Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: BioBooster on February 02, 2012, 07:56:36 AM

Title: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 02, 2012, 07:56:36 AM
(original thread) (http://dreamcancel.com/forum/index.php?topic=1940.msg43347#msg43347)

This thread is for talking about chrs we think perform better for the team using 50% HD rather than the full stick as a general strategy. The aim is to identify good point/middle chrs that can deal some pretty significant damage with 50% and aren't hindered by not burning gobs of meter.

So the rule is combos for any chr with up to 50% HD, everything else is fair game.
Naturally relevant strategy and most effective characters can be discussed as well.

I think none of us would mind having a chr or two who played like this in the mixup for those meter starved moments and for setting up the remaining chrs with a fund of power. :)

As an example, Joe:

0 Stock, 1+ Drive Gauge
(Corner) j.D, s.C, f.B, hcf+B (DC) dp+B, [A] 1~2 - qcb+P< j.D = 420 damage
Pretty cracking damage with no stock.

1 Stock, No Drive Gauge
(corner)j.D, s.D, (delay) f.B, hcf+A, [AC], qcb+D, dp+B, [A](2~3hits), qcb+A, j.D = 465 damage
Came up with this crazy contraption recently.

Here's a ridiculous running list of low-consumption high-damage chrs we have compiled so far:

TABLE 1: 50% List (Click Contributor Name for Combo Notes)
*Underlined means confirmed
CharacterStockDriveDamageRemarksContributor
Andy10453Near corner.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44155#msg44155)
Andy20530Corner.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43762#msg43762)
Andy01512Near corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Andy01530Corner.(variation)hiltzy85,Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg46451#msg46451)
Andy01516Near corner.Mienai's video.Mienaikage (http://dreamcancel.com/forum/index.php?topic=1940.msg44710#msg44710)
Andy11509Corner.sibarraz (http://dreamcancel.com/forum/index.php?topic=1940.msg44107#msg44107)
Andy11523Corner. 98% Stock.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg44169#msg44169)
Andy11545,554Corner. Variations.sibarraz,Mienaikage,hiltzy85 (http://dreamcancel.com/forum/index.php?topic=2019.msg47196#msg47196)
Ash11408,410,422,420Ash Corner Guide.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg52195#msg52195)
Ash11516Corner.Gravelneed (http://dreamcancel.com/forum/index.php?topic=2019.msg53470#msg53470)
Ash11430,448,456,520,?Ash Corner Guide.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg52195#msg52195)
Athena11525,536Corner,Not in corner.LAB Falken (http://dreamcancel.com/forum/index.php?topic=2019.msg53079#msg53079)
Athena11622Corner.Tikok (http://dreamcancel.com/forum/index.php?topic=2019.msg54359#msg54359)
Billy00370Corner.Ky0 (http://dreamcancel.com/forum/index.php?topic=1940.msg44327#msg44327)
Billy11503Near corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Benimaru20483Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53317#msg53317)
Benimaru21478Anywhere.Aenthin (http://dreamcancel.com/forum/index.php?topic=2019.msg46516#msg46516)
Benimaru21474,604,613Anywhere,Corner,Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53317#msg53317)
Benimaru31474,522,635Anywhere,Anywhere,Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53317#msg53317)
Chin11571Anywhere.Kane317 (http://dreamcancel.com/forum/index.php?topic=2019.msg49802#msg49802)
Chin11603Midscreen.Kane317 (http://dreamcancel.com/forum/index.php?topic=1940.msg44894#msg44894)
Clark01350Low start. VideoAenthin (http://dreamcancel.com/forum/index.php?topic=2019.msg45482#msg45482)
Duo Lon10462Anywhere.FataCon (http://dreamcancel.com/forum/index.php?topic=1940.msg44944#msg44944)
Duo Lon11427Anywhere.Ready to mixup.Diavle (http://dreamcancel.com/forum/index.php?topic=2019.msg46509#msg46509)
Elisabeth11512Midscreen.SummyG (http://dreamcancel.com/forum/index.php?topic=1940.msg44842#msg44842)
Elisabeth11561Corner. Timing important.FataCon (http://dreamcancel.com/forum/index.php?topic=1940.msg43706#msg43706)
Flame Iori21500Anywhere.lindseyboi (http://dreamcancel.com/forum/index.php?topic=2019.msg45775#msg45775)
Goro11503Anywhere.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Goro21607Anywhere.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Hwa Jai10384(487),428(535)Anywhere,Corner.(Drunk values)shiningnegro (http://dreamcancel.com/forum/index.php?topic=1940.msg44336#msg44336)
Hwa Jai20409Anywhere.Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Hwa Jai20629Anywhere.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44062#msg44062)
Hwa Jai11483,506,537,570Anywhere,Anywhere,Corner,Corner.shiningnegro (http://dreamcancel.com/forum/index.php?topic=1940.msg43673#msg43673)
Hwa Jai111030Corner, when drunk.DEATH!!Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44725#msg44725)
Hwa Jai11541,726,792Anywhere. Anywhere. Corner.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44062#msg44062)
Hwa Jai21669Anywhere.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44062#msg44062)
Hwa Jai21644,706Both: Anywhere. Regain 1Stk. (drunk)Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Hwa Jai21645,735Anywhere,Corner. (drunk)Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Iori10341(431)Anywhere. (+1 Stk more dmg)Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Iori20491,525,558Any,Crn,Cnr. (Dmg variations)Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Iori01571Corner. Builds stock for finish. Video.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43574#msg43574)
Iori11482Anywhere.(+1 Stk more dmg)Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Iori11493,499,539Corner, corner, corner.JennyCage (http://dreamcancel.com/forum/index.php?topic=2019.msg45546#msg45546)
Iori21503,464Anywhere, Anywhere.JennyCage (http://dreamcancel.com/forum/index.php?topic=2019.msg45546#msg45546)
Iori21569Anywhere.Matt Alder (http://dreamcancel.com/forum/index.php?topic=2019.msg45643#msg45643)
Iori21557,622,658,597Variations.All Corner.the7k (http://dreamcancel.com/forum/index.php?topic=2019.msg51958#msg51958)
Iori21640,640Corner,Corner.Builds stock.hiltzy85 (http://dreamcancel.com/forum/index.php?topic=2019.msg46449#msg46449)
Iori21660,666Corner,Corner.Variations.hiltzy85 (http://dreamcancel.com/forum/index.php?topic=2019.msg46621#msg46621)
Joe10465Corner.BioBooster (http://dreamcancel.com/forum/index.php?topic=1940.msg43347#msg43347)
Joe01420Corner.BioBooster (http://dreamcancel.com/forum/index.php?topic=1940.msg43347#msg43347)
Joe21587~591Corner.Frofighter (http://dreamcancel.com/forum/index.php?topic=2019.msg46640#msg46640)
K'10426Corner.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg45230#msg45230)
K'20526Corner.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg45230#msg45230)
K'20459,477,524All Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53317#msg53317)
K'30577Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53317#msg53317)
K'01477Anywhere. See post for extra damage.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg43383#msg43383)
K'11502,544Mid-screen(closer to corner). Variations.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=2019.msg54354#msg54354)
K'21510,522Corner, corner. Video.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg54861#msg54861) {Video} (http://dreamcancel.com/forum/index.php?topic=2019.msg54832#msg54832)
K'31508,593Anywhere, corner. Video.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg54861#msg54861) {Video} (http://dreamcancel.com/forum/index.php?topic=2019.msg54832#msg54832)
Kensou01435Corner.Ky0 (http://dreamcancel.com/forum/index.php?topic=2019.msg47626#msg47626)
Kensou11482Corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Kim00340Corner.Sharnt (http://dreamcancel.com/forum/index.php?topic=2019.msg45638#msg45638)
Kim10425Corner.Frofighter (http://dreamcancel.com/forum/index.php?topic=1940.msg44835#msg44835)
Kim10451Corner.Sharnt (http://dreamcancel.com/forum/index.php?topic=2019.msg45638#msg45638)
Kim20394Anywhere.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=1940.msg43674#msg43674)
Kim20469(540)Near corner.(+1 stk)shiningnegro (http://dreamcancel.com/forum/index.php?topic=2019.msg45648#msg45648)
Kim11412Anywhere. Video.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg54861#msg54861) {Video} (http://dreamcancel.com/forum/index.php?topic=2019.msg54832#msg54832)
Kim21483,487Anywhere, anywhere. Video.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg54861#msg54861) {Video} (http://dreamcancel.com/forum/index.php?topic=2019.msg54832#msg54832)
Kim21517Corner.Frofighter (http://dreamcancel.com/forum/index.php?topic=1940.msg44835#msg44835)
Kim31531,548,579All anywhere. Video.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg54861#msg54861) {Video} (http://dreamcancel.com/forum/index.php?topic=2019.msg54832#msg54832)
King10376Near corner. Video (above)Aenthin, Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg45333#msg45333)
King10371,410Anywhere,Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=1940.msg43695#msg43695)
King11460Corner.FataCon (http://dreamcancel.com/forum/index.php?topic=1940.msg43695#msg43695)
King11470Corner.davidkong07 (http://dreamcancel.com/forum/index.php?topic=1940.msg43774#msg43774)
King21455Anywhere. Video (above)Aenthin, Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg45333#msg45333)
King21540Anywhere. Video (above)hiltzy85 (http://dreamcancel.com/forum/index.php?topic=2019.msg46627#msg46627)
King21571Corner.Ryujin (http://dreamcancel.com/forum/index.php?topic=2019.msg50276#msg50276)
Kula10475Corner.hdnguyen (http://dreamcancel.com/forum/index.php?topic=1940.msg43789#msg43789)
Kula01416,518Corner.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=2019.msg46136#msg46136)
Kula11466Corner.FataCon (http://dreamcancel.com/forum/index.php?topic=1940.msg43695#msg43695)
Kula11517Corner.JennyCage (http://dreamcancel.com/forum/index.php?topic=1940.msg45154#msg45154)
Kula11380,455,529Low start & Corner, Anywhere, Corner.hdnguyen (http://dreamcancel.com/forum/index.php?topic=1940.msg43789#msg43789)
Kula21561Corner.hdnguyen (http://dreamcancel.com/forum/index.php?topic=1940.msg43789#msg43789)
Kyo20506,576Anywhere. Corner.Sharnt (http://dreamcancel.com/forum/index.php?topic=2019.msg45638#msg45638)
Kyo11494Corner. Builds 1.3 meter.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 02, 2012, 07:57:03 AM
Table 2: 50% List (Click Contributor Name for Combo Notes)
*Underlined means confirmed
CharacterStockDriveDamageRemarksContributor
Leona10370(472)Anywhere.(EX Super)seyu (http://dreamcancel.com/forum/index.php?topic=2019.msg46039#msg46039)
Leona11488(570)Corner.(EX Super)seyu (http://dreamcancel.com/forum/index.php?topic=2019.msg46039#msg46039)
Leona11430Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53379#msg53379)
Leona20425,433Anywhere,Anywhere.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53379#msg53379)
Leona30535Anywhere.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53379#msg53379)
Leona21477,535Anywhere,Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53379#msg53379)
Leona31666Corner.Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg48557#msg48557)
Leona30664Corner.DarKaoZ (http://dreamcancel.com/forum/index.php?topic=2019.msg53379#msg53379)
Leona41746Corner.Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg48557#msg48557)
Mai01430Corner.the7k (http://dreamcancel.com/forum/index.php?topic=2019.msg49907#msg49907)
Mai10246Anywhere except corner.Aenthin (http://dreamcancel.com/forum/index.php?topic=1940.msg43973#msg43973)
Mai10382Corner.Aenthin,shiningnegro (http://dreamcancel.com/forum/index.php?topic=1940.msg43921#msg43921)
Mai10436Corner.Aenthin (http://dreamcancel.com/forum/index.php?topic=1940.msg43973#msg43973)
Mai10476Corner.BioBooster (http://dreamcancel.com/forum/index.php?topic=2019.msg45887#msg45887)
Mai01351Corner.Aenthin (http://dreamcancel.com/forum/index.php?topic=1940.msg43973#msg43973)
Mai11465Corner.Aenthin (http://dreamcancel.com/forum/index.php?topic=1940.msg43973#msg43973)
Mai11551,554Corner.(variations)the7k (http://dreamcancel.com/forum/index.php?topic=2019.msg49452#msg49452)
Mai11497,567Corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Mature20496,540Anywhere,Anywhere. Video (above)Aenthin, Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg45333#msg45333)
Mature01358Almost anywhere (except back to wall)BioBooster (http://dreamcancel.com/forum/index.php?topic=2019.msg54293#msg54293)
Mature11429Corner. Video (above)Aenthin, Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg45333#msg45333)
Mature11504Mid.Terrastorm (http://dreamcancel.com/forum/index.php?topic=1940.msg45112#msg45112)
Mature31664Near corner. Video (above)Aenthin, Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg45333#msg45333)
Maxima10487Anywhwere.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg43739#msg43739)
Maxima20553Corner.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg45183#msg45183)
Maxima11433,446,506Anywhwere. VariationsReiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg43739#msg43739)
Maxima21553,578,638Anywhwere. VariationsReiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg43739#msg43739)
Maxima31714Anywhwere.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=1940.msg45183#msg45183)
Mr. Karate01444Corner.Ky0 (http://dreamcancel.com/forum/index.php?topic=1940.msg43580#msg43580)
Mr. Karate11586Corner.Ky0 (http://dreamcancel.com/forum/index.php?topic=1940.msg43580#msg43580)
NESTS Kyo10270Low~Anywhere.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44284#msg44284)
NESTS Kyo01276,406Low~Anywhere,Corner.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44284#msg44284)
NESTS Kyo11421,443Anywhere,Corner.Matt Alder (http://dreamcancel.com/forum/index.php?topic=1940.msg44284#msg44284)
Raiden50913Corner.
Raiden11584Corner.KnightKinetik (http://dreamcancel.com/forum/index.php?topic=2019.msg54979#msg54979)
lindseyboi (http://dreamcancel.com/forum/index.php?topic=2019.msg45889#msg45889)
Raiden11584Corner.KnightKinetik (http://dreamcancel.com/forum/index.php?topic=2019.msg54974#msg54974)
Ralf11552Corner.Reiki.Kito (http://dreamcancel.com/forum/index.php?topic=2019.msg45563#msg45563)
Ralf11564Corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Ralf11568,600,611Corner.Practical variations.Xan (http://dreamcancel.com/forum/index.php?topic=2019.msg53959#msg53959)
Ralf21650Corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Ralf21656,688,699Corner.Practical variations.Xan (http://dreamcancel.com/forum/index.php?topic=2019.msg53959#msg53959)
Robert10393Anywhere.Diavle (http://dreamcancel.com/forum/index.php?topic=2019.msg51327#msg51327)
Robert11366Anywhere.Diavle (http://dreamcancel.com/forum/index.php?topic=2019.msg52151#msg52151)
Robert21572,496Anywhere,Corner.Diavle (http://dreamcancel.com/forum/index.php?topic=2019.msg52151#msg52151)
Ryo01439Corner.jurjur (http://dreamcancel.com/forum/index.php?topic=1940.msg43767#msg43767)
Ryo11512Near corner.Diavle (http://dreamcancel.com/forum/index.php?topic=1940.msg43803#msg43803)
Ryo11531Corner.jurjur (http://dreamcancel.com/forum/index.php?topic=1940.msg43767#msg43767)
Saiki11590Corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Shen10451Corner.Diavle (http://dreamcancel.com/forum/index.php?topic=1940.msg43803#msg43803)
Shen20530Anywhere.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43644#msg43644)
Shen11489Anywhere. Builds 50% Stock.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43581#msg43581)
Shen11519Corner.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43644#msg43644)
Shen21553,576Anywhere,Corner. Both bakushin Finish.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43581#msg43581)
Shen21606Anywhere.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Takuma00417Corner.Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma01530Corner.Tanner (http://dreamcancel.com/forum/index.php?topic=1940.msg43605#msg43605)
Takuma01651Corner. 1 stock gained in combo.Tanner,Ky0 (http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824)
Takuma01663Corner. 1 stock gained in combo.Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg46469#msg46469)
Takuma11491Low start.lindseyboi (http://dreamcancel.com/forum/index.php?topic=2019.msg45775#msg45775)
Takuma11766Midscreen.Builds a stock.Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg46460#msg46460)
Takuma31888Corner. Stuns.Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg46469#msg46469)
Takuma31DEATHMidscreen.Builds a stock. Video.Mienaikage (http://dreamcancel.com/forum/index.php?topic=2019.msg46588#msg46588)
Terry11436,443443 in Corner.meiji_99 (http://dreamcancel.com/forum/index.php?topic=1940.msg43711#msg43711)
Terry11441Anywhere.meiji_99 (http://dreamcancel.com/forum/index.php?topic=1940.msg43711#msg43711)
Terry11411,446-452Anywhere, anywhere.KnightKinetik (http://dreamcancel.com/forum/index.php?topic=2019.msg54974#msg54974)
Vice10450Charges 40% Drive. Longer loop if more stock.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43377#msg43377)
Vice20440Anywhere. Video (above)Aenthin, Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg45333#msg45333)
Vice20520,523Anywhere. Variations. 2nd harder.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43685#msg43685)
Vice21550,571Anywhere.Anywhere.Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg43685#msg43685),Grenadierfr (http://dreamcancel.com/forum/index.php?topic=1940.msg44003#msg44003)
Yuri10209Anywhere. Hard knockdownDesmond Delaghetto (http://dreamcancel.com/forum/index.php?topic=1940.msg43716#msg43716)
Yuri20502Corner.the7k (http://dreamcancel.com/forum/index.php?topic=2019.msg50495#msg50495)
Yuri01427,473Anywhere. Corner.Sharnt (http://dreamcancel.com/forum/index.php?topic=2019.msg45638#msg45638)
Yuri11385Anywhere.Desmond Delaghetto (http://dreamcancel.com/forum/index.php?topic=1940.msg43716#msg43716)
Yuri11401Corner.the7k (http://dreamcancel.com/forum/index.php?topic=2019.msg50495#msg50495)
Yuri11Needs ConfirmationAnywhere. VideoAenthin (http://dreamcancel.com/forum/index.php?topic=2019.msg50983#msg50983)
Yuri01396Anywhere.Sharnt (http://dreamcancel.com/forum/index.php?topic=2019.msg45638#msg45638)
Yuri11520Anywhere & Corner versions.sibarraz (http://dreamcancel.com/forum/index.php?topic=1940.msg43378#msg43378)
Yuri11513,567Anywhere.Fatacon,Desmond Delaghetto (http://dreamcancel.com/forum/index.php?topic=1940.msg43719#msg43719)
Yuri11583Corner.t3h mAsTarOth...! (http://dreamcancel.com/forum/index.php?topic=1940.msg44161#msg44161)
Yuri21375Anywhere.Desmond Delaghetto (http://dreamcancel.com/forum/index.php?topic=1940.msg43716#msg43716)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 02, 2012, 07:57:19 AM
Reserved.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 02, 2012, 07:57:33 AM
Reserved.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 02, 2012, 07:57:56 AM
Reserved.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 02, 2012, 08:34:31 AM
@Grenadierfr, Aenthin, grabbed this stuff from the other thread and added here :)

Quote from: Grenadierfr link=topic=1940.msg45333#msg45333
Good video Aenthin !


King

1 Stocks bar, 0 drive gauge
j.C, cl.D (2 hits), df+D xx hcb+B, qcf2x+K = 376 dmg
Near Corner, Can be followed up with a Neomax without canceling

2 Stocks bar, 1 drive gauge
j.C, cr.C, df+D xx dp+B [DC] qcf+BD, qcf2x+K = 455 dmg
Anywhere; Near Corner, can be juggled, delay the dp+B or it won't hit

Vice

2 Stocks bar, 0 drive gauge
j.C, cl.D, f+A xx qcb+AC, hop, Overkill = 440 dmg
Works everywhere on the Screen

Mature

1 Stocks bar, 1 drive gauge
j.C, cl.C xx (qcb+C) 3x [DC] hcb+D, qcb,hcf+K = 429 dmg
Works only in the corner

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C = 496 dmg
Works everywhere on the Screen

2 Stocks bar, 0 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 = 540 dmg
Works everywhere on the Screen

3 Stocks bar, 1 drive gauge
j.C, cl.C xx qcb+BD, cl.C xx qcb+BD, cl.C xx (qcb+C) x 3 [DC] qcb + D, qcb,hcf + K = 664 dmg
Must be in the corner at the end for the DM to connect
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on February 03, 2012, 02:51:00 AM
Quote from: BioBooster
@Aenthin, Solidshark was saying it's like $10 cheaper at the moment, maybe a golden opp?

Maybe in the US, where I am not. ;P


Oh and here's one from Clark by DandyDLC:

couple of clark combos (http://www.youtube.com/watch?v=LdK6B9JtWeo#ws)

0 Stock, 1 Drive
cr.B,st.B xx charge b,f+A, mash P (1 hit) xx charge b,f+C, charge b,f+C, (delay) charge b,f+A, charge b,f+A, j.D = 350 damage
Anywhere; builds meter
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: JennyCage on February 03, 2012, 09:48:33 PM
Here's some more for claw Iori, not quite as nice as that one bar 571 but still decent:

2 meters 1 drive, 564 damage , anywhere:
Jump C, Stand C, Forward+A, QCB C, DP A (DC) QCB D, QCF HCB A+C

2 meters 1 drive, 503 damage , anywhere:
Jump C, Stand C, Forward+A, Forward+A, QCB B (DC) HCF A+C, run forward, DP A, QCF HCB C

1 meter 1 drive, 539 damage, corner only:
Jump C, Stand C, Forward+A, Forward+A, QCB C, DP A (DC) QCB D, QCB A, QCF HCB C

1 meter 1 drive, 499 damage, corner only:
Jump C, Stand C, Forward+A, Forward+A, QCB A+C, QCB A x2, DP A (DC) QCB D, QCB A x2, DP A

1 meter 1 drive, 493 damage, corner only:
Jump C, Stand C, Forward+A, Forward+A, QCB B+D, QCB A, DP A (DC) QCB D, QCB A x2, DP A

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 04, 2012, 01:22:31 AM
Ralf
Corner Only
j.D, st.C(1), df+A, qcf+C ~delay~, d.C, b~u+C, [DC] qcb+C, qcb, hcf+K = 552 dmg
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 04, 2012, 03:36:49 PM
Very nice guys. Have updated the table.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Sharnt on February 04, 2012, 06:54:34 PM
I'm not sure of what is the point of this thread, so before posting i'll ask a few questions, it is to found the most damaging and pratical combos with few bars, best deal between damages and cost with less than 50%HD, or just the most damaging ones?

Because if you just want to optimize this thread lacks some, and if you are looking for practical ones, in order to really use them, i don't get the point to start combo with s.C instead of d.B,d.B,s.B for some char who will land 90%+ of their combo from it.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 04, 2012, 07:07:54 PM
I'm not sure of what is the point of this thread, so before posting i'll ask a few questions, it is to found the most damaging and pratical combos with few bars, best deal between damages and cost with less than 50%HD, or just the most damaging ones?

Because if you just want to optimize this thread lacks some, and if you are looking for practical ones, in order to really use them, i don't get the point to start combo with s.C instead of d.B,d.B,s.B for some char who will land 90%+ of their combo from it.

Scaling is based on hits. In order to get the max damage out of a combo, you have to do the lowest amount of hits with the highest amount of damage. If you flip the argument on its head, you find that the only reason you would do light low moves was because of an execution barrier. If you don't have that barrier, the best thing is to increase the damage of the combo.

It's not a matter of practicality because all of these combos are practical. They don't use a full bar of drive to do them. I think it really shows the potential of characters when they don't have HD mode as a crutch.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on February 04, 2012, 07:16:13 PM
Yes, I rather like this thread. It shows that a few characters (Hwa, Maxima, Takuma, etc.) are far more cost effective when they don't use HD mode, showing their potential as a 2nd or 3rd on a team. Also it is in fact mentioned in the notes when something is started from a low, for the most part.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Sharnt on February 04, 2012, 07:25:36 PM
If you flip the argument on its head, you find that the only reason you would do light low moves was because of an execution barrier.
It's not a matter of practicality because all of these combos are practical. They don't use a full bar of drive to do them. I think it really shows the potential of characters when they don't have HD mode as a crutch.
The execution has NOTHING to do with the fact a combo will start from a low light rather than an heavy. In fact lows starts slower than stand heavy moves (4 fromes instead of 3), so it's theorically easier to start a combo from a heavy move than a low.

But you can't hit confirm your combo when starting from a single hit heavy (without command moves), or mix up from a low, some combo can't be done from lows but only from heavy, so you should give combos which are really practical, and so starting from the most common opening (Seriously I NEVER land a combo from s.C/s.D except in punishment or a cross up setup).

Moreover using damages from a jump is irrelevant since you can also use the combo from a s.C in punish and you won't knows the damages it will do, same thing if you use a jump which doesn't do 72 Dmg.

Finally it's not enough for the combo to just use few gauge to be called practical, it's necessary, but not enough.
It must be easy to confirm, can be stop at least in a near safe move in guard, even in case of break AB or CD, do not be character specific, do not rely or 1 frame or really hard timing, follow into a good knockdown if possible, and at least do not consume loads of gauge for the damages done.


My 2 cent.

Quote
Yes, I rather like this thread. It shows that a few characters (Hwa, Maxima, Takuma, etc.) are far more cost effective when they don't use HD mode, showing their potential as a 2nd or 3rd on a team. Also it is in fact mentioned in the notes when something is started from a low, for the most part.

Well I can add some very damaging combo from the char i'm playing but since some are not practical at all i don't think it worth it. But if it's the trip of the thread why not :

If no precision it works anywhere.

Kim :
J.C,far.D,s.C,qcb.B,d~u.D~d.D (Corner, 340 Dmg)
J.C,far.D,s.C,ff.A,qcf.BD,s.D,qcb.B,d~u.D~d.D (Corner, 451 Dmg, 1 Ex)

Yuri :
J.C,d.B,s.C,dp.C(1 Hit),(DC)dp.D~C,d.C,dp.D~AC (396 Dmg, 50% Drive)
J.C,d.B,s.C,qcb.AC,qcb.C,qcf.C,s.C,dp.D~AC (Corner, 473 Dmg, 1 Ex)
J.C,s.C,qcb.AC,dp.D~C,s.C,dp.D~AC (427 Dmg, 1 Ex)

Kyo :
J.C,s.C,qcf.D,rdp.B,qcf.B,rdp.B,dp.A,(SC)qcb hcf.A,hcb.D (Near Corner, 497 Dmg, 1 Ex, 50% Drive)
J.C,s.C,df.D(1 Hit),qcf.D,rdp.B,rdp.B,qcb hcf AC (506 Dmg, 2 Ex)
J.C,s.C,df.D(1 Hit),qcf.D,Air qcb hcf.AC,qcf.A,qcb.B,rdp.B,dp.C (576 Dmg, 2 Ex, Corner)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on February 04, 2012, 07:45:30 PM
I would just like to say that every single Hwa combo that I've posted in this or the previous thread (aside from the death stun combo) is one that I have used in actual matches before, so they are not exactly impractical.

If you want a light starter combo, I'll throw in another low light starter combo.

Hwa (drunk):

1 drive, 2 meter (builds 1 back) cr.B, cr.B, s.B, d/f+B, dp+D, [DC] qcb+B, qcb+B, qcb+B, qcb+B, qcfx2+BD - 664 damage, starts low, a million years of time to confirm, works anywhere.

1 drive, 2 meter (builds 1 back) cr.B, cr.B, s.B, d/f+B, dp+D, [DC] qcb+D, qcb+D, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 706 damage, starts low, also super easy to confirm, corner only.

easy mode combo:

2 meter (drink+grab) cr.B, cr.B, s.B, d/f+B, qcf,hcb+A - 409 damage, easy confirm, works anywhere, oki setup.

Another practical non-jump-in setup:

off an invulnerable shoryu, drunk, as usual

1 drive, 2 meter (builds 1 back): dp+D, [DC] qcb+D, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 735 damage, corner only

1 drive, 2 meter (builds 1 back): dp+D, [DC] qcb+B, qcb+B, qcb+B, qcb+B, qcf+A, qcfx2+BD - 645 damage, works anywhere.

I know, I know, sorry I've kinda been overloading this thread with Hwa stuff... he's just got so many tools and he's simply FUN to combo with.

Here's some Claw Iori stuff to balance it out a little bit more, I guess?

0 drive, 2 meter: j.C, c.C, d/f+C. qcb+AC, qcb+A, qcb+A, qcf,hcb+A/C - 558 damage, or can use EXDM for an extra 1 meter cost and 629 total damage. Corner only.

0 drive, 1 meter: c.B, f+A,A, qcb+C, qcf,hcb+A/C - 341 damage, starts from a low, or can use EXDM for an extra 1 meter and 431 total damage. Works anywhere.

1 drive, 2 meter: j.C, c.C, f+A, qcb+B, [DC] hcf+A/C, dp+C, qcf,hcb+AC - 569 damage, works anywhere.

0 drive, 2 meter: j.C, c.C, d/f+C, qcb+BD, qcf,hcb+A/C - 491 damage, works anywhere, can use EXDM instead for 1 extra meter and 581 total damage.

1 drive, 1 meter: j.C, c.C, d/f+C, qcb+B, [DC] qcb+C, qcf,hcb+A/C - 482 damage, works anywhere, can use EXDM instead for 1 extra meter and 571 total damage.

0 drive, 2 meter: j.C, c.C, d/f+C. qcb+BD, qcb+A, qcf,hcb+A/C - 525 damage, corner only, can use EXDM instead for 1 extra meter and 608 total damage.

I love Claw, gets so much without any drive.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Sharnt on February 04, 2012, 08:14:42 PM
If you want a light starter combo, I'll throw in another low light starter combo.
I know, I know, sorry I've kinda been overloading this thread with Hwa stuff... he's just got so many tools and he's simply FUN to combo with.

I doesn't especially want it, but seriously, it's really rare to open the guard from a j.C,s.C from my experience.

With Kim nearly 90% of my combo opening are from d.B, but it's mainly because his d.B is a so dawn good move, the rest is from far.D. With Yuri it's 60% from jdf.B, only because of the cross-up, non cross-up mixup, 40% from d.B, but i always do a d.B after the dive kick to see if it as land or not etc ... and the link d.B,s.C whiff after a dive kick. With Kyo i open from d.B 20%, from jd.C 60% but it's like Yuri, and finally s.C 20%.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: shiningnegro on February 04, 2012, 08:39:59 PM
Kim Combo

2 Meters, 0 Drive, Works anywhere 5/8 stage length away from corner

j.D, s.D, [EX]QCB+K, F.F+A, (air)[EX]QCB+K, F.F+A, (air)QCB+D = 469 dmg

540 dmg if last QCB+D is replaced by super for another meter without drive cancelling

If the the opponent is not near the corner for the second F.F+A it will whiff leaving you with 398 dmg for 2 meters
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 05, 2012, 10:28:27 AM
Alrighty, have updated everything up until this point.

Thanks heaps for the contributions.

Looking fwd to tonight where I think I have some time to do some confirms :)
Anyone else who wants to can - only takes one other person.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 05, 2012, 02:08:53 PM
Shen   1   0   451   Corner.   Diavle
Shen   2   0   530   Anywhere.   Grenadierfr
Shen   1   1   489   Anywhere. Builds 50% Stock. Grenadierfr
Shen   1   1   519   Corner.   Grenadierfr
Shen   2   1   553,576   Anywhere,Corner. Both bakushin Finish.   Grenadierfr
Shen   2   1   602   Anywhere.   t3h mAsTarOth...!

Confirmed
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on February 06, 2012, 12:02:17 PM
how come nobody has posted flame iori combos

Flame Iori
2 stocks, 1 drive. Anywhere and easy
jD, sC, f+A, qcb+C, qcb+C, DC, qcfhcb+C, followup , qcfx4+AC = 500 dmg

Takuma
1 stock, 1 drive. Starts low, can be done anywhere depending where you are , you do hcb+B, or hcb+D into the nearest corner.
crB, crB, sB, fbf+A, DC, hcb+B/D, sC,f+B, charge db f+D, charge db f+B, charge db f+B, qcfhcb+A = 491 dmg
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 06, 2012, 02:29:19 PM
^Nice adds lindseyboi.

Good question, could be that he's viewed as more of a meter spender. As people unlock potential for this in other chrs, I'm sure we'll see any would-be gaps fill up. Always good to explore.

Table updated.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 07, 2012, 01:28:06 PM
Mai:

1 stock, 0 drive
(corner)j.D, s.C, qcb+AC, qcb+C, qcb+C, j.f.C (air throw) = 476 dmg

Delay 2nd Ryuenbu just a tad so the tail doesn't whiff, everything else at max speed.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on February 07, 2012, 03:14:37 PM
Raiden

1 stock, 1 drive gauge. Near corner
jD, (hold D), crC, charge db f+AC, DC, qcb+C, charge db f+A, release D, dp+C = 551 dmg

Im filling in the gaps , for character who are missing from the list.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 08, 2012, 03:51:19 PM
Nice one dude. Stable and solid dmg. Decided to test it out while I was at it.

Added and confirmed.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: seyu on February 08, 2012, 10:37:43 PM
Posted those in the old thread, maybe they went under the radar or are not worth it, but anyway:
Also on filling in the gaps:
Leona

Example:
 j.C, c.C, f.B xx qcf,hcb A/C

with normal V-slasher goes for 370 and 472 with ex-V-slasher

for one drive meter and one stock in the corner you get:
j.C, c.C, f.B, xx qcb.C, d~uC, dc, b~fD, qcf,hcb A/C

with normal V-slasher for 488 or around 570 with ex-V-slasher
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 09, 2012, 08:47:55 AM
Damn, that did fly in under the radar. Nice catch. I shall add these to the table when I get home.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 09, 2012, 02:48:55 PM
Thanks for the Leona seyu - table upped.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 09, 2012, 09:05:46 PM
how come nobody has posted flame iori combos

Flame Iori
2 stocks, 1 drive. Anywhere and easy
jD, sC, f+A, qcb+C, qcb+C, DC, qcfhcb+C, followup , qcfx4+AC = 500 dmg


If you do qcf+C [DC] qcf,hcb+P instead of qcb+C, qcb+C, DC, qcfhcb+C, the combo actually does more damage.  I don't remember offhand, but I think it's something like 530
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 09, 2012, 11:33:24 PM
Kula

Corner
j.D, st.D(1), f+A, qcf+A, qcb+B, f+B, dp+A, [DC], qcb+D(1), f+B, dp+C = 416 dmg

With meter and using HD Nguyen's combo, I increase it by 102 damage with stock

Corner
j.D, st.D(1), f+A, qcf+AC, qcf+C, qcb+D, qcb+B, f+B, dp+A, [DC], qcb+D(1), f+B, dp+C = 518 dmg

Pretty easy to confirm 50%.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 10, 2012, 01:20:51 PM
Nice dmg up Notes hiltzy, will add as soon as we get the damage.

Kula's looking pretty good on the table, added.

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on February 10, 2012, 05:15:42 PM
If you omit the 2nd qcb+c you only score 468 dmg. You need to do 2 qcb+C's to get the most damage off of the combo.
@Reiki.Kito , what character is that?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 11, 2012, 03:24:41 AM
That's Kula
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Saitsuofleaves on February 11, 2012, 03:45:57 AM
*insert hatred of Kula quote here*
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on February 12, 2012, 08:57:15 AM
Got one for Benimaru, thanks to this (http://dreamcancel.com/forum/index.php?topic=7.msg46267#msg46267) (00:16).

2 Stocks, 1 Drive
j.D, cr.B xx qcf+K > d,u+K [DC 1st hit] qcb+P, qcf2x+AC
Anywhere

Confirm damage please.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: LouisCipher on February 12, 2012, 09:33:28 AM
Drunk Hwa easily takes the cake here guys.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Kane317 on February 12, 2012, 12:06:29 PM
Drunk Hwa easily takes the cake here guys.

Well I didn't even factored in Chin's drinking; at least it doesn't cost a stock.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 13, 2012, 07:05:30 AM
Hadn't considered that.

Fully drunk Chin could do freaking reckless dmg @_@

Will update table when I get home.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on February 13, 2012, 08:22:03 AM
5x drunk Chin is not terribly common, to be fair. I mean, I have Hwa drunk basically at all times. Logically it costs less than nothing since Hwa gains back extra meter while in drunk mode.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Kane317 on February 13, 2012, 08:57:12 AM
5x drunk Chin is not terribly common, to be fair. I mean, I have Hwa drunk basically at all times. Logically it costs less than nothing since Hwa gains back extra meter while in drunk mode.

Be that as it may, unless you're doing the drink super mid combo, you have to find two openings to do the drink super and then land the combo which changes everything.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 13, 2012, 05:04:23 PM
I dunno. Chin can just drink on any knockdown, even a hard knockdown. He can duck most fireballs too and his EX rolling punch is fireball invincible.

Look at it like this. Drink, roll punch, drink, j.CD, drink, roll punch, drink, EX Roll punch, drink.

Most of chin's moves knockdown and you can also DC into his drink if you really wanted to. 5 might not be common, but in a match, if you leave Chin alone, he's gonna get there.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on February 13, 2012, 05:39:29 PM
5x drunk Chin is not terribly common, to be fair. I mean, I have Hwa drunk basically at all times. Logically it costs less than nothing since Hwa gains back extra meter while in drunk mode.

Be that as it may, unless you're doing the drink super mid combo, you have to find two openings to do the drink super and then land the combo which changes everything.

I don't quite understand what you're saying here. Why two? Hwa's drunk mode lasts 15 seconds and pretty much all of the combos posted are under 5 or 6 seconds, why would you need a second drink mid-combo? If your drink wears out, just end the combo early with DM. Every single combo that I've posted can be stopped mid-loop to be finished with DM and is quite easy to confirm. Even if you don't land a hit, during your 15 seconds of drunk mode, due to safe pressure and pokes you'll gain back about 2-2.5 meter during those 15 seconds.

But I did post a combo that has a mid-combo drink in it, after a stun. The 100% stun Hwa combo does have a re-drink in it, but you can still do that one so long as you land a hit within 6 seconds of having a drink... just don't start it after that long.

The main difference being that Hwa needs under 1 second to get his power up mode (which has invulnerable activation, by the way), whereas Chin takes around 4? You sacrifice oki up to 5 times and have to basically not get hit for almost the entire round, whereas Hwa can literally just take one drink at the very start of the round and he's ready to start pressuring and comboing.

I mean, go ahead and post 5x drink Chin combos, they're absolutely legitimate combos, I just didn't think they were terribly viable, but maybe I'm wrong. I just thought the whole point of this thread was to show potential with low resources, which I just don't think includes elaborate setups like unrealistic numbers of drink powerups.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 13, 2012, 06:19:00 PM
Well, fireball tactics are viable and that's just sitting around throwing stuff people have to react to. Raiden dropkicks was viable. I don't see why setting up a free power up is not viable.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on February 13, 2012, 09:12:45 PM
Well, they are real combos, and totally worth being listed in here, just don't expect to ever get one off in a real match, since it's just quite a lot more preparation than any other combo listed in the thread so far.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 13, 2012, 10:14:25 PM
Andy can get 530 for 1 stock, 1 drive in the corner, and the combo builds (I believe) just over 1 whole stock.  Here goes...

j.C, s.D, f+A, hcf+B (BD), db,f+A, db,f+A, dp+A [DC] hcf+B (BD), db,f+A, db,f+AC, dp+C.  If this doesn't build more than an entire stock, its like 99% of one, and builds about half of a drive bar, too.

For Claw Iori, 640 for 2 stocks, 1 drive (corner):

j.C, s.C, df+C, qcb+AC, qcb+A, qcb+A, dp+A [DC] qcb+D, qcb+A, qcf,hcb+P.  This also builds most of an entire stock (maybe like 75%), and about half a drive bar. 

Iori can also do j.C, s.C, df+C, dp+C, dp+A [DC] qcb+D, qcb+A, qcf,hcb+AC for 640 in the corner (also 2 stocks, 1 drive).  Hopefully these are actually new.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on February 13, 2012, 11:09:31 PM
Andy can get 530 for 1 stock, 1 drive in the corner, and the combo builds (I believe) just over 1 whole stock.  Here goes...

j.C, s.D, f+A, hcf+B (BD), db,f+A, db,f+A, dp+A [DC] hcf+B (BD), db,f+A, db,f+AC, dp+C.  If this doesn't build more than an entire stock, its like 99% of one, and builds about half of a drive bar, too.

Same as the one I added I'm afraid (with 1 different move.) The s.D is good for a little extra damage but personally I don't think it's worth potential whiffing of f+A from the extra knockback.

Also the combo does build 1 whole stock, so you can start at 0 :)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 13, 2012, 11:19:20 PM
the combo does 519 with s.C instead of s.D at the beginning, right?  I'm inclined to agree that getting ~1% more damage isn't really worth dropping it at the beginning half the time
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on February 14, 2012, 12:36:37 AM
Don't see this one for Takuma on the list, pretty nasty. From midscreen into the corner.

;uf ;c, ;c, ;fd ;b xx ;dn ;df ;fd ;d, ;db ;a xx ;db ;fd ;b + ;d, ;dn ;df ;fd ;d, ;db ;fd ;b, ;fd ;bk ;fd ;c
DC ;fd ;df ;dn ;db ;bk ;b, ;c, ;fd ;b xx ;db ;fd ;d, ;db ;fd ;b, ;db ;fd ;b, ;dn ;df ;fd ;df ;dn ;db ;bk ;a

766 damage, 1 drive (17% actually...), 1 stock (builds a second)

EDIT: I've changed the combo slightly to take it from 756 to 766, I'm not a Takuma player so still learning stuff as I go.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on February 14, 2012, 12:53:53 AM
...  ;dn ;df ;fd ;d, ;dn ;a ... 
didnt know it yet! :p

Holly s**t! 756 dmg to 1 stock & 1 drive, thats so crazy man!  i love it! lulz xD
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Kane317 on February 14, 2012, 01:01:32 AM
5x drunk Chin is not terribly common, to be fair. I mean, I have Hwa drunk basically at all times. Logically it costs less than nothing since Hwa gains back extra meter while in drunk mode.

Be that as it may, unless you're doing the drink super mid combo, you have to find two openings to do the drink super and then land the combo which changes everything.

I don't quite understand what you're saying here. Why two? Hwa's drunk mode lasts 15 seconds and pretty much all of the combos posted are under 5 or 6 seconds, why would you need a second drink mid-combo? If your drink wears out, just end the combo early with DM. Every single combo that I've posted can be stopped mid-loop to be finished with DM and is quite easy to confirm. Even if you don't land a hit, during your 15 seconds of drunk mode, due to safe pressure and pokes you'll gain back about 2-2.5 meter during those 15 seconds.

But I did post a combo that has a mid-combo drink in it, after a stun. The 100% stun Hwa combo does have a re-drink in it, but you can still do that one so long as you land a hit within 6 seconds of having a drink... just don't start it after that long.

The main difference being that Hwa needs under 1 second to get his power up mode (which has invulnerable activation, by the way), whereas Chin takes around 4? You sacrifice oki up to 5 times and have to basically not get hit for almost the entire round, whereas Hwa can literally just take one drink at the very start of the round and he's ready to start pressuring and comboing.

I mean, go ahead and post 5x drink Chin combos, they're absolutely legitimate combos, I just didn't think they were terribly viable, but maybe I'm wrong. I just thought the whole point of this thread was to show potential with low resources, which I just don't think includes elaborate setups like unrealistic numbers of drink powerups.

I apologize that I wasn't being clear.  I was under the impression that all the combos were listed for the maximum damage possible using 1 drive and X amount of stocks.

I'm assuming, the combos are listed so that when you find yourself in a situation where you can punish and opponent (like a whiffed DP), you can do so with those aforementioned parameters.  Outside of a stun combo, or a mid combo drink, it's impractical to see an opening, then drink real quick (be it Chin or Hwa) and then unleash your 1 drive combo of choice--you just won't have enough time.

I mean, go ahead and post 5x drink Chin combos, they're absolutely legitimate combos, I just didn't think they were terribly viable, but maybe I'm wrong. I just thought the whole point of this thread was to show potential with low resources, which I just don't think includes elaborate setups like unrealistic numbers of drink powerups.

Yeah precisely, drinking beforehand for even Hwa, to me, is impractical when you're in the middle of a battle and you see an opening. 

Otherwise all of Shen's combos can be redone factoring in Explosion which gives him 30% more damage if I recall.

If we're talking about the practicality of getting off in a round, sure, of course you can.  Land any j.CD for either character and get your drink on, but we're not talking about strategy here.  We're talking about 1 drive X stock combos which don't factor in time to do drink beforehand.

I hope I was clear about everything and I have no idea how this got so out of hand.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on February 14, 2012, 01:55:25 AM
...  ;dn ;df ;fd ;d, ;dn ;a ...  
didnt know it yet! :p

Holly s**t! 756 dmg to 1 stock & 1 drive, thats so crazy man!  i love it! lulz xD

Added a little more to the combo, also a tweak for an existing one:

Takuma   0   1   651   Corner. 1 stock gained in combo.   Tanner,Ky0 (http://dreamcancel.com/forum/index.php?topic=1940.msg43824#msg43824)

Original: j.D, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, qcf,hcb+P = 651
Tweaked: j.C, s.C, f.B, db>f+D, db>f+B, fbf+C (DC) hcb+B, s.C, f.B, db>f+D, db>f+B, db>f+B, qcf,hcb+A = 663

Since there's already a 3 stock 1 drive combo for one character I might as well add this one for Takuma:
j.C, s.C, f.B xx qcf+D, c.A xx db>f+BD, qcf+D, db>f+B, db>f+B, s.C xx fbf+AC (DC) hcb+B, s.C, f.B xx qcf+D, c.A xx db>f+BD, qcf+D, db>f+B, db>f+B, s.C xx fbf+AC (DC) hcb+B, s.C, f.B xx db>f+D, db>f+B, db>f+B = 888 + stun

My plan was to finish on the super because this combo builds an extra 2 stock and 1 drive on top, but to add insult to injury the last hit before the super causes stun. Feel free to hunt for that last bit of damage if you want to save the meter, otherwise just throw a super at them to finish.

If I add Tanner's 0 meter combo after the stun it does 995. Going to see if I can improve on it tomorrow.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: LouisCipher on February 14, 2012, 07:24:18 AM


Well I didn't even factored in Chin's drinking; at least it doesn't cost a stock.

But does Chin have any safe methods of getting drunk?

Because Hwa has at least 2 ways to get drunk and do massive damage: If they do a big jump in, or just do stCD into Drunk Mode. With the blockstun it's almost impossible for anyone to punish him.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Saitsuofleaves on February 14, 2012, 07:36:10 AM
Well he has time to get a couple of drinks in after QCB+P I believe.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: FataCon on February 14, 2012, 07:36:25 AM
But does Chin have any safe methods of getting drunk?

I dunno. Chin can just drink on any knockdown, even a hard knockdown. He can duck most fireballs too and his EX rolling punch is fireball invincible.

Look at it like this. Drink, roll punch, drink, j.CD, drink, roll punch, drink, EX Roll punch, drink.

Most of chin's moves knockdown and you can also DC into his drink if you really wanted to. 5 might not be common, but in a match, if you leave Chin alone, he's gonna get there.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on February 14, 2012, 08:23:07 AM
You really don't use drink as a reaction for Hwa, I don't understand why it would be seen that way. You should just be drunk at all times, there's absolutely no downside at all. Basically a situation where you could get one drink in with Chin, Hwa can take his drink, but rather than creating that situation 5 times, he only has to create it once.

I've actually started combos a few (not many, as it's quite risky) times by exploiting the HUGE number of invulnerable frames on Hwa's drink. You can basically just go through many pressure tools or certain oki setups with drink and then recover before the opponent and start a combo with c.C or whatever (think GGXX Dragon Install, for GG players). For example I've gone through Kula's Ice Breath and Maxima's Vapor Cannon via drink (it has more invulnerable frames than his shoryu, even) and punished with a free hit.

I never said not to include the Chin combos, I'm just saying that they should be taken with a grain of salt, as they are indeed possible, just not likely to be seen. Hwa's powerup SHOULD be basically turned on for 90% or more of the match, whereas Shen doesn't quite start matches with CABC and then go looking for a combo and then instantly activate CABC again when it ends, and Chin doesn't immediately power up to 5 drinks at the start of the match. Hwa SHOULD in fact drink at the very start of every round and stay near permanently drunk, and he doesn't even lose his powerup when he gets hit.

As far as theoretical combos go, I don't think anyone's damage can match Chin, so go ahead and list that crazy potential. I mean, it's in the game, so it certainly counts. I just don't want people to get afraid that Chin is broken because he can get some ridiculous 900 damage combos for 1 drive and 1 stock or something. He will have the highest numbers in the whole thread, most likely, but I still wouldn't classify him as the most cost-effective character in the game in terms of actual play. It's pretty easy to say that the throne for that one belongs to Takuma and Hwa.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Kane317 on February 14, 2012, 10:51:35 AM
Matt, once again, you're coming from a gameplay/strategy perspective and yes, Hwa can definitely get drinks in very feasibly in a match, but we're not talking about matches--we're talking about raw damages here.  I'm saying, if you set the CPU to do 1 hit guard+jump--drink combos don't work ( outside of stun combos ).
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on February 14, 2012, 11:08:28 AM
Matt, once again, you're coming from a gameplay/strategy perspective and yes, Hwa can definitely get drinks in very feasibly in a match, but we're not talking about matches--we're talking about raw damages here.  I'm saying, if you set the CPU to do 1 hit guard+jump--drink combos don't work ( outside of stun combos ).

Can't you use it to free juggle someone? Like after a knock-up hit, you super cancel into it or something? Anyway, that's beside the point.

How about this? Why don't we list Chin like he's two/three characters? The chin combo when he has no meter, the chin combo when he has reasonable amount of drunkness (2-3 drinks), and max potential (4-5 drinks). Anyone who has the opportunity would score a hard knockdown on Chin, but 5 in a row? That's a little more difficult than people give credit for. I think he should be included in that capacity.

I am not very good with Chin, but I wouldn't mind helping check combos if only for fun.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Diavle on February 14, 2012, 12:06:31 PM
Here's the BnB MadKof uses a lot with Duolon:

1 stock, 1 drive (anywhere on the screen):
Jump in, sC, f+A, qcf+Ax2 [DC] f+AC, sC, f+A, qcf+Ax3, qcf+B, sC

Does around 427 damage and the final sC gives you mixup oppurtunity. Tried it and stole it.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 14, 2012, 12:59:58 PM
Got one for Benimaru, thanks to this (http://dreamcancel.com/forum/index.php?topic=7.msg46267#msg46267) (00:16).

2 Stocks, 1 Drive
j.D, cr.B xx qcf+K > d,u+K [DC 1st hit] qcb+P, qcf2x+AC
Anywhere

Confirm damage please.

478, Anywhere.  Working my way down...
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on February 14, 2012, 01:17:03 PM
Mr. Karate 101 - A King of Fighters XIII Combo Video by Humbag (http://www.youtube.com/watch?v=CCdj8IYsSBk#)

I'd dissect this but I'm too lazy at the moment. Lol!
Enjoy.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 14, 2012, 01:37:04 PM
Andy can get 530 for 1 stock, 1 drive in the corner, and the combo builds (I believe) just over 1 whole stock.  Here goes...

j.C, s.D, f+A, hcf+B (BD), db,f+A, db,f+A, dp+A [DC] hcf+B (BD), db,f+A, db,f+AC, dp+C.  If this doesn't build more than an entire stock, its like 99% of one, and builds about half of a drive bar, too.

Same as the one I added I'm afraid (with 1 different move.) The s.D is good for a little extra damage but personally I don't think it's worth potential whiffing of f+A from the extra knockback.

Also the combo does build 1 whole stock, so you can start at 0 :)

Since you guys agree. Put you both on there.

Everything should be updated up until this point. - gimme a shout if I missed anything.

Some massive contributions by all - Mienai, lemme know if you figure out how to kill with that ;)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on February 14, 2012, 03:40:47 PM
Will be trying more stuff when I get home from work, would like to add for that 888 stun combo that you don't have to start in the corner because you'll pretty much carry them there from about the middle again. ;db ;fd ;d and its variants cover quite a lot of ground!
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 14, 2012, 10:58:26 PM
As a follow up to my comment on the posted flame Iori combo that does 500 with
j.D, c.C, f+A, (qcb+C)x2 [SC] qcf,hcb+P, (qcf)x4+AC...

It does 1 more damage (501 with j.D, 503 with j.C) if you replace (qcb+C)x2 with qcf+C.  I don't know where I got the idea that it did like 30 more.  For me, I find qcf+C [SC] qcf,hcb+P to be more consistent than (qcb+C)x2 [SC], but that's just me.  Doing the two rekka hits probably builds more meter, too.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on February 14, 2012, 11:52:17 PM
... Mienai, lemme know if you figure out how to kill with that ;)
Yep, lemme know too!
But, taking in consideration that stun at 888, the kill smells good!  xD :P
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on February 15, 2012, 01:38:24 AM
You can kill using the last bit of meter you gain from the combo easily, I just wanted to figure out a way of saving it. Unfortunately without starting with a counter hit I'm not sure how, and I'm getting tired of attempting to repeat it over and over again just to confirm damage at the end :P

The King of Fighters XIII: Takuma the Meter Saving Expert (http://www.youtube.com/watch?v=2G978h6VLRo#ws)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on February 15, 2012, 03:10:23 AM
here it is! XD

@Mienaikage, gratz bro, nice vid ;)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 15, 2012, 05:52:11 AM
after doing some work with Claw Iori, I found that you can get 666 (instead of 640) damage for 2 stock, 1 drive by adding in an extra qcb+A at the end of this one

j.C, s.C, df+C, dp+C, dp+A [DC] qcb+D, qcb+A, qcb+A, EXDM.  Builds around 80% of a stock.

It's also possible to add in the extra qcb+A in the other 640 corner combo I posted, to raise the damage to 660 for 2 stock 1 drive, and it builds approximately 95% of a stock back.

j.C s.C, df+C, qcb+AC, (qcb+A)x2, dp+A [DC] qcb+D, (qcb+A)x2, DM


Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 15, 2012, 06:12:27 AM
I've also got one to add for King, for 2 stocks, 1 drive...

j.C, s.D, df+D, qcf+BD, qcb+B, hcb+D (1 hit) [DC] qcf+BD, qcf+B, hcb+D

Does 540 in the corner.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Frofighter on February 15, 2012, 08:30:40 AM
I have one for Joe in the corner. 2 meters, 1 drive, 587~591 damage, depending on when the Bakuretsuken finish happens.

J. ;d,Cl. ;c> ;fd ;b> ;bk ;db ;dn ;df ;fd ;b ;d, ;fd ;dn ;df ;b>[DC] ;dn ;db ;bk ;b ;d, ;dn ;db ;bk ;b, ;fd ;dn ;df ;b,mash ;a> ;dn ;db ;bk ;a,J. ;d

I didn't think this was that good when I first did it, but looking at what other characters get for the same amount, I think it's pretty solid.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on February 15, 2012, 09:45:50 AM
You can kill using the last bit of meter you gain from the combo easily, I just wanted to figure out a way of saving it. Unfortunately without starting with a counter hit I'm not sure how, and I'm getting tired of attempting to repeat it over and over again just to confirm damage at the end :P

The King of Fighters XIII: Takuma the Meter Saving Expert (http://www.youtube.com/watch?v=2G978h6VLRo#ws)

Nice video , that last takuma combo is 37 seconds long. Damn, if someone did that to me I would just get up and leave.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 15, 2012, 03:11:12 PM
Aiite men, table upped.

Mienai - sweet vid. I'll have to note the moves and add 'death' as dmg :)
hiltzy85 - yep, that's the best King one for that cost. Nice.
Frofighter - Ah nice, another Joe, I'll have to whip something up as well at some point...

lindseyboi - yeah I could go get a burger, consume it and be back in time for being dead.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: sibarraz on February 16, 2012, 05:01:40 AM
Andy: 1 stock, 1 Meter: j.D, st. D, fd+A, db-fd + AC, dp + c (DC) hcf + b (BD) db-fd + a, dp + c = 545
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on February 22, 2012, 02:59:15 AM
Andy: 1 stock, 1 Meter: j.D, st. D, fd+A, db-fd + AC, dp + c (DC) hcf + b (BD) db-fd + a, dp + c = 545

A little confused, I tried this combo and replaced j.D with j.C as well to maximize damage, but it only does 471 :/
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: hiltzy85 on February 23, 2012, 05:06:28 AM
Andy: 1 stock, 1 Meter: j.D, st. D, fd+A, hcf+B (BD), db-fd + AC, dp + c (DC) hcf + b (BD) db-fd + a, dp + c = 545

A little confused, I tried this combo and replaced j.D with j.C as well to maximize damage, but it only does 471 :/

I found a slightly better version of this combo that does 554...
j.C, s.D, f+A, hcf+B (BD) db-f+A, db-f+AC, dp+C [DC] hcf+B (BD), db-f+C, dp+C

Basically it just replaces the last light zaneiken with a heavy zaneiken from sibarraz's combo, and does about 10 more damage.

I think as posted originally, Sibarraz left out the first kuuhaden brake, before the EX zaneiken.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 23, 2012, 02:14:59 PM
^thanks for confirming and the tweak version guys. Put all of you in the table.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on February 28, 2012, 11:05:19 AM
Here is another, this time for Kensou :

1 Drive, 0 Meter:
j.C, target combo*, s.D xx rdp.D, [DC] (air) qcb.P, qcb.A, rdp.D = 435 dmg

* target is s.B into s.C
Note: Corner only
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 28, 2012, 01:18:50 PM
That's damn solid dmg with Kensou for 1 meter my friend XD

Table upped!

EDIT: Looking closely that was 1 drv - fixed
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on February 28, 2012, 01:27:22 PM
@Mienai - I upped the table for your Takuma vid.

I think you will like how it looks ;)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on March 12, 2012, 04:03:02 AM
Haven't given my main any love, but unfortunately (for the sake of this thread) most of Leona's Damage comes from HD, can do over 900 damage with 2 stock 2 drive.

Anyway, while sticking to 1 stock we're usually going to have to use the corner.

;uf ;c, ;dn ;c > ;fd ;b xx ;dn ;db ;bk ;c, ;dn ;up ;c DC ;bk ;fd ;b ;d, ;dn ;df ;fd ;df ;dn ;db ;bk ;a ;c, ;dn ;up ;c
666 dmg 38 stun, 3 stock 1 drive

746 dmg 32 stun if you also EX the first ;dn ;up ;c (4 stock), 801 damage 26 stun if you EX everything after ;dn ;db ;bk ;c (5 stock)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on March 12, 2012, 04:24:00 AM
Thanks for the Leona contributions :)

Table upped
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: the7k on March 20, 2012, 12:33:07 PM
Dunno if this one or a variation of it has already been posted, but here's a combo I've been using lately.

Mai, corner only.
1 stock, 1 drive
j.C, s.C, qcb+AC, qcb+C, hcf+D (2 hits, then) (DC) qcb+C, qcb+C, j.f.C (air throw) = 551 damage.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on March 20, 2012, 01:03:49 PM
^Nice man and works well. Confirmed and upped. Thanks!
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: the7k on March 20, 2012, 01:30:11 PM
Thanks, and no prob. Was sitting on it for a while for the sake of 'secret technology', but then figured what the hell.

Actually started with me wanting to see how many times I could use that Fire Tail in one combo.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: the7k on March 21, 2012, 02:25:12 AM
Quote
Dunno if this one or a variation of it has already been posted, but here's a combo I've been using lately.

Mai, corner only.
1 stock, 1 drive
j.C, s.C, qcb+AC, qcb+C, hcf+D (2 hits, then) (DC) qcb+C, qcb+C, j.f.C (air throw) = 551 damage.


Just discovered another variation on the one I just posted.

Mai, Corner Only.
1 stock, 1 drive
j.C, s.C, qcb+AC, qcb+C, qcb+C (1 hit, then) (DC) qcf+A, qcb+C, qcb+C, j.f.C (air throw) = 554 damage.

Timing is a bit tricky, as you have to do the DC'd qcb+C late enough that the fan toss will still hit the opponent.

If you are really good, though, you could go initially for the combo I posted above and, when you notice that you did the first qcb+C a hair too late, go for this combo instead. Gives you sort of a mental option select.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Diavle on March 23, 2012, 02:46:14 AM
1 stock, 1 drive
Midscreen: j.C, s.C, Far C, hcf BD, hcf B, qcb C, [DC] hcf D, df.B, hcf B, df.B~B, s.C - 603

Confirmed and stole this combo today, works and hurts as advertised.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on March 24, 2012, 01:39:55 PM
Thanks for the confirm Diavle - updated.

the7k, combined the two into your last quote and updated table. Thanks!
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Kane317 on March 24, 2012, 10:06:05 PM
Chin anywhere 1 drive 1 stock:

j.C, s.C, Far C, Ex hcf K, hcf B, df B, qcb A, [DC] hcf D, df B x3~B, s.C - 571

EDIT: Looking at the damages again, I think for an anywhere 1 drive 1 stock combo, Chin takes the lead.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: the7k on March 26, 2012, 05:39:37 AM
Yet another Mai combo, this time without using a stock.

Mai, Corner, 1 drive 0 stock:
j.C, s.D, hcf+D, (DC) j.qcb+C, qcb+C, j.f.C (airthrow) = 430.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Matt Alder on March 27, 2012, 04:03:32 PM
Chin anywhere 1 drive 1 stock:

j.C, s.C, Far C, Ex hcf K, hcf B, df B, qcb A, [DC] hcf D, df B x3~B, s.C - 571

EDIT: Looking at the damages again, I think for an anywhere 1 drive 1 stock combo, Chin takes the lead.

Hwa: 726
Takuma: 766
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on March 28, 2012, 04:42:44 AM
Added.

the7K, nice, didn't have anything for 0|1 with Mai as of yet. (confirmed)


Kane, looks like Matt's got you there ;)
Heh, but I know a solid Chin player who's going to steal that, then try to punish me with it.

btw, is that s.C OR far.C after j.C?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Kane317 on March 28, 2012, 09:39:06 PM
Chin anywhere 1 drive 1 stock:

j.C, s.C, Far C, Ex hcf K, hcf B, df B, qcb A, [DC] hcf D, df B x3~B, s.C - 571

EDIT: Looking at the damages again, I think for an anywhere 1 drive 1 stock combo, Chin takes the lead.

Hwa: 726
Takuma: 766


I stand corrected, I missed that one.  Takuma's one I presume, requires two stocks but because he builds one it's labelled 1 drive 1 stock.  I could be wrong.

Kane, looks like Matt's got you there ;)
Heh, but I know a solid Chin player who's going to steal that, then try to punish me with it.

btw, is that s.C OR far.C after j.C?

First one is s.C, second is Far C like it's listed ;)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ryujin on March 30, 2012, 04:50:35 PM
I've also got one to add for King, for 2 stocks, 1 drive...

j.C, s.D, df+D, qcf+BD, qcb+B, hcb+D (1 hit) [DC] qcf+BD, qcf+B, hcb+D

Does 540 in the corner.

I'm guessing this is corner-only? I saw this and checked this morning, and you can get a bit more damage just by ending in EX Surprise Rose:

j.C, s.C, df+D, hcb+B, dp+K [DC] hcb+B, hcb+D, qcfx2+AC

IIRC this did 571.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: the7k on April 04, 2012, 12:10:37 AM
Here's some fairly easy Yuri combos I use. Nothing amazing, but it's almost impossible to drop these so at least that's something.

Yuri, Corner, 1 Stock 0 drive.
j. C, s. C, qcb+AC, qcb+C, qcb+A, j.f.C (air throw) = 401.
Yuri, Corner, 2 Stock 0 drive.
j. C, s. C, qcb+AC, qcb+C, qcb+A, qcf-hcb+B = 502.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on April 10, 2012, 10:37:29 AM
While trying to look for the videos for the console changes again, I found this for Yuri (0:28):

KOFXIII既存キャラ調整4 (http://www.youtube.com/watch?v=ma_QoLwmM_Q#ws)

1 stock, 1 drive
s.C xx qcb+AC, dp+C, dp+A [DC] dp+D > P, s.C xx dp+D > AC
Anywhere

Again, not sure about its exact damage but seems to do slightly around 400.

You might find other good combos in the video for this thread but I'm only interested in Yuri at the moment.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on April 11, 2012, 02:27:47 PM
Thanks all, and nice dmg on these! - up to date

(note to self - get dmg on Aenthin supplied vid)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Diavle on April 14, 2012, 08:58:43 PM
Great find Aenthin.

Surprised to see no Robert love lol. Here's one, this is the max I've been able to get with one power bar:

1 Bar, 0 drive
jC, sC, f+B, f+A (1 hit), db fwd+BD, dp+C (393 dmg)

Works anywhere on the screen.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on April 16, 2012, 06:21:39 AM
Table upped, thanks for supplying that Diavle.

Yeah, at work atm, but based on appearance, that does look like highest dmg for 1|0.

Normals > EX move > Juggle

Almost always beats

Normals > Super

for most characters. Bonus that it's anywhere.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: the7k on April 25, 2012, 05:18:34 AM
Iori
Corner, 2 stocks 1 drive
s.B, f+A, f+A, qcb+AC, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 557 damage.
This starts off a standing low, making it very dangerous and very effective.

Corner, 2 stocks 1 drive
s.C, df+C, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 622 damage.
More damaging start than the above combo, but it's not going to be a low hit so it won't be as easy to pull off.

Corner, 2 stocks 1 drive
hop C, s.C, df+C, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 658 damage.
Same combo, just with a quick overhead hop in front of it.

Corner, 2 stocks 1 drive
hop C, s.B, f+A, f+A, qcb+A, qcb+A, dp+A (DC) qcb+D, qcb+A, qcb+A, qcf-hcb+A = 597 damage.
Now you have an overhead and a low back to back. Sneaky stuff.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Diavle on April 28, 2012, 07:57:07 PM
Table upped, thanks for supplying that Diavle.

Yeah, at work atm, but based on appearance, that does look like highest dmg for 1|0.

Normals > EX move > Juggle

Almost always beats

Normals > Super

for most characters. Bonus that it's anywhere.

Yeah, I like that about the game. It makes the combo system feel and look more varied and fresh (especially in Kim's case).

Here's more for Robert:

1 Bar, 1 Drive (366 damage, anywhere on the screen)
raw f+A, db fwd+D [DC] qcb+BD, db fwd+D


A nice f+A launcher punish.

2 Bars, 1 Drive (572 damage, anywhere on the screen)
jC, sC, f+B, dp+C (2 hits) [DC] qcb+D, qcf hcb+AC


Make sure not to add the f+A after the f+B, it will make the combo scale harder and yield less damage.

2 Bars, 1 Drive (496 damage, corner)
jC, sD (2-hits), f+B,  qcf+BD, qcf+A, dp+A, dp+A [DC] qcf hcb+P


This one is pure style lol.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on April 30, 2012, 12:10:56 AM
I'm surprised of not seen any Ash combos on the front page or maybe someone already posted this combo, if so ignore it (haven't read all the pages).

Anyways, here is one I have using 1 HD and 1 Stock from the start, it can add 1 or 2 more Stocks depending on what ending you decide.

ASH:
Quote
1 HD/1 EX (Corner only) Parenthesis = charge

j.HK > c.LKx2 > ( ;db- ;ub)+HK >Cancel on first hit > (;ub- ;fd)+KK aka EX > ( ;bk- ;fd)+HP > One of the following:

1. b+HK > dash > b+HK > (if close enough) s.HK = 408
2. b+HK > dash > b+HK > CD = 410
3. b+HK > dash > b+HK > (;dn- ;up)+HK = 422
4. b+HK > (;bk- ;fd)+LP > s.HK = 420
5. b+HK > (;bk- ;df)+LP > (;dn- ;up)+HK = 430
[Add 1 Super bar]
6. b+HK > dash > b+HK > qcfx2+K (SUPER) = 448
7. b+HK > (;bk- ;fd)+LP > qcfx2+K (SUPER) = 456
[Add 2 Super bars]
8. b+HK > (;bk- ;fd)+LP > qcfx2+KK (EX SUPER) = 520
9. A.B.C.D to juggle = 383 to ?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 04, 2012, 09:33:54 AM
Tsk, tsk, tsk.

So I go away for a little bit and when I come back I'm greeted by this wall of combos....XD

All upped,

the7K - I'll hell be looking at that. Have begun picking up Iori.
Diavle - Nice, needed more Robert technique.
DarKaoZ - We were needing Ash and NOW we've got full 1|1 guide.

Now, that's the shizz...
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 04, 2012, 10:24:37 AM
*looks at first page*

Holy shit, my ASH combos added a horizontal scrolling bar to the list thanks to my different amounts of damages.

Fits ASH though, he is trolling. lol
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 04, 2012, 01:29:30 PM
Hahah, I shall break that into 2 rows for readability purposes.

Too strong without a the scroll bar.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: LAB Falken on May 10, 2012, 05:42:56 PM
Athena Asamiya (forgive me if any of these have been listed)

1b 1d corner only 525 damage

j.C cl.C XX 214A > C (crouching or standing) XX 6B XX 214D (DC) 214B > 214A > 6321463214 A

with a 623C instead of super you get 493

1b 1d anywhere but corner 536 damage

j.C cl.C XX 623C (DC) 214AC (walk forward, hop forward) 6Bx4 > 6B XX 214B > 623A

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 11, 2012, 02:14:17 AM
Hopefully combos that start from a jumping CD Counter are acceptable in here, since I have some with K.

K Dash (sh = super hop)

ANYWHERE (Note: Enemy air height might cause the combo to miss)
Quote
2 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > qcf,hcb+PP = 442 dmg

1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > qcb+K > HD cancel to qcb+KK > qcf,hcb+P = 420 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > qcb+K > HD cancel to  qcb+KK (EX) > qcf,hcb+PP = 489 dmg

1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop qcb+K > HD cancel to qcb+KK > qcf,hcb+P = 471 dmg

3/4 SCREEN (Note: Enemy air height might cause the combo to miss)

Quote
1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+K > HD cancel to QCB+KK >  SRK+PP (EX) = 431 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+K > HD cancel to QCB+KK >  s.LP > Instant Hop QCB+KK (EX) > SRK+PP (EX) = 475 dmg

1/2 SCREEN (Note: Enemy air height might cause the combo to miss)

Quote
1 HD bar, 1 Stocks

sh.CD Counter Hit (on hoping enemy) > QCB+K > QCB+K (WHIFF) > SRK+P > QCF,HCB+P = 402 dmg

1 HD bar, 2 Stocks

sh.CD Counter Hit (on hoping enemy) > QCB+HK > QCB+HK (WHIFF) > s.LP > Instant Hop QCB+KK > SRK+P > QCF,HCB+P = 469 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > QCB+HK > QCB+HK (WHIFF) > s.LP > Instant Hop QCB+KK > s.LP > Instant Hop QCB+KK > SRK+P > QCF,HCB+P = 521 dmg

3 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+KK > s.LP > instant hop QCB+KK (EX) >  SRK+PP (EX) = 454 dmg

1 HD bar, 3 Stocks

sh.CD Counter Hit (on hoping enemy) > sh.CD > Hop QCB+KK > s.LP > instant hop QCB+KK (EX) >  SRK+P > HD Cancel > QCF,HCB+ P = 529 dmg


CORNER ONLY

Quote
1 HD bar, 2 Stocks

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > (;dn ;df ;fd)x2 +P >  ;dn ;db ;bk ;bk + LK > HD Cancel >  ;dn ;db ;bk+KK (EX) >  ;fd ;dn ;df+HP >  ;fd+HK = 505 dmg

1 HD bar, 3 Stocks

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > (;dn ;db ;bk)+HK x2 > s.HP >  ;dn ;df ;fd ;df ;dn ;db ;bk+ PP (EX) > ;dn ;db ;bk ;bk + LK > HD Cancel >  ;dn ;db ;bk+KK (EX) >  ;fd ;dn ;df+HP >  ;fd+HK = 545 dmg

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 14, 2012, 06:18:40 AM
Got some extras for K and some for Benimaru.

K'
Quote
0 HD 2 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+LK > s.LP > ;dn ;df ;fd ;df ;dn ;db ;bk+PP (EX) >  ;dn ;db ;bk ;bk+LK = 459 dmg

0 HD 2 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > hop CD > air ;dn ;db ;bk+KK (EX) > ;dn ;df ;fd ;df ;dn ;db ;bk+P = 477 dmg

0 HD 2 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > (;dn ;db ;bk)+HK x2 > c.HP >  ;dn ;df ;fd ;df ;dn ;db ;bk+ PP (EX) > ;dn ;db ;bk ;bk + LK = 524 dmg

0 HD 3 Stock (Corner)

j.HP > c.LKx2 > ;dn ;df ;fd+LP > ;fd+HK > hop CD > air ;dn ;db ;bk+KK (EX) > c.HP > ;dn ;df ;fd ;df ;dn ;db ;bk+PP (EX) > ;dn ;db ;bk ;bk+LK= 577 dmg


BENIMARU
Quote

0 HD 2 Stock (Corner)


j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > ;dn ;df ;fd+HP > (;dn ;db ;bk x2)+P = 483 dmg
(444 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

0 HD 3 Stock (Corner)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > ;dn ;df ;fd+HP > (;dn ;df ;fd x2)+PP (EX) = 580 dmg
(547 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 2 Stock (Corner)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > wait a bit > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> (;dn ;db ;bk+P ) x 2 > ;dn ;df ;fd+HP >  ;dn ;df ;fd ;uf+(HKx3) = 613 dmg
(564 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 2 Stock (Corner)

j.HK > s.HK >  ;fd ;df ;dn ;db ;bk ;fd+PP (EX) > ;dn ;db ;bk+P > wait a bit > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> (;dn ;db ;bk+P ) x 2 > ;dn ;df ;fd+HP >  ;dn ;df ;fd ;uf+(HKx3) = 604 dmg
(501 dmg if you substitute the (j.HK > s.HK) with j,d.HK aka Air Drill and hit 3 times.

1 HD 3 Stock (Corner)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > Run > ;dn ;db ;bk+P > wait a bit > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> (;dn ;db ;bk+P ) x 2 > ;dn ;df ;fd+HP > (;dn ;db ;bk x2)+P = 635 dmg
(593 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 2 Stock (Anywhere)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> Jump Forward > Air Grab or Land and ;dn ;df ;fd ;uf+(HKx3)= 474 dmg
(442 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

1 HD 3 Stock (Anywhere)

j.HK > s.HK > ;dn ;df ;fd+PP (EX) > ;dn ;df ;fd ;uf+(HKx2) > HD Cancel on second hit > ;dn ;df ;fd+PP (EX) (ground ver)> Jump Forward > (;dn ;db ;bk x2)+P = 522 dmg
(481 dmg if you substitute the s.HK for c.LKx2 after the initial j.HK)

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 14, 2012, 05:08:30 PM
@LAB Falken, have upped Athena on the first page. Props for the first Athena entry and for the fact that it was the butt loop :D

@DarKaoZ, likewise, muchas gracias for more extensive contributions for K' and Beni.
I'll have to digest it properly in order to represent everything correctly on page 1 - lol
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 15, 2012, 02:14:00 AM
I'm sorry Bio, I'm just spending too much time in the lab recently. Since I will have a tournament soon, which I hope I can attend, I'm checking what I can do with 1 HD bar max.

Here are some new ones for Leona:

LEONA:

Quote
0 HD 2 Stock (Anywhere)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > ;dn ;db ;bk ;db ;dn ;df ;fd+K = 425 dmg

1 HD 2 Stock (Anywhere)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > (;db~ ;fd)+LK > HD Cancel > ;dn ;db ;bk ;db ;dn ;df ;fd+K = 477 dmg

0 HD 2 Stock (Anywhere)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > ;dn ;df ;fd ;uf ;dn ;db ;bk+HP= 433 dmg

0 HD 3 Stock (Anywhere)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > ;dn ;df ;fd ;uf ;dn ;db ;bk+PP (EX) = 535 dmg

Quote
1 HD 1 Stock (Corner)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > (;db~ ;ub)+HP > HD Cancel > (;ub~ ;fd)+HK > hop CD = 430 dmg

1 HD 2 Stock (Corner)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > (;db~ ;ub)+HP > HD Cancel > (;ub~ ;fd)+HK >  ;dn ;db ;bk ;db ;dn ;df ;fd+K or ;dn ;df ;fd ;uf ;df ;dn ;db ;bk+P = 535 dmg

1 HD 3 Stock (Corner)

j.HP > c.HP > ;dn ;db ;bk+KK (EX) > (;db~ ;ub)+HP > HD Cancel > (;ub~ ;fd)+HK > ;dn ;df ;fd ;uf ;df ;dn ;db ;bk+PP (EX) > (;dn~ ;up)+HP = 664 dmg
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Gravelneed on May 16, 2012, 12:11:04 AM
Ash 1 Stock 50% Drive(Corner)

j.;d, cl.;d,  ;dn ;db ;bk+ ;a ;c,  ;bk~ ;fd+ ;a,  ;bk~ ;fd+ ;a,  ;bk~ ;fd+ ;a,  ;dn~ ;up+ ;b (DC)  ;bk~ ;fd+ ;a,  ;bk~ ;fd+ ;a, ;dn~ ;up+ ;d= 516 dmg                                                  

Gets the job done easily if you want damage. You can sacrifice a fireball or two from the end of the combo so you can hit with CD for the Genee oki setup as well.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Xan on May 21, 2012, 07:30:55 PM
Couple of Ralf corner combos. (http://www.youtube.com/watch?v=xqBVIELC_FE#ws)

1 Stock, 1 Drive Gauge
Video version:
(Corner)  j.C st.D qcf+C st.C (AC)x4 dc qcb+C qcb+A b~f+A b~f+A st.C = 611dmg, 73stun

Examples of practical/match versions:
(Corner)  hop.D st.C df.A qcf+C st.C (AC)x4 dc qcb+C qcb+A b~f+A b~f+A st.C = 600dmg, 82stun
(Corner)  hop.D cr.B st.C qcf+C st.C (AC)x4 dc qcb+C qcb+A b~f+A b~f+A st.C = 568dmg, 77stun

2 Stock, 1 Drive Gauge
Video version:
(Corner)  j.C st.D qcf+C st.C (AC)x4 dc qcb+C qcb+A qcbhcf+K = 699dmg,45stun

Examples of practical/match versions:
(Corner)  hop.D st.C df.A qcf+C st.C (AC)x4 dc qcb+C qcb+A qcbhcf+K = 688dmg,54stun
(Corner)  hop.D cr.B st.C qcf+C st.C (AC)x4 dc qcb+C qcb+A qcbhcf+K = 656dmg,49stun
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 22, 2012, 12:23:01 AM
Ohhh nice Ralf combos there, I think one of my friends will like these.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 22, 2012, 03:43:31 AM
Very nice to everyone.

Promise to have the table updated this wk (and damn have some of my own that should be up here too).

You guys have given me like an hr of work hahah (>_<)

~but it is a labor of love - more combo goodness!

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 22, 2012, 07:47:54 AM
Take your sweet time Bio, no pressure.

I'm planning on doing a video with all the combos I have posted recently. Well I have the footage already, but it looks horrible, need to borrow a HD camera that way the footage will look good. Man, sucks not to have a HD camera or a HD capture card. =/
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 22, 2012, 09:16:42 AM
Awesome man, looks like you wanting to take it to the next level :)

We do have some vids people took (or some people posted from vids - both valid) which is pretty nice.

I have to break down and get a cap card at some point myself >_<
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 22, 2012, 03:23:32 PM
Aiite foos...

You'll probably all be amused by this, but had to evict leona, mai, maxima to the 2nd table bc we broke the 20k chr limit on the backend for a single post.

Ungaaaaaah!

keep it coming....


EDIT: oh right, of course we're all up to date. Damn this thing is a crazy resource....
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 24, 2012, 02:48:05 PM
0|1 (almost full scrn)
j.C, s.C, {qcb+A}x3, [DC]qcb+D, qcb+B, qcb+B, s.C = 385

A bit like the Terrastorm one.

DC late on the 3rd rekka - if too late qcb+D won't hit. It's possible to to get a third qcb+B, but this is more realistic. The timing on the DC can be tricky to get used to and maybe not reliable in matches.

The stable thing I would do in matches is:
1|1 (almost full scrn)
j.C, s.C, {qcb+A}x3, [DC]qcb+BD, qcb+B, {qcb+A}x3, s.C = 400

Where the DC is easy to time and hit with. The rekkas at the end should be done slowly so as not to whiff the juggle.

@Terra, how the hell'd you get j.C, s.C, qcb+BD to hit? don't think that combos although the rest of it does @_@
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Terrastorm on May 24, 2012, 04:48:49 PM
0|1 (almost full scrn)
j.C, s.C, {qcb+A}x3, [DC]qcb+D, qcb+B, qcb+B, s.C = 385

A bit like the Terrastorm one.

DC late on the 3rd rekka - if too late qcb+D won't hit. It's possible to to get a third qcb+B, but this is more realistic. The timing on the DC can be tricky to get used to and maybe not reliable in matches.

The stable thing I would do in matches is:
1|1 (almost full scrn)
j.C, s.C, {qcb+A}x3, [DC]qcb+BD, qcb+B, {qcb+A}x3, s.C = 400

Where the DC is easy to time and hit with. The rekkas at the end should be done slowly so as not to whiff the juggle.

@Terra, how the hell'd you get j.C, s.C, qcb+BD to hit? don't think that combos although the rest of it does @_@

You are talking about Mature right? What part of the combo are you having trouble with? Btw, you do mean close c instead of standing c, right?

For the Rekkas to qcb+d DC, try canceling as you see the second yellow slash mark of the last Rekka string.

Before I forget, here's another Mature combo, 1 Bar, 1 drive.

j.c, cl.c, EX rekkas(4),[DC] qcb+d, cl.c, Rekkas.

Can also be done with cr.b, st.b into EX Rekkas
This the combo RyRy uses.

Can also be done this way for a little more damage. 1 bar, 1 drive(thanks to Shart)
j.c, cl.c, EX Rekkas(5), [DC] qcb+d, qcb+b, qcb+b, cl.c.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 24, 2012, 05:32:10 PM
Hey man, thanks for the tip in timing the qcb+D, thought it was the last slash of it so the opponent would get aired?

was talking about this one:

Mature

1 Stock, 1 Drive

j.c, cl.c, qcb+BD, cl.c, rekkas, [DC] qcb+d, qcb+b, qcb+b, cl.c  - 503 damage.

qcb+BD to cl.c is a link.

Rekkas to qcb+d is a rather late DC, done as the last hit causes a KD.

I haven't really tested if the two qcb+b needs the corner to work, most of the time you are at the corner by the time to get to that point anyways.



Don't see how j.c, cl.c, qcb+BD bit can combo. There some method to it? (I would abuse the hell out of that)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Terrastorm on May 24, 2012, 05:39:54 PM
Hey man, thanks for the tip in timing the qcb+D, thought it was the last slash of it so the opponent would get aired?

was talking about this one:

Mature

1 Stock, 1 Drive

j.c, cl.c, qcb+BD, cl.c, rekkas, [DC] qcb+d, qcb+b, qcb+b, cl.c  - 503 damage.

qcb+BD to cl.c is a link.

Rekkas to qcb+d is a rather late DC, done as the last hit causes a KD.

I haven't really tested if the two qcb+b needs the corner to work, most of the time you are at the corner by the time to get to that point anyways.



Don't see how j.c, cl.c, qcb+BD bit can combo. There some method to it? (I would abuse the hell out of that)
Have you tried it? It works fine for me.

Also, I changed my wording of the timing to be a little more specific.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 24, 2012, 05:53:30 PM
yeah, damn, I must be missing something.

so by the time you are at j.c, cl.c, qcb+BD you have 8 hits on your combo counter?

 
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 24, 2012, 05:55:51 PM
lol I didn't have it on one-hit guard and I had thought for some reason that qcb+BD was 6 hits by itself.

Damn, gotta lay off the drink :P
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 24, 2012, 06:01:39 PM
Dude this get's 508 without the 3rd qcb+B (since I have trouble landing that anyways).

Can you tell me what it gets w/3 qcb+B's?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Terrastorm on May 24, 2012, 06:18:46 PM
Dude this get's 508 without the 3rd qcb+B (since I have trouble landing that anyways).

Can you tell me what it gets w/3 qcb+B's?
I didn't realize that you can get a third qcb+b from that combo. I just tried a couple times and couldn't land it either, lol.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 24, 2012, 06:50:15 PM
heheh, yeah.

Oh and had the dmg a bit wrong, bc accidentally threw in a 2nd qcb+BD that one time - should be 504.

I traded in the two qbc+B's for the rekkas (was hoping to get in one qbc+B, bud don't think it takes it), but that got me 506 lol

Excuse the flailing with Mature, still trying to get situated with her as a new addition >_<

Anyways good combo, will mark it as confirmed.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Reiki.Kito on May 24, 2012, 10:26:35 PM
So was practicing with K' and this work semi-near the corner. (From starting position)

K' (1 drive, 1 stock)
(Hop C) st.C (1hit), qcf+A, f+D, qcb+D, qcb+D (whiff), hcb,f+A (dp shortcut, 1 hit), [DC] qcf+C, f+D, f+A, qcf, hcb+P = 502 dmg (544 with hop C)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on May 24, 2012, 11:58:38 PM
Athena

1 drive 1 stock (corner)
j.C , s.C , qcb A , s.C , hcf A+C , qcb A , qcb A, qcb C , dp C , [DC] qcf B , j.f+B , qcb D , dp C  (622)

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on May 28, 2012, 06:58:24 AM
Some fine additions guys.

Both are pretty stylish.

Updated.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on May 31, 2012, 02:27:03 PM
Well here is my first Combo Video featuring combos I have posted here. Unfortunately the footage is taken from the TV with a camera and I didn't notice I recorded the combos in a so so quality, so it's in HD but mid quality.

Anyways, it also includes some new ones for K and Kim. I might had missed some here and there, but is my first time doing a combo video, so it was getting confusing after some time working on this.

I will post new combos transcript later on, in the mean time enjoy the video!

KOFXIII 0 - 1 HD / 1 - 3 Stocks Combo Video by DarKaoZ (http://www.youtube.com/watch?v=bVKMAwQxgYo#ws)

BTW You can click on the character portrait in the intro to skip to their respective section of the video.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on June 01, 2012, 01:29:09 AM
This is .... fantastic O.O

Props for such a well-made video.

Will need to integrate links to it from the front page.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on June 01, 2012, 03:08:46 AM
Thanks Bio! If I was going to do a Combo Video I wanted to go all out, still sucks that I can't get clear HD footage, I definitely need to get a HD capture card, but money has been really tight in this past 2 years, so I have to deal with this "HD" camcorder that a friend lend me. =/

Anyways, these are some of the new combos for K, which I have to give Sanctuary credit for giving me the hint that you can cancel the slide to qcf+HP, I thought it wasn't going to be that good, but it end up doing a good damage in the corner and even at full screen, but with the use of 1 extra Meter.

K'

Quote

VIDEO TIME: 1:59 to 03:11

1 HD / 3 Stock ANYWHERE = 508 DAMAGE
;dn ;db ;bk+ ;b/ ;d (WHIFF) > ;dn ;db ;bk+ ;b/ ;d (HIT) > HD CANCEL > ;dn ;df ;fd + ;a ;c > ;fd ;d > (;dn ;db ;bk + ;d) > ;dn ;c > ;dn ;df ;fd ;df ;dn ;db ;bk + ;a ;c > ;dn ;db ;bk ;bk + ;b

1 HD / 2 Stock CORNER = 522 DAMAGE
;dn ;db ;bk+ ;b/ ;d (WHIFF) > ;dn ;db ;bk+ ;b/ ;d (HIT) > HD CANCEL > ;dn ;df ;fd + ;c > ;fd ;d > ;fd ;a > ;uf ;c ;d > ;dn ;df ;fd ;df ;dn ;db ;bk + ;a ;c > ;dn ;db ;bk ;bk + ;b

1 HD / 3 Stock CORNER = 593 DAMAGE
;dn ;db ;bk+ ;b/ ;d (WHIFF) > ;dn ;db ;bk+ ;b/ ;d (HIT) > HD CANCEL > ;dn ;df ;fd + ;c > ;fd ;d > ;fd ;a > ;uf ;c ;d > AIR ;dn ;db ;bk + ;b ;d > ;dn ;c > ;dn ;df ;fd ;df ;dn ;db ;bk + ;a ;c > ;dn ;db ;bk ;bk + ;b

1 HD / 2 Stock CORNER = 510 DAMAGE
;dn ;db ;bk+ ;b/ ;d (WHIFF) > ;dn ;db ;bk+ ;b/ ;d (HIT) > HD CANCEL > ;dn ;df ;fd + ;c > ;fd ;d > (;dn ;db ;bk + ;d) > ;dn ;c > ;dn ;df ;fd ;df ;dn ;db ;bk + ;a ;c > ;dn ;db ;bk ;bk + ;b


KIM

Quote

VIDEO TIME: 08:53 to

1 HD / 1 Stock = 412 DAMAGE
;uf ;c > ;d > ;c > ;dn ;db ;bk + ;d > (;dn ;df ;fd x2) +  ;b/ ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk + ;d

1 HD / 2 Stock = 483 DAMAGE
;uf ;c > ;d > ;c > ;dn ;db ;bk + ;d > (;dn ;df ;fd x2) +  ;b/ ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk ;db ;dn ;df ;fd + ;b/ ;d

1 HD / 2 Stock = 487 DAMAGE
;uf ;c > ;d > ;c > ;dn ;db ;bk + ;d > (;dn ;df ;fd x2) +  ;b/ ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk + ;b ;d >
(;db ~ ;up)+ ;d > ;dn ;d

1 HD / 3 Stock = 531 DAMAGE
;uf ;c > ;d > ;c > ;dn ;db ;bk + ;d > (;dn ;df ;fd x2) +  ;b/ ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk + ;b ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk + ;b ;d > (;db ~ ;up)+ ;d > ;dn ;d

1 HD / 3 Stock = 548 DAMAGE
;uf ;c > ;d > ;c > ;dn ;db ;bk + ;d > (;dn ;df ;fd x2) +  ;b/ ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk + ;b ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk ;db ;dn ;df ;fd + ;b/ ;d

1 HD / 3 Stock = 579 DAMAGE
;uf ;c > ;d > ;c > ;dn ;db ;bk + ;d > (;dn ;df ;fd x2) +  ;b/ ;d > ;fd ;fd + ;a > AIR ;dn ;db ;bk ;db ;dn ;df ;fd + ;b ;d

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: desmond_kof on June 01, 2012, 03:09:30 AM
I like the little rewind part during Ash's section. Well done.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on June 01, 2012, 07:31:23 AM
I like the little rewind part during Ash's section. Well done.

Thanks Desmond, I think it came out quite well, I was just thinking of showing the full combos, but the ending is the only variation. Since there were many variations, I thought that maybe it would be better to just show the endings, but having one variation after the other looked odd.

So I came up with the Tape Rewind idea, funny fact, it took me like 2 hrs to get a rewind tape Sound FX that didn't sounded annoying.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: KnightKinetik on June 03, 2012, 10:12:50 AM
Quote from: meiji_99
Terry 1 drive & 1 stock
Jump C, C (2hit), Dwnfwd C, QCB A (DC), QCB B, Dwn Up A+C (436/443 for corner)

Doing an altered ver of j.C, st.D (instead of st.C) xx df.C xx qcb A (DC) qcd b, charge d~u AC I get 446-452 damage. Just squeezing a little more out of that combo =).

Terry 1 stock, 50% drive
j.C, st.D xx df.C xx qcf C (SC) qcb hcf C = 411 damage (can be done anywhere).

I don't know if this Raiden one will count because it uses level 4 dropkick, but for 1 stock, 50% drive
cr.B, cr.B, cr.A xx charge db~f AC, Lvl 4 Super Dropkick, charge db~f A (DC) qcb A, dp A = 584 damage (in the corner. Will do more if started j.C, st.C but this is just the way I've done it).
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on June 03, 2012, 12:02:54 PM
DarKaoZ, links to your fine film and transcript have been upped.

KnightKinetik, nice additions. Raiden DK lvl 4 is fair play. We have some Hwa combos when drunk as well - and needed some Raiden!
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: KnightKinetik on June 03, 2012, 01:05:56 PM
If that's the case I'll leave bring out the big one (I've read the combo restrictions and from what I read, as long as it doesn't use more than 50% drive it can use as many stocks as I want. If that's wrong then scratch this lol)

Raiden 5 stocks, 0% drive (Edited: got the 2nd dropkick juggle in)
j.C, cr.C xx db~f AC, Lvl 4 Super Dropkick, db~f AC, db~f AC, db~f AC, db~f AC, Lvl 4 Super Dropkick, dp A = 1006 damage!


PS: I think you misinterpreted the combo variation of the quoted Terry combo in my last post. It's just making the quoted one stronger, not a variation of the other one I posted.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on June 03, 2012, 01:35:00 PM
lolol

That's within bounds.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: DarKaoZ on July 08, 2012, 11:38:04 AM
Here are some Corner combos for Robert, a friend of mine wanted to play with him and I went to the lab with him to see what tips I could give him. I end up doing some combos and he does a lot of damage easily, one of them is exactly as Diavle one, but I have some other ones that might be interesting.

ANYWHERE
Quote

0 Stock, 1 HD Bar
;uf+Attack > ;c > ;fd ;b > ;fd ;dn ;df + ;c > HD Cancel > ;dn ;db ;bk + ;d > (;db~ ;fd)+ ;b
=
350 Dmg if started with ;uf ;b ;d
365 Dmg if started with ;uf ;d (add 2 points for ;uf ;c)

1 Stock, 1 HD Bar
;uf+Attack > ;c > ;fd ;b > ;fd ;dn ;df + ;c > HD Cancel > ;dn ;db ;bk +  ;b ;d > (;db~ ;fd)+ ;d
=
427 Dmg if started with ;uf ;b ;d
442 Dmg if started with ;uf ;d (add 2 points for ;uf ;c)

CORNER ONLY (add 2 Dmg Points to all combos if started with ;uf ;c instead of ;uf ;d)

Quote

1 Stock, 0 HD Bar
;uf ;d > ;c > ;fd ;b >  ;bk ;db ;dn ;df ;fd + ;c ;d > ;dn ;db ;bk ;bk + ;d >  ;dn ;df ;fd + ;a > ;fd ;dn ;df + ;c
=364 Dmg

0 Stock, 1 HD Bar
;uf ;d > ;c > ;fd ;b > ;fd ;dn ;df + ;c > HD Cancel > ;dn ;db ;bk + ;d > ;fd ;dn ;df + ;c
=394 Dmg

0 Stock, 1 HD Bar
;uf ;d > ;c > ;fd ;b > ;fd ;dn ;df + ;c > HD Cancel > ;dn ;db ;bk + ;d > ;dn ;df ;fd + ;a > ;fd ;dn ;df + ;c
=433 Dmg (Hard to pull, but possible)

1 Stock, 1 HD Bar
;uf ;d > ;c > ;fd ;b > ;fd ;dn ;df + ;c > HD Cancel > ;dn ;db ;bk +  ;b ;d > ;dn ;db ;bk ;bk +  ;b > ;fd ;dn ;df + ;c
= 475 Dmg

3 Stock, 1 HD Bar
;uf ;d > ;c > ;fd ;b > ;fd ;dn ;df + ;c > HD Cancel > ;dn ;db ;bk +  ;b ;d > ;dn ;db ;bk ;bk +  ;b > ;dn ;df ;fd ;df ;dn ;db ;bk + ;a ;c
= 636 Dmg

0 Stock, 1 HD Bar
;uf ;d > ;dn ;b x3 > (;db~ ;fd) + ;b > HD Cancel > ;dn ;db ;bk + ;d > ;fd ;dn ;df + ;c
= 329 Dmg

1 Stock, 1 HD Bar
;uf ;d > ;dn ;b x3 > (;db~ ;fd) + ;b > HD Cancel > ;dn ;db ;bk + ;d > ;fd ;bk ;fd + ;b ;d > ;fd ;dn ;df + ;a
= 389 Dmg

2 Stock, 1 HD Bar
;uf ;d > ;dn ;b x3 > (;db~ ;fd) + ;b > HD Cancel > ;dn ;db ;bk + ;d >  ;dn ;df ;fd ;df ;dn ;db ;bk + ;a ;c
= 505 Dmg

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: KnightKinetik on July 19, 2012, 10:23:15 AM
Raiden 5 stocks, 0% drive (Edited: got the 2nd dropkick juggle in)
j.C, cr.C xx db~f AC, Lvl 4 Super Dropkick, db~f AC, db~f AC, db~f AC, db~f AC, Lvl 4 Super Dropkick, dp A = 1006 damage!

Here's the video for this, I'm sorry about the quality - I need to jiggle around with my video camera settings T_T
KOFXIII Raiden 100% Combo (5 Bars, 0 Drive) (http://www.youtube.com/watch?v=UPkVluXlfec#)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Crimson_King15 on July 19, 2012, 04:16:39 PM
Raiden 5 stocks, 0% drive (Edited: got the 2nd dropkick juggle in)
j.C, cr.C xx db~f AC, Lvl 4 Super Dropkick, db~f AC, db~f AC, db~f AC, db~f AC, Lvl 4 Super Dropkick, dp A = 1006 damage!

Here's the video for this, I'm sorry about the quality - I need to jiggle around with my video camera settings T_T
KOFXIII Raiden 100% Combo (5 Bars, 0 Drive) (http://www.youtube.com/watch?v=UPkVluXlfec#)

Someone hide this video now! Hide it before more find it!
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: bopper on July 19, 2012, 04:29:19 PM
Heh good stuff. Pretty impractical tho.

Good Raiden 1 bar 1 drive combo:

(near corner) j.CD, lvl3_4 dropkick, db,f+BC DC qcb.C, lp tackle ~ lvl1 dropkick, dp.C

747 with lvl4 dropkick IIRC. Ill check the damage on overhead and cr.A starter later.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: KnightKinetik on July 20, 2012, 02:20:06 AM
Heh good stuff. Pretty impractical tho.

Indeed, but I won't complain if someone playing Raiden vs me wants to seal off both kicks, roll, CD's (unless they do the CD dropkick trick), ground command grab and neomax just for a chance to do the combo ( -_^)=b.

Like your combo too, although is it possible extend that combo a bit by linking the qcb.C (or A) after the db~f.AC then doing doing lp tackle and dc'ing that into a qcb.A, dropkick, air grab?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: bopper on July 20, 2012, 10:26:25 PM
Yeah im sure something like that would work, not worth the extra drive tho. If you need extra damage to kill (not likely heh) just loop ex tackles before the DC into qcb.C. Each extra ex tackle adds around 100 dmg ^^
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: KnightKinetik on July 21, 2012, 12:24:21 AM
Well it wouldn't use any more drive than what you used originally for your combo, just use the drive cancel later.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Hungry Color on July 21, 2012, 11:20:15 AM
I should probably make a whole team based on this considering I suck at HD.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: bopper on July 21, 2012, 09:32:01 PM
Ah i misread your post, i dont think it is possible to link qcb.c instead of DCing into it in that situation.

Anyway some 1 bar 1 drive BnB stuff.

Raiden:

No dropkick - http://youtu.be/aGgcVhBovAM (http://youtu.be/aGgcVhBovAM) (410)

j.CD, lvl4 dropkick - http://youtu.be/3NAN0ovrEco (http://youtu.be/3NAN0ovrEco) (742)

OH, lvl4 dropkick - http://youtu.be/aoY3k__8-wk (http://youtu.be/aoY3k__8-wk) (593)

Hwa Jai:

corner - http://youtu.be/dCzW1WCx9F0 (http://youtu.be/dCzW1WCx9F0) (576)

corner (drunk) - http://youtu.be/Z7ODLcYTH-o (http://youtu.be/Z7ODLcYTH-o) (735)

Im sure some of these have been posted before, but we where capping some other stuff so i figured i might aswell post them.

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: LazieFreddy on July 22, 2012, 02:30:02 AM
Takuma 1 bar + 1 drive KILL combo:
KOF XIII/13 - Takuma's 1 stock + 50%HD combo ( 1061 Dmg + stun ) (http://www.youtube.com/watch?v=UwCPLueiq50#ws)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: selfReg on July 22, 2012, 06:01:07 PM
just finished up trying that one out, and damn, DAT LINK.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Fadedsun on August 03, 2012, 09:07:47 PM
A little Yuri combo that does 565 damage in the corner using 1 stock and 50% drive

j.C, s.C qcb+AC, qcb+C, qcf+C, dp+a, DC, qcb+C, qcf+c, s.C dp.D~AC.

Sorry if this was already posted, I just realized I could do this today.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on August 03, 2012, 09:43:26 PM
You can do dp C instead of dp A for a bit more damage.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on October 23, 2012, 08:04:56 PM
why is this thread so dead.

Been getting the hang of free-cancelling with iori. found a better combo using 2 meters and 1 drive and the corner.

jC, sC, f+A, qcbC, qcbC, FreeCancel, dpC, DC ,qcbA, qcbA, qcfhcb+A, qcfx4AC = 594 dmg.


Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on October 24, 2012, 05:39:01 AM
A little Yuri combo that does 565 damage in the corner using 1 stock and 50% drive

j.C, s.C qcb+AC, qcb+C, qcf+C, dp+a, DC, qcb+C, qcf+c, s.C dp.D~AC.

Sorry if this was already posted, I just realized I could do this today.
Yooosh! Nice!! Good dmg for YURI using few stocks!! I'm surprised. Must to check this out!
GSH  (Good Stuff Here! :p)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 24, 2012, 09:50:35 AM
Quote
why is this thread so dead.
Because this thread is all about damage instead of practical stuff.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on October 24, 2012, 01:22:37 PM
after watching the videos posted by asians and americans , with a little practice anything is possible in KOF.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 24, 2012, 01:58:11 PM
By unpractical I didn't mean "too hard to do" though.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on October 24, 2012, 05:39:30 PM
if its not hard to do, and you have the meter then i don't see the problem? If its distance to corner then , maybe it could be regarded as impractical but other than that , its all do-able.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: desmond_kof on October 24, 2012, 05:41:04 PM
A lot of the things in this thread is very practical and optimal, Tikok.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Diavle on October 24, 2012, 05:45:54 PM
A lot of the things in this thread is very practical and optimal, Tikok.

Which is why its dead I think, there's only so much practical stuff you can do on limited meter.

Its an excellent resource imo.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 25, 2012, 05:13:15 AM
A lot of the things in this thread is very practical and optimal, Tikok.
I kinda think this thread would be better if it were about practical stuff instead of "look how much damage my character can do with 1 drive !"

But yeah, after looking again, quite a lot of stuff here are practical, my bad~

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: desmond_kof on October 25, 2012, 06:01:49 AM
Well, whats "practical stuff" to you then? What kinds of things besides damage?

If you want to make a thread about something more useful and practical, please feel free. :)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 25, 2012, 09:03:20 AM
To me , this thread would be more interesting if we listed optimal stuff from different openings instead of always j.C > strong attack.

A lot of characters like Kula or Takuma need meter to combo off a low, some characters to get the most damage out of their lows need a link, like Yuri or NESTS Kyo.

I think that always listing everything in the best possible situation (landing a combo as soon as Hwa gets drunk, jump in combos, lvl4 drop kick combo for Raiden and so on) kinda defeats the point of this thread, which is to see how effective a character is without a lot of meter. Because these situations are the least likely to happen in a match.

But I may just be nitpicking though~ Please don't mind me~
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on October 25, 2012, 04:31:20 PM
:~             ... why do you want to change the purpose of the thread??!!...

Liked said... feel free to create another with your propose...
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: desmond_kof on October 25, 2012, 04:47:01 PM
To me , this thread would be more interesting if we listed optimal stuff from different openings instead of always j.C > strong attack.

A lot of characters like Kula or Takuma need meter to combo off a low, some characters to get the most damage out of their lows need a link, like Yuri or NESTS Kyo.


I usually substitute the jump attack with a low even though I may get less damage. The jump attack starters are for the max damage. Any other starter (from a low or a ground attack) will make the damage a bit less. I would assume people have done the same thing.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 25, 2012, 04:57:50 PM
Quote
:~             ... why do you want to change the purpose of the thread??!!...
I don't, I even said that I may just be nitpicking, so don't mind me too much. I'm just stating my opinion~
Quote
I usually substitute the jump attack with a low even though I may get less damage. The jump attack starters are for the max damage. Any other starter (from a low or a ground attack) will make the damage a bit less. I would assume people have done the same thing.
The thing is a lot of combos aren't doable from a low, either because they require a hard attack's hitstun (like Yuri's EX Saiha combos) , or because your character doensn't have a reliable way to keep comboing from a low without meter (like K' without EX Ein Trigger midscreen). It's not just about damage.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on October 25, 2012, 05:59:38 PM
im a dedicated yuri player Ex saiha combos are very rare , however that doesnt mean that I dont know them or never go for them in a match. They do ridiculous damage I would be a fool not to take advantage of them given the chance. This thread list the possibilities thats all. Heck any good Yuri player will tell you her food comes from dp+k mixups, anti air sB into airthrow and her stupidly easy hd combo that can wall carry from anywhere on screen.

1 drive combos are not useless or impractical , they are there , hey have a purpose, some are obviously more likey to occur in matches than others due to the requirements of certain characters combos.

Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 25, 2012, 07:43:09 PM
... Did I ever say that 1 drive combo are useless/impractical ? They are very useful, I'm totally aware of that.
Quote
im a dedicated yuri player Ex saiha combos are very rare
I'm a dedicated Yuri player too, and EX Saiha combos aren't and shouldn't be rare because she can link c.B > c.C/s.C and these are very easy, hitconfirmable 3f/2f links.

Anyway, I am done posting in this thread, I merely stated my opinion once, I'm not gonna pointlessly argue about it.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: lindseyboi on October 25, 2012, 08:59:06 PM
they should be rare , because in order for that link to hit you need to hit the cr B really close, any cr B not done right next to your opponent then the link will not hit. its hard to confirm so generally people go for crB,crB, stB dpC , or dpC DC into dm or sdm.

you need to watch that video with MAgo and tokido VS E.T the taiwanese player. Thats a Yuri player right there.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on October 26, 2012, 04:40:11 AM
I don't, I even said that I may just be nitpicking, so don't mind me too much. I'm just stating my opinion~
Ok, forget.

I remember an Yuri player which his usual BnB was:  DiveKick/CrossUp/j.X, c.B, c.B, s.B, hcb.B
Freaking awesome! That was so exotic!  :D
Though... can't remember which torney and who was  :/
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 26, 2012, 05:50:50 AM
Quote
any cr B not done right next to your opponent then the link will not hit.
I know that, but like you said, a lot of her openings come from her dp+K mixup, and you're close enough for it from that opening.
Quote
its hard to confirm
It's not.
Quote
or dpC DC into dm or sdm.
That's a waste of drive, you might as well do c.B c.B s.B EXDM.
Quote
you need to watch that video with MAgo and tokido VS E.T the taiwanese player.
I started watching this video and got bored so I closed. Guess I'll stick with Shoki's Yuri , the rare times he plays her

Can you please stop assuming I don't know how to play Yuri ? I wasn't supposed to reply but to be honest, it's annoying me.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: desmond_kof on October 26, 2012, 07:32:23 AM
Do you have any combos that you'd like to contribute to this thread, Tikok?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Tikok on October 26, 2012, 07:53:28 AM
I'm very sorry for derailing this thread too much. Will a 2 meter no drive combo for Yuri do ?
If so I'll post it a bit later, since I need to boot up KoF XIII to check how much damage it does. I know it's 500+ but I don't know the exact value.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ky0 on October 29, 2012, 02:41:27 PM
You said:
The thing is a lot of combos aren't doable from a low, either because they require a hard attack's hitstun (like Yuri's EX Saiha combos)...
And then:
...and EX Saiha combos aren't and shouldn't be rare because she can link c.B > c.C/s.C and these are very easy, hitconfirmable 3f/2f links.
So what I missed?!! Something disturbes me... :/

Anyway, @Fadedsun, I tried to put out your combo, and that works very nice! 565dmg and 567 with dp.C! lol
And since we are there... starting from low(c.B link c.C), that does 525 dmg...
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Shaman on October 29, 2012, 10:48:22 PM
Tikok is right. Not everybody in the cast has an "easy" d.B -> heavy attack link, I think Yuri's one is precisely the easiest one so that's one counter example. Gl starting Shen combos with d.B to s.C for example (and gl thinking this is the kind of things you can master perfectly)
The combos that keep working starting from lows are the one following a "low -> command attack" pattern.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mienaikage on November 13, 2012, 12:21:25 AM
Takuma, 1 stock, 1 drive, corner, start with grab.

;fd ;df ;dn ;db ;bk ;b, ;c, ;fd ;b, ;dn ;df ;fd ;d, ;db ;a, ;db ;a, ;db ;fd ;b ;d, ;dn ;df ;fd ;d, ;db ;fd ;b
(skip next line on loop #3)
;fd ;bk ;fd ;c [DC] (back to start) x3
;db ;fd ;b, ;c (stun)
;uf ;c, ;c, ;fd ;b, ;db ;fd ;d, ;db ;fd ;b, ;db ;fd ;b, ;dn ;df ;fd ;df ;dn ;db ;bk ;a

64 hits, 1025 damage.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Splurgendii on December 16, 2012, 08:15:58 PM
gave this combo a shot
Damn that link is hard to land 3 times in a row...
took me a solid 30-45 minutes to get

100% with 1 bar and 1 drive... at least it makes sense that it's hard right?
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Great_Dark_Hero on March 05, 2013, 04:50:09 AM
Mai:

[Corner Variant] j.C, st.C, qcb AC, hcf D [Drive Cancel] qcb C, qcb C, Air Throw = 495 damage (1 Drive 1 Meter)

[Corner Variant] j.C, st.C, hcf D [Drive Cancel] air qcb A, qcb C, Air Throw = 432 damage (1 Drive 0 Meter)

[Corner Variant] j.C, st.C, hcf BD, qcb C [Drive Cancel] qcf A, qcb C, qcb C, Air Throw = 467 damage (1 Drive 0 Meter)

[Corner Variant] j.C, st.C, qcb AC, hcf D [Drive Cancel] qcf A, qcb C, qcb C, qcb C, Air Throw = 560 damage (1 Drive 1 Meter) (This combo will equal to 525 damage if done without the j.C starter)

[Corner Variant] j.C, st.C, qcb AC, hcf D [Drive Cancel] qcb C, qcb C, qcb C, st.C = 512 damage (1 drive 1 meter) 
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Burn Your Ego on April 04, 2013, 06:08:53 AM
Feel like this thread needs a boost. It's great for helping sort out second characters and efficient meter usage for conservation or dire situations. In light of a couple of nice Vice combos videos I've seen recently, I'd like to contribute.

For half drive meter and one bar super:

hop  ;c, close  ;d  ;fd ;a ;dn ;db ;bk ;c  st.  ;a ;bk ;db ;dn ;df ;fd ;b ;d st.  ;d ;fd ;a ;dn ;db ;bk ;c (DC)  ;bk ;db ;dn ;df ;fd ;d  ;dn ;db ;bk ;c ;dn ;df ;fd ;c

Great combo because it builds back all the super it spends, plus about 15% and gains back about 35% drive, making it a pretty meter positive combo, and it does 485 damage.

Edit: Landing the standing  ;a is a link into the free juggle  ;bk ;db ;dn ;df ;fd ;b ;d, which is a bit strict but not impractical in an offline match, just a risk reward on how on point you are the day. The key is to cancel into the first  ;dn ;db ;bk ;c late so that the fall speed of the character matches Vice's recovery. I got the idea from a combo performed by Persona on Leona so I random selected and got that link to work on Raiden. I'll check on the more common and neutral sized characters before I try and argue with anyone about this viability. Take it with a grain of salt until I provide video doing it on Kyo and Iori. Character fall speeds vs. size are a bit enigmatic in this game so feel free to help me out in testing. If this works on most of the cast it's a good bread and butter for vice with a bit of meter. May cross post to the vice forums for verification.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: desmond_kof on April 04, 2013, 04:09:16 PM
Kim:

1 Stock, 1 Drive Gauge:

(corner) j.C, far D, s.C, qcb+BD, d~u+B (DC), qcf+K (whiff), qcb+D, d~u+D~down+D = 487 dmg

^ I don't really like that starter of j.C, far D, s.C because it is very hard to land in an actual match, so here is a more practical variant:

(corner) j.C, s.C/s.D, qcb+BD, d~u+B (DC), qcf+K (whiff), qcb+D, d~u+D~down+D = 473 dmg
(corner) d.Bx3, st.B, qcb+BD, d~u+B (DC), qcf+K (whiff), qcb+D, d~u+D~down+D = 398 dmg


XIII Kyo:

2 Stock, 1 Drive Gauge:

cr.Bx2, s.B, dp+A (DC), qcb~hcf+AC, qcf+A, qcf+A, rdp+D = 503 (534 if you add j.C as a starter)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Burn Your Ego on May 17, 2013, 04:20:27 AM
3 bars and one drive with Vice

hop  ;c, close  ;d  ;fd ;a ;dn ;db ;bk ;c  st.  ;a ;bk ;db ;dn ;df ;fd ;b ;d st.  ;d ;fd ;a ;dn ;db ;bk ;c (DC)  ;bk ;db ;dn ;df ;fd ;d  ;fd ;df ;dn ;db ;bk x2 ;b ;d = 624

 
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: AirLancer on July 24, 2013, 03:49:26 AM
Been some time since anything's been added to this thread, but I have some additions for Kim.

[KOF XIII] Kim Kaphwan 1-2 Meter + 50% Drive Combos (http://www.youtube.com/watch?v=Ae1l-FeP1Wo#)

(c.B x 2, s.B) or cl.C also works wherever I use s.D, c.B, sB. cl.C will, of course, do more damage.

[Corner 1 meter/50% Drive. 438 Damage) Pretty sure it's about 500 if started with j.C, cl.C
s.D, c.B, s.B, qcfqcf+B, (run) qcb+D, d~u+B [DC] qcf+B (whiff), qcb+B, d~u+D, d+D

(Corner 2 meter/50% Drive. 493 Damage) About 565 if started with j.C, cl.C
s.D, c.B, s.B, qcfqcf+B, (run) qcb+B, ff+A, qcb+BD, d~u+B [DC] qcf+B (whiff), qcb+B, ff+A, qcb+D


(Corner 2 meter/50% Drive. 499 Damage) 575 Damage if started with j.C, cl.C
s.D, c.B, s.B, qcfqcf+B, (run) qcb+B, d~u+B [DC] qcf+B (whiff), qcb+B, ff+A, qcb+BD, d~u+D, d+D


(Corner 2 meter/50% Drive. 600 Damage)
j.C, cl.C, qcfqcf+B, d~u+B, d~u+B [DC] qcf+B (whiff), qcb+B, ff+A, qcb+BD, d~u+D
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: BioBooster on July 30, 2013, 08:05:17 AM
Excellent quality additions and cost efficient at that.

Big ups on posting the video to boot.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Hyun Sai on August 25, 2013, 07:39:43 PM
Some 2 Bars 1 drive Terry combos :

Jump  ;d , close ;d ,  ;df ;c ,   ;dn ;db ;bk ;a ,  ;dn ;db ;bk ;db ;fd ;a ;c
541 Dmg, can't work near corner. 0:00 on the video.

Jump  ;d, close  ;c,  ;df (maintain charge asap after the close C),  ;c,  ;up ;c,  ;dn ;db ;bk ;d,  ;dn ;db ;bk ;db ;fd ;a ;c
Pure style, or if you don't know which side you're landing after an ambiguous jump in. 527 Dmg, can't work near corner. 0:05 on the video.

Jump  ;d , close ;d ,  ;df ;c ,   ;dn ;db ;bk ;a ,  ;dn ;db ;bk ;d,  ;dn ;db ;bk ;db ;fd ;a ;c,  ;dn ;up ;c
549 Dmg, corner only.  0:16 on the video.

Terry combos (http://www.youtube.com/watch?v=XlbeGOP6EAg#ws)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on August 31, 2013, 06:41:18 PM
Yuri
2 Stocks, 1 Drive - 450 Damage (SDM: 3 Stocks, 526 Damage)
j.D, cl.C xx hcb+K [DC] qcf+BD, qcb,hcf+K
Anywhere

2 Stock, 1 Drive - 472 Damage (SDM: 3 Stocks, 554 Damage)
j.C, cl.C xx qcb+AC, dp+C, dp+A [SC] qcb,hcf+K
Anywhere

Vice
2 Stocks, 1 Drive - 482 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop, Overkill
CornerAnywhere

2 Stocks, 1 Drive - 545 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop j.CD, hcf+BD, cl.d, f+A xx qcb+C, qcf+P
Anywhere

Goro
1 Stock, 1 Drive - 441 Damage
j.D, cl.C, df+C xx hcb,f+AC, df+C, hcf+A [DC] qcb+B xx hcf+C
Corner

2 Stocks, 1 Drive - 499 Damage
j.D, cl.C, df+C xx hcb,f+AC, df+C, hcf+AC [DC] qcb+B xx hcf+C
Corner
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: JennyCage on September 08, 2013, 06:11:56 PM
Here's a good (albeit hard) one for Athena:

Corner only, 1 stock, 0 drive, 513 damage:
j.C, cl.C, qcb+A, st.C, f+B, qcb+BD, u,f+B (has to be a hop), qcb+D, dp+C
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Mr.Minionman on October 02, 2013, 09:10:03 PM
Vice
2 Stocks, 1 Drive - 482 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop, Overkill
Corner

I enjoy doing these combos, unfortunately I couldn't find a situation where "qcb+AC, hop, Overkill" trumped the damage from hcbx2+PP D: I guess you are a little better off on their wakeup, but Overkill isn't a good knockdown either :P Also you can do it anywhere on screen.

To add to the Vice combos listed, I submit:

2 Stock 1 Drive
cr.Bx3, qcb+A, (DC) qcb+AC, qcb+C, cl.D, hcf+BD, cl.D, f+A, qcb+C, qcf+P = 473 dmg, 60% meter, ~15% drive

     -huge damage for a low confirm, though the cl.D can be tough to confirm depending on spacing.

j.C, cl.D, f+A, qcb+C, (DC) qcb+AC, qcb+C, cl.D, hcf+BD, cl.D, f+A, qcb+C, qcf+P= 589 dmg, 60% meter, ~15% drive

    -the jump-in equivalent to the other one. so much damage on a low budget. naturally, you can replace the j.C with an air-to-air, sweep, or anti-air (or throw vs Chin/Athena lol) followed by the EX Deicide for an extra meter.

Also Burnyourego posted a couple optimal Vice combos(probably) a bit back, and I'd just like to add that the link works on everyone.


Anyway, been considering this, and I'd almost argue Vice might be better as a 50% character. The qcb+P~qcf+P [DC] Overkill combo ender is extremely efficient, and you don't have to worry about being left on empty after blowing everything on a (albeit huge damage) HD combo. She always has to have at least 1 stock to make them worthwhile,  but if you are smart about meter use, that isn't so hard. And if you put her second and use these sorts of combos to knock out their second character, you can build back the meter to unload on their anchor if given the opportunity.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Great_Dark_Hero on December 11, 2013, 06:32:52 PM
Mai Shiranui

1 bar / 1 drive:
(corner) cl.C, qcb+AC, qcb+C, qcb+C, qcb+C [DC] qcf+A, qcb+C, qcb+C, Air Throw = 553 damage (Builds one bar in the process)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Ryujin on January 15, 2014, 06:33:42 PM
EX Kyo, both near corner. The first is a combo that Rinomoto uses:

1 meter / 1 drive
s.C, f+B, qcf+C > hcb+C [DC] qcf+B,B, qcb~hcf+P, dp+A - 434 damage.

With a slight variation:
2 meter / 1 drive
s.C, f+B, qcf+C > hcb+C [DC] qcf+B,B, qcb~hcf+P, EX hcb+K - 516 damage.

In both cases delay the second qcf+B kick as much as possible, hit the Orochinagi as soon as you land.
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on August 22, 2014, 01:18:12 PM
While trying to look for the videos for the console changes again, I found this for Yuri (0:28):

KOFXIII既存キャラ調整4 (http://www.youtube.com/watch?v=ma_QoLwmM_Q#ws)

1 stock, 1 drive
s.C xx qcb+AC, dp+C, dp+A [DC] dp+D > P, s.C xx dp+D > AC
Anywhere

Again, not sure about its exact damage but seems to do slightly around 400.

You might find other good combos in the video for this thread but I'm only interested in Yuri at the moment.

Confirming combo. It's 417 damage.

Edit: Shorter combo video than above (https://www.youtube.com/watch?v=CEHT-559SLU)
Title: Re: The NEW 50% Character Thread (Tables and Voting on Page 1)
Post by: Aenthin on August 23, 2014, 07:10:49 PM
Vice
2 Stocks, 1 Drive - 482 Damage
j.C, cl.D, f+A xx qcb+C [DC] hcf+D, qcb+AC, hop, Overkill
CornerAnywhere

I enjoy doing these combos, unfortunately I couldn't find a situation where "qcb+AC, hop, Overkill" trumped the damage from hcbx2+PP D: I guess you are a little better off on their wakeup, but Overkill isn't a good knockdown either :P Also you can do it anywhere on screen.

Almost a year later, I finally have an answer. Lol. Doing Negative Gain SDM instead of the Overkill string may deal slightly better damage, but it also forces your opponent out of the corner. Doing the Overkill string will keep them in the corner for more pressure. So, it's up to you if you're better off with more damage or more pressure.