Dream Cancel Forum
King of Fighters XIII => Character Discussion => Yuri Sakazaki => Topic started by: desmond_kof on December 11, 2011, 01:35:20 AM
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http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29)
Submissions, questions, comments and feedback should be posted here.
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I added some range based strategies to her section:
http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Strategies (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29#Strategies)
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Added the following in the Tips section:
Frame Traps and Links
(L) = Link
1.) st. A, cl. C
2.) st. A, cr. C (L)
3.) cr. A, far C
4.) cr. A, cl. C (L)
5.) cr. A, cr. C (L)
6.) cr. A, cl. D
7.) st. B, cr. C
8.) cr. B, far C
9.) cr. B, cl. C (L)
10.) cr. B, cr. C (L)
11.) cr. B, cl. D
12.) air d/f+D, any ground normal attack base on spacing
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In the corner I like to do cr.b x 2> far C
if you see the far C hit its booty time.
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Added an entry on Yuri's best team position and a few match up summaries.
Made a slight edition to Yuri's EXHCB+K - it does 100 damage un-scaled if it is used at any moment during a combo.
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Added an entry on Yuri's best team position and a few match up summaries.
Made a slight edition to Yuri's EXHCB+K - it does 100 damage un-scaled if it is used at any moment during a combo.
Good, but I have a few questions and critiques I want to share:
"Both versions of her command throw can be combed into (you will have to combo into hcb+D with while using a heavy normal move)"
To be honest I wouldn't suggest people trying to combo into hcb+D, the start-up is too slow and it is prone to whiffing if you do not time the initial hit correctly. I would also suggest mentioning that her hcb+B is good for punishing moves on block up close that are unsafe.
-"Yuri can get 711 damage easily for a one bar HD combo. Yuri can outright KO a character with two bars in a full drive meter for a HD combo. "
With what combo? Is it listed anywhere? Is it easy or hard to do?
" Yuri can also use an air throw - for example: c.D > EX Houyoku > Air throw = For a hard knockdown hard knockdown."
That combo or whatever isn't working for me. Is c.D close D or crouching D? Also you put in "hard knockdown" twice.
-"Yuri can then conduct a hit confirm on the opponents wake up or bait an anti-air (I do this all the time as Yuri has really nice option selects)."
You mean using that EX Houyoku? How? Also, stay away from first person references. Using 'I', 'Me', 'My', etc.
-"It is possible to combo AFTER her Neo Max too (if you seen her trials, you'll know what I am implying). "
You might want to give an example. And take away that first person reference again.
That's really it. Thanks for contributing!
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- Made corrections to Best Team position entry.
- Added a new 1 bar combo into Yuri's HD combo entry.
- Added a MU insight on Yuri vs Chin, Clark, and Duo Lon
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Thanks man. But you didn't fix this:
-"Yuri can then conduct a hit confirm on the opponents wake up or bait an anti-air (I do this all the time as Yuri has really nice option selects)."
You mean using that EX Houyoku? How? Also, stay away from first person references. Using 'I', 'Me', 'My', etc.
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- Fixed first person errors
- Added some more match up information regarding Elisabeth, Daimon, Hwa, Claw/EX Iori,
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Added more match up information on King, Kula, Kyo, EX Kyo, Leona, Mai, and Mature.
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(Man, KOFXIII steam edition is refreshing).
Updated Yuri's Match Up section on Ralf, Robert, Ryo, Saiki, and Shen Woo
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Yuri's Match Up Section is complete. More updates will be coming on Yuri's behalf indefinitely.
Yuri: "CHESTOOOOOO!"
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Yuri's Match Up Section is complete. More updates will be coming on Yuri's behalf indefinitely.
Yuri: "CHESTOOOOOO!"
Great job man!
In her gameplay overview the second sentence seems a little weird, lets fix it: "Yuri Sakazaki is a character that can operate under multiple situations. Another thing to note is that Yuri is also a little more mix up heavy characters. "