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Other Fighting Games => General Fighting Game Discussion => Topic started by: solidshark on January 08, 2012, 04:40:32 AM

Title: Soul Calibur V
Post by: solidshark on January 08, 2012, 04:40:32 AM
I've kind of been lagging on keeping up with this game.

http://soulcalibur.wikia.com/wiki/Soulcalibur_V (http://soulcalibur.wikia.com/wiki/Soulcalibur_V)

Compared to all the previous ones, this one is really trying to switch things up. Meter management, parrying costing meter, supers; I don't think I've seen a purely 3D fighter take to 2D elements like this. I agree with some who say the supers might disrupt some of the flow of the game, but am curious about others who've played the game and say they won't go back to IV. Opinions of IV aside, they seemed happy about it.

I've got my eye on my usuals - Mitsurugi, Natsu (where't Taki go?) and Viola looks interesting too.


What do you all think?
Title: Re: Soul Calibur V
Post by: sibarraz on January 08, 2012, 05:21:30 AM
I want to play iy just because ezio auditore is there
Title: Re: Soul Calibur V
Post by: Running Wild on January 08, 2012, 06:32:49 AM
http://www.msxbox-world.com/news/article/17675/soul-calibur-v-gets-fat-creating-characters.html (http://www.msxbox-world.com/news/article/17675/soul-calibur-v-gets-fat-creating-characters.html)

Day 1 buy.
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 08, 2012, 07:39:40 AM
This game looks good after getting to check it out, but there's some blaring warning signals I'm getting from this:

- Less than 1 year in the cooker.
- And that the last two games weren't so great.
- Some atrocious character designs.
- Selling point being boobs.

I dunno, I'm gonna wait and see.
Title: Re: Soul Calibur V
Post by: sibarraz on January 08, 2012, 06:22:55 PM
How the character creator works?

I design some character and gave him as an alternative custome to some character?
Title: Re: Soul Calibur V
Post by: Xxenace on January 08, 2012, 06:28:10 PM
this game can FOAD if it doesn't have talim
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 08, 2012, 07:54:46 PM
What's the point of Talim if she doesn't look like she's 12?
Title: Re: Soul Calibur V
Post by: Xxenace on January 09, 2012, 12:39:38 AM
What's the point of Talim if she doesn't look like she's 12?
loli's need to get older sooner or later
Title: Re: Soul Calibur V
Post by: Delta on January 09, 2012, 12:57:34 AM
The only think i was hoping for was Tira, and she is back :)

Other than that, never was a fan of SE/SC, so i doubt i'm going to get it.
Title: Re: Soul Calibur V
Post by: Xxenace on January 09, 2012, 02:12:04 AM
is anyone still kinda suprised that SCV is gonna be at evo? ive never ever heard of anyone ever taking soul calibur seriously  maybe until a few months ago
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 09, 2012, 04:46:07 AM
loli's need to get older sooner or later

If Athena is anything to go by. No.
Title: Re: Soul Calibur V
Post by: mightfo on January 09, 2012, 04:58:08 AM
is anyone still kinda suprised that SCV is gonna be at evo? ive never ever heard of anyone ever taking soul calibur seriously  maybe until a few months ago
SC2 was definitely taken seriously and SC2 fans really like SC5 apparently. Also, SC4 had some hype tourneys despite stupid shit like Hilde, and the community seems fairly large.
Title: Re: Soul Calibur V
Post by: marchefelix on January 10, 2012, 02:23:35 AM
loli's need to get older sooner or later

If Athena is anything to go by. No.

>KOF
>Aging

Pick one.
Title: Re: Soul Calibur V
Post by: jinxhand on January 11, 2012, 01:31:48 AM
is anyone still kinda suprised that SCV is gonna be at evo? ive never ever heard of anyone ever taking soul calibur seriously  maybe until a few months ago

Your answer:$$$ and some more $$$$$$$$$$

It's the same reason why SFxT is gonna be in EVO. I remember one point in time where a game had to be out for awhile before it showed up at EVO. Now, that philosophy is out the window. If money wasn't an issue, I'm sure the roster would be even more colorful...

Well, all I know is Algol's gonna be blasting up fools left and right... I hope to see Zas return... And I'm still mad about Li Long not showing up; don't gimme that Maxi bs either, 'cause their styles are totally different, especially since Li Long uses 2 nunchukus now, and still only has 1 stance (BT).
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 11, 2012, 06:43:02 AM
>KOF
>Aging

Pick one.

The whole point of lolis are to be underage. You take that away and you take away their whole appeal. Japan would riot.
Title: Re: Soul Calibur V
Post by: solidshark on January 21, 2012, 03:41:28 PM
If there's one thing that always interests me with fighters lately is the one reveal it takes to make people 180 their hype.

In Soul Calibur's case, I can see how some people are turned off enough to not get the game (right away) now.

For those hoping to get Zasalamel, Yun-Sung, Talim, Rock or Bangoo, on the bottom slot, looks like leaked rumors have led to the following:

"Alpha Patroklos (Setsuka style)
 Evil Pyrrha (Sophitia style)
 "Malfested" Kilik (Male mimic style, including from characters not in SC5; Zasalamel, Apprentice, Vader, Rock, Yun-Seung, Devil Jin style etc)
 "Final Boss" Sophitia (Female mimic style, including from characters not in SC5; Talim, etc)

 Those are the remaining characters. Have fun"

Source from Shoryuken & 8WayRun, and it's looking more and more less fake so...

Personally, this does show how really rushed this game might have been. And out of pure preference, characters like Talim, Zas, Yun/Seung/Hwang/any Korean, Rock/Bangoo, actual Setsuka completely outweigh Algol, faux Sophitia, faux Kilik, and maybe alternate Patroklos and Pyrrha, but that's just me. A new generation is fine, but they didn't take advantage like they should have. More characters aging and maturing, more original styles or style-successors taking over, yes. Somehow three mimic characters, no, how, and why?

Final judgements for the final build, but that's crazy.
Title: Re: Soul Calibur V
Post by: Saitsuofleaves on January 21, 2012, 07:19:34 PM
It's official.  There's a video out that showed Sophitia, Kilik and Pyrrha.

But yeah, I'm not amused, and I wasn't that interested in the game in the first place.  There's absolutely NO excuse to put THREE Mimic Characters within the same game.  Even with extra styles from older games, it just feels more grimy than usual.  Just a waste of 2 Character Models.

EDIT:  SOULCALIBUR V​ TEST PLAY Yoshimitsu VS Harada TEKKEN (http://www.youtube.com/watch?v=9R0bV8uv4wY#ws)

Especially when Harada's not even playable.  I mean look at that, EWGF awesomeness knows no bounds (pun not intended).  Plus the DJ Critical Edge is stylish.
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 22, 2012, 02:17:24 AM
I dunno what people were expecting. It's been in the cooker for less than a year, like I said before and we don't even know how much of that time was spent in pre-production.

I'm not really invested all that much in SCV, but I can now see why they chose to pull a Tekken 3. But man, EX characters are pretty lame. Wonder how they're going to sell that to the SC community?

At least they're adding something new to the fight system, which might actually change the game for the better, because honestly, SC3 and 4 were boring as fuck to play.

Title: Re: Soul Calibur V
Post by: Saitsuofleaves on January 22, 2012, 02:38:57 AM
Well that fight against Harada looked fairly active, especially for one against an AI.  Haven't seen an AI fight so adeptly within a game since MvC2 Rogue.
Title: Re: Soul Calibur V
Post by: solidshark on January 22, 2012, 05:09:27 AM
I'm not really invested all that much in SCV, but I can now see why they chose to pull a Tekken 3. But man, EX characters are pretty lame. Wonder how they're going to sell that to the SC community?

For fun, I checked out 8WayRun and a few other forums for info on the final slots. FGC language I haven't heard since Gems were revealed on SRK was there. Degrading and addictive to look at. They'll still buy it, but damn...
Title: Re: Soul Calibur V
Post by: jinxhand on January 22, 2012, 06:03:29 AM
It sucks that my boy Zas isn't in the game. What kills me is that his storyline seemed important enough for a return, but I guess mimic characters are the new hotness, so whatever with characters that were unique...

The only characters I've got going for me right now are Raph, and Algol. Hilde was fun, but brokeness aside, Algol was very interesting to me, as was Amy (I mained her in SC3 and SC3AE). I might learn Viola since I like her playstyle.

Namco has gotten lazy with the SC series imo. There are so many character playstyles from SC3 that could've been brought over to SCV, or they could've made "new" characters with older playing styles. I don't know how many people who wanted Hwang and ended up getting either a banned character who plays like him or a CaS style that's not allowed in tourneys either.

Maybe this is their approach to be like Capcom and dick the community...
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 22, 2012, 06:12:25 AM
^^ Namco doesn't care about black people. It's a shame too, because Zas is one of the better character designs too.  :(

Well that fight against Harada looked fairly active, especially for one against an AI.  Haven't seen an AI fight so adeptly within a game since MvC2 Rogue.

That's good and all, but I don't play fighting to play against the AI. So, IMO that's time poorly spent.
Title: Re: Soul Calibur V
Post by: FataCon on January 22, 2012, 06:17:39 AM
Namco doesn't care about black people.

Whoa, whoa, whoa. Calm down there, Kanye. Namco loves Wesley Snipes.
Title: Re: Soul Calibur V
Post by: Saitsuofleaves on January 22, 2012, 09:00:08 AM
I'm aware that's time poorly spent, at least it is since Harada isn't playable without building him from scratch it seems.  It's too bad, I wanted to see EWGF hype at SCV tourneys.  Now I doubt I'll watch them.
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 22, 2012, 08:04:24 PM
Namco doesn't care about black people.

Whoa, whoa, whoa. Calm down there, Kanye. Namco loves Wesley Snipes.

They'd drop him too if they had a chance.

No minorities, no buy Namco. Sorry.
Title: Re: Soul Calibur V
Post by: FataCon on January 23, 2012, 12:04:43 AM
No minorities, no buy Namco. Sorry.

Yo, last I checked, lizards are a minority.
Title: Re: Soul Calibur V
Post by: jinxhand on January 23, 2012, 02:08:34 AM
Namco doesn't care about black people.

Whoa, whoa, whoa. Calm down there, Kanye. Namco loves Wesley Snipes.

Yeah but he was low tier last I checked, just like Zas... :(  I don't main Raven though...

No minorities, no buy Namco. Sorry.

Yo, last I checked, lizards are a minority.

So are vampires...
Title: Re: Soul Calibur V
Post by: Xxenace on January 23, 2012, 03:30:11 AM
the lack of talim in this game bothers me IMMENSELY
Title: Re: Soul Calibur V
Post by: sibarraz on January 23, 2012, 03:43:12 AM
voldo is a minority I guess
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 23, 2012, 06:04:26 AM
Anything that isn't Asian, European or American in a video game is a minority. Last time I checked vampires came from Romania, Lizardman was Greek and Voldo was Italian. Sorry, being a gimp doesn't give you powers or make you part of a new race.
Title: Re: Soul Calibur V
Post by: solidshark on January 23, 2012, 07:23:22 AM
Anything that isn't Asian, European or American in a video game is a minority. Last time I checked vampires came from Romania, Lizardman was Greek and Voldo was Italian. Sorry, being a gimp doesn't give you powers or make you part of a new race.

Then SCV is definitely not for you, with the exception of CaC and some imagination. But despite cultural and continental options in fighters which is a great thing, limiting it just because some minorities are missing isn't a wise thing; some people having enough problems with fighters not having any black characters. You got me wondering what a fighter with only African, South American, Australian, and Antartican fighters would look like.

Speaking of Zas, someone mentioned ZWEI as a possible stand-in for Zas somehow, based on movesets. Maybe something to look into, whoever gets it on release.
Title: Re: Soul Calibur V
Post by: jinxhand on January 23, 2012, 10:51:17 PM
Yeah I was thinking about learning ZWEI, so that's a good thing to hear at least...
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 24, 2012, 06:47:37 AM
Anything that isn't Asian, European or American in a video game is a minority. Last time I checked vampires came from Romania, Lizardman was Greek and Voldo was Italian. Sorry, being a gimp doesn't give you powers or make you part of a new race.

Then SCV is definitely not for you, with the exception of CaC and some imagination. But despite cultural and continental options in fighters which is a great thing, limiting it just because some minorities are missing isn't a wise thing; some people having enough problems with fighters not having any black characters. You got me wondering what a fighter with only African, South American, Australian, and Antartican fighters would look like.

Speaking of Zas, someone mentioned ZWEI as a possible stand-in for Zas somehow, based on movesets. Maybe something to look into, whoever gets it on release.

I was joking if you didn't notice...
Title: Re: Soul Calibur V
Post by: jinxhand on January 24, 2012, 07:14:24 PM
Anything that isn't Asian, European or American in a video game is a minority. Last time I checked vampires came from Romania, Lizardman was Greek and Voldo was Italian. Sorry, being a gimp doesn't give you powers or make you part of a new race.

Then SCV is definitely not for you, with the exception of CaC and some imagination. But despite cultural and continental options in fighters which is a great thing, limiting it just because some minorities are missing isn't a wise thing; some people having enough problems with fighters not having any black characters. You got me wondering what a fighter with only African, South American, Australian, and Antartican fighters would look like.

Speaking of Zas, someone mentioned ZWEI as a possible stand-in for Zas somehow, based on movesets. Maybe something to look into, whoever gets it on release.

I was joking if you didn't notice...

Here in the interwebz you need a "lol", "j/k", "/sarcasm", or something of the like to signify that... That's the cue so people can say "Oooooohh, he's only kidding..."

...But yeah, that SC5/SCV(¿?)... I'm still hating the fact that there are 3 mimics... They don't even have a real reason why they replaced Setsuka with that other character... I felt like her storyline, although not robust, was still something that Namco could've fleshed out to keep her in the series... I feel like alot of loose ends where never tied off... It's like a bunch of characters got the "Kunimitsu treatment" and were completely removed from the game for no real reason... 17 years is a bit, but not enough to take out a bunch of those characters...

I'm wondering what the final verdict will be once cats start playing the game... Will it end up being like SCIV, or will it bomb even moreso like SC3 did???
Title: Re: Soul Calibur V
Post by: solidshark on January 25, 2012, 12:03:34 PM
I was joking if you didn't notice...

My bad Proto. Part of that was with me identifying with the joke.


I'm wondering what the final verdict will be once cats start playing the game... Will it end up being like SCIV, or will it bomb even moreso like SC3 did???

Feels like it's a tie verdict between "how's it play?" and "who's missing?"


Title: Re: Soul Calibur V
Post by: jinxhand on January 25, 2012, 08:33:01 PM
Feels like it's a tie verdict between "how's it play?" and "who's missing?"

Yeah I agree with that... My thing is both Capcom and Namco made huge changes like that with both the SF3 series and Tekken 3. The thing that they still managed to do is keep some sort of consistency with characters though... Sure, Blanka wasn't available, but you still had Necro(for those electricity lovers), and you also had Urien (charged based players). The gameplay was very different, but there were characters who were accepted. Same with Tekken 3. People clung to Jin, Bryan, Tiger, Hwoarang, and even Forest Law.

Speaking of Tekken, I will say this: even though aside from new moves, a bigger nose, and a different name, there were no differences between him and Marshall Law, but people wanted the original back, so I do sympathise with Taki players, because that's who most people started with when they learned SC, even back in Soul Edge.

SCV seems like that game that tried to do something different, but they don't really have much to compensate for that major change. As it stands, tons of Sophitia players are pissed, and some won't even get the game now. I feel like guest characters are a waste of time. Just give the slot to a character that can stay consistent, and give the fans the tools to recreate whatever character they want in CaS mode. I still can't get past 3 mimics though...

I also wonder if there's gonna be some huge debate with banned characters. Last I checked, in SCIV too many people cried about Algol, when in fact he wasn't even the worst (read:most broken) character. A bunch of his full life combos where 1) very hard to do, and 2) they were patched out because the properties of the bubbles changed. People cried about those bubbles, when they weren't even all that great because you could GI them and use them to your advantage in rushdown. The only real thing Algol had was a great backdash. Anyway, Hidle was the real threat, but yet she was still allowed to be played with in tourneys, despite the fact that all she needed was to either sidestep your move and ringout from anywhere, or block your 2A and ringout. I understand banning Vader and Yoda (Yoda was still a joke though before and after the patch though).

Speaking of bubbles and Algol hate, I'm very surprised that people love Viola because she's practically "Algol-lite"; throw the ball down, rush, attack from 2 different angles, throw if they block. Wash, rinse, repeat...

Despite my somewhat newfound negative view on SCV, I do want this game to succeed... I'm not sure as to how it will do though now that all the characters have been revealed, and all the mimic hoorah... I like the gameplay's speed though. It's SC2-esque...
Title: Re: Soul Calibur V
Post by: Saitsuofleaves on January 26, 2012, 01:16:11 AM
Well the Mimics hurt some of the momentum the game was building, but I think SCV has a decent amount of support for the time being.  It also helps that it's coming into a time where people seem very accepting of any FG on the market right now that isn't made by Capcom.  Plus you know, with TTT2 not coming here for another 10 months-1 year, it's not gonna have much in the way of infighting.
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 28, 2012, 08:02:09 PM
Mimics are lame, I can get over Sophitia because Patrocles is actually a great substitue and we're getting her anyways as a boss, but Taki's replacement is a fucking joke of a character design. Whoever thought that a Valley girl with extra glitter makes for a good idea should be shot. Makes Mai look like a realistic by comparison.

I understand that the series was getting stale already, but so far, it feels like a half-hearted attempt at a reboot designed to cash in on the FG craze.

I'm personally skipping out on this one. Revelations comes out the week after and Skullgirls should come out sometime next month.
Title: Re: Soul Calibur V
Post by: baccano1932 on January 29, 2012, 09:59:14 PM
All the mimics are pretty meh to me since for the most part they'res not much about most of them that makes me say oh cool, thats much better than that character I already know and it almost feels like either they didn't have many ideas for new characters or they wanted to sort of refresh the roster and give people a slight feeling that they're not just playing the same character in each and every game time and time again.

Also still not sure how this is going to turn out with all the little changes although I will say the overall game seems to be faster than 4? Also anyone got an opinion on this exploit?,like is it really good or is it a non-issue?

Soul Calibur 5 Auto Fuzzy Guard/Option Select Against Lows (http://www.youtube.com/watch?v=Tz4tZ1aTfyw#ws)

Edit: Avoiding The Puddle is going to be hosting a launch day tournament tomorrow @Super arcade details in the link below
http://www.avoidingthepuddle.com/news/2012/1/29/sc5-launch-day-tournament-stream-from-super-arcade.html (http://www.avoidingthepuddle.com/news/2012/1/29/sc5-launch-day-tournament-stream-from-super-arcade.html)
Title: Re: Soul Calibur V
Post by: Proto Cloud on January 31, 2012, 11:11:01 PM
http://www.quartertothree.com/fp/2012/01/31/the-capcomming-of-soulcalibur-v/ (http://www.quartertothree.com/fp/2012/01/31/the-capcomming-of-soulcalibur-v/)

Quote
It’s less gratifying that Soulcalibur V has a whole new finicky guarding system that I can’t quite wrap my fingers around. Nothing makes you quite so lazy as Capcom’s move-backwards-to-block system. I had a hard enough time forcing myself to press a guard button in Soulcalibur IV. After no small amount of frustration in the training room, I’ve just accepted that blocking in Soulcalibur V is beyond my ken. I therefore resolved to hit more often. As those of us who suck at timed blocking are fond of saying, the best defense is a good offense.

Best review ever.
Title: Re: Soul Calibur V
Post by: Saitsuofleaves on January 31, 2012, 11:26:48 PM
Well going from back-to-block to button-to-block can be a bit jarring at first. 

But hey, when all else fails, mash buttons.  Never fails, just like tails...except in Sonic the Hedgehog.
Title: Re: Soul Calibur V
Post by: Xxenace on February 01, 2012, 01:34:02 AM
so soul calibur is pretty boss viola is pretty fun to use though she doesn't do as much damage as i would like
Title: Re: Soul Calibur V
Post by: solidshark on February 01, 2012, 10:45:35 AM
so soul calibur is pretty boss viola is pretty fun to use though she doesn't do as much damage as i would like

I noticed. She does REALLY weak damage, even with her super. Definitely want to use her, but looks like I'll have to be better than most to stay alive if I don't want to rely on ring outs.
Title: Re: Soul Calibur V
Post by: Xxenace on February 01, 2012, 11:10:45 AM
so soul calibur is pretty boss viola is pretty fun to use though she doesn't do as much damage as i would like

I noticed. She does REALLY weak damage, even with her super. Definitely want to use her, but looks like I'll have to be better than most to stay alive if I don't want to rely on ring outs.
ie kinda started using her super as a free set up if it hits seems like if you do a decent combo after the 7 hits of her super it deals about the same as everyone else also it's really good for keeping pressure since it sucks them in when they are close and pretty forces them to block it


also the story mode in this game is disappointing 
Title: Re: Soul Calibur V
Post by: FreeRunner on February 02, 2012, 01:47:59 AM
There's I high chance I'll pick this game up tomorrow since it's my birthday.

Not sure who I would try out or main yet. They took out quite a few characters, and it's been years

since I played a SC game.
Title: Re: Soul Calibur V
Post by: Proto Cloud on February 02, 2012, 06:14:34 AM
I'll wait for tournament play before taking a dip. SC hasn't really been very consistent and the metagame could easily get better or worse. We'll see if this becomes hype or not.
Title: Re: Soul Calibur V
Post by: 4leaf on February 06, 2012, 08:23:36 PM
SoCal SCV tourney this past Sat. This game's pretty fun so far but I need more offline practice and take it easy on abusing gimmicky stuff.
http://www.twitch.tv/leveluplive/b/307578276 (http://www.twitch.tv/leveluplive/b/307578276)
Tourney starts around 2:35:00. I'm the Leixia in 2:09:00 (casual).
Title: Re: Soul Calibur V
Post by: jinxhand on February 06, 2012, 08:56:20 PM
Why does one have to take damage for breaking a throw??? That's the dumbest thing in this game thus far imo... I could see if there were a j/f version of the throwbreak that made you break the throw without taking damage to help prevent mashing; I could even see the thrower taking small damage for attempting to throw and it being broken, but that's far from the case... This gimmick here is gonna make people mad salty come EVO time...
Title: Re: Soul Calibur V
Post by: LouisCipher on February 07, 2012, 04:14:19 AM
http://thatguywiththeglasses.com/bt/aj/ajsreview/34140-soulcalibur-v (http://thatguywiththeglasses.com/bt/aj/ajsreview/34140-soulcalibur-v)
Title: Re: Soul Calibur V
Post by: Proto Cloud on February 07, 2012, 07:51:38 AM
I almost lost him on the intro, which was the complete opposite of funny. But from what he's talking about some of the lack of features sound pretty embarrassing when you stack it up with KOFXIII which had like 1/8th of its budget. I could care what he thinks of the actual gameplay because he's an awful scrub.

LOL Namcot Bandai.

Also after seeing how outrageously offensive this game is, I might pass. The sheer lack of defensive options isn't really getting me excited for this. Whoever thought that GI should cost meter and teched grabs giving damage should be shot.

Time to save money for Skullgirls and P4U.
Title: Re: Soul Calibur V
Post by: solidshark on February 08, 2012, 10:15:29 AM
http://www.fightersgeneration.com/games/soulcalibur5.html (http://www.fightersgeneration.com/games/soulcalibur5.html)

Between the Angry review and this one, it feels like SC now has its' version of KOFXII, in lack of content and change-ups. It's a little worse in this case; newer characters that look very interesting, but given miniscule-to-no explanation for them is just weird.

And as a personal gripe, taking Mitsu's mist stance out was total BS. Glad they put considerable effort into online and customization, but wasn't the rest worth it too. Maybe I should appreciate the fact that this one didn't invalidate the previous versions with all the core changes. I'll probably be playing SC4 soon to behold all the intact characters and movesets.
Title: Re: Soul Calibur V
Post by: Proto Cloud on February 09, 2012, 07:04:03 AM
http://www.siliconera.com/2012/02/08/this-week-in-sales-the-soul-isnt-burning-anymore/ (http://www.siliconera.com/2012/02/08/this-week-in-sales-the-soul-isnt-burning-anymore/)

Welp.

Another thing I've heard is that they give a full bar as a comeback mechanic to this game.

So, how about that Tekken Tag 2...?
Title: Re: Soul Calibur V
Post by: Saitsuofleaves on February 09, 2012, 07:08:54 AM
Only if you're one round away from losing. 

But yeah...
Title: Re: Soul Calibur V
Post by: TrulyAmiracle on February 09, 2012, 03:03:10 PM
Game's fun so far. Absolutely despise SCV Ivy but I'm like SCV Tira and Viola/ZWEI are interesting. Online is fuckin godlike so that helps too.

Being on the defensive sucks ass though, especially if u haz no meter and/or your GI moves suck.. also alot of the moves in general seem super linear. Sidewalking makes most of the game's move easily whiff. Like with Tira if you're stepping I have literally 2 moves that can hit you and everything else will miss, 2! -__-

still a fun game though, will give it more time before deciding if I'll keep playing it or throw it to the side like its an MK game.
Title: Re: Soul Calibur V
Post by: Proto Cloud on February 10, 2012, 01:18:41 AM
http://8wayrun.com/threads/critical-edge-a-brief-history-of-banning.10035/page-5 (http://8wayrun.com/threads/critical-edge-a-brief-history-of-banning.10035/page-5)

Good lord, no wonder they have an awful tournament scene. They can't even decide what kind of socks to wear in the morning, much less how to organize a game.
Title: Re: Soul Calibur V
Post by: Saitsuofleaves on February 10, 2012, 01:31:00 AM
http://8wayrun.com/threads/critical-edge-a-brief-history-of-banning.10035/page-5 (http://8wayrun.com/threads/critical-edge-a-brief-history-of-banning.10035/page-5)

Good lord, no wonder they have an awful tournament scene. They can't even decide what kind of socks to wear in the morning, much less how to organize a game.

Yeah I read that, I was not amused.
Title: Re: Soul Calibur V
Post by: Xxenace on February 10, 2012, 07:33:11 AM
http://8wayrun.com/threads/critical-edge-a-brief-history-of-banning.10035/page-5 (http://8wayrun.com/threads/critical-edge-a-brief-history-of-banning.10035/page-5)

Good lord, no wonder they have an awful tournament scene. They can't even decide what kind of socks to wear in the morning, much less how to organize a game.
this is probably the reason why i never really heard much about soul calibur tournaments
Title: Re: Soul Calibur V
Post by: Running Wild on February 10, 2012, 10:10:23 AM
I should of posted this sooner.

Soul Calibur V Custom Characters (http://www.youtube.com/watch?v=y2amszVuh_0#ws)
Title: Re: Soul Calibur V
Post by: calibur753 on April 10, 2012, 11:31:34 PM
I really enjoy the online play of this game I think its the best when it comes to online play in a fighting game
Title: Re: Soul Calibur V
Post by: Hungry Color on July 11, 2012, 12:52:19 AM
Sorry if this was answered before, but what exactly was Hilde banned?

And SC does ridiculous boobage better than any other.