Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: Mazinkaiser on December 08, 2011, 02:20:16 PM

Title: bug and exploit? of course console version
Post by: Mazinkaiser on December 08, 2011, 02:20:16 PM
Hi all, i'm starting new topic because the oldiest one about the bug was closed.

just to recap them and discuss if are legit or not (of course it's not for flame, i'm enjoying this game so much) and demand/ask for a gameplay patch to atlus/snkp like nilcam did for the netplay, for now there are two point to discuss:

1) damage scaling freeze and activation:
http://dreamcancel.com/forum/index.php?topic=1620.msg37648#msg37648 (http://dreamcancel.com/forum/index.php?topic=1620.msg37648#msg37648)
already pointed there and on SRK forum a guy did the homework and find just one other use with mature (dm connect during the hit of ex tears) this one seems no game breaking because have less chance to occour (at least i sense that, chin NM isn't invincible on startup, and with mature you have to mash a dm before the tears hits so good luck). later i search that thread too.

the second one smells:

2) normal throw combo in the corner:
all of us know (thx guys http://www.elive.pro/en/watch/ulAoJYsrw2kL (http://www.elive.pro/en/watch/ulAoJYsrw2kL) look around min 8:00 if someone didn't know) about the magic behind benimaru in the corner... and it can lead to some good combo around 400 with good work, but a friend discover the same thing with kensou and chin!!! them have more easy 500 damage combo xD chin just qcf.qcf.AC, kensou have ex rdp.BD, (air) qcb.P, rdp.BD again or whatever a good kensou can do (and of course i think chin can do better than just a ex dm, was right my example).

no other guys have it, the one with good falling animation like yuri, andy, raiden, hwa, joe and other guys can't combo with the falling animation of the regular throw... beni, kensou and chin yes o.O, and ex collider of benimaru  (of course other special, like ex command throw of betty) say wtf snkp!


jesus christ this is legit... was a console change declared from snkp for chin! (beni and kensou not.. btw)

3) Daimon (c->hcb,f+AC -> hcf+A) bounce and didn't connect, one post below xD http://youtu.be/YYC2-A3mPQw (http://youtu.be/YYC2-A3mPQw)
Title: Re: bug and exploit? of course console version
Post by: KusoGaki on December 08, 2011, 05:23:45 PM
I discovered this yesterday with Daimon (c->hcb,f+AC -> hcf+A): http://youtu.be/YYC2-A3mPQw (http://youtu.be/YYC2-A3mPQw)

Appears that at some point in that air grab attack (or more likely it's due to that particular set up) there's a dodgey hitbox, causes the opponent to 'bounce' instead of being plucked out of the air.

Doesn't always happen, but if your timing is bad (like me) it can be a little worrying.

Also does not appear to be opponent character specific (tested against flame iori, claw iori, raiden, and i think i tried kyo too.)
Title: Re: bug and exploit? of course console version
Post by: SonicTempest on December 08, 2011, 06:07:04 PM
Chin being able to combo off his normal throw in the corner is intended. It was even featured in one of SNKP's changelist blogs/videos. Don't know about Kensou or Benimaru though.
Title: Re: bug and exploit? of course console version
Post by: SAB-CA on December 08, 2011, 06:52:46 PM
Chin, Kensou, and Beni being able to combo off corner throws was mentioned and talked about for weeks before the game came out. Frionel noted it with his testing of the game, and the eLive crew highlighted it some more in their focused character change videos.

So no Bug / Glitch with that.

The Goro thing... yeah, that's pretty odd. Wonder if you can ;df ;c to combo off it? *cackle* I wonder if it's related to the "if opponenet hits an AA throw, then a counter-hit occurs, causing both opponenets to blow back" condition that exist for these throws...
Title: Re: bug and exploit? of course console version
Post by: MUSOLINI on December 08, 2011, 06:58:18 PM
juggle after throws is old news, snkp said that shit some time ago.
Title: Re: bug and exploit? of course console version
Post by: Saitsuofleaves on December 08, 2011, 07:00:40 PM
Yeah, that shit is legit...makes Kensou Corner Rape that much more...rapey.
Title: Re: bug and exploit? of course console version
Post by: Mazinkaiser on December 08, 2011, 07:48:25 PM
omg you all have right... i totally miss that before -.-,

http://dreamcancel.com/forum/index.php?topic=1674.0 (http://dreamcancel.com/forum/index.php?topic=1674.0)

Yeah, that shit is legit

let's handle with that shit so :\
Title: Re: bug and exploit? of course console version
Post by: Ky0 on December 09, 2011, 12:14:53 PM
I found something about EXIori, and this is a bug...
When you MaxCancel a DM into his NeoMax, that whiff most of the time!...  :/
Hope they fixe it!
Title: Re: bug and exploit? of course console version
Post by: Kane317 on December 09, 2011, 01:32:51 PM
I discovered this yesterday with Daimon (c->hcb,f+AC -> hcf+A): http://youtu.be/YYC2-A3mPQw (http://youtu.be/YYC2-A3mPQw)

Also old, it was in the arcade version as well.  The very first Chinese combo video had him doing that then he would do three df.C after that for timing's sake.
Title: Re: bug and exploit? of course console version
Post by: gazette on December 09, 2011, 04:09:28 PM
I posted this bug/issue sometime ago, but there was no response, so I will post it here instead. Character play counts and lost colours. Eg, If you play Iori 40 times, you unlock all the colors. But sometimes when you boot up wour console again, the play count will be lesses, for my case it went to 28, and the colors earned are lost!

Not really game breaking but frustrating when you want to edit the colors.

Other victims: http://www.gamefaqs.com/boards/632923-the-king-of-fighters-xiii/61135872 (http://www.gamefaqs.com/boards/632923-the-king-of-fighters-xiii/61135872)

Is there a way to let Altus or SNK know about this?
Title: Re: bug and exploit? of course console version
Post by: Diavle on December 09, 2011, 04:15:41 PM
Yes the color bug is so stupid.

My colors are getting locked back all the time. I have put a played a ton of matches with various characters and they don't have a single unlocked color. Even if I see it unlocked its locked again when I turn the game on at a later time.
Title: Re: bug and exploit? of course console version
Post by: Saitsuofleaves on December 09, 2011, 05:37:52 PM
I found something about EXIori, and this is a bug...
When you MaxCancel a DM into his NeoMax, that whiff most of the time!...  :/
Hope they fixe it!

That's not a bug, that's you messing up the timing.
Title: Re: bug and exploit? of course console version
Post by: MUSOLINI on December 09, 2011, 06:40:23 PM
Yes the color bug is so stupid.

My colors are getting locked back all the time. I have put a played a ton of matches with various characters and they don't have a single unlocked color. Even if I see it unlocked its locked again when I turn the game on at a later time.

c'mon guys, theres no such bug. play versus (not online) and for the first player only.
Title: Re: bug and exploit? of course console version
Post by: KusoGaki on December 09, 2011, 06:46:48 PM
I discovered this yesterday with Daimon (c->hcb,f+AC -> hcf+A): http://youtu.be/YYC2-A3mPQw (http://youtu.be/YYC2-A3mPQw)

Also old, it was in the arcade version as well.  The very first Chinese combo video had him doing that then he would do three df.C after that for timing's sake.

Ahhh, didn't keep up with the arcade version much so didn't know that.

Strange how it happens though, can't figure out the reason for it causing the bounce. (And for not fixing it.)

Will have to try throwing in the uppercuts though, thanks.
Title: Re: bug and exploit? of course console version
Post by: gazette on December 09, 2011, 09:58:20 PM


c'mon guys, theres no such bug. play versus (not online) and for the first player only.

I'm talking about offline mode versus, if you don't believe me, you can keep track on the character play count and see what happens after a few days.
Title: Re: bug and exploit? of course console version
Post by: Diavle on December 09, 2011, 10:23:38 PM
Yes the color bug is so stupid.

My colors are getting locked back all the time. I have put a played a ton of matches with various characters and they don't have a single unlocked color. Even if I see it unlocked its locked again when I turn the game on at a later time.

c'mon guys, theres no such bug. play versus (not online) and for the first player only.

No, its a bug.

I've played arcade mode only twice to get Billy and Saiki. Other than that I have only played practice, some trials and online only, haven't touched story mode or versus offline.

Various characters have colors unlocked of and on. At one time I had all of Mai's but then they disappeared. With Ryo I got a few lines and that went away as well, same with other characters.
Title: Re: bug and exploit? of course console version
Post by: nax on December 10, 2011, 04:50:52 AM
there's many other uses for the damage scaling freeze bug.  mature, chin (unpractical), saiki, athena, terry, k'...anyone who has a multi hitting fireball you can use to start combo'ing with you can do a dm or another ex move after it and suffer from no damage scaling.  because mature and athena can actually combo into their stuff, you can have parts of the combo where there's no ADDED damage scaling, but its already BEING scaled since its in the middle of the combo.

so its not just chin and mature.  however, i don't discuss this much on the forums since most of the people i talk to go to the #snkplaymore irc on efnet.  that and people arent responding on the forums for the most part :p
Title: Re: bug and exploit? of course console version
Post by: Ky0 on December 10, 2011, 05:18:37 AM
I found something about EXIori, and this is a bug...
When you MaxCancel a DM into his NeoMax, that whiff most of the time!...  :/
Hope they fixe it!

That's not a bug, that's you messing up the timing.
No buddy, this is a bug, causes you know, one of the essences of the NeoMaxs are to be able to cancel DMs an comboed with...  ALL N.Ms of ALL chars., connect after cancel D.Ms...

If you want, you can maxcancel his YA OTOME at various points (timings...) but only in 2 cases the NM connect:
one in middle approx.
and other one at the end

This is not logic!! all chars can connect their NMs by maxcancelling DMs...  :/
Title: Re: bug and exploit? of course console version
Post by: darkTown2 on December 10, 2011, 07:37:20 PM
it's still you just not understanding the moves properties

the reason you can only do it at certain points is because of how the move works in order to combo it, the move you max cancel off of needs to have enough hit stun for the neo max to connect. the move won't gain anything just because you max cancelled. therefore it isn't a bug it's just how the move works.
Title: Re: bug and exploit? of course console version
Post by: xZEPPELIx on December 12, 2011, 11:21:55 AM
A friend of mine pointed out that if you do up+CD really fast you'll get a j.D instead.  Seems to happen when you just tap CD.
Title: Re: bug and exploit? of course console version
Post by: Ky0 on April 26, 2012, 11:14:07 PM
it's still you just not understanding the moves properties

the reason you can only do it at certain points is because of how the move works in order to combo it, the move you max cancel off of needs to have enough hit stun for the neo max to connect. the move won't gain anything just because you max cancelled. therefore it isn't a bug it's just how the move works.

Quote
King of Fighters XIII: Climax partial change log

Flame Iori :
Fixed issue where MAX canceling too late from normal Maiden Masher wouldn't target lock the NEOMAX.
Changed input frames for canceling from Maiden Masher.
So... it was a bug!! :p