing DM) costs no meter in Sans-culotte mode!

---


Sorry I jacked your post Greenwood.  -Kane317

[KOF XIII] Characters changes (English) by Frionel (LIVE) :

http://www.elive.pro/en/watch/jBk4l80bKtec (http://www.elive.pro/en/watch/jBk4l80bKtec)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Eripio69 on September 08, 2011, 12:33:14 AM
If the mystery characters are not included in the dlc as said above and only iori is the it's crystal clear who they are. It's Mary and Yamazaki to complete a team with billy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Chipymax on September 08, 2011, 01:21:34 AM

Attending TGS...

That's true, is no need to go if they only have one old game with some new stuff, but me personally I wanted for them to show that they are working on something new... They already made all the money they were going to make on XIII at the arcade, They need something new.

Quote
As far as the Persona 4 fighter...

I hoping to see characters form all the Persona games... Give me JOKER!!!

Quote
In other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3. (http://i53.tinypic.com/2ijj4fb.jpg)

That is so SAD is Evil... You have KOF XIII and VF5US with Free Color edit and Customization... SoulCalibur 5 will probably have free customization too, but that's Capcom.   
 
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 08, 2011, 02:05:47 AM
@chippy: i think the only characters in the persona fighting will be from 3 and 4
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Chipymax on September 08, 2011, 02:18:41 AM
@chippy: i think the only characters in the persona fighting will be from 3 and 4

I know, but I'm just hoping here... Characters from 3 and 4 is not bad, specially if they add the bad-guys from 3 
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SSJ_Sonikku on September 08, 2011, 04:13:06 AM
Just pre-ordered the game last week.  Man I am so excited to finally play KOFXIII, pre-order bonuses are sweet as well.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 08, 2011, 06:02:22 AM
Todays Blog post on the Experiences in Hiroshima and Fukuoka, for the KoF XIII Deloketest:

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_40.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_40.html)

Maybe someone can gleam some info out of it? And maybe they'll post more than one today?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: a11111357 on September 08, 2011, 06:09:04 AM
You beat me to it.
thanks
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: The Gentleman on September 08, 2011, 06:54:43 AM

In other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3. (http://i53.tinypic.com/2ijj4fb.jpg)

This makes me so happy we're getting color edit in KoF XIII as a standard feature, lol. Not as much because I don't have to pay for it exclusively (though it is nice), but because SO MANY OF THOSE COLORS SUCK! ;) SonicTempest's video of Iori color editing from PAX had a better application of proper highlights and contrast, than some of those things.

This is very odd, as 3S does some amazing things with shadow hues, blending, and contrast, generally. I dunno if I'm let down because I've seen the game itself do better, of because XIII looks so much better, that I just can't get as hype for 3S's art anymore, haha.
Man, I'm glad they get gave us color edit too. Most of those colors are horrible. Coming from a background that loves those extras, I'll never fully understand why the hardcore passed up on so many options for 3rd strike online. Hopefully Capcom will do a hyper version and just fill it with all kinds of hijinks for those who actually wanted more than the same game over and over. That's why I LOVED Alpha Anthology.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: DarKaoZ on September 08, 2011, 08:57:19 AM
Japanese Version is getting better, no only they get EX Iori DLC free, they also get cards!

(http://www.m-land.co.jp/img/toku/4964808302222-t.jpg)

Mai and Yuri fans will love this.

Thanks to Professor from MMCafe on posting this.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: a11111357 on September 08, 2011, 11:55:46 AM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 08, 2011, 12:57:26 PM
(http://www.m-land.co.jp/img/toku/4964808302222-t.jpg)
Mai and Yuri fans will love this.
Well, I don't. I don't like Mai in swimsuit, since for me she is a fighter (sexy one, ok), but not a model. But besides this, Mai looks ugly in that picture.

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)
Loving Vice with KillBill colors, funny Trial's stage is Dojo with Takuma, and cool DLC characters will have Trial, too.


EDIT: Thanks to Professor for its transalation. Important hint about Trial:

Quote
What's interesting is that you can do other attacks inbetween the moves that are ordered in the trial. It's fine as long as it stays as a combo, so you can create your own method of solving the trials.


Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: zeech on September 08, 2011, 03:58:12 PM
What, fighters arent allowed to enjoy themselves at the beach?  Or are they expected to wear their fighting costumes wherever they go? :P
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 08, 2011, 04:23:53 PM
What, fighters arent allowed to enjoy themselves at the beach?  Or are they expected to wear their fighting costumes wherever they go? :P
mmm... yeah, but she is not the only one who enjoy the beach, isn't it? What i don't like is that use of "Mai in swimsuit!" for free.

Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY
-Official illustration (of Shinkiro i think, but not sure) where you can see Mai, BlueMary, Terry and Andy enjoying the beach > OK, great picture.

Sorry for the off topic! :P
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 08, 2011, 04:26:32 PM
What, fighters arent allowed to enjoy themselves at the beach?  Or are they expected to wear their fighting costumes wherever they go? :P
mmm... yeah, but she is not the only one who enjoy the beach, isn't it? What i don't like is that use of "Mai in swimsuit!" for free.

Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY
-Official illustration (of Shinkiro i think, but not sure) where you can see Mai, BlueMary, Terry and Andy enjoying the beach > OK, great picture.

Sorry for the off topic! :P

so im guessing you want mai to be a classy lady instead of a sex object?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MetalThrashingMadman on September 08, 2011, 04:55:16 PM
@Shiranui_ninja

I respect your opinion, but I don't see anything wrong with sexualizing a fictional character. I'm sorry that it bothers you, but a lot of people like Mai that way (I know I do, but I can promise you I respect the woman behind the boobies).
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 08, 2011, 04:59:45 PM
so im guessing you want mai to be a classy lady instead of a sex object?
I like how Mai is and how she looks like (if i prefer a classy lady, probably I would like Elisabeth), but I don't like fanservice.

I respect your opinion, but I don't see anything wrong with sexualizing a fictional character. I'm sorry that it bothers you, but a lot of people like Mai that way (I know I do, but I can promise you I respect the woman behind the boobies).
To put you an example I love Mai in PS3 cover, but I don't feel absolutely anything about that Mai in swimsuit and yes, it bothers me a bit. But, hey, no big deal... I know people like it, I assumed Mai is famous for this and I can understand it. It was just my personal opinion as Mai fan and player, because of DarKaoz comment  :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 08, 2011, 05:10:28 PM
*doesn't like fanservice*

*but loves mai*

wat
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: nilcam on September 08, 2011, 05:46:42 PM
I hunger for more gameplay and netcode information.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MUSOLINI on September 08, 2011, 05:55:51 PM
Quote
In other Random news: SFIII Released First Costume Color DLC. 7 colors for each chara, $3. (http://i53.tinypic.com/2ijj4fb.jpg)

That is so SAD is Evil... You have KOF XIII and VF5US with Free Color edit and Customization... SoulCalibur 5 will probably have free customization too, but that's Capcom.  
 

you know its really not Capcom's fault. when you got fans as stupid as they have them, willing to pay anything for the most retarded shit you get, you exploit that so you can squeeze every possible penny out of them.  if i had a company making fighters and fans soo stupid that they would pay 40 for every new edition with only 1 new character added with some balance changes, fuck yeah i would abuse that and pluck them. its only natural for capcom to do that shit cause the fans ask for it, no they demand it. when your fans bend over for you and demand you fuck them with no lube and get paid for it, goddamnit you do that shit.

Edit: There's no reason to name call Capcom. Be respectful. Consider this a warning.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 08, 2011, 06:04:11 PM
mmm, for me mai stopped to look like a fighter since FF died, I think that KOF ruined the character for me

Plus, I don't like the swimsuit mai since honestly, is nothing knew, I think that she shows more with her original costume that with the swimsuit

We need betty and leona on swimsuit dammit
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 08, 2011, 07:42:16 PM
I thought it'd be less about name calling Capcom, and more about calling their fan's stupid, haha. There's a fine line between critiques, and simply slander...

-----

Anywho, so, the P4U (Persona 4: The Ultimate in Mayanaka Arena) fighter showed a trailer today. Yeah... hype for KoF XIII remains totally safe, lol. It's like they animated the game choppy, to make KoF XIII look better by comparision! It didn't help that I watched it in between watching some Skullgirls; say what you want about that games designs (I'll say some stuff with you!), but they've got some solid animation work going on.

The way this related to XIII, is that I wonder if the quality of things from the competetion, makes XIII look even better, to anyone else? SNKP is probably the fighter publisher/developer that makes decisions I can most easly agree with, when it comes to character creation and balance, game modes, art styles, etc. Every time another game makes me wonder "Why would they do that?!?!", my next thought is a "Well, at least SNKP got it right!", lol. (Yes, netcode is probably the biggest exception.)

This why even XII didn't mess with my liking of SNK(P) games, also. I liked the used of clashing + comboable CDs, within the real of widescreen fighting. Especially at the time, when the SF players all found wider screens to equal "more boring fireball wars!". I had a proactive solution to fireball spammers, even if my character DIDN'T have a fireball.

It's just one example, but I find these quite often, when looking at other fighters. It's one of the main reasons I'm hype for XIII; it has so much stuff, gameplay, and design wise, that just doesn't feel the same in any other current fighter! It makes the others a little less satisfying, by comparision.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: DarKaoZ on September 08, 2011, 08:17:12 PM
Nice, KOF-i got updated and it has a new stage:

(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)

@SAB-CA: What? SkullGirls artstyle is the shit! Don't say bad things about it! >:(
lol Seriously, I really dig SkullGirls artstyle, it's a fresh take on the genre and I really like what they have done.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MetalThrashingMadman on September 08, 2011, 08:24:44 PM
I thought it'd be less about name calling Capcom, and more about calling their fan's stupid, haha. There's a fine line between critiques, and simply slander...

When it's in print it is called libel.  ;)

Putting stupid jokes aside, I liked some of the things XII did as well. Comboable CD moves would probably be the thing I liked most.

Edit: That new stage looks cool. In any case I think we can bet on seeing that stage in XIII console version as well.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 08, 2011, 08:39:14 PM
When it's in print it is called libel.  ;)

LoL, libel, then!

Nice, KOF-i got updated and it has a new stage:

(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)

@SAB-CA: What? SkullGirls artstyle is the shit! Don't say bad things about it! >:(
lol Seriously, I really dig SkullGirls artstyle, it's a fresh take on the genre and I really like what they have done.

Please note, that's Takuma's stage from AoF1! WHAT DOES IT MEANNNNNNNNNN!?!?!

And I like most of Skullgirls artstyle (I'm a fan of dark, strong outlines, and even their very american use of stuff like squash and stretch for animating), my grievences have more to do with their immature brand of fanservice, and some other details. Even FrameTrap episode 1 had to address some of those issues, lol, and the biggest fans of the game on NeoGAF have reservations over some elements.

I'll not deny anything about them being among the best at marrying Animation and High Resolutions, though! It's a strong attempt to put every other HD 2D animated game on blast.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Garydee on September 08, 2011, 09:04:50 PM
Nice, KOF-i got updated and it has a new stage:

(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)



It looks ok, although I hope the console version has a little more going on in the background. That's what, 23 stages we know of now?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 08, 2011, 09:12:29 PM
So Ex Kyo and Mr. Karate are those green silouttes... Well, it's ok I think.

Nice stage!


EDIT: Shiki is not alone on that stage :D
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Phoenixazure on September 08, 2011, 09:20:01 PM
We already have a Mr. Karate costume, so there'd have to be an EX Takuma mode in that case. Only other thing i can think of is characters from the games the stages are based of (AOF 1, KOF 96)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: PureYeti on September 08, 2011, 09:41:59 PM
I think this stage is there for remade purpose like pao pao cafe and Mickey alley stage.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 08, 2011, 09:46:45 PM
I don't know, since ex kyo and ex iori seems to came along with DLC stages, is pretty obvious that the third character will be related with the stage

Still, I don't know which version of takuma could be, there is the one based on 2002og which I really don't like, and there's it the SVC version which was a sort of mix of takuma and marco rodriguez

And I still think that Eiji will be the third one, I don't care if he appears in the kyokugen stage, it seems more probable than another version of takuma
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: LouisCipher on September 08, 2011, 10:44:14 PM
I'm a little disappointed if it's just EX Kyo and Shin Mr. Karate. I was hoping for... well just about anyone. Vanessa, Nameless/K9999, Angel, Lin, Yamazaki, Gato, Rock, etc. Any of those choices would've been better but...

If it's EX Kyo and he's based on his XI incarnation then what's the point of using Regular Shoto-Styled Kyo? Flame-less Iori is pretty different compared to 98 Iori, so I don't see the point in EX Kyo. Mr. Karate could be interesting if he's based on his SVC form, but obviously nerfed to be playable.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 08, 2011, 11:21:04 PM
am i the only one here interested in seeing a flame-less kyo?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: FataCon on September 08, 2011, 11:28:30 PM
am i the only one here interested in seeing a flame-less kyo?

So you're saying you want Shingo? ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Nocturnus on September 08, 2011, 11:31:14 PM
am i the only one here interested in seeing a flame-less kyo?

So you're saying you want Shingo? ;)

Beat me to it.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 08, 2011, 11:34:25 PM
am i the only one here interested in seeing a flame-less kyo?

So you're saying you want Shingo? ;)
yes i would like shingo you know without the derp
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Sonikku on September 08, 2011, 11:49:40 PM
am i the only one here interested in seeing a flame-less kyo?

So you're saying you want Shingo? ;)
yes i would like shingo you know without the derp
SHINGO KICK!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: kofoguz on September 09, 2011, 12:44:05 AM
Nice, KOF-i got updated and it has a new stage:

(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)

@SAB-CA: What? SkullGirls artstyle is the shit! Don't say bad things about it! >:(
lol Seriously, I really dig SkullGirls artstyle, it's a fresh take on the genre and I really like what they have done.
The sad part is the producer said something like "when you look at the characters closely you cant see any pixel or whatsoever so its great". As a Pixel art fan it made me unhappy. :(

Quote
And I like most of Skullgirls artstyle (I'm a fan of dark, strong outlines, and even their very american use of stuff like squash and stretch for animating), my grievences have more to do with their immature brand of fanservice, and some other details. Even FrameTrap episode 1 had to address some of those issues, lol, and the biggest fans of the game on NeoGAF have reservations over some elements.
Yeah the thing that I dont like is most of the characters looks like hookers on Halloween.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Rex Dart on September 09, 2011, 12:44:58 AM
Nice, KOF-i got updated and it has a new stage:

(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)



Shiki = <3

I guess this also confirms that Iori and Elisabeth teams are the new characters they're going to release. Had that already been announced? It's news to me, anyway.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Delta on September 09, 2011, 01:12:11 AM
Yeah, those are the 2 teams that will be added.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: metaphysics on September 09, 2011, 02:20:52 AM
oh man can you believe KOF XIII comes out In little over a month? man I remember those hopeless days months ago where it seemed like there was no hope,  oh by the way remember luther blisset? fuckI miss that guy lol

We all love and miss Luther Blisset -Kane317
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 09, 2011, 02:21:44 AM
oh man can you believe KOF XIII comes out In little over a month? man I remember those hopeless days months ago where it seemed like there was no hope,  oh by the way remember luther blisset? fuck that guy lol
shhhhhhh your not supposed to mention his name
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Chipymax on September 09, 2011, 02:26:42 AM

you know its really not Capcom's fault. when you got fans as stupid as they have them, willing to pay anything for the most retarded shit you get, you exploit that so you can squeeze every possible penny out of them.  if i had a company making fighters and fans soo stupid that they would pay 40 for every new edition with only 1 new character added with some balance changes, fuck yeah i would abuse that and pluck them. its only natural for capcom to do that shit cause the fans ask for it, no they demand it. when your fans bend over for you and demand you fuck them with no lube and get paid for it, goddamnit you do that shit.


Yeah this is true is the fans fault, they ask for it....
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Kane317 on September 09, 2011, 02:42:08 AM
oh man can you believe KOF XIII comes out In little over a month? man I remember those hopeless days months ago where it seemed like there was no hope,  oh by the way remember luther blisset? fuckI miss that guy lol

We all love and miss Luther Blisset -Kane317

Seriously, we've come a long way since when the game came out in July.  I remember the "dark ages" like Nov'10 (right when SNKP employees were leaving)-Feb '11 when all had NO clue what the hell was going to happen to the fate of XIII.  Crazy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Chipymax on September 09, 2011, 02:48:21 AM
I don't know, since ex kyo and ex iori seems to came along with DLC stages, is pretty obvious that the third character will be related with the stage

Still, I don't know which version of takuma could be, there is the one based on 2002og which I really don't like, and there's it the SVC version which was a sort of mix of takuma and marco rodriguez

And I still think that Eiji will be the third one, I don't care if he appears in the kyokugen stage, it seems more probable than another version of takuma

Do we really need another Takuma?.. I thing the third is Chizuru in regular clothes: Sacred Treasures Team
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: The Gentleman on September 09, 2011, 02:57:27 AM

Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY

Which Max Impact site was this? I never remembered this. I can definitely see your point, but the card pictured, at least for me wasn't bad. I just hope someone takes the time to scan all of them in a nice resolution so I can save them to my computer. ;)

Has anyone found anymore character changes in the gameplay yet?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 09, 2011, 03:21:24 AM

Examples:
-figurine of Mai playing at the beach with enormous tits bouncing > UNNECESSARY.
-KOF Maximum Impact official website: you can see Lien and Mai in swimsuit if you click them > UNNECESSARY

Which Max Impact site was this? I never remembered this. I can definitely see your point, but the card pictured, at least for me wasn't bad. I just hope someone takes the time to scan all of them in a nice resolution so I can save them to my computer. ;)

Has anyone found anymore character changes in the gameplay yet?
think there is a vid about changes on the main page
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: DarKaoZ on September 09, 2011, 04:37:52 AM
Has anyone found anymore character changes in the gameplay yet?

Here:

Quote
Frionel's podcast complied by Sparkster of SRK.


Kyo

• hcb+K is unsafe on block.
• EX Air Orochinagi added. Completely invulnerable and very fast. Beats most everything as an air-to-air.
• qcf+D will connect after df.D midscreen.
• Sidenote: Since Kyo can no longer delay the second kick (both hits of qcf+K are automatic) there's always a gap that can be punished with an invincible reversal after blocking the first upkick.

Benimaru

• qcf+AC locks opponent in air for a juggle. This can lead to crossup/under resets or more damaging combos.
• Neomax is much faster, but not invulnerable.
• dp+K was reportedly faster

Daimon

• dp+K (DC) hcf+C works anywhere but has an odd timing.
• j.CD may only cause a counterwire against a grounded opponent?

Terry

• Real Bout style cr.A cr.C chain combo added. The chained cr.C cancels into specials and DMs, but not command normals.
• Crack Shoot is roughly -1 against standing opponents, +1 against crouching opponents.
• All hits of Neomax connect properly now. Terry is fully invulnerable during the DM.

Andy

• Cr.D starts up slower but has the exact same hitbox.
• Cr.C hits twice like 02UM Andy. Can easily be hitconfirmed into HD mode or specials.
• A version Zaneiken is now safe on block. I'll note that I was able to punish this buffed version at the EVO build with Duo Lon's qcf+AC so it can only be punished by certain fast moves.
• Andy had a 100% guardcrush blockstring for 1 meter and full HD mode, but this no longer guardcrushes in the console version.
• Kept his invincible and safe hcf+BD. One of the few remaining safe reversals.

Joe

• dp+D has a lot of invuln like in XII, but it's still starts up really slow. DP+B is very fast but not invuln.
• EX Screw Upper will launch the opponent into the air and deal damage when the opponent falls down? No longer should drop the opponent out on hit and always gets full damage.
• Screw Straight Neomax has faster startup. Joe isn't invulnerable though.
• Screw Upper can be MAX Canceled into Screw Straight Neomax. Joe will wait and automatically time the Neomax to connect as the opponent falls down from the tornado.

Ryo

• dp+A starts up faster and is difficult to punish on block. Think of O.Ryu's old dp+A in '98.
• f.B parry starts up faster. There was no mention of the df.B parry.
• hcb+BD starts and travels faster. Confirms easily off of st.D and should punish harder than the standard B version. Should be good for punishing moves that are safe on block by spacing.

Robert

• f.A is a launcher if uncanceled.
• The last kick of Robert's EX Ranbu does 100 damage, up from 50.

Takuma

• Stun combo is tighter and requires more hits. Landing it builds less meter than before.
• hcb+BD used to let the player run through the opponent to switch sides or escape the corner though this is now fixed.
• The wakeup frame infinites on him are fixed.

Iori

• qcb+AC is no longer invuln.
• dp+AC launches the opponent higher on hit and can be followup up with new juggles.
• Iori can no longer cross up a standing opponent with a short hop.
• qcb+D still safe on block

Mature

• dp+AC is still invuln but now unsafe on block.
• qcb+K is + frames on block to the point where you can do cl.C as a frametrap afterward.

Vice

• st.D xx st.D is a new chain combo. The second hit can't be canceled outside of HD mode, but it should be BC-able.
• qcb+AC starts up faster.

Elizabeth

• qcf+A builds little meter.
• qcf,hcb+P damage toned down.
•qcf,qcf+AC explodes on hit, meaning it no longer pushes the opponent back and can be punished more easily on block.
-qcb+AC counter followup recovery can only be canceled into a special.
• Older qcf,hcb+P combos didn't work in the newest build, but it may have been possible from the EVO build. May work from different timings or setups.
• New move: qcf/qcb+BD command dash. Faster, projectile invulnerable and has lower body invuln. If you cancel this EX dash into a special, it becomes an EX special for free (i.e. costs no Drive or Super Meter).

Duo Lon

• EX f.A leaves player at larger frame advantage. Links easily into heavy normals now. Possible to hitconfirm into f.AC, link cl.D and BC into HD combo.
• HD combos last longer. Probably means that f.A cancels normally instead of being a HDC.
• Neomax does more damage.
• qcb+A startup is faster. Feels like a normal projectile's startup.
• (corner) qcf+P x3 (DC) qcb+A, qcf,hcb+P no longer works due to faster qcb+A speed.

Shen Woo

• qcf+C builds miniscule meter and does 50% guard damage from a full charge.
• Command grab is drive cancelable

Mai (now the captain of the Women Team)

• j.2B safer on block.
• Musasabi no Mai is really safe. If spaced at the enemy's feet even 3 frame moves can't punish.
• EX Air DM is fully invulnerable. Like V-Slasher it beats everything as an air-to-air.
• qcb+A has a higher hitbox and anti-airs better.
• Neomax tracks the opponent and moves faster. Air OK. Startup invincible.
• st.B st.D chain combo. Not cancelable, but can be used to hitconfirm into HD mode.
• Possible to combo after EX air DM.

King

• df.D always cancelable
• Neomax does full damage if it connects.

Yuri

• Has an instant version of hcb+K command grab. Connects from cr.B st.B hitconfirm.
• hcb+K is drive cancelable
• Can't cross up a standing opponent.

K'

• j.B cannot crossup, period.
• Cannot crossup standing characters, but j.C and j.D can crossup crouchers.
• Outside of corner K' can't do cl.C f.A xx qcf+A f+D; second shell will whiff. This means no long midscreen hitconfirms unless you want to spend a meter for EX Ein trigger which makes the f+D connect.
• Narrow Spike recovers slower. Less safe abare tactic. Only dp+A links afterward in corner BnBs.
• HD combos are still intact.
• Basic bnbs are weaker.
• Ein trigger is not neutral on block. If feels near 02 OG status on block though not quite as negative. Meaty Ein Trigger pressure is gone.
• Normal Air Minute Spike is an anywhere juggle. The recovery is huge though.

Kula

• qcb+BD is not invulnerable. It can hop over low attacks kinda like the XI version but it will lose to meaty attacks. All combos are intact.
• hcb,hcb+AC is faster and connects in juggles. While the damage is low it travels fullscreen fast and makes Kula invincible while doing so.

Maxima

• Air qcb+C makes Maxima land with air trajectory. Can be used more offensively to get in on the opponent instead of pushing him out as in the Arcade version.
• No longer possible to cancel a backdash into air qcb+A to build meter.
• Neomax is faster!
• Damage nerfed just slightly, though he can still do simple fatal combos.
• Frionel didn't mention anything about EX Maxima Press though at the EVO build it didn't push Maxima back on block and was easier to punish.

Kim

• Can do qcb,hcf+BD in the air.
• qcf,qcf+K could start up faster.

Raiden

• Level 4 dropkick requires 32 seconds.
• Cannot combo after midscreen dropkick.
• Level 4 dropkick is still safe on block. Weaker versions are punishable.
• AA Bomber grab freezes the screen for a second.

Hwa Jai

• New st.CD. He jumps up and move forward before attacking. Makes Hwa Jai unthrowable.
• dp+B has a long window of invincibility. Strong anti-air.
• qcf,hcb+A is an instant grab DM. Deals 300 damage when drunk.
• Can only land one qcf+P before ending a juggle with DM.
• If hit out of the drinking DM's recovery Hwa Jai stays drunk.
• qcb+B is faster and works as a combo ender. Seemed safer against command grab punishes.

Athena

• cl.C f.B xx Phoenix Arrow connects against all crouching opponents.
• EX Teleport can be canceled into any Special, DM, or Neomax at any time. Doing so costs no drive meter.

Kensou

• qcf,hcb+P is an instant grab DM
• st.B st.C chain combo. Hitconfirms into HD mode: cr.B cr.B st.B st.C BC...
• qcb+A projectile moves slower.
• Air qcb+P is safer on block.

Chin

• qcb,hcf+P shoulder tackle deals a little less damage.
• Instead of countering with a cancelable kick Chin attacks with a backward roll. Better against projectiles, though worse for close ranged counters.
• EX counter has a shorter counter window.
• His Neomax can be directed at any direction from the startup instead of the default forward angle.

Leona

• The startup speed of EX Excalibur is improved and can be followed up on the ground and in combos: cl.D f.B qcb+AC, run forward cl.D... Instant overhead nj.D xx qcb+AC for a combo or big frame advantage.
• Midscreen HD combo doesn't work anymore. Possibly removed, or maybe just more difficult as reported at EVO. Works in the corner.
• Baltic Launcher starts up faster.
• V-slasher still good for flying through attacks. EX version auto-angles at the opponent.

Ralf

• Vulcan Punch launches the opponent out after two hits.
• qcf+AC is faster.
• Galactica Phantom is chargeable. Becomes unblockable at full charge and does 500 damage. Unlike earlier versions a player can let go early to punish a roll or jump.
• Air qcf+P hits twice. Only the first hit is an overhead.

Clark
• hcf+B has guardframes and works as a delayed grab.
• There was some trouble trying to do an older combo into airgrab.
• Sidenote: There is no reversal superjump to escape his setups, unlike in 2002 UM.
• Sidenote: You can't option select his air grab with j.A+C like you could in 2002 UM.

Ash
-qcb+AC/qcb+BD kiss launches a grounded opponent instead of hitting three times for lockdown. The new launch allows for midscreen followups and resets. Also the flame will automatically lock on to the opponent's location now.
-Germinal (the sealing DM) costs no meter in Sans-culotte mode!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: The Gentleman on September 09, 2011, 05:08:41 AM
^Thanks. I saw those. I've been out of the loop a bit lately, and I wasn't sure if there was an event since the last time I checked.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: DarKaoZ on September 09, 2011, 07:22:28 AM
(http://www.4gamer.net/games/136/G013663/20110909009/TN/002.jpg)

Hmm... they are using KOFXII artwork now? So that means they had Hwa artwork for XII already? That one looks really cool.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Running Wild on September 09, 2011, 08:31:47 AM
What's Adon doing in KOF?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: asociale on September 09, 2011, 09:09:09 AM
Nice, KOF-i got updated and it has a new stage:

(http://www.dotup.org/uploda/www.dotup.org1999248.jpg)



why i cant see the pic??
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Silver Shadow on September 09, 2011, 09:16:41 AM
Hey everyone. 1st post.

As mentioned earlier the update for kof-i is available. What I can see so far is:
- Elizabeth, Shen & duolon added
- Iori, vice, mature added
- more artwork/illustration
- a soundtest (with added old music mostly from kof xi)
- More backgrounds (Sky noah, backstreet, TFTP mansion etc..)

SNKP have done well. I'm really appreciating the fan service that they've given us.

I live in the UK and there is a KOF XIII event on today for console. If there is anyone wants to check something out/try something out, I'll do my best.

Peace.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Dale on September 09, 2011, 09:23:15 AM
What's Adon doing in KOF?

Adon is nowhere near that ugly...or bald.... or actually somewhat Thai looking.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Custle on September 09, 2011, 10:46:12 AM
What's Adon doing in KOF?

Adon is nowhere near that ugly...or bald.... or actually somewhat Thai looking.
Only Thai looking fighter in fighting games is Payak Sitipitak from Buriki One.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Custle on September 09, 2011, 01:50:32 PM
Mr. Karate!!!!!!!!!!!!! YES!!!!!!!!!!!

Oh damn, EX Kyo. Could've used that slot for some other character. Like Ramon.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: AzureTAG on September 09, 2011, 01:57:44 PM
I'm (kidda) happy for Ex Kyo but I don't really care for Ex Takuma, I'm guessing hes gonna play like 2002 Takuma?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 09, 2011, 01:59:56 PM
... SO where did this get this leaked image? SNKP site? Spek? The Moon?

I love playing Mr. Karate Takuma, but... well, we'll have to see how he turns out. NEED SOME MORE WOMEN! What's with Fighters lately, making their Additional characters all men? (-_-;;)

So does that mean all the DLC, comprises of somewhat pre-made characters? No one fully new? Are there more hidden on disk? Gahhhh, so confusing! Hope this means we get some proper info soon!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: AzureTAG on September 09, 2011, 02:04:23 PM
... SO where did this get this leaked image? SNKP site? Spek? The Moon?

I love playing Mr. Karate Takuma, but... well, we'll have to see how he turns out. NEED SOME MORE WOMEN! What's with Fighters lately, making their Additional characters all men? (-_-;;)

YES! I was hoping at least 1/5 of the new characters was female...I guess there is always DLC (?)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: The Gentleman on September 09, 2011, 02:09:26 PM
(http://www.4gamer.net/games/136/G013663/20110909009/TN/002.jpg)

Hmm... they are using KOFXII artwork now? So that means they had Hwa artwork for XII already? That one looks really cool.
Hwa looks awesome in that picture. Does this mean that KOFi had a gallery update as well? I totally wish someone would rip the XII art someday.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 09, 2011, 02:11:24 PM
so, this means that Kyo will have 3 cosutmes now? regular one, kusanagi one and Ex Kyo one... fiu! Lot of efforts on kyo.

well, I don't care about this ex versions, but I hope people like it and they sell well. And they don't broken the game, of course, this is the most important part for me.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Dechimo on September 09, 2011, 02:12:28 PM
I'm really glad to see EX Kyo however l will wait for a video on Mr. Karate so basically this means no Adel and no Oswald.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: omegaryuji on September 09, 2011, 02:29:34 PM
Eh, I'll be a little disappointed if EX Kyo and Mr.Karate are the only other new characters (for now), but it's not too bad.  There's enough depth just with the base 33 characters (arcade 31 + Billy/Saiki) that the DLC is just extra icing anyway.  Plus, I like rekka Kyo  :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Diavle on September 09, 2011, 02:36:31 PM
If this turns out true then I have my first disappointment with the game, was hoping for new characters, not more EX versions. To be expected though, makes more sense to save new characters for KOFXIV.

I may make it my mission to master the XIII versions of the characters to take out any EX versions I come across.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Ashspiralingblood on September 09, 2011, 02:45:28 PM
disappointed- no not really
Hyped- F*** Yeah
For Adel and Oswald to be in kof xiii console they would have to appeared in kof xii or kof xiii arcade version, i really did not believe they were going to be kof xiii, its to late for that, should have appeared earlier, but whatever. Hope they do a season pass, would not mind paying 10 dollars for all three
who knows if this is the first batch for this year, theres always next year
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: arstal on September 09, 2011, 03:15:54 PM
I'm disappointed and I have a concern.

SNK said these chars will be "strong".  I'm worried about what might happen to the competitive balance of the game if these chars are overpowered and tourney legal.  I'm worried about Saiki also, less so Billy.  I'm doubly worried because of the good work SNK has put into rebalancing this game- I don't want something silly ruining that.

Basically my concern is what if these chars are designed to be like Orochi Iori/Leona or a Serious Mr.karate  (not supposed to be balanced)?   My other concern is that if action isn't taken, and these characters prove to be problematic- trying to ban the characters may prove extremely difficult given the US community's attitude toward bans (there's a kneejerk anti-ban attitude among the Capcom crowd). 

The LAST thing this community needs competitively is a banlist war.  I think we should have a community consensus beforehand on what the standards for the DLC chars (and Saiki's) inclusion should be, so we can avoid conflict later.  That's not saying we ban the characters beforehand, but that we come up with a consensus as to what should make the characters bannable.  I'd be interested to see what some of the community organizer types are thinking (I'm planning to try running some stuff myself should I be able to)

Also, should Billy have a different standard then the other characters?  (Here I'd say yes)

Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: LouisCipher on September 09, 2011, 03:26:54 PM
http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/ (http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/)

(http://www.signedbyr.com/en/wp-content/uploads/2011/09/new.png)

I'm kinda' meh about it. I do share Arstal's concern too. I mean, Iori with Rekka's has almost always placed high tier. Hell, Iori was upper high tier even in CVS2. The fundamental design of the character is pure figthing game rapeage. Now you're adding Mr. Karate, who's probably going to be better than Takuma, and Kyo with Rekka's and god knows what other improvements he might have.

I totally get why they're going this direction. It's cheaper, easier, and fulfills the fan hype. But hey, I was in favor of them headswapping Kyo in order to get Rock into the game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MUSOLINI on September 09, 2011, 03:31:00 PM
seeing shiki in hd makesme sad, knowing where possibly never getting a hd 2d SS game.

also i had a feelig those 2 dlc's where pallette swaps, i actually thought one of them was ex kyo because of the osaka stage not being in the console versions (remember, 1 stage + 1 chara dlcdeal). i never expected mr karate to be the other dlc character though, this really sucks. as much as i like flame iori and rekka kyo, yamazaki, geese or oswald would have been preffered way over these swaps. never expectedmr karate though, least interresting looking one. well, hemight be interresting to play as. still, cant say im not a lil dispointed.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Diavle on September 09, 2011, 03:34:48 PM
XIII Iori was extremely solid as is (I say was b/c I'm not sure if he'll rank the same in console) so if EX is a good as that then it should be okay, anything beyond or significantly beyond may result in K'/Raiden arcade style bs (where most of the matches start with a freaking K' mirror match).

Hope SNK is not stupid, bad balance would send this game off to an early grave.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Reiki.Kito on September 09, 2011, 03:35:44 PM
I'm really disappointed in the DLC characters. I'm still happy for a console release of the game, but that just was not what I was expecting at all. Atleast the changes to the system are worthwhile.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: arstal on September 09, 2011, 03:43:55 PM
http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/ (http://www.signedbyr.com/en/news/kof-xiii-the-new-characters/)


I'm kinda' meh about it. I do share Arstal's concern too. I mean, Iori with Rekka's has almost always placed high tier. Hell, Iori was upper high tier even in CVS2. The fundamental design of the character is pure figthing game rapeage. Now you're adding Mr. Karate, who's probably going to be better than Takuma, and Kyo with Rekka's and god knows what other improvements he might have.

I totally get why they're going this direction. It's cheaper, easier, and fulfills the fan hype. But hey, I was in favor of them headswapping Kyo in order to get Rock into the game.

I'm not saying high tier is sufficient for a ban.  I don't want confusion on that.  

My worry is if these guys are let into the wild, and they're clearly broken, that we won't be able to put the "genie back into the bottle" without having the SRK crowd shit on the community and try to block KOF's inclusion into EVO.   If the SRK crowd was more intelligent and KOF's position was more secure in the American FGC I'd have fewer problems with experimentation, but I'm a little gunshy about it.

I'd trade banning Billy (who is one of my all-time favorite chars), if I knew that KOF would get a spot at EVO.  I think it's crucial that it gets in this year.

My other concerns, which are secondary, and may not be rational, is that they'll obsolete the regular version of Kyo/Ash/Iori/Takuma.  Also, I don't want to see DLC characters become standard unless they add something good to the game, since that is an extra charge for folks.  I think DLC chars do end up hurting a community in the long run, as it's an extra charge to play competitively, especially if you're not a mainstream community like SF or Soul Calibur.  This is a bad economy, and money's tight for some folks.  $65 is a higher charge then $50, and that might exclude some folks.  You can make the argument that if money's that tight you shouldn't be playing, but I think that's kinda a jerky thing to do/somewhat of a strawman.

I want KOF to thrive and be at EVO, I don't want to see it thrown into the ghetto like HDR was.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Reiki.Kito on September 09, 2011, 03:46:40 PM
I hear you, but if the characters really aren't balanced, I'd have to say it's no different than playing against pre-console KoF XIII with K' and Raiden matchups.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: LouisCipher on September 09, 2011, 03:52:46 PM
Saiki might be the only one who's broken if early reports are to be believed and he remains unchanged on launch. But I'm not looking forward to dealing with an army of 98 Iori, Kyo with Rekka's, and K/Ryo. You know there's going to be SF4 players and you know they're going to pick Shoto. It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Diavle on September 09, 2011, 03:58:41 PM
Saiki might be the only one who's broken if early reports are to be believed and he remains unchanged on launch. But I'm not looking forward to dealing with an army of 98 Iori, Kyo with Rekka's, and K/Ryo. You know there's going to be SF4 players and you know they're going to pick Shoto. It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.

SAB CA mentioned on neogaf that Saiki has been nerfed according to No.17, he wasn't as strong in the JP loketest build as he was at the EVO build.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: LouisCipher on September 09, 2011, 04:00:18 PM
^^

Cool, thanks for the info dude.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Ashspiralingblood on September 09, 2011, 04:01:21 PM
Be honest How many of you thought 95 Iori stage or 95 esaka stage was coming with Rock Howard or better yet Yamazaki?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Reiki.Kito on September 09, 2011, 04:02:40 PM
Saiki might be the only one who's broken if early reports are to be believed and he remains unchanged on launch. But I'm not looking forward to dealing with an army of 98 Iori, Kyo with Rekka's, and K/Ryo. You know there's going to be SF4 players and you know they're going to pick Shoto. It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.

SAB CA mentioned on neogaf that Saiki has been nerfed according to No.17, he wasn't as strong in the JP loketest build as he was at the EVO build.

That's pretty cool. So we have not so broken, but really good characters in the Console version. I'm too bitter though. Just. so. bitter.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 09, 2011, 04:03:11 PM
I don't get that Iori with rekkas is almost always high tier, besides the orochi saga related games, Iori has been fine from 99 to this date (98um not included) an even if he is (98um levels of high tier) he will not be someone who breaks the game IMO

Honestly, I don't think that SNKP is as stupid to broke the game that much
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MetalThrashingMadman on September 09, 2011, 04:05:28 PM
Can't say I'm not a little pissed about this. Here I was thinking they were saving the best for last. I mean out of 5 new characters 4 of them are EX characters? That's just disappointing. They would have been better off revealing the EX characters first and Billy last.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 09, 2011, 04:08:27 PM
I'm disappointed and I have a concern.

SNK said these chars will be "strong".  I'm worried about what might happen to the competitive balance of the game if these chars are overpowered and tourney legal.

The LAST thing this community needs competitively is a banlist war.

Lets all remember, a character can *Look* overpowered, without actually being so, in a gameplay sense. Mr Karate can shoot all the meterless HSKK's he wants, but if they get beat by every fireball in the game / do half the damage of others, and have more recovery, making them hard to use up close, then big deal, no so unbalanced.

Flame'ori's Neomax looks busted OP at the moment, but functionally, it could be the same as everyone elses. And for all we know, he could be stupidly laggy behind that HUGE FLAME EXPLOSION on block, leading to the move only being used in guarenteed combos.

We really have to wait and get some gameplay with the final version of these characters, before judging them. Given the types of balances they've made in console already (weaking powerful EX moves, removing Invincible + Safe reversals across the board), I think we have little to worry about.

I'm really disappointed in the DLC characters. I'm still happy for a console release of the game, but that just was not what I was expecting at all. Atleast the changes to the system are worthwhile.

I'd be disappointed if I let the hype get to me... but you know what? This STILL exceeds my original expectations, from when the possibility of a console release looked unsure.

The base cast is the main reason I wanted XIII. Everything else is simply extra. So I can be pretty happy with these extras, Bring on the AoF Mr. Karate Theme! (http://www.youtube.com/watch?v=qXMaTgczrfY#)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Mikel on September 09, 2011, 04:11:10 PM
So, Rekka Kyo and Mr. Karate fill up two more of the BadAllocations, so this means that there is one more left...

Also, artwork on what is believed to be Takuma's KOF XII artwork has shown up...

(http://www.speksnk.org/host/noticias/uploads/snk_kofi_captura05.png)
(http://www.speksnk.org/host/noticias/uploads/snk_kofi_captura06.png)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: omegaryuji on September 09, 2011, 04:12:19 PM
It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.
Iori was far from awesome in CvS2 or XI, and while he is high tier in 2002/UM, he's not broken in them.

While I wouldn't go so far as to call them ugly, Makoto (SF), Baiken (GG), Hinako (KOF), and Aoi (VF) are a few female fighters I can think of who aren't meant to be sexy...unless the graphics teams just really screwed up *laughs* .

Third point is indisputable, though.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: LouisCipher on September 09, 2011, 04:23:12 PM
I never suggested Iori is broken. Just really, really good and high or upper high tier. In KOFXI it was Gato, Kula, Oswald. Then immediately after them it was Iori, Kyo, K' and etc. In CVS2 it was the Capcom characters Dictator, Sagat, Blanka, Sakura, and then Iroi/Kyo.

My point was simply that he's always a damn good character, almost always placing S Tier or at least A+ Tier, and he has no real weakness aside from maybe a bad projectile Super in some games that no one ever uses.

*Also, that guy/gal who does NutsvsGuts -animated Nut/Cooch punching videos- will disagree with your opinion on Makoto ;) .
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 09, 2011, 04:27:19 PM
It's one of those indisputable facts of fighting games: Iori is awesome in every game. No such thing as ugly chicks in fighters. And Mashers pick Shoto characters.
Iori was far from awesome in CvS2 or XI, and while he is high tier in 2002/UM, he's not broken in them.

While I wouldn't go so far as to call them ugly, Makoto (SF), Baiken (GG), Hinako (KOF), and Aoi (VF) are a few female fighters I can think of who aren't meant to be sexy...unless the graphics teams just really screwed up *laughs* .

Third point is indisputable, though.

Aoi must be the most attractive VF char for me, between his accent, her graceful moves and her cuteness overall, I love her

Even though I don't get why they made her so fucking ugly on 3 and 4, in 5 she started to look fine
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: omegaryuji on September 09, 2011, 04:31:34 PM
Um, no, he wasn't that high in CvS2.  He was still a solid character, but he was not better than Geese, Hibiki, Cammy, Kyo, Yun Rolento (Edit:stupid typo), Vega/Claw, or arguably Chun.  Upper mid tier, maybe pushing into lower high tier thanks to RC rekkas, but that's it.

I can't really comment on XI much since I'm not as familiar with it, but from what I've seen, people put him at best somewhere in midtier in that game.

Anyway, yeah, his moveset is well-rounded.  Then again, so are Ryo's and Terry's.  Yet, somehow, those two were considered among the worst characters in XIII v1.1.  Just because Iori has a very similar moveset to his 98 version doesn't mean he's automatically the top character.   Like SAB-CA said, there's no point in calling characters OP/broken/whatever until there's some concrete information on their final versions, which includes stuff like frame data (precise or eyeballed) and hit boxes.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Diavle on September 09, 2011, 04:53:10 PM
Anyway, yeah, his moveset is well-rounded.  Then again, so are Ryo's and Terry's.  Yet, somehow, those two were considered among the worst characters in XIII v1.1.  Just because Iori has a very similar moveset to his 98 version doesn't mean he's automatically the top character.   Like SAB-CA said, there's no point in calling characters OP/broken/whatever until there's some concrete information on their final versions, which includes stuff like frame data (precise or eyeballed) and hit boxes.


Nah, Terry and Ryo were solid mid-tier.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: arstal on September 09, 2011, 04:56:41 PM
I agree with SAB that we shouldn't declare the characters overpowered- that's not my intent.

My concern/intent is that we have a plan in case they are.  There's evidence that they could be, at least in the case of EX Iori.  This way we don't have ugliness later, which is what I'm really afraid could happen.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Diavle on September 09, 2011, 05:04:36 PM
Looks like Kane forgot to close this thread hehe, we have hit over a 100 pages again.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Mikel on September 09, 2011, 05:09:44 PM
News update from Frionel:

Quote
An official announcement of the publisher is expected to arrive next week to deny that shit.

I can tell you one thing: the arts exist, but the document's author probably had no idea why and how.

I can tell you formally that the information on these characters and the price that was given is completely false.

It was not until the official announcements before rave.

Thank you :)

Source: http://neo-arcadia.com/forum/ (http://neo-arcadia.com/forum/)

No comment... Also, this comes from Yuki Yagami from Cyberfanatix:

Quote
Also, I received a report from SpekSNK

http://www.speksnk.org/foro/viewtopic.php?f=23&t=73920 (http://www.speksnk.org/foro/viewtopic.php?f=23&t=73920)

There is one more on-disc character, but let's wait and see...
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 09, 2011, 05:12:41 PM
WHAT?

Which info gave the original source (the link has been removed it seems that SNKP send some yakuzas)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sociald on September 09, 2011, 05:43:29 PM
so no b mary ? vanessa ? chizuru ?
<--- cryin
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MUSOLINI on September 09, 2011, 06:00:41 PM
yeah no yamazaki kills this shit, at least the game is still great and all.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: gazette on September 09, 2011, 06:04:05 PM
Are the revealed characters 100% legit? If yes, I'm truly disappointed. I'm fine with EX kyo, since the way they play are different. What about Mr Karate? We already have Takuma (press start for Mr Karate). 
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Phoenixazure on September 09, 2011, 06:09:17 PM
I for one, can't wait for the brutal fisticuffs that Shin Karate and Rekka Kyo will bring to the table.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: XTG on September 09, 2011, 06:10:35 PM
NEED SOME MORE WOMEN! What's with Fighters lately, making their Additional characters all men? (-_-;;)

Why does THIS matter!?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: GearaDoga on September 09, 2011, 06:35:22 PM
brb cancelling my pre order
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: DarKaoZ on September 09, 2011, 06:40:44 PM
*looks at leaked picture*

... so where is the news?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: EDDR on September 09, 2011, 06:44:16 PM
brb cancelling my pre order

That's pretty lame.

Anyways, i'm a bit disappointed unless Mr.Karate gets a different moveset, stance and whatnot it's ok i guess.

If this game does well then we'll see the wish list of characters in XIV soon enough, but for that to happen we need a solid netcode first.

I'm just glad this game is polished, that's all.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Aenthin on September 09, 2011, 06:56:05 PM
I don't see why some people has to cry that their favorite characters didn't make the cut as DLCs (yet). I'm pretty bummed out that Whip didn't make it the first time KoF XIII was announced yet here I am, still playing the game. Honestly though, I'd play the game because it's a fun game, not because they all have my favorite characters. Disappointing, maybe, but even SNKP can't please everyone.

Anyway, I'm a bit curious to how Mr. Karate would play as. Wouldn't it be confusing if the opponent is Takuma in his alt costume? Of course, as EDDR said, unless he's got a different stance, a not-so-subtle design difference, or even if Takuma loses his alt costume and gets a new one entirely (though that seems unlikely).
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Delta on September 09, 2011, 07:02:46 PM
I agree SNKP should have added other totally new characters and the last announced characters are meh to me, but that won't stop me from buying this game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Cibernetico on September 09, 2011, 07:30:28 PM
IMO, they should have added some KOF XI characters/teams instead of these two.

But on a sidenote, anyone wish Atlus would make a package that sells the NeoGeo Pad 2 for the 360/PS3 that comes along with a DLC code for a character? Reaosn I say this is because I'm tired of all those classic controller sbeing released for the PS3 but us 360 owners get no love even though a lot of SNK games ar eont he XBL Marketplace and disc.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Reiki.Kito on September 09, 2011, 07:31:39 PM
I'm still immensely bitter, but not as much as I was at the start of the day.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: davidkong07 on September 09, 2011, 07:40:58 PM
ugggh when they announced billy kane i was like, FUCK YEAH! we're gonna get hella awesome and unique characters from the older titles!

when they announced classic iori and saiki, i was like, that's pretty cool! i mean, saiki is kinda like ash, but still a different character with unique moves, and iori has his fireball back, so yeah that's okay as well.


today, with mr. karate and shin kyo, i was like, ARE YOU JOKING ME? at this rate the last character is gonna be like, K double dash or some bullshit. what happened to all of the amazing and unique characters from older games? SO MANY GOOD CHOICES and they decide on mr. fucking karate? i've never felt so much nerd rage before lol goddamn it

thank goodness kof13 is a fucking amazing game as it stand already. hype train continues!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Reiki.Kito on September 09, 2011, 07:45:14 PM
Hey,

When they released Saiki and Billy Kane, I was like that's pretty good because Saiki and Billy Kane are part of the story. When they released Classic Iori, I was like, this makes perfect sense since he gets his powers back.

I'd imagine EX Kyo makes sense because he probably would fight differently if Ash never existed and probably would've never been injured.

Mr. Karate. Makes. NO. SENSE. I'll be sponsored by Morton because I'm bleeding NaCl right now.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Ashspiralingblood on September 09, 2011, 08:03:09 PM
So your favorite character did not get in, guess what mine neither, get over it.  For a second I thought this was gamefaqs, that how shitty today's thread derailed.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 09, 2011, 08:08:46 PM
Proved that Mai, King and Yuri were planned to KOF XII:

(http://i.imgur.com/iHSIm.png)

LOL at King.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Phoenixazure on September 09, 2011, 08:09:21 PM
All this complaining just makes me excited to see what Shin Mr. Karate can do, if only to see everyone flip flop on the character. I'm intrigued by the console character left to be revealed (boss saiki? adelheid/hiedern? Rose?)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 09, 2011, 08:14:16 PM
I agree with SAB that we shouldn't declare the characters overpowered- that's not my intent.

My concern/intent is that we have a plan in case they are.  There's evidence that they could be, at least in the case of EX Iori.  This way we don't have ugliness later, which is what I'm really afraid could happen.


I do agree with your plan for "community preperation", I must say. I don't know how possible it is, but I think if any community can do it, it's ours! We've got some pretty level-headed people being pushed up to the forefront now, and that's great!

----

And LOL, by now, we can say... EVERYONE was planned for XII at some point. I'm very happy we're finally getting to see this art, though!
Why does THIS matter!?

Why doesn't it? :) Seriously though, it just is much more interesting, whether it be style reasons, personal preference, or just for the sake of creativity. Chiefly, I'm one who like diversity in his gaming cast, and I love the way SNKP has been very daring with the character choices. I'd be a bit disappointed if all we end up with is a bunch of guys who have similiar body types, since XII and XIII have given me some of my favorite characters, from the ones who go aganist the usual molds.

It's much more than a "hur hur, they gotz boobz!" issue for me, I assure you!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: omegaryuji on September 09, 2011, 08:15:39 PM
So your favorite character did not get in, guess what mine neither, get over it.  For a second I thought this was gamefaqs, that how shitty today's thread derailed.
Seriously, this.

Also, we've known for almost a month now that the planned DLC characters were going to be EX characters.  That being the case, did anyone honestly not expect EX Kyo?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: marchefelix on September 09, 2011, 08:39:35 PM
EX Kyo, I can see why he would be put in. But Shin Mr. Karate? I'm gonna have to call bullshit on that one. Of all the people they could have put in, they put an extra Takuma? Fail, just fail.

Also, I didn't know that all of the downloadable characters were gonna be EX characters. I never heard any mention of this.

All of you people who thought that Mary and Yamazaki actually had a chance of being here are so goddamn delusional. They have no reason whatsoever for being here. This was just just your inner fanboy speaking.

I actually thought Adel was gonna be one of the DL characters because, you know... he actually has a reason for being here. But even if he doesn't end up being a playable character, at least SNKp acknowledges his existence with the new story mode, an improvement over the arcade version.

So, yeah... I hope to God this is a fake.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Reiki.Kito on September 09, 2011, 08:46:24 PM
The rage I feel was not as strong this morning until I let this sink in. I feel obligated to buy characters that are already in the game and they aren't bad! I would have been satisfied with Dora the explorer, but they take a Xi marketing strat and add EX kyo and Takuma. All I am saying is this warrants criticism.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: omegaryuji on September 09, 2011, 08:56:50 PM
Also, I didn't know that all of the downloadable characters were gonna be EX characters. I never heard any mention of this.
RSG's reps mentioned it at gamescon, back during the whole confusion over whether it was 5 new characters on disc + 3 DLC or just 5 new characters total.

Don't get me wrong, I'm also kind of puzzled by Shin Mr. Karate (if anything, I would've preferred an alternate Yuri as Ms. Karate *laughs* ).  However, seeing as I was hyped about just getting a straight arcade port of XIII v1.1 back in early June, then even more hyped about the rebalanced "XIII.5", I'm not going to get a weird DLC character choice get me down now.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: davidkong07 on September 09, 2011, 09:08:01 PM
All this complaining just makes me excited to see what Shin Mr. Karate can do, if only to see everyone flip flop on the character. I'm intrigued by the console character left to be revealed (boss saiki? adelheid/hiedern? Rose?)


yeah you got a point, if he actually turns out to be a unique and interesting character, that would be pretty cool i guess. let's just wait and see!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Xxenace on September 09, 2011, 09:38:28 PM
im happy bout ex kyo though ive never really cared about takuma but good for people who like him


also dont know who said that you were a delusional fanboy if you thought mary and yamazki were going to be in the game

im going to assume that because billy was in the game and had no teammates announced with him thats why everyone (including me) thought that way
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Nocturnus on September 09, 2011, 09:51:55 PM
However, seeing as I was hyped about just getting a straight arcade port of XIII v1.1 back in early June, then even more hyped about the rebalanced "XIII.5", I'm not going to get a weird DLC character choice get me down now.

Exactly my thoughts. And yes, Mr.Karate... y men y? I didn't rage when I read about it, just lolwut? How good he might be isn't really the point. I'm still hoping this doesn't turn out to be but if it does... well any chance we can expect moar additional dlc later in the future? =/ Maybe? No? Ok. Cool np.

I'm just glad Rock Howard didn't make it to the roster. = =
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: nilcam on September 09, 2011, 10:00:12 PM
Everyone needs to take a deep breath and relax. These leaks are unconfirmed and could very well be false.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Rex Dart on September 09, 2011, 10:04:53 PM
I'm going to assume this is true. The art looks pretty authentic and matches the green blobs perfectly.

This sounds awesome to me. I love EX characters, and I think they're perfect for DLC. In general, I'm against DLC characters in fighting games, since it's essentially breaking up the game and selling it in pieces. But EX characters are a nice combination of "something old, something new." I'm definitely happy to pay for them, but I don't think a casual fan will feel like they're missing too much.

I'm especially looking forward to Shin Mr. Karate. I'm guessing his NeoMax will be his ultimate Haoh Shokoken, like 2002UM EX Takuma?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 09, 2011, 10:22:39 PM
You always have a level-headed outlook on these things, Rex Dart! :)

I agree with you, of course. As much as I'd like to see some brand new characters for DLC, WELL MADE EX characters for DLC is a great compromise between that, and not wanting to release anything that'll feel too much like "Why isn't this part of the retail release!" within a short time frame after the game releases.

-----

Also, on the rumors/mention that the disk has one more hidden Character, that hasn't been revealed at all yet... I'm inclined to believe it.

From the beginning, SNKP seems to be focused on making the retail package a standout. So far, they've shown us a totally new (to XIII) character, and another totally new-in-game-style one, that's a palette/head swap. So far, the freshest characters have been "free", and the ones that use a majority of old assets, have appeared to be "DLC".

Someone like Adel, Oswald, Chizuru, or Botan would make a good final console character. Someone they could actually get some use out of for the story mode, and could be different enough to actually feel worthwhile. It'd give 3 solid prizes for story/challenge modes, and they'd fit in as random characters to fill out a variety of edit teams.

---

Oh, and for the record, while I wouldn't have requested Shin Karate as a DLC, I think he could be very interesting. Takuma's got the worse non-neomax anti-air potential of all the Kyokugen characters, and also had a total re-design for this particular game. His SvC incarnation was a very enjoyable character, and he could give them a great chance to put some of Kushnood's moves in the game (though, still... I'd prefer Kushnood, personally, lol.) He's a good character for them to "Go all Out!" with, move design-wise, and I have no problem with them playing him up as SNKP's answer to Shin-Akuma, or Oni.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sociald on September 09, 2011, 10:35:05 PM
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex  characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Sonikku on September 09, 2011, 11:00:47 PM
I'm fine with EX Kyo since I always wanted him back which made Kyo feel unique to me in KOF games but why Takuma?

Well just hope Takuma has a different moveset or something. I was hoping for different characters but oh well makes sense better than having nothing at all.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Para Para Pony on September 09, 2011, 11:06:09 PM
ehh... while i'd absolutely love yamazaki or mary, logic always bested me on those simple cause think of ALL THE ANIMATION they'd have to do just to get mary to be able to do her throws. not her per se but on EVERY OTHER CHARACTER! could they theoretically do it with what they have? yeah, but it would look like garbage. and i'd rather have "MARY" than "XII MATURE" or "XII LIZ" and if the ex characters are to be believed, they just bring me back to the good ol' days of KOF! I'm not upset at all! All I asked for was an arcade perfect XIII. What I'm getting is way better! (assuming it's not glitched as hades)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: davidkong07 on September 09, 2011, 11:52:34 PM
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex  characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !



haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: THE ANSWER on September 10, 2011, 12:18:59 AM
Let's get HYPED up in this bitch!!!

http://dreamcancel.com/forum/index.php?topic=1259.msg26732#new (http://dreamcancel.com/forum/index.php?topic=1259.msg26732#new)

KOF at SCR2012 let's fucking GO!!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 10, 2011, 12:22:42 AM
I don't get why people assumed that some were pissed to the point that they will not buy the game, I just saw people not being excited for the leak because, well, wasn't that exciting for some
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Silver Shadow on September 10, 2011, 12:31:57 AM
I just got back from a KOF XIII console showing. I spent many hours with it and had a fiddle around with the various options and modes.

I also think I have proof of who one of the characters could be......

My money is on Geese Howard. Why? I found something very interesting in the sound test option:

(http://file:///C:/Users/Yas/Downloads/IMG_2088.JPG)

Edit: Image is not appearing for some reason. Basically its a screenshot of the sound test and Geese's soundtrack is on there entitled 'Geese Ni Katakori'. I flicked through the entire list and there seemed to be soundtracks which matched the characters in the game. So I don't think it was just added there for fan service.

I could be wrong, but let the speculation continue!!!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 10, 2011, 12:33:39 AM
The image doesn't appear
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Nagare_Ryouma on September 10, 2011, 12:35:54 AM
I just got back from a KOF XIII console showing. I spent many hours with it and had a fiddle around with the various options and modes.

I also think I have proof of who one of the characters could be......

My money is on Geese Howard. Why? I found something very interesting in the sound test option:

(http://file:///C:/Users/Yas/Downloads/IMG_2088.JPG)

It was reported that on ocations Geese's theme was played as Billy's theme intead of his own (wich is also present in the game).
Yamamoto also confirmed that he will not be appearing for the time being.
Don´t get false hopes, Geese is the shit, but he will not be in this game.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: superpatrick on September 10, 2011, 12:35:56 AM
Here's some new cards that have been added. Sorry for the huge size, but they are beautiful!
(http://img.photobucket.com/albums/v231/takk28/photo2-1.png)
(http://img.photobucket.com/albums/v231/takk28/photo2-2.png)
(http://img.photobucket.com/albums/v231/takk28/photo-2.png)

If anyone runs across the other ones please post them!
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Silver Shadow on September 10, 2011, 12:40:26 AM
I just got back from a KOF XIII console showing. I spent many hours with it and had a fiddle around with the various options and modes.

I also think I have proof of who one of the characters could be......

My money is on Geese Howard. Why? I found something very interesting in the sound test option:

(http://file:///C:/Users/Yas/Downloads/IMG_2088.JPG)

It was reported that on ocations Geese's theme was played as Billy's theme intead of his own (wich is also present in the game).
Yamamoto also confirmed that he will not be appearing for the time being.
Don´t get false hopes, Geese is the shit, but he will not be in this game.

How does that make sense? Geese's theme tune for Billy? I didn't know about Yamamoto statement. Maybe it was a mistake after all.

Geese! if only! :( :(
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 10, 2011, 12:45:50 AM
Well, since geese and billy are like bread and butter, is not that strange to see him sharing a theme with his boss

Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Nagare_Ryouma on September 10, 2011, 01:04:28 AM
(http://www.speksnk.org/host/noticias/uploads/snk_kof13_DLCcharacters_revelados02.png)

Guys, check that image posted in speksnk.
The character pics match the green blobs.
Wesker (administrator) not only confirms that Mr. Karate and Ex Kyo are the DLC, but he insists that another character will be included on the disk.
These whole thing doesn´t make much sense to me. Billy for free??? Ex characters as DLC? Wouldn´t it be better the other way around (in terms of business I mean). Everybody would pay for Billy, he is a fan favourite, why would we get him for free then?
Why give Kyo's his old costume for free and then release for DLC a Ex Kyo that is almost identical to the current one. Even if the classic Kyo didn´t have the rekkas, it would made more sense to save the classic costume for Ex Kyo, that way he would look a little different, just like classic Iori.
I don´t know, it seems to be true, but to me, it doesn´t make much sense.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sibarraz on September 10, 2011, 01:16:39 AM
Makes sense for me actually, Iori 98 is way more popular than the new version of him or billy, so I could see people buying him.

With Kyo, I had never know how is more popular, but since at this point kyo with rekkas is more ''kyo'' than his original counterpart, maybe he will sell well too

They could also say that you don't have to buy ''new'' chars, just modified versions, plus with free stages

btw, which was the price that the original source hinted for the DLC?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: XTG on September 10, 2011, 01:27:59 AM
Why doesn't it? :) Seriously though, it just is much more interesting, whether it be style reasons, personal preference, or just for the sake of creativity. Chiefly, I'm one who like diversity in his gaming cast, and I love the way SNKP has been very daring with the character choices. I'd be a bit disappointed if all we end up with is a bunch of guys who have similiar body types, since XII and XIII have given me some of my favorite characters, from the ones who go aganist the usual molds.

It's much more than a "hur hur, they gotz boobz!" issue for me, I assure you!

You know what? That was a well thought out response, I can dig it. Truth be told, KOF is the only (or one of the only) fighting game series in which I can pick some of the females, sometimes as a team, and not feel like some jackass is going to judge me for picking only female characters due to pre-conceived negative notions. Don't get me wrong, I like boobs, but I look at, say, Mai differently as a 31 year old male becoming-casual fighting game fan than I did back in 1992 as a 12 year old fighting game preteen with body and facial hair already in tow. I can pick King, Whip (if I bothered to player her), Vice, Mature, Vanessa (see Whip), Mary (see Whip), Leona, Xiao Long (yeah, I like her), Misty (bet you all forgot 'bout her), and Chae Lim. Mai/Yuri/Athena? I'd rather they'ed get Kaiser Waved off the stage.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sociald on September 10, 2011, 01:33:06 AM
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex  characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !



haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol

ahah yes
that ll probably be my team i have always been an only female characters player good to know i ll have someone with who shares hints ! i ll try mai and mature too probably and b mar ... oh damn she is not in the game !
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Shiranui_ninja on September 10, 2011, 01:46:38 AM
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex  characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !



haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol

ahah yes
that ll probably be my team i have always been an only female characters player good to know i ll have someone with who shares hints ! i ll try mai and mature too probably and b mar ... oh damn she is not in the game !
I'll use Mai, Mature and King :)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: fiol on September 10, 2011, 01:52:32 AM
kyo with rekkas is more popular than the original version
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Sonikku on September 10, 2011, 02:02:16 AM
All I need is Shingo or chizuru and then my three sacred treasures team will be complete =O

Too bad they can't since their not in a good condition in the story
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SAB-CA on September 10, 2011, 02:12:58 AM
All I need is Shingo or chizuru and then my three sacred treasures team will be complete =O

Too bad they can't since their not in a good condition in the story

Neither was Iori-with-flames, and look how that turned out!

Kinda suprised at the surge of Chizuru-fans, after seeing RekKyo. She's really pretty rarely used in KoF, so I'd love to see her get a refresh! Not to mention she's a pretty unique character gameplay-wise, anyway.

(http://i1127.photobucket.com/albums/l631/ArticSABCA/KoF%20MMC%20Images/chiz-dance.gif)


And funky dance victory poses FTW.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: SonicTempest on September 10, 2011, 02:27:46 AM
I wonder if Mr Karate will be used as an opportunity to put KOF2002 Takuma into the game. If that's the case I don't think I'd mind too much.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: MC2 on September 10, 2011, 02:37:29 AM
I just want to give props to all of you that are being mature and sticking with the game.  Getting salty an cancelling your pre order and talking about how the game is ruined because of these characters is just plain stupid. 

As for Mr. Karate, I'm expecting him to be something like....2002 invisible Kouken, SVC dragon punch and Dragon Punch DM, Shourankyaku....maybe he'll have Tsubaru O Shikouken from 02 UM.  I REALLY don't think he's just gonna be some clone like some of you guys are saying, Takuma has a pretty rich moveset history.  Besides, Hwa turned out different enough from Joe, right?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: davidkong07 on September 10, 2011, 02:40:48 AM
lol i think only one guy said that. and even then, i doubt he's serious lol
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: VinnAleixoFM on September 10, 2011, 02:56:38 AM
Quote
RT @JWonggg: I have lately been a @AtlusUSA fanboy. So please bring out KOFXIII Asap so I can wreck fools in it! GOGOGO

Is this good or bad?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: nilcam on September 10, 2011, 03:06:12 AM
It's pretty stupid to cancel pre-orders over these characters. We're getting an improved version with new characters, challenges and story mode and what appears to be a robust online system. I cannot understand how people can be upset over that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 10, 2011, 03:36:28 AM
quote from "lol, forums" (Staff member of Atlus):
Quote
I wouldn't put too much stock in that remaining on-disc character left to reveal, either.

I guess we are not getting a non-ex or new character.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Greenwood on September 10, 2011, 03:38:33 AM
I'm jacking your post Greenwood.  -Kane317Sorry I jacked your post Greenwood.  -Kane317

Hahaha, no problem  ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 10, 2011, 03:39:25 AM
Looks like Kane forgot to close this thread hehe, we have hit over a 100 pages again.

Fine.  ;)
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Mikel on September 10, 2011, 03:49:23 AM
It's pretty stupid to cancel pre-orders over these characters. We're getting an improved version with new characters, challenges and story mode and what appears to be a robust online system. I cannot understand how people can be upset over that.

Yes, I don't see why people should cancel preorders over characters they don't want, certain features removed (Like Spectator Mode), etc.

quote from "lol, forums" (Staff member of Atlus):
Quote
I wouldn't put too much stock in that remaining on-disc character left to reveal, either.

I guess we are not getting a non-ex or new character.

Not to mention that he quoted my post in the Atlus forums. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Terrastorm on September 10, 2011, 04:14:46 AM
quote from "lol, forums" (Staff member of Atlus):
Quote
I wouldn't put too much stock in that remaining on-disc character left to reveal, either.

I guess we are not getting a non-ex or new character.
I would buy an Ex-King.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 10, 2011, 04:18:32 AM
I think it's cool to speculate guys, but none of this is official so there's no point in majoring in minor things.  I'm not taking sides here, but this is an interesting opinion from TA over at ON a couple weeks backs:


Quote from: Toxic Avanger
Everyone in their sane minds will take a "brand new character" over a sprite edit, but that's not the issue. The thing is that doing a sprite re-edit like Saiki takes roughly 2/8 or 3/8 the effort and time than creating a brand new character from scratch. And even if "they drop" 4 sprite edits characters that doesn't equate to having a brand new guy; this is so because when doing a brand new character several teams are involved in the work, and for a sprite edit not only less work but less people are involved.

 Bottom line is, I wouldn't hold my hopes too up for brand new drawn from scratch guys; if SNK would have that much graphic manpower at disposal to this game then perhaps Billy would animate properly; I'm kinda long resigned to the idea that we are going to have reedit characters only for the console.

 Again; Bottom line is, the concept is "having a meato reedit or nothing", thus if more characters than the ones planned right now are going to be added to the game, they aren't gonna be shinny new things but rather sprite edits (considering the time the game needs to be printed, tested, rated and distributed, we roughly had for about half month left for ingame development at max).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 10, 2011, 04:36:07 AM
To be fair, it seems like EX-KYO and EX-IORI are not exactly sprite edit (I recall reading the school outfit kyo was actually different than 2003 kyo)

My only doubt is mr karate, at least I hope that he has his old stance
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 10, 2011, 04:54:51 AM
Well, assuming all this info is true, and there's still one character left to be announced...
BRING ME MARK OF THE WOLVES TERRY, SNKP!!!!!
I prefer new characters but if they are just gonna re-do sprites, I want Terry.

About Mr. Karate, he could be Takuma with different attacks or he could be an Ex Ryo with the Tengu mask.
His stage appears to be the one from AOF and as we all remember, he was a clone of Ryo there.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 10, 2011, 04:58:02 AM
There is some video with karate aof 1 movelist?
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: Chipymax on September 10, 2011, 05:55:26 AM
It's pretty stupid to cancel pre-orders over these characters. We're getting an improved version with new characters, challenges and story mode and what appears to be a robust online system. I cannot understand how people can be upset over that.

I was expecting Ex Kyo, I was shocked about Mr.Karate... That's because he always had Boss status in the games, but that doesn't change me getting the game... Me and my friend pre-order the game (2 copies) about  2 weeks after the pre-orders open. we knew nothing of extra stuff, extra stuff is that extra stuff. like you said, Nilcam. We're getting an improved version with new characters, challenges, story mode, and Edit mode. I too don't understand what more they need to want this game, but it is their lost.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 10, 2011, 06:37:01 AM
i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 10, 2011, 09:20:17 AM
Well I'm just glad to see the blobs getting revealed and as we predicted they are EX characters. Not to mention SNKP did hint who they were heavily in their KOF-i backgrounds, so no surprised.

But now that I know who they are, I can stop wishing for characters and get my mind ready for these characters. Can't wait to play KOFXIII in my console already!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: solidshark on September 10, 2011, 09:35:36 AM
My wish for DLC Characters - Oswald, Adelheid, Botan; most definitely dig that.

Most likely DLC Characters now - Shin Kyo, Shin Mr. Karate, maybe one more unknown; surprised, but can still dig it.

For the complainers, please don't turn this into a "Yes Ex Kyo/Karate, No Buy." They're optional anyway, and you've got plenty of other characters to try out in a game few have even touched yet. Give the whole game a chance before you start judging the parts. And give SNKP a chance to confirm this before you fly off the handle.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 10, 2011, 09:52:22 AM
Some new images from KOF-i gallery by patrickthehedgehog from NeoGAF:

http://img.photobucket.com/albums/v231/takk28/photo-3.png (http://img.photobucket.com/albums/v231/takk28/photo-3.png)
http://img.photobucket.com/albums/v231/takk28/photo1.png (http://img.photobucket.com/albums/v231/takk28/photo1.png) (New Kula win pose? + Didn't know Diana had a butterfly tatto)
http://img.photobucket.com/albums/v231/takk28/photo3.png (http://img.photobucket.com/albums/v231/takk28/photo3.png)
http://img.photobucket.com/albums/v231/takk28/photo5.png (http://img.photobucket.com/albums/v231/takk28/photo5.png)

BTW Haomaru in Osaka 96 stage:

(http://img.photobucket.com/albums/v231/takk28/photo6-1.png)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 10, 2011, 10:03:08 AM
Posted in the vid thread, but it deserves mentioning here, too:

2, no 6 AND A HALF Hours About an hour and a half worth of Console Streaming from UK's Take All Comers event: Day 1:
http://www.twitch.tv/exdragonproject/b/294655766 (http://www.twitch.tv/exdragonproject/b/294655766)

More Live Streaming from the event, coming soon!: http://www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)

Notes:

Yes, that build appears to be un-installed, and has the longer loads.
And the first instance I remember seeing of music-skipping between rounds.
But it also seems to have some of that special effect back in the white stage, that changes the darkness on the character shades, as it did in the arcade version. As well as a lot of improved / modified sound effects. This is a weird build!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 10, 2011, 10:20:52 AM
Thanks for the links everyone! I'm loving the sudden influx of screen shots. The team pics, using their sprites are especially cool.

This may seem like an odd request, and admittedly it is a small thing. But I rather hope that the various EX characters have both outfits selectable. For example, current Takuma has a version with and without his Tengu mask. I hope Mr. Karate gets a similar option. Or, for example, you'd be able to select rekka Kyo in his NESTS or his 2003 outfit.

I know it's a tiny detail, and perhaps not worth the trouble, but I'd love the variety it would offer in character selection.

This leak has made me think of all the other EX characters I'd like to see. EX Andy is near the top, since he already has a badass alt outfit to go with it. EX King would be cool, as someone else mentioned. Also, call me crazy, but an EX Leona that played similarly to Heidern would be the cat's pajamas. But don't worry, I won't cancel my preorder if they're not included.  ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 10, 2011, 10:21:12 AM
@SAB-CA: Yeah, this build has a lot of new sounds. Like the WINNER letters making a sound when they first appear before the win quote. The new character selected sound, K DM makes new sound when the sunglasses are in the air spinning after hit + as you mentioned, the White Room effect is back, which I'm particularly glad about. lol

EDIT: Funny how MARCO/BUTT appears standing in the Kyokugen Dojo Stage preview, but in the actual stage he is only sitting down.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 10, 2011, 11:17:23 AM
All the new sounds and such are great, I liked Mai's fan actually making a "woosh" when thrown, now...

At about an hour and 8 minutes in to this first 2 hour block, you can see that a final round Double KO now leads to an extra round, where each participant has about 30% health left, with meters reset. This was mentioned earlier, but possibly the first time we've seen it in vids.

Also, King's "new" defeat scream can be heard after this round. Sounds more like a "Mary" scream than "King" if you ask me, which only makes me a bit nostalgic, lol.

Also note, that when they choose to "restart" rounds after having picking random, the restarts actually seem to give them a new stage to fight in each time! This is actually quite cool.

Oh, and @Rex Dart: You know, I'd actually hope that EX characters, in a perfect work, could come with their own Bonus Alts, really. Like giving RekKyo a Shingo head (AND VOICE!) Swap, as if he mastered the power of the Kusanagi Flames, or give EX Mr Karate a Kushnood head (and voice) swap, to almost make him like a new character.

For EX iori, if they were really bold, they'd give him an Orochi Iori stance, and modify his face within his moves, to keep him wild looking, lol.

It'd be a great way to get more mileage out of the EX's, and one more way to make them feel more valuable.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 10, 2011, 12:14:00 PM
Also note, that when they choose to "restart" rounds after having picking random, the restarts actually seem to give them a new stage to fight in each time! This is actually quite cool.
That's really nice! I have no idea why so few games do this (well, maybe it's to cut down loading times).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 10, 2011, 01:14:18 PM
Rising star's youtube trailer has 100k views. Nice to see that europe is interested in the game. Plz SNKp dont fuck up the online.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 10, 2011, 04:28:12 PM
have you considered that manyof those  viewsare from the same person. like person A who has watched it 10x doesnt count for 10 people. shit, ive watched that trailer like 10 times.

also whats the rule on animated gifs? how big can they be? and what if it shows a small femalle nipple from an animated woman? asking here cause something like this doesnt deserve a thread of its own. XXenace, maybe you can help me out?

edit? kula got some huge ass bitches as bodyguards. they as tall as maxima?!?!? wtf!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 10, 2011, 04:45:35 PM
mmm, more ex characters with their respective stage will be really cool

Kensou 98 or 2000 with the stage from kof 95
Robert 2000 with his AOF 2 stage, or the totally badass AOF 94 stage
Yuri 2000 with the AOF 96 stage
Any of the fatal fury team with any fatal fury stage (Mt Rushmore anyone?) or their 95 version
Ralf 98 with the 96 stage

And so and on

Still I think that we will see more characters, I'm expecting some upgrade to XIII for arcades where more characters will be involved and who later will be sold to consoles
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 10, 2011, 05:40:46 PM
theres more than enough ex characters and palllette swaps in the game already.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 10, 2011, 05:53:32 PM
edit? kula got some huge ass bitches as bodyguards. they as tall as maxima?!?!? wtf!

lol , you are right, i never noticed it, and Maxima is 204cm (6'8").
According to the info i found, Diana is 188cm (6'2"), and Foxy is 181cm (5'11"), that's huge by Japanese animu/VG standards in girls/women.

After seeing those sprites, i want to see Diana making a playable appearance in future games, and also the return of Foxy.
Title: Re: The King of Fighters XIII 3rd |OT| Thread:Console Edition (UPDATE 8/26 1st page)
Post by: sociald on September 10, 2011, 06:01:37 PM
wo wo woa ehi guys dont misunderstand
this choice of ex characters ll never be a reason to avoid the game
this game is just the best fighting game ever and im still drolling more than ever !
i always liked ex  characters when they r made with sense (which i think snkp is doin fine like the rebalance ... it has perfectly sense imhao) but i think it is normal too to be a lil sad when u find out some of ur favs characters dont have a chance yet to be in this great game.
yamazaki (not one of my favs) and b mary ( absolutely one o my favs) would have had sense to me to follow the team with billy kane im sad too about vanessa chizuru whip and the orochi team not making their appereance in the game but ... who fuckin care ? this game is awesome lets kill our hands on this game while waiting the next slugfest !



haha sorry but i noticed your avatar has vice, king and leona in it. is that your team? because if so, i play the exact same team. i never thought anyone else would play my team lol

ahah yes
that ll probably be my team i have always been an only female characters player good to know i ll have someone with who shares hints ! i ll try mai and mature too probably and b mar ... oh damn she is not in the game !
I'll use Mai, Mature and King :)

the only female characters club is getting big !
;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: PurpGuy on September 10, 2011, 06:27:40 PM
With Iori getting his powers back, and Kyo having an uninjured version thanks to Ash no longer existing, it would make sense for Chizuru to get her power back too.

With one more character left on the disc, maybe they really are waiting to surprise us with another from-scratch character.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nocturnus on September 10, 2011, 07:12:24 PM
After seeing those sprites, i want to see Diana making a playable appearance in future games, and also the return of Foxy.

Having Diana as playable would mean someone else have to appear on Kula's Freeze Execution to toss people in the air. Either that or its about time Kula takes responsibility and does her sdm like good ol Orochi. Having said that, Diana seems like an interesting character, I think the only time I saw her fight was in some pachislot machine and it was pretty cool.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Gentleman on September 10, 2011, 07:22:02 PM
Some new images from KOF-i gallery by patrickthehedgehog from NeoGAF:

http://img.photobucket.com/albums/v231/takk28/photo-3.png (http://img.photobucket.com/albums/v231/takk28/photo-3.png)
http://img.photobucket.com/albums/v231/takk28/photo1.png (http://img.photobucket.com/albums/v231/takk28/photo1.png) (New Kula win pose? + Didn't know Diana had a butterfly tatto)
http://img.photobucket.com/albums/v231/takk28/photo3.png (http://img.photobucket.com/albums/v231/takk28/photo3.png)
http://img.photobucket.com/albums/v231/takk28/photo5.png (http://img.photobucket.com/albums/v231/takk28/photo5.png)


Be sure to thank him for me. Any chance he could post up the picture of the Kim Team that has that awsome Hwa "KOF XII" art? Thank you. :)

Foxy's looking mighty foxy. So good.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 10, 2011, 08:39:16 PM
I am still a little mad about this, but I am more happy that there's something being said. That aside, we're still in the dark about a lot of things, even the online gameplay. It's having me a bit worried. If they're cutting cost on new characters, would they cut them on online gameplay?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Greenwood on September 10, 2011, 09:03:39 PM
Just my opinion about the console version :
A great game (KOF XIII arcade)
+ new balance
+ 6 characters (according to infos, rumors, all that) => 37 characters (3 that should be DLC)
+ 12 new stages (3 that should be DLC)
+ Customize mode to play with dolls like little girls
+ online play (we'll see for the netcode)
+ other modes, stuff, alternative outfits ...

It is a great deal !
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 10, 2011, 09:06:03 PM
Just my opinion about the console version :
A great game (KOF XIII arcade)
+ new balance
+ 6 characters (according to infos, rumors, all that) => 37 characters (3 that should be DLC)
+ 12 new stages (3 that should be DLC)
+ Customize mode to play with dolls like little girls
+ online play (we'll see for the netcode)
+ other modes, stuff, alternative outfits ...

It is a great deal !

I agree, I think people focus way too much on the negative and should just look at the positive.   Worrying really does no good until anything official has been announced. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 10, 2011, 09:29:40 PM
Just my opinion about the console version :
A great game (KOF XIII arcade)
+ new balance
+ 6 characters (according to infos, rumors, all that) => 37 characters (3 that should be DLC)
+ 12 new stages (3 that should be DLC)
+ Customize mode to play with dolls like little girls
+ online play (we'll see for the netcode)
+ other modes, stuff, alternative outfits ...

It is a great deal !

I agree, I think people focus way too much on the negative and should just look at the positive.   Worrying really does no good until anything official has been announced. 

Even if everything we think is officially announced, we are finally getting KOFXIII for consoles! That is enough to be Hype!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 10, 2011, 09:44:05 PM
That's enough, and all the bonus stuff makes complaints seem unreasonable!

Anywho, looks like XIII is coming back on stream after this break!

Here's the link, for those of you who might wanna tune in now:

http://www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 10, 2011, 10:47:11 PM
Damn it... they never let me see the new KOFXIII intro! =(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 10, 2011, 10:58:54 PM
It's SUPPOSE to be on the iPhone game... according to what the vid menu claims. So maybe someone will upload it?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 10, 2011, 11:00:58 PM
It's SUPPOSE to be on the iPhone game... according to what the vid menu claims. So maybe someone will upload it?

Really? I think the KOF-i only has the Arcade intro, since this is the latest pic from the Video Room I have seen:

(http://3.bp.blogspot.com/-Zp6xMaliqWI/Tmq9Gry9Z4I/AAAAAAAACPE/h_y9vwXT-K0/s1600/download6.jpg)

EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)

They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 10, 2011, 11:15:26 PM
Ahh yes, it does say PV, my mistake, lol.
KoF-I Opening, KoF XIII Arcade Promotional Vid, and KoF XIII Console Promotional Vid.

Did that RAR get fixed, btw? I knew there was a version that had some of the images cut off, wasn't gonna bother linking it until it was fixed.

But agreed, there's some great art and images in there. Takuma's XII art is great, and I rather like Mai's, too. Think I like XIII's Vice art a bit better than that XII design, though.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 10, 2011, 11:29:13 PM
Damn it... they never let me see the new KOFXIII intro! =(

Yeah, they skipped it, I also wanted to see it.
I hope they still keep the original arcade intro in the game, I really like it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 11, 2011, 12:01:03 AM
The rar that was posted hese has some images that are cut off sab ca, Could somebody please post the fixed one?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 11, 2011, 01:00:41 AM
The rar that was posted hese has some images that are cut off sab ca, Could somebody please post the fixed one?

+1, i'm seeing some pics that i didn't have in my album , and they are cut off.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Phoenixazure on September 11, 2011, 01:42:47 AM
It's SUPPOSE to be on the iPhone game... according to what the vid menu claims. So maybe someone will upload it?

Really? I think the KOF-i only has the Arcade intro, since this is the latest pic from the Video Room I have seen:

(http://3.bp.blogspot.com/-Zp6xMaliqWI/Tmq9Gry9Z4I/AAAAAAAACPE/h_y9vwXT-K0/s1600/download6.jpg)

EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)

They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.

Err, the KOF XII Russia stage is one of the thumbnails...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 11, 2011, 03:32:04 AM
So, I assume it shouldn't be a problem, as we all just had a chance to watch it on the ONcast...
But here's the Console Version Intro Video, captured off-screen by Gunsmith and Co. ON Show exclusive!

VIDEO0290.3gp (http://www.youtube.com/watch?v=zSyLdYQv228#)

Starts about 46 seconds in.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 11, 2011, 03:42:31 AM
Thanks a lot, SAB-CA!!!!!!
This video shows that the arcade intro is still in the game (YES!) and the new intro is.....GREAT!!!!
I loved it!!!
Man, can´t wait for this game, it is taking for ever.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: a11111357 on September 11, 2011, 03:55:23 AM
thanks.great stuff.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 11, 2011, 03:57:43 AM
Happy to help, just remember, it's thanks to Orochinagi.com and Gunsmith!

Adel, stop dancing with your sister! Botan looks very cool there, too. And Ash looks... really nice in his scene before disappearing before Betty.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 11, 2011, 04:00:19 AM
Any words about if story mode is fully voiced?

And nice intro :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mikel on September 11, 2011, 04:15:05 AM
Any words about if story mode is fully voiced?

I really hope that myself, it wouldn't be story mode without voice overs.

Also, that is a really cool intro. The company that did the anime scenes really did a great job.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 11, 2011, 04:20:21 AM
Oh shit that was awesome!

Damn it! I wanted to stay on the podcast till the end, but I had to go and do some stuff. =/
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 11, 2011, 04:41:29 AM
Those animations where superb, I watched BB CS2 opening to make sure my eyes weren't playing a trick on me
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: UltimaOriginal on September 11, 2011, 05:16:07 AM
Excellent! Want this in HD (SNK please).
They must add Adel! >.<
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 11, 2011, 05:36:20 AM
Those animations where superb, I watched BB CS2 opening to make sure my eyes weren't playing a trick on me

I really hate bb cs anime opening, those are ugly as hell

I hated how in calamity trigger you can change the console intro for the arcade which is one of my favorites in the whole genre
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 11, 2011, 06:08:33 AM
i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room

According to some really old info I remember reading, rooms are limited to 2 people, so you won't be waiting.

This is order to improve the netcode as well.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 11, 2011, 06:17:12 AM
i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room

According to some really old info I remember reading, rooms are limited to 2 people, so you won't be waiting.

This is order to improve the netcode as well.
SERIOUSLY! OH WHAT THE FUCK!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MC2 on September 11, 2011, 06:53:52 AM
Yeah, I think it's pretty shitty that it's limited to two people a room, but generally I only really find myself playing with one person at a time anyway.  In fact, sometimes playing SF4 I'd get frustrated waiting for my turn to play. 

Admittedly, I'd love to be able to save replays and such. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 11, 2011, 06:56:28 AM
I'm ok with that, in the end when I play with friends I limit it to 2 or 3 people, if you invite more games tend to gets more laggy. Heck, SF3OE even with GGPO gets worse the more people you have in rooms, I always end up playing 1 vs 1.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Phoenixazure on September 11, 2011, 07:12:42 AM
i still would like a spectator mode i dont want it to be like marvel 3 where i have to sit and look at boncing cards for 2 minutes especially if there are 8 people in the room

According to some really old info I remember reading, rooms are limited to 2 people, so you won't be waiting.

This is order to improve the netcode as well.

Reminds me of VF5 and the reason why they kept their lobbies down to 2. I didn't mind since the netcode was probably the best I've had til blazblue came around.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MC2 on September 11, 2011, 08:32:25 AM
As for MVC3, it's irrelevant here but the Ultimate version is going to have a proper spectator mode.

Really though, as long as this game has decent playable netcode and not the questionable one they gave to 98 UM on XBL, I'm fine with only one on one matches. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 11, 2011, 08:34:54 AM
well this is a bit of a problem for me since i have a good bit of friends who i always play games with so its a hassle to keep sending invites to people

though this might be snk's only soulution(and i hope it's not) for having a good netcode
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Gentleman on September 11, 2011, 08:45:35 AM

EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)

They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.

Is it possible that, once/if the clipped images get "fixed" that someone could break this down into 2 rars? 69 MBs would kill my Dial-Up connection. :( If there is a link to the gallery itself, that would work too.

I'm really hopeful for this game. It seems like KOFXIII is the game KOFXII was supposed to be.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 11, 2011, 02:12:34 PM

EDIT: BTW here is a RAR with all the art from the KOF-i Gallery I found at MMCafe, which is from oroqi at Orochinagi: http://www.mediafire.com/?16a6xvk6j15eak9 (http://www.mediafire.com/?16a6xvk6j15eak9)

They have lots of new artwork, like imagines from Andy and Shen that appeared in the KOFXII intro but were hard to see. And some new art from Clark and Ralf I haven't seen before + old classic artwork from old KOF games. Also you can see all the KOFXIII cast had XII style character select artwork already.

Is it possible that, once/if the clipped images get "fixed" that someone could break this down into 2 rars? 69 MBs would kill my Dial-Up connection. :( If there is a link to the gallery itself, that would work too.

I'm really hopeful for this game. It seems like KOFXIII is the game KOFXII was supposed to be.

That's how SNK/SNKp always have been. Look how improved is 95 compared to 94. 97 and 98 compared to 96, 2000 to 99 etc etc
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 11, 2011, 02:55:38 PM
Kind of sad if there are only 2 people lobbies, since I have a couple of friends I usually play with.

On the other hand. Playing vs. randoms should be less annoying now (not that I do that unless I don't have anyone on my FL to play with).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 11, 2011, 06:37:15 PM
Kind of sad if there are only 2 people lobbies, since I have a couple of friends I usually play with.

On the other hand. Playing vs. randoms should be less annoying now (not that I do that unless I don't have anyone on my FL to play with).
Im cool with it being just 2 think about it, no more waiting in a room where your just watching now is all about getting to that next match.
In my case just like a lot of players here i have a couple of friends that i play with online, but we mostly do one on one matches anyway, on the other hand i dont have as much time to play as i used to so sometimes all i'll have is like 30 minutes to and hour before i leave for work and this means that now i'll get more matches in instead of waiting my turn in line.
Take it from me knowing you have to go to work but you wanna have that last fight and so you wait your turn just to have it finally come and then the host or player leaves is not a cool at all.

  SHIT man just saw that intro now that was fucking cool, just a few more weeks man just a few more weeks.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 11, 2011, 07:42:46 PM
According to the commentators of Take All Comers, to unlock Billy you need to beat the game once (Arcade mode i guess), he will be a sub-boss, defeat him and voilá.
Maybe some already knew this, but it's just a tip for those who didn't.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 11, 2011, 08:11:29 PM
lolbilly
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 11, 2011, 08:27:08 PM
Take All Comers Day 3 Finals begin now! (http://)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mikel on September 11, 2011, 08:38:18 PM
Take All Comers Day 3 Finals begin now! (http://)

Link doesn't work...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 11, 2011, 08:43:27 PM
click on the link in the video  thread, it works there.

also if ex kyo  plays anything like xi ex kyo ill have a new main. i was wondering though, is it possible  to choose 95 kyo and xi kyo in the same team? thus having 2 kyos in 1 team. same for iori, flame iori and  scratch iori in the same team. i remember this was not possible in old kofs but im not too sure about the kofs with the multiple kyos like 99  for  instance. anyboody from the loketests  actually try to do this with characters already available like iori flames and scratch in 1 team?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 11, 2011, 09:08:48 PM
Kind of sad if there are only 2 people lobbies, since I have a couple of friends I usually play with.


In 3SOE it's pretty hard to get an 8 Room lobby filled with invites. Unless you set it all up in advance of course. And without a spectate feature what's the pint of having a lobby for more than 2?

I kinda' hope that there's a 1 vs 1 mode where you can only pick one character.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 11, 2011, 09:40:31 PM
i guess this kills any hope of getting a 3 friends vs 3 friends mode :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 11, 2011, 10:11:52 PM
I definitely understand everyone who don't want rooms for 3 or more people, and I understand why.

I don't have the problem of them leaving when it's my turn, since I usually talk to them via Skype or text. But I totally understand this concern for others, since their situation might not be the same.

But I'd hate to see, let's say, two of my friends online and have to leave one of them out. It's gonna suck for him ,being all hyped for this finally releasing and then not being able to play.

EDIT: Don't get me wrong. I'm sooo hyped for this, and this won't make me cancel my preorder BY FAR. But this hypothetical situation feels kinda sad (yes, I realize I probably sound overly dramatic).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Para Para Pony on September 11, 2011, 10:44:08 PM
mr. cipher i'd say the 1 on 1 is pretty definite on this point. it's in the iphone version...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 11, 2011, 11:19:45 PM
^^ Oh, I was not aware of that. Thanks.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 11, 2011, 11:58:54 PM
if there is one more EX character coming I want EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING EX KING
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 12, 2011, 12:08:19 AM
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 12, 2011, 12:42:54 AM
http://www.mediafire.com/?38iw661ebv2152y (http://www.mediafire.com/?38iw661ebv2152y)
http://www.megaupload.com/?d=P2ZWUMYM (http://www.megaupload.com/?d=P2ZWUMYM)

Kof-I artwork now without the cut offs

Now has a size of 40 mb for those who had problems with a bigger file
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 12, 2011, 01:14:08 AM
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.


fans are like babies. They ask for one cookie, you give them two and then they cry for a third one.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MC2 on September 12, 2011, 01:24:07 AM
I think we should just be thankful for what we have.  I mean it's a damn miracle in itself that this game is going to consoles.  We're extremely lucky to get all these extra freebies too (story, color edit, what have you) seriously, anyone who cancels their pre order over something that trivial is a damn fool. 

http://www.mediafire.com/?38iw661ebv2152y (http://www.mediafire.com/?38iw661ebv2152y)
http://www.megaupload.com/?d=P2ZWUMYM (http://www.megaupload.com/?d=P2ZWUMYM)

Kof-I artwork now without the cut offs

Now has a size of 40 mb for those who had problems with a bigger file

Thanks bro.  That set had some damn fine artwork.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 12, 2011, 01:26:27 AM
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.


fans are like babies. They ask for one cookie, you give them two and then they cry for a third one.


Indeed.
The most important issue was rebalancing the game, they did much more than that.
It just feels like a lot of hard work was put on this game, in many different categories. A lot of stuff was included that wasn´t even necesary in terms of gameplay but they went threw the trouble of doing it just to please fans (like classic Kyo outfit).
I just can´t wait to have this and play it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 12, 2011, 02:00:42 AM
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version  or if I install the game I will had loading times just like an installed ps3
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 12, 2011, 02:02:45 AM
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.
I think you are taking what people are saying way too seriously. Just because someone expresses disappointment about a couple of things does not mean they suddenly hate the game. For instance, I said I was disappointed at there being so many EX characters instead of some completely different characters. I expressed my opinion, then I got over it. The level of hype I have for this game has not gone down even a little. Hell, I'm so excited for this game I got 2 copies pre-ordered so I can give one to a friend.

One guy said he was cancelling his pre-order (he was probably joking) and everyone just freaked out about it. I don't appreciate people assuming that everyone who has a complaint is some kinda cry baby. That's not how it is.

I think in general people read way too much into what people say on the internet.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 12, 2011, 02:27:33 AM
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version  or if I install the game I will had loading times just like an installed ps3

They were using Debug 360 provided by Microsoft, these 360s don't have as much RAM as the consumers version. Plus the fact that the game isn't not installed and the console doesn't have a HDD, all that causes the game to load that long. As you could see the PS3 version in PAX had minimal loading (1 to 2 secs) so that should be good enough to show that the 360 version will be on the same league or a bit slower (1 to 4 secs max).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 12, 2011, 02:33:21 AM
dont get me wrong guys i am truly thankful for all the things we are getting in KoF but it just kind of odd not having some of these things that even lesser known fighting games have i know according to a few of you here i may be whining a bit over something i really cant control but i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.

and i dont know about you guys but as a KoF fan i wouldn't sit here and say "oh well you should be happy they just brought the game out and added more to it" when you know they could potentially do more with it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 12, 2011, 02:40:03 AM
Some people are a bit overprotective, I had never got this vibe from anyone here saying FUCK THIS IM DONE WITH SNKP or things like that, jsut dissapointment which is normal
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Terrastorm on September 12, 2011, 02:42:13 AM
dont get me wrong guys i am truly thankful for all the things we are getting in KoF but it just kind of odd not having some of these things that even lesser known fighting games have i know according to a few of you here i may be whining a bit over something i really cant control but i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.

and i dont know about you guys but as a KoF fan i wouldn't sit here and say "oh well you should be happy they just brought the game out and added more to it" when you know they could potentially do more with it
Didn't they say you could do that in that interview?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 12, 2011, 02:45:38 AM
Replays are in, that is a sure thing. Heck even KOF-i has replays.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 12, 2011, 02:46:04 AM
dont get me wrong guys i am truly thankful for all the things we are getting in KoF but it just kind of odd not having some of these things that even lesser known fighting games have i know according to a few of you here i may be whining a bit over something i really cant control but i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.

and i dont know about you guys but as a KoF fan i wouldn't sit here and say "oh well you should be happy they just brought the game out and added more to it" when you know they could potentially do more with it
Didn't they say you could do that in that interview?
dont really remember if it's in the game i apologize for that statement, though if not my point still stands
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Homies Over Shotos on September 12, 2011, 03:01:31 AM
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version  or if I install the game I will had loading times just like an installed ps3

They were using Debug 360 provided by Microsoft, these 360s don't have as much RAM as the consumers version. Plus the fact that the game isn't not installed and the console doesn't have a HDD, all that causes the game to load that long. As you could see the PS3 version in PAX had minimal loading (1 to 2 secs) so that should be good enough to show that the 360 version will be on the same league or a bit slower (1 to 4 secs max).

Actually most debug consoles have MORE ram than the consumer versions.  They also have hard drives as a requirement.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 12, 2011, 03:03:05 AM
I want to ask to some atlus staff member who are the loading times on an xbox 360, I saw the TAC stream today, and they didn't had the game installed, so I don't know if this issue will be solved on the final version  or if I install the game I will had loading times just like an installed ps3

They were using Debug 360 provided by Microsoft, these 360s don't have as much RAM as the consumers version. Plus the fact that the game isn't not installed and the console doesn't have a HDD, all that causes the game to load that long. As you could see the PS3 version in PAX had minimal loading (1 to 2 secs) so that should be good enough to show that the 360 version will be on the same league or a bit slower (1 to 4 secs max).

Actually most debug consoles have MORE ram than the consumer versions.  They also have hard drives as a requirement.

But aren't those Developer kits? Debug Consoles are a different thing IIRC. But anyways, that is what RSG have been telling people in every event so far.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Gentleman on September 12, 2011, 03:20:47 AM
Even with the EX character announcements, I'm still so hyped for the game. I'm praying I can get a job in time to get the pre-order bonus. I also think since it is the internet, it's much harder for people to get the intent behind things. A sale is a sale.

Thanks for the link Sibarraz! Awesome!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 12, 2011, 03:31:10 AM
i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.
At least that would mean that they meant robust as in good netcode, which is great imo. :)

But I get what you're saying.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 12, 2011, 03:42:49 AM
i just feel that some of these simple things should be in the game like spectaors and the ability to save replays etc im just saying snk said we were supposed to have a robust online for the game and it seems to me like its gonna be just decent to sub par.
At least that would mean that they meant robust as in good netcode, which is great imo. :)

But I get what you're saying.
i dont think having a good netcode would qualify as "robust" i think it would need more than that
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: GearaDoga on September 12, 2011, 03:46:23 AM
I'm quite surprised by all of the negativity regarding information we've had for months. Shortly after XIII was announced, it was made clear that there would not be a clan 3-on-3 mode. A few days later, we were told there would not be a spectator mode. Honestly, most KOF players would have been happy with a straight port with online and we're getting so much more than that and the negativity is spiraling out of control.
I think you are taking what people are saying way too seriously. Just because someone expresses disappointment about a couple of things does not mean they suddenly hate the game. For instance, I said I was disappointed at there being so many EX characters instead of some completely different characters. I expressed my opinion, then I got over it. The level of hype I have for this game has not gone down even a little. Hell, I'm so excited for this game I got 2 copies pre-ordered so I can give one to a friend.

One guy said he was cancelling his pre-order (he was probably joking) and everyone just freaked out about it. I don't appreciate people assuming that everyone who has a complaint is some kinda cry baby. That's not how it is.

I think in general people read way too much into what people say on the internet.
I was the guy who said was canceling their pre-order.  Let me clear things up so as to abate this negativity:  I was simply joking.  However I am dissapointed in SNKP for their choice of DLC characters.  I know its less costly to modify an existing character than making a new one from scratch.  I would have personally preferred an EX Terry like in '98 with the Fire Kick. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 12, 2011, 03:49:06 AM
i dont think having a good netcode would qualify as "robust" i think it would need more than that
Yeah, that's true, I guess.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Dale on September 12, 2011, 04:41:13 AM
Even if room and matchmaking options are limited. they could still have 6 characters on six characters or unlimited super matches, but they won't.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 12, 2011, 04:56:44 AM
6 on 6 and unlimited supers? I think we are better off without. 3 on 3 takes long enough as is, and unlimited supers just doesn't suit the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 12, 2011, 05:02:48 AM
The thing that I had never understood is why in a room of 4 people, only two could play while 2 just had to watch/wait

Why not just make a lobby, where people reunite, play separately, without interfering on their matches, and then, if A and D wins, they play later while the losers B and C play at the same time

Or if there's only3 people, than you can go to training mode while you are waiting

If lag is the problem, I could understand why only 2 people could play a game, but the rest of the people needs to do something while they wait
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 12, 2011, 05:11:49 AM
The thing that I had never understood is why in a room of 4 people, only two could play while 2 just had to watch/wait

Why not just make a lobby, where people reunite, play separately, without interfering on their matches, and then, if A and D wins, they play later while the losers B and C play at the same time

Or if there's only3 people, than you can go to training mode while you are waiting

If lag is the problem, I could understand why only 2 people could play a game, but the rest of the people needs to do something while they wait

Might as well do a PSN Chatroom and just invite people to fight in a 1on1 room. The point of spectator room is to see your friend matches and talk while they fight or commentate.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 12, 2011, 07:45:47 AM
Alot of news. I guess the netcode was somewhat tested recently?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 12, 2011, 08:04:34 AM
Alot of news. I guess the netcode was somewhat tested recently?

Nop, no netcode testing, we are just recompiling what we know about the Netcode based on interviews/scans/website/forums/etc. No official word on the netcode testing and PR can say the netcode is smooth as silk, but ones it goes to the wild aka released, it's when the real testing begins.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 12, 2011, 11:25:02 AM
if there is one more EX character coming I want EX KING

KOFXIII already has "EX" King.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 12, 2011, 01:43:28 PM
if there is one more EX character coming I want EX KING

KOFXIII already has "EX" King.

Ok then I want the non aof King. She is the easiest to make btw, so I believe it's her. Surprise rose as a normal move is ready, they just need to do illussion dance which is mostly combination of existing frames, do her qcb KICKS, her command grab and hcb+P which are frames they can use in illussion dance as well and a qcb qcb DM. Her neomax can be her throwing 30 venom strikes or something.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sociald on September 12, 2011, 01:56:15 PM
since we had only EX male characters i think too king would be the better choice or maybe mai. Ex mai wouldnt be bad too.

anyway i was just wondering : am i the only one who liked duck king in xi ? i think he wouldnt have been so bad in xiii
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 12, 2011, 02:34:47 PM
Ok then I want the non aof King. She is the easiest to make btw, so I believe it's her. Surprise rose as a normal move is ready, they just need to do illusion dance which is mostly combination of existing frames, do her qcb KICKS, her command grab and hcb+P which are frames they can use in illusion dance as well and a qcb qcb DM. Her neomax can be her throwing 30 venom strikes or something.

I dunno, Surprise Rose as a normal special move isn't all it's cracked up to be I think. It works better as a DM since King has ways to combo into it. Illusion Dance on the other hand is just awful, I never want to see that move back. The start-up on that move was atrocious and there's no practical way to combo into it. Worst ranbu type super in the games.

King is pretty solid as she is in KOF13, there's not much point in altering her or putting a vastly inferior version of her into the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 12, 2011, 03:47:14 PM
If we must have another EX character then it should be MOTW Terry. Give him his rekka, change up his power waves a little, give him his old CD, and his neomax could be his LDM from XI. Don't give him back his power dunk though, instead let him keep his rising tackle and make it a dp.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 12, 2011, 04:16:01 PM
If we must have another EX character then it should be MOTW Terry. Give him his rekka, change up his power waves a little, give him his old CD, and his neomax could be his LDM from XI. Don't give him back his power dunk though, instead let him keep his rising tackle and make it a dp.
wouldn't it be rather odd to see motw terry with a rising taco ya' know since any other game he's been in doesn't use it much rather he have power dahnk or else it feel just like playing regular terry
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 12, 2011, 04:34:10 PM
Sociald: Naaa, I liked Duck King too, I'd rather have him as a "dance character" than Momoko, personally.

MetalThrashingMadman: Yeah... MoTW Terry is one of the few EX character that would still make some sense. Even if I'd like to see the terry we have get a bit of buff instead, Terry has enough moves over the years to make an EX worthwhile. I'd like to see him with a buffed Buster Wolf, and the return of a proper Triple Geyser. "CHARGIN!" rekka-like stuff, and maybe something totally crazy for his neomax, like making Power Stream into a command grab, lol.

-----

Most of these others being listed as EX (such as King)... I'd rather just see the character get a new move or 2, or some buffs, in a later update. People like King and Mai have solid re-interpetations of old styles with new twist, it'd be much more interesting to build off what they've become, than split them into 2 iterations for little reason.

Mr. Karate at least can be a totally different, more violent and vicious character as an EX, and there are storyline reasons why he can't /doesn't do things like normal Koho's, not to mention all the vastly different variations he's had over the years.

Modern Kensou seems to be working as a "best of" idea, he might be ok as an EX, but truthfully, if I'm gonna see someone with leaping dash punches make it in, I'd rather see Tung Fu Rue ;) Make Tung into a stealth Yun troll (Make his EX moves have shadows (like in NGBC) + limited Genei-Jin style juggling), and give him a 2nd palette with glasses + a hawaiian print shirt, and I'm happy! (Problem is I'd probably be the only one, lol)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 12, 2011, 04:36:54 PM
dude master roshi tung would be awesome
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mazinkaiser on September 12, 2011, 04:56:15 PM
anyway i was just wondering : am i the only one who liked duck king in xi ? i think he wouldnt have been so bad in xiii


quote with bro fist spare (yes i'm a duck king user in XI)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 12, 2011, 05:35:39 PM
If we must have another EX character then it should be MOTW Terry. Give him his rekka, change up his power waves a little, give him his old CD, and his neomax could be his LDM from XI. Don't give him back his power dunk though, instead let him keep his rising tackle and make it a dp.
wouldn't it be rather odd to see motw terry with a rising taco ya' know since any other game he's been in doesn't use it much rather he have power dahnk or else it feel just like playing regular terry
The thing is power dunk just isn't that good of a move. If they made it better I would have no objection. But as it stands, I would rather have rising tackle.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 12, 2011, 06:14:53 PM
The thing is power dunk just isn't that good of a move.

Power Dunk is a great move dude.

So long Terry can break it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 12, 2011, 06:50:52 PM
even without breaking its still a great move since it doesnt need a charge.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 12, 2011, 06:58:27 PM
Depending on game, it could be fairly safe on block, and was even an overhead, something Terry lacked in most KOF titles.

If only he had that dashing Punt Kick...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 12, 2011, 11:15:22 PM
lol those green portraits were really misleading. Noone of us saw Kyo or Takuma


(http://www.speksnk.org/host/noticias/uploads/snk_kof13_DLCcharacters_revelados02.png)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 12, 2011, 11:31:14 PM
A few did think Kyo. Someone on ON also mentioned Karate, I believe.

Really interested in seeing their moves, however. EX Kyo stands to be one of the more complex characters in this game, and they have a LOT to draw from for the real Mr. Karate. Looking forward to a remix of his AoF1 theme, too.

SNKP might not be at TGS, but this might be a good week to release some info anyway. Atlus USA is the only branch of the company involved with XIII, correct? The JP side is being handeled by SNKP themselves. Though, the Atlus US KoF site seems to be updated at the middle and ends of a month, and the middle is coming up soon.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: JoeJustice on September 13, 2011, 01:14:29 AM



Mr. Karate at least can be a totally different, more violent and vicious character as an EX, and there are storyline reasons why he can't /doesn't do things like normal Koho's, not to mention all the vastly different variations he's had over the years.


I've never heard of these reasons! Care to elaborate?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 13, 2011, 01:30:30 AM
Found this post by a Atlus Staff at their Forums, which clears things up a bit about DLC and extra characters:

Quote from: lol, forums - Atlus Staff
Here's what's official:
- As of now, there are 5 extra characters to be in the console version that weren't in the arcade version
- Two of those will be available with the game
- Those two have been announced to be Billy Kane and Saiki (human form)
- The other three will be DLC
- One of those has been announced as Iori with the Power of Flames. The other two have yet to be officially announced.
- Subsequent new characters may be announced as DLC at later points

So obviosuly RSG did say some confusing things early on which has led to some misconceptions. Aside from that, I'd say the RSG rep you quoted above didn't know that when you said "Iori 98" you were referring to the character that's officially being called "Iori with the Power of Flames."

Also, I don't think there's been any reason for you to assume either of the bosses from the arcade version will be playable.

Sorry for the bubble bursting there that most of you should've picked up.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 13, 2011, 01:33:55 AM
Found this post by a Atlus Staff at their Forums, which clears things up a bit about DLC and extra characters:

Quote from: lol, forums - Atlus Staff
Here's what's official:
- As of now, there are 5 extra characters to be in the console version that weren't in the arcade version
- Two of those will be available with the game
- Those two have been announced to be Billy Kane and Saiki (human form)
- The other three will be DLC
- One of those has been announced as Iori with the Power of Flames. The other two have yet to be officially announced.
- Subsequent new characters may be announced as DLC at later points

So obviosuly RSG did say some confusing things early on which has led to some misconceptions. Aside from that, I'd say the RSG rep you quoted above didn't know that when you said "Iori 98" you were referring to the character that's officially being called "Iori with the Power of Flames."

Also, I don't think there's been any reason for you to assume either of the bosses from the arcade version will be playable.

Sorry for the bubble bursting there that most of you should've picked up.
makes a lot more sense now
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 13, 2011, 02:00:46 AM
Well, guess that means we know everything concerning the new characters. With about 6 weeks and change to spare before the complete release of the game to the masses, I think we've got everything we needed to know all wrapped up. The netcode is important, but honestly, that's not something we need to know right this very minute anyway. There's also too little time for them to change or add anything so I figure it's a done deal.

Now, if they announce they're releasing an arcade update...Well, that's a different story.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 13, 2011, 02:18:28 AM
wait lemme ask something before i post this elsewhere they confirmed that ex kyo and mistah karate were dlc right?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: UltimaOriginal on September 13, 2011, 02:22:09 AM
Xxenace: Don't think so. They say to wait for official announce, but you can consider these EXs as whatever you want, they just don't care. Only wait, like we all do at the moment.

Funny, that person has said recently that there is a character on-disc to be revealed. Or did I understand him wrong?
"As of now"... Hmmm
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 13, 2011, 02:24:13 AM
I'm pleased to announce the KOFXIII Grand Opening Online Tournament!

Please sign up here. http://dreamcancel.com/forum/index.php?topic=1270.0 (http://dreamcancel.com/forum/index.php?topic=1270.0)

Info is scarce right now cause I'm still working stuff out, but I'll get it done as soon as I can.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SonicTempest on September 13, 2011, 02:41:14 AM
Not to be a buzzkill or anything, but wouldn't you want to see how the networking code has turned out before you organise any sort of tournament?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 13, 2011, 02:49:18 AM
I thought about that, but I have a couple reasons why I decided to do this anyway. The main reason being I want this game to have a strong launch and I feel this is a good way to keep the hype machine rolling post launch. Also, Nilcam wants to run regional ranbats and this will be a good test run. Lastly, I have faith that SNKP's claims that this game will have vastly improved netcode are honest.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 13, 2011, 03:13:15 AM
I've never heard of these reasons! Care to elaborate?

Oh, it's nothing too deep; I believe it was either Geese or Mr. Big that gave him the X Scar on his chest. This wound prevents him from doing the move normally. So when he unleashes his "Built Upper" Neomax, you can be sure he's gone through a LOT to be able to even do it.

He's feeling that old scar in SVC Chaos, in his ending, too.

Takuma does pretty good for having a dehabilitiating wound; So when he gets serious as Mr. Karate, things are even more ramped up, haha. I really hope he's got an aura of power akin to someone like Rugal, in this iteration; I have to say I prefer a boss-like Takuma much more than, say, Transformed Saiki as a playable character, lol.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 13, 2011, 04:02:58 AM
So there's a chance that the stage with KOF XII AOF Team will be Mr. Karate's Stage?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 13, 2011, 05:27:49 AM
So there's a chance that the stage with KOF XII AOF Team will be Mr. Karate's Stage?

Dunno what you mean (never played XII), but i think Mr. Karate's stage will be his classic AOF1 stage, found in the new version of KOF-i, of course the stage got a nice overhaul.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Dandy J on September 13, 2011, 08:43:09 AM
does anyone else think its dumb that yuri and shen have command grabs drive cancelable into full combos, yet actual grapplers like vice clark or daimon dont get shit off theirs? [other than daimon dp+k into ground pickup which is almost comparable i guess]. i hope they rethink those changes before the final version
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: XTG on September 13, 2011, 08:49:16 AM
I'd be happy if Clark got a damage buff on his SAB, UAB DM/EX DM, Air Throw, and NeoMAX. I don't think he needs much else other than steady damage.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 13, 2011, 09:11:51 AM
Yep, XTG is right, he just needs more damage, to the point to compensate the fact that he can't do big combos, and be afraid to be to close of him

That or making better his gatling attack

The only two moves that I think he needs are a running grab and an anti-air throw
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: XTG on September 13, 2011, 09:17:28 AM
I was thinking about giving him a running grab, but if he had that, I don't think he's need the damage buff I suggested earlier. Still though, it would be welcome regardless.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 13, 2011, 09:36:00 AM
Yep, I wanted to see buff damage, or more moves
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Dandy J on September 13, 2011, 10:35:07 AM
id like him to have his frankensteiner really, since that would enhance his pressure game a lot, the same way daimon's trip throw works. and even more than the damage, its really about the options. in the most recent playable build of the game, if i wanted to do damage with throws in the most effective way, what reason is there to use clark or daimon? why force a mixup and go for lets say an sdm grab and risk guessing wrong and losing the meter, when i could play yuri or shen, do a command grab that takes no meter, then add the damage with meter after i see that it worked? its both safer and more rewarding. the only counter-argument is range issues, but its moot when someone like yuri has a ton of tools that help her offense, not to mention better defensive options than a grappler would have. might as well make flames iori's command grab 0 frame too
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 13, 2011, 04:29:29 PM
I received notice two days ago, that KOF XIII's netcode had been finished last week, and the game is ready for it's release in that area. It will be the biggest and best surprise about it when it's details are revealed...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 13, 2011, 04:52:17 PM
I received notice two days ago, that KOF XIII's netcode had been finished last week, and the game is ready for it's release in that area. It will be the biggest and best surprise about it when it's details are revealed...

I received notice two days ago, that snkp is preparing a crossover with a big company. It will be the biggest and best surprise when it's details are revealed...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 13, 2011, 05:12:17 PM
I received notice two days ago, that KOF XIII's netcode had been finished last week, and the game is ready for it's release in that area. It will be the biggest and best surprise about it when it's details are revealed...

I received notice two days ago, that snkp is preparing a crossover with a big company. It will be the biggest and best surprise when it's details are revealed...
err wat?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 13, 2011, 05:14:37 PM
Nothing I am just sick of ppl trolling
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 13, 2011, 05:19:14 PM
oic
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 13, 2011, 05:30:26 PM
Nothing I am just sick of ppl trolling
Hrm. How do you know he's trolling?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 13, 2011, 05:43:40 PM
Nothing I am just sick of ppl trolling
Hrm. How do you know he's trolling?

History in this thread proves that random posts like that one is 99.9% trolling
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 13, 2011, 05:46:03 PM
oh you people getting pissy at entry level trolling
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 13, 2011, 05:51:41 PM
oh you people getting pissy at entry level trolling

It's the anxiety of waiting m8. :) I CAN'T WAIT for 28th of Oct!!!

Waiting for this game + listening to this Naruto Soundtrack - heavy violence. (http://www.youtube.com/watch?v=MR6pUblQgsA#) = bad combination :P
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 13, 2011, 06:07:12 PM
oh you people getting pissy at entry level trolling

It's the anxiety of waiting m8. :) I CAN'T WAIT for 28th of Oct!!!

Waiting for this game + listening to this Naruto Soundtrack - heavy violence. (http://www.youtube.com/watch?v=MR6pUblQgsA#) = bad combination :P
thats a shitty excuse if i ever heard one
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 14, 2011, 01:30:29 AM
Special Thanks to Patrickthehedgehog on Neogaf for pointing this out:

Atlus Site Updated! http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)

Elisabeth and Kim teams added to Character and Story Sections
Gallery and Tutorial Sections added to "Game Modes"
Player Data info added to Online section.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 14, 2011, 03:06:14 AM
I'm not trolling, time will tell.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 14, 2011, 03:07:08 AM
I'm not trolling, time will tell.
well show us this notice then bro
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 14, 2011, 04:58:40 AM
Problem is that this statement is educated guess at this point.

Anyway, played some more today, Yuri and Andy will be definitely my mains, but I can't think for a third character, I don't know if Ash will be a good idea but don't know how to use him

Andy will get nerfs on console or he will be fine?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 14, 2011, 07:31:24 AM
According to Frionel he got some minor nerfs and minor buffs as far as i can tell in the first post of this thread.
I've heard SNKP has finished the balance work at this moment, but i'm guessing that build hasn't been tested yet, so a few tournaments and loketests before release would come handy.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 14, 2011, 07:51:41 AM
delta awesome sig is awesome
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 14, 2011, 08:03:41 AM
Just letting everyone know, Atlus main page for KoF XIII updated again. They also didn't really "explain" the player data section.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 14, 2011, 08:04:39 AM
Just letting everyone know, Atlus main page for KoF XIII updated again. They also didn't really "explain" the player data section.
think someone posted something about that earlier but thanks again
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 14, 2011, 08:13:22 AM
No problem, just trying to get as much info about what's going on as I can. It's really hard to go day by day not knowing what you'll hear about next. :-(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 14, 2011, 08:16:54 AM
No problem, just trying to get as much info about what's going on as I can. It's really hard to go day by day not knowing what you'll hear about next. :-(
well i think we've just about heard all we can before all the dlc stuff comes into the picture
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 14, 2011, 08:29:52 AM
After watching Hwa moves, i think i will give him a try, i always skipped the videos when he was there.


delta awesome sig is awesome

lol well it's an old pic i found years ago, it reminds me when The Simpsons used to be a good show (until season 9~10).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 14, 2011, 03:27:40 PM
Has SNK said anything yet about patching balance post-release if necessary?  I think things should be fine, but you never know, especially with new characters.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 14, 2011, 04:56:53 PM
Any confirmation of a Challenge Mode? That was a cool feature in KOFXI.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 14, 2011, 04:59:41 PM
I don't think they have said anything regarding balance changes, but I'm sure it's possible. My personal opinion is that they won't do any balance changes unless the game really takes off, or something is so bad with the balance they have to fix it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: milesw on September 14, 2011, 05:30:21 PM
Any confirmation of a Challenge Mode? That was a cool feature in KOFXI.
There is indeed a challenge mode. Its been known for a while.

Though its not important I would like to see commentator voice DLC.
I'd like hear the 98 voice ^^
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: XTG on September 14, 2011, 06:35:05 PM
Go play 98, then.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: milesw on September 14, 2011, 06:37:05 PM
Go play 98, then.
I do.
But those who dont wont be able to enjoy it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 14, 2011, 07:12:30 PM
I don't think anybody (but you) would want to hear that atrocious announcer.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 14, 2011, 07:16:00 PM
98 announcer was cool, same with XI

KAY OH

YOU WIN

Still, I will not pay for it, they should give it for free, is not like the will had to record everything just using the voices from XII will be fine

If not, SNKP will became arc system works with their stupid dlc's
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 14, 2011, 07:29:31 PM
98, XI, and XII all had the same announcer, Harumi Ikoma. The same woman who plays King, Nakoruru, Charlotte, and Blue Mary, among others.

There's nothing suprising about wanting her as an announcer voice, given all of that. It would be great to have her as a choice. I'd probably use her more often myself, as well, as she's pretty much THE voice that accompanies many of my best KoF memories.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 14, 2011, 08:18:08 PM
97 had the best announcer. So manly.

WOUND

WON

RREEEEEEDEEEEE

GOH.

On top of that ambient music.

Awesome.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 14, 2011, 08:59:23 PM
Any confirmation of a Challenge Mode? That was a cool feature in KOFXI.
No, it seems XI / 98UM / 2k2UM-style challenges won't be present. Mission mode includes time attack, survival and combo challenges.

The combo challenges sound fun, and I'm sure they'll be more useful for newer players. But I'll definitely miss "reflect every hit of King's LDM"-type challenges.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 14, 2011, 09:01:16 PM
@ SAB-CA: Did you get the pm I sent you a couple days ago?

Back on topic. I really don't pay much attention the announcers. It amazes me that there are people who care enough to have a favorite (not that I think it's bad to).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 14, 2011, 10:01:02 PM
    Just finish watching the video challenge from team chaos, and i dont know who the challenge is for as you saw from the video and the many other videos posted on this very site these guys have played and have been playing the game for a long time.

    In case you did not notice KOFXIII is going to be a game of have and have nots as far as who has and who has not play the game, so the first few days and weeks will be of players trying to get used to the game.

    I for one say that once i get a couple of days with the game not only am i going to take them up on the offer of playing some of them i will literally hunt them down and any other players out there.

     That's right people there is a fight coming are u in or are u out, you see while most of u are going to be playing KOFXIII im gonna be fighting in it.


                    LONG LIVE THE KING.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 14, 2011, 10:50:16 PM
    Just finish watching the video challenge from team chaos, and i dont know who the challenge is for as you saw from the video and the many other videos posted on this very site these guys have played and have been playing the game for a long time.

    In case you did not notice KOFXIII is going to be a game of have and have nots as far as who has and who has not play the game, so the first few days and weeks will be of players trying to get used to the game.

    I for one say that once i get a couple of days with the game not only am i going to take them up on the offer of playing some of them i will literally hunt them down and any other players out there.

     That's right people there is a fight coming are u in or are u out, you see while most of u are going to be playing KOFXIII im gonna be fighting in it.


                    LONG LIVE THE KING.

I'm pretty sure the challenge is for everyone like, "hey play with us and we'll eat you for breakfast!"  Having played them many times in the past in tourneys, they're a force to be reckoned with.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 15, 2011, 12:29:47 AM
I'm pretty sure the challenge is for everyone like, "hey play with us and we'll eat you for breakfast!"  Having played them many times in the past in tourneys, they're a force to be reckoned with.

I already gone against some of them in live, and yes, they're a force to be reckoned with... but what's what makes it fun, looking forward to see who eat who for breakfast!

Oh!, zyn-cobra22... You will have no mercy from me either.

  
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 12:41:09 AM
Facing people better than you is the best way to learn.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 01:02:26 AM
Facing people better than you is the best way to learn.
ive never really agreed with that i always thought it was better to go at a steady pace
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 01:06:44 AM
Facing people better than you is the best way to learn.
ive never really agreed with that i always thought it was better to go at a steady pace

Well you shouldn't try to go from 0-60 (aka, going from barely knowing the game to facing complete high-level players), but once you get to the point where mediocre players aren't getting the job done for you and you can wipe them out with relative ease, you have to take your shot against the high level.  If you don't, you start plateauing which is a disaster in itself.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 15, 2011, 01:19:29 AM
Facing people better than you is the best way to learn.

Of course, I didn't say, I was better than they are, but I don't remember being overwhelmed. I came here to DC, because I know some of the top SNKg-Players come here... I want one fight them, I expect one day to fight every member of DC at least once, and that's went the online comes in to play.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 01:24:48 AM
Facing people better than you is the best way to learn.
ive never really agreed with that i always thought it was better to go at a steady pace

Well you shouldn't try to go from 0-60 (aka, going from barely knowing the game to facing complete high-level players), but once you get to the point where mediocre players aren't getting the job done for you and you can wipe them out with relative ease, you have to take your shot against the high level.  If you don't, you start plateauing which is a disaster in itself.
my bad then most people make it seem like you only need to play high lvls in order to learn very rarely does anyone say you need to start small then go big
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 02:05:05 AM
Facing people better than you is the best way to learn.
ive never really agreed with that i always thought it was better to go at a steady pace

Well you shouldn't try to go from 0-60 (aka, going from barely knowing the game to facing complete high-level players), but once you get to the point where mediocre players aren't getting the job done for you and you can wipe them out with relative ease, you have to take your shot against the high level.  If you don't, you start plateauing which is a disaster in itself.
my bad then most people make it seem like you only need to play high lvls in order to learn very rarely does anyone say you need to start small then go big

Well I would assume it goes without saying...though it IS the internet...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 15, 2011, 04:37:18 AM
(http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/312631_10150295648747756_723067755_8234384_558798553_n.jpg)

KOFXIII DLC List?

It looks like it's full of unlock keys. Weird that EX Iori it's not in the list already.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 04:38:50 AM
(http://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/312631_10150295648747756_723067755_8234384_558798553_n.jpg)

KOFXIII DLC List?

It looks like it's full of unlock keys. Weird that EX Iori it's not in the list already.

Where did this come from in the first place?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 15, 2011, 04:53:32 AM
If that's legit, i see people whining about "paying to unlock" things, the same way people whined about paying to unlock things in BB.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 04:58:55 AM
If that's legit, i see people whining about "paying to unlock" things, the same way people whined about paying to unlock things in BB.

Well, unless it came from the same person who dropped that picture with Rekka Kyo and Mr. Karate with the rest of the new character additions, I don't see this person having the motivation, or time for that matter to even forge something like this.  But we don't know what this means in context.  Without the context, this picture is pretty meaningless as it's telling us things we already knew.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Greenwood on September 15, 2011, 05:27:26 AM
Can I play your game ?  ;)

(http://img716.imageshack.us/img716/9681/image22n.png)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 05:38:46 AM
Okay, so why does one picture have Iori w/Flames and the other doesn't?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 15, 2011, 05:42:18 AM
That, and one pic has "1 of 7" and the other has "one of 8" , i don't have a 360, so anyone teach me please.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 05:52:38 AM
That, and one pic has "1 of 7" and the other has "one of 8" , i don't have a 360, so anyone teach me please.

Hmm, you're right.

Now I'm really confused.  Why would EX Iori of all characters be left out of one of those?  Unless maybe if they are unlock keys (which they seem to be), he was already unlocked?  Or if this is in the memory page (aka, where you would go to look up everything you've downloaded and is in your hard drive just far) maybe EX Iori hasn't been unlocked.

Ugh...again...this would be easier with the context, where did these pics come from?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 15, 2011, 06:25:38 AM
Where did this come from in the first place?

It came from GAF, dunno where the picture originated. I obviously assume it's Fake, but I just left it there for you guys to do the judgement.

Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 15, 2011, 06:33:00 AM
Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.

So which video is? Anything new?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 15, 2011, 06:42:23 AM
Where did this come from in the first place?

It came from GAF, dunno where the picture originated. I obviously assume it's Fake, but I just left it there for you guys to do the judgement.

Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.

Normally, I write off everything as fake, but that's just the thing.  What's the point?  It's not a troll if everyone already believes Rekka Kyo and Mr. Karate are in the game.  And what's the point of putting 1 of 7 when no one would think twice if the 6 slots were all there was.  And then a French one with 1 of 8 AND adding the missing Flame Iori?  No, it doesn't add up, that's too much work for something so...trivial. 

If this came out before the picture with the supposed Rekka Kyo and Mr. Karate, I can see why attempt the troll and putting so much work into it.  After...it's like...what's the point?  It won't make people any more or less steadfast on whether they believe they're in or not.  And why would one picture forget something so obvious as Flame Iori?  It doesn't make sense...it's weird whether it's real OR fake.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 06:46:12 AM
speaking of flame iori(and this has probably been asked many times before) has atlus said anything about flame iori being packaged in as a pre order bouns along with the cd's?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 15, 2011, 06:52:37 AM
Anyways, KOFXIII PV video is up on Japan Playstation Store, downloading it atm to see which one it is. First video of KOFXIII on the PStore! That is great! Funny thing is that it came the same day where the Japanese Store is getting bombarded by all these TGS trailers.

So which video is? Anything new?

Nah, same Console Release trailer at SNKP Youtube, but this one is actually in HD. Unlike the Youtube version which is 360p. The PS3 trailer looks glorious in a HDTV.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: marchefelix on September 15, 2011, 08:36:31 AM
"NESTS Style Kyo." lol

This has to be a fake.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 15, 2011, 08:50:38 AM
      To be honest fellas it does not matter to me anymore this whole wether their in or not, personally i can care less if is real or fake if they're in or not is all extra shit anyway.

      I'm more concern about the only real question in everybodies mind how good is that NET-CODE is gonna be do we have any news in that front, cuz that i really like to know about.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BiGGDaddyCane on September 15, 2011, 08:51:15 AM
Lol, funny
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 15, 2011, 08:53:47 AM
      To be honest fellas it does not matter to me anymore this whole wether their in or not, personally i can care less if is real or fake if they're in or not is all extra shit anyway.

      I'm more concern about the only real question in everybodies mind how good is that NET-CODE is gonna be do we have any news in that front, cuz that i really like to know about.
Like I have said previously, PR/Testers/Developers/etc can tell us the Netcode has worked awesome when they tested it. But the REAL test is when the game comes out, then the real test starts.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: XTG on September 15, 2011, 08:54:22 AM
Go play 98, then.
I do.
But those who dont wont be able to enjoy it.

Too. Fucking. Bad.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 15, 2011, 08:57:13 AM
Guys if I order the game now from the rising star page do I get any bonus?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 15, 2011, 08:58:30 AM
You should still receive the Pre-order bonus as long as they're offering it. So get a preorder!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 15, 2011, 09:07:35 AM
You should still receive the Pre-order bonus as long as they're offering it. So get a preorder!


I just did! :)

Anyone has experience with preorders? Do they charge your card the day of dispatch?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 09:10:20 AM
no god damn it why is mary not in this game :( :( :( :( :( :(

Avoid double posting please -Kane317
---

You should still receive the Pre-order bonus as long as they're offering it. So get a preorder!


I just did! :)

Anyone has experience with preorders? Do they charge your card the day of dispatch?
im guessing as with most online retailers they charge you when the game ships
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: marchefelix on September 15, 2011, 09:13:59 AM
Go play 98, then.
I do.
But those who dont wont be able to enjoy it.

Captain Obvious award of the year right here.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 15, 2011, 09:28:55 AM
You should still receive the Pre-order bonus as long as they're offering it. So get a preorder!


I just did! :)

Anyone has experience with preorders? Do they charge your card the day of dispatch?
im guessing as with most online retailers they charge you when the game ships

I wish they had charged me when I had the money. Holding 50 dollars on a slim budget is difficult.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 15, 2011, 01:41:48 PM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_42.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_42.html)

Blog Updated with the promised story mode discussion. No translations of such seem to be out there yet...

Duck King is happy though, so it's all good:

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story05.jpg)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 02:25:31 PM
You should still receive the Pre-order bonus as long as they're offering it. So get a preorder!


I just did! :)

Anyone has experience with preorders? Do they charge your card the day of dispatch?
im guessing as with most online retailers they charge you when the game ships

I wish they had charged me when I had the money. Holding 50 dollars on a slim budget is difficult.
tell me about it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Gentleman on September 15, 2011, 05:04:38 PM
no god damn it why is mary not in this game :( :( :( :( :( :(
I'd love to see them have a RBS/RB2 styled Mary in the game.

As far as announcers, am I'm the only one that loved the Garou Guy?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 06:04:35 PM
no god damn it why is mary not in this game :( :( :( :( :( :(
I'd love to see them have a RBS/RB2 styled Mary in the game.

As far as announcers, am I'm the only one that loved the Garou Guy?
garou announcer sounded like he was bored
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Custle on September 15, 2011, 06:14:56 PM
I liked the guy in SVC Chaos. I guess he was the voice actor of Gai Tendo and Joe Higashi.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 15, 2011, 07:39:54 PM
Translation of Story Mode Blog by "Professor 2 underlines":

Quote
Since Toxico seems busy doing something , I'll take the initiative again to do a quick blog summary.


-Blog has no story details in order to avoid spoilers

-The story mode tells the various stories that were too much to be covered in the arcade version, and it runs in a visual novel format. It consists of fighting game parts and visual novel parts.

-In the fighting game parts, you pick a team of your choice and take on the tournament. There's a 3-on-3 dialogue between teams before the matches with tidbits that's sure to please fans. And of course, the result of the match will have an effect on the storyline.

-The visual novel part tells the game's storyline from various character perspectives, mainly Ash, Adel, and Heidern. As well as ******, *******, and *************. (Names censored in blog, number of symbols mean nothing)

-Completed scenes can be viewed over again from the "Chapter menu" option. Producer Yamamoto says it'll probably take hours to check out all of them.

-Aside from the storyline itself, another thing that people can look forward to is the various illustrations drawn just for this mode. And cameo characters that appear place to place. (Duck King image.)

-When asked if there's "variations" depending on how the game is progressed, Producer Yamamoto's reply was vague, saying that "There's been a crazy amount of effort put into this story mode".
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 15, 2011, 07:49:40 PM
it would be kind of nice if they could retell the story in some way for all the people who missed it or just didn't care
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 15, 2011, 08:01:43 PM
    Now that stuff about the story mode sounds very interesting, all that a great cast of characters to choose from and for just 50 dollars.   

    I must say im impresed SNK keep up the good work, this game sounds better by the minute.

                      LONG LIVE THE KING...............
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 16, 2011, 02:28:30 AM
no god damn it why is mary not in this game :( :( :( :( :( :(
I'd love to see them have a RBS/RB2 styled Mary in the game.

As far as announcers, am I'm the only one that loved the Garou Guy?
garou announcer sounded like he was bored

He was cool because he sounded classy
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chlorophylle on September 16, 2011, 02:42:34 AM
Here !
from neogaf :

(http://i52.tinypic.com/24xfjit.jpg)
(http://oi56.tinypic.com/312v5lx.jpg)
(http://oi52.tinypic.com/33a6iac.jpg)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 02:43:17 AM
no god damn it why is mary not in this game :( :( :( :( :( :(
I'd love to see them have a RBS/RB2 styled Mary in the game.

As far as announcers, am I'm the only one that loved the Garou Guy?
garou announcer sounded like he was bored

He was cool because he sounded classy
never thought sounding bored as fuck was classy
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 02:45:49 AM
Here !
from neogaf :

(http://i52.tinypic.com/24xfjit.jpg)
(http://oi56.tinypic.com/312v5lx.jpg)
(http://oi52.tinypic.com/33a6iac.jpg)
NOPE.avi
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 16, 2011, 02:50:47 AM
So, Raiden is like a Ken doll.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 02:56:50 AM
MAN I JUST ATE AND I HAVE TO SEE RAIDEN CROTCH ALL OVER MY 25" MONITOR IN GLORIOUS HD
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 16, 2011, 03:00:09 AM
Well, now we know people are going to be trolling with nude Raiden online.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 16, 2011, 03:21:15 AM
You know, I'm not sure what's worse.  That SNK put in color sets that would allow for the creation of nude Raiden, or that they would actually advertise color edit mode using them.

That edited Kensou looks pretty awesome, at least.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 03:31:05 AM
Well, now we know people are going to be trolling with nude Raiden online.

They can't on the console version, this is a mod from the ROM. It's really easy to do color edit on it, since the pallets are available as PNG files and you just need to change the colors and it's shading.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 16, 2011, 03:49:23 AM
Yeah, i remember seeing a blog with some edits, like Leona with Mary colors and stuff like that. All of that was done with the arcade dump.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 16, 2011, 03:54:34 AM

They can't on the console version, this is a mod from the ROM. It's really easy to do color edit on it, since the pallets are available as PNG files and you just need to change the colors and it's shading.

But people can see your color edits online, right?

I just imagine some dude buying KOF for the first time then going online and seeing a nude raiden, Takuma, and Goro team and just blowing his mind.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 16, 2011, 03:55:15 AM
Well, at least I hope that we can do the last 3 pictures on console, raiden not so much
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 04:03:36 AM

They can't on the console version, this is a mod from the ROM. It's really easy to do color edit on it, since the pallets are available as PNG files and you just need to change the colors and it's shading.

But people can see your color edits online, right?

I just imagine some dude buying KOF for the first time then going online and seeing a nude raiden, Takuma, and Goro team and just blowing his mind.

But the thing is that the console version has predetermined colors set to different coloring parts of the characters. Obviously Raiden won't have his underwear area with skin like colors, so no fear of seen him naked online in the console version.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 16, 2011, 04:07:13 AM
What abiiut shirtless yuri? at least she on bra
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 16, 2011, 04:09:38 AM
Kensou and the Joe/Hwa pics are reasons why Color Edit can be a good thing.

Nude Raiden...pretty much the reason why I don't complain too much when games don't do it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 04:19:34 AM
What abiiut shirtless yuri? at least she on bra

Same, I bet you can only color her bra in non skin colors. Light Pink might be the closest thing you can come up to "Naked". lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 04:40:53 AM
man i was hoping to be immature with the color edit but oh well
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 16, 2011, 05:00:32 AM
An Atlus rep confirmed in their forums that the story mode will just have text, no voices.
I expected it to be like that but I know some people were expecting voices.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 05:02:21 AM
man i was hoping to be immature with the color edit but oh well

Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol

An Atlus rep confirmed in their forums that the story mode will just have text, no voices.
I expected it to be like that but I know some people were expecting voices.

Really? Not even Japanese voices? Buh... such awesome looking animations and no voices? What a shame. =/
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 05:06:12 AM
man i was hoping to be immature with the color edit but oh well

Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol


yes i can make half the east coast go blind
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 16, 2011, 05:34:48 AM
man i was hoping to be immature with the color edit but oh well

Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol


yes i can make half the east coast go blind

But...I'm in the East Coast...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 16, 2011, 05:35:12 AM
An Atlus rep confirmed in their forums that the story mode will just have text, no voices.
I expected it to be like that but I know some people were expecting voices.



I was just going to ask something like that, but now....damn -_-
I will still live tho.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 05:42:26 AM
man i was hoping to be immature with the color edit but oh well

Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol


yes i can make half the east coast go blind

But...I'm in the East Coast...
hope you got glasses
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 16, 2011, 05:57:22 AM
man i was hoping to be immature with the color edit but oh well

Ohhh you can still be immature about your color edits, you can go nuts with RAINBOW characters. lol


yes i can make half the east coast go blind

But...I'm in the East Coast...
hope you got glasses

I do not...curse you!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 16, 2011, 06:36:17 AM
Hey guys, is there any translation about the missions (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)? If not I can translate it. It shouldn't take me longer than 2 hours.

Also, do anyone of you know when and where EVO 2012 is going to take place? It should be cheaper to buy the ticket one year earlier.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 06:38:32 AM
Hey guys, is there any translation about the missions (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)? If not I can translate it. It shouldn't take me longer than 2 hours.

Also, do anyone of you know when and where EVO 2012 is going to take place? It should be cheaper to buy the ticket one year earlier.
i think evo takes place in the same city every year (las vegas i think) though the time might be a bit different
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 06:43:59 AM
Hey guys, is there any translation about the missions (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_41.html)? If not I can translate it. It shouldn't take me longer than 2 hours.

Also, do anyone of you know when and where EVO 2012 is going to take place? It should be cheaper to buy the ticket one year earlier.

Yeah, it was translated already. The guys at MMCafe are quite fast and since some of the users are in Japan, they get to do the translation when they are up. Which is really late or really early in the US. The story mode blog just got a summary, unless you want to translate all of it or what the images say, then that should be great. Since we didn't get a translation of the image text.

And yeah, EVO takes place in Las Vegas every time, because it's legal to bet in there. And there is plenty of betting during EVO.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 07:26:56 AM
i dunno if it's just me but ive always thought video game money matches were a bit silly
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 16, 2011, 07:53:49 AM
OK then I will translate the interview about the story. Ready guys? Here it comes!



Please, tell us about the story.
Yamamoto P:
So it's Yamamoto P who has to answer your questions. (LOL)
If I explain everything in clear details, it may decrease your excitement when playing the game, so I will just roughly explain the general.

Story Mode is a visual novel of different episode that did or did not appear in the Arcade version. Generally they can classify as "Fighting Parts" and "Visual Novel Part."

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story01.jpg)
*試合開始= Start the fight
*スタジアム内部= Inside the stadium
*スタジアム周辺= Around the stadium

In the fighting part, you can choose any team to join the Tournament.
The before fight dialogue is also 3 to 3, so there can be more that two characters talking. We have a lot of grinning in the dialogue.
Of course, according to the result of the fight, the story line will change.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story02.jpg)
*Takuma: You idiot daughter! How dare you join this tournament without asking my permission!?

"Visual Novel Part" is to see the tournament part from different point of view.
Mainly from the viewpoint of Ash, Adelheid and Heidern to see the complete story.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story03.jpg)
*Ash: You guys are "good children" right?
So you never entered "That Room" before, right?

And there are also viewpoint of (Pi------) and (Pi-----)
(Pi-------------------------------------------)......
I feel like I am lacking too much. Please play the game yourself to understand the story.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story04.jpg)
Maxima: There are some images on the wall behind...It looks like some human and some monster looking creature.
It seems like the god they believed in. And there is a line between that linked them together.

The scene once seen will appear in the "Chapter Menu" so that you can repeat it and watch it again.
It should take some time to full completion, so please play with patience.

(Breathing hard(theodora: I had no idea why this appear in the interview...but it was there anyway))So actually, what is the highlight of the Story Mode?
Yamamoto P:
Certainty the Story Mode itself is a highlight of that game, but please take a good look for the gallery that draw for the main story.
Also there are some Guest Characters. although they don't have much to do with the main story, there are some nostalgia characters showed up.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Story05.jpg)
*Duck: YO! It's been a long while and now you TALK ON THE PHONE?
I'm really sad you know YO!

Is there any variation according to the path the players choose?
Yamamoto P:
We are not taking other place unceremoniously but only spend most of our time and people on this part! I can only answer you like this.



Done! (throw my cap again) This is the part of story guys. I feel KOF XIII is kind of close to Blazblue?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: a11111357 on September 16, 2011, 08:53:17 AM
(http://i631.photobucket.com/albums/uu36/cheetahq/11661124_t.jpg)

(http://i631.photobucket.com/albums/uu36/cheetahq/11661279_t.jpg)

(http://i631.photobucket.com/albums/uu36/cheetahq/kof13ps3.jpg)

(http://i631.photobucket.com/albums/uu36/cheetahq/kof13360-1.jpg)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 08:57:01 AM
@Theodora:
Wow, that translation work was great! Thanks for it Theodora, really great job.

I can see what they mean by having cameos in the game and not been important to the story. Duck King dialog is a perfect example. lol

Man, can't wait to play the story mode, sucks there will be no voice acting in the story mode. =/

@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: a11111357 on September 16, 2011, 09:14:52 AM
@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?


I didn't read anything about the phone cards on snkp's site.Will everyone preordered kofxiii in Japan get a phone card?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 16, 2011, 09:20:01 AM
@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?


I didn't read anything about the phone cards on snkp's site.Will everyone preordered kofxiii in Japan get a phone card?

Well I assume those cards with the artwork are phone cards. I remember several articles calling those things "phone cards" but I don't know really what they are.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 16, 2011, 09:33:58 AM
@a11111357:
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?


I didn't read anything about the phone cards on snkp's site.Will everyone preordered kofxiii in Japan get a phone card?

Well I assume those cards with the artwork are phone cards. I remember several articles calling those things "phone cards" but I don't know really what they are.

They are the cards that you can input an among of money, then you can use it on the public phone to avoid bring a lot of coins with you just to make a phone call.
However, I believe those card are for Otaku and they may not be using those cards as usual as it suppose to be. Most likely, they want the cards just because of the artwork. (With the population of cell phone today, it's pretty meaningless to have a phone card).

The dialog of Duck King was really a challenge to me. The "YO!" at the end of the sentence in truth was part of the sentence, but this part did not available in English(......). So the only thing I could do was to ignore the grammar and still put it in the end of the sentence...It looks pretty weird thought...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: a11111357 on September 16, 2011, 09:37:04 AM
Thanks.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FataCon on September 16, 2011, 09:39:25 AM
You posted just before I did, but great findings! As expected, Japan gets ecchi/cute "phone cards" as pre-order incentives. But I always wondered why are these cards given so often as pre-order bonuses? Do people actually use them or just collect them for the artwork?

Phone cards in Japan basically replace coins for payphones like we use in the States. They are only one-time use. Whenever you use it, the phone punches a hole in your card to show how many minutes you have left on it. After that, most people throw them away. They began becoming popular collector's items once they started having designs on them. They're very popular as preorder bonuses for games in Japan. Usually, each major retailer (or by platform) will be given a uniquely designed phone card preorder design.

Personally, I don't like the art too much for the preorder phone cards for XIII.

EDIT: theodora beat me to the explanation.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 10:02:09 AM
my gawd yuri and dem thighs

[spoiler](http://captiontool.com/assets/memes/dat-ass.jpg)[/spoiler]
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 16, 2011, 02:34:33 PM
Thanks for the translation, YO! ;)

Seriously, though, good job :)

Done! (throw my cap again) This is the part of story guys. I feel KOF XIII is kind of close to Blazblue?
Seems to be like it, yeah.  Hoping they follow the lessons Arc learned before making BBCS and don't make matches that you're supposed to lose for different story paths (probably the thing that annoyed me the most in GG...what, sometimes I like messing around in story mode to practice <_< ).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 16, 2011, 05:14:23 PM
Watch out, King! Yuri's preforming a Stone Cold Stunner on you! (as mentioned on CX)

Anywho, the phone card art is kinda nice. For Japan, that's pretty conservative! ;) Wonder if those will be included in the gallery mode, or were held back just for these reasons?

And thanks for the story blog translations! I'm not suprised the Atlus guy let out that the mode has no voices; never expected any in the first place. With the style of voices added to the gameplay, I didn't expect them to add hours of recorded voice for this additional mode, too.

I remember once, people discussed disliking the addition of cinematic and story voices in games; that poor, or just "not as you thought" delivery made many scenes of less impact, than if you were to read them back in the 16 bit days, with the voice you chose for the character in your head. My little brother and I used to have great fun, putting voices to characters in all types of games, such as Guardian Heroes, Vanguard Bandits (or anything published by Working Designs), and much more. I kinda welcome the chance to do that again, without some actor-I've-heard-in-every-other-game speaking under me, haha.

Anyway, it seems story mode team dialog will be different than the arcade character-to-character dialog. That's great! They could have easily just used the same dialogs from Arcade, and put the story around them, but they seem to have done something different. That's going the extra mile. So per-character banter in arcade mode, and per-team banter in story. I wonder if this will work with Edit Teams too, or just the defaults?

KoF's story might be similiar in presentation to BB's, but I think I'll enjoy this one much more. Getting to see character I have history with will be nice, and I just like KoF characters personality and characterization much more. Also prefer KoF's gaming-nostalgic matter of translation, rather than the "edgy" style BB goes for now-a-days (Like an old ADV dub! LoL.)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 16, 2011, 11:58:15 PM
Thanks for the translation, YO! ;)

Seriously, though, good job :)

Done! (throw my cap again) This is the part of story guys. I feel KOF XIII is kind of close to Blazblue?
Seems to be like it, yeah.  Hoping they follow the lessons Arc learned before making BBCS and don't make matches that you're supposed to lose for different story paths (probably the thing that annoyed me the most in GG...what, sometimes I like messing around in story mode to practice <_< ).
seriously it was a pain trying to finish story mode in gg and bb without a guide
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 17, 2011, 12:05:47 AM
@theodora & FataCon:

That explains a lot, I always found weird that the bonuses were Cards instead of Posters or other bigger stuff. Thanks for the explanation!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 17, 2011, 12:28:47 AM
Something i'm expecting in this Story Mode is some character development with good and interesting moments that define them.

I mean storywise some characters got stuck basically without development for like 10~15 years, i hope Story Mode changes a bit of that.
And i know that some or most people don't care about plots, but i do damnit >_<
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 17, 2011, 02:07:02 AM
KOF XIII in France!!!
I just read in Orochinagi that KOF XIII for XBOX 360 will be at Paris Manga on the 2nd of October.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: a11111357 on September 17, 2011, 04:50:58 AM
photoshopped by 键太郎
(http://bbs.kofunion.net/attachment/Mon_1109/99_28135_ee34594f9085383.jpg)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 17, 2011, 08:07:48 AM
I have so less information in hand so I cannot say it for sure, but I feel KOF is changing it's way. I wonder if SNK is looking for a different target market or something else, but I can tell KOF is no longer the same as we play 1998 or 2002.

I truly hope XIII can make a good sales now. I can feel how much time and spirit SNK had put into XIII. Even with Blazblue and Street Fighters out there, I believe XIII will be may game of the year.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 17, 2011, 08:13:33 AM
I have so less information in hand so I cannot say it for sure, but I feel KOF is changing it's way. I wonder if SNK is looking for a different target market or something else, but I can tell KOF is no longer the same as we play 1998 or 2002.

I truly hope XIII can make a good sales now. I can feel how much time and spirit SNK had put into XIII. Even with Blazblue and Street Fighters out there, I believe XIII will be may game of the year.

Well it's different this time, this is just like XI, they managed to make a good fighter (competitive) with a good story, ever since they made it numeric, they have more time to make a good fighting game mechanic-wise and story-wise. So KOFXIII is one of those products, just like XI was. Since the game is not yearly I can see more of this happening, you can bet XIV won't be a dream match.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Gamerboy15 on September 17, 2011, 09:27:03 AM
Well, I just renewed my hopes for XIII couple of months ago. I just hoped it'll go well on sales and more new players will get to it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 17, 2011, 04:38:38 PM
si nobody knows about the EU bonusses and/or price of the game? im hoping it wont be more than 50 euros (which is already like 75 bucks in dollars).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 17, 2011, 07:15:27 PM
si nobody knows about the EU bonusses and/or price of the game? im hoping it wont be more than 50 euros (which is already like 75 bucks in dollars).

So much consoles preview at EU events and nothing about eu bonuses?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 17, 2011, 08:31:49 PM
It really does seem like we've been forgotten, swedish release date also seems to be a month after uk release.. I'll just import so i don't care, but it is odd.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MC2 on September 18, 2011, 01:01:03 AM
On the subject of KOF changing...well, games do change, especially fighting games.  KOF kept the same basic gameplay formula for a very long time, even when other series like SF and Tekken would drastically change the mechanics with each new installment.  XII was also an attempt at something different, but that didn't seem to go over too well.  If it results in a quality game I'm all for change.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 18, 2011, 03:35:05 AM
On the subject of KOF changing...well, games do change, especially fighting games.  KOF kept the same basic gameplay formula for a very long time, even when other series like SF and Tekken would drastically change the mechanics with each new installment.  XII was also an attempt at something different, but that didn't seem to go over too well.  If it results in a quality game I'm all for change.


     Well i dont agreed with what you're saying man, at least not entirely you are right in saying that games change especially with time and fighters are a great example of it, but look at the games that you picked for examples SF and TEKKEN.

     I dont think that neither of this franchises can compare to KOF in terms of changes, i mean take a look at TEKKEN other than TEKKEN-TAG that series hasnt change since TEKKEN3 you still play it the same way today as you did back when 3 came out is all about air juggles and keeping people on the ground, i've seen many a good player lost a match without even having a chance to attack just cuz the opponent knock them into the air with the first hit, and that's game over.

    SF is probably your worst pick cuz that game is legendary for being the same game since SF2, and just to be more specific go ahead go back and play RYU in SF2 and see if he doesnt play the same way in every other SF game he has been in, is almost like CAPCOM thinks people simply wont play him if he was to change in some way they even took out that kick move he has in SF3S.

     Now go ahead pick Iori, Ralf, Kyo, Kensou, Chin, Benni just to name a few and go back see how they play back in the 90's and play them now see if is the same.

    Shit man does anyone remember KOF96 the first time i saw Kyo go from fireball to rekka i was like what the hell what happen to Kyo cuz i was so used to the way he played in KOF95 SNK changed the whole game that year and i told myself no one ever heard of the main character completely changing his moves the way he did, you guys remember seeing RYO change his fighting stance now that was like whhhaaaat  oh shit is on now.

    Now dont get me wrong i think that SF and TEKKEN are great franchises in their own right but when compare to KOF they havent changed as much.

   
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 18, 2011, 03:53:39 AM
that series hasnt change since TEKKEN3 you still play it the same way today as you did back when 3 came out

Do you even play Tekken?

SF is probably your worst pick cuz that game is legendary for being the same game since SF2, and just to be more specific go ahead go back and play RYU in SF2 and see if he doesnt play the same way in every other SF game he has been in

Are you... serious? If you play Ryu in Super Turbo and try to play him the exact same way in Alpha 3 or Third Strike, you are gonna get your ass kicked. Even in SF4, Ryu in that game is totally different from his SF2 days.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 18, 2011, 03:56:36 AM
 ;up what that guy said
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 18, 2011, 04:28:37 AM
Put me on the side of "KoF makes more significant gameplay+character changes than SF". They've all had their defining BIG changes games (Such as SFIII series with it's parries and universal overheads, or KoF and it's striker-games), but on a whole, SNKP is much more open to change their characters very cores.

You can't play characters all the same in SF, between games (Like Makoto and Dudley in 3S VS SSFIV), but their moves, personality, and basic "niche" in the game stays primarily the same.

----

Anywho, as far as KoF changing... I don't really feel that here. Not in a negative or worrying way, anyhow. I feel it's just evolving along a path that it's been taking potshots at for years.

You can see grassroots to much of XIII, in the games SNK has made since reforming into SNKP, or that they made near their "original" death. The storymode is similiar to the involved cinematics of the endings of KoF 2003 and XI. The pre-fight convos in Arcade mode are similiar to SvC Chaos's Convo system. The more exaggerated art style we have now started to rear it's head with the new characters in 2003, if not beforehand. Weighty console extra ideas were presented in the MI series, as well as a more complex story, and bonus costume parts for characters. Their quality of balance also started to show up strongly in the UM games.

KoF XIII is finally making me feel like SNKP is joining the current-gen development circle. Just took 5 or 6 years! ;) I think NGBC XBLA was a good early taste (with the widescreen game, color edit for online, redrawn portrait art, and freshly-created stages), but XIII is finally the real deal.

I always felt like I could hold a UM game up alongside a SFIV, or a BB, in terms of gameplay quality, and say "What I'm playing is just as good as what you're playing!" though the "didn't I see these same sprites in 96?" look and content of the game made this action little more than a sad cry for attention. XII didn't help this either; maybe if KoF XII was a PS3 / 360 launch game, it could have, but when it made it's way out, it wasn't even close.

But now we have *THAT* game that puts us on comparable ground. Not only does it have all the pros of other veteran fighter series, but it also has all the bells and whistles that come along with modern gaming. While "Solid fighitng Engine!" and "the ability to play it with a friend beside me, on my couch!" was enough for the older console / arcade games, people expect so much more now-a-days.

We're finally at a good spot with KoF now, for continued growth with the current consoles. Save for the fact that we DON'T know how the public will accept the game just yet, I feel incredibly positive towards everything they've done, so far.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 18, 2011, 04:36:16 AM
It really does seem like we've been forgotten, swedish release date also seems to be a month after uk release.. I'll just import so i don't care, but it is odd.
Hrm. Both Webhallen and Gamereplay addresses the release date as 30th of November. But hopefully, that's only a preliminary date. Games are usually released in Sweden on the same day as other PAL countries.

But if that date is true, I guess I'm gonna have to import.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 18, 2011, 06:02:04 AM
    You know what man i can tell you right now that im new to this site, but im not new to fighting games man not by a long shot, i've played every fighting game u care about and some u probably never heard of before, like most players from my generation i've started with SF yes the first one and then moved on to two like most people did, and i've played every SF from 1 all the way up to 4 and everything in between i saw it go from version to version from console to console and if there's something that that franchise can say for itself is that for better or worse is still SF, when CAPCOM was promoting SF4 they had the producer Ono and that other guy Seth something ( i forgot his last name) tell everybody that if you had not play the game in a long time u could still play it now cuz they were playing that whole nostalgia bit (read) is the same game and the same characters u have play before, and if u need more prove go ahead boot up SF4 pick GUILLE and go crasy with his 2 moves that's right a character that's over 20 years old and has not learned a new fucking move in the process.

   You wanna know something funny GUILLE was the reason i got into SF2 back in 1991 and funny enough GUILLE was the reason i dont play SF anymore.

     As for TEKKEN yes i've have played it and play it still, so please tell me how is the fight different from TEKKEN3 if you need more prove of what i speak of i'll give u a good example, go watch EVO2011 TEKKEN6 was there look at the matches and tell me how is it different from what i said on my post, you either get launch in the air for a juggle or you get killed on the ground, shit man im not even gonna talked about getting hit on the wall cuz if you have played TEKKEN you know that's ur ass.

     If you wanna tell me that the graffics in KOF did not change from 96 to XII well u got me there see im a fan of KOF and SNK but im not blind.

      And so can u play RYU the same way in every SF since SF2 YES are u gonna win? maybe not, but can u still play him none the less.

     Now can u play KYO the same way in every KOF since 94 simply put NO.... there's no maybe you just cant.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: baccano1932 on September 18, 2011, 06:36:32 AM
@zyn-cobra22         regarding Tekken on the surface the series may not have changed in a sense that you still get the most damage of of launchers, but the way you do juggles has changed with the addition of the bind mechanic altering the way you continue the juggle. Also you mentioned walls being really dangerous (which is true) however you failed to mention that walls weren't even in Tekken 3 also stages now have unique elements ie breakable walls and floors. Also movement has changed from game to game Ex. in T6 a lot of people complain about backdashing being slower and has reduced movement while others have praised T6 for having improved sidestepping/sidewalking.  Another big change is the low parry system which gives more options on defense. Also characters don't always play the same from game to game and I can guarantee you if you watch an experienced plyer like Ryan Hart in different games that he doesn't just do the same thing in every game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 18, 2011, 07:15:55 AM
    You know what man i can tell you right now that im new to this site, but im not new to fighting games man not by a long shot, i've played every fighting game u care about and some u probably never heard of before, like most players from my generation i've started with SF yes the first one and then moved on to two like most people did, and i've played every SF from 1 all the way up to 4 and everything in between i saw it go from version to version from console to console and if there's something that that franchise can say for itself is that for better or worse is still SF, when CAPCOM was promoting SF4 they had the producer Ono and that other guy Seth something ( i forgot his last name) tell everybody that if you had not play the game in a long time u could still play it now cuz they were playing that whole nostalgia bit (read) is the same game and the same characters u have play before, and if u need more prove go ahead boot up SF4 pick GUILLE and go crasy with his 2 moves that's right a character that's over 20 years old and has not learned a new fucking move in the process.

   You wanna know something funny GUILLE was the reason i got into SF2 back in 1991 and funny enough GUILLE was the reason i dont play SF anymore.

     As for TEKKEN yes i've have played it and play it still, so please tell me how is the fight different from TEKKEN3 if you need more prove of what i speak of i'll give u a good example, go watch EVO2011 TEKKEN6 was there look at the matches and tell me how is it different from what i said on my post, you either get launch in the air for a juggle or you get killed on the ground, shit man im not even gonna talked about getting hit on the wall cuz if you have played TEKKEN you know that's ur ass.

     If you wanna tell me that the graffics in KOF did not change from 96 to XII well u got me there see im a fan of KOF and SNK but im not blind.

      And so can u play RYU the same way in every SF since SF2 YES are u gonna win? maybe not, but can u still play him none the less.

     Now can u play KYO the same way in every KOF since 94 simply put NO.... there's no maybe you just cant.
this is really off topic and probably really rude but do you have to capitalize everything? i mean i under stand a few acronyms like SNK but little stuff like ryu,guile,tekken capcom you can just type those in lower caps or just capitalize the first letter seriously not trying to be rude but you keep making me think that you're pointing out something  that i really should be paying attention to, or that you're just forum yelling
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 18, 2011, 08:29:23 AM
   Actually is not rude at all, like i said im new to this site and this whole posting business so things like that are new to me thanks for letting me know, and no im not trying to forum yell actually i did not even know such term believe or not i've read a lot of post but im a rookie when it comes to posting itself so thanks for the heads up.
   I've no reason to be mad at anyone im just voicing my opinion, i mean no disrespect to anyone at all.

   @baccano1932     
 I dont doubt that technically the game has changed from Tekken3 (like that Xxenace) but what i meant was do you use it, i saw EVO and all i saw was a bunch of people using Bob's ground chop to death so all that technical stuff went out the door, now i dont know the player you mentioned but is not like the guys at EVO did not know what they were doing.

    Kof has so much stuff that separates it from other fighters, doesnt make it better just different, but in my honest opinion Kof just gives you more options as a fighter than SF and Tekken.

    This is what im saying Kof has a guard meter, you get hit while blocking long enough your guard breaks and for a second ur wide open to be punish, in Sf has no such thing so if you just want to block everything u can just do that without a care and u wont get penalized for it. now does that make Sf better or worse than Kof well pending on your style of play its up to you to decide, this is just an example of what i think of this franchises, think of it this way what if you could break players guards in Sf that right there would change the game greatly
cuz you wont see so many players just blocking all the time, i think they call it turtleling.

    If you try to use this tactic in Kof your gonna eat floor all the time man, just to name an example, is not like i dont want to like Sf or that im a fanboy for Kof is just that is heart breaking to come into a game that is supposed to be new and fine that your characters havent change at all from before.

    Im pretty sure that if SNK would have left every character from XII the same way in XIII people on this forum would have lost their fucking minds and they wouldnt even think twice to ripped SNK a new one, shit people are still mad that Terry doesnt have his power dunk, and yet most of the roster from SF has kept the same moveset since the alpha days but you get them on 3d and a focus attack and people think is the second coming.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: baccano1932 on September 18, 2011, 08:46:23 AM
@ zyn-cobra22 a lot of the technical aspects of the series are fairly situational and require correctly reading your opponent. With Bob's chop move it's like a standard safe move that every character in practicaly every character in every game has. Also I find it odd that you've never heard of Ryan Hart even though he made top 8 in Tekken 6 this year at Evo, which you seem to think you know all about
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Aenthin on September 18, 2011, 08:55:42 AM
@zyn-cobra22
I know what you mean but the way you word it is wrong. What didn't change was the character's moveset, but it doesn't mean that you can play a character exactly the same way in a previous game and still win in another game. Okay fine, Ryu has hadouken, shoryuken or whatnot, but to say he plays exactly the same in every iteration he's ever been into is wrong. Obviously, you can't play Ryu in MVC2 the same way as Ryu in Alpha 3.

Let's look at it another way. Guile is top tier in SF2 because of his powerful yet simple moves. So why is Remy near the bottom of the tier in his own game despite having nearly the same moves as Guile? It's because of the parry system. If you try to use Guile's techniques in SF2 and apply it to Remy, you'll quickly realize you can't win if the person knows how to predict and parry each shot you give him.

Then there's balance changes. What would you do if a move that can deal really massive damage against them suddenly no longer works against crouching opponents and deals less damage than before? You're just gonna have to change your strategy now. But here's the thing, it's the same move, just different properties.

You think Tekken is just as stale in their movesets? Even they're affected by change. Look at Jin. He's got a radically different moveset in Tekken 3 compared to his newer iterations. The reason Devil Jin exists is so that they could also replicate his moveset from Tekken 3. Leo's strategies also suddenly changed with a few balance changes in Bloodline Rebellion, and that was just her second appearance in the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Dandy J on September 18, 2011, 09:21:50 AM
i have no idea what you guys are arguing about but bobs chop is definitely not something everyone in the game has...a single move thats fast enough to use as a common pressure move, not only hits stuff like rlx but full grounded and is even on block...only a couple d/f+1s are even i think just laws and miguels? and they dont have the godlike hitbox of the chop, not only that but it leaves him in crouch so he has access to ws4. little shit like that is what makes a huge difference in tekken and other 3d fighters where a couple frames can mean everything. btw did you guys misread the name of the site as electric cancel?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on September 18, 2011, 09:29:37 AM
  Fellas ur missing my point or maybe me saying that Ryu plays the same way since SF2 came across wrong, but you can't argue the fat that u can do the fallowing with Ryu since SF2.

 You do a hadoken and if the opponent jumps you can punish with a dp or and anti air strong punch, wich u can do in every SF since 2.

   In Kyo's case you can't cuz they changed the way he plays.

   Also i find it amesing that u even mention MVC im only reffering to the SF titles, lord knows that is crazy
but i find it even more amesing that u guys will defend the fact that other than a super Ryu and Capcom get and easy pass with him staying fundamentally the same, but you guys have ur opinions and i will respect them.

 Again let SNK do the same and everyone will be up in arms about it, I always hope that they would update the graphics wich they did for XII and now for XIII but if we go by the logic and changes that u guys are saying about SF guess we can be looking forward to the same game with a chance here and there and call it Kof XIV. but oh well what's a fighter to do.   i like this chats u guys make it very interesting peace out.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Dandy J on September 18, 2011, 09:35:56 AM
who cares? so they changed moves around? if a character changes in a certain way there is some other character who will have a similar playstyle. it adds some flavor to the game changing characters around but it has nothing to do with actually changing how the game is played. tekken and kof have changed about the same amount in the general way you play them which is not all that much
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 18, 2011, 03:12:14 PM
lol sf and tekken did not change at all compared to kof. funny because you play ryu the same in all sf titles that arent vs supertight latex hom... i mean heroes vs crossover games. max range crouching mk into fb, lol it changed soo much. guile is not shooting sonics anymore and walking behind them for extra attacks and making you jump into crouch HP or airthrow. i mean its not like his gameplay is the same anymore in future games like ssf4 series, o wait it is.

funny thing is i dont main sf4 series, but when i play it i beat everybody except the best of the best (though i still give them a challenge and beating them random rounds) and i do it by playing the characters the same way id do them back in 91. fuck yeah, sf changed soo fucking much, they added fadc's and thats pretty much the ONLY fucking big difference with sf2 series. not even ultras or ex moves make that big of a difference, its still the same damn basic game that the 2 series was, thats a fact and not an opinion. you play sf2  series at high level, you only need to learn fadc's into your gameplayand your fucking done. yoy can just play your sf2 character the same way you did20 years ago, in factits the only and best way to play those said characters, ask guile, rog and blanka, even the shotos and grapplers. its the same fucking game, lol. only game thsat changed it was sf3 series, and even in that game you still use you shotos in the same manner for the most part.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 18, 2011, 05:52:29 PM
Now can u play KYO the same way in every KOF since 94 simply put NO.... there's no maybe you just cant.

Yes. You can.

Hop B all day.

Hop d+C all day.

cr.B, cr.A, df+D all day.

Shiki Kai into Orochinagi.

That's Kyo in every KOF game.

lololol See? I can use the same excuses you guys are using. But the fact is, Kyo changed quite a bit, you can still do most of the basic stuff with him, but because of the changes to the gameplay subsystems and new special move properties, you can do some new stuff with him.

@MUSOLINI  - What the hell is wrong with you. You can't play your SF4 characters the exact sameway you can in SF2.

I am a Honda player in ST. In SF4, I can not play Honda the same way I do in ST, or even Alpha 3. Headbutt is punishable on block, so is Sumo Slam. Honda has a new overhead command move that is cancelable that is part of his mix-up, plus for the first time ever he has EX moves, which plays a huge role in his gamplay, making meter management with Honda very important. You are very ignorant if you believe you can play any SF4 character as you would in SF2. That's just foolish thinking. All of the SF veterans have new tools and tactics to make use of.

only game thsat changed it was sf3 series, and even in that game you still use you shotos in the same manner for the most part.

lol wut, are you for real? Try winning in SF3 by just zoning with fireballs from full screen and using cr.MK into fireball, which if you really believe is all a shoto needs to do in any SF game, then you my friend do not know how to play SF at all.

There's a little something in SF3 called parrying that makes those tactics not effective at all. If you want to win with shoto's in SF3, you gotta learn to rush down and mix it up. And they aren't all the same either.

Go watch some high level ST, then go watch some high level Alpha 2/3, some Third Strike, then SF4.

And pay attention.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: krazykone123 on September 18, 2011, 05:58:28 PM
Trolls trolling Trolls official thread?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Gimnbo on September 18, 2011, 06:42:57 PM
Atlus needs to let some news out so this thread can start talking about KOF 13 again.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 18, 2011, 06:54:03 PM
There's really nothing else new with KOF13 to talk about until it's released. We know what the game is gonna have, we know who the extra characters are gonna be.

Just a matter of waiting.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 18, 2011, 07:15:01 PM
So, one side of this argument considers characters changing with a games sub systems to be change. Another considers characters getting new moves, as well as changing old one significantly, to be change.

Each is valid enough. Is one side really trying to win over the other?
-----

Iplaywinner is streaming KoF XIII Ranbats again today! First start of a new "season".

News Update on IPW (http://iplaywinner.com/news/2011/9/17/must-see-king-of-fighters-xiii-live-stream-from-southtown-ar.html)

Actual Stream Link (http://www.iplaywinner.tv/)
(Active at 1pm PST/ 4 PM EST)

Haunts promises a special SOMETHING for this event, that's so exciting, he had trouble sleeping, lol. What could it be? TUNE IN AND FIND OUT!   ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 18, 2011, 07:26:09 PM
I hope to see some more character variety this time around.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 18, 2011, 07:48:04 PM
I hope to see some more character variety this time around.
would be nice but i doubt we will
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 18, 2011, 08:34:30 PM
I hope Haunts somehow got his hands on some Console KOFXIII.  I want to see some Hwa ticks into Dragon Backbreaker.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BiGGDaddyCane on September 18, 2011, 08:55:16 PM
The Gameinformer Preview was good.

Damn I want this game on console already, cant wait for my arcade to run side tourney's for this. They got too :D.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: baccano1932 on September 18, 2011, 09:02:43 PM
I hope to see some more character variety this time around.
Yeah I think practically everyone would like see more representation for the lesser used characters at this point. Personally i'd love to see some more Kensou action, but Like Xxenace I doubt there will be much more variety this week.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 18, 2011, 09:13:51 PM
We did get to see a Hwa last time. Who busted out a solid HD combo, even! There was even a good few Athena's, multiple Leona's, Benimaru, Ash, Ryo, Terry, Maxima, wasn't there even a Mai player? Variety wasn't bad at all last week. Much better than the average KCE vids in that regard.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 18, 2011, 09:53:05 PM
I didn't get to watch much of last weeks, but man I wanna see some Ralf n' Clark.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 18, 2011, 10:18:41 PM
I can't get the Stream Chat to work.  I am disappoint.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chlorophylle on September 18, 2011, 10:23:40 PM
It doesn't work for me too.

Edit : the whole stream doesn't work at all.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 18, 2011, 10:34:22 PM
how bout that stream
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 18, 2011, 10:35:23 PM
Apparently TwitchTV is having site problems.  Keep refreshing.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 18, 2011, 10:38:46 PM
I didn't get to watch much of last weeks, but man I wanna see some Ralf n' Clark.

There were a couple Clarks last week, I'm not sure we saw a Ralf, though.

And yup, keep the refreshing going! Twitch is once again acting lame.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 18, 2011, 11:22:07 PM
http://challonge.com/sfb201 (http://challonge.com/sfb201)

The brackets for the SouthTownArcade.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 18, 2011, 11:24:03 PM
@ nilcam If it's not hard or troublesome can we get a cooldown for the console release on the main page? :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 19, 2011, 12:17:10 AM
I'm not sure how to cool down the console release... But I can set up a countdown! ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 19, 2011, 12:34:17 AM
Hot damn! Today's stream is effin' sick!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 19, 2011, 01:39:56 AM
I'm not sure how to cool down the console release... But I can set up a countdown! ;)

Nice thinking there! The countdown looks cool...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 19, 2011, 03:56:49 AM
I would had watched the stream if Haunts managed to get the Console Version in, but since nobody has said so it seems they haven't managed yet. I for some reason can't watch the Arcade version, as soon as the console version stream happened, I feel it's useless to watch Arcade version streams. And all those Raiden don't help either. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 19, 2011, 04:19:40 AM
 ;up Thinking the same when i see those new arcade matches. Suddenly i only want to watch console matches.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Cibernetico on September 19, 2011, 04:43:20 AM
I've been out of the loop but I have to ask, will we in the US get the special edition soundtrack version of the console game? Or is that only for Japan? If we do get it, anyone know which stores will be offering it?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 19, 2011, 04:58:17 AM
I've been out of the loop but I have to ask, will we in the US get the special edition soundtrack version of the console game? Or is that only for Japan? If we do get it, anyone know which stores will be offering it?

The US is the only one getting the 4 CD SoundTrack, with selected tracks that goes from KOF94 to XIII. This is an offer from Atlus and you can get it if you pre-order KOFXIII on Amazon or Gamestop.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 19, 2011, 05:33:42 AM
stream was great also lol at the random crack head at the end
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Doyoudigworms on September 19, 2011, 06:18:15 AM
Hey Guys and Gals,

In celebration of soon to be released KOFXIII I decided to make some 3S sprites in the style of XIII. I was not sure where to post these but you are welcome to take a gander.

My sprites are slightly larger due to an initial ignorant oversight when resizing. Although I do quite like that they are a bit larger and it reminds me of old detailed sprites from AOF3. I also did not try and model them in the same art style as KOF but merely as a lighting and gradient reference. I very much tried to keep the 3S style alive (I also added a few style touches here and there). I've never done sprite art before so it was quite challenging for me. I do feel they turned out okay. I plan on doing a few more, perhaps maybe some Necro, Hugo and Alex.

(http://fc01.deviantart.net/fs71/f/2011/261/8/d/q_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9vus.gif)
(http://fc02.deviantart.net/fs71/f/2011/261/3/3/oro_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9wql.gif)
(http://fc06.deviantart.net/fs71/f/2011/261/7/2/remy_sprite_kof_xii_xiii_style_by_doyoudigworms-d4a9we1.gif)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 19, 2011, 06:26:44 AM
^^ 3S and KOF13 go together like pizza and beer. Good shit dude.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 19, 2011, 06:33:09 AM
i will pay you for an ibuki sprite
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 19, 2011, 07:29:50 AM
Doyoudigworms: Man, Remmy's feet are freakin' HUGE, lol. Like you could use those shoes for ice skates, or a surfboard...

Anywho, very nice adaptation you pulled off there, especially for one who hasn't done spriting before. Nice color choices too, I like how you adapted Remy's pants folds into SNK fold style.

I remember your name from SRK, yes? Welcome to DC too, btw :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 19, 2011, 07:50:40 AM
^^ 3S and KOF13 go together like pizza and beer. Good shit dude.

Couldn't have said it better.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: solidshark on September 19, 2011, 09:28:55 PM
i will pay you for an ibuki sprite

Alex and Dudley I'd pay for. Awesome job man, and welcome.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Moebius on September 19, 2011, 10:36:17 PM
The Sunday Iplaywinner stream was really nice.

The Haunts fight that ended with kyo's air cd vs benimaru's neomax, that was some Dragonball z lift up the dust level of tension.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 19, 2011, 11:25:06 PM
Glad you all liked it! :-) Hoping we'll get even more viewers and people to stop two weeks from now.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 19, 2011, 11:52:31 PM
So, Reiki, dod you ever hear that the chat nicknamed you "The Black Daigo", thanks to your stoic look and never-look-away-from-the-game attitude?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 19, 2011, 11:57:03 PM
I'm terrible at this game though.

I was not very happy at that time. The person I was playing had badmouthed a friend of mine and it really got under my skin. That sort of crap-talking always does, especially when it could mean they don't play ever again. I'm normally not a person to get that way, but I am really passionate about the game and getting people to play up here. People who want to be jerks just rub me the wrong way.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 19, 2011, 11:58:08 PM
I loved The Clarkanator.
The Clarkanator (http://www.youtube.com/watch?v=yAbFKzQN4Kg#ws)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 20, 2011, 12:02:55 AM
Oh boy...That would be hotpockets impersonation of "Clark the Rapist".
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: HaxMurderer on September 20, 2011, 12:27:51 AM
Oh shi-!! I started doing this randomly cause it made Haunts laugh and ever since I've known Haunts I've been trying to make him laugh, and then I just couldn't stop! EET TOOK OVAH MEE! AH WAS NO LONGA MEE! WHO AHM AY?! NNYHAAUL!!!!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 20, 2011, 12:30:59 AM
I'm terrible at this game though.

I was not very happy at that time. The person I was playing had badmouthed a friend of mine and it really got under my skin. That sort of crap-talking always does, especially when it could mean they don't play ever again. I'm normally not a person to get that way, but I am really passionate about the game and getting people to play up here. People who want to be jerks just rub me the wrong way.

Ahhh, sorry the "all in good fun" commentary was tied to a bad memory :( Hope your friend can move past the disrespect he was shown by your then-opponent.

Hope you feel better, too, for that matter. Everyone put on a good show yesterday, and it's really annoying to have anyone bring down the enjoyment by acting out-of-place, or just rude. It's so anti to the rest of the mood presented, that I could easily understand why that'd put ya in an OOC bad mood.

On to other topics, Stallone-Ralf and Clark-nuld are ever present, I wonder what other action-stars-turned-KoF characters could be added in the future, lol. Angel was a riff on The Rock in a few ways, Takuma with Sonny Chiba, Robert with Steven Segal... I wonder what a Jason Statham-inspired SNKP character would be like? Haha.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 20, 2011, 12:36:06 AM
If this starts looking like Street Fighter: The Movie, I'm gonna die. Also, Isaiah and I saw a live action film on Netflix about KoF, but we opted not to watch it for fear it would be as bad as DBZ was in films.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 20, 2011, 01:21:56 AM
If this starts looking like Street Fighter: The Movie, I'm gonna die. Also, Isaiah and I saw a live action film on Netflix about KoF, but we opted not to watch it for fear it would be as bad as DBZ was in films.

That film, just like the DBZ film and the Last Airbender film, didn't happen.  Never happened at all.  Just fairy tales.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 20, 2011, 02:15:51 AM
Oh shi-!! I started doing this randomly cause it made Haunts laugh and ever since I've known Haunts I've been trying to make him laugh, and then I just couldn't stop! EET TOOK OVAH MEE! AH WAS NO LONGA MEE! WHO AHM AY?! NNYHAAUL!!!!

That was you? Good shit. You put Mike Z to shame with that voice.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: desmond_kof on September 20, 2011, 04:27:23 AM
Hellpockets had me rolling with the Arnold impersonation, may God bless him.

Also did someone make a clip of that moment of Haunts vs CMD ash? That shit was so hype!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 20, 2011, 04:34:45 AM
Even the people on the other side of the arcade were watching and they got super wild after seeing that Haunts won. It was a really epic moment.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 20, 2011, 05:21:42 AM
Somebody could indicate the moment on the stream where that happens?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 20, 2011, 05:39:18 AM
Somebody could indicate the moment on the stream where that happens?

Second segment of the 6 hour one.
http://www.twitch.tv/iplaywinner/b/295435156 (http://www.twitch.tv/iplaywinner/b/295435156)

It's starts at the 50 minute mark ish and ends at 51:30ish mark. It has a tendency, for me atleast, to freeze. Maybe because of loading the video. It works much better in full screen.

EDIT: Nevermind, here it is.

A Shocking Conclusion (http://www.youtube.com/watch?v=wieQMfp2Yj8#ws)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 20, 2011, 06:33:12 AM
Hope you guys don't mind me capturing those lul moments.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 20, 2011, 06:53:54 AM
Nope, not at all. If you could be sure to put that it was from the Southtown Ranking battles, that'd be great! :-) Having the arcade get a bit of popularity would mean more people watch/join the tourny!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 20, 2011, 07:23:24 AM
Saw that match during the stream and it's so funny that because of how the game fades out you really don't know what happened and you're just really with the commentators as you're waiting for the results.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 20, 2011, 07:39:41 AM
I think I saw the stream reach a peak of 2k viewers. Slowly getting there. :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 20, 2011, 07:47:56 AM
I believe they said it was because the stream got front-page time, so it drew people in. Very cool!

I think it got to about 2,700+, before it started to calm down. Most who bothered commenting seemed to be enjoying what they saw!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 20, 2011, 08:12:10 AM
I believe they said it was because the stream got front-page time, so it drew people in. Very cool!

I think it got to about 2,700+, before it started to calm down. Most who bothered commenting seemed to be enjoying what they saw!

I think they said during the stream that they had like 3k viewers but 2,7 something could easily be rounded up. I didn't put much thought into it, it was all just very enjoyable this time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 20, 2011, 02:08:50 PM
can EX kyo plz plz have this soundtrack? KOF XI Soundtrack - New Order (Original + Arranged) (http://www.youtube.com/watch?v=N2NFTAk_ER0#)

My favorite KOF soundtrack :P
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 20, 2011, 02:49:22 PM
can EX kyo plz plz have this soundtrack? KOF XI Soundtrack - New Order (Original + Arranged) (http://www.youtube.com/watch?v=N2NFTAk_ER0#)

My favorite KOF soundtrack :P
no he can not why?

[spoiler]cause stone cold said so(no really he did a lot of people dont know this but he works for snkp real talk)[/spoiler]
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 20, 2011, 04:08:50 PM
Isn't new order the alternative soundtrack of japan team in arcade version?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 20, 2011, 06:02:34 PM
There is only 1 song that is appropriate for "RekKyo":

The King of Fighters '99 Arranged Soundtrack: Tears [Kyo Kusanagi Theme] (http://www.youtube.com/watch?v=4wiqU6v4qss#)

OST or AST is fine.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: solidshark on September 20, 2011, 06:09:58 PM
There is only 1 song that is appropriate for "RekKyo":
OST or AST is fine.

Couldn't agree more, especially if they're calling him "NESTS" Kyo. But AST please or decent equivalent remix.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 20, 2011, 07:04:34 PM
Tears is such an awesome piece of music, I loved how when you fight against kyo in 99 he will burn his headband like a point that he has grown up, and the music fits that moment perfectly well

Tears is the only possible option, and as a second track, goodbye esaka could work too, but please, no more esaka's, I like the theme, but I don't want another remix, leave the endless remixes of old themes to capcom

About clarkanator, I was looking to some designs which where inspired or just look alike in other fighting games, and I found this, I must say that some of them are really obvious but I never saw them http://www.fightersgeneration.com/funnies/separated/sab.html (http://www.fightersgeneration.com/funnies/separated/sab.html)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 20, 2011, 08:57:45 PM
There is only 1 song that is appropriate for "RekKyo":

The King of Fighters '99 Arranged Soundtrack: Tears [Kyo Kusanagi Theme] (http://www.youtube.com/watch?v=4wiqU6v4qss#)

OST or AST is fine.

Indeed, also one of my favorite KOF tracks. Man, just hearing makes it epic.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 20, 2011, 09:28:05 PM
If there is one theme I want to hear again in KOFXIII, it's Big Shot.

The King of Fighters XI - Big Shot! (Terry Bogard's Theme) (http://www.youtube.com/watch?v=xsIoLCK84nA#)

I get so hype when I hear it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 20, 2011, 11:08:11 PM
Kim's KOF arranges are good but they're not as good as this:
Fatal Fury Special Arranged Soundtrack: Seoul ni Ikou! [Kim Kaphwan Theme] (http://www.youtube.com/watch?v=KotIRjlkmfw#)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 20, 2011, 11:55:42 PM
I wonder why SNKP don't use Seoul Ni Ikou as Kim main theme, Imo is his most iconic theme

Is not the better even though because his wild ambition track is superb

Same with Andy, his Wild Ambition Track always gets me hype, and fits him better than the italian music
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SonicTempest on September 21, 2011, 12:16:23 AM
If there is one theme I want to hear again in KOFXIII, it's Big Shot.

They included it as the 'alternate' BGM for the Fatal Fury team in the arcade version - you can hear it in some Japanese match videos.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 21, 2011, 12:22:20 AM
Generally, the Alt Themes are, by default, the KoF XI themes. Only a few teams (Like Kim's, and the Women's team, and Iori's team) have themes from older games. Generally because those teams didn't EXIST in XI.

-----

I copypasta'd some info regarding Color Edit mode from the Atlus Official forums, to the Color edit forum here. Here's the link to the post: http://dreamcancel.com/forum/index.php?topic=1161.msg27682#msg27682 (http://dreamcancel.com/forum/index.php?topic=1161.msg27682#msg27682)

Might as well carry on all color-edit discussion in that thread, right?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 21, 2011, 02:25:18 AM
If there is one theme I want to hear again in KOFXIII, it's Big Shot.

They included it as the 'alternate' BGM for the Fatal Fury team in the arcade version - you can hear it in some Japanese match videos.
Actually, I think the FF team's alt theme is "Street Dancer" from XI. Which is fine by me, as I think Big Shot is a bit overused.

Big Shot XL on the other hand... Oh SNK, why won't you acknowledge your amazing Wild Ambition tracks?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 21, 2011, 02:40:10 AM
I love Street Dancer!!
It is one of those super upbeat songs that I consider great for a fight.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: solidshark on September 21, 2011, 06:21:18 AM
Is not the better even though because his wild ambition track is superb

Same with Andy, his Wild Ambition Track always gets me hype, and fits him better than the italian music

A few Wild Ambition tracks were flat out awesome, including Kim, Andy, and Terry's.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 21, 2011, 06:40:38 AM
Actually, Wild Ambition is ''maybe'' one of the best OST that SNK has, for me is on pair with 96

Terry and Andy theme are awesome, mai finally gets a good ''harmonic track'' plus the name of the track is funny (Unexplored Territory) Kim, Raiden, and Billy Kane themes are just bad, Yamazaki has a really good tune too, same with Xiangfei with a very joyful theme, and toji sakata theme is MANLY. Joe theme fits his muay thai but not so much his personality. Tsugumi is just boring

Overall, a really good OST, which is overlooked thanks to the game. I wish to see those theme somehow in the future
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 21, 2011, 03:20:35 PM
Oh man. I'm cool with what's in KOF XIII. But Wild Ambition's 11th Street as an alternate track for Fatal Fury team would be too good.

Fatal Fury Wild Ambition -11th Street (Terry Bogard) (http://www.youtube.com/watch?v=zowfrXOQmC0#)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Zabel on September 22, 2011, 12:41:33 AM
Man,. next time we get Yama he needs his WB track Black Rose.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 22, 2011, 08:08:52 AM
It seems KOF96 is coming out for NeoGeoStation next week, that will keep me busy until XIII comes out.

EDIT: BTW new blog update with TRIALS info in it, I think.
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_43.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_43.html)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 22, 2011, 10:11:49 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)

MAKAN-KO-SA-PPO!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 22, 2011, 10:16:49 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)

MAKAN-KO-SA-PPO!

lol, didn't even notice that until you pointed it out. That is a nice tribute to DBZ and if looks perfect. lol

BTW SAB-CA, you should try to clear up the Loading Times stuff to the guys at NeoGAF. Show them the PAX videos on how KOFXIII runs when the game is installed on a PS3, so they don't have to worry about loading times anymore. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 22, 2011, 10:25:33 AM
I thought about it, actually; I kinda took it as "this is just Fersis being PS3sis", ha. I always think of that thread as "everyone should know better than this by now!", but that's not always dependable... if it comes up again, it'll be clear-up time! For the sake of new faces, especially.

Oh, and for some reason... Siliconera decided to talk about KoF XIII's replay options!
Share Replays with the world... if you're good enough! (http://www.siliconera.com/2011/09/22/the-king-of-fighters-xiii-shares-rank-match-replays-with-the-world-if-youre-good-enough/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 22, 2011, 10:35:50 AM
I thought about it, actually; I kinda took it as "this is just Fersis being PS3sis", ha. I always think of that thread as "everyone should know better than this by now!", but that's not always dependable... if it comes up again, it'll be clear-up time! For the sake of new faces, especially.

Oh, and for some reason... Siliconera decided to talk about KoF XIII's replay options!
Share Replays with the world... if you're good enough! (http://www.siliconera.com/2011/09/22/the-king-of-fighters-xiii-shares-rank-match-replays-with-the-world-if-youre-good-enough/)

Indeed, every time I see some of the people reply (even the ones that post there frequently. They keep saying the load times are long, even if Atlus/RSG/SNKP have stated several times they will not be that long and after seen such fast loading times from the SonicTempest PAX Videos. Oh well... I wish I could post there again, but still puzzled why I got banned. =/

Regarding the Replay Options, it sound like how SF4 did it before the Replay Channel was added. I hope SNKP keeps the replay mode from XII, it was awesome to share replays of any match I had.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 22, 2011, 11:26:26 AM
Hey, Rising Star Games seems to be giving you European guys a nice pre-order bonus now!

RSG Pre-Order Press Release (http://www.develop-online.net/press-releases/77521/The-King-of-Fighters-XIII)

Quote
The pre-order package will include a limited edition 4-CD soundtrack from the history of The KING OF FIGHTERS. This pre-order incentive is in addition to the contents of the retail box, which includes: game disc, double sided A3 poster (artwork on one side, move list on the reverse), digital art disc, reversible sleeves (design specific to format).

Ooo.

DarK: Heh, yeah, I know. GAF likes to complain a lot (but doesn't all the net!) I'm surprised the loading convo still comes up, but I guess it's unusual for people to see such an early build so often / so close to release, so they're very worried. Words? Who cares about words? THE VIDEOS I SAW WORRY ME! hehe.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chlorophylle on September 22, 2011, 12:30:13 PM
As i already said in a French forum, i don't care about the bonuses if they're going to push further away the day we're supposed to have the game. They are bonuses fcs ! The 4 CD shit is going to be on megaupload 2 days after the release anyway ! Just give me the goddamn game !
Seriously, November ?! The US and Japan will have their game in october (20 october if i remember well ), and We stupid eurapeans will have it in Novembre ? And i even bet it's gonna be November the 15 or something like that, 1 month after the others.

Yes i FANBOY RAGE.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 22, 2011, 01:20:08 PM
has anyone confirmed that those dlc leak pictures were fake or not
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 22, 2011, 01:51:18 PM
I thought about it, actually; I kinda took it as "this is just Fersis being PS3sis", ha. I always think of that thread as "everyone should know better than this by now!", but that's not always dependable... if it comes up again, it'll be clear-up time! For the sake of new faces, especially.

Oh, and for some reason... Siliconera decided to talk about KoF XIII's replay options!
Share Replays with the world... if you're good enough! (http://www.siliconera.com/2011/09/22/the-king-of-fighters-xiii-shares-rank-match-replays-with-the-world-if-youre-good-enough/)

Indeed, every time I see some of the people reply (even the ones that post there frequently. They keep saying the load times are long, even if Atlus/RSG/SNKP have stated several times they will not be that long and after seen such fast loading times from the SonicTempest PAX Videos. Oh well... I wish I could post there again, but still puzzled why I got banned. =/

Regarding the Replay Options, it sound like how SF4 did it before the Replay Channel was added. I hope SNKP keeps the replay mode from XII, it was awesome to share replays of any match I had.

GAF's a huge place, there's always going to be some folks spreading stuff that isn't true.

All I know is I stopwatched the between-rounds on that youtube video and got about 1.5 seconds.  I consider 2 seconds for between rounds to be acceptable, as that's what SSFII on SNES had.   

I'm just glad the optimized netcode is something RSG is advertising, it's showing that SNK knows it's important, and isn't just paying lip service- I think they are actually trying to do something at least.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 22, 2011, 02:10:26 PM
As i already said in a French forum, i don't care about the bonuses if they're going to push further away the day we're supposed to have the game. They are bonuses fcs ! The 4 CD shit is going to be on megaupload 2 days after the release anyway ! Just give me the goddamn game !
Seriously, November ?! The US and Japan will have their game in october (20 october if i remember well ), and We stupid eurapeans will have it in Novembre ? And i even bet it's gonna be November the 15 or something like that, 1 month after the others.

Yes i FANBOY RAGE.
I sent an e-mail to RSG regarding the exact release date yesterday, so I'm gonna post it once they get back to me.

It's annoying, cause Swedish online stores have their dates set as 30th November, Amazon.de: 4th November and amazon.co.uk: 28th October. Since that site that mentions the preorder bonus (which is awesome imo) mentions that it's gonna release in November, I fear a 30th November release. :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Custle on September 22, 2011, 02:50:36 PM
Only Finnish online store that has listed KOF XIII says that game will be released in October 31. (http://www.puolenkuunpelit.com/kauppa/product_info.php?products_id=56581&language=en&currency=EUR (http://www.puolenkuunpelit.com/kauppa/product_info.php?products_id=56581&language=en&currency=EUR)) Don't know about those pre-order bonuses. It would be nice to have them, but for me the most improtant thing is that game is actually released.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on September 22, 2011, 02:59:32 PM
PAL territories could have different release dates. It's easy UK and France get the game at same time than UA and Japan, but other countries like Spain, Germany, etc. could get it later, due to distribution issues.

Very cool news. PAL version will be worth this time, I love to have an A3 poster and reversible cover.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 22, 2011, 03:00:18 PM
Only Finnish online store that has listed KOF XIII says that game will be released in October 31. (http://www.puolenkuunpelit.com/kauppa/product_info.php?products_id=56581&language=en&currency=EUR (http://www.puolenkuunpelit.com/kauppa/product_info.php?products_id=56581&language=en&currency=EUR)) Don't know about those pre-order bonuses. It would be nice to have them, but for me the most improtant thing is that game is actually released.
Weird. So now I've read about stores from four different countries, and everyone has got a different release date listed.

Well I guess that they're only preliminary then.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: EDDR on September 22, 2011, 03:08:25 PM
This store is usually on point, especially when it comes to fighting games.
It says the 15th though.

http://www.futurezone.nl/king-of-fighters-xiii-5195.htm (http://www.futurezone.nl/king-of-fighters-xiii-5195.htm)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sociald on September 22, 2011, 07:02:38 PM
i think i ll get 2 copies one for 360 (which in italy is 28 october) and one for playstation3 maybe on this last i could get it on 25 if shops here gets the north american version ... just one question dlc on psn store r region locked ? i mean if i buy the pal version do i have to use the european psn store ? cause i have two accounts one european and one american so if i buy the north american one i think i ll find the dlc on the american psn store and not in the euro right ?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 22, 2011, 07:05:11 PM
I thought it is at 25th
http://www.amazon.com/King-Fighters-XIII-Xbox-360/dp/B0054IN5RI/ref=pd_rhf_p_t_1 (http://www.amazon.com/King-Fighters-XIII-Xbox-360/dp/B0054IN5RI/ref=pd_rhf_p_t_1)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 22, 2011, 08:00:32 PM
i think i ll get 2 copies one for 360 (which in italy is 28 october) and one for playstation3 maybe on this last i could get it on 25 if shops here gets the north american version ... just one question dlc on psn store r region locked ? i mean if i buy the pal version do i have to use the european psn store ? cause i have two accounts one european and one american so if i buy the north american one i think i ll find the dlc on the american psn store and not in the euro right ?
In most cases, you have to buy DLC from the same region of the PSN store as the region of the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 22, 2011, 08:03:21 PM
I thought someone would post the translation of the blog, but nobody did. lol

Anyways, here is the translation of todays blog by Toxico:

Quote from: Toxico from MMCafe
Gah, it's been a while since my own schedule has fitted a blog update.

The translation is kinda.... abstract? Since the blog update wasn't that exciting it's not like I went out of my way to make everything sound better or better get things that I'm not sure of.



Now with the Tutorial

Good day everyone!

[ Talks about weather, odd of rain, typhoon and other stuff, thus I'm skipping this ]

Without further adieu to they we view the "tutorial mode". With us we have the always familiar "山P". Today YamaP's talk will be aimed to those who are a little green when it comes to it, so let's proceed immediately to the tutorial mode.

[ Tutorial menu image ]

Yamamoto P : This mode is there so that one can get familiar with the game and with the basic mechanics of KoF, either for those who play KoF for the first time or those who play fighting games for the first time.

[ Kyo Jumping at Raiden ]

"Moving forward", "Types of jumps", "Roll recovery" and basic descriptions as such are included in the BASE SYSTEM.

[ Kyo kicking Raiden ]

"Special moves", "Drive Cancel" and several other system that make use of the gauges which are divided in two modes explained on the GAUGE SYSTEM. The BASE SYSTEM will introduce a "sense of game" by making use of jumps and basic movements maneuvers while the GAUGE SYSTEM will present DRIVE CANCEL and other major forces for players.

[ Rose explaining Tutorial Mode ]

The responsibility of teaching everything about the tutorial falls into Rose-san. Incidentally the stage for this mode will always be the Kyokugen dojo, the player character Kyo and the enemy Raiden have also been "fixed".

Kyo is somewhat understandable, but why is Raiden there?

Yamamoto P : Having a prowrestler there, it's there for the aesthetic sense!

Somehow or another some sense can be made out of it...
Either way, on this tutorial mode, are features there included for other than beginner players?

Yamamoto P : This mode is essentially a practice that is there to create a solid foundation of the actual combat for the beginner to use. "Such a basic thing I already now it!", even those who are already experienced in the basis might come into contact with something that they don't know.

I see, with my playing level I guess that it wouldn't hurt to touch the tutorial mode once I get the game.

With this the basic coverage of tutorial mode is finished; which was covered after a great effort. Next we have [Character customize], look at how "some little stories" can be made with it.

[ DaiMaou Andy ]

......... Makan *** Sappou!!

Yamamoto P : ....... ( heh! )

Leaving Yamamoto here with the evidence of the crime, it's time for me to part ways with everybody.
Oh, also as someone might have noticed in the "Mission" review, some of the customs have been taken from popular characters, could you notice it?

See you next time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 22, 2011, 08:21:20 PM
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 22, 2011, 08:25:57 PM
I thought someone would post the translation of the blog, but nobody did. lol

Anyways, here is the translation of todays blog by Toxico:

Quote from: Toxico from MMCafe
*Blog Translation here*

Most useless interview and post i have ever seen.

ps: i also feel very sorry for the person who wasted time to translate this. keep up the good work!

If you're gonna be critical, at least be neat about it!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Phoenixazure on September 22, 2011, 08:30:07 PM

Most useless interview and post i have ever seen.thank you!

And who are you to judge that?

Yeah let's end it here -Kane317


Shabby as it is, its nice that 13 will have an actual tutorial mode. This means that we don't have to refer to Dandy J's video on KOF anymore (while it is still good) to get a hold of the basics of the game. Love the DBZ reference thrown in there.


That said, I'd like some netcode demonstrations or something.


Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 22, 2011, 08:31:39 PM

Most useless interview and post i have ever seen.thank you!

And who are you to judge that?



who are you to question me? LOL

sorry man you fail at posting...try harder


Please, lets not mess around in flamebait. Let this end here.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 22, 2011, 08:44:33 PM
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?

What happened to DG?

He suddenly was gone lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 22, 2011, 09:03:59 PM
Thanks for posting the Translation posting, DarK!

who are you to question me? LOL

sorry man you fail at posting...try harder

You quote an entire lengthy post to leave a 1 sentence reply, and you think Phoenix "Fails at posting"? Oh, the irony!

The Translator (Toxico on MMC), and various posters here and around the internet (including myself) really appreciate these translations. It might not be a character changelog or anything, but it's still information about the product.

Ask youself KBlack, did your last 2 post REALLY lend ANYTHING to the converstation? At least that blog post you went out of the way to criticize was relevant to the topic at hand.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: AzureTAG on September 22, 2011, 09:18:44 PM
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?

What happened to DG?

He suddenly was gone lol

He deleted his account and yes Mexican players are gonna pick up KOFXIII thank goodness.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 22, 2011, 09:21:42 PM
Prof Just posted this at MMC:

Quote
Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.

Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.

It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.

Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).

I wonder if elive would sponsor any US players? Either way, this is pretty nice news to hear. One step towards KoF XIII at Evo, is having people who want to play it, able to get there...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 22, 2011, 09:24:37 PM
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?

What happened to DG?

He suddenly was gone lol

He has different goals than Dream Cancel and does not agree with our approach to building the community and has thus moved on.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 22, 2011, 09:28:00 PM
Great news for Oogosho and Dune

When think that I hope to see if there is ever an international KOF tournament  is the presence of more players that aren't from USA or Japan.

People from China, Korea, Mexico, France, or Peru at the same time could be some really epic thing, unfortunely, that will be hard to see for a time unless gaming goes more proffesional, or if the players from there are willing to travel.

And thanks for the aclarations
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 22, 2011, 09:31:27 PM
More of a Dark Geese question: Anyone know the number of Mexican players playing this or picking it up?

What happened to DG?

He suddenly was gone lol

He has different goals than Dream Cancel and does not agree with our approach to building the community and has thus moved on.

That is a shame, hopefully his approach also works out and we all get to help KOF get more popular.

Regarding Dune and Oogosho, that is awesome! Hopefully this is a sign of KOF great future.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: EDDR on September 22, 2011, 10:36:37 PM
Prof Just posted this at MMC:

Quote
Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.

Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.



It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.

Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).

I wonder if elive would sponsor any US players? Either way, this is pretty nice news to hear. One step towards KoF XIII at Evo, is having people who want to play it, able to get there...

So these are the big names Frionel mentioned in the Wakeup SRK podcast, awesome job!
Their KOF team is already very strong. If i up my XIII game i will try to contact CCL and Kenpachi (who're also in Elive) for some games since Brussels is only 45 mins away.


@ Sibarraz

Elive has Maroccan players as well.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 23, 2011, 02:19:21 AM
is there a tourney in Belgium?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 23, 2011, 02:34:30 AM
If SNKp or Atlus don't reveal what kind of netcode they used in KOF XIII's development till October 15th, I will say it. Anyone is free to believe or not.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: EDDR on September 23, 2011, 02:42:50 AM
is there a tourney in Belgium?

Nah, those players just happen to live in Brussels. My guess is that the XIII tourrneys will be held in France.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 23, 2011, 02:51:39 AM
ok cool.

oftopic but anybody see ni no kuni for ps3? looks like possible best rpg of last 10+ years.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 23, 2011, 03:15:17 AM
If SNKp or Atlus don't reveal what kind of netcode they used in KOF XIII's development till October 15th, I will say it. Anyone is free to believe or not.

Hmm... I don't get what you are trying to say. Are you saying that SNKP/Atlus/RSG will reveal by Oct 15th what netcode they are using?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 23, 2011, 03:21:21 AM
No, he's saying that he has info that SNKP/Atlus/RSG hasn't released. He's saying if they don't announce it by Oct 15th, he'll let us in on the secret.

And without trying to sound like a dick, we've heard the "I have secret info about XIII, just trust me okay?" thing before. It's much more effective if you tell us HOW you know this. Or, more importantly, WHO you are. The anonymous tipster just doesn't carry much credibility these days. Sorry.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 23, 2011, 03:33:45 AM
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 23, 2011, 03:48:28 AM
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''

There are other well known netcodes out there, but in the end, even if the netcode is good, people will complain about the lack of spectator mode.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 23, 2011, 04:01:54 AM
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''

There are other well known netcodes out there, but in the end, even if the netcode is good, people will complain about the lack of spectator mode.

Yeah, but I rather listen/read 100000 complains about lack of spectator mode than more of this bullshit trolling.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 23, 2011, 04:07:40 AM
People will still find something to complain, so no surprises there. I expect a lot of bawwws when the last characters get confirmed, or when the game gets released.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 23, 2011, 04:29:39 AM
He's the anti-Luther Blissett!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 23, 2011, 05:07:16 AM


one friend posted this The official hallow of kofers lol

[spoiler]Our Orochi, Who art in a seal,
Hallowed be Thy Name.
Thy SNK come.
Thy Orochinagi be done, on earth as it is in Heaven. Give us a KOF our daily bread.
And forgive us our trespasses,
as we forgive those who play Street Fighter IV.
And lead us not into temptation,
but deliver us from Ono. Amen.[/spoiler]

We should change orochi for luther blisset or pablofsi lol

Anyway, I really want a poster from XIII, but I don't where I could make one.

BTW which new options has training mode on console? Today I played for first time on the arcade and was really good for what it was
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 23, 2011, 05:27:24 AM
Prof Just posted this at MMC:

Quote
Quick news for the hardcore KOF fans: looks like the community will be getting its first two KOF-dedicated semiprofessional players.

Dune and Ogosho announced today that they're currently going through paperworks for contract with elive. They won't get paid a salary or anything, but they'll have their travel and accomodation fees paid in place for playing as an elive member. The contract apparently has a very weak bind so there's nothing mandatory, and they can continue to stream on nico as they used to.

It seems also that this may be one of the first steps towards advertizing elive in Japan, as the service is reportedly slated to launch services soon.

Thier first travel as elive players will be domestic at Duelling in Kyoto if the paperworks make it on time. They aren't planning to make any trips overseas any time soon, at least during the current year. Dune apparently doesn't like planes. They should be going to Evo next year (if 13 is there of course).

I wonder if elive would sponsor any US players? Either way, this is pretty nice news to hear. One step towards KoF XIII at Evo, is having people who want to play it, able to get there...

Hell yes this is great news, one step closer to making XIII a mainstream fighting game.  I forsee many other companies following suit.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 23, 2011, 05:31:24 AM
I'm no one in particular, just another person in this forum that got in contact with people that, at the same time, obtained the info, they really this time, from people in charge of stuff.

No, he's saying that he has info that SNKP/Atlus/RSG hasn't released. He's saying if they don't announce it by Oct 15th, he'll let us in on the secret.

And without trying to sound like a dick, we've heard the "I have secret info about XIII, just trust me okay?" thing before. It's much more effective if you tell us HOW you know this. Or, more importantly, WHO you are. The anonymous tipster just doesn't carry much credibility these days. Sorry.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 23, 2011, 11:56:59 AM
I still don't get why people are expecting news from SNKP about the netcode, unless is GGPO I don't know any other netcode, so is obvious that their information will be ''yeah this netcode will gonna kick ass, is amazing''

Blazblue/Arcana style netcode is really very good also.  if SNK gives us that I'll be very happy.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 23, 2011, 12:27:18 PM
I think i said this before , GGPO is not the Alpha and Omega of netcodes, a fighting game doesn't need GGPO to have good online, maybe the best example is BlazBlue.

Of course it all depends on the people making the no-GGPO-netcode.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 23, 2011, 02:25:06 PM
Cross-post with NeoGAF:

So I sent a mail to the Swedish retailer Webhallen yesterday, asking if they're gonna stock the preorder bonus. Got this reply (roughly translated):
Quote from:
Hello,

for the time being, it doesn't look like any Swedish provider (sorry. Not sure if that's the right word. Supplier maybe?) is going to stock the game, but we're looking around at our international providers too. Sadly, we can't give a yes/no answer right now, it's gonna be a bit more wait and see.
Well if this is true, that's going to suck. :(

The chance of the game being popular in Sweden would decrease, and I'm gonna have to wait extra long if I have to import it. :<
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 23, 2011, 05:06:37 PM
While I do agree with the above posts that GGPO isn't the be-all-end-all of netcode, I just wanted to point out that BB's netcode is helped by certain features of that game, like the 5 frame autorepeat or the huge throwbreak windows.  If you put the exact same netcode with KOF, people will complain about it not being as good because of KOF not having those mechanics tailored for online play.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 23, 2011, 05:27:34 PM
While I do agree with the above posts that GGPO isn't the be-all-end-all of netcode, I just wanted to point out that BB's netcode is helped by certain features of that game, like the 5 frame autorepeat or the huge throwbreak windows.  If you put the exact same netcode with KOF, people will complain about it not being as good because of KOF not having those mechanics tailored for online play.
In my experiences with BB, I've mostly had matches where lag/delay was extremely low. Such can be noticed simply doing a 5A with a character and see how fast it will come out.

Of course. That might be helped by me having good connections to a lot of the people I play with.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 23, 2011, 05:39:30 PM
Oh, yeah, I'm not saying the netcode for BB is bad or anything.  It's pretty good, and I wouldn't complain if online XIII feels about the same.  Just mentioned that because I know I've seen a lot of people blur the line between BB having good netcode and BB being made with online play in mind.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 23, 2011, 06:12:18 PM
Oh, yeah, I'm not saying the netcode for BB is bad or anything.  It's pretty good, and I wouldn't complain if online XIII feels about the same.  Just mentioned that because I know I've seen a lot of people blur the line between BB having good netcode and BB being made with online play in mind.
Oh, sorry about that.

But yeah, the 5 frame buffer, among other stuff, helps online a lot.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 23, 2011, 07:17:45 PM

Well if this is true, that's going to suck. :(

The chance of the game being popular in Sweden would decrease, and I'm gonna have to wait extra long if I have to import it. :<

Makes sense, rsg is a uk based publisher so they publish in the uk. All other countries around gb may suffer at the very least a delay because they will ofc see to their own market first and foremost. If you want the game at a good time, use the retailer rsg recommends from their site; www.amazon.co.uk (http://www.amazon.co.uk). I've ordered the game for myself and a couple of friends so we could split the cost of shipping and happily take the fastest option wich promises 1-2 days and the game sent on the 27th.

Also, the game costs about 350 sek from amazon so it is really cheap seeing how currency currently stands and since uk is a part of eu we probably won't have to pay toll either because sweden is supposed to be more open to trades with other countries inside.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 23, 2011, 08:02:55 PM

Well if this is true, that's going to suck. :(

The chance of the game being popular in Sweden would decrease, and I'm gonna have to wait extra long if I have to import it. :<

Makes sense, rsg is a uk based publisher so they publish in the uk. All other countries around gb may suffer at the very least a delay because they will ofc see to their own market first and foremost. If you want the game at a good time, use the retailer rsg recommends from their site; www.amazon.co.uk (http://www.amazon.co.uk). I've ordered the game for myself and a couple of friends so we could split the cost of shipping and happily take the fastest option wich promises 1-2 days and the game sent on the 27th.

Also, the game costs about 350 sek from amazon so it is really cheap seeing how currency currently stands and since uk is a part of eu we probably won't have to pay toll either because sweden is supposed to be more open to trades with other countries inside.
Ah, I see. I thought that RSG published for all of Europe, but that might not be the case.

Also, thanks. I think I'll go with amazon.co.uk. Since they're recommended by RSG themselves, I'm pretty sure they're getting the preorder bonus too (it's not that big a deal if I get it or not. But since I'm preordering, I might as well).

As you mentioned, I save about 250 SEK too, than if it was sold in Sweden and I bought it here.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: marchefelix on September 23, 2011, 08:13:49 PM
has anyone confirmed that those dlc leak pictures were fake or not
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 23, 2011, 08:24:55 PM
has anyone confirmed that those dlc leak pictures were fake or not
Sorry for posting so often atm. -_-

Now I'm not sure, but I don't think that they've been officially announced, but considering the artstyle and how well they fit the green blobs. I personally see it as true.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 23, 2011, 08:36:54 PM
Guys, miss me yet?
Translation again! This time is about the Tutorial!
Origenal Post (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/post_43.html)



OK then, please tell us about the Tutorial Mode.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Tutorial01.jpg)
*Learn to use the basic system
*Learn to use the gauge system
Yamamoto P:
This is a mode to teach the beginners of fighting games or people who play KOF for the first time the fundamental of the game. This is also a practice for them to get used to the system.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Tutorial02.jpg)
Yamamoto P:
There are two big parts of the mode. The first part is Base System, which teach you how to "Go Forth," "Different Kinds of Jump" and "Passive."
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Tutorial03.jpg)
The second part is Gauge System, which teach you how to use "Super Move," "Drive Cancel" and "Super Meter."
Both parts are the fundamental to play this game. What we hope the players focus the most is "Different Kinds of Jump" from the Base System and "Drive Cancel" from Gauge System. We believe that these should help the players a lot when they play this game.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Tutorial04.jpg)
*Rose: In this Tutorial Mode, I will teach you the basic of how to control your character.
The tutor of Tutorial Mode is fixed as Rose.
Also, The stage is fixed as Kyokugen Dojo. Player character is fixed as Kyo and opponent character is fixed as Raiden.
I kinda understand why is Kyo, but why Raiden?
Yamamoto P:
Because he is a professional wrestler and he understand how to passive!!(theodora: For many different reasons, I personally want to beat up Raiden...BADLY.)

BTW, is there any reason for non-beginner players use Tutorial Mode?
Yamamoto P:
Basically, this is a mode for beginners to practice the basic move and learn the basic knowledge to eventually join the real fight. However, for those who believe "I know all of this basic" not to forget the fundamental, please try this mode once, maybe you can find something new out of it.
So that's the reason. I took pride of my strength, but I will try Tutorial Mode once when I play this game.

This is the end of introduction of Tutorial Mode. Since we have a chance here, let's lack something about the "Characters Customize" we have talked about.
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)
..................Light (Pi--) Death!!
Yamamoto P: ......(LOL)

Until we meet again!



Done! (grab my cap and...let's not throw it this time) I saw it after school and I think I better translate it. I know it's not very smart to do such thing before my test, but my love to KOF can surpass everything! (And I can study later anyway)
Guys, KOF console version is around the corner.
Are you ready?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Phoenixazure on September 23, 2011, 09:55:48 PM
i gotta say its strange seeing Kyo without gloves. Makes me wonder/wish u can color his bangs differently as well
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Silver Shadow on September 23, 2011, 09:57:34 PM
Piccollo vs trunks? Best colour edit ever!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 24, 2011, 12:00:19 AM
Piccollo vs trunks? Best colour edit ever!

I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.

Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Silver Shadow on September 24, 2011, 01:02:51 AM
Piccollo vs trunks? Best colour edit ever!

I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.

Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.

It would be awesome if there were some other anime themed colour schemes in the game. It certainly seems possible.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 24, 2011, 06:08:35 AM
Piccollo vs trunks? Best colour edit ever!

I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.

Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.
Wow, I am impressed. I was expecting no one remember to say thanks and yet here is one. You are welcome! I will keep an eye on the official blog and ready to translate anything comes in my eyes.
BTW, I am still practicing MOTW...I am having real trouble on canceling special. I wonder can I make it before the console...Oh well, I will just play with the Tutorial Mode then :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 24, 2011, 06:58:10 AM
Piccollo vs trunks? Best colour edit ever!

I recognized piccollo but not trunks though he would make sense i guess. Long time since i read any dragon ball comics.. Then again, they wheren't really my thing anyways.

Thanks Theodora, i'm hyped and I'll happily jump right back off the sf4 bandwagon the day the game drops.
Wow, I am impressed. I was expecting no one remember to say thanks and yet here is one. You are welcome! I will keep an eye on the official blog and ready to translate anything comes in my eyes.
BTW, I am still practicing MOTW...I am having real trouble on canceling special. I wonder can I make it before the console...Oh well, I will just play with the Tutorial Mode then :)

We appreciate the effort for the community theodora!  Hit up Giby and Nocturnal, they're MOTW gurus.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mr.KOF on September 24, 2011, 10:09:47 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/Color01.jpg)

MAKAN-KO-SA-PPO!

Piccolo vs Trunks is so Epic.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 24, 2011, 05:06:59 PM
picollo vs trunks = awesome. and of course the characters for dlc are true. that much should be obvious after seeing the pics fill in the green blobs. worst part about it i actually suspected kyo and mr karate right from the start (kyo because of hair and pose, mr karate because of nose), but i actually skipped from mentioning those 2 ideas cause i didnt want to jinx the shit and get even more pallette swaps in the game. and i was secrectly wishing fr yamazaki tbh.

either way fuck it, even if they are pallette swaps, ex kyo and iori are still different enough to warant a play. saiki looks like he sucks ass though. billy might be half assed in animation, but he looks dope from a gameplay perspective. i wonder what they will do with mr karate though.

also i hope some of the publishers release a version with all 3 dlc characters on disc with a code or some shit. i cant stand the idea of going out to a fucking toystore to buy some psn points. that shit is fucked up. all these extra troubles for 3 extra characters. at least theyre going all out with the package where getting (cept for releasec characters).

all the options in this game make crapcom games look like a big fucking rip off. at least where getting the namco/sega treatment where everything customizable is in the game to be unlocked and not bought like those crapcom bitches. im seriously turning anti crapcom atm with all their bs business antics and milking shit like back in the 90's. they must be real fucking glad they hit a new jackpot with the new player base that will fall for the same retarded shit that the old base fell for 20 years ago. these fucking cows, ofcourse theyll try to milk them.

edit: if i was capcom i would:

ask money for the extra colors.

ask money for the voices to be in english or the english version to have japanese voices.

ask money for special intros and winquotes.

ask money for a second ultra (cant believe they gave these cows a free ultra, tax that shit crappy).

ask money for extra taunts.

ask money for better netcode version.  

ask money for patches.

and after that ask some more.  

and thanx for the translations theodora.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 24, 2011, 06:27:18 PM
And that Musolini is why the FG community is so freaking terrible.

Instead of focusing on the good of each game, you're too busy going "ARGH, CRAPCOM IS SO HORRIBLE".  Too many damn players only give a crap about dumping on other companies or games rather than just focusing on what they like and it turns into a complete shitstorm of a place.

Going complete anti-company is such a pathetic line to take it almost makes me sick and it completely hurts actual DEVELOPMENT of a damn community and yourself as a gamer.

Would it hurt someone to take the goddamn high road for once and just be unbiased against all games?  Nah, nope, Crapcom is so horrible that you can't stand it and you hope it dies the painful death it deserves.

Just realize, EVERY company has to make a great game in a while unless they want zero profits.  Just ask SNKP.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 24, 2011, 06:43:22 PM
v_V I think both sides of this argument are a bit played.

Yes, whining about a company's profiteering is like beating a dead horse, but it's also true that Capcom is...well...profiteering. I won't go into such colorful detail, but it really feels like they're milking every franchise rather than trying to make a decent game on its own anymore.

Personally, not a fan of SSFIV and its 3-4 iterations. However, it's not a terrible game. KoF XIII will be a great game, despite pallete swap dlcs. Lets all just focus on the pluses and minuses of a game we all care about rather than a game we could all care less about.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 24, 2011, 06:57:38 PM
you cant develop unless the companies allow you to by releasing games to do so. also you fail at realizing this isnt just at capcom but at companies in general and these fans in generall  that buy every piece of shit released.

going anti company is pathetic? no son, gaming is pathetic, get a fucking life. i do this for entertainment not for a lifestyle. i dont support shit unless it entertains me, and thats not something cap has been doing lately. being a "fan" of any company is retarded, shit being a fan in general means your fucking retarded. just cause i enjoy some cap or snk shit doesnt mean i ride their dick.

also this hurting actual developement of a community and/or myself as a gamer? could you tell me wtf you smoking and if the force is strong in that motherfucker. if so id like some too. only dickriders appreciate what capcom has done so far after the release of the sf4 series. re turned shit. sf4 series milked out. dmc turned bs. only thing crappy cum are doing right now that interrest me, though very little is asura (snkpisspoor hadsome bs releases as well, defendingshit like those releases is retarded). and even that games fighting system may just turn out to suck ass, but ill wait till i play it (it might be good, who knows). instead of defending companies that dick you and rob you, try to focus on shit that actually matters. my thinking of capcom shouldnt be that unless you really aint got no shit to do.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 24, 2011, 07:10:05 PM
you cant develop unless the companies allow you to by releasing games to do so. also you fail at realizing this isnt just at capcom but at companies in general and these fans in generall  that buy every piece of shit released.

going anti company is pathetic? no son, gaming is pathetic, get a fucking life. i do this for entertainment not for a lifestyle. i dont support shit unless it entertains me, and thats not something cap has been doing lately. being a "fan" of any company is retarded, shit being a fan in general means your fucking retarded. just cause i enjoy some cap or snk shit doesnt mean i ride their dick.

also this hurting actual developement of a community and/or myself as a gamer? could you tell me wtf you smoking and if the force is strong in that motherfucker. if so id like some too. only dickriders appreciate what capcom has done so far after the release of the sf4 series. re turned shit. sf4 series milked out. dmc turned bs. only thing crappy cum are doing right now that interrest me, though very little is asura (snkpisspoor hadsome bs releases as well, defendingshit like those releases is retarded). and even that games fighting system may just turn out to suck ass, but ill wait till i play it (it might be good, who knows). instead of defending companies that dick you and rob you, try to focus on shit that actually matters. my thinking of capcom shouldnt be that unless you really aint got no shit to do.



Except I didn't do jackshit to defend Capcom.  Do I agree with anything they're doing?  Hell no.  I personally think SFxT is a waste of time and that the MvC3 series is the absolute biggest disappointment I've ever experienced in my natural born life.  But I give EVERY game a fair shot.  Whether Capcom is failing now or not is irrelevant, ANY company can fail over and over again and then randomly pull out a gem.  As a gamer for entertainment or not, it should be on you to look past any hate towards the company and decide whether a game they release is worth it or not.

The point was, yes Capcom and MANY publishers and companies are horrible (in fact, I can't think of a single one that isn't), and honestly the Gaming Industry as a whole is pretty much going completely awful compared to what it was 5-10 years ago, to where companies feel it's necessary to intentionally withhold parts of a game from us to gain profit (though if I'm a company, I'd do the exact same thing, make the money where I could get it), but there are times where good games do come from shitty companies.

I apologize for the way I responded, I had no reason to.  As such, I'll do the right thing and leave immediately, all it's proven is that there's no place for a hothead like me to come and behave as such.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FataCon on September 24, 2011, 07:29:58 PM
I don't mind anybody voicing their opinions, but let's please stay on topic. This is the KOF XIII thread after all. Thanks guys.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 24, 2011, 07:33:31 PM
Yea, I was trying to emphasize that in my last post, but being real literal this time:

Getting mad at companies isn't going to solve anything and getting mad at people mad at companies doesn't solve anything either. It only will when you've got the idealism and conviction to do what's necessary to change it. Nobody does so life goes on.

Anyway, how good do you think internet has to be to play the game? I'm still on really crappy DSL, like 3 Mgbs per second. Do you guys think that's too slow or should I be alright? An example, I can play Tekken 6 pretty well on the computer, but not with people half way across the world.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 24, 2011, 08:38:32 PM
Yea, I was trying to emphasize that in my last post, but being real literal this time:

Getting mad at companies isn't going to solve anything and getting mad at people mad at companies doesn't solve anything either. It only will when you've got the idealism and conviction to do what's necessary to change it. Nobody does so life goes on.

Anyway, how good do you think internet has to be to play the game? I'm still on really crappy DSL, like 3 Mgbs per second. Do you guys think that's too slow or should I be alright? An example, I can play Tekken 6 pretty well on the computer, but not with people half way across the world.

I don't think anyone can possibly know, including SNKP, unless they do a large sample testing (You're in SF sitting on top of Silicon Valley man, you gotta get faster speeds!)  
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 24, 2011, 08:43:42 PM
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.

Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 24, 2011, 09:21:33 PM
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.

Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT

Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: desmond_kof on September 24, 2011, 10:15:10 PM
Thanks for the tutorial mode translation, Theo! :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: bigvador on September 25, 2011, 01:49:11 AM
so........... i just got done readin the last few pages and i cant really tell what this thread was about lol and thanks theo
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 02:49:56 AM
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.

Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT

Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.


Yeah Musolini is a big fat beep.Also theodora thank you for translating that useless interview.Keep up the good work!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 25, 2011, 03:00:33 AM
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.

Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT

Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.


Yeah Musolini is a big fat beep.Also theodora thank you for translating that useful interview.Keep up the good work!

Fixed. Not everyone shares your "Be a big fat dick" mentality. Some people find it to be a great bit of information. Yes, I went there.

Thanks a bunch, Theo.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 03:04:39 AM
Come now guys, I translated this thing is not because I want to see you guys fight. If you want to fight, fine, go to 2002 or 1998 and settle things down there. I would be happy to see you guys fight on Garou so I can take some notes.

Also, Kane, you are welcome and I will keep an eye on the official blog. Since I still new and cannot join any topics of fighting skill here, I guess translating is the least thing I can do to support KOF.
I have talked with Giby and he taught me several moves, but it seems knowing the theories and putting them in the fight is two different things...I can only hope time will help. TAT

Don't take it personally theodora, musolini just likes to voice his opinion (very frequently) and we're all pretty used to it here.


Yeah Musolini is a big fat beep.Also theodora thank you for translating that useless interview.Keep up the good work!

Fixed. Not everyone shares your "Be a big fat dick" mentality. Some people find it to be a great bit of information. Yes, I went there.

Thanks a bunch, Theo.


NEWS FLASH!!!!!!!!111111 - THE WATER IS WET!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 03:06:11 AM
buttmad saturdays on DC are awesome
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 25, 2011, 04:07:56 AM
Sundays are where it's at, we have ranbats then.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 25, 2011, 04:18:36 AM
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?

I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.

After that, it's straight to network mode. Gotta put that netcode through it's paces.  :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: AzureTAG on September 25, 2011, 04:29:13 AM
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?

I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.

After that, it's straight to network mode. Gotta put that netcode through it's paces.  :)

Color Edit then training mode :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 04:40:32 AM
When I have a new game, I usually go through practice mode first to learn the system and characters moves, then through their story mode in the Hardest Difficulty to practice. But since I know the characters moves already and I know XIII system, I will just go through story mode and after getting lots of colors go nuts on Customization.

After I have my "colors" I will jump to Online to beat some people.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 25, 2011, 05:14:43 AM
First I'm gonna play arcade mode to defeat Billy and unlock him then I´ll do what ever is required to unluck Saiki.
Unlocking the characters is top priority for me.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 25, 2011, 05:20:58 AM
First I'm gonna play arcade mode to defeat Billy and unlock him then I´ll do what ever is required to unluck Saiki.
Unlocking the characters is top priority for me.

Same here, I really want to try them out and see if they're worthwhile.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 25, 2011, 05:24:18 AM
I'm picking up the game on my lunch break, coming home to install and then, as soon as I get home from work, I'm choosing King/Joe/? and hitting online! No hesitation!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 05:29:37 AM
There is some rumor at NeoGAF from the user robut, he is saying he works at Gamestop and he saw in the computer that KOFXIII got delayed to Nov 23rd, which lands on Wednesday and not Tuesday.

Although the Gamestop Website and Amazon still say the game will come out on Oct 25th, so lets hope he just made a wrong read or it was a mistake.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 05:29:58 AM
straight to online mode and after than gonna bitch about the shitty net code, loading screens and in game lag here.than get mad and break the disk eventually
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 25, 2011, 05:30:23 AM
Color Edit mode: Make Dominican K'... Maybe I will make a Team around Dominican K's colors...

then to get Billy and Saiki, and then training mode
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: XTG on September 25, 2011, 05:43:39 AM
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?

I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.

After that, it's straight to network mode. Gotta put that netcode through it's paces.  :)

Training Mode for a solid month.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 25, 2011, 05:43:57 AM
There is some rumor at NeoGAF from the user robut, he is saying he works at Gamestop and he saw in the computer that KOFXIII got delayed to Nov 23rd, which lands on Wednesday and not Tuesday.

Although the Gamestop Website and Amazon still say the game will come out on Oct 25th, so lets hope he just made a wrong read or it was a mistake.

hopefully that's just the second shipment, coming to the store... I hope!!!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 05:53:14 AM
So, it's probably been asked before, but does everyone know what they're going to do first when they get their copy of KOF XIII in one month?

I'm gonna be playing the game on a pad for the first time, so I'll definitely be going to practice mode to get adjusted to the inputs. Maybe try out that mission mode that tests combos. It's probably gonna take me at least thirty minutes to feel comfortable doing my go-to combos.

After that, it's straight to network mode. Gotta put that netcode through it's paces.  :)
skip school and play the game naked also a bunch of training since i refuse to learn anything about a game i cant touch
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 25, 2011, 06:43:46 AM
training and story/arcade mode untill i can smack my friends around offline and when they tell me to bugger off i guess i'll try online
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 25, 2011, 06:59:29 AM
While I don't think 10/25 is solid, 11/23 isn't that sensible a date, and would be after Europe, which I just don't see happening period.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SonicTempest on September 25, 2011, 08:06:58 AM
First thing I'll do with my copy of XIII? Maybe a bit of poking around in practice mode, and then straight online to test the netcode with my friends. Mind you I have to test it on two different versions of the game...maybe I'll have the PS3 and 360 running at the same time, lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MC2 on September 25, 2011, 08:33:02 AM
What I do for every fighting game.  Go to training, learn my shit, then run through arcade mode to brush up.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 25, 2011, 08:58:34 AM
While I don't think 10/25 is solid, 11/23 isn't that sensible a date, and would be after Europe, which I just don't see happening period.


Well I did not see anything about the rumor. At the Amazon (http://www.amazon.com/King-Fighters-XIII-Xbox-360/dp/B0054IN5RI/ref=pd_rhf_p_t_1) the date is still 10/25/2011.
I hope there will not be any change...but if they are going to put out something creepy, I would rather they dilate the releasing date.

And I saw a lot of Thanks there@@ Thank you guys, you guys are just so nice!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: XTG on September 25, 2011, 09:04:48 AM
I'll probably read the game manual while I take a shit.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 09:11:02 AM
^ lol

Well I always read the manual first, since I usually don't arrive home right after picking up the game. So I tend to open the game and read the manual and check if it has good artwork or not. Loved the Catherine Color manual, so I assume Atlus will make the Manual full color.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 09:42:33 AM
well heres hoping that ill be able to pick kof up and the battlefield 3 midnight release
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nocturnal on September 25, 2011, 10:30:47 AM
Gamefly says Nov 22. So it might be getting pushed back it seems. Here's the link:

http://www.gamefly.com/game/xbox-360/King-of-Fighters-XIII/148025/ (http://www.gamefly.com/game/xbox-360/King-of-Fighters-XIII/148025/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Homies Over Shotos on September 25, 2011, 10:50:02 AM
And OFF TO DIE it goes.  After MAHVUL?  LOL OH ATLUS WHY SO STUPID?  People on Shoryuken are posting they no longer need the game since it's coming out after MAHVUL.

Are they patching in spectator mode?  Are they adding in Otrollga Rugal?  Is Adelheid becoming a super secret boss?  Is Yamazaki using the Geese Tower to ascend on hi to mingle with the commonors?  WHO KNOWS?!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: 4leaf on September 25, 2011, 10:57:57 AM
Perhaps there's a possibility that KOFXIII hasn't received a gold status yet unlike this game
http://thegamershub.net/2011/09/batman-arkham-city-goes-gold/ (http://thegamershub.net/2011/09/batman-arkham-city-goes-gold/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 10:58:03 AM
i dont really see why they would need to push it back
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: bigvador on September 25, 2011, 10:58:40 AM
man my ps3 picked a bad time to get the blinking red light  :( now i gotta save up for another 1 i hope i can make the dead line but any who if i dont get a ps3 in time then im gonna listen to that 4 disk soundtrack all day everyday then ill got to my friends house and just train for a little bit
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 10:59:10 AM
Perhaps there's a possibility that KOFXIII hasn't received a gold status yet unlike this game
http://thegamershub.net/2011/09/batman-arkham-city-goes-gold/ (http://thegamershub.net/2011/09/batman-arkham-city-goes-gold/)
arkham city ftw
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 11:20:48 AM
man my ps3 picked a bad time to get the blinking red light  :( now i gotta save up for another 1 i hope i can make the dead line but any who if i dont get a ps3 in time then im gonna listen to that 4 disk soundtrack all day everyday then ill got to my friends house and just train for a little bit

If you are in the US you can try http://www.endlesselectronics.org/, (http://www.endlesselectronics.org/,) I got my PS3 fix by them. Highly recommended if you don't want to lose your Data and don't want to get a new PS3.

Regarding KOFXIII delay, I don't think it's ATLUS fault, I think it's SNKP fault. Besides it's not the first time a SNKP game has been delayed, but they sure picked the worse month to delay the game, specially for the US market.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 12:09:18 PM
well only good that can come out of snk delaying XIII for me is that i can get bf3 on release day  save some cash and probably have enough left over to pick up another copy on ps3




off topic: there is a fly in my room that ive been trying to kill for 3 days the little bastard is annoying as hell
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 12:27:54 PM
off topic: there is a fly in my room that ive been trying to kill for 3 days the little bastard is annoying as hell

It's time to switch the Chopsticks to Raid bug spray.

EDIT: BTW a bit offtopic, but if any 360 D-pad user needs a controller, Gamestop has MadCatz WWEBrawl controllers for 20 bux. It's something and it's cheap, so just leaving it here:

http://www.gamestop.com/xbox-360/accessories/xbox-360-wwe-all-stars-brawl-pad/89175?utm_source=linkshare&utm_medium=affiliate&utm_campaign=deeplink&cid=afl_10000087&affID=77777&sourceID=FKSJxY2VJAk-D3aPolDazgboa9BGazI81g (http://www.gamestop.com/xbox-360/accessories/xbox-360-wwe-all-stars-brawl-pad/89175?utm_source=linkshare&utm_medium=affiliate&utm_campaign=deeplink&cid=afl_10000087&affID=77777&sourceID=FKSJxY2VJAk-D3aPolDazgboa9BGazI81g)

Same applies to PS3 version, but I think the PS3 has better options for D-pads.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 12:56:06 PM
i dont really see why they would need to push it back


I think atlus saw the final version of the game and told playmore to either fix it or go fuck themselves.my 2 cents
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 12:57:57 PM
i hate those madcatz fight pads they feel way to floaty for my taste ill just stick to using my regular xbox dpad like a boss
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 01:02:51 PM
i dont really see why they would need to push it back


I think atlus saw the final version of the game and told playmore to either fix it or go fuck themselves.my 2 cents
[spoiler](http://operatorchan.org/n/arch/src/n138214_oh%20you.jpg)
 [/spoiler]
either way anymore time used to fix something in the game is good i know people want the game but everyone is watching kof so it needs to be done right
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 25, 2011, 01:05:57 PM
Either way I'm uneasy about it, without an official announcement from them this sounds like a bad omen, push the releasing to December, I'm willing to wait especially if it means no dlc's, damn I wish snkp took things serious, for a company whos game division is in its last breath of oxygenated air they sure have all the time in the world figuratively speaking, cant support dumb companies anymore, snkp is not alone in this category
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 01:07:53 PM
I prefer a delay than buying a fucked up unplayable game.So far Atlus released quality stuff and delaying this only proves (at least to me) that they want to get this right.2 thumbs up for atlus right now

ps: i know it sounds fanboish but it's the only reasonable answer.Releasing this after marvel just proves that the game has serious problems right now.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 01:11:25 PM
well if they do delay just dont release it around MW3 cause im sure that will some how impact sales
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 01:14:07 PM
Well if the Nov 22 date ends up real, then it will come out the same day as Tekken Hybrid game/movie package. So 2 fighters on the same day, that will be interesting.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: EDDR on September 25, 2011, 01:24:43 PM
Yesterday i bought a Hori V3 stick because i couldn't resist that kind of a bargain. 55 euros incl. shipping.
What made me buy it is the fact that it's nice and slim, kinda like the Namco stick.
I can fit it in my backpack along with plenty of other stuff unlike that big ass hrap.

I'll eventually try the game with stick and pad though.


First thing i will do is go into practice mode to get a feel of the game since i haven't touched it yet.
Try out different characters and mess around with combo's in challenge mode.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 25, 2011, 01:29:15 PM
First thing I'm gonna do is jump on training and get a few combos down. After that, I'm jumping straight into online.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 25, 2011, 01:29:59 PM
where is the official announcement when you need it, December seems like an alright month to release it, if it means that the DLC's will be included in the full game, then go for it I'll wait 3 more months
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 01:34:20 PM
^For a big a month or 2 months delay, it has to be something big. The game content seems good now, but the only reason I think they would go all out to delay it that much is either this:

1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
3. Both of the above.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 25, 2011, 01:36:12 PM
I don't like the lack of info either. I mean. I don't even know if the game's gonna get released in my country. :/

I'm afraid that it's like KBlackNoah mentioned; That it's a buggy mess that needs to be fixed. Hopefully, it'll be fully playable when we get it (maybe it is in a good state now? What do I know ^^).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 01:48:47 PM
^For a big a month or 2 months delay, it has to be something big. The game content seems good now, but the only reason I think they would go all out to delay it that much is either this:

1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
3. Both of the above.

No/maybe (but they could patch this at a later date - no need to delay a game for this bullshit) and no(atlus clearly stated somewhere there will be nothing of that because it would cost them too much).To delay a game this much when it's so close to the release date it has something to do with the actual game at it's current state.I bet the neogeo cd loading screens are still there and occasional in game lag and netcode is kinda fucked up.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 25, 2011, 01:54:52 PM
First of all can we stopping with this shit, without an official announcement from Atlus there is nothing to really talk about at this moment, RGS has been going through Europe with this game, for them not to take suggestion from people who played it is beyond stupid, Atlus showed the game to GameInformer, unless the build wasn't up to their quality why show it. Snkp, atlus, rgs knows what on the line for all them to fall from grace is questionable.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 25, 2011, 01:57:02 PM
[Atlus would look stupid showing off a shitty product.

mmmm isn't that what they did and apologized to all the complaints explaining this is a beta version?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 01:57:47 PM
^For a big a month or 2 months delay, it has to be something big. The game content seems good now, but the only reason I think they would go all out to delay it that much is either this:

1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.
3. Both of the above.

No/maybe (but they could patch this at a later date - no need to delay a game for this bullshit) and no(atlus clearly stated somewhere there will be nothing of that because it would cost them too much).To delay a game this much when it's so close to the release date it has something to do with the actual game at it's current state.I bet the neogeo cd loading screens are still there and occasional in game lag and netcode is kinda fucked up.

That was fixed already, the footage of PAX by SonicTempest showed that. Atlus had KOFXIII installed on the PS3 they used and the loading times where fast, no more than 2 secs. So I doubt the loading times is the problem, as states by RGS in all the events they have taken the 360 build. They said the 360 build has all those long load times due to the 360 they were using and the game not been installed.

Also no reports of the HD Mode slowdowns in the PAX build. So who knows really at the end, hopefully ATLUS says something today.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 02:56:30 PM
well tbh i dont like installing games on my xbox so lets the long loading times are completely gone
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 25, 2011, 03:00:00 PM
The delay is really weird actually, I didn't see all this mess from the last PAX builds, but Atlus, or SNKP should known better

At least I hope to see some gift as compensation lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 25, 2011, 03:35:18 PM
Hasn't it come to your mind guys, that only those shops might be getting it at those dates? As long as amazon doesn't change it I don't believe anything.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 25, 2011, 03:41:42 PM
The gamefly link has a review for Xiaolon Showdown in place for KOF XIII.....
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 25, 2011, 03:58:52 PM
The gamefly link has a review for Xiaolon Showdown in place for KOF XIII.....
yeah i noticed that too
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 25, 2011, 07:13:09 PM
Damn, since it's Sunday, I don´t think we will get any official confirmation or denial until tomorrow.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 25, 2011, 07:46:05 PM
The gamefly link has a review for Xiaolon Showdown in place for KOF XIII.....
yeah i noticed that too

Is not just the review, but everything: Videos, Screenshots, Cheats, Codes & FAQs, You May Also Like..., is about  Xiaolin Showdown

I just think that, maybe some body make a mistake with the data... well, we will probably know the true sometime around this week... Hopefully!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 25, 2011, 08:16:59 PM
I'm going to hold out hope that the initial release of the game is going to be a limited run, since it will be bundled with the preorder bonus. The next shipment will be just include game, and will reach more distributors.

You'll notice that Amazon and Gamestop, the two places Atlus told people to preorder, haven't changed their dates.

Still, if it comes down to it, I think a delay is better than needing to patch major problems post-release. IF it comes down to that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mikel on September 25, 2011, 08:39:24 PM
1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.

You are thinking the same thing I am thinking.

Both minds come alike, huh? And my guess for the delay is that Sony most likely denied the PS3 version for a disc release the first time. Could it be because of the lack of an English Dub? or probably something else?

And while there is some spoken English in the game, that probably did not comply with the "English Dub must be required for foreign games if sold on disc" policy.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 25, 2011, 09:02:10 PM
I can't believe people are taking such a flimsy rumor so seriously. The official Atlus KOFXIII site still says October so every one can just chill out. Unless Atlus or SNKP says something I'm not going to even consider such a silly rumor.

I mean what evidence do you guys have? Some dude who says he works at gamestop and the release date posted on Gamefly? I'm not going to trust some random guy and I have heard nothing good about gamefly and they are probably on the bottom of my list of game distributors to trust. And as some one else said, the initial run of this game may be limited to only a few retailers.

While I certainly believe there is always a possibility of a delay. This weak-ass rumor is not a good reason to think one is happening.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 25, 2011, 09:07:59 PM
1. Spectator Mode will be added
2. English/Japanese Voice overs will be added to story mode/dialogs.

You are thinking the same thing I am thinking.

Both minds come alike, huh?

I rarely speak in absolutes, but no. They don't delay a game one month to add extra features that aren't necessary to selling the game. You do realize that adding voices for all the story scenes would involve recording the voices of almost forty people, right? And that's not even counting English voices. Do you honestly think SNKP said to themselves "Well, we could release the game on time, but fuck it! Let's spend a ton of time and money adding voices to our game. It's okay though, because it won't increase our sales at all!"

And my guess for the delay is that Sony most likely denied the PS3 version for a disc release the first time. Could it be because of the lack of an English Dub? or probably something else?

And while there is some spoken English in the game, that probably did not comply with the "English Dub must be required for foreign games if sold on disc" policy.

Ask yourself, have you ever heard of a PS3 game being announced for a disc release, and then Sony pulling the plug? Have you? No? That's because it's never happened. Companies don't announce disk releases and THEN go ask Sony for permission. It's the other way around.

Also, don't make up policies that don't exist. The Yakuza games were subbed.

Look, the fact is that no delay has been confirmed. If it is, it'll be to fix some glaring problem with the game that would prevent them from selling it. Something like excessive slowdown, maybe excessive loading, or perhaps netcode.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mikel on September 25, 2011, 09:35:18 PM
Ask yourself, have you ever heard of a PS3 game being announced for a disc release, and then Sony pulling the plug? Have you? No? That's because it's never happened. Companies don't announce disk releases and THEN go ask Sony for permission. It's the other way around.

Also, don't make up policies that don't exist. The Yakuza games were subbed.

Look, the fact is that no delay has been confirmed. If it is, it'll be to fix some glaring problem with the game that would prevent them from selling it. Something like excessive slowdown, maybe excessive loading, or perhaps netcode.

Section 8 was the first game I have heard of that was intended for a disc release for PS3. But it was canceled (http://www.cinemablend.com/games/PS3-Snubbed-Of-Section-8-Xbox-360-Gamers-Rejoice-14839.html) and later revived as a PSN game. But it was released as such for different reasons.

The policy does exist. Yakuza was released on disc, even with English subs because it took place in Japan, and they believe it would make more sense if Yakuza were Japanese voice only with subs because of the setting. The policy was most likely the reason of why Battle Fantasia and Agarest War 1 were released on PSN, as they don't have English voice overs, but Agarest War Zero is an entirely different story because they have managed to bypass it.

I understand what you mean greatly as well.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SilverPhoenix on September 25, 2011, 09:43:09 PM
Even if the game is delayed (and until Atlus says so, I don't believe that rumor for one second, simply because it could've been started by someone who doesn't want the game to do well.) then they might as well wait till January to release it for these interconnecting reasons.

1) November is where every non-high profile game will be sent to die. The month is far too loaded for a title like KoF XIII to get the attention it deserves.

2) Ultimate Marvel Vs. Capcom 3 is getting released on November 15th, which means that any fighting game released within 4 - 6 weeks of its release (And just to get this out of the way... Yes I do believe SNKP/Atlus are pushing it with an October 25th Release) that's not named Street Fighter or Mortal Kombat  will almost certainly get ignored by potential American (and possibly Western) Consumers at large. KoF XIII might have legs, but it needs to be released where the attention of the consumers is at a maximum and the competition is at a minimum

3) If its not released in October, January 2012 is the "ideal" spot where this game can do well. November is not going to work and December is usually an extension of what sells in November. There has been precedents where January games do relatively well simply because there are dollars to be spent due to a dearth of releases at this time. Also, SF X Tekken is more than likely a Fiscal 4th Quarter release, which means that it'll be till April before SNKP and Atlus will have another month where they can command as much of the spotlight as possible.

Also, (and this reason is independent of the others) as has been said before, SNKP and Atlus need to make sure that this product is as solid as possible. They've already done an EXCELLENT job with the added Story, Challenge and Tutorial modes, but being a niche product they need to make sure that the "hater fuel" is at an absolute minimum. Which means that the netcode needs to be solid and the loading is at the bare minimum. Those things are far more important than Spectator Mode and must be at their very best.

Finally, it would be nice to rethink their current DLC characters. I rather wait another 6 - 8 months for unique DLC characters than have EX Characters as DLC. And if the current 4 have to be DLC, make sure they're fairly priced (and I'd say fairly priced would be 240 MS Points/$2.99.) and give some us unique ones down the road.

That's my 22 cents on the probable situation.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 25, 2011, 09:53:09 PM
I agree with the above poster. I really think the companies we're dealing with aren't absolutely idiotic and want their game to do poorly. So the release date might get pushed back even farther OR just stay where it is. Either way, there's nothing tangible to sink or teeth in to prove the rumor is correct except a few secondary providers.

We'll just have to wait for monday. Anyway, off to Southtown, later ladies and gents.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 25, 2011, 09:56:02 PM
@SilverPhoenix: I do agreed the game should be released in January 2012 instead of November if the delay rumor is indeed true. October was the perfect month to release the game, the hype has been gather and the game is getting some spotlight, but if it gets delayed other games releases will cloud the game spotlight.

I just want to see if the delay is true or not, and if it's, I want ATLUS to say the reason, even if they say "the game wasn't ready". I just hope if they delay the game, they do indeed add something else at the very least. It doesn't have to be spectator mode or dubs (but spectator mode would help a lot), they can just give us EX Iori as a pre-order bonus too. That would be ok in my book.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Mikel on September 25, 2011, 10:00:24 PM
@SilverPhoenix: I agree, if the game is released on January 2012, there wouldn't be a problem. There is a lot of hype since the announcement in E3, since then, the game got attention at Otakon and EVO.

@DarKaoZ: I would love to have EX Iori as a preorder bonus as well. That should make up for the delay. ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 25, 2011, 10:40:56 PM
I really hope it isn't delayed. This is their small window of release without heavy competition. I don't want to wait another 3 months for release just because some over hyped Capcom game is coming out. But, if it is delayed one could hope that this would make the netcode even better.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 25, 2011, 10:43:22 PM
Guys, be cool! I have something to show you here (http://game.snkplaymore.co.jp/official/kof-xiii/). Look at the Japanese on the left hand corner. Don't understand it? I can tell you. It says "Release on October 27th, 2011." If the official site says so, then there is no reason to believe in the rumor.

Also, SNKP now is like holding their last breath and KOF XIII is their only chance to get back to life. I seriously don't believe they will give up this chance and try to crush with Takken. For a company like it, I don't think it is a very smart idea.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 26, 2011, 12:09:45 AM
SNK Delaymore is back.

Remember how many times KOFXI, NGBC and KOF98UM were delayed for western release?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 26, 2011, 12:21:51 AM
SNK Delaymore is back.

Remember how many times KOFXI, NGBC and KOF98UM were delayed for western release?

lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 26, 2011, 12:25:51 AM
SNK Delaymore is back.

Remember how many times KOFXI, NGBC and KOF98UM were delayed for western release?

lol yeah, good old times.

But I think it's a bad idea to do this to KOFXIII, this game is really important to them. A bad time for SNK Delaymore to come back.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BiGGDaddyCane on September 26, 2011, 01:25:11 AM
As long as its still coming out for consoles. I'll patiently wait......more
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 26, 2011, 01:29:00 AM
I just thought of a possible scenario, maybe the Nov release is a misunderstanding by retailers.

Most retailers don't know KOFXIII is been published by 3 different companies, so some retailers will update the date to the latest one been announced. In this case it can be RSG November launch date is been confused to be ATLUS new release date in the case of Gamefly. For Amazon.uk, they might think ATLUS release date is RSG release date, which is still by the end of October. This is just something I thought, but it's a possibility.

Let's us wait until tomorrow Monday, since I bet no one at ATLUS is working, since it's still Sunday in the US. Hopefully we get a clarification and the date is still October 25th. *crosses fingers*
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 26, 2011, 01:40:26 AM
I just thought of a possible scenario, maybe the Nov release is a misunderstanding by retailers.

Most retailers don't know KOFXIII is been published by 3 different companies, so some retailers will update the date to the latest one been announced. In this case it can be RSG November launch date is been confused to be ATLUS new release date in the case of Gamefly. For Amazon.uk, they might think ATLUS release date is RSG release date, which is still by the end of October. This is just something I thought, but it's a possibility.

Let's us wait until tomorrow Monday, since I bet no one at ATLUS is working, since it's still Sunday in the US. Hopefully we get a clarification and the date is still October 25th. *crosses fingers*

It makes sense.
I hope your theory proves to be right tomorrow.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 26, 2011, 02:29:08 AM
In a time where companies releases patches the same day of the launch of the game, I don't know what could be so bad that they will had to delay the game one month

Even the netcode, at this point of life, is stupid to release official news about the netcode, recall when warner and capcom said that MK9 and MVC3 will had amazing netcode? We later saw how that turned on
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 26, 2011, 03:23:17 AM
My grain of salt: like I said before, my information gave away as discounted that the netcode was finished and the game was ready for launch in that aspect, but I don't know about the rest of the game's areas.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: freddie1999 on September 26, 2011, 10:20:44 AM
I asked the ebgames by my work today and they stated oct 25. Ebgames is owned by Gamestop, but I'm in Canada so maybe it takes longer to update the computers here :/
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 26, 2011, 10:30:42 AM
I asked the ebgames by my work today and they stated oct 25. Ebgames is owned by Gamestop, but I'm in Canada so maybe it takes longer to update the computers here :/
i can tray asking tomorrow i know a guy who lives in canada and he says that gamestop rarely updates the site
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 26, 2011, 03:42:59 PM
From the Professor

With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country. Here's his short reply about a delay in Japan. Take it as you will, it's up to interpretation. Translation is below.

Q: "Is it true that KOF13 is getting delayed? After all this waiting, having to wait even longer is going to shatter my heart..."

Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing any worries."


Well, it seems that SNK delaymore is back
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 26, 2011, 05:36:54 PM
as long as the shits not half assed i dont mind waiting more. it's not like theres other fighters or even other games in general that i want over 13.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Flowtaro on September 26, 2011, 06:56:56 PM
if they delay the game to come out after UMvC3, this game will fail. I really hope they realize that. jesus christ. everything was looking good until this.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 26, 2011, 07:02:23 PM
i say we should all go to japan and riot
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Aenthin on September 26, 2011, 07:57:35 PM
if they delay the game to come out after UMvC3, this game will fail. I really hope they realize that. jesus christ. everything was looking good until this.

I doubt that. I'm pretty sure this game will pick up buyers even after UMvC3 is out. As someone else mentioned long before, selling copies is determined by its marketing strategies and game content, not so much about competing with other popular games that were released before or on the same date. While both might be fighting games, content between UMvC3 and KoFXIII is way too different for a fan of both games to skip the other. Even if the guy's low on money, he can just buy the other later when he does, especially if it has received good reviews.

Delayed or not, I still think KoFXIII is a must buy.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BiGGDaddyCane on September 26, 2011, 09:20:00 PM
From the Professor

With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country. Here's his short reply about a delay in Japan. Take it as you will, it's up to interpretation. Translation is below.

Q: "Is it true that KOF13 is getting delayed? After all this waiting, having to wait even longer is going to shatter my heart..."

Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing any worries."


Well, it seems that SNK delaymore is back


 :( Pray its for the better.

Edit: Fuck dat, Yea im kinda pissed off about this but yea at least its still coming. I'll be waiting for that announcement.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 26, 2011, 09:25:20 PM
That's upsetting. Well, got to wait for this announcement.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Fluke on September 26, 2011, 09:33:09 PM
I doubt that. I'm pretty sure this game will pick up buyers even after UMvC3 is out. As someone else mentioned long before, selling copies is determined by its marketing strategies and game content, not so much about competing with other popular games that were released before or on the same date. While both might be fighting games, content between UMvC3 and KoFXIII is way too different for a fan of both games to skip the other. Even if the guy's low on money, he can just buy the other later when he does, especially if it has received good reviews.

Delayed or not, I still think KoFXIII is a must buy.

Umvc3s chances of actually "killing" kofxiii are low because it is basically just an expansion and will probably not pull alot of new players in. At the same time i think that most people who moved on probably won't get back in just because of it. Kofxiii on the otherhand is no where close to kofxii and actually has a good chance of pulling in new and old players, especially once it gets on streams with big names.

On the marketing side i think things are sad however. I saw the cover of a magazine recently and it had four big fighting games listed on the cover with a header like "fighting mania" or something like that.. It listed ttt2 sc5 umvc3 and sfxt on the front and i just realized that the only reason my friends that i play with know what kof is is because i made them try kofxii.. This is disturbing to me because umvc3 doesn't need the publicity, everyone knows that it's gonna be fun enough because the previous version was. Sfxt looks like it is meant to compete with smash bros and whatever more "party game" like fighters you can think of (nothing wrong with that). Sc5 and ttt2 both do look legit to me though. Just saddens me to see that gaming magazines don't give credit to a game that has so much effort put into it.. Ofcourse, some magazines may acknowledge kofxiii and i'd probably never notice because i don't read them since the internet's ready at hand. I think that kofxiii will probably see the greatest part of its marketing through streams as people will want to see if it's legit, (and i hope it is) and will be able to jump on the bandwagon once it gets rolling.

Also, i think doom sayers may be the worst kinds of trolls even if they are unintentional (and probably most then) because there surely can't be a much bigger hype killer than a straigth up downer that fills hopeful players with the fear that the game will fail and that it won't be worth the time and effort. It's ofcourse ok to speculate, but you should probably be a bit careful about what you say and how you say it, if not out of respect then for your own sakes.

*The last part is not directed at the quoted poster, nor anyone in particular for that matter
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 26, 2011, 09:51:35 PM
I believe UMVC3 is priced at $40. So considering it has Marvel characters, is well established in the mainstream, and fairly cheap it'll probably sell about 500K copies. UMVC3 is a stocking stuffer by a desperate Capcom and will probably overshadow KOF13. Atlus really needs to step up the media blitz if they hope to sell even 250K units.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 26, 2011, 09:54:04 PM
From the Professor

With rumors of KOF13 potentially getting delayed to November 22 in the US, SNKP's Yoshiyasu Matsushita (Dokimajo producer) recieved a message from a Japanese consumer who was worried that it might also get delayed in his country. Here's his short reply about a delay in Japan. Take it as you will, it's up to interpretation. Translation is below.

Q: "Is it true that KOF13 is getting delayed? After all this waiting, having to wait even longer is going to shatter my heart..."

Matsushita: "I'm very sorry, but please wait for a future announcement. m(_ _)m Sorry for causing any worries."


Well, it seems that SNK delaymore is back


Food for thought from ON: RSM at London's MCM expo (http://orochinagi.com/2011/09/rsg-kof-xiii-mcm-expo), notice the dates: October 28-30th, seemingly planned for quite some time.  The question is:  Is this a post-release demo or a pre-release demo?

Here's what Gunsmith over at ON also has to say (http://orochinagi.com/2011/09/kof-xiii-eu-release-date).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Para Para Pony on September 26, 2011, 10:29:57 PM
well the atlus website still has a giant OCTOBER 2011 in the upper right hand corner so i'm inclined to go with that until they post otherwise...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 26, 2011, 11:35:53 PM
Don't worry. I checked the date at the Japanese official site just now and everything stay the same. I don't think there will be any delay for the KOF XIII.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 26, 2011, 11:47:43 PM
Don't worry. I checked the date at the Japanese official site just now and everything stay the same. I don't think there will be any delay for the KOF XIII.

Date can still change, just because SNKP hasn't change the date yet doesn't mean there would not be a change later. Until anyone makes a official announcement, all we can do is bite our nails while we wait.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FataCon on September 26, 2011, 11:49:16 PM
I remember, at EVO, one of the Atlus reps Yu (Yuu?) said that October was definitely the timeframe and that a delay wouldn't go past the end of October.

Besides, what's an extra month even if it were true?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 26, 2011, 11:54:27 PM
An extra month would mean it would directly compete with UMVC3 and get buried. The only other time frame they have (like was mentioned) is around January.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 27, 2011, 12:00:53 AM
An extra month would mean it would directly compete with UMVC3 and get buried. The only other time frame they have (like was mentioned) is around January.

UMvC3 AND Tekken Hybrid. Yes, I would put Tekken Hybrid in there too, since it has a preview to TTT2 and it has one of the most loved Tekken games in HD, TTT1, plus a movie that looks cool.

Having those 2 games sandwich KOFXIII would be a horrible scenario in any way you want to see it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 12:40:10 AM
I remember, at EVO, one of the Atlus reps Yu (Yuu?) said that October was definitely the timeframe and that a delay wouldn't go past the end of October.

Besides, what's an extra month even if it were true?
an extra month would be to damn long of a wait bruh
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 27, 2011, 02:20:10 AM
as long as the shits not half assed i dont mind waiting more. it's not like theres other fighters or even other games in general that i want over 13.
Sometimes, Musolini gets it exactly right.

I don't think XIII releasing in November would be a disaster. KOF fans are going to buy it this Holiday season no matter what. They've waited years for this game, and no other game is going to replace it.

Yeah, it might hurt initial sales. But if the game has good word-of-mouth and a strong community behind it, it could get some legs behind it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 27, 2011, 02:55:40 AM
Correct, but initial sales are key factors on the success of a game.
Just like Darkaoz said, I don´t like this scenario at all.
Assuming the game gets delayed in USA, I hope the same thing happens in Japan. If that doesn´t happen, there might be a lot of people who will choose to import the game, wich will also lower the sales in America. That´s why I liked the idea of releasing the game in the same week for both markets.
Anyway, eventhou a delay will be a pain in the ass (cause I can hardly wait for the 25th of October, imagine November), what worries me here is the possibility of lower sales.
This game needs to have an impact in the sales, I am not talking about beating Crapcom or being the Number one selling game. It just needs to have a great & solid performance in the market.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 27, 2011, 03:17:37 AM
Thing is guys that the people genuinely interested in KOF make up very low numbers in the U.S. I can't speak for Mexico or the rest of South America or China but the number of Americans who would run out and buy a copy on release would probably number in the hundreds, maybe. You absolutely need to have the casual fighting game players on board. And if they're busy playing Marvel (and they will be considering the very active tournament scene) then they don't have much reason to play KOF except if they're in an area with a very active tourney scene, and that area is So Cal.

I don't know anything about Tekken so I can't speak for that, but bottom line is that if this releases alongside UMVC3 it will fail. It might do better for December, ya' know? They might have to cut the price to $50 if it isn't already in order to compete. Also keep in mind that we're in the midst of the 2nd Great Depression and yet another Recession is coming. So joe schmoe who likes fighters but doesn't have a lot of cash has to be very choosy now. Does he go with a $40 dollar upgrade to something he may already have but features more shit and he knows tons of people and friends of his are going to be playing? Or does he go with a more obscure fighter that retails for $60? The outlook isn't looking good.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 27, 2011, 03:23:33 AM
Let's be honest. The initial sales of XIII were never going to be very high. Most people who are on the fence about the game are waiting for reviews on the netcode. That doesn't mean the game can't be a success, however.

I'm personally hoping for sales that exceed Blazblue's levels. That seems like a surmountable goal (I hope). Also, I think KOF's market is different enough from UMvC3's market that they won't be completely at odds with one another.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on September 27, 2011, 03:33:59 AM
@LouisCipher:  Thankfully they have decided on making KOFXIII $49.99 from the very start. So that's one less thing for you to worry about.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 03:38:04 AM
Thing is guys that the people genuinely interested in KOF make up very low numbers in the U.S. I can't speak for Mexico or the rest of South America or China but the number of Americans who would run out and buy a copy on release would probably number in the hundreds, maybe. You absolutely need to have the casual fighting game players on board. And if they're busy playing Marvel (and they will be considering the very active tournament scene) then they don't have much reason to play KOF except if they're in an area with a very active tourney scene, and that area is So Cal.

I don't know anything about Tekken so I can't speak for that, but bottom line is that if this releases alongside UMVC3 it will fail. It might do better for December, ya' know? They might have to cut the price to $50 if it isn't already in order to compete. Also keep in mind that we're in the midst of the 2nd Great Depression and yet another Recession is coming. So joe schmoe who likes fighters but doesn't have a lot of cash has to be very choosy now. Does he go with a $40 dollar upgrade to something he may already have but features more shit and he knows tons of people and friends of his are going to be playing? Or does he go with a more obscure fighter that retails for $60? The outlook isn't looking good.
been saying that forever
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 27, 2011, 03:42:49 AM
I'm thinking the game could do 250K units if all goes well and for it to be considered a success.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 27, 2011, 04:22:05 AM
250k doesn't sound so good, snkp is still scrapping by again with these numbers, this is just 130,000 more units than 12, 250 k is hard for me to stomach and count as success, they got to step it up if they want to continue making games with that number for one more year, this is like living to paycheck for snkp
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 27, 2011, 04:24:25 AM
I seriously doubt that SNKP is expecting more than 250 k sales, they are not that stupid
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 27, 2011, 04:31:28 AM
You're right, that was an over estimate. I just read that Catherine did about 100K units. So one can hope similar numbers at least for KOF13.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 04:35:05 AM
250k doesn't sound so good, snkp is still scrapping by again with these numbers, this is just 130,000 more units than 12, 250 k is hard for me to stomach and count as success, they got to step it up if they want to continue making games with that number for one more year, this is like living to paycheck for snkp
thats actually pretty good for a lesser known dev im sure you guys have heard of the game demons souls right? at the time when it was coming out atlus only expected it to sell 75,000 copies of the game and after a while those sales just about tripled so 25,000 copies sold is actually good depending on the game

edit: derp i didn't look at the zero but i think my point still kinda stands
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 27, 2011, 05:08:27 AM
Let's be honest. The initial sales of XIII were never going to be very high. Most people who are on the fence about the game are waiting for reviews on the netcode. That doesn't mean the game can't be a success, however.

I'm personally hoping for sales that exceed Blazblue's levels. That seems like a surmountable goal (I hope). Also, I think KOF's market is different enough from UMvC3's market that they won't be completely at odds with one another.

I don´t agree.
There is a reason they are offering the 4 CD pre-order bonus. Why would they do that? Because they just want us to listen to some nice themes?
No. This works similar to the box office of the film market. I mean, it´s not exactly the same but kinda close.
The first weeks sales determine the level of success you had on the market. A game eventually can make a lot of money throu time, but it is not really advisable to bet on that. No company would actually bet on that.

You said KOF's market is different from Capcom's. That is correct. But like LouisCipher pointed out, the real problem is there is no real "market" in the US for KOF. THAT has to change.
That is why, releasing the game with no competition on the genre, is the best scenario. That will guarentee attention from gamers who like the genre but don´t have anything new to play for the time being.
If there is nothing else on the market, they will try it. Some might even turn into fans and ditch their previous fighting game. But if the usual shit they like is on the market, why try something new? To make things worse Kof is anything but a user friendly game but lets save that for another discussion. Point is, if the usual KOF fans are the only ones who will get this...it will fail.
They need to make themselves a place in the market, and for that, they don´t need the support of the usual kof-ers, they already have that, they need new people.
Imagine you released a film, and the only people who go and see it are your friends. It will make you proud and you might enjoy that, but in terms of bussiness....YOU ARE FUCKED.
Remember I am speaking in terms of bussiness, not of quality.
Hope it was clear, it is difficult for me to type about this type of stuff in English.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 27, 2011, 05:18:32 AM
Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 05:34:02 AM
Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.
yeah not like we haven't tried already im sure most of the people here have tried to introduce KoF to friends family co-workers etc we pull a few in every now and then but to be honest its hard to get people into fighting games if they dont have to much knowledge of them especially if the game happens to not be popular
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 27, 2011, 05:41:28 AM
Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.
yeah not like we haven't tried already im sure most of the people here have tried to introduce KoF to friends family co-workers etc we pull a few in every now and then but to be honest its hard to get people into fighting games if they dont have to much knowledge of them especially if the game happens to not be popular
Then start from the basic. Just try to have fun with them, don't think about combo or who win who lose, just try to have fun get beating up. When they feel comfortable with it, introduce them with this site and all the people around here, show them the KOF video of all the cool combo, show them how powerful they can become in this fighting games.
Don't say "I can't" before you did it. Even if you failed, try again! KOF need new players, and you guys all fighting here, nothing will change!
Try to do something!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 05:48:01 AM
Clam down guys. If we have time to say this things here, why don't we do something? Try promote KOF to your friends or somewhere you can get to interact with people. I have a video game fair in my college and I am going to promote KOF there. I hope you all can give KOF a hand, I know you guys can do this.
yeah not like we haven't tried already im sure most of the people here have tried to introduce KoF to friends family co-workers etc we pull a few in every now and then but to be honest its hard to get people into fighting games if they dont have to much knowledge of them especially if the game happens to not be popular
Then start from the basic. Just try to have fun with them, don't think about combo or who win who lose, just try to have fun get beating up. When they feel comfortable with it, introduce them with this site and all the people around here, show them the KOF video of all the cool combo, show them how powerful they can become in this fighting games.
Don't say "I can't" before you did it. Even if you failed, try again! KOF need new players, and you guys all fighting here, nothing will change!
Try to do something!
as ive said before ive done all that and ive tried to get a few of my friends to join though they all passed on the offer and ive never said i couldn't introduce anyone to KoF i said its hard to get people into fighting games over all these days since they require time and effort
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 27, 2011, 05:58:35 AM
Well, here's the ESRB description for the game. Doesn't prove anything about the release, save for the fact that there is a chance to see something from user-modifications that could be aganist ESRB standards! ;)

Quote
Rating: Teen  

Content descriptors: Mild Language, Suggestive Themes, Use of Alcohol, Violence  

Rating summary: This is a 2D arcade-style fighting game in which players compete in one-on-one/three-on-three combat with a large international cast of selectable characters. Players mostly kick, punch, and use special abilities (e.g., fireballs, electricity, energy beams) to drain opponents' life meters; battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue.  


Online Notice:
Includes online features that may expose players to unrated user-generated content (Xbox 360, PlayStation 3)

http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615 (http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615)

We know there's a blog update from SNKP this week, and most likely, the Atlus official site will get it's bi-weekly style update too. Both good times to announce any potential delays, changes of plans, or any possible ways they plan to "make up" for the potential delay.

Would be a nice way to try and gather sales, if there is a real delay. Maybe add Iori WTPOF to Preorders in the US, and Japan could add the soundtrack to theirs?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 27, 2011, 06:00:18 AM
Problem is that with fighting games is not that easy

For example, with a FPS, a racing game, or a sports game, is actually easy to hook up a friend to play along and that they get slightly hyped, those look cooler and moe easy to pick that lots of fighting games, hell, some people don't realize this, but for lots of guys, doing a simple qcf is like the most complicated thing ever, plus they get the feel that is not worthy since they could get raped for better players and don't see th investment of time worthy.

That being said, I'm not honestly that worried for sales, the game has his followers, not every capcom fan loves marvel, some of them are really expecting XIII, you had the atlus faithful who really loves the atlus brand, then you had the anime geimus fans, who love how the game looks, and some other guys. Even they could just save their ''monthly games money'' just 30 more days


The game no matter what will be released, is still basically created by guys who are expecting the game from a really long time (I will dar say some are expecting this for 4 years)

If a game like XII sold relatively well, this game should be fine I'm sure that Atlus and SNKP knew well the expectations from this game, and are not waiting like LOLZ BOOM PERIOD like some fans had wongly believed.

SNKP is from a long time a Niche company, they will be fine
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 27, 2011, 06:48:28 AM
Problem is that with fighting games is not that easy

For example, with a FPS, a racing game, or a sports game, is actually easy to hook up a friend to play along and that they get slightly hyped, those look cooler and moe easy to pick that lots of fighting games, hell, some people don't realize this, but for lots of guys, doing a simple qcf is like the most complicated thing ever, plus they get the feel that is not worthy since they could get raped for better players and don't see th investment of time worthy.

That being said, I'm not honestly that worried for sales, the game has his followers, not every capcom fan loves marvel, some of them are really expecting XIII, you had the atlus faithful who really loves the atlus brand, then you had the anime geimus fans, who love how the game looks, and some other guys. Even they could just save their ''monthly games money'' just 30 more days


The game no matter what will be released, is still basically created by guys who are expecting the game from a really long time (I will dar say some are expecting this for 4 years)

If a game like XII sold relatively well, this game should be fine I'm sure that Atlus and SNKP knew well the expectations from this game, and are not waiting like LOLZ BOOM PERIOD like some fans had wongly believed.

SNKP is from a long time a Niche company, they will be fine
I seriously doubt that. SNK did went bankrupt at 1999, remember? I wonder if the same thing can happen again. It is not impossible according to the economy today.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 27, 2011, 06:56:57 AM
as long as the shits not half assed i dont mind waiting more. it's not like theres other fighters or even other games in general that i want over 13.
Sometimes, Musolini gets it exactly right.

I don't think XIII releasing in November would be a disaster. KOF fans are going to buy it this Holiday season no matter what. They've waited years for this game, and no other game is going to replace it.

Yeah, it might hurt initial sales. But if the game has good word-of-mouth and a strong community behind it, it could get some legs behind it.
       

you misstypped most of the time. ;) also the only REAL market for umvc3 is the US, and i doubt it will even sell a third of what mvc3 did in the US. more like a 1/4 at most. for the content they're releasing it should actually fail, but marvel and cap would still do the bare minimum by name alone.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 27, 2011, 07:20:29 AM
I don´t agree.
There is a reason they are offering the 4 CD pre-order bonus. Why would they do that? Because they just want us to listen to some nice themes?
No. This works similar to the box office of the film market. I mean, it´s not exactly the same but kinda close.
The first weeks sales determine the level of success you had on the market. A game eventually can make a lot of money throu time, but it is not really advisable to bet on that. No company would actually bet on that.

I'm not saying launch sales aren't important. I'm just saying they're not going to be very high, despite what Atlus may be hoping. The pre-launch bonus is a very nice gift to fans, but I don't think it'll increase sales much among non-fans. I mean, if you're an average fighting game fan in North America, chances are good you haven't played much KOF. So a music bonus isn't going to be very appealing to them.

The topic of video game sales is interesting (for me), but a bit beyond the scope of this thread. But if you want to continue the metaphor with films, there are some blockbuster games and films that are expected to make all their sales in the first weekend. (i.e. Transformers or Call of Duty)

Other movies and games have a smaller budget behind them, and can't put as much money into advertising. Companies usually count on word of mouth to help make their product profitable. (i.e. any indie film, or KOF)

You said KOF's market is different from Capcom's. That is correct. But like LouisCipher pointed out, the real problem is there is no real "market" in the US for KOF. THAT has to change.
That is why, releasing the game with no competition on the genre, is the best scenario. That will guarentee attention from gamers who like the genre but don´t have anything new to play for the time being.
If there is nothing else on the market, they will try it. Some might even turn into fans and ditch their previous fighting game. But if the usual shit they like is on the market, why try something new? To make things worse Kof is anything but a user friendly game but lets save that for another discussion. Point is, if the usual KOF fans are the only ones who will get this...it will fail.
They need to make themselves a place in the market, and for that, they don´t need the support of the usual kof-ers, they already have that, they need new people.

I understand your argument. And just to clarify, I didn't say that Capcom's market. I said MvC3's market.

I know a lot of people enjoy MvC3, but I also know a lot of people don't care for it. To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.

There's probably more  overlap between SF or Blazblue fans and (potential) KOF fans. Just my impression.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 27, 2011, 07:50:18 AM
To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.

Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.

But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 07:59:11 AM
To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.

Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.

But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
you should play better games
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 27, 2011, 08:03:38 AM


Quote
Rating: Teen  

Content descriptors: Mild Language, Suggestive Themes, Use of Alcohol, Violence  

Rating summary: This is a 2D arcade-style fighting game in which players compete in one-on-one/three-on-three combat with a large international cast of selectable characters. Players mostly kick, punch, and use special abilities (e.g., fireballs, electricity, energy beams) to drain opponents' life meters; battles are highlighted by impact sounds, cries of pain, and colorful explosions as fighters are hurled across the screen. Some female characters are dressed in revealing outfits (e.g., thong bikinis) that reveal large amounts of cleavage and portions of their buttocks; their breasts sometimes jiggle during combat. The dialogue references alcohol and drunkenness (e.g., “I'm used to being around people when they're hammered” and “Mai and Yuri just can't hold their liquor very well . . .”), and one wobbly character drinks from a bottle during matches, using a “drunken master” fighting style. The words “a*s” and “bastard” appear in dialogue.  


Online Notice:
Includes online features that may expose players to unrated user-generated content (Xbox 360, PlayStation 3)

http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615 (http://www.esrb.org/ratings/synopsis.jsp?Certificate=31615)

Nude Raiden FTW.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 27, 2011, 08:17:02 AM
you know i get cod selling millions, with virtually no improvement at all from a gameplay/mechanics perspective from sequel to sequel. it's still by prett much a long shot the best and ofcourse most popular fps out there for consoles. but how the fuck can such a shit franchise and shittastic movies like transformers do well? it's so fucking bad that anybody actually enjoying it imo is a fucking bleeeeeeeep. 1 was shit, just when you think it can't get any worse 2 is worse. let's not even get started bout the shitheap that's part 3, i could understand mentally handicapped people enjoying, but for anybody with an iq above 44?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 27, 2011, 08:24:05 AM
To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.

Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.

But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
you should play better games

I play everything, SF2HDRemix, SF3rd, SSF4AE, BlazBlueCS2, Tekken 6, VF5, KOF02UM, Guilty GearXXAC+, Arcana Heart 3, CvSNK 2, Soul Calibur 4, Dead Or Alive 4, Mortal Kombat 9, etc. I have like 50+ fighters and I keep buying them when I can.

I still waiting for these games to come out so I can buy them: UMvC3, SkullGirls, KOFXIII, Tekken Hybrid, SFxT, BBCSExtend, P4 Ultimate, DOA5 and any other that will get announced in the future.

But I'm not saying I'm an expert in any, but I think I can defend myself ok in all and be competitive in some of them.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 08:33:45 AM
To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.

Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.

But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
you should play better games

I play everything, SF2HDRemix, SF3rd, SSF4AE, BlazBlueCS2, Tekken 6, VF5, KOF02UM, Guilty GearXXAC+, Arcana Heart 3, CvSNK 2, Soul Calibur 4, Dead Or Alive 4, Mortal Kombat 9, etc. I have like 50+ fighters and I keep buying them when I can.

I still waiting for these games to come out so I can buy them: UMvC3, SkullGirls, KOFXIII, Tekken Hybrid, SFxT, BBCSExtend, P4 Ultimate, DOA5 and any other that will get announced in the future.

But I'm not saying I'm an expert in any, but I think I can defend myself ok in all and be competitive in some of them.
jesus christ you're no fun
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 27, 2011, 08:36:07 AM
To me, MvC3's gameplay is EXTREMELY different from KOF's. Are there gamers out there who enjoy both? Sure! (Any on DC by the way?) Are there many of them? I really doubt it.

Count me as one, I'm a Fighting Game Fan, I play all fighters and try to learn them all, at least to the level of understanding the game mechanism.

But yeah, MvC3 is MvC3, KOF is KOF, they play completely different.
you should play better games

I play everything, SF2HDRemix, SF3rd, SSF4AE, BlazBlueCS2, Tekken 6, VF5, KOF02UM, Guilty GearXXAC+, Arcana Heart 3, CvSNK 2, Soul Calibur 4, Dead Or Alive 4, Mortal Kombat 9, etc. I have like 50+ fighters and I keep buying them when I can.

I still waiting for these games to come out so I can buy them: UMvC3, SkullGirls, KOFXIII, Tekken Hybrid, SFxT, BBCSExtend, P4 Ultimate, DOA5 and any other that will get announced in the future.

But I'm not saying I'm an expert in any, but I think I can defend myself ok in all and be competitive in some of them.
jesus christ you're no fun

I was just waiting for your reaction though. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 08:43:09 AM
is anyone getting 96 tomorrow?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 27, 2011, 08:53:56 AM
is anyone getting 96 tomorrow?

Hopefully I can get it tomorrow, if not I might get it next week. Just finished paying KOFXIII, meaning my spending cash is gone. =(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 27, 2011, 09:00:28 AM
is anyone getting 96 tomorrow?

Yes, but I won't be able to play until Tues late night/Weds morning ;(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 27, 2011, 09:03:31 AM
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Dechimo on September 27, 2011, 09:36:50 AM
is anyone getting 96 tomorrow?

Yes, I have never play kof '96 so I might as well give it a try
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 27, 2011, 12:51:22 PM
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.

No way dude, early KOF's are classics and are pretty playable.

2k1, now that's a terribad KOF. Or 2k3.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 01:14:18 PM
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.
thanks for your opinion brosef jones ill be sure to take it into consideration
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 27, 2011, 01:22:15 PM
There's probably more  overlap between SF or Blazblue fans and (potential) KOF fans. Just my impression.
Maybe it's just selective memory, but I notice a lot of overlap between KOF fans and GG fans.  Makes some sense, though, since both series are offense-heavy, relatively high execution games where getting knocked down is a very bad thing.

is anyone getting 96 tomorrow?
My first KOF?  Yeah, I'll be getting it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Custle on September 27, 2011, 02:30:18 PM
BTW, someone has uploaded some pre-battle dialogues.

KoF XIII: All of Terry's Pre-Battle Dialogue (http://www.youtube.com/watch?v=U80K-zhVrwk#)
Not as good as in SVC Chaos....
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 27, 2011, 04:11:25 PM
BTW, someone has uploaded some pre-battle dialogues.

KoF XIII: All of Terry's Pre-Battle Dialogue (http://www.youtube.com/watch?v=U80K-zhVrwk#)
Not as good as in SVC Chaos....

Goro's dialogue was slightly gay and disturbing
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 27, 2011, 05:17:27 PM
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.

No way dude, early KOF's are classics and are pretty playable.

2k1, now that's a terribad KOF. Or 2k3.

yeah 95 is a great kof, 97 even better. i dont think there are kofs worse than 94 & 96, though 99 comes close. both 2k3 and especially 2k1 shit on 94/96 from a gameplay perspective. i know 96 is like one of the prettiest and best sounding kofs, but in the end gameplay > aesthetics. at least for me. to this day 96 is the only kof i returned after just a week of play (back in 96 neo cd).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 27, 2011, 05:20:26 PM
I can't see nothing that bad with 96 gameplay, it was a strange mix from 95 and 97

From the orochi saga, is the last one that I want to play when I put some old KOF, but is far from a a really bad game, even though I could see mussolini point
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 05:34:38 PM
well ive never played 96 or  so could someone give me a few reasons on why they think 96 is good/bad
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 27, 2011, 05:56:18 PM
well ive never played 96 or  so could someone give me a few reasons on why they think 96 is good/bad

96 is one of the best kof, they replace so many thing: (from Wiki) KOF '96 made a few slight changes to the gameplay of previous KOF games by introducing new techniques. The Dodge technique from the previous two game is replaced by an "emergency evasion" or "attack deflector" technique, which allows the player's character to roll away or towards the opponent. In the latter case, the player can have the ability to roll towards the opponent and end up at the other side. The player can also determine the height of their jump and perform small or high jumps. Additionally, the graphics for all the character sprites from the previous games were redrawn and the commands for certain Special and Super moves were changed from previous games. Like in the previous, Super Special Moves can be performed when the Power Gauge is filled up or when the player's life gauge is flashing red. However, the player can also perform a more powerful version of their regular Super move if both conditions are met (the player has low energy and Maximum level power gauge).

everything that is regular in KOF now was introduce in 96... 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 06:02:51 PM
well ive never played 96 or  so could someone give me a few reasons on why they think 96 is good/bad

96 is one of the best kof, they replace so many thing: (from Wiki) KOF '96 made a few slight changes to the gameplay of previous KOF games by introducing new techniques. The Dodge technique from the previous two game is replaced by an "emergency evasion" or "attack deflector" technique, which allows the player's character to roll away or towards the opponent. In the latter case, the player can have the ability to roll towards the opponent and end up at the other side. The player can also determine the height of their jump and perform small or high jumps. Additionally, the graphics for all the character sprites from the previous games were redrawn and the commands for certain Special and Super moves were changed from previous games. Like in the previous, Super Special Moves can be performed when the Power Gauge is filled up or when the player's life gauge is flashing red. However, the player can also perform a more powerful version of their regular Super move if both conditions are met (the player has low energy and Maximum level power gauge).

everything that is regular in KOF now was introduce in 96... 
ok so thats the good so whats the bad
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: PurpGuy on September 27, 2011, 06:03:47 PM
I hope there's an option to turn these off
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 27, 2011, 06:08:12 PM
your comment makes it look like your reading it from a booklet, you havent said anything about what actually makes or breaks the game.

96 was the first to get a graphic overhaul to make it look like it did all the way up to kof xii, the aesthethics are one of the best ever in a kof,the music, backgrounds, characters all dope. now the bad.

the game is broken hardcore.

the characters are broken.

shitty balance.

retarded ass infinites.

no command normals.

cant combo into dm's because of no superfreeze and slow dm's.

half assed characters, especially the newer entries.

boring gameplay because of half assed characters that where way more fleshed out in 95. and to top it off, 95 > 96.

theres way more bad aspects than there are good aspects in 96 when it comes to gameplay. i dont think anybody that has played kof since it started likes 96 because it fails from the core, the gameplay. theres still people playing 95 and even 97,theres a reason people dont touch the shitpile called 96. its actually a shame if you look at how good the fucking game looks and sounds, damn shame snk didnt have the time to make 96 like 97, a damn shame indeed.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 27, 2011, 06:31:40 PM
Regarding Terry's intros:

Heh heh, Chin directly referenced one of the Fatal Fury OVA's with his lines to Terry.
Aww, Athena finds Terry "Stimulating"!
Fathering tips drom Daddy Maxima!
Hw, Hwo, HwWhat?
Kula's corner combos will keep her from EVER having to worry about Calories.
Terrry knows all about seductive blondes, you see. Geeze, Team Yagami has no respect for him at all, lol. Terry's used to scary women! "I like how they fight!" ;)
"How can you be a legend? You haven't even been fighting for 20 years!"

I liked SVC's goofy range of emotions more, but these feel like they're of a higher quality, and really have a nice "voice" to them. And it feels so "SNK" in general, probably especially since it's Terry! As much as everything in this gaming world has loss that oldschool, fun, arcadey feel, I'm continually glad SNKP seems to have it perfectly on tap.

Speaking of Arcade, It's pretty rare that SNKP's XBLA games go on sale. But Trouble Witches Neo is on sale for 400pts ($5, 50% off) this week! (http://marketplace.xbox.com/en-US/Product/TROUBLE-WITCHES-NEO/66acd000-77fe-1000-9115-d802584109b8) I thought it a really fantastic little shooter, with a great enough difference in modes, characters, difficulty, and powerup strategy to even be fun and enjoyable to people who might not enjoy all the crazy bullet-hell shooters that are produced now-a-days.  

And it has an utterly frightening attempt at an english dub (dual audio was a nice, welcome treat, too. Game is fully voiced for it's story and arcade modes), which is really worth it for the comedy value...

I hope there's an option to turn these off

They're arcade mode only. There's probably no option to turn them off for that mode, as they're part of the reason why the mode exist anyway...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 27, 2011, 06:42:09 PM
man after dope shooters like pulstar, blazingstar, strikers 1945+ etc trouble witches is kinda meh. it might  just be worth the 5 bucks, just barely.

speaking of shooters, i played the latest cave shooter on 360 and it fucking sucked. deathsmiles fucking blows, what a shit game. to make it worse, cave has some of the best chooters ever made: dodonpachi series, espgaluda series, mushihimesame, pro gear & ibara. names dont mean shit nowadays it seems. i remember back in the days when square automatically meant great rpg's, lol long gone.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 27, 2011, 06:53:04 PM
Couldn't half of those arguments being applied to almost all of the orochi saga games?

And about the DM's, some characters can combo them, but require crossups lol, still, the game doesn't need DM, since the damage scaling is almost as bad as 94 and 95
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 27, 2011, 06:56:57 PM
well ive never played 96 or  so could someone give me a few reasons on why they think 96 is good/bad
Basically what the others said.  It introduced stuff like SDMs, Kyo's rekkas, Iori's canopener grab, guard cancel rolls, etc.  On the flip side, it had a lot of balance issues.  If I'm not mistaken, you should be prepared to see a lot of Iori and Leona *laughs*

I treat it like I treat HnK.  It's not really suitable for serious play, but as something that's fun to play just for fun (and nostalgia, in my case), it works.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 27, 2011, 07:24:33 PM
theres way more bad aspects than there are good aspects in 96 when it comes to gameplay. i dont think anybody that has played kof since it started likes 96 because it fails from the core, the gameplay. theres still people playing 95 and even 97,theres a reason people dont touch the shitpile called 96. its actually a shame if you look at how good the fucking game looks and sounds, damn shame snk didnt have the time to make 96 like 97, a damn shame indeed.

Yes, the game had balance problem, but if was a new mechanics...

you can't compare 96 to 97 or 98 they are better games, 97 is probably the finis version of 96, 98 is a better 97... and that's why people play 98 over 96, because is better version... not because they don't like 96.

Why play 96 if they can play 98 or even better 98UM.

95 is better 94, and that's why people play 95.

Is the ever make and HD re-master of the KOF games they will probably make 95, 98UM, 2k1, 2k2UM, and KOFxi... because they are the best of every Saga. ( not story base, just game play )
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: marchefelix on September 27, 2011, 07:51:56 PM
96 along with 94 are the worst kofs ever, might as well use that money on some quality shit. these games are sf2movie level bad. people could still enjoy it, doesn't mean it's not crap.

No way dude, early KOF's are classics and are pretty playable.

2k1, now that's a terribad KOF. Or 2k3.

This. Though 2k3 isn't THAT bad. I still play it from time to time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 08:07:17 PM
well i talked to a friend of mine who worked at gamestop and he said the release for KoF was late november instead of october
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 27, 2011, 08:25:57 PM
KOF 96's netplay will tell a lot if SNKp has improved on that area
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 27, 2011, 10:09:50 PM
Honestly, 94, 95 and SamSho have netcode that I classify as really good. They're definitely better than any SNKP game on 360 (which isn't saying much) and better than BB or any SF game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: freddie1999 on September 27, 2011, 10:18:01 PM
well i talked to a friend of mine who worked at gamestop and he said the release for KoF was late november instead of october

Since my answer is in the minority, It looks like its' delayed til November (I don't have a freind working there either :P). Its weird though, the games looks done. What are they add or fix in three weeks? They had a year.

Also the website just changed the date so yeah...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 10:32:53 PM
Honestly, 94, 95 and SamSho have netcode that I classify as really good. They're definitely better than any SNKP game on 360 (which isn't saying much) and better than BB or any SF game.
better than bb? boy you iz trollin
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 27, 2011, 10:35:54 PM
I really find the experience to feel better than BB.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Chipymax on September 27, 2011, 10:41:03 PM
Now that, it is official... is time for me to reset my phone countdown :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 27, 2011, 10:44:54 PM
KOF 96's netplay will tell a lot if SNKp has improved on that area

I don't think the netplay in the PSN games and the netplay in KOFXIII are going to be related at all.  They outsourced the PSN games.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on September 27, 2011, 10:45:24 PM
I reset the homepage countdown as well.  :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 10:47:26 PM
I really find the experience to feel better than BB.
and here i was thinking you had had no jokes anyway so far ive found bb to be the best netcode out for the moment never even had a hic-up in any of the matches ive played the netcode for the neo geo station games are good but i dont think or anyone else can top blazblue for the moment of course this is just my opinion
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 27, 2011, 10:49:38 PM
smh

http://knowyourmeme.com/system/icons/554/original/facepalm.jpg?1248715065 (http://knowyourmeme.com/system/icons/554/original/facepalm.jpg?1248715065)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: davidkong07 on September 27, 2011, 10:53:27 PM
I am so sad right now because of this delay  :( 

I hear that Japan and the EU haven't changed their release dates, is this true? If so, then why? why is it changed only here in the states? has atlus provided any official statement? should someone contact them?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 27, 2011, 10:54:43 PM
For the people who haven't read the Email:

(http://www.atlus.com/res/kofxiii_faithful_fulltrailerdelay_1b.jpg)

ATLUS Trailer: The King of Fighters XIII (http://www.youtube.com/watch?v=kKZk8ULvlAQ#ws)


Atlus Site has also been updated with new info: HERE (http://www.atlus.com/kofxiii/)

I'm ok with it ultimately. But I really wish they gave better delay reasons, and some kinda "we'll make it up to you!" offer. Even if something like... a Gamer pic pack download, IoriWTHPFs, the announcement of Avatar costumes, or a Suprise Online-capable Demo Release on the original Release Date! (-_-; )

Oh, and on the PSN netcode... I really wonder. No PS3, so can't have an opinion, but if it's better than NGBC, must be some classy stuff. This stuff all seems to be HIGHLY opinionated, though, and really seems to change per person.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: davidkong07 on September 27, 2011, 11:02:39 PM
okay just contacted atlus and asked them about the release dates in other regions. they said they can't confirm if release dates are gonna change in other regions, but basically implied that it would be very unlikely that they won't change. so, yeah, it seems like this is not something specific to the states.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on September 27, 2011, 11:08:06 PM
The only bright side to this delay, to me, is that it's released on the week of my Thanksgiving break... So I'll get my 360 version day one... and the ps3 version might arrived to my house 3-days after, since I'm sure that it can't come thursday, on the holiday....

Oh, Wtf am i'm fooling? Nothing is set in stone until this game is actually released....
Whenever that might be...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 27, 2011, 11:08:45 PM
still would like to know why it was delayed
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 27, 2011, 11:15:34 PM
still would like to know why it was delayed

Yes, I'm curious to know the reason behind the delay.

But damn, I liked how that trailer was made. That was hype! But delay sucks, but I hope the reason will be good.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 27, 2011, 11:19:34 PM
Not only was the game delayed...it was put to release at November 22nd?  Do they realize how loaded that month is for releases?  I mean, the only good news on that front is that they seemed to pick the one week in November that's relatively weak compared to the rest of the month but even then...I don't know.  Whatever the delay is for is apparently big enough to warrant a delay...but not enough to keep the game on the shelf until a safer month?

And what does this do to the game's Status at NEC?  Now the console version of the game will be out for only a grand total of 2 weeks prior to NEC.

There better be a really good reason for this delay, which I would believe there is, and it's only a slight delay, but it's risky to go for it in November.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 27, 2011, 11:38:33 PM
Notice that in this trailer, when flashing the stages, the first one shown was Iori 95 stage.

It was also pretty nice to see Saiki's Kick -> Teleport put properly to use.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 28, 2011, 12:04:38 AM
I hope than they gave us a full explanation rather than a ''We delayed the game to give you a better experience''
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 28, 2011, 12:09:46 AM
Damnit, for one part it's sad, for other i will have more time to play other games in my list.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 28, 2011, 12:43:12 AM
Don't get sad, just push the game like it's crack cocaine! If you've got an arcade, get friends to try out the game, even on your dime, and teach as many people the basics so they get hungry to learn more! Do all you can and time'll just fly by!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 28, 2011, 12:55:42 AM
Don't get sad, just push the game like it's crack cocaine! If you've got an arcade, get friends to try out the game, even on your dime, and teach as many people the basics so they get hungry to learn more! Do all you can and time'll just fly by!
or i just play battlefield 3 til late november

also its take FOREVER for the psn store to update
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Para Para Pony on September 28, 2011, 01:11:38 AM
nov. 22nd is my birthday! ^-^
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 28, 2011, 01:34:42 AM
nov. 22nd is my birthday! ^-^

Nice birthday present then :D

Btw if they are doing this to improve the online then they can delay it even more
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 28, 2011, 01:40:39 AM
also its take FOREVER for the psn store to update

Well it's up, but no KOF96.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 28, 2011, 01:42:34 AM
also its take FOREVER for the psn store to update

Well it's up, but no KOF96.
yeah i noticed guess snk delayed that til november as well eh
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 28, 2011, 02:22:28 AM
While I wait I'll finally purchase third strike, and put more time into MK 9, black friday is going to the bomb, Kof xiii, Sonic generation, and Skyrim

hopefully Iori with the power of flames and stages are include in the release.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 28, 2011, 02:24:22 AM
And what does this do to the game's Status at NEC?  Now the console version of the game will be out for only a grand total of 2 weeks prior to NEC.

There better be a really good reason for this delay, which I would believe there is, and it's only a slight delay, but it's risky to go for it in November.
I would assume that it'll still be on for NEC, since it's hardly the first time a console port has been out for only 2 weeks prior to being featured at a major US tournament (BBCS2 at Revelations, MvC3 at Winter Brawl...digging deeper into the past, I think GGAC was also a last minute change at its first EVO).  Of course, the NEC staff has the final word, but for the moment, as someone who wants to go to NEC primarily for KOF, I'm not getting concerned about it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 28, 2011, 02:37:41 AM
I think it'll be well-repped at NEC. People have *ahem* other ways of getting used to the mechanics of the game and learning combos before release. The only thing they'd have to learn are the new characters and get used to the changes. I'm curious to see some high level Raiden action without relying on the Drop kick TOD.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 28, 2011, 02:45:43 AM
I think it'll be well-repped at NEC. People have *ahem* other ways of getting used to the mechanics of the game and learning combos before release. The only thing they'd have to learn are the new characters and get used to the changes. I'm curious to see some high level Raiden action without relying on the Drop kick TOD.

^ I remember seen some good Japanese Raiden not using the drop kick. Raiden is powerful without the Drop Kick, but the DK just made him incredibly broken. But the reason I haven't watched many Arcade videos is because Raiden is still been used with the DK. It's more fun to watch the console version videos, with long loadtimes and all, at least you see more variety of characters in them.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 28, 2011, 02:55:25 AM
I'm curious to see some high level Raiden action without relying on the Drop kick TOD.

Wait until I get the game. I am gonna be kicking some serious ass with him.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 28, 2011, 03:04:08 AM
Well this just means I'll have to decide on my point character sooner rather than later as I probably won't have too much time to flip flop.

Hmm...Shen, Kensou or Duo Lon?  Decisions...decisions.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Flowtaro on September 28, 2011, 04:40:20 AM
Have you even played KOF XIII? Because that's not the case at all...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 28, 2011, 05:33:21 AM
And what does this do to the game's Status at NEC?  Now the console version of the game will be out for only a grand total of 2 weeks prior to NEC.

I dunno about NEC but I personally emailed Alex Valle, Tournament Director LevelUp and SCR, which is only one week after NEC (12/17) and he said it's not going to be a problem.  Of course SCR is a community, *ahem* Dreamcancel, run console event so I'm guessing it's more flexible.

lol, raiden is top tier without dk.

I dunno about top 6, but he'd probably be around Shen/Iori's level w/out the DK shenanigans.

EDIT: Moved the dropkick Raiden talk to the gameplay thread (http://dreamcancel.com/forum/index.php?topic=168.msg28264#msg28264).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 28, 2011, 12:19:34 PM
Well, I sent a mail to RSG last week, asking about the release date.

Got this yesterday:
Quote from:
Hi,
 
Thank you for your kind comments and pre-ordering THE KING OF FIGHTERS XIII.
 
We haven't announced a specific release date yet - we intend to do so this week.  It will be November, but I can't give you a specific date today, sorry!
 
I hope you enjoy the game and the soundtrack CDs.

Doesn't say much though. But we should get a release date from them this week at least.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on September 28, 2011, 02:47:07 PM
Well, I sent a mail to RSG last week, asking about the release date.

Got this yesterday:
Quote from:
Hi,
 
Thank you for your kind comments and pre-ordering THE KING OF FIGHTERS XIII.
 
We haven't announced a specific release date yet - we intend to do so this week.  It will be November, but I can't give you a specific date today, sorry!
 
I hope you enjoy the game and the soundtrack CDs.

Doesn't say much though. But we should get a release date from them this week at least.

Amazon.co.uk has changed release date for November 25th
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 28, 2011, 02:57:24 PM
for the people complaining about mvc3u stealing kofs money, i think other games have way more priority. but iirc arant bf3, mw3, uc3 and other huge class A titles coming out in november? i think mvc3u is the last thing snkp hasto worry about.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 28, 2011, 03:31:32 PM
for the people complaining about mvc3u stealing kofs money, i think other games have way more priority. but iirc arant bf3, mw3, uc3 and other huge class A titles coming out in november? i think mvc3u is the last thing snkp hasto worry about.
bf3 comes out late next month but everything else is in november an your right i think even capcom is gonna get a slight drop in sales because of all the big stuff coming out in november
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 28, 2011, 03:39:45 PM
my lil bro is a fps freak, so well be getting mw3. ill be getting xiii obviously. now the problem is uc3, i really digged2and bought it with my ps3, i think i wanna get that one as well but probably later on. its not even aoutthe money, its just cause of time. i still have to finish yakuza 3, demon souls, valkyria chronicles and some other titles. kof it is for me. i seriosly hope umvc3 fails hard, maybe that way capcom can add more than 5 pallette swaps next time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 28, 2011, 03:44:10 PM
my lil bro is a fps freak, so well be getting mw3. ill be getting xiii obviously. now the problem is uc3, i really digged2and bought it with my ps3, i think i wanna get that one as well but probably later on. its not even aoutthe money, its just cause of time. i still have to finish yakuza 3, demon souls, valkyria chronicles and some other titles. kof it is for me. i seriosly hope umvc3 fails hard, maybe that way capcom can add more than 5 pallette swaps next time.
asking a capcom fighting game to fail hard is like asking a kleptomaniac to not steal shit  
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 28, 2011, 04:04:09 PM
a lot of capcom games did fail hard (lost planet). its juts that their fighters are doing too good since sf4 when the games are pretty meh. i can understand people buying mvc3 because its new, but buying an update with 5 extra characters? fuck that shit. they lucky most of their fans haveno standards at all, let alone high standards. man waiting for xiii is gonna be hard, i was hyping myself down saying only 1 more month, aaah, fuck man. i think ill order gt5 to keep myself busy till xiii, i cant stand playing super turtle fighter 4 anymore. all these people always running away like bitches, i need characters that can run after these bitches as fast as them. i can actually play a mean zoning and poking game, but hat style of play is so 1992 that it sucks. i though we where past the sonic boom crouching hp fase till crappy cum came with sf4 series again. in 20 years when sf6 comes out it will play like sf2 again after an evolution that is sf5.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Gimnbo on September 28, 2011, 04:39:23 PM
BF3 comes out...

October 25. Doesn't that sound familiar.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Zabel on September 28, 2011, 05:39:33 PM
Snip
Two things

1. THeir are about 10 new characters getting added into UMvC3 on top of al;l the system changes that seem like it's going to make the game alot better.

2. Uh, most people agree that SSFIV is all about going in, which is reflected by the top tier all being rushdown pretty much.

Please try to learn something before typing.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FataCon on September 28, 2011, 05:41:48 PM
On topic, guys. If you want to talk about other games, please do so in the Social Club area.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 28, 2011, 07:00:32 PM
i need characters that can run after these bitches as fast as them.

Makoto, Fei Long, Yun/Yang.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 28, 2011, 07:05:16 PM
So with one extra month leading to the console release, what do you think we can do with the arcade version till then? I've been doing a lot to tell people to try the arcade version and not wait to play the console version just yet because they're very similar.

In a sense, that's true. The mechanics for the game won't change to be a completely different game anymore than UMvC3, AE2012, and MK9 patches will be for other games. So it's a selling point to get them to try the game and get interested in it. Although there aren't many arcades around, I also think showing people footage of the gameplay gets people going. It's real useful to show them that there's so many options and ways to go about winning that it makes it more a thinking game. People will have their stigmas, but it's always a matter of trying.

Back to my main point, how have you all been trying to hype up the Console release?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Grokbu on September 28, 2011, 07:07:22 PM
Amazon.co.uk has changed release date for November 25th
I see. Thanks for pointing it out. That's probably gonna be the release date over here.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on September 28, 2011, 08:09:17 PM
RSG will announce official release date very soon, stay tuned  ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Gamerboy15 on September 28, 2011, 09:05:51 PM
So with one extra month leading to the console release, what do you think we can do with the arcade version till then? I've been doing a lot to tell people to try the arcade version and not wait to play the console version just yet because they're very similar.

In a sense, that's true. The mechanics for the game won't change to be a completely different game anymore than UMvC3, AE2012, and MK9 patches will be for other games. So it's a selling point to get them to try the game and get interested in it. Although there aren't many arcades around, I also think showing people footage of the gameplay gets people going. It's real useful to show them that there's so many options and ways to go about winning that it makes it more a thinking game. People will have their stigmas, but it's always a matter of trying.

Back to my main point, how have you all been trying to hype up the Console release?

Yeah, I've been keeping up with my hype for console release. I kept going to FFA to go practice combos with my main team on the arcade cabinet and also a little bit of some casuals with some random people too. Not only that but I was trying to keep my momentum in my mind while I was playing some guy on KoFXIII cabinet. Apparently, I sometime lose sight of what my he was doing. So that's it. I just kept studying and playing the game itself until the console release.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 28, 2011, 09:21:16 PM
It seems SNKP Playmore also delayed the game to TBA 2011.

They updated their website, blog and Trailer:
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/the_king_of_fighters_xiii.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/09/the_king_of_fighters_xiii.html)

Andriasang seems to have summarize the blog:
http://andriasang.com/comycq/ (http://andriasang.com/comycq/)

Quote
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

Spectator mode incoming?

EDIT: More info by Toxico on MMCafe: http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13301.shtml#58676 (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13301.shtml#58676)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 28, 2011, 09:55:40 PM
I don't get the desire for Spectator mode. It's a nice feature, but all I care about is good netcode and good balance. Everything else is just icing. Spectator mode is not worth delaying the game by a month and making it compete with UMVC3.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 28, 2011, 10:19:36 PM
I don't get the desire for Spectator mode. It's a nice feature, but all I care about is good netcode and good balance. Everything else is just icing. Spectator mode is not worth delaying the game by a month and making it compete with UMVC3.

Whats not to like? I mean, you can have a room full of friends and have a great time. Or make a room full of good players and see how they do against each other and analyze the match before you fight them. If you just want to fight random strangers and hope to get a good match, that is why you have Rank matches.

So there is no harm in having the mode.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 28, 2011, 10:24:56 PM
Well for me (and this is just going off of my 3SOE experience) I don't really get to see too much high level shit while I spectate. Mostly just randoms being random. If I want to watch some high level matches I'm going to Youtube instead of Spectating.

That's just me though.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 28, 2011, 10:27:15 PM
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

and pigs fly.

i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 28, 2011, 10:33:40 PM
Well for me (and this is just going off of my 3SOE experience) I don't really get to see too much high level shit while I spectate. Mostly just randoms being random. If I want to watch some high level matches I'm going to Youtube instead of Spectating.

That's just me though.

Well that depends on the people you have in the room. If you have fought them before and have them in your friend list, you can make a room and invite all the people you have fought and think they are good. Then see them fight and then fight them again. But like I said, it's all depending of what you want.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 28, 2011, 10:51:01 PM
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

and pigs fly.

i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!


Are you serious?  You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product?  Would you prefer they release it earlier, have something be crappy and wait on patches constantly?

Them releasing the game later is more of a detriment to SNKP than it is to us as a player base.  Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game.  If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.

Also...hey, at least we GOT a new release date.  Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).

If it for some reason gets delayed again, then we can all duck into the storm shelters.  But it seems trivial unless there's another game you really want to buy in November.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 28, 2011, 10:55:40 PM
Don't take Noah seriously. It's likely for attention.

Though, it isn't surprising the more irrational people in the world would do this. It is a sad thing, but we can only hope the finished product is worth the wait.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 28, 2011, 10:59:22 PM
Don't take Noah seriously. It's likely for attention.

Though, it isn't surprising the more irrational people in the world would do this. It is a sad thing, but we can only hope the finished product is worth the wait.

Meh, well the people could indeed be worse.  They could be entrenched in the war that is Generic FPS vs. Generic FPS that is going on right now.

I don't mind the wait for KOFXIII...it'll give me more time to Gamefly the hell out of games I've missed or practice up on other FGs to be ready for NEC.  I'm just worried at MOST about lack of practice time, because I'll have a grand total of two weeks to learn three characters I've admittedly never touched, and I still don't know who my third character (who will be my point) will be...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 28, 2011, 11:27:58 PM
Will be weird to not include spectator mode considering that XII already had it (I think)

Just include it because people like it, if you don't want delay, just make a room private or only with 1 slot, problem solved
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 28, 2011, 11:30:44 PM
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

and pigs fly.

i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!


Are you serious?  You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product?  Would you prefer they release it earlier, have something be crappy and wait on patches constantly?

Them releasing the game later is more of a detriment to SNKP than it is to us as a player base.  Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game.  If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.

Also...hey, at least we GOT a new release date.  Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).

If it for some reason gets delayed again, then we can all duck into the storm shelters.  But it seems trivial unless there's another game you really want to buy in November.

Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I preordered this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it  ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.

@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Eripio69 on September 28, 2011, 11:41:53 PM
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

and pigs fly.

i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!


Are you serious?  You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product?  Would you prefer they release it earlier, have something be crappy and wait on patches constantly?

Them releasing the game later is more of a detriment to SNKP than it is to us as a player base.  Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game.  If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.

Also...hey, at least we GOT a new release date.  Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).

If it for some reason gets delayed again, then we can all duck into the storm shelters.  But it seems trivial unless there's another game you really want to buy in November.

Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I wanted to preorder this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it  ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.

@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant

Everyone here knows that you are getting the game day 1 so stop crying.

Btw guys everyone with a little knowledge of marketing knows that this game is not coming in November. They are gonna delay it even more and the reason they said one month later is because they dont want to completely kill the hype. I see the game coming out in christmas or 1st week of january.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 28, 2011, 11:44:42 PM
I will forgive an ever bigger delay than 1 month only if they give us free copies of 98umfe

Damn, I really want to play it one day
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 28, 2011, 11:52:45 PM
Quote from LOL, FORUMS (Atlus Staff) on Atlus' forums on the game, on the reasons behind the delay:

Quote
Since many are asking, you're not gonna get any better explanation than the one that was quoted earlier. If we had more to say, we would've already said it--that's a general rule. And as was just mentioned, the delay is happening in Japan as well. Which is to say, the delay wasn't just our call, and you shouldn't expect us to go divulging things that concern our partners as well, just like that.

This, more than likely, has less to do with Atlus making demands of SNKP, and more SNKP making demands of itself.

While I respect Atlus and RSG's contributions to the project, in the end, I respect SNKP's more. They're the ones making the game. And what THEY'RE putting into it, is what I'm most concerned about.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 28, 2011, 11:59:32 PM
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

and pigs fly.

i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!


Are you serious?  You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product?  Would you prefer they release it earlier, have something be crappy and wait on patches constantly?

Them releasing the game later is more of a detriment to SNKP than it is to us as a player base.  Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game.  If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.

Also...hey, at least we GOT a new release date.  Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).

If it for some reason gets delayed again, then we can all duck into the storm shelters.  But it seems trivial unless there's another game you really want to buy in November.

Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I preordered this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it  ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.

@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant

Buying it at all, even used, still shows support.  You don't want to show support?  Man up and don't get the game at all.  Getting it at any point shows you think the game is still worth your purchase.  Don't get it, play your Fatal Fury and AoF games to death and pretend that SNK was actually much different than SNKP (news flash, as much as people tend to think so, it actually ISN'T much differen't, in terms of quality control).

I just find it funny that you find no problem with UMvC3 being the second of rushed games, yet have a problem with a game kept from being released halfassed.  I don't have a problem with UMvC3 mind you (not since I got my head out of my ass at least), but it's just funny that you slam KOFXIII for possible crappy netcode when the MvC3 series has already proven to have terrible netcode of its own right.

Now, I don't hold out a LOT of hope for XIII's netcode, but I would assume they will go all out considering how dire their situation actually is.  Capcom never has to because they can honestly half ass all the games they want and still get a ton of buys by name alone (and I don't blame them, if I'm a company and I can get as many buys as possible with minimal work I'd be all over that too).

But you're right, it is your decision, and I have no right to criticize it.  As long as you know what you're doing, it's whatever.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 12:02:43 AM
As reason for the delay, SNK Playmore said that it wants to deliver a better product to players.

and pigs fly.

i just canceled my preorder.gonna buy it used if i remember this game exists or if it even gets released.Great job playmore and keep up the good work as always!


Are you serious?  You're gonna cancel your preorder because they decided to hold off for one month to deliver a superior product?  Would you prefer they release it earlier, have something be crappy and wait on patches constantly?

Them releasing the game later is more of a detriment to SNKP than it is to us as a player base.  Those who want the game get a better product, SNKP and Atlus get less sales due to when they're releasing the game.  If they chose to move it back, I'm gonna assume it was for a damn good reason, especially considering how much is riding on the success on this game.

Also...hey, at least we GOT a new release date.  Most developers and publishers who delay games don't give us a solid release date (Looks at Valve...why do they hurt me so?).

If it for some reason gets delayed again, then we can all duck into the storm shelters.  But it seems trivial unless there's another game you really want to buy in November.

Playmore hasn't released any quality products only some decent ones.The only reason it got delayed is because playmore surely wanted to rush it like they did with XII (just look at that how fucked up that beta was - i think the final product was something like that) but Atlus knows that a fucked up game can damage their image so they said clean this mess or fuck off (no one delays a game for spectator mode when they can patch it later in the game).I will get the game used for like 20-30 $ because i will not support those idiots at playmore.My opinion and option.I preordered this over batman arkham city but playmore didn t want my moneys.another 2 months = i already preordered batman Arkham city, bf3, mw3 ...maybe umvc 3 (yes i said it  ;) ) and some other shits and care less for XIII which might be a total mess when it comes to netcode.

@Reiki.Kito
Saying i want attention ..or if i am stupid makes you an idiot.I am pissed of this game and franchise gets such treatment from a fucked up company pretending it's snk - and i will not support them.end of rant

blah blah blah blah blah
oi just leave em alone about it mmkay if he's not gonna buy it then so be it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: PurpGuy on September 29, 2011, 12:07:06 AM
I don't want to wait one month, so instead I will wait forever!

Yeah that makes no sense.  I will get the game in November.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 29, 2011, 12:08:55 AM
@Noah: I'm not calling you stupid though I'd like to say you're trolling. Either way, if you want people to get uppity about you not buying the game, you post here. If you wanted people not to care, you'd post it on the SRK forums. Obviously, you want someone to care.

Anyway, just keep the hype going anyway you can, guys. We got to help any way we can.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 12:09:30 AM
Quote from LOL, FORUMS (Atlus Staff) on Atlus' forums on the game, on the reasons behind the delay:

Quote
Since many are asking, you're not gonna get any better explanation than the one that was quoted earlier. If we had more to say, we would've already said it--that's a general rule. And as was just mentioned, the delay is happening in Japan as well. Which is to say, the delay wasn't just our call, and you shouldn't expect us to go divulging things that concern our partners as well, just like that.

This, more than likely, has less to do with Atlus making demands of SNKP, and more SNKP making demands of itself.

While I respect Atlus and RSG's contributions to the project, in the end, I respect SNKP's more. They're the ones making the game. And what THEY'RE putting into it, is what I'm most concerned about.

^Indeed, but I really hope they fixed the button config at least. If after this delay, they don't fix that, then I will definitely feel disappointed.

But I'm worried of another delay, since SNKP is saying TBA 2011 and ATLUS has a set date already.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 12:10:43 AM
I doubt that they will delay the game more than one month for marketing purposes, considering than

1) For some accounts, this could be SNKP last attempt of making a video games
2) Normally when a company announces a delay, they announce a time span bigger than a month, if they announce several delays as a row, they are almost always seen like a joke

I honestly think that countless delays are more hype killers than anything else, specially when people grow up their expectations, or overall, just got bored to wait, or throw tantrums like I had saw in other forums
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 12:18:30 AM
Quote from LOL, FORUMS (Atlus Staff) on Atlus' forums on the game, on the reasons behind the delay:

Quote
Since many are asking, you're not gonna get any better explanation than the one that was quoted earlier. If we had more to say, we would've already said it--that's a general rule. And as was just mentioned, the delay is happening in Japan as well. Which is to say, the delay wasn't just our call, and you shouldn't expect us to go divulging things that concern our partners as well, just like that.

This, more than likely, has less to do with Atlus making demands of SNKP, and more SNKP making demands of itself.

While I respect Atlus and RSG's contributions to the project, in the end, I respect SNKP's more. They're the ones making the game. And what THEY'RE putting into it, is what I'm most concerned about.

^Indeed, but I really hope they fixed the button config at least. If after this delay, they don't fix that, then I will definitely feel disappointed.

But I'm worried of another delay, since SNKP is saying TBA 2011 and ATLUS has a set date already.

As long as it isn't MK Button Config, I'll be fine with it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 12:20:36 AM
2) Normally when a company announces a delay, they announce a time span bigger than a month, if they announce several delays as a row, they are almost always seen like a joke

The thing is that SNKP did announced a delay and not specified the new date. So based on your mentality of the situation, that means SNKP might delay it again? I hope not.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 12:23:46 AM
Atlus announced November 22th as a new date, I doubt that they will that stupid to throw a random date and hoping that SNKP will finish it to release the game at that time
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 12:38:43 AM
Atlus announced November 22th as a new date, I doubt that they will that stupid to throw a random date and hoping that SNKP will finish it to release the game at that time

Unfortunately the one making the game is SNKP, ATLUS & RGS are just releasing that game in the other continents. ATLUS might have posted a date, but the one that has the final word on the date is SNKP, unfortunately.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 12:43:11 AM
That's true, but well, I just hope that SNKP don't break relations with atlus for stupid errors like that, at least for that I think that they will not delayed the game that more, plus as we saw in the early builds, isn't like they need to finish lots of things, at some places the game even looks almost finished.

I don't know if it's been possible that Atlus and RSG will release the game first since they need something to compete on christmas, while SNKP will just release later just to avoid competition in Japan
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 29, 2011, 12:56:22 AM
Unfortunately the one making the game is SNKP, ATLUS & RGS are just releasing that game in the other continents. ATLUS might have posted a date, but the one that has the final word on the date is SNKP, unfortunately.

It would be very stupid and immature of Atlus to post a date "just to pressure" SNKP though. They never had a confident release date posted anywhere (they never supported the Oct 25th one anywhere but on Game Informer's vid), but now they're boldly plastering 11/22/11 on their site, and all over a mass-media press release.

Random thought, but I love the art from the iPhone games, lol. I don't know if SNKP figured it'd make it's way onto the net and be plastered places, but it's all so well-rendered, with solid resolution for the sprites, and overall just very classy. I really hope it's made a greater range of people conscious of the quality that this game presents in it's characters, stages, and artworks.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on September 29, 2011, 01:22:28 AM
It wouldn't be unheard of for Japan to get the game after the US, but the difference would probably only be a few days.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 29, 2011, 02:19:09 AM
KOF XIII might actually be using MVC3's hype to fuel their own game's marketing, since umvc3 is just a 5 characters expansion, and since KOF XIII is an immensely iconic new entry of the series, totally new for ps3, it's worth it way more, and that's how marketing will make it look like.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 02:22:11 AM
KOF XIII might actually be using MVC3's hype to fuel their own game's marketing, since umvc3 is just a 5 characters expansion, and since KOF XIII is an immensely iconic new entry of the series, totally new for ps3, it's worth it way more, and that's how marketing will make it look like.

IIRC UMvC3 it has 8 new characters, but dunno how using UMvC3 hype will work for KOFXIII.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 02:24:29 AM
KOF XIII might actually be using MVC3's hype to fuel their own game's marketing, since umvc3 is just a 5 characters expansion, and since KOF XIII is an immensely iconic new entry of the series, totally new for ps3, it's worth it way more, and that's how marketing will make it look like.

IIRC UMvC3 it has 8 new characters, but dunno how using UMvC3 hype will work for KOFXIII.
i think it was 12 new characters  also i have to agree with you i dont see how any hype for marvel could bleed over to KoF "awwwww dude marvel is sick this is so much better than the last one now im totally hyped for KoF XIII" does that sound right to you?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 02:27:59 AM
Yep, Marvel under no way will help XIII except for people who don't liked the game/ got sick of it and will want to try another fighter
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 29, 2011, 02:33:55 AM
Yeah, UMvC3 has 12 new Characters. Strider, Firebrand, Hawkeye, Ghost Rider, Dr. Strange, Nemesis, Vergil, Iron Fist, Phoenix Wright, Rocket Raccoon, Nova, Frank West. Brings their Roster up to 50 characters.

And it's nice to see you actually talk in a conversation, pablofsi, rather than just dropping hints ;) Your Theroy of KoF using MVC to properl it, remind me of Working Designs "If you buy one RPG this year... Get Final Fantasy VII. If you buy 2, Get Lunar!" marketing strategy, lol.

I feel XIII has the content and freshness to stand VS it's competition, but not sure if that's a workable platform, unless Atlus REALLY wanted to push it. A lot of people DON'T agree, and I think it's more risky than need be. It'd be pretty bold if they tried it, however.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 29, 2011, 02:35:58 AM
I feel Atlus could be putting commercials out for it atleast. Maybe that seems old hat, but they really need to reach casual gamers.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 02:38:02 AM
It's 12 Characters, but it doesn't really matter.

SNKP and Atlus isn't going to run a smear campaign ala EA to get people to come over to their game.  And it will be really hard to straight up win an advertisement campaign when it's not that popular of a series outside of a few areas while UMvC3 can garner attention on name and flashiness alone.

In the General Market it has nothing over UMvC3, not even price, and to straight casuals the month is loaded with a lot of heavy hitting non-FG's to deal with (including the generic FPS that shall not be named).

Now as for the FG community, XIII obviously has the KOF community and those looking to enter the series with this game or are people now on the Capcom hate train and need a vehicle in order to really fuel their rants.  It had a really solid chance of gaining steam with those wanting something to play before UMvC3's release (and the possibility those may just prefer it instead rather than wait it out).  But as of now, people would have to choose either to spend $90 on both, or to decide between one or the other and outside of disaster, those on the fence at that point will probably choose UMvC3 which doesn't bode well for XIII's sales.

Now I believe the change won't affect sales TOO much (most of the people that it will lose are only those that were probably going to use XIII as a go between until UMvC3), but every lost sale can indeed be annoying to a game series trying to desperately regain it's place.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Ashspiralingblood on September 29, 2011, 02:43:50 AM
Don't Atlus have a NA hq in the US?

Ign, Gamespot, Gametrailers are all located in San Fransisco, them 3 alone can accumulate a lot of traffic in their site, just like they did the preview with Gameinformer, doing previews guys will really help, even if it gets someone who wasn't interested in the first place to  take a look. I really want to see snkp do a revamp version of technical references that include the changes done for the console ver. and maybe videos of the staff working on the game to show people that they not slacking off but putting hard work into it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 29, 2011, 03:32:43 AM
It's freaky, because Ignition did some of the things you 2 mention.

Shane of Ignition went to Japan, and showed conducted a Nice Interview (http://gamevideos.1up.com/video/id/25491). They released casual-appealing trailers (Such as the "One way or Another" Sousai trailer (http://www.youtube.com/watch?v=Yw1TbkjBwGQ#ws), or this "Legacy" (http://www.youtube.com/watch?v=nu7wKXZV7qs#ws) Trailer), they made sure each of the trailers recieved attention on sites like 1up and Gamespot (Which Atlus is doing some of, as well), and I think they even KoF to sponsor something like UFC one night, though I can't find a source for that anymore...

Then you had the KoF XII Tourney Ignition sponsored (http://evo2k.com/kof-12-tournament/), with the grand prize a KoF XII Arcade machine! They also had a fanart contest, and the voting on US cover arts, after they revealed the poor photoshop-like coverart they orignally came up with.

I like how personal it all started to feel by the end. Very western-themed trailers, complimenting the very Japanese variety of SNKP's own, a peek into the SNKP officies, and a big KoF Tourney with it's own expensive prize. Ignition definitely tried with what they had, and you have to respect them for at least that much.

SNKP also stepped up their promo materials for XIII's arcade release. Maybe once Atlus is finished with their own special move intro vids, we can get something more in-depth, like the Tech References. It's pretty hard to know how unique the EX moves in this game can be some times, with what's been shown to the casual press so far.

The Con-going stuff Atlus (and Rising Star!) have done so far has been very nice, however. Just hope they can share those kind of efforts, with an even larger audience.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 03:43:11 AM
i do have to say i did like ignitions trailers a lot the atlus ones are just kind of ok-ish
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 29, 2011, 04:03:55 AM
Some of the trailers were nice, but I can´t stand the Sousai one. It looks retarted imo. Sorry, but I don´t like what they did, KOF doesn´t go with some cute pop song. KOF is supposed to be bad-ass.
Anyway, at least we will have an update on KOF´s blog soon with something and I really hope there's some direct feed videos from Paris Manga but I seriously doubt that will happen.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 04:18:51 AM
The one way ore another trailer is actually really bad, doesn't showcase nothing special about the game, looks half assed, and the music doesn't fit in any way the game

I like Atlus trailers
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 04:28:43 AM
Some of the trailers were nice, but I can´t stand the Sousai one. It looks retarted imo. Sorry, but I don´t like what they did, KOF doesn´t go with some cute pop song. KOF is supposed to be bad-ass.
Anyway, at least we will have an update on KOF´s blog soon with something and I really hope there's some direct feed videos from Paris Manga but I seriously doubt that will happen.

i think the song went well with the point it was trying to get across
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 04:34:06 AM
Only if the video was only Ash and Benimaru fighting

Rather than not fitting with the point, the problem is that doesn't fit at all with KOF at all, if for example one day they make a video about mai chasing andy using that song, showing all their history in old games, it could actually fit
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 04:53:46 AM
Only if the video was only Ash and Benimaru fighting

Rather than not fitting with the point, the problem is that doesn't fit at all with KOF at all, if for example one day they make a video about mai chasing andy using that song, showing all their history in old games, it could actually fit
yes i understand that the song didn't fit KoF as a whole and im sure that they knew that rather they used it for the main idea of the trailer instead

and i think any run of the mill fan could make that mai and andy video
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 29, 2011, 05:04:46 AM
Some of the trailers were nice, but I can´t stand the Sousai one. It looks retarted imo. Sorry, but I don´t like what they did, KOF doesn´t go with some cute pop song. KOF is supposed to be bad-ass.

Rather than not fitting with the point, the problem is that doesn't fit at all with KOF at all, if for example one day they make a video about mai chasing andy using that song, showing all their history in old games, it could actually fit

You guys miss the point of the marketing entirely! Lets see what that little ad says, to someone who doesn't care about KoF:

-- They know the music has nothing to do with KoF. It's a common song. It's something to hum, and they understand the message it's trying to give, easily. No deciphering needed. Now, when they hear this song, KoF might come up in their head. Nice "viral" style marketing.

-- The Video is all about the "Deadlock" function. It's about a new feature to KoF; Clashing attacks, fighting through blows, to actually reach the opponent with something damaging. It's a focused video on a fresh gameplay element, not overbearingly technical, but not so simple that you feel as if you're being spoken to as a school child.

-- Since it's such a common song, it gets this wonky looking VERY Japanese game closer to them, in a way that seems kinda familiar and comforting. As much as WE might think Arashi No Saxaphone mixes with KoF, Joey Average Gamer doesn't get it. They kinda get this, though!

-- The song is a bit old, too. Just like most of the people who'd appreciate the graphics of KoF. It's a fairly clear call-out to a demographic that has the disposable income to buy something on a whim. These guys don't need to be heavily convinced, just 1 thing to say "Hey, that's cool!", and you've got em.

-- Oh, and it's a bit controversial. A bit of controversy over a fighter is a GOOD thing. It's different enough to make people talk, but not something too far off from the games character.

It's something made with the same kinda idea Pixar uses to sell their Advanced-graphics CG moves, to all age audiences. They choose these classic, old-world songs, that ease Techno-scared parents into seeing these "cutting edge" movies with their kids, while also choosing very timeless pieces, that a youth won't feel too strange about hearing.

It'd be interesting to see what kind of effect similiar marketing would have, now that KoF XIII is due to be a universally solid game. Just about every big-seller game out there, links itself to something familiar and usual, to attempt to gain viral popularity. What kind of new people would be exposed to KoF, if Atlus did such a thing, I wonder...

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: LouisCipher on September 29, 2011, 05:09:42 AM
I think they should make a trailer that out right bashes Capcom. Something along the lines of:

If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.

If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).

If you want a game that takes actual skill.

If you want a game that has good netcode (hopefully).

And if you want a game that will make you instant friends with all of the Mexicans in town.

Then look no further...

(Splash of hype gameplay moments, music, etc).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 05:15:22 AM
I think they should make a trailer that out right bashes Capcom. Something along the lines of:

If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.

If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).

If you want a game that takes actual skill.

If you want a game that has good netcode (hopefully).

And if you want a game that will make you instant friends with all of the Mexicans in town.

Then look no further...

(Splash of hype gameplay moments, music, etc).
LOL
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 29, 2011, 05:17:51 AM
It that was done with the same campy, 80s/90s gaming spirit as the Super Meat Boy "80s" trailer (http://www.youtube.com/watch?v=9oCylJtJmQw#ws), I'd laugh.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 05:19:52 AM
I think they should make a trailer that out right bashes Capcom. Something along the lines of:

If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.

If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).

If you want a game that takes actual skill.

If you want a game that has good netcode (hopefully).

And if you want a game that will make you instant friends with all of the Mexicans in town.

Then look no further...

(Splash of hype gameplay moments, music, etc).

That's all well and good (though the Mexican comment might be pushing it obviously, what about the Koreans, are they not good enough for you?) but bashing other companies and series doesn't tend to work as well as you might think.

I mean, NRS tried to call out Capcom on their netcode...and then they proceeded to release an even worse one.

As much as it can hype your game, if you mess up it can backfire and make you even more hated than the company you tried to throw under the bus.  Being the bigger company and letting your game speak for itself does volumes more than just going out and talking shit.

Besides...do you really want this to degenerate into what that stupid BF3/MW3 bullshit has become?  Let's keep this crap classy if at all possible (very unlikely considering gamers have a short fuse and can't go a second without talking crap about something else to hide their insecurities).

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 05:23:25 AM
well battlefield is better than calla dooty
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 05:26:53 AM
I think they should make a trailer that out right bashes Capcom. Something along the lines of:

If you're sick of easy mode, Ultra's, and X-Factor-induced retarded Comeback Mechanics.

If you want to play a game with characters fans actually want (Insert Rocket Raccoon pic).

If you want a game that takes actual skill.

If you want a game that has good netcode (hopefully).

And if you want a game that will make you instant friends with all of the Mexicans in town.

Then look no further...

(Splash of hype gameplay moments, music, etc).

Hmm... it would be kinda fun doing something like this. Maybe having Gunsmith doing the talking would make it more funny. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 05:29:12 AM
well battlefield is better than calla dooty

Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 05:32:12 AM
''If you actually wanna get laid... don't play kof, will not work either''
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 05:37:45 AM
well battlefield is better than calla dooty

Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
you knows it's true
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 29, 2011, 05:57:46 AM
I never liked the "let's show how awsome KOF is by bashing SF/Capcom" mentality, seriously it only makes things worse to my eyes.
And not only about this case, but with videogames in general too.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 06:05:19 AM
well battlefield is better than calla dooty

Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
you knows it's true

They're both generic FPS games so honestly, my caring level is really low.  The arguments just annoy me though.

Anyway back on topic...uh...crap...can't think of anything.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 06:15:58 AM
well battlefield is better than calla dooty

Oh please don't start, don't even joke about it...I'm in a foul enough mood...my head...
you knows it's true

They're both generic FPS games so honestly, my caring level is really low.  The arguments just annoy me though.

Anyway back on topic...uh...crap...can't think of anything.
yes it's so easy to call anything generic these days isn't it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 06:24:41 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 29, 2011, 06:31:14 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 06:33:50 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.

Well I am considering him as my point in my ???/King/Hwa Jai team.

It's either him, Duo Lon, or Shen.  Only reason Shen's really on my list is the fact that I'm terrible with Rekka characters...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 06:36:26 AM
Overall, I feel the all the characters could be widely used, except goro, I don't know why people don't like him that much, even clark is more used where I live
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 06:38:02 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 06:52:10 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest

Idk how it could be like Arcade too much.  I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 06:54:07 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest

Idk how it could be like Arcade too much.  I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?
well lets just hope i usually try to learn what i can and its rather hard to learn if 95% of the good people playing are using the people you already know or dont use
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Homies Over Shotos on September 29, 2011, 07:03:18 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest

Idk how it could be like Arcade too much.  I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?

Andy turned into Piccolo and everyone knows that in DBZ Piccolo does shit damage.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 07:05:58 AM

yes it's so easy to call anything generic these days isn't it

Uh, yeah, 20 years of gaming history to look at makes it really easy to know when something's generic or not.

Now for actual KOFXIII business, I'm wondering how Kensou's buffs will treat him in the overall scheme of things within the game.

The funny thing is, right before we went to Evo we were asking ourselves, "what can they add to Kensou to make people want to play him."  I remember specifically replying, "give him back his unblockable throw".  Well it's a DM and not a special, but same thing.  He's going to be more used now, that's for damn sure.
well this is great ive been trying to learn as much as i could about kensou but he was hardly ever used and when he was he didn't last more than a few seconds and to be honest i hope a lot of people get used more cause i really dont want this game to turn out to be another high tier spam fest

Idk how it could be like Arcade too much.  I mean K' now needs meter a bit more to do things, Raiden's actually have to know how to use the character sans DK, Liz can't sneeze into as much damage as before (also doesn't build meter as fast), and Andy...uh...hey, what DID happen to Andy?

Andy turned into Piccolo and everyone knows that in DBZ Piccolo does shit damage.

Piccolo gets more seesaw buffs and nerfs than Street Fighter 2.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Gimnbo on September 29, 2011, 07:25:14 AM
I hope Kensou is good since every time someone asks whether you can you zone in KOF people point to Kensou. I always felt that good balance in games came from balancing lame vs rushdown tactics rather than individual characters.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: desmond_kof on September 29, 2011, 07:40:16 AM
I never liked the "let's show how awsome KOF is by bashing SF/Capcom" mentality, seriously it only makes things worse to my eyes.
And not only about this case, but with videogames in general too.

I think we should show how awesome KOF is, by just playing it and trying to improve. :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 08:46:12 AM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/ (http://game.snkplaymore.co.jp/official/kof-xiii/blog/)

Blog Updated & Translation by Toxico, that was fast!

Quote
It's actually "that day of the week", Blog Update.

I'm half sleep, half sick, half starving, half rest deprived, I have to replace some light tubes on the house and something is dancing in my eye. In other words it's a half interested half worked one, should be less clear than google translate translation


Mision second part

Even after the announcement of the delay, we are still here to give information about the game you have waiting for.

This has been mentioned before, but now let's take the chance and go more indepth with the trail mode.

Let's proceed with Yamamoto P. There are even video demonstrations for us to observe!

Yamamoto P : The previous talk about Trial was nothing but a brief description, now let's look at this more indepthly, first let's go with the pause menu.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/mission2_01.jpg)

They are quite easy to understand, on the side of the player we have the following instructions :
[NEXT] moves to the next trial
[BACK] moves to the previous trial
[DEMO PLAY] gives a demonstration of the current trial
[TRIAL LIST] Shows the "recipe" of the currently selected trial.
[TRIAL MENU] Shows all trials available.

The TRIAL LIST shows for about four areas that can be filled with a combo? what are those?

Yamamoto P : Normally one will suffice, but with later trials a bigger size it's needed to show the full combo, later we'll see an example.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/mission2_02.jpg)

Trial mode can be challenged from any level that the player might choose without needing to clear the previous ones. Quick on their hand players might enjoy challenging the high level trials from the get go.

Previously it was mentioned that one might cheat a little within these trials, what was that comment about?

Yamamoto P : One might include extra parts to the combo as long as it does fulfill the written conditions, for example Takuma; crouching B x 3, crouching A, Ryuuko Ranbu.

The issue....
http://www.youtube.com/watch?feature=player_embedded&v=KLckL4MGUT0 (http://www.youtube.com/watch?feature=player_embedded&v=KLckL4MGUT0)

As seen in the previous video, the "recipe" for the combo was not followed correctly.
[crouching B x 3, EX Hienshipuu Kyaku, Crouching A, EX Zanretsuken, EX 極限崩撃 , Ryuuko Ranbu.

It becomes clear that as long as you keep the main content of the combo, you might even go into HD in the middle of it.

So, people with good hand might be able to transform a short combo into a long one.

Yamamoto P : Exactly, even if the time to fulfill a trial is not that much, thus I would like to see how long of a combo can players challenge themselves to create.
A useful feature is that if one presses SELECT + Shoulder Buttons the characters return to their initial position.

Why don't we see one of those mentioned long combos?

Yamamoto P : Okay. Now, why don't we take a look at one of the actual advanced combos that can be found in the mode?

http://www.youtube.com/watch?feature=player_embedded&v=I31Xe43eiHc (http://www.youtube.com/watch?feature=player_embedded&v=I31Xe43eiHc)

This was Kyo Lvl 9.

Looks long and likely difficult.
If this is level 9, then there is an actual combo remaining that is effectively higher in difficulty.

Yamamoto P : Yes, Level 10 basically involves a MAXCANCEL in a long combo and might inevitably become something difficult. When trying to clear all of the trials for the characters we expect you to have a pretty hard time to the point when you want to call it quits several times.

So as to clear them, there is no other way than to practice!
In my case I even feel that it might be necessary to get some stringed fingers.

Give it your all to clear them, people! not only on Kyo's Level 9 but on all of the trials in there.

Thus, until the next time.



Fun fact, I needed a dictionary to read and write recipe... In all languages involved


EDIT: Added the videos and pictures
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 29, 2011, 09:03:14 AM
Wow, this is fast! No place for my presentation and seems my cap can stay on my head for a little bit longer ;)
I think I will use this mode to practice my combo, it should help me a lot in fighting games^^
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 29, 2011, 09:08:10 AM
I dunno if they expected English speakers to quickly find their blog and comment xD
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BiGGDaddyCane on September 29, 2011, 10:03:00 AM
Snip

NICE!

The game is gonna have so much shit in it. There's no reason not to pick it up. I feel like SNKP is gonna shove as much shit as then can in the game to make it even better. Im still not feeling this delay but im sure its for the better good so they dont fuck up like before. Its....a smart move
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 29, 2011, 01:23:18 PM
that kyo combo was nice i also like how you can "cheat" the system as well
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 29, 2011, 02:34:43 PM
More bad news- Tekken Heybrid is also releasing on the 22nd.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 29, 2011, 03:13:12 PM
Thanks for the translated post, DarKaoZ!  Good to see that the trials don't restrict creativity and experimenting.  Hopefully the combos are all (or at least mostly) practical ones instead of just being pointless shows of flashiness.

Overall, I feel the all the characters could be widely used, except goro, I don't know why people don't like him that much, even clark is more used where I live
People are probably still sick of seeing him all the time in OG98.  I know I am *laughs*
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 05:42:56 PM
that kyo combo was nice i also like how you can "cheat" the system as well

Yeah, but you can usually do that in most games with trials.  Nothing new.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 05:48:50 PM
I'm sure than maybe just one game you can do that, I can't recall which one was, but between bb, mvc and SSF IV, I recall that if in lots of them I added another move, I failed, but well, I hadn't played them for a while
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on September 29, 2011, 05:59:24 PM
I think you can freestyle in BB and SSF4 trials but not MvC3.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 06:28:06 PM
You can only do that in SSF4, in both BBCS and MvC3 if you add a move you will fail.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 07:20:43 PM
And in SF IV case, lots of moves will fail just by their nature when you add another move
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 07:33:18 PM
And in SF IV case, lots of moves will fail just by their nature when you add another move

Well there were some specific combos that requiered to be done exactly as it is for it to work. But you could cheat in many of them, I bet that will be the same case in KOFXIII, for example that Kyo Combo, it might be harder to add a move to that combo and still pull it out all.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SonicTempest on September 29, 2011, 08:16:40 PM
Technically you can freestyle in BB's combo challenges (the markers will still light up) but it'll generally screw you over since that game has hitstun decay. KOF doesn't.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 08:48:16 PM
Technically you can freestyle in BB's combo challenges (the markers will still light up) but it'll generally screw you over since that game has hitstun decay. KOF doesn't.

Indeed, but like you said, if you do one extra hit, you will miss the combo. So basically you can't freestyle and still get the trial done. SF4/SSF4 let you do that, good thing KOFXIII also lets you do that. Because it helps you become creative with combos and let's you experiment while learning combos, as we just saw with Takuma combo.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on September 29, 2011, 09:22:01 PM
More bad news- Tekken Heybrid is also releasing on the 22nd.
Is SNKP purposely doing this or what?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 29, 2011, 09:39:14 PM
More bad news- Tekken Heybrid is also releasing on the 22nd.
Is SNKP purposely doing this or what?

Uh, did we even know what the release date for Tekken Hybrid was until recently?  Just asking, because if we didn't, then they're not at fault for that.

Besides, I doubt KOF would get robbed too much by Tekken, you don't see a ton of people who play both 2D and 3D FGs, and the ones that do tend to play EVERYTHING (looks at Tokido).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 29, 2011, 09:40:27 PM
Well, Tekken Hybrid is not that big deal since is a PS3 exclusive, and overall, I feel that are targeted to different demos, at least more than UMVC3
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 29, 2011, 09:49:27 PM
Tekken Hybrid had November 22nd as it's release date for a while. So when KOFXIII got delayed to the same date, so I mentioned that a few pages back. But yeah, Tekken Hybrid is a PS3 Exclusive, but it can still affect the sales for the PS3 userbase. Weird enough, the Japanese version of Tekken Hybrid comes out in December 1st, so I kinda hope it gets pushed to December in the US too.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: KBlackNoah on September 29, 2011, 10:51:37 PM
Quote
I think we should show how awesome KOF is, by just playing it and trying to improve.

*too busy playing the BF3 beta and btw i have nowhere to play at - the pc dump sucks monkey ballz
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: desmond_kof on September 29, 2011, 11:20:37 PM
Quote
I think we should show how awesome KOF is, by just playing it and trying to improve.

*too busy playing the BF3 beta and btw i have nowhere to play at - the pc dump sucks monkey ballz

Good for you.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: arstal on September 30, 2011, 12:14:25 AM
Harada tweeted the release date this morning, so SNK didn't know.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Terrastorm on September 30, 2011, 12:31:21 AM
IIRC, Tekken Hybrid just consists of the Blood Vengence movie, TTT HD, and a TTT2 demo with just four characters( Alisa, Xiaoyu, New devil versions of Kazuya and Jin). And the two games aren't online. So, I just think this is for Tekken fans only.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 30, 2011, 12:33:34 AM
Yep, nobody is that excited for hybrid, or at least in a case that will affect KOF, UMVC3 was more a case, an still I think that I will not be THAT terrible
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on September 30, 2011, 12:36:23 AM
Harada tweeted the release date this morning, so SNK didn't know.



Yeah, because companies depend from Twitter to have information about possible competitors.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 30, 2011, 01:32:15 AM
Quote
I think we should show how awesome KOF is, by just playing it and trying to improve.

*too busy playing the BF3 beta and btw i have nowhere to play at - the pc dump sucks monkey ballz

Good for you.
hey dont be hatin on battlefield bro shit is beast to the max(the kids still say that right?)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on September 30, 2011, 01:38:38 AM
Harada tweeted the release date this morning, so SNK didn't know.



Yeah, because companies depend from Twitter to have information about possible competitors.

(http://moe.animecharactersdatabase.com/uploads/chars/5688-1355211420.jpg)

''Man, the boys will not believe when I tell them the release date of Tekken Hybrid''
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on September 30, 2011, 02:53:29 AM
I too don't see Tekken Hybrid as a possible menace to KOF XIII sales, if the games don't have online like it has been said before, then it's mostly for Tekken fans.
My friend is a huge fan of Tekken, and he planned to buy Hybrid, then he heard TTT2 demo will only have 4 characters, and canceled his plans to buy it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 30, 2011, 03:35:27 AM
Yeah honestly, TTT2 demo isn't worth buying something like Hybrid.  I mean, if Tekken guys want a holdover that bad...well that's what Namco makes Soul Caliber for (well...at least THESE days...).

Anyway, new discussion, who do you guys think benefits the MOST from their console tweaks?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 30, 2011, 03:39:24 AM
Mai hands down. She's 900 times more playable.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 30, 2011, 04:08:15 AM
Mai hands down. She's 900 times more playable.

I think she needs more moves, at least 1 more Special or Super.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on September 30, 2011, 04:23:22 AM
Mai hands down. She's 900 times more playable.

I think she needs more moves, at least 1 more Special or Super.
needs more jiggle
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 30, 2011, 04:32:36 AM
Mai hands down. She's 900 times more playable.

I think she needs more moves, at least 1 more Special or Super.
needs more jiggle

This is true, never enough jiggle.

Idk, Hwa Jai seems that he'll be a lot more effective with what seems to be a better (and an actual) blockstring into Dragon Tail, and versatility with Dragon Backbreaker.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 30, 2011, 05:01:30 AM
This is an interesting find over at mmcafe (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13301.shtml#58688), apparently someone dug into the KOF-i achievements.  Take it with a grain of salt.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 30, 2011, 05:10:18 AM
This is an interesting find over at mmcafe (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13301.shtml#58688), apparently someone dug into the KOF-i achievements.  Take it with a grain of salt.

Interesting, some people might get hyped about that, but I really don´t think they mean anything.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on September 30, 2011, 05:35:09 AM
Mai hands down. She's 900 times more playable.

I think she needs more moves, at least 1 more Special or Super.

She could, but honestly, I think the whole cast could use an extra super here or there. For example, Maxima only has 1 super and he can't even do it in the air like other people. However, he still is a beast.

In terms of improvement, I say Mai because a LOT of her moves got safer, are a bit easier to combo with, and have neutral game applications like her ryuenbu which got a larger vertical hitbox. She's just all around better and probably the most improved of all the characters.

I'd say Kensou is a close second. The properties on his moves are much better and his command throw DM puts more use in a super that was really bad. I don't think it's RARE to see Kensou throw out any super, let alone his "I can't breath" punch super.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 30, 2011, 06:15:31 AM
Mai hands down. She's 900 times more playable.

I think she needs more moves, at least 1 more Special or Super.

She could, but honestly, I think the whole cast could use an extra super here or there. For example, Maxima only has 1 super and he can't even do it in the air like other people. However, he still is a beast.

In terms of improvement, I say Mai because a LOT of her moves got safer, are a bit easier to combo with, and have neutral game applications like her ryuenbu which got a larger vertical hitbox. She's just all around better and probably the most improved of all the characters.

I'd say Kensou is a close second. The properties on his moves are much better and his command throw DM puts more use in a super that was really bad. I don't think it's RARE to see Kensou throw out any super, let alone his "I can't breath" punch super.

Yeah, maybe now Kensou can actually impress Athena...especially since she's so loli'd out now.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Phoenixazure on September 30, 2011, 07:15:41 AM
Intersting choice of characters. Still disappointed one of the more obvious ones doesn't have a trophy still but the two that do make sense given their presence in the story
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on September 30, 2011, 08:19:55 AM
I have to vote for Mai. Especially since the air hit-boxes have been changed, and character like K' aren't as dominant in that area. Mai has naturally-awesome normals all around, so I think she'll stick out more, regardless of the much-needed and deserved buffs.

Kensou also should really stand out. He and Hwa Jai recieved some of the nices overall buffs. They both should be much  more viable, especially with the top tiers leveling out.

I'd like to mention Clark... but he just doesn't sound like he got enough, so far. Hope there's  more to him! Guess we'll have to wait and see...

------------------------------------------------------------------

Now, those achievements... yeah, that's probably Mr. Karate doing that Koho. And Heidern looks a bit different than any of his old sprites. I really hope they made a few special sprites for the story mode. Even if many characters don't make it into the game, getting to see a frame of spritework for many of the story mode characters would be a nice treat.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 30, 2011, 08:29:25 AM
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 30, 2011, 08:31:18 AM
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.

Really, Joe?  What makes him stand out in console?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 30, 2011, 08:33:08 AM
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.

Really, Joe?  What makes him stand out in console?

Tiger Knee invisibility is as stupid as KOFXII version. At least his Heavy/Strong Punch version. That was the main change I think will make him annoying to fight.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on September 30, 2011, 08:36:31 AM
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.

Really, Joe?  What makes him stand out in console?

Tiger Knee invisibility is as stupid as KOFXII version. At least his Heavy/Strong Punch version. That was the main change I think will make him annoying to fight.

Ex DM is faster and full screen if I recall, and NM MC's real easy now and does the full damage.  I foresee a lot of Joes...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on September 30, 2011, 08:38:52 AM
At least from what I can tell in the Evo build, Joe would be close 2nd to Mai as most-improved.

Really, Joe?  What makes him stand out in console?

Tiger Knee invisibility is as stupid as KOFXII version. At least his Heavy/Strong Punch version. That was the main change I think will make him annoying to fight.

Ex DM is faster and full screen if I recall, and NM MC's real easy now and does the full damage.  I foresee a lot of Joes...

I foresaw a lot of Joes to begin with because he's freaking Joe.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: DarKaoZ on September 30, 2011, 08:49:30 AM
I'm also surprised his Rapid Punch didn't got nerfed as Ralfs. I'm still confused on the reason for Ralfs Rapid Punch getting nerfed. =/
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on September 30, 2011, 11:00:13 AM
I agree about Mai. Maybe she's not going to be top-tier (looks like Shen, Yuri, Athena, Leona and some more will be super powerful), but she is one of the most improved characters in the console version compared with arcade. Besides her specific bufs (musasabi and ukihane safer, target combo B>D, A ryuenbu as anti-air, neomax faster..), aerial EX DM and MAXCancel costing 2 bars will benefit her a lot.

More specials and DMs could give her more variety in gameplay, but not necessarily more efectiveness. But, yeah, I would love to have Kagero no Mai (RB fire column) and her multiple fan DM or RB grab DM
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Para Para Pony on September 30, 2011, 01:13:01 PM
i would personally love to have her hisho ryu en jin (the ryu en bu backflip)! that'd be fun! and when picking teams... does anyone else feel a little guilty if they don't pick their favorite character? in one on one's it's less prevalent, but in mvc and kof i always feel a little bad if my no 1 isn't in my three...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on September 30, 2011, 04:20:19 PM
i actually thought joe was high tier before people even started using him in arcade. now with buffed TK, faster NM, maxcancelable screw and EXscrew hes probably even top tier now.

as for mai, she needs her dp ala 95-98, her grab dm from RBS, a dp dm thats the firepillar move from RBS (d-u+C), maybe even an air kachosen, command normal like f+B overhead and her 02 air command moves. id main her if she had all this or was closer to her 97/98 version.

p.s. goro and clarck need more moves.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 30, 2011, 05:06:40 PM
I'm also surprised his Rapid Punch didn't got nerfed as Ralfs. I'm still confused on the reason for Ralfs Rapid Punch getting nerfed. =/

To me it makes perfect sense. Ralf's multipunch range is ridiculous, plus, due to his size, it is not as easy to counter from the air as it looks like. Sometimes you just try to jump and attack over it and it just hits you.
Joe's on the other hand doesn´t have those properties, very little range, plus, it is a move that you are supposed to continue  with ;dn ;db ;bk (or at least have the option to).
I still think Mai and Kensou have improved more than Joe, cause I think he was extrematelly underrated.
He has improved, but he was already good to begin with, at least to me.


I foresaw a lot of Joes to begin with because he's freaking Joe.

Amen to that, brother.
OSSSSSSSSSSSSSSHAAAAAAAA!!!!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Running Wild on September 30, 2011, 05:23:21 PM
If Mai played closer to her RBS version with her fan rekka and that unblockable SDM, she'd be the shit.

Although I prefer RB2 Mai. Dat P-Power, too good.

I don't think she needs that shitty dp flipkick move though, that thing sucked.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on September 30, 2011, 05:35:51 PM
Shiranui Ninja posted in Spek that KOF XIII is playable at the GAMEFEST 2011 in Madrid, Spain.
Bandai Namco are the ones showing it since they will handle the distribution in Spain.
So this weekend people in Spain and France will be able to test the game.
Good, more exposure to KOF III in Europe.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on September 30, 2011, 06:37:09 PM
If Mai played closer to her RBS version with her fan rekka and that unblockable SDM, she'd be the shit.

Although I prefer RB2 Mai. Dat P-Power, too good.

I don't think she needs that shitty dp flipkick move though, that thing sucked.
'95 dp fire flying kick wasn't shit. It was first anti-air move for Mai. A classic one! But yes, I agree with you. I prefer a new KOF Mai closer to her RB encarnations :)

Shiranui Ninja posted in Spek that KOF XIII is playable at the GAMEFEST 2011 in Madrid, Spain.
Bandai Namco are the ones showing it since they will handle the distribution in Spain.
So this weekend people in Spain and France will be able to test the game.
Good, more exposure to KOF III in Europe.
That's right ^_^
I'm happy about that, because RSG denied coming to Gamefest, so it's a big surprise. Too bad I can't go to Madrid this weekend. But I hope some Spek people can go there and give it a try.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BioBooster on September 30, 2011, 06:55:53 PM
Being a Joe player from back in the day, I wish he had his old finishers to his Bakuretsuken > fairly safe overhead or kick after confirm. Was great being able to use the overhead after the minimum amount of punches as a surprise - I remember being able to super-cancel that in a few of the previous KOFs.

I agree that he's decent in XIII, but given the priority/range on his normals, it takes a darn good amount of skill to play him effectively. Have not seen anyone dominate consistently with him other than Haregoro... Also from what I've seen in console videos, what they did with Tiger Knee is just right IMO (quick with  ;b or a bit more invincible with  ;d ,but not crackingly so as we saw in XII).

I'm happy Mai was improved, but it REALLY would have been nice if she was given an additional special :(
Not something like an anti-air like she had in other renditions as that would totally change her play style, maybe a throw or a launcher with the fan.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on October 01, 2011, 12:07:37 AM
Any news/info from this Gamefest in Spain? In the site it says it started this September 29th AKA yesterday.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 01, 2011, 12:36:19 AM
What's a Gamefest?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 01, 2011, 01:42:45 AM
What's a Gamefest?
it's a festival of games you derp
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 01, 2011, 01:51:59 AM
What's a Gamefest?
it's a festival of games you derp

Sheesh, no need for the name calling.  If I needed the insults, I'd go to FPS sites.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 01, 2011, 01:56:26 AM
What's a Gamefest?
it's a festival of games you derp

Sheesh, no need for the name calling.  If I needed the insults, I'd go to FPS sites.
derp isn't really a insult brosef
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 01, 2011, 02:08:36 AM
What's a Gamefest?
it's a festival of games you derp

Sheesh, no need for the name calling.  If I needed the insults, I'd go to FPS sites.
derp isn't really a insult brosef

Hmm, in that case, what's a brosef?

Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 01, 2011, 02:14:38 AM
What's a Gamefest?
it's a festival of games you derp

Sheesh, no need for the name calling.  If I needed the insults, I'd go to FPS sites.
derp isn't really a insult brosef

Hmm, in that case, what's a brosef?

Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
im just calling you bro(i pray too odin you know what that means)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Homies Over Shotos on October 01, 2011, 02:38:02 AM
What's a Gamefest?
it's a festival of games you derp

Sheesh, no need for the name calling.  If I needed the insults, I'd go to FPS sites.
derp isn't really a insult brosef

Hmm, in that case, what's a brosef?

Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
im just calling you bro(i pray too odin you know what that means)

You spelled it wrong.  It's Broseph.  Like Broseph Brolo Emerbro.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 01, 2011, 02:42:45 AM
What's a Gamefest?
it's a festival of games you derp

Sheesh, no need for the name calling.  If I needed the insults, I'd go to FPS sites.
derp isn't really a insult brosef

Hmm, in that case, what's a brosef?

Meh, anyway, how loose or tight are the Rekka inputs for Kensou and Duo Lon?
im just calling you bro(i pray too odin you know what that means)

You spelled it wrong.  It's Broseph.  Like Broseph Brolo Emerbro.
i was told that either or was acceptable but whatever
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 01, 2011, 02:57:53 AM
The reason I ask is because I'm typically very horrible at consistent Rekka finishes.

I can't consistently finish Rekka chains when it counts and it annoys the hell out of me.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on October 01, 2011, 03:44:47 AM
I moved the rekka question to the gameplay discussion (http://dreamcancel.com/forum/index.php?topic=168.msg28513#msg28513).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on October 01, 2011, 10:17:33 PM
Any news/info from this Gamefest in Spain? In the site it says it started this September 29th AKA yesterday.
Nothing new so far. Some comments I read: PS3 version. You can unlock Billy. The game has large loading times, because is not installed on hard drive. Spanish dialogues, graphics look very nice, it moves smoothly, etc. Things like that, mostly coming from non kof players who saw/tried the game. All positive feedbacks, I think, except for loading times  :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 01, 2011, 11:14:23 PM
I still don't get why RSG or atlus for the matter don't install the games on the PS3

Is like this were a big joke between altus, SNKP and RSG to see who can piss off more users here while at the same time, driving away potential buyers
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 02, 2011, 12:04:38 AM
I still don't get why RSG or atlus for the matter don't install the games on the PS3

Is like this were a big joke between altus, SNKP and RSG to see who can piss off more users here while at the same time, driving away potential buyers
does KoF have a optional install? cause i dont think hardly any ps3 games do that anymore
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: SAB-CA on October 02, 2011, 12:50:04 AM
I still don't get why RSG or atlus for the matter don't install the games on the PS3

Is like this were a big joke between altus, SNKP and RSG to see who can piss off more users here while at the same time, driving away potential buyers

It's not that it's an unusual situation; it's just the fact that this 2D game is being shown on systems and demo units that usually do 2D stuff.

But the amount of RAM (or existance of a Hard drive) seems to be rare for these dev consoles. And most other games (like BB) would have 3D background, or a single set of characters loaded into memory, so memory wouldn't be such an issue.

It would have been nice if everyone would just install their games, of make rough "retail" builds, for install on consumer-grade consoles... But I guess if they went THAT far, they might as well have released a public downloadable demo, too.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 02, 2011, 01:02:50 AM
I didn't know that sab-ca, is interesting to hear.

The other day I went to a EA party that was held here, the producers from NFS THE RUN and BF3 were here and I when I saw the PS3 for the demos, I noticed that they had the design of the old PS3 and there was a written a PS3 test, NFS looked with bad textures and I assumed that it was a really early build, but maybe the ram could had something to say
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Rex Dart on October 02, 2011, 01:12:45 AM
Just speculating here, but I suspect the load times are partly the cause of the game's delay.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 02, 2011, 01:19:07 AM
I didn't know that sab-ca, is interesting to hear.

The other day I went to a EA party that was held here, the producers from NFS THE RUN and BF3 were here and I when I saw the PS3 for the demos, I noticed that they had the design of the old PS3 and there was a written a PS3 test, NFS looked with bad textures and I assumed that it was a really early build, but maybe the ram could had something to say

You mean NFS: Cutscene/QTE edition?  I kid I kid (...somewhat, though I'll probably give it a rent) but yeah, it's hard to judge quality off of builds completely because random things can happen within them for various reasons.

And I doubt the Load Times are reason for the delay just because they've known about the Load Times being meh outside of being installed.  It would be weird for them to struggle with them that much to have to push the game to a more inopportune time.

Now, it could just be a thing where they had another problem, and while it's in development for a little longer, meh, might as well optimize the load times a bit better.  We won't know unless someone on the development side wants to fill us in.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FreeRunner on October 02, 2011, 01:20:53 AM
I come back to find that this game got delayed. Awww I was really expecting to have this by October. Oh well, hopefully things are getting addressed yes? Man Thanksgiving is going to be epic, Sonic Generations & KOF not bad.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 02, 2011, 01:23:03 AM
I don't think that load times is the problem either, must be another reason.

Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed

and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 02, 2011, 01:31:51 AM
I don't think that load times is the problem either, must be another reason.

Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed

and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive

The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy.  Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).

Also, good for NFS, do you think it's worth a rent or a buy?  Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).

Oh and Freerunner, where have you been the past week or so to not hear about it?  And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 02, 2011, 01:36:44 AM
I don't think that load times is the problem either, must be another reason.

Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed

and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive

The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy.  Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).

Also, good for NFS, do you think it's worth a rent or a buy?  Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).

Oh and Freerunner, where have you been the past week or so to not hear about it?  And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
OT: pretty much all NFS games have been assbutt since underground 2 if you want a racing game id play forza 4 (assuming you have a xbox)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FreeRunner on October 02, 2011, 01:47:35 AM
The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy.  Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).

Also, good for NFS, do you think it's worth a rent or a buy?  Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).

Oh and Freerunner, where have you been the past week or so to not hear about it?  And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
Job searching XD.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 02, 2011, 01:53:27 AM
I don't think that load times is the problem either, must be another reason.

Still I'm the only one who hated XII load times? they sometimes were a bit longer and even the pause screen got a annying delay before appearing, that game was really rushed

and semi ot, but about NFS: the run I didn't know nothing about the game until that day, but I played it and is awesome, the driving is cool and the QTE are well implemented since are not that intrusive

The last time I played XII was on my 18th B-Day at my cousin's house (for reference, almost 2 years ago), so forgive me if my memory of its load times are really...fuzzy.  Only thing I can remember (other than boredom) was mashing to get a good Kyo combo into Orochinagi (I still don't know how I did it).

Also, good for NFS, do you think it's worth a rent or a buy?  Haven't owned a NFS game since Underground 2 (I'm still mad I couldn't find that one damn shop to get 100% shop completion...GAH).

Oh and Freerunner, where have you been the past week or so to not hear about it?  And yes, Sonic Generations will add to the epicness (The latest Dreamcast Era trailer was pretty beast).
OT: pretty much all NFS games have been assbutt since underground 2 if you want a racing game id play forza 4 (assuming you have a xbox)

I'm not really a big Racing game fan, the Undergrounds are the ONLY Racing games I've ever owned because of that...

And Freerunner, I feel your pain.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 02, 2011, 02:07:02 AM
I hate NFS as a whole, as a simulator or an arcade, but I actually liked this one, it was a good mix of arcade and simulator, and the plot is really interesting, personally, will be a buy for me, but later, since in november KOF XIII and Revelations will appear  We better keep the racing conversation here to no derail this thread anymore

http://dreamcancel.com/forum/index.php?topic=1327.0 (http://dreamcancel.com/forum/index.php?topic=1327.0)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 02, 2011, 03:05:53 AM
but i live for derailing threads :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on October 02, 2011, 07:29:35 PM
I haven´t seen this posted so.

BILLY KANE ON PS3, SAIKI ON 360????

Professor from MMCafe

Quote
Billy may be usable only on the PS3 version, whereas Saiki only on the Xbox360. That's what some people are assuming, after reading the latest issue of Arcadia magazine. The magazine is obviously wrong, but given that it's a major publication, it's definitely going to cause headaches to SNKP regardless of whether it's correct or not. 

http://www.dotup.org/uploda/www.dotup.org2089527.jpg (http://www.dotup.org/uploda/www.dotup.org2089527.jpg)

Text on top:
"The Xbox 360 version and the PS3 version has different usable character(s), so be careful about that point as well."

Text on the side"
"Billy is usable on the PS3 version. Just like his costume, he can use his classic moves from the past. And in addition, he's gained new normal attacks and EX specials, and these elements allows him to move quite differently from his past renditions!"



My personal assumption is that the build that Arcadia was using was the same as the demo at Tokyo. (Billy default on PS3 and Saiki needs unlocking, Saiki default on 360 and Billy needs unlocking). SNKP's official 13CS site says nothing about them being exclusive to a console.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Amedø310 on October 02, 2011, 07:34:43 PM
SNKP is horrible at keeping it's product presentations consistent. Something like this error would eventually happen...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 02, 2011, 07:39:15 PM
*facepalm*

Why can't anything just go smoothly for once?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: The Gentleman on October 02, 2011, 10:06:28 PM
Maybe a good gesture move on the part of SNKP here would be to update their NEO GEO station with something more recent? It could deflect some of the criticism of the delay. I'm happy about it though, I have more time to get enough saved for it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 02, 2011, 10:28:13 PM
To be fair, they are already on the 94-96 era which things started to get good, I will be patient since I don't believe that any modern KOF will help to the wait considering that almost everybody could play them anywhere else
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 02, 2011, 10:56:13 PM
just put real bout on psn and ill be fine
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Sonikku on October 02, 2011, 11:38:46 PM
just put real bout on psn and ill be fine

 Or GMTW
I hope they get to the Last blade
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: baccano1932 on October 02, 2011, 11:44:22 PM
Has anyone posted the bracket for today's ranbat? Also i'm really liking D's Kensou as a Kensou player myself it's nice to see him get some representation.

Also regarding the Billy on PS3 and Saiki on 360 rumours I think it may be referring to having the character unlocked from the begining and not having to unlock them, also wasn't Saiki playable on the PS3 version at Evo and PAX and Billy playable on the 360 at Evo and PAX or am I remembering incorrectly?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Delta on October 02, 2011, 11:52:37 PM
Well, according to the main page, it appears to be a misunderstanding.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: FataCon on October 02, 2011, 11:54:50 PM
I haven't seen the bracket posted yet.

The EVO build was only on 360, and both Billy and Saiki were available. Not too sure what Arcadia was trying to report, but hopefully people don't take it at face value. There has been no official announcement that console versions would have differing exculsive characters.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Shiranui_ninja on October 03, 2011, 12:02:49 AM
Disastrous presention of KOF XIII in Spain... There was a PS3 which was turning off because of getting heat. Soul Calibur V was running on it, and they changed for KOF XIII. So, the game only was playable early on morning when the console was cold.. the rest of the day it was turned off. And just one screen/one game and difficult to see it.. So, yes, disappointing.

Anyway, some of our users could tried it and they are glad with the game. One of them said is one of the best fighting games port due to its features, content, game modes, etc. So, impressions are really really good :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on October 03, 2011, 12:14:00 AM
Disastrous presention of KOF XIII in Spain... There was a PS3 which was turning off because of getting heat. Soul Calibur V was running on it, and they changed for KOF XIII. So, the game only was playable early on morning when the console was cold.. the rest of the day it was turned off. And just one screen/one game and difficult to see it.. So, yes, disappointing.

Anyway, some of our users could tried it and they are glad with the game. One of them said is one of the best fighting games port due to its features, content, game modes, etc. So, impressions are really really good :)

I've read the comments in spek. I think it is absotutelly unacceptable.
I don´t care if KOF is not so popular, you are trying to tell me a game company like Bandai Namco can´t get a an extra console?
I would like to read some comments about Paris Manga event.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on October 03, 2011, 01:04:15 AM
http://challonge.com/sfbkof202 (http://challonge.com/sfbkof202)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: baccano1932 on October 03, 2011, 01:13:58 AM
http://challonge.com/sfbkof202 (http://challonge.com/sfbkof202)


Thank You.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on October 03, 2011, 06:04:50 AM
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 03, 2011, 06:17:38 AM
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!

If you were noticed, it only showed slightly in your play.  Your face didn't really give anything away.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Demoninja on October 03, 2011, 06:25:48 AM
Keep at it James, you'll bring me and Charles back by the next tournament!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on October 03, 2011, 07:13:25 AM
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!


You took out Christian right?  That's still good considering he's been ranking pretty decently the last few ranbats.  The "extra match" was entertaining and Haunts being salty was hella funny.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on October 03, 2011, 07:16:18 AM
Yea, but Christian picked Andy first by mistake the first round. I think that was a nice display, but I generally feel like I had the jitters. I could have done better. I'll try even harder next time. It was fun though, I feel like it was good even with the short group.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: N4Us on October 03, 2011, 07:38:53 AM
I should stop being on the mic after Haunts loses a match. Awkward.

edit: Also recorded some more of those post-stream casuals tonight, including a couple with Jose who showed up near the end of the tourney. I'll put them up in the video thread tomorrow.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 03, 2011, 07:51:38 AM
Yea, but Christian picked Andy first by mistake the first round. I think that was a nice display, but I generally feel like I had the jitters. I could have done better. I'll try even harder next time. It was fun though, I feel like it was good even with the short group.
you should wear a really silly hat next time makes you less nervous
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BioBooster on October 03, 2011, 08:45:32 AM
Hope everyone enjoyed the tournament. I was really nervous...I wish I hadn't botched up so many opportunities. Anyway, hope everyone had as much fun watching as we had playing!

Hey Reiki, no shame in that - happens to the best of us  ;)

Hey just wanted to say big ups on how much you've done to get people onto KOF (heard what you had to say on the last DC Radio cast).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: HaxMurderer on October 03, 2011, 10:23:57 AM
I think you did okay Reiki, I was actually surprised when you beat Christian, you took a huge weight off everyone's shoulders lol.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: BioBooster on October 03, 2011, 12:30:05 PM
@HaxMurderer,

Great work btw, you hell upped your game (2nd and $11 richer, not to shabby!). I was really impressed with how crazy your Terry was and surprised at how many times you were able to hit with Screw upper for Joe. Have a feeling you could have taken it all with a few less unsafe Tiger Kicks  ;)  Way to bring it!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: HaxMurderer on October 03, 2011, 09:12:39 PM
@HaxMurderer,

Great work btw, you hell upped your game (2nd and $11 richer, not to shabby!). I was really impressed with how crazy your Terry was and surprised at how many times you were able to hit with Screw upper for Joe. Have a feeling you could have taken it all with a few less unsafe Tiger Kicks  ;)  Way to bring it!

Oh man those Tiger kicks..I wasn't necessarily trying to do it on wake up as much as I was trying to bait BBZ's okizeme pressure, now that I know he knows that I know D.Tiger Kick has invincibility, I can wake up a bit safer perhaps, I'll get him next time!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on October 03, 2011, 09:48:42 PM
Why doesn't anyone post in the NorCal thread anymore ;-;? Anyway, standings for the latest tournament are up at the Fall Brawl thread (http://dreamcancel.com/forum/index.php?topic=1268.msg27578#msg27578)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: zyn-cobra22 on October 03, 2011, 10:22:44 PM
   
        Sup fellas just watched those ranbats and i got to say they bring me back to them days when i used to play in arcades before, i must say i really miss those days man, but watching these guys play XIII and have a good time make friends and rivals at the same time thats just something that a good arcade expirience can deliver.

        See to me there is nothing like staring your opponent down and talking a little crap between matches to me thats the fire that makes me love fighters man especially this one, nothing like telling the guy you're playing or about to play how you are gonna beat the absolute shit out of him and then he or she will say something right back at you and then you'll both go in have a great match and then laugh about the whole thing, cuz is in the end is all about fun and games and having a good time.

         So to everyone involved i say thanks and keep up the good work it makes the wait for console release less painful.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: HaxMurderer on October 03, 2011, 10:35:40 PM
Why doesn't anyone post in the NorCal thread anymore ;-;? Anyway, standings for the latest tournament are up at the Fall Brawl thread (http://dreamcancel.com/forum/index.php?topic=1268.msg27578#msg27578)

Probably will pick up again when Console version comes out
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on October 03, 2011, 10:54:50 PM
I should stop being on the mic after Haunts loses a match. Awkward.

edit: Also recorded some more of those post-stream casuals tonight, including a couple with Jose who showed up near the end of the tourney. I'll put them up in the video thread tomorrow.

The Haunts thing was the funniest shit ever.  Although you're right, it must have been hella awkward.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Reiki.Kito on October 03, 2011, 10:57:00 PM
I think N4US, Soulstar, and Hotpockets do well on the mic. I don't hear complaints and they keep track of the game pretty well.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Kane317 on October 04, 2011, 12:19:58 AM
I haven´t seen this posted so.

BILLY KANE ON PS3, SAIKI ON 360????

Professor from MMCafe

Quote
Billy may be usable only on the PS3 version, whereas Saiki only on the Xbox360. That's what some people are assuming, after reading the latest issue of Arcadia magazine. The magazine is obviously wrong, but given that it's a major publication, it's definitely going to cause headaches to SNKP regardless of whether it's correct or not. 

http://www.dotup.org/uploda/www.dotup.org2089527.jpg (http://www.dotup.org/uploda/www.dotup.org2089527.jpg)

Text on top:
"The Xbox 360 version and the PS3 version has different usable character(s), so be careful about that point as well."

Text on the side"
"Billy is usable on the PS3 version. Just like his costume, he can use his classic moves from the past. And in addition, he's gained new normal attacks and EX specials, and these elements allows him to move quite differently from his past renditions!"



My personal assumption is that the build that Arcadia was using was the same as the demo at Tokyo. (Billy default on PS3 and Saiki needs unlocking, Saiki default on 360 and Billy needs unlocking). SNKP's official 13CS site says nothing about them being exclusive to a console.


Crisis adverted (http://www.mmcafe.com/bbs.html).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on October 04, 2011, 02:22:57 AM
Just wanted to let everyone know that I updated the date I'm holding the KOF XIII Online Tournament. If you have not signed up already here's the link.

http://dreamcancel.com/forum/index.php?topic=1270.0 (http://dreamcancel.com/forum/index.php?topic=1270.0)

@HaxMurderer:  Good job yesterday. I knew you had it in you.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Nagare_Ryouma on October 04, 2011, 02:41:39 AM
I will test how the online works from my end and if the result is possitive I will join in.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Xxenace on October 04, 2011, 03:10:46 AM
still giving it some thought on if i want to join or not
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on October 04, 2011, 03:41:04 AM
All I got to say is it's not some major commitment to sign up. If you enter the tournament and turn out to be a no show I'm not going to get on anyone's case. This is all about having fun and hyping KOF XIII.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: bigvador on October 04, 2011, 03:49:20 AM
i hope i can get a new ps3 in time if not then i cant do it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 04, 2011, 03:57:08 AM
Uh...this date is during NEC, is this wise?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: bigvador on October 04, 2011, 04:03:24 AM
Uh...this date is during NEC, is this wise?

well not everybody is goin so for those who aint can get to know the community more and learn a few thing but he did say this aint nothin serious plus i think theres gonna be alot more tournaments down the road
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: Saitsuofleaves on October 04, 2011, 04:09:10 AM
Uh...this date is during NEC, is this wise?

well not everybody is goin so for those who aint can get to know the community more and learn a few thing but he did say this aint nothin serious plus i think theres gonna be alot more tournaments down the road

No, I know, I'm just sad I'd miss this tourney since I (HOPEFULLY...) will be at NEC.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: nilcam on October 04, 2011, 04:35:49 AM
If the online is good, this will be the first of many online tournaments through Dream Cancel!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on October 04, 2011, 06:03:12 AM
Uh...this date is during NEC, is this wise?

well not everybody is goin so for those who aint can get to know the community more and learn a few thing but he did say this aint nothin serious plus i think theres gonna be alot more tournaments down the road

No, I know, I'm just sad I'd miss this tourney since I (HOPEFULLY...) will be at NEC.
It's unfortunate that this will take place during NEC, but the whole point of this is to celebrate the release of XIII on consoles. Try to think of this as a back up plan if you don't make it to NEC.

If this works out well you can be damned sure it won't be the last online tournament.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: HaxMurderer on October 04, 2011, 06:11:21 AM
Just wanted to let everyone know that I updated the date I'm holding the KOF XIII Online Tournament. If you have not signed up already here's the link.

http://dreamcancel.com/forum/index.php?topic=1270.0 (http://dreamcancel.com/forum/index.php?topic=1270.0)

@HaxMurderer:  Good job yesterday. I knew you had it in you.

I'll be there! And thanks and also thanks to Nilcam for the commendation :D
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: theodora on October 04, 2011, 07:12:10 AM
If the online is good, this will be the first of many online tournaments through Dream Cancel!
It seems Atlus has put a lot of effort into it so I don't think you need to worry about it.
Let's think about if we actually going to have an online tournament, how is it going to be. I mean, how can the host (or how ever you call it) control the tournament when he's not personally in there?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: bigvador on October 04, 2011, 08:06:48 AM
If the online is good, this will be the first of many online tournaments through Dream Cancel!
It seems Atlus has put a lot of effort into it so I don't think you need to worry about it.
Let's think about if we actually going to have an online tournament, how is it going to be. I mean, how can the host (or how ever you call it) control the tournament when he's not personally in there?

well both consoles do have chat rooms so thats one way of doing it and another is on a web site such as dream cancel and uhhhh thats all i can think of it maybe pretty hectic
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MetalThrashingMadman on October 04, 2011, 02:00:22 PM
I'll actually be handling everything through Dream Cancel's tool bar chat. Please rest assured that I have everything well thought out. Just make sure you read everything I made in the first post of the topic I made in the tournaments section. Everything you need to know is there. But if you have questions I'll answer them there too.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: pablofsi on October 04, 2011, 03:01:29 PM
I never understood why people organize a tournament at a game's launch... no one knows how to play. unless they ... did that, and not all did it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: omegaryuji on October 04, 2011, 03:14:46 PM
I don't think it's a big deal in this case.  For the most part, people who've played the older KOFs (aside from XII, I guess) will have a general idea of how to play XIII.  Sure, people who've had access to the arcade version will have an advantage, but you're never going to have everyone entering with the same amount of previous experience, so whatever.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 04, 2011, 03:15:14 PM
It's just for fun, not like every single tournament has to be competitive

Is a good kick out for the release of a long awaited game

Plus, lots of guys here already had played 1.1, so isn't that weird
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: MUSOLINI on October 04, 2011, 03:55:26 PM
for the people who been playing kof since the past, XIII is piss easy to play. like 2 rounds to get used to the piss easy controls compared to 94 and your set to go. add the fact that a LOT of characters can be used same way as older versions cept with EX moves, DC & HD mode. its basically the same game as 98/02 but upgraded, thus easy as hell to get into for most of us. if you where good in older kofs youll be able to play anybody in XIII.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 9/9 1st page)
Post by: sibarraz on October 04, 2011, 09:12:12 PM
It's weird, at least for me and some friends, XIII is hard to play in the sense that we don't know which character pick because lots of them felt different than their older versions from one way or another

Personally, I just can pick andy without  a doubt
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: bigvador on October 05, 2011, 04:36:14 AM
it took me a good 2 matches to get used to XIII i was playing XII for a good while but you can always use XII for the basics then go back to the older KOFs
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: theodora on October 05, 2011, 07:59:39 AM
Well you know, it always take some time to get used to a new system, and XIII has change a lot than other KOF, so I don't think you have to worry about taking time to practice (I practice a lot but still don't get used to fighting game yet). It is always fun to join a tournament since you don't get to lost anything if you lose or gain anything if you win. It is all about having fun and spend some time with those who also love KOF. I would join if I am strong, but I think I better don't show up to get laughed at...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: zyn-cobra22 on October 05, 2011, 08:30:57 AM
    
        Well the game comes out Nov.22 and the tourny will be on Dec.3rd so i think that gives us plenty of time to get used to the game, i hope to see a lot of players join in you know the more the better, plus is just for kicks.

        I dont think anyone will be laughed at cuz we'll all still be getting used to the game so jump in and have a good time i know i will.

        I really like to see a lot of players get in for a couple of reasons, the more players we have the better the tourny, and most importantly i see there's a lot of players here that can talk the KOF talk but i really wonder if they can walk   
 the KOF walk, lots of people here sound like they know what they're talking about you know they have this KOF lingo but can they fight, seeing them get down in the tourny should give us an idea at least.

       I hope a lot of you join in and that you can actually fight and are not just talk cuz in the end the fight is what KOF is ultimately about.    
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 05, 2011, 04:51:31 PM
lol i hadn't played kof competitively for 10 years, as soon as i touched 13 i could play it well enough in like 2 rounds. and this was the shitty emu version with shitty controls even when using that xpadder bs. this game is almost kof XI easy to get into with the controls and timing precision. getting back in 98 or 02 would be harder just because of the unforgivable controls. and 98 already had great and easy controls compared to games like 94. in essense this is still 98/02 but with almost XI easy controls. if there's a kof thats the easiest to get into of all kof, it's XIII by mile.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: desmond_kof on October 05, 2011, 05:09:47 PM
I would join if I am strong, but I think I better don't show up to get laughed at...


You can't get strong if you don't try and play.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 06, 2011, 02:14:15 AM
NeoMax discussion moved to the Gameplay thread (http://dreamcancel.com/forum/index.php?topic=168.msg28896#msg28896).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 06, 2011, 03:51:19 AM
so i guess 96 is coming out soon i curse myself for buying chrono trigger now (http://://www.youtube.com/watch?v=P4eZB3RGLPE&feature=feedu)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: theodora on October 06, 2011, 05:19:05 AM
I would join if I am strong, but I think I better don't show up to get laughed at...


You can't get strong if you don't try and play.

Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 06, 2011, 05:36:02 AM
I would join if I am strong, but I think I better don't show up to get laughed at...


You can't get strong if you don't try and play.

Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)

Your best training for XIII should be KOF2002UM. If you can get your hand on it, that should be enough. If not try KOF2002, that can help too IMO.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: KBlackNoah on October 06, 2011, 04:20:55 PM
Quote
I would join if I am strong, but I think I better don't show up to get laughed at...

Don't worry.I am sure they will delay this again for next year.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: desmond_kof on October 06, 2011, 04:41:03 PM
However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)

You're not supposed too, you're a new player. You're supposed to play and learn. Then with time you will last longer against players...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 06, 2011, 04:48:41 PM
Yep, everybody pass through that process, if you want to take your time to learn from your defeat and move on, you will be fine
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 06, 2011, 05:22:45 PM
Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)
Yeah, like the others said, don't try to hide because you're new.  Play some, learn what you can (either from what you noticed or from asking other players for help), practice, play more, etc.  Not playing against people isn't going to help you get better.  Everyone goes through a ton of really bad losses when they're new to playing.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Aenthin on October 06, 2011, 05:37:07 PM
Oh, I am playing Garou with omegaryuji. He is a super nice man and he taught me a lot.
If it is Garou, then I think I might join since I have some ideas what the system is going to be. However, not XIII. No, not at all. I can't fight over all those strong people. I don't think I can last for over 30 seconds! (I mean all three characters, not only one round)

Haha! Don't think like that. When XIII first came out in my local scene, the very first opponents I had were all pros. Contrary to what you might think, it was actually very fun playing against them. xD
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 06, 2011, 08:10:31 PM
Translation by Professor from MMCafe:

Quote
European publisher Rising Star Games product manager Yen Hau has done a Q & A session with Spanish KOF community SpekSNK, and there's a bit of new info there. The full text can be read from the link, below is a quick summary.

http://www.speksnk.org/foro/viewtopic.php?p=573616#p573616 (http://www.speksnk.org/foro/viewtopic.php?p=573616#p573616)

-European release date is November 25. Japan is the same. (Japan is probably 24th in this case due to time zone difference. US is 22nd.)
-Netcode will be optimised for broadband and fibre optic connections, SNKP are still working on it. (Don't know when the interview was conducted, but it sounds rather recent)
-No demo before release.
-European version is slated to have a reversable sleeve. Aside on 4-disc preorder bonus, there's a reversable poster (art on one side, command list on the other) and art disc (includes artwork, wallpapers, videos and a visual story of the Ash Saga)



Also, I'll take the initiative to do the Blog translation this time around, give Toxico some breathing time from his usual hard chore.
.
.
.
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_45.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_45.html)

About Flame Iori

Good day everyone.
...Eh actually, it's pretty late already so it's more like "Good evening". (sweats)

Putting that aside, we've been doing a lot of explanations on the game modes so far. So for a change of pace, we're going to do something we haven't done in a while-- we'll talk about another additional character for the home console.

As people may already know from the PVs [Promo Videos], the third additional character [to the home console] is Iori with the power of flames, AKA flame Iori. He joining into the fight with his costume he wore back when he had his flames! In this article, we'll refer to the normal Iori as "Claw Iori" and the Iori with the power of flames as "Flame Iori" to make things easier to understand.

So let's get started and ask Producer Yama' about the charasteristics of Flame Iori.

Producer Yamamoto: To start off, in terms of direction attacks, he can't use the Geshiki Kui [3+C] that Claw Iori has, but he's regained his Geshiki Goufu In Shinigami [6+B], and he can use it instead.

Ah, so even his direction attack is different from Claw Iori.

Producer Yamamoto: Exactly. As for his specials, he has his old attacks such as Yamibarai, Oniyaki, and Kuzukaze. He also has his good old Aoibana as well, which can be used in the same way like before. Some of the EX specials have unique behaviors. For example, his EX Yamibarai stops the opponent for a limited time like his old Yasakazuki, and his EX Kototsuki is a different attack than his normal one. There might be other uses aside from hitting it regularly...

So that'll be something for us to find out when we use him. So next, let's hear about his supers!

Producer Yamamoto: In terms of his supers, he has his usual Yaotome and the Saika after-attack, and aside from that, he's also got back his Yamisogi. His Yaotome can be done as an EX attack, but it's important to take note that you can't do a Saika afterwards in that case. Also, the visual effects on his HomuraHotogi Neomax is really dynamic, so please try using it.

All the users are probably wondering whether "he's stronger" than Claw Iori. So what about that?

Producer Yamamoto: To be honest, neither of them is really stronger than the other. They both have different fighting styles so we hope people will pick them according to which style they prefer.

For example,
Claw Iori's normal Yaotome doesn't allow opponent to recovery roll / Flame Iori's normal Yaotome can be recovery rolled after it hits
Claw Iori's EX Yaotome can go through a Psycho Ball / Flame Iori's Yaotome will get hit by a Psycho Ball
So even if it's the same move, it can have a different attribute, and it should be interesting to check them out.

Alright. Are there any other noteworthy points regarding Flame Iori?

Yamamoto: Flame Iori has his own stage, and it's a remake of the rival team stage from KOF95, which was Iori's debut KOF title. And in the background, "those three guys" are trying to find their chance to get back into KOF. Also, there's some tidbits that might make old Iori fans react like "Oh?", so please look forward to the game's release.

"Those three guys" sounds interesting, and so does that little tidbit. Can't wait to play the game.
To wrap things up, here are the usual character introduction footages!

[ Combo Footage 1 ]
[ Combo Footage 2 ]
[ Neomax Footage ]

And that's all for now. Please try playing with Flame Iori.
See you next update!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 06, 2011, 08:50:02 PM
I can't tell what it is exactly, but Flame Iori's animation seems just a bit "off" to me. It also feels like they mixed Iori's XII-style animation with his old school animations, without taking time to ensure they were consistent. I don't know, maybe it's just me?

Anyway, I'm still looking forward to him. But much more excited to see how EX Kyo turns out.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 06, 2011, 09:24:18 PM
Wow, seems like they put actual effort into working on Flame Iori instead of going like usual "Well, he's an EX character, so let's make him busted".  Though honestly, even without Projectile Invincibility on that DM unlike Claw Iori...with some of C.Iori's best moves nerfed idk how Flame Iori won't be better in some ways.  We'll see I guess.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 06, 2011, 09:41:55 PM
I can't tell what it is exactly, but Flame Iori's animation seems just a bit "off" to me. It also feels like they mixed Iori's XII-style animation with his old school animations, without taking time to ensure they were consistent. I don't know, maybe it's just me?

Anyway, I'm still looking forward to him. But much more excited to see how EX Kyo turns out.

When I first saw him, I couldn't shake the feeling that he looks skinnier and a bit less impressive than the rest of the cast... Even Kyo looks more broadly shouldered with his large jacket! But I kind of like that about him, now; the skinny feel he has makes him feel more snakey, which fits with the "Clan cursed by Orochi" theme.

I don't much see the issue with the animations themselves (Clothes react just about right, his waist shirt has a bit more movement than normal, his rest frames in between rekkas could be a bit smoother, but are not bad), but maybe with the fact that the design is kinda "meh" for XIII. It's a classic, sure, but XIII is more about powerful presentation of characters. They recieved more weight, more strength. They became more significant looking. Yet Flames Iori feels so classic, that it's like he's stuck in time, haha.

This is probably fine for those who wanted the classics designs back / hate "bulky" Ralf and Clark, and "applebottom" Athena though, lol. But for me, it emphasizes why I really like the "larger than life" theme they went with for the characters since XII, rather than just a straight HD-ifying like those plain sketches from XII's development that so many claim to prefer.

I think it's fine to have all types in the new KoF style, though, and I appreciate differences. And it's inevitable, that as the art team changes, we'll see some shifts. But I hope their art team gets comfortable with shifting between the 2, so that characters who deserve the Nona-derived extremes can get them, such as say, Blue Mary, while those who could benefit from the whispier look, like Lin, could also benefit from that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 06, 2011, 10:39:02 PM
The only thing that scares me is Iori's EX Projectile freezing the opponent. You're giving a character with highly damaging combos a freeze move? Holy shit...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 06, 2011, 11:05:32 PM
In practice, it'll probably work something like Shen's EX grab or fully charged qcf+C.  In the video from SNK, EX Iori followed it up with (as far as I can tell) h.C, cl.C, f+A, qcb+Px2, (DC) qcb+ACx2, qcf~hcb+P~qcfx4+P...that's an extra 3 meters and 50% drive for about 40% more damage (after already spending 1 meter and 50% drive for the initial cl.B, cl.C, hcb+K, (DC) qcf+AC).  Arcade version Shen can more or less match that damage with 1 less meter and no drive cancels.  So, yeah, as long as there's something to prevent infinites (like maybe only having the EX fireball freeze once per combo), it doesn't seem like it'll break him by itself.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 07, 2011, 12:16:28 AM
You're giving a character with highly damaging combos a freeze move?

In the end, it's not much different from Takuma being able to use his EX Command grab to put you in enough hitstun to allow him to hop, and start an whole new combo on you. And from what we know, unlike, say, Elisabeth, he had no anywhere juggles to take advantage of. AND the EX Fireball tick damages with poison, so it'll increase scaling a multitude of times before you land a blow.

The freeze only likely only leads to continued ground combos, if you keep them on the ground, as well. Iori WTPOF has no moves that do such without drive cancelling, so it'll probably get much less uses per combo than even Takuma's insane Zanretsuken + Grapple Loops.

He should have some fun HD combos to watch, though. Still hoping for HD Scumgale loops, lol.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 07, 2011, 12:49:57 AM
^  I agree.

With all the different Ex properties these days, it's not as uncommon.  Between crumpling, grabs, and juggles, all they really are combo extenders.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 07, 2011, 01:34:45 AM
Still hoping for HD Scumgale loops, lol.

I almost read that as Scumbag loops.

Iori is a scumbag though.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 07, 2011, 01:48:05 AM
I can't tell what it is exactly, but Flame Iori's animation seems just a bit "off" to me. It also feels like they mixed Iori's XII-style animation with his old school animations, without taking time to ensure they were consistent. I don't know, maybe it's just me?

Anyway, I'm still looking forward to him. But much more excited to see how EX Kyo turns out.

When I first saw him, I couldn't shake the feeling that he looks skinnier and a bit less impressive than the rest of the cast... Even Kyo looks more broadly shouldered with his large jacket! But I kind of like that about him, now; the skinny feel he has makes him feel more snakey, which fits with the "Clan cursed by Orochi" theme.

I don't much see the issue with the animations themselves (Clothes react just about right, his waist shirt has a bit more movement than normal, his rest frames in between rekkas could be a bit smoother, but are not bad), but maybe with the fact that the design is kinda "meh" for XIII. It's a classic, sure, but XIII is more about powerful presentation of characters. They recieved more weight, more strength. They became more significant looking. Yet Flames Iori feels so classic, that it's like he's stuck in time, haha.

This is probably fine for those who wanted the classics designs back / hate "bulky" Ralf and Clark, and "applebottom" Athena though, lol. But for me, it emphasizes why I really like the "larger than life" theme they went with for the characters since XII, rather than just a straight HD-ifying like those plain sketches from XII's development that so many claim to prefer.

I think it's fine to have all types in the new KoF style, though, and I appreciate differences. And it's inevitable, that as the art team changes, we'll see some shifts. But I hope their art team gets comfortable with shifting between the 2, so that characters who deserve the Nona-derived extremes can get them, such as say, Blue Mary, while those who could benefit from the whispier look, like Lin, could also benefit from that.

Like Rex, when I first saw flame Iori, something didn't quite click with me animation wise. Overall I think it's pretty good. I was a little surprised that they made the tail of his shirt SO long and the jacket so small - probably something I will get used to.

I wish they could have done more with his NM. Unfortunately it was probably lack of resources which was a factor as seems to be the case with others such as the Vice/Mature/K'/Ash NMs as it's less time intensive to animate around effects based moves. (I'm sure some would argue, "It's FLAME Iori, of course the NM is all about the flames", I think it can still be done with more style like the Kyo/Benimaru NMs) Either way, am happy we get flame Iori.

On the other hand I think the design for flameless Iori is perfect.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 07, 2011, 02:18:39 AM
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Para Para Pony on October 07, 2011, 03:02:10 AM
what sucks is, i'm still interested in KOF2k2UM and other snk titles, but with crummy net, i rarely get to truly enjoy them... you can only suffer the AI or the lag for so long... i also kinda hope they throw the ability to play against the AI while you wait to find a match from XII in there... that was a nice way to wait for a fight...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 07, 2011, 03:09:46 AM
Still hoping for HD Scumgale loops, lol.

I almost read that as Scumbag loops.

Iori is a scumbag though.

Tis speaketh the truth.  He killed off his partners man.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 07, 2011, 03:16:55 AM
Still hoping for HD Scumgale loops, lol.

I almost read that as Scumbag loops.

Iori is a scumbag though.

Tis speaketh the truth.  He killed off his partners man.

His partners didn't seem to mind oddly enough.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 07, 2011, 03:43:33 AM
Mature: Hey iori, you ripped my eye and nearly killed us, but is okay, you are still hot sweet heart
Billy: Hey you hit me, I will look for revenge

Man, Eiji and Billy are such a pussies
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 07, 2011, 03:46:28 AM
Still hoping for HD Scumgale loops, lol.

I almost read that as Scumbag loops.

Iori is a scumbag though.

Tis speaketh the truth.  He killed off his partners man.

His partners didn't seem to mind oddly enough.

Extreme case of Stockholm Syndrome lol.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 07, 2011, 04:30:20 AM
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game

This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?

And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?

This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 07, 2011, 04:40:00 AM
I have a small group that will play locally. Most of the time we play at general fighting game meet ups and many of the other players seem interested in XIII. I'll work at building my local scene regardless of the online but online is crucial for exposure and ease.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 07, 2011, 04:44:31 AM
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game

This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?

And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?

This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.
well yes netcode is a big determining factor for me with this game there are a lot of other games coming out these last few months that im going to hold off getting solely because of KoF XIII as this will be the first KoF i will really try to sit down and learn online is my only medium for playing with people so if the online is assbutt im not going to be able to critique myself and go back and fix whats wrong also i find it utterly useless to invest a lot of time into something if i know im not anyway to show for it.
and as for the local competition part i live in north carolina and as far as i know there really isn't a scene anywhere and traveling is out of the option as i dont really have the time or money for it

so tl;dr if online is ass yes it will kill most of my interest in the game probably after a month and im sure a great deal of other people will see this too
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 07, 2011, 04:50:04 AM
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game

This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?

And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?

This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.

Well, if you had asked me that like months ago, I would've said it would've killed my interest in the game completely.  Now, if all goes well, I should be able to head out to actually play locals so netcode isn't AS important as it was when I'm pretty much by myself.  However it still won't be a good look, and not having a good netcode can drastically affect a scene.

Capcom can get away with it by name alone (at least on their marquee games), as seen with MvC3 having...bad netcode (I wanted to say horrid...but then I was reminded of MK9...or for that matter, a decent amount of SNK games ported outside of the NeoGeo Station).  KOFXIII will not have that leniency.

I think having some hype from the general community will help, but a bad netcode can squash that hype within a second.  It also doesn't help (or it could depending, you'll see in a second) that it's releasing within a week of UMvC3, which means their netcodes will be compared.  If XIII can have a good one (or if UMvC3's stays horrid, a serviceable one), it could get a nice blow and reestablish itself.  However, if the inverse happens...disaster.

In the KOF community, I doubt netcode will play as big a role obviously considering it's never been good (at least until the whole NeoGeo station I heard), but outside...problems WILL happen.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 07, 2011, 08:02:42 AM
Netcode, Netcode... for me, it's a non-factor on purchase. I've wanted to play THIS game long enough, I'm getting it regardless. That's the most important factor to purchase.

Who will I play with, if it's bad? The most decent connections I can, and also my brother, and much more rarely, a few friends I'm still locally near.

It's not that I don't care about other games coming out in Oct/Nov. I'll be able to get a few of them, still, and KoF is still my most important of them all.

All I got tighters for in the past, was to play with family and immediate friends. Then, when I had friends around who wanted to try them, I had this great collection. And fighters "depreciate" a lot slower than other multiplayer genres, generally (as long as they don't release the odd same-year update...), so having a fighter from 2 years ago might still be worthwhile.

Even to this day, I have the occassional ok match on Garou XBL, very fun ones on 2k2UM XBL, and I played Neowave on XB360 almost as long as it supported it.

Fantastic netcode would be much preferred. But it won't prevent anyone from finding some good matches. It'll just make it much harder to find more of them. But I think it'd still be worth it.

I wonder, if SNKP made a standout-fantastic netcode, if they'd possibly try to sell it to other (non Arcsys?) companies, or sign smaller doujin fighters for XBLA or something using their ever-developing code? There should be so many possible great reasons for them to truly be trying to develop great netcode...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: EDDR on October 07, 2011, 09:43:16 AM
Netcode, Netcode... for me, it's a non-factor on purchase. I've wanted to play THIS game long enough, I'm getting it regardless. That's the most important factor to purchase.


THIS.


I will eventually try to find people to play with. In Brussels there are some top players who will obviously play the game regardless.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Para Para Pony on October 07, 2011, 12:44:31 PM
netcode affecting the purchase, not at all. netcode affecting the longevity of the game for me... absolutely...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 07, 2011, 01:31:57 PM
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game

This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?

And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?

This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.

If the netcode bombs, or if I end up disliking XIII, I will give up on the game, and likely give up on not only SNK, but 2d fighters completely.  Except for Arcana, I've been massively disappointed with the 2d fighters this gen- I'll probably stick to 3d since VF comes out next year.

The low quality of current-gen fighters , along with my job, is a big reason why I've disappeared from the competitive scene the last 3 years, it just hasn't been worth my time.  I'm hoping that changes next year.

Online's important, I don't expect it to be perfect, but it does have to be playable and active.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 07, 2011, 04:36:13 PM
Netcode, Netcode... for me, it's a non-factor on purchase. I've wanted to play THIS game long enough, I'm getting it regardless. That's the most important factor to purchase.


THIS.


I will eventually try to find people to play with. In Brussels there are some top players who will obviously play the game regardless.

when do you plan on going to brussels again? maybe we could take a trip together? haven't been there in a year or so, never knew they had an arcade and top players to boot.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 07, 2011, 10:02:40 PM
I'm probably the only person in Ohio outside of Columbus who plays KoF, and I'm 3 hours away.  Without solid netcode, this game will be useless to me.

In this day and age, an online game having horrible netcode is really inexcusable.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Eripio69 on October 07, 2011, 11:09:10 PM
Btw guys Have u noticed that EX Iori's ex fireball does dot as well?

Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.

Except that I hope EX kyo is much different from current Kyo.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 07, 2011, 11:36:26 PM
Btw guys Have u noticed that EX Iori's ex fireball does dot as well?

Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.

Except that I hope EX kyo is much different from current Kyo.
?

By triple Haoh Shokoken, I assume you mean his EX Haoh Shokoken? They haven't removed that.

Mr. Karate's getting Koho (his uppercut) seems all but certain. Maybe also a DM version, like SvC Mr. Karate. He'll likely lose his current command grab and his qcf+K projectile. His Shoran Kyaku (run, grab and kick move) and his counter punch (qcb+P) would be good replacements.

I'm hoping for a few other moves to make this character a bit unique. Maybe a 2002-style instant guard break move, or a Marco-style charge P move. I also like the idea of Mr. Karate having Haoh Shokoken as a normal, slow move. Like in OG98.

He'll probably have an EX Ranbu DM. Perhaps his NeoMax will be similar to EX Takuma's MAX2 from 2002UM? That'd be cool with me.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 07, 2011, 11:49:44 PM
Btw guys Have u noticed that EX Iori's ex fireball does dot as well?

Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.

Except that I hope EX kyo is much different from current Kyo.
?

By triple Haoh Shokoken, I assume you mean his EX Haoh Shokoken? They haven't removed that.

Mr. Karate's getting Koho (his uppercut) seems all but certain. Maybe also a DM version, like SvC Mr. Karate. He'll likely lose his current command grab and his qcf+K projectile. His Shoran Kyaku (run, grab and kick move) and his counter punch (qcb+P) would be good replacements.

I'm hoping for a few other moves to make this character a bit unique. Maybe a 2002-style instant guard break move, or a Marco-style charge P move. I also like the idea of Mr. Karate having Haoh Shokoken as a normal, slow move. Like in OG98.

He'll probably have an EX Ranbu DM. Perhaps his NeoMax will be similar to EX Takuma's MAX2 from 2002UM? That'd be cool with me.

If you're confused about what he said about Iori, he means Damage over Time, or a poison effect.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Eripio69 on October 08, 2011, 12:23:50 AM
Btw guys Have u noticed that EX Iori's ex fireball does dot as well?

Any guesses on Mr. Karate's moves list? I see him having triple haoshokouken ( the one they removed from takuma) and an uppercut.

Except that I hope EX kyo is much different from current Kyo.
?

By triple Haoh Shokoken, I assume you mean his EX Haoh Shokoken? They haven't removed that.

Mr. Karate's getting Koho (his uppercut) seems all but certain. Maybe also a DM version, like SvC Mr. Karate. He'll likely lose his current command grab and his qcf+K projectile. His Shoran Kyaku (run, grab and kick move) and his counter punch (qcb+P) would be good replacements.

I'm hoping for a few other moves to make this character a bit unique. Maybe a 2002-style instant guard break move, or a Marco-style charge P move. I also like the idea of Mr. Karate having Haoh Shokoken as a normal, slow move. Like in OG98.

He'll probably have an EX Ranbu DM. Perhaps his NeoMax will be similar to EX Takuma's MAX2 from 2002UM? That'd be cool with me.

No m8, I mean remember at the loke tests of the arcade version, he had a triple haohshokugen ( 3 projectiles ). On the arcade's lunch they changed the EX version to 1 projectile hitting 3 times. I think Mr. Karate will have the loke test's version ( 3 projectiles). I hope u got it, sorry my english are bad:P
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 08, 2011, 12:47:55 AM

If you're confused about what he said about Iori, he means Damage over Time, or a poison effect.
No, just the triple haoh shokoken comment.

No m8, I mean remember at the loke tests of the arcade version, he had a triple haohshokugen ( 3 projectiles ). On the arcade's lunch they changed the EX version to 1 projectile hitting 3 times. I think Mr. Karate will have the loke test's version ( 3 projectiles). I hope u got it, sorry my english are bad:P
I think your English is fine, but I'm still not understanding what you mean. His EX Haoh Shokoken has always been three separate projectiles. At least, it has been in every version of XIII I've played.

http://youtu.be/jb3NI64CfJ4#t=7m40s (http://youtu.be/jb3NI64CfJ4#t=7m40s) Three projectiles, right?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gamerboy15 on October 08, 2011, 01:19:53 PM
well once again here's hoping the netcode turns out good because that will be my only way of determining how long i stay interested in the game

This actually brings up a really good topic I think I'd like to discuss. If the netcode for XIII were to bomb (which is definitely in the realm of possibility), how does that effect your interest in the game? Is it a big determining factor for you regardless of how solid the game is on it's own merits?

And to address the issue of not having local competition, would you be willing to travel to participate/host tourneys/meets in the event that netcode fails?

This isn't addressed to Xxenace specifically, his response just made me think of the topic. With netcode being the biggest subject of doubt for a lot of people pre-release, I think it would be interesting to see where everyone in the community stands.


I was hoping the netcode would be good because I use online for my training. I'm still hoping to find more people to play with whether it's in person or online for casuals. I'm still planning to get this game alright.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 08, 2011, 05:24:21 PM
I guess many of you are aware that next Wednesday (October 12) there will be an event in UK sponsored by RSG.
There will be a live-stream of the event from 7.30 PM (UK time).
It was announced a while ago, but I just saw this message posted by Yen Hau from RSG in Orochinagi and I think it is worth mentioning:

Quote
Fear not, we will not have the same machines as TAC (sorry about that by the way, I had no idea the consoles would be that bad).

I will bring the same consoles I had with me in Paris this past weekend. No slow down problems this time, plus the latest build of the code…although sadly the loading times of the disc are still a bit longer than I would like, it is to be expected as it’s debug code, I hope you all understand :)

Looking forward to seeing you all on Wednesday again!

This means we will be seeing some high quality matches from the console version without slow downs on specials or HD mode.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 09, 2011, 08:25:50 PM
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.

We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 09, 2011, 08:33:16 PM
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.

We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!
i am i was psyched as hell to find out that atlus was publishing XIII and they really aren't doing to much with it i understand about Katherine since it's there own game but wheres the love for KoF not trying to be picky but what they are showing is rather lame i much rather have a mini combo video then just a 30 second video showing of the characters moves
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: derpsunagi79 on October 09, 2011, 09:00:41 PM
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.

We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!


Both Atlus and rising star games have been really poor in terms of promoting this game/getting  information out there.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 09, 2011, 09:26:42 PM
Is anyone else frustrated that RSG spends a lot of time at conventions putting out this product and Atlus doesn't seem to give a care? Two events go by and they'd rather put out "Catherine" than KoF XIII. I'm feeling like someone needs to talk to them or marketing about their approach/lack theirof on the KoF front.

We're not getting any events to showcase or test the product! It shouldn't take an arm and a leg to do it either!

Funny thing is Atlus was the first to actually give the players the chance to test the console version by attending EVO. I remember watching the live stream with Yamamoto, The Answer, Mr. Kof.
But then, it was PAX and that was it. It looked like they were really gonna do some noise but they just didn´t. On the other hand it took more time for RSG to take the game to events but once they started they haven´t really stopped.
Sadly, I don´t see Atlus taking the game to any other convention before the release date, but I hope I am wrong.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gimnbo on October 09, 2011, 10:11:56 PM
I was wondering what other events in the US they could have taken it to, then I realized I was watching the Devastation stream.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 09, 2011, 10:28:37 PM
Yea, they opted to take Catherine instead of KoF. I mean, that's wacky.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: freddie1999 on October 09, 2011, 11:58:10 PM
Maybe its not being promoted until the loading/slowdown bugs are fixed or there something new to show.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 10, 2011, 12:21:27 AM
Maybe its not being promoted until the loading/slowdown bugs are fixed or there something new to show.

That's not a bug. All the slowdowns are caused by there not being a hard drive and being run on a debugged machine. The actual game won't be that bad.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Para Para Pony on October 10, 2011, 01:13:00 AM
eh... honestly i just think atlus needs to advertise more. all my fighting game buds know about XIII and are a little hyped for it but had no idea it was coming out soon at all, so i think word of mouth is doing pretty well.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 10, 2011, 02:08:34 AM
funny thing is i know atlus will be all over the persona fighting game
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MetalThrashingMadman on October 10, 2011, 03:35:49 AM
Man, I hate being the guy to say this but you guys need to turn the whining down a few notches. Atlus would have to be insane to waste the kind of time and money you guys are asking for to promote this game. Seriously, if they go a week without announcing something new you guys start complaining they aren't doing enough and that's just silly. I would love to see this game brought to a wider audience just as much as any of you but a giant marketing blitz isn't going to happen. The KOF franchise has consistently failed to gain a foothold in the US since it's inception almost 20 years ago. A smart publisher trying to get it established here would do it in baby steps.

With all that said they may step things up a bit later on. But I can guarantee it won't be till the release day is nearly at hand.

I know everyone is really tense right now as we are getting closer and closer to release. Just take deep breaths and relax. It will be okay.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 10, 2011, 04:50:12 AM
Man, I hate being the guy to say this but you guys need to turn the whining down a few notches. Atlus would have to be insane to waste the kind of time and money you guys are asking for to promote this game. Seriously, if they go a week without announcing something new you guys start complaining they aren't doing enough and that's just silly. I would love to see this game brought to a wider audience just as much as any of you but a giant marketing blitz isn't going to happen. The KOF franchise has consistently failed to gain a foothold in the US since it's inception almost 20 years ago. A smart publisher trying to get it established here would do it in baby steps.

With all that said they may step things up a bit later on. But I can guarantee it won't be till the release day is nearly at hand.

I know everyone is really tense right now as we are getting closer and closer to release. Just take deep breaths and relax. It will be okay.
nope and honestly what promoting is there left to do for the game when it's out? and most people here are worried because there have been many conventions happening round the US and atlus either hasn't been there or either brought catherine instead of KoF while RSG on the other has been taking it along everywhere
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: baccano1932 on October 10, 2011, 06:44:53 AM
So let me get this straight you guys want Atlus to a) stop promoting there other games because 13 is close to coming out and they should just abandon those games b) they should spend money on every convention even though it's highly likely that they probably haven't gone to them because they can't afford to attend every convention. c)they should advertise more but why wouldn't they want to advertise more? but once again can they really afford to do that? Also it's not like Catherine, Persona etc. had huge marketing budgets compared to KOF most of the advertising was centered around the time the game came out opposed to weeks in advance because once again they can't afford to spend money like Capcom or Namco. Seriously people take a step and think to yourself why did they move the release back? because to me that says look guys we need a bit more time to improve the game so you get a quality product and Atlus has included a huge preorder bonus
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 10, 2011, 07:00:17 AM
make it say 22 again

i liked that
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 10, 2011, 07:14:46 AM
RSG is no Capcom or Namco, but they can afford a booth and two staffers to be responsible for a debugged XBOX360. All I'm pointing out is the lack of exposure for XIII. It doesn't take a huge thing to put the game in the hands of arcades around the states and give it a shot. Why does Catherine need promoting when its already released?

My point is if we weren't carrying the game around, nobody would even know about it. Their marketing budgets are not small business status. I'm not saying we should just whine and do nothing. I am saying we should get in someone's ear about this as a whole.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: HaxMurderer on October 10, 2011, 12:07:48 PM
I had a big rant ready to go but I don't wanna be an asshole, all I'll say is I'm frustrated, lots of people are frustrated, and Atlus promoting Catherine at Dromstruction isn't really helping, refusing to float a demo to Southtown Arcade so they can do a similar event to Ultimate Norcal vs Capcom isn't helping. We're doing everything we can here to push this game and while I understand, respect and HOPE that they have their own genius ideas for how to promote this game, I can also see how the mood around the fan can start shifting to bipolar-esque states. I'll agree with MTMadman, we gotta be patient, it'll be out eventually...

...Okay I lied, I'm also gonna say, and some of my best friends play this game, FUCK CATHERINE! Damn you Dacidbro!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 10, 2011, 04:43:24 PM
i gotta say the people bitching are right, so it's not bitching imo. the people bitching about people bitching are bitching because the people bitching first where right in their bitching, unlike the people bitching about other people bitching.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Chipymax on October 10, 2011, 04:54:25 PM
I had a big rant ready to go but I don't wanna be an asshole, all I'll say is I'm frustrated, lots of people are frustrated, and Atlus promoting Catherine at Dromstruction isn't really helping, refusing to float a demo to Southtown Arcade so they can do a similar event to Ultimate Norcal vs Capcom isn't helping. We're doing everything we can here to push this game and while I understand, respect and HOPE that they have their own genius ideas for how to promote this game, I can also see how the mood around the fan can start shifting to bipolar-esque states. I'll agree with MTMadman, we gotta be patient, it'll be out eventually...

...Okay I lied, I'm also gonna say, and some of my best friends play this game, FUCK CATHERINE! Damn you Dacidbro!

I got no problem with them promoting Katherine, but if you are promoting one game why not  two??... and RSG is doing a better job to get the game (XIII) to the hands of people that knows how to play the game, I like to see something similar to the Ultimate Norcal vs Capcom too!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 10, 2011, 05:50:04 PM
Not really, Catherine is a surprise, out-of-nowhere hit in the FGC lately.

KOF I wouldn't invest too much into right now until it goes gold and we know it's coming out next month.  I'm concerned another delay is possible.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: baccano1932 on October 10, 2011, 07:46:40 PM
RSG is no Capcom or Namco, but they can afford a booth and two staffers to be responsible for a debugged XBOX360. All I'm pointing out is the lack of exposure for XIII. It doesn't take a huge thing to put the game in the hands of arcades around the states and give it a shot. Why does Catherine need promoting when its already released?

My point is if we weren't carrying the game around, nobody would even know about it. Their marketing budgets are not small business status. I'm not saying we should just whine and do nothing. I am saying we should get in someone's ear about this as a whole.

Okay for starters going to an event isn't as simple as it might seem as a lot of time, planning and money is needed to effectively demonstrate the game, also everytime Atlus does show the game all people do is bitch about the slow load times, the staff and also if I recall correctly people complained about the PAX both being too small and no one could see it/find it. Also regarding Catherine historically a lot of Atlus'most succesful games don't sell all at once in their first couple of months but rather sell consistent numbers over an extended period of time so advertising Catherine now makes perfect sense to me since it has sold very well(by Atlus' standards) and they clearly recognize people are still interested in the game and want to reach a bigger audience with it. Also in regards to conventions and  HaxMurderer mentioned a Ultimate Norcal vs Capcom type event and while these are all well and good ideas, Atlus probably don't have complete control over the game and likely have to get SNKP's permission regarding things like showing it and other logistical details that SNKP historically has been very rigid about and usually makes everyone else do things their way.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 10, 2011, 08:34:30 PM
Personally, I think continuing to market a game post-release is a great idea and more companies should do it. The current business model of betting EVERYTHING on launch sales is far too risky, and bad for the industry as a whole.

I really, really hope Atlus continues to push XIII post-release. Even more than Catherine, I think XIII will benefit from post-release marketing.

1. No annoying load times or music-hiccups to worry about (I hope).

2. People will know for certain how good the netcode is (I pray). SNK's poor reputation in this area is killing a lot of people's hype for XIII.

3. The holidays are a really crowded time to be marketing a game. There's just too much coming out that people are excited for. Not just other fighters, but in general. Reminding players that they overlooked an awesome game from last year can't hurt.

I'd be fine with Atlus taking a "slow burn" approach to XIII's marketing.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Ashspiralingblood on October 10, 2011, 08:48:30 PM
kof xiii achievement list
http://www.xbox360achievements.org/game/king-of-fighters-13/achievements/titleDESC/ (http://www.xbox360achievements.org/game/king-of-fighters-13/achievements/titleDESC/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 10, 2011, 08:56:49 PM
46 Achievements, damn.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 10, 2011, 09:25:15 PM
So, anyone trying to identify all the characters appearing in those achievements? Just like the iPhone game, we've got Rimelo, Shroom, Heidern, and EX Takuma all showing up...

...But it also looks like Magaki and Mukai, Adel, and Rose appear, plus 2 I'm having issues identifying:

(http://www.xbox360achievements.org/images/achievements/1996/UP1osXc=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPyISeQ=.jpg)

The first 1 is too faded, and I think I'm looking at it wrong, and the 2nd keeps makng me think Cammy or something, lol. Maybe Botan?

Fun how they're all character lines and catchphrases.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 10, 2011, 09:26:21 PM
So, anyone trying to identify all the characters appearing in those achievements? Just like the iPhone game, we've got Rimelo, Shroom, Heidern, and EX Takuma all showing up...

...But it also looks like Magaki and Mukai, Adel, and Rose appear, plus 2 I'm having issues identifying:

(http://www.xbox360achievements.org/images/achievements/1996/UP1osXc=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPyISeQ=.jpg)

The first 1 is too faded, and I think I'm looking at it wrong, and the 2nd keeps makng me think Cammy or something, lol. Maybe Botan?

Fun how they're all character lines and catchphrases.

I thought that they were just Saiki and Ash.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 10, 2011, 09:32:07 PM
I'd think that too, but we already have these:

(http://www.xbox360achievements.org/images/achievements/1996/UPrrUzs=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPwRsCs=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPlVvvo=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPmzW9I=.jpg)

The second one up there seems to have less baggy pants than Saiki or Ash, though they are using the same legs stance.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 10, 2011, 09:39:43 PM
I'd think that too, but we already have these:

(http://www.xbox360achievements.org/images/achievements/1996/UPrrUzs=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPwRsCs=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPlVvvo=.jpg) (http://www.xbox360achievements.org/images/achievements/1996/UPmzW9I=.jpg)

The second one up there seems to have less baggy pants than Saiki or Ash, though they are using the same legs stance.

Well I assume at least one if not both are Human Saiki.  But I'm about as versed in the KOF roster as Kratos is with anger management.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Ashspiralingblood on October 10, 2011, 09:47:57 PM
The first two pictures look like Shion and Botan

The other four looks like Ash, Dark Ash, Saiki , Boss Saiki

anyone else spotted Adel, Nest kyo( I think), Mukai
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 10, 2011, 09:53:33 PM
Seems like an easy 1000g
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 10, 2011, 10:26:31 PM
The first two pictures look like Shion and Botan

I think you're right with Shion. There's a faint bit of shade that looks like a spear, and all my mind would think of was "Not Billy, or Lilly", lol. I think it might be Botan, as well, though this is the first time we've seen SNKP make a sprite of her, period. I keep imagining her to look like that fan-made one that's around the web...

So, might as well collect all the guesses / facts!
(http://www.xbox360achievements.org/images/achievements/1996/-d-Pvw==.jpg) Magaki
(http://www.xbox360achievements.org/images/achievements/1996/UPs4krQ=.jpg) Mukai
(http://www.xbox360achievements.org/images/achievements/1996/UP1osXc=.jpg) Shion
(http://www.xbox360achievements.org/images/achievements/1996/UPyISeQ=.jpg) Botan
(http://www.xbox360achievements.org/images/achievements/1996/-UY2cA==.jpg) Adel
(http://www.xbox360achievements.org/images/achievements/1996/+H0kRg==.jpg) Rose
(http://www.xbox360achievements.org/images/achievements/1996/UPlVvvo=.jpg) Saiki
(http://www.xbox360achievements.org/images/achievements/1996/UPtHjlM=.jpg) Shroom and Rimelo
(http://www.xbox360achievements.org/images/achievements/1996/UP4wuZ4=.jpg) Heidern
(http://www.xbox360achievements.org/images/achievements/1996/UPkqoh0=.jpg) NEST Kyo
(http://www.xbox360achievements.org/images/achievements/1996/UPi1Rmk=.jpg) Billy
(http://www.xbox360achievements.org/images/achievements/1996/-h4+mQ==.jpg) Mr. Karate
(http://www.xbox360achievements.org/images/achievements/1996/-D83LA==.jpg) Flames Iori
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 10, 2011, 10:34:24 PM
you know a friend of mine brought up a good point i wonder what snk will do to combat against rage quitters in ranked matches i think they did pretty good with it in the arcade games they released so far

edit most of the achivements looks easy enough cept for win x matches in a row ive always hated those
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 10, 2011, 10:51:36 PM
They should just do ''rage quit = lose'' even though I recall that in NGBC if you rage quitted, you didn't lost anything
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 10, 2011, 10:53:43 PM
I always liked the rage quitters get paired up with rage quitter idea.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 10, 2011, 10:58:12 PM
I always liked the rage quitters get paired up with rage quitter idea.
i never liked that idea never seemed to do much i much rather they get a automatic loss or some form of public ridicule
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 10, 2011, 11:31:39 PM
I think that is a bad idea kane, just because I strongly believe that the universe will implode when both rage quitters try to rage quit each other, producing some kind of paradox
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 10, 2011, 11:49:03 PM
I think that is a bad idea kane, just because I strongly believe that the universe will implode when both rage quitters try to rage quit each other, producing some kind of paradox

Ha ha, true.

This week Atlus is supposed to update their site, they might update the Yagami and AOF teams, and probably story mode in the game modes section.
That will only leave the "Download Content" section to be updated. Maybe in 2 more weeks we might, finally, get some info about the characters.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 12:10:49 AM
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Sonikku on October 11, 2011, 12:12:00 AM
Now I really want to see Botan playable =[
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 11, 2011, 12:14:39 AM
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.
it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 12:18:12 AM
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.
it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard

It's not even that.  Just giving them a loss won't stop the ragequitting.  I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 11, 2011, 12:22:06 AM
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.
it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard

It's not even that.  Just giving them a loss won't stop the ragequitting.  I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
generally if they dont get anything out of it they usually stop bro besides you get a free win anyway
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 12:27:00 AM
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.
it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard

It's not even that.  Just giving them a loss won't stop the ragequitting.  I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
generally if they dont get anything out of it they usually stop bro besides you get a free win anyway

If I honestly cared about wins outside of a tournament setting, then yeah that'd be nice, but I don't.  All I care about is having great matches and working my way up to be truly competitive and actually enter the scene truly.  If I beat someone so badly that they had to RQ, it wasted my time, because they probably weren't worth playing against in the first place and thrashing someone doesn't help me get better.  I'd rather be the one getting mauled than the one doing the mauling.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 11, 2011, 12:43:09 AM
The problem with the whole ragequitter thing is that...it's hard to find something to discourage ragequitting, as half of them are on pure emotion instead of common sense.
it's not that hard just give a person a loss for disconnecting dont see why devs find this so hard

It's not even that.  Just giving them a loss won't stop the ragequitting.  I couldn't care less if the person quitting gets a loss or not, but them quitting is effectively a waste of my time.
generally if they dont get anything out of it they usually stop bro besides you get a free win anyway

If I honestly cared about wins outside of a tournament setting, then yeah that'd be nice, but I don't.  All I care about is having great matches and working my way up to be truly competitive and actually enter the scene truly.  If I beat someone so badly that they had to RQ, it wasted my time, because they probably weren't worth playing against in the first place and thrashing someone doesn't help me get better.  I'd rather be the one getting mauled than the one doing the mauling.
i guess i understand though im not really a competitive person
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: HaxMurderer on October 11, 2011, 01:31:42 AM
I personally plan to send every ragequitter I meet a personal message thanking them for the win. Personally.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 11, 2011, 01:32:13 AM
Interesting tidbit of this interview with Ono by EGM:

Quote
EGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.

ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.

Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 01:44:24 AM
Interesting tidbit of this interview with Ono by EGM:

Quote
EGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.

ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.

Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)

Trust me, the only thing to take away from the article is the part where he likes KOFXIII.  Everything else is possible trolling, and the rage that will be felt for miles if people found out that Ono would be involved with a CvS3 would not be worth it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 11, 2011, 01:45:33 AM
What's with this fandom for CVS3? It's not like they're going to add updated grooves or machanics from previous fg titles that started in 2009 and up. Nice to see someone like Ono's impression of the KOF XIII.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 11, 2011, 01:55:35 AM
Interesting tidbit of this interview with Ono by EGM:

Quote
EGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.

ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.

Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)

Trust me, the only thing to take away from the article is the part where he likes KOFXIII.  Everything else is possible trolling, and the rage that will be felt for miles if people found out that Ono would be involved with a CvS3 would not be worth it.
i dont think it's trolling to much id kinda figure capcom would at least put some though into cvs3 if XIII got enough attention and im all for a cvs3 provided capcom doesn't do it regular costume pack bullshit and make the snk side not shitty

edit: ono could still eat a fat dick though
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 02:05:12 AM
Interesting tidbit of this interview with Ono by EGM:

Quote
EGM: Then, before I leave, since everybody is always telling you on Twitter or wherever else what they want from you and Capcom… I want Capcom vs. SNK 3.

ONO: Ahhhh. [laughs] I wasn’t necessarily sold on that idea until I played The King of Fighters XIII. I’m actually really impressed with it, and think they did a great job with it. So, you know, I’m open to the idea, at least more than I was before.

Full interview: http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/ (http://www.egmnow.com/articles/news/egm-interviewyoshinori-ono/)

Trust me, the only thing to take away from the article is the part where he likes KOFXIII.  Everything else is possible trolling, and the rage that will be felt for miles if people found out that Ono would be involved with a CvS3 would not be worth it.
i dont think it's trolling to much id kinda figure capcom would at least put some though into cvs3 if XIII got enough attention and im all for a cvs3 provided capcom doesn't do it regular costume pack bullshit and make the snk side not shitty

edit: ono could still eat a fat dick though

Or you know, instead we can just get a new SvC that we know could actually be decent (provided they use the new KOFXII/XIII updated sprites) with SNKP actually trying (rather than just putting something just to fulfill the contractual obligations).

Regardless, if all goes well, neither will happen and both companies focus on in-house games.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 11, 2011, 02:08:44 AM
CvS2 was amusing in it's day, but I'd rather have a new Fatal Fury than a new CvS/SvC
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 11, 2011, 02:10:53 AM
yes a new fatal fury would be nice

and as for capcom


they love cross overs and money so it will happen eventually because i dont think anybody wants a my little pony vs capcom just yet
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 02:24:24 AM
yes a new fatal fury would be nice

and as for capcom


they love cross overs and money so it will happen eventually because i dont think anybody wants a my little pony vs capcom just yet

Capcom will look for it, but honestly, if I'm SNKP, unless the percentage you would get from Capcom is good, I wouldn't even bother agreeing to it.  I would still be annoyed by the fact CvS2 was just a slower, flasher SFAlpha game rather than an actual crossover series, and other than the models of the characters (which were quite good actually), a decent amount of SNK characters lost the spark that got people to play them in other games, and it also doesn't help a good amount of SNK characters were meh in the game other than the two Bearers of the Flame (Kyo/Iori).

Oh, and let's add to the fact we're giving the SNK characters to probably the most hated director in the FGC in Yoshinori Ono which would not help their rep. 

Too many risks for a company still trying to win everyone back.  Let SNKP gain some actual stable ground before even considering entertaining this.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MetalThrashingMadman on October 11, 2011, 02:43:55 AM
Last time some one rage quit on me I was playing BBCS. I was finally nailing a big combo that would have finished the guy and he pulled the plug. Always willing to give people the benefit of the doubt I waited for a message either apologizing or saying that they got disconnected. I waited for 10 minutes and got nothing so I sent him a message that went into great length and detail on how he molested little boys. After I sent the message I blacklisted him so he couldn't send one back. Not my proudest moment to be sure.

As for a CvS3 I say bring it! Even if it sucks I don't see it affecting SNKP in a negative way. So many people have forgotten about SNKP that any press is good press. Besides, Capcom fans have been eating up every Capcom fighter since SFIV came out.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 11, 2011, 02:47:35 AM
Last time some one rage quit on me I was playing BBCS. I was finally nailing a big combo that would have finished the guy and he pulled the plug. Always willing to give people the benefit of the doubt I waited for a message either apologizing or saying that they got disconnected. I waited for 10 minutes and got nothing so I sent him a message that went into great length and detail on how he molested little boys. After I sent the message I blacklisted him so he couldn't send one back. Not my proudest moment to be sure.


.........................................you're doin it wrong bro you trade at least 3 messages for you block someone
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MetalThrashingMadman on October 11, 2011, 02:54:38 AM
Sorry man, It's not something I'm used to doing. I normally don't resort that sort of thing. I don't like picking fights with people that I can't actually hit.

Not to say I go around hitting people. Though the thought does make me feel warm inside. :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 03:01:24 AM
Last time some one rage quit on me I was playing BBCS. I was finally nailing a big combo that would have finished the guy and he pulled the plug. Always willing to give people the benefit of the doubt I waited for a message either apologizing or saying that they got disconnected. I waited for 10 minutes and got nothing so I sent him a message that went into great length and detail on how he molested little boys. After I sent the message I blacklisted him so he couldn't send one back. Not my proudest moment to be sure.

As for a CvS3 I say bring it! Even if it sucks I don't see it affecting SNKP in a negative way. So many people have forgotten about SNKP that any press is good press. Besides, Capcom fans have been eating up every Capcom fighter since SFIV came out.

So in other words...all two of them not counting updates?

Capcom is getting less and less of the benefit of the doubt and people are starting to turn on them.

And yes, most times any press is good press, but not for a company that's trying to get in the good graces of the people again.

I'd still rather wait and see how KOFXIII Console goes over before entertaining any new offers.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Sonikku on October 11, 2011, 06:49:28 AM
Well all we know is CVS3 wont happen anytime soon since capcom has to negotiate with SNKP. A lot of people asked for CVS2 online though. As for that achievement list I'd like to see Rose HD sprite and have her playable just imagine her doing genocide cutter on people ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Eripio69 on October 11, 2011, 07:21:12 PM
IF CvS3 is gonna get the SF4 treatment I'll pass. I prefer MI 3 over it any day!!!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: VinnAleixoFM on October 11, 2011, 07:37:30 PM
CVS3? With stupid Comeback Mechanics? With SF4 mashing system?

No, thanks
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 11, 2011, 07:38:31 PM
Yeah, so let's get off that whole train and stay on topic...we need a new XIII topic of the day.

Alright uh...which is the best Team Theme within the game?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 11, 2011, 08:13:14 PM
I don't know, I prefer the XI themes that are included with the game, but if I had to choose one, I guess than Ash Theme
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 11, 2011, 08:38:25 PM
Alright uh...which is the best Team Theme within the game?
Elizabeth/Duo/Shen
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Ky0 on October 11, 2011, 08:49:51 PM
Hi all,
The most interesting idea here, is not that CvS3, but SvC3!  :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 11, 2011, 09:10:34 PM
Only if you consider NGBC as SvC2
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Aenthin on October 11, 2011, 09:16:13 PM
I'm up for another SvC game too. I'd rather see XIII-style SF characters than 3.5D KoF characters though I wouldn't mind having both. Still up for a MOTW2 before that happens though.

Or a Fatal Fury vs. Street Fighter game to minimize the roster. Could be interesting.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: HaxMurderer on October 11, 2011, 09:18:03 PM
I enjoy the Fatal Fury team themes in most games, XIII's is cool and XI goes pretty well with it..kinda wished Kim Team's was better, seems kinda mellow compared to past themes.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 12, 2011, 02:05:43 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 12, 2011, 02:25:59 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

that's how it's supposed to control. 96 is like the bad apple in between good apples (95 & 97).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Terrastorm on October 12, 2011, 02:42:32 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 12, 2011, 02:47:13 AM
nilcam and I just finished a set of 96 over PSN. No problems with netcode on my end. Man, it's such a flashback. I haven't played 96 since forever. I remember once 97 came out, I never looked back lol. I hope that XIII's netcode is comparable or even better. I would have no complaints with that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 12, 2011, 04:25:42 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 12, 2011, 04:47:27 AM
My preference for rage quitters is the Arcsys red name approach.  That way you can choose to not play them.

I'd throw in one other penalty- red bar folks can be ragequit on with no penalty, so they can know what it feels like.

Having no penalties just doesn't work- HDR was the worst wasteland I've even see due to this.

As for KOF96, the stiff controls I remember also being in the arcade version, so it's probably WAD.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 12, 2011, 06:53:00 AM
Everyone gets a legitimate disconnect every now and then.  Red name should only stay for a given length of time, but perhaps include a stat track that shows disconnects in addition to wins/losses.  That way the red name is the first warning, and you can check to see if they have a habit of doing it, or if the number is low they may have just had a bad connection.

The higher that number is, though, the longer their name should stay red.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: derpsunagi79 on October 12, 2011, 07:36:09 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to


You have to be pinpoint  accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96  just do qcb hk  then up hk with chin it's all you need.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 12, 2011, 08:07:54 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to


You have to be pinpoint  accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96  just do qcb hk  then up hk with chin it's all you need.
never liked chin and who ever i played against today in 96 made me hate him more

also

is there any hope that the controls in 97 are better?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: derpsunagi79 on October 12, 2011, 08:32:39 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to


You have to be pinpoint  accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96  just do qcb hk  then up hk with chin it's all you need.
never liked chin and who ever i played against today in 96 made me hate him more

also

is there any hope that the controls in 97 are better?

haha yeah chin is pretty stupid, can be beaten though, its just really hard/hard

Yeah the controls in 97 are much better, probably at the best/ simplist upto xi maybe, the problem with 96 was that jump in's even when not maxed give alot of push back, couple with the fact you had to be really fast and really accurate just made the game really annoying to play and hard, and then you put in all the gay crap that's in the game,  chin iori clark mature,  glitches, no stun recovery, retarded   jump Cd's just made 96 crap, dont get me wrong i loved it back in the day, but now i wouldn't touch it, but then i wouldn't touch 97 or 95 for that matter, even 98 maybe
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Custle on October 12, 2011, 08:57:49 AM
That's like every KOF pre-XI, though.

Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 12, 2011, 09:06:50 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to


You have to be pinpoint  accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96  just do qcb hk  then up hk with chin it's all you need.
never liked chin and who ever i played against today in 96 made me hate him more

also

is there any hope that the controls in 97 are better?

haha yeah chin is pretty stupid, can be beaten though, its just really hard/hard

Yeah the controls in 97 are much better, probably at the best/ simplist upto xi maybe, the problem with 96 was that jump in's even when not maxed give alot of push back, couple with the fact you had to be really fast and really accurate just made the game really annoying to play and hard, and then you put in all the gay crap that's in the game,  chin iori clark mature,  glitches, no stun recovery, retarded   jump Cd's just made 96 crap, dont get me wrong i loved it back in the day, but now i wouldn't touch it, but then i wouldn't touch 97 or 95 for that matter, even 98 maybe
well thats a relief cause honestly i feel a bit bad about buying 96 now
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 12, 2011, 09:33:47 AM
That's like every KOF pre-XI, though.

Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?

For me 2003 is worse than any other KOF ever control wise
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 12, 2011, 01:05:24 PM
2 threads about Paris Manga
http://bbs.kofunion.net/read.php?tid=170688 (http://bbs.kofunion.net/read.php?tid=170688)
http://bbs.kofunion.net/read.php?tid=170645 (http://bbs.kofunion.net/read.php?tid=170645)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Alucard DX on October 12, 2011, 01:21:38 PM
They are taking to much time to reveal the rest of the character at least tell us the names.

When 98 UM and 2002 UM was in development SNK show much more info on the games.

The waiting for the game is killing me LOL.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 12, 2011, 02:08:51 PM
I think they're going into overtime to finish whatever other DLC character (my guess is EX Kyo) ready by launch. Possibly why there's a delay, but I'd chalk that up to Load Times and netcode because DLC could be released after launch.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: marchefelix on October 12, 2011, 06:20:57 PM
That's like every KOF pre-XI, though.

Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?

You are the only one who thinks that.

2003's controls were the worst. Ever!

Edit: After hearing how XI's controls are really smooth, now I am not so worried about playing it. Seriously, when am I gonna get the chance to play that shit? Arrrgh!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Custle on October 12, 2011, 07:25:03 PM
That's like every KOF pre-XI, though.

Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?

You are the only one who thinks that.

2003's controls were the worst. Ever!

Really? When I try to pull all 3 attacks of Terry's Power Charge in XI, I can barely do the 2nd one, but in 2003, I can do all 3 without effort. And moves that require pushing two buttons simultaneously are much easier to do in 2003 than in 2002 for example. Or are there dramatic differences between PS2 and arcade version of 2003?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: derpsunagi79 on October 12, 2011, 07:36:48 PM
That's like every KOF pre-XI, though.

Nope. I'd say every pre-2003 KOF games has stiff controls. 2003 has so good controls that it rivals XI. Or am I only one who thinks like that?

You are the only one who thinks that.

2003's controls were the worst. Ever!

Really? When I try to pull all 3 attacks of Terry's Power Charge in XI, I can barely do the 2nd one, but in 2003, I can do all 3 without effort. And moves that require pushing two buttons simultaneously are much easier to do in 2003 than in 2002 for example. Or are there dramatic differences between PS2 and arcade version of 2003?

Yeah the only problem i had in xi was with any motion with a double tap in the same direction Ie terrys power charge or ducks super, but still 2003 did have terrible controls
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 12, 2011, 07:46:05 PM
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Chipymax on October 12, 2011, 09:07:57 PM
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)

It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.

http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)

I hope is nothing really serious, and that everybody is fine. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Ky0 on October 12, 2011, 09:19:10 PM
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)

It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.

http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)

I hope is nothing really serious, and that everybody is fine. 

damn, i'll ask what's happened with the stream... hope is nothing serious too...
what was the expected version (ClassicIori?)?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 12, 2011, 09:48:36 PM
Just finished playing NGS:KOF96, will try to play online later tonight. But damn, those stage intros are awesome, I wish KOF XIII had Stage Intros, they are short and awesome, great to build hype for the fight.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 12, 2011, 10:13:45 PM
Just finished playing NGS:KOF96, will try to play online later tonight. But damn, those stage intros are awesome, I wish KOF XIII had Stage Intros, they are short and awesome, great to build hype for the fight.

I agree, i rather have the return of stages intros instead of having your team mates in the background cheering and looking at the fight, which is one thing i keep reading people want.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: The Fluke on October 13, 2011, 12:02:53 AM
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)

It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.

http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)

I hope is nothing really serious, and that everybody is fine. 


Bummer, not that i've read any informed comments on the subject but from what i've read it atleast seems that no one got seriously injured. I hope that is the case and that they don't feel bad for us or that they've let anyone down.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 13, 2011, 04:11:03 AM
Wednesday Brawl featuring XIII should be streaming in just under an hour at 11:30 PST:
www.twitch.tv/exdragonproject (http://www.twitch.tv/exdragonproject)

It looks like RSG had an accident: quote:Due to a serious car accident we have to cancel our attendance @GamerbaseTroc this evening. Sorry for any disappointment.

http://www.facebook.com/RisingStarGames (http://www.facebook.com/RisingStarGames)

I hope is nothing really serious, and that everybody is fine. 


Damn!  Hope everybody is fine.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 13, 2011, 04:26:30 AM
Gunsmith posted on Twitter that no one was hurt but some Xboxes died.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 13, 2011, 04:52:04 AM
Gunsmith posted on Twitter that no one was hurt but some Xboxes died.
THE HORROR THE HORROR!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 13, 2011, 05:26:43 AM
Gunsmith posted on Twitter that no one was hurt but some Xboxes died.

NOOOOOOOOOOOOOO!!!!!!!!

Why, they were too young to die!!!  Did they try the paddles?  DID THEY TRY THE PADDLES?!?!?!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 13, 2011, 05:35:43 AM
this was clearly and act of terrorism
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 13, 2011, 05:36:57 AM
I will lol if before dying the xbox went of full RROD mode just for the sake of it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Homies Over Shotos on October 13, 2011, 10:42:03 AM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to


You have to be pinpoint  accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96  just do qcb hk  then up hk with chin it's all you need.
never liked chin and who ever i played against today in 96 made me hate him more

also

is there any hope that the controls in 97 are better?

That was me.  Didn't like the Toes of my Chin?  I had people try to imitate what I do and they just go tits up.  It's funny though.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 13, 2011, 01:41:58 PM
Professors translation of today's Blog entry on character changes! So Meaty!
The Prof updated his translations so I adjusted your list -Kane317
Quote
SNKPlaymore has updated its blog and they're finally releasing official details on the character balance changes. They'll be revealed in random order in 4 weekly updates starting today.
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_46.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_46.html)




This translation is a rushed job so there might be some minor mistakes.
It's a damn lot of work too. UPDATED

Asterisk * notes that the move is featured on the sample video.
http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_embedded (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_embedded)


System
Neomax only uses 2 power meters during HD mode (3 meters when not in HD)


Hwa Jai
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.



Benimaru
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be "placed" on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel's timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version's damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

Producer Yamamoto says: We've balanced him so that even the attacks that weren't being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.



Clark
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack's invincibility runs out when its hit detection comes out. Projectile invincibility doesn't, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won't come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: He's a throw character so we've buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.




Mai
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen

Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.



Leona
* Voltec Launcher chips less guard meter
- Strike Arch (directon move) comes out faster
* Fierce V-Slasher has different angle; weak travels short, fierce goes far. EX version is the same as the arcade.
- Ground Saber has longer recovery when blocked. About even when fierce version gets blocked.
- Moon Slasher has less hitback when blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade.
- EX X-Caliber comes out faster. Still can't be comboed from a normal or direction attack.

Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. We've balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Her Fierce V slasher has been buffed, and she's a character that's good in various occasions such as air-to-air combat or against projectiles.



Takuma
- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can't be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It's still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku's damage reduced from 70 to 50.

Producer Yamamoto says:
He has less stun values than the arcade, but he's still easier to dizzy the opponent than other characters. Also, it's not written above but damages on his other specials have also been raised, and he's a character that can do high damage. He's been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.



Mature
* Ebony Tears comes out faster. Can hit opponent afterwards
* Weak Metal Massacre is a one hit attack
* EX Deathrow correctly puts crouching opponent into hitback state on a hit unlike arcade version. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
- EX Despair doesn't move Mature behind the opponent even if they're crouching

Producer Yamamoto says:
Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.



Shen
* Gekiken Fakeout has faster recovery. It'll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent's guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

Producer Yamamoto says: We've did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken's feint has quicker recovery so it can be used to lengthen attack strings.

Leona sounds slightly nerfed, lol :(  But V-Slasher has become better at punishing from distance, so overall happy. And Strike Arch should be a more effective mixup. I hope Grand Saber's blockstun isn't WORSE than it's been in any old games, if it's about equal to older ones, that's ok. But Clark sounds nicely buff, and we now have a Max cancel from Flashing Elbow!

Takuma does more damage, and less stun? And yay, I can abuse Takuma's ranbu like I always have (as an awkward Anti-Air)!

Great to hear Beni's Drill is actually USEFUL now, too.

Hwa being able to solidly combo after fierce dragon tail is pretty sweet. How in the world could he use drinking in a combo?!? XD That should be interesting to see work...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 13, 2011, 02:32:20 PM
Holy fuckcakes on the autoguard on Clark's command grab.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Aenthin on October 13, 2011, 02:37:56 PM
I'm not really sure what he meant by EX Death Row putting an opponent into pushback hit state. Does that mean a longer hit recovery?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 13, 2011, 03:08:10 PM
Leona sounds slightly nerfed, lol :(  But V-Slasher has become better at punishing from distance, so overall happy. And Strike Arch should be a more effective mixup. I hope Grand Saber's blockstun isn't WORSE than it's been in any old games, if it's about equal to older ones, that's ok. But Clark sounds nicely buff, and we now have a Max cancel from Flashing Elbow!

Takuma does more damage, and less stun? And yay, I can abuse Takuma's ranbu like I always have (as an awkward Anti-Air)!

Great to hear Beni's Drill is actually USEFUL now, too.

Hwa being able to solidly combo after fierce dragon tail is pretty sweet. How in the world could he use drinking in a combo?!? XD That should be interesting to see work...
Leona's nerfs don't sound too bad to me.  Grand Saber not being advantage on block kind of sucks, but I'll gladly trade that for faster f+B.

Benimaru's j.d+D, useful?  Yes, please *laughs*

I'm not really sure what he meant by EX Death Row putting an opponent into pushback hit state. Does that mean a longer hit recovery?
I'm guessing "pushback hitstun" is a longer hitstun that knocks back more, like with Kyo's j.d+C or Iori's j.b+B.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 13, 2011, 04:33:36 PM
so uh 96 's netcode is pretty good my only complaint with the game is that controls feel way too stiff

That's like every KOF pre-XI, though.
well i was talking about pulling of move for some reason i cant pull off simple shit when i want to


You have to be pinpoint  accurate and ultra fast, the controls in 96 are retarded even doing a simple bnb mission let alone harder combos, besides it's 96  just do qcb hk  then up hk with chin it's all you need.
never liked chin and who ever i played against today in 96 made me hate him more

also

is there any hope that the controls in 97 are better?

That was me.  Didn't like the Toes of my Chin?  I had people try to imitate what I do and they just go tits up.  It's funny though.
I WILL BEAT YOU WITH A STICK!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 13, 2011, 04:50:40 PM
97 & 98 have great controls, not XI or RB style super easy and smooth, but great none the less. it's 94 and 96 that have the worst controls, 95 is better at everything concerning gameplay and controls. it's a shame how aestheticly pleasing 96 is, because it's a shit game in everything else cept aesthetics and character selection.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 13, 2011, 04:54:40 PM
heres to hoping snkp puts a real bout game on psn next ive been dicking around with the first one and still trying to decide if i like rbs or rb2 better
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 13, 2011, 06:13:27 PM
RB2 is the best and most competitive one, RBS & RB are equal but still different.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: N4Us on October 13, 2011, 07:42:12 PM
Quote
Great to hear Beni's Drill is actually USEFUL now, too.

Thank god.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 13, 2011, 08:07:41 PM
I'm not really sure what he meant by EX Death Row putting an opponent into pushback hit state. Does that mean a longer hit recovery?

The Professor did some fine tuning to the translations, it makes sense now.

---

FINALLY something we can chew on!  This updates are pretty slick looking and I love how they gave us a visual as well (because a list would have been suffice, not that I'm complaining hehe).  Well done SNKP.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Eripio69 on October 13, 2011, 08:20:07 PM
OMG they;ve done tons of work for the rebalance. I like it!


off topic: Guys has anyone here tried KOF 95 online on Neo-Geo station? I bought it last night and I had like 1 second delay in the input and I got raped. Is it only me or the other guy I was fighting got used to the input delay?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 13, 2011, 08:38:24 PM
Is there a KOF 96 thread yet? If not, someone needs to make one. It would be a great place to discuss match-making, the netcode and the controls.  :)

I really like most of these changes. A bit annoyed at the Leona nerfs, though. They're not that bad, but still seem a bit unnecessary.

Some of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 13, 2011, 08:43:24 PM
Is there a KOF 96 thread yet? If not, someone needs to make one. It would be a great place to discuss match-making, the netcode and the controls.  :)

Just made one right before you posted, Rex ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 13, 2011, 08:54:19 PM
I played 97 again on MAME. And it'd be nice if they add the option to listen to original music while playing (and not just accessing the MP3 function on your system and play it in the background). Some of the music in 97 (what little there is) is damn good and very atmospheric. It reminds me a lot of the OST to Akira.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 13, 2011, 08:56:19 PM
I really like most of these changes. A bit annoyed at the Leona nerfs, though. They're not that bad, but still seem a bit unnecessary.

*nod* Exactly as I feel.

Quote
Some of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.

My theory is that his 1 DM (UABB) Takes too long. This reduced the amount of combo-reps and overall damage he could land by moves, before going into the EXDM, as he needed to be able to have meter left at DM's end to Max Cancel.

By giving him a semi-DM (still takes 1 Bar) that he can MAX cancel out of, that's quicker to use, he essentially got a new DM/NM combo, and a buff to his overall end-game threat potential.

You normally cannot cancel the same move into itself in HD mode, right? So this new cancel for Gattling attack is quite unique. It's a nice replacement of his old ( ;c , ;df + ;a , ;df + ;a.... ) combo from XII, and it keeps opponents grounded, for that EX grapple into NM!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 13, 2011, 08:57:55 PM
I played 97 again on MAME. And it'd be nice if they add the option to listen to original music while playing (and not just accessing the MP3 function on your system and play it in the background). Some of the music in 97 (what little there is) is damn good and very atmospheric. It reminds me a lot of the OST to Akira.

97 has the best presentation and music. I wished they combined 97 news cast presentation with 96 stage intros for XIII. But that is wishing for a lot, lol.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 13, 2011, 08:58:18 PM
RB2 is the best and most competitive one, RBS & RB are equal but still different.
any exact reason why rb2 is considered the "best"?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: desmond_kof on October 13, 2011, 09:12:06 PM
RB2 is the best and most competitive one, RBS & RB are equal but still different.
any exact reason why rb2 is considered the "best"?

He's gonna reply to that and say:

"...cause i say so!"

lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 13, 2011, 09:16:56 PM
RB2 is the best and most competitive one, RBS & RB are equal but still different.
any exact reason why rb2 is considered the "best"?

He's gonna reply to that and say:

"...cause i say so!"

lol
sounds like musolini
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gravelneed on October 13, 2011, 10:29:23 PM
Does anyone know what the changes are for Ash in the video?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 13, 2011, 10:49:51 PM
Does anyone know what the changes are for Ash in the video?

It's just the SYSTEM change, they used ASH to show how you can now link a lv1 DM to NeoMAX in HD mode with only 3 bars in total.

EDIT: Also something SAB-CA forgot to mention (I think), Professor did an observation after his translation and posted again:

http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s)

1:24 ^ Takuma s.HP takes away, instead of giving, Stock Meter! WTF?
 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: The Fluke on October 13, 2011, 11:27:19 PM
Does anyone know what the changes are for Ash in the video?

It's just the SYSTEM change, they used ASH to show how you can now link a lv1 DM to NeoMAX in HD mode with only 3 bars in total.

EDIT: Also something SAB-CA forgot to mention (I think), Professor did an observation after his translation and posted again:

http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s)

1:24 ^ Takuma s.HP takes away, instead of giving, Stock Meter! WTF?
 

No, i think the blue flash is from Takuma. Ryo does a (c?)s.HP and hits Takuma during the invincible statup of an ex Ko'ouken. That's what it looks like to me atleast, does anyone know if his ex fireball actually has invincibility?

Awesome to get updates btw, very happy to have build up for the game again.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Eripio69 on October 13, 2011, 11:36:40 PM
Does anyone know what the changes are for Ash in the video?

It's just the SYSTEM change, they used ASH to show how you can now link a lv1 DM to NeoMAX in HD mode with only 3 bars in total.

EDIT: Also something SAB-CA forgot to mention (I think), Professor did an observation after his translation and posted again:

http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s (http://www.youtube.com/watch?v=YQd_Q_RrCIs&feature=player_detailpage#t=86s)

1:24 ^ Takuma s.HP takes away, instead of giving, Stock Meter! WTF?
 

That's not a punch m8. That's Takuma's ex fireball having guard properties like Clark's grab
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 14, 2011, 12:28:16 AM
Look at the next combo. Ryo guards Takuma's C, f+B, db,f+B and somehow loses meter in the process.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 14, 2011, 12:38:55 AM
It's probably just a glitch in the training mode, in the build they're showing this demo from... Prof posted it later after I had posted the previous info (and Thanks Kane for posting the Updated info later on), but even if I did see it... it's just a glitch, lol.

Would be funny if it occured because of some kinda testing / work on Mr. Karate elements. Mr. Karate chips away at your soul, by touching you with any normals!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 14, 2011, 01:31:25 AM
It's probably just a glitch in the training mode, in the build they're showing this demo from... Prof posted it later after I had posted the previous info (and Thanks Kane for posting the Updated info later on), but even if I did see it... it's just a glitch, lol.

Would be funny if it occured because of some kinda testing / work on Mr. Karate elements. Mr. Karate chips away at your soul, by touching you with any normals!

Well Glitch/Bug are closely related, but still that is something Takuma shouldn't be able to do. Unless it's a new feature of his, like not been able to block after getting up in the arcade. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 14, 2011, 01:46:58 AM
Some of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.

My theory is that his 1 DM (UABB) Takes too long. This reduced the amount of combo-reps and overall damage he could land by moves, before going into the EXDM, as he needed to be able to have meter left at DM's end to Max Cancel.

By giving him a semi-DM (still takes 1 Bar) that he can MAX cancel out of, that's quicker to use, he essentially got a new DM/NM combo, and a buff to his overall end-game threat potential.

You normally cannot cancel the same move into itself in HD mode, right? So this new cancel for Gattling attack is quite unique. It's a nice replacement of his old ( ;c , ;df + ;a , ;df + ;a.... ) combo from XII, and it keeps opponents grounded, for that EX grapple into NM!

I think it's there's something lost in translation but I read it as you can [SC] off the Ex Elbow, then [MC] out of it.  Technically, if you do a NM off a special in [HD], it's just a [HDC] right?  [MC] is reserved from specifically a (Ex) DM into NM.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 14, 2011, 01:56:55 AM

Quote
Some of the Clark changes strike me as a bit odd, though. Weak SAB has auto-guard, but EX SAB remains the same. Except EX SAB -> Flashing Elbow can be MAX canceled. But you can only MAX cancel in HD mode, and if you're in HD mode, why not just use his DM for the increased damage? I guess it's useful if you drop your combo, or just do standalone HD activation. I hardly ever see people use HD in that way, however.

My theory is that his 1 DM (UABB) Takes too long. This reduced the amount of combo-reps and overall damage he could land by moves, before going into the EXDM, as he needed to be able to have meter left at DM's end to Max Cancel.

By giving him a semi-DM (still takes 1 Bar) that he can MAX cancel out of, that's quicker to use, he essentially got a new DM/NM combo, and a buff to his overall end-game threat potential.

You normally cannot cancel the same move into itself in HD mode, right? So this new cancel for Gattling attack is quite unique. It's a nice replacement of his old ( ;c , ;df + ;a , ;df + ;a.... ) combo from XII, and it keeps opponents grounded, for that EX grapple into NM!

Hey guys, just wanted you to know that there's a mistake in the translation regarding Clark (dunno if this is so in the repost). I took another look at the blog when I saw EX SAB > Flashing Elbow > NM in the translation. This should be EX SAB > Flashing Elbow > Super Cancel

Now THAT will change Clark's gameplay especially with his buffed hop. We'll see if that's going to overpower Clark, but I like the change.

Also, at the bottom of the blog it says (I'll summarize instead of going line by line):
That's it for the first release with details on 8 chrs.
We think there'll be a lot of folks wondering "What about Raiden!?" "Why start with Hwa Jai!?"
In order to be fair, we used random select and chose the characters that came up first in that order (true story).
As such, no one knows who'll be included in the next post. If you want to hurry up and see the characters that you use, please pray to the gods of random select!


---
Fixed double post -Kane317

I think it's there's something lost in translation but I read it as you can [SC] off the Ex Elbow, then [MC] out of it.  Technically, if you do a NM off a special in [HD], it's just a [HDC] right?  [MC] is reserved from specifically a (Ex) DM into NM.

Good eye Kane, check out my previous post.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 14, 2011, 02:27:58 AM
Hey guys, just wanted you to know that there's a mistake in the translation regarding Clark (dunno if this is so in the repost). I took another look at the blog when I saw EX SAB > Flashing Elbow > NM in the translation. This should be EX SAB > Flashing Elbow > Super Cancel

Now THAT will change Clark's gameplay especially with his buffed hop. We'll see if that's going to overpower Clark, but I like the change.

Something to keep in mind is that you can [SC] off the Ex Flash elbow, so even if you did the Step --> Flash Elbow, you can't [SC] which is fair.  Otherwise that's pretty scary with Guardpoint into [SC].

Also, at the bottom of the blog it says (I'll summarize instead of going line by line):
That's it for the first release with details on 8 chrs.
We think there'll be a lot of folks wondering "What about Raiden!?" "Why start with Hwa Jai!?"
In order to be fair, we used random select and chose the characters that came up first in that order (true story).
As such, no one knows who'll be included in the next post. If you want to hurry up and see the characters that you use, please pray to the gods of random select!

That's hilarious, I hope they get Chin next on Random.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 14, 2011, 02:39:38 AM
Hey guys, just wanted you to know that there's a mistake in the translation regarding Clark (dunno if this is so in the repost). I took another look at the blog when I saw EX SAB > Flashing Elbow > NM in the translation. This should be EX SAB > Flashing Elbow > Super Cancel

Now THAT will change Clark's gameplay especially with his buffed hop. We'll see if that's going to overpower Clark, but I like the change.

Something to keep in mind is that you can [SC] off the Ex Flash elbow, so even if you did the Step --> Flash Elbow, you can't [SC] which is fair.  Otherwise that's pretty scary with Guardpoint into [SC].

Also, at the bottom of the blog it says (I'll summarize instead of going line by line):
That's it for the first release with details on 8 chrs.
We think there'll be a lot of folks wondering "What about Raiden!?" "Why start with Hwa Jai!?"
In order to be fair, we used random select and chose the characters that came up first in that order (true story).
As such, no one knows who'll be included in the next post. If you want to hurry up and see the characters that you use, please pray to the gods of random select!

That's hilarious, I hope they get Chin next on Random.

Hahah, yeah - hoping for Joe/Ryo/Ralf (whom I use), but really interested in seeing Goro as he looks to be the mystery where folks who had a chance to play console saw almost no changes other than some damage buffing and what's on the first page of this thread.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 14, 2011, 02:40:16 AM
I'm confused with the big amount of terms, so can we just explain without technicism what can clark do now with his ex sab?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 14, 2011, 02:59:49 AM
I'm confused with the big amount of terms, so can we just explain without technicism what can clark do now with his ex sab?

Original Blog post suggested that You could cancel into Neomax out of EX SAB -> Flashing Elbow.

It's been cleared up, Clark should be able to Super Cancel his EX flashing elbow, thereby guarenteeig a Super after an EX SAB -> Elbow. That should be more versatile, and more useful.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 14, 2011, 03:15:28 AM
Mai
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen

Producer Yamamoto says: We've balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.

Hmm I hope that list isn't complete, although it seems like it, but I don't see any mention of her A Ryuuenbu (qcb+A) increasing it's vertical hitbox like we experienced in the Evo build =(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: 4leaf on October 14, 2011, 03:24:42 AM
you mean this?

- Weak Ryuenbu has more vertical hitbox
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 14, 2011, 03:55:22 AM
you mean this?

- Weak Ryuenbu has more vertical hitbox

LIES!   iFail.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 14, 2011, 04:08:55 AM
I think this change for Mai is cool too:

* Musasabi(from ground) can be canceled to Floating attack (Ukibane)

An interesting mechanic to me, as I don't remember any specials being cancellable into command normals *ever* in KOF. Was pretty cool seeing that demonstrated in the video, adds depth to her air game for sure.

Hahah- yes I'm setting the stage for someone to correct me. It's a challange then!

---


Hmm I hope that list isn't complete, although it seems like it, ...

Just FYI, the forward at the top of the blog mentions that it would be impossible to cover all changes for the characters as there are so many. They say they are hitting all of the highlights, and leaving out minutia. < but I still wanna know anyway!

For example, if a chr's normals got damage/frame changes would be cool seeing that too, but don't think they'll mention it unless it's significant enough to change strategy for a chr. (and who knows what else is not being mentoined)

Please edit your posts to avoid double posting -Kane317
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 14, 2011, 06:34:07 AM
i thought they also meant clarck could do ;bk ;db ;dn ;df ;fd ;b or ;d into elbow follow up and cancel that into his ex/dm or when in hd mode directly into NM afterwards. i hope its like what im saying it is, cause it would make clark one scary asshole to deal with and hed be in my team way more often.

at rb2 being the best, thats my observation of playing these games since they came out. i can actually name numerous reasons as to why rb2 is the best and only 1 or 2 points that the other rb games got going for them over rb2. but im not gonna do that, eplore the games for yourself and make up your own judgement. because i said so, thats why.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 14, 2011, 07:50:44 AM
So I guess he can't super cancel off a grab. That's okay, that'd be pretty nutso. However, I would like to see Goro able to super cancel into his grabs. Would they be that powerful if they could?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 14, 2011, 08:41:06 AM
So I guess he can't super cancel off a grab. That's okay, that'd be pretty nutso. However, I would like to see Goro able to super cancel into his grabs. Would they be that powerful if they could?

Well, there's not many characters I can look at and say "well, they're for sure gonna land a DM every round they have meter".  Clark would probably be one of them if he could Super Cancel out of his grabs.

Dunno how overpowered that would be as I barely see any Clark play, but it would bump his damage output big time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 14, 2011, 09:12:50 AM
So I guess he can't super cancel off a grab. That's okay, that'd be pretty nutso. However, I would like to see Goro able to super cancel into his grabs. Would they be that powerful if they could?

Well, there's not many characters I can look at and say "well, they're for sure gonna land a DM every round they have meter".  Clark would probably be one of them if he could Super Cancel out of his grabs.

Dunno how overpowered that would be as I barely see any Clark play, but it would bump his damage output big time.

With clark, at least it costs him a meter, so seems fair. Now, it appears that Yuri ( ;fd ;df ;dn ;db ;bk ;b now a grab) and Shen can do it without using the EX version - that might be cracking... At least in Shen's case, his grab is no longer a 1 frame grab - have a feeling this will be crazy strong for him regardless.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 14, 2011, 09:13:46 AM
Shen not having a command grab means happy days for me.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: theodora on October 14, 2011, 09:21:08 AM
Shen not having a command grab means happy days for me.
Is that so? I think Shen is still very strong without his command grab.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 14, 2011, 09:28:38 AM
Shen not having a command grab means happy days for me.
Is that so? I think Shen is still very strong without his command grab.

He still has his grab, it's just no longer fast (no longer 1 frame, has a few frames of startup). Now, he can drive cancel it (which is new to console) - so we can all start fearing that  :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 14, 2011, 09:54:40 AM
An interesting mechanic to me, as I don't remember any specials being cancellable into command normals *ever* in KOF. Was pretty cool seeing that demonstrated in the video, adds depth to her air game for sure.

Hahah- yes I'm setting the stage for someone to correct me. It's a challange then!

Is not the first time Mai can cancel Musasabi charge into normal or commands moves. Since 99 (if I'm not wrong) she cancel Musasabi charge into Ukihane (as well as into dD or dC, or into D air grab) The weird thing this time is that you have to cancel it before she gets the corner, in old KOFs you had to cancel it when she bounced off from the wall.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 14, 2011, 10:25:21 AM
An interesting mechanic to me, as I don't remember any specials being cancellable into command normals *ever* in KOF. Was pretty cool seeing that demonstrated in the video, adds depth to her air game for sure.

Hahah- yes I'm setting the stage for someone to correct me. It's a challange then!

Is not the first time Mai can cancel Musasabi charge into normal or commands moves. Since 99 (if I'm not wrong) she cancel Musasabi charge into Ukihane (as well as into dD or dC, or into D air grab) The weird thing this time is that you have to cancel it before she gets the corner, in old KOFs you had to cancel it when she bounced off from the wall.

You are wise my friend. Didn't know that  m(_ _)m
Thanks for the info...

I wonder if it is still possible off the wall, would be cool if that were the case.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 14, 2011, 12:43:09 PM
You are wise my friend. Didn't know that  m(_ _)m
Thanks for the info...
No, I'm not wise... just an old Mai user  :)

I wonder if it is still possible off the wall, would be cool if that were the case.
I don't know, but KOF XIII Musasabi charge is like her early encarnations one (she doesn't jumps off from the wall, just land in the ground when gets corner), so looks weird execute Ukihane after Musasabi charge, makes more sense do it before getting the corner. But if you could do wall jump after musasabi charge (in arcade you can't, if I'm not wrong), then you could execute Ukihane (or any aerial move), which could be really great. But since blog doesn't say anything about this... I don't see this happening.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 14, 2011, 06:48:01 PM
Question: Is KOF XIII going to be at NYCC in any shape or form?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Phoenixazure on October 15, 2011, 02:30:58 AM
Question: Is KOF XIII going to be at NYCC in any shape or form?

Nope. Not Atlus/SNK type booth to speak of. Capcom has a rather large presence and Skullgirls had some setups (which is nice). But no KOF
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 15, 2011, 02:49:06 AM
Question: Is KOF XIII going to be at NYCC in any shape or form?

Nope. Not Atlus/SNK type booth to speak of. Capcom has a rather large presence and Skullgirls had some setups (which is nice). But no KOF

Why am I not surprised?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Phoenixazure on October 15, 2011, 02:51:47 AM
Don't me so harsh. Namco, Arc Sys/Aksys, nor Netherrealm have booths (Harada is showing up for a SF x T panel and thats it afaik.

We know Dream Cancel is bringing KOF XIII Console with Atlus to  So Cal Regionals at the end of the month. Best place as any to give it a bit of presence.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 15, 2011, 02:52:51 AM
SoCal regionals? Wait, that happens in December, right? Or does it happen twice?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Phoenixazure on October 15, 2011, 03:00:18 AM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 15, 2011, 08:58:27 AM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
how exactly would be able to find out the locations of the players?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: HaxMurderer on October 15, 2011, 11:10:46 AM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
how exactly would be able to find out the locations of the players?

Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 15, 2011, 03:01:41 PM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
how exactly would be able to find out the locations of the players?

Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.

And because the play is crappy, there is no way to discern tightness of online... Think they just wanted visits to their site IMO.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 15, 2011, 03:39:35 PM
.... I wonder if IGN got permission to post the video of online play.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Eripio69 on October 15, 2011, 05:52:12 PM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
how exactly would be able to find out the locations of the players?

Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.

And because the play is crappy, there is no way to discern tightness of online... Think they just wanted visits to their site IMO.

This. We need high lvl combos to decide on the netcode. The video looks smooth, so does KOF 95 on neo-geo station which has like 1 second delay input.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 15, 2011, 05:56:05 PM
wow 95 is that bad?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 06:17:43 PM
I thought people were saying 95 had GOOD netcode...yeesh if that is the case.

And unfortunately, most reviewer sites aren't carrying FG experts in tow, so it's gonna be hard to get the expert opinions (for example, IGN is probably jizzing over Pandora and the Gem System in SFxT when in reality it's making the FG community sick to their stomachs).

FGs are a weird creature and it's hard to get the right look at them because most sites don't know how to play them and I doubt they care enough to look for someone that knows just to get better previews/reviews up.  I mean, at least some places are trying (like, G4 still seems a bit oblivious, just look at Sessler, but you know, I can't fault them for actually attempting to figure it out).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Terrastorm on October 15, 2011, 06:20:25 PM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
how exactly would be able to find out the locations of the players?

Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.

And because the play is crappy, there is no way to discern tightness of online... Think they just wanted visits to their site IMO.

This. We need high lvl combos to decide on the netcode. The video looks smooth, so does KOF 95 on neo-geo station which has like 1 second delay input.
You must be playing people on the other side of the world if that the case, I've had pretty smooth matches.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 15, 2011, 07:06:47 PM
Netcode & Community:

Most seem to count 95 & 96 PSN, and NGBC XBLA as solid netcode in SNKP games. I'd toss 2K2UM in there at the low end, myself. People with both consoles seem to think The PSN releases are even more solid than NGBC, which I think is a bit unlikely, but if it really is, that's great for those games & gamers!

Anyway, the FG community over-reacts at things WAY too quickly at times. You'd think fans of games that take so long to master, would be more patient in their judgements. However, there's lots of knee-jerk reactions to new announcements, new systems, impressions, etc. There's also a quick "bandwagoning" mentality that makes judgements without any experience, simply following the lead of known individuals.

It's be great if KoF can use it's unique strengths to stand out as different in the FG community. Compared to the more casually-accepted fighters, we have members that are few-and-far between. Maybe this can encourage more tolerance and understanding, for example.

------

The "Online" Vid:

As far as that online vid, yeah, it's not good to base any solid judgemnts on; very little is, without some foreward on what we're actually seeing. It's an interesting curiousity, that doesn't answer any of the big questions at all, but it's interesting for the simple fact that it claims to be related to a mode we haven't even seen screenshots of yet. "More info, than none at all."

------

Purpose and Promotion:

I've really become a fan of Scheduled events in the modern FG climate. It's GREAT knowing when/where to expect things, and it also helps smooth out "leaks" and rampant, uncomfortable speculations. Knowing WHEN you have to look forward to things, or at least around what time, helps maintain a constant interest.

That's probably my biggest grievance with how things are going with XIII's US marketing, ATM. We're constantly sitting around the SFxTK hype vids for character reveals, the 5-minute long vids of system demos and promo-movie style "cinematic trailers", right along side monthly UMvC3 info that gets everyone dead-set on the days when info is coming out. Discussion of other games get very quiet around those times, and it's not even as much about the content; it more about how it's being presented.

I guess the base of it, is that us who wanna see XIII succeed, already feel like it's a first-class product. But when we see how other 1st-class stuff is being promoted, we wanna be able to say "well, our product is just as good, and here's why!"... but we have so much less stuff out there to work with! This'll change a lot once the game is finally out, but for now, it's just a bit demoralizing. I can understand why those who are not as sold on the game, could lose interest, because there are much bigger dogs barking out there, constantly, and it's easy for attention to sway in those situations.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 15, 2011, 07:27:19 PM
Hey, when Clark does his Command Grab (forget the name of it) with Autoguard, I assume he can be thrown out of it, right? I assume it has 1-2 frame startup but I'm curious. That's one thing that pisses me off when using Alex in 3S is being thrown out of my Powerbombs.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 15, 2011, 07:48:41 PM
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 15, 2011, 07:49:26 PM
Most likely, he can be thrown out of it, yeah. But can he then Tech the throw attempt? Not sure. If autoguard absorbs a hit, the only way to throw the person who absorbed it, generally, is to cancel the normal into a command throw yourself.

This basically NEVER HAPPENS, however! I can't think of any matches where I've seen, say, Maxima's Autoguard beat by someone cancelling into a throw. 99% of the time, the people are thrown off by the obb pauses, and the blow lands.

If you use Maxima's Autoguard to counter a special / DM with ANY type of recovery, you should win out. The opponent MIGHT be able to Super Cancel into something, but with the length of this guard, you'd probably absorb that too, and still win out.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 08:01:00 PM
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.

So it is bad then.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 15, 2011, 08:06:55 PM
I find 95 and 96 to have the best online of almost any fighter. SFIV sucked for me for the short time I played it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 15, 2011, 08:13:59 PM
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.

So it is bad then.

SF4 netcode is tolerable to me.  Yeah, I'd like better, but if KOFXIII came out with SF4-quality netcode it wouldn't hurt sales, and I'd be able to play online as long as I found players in my half of the US.

I'd rather play KOF with a tiny amount of lag then the CPU.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 15, 2011, 08:25:10 PM
KOF95 and 96 netcode is similar to SSF4 netcode in latency/lag. To compared it to another fighter.

So it is bad then.

I find SSF4 netcode to be good, I can play and do the tricky 1 frame stuff when I want. Obviously I only play people with Yellow/Green bars. No fighting game will play well if the game is in red bars, KOF95 and 96 play great when they are in yellow/green bars. Dunno what kind of netcode you are specting.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 08:53:34 PM
Preferably not input lag...though honestly most of our problems over here can be explained by our terrible internet infrastructure so...meh.  Idk, there are days I don't mind SF4's netcode, but for most of them it bothers me.  Of course I play a character that needs to use 1-Frame links for any type of hit confirmation so that might explain my annoyance.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 15, 2011, 08:54:17 PM
Most likely, he can be thrown out of it, yeah. But can he then Tech the throw attempt? Not sure. If autoguard absorbs a hit, the only way to throw the person who absorbed it, generally, is to cancel the normal into a command throw yourself.

This basically NEVER HAPPENS, however! I can't think of any matches where I've seen, say, Maxima's Autoguard beat by someone cancelling into a throw. 99% of the time, the people are thrown off by the obb pauses, and the blow lands.

If you use Maxima's Autoguard to counter a special / DM with ANY type of recovery, you should win out. The opponent MIGHT be able to Super Cancel into something, but with the length of this guard, you'd probably absorb that too, and still win out.

Thanks dude. I think I'll give Clark a spin. The other grapplers (aside from Vice) are too slow for me. I'm used to being really aggressive, though I might use Kyo and make him into a grappler with his EX.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 09:03:44 PM
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 15, 2011, 09:06:34 PM
NP:) Don't Forget Elisabeth, Athena, Shen, and Yuri, if you're willing to use "kinda grapples" as the basis of a potential grappling game. All 4 can combo off their EX grapples, and Athena can even Teleport -> Grapple.

Oh, and Benimaru. Benimaru Collder (and that Unique DM he had in CVS2) were the entire reason I picked him up originally, in that game. And he has one of the game's few air grabs, which he can combo into, which is pretty satisfying.

And like Saitsuofleves mentions, Console Hwa and Kensou!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 09:10:30 PM
NP:) Don't Forget Elisabeth, Athena, Shen, and Yuri, if you're willing to use "kinda grapples" as the basis of a potential grappling game. All 4 can combo off their EX grapples, and Athena can even Teleport -> Grapple.

Oh, and Benimaru. Benimaru Collder (and that Unique DM he had in CVS2) were the entire reason I picked him up originally, in that game. And he has one of the game's few air grabs, which he can combo into, which is pretty satisfying.

And like Saitsuofleves mentions, Console Hwa and Kensou!

Didn't Shen get his toned down to like 3 frames or something?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 15, 2011, 09:14:32 PM
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.

Yeah, Hwai is another character I really like. About 25% of the cast I'm really interested in and my team would look something like this:

1st: Kyo/King/Hwai/Terry. 2nd: Vice/Clark. 3rd: Ralf/Shen.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 09:41:27 PM
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.

Yeah, Hwai is another character I really like. About 25% of the cast I'm really interested in and my team would look something like this:

1st: Kyo/King/Hwai/Terry. 2nd: Vice/Clark. 3rd: Ralf/Shen.

Hwa's got that flair, and I love the fact that he can now pressure all day, and catch you sleeping with Dragon Backbreaker.  Hell I have an idea now in HD Mode where you'd do your standard HD combo, almost make it seem like you drop it...then catch with Dragon Backbreaker and Max Cancel into his Neomax.  Could do some great damage.

As it is, my last two characters on my team will be King/Hwa in that order.  I'm just trying to figure out who I want on point.

The three I'm thinking right now are Kensou, Duo Lon, and Shen.  Shen is the one I want to use the least, but the reason he's there is because I'm notoriously bad with Rekka characters so he's there as a backup.  I like Duo's ability to have nasty reset and 50-50 situations, but I like Kensou's new 1 Frame Grab DM.  Duo's Rekkas also are apparently more annoying to do than Kensous, and Kensou has a decent projectile.  But Duo (and Shen) have the best theme in the game (no, I probably won't pick people based on that fact...but it IS true).

Tough choices indeed.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 15, 2011, 11:19:13 PM
I never thought of Shen as a Rekka character. He's mostly just a heavy hitter if that makes any sense. He has a two -hit rekka but I rarely see anyone use it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 15, 2011, 11:25:02 PM
I never thought of Shen as a Rekka character. He's mostly just a heavy hitter if that makes any sense. He has a two -hit rekka but I rarely see anyone use it.

No, I mean, I have Shen there because Duo and Kensou are Rekka Characters, and if I continue my abysmal play with them, I can fall back on Shen who ISN'T a Rekka character
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 15, 2011, 11:44:48 PM
Gotcha.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 16, 2011, 05:19:37 AM
Well if you're gonna use Kyo as a Pseudo-Grappler even though has to burn meter to get that property, then you can open up more characters like ones that have 1 frame Grapples as DM's, like for example (at least for Console) Kensou and Hwa Jai.

Yeah, Hwai is another character I really like. About 25% of the cast I'm really interested in and my team would look something like this:

1st: Kyo/King/Hwai/Terry. 2nd: Vice/Clark. 3rd: Ralf/Shen.

I wouldn´t go with Ralf as the third character. I would switch him between some of the characters you mentioned for your first spot, specially King and Terry, but that's just me. Try them by your self, it might work better for you in the different way than mine.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: pablofsi on October 16, 2011, 05:18:50 PM
There's a questionnaire posted on a thread at CX which says "this doesn't come from SNKP". Lie. I know it comes from them.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PureYeti on October 16, 2011, 06:08:58 PM
No, it is just made up for fun
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 16, 2011, 07:01:01 PM
Leona nerfs make me sad.  Especially in light of Hwa getting the exact opposite treatment.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 16, 2011, 07:10:02 PM
I wouldn´t go with Ralf as the third character. I would switch him between some of the characters you mentioned for your first spot, specially King and Terry, but that's just me. Try them by your self, it might work better for you in the different way than mine.

My philosophy is always put first the character i know the least (of the team of course) and for third the character i know the most or my main.
But this is coming from a guy that doesn't play competitively.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Para Para Pony on October 16, 2011, 07:18:50 PM
delta, i do the same ^-^
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 16, 2011, 07:47:01 PM
http://orochinagi.com/2011/09/rsg-kof-xiii-mcm-expo (http://orochinagi.com/2011/09/rsg-kof-xiii-mcm-expo)

http://www.gamespot.com/xbox360/driving/trials-evolution/news/6340119/mcm-expo-trials-evolution-and-king-of-fighters-xiii-confirmed (http://www.gamespot.com/xbox360/driving/trials-evolution/news/6340119/mcm-expo-trials-evolution-and-king-of-fighters-xiii-confirmed)

KoF XIII Tourney held at MCM Expo at months end + Tourney finals held on Stage in UK. Pretty sweet to see Gamespot hype it's inclusion! (Orochinagi's hyped it for almost a month now) Thanks to affinity on Atlus Forums for bringing the news being mentioned there to attention.

My philosophy is always put first the character i know the least (of the team of course) and for third the character i know the most or my main.
But this is coming from a guy that doesn't play competitively.

Yeah, that's a great tactic when you're new at the game, especially. Hopefully, you start to feel that you know all 3 just as well though!

For me, it shifts. Normally, I keep my biggest hitter for last, because I want the power of THE DECIDING FACTOR on my side. But if I'm learning someone new, or have a new closeout tactic that I want to try, then the order switches.

First characters also should have the least "bad matchups". I try not to start with a character who can be controlled and killed off too easily (Like Chin :( ), because it's REALLY depressing to end the first round with a lost character, AND barely any meter in return...

LouisCipher, I could see Ralf as a solid 3rd on consoles, really. 500 K damage charged Galactica Phantom would be quite intimidating, if not extremly hard to hit with. But with Neomax's getting cheaper, 4 bars and full drive could make a good Ralf ALMOST as threatening as Raiden.

If you like to burn all your meters with Vice, however, as 2nd, I'd probably put Ralf First. Since he has such solid meterless combos. I'd say Hwa is also solid as a first though, but I'm quite bias on that, lol.

Leona nerfs make me sad.  Especially in light of Hwa getting the exact opposite treatment.

Yeah, but at least, in practice, they don't look nearly as bad as they sound. I guess the changes were made to make her use Lockdown X-Calibur more. If they made Grand Saber NEGATIVE on block, I would have been all up in arms complaining though, lol. Equal frames I can live with, especially since Kyo lost his safe qcb run.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Para Para Pony on October 16, 2011, 08:07:47 PM
my play habit is to typically burn meter as i build it. i unfortunately don't have the time nor patience to learn the super high hitting combos. i like to get in, get out, dealing as much as possible in shorter combos. if i eat a loss in the first character my second is usually one i have played semi-regularly but not as much as number three so i try to at least bank on 1 & half characters beat by the time they eat it. then my third is my main so hopefully they can take down the rest.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 16, 2011, 10:20:00 PM
I don't think learning those really long HD combo's is that important nor something to worry about, lot of them aren't very practical, especially with all the meter involved and when damage scaling kicks in. If you can at least combo into a HD cancel and throw in a DM/EX-DM or a NeoMax, you should be good. Quite a number of characters can deal good damage with a simple BnB. Like take Maxima or Shen Woo, both do huge damage with just several hits and finishing the combo off with a super.

If you haven't watched the Don't Drop That Combo series you should, just pay real good attention to the first couple combo's that anybody can do. Keep it basic, until you learn to do some better things. I got some pretty basic stuff going with my team of Terry/Shen/Ryo, but I'm starting to figure out how to do some HD cancels with them, but nothing too exciting yet. I can do a simple combo into Ryo's NeoMax at best and do about 800 damage.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 17, 2011, 07:34:04 AM
^^

Pretty much. Some characters benefit more from HD mode than others, Maxima doesn't really need it considering how much damage he does with full Drive Cancel and 2-3 stocks.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gamerboy15 on October 17, 2011, 02:11:12 PM
I was able to get the basic combos down with my team (Ryo/Athena/Kim/Kyo). However, I had some issues trying to do an HD combo with Athena. it only requires a 1 frame to do an HD cancel from Psycho Sword to teleport, about four or five times, then do a DM or NM.

Both my Kim and Kyo needed some work because for Kim, I've been working on crouch b twice to stand b then f+a combo, but I kept messing it up. For my Kyo, I was able to make a combo from qcf+k to rdp+k then super cancel to orochinagi then ex rdp+k to super cancel again.

I still need more work on my team until I get the feeling that I want to know how to perform HD cancels.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 17, 2011, 07:01:53 PM
A new KOF app/game: http://andriasang.com/comymv/ (http://andriasang.com/comymv/)

EDIT: And Aram from ATLUS posted a comment regarding the IGN Online Match video:

Quote from: AtlusAram
Regarding the videos recently posted on IGN:

The videos showing offline matches against AI opponents were taken on the second-to-easiest AI setting, which explains why the AI simply stands there.

The primary purpose of my visit to their offices, which was to give them a hands-on of the netcode, is represented in the video of a full, start-to-finish online match. That match was conducted between myself, located in San Francisco, CA, and a member of our production staff down in Irvine, CA (Bay area CA versus Southern CA).

Unfortunately, the nature of the video and the lack of the write-up fail to offer any additional context. I'll ask you all to be a bit patient, as there's plenty more coverage of the game, including the netcode, hitting soon, including an On the Spot stage demo, filmed live at GameSpot HQ, which also features a full online match.

Thank you for all of your passion; this community really is second to none!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: AtlusAram on October 17, 2011, 08:02:00 PM
Ahh its in December? I heard it was October but i guess i had the dates mixed up.

Edit: IGN uploaded some KOF XIII footage. Some crappy play overall except for one vid which is a complete online match.

http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage. (http://www.ign.com/videos/2011/10/14/king-of-fighters-xiii-extended-online-footage.)

Now to find both their locations. on another note, load times is shorter
how exactly would be able to find out the locations of the players?

Well since IGN didn't write something up about this, yet, explaining exactly what was happening here, we won't find out. My guess is it was on two systems in the office..which is..well on office-grade net, it's really hard to sell to consumers. "Look how well netplay runs on our offices awesome network, you guys should buy this!". If they on the other hand, playing on consumer grade net, in two different locations and had a positive experience, that would be sweet.

Regarding the videos recently posted on IGN (and please don't mind that I basically copied and pasted my text from the KOF thread on GAF):

The videos showing offline matches against AI opponents were taken on the second-to-easiest AI setting, which explains why the AI simply stands there.

The primary purpose of my visit to their offices, which was to give them a hands-on of the netcode, is represented in the video of a full, start-to-finish online match. That match was conducted between myself, located in San Francisco, CA, and a member of our production staff down in Irvine, CA (Bay area CA versus Southern CA).

Unfortunately, the nature of the video and the lack of the write-up fail to offer any additional context. I'll ask you all to be a bit patient, as there's plenty more coverage of the game, including the netcode, hitting soon, including an On the Spot stage demo, filmed live at GameSpot HQ, which also features a full online match.

Thank you for all of your passion; the KOF community really is second to none!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 17, 2011, 08:03:16 PM
^ And I just quoted you from over there. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 17, 2011, 08:04:15 PM
 :) Doubled for emphasis! Guess I'll quote my reply for fun, too:

Hey, thanks for giving us some info on it all, Aram :) That's all very good news to hear. I assume you'll be posting the same info on Dreamcancel, so I won't bother reposting it, lol.

Looking forward to it all! If you can, it'd be nice to see the dates of the Stage demo and such posted on the official KoF website, when the time comes, too. It would help hype up the event at places such as SRK and IPW, if we can tell em a date and time, and give a place of reference for the info.

Thanks!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 17, 2011, 08:21:53 PM
Wow, that IS awesome. I don't suppose you'd let some local arcades (Southtown Arcade) try a location test for the game sometime? Since you happen to live in SF and all >.>
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 17, 2011, 08:25:21 PM

Quote

Regarding the videos recently posted on IGN (and please don't mind that I basically copied and pasted my text from the KOF thread on GAF):

The videos showing offline matches against AI opponents were taken on the second-to-easiest AI setting, which explains why the AI simply stands there.

The primary purpose of my visit to their offices, which was to give them a hands-on of the netcode, is represented in the video of a full, start-to-finish online match. That match was conducted between myself, located in San Francisco, CA, and a member of our production staff down in Irvine, CA (Bay area CA versus Southern CA).

Unfortunately, the nature of the video and the lack of the write-up fail to offer any additional context. I'll ask you all to be a bit patient, as there's plenty more coverage of the game, including the netcode, hitting soon, including an On the Spot stage demo, filmed live at GameSpot HQ, which also features a full online match.

Thank you for all of your passion; the KOF community really is second to none!

Please tell me you guys tested Coast to Coast. Appreciate you posting though. It's really deeply appreciated that a company will actually interact directly with the fans which is something that another company that shall remain nameless almost certainly lacks.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 17, 2011, 08:44:37 PM
While I guess it's nice to check how it works in state (especially considering Cali is probably the most densely populated place by KOF players in the US)...we REALLY need to test the Coast to Coast connection.  It's kind of the make or break.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 17, 2011, 09:02:12 PM
I'm curious to know if SNKP will really change the Button Config. But we haven't seen any changed of it in the latest build. =/
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 18, 2011, 03:06:31 PM
http://kof.kayac.jp/en/ (http://kof.kayac.jp/en/)
http://itunes.apple.com/us/app/id449518556?l=jp&ls=1&mt=8 (http://itunes.apple.com/us/app/id449518556?l=jp&ls=1&mt=8)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 18, 2011, 09:30:43 PM
Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)

3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.

I say Reiki should totally be Maxima.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 18, 2011, 09:35:47 PM
Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)

3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.

I say Reiki should totally be Maxima.
naw reiki would make a bad ass k' give him a white wig and some sunglasses and he be g2g
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 18, 2011, 09:44:35 PM
Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)

3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.

I say Reiki should totally be Maxima.

How can Reiki be Maxima?  He'd like have to put on a crap ton of muscle...and turn white.

Yeah, make him K'.  He plays him, give him some shades and the wig, and he has the straight face.  All he needs is a little swag in his stride and he's done.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 18, 2011, 10:03:36 PM
Atlus promo: http://wildfireapp.com/website/6/contests/161800 (http://wildfireapp.com/website/6/contests/161800)

3rd Prize
King of Cosplayers XIII – Selected by ATLUS Staff
The top King of Fighters XIII-themed entry, as determined by ATLUS Staff, will win a $200 gift card good at Amazon.

I say Reiki should totally be Maxima.

How can Reiki be Maxima?  He'd like have to put on a crap ton of muscle...and turn white.


if michael jackson can do it so can he(god rest his soul)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 18, 2011, 10:51:18 PM
I say Reiki should totally be Maxima.

I figured the obvious choices were:
Ash to cosplay... well, Ash (just say you're in "another" street clothes!)
And for Kane to, of course, cosplay Chin.

... Now who should Haunts dress up as for a Ranbat... lol. Kim?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 18, 2011, 11:21:55 PM
Mussolini should cosplay as Duo Lon.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 19, 2011, 01:08:03 AM
Guys, Atlus site has been updated with Art of Fighting characters and story.
They also updated "Story" in the modes section. A new pic of Elizabeth appears there.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 19, 2011, 01:41:38 AM
Mussolini should cosplay as Duo Lon.

so you can be ash and kane can be shen, we could go as the classic not so classy lil bit girly new 3rd hero team.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 19, 2011, 02:29:06 AM
Mussolini should cosplay as Duo Lon.

so you can be ash and kane can be shen, we could go as the classic not so classy lil bit girly new 3rd hero team.

Oh HELL no.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 19, 2011, 03:42:57 AM
Mussolini should cosplay as Duo Lon.

so you can be ash and kane can be shen, we could go as the classic not so classy lil bit girly new 3rd hero team.

That's an instant win right there.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 19, 2011, 05:54:09 AM
now if nilcam joins in as elizabeth well be the complete team from its first to last itteration. now THAT would be win.




maybe kane should be duo, he mains him too so..., nil as ash, louis as betty and me as shen...? this could work you guys, whichever one of us wins, we split the cheese.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 19, 2011, 05:57:08 AM
See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 19, 2011, 05:59:52 AM
See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.
or we could find a few convincing traps to play ash
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 19, 2011, 06:00:46 AM
now if nilcam joins in as elizabeth well be the complete team from its first to last itteration. now THAT would be win.




maybe kane should be duo, he mains him too so..., nil as ash, louis as betty and me as shen...? this could work you guys, whichever one of us wins, we split the cheese.
nilcam could TOTALLY pull off the boob window
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 19, 2011, 06:09:21 AM
See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.

Let's be honest, 50% of guys with knowledge that Ash is a guy...would still probably bang Ash lol.

95% of guys without that knowledge, and Ash gets freaking stalked.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: theodora on October 19, 2011, 06:20:39 AM
See a girl HAS to play Ash. No one is that damn pretty. Kane could pull off a Shen! That'd be pretty neat to see :-P I'd take lots of pics.

Let's be honest, 50% of guys with knowledge that Ash is a guy...would still probably bang Ash lol.

95% of guys without that knowledge, and Ash gets freaking stalked.
Ash is pretty, however, I think I will still go with Shen since he is powerful (Shen+Kim+Iori, the best no-fireball team).
Something bother me is that...Ash doesn't feel like a main character like Kyo and K'. As the main character of this saga, he is a bit too...hard to be notice, if this is how you say it in English.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Custle on October 19, 2011, 09:13:45 AM
Something bother me is that...Ash doesn't feel like a main character like Kyo and K'. As the main character of this saga, he is a bit too...hard to be notice, if this is how you say it in English.
That's the same thing I think about K'.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 19, 2011, 09:32:05 AM
Man, I didn't even acknowledge K' and his existence until recently.  He's not that interesting.

Ash isn't that much better, but at least he has an interesting archetype for a character (sort of...just have to get past the Guile moves...).

But neither of those two have Tears as a theme, so they get trampled by Kyo.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Custle on October 19, 2011, 09:40:42 AM
From KOF heroes, Ash is my favorite. Sure Kyo has the best themes (Goodbye Esaka FTW), but Ash has overall best desing for me. And I like girly boys and white hair.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 19, 2011, 11:18:39 AM
Everybody knows Terry and Ryo are the real KOF heroes.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: solidshark on October 19, 2011, 11:46:09 AM
Everybody knows Terry and Ryo are the real KOF heroes.

You make a good case as they're forgotten too often and how awesome they've always been, but I like something about everyone who's been named a hero in KOF. Really curious as to who the next one will be, if there's a preceeding story after XIII.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 19, 2011, 01:11:43 PM
Next KOF hero will be another flame wielder, as if KOF doesn't have enough of those already.

They've had an arrogant delinquent school boy, emo with a tight ass leather suit, girly boy in a tight ass leather suit...

Next hero will take a page from Iori's book and look like some Japanese Rock Star shit and be even more of an asshole that Iori already is.

Actually, I'm gonna design him right now.

DONE
(http://img856.imageshack.us/img856/6084/kofxivhero.png)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 19, 2011, 01:31:45 PM
Well... The KOF main characters were reflected off the japanese trends during the time of their creations.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: pablofsi on October 19, 2011, 02:19:37 PM
I'm tired of explaining to terrible morons that Iori's design couldn't be an emo's because at the time they didn't exist, the clothing is inspired, hello, themes, everything is about style, the character's personality has nothing to do with it. Like some 1930 retards would think that Kyo is gay because he uses semi-long hair, and he punches your face in. Btw K' isn't emo.

If you think that they could put an ultra asshole Shen Woo-like character as hero, you know nothing about KOF.

Cleaned up the double post, make sure you edit the original post next time. Thanks! - SAB CA
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Custle on October 19, 2011, 04:00:03 PM
Problem with Iori was that SNK didn't keep his desing fresh until XII. Also his moveset needed something new.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 19, 2011, 04:33:56 PM
the real heroes are geese and yamazaki, without people like us you don't have anybody to point your fucking finger to and say that's the BAD guy. last time you see bad guys like us. i actually liked using characters that fit my style and who make sense (and cents and dollaz). person that kills for the highest bidder, check, person who runs the town but is no police chef or mayor, check.

at least you guys have enough characters left you like, all my favourites are bad asses not in 13. now we got bad guys like ash and even iori who in the end even turned good. i don't want no fake bad guys in my kof if the real ones ain't there. who else can curbstomp your teeth out with 1 hand in his pocket rocking a wicked smile from ear to ear cause he's thoroughly enjoying killing your ass in the most brutal way possible?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 19, 2011, 04:48:57 PM
I would argue that Terry and Ryo are the real heroes of SNK; KOF has its own heroes. I hope the next hero of KOF is Kensou.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 19, 2011, 05:04:51 PM
new hero is always someone new.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 19, 2011, 06:55:40 PM
I would argue that Terry and Ryo are the real heroes of SNK; KOF has its own heroes. I hope the next hero of KOF is Kensou.
oh yes kensou and his epic struggle to get with athena  i pay 60 gil for that
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 19, 2011, 07:09:33 PM
new hero is always someone new.

This.
I would hate it if Kensou is the next main character, and i like Kensou.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Custle on October 19, 2011, 07:31:27 PM
I think that KOF doesn't necessarily need new characters, if the new story is about Kensou's mystical powers and Ron. Instead SNKP should concentrate bringing some characters back (Momoko for example) or newcomers from other franchises (Bob Wilson damnit!)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 19, 2011, 08:01:57 PM
Hero in KOF is Kyo. It always has been him. In all sagas.

Terry and Ryo (as well as Mai, King, Yuri, Kim, Athena, Clark and Ralf, Andy, Joe, Robert, etc) are BASIC ones. KOF started as a crossover between SNK titles, mainly FF and AoF. So these characters are the base of KOF, the participants who give popularity and visibility to KOF. Those which everybody wants to see the tournament (I'm talking from a story point of view). They are not really related to Orochi, tresures, power, etc. but they are famous. And they are always there, like some kind of champions of KOF. Specially Terry and Ryo, since they are main characters of FF and AoF.

Iori and K', even Ash, are the typical guys who started as enemies and then became something more. But they have the same profile. Cool, handsome, hating everyone, ignoring everything. Ash is a bit different because he looks girly, but is the same character profile after all.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: pablofsi on October 19, 2011, 08:21:58 PM
They are all mains, just less main.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 19, 2011, 08:46:45 PM
Iori and K', even Ash, are the typical guys who started as enemies and then became something more. But they have the same profile. Cool, handsome, hating everyone, ignoring everything. Ash is a bit different because he looks girly, but is the same character profile after all.

I see them as this:
Iori = Going to kill everybody
K = I don't care about anyone (secretly I care)
Ash = I'm not going to hit you *hits the oppoent* Oops, I did!

That is basically their personalities. lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 19, 2011, 09:18:04 PM
Ash = I'm not going to hit you *hits the oppoent* Oops, I did!
This is the greatest description of Ash I've ever seen.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 19, 2011, 09:47:22 PM
I think that KOF doesn't necessarily need new characters, if the new story is about Kensou's mystical powers and Ron. Instead SNKP should concentrate bringing some characters back (Momoko for example) or newcomers from other franchises (Bob Wilson damnit!)

Li Xiangfi from Real Bout 2 would be a good pick. Also King Lion from Kizuna Encounter. Johnny Maxima from World Heroes (hell, have a World Heroes team) and the son of Goenitz who was in one of the GBA KOF games would be nice too.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 19, 2011, 10:59:17 PM
K' just reminds me plenty of Accelerator for the Index/Railgun series.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 19, 2011, 11:24:39 PM
Iori's design couldn't be an emo's .
Btw K' isn't emo.

They are both hella emo and ***gish as hell.

KOF needs to get rid of trashy glamor fighters with about as much personality as a box of rocks like Iori and K'.

These "Dark" Anti-Hero types are getting lame as hell as time goes on.

Even Batman knew how to have a good time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 19, 2011, 11:58:04 PM
Iori's design couldn't be an emo's .
Btw K' isn't emo.

They are both hella emo and ***gish as hell.

KOF needs to get rid of trashy glamor fighters with about as much personality as a box of rocks like Iori and K'.

These "Dark" Anti-Hero types are getting lame as hell as time goes on.

Even Batman knew how to have a good time.

Turn Iori into Miles Edgeworth, problem solved.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 20, 2011, 12:28:04 AM
No, turn Iori into Inspector Gumshoe.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 20, 2011, 01:23:29 AM
Iori's design couldn't be an emo's .
Btw K' isn't emo.

They are both hella emo and ***gish as hell.

KOF needs to get rid of trashy glamor fighters with about as much personality as a box of rocks like Iori and K'.

These "Dark" Anti-Hero types are getting lame as hell as time goes on.

Even Batman knew how to have a good time.
i blame japan honestly i prefer kyo over k' or iori sure he's a cocky little bastard but at least he's not a brooding guitar player or a dickish pretty boy who likes to wear ass tight leather pants and likes to "hang out" with a robot dude and a loli who gives frostbite inducing blowjobs*tee hee*

edit: also looking at that kensou move trailer never knew  they changed his ryuugaku-sai back to reverse srk motion i honestly wish it was still regular srk
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 20, 2011, 02:53:47 AM
No, turn Iori into Inspector Gumshoe.

Then he'd just be a sitting target for Franziska von Karma and her whip (though he might be into that, who knows).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 20, 2011, 05:35:43 AM

Ash = I'm not going to hit you *hits the oppoent* Oops, I did!

thats why i secrectly do like ash, i hate lizzy though. funny actually hated ash but he proved himself to be a girly bad ass non the less.

also people complaining about k's gay ass tight leather panst better not have a hard on for superheroes with even gayer and tighter spandex or whatever the fuck theyre wearing. nothing says im gay quite as well as wearing some superhero suite.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 20, 2011, 07:19:19 AM

Ash = I'm not going to hit you *hits the oppoent* Oops, I did!

thats why i secrectly do like ash, i hate lizzy though. funny actually hated ash but he proved himself to be a girly bad ass non the less.

also people complaining about k's gay ass tight leather panst better not have a hard on for superheroes with even gayer and tighter spandex or whatever the fuck theyre wearing. nothing says im gay quite as well as wearing some superhero suite.
i dont think ive ever seen somebody hate superheroes as much as you musolini im guessing you had a bad experience with one during childhood?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Flowtaro on October 20, 2011, 07:21:33 AM
Any idea when the KOF XIII blog usually updates? Really wanna see them new changes~ :3
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 20, 2011, 07:51:49 AM
Any idea when the KOF XIII blog usually updates? Really wanna see them new changes~ :3
It's usually on Thursdays. I'm also itching for some substantive news.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 20, 2011, 07:57:01 AM

Ash = I'm not going to hit you *hits the oppoent* Oops, I did!

thats why i secrectly do like ash, i hate lizzy though. funny actually hated ash but he proved himself to be a girly bad ass non the less.

also people complaining about k's gay ass tight leather panst better not have a hard on for superheroes with even gayer and tighter spandex or whatever the fuck theyre wearing. nothing says im gay quite as well as wearing some superhero suite.
i dont think ive ever seen somebody hate superheroes as much as you musolini im guessing you had a bad experience with one during childhood?

not really, i just always thought they where super gay before i even knew what gay was. kinda like how i felt bout george michael before he came out of the closet during his wam time. i didnt know what gay was, but i knew dude was gay as hell. george michael in speedo is basically a superheroe in his outfit, shits just gay. nothing wrong with being gay, but super gays are not really my thing. personally i cant understand how anybody can look at superhero playing the role of some tough guy in spandex, gtfo (for me its the same as idolizing some tough buff dude in a ballerina outfit catching people who commit crime, really?). i wonder if theres something really deep in the closet of somebody who likes som shit like that, something that wont come out, lol.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 20, 2011, 09:21:21 AM
Alright back on topic guys...  Was the blog update Thursday Japan time?  Should be soon if that's the case.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 20, 2011, 09:31:45 AM
i hope theyll have done something by the time i wake up.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 20, 2011, 10:08:06 AM
http://shoryuken.com/2011/10/19/evo-2012-tournament-season/ (http://shoryuken.com/2011/10/19/evo-2012-tournament-season/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 20, 2011, 10:32:25 AM
http://kofkoucha.wordpress.com/2011/10/20/kof-xiii-%E5%AE%B6%E5%BA%AD%E7%89%88%E3%81%AF1080p%E5%AF%BE%E5%BF%9C%E3%83%BB%E8%8B%B1%E8%AA%9E%E7%89%88%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E8%A3%8F%E5%85%AC%E9%96%8B%E3%81%95%E3%82%8C/ (http://kofkoucha.wordpress.com/2011/10/20/kof-xiii-%E5%AE%B6%E5%BA%AD%E7%89%88%E3%81%AF1080p%E5%AF%BE%E5%BF%9C%E3%83%BB%E8%8B%B1%E8%AA%9E%E7%89%88%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E8%A3%8F%E5%85%AC%E9%96%8B%E3%81%95%E3%82%8C/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 20, 2011, 12:15:31 PM
Blog updated

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_47.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_47.html)

Elisabeth, Terry, Joe, Andy, Daimon, Ryo, Iori and Athena this time
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 20, 2011, 01:58:53 PM
Blog updated

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_47.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_47.html)

Elisabeth, Terry, Joe, Andy, Daimon, Ryo, Iori and Athena this time

These changes are delicious!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 20, 2011, 02:51:27 PM
Prof's Translations for todays change blog!

Prof updated his post -Kane317

Quote from: The Professor!
Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it's harder to do combos)
- Special attacks in the air have generally been adjusted to come out faster, so combos from canceling normal moves in the air that could be done in the arcade version can still be done.

Elisabeth
- Etincelle (qcf+P) builds up less meter
- Ex Reverie-Geler (qcb+P) has a longer recovery time on a success. Because of that, normal moves can't be used to make an additional hit. The recovery time can be canceled with a special.
- An Ex version of her Reverie-Souhaiter (qcb+K) and Reverie-Prier (qcf+K) have been added in the game. It's invincible while in movement and cancelable with a special. What's more, the special will automatically come out as an Ex version without the cost of a meter. However, supers are an exception and will not turn into an Ex.
* Grand Rafale's (qcf,hcb+P) damage has been dropped from 200 to 150.
- Noble-Blanche (qcf*2+P) has longer invincibility.
- Ex Noble-Blanche's hitbox has been changed so that it's easier to get in all the multiple hits. With this change, it lands full hit in the corner.
* Grand Rafale has more Max cancelable frames.

Producer Yamamoto says:
With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral (hcb~f+P), so please try things out. Grand Rafale's damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.

Terry
* Crouching A > Crouching C is a chain combo. Can be canceled.
* Normal Buster Wolf's (qcf x2+P) dashing speed is now identical to the EX version. But the Invincibility is the same as before.
- Far D's recovery time has been reduced.
- Standing CD's hit detection lasts a bit longer.
* Trinity Geyser's (qcb~hcf+P) hitbox has been changed so that it actually hits 3 times.

Producer Yamamoto says:
We've mainly buffed up his normals, and he can do solid combos with the addition of chains. Also, His Trinity Geyser's hitbox has been changed, and he can also hit the opponent afterwards in the corner.

Goro
- Crouching C's recovery time has been reduced.
- Kirikabugaeshi's (qcf+C) recovery time on a whiff has been reduced. Doesn't cause a knockback when blocked.
* EX Chou Ukemi (qcb+BD) can be canceled with a special or a super. Meaning that Goro can go straight into a throw from his invincible roll.
* Kirikabugaeshi (hcf+C) and Kumotsukaminage (hcf+A) can be drive canceled.
* A super cancel version of Jigoku-Gokurakuotoshi (hcb*2+ P) has been added to the game.
* EX Chou Oosotogari's (dp+BD) recovery time on a whiff has been reduced.

Producer Yamamoto says:
As a judo fighter, we've strengthened his grab attacks. You need to super cancel, but he can combo his Jigoku-Gokurakuotoshi from all sorts of grab attacks. He can even do HD combos with just grab attacks, so please try them out.

Joe
* Ex Screw Upper (qcf x2+P) will stay in position when it hits. With this change, Joe can't be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken (rapid P). But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can't be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick (hcf K) can be drive canceled.
- EX Tiger Kick (Ex dp+K) comes out faster. Has strong invincibility in the front.
- Screw Straight (qcf x2+K) comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can't do it while there's another projectile on the screen.)

Producer Yamamoto says:
He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.

Ryo
- Ryo travels more forward when doing his Ko'ouken.
* Ryo's parries-- the Joudannuke (f+B) and Gedannuke (df+B) are faster (shorter overall frames). Gedannuke in particular is very fast and it can even be used for strings. (by canceling normals)
* Fierce Zanretsuken (f~b~f+C) recovers faster on a hit. It can be comboed to a weak Kouken (qcf A) in the corner. FIXED -Kane317
* Standalone f +A Hyouchuuwari (meaning, not from a cancel) comes out faster.
- Weak Koho's (dp+P) rising time/hit detection time has been reduced. But the move itself is faster, so it can be used for more various occasions.
* Weak Koho can be drive canceled and allows for juggling.
- Haou Shoukouken (f~hcf+P) comes out faster. It can be comboed from a normal fierce, or even be used as an anti-projectile.

Producer Yamamoto says:
We've mainly buffed up his defense, and it brings justice to his nickname "The invincible dragon". Ryo's unique moves, the Joudannuke and Gedannuke, have been dramatically changed. His Gedannuke is especially fast, and aside from using it for defense, it can also be used to reduce his recovery on attacks. His Weak Koho's motion is also faster than before, and it can be used in HD combos.

Andy Bogard
* Normal/high jump D has better hitbox for use in crossups.
* Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
* B>D is a chain combo. Can be canceled.
* Chou Reppadan's (qcb~hcf+K) damage has been increased from 162 to 198.
- EX Kuhadan's invincibility (Ex hcf K) has been taken out.
* Chou Shin Soku Zan'eiken (qcb~hcf+AC) NeoMax comes out faster.

Producer Yamamoto says:
We've focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.

Athena
* Phoenix Bomb (from Cancel: f.B) has a different trajectory from arcade version and hits a crouching opponent as a combo from a normal fierce.
* Weak Phoenix Arrow's (air qcb K) recovery time has been reduced, but it also causes a shorter Hitstun on the opponent.
* EX Psycho Teleport (Ex qcf K) can be canceled with a special or super. The Arcade version only allowed drive canceling at the second half of the move, but it no longer has that limit and it's also a normal cancel now (doesn't cost drive meter).
- Standing CD comes out faster.
* Shining Crystal Bit (hcb x2+P) doesn't move back on execution.

Producer Yamamoto says:
Weak Phoenix Arrow has been balanced so that it can't be punished with normal moves on a block. Since there's less worries about it being punished, it should be effective to use it together with her buffed up Phoenix bomb, There's other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.

Iori
* Geshiki Kui (df + C) has a larger hitbox than before. Easier to attack opponent from his command throw.
* Fierce Shogetsu (qcb+P) moves more forward. It combos in most situations after close C> Yumebiki(forward + A A).
* Yaotome (including EX) can't be saferolled after it hits.
* EX Shogetsu's invinciblity has been taken out. However, he's still invincible on his legs.
- Fierce Akegarasu (qcb+K) has shorter recovery when blocked. Can't be punished with normal moves.

Producer Yamamoto says:
With Fierce Shogetsu's longer reach and Fierce Akegarasu's shorter recovery, it's easier to do strings and combos. His Yaotome can't be saferolled so attacking on wakeups may become important. With his EX Akegarasu's projectile invincibility and EX Yaotome's long invincibility, we've designed him to be playable in a different style from Flame Iori. Enjoy this Claw Iori that's a bit different from the arcade version.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 20, 2011, 03:03:39 PM
Hrm, I don't quite get what they mean with this:
Quote from:
air combos from canceling AC are still present.
Is that something I've missed?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 20, 2011, 03:27:32 PM
Hrm, I don't quite get what they mean with this:
Quote from:
air combos from canceling AC are still present.
Is that something I've missed?

That's a bit of an odd translation (and statement in the first place), but maybe they mean to say that doing combos from the air, after light or strong hits, are still possible, even with the reduced hitstun on jump normals?

The Arcade hitstun on air attacks was insanely generous. I'm glad they've been able to adjust it, without ruining things like Maxima's Hop C -> Air EX Vapor, or Mai's air gameplay (which has been buffed, even.)

There's a lot of good stuff up there, though. Goro for Highest-tier grapple shenanigans? I've never been a Goro player, but he sounds like a great Anchor for an Alt team now!

Update: The Prof has already cleared it up himself:
Quote
Special attacks in the air have generally been tuned to come out faster, and combos from canceling normal moves in the air that could be done in the arcade version are still present in the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 20, 2011, 03:47:19 PM
That's a bit of an odd translation (and statement in the first place), but maybe they mean to say that doing combos from the air, after light or strong hits, are still possible, even with the reduced hitstun on jump normals?

The Arcade hitstun on air attacks was insanely generous. I'm glad they've been able to adjust it, without ruining things like Maxima's Hop C -> Air EX Vapor, or Mai's air gameplay (which has been buffed, even.)

There's a lot of good stuff up there, though. Goro for Highest-tier grapple shenanigans? I've never been a Goro player, but he sounds like a great Anchor for an Alt team now!

Update: The Prof has already cleared it up himself:
Quote
Special attacks in the air have generally been tuned to come out faster, and combos from canceling normal moves in the air that could be done in the arcade version are still present in the game.
Ahh. Thanks dude! I simply couldn't wrap my head around that for some reason...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 20, 2011, 03:55:43 PM
Working on the 2nd changes blog translation now. Will have it up in 20 more min or so.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 20, 2011, 03:58:59 PM
hope to see kyo,kensou, and robert next week
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 20, 2011, 04:00:24 PM
Working on the 2nd changes blog translation now. Will have it up in 20 more min or so.

Thanks for the more "word for word" translation :) Hope to get some additional clarification with comparing yours and Profs :)

Ahh. Thanks dude! I simply couldn't wrap my head around that for some reason...

I had to give it a double-take a few times too, glad to help!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 20, 2011, 04:03:00 PM
By the way. I'm not sure if anyone is interested. But some time ago, I sent a mail to the Swedish store Webhallen, asking if they're going to get XIII, but it didn't seem like any Swedish supplier would get the game.

Well, I waited a bit and sent a new mail and asked if the situation's changed, and it seems that they'll probably carry the game. They don't think that they will get any pre order bonuses, though.

I think this is great, and it'll probably help get quite a lot of people over the fence, in case they didn't want to import.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 20, 2011, 04:36:37 PM
Here it is…

Hello everyone.
It's the 2nd update on character changes. We've used random select to choose the characters for this round, but could it be mischievous nature of the gods of random select?
Unvelievably, the entire Fatal Fury team was selected. Perhaps it was their unshakeable friendship that brought them all together for this round…

(*denotes in the vid)
System changes:
Hit stun from normal jump attacks has been reduced. In general, air specials come out faster and so arcade combos beginning with air attacks can be cancelled into air specials then continued on the ground.

Elizabeth (New character color used in video):
Gauge increases from Entincelles (fb+P) have been diminished
EX Reverie-Geler (hk+P) has a longer recovery time on success. As such, follow ups beginning with normals will no longer hit. On the other hand, recovery time can be cancelled with a special move.
EX versions of Reverie-Souhaiter (fb+K) and  Reverie-Prier (hk+K) have been added. Both can be cancelled by a special or greater.  The specials that are used to cancel with will automatically be the EX version at no extra cost (Does not apply to Supers).
*Damage on Grand Rafale (fb,hcb+P) has been reduced from 200 > 150
Invincible time on Noble-Blanche (fbx2+P) has been increased
Hit boxes on EX Noble-Blanche have been adjusted to hit more easily. This allows all hits to land in the corner.
*Increased Neo Max cancellable frames on Grand Rafale
Yamamoto:
The addition of EX versions of Reverie-Souhaiter and  Reverie-Prier will increase the breadth of her offense.
Please experiment with the move, combined with Mistral (near hcb,f+p) it can act as a moving throw for example.
Grand Rafale has been reduced in damage to 150, but it is now no longer limited to a max cancel on the first hit.
Also, Noble-Blanche (includes EX ver) is now max cancellable and can be used at the end of a combo amongst other possibilities.

Terry Bogard:
*c.LP>c.HP target combo has been added and is cancellable
*Buster wolf now moves forward at the same speed as it's EX version
Reduced recovery time on far HK
Increased attack frames on s.CD
*Made adjustments to Trinity Geiser so that can hit 3 times more easily
Yamamoto:
Modification of Terry's normal attacks was the primary focus. With the addition of his target combo his combos are more stable.
He can attack with more of an accent now that his normals have gotten stronger.
The showpiece of his changes is his Trinity Geiser. Now that all 3 hits will land in the corner, it is also possible to continue the combo with even more hits.

Goro Daimon:
Recovery on c.HP reduce
Miss recovery on Kirikabu-Gaeshi (hc+HP) improved. No hitback on guard
*EX Chou Ukemi (hk+K) is cancellable by special or greater. It is possible to go straight into a throw during the invincible frames.
*Kirikabu-Gaeshi and Kumo-Nage (hc+LP) are drive cancellable when they connect
*Super cancel version of Jigoku Gokuraku-Otoshi (near hcbx2+P) added
* Whiff recovery on EX Chou Osoto-Gari (dp+P) improved
Yamamoto:
To make him more like a judo practitioner-like, changes were centered around his throws.
Worthy of special mention - although it requires a super cancel, Jigogku Gokuraku-Otoshi can be comboed into from various throws.
Definitely check out how his HD combos can now consist completely of throws.

Joe Higashi:
*Oponents are juggle-able when hit by his slide. As in the video, the slide is not cancellable with specials other than the Bakuretsuken, unless in HD mode.
*EX Screw Upper stops moving when it hits the opononent as seen in the video. As a result, being punished when the opononent in the corner is no longer a fear.
*The slide can be cancelled with Bakuretsuken, but not with other specials.
*Slash kick is drive cancellable
EX Tiger Kick was made faster. It now has strong frontal invincibility
Screw Straight initiates faster, but is not invincible. Also, the simultaneous projectiles limit applies
Yamamoto:
His slide can be cancelled by moves other than Bakuretsuken in HD mode, so experiment with slide initiated HD combos and combo continuations.
The way EX Screw Upper hits has been changed so it is safe to use in the corner. Also, behavior on a max cancel from it has changed.

Ryo Sakazaki:
Forward movement on Ko-Ou Ken increased
*Less frames for Hi/Low parries. The low parry is especially fast and can serve other purposes in attack strings
*Delay reduced after Zanretsuken hits. Weak Ko-Ou Ken for example, can be used to follow up in the corner.
*Stand alone overhead now faster
Weak Koho's rising/attack time reduced. On the otherhand,  overall move time has been reduced which allowing Ryo to move more quickly afterwards
*Weak Koho now drive cancellable
Haoh Shokoken initiates more quickly. It can now be used to punish fireballs or combo from strong attacks
Yamamoto:
As he is called 'the Invincible Dragon' we wanted to focus on his defense. As he is the only character with parries, we changed them dramatically.
Aside from defensive applications, low parry being even faster than high parry, can be used to cancel recovery on other attacks.
Please try out his weak Koho. It's been spead up considerably and can be used in HD combos.

Andy Bogard:
*Normal jump HK's cross-up properties enhanced
*Close HP now a 2 hit move. The first hit has no knock-back so f+LP can hit stably
*LK>HK can now be cancelled
*Damage on Chou Reppadan (hk,hcf+K) has been increased from 162 to 198
EX Ku hadan (hc+K) is no longer invincible
*Neo Max is faster
Yamamoto:
Combo starting mechanics were made stronger such as cancellable LK>HK, 2 hit close HP, and the improved jump HK cross-up.
Close HP>f+LP will no longer whiff so it can be used without fear.
"Super God Speed Zaneiken" has been spead up, so now it really is "Super God Speed".

Athena Asamiya:
*Cancel-Phoenix Bomb properties have been changed. The angle has been changed and hits crouching opponents when cancelled out of a strong attack.
*Recovery on weak Phoenix arrow improved, but note that the opponent's hit stun has also been reduced
It is now possible to cancel Athen's Psychic Teleport with a special or greater. In arcade, only the 2nd half of the teleport could be drive cancelled, but on console standard cancels are possible.
s.CD has been made faster
*Shining Cristal Bit no longer moves backwards at the time of activation
Yamamoto:
Regarding the differences in recover time on weak Phoenix Arrow. The difference is enough that punishes via normals will not hit after the oponenent guards.
By merit of this change, cancelling Phoenix Bomb (f+LK) into weak Phoenix Arrow after a normal attack cancel may be an effective strategy.
Athena players will be happy with other changes such as the improved s.CD and Shining Crystal Bit buffs.

Iori Yagami:
*Hit box on stand alone df+C has been improved. Using it as a follow-up after his command throw is now more reliable.
*hk+HP has longer movement range
Close HP>Cmd throw will connect in almost all cases
*Maiden Smasher (including EX) will now cause an unrecoverable knock down
Contrary to Flame Iori, easy to attack opponents on their wake-up
EX hk+P has lost it's invicibility, however, the legs are still invincible
hk+HK has become safe. Normal attacks can't punish it on block.
Yamamoto:
Attack strings and combos are stronger now that hk+HP has more forward movement and hk+HK is safe.
Now that Maiden Smasher causes hard downs, attacking the oponent upon wake-up may become an important tactic.
We've made it so EX hk+K can pass through fireballs and given EX Maiden Smasher long invincible time in order to allow different playstyles in comparison to Flame Iori
Please look forward to Claw Iori who's quite different from the arcade version.


@SAB, I translated in order of  meaning > natural English > word-for-word accuracy.

Some quick impressions -

Enjoy!  :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 20, 2011, 04:47:16 PM
Prof's Translations for todays change blog!

Sadly I missed this post. Started working on it from a little before it and would refresh the page from time to time to check, but the big wall of blue was already off the screen.

Hope folks don't mind two versions (big ups to the Prof for getting it done so crazy fast :) )

Next time I may have to do it WHILE I'm at work  :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 20, 2011, 04:47:48 PM
^Good translation both you and Professor!

I'm still puzzled on why Andy got so much buffs, I mean... he was strong in Arcade.

And it seems the US Stage got the TV Replays back too! That is awesome! Now the console version would not feel like the inferior version compared to the Arcade. But there still not many sumos in the Japan stage.

Also, based on the back covers a11111357 posted, the PS3 version doesn't say the installation size. Which is odd, since most games tend to tell you how much is the installation size on the back. Also it's me or the 360 version says "2 to 64 players Online"? WTF?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 20, 2011, 05:05:45 PM
^Good translation both you and Professor!

I'm still puzzled on why Andy got so much buffs, I mean... he was strong in Arcade.

And it seems the US Stage got the TV Replays back too! That is awesome! Now the console version would not feel like the inferior version compared to the Arcade. But there still not many sumos in the Japan stage.

Also, based on the back covers a11111357 posted, the PS3 version doesn't say the installation size. Which is odd, since most games tend to tell you how much is the installation size on the back. Also it's me or the 360 version says "2 to 64 players Online"? WTF?

I'm def surprised by the Andy buffs as well. He was hell competitive in the arcades. Having his f+LP whiff meant you had to control your distance and use discretion on when to use it but he's gonna be cock diesel come next month (T_T).   I notice they didn't mention that his c.HK is slower. The dude hell doesn't need a better crossup.

Anyways, I think with everyone else getting buff, might not be too cracking. Still think it's going to be Andy/Shen though so far...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Ashspiralingblood on October 20, 2011, 05:22:29 PM
Loving the change to Goro, Terry and joe, joe only follow up after the slide is his multi punch move and nothing more sound like a little nerf, but he can follow it up with any move in hd mode, finnally goro isn't a sitting duck, I love how he can easilly connect his command grabs compare to his past renditions, what took snkp so long to give terry a target combo, something that I would have loved in 2002 um.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 20, 2011, 05:27:26 PM
Also it's me or the 360 version says "2 to 64 players Online"? WTF?
It's not just you... :o

But why does the PS3 one say 2-2? :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 20, 2011, 05:28:09 PM
Terry looks bad ass as always. I don't get the forward+C having a bigger hitbox and I guess easier hitconfirm for Iori. I mean, when you grab them you just do that upclaw (SRK motion) and do Super. It seems pretty easy but who knows.  
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 20, 2011, 05:39:44 PM
Terry looks bad ass as always. I don't get the forward+C having a bigger hitbox and I guess easier hitconfirm for Iori. I mean, when you grab them you just do that upclaw (SRK motion) and do Super. It seems pretty easy but who knows.  

Yeah I don't get it either, SRK claw works just fine.  ;df ;c having a better hitbox is negligibly better for starting overhead HD combos with it!?! dunno...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 20, 2011, 05:56:43 PM
I hope Andy doesn't become top tier and noticably better than the rest of the cast. I feel a bit bad about playing top tier characters.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 20, 2011, 06:21:13 PM
everybody is tops now, don't sweat who the fuck you'll use cause its all good. bring your andy to me, my goro will use him as a toothpick.

that 1 guy who was good with arcad goro is gonna be so fucking happy now, i can just imagine his new combo potential now.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 20, 2011, 06:25:00 PM
I hope Andy doesn't become top tier and noticably better than the rest of the cast. I feel a bit bad about playing top tier characters.

Same here I traditionally don't so if one of my mains ends up being top tier I get a bit put off by it and choose someone else a lot of the time.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 20, 2011, 06:40:05 PM
Am I the only one who see all these changes like some kind of "let's buff every one"...?

I'm not sure about Iori and Liz's buff (do they really need a buff?), and I don't like Andy's buffs at all. I think Andy was fine, and B>D cancelable is unnecessary. Why Mai's B>D is not cancelable when she is worst than him in arcade version? :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 20, 2011, 06:59:17 PM
Characters potentially going High Tier? Tier, Smier! The only time I let tiers effect me, is if their "top tier" stuff makes them feel TOO cheesy, and I start having to apologize for winning out on stuff that no other character would have been able to deal with. Those victories aren't satisfying for me, or the opponent; similiar to how winning with Wolverine on Normal MVC3, with no real knowledge on the character going in, feels pretty hollow.

Even though Andy got some nice buffs, they really aren't THAT ridiculous. Take into consideration, for instance, that Leona has 2 multi-hit close normals, and a command normal. Or that Robert's always had a 2 hit close normal, but barely anyone seems to use it in the arcade... I don't think it's too much of a buff, to make things work as intended, y'know?

The only thing I'm really confused about, is how Andy gets to have a cancellable Target Combo, yet Mai's isn't. Would have been a nice combo-opener for Hissatsu Shinobi Bachi. Is her standing ;b cancellable on it's own?

Anyway, Andy also got the same nerf that many characters are getting, "Remove braindead reversals!". Though there was no mention of his EX Kuuhadan getting reduced guard damage. Maybe they think it's fair since it's EX?

Andy's suppose to be "The Human Weapon" though, so it's nice to see him become a swiss army knife of techniques.

Am I the only one who see all these changes like some kind of "let's buff every one"...?

I'm not sure about Iori and Liz's buff (do they really need a buff?), and I don't like Andy's buffs at all. I think Andy was fine, and B>D cancelable is unnecessary. Why Mai's B>D is not cancelable when is worst than Andy in arcade version? :(

Liz needed a reason for people to play her different. She was a stagnant character in the arcade, who had a list of moves created for her, but no reason to use but 1 or 2. Her buffs and nerfs do a good job encouraging this.

Iori's throw buff is pretty nice too. His command throw combo was pretty inconsistent for many players, and this made it easy to mess up. Also, with Flames Iori being introduced, want to make sure the characters are not redundant.

I think they're doing a good job at making each character have a reason to be played. something that gives them a unique flavor. This is also an important aspect of "balance", in a more derivative sense; you want people to be attracted to the whole cast.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 20, 2011, 07:01:23 PM
I'm not sure about Iori and Liz's buff (do they really need a buff?), and I don't like Andy's buffs at all. I think Andy was fine, and B>D cancelable is unnecessary. Why Mai's B>D is not cancelable when is worst than Andy in arcade version? :(
Shen's buffs also confuse me a little, but as long as nobody ends up broken, I say let it rock.  As for Andy vs Mai on the B>D front, I see it as emphasizing the differences in their intended gameplay.  Andy is a character who seems built to dart in and out while trying to dance on your face (notice how heavy he is in moves with forward momentum [slinky kick, elbow dash, even his DP moves forward a lot compared to non-K'/Kula/Elizabeth dp's]), while Mai is made to be extremely mobile (wall jump, wall dives, ninja bees, musasabi dive) and dictate spacing (via high priority air normals, air throw, and beefy projectiles) until the opponent is forced to leave an opening for her.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 20, 2011, 07:02:32 PM
Although it's a noticeable increase in possibilities, Andy really shouldn't whiff that. Most people's target combos, if done properly, do not miss. I feel that the reason Andy's st.C  -> f+A missed in Arcade was an error on their part and it was intended.

I'll also say that Andy really, really needs meter or the corner in order to do any kind of damage. If I remember correctly as well, he doesn't have a lot of combo starter variations that are low hit anyway. If you just block any of his new strings, they're not anymore dangerous than Andy previously.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 20, 2011, 07:03:47 PM
Well yeah, most of the characters seem to be buffed in some way. But Andy already seemed so good in the arcade version. Perhaps his buffs aren't as critical as the ones alot of the other characters are getting, all the while nerfing away his inv. on EX Kuuhadan and nerfing his Cr.D?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 20, 2011, 07:26:39 PM
I think I asked this before but just in case: Anyone know if Poongko will be playing KOF13? What does he think of it? So glad to see him tearing shit up in SF4 but I will never forgot those KOFXI matches of his.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 20, 2011, 07:43:45 PM
Liz needed a reason for people to play her different. She was a stagnant character in the arcade, who had a list of moves created for her, but no reason to use but 1 or 2. Her buffs and nerfs do a good job encouraging this.

I can't really agree with that. If you played her, you'd know that pretty much all her moves had important utility.
- qcf + p built meter and was integral for combos
- dp used for practically all combos and anti-air
- command grab for mixups, EX version for combo potential
- EX counter was a strong reversal

The only thing she didn't use a lot was teleport. It was gimmicky, but you could still use it decently in blockstrings. I think people just rode the wave of hating Liz. All they needed to do was tone down her damage, not necessarily change the properties on her moves. If they toned down her dmg and took away the meter gain on her qcf + P, she would have been fine. EX counter is going to be terribly inefficient after the changes. If you think about it, they're only making her more stagnant.

I'm glad to hear the changes on Andy's s.C>f+A and Athena's Phoenix Bomb. They tended to be inconsistent on legit punishes. The weak version Phoenix Arrow buff is nice too. I should pick her up again once console drops.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 20, 2011, 07:49:21 PM
You know you can balance a high-tier character with more than just nerfing, right? In the case of Kula, the only move that needs to be nerfed is her EX Spin Kick. Other than that, they may as well buff her other tools (especially her DMs) to keep her competitive.

I think Andy's buffs are reasonable. Very few of his moves were actually unfair. His strength comes more from the versatility of his movelist. From what I've seen, it's looking like K', Kyo and maybe Andy will top-tier in the console version. Juts my prediction.

"* Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce." <-- Does this mean it's an overhead, even when cancelled into? Or just that it won't whiff in combos? They don't seem to mention her EX Shining Crystal Bit can be done in the air now, which should really help her combos.

This is a small gripe, but I don't really like how Goro's super cancel looks (even though it is a much-needed buff). He slams the opponent to the ground, super-cancels, and the opponent magically teleports back into his hand. Is he a jedi or something?

. . . Actually, that might be kind of cool?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 20, 2011, 07:52:34 PM
You know you can balance a high-tier character with more than just nerfing, right? In the case of Kula, the only move that needs to be nerfed is her EX Spin Kick. Other than that, they may as well buff her other tools (especially her DMs) to keep her competitive.

I think Andy's buffs are reasonable. Very few of his moves were actually unfair. His strength comes more from the versatility of his movelist. From what I've seen, it's looking like K', Kyo and maybe Andy will top-tier in the console version. Juts my prediction.

"* Phoenix Bomb (from Cancel) has a different trajectory from arcade version and hits a crouching opponent as a combo from a fierce." <-- Does this mean it's an overhead, even when cancelled into? Or just that it won't whiff in combos? They don't seem to mention her EX Shining Crystal Bit can be done in the air now, which should really help her combos.

This is a small gripe, but I don't really like how Goro's super cancel looks (even though it is a much-needed buff). He slams the opponent to the ground, super-cancels, and the opponent magically teleports back into his hand. Is he a jedi or something?

. . . Actually, that might be kind of cool?

KOFXIII: Return of the Judo?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 20, 2011, 08:32:30 PM
Quote from: Fatacon
I'm glad to hear the changes on Andy's s.C>f+A and Athena's Phoenix Bomb. They tended to be inconsistent on legit punishes. The weak version Phoenix Arrow buff is nice too. I should pick her up again once console drops.

Yup, agreed here. I love the way they're picking up on the small stuff that irks a player of the character to no end. Makes me feel like they listen to the feedback, and have a good eye on what's actually happened in gameplay over the past year or so.

I'll move my reply to the Betty stuff to her character forum, lol. I was getting long in the tooth, and that's better served for a character forum!

This is a small gripe, but I don't really like how Goro's super cancel looks (even though it is a much-needed buff). He slams the opponent to the ground, super-cancels, and the opponent magically teleports back into his hand. Is he a jedi or something?

. . . Actually, that might be kind of cool?

It is a bit odd, I wish he'd use a reversal of his hcf+C grab to "pick them back up" or something, but I don't mind it, in motion, as much as I figured I would. Maybe, in the future, they'll just make an "otg" version of his DM from one of the button presses (this would be ideal), as I... Can't think of any reason why there's 2 strengths of the move anyway...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 21, 2011, 12:08:58 AM

Quote
Mr. Karate, the final boss in Art of Fighting, will be a playable character in The King of Fighters XIII. However, you will need to unlock the extra fighter through downloadable content. Takuma Sakazaki, Mr. Karate’s true identity, is a playable character in The King of Fighters XIII.

Another character yet to be revealed is bein' called "NESTS" Kyo. This version of Kyo Kusanagi will have a different set of moves based on his appearance in The King of Fighters ’99. NESTS Kyo will also be released as downloadable content.

http://www.facebook.com/pages/SNK-Playmore/42644064330 (http://www.facebook.com/pages/SNK-Playmore/42644064330)

Is this the real facebook page of SNKP?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: THE ANSWER on October 21, 2011, 12:15:54 AM
SCR 2011 just got even better!!!

http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 21, 2011, 12:18:08 AM
Is this the real facebook page of SNKP?

From their "Info" page itself:

Quote
Description This is an unofficial page for SNK Playmore.
Address 333 S Grand Avenue, 25th Floor, Los Angeles, CA 90071 · Get Directions
Phone Add Telephone Number
Website http://www.snkplaymoreusa.com/ (http://www.snkplaymoreusa.com/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 21, 2011, 12:20:36 AM
I see, i kinda expected that , why would they reveal them in a facebook page?

So everybody just forget about that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: solidshark on October 21, 2011, 12:21:22 AM
SCR 2011 just got even better!!!

http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)

Commencing jealousy of players residing in SoCal...now.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 21, 2011, 12:49:19 AM
see i hate living in the east coast nothing cool ever happens here
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 21, 2011, 12:58:17 AM
Nothing but Marvel happens on East Coast.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 21, 2011, 01:05:37 AM
Gamespot's "On the Spot" showed KoF XIII tonight.

On The Spot - Batman: Arkham City, Sain't Row the Third, KoF XIII (http://www.youtube.com/watch?v=9vSkKwHUVI0#)

KOF's portion started at around 24:25 in. Don't know if they showed any more after that, but do hear they talked about a bit.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 21, 2011, 01:35:20 AM
The online looks good, but in the stream the Atlus rep said they were playing in California, no coast to coast. I'm still going to wait until what you guys have to say about netcode before I buy it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 21, 2011, 01:38:20 AM
Interesting stuff, thanks SAB-CA.
Aram played online against another Atlus representative, as he promised.
The game played smoothly, but then again, the real test will be when we have the game in our consoles.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 21, 2011, 01:46:04 AM
everything looks good so far
and i really need some cash batman and saints row look so awesome
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 21, 2011, 02:39:24 AM
see i hate living in the east coast nothing cool ever happens here

NEC is running KOFXII and will be a week prior. 

As for Andy, I'm not too worried about him as of now- though I've never had desire to play the new Andy as I really miss his old moves that are missing.



Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 21, 2011, 02:41:02 AM
Liz needed a reason for people to play her different. She was a stagnant character in the arcade, who had a list of moves created for her, but no reason to use but 1 or 2. Her buffs and nerfs do a good job encouraging this.

I can't really agree with that. If you played her, you'd know that pretty much all her moves had important utility.
- qcf + p built meter and was integral for combos
- dp used for practically all combos and anti-air
- command grab for mixups, EX version for combo potential
- EX counter was a strong reversal

The only thing she didn't use a lot was teleport. It was gimmicky, but you could still use it decently in blockstrings. I think people just rode the wave of hating Liz. All they needed to do was tone down her damage, not necessarily change the properties on her moves. If they toned down her dmg and took away the meter gain on her qcf + P, she would have been fine. EX counter is going to be terribly inefficient after the changes. If you think about it, they're only making her more stagnant.

I'm glad to hear the changes on Andy's s.C>f+A and Athena's Phoenix Bomb. They tended to be inconsistent on legit punishes. The weak version Phoenix Arrow buff is nice too. I should pick her up again once console drops.

I wouldn't say she's going to be utterly useless. I feel this is a step in the right direction. I think most of the changes listed are positives to letting her use more of her move set. Elizabeth is a bit problematic because she's just really easy. She can do a lot of damage without trying so hard. From the start of the round on point, she can get up to 1 meter really easy and that's not just fireball spam. Since she does not require drive meter to do some of her combos, she could, out of the gate, get 45%. That's just the damage but we all agree it needed to be put down. However, the fireball and her uppercuts have the same properties in relation to Grand Rafale.

On her teleport moves, that adds a lot into her mix up game. She can sway back into an EX uppercut, sway forward into fireball, sway back into EX Counter, or sway forward into command grab. That's really awesome as well as being a bit hard to react to. There's so many options. The safest option would be to just not do anything and with an EX grab, that's not a good option either.

I think rather than be a character that, at the base level, sits and waits for you to do something, she can be a bit more aggressive and use meter with a frightening bit of variety.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 21, 2011, 02:42:54 AM
Why Mai's B>D is not cancelable when she is worst than him in arcade version?

I was wondering that same thing myself.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 21, 2011, 02:44:29 AM
SCR 2011 just got even better!!!

http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)

Not cool...not cool...where's the love for the East Coast?  I mean, I like Marvel as much as the next guy, but come on...give us at least a little entryway for other games.  I mean, I know we're running XIII at NEC but...come on Atlus, where's the love?

Seriously, it's like ever since JWong took his talents to SoCal, East Coast has been Minor League (and most people on the EC who have visited the WC recently would tell you that).

Come on East Coast, this is a reason for us to step our game up.  We all better hold our shit down at NEC.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 21, 2011, 02:59:10 AM
I am really liking the way Ryo's buffs look, faster parries and overhead will give Ryo some nice mix-up options, which he really needed IMO.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gimnbo on October 21, 2011, 03:07:21 AM
SCR 2011 just got even better!!!

http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)

Not cool...not cool...where's the love for the East Coast?  I mean, I like Marvel as much as the next guy, but come on...give us at least a little entryway for other games.  I mean, I know we're running XIII at NEC but...come on Atlus, where's the love?

Seriously, it's like ever since JWong took his talents to SoCal, East Coast has been Minor League (and most people on the EC who have visited the WC recently would tell you that).

Come on East Coast, this is a reason for us to step our game up.  We all better hold our shit down at NEC.

EC KOF isn't visible by any means so Atlus probably sees adding a pot bonus to NEC as likely giving Chris Hu a handout.

Not that I'd necessarily be against that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 21, 2011, 03:15:11 AM
SCR 2011 just got even better!!!

http://www.socalregionals.com/?p=209 (http://www.socalregionals.com/?p=209)

Not cool...not cool...where's the love for the East Coast?  I mean, I like Marvel as much as the next guy, but come on...give us at least a little entryway for other games.  I mean, I know we're running XIII at NEC but...come on Atlus, where's the love?

Seriously, it's like ever since JWong took his talents to SoCal, East Coast has been Minor League (and most people on the EC who have visited the WC recently would tell you that).

Come on East Coast, this is a reason for us to step our game up.  We all better hold our shit down at NEC.

EC KOF isn't visible by any means so Atlus probably sees adding a pot bonus to NEC as likely giving Chris Hu a handout.

Not that I'd necessarily be against that.

Well damn, you got to make it viable.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 21, 2011, 04:03:24 AM
An easy way to JUST see the 8 min or so dedicated to KoF on "On the Spot", cut out into it's own video:

http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6341359 (http://www.gamespot.com/ps3/action/the-king-of-fighters-xiii/video/6341359)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 21, 2011, 04:35:52 AM
The King was pulling out her HD combo in the end and it looks like he didn't have much problems.

This is good, I know they are using high speed internet in both places, but at least my hype is rising! lol

EDIT: Also awesome, you can go to TRAINING MODE while waiting for an opponent to challenge you. Love that function!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Phoenixazure on October 21, 2011, 04:42:27 AM
If anything, this means i can play with friends online without too much of an issue. Still cautious but positive.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 21, 2011, 04:52:24 AM
Well I know I'll need some hardcore training for NEC, so I need some 360 bros to help me out.  I got to get my Duo/King/Hwa team all nice and clean for it.  King isn't exactly rocket science and she plays like Rose so I should be good on her, but Hwa and Duo will be new beasts for me so I got to get that crap up and running within two weeks...while learning UMvC3...and 3S...and upping my AE game...I'm so screwed lol.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: kofrookie on October 21, 2011, 05:02:22 AM
Cool video, it's nice to get a real look at the menus and some of the options available.  I'm a little disappointed with the lack of a spectator mode, though.  MK9's 8 man King of the Hill really brought a lot of hype and friends together, especially with the voice chat on XBL parties.  KOF13 could have really used something like that, or at least a way to spectate friend matches.  Maybe they'll patch something in later.

The only thing that worries me about this video is the lack of mentioning about any delay.  They talk about smoothness and the game not dropping, but that should be pretty standard for in-state play with any game.  Even ancient netcodes can accomplish that.  Avoiding the subject of delay doesn't seem legit to me.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 21, 2011, 05:10:28 AM
Cool video, it's nice to get a real look at the menus and some of the options available.  I'm a little disappointed with the lack of a spectator mode, though.  MK9's 8 man King of the Hill really brought a lot of hype and friends together, especially with the voice chat on XBL parties.  KOF13 could have really used something like that, or at least a way to spectate friend matches.  Maybe they'll patch something in later.

The only thing that worries me about this video is the lack of mentioning about any delay.  They talk about smoothness and the game not dropping, but that should be pretty standard for in-state play with any game.  Even ancient netcodes can accomplish that.  Avoiding the subject of delay doesn't seem legit to me.

King of the Hill was nice, the problem was it caused even MORE strain on an already bad netcode, and that game punishes the shit out of you if there's delay (most games do for sure, but MK9 just makes you wanna cry due to delay).

Spectator Mode isn't THAT important, but it would've made streaming a lot easier.  Not to mention online tourneys.  But a good netcode over everything is the priority.  Features don't mean crap if you wanna chuck your stick against the wall due to delay.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 21, 2011, 05:17:07 AM
Thinking about it for a little bit I'm a tad worried about the online based on what I saw in the video. Here's my reasoning:

Again, no ping numbers. I don't know why the fuck Japan has this obsession with bars representing ping. As everyone here should realize that bars are not a true representation of ping.

Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 21, 2011, 05:21:50 AM
Terry looks bad ass as always. I don't get the forward+C having a bigger hitbox and I guess easier hitconfirm for Iori. I mean, when you grab them you just do that upclaw (SRK motion) and do Super. It seems pretty easy but who knows.  

Yeah I don't get it either, SRK claw works just fine.  ;df ;c having a better hitbox is negligibly better for starting overhead HD combos with it!?! dunno...

I presume bigger hitbox for Iori's df+C means he can active HD after the hcf+P throw easier, which is pretty scary.  I guess it's fair since his command throw is relatively slow compared to others, still a great option for him.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 21, 2011, 05:33:14 AM
Thinking about it for a little bit I'm a tad worried about the online based on what I saw in the video. Here's my reasoning:

Again, no ping numbers. I don't know why the fuck Japan has this obsession with bars representing ping. As everyone here should realize that bars are not a true representation of ping.

Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.

Japanese developers are very stubborn.  It's simple fact.  You can see it when Capcom Japan releases a game and when Capcom USA does.  When Capcom USA releases crap, you get stupid shit that makes you pissed off...but at the very least, they TRY things that fans call out (Ping Numbers in MvC2, Button Config for 3SOE), Capcom Japan does not do that.  Same old button config, same old no Ping numbers, same old crap.

I'd rather have a company come out and straight fail for trying something new than just halfass a game doing the same old crap.  I can't really say anything for SNKP because they keep changing publishers lol.  You know, but hey, as long as you're trying to actively make a difference in your game (not even so much gameplay wise, but how it functions on and offline for gamers of all types) then I can't really hate too much.

Also on a different topic, I really wanna get into commentating.  Like I think I can provide more to it than most people who just randomly jump on the mic and just talk.  Like I want the ability for people to actually hear people call a match.  Now, when it comes to non-majors, I think people should just put up with it lol, locals are just about having fun and I can understand.  At majors though, there should not be dead spots.

As such, if I can get up to NEC, i wanna throw my  hat in the ring for commentary somehow.  If I can't get my play up to a level at which a tourney can deserve, I wanna at least contribute in some way.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 21, 2011, 06:47:43 AM
i don't think i've been soo fucking hype for a fighter since the neo-geo days (93/99).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 21, 2011, 07:30:16 AM
Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.

He picked QUICK MATCH, you can CUSTOM MATCH, which I assume, it will work like SSF4, in which you select some criteria and then you will get a list of players available to pick.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 21, 2011, 07:48:14 AM
Again, no ping numbers.

This... really doesn't matter, in the end, though. The Bars are going off the same data as the numbers would. All the bars are, is a visual representation of the numbers. Such as 0-80 Ping = Green, 81-100 yellow, etc. Bars are used by cellphones, but ping numbers are often (sadly) misread, and misunderstood. There's a host of people out there that think BIG numbers are GOOD ping (Such as, if you're passing 200 bits of info a second, you must have a better connection, than the guy passing only 60, right?)

I WOULD like Ping + Bars. Would be a learning experience for many! Or just numbers that change the same colors as the bars would, to help show which numbers are good or bad. These little things would be nice, but I wonder if even "open to and doing everything!" Skullgirls will put in such options? Barely any company seems to flat out learn and expand these options, which is so weird. You THINK someone would have refined it by now, but most just deliver "workable", in the end.

Quote
Why not an MK9-styled lobby system? Doesn't look like it has it. That GGPO-styled lobby system solved a lot of problems playing online compared to SF4. Displays a list of players available, they're rank, ping, and you're able to easily communicate with them to get a match going.

I barely ever saw the lobby on MK9 work, so... that's not something I'd want replicated, lol. But otherwise, Chat lobbies and such in the MK9 way, probably would require SNKP to constantly run a server, which would be out of the question for them, I'm sure. Plus, once you put server-functions into your console games, unless you plan ways for them to work WITHOUT those functions (WHICH THEY ALL SHOULD, but often don't... which is really ridiculous...), you could be putting a lifespan on your games. Compare how Generally no Xbox games 360 from any publisher goes offline, yet EA turns games off on PS3 and XBL each year, because they force the games to run over their servers.

And note that KoF XII did have a bit of a chat lobby system. It was only between people entering the rooms though, so it didn't require any additional server side stuff, just consoles talking to consoles. I'd like for those options to come back, but I rarely saw them USED in XII... I tried to use it to greet people, or to tell people "don't enter if your ping is too low!" but people ignored it and just ran RIGHT in...

I presume bigger hitbox for Iori's df+C means he can active HD after the hcf+P throw easier, which is pretty scary.  I guess it's fair since his command throw is relatively slow compared to others, still a great option for him.

Didn't even think of the HD mode part, haha. Thought about it for Liz... blah. Another thing that makes him more well-rounded.

Japanese developers are very stubborn.  It's simple fact.  You can see it when Capcom Japan releases a game and when Capcom USA does.  When Capcom USA releases crap, you get stupid shit that makes you pissed off...but at the very least, they TRY things that fans call out (Ping Numbers in MvC2, Button Config for 3SOE), Capcom Japan does not do that.  Same old button config, same old no Ping numbers, same old crap.

I'd rather have a company come out and straight fail for trying something new than just halfass a game doing the same old crap.  I can't really say anything for SNKP because they keep changing publishers lol.  You know, but hey, as long as you're trying to actively make a difference in your game (not even so much gameplay wise, but how it functions on and offline for gamers of all types) then I can't really hate too much.

Yeah, Japan can be really stubborn, the way it seems. It's a bit annoying though, that even when the USA arms get to try something... they often don't turn out right, and those products become annoying to deal with. If it's a game you love a lot, and are willing to deal with the junk with, then wonderful. But if not, it just makes a poor game, that you'd rather have "old and working", rather than "new and busted".

SNKP at least DID try some things with XII (Lobbies, spectating, various arcade modes, random play while waiting for a game, clan / team battles...), but the online failed along with it.

Seems we have to wait for them to get "basic" right, before they start experimenting again. But at least it sounds like, from "On the Spot", that we can practice while waiting for fights here... that'll help a lot.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gimnbo on October 21, 2011, 07:53:55 AM
Also on a different topic, I really wanna get into commentating.  Like I think I can provide more to it than most people who just randomly jump on the mic and just talk.  Like I want the ability for people to actually hear people call a match.  Now, when it comes to non-majors, I think people should just put up with it lol, locals are just about having fun and I can understand.  At majors though, there should not be dead spots.

As such, if I can get up to NEC, i wanna throw my  hat in the ring for commentary somehow.  If I can't get my play up to a level at which a tourney can deserve, I wanna at least contribute in some way.

Well Guard Crush this week showed that even Jaha can buckle down and do some serious commentating. As long as you're not mindlessly telling people stuff they can already see with they're own eyes or whining about the game, I'd say anyone with even a passing interest in commentating should give it a try. I mean, the fighting game philosophy is you've got to take a few failures before you get good anyway.

Hell, even I'd give it a try after a few months with the game. If I ever went to events, that is.

Good commentary I think will be very important for the early life of KOF. I first got into fighting games by watching Evo and listening to (I think) Ultradavid talking about things like spacing in SF4. It made me think "Yo, maybe I can actually play and learn this game."
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: JTSNOW6 on October 21, 2011, 07:59:28 AM
The online looks VERY solid; hopefully it is.

Speaking of shady sidestepping of questions, when he was asked if it would have a robust training mode with record/playback he started talking about spectator mode, tutorial mode, etc...  This makes me think that there's no  such feature :'(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 21, 2011, 10:04:54 AM
I'm a bit confused about this
Quote from: The Professor!
Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it's harder to do combos)

Does this mean combos are harder to do or is harder your opponent get stun in a combo?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 21, 2011, 10:09:16 AM
Well, usually you can do jump-ins with some characters and as long as you timed it right, you usually could get into a full combo. If it has less hitstun, that means you have to hit them with a deep hop attack. This means you've got a smaller window to pull off a connection after the hop and more chance for your opponent to react to your jump in.

It also means if you time it wrong, you won't get a combo from a hop-in.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: HaxMurderer on October 21, 2011, 10:10:36 AM
I expect this only to effect Kyo's  jump Down+C antics, which is great.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 21, 2011, 10:27:22 AM
I expect this only to effect Kyo's  jump Down+C antics, which is great.
But they say "normal" jump attacks. Kyo's d+C would be a command jump attack.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Reiki.Kito on October 21, 2011, 10:27:34 AM
I expect this only to effect Kyo's  jump Down+C antics, which is great.

It actually will effect a lot of people that depend on hop-ins like Takuma, Kula, Liz, K', Kim, Kensou, and a lot of other combo heavy characters.

It actually doesn't mean much for people with command jump moves, it only says normal jump-in attacks. People with command jump attacks like Kyo, Benimaru, Iori, Robert, and Mai might be faster and easier to connect with than others or slower. I'm betting on faster.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Shiranui_ninja on October 21, 2011, 11:03:06 AM
Well, usually you can do jump-ins with some characters and as long as you timed it right, you usually could get into a full combo. If it has less hitstun, that means you have to hit them with a deep hop attack. This means you've got a smaller window to pull off a connection after the hop and more chance for your opponent to react to your jump in.

It also means if you time it wrong, you won't get a combo from a hop-in.
Thank you so much. Is perfectly clear now :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 21, 2011, 11:43:12 AM
http://kofkoucha.wordpress.com/2011/10/21/kof-xiii-%E7%B1%B3%E5%9B%BD%E3%81%AE%E4%BA%88%E7%B4%84%E7%89%B9%E5%85%B8cd%E3%80%81%E3%83%97%E3%83%81%E8%B1%AA%E8%8F%AF%E3%81%AA%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%81%8C%E5%85%AC/ (http://kofkoucha.wordpress.com/2011/10/21/kof-xiii-%E7%B1%B3%E5%9B%BD%E3%81%AE%E4%BA%88%E7%B4%84%E7%89%B9%E5%85%B8cd%E3%80%81%E3%83%97%E3%83%81%E8%B1%AA%E8%8F%AF%E3%81%AA%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%81%8C%E5%85%AC/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 21, 2011, 12:15:44 PM
http://kofkoucha.wordpress.com/2011/10/21/kof-xiii-%E7%B1%B3%E5%9B%BD%E3%81%AE%E4%BA%88%E7%B4%84%E7%89%B9%E5%85%B8cd%E3%80%81%E3%83%97%E3%83%81%E8%B1%AA%E8%8F%AF%E3%81%AA%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%81%8C%E5%85%AC/ (http://kofkoucha.wordpress.com/2011/10/21/kof-xiii-%E7%B1%B3%E5%9B%BD%E3%81%AE%E4%BA%88%E7%B4%84%E7%89%B9%E5%85%B8cd%E3%80%81%E3%83%97%E3%83%81%E8%B1%AA%E8%8F%AF%E3%81%AA%E3%83%91%E3%83%83%E3%82%B1%E3%83%BC%E3%82%B8%E3%81%8C%E5%85%AC/)
those 4 cd's will never leave my cars cd player
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: EDDR on October 21, 2011, 02:05:06 PM
I still would like to know what thee exact content will be on the Euro exclusive art dvd.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 21, 2011, 02:44:53 PM
i don't think i've been soo fucking hype for a fighter since the neo-geo days (93/99).

I stand in agreement!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 21, 2011, 02:48:19 PM
Re-Hosted the images of the soundtrack shown above, for convenience:

(http://i1127.photobucket.com/albums/l631/ArticSABCA/KoFXIII_Sound1.jpg)
(http://i1127.photobucket.com/albums/l631/ArticSABCA/KoFXIII_Sound2.jpg)
(http://i1127.photobucket.com/albums/l631/ArticSABCA/KoFXIII_Sound3.jpg)

Hm. I rather like the foldout slipcase! I wonder if the Euro edition will use the same art and setup, or something different?

Also, note that the first 2 images now also appear on the Gamestop websites. Don't think Amazon has the updated pictures yet.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 21, 2011, 03:28:46 PM
ok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Cibernetico on October 21, 2011, 05:08:46 PM
Does anyone know if Atlus is planning on hving an exhibition during the Socal Regional tournament for players to test out the online mode vs someone from their company building? I'm sure I'm not the only one who would love to know this.

I wonder if it's a brand new netcode or if they've improved on the netcode that was used in NGBC and Samurai Showdown Sen?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Grokbu on October 21, 2011, 05:12:33 PM
Does anyone know if Atlus is planning on hving an exhibition during the Socal Regional tournament for players to test out the online mode vs someone from their company building? I'm sure I'm not the only one who would love to know this.

I wonder if it's a brand new netcode or if they've improved on the netcode that was used in NGBC and Samurai Showdown Sen?
So someone, please correct me if I'm wrong here. But doesn't the XIII netcode use the XII netcode as base?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BiGGDaddyCane on October 21, 2011, 05:18:38 PM
ok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?
I want to know too. Wouldn't mind having the old school Iori's Arashi no Saxophone on disc.

[spoiler]

The King of Fighters '98 - Arashi no Saxophone (http://www.youtube.com/watch?v=-als-ojUPiQ#)

[/spoiler]
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 21, 2011, 07:12:16 PM
I miss how older artwork used to portray the characters at some suit and tie dinner party, like KoF is some sort of high-class event.  They should go back to that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 21, 2011, 07:13:23 PM
I'm a bit confused about this
Quote from: The Professor!
Changes in game system:
- The Hitstun on normal jump attacks have been reduced. (Meaning it's harder to do combos)

Does this mean combos are harder to do or is harder your opponent get stun in a combo?

Noted at Evo already, you have to land your hits  alot deeper like mid-chest to waist height vs shoulder height for the arcades.  I remember finding it hard to adjust.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 21, 2011, 07:19:45 PM
Yeah, that's something that always threw me off when playing the OG KOF's. I'm so used to just jump in heavy and you have huge hitstun to do your little combo. Now, I don't know. Knowing me, since I'm certainly not at a pro level and maybe not even decent. Doing consistent Hops takes some getting used to. So I see myself going for tick throws a lot more or jump in CD and try to corner them and take on their wakeup game.

*This could go either way. One the one hand you could jump in heavy, didn't time it right to combo, but you have tick and mind game options. The other guy could see that you mis-timed the jump in and thinks you're going to do something and just do SRK or whatever. It's a subtle mind game but I think this is going to make Clark even scarier. Either he jumps in and combos or he hits you and sets up an awesome SAB with full autoguard and the other guys only option is to try to throw him which doesn't seem very likely considering Command grabs in KOF beat out regular throws, or they run the fuck away. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Terrastorm on October 21, 2011, 07:35:51 PM
Does anyone know if Atlus is planning on hving an exhibition during the Socal Regional tournament for players to test out the online mode vs someone from their company building? I'm sure I'm not the only one who would love to know this.

I wonder if it's a brand new netcode or if they've improved on the netcode that was used in NGBC and Samurai Showdown Sen?
SCR is on December 17.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: samirerre on October 21, 2011, 09:07:01 PM
did anyone saw the gamespot online demo video of kof xiii?
if you pause it at 00:20 you can clearly see joe's stance been tweaked.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: 4leaf on October 21, 2011, 09:47:39 PM
ok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?
it's ost unless they decided to go ast sometime after evo
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 21, 2011, 10:21:27 PM
ok so one thing i wanna know for the older KoF games are we gonna have the OST tracks or the AST tracks on the disk?
it's ost unless they decided to go ast sometime after evo
well thats fine though i do prefer the ast version for some of the tracks
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Aenthin on October 22, 2011, 11:19:36 AM
Quote
sountrack pics

Oh my...I should have asked that for my christmas present instead...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 22, 2011, 06:29:22 PM
you guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 22, 2011, 07:28:47 PM
you guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.
well it's not like you cant go download the different version of the soundtrack of the internet bro..........
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 22, 2011, 07:44:37 PM
Lots of themes are more cool from me in their OST form (actually, KOF is the only series where the arrange version are better for me but anyway) and I had no problem with them being OST
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 22, 2011, 07:48:08 PM
you guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.
well it's not like you cant go download the different version of the soundtrack of the internet bro..........

you mean you dont find it really fucking retarded for them to add ost neo geo sound quality instead of real life instruments used for the always better arranged kof sountracks? its just something really retarded after so many good moves from snkp with the balancing and possible good netcode  and all that, and we get the ast.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 22, 2011, 08:12:28 PM
Honestly, I was hoping for 94-2000 asts as well but at a better quality than the ones that are already out. The original asts sounded like they were recorded at a low setting. Not a big issue at all. Alteast KOF XII tracks will have a proper release on cd.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 22, 2011, 08:15:25 PM
so its confirmed that the songs are ost? fuck man, fucking hell.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: EDDR on October 22, 2011, 08:18:02 PM
I'm pretty sure they're AST's.

Also your post was reply 1337, lol
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Alucard DX on October 22, 2011, 08:18:18 PM
And no  KOF 98 UM or KOF 2002 UM soundtracks on the bonus cds. :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 22, 2011, 08:29:07 PM
I'm pretty sure they're AST's.

Also your post was reply 1337, lol

that's leet, right?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: EDDR on October 22, 2011, 08:36:43 PM
Sure is :)
I just noticed the post # and chuckled
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 22, 2011, 10:37:02 PM
you guys cant be fucking serious, ost? i didnt even listen to the shitty ost (as good as they where) because i owned a neo cd. now in the blu ray age where getting the sountracks to kof in horrible ost sounds? wtf is wrong with snkp if this is true, really. i hope you guys are wrong on the cd's thing, i was actually thinking of preordering the EU version for the art cd and ast's, not ost's. fuck man. somebody confirm.
well it's not like you cant go download the different version of the soundtrack of the internet bro..........

you mean you dont find it really fucking retarded for them to add ost neo geo sound quality instead of real life instruments used for the always better arranged kof sountracks? its just something really retarded after so many good moves from snkp with the balancing and possible good netcode  and all that, and we get the ast.
no i dont find it really fucking retarded anything i want i can easily get by other means 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: samirerre on October 22, 2011, 10:58:13 PM
did anyone saw the gamespot kof xiii demo ?
if you pause it at 00:20 you can clearly see joe's stance been tweaked.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 22, 2011, 11:38:30 PM
did anyone saw the gamespot kof xiii demo ?
if you pause it at 00:20 you can clearly see joe's stance been tweaked.

I don't see any tweakes on his sprite. Hwa an Joe still have the same pose, you can see that in the recent videos from SNKP.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 23, 2011, 12:47:24 AM
did anyone saw the gamespot kof xiii demo ?
if you pause it at 00:20 you can clearly see joe's stance been tweaked.

What you're seeing on the mode selection screen there, is a pose from Joe's walk animation, similiar to how Terry's pose there is a frame out of his walking animation. Those poses have been the same on each build shown, and aren't related to the character default stances. More like... everyone taking a step towards each other, ready to fight.

If SNKP was going to change Joe's stance, I'm sure it would have shown up in the "Joe console changes" video, anyway. It'd have been nice if it had happened, though!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 23, 2011, 12:56:38 AM
Sorry for the offtopic but krazykone123 is no longer a member of DC?
He appears as guest now. I remember he made a lot of threads and contributed a lot to the site.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 23, 2011, 04:19:30 AM
He has been gone from a month
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 23, 2011, 04:49:48 AM
Sorry for the offtopic but krazykone123 is no longer a member of DC?
He appears as guest now. I remember he made a lot of threads and contributed a lot to the site.

If I remember correctly, he had some personal issues, and had to leave for now. Maybe he deleted his account to keep from feeling the need to come back, while he does some stuff that deserves more attention?

Hopefully, he comes back some day!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 23, 2011, 04:52:24 AM
Sorry for the offtopic but krazykone123 is no longer a member of DC?
He appears as guest now. I remember he made a lot of threads and contributed a lot to the site.

If I remember correctly, he had some personal issues, and had to leave for now. Maybe he deleted his account to keep from feeling the need to come back, while he does some stuff that deserves more attention?

Hopefully, he comes back some day!

Yeah, let him get that personal stuff out of the way.

On a random note, what have I learned today?  If you're a top player in a FG, and you're laying your girl, they become endowed with all the knowledge you have of said game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 23, 2011, 04:56:58 AM
On a random note, what have I learned today?  If you're a top player in a FG, and you're laying your girl, they become endowed with all the knowledge you have of said game.

Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 23, 2011, 04:57:45 AM
On a random note, what have I learned today?  If you're a top player in a FG, and you're laying your girl, they become endowed with all the knowledge you have of said game.

Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(

Which is why you have to lay that pipe selectively.  Unless you're a Mayor.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 23, 2011, 05:50:31 AM
Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(

Just Tenchi Haoh Ken her in the kootchie.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 23, 2011, 06:09:37 AM
Uhh... I don't think it's a good thing if she says she wants to Guard Cancel Evade :(

Just Tenchi Haoh Ken her in the kootchie.

What, no Buster Wolf?  Really?  Massive disappointment.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 23, 2011, 06:33:51 AM
Buster Wolf doesn't do +50% damage on counter hit AND stun.

Referring to the classic Tenchi Haoh Ken of course. :P
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 23, 2011, 07:05:28 AM
Buster Wolf doesn't do +50% damage on counter hit AND stun.

Referring to the classic Tenchi Haoh Ken of course. :P

I had a rebuttal...but then I saw your new sig.  I no longer have a rebuttal.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 23, 2011, 07:29:03 AM
Buster Wolf doesn't do +50% damage on counter hit AND stun.

Referring to the classic Tenchi Haoh Ken of course. :P

I had a rebuttal...but then I saw your new sig.  I no longer have a rebuttal.
gives a new meaning to moe blob
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 23, 2011, 09:24:47 PM
man i hope neo geo usb gets rereleased again one of you guys sells me theirs.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 23, 2011, 09:51:39 PM
Jeauxactu uploaded a short summary and a video preview of XIII.
It is in French.
http://www.jeuxactu.com/kof-xiii-preview-video-77109.htm (http://www.jeuxactu.com/kof-xiii-preview-video-77109.htm)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 24, 2011, 12:04:49 AM
Man... 30 more days for KOFXIII to arrive...

The wait is horrible!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 24, 2011, 12:09:36 AM
And to think that we should be talking about how this tuesday would have been the best day ever

Well, at least the game will be released after my exams, so, no problem
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 24, 2011, 12:28:11 AM
If the reason they delayed the game that long was so that they could improve important features within in the game  like to improve the netcode, is something that is most welcome to me. However I wouldn't mind having the game this tuesday either.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 24, 2011, 01:55:58 AM
It would be really interesting to get some official info on the reason for the delay. Think we're not too far off though by suspecting it is the net code.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 24, 2011, 05:14:43 AM
I could swear the gave us a reason for the delay, or maybe i was dreaming because i don't remember any official word about it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: arstal on October 24, 2011, 06:54:43 AM
I still think the real reason for the delay was an inability to get shelf space, which isn't Atlus's fault- they got bumped by bigger publishers.  SNK probably delayed outright, because it doesn't hurt them, and they get more time to polish the netcode up.  Inability to get shelf space happens plenty to smaller publishers- and is a reason why many games have gone DD.

I think it if was truly a quality issue, Atlus wouldn't have been so set on the new date, and I don't think we're getting a second delay now- the game looks ready.

Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 24, 2011, 07:09:23 AM
I still think the real reason for the delay was an inability to get shelf space, which isn't Atlus's fault- they got bumped by bigger publishers.  SNK probably delayed outright, because it doesn't hurt them, and they get more time to polish the netcode up.  Inability to get shelf space happens plenty to smaller publishers- and is a reason why many games have gone DD.

I think it if was truly a quality issue, Atlus wouldn't have been so set on the new date, and I don't think we're getting a second delay now- the game looks ready.



That makes a lot of sense. Thanks. Yeah, don't think there'll be any more delays either. Heh, they would end up running out of blog material!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: theodora on October 24, 2011, 07:50:49 AM
Personally, I rather SNK take more time to make a better game than buy a crap game for an early release.

I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 24, 2011, 04:44:25 PM
Personally, I rather SNK take more time to make a better game than buy a crap game for an early release.

I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.

lol in my time it was easily kof > sf. sf only became > kof after sf4. after 02 there was a serious decline of fighters and it was scrub fighter 4 that brought most of you newer guys into fighters. shit i know people good in ssf4 that have never touched any fighter but sf4.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 24, 2011, 05:03:21 PM
Hmm and checking again today, the Japanese official site still has no release date other than 'Planned Release 2011' ...WTF!?

I know I shouldn't be worried, but still makes me want to rip off my sack.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 24, 2011, 05:28:05 PM
Hmm and checking again today, the Japanese official site still has no release date other than 'Planned Release 2011' ...WTF!?

I know I shouldn't be worried, but still makes me want to rip off my sack.

Don't go to Play Asia.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 24, 2011, 05:29:27 PM
I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.
XIII should have good sales over time, it's just a matter of whether SNK can keep things together for as long as it takes for word of mouth to spread, since the release is wedged between enough big titles that it'll probably not have huge initial sales.

Hmm and checking again today, the Japanese official site still has no release date other than 'Planned Release 2011' ...WTF!?

I know I shouldn't be worried, but still makes me want to rip off my sack.
That's...an interesting reaction to a release delay *laughs*
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 24, 2011, 06:21:29 PM
Heh, yeah some sort of drastic punishing may have to happen if I can't get it along with everyone else.

Not using Play Asia cuz I live in the country - my pre-order is with the Japanese equivalent of a game-stop.

Perhaps I should start stalking their staff for a release date as a distraction  ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: The Fluke on October 24, 2011, 09:36:53 PM
Perhaps I should start stalking their staff for a release date as a distraction  ;)

Just don't scare them.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 24, 2011, 10:28:12 PM
Personally, I rather SNK take more time to make a better game than buy a crap game for an early release.

I truly hope KOF XIII can make a better number on sales. SNK put this much effort on it, they deserve to earn much on it.
I also hope this can make another peak for KOF. Maybe someday, KOF can truly become a fighting game that can compare to SF...Of course, I personally like KOF better.

i'm pretty sure we all hope it sells well but since we are in the fourth quarter of the year a lot of people who may have wanted to pick up the game might pass on it for a game they want more. KOF can definitely compare to SF in terms of gameplay, since i think XIII is a better game than sf4 (this coming from a sf player). It just doesn't have nearly as big a scene following it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 25, 2011, 12:43:49 AM
Perhaps I should start stalking their staff for a release date as a distraction  ;)

Just don't scare them.

Looks like I scared you - lol

We're just being emphatic here.

Now wonder if it would help if we set the countdown timer to tomorrow...
(will hopefully work better than the time I broke the clock to avoid being late to work)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 01:06:35 AM
so apparently kof has over 50,000 preorders
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 25, 2011, 01:09:51 AM
so apparently kof has over 50,000 preorders

Really? Nice.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 25, 2011, 01:11:37 AM
so apparently kof has over 50,000 preorders

That's outstanding. Genuinely curious, how do we know this? O.o
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 25, 2011, 01:15:10 AM
Yeah, how'd we get that number?

Also, I'm not one of them (still deciding WHERE to preorder from).
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 01:20:00 AM
so apparently kof has over 50,000 preorders

That's outstanding. Genuinely curious, how do we know this? O.o
im a mutha fuckin wizard (http://www.vgchartz.com/preorders.php?date=40839)


edit: look near the bottom
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 25, 2011, 01:25:05 AM
Mmmm, and those numbers are only from America.
This is indeed very good.
I thought it would be the amount of preorders for PS3 and 360 combined. Apparently these numbers are only for 360.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 25, 2011, 01:45:54 AM
That's a good number, even when i usually don't trust VGChartz.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 25, 2011, 02:11:22 AM
@Xxenace, thanks man - good lookin out.

Hoping we are truly in the ballpark of that.

BELIEVE!!!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 25, 2011, 02:14:57 AM
That's really nice to see.  Competition's just waiting out there, yo!  Get hype!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 25, 2011, 02:25:30 AM
so is there any way to find out how many people ordered for ps3?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 02:41:54 AM
so is there any way to find out how many people ordered for ps3?
not to sure i guess  you can maybe add or subtract a bit from what the xbox got
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 25, 2011, 02:51:53 AM
It's kinda curious considering that UMVC3 is nowhere near to be seen on that list
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 25, 2011, 03:02:22 AM
i'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 03:07:58 AM
i'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.
well those numbers are based on a weekly basis so it maybe just didn't get a whole lot this week
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 25, 2011, 03:28:54 AM
i'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.
well those numbers are based on a weekly basis so it maybe just didn't get a whole lot this week

I took another look at it, and there is a column for weekly change and one for total of preorders. i also didn't see UMvC3 on the previous weeks of October either.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 03:30:27 AM
i'm guessing there weren't as many pre orders because UMvC3 doesn't really have any bonus to preoredering it; many people probably didn't want to buy the same game they bought in February either.
well those numbers are based on a weekly basis so it maybe just didn't get a whole lot this week

I took another look at it, and there is a column for weekly change and one for total of preorders. i also didn't see UMvC3 on the previous weeks of October either.
well disregard what i said cuz im stoopid
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 25, 2011, 05:19:43 AM
Take VGchartz numbers with a grain of salt, sometimes those numbers aren't correct. Sometimes they are actually close to those numbers. Obviously I hope they are right or if they are wrong, for the numbers to be higher.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 25, 2011, 06:01:49 AM
Well guys, we have approached the day we would've had KOFXIII in our hands.  Remember this day as it will either be in mourning or celebration.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 12:10:35 PM
Well guys, we have approached the day we would've had KOFXIII in our hands.  Remember this day as it will either be in mourning or celebration.
tbh im actually glad it got pushed back so they could have fixed a few things and so i can play battlefield 3
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 25, 2011, 02:52:45 PM
KOF13 stick
http://kofkoucha.wordpress.com/2011/10/25/kof-xiii-%E6%B5%B7%E5%A4%96%E3%81%A7kof13%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E3%82%B8%E3%83%A7%E3%82%A4%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E8%B2%A9%E5%A3%B2/ (http://kofkoucha.wordpress.com/2011/10/25/kof-xiii-%E6%B5%B7%E5%A4%96%E3%81%A7kof13%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E3%82%B8%E3%83%A7%E3%82%A4%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E8%B2%A9%E5%A3%B2/)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MetalThrashingMadman on October 25, 2011, 03:06:10 PM
KOF13 stick
http://kofkoucha.wordpress.com/2011/10/25/kof-xiii-%E6%B5%B7%E5%A4%96%E3%81%A7kof13%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E3%82%B8%E3%83%A7%E3%82%A4%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E8%B2%A9%E5%A3%B2/ (http://kofkoucha.wordpress.com/2011/10/25/kof-xiii-%E6%B5%B7%E5%A4%96%E3%81%A7kof13%E3%83%87%E3%82%B6%E3%82%A4%E3%83%B3%E3%81%AE%E3%82%B8%E3%83%A7%E3%82%A4%E3%82%B9%E3%83%86%E3%82%A3%E3%83%83%E3%82%AF%E8%B2%A9%E5%A3%B2/)
That's cool. But it doesn't beat my KOFXI stick which is what my avatar is a pic of. Too bad I suck at using it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 25, 2011, 03:09:12 PM
fuck a stick, i want my usb neo cd pad.

also gonna preorder EU version today, 40 euros seems like a fair price.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Chlorophylle on October 25, 2011, 04:52:30 PM
Sooooo there's a game store here in France (Gameswave in Lille ) who says they'll have limited japanese copies of KOF13 this 28th October. Xbox and PS3 versions.
Sudenly i want the PS3 i gave to my best friend back. :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BiGGDaddyCane on October 25, 2011, 06:19:48 PM
they'll have limited japanese copies of KOF13

Waaaaat. Sick
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 25, 2011, 06:20:43 PM
theres no difference between the versions, is there? even the box art was the same iirc.

alsoi was checking out a mago ineterview and dudes favo fighters besides the sf4 series are cvs2 (known) and kof? wtf, how good is he at kof?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Chlorophylle on October 25, 2011, 06:24:23 PM
By " limited " i mean " limited quantities ".
But honestly i think they won't have the game. Just why would they when even SNKP still doesn't have a release date in japan ?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 25, 2011, 08:06:14 PM
The King of Fighters XIII: The King of Soundtracks Trailer (http://www.youtube.com/watch?v=fGS8b506QHE#ws)

There's your soundtrack listing!

(http://www.atlus.com/res/kofxiii_faithful_soundtracktrailer_1a.jpg)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 25, 2011, 08:20:51 PM
I would have preferred ASTs, but this is still the best preorder bonus I've ever seen. I'm also really glad to see the entirety of XIII's soundtrack is there. Not only does XIII not need an AST version, but it's also in my third favorite KOF soundtracks (99 and 2000 are tied for first). Actually, I would have been really happy if they had just given us the XIII soundtrack, so everything else is just icing on the cake.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 25, 2011, 08:33:46 PM
I think this is a cool preorder but I would prefer something gameplay related, like free DLC characters.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 25, 2011, 09:07:48 PM
daaaaaaaamn 100 plus tracks snk is awesome tier now
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: marchefelix on October 25, 2011, 09:12:19 PM
Curse myself for not having a console! Being a broke-ass college student FTL  :(
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 25, 2011, 09:24:17 PM
What are the participating retailers up here that will give us these tracks?

Oh, and I got my Tears and Each Promise, I am good to go, get me that Preorder Bonus!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 25, 2011, 09:28:54 PM
Definitely Gamestop and Amazon.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 25, 2011, 09:35:48 PM
If anyone has the chance to talk to Atlus representatives in the next few months, could you ask them how many soundtracks they've ordered? This would give us a good idea of how many preorders they're actually expecting / prepared for. I'm kind of hoping demand exceeds supply in this case.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 25, 2011, 09:39:52 PM
Definitely Gamestop and Amazon.

Hmm...Amazon's a lot less of a pain to deal with, but then I have to go on their schedule and not know when I'd get the game...while Gamestop is annoying, at least I know when I can get the game in my hands...decisions...decisions...
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 25, 2011, 10:04:56 PM
theres no difference between the versions, is there? even the box art was the same iirc.

alsoi was checking out a mago ineterview and dudes favo fighters besides the sf4 series are cvs2 (known) and kof? wtf, how good is he at kof?

that soundtrack looks really nice.... i'm debating if i should pre-order or not.

The only kof game i've seen mago play is XI and he is pretty good at it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 25, 2011, 10:11:37 PM
1.http://www.youtube.com/watch?v=fGS8b506QHE#ws (http://www.youtube.com/watch?v=fGS8b506QHE#ws)

There's your soundtrack listing!

(http://www.atlus.com/res/kofxiii_faithful_soundtracktrailer_1a.jpg)

Wow this gave me goosebumps.  I think it's safe to say that KOF has the best soundtracks collectively compared to any other FG.

---

that soundtrack looks really nice.... i'm debating if i should pre-order or not.

What?!  You haven't pre-ordered?  INSTA BAN!  *smiley face*
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 25, 2011, 10:13:48 PM
@darkTown2: I would preorder, if for no other reason than to be sure you get the game on day 1. KOF is not so mainstream that every store will get it in.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 25, 2011, 10:16:37 PM
I didn't preorder either pretty much because I didn't know where I should preorder from.

Every time I preorder too soon it bites me in the ass, so this time I played it safe.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: pablofsi on October 25, 2011, 10:17:46 PM
They should sell the ASTs as downloadable content that you can add to the game and play with.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 25, 2011, 10:39:18 PM
@darkTown2: I would preorder, if for no other reason than to be sure you get the game on day 1. KOF is not so mainstream that every store will get it in.

alright i'll do it then, the reason i kinda thought i shouldn't was because i have quite a few gamestops nearby my area.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 25, 2011, 11:07:26 PM
I think this is a cool preorder but I would prefer something gameplay related, like free DLC characters.

I would preorder but I'm waiting on feedback for Netcode or bugs. I trust you guys much more than the SRK or Eventhubs guys for reporting on quality on netcode.

I would like an included DLC character too but from a business perspective it makes perfect sense to withhold them. Flame Iori is the fuckin' embodiment of rush down in a fighter. If you look up rushdown characters Iori is almost always the first guy to come up. So it makes sense to have him as DLC. 
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 25, 2011, 11:11:41 PM
that soundtrack looks really nice.... i'm debating if i should pre-order or not.

Gamestop would tell you that a pre-order is always a good idea, because it helps them gauge how much they should invest in getting additional copies at a store. On small releases, they may get a copy or 2, but when someone pre-orders the game, they also see fit to order an additional one; so your interest directly effects how findable the game will be in your location, at least to some degree.

I don't think Amazon really... cares... The only type of bonus you can offer there, is to help it rank up in the "anticipated games" ranks, which will give it more publicity.

So, preordering helps contribute to the games hype and availability. So nothing to lose, everything to gain!

They should sell the ASTs as downloadable content that you can add to the game and play with.

It's very likely that's a reason WHY they're offering OST rather than AST. SNKP did sell musical remixes for XII. And XIII already has some nice inclusions from various soundtracks. The ability to get even more ASTs for every team would be very nice, or just new remixes in general.

I wouldn't mind this, really. KoF music is worth paying some extra for, as long as it's for EVERY team (and bonus teamless chara) in the game, and not broken up to over-priced mini downloads.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 25, 2011, 11:14:26 PM
I think this is a cool preorder but I would prefer something gameplay related, like free DLC characters.

I would preorder but I'm waiting on feedback for Netcode or bugs. I trust you guys much more than the SRK or Eventhubs guys for reporting on quality on netcode.

I would like an included DLC character too but from a business perspective it makes perfect sense to withhold them. Flame Iori is the fuckin' embodiment of rush down in a fighter. If you look up rushdown characters Iori is almost always the first guy to come up. So it makes sense to have him as DLC.  

TBQH, the only one you should trust on quality of netcode is yourself, mostly because the quality of connections varies between people.

I mean, if you don't care so much about the preorder bonus, then you should just rent it out (shouldn't be too tough unless your region is in love with the game), or mooch off of someone else, and just test it out.  Feels good, you know to go buy it, if not...well, better luck next time SNKP.

Considering when it's being released and the fact that it's not a Capcom game, it shouldn't be too hard to implement that kind of plan.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 25, 2011, 11:32:36 PM
Where the fuck is Esaka 94? : (
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Amedø310 on October 25, 2011, 11:33:21 PM
Where the fuck is Esaka 94? : (

:|
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 25, 2011, 11:49:06 PM
Forget Esaka, we need Beauty And The Beast and Big Shot XI!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 12:04:20 AM
Forget Esaka, we need Beauty And The Beast and Big Shot XI!

...I'm sorry man, I just can't take you seriously anymore with that sig.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 26, 2011, 12:40:19 AM

TBQH, the only one you should trust on quality of netcode is yourself, mostly because the quality of connections varies between people.

I mean, if you don't care so much about the preorder bonus, then you should just rent it out (shouldn't be too tough unless your region is in love with the game), or mooch off of someone else, and just test it out.  Feels good, you know to go buy it, if not...well, better luck next time SNKP.

Considering when it's being released and the fact that it's not a Capcom game, it shouldn't be too hard to implement that kind of plan.


I would rent but the there's no rental shops within 50 miles of me, and I really doubt Redbox is going to get it. I don't play enough games to join gamefly either.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 12:43:08 AM

TBQH, the only one you should trust on quality of netcode is yourself, mostly because the quality of connections varies between people.

I mean, if you don't care so much about the preorder bonus, then you should just rent it out (shouldn't be too tough unless your region is in love with the game), or mooch off of someone else, and just test it out.  Feels good, you know to go buy it, if not...well, better luck next time SNKP.

Considering when it's being released and the fact that it's not a Capcom game, it shouldn't be too hard to implement that kind of plan.


I would rent but the there's no rental shops within 50 miles of me, and I really doubt Redbox is going to get it. I don't play enough games to join gamefly either.

How the hell do you not have a rental shop within 50 miles of you?  I mean, I'm in a crappy area of PA (no actual scene without driving to Philly), and I still have at least 1.

Either that, or I just underestimate just how far renting has gone the way of the dodo due to the Access Codes, and the DLC crap that companies are using to force buys instead of rents.

Part of me is surprised companies don't try to take out Gamefly themselves.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 26, 2011, 12:44:42 AM
Well, Netflix is thinking of including games but who knows now. Oddly enough there's 3 Gamestops within a mile of each other but no more rental places.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 12:55:59 AM
Well, Netflix is thinking of including games but who knows now. Oddly enough there's 3 Gamestops within a mile of each other but no more rental places.

Makes me feel lucky, there's this place up here, about 10-20 minutes out from my house, sells games and rents them out.  A really great place.  I go there for everything if possible, because I usually don't care about Preorder Bonuses (though for KOFXIII and UMvC3, I'll probably keep it with Gamestop or Amazon), and you know it's nice.  Midnight Releases in a much roomier place (our Gamestop down here is in a mall so it's tiny), and I still remember the MW2 one where they gave everyone who preordered the normal version, the Hardened Edition instead essentially saving $10 (keep in mind I don't play CoD anymore really).  So yeah, i guess I'm blessed.

As for Netflix, idk what's going on with them.  They still seem to be in transition to a new sales direction, and like they had a separate company or whatever for disc based crap and games, but then with it taking that direction back, idk where that leaves them with games.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 26, 2011, 12:59:44 AM
Can't wait for this week's blog update. Hoping to see Yuri, Ralf, Kim, Takuma, Maxima in there.

I have a feeling they won't be announcing Nests Kyo, Mr. Karate until the week following the last changes blog update...  ヽ(`Д´)ノ
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 01:23:07 AM
Can't wait for this week's blog update. Hoping to see Yuri, Ralf, Kim, Takuma, Maxima in there.

I have a feeling they won't be announcing Nests Kyo, Mr. Karate until the week following the last changes blog update...  ヽ(`Д´)ノ

Honestly, I doubt they will at all, at least before release.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 26, 2011, 02:18:54 AM
big shot xi is not bad, but my favourite is 96. 96 has good aesthetics for all it's worth.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: marchefelix on October 26, 2011, 02:22:49 AM
96 has good aesthetics for all it's worth.

Why do you say that so much?

Also, your Youtube link gives me this message:

The URL contained a malformed video ID.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MUSOLINI on October 26, 2011, 03:04:33 AM
because 96 does have good aesthetics, or you mean because gameplay is not on par with the rest.

and your right about the url.

edit: i wonder how many of those preorders are because of Mai?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Para Para Pony on October 26, 2011, 03:24:33 AM
edit: i wonder how many of those preorders are because of Mai?

--not enough! lol! but that 4 cd set has ALL my favs! i can't wait!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 26, 2011, 04:22:21 AM
The secret is finally out, I have to repost this from the elive thread (http://dreamcancel.com/forum/index.php?topic=1237.msg30467#msg30467) since this announcement is pretty huge (http://www.elive.pro/en/watch/ZCfOCNXc3b5t) in the kof world!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Nagare_Ryouma on October 26, 2011, 04:57:06 AM
The secret is finally out, I have to repost this from the elive thread (http://dreamcancel.com/forum/index.php?topic=1237.msg30467#msg30467) since this announcement is pretty huge (http://www.elive.pro/en/watch/ZCfOCNXc3b5t) in the kof world!

Sorry, but I don´t understand.
In the games line up, they don´t mention KOF, yet some famous Japanese KOF players will be there.
What game will they be playing? They will have KOF XIII? They will play 2002? Or...


Manly Biceps, from Atlus posted the following statement in the atlus forums, regarding the VGChartz preorder charts.
Quote
Ok, guys, I'm establishing a new rule. You are never, ever allowed to quote VGChartz estimates on this forum.

Without revealing exact numbers or anything else, I'm going to tell you that number is absolute bull####. It's literally been kidnapped right out of Crazytown, located in the heart of Fantasylandia.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 26, 2011, 05:09:20 AM
The secret is finally out, I have to repost this from the elive thread (http://dreamcancel.com/forum/index.php?topic=1237.msg30467#msg30467) since this announcement is pretty huge (http://www.elive.pro/en/watch/ZCfOCNXc3b5t) in the kof world!

Sorry, but I don´t understand.
In the games line up, they don´t mention KOF, yet some famous Japanese KOF players will be there.
What game will they be playing? They will have KOF XIII? They will play 2002? Or...

Starting around 5m20sec... Elive.pro is creating a KOF team, seeing that XIII is the current game, I'm guessing that's their main focus.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 26, 2011, 05:21:31 AM
Dakou and Xiaohai? Wow.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 26, 2011, 05:37:46 AM
Dakou and Xiaohai? Wow.

*World explodes*.  With popular players like Justin Wong (https://twitter.com/#!/JWonggg/status/107950615728103424) and Ricky Ortiz (http://twitter.com/#!/HelloKittyRicky/status/127153455889518593) expressing their interest in picking up XIII among others such as Kindevu, RF and Juicebox -- XIII just got real serious.

EDIT: Found the links to their tweets.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 06:11:30 AM
Dakou and Xiaohai? Wow.

*World explodes*.  With popular players like Justin Wong (https://twitter.com/#!/JWonggg/status/107950615728103424) and Ricky Ortiz (http://twitter.com/#!/HelloKittyRicky/status/127153455889518593) expressing their interest in picking up XIII among others such as Kindevu, RF and Juicebox -- XIII just got real serious.

EDIT: Found the links to their tweets.

Pretty sure Poongko's interested too knowing him. 

Though if JWong is really serious about playing...then fuck, NEC just got a lot harder to actually do something in.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: GearaDoga on October 26, 2011, 06:22:39 AM
While the OST doesn't include Arashi no Saxophone 2, The Trooper, Come Up Smiling, Wild Party or most notably New Order(best XI track IMHO), I guess its still a worthy pre-order bonus.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BiGGDaddyCane on October 26, 2011, 06:56:44 AM
Dakou and Xiaohai? Wow.

*World explodes*.  With popular players like Justin Wong (https://twitter.com/#!/JWonggg/status/107950615728103424) and Ricky Ortiz (http://twitter.com/#!/HelloKittyRicky/status/127153455889518593) expressing their interest in picking up XIII among others such as Kindevu, RF and Juicebox -- XIII just got real serious.

EDIT: Found the links to their tweets.

lol pretty sick. Not surprised though i had a good feeling most of the strong Capcom players were gonna get into it. Especially Justin. He plays almost everything and I've seen vids of him awhile ago playing XIII with kensou in the arcades. And he did play a little 98 back then pretty well at CTF IIRC.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 26, 2011, 09:04:43 AM
I want to see J Wong fight Dark Geese in KOF13.


Okay guys, I lit the fuse. Now I'm going to walk away before the explosion.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: 4leaf on October 26, 2011, 09:17:06 AM
a little late to the party but wow. how come 2k2um ost isn't included?!?!? better yet. what's the deal with snk not releasing 2k2um ast?!?!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: EDDR on October 26, 2011, 10:24:37 AM
Those announcements are pretty sick!
I mean recruiting gods Dakou and Xiouhai is pretty awesome.
CCL the Belgian representative and the 12 year old French kid Kusanagi are very nice additions to the team indeed.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gamerboy15 on October 26, 2011, 10:30:49 AM
Holy Shit! Now this is really interesting.
I'm really looking forward to play them for sure.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 26, 2011, 01:13:37 PM
I think it's safe to say that KOF has the best soundtracks collectively compared to any other FG.
I dunno...KOF collective soundtrack has more songs I like, GG collective soundtrack has songs I like more.

Regardless, the preorder bonus is looking (or should it be sounding? *laughs* ) pretty damn sweet.

Awesome news about elive getting together a strong XIII team.  I'm curious to see if they're going to try recruiting any top players from other games who aren't known to have a KOF background.  Probably not, but it'd be neat to see.

Also, it would be cool to see Justin Wong enter XIII at NEC so that THE ANSWER can blow him up *laughs* .
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BiGGDaddyCane on October 26, 2011, 01:51:47 PM
OST Albums from the entire KOF series since '94 If you Pre-Order. Thats too good, whether you like them or not.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: sibarraz on October 26, 2011, 04:03:50 PM
what an awesome gif big daddy
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Alucard DX on October 26, 2011, 04:38:29 PM
I hope that KOF XIII reaches the oficial list of games on EVO 2012, i want to see Dakou and Xiaohai in the  EVO stream. :)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 05:32:00 PM
I hope that KOF XIII reaches the oficial list of games on EVO 2012, i want to see Dakou and Xiaohai in the  EVO stream. :)

Well it should be a damn interesting year, that's for sure.

AE'12 and UMvC3 are virtual locks.

SFxT WAS a virtual lock...but if it continues to do things that cause this much backlash, I don't think the EVO organizers will truly back it.  Long shot though considering how much influence Capcom actually has over EVO, so it not getting in would be hard.

That leaves (if they continue the 5 game format) 2 more slots.  Games that would be left, MK9 (I would say unlikely to make it in, but meh, you never know), BB:CS2+, SkullGirls (would not be surprised to see it there), KOFXIII, SCV (...probably not happening), and if it's out by then which I believe it should be for consoles, TTT2.

If KOFXIII continues to gain support, I think it can definitely make it in as the 4th game.  If anything, it's the 5th game slot that will be really interesting.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: THE ANSWER on October 26, 2011, 05:38:58 PM
I want to see J Wong fight Dark Geese in KOF13.


Okay guys, I lit the fuse. Now I'm going to walk away before the explosion.

SCR 2011 is around the corner, who know what could happen there ;)


Also, it would be cool to see Justin Wong enter XIII at NEC so that THE ANSWER can blow him up *laughs* .

NEC will be very interesting *laughs*
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 05:55:59 PM
T_T I'm so screwed at NEC.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 26, 2011, 06:07:00 PM
I'm pretty sure that I'm not good enough at KOF to win the tournament at NEC (and by "pretty sure", I mean like 99.9999% *laughs* ) (doesn't help that I'll probably only have like 4 days with the console version before heading out because amazon.ca shipping for preorders is always late for me), so the trip will mostly be about learning and meeting others for me, but I'm not going to let any names intimidate me.  Overall, though, I just hope someone actually dedicated to KOF wins it...would be really happy to see the dabblers from other games all get trashed.

Anyone else from the California crews coming out for NEC?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: VinnAleixoFM on October 26, 2011, 06:42:50 PM
I want to see J Wong fight Dark Geese in KOF13.

And I want to see JWong LOSING in KOF 13


Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Saitsuofleaves on October 26, 2011, 06:47:39 PM
ugh, I hope this doesn't turn into some turf war with KOFXIII to where only people who have actually played KOF religiously before should be the only ones allowed to win anything.  Last thing I wanna see is this crap turn into that MK9 PDP tourney crap, or CEO when Tokido took MvC3.

There shouldn't be anymore of a mission to beat JWong than there is to beat anyone else in front of you.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: nilcam on October 26, 2011, 06:56:29 PM
On the flip side, no one should be intimidated by Justin entering KOFXIII, as a lot of people seem to be. KOF is different enough from the games he dominates that he has no real "Justin factor." Practice that hop pressure and show him what's up.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: MetalThrashingMadman on October 26, 2011, 07:09:35 PM
I want to see J Wong fight Dark Geese in KOF13.
I was sparring with Dark Geese Saturday and he mentioned Justin Wong possibly coming to SCR. I won't repeat everything he said, but I can safely say he isn't scared. My bet would be on DG for sure.

Veering a little off topic I got him to play BlazBlue for the first time and he liked it.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 26, 2011, 07:20:03 PM
all i gotta say about j wong is
[spoiler](http://thumbnails.hulu.com/120/50078120/192609_512x288_generated.jpg)
DERP DERP DERP DERP all jokes aside if he starts playing KoF and getts good then good for him[/spoiler]
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: darkTown2 on October 26, 2011, 09:42:16 PM
all i gotta say about j wong is
[spoiler](http://thumbnails.hulu.com/120/50078120/192609_512x288_generated.jpg)
DERP DERP DERP DERP all jokes aside if he starts playing KoF and getts good then good for him[/spoiler]

i like his hat... i'd actually like to see justin get good at kof, justin is well known to newer players so if he really likes kof 13 that could possibly attract more attention to the game.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: PurpGuy on October 26, 2011, 09:45:23 PM
We just got cable installed a few days ago.  I went ahead and did the port forwarding thing for good measure, but I'm still not sure what exactly that was supposed to achieve.  It's for KoF though, so you do it regardless.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 26, 2011, 10:20:47 PM
We just got cable installed a few days ago.  I went ahead and did the port forwarding thing for good measure, but I'm still not sure what exactly that was supposed to achieve.  It's for KoF though, so you do it regardless.

Port Forwarding helps the console to send and receive information without passing by several checks from the router, making the online experience Slightly better, but then again it all depends on your connection and the distance/connection from your opponent.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 26, 2011, 11:06:12 PM
ugh, I hope this doesn't turn into some turf war with KOFXIII to where only people who have actually played KOF religiously before should be the only ones allowed to win anything.  Last thing I wanna see is this crap turn into that MK9 PDP tourney crap, or CEO when Tokido took MvC3.

There shouldn't be anymore of a mission to beat JWong than there is to beat anyone else in front of you.
I don't have any problem with people who play other games also getting into KOF and doing well with it.  I just don't want to see the winner of the first major console XIII tournament (or any of them, but especially not the first) be a guy who just relies on basic good tactics, strong general fighting game fundamentals, and yomi instead of someone who actually seriously plays the game.  For the time being, I'm not strong enough to be winning big tournaments yet, so I'm going to be cheering for THE ANSWER (unless he gets matched against me, in which case, I'm out for blood *laughs* ).

It's the same reason why I'm always happy to see my local playmates beating Arturo Sanchez and Fubarduck in AH3.  No disrespect to either of them for their accomplishments in other games, but they don't really play AH3 outside of tournaments, so they deserve to get blown up by people who do.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 26, 2011, 11:16:19 PM
I wouldn't be surprised Jwong got good, you guys know he used to play kof right?  Correct me if I'm wrong, JWong beat The Answer in 2k2 in the past at Texas Devastation '05.

You never know and no disrespect to either player.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Running Wild on October 26, 2011, 11:54:53 PM
Justin Wong is the Karnov's Revenge champ.

He gonna BALLOOOON all over ya'll.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gimnbo on October 27, 2011, 01:51:37 AM
just relies on basic good tactics, strong general fighting game fundamentals, and yomi

Why do you hate Ryo players?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: omegaryuji on October 27, 2011, 02:25:01 AM
I wouldn't be surprised Jwong got good, you guys know he used to play kof right?  Correct me if I'm wrong, JWong beat The Answer in 2k2 in the past at Texas Devastation '05.

You never know and no disrespect to either player.
Yeah, he played 98 a lot back when he was on the east coast.  But that was a pretty good time ago.  I've heard that he played some of XIII in the arcades in SoCal, so I'd expect him to be decent, at least.  Still, I don't think he's had the time with it that you guys have.  Plus, 2005 was like 6 years ago, man ;)

And yeah, no disrespect meant, of course.  Justin Wong ranges between really damn good to worldclass at most of the games he focuses on.  But XIII isn't one of those games yet ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: a11111357 on October 27, 2011, 04:01:47 AM
blog updated
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_48.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_48.html)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 27, 2011, 04:27:39 AM
blog updated
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_48.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/10/post_48.html)

I love Wednesdays.  Thanks a11111357!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 27, 2011, 04:47:16 AM
working on it
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 27, 2011, 04:51:32 AM
working on it

I love Wednesdays.  Thanks a11111357!

Aye, agreed:) And...

Did you notice that when Chin performed the C -> Stance -> Cancel to C, there was a spin of something around his body? Is that something new?

Also, he was able to combo after his throw, VS Kula in the corner. That's also new, I take it?

---

The accompanying video has some fun stuff. Raiden with the new headrocker combo, Ralf with the return of his old mobile Vulcan punches, Vice's Splash -> Overkill Cancels, and Robert now able to combo weak attacks into Hien Shippukyaku are all pretty nice.

They also seem to talk about the notice to gauge increase on block, and maybe a mention on something about modified neomax scaling in combos?

An interesting week!
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 27, 2011, 04:52:32 AM
I'm translating today's entry, but I thought I'd pop this in here just for Kane:

Quote
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and has its animation changed to make him roll recover from the attack. As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can't follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin's defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade's EX version, and the EX version's is shorter still.
- His EX counter does less damage.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SAB-CA on October 27, 2011, 05:00:11 AM
So Chin just flat-out has no minus to drinking anymore? So there's no element of being risky... it's just an overall buff? That's kinda scary. Even if his EX counter does less, he can now drink-it-up safely to still do a heap of damage, with the only negative being that he'll have to stand and drink a sec.

Very interesting that he's the only character in the game so far, who can hit after his normal throw! I'm so glad Raiden or Betty cannot land their anywhere-juggle techniques after their throws... especially Raiden, as his always looked as if it left you open for a dropkick.

This other Chin user thanks you as well, SonicTempest :) (Chin / Leona / Clark = THE team in XII, lol)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: LouisCipher on October 27, 2011, 05:10:30 AM
I just love the auto-guard on Ralf's EX. Gonna' be sexy with that thang.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: FataCon on October 27, 2011, 05:10:57 AM
The Vice changes are pretty cool. Her Mayhem tweaks could seriously be good but we'll have to wait and see on that. Sucks that her damage is getting reduced on Overkill and EX Mayhem :/
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 27, 2011, 05:21:37 AM
That Chin Drinking Buff is damn scary... wtf was SNKP drinking?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 27, 2011, 05:34:17 AM
OK, here's my full translation. I stuck to the changes themselves but skipped Yamamoto's notes at the end of each section.

Quote
SYSTEM
- DM damage can be scaled down to a maximum of 40% in combos now (as opposed to 50% before). However, scaling for NEOMAX DMs is unchanged, making them a better choice for ending HD combos. Moves that were unaffected by damage scaling in the arcade version continue to do 100% of their damage in the console version.
- (shown in video) You now get more meter when you are hit by or block an opponent's attacks, making it easier to escape from a rushdown situation using a guard cancel attack or something similar. It may be better to go for simple HD combos and to keep to combos that do fewer hits. (NOTE: This is something that Dune pointed out in one of the interview videos that Kane317 did recently).

CHIN GENTSAI
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and can connect into his rolling attack (HCF+K). As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can't follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin's defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade's EX version, and the EX version's is shorter still.
- His EX counter does less damage.

ASH
- (shown in video) All versions of Genie stay on the screen longer.
- (shown in video) Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.
- Floreal (forward) (b+B) has faster startup and can be comboed from light attacks.
- B version of Nivose (d_u+K) has had its invincibility increased. The invincibility ends as soon as the hitbox appears.
- EX Genie now knocks away while retaining its juggling properties
- (shown in video) Germinal now takes no gauge
- (shown in video) Thermidor's startup is faster
- (shown in video) The version of EX Genie done using both kicks tracks the opponent.

ROBERT
- (shown in video) stand CD has faster startup
- You can't roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.

VICE
- (shown in video) Strong version of Mayhem has less lag. If you hit with the edge of it you can do a strong attack as a followup.
- (shown in video) Added a new chain combo D -> D. Only cancellable in HD mode.
- jump CD is faster.
- (shown in video) EX Mayhem has faster startup.
- (shown in video) Strong version of Decide can be comboed into the Strong version of Mayhem.
- EX Decide has less lag and is easier to followup with normal attacks.
- (shown in video) Splash (including the followup version) can be super cancelled into Overkill AFTER it hits.
- (shown in video) Overkill can be MAX Cancelled.
- Overkill's command has been made easier. If the last input is in any downward direction it will register.
- Damage adjustments:
* Her f+A (when cancelled) does 45 damage (down from 70)
* Her Overkill does 200 damage (down from 220)
* Her EX Mayhem does 120 damage (down from 160)

RAIDEN
- (shown in video) Weak Poison Breath has less lag. When it hits you can followup with his command throw
- Adjustments to Super Drop Kick (lol)
* Charge times have been increased.
* Invincibility removed
* Guard crush ability has been reduced
* Can no longer be connected after a guard cancel attack
* Knocks the opponent away.
- Jump D's hitbox has been strengthened to hit downwards. It should whiff less often on short opponents
- (shown in video) Giant Bomb (feint) has less recovery
- EX Raiden Bomb's forward travel distance has been reduced.
- (shown in video) Raiden Bomber now has complete invincibility.

RALF
- (shown in video)Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- (shown in video) During Vulcan Punch (all versions) Ralf can move forward.
- (shown in video) EX Burning Hammer has faster startup and can be comboed from strong attacks.
- (shown in video) Both versions of Galactica Phantom can be charged.
- crouch D has less lag.

KING
- (shown in video) Jump D stays out longer
- (shown in video) close C has faster startup
- (shown in video) D Venom Strike (air) has a smaller recoil
- far D has less lag
- (shown in video) Slide can be cancelled without being cancelled into

KYO (a new color was shown on the video)
- (shown in video) 88 Shiki (df+D) moves forward more. As a result, stand C, df+D, QCF+K now does the full four hits.
- Kototsuki You (HCB+K) has more lag on block
- (shown in video) B version of 75 Shiki Kai (QCF+K) can now be followed up with other attacks. On the ground you can only follow up with an uppercut, but on a mid-air hit you can do more interesting things.
- (shown in video) Added an EX version for his mid-air Orochinagi. It does 3 hits and 300 damage. Unlike the ground version it has no invincibility but is very fast, so you can use it in combos or in air-to-air battles.
- far D has less lag.

EDIT: Corrected some mistakes I noticed after looking at BioBooster's translation
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 27, 2011, 05:50:45 AM
I'm translating today's entry, but I thought I'd pop this in here just for Kane:

My first born will be named after you!

---

As for the drinking, correct if I'm wrong ST: 『飲酒』も防御力ダウンのデメリットがなくなりAC版より使い易くなっています。 Means there's an Ex version of the drinking, and that's why they said he doesn't decrease his defense, right?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: bzerk on October 27, 2011, 05:54:12 AM
You forgot K' ? or is that just in the video?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 27, 2011, 05:57:26 AM
The K' section of the video was just to show the changes in meter increase when you get hit or when you block attacks.

Quote
As for the drinking, correct if I'm wrong ST: 『飲酒』も防御力ダウンのデメリットがなくなりAC版より使い易くなっています。 Means there's an Ex version of the drinking, and that's why they said he doesn't decrease his defense, right?

That line just says that his drinking is now easier to use since it doesn't have the demerit of lowered defense.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 27, 2011, 06:02:15 AM
OK, adding mine along with Yamamoto's comments.

(o) means in the vid



*System:*
•   Changed max combo scaling for specials in from 50% > 40%. Since NEOMAXES haven’t been altered in this respect, damage performance when using them to finish HD combos is improved. Attacks that don’t get scaled for damage will still be at 100% as in the arcade.
o   Gauge gain increased (both pwr and HD) when hit by attacks (including guard). With this change, guard cancels which use gauge will be easier to use. In certain cases it’s better to perform HD combos using less hits. (comparison in video)

*Chin:*
o   Added HP variant from d,d+K stance
o   Attacks from hk+LK are faster and can go straight into hcf+K. Attack from a successful parry will almost never be guarded by the opponent. Also, removed the hit back to prevent whiffs.
o   Reduced recovery on normal throw (includes from stance). Although limited to the corner, follow ups possible afterwards.
•   No longer has reduced defense after drinking
•   Reduced parry time (includes EX). The normal parry now has the same parry time as the EX version in the arcade, the EX version has been shortened even more than that.
•   Reduced EX hk+LK damage from 237 to 199

Yamamoto – We added some interesting buffs to gameplay using d,d+K. Although parry time on hk+LK has been reduced, the overall frames are shorter making it difficult to get punished. Drinking is easier to use compared to the arcade now that there is no defense penalty. Please have fun with the now trickier Chin.

*Ash:*
o   Increased the amount of time Genie remains on the screen
o   Adjusted scaling on Sans Culotte. Scaling occurs more easily compared to the arcade
•   b+LK is faster making it easier to combo off of weak attacks
•   Weak Nivose has longer invincibility. Invincibility ends at the same time attack frames begin
•   EX Genie will launch and leave opponent juggle-able
o   Germinal no longer requires gauge
o   Thermidor is faster
o   LK+HK EX Genie will appear on the opponent

Yamamoto – Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself.

*Robert:*
o   CD attack is faster
•   Can no longer down recover when hit by Robert’s NEOMAX
o   Weak Hien-shippukyaku is faster and will combo from weak attacks
o   Fwd+LP launches when not cancelled. The launch angle on this is similar to Robert’s back-fist in previous games.
o   EX Genneikyaku has increased recovery. Note that this is punishable on guard.
o   Damage within EX Ranbu modified. Total damage is the sambe, but the finish is unscaled at 100
•   Haoh-shokoken comes out faster and combos from strong attacks

Yamamoto – There’s no invincibility on Robert’s f+LP, but when trading with a jump attack, it’s still possible to juggle afterwards. It’s a one command move, so good to keep in mind as an anti-air option. Not only can weak hien-shippukyaku combo from weak attacks, Ryugekiken is useful against opponents who roll forward.

*Vice:*
o   Strong Mayhem has better recovery. It’s possible to follow up if you hit on the end of the move
o   Close HK,HK target combo added. Can only be cancelled during HD
•   Jump CD is faster
o   EX Mayhem is faster
o   Strong Mayhem can combo after strong Decide
•   EX Decide recovery reduced. Easier to follow up with normal
o   Splash (includes follow up version) can now be cancelled with Overkill when it hits
o   Overkill is now max cancellable
•   Inputs for Overkill made easier. The last input may now be any down direction
•   Damage adjustments:
1.   Cancel f+LP from 70 to 45
2.   Overkill from 220 to 200
3.   EX Mayhem from 160 to 120

Yamamoto – She’s received a number of damage nerfs, but in exchange she has a lot more combo opportunities making the nerfs not so noticeable. Her air game has especially improved with her jump CD, EX Decide can be used afterwards to follow up.

*Raiden:*
o   Recovery on weak poison breath reduced. Cmd throws can be used to combo when it hits
•   Super Drop Kick changes:
1.   Time to increase DK level increased
2.   Invincible time shortened
3.   Guard crush value lowered
4.   Adjusted blowback
•   Normal jump HK hit box improved to hit under. Doesn’t whiff against low crouching characters
o   Reduced recovery on Giant Bomb Feint
•   EX Raiden Bomb changed to travel less distance horizontally
o   Raiden Bomber completely invincible

Yamamoto – Although Super Dropkick has been weakened, shorter recovery on Giant Bomb Feint allows him to be played more trickily. With the improvement to his jump HK, he has reliable attacks from the air leading to greater attack possibilities. Worthy of special mention, complete invincibility on Raiden Bomber means no more awkward looking trades.

*Ralf:*
o   Strong Burning Hammer recovery time reduced. Strong Gatling Attack can now link afterwards without a cancel
o   It’s possible to move forward during Vulcan Punch (includes EX)
o   EX Burning Hammer is faster and can be comboed from strong normals
o   Galactica Phantom (includes EX) can be charged
•   d.HK recovery time reduced

Yamamoto – Ralph=power is the simple equation we used here. The centerpiece being his chargeable Galactica Phantom. Damage increases as charge levels go up, release it earlier to improve damage with a super cancel. It’s nostalgic that he can move again during his Vulcan Punch.

*King:*
o   Jump HK has more longer attack frames
o   Close HP is faster
o   Strong Air Venom Strike has less recoil
•   Close HK has reduced recovery
o   Stand-alone Slide is cancellable

Yamamoto – We focused on her normals mainly. Although the number of changes are few, it will change gameplay significantly as normals are used most often. Her slide is a great low move and since her close HP isn’t affected by scaling easily, please us it often as a combo starter.

*Kyo:(using new color in video)*
o   Forward distance increased on df.HK. Close HP>df.D>fb.HK now does 4 hits mid-screan
•   Hcb+K has longer recovery on block
o   fb+K can be followed up. When hitting from the ground, Oniyaki will hit, but on an arial hit a variety of moves can be used to follow up increasing his attack options
o   Air EX Orochinagi added (3 hits:300 damage). It’s not invincible like the standing version, but his fast and good for air-air and combos.
•   Far HK recovery reduced

Yamamoto – The air Orochinagi which he learned in KOF Sky Stage (laughs) and now the EX version on top of that has made him a master of the move. It’s now possible to do high damage combos off of a hit confirm with his df.HK>fb+HK combo. Please try him out now that he has so many more attack options.


Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 27, 2011, 06:14:40 AM
Seems I made a mistake in translating some of the items (like how Sans-culotte is affected by scaling, lol). Whoops.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 27, 2011, 06:23:29 AM
The K' section of the video was just to show the changes in meter increase when you get hit or when you block attacks.

Quote
As for the drinking, correct if I'm wrong ST: 『飲酒』も防御力ダウンのデメリットがなくなりAC版より使い易くなっています。 Means there's an Ex version of the drinking, and that's why they said he doesn't decrease his defense, right?

That line just says that his drinking is now easier to use since it doesn't have the demerit of lowered defense.

Doesn't AC版 mean AC version, I can read that much in Chinese...not that I'm complaining if he doesn't need an Ex version of the drinking to not lose defense.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: SonicTempest on October 27, 2011, 06:25:11 AM
'AC version' refers to the arcade version :) When referring to the EX version of a special move/DM they use 'EX版'.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Delta on October 27, 2011, 06:27:41 AM
I wanted to see how much K' has been nerfed, but i guess that's for next week. Anyways thanks for the work to SonicTempest and BioBooster.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 27, 2011, 06:28:25 AM
Seems I made a mistake in translating some of the items (like how Sans-culotte is affected by scaling, lol). Whoops.

You did a damn fine job nonetheless (sure I could clean mine up as well). Wanna divvy it up the next time or something?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 27, 2011, 06:33:28 AM
'AC version' refers to the arcade version :) When referring to the EX version of a special move/DM they use 'EX版'.

HAHA...well that makes a lot of sense, sorry I doubted you! =) *Quietly sneaks off and never mentions Chin's changes just in case SNKP regrets their decision* =)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Rex Dart on October 27, 2011, 06:43:31 AM
I love these updates. Random thoughts:

System:
Not sure how I feel about damage scaling changes. I guess encouraging shorter combos can make the game less intimidating to newer players, but I'll have to see the final product.

Robert: Didn't his f+A hit twice in the arcade (AC) version? Is it down to just one hit, or did it only hit once because of the spacing?

Ash: Thermidor (fireball DM) coming out faster. IT'S ABOUT TIME. How did it take SNKP so long to realize how bad that DM was? Also, I really hope Germinal costing no stocks will encourage people to finish Sans Cullotte with it. It was a waste to let such a cool move go unused.

Chin: I, for one, welcome our new drunken overlords.

Raiden: It's nice that he didn't only receive nerfs. Hopefully he'll still have some popularity.

lolz: Ralf = Power. Fuck yeah, Yamamoto understands Ralf perfectly. Also, KOF Sky Stage being the origin of the air Orochinagi is brilliant.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 27, 2011, 06:45:59 AM
So Chin just flat-out has no minus to drinking anymore? So there's no element of being risky... it's just an overall buff? That's kinda scary. Even if his EX counter does less, he can now drink-it-up safely to still do a heap of damage, with the only negative being that he'll have to stand and drink a sec.

SHHHHH What are you doing?  You're going to wake up SNKP!  Nothing to see here...

Very interesting that he's the only character in the game so far, who can hit after his normal throw!

Technically it's a Command Normal Throw because it can be tech'd and it's only that version can only be follow uped in the corner.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: metaphysics on October 27, 2011, 06:54:16 AM
man talk about luck with characters, I'm looking at you buddy   ;up ;up ;up

Oh yeah and Robert having a launcher? craaaaaazy!! not saying it's broken or anything just super random
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Gimnbo on October 27, 2011, 07:03:46 AM
Having never played the game, does/did King's stand-alone slide knock down?
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Flowtaro on October 27, 2011, 07:14:47 AM
Does Robert's f+A hit high? Otherwise, I don't see its utility being very high.


I think that's probably the only change that I'm confused about; everything else looks really good.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: DarKaoZ on October 27, 2011, 07:21:12 AM
Having never played the game, does/did King's stand-alone slide knock down?

Nop, it doesn't knock down. But you can now cancel it to Spinning Kick (qcb+K) and you will knockhim down with that.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Xxenace on October 27, 2011, 07:35:57 AM
kyo looks so bad ass

i swear to god i will name my first 3 children after him
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: gazette on October 27, 2011, 08:31:02 AM
As in kyo-1, kyo-2 and kyo-3?  ;)
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: BioBooster on October 27, 2011, 09:22:33 AM
I like what they did with Chin's drinking. Before it made no sense bc you'd be giving opponents damage buffs for free. Hope to see people build it up to max level and rip a long combo.

Really loving some of the changes in general (although this is the point), really helps you to use the full range of tools each character has. I especially felt this way for the Vice/Ash changes.

Also nice that they completely considered the fact that Raiden will have to be played as a character that depends on other moves and have made him interesting and balanced in terms of his gameplay. The crazy thing that has me fearing again is weak poison breath. Check how there is only minuscule hit back from this move allowing him to get another close C into poison again. Hoping this will not lead to a freakishly broken corner game where he might be able to loop that 5-6 times...
Probably going to be OK with the amount of attention they gave him with the re-balance, but man, appearances scare.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Flowtaro on October 27, 2011, 10:42:16 AM
It was C breath into a stand C into A breath into throw. A breath doesn't have enough frame advantage to lead into anything other than throw. They wouldn't just give him an easy-ass infinite.
Title: Re: KOF XIII 4th |OT| Thread:Console countdown edition (UPDATE 10/4 1st page)
Post by: Kane317 on October 27, 2011, 01:10:25 PM
We hit that faithful 100 page mark, so it's time to move over here (http://dreamcancel.com/forum/index.php?topic=1409.msg30688#msg30688).