Dream Cancel Forum

Sakazaki Dojo => Training Room => Topic started by: krazykone123 on August 26, 2010, 02:51:19 AM

Title: SNK Term Encyclopedia
Post by: krazykone123 on August 26, 2010, 02:51:19 AM
INCOMPLETE, feel free post if you want to add terms to the list

0-9


A
AA: Anti-Air
A Button: weak punch
AES: Advanced Entertainment System, the SNK Neo Geo as a home console, can play the actual arcade game carts, with 100% arcade perfect graphics, sound, etc. Infamous for being expensive at the time of its release. Still is expensive due to the system being a little on the rare side, due to its limited success.
Alternate Guard - Alternating quickly between back and down-back after being put in blockstun.  Used to avoid throws and Proximity Unblockables
Anchor: A character that makes good use of any meter built up in the first couple rounds, usually chosen as the last character in KOF teams
ARClive: Emulation software tool used for player-to-player in selection of fighting/video games, frequently used by Chinese players, contants SNK games such as KOF, FF, RBF, etc
Art of Fighting: The first game of the Art of Fighting series where you can select one of two to play through the arcade mode characters, Ryo or Robert


B
Backdash: Pressing b,b makes the character do a small hop backwards, the character is airborne in this state, some air command normals (e.g Kyo's d+C, Athena's d+B) will make the character hop back quicker and farther
B Button: weak kick
Battery: Any character that's good at building meter very quickly, usually chosen as the first character in KOF teams
BHTK: An abbreviation for Joe's Bakuretsuken Hurricane Tiger Heel DM
Blowback Attack: an stand/jump attack that knocks the opponent down on contact, generally has more hitstun than regular normals especially when guarded, the standing version can be whiffed canceled, triggered by pressing strong punch and strong kick simultaneous
Buffer: Any move/motion/attack recognized despite it not being target action, 


C
Cancel: Interrupting one move to cancel it into another 
C Button: strong punch
CD: See Blowback attack
CH: Counter Hit
Chain: canceling one normal into another whether it's the same normal or a different one, generally done while crouching (e.g. Takuma's cr. B, cr. B, cr. B)
Charge: Holding the joystick in one direction for a short period then releasing to another designated direction, usually followed by an attack button(s) (e.g Ash's Nivose attack, d~u+K/[2]8+K)
Combo: A string of attacks that can't be interrupted or guarding once started (e.g. 98 Kim's cr. B, cr. A, f+A, qcb hcf+K)
Command Grab: An un-techable instant grab, generally invincible at start-up
Command Normal: An attack that's done with one of the attack buttons and a directional button, generally used after a normal (e.g Leona's f+B)
Crossup: Any attack that disrupts the opponents hitbox from switching sides forcing them to guess which direction they have to block, in KOF's case it's mostly done with normals/command normals
C Throw: Walk up throw, done with the C button, regular knockdown
CW: Counter Wire


D
D button: strong kick
DC: Dream Canel, a term from KOF XI, occurs when your Leader character cancels a DM into a LDM
(DC): Drive Cancel, a term from KOF XIII, occurs when you precisely input a command of another move to cancel the current one
Dizzy: When the character takes too many hits they receive dizzy status, the character is rendered helpless during this period, mashing can help reduce the effect 
DP: See Dragon Punch
Dragon Punch: An attack motion popularized by Ryu and Ken from the Street Fighter series, DP moves are known for being an uppercut that is invincible til it reaches it's peak (depending on the strength of the button you pressed), the motion is f/d/df
D Throw: Walk up throw, done with the D button, reverse knockdown


E
E Button - the Blowback Attack button in KOF XI
E Button (NW) - In KOF NeoWave it the E button initiates "Heat Mode", a state where character's offensive power is increased but at the cost of gradually losing health.

F
Fatal Fury: The first game of the Fatal Fury series where you can select one of three characters, Terry, Andy, or Joe
FF: An abbreviation of the Fatal Fury series
FFS: Fatal Fury Special
Frame:  1/60 of a second


G
GC: Guard Cancel
Guard Crush: Occurs when the guard meter reaches 0, character is can't block for a short time


H
(H): Abbreviation for May Lee's Hero Mode
Hit stun: How long a character is rendered defenseless after being attacked, attacks that deliver large amounts of hit stun yield long stun periods, usually referred to normals/command normals
h.: Hop
hh.: Hyper Hop


I
Infinite: Any combo that leads to move that can be looped an infinite number of times until the opponent is KO'd
Instant: Any move that results in a start-up at 1 frame, most command grabs in KOF have a 1 frame start-up
Invincibility: Any active move that results in a period when the character can't be hit


J
J: Jump
j.x: jump+normal
JD: Just Defend from Garou MOTW


K


L
Last Blade: Another weapon-based fighting game made by SNK, it includes it's own gauge system "Power" and "Speed", it's roster includes characters such as Kaede and Moriya
Lie Down: Used to avoid projectiles, from the Samurai Showdown series
Light(s): Stand or crouch weak punch/kick
low: Any standing normal that hits low (e.g. 98 Iori's cl. B)


M
MVS: Multi Video System, the SNK Neo Geo as an arcade system. Multiple game carts can be inserted inside and games can be easily switched without turning the cabinet off.



N
NGBC: See Neogeo Battle Coliseum
Neo Geo Battle Coliseum: A cross-over fighting game that includes characters from SNK games such as Samurai Showdown, Garou MOTW, KOF, and AOF

O
Okizeme: Applying pressure on an opponent that is just getting up from being knocked down, mostly used to keep an offensive game going and possibly land a hit to start a combo, also used to apply mental pressure making it difficult for the opponent to block an incoming mixup on wakeup, or a successful reversal/super
Overhead: Any attack/command normal that can only be blocked high


P
Parry: Used to deflect incoming attacks, a popular feature in earlier SS games
Plane Shift: By pressing two (sometimes one) button together it will cause the character to jump into a background area of the stage, A popular feature in SNK games like Fatal Fury, Real Bout, and Savage Reign
Poke: Any normal/command normal that can safely be used at a distance to hit the opponent


Q


R
Reversal: Any move or super used immediately after recovering from an attack, mostly used after being knocked down


S
Samurai Showdown: A weapon-based fighting game made by SNK, includes popular characters such as Haohmaru and Genjuro
SVC: SNK vs Capcom Chaos
SS: See Samurai Showdown
Sweep: A low attack that knocks the opponent down, in KOF it's done with cr. D


T
Tag-In/Out: Pressing the designated button will the cause the current character to switch out and the backup character to jump-in, a well known feature in such SNK games as KOF 2003, KOF XI, NGBC, and Kizuna Encounter
Tiger Knee: An old motion popularized by Sagat from the SF 2 series (qcf uf) it was also was used for Joe's Tiger Kick in earlier FF games, in KOF it is mostly used to buffer air special attacks/DM's (e.g. With Leona you can input the TK motion to help buffer her V-Slasher DM with she is still on the ground)
TK: See Tiger Knee


U


V


W
Wakeup: Generally refereed to a move used as soon as the character gets up from being knocked down
Wakeup Game: See Okizeme
Whiff: Any normal/special move that doesn't make contact with the opponent


X


Y


Z


Other Terms
Hold Key: Prevents special attacks from coming out, and helps with buffering inputs as long as you are holding any of the normal keys down (e.g. Iori st. C [hold C] qcf+A [release C] hcb+P)
Numerical Layout: A simplified layout for writing out motions/terms, based on the number pad on the keyboard of a cpu

789
456
123

1=Down Back, 2=Down, 3=Down Foward, 4=Back, 5=Neutral/Standing, 6=Foward, 7=Back Jump, 8=Neutral Jump, 9=Foward Jump.
Title: Re: SNK Term Encyclopedia
Post by: Remxi on August 26, 2010, 09:08:01 AM
Nice. Just curious as to where you heard BHTK used?

Might wanna add Command Unblockable, GCFS, and note that CD is sometimes listed as blow off or blown off. vj.x =  vertical jump.
Title: Re: SNK Term Encyclopedia
Post by: krazykone123 on August 26, 2010, 09:50:02 AM
Nice. Just curious as to where you heard BHTK used?

It's a newer term that Japanese players use for writing up combos for Joe in KOF XIII on the BBS/wiki

Quote
Might wanna add Command Unblockable, GCFS, and note that CD is sometimes listed as blow off or blown off. vj.x =  vertical jump.

Will do, if anyone writes down a word and the definition I'll add it to the first post immediately
Title: Re: SNK Term Encyclopedia
Post by: Judge Fudge on August 26, 2010, 09:16:24 PM
Are Command Unblockables and Proximity Unblockables the same thing?  If not, I'll write up the definition for proximity since Mithran's Robe already suggested command.

Alternate Guard - Alternating quickly between back and down-back after being put in blockstun.  Used to avoid throws and Proximity Unblockables.
Title: Re: SNK Term Encyclopedia
Post by: Dr.Faust on August 27, 2010, 01:56:35 AM
Might want to put Okizemi, Dragon Punch, DP,I see a lot of combos with this (~) and I'm still lost at what it means , also for charge you for got to put relase.  ,and you might want to copy this chart for imputs just for the super noobs that might be lost on the combo list for there charas

789
456
123

1=Down Back, 2=Down, 3=Down Foward, 4=Back, 5=Nutral/Standing, 6=Foward, 7=Back Jump, 8=Nutral Jump, 9=Foward Jump.

[ some number ]= Hold this diriction (Charge) , ] some number [ =Release at this direciton from you charge (Relase)
Title: Re: SNK Term Encyclopedia
Post by: nilcam on August 27, 2010, 02:30:13 AM
Considering we have the directional arrows available, I don't see much reason to list keypad notation. The combo listings on both the Wiki pages and the forum use non-numerical directional designations.
Title: Re: SNK Term Encyclopedia
Post by: t3h mAsTarOth...! on August 27, 2010, 06:30:58 AM
uhh u missed Last Blade... imo a much better weapon based fighting game than SS...
Title: Re: SNK Term Encyclopedia
Post by: Remxi on August 27, 2010, 09:11:29 AM
The arrows are a pain in the ass to read. KoF motions should be written with qcf, dp, etc. etc.

I've seen people use ~ as a charge notation e.g. d~u+K for a flashkick motion, but also to denote button release e.g. D~.
Title: Re: SNK Term Encyclopedia
Post by: Emil_kof on August 27, 2010, 10:09:28 AM
You should probably add guard roll, cd counter, attack cancel roll.

Probably need a definition for mash.
Title: Re: SNK Term Encyclopedia
Post by: t3h mAsTarOth...! on August 27, 2010, 02:21:16 PM
well ya i use "~" for inputs such as charge d/b~f+D or f~b~f+C with Takuma...

also you could add hold and negative edge as Raiden has such moves... hold (D) and release )D( ...could make writing combos with him easier... such as...

charge level 3/4 (B) (D) > )B( > s.A > )D( > NeoMax
Title: Re: SNK Term Encyclopedia
Post by: MUSOLINI on August 27, 2010, 05:20:02 PM
Nice. Just curious as to where you heard BHTK used?

Might wanna add Command Unblockable, GCFS, and note that CD is sometimes listed as blow off or blown off. vj.x =  vertical jump.

im not sure and i dont feel like grabbing one of those kof booklets right now. but iirc CD has been called blow back attack since kof 94.
Title: Re: SNK Term Encyclopedia
Post by: kaito on August 27, 2010, 06:53:02 PM
We are doing the same thing in our website, so if it can help you:
http://www.kofproject.fr/v4/forum/viewtopic.php?f=5&t=302#p7248
:)
Title: Re: SNK Term Encyclopedia
Post by: Remxi on August 28, 2010, 02:27:06 AM
Nice. Just curious as to where you heard BHTK used?

Might wanna add Command Unblockable, GCFS, and note that CD is sometimes listed as blow off or blown off. vj.x =  vertical jump.

im not sure and i dont feel like grabbing one of those kof booklets right now. but iirc CD has been called blow back attack since kof 94.

You may be "not sure", but I am. Stupid post.
Title: Re: SNK Term Encyclopedia
Post by: phoenix on August 28, 2010, 03:55:43 AM
It's okizeme, not okizemi.

起き攻め【おきぜめ】
For anyone that can read Japanese it should be clear the last syllable is /me/ not /mi/
Title: Re: SNK Term Encyclopedia
Post by: krazykone123 on August 28, 2010, 08:39:48 AM
uhh u missed Last Blade... imo a much better weapon based fighting game than SS...

That's cool

We are doing the same thing in our website, so if it can help you:
http://www.kofproject.fr/v4/forum/viewtopic.php?f=5&t=302#p7248
:)

Looks good

It's okizeme, not okizemi.

起き攻め【おきぜめ】
For anyone that can read Japanese it should be clear the last syllable is /me/ not /mi/

That's nice
Title: Re: SNK Term Encyclopedia
Post by: Aenthin on October 22, 2010, 08:06:46 AM
E Button - For KoF XI, the Blowback Attack
E Button - For KoF NeoWave, Heat Mode, a state where character's offensive power is increased but at the cost of gradually losing health.
Title: Re: SNK Term Encyclopedia
Post by: jinxhand on November 09, 2010, 08:27:41 PM
OCV= one character victory
Title: Re: SNK Term Encyclopedia
Post by: Kane317 on November 09, 2010, 09:49:28 PM
OCV= one character victory

Technically not the SNK term.  "Straighting" is the official '98 SNK term as seen in the score screen (I dunno if they still have that).
Title: Re: SNK Term Encyclopedia
Post by: Gravelneed on November 10, 2010, 03:32:38 AM
Where's MVS and AES? lol
Title: Re: SNK Term Encyclopedia
Post by: sibarraz on November 10, 2010, 04:29:00 AM
OCV= one character victory

Technically not the SNK term.  "Straighting" is the official '98 SNK term as seen in the score screen (I dunno if they still have that). now)

I love SNK engrish, I don't know, is sometimes that wins over me all the time
Title: Re: SNK Term Encyclopedia
Post by: AM2 on November 18, 2010, 11:02:32 PM
OCV= one character victory

Technically not the SNK term.  "Straighting" is the official '98 SNK term as seen in the score screen (I dunno if they still have that).

"Straight" is used in other games too, it just means you won without losing a partner/round. Capcom/others haves "Complete Bonus". OCV is just a tournament-related term used by players.

MVS: Multi Video System, the SNK Neo Geo as an arcade system. Multiple game carts can be inserted inside and games can be easily switched without turning the cabinet off.

AES: Advanced Entertainment System, the SNK Neo Geo as a home console, can play the actual arcade game carts, with 100% arcade perfect graphics, sound, etc. Infamous for being expensive at the time of its release. Still is expensive due to the system being a little on the rare side, due to its limited success.
Title: Re: SNK Term Encyclopedia
Post by: Shinra Shiranui on December 30, 2010, 07:34:35 AM
The term "Bait" is used in pretty much all fighting forums and i thought it should be added. Also i was going say "Tech roll" but i think SNK has another term for it..i think..
Title: Re: SNK Term Encyclopedia
Post by: solidshark on December 30, 2010, 08:34:53 AM
OCV= one character victory

So that's what that is. I've always called it team-sweeping, but either is cool.
Title: Re: SNK Term Encyclopedia
Post by: Giby on January 01, 2011, 06:30:18 PM
AES: Advanced Entertainment System, the SNK Neo Geo as a home console, can play the actual arcade game carts, with 100% arcade perfect graphics, sound, etc. Infamous for being expensive at the time of its release. Still is expensive due to the system being a little on the rare side, due to its limited success.

The Neo Geo Home system could not play MVS carts.
Title: Re: SNK Term Encyclopedia
Post by: THE ANSWER on January 04, 2011, 10:11:11 PM
I didnt even know we had this. Good shit KK123
Title: Re: SNK Term Encyclopedia
Post by: sibarraz on January 05, 2011, 07:51:45 PM
AES: Advanced Entertainment System, the SNK Neo Geo as a home console, can play the actual arcade game carts, with 100% arcade perfect graphics, sound, etc. Infamous for being expensive at the time of its release. Still is expensive due to the system being a little on the rare side, due to its limited success.

The Neo Geo Home system could not play MVS carts.

to be fair, why will you want to play mvs carts when you had the AES version, generally this one has lots more things than the MVS, and an even more easy interface than the MVS, the only thing that you could miss is the blood or some censor in the games, but honestly, I don't care

Even though is very lazy from their part to not include those, hell, in kawaks you can play with both just changing an option xD

btw, maybe this is a general fighting term, but what mean footsies?
Title: Re: SNK Term Encyclopedia
Post by: PureYeti on January 05, 2011, 08:18:59 PM
btw, maybe this is a general fighting term, but what mean footsies?

Spacing and reading your opponent by baiting them then punish
Title: Re: SNK Term Encyclopedia
Post by: marchefelix on January 10, 2011, 07:38:52 AM
I think "KGO" should be added to the term list... xD
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 11:27:29 AM
just a nitpick but I wish ppl in general wouldn't use SF/Capcom terms when talking about kof, the main gripe being "meaty". That term is used by Capcom players and has no history in KOF as far as I can tell. Usually it's Heavy or the actual button C/D. On streams no one cares but in guides and FAQ's that's a I don't even.
Title: Re: SNK Term Encyclopedia
Post by: FataCon on November 21, 2011, 12:08:09 PM
just a nitpick but I wish ppl in general wouldn't use SF/Capcom terms when talking about kof, the main gripe being "meaty". That term is used by Capcom players and has no history in KOF as far as I can tell. Usually it's Heavy or the actual button C/D. On streams no one cares but in guides and FAQ's that's a I don't even.

I'm not following your definition of "meaty" here. Whether or not "meaty" comes from another game is irrelevant to the fact that it is relevant to strategy in KOF. Plenty of other games utilize this technique. "Meaty" is an attack used on an opponent's wakeup to cause blockstun or counterhit by taking advantage of a move's active frames. The "meaty" attack doesn't have to be a normal; may be a projectile or even a super.

I'm not being pretentious here, just looking for some clarification, because, by that reasoning, we shouldn't use the terms "reversal" or "dp" either since those terms prevail from SF/Capcom games. Unless you know of a KOF specific term for this technique, I think "meaty" is fine.
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 04:13:22 PM
Quote
I'm not following your definition of "meaty" here. Whether or not "meaty" comes from another game is irrelevant to the fact that it is relevant to strategy in KOF.

Please read what I wrote. It has nothing to do with using heavy (meaty) attacks being a relevant or irrelevant strategy. smh.

I am speaking about the usage of the term being applied to kof. The term "meaty" is not used by kof until recently where C/D and heavy were used before. I'd even go as far to say reversal wasn't a staple to the kof games terminology, but I don't have a problem with that as much as "meaty" because reversal and dp are quite old terminologies in general applied to that strategy in general not confined to one series/franchise.

Meaty is something that comes across more in line with terms like "short" (for light attacks) for example. That's fine if you disagree and kof games should adopt such terminology it's only an opinion like mine which is what forums are about. Language is like Marmite, some ppl will like it some won't. I hope this clears up the original post/
Title: Re: SNK Term Encyclopedia
Post by: omegaryuji on November 21, 2011, 05:53:49 PM
I am speaking about the usage of the term being applied to kof. The term "meaty" is not used by kof until recently where C/D and heavy were used before. I'd even go as far to say reversal wasn't a staple to the kof games terminology, but I don't have a problem with that as much as "meaty" because reversal and dp are quite old terminologies in general applied to that strategy in general not confined to one series/franchise.

Meaty is something that comes across more in line with terms like "short" (for light attacks) for example. That's fine if you disagree and kof games should adopt such terminology it's only an opinion like mine which is what forums are about. Language is like Marmite, some ppl will like it some won't. I hope this clears up the original post/
I've never heard anyone in any fanbase talking about any fighting game use "meaty" as meaning a strong normal attack.  The closest I can think of is sometimes using "beefy" as a joking term for a high level attack in Arc games.

A meaty attack is any attack timed so that your opponent comes out of an invincible state (usually either wake up or aerial reset) while its active frames are touching him.  The only reason why the term might be somewhat linked to Capcom games is because it got made up by people talking about SF2:WW, but the concept applies to pretty much any 2D fighter.
Title: Re: SNK Term Encyclopedia
Post by: nightmoves on November 21, 2011, 06:03:55 PM
Well if you dislike the use of "meaty" for a KOF game, what would you suggest as a better alternative?
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 06:18:45 PM
I hear it all the time round these parts from Capcom fans to mean heavy hits I've certainly never heard of it used in any old KOF guides under either (or any) definition. For KOF it is a new term being applied because it wasn't before. Whether it's right or not is just a matter of opinion, to me it just sounds like cross-talk like "short" and "roundhouse". I've actually heard those terms used from stream hosts. . . but those are ok because I think they were making fun of their Capcom backgrounds/
Title: Re: SNK Term Encyclopedia
Post by: omegaryuji on November 21, 2011, 06:35:33 PM
I hear it all the time round these parts from Capcom fans to mean heavy hits I've certainly never heard of it used in any old KOF guides under either (or any) definition.
http://dreamcancel.com/wiki/index.php?title=Kim_02 (http://dreamcancel.com/wiki/index.php?title=Kim_02)
8 instances of "meaty" on that page alone, all using it the way that Fatacon and I described.

Once again, "meaty" is a general/universal fighting game term that applies to any game, just like reversal, crossup, antiair, etc.

Title: Re: SNK Term Encyclopedia
Post by: FataCon on November 21, 2011, 07:30:12 PM
Quote
I'm not following your definition of "meaty" here. Whether or not "meaty" comes from another game is irrelevant to the fact that it is relevant to strategy in KOF.

Please read what I wrote. It has nothing to do with using heavy (meaty) attacks being a relevant or irrelevant strategy. smh.

That term is used by Capcom players and has no history in KOF as far as I can tell.

Your argument was that "meaty" has never been used in KOF. I'm saying it has been for years, therefore it is relevant, and so it is justified in terminology. Just because you haven't heard the word itself doesn't mean the conceptual idea of the strategy/technique doesn't apply.

The term "meaty" is not used by kof until recently where C/D and heavy were used before.


Meaty is something that comes across more in line with terms like "short" (for light attacks) for example.

I believe you are simply misunderstanding the definition here.
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 08:15:41 PM
Your argument was that "meaty" has never been used in KOF. I'm saying it has been for years. . .
"meaty" has been common KOF terminology for years? I've never seen any guide for the legacy kof's use it and that's what I'm basing my assumption that it's not used. Could be an American thing looking at that one DC article.  Neither have I heard anyone use that word to describe anything kof related in rl. To me it's recent usage at least from all the guides i've looked at. Guess we'll have to agree to disagree on that.

Also that DC thing theres alot of meaties used in reference to heavy attacks.
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 08:38:46 PM
I have a folder full of all the kof 2k2 faqs and guides I have. . . quick text search and replace comes up with no hits for meaty. Did another one for kof 2001 folder, no results for meaty. kof 11 onwards might have if my theory is that it recent. . . I don't think it's a common kof term either way. This is just testing the argument that it's not a recent term applied to kof.
Title: Re: SNK Term Encyclopedia
Post by: omegaryuji on November 21, 2011, 08:40:03 PM
Also that DC thing theres alot of meaties used in reference to heavy attacks.
Okay, in retrospect, since Kim's best meaty stuff happens to be his cl.C, cl.D, cr.D, and CD, that was a bit of a poor choice on my part *laughs* .  But there are plenty of other meaties.  Some examples:

98/02 O.Chris: meaty qcf+P after knockdown for lockdown
98 Iori: meaty qcf+P after a hard knockdown, make it unblockable with a whiffed command grab or run in after it for a mixup
98 Goro: meaty dp+A unblockables are a big part of what makes him so good
02 Clark: meaty/fake meaty j.A mixup after command grabs

The term "meaty" in general has been used in many fighting games for years, just the same as "reversal" has.  Hell, in some games, practically every match in revolves around meaty mixups, but that's not the point of this topic.

I assure you there's no conspiracy against you about the use of "meaty" in KOF *laughs*
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 08:45:12 PM
no prob, this is a forum so different opinions are expected. Can't all agree on everything. The guys here use the term for heavy attacks used in that manner so naturally I mean it in that way. Strictly speaking other stuff counts too, but I guess you know what I mean.
Title: Re: SNK Term Encyclopedia
Post by: omegaryuji on November 21, 2011, 08:55:25 PM
Yeah, it's certainly possible that you never came across it in the context that I'm used to before.  Just surprised me since I've been talking about meaty stuff in that way in multiple games (including KOF) for more than 15 years *laughs*
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 09:07:00 PM
speaking of which does anyone have any terms that are only used in your circle of kof players?

or old terms that became commonplace or were replaced with better more sensible terms.

I'm sure we had some stupid ones but I can't remember what they were. . . one of them was "forward then Yoga Flame" for Fwrd-HCF+P. This was some 94 era business though.  ;) Some things we didn't have words for.
Title: Re: SNK Term Encyclopedia
Post by: omegaryuji on November 21, 2011, 09:20:55 PM
old terms that became commonplace or were replaced with better more sensible terms.
A few things I can think of a few things that got replaced:

2-in-1s -> cancels
wake-up games -> okizeme
super rolls -> GCAB
knockback attack -> CD (yes, we actually used to call it something stupidly longer than just saying the input *laughs* )
knockdown roll -> "tech roll" or just "tech"

Quote
one of them was "forward then Yoga Flame" for Fwrd-HCF+P. This was some 94 era business though.  ;)
We just called that a "Haosho input" *laughs*
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 21, 2011, 09:58:06 PM
old terms that became commonplace or were replaced with better more sensible terms.
A few things I can think of a few things that got replaced:

2-in-1s -> cancels
wake-up games -> okizeme
super rolls -> GCAB
knockback attack -> CD (yes, we actually used to call it something stupidly longer than just saying the input *laughs* )
knockdown roll -> "tech roll" or just "tech"

Quote
one of them was "forward then Yoga Flame" for Fwrd-HCF+P. This was some 94 era business though.  ;)
We just called that a "Haosho input" *laughs*

that's right 2 in 1's was common round here.

"C and D" and "A and B". I think some of us still use that  :)

"SUPER SUPER!" for SDM's, "how do you do her super super?"

things like "guard crush" was not in the vocabulary. Just said something "it took all your block".
Title: Re: SNK Term Encyclopedia
Post by: Kane317 on November 22, 2011, 01:08:48 AM
Your argument was that "meaty" has never been used in KOF. I'm saying it has been for years. . .
"meaty" has been common KOF terminology for years? I've never seen any guide for the legacy kof's use it and that's what I'm basing my assumption that it's not used. Could be an American thing looking at that one DC article.  Neither have I heard anyone use that word to describe anything kof related in rl. To me it's recent usage at least from all the guides i've looked at. Guess we'll have to agree to disagree on that.

Also that DC thing theres alot of meaties used in reference to heavy attacks.

Sorry giga D, I have to agree with the others here.  We were using the term "meaty" on the kof mailing list pre-forums days (1996) from as long as I can remember, you can even ask Gunsmith.  "Reversals" and "Frame traps" are all new to me.
Title: Re: SNK Term Encyclopedia
Post by: omegaryuji on November 22, 2011, 02:55:41 PM
"Reversals" and "Frame traps" are all new to me.
Frame trap is just what all those young whippersnappers are calling counterhit setups these days.
Title: Re: SNK Term Encyclopedia
Post by: giga_d on November 22, 2011, 08:18:03 PM
how old is OCV?

It was "1-man" back in the day round these parts and it's only recently that everyone started using OCV. Old habits are hard to stop since I still hear ppl use it lol.

No one here ever used "straight" even though it was official term from 98 I believe. As for meaty I think it's more an American term which would partly explain the ppl saying they used it back in the day. None of the guides for those early kofs right up until recently used it.
Title: Re: SNK Term Encyclopedia
Post by: darkTown2 on November 23, 2011, 03:36:11 AM
"Reversals" and "Frame traps" are all new to me.
Frame trap is just what all those young whippersnappers are calling counterhit setups these days.

actually there is some differences between frame traps and counterhit setups. ( someone on srk corrected me on it and told me differences )
Title: Re: SNK Term Encyclopedia
Post by: Dr.Faust on February 23, 2012, 11:57:15 PM
What does HDB mean?
Title: Re: SNK Term Encyclopedia
Post by: yamazaky96 on April 21, 2012, 08:01:37 AM
we use "Reversed upper cut" term for  ;bk  ;dn  ;db  ;bk

I hate it when I hear people in some fighting games saying u have to memorize all the frame data
that makes the game academic..!