Dream Cancel Forum
Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: krazykone123 on August 08, 2010, 07:57:21 PM
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http://www.dreamcancel.com/wiki/index.php?title=Kyo_-_1_%282k2UM%29
Throws
Hatsu Gane - ;bk/ ;fd+ ;c close
Issestu Seoi Nage - ;bk/ ;fd+ ;d close
Command Moves
Kurogami - ;fd+ ;a
Arashin - ;fd+ ;b
Geshiki: Migiri Ugachi - ;df+ ;c
Special Attacks
108 Shiki Yami Barai - ;dn ;df ;fd+ ;a/ ;c
101 Shiki Oboro Guruma - ;fd ;dn ;df+ ;b/ ;d
75 Shiki Kai - ;dn ;df ;fd+ ;b/ ;d, ;b/ ;d
910 Shiki Nue Tumi - ;dn ;db ;bk+ ;a/ ;c
DM
Ura 108 Shiki Orochinagi - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a/ ;c
Akei Ten Barai - ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c
Super DM
Ura 108 Shiki Orochinagi - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;a/ ;c
HSDM
Tenuuzan - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;b ;d
Videos
http://zoome.jp/LKH/diary/66/
Training Mode Video
http://www.nicovideo.jp/watch/sm7794573
>copy and paste here, http://mmcafe.com/nico.html
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0 stock
j.X, s.C, f+A, qcb+A or dp+D (standing only)
c.B, c.B, c.A/s.B, qcb+A
c.B, c.B, c.A/s.B, dp+D (standing only)
s.C, qcf+D.D, dp+D, OTG qcf+C or df+C (OTG only possible in the corner)
c.A, s.C (link)
1 stock
j.X, s.D, f+A, qcfx2+A DM
c.B, c.B, c.A/s.B, qcfx2+A DM
s.C, qcf+D.D, run qcfx2+A DM - EDIT: (this did more damage than qcb,hcf+P in the original console version, but it may be the other way round in Tougeki vers.)
s.C, qcf+D.D, dp+D, OTG qcfx2+A DM (only possible in the corner)
2 stock
any combo ending in qcb+A [2 hit] SC to qcfx2+A DM
j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, run up qcb+C [1 or 2 hit] SC to qcb,hcf+C DM (midscreen)
j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, run up qcb+C [1 hit], dp+D, qcfx2+A DM (approaching corner)
j.X, s.C, f+A, BC run, s.C, qcb+A [2 hit], qcf+D.D, backdash, qcb+A [2 hit], qcf.B.B, walk back, qcb+A [2 hit], qcf.B.B, dp+D, qcfx2+A DM (corner)
Can start these from f+B instead for an overhead.
3 stock
midscreen BC combo using SDM instead (supercancel from the second hit of qcb+C, you have the option of holding it to hit them with the flame a little first)
any BC combo... qcf+D.D, qcb,hcf+BD HSDM
j.X, s.C, f+A, qcb,hcf+BD HSDM
c.B, c.B, s.B, df+C, qcb+BC, hcf+BD HSDM (max bypass)
Note that s.D does more damage than s.C but also pushes back further which makes it iffy for certain combos.
You can activate after a qcf+D.D in the corner and loop qcb+A, qcf+B.B multiple times and then finish the combo, but it's ridiculously hard to do so I would say it's not practical.
Misc
- j.A, j.B and j.C can all be used to crossup. j.C only works on standing or large crouchers. j.A is the most consistent.
- qcfx2+C DM will stun the opponent allowing a followup if only the fireball part hits them (hits low). qcfx2+C has invincibility.
- qcb,hcf+BD has complete invincibility until you let it go (can be held by holding BD)
- qcb,hcf+A has lower body invincibility, C version has upper body.
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i love this kyo, anyone wreck shop wiith him? my understanding is that he's the lowest of the tiers
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i love this kyo, anyone wreck shop wiith him?
Like top players? I know Naruto used him in a couple videos
my understanding is that he's the lowest of the tiers
Well in regardless to the arcade/tougeki version yeah, he was better in the original 2002UM, of course he's not all that good now and for a Kyo clone he's pretty mediocre compared to the other 2
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Yeah that's why i like him, because he's so barebones, it's like it's fun to play with him because of that. Plus OTG's. I'll search for NARUTO 2002 UM
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Why in tougeki is worse than 2002 Um?
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I believe the damage on qcfx2+P got lowered? Not entirely sure on that.
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But just for that is considered low tier?
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The tiers for console 2k2UM and Tougeki 2k2UM both say he is low. Nothing has really changed.
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Hard to say, he really has no safe offensive tools.
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http://www.youtube.com/watch?v=zIFv6fG4BCE
Combos done awhile ago
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Yeah that's why i like him, because he's so barebones, it's like it's fun to play with him because of that. Plus OTG's. I'll search for NARUTO 2002 UM
He's so straight-forward, and yet happens to be fun... Yeah I'm digging the fact that his combos are simple, too... ;fd ;a is also great, especially as a pressure tool... If its blocked, follow up with ;dn ;df ;fd ;c to stay safe... If it connects, ;dn ;db ;bk ;a , ;dn ;df ;fd ;dn ;df ;fd ;c to combo and ggs...
Does he have low priority moves that make him low tier??? From what I see and do, he does pretty good damage combo-wise... Sure, he's no Nameless or Kula, but he does have some good combos, both normal and BC combos...
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Kyo 1 is considered low tier in a sense cos he doesnt have an proper AA, nor does he have good far pokes. Yes he has decent damage off a simple combo (assuming you are adding his DM) but getting in to do the combo is the hard part.
Other characters in the game just have better defensive tools.
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For real i'm starting to feel like i'm trolling everytime i use Kyo-1 now
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Kyo 1 is considered low tier in a sense cos he doesnt have an proper AA, nor does he have good far pokes. Yes he has decent damage off a simple combo (assuming you are adding his DM) but getting in to do the combo is the hard part.
Other characters in the game just have better defensive tools.
His normals are pretty meh too, as a Kyo... he's lacking in that department, he'd probably get by with jump-ins and mix-ups if had something like Naraku Otoshi (air d+C) to keep the offensive game going but then again he is just a clone. You have to struggle to land that qcf+K,K/dp+K knock down so you can get that extra fireball (DM if it's OG2002UM) in. A lot of players just jump around a lot and land a counter hit j.CD or a random AA dp+B/D.
The start-up on his fireball makes me sad though.
weak = 22F
strong = 17F
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Kyo 1 is considered low tier in a sense cos he doesnt have an proper AA, nor does he have good far pokes. Yes he has decent damage off a simple combo (assuming you are adding his DM) but getting in to do the combo is the hard part.
Other characters in the game just have better defensive tools.
Most people I've played against that use him either j. D, j. CD or attempt to get behind the opponent and combo at that point... As far as getting in, well it is hard, but possible... I personally think he's better than Shingo...
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I personally think he's better than Shingo...
Can you elaborate on this? I'm interested in hearing this.
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Nah, Shingo got some mind games. Up close command grabs and insta guard breaks.
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I personally think he's better than Shingo...
Can you elaborate on this? I'm interested in hearing this.
Don't get me wrong, I love Shingo and I know just based on numbers, he's better... I just prefer Kyo-1 over Shingo in terms of style, per sé... I know about Shingo's command grab and what not, but Kyo-1 seems easier to both do and use imo... Plus Shingo isn't the "critical kid" that he was in OG98... I probably should have reworded the first post I made...
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He doesnt need that "critical" attribute in 2k2um as he has more then enough tools. Plus the system itself accommodates for the changes.
Im sure if you ever played against very aggressive players that know their characters, you would find it hard to dictate the game. Trying to dictate the game with Kyo-1 is already a struggle, especially when you dont have meter and cant guard roll out of corner from pressure.
Characters like Kasumi are even easier to use and generally she is considered an "auto pilot" character, but we dont want to get style mixed up with user friendliness.
All things considered he does have harder BC combos, not considered a good battery character, weak Anti air and air to air game.
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Crazy though, i'm always on verge of hating him/ loving him, wanting to drop him/ keep him. But i think he's making me become a better player because i am forced to act aggressive to survive with him.
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Man, i thought i was playing good with him until i met RealKim's Kyo-1 last night. SOMETHING SERIOUS!
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I'm still working with Kyo-1... I'm on my OTG kick, so when I can get that ;db + ;b , st. ;b , ;dp + ;d , on KD, I make sure I hit that ;df ;c for that extra hit...
Speaking of ;dp moves, his ;dp + ;b is way better than I thought... Same goes for his ;dn ;c . I thought it was underrated til recently...
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His dp+B move is AN EXCELLENT anti air. A lot of people doesn't know about this. It comes out instantly and NEVER trades. It is super effective against those characters who have very high priority jumps such as Kasumi's, Chris(both normal and Orochi versions) , Nameless, Chang and whatever. This move must be ABUSED as it is one of the best underated anti airs moves in the game.
Another anti air is his weird Down C , if you do it early enough against hoppers , you will win most of the time.But your best bet is your dp+B move as it is still the BEST anti air.
Against certain characters who pokes a lot , for instance like Beni's Far B and Far C , Ralf's Far C or basically any character's attack that pokes upwards , you can just simply counter that with his Crouching D. ;) Kyo's 1 crouching D is super fast making it one of the best sweeps in the game.
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Also special Cancellable on 1st hit I think? So yeah, it's pretty good.
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