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King of Fighters XIII => General Discussion => Topic started by: oricon on December 01, 2011, 09:45:25 PM

Title: Atlus Addressing King of Fighters XIII Online Issues
Post by: oricon on December 01, 2011, 09:45:25 PM
http://www.gameinformer.com/b/news/archive/2011/12/01/atlus-addressing-king-of-fighters-xiii-online-issues.aspx (http://www.gameinformer.com/b/news/archive/2011/12/01/atlus-addressing-king-of-fighters-xiii-online-issues.aspx)
Hopefully rising star does the same for europe.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: nightmoves on December 01, 2011, 09:51:30 PM
Ah, this is great news! I'm glad to see they're taking fans concerns to heart. Thanks for sharing.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: R.E.L. on December 01, 2011, 10:05:20 PM
I REALLY hope they improve the netcode soon.  I am loving this game so far and don't want to see it die out just because of poor online play.  I'm glad Atlus is doing what they can! 
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: BiGGDaddyCane on December 01, 2011, 10:06:45 PM
Knew it would happen in time.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Xxenace on December 01, 2011, 10:49:27 PM
not trying to be a jackass or anything but SNK please get this right dont make me feel like ive wasted my money
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: IceWater on December 01, 2011, 11:28:09 PM
Good to hear, now back to waiting to see what gets done by snk.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: ON-02 on December 06, 2011, 01:55:18 AM
Alright, I've been having poor luck with getting a code connection. Hope they fix it soon.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Zerrminator on December 06, 2011, 02:52:43 AM
Since the Netcode Testing thread was locked I'll post this here, not sure if anyone else has noticed this.

I did a test between myself and my brother in KOF, in the same city on Vancouver Broadband. When initially connected via my Router it showed us as having a 3 Bar Connection, which we found very strange as SSFIV always shows us as 4 Bars Green. Then I decided to go right from my Cable Modem to my PS3 and it changed to 4 Bars in KOF. The bad news is that even when it shows us as having a 4 Bar connection the game still had noticeable input lag and didn't feel any better than when it showed a 3 Bar connection. It's actually shocking how bad it is under optimal network conditions when you do side by side tests with SSFIV.

SNKP, please fix this.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: YasakaniX on January 09, 2012, 06:39:52 PM
Since the Netcode Testing thread was locked I'll post this here, not sure if anyone else has noticed this.

I did a test between myself and my brother in KOF, in the same city on Vancouver Broadband. When initially connected via my Router it showed us as having a 3 Bar Connection, which we found very strange as SSFIV always shows us as 4 Bars Green. Then I decided to go right from my Cable Modem to my PS3 and it changed to 4 Bars in KOF. The bad news is that even when it shows us as having a 4 Bar connection the game still had noticeable input lag and didn't feel any better than when it showed a 3 Bar connection. It's actually shocking how bad it is under optimal network conditions when you do side by side tests with SSFIV.

SNKP, please fix this.

Well ain't this a coincidence, the same happen for me in NY with a friend of mine. Hopefully this will all change by tomorrow!~ CAN'T WAIT :D
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: GO4PRO on January 10, 2012, 06:48:45 PM

Well ain't this a coincidence, the same happen for me in NY with a friend of mine. Hopefully this will all change by tomorrow!~ CAN'T WAIT :D
What do you mean? All they're doing today is releasing Mr. Karate and Ex.Kyo for the PS3 users.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Tanner on January 10, 2012, 07:51:08 PM
I don't think he realized he necro'd a month old thread
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Mr Bakaboy on January 10, 2012, 08:13:14 PM
Since the Netcode Testing thread was locked I'll post this here, not sure if anyone else has noticed this.

I did a test between myself and my brother in KOF, in the same city on Vancouver Broadband. When initially connected via my Router it showed us as having a 3 Bar Connection, which we found very strange as SSFIV always shows us as 4 Bars Green. Then I decided to go right from my Cable Modem to my PS3 and it changed to 4 Bars in KOF. The bad news is that even when it shows us as having a 4 Bar connection the game still had noticeable input lag and didn't feel any better than when it showed a 3 Bar connection. It's actually shocking how bad it is under optimal network conditions when you do side by side tests with SSFIV.

SNKP, please fix this.

Just to explain a few things. While it is weird that you got a 3 bar connection at such a close proxemity I have a feeling that your ping was fluxuating. In KOF XIII they do not reset the speed of whatever you had between eachother at the start of the 1st match throughout the entire session. You might have went back down to a 3 bar connection even though you originally had a 4 bar connection showing. This is probably why it felt like a 3 bar connection because it probably ended up being one pretty quick. It sounds like a freak occurance cause I didn't see to many 4 bars with trouble, but who knows.

One other thing I might add. SSFIV is really made for online play compared to KOF XIII. There is a lot more leniency in lag cause of multiple reasons. Speed of game, combos slower, the connection of hits not relying on split second timing, but which button you choose more often then not. I can go on and on but the main thing is comparing your experience to SSFIV to KOF XIII is hard to do. For me it's like comparing how good a GGPO session is on console by comparing Final Fight to 3rd Strike. It's apples and oranges.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: YasakaniX on January 10, 2012, 10:20:33 PM

Well ain't this a coincidence, the same happen for me in NY with a friend of mine. Hopefully this will all change by tomorrow!~ CAN'T WAIT :D
What do you mean? All they're doing today is releasing Mr. Karate and Ex.Kyo for the PS3 users.

KOF XIII 'NESTS Kyo' DLC delayed on PS3, netcode patch on the way
http://www.joystiq.com/2011/12/20/kof-xiii-nests-kyo-dlc-delayed-on-ps3-netcode-patch-coming-so/ (http://www.joystiq.com/2011/12/20/kof-xiii-nests-kyo-dlc-delayed-on-ps3-netcode-patch-coming-so/)

Enjoy~~
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: SonicTempest on January 10, 2012, 10:32:37 PM
The press release says nothing about releasing the netcode patch at the same time as EX Kyo, just that it'll be released 'as soon as possible.' Given that it was sent out right before the holidays, I doubt very much that it's anywhere close to finished by now.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: oricon on January 10, 2012, 11:37:19 PM
Thought seeing as this thread was updated thought there was some new news regarding the patch, i don't really care about the release date of the path, all i want is more info regarding the patch what exactly they are fixing because there seems to be some confusion as it seems the patch is only fixing the match making not the actual netcode hopefully atlus or snkp clear this up.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: nilcam on January 11, 2012, 06:37:00 PM
Since there seems to be confusion regarding the patch, from the press release:

Quote
According to ATLUS and developer SNK PLAYMORE, the patch will seek to make the game’s network infrastructure more consistent for users, ensuring that the evaluation given connections is more accurate to the actual play experience. Moreover, the patch will introduce ranked host-side filtering, eliminating the frustration of match hosts unable to avoid matches with players with poor connections. In addition to a number of other improvements, the update will also address a number of rare glitches reported since the game’s release. No release date currently exists for the update, but ATLUS reports that the developer is making every effort to release the patch as soon as possible.

It sounds to me like they're working to optimize the code, improve the connection ratings and address other issues players have reported.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: ApocryphicV on January 24, 2012, 01:23:46 PM
I hope they add the option to decline matches. Played online tonight and got stuck with 2 bars- 1 bar connections that was horrible to live through. Tekken does it, Ultimate Marvel 3 does it now. I hope SNK Playmore follows suit.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: AcidGlow on January 24, 2012, 01:58:07 PM
I hope they add the option to decline matches. Played online tonight and got stuck with 2 bars- 1 bar connections that was horrible to live through. Tekken does it, Ultimate Marvel 3 does it now. I hope SNK Playmore follows suit.

They said they would put that feature to back out from laggy matchups. But the online is so poorly used.. I barely see player matches going on and ranked is horrible.... All SNK games seem to have a small online activity.. very small.. This patch better fix their broken online with a major overhaul. If not.. I always got Street Fighter 4 Arcade Edition to fall back on which has always been 10X more reliable.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Mazinkaiser on January 24, 2012, 02:29:24 PM
Same here, I have about twenty friends online... and sometimes ago I see them with KOFXIII, in this weeks it's already gone because with friends it's really unplayable -.-, everyone are revert to AE2012 ._. me too usually =.=,

There is no ETA to this damn patch?
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: FreeRunner on January 30, 2012, 03:39:49 AM
I figured the patch would have came out around the time Mr. Karate came out. What's taking them so long?

I never find anyone online nowadays.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: oricon on January 30, 2012, 03:02:35 PM
Patch is out well for UK that is.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: arstal on January 31, 2012, 01:41:01 AM
With SCV coming out in the US tomorrow, then not having it ready tonight is a big let-down, some folks, including myself, are going to abandon the game for a while for SCV, which supposedly (with some evidence) has good netcode.

Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: sw1tch on February 01, 2012, 01:21:50 AM
Just tested the patch, it's kinda lame what they did, actually they changed so 2 bars = 3 bars 3 bars = 4 bars now etc, so it's just a display change, the connection didn't get better, but what is worse is that before 3 bars was good/ok delay now 3 bars regroup old 2 bars and 3 so you can't know before playing if you gonna get bad delay.
I remember capcom did the same with SF4.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: GO4PRO on February 01, 2012, 08:42:11 PM
So what's up with the 360 version :s
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Big Texas Andrew on February 01, 2012, 09:48:02 PM
What's the point if it doesn't actually improve connection speed when the netcode is so bad that I can't play a friend who lives 10 miles from me? I know people who have dropped the game due to not being able to practice online and I fear it's not going to survive if SNK don't step up to the plate and do something about it fast.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Terrastorm on February 01, 2012, 10:42:18 PM
What's the point if it doesn't actually improve connection speed when the netcode is so bad that I can't play a friend who lives 10 miles from me? I know people who have dropped the game due to not being able to practice online and I fear it's not going to survive if SNK don't step up to the plate and do something about it fast.

Did you download the patch, are you playing on wireless?
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: iAMDIDIERx on February 02, 2012, 08:35:52 PM
I guess I will toss my two cents into the ring right now, I just downloaded the patch and played 6 matches online. I created a lobby and filtered like so : Region: Any, Latency: 3 bar and up...(The skill and all that I dont think matter haha) Of those 6 matches 2 where 4 bar and 4 where 3 bar and only one 3 bar had notable lag. I dont know if it could be a placebo effect or if they actually feel good now. Just from what I can see.


Im on Xbox and I am wired.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: shinefist on February 02, 2012, 09:26:41 PM
Is the xbox patch out?
I was under the influence that they just started work on the xbox patch, so maybe it would be finished in a week or so.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Terrastorm on February 02, 2012, 10:56:55 PM
Should be out now.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: solidshark on February 03, 2012, 12:16:52 AM
I'm curioius about connections over long distances, as a few people elsewhere have reported imrpovements. If anyone wants to test an overseas connection, let me know. I'm seizonsha51 on PSN.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: ApocryphicV on February 03, 2012, 09:04:35 PM
Downloaded the patch yesterday for Xbox and created a room where I'll only get 3 bars latency and up. Waited a bit for my first match, first match came up... 3 bars. Got really excited, started match and game felt like 1 bar. Half in the middle we lost connection. Shook head in dismay and exited online and went back to offline training mode.

I'm wired too. I do hope this wasn't the start of a trend.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: Mr Bakaboy on February 04, 2012, 09:25:55 AM
^ It's a little screwed up, but all in all most matches are stable. I'd say don't give up on it yet.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: shinefist on February 04, 2012, 07:25:49 PM
Downloaded the patch on friday, i wasn't too impressed it felt the same as before after playing for about 3 hours, infact it felt worse as lots of lag spikes and couldnt find many players.

Played it today (sat lol), very different, played about 15 matches about 9 blue bars and 5 green and 1 red to test it from england to the states.

Games were very smooth and was very pleased with the results..
I hope more people play as thats the only problem with the game now, the more people to play against means mpore lobbies and a consistent stream of matchs we'll get.

I'm just tired of playing people that either beat you then leave and say theres lag, even though they could play decent enough, and on my end the connection was very good, very close to offline. & when you beat them they say lag still, they are all sad people.

I just need players that want to play to get better and to keep winning, not people that care about points.

Anyone else have the same experience, i hope it stays like this.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: ApocryphicV on February 05, 2012, 02:49:39 AM
Mr. Bakaboy: Yeah looks like it was first day jitters because I did go back on yesterday and it felt a lot better, not fantastic but a lot more playable. I'll keep at it at least till I get all the online achievements.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: solidshark on February 05, 2012, 05:24:27 AM
Found this on GameFAQs. Not sure how the PS3 players are running their systems, but I guess you can give this a try:

"This worked for me and a friend. Try it out and if it works for you spread the info. Simply go into your network settings on the PS3 and disable UPnP and the game should function much smoother online. Good luck."
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: cableG on February 08, 2012, 10:32:17 AM
This is a good news for you~!
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: SonicTempest on February 09, 2012, 06:21:34 AM
Found this on GameFAQs. Not sure how the PS3 players are running their systems, but I guess you can give this a try:

"This worked for me and a friend. Try it out and if it works for you spread the info. Simply go into your network settings on the PS3 and disable UPnP and the game should function much smoother online. Good luck."

(C&Ping what I posted on the Atlus forums)
I'm having a hard time picturing how this would make a difference. UPnP is a protocol by which devices can discover each other and communicate over a network. For the amount of UPnP traffic to cause problems with your netplay you'd have to be constantly plugging in UPnP devices to your home network, or streaming movies/music to your PS3 while playing a game.

Granted, I know more about Internet protocols than I do about UPnP, but it doesn't seem likely to me that it would make a huge difference.
Title: Re: Atlus Addressing King of Fighters XIII Online Issues
Post by: jinxhand on February 09, 2012, 08:19:17 AM
Yeah UPnP shouldn't be the cause of lagging... All you need to do is forward your ports, and make sure that the IP for the PS3/X360 has high priority on the router, and you should be fine... Most routers aren't built with gaming in mind, and those that support gaming have it listed as low priority traffic...

Technically, streaming music shouldn't even affect the netplay... I'm not even sure if that's possible on a PS3, but it is on the 360...