Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: krazykone123 on August 22, 2010, 09:11:32 AM

Title: KOF 2002UM - Heidern
Post by: krazykone123 on August 22, 2010, 09:11:32 AM
Throws:
Lead Belcher - close ;bk/ ;fd+ ;c
Backstabbing - close ;bk/ ;fd+ ;d
Critical Drive - ;bk/ ;dn/ ;fd+ ;c/ ;d close in air

Command Moves:
Shooter Narnangel - ;bk/ ;fd+ ;b

Special Moves:
Cross Cutter - ;bk charge  ;fd+ ;a/ ;c
Moon Slasher - ;dn charge ;up+ ;a/ ;c
Neck Rolling - ;dn charge ;up+ ;b/ ;d
Storm Bringer - close ;fd ;df ;dn ;db ;bk+ ;a/ ;c
Killing Bringer - ;fd ;df ;dn ;db ;bk+ ;b/ ;d

Desperation Moves:
Final Bringer - ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c
Heidern End - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;b/ ;d

Super Desperation Moves:
Final Bringer - ;dn ;df ;fd ;dn ;df ;fd+ ;a + ;c
Heidern End - ;dn ;db ;bk ;db ;dn ;df ;fd+ ;b + ;d

HDSM:
Caliburn - ;dn ;df ;fd ;dn ;df ;fd+ ;b + ;d

Videos
http://zoome.jp/LKH/diary/23/ (http://zoome.jp/LKH/diary/23/)

Training Mode Videos
http://www.nicovideo.jp/watch/sm6968723 (http://www.nicovideo.jp/watch/sm6968723)
>copy and paste here, http://mmcafe.com/nico.html (http://mmcafe.com/nico.html)
Title: Re: KOF 2002UM - Heidern
Post by: Nikolai VolKOF on October 24, 2010, 03:07:54 AM
How the hell does he do a moon slasher in the middle of that combo? http://zoome.jp/LKH/diary/23/
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on November 05, 2010, 07:47:15 AM
It seems his block stun trick with  ;bk ;fd ;a /  ;c still guarantees a free  ;dn ;df ;fd ;dn ;df ;fd ;a /  ;c if the opponent tries to do anything... I was able to catch my opponent attacking or even doing jump attacks... Jumping  ;c ;d didn't even seem to work...

I haven't had the chance to truly practice with him just yet, but what frame traps or general tricks does he have if any???
Title: Re: KOF 2002UM - Heidern
Post by: Nikolai VolKOF on November 05, 2010, 08:04:26 AM
His neck rolling is unblockable
Title: Re: KOF 2002UM - Heidern
Post by: syxx on November 05, 2010, 08:24:32 AM
His neck rolling is unblockable

it also counts as a throw so if they try to roll, then they can get hit by it
Title: Re: KOF 2002UM - Heidern
Post by: Nikolai VolKOF on November 06, 2010, 05:03:13 AM
My homeboy plays Heidern non-stop, and he's very good with using/abusing neck rolling, which is weird because i never see pros use it even though it is unblockable. I treat it like Bison head stomps, jump up or back and attack, back dash. Don't do that with his super though, block that one completely then punish. How do you all counter neck rolling use/abuse?
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on November 18, 2010, 09:40:08 PM
My homeboy plays Heidern non-stop, and he's very good with using/abusing neck rolling, which is weird because i never see pros use it even though it is unblockable. I treat it like Bison head stomps, jump up or back and attack, back dash. Don't do that with his super though, block that one completely then punish. How do you all counter neck rolling use/abuse?

I know for some characters, its all about using whatever high priority move you've got, or whatever has range... For Billy, I use j. C, as it shoots out just enough to hit Heidern. For Mature, I was successful with j. B, and sometimes cr. C. You've gotta go in practice mode and figure what can stop it... Mirror mode works sometimes, but you have to do extra inputs so you can jump just as Heidern starts the move. For me, I jump, then immediately charge down, so that when I hit up + B/D, my character is jumping, and then you can try that... Or just go into player mode and get a friend... I know the stuff I tried out was successful in actual matches...
Title: Re: KOF 2002UM - Heidern
Post by: Remxi on November 19, 2010, 07:57:39 AM
You're not supposed to attack it, you hop/jump and punish it with a combo, like you would against any other command grab.
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on November 19, 2010, 08:33:58 AM
I just know that whenever I do fight a Heidern player, I tend to beat that move out and most if the time I only do it if space isn't available for me to hop back... The only one that is a little tricky is his D version of the grab because he covers so much ground, and if Heidern knows how to control space well, he can really trap you at almost any range...
Title: Re: KOF 2002UM - Heidern
Post by: Nikolai VolKOF on November 20, 2010, 11:28:39 PM
Killing Bringer can catch supers dms, word
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on November 27, 2010, 05:28:42 AM
One thing to note: neck rolling also "catches" one hit from Ralf's tackle, but because the tackle is practically unbeatable, Heidern just flies right off of him... Even the super doesn't work on the tackle...

Plus, in the corner from charge b~f + A/C, you can hit them in mid air with a standing A, or you can connect either DM if you input the move right after the projectile hits. It doesn't matter whether or not the move is a counter hit, or a normal hit, it should still connect...
Title: Re: KOF 2002UM - Heidern
Post by: Nikolai VolKOF on November 28, 2010, 10:19:55 PM
What's up with Storm Bringer? Some people get out of it instantly.
Title: Re: KOF 2002UM - Heidern
Post by: Remxi on November 29, 2010, 01:55:07 AM
Mash harder.
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on December 06, 2010, 08:50:28 AM
I notice that his C and D attacks seem to beat out a bunch of characters' C and D attacks... Is there anyone that can beat him in terms of normal attacks due to speed/priority... I know he beats out Billy Kane in almost everything except cr. A due to range, and even that depends on how far in the hitbox Heidern is...
Title: Re: KOF 2002UM - Heidern
Post by: Shinra Shiranui on January 13, 2011, 09:58:43 PM
http://www.youtube.com/watch?v=_P_h_arPe3o&feature=mfu_in_order&list=UL

Heidern Master Class Tutorial
Title: Re: KOF 2002UM - Heidern
Post by: Nikolai VolKOF on January 18, 2011, 10:08:53 AM
Ok so just learned right now that his Super Final Bringer will get ate by kasumi's counter dm. Weak!
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on January 18, 2011, 05:11:01 PM
Ok so just learned right now that his Super Final Bringer will get ate by kasumi's counter dm. Weak!

Same with Seth's counter dm vs Final Bringer and Super Final Bringer... I was battling Solidshark's Seth, and he threw that counter out, and Final Bringer got crushed... I tested his other supers, and they got countered as well...

Ralf can easily ;hcb + ;d the moment there's a neck roller, or a super variant of it being executed... Heidern will just bounce right off... Depending on the situation, you might have time to recover and counteract, but most times Ralf will recover first...
Title: Re: KOF 2002UM - Heidern
Post by: jinxhand on January 19, 2011, 08:38:47 PM
I like how he can combo after his projectile hits the opponent mid-screen.

 ;bk ~ ;fd + ;a , dash in, st. ;c

It pushes the opponent so far back that it sets up a ton of options for Heidern, especially when he's close to the wall...

I believe Athena's Shining Crystal Bit  ( ;hcb ;hcb + ;a / ;c ) stops Heidern's neck roller from connecting also...

I also noticed that the hitbox for Storm Bringer seems short... Some characters can still roll through it, and get up right in front of Heidern. I mean its not really bad technically, it just seems that you have to know you're gonna connect with the move. I tried throwing it out to see if it could beat some moves and antics, and it did for some, but for others it was a straight up whiff...

Update: Been testing out normals vs specific characters. St. ;c does wonders vs Maxima. I threw that out, and it managed to beat out his punch special. I'm not sure which strength it was, but I think it was his ;a punch special. I'm still gonna be testing that one out, but for the most part, I feel like his st. ;c is very important in winning matches. It does hit high, but it does help to poke from a long range, other than ;dn + ;b , and it does come out fast.
Title: Re: KOF 2002UM - Heidern
Post by: ken_garou on February 24, 2016, 08:49:54 PM
How do you guys do Heidern's BC combo at   the corner? During max mode i have huge trouble cancelling Moonslasher into crosscutter  as seen in most combo videos and versus videos. :(    Not only that, but during max mode, I have trouble doing down A in to moonslasher too most of the times because instead of moonslasher , almost all the time i always get storm bringer! :(   I hope someone can help me on this and give a good transcript of the combo as I don't have a console to practice as i only train in the arcades
Title: Re: KOF 2002UM - Heidern
Post by: ken_garou on February 27, 2016, 07:02:09 AM
Nobody knows?
Title: Re: Re: KOF 2002UM - Heidern
Post by: EXWildWolf on March 14, 2016, 06:16:23 PM
Nobody knows?
I REALLY don't know myself how it works. I can cancel the Moon Slash into cross cutter for first rep, but other than that, I really don't know how it works. You can ask Emill on here about it, because he seems more knowledgeable about it than anyone else.