Dream Cancel Forum

King of Fighters XIII => Character Discussion => Kyo Kusanagi => Topic started by: nilcam on December 06, 2011, 04:55:50 AM

Title: Kyo Kusanagi (Console)
Post by: nilcam on December 06, 2011, 04:55:50 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/kyo.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Issetsu Seoi Nage - ;bk / ;fd + ;c / ;d

Command Normals
Goufu You - ;fd + ;b

88 Shiki - ;df + ;d

Naraku Otoshi - ;db / ;dn / ;df + ;c in air

Special Moves
Yamibarai - ;qcf + ;a / ;c *

Oniyaki - ;dp + ;a / ;c *

Kotokskio - ;hcb + ;b / ;d *

Oborogurma - ;rdp + ;b / ;d *

Kai - ;qcf + ;b / ;d *

Desperation Moves
Orochinagi - ;dn ;db ;hcf + ;a / ;c *

Air Orochinagi - ;dn ;db ;hcf + ;a / ;c in air

Neomax
Ama No Murakumo - ;qcf x 2 + ;a / ;c

Kyo's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)).

Console changes:
- (shown in video) 88 Shiki (df+D) moves forward more. As a result, stand C, df+D, QCF+K now does the full four hits.
- Kototsuki You (HCB+K) has more lag on block
- (shown in video) B version of 75 Shiki Kai (QCF+K) can now be followed up with other attacks. On the ground you can only follow up with an uppercut, but on a mid-air hit you can do more interesting things.
- (shown in video) Added an EX version for his mid-air Orochinagi. It does 3 hits and 300 damage. Unlike the ground version it has no invincibility but is very fast, so you can use it in combos or in air-to-air battles.
- far D has less lag.

Yamamoto: The air Orochinagi which he learned in KOF Sky Stage (laughs) and now the EX version on top of that has made him a master of the move. It’s now possible to do high damage combos off of a hit confirm with his df.HK>fb+HK {df.D > qcf+D}combo. Please try him out now that he has so many more attack options.
Title: Re: Kyo Kusanagi (Console)
Post by: nilcam on December 06, 2011, 04:56:13 AM
Juicy Bits - KOF13 Character Basics: Kyo '95 (http://www.youtube.com/watch?v=783zVruYCFY#ws)
Title: Re: Kyo Kusanagi (Console)
Post by: nilcam on December 06, 2011, 04:56:54 AM
Reserved
Title: Re: Kyo Kusanagi (Console)
Post by: HalfEmpty on December 15, 2011, 05:33:15 PM
couple questions on him so far;

I've seen his HyperDrive corner to be something along the line of  ;fd ;dn ;df ;c (or  ;a, not sure which works better),  ;bk ;dn ;db ;b... does he have anything a little looser? like maybe using Kai instead of that RDP kick? and is his NEOMAX motion really that easy? I was under the impression it was  ;bk ;db ;dn ;df ;fd ;bk ;db ;dn ;df ;fd ;a ;c
Title: Re: Kyo Kusanagi (Console)
Post by: darkTown2 on December 15, 2011, 10:54:01 PM
couple questions on him so far;

I've seen his HyperDrive corner to be something along the line of  ;fd ;dn ;df ;c (or  ;a, not sure which works better),  ;bk ;dn ;db ;b... does he have anything a little looser? like maybe using Kai instead of that RDP kick? and is his NEOMAX motion really that easy? I was under the impression it was  ;bk ;db ;dn ;df ;fd ;bk ;db ;dn ;df ;fd ;a ;c

when i was first getting used to HD mode i used qcf d, rpd b, qcf b, dp a, qcf x2 into hcb d into neo max it does decent damage.

and yes his neo max is really qcf x2 ac
Title: Re: Kyo Kusanagi (Console)
Post by: Dark Chaotix on December 16, 2011, 01:12:20 AM
Kyo stun combo

https://www.youtube.com/watch?v=pA_lJyrUQ_A (https://www.youtube.com/watch?v=pA_lJyrUQ_A)

Could help with ideas with different combos.
Title: Re: Kyo Kusanagi (Console)
Post by: seekritdude on December 18, 2011, 08:59:39 PM
I made a couple of videos showing some console only combos awhile ago if anyone cares shrug....

KOF XIII Kyo Console example combos.. (http://www.youtube.com/watch?v=ppf5aXk0ATc#)
KOF XIII more console idea scraps/left overs... Iori, Kim, Kyo, K' Combo video (http://www.youtube.com/watch?v=2gjXrROQ-XA#)


Kyos kinda funny in this game I think. Almost to the point of being silly how easy these combos are too. The only thing to take note of I think when going for these dizzy combos is if you hit a opponent back turned they tend to not work. Although of course being in this sort of situation is rare anyway. But yea most his combos are pretty mashable in terms of ease I think shrug...
Title: Re: Kyo Kusanagi (Console)
Post by: darkTown2 on December 18, 2011, 09:29:04 PM
i never would of thought after doing counter hit CD into a EX super you could get a neo max good job.  ;)
Title: Re: Kyo Kusanagi (Console)
Post by: thec0re3 on December 25, 2011, 06:43:46 AM
I'm super duper frustrated. I spent a good half of the day trying to get this combo out and I just can't seem to do it consistently. I just purchased a joystick so I've been trying to make the transition but its things like this that are really making it hard for me to stay away from my control pad.

I've been trying to consistently do Kai into Oborogurma into Air Orchinagi.  Kai into Oborogurma is Np. I've been trying to pay close attention to my inputs this is what I've gotten so far for a successful Oborogurma into Air Orchinagi:

 ;bk ;dn ;db ;bk  ;l ;k   into  ;dn ;df ;fd  ;lP  

This hasn't really given me a consistent outcome whether its due to a certain timing I don't know but it doesn't come out for me all the time when I do it.

Another successful attempt on my joystick looked like this:
 ;bk ;dn ;db ;bk  ;l  ;k (was right beside it in the input data) into  ;dn ;fd LP

The next one I did on my control pad  just to see what I may not be doing or doing differently.  I got this:
 ;bk ;db  ;dn ;db ;bk  ;l ;k  into  ;dn  ;df ;fd HP

Another variation I pulled off on control pad was:
 ;bk ;db ;dn ;db ;bk   ;l ;k   ;dn  ;df ;fd HP

I don't know what I'm not doing ; I really felt like I made a lot of head way today but the fact that I can't get this to activate consistently after practicing so many hours is really taking away my motivation to master him and he's probably the strongest person I have on my team right now.  

Title: Re: Kyo Kusanagi (Console)
Post by: Dark Chaotix on December 25, 2011, 08:20:15 AM
You should actually do rdp+B, hcf+A. Don't try to skip the hcf by just doing qcf
Title: Re: Kyo Kusanagi (Console)
Post by: Shaman on December 25, 2011, 12:50:08 PM
You should actually do rdp+B, hcf+A. Don't try to skip the hcf by just doing qcf

There is no reason to do hcf+A as the game engine wants  ;bk  ;dn  ;fd for a half circle forward and you already have the  ;bk after your rdp, you just need to do  ;dn  ;fd  ;a to have the orochinagi.

for thec0r3, check if you do your rdp with the  ;db inside because for qcf/qcb motions the game needs the diagonals
Title: Re: Kyo Kusanagi (Console)
Post by: Dark Chaotix on December 26, 2011, 02:01:27 PM
You should actually do rdp+B, hcf+A. Don't try to skip the hcf by just doing qcf

There is no reason to do hcf+A as the game engine wants  ;bk  ;dn  ;fd for a half circle forward and you already have the  ;bk after your rdp, you just need to do  ;dn  ;fd  ;a to have the orochinagi.

for thec0r3, check if you do your rdp with the  ;db inside because for qcf/qcb motions the game needs the diagonals

Im aware of that, but I think its bad practice to do so IMO.
Title: Re: Kyo Kusanagi (Console)
Post by: thec0re3 on December 26, 2011, 09:12:08 PM
I tried out what shaman suggested but its not working I also tried rdp into HCF but that was not coming out either. I think I've figured it out. When I first posted, I was pretty much out of it and just plain tired. Now that I've returned I know the most consistent thing coming out for me at least playing with the joy stick is:

rdp+ LK  into  qcf+LP

So far its come out when I've done it EXACTLY that way. I've been paying attention to my reverse dp inputs and they haven't been coming out  ;bk ;dn ;db ;  ;bk all of the time sigh. So, I think once I get the hang of doing the rdp properly then it will work consistently.
Title: Re: Kyo Kusanagi (Console)
Post by: powerfercs on December 28, 2011, 03:47:13 PM
My solution for rdp B into Air Orochinagi is to do b+qcb B since it ends with a back motion I can do the Air Orochinagi. Problem is I'm uncomfortable to the pad and I don't have a stick yet. My problem is dp+P into rdp B drive cancel. :(
Title: Re: Kyo Kusanagi (Console)
Post by: Silver Shadow on December 29, 2011, 04:11:06 AM
Hey Guys

Anyone found out an easy way to do a weak DP into air orochinagi?



Title: Re: Kyo Kusanagi (Console)
Post by: sw1tch on January 02, 2012, 03:54:38 AM
Hey Guys

Anyone found out an easy way to do a weak DP into air orochinagi?



Try this, it works everytimes for me:
 ;fd ;df ;dn ;db ;bk ;fd ;a ;dn ;df ;fd ;a
with this you do half of the motion of the orochi during the dp.
Just add a little delay after the hcb-f a if you want the orochi in the air.
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on January 06, 2012, 08:26:37 PM
Has anyone noticed that rdp B sometimes whiffs after the upkicks near the corner?  The opponent seem to have some sort of wall bounce and just fly over Kyo causing the rdp B to whiff...

I've seen it a couple times myself.  The last time I saw it, I was fighting a Kula.  We were close to the corner, but not close enough to do a corner juggle combo.  So after I landed a close C, I hit confirmed into df D, activate HD mode, C, df D (2 hits), hcb K to push her into the corner, followed by qcf D, then I did the rdp B at the earliest moment and ready to pull off Kyo's killer corner combo, but then rdp B just whiffed and I wasted the entire HD bar.

I can't remember the other conditions where I saw it, but they were all during actual player matches, and if I remember correctly, I've seen it happen with or without HD mode and also saw it happen exactly at the corner once.  I've practiced the combo literally hundreds of times in practice mode, but I don't think I remember it happening in practice mode.

Anyone know more about this?
Title: Re: Kyo Kusanagi (Console)
Post by: darkTown2 on January 06, 2012, 09:58:33 PM
Has anyone noticed that rdp B sometimes whiffs after the upkicks near the corner?  The opponent seem to have some sort of wall bounce and just fly over Kyo causing the rdp B to whiff...

I've seen it a couple times myself.  The last time I saw it, I was fighting a Kula.  We were close to the corner, but not close enough to do a corner juggle combo.  So after I landed a close C, I hit confirmed into df D, activate HD mode, C, df D (2 hits), hcb K to push her into the corner, followed by qcf D, then I did the rdp B at the earliest moment and ready to pull off Kyo's killer corner combo, but then rdp B just whiffed and I wasted the entire HD bar.

I can't remember the other conditions where I saw it, but they were all during actual player matches, and if I remember correctly, I've seen it happen with or without HD mode and also saw it happen exactly at the corner once.  I've practiced the combo literally hundreds of times in practice mode, but I don't think I remember it happening in practice mode.

Anyone know more about this?

i know what you're talking about and from my experience it has been because i may have done it too early, but it looks like it should of hit.
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on January 06, 2012, 11:09:48 PM

i know what you're talking about and from my experience it has been because i may have done it too early, but it looks like it should of hit.

Yeah, it appears that way, but the thing is I always do the rdp + B at the earliest moment and never see it whiff in training mode.

I really hate it when this happens, not only do I waste a golden opportunity and meter, I also get put in the corner....   :(
Title: Re: Kyo Kusanagi (Console)
Post by: rashikal on January 07, 2012, 04:38:15 AM
what is kyo's killer hd combo?

this is the one i use: http://youtu.be/wCJPdAg5OIk (http://youtu.be/wCJPdAg5OIk)

although i keep messing up the dp into rdp into air orochinagi... ahhhh...
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on January 07, 2012, 08:32:41 AM
what is kyo's killer hd combo?

this is the one i use: http://youtu.be/wCJPdAg5OIk (http://youtu.be/wCJPdAg5OIk)

although i keep messing up the dp into rdp into air orochinagi... ahhhh...

This is a nice combo, but I almost never get 5 bars so it doesn't get used much.  Most of the time I'll just go for the rdb K, dp loop.  It's a bit more flexible in meter requirements.  4 bars do around 900 damage, 3 bars do 800, and 1 bar do about 600 damage.
Title: Re: Kyo Kusanagi (Console)
Post by: rashikal on January 08, 2012, 12:30:36 AM
is that this combo?

KOF XIII: Kyo HD Combo (1013 Damage) - Console (http://www.youtube.com/watch?v=lV8ev7vkH5M#)

or this combo (the one in the last round)

KOF XIII Winners Finals EG Justin Wong vs Reynald - NEC XII Tournament - $1000 Bonus by Atlus (http://www.youtube.com/watch?v=voDQ4i5VQhY#ws)

does anyone have tips for canceling dp into reverse dp kick? i always get dp canceled into running grab. it feels impossible to cancel into reverse dp kick
Title: Re: Kyo Kusanagi (Console)
Post by: powerfercs on January 08, 2012, 05:38:39 PM
on pad its a bit easy just do DP+P->b+qcb+B my only problem is doing it multiple times in a row since for some reason the DP won't connect after the rdp+B
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on January 09, 2012, 03:24:01 AM
I do the one Reynald used.  dp to rdp is not that hard after a bit of practice. 

BTW, does anyone know more about why Kyo's rdp B after upkicks whiff in the corner?
Title: Re: Kyo Kusanagi (Console)
Post by: rashikal on January 09, 2012, 04:18:52 AM
you're right i practiced for a bit and i can do dp to reverse dp better

also, is reverse dp b whiffsingafter b upkicks or c upkicks?
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on January 09, 2012, 05:42:58 AM
After the D upkicks.  It only whiffs in rare occasions, and I want to know the conditions.
Title: Re: Kyo Kusanagi (Console)
Post by: Shaman on January 15, 2012, 12:09:44 PM
It is whiffing if your opponent is turned back to you, that happens if you try to punish some dp moves or using a guard cancel roll and get your opponent while he was doing a slow move. You have to wait more to be able to hit
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on January 16, 2012, 05:55:04 AM
It is whiffing if your opponent is turned back to you, that happens if you try to punish some dp moves or using a guard cancel roll and get your opponent while he was doing a slow move. You have to wait more to be able to hit

Thanks for info, this has been driving me crazy.  I tested it in practice mode and you are exactly right.  One thing I noticed is that it doesn't happen in cross ups.

That being said, I don't think I am willing to take the risk and wait for my opponent to turn his body towards me, so I'm now trying to figure out the best punishes in those situations.  I tried waiting a bit before doing the rdp B, but couldn't get it right. 
Title: Re: Kyo Kusanagi (Console)
Post by: Troll Badguy on March 25, 2012, 06:03:51 AM

KOF XIII: Kyo HD Combo (1013 Damage) - Console (http://www.youtube.com/watch?v=lV8ev7vkH5M#)
Can I get the combo notation for this hd combo? The video makes it a little hard to tell and all.
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on March 31, 2012, 06:39:14 PM
I have been updating Kyo's combos in the wiki: http://www.dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Combos (http://www.dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Combos)

I may add some helpful notes for a few of them...if anyone has any favorite Kyo combos that they like to share on why they like them (builds meter, good damage, hard knockdown) feel free to share.
Title: Re: Kyo Kusanagi (Console)
Post by: KarnF91 on April 17, 2012, 03:15:49 AM
I'm having problems doing dp+P (DC) rdp+K  and hcb+K  and when you can cancel the hcb+k.  Any tips?
Title: Re: Kyo Kusanagi (Console)
Post by: Saitsuofleaves on April 17, 2012, 03:26:52 AM
DP in RDP is a bit tough to master at first.

I suggest using the input holder, aka do the DP+P slightly early and hold in the P you're using.  The DP will still come out on time, and you'll have extra time to input the RDP+K.
Title: Re: Kyo Kusanagi (Console)
Post by: KarnF91 on April 17, 2012, 11:02:04 PM
Do I have to get the RDP+K in before the first hit of the DP?  This is the only thing holding me back right now, just can't seem to get it down quite yet.  I figured out how to cancel the hcb+K.  This kind of feels like Yuri's dp+P to dp+K, once I figure it out, I'll be able to take another step with Kyo.
Title: Re: Kyo Kusanagi (Console)
Post by: Saitsuofleaves on April 17, 2012, 11:18:04 PM
No...this is how it should go down preferably.

If you need the DP to come out on the first possible frame, You do the DP+P then hold the P, while it's held, start your motion for RDP, that gives you an extra 4-5 frames to do it.  Once the first hit of the DP connects (hell, maybe SLIGHTLY before it), hit and hold K.

It just requires practice, it sounds harder than it is.  The main thing is just getting down the motion from going from DP to RDP.
Title: Re: Kyo Kusanagi (Console)
Post by: AM2 on May 06, 2012, 12:14:11 PM
So apparently j.2C can crossup, and I never knew that. Is the positioning character-specific at all or is it universal?
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on May 06, 2012, 12:43:46 PM
J2c is very easy to cross up, even easier on large characters.
Title: Re: Kyo Kusanagi (Console)
Post by: White on May 07, 2012, 11:22:49 PM
Hello guys for a while now ive been wanting to know how exactly do you do two Jump  ;dn ;c to do in one combo from a jump in and a hop, you can see this in Kyos Trial #6 but besides that I haven't able to find any information on it.  I will appreciate any input from you guys Thanks
Title: Re: Kyo Kusanagi (Console)
Post by: LazieFreddy on May 08, 2012, 11:11:50 AM
Basically you want to hit j2c at the lowest point possible, like below the waist, and immediately hop forward j2c at the earliest.  The hard part is to get the spacing right for the first j2c so you can get a deep hit.
Title: Re: Kyo Kusanagi (Console)
Post by: White on May 08, 2012, 08:11:24 PM
Basically you want to hit j2c at the lowest point possible, like below the waist, and immediately hop forward j2c at the earliest.  The hard part is to get the spacing right for the first j2c so you can get a deep hit.

Hmm alright but any specifics on the jump ins? I was told to hyper hop the two jumps but I really cant grasp this concept at all

Went to the wiki for any more insight,  but there wasn't much to it about this on there either
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on May 08, 2012, 08:45:18 PM
Basically you want to hit j2c at the lowest point possible, like below the waist, and immediately hop forward j2c at the earliest.  The hard part is to get the spacing right for the first j2c so you can get a deep hit.

Honestly, I thought this was a pretty good description of what you need to do...from my testing it doesn't matter what kind of jump it is, it can be a superjump, regular jump, hop or hyper hop. All you need to do is hit the j.2C as a low as you can (as he mentioned) then hyper hop forward immediately with the j.2C. The timing is a little tricky, though.
Title: Re: Kyo Kusanagi (Console)
Post by: White on May 08, 2012, 08:54:51 PM
Alright thanks again to the both of you, once I get the time I'll grind it out in the lab
Title: Re: Kyo Kusanagi (Console)
Post by: BioBooster on May 15, 2012, 01:53:56 PM
http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Move_Metadata (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Move_Metadata)

Kyo frames up on wiki.
Title: Re: Kyo Kusanagi (Console)
Post by: CCVengeance on May 30, 2012, 06:42:17 PM
While I didn't like Kyo at first I've been using him for a couple of days now.He's now part of my main team along with Kensou(fav character) and Kim.
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on June 20, 2012, 06:00:22 PM
Hey guys I edited and added small paragraph comparing XIII Kyo to NESTS Kyo, and I also added some pros and cons. http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Gameplay_Overview (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Gameplay_Overview)

Please check it out and tell me what you think. If you agree or disagree on any points or you would like to add anything. Let me know.
Title: Re: Kyo Kusanagi (Console)
Post by: Tikok on June 20, 2012, 10:47:20 PM
I think Kyo's EX Orochinagi should be mentioned. A 2f super that deals so much damage and that has so much range is just way too good. A lot of things that usually are safe aren't against Kyo because of that super.

That super really is my main reason for maining Kyo instead of NESTS Kyo. While that's just me, I think that difference between the two characters should be mentioned, because it's IMO a significant one.
Title: Re: Kyo Kusanagi (Console)
Post by: Sharnt on June 21, 2012, 07:38:20 PM
I think Kyo's EX Orochinagi should be mentioned. A 2f super that deals so much damage and that has so much range is just way too good. A lot of things that usually are safe aren't against Kyo because of that super.

That super really is my main reason for maining Kyo instead of NESTS Kyo. While that's just me, I think that difference between the two characters should be mentioned, because it's IMO a significant one.
+K9999
It's THE MAIN difference between the 2 Kyo and the reason why Kyo is the best char of the game.


Option selects :

[KOF XIII] Kyo Safe Jump 3f on hcb.k midscreen (1) (http://www.youtube.com/watch?v=rN-wAHuPgp8#)
[KOF XIII] Kyo Safe Jump 5f on hcb.k midscreen (2) (http://www.youtube.com/watch?v=yJ-HraLAgbw#)
[KOF XIII] Kyo Safe Jump 3f Throw Midscreen (http://www.youtube.com/watch?v=yZs6GIcPF5E#ws)
[KOFXIII] Anti Roll Option Select (http://www.youtube.com/watch?v=_MQOM7HJNHM#)
Title: Re: Kyo Kusanagi (Console)
Post by: Amedø310 on June 22, 2012, 05:50:03 PM
Kyo Kusanagi (XIII) Guard Gauge Damage
st. A: 6%
st. B:  6%
far. C:  12%
cl. C:  12%
st. D:  12%
cr. A:  6%
cr. B:  6%
cr. C: 12%
cr. D: 12%
st. CD: 16%
j. A:  5%
(head)  j. A:  6%
j. B:  5%
(head)  j. B:  6%
j. C: 10%
(head)  j. C:  12%
j. D:  10%
(head)  j. D:  12%
j. CD:  12%
(head)  j. CD:  15%
f+B: 10%
df+D:  3%(1st hit) + 4% (2nd hit) [7% Total]
j. db/d/df+C: 6%
qcf+P: 5%
qcf+AC: 10%
dp+P:  6%(1st hit) + 4% (2nd hit) [10% Total]
dp+AC:  12%(1st hit) + 4% (2nd hit)+ 4% (3rd hit) [20% Total]
hcb+K: 10%
rdp+K: 8%
rdp+BD: 12%
qcf+B: 6%(1st hit) + 6% (2nd hit) [12% Total]
qcf+D: 0%(1st hit) + 5% (2nd hit) [5% Total]
qcf+BD:  10%(1st hit) + 4% (2nd hit) [14% Total]

This does not apply against Maxima, Goro, Clark, or Ralf. 
Title: Re: Kyo Kusanagi (Console)
Post by: DJMirror949 on July 11, 2012, 07:59:43 AM
Hey I'm trying to relearn Kyo so does anyone know any frametrap? I'm trying to apply it to my game to stop people mashing buttons like Ralf or Iori. Thanks
Title: Re: Kyo Kusanagi (Console)
Post by: Sharnt on July 12, 2012, 12:41:58 PM
d.B,s.C works wonderfully
Title: Re: Kyo Kusanagi (Console)
Post by: Hungry Color on July 12, 2012, 06:19:50 PM
I think Kyo's EX Orochinagi should be mentioned. A 2f super that deals so much damage and that has so much range is just way too good. A lot of things that usually are safe aren't against Kyo because of that super.

That super really is my main reason for maining Kyo instead of NESTS Kyo. While that's just me, I think that difference between the two characters should be mentioned, because it's IMO a significant one.
+K9999
It's THE MAIN difference between the 2 Kyo and the reason why Kyo is the best char of the game.
snips

Um, wow, the only safejumps I knew of were hop and super j B rdps

Now I have to pick him up again.
Title: Re: Kyo Kusanagi (Console)
Post by: DJMirror949 on July 13, 2012, 09:22:13 AM
Just down b into standing c? Is there more or nah?
Title: Re: Kyo Kusanagi (Console)
Post by: MAASKYO on July 13, 2012, 03:31:53 PM
Hey I'm trying to relearn Kyo so does anyone know any frametrap? I'm trying to apply it to my game to stop people mashing buttons like Ralf or Iori. Thanks

Check the moves meta data section at..
http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29)
Title: Re: Kyo Kusanagi (Console)
Post by: Great_Dark_Hero on July 22, 2012, 11:52:19 PM
Greetings,

I, the Great Dark Hero, have recently created a forum at SRK for Kyo Kusanagi summarizing his abilities with the help of fellow SRK members.
Source: http://shoryuken.com/forum/index.php?threads/regular-kyo-kusanagi.164378/ (http://shoryuken.com/forum/index.php?threads/regular-kyo-kusanagi.164378/)

Here you may find and provide very valuable information that will help players become successful. If there are any discrepancies, feel free to notify us so they we can make the following corrections.
Kyo Kusanagi is and always will be consistent fighting game character! "Heh heh, Moetaru...?"
What should be understood is that Kyo has some really crazy combo's after launching the opponent into the air and has one of the DM's in the game, that which can also be utilized easily in mid-air to beat out air-to-air combative opponents.
Kyo has everything a player needs to win.
Title: Re: Kyo Kusanagi (Console)
Post by: Great_Dark_Hero on July 22, 2012, 11:56:02 PM
I think Kyo's EX Orochinagi should be mentioned. A 2f super that deals so much damage and that has so much range is just way too good. A lot of things that usually are safe aren't against Kyo because of that super.

That super really is my main reason for maining Kyo instead of NESTS Kyo. While that's just me, I think that difference between the two characters should be mentioned, because it's IMO a significant one.
+K9999
It's THE MAIN difference between the 2 Kyo and the reason why Kyo is the best char of the game.
snips

Um, wow, the only safejumps I knew of were hop and super j B rdps

Now I have to pick him up again.

I got a feeling I should too. Kyo is a beast and I am proud to admit it!
Title: Re: Kyo Kusanagi (Console)
Post by: Blue Wolf on August 27, 2012, 05:59:33 PM
interesting reset..
wall
cl. ;c ;df+ ;d qcf+ ;d rdp+ ;b qcf+ ;b rdp+ ;b cl. ;c (then rdp+ ;b -whiff-.. ;fd ;c or hcb+ ;b ;d)
if the opp was guarding you will throw him..if he not.. he will eat cl. ;c ..(in case you used the EX command throw it will whiff but i don't think  opp will stand without guarding or doing reversal..)
Title: Re: Kyo Kusanagi (Console)
Post by: solidshark on November 02, 2012, 02:55:40 PM
A discovery made by AmedoS310:

There's something unique about both Kyos' CD whiff cancels. Thier CD can be buffered in special moves, so that CD comes out first then whiff cancel into moves like qcf+C/AC or hcb+D. The buffer inputs are qcf+CD/ACD and hcb+CD.
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on November 02, 2012, 03:51:31 PM
A discovery made by AmedoS310:

There's something unique about both Kyos' CD whiff cancels. Thier CD can be buffered in special moves, so that CD comes out first then whiff cancel into moves like qcf+C/AC or hcb+D. The buffer inputs are qcf+CD/ACD and hcb+CD.

That's sort of old information...CD whiff cancelling is pretty common.
Title: Re: Kyo Kusanagi (Console)
Post by: PureYeti on November 02, 2012, 04:21:21 PM
Everyone can cancel their CD. You don't have to buffer input it either
Title: Re: Kyo Kusanagi (Console)
Post by: selfReg on November 02, 2012, 07:08:41 PM
I think he's just trying to explain the fact that it CAN be buffered into the motion, sort of like a shortcut.
Title: Re: Kyo Kusanagi (Console)
Post by: Amedø310 on November 03, 2012, 12:35:37 AM
I think he's just trying to explain the fact that it CAN be buffered into the motion, sort of like a shortcut.
Yes. That's basically it. The fact that Kyo is the only character that can whiff cancel his cd with one buffered motion is unique, if not anything else.
Title: Re: Kyo Kusanagi (Console)
Post by: Crimson_King15 on March 14, 2013, 06:58:19 PM
I think he's just trying to explain the fact that it CAN be buffered into the motion, sort of like a shortcut.
Yes. That's basically it. The fact that Kyo is the only character that can whiff cancel his cd with one buffered motion is unique, if not anything else.
Everyone can whiff cancel a cd. Maybe I'm not understanding what you're saying but this sounds like you saying he is the only character you can buffer a motion with while using a cd and still have it come out.
Title: Re: Kyo Kusanagi (Console)
Post by: selfReg on March 14, 2013, 08:33:25 PM
236 + CD = CD whiff cancel fireball, is the gist of it.
Title: Re: Kyo Kusanagi (Console)
Post by: Crimson_King15 on March 14, 2013, 11:44:01 PM
236 + CD = CD whiff cancel fireball, is the gist of it.

So, you mean a kara cancel fireball?
Title: Re: Kyo Kusanagi (Console)
Post by: Malik on March 17, 2013, 08:45:56 AM
What does everyone think of the  ;b upkicks ( ;dn ;df ;fd ;b) loops after  ;dn ;df ;fd ;b ;d ?
http://youtu.be/gfEB6uuhYS4?t=5s (http://youtu.be/gfEB6uuhYS4?t=5s)
Do you feel that it's inconsistent because of characters falls speeds or that everyone should be grinding it out because the payout is good, but is it worth learning it for ALL of the characters with the various fall speeds?
Title: Re: Kyo Kusanagi (Console)
Post by: Sharnt on March 17, 2013, 12:07:20 PM
Dunno, i don't do it by timing but by visual height.
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on March 17, 2013, 04:33:18 PM
What does everyone think of the  ;b upkicks ( ;dn ;df ;fd ;b) loops after  ;dn ;df ;fd ;b ;d ?
http://youtu.be/gfEB6uuhYS4?t=5s (http://youtu.be/gfEB6uuhYS4?t=5s)
Do you feel that it's inconsistent because of characters falls speeds or that everyone should be grinding it out because the payout is good, but is it worth learning it for ALL of the characters with the various fall speeds?

I'm trying it out in training mode as I type this and it's harder than it looks. I can't even do another rep after the first qcf+B. I feel if it's this difficult to pop off, it's not really worth it unless you're crazy.
Title: Re: Kyo Kusanagi (Console)
Post by: marchefelix on April 10, 2013, 08:29:01 PM
KOF XIII: Kyo Backdash Cancel Orochinagi (http://www.youtube.com/watch?v=YmlpW7PdI5E#ws)
Title: Re: Kyo Kusanagi (Console)
Post by: selfReg on April 10, 2013, 09:37:06 PM
basically anyone with an air special or DM/NM can "cancel" their backdash the way it's being shown there. It's good that someone made a video about it, though. Too bad you can't air HD bypass during backdashes; that would be godlike.
Title: Re: Kyo Kusanagi (Console)
Post by: marchefelix on April 10, 2013, 11:04:18 PM
basically anyone with an air special or DM/NM can "cancel" their backdash the way it's being shown there. It's good that someone made a video about it, though. Too bad you can't air HD bypass during backdashes; that would be godlike.

I dunno... it would seem counter-intuitive to activate HD mode during a backdash, especially since the purpose of them is to rush at your opponents (for the most part, at least). I could see that being used for defensive purposes, but the idea of using HD defensively seems radical to me.

Maybe you're seeing something I'm not =/
Title: Re: Kyo Kusanagi (Console)
Post by: selfReg on April 10, 2013, 11:34:55 PM
surely you don't mean to say that you would use a backdash to get in on somebody lol. If you mean HD, well the point of them is to combo obviously. What I was getting at was, there are a few characters that would benefit from being able to HD bypass using air specials/DMs FROM a backdash. I main Robert and basically any time he can juggle with EX divekick, he can also opt to HD bypass it. Here's an example I recorded a while ago (not to get off topic):

El Gato Negro (http://www.youtube.com/watch?v=uShym11Uez4#ws)

the link isn't impossibly strict, but it's difficult getting a bypassed EX divekick right off the ground since the timing is awkward if you TK it. With Kyo, in the corner if you get D upkicks, you can air EX Orochi bypass and extend the combo in HD. Backdash bypassing would make combos like these a lot easier, in my opinion.
Title: Re: Kyo Kusanagi (Console)
Post by: marchefelix on April 10, 2013, 11:40:15 PM
Ah. Now I get what you're getting at. And you're right: that would make some combos easier. Robert, Kyo, and Leona, to name a few, would benefit greatly from this.

EDIT: I posted this again in the general video thread. If you wanna keep talking about this, do it in the video thread from now on, ok?  :)
Title: Re: Kyo Kusanagi (Console)
Post by: Malik on April 24, 2013, 11:59:36 PM
Pretty old but a practical 4 Meter 100% kill (Near Corner/Corner)
http://youtu.be/wpzovtb2LMg (http://youtu.be/wpzovtb2LMg)

And most people should have seen these by now but just in case;
GuttsCL breaking down most practical combos
http://youtu.be/ujxTX2s9Ljc (http://youtu.be/ujxTX2s9Ljc)

Gutts once again optimizing combos in the previous video
http://youtu.be/ZRXZKbVdWfI (http://youtu.be/ZRXZKbVdWfI)

Also something that I get a decent amount of mileage out of stopping hops if you can't get the optimal damaging combos is 2 ;b~2 ;b~5 ;b~63214 ;b/ ;d, or if out of that range 2 ;b~5 ;b~63214 ;b/ ;d
Title: Re: Kyo Kusanagi (Console)
Post by: Shaman on April 25, 2013, 11:35:42 PM
Hi, what are your best HD combos against a backturned opponent near the corner ? (from practice starting position or a bit behind) ? I'm currently using my fullscreen HD since it doesn't whiff on backturned but I think more damage can be net out of the situation
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on May 22, 2013, 04:48:39 AM
Hi, what are your best HD combos against a backturned opponent near the corner ? (from practice starting position or a bit behind) ?

Honestly, I'm trying to find some ways to make my opponent become backturned because I was watching ZeroBlack play, and he uses a lot of cool setups from a few combos while they are in that state. For example on a backturned opponent he will do cr.B, cr.A/st.C, df+D into qcf+D, rdp+D. That will give the opponent a hard knockdown and will make Kyo land on the other side of the opponent with enough time to cross them up. When you do that combo ending with rdp+D on a normal standing opponent, he lands in front, but backturned it's behind them.

So now I'm trying to find some certain setups and cross-up ranges that will back the opponent turn their backs. If anyone wants to explore this with me, or know of anyways to do this, share what you know.
Title: Re: Kyo Kusanagi (Console)
Post by: Sharnt on May 22, 2013, 07:23:52 PM
Hi, what are your best HD combos against a backturned opponent near the corner ? (from practice starting position or a bit behind) ?
So now I'm trying to find some certain setups and cross-up ranges that will back the opponent turn their backs. If anyone wants to explore this with me, or know of anyways to do this, share what you know.

I'm lost at this back.
If i guess accurately you're looking for setups to make the opponent ending into the corner backturned?

From what I know the only way to hit an opponent backturned without punishing something after a roll etc, is to do a cross up jump while landing before him (You hit cross up, while landing on the starting side), and combo him from there. If there is a 1 frame gap in your hit/block string he will turn in the right direction afterwards.

For shaman :
Best 2 stock HD combo I have seen so far :
s.C,df.D(2hits),HD,s.D,dp.A,(HD)rdp.B,[dp.C,(HD)rdp.B]*2,dp.A,(HD)rdp.B,dp.C,(HD)rdp.B,dp.C,(HD)Neomax
790 dmg (819 starting with j.C)
Works from the dummy starting point (You can dp.A,(HD)rdp.B,dp.C mid screen). And on a backturned opponent.
Title: Re: Kyo Kusanagi (Console)
Post by: desmond_kof on May 22, 2013, 08:20:17 PM
I meant to write "MAKE" instead of "BACK", haha. I will watch a few of ZeroBlack's past casual streams for I can catch certain setups and ways he makes them backturned, and the way you were describing how to do it is correct.
Title: Re: Kyo Kusanagi (Console)
Post by: mechanica on June 17, 2013, 06:24:40 AM
[quote
[KOFXIII] Anti Roll Option Select (http://www.youtube.com/watch?v=_MQOM7HJNHM#)
[/quote]

Wait a sec - you can input fbf and it will option select a roll in both directions!? How does that work?  I see two forward inputs but how would it run the other direction?
Title: Re: Kyo Kusanagi (Console)
Post by: Malik on June 18, 2013, 08:04:59 PM
[KOFXIII] Anti Roll Option Select (http://www.youtube.com/watch?v=_MQOM7HJNHM#)

Wait a sec - you can input fbf and it will option select a roll in both directions!? How does that work?  I see two forward inputs but how would it run the other direction?

In this game you can input  ;fd ;bk ;fd in any direction & it will option select on a rolling opponent in any direction that they roll in. The OS is pretty old but it's somewhat difficult to pull off mid-match which is why many people don't utilize, that & the fact that even if you do anticipate an opponent rolling, if you haven't mastered the OS it's better to do an alternate guaranteed punish.
Title: Re: Kyo Kusanagi (Console)
Post by: mechanica on June 18, 2013, 10:09:08 PM
That's weird, but awesome. I don't get it but I'm gonna mess with this. I usually just try to anticipate forward roll because backward roll is easier to punish. Sweet.
Title: Re: Kyo Kusanagi (Console)
Post by: CaptainBonnet on August 27, 2013, 12:46:25 PM
If i may, I think it has been proved for that this anti-roll OS doesn't work in an actual game. The training mode messes up the inputs and makes it possible, but in a real match, you won't option select the right side at all, you have to chose a side and input your run according to it.

Unrelated, but for Kyo users out there, you can have a 3f safe jump out of the corner bnb if you reset after the qcf.B with a stand A, neutral hop d.C. The timing is kinda tricky, but it's definitely practicable.
Title: Re: Kyo Kusanagi (Console)
Post by: marchefelix on August 29, 2013, 09:38:12 AM
Some videos by Zero Black.

First video deals with combos out of counter hit.

Second video will make you go "WTF?" (And is actually more worthy of the title "Kyo lol" than the other vid.)

KOF XIII - Kyo Lol (http://www.youtube.com/watch?v=RJJFM-ia5NU#ws)

Kyo (http://www.youtube.com/watch?v=lNQxrabKq1k#ws)
Title: Re: Kyo Kusanagi (Console)
Post by: mechanica on September 01, 2013, 07:03:54 AM
If i may, I think it has been proved for that this anti-roll OS doesn't work in an actual game. The training mode messes up the inputs and makes it possible, but in a real match, you won't option select the right side at all, you have to chose a side and input your run according to it.

Unrelated, but for Kyo users out there, you can have a 3f safe jump out of the corner bnb if you reset after the qcf.B with a stand A, neutral hop d.C. The timing is kinda tricky, but it's definitely practicable.
Yeah, I haven't had it work correctly in a real match. On the bright side it's a safe guess to assume they'll tend to roll forward. And if they don't, back roll has significantly more recovery.

Cool about the safe jump. I'll try that out.
Title: Re: Kyo Kusanagi (Console)
Post by: marchefelix on November 20, 2013, 01:59:57 AM
KOF XIII : Kyo kusanagi best damages combos tutorial (http://www.youtube.com/watch?v=XB3WDgD4Pww#ws)
Title: Re: Kyo Kusanagi (Console)
Post by: Paul Howard on December 17, 2013, 08:57:57 AM
Mastering that  ;fd ;dn ;df ;a/ ;c Drive Cancel ;bk ;dn ;db ;b/ ;d was a bridge crossed for me. I read the button hold or whatever it is technique here on page 3 and found it can be done in all versions. Just got through practicing and did it 3 times in a row in two sets. Though it can get tricky on pad as you can accidentally input a  ;dn ;df ;fd ;a/ ;c if the timing is off by a hair.
Title: Re: Kyo Kusanagi (Console)
Post by: Sharnt on December 17, 2013, 03:01:40 PM
GG :p
Title: Re: Kyo Kusanagi (Console)
Post by: Amedø310 on January 29, 2014, 03:14:24 AM
I found a use for tk air regular orochinagi. It only works on back turned opponents in the corner. If Kyo does a tk air orochinagi, after qcf+D, on a back turned opponent, Kyo will hit the opponent from behind and still stay in the corner which allows him to follow up with a dp+A. Basically a combo like this one can work:

Combo starter, qcf+D, tk air orochinagi, dp+A.

The key for the combo to work is that the tk air orochinagi most be performed while Kyo is facing the corner and his opponent is behind him. When the opponent is hit, they will fly to Kyo during the recovery of the air orochinagi and stop him from having any push back.

Ignore if this was discovered already. 
Title: Re: Kyo Kusanagi (Console)
Post by: Paul Howard on February 13, 2014, 03:19:30 AM
Found this fun little shortcut courtesy of the fine folks on Orochinagi. It can be done in regular and HD mode.
To cancel from DP to RDP RE, simply input  ;fd ;df ;dn ;db ;bk ;fd ;a or ;c and then  ;db + ;b or ;d . A Back To back EX on either move or both moves will work as well.
Title: Re: Kyo Kusanagi (Console)
Post by: solidsnake37 on April 06, 2014, 10:39:52 AM
Who are the Kyo players I should be watching?
Title: Re: Kyo Kusanagi (Console)
Post by: Malik on April 06, 2014, 05:28:05 PM
Who are the Kyo players I should be watching?

Lacid from South Korea who is apart of the CafeID crew as well
Title: Re: Kyo Kusanagi (Console)
Post by: Malik on April 11, 2014, 03:24:38 PM
Who are the Kyo players I should be watching?

Samson K from Kansas City is another one to watch as well
Title: Re: Kyo Kusanagi (Console)
Post by: Frofighter on April 13, 2014, 10:23:28 AM
Who are the Kyo players I should be watching?

Samson K from Kansas City is another one to watch as well

Samson is sick. Got to play him myself and the man's a very good FG player in general. Great teacher, too.
Title: Re: Kyo Kusanagi (Console)
Post by: Malik on September 11, 2014, 08:00:18 PM
Dune (Japan) Vs. Fox (France) Part 1
KoF XIII DUNE vs FOX 13/07/2014 part 1 (http://www.youtube.com/watch?v=hWuu2NpAHCM#)

If you want to see Part 2 it's on his channel.
Title: Re: Kyo Kusanagi (Console)
Post by: marchefelix on November 14, 2014, 09:13:13 AM
KoF XIII : Kyo Stun Combo by rotmix (http://www.youtube.com/watch?v=reQu8-pRvlk#ws)