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King of Fighters XIII => General Discussion => Topic started by: Kane317 on October 27, 2011, 11:42:32 AM

Title: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 27, 2011, 11:42:32 AM
Combining the all four of the official SNKP XIII console change logs (1 (http://dreamcancel.com/2011/10/13/kofxiiichangelist/), 2 (http://dreamcancel.com/2011/10/20/latest-kofxiii-blog-post-translated-by-the-professor/), 3 (http://dreamcancel.com/2011/10/26/kofxiii-blog-updated/), and 4 (http://dreamcancel.com/2011/11/02/last-but-certainly-not-least/#more-2158/)) and the unconfirmed reports from various loke tests can still be found here (http://dreamcancel.com/forum/index.php?topic=1260.msg26496#msg26496):

* = shown in video

System
-Neomax only uses 2 power meters during HD mode (3 meters when not in HD)
- The Hitstun on normal jump attacks have been reduced. (Meaning it’s harder to do combos)
- Special attacks in the air have generally been adjusted to come out faster, so combos from canceling normal moves in the air that could be done in the arcade version can still be done.
- DM damage can be scaled down to a maximum of 40% in combos now (as opposed to 50% before). However, scaling for NEOMAX DMs is unchanged, making them a better choice for ending HD combos. Moves that were unaffected by damage scaling in the arcade version continue to do 100% of their damage in the console version.
- (shown in video) You now get more meter when you are hit by or block an opponent’s attacks, making it easier to escape from a rushdown situation using a guard cancel attack or something similar. It may be better to go for simple HD combos and to keep to combos that do fewer hits. (NOTE: This is something that Dune pointed out in one of the interview videos (http://www.elive.pro/en/watch/RuXc8O97sIhc) that Kane317 did recently).
*Backstep goes into air status in 1 frame. It can now be used in reversal situations to aid in providing options for escaping wake up attacks.
-Guard gauge replenish and rate: Gauge regain after blocking an attack occurs earlier than in the arcade, but the rate of regain is slower than in the arcade.

Hwa Jai
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.

Benimaru
- Flying Drill has faster recovery, normal hit can connect afterwards
* EX Raijinken is a single hit attack. On a hit, the opponent will be stuck in the air afterwards for a limited time. They can be attacked with another move, or even get pushed by running to the edge of the screen.
* EX Air Raijinken lasts for a longer time. The timing in between the hits are longer than the arcade version. It now sort of works as a special that can be “placed” on the screen.
* EX Collider hits less times. That means less scaling for the combo to come afterwards.
* Neomax comes out faster, MAX cancel’s timing is different. Invincibility runs out before the hit detection comes out.
- Fierce/EX Super Lightning Kick does more damage. On a full hit, the fierce version’s damage has been raised from 70>100, EX from 135>192.
- Collider has faster recovery on whiff, can rarely be punished if blocked from a fierce punch.
- EX Iaigeri > Handou Sandangeki does less damage, down from 263 to 219

Producer Yamamoto says: We’ve balanced him so that even the attacks that weren’t being used in the arcades would be of use. The EX Collider and EX Raijinken should especially come to more use since the opponent can be hit afterwards. The EX air Raijinken should be fun to place around for an attack string. His Neomax has no invincibility but it comes out a lot faster, so it might be fun to think of ways in using it.

Clark
* His Stepping (Forward+BD) is faster
* Weak SAB has full-body autoguard but comes out slower than before
- EX SAB>Flying Elbow can be MAX canceled
- EX Gatling Attack’s invincibility runs out when its hit detection comes out. Projectile invincibility doesn’t, even after hit detection comes out.
- If Fierce or EX Gateling gets blocked, the Afterattack throw won’t come out any more
* Vulcan Punch can be canceled with another move on startup. This allows for some new combos like close Fierce punch (2nd hit)>VulcanPunch>SAB

Producer Yamamoto says: He’s a throw character so we’ve buffed his throws. With moves like his Weak SAB, his front step, and being able to do a super cancel from a 1-frame throw, he should be able to fight like a real thrower.

Mai
- Kaschousen comes out faster, also has quicker recovery
* Ukibane (down + B in air) has different trajectory than Arcade, recovery time has been changed
* Musasabi(from ground) can be canceled to Floating attack
* WK>FK is a chain combo. Can be used to connect into HD mode, and also gives Mai more damage on pokes
* EX air Shinobibachi added in game. Invincible until hit detection comes out.
- Crouching FP has more cancelable frames
- Weak Ryuenbu has more vertical hitbox
* Neomax comes out faster and freezes time when it reaches the edge of screen

Producer Yamamoto says: We’ve balanced her as a female ninja by giving her attacks that can make her fight more tricky from the air. Using Ukibane to trick the opponent and doing an attack string, or hit confirming from her crouching fierce punch have become effective tactics. Her Neomax has also been buffed.

Leona
* Voltec Launcher chips less guard meter
- Strike Arch (directon move) comes out faster
* Fierce V-Slasher has different angle; weak travels short, fierce goes far. EX version is the same as the arcade.
- Ground Saber has longer recovery when blocked. About even when fierce version gets blocked.
- Moon Slasher has less hitback when blocked. All of them (weak, fierce, EX) are easier to get punished than the arcade.
- EX X-Caliber comes out faster. Still can’t be comboed from a normal or direction attack.

Producer Yamamoto says: Moves such as the Ground Saber and Moon Slasher are easier to get punished so be careful. We’ve balanced her so that she can do things such as attack strings with her EX X-Calibur, or break into the opponent with her Strike Arch. Her Fierce V slasher has been buffed, and she’s a character that’s good in various occasions such as air-to-air combat or against projectiles.

Takuma
- Jump CD comes out faster
- Stun value on attacks has been lowered
* EX Kyokugen Koou comes out faster and has quicker recovery. Still can’t be comboed from a normal or direction attack.
- Fierce Ryuuko Ranbu comes out faster. It’s still slower than the weak version, but it has invincibility until after the hit detection comes out.
- Weak Hienshippukyaku’s damage reduced from 70 to 50.

Producer Yamamoto says:
He has less stun values than the arcade, but he’s still easier to dizzy the opponent than other characters. Also, it’s not written above but damages on his other specials have also been raised, and he’s a character that can do high damage. He’s been buffed in a lot of places like his air CD and invincible Fierce Ryuuko Ranbu, so please try using him.

Mature
* Ebony Tears comes out faster. Can hit opponent afterwards
* Weak Metal Massacre is a one hit attack
* EX Deathrow correctly puts crouching opponent into hitback state on a hit unlike arcade version. If the opponent is crouching during 1-4 hits, a fierce Metal Massacre can still combo with a drivecancel.
- EX Despair doesn’t move Mature behind the opponent even if they’re crouching

Producer Yamamoto says:
Ebony Tears is a lot easier to use now. Weak Metal Massacre has been changed to a single hit and does less scaling, so it might be useful for fast paced matches.

Shen
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

Producer Yamamoto says: We’ve did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken’s feint has quicker recovery so it can be used to lengthen attack strings.

Elisabeth
- Etincelle (qcf+P) builds up less meter
- Ex Reverie-Geler (qcb+P) has a longer recovery time on a success. Because of that, normal moves can’t be used to make an additional hit. The recovery time can be canceled with a special.
- An Ex version of her Reverie-Souhaiter (qcb+K) and Reverie-Prier (qcf+K) have been added in the game. It’s invincible while in movement and cancelable with a special. What’s more, the special will automatically come out as an Ex version without the cost of a meter. However, supers are an exception and will not turn into an Ex.
* Grand Rafale’s (qcf,hcb+P) damage has been dropped from 200 to 150.
- Noble-Blanche (qcf*2+P) has longer invincibility.
- Ex Noble-Blanche’s hitbox has been changed so that it’s easier to get in all the multiple hits. With this change, it lands full hit in the corner.
* Grand Rafale has more Max cancelable frames.

Producer Yamamoto says:
With the new Ex version of Reverie-souhaiter and Reverie-prier, she has more options for attacks. It can even be used as a sort of running throw with Mistral (hcb~f+P), so please try things out. Grand Rafale’s damage has been reduced to 150, but it can be Max canceled even after the first hit now. Also, Noble-Blanche can be Max canceled as well, so it can be used in various situations such as the finishing touch on combos.

Terry
* Crouching A > Crouching C is a chain combo. Can be canceled.
* Normal Buster Wolf’s (qcf x2+P) dashing speed is now identical to the EX version. But the Invincibility is the same as before.
- Far D’s recovery time has been reduced.
- Standing CD’s hit detection lasts a bit longer.
* Trinity Geyser’s (qcb~hcf+P) hitbox has been changed so that it actually hits 3 times.

Producer Yamamoto says:
We’ve mainly buffed up his normals, and he can do solid combos with the addition of chains. Also, His Trinity Geyser’s hitbox has been changed, and he can also hit the opponent afterwards in the corner.

Goro
- Crouching C’s recovery time has been reduced.
- Kirikabugaeshi’s (qcf+C) recovery time on a whiff has been reduced. Doesn’t cause a knockback when blocked.
* EX Chou Ukemi (qcb+BD) can be canceled with a special or a super. Meaning that Goro can go straight into a throw from his invincible roll.
* Kirikabugaeshi (hcf+C) and Kumotsukaminage (hcf+A) can be drive canceled.
* A super cancel version of Jigoku-Gokurakuotoshi (hcb*2+ P) has been added to the game.
* EX Chou Oosotogari’s (dp+BD) recovery time on a whiff has been reduced.

Producer Yamamoto says:
As a judo fighter, we’ve strengthened his grab attacks. You need to super cancel, but he can combo his Jigoku-Gokurakuotoshi from all sorts of grab attacks. He can even do HD combos with just grab attacks, so please try them out.

Joe
* Ex Screw Upper (qcf x2+P) will stay in position when it hits. With this change, Joe can’t be punished afterwards when he hits the opponent with it in the corner.
* Sliding can be canceled with his Bakuretsuken (rapid P). But not with any other specials.
* Hit detection will remain on the opponent after his sliding hits. Again, it can’t be canceled with anything but his Bakuretsuken, but he can go into HD mode from the slide.
* Slash Kick (hcf K) can be drive canceled.
- EX Tiger Kick (Ex dp+K) comes out faster. Has strong invincibility in the front.
- Screw Straight (qcf x2+K) comes out faster. It has no invincibility and it has the same shot limit as projectiles. (Probably means that you can’t do it while there’s another projectile on the screen.)

Producer Yamamoto says:
He can actually juggle other attacks aside from his Bakuretsuken after his slide so please try them from going into HD mode from his slide and whatnot. Also, his EX Screw Upper has been changed so you can use it in the corner without worrying. He does things a bit differently on a Max Cancel too.

Ryo
- Ryo travels more forward when doing his Ko’ouken.
* Ryo’s parries– the Joudannuke (f+B) and Gedannuke (df+B) are faster (shorter overall frames). Gedannuke in particular is very fast and it can even be used for strings. (by canceling normals)
* Fierce Zanretsuken (f~b~f+C) recovers faster on a hit. It can be comboed to a weak Kohken (qcf A) in the corner.
* Standalone f +A Hyouchuuwari (meaning, not from a cancel) comes out faster.
- Weak Koho’s (dp+P) rising time/hit detection time has been reduced. But the move itself is faster, so it can be used for more various occasions.
* Weak Koho can be drive canceled and allows for juggling.
- Haou Shoukouken (f~hcf+P) comes out faster. It can be comboed from a normal fierce, or even be used as an anti-projectile.

Producer Yamamoto says:
We’ve mainly buffed up his defense, and it brings justice to his nickname “The invincible dragon”. Ryo’s unique moves, the Joudannuke and Gedannuke, have been dramatically changed. His Gedannuke is especially fast, and aside from using it for defense, it can also be used to reduce his recovery on attacks. His Weak Koho’s motion is also faster than before, and it can be used in HD combos.

Andy Bogard
* Normal/high jump D has better hitbox for use in crossups.
* Close C hits twice. The first hit has no knockback so his Hirate Uchi (forward + A) will combo without whiffing.
* B>D is a chain combo. Can be canceled.
* Chou Reppadan’s (qcb~hcf+K) damage has been increased from 162 to 198.
- EX Kuhadan’s invincibility (Ex hcf K) has been taken out.
* Chou Shin Soku Zan’eiken (qcb~hcf+AC) NeoMax comes out faster.

Producer Yamamoto says:
We’ve focused on buffing him up around his cancelable chains, two hit C, and crossups. In particular, you no longer have to worry about his Hirate Uchi whiffing from close C. His Neomax is very fast so please check it out.

Athena
* Phoenix Bomb (from Cancel: f.B) has a different trajectory from arcade version and hits a crouching opponent as a combo from a normal fierce.
* Weak Phoenix Arrow’s (air qcb K) recovery time has been reduced, but it also causes a shorter Hitstun on the opponent.
* EX Psycho Teleport (Ex qcf K) can be canceled with a special or super. The Arcade version only allowed drive canceling at the second half of the move, but it no longer has that limit and it’s also a normal cancel now (doesn’t cost drive meter).
- Standing CD comes out faster.
* Shining Crystal Bit (hcb x2+P) doesn’t move back on execution.

Producer Yamamoto says:
Weak Phoenix Arrow has been balanced so that it can’t be punished with normal moves on a block. Since there’s less worries about it being punished, it should be effective to use it together with her buffed up Phoenix bomb, There’s other changes that Athena users should be happy about, like her standing CD and her Shining Crystal Bit.

Iori
* Geshiki Kui (df + C) has a larger hitbox than before. Easier to attack opponent from his command throw.
* Fierce Shogetsu (qcb+P) moves more forward. It combos in most situations after close C> Yumebiki(forward + A A).
* Yaotome (including EX) can’t be saferolled after it hits.
* EX Shogetsu’s invinciblity has been taken out. However, he’s still invincible on his legs.
- Fierce Akegarasu (qcb+K) has shorter recovery when blocked. Can’t be punished with normal moves.

Producer Yamamoto says:
With Fierce Shogetsu’s longer reach and Fierce Akegarasu’s shorter recovery, it’s easier to do strings and combos. His Yaotome can’t be saferolled so attacking on wakeups may become important. With his EX Akegarasu’s projectile invincibility and EX Yaotome’s long invincibility, we’ve designed him to be playable in a different style from Flame Iori. Enjoy this Claw Iori that’s a bit different from the arcade version.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Kane317 on October 27, 2011, 01:04:20 PM
Chin
- (shown in video) Chin can do a close C from his d,d+K stance
- (shown in video) The weak version of his counter now has the attack come out faster than before and can connect into his rolling attack (HCF+K). As a result of this the counterattack almost never whiffs anymore, and there are very few situations in which he can’t follow up.
- (shown in video) He has less lag after his normal throw (both when in his stances as well as normally) and he can actually do followups in the corner.
- Chin’s defense no longer decreases when he has drink stocks
- The active time of his counters has been decreased. The normal version now has the active duration of the arcade’s EX version, and the EX version’s is shorter still.
- His EX counter does less damage, reduced from 237 to 199.

Yamamoto – We added some interesting buffs to gameplay using d,d+K. Although parry time on hk+LK {Ex qcb+BD} has been reduced, the overall frames are shorter making it difficult to get punished. Drinking is easier to use compared to the arcade now that there is no defense penalty. Please have fun with the now trickier Chin.

Ash
- (shown in video) All versions of Genie stay on the screen longer.
- (shown in video) Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.
- Floreal (forward) (b+B) has faster startup and can be comboed from light attacks.
- B version of Nivose (d_u+K) has had its invincibility increased. The invincibility ends as soon as the hitbox appears.
- EX Genie now knocks away while retaining its juggling properties
- (shown in video) Germinal now takes no gauge
- (shown in video) Thermidor’s startup is faster
- (shown in video) The version of EX Genie done using both kicks tracks the opponent.

Yamamoto – Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself.

Robert
- (shown in video) stand CD has faster startup
- You can’t roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku {charge db~f+B} has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.

Yamamoto – There’s no invincibility on Robert’s f+LP {f.A}, but when trading with a jump attack, it’s still possible to juggle afterwards. It’s a one command move, so good to keep in mind as an anti-air option. Not only can weak hien-shippukyaku combo from weak attacks, Ryugekiken is useful against opponents who roll forward.

Vice
- (shown in video) Strong version of Mayhem has less lag. If you hit with the edge of it you can do a strong attack as a followup.
- (shown in video) Added a new chain combo D -> D. Only cancellable in HD mode.
- jump CD is faster.
- (shown in video) EX Mayhem has faster startup.
- (shown in video) Strong version of Decide can be comboed into the Strong version of Mayhem.
- EX Decide has less lag and is easier to followup with normal attacks.
- (shown in video) Splash (including the followup version) can be super cancelled into Overkill AFTER it hits.
- (shown in video) Overkill can be MAX Cancelled.
- Overkill’s command has been made easier. If the last input is in any downward direction it will register.
- Damage adjustments:
* Her f+A (when cancelled) does 45 damage (down from 70)
* Her Overkill does 200 damage (down from 220)
* Her EX Mayhem does 120 damage (down from 160)

Yamamoto – She’s received a number of damage nerfs, but in exchange she has a lot more combo opportunities making the nerfs not so noticeable. Her air game has especially improved with her jump CD, EX Decide can be used afterwards to follow up.

Raiden
- (shown in video) Weak Poison Breath has less lag. When it hits you can followup with his command throw
- Adjustments to Super Drop Kick (lol)
* Charge times have been increased.
* Invincibility removed
* Guard crush ability has been reduced
* Can no longer be connected after a guard cancel attack
* Knocks the opponent away.
- Jump D’s hitbox has been strengthened to hit downwards. It should whiff less often on short opponents
- (shown in video) Giant Bomb (feint) has less recovery
- EX Raiden Bomb’s forward travel distance has been reduced.
- (shown in video) Raiden Bomber now has complete invincibility.

Yamamoto – Although Super Dropkick has been weakened, shorter recovery on Giant Bomb Feint allows him to be played more trickily. With the improvement to his jump HK {j.D}, he has reliable attacks from the air leading to greater attack possibilities. Worthy of special mention, complete invincibility on Raiden Bomber means no more awkward looking trades.

Ralf
- (shown in video)Strong Burning Hammer has less lag. You can combo it into his C Gatling Attack without needing to cancel.
- (shown in video) During Vulcan Punch (all versions) Ralf can move forward.
- (shown in video) EX Burning Hammer has faster startup and can be comboed from strong attacks.
- (shown in video) Both versions of Galactica Phantom can be charged.
- crouch D has less lag.

Yamamoto – Ralph=power is the simple equation we used here. The centerpiece being his chargeable Galactica Phantom. Damage increases as charge levels go up, release it earlier to improve damage with a super cancel. It’s nostalgic that he can move again during his Vulcan Punch.

King
- (shown in video) Jump D stays out longer
- (shown in video) close C has faster startup
- (shown in video) D Venom Strike (air) has a smaller recoil
- far D has less lag
- (shown in video) Slide can be cancelled without being cancelled into

Yamamoto – We focused on her normals mainly. Although the number of changes are few, it will change gameplay significantly as normals are used most often. Her slide is a great low move and since her close HP {s.C} isn’t affected by scaling easily, please us it often as a combo starter.

Kyo (a new color was shown on the video)
- (shown in video) 88 Shiki (df+D) moves forward more. As a result, stand C, df+D, QCF+K now does the full four hits.
- Kototsuki You (HCB+K) has more lag on block
- (shown in video) B version of 75 Shiki Kai (QCF+K) can now be followed up with other attacks. On the ground you can only follow up with an uppercut, but on a mid-air hit you can do more interesting things.
- (shown in video) Added an EX version for his mid-air Orochinagi. It does 3 hits and 300 damage. Unlike the ground version it has no invincibility but is very fast, so you can use it in combos or in air-to-air battles.
- far D has less lag.

Yamamoto – The air Orochinagi which he learned in KOF Sky Stage (laughs) and now the EX version on top of that has made him a master of the move. It’s now possible to do high damage combos off of a hit confirm with his df.HK>fb+HK {df.D > qcf+D}combo. Please try him out now that he has so many more attack options.

Kensou
*Air EX qcb.P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air qcb.P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved

Yamamoto:
Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air qcb.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.

Yuri
*The distance travelled on her dp as well as the angle of descent has been adjusted
*Her air throw coming off of dp.K has special follow up properties
(special follow up properties –ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks)
-s.B is faster
*j.A can be cancelled with her dive kick
-Movement limits on Yuri’s dive kick have been relaxed
*Her hcb.B is now a 1 frame cmd throw
-The invincibility after attack frames on EX hcb.K has been shortened
-Recovery on haoh-shokoken improved

Yamamoto:
Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. This will be a versatile weapon in her arsenal so please give the move a try in depth. The real spectacle here is her air throw from dp.K which is now a hit-anything move. Try racking up on damage in various situations!

Maxima
-df.C has better recovery
*No recoil after air vapor canon
*Guard points on normal are now cancellable by specials
*Hit box on the follow up to EX Maxima Press improved. Can now hit from counter CD.
-No bounce back when EX Maxima Press is guarded. He’s now more vulnerable to punishes.

Yamamoto:
df.C can be used effectively as an early (okiwaza) anti-air as the recovery has improved. Also counter df.C and counter j.CD can be followed by EX Maxima Press for extra damage, possible to counter-confirm. Pressuring the opponent by earning precise follow-up damage is the ideal way to play Maxima.

Duo Lon
*Hit stun on EX f.A is adjusted. It is possible to combo with a strong attack or qcb.A after EX f.A.
*EX rekka can be cancelled with a special or greater
*fb frames have been adjusted. It is now easier to include the weak version in attacks strings and combos as it is faster.
*f.B can be cancelled by super or greater
-Damage adjusted on NM from 400 to 480

Yamamoto:
f.B, aside from one shot cancels, the following is also possible: f.A>qcb.B>f.B>super ,so a f.A intitiated hit confirm combo. His fb is now easier to leave on the screen so coordinate attacks with it on the screen.

Kim
*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Yamamoto:
Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!

K’
*EX Ein trigger > 2nd shoot properties have been changed. The projectile hits twice and gradually increases in speed.
-Hit box and attack frames have been altered on j.B and j.D
*Air minute spike anywhere juggles
*Recovery improved on minute spike
-Recovery lengthened on Ein trigger – includes 2nd shoot/2nd shell
-Recovery lengthened for narrow spike when blocked
-Weak crow bites has less invincibility. Note that it is only upper body invincible.
-Minute spike properties changed (includes air). Move initiates at a consistent speed regardless of distance to the opponent.
*EX chain drive has special hit properties.

Yamamoto:
Although there are several nerfs, it is possible to score extra damage using air minute spike and the special hit properties on chain drive which was not possible in the arcade. You’ll be able to make up for the nerfs by jumping on chances to aggressively score additional damage. Worthy of special mention – EX 2nd shoot has been changed. It was often used to zone, but can now be used to gain the initiative from long distance.

Kula
*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox

Yamamoto:
Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.
Title: MOVED FROM: KOF XIII 4th |OT| Thread:Console countdown edition
Post by: Kane317 on October 27, 2011, 01:05:40 PM
I didn't realized I replaced ST's translation with BB's...in my haste I thought it was one and the same.  I'll combine the two somehow.

EDIT: Merged.

---

Check how there is only minuscule hit back from this move allowing him to get another close C into poison again. Hoping this will not lead to a freakishly broken corner game where he might be able to loop that 5-6 times...

Regarding Raiden's breath, there's a strange exception with Clark that may apply here:  In the corner s.D, df.A, Ex Vulcan Punch (rapid punch), SABB (hcf+K) does not work whereas it does midscreen.   Counter intuitive?  Yep?  I'm sure it's there to prevent unwanted combos.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Eripio69 on October 27, 2011, 02:22:32 PM
Is it me or Chin is gonna be a killing machine with his drinking move (no additional damage taken? wtf!!!)? They need to make him lose all his charges when he is dropped down or it is gonna be a problem. I know that this will make Kane happy :P but I think Chin is gonna be a problem


Out of topic: I asked in the front page but it got deleted somehow.. Which ports do I need to forward to my ps3 so I can be rdy for online?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: ChrisP on October 27, 2011, 02:38:06 PM
Sounds pretty strong, yeah.  Thinking about Team Booze (Chin, Hwa, King)... I wonder what order would be best for them.

I submitted the 3rd change video / translation to shoryuken's news tips so maybe they'll post about it too.  Just thinking of reaching some people who might buy it, you know.

It's going to be weird the first time I play XIII getting used to the new systems.  Oh well, should be fun.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Shiranui_ninja on October 27, 2011, 03:33:08 PM
I like how instead of nerfing Raiden they tried to nerf Super Drop Kick but buffed others skills. This way people who really want to play with Raiden can explore and use all of his skills, and people who selected Raiden for his Drop kick spamming probably won't anymore.

And I like Vice buffs. What I like more is her Overkill possibilities now. I'm not a Vice user, but my best firend is, so I'm happy for him ^^
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: MUSOLINI on October 27, 2011, 04:36:05 PM
all in all only thing i wanna point out is that snkp really know wtf they're doing. it's like they let all their developers leave and kept the best and let the lucky 7 stay. i finally made my own paypal account (shit was this easy?) and am preordering as soon as the shits registered.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Ashspiralingblood on October 27, 2011, 04:42:39 PM
How I missed Robert  ;bk ;a from 2002 um, glad to see it back as  ;fd ;a, out of all the changes thus far king hardly change much aside improving her normals
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Sir_Selah on October 27, 2011, 05:08:16 PM
I like how instead of nerfing Raiden they tried to nerf Super Drop Kick but buffed others skills. This way people who really want to play with Raiden can explore and use all of his skills, and people who selected Raiden for his Drop kick spamming probably won't anymore.

^This.

I was so pumped I had to explain why this was awesome to the first person I saw, which happened to be my girlfriend who's only excited because I'm excited ha ha.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: BiGGDaddyCane on October 27, 2011, 05:45:12 PM
heh game is gonna be great.

Vice's modifications for her console version look fine. Still wish they give me her Outrage and Ravenous back, but i can live without it in XIII. She still solid.

Thinking of picking up King too. I cant wait to go in the lab with this game and just go bonkers with HD combos.

Hell I might main the '96 Yagami Team with Classic Iori.
Title: Re: MOVED FROM: KOF XIII 4th |OT| Thread:Console countdown edition
Post by: BioBooster on October 27, 2011, 07:30:00 PM
It was C breath into a stand C into A breath into throw. A breath doesn't have enough frame advantage to lead into anything other than throw. They wouldn't just give him an easy-ass infinite.

Regarding Raiden's breath, there's a strange exception with Clark that may apply here:  In the corner s.D, df.A, Ex Vulcan Punch (rapid punch), SABB (hcf+K) does not work whereas it does midscreen.   Counter intuitive?  Yep?  I'm sure it's there to prevent unwanted combos.

Thanks for the vote of confidence guys, I would not expect the most broken to be the most broken again. Looking at the vid again, I do believe it's strong poison being used first. Good eye Flowtaro.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: marchefelix on October 27, 2011, 08:39:59 PM
Wait... so the command for Overkill has changed, or is it still the same?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: SAB-CA on October 27, 2011, 08:46:12 PM
Wait... so the command for Overkill has changed, or is it still the same?

It's apparently less strict. Before, the  ;db ;dn ;df ;fd ;uf ;up motion would have to had been ended with a perfect  ;dn . Now, you can use a  ;db ,  ;dn , or  ;df as the final motion, and it'll still work.

So it sounds like they just made it less strict. There might also be a way to shortcut that easier now, with this change. It'll probably also make the new cancelling a bit easier.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: darkTown2 on October 27, 2011, 09:05:03 PM
the "new costume" for kyo was actually attainable at other atlus events for console. to get it you pressed the "back" or "select" button, i'm not sure if they changed it though.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: SAB-CA on October 27, 2011, 09:10:43 PM
the "new costume" for kyo was actually attainable at other atlus events for console. to get it you pressed the "back" or "select" button, i'm not sure if they changed it though.

Same as Betty's, but these situations are SNKP's official reveals of the looks. I really with we could see more than those 2 get them for consoles (and maybe we will!), and I hope they don't give up on making such things; MoTW Terry, Old Outfit Leona, Vice, Mature, 2000-series Chin, Shirtless Shen Woo... these would all be great things to see down the road.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Delta on October 27, 2011, 09:31:36 PM
I wouldn't mind having to pay for such outfits, specially the old costumes of Mature and Vice, the new ones are too plain and way too boring.

But i doubt that's gonna happen tho, there is a difference between a "sprite mod" (or whatever it's called) and a new set of sprites.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: BioBooster on October 27, 2011, 09:39:49 PM
YES couldn't agree more. If they were in their old outfits, but in the style of the current sprite-work, man that would have so much appeal. Their secretary outfits are fine, but just not as good IMO.

My hopes are slim for them providing the old costumes for the reasons you mention, but man would be mad respect to SNKP if they snuck in an easter egg like that. Yup, like you, I'd definitely pay for a package like that which would hopefully include a few more chrs.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: SAB-CA on October 27, 2011, 10:20:15 PM
I actually like the secretary outfits they have now, but flowy dresses always add to the dynamic nature of movement.

But the amount of work it'd take to make such things, is part of why I think it'd be great for DLC; such offering are always a "premium" compared to what's included with game. Compare how complex a character Iori WTPOF is compared to, say, Billy Kane; of how many more new animations NEST Kyo will need, compared to how much Saiki gets, after being based off Ash.

I wouldn't mind seeing DLC Packs (per team? Or just 1 per team? anything), with an option to buy them seperately as well. I also think it'd increase the value of the DLC characters, if they came with such alts as well, but that might be a little much.

I'd love to see Flame Iori with Unique colors of Claw Iori's outfits, NEST Kyo with Colors (and voice) of "Potential Unlocked!" Shingo, and Mr. Karate with Kushnood / Marco's head and voices.

A lot of it is probably asking way too much, but it's fun to dream... :)
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Cibernetico on October 27, 2011, 11:50:16 PM
Maybe it's cause I missed it, but have there been no Kim changes to the console version?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: BioBooster on October 27, 2011, 11:54:06 PM
Maybe it's cause I missed it, but have there been no Kim changes to the console version?

Kim will be included in next week's batch of 8. The way this has been going, I think he has the potential to get some interesting changes.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: BioBooster on October 28, 2011, 12:19:31 AM
But the amount of work it'd take to make such things, is part of why I think it'd be great for DLC; such offering are always a "premium" compared to what's included with game. Compare how complex a character Iori WTPOF is compared to, say, Billy Kane; of how many more new animations NEST Kyo will need, compared to how much Saiki gets, after being based off Ash.

Well I'm extremely hype about NESTS Kyo, but worried that due to the amount of animations that'd be necessary he may end up with only his strong rekkas and not have weak variations. Even so, would still be getting him.

I hope it's Kyo in all his glory, but imagine he might end up looking like this based on what was possible during development (similar to how they did Billy).

*note 3 moves transferrable from regular Kyo

Happy with this, but anything more (hoping for more) would be some real service for Kyo players XD
On the other hand if he gets the same love flame iori did, we're in for a nice surprise  ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: omegaryuji on October 28, 2011, 01:17:07 AM
I'd really hope NESTS Kyo has his weak rekkas, since they're the ones with actually variety.

  • 212-Shiki Kototsuki You
Is that the dancing punch (hcb+K)?

Quote
  • Super: Mushiki
  • NeoMax: (maybe 524 Shiki- Kamukura??)
More likely Orochi Nagi than the others for regular DM, I'd think...it'd just too classic for Kyo (plus both Ioris have Maiden Masher).  As for NM, either the grab HSDM from shin Kyo, the other DM from shin Kyo, or the other DM from Kyo-2 will probably be the base for it.  Leaning towards the HSDM, since it giving characters a command grab as a NM is already there with Duo Lon and Ash.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Reiki.Kito on October 28, 2011, 01:31:43 AM
As I mentioned on the IPW post, these changes are really good. Raiden'll get a lot of damage off of his command grabs and really make people careful against him, but that's okay.

Other characters like Terry and King only got small attention, but I feel that's all they really needed. Almost all of Terry's normal moves are safe on block and some even on whiff and they have more utility. He can also combo from any light move now (Not stand alone, but still really good). That makes it easier to get in for damage.

King got the same treatment, but she's pretty solid. The stand alone slide has more utility now to get under fireballs or get aggressive with moves. It extends her combo range since she can tag people with the end of her df+D and get in for some damage. That alone is a really big deal for King players as her combo starter was not very safe. Some of her moves become even faster too so she'll dominate in the air and rushdown on the ground. And did anyone consider her j.D active frames being longer? With jump-ins being harder, being able to tag people with an easy jump attack could push her over the top in offensive edge.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: LouisCipher on October 28, 2011, 01:36:21 AM
I'd really hope NESTS Kyo has his weak rekkas, since they're the ones with actually variety.


Gonna' expose my scrubbiness for a second but Kyo is an odd Rekka character. Compare him to others like Fei Long, Yang from 3S, or even Iori and he plays differently. It just seems like he uses the first Rekka as a poke 9 times out of 10 and rarely follows through with the whole thing or the overhead version.

Or is it just me?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: omegaryuji on October 28, 2011, 01:46:56 AM
The overheads are pretty punishable and not really a mixup, since he can't do them at a point where he can also do a low.  Basically, they should only hit if your opponent either lacks knowledge or is drunk.

Likewise, the only fairly safe points for NESTS Kyo's rekkas are the first qcf+A or the third input K, unlike the others you mentioned who can use 1 input vs 2 inputs with delay vs 2 inputs with delay plus immediate 3rd (if you're really feeling your yomi's hot) to keep themselves safe.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: darkTown2 on October 28, 2011, 02:05:29 AM
I'd really hope NESTS Kyo has his weak rekkas, since they're the ones with actually variety.

  • 212-Shiki Kototsuki You
Is that the dancing punch (hcb+K)?

i hope he gets the weak rekkas as well, and 212 shiki kototsuki is regular kyo's running grab.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Aenthin on October 28, 2011, 03:45:01 AM
If it was NESTS style, shouldn't it be Hikigane instead of Kototsuki? I like Kototsuki and all but I don't mind it to be Hikigane either.

Here's another question. What version of Nanase (qcf+A,qcf+P,K) do you think he'll get?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Shiranui_ninja on October 28, 2011, 04:12:02 AM
Quote
Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.

What does this mean exactly? Sans Culotte does less damage in combo now?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Terrastorm on October 28, 2011, 04:44:26 AM
Quote
Sans-culotte (ABCD) has had its damage scaling adjusted. It scales more overall.

What does this mean exactly? Sans Culotte does less damage in combo now?

Yes, generally.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: BioBooster on October 28, 2011, 05:25:49 AM
Yeah says that scaling occurs more easily for sans-cullotte compared to the arcade.

Re: NESTS Kyo,

Hope he gets the Hikigane instead as well, or maybe one of my favorites the hcb+B move that did those two advancing punches and hcb+D was the launching version (think it was 99 when we saw that and brought back later as a DM).

So the reason I listed Kototsuki Yo instead of Hikigane in the scenario above was bc a less dev-intensive scenario was being imagined.

For me Mushiki is Rekka Kyo's main DM, figured the rekka frames would get recycled for it. 524 Shiki Kamukura was his hcbX2+AC throw DM which Also involves rekka frames.

Yeah I would love it if they go to town and he gets his weak rekkas and a cool new NM.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Kane317 on October 28, 2011, 06:15:18 AM
Wait... so the command for Overkill has changed, or is it still the same?

It's apparently less strict. Before, the  ;db ;dn ;df ;fd ;uf ;up motion would have to had been ended with a perfect  ;dn . Now, you can use a  ;db ,  ;dn , or  ;df as the final motion, and it'll still work.

So it sounds like they just made it less strict. There might also be a way to shortcut that easier now, with this change. It'll probably also make the new cancelling a bit easier.

Well since it's been revealed that you can cancel overkill after Splash hits the ground, you have forever and a day to cancel it and therefore no shortcut is necessary (back before you would have to [SC] into Overkill around the apex of the Splash, or before it).
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: LouisCipher on October 28, 2011, 06:16:58 AM
The overheads are pretty punishable and not really a mixup, since he can't do them at a point where he can also do a low.  Basically, they should only hit if your opponent either lacks knowledge or is drunk.

Likewise, the only fairly safe points for NESTS Kyo's rekkas are the first qcf+A or the third input K, unlike the others you mentioned who can use 1 input vs 2 inputs with delay vs 2 inputs with delay plus immediate 3rd (if you're really feeling your yomi's hot) to keep themselves safe.

But I'm a little confused. So what is the benefit to Rekka Kyo as opposed to Shoto Kyo other than different supers? Claw and Iori and Flame Iori are basically two different characters. Claw Iori is just a really good version of Freeman. But Rekka Kyo, what advantages does he have? I know I'm jumping the gun by quite a bit but I'm just curious.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Rex Dart on October 28, 2011, 06:22:03 AM
I just hope they're looking at NGBC Kyo for inspiration for NESTS Kyo. Primarily, I hope his new Dokugami chain (which ended with an explosion and allowed for follow-ups) is his EX rekka move, and I hope he gets an aerial R.E.D. kick (which would re-use the same animation anyway, and give him more combo potential). Other than that, I just hope they get as many of his dokugami variations as possible.

Of course he'll have Orochinagi. Hopefully he'll regain the ability to charge it, and I assume he'd lose the aerial Orochinagi. Don't think it fits him as well.

For a second DM, this may sound odd, but I'd love it if they just spiced up Kototsuki (his run-and-grab move) and used that. Kyo-2's MAX2 was basically a really flashy kototsuki and I thought it looked great. The EX version could function like his grab MAX2. So just like normal Kyo has normal version with the EX version being a command grab, NESTS Kyo could have a DM version with the EX DM version being a command grab. I dunno. Call me crazy if you must!

His NeoMax should be something short, powerful and representative of the character. Just like normal Kyo's NM is "just" a projectile with an awesome follow-up, I'd want NESTS Kyo to "just" throw a punch (maybe even the same as his qcfx2+P DM) with a cool, explosive follow-up.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Kane317 on October 28, 2011, 06:32:57 AM
The overheads are pretty punishable and not really a mixup, since he can't do them at a point where he can also do a low.  Basically, they should only hit if your opponent either lacks knowledge or is drunk.

Likewise, the only fairly safe points for NESTS Kyo's rekkas are the first qcf+A or the third input K, unlike the others you mentioned who can use 1 input vs 2 inputs with delay vs 2 inputs with delay plus immediate 3rd (if you're really feeling your yomi's hot) to keep themselves safe.

But I'm a little confused. So what is the benefit to Rekka Kyo as opposed to Shoto Kyo other than different supers? Claw and Iori and Flame Iori are basically two different characters. Claw Iori is just a really good version of Freeman. But Rekka Kyo, what advantages does he have? I know I'm jumping the gun by quite a bit but I'm just curious.

At least speaking from the older rekkas Kyos (which one right?) the keypoints are:

   
One more point to consider, but it's too early to tell which version they'll choose (if any), his old 75-Shiki-Kai (qcf K) needed a manual second input for the second kick.  That actually lead to more combos in the corner depending on how you would delay them (and in '95, an infinite).
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: MUSOLINI on October 28, 2011, 07:14:19 AM
lets hope hes identical to XI shin kyo but withex moves and an nm. im actually more curious about mr karate and how different hell be.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: BioBooster on October 28, 2011, 07:38:35 AM
@Kane, you pretty much said everything I wanted to say and more.

@LousCipher, you should check out some 2k2um tournament vids to see what a crazy agressive rush-down chr Kyo can be. Pretty fun to watch. Of all the rekka chrs in fighting games, Kyo's rekkas are the coolest IMO - style man, style  ;)

@Rex, NGBC Kyo was probably my favorite. Arial RED Kick would be cool and don't mind if he has Orochinagi as long as there was some distinction vs Shoto Kyo such as no arial version like you say. I would still have to have Mushiki, or 182 Shiki DM. Like ur ideas for NESTS Kyo btw.

@Musolini, hoping Mr. Karate will be different enough from Takuma. I want him to feel really intimidating like Mr. Karate from SVC Chaos.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Aenthin on October 28, 2011, 07:56:36 AM
Actually, I was hoping NESTS Kyo would be closer to 2000/2k2UM.

The overheads are pretty punishable and not really a mixup, since he can't do them at a point where he can also do a low.  Basically, they should only hit if your opponent either lacks knowledge or is drunk.

Likewise, the only fairly safe points for NESTS Kyo's rekkas are the first qcf+A or the third input K, unlike the others you mentioned who can use 1 input vs 2 inputs with delay vs 2 inputs with delay plus immediate 3rd (if you're really feeling your yomi's hot) to keep themselves safe.

But I'm a little confused. So what is the benefit to Rekka Kyo as opposed to Shoto Kyo other than different supers? Claw and Iori and Flame Iori are basically two different characters. Claw Iori is just a really good version of Freeman. But Rekka Kyo, what advantages does he have? I know I'm jumping the gun by quite a bit but I'm just curious.

At least speaking from the older rekkas Kyos (which one right?) the keypoints are:

  • Guard Points on his rekkas
  • Ability to delay the rekkas; great frame traps (I hate that terminology I dunno why),
  • Guard Point on his Oniyaki (dp) at least in '96 which was so freaking fun playing with that recently
  • High-low games with his d.B, d.A, Final Showdown DM (qcf x2+P)
  • If they throw in his unblockable grab DM (hcb x2+P was it '99 or 2k?), he'll be pretty damn scary.
  • Several years (forgot which one) he had a qcb+P counter move
   
One more point to consider, but it's too early to tell which version they'll choose (if any), his old 75-Shiki-Kai (qcf K) needed a manual second input for the second kick.  That actually lead to more combos in the corner depending on how you would delay them (and in '95, an infinite).


There was also the case of his Hikigane (hcb+K). B version has low-body invincibility and could juggle the opponent. D version has upper-body invincibility. In 2000/2k2UM, it didn't send people flying but it had the ability to be canceled in MAX mode in UM.

Also, Mu Shiki (qcf,qcf+P) was only available in some versions of Kyo (and his clones). What he got during the NESTS saga was 182 Shiki, the super flaming punch which could be charged and be unblockable. It couldn't combo from light attacks though. Depending on which version, it could either do two-hits (99/2k2UM) or have upper body invincibility (2000 onwards).

Oh and there's the fact that if he enters HD mode, he's got one of the easiest HD combos around:
(qcf+A, qcf+C) repeat.

Plus there's R.E.D. Kick. I always loved R.E.D. Kick.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: SAB-CA on October 28, 2011, 09:36:01 AM
Well since it's been revealed that you can cancel overkill after Splash hits the ground, you have forever and a day to cancel it and therefore no shortcut is necessary (back before you would have to [SC] into Overkill around the apex of the Splash, or before it).

Maybe I made that a bit confusing; When I mean it'll make "the new cancelling easier", I mean, it'll make the new option of cancelling Overkill into Nemoax easier, as you'll be able to pick an ending direction that'll lead to Neomax simplier.

For some people, it might be able to stop overkill from the ;df position, to begin the  ;dn ;db ;bk, for example. Or if you can buffer the  ;dn and  ;db from finishing overkill directly into  ;bk ;db ;dn ;df ;fd for neomax, that'll also be great :)

It is great that the time to cancel for Splash -> Overkill has been made so HUGE now, compared to the tricky arcade variant. And I'm quite happy to see a new way to land DM damage out of her derived splash, for that matter. Now if only she had an EXDM version of splash...  :(
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: solidshark on October 28, 2011, 10:20:54 AM
I'd really hope NESTS Kyo has his weak rekkas, since they're the ones with actually variety.

Agreed. 2002UM Nests is most preferable, but NGBC Kyo is practical with combining the two rekka styles. I just wonder how his EX is going to go with that. And I'd be ok with NESTS Kyo not having an Orochinagi. Give him the chargable No Style DM or Final Showdown, or both (making one of the go qcf, qcf K instead).
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Aenthin on October 28, 2011, 11:55:34 AM
It might be possible for him to have Orochinagi still, but the difference is that his EX version may be the flaming body version. Otherwise, the DM doesn't provide much difference. Oh and no aerial version.

Something funny. If Oniyaki is cancelable, and he gets an aerial R.E.D. Kick, he's technically copying a move from Kyo-2. Talk about irony.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Terrastorm on October 28, 2011, 05:17:35 PM
Wasn't there suppose to some sort of KOFXIII tourney going on at MCM Expo?
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: THE ANSWER on October 28, 2011, 05:49:59 PM
KOF Trivia time! What does R.E.D Kick stand for?


[spoiler]Rainbow Energy Drop Kick[/spoiler]


Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Aenthin on October 28, 2011, 06:01:18 PM
KOF Trivia time! What does R.E.D Kick stand for?


[spoiler]Rainbow Energy Drop Kick[/spoiler]

Another trivia: Did you know that there was another name for R.E.D. Kick?

[spoiler]717 Shiki: Koma Hofuri[/spoiler]

Also, I could have sworn it was

[spoiler]Dynamite, not Drop[/spoiler]
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: DarKaoZ on October 28, 2011, 08:50:59 PM
Due to the wait, I decided to play some KOFXII the other day. Man that game still looks amazing. I wish SNKP would bring back those extra effects on the sprites, like the illumination caused by the attacks. If SNKP has the time, they should add them, makes the sprites look more awesome.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Running Wild on October 28, 2011, 09:03:39 PM
I think those effects were rather distracting.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: KBlackNoah on October 28, 2011, 09:06:48 PM
Just wanted to say hi from the BF 3 fronts.I am ok! but i do not know for how long...
 Ciao and god bless the jesus flashlight attachment!
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Rex Dart on October 28, 2011, 09:10:48 PM
Just a minor quibble, but is the thread title (Patch Note) really accurate? I thought a patch was an update that came out after the game was released. Since the console version isn't out yet, I don't think the change logs count as patches.

I know I'm just being persnickety. :P

@DarKaoZ: Yeah, I also liked the shading effects when the characters were in darkness. XII had great details like that.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: SAB-CA on October 28, 2011, 09:39:31 PM
Due to the wait, I decided to play some KOFXII the other day. Man that game still looks amazing. I wish SNKP would bring back those extra effects on the sprites, like the illumination caused by the attacks. If SNKP has the time, they should add them, makes the sprites look more awesome.

I think those effects were rather distracting.

And that's exactly why they won't be coming back :( People complained about losing their character in the dark corners and edges, and also having the shiny bright colors on sprites making them blend into the background. The Data for such lighting is still on the sprites, and even on the new ones, as seen with the lightly tinted areas on their bodies in the China and Egypt stages.

I think they could modify the effects some, like have the on-body highlights tinted by the color of projectiles as they approach characters, and to have explosions give off some highlights, but otherwise, this is something I'm willing to compromise, if it makes the game easier for a wider group of people to play.

@ Rex Dart: LoL, yeah, I thought about it too. I'd even perfer something much more pretentious and positive myself, like "Console UPGRADES edition!" or something, haha. There's so little negative coming out of this game's changes, it deserved to be noted how in-touch these ideas are with the characters and players.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 28, 2011, 09:47:03 PM
Just a minor quibble, but is the thread title (Patch Note) really accurate? I thought a patch was an update that came out after the game was released. Since the console version isn't out yet, I don't think the change logs count as patches.

I know I'm just being persnickety. :P

I dunno what you're talking about mister!  It says "change log edition" *ducks around the corner*
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Xxenace on October 28, 2011, 11:18:23 PM
Just wanted to say hi from the BF 3 fronts.I am ok! but i do not know for how long...
 Ciao and god bless the jesus flashlight attachment!
well im glad to see at least one person here is playing battlefield
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on October 29, 2011, 12:22:58 AM
nice new thread title.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on October 29, 2011, 01:08:55 AM
EXDP Supa 98 Iori MCM Expo Combo Messabout (http://www.youtube.com/watch?v=mGQdl96GSyk#ws)

New gameplay footage of flames Iori.

DAMN just noticed thats ex kyo too!

They will be streaming here tomorrow with the latest console build I believe...

 http://www.facebook.com/exdragonproject?sk=app_161115993981786 (http://www.facebook.com/exdragonproject?sk=app_161115993981786)
at UK time 3pm.
10am for you American dawgs I believe.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 29, 2011, 01:40:22 AM
Yeah, that's definitely NESTS/EX Kyo.

So he's playable at the Expo which leaves me to question...WHERE FOR ART THOUGH OUR INFO?!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Dechimo on October 29, 2011, 01:44:49 AM
Thank you very much for the video that damn Iori looks so godlike and there is Ex Kyo too, what about Mr. Karate oh man get hype
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on October 29, 2011, 01:51:58 AM
And they are playing in Mr Karate's stage!!!
Only Iori was supposed to be available at MCM expo.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Dechimo on October 29, 2011, 01:54:54 AM
And they are playing in Mr Karate's stage!!!
Only Iori was supposed to be available at MCM expo.

Can't wait to see Nest's Kyo and Mr. karate he must be playable since they are playing on his stage.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on October 29, 2011, 01:56:37 AM
And they are playing in Mr Karate's stage!!!
Only Iori was supposed to be available at MCM expo.

Can't wait to see Nest's Kyo and Mr. karate he must be playable since they are playing on his stage.

Exactly!!!
I hope we can see those characters tomorrow in the stream, man, cant wait for the stream!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on October 29, 2011, 02:07:27 AM
Hot damn! RSG is on fire!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chipymax on October 29, 2011, 02:08:14 AM
Exactly!!!
I hope we can see those characters tomorrow in the stream, man, cant wait for the stream!!!

Tomorrow will be a happy day for me... I will get to see some Ex Kyo  :)

that Iori Ex DP... NICE!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on October 29, 2011, 02:38:10 AM
so where is the stream going to be?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BiGGDaddyCane on October 29, 2011, 03:12:27 AM
Too hyped right now,  I need more footy!!!! :)
EX Kyo man
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on October 29, 2011, 03:13:17 AM
Can't believe they were whooping on EX Kyo. Love the whole color scheme to their current versions. Anyways, i'm really jonsing for some EX Kyo gameplay (and Shin Karate since they were playing on his stage)

London better deliver tomorrow.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 29, 2011, 03:53:18 AM
Can we call NEST Kyo "Kyo With The Power Of Rekka"? XD

Suprised no one here on DC had fun with XIII today, and wants to talk about it! ;) After getting pretty comfortable with the idea we'd be seeing these guys a few weeks from now or something, their sudden appearance pulls one back to the edge again...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on October 29, 2011, 04:32:42 AM
Im gna try and be the first to jump on and test them out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ashspiralingblood on October 29, 2011, 04:49:21 AM
I think the word of the day should be " TAKE MY MONEY SNKP " all of it, that footage of Iori was good
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on October 29, 2011, 04:57:17 AM
That footage looked good, or maybe it was the use of infinite Bars that made me think "top tier"
Anyway i'm hoping to see some videos of Mr. Karate.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on October 29, 2011, 05:44:58 AM
i like how this thread was talking about ex  kyo yesterday and then we get to see him.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 29, 2011, 06:09:00 AM
Hopefully we get to see Mr. Karate, since his stage is in there.

I can't wait to see EX Kyo in action. On a different note, is it me, or does EX Iori "skirt", for the lack of a better word, looks too long?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 29, 2011, 06:29:59 AM
i like how this thread was talking about ex  kyo yesterday and then we get to see him.

Agreed - too perfect. RSGs was listening! :)

Hopefully we get to see Mr. Karate, since his stage is in there.

I can't wait to see EX Kyo in action. On a different note, is it me, or does EX Iori "skirt", for the lack of a better word, looks too long?

I like how long it is. The XII designs are all more dynamic than the old character designs, and if he was a straight transplant, he'd look pretty dull.

I think at some points it looks like it could use a FEW more frames (like when he rears back for the last shot of his super-fire-column explosion), but overall, looks very nice.

I still hope Mr. Karate has a new stance... but they seem to not like doing this to EX characters :( But what ELSE could they really change for his design? Hmmm...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 29, 2011, 06:36:07 AM
I still hope Mr. Karate has a new stance... but they seem to not like doing this to EX characters :( But what ELSE could they really change for his design? Hmmm...

Maybe they could add an Aura around him, making him look all mighty and powerful. Also give him a screen shaking effect everytime he does a move, that would make him look damn powerful and awesome.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on October 29, 2011, 06:46:19 AM
Am I the only one that thinks of Flame Iori as "Iori threatened by change" and Rekka Kyo as "Kyo powered by scrub"

Since They're doing EX versions, can I have an EX version of Chin where he just lies down on the ground and travels across the screen along with his corkscrew jump and jug toss? 

I also want Classic Clark where he had a throw for everything.

But seriously, I see the EX versions of Kyo and Iori as the birth of whiny complainers who cried so much about Iori changing or Kyo not having rekkas when most "rekka" users I've seen only refer to him in his Capcom VS SNK 2 usage.

The only character I can legitimately see complaining about change is Kensou users.  He got changed every damn year for shits and giggles.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Sonikku on October 29, 2011, 08:33:38 AM
Damn man why couldn't that video show Ex Kyo's moves I really want to see what his EX moves can do. =[
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gamerboy15 on October 29, 2011, 02:07:23 PM
Maybe they just used EX Kyo as an training dummie to test out the Classic Iori for DCs and Combos too.

I'm really looking forward to play EX Kyo when the game comes out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on October 29, 2011, 03:10:00 PM
man bf3 got in the mail today, and we get spoiled by ex XIII characters.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 29, 2011, 04:22:04 PM
Am I the only one that thinks of Flame Iori as "Iori threatened by change" and Rekka Kyo as "Kyo powered by scrub"

Since They're doing EX versions, can I have an EX version of Chin where he just lies down on the ground and travels across the screen along with his corkscrew jump and jug toss? 

I also want Classic Clark where he had a throw for everything.

But seriously, I see the EX versions of Kyo and Iori as the birth of whiny complainers who cried so much about Iori changing or Kyo not having rekkas when most "rekka" users I've seen only refer to him in his Capcom VS SNK 2 usage.

The only character I can legitimately see complaining about change is Kensou users.  He got changed every damn year for shits and giggles.

I'm sorry, is it wrong for people to like certain styles of characters?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Terrastorm on October 29, 2011, 04:27:18 PM
The stream is up.
http://www.facebook.com/exdragonproject?sk=app_161115993981786 (http://www.facebook.com/exdragonproject?sk=app_161115993981786)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on October 29, 2011, 04:28:14 PM
The stream is up.
http://www.facebook.com/exdragonproject?sk=app_161115993981786 (http://www.facebook.com/exdragonproject?sk=app_161115993981786)

you're fast i was gonna post that.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on October 29, 2011, 05:03:49 PM
After watching that Flame Iori, I cannot help but pray for DLC Vanessa and Ramon. Those 2 would be sick in the XIII engine.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on October 29, 2011, 05:05:03 PM
Idk what's going with stream.

More Flame Iori stuff: EXDP crew messing with 98 Iori HD (http://www.youtube.com/watch?v=JXLnH4J8nm8#ws)

Be prepare for unlock key arguments.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Aenthin on October 29, 2011, 06:13:26 PM
Stream's a bit laggy for me, but it works.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on October 29, 2011, 06:48:00 PM
stream doesn't work for me. I'll  just hope they reupload it to youtube or something.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 29, 2011, 07:56:35 PM
All that was recorded, went here: http://www.twitch.tv/exdragonproject/videos (http://www.twitch.tv/exdragonproject/videos)

Highlights being the 24 min and 2 hour segments, or course.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 29, 2011, 08:20:55 PM
He got changed every damn year for shits and giggles.

Robert as well.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on October 29, 2011, 08:56:55 PM
Am I the only one that thinks of Flame Iori as "Iori threatened by change" and Rekka Kyo as "Kyo powered by scrub"

Since They're doing EX versions, can I have an EX version of Chin where he just lies down on the ground and travels across the screen along with his corkscrew jump and jug toss? 

I also want Classic Clark where he had a throw for everything.

But seriously, I see the EX versions of Kyo and Iori as the birth of whiny complainers who cried so much about Iori changing or Kyo not having rekkas when most "rekka" users I've seen only refer to him in his Capcom VS SNK 2 usage.

The only character I can legitimately see complaining about change is Kensou users.  He got changed every damn year for shits and giggles.

I'm sorry, is it wrong for people to like certain styles of characters?

Is it wrong that people try something NEW once in a while?  It's this thinking that has kept Ryu and Ken stagnant for the hundred years they've been available.

OH I DON"T WANT TO LEAVE MY REKKA KEEEYOHH!  I NEEDS MY REKKAS WITH DAT DUR KEEYOH.  DURRRR Iori without his original movelist that he had since 95?  It's like republicans threatened by change.  I like the new Iori and it makes him far more then just a breath of Fresh air with his new style. 

Kyo players that cry for Rekkas are really just Capcom fans who never actually played KOF.

Do you even remember the outcry of 96 when Kyo went to Rekkas and how many people were complaining about the change? 

To be blunt, choice is good, but when that choice comes at crybaby fans who cry so much that they have to go back to the same old same old, then YES that's when it becomes harmful.  I'd love to see Iori stay without his fire powers in the next game and Kyo stay with his 95 moveset.  It differentiates them a hell of a lot more then if they both essentially have near same attacks or different looking stuff that functions essentially the same.

It all comes back to people loving the characters but not actually knowing how the game plays.  I think Dark Geese said something about this.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SonicTempest on October 29, 2011, 08:59:18 PM
Except XIII Kyo isn't exactly new either, is he? If anything he's 2K2UM Kusanagi with some stuff shuffled around, and a few new things added.

And to paraphrase what a Kyo-playing (that's playing, not fangasm-ing) friend of mine says, he prefers Kyo with his firepunches because he prefers how that version of Kyo plays over fireball/uppercut Kyo. That's pretty much the gist of it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Flowtaro on October 29, 2011, 09:20:18 PM
lol Billy's sprite is so janky. We're lucky we're even getting EX characters; there's no way they had time to make any more new charactrers.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on October 29, 2011, 09:25:26 PM
Except XIII Kyo isn't exactly new either, is he? If anything he's 2K2UM Kusanagi with some stuff shuffled around, and a few new things added.

And to paraphrase what a Kyo-playing (that's playing, not fangasm-ing) friend of mine says, he prefers Kyo with his firepunches because he prefers how that version of Kyo plays over fireball/uppercut Kyo. That's pretty much the gist of it.
that's my same reason for choosing between the two in the older games as well, but i'm not sure which one i'll choose when 13 comes out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gimnbo on October 29, 2011, 09:28:48 PM
I wouldn't mind if the next version of Iori had the claw moveset but lit the opponent on fire.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on October 29, 2011, 09:30:21 PM
No info of EX KYO yet?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 29, 2011, 09:33:36 PM
And WHAT exactly is new with XIII Kyo?  His moveset comes from older movesets as well.  Rekka Kyo didn't come first.  Hell, Rekka Kyo came about by the thing you're saying, to avoid Kyo becoming stagnant.  

Trying something new will happen, of course, in order to play KOF, you HAVE to know how to use 3 characters.  Having Rekka Kyo won't stop people from trying new things as they HAVE to know how to use new characters.  But having the right characters can help people have more fun.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 29, 2011, 09:35:00 PM
I like most of Billy's movements honestly. The Bo-snap back looks nicely exaggerated, to make it seem powerful, his slide most is very NESTS saga like in it's use of a smoothly animated "stiff" motion for a slide, and his actual attacks look solid. I would have been happy if they used this delay to better animate his stance, though.

I think I'll make a TMNT Donatello  Billy on console for Kicks... XD

As far as the 2 versions of Kyo/Iori... they're both different enough for people to have a preference. I'm glad SNKP is bold enough to change them in games on their own, but I'm happy for the fans that they get a choice in the end, too. It DOES annoy me when people act like the new versions are inferior, just because they're used to the old ones, though.

------

Watching the UK Stream Replay:

Very nice to see Kensou OCV at about 46~47 min in. And it's nice to see Iori WTPOF's stage being used in normal fights.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on October 29, 2011, 10:02:52 PM
press B for BUTTON CONFIG reconfirmed! Point this out in tourneys all the time plz
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 29, 2011, 10:25:37 PM
And WHAT exactly is new with XIII Kyo?  His moveset comes from older movesets as well.  Rekka Kyo didn't come first.  Hell, Rekka Kyo came about by the thing you're saying, to avoid Kyo becoming stagnant.  

Yeah, XIII Kyo is the post older version.  Rekkas Kyo is more refreshing and original IMO than shoto Kyo.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on October 29, 2011, 10:28:56 PM
press B for BUTTON CONFIG reconfirmed! Point this out in tourneys all the time plz

Sadly, the button config still is choosing the option for the button instead of just pressing it
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on October 29, 2011, 10:56:49 PM
EX Kyo? ;-;
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 29, 2011, 11:07:50 PM
Billy standing animation are fine considering that Clark has the lowest amount of animation in his stance than billy, billy, king, kim all have an average of 9-10 frames in there standing animation, Characters like Ralf have over 30+ frames.

It's less about how many, and more about how they're used, for me. Clark's rotating arms, and the smooth animation of Kim's Gi all look like nice, well-defined animations, with elements of limb rotation, cloth deformation, etc, to make them look kinda complex. Billy has some of the stiffest-looking, straight-down arms in the game, which is just a bit odd. The few intricate things they added to nis animation, being his finger movement and SLIGHT diagonal shift of his staff at one point, just don't stand out. If they made him bend his arms at the elbow, so his lower arms could raise and play with the perspective just a little bit, or make his breathing animation in to a "hopping back and forward" type motion, that used more so the same frames, but gave a little sway to the back of his bandana, plus add a little rotation to his feet / lower legs, to show the press-back and leap-forward motion, then that would have made him look a bit more lively.

Nothing that'll keep me from playing him or anything, but there's a lot of "Billy looks half done!" commentary out there, and I think the base of those thoughts are set by his stance, and maybe the fact he's missing his counters.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Mazinkaiser on October 29, 2011, 11:09:39 PM
damn the vid is private now :( and i miss it... some hint to exactly minute to point on the stream archived? i'm hyped like hell :O
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 29, 2011, 11:11:07 PM
press B for BUTTON CONFIG reconfirmed! Point this out in tourneys all the time plz

Sadly, the button config still is choosing the option for the button instead of just pressing it

Seriously?! Damn it SNKP!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on October 29, 2011, 11:40:50 PM
For those that are interested, KOFXIII sprite rips -

http://www.justnopoint.com/lbends/index.php?location=sprites&gallery=kofxiii (http://www.justnopoint.com/lbends/index.php?location=sprites&gallery=kofxiii)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 30, 2011, 12:17:50 AM
Seriously?! Damn it SNKP!

I'm just glad they got the On-char-select button config there. Though I'd still love to see the press = set thing added in somehow. Maybe patched in? Who knows...

@Sab kof xiii Clark standing animation has 7 frames compared to 2002 clark with around 39 frames, the first 4 frames of billy standing animation has him inhaling (4 frames of upper body moving up within 4 frames 1 frame of hand movement), the remain 5 frames has him exhaling while lowering the stick in his hand, at the end of the day billy is no more finish than king or clark

And that's fine... like I said, I care not how many frames, I'm talking about what you do with them. Kings animation looks nice and fluid, Clark's has more ambitious motion (though I know it's not by much, haha). I'm more concerned with secondary animation & the style of movement presented.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 30, 2011, 03:45:03 AM
Seriously?! Damn it SNKP!

I'm just glad they got the On-char-select button config there. Though I'd still love to see the press = set thing added in somehow. Maybe patched in? Who knows...

What bothers me is that they do so many good thing so far, yet they screwed up in a simple part. I mean, thanks to all the guys who went at EVO, they all let SNKP know that kind of button config was the best. I give them credit for a lot of things, but come on, after been told by fans and after a delay. I think, it's unthinkable of them of not doing such a change, I won't say it's that simple to do or not, but they now had the time to do it. I hope they add it and not as a patch.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Terrastorm on October 30, 2011, 04:30:30 AM
Seriously?! Damn it SNKP!

I'm just glad they got the On-char-select button config there. Though I'd still love to see the press = set thing added in somehow. Maybe patched in? Who knows...

What bothers me is that they do so many good thing so far, yet they screwed up in a simple part. I mean, thanks to all the guys who went at EVO, they all let SNKP know that kind of button config was the best. I give them credit for a lot of things, but come on, after been told by fans and after a delay. I think, it's unthinkable of them of not doing such a change, I won't say it's that simple to do or not, but they now had the time to do it. I hope they add it and not as a patch.
Maybe they forgot to do so, lol...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on October 30, 2011, 04:55:34 AM
I think as far as priorities go, changing the button config would rate very low.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 30, 2011, 05:08:14 AM
I think as far as priorities go, changing the button config would rate very low.

It seems, since having new Japanese voice samples got a higher priority. =/
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: FataCon on October 30, 2011, 05:33:07 AM
I think we should edit the title of this thread: KOF XIII 5th |OT| Thread: Complaint log edition

I feel like people are more concerned about features, than the game itself. Next thing you know, you don't like the menu music. The font looks ugly. The manual isn't enough pages. The disc isn't shiny enough or perfectly round. The game case makes a weird noise when it opens.

Guess what? The console version isn't out yet. You don't know what it will or won't have. Other places are excited about character changes/balance and system mechanics, but here we're digressing about what the game should have when it's not even out. What if you don't get what you want? Are you not going to buy it? Does it make XIII a bad game?

This isn't directed at anyone in particular, but chill out, community.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on October 30, 2011, 08:04:56 AM
   @fatacon
 Don't be so polite man and tell them the fucking truth, they're all whining like little fucking bitches that they are all of them, go ahead and take a good fucking look at XIII and have the fucking balls to complaint about the game.

We all know that in this day and age SNKP could've just porter the arcade version of XIII and we would have jump on it just like that, XIII is a grat arcade game by it's own right and we are getting an even better version of the game for consoles for fucking free and for 50 dollars at that.

SNKP could've easily hold off all the changes and all that extra shit that they are putting in and release it later and they could've made us pay for it if they wanted to, they could've taken all this characters changes,stages,edit/color mode,and all the extra shit and save it for later and call it KOFXIII-NEO or some shit like that and made us pay for it like some other fucking companies do these days.

So be glad u are getting the game and all the extra shit that they're putting in for free and enjoy it when it comes out
If i see anyone playing with BILLY and they stand there long enough to count the frames or lack of frames he has for his stance chances are u fucking suck anyway, shit man i've never heard of something so fucking retarded in my life.

Ain't this supposed to be a site of KOF fans and shit cuz you could've have me fool man, and if you bitches won't say it i fucking will thank you SNKP for trying to deliver the best KOF possible to us from the bottom of my fighter's heart thank you very much and please keep up the good work.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on October 30, 2011, 08:11:39 AM
Agreed but that said, there are a few textbook mistakes that SNK could've done to make it even better such as changing the button change and some missing features/characters. What I DON'T agree with is the melodrama that people give this game shit for. There are people in forums swearing left and right not to buy the game because of a lack of spectator mode, never mind that it has a replay mode. What gets on my nerves and probably a few others here is that people shit on the game, nut on its mechanics, but of its extremities. Remember that this is the same SNKP that doesn't have a games division anymore?

Its just something i want to get off my chest after reading and posting on this game's threads on multiple sites.

Back to the topic at hand. EX Iori looks awesome, but a lot of his shit looks unsafe tbh. His EX DP looks sweet, but what if that whiffs or is blocked? I think that is the balance they did with him. Give him awesome stuff, but they have to be used smart cause he'll be exposed if he mistimes/misuses his tools.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gimnbo on October 30, 2011, 08:26:22 AM
Ain't this supposed to be a site of KOF fans and shit cuz you could've have me fool man, and if you bitches won't say it i fucking will thank you SNKP for trying to deliver the best KOF possible to us from the bottom of my fighter's heart thank you very much and please keep up the good work.

If the people bitching weren't KOF fans, they wouldn't give two shits about ways SNKP could polish up the game. It's annoying for sure, but it's specifically because SNKP isn't one of those "some other companies" that people here feel that they might be listened to.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on October 30, 2011, 08:34:26 AM
U know to those guys that say they won't get the game cuz of some bullshit like that and believe me is all that is in the end bullshit i say FUCK you don't get it then and go play something else.

Tell me friend u ever heard of a fighter say " shit man i lost that match cuz there is no spectator mode " to me the king of fighter is first and foremost about the fight everything else is just extra shit.

 Some players don't wanna get the game for whatever reason then hey what is a KOF fighter to do get sad or something, shit i say fuck all that noise i mean u guys can see it u can see the fight that SNKP is prepping for us and the more I see the more I like, so whoever doesn't want to join in this fucking fightfest what else can i say other than simply go fuck yourself and enjoy street fighter or whatever the fuck they do like.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on October 30, 2011, 09:03:46 AM
U know to those guys that say they won't get the game cuz of some bullshit like that and believe me is all that is in the end bullshit i say FUCK you don't get it then and go play something else.


I don't really see any of that on this forum. I assume you mean SRK and maybe gamefaqs.

The button config and the ping being represented by bars instead of numbers is a pain but it's all just nitpicking on account of being so hype to play it and hoping it turns out great unlike 12.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 30, 2011, 09:08:45 AM
U know to those guys that say they won't get the game cuz of some bullshit like that and believe me is all that is in the end bullshit i say FUCK you don't get it then and go play something else.


I don't really see any of that on this forum. I assume you mean SRK and maybe gamefaqs.

The button config and the ping being represented by bars instead of numbers is a pain but it's all just nitpicking on account of being so hype to play it and hoping it turns out great unlike 12.

Yup, I don't know anybody here who wouldn't get the game. We are just pointing out small details that we think SNKP should be able to change or do. But nobody can't deny that KOFXIII package is amazing how it is, but if they still can make it better, why not do so?

At least they brought back the "LIVE" Screens from the USA and Stadium stages, that is a small nitpick detail that was bothering me from the previews builds.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on October 30, 2011, 09:43:33 AM
U know to those guys that say they won't get the game cuz of some bullshit like that and believe me is all that is in the end bullshit i say FUCK you don't get it then and go play something else.

Tell me friend u ever heard of a fighter say " shit man i lost that match cuz there is no spectator mode " to me the king of fighter is first and foremost about the fight everything else is just extra shit.

 Some players don't wanna get the game for whatever reason then hey what is a KOF fighter to do get sad or something, shit i say fuck all that noise i mean u guys can see it u can see the fight that SNKP is prepping for us and the more I see the more I like, so whoever doesn't want to join in this fucking fightfest what else can i say other than simply go fuck yourself and enjoy street fighter or whatever the fuck they do like.
ok im gonna say this 1. i know your more than capable of spelling "you" and "cause" not "u" and "cuz' i dont mind it if you messing around as a joke but if your trying to get a point across it's going to be rather hard for me and maybe a few others to take you seriously

2. people bitch about EVERYTHING(especially the people who happen to be fans of something that isn't popular) deal with it. sometimes enough bitching cause the devs to get off the asses and fix something but most time just ignore it

also dude tone down the language a bit mmmkay and try not to hate on people who play other games bro yeah you may not like them but at least respect the people even if they are a bunch of douche bags
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on October 30, 2011, 09:54:16 AM
So, rather than perpetuate any more negativity, I assume we've realized that although the complaining over split hairs is not very productive, it's ramblings of still excited players. That being said, lets change topics.

So I wondered: Who do you think is going to get their changes posted? Also, who do you think is looking pretty strong considering the MCM tournament that went on yesterday and the change logs? Although there've been some buffs and nerfs, what makes them strong characters are stronger and more unique now.

Also, competitive play with Billy makes me wonder a few things: Does his moves extend his "hurtbox" or is it like he has fireball moves? If he had NORMALS like that, that'd make him absolutely godly.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 30, 2011, 10:00:41 AM
Alrighty guys, I think both sides of the argument have been expressed clearly, let's move on now.

Judging by the very short footage we got, it *appears* that Flame Iori isn't as strong as I expected--I stand corrected (I'm happy I'm wrong this time).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on October 30, 2011, 10:08:55 AM
To be quite honest Flame Iori still scares the shit out of me even if his damage isn't as massive as once feared. I still foresee a huge army of Flame Iori's online... that sounds wrong but you know what I mean.

Him and Saiki and a general fear of EX characters being OP.

I hate Chin. Just hate him. I never liked old man characters in fighters because they almost always excel in turtling. Athena's voice has always annoyed me but now I'm going into nitpick territory.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on October 30, 2011, 10:12:36 AM
im probably gonna cringe everytime i have to fight ex iori online

also excited to see see how ex kyo and mistah karate play
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 30, 2011, 10:16:56 AM
I hate Chin. Just hate him. I never liked old man characters in fighters because they almost always excel in turtling.

He's just an innocent old man, why would anyone hate him ;) ?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on October 30, 2011, 10:20:19 AM


He's just an innocent old man, why would anyone hate him ;) ?

When I worked at a Call Center the elderly were the worst people to deal with. So I feel justified in my Chin hate.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on October 30, 2011, 10:23:31 AM
I'm quite indifferent to which button selection method they use. Once I'm used to the game, it'll take me only a few seconds to get my stuff configured, regardless of the method.

And I really don't mind the inclusion of "classic" character movesets. I've actually always liked the idea of EX characters, and think it's a great way to give players more options while recycling sprite resources.

BUT, I do have to admit that I've always really been bugged by certain "fan" comments about XII's Iori. "Iori has no flames?? GAY!!!!" "No fireball? WTF SNK??" I think the reason these comments bugged me so much weren't just that the people were so resistant to change, but also that I really loved playing Claw Iori. It was like they were dumping on a character I liked just because he wasn't the same as a character they liked.

Still, that's no reason they shouldn't be allowed to play their flaming Iori. All the more incentive to improve my claw Iori and show 'em what for.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on October 30, 2011, 10:51:56 AM


BUT, I do have to admit that I've always really been bugged by certain "fan" comments about XII's Iori. "Iori has no flames?? GAY!!!!" "No fireball? WTF SNK??" I think the reason these comments bugged me so much weren't just that the people were so resistant to change, but also that I really loved playing Claw Iori. It was like they were dumping on a character I liked just because he wasn't the same as a character they liked.


Eh, the guys who bitch about that would also bitch why their super on wake up is getting stuffed.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Aenthin on October 30, 2011, 10:53:54 AM
Fandom has a tendency to be retarded sometimes. I just don't even bother anymore. Whatever's in there, I'll play it without complaints, even though deep down, I still want a few characters to be in the game.

Still curious about Mr. Karate. I wonder if he'll get the Takuma 2k2 version moveset.
Title: Re: KOF XIII 5th |OT| Thread: Console Patch Note edition
Post by: Gravelneed on October 30, 2011, 02:47:34 PM
Quote
Ash
Yamamoto - Genie remains on the screen for a longer time. It may be interesting to use Genie as a wall of defense as Ventose can now be used while Genie is present. Although Sans Culotte scales more frequently, please try using Germinal as that no longer requires stocks itself.

Hm. Ash could already do that in the arcade version.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: a11111357 on October 30, 2011, 05:34:12 PM
stream is on
http://ja.twitch.tv/exdragonproject (http://ja.twitch.tv/exdragonproject)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Moebius on October 30, 2011, 06:31:16 PM
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner). It was nice seeing Clark beating people down. His Athena was awesome too!

There was also some Purple Haze* Iori, was nice I think it's over.

*http://www.youtube.com/watch?v=cnFSaqFzSO8
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on October 30, 2011, 07:12:22 PM
I have a question to everyone who goes to tournament regulary.
I have seen in the stream that nobody sets a button to do both punches or both kicks or strong punch and strong kick, etc.
Is it because it is not allowed in tournaments or just cause they didn´t want to?
I am asking cause I play with pad, and usually use R1 & R2 for those type of things.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gimnbo on October 30, 2011, 07:14:03 PM
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 30, 2011, 07:45:26 PM
I have a question to everyone who goes to tournament regulary.
I have seen in the stream that nobody sets a button to do both punches or both kicks or strong punch and strong kick, etc.
Is it because it is not allowed in tournaments or just cause they didn´t want to?
I am asking cause I play with pad, and usually use R1 & R2 for those type of things.

It's allowed, most likely they take it out because they don't use them and as Gimnbo said, to not press unnecessary buttons. Also it's really easy to press 2 buttons at the same time in both Stick and Pad. Pressing 3 "might" be a problem to some, so those people use the 3 buttons shortcut.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on October 30, 2011, 07:52:33 PM
There are videos with clark supercancel?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on October 30, 2011, 07:56:41 PM
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.

I don't think that's the common reason for not using combo buttons, i would assume that it is just out of habit and the fact that if you just learn to manage your regular buttons you've got all combinations available to you anyways.. Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 30, 2011, 08:08:57 PM
Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That is true, I have fallen for that before and I do that sometimes too. That is why I prefer Online sometimes, I don't have to worry about the button press sounds. I know you can just ignore them, but to me is hard to do so, sometimes I react by instinct when I hear them.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on October 30, 2011, 08:09:29 PM
Thanks everyone for clearing that up for me.

There are videos with clark supercancel?
I don´t think there are videos yet, when they are, check Kusogaki vs TKO Supa. It was the match for 3rd place, took place right before the finals. They also use DLC Iori (both players).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on October 30, 2011, 08:16:57 PM
Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That is true, I have fallen for that before and I do that sometimes too. That is why I prefer Online sometimes, I don't have to worry about the button press sounds. I know you can just ignore them, but to me is hard to do so, sometimes I react by instinct when I hear them.



I have a friend who tends to react to click noises aswell, makes him do stupid stuff sometimes.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on October 30, 2011, 08:36:34 PM
Thanks everyone for clearing that up for me.

There are videos with clark supercancel?
I don´t think there are videos yet, when they are, check Kusogaki vs TKO Supa. It was the match for 3rd place, took place right before the finals. They also use DLC Iori (both players).

http://ja.twitch.tv/exdragonproject/b/298749122 (http://ja.twitch.tv/exdragonproject/b/298749122)

It's up actually
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on October 30, 2011, 09:59:05 PM
Kuso's Clark was straight up beasting TKO.

I was planning on having one grappler in my team and my initial choice was Goro, but Clark is looking really solid so i'm still not sure. I'll have to test them for myself and see which one makes the cut.

lol i'm not sure why i confused those 2 Ikari team members.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on October 30, 2011, 10:28:37 PM


http://ja.twitch.tv/exdragonproject/b/298749122 (http://ja.twitch.tv/exdragonproject/b/298749122)

It's up actually

The Clark madness starts around 15:00

And I'm definitely maining him now.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on October 30, 2011, 10:38:03 PM
EX Command grab + EX super, that's gotta be up there towards 50% with Clark.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 30, 2011, 10:56:03 PM
What's the order for the archives from start to finish?  I have to catch up, since I haven't had a lot of time to actually watch crap over this week.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chipymax on October 30, 2011, 11:18:17 PM
EX Command grab + EX super, that's gotta be up there towards 50% with Clark.

That sounds good to me... you are using 3 power gauges and 1 Meter/50% Drive.

but can he DC from the regular grab on HD mode now?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KusoGaki on October 30, 2011, 11:29:33 PM
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner).

It works anywhere on the screen, the elbow drop puts them into grab range.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on October 30, 2011, 11:36:00 PM
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner).

It works anywhere on the screen, the elbow drop puts them into grab range.

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 31, 2011, 12:44:51 AM
Saiki scares the hell out of me.  So much flash in his corner combos, and that's without HD.  He can anti-air you and put you back in that corner at the same time, he has a good FB game, he has teleports (not Marvel level mind you, they can be seen coming but still), a command grab DM, decent pokes and he's androgynous as hell (though less so than his successor Ash).

I mean, not calling out god tier or anything, I'm sure he has his flaws, plus his only good damage seems to come in the corner, and he DOES need meter/Drive usage for it, but still...I'm watching out for him (and...putting him in one of my teams somewhere lol)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KusoGaki on October 31, 2011, 01:24:38 AM

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.

No probs, I had fun using him and I knew people wanted to see more footage of him so I spent most of my time trying to test him out.

I also picked Saiki as well in my semi finals match against MichelS, but for some reason it doesn't seem to be saved into the archived video. =_=


but can he DC from the regular grab on HD mode now?

As far as I could tell the cancel into his super is only possible with the EX grab-> elbow, I don't think the normal grab has any cancel properties.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: a11111357 on October 31, 2011, 03:09:37 AM
kof13 ps3 version is in 9th place of preorder ranking of gamers.com.
http://buy.gamer.com.tw/atmItem.php?sn=10306 (http://buy.gamer.com.tw/atmItem.php?sn=10306)

gamer.com is the greatest video game community in Taiwan.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 31, 2011, 03:24:00 AM
kof13 ps3 version is in 9th place of preorder ranking of gamers.com.
http://buy.gamer.com.tw/atmItem.php?sn=10306 (http://buy.gamer.com.tw/atmItem.php?sn=10306)

gamer.com is the greatest video game community in Taiwan.

Wow that is amazing! Great news for SNKP!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on October 31, 2011, 05:17:45 AM
9th place that's great to hear just great man.

the one thing that i really liked of the mcm vid is the fact that EX iori didn't seem to be as overpower as people were thinking wich is good news, the Clark stuff was sweet man and the fact that he did it VS K' is even better, K' is not the best match for clark and yet he made it look like it didn't matter at all.

hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on October 31, 2011, 05:23:32 AM
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.

I don't think that's the common reason for not using combo buttons, i would assume that it is just out of habit and the fact that if you just learn to manage your regular buttons you've got all combinations available to you anyways.. Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That's an old arcade trick, mostly used by Honda players- who would mash start to make people think hands were coming.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 31, 2011, 05:25:49 AM
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 31, 2011, 05:28:40 AM
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Though they seemed shorter than older non-installed builds.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 31, 2011, 05:30:10 AM
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Though they seemed shorter than older non-installed builds.

Still not as fast as the installed PS3 version we saw from the PAX videos. But yeah, instead of 10 seconds it took 7 (just throwing numbers from nowhere).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on October 31, 2011, 05:56:22 AM
Thanks man but i  meant that the game looks like is ready to go, they were doing prety much all the stuff that would've slowed down the game before you know the guys did all the cancels,neomax,hyperdrive and all that good stuff and no slow down.

So it seem like it's ready to go as far as that.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 31, 2011, 06:09:03 AM
Thanks man but i  meant that the game looks like is ready to go, they were doing prety much all the stuff that would've slowed down the game before you know the guys did all the cancels,neomax,hyperdrive and all that good stuff and no slow down.

So it seem like it's ready to go as far as that.

They fixed that a while ago. IIRC in the past 3 events in which RSG showed the game, the game didn't had any slowdowns at all, only the loadtimes.

But for what it seems, this isn't the gold version yet, I bet they will call it gold ones we are around the 10th of Nov. They might still be doing some changes as we speak *cross fingers* (SNKP plz change the button config).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on October 31, 2011, 06:26:05 AM
Thanks man but i  meant that the game looks like is ready to go, they were doing prety much all the stuff that would've slowed down the game before you know the guys did all the cancels,neomax,hyperdrive and all that good stuff and no slow down.

So it seem like it's ready to go as far as that.

They fixed that a while ago. IIRC in the past 3 events in which RSG showed the game, the game didn't had any slowdowns at all, only the loadtimes.

But for what it seems, this isn't the gold version yet, I bet they will call it gold ones we are around the 10th of Nov. They might still be doing some changes as we speak *cross fingers* (SNKP plz change the button config).

Uh, I think the one at the MCM Expo HAD to be the Gold Version...I haven't heard of them putting achievements in for just builds.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on October 31, 2011, 07:12:37 AM
Thanks man but i  meant that the game looks like is ready to go, they were doing prety much all the stuff that would've slowed down the game before you know the guys did all the cancels,neomax,hyperdrive and all that good stuff and no slow down.

So it seem like it's ready to go as far as that.

They fixed that a while ago. IIRC in the past 3 events in which RSG showed the game, the game didn't had any slowdowns at all, only the loadtimes.

But for what it seems, this isn't the gold version yet, I bet they will call it gold ones we are around the 10th of Nov. They might still be doing some changes as we speak *cross fingers* (SNKP plz change the button config).

Uh, I think the one at the MCM Expo HAD to be the Gold Version...I haven't heard of them putting achievements in for just builds.

They said on the exdragonproject stream that they where playing one of the later but not the latest build.. Whatever later builds will change may be minor (like button config) and may just barely be noticeable..

Button config is currently available around character select by pressing B (or so they said during the stream) and mid game via the pause menu, it seems good to me, but i haven't put too much thought to it so i may be missing something obvious even.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on October 31, 2011, 09:08:51 AM
So excited that KOF is doing good on preorders.. Port seems epic, only thing left for me to check is the netcode. With all these preorders I am sure we will see KOF XIV at some point :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chlorophylle on October 31, 2011, 12:07:56 PM
I got to play the game yesterday in Lille, it is more beautiful than the arcade version. The stages are incredible, the level of detail is amazing ( the frogs & lizards on the left side of the jungle stage just WOW ). I don't really have more to say because, well, it was just some random matches, plus there was some lag on the TV ( i really hope it was only the TV ) and it was kind of difficult to move around.
Err, just for the notice fun, Frionel told me that in the jungle stage, SNKP added tails to the people in the background... in order to avoid racist accusations... " They're not real black people, they're little creatures of the jungle " haha.

And it seems that there was a KOF11 UM in production. With all the characters from 2003, the game system from kof11, and re arranged bonus character from NGBC ( the same that were in the console version of KOF11 ). Frio & Ken Bogard ( you know ) discussed this with Wata when they were in japan and they even got to see some photos. The game was supposed to be released in Xboxlive arcade but got canceled. Welp.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on October 31, 2011, 12:27:42 PM
Err, just for the notice fun, Frionel told me that in the jungle stage, SNKP added tails to the people in the background... in order to avoid racist accusations... " They're not real black people, they're little creatures of the jungle " haha.
They already had tails.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on October 31, 2011, 12:31:38 PM


And it seems that there was a KOF11 UM in production. With all the characters from 2003, the game system from kof11, and re arranged bonus character from NGBC ( the same that were in the console version of KOF11 ). Frio & Ken Bogard ( you know ) discussed this with Wata when they were in japan and they even got to see some photos. The game was supposed to be released in Xboxlive arcade but got canceled. Welp.

Damn, really? What a shame but who knows. Maybe they're working on an arcade version?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on October 31, 2011, 01:48:12 PM
New footage looks sweet, and good to hear that the game's high on preorders in Taiwan as well.

Also good to see people backing off the ledge with EX Iori now that there's some actual videos of him in use *laughs*

Seeing that EX Iori's 2nd hit of his rekkas can pop the opponent up for more juggling, I'm hoping we can do some similar stuff with EX Kyo off of his qcf+A~qcf+A or qcf+C~hcb+C.  Granted, he could kind of do that in 2002UM already with his qcf+A, hcb+B loop in BC mode, but getting it outside of an HD combo would be cool.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on October 31, 2011, 02:16:46 PM
I got to play the game yesterday in Lille, it is more beautiful than the arcade version. The stages are incredible, the level of detail is amazing ( the frogs & lizards on the left side of the jungle stage just WOW ). I don't really have more to say because, well, it was just some random matches, plus there was some lag on the TV ( i really hope it was only the TV ) and it was kind of difficult to move around.
Err, just for the notice fun, Frionel told me that in the jungle stage, SNKP added tails to the people in the background... in order to avoid racist accusations... " They're not real black people, they're little creatures of the jungle " haha.

And it seems that there was a KOF11 UM in production. With all the characters from 2003, the game system from kof11, and re arranged bonus character from NGBC ( the same that were in the console version of KOF11 ). Frio & Ken Bogard ( you know ) discussed this with Wata when they were in japan and they even got to see some photos. The game was supposed to be released in Xboxlive arcade but got canceled. Welp.

Where do they have the game in Lille? I'm not that far from it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on October 31, 2011, 04:16:44 PM
On November 15th I will be revealing what kind of netcode KOF XIII will use.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on October 31, 2011, 04:20:48 PM
On November 15th I will be revealing what kind of netcode KOF XIII will use.

*Dramatic Music*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on October 31, 2011, 04:44:14 PM
On November 15th I will be revealing what kind of netcode KOF XIII will use.

who the fuck cares.I just want it to work.They can use homosexual netcode for what i care.
back to bf 3

Edit: Unnecessary insult. Consider yourself warned. -nilcam
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on October 31, 2011, 04:54:27 PM
On November 15th I will be revealing what kind of netcode KOF XIII will use.


You again with this bullshit man just keep it to yourself man, you said you would've told us OCT. 15 and now here you come again with the same song.

Why not right now since you already know and all, I remember people call you all kinds of names before and you said nothing you could've changed that by talking and yet you did and said nothing so i don't care what you say anymore to me is gonna sound like bullshit anyway so just keep it to yourself i'll wait for SNKP or ATLUS to officially do it themselves man you miss your chance dude.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on October 31, 2011, 05:00:29 PM
guys seriously

[spoiler](http://www.russiablog.org/DontFeedtheTrolls.jpg)[/spoiler]
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on October 31, 2011, 05:19:11 PM
On November 15th I will be revealing what kind of netcode KOF XIII will use.


You again with this bullshit man just keep it to yourself man, you said you would've told us OCT. 15 and now here you come again with the same song.

Why not right now since you already know and all, I remember people call you all kinds of names before and you said nothing you could've changed that by talking and yet you did and said nothing so i don't care what you say anymore to me is gonna sound like bullshit anyway so just keep it to yourself i'll wait for SNKP or ATLUS to officially do it themselves man you miss your chance dude.

Because the release date was changed, terrible dumbass.

Edit: Unnecessary insult. Consider yourself warned. -nilcam
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on October 31, 2011, 05:37:45 PM
I'm a sad panda with the KOF XI UM news
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on October 31, 2011, 05:46:32 PM
I'm a sad panda with the KOF XI UM news

Me2, I was expecting MIRA to be the next port to xbla :(


Guys I am asking again since I got no response, which ports do I need to forward to my ps3 to be rdy for online?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on October 31, 2011, 06:22:07 PM
I'm a sad panda with the KOF XI UM news

XI UM? where?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on October 31, 2011, 06:54:04 PM
I'm a sad panda with the KOF XI UM news

Me2, I was expecting MIRA to be the next port to xbla :(


Guys I am asking again since I got no response, which ports do I need to forward to my ps3 to be rdy for online?

TCP:
5223

UDP:
3478
3479
3658

Also, people need to chill out in here.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chlorophylle on October 31, 2011, 07:12:34 PM
Where do they have the game in Lille? I'm not that far from it.

Français ? Frionel est passé avec le crew Elive à la Crampe aux Doigts présenter le jeu que Rising Star lui a prêté.

We don't have the game, Frionel came to show it at La Crampe aux Doigts.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on October 31, 2011, 07:23:17 PM
I'm a sad panda with the KOF XI UM news

XI UM? where?

Yeah, same here, what XI UM news? Did i miss something? Or am i being trolled?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on October 31, 2011, 08:22:32 PM
Check the previous page, guys. Frionel claims XI UM was under development at SNKP for release on Xbox Live. However, he then claims it was canceled.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on October 31, 2011, 08:22:46 PM
Let's get back on topic, which is KOFXIII.

There's a section for KOFXI, if you feel the need to discuss the canceled XIUM.

Also, the trolling is out of control and bans will happen if need be.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on October 31, 2011, 10:06:19 PM
It's pretty good that every buff so far seems to acutally be USEFUL stuff, y'know? I'm very happy the UK players took to it all so well, too; the changes are well-thoughtout, rather than having amazingly strict timing, or being limited to very limited, useless situations.

The 1hour 24 min long MaxModeMedia vid was full of such fantastic footage. Did the people in here notice things like Hwa Jai using drinks in mid-combo, continuing afterwards, or Benimaru being able to use Instant Air EX lightning to pressure people on wakeup?

There's so many new tricks coming out of this rebalance, that some of the characters might as well be totally new, or a (95 -> 96) style update. XIII console is almost like a sequel.

I really, REALLY hope SNKP supports this game after launch. I'd love to see it grow for a few years.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on October 31, 2011, 10:15:11 PM
It's incredible to see the support KOFXIII is getting from the players at shoryuken.com. Every time a change list is posted on the homepage, a lot of players are impressed by the manner in which SNKP is rebalancing the game.

Honestly, the updates never fail to impress me. It's astounding that, not that long ago, we were unsure XIII would see a console release, and now we're seeing an amazing amount of effort being out into it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on October 31, 2011, 10:39:17 PM
It's incredible to see the support KOFXIII is getting from the players at shoryuken.com. Every time a change list is posted on the homepage, a lot of players are impressed by the manner in which SNKP is rebalancing the game.

Honestly, the updates never fail to impress me. It's astounding that, not that long ago, we were unsure XIII would see a console release, and now we're seeing an amazing amount of effort being out into it.

Looks like the new president did an amazing job. If the netcode is playable SNKp and KOF are officially resurrected!

Btw the chill out warning was for me nilcam? Sorry but I asked 3 times and I didnt get an answer that's why I reposted.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 31, 2011, 10:41:21 PM
Like we said at Evo, it's XIII UM or XIII.5 really.  It's a very polished product.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on October 31, 2011, 10:49:17 PM
so how much do you guys think the ex characters are going to cost? i personally believe that they shouldn't be any more than 5 bucks
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on October 31, 2011, 11:00:13 PM
Probably 10, that's my estimate. With pirating and cracking going on, they'll probably put the brunt of people who won't pay on the people who will.

That being said, that's why I assume it'll be 10 or close to it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on October 31, 2011, 11:09:49 PM

Honestly, the updates never fail to impress me. It's astounding that, not that long ago, we were unsure XIII would see a console release, and now we're seeing an amazing amount of effort being out into it.

LOL remember this: http://dreamcancel.com/2011/01/18/masaaki-kukino-leaves-snkplaymore/ (http://dreamcancel.com/2011/01/18/masaaki-kukino-leaves-snkplaymore/)

All of these changes to the console version, has there been any word of an arcade patch or something? Or do you think SNKP might just focus on the console version?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on October 31, 2011, 11:13:13 PM
It's incredible to see the support KOFXIII is getting from the players at shoryuken.com. Every time a change list is posted on the homepage, a lot of players are impressed by the manner in which SNKP is rebalancing the game.

Honestly, the updates never fail to impress me. It's astounding that, not that long ago, we were unsure XIII would see a console release, and now we're seeing an amazing amount of effort being out into it.

Looks like the new president did an amazing job. If the netcode is playable SNKp and KOF are officially resurrected!

Btw the chill out warning was for me nilcam? Sorry but I asked 3 times and I didnt get an answer that's why I reposted.

That was a general warning, not aimed at you personally.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on October 31, 2011, 11:26:55 PM

Honestly, the updates never fail to impress me. It's astounding that, not that long ago, we were unsure XIII would see a console release, and now we're seeing an amazing amount of effort being out into it.

LOL remember this: http://dreamcancel.com/2011/01/18/masaaki-kukino-leaves-snkplaymore/ (http://dreamcancel.com/2011/01/18/masaaki-kukino-leaves-snkplaymore/)

All of these changes to the console version, has there been any word of an arcade patch or something? Or do you think SNKP might just focus on the console version?

Ahh...that was near the end of the dark ages.  Still insane how far we've survived with how little we had to work with.

As for an arcade patch, I really hope so and if sales does well for console you never know.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 01, 2011, 12:03:19 AM
Probably 10, that's my estimate. With pirating and cracking going on, they'll probably put the brunt of people who won't pay on the people who will.

That being said, that's why I assume it'll be 10 or close to it.
think that might be a little to much just for one character even more if you have the game on both consoles
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 01, 2011, 12:12:41 AM

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.

No probs, I had fun using him and I knew people wanted to see more footage of him so I spent most of my time trying to test him out.

I also picked Saiki as well in my semi finals match against MichelS, but for some reason it doesn't seem to be saved into the archived video. =_=


but can he DC from the regular grab on HD mode now?

As far as I could tell the cancel into his super is only possible with the EX grab-> elbow, I don't think the normal grab has any cancel properties.

I don't know how I missed this post, but thanks Kuso for putting on a great show.  As a XIII Clark user myself I'm very excited that's he's more competitive now with his new [SC].
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: bigvador on November 01, 2011, 12:19:05 AM
even though im fresh meat to KOF (kinda) im really impressed on the console changes. I mean compared to street fighter its just amazing, everybody gets buffed up and very few characters get nerfed then you look at SF and there are more nerfs then buffs bery bery impressive.

just wanted to show a lil love for KOF XIII o yea and can someone point me to the thread with the tournament thats going to happen on console. I just got a new ps3 and im back on track
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 01, 2011, 12:26:31 AM
just wanted to show a lil love for KOF XIII o yea and can someone point me to the thread with the tournament thats going to happen on console. I just got a new ps3 and im back on track

Here ya go (http://dreamcancel.com/forum/index.php?topic=1270.0).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 01, 2011, 02:24:18 AM
Here ya go (http://dreamcancel.com/forum/index.php?topic=1270.0).

Thanks for that Kane. Since the subject is up I might as well mention that sign-ups for this tournament have been going very well. It looks like there will be a very interesting mix of competition so it will most certainly be a tournament to remember.

For those who have already signed up I ask that you go back and check your posts. Some of you failed to mention your gamertag, what system you want to play on, or both. I really don't feel like sending a pm to every one who forgot so everyone please double check that all your information is there.  Thanks.

@KusoGaki:  You did a fantastic job man. Watching you kick ass with Clark was a real pleasure. I rooted for you till the end.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 01, 2011, 11:51:15 AM
Probably 10, that's my estimate. With pirating and cracking going on, they'll probably put the brunt of people who won't pay on the people who will.

That being said, that's why I assume it'll be 10 or close to it.

I think a good number of the folks who have cracked/pirated are doing it just to play the game early, and will pay when it comes out.  Those sort of pirates don't really hurt the company, as they pay for the game in the end.

They won't be able to get away with 10 I think.  $8 max like Blazblue, and most likely $5.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 01, 2011, 12:14:13 PM
Here ya go (http://dreamcancel.com/forum/index.php?topic=1270.0).

Thanks for that Kane. Since the subject is up I might as well mention that sign-ups for this tournament have been going very well. It looks like there will be a very interesting mix of competition so it will most certainly be a tournament to remember.

For those who have already signed up I ask that you go back and check your posts. Some of you failed to mention your gamertag, what system you want to play on, or both. I really don't feel like sending a pm to every one who forgot so everyone please double check that all your information is there.  Thanks.

@KusoGaki:  You did a fantastic job man. Watching you kick ass with Clark was a real pleasure. I rooted for you till the end.

Hey madman I am from cyprus (south europe) am I allowed to sigh up?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 01, 2011, 02:01:17 PM
Hey madman I am from cyprus (south europe) am I allowed to sigh up?
Anyone is welcome to sign up. Though if you are in Europe that does mean you'll have to stay up pretty late. If that's something you can deal with then sign up.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 01, 2011, 02:33:17 PM
The DLC EX Team should cost no more than $10 and include all three characters. $8 each is insane; hell, $5 each is pushing it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 01, 2011, 03:17:23 PM
Have a feeling they will be bought individually seeing as how Japan get's Iori by himself as the pre-order bonus. Prices will likely be reasonable, but sad thing is they could make it $10 each and I would still have to purchase all of them....
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 01, 2011, 03:25:55 PM
dlc characters should not cost more than 3 a pop max.

also im glad theres no XI UM, fuck em. now if the game was also coming to ps3 that would be a different story. even though i was not a fan of tagging, with the shittastic cast of characters XI had, 03 characters such as yamazaki and jhun would be awesome in an XI UM.

people willing to pay more than 3 a pop for dlc chars are whats fucking up the industry right now by giving of wrong signals, not everybody is willing to bend over and get fucked capcom style.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 01, 2011, 03:42:12 PM
The DLC EX Team should cost no more than $10 and include all three characters. $8 each is insane; hell, $5 each is pushing it.
thing about that is what if somebody only wanted 1 out of those 3 characters that would be a huge waste of 10 dollars
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 01, 2011, 04:10:25 PM
3 a pop or all for 9 seems to be the most unfair fair price. imo they sould have just been on disc and have the disc cost 5 bucks more.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 01, 2011, 04:17:03 PM
i think 2.50 to 3 bucks is a reasonable asking price for a single character my problem with fighting game dlc is that everything is released in packs and say if i only used 1 out of 5 characters in said pack and the pack itself cost 10 bucks then i would have just wasted 8 bucks it's not a lot to some but i am pretty picky with my money i dont mind pay for dlc but i shouldn't have to pay for something i know i wont use
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on November 01, 2011, 04:45:53 PM
it'll either be 5 or 8 dollars each if MVC3 and Blazblue are to go by.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 01, 2011, 04:52:46 PM
Just make it 5, doesn't matter to me either way because I'm likely not buying them and not out of some stupid ass moral high ground that some people THINK they have, but because personally, I don't want to play as flames Iori, Rekka Kyo or Mr. Karate.  Only reason.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 01, 2011, 05:12:13 PM
Thanks to Fersis on GAF For bringing this to attention:
PS Blog interview with Kei Yamamoto, Producer of KoF XIII (http://blog.eu.playstation.com/2011/11/01/the-king-of-fighters-xiii-interview-fighting-its-way-back-to-the-throne/)

Quote
PSB: Online play is a crucial feature for fighting games nowadays. What improvements did you make over KOF XII in terms of netcode, matchmaking and online features?

Yamamoto: We received many comments from the players regarding the netcode. In order to improve the online performance, our netcode received a complete overhaul: we reexamined the threshold level, optimized the content of the transmitted data, and changed the way the game handled increased net traffic, among other things.

And we have some Garou 2 and SVC mentions in there, speaking of the PSVita, and more. A nice read.

----

On DLC Characters, personally, my biggest concern is always having them well-rounded. If each comes with the character, a stage, 2 themes (Or even 3, if they make a 3rd type of music for fights, as the options menu looks open to it), Arcade mode text, potential story mode relevance, new endings for themselves and edit teams, their own trials, new artwork, new voicework / dialog for themselves AND the old characters who interact with them (and translating that text into multiple languages), unique color edit options, and alternate palette costumes, then I don't really mind it costing more than 5 bucks.

My judge for DLC is: Would this be as fun to me, as an XBLA arcade game of equal price, or as some old on-sale game that I could get? Will I get as much value out of this, as something else I can purchase?

Normally, I'm pretty happy with the purchase in the end. I'd rather buy game DLC than movie tickets or rentals, over-expensive Fair / Festival / Carnival Food and games, comic books, random magazines, a night out bowling, or downloadable music from various online stores. I normally get longer-lasting fun from good DLC, than any of those other comparable-in-price things.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: kofoguz on November 01, 2011, 05:20:24 PM
Hey madman I am from cyprus (south europe) am I allowed to sigh up?
Anyone is welcome to sign up. Though if you are in Europe that does mean you'll have to stay up pretty late. If that's something you can deal with then sign up.
Add one more late hour. I'm in Turkiye / Adana and in the same time zone with with Eripio. We're extra one hour late from Central Europe. I would like to sign up but unfortunately I dont own a Ps3 yet.  :/
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: derpsunagi79 on November 01, 2011, 05:25:17 PM
lol 8 dollars for one chracter, one ex chracter at that, good luck with that

in fact i remember an interview with a guy from rising star games where he says it will be good value and slags off capcom and other companys for there dlc policys, you might be able to find it on youtube, he was a black english guy.

Be interesting to see what there policy is now


Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 01, 2011, 05:42:35 PM
$5 is ok for me for DLC characters usually, especially for this game. It certainly hurts less when the release price is $50; even less with all the stuff that's already in the game that could've been sold as DLC, (extra outfits, color edit, extra stages/modes, etc). I'm just really curious to see how NESTS Kyo and Serious Mr. Karate play, and maybe if they're more possible characters.

Thanks to Fersis on GAF For bringing this to attention:
PS Blog interview with Kei Yamamoto, Producer of KoF XIII (http://blog.eu.playstation.com/2011/11/01/the-king-of-fighters-xiii-interview-fighting-its-way-back-to-the-throne/)

Great article. Best KOF 13 interview I've read yet; smart answers AND smart questions. I know American publications would've asked about CVS3 (probably not SVC2), but I wonder if they would've asked about Garou 2.

Just merged both post into 1, to avoid double-posting - SAB CA
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 01, 2011, 08:29:56 PM
yeah black english guy was cool, interview was a good read as well. and heres for hoping snkp are not fucking retards and ask more than 3 a pop.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 01, 2011, 09:06:24 PM
MvC3 DLC characters cost $5 each. Don't know what else this includes, but the item description doesn't mention anything else.

SSF4 AE update included four new characters for $15 (or about $3.75 each). Includes alternate costumes, icons, titles, achievements and story cutscenes. No challenges or backgrounds. I'm not sure about music.

Blazblue DLC characters cost $7 each. Includes Unlimited versions (essentially EX versions, for those who don't know), achievements and extra colors. I don't believe they have stories or challenges.

A few years ago, I could understand people debating the pricing of DLC characters quite a bit. But nowadays, I think the pricing is pretty well-established. It averages out to about $5. This varies a bit depending on how much is included with the character.

It seems as if the XIII characters are going to include additional backgrounds, music AND challenges. I think that's easily enough to justify $5. However, they're also alternate versions of existing characters, so it would be hard to sell them to casual fans for more than that.

My point is: expect them to be around $5, give or take a few bucks.

MORE IMPORTANT QUESTION: Will NESTS Iori be available around launch? He certainly seems ready to go.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 01, 2011, 09:08:23 PM
I remember back in my day, you had to beat the game to unlock a character or whatever...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 01, 2011, 09:14:55 PM
Blazblue DLC characters cost $7 each. Includes Unlimited versions (essentially EX versions, for those who don't know), achievements and extra colors. I don't believe they have stories or challenges.
Just a couple of points: Unlimited versions are more like broken boss versions than EX versions (banned in tournament play), and the DLC characters did have challenges.  Also, considering the extra colors for other characters had to be bought (at something like $2 for each character, if I'm not mistaken), the DLC price is kind of bundling that with a $5 character.

I remember back in my day, you had to beat the game to unlock a character or whatever...
Better than the timed unlocks that arcades used to have *laughs*

$5 or less per character would be fine with me, since that's basically the going standard.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ashspiralingblood on November 01, 2011, 09:16:30 PM
I just hope they bundle the dlc together for 800 points for people who want all three, I really want to support their dlc, its one of the best I've seen for a fighter
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 01, 2011, 09:36:07 PM
@RexDart: You almost got it, here is what they have:

MvC3:
-$5 dllrs each
-Trials/Challenges included
-New Music
-Story mode ending still pictures! (WEEEE!!)

SSF4AE:
-$15 dllrs ($3.75 each approx)
-All colors unlocked
-Alternative Outfits included but unlock key sold separated
-No Trials/Challenges
-Story mode animations, but not in-game cutscenes.
-New Music

BlazBlue CC:
-$ 8 dllrs per character
-Trials/Challenges included
-New Music

That is what you get based on the DLC characters on those 3 games basically.

I think KOFXIII should charge $5 bux, because we will only get trials, new stage and music out of it. Since I doubt they will implement them in the story.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 01, 2011, 09:49:04 PM
The story part isn't even important (though if they really wanted, they could at least work in EX Iori as a coda to what happened after the Ash/Saiki finale), $5 a character is fine.  All the time they put into doing new crap for EX Iori, EX Kyo, and EX Takuma they could've spent on other facets of the game or work into Billy/Saiki.  And of all the characters to make DLC, they made sure they were pretty much only palette swaps visually and only really to entice older fans of the series who like the different movesets a pre-XII Iori and Rekka Kyo would provide (I leave out Takuma because...well we don't know a damn thing about him yet still outside of theory).

Besides, as it is now, DLC Characters are still in the experimental stage for all Fighting Games. As it is now, only MvC3, MK9 and BB:CS have really gone down that road (don't count AE just because it's essentially a separate game, you can't play AE without the extra characters so they're not optional).  MvC3's didn't go well considering the characters they gave...weren't exactly that popular, and BB's DLC system with their updates and characters just confuses me half the time.  Also doesn't help BB isn't that mainstream.   Would I prefer there not to be any?  Of course, I think they're a bad idea and only serve to annoy actual FG players, but that's not gonna stop them from making them.

Way I see it, there's only one way to take out DLC characters.  Get Capcom to sell Megaman X as DLC for UMvC3, and then make it to where he sells terribly.  If he can't move DLC units, no character will and companies will take note and stop the practice.  Of course this will not be the case so just do what I do.  Don't buy them, and find a friend who will so you can practice against the characters for tourneys.  It's either that or try to convince all TO's to ban DLC characters in all games permanently.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 01, 2011, 11:46:21 PM
I remember back in my day, you had to beat the game to unlock a character or whatever...

I also remember SFII being something like 69.99 out the box, for 8 playable characters, 12 stages, 4 locked bosses, and at something like 384x244 resolution, lol. And then paying just as much for the DLC- err, next cartridge not long later... which sold me 4 characters who were already in the game, and recolored stages! :(

I really do miss the fun of having secret characters and stuff on the game / disk though... I understand why it doesn't happen now, but it was great to find fully playable hidden characters in a cast back in the day...

I think KOFXIII should charge $5 bux, because we will only get trials, new stage and music out of it. Since I doubt they will implement them in the story.

The KOF Novelist already admitted to us that he was writing new lines for another form of Kyo. So we can assume all EX characters will have new interactions in the arcade mode. And MAYBE, just maybe, they will each have an arcade style "Subtly animated" ending, and probably include new artwork for Edit team endings.

It's a lot of different elements. Depending on how integrated they are into the game, really makes their "worth" different, to me. I'd be more willing to get a character that makes every mode gain something new, rather than just VS mode, y'know?

I just hope they bundle the dlc together for 800 points for people who want all three, I really want to support their dlc, its one of the best I've seen for a fighter
I hope they offer a form of bundle, too. And I hope they'd announce it before they release everyone. It's annoying to find out 6 months down the line that you could have saved 5 bucks (and possibly used them on other items for the same game).

Would I prefer there not to be any?  Of course, I think they're a bad idea and only serve to annoy actual FG players, but that's not gonna stop them from making them.

Way I see it, there's only one way to take out DLC characters.  Get Capcom to sell Megaman X as DLC for UMvC3, and then make it to where he sells terribly.  If he can't move DLC units, no character will and companies will take note and stop the practice.  Of course this will not be the case so just do what I do.  Don't buy them, and find a friend who will so you can practice against the characters for tourneys.  It's either that or try to convince all TO's to ban DLC characters in all games permanently.

I don't think this really has a grasp on how business works, however. That's like thinking, say, that comic books would stop selling online subscriptions, and go back to paper sales only, if the guys on gamefaqs.com decided to stop subscribing to the comics.

Thing is, additional streams on income, in an industry that ONLY gets bigger by the day, are very valuable. It takes a lot more people to make the games we play now-a-days. Deadlines still need to be met however, and projects still need to be made with a certain budget and profit in mind.

If a DLC model works bad, the companies aren't going to abandon the idea of DLC, say "We screwed up, gamers! We'll include 1,000s of production dollars more content into the games, just to make you happy again!"... They either just change the DLC delivermy model, or abandon additional content creation all together.

TO's need to grow with the times, really, and companies need to grow their support for them. It'd only help in the end, really; More people would feel safe about their purchases, if they knew there'd be feature parity at all large gatherings. New disk release (at budget prices) should be offered after substantial DLC is created, and the cost of the old version should drop at that time, as well.

One thing I believe would have been smart for UMVC3, for example, would have been to make Jill & Shuma standard on this new disk, and make those who purchased / owned them before, now able to download a pair of future DLC characters for free. It would have helped get those 2 into serious tournament consideration, made the current release have all the content up to this point a standard, and also would have made it so past purchasers wouldn't have felt betrayed.

---

A lot of GOOD can come from DLC, if it's smartly managed. Truthfully, I'd love to only have to buy 1 or, possibly 2, full iterations of a fighter each console generation, and watch the game grow and change through updates and additions. The Entire FF3 -> Real Bout series could have been DLC updates, allow you to retain the old stages and movesets if you wanted, but also bring the new in (and for a fraction of the old NeoGeo prices). If the whole SFII series was DLC, we or our parents wouldn't have had to spend 60 -> 90 dollars a pop for each iteration. Probably could have saved a couple hundred dollars over the years... Would have been nice to have all of BlazBlue as 1 disk release + DLC, now we're coming up on a 3rd disk release, and half the (single player) content of the 2nd release missing from the 3rd (with new stuff for new characters added kinda in it's place), for some reason or another?

It's all just such a mess, but I hope it starts to clear up in the coming years. Hopefully, SNKP starts out of the gate with this game, swinging.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 02, 2011, 12:04:33 AM
You know what will get DLC characters more future serious consideration for tourney players?  Making them not suck.  Shuma was and honestly still is for Ultimate, really, really bad.  Bottom 5 for sure.

Jill was released late as a very technical character, when Wolvie/Akuma and Phoenix teams which require very little execution were dominating.  I mean, look at Viper, she's arguably top in the game...and yet there's only two people that have actually DONE anything with her (MarlinPie of course, and then Chrisis had a top 8 appearance not too long ago) because for all her advantages...why put in work with her when you can get the same work with easier characters?

Jill and Shuma were horrible choices for DLC characters.  Jill could've been opened up so much more at this point had she not been DLC.  I mean, honestly, the DLC characters (if we had to had them from this roster) should've been Sentinel and Akuma I guess (couldn't think of a decent one for the Capcom side honestly).  Would've easily moved units and would've fit the mold perfectly.

And for the most part of TO's banning them or trying to rid us of DLC characters, I was joking (hard to make it obvious on the internet).  I'm very aware that they aren't going anywhere as games are steadily making the push to be fully digital based.  But companies don't care all too much about the tournament scene as it's a far and away minority of who buy the games (at least the initial versions, obviously the % increases with subsequent releases of updates).  So unfortunately we just have to deal with it.

At least in this case, of all the characters that could be DLC, I'm perfectly fine with it being EX characters, especially versions of characters we've already seen in the past.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 01:05:07 AM
*nod* I was on the phone while replying first, so even if your joke was more obvious, I might have glossed over it, haha.

Anywho, in the end, yeah, Jill and Shuma were horrid DLC options. Shuma shouldn't have been SO BAD (I should know, I really tried to like him!), and he could still use some serious hitbox fixes, and damage + combo consistency work. And Jill, as you said, her depth is counter-intuative to the game.

SNKP is doing a lot better with their choices. That said, I wouldn't mind if they gave us fresh new characters down the road (at a time when they should release a new disk release with all content included, for ease of getting players into the constantly-growing game easily.)

I like how receptive SNKP is at this point, with their choices, however. That interview from earlier today seems to hint that they have an ear to the fans outcries and concerns, and the changelog for console seems to prove it. I really hope this keeps up post-release, and into future releases... I'm quite happy with how XIII is turning out right now, and I'd love to be singing it praises for the foreseeable future.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 02, 2011, 01:17:54 AM
Yeah, but I still don't like the cocktease of EX Kyo at the MCM Expo and yet still get nothing on him.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 01:20:42 AM
Very understandable. You'd think someone would at least give us GAMEPLAY impressions. But I can see why they didn't want him on Camera or anything; it'd suck to have all this marketing and reveal stuff planned... only for one of your associates to ruin it all by letting the ball drop earlier than planned.

Getting to see Iori so in-depth kinda made up for it though. KINDA.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 02, 2011, 01:27:06 AM
Very understandable. You'd think someone would at least give us GAMEPLAY impressions. But I can see why they didn't want him on Camera or anything; it'd suck to have all this marketing and reveal stuff planned... only for one of your associates to ruin it all by letting the ball drop earlier than planned.

Getting to see Iori so in-depth kinda made up for it though. KINDA.

The interesting question is:  Was the "reveal" of Nest/Ex Kyo intentional or not?  On one hand, they took down the clip which is very telling.  On the other hand, they purposely let Flame Iori beat him up and made sure he didn't move to not "reveal" anything on how he plays. 

My money is on it being deliberately done.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 02, 2011, 01:36:44 AM
So a Capcom strategy?  Because I honestly think the UMvC3 leak was intentional, and it was probably the best thing that could've possibly happened for that game.  Dunno if this would work the same way.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 02, 2011, 02:13:52 AM
Nostalgia: Remember that gameplay demo of the arcade version WAAAAAAAAAAY back, where Saiki's name appeared in the opponents' team?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 02, 2011, 02:34:48 AM
Nostalgia: Remember that gameplay demo of the arcade version WAAAAAAAAAAY back, where Saiki's name appeared in the opponents' team?

...Yes

It was on a video that showed Kyo's NeoMAX

In other words, it was way back when people were getting all excited about NeoMAXes (damn, that's a long time back!)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 02:48:27 AM
The interesting question is:  Was the "reveal" of Nest/Ex Kyo intentional or not?  On one hand, they took down the clip which is very telling.  On the other hand, they purposely let Flame Iori beat him up and made sure he didn't move to not "reveal" anything on how he plays. 

My money is on it being deliberately done.

Hmm, who do you think is the guilty party? RSG, SNKP, Atlus Persona's forging very controlling social links? Threats from the Rock of Ages? Held up at gunpoint by a HEAVY MACHINE GUN?

The "Colored like the XIII originals" scheme was a nice little way to make it less-obvious, and the fact it was in Karate's stage... So many nice ways to only make it REALLY exciting to deep fans, and just another video for others... it'd be a very sly trick.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 02, 2011, 03:07:36 AM
im seriously ready to see how nest kyo turns outs they made iori like 20 times more badass i cant even imagine what they did to kyo



offtopic: the persona 4 anime is FUCKING AMAZING!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 02, 2011, 10:37:25 AM
I'm hoping the blog comes out real soon. I can't sleep and I wanna see what's up next real bad.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gravelneed on November 02, 2011, 11:18:28 AM
New console changes are up in blog

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_49.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_49.html)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 12:09:17 PM
That's hell unexpected. I'll start working on it once I get home unless someone gets there before me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 02, 2011, 12:13:15 PM
That's hell unexpected. I'll start working on it once I get home unless someone gets there before me.

Professor mentioned that tomorrow is a national holiday for Japan so they're releasing it early.  *Looks at Duo Lon* =)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: TYRANNICAL on November 02, 2011, 01:09:25 PM
Like Andy, Duo Lon looks too beast to not play.  So many characters I want to play.  And they brought back Rekka Kyo.  I have around 3 teams I want to run. Some mix of:
-Kyo
-NESTS Kyo
-K'
-Andy
-New Iori
-Classic Iori
-Robert
-Takuma
-Duo Lon
-Benimaru

The EX Iron Trigger>Second Shoot changes has some ideas floating around in my head.  SNKP did a good job with these EX moves.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 02, 2011, 01:27:48 PM
Professor finished a rough draft of the translation stating specifically he does not want it copy and pasted until it's finalized.  Check it out here for now (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13309.shtml#58976).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 02, 2011, 01:56:50 PM
Maxima can cancel into other moves while in autoguard! That's friggin' awesome!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 02:32:07 PM
That's hell unexpected. I'll start working on it once I get home unless someone gets there before me.

Professor mentioned that tomorrow is a national holiday for Japan so they're releasing it early.  *Looks at Duo Lon* =)

Yeah was planning on using the holiday for some nice relaxing translation O.o

Damn, I have to take a conf call from work so can start in 1hr1/2 or so  T_T

Hahah isn't it like 5:30 over there?? Like a true man of KOF ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 02, 2011, 02:38:23 PM
I don't like Yuri, DuoLon, K' and Kula buffs. These characters don't need any buff. As i said before, all this sounds like "let's buff everyone".

so, can DuoLon cancel qcf+AC and f+K without using Drive meter? :/
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 02:44:07 PM
Here's the intro:


Hello everyone.

It’s the fourth character adjustment post.
Through all of these updates we’ve been informing you of the changes which stand out the most. Other changes which are not mentioned on the blog are everywhere. Please make sure to check them out! So this is the last round so the characters on the list are predetermined but figured we should do it till it’s done with random select! As such we’ve used it to flush out the order below. Remember, we had less than a 25% chance to land on these characters so there was quite a bit of time spent on the select screen…
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 02, 2011, 02:54:11 PM
Loving all the buffs to the characters, makes it feel like a whole new installment instead of a port with slight adjustments.

The change on the back dash to make it into a defensive option is very interesting. Its like the backdash in MOTW but without the invincibility. Won't be a smart thing to do against someone with anywhere juggle moves though (unless you are invincible during the reset).

K' gets his anywhere juggle QCB+K and ex super back, should make his play style more interesting and varied (he was fun to watch in KOFXI).

Those Yuri, Kensou and Duolon combos looked pretty damn sweet, this games combo system continues to deliver.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 02:58:27 PM
Yeah here's the bit about backdashing and something interesting not seen in the vid.


System:
*Backstep goes into air status in 1 frame. It can now be used in reversal situations to aid in providing options for escaping wake up attacks.
-Guard gauge replenish and rate: Gauge regain after blocking an attack occurs earlier than in the arcade, but the rate of regain is slower than in the arcade.


And now I'm afraid it's time for an hour of work.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: TAG7191 on November 02, 2011, 03:22:23 PM
I'm not liking the changes to backdashes..... =.=
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 03:50:34 PM
(O.O) - First off, Thanks, Bio!

I... Didn't expect this today! LoL. Also, I didn't expect to like these characters changes as much! Gotta go over it all in detail;

System Changes: I thought I saw alot of avoidance of crouching roundhouses on wakeup lately! That sounds pretty big for KoF crouch-low-spam, and like it'll bring a new dimension to wakeup games. Unexpected, but welcome!

Kensou: WOHOO! He can get combos off his chain combo! (So He, Andy, and Terry are the only ones who can, it seems?) Looks like you have to link for this to happen, but that's cool; I love these changes that are making him seem like such a serious little martial artist. Quicker fireball recovery gives a buff to his zoning games and his corner combo damage. Along with what we knew, he seems much better.

Yuri: I like how her DP buff basically gives her "Chou Uppa! ! DOUBLE!" back, in some form. I'd missed that about her. She got an anywhere juggle buff to her d.flip -> air throw (this is cool, wish this was a universal air throw change, lol), and the jump.a -> divekick idea is pretty nice, a nice reaction to lowered jumpstun from arcade version. A great encouragement to the KoF superior Airplay VS most other games. Otherwise, her buffs seem to fall in line with what the other Kyokugen's recieved, so it's all good. She didn't need buffs as much, but I think it keeps her in line with the other console characters, and helps her stand out individually more, which is great.

Sexima (thanks prof! (T_T)): CANCELLABLE GUARD POINT??!?!?! -throws a party- With all the others getting GP variety now, I'm glad to see Maxima still knows how to use it best! The Buff to EX Maxima Press FINALLY being able to hit after counter hits (Enabling a new extension after EX Vapor Cannon, and a dangerous followup to counter-hits) is something I've wanted to see since the beginning. Any buff to the M9 command normal is great, I love what that move has become since 2002UM. It's so much more solid and versatile, and makes it so I don't miss MONGOLIAN as much. Hop C -> EX Air Vapor is a better, meatier, nastier overhead option, anyway. I don't even care about the random Makushima-Puuressu EX Nerf; they raised it's combo options, so it's more for THAT now, to me, anyway.

Duo Lon: So, basically, since he's the only one of the "new" hero team, that doesn't have his Leader DM, they have him the ability to replicate it's "brokeness" through EX moves, now. Oh, Ok. He's absolutely crazy now. Makes me wanna get over my poor execution of his Rekka's, and make him a full member of a team. No way I CAN'T have Vampire Hunter D on the team, right? His combo options are just fun and refreshing now, and I'm glad there hasn't been a removal of his "Corpse Hop" CD trick either, it even showed up in one of the eLive vids. Great, Duo!

Kim Kaphwan: So great that f,f+A can be used to pressure, reguardless of stand or ducking now. I guess he loses the obvious wallbounce corner shenanigan, but gains more solid midscreen pressure, which he'll need with the return of unsafe-on-block Hangetsuzan. Great that he has a chance to use his EX Hisyokyaku to combo now; always wanted that. So will the fierce version of his qcf x2 DM now be useable in vertical-friendly, grounded combos? Or did he just recieve a nice "Get off of me!" knockdown now, that lets him move the enemy back, and set up new pressure / mixup? Kim got more changes than noticed before, and I'm happy for him!

K': Ok.... so the old "best battery ever" now has loads of reason to really, REALLY wanna use meter, while getting most of his meterless high damage combos from arcade taken away / changed. I can live with this. K' having a chaseable fireball with EX is sooooo odd. This is gonna be fun to see in combo vids... He still retains... and even gains, new strength, after now losing out on his stupid lack of recovery from the arcade. A nice balancing trade. And it appears he (liek him) won't be able to DP-style reversal VS low hits on wakeup anymore, which forces them to possibly take advantage of the new backdash 1f runaway. I like this change. More of an anti-air, and less of a total anti-pressure tool.

Kula, guest-start in Skullgirls! (Parasoul has a Kula color Palette): Ok, so... Stand B is an even better pressure tool now, and better combo tool. Ok? It makes her rely on spam crouch B less, which is a nice side effect. It sounds like most of her recovery changes are more to make her reply on using EX for combos, rather than getting so much work out of EX-less options. She lost the Derpversal EX qcb+k, but gained more reasons to use her EXDMs, and... did EX counter shell need a better hitbox? I guess the move had no use in the past (did anyone do anything with it?), so they're encouraging her to use some meter on it now.

Overall: I like these overall changes to make meter-moves much more useful. Characters shine more when they use meter, which makes them more unique, but also, we have a chance that we won't see as many "Save it for final round!" victories, since there's more reason to use meter in the interim matches. This all works out with the increased meter gain from long combos and on guard well; should make the matches much more dynamic to watch, with less falling into long, overly-long combos, and more encouragement of creativity and even character play.

At least... this is what I'd like out of it!

SNKP continued to impress all throughtout the changelogs. They did a great job. These changes do more than just buff the characters, but they also reflect the overall system changes, and are like a re-imaging of the entire game, as a whole. This game truly deserves some serious tourney play, as the new depth added to the arcade cast should really shake up tiers, drive new characters into "main" status, and basically make the game into a very fresh, new experience.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 02, 2011, 03:53:49 PM
can anyone maybe explain exactly what they did to back dashes in more detail?  im still a noob a mid high level tactics in fighting games so this is completely over my head
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: TYRANNICAL on November 02, 2011, 04:01:31 PM
I don't like Yuri, DuoLon, K' and Kula buffs. These characters don't need any buff. As i said before, all this sounds like "let's buff everyone".

so, can DuoLon cancel qcf+AC and f+K without using Drive meter? :/
I don't like Kula personally and want her damned to Hell but buffing characters a bit and changing up their tools is pretty cool to me.  Much better than just a rebalance nerfing.  I mean K' is pretty straight forward in arcade XIII, console K' is already more interesting because of these changes.  I don't just view them as buffs but as changes that make the characters more interesting to play.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 04:21:38 PM
alrighty I was able to shake the cretins off. Commencing....

I'll post everything all at once.

SAB thanks for what looks like an awesome analysis, will check it out when I'm done :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 04:24:18 PM
can anyone maybe explain exactly what they did to back dashes in more detail?  im still a noob a mid high level tactics in fighting games so this is completely over my head

Ok, lets break it down:

*Backstep goes into air status in 1 frame.

This basically means, as soon as you do a backdash, you count as "in the air". Aerial character jump low moves, for one thing. A side effect that I like, as well, is that since you're *not* grounded anymore, any hit that manages to reach you, makes you air-recovery flip, rather than stand still and eat a combo.

It can now be used in reversal situations to aid in providing options for escaping wake up attacks.

For characters without fully invincible Dragon punches, meaty moves on wakeup (moves that start right before you get up, but leave "attacking" hitboxes on the opponent, making them stand up and take a hit, if they don't block) can be a real pain. They either force you into blockstun, or hit you while you're standing on the ground, and start a new combo.

Being able to get into the air, and escaping so fast (as Diavle mentiones, 1f is basically instant), now lets you escape many pressure options on wakeup, and totally avoid low attack pressure when standing up.

Hypothetical: You've probably seen Arcade Kula RUN in at a knockdown, and do a bunch of crouching weak kicks, to hit an opponent on standing, right? Well now, instead of forcing them into blockstun / landing a combo, if you backhop, you'll either completly avoid her crouching lows, or force her to do a standing B, to kinda "chase" after your retreating body. Either way, both these outcomes are MUCH better for you, than getting forced into blocking, or eating a combo.

If you need it any clearer than that, let me know :) Or maybe someone else will provide an answer as well!

alrighty I was able to shake the cretins off. Commencing....

I'll post everything all at once.

SAB thanks for what looks like an awesome analysis, will check it out when I'm done :)

Thanks, and Thanks, lol. Theory fighting is go! ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 02, 2011, 04:26:06 PM
can anyone maybe explain exactly what they did to back dashes in more detail?  im still a noob a mid high level tactics in fighting games so this is completely over my head

Basically within 1 frame of doing the backdash (which is pretty much instantly) your character is considered to be in the air.

So if I try to do standing punch into a fireball and you backdash before the punch hits, the standing punch will hit you as if you were in the air, not on the ground. As a result the standing punch will hit but the fireball will miss because you got reset in the air with the standing punch first and are rendered immune to the fireball.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 02, 2011, 04:35:30 PM
ok thanks makes a little more sense now

and i probably should be taking notes on this stuff too
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 02, 2011, 04:45:24 PM
When they say you're in the air, will that mean sweeps miss, or will it mean that they're anti-airs instead of ground hits?

Thinking back to say Mary's mid counter, and how it could catch say, Terry and Leona's sweeps, but not sweeps of some other characters.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 04:52:06 PM
When they say you're in the air, will that mean sweeps miss, or will it mean that they're anti-airs instead of ground hits?

Thinking back to say Mary's mid counter, and how it could catch say, Terry and Leona's sweeps, but not sweeps of some other characters.

My guess would be flat-low sweep miss (Kula's, Yuri's, Ryo, etc), Higher sweeps (Iori's, possibly Andy's, Terry's) counts as Anti-air.

Yet basically all Crouching B's should miss (Forcing Kula to either use the buffed stand B, or that crouching A you dislike! ;) )
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 02, 2011, 05:00:47 PM
For characters without fully invincible Dragon punches, meaty moves on wakeup (moves that start right before you get up, but leave "attacking" hitboxes on the opponent, making them stand up and take a hit, if they don't block) can be a real pain. They either force you into blockstun, or hit you while you're standing on the ground, and start a new combo.

Being able to get into the air, and escaping so fast (as Diavle mentiones, 1f is basically instant), now lets you escape many pressure options on wakeup, and totally avoid low attack pressure when standing up.
Since the backdash still has 1 frame on the ground initially, I think a meaty attack (including meaty cr.B) should still beat it, unless SNK is secretly adding in some foot invincibility there or something.  So, yeah, not quite as good as reversal backdash in games like GG, Garou, SF4, etc. where it has actual invincibility, but it's still a nice change and better than trying to reversal roll.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: meiji_99 on November 02, 2011, 05:04:05 PM
I have a chance to try PS3 version of this game,the loading time after install are much better, after you choose your stage it takes 6-8 seconds to load, for the 2nd and 3rd character it takes 2-3 seconds to load, if you and your opponent have the same character it takes 1/2-1 seconds to load. :D.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 02, 2011, 05:04:51 PM
After watching the changes...I think I'll go with Kensou over Duo for now, I'll probably put Duo on an alternate team to get him down as well.

So main team would be Kensou/King/Hwa Jai and the alt would be...Duo/Saiki/Maxima?  Idk, still working on that second team.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 02, 2011, 05:07:59 PM
In the case of Kula. I wonder if you could do a meaty cr.B on oki, then if they backdash and your cr.B whiffs, you could punish the backdash with, say, freeze execution?

EDIT: @Omegaryuji: Hrm, I understood it as that backdashes are aerial on the first frame?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 05:18:08 PM
Since the backdash still has 1 frame on the ground initially, I think a meaty attack (including meaty cr.B) should still beat it, unless SNK is secretly adding in some foot invincibility there or something.  So, yeah, not quite as good as reversal backdash in games like GG, Garou, SF4, etc. where it has actual invincibility, but it's still a nice change and better than trying to reversal roll.

*nod* Hm, if looked at like that, I guess it should be said, moreso, that a perfect meaty will still get you, but slightly sloppy ones now will entirely whiff / only hit after the air state, then, eh? Ryo's stand D has pretty quick startup, but maybe it was performed slightly off time than "perfect meaty" timing, in the demo vid?

And you also bring up another good point about the rolls; I've heard that many consider rolls weaker in this game than in past KoFs, so this could be seen as a roundabout modification for that issues as well, eh?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 05:50:01 PM
Done. Now I get to spend a little time reading up on what everyone's saying \(^o^)/


Hello everyone.

It’s the fourth character adjustment post.
Through all of these updates we’ve been informing you of the changes which stand out the most. Other changes which are not mentioned on the blog are everywhere. Please make sure to check them out! So this is the last round so the characters on the list are predetermined but figured we should do it till it’s done with random select! As such we’ve used it to flush out the order below. Remember, we had less than a 25% chance to land on these characters so there was quite a bit of time spent on the select screen…

(*)in the video

System:
*Backstep goes into air status in 1 frame. It can now be used in reversal situations to aid in providing options for escaping wake up attacks.
-Guard gauge replenish and rate: Gauge regain after blocking an attack occurs earlier than in the arcade, but the rate of regain is slower than in the arcade.

Kensou:
*Air EX qcb.P starts up faster
*s.B>C is now a target combo. Follow ups possible after it hits.
*His punch super is now a 1 frame throw
*When air qcb.P hits, it can be canceled with a special or greater
*His fb’s recovery time is improved

Yamamoto:
Aside from being a good way to disrupt guard, his punch super can be used effectively to catch opponents who roll past his fb. His fb game has improved and can be used as a central strategy now that the recovery is better. His air qcb.P can be cancelled with any special and the new s.B>C target combo can be linked by following with c.B or s.D. I recommend using these changes aggressively along with his fb whilst minding distances.


Yuri:
*The distance travelled on her dp as well as the angle of descent has been adjusted
*Her air throw coming off of dp.K has special follow up properties
(special follow up properties –ie- versus normal situations where an opponents in an air status that cannot be followed up on with subsequent attacks)
-s.B is faster
*j.A can be cancelled with her dive kick
-Movement limits on Yuri’s dive kick have been relaxed <maybe this means the move can be initiated in more frames during jump?>
*Her hcb.B is now a 1 frame cmd throw
-The invincibility after attack frames on EX hcb.K has been shortened
-Recovery on haoh-shokoken improved

Yamamoto:
Depending on which buttons get pressed on hcb.K, a 1 frame throw, a running throw, an invincible attack, the properties of the move change dramatically so it will be necessary to use the variations according to the situation. This will be a versatile weapon in her arsenal so please give the move a try in depth. The real spectacle here is her air throw from dp.K which is now a hit-anything move. Try racking up on damage in various situations!


Maxima:
-df.C has better recovery
*No recoil after air vapor canon
*Guard points on normal are now cancellable by specials
*Hit box on the follow up to EX Maxima Press improved. Can now hit from counter CD.
-No bounce back when EX Maxima Press is guarded. He’s now more vulnerable to punishes.

Yamamoto:
df.C can be used effectively as an early (okiwaza) anti-air as the recovery has improved. Also counter df.C and counter j.CD can be followed by EX Maxima Press for extra damage, possible to counter-confirm. Pressuring the opponent by earning precise follow-up damage is the ideal way to play Maxima.


Duo Lon:
*Hit stun on EX f.A is adjusted. It is possible to combo with a strong attack or qcb.A after EX f.A.
*EX rekka can be cancelled with a special or greater
*fb frames have been adjusted. It is now easier to include the weak version in attacks strings and combos as it is faster.
*f.B can be cancelled by super or greater
-Damage adjusted on NM from 400 to 480

Yamamoto:
f.B, aside from one shot cancels, the following is also possible: f.A>qcb.B>f.B>super ,so a f.A intitiated hit confirm combo. His fb is now easier to leave on the screen so coordinate attacks with it on the screen.


Kim:
*Recovery on EX Hishoukyaku improved. Follow-ups possible.
*ff.A has been improved to hit crouching opponents who are in hit stun.
-Recovery on hangetsuzan lengthened
*Air hangetsuzan hits crouching opponents who are in hit stun. However, upwards hitbox has been reduced.
*EX hangetsuzan has better recovery when blocked
-Properties of fbx2.K have changed. Both versions below have extended recovery on a whiff
Weak ver: Invincible, blows back opponent horizontally
Strong ver: No invincibility, launches straight up
-Weak Hienzan has less invincible frames. Also note well that invincibility is upper body only.
*EX Air phoenix kick added. There are a few frames of invincibility on the initial attack frames.

Yamamoto:
Hangetsuzan isn’t safe on guard so be careful. On the other hand is ff.A can hit crouching opponents in hit stun and EX hangetsuzan can be followed by ff.A in the middle of the screen so regardless of the opponent’s status or distance there will always be combo options available to Kim. So a little bit of a change, let’s use various moves to rush the opponent down without giving them a break!


K’:
*EX Ein trigger > 2nd shoot properties have been changed. The projectile hits twice and gradually increases in speed.
-Hit box and attack frames have been altered on j.B and j.D
*Air minute spike anywhere juggles
*Recovery improved on minute spike
-Recovery lengthened on Ein trigger – includes 2nd shoot/2nd shell
-Recovery lengthened for narrow spike when blocked
-Weak crow bites has less invincibility. Note that it is only upper body invincible.
-Minute spike properties changed (includes air). Move initiates at a consistent speed regardless of distance to the opponent.
*EX chain drive has special hit properties.

Yamamoto:
Although there are several nerfs, it is possible to score extra damage using air minute spike and the special hit properties on chain drive which was not possible in the arcade. You’ll be able to make up for the nerfs by jumping on chances to aggressively score additional damage. Worthy of special mention – EX 2nd shoot has been changed. It was often used to zone, but can now be used to gain the initiative from long distance.


Kula:
*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox

Yamamoto:
Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.

Although this is the last of the character change series, it certainly isn’t the end of the blog updates. We still have lots of information and movies to show you so stay tuned!

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 02, 2011, 05:55:10 PM
dont see any reason to make hangetsuzan unsafe on block, this basically means kim doesnt have any way to chipp safely without meter, thats just crazy.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 02, 2011, 05:59:54 PM
EDIT: @Omegaryuji: Hrm, I understood it as that backdashes are aerial on the first frame?
The way I read it from BioBooster's translation is that the backdash has 1 startup frame, and then it's traveling in the air.  Didn't watch the reference video (youtube blocked at work *laughs* ), though, so if it's showing something different there, all the better.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 06:05:50 PM
dont see any reason to make hangetsuzan unsafe on block, this basically means kim doesnt have any way to chipp safely without meter, thats just crazy.

Dunno if I like this hangetsuzan change either. Was nice having a mid distance safe move. Now he's going to be a lot of footsies. They should've gave him what buffs they did, but let him have his hangetsuzan fun. I'm slightly surprised by kim, because he's not used by many and could've used some things to make him attractive.

On the other hand, his combo tightness will be very good, just gotta confirm everything...

These changes are insane (loving most of them), but noting what appear to me as the buff victors at the same time:

dat duo lon!
dat chin!
dat yuri!
dat andy!

Backstepping wakeups, I'm totally willing to accept, but apprehensive till I see it - so far sounds fair. It's easy to put a meaty on people and follow with a true blockstring. Can also lead to traps such as surpise supers instead of the meaty that back-dashers will be susceptible to .
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 02, 2011, 06:10:11 PM
The way I read it from BioBooster's translation is that the backdash has 1 startup frame, and then it's traveling in the air.  Didn't watch the reference video (youtube blocked at work *laughs* ), though, so if it's showing something different there, all the better.
Ah. From watching the video, I personally think it looks like Ryo gets a meaty on Kyo and he gets hit in aerial state. But I could be wrong of course.

It's hard to say, but I think I'd prefer it the way you mentioned though. :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 06:12:19 PM
EDIT: @Omegaryuji: Hrm, I understood it as that backdashes are aerial on the first frame?
The way I read it from BioBooster's translation is that the backdash has 1 startup frame, and then it's traveling in the air.  Didn't watch the reference video (youtube blocked at work *laughs* ), though, so if it's showing something different there, all the better.

Tough to tell. If you look at the vid and (bc it's one frame) it's crazy hard to make out whether Ryo should be getting a meaty on his D attack. It won't be as helpful as in the corner, but I seriously have to study it when I have a copy.

Anyone else think this change comes straight out of the blue? I might get razzed if I can't land proper meaties, but sure they would not have gone that far....
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 06:26:32 PM
dont see any reason to make hangetsuzan unsafe on block, this basically means kim doesnt have any way to chipp safely without meter, thats just crazy.
Would air HGZan count as a safe way to land chip, with the solidified f,f+A? They even made Leona's options more open to counters, so I'm not too suprised for Kim (was it ever this safe before?) And it'll still probably be pretty safe at range.

I was suprised at the safe strings he had in the arcade, so not too suprised now, that he kinda lost it. He's a little worse without meters, and now quite better with meters, so... sounds kinda par the course for console changes, in that regard.

Anyone else think this change comes straight out of the blue? I might get razzed if I can't land proper meaties, but sure they would not have gone that far....

Not entirely. It'll be a smart change for online play, for one, and as mentioned earlier, if rolls are a bit worse in this game than in some previous ones, something to give you a nice way to escape is a welcome change.

Plus, especially with this update, which shows new wayt to combo off of counter hits, plus a bunch of meter-based Anywhere juggles, it again works to their more meter-intensive changes.

I like that it should give Vice a nice way to land even more EX Decide chances, and will land people right into the grasp of Clark's new delayed SAB. It gives a new way for some of the other changes to be seen in a new light, and I think that's actually quite cool.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 02, 2011, 06:36:22 PM
I'm sure it will result in a reset the vast majority of the time because of how fast it is. Most sweeps will connect I think and result in the reset.

Anyone else think this change comes straight out of the blue? I might get razzed if I can't land proper meaties, but sure they would not have gone that far....

It only makes sense when the game gives you so many offensive options to add some more defensive ones, aside from the roll the other options require meter (CD roll and CD blowback). In MOTW it could be annoying because of completely invicibility but here not so much. This was a smart addition by SNK imo.

Quote
dont see any reason to make hangetsuzan unsafe on block, this basically means kim doesnt have any way to chipp safely without meter, thats just crazy.

Not at all, I was fully expecting this change because of how abusable the move was in the arcade version.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on November 02, 2011, 06:41:12 PM
So back stepping is pretty much almost exactly like RB2 or MOTW now, thats pretty awesome.

So Kim's Hangetsuzan is now not safe on block? But they didn't specify if it was just the strong or both versions... I guess we'll see. I don't think they could of made it too punishable though. In every KOF/FF game I played there were varying degree's of how you could punish the move, really I think the only game I played where you could really punish it well was in CvS2.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 02, 2011, 06:44:11 PM
So back stepping is pretty much almost exactly like RB2 or MOTW now, thats pretty awesome.

XIII's doesn't appear to have any invincbility unlike MOTW (which had tons).

Dunno about RB2.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 02, 2011, 06:48:42 PM
hangetsuzan has ALWAYS been safe in every game hes been in depending on spacing and strength of the move used. and just because some people found it hard to stop it  doesn't mean  the move was spammable, it just meant the person getting hit by the shit doesn't understand how to stop it. if somebody doesn't know how to avoid kens fb, it won't make the move that much better, it just means he sucks or isn't knowledgeable about the game. there's at least 5 different ways to stop the hangetsuzan, if the opponent doesn't know how that's his/her loss, in both ways. nerfing this move is one of the lesser thought out thing's ive seen snkp do, especially considering how good most of the rest of the balancing was handled. for me this is the first serious balance fuck up snkp put in the console.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 06:51:27 PM
Hmm, you guys are beginning to sway me on backdash. I immediately thought of back dash in MOTW too bc that was the standard defensive option in that game that was of an evasion type. In addition, I wouldn't mind hearing Yamamoto's reason for including it - may end up being along the lines of what's said here which makes sense, I just thought it was an abrupt addition to the series in the way it's implemented (KOF had never had wake up backdashes that I know of and this is for a port for the most part).

Now what do you guys think about the guard gauge changes? That one I like a lot. It encourages the continuation of constant pressure and I thought recovery of the gauge took too long to initiate in the arcade, but sort of minor quibbles on that.

Ahem, so back to backdashing on wakeup - maybe it might be worth compiling that list of air moves that are confirmed to work during backdash that I was asking about on the tech thread. That to me is pretty interesting if you could be in the air in 1F and you didn't get hit on wakeup. I think a number of characters could benefit. King comes to mind right off the top of my head if I'm imagining this correctly.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 02, 2011, 06:57:28 PM
So back stepping is pretty much almost exactly like RB2 or MOTW now, thats pretty awesome.

I don't think backstepping is the same as in MOTW, I remember the backdash to have invincible frames which was like MOTW's roll where KOF has no invincibility.

This 1F air off wakeup is certainly unique...eh, I'll probably end up liking it in the end
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 02, 2011, 07:03:19 PM
hangetsuzan has ALWAYS been safe in every game hes been in depending on spacing and strength of the move used. and just because some people found it hard to stop it  doesn't mean  the move was spammable, it just meant the person getting hit by the shit doesn't understand how to stop it. if somebody doesn't know how to avoid kens fb, it won't make the move that much better, it just means he sucks or isn't knowledgeable about the game. there's at least 5 different ways to stop the hangetsuzan, if the opponent doesn't know how that's his/her loss, in both ways. nerfing this move is one of the lesser thought out thing's ive seen snkp do, especially considering how good most of the rest of the balancing was handled. for me this is the first serious balance fuck up snkp put in the console.

I don't see the problem when characters like K' (follow up to minute spike) and Kyo (running grab) got the exact same nerfs.

Kim doesn't need this, he doesn't chip people to death. I'll take a f,f+A buff and ex air super over it any day.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 02, 2011, 07:15:53 PM
  I wont worry too much about the kim nerf chances are players that choose him will find a way to work around it anyway it is kim after all, and who knows maybe this will force players that were using this move too much to change their strategy and find new ways to kick ass with him, im not worry about this nerf at all.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Sharnt on November 02, 2011, 07:31:56 PM
It's said qcb K has more recovery, it doesn't means it's unsafe like hell.

I think it will negative but something like -1/-2 so only grab char will punish it.

Btw it was said for kyo hcb K "Can be punish by normals".
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 02, 2011, 08:39:21 PM
i hope so sharnt. it seems people ar quick to forget people like k and kyo have multiple safe options and even set ups as opposed to kim who only had hangetsuzan as a half safe way to end blockstring and set shit up afterwards. now he literally has nothing cept meter options, unless it's just 1 to 3 frames negative (which would only change his gameplan vs command throw characters). if it's punishable by dp's or normals, kim has pretty much turned shit tier with this nerf. his buffs will be insignificant if this turns out to be punishable by normals, but i doubt and hope snkp isn't that fucking retarded.

edit: the backdashes are the same as from games as old as SS and FF2, this is nothing new people's (20 years old tech). as old as cancelling aerial moves during a backdash (ryo air fb kof 94/95, ukyo air fb SS2 etc).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 02, 2011, 08:46:48 PM
Yeah... I'm definitely maining Duo Lon now

Ahem, so back to backdashing on wakeup - maybe it might be worth compiling that list of air moves that are confirmed to work during backdash that I was asking about on the tech thread. That to me is pretty interesting if you could be in the air in 1F and you didn't get hit on wakeup. I think a number of characters could benefit. King comes to mind right off the top of my head if I'm imagining this correctly.

PLEASE DO THIS!!!

I was playing KOF '98 and I was messing around with people in EX mode to see how useful their aerial moves were. This sparked within me an obsession with backdashing/forward-dashing (in EX mode only) and seeing how their aerial moves would work out.

So yeah, do this. I'd help you out, but I haven't played the damn game yet...  :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 08:52:18 PM
Musolini, every "This move was exceedingly safe" ground special has pretty much been made SOME degree of "unsafe" now; Kyo's dashing grab, K' Minute spikes -> Slide, Leona's traditional Grand Saber, Terry's Burn Knuckle in the arcades, Maxima's EX Press... I agree it's a bit different for Kim, since he doesn't have as many other options, but he also has excellent air mobility, 2 aerial moves that can be EX'd for combos, a strong normal that he can link off of, and probably one of the best hop A's in the game.

My guess is that they wanted him to be less about defense / turtling up, and more about varied pressure, mixups, and punishing strongly off almost any hit he lands. Fireballers and zoners are suppose to lead by chip, but people with good mobility and fight options are suppose to lead by technical in-fighting and knowledge. I think they're trying to make Kim and Leona depend on this style of fighting more.

Most Kims I've seen fight, I don't even remember making HUGE use of HGZ pressure. They used it, but not consistently. It was much more about landing the low kicks into the stand, into the flying kick, into knockdowns of DMs. Since that's all basically been buffed on consoles, I think they made the right decision.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 02, 2011, 08:59:13 PM
I can say I am happy K' nerfs were carried out, but really it feels odd. I don't know what to really think honestly. Does K' still have viability as a starter? He doesn't have a lot of pressure moves anymore aside from his normals and since most of his combos need meter now, he's much like a 2nd place Terry. It does make me consider K' more in the air.

For example, if someone backdashes, I wonder if you'll have enough time to Minute Spike since it's an anywhere juggle. It doesn't seem like his damage has changed, but midscreen he's not going to be so good anymore. Hmmm...Well, have to go through this with a fine-toothed comb to figure out some good stuff and maybe glean some new game strategies.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 02, 2011, 09:02:20 PM
i hope so sharnt. it seems people ar quick to forget people like k and kyo have multiple safe options and even set ups as opposed to kim who only had hangetsuzan as a half safe way to end blockstring and set shit up afterwards. now he literally has nothing cept meter options, unless it's just 1 to 3 frames negative (which would only change his gameplan vs command throw characters). if it's punishable by dp's or normals, kim has pretty much turned shit tier with this nerf. his buffs will be insignificant if this turns out to be punishable by normals, but i doubt and hope snkp isn't that fucking retarded.

You sound like someone who has no clue how Kim plays in XIII, he didn't rely on QCB+B at all but could abuse it for meter gain. He has options up the wazoo for block strings and hit confirms into whatever the hell he wants. Say hello to down Bs, into stand B into ff+A (which hits crouchers now) and a two hit standing D after which you can link more normals into further combos. All these are safe and give him forever to hit confirm into supers, DC combos or HD.

So now he has much better f,f+A, an ex air super and can combo for free after a super fast and excellent QCB+BD and you are going to sit there and bitch that he is shit tier without  that QCB+B? Sure.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 09:09:38 PM
Why is everyone speaking as if we haven't seen a LOT of these changes already, in hours of French-born footage? Even the Evo and Otakon builds seem to have them all THERE, we just didn't know to look for / use them.

Reiki, I think K' will be fine. We've seen him in eLive vids since these nerfs were added, and did they really seem to make him that bad? He'll still be a good starter, he just won't be amazingly over-done like he was before, to the point where NOONE wanted to replace him with anyone but say, Andy, or if they were bold / 317, Chin? ;)

The game is easily going to be more about picking who YOU want to use, and who YOU want to spend meter on, than it was before, but I think they're trying hard to make sure whomever you pick, the character is a viable choice.

It won't be a perfect balance, of course. But it'll mostly likely be a very tight tier listing, where things are proven more by excellence of play, rather than choice of character.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 02, 2011, 09:10:27 PM
i agree to a degree sab, all the characters you mentioned still have at least 1 safe special for possibly ending blockstring with and possibly setting something up afterwards. without a hangetsuzan that's at the very least safe against normals kim has literally nothing that doesnt cost meter. this is actually a pretty huge fucking deal because now kim has to keep moving and taking bigger risks. he can only set shit up now after a knock down or after using meter. im hoping it won't be more than 2 frames negative when properly spaced, othwise i doubt there'll be a kim worthwhile in XIII. we'll see how it ends.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 02, 2011, 09:15:00 PM
I think I found a typo in your translation for Kula BioBooster:

Kula:
-Recovery on df.B increased
*EX Ray Spin Sit recovery improved

One says increased, one says improved, both say 硬直時間を減少.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 02, 2011, 09:20:31 PM
i agree to a degree sab, all the characters you mentioned still have at least 1 safe special for possibly ending blockstring with and possibly setting something up afterwards.

I would not include K' in that statement. In the latest tournaments for EXdragonproject, we've watched his Ein Trigger get stuffed, his minute > narrow spike being blocked lead into whiffed combos If you do Ein trigger real close, I'm pretty sure someone can poke you for it.

I think I found a typo in your translation for Kula BioBooster:

Kula:
-Recovery on df.B increased
*EX Ray Spin Sit recovery improved

One says increased, one says improved, both say 硬直時間を減少.

If they both are increased, I'd be so happy XD.

EDIT:

Also, did anyone catch the part where Maxima gets an Air Reset from a wire? That's just too dirty. He's gonna do a lot of damage with meter.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 09:48:31 PM
i agree to a degree sab, all the characters you mentioned still have at least 1 safe special for possibly ending blockstring with and possibly setting something up afterwards.

I would not include K' in that statement. In the latest tournaments for EXdragonproject, we've watched his Ein Trigger get stuffed, his minute > narrow spike being blocked lead into whiffed combos If you do Ein trigger real close, I'm pretty sure someone can poke you for it.

I doubt Kim will be any more punishable than Leona's X Calibur in the air. She flips backwards with it, and you COULD try and make her fall into a fireball of something after it's cancelled from normal->strike arch -> X Calibur, but generally, it's a tight punish. We've seen Grand Saber still used for progressing closer, even though it and Moon slasher have been made slower to recover. I'm sure something very similiar is happening with Kim.

K' punishability is still minimal because he can push you away with the fireball after Eins Trigger. But since the recovery on both is increased, you can roll though it, and probably punish him while he's in it. I'm sure this'll be about the same for Kim. It's very likely all just "nerfing" to make Guard Cancel Recovery Rolls more worth using (again, forcing you to use meter for the big stuff), as there were lots of times in arcade, where characters recovered too quick, and the "GCR" user just ended up getting punished for his evasion.

Quote from: Reiki.Kito
I think I found a typo in your translation for Kula BioBooster:

Kula:
-Recovery on df.B increased
*EX Ray Spin Sit recovery improved

One says increased, one says improved, both say 硬直時間を減少.

If they both are increased, I'd be so happy XD.

EDIT:

Also, did anyone catch the part where Maxima gets an Air Reset from a wire? That's just too dirty. He's gonna do a lot of damage with meter.

Yup, definitely saw Maxima landing that EX Press off the EX Vapor. Wish I knew that at Otakon! XD What does that make the move now? An "Anywhere Grapple"? Will it work aganist normal empty jumpers? CAN IT CATCH HOPS NOW? That'd be amazingly good!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 02, 2011, 09:56:28 PM
@SAB-CA: I don't know, but I'm certainly going to try. You could catch people in the air with EX Maxima press, but not after a wired attack. This means a counter hit Vapor cannon, Double Vapor Cannon (DM), or EX Vapor Cannon will breed results.

It also means if you do hcb + BD (Maxima Press EX), qcb+P (follow up), qcb+AC (EX Vapor Cannon) => You can follow up with EX Maxima press again.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Sharnt on November 02, 2011, 09:58:40 PM
and a two hit standing D after which you can link more normals into further combos.

So now he has much better f,f+A, an ex air super and can combo for free after a super fast and excellent QCB+BD and you are going to sit there and bitch that he is shit tier without  that QCB+B? Sure.

For the far.D (it's not the stand one) it was actually the case on arcade, but the range is that tight it just NEVER used, unless for people who wants to optimize hd combo.

The two mains change are on the ff.A which hits crouching opponents and Air QCF.BD which allow to LINK normals after it.


I'm starting to play Kensou and i'm strongly wondering if he won't replace Athena in my team, same thing for Leona and Maxima, but i didn't have understand yet how to play him :3
And whose change are conforting me in this way, Kensou seems to be a real monster on console.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 02, 2011, 10:14:36 PM
@SAB-CA: I don't know, but I'm certainly going to try. You could catch people in the air with EX Maxima press, but not after a wired attack. This means a counter hit Vapor cannon, Double Vapor Cannon (DM), or EX Vapor Cannon will breed results.

It also means if you do hcb + BD (Maxima Press EX), qcb+P (follow up), qcb+AC (EX Vapor Cannon) => You can follow up with EX Maxima press again.


Maxima invents own version of Rugal's God Press SDMs, film at 11:22:11.

It's almost like giving him a new, semi-broken EX DM, lol. Introducing an opponent to both walls of the screen in 1 combo just sounds so fun.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 02, 2011, 10:21:20 PM
http://www.twitch.tv/exdragonproject?utm_campaign=live_embed_click&utm_source=takeallcomers.co.uk (http://www.twitch.tv/exdragonproject?utm_campaign=live_embed_click&utm_source=takeallcomers.co.uk)

Wednesday Brawl is going on. GET IN THE STREAM!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 02, 2011, 10:38:36 PM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 02, 2011, 11:36:39 PM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 02, 2011, 11:40:30 PM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers

Doesn't matter when they look like the best damn laywers of all time, Miles Edgeworth and Phoenix Wright (respectively).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 01:44:20 AM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers

Doesn't matter when they look like the best damn laywers of all time, Miles Edgeworth and Phoenix Wright (respectively).
uh i think it would considering both of them didn't go to law school and hell kyo didn't even finish high school
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 01:51:31 AM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers

Doesn't matter when they look like the best damn laywers of all time, Miles Edgeworth and Phoenix Wright (respectively).
uh i think it would considering both of them didn't go to law school and hell kyo didn't even finish high school

Why can't you let me have anything?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 03, 2011, 01:53:47 AM
Atlus has updated the KOF site, but I was expecting something more specific in the DLC section.
Very generic information.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 01:55:00 AM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers

Doesn't matter when they look like the best damn laywers of all time, Miles Edgeworth and Phoenix Wright (respectively).
uh i think it would considering both of them didn't go to law school and hell kyo didn't even finish high school

Why can't you let me have anything?
because im better than you

[spoiler](http://troll.me/images/bundy/thats-right-deal-with-it.jpg)
also al bundy for the fuckin win[/spoiler]
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 02:19:26 AM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers

Doesn't matter when they look like the best damn laywers of all time, Miles Edgeworth and Phoenix Wright (respectively).
uh i think it would considering both of them didn't go to law school and hell kyo didn't even finish high school

Why can't you let me have anything?
because im better than you

[spoiler](http://troll.me/images/bundy/thats-right-deal-with-it.jpg)
also al bundy for the fuckin win[/spoiler]

Whoa whoa whoa, you're better than me?  I'm the President and CEO of IBTY Inc.  By law that means I'm Better Than You.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 02:26:37 AM
Yeah, and I saw a vid where Kensou had a 85% HD combo which only used meters for his NeoMax which would mean 85% for only 2 meters and full drive?  Fun times?

Also, Liz/Kyo/Shen is Team Ace Attorney.  It shall take over all Fighting Games.
kyo and shen would make shitty lawyers

Doesn't matter when they look like the best damn laywers of all time, Miles Edgeworth and Phoenix Wright (respectively).
uh i think it would considering both of them didn't go to law school and hell kyo didn't even finish high school

Why can't you let me have anything?
because im better than you

[spoiler](http://troll.me/images/bundy/thats-right-deal-with-it.jpg)
also al bundy for the fuckin win[/spoiler]

Whoa whoa whoa, you're better than me?  I'm the President and CEO of IBTY Inc.  By law that means I'm Better Than You.
so uh mister ceo should you really be posting on game fansite? dont you have more pressing matters to attend to? like worrying about stocks and that affair with the hot secretary on the 3rd floor
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 02:28:30 AM
You see, I'm so much better than you I can worry about stocks in the middle of laying the secretary while posting on here telling you how much better I am.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 02:33:03 AM
You see, I'm so much better than you I can worry about stocks in the middle of laying the secretary while posting on here telling you how much better I am.
well shit i guess i lose this fight then
also sorry for the off topicness i know some of you are ready to say something
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 02:43:24 AM
Anyway, EX Iori looks good.  Cristina was wrecking shop with him.  hop.b.B is just straight dirty.  It has crazy hitstun.  And this is an EX Iori that isn't utilizing his command grab or more meter intensive combos.  She just went in, landed her Rekkas, got her 50-50s off of Oki, and just pounded the crap out of everyone.  Too bad we didn't get to see Grand Finals.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 03, 2011, 02:55:44 AM
]well shit i guess i lose this fight then
also sorry for the off topicness i know some of you are ready to say something

O_o were both of yall high or something during that little back and forth thing?

Anyways, I can't wait to see the youtube archives of that unfinished EXDP tourney. I wish we would've seen the grandfinals before they had to GTFO.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 02:58:06 AM
]well shit i guess i lose this fight then
also sorry for the off topicness i know some of you are ready to say something

O_o were both of yall high or something during that little back and forth thing?

Anyways, I can't wait to see the youtube archives of that unfinished EXDP tourney. I wish we would've seen the grandfinals before they had to GTFO.

I'm never high.  I was completely sober for that, you got a problem with that?

Wish we saw more Saiki though.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 03, 2011, 03:02:53 AM

I'm never high.  I was completely sober for that, you got a problem with that?

Yeah, it was silly, no more off-topic weirdness please.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 03, 2011, 03:04:08 AM
I don't like Yuri, DuoLon, K' and Kula buffs. These characters don't need any buff. As i said before, all this sounds like "let's buff everyone".

so, can DuoLon cancel qcf+AC and f+K without using Drive meter? :/

Sounds good to me.  DL's Ex rekkas in the arcade was very seldom used within combos, mainly used as a standalone reversal.  Despite how fast it looks, it still has a 5 frame startup meaning most s.Cs are faster than that.  On top of that, it only does, get this, 30 more damage than the normal rekkas which made it incredible hard to justify the usage.  Now there's a reason to use the Ex Rekkas.

The Japanese players in the a-cho and KCE videos are incredibly proficient at Duo Lon making him look really strong when in reality he has a lot of shortcomings.   Don't get me wrong, he's by no means weak in the arcade it just sometimes people don't realize how hard you have to work to be so good with him.  
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 03:35:49 AM

I'm never high.  I was completely sober for that, you got a problem with that?

Yeah, it was silly, no more off-topic weirdness please.
no promises bro
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 03, 2011, 04:13:13 AM
I think I found a typo in your translation for Kula BioBooster:

Kula:
-Recovery on df.B increased
*EX Ray Spin Sit recovery improved

One says increased, one says improved, both say 硬直時間を減少.

Good catch Kane. They both got upped so changed the wording to -Recovery on df.B improved.

@Reiki sorry for the news man (had your hopes up)    m(_ _)m
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 04:52:05 AM
quick question is ex iori's neomax still unblockable like it was in 02 um? hated that move not to mention that it comes out quick as hell too
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 03, 2011, 06:46:59 AM
The overall changes to the characters are really sexy, it will give another kind of gameplay from the arcade version.

I wonder if the DLC characters will be allowed in tournaments.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 06:49:19 AM
The overall changes to the characters are really sexy, it will give another kind of gameplay from the arcade version.

I wonder if the DLC characters will be allowed in tournaments.

Yeah they will outside of being released like in the immediate vicinity to a tourney to where no one can really prepare or test out what they can do.

EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: AM2 on November 03, 2011, 07:32:22 AM
Did they announce the prices for EX Iori and EX Kyo DLC yet?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 03, 2011, 07:35:13 AM
No pricing just yet, but you can bet it'll be coming very soon.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 08:14:12 AM
i seriously hope they wont be on the disk it's gonna make a lot of people rage like crazy and from the few videos we've seen so far im guessing that they most likely will be
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 03, 2011, 09:01:47 AM
The DLC EX Team should cost no more than $10 and include all three characters. $8 each is insane; hell, $5 each is pushing it.

Crapsys games charged eight bucks per character.  Crapcom charged 40 dollars for Arcade edition which was essentially ten bucks per character.  Though ten per team would be excellent.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 03, 2011, 09:06:54 AM
EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?

LOL, WTH?  We didn't even announce it yet?  Where did you hear this from?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 03, 2011, 09:47:52 AM
EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?

LOL, WTH?  We didn't even announce it yet?  Where did you hear this from?
OHOOOOOO?! nice :B
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 03, 2011, 09:57:05 AM
See, we do all kinds of stuff for XIII in Norcal, but nobody sprinkles any awesome sauce our way.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 03, 2011, 10:06:52 AM
See, we do all kinds of stuff for XIII in Norcal, but nobody sprinkles any awesome sauce our way.

That's because everyone in SFU used Raiden and K Dash, so I cursed you to make sure you'd never get anything cool.  I send Blazblue Cont Shift II Extendz your way.

(http://media.desura.com/cache/images/members/1/431/430462/thumb_940x3000/TrollFaceDancing.gif)

But seriously, The former arcade infinity crew have been the face of KOF XIII in America.  If you can't show them the goods, who do you show it to?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 03, 2011, 02:00:05 PM
EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?

LOL, WTH?  We didn't even announce it yet?  Where did you hear this from?
The real question is why have you been holding out on us Kane? You knew about something this cool and said nothing? I feel betrayed.



Allright, I'm over it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 03, 2011, 02:42:28 PM
Is it me or is Kane really screwed with the new back dash? Ppl can easily get out of the Chin high/low mixups now by the looks of it (take a single hit and be safe or eat a mixup and get comboed). It will also probably be a decent way to get out of hop attack and other forms of pressure, take a little damage in exchange for space and safety.

Anyone else having problem choosing who to main when the console version hits? I am having serious problems choosing, I look at the character select and want to use everyone.

i'm thinking of hitting practice mode to get the basics down and then playing random select from there on during matches. Is random select allowed in tournaments?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 03, 2011, 03:02:59 PM
Ah. From watching the video, I personally think it looks like Ryo gets a meaty on Kyo and he gets hit in aerial state. But I could be wrong of course.

It's hard to say, but I think I'd prefer it the way you mentioned though. :)
Having watched the video, it does looks like that Ryo cl.D was meaty, so that means backdash is aerial on frame 1 (unless there's some weird mechanic of reversal backdash taking 1 invincible frame from wakeup or something...not sure if backdashes get the 1 extra frame of reversal timing that special moves get in most KOFs).

Is it me or is Kane really screwed with the new back dash? Ppl can easily get out of the Chin high/low mixups now by the looks of it (take a single hit and be safe or eat a mixup and get comboed). It will also probably be a decent way to get out of hop attack and other forms of pressure, take a little damage in exchange for space and safety.
It's looking bad for grapplers, too, since it seems like backdash will be immune to command grabs instantly.  Pretty annoying, from the look of things.

Quote
i'm thinking of hitting practice mode to get the basics down and then playing random select from there on during matches. Is random select allowed in tournaments?
Don't see why random select in tournament wouldn't be allowed, unless there's a chance of getting some banned character (which it doesn't seem like anyone will be).  I guess the only other way it might be an issue is if the tournament uses ratioed character selections.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on November 03, 2011, 04:01:28 PM
EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?

LOL, WTH?  We didn't even announce it yet?  Where did you hear this from?

If such event is happening, it would be icing of the cake if you guys were allowed to get some sort of early retail copies of the game.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on November 03, 2011, 04:18:30 PM
Was this announced on Cross Counter? I'd like some confirmation.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 03, 2011, 04:20:02 PM
Is it me or is Kane really screwed with the new back dash? Ppl can easily get out of the Chin high/low mixups now by the looks of it (take a single hit and be safe or eat a mixup and get comboed). It will also probably be a decent way to get out of hop attack and other forms of pressure, take a little damage in exchange for space and safety.

if chin does a crouching  ;b and the opponent backdashes, i think chin might still be fast enough to quickly  ;bk ;db ;dn ;df ;fd ;b to catch them and cancel that into his half bar combos if not more damage. they are safe for the overhead though. people lets not forget you have some recovery after a backdash, always backdashing will get you killed in kof, this isnt sf. many characters have moves to catch a backdash with and with dc in this game if they have backdash can cost you severe damage. same applies for some of the characters dp's which on his can lead to huge damage if you have dc bars.

easy way to snuff out backdashers is by crouching lights, if they backdash the first crouching light and your character has lets say lizzy's dp he or she is  pretty much fucked. a very simple but effective tip thats worked since the good old days of kof. watch out for reversals and command throws though.

if your dealing with a defensive bitchmade turtles that dont dare to dp and backdahes a lot this will make them think twice about that shit and you can steamroll them unless they actually take risks. (which now you might be able to bait as theyare getting rushed). i saw in one of those mexican vids one guy was getting owned by the other while their level was pretty much the same, it was because the losing one didnt have the balls to do a dp in fear of eating 50%+ damage. just like in sf you gotta make people respect that dp.

edit, im loving the re4mix of ioris arashi no saxophone. damn kyos easka remix as well. why the fuck did these fucktards makethe rest of the old music ost instead of ast is beyond me, one of the most retarded things they could have done for a sountrackpack imo.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: PurpGuy on November 03, 2011, 04:57:33 PM
Anyone else having problem choosing who to main when the console version hits? I am having serious problems choosing, I look at the character select and want to use everyone.

Less than a month away and I still have no idea.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 03, 2011, 05:01:12 PM
It's looking bad for grapplers, too, since it seems like backdash will be immune to command grabs instantly.  Pretty annoying, from the look of things.

Hadn't considered grapplers, good point.

Quote
Don't see why random select in tournament wouldn't be allowed, unless there's a chance of getting some banned character (which it doesn't seem like anyone will be).  I guess the only other way it might be an issue is if the tournament uses ratioed character selections.

Yeah here's hoping its okay, I played KOF2002 for quite a while like this and it was a lot of fun (though I think some ppl take it as an insult, like you're messing around).

Less than a month away and I still have no idea.

*high five*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 03, 2011, 05:16:02 PM
The overall changes to the characters are really sexy, it will give another kind of gameplay from the arcade version.

I wonder if the DLC characters will be allowed in tournaments.

Yeah they will outside of being released like in the immediate vicinity to a tourney to where no one can really prepare or test out what they can do.

EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?


Man, that was supposed to be some top secret shit, where did you hear about this?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 05:21:57 PM
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 03, 2011, 05:27:10 PM
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?
apparently you were
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 03, 2011, 05:31:05 PM
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

Lol touche.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 03, 2011, 05:40:20 PM
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

LMAO! I stopped watching when they started SF4 :P
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 05:42:05 PM
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

LMAO! I stopped watching when they started SF4 :P

Hey, I was barely attentive when they were playing and I still caught the announcement.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 03, 2011, 06:43:19 PM
EDIT:  WOO, Level Up streaming November 14th at Atlus HQ for some Console Prerelease Stream Event...did we already know about this?

LOL, WTH?  We didn't even announce it yet?  Where did you hear this from?
The real question is why have you been holding out on us Kane? You knew about something this cool and said nothing? I feel betrayed.



Allright, I'm over it.

Lols, we were waiting for SNKP to approve the event poster because it has their copyright images.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 07:00:50 PM
Well I'm assuming it's approved because it was full front and center when Valle was making the announcement.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 03, 2011, 07:02:16 PM
What's this about backdashing being invincible? I don't think it'll make a big difference, it's simply another option to keep in mind. I don't think it makes Grapplers less scary, so long as their grabs don't have long recovery frames in which case most SNK grapplers don't. Clark is still scary. As is Vice. Can't speak for the others.

*And if backdashing performs similarly to Garou than it's not something you can just mash out to avoid shit. It takes timing and a bit of Yomi to get it right.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 03, 2011, 07:04:14 PM
What's this about backdashing being invincible? I don't think it'll make a big difference, it's simply another option to keep in mind. I don't think it makes Grapplers less scary, so long as their grabs don't have long recovery frames in which case most SNK grapplers don't. Clark is still scary. As is Vice. Can't speak for the others.

*And if backdashing performs similarly to Garou than it's not something you can just mash out to avoid shit. It takes timing and a bit of Yomi to get it right.

Maxima laughs at 1F backdashes and says "Get in the corner"
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 03, 2011, 07:31:51 PM
What's this about backdashing being invincible? I don't think it'll make a big difference, it's simply another option to keep in mind. I don't think it makes Grapplers less scary, so long as their grabs don't have long recovery frames in which case most SNK grapplers don't. Clark is still scary. As is Vice. Can't speak for the others.

*And if backdashing performs similarly to Garou than it's not something you can just mash out to avoid shit. It takes timing and a bit of Yomi to get it right.

No invincibility, just conisdered to be in the air within 1 frame (which still screws over grapplers).

And MOTW dash didn't require strict timing, it was easy to avoid stuff with it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 03, 2011, 07:35:17 PM
No invincibility, just conisdered to be in the air within 1 frame (which still screws over grapplers).
I gotta say, though, it'll be pretty hype to see Raiden snatch someone with meaty anti-air bomber *laughs*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 03, 2011, 07:41:18 PM
1f Backdashes are introduced. Look at the changes that could counter this:

K' now has 2 anywhere juggles.
Goro can chase with a cancelable roll and grab on recovery.
Clark has a faster Hop, and Autoguard SAB.
Benimaru can place an electric bubble in the air that'll catch and hold you in place.
Chin can hop after you, and cancel into a comboable normal throw in corner.
Sie can do similiar.
Mature and Iori rush after you with a faster dashing slash.
Elisabeth can Anywhere Juggle you weak that catches the hop, of EX command dash for insta throw.
Vice can reset and land her EX Decide.
Ryo's faster weak DP will possibly catch it on good reaction.
Goro's new EX throw recovery will alow him to whiff, and still chase you.

I think it's pretty obvious they planned for this change (of course), and that much of the new tools and changes to recovery on certain moves, is to make this a more viable escape to certain things, but also easier to punish, if it's too depended on.

I think it's nice, it introduces a new layer of depth and mixup, similiar to how having dashing grabs forces people to not simple recovery-roll back from every knockdown, even at a fairly large distance. It takes a bit of "autopilot" out of recoveries, and makes that metagame that much more interesting.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 07:56:04 PM
It's nice to know that the weeks until the next games come out will be filled.

November 8th is Ultimate Norcal vs. Capcom 2

This weekend is Canada Cup.

November 14th is the Prerelease Event.

Next day is the release of UMvC3 which has a tourney on stream the 19th (though it will probably be at Guard Crush/WNF on the 16th as well).

And of course, the next week is KOFXIII.

Filled couple of weeks.  Good time to be a stream monster...or live in Cali.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 03, 2011, 08:00:46 PM
Uh, guys, Valle announced it...on Wednesday Night Fights, was I the only one watching it?

Hmmm, right at the beginning of part 2:
http://www.twitch.tv/leveluplive/b/299038514 (http://www.twitch.tv/leveluplive/b/299038514)

Good to see :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 03, 2011, 08:04:39 PM
It'll introduce a whole new mind game for sure, baiting backdashes and then punishing, or being baited into baiting a backdash and then getting punished back. I think its going to be fun.

It's nice to know that the weeks until the next games come out will be filled.

November 8th is Ultimate Norcal vs. Capcom 2

This weekend is Canada Cup.

November 14th is the Prerelease Event.

Next day is the release of UMvC3 which has a tourney on stream the 19th (though it will probably be at Guard Crush/WNF on the 16th as well).

And of course, the next week is KOFXIII.

Filled couple of weeks.  Good time to be a stream monster...or live in Cali.

Canada Cup is going to be so good, there are so many top class players attending its not even funny.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 03, 2011, 08:53:11 PM
Yeah, I don't think the backdash change is a bad thing in general, just that it seems like it'll penalize grapplers more than other characters since it gives an option that avoids instant throws and quick pokes leading to non-"anywhere juggle" combos.

Just hope that SNK has considered how it'll work with air commands moves and specials.  Being able to instantly go into BDC b+B with Iori, BDC d+C with Kyo, etc. seems like it'd let those characters fly away while being safe against throws and certain lows really easily.  BDC divekicks might be annoying, too, depending on how it'd work.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 09:32:42 PM
It'll introduce a whole new mind game for sure, baiting backdashes and then punishing, or being baited into baiting a backdash and then getting punished back. I think its going to be fun.

It's nice to know that the weeks until the next games come out will be filled.

November 8th is Ultimate Norcal vs. Capcom 2

This weekend is Canada Cup.

November 14th is the Prerelease Event.

Next day is the release of UMvC3 which has a tourney on stream the 19th (though it will probably be at Guard Crush/WNF on the 16th as well).

And of course, the next week is KOFXIII.

Filled couple of weeks.  Good time to be a stream monster...or live in Cali.

Canada Cup is going to be so good, there are so many top class players attending its not even funny.

Yeah, Canada Cup will be pretty godlike, at least on the SF front.  Idk how hard people will go on the other games though.

Makes sense though, Canada Cup was always a SF event compared to like Season's Beatings Marvel side so meh.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 03, 2011, 10:02:14 PM
Yeah, I don't think the backdash change is a bad thing in general, just that it seems like it'll penalize grapplers more than other characters since it gives an option that avoids instant throws and quick pokes leading to non-"anywhere juggle" combos.

Just hope that SNK has considered how it'll work with air commands moves and specials.  Being able to instantly go into BDC b+B with Iori, BDC d+C with Kyo, etc. seems like it'd let those characters fly away while being safe against throws and certain lows really easily.  BDC divekicks might be annoying, too, depending on how it'd work.

BDC means ? sorry few terms r still unknown to me
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 03, 2011, 10:57:15 PM
BDC means backdash cancel, which I guess isn't something you see used as much in KOF notations as for other games, now that I think about it *laughs* . 
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 03, 2011, 11:01:49 PM
BDC means backdash cancel, which I guess isn't something you see used as much in KOF notations as for other games, now that I think about it *laughs* . 

You don't see it much at all, because even I didn't recognize it for a while.  At least, you don't see BDC's on their own, more like they tend to go with other subsystems (like FADC's in SF4 for example).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 03, 2011, 11:35:23 PM
BDC means backdash cancel, which I guess isn't something you see used as much in KOF notations as for other games, now that I think about it *laughs* . 

ahahah yeah
i was like ... maybe D + BC ? but then it wasnt makin any sense with ur examples
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 03, 2011, 11:37:46 PM
Is it me or is Kane really screwed with the new back dash? Ppl can easily get out of the Chin high/low mixups now by the looks of it (take a single hit and be safe or eat a mixup and get comboed). It will also probably be a decent way to get out of hop attack and other forms of pressure, take a little damage in exchange for space and safety.

Thanks for the concern for my safety hehe.  I think this just takes the wakeup game a little further and on the surface it's going to limit a lot of options for grapplers.

if chin does a crouching  ;b and the opponent backdashes, i think chin might still be fast enough to quickly  ;bk ;db ;dn ;df ;fd ;b to catch them and cancel that into his half bar combos if not more damage. they are safe for the overhead though.

You're overlooking one thing, if I hit them with a d.B then technically they're in a aerial reset state so my hcf+B will not connect.  If the d.B misses, the hcf B isn't fast enough to punish them.  Now Liz and Vice might be able to take advantage of their aerial resets, but I dunno if Vice is fast enough, Liz should be able to for sure.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 03, 2011, 11:45:27 PM
Yeah, I don't think the backdash change is a bad thing in general, just that it seems like it'll penalize grapplers more than other characters since it gives an option that avoids instant throws and quick pokes leading to non-"anywhere juggle" combos.

Remember, Dune noted that Goro's Super / Drive cancel grapple combos gave no meter to the opponents. If not a glitch, maybe it's a trade off to grapplers loss of on-wakeup throw situations?

If so, that might even be UNfair, lol.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: ChrisP on November 04, 2011, 12:03:32 AM
minor nitpick i notice everyone calls Vice's arm grab Decide but it's Deicide (Killing God).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 04, 2011, 01:07:33 AM
minor nitpick i notice everyone calls Vice's arm grab Decide but it's Deicide (Killing God).

Are you a fan of the band or do you just like correcting people?

I believe your'e right and i'm sure i've seen it written out as deicide in earlier threads but maybe it's a "thing" and we should get used to it. I have no idea so i don't pay it much attention.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 04, 2011, 01:15:55 AM
Does anyone have an air special with startup invincibility?  I could see backdash into that as a pretty effective wakeup,

Also, wouldn't a meaty sweep reset the situation if a backdash is predicted, or maybe a standing jab into a hop crossup attempt?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 04, 2011, 01:23:20 AM
Yeah, I don't think the backdash change is a bad thing in general, just that it seems like it'll penalize grapplers more than other characters since it gives an option that avoids instant throws and quick pokes leading to non-"anywhere juggle" combos.

Remember, Dune noted that Goro's Super / Drive cancel grapple combos gave no meter to the opponents. If not a glitch, maybe it's a trade off to grapplers loss of on-wakeup throw situations?

If so, that might even be UNfair, lol.

As long as clark is not screwed
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on November 04, 2011, 02:30:53 AM
So anyone seen the videos from elivepro? The ones with Frionel going over some changes with Team Japan and Gaoru...

http://orochinagi.com/2011/11/team-japan-and-garou-console-changes (http://orochinagi.com/2011/11/team-japan-and-garou-console-changes)

All I can say is that Goro's HD combo looks painful.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 04, 2011, 02:32:37 AM
minor nitpick i notice everyone calls Vice's arm grab Decide but it's Deicide (Killing God).
I've seen it written both ways.  For what it's worth, the katakana says "diisaido", which I'd tend to think is closer to "decide" since I'd think "deicide" would be "deisaido".  But I don't really know japanese, just how to sound some stuff out *laughs* .  Plus, Deicide makes sense with so many of her moves being named after bands.

Does anyone have an air special with startup invincibility?  I could see backdash into that as a pretty effective wakeup,
I think V-slasher's still invincible out the ass, and you might be able to do it with qcf,d/f,b~b+P.  Maybe also Kim's air EX DM, and Mai and Andy can both neomax in the air (maybe others as well, but I remember those two for sure).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 04, 2011, 02:38:34 AM
minor nitpick i notice everyone calls Vice's arm grab Decide but it's Deicide (Killing God).
Well, SNKP has had it as "DeCide" in games before as well. But the latest Atlus movelist vid had it as Deicide, like you mention. That's close in concept to "God Slayer" as well, think they're making a reference to the old NES RPG they made, know in the west as "Crystalis"?

Does anyone have an air special with startup invincibility?  I could see backdash into that as a pretty effective wakeup.
Maxima EX Air Vapor has full body guardpoint. Leona could possibly V-Slasher? She might even be high enough off the ground to X-Calibur. Dunno about Mai, Kensou, Hwa, or Robert...

As long as clark is not screwed

He shouldn't be. Matter of fact, if it lets a person hop and get insta-air moves, Clark might be the best to mix that up, with his lengthy full-body Guardpoint. Also, since he can cancel normals into hops, it should really help him follow up and keep the pressure in a unique way.
So anyone seen the videos from elivepro? The ones with Frionel going over some changes with Team Japan and Gaoru...

http://orochinagi.com/2011/11/team-japan-and-garou-console-changes (http://orochinagi.com/2011/11/team-japan-and-garou-console-changes)

All I can say is that Goro's HD combo looks painful.


Posted in the vid thread. Yup, those changes and detailed chaine exploration are very solid:) Goro looks awesome now, haha.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: GenesisDC on November 04, 2011, 02:45:01 AM
minor nitpick i notice everyone calls Vice's arm grab Decide but it's Deicide (Killing God).

I call it "arm". I'm but a simple man.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 04, 2011, 03:13:29 AM
Norcal refers to it as sleeves.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 04, 2011, 03:17:13 AM
so is there gonna be another sta ranbats soon? or are yall gonna wait till after the console version hits?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 04, 2011, 03:18:12 AM
Norcal refers to it as sleeves.

I always called it Grabbing Hand.  Though I can also see it being referred to as Scorpion's GET OVER HERE!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 04, 2011, 03:26:32 AM
He shouldn't be. Matter of fact, if it lets a person hop and get insta-air moves, Clark might be the best to mix that up, with his lengthy full-body Guardpoint. Also, since he can cancel normals into hops, it should really help him follow up and keep the pressure in a unique way.
I agree that the command hop should help Clark stop people from fleeing (unless they can fly like Iori), but how exactly does the frankenstein backbreaker do anything against backdashes, considering it'll whiff on airborne opponents?

I always called it Grabbing Hand.  Though I can also see it being referred to as Scorpion's GET OVER HERE!
I call it the goose, since back in 1996, it was funny to say "Geese got goosed".
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 04, 2011, 03:59:29 AM
Professor from Mmcafe has something to say about the japanese release date:
Quote
It seems that retailers in Japan including major electronics outlet Sofmap have have now received notice and they're marking KOF13's release for December 1. SNKP will probably make a public announcement tomorrow or very soon.

Rising Star Games previously disclosed that Japan's release date is the same as Europe. So it's substantially a one-week delay for Japan, although SNKP's official stance has been that it'll be released "within 2011" in the country.


Note: This doesn't mean that the US' or Europe's release date has been effected.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 04, 2011, 04:28:21 AM
I agree that the command hop should help Clark stop people from fleeing (unless they can fly like Iori), but how exactly does the frankenstein backbreaker do anything against backdashes, considering it'll whiff on airborne opponents?

It someone could use a quick aerial move to try and quick-hop-aerial special Clark, he'd be able to absorb the hit, and then grab them afterwards, that's what I mean. Or if they hop back and you AA them with a jab or backhand, and they recover and are antsy, use the GP SAB to absorb their panic'd attack, and slam em.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 04, 2011, 04:47:31 AM
He shouldn't be. Matter of fact, if it lets a person hop and get insta-air moves, Clark might be the best to mix that up, with his lengthy full-body Guardpoint. Also, since he can cancel normals into hops, it should really help him follow up and keep the pressure in a unique way.
I agree that the command hop should help Clark stop people from fleeing (unless they can fly like Iori), but how exactly does the frankenstein backbreaker do anything against backdashes, considering it'll whiff on airborne opponents?

I always called it Grabbing Hand.  Though I can also see it being referred to as Scorpion's GET OVER HERE!
I call it the goose, since back in 1996, it was funny to say "Geese got goosed".

The Goose?  How exactly is it a Goose?  It's a grabbing hand.  Though to be fair, I always used Mature for the grabbing hand.  Goose sounds silly.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 04, 2011, 05:11:27 AM
The Goose?  How exactly is it a Goose?  It's a grabbing hand.  Though to be fair, I always used Mature for the grabbing hand.  Goose sounds silly.
Some things are not meant to be questioned, is why *laughs*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 04, 2011, 05:27:34 AM
The Goose?  How exactly is it a Goose?  It's a grabbing hand.  Though to be fair, I always used Mature for the grabbing hand.  Goose sounds silly.
Some things are not meant to be questioned, is why *laughs*

I challenge your goose and call it a gander!

Geese got Gandered at by some hot woman.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 04, 2011, 05:47:12 AM
so is there gonna be another sta ranbats soon? or are yall gonna wait till after the console version hits?

Should have your hookup this Sunday!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 04, 2011, 05:47:46 AM
Professor from Mmcafe has something to say about the japanese release date:
Quote
It seems that retailers in Japan including major electronics outlet Sofmap have have now received notice and they're marking KOF13's release for December 1. SNKP will probably make a public announcement tomorrow or very soon.

Rising Star Games previously disclosed that Japan's release date is the same as Europe. So it's substantially a one-week delay for Japan, although SNKP's official stance has been that it'll be released "within 2011" in the country.


Note: This doesn't mean that the US' or Europe's release date has been effected.

*opens up whiskey and empties the bottle* The 2011 thing and its perpetual presence on the site had been bothering me for a long time. T_T
I can't think of any sane reason for this if it pans out to be Dec 1 other than them trying to avoid release collision with another title coming out in Japan then.

I will die a little inside if I have to take myself out of the kickoff tourney (maybe not a little)

...damn...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 04, 2011, 06:13:03 AM
So anyone seen the videos from elivepro? The ones with Frionel going over some changes with Team Japan and Gaoru...

http://orochinagi.com/2011/11/team-japan-and-garou-console-changes (http://orochinagi.com/2011/11/team-japan-and-garou-console-changes)

All I can say is that Goro's HD combo looks painful.


link for goro vid please.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 04, 2011, 06:26:52 AM
Damn it , i hope it doesn't get delayed again, even if it's in Japan only. On the other hand it will give me more time to get some money to pre-order it :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: theodora on November 04, 2011, 06:35:15 AM
At least it is only one month later. I know a game that has change it's release date 5 times, and the actual release date was 3 years later than the first announced date. I don't think KOF will be this bad so be cool. I think we will get the game this year, in 2011, not 2012, or 2014.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 04, 2011, 06:41:40 AM
At least it is only one month later. I know a game that has change it's release date 5 times, and the actual release date was 3 years later than the first announced date. I don't think KOF will be this bad so be cool. I think we will get the game this year, in 2011, not 2012, or 2014.

5 times and 3 years, big deal, it's not Duke Nukem Forever.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 04, 2011, 06:53:29 AM
so i kinda forgot KoF is supposed to be released on black friday which means some stores will open way early and people will be crazy as fuck
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: theodora on November 04, 2011, 07:03:28 AM
Well, all I wanted to say is clam down, be cool. I know everyone is upset for the dilate, but all the "please hurry up" yelling will not help. Maybe you all not happy not getting the game as quick as possible, but think about it, later release mean better quality of the game. I thought I remember someone said the BGM stop when loading the game have driving him crazy, maybe the dilate of the release date is to fix it. I know this is an old argument, but I would rather wait one month longer than to get a crappy game like XII.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 04, 2011, 07:25:44 AM
Backdashing leads you to being in the air for 1 frame and it looks like you can backdash cancel? Okay. I don't think this hinders the grapplers too much. Clark still has good overall options, he can do that charge punch, his air grab, that mash punch special (I forget the name of it) and etc.

And the others like Raiden and Vice still have good options too. I can only see it screwing over Goro Daimon and make his game even more riskier.

*I really don't think you're going to see a lot of this situation. Clark jumps in, guy gets scared and backdashes away, and Clark can't catch them BUT putting yourself in the corner is just not wise against grapplers. The grapplers can only get fucked over if there's a glitch that allows you to escape a grab like Tizoc in Garou.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Aenthin on November 04, 2011, 08:24:33 AM
And the others like Raiden and Vice still have good options too. I can only see it screwing over Goro Daimon and make his game even more riskier.

Until you realize Goro has full HD and starts spamming you with throws, nonstop. Plus he still has qcb+K.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 04, 2011, 08:29:43 AM
Good point. I've been thinking of a good 1st character to build meter with so I can rape with Clark. I'm thinking of King just because she's good at zoning, does good damage, and relatively safe with her zoning. Thinking of making Clark 2nd or 3rd, Ralf's definitely going to be in there somewhere.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: GenesisDC on November 04, 2011, 12:57:58 PM
I know this is an old argument, but I would rather wait one month longer than to get a crappy game like XII.

Didn't XII get delayed like crazy as well? Not that it actually matters lol.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 04, 2011, 02:10:55 PM
Something to think about: If Japan is getting it Dec. 1 and Flame Iori is the DLC bonus, does that indicate the 2 are related? I would think so.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 04, 2011, 03:37:48 PM
I challenge your goose and call it a gander!

Geese got Gandered at by some hot woman.
Yeah, it's one of those things like how the players around here refer to Elizabeth as George Washington, Hinako's palm thrust as "no means no", Heidern as V-Akiha (or G.I. Joe, but that one's easy to get *laughs* )...just a weird joke that only makes sense to one person but somehow spreads *laughs* .

They haven't taken to calling Benimaru's old qcb+P as "the toilet", yet, but I'm working on it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 04, 2011, 04:46:44 PM
Something to think about: If Japan is getting it Dec. 1 and Flame Iori is the DLC bonus, does that indicate the 2 are related? I would think so.


well that makes sense to me, i still think it'll all be fine in the end, japan getting the game a week later is not that bad, as long as they don't change US date is all good to me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 04, 2011, 05:19:36 PM
10$ for 1 character is bullshit.5 is the right price and no more.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 04, 2011, 05:34:52 PM
10$ for 1 character is bullshit.5 is the right price and no more.
taking a break from battlefield?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 04, 2011, 05:37:12 PM
Off topic but Today Starts Canada Cup.  The last great epic before the new wave of games comes out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 04, 2011, 07:14:48 PM
Confirmed, Japan's release date:

December 1st

http://game.watch.impress.co.jp/docs/news/20111104_488637.html (http://game.watch.impress.co.jp/docs/news/20111104_488637.html)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: ChrisP on November 04, 2011, 07:22:33 PM
hope it isn't delayed in the west, i guess it will be though?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 04, 2011, 07:41:21 PM
Really hoping to find out if there's going to be another delay in north america, too, since I need to decide whether or not to ask for time off from work for NEC, and I'm not sure if it's worth it for me to go there without XIII.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 04, 2011, 08:11:02 PM
lol, forums (Atlus staff) posted this in the Atlus forums:

Quote
We're still set for the 22nd, though that isn't necessarily set in stone. Things can happen at the last minute which can result in minor delays like this (nothing development-wise, obviously, since we're beyond that point). I'm not entirely sure why exactly Japan made the slight delay, but then again, they never gave a firm release date since the initial delay.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 04, 2011, 08:32:27 PM
I doubt we'll see another delay. We're too close and too much PR is being done. I really do think the Japanese release date has a lot to do with DLC Iori, which is the preorder bonus. It would suck to buy a game and get the preorder bonus a week-and-a-half later.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 04, 2011, 08:50:17 PM
shit id wait 2 weeks more if that would mean ast instead of ost.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 04, 2011, 09:00:04 PM
I don't think the headline should be "XIII Delayed in Japan." It's more accurate to say  "Japanese Release Date Announced."

Again, they never had a firm date in Asia. It's just over one week after the rest of the world gets it. XII was also released in North America before it was released in Japan.

As far as I'm concerned, there's nothing to see here.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 04, 2011, 09:06:56 PM
isn't the reason that the DLC characters are $8 because they come with other things?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 04, 2011, 09:08:29 PM
I'm pretty happy with what we got. I'm especially happy 2 of my characters got some significant buffs and chars I considered are stronger.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 04, 2011, 10:25:12 PM
this backdash option is interesting and it gives more strategy or leads up to mindgames a little more
what i hope is .... please dont make it possible to do option select like in sf.
we r not retarded and we dont need stuffs like ok i do this and if he reacts in this way i ll do 'automatically' that.
what we need is reaction and intuitions not retarded option selects
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 04, 2011, 11:04:16 PM
Um, option selects are in pretty much every fighting game.  They're a way of twisting the game engine to work in your favor, just like canceling was way back in SF2:World Warrior.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 04, 2011, 11:09:19 PM
Um, option selects are in pretty much every fighting game.  They're a way of twisting the game engine to work in your favor, just like canceling was way back in SF2:World Warrior.

what os r in kof 98 ? and asking to ppl playing already the xiii there r os ? O_o
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 04, 2011, 11:14:19 PM
Um, option selects are in pretty much every fighting game.  They're a way of twisting the game engine to work in your favor, just like canceling was way back in SF2:World Warrior.

what os r in kof 98 ? and asking to ppl playing already the xiii there r os ? O_o

The Beginner's Incomplete Guide to KOF (http://www.youtube.com/watch?v=Ye3KVgI1LvU#ws)

Go to 12:30.

There's still a big difference between OS in KOF and OS in SF4, though. At least in my opinion.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 05, 2011, 12:18:06 AM
I'm pretty happy with what we got. I'm especially happy 2 of my characters got some significant buffs and chars I considered are stronger.

i'm happy because they balanced the cast better, most of the characters i use got better too.  :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 05, 2011, 12:42:44 AM
what os r in kof 98 ? and asking to ppl playing already the xiii there r os ? O_o

Here's a very limited list of examples:

-Hold back while pushing a fast normal against jumpin mixups.  The video Rex Dart linked shows how that works.
-Every normal throw is an OS, especially if you have a good cl.C/cl.D like Kyo.  Beats blocking, jump outs, and slow moves that are throwable.
-Anyone with an air throw and a good j.A or j.B but bad j.C and j.D can do j.AC/j.AD or j.BC/j.BD, respectively, while holding a direction.  You either air grab if they jumped or get your j.A/j.B if they didn't.
-O.Chris: cl.D, hcf+AB...you get punch dance on hit from cl.D or qcf+A on block
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 05, 2011, 12:46:39 AM
i am actually glad they buffed everyone a bit it's gonna be interesting to see who everybody uses


off topic: the modern warfare writers are crazy *spoilers ahead*

[spoiler]do i really need to see a child get killed in a car bombing fox news is gonna have a fuckin field day with this [/spoiler]
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 05, 2011, 12:51:53 AM
i am actually glad they buffed everyone a bit it's gonna be interesting to see who everybody uses


off topic: the modern warfare writers are crazy *spoilers ahead*

[spoiler]do i really need to see a child get killed in a car bombing fox news is gonna have a fuckin field day with this [/spoiler]

Dude...it's literally a CoD Story.  Only one that's actually decent is Black Ops and that's just because of how batshit insane it was.  Plus you can't beat the fun of flashbacks.  Too bad the rest of the game sucked.

Again off topic, Canada Cup in 3-4 hours, aw yeah.

On topic, can't...wait...much longer for the game.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 05, 2011, 12:57:36 AM
i am actually glad they buffed everyone a bit it's gonna be interesting to see who everybody uses


off topic: the modern warfare writers are crazy *spoilers ahead*

[spoiler]do i really need to see a child get killed in a car bombing fox news is gonna have a fuckin field day with this [/spoiler]

Dude...it's literally a CoD Story.  Only one that's actually decent is Black Ops and that's just because of how batshit insane it was.  Plus you can't beat the fun of flashbacks.  Too bad the rest of the game sucked.

Again off topic, Canada Cup in 3-4 hours, aw yeah.

On topic, can't...wait...much longer for the game.
THE NUMBERS MASON WHAT ARE THE FUCKING NUMBERS, black ops campaign was pretty cool they didn't have to kill ice cube though  *off topic mode off*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 05, 2011, 03:20:14 AM
what os r in kof 98 ? and asking to ppl playing already the xiii there r os ? O_o

Here's a very limited list of examples:

-Hold back while pushing a fast normal against jumpin mixups.  The video Rex Dart linked shows how that works.
-Every normal throw is an OS, especially if you have a good cl.C/cl.D like Kyo.  Beats blocking, jump outs, and slow moves that are throwable.
-Anyone with an air throw and a good j.A or j.B but bad j.C and j.D can do j.AC/j.AD or j.BC/j.BD, respectively, while holding a direction.  You either air grab if they jumped or get your j.A/j.B if they didn't.
-O.Chris: cl.D, hcf+AB...you get punch dance on hit from cl.D or qcf+A on block

yes those one r the few i knew and i watched the video rex dart posted long time ago ... but maybe i have a different idea of os ... technically u r right the ones u listed r os but i was talkng more in a shit fighter iv way ! which i would hope ll not be usable in that way in xiii
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 05, 2011, 03:28:21 AM



yes those one r the few i knew and i watched the video rex dart posted long time ago ... but maybe i have a different idea of os ... technically u r right the ones u listed r os but i was talkng more in a shit fighter iv way ! which i would hope ll not be usable in that way in xiii


What do you mean the sf4 way?

Do you mean like for example you'll do like a cr. lk and a ultra on a persons wake up and if the back dash the ultra hits?

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 05, 2011, 01:52:39 PM
10$ for 1 character is bullshit.5 is the right price and no more.
taking a break from battlefield?

yes. i didn't knew you cared ;)

XXOO
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 05, 2011, 05:17:42 PM
10$ for 1 character is bullshit.5 is the right price and no more.
taking a break from battlefield?

yes. i didn't knew you cared ;)

XXOO
it's all about the little people bro
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 05, 2011, 06:44:22 PM
I doubt we'll see another delay. We're too close and too much PR is being done. I really do think the Japanese release date has a lot to do with DLC Iori, which is the preorder bonus. It would suck to buy a game and get the preorder bonus a week-and-a-half later.

I don´t think there will be another delay either.
We will have to wait for the japanese release to be able to get DLC Iori, now the questions is....
When are Kyo and Mr. Karate gonna be available?
I hope we get some kind of news next week or at the pre-release event.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 05, 2011, 07:07:40 PM
Hope so too man. We know so much about the console version now, the DLC characters being the most info poor, hopefully we see something on it next week or the week after.

Just FYI - as predicted on the thread, Japan's release is now 12/1 on the official site. Still got a month so guess I will be building up some money for a good stick w/ sanwa parts XD
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 05, 2011, 07:39:40 PM
They are re-using a lot of art assets, so I don't think they'll charge more then $5.

It's less work then making a BB character. 
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 05, 2011, 07:52:18 PM
They are re-using a lot of art assets, so I don't think they'll charge more then $5.

It's less work then making a BB character. 

they're supposedly $8 they come with a stage and apparently other things relating to the character.

*edit this is wrong
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 05, 2011, 08:02:28 PM
They are re-using a lot of art assets, so I don't think they'll charge more then $5.

It's less work then making a BB character. 

they're supposedly $8 they come with a stage and apparently other things relating to the character.
well if that happens to be true i guess im gonna have to stick to only buy this game on one console
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 05, 2011, 08:45:54 PM
they're supposedly $8 they come with a stage and apparently other things relating to the character.

Source?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 05, 2011, 08:54:39 PM
they're supposedly $8 they come with a stage and apparently other things relating to the character.

Source?


*edit

alright so i went looking for where i heard it from, and a long while ago some person posted it on a video on the atlusUSA youtube channel for the reveal of moves video for iori, so i'm wrong. I guess i remebered it thinking that
it was actual info.

sorry
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 05, 2011, 09:32:34 PM
I'm pretty sure it was bullshit.
There hasnt been any oficial info or even hint on the prices. Just speculations.

OFFTOPIC: I JUST GOT MY PS3!!! I am getting ready for November 22nd....
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 05, 2011, 09:44:59 PM
I'm pretty sure it was bullshit.
There hasnt been any oficial info or even hint on the prices. Just speculations.

OFFTOPIC: I JUST GOT MY PS3!!! I am getting ready for November 22nd....
prepare for the yellow light of death
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 05, 2011, 09:53:15 PM
I think the YLOD depends on how much you make your PS3 work (aka overheat), i've heard of 2006/2007 consoles still working to this day, only waiting for that inevitable day of yellow doom.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 05, 2011, 09:59:28 PM
I'm no PS3 or console expert, but just don't play it to death and keep it in a cool place and you should be good.

Off topic: Man...they're really trying hard to make Canada Cup this year as unhype as possible.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 05, 2011, 10:29:49 PM
I'm no PS3 or console expert, but just don't play it to death and keep it in a cool place and you should be good.

Off topic: Man...they're really trying hard to make Canada Cup this year as unhype as possible.
how is it gonna be unhype(not that i give 2 shits mind you)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 05, 2011, 11:01:58 PM
Man... I just dreamt that the game came out on Nov 2nd and you guys were trolling me for not buying it and RunningWild uploaded a video of create a match (with a Chibi Duo Lon) where he's kicking out players that have Justin Bieber as their name tag.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 05, 2011, 11:35:46 PM
I'm no PS3 or console expert, but just don't play it to death and keep it in a cool place and you should be good.

Off topic: Man...they're really trying hard to make Canada Cup this year as unhype as possible.
how is it gonna be unhype(not that i give 2 shits mind you)

The stream itself is completely awful.  For those who didn't pay for the premium service, you get ads after almost every single match.  The stream is laggier than usual, the audio cuts out, and the stream has crashed on at least 5 different occasions already.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chipymax on November 05, 2011, 11:55:19 PM
I'm no PS3 or console expert, but just don't play it to death and keep it in a cool place and you should be good.

Off topic: Man...they're really trying hard to make Canada Cup this year as unhype as possible.
how is it gonna be unhype(not that i give 2 shits mind you)

The stream itself is completely awful.  For those who didn't pay for the premium service, you get ads after almost every single match.  The stream is laggier than usual, the audio cuts out, and the stream has crashed on at least 5 different occasions already.

Yeah man! I try to watch it, not good at all...  :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 06, 2011, 12:00:43 AM
Oh, not to mention, only Premium Subscribers can even get the archive of the damn stream.

Considering the amount of games at that tourney basically getting a send off, it's a god damn awful way to go.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 06, 2011, 12:48:14 AM
I think the YLOD depends on how much you make your PS3 work (aka overheat), i've heard of 2006/2007 consoles still working to this day, only waiting for that inevitable day of yellow doom.

Phat PS3s are the one suffering from the YLOD, but it happens because Sony (and MS) used a soldering material that will break after heating up and cooling down after several years. That is the cause of YLOD on the PS3 and RROD on the 360. Sony and MS can't do anything about it, because they can't use LEAD on the soldering materials. What they have done is change the internal parts to heat up less and consume less energy. So that is why the newer models of the PS3 and 360 are less likely to fall on their respective "dead state".

But if you have a Phat PS3 or and old 360, you need to Reball them, which basically means to use LEAD soldering. I used www.endlesselectronics.org (http://www.endlesselectronics.org) and they fixed my launch 60GB PS3 YLOD, so if anybody has a problem with their PS3/360 you can call them, I recommend them. Specially for the PS3 case, because the PS3 will not read another PS3 HDD and it will format it, meaning you might lose all your save files and other stuff.

But as I said, good thing both new PS3 and 360 models don't suffer from this problems and if they do, it's minimal compared to their older versions.

Sorry for the Off-topic, lets get back at KOF.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 06, 2011, 01:28:54 AM
Both consoles need to be well ventilated. I have the 80gb model PS3 and have not had any problem at all. It's all about common sense. If you keep a PC in an enclosed space, it will die as well. I miss cartridge-based systems which were built like tanks.

Rminder: STA ranbats tomorrow.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 06, 2011, 01:30:08 AM
Both consoles need to be well ventilated. I have the 80gb model PS3 and have not had any problem at all. It's all about common sense. If you keep a PC in an enclosed space, it will die as well. I miss cartridge-based systems which were built like tanks.

Rminder: STA ranbats tomorrow.

Cartridge based systems WERE built like tanks, too bad the cartridges themselves were so...damn...fussy.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 06, 2011, 01:40:21 AM
Both consoles need to be well ventilated. I have the 80gb model PS3 and have not had any problem at all. It's all about common sense. If you keep a PC in an enclosed space, it will die as well. I miss cartridge-based systems which were built like tanks.

Rminder: STA ranbats tomorrow.

Cartridge based systems WERE built like tanks, too bad the cartridges themselves were so...damn...fussy.

 i still have a working SNES and N64,
my favorite part about old consoles are the cartridges because it feels so nostalgic to go and and dust a game for a bit to get it to work.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 06, 2011, 01:45:01 AM
Both consoles need to be well ventilated. I have the 80gb model PS3 and have not had any problem at all. It's all about common sense. If you keep a PC in an enclosed space, it will die as well. I miss cartridge-based systems which were built like tanks.

Rminder: STA ranbats tomorrow.

Cartridge based systems WERE built like tanks, too bad the cartridges themselves were so...damn...fussy.

 i still have a working SNES and N64,
my favorite part about old consoles are the cartridges because it feels so nostalgic to go and and dust a game for a bit to get it to work.



Where you see nostalgia, I see a pain in the ass.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 06, 2011, 01:48:15 AM
The stream itself is completely awful.  For those who didn't pay for the premium service, you get ads after almost every single match.  The stream is laggier than usual, the audio cuts out, and the stream has crashed on at least 5 different occasions already.

Funny thing is I'm watching the free version on Chrome and I think its showing the premium one because I almost never see any ads, when its they say its time for commercial I just see Chen and UltraDavid talk.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 06, 2011, 04:18:11 PM
I know that is too early, but knowing the changes that all the characters had, plus some videos and the own experience from the arcade experience, could somebody guess how the tier list will look on the game?

Just guessing, not something that will be put as a fact since we don't had the game
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 06, 2011, 04:25:44 PM
Both consoles need to be well ventilated. I have the 80gb model PS3 and have not had any problem at all. It's all about common sense. If you keep a PC in an enclosed space, it will die as well. I miss cartridge-based systems which were built like tanks.

Rminder: STA ranbats tomorrow.

Cartridge based systems WERE built like tanks, too bad the cartridges themselves were so...damn...fussy.

 i still have a working SNES and N64,
my favorite part about old consoles are the cartridges because it feels so nostalgic to go and and dust a game for a bit to get it to work.



Where you see nostalgia, I see a pain in the ass.
Casual!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 06, 2011, 05:17:43 PM
I know that is too early, but knowing the changes that all the characters had, plus some videos and the own experience from the arcade experience, could somebody guess how the tier list will look on the game?

Just guessing, not something that will be put as a fact since we don't had the game

Claw Iori in my opinion is top tier. I said he is better than his DLC counterpart and I still think so.
There are no significant nerfs on his side, just the losing invencibility in his EX moves, but the EX  ;fd ;dn ;df still has it apparently. His moves seem to keep being extrematelly safe on block also.
I think Kula might still be top tier, I think the nerfing of the ballerina kick made it not as cheese as before but she seems to still be an annoing bitch. Not sure if top tier but at least close to that.
Feel the same about K', I'm not sure if he might still be top tier but if not, very close to that probably.
I think we will really need to check Goro, I have a feeling that the buffs he got, plus some of his normals might actually make him....go really up in the tier list.
It will be interesting to see how Raiden works in the console version. No Drop kick abuse and he just disappeared from the face of the earth. But I will personally check that myself, since I plan on kicking ass with him.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 06, 2011, 05:58:00 PM
i had a snes and an aes, shit was unbreakable. im talking bout the games and the system. i wonder how far with modern technology we could pimp up carts? if theres a way to put a gig or more on a cart and have games with no loads at atll would be sweet, though i wonder if carts nwould still be that fucking expensive?

i hated selling my aes, but the shit was way too expensive for a kid.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 06, 2011, 06:10:04 PM
 Well i think that Raiden getting the drop kick nerf is the best thing that could've happen to that character, now you wont have players abusing his DK all the time and we can finally see the real potential of the Raiden in the game.
I've watched many a stream and even tournys where so call top players used Raiden only to abuse this move and then act like is all good, if you are a so call top player why play Raiden and abuse the move i mean where are the so call skills that you have as a top player, i remember a particular stream where the guy the answer was commentating and MR.KOF was playing vs BALA and all they did was pick and play a cheap ass Raiden both of them and i was like huh is this it, this is the so call skills that are suppose to impress me shit they play like a couple of scared rookies that day and they call themselves top players huh.
Now that they fix that at least when we play Raiden now it wont be as cheap as before because now you are gonna have to play him proper which is great because Raiden is a hell of a character without that broken move anyway.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 06, 2011, 06:40:54 PM
The stream itself is completely awful.  For those who didn't pay for the premium service, you get ads after almost every single match.  The stream is laggier than usual, the audio cuts out, and the stream has crashed on at least 5 different occasions already.

Funny thing is I'm watching the free version on Chrome and I think its showing the premium one because I almost never see any ads, when its they say its time for commercial I just see Chen and UltraDavid talk.
Lucky (sort of).  Sick of the damn ads.

Stream quality thankfully got better as the night went on but it was still a pain.

Dunno why the hell they started the 5v5 so late...I mean, my god.

And so much for the hype of Team Korea and Singapore lol.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: GenesisDC on November 06, 2011, 07:39:53 PM
I've watched many a stream and even tournys where so call top players used Raiden only to abuse this move and then act like is all good, if you are a so call top player why play Raiden and abuse the move i mean where are the so call skills that you have as a top player, i remember a particular stream where the guy the answer was commentating and MR.KOF was playing vs BALA and all they did was pick and play a cheap ass Raiden both of them and i was like huh is this it, this is the so call skills that are suppose to impress me shit they play like a couple of scared rookies that day and they call themselves top players huh.

Umm... top players are there to win, not to show off "skills" or impress the crowd.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 06, 2011, 07:42:10 PM
I've watched many a stream and even tournys where so call top players used Raiden only to abuse this move and then act like is all good, if you are a so call top player why play Raiden and abuse the move i mean where are the so call skills that you have as a top player, i remember a particular stream where the guy the answer was commentating and MR.KOF was playing vs BALA and all they did was pick and play a cheap ass Raiden both of them and i was like huh is this it, this is the so call skills that are suppose to impress me shit they play like a couple of scared rookies that day and they call themselves top players huh.

Umm... top players are there to win, not to show off "skills" or impress the crowd.

Pretty much this unless your name is Sako or Poongko.

Also, I've reserved my room and at least registered for AE and UMvC3.  Can I just use the NEC topic here to reserve my spot in other games?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 06, 2011, 08:12:34 PM
I think tiers are likely to be very compressed, maybe even moreso then SSF4.   The combo system does a good job of balancing the game out, and it looks like they made every character have a way to work their toolset.  I do think we'll have some natural counterpicks though, and there's a couple of characters I worry about them not having enough, but I've seen one do well on stream so maybe it will be the wrong characters.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 06, 2011, 09:06:35 PM
[
I've watched many a stream and even tournys where so call top players used Raiden only to abuse this move and then act like is all good, if you are a so call top player why play Raiden and abuse the move i mean where are the so call skills that you have as a top player, i remember a particular stream where the guy the answer was commentating and MR.KOF was playing vs BALA and all they did was pick and play a cheap ass Raiden both of them and i was like huh is this it, this is the so call skills that are suppose to impress me shit they play like a couple of scared rookies that day and they call themselves top players huh.

Top players will always lean towards the better characters, when they travel to a big tournament ( which could cost quite a bit) they want to beat everyone they face. why would someone trying to win a tournament want to pick a character that isn't good?

although with more variety in characters it makes it more interesting, and if someone can win with a character they like that isn't top tier (more power to them). it just isn't all that practical.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 06, 2011, 09:29:18 PM
Fellas you got it all wrong i did not mean that there not there to win, of course they are but we all know that Raiden is so broken in the arcade version of XIII that just picking him means you are gonna cheap your way to a cheap victory, now I'm cool with that if it was some average Joe or someone that has played before but has no choice but to pick Raiden because they would lose otherwise, but some people here have put some players in such a high pedestal that to finally see them in action and realise that they are going for the cheapest of the wins the game has to offer is very disappointing.

Do i think that the player i mention are good at this game that is without question but that is the very reason why they looked bad in the first place, you can't tell me they did not know how cheap Raiden is they knew exactly how cheap he is and I mean cheap people and yet they still pick him anyway.

You wanna pick a broken character in a tourney go ahead knock yourself out but dont call yourself a top player because you are not.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 06, 2011, 09:43:18 PM
...Wow....

You realize you just more or less stated that there are no top players in any game, just a bunch of high-tier using bums, and that the REAL top players simply don't win tournaments. Which by general logic would make the REAL top players the bums in actuality, and the high-tier whoring bums the REAL top players.....So I actually..agree with you...?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 06, 2011, 10:44:08 PM
Ha ha, I remember we have a very similar debate here a year ago, or even more than that.
There was a lot of discussion about the point system being implemented on A.I.
Now there is no point to that, since the console version seems pretty balanced, it might have tiers, but no god tiers or broken fatsos dropping kicks againts everything.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 07, 2011, 12:14:00 AM
...Wow....

You realize you just more or less stated that there are no top players in any game, just a bunch of high-tier using bums, and that the REAL top players simply don't win tournaments. Which by general logic would make the REAL top players the bums in actuality, and the high-tier whoring bums the REAL top players.....So I actually..agree with you...?


Well lets just say that my definition of top player is very different than most people.

Now i dont know you as a person but i have seen you in the STA ranbats a few times now i know you play Kim Terry and Joe, so let me give you and example of what i       meant in my last post.
say you are playing that dude name BBZ and you guys are going at it in a 3 out of 5 bout, you pick your team and he picks his and you get the first to fights and at that moment BBZ changes his team and puts Raiden and ends up winning the fight, how would feel about him as a player when you know he doesn't need to used Raiden to actually give you a good fight.

By all means he has to win but If he had to do it in a cheap way when he doesn't have to takes all the respect away in my book, but that's just me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 07, 2011, 12:29:39 AM
It would be nice if "top players" had such skill, that they could use whomever they wanted to, and win. You would think match-up data, character ability, and overall determination would be the end-all at these times... but the more you watch "high level" play, the more you know this isn't how fighters really work.

Generally, it's more of a "The top players find the BEST tools, and then fight each other, to prove who is the best at using these tools.". Balance in a game is rarely so well done, as to make each character really hae a chance. I think XIII console is REALLY trying to achieve this, though, and I also think the 3 character choices + EX moves are trying VERY hard to make it so that people CAN play with anyone, as long as they're willing to balance their teams efficiently.

Zyn, at least there ARE top players of KoF XIII who try to put up a very good "play who I wanna!" fight with their characters, to achieve victory. Haregogo's Joe stands toe-to-toe with people like K' and Raiden, but at days end, often times, it's the characters with the stronger combo potential off EVERYTHING that wins out in top player matches. Makes me very happy to see Joe's changes, because it seems like he got exactly what he needed to be more competitive.

I think it was pretty clear what made characters OP in XIII, and I think that's being balanced well. I'm quite interested to see if the Japanese choose new characters, when they've been made more balanced, or if they just stick with who they have, because they actually LIKE them.

Zyn, have you ever tried to enter a competitive atmosphere and test out your own choices of characters? I've fought people I'd considered tourney-level players with my wonder low-tiers of choice, any often it does leave a bad taste in my mouth, that I'm losing more due to bad characters than SIMPLY my own lower skill, but I think that breeds good fundamentals, because you really have to known your characters inside out to even BE able to stand up to such overwhelming odds...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 07, 2011, 01:06:09 AM
Tier whoring works differently in KOF. It seems to be the majority of people stick a top tier character on their team and two others that they prefer. At least in my experience. It seems like every good player in 98 had either Iori, Chris, Yashiro in 2nd or 3rd and whoever else in the other spots. In 2K2 same thing with Athena, Angel, Chang, and sometimes Iori in there.

I've rarely seen tournaments where players only have the S+ characters on their team. Poongko in XI had Gato as leader, but Kyo and Iori in 2nd and 3rd. Yeah, XI is a different game but it's important to keep in mind team symmetry.

*Given the mechanics of 13 it's safe to say that this isn't Marvel 2 where you absolutely need to have top characters to win in tournaments.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 07, 2011, 01:12:02 AM
Well sab-ca I haven't been in tourney scene in a very long time but when i did fight in those times there was what you would call sort like an unspoken rule about who to pick and who not to.

The balancing in XIII is probably one of reasons why i wait calm and relaxed for the game i've been sloly but surely getting back to a KOF state of mind, the players I went up against didn't care about tier or high level or top players and all that it was much simple if you pick someone we didn't care who we just when at it period.

Many a time i lost to some cheap trick you know something like Goro vs O.Rugal and all but never did i think that the guy playing was the man because he had Rugal and i had Goro.

You are gonna join the tourney that is happening after the released right? I'll see you there and show you how players that don't care about tier,high level and top player stuff get down, we my good sir are gonna have a great time kicking eachother's asses.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on November 07, 2011, 01:43:49 AM
O.Rugal

Who picks O.Rugal though? :P

Plus if you're talking 98... man, got dat Daimon.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 07, 2011, 02:15:25 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 07, 2011, 02:23:18 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.

Now that is just great to hear my good man, so this means that the game had gone gold for sure.
great news indeed.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 07, 2011, 03:22:34 AM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 07, 2011, 03:25:21 AM
 
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.

In some stores earlier.  ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 07, 2011, 04:28:46 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
My body is ready.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 07, 2011, 04:41:49 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
My body is ready.

Mine too! *bro fist*

Wait... that sounds wrong...

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 07, 2011, 05:19:54 AM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.

I think it's possible to do it, but don't know if the fireball becomes unblockable when the opponent is between K' and the fireball.

My best guess is if K' doesn't do any kind of attack (even if it whiffs), then probably the fireball will hit.
If K' tries to attack (including whiff), then the opponent can block both the attack and the upcoming fireball.

I like this change in K' move, can't wait to see it being used in high level play.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: kofoguz on November 07, 2011, 05:52:02 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
My body is ready.

Mine too! *bro fist*

Wait... that sounds wrong...


There's nothing wrong with that if two are into it ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 07, 2011, 06:23:05 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
My body is ready.

Mine too! *bro fist*

Wait... that sounds wrong...


There's nothing wrong with that if two are into it ;)

That sounds even worse! LMAO!


Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 07, 2011, 06:30:30 AM
I hope everyone got a chance to catch the tournament if you could. We hope you enjoyed it and congratulations to Jose for topping today.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 07, 2011, 07:33:23 AM
Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.

In some stores earlier.  ;)

Which store?  I already prepaid at gamestop, but I'm up for another prepay on it if it's a few days earlier.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 07, 2011, 07:34:10 AM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.

I think it's possible to do it, but don't know if the fireball becomes unblockable when the opponent is between K' and the fireball.

My best guess is if K' doesn't do any kind of attack (even if it whiffs), then probably the fireball will hit.
If K' tries to attack (including whiff), then the opponent can block both the attack and the upcoming fireball.

I like this change in K' move, can't wait to see it being used in high level play.

that's what i was thinking
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: metaphysics on November 07, 2011, 08:34:10 AM
so many ups and downs for me with this game since the arcade release. I'm super excited that we can finally all come together as a community under this one game and push it as far as we can. It can't stop with So Cal Regionals we need to work together and support each other to make a future for something we love to do.

 I hope to see a lot of you at Evo next year
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 07, 2011, 09:47:53 AM
Personally, I always figured it would be street date'd. I can't think of a game I've gotten in the past few years that wasn't. And I mostly buy the not-so-popular stuff...

I hope everyone got a chance to catch the tournament if you could. We hope you enjoyed it and congratulations to Jose for topping today.

Nice levelin' up you pulled there. Your Terry was quite good today, always happy to see that. Just calm down with that Maxima! Remember, EX Maxima press won't be so safe on console, best to break that habit now, lol.

-----

Overall, some nice fights on stream this Sunday. Cali's gonna have fun facing off VS the online players come console release.

And I really hope Atlus gets back to Southtown / IPW at some point. If only RSG's could also do something in tis region with them; they really seem to be reaching out to people like Frionel, the DDTC crew, and Pharaon, using them to spread information and HQ game footage quite well...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 07, 2011, 10:37:12 AM



yes those one r the few i knew and i watched the video rex dart posted long time ago ... but maybe i have a different idea of os ... technically u r right the ones u listed r os but i was talkng more in a shit fighter iv way ! which i would hope ll not be usable in that way in xiii


What do you mean the sf4 way?


Do you mean like for example you'll do like a cr. lk and a ultra on a persons wake up and if the back dash the ultra hits?




i mean like opponent is down i jump in imputting EX sleeves (using vice) if he back dash sleeves come out if he blocks nothing come out
i would prefer shit like this r not included in kof

anyway soooooooooooo hyped ... two weeks till the baby come out !!  oh well 25 here in italy
three fuckin days moreeeeeeeeeeee

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 07, 2011, 02:42:31 PM
Quote
various talk of console robustness
Yeah, I've had a 80 GB fatty PS3 since 2008 and absolutely no problems with it.  Hell, still using my PS2 from 2001 as well, with only having had to once replace the laser (though the disc tray is kinda wonky now and I sometimes need to restart once or twice to get it to start reading a disc).  If you can keep it in a clear space, no worries.

Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
Great to hear!  Going in for sure at NEC, then.

i mean like opponent is down i jump in imputting EX sleeves (using vice) if he back dash sleeves come out if he blocks nothing come out
i would prefer shit like this r not included in kof
Oh, I think what you're talking about is when you do a safe jump and then input something to happen if your attack doesn't hit or get blocked, right?  You can do that in KOF as well, but I think blockstop tends to be shorter in KOF games compared to SF (could be completely off base on this, just going by gut feeling), and KOF has a big variety of wakeup timings (like in 02UM, there are 16 different wakeup speeds over a range of 23 frames [for a 66 character roster] based on the wiki here (http://dreamcancel.com/wiki/index.php?title=King_of_Fighters_2K2UM#Miscellaneous)), so learning to do frame-tight input timings across the whole cast with 3 different characters...it's possible, but very time consuming, prone to mistakes, and frankly, there are a lot of things that you need to be really good at doing first before something like that really makes a difference in your play.

It's doable, but for the sake of comparison, Guilty Gear (a game with every bit of the technical OCD syndrom of KOF where you had to learn a ton of character-specific timings for almost anyone you wanted to play) had about 13 different wakeup timings, which you only had to learn to deal with using 1 character, and even top players don't do wakeup traps perfectly close to 100% of the time in that game.

Edit: Also, considering stuff in KOF usually doesn't have invincibility through the active frames unless you spend meter, there's not as much of a need for the sort of OS you mentioned.  Meaty j.CD or cr.B blow up most "DP on wakeup" tactics.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 07, 2011, 03:28:14 PM
this is the best november in the history of november's but my wallet says otherwise
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 07, 2011, 04:08:03 PM
this is the best november in the history of november's but my wallet says otherwise

Fukin A! Soon i get mw3, metal gear hd collection and umvc 3!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 07, 2011, 04:08:59 PM
kof has enough dp's with enough invincible frames even on non ex dp's that most will beat any incoming attack. it's not like in 97 where they forgot to add invincible frames for over half of the cast, while pumping the rest of the dp's full of them.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 07, 2011, 04:21:53 PM



What do you mean the sf4 way?


Do you mean like for example you'll do like a cr. lk and a ultra on a persons wake up and if the back dash the ultra hits?




i mean like opponent is down i jump in imputting EX sleeves (using vice) if he back dash sleeves come out if he blocks nothing come out
i would prefer shit like this r not included in kof


i see i hate that too, especially since i tend to backdash in that game only when i'm scared.

i tried it out in 98' and that specific os seemed to work with iori's rekka ( the only move i tried it with it got blocked on kyo's backdash though), but it took a bit to do since the game doesn't let you input specials to faraway from the ground.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 07, 2011, 06:51:28 PM
Quote
various talk of console robustness
Yeah, I've had a 80 GB fatty PS3 since 2008 and absolutely no problems with it.  Hell, still using my PS2 from 2001 as well, with only having had to once replace the laser (though the disc tray is kinda wonky now and I sometimes need to restart once or twice to get it to start reading a disc).  If you can keep it in a clear space, no worries.

Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.
Great to hear!  Going in for sure at NEC, then.

i mean like opponent is down i jump in imputting EX sleeves (using vice) if he back dash sleeves come out if he blocks nothing come out
i would prefer shit like this r not included in kof
Oh, I think what you're talking about is when you do a safe jump and then input something to happen if your attack doesn't hit or get blocked, right?  You can do that in KOF as well, but I think blockstop tends to be shorter in KOF games compared to SF (could be completely off base on this, just going by gut feeling), and KOF has a big variety of wakeup timings (like in 02UM, there are 16 different wakeup speeds over a range of 23 frames [for a 66 character roster] based on the wiki here (http://dreamcancel.com/wiki/index.php?title=King_of_Fighters_2K2UM#Miscellaneous)), so learning to do frame-tight input timings across the whole cast with 3 different characters...it's possible, but very time consuming, prone to mistakes, and frankly, there are a lot of things that you need to be really good at doing first before something like that really makes a difference in your play.

It's doable, but for the sake of comparison, Guilty Gear (a game with every bit of the technical OCD syndrom of KOF where you had to learn a ton of character-specific timings for almost anyone you wanted to play) had about 13 different wakeup timings, which you only had to learn to deal with using 1 character, and even top players don't do wakeup traps perfectly close to 100% of the time in that game.

Edit: Also, considering stuff in KOF usually doesn't have invincibility through the active frames unless you spend meter, there's not as much of a need for the sort of OS you mentioned.  Meaty j.CD or cr.B blow up most "DP on wakeup" tactics.

it wasnt an os to cover dp wakeups but it covers perfectly the backdash option
the example i mentioned with vice would kick backdash option very easily since u get an airborne status, sleeves would catch u for free. what u have to do is just jump in and see how the opponent reacts : he blocks ? ok sleeves dont come out and u r in a same position if he backdash u catch him with sleeves without any need of reactions or input  at the last time. considering u can os anytime and not just in wake up situation i would just prefer they r not into it to leave the game more 'human' and less 'automathic' . safe jumps , frames ... these r other stuffs which u have to know to improve ur game ok but doesnt impact heavily the practical part of the game
thats what i mean ... of course this is my opinion ! lots of ppl loves os but kof must be fast practical intuitive ... and RAW to me !
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 07, 2011, 06:58:46 PM
it wasnt an os to cover dp wakeups but it covers perfectly the backdash option
the example i mentioned with vice would kick backdash option very easily since u get an airborne status, sleeves would catch u for free. what u have to do is just jump in and see how the opponent reacts : he blocks ? ok sleeves dont come out and u r in a same position if he backdash u catch him with sleeves without any need of reactions or imput at the last time. considering u can os anytime and not just in wake up situation i would just prefer they r not into it to leave the game more 'human' and less 'automathic' . safe jumps , frames ... these r other stuffs which u have to know to improve ur game ok but doesnt impact heavily the practical part of the game
thats what i mean ... of course this is my opinion ! lots of ppl loves os but kof must be fast practical intuitive ... and RAW to me !
Well, the example you gave sounded like the typical anti-DP/backdash OS in SF4, which is why I focused on that.  The reason why it works in that game is because you do the input at such a time that you will be in uncancelable frames if the first attack connected (due to hitstop or blockstop [where the game pauses for dramatic effect] extending the animation time) and in a neutral state if it whiffed due to the opponent doing something invincible.  The same approach won't work in KOF since backdashes have no invulnerability and a lot of cancelable normals can also cancel on whiff.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 07, 2011, 07:36:11 PM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.

I don't think it works that way, K' can be punish during Blackout so I don't think it will be very useful outside of a wake up situation or even then.

Some good news for us impatient players: KOFXIII is street dated! THis means the game will be in-store on 11/22.

In some stores earlier.  ;)

True I have a friend at a mom and pops shop that always sells the games before release date, as early as Thursday no later than Saturday before the release date.

I hope everyone got a chance to catch the tournament if you could. We hope you enjoyed it and congratulations to Jose for topping today.

Bring Jose to SCR =)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 07, 2011, 07:42:15 PM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.

I don't think it works that way, K' can be punish during Blackout so I don't think it will be very useful outside of a wake up situation or even then.


 i already explained that this is very impractical in my post, what i was wondering was if it would set up a tricky mix-up or even an unblockable if it was timed well.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 07, 2011, 07:49:30 PM
I just saw that they're doing a $500 Pot Bonus for KOFXIII at NEC.

Now I'm winning that shit lol.  I don't care, I'll win that crap.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 07, 2011, 08:06:47 PM

I hope everyone got a chance to catch the tournament if you could. We hope you enjoyed it and congratulations to Jose for topping today.

Bring Jose to SCR =)


He says he wants to go, but that's really dependent on how we're all gonna get there. We're gonna have to organize a list of people who are taking cars and have room.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 07, 2011, 10:26:47 PM
it wasnt an os to cover dp wakeups but it covers perfectly the backdash option
the example i mentioned with vice would kick backdash option very easily since u get an airborne status, sleeves would catch u for free. what u have to do is just jump in and see how the opponent reacts : he blocks ? ok sleeves dont come out and u r in a same position if he backdash u catch him with sleeves without any need of reactions or imput at the last time. considering u can os anytime and not just in wake up situation i would just prefer they r not into it to leave the game more 'human' and less 'automathic' . safe jumps , frames ... these r other stuffs which u have to know to improve ur game ok but doesnt impact heavily the practical part of the game
thats what i mean ... of course this is my opinion ! lots of ppl loves os but kof must be fast practical intuitive ... and RAW to me !
Well, the example you gave sounded like the typical anti-DP/backdash OS in SF4, which is why I focused on that.  The reason why it works in that game is because you do the input at such a time that you will be in uncancelable frames if the first attack connected (due to hitstop or blockstop [where the game pauses for dramatic effect] extending the animation time) and in a neutral state if it whiffed due to the opponent doing something invincible.  The same approach won't work in KOF since backdashes have no invulnerability and a lot of cancelable normals can also cancel on whiff.

this sounds good to me ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 07, 2011, 11:10:10 PM
I just saw that they're doing a $500 Pot Bonus for KOFXIII at NEC.

Now I'm winning that shit lol.  I don't care, I'll win that crap.
send me half of it and ill stop saying bad things about you
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 07, 2011, 11:15:51 PM
I just saw that they're doing a $500 Pot Bonus for KOFXIII at NEC.

Now I'm winning that shit lol.  I don't care, I'll win that crap.
send me half of it and ill stop saying bad things about you

Please, you think you the only random to say bad about me?  I'd be broke if I had to pay all of them off.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 08, 2011, 02:39:17 AM
so how are we going to get more people to get into kof once 13 comes out?
are there going to be more tutorial vids like dandy j's coming from DC on how to play?

i just figure that it is kind of important to get the word out about this game, so that it can have a long lifespan like some of its predecessors as a great kof game and fair better than some other games that only stayed competitive for a year or so.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 02:45:07 AM
so how are we going to get more people to get into kof once 13 comes out?
are there going to be more tutorial vids like dandy j's coming from DC on how to play?

i just figure that it is kind of important to get the word out about this game, so that it can have a long lifespan like some of its predecessors as a great kof game and fair better than some other games that only stayed competitive for a year or so.
well do what you can cause any little bit helps just dont try to shove the game down peoples throats


look gametrailers finally did something right (http://www.gametrailers.com/video/preview/723688)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 02:48:59 AM
so how are we going to get more people to get into kof once 13 comes out?
are there going to be more tutorial vids like dandy j's coming from DC on how to play?

i just figure that it is kind of important to get the word out about this game, so that it can have a long lifespan like some of its predecessors as a great kof game and fair better than some other games that only stayed competitive for a year or so.

Well a new tutorial vid would probably help.  Also it would help to get some notable names to get the word out and play.  JWong playing should help, but idk how much he'd help initially since I would assume he'd be busy in the first month trying to reclaim his Marvel crown.  Tokido being Tokido will play because he plays everything.  Poongko being a former KOF player might get on that as well (though idk if he'll be there for SCR).

First month will be crucial though.  Got to have some good play.  Don't want the first look a lot of people see of KOF to be randoms bumbling around.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 02:54:44 AM
well im doing what i can to help kinda get the word out i keep the KoF XIII thread updated on gametrailers.com pretty much every time something new pops up
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 08, 2011, 02:59:56 AM
Kyokuga master?????
Eh...what?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 08, 2011, 03:03:00 AM
so how are we going to get more people to get into kof once 13 comes out?
are there going to be more tutorial vids like dandy j's coming from DC on how to play?

i just figure that it is kind of important to get the word out about this game, so that it can have a long lifespan like some of its predecessors as a great kof game and fair better than some other games that only stayed competitive for a year or so.
Play the game.  Encourage others to play it.  Explain why it's awesome.  Show some hype stuff.  Tell them where to find more info (dreamcancel.com is a good place to start  ;) ).

Optionally, take to wearing half of a Mr. Karate mask and calling yourself the phantom of the KOFfers.  Bonus points if you can also find a tuxedo with a knee belt.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 08, 2011, 04:06:59 AM
so how are we going to get more people to get into kof once 13 comes out?
are there going to be more tutorial vids like dandy j's coming from DC on how to play?

i just figure that it is kind of important to get the word out about this game, so that it can have a long lifespan like some of its predecessors as a great kof game and fair better than some other games that only stayed competitive for a year or so.
Play the game.  Encourage others to play it.  Explain why it's awesome.  Show some hype stuff.  Tell them where to find more info (dreamcancel.com is a good place to start  ;) ).

Optionally, take to wearing half of a Mr. Karate mask and calling yourself the phantom of the KOFfers.  Bonus points if you can also find a tuxedo with a knee belt.

my post was mean't was more or less about me wondering if the DC community planned on doing things like Master Classes and a tutorial about how to play the game and such.

however i'll definitely get at least a few people to get this game and enjoy it.
 and a general tutorial
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 08, 2011, 04:18:26 AM

my post was mean't was more or less about me wondering if the DC community planned on doing things like Master Classes and a tutorial about how to play the game and such.

however i'll definitely get at least a few people to get this game and enjoy it.
 and a general tutorial

I think the training mode in the game will feature a good beginners tutorial mode on how to play.

I also think helping players out directly in form of them recording their own gameplay and having people critique it (or break it down Kane317 and Metaphysics analysis style) would help better than just a tutorial video.

But you never know, once the game comes out people will be making and creating their own videos to help themselves and others.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 04:57:45 AM
so am i gonna be the only one who sits and the front page and waits for the counter to hit all 13?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 05:27:45 AM
so am i gonna be the only one who sits and the front page and waits for the counter to hit all 13?

...Yeah, most likely.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 05:35:18 AM
so am i gonna be the only one who sits and the front page and waits for the counter to hit all 13?

...Yeah, most likely.
well you people are lame as hell!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 08, 2011, 05:42:52 AM
so am i gonna be the only one who sits and the front page and waits for the counter to hit all 13?

...Yeah, most likely.
well you people are lame as hell!
enjoy that one second of glory
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 05:43:15 AM
so am i gonna be the only one who sits and the front page and waits for the counter to hit all 13?

...Yeah, most likely.
well you people are lame as hell!

>_> What do you mean "You People"?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 08, 2011, 06:05:22 AM
so am i gonna be the only one who sits and the front page and waits for the counter to hit all 13?

...Yeah, most likely.
well you people are lame as hell!

>_> What do you mean "You People"?

He means the all powerful Mantequilla
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 08, 2011, 06:41:17 AM
A photo of the 13:13:13:13 moment should be taken, for the memory of future generations.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 08, 2011, 08:30:37 AM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 08, 2011, 10:29:18 AM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.

Bigger character diversity would've been icing on the best cake of a preview I've ever seen for KOF in America. GT mentioned more than half the stuff that's got us hyped for the game, showed mid-to-high level gameplay, showed cutscenes and console characters, and spoke like they actually did their homework when it came to the game. Bravo to GT!

And yeah, that might be the best looking FG lobby I've seen in this generation yet.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 08, 2011, 01:57:19 PM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.


I don't think it works that way, K' can be punish during Blackout so I don't think it will be very useful outside of a wake up situation or even then.


 i already explained that this is very impractical in my post, what i was wondering was if it would set up a tricky mix-up or even an unblockable if it was timed well.




(was really interested in figuring this out too)
Hmm... doesn't appear possible at all from this vid given the time you can start moving and the steadily increasing speed. Doesn't look like blackout would catchup.

http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=4m1s
and again at 1:07:12
http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=1h7m12s
Goes right into narrow spike from minute spike, fast but not even close.

Still looks fine in terms of running after it to create pressure.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 05:50:19 PM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.

Bigger character diversity would've been icing on the best cake of a preview I've ever seen for KOF in America. GT mentioned more than half the stuff that's got us hyped for the game, showed mid-to-high level gameplay, showed cutscenes and console characters, and spoke like they actually did their homework when it came to the game. Bravo to GT!

And yeah, that might be the best looking FG lobby I've seen in this generation yet.
please dont congratulate gametrailers on anything
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 05:59:22 PM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.

Bigger character diversity would've been icing on the best cake of a preview I've ever seen for KOF in America. GT mentioned more than half the stuff that's got us hyped for the game, showed mid-to-high level gameplay, showed cutscenes and console characters, and spoke like they actually did their homework when it came to the game. Bravo to GT!

And yeah, that might be the best looking FG lobby I've seen in this generation yet.
please dont congratulate gametrailers on anything

Look on the bright side.  They aren't IGN.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 06:09:40 PM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.

Bigger character diversity would've been icing on the best cake of a preview I've ever seen for KOF in America. GT mentioned more than half the stuff that's got us hyped for the game, showed mid-to-high level gameplay, showed cutscenes and console characters, and spoke like they actually did their homework when it came to the game. Bravo to GT!

And yeah, that might be the best looking FG lobby I've seen in this generation yet.
please dont congratulate gametrailers on anything

Look on the bright side.  They aren't IGN.
they're just as bad anyone that gives kirby's epic yarn the best graphics of the year award has more than a few screws loose(not saying that epic was is a bad game cause its totally not) and ive pretty much been living on that site for like 4 years so i pretty much know all the stunts they are going to pull
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 06:19:44 PM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.

Bigger character diversity would've been icing on the best cake of a preview I've ever seen for KOF in America. GT mentioned more than half the stuff that's got us hyped for the game, showed mid-to-high level gameplay, showed cutscenes and console characters, and spoke like they actually did their homework when it came to the game. Bravo to GT!

And yeah, that might be the best looking FG lobby I've seen in this generation yet.
please dont congratulate gametrailers on anything

Look on the bright side.  They aren't IGN.
they're just as bad anyone that gives kirby's epic yarn the best graphics of the year award has more than a few screws loose(not saying that epic was is a bad game cause its totally not) and ive pretty much been living on that site for like 4 years so i pretty much know all the stunts they are going to pull

Which is why gamers should only trust their own criticisms for games, and not "official reviewers".  Or at the least, trust your friends, or the friends that aren't too afraid to say bad on a certain game.

Official reviewers tend to overhype games previous to release, and then only notice flaws afterwards.  Not to mention, if a certain publisher's pockets are deep enough they never have to worry about getting a bad review for a game.

Of course, I don't really go to GT for reviews, I go to GT for...well, trailers, and their fun side projects, and soon, for Skullgirls Friday Night Fights.  So idk how bad or good their reviewers are or how much they're..."influenced" but it's usually the same song and dance for every reviewer.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 06:36:16 PM
Kyokuga master?????
Eh...what?

Anyone catch the bit about a revamped lobby? Other than that and Kyokuga master, was an excellent clip that really did the game justice.

Wonder why they didn't show a more diverse set of chrs in gameplay.

Bigger character diversity would've been icing on the best cake of a preview I've ever seen for KOF in America. GT mentioned more than half the stuff that's got us hyped for the game, showed mid-to-high level gameplay, showed cutscenes and console characters, and spoke like they actually did their homework when it came to the game. Bravo to GT!

And yeah, that might be the best looking FG lobby I've seen in this generation yet.
please dont congratulate gametrailers on anything

Look on the bright side.  They aren't IGN.
they're just as bad anyone that gives kirby's epic yarn the best graphics of the year award has more than a few screws loose(not saying that epic was is a bad game cause its totally not) and ive pretty much been living on that site for like 4 years so i pretty much know all the stunts they are going to pull

Which is why gamers should only trust their own criticisms for games, and not "official reviewers".  Or at the least, trust your friends, or the friends that aren't too afraid to say bad on a certain game.

Official reviewers tend to overhype games previous to release, and then only notice flaws afterwards.  Not to mention, if a certain publisher's pockets are deep enough they never have to worry about getting a bad review for a game.

Of course, I don't really go to GT for reviews, I go to GT for...well, trailers, and their fun side projects, and soon, for Skullgirls Friday Night Fights.  So idk how bad or good their reviewers are or how much they're..."influenced" but it's usually the same song and dance for every reviewer.
you dont even go for the general gaming section shame on you son all though it would be nice to have some of you guys around gt for when kof hits i have a below average knowledge of fighting games so i cant be much of a teacher if someone needs help and it be nice to see someone who just doesn't play sf or tekken
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 06:41:21 PM
I can't teach people how to play a game if I don't really know what I'm doing myself >_>.

Right now, all my knowledge for XIII is theory based and is off of watching...well everyone else play the damn game.

I can help teach maybe the general basics for fighting games, but beyond that, I don't have enough mastery to truly help.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 08, 2011, 06:55:33 PM
A photo of the 13:13:13:13 moment should be taken, for the memory of future generations.

I second this.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 08, 2011, 06:58:15 PM
A photo of the 13:13:13:13 moment should be taken, for the memory of future generations.

I second this.
SHIT I MISSED IT RESET THE TIMER!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 07:09:56 PM
A photo of the 13:13:13:13 moment should be taken, for the memory of future generations.

I second this.
SHIT I MISSED IT RESET THE TIMER!

hahahahaha, you have failed.

I count that as a victory for me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 08, 2011, 07:19:12 PM
lol, i think we all missed it.


And previous posts reminded me the year that Gametrollers gave COD MW2 the GOTY award in everything: Best PS3 game, Best 360 game, Best PC game,etc. Oh i remember the rage and shitstorm of those days in the site.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 07:34:54 PM
lol, i think we all missed it.


And previous posts reminded me the year that Gametrollers gave COD MW2 the GOTY award in everything: Best PS3 game, Best 360 game, Best PC game,etc. Oh i remember the rage and shitstorm of those days in the site.

Well all I know is, if Arkham City don't get a GOTY award somewhere, my rage will be unparalleled.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 08, 2011, 08:52:01 PM
lol, i think we all missed it.


And previous posts reminded me the year that Gametrollers gave COD MW2 the GOTY award in everything: Best PS3 game, Best 360 game, Best PC game,etc. Oh i remember the rage and shitstorm of those days in the site.

Well all I know is, if Arkham City don't get a GOTY award somewhere, my rage will be unparalleled.

Arkham city, uncharted 3 and Kof xiii.. So much awesome and that's just this fall. There has also been a couple of seriously awesome dlc psn titles. What a year!

On a side note, i'm digging into kof xii again while waiting for xiii and while it does feel uneven and incomplete most characters seem to have some things going for them and there are even those that like "claw Iori" for example have a fairly complete feel to them. I've grown to enjoy that game more and more though that may ofcourse just be because xiii is getting closer and closer.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 08, 2011, 10:27:14 PM
Uh, yeah, keep holding on to that dream for KOFXIII.  It's a good game, though I doubt it'll be winning anything this year.

Uncharted vs. Arkham City should be a nice battle though.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 08, 2011, 10:31:28 PM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.


I don't think it works that way, K' can be punish during Blackout so I don't think it will be very useful outside of a wake up situation or even then.


 i already explained that this is very impractical in my post, what i was wondering was if it would set up a tricky mix-up or even an unblockable if it was timed well.




(was really interested in figuring this out too)
Hmm... doesn't appear possible at all from this vid given the time you can start moving and the steadily increasing speed. Doesn't look like blackout would catchup.

http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=4m1s
and again at 1:07:12
http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=1h7m12s
Goes right into narrow spike from minute spike, fast but not even close.

Still looks fine in terms of running after it to create pressure.


yeah well it's still seems like it will be an interesting change.

thanks for the clip to show it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 08, 2011, 11:11:03 PM
Let's move the GOTY talk over to the Social Club (http://dreamcancel.com/forum/index.php?board=29.0).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 09, 2011, 12:26:17 AM
Ok now i'm definitely going to pre-order at Futurezone in Holland. I know from previous experiences that they sell fighting games earlier than the actual release date but the 18th is too sweet, that means 10 days to go!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 09, 2011, 12:51:44 AM
I hereby declare Xxenace and Saitsuofleaves the King and Queen of off topic posts! I'll let you sort it out between the 2 of you which one is which.

Anyhow, that gametrailers preview was nice. The small mention they made of the netplay sounds promising.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 09, 2011, 12:55:31 AM
I hereby declare Xxenace and Saitsuofleaves the King and Queen of off topic posts! I'll let you sort it out between the 2 of you which one is which.

Anyhow, that gametrailers preview was nice. The small mention they made of the netplay sounds promising.

Meh, this time it wasn't completely on purpose.

Besides, there's not much going on, and I don't trust their Netplay review just because crap changes during a launch.  We won't be truly sure until then.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 09, 2011, 12:58:51 AM
Well, the game will be released the same day that I had my last exam, so that 's a point on favor

I still want to see what kind of things you can make with color edit, at least to see if you can make some reetooling of some chars

Also, still want to know if the tutorial combos will be practical or not
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 09, 2011, 12:59:04 AM
KOF XIII won't have the option to spectate within rooms or out of them (anyone) because players connect to each other directly, and when one opens a space in which to play another player, it isn't created with that player's connection, but within a server, and that server will only be useful for that, after that, the connection is exclusively pvp between the two. Those that have followed the emulators scene since 2005 onwards know what I'm referring to.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 09, 2011, 01:17:01 AM
Well, the game will be released the same day that I had my last exam, so that 's a point on favor

I still want to see what kind of things you can make with color edit, at least to see if you can make some reetooling of some chars

Also, still want to know if the tutorial combos will be practical or not

All I know is, my third team will be Team Ace Attorney thanks to Color Edit.

Elizabeth Franziska Von Karma/Miles Edgeworth Kyo/and of course, Phoenix Wright Shen.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Greenwood on November 09, 2011, 01:56:56 AM
Frionel presented the changes of the Art of Fighting team on elive :
http://www.elive.pro/en/watch/9BhFUGWIChFW (http://www.elive.pro/en/watch/9BhFUGWIChFW)

As usual, it's in French, but feel free to ask me if you want to understand something, even though it's easy to understand with the video.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 09, 2011, 02:42:55 AM
Ok now i'm definitely going to pre-order at Futurezone in Holland. I know from previous experiences that they sell fighting games earlier than the actual release date but the 18th is too sweet, that means 10 days to go!

18/11/11? That's serious? Oh man, this week is packed so time should flow and then i can just count the days! Do you think this is real?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 09, 2011, 03:05:37 AM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.


I don't think it works that way, K' can be punish during Blackout so I don't think it will be very useful outside of a wake up situation or even then.


 i already explained that this is very impractical in my post, what i was wondering was if it would set up a tricky mix-up or even an unblockable if it was timed well.




(was really interested in figuring this out too)
Hmm... doesn't appear possible at all from this vid given the time you can start moving and the steadily increasing speed. Doesn't look like blackout would catchup.

http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=4m1s
and again at 1:07:12
http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=1h7m12s
Goes right into narrow spike from minute spike, fast but not even close.

Still looks fine in terms of running after it to create pressure.


yeah well it's still seems like it will be an interesting change.

thanks for the clip to show it.

'Tis a pleasure ;)

Your theory fighting is stronger than mine, cool that you picked up on that possibility.

Will be cool to mix in the EX from time to time I think. Will get back to you if I can conjure up any other applications as I think SNKP had something specific in mind with that change.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 09, 2011, 03:14:42 AM
Ok now i'm definitely going to pre-order at Futurezone in Holland. I know from previous experiences that they sell fighting games earlier than the actual release date but the 18th is too sweet, that means 10 days to go!

18/11/11? That's serious? Oh man, this week is packed so time should flow and then i can just count the days! Do you think this is real?

Considering their usual releases i think it's quite realistic. Their website says 18-11-11 but i left a message on their fb just in case. Still i'm pretty sure that this date is correct, i mean SF4 and other FG were shipped a week prior to the release date so anything's possible.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 09, 2011, 03:30:44 AM
i've got a question...

since the new change for k''s ex fireball starts slow and gets progressively faster as it goes, does that mean that a player can do an ex fireball and use blackout to setup an unblockable from the other side?

of course the opponent could roll or jump to get away ( and it cost a meter ), but i'm just wondering if thats the case.


I don't think it works that way, K' can be punish during Blackout so I don't think it will be very useful outside of a wake up situation or even then.


 i already explained that this is very impractical in my post, what i was wondering was if it would set up a tricky mix-up or even an unblockable if it was timed well.




(was really interested in figuring this out too)
Hmm... doesn't appear possible at all from this vid given the time you can start moving and the steadily increasing speed. Doesn't look like blackout would catchup.

http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=4m1s
and again at 1:07:12
http://www.youtube.com/watch?v=lGGNbDsRlAw&#t=1h7m12s
Goes right into narrow spike from minute spike, fast but not even close.

Still looks fine in terms of running after it to create pressure.


yeah well it's still seems like it will be an interesting change.

thanks for the clip to show it.

'Tis a pleasure ;)

Your theory fighting is stronger than mine, cool that you picked up on that possibility.

Will be cool to mix in the EX from time to time I think. Will get back to you if I can conjure up any other applications as I think SNKP had something specific in mind with that change.



yeah that'd pretty nice, of course if i figure something out i'll do the same.
 
Ok now i'm definitely going to pre-order at Futurezone in Holland. I know from previous experiences that they sell fighting games earlier than the actual release date but the 18th is too sweet, that means 10 days to go!

Considering their usual releases i think it's quite realistic. Their website says 18-11-11 but i left a message on their fb just in case. Still i'm pretty sure that this date is correct, i mean SF4 and other FG were shipped a week prior to the release date so anything's possible.

if you get it early make sure to fill us in :)


Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Neoprime on November 09, 2011, 03:44:06 AM
Does anyone know if this will have custom soundtracks?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 09, 2011, 04:16:05 AM
Damn, they don't seem to ship very far.. So that was that unless there is a way to get them to ship outside the three listed countries.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 09, 2011, 11:41:14 AM
Ok now i'm definitely going to pre-order at Futurezone in Holland. I know from previous experiences that they sell fighting games earlier than the actual release date but the 18th is too sweet, that means 10 days to go!

18/11/11? That's serious? Oh man, this week is packed so time should flow and then i can just count the days! Do you think this is real?

Considering their usual releases i think it's quite realistic. Their website says 18-11-11 but i left a message on their fb just in case. Still i'm pretty sure that this date is correct, i mean SF4 and other FG were shipped a week prior to the release date so anything's possible.

In case that European dudes didnt know if u preorder from the following websites u get the 4 cd bonus that US of A get.

Here is a list of retailers confirmed to support the KOFXIII pre-order bonus (the 4 disc official soundtrack).

Please note that some retailers are known to RSG to support the bonus but have yet to update their websites - I will therefore not include them here.

I will update this as more information comes through.

Not long now!

UK

GAME
http://www.game.co.uk/en/king-of-fighte (http://www.game.co.uk/en/king-of-fighte) ... 20fighters

Gamestation
http://www.gamestation.co.uk/gs/king-of (http://www.gamestation.co.uk/gs/king-of) ... iii-143335

HMV
http://hmv.com/hmvweb/displayProductDet (http://hmv.com/hmvweb/displayProductDet) ... sku=300567

ShopTo
http://www.shopto.net/PS3/VIDEO%20GAMES (http://www.shopto.net/PS3/VIDEO%20GAMES) ... track.html

Belgium

PlayerOne
http://www.playerone.be/V2/id-127719-Ki (http://www.playerone.be/V2/id-127719-Ki) ... ion+3.html

Smarttoys
http://www.smartoys.be/catalog/product_ (http://www.smartoys.be/catalog/product_) ... 0102952978

France

Amazon
http://www.amazon.fr/Rising-Star-King-f (http://www.amazon.fr/Rising-Star-King-f) ... 005CNUYTC/

GAME
http://www.game.fr/Product/Default.aspx?SKU=103497 (http://www.game.fr/Product/Default.aspx?SKU=103497)

MicroMania
http://www.micromania.fr/vente/achat_th (http://www.micromania.fr/vente/achat_th) ... 0-PS3.html

Germany

Amazon
http://www.amazon.de/Rising-Star-King-F (http://www.amazon.de/Rising-Star-King-F) ... 920&sr=8-1

Italy

GameStop
http://www.gamestop.it/core/common/defa (http://www.gamestop.it/core/common/defa) ... romo=34083

The Netherlands

12Game
http://www.12game.com/king-of-fighters-xiii-4724.htm (http://www.12game.com/king-of-fighters-xiii-4724.htm)

GameMania
http://www.gamemania.nl/Default.aspx?ta (http://www.gamemania.nl/Default.aspx?ta) ... game=25837
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Sharnt on November 09, 2011, 02:04:09 PM
http://www.elive.pro/en/watch/9BhFUGWIChFW (http://www.elive.pro/en/watch/9BhFUGWIChFW)

AOF teams characters change (French cast)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 09, 2011, 03:05:22 PM
@ Darktown

Will do, the first thing i will check out is the netcode.

@ TheFluke

Yes they seem to be more BeNeLux oriented.

@ Eripio

Add:

Gamemania.be
Furturezone.nl

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 09, 2011, 04:59:31 PM
yo ed how much is it at future zone? i might also get it from them im even in rotterdam this weekend. shot too has it for around 40 euros shipped. if FZ has it for 45 or less ill get it from them.

yo ed its 50 without shipping. if we order together theres a 5% discount, let me know if you already ordered or not.

edit; ive been ordering neo cd stuff from FZ since 94 or so, great store for people near the dutch.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 09, 2011, 06:50:19 PM
12 more days yeeeeeeeeeeeeeah boi
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 09, 2011, 07:25:30 PM
Agh, don't count it down, it will only make the wait longer.

I need my Kensou and King fix...damn it. 
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 09, 2011, 07:33:25 PM
i wanna see blue mary in glorious HD
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 09, 2011, 07:54:28 PM
Not a ton of people signed up for XIII at the moment at NEC, that's meh.  Still some killers I'm sure though.  Should change with the pot bonus announcement.

And off topic, yeah again, but I really hope there's a decently priced dual modding station or something up at NEC.  It's either that or pay $200 for a Eightarc Fusion Dual Mod Stick.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Custle on November 09, 2011, 08:17:45 PM
Closer the release date gets, more sceptical I get about the game. There seems to be lot to do (colour edit mode for my sister, unlocking stuff for me), but the gameplay and roster bother me.

I like the "basics" in KOF (different jumps, feel of the game etc.), but I always found this MAX mode bit unnecessary. Sure it is "old school", but I liked tag system. It was something new and I saw it as "evolution". Going back to basics is noble, but I want long running series' to try something new.

And the roster is disapointing for me. I liked the variety of the roster in XI (and no Mai... except in console version). SNKP should be brave and just leave some popular character out of the game (KOF game without K' team... what a dream). XIII's roster is just boring for my perspective.

But of course I hope the game will crush my scepticism. Probably not going to get on day one (no console and I don't buy consoles just for one game).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 09, 2011, 08:34:59 PM
^ To me it's the opposite, I see the Roster as one of the best. Yes, I still don't have lots of my favorites in there, but seriously, there is no character in the game that I don't find interesting/fun to play with. Even characters I disliked before (Maxima, Chin, Kensou) I now look forward to play them.

I don't know, this KOFXIII is a great balance from the oldschool and the new stuff and the console balance changes look interesting. Few things can go wrong with this game atm and one of them is Online, but all we can do is wait and see on that.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 09, 2011, 09:11:47 PM
The biggest thing to me with waiting for almost any game is the fact that people overthink things about characters and mechanics way too much, at least new ones.

Now KOFXIII seems to have avoided this for the most part since we have KOF-i for Billy...and I guess no one really thinks much about Saiki.  Person taking the biggest part of this is obviously EX Iori, but even then he's grounded in reality.  But I think most people just get so excited for certain things that they just completely overthink it.  Hell, even I got overexcited about EX Iori's j.4b even though I've seen it a hundred times in every other game Iori's in.

XIII should avoid most of it since...well, we're only getting 5 new characters (lol at me saying only), and we've played them in previous games.  Idk, I guess I'm a bit annoyed about another certain game coming out within the next week and people COMPLETELY overthinking how some new characters should be played.

Also, off topic question again guys, but what do you think I should do?  Wait and hope for a dualmodding station at NEC, or just attempt to get the really expensive Fusion stick?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 09, 2011, 09:15:58 PM
The biggest thing to me with waiting for almost any game is the fact that people overthink things about characters and mechanics way too much, at least new ones.

Now KOFXIII seems to have avoided this for the most part since we have KOF-i for Billy...and I guess no one really thinks much about Saiki.  Person taking the biggest part of this is obviously EX Iori, but even then he's grounded in reality.  But I think most people just get so excited for certain things that they just completely overthink it.  Hell, even I got overexcited about EX Iori's j.4b even though I've seen it a hundred times in every other game Iori's in.

XIII should avoid most of it since...well, we're only getting 5 new characters (lol at me saying only), and we've played them in previous games.  Idk, I guess I'm a bit annoyed about another certain game coming out within the next week and people COMPLETELY overthinking how some new characters should be played.

Also, off topic question again guys, but what do you think I should do?  Wait and hope for a dualmodding station at NEC, or just attempt to get the really expensive Fusion stick?

If you can afford it, buy the stick. If you can't, wait. Better to not put it off to the last minute. I've tried the stick when they were at Southtown and it might require some tightening if you like the nice snapback on a stick to reset to neutral. It doesn't seem to have that.

Anyway, yea. I'm pretty happy with the roster especially with it being on next gen consoles. This is because the system itself allows for DLC like online games and that's just amazing in my opinion. We could get more people down the road or we could not. It doesn't matter as much as how we make it when it's out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 09, 2011, 09:39:16 PM
Well I can afford it (though it is a bit tight) but it's out of stock, so I have to wait anyway...

I'm just tired of waiting, need mah games.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 09, 2011, 10:22:19 PM
It was something new and I saw it as "evolution". Going back to basics is noble, but I want long running series' to try something new.

And the roster is disapointing for me. I liked the variety of the roster in XI (and no Mai... except in console version). SNKP should be brave and just leave some popular character out of the game (KOF game without K' team... what a dream). XIII's roster is just boring for my perspective.

But of course I hope the game will crush my scepticism. Probably not going to get on day one (no console and I don't buy consoles just for one game).

i think the fact that they went this road with the games was the smartest way business wise.

it would be great for them to try something new with gameplay and make a new roster that has well developed characters, but you make the risk of losing valuable customers. if you give a similar cast and gameplay concept to older versions the people who enjoyed those games will come back.  and old favorite characters will also keep alot of peoples interest in the game ( i am guilty of this although i'd get the game regardless).

and for example a game like sf3 didn't sell as well as sf2 because people didn't understand/like the characters.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 10, 2011, 12:19:36 AM
Just wanted to let people know that Amazon.com is now offering release-day delivery for XIII. This means that Amazon Prime members can get the game delivered November 22nd for no extra cost.

They also offer free trials of Amazon Prime. Might be worth it to avoid GameStop and (potentially) avoid sales tax.  :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 12:41:43 AM
Well I already preordered with Gamestop and while I hate them...I do have school on Tuesdays and it's not that hard for me to just go grab something from there before heading off.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 10, 2011, 12:51:31 AM
I pre-ordered mine from Gamestop too, for I can just pick it up after my classes on Tuesday. It brings back memories to buy a game from a store and run back home anxious as hell to play it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 10, 2011, 12:52:44 AM
Ok, they already talked about everything else. This week's blog update should be about DLC.
We are 2 weeks away from release date (3 weeks for the japanese market) so...no more fucking around.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 12:58:45 AM
I pre-ordered mine from Gamestop too, for I can just pick it up after my classes on Tuesday. It brings back memories to buy a game from a store and run back home anxious as hell to play it.

Yeah, I would read the manual twice over until I got home.  I miss the good ole' manual days.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 10, 2011, 01:00:13 AM
On the release date, an old friend of mine is arriving for a short visit. She and I used to play Samurai Shodown II together back in the day. These will be good times!

I'm also picking up from Gamestop. The crew at the store I go to is very cool and they're cool to me and don;t try to sell me anything beyond what I ask for.

RIP full-color, nicely produced game manuals.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SonicTempest on November 10, 2011, 01:18:32 AM
Just wanted to let people know that Amazon.com is now offering release-day delivery for XIII. This means that Amazon Prime members can get the game delivered November 22nd for no extra cost.

They also offer free trials of Amazon Prime. Might be worth it to avoid GameStop and (potentially) avoid sales tax.  :)

...GOD DAMNIT

I switched my XIII preorder to Gamestop yesterday because Amazon's 1-day shipping was going to take too long, and now I have to change it back. ARGH
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 10, 2011, 01:19:17 AM
RIP full-color, nicely produced game manuals.

QFT. :(

I would gladly trade all the preorder bonuses we get these days for a nice color manual with character art, profiles and full movelists.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 10, 2011, 01:19:26 AM

my post was mean't was more or less about me wondering if the DC community planned on doing things like Master Classes and a tutorial about how to play the game and such.

however i'll definitely get at least a few people to get this game and enjoy it.
 and a general tutorial

I think the training mode in the game will feature a good beginners tutorial mode on how to play.

I also think helping players out directly in form of them recording their own gameplay and having people critique it (or break it down Kane317 and Metaphysics analysis style) would help better than just a tutorial video.

But you never know, once the game comes out people will be making and creating their own videos to help themselves and others.


I think they heard you, tutorial video (http://dreamcancel.com/2011/11/09/atlus-presents-kofxiii-tutorial-video-featuring-metaphysics/) from Atlus featuring our very own metaphysics! EDIT: Looks like it's a series of videos so I can't wait to see the next ones!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 10, 2011, 01:31:58 AM
i pre- ordered from amazon so i'm getting it somewhere from december 1-8  it'll be a long wait.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 10, 2011, 01:34:45 AM
Two buster wolfs in the corner. That's just fun.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 10, 2011, 01:49:03 AM
That video was nice.
Man, can´t wait for the pre-release event.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 02:24:48 AM
Ill watch that later, but I REALLY hope the netcode is up to par.

02UM is just so...UGH with that netcode.  Literal 5 second delays.

Though Ryo is funner than I thought.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 10, 2011, 03:20:26 AM
Ill watch that later, but I REALLY hope the netcode is up to par.

02UM is just so...UGH with that netcode.  Literal 5 second delays.

Though Ryo is funner than I thought.
funner isn't a word bro
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 10, 2011, 03:26:28 AM
Ill watch that later, but I REALLY hope the netcode is up to par.

02UM is just so...UGH with that netcode.  Literal 5 second delays.

Though Ryo is funner than I thought.
funner isn't a word bro

And that's not a sentence.

@Saitsu: What's your connection speed and ping? The 2002UM netcode is okay but I never had that bad a delay.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 03:33:59 AM
Ill watch that later, but I REALLY hope the netcode is up to par.

02UM is just so...UGH with that netcode.  Literal 5 second delays.

Though Ryo is funner than I thought.
funner isn't a word bro

Did you forget what Corporation I'm in charge of?  If I want to make something a word, I can, and I did.

But anyways, off to to do some digging on XIII Ryo since I liked 02 Ryo so much.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 10, 2011, 04:15:19 AM
Dear Blog Cancel, i pre-ordered KOF XIII today, can't wait for the release of the game, need to play dat Story Mode.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gimnbo on November 10, 2011, 07:27:44 AM
The bit in the tutorial about Mai made me wonder: for as much as people demand and clamor for her, does anyone actually pick her? Or is it "NO MAI, NO BUY!" *then picks K'*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 07:31:25 AM
The bit in the tutorial about Mai made me wonder: for as much as people demand and clamor for her, does anyone actually pick her? Or is it "NO MAI, NO BUY!" *then picks K'*

People pick her when she's actually...you know, good.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 10, 2011, 08:11:55 AM
People play Mai at home with one hand...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kusanagi-Style on November 10, 2011, 11:12:10 AM
http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/ (http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/)

Look what's on the European cover of Neo magazine... No, it ain't Ultimate Marvel vs. Capcom 3. :D
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 10, 2011, 11:23:04 AM
Thanks for that Kusanagi. It's almost like a dream, the amount of media attention KOF is getting.
"Get Serious!!"
"OKAY!!"
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 10, 2011, 11:30:10 AM
http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/ (http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/)

Look what's on the European cover of Neo magazine... No, it ain't Ultimate Marvel vs. Capcom 3. :D

That's awesome. I'm sort of surprised that it isn't UMVC3, and yet I'm not. RSG and SNKPlaymore has been hitting Europe heavy with a lot of exposure; I'm glad SNKP seems to try to take a world view on things, as NA and Europe are probably two of the biggest untapped markets for KOF/SNK games. I don't think Atlus has been doing as much as RSG (feel free to correct me if I'm wrong), but I can't complain as I've never seen this simultaenous effort of advertising, console-improving, and community-reaching for an SNK game in America.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 10, 2011, 11:53:19 AM
Today's Blog update appears to be about "The Network Mode":

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_50.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_50.html)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ashspiralingblood on November 10, 2011, 12:25:01 PM
Knew it that they were going to show network mode first before ex kyo and ex takuma, it would have being weird not to push information till release week
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 10, 2011, 12:51:17 PM
And now, we have the Prof's summary:

SNKP made their weekly blog update. This week, it's about the network but there's not much worthwhile info except that you can go frame by frame in replay. Hopefully it's frame-by-frame in 60fps. Interestingly, there's no mention of a slow-motion option in the blog, but the sample video shows it. Hopefully the blog's staff didn't mistake the two terms (frame-by-frame and slow motion).

Also, they're out of things to talk about and they're wondering what to write about in the next update. Here's a quick summary.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 10, 2011, 12:57:22 PM
So, you can not search online match while you are playing against CPU... Sad, for me this is a great feature. I hate SCIV online mode, for example, where i have to enter in online play and search, search, search, seach till I find someone to play... :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 10, 2011, 01:16:03 PM
It sounds like the system they're using in KOF95-96 with a couple of things added, which is perfectly fine by me.

I don't need a tons of bells and whistles in my netcode, I just want a way to avoid laggers and a good solid netcode.  I think we're going to get that for the most part. 
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 10, 2011, 02:20:52 PM
did they ever say how many people can be in a player match room?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Alucard DX on November 10, 2011, 02:33:02 PM
I was expecting the reveal of EX Kyo and MR Karate on this last update of SNK blog not a video about replay features. :(

Maybe they reveal it next week i hope so.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 10, 2011, 02:54:53 PM
I was expecting the reveal of EX Kyo and MR Karate on this last update of SNK blog not a video about replay features. :(

Maybe they reveal it next week i hope so.

i'm pretty sure we all want that.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 10, 2011, 02:58:28 PM
May happen/May not happen next wk. Japan still has 3 weeks till there is shouting and screaming and having a good time.

In our favor, they have already covered:
story
console changes
network modes
customization
flame iori
mission mode (twice)
tutorial
new stages (twice)
billy

Not in our favor:
saiki

SNKP please be nice to us and toss us a bone with new reveals...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 10, 2011, 03:21:23 PM
its a shame the eu version still has that ugly cover while i saw the old jpn ps3 version with a dope cover. now lately they also seem to have that ugly cover with the missformed k on it. whats good though is i might have the game next friday, which is awesome.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Faiyez on November 10, 2011, 04:09:16 PM
i pre- ordered from amazon so i'm getting it somewhere from december 1-8  it'll be a long wait.

A word of advice for those who are preordering through Amazon. Go to your order summary page right now and change the shipping speed to "release date shipping" if you haven't done so already. You will only be charged 99 cents for shipping with this option

You don't have to have Prime for this. For only a dollar it would be silly to stick with your current shipping option.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 10, 2011, 04:15:34 PM
now that's what i call a great first post.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 10, 2011, 04:29:53 PM
i pre- ordered from amazon so i'm getting it somewhere from december 1-8  it'll be a long wait.

A word of advice for those who are preordering through Amazon. Go to your order summary page right now and change the shipping speed to "release date shipping" if you haven't done so already. You will only be charged 99 cents for shipping with this option

You don't have to have Prime for this. For only a dollar it would be silly to stick with your current shipping option.

thanks for telling me.  :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Mikel on November 10, 2011, 06:10:37 PM
The replay system reminds me of Blazblue; which is a good thing, but more advanced thanks to the new Frame-by-Frame system.

Despite the lack of lobbies and spectating, I am still hoping that the netcode is at least tolerable for smooth online play.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 10, 2011, 06:15:42 PM
Thanks for that Kusanagi. It's almost like a dream, the amount of media attention KOF is getting.

Yeah, and no matter how many times I pinch myself, I still go on thinking it's a dream.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Mazinkaiser on November 10, 2011, 06:36:53 PM
mhhhh, replay data is like other games always only for the online match? :\
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: FreeRunner on November 10, 2011, 06:46:50 PM
This is officially the most coverage I have seen for a KOF game so far.

Seriously.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 07:13:28 PM
Certainly the most I've ever seen or at least could remember.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 10, 2011, 07:14:18 PM
Guys I've ordered from amazon.co.uk 2 weeks ago and my card is not charged yet. Do they charge it on dispatch date or I am doing something wrong?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 10, 2011, 07:22:45 PM
Guys I've ordered from amazon.co.uk 2 weeks ago and my card is not charged yet. Do they charge it on dispatch date or I am doing something wrong?


Usually they don't charge until dispatch date so you can always cancel if complications arise.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 10, 2011, 10:01:19 PM
mhhhh, replay data is like other games always only for the online match? :\

I think you can only UPLOAD Replays to the server if you are in the 100's or what ever that means. But you can save replays for your matches to view on your own. I hope that is the case.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 11, 2011, 12:37:24 AM
The blog update was a total waste of time. The online features had already been discussed, the main thing about online is TESTING it, so there is really nothing to say about it rather than playing the game when it is actually released.
I expected something about DLC but nothing. Damn.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 11, 2011, 01:17:34 AM
Maybe next week the blog can just post a Japanese translation of the pre-release event Atlus is holding next Monday. I bet Japanese fans would like to be able to see (and understand) it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 01:23:47 AM
A thought just came into my head.  What if EX Kyo...doesn't have Tears as his theme?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 11, 2011, 01:43:07 AM
I actually hope they put New Order as alternate track for him.
I love that song. For fighting battles I love very fast songs so that one is super cool for me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 11, 2011, 03:21:57 AM
Let him have Mad Fantasy.

...what?  It's a cool theme and sort of related to him <.<
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 03:26:47 AM
Tears is known as the best theme in KOF, how dare you take that away from him?

That's it, we need a poll, we must find out once and for all which theme rules all.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 11, 2011, 03:32:58 AM
Tears is known as the best them in KOF, how dare you take that away from him?

That's it, we need a poll, we must find out once and for all which theme rules all.
funny coincidence
when you first asked what his theme was going to be i had the same exact thought.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 03:35:23 AM
Someone make a list, we shall decide this immediately!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 11, 2011, 04:03:02 AM
Best KOF theme was WWIII.  Sadly, it's doomed to obscurity because 99 was bad.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 04:10:14 AM
Best KOF theme was WWIII.  Sadly, it's doomed to obscurity because 99 was bad.

Hey, Tears was 99 as well and that didn't stop that.

And what made 99 so bad?  Like I figure it is since I can't find any match videos for it, but like what made it the usual (meh...this isn't an even number year, let's half ass it) meh?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 11, 2011, 04:12:50 AM
I want this version of TEARS:
kof tears (http://www.youtube.com/watch?v=8S1EAAAiSEY#)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 11, 2011, 04:26:45 AM
I think i must be only one who never liked the songs of KOF with a few exceptions here and there, that's why i'm not that excited or hyping the 4 music CDs bonus.
Oh well, forever alone (in that subject) i guess.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 11, 2011, 04:30:26 AM
as good as that was, standard ast tears is better imo. also if we get the console version next friday, which other territories will also have it then? we could test out the connection.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 04:33:47 AM
as good as that was, standard ast tears is better imo. also if we get the console version next friday, which other territories will also have it then? we could test out the connection.

Well, the official US release date is the 22nd which is in two Tuesdays.  US will be the only ones, Australia gets it two days later, and Europe gets it a day after Australia.  Japan, as we now know, doesn't get it until December.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 11, 2011, 04:42:48 AM
Hey, Tears was 99 as well and that didn't stop that.

And what made 99 so bad?  Like I figure it is since I can't find any match videos for it, but like what made it the usual (meh...this isn't an even number year, let's half ass it) meh?
Tears made it out of 99 to KOFs that weren't ass.  Pretty sure WWIII didn't, somehow (though the ikari team war guitar theme in 2002 is decent as well).

99 sucked mainly because strikers were really half-assed (only 3 uses + 1 per dead character, most of them were total crap), the armor/counter modes were poorly implemented, and some of the changes to returning were really senseless (like I think Leona couldn't cancel the 2nd hit of her cl.D that year).  Didn't help matters that Kensou was stupid and it was the first KOF with Bao.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 11, 2011, 04:44:40 AM
ex kyo should have goodbye esaka as a theme
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 11, 2011, 04:51:26 AM
i just listened to WW3 and i gotta say i think it's the best kof song IMO too.

it's on the C.D. bonus soundtrack if you pre- ordered.

but for kyo i'm leaning more towards tears...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 11, 2011, 06:08:32 AM
Main Track: Tears
Alternative Track: Goodbye Esaka

Those themes are not only iconic with kyo, but with the whole SNK if you consider how things went with them

I like to think that all the themes of kyo represented the state of the company (except funky esaka because at least for me is lama)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 07:06:01 AM
I'd be careful with that statement.  While people do (or at least SHOULD) believe that Kyo is the main character of the KOF series, calling something of his representative of the company is shaky ground considering Terry Bogard and Ryo Sakazaki exist and backlash tends to happen.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 11, 2011, 07:19:27 AM
Correction, nothing on the fighting games genre has something to do against Sadistic Eyes AST.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 11, 2011, 07:25:59 AM
Correction, nothing on the fighting games genre has something to do against Sadistic Eyes AST.

I have a one word answer to this.  It's two letters, spelled the same in two different languages, now read closely.  No.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 11, 2011, 07:51:11 AM
Main Track: Tears
Alternative Track: Goodbye Esaka

Those themes are not only iconic with kyo, but with the whole SNK if you consider how things went with them

I like to think that all the themes of kyo represented the state of the company (except funky esaka because at least for me is lama)

yeah when you think about it...

the titles Esaka?, Goodbye Esaka, and Esaka forever were all when the company was failing.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 11, 2011, 08:07:50 AM
SNK wasn't failing in 97.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 11, 2011, 08:26:26 AM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.

The King of Fighters XII - Esaka "Kyo Kusanagi's Theme" (http://www.youtube.com/watch?v=1-HV96FprKY#)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Custle on November 11, 2011, 09:34:46 AM
Best KOF theme is 94's Women Team's theme Ne! Especially the arranged version.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 11, 2011, 09:52:28 AM
Best KOF Theme: Yashiro from 98.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 11, 2011, 10:13:45 AM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.

Didn't know that Rex; makes a lot of sense now looking back to around 2000.

Any of Kyo's theme's work for me for Ex Kyo, though I'm in the camp of Tears because it's awesome (goes without saying), and because it's reminiscent of IMHO his best theme, best outfit, and best moveset, all debuting in the same year; hence, NESTS Kyo.

And for everyone calling out the best KOF theme, let's do that here: http://dreamcancel.com/forum/index.php?topic=1461.0 (http://dreamcancel.com/forum/index.php?topic=1461.0)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 11, 2011, 01:54:14 PM
I want this version of TEARS:
kof tears (http://www.youtube.com/watch?v=8S1EAAAiSEY#)

That's a nice theme to have sex not to fight. :P

I want New order or Blaze for EX KYO!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 11, 2011, 02:19:46 PM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.


you mean Osaka right? esaka was the name of a train station in osaka
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 11, 2011, 02:54:36 PM
I'm pretty sure the name of the town is Osaka as well.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on November 11, 2011, 03:24:49 PM
Rex. I think the XII version of Esaka is the Japan Team's alternate theme (mistakenly counts it as their XI theme)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 11, 2011, 04:07:07 PM
http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/ (http://imageshack.us/photo/my-images/521/37683210150354417519331.jpg/)

Look what's on the European cover of Neo magazine... No, it ain't Ultimate Marvel vs. Capcom 3. :D
Yep goin outside across the road to buy that NOW
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 11, 2011, 04:12:59 PM
if there's anything new post some scans if you can.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 11, 2011, 04:17:39 PM
Will do!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 11, 2011, 05:16:09 PM
Nope nothing new to report besides the Magazine giving it 4.5 stars out of 5
And it seems RSG is working very closely with the Magazine itself
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gimnbo on November 11, 2011, 05:16:52 PM
So looking at Atlus's YouTube channel, for some reason I feel like ranking the views on each character's trailer video. There is a large gap in view between pre- and post-delay announcement videos so I'm ranking them separately, lowest to highest.

PRE-DELAY

Maxima - 20,050
Goro - 20,418
Andy - 22,390
Benimaru- 26,396
Ash - 27,458
Joe - 31,625
Yuri- 32,509
Kula - 33,368
Billy Kane - 34,567
King - 36,752
K' - 43,726
Terry - 50,029
Saiki - 56,579
Kyo - 65,735
Mai - 67,863
Flame Iori - 109,812

POST-DELAY

Robert - 4,933
Mature - 5,183
Vice - 5,314
Ryo - 5,495
Takuma - 5,690
Raiden - 7,314
Hwa Jai - 8,060
Chin - 8,064
Duo Lon - 8,128
Shen Woo - 8,132
Ralf - 8,703
Kensou - 8,877
Clark - 9,077
Claw Iori - 9,191
Kim - 10,135
Leona - 10,463
Athena - 11,242
Elisabeth - 13,267

If you wanted to break that down into most popular character per team:
Japan: Kyo
Fatal Fury: Terry
Art of Fighting: Takuma
Kim: Kim
Psycho Soldier: Athena
Elisabeth: Elisabeth
Ikari Warriors: Leona
K': K'
Women Fighters: Mai
Yagami: Iori

So yeah. I don't think there are any real surprises there.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 11, 2011, 05:22:37 PM
Nope nothing new to report besides the Magazine giving it 4.5 stars out of 5
And it seems RSG is working very closely with the Magazine itself

Their web site is seriously out-of-date! Like reviews of a 3 year-old DBZ game out-of date.

Any snippits you can provide on the review would be appreciated!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 11, 2011, 07:15:21 PM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.
you mean Osaka right? esaka was the name of a train station in osaka

Um, and where do you think the name of the train station came from? :P

C'mon, people. Osaka is the name of the city. Esaka is the area where SNK is located.

@Phoenixazure: Are you sure about that? That's pretty cool if true. I'll definitely look forward to hearing that in-game then.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 11, 2011, 08:33:34 PM
All credits to bloodhokuto from www.neo-geo.com (http://www.neo-geo.com) forums:

Front Cover:
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-153.jpg)

Lead-in page:
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-155.jpg)

Feature Pages:
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-156.jpg)
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-157.jpg)
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-158.jpg)
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-159.jpg)
Final Page (cut out poster):
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-160.jpg)

Review:
(http://i62.photobucket.com/albums/h90/CHAOS_STEP/photo-161.jpg)

http://www.neo-geo.com/forums/showthread.php?229500-KOF-13-Feature-amp-Review-in-NEO-%28UK%29-Mag.&s=91615f27fe0f986d494ea9c436d9634c&p=3273817&viewfull=1#post3273817 (http://www.neo-geo.com/forums/showthread.php?229500-KOF-13-Feature-amp-Review-in-NEO-%28UK%29-Mag.&s=91615f27fe0f986d494ea9c436d9634c&p=3273817&viewfull=1#post3273817)




Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 11, 2011, 08:36:21 PM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.
you mean Osaka right? esaka was the name of a train station in osaka

Um, and where do you think the name of the train station came from? :P

C'mon, people. Osaka is the name of the city. Esaka is the area where SNK is located.

@Phoenixazure: Are you sure about that? That's pretty cool if true. I'll definitely look forward to hearing that in-game then.
dunno if your exactly right unless you can prove me wrong snk's hq is located in suita city in northern osaka and as far as i can tell there isn't any area called esaka(cept for the train station and a few hotels that have it in there names) also im not to sure if the esaka train station was named after the song(though i might be wrong as i cant seem to find the date when it first opened) but im more than willing to be proven wrong
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 11, 2011, 09:07:48 PM
I'd be careful with that statement.  While people do (or at least SHOULD) believe that Kyo is the main character of the KOF series, calling something of his representative of the company is shaky ground considering Terry Bogard and Ryo Sakazaki exist and backlash tends to happen.

I never said that Kyo was the most iconic character of SNK, i just said that those themes were iconic for SNK

Esaka: They were talking about the location of SNK in osaka
Esaka Forever: I recall hearing that this was supposed to be as a goodbye to the neo geo to jump into the HNG 64, but like we knew, never happened

Tears could be saw as the fall of SNK

Goodbye Esaka is the goodbye

This was maybe intentional or not, but is a nice coincidence that I like to think that was supposed onto that way
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 11, 2011, 10:03:35 PM
is there any chance of being able to get a way to read what's inside of the magazine?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 11, 2011, 10:20:48 PM
Elive pro exhibition stream

 KOF XIII is on now!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 11, 2011, 10:27:05 PM
http://www.ogaming.tv/ (http://www.ogaming.tv/)

Is this the same as the eLive Pro Stream? Either way... KoF XIII Console: 360 version streaming now!
(Thanks for link from Edgeward on Neogaf)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 11, 2011, 10:41:22 PM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.
you mean Osaka right? esaka was the name of a train station in osaka

Um, and where do you think the name of the train station came from? :P

C'mon, people. Osaka is the name of the city. Esaka is the area where SNK is located.

@Phoenixazure: Are you sure about that? That's pretty cool if true. I'll definitely look forward to hearing that in-game then.
dunno if your exactly right unless you can prove me wrong snk's hq is located in suita city in northern osaka and as far as i can tell there isn't any area called esaka(cept for the train station and a few hotels that have it in there names) also im not to sure if the esaka train station was named after the song(though i might be wrong as i cant seem to find the date when it first opened) but im more than willing to be proven wrong

No, no, no. I never meant that the station was named after the song. The station was named after the place. Just think about all the stages in KOF games that are NAMED Esaka. Not all of them feature train stations, right? Some of them feature arcades, for example!

Suita-ku is a ward of Osaka. Big Japanese cities are broken up into multiple wards. I might be more accurate to call Esaka a neighborhood of Suita-ku, but the English translation is a little fuzzy here.

For another example, Akihabara is located in Chiyodu-ku (TECHNICALLY Taitou-ku), which is a ward of Tokyo city. Esaka is located in Suita-ku, part of Osaka.

@Delta: Wow, that's awesome. The presentation looks excellent. Thanks for the scans. If I was in the UK, I'd definitely pick up a copy.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 11, 2011, 10:48:38 PM
http://www.ogaming.tv/ (http://www.ogaming.tv/)

Is this the same as the eLive Pro Stream? Either way... KoF XIII Console: 360 version streaming now!
(Thanks for link from Edgeward on Neogaf)

yeah that's the one. Stupid me forgot to include the link. I was busy hanging up the washing (has to happen yeah)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: giga_d on November 11, 2011, 11:00:05 PM
My PS3 is at my cousins house atm.

Anyone know if the 360 version is region free? If not anywhere where this info can be obtained asap? thx
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 11, 2011, 11:03:51 PM
My PS3 is at my cousins house atm.

Anyone know if the 360 version is region free? If not anywhere where this info can be obtained asap? thx

Nop, 360 is not region free unfortunately. Specially since KOFXIII has 3 different publishers for different regions.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 11, 2011, 11:17:30 PM
Esaka is where the company headquarters are, so I've always seen Esaka as the theme of SNK in general, more than just Kyo specifically. "Goodbye Esaka" is the only song to directly reference the state of the company, however.

Tears is a great Kyo theme. I prefer Goodbye Esaka. But there are lots other good ones. I'm fine with whichever one SNK picks. Although the XII version of Esaka would be a good choice, just because it's a great one that's never been used in-game. It really shouldn't go to waste.
you mean Osaka right? esaka was the name of a train station in osaka

Um, and where do you think the name of the train station came from? :P

C'mon, people. Osaka is the name of the city. Esaka is the area where SNK is located.

@Phoenixazure: Are you sure about that? That's pretty cool if true. I'll definitely look forward to hearing that in-game then.
dunno if your exactly right unless you can prove me wrong snk's hq is located in suita city in northern osaka and as far as i can tell there isn't any area called esaka(cept for the train station and a few hotels that have it in there names) also im not to sure if the esaka train station was named after the song(though i might be wrong as i cant seem to find the date when it first opened) but im more than willing to be proven wrong

No, no, no. I never meant that the station was named after the song. The station was named after the place. Just think about all the stages in KOF games that are NAMED Esaka. Not all of them feature train stations, right? Some of them feature arcades, for example!

Suita-ku is a ward of Osaka. Big Japanese cities are broken up into multiple wards. I might be more accurate to call Esaka a neighborhood of Suita-ku, but the English translation is a little fuzzy here.

For another example, Akihabara is located in Chiyodu-ku (TECHNICALLY Taitou-ku), which is a ward of Tokyo city. Esaka is located in Suita-ku, part of Osaka.

@Delta: Wow, that's awesome. The presentation looks excellent. Thanks for the scans. If I was in the UK, I'd definitely pick up a copy.

FOOLS
The HQ is in Dotonbouri, Shinsaibashi aint it? :I
Thats what Gunsmith told me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 11, 2011, 11:26:18 PM


FOOLS
The HQ is in Dotonbouri, Shinsaibashi aint it? :I
Thats what Gunsmith told me.


if you google where was snk HQ located?

it will tell you that it was located in Osaka

http://snk.wikia.com/wiki/Esaka (http://snk.wikia.com/wiki/Esaka) (reference)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 12, 2011, 05:40:57 AM
Returning to EX-KYO theme, SNKP can give him the same one they gave him on KOF XI:

The King of Fighters XI - Esaka? (Ex-Kyo Kusanagi's Theme) (http://www.youtube.com/watch?v=0W5Jf-rhir0#)

Nothing new on the news, so I bring the topic back. lol
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 12, 2011, 11:23:19 AM
Serious question

Will the multiplayer be region locked like those idiots at MK did? (i had the region 1 version and i could not play someone with a region 2 disc vs online) i am talking about the ps3 version

Thank you!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 12, 2011, 12:57:39 PM
Three different publishers: Atlus, SNK, and RSG. All for different regions. I am pretty sure it's going to be region locked.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 12, 2011, 01:22:04 PM
Returning to EX-KYO theme, SNKP can give him the same one they gave him on KOF XI:

The King of Fighters XI - Esaka? (Ex-Kyo Kusanagi's Theme) (http://www.youtube.com/watch?v=0W5Jf-rhir0#)

Nothing new on the news, so I bring the topic back. lol

There is already an esaka theme in the game. EX kyo should have this

KOF'2003 - Blaze (Kyo Kusanagi Theme) OST (http://www.youtube.com/watch?v=Xqibz0384mU#)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 12, 2011, 01:30:29 PM
Three different publishers: Atlus, SNK, and RSG. All for different regions. I am pretty sure it's going to be region locked.

Actually, it could go either way because the most probable reason for snkp using multiple publishers is that it just puts less strain on a now relatively small company. Hopefully online is region free though having it locked should atleast help keep some laggy games away i guess.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 12, 2011, 02:46:12 PM
Three different publishers: Atlus, SNK, and RSG. All for different regions. I am pretty sure it's going to be region locked.

Actually, it could go either way because the most probable reason for snkp using multiple publishers is that it just puts less strain on a now relatively small company. Hopefully online is region free though having it locked should atleast help keep some laggy games away i guess.


This is stupid.If you buy the game from another region you SHOULD be able to connect to whoever you want based on the connexion bars(like 99% of games on the market today ...except mk).I will be getting the us version ... so what's the idea me not being able to play someone in the same game based in europe but with a region 2 disc? I hope they do not do this idiotic thing.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 12, 2011, 03:33:57 PM
The game clearly states "Worldwide netplay" on like... every single company website and packaging scan available. How often has anyone seen region-locked online play?

The Blog update from this very week even says we have the option to select a region filter, right? Why would anyone think the online play would be region locked?!?

The only thing that could be region locked is the game disk itself (and mostly on 360, since most PS3 games are region free.)

The game itself being region locked to consoles of different regions, wouldn't be too suprising though. Especially if each region had some specific translation work done, or if they just want to keep members of each region from trying to buy other regions editions, to get foreign preorder /special edition bonuses.  But we won't know details on that until release, or near it.

I can't think of one fighter I've played this generation... or even the last one, really, that had region locked online play. I remember lagging with the Japanese players on DOA, screaming in horror at foreign play on Hyper Fightings atrocious netcode, being fairly impressed with them on HD Remix, and meeting people from all areas of the world on NGBC and 2K2UM online...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 12, 2011, 03:34:44 PM
Three different publishers: Atlus, SNK, and RSG. All for different regions. I am pretty sure it's going to be region locked.

Actually, it could go either way because the most probable reason for snkp using multiple publishers is that it just puts less strain on a now relatively small company. Hopefully online is region free though having it locked should atleast help keep some laggy games away i guess.


This is stupid.If you buy the game from another region you SHOULD be able to connect to whoever you want based on the connexion bars(like 99% of games on the market today ...except mk).I will be getting the us version ... so what's the idea me not being able to play someone in the same game based in europe but with a region 2 disc? I hope they do not do this idiotic thing.
http://www.youtube.com/watch?feature=player_detailpage&v=-S19VfY7Bro#t=102s (http://www.youtube.com/watch?feature=player_detailpage&v=-S19VfY7Bro#t=102s)
It says you can play againt rivals around the world.
+the picture of the globe...

Also. Blazblue had multiple publishers and wasnt region locked. SNK have been in the game too long to make such a bad move (coughXIIcough)

I'll just look at these above sources to keep myself from being worried.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 12, 2011, 03:39:28 PM
The game clearly states "Worldwide netplay" on like... every single company website and packaging scan available. How often has anyone seen region-locked online play?

The Blog update from this very week even says we have the option to select a region filter, right? Why would anyone think the online play would be region locked?!?

The only thing that could be region locked is the game disk itself (and mostly on 360, since most PS3 games are region free.)

The game itself being region locked to consoles of different regions, wouldn't be too suprising though. Especially if each region had some specific translation work done, or if they just want to keep members of each region from trying to buy other regions editions, to get foreign preorder /special edition bonuses.  But we won't know details on that until release, or near it.

I can't think of one fighter I've played this generation... or even the last one, really, that had region locked online play. I remember lagging with the Japanese players on DOA, screaming in horror at foreign play on Hyper Fightings atrocious netcode, being fairly impressed with them on HD Remix, and meeting people from all areas of the world on NGBC and 2K2UM online...


Read my post. MK has multiplayer locked on region(i think some genius at NR thought it will be a brilliant idea!!!! ).I have a region 1 disc and i cannot play someone with a region 2 disk here in europe (when me or him send an invite to play and accept it... it says please insert MK disk!) this is why i asked

Hope what you guys said it's true
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 12, 2011, 03:46:32 PM
Read my post. MK has multiplayer locked on region(i think some genius at NR thought it will be a brilliant idea!!!! ).I have a region 1 disc and i cannot play someone with a region 2 disk here in europe (when me or him send an invite to play and accept it... it says please insert MK disk!) this is why i asked

Hope what you guys said it's true

Ahhh, so you're saying it was a Europe-only style issue. Yeah, I skimmed, lack of sleep! :( Anywho, hope that doesn't happen for you guys. Was there a difference in content (like some kinda censorship) in the European edition? Or a difference in the Hertz the games run at or something? That's a pretty odd issue.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 12, 2011, 03:58:25 PM
did anything interesting happen on that stream?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 12, 2011, 04:09:41 PM
Read my post. MK has multiplayer locked on region(i think some genius at NR thought it will be a brilliant idea!!!! ).I have a region 1 disc and i cannot play someone with a region 2 disk here in europe (when me or him send an invite to play and accept it... it says please insert MK disk!) this is why i asked

Hope what you guys said it's true

Ahhh, so you're saying it was a Europe-only style issue. Yeah, I skimmed, lack of sleep! :( Anywho, hope that doesn't happen for you guys. Was there a difference in content (like some kinda censorship) in the European edition? Or a difference in the Hertz the games run at or something? That's a pretty odd issue.

I do not know of any differences between region 1 or region 2 mk.they are the same.I think the smart people at NR just region blocked the game as in people forced to play on their region to cut down laggy matches ...but they didn't think that some people from other region might get the game and when they try to play online POW you are forced to play on region 1 servers like i am .. .which is close to unplayable.
If you will buy an mk region 2 disk ..surprise welcome to european servers and there is no way to play it with a friend with a region 1 disk or play with people from us (unless they have the region 2 disk).I do not have any problems with ssf4, blazeblue, tekken, marvel which are all region 1  ...etc and ah3 japanese version.AH3 was so godlike in netcode that i could even play almost lagless matches with people from US!
MK is the only game i have seen this garbage.and i hope i do not see it ever again...especially in XIII
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 12, 2011, 04:14:13 PM
did anything interesting happen on that stream?

Just some solid play using new changes. Frio, Piccolo, and others fought, we saw some Goro and Duo Lon domination, and the french commentary sounded very hype, lol. Doubt I saw it from the vey beginning, so that's the best I can tell.

@KBlack - Hmmm, that's very odd. Well, shouldn't happen here, as KoF has been promoting Worldwide play so much. Shouldn't have happened at all though... but I guess it's because of their server-dependant matchmaking and stuff.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 12, 2011, 04:38:38 PM
dumb discussions are also needed in times of draught.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 12, 2011, 04:47:35 PM
so..... what characters are people looking forward to seeing how they will play in console?

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 12, 2011, 05:18:25 PM
goro
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: kofrookie on November 12, 2011, 05:42:08 PM
I'm really looking forward to Joe.  I feel he's a little weak and limited in 2002 so 13's version is getting me excited to play him.  I'm also really hoping that canceling his slide into Bakuretsu Ken won't require using turbo anymore.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 12, 2011, 06:02:36 PM
dumb discussions are also needed in times of draught.

As long as they're the good kind of dumb discussions, yeah, it helps the sanity a lot.

And Sab, is there an archive of that stream?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 12, 2011, 07:05:26 PM
I'm really looking forward to Joe.  I feel he's a little weak and limited in 2002 so 13's version is getting me excited to play him.  I'm also really hoping that canceling his slide into Bakuretsu Ken won't require using turbo anymore.

when i slide as soon as i press the kick button i do a couple of punches, and then once it connects do a few more.

however i'm playing 94' when doing this and in that game slide doesn't combo but it still cancels.

is it possible to piano for specials in kof? because i tried doing it with a and c and it didn't seem like i could.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 12, 2011, 07:14:16 PM
A question for pad users.

I've been playing fighters on keyboard for the longest time but now, having bought a PS3 in anticipation of XIII, I'll have to learn playing on a controller (unless there is some easy way to play using a keyboard on PS3?).

Is there any generally accepted control scheme(s) when using a controller for KOF? One that is intuitive and gives easy access to multiple button presses? Also, is it considered okay to map multiple button press actions (like Hyper Drive, EX moves etc) to the should buttons or is that considered cheating?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 12, 2011, 07:26:21 PM
A question for pad users.

I've been playing fighters on keyboard for the longest time but now, having bought a PS3 in anticipation of XIII, I'll have to learn playing on a controller (unless there is some easy way to play using a keyboard on PS3?).

Is there any generally accepted control scheme(s) when using a controller for KOF? One that is intuitive and gives easy access to multiple button presses? Also, is it considered okay to map multiple button press actions (like Hyper Drive, EX moves etc) to the should buttons or is that considered cheating?

i play both ( mostly pad) i normally use the standard layout where face buttons are punches and kicks. About using shoulder buttons, it isn't considered cheating as far as i know and if you look at the kof 13 button config it has multiple buttons mapped to one. however i would encourage you if you want to get better execution and such not to.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 12, 2011, 07:38:02 PM
A question for pad users.

I've been playing fighters on keyboard for the longest time but now, having bought a PS3 in anticipation of XIII, I'll have to learn playing on a controller (unless there is some easy way to play using a keyboard on PS3?).

Is there any generally accepted control scheme(s) when using a controller for KOF? One that is intuitive and gives easy access to multiple button presses? Also, is it considered okay to map multiple button press actions (like Hyper Drive, EX moves etc) to the should buttons or is that considered cheating?
it's fine to map button presses to a single button and i dont think ive ever heard of anybody calling that cheating
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 12, 2011, 07:51:52 PM
Three different publishers: Atlus, SNK, and RSG. All for different regions. I am pretty sure it's going to be region locked.

Actually, it could go either way because the most probable reason for snkp using multiple publishers is that it just puts less strain on a now relatively small company. Hopefully online is region free though having it locked should atleast help keep some laggy games away i guess.


This is stupid.If you buy the game from another region you SHOULD be able to connect to whoever you want based on the connexion bars(like 99% of games on the market today ...except mk).I will be getting the us version ... so what's the idea me not being able to play someone in the same game based in europe but with a region 2 disc? I hope they do not do this idiotic thing.

You know that you won't be able to play the dlc characters if u are from europe and u import it from usa right m8?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 12, 2011, 09:29:21 PM
i play both ( mostly pad) i normally use the standard layout where face buttons are punches and kicks. About using shoulder buttons, it isn't considered cheating as far as i know and if you look at the kof 13 button config it has multiple buttons mapped to one. however i would encourage you if you want to get better execution and such not to.

I don't mind on a keyboard (where I use no shortcuts at all) or a stick but with a controller not so much, since you gotta do everything with one thumb. I'll still give it a shot but I'd rather not go through the frustration if it turns out to be an issue.

it's fine to map button presses to a single button and i dont think ive ever heard of anybody calling that cheating

That's good to hear, thanks.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 12, 2011, 09:53:19 PM
i play both ( mostly pad) i normally use the standard layout where face buttons are punches and kicks. About using shoulder buttons, it isn't considered cheating as far as i know and if you look at the kof 13 button config it has multiple buttons mapped to one. however i would encourage you if you want to get better execution and such not to.

I don't mind on a keyboard (where I use no shortcuts at all) or a stick but with a controller not so much, since you gotta do everything with one thumb. I'll still give it a shot but I'd rather not go through the frustration if it turns out to be an issue.


That's good to hear, thanks.

i understand what you mean about the thumb, i might actually end up using a button for HD since that is the only hard thing to do on a pad. pressing circle, square, and x with anything but triangle is easy. ( i was able to pick up things like kara moves and p-links easy in other fighting games)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SonicTempest on November 12, 2011, 10:13:26 PM
Three different publishers: Atlus, SNK, and RSG. All for different regions. I am pretty sure it's going to be region locked.

BlazBlue had the same situation (three publishers in three regions) and it is not region locked on either console.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 12, 2011, 10:18:03 PM
UK stream with Gunsmith, Kuso and Cristina.
http://ja.twitch.tv/thepeoplesstream (http://ja.twitch.tv/thepeoplesstream)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: baccano1932 on November 12, 2011, 11:17:02 PM
A question for pad users.

I've been playing fighters on keyboard for the longest time but now, having bought a PS3 in anticipation of XIII, I'll have to learn playing on a controller (unless there is some easy way to play using a keyboard on PS3?).

Is there any generally accepted control scheme(s) when using a controller for KOF? One that is intuitive and gives easy access to multiple button presses? Also, is it considered okay to map multiple button press actions (like Hyper Drive, EX moves etc) to the should buttons or is that considered cheating?
There is no real "standard" button layout unless you use the deault altough I would say in most games I would recommend going into practice mode and just mess around with different layouts with the shoulder buttons and stuff like that since some inputs like  ;b+ ;c can be hard to do with the default layout and I also find that each person is different and what feels right to you might not feel right to someone else and vice versa.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Terrastorm on November 12, 2011, 11:45:58 PM
A new stream with the ON crew
http://ja.twitch.tv/thepeoplesstream (http://ja.twitch.tv/thepeoplesstream)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 13, 2011, 12:59:14 AM
A new stream with the ON crew
http://ja.twitch.tv/thepeoplesstream (http://ja.twitch.tv/thepeoplesstream)

They are not playing online right?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 13, 2011, 01:02:56 AM
A new stream with the ON crew
http://ja.twitch.tv/thepeoplesstream (http://ja.twitch.tv/thepeoplesstream)

They are not playing online right?

nope
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 13, 2011, 05:42:34 PM
A question for pad users.

I've been playing fighters on keyboard for the longest time but now, having bought a PS3 in anticipation of XIII, I'll have to learn playing on a controller (unless there is some easy way to play using a keyboard on PS3?).

Is there any generally accepted control scheme(s) when using a controller for KOF? One that is intuitive and gives easy access to multiple button presses? Also, is it considered okay to map multiple button press actions (like Hyper Drive, EX moves etc) to the should buttons or is that considered cheating?
I know someone who uses a keyboard modded to work on PS2 and can try to put you in touch with him, if you want.

But yeah, button mapping isn't cheating.  Also, why not try setting single buttons to the shoulders?  Easy to give each one a single finger like that.  Used to do that when I played on pad.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BioBooster on November 13, 2011, 06:02:55 PM
Since your getting into controllers, have you considered a stick?

You may find execution easier than on a pad :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 13, 2011, 06:23:01 PM
 ;c       ;d

 ;a       ;b

C is HP and D is HK, while A is LP and B as LK. it's the original neo geo cd lay out on pad and it works the best imo. only problem would be B+C but you can just assign that to R1 or some shit. remember X is A and O is B on PS3 pad, you should understand what C and D are.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 13, 2011, 06:37:04 PM
 ;a  ;c
 ;b   ;d

I jt use the default one that appears on 360, eve though watching mussolini one, I think that the neo geo cd layout is a  better one, even though is a drag to map the buttons on console
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 13, 2011, 07:03:32 PM
personally i find the neo cd pad lay out the best for all neogeo games (ms, st, ss, ff, rb, motw, kof etc). thers a reason they used this lay out for their own console.

other gaming related news, arksys is releasing a BB game worthy of my money (if its worth my doe, its worth yours). the games called BLAZBLUE?CONTINUUM SHIFT EXTEND and features all 19 or so released characters and all that goodness and extras. thinking bout getting it myself, just hope the gamespeed is faster this time around, which i doubt btw.

and terrible news for PS3 owners that have reliable friends, no more gamesharing between 5 PS3's anymore (these fucking ass selling dicksuckers, hope their CEO's all die of horrible deaths this month). it's only possible to gameshare between 2 home consoles in the near future. they just had to fuck it up these greedy ass bitches.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 13, 2011, 07:06:59 PM
and terrible news for PS3 owners that have reliable friends, no more gamesharing between 5 PS3's anymore (these fucking ass selling dicksuckers, hope their CEO's all die of horrible deaths this month). it's only possible to gameshare between 2 home consoles in the near future. they just had to fuck it up these greedy ass bitches.

What do you mean?
You mean when you buy something and then use the same account on another ps3 to get the same thing for free, or are you talking about something else? Sorry, I am still a total noob with next gen consoles.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 13, 2011, 07:20:34 PM
What do you mean?
You mean when you buy something and then use the same account on another ps3 to get the same thing for free, or are you talking about something else? Sorry, I am still a total noob with next gen consoles.

You got it right, before you could do that between 5 consoles, now it's only 2 max.


other gaming related news, arksys is releasing a BB game worthy of my money (if its worth my doe, its worth yours). the games called BLAZBLUE?CONTINUUM SHIFT EXTEND and features all 19 or so released characters and all that goodness and extras. thinking bout getting it myself, just hope the gamespeed is faster this time around, which i doubt btw.

I wanted it to be DLC, but whatever, i think i will buy it no matter what :\
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 13, 2011, 07:22:54 PM
Well that certainly kills some of the convenience that the PS3 had for tourneys.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 13, 2011, 07:37:45 PM
;c       ;d

 ;a       ;b

C is HP and D is HK, while A is LP and B as LK. it's the original neo geo cd lay out on pad and it works the best imo. only problem would be B+C but you can just assign that to R1 or some shit. remember X is A and O is B on PS3 pad, you should understand what C and D are.

That is the config we use at arcades here and that is the most accesible way of pressing B + C, I dunno why you say it can be a problem, try it, it's the most comfortable.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 13, 2011, 07:42:38 PM
Ok, Delta, thanks for clearing that up for me.

Anybody know if there are any videos of friday's French stream?
I need more KOF, can´t for tomorrow's stream!!!
What an agony, I need the game NOW!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 13, 2011, 08:14:24 PM
;c       ;d

 ;a       ;b

C is HP and D is HK, while A is LP and B as LK. it's the original neo geo cd lay out on pad and it works the best imo. only problem would be B+C but you can just assign that to R1 or some shit. remember X is A and O is B on PS3 pad, you should understand what C and D are.

That is the config we use at arcades here and that is the most accesible way of pressing B + C, I dunno why you say it can be a problem, try it, it's the most comfortable.

he is talking about ps3 pad, and it is very awkward to bar your thumb in that position.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 13, 2011, 08:27:41 PM
Yeah, the issues I foresaw are ones where you would have to press either square+circle or x+triangle. Very uncomfortable imo, the rest are okay.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 13, 2011, 08:49:19 PM
Yeah, the issues I foresaw are ones where you would have to press either square+circle or x+triangle. Very uncomfortable imo, the rest are okay.

square circle is pretty easy to get used to, but i guess it depends on how much you use that combination of buttons.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 13, 2011, 09:04:37 PM
Well the way I play is, I tap the buttons with the tips of my fingers with my fingers in vertical above them, so it isn't hard for me. Pressing X from that position with your fingers is harder though, since it isn't comfortable to maintain your thumb near it while you maintain the fingers like that on the other buttons.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 13, 2011, 09:18:57 PM
Well the way I play is, I tap the buttons with the tips of my fingers with my fingers in vertical above them, so it isn't hard for me. Pressing X from that position with your fingers is harder though, since it isn't comfortable to maintain your thumb near it while you maintain the fingers like that on the other buttons.

how do you keep the controller steady? do you play like it's an arcade stick? because the image i'm getting is that you actually hold it like that which isn't practical since you'll hit the triggers on the surface the controller is on.

however i can understand since i have a friend who tries playing like that.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 13, 2011, 09:46:36 PM
With the left hand.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 13, 2011, 09:50:07 PM
With the left hand.

yeah, but doesn't that kind of hinder your motions when your pressing buttons like that?  ( i understand you've probably adapted to it though)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: PureYeti on November 13, 2011, 11:16:43 PM
Hardly, tapping your fingers won't even push the controller down. Your left grip will be normal just as you are holding the controller normally. You play it like an arcade style or keyboard with your fingers.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 14, 2011, 12:28:58 AM
Yo Musolini, i missed your earlier post, but i just wanted to inform you on the fact that i already pre-ordered my copy at Futurezone due to the release date (18th) which i believe is very possible considering their experience with fighting games.

As for button mapping. I normally use the standard  ;a   ;c
                                                                      ;b   ;d

but was trying out the     ;b ;c ;d  layout to see how well it would work out but i requires a whole lot of getting used to.
                                 ;a
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 14, 2011, 01:46:02 AM
I never had an issue with pressing X+/\ on the PS3 controller. Specially with the 4 button fighters, because I use 2 fingers for the face buttons.

I have my index finger for pressing [] and X and my middle finger to press /\ and O. So I use my index finger to press X and my middle finger to press /\. That is how I deal with multiple button presses on the DS3. Hopefully this tip helps.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: C 3 on November 14, 2011, 02:04:12 AM
I apologize if this was asked already.  Has it been confirmed if you can do 1vs1 in versus mode instead of always doing 3vs3? it would be a good way to practice each character seperately
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 14, 2011, 02:10:09 AM
http://www.youtube.com/watch?v=LsK-mtsj-RI&feature=player_embedded# (http://www.youtube.com/watch?v=LsK-mtsj-RI&feature=player_embedded#)!


This game looks familiar
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Terrastorm on November 14, 2011, 02:14:51 AM
I apologize if this was asked already.  Has it been confirmed if you can do 1vs1 in versus mode instead of always doing 3vs3? it would be a good way to practice each character seperately


Yeah, they were doing that in the stream yesterday.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 14, 2011, 02:18:45 AM
http://www.youtube.com/watch?v=LsK-mtsj-RI&feature=player_embedded# (http://www.youtube.com/watch?v=LsK-mtsj-RI&feature=player_embedded#)!


This game looks familiar


...

Looks like an Iphone game. But I fear what the Mugen guys are going to do with those sprites.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 14, 2011, 02:27:05 AM
http://www.youtube.com/watch?v=LsK-mtsj-RI&feature=player_embedded# (http://www.youtube.com/watch?v=LsK-mtsj-RI&feature=player_embedded#)!


This game looks familiar

kim has some nice juggle potential in that game, also i like how "bob's" super is identical to ralf's in every way
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 14, 2011, 03:15:41 AM
Why does it remind of 2D tekken? Anyway, hype for tomorrow night!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: PureYeti on November 14, 2011, 05:44:26 AM

...

Looks like an Iphone game. But I fear what the Mugen guys are going to do with those sprites.

I find it as a complement how many people are interested in the sprites
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 14, 2011, 08:26:14 AM
what time does the stream start tomorrow and where can i watch it at?

offtopic: i seriously need to get rid of mw3 the amount of stress that game causes is not worth the 60 dollars it cost, honestly i think i've been grinding my teeth together for the last half hour the people at infinity ward, treyarch and activison can all suck dicks,thanks god i still have battlefield to play now even more that all the little dumb ass 12 year olds dont play it anymore. /end rant
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 14, 2011, 08:30:06 AM
You do realize that if MW3 turns out as hated and unloved that people like to claim it will be, all the 12 year olds will get off of it, and guess which game they'll be going to if that's the case?

It's a catch 22.

And the stream is 8PM PST...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 14, 2011, 08:35:30 AM
You do realize that if MW3 turns out as hated and unloved that people like to claim it will be, all the 12 year olds will get off of it, and guess which game they'll be going to if that's the case?

It's a catch 22.

And the stream is 8PM PST...
no they wont if seen cod kids play the bf games the dont know what the meaning of teamwork is so high chance one or 2 people are always pulling the weight in the match there have been plenty of time where i get the highest score in a match and get no kills just because im not running around like a headless chicken

and thanks for the tip bro


also ill make a off topic thread ill stop stepping on peoples nerves around here
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 14, 2011, 08:38:35 AM
Gonna miss it, but I bet it'll be very informative so make sure to blow it up, guys!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 14, 2011, 08:42:22 AM
anyone exactly know what streaming site the stream will be on? just in case i need to hand out links to other people on various sites
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: baccano1932 on November 14, 2011, 08:57:39 AM
anyone exactly know what streaming site the stream will be on? just in case i need to hand out links to other people on various sites
heres the link http://www.leveluplive.tv/ (http://www.leveluplive.tv/)
source: http://www.levelup-series.com/index.php/news/44-news-general/174-level-up-x-atlus-presents-the-king-of-fighters-xiii-pre-release-stream-event (http://www.levelup-series.com/index.php/news/44-news-general/174-level-up-x-atlus-presents-the-king-of-fighters-xiii-pre-release-stream-event)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 14, 2011, 11:59:04 AM
Less than a week left before i can get my hands on this game!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 14, 2011, 01:49:21 PM
Less than a week left before i can get my hands on this game!

I HATE YOU! I've ordered it from amazon.co.uk and even with the highest possible delivery it will be in my hands 26-29 of nov :( And I payed 40 eu for the game + 40 eu for the fast delivery :( Unfortunately risingstargames are not supported in Cyprus so they won't bring it here :( Plus I won't get the bonus tracks while amazon.fr gives the preorder bonus :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 14, 2011, 02:22:46 PM
Less than a week left before i can get my hands on this game!

I HATE YOU! I've ordered it from amazon.co.uk and even with the highest possible delivery it will be in my hands 26-29 of nov :( And I payed 40 eu for the game + 40 eu for the fast delivery :( Unfortunately risingstargames are not supported in Cyprus so they won't bring it here :( Plus I won't get the bonus tracks while amazon.fr gives the preorder bonus :(

I was going to complain about how I won't be able to get mine until sometime in early December, but goddamn. 80 Euros? Not saying I wouldn't have paid the same, but wow. I hope there's some solace in you playing the game days before me and a whole country who's had only the arcade versions.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 14, 2011, 03:19:42 PM
Wow you paid 80 euros and still have to wait that long?
videogamesplus.ca would've been a good alternative for you.

I still think i will get the game this Friday because Futurezone never failed me before.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 14, 2011, 03:51:38 PM
Wow you paid 80 euros and still have to wait that long?
videogamesplus.ca would've been a good alternative for you.

I still think i will get the game this Friday because Futurezone never failed me before.


Yes I paid 83 euros because I want the game TODAY!!! only for KOF. I hope SNKp wont dissapoint me.

Btw does that page ship outside your country m8?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 14, 2011, 03:53:53 PM
ima go crazt if i dont have the game this friday. i paid 10 eoros more to order it from futurezone so they better hve it in my mailbox this thursday or friday. for 10 eoros less i could have had the game for 40 eu if i waited 4 days more. but i couldn't stand the idea of the mollucan getting to play it earlier than the turok.

on the real though, the connection between us should be real good. lets get some games in this friday.

also anybody know where to get a neo usb pad? somebody wanna sell me theirs? i already cant stand the idea of having to play on this fucking analog.

and no futurezone is probably bnl only.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 14, 2011, 04:02:42 PM
Yup I checked it musolini. Only holland, belgium and Luxemb :(:(

Can you guys suggest me any other european website that ships to all europe including Cyprus? I want a page that will dispatch my order before the 25th.

EDIT: That's what amazon.co.uk says
Dispatch estimate: 24 Nov 2011
Delivery estimate: 26 Nov 2011 - 29 Nov 2011

and that's with the express delivery
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 14, 2011, 04:46:10 PM
Yeah, once we get the game on friday we should thoroughly test out the online part of the game.

Also:

http://www.benl.ebay.be/itm/NEOGEO-PAD-USB-Officiel-PS3-/290595641911 (http://www.benl.ebay.be/itm/NEOGEO-PAD-USB-Officiel-PS3-/290595641911)

http://www.ebay.com/itm/PS2-NEOGEO-PAD-2-Controller-Japan-Import-SNK-Game-JP-/190600641535?pt=Video_Games_Accessories&hash=item2c60aefbff (http://www.ebay.com/itm/PS2-NEOGEO-PAD-2-Controller-Japan-Import-SNK-Game-JP-/190600641535?pt=Video_Games_Accessories&hash=item2c60aefbff)

http://www.ebay.com/itm/NEO-GEO-PAD-2-Controller-Boxed-Playstation-JAPAN-Video-Game-0806-/300620755476?pt=LH_DefaultDomain_0&hash=item45fe64b214 (http://www.ebay.com/itm/NEO-GEO-PAD-2-Controller-Boxed-Playstation-JAPAN-Video-Game-0806-/300620755476?pt=LH_DefaultDomain_0&hash=item45fe64b214)    ($45+15 is a steal)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 14, 2011, 04:49:46 PM
next week will be the best week of all years KoF and thanksgiving hell the fuck yeah
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on November 14, 2011, 04:52:39 PM
Well, I hope to get the game saturday, at least, since I'll be able to bring it to the monthly tournament session at local scene (Xanadu Games Monthly). It's good way to attract a crowd. There's a store in the area that releases certain games 3-4 days before laurch, I can only prey that KOF XIII wil be one off them early releases.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 14, 2011, 05:38:26 PM
dam eddr, those are some outrages prices. i used to buy those pads in my neo cd days for 25 to 30 gulden, thats like 10 dollars. one store i knew had the neo usb pads for 25 dollars new, which is still expensive for a shitty build pad like that, but still acceptable. how the fuck can these ******s ask that much for a used pad? anybody that has owned these pads knows they dont last long, so how the fuck they get the balls to ask a price more fitting for a stick that'll never break down for this piece of crap pad that wont even survive 2 years of intensive use?

i hope snkp rereleases these pads so i czn just buy it for 25 to 30 euros. aint no fucking way im paying more than 35 shipped for these pieces of crap. i know the build quality and it aint worth shit, same way making these pads is dirt cheap. some people are just crazy. as good as these pads are for fighters, thats how bad they are at nor breaking down.

1 shop in japan was selling these for 20 or 25 euros, wassup with these retarded prices?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 14, 2011, 07:28:13 PM
That's true, i've seen the same pads go for less than half the prices on ebay and other websites, but that was years ago. Perhaps you can try them SF pads?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 14, 2011, 08:03:08 PM
I'd advise against the Madcatz fightpads. The D-pads on those things are stiff as hell. I'd recommend anything made by Hori.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MetalThrashingMadman on November 14, 2011, 08:06:46 PM
what time does the stream start tomorrow and where can i watch it at?

offtopic: i seriously need to get rid of mw3 the amount of stress that game causes is not worth the 60 dollars it cost, honestly i think i've been grinding my teeth together for the last half hour the people at infinity ward, treyarch and activison can all suck dicks,thanks god i still have battlefield to play now even more that all the little dumb ass 12 year olds dont play it anymore. /end rant
One of my best friends works at Infinity Ward. Trust me, he is just as sick of making CoD games as you are of playing them. But it's his job so he will make them as long as he has to. The execs at activision are the only ones to blame here. They got such a great dev team at Infinity Ward yet they waste that talent on making the same game over and over.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: kofrookie on November 14, 2011, 08:17:53 PM
I'd advise against the Madcatz fightpads. The D-pads on those things are stiff as hell. I'd recommend anything made by Hori.

I've used both the Madcatz SF4/WWE fightpads and the Hori Ex Turbo 2 for 360.  I didn't find the Madcatz pads stiff, but they were very cheaply made and only lasted about 3 months before the dpad started to go.  The Hori Ex Turbo 2 dpad is way better in overall responsiveness but it has some ghosting problems with the left analog.  Sometimes it would make me move left, jump or get stuck crouching at even the faintest touch.  I ended up using a hot knife and cutting the left analog off, that fixed all my problems until wear and tear took its toll on the dpad and it started going after about 4 months. 

If it's a choice between the two I'd stick with the Ex Turbo 2 every time, but it has problems.  I'd recommend it only if you can take it back in case you get ghosting problems (or you're unwilling to remove the analogs to fix it).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 14, 2011, 08:22:51 PM
Hell, I'd advise against Madcatz ANYTHING other than their TE's.  Everything else they make is complete junkware and has no business being sold.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 14, 2011, 08:24:34 PM
Check out the Hori Fighting Commander pads.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 14, 2011, 08:33:59 PM
God, I don't know why those are ps3 exclusives, I which that Hori released the hori fighting commander 3 for the xbox
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: C 3 on November 14, 2011, 09:36:20 PM
I apologize if this was asked already.  Has it been confirmed if you can do 1vs1 in versus mode instead of always doing 3vs3? it would be a good way to practice each character seperately


Yeah, they were doing that in the stream yesterday.

Thanks for the responce.  Has there been any word on whether '98 Iori will available for DLC the day of console release to North America?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 14, 2011, 09:40:59 PM
I apologize if this was asked already.  Has it been confirmed if you can do 1vs1 in versus mode instead of always doing 3vs3? it would be a good way to practice each character seperately


Yeah, they were doing that in the stream yesterday.

Thanks for the responce.  Has there been any word on whether '98 Iori will available for DLC the day of console release to North America?
snk has been pretty quiet about iori but i guess we could possibly find out something new during tonights stream
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 14, 2011, 10:14:41 PM
Hell, I'd advise against Madcatz ANYTHING other than their TE's.  Everything else they make is complete junkware and has no business being sold.

i don't know about that... i have two pretty good GC controllers from them, but normally they don't produce the best  controllers.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 14, 2011, 10:43:56 PM
I apologize if this was asked already.  Has it been confirmed if you can do 1vs1 in versus mode instead of always doing 3vs3? it would be a good way to practice each character seperately


Yeah, they were doing that in the stream yesterday.

Thanks for the responce.  Has there been any word on whether '98 Iori will available for DLC the day of console release to North America?

All announcements should be made by Atlus.  Atlus would probably find an opportune time to make the announcement, like maybe on a stream...but I dunno :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 14, 2011, 11:03:25 PM
That's true, i've seen the same pads go for less than half the prices on ebay and other websites, but that was years ago. Perhaps you can try them SF pads?

microswitch pads are the only pads i prefer over any fighting stick, so the neo usb was pretty much the only answer for me. those sf mc pads are actually pretty damn good (not as good as their te sticks though) but the build quality might even be worse than the neo usb pad. what's even worse is that it cant even compare to the neo d-pad. my lil bro will be staying in japan till february or so, i hope he can find me one before he gets back. otherwise ima have to cop a stick, those double half circles are a pain on the ps3 analog and the d-pad blisters my thumb in only a couple bouts. i got delicate girly hands but rock hard fists, but my fists are no good in fighting games. maybe if input leniency is as easy as XI i might be able to do it on these crappy pads, unless its 95/98.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 14, 2011, 11:11:17 PM
   Ohhhh shit man i just got a call today from the store i usually buy games from and they told me they'll be getting the game this saturday, but only the game no bonus CD.

I had already preorder at the cave where the devil himself takes the biggest dumps or as the call it ( GAMESTOP ) shit man i fucking hate that place, but i had no choice because it was either them or amazon for the preorder and the thing with amazon is that for some reason they never deliver on time.

I preorder 2 copies of the game one for me and one for my best friend so i call him up and asked him what he thought about it and he said that he be too busy all weekend working so i could just cancel my preorder and we can still keep his so that way i can play the game this weekend and we can still get the CDs.

Shiiiit man the thought of me playing the king this weekend is just fucking awesome oooohhhhhh yeahhh bitchessssssss.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 14, 2011, 11:16:21 PM
shit, 360? ill probably have the game this friday, if you had a ps3 we could have done some connection testing.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 15, 2011, 12:04:39 AM
   Ohhhh shit man i just got a call today from the store i usually buy games from and they told me they'll be getting the game this saturday, but only the game no bonus CD.

I had already preorder at the cave where the devil himself takes the biggest dumps or as the call it ( GAMESTOP ) shit man i fucking hate that place, but i had no choice because it was either them or amazon for the preorder and the thing with amazon is that for some reason they never deliver on time.

I preorder 2 copies of the game one for me and one for my best friend so i call him up and asked him what he thought about it and he said that he be too busy all weekend working so i could just cancel my preorder and we can still keep his so that way i can play the game this weekend and we can still get the CDs.

Shiiiit man the thought of me playing the king this weekend is just fucking awesome oooohhhhhh yeahhh bitchessssssss.

What is this store you speak off that will have the game on Saturday?!?!
Speak!!!!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: zyn-cobra22 on November 15, 2011, 12:44:05 AM
It's call Gameworld up in NYC. They get the games early so if you are up in the NY area the Bronx to be specific they'll hook you up no problem, but remember it's the game only no CDs.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 15, 2011, 12:49:02 AM
It's call Gameworld up in NYC. They get the games early so if you are up in the NY area the Bronx to be specific they'll hook you up no problem, but remember it's the game only no CDs.

Buh! I'm in Texas, so that wouldn't work. =(
Oh well, will have to wait for Tuesday.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 12:55:52 AM
It's call Gameworld up in NYC. They get the games early so if you are up in the NY area the Bronx to be specific they'll hook you up no problem, but remember it's the game only no CDs.

Buh! I'm in Texas, so that wouldn't work. =(
Oh well, will have to wait for Tuesday.

I'm in PA, would only be a 3-4 hour drive :) ...but I ain't doing that, TO NEXT TUESDAY!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 15, 2011, 12:56:48 AM
We got UMvC3 last Thursday in SoCal, so I expect for us to get KOF as early. I'll do a live stream as soon as I get it and probably a Saiki and Billy unlock speed run.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 12:59:50 AM
Yeah, I wonder how Saiki is as he's the only character that could possibly replace King on my team.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 15, 2011, 04:59:47 AM
i hope somebody picks it up on saturday, i wonder how the connection with the east coast is. it was playable against some in ssf4 from here. i think my ssf4 radius was like from east coast US up to Turkey, but only if they have fast internet. west coast US and further into asia was unplayable and i doubt thats changed.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 05:08:37 AM
While I, and everyone would PREFER netcode that's better than SF4s...as long as it gets on that level, at least they can get rid of some of the memories of their...other...netcode projects, I still have nightmares of 02UM.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 15, 2011, 05:11:25 AM
While I, and everyone would PREFER netcode that's better than SF4s...as long as it gets on that level, at least they can get rid of some of the memories of their...other...netcode projects, I still have nightmares of 02UM.
yup though thats the first time ive ever had lag that bad in a while
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 15, 2011, 05:53:30 AM
wow japanese XIII at amiami pre order for PS3 is already sold out, good news indeed.

also friday cant come soon enough, it's been a long ass wait.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 15, 2011, 07:33:19 AM
Announced via Stream:

Iori w/ the power of flames
December 6th
400 MS points / $4.99
comes with background, classic BGM and remix
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 08:04:53 AM
I'm not gonna lie, for what seems to be Valle's first time with the game he did decently.  EX Iori Overhead into Maiden Masher was nice lol.

If and when he learns the game, he could be deadly.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on November 15, 2011, 08:06:24 AM
Yea he had the fundamentals and reaction time, just had no idea what moves did what for the most part. I wanna see more people pick up the game and adapt.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 15, 2011, 08:24:26 AM
Hmmm... Tomorrow there will be "surprise" in the Atlus update website? Hmm...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 15, 2011, 08:29:53 AM
I'm not gonna lie, for what seems to be Valle's first time with the game he did decently.  EX Iori Overhead into Maiden Masher was nice lol.

If and when he learns the game, he could be deadly.

It's always fun to see Valle play. It was obvious that he has been playing street fighter 4 since he at first seemed to want to input light strings very slowly and had trouble getting the hang of chaining normals/specials and when to actually cancel normals etc at first. He adapted quickly though, very respectable for someone new to the game. And just as a personal trait of his i guess he was really just trying to footsie his way through the whole thing wich is fun to watch.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: FreeRunner on November 15, 2011, 08:53:55 AM
I'm wondering since it's kinda hard for me to choose.

Which version should I get the 360 or PS3?

I have a stick for the 360 but not the PS3. Just wondering.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 15, 2011, 09:00:33 AM
Could always get a Xbox to PS3 adapter of some kind.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 15, 2011, 09:54:14 AM
Watching the archive of the stream now. So bad ass. So hype for this shit.

Two quick questions:

Can Clark use his Command Grabs on wakeup? And if he can I assume his Autoguard would work just as well, right?

What's the best thing King can do on wakeup aside from Wakeup super?

I know they're scrubby questions, but I'm curious. Especially with Clark.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 15, 2011, 09:55:43 AM
Where can you find the archived stream'?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 15, 2011, 09:57:42 AM
Watching the archive of the stream now. So bad ass. So hype for this shit.

Two quick questions:

Can Clark use his Command Grabs on wakeup? And if he can I assume his Autoguard would work just as well, right?

What's the best thing King can do on wakeup aside from Wakeup super?

I know they're scrubby questions, but I'm curious. Especially with Clark.

@EDDR: http://www.twitch.tv/leveluplive/b/300048869 (http://www.twitch.tv/leveluplive/b/300048869)

Okay, for King, on wake up? You could do Trapshot if they're attacking you. If they're far away from you, you could do Venom Strike. You shouldn't wake-up super, not that great. Trapshot, EX trapshot specifically, is good for someone who is VERY annoying to approach her.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 15, 2011, 10:04:40 AM
Thanks Reiko, i wasn't aware of the fact that you had to click it again and then resume to video lol
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 15, 2011, 10:07:55 AM
Thanks. But can Clark do the Autoguard version of his grab on wakeup or does he have to use the EX version?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 15, 2011, 10:11:14 AM
Thanks. But can Clark do the Autoguard version of his grab on wakeup or does he have to use the EX version?

Same thing with DP. You can pretty much do it on wake-up like any other move. Not a good idea unless you know someone's mega-aggro.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 15, 2011, 10:11:34 AM
Thanks. But can Clark do the Autoguard version of his grab on wakeup or does he have to use the EX version?

He should be able to do it, his AutoGuard Grab is just his C version of his grab. His EX doesn't have AutoGuard for what I know.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 15, 2011, 10:18:04 AM
Thanks. But can Clark do the Autoguard version of his grab on wakeup or does he have to use the EX version?

He should be able to do it, his AutoGuard Grab is just his C version of his grab. His EX doesn't have AutoGuard for what I know.

I think it's the A version, but I'm pretty sure you can do it on wake-up.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 15, 2011, 10:29:10 AM
SWEET!

Thanks guys.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 15, 2011, 11:56:53 AM
Cool event. Disappointed to see nobody picked up Mai. Waiting for that announce on SNKP website.

And for all those are going to get the game this weekend, ENJOY IT!  :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 15, 2011, 12:45:25 PM
Thanks. But can Clark do the Autoguard version of his grab on wakeup or does he have to use the EX version?

He should be able to do it, his AutoGuard Grab is just his C version of his grab. His EX doesn't have AutoGuard for what I know.

I think it's the A version, but I'm pretty sure you can do it on wake-up.

Shame on you guys, it's neither.  It's his B version ;)

Cool event. Disappointed to see nobody picked up Mai. Waiting for that announce on SNKP website.

And for all those are going to get the game this weekend, ENJOY IT!  :)

Sorry, we just had such limited time with less than 100 mins to really play, we all had 3~4 matches each so we really just ran out of time.

Hmmm... Tomorrow there will be "surprise" in the Atlus update website? Hmm...

It's going to be so sick ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 15, 2011, 12:50:01 PM
The suprise on the website will probably be the official announcement of Rekka Kyo and Mr.karate.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kusanagi-Style on November 15, 2011, 01:00:18 PM
For Hwa's drink super can u cancel out of it anytime or does it have to be canceled out of certain frames?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BiGGDaddyCane on November 15, 2011, 02:07:26 PM
Thanks for posting the archive u guys. I missed it, good looking.

Lol @ Alex Valle overhead to Desperation

Also good Classic Iori Answer, Made me feel like I was watching 98 again lol. I miss Iori's command grab reset's, very happy he's back.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 15, 2011, 02:52:48 PM
Since the post was at 1:34 am I should ask

With tomorrow we refer with wednesday or today?

Also, the loading seems to be really fast, I guess that the game was installed on the ps3, now I want to know if the 360 users could had the loading times like the ps3 has
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 15, 2011, 03:48:01 PM
Damdai was hired to work and collaborate on KOF XIII's netcode.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ashspiralingblood on November 15, 2011, 03:54:58 PM
Damdai was hired to work and collaborate on KOF XIII's netcode.
Okay, I have no clue on who is Damdai
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 15, 2011, 04:00:35 PM
http://damdai.com/ (http://damdai.com/)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on November 15, 2011, 04:00:49 PM
Damdai was hired to work and collaborate on KOF XIII's netcode.

Can you back up that statement?

Anyways, Damdai developed Superarcade (http://damdai.com/Supercade/), which is pretty much a GGPO alternative with ALOT more games, and some argue it works better than GGPO, which I'm inclined to agree with.

He's also one of the top Super Street Fighter II Turbo players in the USA.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 15, 2011, 04:35:04 PM
I dont understand how the japanese are getting their games last...

Japan release date is 1st of Dec.

Though I shouldnt even care. Anyone know why thats the case?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 15, 2011, 04:39:40 PM
I'm guessing it has to do with DLC Iori being their preorder bonus. We're getting him on Dec. 6 so my theory seems plausible.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 15, 2011, 04:40:12 PM
I dont understand how the japanese are getting their games last...

Japan release date is 1st of Dec.

Though I shouldnt even care. Anyone know why thats the case?

I think it's because of Iori with flames being pre-order bonus for japanese version. but not sure
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 04:42:01 PM
Nah, I doubt that's the case considering he doesn't get released for another 5 days afterwards.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 15, 2011, 04:45:09 PM
indeed, how come ill be getting the game first? :) ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 15, 2011, 05:03:15 PM
Nah, I doubt that's the case considering he doesn't get released for another 5 days afterwards.
that's it. Iori will be released on 6th (maybe in Japan it will be released before, but let's say he's released on 6th too). What did happen if japanese version get released on 22nd? 6th would look too far away. But releasing the game on 1 december, 6th doesn't look that far.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 15, 2011, 05:14:10 PM
i didn't have a chance to watch the stream last night as i was waiting 2 hours in line for marvel did i miss and important news? besides the stuff about iori?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 15, 2011, 06:03:10 PM
Anyone else notice on the Atlus KOF page that they've got 5 coming soon slots for future videos?

Check here (http://www.atlus.com/kofxiii/).

Assuming the first two are NESTS Kyo and Mr. Karate, what (or who) could the other three be for?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 15, 2011, 06:13:56 PM
Damdai was hired to work and collaborate on KOF XIII's netcode.

If that is true, then that is awesome. Hopefully he can make it work on the consoles.

Assuming the first two are NESTS Kyo and Mr. Karate, what (or who) could the other three be for?

I think those 5 slots are for the TUTORIAL Videos. It says so in the NEWS BOX on the bottom, but they haven't put there the first one yet.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Alucard DX on November 15, 2011, 06:17:05 PM
Anyone else notice on the Atlus KOF page that they've got 5 coming soon slots for future videos?

Check here (http://www.atlus.com/kofxiii/).

Assuming the first two are NESTS Kyo and Mr. Karate, what (or who) could the other three be for?

Maybe Nameless,Oswald and Bao (i wish).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 15, 2011, 07:34:11 PM
wow that stream was actually entertaining, i had a good time watching it, funny as hell too. the level was decetn enough but everybody was dropping combos left and right, i think having #7 there actually raised your guys game and you where dropping less with him there, if thats possible? only thing that was a lil disapointing was the dropping  combos after being spoiled  by some of the japanese play. theyusually dont drop shit. pretty much had a blast.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 15, 2011, 07:45:52 PM
Anyone else notice on the Atlus KOF page that they've got 5 coming soon slots for future videos?

Check here (http://www.atlus.com/kofxiii/).

Assuming the first two are NESTS Kyo and Mr. Karate, what (or who) could the other three be for?

Maybe Nameless,Oswald and Bao (i wish).
If that were the case that would be the best cherry on top of the cake just before release date. One couldnt ask for anything more!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 15, 2011, 08:21:26 PM
Damdai was hired to work and collaborate on KOF XIII's netcode.

Yeah, I need some confirmation if this is legit or not.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 15, 2011, 08:22:33 PM
The King of Fighters XIII: Console Combo Showcase (http://www.youtube.com/watch?v=mkWclyTo7Gw#ws)

New Combo Trailer from Atlus, featuring Yu from Atlus! He is good! Also those custom colors pallets are awesome! Chizuru Kula? I like it!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 15, 2011, 08:40:50 PM
I had a great time with the Level Up stream! :)

I'm really hopeful on XIII's netcode. It was pretty encouraging when Aram mentioned that they are aiming to have the best netcode for a fighting game out there. Sure, it could be advertising, but I don't think he'd say that if the netcode sucked.

Also, the rumor of Damdai working on the netcode is interesting, and great if true!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 15, 2011, 08:56:10 PM
mmm, damdai, I'm curious if true
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 15, 2011, 09:07:39 PM
I'm glad you guys enjoyed the stream and the event overall, it was a big team effort and everybody came through to make this event epic. I was really nervous at the beginning of the stream but as I got comfortable, I think I did better, I don't do this much so if you have some feedback for me is welcome. I really enjoyed being a part of this but all the credit goes to "That ni66a Metaphysics" for coming up with this idea, you rock man!

We tried having some character variety, I hope everybody had a chance to check out their favorite character and we did our best to show some of the new characters too.

I can't wait for this game to come out and I look forward to playing as many of you online weather on Xbox Live or PSN.

Remember SCE2011 is around the corner and if you want to be apart of a bigger event than what you saw last night try to come, cause I'll be there along with the rest of the DC and TC family.


Thank you Atlus, LevelUp, DreamCancel, Team Chaos and all the stream monster who supported this event!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 15, 2011, 09:17:14 PM
I have no conclusive proof to speak of, only a chat log, but the person who gave me the information is very trustable for me. I'm not the only one that knew this though, many site admins and other people knew too, before I did.

I guess you can try asking damdai himself.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chlorophylle on November 15, 2011, 09:21:48 PM
I appreciated the quality of the gameplay in the stream.

By the way... In Europe, the game is delayed AGAIN. To the 30th November this time...  :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 15, 2011, 09:45:17 PM
The commentating on the stream was very enjoyable btw. :)
By the way... In Europe, the game is delayed AGAIN. To the 30th November this time...  :(
WHAT!?!

I haven't seen anyone mention this. Do you have a source? :(

EDIT:
I have no conclusive proof to speak of, only a chat log, but the person who gave me the information is very trustable for me. I'm not the only one that knew this though, many site admins and other people knew too, before I did.

I guess you can try asking damdai himself.
Nice! Thanks for sharing. :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 15, 2011, 09:53:07 PM
I'm glad you guys enjoyed the stream and the event overall, it was a big team effort and everybody came through to make this event epic. I was really nervous at the beginning of the stream but as I got comfortable, I think I did better, I don't do this much so if you have some feedback for me is welcome. I really enjoyed being a part of this but all the credit goes to "That ni66a Metaphysics" for coming up with this idea, you rock man!

We tried having some character variety, I hope everybody had a chance to check out their favorite character and we did our best to show some of the new characters too.

I can't wait for this game to come out and I look forward to playing as many of you online weather on Xbox Live or PSN.

Remember SCE2011 is around the corner and if you want to be apart of a bigger event than what you saw last night try to come, cause I'll be there along with the rest of the DC and TC family.


Thank you Atlus, LevelUp, DreamCancel, Team Chaos and all the stream monster who supported this event!!!

Team work does make the dream work.

Lol, both Abe and I hinted to Atlus at different points in time we wanted to do something like that but I guess the timing was bad and it never panned out in the early stages.  Finally, Abe said we should just ask again and so I shot an email and Alex Valle and Yu Namba and the rest was history.  Indeed it was a great event especially with all the factors going against us:

Let's look at some facts: We played on the midnight release of UMvC3 and we know how religious ppl get about MAHvel. From what I undersand, both spOOky and jwong had streams of their own and at least jwong's for sure, was unannounced until last minute. We streamed at the most awkward time, 8pm pst means most EC'ers will miss the stream (sorry guys).

However we beat all of the "competitors'" stream in view count according to Alex Valle.=)  That's K-O-F baby!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 15, 2011, 09:55:28 PM
The stream you people are talking about sounds good, i will give it a watch, sadly my internet is focusing on downloading other stuff at this moment.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 15, 2011, 10:00:45 PM
I'm thinking about skipping school next week Tuesday to play KOFXIII. :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Chlorophylle on November 15, 2011, 10:08:07 PM
By the way... In Europe, the game is delayed AGAIN. To the 30th November this time...  :(
WHAT!?!

I haven't seen anyone mention this. Do you have a source? :(

http://twitter.com/# (http://twitter.com/#)!/risingstargames

But i made a mistake, it's only in France it seems.

( fuuuuuu... )
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 15, 2011, 10:15:52 PM
http://twitter.com/# (http://twitter.com/#)!/risingstargames

But i made a mistake, it's only in France it seems.

( fuuuuuu... )
Ah, I see. Thanks.

Well, that sucks for people in France. .<
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 15, 2011, 10:31:02 PM
i would never skip school for a video game....

i consider getting those grades a bigger priority.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: BiGGDaddyCane on November 15, 2011, 10:32:16 PM
I'm glad you guys enjoyed the stream and the event overall, it was a big team effort and everybody came through to make this event epic. I was really nervous at the beginning of the stream but as I got comfortable, I think I did better, I don't do this much so if you have some feedback for me is welcome. I really enjoyed being a part of this but all the credit goes to "That ni66a Metaphysics" for coming up with this idea, you rock man!

We tried having some character variety, I hope everybody had a chance to check out their favorite character and we did our best to show some of the new characters too.

I can't wait for this game to come out and I look forward to playing as many of you online weather on Xbox Live or PSN.

Remember SCE2011 is around the corner and if you want to be apart of a bigger event than what you saw last night try to come, cause I'll be there along with the rest of the DC and TC family.


Thank you Atlus, LevelUp, DreamCancel, Team Chaos and all the stream monster who supported this event!!!

You guys did a damn good job man.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 10:44:53 PM
Yeah, don't skip school due to a game.  Skip because you forgot to do a paper B).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on November 15, 2011, 10:46:20 PM
i would never skip school for a video game....

i consider getting those grades a bigger priority.

I skipped school to play my Nintendo 64 + Mario 64 the day it came out. Actually... I got it a day early, skipped school to play it all day lololol.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 15, 2011, 10:52:18 PM
Yeah, don't skip school due to a game.  Skip because you forgot to do a paper B).

 i absolutely hate when you're assigned a minuscule paper due in like a few days and then you completely forget about it. 
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 15, 2011, 10:54:34 PM
Or get a meh paper that's due in a month, you do like half of it early, say you'll finish it later and then WHOOPS...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 15, 2011, 11:24:15 PM
i would never skip school for a video game....

i consider getting those grades a bigger priority.

One day isn't a big deal, I've been going everyday and haven't missed a day....now if I was missing an entire week, then yeah, lol...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 15, 2011, 11:27:43 PM
I hate it when i'm are expected to get up in the morning.

I'll be skipping to and from my mailbox.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 16, 2011, 12:43:33 AM
lol i skip class every now and then. As long as you pass the tests/exams and turn in your papers you're good.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on November 16, 2011, 12:55:06 AM
http://ladybanigaru.tumblr.com/post/12838741293/redandyellowmakepurple-evenonacloudyday-g-p (http://ladybanigaru.tumblr.com/post/12838741293/redandyellowmakepurple-evenonacloudyday-g-p)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 16, 2011, 01:49:46 AM
A user in Atlus forums (C-Sword) uploaded this pic.
(http://desmond.imageshack.us/Himg535/scaled.php?server=535&filename=kofxiiic.jpg&res=medium)

Lucky bastard.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 16, 2011, 02:08:56 AM
With the Playstation Network logo at the top right, I need it now.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 16, 2011, 02:41:57 AM
So that's really the PS3 cover, 360 got the better one.
I expected a last minute change, now i'm disappoint.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 16, 2011, 02:46:47 AM
I didn't realized that in the Namba CMV, kula was using chizuru colors
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 16, 2011, 02:47:35 AM
i totally wanna skip school to play kof but if done that enough this semester oh well im gonna need something today since gamestop doesn't open til around 10 am anyway
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Phoenixazure on November 16, 2011, 02:49:32 AM
Damdai working on KOF XIII's netcode would be a huge score, as the supercade experience is on par with GGPO's for the most part. Wish there could be some confirmation though.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 16, 2011, 05:13:15 AM
whatever happened to the good looking japanese PS3 cover?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 16, 2011, 05:41:48 AM
whatever happened to the good looking japanese PS3 cover?

Well I'm gonna assume it's still in Japan.  Wild guess though.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SonicTempest on November 16, 2011, 05:52:09 AM
? The Japanese PS3 version uses the same box artwork:
http://www.amazon.co.jp/dp/B0058ROYB6 (http://www.amazon.co.jp/dp/B0058ROYB6)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 16, 2011, 05:54:08 AM
funny, i meant they now also have the hideous US one where they had a better looking one couple months ago. this one sucks.

this one is done by the NGBC artist, the other one looked like hiroaki? the 02um artist. the 360 cover seems to be done by him as well.

iirc this was the japanese PS3 one before they changed it.

http://www.luckygg.com/wp-content/uploads/2010/10/kof_xiii_poster1.jpg (http://www.luckygg.com/wp-content/uploads/2010/10/kof_xiii_poster1.jpg)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 16, 2011, 06:29:52 AM
A user in Atlus forums (C-Sword) uploaded this pic.
(http://desmond.imageshack.us/Himg535/scaled.php?server=535&filename=kofxiiic.jpg&res=medium)

Lucky bastard.

(http://www.ropanostra.com/upload/imagenes/productos/1303503129_Fuu-Plantilla.jpg)

*Plays AC:Revelations and UMvC3* >:(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 16, 2011, 06:46:37 AM
this one is done by the NGBC artist, the other one looked like hiroaki? the 02um artist. the 360 cover seems to be done by him as well.

iirc this was the japanese PS3 one before they changed it.

http://www.luckygg.com/wp-content/uploads/2010/10/kof_xiii_poster1.jpg (http://www.luckygg.com/wp-content/uploads/2010/10/kof_xiii_poster1.jpg)

The NGBC artist is the same that did the KOF XIII art (Ogura), but for some reason the PS3 cover looks.....awful, it needs something i don't even know.

Or just have the 360 cover and PS3 one be the same.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 16, 2011, 07:08:04 AM
@Musolini: That art was promotional art made for the arcade release. It was likely just a place-holder until the cover was finalized. It was also drawn by Ogura, by the way. Hiroaki hasn't drawn any KOF artwork since KOF Sky Stage, at least not to my knowledge.

It's lucky for 360 owners that they get the nicer cover art this time. The PS3 art isn't bad, though. Just not as interesting.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 16, 2011, 07:10:28 AM
A user in Atlus forums (C-Sword) uploaded this pic.
(http://desmond.imageshack.us/Himg535/scaled.php?server=535&filename=kofxiiic.jpg&res=medium)

Lucky bastard.

(http://www.ropanostra.com/upload/imagenes/productos/1303503129_Fuu-Plantilla.jpg)

*Plays AC:Revelations and UMvC3* >:(

Nyan Troll (http://www.youtube.com/watch?v=NhUbTYwkkdE#)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 16, 2011, 09:28:52 AM
i know it's just an opinion but i think the ps3 cover looks pretty damn nice on par with the xbox one
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 16, 2011, 09:49:16 AM
Hey, are there any KOF13 avatars on PSN?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 16, 2011, 10:04:26 AM
Hey, are there any KOF13 avatars on PSN?
not yet i hope some will be up there soon cause psn is seriously lacking in the avatar department
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 16, 2011, 10:19:12 AM
Good to know, I think I'll finally reserve a copy tomorrow. I'm crossing my fingers that the gamestop(s) got it early.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 16, 2011, 10:23:40 AM
i almost wish some high profile game would be coming out this tuesday so i could maybe get kof at a midnight release
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: K1LL1NGZ0NE on November 16, 2011, 10:37:32 AM
Hey, are there any KOF13 avatars on PSN?
Man I hope so. I would kill for a Kula avatar (Yeah say whatever you want about her, I don't play her cause she's good, I actually like the character. Her being good is just a bonus:)  ).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 16, 2011, 04:45:32 PM
i almost wish some high profile game would be coming out this tuesday so i could maybe get kof at a midnight release

I'd settle for 10am or whenever I get up Tuesday morning, as I work midnight-8am Tuesday.  Got a lot of work this weekend which given the circumstances I don't mind one bit.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 16, 2011, 05:34:31 PM
Just checked the Futurezone website..

They changed the date to the 25th  :(

But i still believe they get the game earlier.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 16, 2011, 05:59:20 PM
fuck man, and i already payed. any way i can still cancel my order?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 16, 2011, 06:49:57 PM
Hey, are there any KOF13 avatars on PSN?
not yet i hope some will be up there soon cause psn is seriously lacking in the avatar department

My (Red Dead Redemption) John Marston avatar doesn't think so.

If you are talking about SNKP avatars, then i agree.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rukawa on November 16, 2011, 06:51:09 PM
i know it's just an opinion but i think the ps3 cover looks pretty damn nice on par with the xbox one

exactly, both covers look great in my opinion too.

besides looks like you'll get the xbox 360 cover on the back of the ps3 one http://www.gamestop.com/Catalog/PopBackofbox.aspx?Product_ID=91392 (http://www.gamestop.com/Catalog/PopBackofbox.aspx?Product_ID=91392)

and Ogura's art is 300% better than what falcon ever did.

the only bad thing is the OST and no AST soundtrack
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: MUSOLINI on November 16, 2011, 07:34:22 PM
k looks like shit on ps3 cover. and hiroaki > ogura.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 16, 2011, 07:39:31 PM
The red one in here is the best Cover IMO:

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/XIII-file_20110811.jpg)

Which is the Bonus CDs Cover in the US.

EDIT: Ha... I just notice that KOF XIII is nominated as Best Fighter in the VGAs! Go and vote people!

http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game (http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 16, 2011, 08:30:00 PM
You guys better be voting NOW!!!!

http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game (http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game)

(thanks for the tip DarKaoz)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 16, 2011, 08:33:07 PM
not trying to be a debbie downer or anything but marvel is probably gonna win but anyway fuck the vga's
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 16, 2011, 09:01:00 PM
I voted; I just feel Capcom will sponsor/bribe them. Either way, if it does win, that's major exposure.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rukawa on November 16, 2011, 09:04:49 PM
as you can see in those early comments...

not gonna happen
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: FreeRunner on November 16, 2011, 09:11:34 PM
I voted as well.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on November 16, 2011, 09:26:58 PM
not trying to be a debbie downer or anything but marvel is probably gonna win but anyway fuck the vga's

I doubt it. Mortal Kombat is on it.

And it IS Spike.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 16, 2011, 09:29:33 PM
Yeah, trust me, Capcom won't win...because MK will win unfortunately because MK is the only fighter casuals know exist.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 16, 2011, 09:29:47 PM
not trying to be a debbie downer or anything but marvel is probably gonna win but anyway fuck the vga's

I doubt it. Mortal Kombat is on it.

And it IS Spike.

Yup, MK is big in the US, besides WB has more money that Capcom.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 16, 2011, 09:30:36 PM
Tangent: WHAT THE DEUCE?! Gamestop KOFXIII tournament?! https://twitter.com/#!/Man_Chest/status/136471713323032577 (https://twitter.com/#!/Man_Chest/status/136471713323032577)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 16, 2011, 09:31:44 PM
Tangent: WHAT THE DEUCE?! Gamestop KOFXIII tournament?! https://twitter.com/#!/Man_Chest/status/136471713323032577 (https://twitter.com/#!/Man_Chest/status/136471713323032577)

I called a handful yesterday, no dice in my area.  We were jokingly (technically before we knew if they were going to do it at select GS) on Monday night talking to the TC/DC crew at Atlus, about splitting up and staking out one GS each and winning one extra copy to take home =)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Running Wild on November 16, 2011, 09:32:27 PM
I'm gonna be honest, I'd rather see Mortal Kombat win instead of Marvel vs. Capcom 3. MK9 had it's problems, but I enjoyed the game alot and I wish more people around me played it. Sadly it'll be a fighting game I never got any good at due to the lack of players in my area whom would rather play SF4 or MvC3.

Regardless, damn straight I'm voting for KOFXIII. I want to see the underdog win for once!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: solidshark on November 16, 2011, 09:34:59 PM
as you can see in those early comments...

not gonna happen

Voted, cause who knows. I was surprised at how there were under 10 comments; if enough people vote, and enough people realize that the choice was Vanilla and not Ultimate MVC3, KOF might have a chance (yes, even despite MK).

Tangent: WHAT THE DEUCE?! Gamestop KOFXIII tournament?! https://twitter.com/#!/Man_Chest/status/136471713323032577 (https://twitter.com/#!/Man_Chest/status/136471713323032577)

What the...Gamestop? KOF? Tournament? Are we becoming...mainstream?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 16, 2011, 10:04:44 PM
sooo... what game is going to probably take the 2nd spot? i think it will be mvc3, but i hope it's kof.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 16, 2011, 10:09:55 PM
Can the rest of the world vote? Or just America?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 16, 2011, 10:27:33 PM
is it true kof ll be delaied in europe with 5 days delay ? it seems rising star is delaying it on 30th cause of too many preorders ... really hope this is bullshit i want the game on 25th ... even if too many preorders would be a good reason
but im kinda tired of delays and delays
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: baccano1932 on November 16, 2011, 10:50:05 PM
I voted; I just feel Capcom will sponsor/bribe them. Either way, if it does win, that's major exposure.

If your going to take the attitude theres no way it will win then blame the game reporters since their votes matter the most and most of have played Marvel and Mortal Kombat but haven't played KOF 13 and unless they pick up XIII at a time of year where they're probably only playing games like Skyrim,Uncharted etc. it'll be very hard to get votes from casual players.

Can the rest of the world vote? Or just America?


Canada can definitly vote(I just did a few minutes ago) I don't know about everywhere else but it's defintey not just America.

Also ONo just gave an interview with Gamasutra and KOF XIII is briefly mentioned
http://www.gamasutra.com/view/news/38122/Fusing_Street_Fighter_And_Tekkens_Disparate_Styles.php (http://www.gamasutra.com/view/news/38122/Fusing_Street_Fighter_And_Tekkens_Disparate_Styles.php)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 16, 2011, 11:01:31 PM
Yeah guys, what's up with that attitude. Is not about weather we win or lose, is to help bring exposure to the game. Do your part and VOTE!

You wanna keep it real? I'm game, shit I think MK is going to win but that doesn't stop my from telling every single person in this world that I know that plays KOF to vote.


P.S. Do you guys realize that the game is not even officially out and it was nominated?!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 16, 2011, 11:05:09 PM
I feel that fighting game of the year should go to mk9 as is but if kofxiii proves as awesome as it seems it can compete/win. Marvel as a package has nothing on what mk9 gave your average player and gameplay wise they both had their ups and downs. I don't think kof will outdo mk in the story department but as long as it shines in gameplay it should do fine i guess.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 16, 2011, 11:21:37 PM
i'm pretty sure everyone here voted for kof... most ( if not all) want kof to win.

were just kind of thinking what type of people voted besides us, and if i asked ten friends which of these games they would pick most of them would only know MK.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: baccano1932 on November 16, 2011, 11:24:25 PM
P.S. Do you guys realize that the game is not even officially out and it was nominated?!

Yeah I actually didn't think of that and I suppose thats a good sign since the other unrelaeased games that were nominated are all major games.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 12:07:10 AM
P.S. Do you guys realize that the game is not even officially out and it was nominated?!

Yeah I actually didn't think of that and I suppose thats a good sign since the other unrelaeased games that were nominated are all major games.
While that is true. KOF XIII has been out longer than all these games on the list (obv on arcade). That should be taken into consideration IMHO.

SMH at these comments..

Jo commented | 3 hours ago
The King of Fighter still exists? KoF used to be my favorite fighting game. It deserves nothing anymore. This game started screwing on KoF 99. It's not good anymore. MK FTW!

MKRayden commented | 3 hours ago
off course mk9 must be best fighting game of year and exactly kof deserve nothing.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: HaxMurderer on November 17, 2011, 12:13:24 AM
Spread the word, MK fans are talkin shit. KOFSET FO LIFE!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: baccano1932 on November 17, 2011, 12:23:32 AM
P.S. Do you guys realize that the game is not even officially out and it was nominated?!

Yeah I actually didn't think of that and I suppose thats a good sign since the other unrelaeased games that were nominated are all major games.
While that is true. KOF XIII has been out longer than all these games on the list (obv on arcade). That should be taken into consideration IMHO.

Thats true but the vast majority of the people who select the nominees are game reporters and I honestly don't think many of them have had a chance to spend much time with it and those who have didn't play it in arcades
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Para Para Pony on November 17, 2011, 12:33:03 AM
voted ^-^
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 17, 2011, 12:39:57 AM
I really love the fact that the game includes a full colour manual, something that is rarely seen these days. That alone deserves some praise.

SNK taking it back to the old skool.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 17, 2011, 12:46:57 AM
You guys better be voting NOW!!!!

http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game (http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game)

(thanks for the tip DarKaoz)
Thks Darkaoz! Voted! :)

And my copy (PS3) is coming, I recive it tomorrow! (sooooo  happyyyyy) :)

And waiting my RSG EU pre-order (360)...

So, where is the GT/PSNID section to test online between US/EU??  xD
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 17, 2011, 12:47:36 AM
I really love the fact that the game includes a full colour manual, something that is rarely seen these days. That alone deserves some praise.

SNK taking it back to the old skool.

Yeah. Old school for ever, man.
I am literally dying to have this game in my hands, damn.
Let´s see what we get tomorrow with the blog update.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: UltraChingon on November 17, 2011, 12:49:08 AM
Long shot KoF will win but i voted for it.
also on full color manual.......... I LOVE YOU ATLUS XD
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 17, 2011, 12:49:39 AM
SMH at these comments..

Jo commented | 3 hours ago
The King of Fighter still exists? KoF used to be my favorite fighting game. It deserves nothing anymore. This game started screwing on KoF 99. It's not good anymore. MK FTW!

MKRayden commented | 3 hours ago
off course mk9 must be best fighting game of year and exactly kof deserve nothing.

LOL


voted.

also on full color manual.......... I LOVE YOU ATLUS XD
+1
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 12:51:46 AM
You guys better be voting NOW!!!!

http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game (http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game)

(thanks for the tip DarKaoz)
Thks Darkaoz! Voted! :)

And my copy (PS3) is coming, I recive it tomorrow! (sooooo  happyyyyy) :)

And waiting my RSG EU pre-order (360)...

So, where is the GT/PSNID section to test online between US/EU??  xD


 What?! HOW?! WHY?!?!?!?!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 17, 2011, 12:57:06 AM
You guys better be voting NOW!!!!

http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game (http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game)

(thanks for the tip DarKaoz)
Thks Darkaoz! Voted! :)

And my copy (PS3) is coming, I recive it tomorrow! (sooooo  happyyyyy) :)

And waiting my RSG EU pre-order (360)...

So, where is the GT/PSNID section to test online between US/EU??  xD


 What?! HOW?! WHY?!?!?!?!
loool, any ppl are getting their too!
Look here:
http://neo-arcadia.com/forum/viewtopic.php?f=5&t=28220&sid=fba704bc9877b17b402318bf8b2f05c2&start=3100 (http://neo-arcadia.com/forum/viewtopic.php?f=5&t=28220&sid=fba704bc9877b17b402318bf8b2f05c2&start=3100)
with the first impressions (sorry but its in French)

(oh GT/ID section founded ;) )
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: K1LL1NGZ0NE on November 17, 2011, 01:26:11 AM
Yeah guys, what's up with that attitude. Is not about weather we win or lose, is to help bring exposure to the game. Do your part and VOTE!

You wanna keep it real? I'm game, shit I think MK is going to win but that doesn't stop my from telling every single person in this world that I know that plays KOF to vote.


P.S. Do you guys realize that the game is not even officially out and it was nominated?!
Hell if it gets enough votes, It might get others to check it out if it's a runner-up or (!)If it wins. Besides, it never hurts to click a button.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 17, 2011, 01:28:40 AM
http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/ (http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/)

I really hope it will function properly.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 17, 2011, 01:29:23 AM
Vote on multiple devices if you can (I'm going to do it on my netbook, desktop and home and work, cellphone).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 01:40:02 AM
Yeah, actually that is odd that they would nominate it when it's not out yet.  It's not like there's a dearth of FG's from this year.  Well actually, now that I think about it, there was.  I mean, AE and BB:CS2 were just updates and I guess they wouldn't count it so it left them shorthanded?

Anyway yeah, XIII won't win, even if it was popular because...hell, most people voting haven't even had the chance to play it yet.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 01:42:22 AM
http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/ (http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/)

I really hope it will function properly.

*Dramatic music*
Here we go!

Yeah, actually that is odd that they would nominate it when it's not out yet.  It's not like there's a dearth of FG's from this year.  Well actually, now that I think about it, there was.  I mean, AE and BB:CS2 were just updates and I guess they wouldn't count it so it left them shorthanded?

Anyway yeah, XIII won't win, even if it was popular because...hell, most people voting haven't even had the chance to play it yet.

KOFXIII could has been easily replaced by Arcana Hearts 3, which was released this year. But no, KOF XIII got picked as a nominee for a reason, even if it hasn't been released yet.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 01:49:32 AM
Maybe just on face value.  At least the KOF name still carries a bit of weight.  AH3...does not.

And as for the rest of the voting, gonna be a tough year.  I'm GLAD that no FPS (other than Portal which I sort of don't count) touched the important categories.  But no matter the winners, Hamill better get his award for his Joker Performance, considering it is (unless Rocksteady somehow drags him out of retirement AGAIN) his last one.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: IceWater on November 17, 2011, 01:51:47 AM
Just out of curiosity from anyone that played it, how was kof12's netcode after they patched it? Was it like 98/2k2 UM where it had tons of input lag?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 01:54:19 AM
http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/ (http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/)

I really hope it will function properly.

*Dramatic music*
Here we go!

Yeah, actually that is odd that they would nominate it when it's not out yet.  It's not like there's a dearth of FG's from this year.  Well actually, now that I think about it, there was.  I mean, AE and BB:CS2 were just updates and I guess they wouldn't count it so it left them shorthanded?

Anyway yeah, XIII won't win, even if it was popular because...hell, most people voting haven't even had the chance to play it yet.

KOFXIII could has been easily replaced by Arcana Hearts 3, which was released this year. But no, KOF XIII got picked as a nominee for a reason, even if it hasn't been released yet.

I'm pretty sure Atlus and SNK wouldn't put their feet in their mouthes by saying the netcode is good and it's really not good. Although the article at Shoryuken does ring true in terms of anxiety, they're more playing on the fear of the readers and the "I told you so" feeling of naysayers of the series rather than playing up the good points. Namely that there have been tests done at a distance in real time live.

I dunno, sometimes it makes me wonder if anyone aside from keits wants the game to be seen positively at SRK. Seems like the only objective writer.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 01:56:47 AM
Reiki, you do know that there's a reason people say the SRK Illuminati.  It's another site to further the reach of Capcom honestly.  It's pretty much what Capcom would probably prefer the FG section of Unity to be.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 17, 2011, 01:59:55 AM
http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/ (http://shoryuken.com/2011/11/16/king-of-fighters-xiii-will-be-using-gss-netcode/)

I really hope it will function properly.

NO GOD! PLEASE NO!!! NOOOOOOOOOO (http://www.youtube.com/watch?v=umDr0mPuyQc#)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 02:02:20 AM
Yes...it is a sad day indeed.  The first sign of a step backwards.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: desmond_kof on November 17, 2011, 02:04:36 AM
Just out of curiosity from anyone that played it, how was kof12's netcode after they patched it? Was it like 98/2k2 UM where it had tons of input lag?

The netcode after it was patched had a lot of input lag. But we found out under certain circumstances, it can be playable if it was only two people in a room (no specs) and that we share the same connection speeds.

Plus, the neo-geo titles on PSN uses the same netcode as well but those games have different software specs than KOFXIII, so we gotta find out...I'm crossing my fingers. It's old news anyways.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 02:07:26 AM
It seems that I will be getting the game tomorrow  :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 17, 2011, 02:07:55 AM
I thought pablofsi said it was some other netcode?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 17, 2011, 02:11:04 AM
I thought pablofsi said it was some other netcode?

Damn Mantiquilla and his lies.  BAN HIM!  BAN HIM!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 17, 2011, 02:11:28 AM
I thought pablofsi said it was some other netcode?

Yeah!was Pablofsi lying to us?!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 02:15:05 AM
I know you guys are under NDA and all, but really, this is getting out of hand.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 02:15:53 AM
I thought pablofsi said it was some other netcode?

Damn Mantiquilla and his lies.  BAN HIM!  BAN HIM!

Crap, we listened to Ondore's lies.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Homies Over Shotos on November 17, 2011, 02:16:39 AM
I thought pablofsi said it was some other netcode?

Yeah!was Pablofsi lying to us?!

Yes he was.  I guess Pablo gave you.   THE WRONG ANSWER?

BAN MANTIQUILLA!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 02:19:34 AM
not so sure if I want to defend pablofsi since I don't share lots of opinions that he had, but he never said the XIII was using the netcode from supercade/2df.

He said that SNKP hired Damdai to help them with the netcode

Reading SRK, is seems that SNKP is forced to use the same netcode that had always used from some strange reason, so maybe they worked with and made it better
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SonicTempest on November 17, 2011, 02:29:14 AM
My only problem with that SRK post is that the Siliconera post it references doesn't state where they got that information from.

Until they clear that up, no use getting up in arms about it.

Also, the first line of that SRK post is hilarious. Wasn't it clear from Yamamoto's presser at Evo that KOFXIII wasn't going to use GGPO? The author is treating it as if that's new information.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 02:30:58 AM
My only problem with that SRK post is that the Siliconera post it references doesn't state where they got that information from.

Until they clear that up, no use getting up in arms about it.

Also, the first line of that SRK post is hilarious. Wasn't it clear from Yamamoto's presser at Evo that KOFXIII wasn't going to use GGPO? The author is treating it as if that's new information.

I'm telling you, this guy Charlie did that on purpose.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 02:32:47 AM
lol srk posting about other fighting games
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 02:35:56 AM
mmm,  don't know, this is the first negative post against XIII from a very long time, all the other entries were really positive and hyping the game
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 02:37:27 AM
mmm,  don't know, this is the first negative post against XIII from a very long time, all the other entries were really positive and hyping the game
well it doesn't bother me none though the article does seem really suspect

also i voted on the spike thing even though i only did it once
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 02:41:41 AM
OHh I'm not denying it that, but besides this particular author, SRK hasn't buried the game like some has said
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 02:47:30 AM
still hope the netcode turns out above average at least if already stated my reasons why my time spent playing this game is dependent on the netcode so i dont think i need to say it again
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: mightfo on November 17, 2011, 02:53:31 AM
It seems that I will be getting the game tomorrow  :)

You guys better be voting NOW!!!!

http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game (http://www.spike.com/events/video-game-awards-2011-nominees/voting/best-fighting-game)

(thanks for the tip DarKaoz)
Thks Darkaoz! Voted! :)

And my copy (PS3) is coming, I recive it tomorrow! (sooooo  happyyyyy) :)

And waiting my RSG EU pre-order (360)...

So, where is the GT/PSNID section to test online between US/EU??  xD


 What?! HOW?! WHY?!?!?!?!
loool, any ppl are getting their too!
Look here:
http://neo-arcadia.com/forum/viewtopic.php?f=5&t=28220&sid=fba704bc9877b17b402318bf8b2f05c2&start=3100 (http://neo-arcadia.com/forum/viewtopic.php?f=5&t=28220&sid=fba704bc9877b17b402318bf8b2f05c2&start=3100)
with the first impressions (sorry but its in French)

(oh GT/ID section founded ;) )

Where are people ordering it from to get it early?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 02:54:50 AM
hell would be nice if gamestop released it early but i know that wont happen
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 17, 2011, 02:55:02 AM
So uhm. Am I the only one recalling that they already mentioned that they're building upon XII's netcode?

I can't remember where I got that from, but I'm pretty sure that they've said it.

Maybe I was dreaming?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 02:57:56 AM
So uhm. Am I the only one recalling that they already mentioned that they're building upon XII's netcode?

I can't remember where I got that from, but I'm pretty sure that they've said it.

Maybe I was dreaming?
i remember hearing something like that aswell
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 02:58:50 AM
They did say that, months ago.  I just always held out hope that maybe they'd switch it up or something but meh.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 03:00:32 AM
Lol, first time that living in chile is a plus, in a videogame sense lol

Still, I'm ot sure, is just a rumour
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 17, 2011, 03:01:33 AM
i remember hearing something like that aswell
They did say that, months ago.  I just always held out hope that maybe they'd switch it up or something but meh.
Ok. Good to hear I'm not the only one.

I don't think it necessarily has to be bad, since they can improve it lots. Maybe they simply used it as a starting ground.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 17, 2011, 03:02:10 AM
( a little off topic)

a lot of people have been registering into DC lately, which is pretty sweet

btw has anyone confirmed whether or not damdai worked on the netcode.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 03:19:23 AM
btw has anyone confirmed whether or not damdai worked on the netcode.

No confirmation, of that yet. But here is the scenario I see, SNKP is using GSS as their netcode source, but they might had hired Damdai to supervise and make the netcode better, that is a possible scenario.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 17, 2011, 03:20:11 AM

No confirmation, of that yet. But here is the scenario I see, SNKP is using GSS as their netcode source, but they might had hired Damdai to supervise and make the netcode better, that is a possible scenario.
I actually believe that this is the case as well.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 17, 2011, 03:22:27 AM
btw has anyone confirmed whether or not damdai worked on the netcode.

No confirmation, of that yet. But here is the scenario I see, SNKP is using GSS as their netcode source, but they might had hired Damdai to supervise and make the netcode better, that is a possible scenario.
i looked on his website and it appears that no one has tried asking him about it, i would but i don't know password for supercade.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 04:03:34 AM
Can't imagine we'll know anything definite about it till someone makes a statement or someone lights a fire under Atlus to say something.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 17, 2011, 04:32:46 AM
Just wait a couple of days, we'll all know then.  Aram already said the netcode was going to be good and even competitors wouldn't have anything bad to say about it (paraphrasing).
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 04:38:09 AM
Just words.  Not saying they're lying, but things can be out of their control.  It can seem good at first and then...ouch.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 04:46:31 AM
Just wait a couple of days, we'll all know then.  Aram already said the netcode was going to be good and even competitors wouldn't have anything bad to say about it (paraphrasing).

Damn your NDA.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 04:57:59 AM
little off topic here but is anyone going to watch the vga's?

personally im not there are a lot of games missing from some of the list that really deserve some recognition and some of the choices in the categories are just plain stupid
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 05:12:52 AM
Then don't watch the VGA's for the actual VGA's?  Watch them for the World Premiere Trailers we always get there. 

Also, we do have an Off-Topic Thread...that you created...

On topic...yeah, I got nothing.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 05:16:20 AM
Then don't watch the VGA's for the actual VGA's?  Watch them for the World Premiere Trailers we always get there. 

Also, we do have an Off-Topic Thread...that you created...

On topic...yeah, I got nothing.
it was just a quick question

any way on topic: blah blah KoF blah blah blue mary blah blah OK! blah blah
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 17, 2011, 05:49:34 AM
any way on topic: blah blah KoF blah blah blue mary blah blah OK! blah blah

C'mon SNKP, give us Vanessa for DLC.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 06:00:41 AM
any way on topic: blah blah KoF blah blah blue mary blah blah OK! blah blah

C'mon SNKP, give us Vanessa for DLC.
(http://cdn.randomfunnypicture.com/pictures/%5B342%5Dnegative%20bear.jpg)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nilcam on November 17, 2011, 06:06:12 AM
I really hope gets out in front of the netcode freakout. Hype is at a record high and needs to be maintained. If damdai did work on the netcode or of it's related to the NGBC or 96 netcode, now would be a good time to say it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 06:09:31 AM
I really hope gets out in front of the netcode freakout. Hype is at a record high and needs to be maintained. If damdai did work on the netcode or of it's related to the NGBC or 96 netcode, now would be a good time to say it.

Indeed, I mean some people need to follow NDA, but this Netcode doubt will affect the game. Is better to release info now and put everybody at ease.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 06:09:58 AM
did they make a brand new netcode for ngbc and the ngs ports? or did they fix up and use a old one?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 17, 2011, 06:17:35 AM
What the hell does Mantiquilla mean?

From what the person told me, the netcode includes rollbacks technology, I think I've said this many times already, no one remembered. I'm gonna redouble my bet and say that it has nothing to do with 96's or much less NGBC's netcode and is superior to both.

May god want it to be that way, for everyone's good.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 06:41:14 AM
That's even more confusing, pablo. What the issue is is that there's very little information about the netcode because there's not been a public coast to coast test AND anyone that can talk about it is under a non-disclosure agreement.

People are sheep at times and when one of the biggest fighting game community websites starts posting uninformed articles like that one posted today, it's going to be a seed of doubt that can damage a lot. We don't need lowballing or hints. Facts would be great, but until Tuesday, I doubt that's possible.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 17, 2011, 06:48:55 AM
To those who have played (and have been following) the console version, does anyone have any guesses/predictions about who the new top five will be?

My guesses (in no particular order) are K', Kyo, Billy, Saiki and Clark.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 17, 2011, 06:53:22 AM
I find it strange too, the person told me that he was told there would be beta tests where select people would participate about the time Evo was starting, and that there would be results during the course of it, but later I asked him if they had taken place and he told me that they hadn't, at least to his knowledge. I also find weird that SNKp practically said it would have the best netcode of all fighting games and that they were aiming at a top quality product on all fronts, but haven't said this mouth is mine about the netcode issue until now and the game is about to come out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 06:57:41 AM
To those who have played (and have been following) the console version, does anyone have any guesses/predictions about who the new top five will be?

My guesses (in no particular order) are K', Kyo, Billy, Saiki and Clark.

I can't really say much about the selection aside from Clark. He's gonna be a beast, no doubt. K' hasn't had much exposure in terms of competitive play. Most MCM, EXDRAGONProject streams they're as clueless about the changes as we are till they're reported on. Billy I can see being pretty crazy. I don't know if his moves extend his hitbox, but he's going to be a crazy poke character. The range on his neutral CD is pretty boss as well. What made Kyo good in arcade is not so much in console though and that might not make him top tier. Saiki...I dunno o.o

My guesses though are: Terry, Andy, Kensou, Ash, and Clark
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 07:00:58 AM
What the hell does Mantiquilla mean?

From what the person told me, the netcode includes rollbacks technology, I think I've said this many times already, no one remembered. I'm gonna redouble my bet and say that it has nothing to do with 96's or much less NGBC's netcode and is superior to both.

May god want it to be that way, for everyone's good.

Mantequilla = Butter in Spanish
Well I think that is what they are trying to say.

I find it strange too, the person told me that he was told there would be beta tests where select people would participate about the time Evo was starting, and that there would be results during the course of it, but later I asked him if they had taken place and he told me that they hadn't, at least to his knowledge. I also find weird that SNKp practically said it would have the best netcode of all fighting games and that they were aiming at a top quality product on all fronts, but haven't said this mouth is mine about the netcode issue until now and the game is about to come out.

I bet there has been a beta test, but maybe not in the scale we think of. But hopefully all your info is true, because that is what KOFXIII needs, a Playable netcode.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 17, 2011, 07:03:53 AM
I can't really say much about the selection aside from Clark. He's gonna be a beast, no doubt. K' hasn't had much exposure in terms of competitive play. Most MCM, EXDRAGONProject streams they're as clueless about the changes as we are till they're reported on. Billy I can see being pretty crazy. I don't know if his moves extend his hitbox, but he's going to be a crazy poke character. The range on his neutral CD is pretty boss as well. What made Kyo good in arcade is not so much in console though and that might not make him top tier. Saiki...I dunno o.o

If that's true i'm already hatin' him, just like i hate his 2002 version.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 07:09:08 AM
I can't really say much about the selection aside from Clark. He's gonna be a beast, no doubt. K' hasn't had much exposure in terms of competitive play. Most MCM, EXDRAGONProject streams they're as clueless about the changes as we are till they're reported on. Billy I can see being pretty crazy. I don't know if his moves extend his hitbox, but he's going to be a crazy poke character. The range on his neutral CD is pretty boss as well. What made Kyo good in arcade is not so much in console though and that might not make him top tier. Saiki...I dunno o.o

If that's true i'm already hatin' him, just like i hate his 2002 version.

He seems fun though!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 17, 2011, 07:49:55 AM
What made Kyo good in arcade is not so much in console though and that might not make him top tier.

My guesses though are: Terry, Andy, Kensou, Ash, and Clark

Kyo's only big nerf (I believe) is that his hcb+K is unsafe on block. But I think being able to more easily connect his qcf+K at mid-screen is a much bigger buff. His damage and HD combos are just as good as before, I believe. His EX Air Orochinagi gives him more options, but probably won't affect his combos too much.

Andy and Kensou I could see being top. Why did you pick Terry and Ash?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 07:58:39 AM
cant wait to get my hands on kensou even though 12 was assbutt i still enjoyed using him

and a bit of a complaint from me:im really hoping once the top characters are found out in the game we just dont only see them in matches honestly i stopped watching a good bit of the kce matches because most of them when were k/raiden and liz teams i know they fixed the balance in the console version im just hoping we see a lot more diverse teams
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Joekusa on November 17, 2011, 08:07:09 AM
Hi everybody!

First, sorry for my english, i'll try post without translator :)

I'm one of Neo-Arcadia french player which had his copy yesterday. In Paris, we had 2 shop which receive canadian copy for PS3 (360 come tomorrow) that's why some lucky guys (like me) had already the game. I don't play much but, I can say it is FANTASTIC! The game is full of things to do, to unlock, the new background are really great. I didn't try the online mode for the moment... Loading with install are short (without, they are a bit long) Unlock Billy is to easy and I unlock him in 10 min, in arcade mode, don't still have to meet saiki but it is the same way, just have to meet and beat him.

If you have any questions, I shall try to re-lay there...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 08:10:29 AM
Hi everybody!

First, sorry for my english, i'll try post without translator :)

I'm one of Neo-Arcadia french player which had his copy yesterday. In Paris, we had 2 shop which receive canadian copy for PS3 (360 come tomorrow) that's why some lucky guys (like me) had already the game. I don't play much but, I can say it is FANTASTIC! The game is full of things to do, to unlock, the new background are really great. I didn't try the online mode for the moment... Loading with install are short (without, they are a bit long) Unlock Billy is to easy and I unlock him in 10 min, in arcade mode, don't still have to meet saiki but it is the same way, just have to meet and beat him.

If you have any questions, I shall try to re-lay there...
could you please tell us how the online is once you get around to it?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 08:11:54 AM
Hi everybody!

First, sorry for my english, i'll try post without translator :)

I'm one of Neo-Arcadia french player which had his copy yesterday. In Paris, we had 2 shop which receive canadian copy for PS3 (360 come tomorrow) that's why some lucky guys (like me) had already the game. I don't play much but, I can say it is FANTASTIC! The game is full of things to do, to unlock, the new background are really great. I didn't try the online mode for the moment... Loading with install are short (without, they are a bit long) Unlock Billy is to easy and I unlock him in 10 min, in arcade mode, don't still have to meet saiki but it is the same way, just have to meet and beat him.

If you have any questions, I shall try to re-lay there...
could you please tell us how the online is once you get around to it?

Indeed, mostly this. Also, does the game have a HUD POSITION option?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 08:12:09 AM
What made Kyo good in arcade is not so much in console though and that might not make him top tier.

My guesses though are: Terry, Andy, Kensou, Ash, and Clark

Kyo's only big nerf (I believe) is that his hcb+K is unsafe on block. But I think being able to more easily connect his qcf+K at mid-screen is a much bigger buff. His damage and HD combos are just as good as before, I believe. His EX Air Orochinagi gives him more options, but probably won't affect his combos too much.

Andy and Kensou I could see being top. Why did you pick Terry and Ash?

It might be bias, but a huge thing with Terry was being able to use his meter for big damaging combos. Now, like Andy, his normals allow him to hit confirm from practically any normal. He still has his crackshoot frame trap pressure and his neomax isn't entirely useless. This is key because his Neomax was completely useless in arcade even though it was a good Neomax. It hitting anywhere means you get a super that covers half way across the screen, pretty much invincible on start-up, and does 450 damage guaranteed. It juggles your opponent if they were in the air too so you could follow with a buster wolf or a D crackshoot if you did it in the corner for even more damage. In general, you're likely to get 50% just from using it In HD combos, you can tag people with his neomax now from anywhere. He'll also do probably more damage than Shen in HD combos and Shen is great with HD. Getting into HD with him in console was pretty easy, but with nice hit confirms, that's easier. He needed only a little bit to be really brutal and with enough practice, he'll reward good play.

The big thing I feel will make Ash top tier is being able to use Germinal after Sans-culotte. Ash is normally not an aggro character, but he's really annoying when he gets in your face or poking you. However, you could defend yourself and punish him pretty bad if he did something dumb. Now, finishing Sans-culotte with Germinal will reward you with ten seconds of pure torture. You can only use normal moves and throws. He can DP without fear, throw out unsafe moves, pressure you into oblivion, and the only thing you can do is maybe poke him when he makes a mistake with a two-hit combo. Even then, some normals need to be cancelled into specials to be safe or safer.

If Ash doesn't want to be aggro, that's fine, Sans-culotte lasts a while and if timed properly, you can keep your opponent from doing jack squat for 15+ seconds. That's 1/4th of the match. He can lame it out without a care in the world, just block till time runs out. Really, that sounds JUST LIKE Ash.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: metaphysics on November 17, 2011, 08:23:15 AM
in my opinion Terry is close to dead last, He has almost no new options game play wise aside from the new chain, and his buffs are minimal when compared to other characters. He's either in the same spot as before, which was mid low, or just straight up one of the last characters this time around
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 08:28:07 AM
I feel they didn't have to change Terry much because he was already really balanced. There's still plenty of potential!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Joekusa on November 17, 2011, 08:36:12 AM
I don't find HUD option... And, I think I'll try the online this evening (here, it is 7.30 am...)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 17, 2011, 08:45:17 AM
Terry has always been a solid Mid-tier character in almost every game he's been in. He doesn't have any flaws, but if you try to buff him too much you might break him. Giving him that crouching chain was really smart and widens his options.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 17, 2011, 09:16:11 AM
in my opinion Terry is close to dead last, He has almost no new options game play wise aside from the new chain, and his buffs are minimal when compared to other characters. He's either in the same spot as before, which was mid low, or just straight up one of the last characters this time around

^Coming from a Terry user of 17months and he's played console extensively.

---

I suppose I'll give my own opinion of the console tiers since I can technically derived that from the official blog changes.  Note, top tier in console does not equal the definition of top tier in arcade edition of course--as always, it's just a relative term.  Usual disclaimer:  I've barely played the the console in versus mode which is usually when the tier stuff starts to come out and of course these are preliminary assessments are most likely going to change.

Top characters contenders in no particular order: Kensou, Saiki, Kyo, Yuri, Claw Iori

Least effective character: Terry, Leona, Mai  

One thing to note, Terry and Mai are still stronger than their arcade counterpart despite where I ranked them now.  Leona has been nerfed overall IMHO.

The game still is the most balanced KOF ever--there I said it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 09:33:39 AM
The game still is the most balanced KOF ever--there I said it.

Hopefully that stays that way after some months in the Lab.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 17, 2011, 09:38:11 AM
I don't find HUD option... And, I think I'll try the online this evening (here, it is 7.30 am...)
Hi, I'm in France too, if you want test the online this evening I'm ok!
I will add you on PS3!

J'ai checké N-A, aussi et pris ma copie à répu. également! ;)
Je ne suis pas sur N-A, mais je t'adicionerais si tu vx, histoire qu'on teste le online!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: bigvador on November 17, 2011, 09:44:50 AM
dont get y people talk about tiers when u kno who ur already gonna use no matter how garbage a character is its up to the player to make em god like (i hate talkin bout tiers....)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 17, 2011, 09:56:12 AM
dont get y people talk about tiers when u kno who ur already gonna use no matter how garbage a character is its up to the player to make em god like (i hate talkin bout tiers....)
rather agree... tiers is to SF stalking... hahaahaaa lol

KOF doesn't need that desagrement!  xD
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 17, 2011, 09:56:29 AM
dont get y people talk about tiers when u kno who ur already gonna use no matter how garbage a character is its up to the player to make em god like (i hate talkin bout tiers....)

Just because Bala, Mr Kof, and Reynald can make arcade Goro look l33t doesn't change the objective fact he has fewer effective tools to work with than the rest.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 09:58:56 AM
dont get y people talk about tiers when u kno who ur already gonna use no matter how garbage a character is its up to the player to make em god like (i hate talkin bout tiers....)
rather agree... tiers is to SF stalking... hahaahaaa lol

KOF dont need that desagrement!  xD

KOF also tends to do Ratio Tourneys, so Tiers actually do need to be established for that.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 17, 2011, 10:05:02 AM
KOF also tends to do Ratio Tourneys, so Tiers actually do need to be established for that.

Personally I think the gap's too small to ever do a ratio tourney for console edition--that balanced.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 17, 2011, 10:07:45 AM
I don't find HUD option... And, I think I'll try the online this evening (here, it is 7.30 am...)
Hi, I'm in France too, if you want test the online this evening I'm ok!
I will add you on PS3!

J'ai checké N-A, aussi et pris ma copie à répu. également! ;)
Je ne suis pas sur N-A, mais je t'adicionerais si tu vx, histoire qu'on teste le online!



Some thoughts about the online?
thanks! merci!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 10:14:15 AM
KOF also tends to do Ratio Tourneys, so Tiers actually do need to be established for that.

Personally I think the gap's too small to ever do a ratio tourney for console edition--that balanced.

I know, but we still have to break down the game ourselves and sit down with it before we can truly make that decision.  We never know.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: blackgenma on November 17, 2011, 10:53:30 AM
in my opinion Terry is close to dead last, He has almost no new options game play wise aside from the new chain, and his buffs are minimal when compared to other characters. He's either in the same spot as before, which was mid low, or just straight up one of the last characters this time around

I've notice that you've never really commented on his neomax buff (or should I say "fix"). is terry's neomax that insignificant after the improvements (like it actually working in corners now and the ability to combo off of it for better damage.)? also his ability to do better combos with less meter thanks to the buster wolf buff not important at all?

though I have not really have note worthy time with the game, from all the info I've gathered from this character, I don't deny that he's not particularly strong. his buffs in the console version only highlight just how bad his arcade counterpart is. I think they should have tried to give him better mix up options. either that or make his current special moves more robust, like improving his crackshoot (make it overhead again or something). his 98 rising tackle would be nice too, as was mentioned on the elive discussion.

I'm still gonna put the fool on my team regardless.  :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nightmoves on November 17, 2011, 11:01:27 AM
I'm still gonna put the fool on my team regardless.  :)

Same. I don't care about tiers or anything of the sort, I just play with who I like.

That being said, my team will most certainly consist of Terry, Iori, and Benimaru.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kusanagi-Style on November 17, 2011, 11:04:35 AM
I already found my team Kensou/Saiki/Billy.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nocturnal on November 17, 2011, 11:13:19 AM
No Abe is right about Terry. He didn't really get much of an upgrade compared to the other characters. Yea his new chain is nice. The neomax did get fixed but we probably wont see it used much in actual matches. Outside of that he hasn't really changed from his arcade version. Would have been nice if they gave him a power dunk or something extra. I'm still going to use him thouh since I like his style and combos.

As for tiers it's probably too early to tell. Would need to give the game a few months before most of everything has been found by most of the players. I'm just hoping if the console version does well enough that SNK will make an arcade update/patch. Also only a few days left till the actual release. So I'll see most of you guys online.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 17, 2011, 11:26:19 AM
That sucks if true about Terry. I'll still mess around with him though.

My team right now is looking like:

1: King/Hwai/Kyo. 2: Clark/Maxima. 3: Ralf/98 Iori.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 17, 2011, 11:32:58 AM
I guess we all have differing opinions, but he's not gimped by any means in my eyes. It's only more of a challenge to prove the Lone Wolf is back on top!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 17, 2011, 11:33:56 AM
New Blog Update!
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_51.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_51.html)

13 min gameplay video with it Custom Colors galore??
KOF XIII対戦動画 (http://www.youtube.com/watch?v=X9Vw8LxJNFI#ws)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 17, 2011, 11:38:58 AM
wow gamestop in italy delaied it  2nd december ... even later than the japan release
asking to the guy in france there is a way to order the game in the same place u got it ? maybe they ship ?

in topic
my team is still king vice and leona ... even if kane kicked me in the nuts with his statement !!!  ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 17, 2011, 11:40:29 AM
I laughed at the Asuka-colored Kula.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 17, 2011, 11:50:25 AM
I hope snkp has put some limitations in the color edit mode. I dont wanna face ppl online who are completely blue, pink, red. I mean the whole sprite being one color even the face and hair.

Guys if I have nat type 3 on my ps3 will I have input lag or nat type 3 is just blocking features like tlking with microphone etc.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: giga_d on November 17, 2011, 12:05:29 PM
I hope snkp has put some limitations in the color edit mode. I dont wanna face ppl online who are completely blue, pink, red. I mean the whole sprite being one color even the face and hair.
I hope they have a very short timer when you pick characters online. . . I don't wanna wait the maximum time every match watching ppl pick their colours. . . even if they have preset options available, make the timer short online.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 17, 2011, 12:14:08 PM
Guys if I have nat type 3 on my ps3 will I have input lag or nat type 3 is just blocking features like tlking with microphone etc.

Not an expert about it, but everywhere i went back then when i first configured my console, people recommended to put it to NAT2 for online play, you should do the same i guess.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: K1LL1NGZ0NE on November 17, 2011, 12:33:21 PM
lol Raiden looks like he's wearing some kind of prototype Nike bodysuit. At least that's what it looks like to me.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 17, 2011, 12:43:39 PM
You might get more delay or not be able to connect with some people at all with NAT 3.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 17, 2011, 01:11:32 PM
Damn and I tried like 100 times making it nat type 2 and i failed. I think it is my modem's fault :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 02:02:11 PM
New Blog Update!
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_51.html (http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2011/11/post_51.html)

13 min gameplay video with it Custom Colors galore??
KOF XIII対戦動画 (http://www.youtube.com/watch?v=X9Vw8LxJNFI#ws)

OMFG this vid made me even more hype for custom colours!!!

And not only that im suprised to see the new changes in such high level play!

Loved the Andy 2b>5b>5d>EX kuuhadan>2d !
Havent even finished the vid yet!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: omegaryuji on November 17, 2011, 02:48:07 PM
I don't care about tiers or anything of the sort, I just play with who I like.
Good attitude to have ;)

I'm probably gonna be using some combination of Mature/Claw/Elizabeth/Clark/Raiden with Leona at NEC.  If I can get enough practice with him to figure some stuff out, might squeeze Billy into the mix as well.  Also want to try Kensou, Duo Lon, Shen, Benimaru, Yuri, and (once he's available) NESTS Kyo, but I don't think I'll have enough time to get comfortable with any of them before NEC.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: EDDR on November 17, 2011, 03:31:09 PM
Never cared for tiers. I like playing characters that appeal to me in terms of looks and style.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Mazinkaiser on November 17, 2011, 03:46:14 PM
New Blog Update!
13 min gameplay video with it Custom Colors galore??
KOF XIII対戦動画 (http://www.youtube.com/watch?v=X9Vw8LxJNFI#ws)


Impressive footage, random impression...

the color customization look fun xD i like it, Vice palette rule too.

the common B of Kula (and i mean c.B and s.B) is again a pain in the ass like XI time, terry don't seems to be much powerfull :\ the chain dosen't work if not point blank (it miss the c.C because of the push back) and didn't see any crack shoot o.O, in the arcade version it became unsafe?

Shift shit alarm into athena vs ryo at around 10 min  xD damend animation issue, clearly athena goes from left to right throught ryo stance :\

Ryo seems really good (athena too o.o,) in my eyes, good poke and hitconfirmable? (i see a s.D combo into hcb.D very late) always a good all-around character, no overhead abuse too here... mhhh

nothing too great spotted
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 17, 2011, 04:01:52 PM
(My copy is here)
Ok guys thats it:
Its very simple, THE BEST 2D FIGHTING GAME of universe is called KOF XIII !  simple like that!
OMFG, is so wonderful, so magic, so...  no, its too much! haha!! lol

And I have done one match vs an UK player (I'm in France), well what can I say is:
NO WORRIES, ONLINE ITS OOOOOKKKKKKK!!!!!  (similar to SF4, but keep in mind I've only done 1 match (nobody ATM online))!

And color edit, and arcade mode, and...  fuuuuuu  too many modes...  lol


BEST KOF EVER!

c u soon guys!  ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 17, 2011, 04:05:28 PM
(My copy is here)
Ok guys thats it:
Its very simple, THE BEST 2D FIGHTING GAME of universe is called KOF XIII !  simple like that!
OMFG, is so wonderful, so magic, so...  no, its too much! haha!! lol

And I have done one match vs an UK player (I'm in France), well what can I say is:
NO WORRIES, ONLINE ITS OOOOOKKKKKKK!!!!!  (similar to SF4, but keep in mind I've only done 1 match (nobody ATM online))!

And color edit, and arcade mode, and...  fuuuuuu  too many modes...  lol


BEST KOF EVER!

c u soon guys!  ;)
Awesome! Thanks for the impressions. :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 04:09:21 PM
Maybe I could get the game in 5 more hours
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: arstal on November 17, 2011, 04:12:04 PM
That's a promising sign, but I'd want to see more impressions, preferably by more known players, before worrying less.

(no offense intended, I just don't know if you're someone who can tell lag.  Some folks can't tell lag if unless it hits them in the face- I've known folks who defend pre-patch KOFXII netcode)

I hope more folks agree with you though, if that's the case then SNK pulled this out.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 17, 2011, 04:24:39 PM
That's a promising sign, but I'd want to see more impressions, preferably by more known players, before worrying less.

(no offense intended, I just don't know if you're someone who can tell lag.  Some folks can't tell lag if unless it hits them in the face- I've known folks who defend pre-patch KOFXII netcode)

I hope more folks agree with you though, if that's the case then SNK pulled this out.
of course, and you are right!

Oh another thing: Loadings are nothing comparable, with we see till now!
the old big loadings about 20to40 secs, now are like 3/4 secs with install and 5/6 secs without install
and old little loadings (between rounds for exemple) about 10 secs before,  now are 0,5/1 (lol) secs with install and 2/3 secs without install.

:)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Amedø310 on November 17, 2011, 04:28:22 PM
That's a promising sign, but I'd want to see more impressions, preferably by more known players, before worrying less.

(no offense intended, I just don't know if you're someone who can tell lag.  Some folks can't tell lag if unless it hits them in the face- I've known folks who defend pre-patch KOFXII netcode)

I hope more folks agree with you though, if that's the case then SNK pulled this out.
of course, and you are right!

Oh another thing: Loadings are nothing comparable, with we see till now!
the old big loadings about 20to40 secs, now are like 3/4 secs with install and 5/6 secs without install
and old little loadings (between rounds for exemple) about 10 secs before,  now are 0,5/1 (lol) secs with install and 2/3 secs without install.

:)

I assume you have this on PS3? If so, does the game have ps3 custom music player feature?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 17, 2011, 04:32:54 PM
Never cared for tiers. I like playing characters that appeal to me in terms of looks and style.
+1 it would be nice if a lot of people thought this way too
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 17, 2011, 04:38:45 PM
How much delay did you feel?

How many bars did you play with?

Does your internet lag intermittently, or not?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 17, 2011, 04:45:59 PM
(My copy is here)
Ok guys thats it:
Its very simple, THE BEST 2D FIGHTING GAME of universe is called KOF XIII !  simple like that!
OMFG, is so wonderful, so magic, so...  no, its too much! haha!! lol

And I have done one match vs an UK player (I'm in France), well what can I say is:
NO WORRIES, ONLINE ITS OOOOOKKKKKKK!!!!!  (similar to SF4, but keep in mind I've only done 1 match (nobody ATM online))!

And color edit, and arcade mode, and...  fuuuuuu  too many modes...  lol


BEST KOF EVER!

c u soon guys!  ;)

Your impressions about netcode give me some hope. I really hope we can play at least against people of our same continent (europeans in my case). Can I ask which kind of internet conection do you have?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 17, 2011, 04:49:12 PM
Btw do you see any options that have to do with "network" on the options menu?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Diavle on November 17, 2011, 06:06:49 PM
More netcode impressions, this time from Neogaf's MrBeggar:

Quote
Played 3-4 hrs last nite with a friend who usually has a shit internet connection.
No drops, no lag.. all in all was pretty good until he got dropped and then
I was unable to create another room after that for some unknown reason so we called it a nite.
Its so worth the 50 bucks. Just wished the CD package was abit better lol.

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 17, 2011, 06:34:21 PM
I laughed at the Asuka-colored Kula.

I wonder if they could make Shinji K'

EDIT: lol @ this Youtube comment for that new video:

Clark = THE INFRAGGABLE CRUNK. Now he just needs Andy as Val Hallen and Ryo as Major Glory to team with him.

The Justice Friends FTW
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 06:37:10 PM
As long as I could make a King or Yuri Ayanami everything will be fine

Mature as misato will be cool too
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Eripio69 on November 17, 2011, 07:20:59 PM
for those who played the console version.. Do sprites look better than xii?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 17, 2011, 07:45:50 PM
Tell them to talk about the delay... any netcode can be running the game smoothly, unless it is from the 90s.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nightmoves on November 17, 2011, 07:50:19 PM
Thanks for the information about the netcode, that's without a doubt everyone's biggest concern and it sounds like it's great from your reaction. But hearing you talk about it is just making me so anxious to play it right now!! Too bad I have to wait until the 22nd.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 17, 2011, 08:13:58 PM
Wow, everyone blew over that SNKP blogpost today, with these impressions, lol.

I found the video quite enjoyable, one reason being for the awesome alt colors. Was Clark trying to be Infraggable Crunk from Justice friends? Or maybe that one teacher from Soul Eater, who always talked about the man he used to be? K' made me think of a Male version of CC from Code Geass. Shirtless Terry was interesting. GANTZ Raiden was kinda disturbing. Ryo's colors reminded me of Streets of Rage 3's Axel Palette, and I guess Takuma was Silber? Asuka Kula looked great, loved how well the details turned out on it. Galford Benimaru was pretty cool too, and the "remix 2nd Player" Andy actually looked pretty bold. Vice reminds me of some character from the DC universe... and I really like the Sailor Mars-esque Athena, the bold white stiockings just fit her well. Mina Mai was also quite well done; the colors looked great on her, and I rather liked the players gameplay, also. They really used her normals to zone and frametrap wonderfully.

Which brings up the gameplay; you could see them REALLY using the console changes. Constant use of Backdash to escape pressure, solid use of new links, combos, and attack changes... they seemed very comfortable with the new elements, and I thought it made these fights very fun to watch.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 08:16:34 PM

Clark = THE INFRAGGABLE CRUNK. Now he just needs Andy as Val Hallen and Ryo as Major Glory to team with him.

The Justice Friends FTW
I wanna try and make a Monkey costume for Kensou or Raiden xD
Or an Agent Honeydew Vice lmao

Cant waitttttt
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: OCV|Gilgamesh on November 17, 2011, 08:21:48 PM
we should make a topic for custom colors  ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 17, 2011, 08:32:37 PM

Clark = THE INFRAGGABLE CRUNK. Now he just needs Andy as Val Hallen and Ryo as Major Glory to team with him.

The Justice Friends FTW
I wanna try and make a Monkey costume for Kensou or Raiden xD
Or an Agent Honeydew Vice lmao

Cant waitttttt

Kensou, because Monkey ain't fat, and Kensou kinda acts like a monkey anyways xD

Agent Honeydew... she's that fine bitch that's always with Monkey right?

we should make a topic for custom colors  ;)

Wait to see what the mods have to say about this
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 17, 2011, 08:52:01 PM
Mina Mai was also quite well done; and I rather liked the players gameplay, also. They really used her normals to zone and frametrap wonderfully.
I disagree... but at least they won with her :P

Of course, the thing most important in that video is Mai comboing neomax after her 2C. The rest is fine and some nice colore edits :P And I noticed Mai say something to Andy when she finishes neomax. I think it wasn't necessary talk to andy, but I liked how it sounds. she has a very nice new voice.

Can't wait to have this game, and 25th looks so far... :(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 08:52:33 PM
I FINALLY HAS THE GAME ON MY HANDS : D

Just 3 more hours until I could play it
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Shiranui_ninja on November 17, 2011, 08:54:05 PM
I FINALLY HAS THE GAME ON MY HANDS : D

Just 3 more hours until I could play it

I hate you!!


enjoy it  ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 08:56:11 PM
we should make a topic for custom colors  ;)
Yeah great idea! With pics too!

Make one!


Clark = THE INFRAGGABLE CRUNK. Now he just needs Andy as Val Hallen and Ryo as Major Glory to team with him.

The Justice Friends FTW
I wanna try and make a Monkey costume for Kensou or Raiden xD
Or an Agent Honeydew Vice lmao

Cant waitttttt

Kensou, because Monkey ain't fat, and Kensou kinda acts like a monkey anyways xD

Agent Honeydew... she's that fine bitch that's always with Monkey right?

Yeah I guess.
But! Raiden has the best costume for it xD
make the face mask yellow and the full head mask black. Make his gloves and his boots yellow.

As for Vice make her hair black and everything else fully blue  ;)

Damn I'm turning into one of those Blazblue nerds that only play the game for its Story mode and not gameplay x(
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 08:58:21 PM
I FINALLY HAS THE GAME ON MY HANDS : D

Just 3 more hours until I could play it

I hate you!!


enjoy it  ;)

Thanks

the best part, the cds are included with the game

I was at somer point paying 90 dollars to import the game and had it with the cds, but now, I just payed 60 dollars


The cd's are cool, I don't care if are OST or AST I already had all the tracks on MP3, now I had 4 cds with KOF music
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 09:00:03 PM
Mina Mai was also quite well done; and I rather liked the players gameplay, also. They really used her normals to zone and frametrap wonderfully.
I disagree... but at least they won with her :P
Lol
That ending seemed so staged :p

And what Mai colour is that supposed to be?

That attempt at Ayanami Rei with Vice was quite poor lol
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: marchefelix on November 17, 2011, 09:01:13 PM
Mina Mai was also quite well done; and I rather liked the players gameplay, also. They really used her normals to zone and frametrap wonderfully.
I disagree... but at least they won with her :P
Lol
That ending seemed so staged :p

And what Mai colour is that supposed to be?

It is so obvious that the whole video was staged. They wanted to show off their color edits, dude!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 09:14:55 PM
And what Mai colour is that supposed to be?

Her: http://download.minitokyo.net/Samurai.Spirits.42277.jpg (http://download.minitokyo.net/Samurai.Spirits.42277.jpg)
From Samurai Shodown

Man... I want the game already! I have so many ideas for color edits! Argh...

We should make a Thread in which we show our color edits! You know what, let me do it right now! (lol)

BTW awesome that the Online Impressions are good!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 09:16:40 PM
We already made that thread like 6 months ago, people should search in this or the second page of the sub forum
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 09:17:21 PM
We already made that thread like 6 months ago, people should search in this or the second page of the sub forum

But that was theoretical, we just were thinking of ideas. This one we need to show pictures and post them.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 09:21:58 PM
Hmm I'm just thinkin how I would show off the colours.

Might just have to take a photo of the screen =_=;


I can see this getting all political in the tournament scene. So for that very reason I will be offering to bring a set up to every KOF XIII tournament that takes place so my colours are seen on stream :p
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 09:23:07 PM
Hmm I'm just thinkin how I would show off the colours.

Might just have to take a photo of the screen =_=;


That is the simplest solution, recommendation though, turn off lights and don't use flash.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 17, 2011, 09:55:04 PM
I posted this http://dreamcancel.com/forum/index.php?topic=1161.msg33324#msg33324 (http://dreamcancel.com/forum/index.php?topic=1161.msg33324#msg33324) on the color edit thread, let me know what you guys think.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 09:57:13 PM
Nice.
Darkaoz should copy and paste it into the OP of the new thread
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 10:07:29 PM
Nice.
Darkaoz should copy and paste it into the OP of the new thread

That sounds great! So should I keep the thread I did and add that info? Because some people think it was unnecessary and I think it was just to keep it clean and easier to find ideas/examples of Colors Edits.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 10:23:16 PM
Nice.
Darkaoz should copy and paste it into the OP of the new thread

That sounds great! So should I keep the thread I did and add that info? Because some people think it was unnecessary and I think it was just to keep it clean and easier to find ideas/examples of Colors Edits.

I think you should. It should more of a showcase thread if anything.

I'd suggest adding all images of the (notable/best)designs to the OP posts(just so there arent too many designs). reserve some posts or suttin on the 1st page.

and when each person uploads their designs they could do it with a layout like..

1-(Picture) within certain small dimensions
2-(character ref if intended) -Possible URL link of character / Inspiration of design
3- THE ANSWERS' suggested palette layout

EG.
(http://media.tumblr.com/tumblr_lrmj3gBQCY1qbpm24.jpg)
-Fei Long- http://fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfiv_art/SF_IV_Concept_Art/SFIV_PC_Concept_Art_Fei_Long_01.jpg (http://fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfiv_art/SF_IV_Concept_Art/SFIV_PC_Concept_Art_Fei_Long_01.jpg)

-01/33, 02/12 .....etc

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 17, 2011, 10:28:26 PM
Nice.
Darkaoz should copy and paste it into the OP of the new thread

That sounds great! So should I keep the thread I did and add that info? Because some people think it was unnecessary and I think it was just to keep it clean and easier to find ideas/examples of Colors Edits.

I think you should. It should more of a showcase thread if anything.

I'd suggest adding all images of the (notable/best)designs to the OP posts(just so there arent too many designs). reserve some posts or suttin on the 1st page.

and when each person uploads their designs they could do it with a layout like..

1-(Picture) within certain small dimensions
2-(character ref if intended) -Possible URL link of character / Inspiration of design
3- THE ANSWERS' suggested palette layout

EG.
(http://media.tumblr.com/tumblr_lrmj3gBQCY1qbpm24.jpg)
-Fei Long- http://fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfiv_art/SF_IV_Concept_Art/SFIV_PC_Concept_Art_Fei_Long_01.jpg (http://fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfiv_art/SF_IV_Concept_Art/SFIV_PC_Concept_Art_Fei_Long_01.jpg)

-01/33, 02/12 .....etc



Good example and I like the format.


Darkaoz LET'S DO THIS!!!!!!!!!!!!!!!!!!!!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 17, 2011, 10:31:29 PM
so is the shirt removed on kensou? because it looks like he still has it, but the color is changed to a skin looking color.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 10:33:59 PM
@THE ANSWER: On my way, let me clean it up a bit. lol

so is the shirt removed on kensou? because it looks like he still has it, but the color is changed to a skin looking color.

You know what, you are right about Kensou. That is a PC LEAK MOD, so we don't know if it's possible in the Console Version or not. Well we saw Naked Shirt Terry today on the SKNP Blog, so I assume it's possible. But we might better yet be sure and not post any of the PC LEAK MODs for now.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 10:38:40 PM
Idk, I hope Fei Kensou is possible so that way I can focus on what to do for Saiki, King and Hwa.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 10:46:25 PM
Idk, I hope Fei Kensou is possible so that way I can focus on what to do for Saiki, King and Hwa.

For Saiki you can make him as Remi from SF3. Saw that color edit in a video, forgot which one, but it was recent.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 10:48:31 PM
@THE ANSWER: On my way, let me clean it up a bit. lol

so is the shirt removed on kensou? because it looks like he still has it, but the color is changed to a skin looking color.

You know what, you are right about Kensou. That is a PC LEAK MOD, so we don't know if it's possible in the Console Version or not. Well we saw Naked Shirt Terry today on the SKNP Blog, so I assume it's possible. But we might better yet be sure and not post any of the PC LEAK MODs for now.

Ah
True
Hopefully it would just be a matter of changing all the sections on his costume to the same colour no?
Since his muscle tonal structure is all visible through his outfit anyway

*fingers crossed*
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 10:50:21 PM
Idk, I hope Fei Kensou is possible so that way I can focus on what to do for Saiki, King and Hwa.

For Saiki you can make him as Remi from SF3. Saw that color edit in a video, forgot which one, but it was recent.

I know...I just don't like Remy.  If I need effeminate Guile-Type characters, I'll go to Ash thank you very much.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 17, 2011, 10:51:26 PM
Ah
True
Hopefully it would just be a matter of changing all the sections on his costume to the same colour no?
Since his muscle tonal structure is all visible through his outfit anyway

*fingers crossed*

Yeah, I hope it's possible, because it looks great in Kensou.

Anyways, added the new info, check the thread guys, tell me if that works out?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 17, 2011, 10:53:22 PM
That shirtless Kensou looks boss, and thanks SAB for the color references from the video, the only one i could guess was Kula as Asuka and it was because i read it before watching it.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 17, 2011, 11:06:36 PM
I disagree... but at least they won with her :P

Of course, the thing most important in that video is Mai comboing neomax after her 2C. The rest is fine and some nice colore edits :P And I noticed Mai say something to Andy when she finishes neomax. I think it wasn't necessary talk to andy, but I liked how it sounds. she has a very nice new voice.

Can't wait to have this game, and 25th looks so far... :(

Which part disagreed, colors or their fight with her? I liked the fact they used her stand D to cover ground very effectively, or even the far swipe of her C, especially after the crouching weak blockstrings. It was a great way to show how her normals are better than average, which a lot of Mai gameplay doesn't even begin to suggest (though they always show her Jump CD is fantastic.) Also got to see nice use of Anti-Air Ryuenbu, the Neomax change, her Chain combo for HD confirm, use of faster kachosen... seemed like a really nice "these are the reasons you'd like to play Mai!" primer, haha.

And yeah, I really like her new voice... she's easy to listen to, lol.



That shirtless Kensou looks boss, and thanks SAB for the color references from the video, the only one i could guess was Kula as Asuka and it was because i read it before watching it.

NP, it's fun trying to decipher those things :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: The Fluke on November 17, 2011, 11:18:52 PM
I noticed Mai say something to Andy when she finishes neomax. I think it wasn't necessary talk to andy, but I liked how it sounds. she has a very nice new voice.

Can't wait to have this game, and 25th looks so far... :(

I believe she says "Andy, wait for me".

I like the look of her normals, always have actually. Even in the old games she always had good range and speed, similar to Chun Li in some ways so i'm sure i will enjoy playing her.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 11:23:44 PM
I can't describe how amazing is this game

So far I unlocked Billy, know I need saiki
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 17, 2011, 11:28:18 PM
you could describe it by telling us more about it.....
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 11:30:44 PM
(http://www3.obamiconme.pastemagazine.com/entries/1848718-this-pleases-mugi.gif)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 17, 2011, 11:31:20 PM
Uh...who's Mugi?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Delta on November 17, 2011, 11:35:16 PM
I'm guessing a character from K-On animu.

And tell us a bit about Story Mode pretty please.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 11:43:06 PM
mmm, so far the game looks perfect, loading times are not a trouble, and the stages looks better than the arcade edition at least for me

That's all I could say so far I only had played one hour
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 17, 2011, 11:50:34 PM
mmm, everyday you learn something new, I didn't know that with clark you can cancel his gatling attack into his aerial grab pressing dp + p
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 17, 2011, 11:51:04 PM
Maaan.
My 40'' HD TV lags like hell but I wont stand having to play it on a...CRT.

When I played it in the Japan on the HD cabinets the game looked soooo crisp since the screens were super long
and you literally had to turn your head to navigate the whole screen :D
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 12:03:39 AM
mmm, so info about online

Not players yet

Ranked had 4 modes, quick match, custom match, arcade and training mode, a good detail this
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 18, 2011, 12:08:57 AM
mmm, so info about online

Not players yet

Ranked had 4 modes, quick match, custom match, arcade and training mode, a good detail this

Ahhh, so they didn't remove the ability to play arcade while waiting for matches, which they had in 12. This is good to hear! Also about the training mode, I had wondered where the option would pop up.

So there seems to be no Lobby present, right? Just 1 on 1 fight rooms, correct?

And... you'll make your KFC Iori and Iori WTPOF, now, won't you? ;-)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 12:09:57 AM
Don't know how to unlock colours : (

EDIT: Just 1 vs 1 online matches
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 18, 2011, 12:13:41 AM
Don't know how to unlock colours : (

EDIT: Just 1 vs 1 online matches

Try playing VS CPU Matches. We've seen colors get unlocked by people playing VS mode on streams, so they should be tied to VS play somehow. Maybe other methods as well...
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 12:34:24 AM
How I can unlock saiki?

Some cool effect that I jsut noticed

I you pick the manual, and change pages quickly (like how you animate a cartoon), you can see mai doing a jump while she hits you with her fan
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 12:49:09 AM
^ Ha! That is a nice detail by Atlus! lol
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 18, 2011, 12:52:24 AM
someone help me build a time machine so i can make it tuesday already >_<
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 18, 2011, 12:54:34 AM
By the time we finish, it'll be Tuesday of next year.

Anyway, atleast we're getting some good info.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 18, 2011, 12:57:46 AM
By the time we finish, it'll be Tuesday of next year.

Anyway, atleast we're getting some good info.
like we cant go back in time to the release date of KoF
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: THE ANSWER on November 18, 2011, 12:58:42 AM
How I can unlock saiki?

Some cool effect that I jsut noticed

I you pick the manual, and change pages quickly (like how you animate a cartoon), you can see mai doing a jump while she hits you with her fan

So what are the most target actions you've been able to complete by the end of your third match on Arcade mode? ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 01:00:33 AM
Thanks for the Answer

Answer

http://www.youtube.com/watch?v=6YMPAH67f4o# (http://www.youtube.com/watch?v=6YMPAH67f4o#)]
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 18, 2011, 01:20:09 AM
where's your shades?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 18, 2011, 01:29:13 AM
So the momentum continues as another tweet (https://twitter.com/#!/JWonggg/status/137238254528376832) from a certain high level player showing interest for XIII.

'12 is the new '09.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 18, 2011, 01:36:40 AM
Well he has been showing interest already so I'm not surprised.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 01:50:43 AM
Trial mode is incredible hard if we compare it wih other fighters, since the first trial you has to do some things that beginners maybe couldn't do at first
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 18, 2011, 02:02:31 AM
oh god justin wong has a mw3 avatar what a casual
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 18, 2011, 02:07:54 AM
The last time I saw JWong play a shooter, it wasn't pretty.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: nightmoves on November 18, 2011, 02:13:19 AM
If you ask me, Justin should just stick to SF and Marvel.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: PureYeti on November 18, 2011, 02:23:38 AM
theres nothing wrong with playing more games
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 18, 2011, 02:25:32 AM
I think more high profile players playing the game is fine. Doesn't mean anything negative. What I'd like is to score an early copy of the game though ;-;
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 02:40:30 AM
In custom you can save a team for online
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 18, 2011, 02:41:43 AM
Trial mode is incredible hard if we compare it wih other fighters, since the first trial you has to do some things that beginners maybe couldn't do at first

I struggled on Chin's FIRST trial, true story.

---

As for high level players from other games, I could really careless except the fact that I know they'll pull in more players from other games--so the end justifies the means.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sociald on November 18, 2011, 02:42:27 AM
i want it i want itttttttttttttttttttttttttttttttttttttttttttttttttt
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 02:46:27 AM
In custom you can save a team for online


Sibarraz, does the PS3 version allow to play Custom Music through the XMB and/or screenshots?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rex Dart on November 18, 2011, 02:58:04 AM
If you ask me, Justin should just stick to SF and Marvel.

If you ask me, everyone should play KOF because it's awesome.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 18, 2011, 03:02:59 AM
http://twitter.com/?photo_id=1# (http://twitter.com/?photo_id=1#)!/orochinagicom/status/137076108834254850/photo/1

I'm gonna say...Ryan Hart..
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 18, 2011, 03:03:35 AM
In custom you can save a team for online


can you save only one?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 18, 2011, 03:10:54 AM
http://twitter.com/?photo_id=1# (http://twitter.com/?photo_id=1#)!/orochinagicom/status/137076108834254850/photo/1

I'm gonna say...Ryan Hart..

Yeah that's a safe bet. 

If you put it that way, DaKou and XiaoHai are big enough names already then.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 03:18:45 AM
Darkaoz: I don't know, I'm a 360 user, but I could ask some ps3 users

Darktown: Yep, only one
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 03:20:30 AM
^Oh that is right, sorry for that, for some reason I thought you had the PS3 version.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: oricon on November 18, 2011, 03:20:50 AM
I would like to see Mago return to KOF it was the series he originally started playing competitively.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 18, 2011, 03:28:30 AM
I would like to see Mago return to KOF it was the series he originally started playing competitively.

he said he was interested in playing 13 in some interview.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 03:30:30 AM
Ok something random, I was playing my 10th player match, and suddenly esaka 96 appeared

It's a cool stage, even has a night version where a crossdresser appears lol
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 18, 2011, 03:35:11 AM
if you aren't yanking our chain

that's pretty sweet
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: SAB-CA on November 18, 2011, 03:39:38 AM
Ok something random, I was playing my 10th player match, and suddenly esaka 96 appeared

It's a cool stage, even has a night version where a crossdresser appears lol

LoL, that's random! I wonder what the story is behind that.... "Oh, sometime back in 96... yeah, some interesting people hung out around the office!"
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 18, 2011, 03:40:07 AM
Ok something random, I was playing my 10th player match, and suddenly esaka 96 appeared

It's a cool stage, even has a night version where a crossdresser appears lol
Huh, that's pretty cool.

Was this during an online match?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 03:42:43 AM
yep online
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 18, 2011, 03:46:55 AM
yep online
Alright, that's pretty awesome. :)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 18, 2011, 03:55:44 AM
Ok something random, I was playing my 10th player match, and suddenly esaka 96 appeared

It's a cool stage, even has a night version where a crossdresser appears lol

Interesting and weird.
I can only think of 2 possibilities. Either the stage is available at the PSN store and the other user bought it, wich sounds really wierd cause I haven´t heard anyone mentioning anything about any DLC content yet, or maybe the stage just randomly appears as some kind of teaser for Ex Kyo (that reminds me of Reptile from MK 1).
Sibarraz, since you mentioned the online, can you give us some feedback about that also?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: oricon on November 18, 2011, 03:56:29 AM
Does anyone know what the poster is you get from the pre order bonus?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 04:01:01 AM
Ok some online impressions

- I was playing against a chilean friend who lives at 30 km from me (don't know how many miles are that, I think that maybe 20 miles)

- The game felt a bit laggy, but even though I was the host, he didn't dropped almost any combo, we had 3 bars, while the maximum is 4

- Now here is the deal,

1) we don't have the super connections that maybe lots of  north americans had
2) He was using wifi AND the pc which his wife was using

So overall, I couldn't yet give a proper impression

About the interface, well, in player match, select stage is random, you never pick it, that's why I was able to play on Esaka 96, this stage is cool, looks exactly like the original one, even the screens where the players appeared was replaced for the actual artwork of the game. And no, nobody purchased it since there is no dlc on the marketplace

You can save your replays on your own HD, which is nice since you could later upload them using some video-cable

You don't had titles, only icons, you had to unlock them

Even in player matches, you can upgrade your ranking, ala blazblue

and that's it, I hope to test it with northamericans, I had the feeling that will run better than against some chileans (IN sf IV I had a friend which opur matches are incredible laggy, but with other countries run fine)

And please no use wifi : (
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Nagare_Ryouma on November 18, 2011, 04:10:56 AM
Thanks for all the feedback, Sibarraz.
I can´t wait to have this game!!!!!!!!!!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: oricon on November 18, 2011, 04:17:16 AM
Sibbaraz, regarding saving replays to your HD, you mean saving the actual video file to your HD so you can transfer to a usb drive and upload to youtube on pc?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 04:19:33 AM
I doubt it.

btw, something that I hated is that you can had both tracks at the same time

That means, or you had the original music for XIII, or the extra tracks, I would have liked some option where you can select per character which one do you want, or give the ''press back'' option to choose whatever you want to hear

Well, maybe I'm missing something, at least I tried pressing back and nothing happened
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: oricon on November 18, 2011, 04:28:26 AM
Found an image of the stage from the KOF-I game, is haohmaru cameo in the console version?
(http://1.bp.blogspot.com/-936f6g8yvkA/TpOgVPVsQSI/AAAAAAAACWM/SSRMHGt-INE/s1600/esaka+clean.jpg)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 04:30:07 AM
Honestly, in the middle of the match, I didn't noticed
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Ky0 on November 18, 2011, 04:44:46 AM
Ok guys, I think here is some highlight points:

Ok some online impressions

- I was playing against a chilean friend who lives at 30 km from me (don't know how many miles are that, I think that maybe 20 miles)

- The game felt a bit laggy, but even though I was the host, he didn't dropped almost any combo, we had 3 bars, while the maximum is 4

- Now here is the deal,

1) we don't have the super connections that maybe lots of  north americans had
2) He was using wifi AND the pc which his wife was using
So overall, I couldn't yet give a proper impression

About the interface, well, in player match, select stage is random, you never pick it, that's why I was able to play on Esaka 96, this stage is cool, looks exactly like the original one, even the screens where the players appeared was replaced for the actual artwork of the game. And no, nobody purchased it since there is no dlc on the marketplace

You can save your replays on your own HD, which is nice since you could later upload them using some video-cable

You don't had titles, only icons, you had to unlock them

Even in player matches, you can upgrade your ranking, ala blazblue

and that's it, I hope to test it with northamericans, I had the feeling that will run better than against some chileans (IN sf IV I had a friend which opur matches are incredible laggy, but with other countries run fine)

And please no use wifi : (

Take all these facts in consideration! I think is satisfactory enough!


Now, (I remind: I'm in France and my copy is PS3 version)
Like I said I played vs an UK player, and NO noticable lag!

And this last point was literally shocked me!
I play vs a Saoudian, with 1 bar (red connexion)
and 50% time, the game runs properly, practically normal (without lag), and others 50% lag present, but, how to say... no cuts/jerks, the effects of lag are something very smooth, like a replay... like speed only slows down, but how incredible it is, all my commands and combos came out!!! o_O
to be honest, before match starting, and when i saw 1 bar (red), I expected someething ala SF4, cuts, or deconnection, but nothing!!!  and we were able to finish match quietly... AMAZING!!

so, I am aware, its just 2 matchs, but what I saw, I'm tempted to say that online is really better than SF4!!!

pending further feedback!  :)
(sorry about my engrish hahaa)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: darkTown2 on November 18, 2011, 04:50:44 AM
well that's nice to know that you were able to have decent matches online and that there wasn't anything that made the matches unbearable.

and we only have a few more days till the release for the US.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 18, 2011, 04:58:05 AM
How was the input delay?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 04:59:15 AM
nothing bad at least for me
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Kane317 on November 18, 2011, 05:06:24 AM
nothing bad at least for me

Thanks for the speedy reply, we're all so jealous!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: FreeRunner on November 18, 2011, 05:15:45 AM
The true test will happen when everyone gets the game and goes online with it. It probably feels good because not alot of people are online right now for obvious reasons. Until then, I'm still going to be cautious. It does put my fears to rest a little bit after hearing the good impressions though, just a little.

Also, that combo video is scaring a few people off. Some of my friends and people I know feel it is broken due to what they saw. Last comment I read from my friend thinks that UMVC3 is more balanced than this.

I know exactly what I saw in that video and understood what was going on, but it feels like I'm talking to a brick wall  if I try to explain what was going on to them.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 05:21:02 AM
The true test will happen when everyone gets the game and goes online with it. It probably feels good because not alot of people are online right now for obvious reasons. Until then, I'm still going to be cautious. It does put my fears to rest a little bit after hearing the good impressions though, just a little.

Also, that combo video is scaring a few people off. Some of my friends and people I know feel it is broken due to what they saw. Last comment I read from my friend thinks that UMVC3 is more balanced than this.

I know exactly what I saw in that video and understood what was going on, but it feels like I'm talking to a brick wall  if I try to explain what was going on to them.

Tell them what I have told several people online:

"To get those 100% Combos, you need Skill and lots of Meter to do so, unlike Marvel which you require Skill also, but 2 bars are enough to kill a character."

Which is basically true in both cases.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: milesw on November 18, 2011, 05:21:52 AM

Which vid
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: oricon on November 18, 2011, 05:27:29 AM
Anyone else order from shopto.net hoping they deliver early!
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 18, 2011, 05:29:42 AM
From that submission from the french guy, when he says "all my combos came out!" it effectively means that this game has some type of delay hiding technique. Congrats SNKp...

Btw for the chilean guy, in South America, being on the same country does not always mean that your ISP has direct routing with your countryman, you should do a /ping test through the pc using the cmd window first, to know your exact ping, because bars aren't exact. After that you will have a clearer panorama of what kind of lag you get and what are it's causes, and only doing that, you will be able to tell how is the game's netcode.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Grokbu on November 18, 2011, 05:49:49 AM
Anyone else order from shopto.net hoping they deliver early!
Yep! I'm gonna check my orders and e-mail multiple times a day. :)
From that submission from the french guy, when he says "all my combos came out!" it effectively means that this game has some type of delay hiding technique. Congrats SNKp...
Hrm. Would you say that this could be a bad thing if it's the case?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: pablofsi on November 18, 2011, 06:16:22 AM
The best possible thing that we can expect, and I'm seeing it happen.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: gazette on November 18, 2011, 06:34:37 AM
Hi, have a few questions on some modes of the game.

1) How to complete 100% story mode? I'm still stuck at 91% after trying out all the selected routes and a deliberate lost.

2) How to unlock Billy Kane? I understand that to unlock these characters, you need to beat them when they challenge you. So far I have gotten Saiki and I always encounter Saiki during the character challenge.

3) How to unlock colours and more icons?

4) Anyone manage to unlock 100% for the invitation for the gallery mode?

5) Anyone mind sharing color codes for character customization? I'm pretty bad at mixing colours.

PS: This game really rocks!! (Mod please delete this post if it can't be posted, TIA)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 06:37:24 AM
^ The game isn't out yet (officially), so most of those questions will be hard for you to get answers atm.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Gimnbo on November 18, 2011, 06:43:14 AM
Hi, have a few questions on some modes of the game.

1) How to complete 100% story mode? I'm still stuck at 91% after trying out all the selected routes and a deliberate lost.

2) How to unlock Billy Kane? I understand that to unlock these characters, you need to beat them when they challenge you. So far I have gotten Saiki and I always encounter Saiki during the character challenge.

3) How to unlock colours and more icons?

4) Anyone manage to unlock 100% for the invitation for the gallery mode?

5) Anyone mind sharing color codes for character customization? I'm pretty bad at mixing colours.

PS: This game really rocks!! (Mod please delete this post if it can't be posted, TIA)

Yeah, instead of being able to answer these questions I'm pretty sure most people just hate you right now. Let me the first to tell you so.

I hate you.

(4 more days)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: sibarraz on November 18, 2011, 06:44:42 AM
Hi, have a few questions on some modes of the game.

1) How to complete 100% story mode? I'm still stuck at 91% after trying out all the selected routes and a deliberate lost.

2) How to unlock Billy Kane? I understand that to unlock these characters, you need to beat them when they challenge you. So far I have gotten Saiki and I always encounter Saiki during the character challenge.

3) How to unlock colours and more icons?

4) Anyone manage to unlock 100% for the invitation for the gallery mode?

5) Anyone mind sharing color codes for character customization? I'm pretty bad at mixing colours.

PS: This game really rocks!! (Mod please delete this post if it can't be posted, TIA)


1)Dunno
2)Don't do any target (or do few of them in the first 3 matches)
3)colours: According to how many times you pick a char, icons, just play the game, or buy them if the leaked screenshot is true, those will be dlc

4)48%

5)After I unlock them sure
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 18, 2011, 06:51:04 AM

Which vid
The King of Fighters XIII: Console Combo Showcase (http://www.youtube.com/watch?v=mkWclyTo7Gw#ws)

also have i seen you post on another site before? that name seems really familiar
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: gazette on November 18, 2011, 06:54:21 AM
I believe the game is already out. It had broken street date, I was surprised by this too when I was walking past a game store and saw it on sale. No offence.   ;)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 07:04:08 AM
I believe the game is already out. It had broken street date, I was surprised by this too when I was walking past a game store and saw it on sale. No offence.   ;)

Mods at ATLUS are all saying the game isn't suppose to be out yet. Those who broke street date aren't suppose to do so. So the game "officially" it isn't out yet. Lucky for you to have a store that broke street date close to you.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Xxenace on November 18, 2011, 07:09:02 AM
I believe the game is already out. It had broken street date, I was surprised by this too when I was walking past a game store and saw it on sale. No offence.   ;)

Mods at ATLUS are all saying the game isn't suppose to be out yet. Those who broke street date aren't suppose to do so. So the game "officially" it isn't out yet. Lucky for you to have a store that broke street date close to you.
stores gotta be careful about breaking street date though people get a pretty big fine for doing that or so ive heard
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Saitsuofleaves on November 18, 2011, 07:10:40 AM
They usually get a fine, and then they get games shipped later to them so it doesn't happen again.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: LouisCipher on November 18, 2011, 08:13:26 AM
Just pre-ordered my copy and getting the Soundtracks. Luckily I have the full Thanksgiving weekend off, so after Tuesday I have 5 days to hit this shit.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Terrastorm on November 18, 2011, 08:33:14 AM
nothing bad at least for me
But there was some right? How long did it take for your moves to register?
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: KBlackNoah on November 18, 2011, 09:15:26 AM
Question for those who played online and had smooth matches

Is there any noticeable lag when one or both players activate that HD thing?

LE:

King of Fighters XIII Unboxing [HD] (http://www.youtube.com/watch?v=IXT90tiqsp4#ws)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: DarKaoZ on November 18, 2011, 09:26:06 AM
BTW, how is story mode? (No Spoilers plz)
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: gazette on November 18, 2011, 09:43:00 AM
To me story mode is like a more detailed arcade mode, as in it tells you what Ash, Heidern, Rose, etc were doing during the whole tournament. I will say its cool and we get to see some of the other KOF characters as well.
Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Rukawa on November 18, 2011, 10:13:23 AM
Now, (I remind: I'm in France and my copy is PS3 version)
Like I said I played vs an UK player, and NO noticable lag!

And this last point was literally shocked me!
I play vs a Saoudian, with 1 bar (red connexion)
and 50% time, the game runs properly, practically normal (without lag), and others 50% lag present, but, how to say... no cuts/jerks, the effects of lag are something very smooth, like a replay... like speed only slows down, but how incredible it is, all my commands and combos came out!!! o_O
to be honest, before match starting, and when i saw 1 bar (red), I expected someething ala SF4, cuts, or deconnection, but nothing!!!  and we were able to finish match quietly... AMAZING!!

that's pretty much how ggpo is, no input delay. The game slow downs as a whole when lag is present

Title: Re: KOF XIII 5th |OT| Thread: Console Change log edition
Post by: Reiki.Kito on November 18, 2011, 10:14:59 AM
(http://illinoisdeservesthetruth.typepad.com/.a/6a00e54f08fd108834014e88215302970d-300wi)

Y'know, with the last ranbat for King of Fighters XIII v1.1 coming this Sunday and console edition coming a few days after, it's understandable if you want to burn out until the game comes out. Tournament? Why would you? Well, it just so happens that if 12 or more players sign-up for KoF XIII this weekend, we will be adding an additional $100 dollars to the pot. With 12 players minimum, that's $160 dollars in the pot. Good news indeed!

This weekend is not poverty when it comes to KOF. Wear that monacle and top hat with pride; money is on that table!

(http://alltheragefaces.com/img/faces/svg/troll-tr