Dream Cancel Forum

King of Fighters XIII => Character Discussion => Billy Kane => Topic started by: nilcam on December 06, 2011, 04:51:08 AM

Title: Billy Kane
Post by: nilcam on December 06, 2011, 04:51:08 AM
(http://dreamcancel.com/wiki/images/6/64/Billyxiii.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Zigokuotoshi - ;bk / ;fd + ;c/ ;d

Command Normals
Daikaitenkeri - ;fd + ;a

Boutakatobikeri - ;fd + ;b

Saouchi - ;bk + ;a

Special Moves
Sansetukonyuudanuchi - ;hcf + ;a/ ;c *
  ∟ Kaen Sansetukonyuudanuchi - ;qcf + ;a/ ;c

Suzumeotoshi - ;qcb + ;a ;c *

Senpuukon - [P]

Kyousyuuhisyoukon  ;dp + ;b/ ;d *

Desperation Moves
Choukaensenpuukon = ;qcf ;hcb + ;a/ ;c *

Neomax
Daigurenrasenkon = ;qcf ;qcf + ;a ;c

Bill's wiki entry (http://dreamcancel.com/wiki/index.php?title=Billy_Kane_(XIII)).
Title: Re: Billy Kane
Post by: nilcam on December 06, 2011, 04:51:24 AM
Reserved
Title: Re: Billy Kane
Post by: nilcam on December 06, 2011, 04:51:38 AM
Reserved
Title: Re: Billy Kane
Post by: fiol on December 07, 2011, 04:38:21 AM
this is a combo i did with him 79,4% of damage

Billy 1 (http://www.youtube.com/watch?v=y95KhvDKRl4#)

this is another one (mid screen) for 72.9% of damage

Billy 2 (http://www.youtube.com/watch?v=5EXvx2gyHFc#)
Title: Re: Billy Kane
Post by: LouisCipher on December 10, 2011, 11:09:32 PM
Do you guys think Billy is a little too easy to use? Because if he uses he HCF Staff or QCB Staff attack he's totally free, but he has really, really easy combos and pressure he can do.

His jumping and short hop C is really good at space control too.
Title: Re: Billy Kane
Post by: LouisCipher on December 11, 2011, 04:25:37 AM
Two Billy questions:

Anything useful he can link into crA? The only thing I can find is his Senpuukon (mash punch special) and it's EX version, either can be drive cancelled but not into Super and I can't seem to do it into Neo Max.

Good neomax combos? The only other thing I can find that links into his crA is the Neomax activation. If you tap the Neomax activation you automatically go into a stB and do whatever you want. I'm not looking for any fancy corner juggle combos, because I run Billy 1st and often won't have the meter. I'm looking for simple shit, get them in the corner, do 400 damage without Neomax Super, and allow me to reset them.

Billy is a fucking footsie monster. It's strange not finding a lot of Billy's online.
Title: Re: Billy Kane
Post by: Rex Dart on December 11, 2011, 04:34:47 AM
Good neomax combos? The only other thing I can find that links into his crA is the Neomax activation. If you tap the Neomax activation you automatically go into a stB and do whatever you want. I'm not looking for any fancy corner juggle combos, because I run Billy 1st and often won't have the meter. I'm looking for simple shit, get them in the corner, do 400 damage without Neomax Super, and allow me to reset them.

Just a minor quibble, but remember that NeoMax =/= Hyperdrive.  ;)

Anyway, his easiest HD combo is (in my opinion) is

HD activation, cl. C, b+A, [hcf+C (DC) qcb+C] x 5, dp+K, DM

The timing is really simple once you get it down. If you don't have any meter, just end it with cr.C for a reset.
Title: Re: Billy Kane
Post by: LouisCipher on December 11, 2011, 04:41:29 AM
After I juggle them with an EX upkick then regular upkick I can't seem to land anything else other than Super or standing A. Not even crC lands. It's really weird.

One thing I discovered that seems pretty practical is that you can Drive Cancel anything but Super or Neo Max super when you hit them with the Staff Twirl (mash punch) and it should hit them, like EX or even regular upkicks. If you do what I do, CD and cancel it into the Staff Twirl to leave yourself somewhat safe, a lot of guys try to AB roll on you and get hit by the Twirl.
Title: Re: Billy Kane
Post by: desmond_kof on December 11, 2011, 04:43:14 AM

HD activation, cl. C, b+A, [hcf+C (DC) qcb+C] x 5, dp+K, DM


That only works in the corner, correct?
Title: Re: Billy Kane
Post by: Rex Dart on December 11, 2011, 09:38:14 AM

HD activation, cl. C, b+A, [hcf+C (DC) qcb+C] x 5, dp+K, DM


That only works in the corner, correct?

Correct! His HD combos really remind me of King. In the corner: really simple loops. Mid-screen: I hope you have enough meter to carry the opponent to the corner!
Title: Re: Billy Kane
Post by: LouisCipher on December 11, 2011, 09:57:14 AM
Am I the only one that feels Billy's strength is his footsie game? His jumping C and CD are his best tools at controlling the air aside from the riskier Up Staff attack and the meter-wasting EX Upkicks. But it's hard to combo after any of his jump ins unless they're done very deeply, moreso then most of the cast. The only things he can combo into after a jumping C or even D (which is harder to combo into) is crA or if you're close enough crC which is awesome and can be followed up with anything.

But: I think what should be a priority with Billy is limiting your jump ins and controlling the ground. If you're jumping in a lot, you're giving up a lot of space and begging to be AA'd or worse yet let them get out of that corner.

Agree or disagree?
Title: Re: Billy Kane
Post by: Persona on December 11, 2011, 08:17:46 PM
After I juggle them with an EX upkick then regular upkick I can't seem to land anything else other than Super or standing A. Not even crC lands. It's really weird.

I assume you're using dp B right? If so, in order to combo after it like hcf P, the first hit (when he's going up) has to hit as low as it can so by the time you land, the opponent will be low enough to combo. If you do it too early, they'll be too high and by the time they are in position, the window to combo will be gone.

I made this video a few days ago, although not meant to be completely practical, you might find some stuff in it to help you with your game.

KoF XIII: Billy Kane combo video (http://www.youtube.com/watch?v=ySA_1crHB4g#ws)
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on December 15, 2011, 04:33:45 PM
Sooooo guys... Guess what i found out yesterday... Billy has FULL SCREEN HD combos that KILL... I'm trying to get it recorded but I don't have screen capture... So I'll just post it here...

corner to corner... hey hey hey... lol...

j.C, cr.C, b+A, HD, s.D, f+B, qcb+A, DC, dp+BD, f+B, *cornered* hcf+A, DC, hcb+C, hcf+C, DC, EX DM, DC, Neomax = 1000 dmg
Title: Re: Billy Kane
Post by: Diavle on December 16, 2011, 04:09:53 PM
So after playing against a Billy player all I can see is be careful when letting DP+K rip outside of combos, the guy was spamming them and it was so easy to punish. You can see the move coming a mile away and all you have to do is dash forward a little and just wait for him to come down so you can combo him from behind.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on December 17, 2011, 12:33:44 AM
Billy Kane in KOF XIII has an unusual yet amazing property on his HD activation. I don't know if other characters has the same property but so far I've only found Billy to have this.

If Billy activates HD mode off of any of his normals, he is invincible for a certain amount of time. This adds another dimension to his poking game. If you read your opponent properly you can bait certain things such as Guard Cancel C+D counters and Guard Point moves with this tactic.

Here is a video I made about it. (sorry about the bad quality)

KOF XIII - Billy Kane - HD Activation Property (http://www.youtube.com/watch?v=TZRex1zYnG4#)

Title: Re: Billy Kane
Post by: fiol on December 17, 2011, 04:19:43 AM
nice vid m8!
Title: Re: Billy Kane
Post by: LouisCipher on December 17, 2011, 05:04:49 AM
Excellent discovery!
Title: Re: Billy Kane
Post by: Dark Chaotix on December 21, 2011, 04:05:14 AM
King of Fighters XIII - Trial Mode : Billy Kane (http://www.youtube.com/watch?v=ngzCU8VfwDg#ws)

Quote
3. Timing for hcf+C after dp+B has to be done as soon as you land.

4. Don't try to mash cA as it will turn out to be rapid A move instead. Just time it as you land.

5. You have to buffer his DM as soon as he lands. If feels like a cancel but its not.

6. Best way to do this is let the stick go to neutral, then do cB, neutral, then hcf+AC. If you don't, you can get unwanted moves like NM, SDM etc.

7. Early cancel from hcf+C. You cant buffer hcf+C~hcb+AC for the SDM to come out, you have to do a separate motion for the DM itself. So, you would do hcf+C~qcfhcb+AC. If you don't do that, you will get qcb+C instead.

8. Timing of the f+B has to be right.

9. For the beginning part, best to do cB, cB, cB~BC~C. Since the opponent recovers from cB fairly quickly, you have to input the BC~C quickly for it to connect. You can do this trial with all the sC to connect, so if you are struggling to get the b+A after first hit of sC, then let all the sC hit. Spacing can get iffy aswell if you not as close to Takuma when doing qcb+C. Another thing to note is that its best to let the stick go to neutral state after hcf+C~qcf+C because if you don't, when trying to do qcb+C, the DM will come out instead.

10. Just with what you learnt above, let the stick go to neutral state after hcf+C and do a separate motion for the DM and neutral state after hcf+C~qcf+C when doing qcb+C.
Title: Re: Billy Kane
Post by: LouisCipher on December 21, 2011, 05:09:17 AM
http://youtu.be/7zRtw1wDr3I (http://youtu.be/7zRtw1wDr3I)
Title: Re: Billy Kane
Post by: LouisCipher on December 22, 2011, 05:23:43 AM
Dark Geese KOFXIII Billy Full Screen Combos 1.0 (http://www.youtube.com/watch?v=gtzWhLvKnco#)
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on December 22, 2011, 03:59:58 PM
6. Best way to do this is let the stick go to neutral, then do cB, neutral, then hcf+AC. If you don't, you can get unwanted moves like NM, SDM etc.

9. For the beginning part, best to do cB, cB, cB~BC~C. Since the opponent recovers from cB fairly quickly, you have to input the BC~C quickly for it to connect. You can do this trial with all the sC to connect, so if you are struggling to get the b+A after first hit of sC, then let all the sC hit. Spacing can get iffy aswell if you not as close to Takuma when doing qcb+C. Another thing to note is that its best to let the stick go to neutral state after hcf+C~qcf+C because if you don't, when trying to do qcb+C, the DM will come out instead.
For # 6 you can actually do cr.B, f+A, then do  ;bk ;db ;dn B  ;dn ;df ;fd AC... It's an easy way to buffer it...

For # 10 it's actually a late cancel... Do cr.B, cr.B, cr.B, then press B+C as if you are linking it and not cancelling it... So do it with a little delay and an automatic HD + s.C will come out... After that just think of pressing B+C as if you are pressing s.C... So right after pressing B+C press b+A and you'll get the s.C *1 hit*, b+A and you can continue your combo...
Title: Re: Billy Kane
Post by: Dark Chaotix on December 23, 2011, 01:17:09 AM
Its the way I did it in my vid, I found it easier to do a cB then hcf+A. As for trial 10, I personally dont like doing the late HD activation with auto sC, just ruins my timing...

What you wrote do work tho, it just how I did it for my vid and works for me.
Title: Re: Billy Kane
Post by: jinxhand on January 01, 2012, 09:46:22 PM
I looked at that DG vid, and though it shows some good combos, he's still not top just because he can combo from one end to the other side... A few other characters can do that, but they're not "top" (maybe one character, he's got more going for him)...

Well, have any of you guys been messing around with HD Bypass combos??? I threw something up not entirely as a "combo video", but more or less a way of showing the HD Bypass technique with Billy, since I haven't seen anyone use it anywhere... There's some other things in there as well... Enjoy!

KOF XIII Billy Kane HD Bypass, Counter Hit Combos, & Stuff (http://www.youtube.com/watch?v=3OQeOFRQgWc#)
Title: Re: Billy Kane
Post by: desmond_kof on January 01, 2012, 09:52:58 PM
I looked at that DG vid, and though it shows some good combos, he's still not top just because he can combo from one end to the other side... A few other characters can do that, but they're not "top" (maybe one character, he's got more going for him)...


Plus, I'm not sure why he isn't making the character attack while jumping to see which character's jumping attacks will beat out his d. C and vice versa...
Title: Re: Billy Kane
Post by: jinxhand on January 01, 2012, 10:25:20 PM
I looked at that DG vid, and though it shows some good combos, he's still not top just because he can combo from one end to the other side... A few other characters can do that, but they're not "top" (maybe one character, he's got more going for him)...


Plus, I'm not sure why he isn't making the character attack while jumping to see which character's jumping attacks will beat out his d. C and vice versa...

Oh yeah, speaking of jump attacks, Billy's j.C is nowhere near as good as it was in 02, or even 02UM... It's more liable to trade with certain character's attacks... Sure it's a good long range poke (one of his best 4 imo), and in some cases may work better than j.D, but you still run the risk of a trade off, or simply getting beat out altogether... From my offline experience, Kim's j.D should be able to beat out Billy's cr.C, or at the very least trade off. Even that's not the same as 02's version of cr.C.
Title: Re: Billy Kane
Post by: b.a.l.a. on January 02, 2012, 10:29:18 AM
hope u guys don't think im an asshole for posting this......
Billy kane Kof XIII bala (http://www.youtube.com/watch?v=zby_icWxwe4#)
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on January 02, 2012, 05:07:21 PM
Hey b.a.l.a. awesome video... How are you doing those cancels? I can't figure out how you are cancelling hcf+C into itself... Especially the last one where you cancelled qcb+A, qcb+AC, qcb+A, qcb+AC... ?!?!1?!!!?!11!!??
Title: Re: Billy Kane
Post by: b.a.l.a. on January 03, 2012, 09:28:34 AM
Hey b.a.l.a. awesome video... How are you doing those cancels? I can't figure out how you are cancelling hcf+C into itself... Especially the last one where you cancelled qcb+A, qcb+AC, qcb+A, qcb+AC... ?!?!1?!!!?!11!!??

Yep ...hmmm is the same cancel of clark...... canceling gatling punch into it self... u cancel into vulcan punch but before come out u cancel it into another gatling... is the samething whit billy...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on January 03, 2012, 11:22:30 AM
Oh wow... Ok that is uhh amazing... Impossible for me though since I play on a pad... By the way what are your thoughts on Billy? Where would you use him in a team? I've been putting him on point...
Title: Re: Billy Kane
Post by: Matt Alder on January 07, 2012, 04:44:13 AM
I looked at that DG vid, and though it shows some good combos, he's still not top just because he can combo from one end to the other side... A few other characters can do that, but they're not "top" (maybe one character, he's got more going for him)...


Plus, I'm not sure why he isn't making the character attack while jumping to see which character's jumping attacks will beat out his d. C and vice versa...

I haven't seen any jump-in normals beat Billy's cr.C yet. It seems like an extremely high priority anti air... surely some characters can beat it or trade, but most cannot, I can say that much.
Title: Re: Billy Kane
Post by: LouisCipher on January 07, 2012, 06:58:33 AM
I honestly think Billy might be best as an Anchor. Feel free to disagree though.
Title: Re: Billy Kane
Post by: jinxhand on January 07, 2012, 08:29:17 AM
I honestly think Billy might be best as an Anchor. Feel free to disagree though.

I whole-hardheartedly agree... He's great as point, and can build meter like a madman, but for me I personally feel he poses even more of a threat as anchor, since he has enough meter to do substantial damage. On top of that, whatever meter he lost gets built back just as fast.

On the "psychological" side of things, he's a very annoying zoning character with a good amount of tools to rushdown with, so you can always play with the opponent's head, kinda like how grapplers usually have that edge to them. You don't quite want Billy in your face (especially with EX dp+K as a trump card, and safe f+A's), but at the same time you don't want him to far from you unless you have something to trade his long range pokes with. Many characters do, but some of those moves are slower than his usual pokes. You damn sure don't want him to run the clock if ever... With this type of mindset, I'm glad he doesn't have his counter moves. It would be too unfair imo...

So ultimately, when the pressure is on, Billy can always take it up a notch. For me, I do have Mature or another battery as point, primarily for that sheer purpose... Plus, I feel that Billy can't quite clean up as quick as other characters, but with meter, it definitely allows him to. With him as anchor, again there's no need to worry about building meter, per sé since it's already there-- one less thing to worry about...

I've been anchoring Billy since 95 though... In some KOFs he's good as point, but I do feel he would serve best as anchor...

---------------------------------------------------

I'm gonna post up some notes here. Some of this info might already be known, but it should at the very least help the young-blood who decide to learn Billy Kane... Here we go:

*Longest pokes (From longest to shortest) - j.C, b+A, CD, d.A, s.B, d.B

*d.A and b+A can only cancel into his mash P special (senpuukon). You can HD bypass to make other things cancel.

* mash P special (senpuukon) doesn't eat fireballs like it did in OG KOFs :(

* best HD bypass option from anything is dp+BC. Using b+A, s.C, s.D, or d.C will allow Billy to use the BD Bypass Technique. The HD Bypass also works with Senpuukon, but only with s.C, d.C, and b+A.

* speaking of HD Bypass, he has EX HD Bypasses using dp+KK and EX Senpuukon. dp+KK is easier to do, and serves better in combos if the player decides to use it for whatever reason. EX Senpuukon, however, isn't really worth the time, as it requires a trick to doing it, and you can't cancel out of it.

* best way to use b+A without sliding back (making it's hitbox useless in many cases) is to cancel it from either d.B or d.C

* if you cancel b+A from s.D, Billy will retreat backwards due to s.D's animation (Billy does a high kick, but he leans back enough.

* free canceling can only be done from qcb+C into any move except Senpuukon (tap A). You can free cancel into his super also.  

* qcb+A is great to use in combos that start with a hard hit to f+B. From there you can dp+BD and combo accordingly...

* CD to hcf+C~qcf+C takes a good chunk of guard meter... Aside from f+A, this can be something that can help break that meter so you can land a combo in for free with the meter built...

* cr.C, f+B, qcb+A (DC), dp+BD, f+B, dp+B, qcf+A (DC), qcb+C (FC), qcb+A, dp+B, qcf,hcb+AC should work anywhere from my testing... By the 2nd f+B, you should have them in the corner to do the rest of the combo... 2 stocks and 1 full drive is require, but by the time you finish the actual combo, you will have built an additional stock...

* In HD mode, you can do connect Neomax from either hcf+C~qcf+C or just a regular hcf+C. The former does more damage obviously, but strangely enough, they do the same number of hits (11)...

* I'm wondering if there are any negative edge tricks with Billy that can be used for more difficult combos...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on January 18, 2012, 06:15:22 AM
Found an awesome corner b&b for Billy with 1 meter and 1 drive... Timing for the combo is very strict but the damage is amazing...

j.D, cr.C, dp+B, hcf+C, qcf+C, DC, qcb+C, *slight delay* dp+B, DM = 503 dmg

The second dp+B timing is crucial... You need to time it (opponent should be right at your head level)... If you time dp+B too early or too late then the last hit of the DM will whiff...
Title: Re: Billy Kane
Post by: jinxhand on January 28, 2012, 06:46:58 AM
Dope combo t3h mAsTarOth!!! I need put that in my repertoire...

I'm not going back on what I said about Billy being a good anchor, but I also feel he can be good on point (I just prefer him as anchor because he's capable of doing some ridiculous things with a full meter)... He builds enough meter, and he has enough short combos that he can do that can kill without requiring too much Drive or Meter... The mind games aren't as strong on point imo, but he can still be annoying to a degree...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on January 28, 2012, 05:48:57 PM
ya i use him on point... to me he is the perfect point character... he has a lot of annoying shit that becomes too risky and looses to reversals... if he is on point then other characters don't want to throw out weak reversals that often because the risk vs. reward is in Billy's favour... especially if Billy has them cornered... also spamming hop C+D becomes more fun...

if i can get to the second round then i completely change my game... if i have full drive then instead of regular block strings i'll try to bait more reversals... if i land a hit then i'll go straight for his HD combo...
Title: Re: Billy Kane
Post by: jinxhand on February 07, 2012, 07:17:37 PM
I'm starting to not like his qcb+P moves more and more... I'm not even trading hits with specials, its just jumping normals I trade with at any point... I understand trading hits with j.CD, but it seems the only thing this move is good against is empty jumps, but barely anyone does that sort of thing...

I will say I'm appreciating j.C more because it gives me a sort of "Dhalsim" feel, as if I can "Yoga Snipe" from afar when I need to punish a long range whiff.

j.B is great also, because I can hit so low with it. I'm liking the hitbox for that move alot...
Title: Re: Billy Kane
Post by: LouisCipher on February 08, 2012, 05:54:17 AM
I think of the QCB+P to be more of a Yomi thing. You don't just throw it out there you do it if you know they're going to jump at you. You could also cancel into it off standing CD, it could really throw people off if you're playing defensive.
Title: Re: Billy Kane
Post by: jinxhand on February 09, 2012, 08:13:25 AM
I kinda see it that way, but it's like even if the guess was right, you still manage to trade hits... I did manage to beat out some characters (Athena, Ralf, another Billy Kane), which has got me wondering if the move is just good against certain characters, and if I need to rely on c.C for others... I'm still gonna try and work this in my gameplan...


Oh yeah, here's a great poke string: s.D, qcf+A... Offline, I managed to use this, and it puts you farther away because s.D makes Billy lean back a bit, keeping him relatively safe enough to attempt whatever (AA, another poke, etc)... I'm not too sure how this fairs online, but I'll post up the results... The only thing I know is that GCCD would work, but I believe it's character specific, because some successful GCCDs still whiff...
Title: Re: Billy Kane
Post by: LouisCipher on February 09, 2012, 04:26:50 PM
From what I've seen c.C will get beat out by certain jump ins. Kyo's (both of them) jumping down C will either beat it or trade but Ryo and Takuma/Mr Karate's jumping D will beat it clean. So will Kim's j.CD.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on February 14, 2012, 05:41:42 AM
Like Billy needs more damage... Was just having fun and cooked up a few more fun corner combos...

On Standing Opponents -

cr.C, qcb+C, qcb+AC, hcf+AC~qcf+C = 403 dmg (mid-screen 2 meter punish on anyone)
j.D, cr.C, qcb+C, *delay* dp+B, hcf+C~qcf+C, DC, qcb+C, *delay* dp+B, DM = 544 dmg (1+1)
j.D, cr.C, qcb+C, *delay* dp+B, hcf+C~qcf+C, DC, qcb+C, *delay* dp+B, EX DM = 636 dmg (2+1)
j.D, cr.C, qcb+C, qcb+AC, *delay* dp+B, hcf+C~qcf+C, DC, qcb+C, *delay* dp+B, EX DM = 719 dmg (3+1)
Title: Re: Billy Kane
Post by: BioBooster on March 19, 2012, 01:58:09 PM
Frame data up:
http://dreamcancel.com/wiki/index.php?title=Billy_Kane_(XIII)#Move_Metadata (http://dreamcancel.com/wiki/index.php?title=Billy_Kane_(XIII)#Move_Metadata)

Enjoy!
Title: Re: Billy Kane
Post by: desmond_kof on March 20, 2012, 08:59:43 PM
Anyone like to use his j.A?
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on March 22, 2012, 05:30:05 AM
it's good for air-air... but i rather just have meter and ex dp+K them and get a full combo...

also after reading his frame data... i've started to use s.A more... s.A to d.C is a frame trap... i've been using this to sneak in d.B which you can do up to 2 after doing the s.A... you can also gor for throw... and if you get them to duck after s.A then you can hop forward and j.D and you'll cross-up...
Title: Re: Billy Kane
Post by: jinxhand on March 23, 2012, 02:10:53 AM
Yeah air to air, j.A hands down is great, but I feel like this works on certain matchups and not all of them...

EX dp+K is still good for that, but personally I try to work for a counter hit with that, because more combos become possible...

Although, depending on how high you hit the opponent with EX dp+K, he can practically do more damage... I did manage to trade with this, I just can't remember with who and what move they were doing (I think Terry and Beni)...

How often do you guys use Senpuukon???
Title: Re: Billy Kane
Post by: LouisCipher on March 23, 2012, 02:37:10 AM

also after reading his frame data... i've started to use s.A more... s.A to d.C is a frame trap... i've been using this to sneak in d.B which you can do up to 2 after doing the s.A... you can also gor for throw... and if you get them to duck after s.A then you can hop forward and j.D and you'll cross-up...

That is so dirty... I love it!
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on March 23, 2012, 03:55:34 PM
EX dp+K is still good for that, but personally I try to work for a counter hit with that, because more combos become possible...

How often do you guys use Senpuukon???
i never use Senpuukon... however i found out that you can kara cancel s.C+D with it before s.C+D connects...

and counter hit? you don't need to hit dp+BD on counter hit... you can always combo off of it... i use Billy as my anchor now... as long as i have 1 meter and 1 drive i'm good...

@ LouisCipher - yes, i love it too... haha... run up s.A... it looks so odd that they wanna attack me...
Title: Re: Billy Kane
Post by: desmond_kof on March 23, 2012, 04:42:09 PM

How often do you guys use Senpuukon???

Someone here put that it's useless in the wiki (I'm not saying names, lol) and i disagree. I think you can use it in the corner to stop those trying to roll through you (I've seen LouisCipher use it that way against me a few times, if I'm not mistaken) if you cancel it from a st.CD or something. But I think people should try their best to find uses in moves that they may think its useless, you never know what situations it may be useful in.
Title: Re: Billy Kane
Post by: LouisCipher on March 24, 2012, 01:44:40 AM
The Senpuukon has slight AA capabilities. But it's a good tool to use if you think they're going to AB roll towards you or away after a CD and you can Drive Cancel into his Upkicks.
Title: Re: Billy Kane
Post by: jinxhand on March 24, 2012, 03:36:28 AM
EX dp+K is still good for that, but personally I try to work for a counter hit with that, because more combos become possible...

How often do you guys use Senpuukon???
i never use Senpuukon... however i found out that you can kara cancel s.C+D with it before s.C+D connects...

and counter hit? you don't need to hit dp+BD on counter hit... you can always combo off of it... i use Billy as my anchor now... as long as i have 1 meter and 1 drive i'm good...

@ LouisCipher - yes, i love it too... haha... run up s.A... it looks so odd that they wanna attack me...

Yes, I know counter hit is not needed to combo from EX dp+K, but that's just a preference-- nothing more... The more damage the better right?

I use Senpuukon in the corner for combos, and that's pretty much it... If someone rolls, I throw; however, I do need to take in consideration what LouisCipher posted... I don't see any Kanes on xbl, and when I do, they don't even try stuff like that... I'll do it if I'm poking with d.A and the opponent is silly enough to GCAB towards me, then I can cancel into it... If that's what you're talking about, then yeah I do that, but most people don't do that...

Anyone know how much guard the move breaks???
Title: Re: Billy Kane
Post by: solidshark on March 28, 2012, 07:13:00 AM
Just curious, has anyone connected a special past Saouchi (b.A) Outside of HD? I've been trying for a little to get something off of s.C->b.A, and occasionally get a weak sansetukonyuudanuchi (hcf.A). Anyone tried this or had better luck?
Title: Re: Billy Kane
Post by: desmond_kof on March 28, 2012, 06:03:51 PM
Anyone wanna take a hold of Billy's wiki and start working on it more? It has combos galore but needs more information, detail and analysis on his normals and specials moves, and some gameplay strats and tips...http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29)
Title: Re: Billy Kane
Post by: jinxhand on March 28, 2012, 08:19:02 PM
Just curious, has anyone connected a special past Saouchi (b.A) Outside of HD? I've been trying for a little to get something off of s.C->b.A, and occasionally get a weak sansetukonyuudanuchi (hcf.A). Anyone tried this or had better luck?

The only move I know of that cancels from b.A is (drumroll) Senpuukon... Same goes for d.A as well... They can go into EX Senpuukon as well...

Anyone wanna take a hold of Billy's wiki and start working on it more? It has combos galore but needs more information, detail and analysis on his normals and specials moves, and some gameplay strats and tips...http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29)


Finally had a good amount of time to actually transfer this info over to the wiki... Hope my format is decent enough-- lemme know if it needs to be redone or whatever... I might have to move some stuff around, pending on what is generally viewed as mid range... Will have more done this evening before my mtg tonight...

--------------------

Who here generally likes this Billy Kane more than the older versions??? I personally like this one alot, with 02UM following right behind in 2nd...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on May 02, 2012, 05:13:02 PM
This Billy is by far my favourite... Only thing that 02:UM Billy had over XIII Billy are things that would make XIII Billy a completely retarded S tier character... Lets see what happens when we put together these two Billys...

- Counters... OMG XIII Billy has insane defense now... (his only little weakness) that he can drive cancel afterwards and get big damage...

- far s.C - Best normal in the game? Poke from 3/4th of the screen that also beats hops? Why not...

- Senpuukon - Oh... Now FBs can't zone billy either... How great...

- cr.D - This sweep was better than what he has now...

- qcfx2+B - The singature DM... Would connect after a dp+B mid-screen... Too good...
Title: Re: Billy Kane
Post by: jinxhand on May 02, 2012, 07:21:51 PM
You forgot to mention his HSDM counter, also j.C's, and qcb+A's priority...

Honestly, I wish at the very least qcf+A could eat projectiles...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on May 02, 2012, 09:49:57 PM
We all know Billy shines at everything in the corner... What are you guys using to punish things at mid-screen? As long as you are about half screen away from corner Billy can punish with cr.C, dp+BD for good damage... (1+0 - 392) (1+1 -480) (2+1 - 552)

However, if you are far away from the corner and you only have 1 meter + 1 drive you can still punish pretty well...

cr.C, f+B, qcb+A, DC, dp+BD, f+B, qcb+A = 381 dmg

and if you corner them then...

cr.C, f+B, qcb+A, DC, dp+BD, f+B, dp+B, hcf+C, qcf+C = 443 dmg
Title: Re: Billy Kane
Post by: jinxhand on May 03, 2012, 08:34:54 PM
- Counters... OMG XIII Billy has insane defense now... (his only little weakness) that he can drive cancel afterwards and get big damage...

Real talk, EX dp+K IS his defense... It just costs meter though :(


When it comes to punishing combos, I'm doing pretty much the same combos actually...

As far as actual punishing moves go, it depends on the distance overall... There are some things people think are generally safe because they can't get hit with cr.B or some in close move, but cr.A can change that up altogether at times... There is a chance to go into HD from there and continue with a combo, too... It's the same thing with s.C. Some people think that because he can't cancel from it that it's bad to use, when in fact, it's actually great imo... The hitbox seems wider, so it's deceptive in nature, and you can go into HD from that...
Title: Re: Billy Kane
Post by: RobocopTwo on May 04, 2012, 04:36:51 AM
Hey guys, just wanted to ask if any of you guys have tips on how to do qcb+A, DC, qcb+C

I know it is possible but I can't do it consistently at all.

I've tried doing qcb+A, A, A, A, qcb+C BUT because of the stored inputs, I get qcb+A, DC qcb+A so thinking about that I tried qcb+A, A, A, C but that just got the stick spin. I also tried qcb+A, C, C, C, qcb+C but that got stick spin although I think if I did it a bit quicker I would get the desired result but I wanted to ask how other people would try to do it.

Thanks for all the help any and all provide :D

Been trying it a little bit again, and if I do qcb+A, C, C, C fast then it does work, seeing if I can implement it in an interesting way for HD combos......
Title: Re: Billy Kane
Post by: Malik on May 07, 2012, 08:30:27 PM
Ok so I'm attempting to practice the 214 ;a DC 214 ;c as well as the 214  ;a ;c to either 214  ;a or  ;c but I just can't seem to figure out the timing when to mash for the DC as well as the inputs. I've even watched KOF XIII Billy Full Screen Combo BALA (http://www.youtube.com/watch?v=yRsLvTQ8KE8#ws) , KOF XIII Clark HD BALA (http://www.youtube.com/watch?v=CnxTmnNhrzQ#ws) and マニアックコンボ(落選)動画 (http://www.youtube.com/watch?v=r03eAYlxgUA#ws) to get an understanding of what inputs to put in & when to do it. If someone can please explain, that'd be so helpful.
Title: Re: Billy Kane
Post by: Kane317 on May 08, 2012, 04:36:04 AM
I just do qcb A, C, C, C, qcb C.

I first practiced it with s.C [1hit], b.A, C x3, qcb C, qcb A first.

Once I got the timing I moved onto his other ones.  Especially since I practiced it from Clark it wasn't too hard to master.
Title: Re: Billy Kane
Post by: Malik on May 10, 2012, 04:04:40 AM
I just do qcb A, C, C, C, qcb C.

I first practiced it with s.C [1hit], b.A, C x3, qcb C, qcb A first.

Once I got the timing I moved onto his other ones.  Especially since I practiced it from Clark it wasn't too hard to master.

Thanks alot, I'm sure this'll help me a ton.
Title: Re: Billy Kane
Post by: Kane317 on May 23, 2012, 12:37:46 PM
I just do qcb A, C, C, C, qcb C.

I first practiced it with s.C [1hit], b.A, C x3, qcb C, qcb A first.

Once I got the timing I moved onto his other ones.  Especially since I practiced it from Clark it wasn't too hard to master.

Thanks alot, I'm sure this'll help me a ton.

I found a better shortcut for that same link:

For some unbeknownst reason if you just do qcb A --> C x4 it will do qcb A, [DC] qcb C.  Don't ask but it sure is useful.  I tried the same concept for hcf A, C x4 and I couldn't get it to work.  I think SNKP put that shortcut in there on purpose.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on June 27, 2012, 04:01:36 PM
We should make a list for which DPs Billy's EX DP can beat/trade/loose to...
Title: Re: Billy Kane
Post by: Sharnt on June 27, 2012, 04:41:31 PM
We should make a list for which DPs Billy's EX DP can beat/trade/loose to...
I don't get the point, what do you want to do with this?
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on June 28, 2012, 12:08:28 AM
We should make a list for which DPs Billy's EX DP can beat/trade/loose to...
I don't get the point, what do you want to do with this?
because at times i do offensive DPs with him... If i read the player is gonna do pretty much anything and i'm in range then i'll do it... Works against anyone if you know how to read...
Title: Re: Billy Kane
Post by: jinxhand on June 29, 2012, 04:42:01 AM
We should make a list for which DPs Billy's EX DP can beat/trade/loose to...
I don't get the point, what do you want to do with this?
because at times i do offensive DPs with him... If i read the player is gonna do pretty much anything and i'm in range then i'll do it... Works against anyone if you know how to read...

Yeah that would come in handy, especially if your opponent knows you have the potential to do it, and they try to bait it out, or in some cases beat it out...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on June 29, 2012, 01:15:19 PM
I'll just relentlessly attack them even on negative frames... So they'll want to attack back... f+A is -2 on block... So say against Hwa he can s.D after blocking it and there isn't anything really that Billy can do... So against him i'll even intentionally eat a s.D to make him want to do it again... Then EX DP... It also hits behind him... So works against opponents who want to jump out of the corner...
Title: Re: Billy Kane
Post by: LouisCipher on June 30, 2012, 07:23:00 PM
Yeah, Billy is so good at putting you in the corner and I think the best thing to do is try to force them to jump or AB roll or do something unsafe to punish or EX Upkicks. You need good reaction to nail them with EX Upkicks though.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on July 02, 2012, 01:37:59 AM
I do it on a read... If i get them to try to press a button then i'll do it... It'll beat almost anything they do... Also against Billy people like to roll a lot...

On a read, i'll just see the roll then cr.B, cr.B, dp+B punish... If i read a hop/jump then i'll d.C, qcb+A... You can even optionselect and input dp+BD... If you anti-air on a counter hit then it'll combo and you can land pretty good damage...
Title: Re: Billy Kane
Post by: Kane317 on July 02, 2012, 04:00:52 AM
I'll just relentlessly attack them even on negative frames... So they'll want to attack back... f+A is -2 on block... So say against Hwa he can s.D after blocking it and there isn't anything really that Billy can do...

I'm not really following you...you're saying since Billy's f A is -2F, Hwa can far D him and Billy can't do anything about it.  Hwa's far D is 7F.  Are you saying that Billy can't block in time because clearly that's not the case.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on July 02, 2012, 04:45:47 PM
I'll just relentlessly attack them even on negative frames... So they'll want to attack back... f+A is -2 on block... So say against Hwa he can s.D after blocking it and there isn't anything really that Billy can do...

I'm not really following you...you're saying since Billy's f A is -2F, Hwa can far D him and Billy can't do anything about it.  Hwa's far D is 7F.  Are you saying that Billy can't block in time because clearly that's not the case.
No no... If Hwa does s.D after blocking Billy's f+A then Billy can't beat by doing any normals... Every one of his normals will loose... Even if he does hopping normals... That's what i meant...
Title: Re: Billy Kane
Post by: Kane317 on July 02, 2012, 08:08:40 PM
I'll just relentlessly attack them even on negative frames... So they'll want to attack back... f+A is -2 on block... So say against Hwa he can s.D after blocking it and there isn't anything really that Billy can do...

I'm not really following you...you're saying since Billy's f A is -2F, Hwa can far D him and Billy can't do anything about it.  Hwa's far D is 7F.  Are you saying that Billy can't block in time because clearly that's not the case.
No no... If Hwa does s.D after blocking Billy's f+A then Billy can't beat by doing any normals... Every one of his normals will loose... Even if he does hopping normals... That's what i meant...

Got it.  So it's kinda of stalemate.  Well to be fair, a lot of people have safe normals they can poke with.   Overall, your strategy is extremely risky and might be ill advised if they have a lot of meter to punish with.  The risk/reward factor is too high IMO.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on July 02, 2012, 09:55:10 PM
Oh i know it's risky... I barely ever do it... Only when i'm 100% sure and it'll most likely kill them, then i'll do it... Against patient players it's a bad idea... Works only against players whose patterns you can read clearly...
Title: Re: Billy Kane
Post by: LouisCipher on August 22, 2012, 04:56:03 PM
Not a lot of Billy activity. Sad times. I have however finally started using his Hyperdrive combos, settling with the easiest possible one in the corner:

Jump in C, cr.C (or cr.Bx3), Activate Hyper Drive, s.C, B SRK, HCF+C, QCB+C, HCF+A, QCB+C, HCF+A, QCB+C, and Neo max.  Does about 730-750.

Not bad. Can't seem to crack 800 damage in a way that's easy to do though. His EX Super is a pretty sweet chip kill if you have them cornered.
Title: Re: Billy Kane
Post by: Josh on August 23, 2012, 12:44:03 AM
The HD combo i do with Billy does 852 damage for 2 bars, and it's not overly difficult (I wouldn't recommend trying it online, but offline it's not too bad). It's corner only of course.

Notation is j.C, cr.C, b.A, (HD activation) st.D, b.A, hcf.C, qcf.C, (make sure to bring the stick to neutral on this part, or you'll accidentally cancel into super) qcb.C, hcf.C-qcb.C x3, Neo Max. If you get stuck on any part of the combo let me know.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on August 24, 2012, 01:13:59 PM
That's corner only... Do ...HD, s.C 1-2 hits, b+A, dp+B... (Hcf+C, qcb+C)*4, hcf+C, Neomax... Works from mid-screen...
Title: Re: Billy Kane
Post by: Josh on August 25, 2012, 11:29:09 AM
It's corner only of course.


I know it is. I was simply telling LouisCipher how to break 800 damage with Billy's HD in a combo that's not overly difficult. The combo you posted is probably the most practical one if your opponent isn't cornered and is no more than half screen away from the corner though.
Title: Re: Billy Kane
Post by: Malik on August 25, 2012, 03:21:24 PM
It's corner only of course.


I know it is. I was simply telling LouisCipher how to break 800 damage with Billy's HD in a combo that's not overly difficult. The combo you posted is probably the most practical one if your opponent isn't cornered and is no more than half screen away from the corner though.

The point that was trying to be made was that you should have said if it was mid-screen or corner only.
Title: Re: Billy Kane
Post by: Josh on August 27, 2012, 05:07:46 PM
It's corner only of course.

I did...
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on January 10, 2013, 08:27:07 PM
wow billy forum has been dead... ok... we know billy can link cr.B from f+A up close... which means it's at least +5 on hit... one thing you guys should be careful about is Kyo with 2 meters can punish Billy's f+A with EX DM... no other character can punish him for doing f+A on block...

besides that, Billy's s.A is great as it's +2 on block... it's also +4 on hit... allowing him to link cr.C... it does feel like a 1 frame link...
Title: Re: Billy Kane
Post by: Josh on January 29, 2013, 05:35:08 PM
Yeah, Kyo can punish Billy's f. A on block with an EX orochinagi, but it's extremely difficult to do and kind of impractical in a match IMO. If the Kyo player misses that 1 frame timing they just wasted 2 bars, and on top of that they're more than likely going to get punished harder than the EX DM was worth anyway. But yeah it is something to look out for if you're facing a very strong Kyo player.
Title: Re: Billy Kane
Post by: Sharnt on March 02, 2013, 10:57:22 PM
Yeah, Kyo can punish Billy's f. A on block with an EX orochinagi, but it's extremely difficult to do and kind of impractical in a match IMO. If the Kyo player misses that 1 frame timing they just wasted 2 bars, and on top of that they're more than likely going to get punished harder than the EX DM was worth anyway. But yeah it is something to look out for if you're facing a very strong Kyo player.

What? It's easy as pie, since the f.A does 2 hits makes it really easy. If you want something i find difficult try to punish a claw iori s.C with, here you need some reflexes.
Title: Re: Billy Kane
Post by: t3h mAsTarOth...! on July 17, 2013, 01:14:29 PM
If you manage to hit CH hop C+D up close then Billy can carry almost full screen... This gives him a pretty big combo...

CH hop C+D, f+B, qcb+A, DC, dp+BD, f+B, dp+B, (ppp, d+C) or (DM)
Title: Re: Billy Kane
Post by: marchefelix on September 17, 2013, 11:04:33 PM
KOF XIII billy's SANSETSU KON (http://www.youtube.com/watch?v=VVb2Wm04fTk#)
Title: Re: Billy Kane
Post by: Malik on September 18, 2013, 04:12:16 AM
It's corner only of course.

I did...

OOPPP AHHHH get blown up
Title: Re: Billy Kane
Post by: Malik on October 05, 2013, 03:23:28 PM
This character is so perfect for tournament settings, the way he fucks with people's heads is too serious lol, never dropping him.
Title: Re: Billy Kane
Post by: Gravelneed on May 26, 2014, 10:00:19 AM
Can anyone link me some high-level Billy matches? I feel like my pressure game is very lacking and would like to see how better players use him.
Title: Re: Billy Kane
Post by: desmond_kof on May 26, 2014, 04:35:54 PM
Can anyone link me some high-level Billy matches? I feel like my pressure game is very lacking and would like to see how better players use him.

Hey bro, Malik plays a very good Billy and is one of the last active Billy players nowadays:

https://www.youtube.com/watch?v=-y-HREcyGmo (https://www.youtube.com/watch?v=-y-HREcyGmo)
Title: Re: Billy Kane
Post by: Gravelneed on May 27, 2014, 09:56:39 PM
Thanks a lot. This is exactly what I needed. Hard to find any Billy players now.