Dream Cancel Forum
Other Fighting Games => Classic King of Fighters => King of Fighters 98/UM/FE => Topic started by: sibarraz on October 01, 2011, 08:35:29 PM
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Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick
Throws
Sunda : ;bk / ;fd + ;c
Tomoe Nage: ;bk / ;fd + ;d
Command Moves
Kobokushu: ;fd + ;a
Kousentai: ;fd + ;b
Special Moves
Cho Kyuudan: ;qcb + ;a / ;c
Ryuu Sogeki : ;qcb + ;a / ;c in air
Ryuu Renga: Chiryuu: ;hcf+ ;a
Ryuu Renga: Tenryuu: ;hcf+ ;c
Ryuu Renda ;dp + ;a / ;c (near)
Ryuu Gakusai : ;rdp + ;b / ;d
Desperation Moves
Nikku Man o Kuu: ;qcb x2 + ;a / ;c
Senki Hakkei: ;qcf x2 + ;a / ;c (near)
Shinryuu Seioh Rekkyaku: ;qcf ;hcb + ;b
Shinryuu Tenbu Kyaku: ;qcf ;hcb + ;d
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Well, I don't know nothing about him lol
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Well, today I recovered my hard drive so I did some combos with him
Combos
cr.b cr.a Shinryuu Seioh Rekkyaku/Shinryuu Seioh Rekkyaku/Senki Hakkei/Ryuu Renga: Chiryuu
St.c / Far C, dp +c, rdp + k / hcf + c
St.c, fd +a, Shinryuu Seioh Rekkyaku
Notes
mmm, nothing special to say about kensou
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changes
standing D, forward A, QcfHcb+B, now always connects even when not in the corner
Hcf+A now connect off of light attacks at close range, something like Down B, standing A, Hcf+A now works, where as before it wouldn't
Combo
Easy Qmax combo with Kensou
standing D, forward B (Qmax) Down A, QcfHcb+B, works everywhere, very easy to do