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King of Fighters XIII => General Discussion => Topic started by: Kane317 on March 04, 2012, 02:20:46 AM

Title: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on March 04, 2012, 02:20:46 AM
Conversation carried over from this thread (http://dreamcancel.com/forum/index.php?topic=1519.msg47890#msg47890).
Console change notes here (http://dreamcancel.com/forum/index.php?topic=1519.msg34625#msg34625).  

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 04, 2012, 02:25:18 AM
Well, atleast it's better than calling it the Climax edition.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: nightmoves on March 04, 2012, 02:27:02 AM
Well, atleast it's better than calling it the Climax edition.

Heh, I was thinking the same thing.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on March 04, 2012, 02:29:38 AM
Well, atleast it's better than calling it the Climax edition.

Oh believe me, I had to restrain myself :)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 04, 2012, 02:43:05 AM
That's what he said.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 04, 2012, 03:00:51 AM
Well, talking about this new e-sports status, I had curiosity from how the community will respond to this, checking the MLG site, is very important to note that attendance and stream views as an important factor to keep said games on the run, in the better of cases, a 120 tournamente attendance will be a good number for what I think they expect for kof, but don't know if they will make it unless we start to see more sponsored players

Also, the factor that don't know how many stream views are good for mlg
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 04, 2012, 03:28:16 AM
FR hit 171 with the attendance of the West Coast and those who play KOF along with their Main Capcom Game while also being a big tourney in the making for months, having a lot of prep time.

Winter Championships is on the same weekend as a WC Major, NCR, doesn't have any Capcom games in attendance, and we all have a 3 week turnaround from even having KNOWLEDGE of the fact that KOF (and SCV) would even be played.

It's...gonna be tough to hit 120 unless everyone suddenly bails from NCR.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 04, 2012, 03:41:53 AM
FR hit 171 with the attendance of the West Coast and those who play KOF along with their Main Capcom Game while also being a big tourney in the making for months, having a lot of prep time.

Winter Championships is on the same weekend as a WC Major, NCR, doesn't have any Capcom games in attendance, and we all have a 3 week turnaround from even having KNOWLEDGE of the fact that KOF (and SCV) would even be played.

It's...gonna be tough to hit 120 unless everyone suddenly bails from NCR.



Right, but I wager 129 of the 171 attendees aren't from California or even the West Coast. It might be easier for them to make that trip than what we might really know. Also, it's much easier to travel to Columbus,OH from the East Coast and get a cheap motel than to go to San Francisco or any city surrounding it from East Coast.

I honestly feel it'll pop off, but not from West Coast, let alone California.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: EDDR on March 04, 2012, 03:48:29 AM
I want to know about off screen kof hype!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 04, 2012, 03:52:47 AM
It is easier, no doubt about that, but it's still not easy, especially considering the lack of a warning.  People don't like sudden changes to their spending within a month, especially when referring to costs of the level of getting to a Major.  

The lack of time from announcement to tourney is going to be the key here.  If MLG had gotten the contracts done at the same time as MK9, I'd be a lot less worried.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 04, 2012, 04:55:03 AM
Oddly enough, I wonder how many guys will be thinking right now ''everyone is on NCR, will here I could get some free money''
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 04, 2012, 05:14:46 AM
Considering Mr. KOF is going I would hope no one is thinking that the MLG tourney will be free, and I would assume some good players from EC will show up.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 05, 2012, 02:12:47 AM
I'm probably the minority opinion, but this thing where we start a new general thread after it reaches 100 pages needs to stop here. I don't see why we need to make new editions all the time. We could just let this thread continue beyond 100 pages. Before, I would have understood the need to make a new edition. Things were changing all the time back then. But now, there aren't any new changes to make to this game anymore, and I really think having made "MLG status" doesn't warrant a new edition.

Just my two cents.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 05, 2012, 02:40:00 AM
I'm probably the minority opinion, but this thing where we start a new general thread after it reaches 100 pages needs to stop here. I don't see why we need to make new editions all the time. We could just let this thread continue beyond 100 pages. Before, I would have understood the need to make a new edition. Things were changing all the time back then. But now, there aren't any new changes to make to this game anymore, and I really think having made "MLG status" doesn't warrant a new edition.

Just my two cents.
because change is good son nobody wants to use the same old thread for ever why do you think i change the general chat name so many times
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on March 05, 2012, 05:45:56 AM
oogosho will attend mlg.
http://kofkoucha.wordpress.com/2012/03/04/kof-xiii-elive%E5%A4%A7%E5%BE%A1%E6%89%80%E6%B0%8F%E3%80%81major-league-gaming%E5%A4%A7%E4%BC%9A%E3%81%B8%E5%8F%82%E6%88%A6%E3%81%AE%E6%84%8F%E5%90%91/ (http://kofkoucha.wordpress.com/2012/03/04/kof-xiii-elive%E5%A4%A7%E5%BE%A1%E6%89%80%E6%B0%8F%E3%80%81major-league-gaming%E5%A4%A7%E4%BC%9A%E3%81%B8%E5%8F%82%E6%88%A6%E3%81%AE%E6%84%8F%E5%90%91/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Killey on March 05, 2012, 08:09:25 AM
Personally, I really want this MLG movement to succeed because it's about time FG's & eSports take off. I think KoFXIII can set a good example in this regards so I hope that dedicated KoFXIII players decide to go to MLG over NCR. No disrespect to NCR of course.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: nightmoves on March 05, 2012, 09:54:01 AM
I'm probably the minority opinion, but this thing where we start a new general thread after it reaches 100 pages needs to stop here. I don't see why we need to make new editions all the time. We could just let this thread continue beyond 100 pages. Before, I would have understood the need to make a new edition. Things were changing all the time back then. But now, there aren't any new changes to make to this game anymore, and I really think having made "MLG status" doesn't warrant a new edition.

Just my two cents.

Good point, but ultimately it doesn't really matter, since half the time the posts that go in some topics aren't related to them, such as your post... and mine.

So on topic, do you guys think that MLG is more important or a better opportunity to play in than the NorCal Regionals?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 05, 2012, 10:15:34 AM
I'm probably the minority opinion, but this thing where we start a new general thread after it reaches 100 pages needs to stop here. I don't see why we need to make new editions all the time. We could just let this thread continue beyond 100 pages. Before, I would have understood the need to make a new edition. Things were changing all the time back then. But now, there aren't any new changes to make to this game anymore, and I really think having made "MLG status" doesn't warrant a new edition.

Just my two cents.

Good point, but ultimately it doesn't really matter, since half the time the posts that go in some topics aren't related to them, such as your post... and mine.

So on topic, do you guys think that MLG is more important or a better opportunity to play in than the NorCal Regionals?

It's great that MLG is picking up the game and people who can go should go, but NCR is just as, if not more, important for attendance. It's at a tournament where people will pay more attention to it, both players and tournament organizers. If it does well at NCR, more people will start to like the game like they did at Final Round. If nobody really interesting starts up with the game or shows any interest, people will feign ignorance of KOF XIII no matter how good it is.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 05, 2012, 04:24:00 PM
I'm more from the idea that the mexicans go now to MLG to put some presence there, plus oogosho there, and to see some new faces on NCR trying to reach the top, since already is boring to see bala winning everything everytime, for me the true finals were reynald vs romance, without disrespecting this 2 but is always seems that bala is one step above them

I think that MLG and NCR will both do fine, I more worried about stream viewers on MLG though
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Killey on March 05, 2012, 06:17:47 PM
I'm more from the idea that the mexicans go now to MLG to put some presence there, plus oogosho there, and to see some new faces on NCR trying to reach the top, since already is boring to see bala winning everything everytime, for me the true finals were reynald vs romance, without disrespecting this 2 but is always seems that bala is one step above them

I think that MLG and NCR will both do fine, I more worried about stream viewers on MLG though

I mean no disrespect by this, but how hard is it for someone to open up 2 streams? I wouldn't be worried about stream viewers at all really.

I think both events will do well because there's enough people who play KoF that also play MvC3/SF4/SFxT. These people will attend NCR because they want to compete in the other games as well. However, there will probably be enough of a presence at MLG from dedicated KoF players that really don't have an incentive to attend NCR given the prize pool and competition.

I've also read that Xian was interested in attending MLG as well.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 05, 2012, 07:27:49 PM
I'm more from the idea that the mexicans go now to MLG to put some presence there, plus oogosho there, and to see some new faces on NCR trying to reach the top, since already is boring to see bala winning everything everytime, for me the true finals were reynald vs romance, without disrespecting this 2 but is always seems that bala is one step above them

I think that MLG and NCR will both do fine, I more worried about stream viewers on MLG though

I mean no disrespect by this, but how hard is it for someone to open up 2 streams? I wouldn't be worried about stream viewers at all really.

I think both events will do well because there's enough people who play KoF that also play MvC3/SF4/SFxT. These people will attend NCR because they want to compete in the other games as well. However, there will probably be enough of a presence at MLG from dedicated KoF players that really don't have an incentive to attend NCR given the prize pool and competition.

I've also read that Xian was interested in attending MLG as well.


Judging yesterday, seems like rocket science for lots of stream monsters, plus I couldnt see some guys without that much bandwitdh seeing both events
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 05, 2012, 08:19:38 PM
I'm keeping up a list of known attendees in the upcoming tournament thread. If more people say they're gonna go, let me know!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on March 07, 2012, 12:32:15 AM
This is some rather interesting read (http://www.snk-capcom.com/?p=7339), apparently a day after Romance wins 2nd place at #FRXV he drops his sponsorship with DarkGeese...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 07, 2012, 01:29:57 AM
Curious to see, I hope that he gives a good explanation or that he had found out another sponsor, but I hope that people don't suspect nothing weird
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 07, 2012, 03:55:56 AM
Probably had more lucrative offers. Either that or maybe there's more money in playing SFxTK? Who knows. Dark Geese does not come off as a Triforce kind of guy to me.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 07, 2012, 04:39:44 AM
Dark Geese may not be on the level of Triforce, but he's done damage enough to the SNK scene as is.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 07, 2012, 04:44:57 AM
Probably had more lucrative offers. Either that or maybe there's more money in playing SFxTK? Who knows. Dark Geese does not come off as a Triforce kind of guy to me.

I don't know, unless romance is a hidden gem for SF, I can't see why will try luck on sxt NOW where there is tons of money in the kof scene with MLG

btw, what shady things did triforce that is so mocked?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 07, 2012, 05:07:02 AM

btw, what shady things did triforce that is so mocked?

http://youtu.be/vOgSL8bsSCE (http://youtu.be/vOgSL8bsSCE)

Long and the short of it: Triforce is a manipulative and deluded asshole who's fucked with the pot winnings and keeping ludicrous contracts on all of his men.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 07, 2012, 12:15:10 PM
Dark Geese may not be on the level of Triforce, but he's done damage enough to the SNK scene as is.
now what has he done exactly? only thing i really remember him doing is going on and on about how much better mexico was at KoF than the US around here and starting/getting into a random argument every now and then
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 07, 2012, 12:43:06 PM
What I remember of DarkGeese is how adamant and frustrating he's tried to get the scene going, or keep it alive in the early to mid 2000s. Heart was in the right place, but his methods were frowned upon a lot.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on March 07, 2012, 02:38:51 PM
(http://img165.poco.cn/mypoco/myphoto/20120307/20/5646605120120307204920096.gif)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 07, 2012, 04:58:43 PM
^Awesome. Now I demand a .gif of Clario NMing a goombah.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 07, 2012, 09:04:01 PM
I think Final Round showed a lot about the characters and the matchup knowledge. For instance, if you look at the teams, Billy made top 8 three times. Maxima and Terry were in top 8 as well. Even Athena saw good top 16 play, providing Bala with a challenge. Joe and K' both scored OCVs  in their respective mmatches. I think it shows a lot about the viability of everyone in this game. It was interesting to see the different ways people played! I honestly expect good things froom MLG and NCR.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 08, 2012, 12:12:16 AM
mmm, so I heard that Romance just left LDA because he will join the arcadeshock, good for him i guess
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 08, 2012, 04:12:30 AM
^Awesome. Now I demand a .gif of Clario NMing a goombah.

Would a Snooki color edit of Mai count?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 08, 2012, 04:31:11 AM
^Awesome. Now I demand a .gif of Clario NMing a goombah.

Would a Snooki color edit of Mai count?

Do we need to kill you with fire?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 08, 2012, 04:35:16 AM
^Awesome. Now I demand a .gif of Clario NMing a goombah.

Would a Snooki color edit of Mai count?

Do we need to kill you with fire?
thats to easy put him a a room with a bunch 12 year old justin beiber fan girls
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 08, 2012, 01:31:30 PM
I need to hear any kind of news from snkp soon or I'll kill a rabbit or sth!!!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 09, 2012, 12:25:56 AM
I need to hear any kind of news from snkp soon or I'll kill a rabbit or sth!!!

I might be missing something, but news about what?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 09, 2012, 12:33:42 AM
I need to hear any kind of news from snkp soon or I'll kill a rabbit or sth!!!

I might be missing something, but news about what?

im guessing news in general?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: MetalThrashingMadman on March 09, 2012, 01:20:20 AM
I'll be playing with Dark Geese this weekend so I'll ask him about why Romance left. I'm betting it's nothing personal though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 09, 2012, 07:47:38 AM
I need to hear any kind of news from snkp soon or I'll kill a rabbit or sth!!!

I might be missing something, but news about what?

im guessing news in general?

This.

For starters I want to hear that they are developing their own inhouse netcode. I am from a small island called Cyprus and it really saddens me that I cannot enjoy XIII online. Noone plays the game around here so a lvl 2 connection is the best I can get which is really unplayable postpatch. Thank god the challenges are there, I find them really entertaining and challenging. When I want to play online I have to play SSFIV AE which I don't like. :( I hope SFXT is good, ppl say that is feels like CvS2.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 09, 2012, 07:54:28 AM
One, there's no guarantee an inhouse netcode would be any good in the first place.  It took Capcom a long time to even try inhouse Rollback, and they still have it messed up with sound issues and the inability to adjust the delay to your liking.  On top of that, they've shown they do have games with decent netcode already, short of complications it's more of a matter of applying said netcode to newer games.

Two, there's no reason for them to say they're developing a new netcode when XIII is still the focus.  A new netcode is irrelevant until...you know there's actually a new game to make a new netcode for, and again, XIII is still the focus.

If this is a problem for you then put away XIII and play the other dozen FGs that are out there.  Lack of news they have no obligation to give out will be a lot easier to deal with when you're preoccupied with something else.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 09, 2012, 08:04:13 AM
and they still have it messed up with sound issues and the inability to adjust the delay to your liking. 

That might actually be for the best. With my experience playing 3SOE, most Joe Blows don't even know what that is and worse yet they could try to manipulate it to be as a laggy as possible.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 09, 2012, 08:07:58 AM
I know XIII is the focus so now that the game is still fresh they should try and create their own netcode because I see them using the same sprites in the 2 next KOFs at least. I know that creating a new netcode from scratch is costly but the online of XIII is slowly dieing.

Spend money on creating a flawless netcode, give us 4-6 more characters and release a final edition of XIII. That is what their next step should be.

Anyway I am gonna put my copy on the shelf and focus on SFxT. I never played SFIV seriously but this netcode leaves me no choice:( I am gonna main something else.

.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 09, 2012, 08:18:05 AM
and they still have it messed up with sound issues and the inability to adjust the delay to your liking.

That might actually be for the best. With my experience playing 3SOE, most Joe Blows don't even know what that is and worse yet they could try to manipulate it to be as a laggy as possible.
 

Well preferably the adjustment wouldn't be that extreme.  3-4 frames at most.  2 as a max would probably be find though.

I know XIII is the focus so now that the game is still fresh they should try and create their own netcode because I see them using the same sprites in the 2 next KOFs at least. I know that creating a new netcode from scratch is costly but the online of XIII is slowly dieing.

Spend money on creating a flawless netcode, give us 4-6 more characters and release a final edition of XIII. That is what their next step should be.

Anyway I am gonna put my copy on the shelf and focus on SFxT. I never played SFIV seriously but this netcode leaves me no choice:( I am gonna main something else.

.

If SNKP goes out of their way to release a Final Edition of XIII which I highly doubt, they're not going to spend time creating a brand new netcode for it as it would defeat the purpose.  The development time alone would take as long as just making a brand new game which would be more appealing. 

Anytime any person says that releasing an updated version of the same game SHOULD be a company's next step I facepalm.  Stop being impatient and deal with what you have.  If you think it's underwhelming, then you can play other things until a new game comes out preferably YEARS down the road.  Yes, the netcode is bad, I do not disagree with that sentiment.  But no, they're not going to do a Super Edition JUST for the sake of creating a new netcode nor should they.

I shouldn't hear a peep about a new KOF for another year at LEAST.  Many games in this era have suffered from being unable to actually settle in.  Very few games since SF4's release have gone a year without getting some kind of Super version, and it's hurting.  It's time for people to either learn or remember how to keep playing a game for years at a time, you know, back when online was ass for everything.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 09, 2012, 08:31:48 AM
^I'm in agreement with most of what Saitsu says here, especially with FGs having multiple releases of virtually the same game too soon. I also wish that more could be done for XIII netcode wise to please everyone. The most we could hope for though is them strengthening it somehow, and there's no telling if that's even likely.

Not to downplay your situation Eripio, and I'm sure you've tried this already, but I'd say keep trying to get people interested in it if you can. I think it'll have enough staying power to last until the next SNKP game, whenever that is. If others around you play fighters, KOF is definitely a possibility. From experience, sometimes it just takes someone to knows how to play to show others why they should be playing too.

I don't know if this will help your situation any, but between getting the online player listing together, and the DC online tournaments in the works, maybe you can find one or a few people you can have a decent connection with.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 09, 2012, 05:45:41 PM
I think the online is all right for right now. The only way it could be improved at this point is if they completely re-code game and that is definitely not going to happen.

The problem with online is thus:

Too many SF4 players.

Too many guys on wireless.

It's hard to block short hops and crossups.

Disconnect bugs.

The only things they should fix: The disconnect bug online, and implement the fixes from Climax (fix the inputs and minor bugs).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: JennyCage on March 09, 2012, 05:54:49 PM
The problem with online is thus:

Too many SF4 players.

Too many guys on wireless.

It's hard to block short hops and crossups.

Disconnect bugs.

The only things they should fix: The disconnect bug online, and implement the fixes from Climax (fix the inputs and minor bugs).

Pretty much.  I usually only ever play 3 bars, but I met 2 bar guy with a passion for KOF and he's a great player... but blocking short hops, Kyo air down C and various crossups in 2 bars is hell.  I can't react and everything feels stiff.  3 bars is the absolute minimum for an enjoyable experience to me.

I still really want to see lobbies and spectator mode.  :(
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 09, 2012, 06:08:36 PM
I think the online is all right for right now. The only way it could be improved at this point is if they completely re-code game and that is definitely not going to happen.

The problem with online is thus:

Too many SF4 players.

Too many guys on wireless.

It's hard to block short hops and crossups.

Disconnect bugs.

The only things they should fix: The disconnect bug online, and implement the fixes from Climax (fix the inputs and minor bugs).
tbh only reason i like playing wireless is because i dont like have a long cord running down the hallway (since the router isn't in my room and people always trip on it)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Cibernetico on March 09, 2012, 08:13:18 PM
Long time no posting or being on this site. Before I ask my question, all I have to say is that go and play MK9 online and come back to me and say that this game's netcode is ass. I love MK9 but thank god I have an offline scene where I live.

Anyway, I've been gone for a while now due to work just taking too much time out of me these days and would just like to how the game is doing at whatever stage it is right now. I won't have much time to play it but I'm still going to come back to it after being away for a good while.

Basically, who are the characters that are dominating the game right now? What is KOF13 Climax and when will it be released? Has SNKP said anything about future projects?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 09, 2012, 08:38:53 PM
Long time no posting or being on this site. Before I ask my question, all I have to say is that go and play MK9 online and come back to me and say that this game's netcode is ass. I love MK9 but thank god I have an offline scene where I live.

Anyway, I've been gone for a while now due to work just taking too much time out of me these days and would just like to how the game is doing at whatever stage it is right now. I won't have much time to play it but I'm still going to come back to it after being away for a good while.

Basically, who are the characters that are dominating the game right now? What is KOF13 Climax and when will it be released? Has SNKP said anything about future projects?
1,dunno 2, all climax is just the version we got for consoles with a minor fix or two ported to arcade 3, no they haven't
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 09, 2012, 08:39:31 PM
^You forgot to say that Climax is an arcade port.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 09, 2012, 08:50:42 PM
^You forgot to say that Climax is an arcade port.
I FIXED IT YOU HAPPY NOW SON?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 09, 2012, 09:13:04 PM
Long time no posting or being on this site. Before I ask my question, all I have to say is that go and play MK9 online and come back to me and say that this game's netcode is ass. I love MK9 but thank god I have an offline scene where I live.

Anyway, I've been gone for a while now due to work just taking too much time out of me these days and would just like to how the game is doing at whatever stage it is right now. I won't have much time to play it but I'm still going to come back to it after being away for a good while.

Basically, who are the characters that are dominating the game right now? What is KOF13 Climax and when will it be released? Has SNKP said anything about future projects?

Welcome back Cibernetico.

Future SNK projects are very possible, but no one is sure what.

Most of all characters are still viable, yet top US players feel Beni is better than most.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 09, 2012, 10:37:08 PM
Long time no posting or being on this site. Before I ask my question, all I have to say is that go and play MK9 online and come back to me and say that this game's netcode is ass. I love MK9 but thank god I have an offline scene where I live.

Anyway, I've been gone for a while now due to work just taking too much time out of me these days and would just like to how the game is doing at whatever stage it is right now. I won't have much time to play it but I'm still going to come back to it after being away for a good while.

Basically, who are the characters that are dominating the game right now? What is KOF13 Climax and when will it be released? Has SNKP said anything about future projects?

MK9's netcode is atrocious, but it being shitty doesn't make something else less shitty.  A serial killer's existence doesn't make a single murder any less of a heinous crime.

No one's really dominating the game, unless you count Bala and whoever he plays in each match.  Climax is an arcade port of the console with slight fixes.  And no not really, other than "We don't know what we would make next".
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BiGGDaddyCane on March 09, 2012, 10:51:46 PM
Snip

Know how it feels Cib.

Works taking up alot of my time too.
-----------
I too wish netcode got a little better. Plus the fact that my internet is ass dont make it any better lol. At least for me my arcade has XIII. 50 Cent a game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mr Bakaboy on March 09, 2012, 11:18:00 PM
In all honesty there is a good chance the netcode will get better. Every major release Playmore  game followed the same formula.
1. Game gets released people complain about netcode.
2. Playmore hurries up and releases a patch that breaks the game even more everyone leaves.
3. Playmore over time tweaks the netcode resulting in one day feeling great then crappy the next.
4. Playmore finally comes up with a netcode that's halfway decent but by the time they finish the game is practically dead.

I have hopes this game is good enough to survive the long haul and attract players after it been in the discount bin but not getting hopes too far up.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 10, 2012, 04:20:19 AM
I'm watching the Final Round Day 3 archive. I'm digging it but I wish Juicebox toned it down a bit. I like the guy but there's limits for hype ;) .
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 10, 2012, 04:34:35 AM
Hype limits?  BLASPHEMY!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 10, 2012, 04:55:53 AM
He's a good player but I stand by my comment. His Kuwabara impression was really good though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: desmond_kof on March 10, 2012, 05:36:11 AM
In all honesty there is a good chance the netcode will get better. Every major release Playmore  game followed the same formula.

I don't think we are getting another patch update for this game, it kinda felt they gave us the current update to just shut us up...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ashspiralingblood on March 10, 2012, 06:12:16 AM
I don't think it is a good Idea to throw another 40 grand for another patch, it is too late for that. Better yet use it for development.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 10, 2012, 11:17:52 AM
More updates or patches?....hmmm, it's all about resources here, which is very limited to our understanding. If patching KOF XIII further would subtract resources from other game developments then I would be against it.

Simply put, I thinks patching the netcode at this stage is not worth the few (if any) extra sales it generates. But at least they are showing improvements, and there are signs that SNKP will make more games. That's all I can ask really, if you are dissatisfied with the netcode, that is understandable, but I doubt it will improve anytime soon.

Oh, and you can never get too much hype...I banged cabinets, threw controllers to the ground and scream UWOREAA! all the time. It's because I enjoy playing KOF very much and got carried away (so does Juicebox). To the point that I bashed all other fighting games completely out of spite!! hahaha it's great.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mr Bakaboy on March 10, 2012, 12:44:35 PM
In all honesty there is a good chance the netcode will get better. Every major release Playmore  game followed the same formula.

I don't think we are getting another patch update for this game, it kinda felt they gave us the current update to just shut us up...

I would think that too, but they sat and tweaked Kof XII for no reason till it played pretty decent. Considering KOF XII was in worse shape players wise then KOF XIII, I would not be suprised to see more patches just to test the next fighting game's netcode even.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 10, 2012, 03:36:56 PM
I like Juicebox. When he said KOFXIII was a real 2D fighting game for real men, more truthful words than that couldn't be spoken.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ashspiralingblood on March 10, 2012, 11:44:22 PM
Has anybody read this yet
http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/ (http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/)

in the jungle stage those look like primates then "black" people, Marco don't look like any of them
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 10, 2012, 11:56:36 PM
Some people are too sensitive these days. If anything Marco's win quote in Garou about him eating fried chicken is infinitely more offensive ;) .
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 11, 2012, 12:17:21 AM
Has anybody read this yet
http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/ (http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/)

in the jungle stage those look like primates then "black" people, Marco don't look like any of them

Excuse my French, but WTF?

It seems like the existence of pygmies, the transgendered, and breasts are all evil when put on display, with interestingly nothing to say about the fat French women, cause how can you offend white people, right?  Someone maybe should tell this person that this is a fighting game, not the "find the 'offense'" version of Where's Waldo. I'd feel like calmly defending SNK on some of these points, but do wonder where his or her article on Cross Assault or RE5 might be.

Feels like I've just found an opposite of guys like Aris (and unfortunately, at least Aris would foucs on the fucking game). Sometimes, extreme perspectives suck.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 11, 2012, 02:03:19 AM
Has anybody read this yet
http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/ (http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/)

in the jungle stage those look like primates then "black" people, Marco don't look like any of them
THE FUCK IS THIS SHIT?!?!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Rex Dart on March 11, 2012, 02:16:37 AM
Has anybody read this yet
http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/ (http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/)

in the jungle stage those look like primates then "black" people, Marco don't look like any of them

Shame on you for giving him more traffic. :P

But in all honesty, you know KOF has hit the big time when even non-fans are writing long diatribes on the game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: venusandeve on March 11, 2012, 02:28:42 AM
Has anybody read this yet
http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/ (http://ratbagqueer.wordpress.com/2012/03/10/kof-xiii/)

in the jungle stage those look like primates then "black" people, Marco don't look like any of them
THE FUCK IS THIS SHIT?!?!


uh, i actually read through the whole thing... it's really hard to comment on it because the game was made in japan and while the japanese poke fun at EVERYONE who brings the whole "the protruding nail gets hammered down" to mind (i.e.: everyone who doesn't act and look japanese enough), we in the west are much harsher when it comes to stuff like racism and homo/trans-phobia. I mean, look at the uproar Poison started in SFxT in the US.

Being part of one of those minorities, I still think it's healthier to see stereotypes being poked fun at than watching how every video game gets bleached of anything "unusual" or even slightly thought provoking. I think most here would agree with me. And come on, how many trans ppl look like Andrej Pejic?

Even the whole Amazon Stage thing, it's real. I was on a news site  the other day and there was an article on the "nodding sickness" which afflicts thousands of children in Uganda. The main photo was a teenage kid, obviously black, lying naked on the dirt. Whoever took and published the photo upheld  the status quo that because it's in Africa, the nudity´s less shocking than if it were anywhere else.

Sorry for the rant, tried to make it smaller :3


EDIT: FFS, how can you even object to a game that makes fun of EVERYONE!?!?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 11, 2012, 02:35:59 AM
Poison started an uproar? I thought it brought out the bi-curiousness of the FGC, especially on SRK.

Case in point: Kayo-Police.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: venusandeve on March 11, 2012, 03:06:46 AM
 Kayo is more or less up to Pejic standards (though she's more moe moe). But, isn't that just catch 21? poison/kayo (and any female character/person born with a Y chromosome) isn't a Rule 63 of some male character and that's ppl don't get. It´s not a guy (anymore). Therefore, the only question that remains is: how much does it matter how this person used to be?

But outside of the gaming scene, Poison got some seriously polarised reactions. Kind of like Ash when people started wondering "what's with the voice? thought these anime things had really high pitched squeals." just before getting a Bridget dropped on them. In short? Most ppl really don't to be forced to think about it. Tons of ppl still think capcom's holding on to an age old troll with the poison thing . kind of cute, that type of fan-dumb :3
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 11, 2012, 07:51:03 AM
I read the article. I thought it was hilarious. It just struck me as nitpicky and satirical. I mean, I've been playing this game for almost a week and a half in training mode non-stop, and I didn't notice any of that stuff (except Mai...) until it was pointed out.

Why is this person focusing so hard on it?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 11, 2012, 08:04:06 AM
The "natives" in the jungle stage don't look black in the slightest, they look like helpers you'd find in Metal Slug. At least that's what they remind me of (not POW's who drop items but you know, random animals that do Kawai shit and etc).

As far as stripping King and Yuri it is paying tribute to the old AOF games, and it's harmless. It isn't Rapelay or anything judging by the tone of the article. And it is fair to both sexes, you can go and color edit a nude Raiden.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: nightmoves on March 11, 2012, 10:45:24 AM
This is the first time I've heard anyone rant this much about bigotry/racism on a King of Fighters game and I have to say, it's quite surprising. It's not like it's unheard of that a Japanese game would poke fun at stereotypes, and it isn't even that bad. It seems to me that the writer of the article wants to get people upset or mad by pointing out all the possibly offensive imagery in the game, which to me seems pretty shallow.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 11, 2012, 06:31:28 PM
The "natives" in the jungle stage don't look black in the slightest, they look like helpers you'd find in Metal Slug. At least that's what they remind me of (not POW's who drop items but you know, random animals that do Kawai shit and etc).

As far as stripping King and Yuri it is paying tribute to the old AOF games, and it's harmless. It isn't Rapelay or anything judging by the tone of the article. And it is fair to both sexes, you can go and color edit a nude Raiden.



The thing is that I can't find it racist because they don't even look like people. They look like some sort weird, amorphous fantasy creatures. That's not even mentioning that if they were in the jungle they'd undoubtably be a whole lot skinnier.

It's definitely not as bad as RE5 with real black people in tribal outfits and chucking spears at Chris.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BiGGDaddyCane on March 11, 2012, 07:16:30 PM
F dat article. That's starting unnecessary controversy.

Like many other similar articles i've seen over the years about video game developers outlook on certain minorities.

Tired of those people who have have the will to express there unpleasant feelings through articles and make a big deal out of something that should\can be tolerated an left alone.

Using the words ( F**k, & Tit***s) in a article...  N**** please....
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: venusandeve on March 11, 2012, 07:26:20 PM
F dat article. That's starting unnecessary controversy.

Like many other similar articles i've seen over the years about video game developers outlook on certain minorities.

Tired of those people who have have the will to express there unpleasant feelings through articles and make a big deal out of something that should\can be tolerated an left alone.

Using the words ( F**k, & Tit***s) in a article...  N**** please....

I agree with you on the fact that a lot of these articles are written out of bitterness (namely this one). but what do you mean with "make a big deal out of something that should\can be tolerated an left alone."?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BiGGDaddyCane on March 11, 2012, 10:08:35 PM
The way we tolerated the way Mai looks since the old days.
(http://www.fightersgeneration.com/characters2/mai-ff3-stance.gif)
(http://www.fightersgeneration.com/np8/gifs/mai-kof94-stance.gif)


But, yea some people feel & think otherwise and do not tolerate it. As how he explained the way he felt in his article.

Which I just wana break down a bit because most of the shit he says is not 100% true or True Period.


Quote
" Then there’s Mai. Mai.. Has always been a fanservice character. I’m really not sure what to make of her. Words fail me, so hopefully a picture will do."


" Ash Crimson or Benimaru were given similar levels of fanservice. It would have been at least a nod to SNK knowing that women are people, and that they have fans outside of stereotypical male gamers; Drooling virgin post-adolescent straight men. I know plenty of guys who find this kind of thing uncomfortable, not to mention embarressing to play. But apparently the fanbase that SNK seek to cater for are those who enjoy this kind of fanservice."


" To compound the problem, many of the male members of the cast spend their time slut-shaming Mai for how she acts. So; let’s dress our character up to be a slut, then shame and demean her for it through the voice of our male cast."

She's a Kunoichi, and Kunoichi apparel has always been varied.

" Real-life kunoichi were trained differently from male ninja. Their training focused more on disguises, poisons, and using their gender to an advantage.......

They would usually disguise themselves as geisha, prostitutes, entertainers, fortune-tellers, and the like to get very close to the enemy. It is thought that they would generally seduce the soon-to-be victim and when they get close enough, would poison them..."

Information from
http://dictionary.sensagent.com/kunoichi/en-en/ (http://dictionary.sensagent.com/kunoichi/en-en/)


--------------
If you just keep re-reading that article u can see he took shit way to emotionally.

Some other shit he said

Quote
"The ‘ideal’ fans they seem to be catering for are apparently a group of sexually-repressed straight white cisgendered guys, who see ethnic minorities as subhuman, women as objects and trans people as beings of scorn and disgust.".................

Yeah, SNK can go fuck themselves. ....

Fuck you, SNK. Fuck you.

Come on now, dont take this article to the heart. He takes the way SNK animates races to seriously. I find the races of the backround characters to be cartoon animated & not made to be disrespectful to any race.  But some people idiotically take it to seriously & seem to think otherwise.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: venusandeve on March 11, 2012, 10:50:04 PM
That last quote is gold, sounds like someone got trolled hehe. Nice rebuke, well put.
(on the other hand, click on the about button. You'll understand why s/he's pissed).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 11, 2012, 11:11:44 PM
This person has obviously never watched a comedy anime. For instance, One Piece or Gintama. Both have dramatically masculine trannies, and a lot of them are characters with large roles.

I'll say it again, this person is nitpicking.

Also, the Jungle stage looks more Mayan than African. Just sayin'.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 12, 2012, 09:28:28 AM
FFS, how can you even object to a game that makes fun of EVERYONE!?!?

Damn near says it all.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Nagare_Ryouma on March 12, 2012, 04:01:40 PM
Snkp is releasing a new card game for GREE, it is called SNK Dream Battle.
http://game.snkplaymore.co.jp/press_releases/pdf/120312_01.pdf (http://game.snkplaymore.co.jp/press_releases/pdf/120312_01.pdf)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 12, 2012, 04:03:14 PM
Snkp is releasing a new card game for GREE, it is called SNK Dream Battle.
http://game.snkplaymore.co.jp/press_releases/pdf/120312_01.pdf (http://game.snkplaymore.co.jp/press_releases/pdf/120312_01.pdf)

Not sure what GREE is, but love the artwork on those cards.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 12, 2012, 04:25:33 PM
Snkp is releasing a new card game for GREE, it is called SNK Dream Battle.
http://game.snkplaymore.co.jp/press_releases/pdf/120312_01.pdf (http://game.snkplaymore.co.jp/press_releases/pdf/120312_01.pdf)
Seriously, that artwork is amazing. I'm now interested in what this GREE thing is.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: EDDR on March 12, 2012, 04:36:33 PM
Voila!

http://gree-corp.com/?g=about&s=about (http://gree-corp.com/?g=about&s=about)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 12, 2012, 06:22:01 PM
We need Shion, can't have card games without Trap Cards.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: venusandeve on March 12, 2012, 06:52:23 PM
We need Shion, can't have card games without Trap Cards.

That's just the problem innit? If you put a trap in there, their victims get all butt hurt (haha ;)). You give them 5 o'clock shade and the traps will get their pitch forks out and lynch you! =D

And my last jab at that blog, something that popped up when I was walking home today:
Quote
Obviously in contemporary society male and female representation and objectification are hugely unequal, but it would have been easier for me to swallow if, say, Ash Crimson or Benimaru were given similar levels of fanservice.
Did you see what I did there? XD
Why those 2? Why not any other 2 guys from the cast (apart from the fact that a couple of them are barely dressed to begin with)?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Delta on March 12, 2012, 06:58:13 PM
We need Shion, can't have card games without Trap Cards.

Oh you.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 12, 2012, 07:36:31 PM
Yeah yeah, oh me.  So what becomes the Blue-Eyes White Dragon?

And I got my Eightarc Stick finally, I'm so happy.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 12, 2012, 08:56:02 PM
"Attention, fighters: my hair is super excited for an appearance in a children's card game!"
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 13, 2012, 06:40:52 AM
SNKP making card games again? heh, pretty nice. Looks like Ogura still did the art.

I think I realised now just what is the purpose of SNK's social gaming division, they wanted to be the early adopter of new and promising technology. Yeah, the way I figure it SNKP is always playing catch-up to Capcom. So now, they're pushing the initiative...they decided to expand to this new platform early, heck I haven't heard of GREE (glee?) until this very moment. Here wishing them luck ^^

Oh, Gree is in partnership with Tencent in China...that would give them a userbase that is BIBLICAL in proportion. Honestly man, 600 mil users? (give or take a few hundred mil) and to my knowledge Tencent ain't no social networking. They made a bunch of those f2p browser and mmo games. Jeezus, now that is raw economical steam-roller. Last time I checked, Facebook got 500 mil active users, which are probably all over the world, while Tencent is china-only.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 14, 2012, 12:10:36 AM
Funny story about tencent, this week was released a beta for their china only ''king of fighters rip off'' where guys like xiao hai and dakou helped with the development

This game has some ''security questions'' to avoid problems in case of your lost your password or something like that

The Questions? Are all related about KOF 97

So yeah, maybe SNKP should see some money with some deal with Tencent, I mean, their game is a complete rip off or tribute of kof no matter how you see it
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 14, 2012, 01:33:40 AM
A card game's cool and all, but on a cellphone? Ain't seeing that shit here unless it's on the iOS.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 14, 2012, 02:59:40 AM
Funny story about tencent, this week was released a beta for their china only ''king of fighters rip off'' where guys like xiao hai and dakou helped with the development

This game has some ''security questions'' to avoid problems in case of your lost your password or something like that

The Questions? Are all related about KOF 97

So yeah, maybe SNKP should see some money with some deal with Tencent, I mean, their game is a complete rip off or tribute of kof no matter how you see it

Xuandou Zhiwang gameplay (http://www.youtube.com/watch?v=Vp9A8o_JsGg#ws)

Doesn't look bad. The CG sprites remind me a bit of Rumble Fish. If SNKP were smart they'd embrace the PC market.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 14, 2012, 04:03:45 AM
Actually, is an interesting idea since this game panders more for the crowd than thinks that ''real kofs were 98 and maybe 2002, xiii sucks'' which is really big actually, I will say that XIII is popular because not only caught the attention of some but not all KOF fans, but also was interesting to lots of newer players of kof
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 14, 2012, 07:53:13 AM
What can you do? You'll probably never get that crowd back, even if XIII is as solid a KOF as you can get. They're just too stubborn and they also don't like paying for things.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 14, 2012, 07:56:25 AM
What can you do? You'll probably never get that crowd back, even if XIII is as solid a KOF as you can get. They're just too stubborn and they also don't like paying for things.

Well XIII is different enough from 98 to where I can understand the divide.  98 players can't stand the idea of dominating a round, then getting an HD combo to the face costing them the round.  They feel like they earned the round for the good decisions, spacing and poking they made previously and should never be made to have to feel that quick of a turnaround, and they feel that everyone's just looking for the big combo rather than try to earn every single poke and hit.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 14, 2012, 08:56:22 AM
I mean, I'm not a big fan of HD combos myself either because the comeback factor is too stupid good, but it was just as bad in 2k2 and 2k2UM. And I'm not too hot on EXs either, but to be asking for a game to be a specifically like another is a crapshoot. You're never going to please everyone. As long as it's solid, I'll play it.

Hell, I would love for a return of the tag mechanics in XI, but I know that probably isn't going to come back any time soon.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 14, 2012, 09:03:57 AM
I mean, I'm not a big fan of HD combos myself either because the comeback factor is too stupid good, but it was just as bad in 2k2 and 2k2UM. And I'm not too hot on EXs either, but to be asking for a game to be a specifically like another is a crapshoot. You're never going to please everyone. As long as it's solid, I'll play it.

Hell, I would love for a return of the tag mechanics in XI, but I know that probably isn't going to come back any time soon.

Probably not with UMvC3, SFxT, TTT2, and other tag based games out there. It'd be a saturation of a fighting game type and generally would be difficult to be unique. However, that's probably a catch-22. SNKP might think that these games are the new "it" and revert back to tag-type games.

I like XIII. I've barely scratched the surface of HD mode with any of my characters, but I feel like I'm breaking that habit of using EX DC combos into something bigger. I feel it's not necessary for competitive play, but it's a very big bonus if you know a good 80-90% HD combo for 2-3 meter. Some characters don't really need it or it's unlikely they'll even get HD mode. Like Maxima for example. Maxima does over 100% HD combos off of like 6 hits and 4 bar. 95% for 3 bars. That being said, hit confirming into it is terrible since his moves are so slow and guardpoint messes up timing. Not only that, he has nothing to do in HD mode that's worth activating aside from random neomax. He has no real special to special cancels. It's mostly super cancels.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 14, 2012, 09:04:27 AM
Meh, I don't get the annoyance towards EXs, when you think about XIII in context with older KOF games, you start to understand why they're there.

Though honestly...yeah I wish they kind of got rid of HD mode altogether, though kept the Drive Cancel system and then balanced around that.  I think that would be an even better game, though things like Neomaxes would have to be reworked to become actually useful again.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 14, 2012, 11:03:54 AM
Let's see how feasible it is to make a KOF game that pleases EVERY KOF fans. Alright, remove HD and keep Drive and Ex moves, make neomax available as well as HSDM, then put XI tag mechanism back. Let's see that's: A power bar, a drive bar, a skill bar, (incidentally) striker bars for 2000 fans. Plus some people actually liked kof 2001 4-characters style, so we included that in too, since if you play with only one character you can get extra power bars, we put in a whole new Maxcancel (TAGHIDDENDREAMMAX CANCEL!!) to make the bars worthwhile. AND as an afterthought, put HD back in there to please 2002 fans. Hell we can put plane-shifting and fake-out move and breakable move like in garou.

Wow....perhaps we can make a KOF game with two selectable modes again, like advanced or extra but with wildly different features. One mode has fakeouts, breakmove, and ex as well as tag-system and HSDM, the other has HD, drive cancels, neomax and strikers.

My mind is blown...too much awesome.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 14, 2012, 03:23:21 PM
Meh, I don't get the annoyance towards EXs, when you think about XIII in context with older KOF games, you start to understand why they're there.

Though honestly...yeah I wish they kind of got rid of HD mode altogether, though kept the Drive Cancel system and then balanced around that.  I think that would be an even better game, though things like Neomaxes would have to be reworked to become actually useful again.

I dont quite agree with you here on the matter of the HD mode. For me the HD mode is challenging and rewarding; it's hard to find something like that in a fighting game these days, unless youll call the X factor of MvC 3 challenging or the ultra of SSFIV :P.



Let's see how feasible it is to make a KOF game that pleases EVERY KOF fans. Alright, remove HD and keep Drive and Ex moves, make neomax available as well as HSDM, then put XI tag mechanism back. Let's see that's: A power bar, a drive bar, a skill bar, (incidentally) striker bars for 2000 fans. Plus some people actually liked kof 2001 4-characters style, so we included that in too, since if you play with only one character you can get extra power bars, we put in a whole new Maxcancel (TAGHIDDENDREAMMAX CANCEL!!) to make the bars worthwhile. AND as an afterthought, put HD back in there to please 2002 fans. Hell we can put plane-shifting and fake-out move and breakable move like in garou.

Wow....perhaps we can make a KOF game with two selectable modes again, like advanced or extra but with wildly different features. One mode has fakeouts, breakmove, and ex as well as tag-system and HSDM, the other has HD, drive cancels, neomax and strikers.

My mind is blown...too much awesome.


Yeah it would be really fun but I think it'll be hard to balance.


I like KoF XIII how it is now I see it quite perfect they could add more content for the next installment and they have to fix the netcode thats the worst thing about it. For me the netcode unfortunately is unplayable.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 14, 2012, 04:11:37 PM
Meh, I don't get the annoyance towards EXs, when you think about XIII in context with older KOF games, you start to understand why they're there.

Though honestly...yeah I wish they kind of got rid of HD mode altogether, though kept the Drive Cancel system and then balanced around that.  I think that would be an even better game, though things like Neomaxes would have to be reworked to become actually useful again.

My problem is that it's a whole, "me too" phenomena and I'm bit bothered ASW did it with P4U. I'm guessing that companies think it's the new "standard" but I don't really think so. I think it just gives you another reason to use meter among the very many already and I'm not a big fan of giving moves more invincibility or giving zoners more options, etc. I've never been a whole fan of meter management craze and it ends up ruining some characters' moves because they made the original move terrible on purpose. For example: Ralf have many moves that are pointless unless EX'ed and even Mature's fireball is pointless unless EX'ed. Guess I just don't think it fits with the KOF universe.

But yeah, I agree with you on HD, they put so much emphasis on nasty combos and don't even bother to have NMs do unscaled damage and they have ridiculously steep requirements to execute. It's a shame because they're really well done. I'm only not everyone has good HD combos, so you have to make space for someone that can make proper use out of it. Reminds me of how ridiculous Nameless and Kasumi were in 2k2UM with comebacks. Don't get me wrong, it's a cool mechanic and I can't lie that there's something very satisfying about making a comeback with a sickass combo.

Not to mention, that air normals having too little stagger on hit can fuck off period. That shit is absolutely frustrating.

Personally, I would have gone with the template concieved in XI. I liked how the tag system was unique and how smoothly it controlled. I just think they got a little out of hand trying to make it the "hardcore game" in a way. I can respect it for being solid and it's definitely up there with 2k2 and 98 no doubt though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 14, 2012, 04:50:15 PM
@fujifujifujifuji  - That's way too much, sounds like Mugen to me and wouldn't be very balanced.

I never really ever been a fan of custom combo style modes like the Hype Drive mode, they usually always end up being very repetitive I think, but at least it's not like Alpha 2 or CvS2 where you keep canceling into the same special over and over.

I'd actually would like to see the return of XI's mechanics, the Quick Shift opened up alot of different possibilities and made team synergy more important.

If not that, then I'd say bring back 98's mode selection, but with some new additions, like maybe a MOTW style mode and a XIII style mode, along with a new Ultimate mode that lets you mix and match you're mobility, defensive and gauge options.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ashspiralingblood on March 14, 2012, 05:16:34 PM
I too would love to see 98 or xi mechanics applied to KOF XIV
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 14, 2012, 05:23:59 PM
So here's a question:

Do OG players prefer '98 or '98UM? It seems that it's widely accepted that 2k2UM is better than 2k2, but is it the same for '98?

Also, how good is '98 on GGPO and 2df?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 14, 2012, 05:33:23 PM
No, pretty sure OG 98 is the most accepted of the two (though I believe 98UMFE is better, but I haven't actually seen it in action so don't hold me to that, just going by hearsay on that).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 14, 2012, 05:50:36 PM
So here's a question:

Do OG players prefer '98 or '98UM? It seems that it's widely accepted that 2k2UM is better than 2k2, but is it the same for '98?

Also, how good is '98 on GGPO and 2df?

It depends strictly on where you are playing

For example, with 98 is highly regarded that OG is better just for the fact that krauser ruined the game, and even if that didn't happened, lots of players will still prefer to stick to their Iori/Kyo/Chizuru/Orochi Yashiro and Chris teams

with 2002um, the game is more popular than 2002 in all the places where they had arcades with the game, here in chile the game is nowhere to be found so obviously 2002 is still the superior version, even though with more releases I will dare to say that there will be more 2002um players than 98um players
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 14, 2012, 06:12:32 PM
98 on GGPO is very good. You will have no problem playing it online and it's highly recommendable if you wanna play some KOF with other people. 2df, now called Supercade, is also ok. Good alternative if you can't get your GGPO to work.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 14, 2012, 07:06:45 PM
Oh, wow. Now HD is considered a comeback mechanic?

Great. Just Great.

Also, lol '98 elitists.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 14, 2012, 07:18:21 PM
HD is indeed a comeback mechanic, just not noob friendly as said X-factor or to a lesser extent ultras
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 14, 2012, 07:43:40 PM
I really don't see where EX moves would turn people off (unless they're retards who believe Capcom invented them).

Sheesh, people will always find something to complain about.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 14, 2012, 07:49:11 PM
I really don't see where EX moves would turn people off (unless they're retards who believe Capcom invented them).

What was the first game to use EX attacks? I always thought it was one of the old SF games, but I could be wrong.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 14, 2012, 07:53:53 PM
Either way, I think they're an integral part of the system and really add a level of thought to them. For example, with 3 different strengths of Ein Trigger, they all act differently. A is combo, C is speed, and EX is for it's own special properties like increased blockstun, safety, range, or invulnerability (EX Blackout)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 14, 2012, 07:56:38 PM
I really don't see where EX moves would turn people off (unless they're retards who believe Capcom invented them).

What was the first game to use EX attacks? I always thought it was Alpha2, but I could be wrong.

I believe it was Waku Waku 7.  Heard it somewhere here in this site.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 14, 2012, 08:01:30 PM
I believe it was Waku Waku 7.  Heard it somewhere here in this site.
Lol, this game looks amazing. Bonus-Kun? I need to see videos of this.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 14, 2012, 08:03:39 PM
Well my take on EXs is that it gives SNKP a way to give characters more move options without having to actually go as far as designing all the moves of older games.  That's why I have no problem with them.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 14, 2012, 08:26:31 PM
I like EX moves. They change the dynamics of the moves without changing the flow or balance of the game. I don't know for sure, but I don't think there is a single EX move that completely shuts down matchups.

I can understand the sentiment that there shouldn't be EX moves at all, but I like their inclusion.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Sharnt on March 14, 2012, 08:41:51 PM
I really don't see where EX moves would turn people off (unless they're retards who believe Capcom invented them).

What was the first game to use EX attacks? I always thought it was one of the old SF games, but I could be wrong.

Vampire savior as far as i know.

Well my take on EXs is that it gives SNKP a way to give characters more move options without having to actually go as far as designing all the moves of older games.  That's why I have no problem with them.



Plus they can do crack move who are balance because of their cost.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 14, 2012, 11:35:12 PM
Actually, it was SF: The Movie: The Game. Believe or not.

Like I said, EXes aren't bad, but they're not really KOF-ish and they're sudden inclusion out of nowhere bothers me. I'd rather had them continue to have explored the tag mechanics because it made the game feel more team based and they were incredibly fun and rewarding.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 14, 2012, 11:35:47 PM
Yet another reason why we'd be nothing without Raul Julia.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 14, 2012, 11:44:59 PM
I just noticed that you replied within seconds of this comment. You some sort of wizard?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 14, 2012, 11:47:45 PM
Extremely coincidental actually.  I'm good at that.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 15, 2012, 12:13:11 AM
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 15, 2012, 12:16:04 AM
EX will always be an Street Fighter Invention, sure, some other game created it, but SF made it famous, I mean, the are tons of inventions in the world which are billed to guys who don't necessarilyt created it yet they put it on the map
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 15, 2012, 12:56:34 AM
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

That's why they kept the old mode for newbs like you.

Honestly, it isn't as bad as Marvel, it relied more on placing your characters strategically for your combo set-ups, it doesn't get out of hand like the assist/DHC/THC systems and I liked how fun tag combos worked because it was like TTT1 meets 2D fighters with a 3 man squad.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 15, 2012, 01:13:05 AM
i dunno i never really could get into the whole tag system in KoF 11 just felt kinda odd and i dont really like games that kinda force me to pick a team based on mechanics rather than fun (kinda like marvel)

That's why they kept the old mode for newbs like you.

Honestly, it isn't as bad as Marvel, it relied more on placing your characters strategically for your combo set-ups, it doesn't get out of hand like the assist/DHC/THC systems and I liked how fun tag combos worked because it was like TTT1 meets 2D fighters with a 3 man squad.
come on im not that much of a nub >_>
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 01:13:34 AM
No comment on that statement.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: HectorGarfria on March 15, 2012, 01:51:34 AM
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 15, 2012, 02:26:57 AM
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?

If you mean looking for the EX Kyo Type-B theme online somewhere, it's just the
OST version of his 2000 theme. (http://www.youtube.com/watch?v=LLTf0xGW4BE#)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: HectorGarfria on March 15, 2012, 02:47:48 AM
I need some helps guys, I've been looking for NESTS Kyo's Type B theme all over the place but I can't find it.

I just keep finding his Type A theme and a bunch of Esaka/Goodbye Esaka tracks that aren't the exact one I'm looking for.

Anyone got a link?

If you mean looking for the EX Kyo Type-B theme online somewhere, it's just the snip

Yes! Thanks, I must've been finding the arranged version time and again. Never stumbled upon the exact one.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 15, 2012, 04:00:05 AM
As a 3rd Strike player I'm a little biased when I say that I love the EX's in 13 and think they perfectly suite the game. It gives a lot of characters better options whereas if they had no EX's they would be a helluva lot worse for characters like Terry or Leona for example. Plus the fact that EX's take an entire bar whereas in 3S they take only about 30% of the bar (depends on the size of the bar) and leave you plenty of meter to do more shit.

It's kinda' pointless to complain about EX's at this point imho. I hope SNKP keeps them personally. Not to be a dick-rider but I like the idea of bringing back the mode selection from 98 and UM. Be a perfect wedding of something old, something new, and something borrowed. Haha.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 04:07:01 AM
But we still need something blue.

Someone call up SNKP and add something to the story about someone with Blue Flames.  No, Beni's Blue Lightning isn't going to cut it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 15, 2012, 04:09:23 AM
But we still need something blue.


Nightcrawler color edit of Kensou?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 04:11:17 AM
But we still need something blue.


Nightcrawler color edit of Kensou?

>_>...I'll consider it.  I already have Neku Sakuraba though for his blue alt.  Maybe I'll just get rid of his Fei alt.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 15, 2012, 04:38:05 AM
The use of EX in KOF is one of the best borrowed elements yet. It is a big part of what makes this game very fun to play, but honestly I hope they don't keep it forever. It makes 13 excellent, but I appreciate the series as a whole more for trying and perfecting new things added. If 14 is the dream match we're all expecting, hope they can manage EX/DriveCanceling + Tag abilities, or at least give us the option of one or the other, like XI console version did.

I just wonder after team, striker and tag implementation, what's next?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 04:47:01 AM
Back to basics I would assume.  There's not much more you can really do with the system as it is it seems.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 15, 2012, 06:35:30 AM
Sigh, I dunno what to do anymore. Capcom has a fucking monopoly in my fighting community. There's only 1 or 2 guys with any interest in KOF, but they are always playing/watching Capcom fighters while I'm playing by myself. Any other new fighting game gets dropped real quick.

It's like there is almost no point for me to play. I got 1 potential tournament at the end of the month, but it's on the same weekend as MLG's event, I doubt it'll get a decent turn out. I can't get better at all in KOFXIII with the way things are so long it's on on console. At least on GGPO/Supercade, I can get good competition in games like Real Bout 2, Garou, or any of the older KOF's, but I want to play able to play a shiny new generation fighter.

I refuse to go back to playing SF4 and it's Mugen Spin-Off, nor am I going anywhere near Marvel.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 15, 2012, 06:46:38 AM
You need to lay off the Marvel hate. It's really good once you get a good team. I'm loving Ghostrider/Hawkeye/Doom so hard right now.

As a 3rd Strike player I'm a little biased when I say that I love the EX's in 13 and think they perfectly suite the game. It gives a lot of characters better options whereas if they had no EX's they would be a helluva lot worse for characters like Terry or Leona for example. Plus the fact that EX's take an entire bar whereas in 3S they take only about 30% of the bar (depends on the size of the bar) and leave you plenty of meter to do more shit.

It's kinda' pointless to complain about EX's at this point imho. I hope SNKP keeps them personally. Not to be a dick-rider but I like the idea of bringing back the mode selection from 98 and UM. Be a perfect wedding of something old, something new, and something borrowed. Haha.

My thing is that it's a rather lazy way to balance the game. Sure it gives you more options, but I'm pretty they put it in so they could ease back on the moves they could hand to characters. Also EXes don't work out for everyone, because while you mentioned that it makes Terry and Leona viable, they need it as a crutch instead of having their standard specials good to begin with. Not to mention some characters need it to execute simple Bnbs.  I ain't saying it's bad, per se, and it worked fantastically to their benefit, but I'd rather see a back to basics or them etching their own path. It feels more like 3S than KOF. Not that that's a bad thing at all.

Of course this is coming from a guy that thinks ST is the best SF and FFS is the best FF game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 06:51:03 AM
Well the way I see it is, you have two options...

1: Move

2: Destroy every Capcom FG within a 10 mile radius, and force people to play XIII whether they like it or not.

EDIT: And damn it Proto, this is why my posts are always so close to yours...you keep posting right as I'm doing mine.  Anyway, yeah, it's obvious EX's are put there so they don't have to make as many moves and thus as many sprites, but I think that's not a bad thing really.  Makes balancing more tightly focused on less moves rather than just throwing in more moves and adjusting through that, thus probably having even more worthless moves.  There's very few people in this game I would say that have a worthless Special.

As for having a new game go back to basics, which wouldn't surprise me, honestly I think it's pointless.  If you do, it will immediately get compared to 98, and I guarantee no matter the quality, people will still proclaim 98 to be superior and will gripe on the new one.  Better to blaze a new path honestly.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 15, 2012, 06:54:00 AM
Sigh, I dunno what to do anymore. Capcom has a fucking monopoly in my fighting community. There's only 1 or 2 guys with any interest in KOF, but they are always playing/watching Capcom fighters while I'm playing by myself. Any other new fighting game gets dropped real quick.

It's like there is almost no point for me to play. I got 1 potential tournament at the end of the month, but it's on the same weekend as MLG's event, I doubt it'll get a decent turn out. I can't get better at all in KOFXIII with the way things are so long it's on on console. At least on GGPO/Supercade, I can get good competition in games like Real Bout 2, Garou, or any of the older KOF's, but I want to play able to play a shiny new generation fighter.

I refuse to go back to playing SF4 and it's Mugen Spin-Off, nor am I going anywhere near Marvel.

Try KamKaphan and I know Eltro is on PSN, the online is pretty good with them and you can learn a lot despite the difficulty of blocking short hops/crossups online. I gotta' get out to Rochester soon and Powerbomb some dudes.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 15, 2012, 06:57:54 AM
As for having a new game go back to basics, which wouldn't surprise me, honestly I think it's pointless.  If you do, it will immediately get compared to 98, and I guarantee no matter the quality, people will still proclaim 98 to be superior and will gripe on the new one.  Better to blaze a new path honestly.

It will inevitably get compared to 98, but honestly it's only good one of its kind. 94-97 haven't aged well at all. It shouldn't get that much of a complaint, unless people count 98UM and FE into that mess too.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 15, 2012, 06:59:48 AM

My thing is that it's a rather lazy way to balance the game. Sure it gives you more options, but I'm pretty they put it in so they could ease back on the moves they could hand to characters. Also EXes don't work out for everyone, because while you mentioned that it makes Terry and Leona viable, they need it as a crutch instead of having their standard specials good to begin with. Not to mention some characters need it to execute simple Bnbs.  I ain't saying it's bad, per se, and it worked fantastically to their benefit, but I'd rather see a back to basics or them etching their own path. It feels more like 3S than KOF. Not that that's a bad thing at all.

Of course this is coming from a guy that thinks ST is the best SF and FFS is the best FF game.

I would totally and completely disagree with you ;) . It's a two-way street. You either make every special amazingly fucking good for every character so they don't have to use EX to overcome difficulties, in which case you get broken Hokuto No Ken shit. It's inevitable. Or you have certain characters with amazing specials and others that just lack that shit, which leads to inbalance on par with Chun li in 3S or Old Sagat in ST.

EX's are a happy middle and I think you make up the minority who don't like them. I can understand, but at some point you have to embrace change. So long as it isn't retarded like X-factor or Ultras or easy reversals and etcetera.

PS: No troll but I really fucking hate ST and don't see the appeal of it. I think of it as a game that has aged terribly and personally, I'd play Karnov over it any day of the week.

Edit: Ninja.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 07:02:59 AM
Well people still shit on 98UM...and FE is just an enigma.

My worry is that, say they do go back to basics...and it just isn't as good as 98?  Then what?  It could still be great, but not on 98's level.  Then there'd be no reason to play it with 98 on GGPO.  The thing saving XIII from more persecution of comparison to 2k2UM is that...well, only OG 2k2 is on GGPO, and that causes problems.

EDIT:  And damn it, people stop ninja'ing me.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 15, 2012, 07:16:54 AM
The only advantage 02UM has over 13 is that it has more characters. If all it takes are more characters to get people interested than fuck 'em. Reminds me of people getting hype over MVC2 just because of 58 characters.

I will be honest about one thing; I do wish 13 had a few more diverse characters. Too many shoto's for my taste. That's just me though, a lot of people online are digging Kyo, Athena, Robert teams.

My hypothesis (this is assuming SNKP are smart and not willing to do something obscenely stupid): We won't get a 14 until around 2014-15 or so. Most likely going to be based on XI's mechanics and add another dozen characters to the roster. Before that; expect more casual and hentai games and -god willing- Garou 2.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 15, 2012, 07:19:37 AM
I would totally and completely disagree with you ;) . It's a two-way street. You either make every special amazingly fucking good for every character so they don't have to use EX to overcome difficulties, in which case you get broken Hokuto No Ken shit. It's inevitable. Or you have certain characters with amazing specials and others that just lack that shit, which leads to inbalance on par with Chun li in 3S or Old Sagat in ST.

EX's are a happy middle and I think you make up the minority who don't like them. I can understand, but at some point you have to embrace change. So long as it isn't retarded like X-factor or Ultras or easy reversals and etcetera.

PS: No troll but I really fucking hate ST and don't see the appeal of it. I think of it as a game that has aged terribly and personally, I'd play Karnov over it any day of the week.

Honestly, if you don't like ST and haven't played FFS competitively you really wouldn't understand where I'm coming from. Not to mention your comparisons aren't good. Chun comes from a game that has EXes and her strengths come from her normals, not her specials. And yes, Old Sagat is stupid, but everything in the game is stupid. A low tier character like Fei-Long can kill anyone in two combos and T. Hawk has a devastating grab loop.

What you're basically doing is comparing it to other fighters and I think we can all agree that KOFXIII is better and more solid than every modern fighter out there, with the exception of VFFS. You're preaching to the choir and it's a cheap shot to modern fighters.

And please don't start making examples like Karnov, you're not exactly making a good point with it when it's plenty worse than ST. Also, nothing can be like HnK, except HnK.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 15, 2012, 09:01:28 AM
I've always been wondering why HD is considered a comeback mechanic.
- You don't have to be on the losing side to use it, it's available to both players regardless of health.
- Characters don't get stronger or faster during HD mode and meters start equally empty at round 1.

But here's some of the points that I THINK why people call them comeback mechanic.
1- It can be used to utterly decimate an opponent superior in health with just a hit-confirm. Yes, but then you don't have to be losing to use this. Even though for obvious reasons you don't throw HD when fighting enemies with low health, it is counterproductive, but that doesn't mean you can't.
2- It can be used by anyone who mastered specific inputs and loops to defeat an arguably more skilled opponent. This is perhaps the clinching point, since I've heard people said that some noobs with average knowledge in HD can beat a superior player who knew spacing, footsies, using normals and stuff. Well, I hope nobody take this the wrong way but playing KOF XIII without HD is like playing MVC without the assist or KOF XI without the shift system (or any 3D fighting games without side-stepping or non fg example, playing an FPS without jumping). It's an integral feature that is vital but not necessary in playing the game, nevertheless it is rewarding if one can utilize it. But really, being humans...I believe some if not all of these notions that HD is a comeback feature stemmed from getting one's ass kicked with HD while thinking one is going to win. And one is angry because one does not know/didn't bother brushing up on HD. It is unfair to the game, does it not say that one deserved to win because he used something that although available to you as well, you neglect to use?

In my opinion it is not a comeback mechanic, a comeback mechanic would be something that is only available to the losing side specifically to make a "comeback". HD is more like "damage dealing mechanic" pretty much like supers, since you have to work to fill the bar, and you use it to deal damage and it gives both players equal advantages. After all, won't blowing out EX DM to enemy with high health better that blowing it on low health enemy? then EX DM is a comeback mechanic! or any other DMs for that matter.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 15, 2012, 12:41:47 PM
My opinion on the matters are:

Ex's: I think they are a great mechanic, they add diversity and new dynamics to the gameplay. If they are not a true KoF mechanic I don't think that this really matters as long a they are great.

Tag ins: I am not really a big fan of tag ins (talking from experience from marvel) some characters become useless unless they balance the game really well which will be really hard to do; even so it's not my pick, they either go back to basics and even better keep the HD mode.

HD mode: As I said before it adds more risk and reward. To actually catch a good player in a HD combo is quite hard because you'll need to activate it in a combo or it's useless (I know I'm just stating the obvious). If someone could come back with a HD combo then I think they gave the game some dedication; it needs some skill to actually perform a HD combo unlike the SSFIV ultra and MvC 3 X factor.

About the new installment: I think they well bring the dream match in 2013; they'll make it KoF XIII 2013 and If they do they should do something about the netcode and make universal like BB. Hell I can dream cant I  ;)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 15, 2012, 05:11:41 PM
You need to lay off the Marvel hate.

Hell no. I can't stand Marvel 3, and I don't even like Marvel 2 that much really to be honest, half the time I can't even tell what is going on screen, it's a mess. I'll play some of the earlier Marvel games, but they all have braindead infinites. I tried to like Marvel 3, but I was only forcing myself to like it as I did with SF4, I can't lie to myself. I think Tatsunoko vs. Capcom was a much better game than Marvel 3 if ya ask me.

I think KOFXI did the tag system right with 3 on 3 because it's not a frantic mess, there's no assists and the action is concentrated, rather than all over. Only thing I disliked was having a separate button for CD attacks, I think SNK could of found another way to make the traditional 4 button layout work for that game.

Try KamKaphan and I know Eltro is on PSN, the online is pretty good with them and you can learn a lot despite the difficulty of blocking short hops/crossups online.

I dunno, I played some guys from Syracuse and it had some heavy input delay, even though it's 4 bar. I can't really stand playing XIII online anymore.

@Saitsuofleaves - Moving is pretty much out of the question for me.

Lately I just been focused on Soul Calibur while waiting for Virtua Fighter 5 Final Showdown and Tekken Tag Tournament 2 to drop. I've been more keen on 3D fighting games.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 15, 2012, 05:41:58 PM
I pretty much agree with everything fujifujifujifuji said.

@ Running Wild: I'm with ya. I avoid Marvel 3 with a passion and don't really like Marvel 2. Weird thing is, Marvel 2 used to be my favorite game when I was like 12, but then I grew up and started seeing pure Magneto/Storm/Sentinel teams and the love I ever had for that game faded away.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 15, 2012, 06:21:38 PM
Marvel, even 2, is not for everyone, nor should it be.  Same with KOF.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 15, 2012, 06:31:18 PM
^^ Amen brother. I really don't get this kneejerk reaction to Marvel.

Hell no. I can't stand Marvel 3, and I don't even like Marvel 2 that much really to be honest, half the time I can't even tell what is going on screen, it's a mess. I'll play some of the earlier Marvel games, but they all have braindead infinites. I tried to like Marvel 3, but I was only forcing myself to like it as I did with SF4, I can't lie to myself. I think Tatsunoko vs. Capcom was a much better game than Marvel 3 if ya ask me.


Dude, I just lost some respect for you. Seriously, TvC is a terrible game and there's definitely a reason people dropped it. It's not good at being its own game, it's too slow, it had worse balance and it doesn't have nearly as much options as MvC. If you don't like Marvel 2 then you just don't like Marvel period. No need to be hating on a game if you don't like it's style. Marvel isn't for everyone like Satsu says. That's like me talking trash about any SF outside of ST and EX. I hate a great majority of SF and I don't like the way the series has played over the years, but I can agree they're solid games, except for Alpha 1, NG and DI because those all suck.

Honestly, I don't get all this hate for solid games, even SFIV. I think we can all agree vanilla SFIV was a load of crap, but the game has grown considerably and it's a solid game right now. I necessarily agree with its slow and boring matchup based system, but it's a solid game nonetheless.

@Tyrant: I get it. You like EXes, you don't have to repeat yourself. I like it, you don't. You don't have to validate an opinion like that. I already made my opinion known. If I don't like EXes because they aren't KOF and you don't like tag mechanics because you suck/don't like Marvel like everyone else in the KOF community, that's good too.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 15, 2012, 07:07:22 PM
Say what you will, I liked TvC because of Alex and Batsu and the way the game played. I thought TvC had a pretty solid system and nice gameplay, overall I liked those aspects more than Marvel 3. The character balance was effed up, but then that's every VS. game ever, look at CvS2, that game is ridiculous. The reason people dropped TvC is obvious, it's on the Wii, and with MvC3 on PS3/Xbox360 announced there was little to no reason to play it anymore. I don't think it was dropped because it was a terrible game, it's just that it was more like filler than anything else and it lived its purpose.

I liked the earlier Marvel games to an extent, but after Marvel 2... no thanks, I don't like the game. Honestly, I think all Capcom's fighting games since they returned to the scene in 2008 have been pretty bad. HDR, SF4, MvC3, and now SFxT. All Capcom's been doing is dumbing down their games since their return, SF4 is and will always be a shitty game to me, the way it plays, looks and feels is just ass, and SFxT is no better in that regard. I am not looking forward to a Darkstalkers 4 with the way Capcom is doing things now, if that game becomes a reality with Ono at the helm, fuck it. I think the way Capcom has been handling their games is a joke, yet everybody plays them... I've washed my hands with Capcom, I'm sick of tired of their bullshit. I waited 2 years to play KOF13 and the game blew up in my area because everyone wants to go back to boring SF4 or nonsense MvC3, even though players here acknowledge that these games are ass, they continue to play them, rather than take the time to learn a whole new game. Last night I watched a bunch of SFxT matches and it was the dumbest thing I ever watched. I lost braincells just watching.

SNK tried to dumbdown the series with KOF12, and that blew up in their face, then we got 13 returned the series to the way it should be. It might not be the best KOF, but I think it's one of the better fighting games of this generation for sure and it deserves more love.

But if I can't get any interest for KOF in my area, then I'll just have to go back to being an online warrior in old SNK games that nobody outside of South America gives a damn about lol. That, or just remain focused on 3D fighters, which I can at least get a little bit of competition for, that and the online play in those aren't so bad compared to Capcom and SNK's efforts.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 15, 2012, 08:24:46 PM
I think Tatsunoko vs. Capcom was a much better game than Marvel 3 if ya ask me.

TvC is a terrible game and there's definitely a reason people dropped it.

Yay opinions!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on March 15, 2012, 08:46:51 PM
Let's get back on topic with KOF please.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 15, 2012, 08:49:24 PM
Let's get back on topic with KOF please.
arguments are good for the soul bro
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 15, 2012, 09:01:39 PM
I'm bitter because no one plays my games.

That's what I got out of it. If you want for KOF to get popular in your area, put some effort into it. I actually got a few of my friends into it and this is an area where Tekken and Call of Duty reign supreme. And hoping to do even better when I open up shop with a business I've been planning for a 2 years now.

With KOF being more popular than ever before, you gotta step up or petition the hell the outta SNKP to stop giving work to GSS for a change for a decent netcode. There's no need to take your frustration on other games.

I'm done.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 15, 2012, 09:07:42 PM
I'm bitter because no one plays my games.

That's what I got out of it. If you want for KOF to get popular in your area, put some effort into it. I actually got a few of my friends into it and this is an area where Tekken and Call of Duty reign supreme. And hoping to do even better when I open up shop with a business I've been planning for a 2 years now.

With KOF being more popular than ever before, you gotta step up or petition the hell the outta SNKP to stop giving work to GSS for a change for a decent netcode. There's no need to take your frustration on other games.

I'm done.
er pardon me bro i think the worst thing you can tell him is to put more effort into something he's been trying to do for a while it kinda makes it seem like your calling him lazy and dude has been trying to promote this game in his area for a while too
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 15, 2012, 09:18:14 PM
I don't think you understand, last summer when the arcade version was leaked on the internet, I was bringing that game out all the time, I saved the entire Dream Cancel wiki, movelists, combo vids, and stuff to my hard drive so I could show people how the game works and stuff. KOFXIII finally hit consoles after months of waiting, but there was very little interest. Nobody wanted to learn a new game, just stick with SF4 and Marvel 3. A few guys here sold it because it was either too hard for them or because we could never get a proper ranbat or tournament organized for the game (Marvel ran so long each time, KOF couldn't get started, let alone finish). Nobody here wants to seriously learn a game not many people are playing, so they play the games people do play, even if they aren't very good, case in point, SF4.

Online is the only way I can get any sort of competition in the games I mainly play, but for KOFXIII, it's inconsistent with the netcode. I did what I could for KOFXIII, I tried to put effort into putting the word out on the game, I plugged Dream Cancel and told players where they could find info and strategies for the game, but I dunno anymore. I really don't. I live in the wrong place to have a hobby of fighting games. I live in a tiny town with nothing, I have to drive a ways to find any fighting game players at all, but at this point, it's not worth it for me to go out of my way for 1 or 2 players, and my situation prevents me from moving very far.

KOFXIII at Evo and MLG is gonna be so huge for this game, but I'm disappointed I can't get much competition at the sessions going on here. LouisCipher is the best I got and he's about a hour away from me, but it's hard with our conflicting schedules. Shoutouts to LouisCipher.

You're my bro. Dat Hwa Jai.

But eventually King will dethrone that drunken Muay Thai bastard with her classy Muay Thai.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 15, 2012, 10:19:28 PM
You live near Louis? That's tight. He's a cool dude. lol. He plays Alex in 3S so he's dope in my book.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 15, 2012, 10:49:35 PM
I might have a chance to promote KOFXIII a bit more and get people playing next month, the organizer of the tournaments is gonna be real busy, he's also mad old school like me, he knows KOF is the shit. This might be my chance to step in, help organize the monthly and get KOF in the spotlight.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 16, 2012, 01:12:29 AM
I've always been wondering why HD is considered a comeback mechanic.
- You don't have to be on the losing side to use it, it's available to both players regardless of health.
- Characters don't get stronger or faster during HD mode and meters start equally empty at round 1.

But here's some of the points that I THINK why people call them comeback mechanic.
1- It can be used to utterly decimate an opponent superior in health with just a hit-confirm. Yes, but then you don't have to be losing to use this. Even though for obvious reasons you don't throw HD when fighting enemies with low health, it is counterproductive, but that doesn't mean you can't.
2- It can be used by anyone who mastered specific inputs and loops to defeat an arguably more skilled opponent. This is perhaps the clinching point, since I've heard people said that some noobs with average knowledge in HD can beat a superior player who knew spacing, footsies, using normals and stuff. Well, I hope nobody take this the wrong way but playing KOF XIII without HD is like playing MVC without the assist or KOF XI without the shift system (or any 3D fighting games without side-stepping or non fg example, playing an FPS without jumping). It's an integral feature that is vital but not necessary in playing the game, nevertheless it is rewarding if one can utilize it. But really, being humans...I believe some if not all of these notions that HD is a comeback feature stemmed from getting one's ass kicked with HD while thinking one is going to win. And one is angry because one does not know/didn't bother brushing up on HD. It is unfair to the game, does it not say that one deserved to win because he used something that although available to you as well, you neglect to use?

In my opinion it is not a comeback mechanic, a comeback mechanic would be something that is only available to the losing side specifically to make a "comeback". HD is more like "damage dealing mechanic" pretty much like supers, since you have to work to fill the bar, and you use it to deal damage and it gives both players equal advantages. After all, won't blowing out EX DM to enemy with high health better that blowing it on low health enemy? then EX DM is a comeback mechanic! or any other DMs for that matter.

You don't need to work that hard to fill meter considering that lots of attacks from your opponent you can gain pretty much a bar, add to the fact that the third character has 5 bars at his disposal, and it lots of cases, with just 4 you pretty much can 100% him, at least in 98, you will never see that

The thing IS a comeback mechanic, just not as noob friendly as x.factor (but still really noob friendly, if you really want to see something that you really had to work, watch max cancel in 2002um)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 16, 2012, 02:01:19 AM
Max Cancels in 2k2 always confused the hell out of me because there were very specific moves that could be canceled and couldn't, or could only be canceled into a specific move or what not, seemed like only a few characters could loop in repetition in 2k2 unlike in XIII.

On the other hand, in 2k2 it didn't take much to do more than half a lifebar, simple bnb into DM/SDM was all it took for some characters.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 02:11:04 AM
I don't think you understand, last summer when the arcade version was leaked on the internet, I was bringing that game out all the time, I saved the entire Dream Cancel wiki, movelists, combo vids, and stuff to my hard drive so I could show people how the game works and stuff. KOFXIII finally hit consoles after months of waiting, but there was very little interest. Nobody wanted to learn a new game, just stick with SF4 and Marvel 3. A few guys here sold it because it was either too hard for them or because we could never get a proper ranbat or tournament organized for the game (Marvel ran so long each time, KOF couldn't get started, let alone finish). Nobody here wants to seriously learn a game not many people are playing, so they play the games people do play, even if they aren't very good, case in point, SF4.

Honestly, if you can't get the local comp to do it like that. By all means open up your own game joint like I'm doing. I'm making an arcade/coffee shop over here sooner or later. Doing something like that can bring competition from everywhere and bring out the shut-ins and out-of-towners in your community. Or you can talk with private business owners around the area to host weekly ranbats and tournaments.

If you can't manage that then I suggest moving somewhere else that appreciates KOF like Cali or Texas because you can't do much about people that like playing your game in your immediate vicinity. I personally am frustrated that no one here plays Marvel at all. They all think it's cheap, dumb or don't want to put any effort into it at all. I only got my brother to get good at it and he's in the Navy right now.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 16, 2012, 02:18:31 AM
That's pretty impressive if you're opening up your own gaming joint, sadly something like that for me is a pretty far off dream lol. I gotta go back to school, I want to take game design so maybe one day I could design a slick old school style fighting game. If I could move to Cali, I totally would, but moving out of state would be difficult for me, best I could probably do is move closer to NYC, they got Next Level there, and I hear there is a KOF crowd around there.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 16, 2012, 03:27:18 AM
If you compare XIII to older kof, the game is really noob friendly, even I will say that conecting bnb here is more easy than older kofs
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 03:36:42 AM
The biggest thing is...why aren't more people bitching?  I mean I personally like XIII, but it's probably because I haven't played enough 98 to appreciate it.

But for all intensive purposes, it should have the same exact backlash SF4 has now.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 16, 2012, 03:39:55 AM
It's more because 98 wasn't that popular in the states, but the ratio of ''older gamers thinking than this new entries sucks'' is maybe as equal as SF IV, just that this one has way more people

I mean, 2002um was more popular than XIII in the japanese arcades
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 03:42:52 AM
I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 03:45:00 AM
Because there's not a lot of Mexican, Korean or even French players here?

All joking aside, a lot of the traffic here is supposed to be US and we're not exactly the most saavy in KOF.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 16, 2012, 03:46:31 AM
I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.

I think that a big factor is than at least for me, DC seemed more like a XIII page than a kof page in general, sure people could play the older kof, but here never got big relevance, maybe 2002um a bit, but still the focus here seemed more to be about xiii

With kof is the same tons of of older kofers still love xiii, but if I hate XIII why I will post here?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 16, 2012, 03:47:55 AM
Old KOF's always gave me trouble doing bnb's, I always had problems hit confirming into a ranbu super or power geyser, but now in XIII it's easier than ever to do. Even easier than in XI.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 03:48:51 AM
Because there's not a lot of Mexican, Korean or even French players here?

All joking aside, a lot of the traffic here is supposed to be US and we're not exactly the most saavy in KOF.

Well then I think it's about time we changed that.

I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.

I think that a big factor is than at least for me, DC seemed more like a XIII page than a kof page in general, sure people could play the older kof, but here never got big relevance, maybe 2002um a bit, but still the focus here seemed more to be about xiii

With kof is the same tons of of older kofers still love xiii, but if I hate XIII why I will post here?

Same reason why people who constantly shit on Marvel 3 and SF4 and SFxT still post on SRK.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 03:51:55 AM
^^ Because it's the biggest fighting game site. Period. Also Something Awful is notorious on its hate for them too.

Old KOF's always gave me trouble doing bnb's, I always had problems hit confirming into a ranbu super or power geyser, but now in XIII it's easier than ever to do. Even easier than in XI.

I dunno about you but XI was a lot easier about it and connecting a combo from the air wasn't such a pain in the ass.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 16, 2012, 03:55:25 AM
Also SRK was created long before SF IV even was thought, and even though is still capcom unity 2, you can still go there and talk of any fighting game there
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 16, 2012, 03:58:36 AM
I don't think you understand, last summer when the arcade version was leaked on the internet, I was bringing that game out all the time, I saved the entire Dream Cancel wiki, movelists, combo vids, and stuff to my hard drive so I could show people how the game works and stuff. KOFXIII finally hit consoles after months of waiting, but there was very little interest. Nobody wanted to learn a new game, just stick with SF4 and Marvel 3. A few guys here sold it because it was either too hard for them or because we could never get a proper ranbat or tournament organized for the game (Marvel ran so long each time, KOF couldn't get started, let alone finish). Nobody here wants to seriously learn a game not many people are playing, so they play the games people do play, even if they aren't very good, case in point, SF4.

Honestly, if you can't get the local comp to do it like that. By all means open up your own game joint like I'm doing. I'm making an arcade/coffee shop over here sooner or later. Doing something like that can bring competition from everywhere and bring out the shut-ins and out-of-towners in your community. Or you can talk with private business owners around the area to host weekly ranbats and tournaments.

If you can't manage that then I suggest moving somewhere else that appreciates KOF like Cali or Texas because you can't do much about people that like playing your game in your immediate vicinity. I personally am frustrated that no one here plays Marvel at all. They all think it's cheap, dumb or don't want to put any effort into it at all. I only got my brother to get good at it and he's in the Navy right now.
off topic but  dont open a coffee shop unless you want to constantly be shooing out hipster kids.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 04:00:29 AM
Also SRK was created long before SF IV even was thought, and even though is still capcom unity 2, you can still go there and talk of any fighting game there

And yet for almost every FG out there other than those main three, there's a better place to talk about them.  TYM for MK, DC/Oro for KOF, Dustloop for GG/BB, 8Way for SC, TZ for Tekken...

It IS Capcom Unity 2, or essentially what Capcom wanted Unity to actually become (for FGs at least).  Though my comment wasn't actually supposed to be that big of a deal...

I'm saying, if the reason people aren't making harsh decisions on XIII is simply because of not being able to have 98, then I think we should change that so we can have actual opinions on the subject.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 04:04:31 AM
^^ I've played 98 and while it's very solid, but it's pretty unbalanced. I don't think people want to go back to dealing with Iori and Daimon, or Krauser if you pick UM. Also none of us have UMFE so we can't comment on that one.

off topic but  dont open a coffee shop unless you want to constantly be shooing out hipster kids.

I don't mind them, because some are gamers around here and the most obnoxious will go to the more prestigious places anyway. I've basically already worked most of the target marketing out of the way. It's the cost analysis that's a real pain.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 04:05:29 AM
That damn UMFE...why must you elude us?!  I shall hunt you down and bring you into the light!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 04:09:04 AM
I'm quite pissed that didn't even release it as a free or paid DLC for 98UM on XBLA. That's a load of crap, because from match vids, just about everyone is viable.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 16, 2012, 04:09:36 AM
^^ I've played 98 and while it's very solid, but it's pretty unbalanced. I don't think people want to go back to dealing with Iori and Daimon, or Krauser if you pick UM. Also none of us have UMFE so we can't comment on that one.

off topic but  dont open a coffee shop unless you want to constantly be shooing out hipster kids.

I don't mind them, because some are gamers around here and the most obnoxious will go to the more prestigious places anyway. I've basically already worked most of the target marketing out of the way. It's the cost analysis that's a real pain.
well alright then just be sure to give it a awesome name
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 04:12:47 AM
My partner wants to call it Wired, but I'm not convinced and my original name Dominion was already taken. So, it's back to the drawing board for me. :'(
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 16, 2012, 04:19:22 AM
My partner wants to call it Wired, but I'm not convinced and my original name Dominion was already taken. So, it's back to the drawing board for me. :'(
proto's house  of games,movies and pancakes. it's brilliant
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 16, 2012, 04:26:16 AM
You should call it Game Over Yeaaaaaaaaaaaaah
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 16, 2012, 04:28:17 AM
call it the quick stop and find some employees named dante and randal
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 05:22:31 AM
Morton's Salt Factory :V
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 16, 2012, 05:43:49 AM
Maybe, just maybe 13 feels easier because it doesn't have the stiff controls of 98 and 02? That was the big thing preventing me from getting into those games, just doing a basic fireball required perfect execution.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 06:06:35 AM
It's not just that, I'll say that much.

Hell just compare Max Mode from 02 to HD Mode in this game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 16, 2012, 07:38:57 AM
It's always difficult to get people to play something they don't want to, and it gets worse if you push it too hard. If people originally do not care for KOF, usually the harder you push it the more obstinate they become. Especially true if they already had a fighting game in mind (MVC, Tekken, VF and whatnot). One of the chief complaint would be that "I don't know how to play that game" or "This game suck ass, my game is better". I thought it's best NOT to contradict them on this.

Although, people will play something new if there are alot of other NEW people playing as well. So it wouldn't alienate them from the crowd, humans being social creatures and so forth...because usually people skip KOF because they're unsure whether it is worth their time. "Should I try this new KOF thing? I'm a noob and will get my ass trashed or should I just stick to SF4, which I am at least moderately awesome?" People likes to win after all.

My advice?...start small and non-threatening, and let them win most of the time.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 11:05:35 AM
What's funny is that most people would get scared of their favorite series (with the exception of DOA4) if they saw it played like it's supposed to. Especially when it comes to Tekken and MK9.

People are stupid and lazy. Case closed.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mr Bakaboy on March 16, 2012, 03:18:38 PM
I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.

In all honesty because KOF XIII still felt like it catered to the hardcore fan, It's true there are things in it that helps out the newer players compete with veterans, but you get the feeling at it's core, it's still for the hardcore audience.

SFIV was made to get the mainstream back. It was so dumbed down that old school players who liked the Alpha series and SFIII series felt alienated with how simplified it was. Hence the hatred.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 16, 2012, 04:42:47 PM
I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.

In all honesty because KOF XIII still felt like it catered to the hardcore fan, It's true there are things in it that helps out the newer players compete with veterans, but you get the feeling at it's core, it's still for the hardcore audience.

SFIV was made to get the mainstream back. It was so dumbed down that old school players who liked the Alpha series and SFIII series felt alienated with how simplified it was. Hence the hatred.


I totally agree with you here and more over I don't think there is a chance that a noob could win against a veteran in KoF XIII. While in SSFIV a noob could cause problems with his randomness and spam. I think SNK had to make it more friendly in order to get more fanbase, heck it's easier than it's predecessors and still people are not willing to learn it; they are complaining that it's hard.

Leaving the worst behind especially the netcode KoF XIII is the best fighting game of this generation and btw GGPO is not that good.  I cant play with people from around the world with it (that means I cant play against anyone here in DC) unlike BB's netcode which is a blessing. Still GGPO is better than KoF XIII current netcode.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 05:00:03 PM
BB's netcode works like that because BB was built around online play, unlike most FGs which optimize offline play.

And I never said GGPO was "that good", whatever that means.  I just said it's far superior to XIII's netcode, which is a fact, which you've agreed to.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 16, 2012, 05:59:58 PM
Yeah well fighting games should do what Arc systems did in BB. What I said was not meant to you specifically but there are a lot of people who consider GGPO amazing ( thats what I meant by that good). Yeah well it's still better than KoF XIII netcode that we could agree upon.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 16, 2012, 06:49:24 PM
GGPO is awesome depending on two criteria: the connection between the players and the game you're trying to play. For example, GGPO ST is typically lag-free (in effect).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 16, 2012, 07:11:38 PM
GGPO is awesome depending on two criteria: the connection between the players and the game you're trying to play. For example, GGPO ST is typically lag-free (in effect).

I don't agree with you here. The fact that I live too far from you makes it unplayable on GGPO. The only people that I can play 3rd strike with are people who are in the Middle East.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 16, 2012, 07:11:50 PM
I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.

I can't believe you actually said this.

You're complaining that this hasn't happened? Well... you're the only one.

I am really glad this hasn't happened, and I would like it very much if it never did. The last thing the KOF community needs is people bitching on this game.

So what if it hasn't received the backlash that SF4 has? That's not a bad thing. It's a great thing! I'd leave this site in an instant if a bunch of asshole '98 elitists came just to shit on the game just because it's not like their precious '98 which they have placed on a pedestal. Not only that, that would really hurt the community. We'll never be taken seriously if we're divided amongst ourselves.

So yeah. Shame on you for even thinking this.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 16, 2012, 07:22:01 PM
GGPO is awesome depending on two criteria: the connection between the players and the game you're trying to play. For example, GGPO ST is typically lag-free (in effect).

I don't agree with you here. The fact that I live too far from you makes it unplayable on GGPO. The only people that I can play 3rd strike with are people who are in the Middle East.

That's exactly the point of my post. If your connection to the other player is bad (dial-up, low-bandwidth DSL, extreme distance) and/or you're playing a game that GGPO doesn't support fully (Third Strike, primarily), you will have a TERRIBLE experience.

HOWEVER, if you are playing someone within your country, with a high speed connection on both ends, playing a fully-supported game, the experience won't be so bad.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 16, 2012, 07:29:48 PM
You will never win against an expert in sf iv if you just spam things, I know that SF IV is really dumbed from old series, but you still need skill to win, hence why the true top players are almost always the same
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 16, 2012, 07:40:23 PM
GGPO is awesome depending on two criteria: the connection between the players and the game you're trying to play. For example, GGPO ST is typically lag-free (in effect).

I don't agree with you here. The fact that I live too far from you makes it unplayable on GGPO. The only people that I can play 3rd strike with are people who are in the Middle East.

That's exactly the point of my post. If your connection to the other player is bad (dial-up, low-bandwidth DSL, extreme distance) and/or you're playing a game that GGPO doesn't support fully (Third Strike, primarily), you will have a TERRIBLE experience.

HOWEVER, if you are playing someone within your country, with a high speed connection on both ends, playing a fully-supported game, the experience won't be so bad.

Yeah exactly but its not the same thing with BlazeBlue, I could play against anyone in the world with that connection (will I am going on and on about BB connection but believe it or not it is the best out there if only it was KoF  :( )

You will never win against an expert in sf iv if you just spam things, I know that SF IV is really dumbed from old series, but you still need skill to win, hence why the true top players are almost always the same

I didn't say win, but lets say an average player or above average against a noob he will get annoyed because of the spams and the randoms especially if he gets caught in a random ultra. Obviously that wont happen against the likes of Daigo but that wont even happen against the average players in 3rd strike.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 16, 2012, 07:44:59 PM
Yeah exactly but its not the same thing with BlazeBlue, I could play against anyone in the world with that connection (will I am going on and on about BB connection but believe it or not it is the best out there if only it was KoF  :( )
Yeah, Blazblue had pretty damned good netcode for the demands of the game. The BB netcode would definitely be an improvement over pretty much every current gen fighter's netcode.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 16, 2012, 08:56:13 PM
Quote
fighting games should do what Arc systems did in BB

Quote
BB's netcode works like that because BB was built around online play

True, netplay is the next step of traditional multiplay after all...there's no going back to offline is there? So no matter the cost, get it in order. Although I believe serious changes would be needed to redesign KOF's fundamentals to suit netplay better, the question here is can they integrate it smoothly?

Quote
The BB netcode would definitely be an improvement over pretty much every current gen fighter's netcode.

I disagree with this, I sincerely believe BB's netcode would not work on other games. Best to develop a netcode specifically tailored to SNK games. Plus there are times when BB's netcode let me down, it's good but it's not perfect.

Quote
Logically, it makes no sense why more people aren't shitting on the game being inferior to 98

Most likely they are just glad to have a good next-gen KOF at last. Or they just think that it's not that much of a big deal, that the XIII system is still excellent compared to 98.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 09:07:15 PM
You will never win against an expert in sf iv if you just spam things, I know that SF IV is really dumbed from old series, but you still need skill to win, hence why the true top players are almost always the same

Honestly, that's with any game. Unless a game is truly and almost fully randomized like Mario Party. Even DOAIV had its winners consistently win. That argument doesn't make any sense anymore. You get what you put in, with very little exceptions.

It's really down to what you're able to deal with and how solid the game is honestly.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 16, 2012, 09:11:03 PM
I should've been more specific.  I didn't mean why aren't more people bitching in general, yeah, that's obvious, KOFXIII is pretty much the first KOF to get true mainstream attention in the states.

I meant, why aren't more people bitching on here?  I know most people here have at least played 98 once.  Logically, it makes no sense why more people aren't shitting on the game being inferior to 98, especially since 98 is widely playable on GGPO with a better netcode.

I can't believe you actually said this.

You're complaining that this hasn't happened? Well... you're the only one.

I am really glad this hasn't happened, and I would like it very much if it never did. The last thing the KOF community needs is people bitching on this game.

So what if it hasn't received the backlash that SF4 has? That's not a bad thing. It's a great thing! I'd leave this site in an instant if a bunch of asshole '98 elitists came just to shit on the game just because it's not like their precious '98 which they have placed on a pedestal. Not only that, that would really hurt the community. We'll never be taken seriously if we're divided amongst ourselves.

So yeah. Shame on you for even thinking this.

The reason I'm thinking this is because not because it should happen, but because the only reason it seems to not be happening is that people are just looking the other way on purpose.

I'd rather have people at least be honest about their feelings towards certain games.  All it would take is one big blowup for this to actually happen, so at the very least I'd like it out of the way now, rather than have it just bubble under the surface.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 16, 2012, 09:33:46 PM
I put my feelings out there, but it doesn't really matter all that much, because it's really a very solid fighter. Those are just minor complaints because my background is in XI and it pains me to see it being left to the wayside when the reason it failed was its poor marketing and dated visuals. If anything I think it deserves UM treatment.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 16, 2012, 11:22:00 PM
People aren't complaining about KOF13 because it's legit great game and tons of fun to play. What is there really to complain about?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 16, 2012, 11:42:25 PM
Most likely they are just glad to have a good next-gen KOF at last. Or they just think that it's not that much of a big deal, that the XIII system is still excellent compared to 98.


I agree with this statement, at least that's how I feel; to tell you the truth I didn't expect KoF would be my next gen game, I was a SF fan up to 3rd strike. After what they did to the series I am glad that my friends swiched me to KoF :P. I have been waiting more than 10 years for a good fighter and the closest we got is KoF XIII; I cant really complain.
Hoping it'll get better and this is just the beginning (BTW I was so desperate I got KoF XII)


You will never win against an expert in sf iv if you just spam things, I know that SF IV is really dumbed from old series, but you still need skill to win, hence why the true top players are almost always the same

Honestly, that's with any game. Unless a game is truly and almost fully randomized like Mario Party. Even DOAIV had its winners consistently win. That argument doesn't make any sense anymore. You get what you put in, with very little exceptions.

It's really down to what you're able to deal with and how solid the game is honestly.


Will some games need more sweat and tears than other games. SFIV, MvC3 these games dont need as much dedication as KoF XIII. The easier it is the better for people these days because they are just damn lazy!

People aren't complaining about KOF13 because it's legit great game and tons of fun to play. What is there really to complain about?
Unfortunately only the netcode  :(
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 17, 2012, 02:02:45 AM
I honestly find harder to understand in lots of things marvel than xiii, but maybe that's just me

Or maybe I fall for some randomness

But still, I want to see, people sound like annoying nerds when they try to say that their game is better because takes more skill, specially lots of VF players, they think that they are showing superiority just saying that to demonstrate don't know why

Hell, I know lots of people who treat fans of XIII as hipsters because some are really annoying remebering everyone how this is an honest game unlike SF IV or Marvel 3

All those games are hard to master, and easy if you want to do random things, I honestly still can see how XIII is far above the rest of the games sans some executions in combos.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 17, 2012, 03:38:28 AM
Will some games need more sweat and tears than other games. SFIV, MvC3 these games dont need as much dedication as KoF XIII. The easier it is the better for people these days because they are just damn lazy!

Honestly, it's like comparing apples and oranges. While I do agree it's easier to get good in dumb games like SCIV, Brawl or DOAIV, SFIV and MvC3 are just as skillful to play but in different areas. Like I said before, SFIV is all about tight links, matchup awareness and plenty of footsies. Marvel has always been about juggling mass amounts of information and being able to execute when there's mass hysteria and lightning speed conditions. So one is basically the equivalent of sheer boredom and the other is decided on how much bullshit your team can do.

Trust me, it ain't anything but easy, I've been there. You need to know your stuff, there's no need to judge, it's all a matter of taste in the end. Even KOF doesn't appeal to everyone. Not everyone loves the anime characters, the furious rushdown and the sheer brokeness of some characters in the series like Krauser, vanilla Raiden and Nameless and how they are not banned.

After being exposed to the tournament circuit, I've grown to respect and appreciate different games, even if I like making fun of them and actually hating some of them. Like I said, I ABSOLUTE DESPISE PLAYING SFIV, but I have to respect its community, because they're legit and it's just my opinion.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 17, 2012, 05:12:40 AM
But still, I want to see, people sound like annoying nerds when they try to say that their game is better because takes more skill, specially lots of VF fanboys, they think that they are showing superiority just saying that to demonstrate don't know why

Fixed


Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 17, 2012, 05:32:29 AM
Fanboys? That's a pretty harsh blanket statement dude. Not trying to make drama or anything but I don't know if you're calling VF Players  that or just the dudes who know about VF. Might as well include 3S players like me who don't like the new Capcom fighters either.

I would say that SF4 and Marvel are pretty easy games even at high level play. In Marvel 3 it comes down to get one BnB in, Super them to death, maybe pop X-Factor to ensure death, set up a 50/50 with an assist on the next character, if the last character pops X-Factor than flip a coin on who'll win.

High Level SF4 is basic zoning and footsies, guessing on wakeup or use FADC, Reversal them if they try to get in.

They're very shallow games.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 17, 2012, 05:42:23 AM
Once again, you don't know what you're talking about. Why don't you get yourself into a tournament and try yourself slugger? Guarantee you that you won't even make top 32 in either game, so quit the nonsense. We get it, you don't like the games, GET OVER IT. This is coming from a guy that likes Fighter's History Dynamite that is a shitty knockoff of SFII. You have no reason to start judging those games yourself.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Delta on March 17, 2012, 05:46:53 AM
So is the game losing its steam? I see there is nothing much to talk about anymore, and i doubt Climax (or even EVO) is going to give us something to hype about.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 17, 2012, 05:58:38 AM
Not really. FRXV had a big showing just recently. I think with the endorsement of MLG, I think it might catch some more attention.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 17, 2012, 06:12:37 AM
KOF is doing fine judging tournament entries, but almost any game lost steam after a while
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 17, 2012, 06:29:39 AM
Fanboys? That's a pretty harsh blanket statement dude. Not trying to make drama or anything but I don't know if you're calling VF Players  that or just the dudes who know about VF. Might as well include 3S players like me who don't like the new Capcom fighters either.

Ah I was afraid the message would come off in a wrong way. I'm not calling out the players just the fanboys who will say these stuff but wouldn't play the game competitively.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 17, 2012, 06:31:49 AM
So is the game losing its steam? I see there is nothing much to talk about anymore, and i doubt Climax (or even EVO) is going to give us something to hype about.

Doubt it. With Evo exposure it's only going to get bigger.




Ah I was afraid the message would come off in a wrong way. I'm not calling out the players just the fanboys who will say these stuff but wouldn't play the game competitively.

Thing is, I really haven't encountered any VF fanboys. So maybe I'm coming from a different perspective than you.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 17, 2012, 12:40:42 PM
Heh, everything will lose steam eventually. During the 90's though it was different. SNK churned titles after titles for a whole decade, I used to import Neo Geo Freaks (the magazine) even though I can't read japanese lol. I was just 8 or 9 when I saw the polls regarding who should be put into KOF 97 (Yamazaki, Billy and the rest is history). I always thought I will vote for Rosa from Kizuna hahaha

Good time...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 17, 2012, 01:19:41 PM
Maybe like Mortal Kombat or one of the Namco fighters, as long as SNK lets the console version of XIII sit and grow on people, it'll be fairly ok. If they followed the re-release trend from Capcom and Arksys, I might be a little worried. I do wonder if something like Garou 2 (if it's still like Garou at it's core) would take away from or increase interests in XIII though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: The Fluke on March 17, 2012, 03:38:58 PM
I think there's a good chance that garou 2 (isn't the whole series called garou densetsu?) would share kofxiii's player base, atleast at first, kind of like how everyone who plays street fighter 4 went to 3soe and then sfxt upon their releases. And then we will wait and see what the qualities of both games are and where people would prefer to stay later on. Personally i don't think i would have an issue trying to play both games on and off since the only other games that really catches my interest are vf5fs, ttt2 and mortal kombat 9.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 17, 2012, 04:21:36 PM
Well, me and the people I know who used to play old capcom fighters especially people who played 3rd Strike extensively hate the new capcom  fighters, because the new fighters totally let us down and destroyed our past experience (I am just sour about it I need to get over it). Thank God I was introduced to KoF XIII.

I dont think it's losing steam, with all the tournaments going on it could gain steam but SNK will have to introduce something new just to hype the people or it will lose steam(thats what I think atleast).

My cousin is an avid fan of MvC. He was since MvC2(which I respect alot but some characters where useless in that game unfortunatly) now he's playing MvC3 but the online isn't that good in it either, im trying to pull him over to KoF XIII. 
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BioBooster on March 17, 2012, 04:40:07 PM
Yeah, used to like old cap fighters...STILL hurts me to see all that 3D sadness
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 17, 2012, 06:50:06 PM
Yeah, used to like old cap fighters...STILL hurts me to see all that 3D sadness

Yeah bro I share the exact same feeling (I know I repeated myself over and over again). Most capcom games have lost there quality; for me all capcom fighters lost it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 17, 2012, 09:25:35 PM
I think we're using rose-tinted glasses here.

Honestly, there's a lot of really bad Capcom games of yesteryear out there that blow this new stuff out the water:

- Capcom Fighting Evolution
- SFEX3
- SFA1
- MvC1
- MSHvsSF
- Star Gladiator/Plasma Sword
- SFIII:NG/DI
- CvS1

to name a few.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 17, 2012, 11:36:43 PM
I think we're using rose-tinted glasses here.

Honestly, there's a lot of really bad Capcom games of yesteryear out there that blow this new stuff out the water:

- Capcom Fighting Evolution
- SFEX3
- SFA1
- MvC1
- MSHvsSF
- Star Gladiator/Plasma Sword
- SFIII:NG/DI
- CvS1

to name a few.

Yeah, thats true. Those games were simply bad, some of then are unplayable but the leap from SFA1 and SSFII the new challengers was big (all aspects of the game where better only the fighting mechanics are debatable) and it's new installations where much better exp. SFA2,SFA3. Almost the same thing goes with SFIII (3rd strike is the only good SFIII game).

My opinion:
MvC2 > MvC3
3rd strike > SSFIV AE2012
SFA3 > SSFIV AE2012 (even though SFA3 is totally unbalanced)
Thats how quality subsided in capcom games but yeah I do agree some older games cant even compare to the new ones.

CvS2 was such a sick game it was so fun I am hoping (well not really hoping "dreaming" would better describe it) that capcom make their characters sprites and give us a proper CvS3.


Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 18, 2012, 12:09:24 AM
Okay, besides the fact this is again all terribly off topic from KOFXIII, Capcom's never using sprites again.  I think it's time one of ya'll just went into Social Club and make an official Capcom Rant thread, since half the threads on this board turn to Capcom anyway.

As for KOFXIII, I wonder what the usage of each character for this so called online tourney will be.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Delta on March 18, 2012, 12:59:38 AM
Okay, besides the fact this is again all terribly off topic from KOFXIII, Capcom's never using sprites again.  I think it's time one of ya'll just went into Social Club and make an official Capcom Rant thread, since half the threads on this board turn to Capcom anyway.


Yeah, i always wonder why a lot of SNK KOF pages or forums sometimes talk more about Capcom than KOF.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 18, 2012, 01:00:43 AM
Meh, it's not exclusive to them.  I see a lot of Capcom pages talk a lot about KOF and SG and the like too.  Really depends on the day.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 18, 2012, 01:33:57 AM
Okay, besides the fact this is again all terribly off topic from KOFXIII, Capcom's never using sprites again.  I think it's time one of ya'll just went into Social Club and make an official Capcom Rant thread, since half the threads on this board turn to Capcom anyway.

As for KOFXIII, I wonder what the usage of each character for this so called online tourney will be.
this aint social club worthy bro and for the rest of you SHUT THE FUCK UP AND PLAY YOUR DAMN GAME
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 18, 2012, 01:38:48 AM
What?...no Powerstone? that was my favorite hahaha.

The next garou would be called Fatal Fury obviously, the brand recognition is greater. Or since, this is no longer the age of games having separate Japanese and English names, maybe they will use Garou again. And KOF XV will have cheesy/cool subtitle like KOF XV: Dream Match Rebirth Never Ends. That's the pattern I predicted anyhow.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 18, 2012, 02:40:15 AM
Just Call it Garou: Fatal Fury and everybody is happy

But like fujix4 said, at least for the western market, will be better call it fatal fury

Hell, If they had to make a collector edition, I will gave terry hat as the cool prop that almost any ce has lately, is cheap, doesn't need to much space, and will caught some interest

I think that there is not that much to talk about kof until next weekend or when climax start to show signals of life, I had this sentiment that we will see more balances in climax besides the few changes mentioned before
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: nilcam on March 18, 2012, 05:23:54 AM
I think KOFXIII, despite its growth nationally, is still struggling in local events. We had a tournament recently and more than 30 people showed up for UMvC3; we had 5 or so for KOFXIII.

If SNKP releases a new Garou, they'd be smart to use the Garou name. If not for piracy, Garou would have been their biggest game since it managed to also interest SF players. Hell, it still has a following. I would love for them to give KOF a break and release a new Garou.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 18, 2012, 05:41:09 AM
I think Garou didn't do well just because arcades weren't doing very well, the limited release and badly done port to Dreamcast didn't help either.

I think SNK has a lot to owe to emulation. Myself and many, many other people would never have heard of SNK without stumbling onto those Metal Slug and KOF roms years ago.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 18, 2012, 06:01:08 AM
Yeah, in garou I will not blame so much the bootleg versions at least, the game is a case of ''omg this game is so awesome'' but that never nobody gave that much attention, unlike the real bout series that came earlir but still did well
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 18, 2012, 07:08:45 AM
I think KOFXIII, despite its growth nationally, is still struggling in local events. We had a tournament recently and more than 30 people showed up for UMvC3; we had 5 or so for KOFXIII.

It depends on your area. The game is also not going to blow up over night. From my understanding, this is the first time KOF has been an EVO game. It's going to take some time before it really becomes a big game. I just bought the game like 3 weeks ago. Combofiend, for example, has only been playing for like a month. Same for MastaCJ. Marlinpie was also playing it on his stream not too long ago. You have to give people time to figure out what this game even is. Hell, 2 month ago I had never even seen gameplay of any KOF game ever. Now I'm putting all my time into it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: bmckay on March 18, 2012, 08:23:40 AM
KOFXIII is the only fitan vidya that matters to me right now. Not touching AE12, not touching UM3, barely touching 3SO, barely touching 02UM. I want this game to blow up and really be taken seriously. No more of this "second fiddle to SF" shit that's been going on so long. I want people to really take in how good this game is.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 18, 2012, 08:41:13 AM
I think KOFXIII, despite its growth nationally, is still struggling in local events. We had a tournament recently and more than 30 people showed up for UMvC3; we had 5 or so for KOFXIII.

If SNKP releases a new Garou, they'd be smart to use the Garou name. If not for piracy, Garou would have been their biggest game since it managed to also interest SF players. Hell, it still has a following. I would love for them to give KOF a break and release a new Garou.

That's the usual ratio with any game that isn't Capcom. That really isn't a surprise. US is Capcom territory and always will be unless they continue trying to rob their fanbase blind with DLC.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 18, 2012, 10:34:54 AM
As for KOFXIII, I wonder what the usage of each character for this so called online tourney will be.

"so called"?

But anyway, at least for what I've heard talked about, more than half the roster seemed to be in use. Hope to get better answers from the thread itself though. I used everyone I've put real time into (Ryo, Kim, Terry, Kensou, Andy, Hwa, Billy, Chin, Takuma), and was shown I need a lot more time. I hope by the next tournament it'll be the same kind of character #s. But we'll probably see more people limiting themselves to one solid team.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 18, 2012, 03:57:50 PM
My friends did tell me about Garou; they say that it's a great game but I didn't play it (I didn't know them back then). I played Fatal Furry 1 and 2 back then.

I don't know about the U.S. but what I think is if the top SF players play KoF more people will be interested; that's the deal with the mainstream but then again its not really necessary, I could be wrong. Here thankfully we have a solid community; we are playing locally but the problem is that we cant develop our mind games that way because we play against the same people over and over again that's the only problem we have.

I think KoF XIII does need to grow and in time I think it'll do. This is the first good KoF since KoF XI; yes it is lacking in content but as I said it is the first good KoF since XI and hopefully the game will grow in next installments as the community does too.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 18, 2012, 05:25:15 PM
As for KOFXIII, I wonder what the usage of each character for this so called online tourney will be.

"so called"?

But anyway, at least for what I've heard talked about, more than half the roster seemed to be in use. Hope to get better answers from the thread itself though. I used everyone I've put real time into (Ryo, Kim, Terry, Kensou, Andy, Hwa, Billy, Chin, Takuma), and was shown I need a lot more time. I hope by the next tournament it'll be the same kind of character #s. But we'll probably see more people limiting themselves to one solid team.

Well it seemed more like weird ranbats to me.  Wasn't trying to dis your tourney.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: desmond_kof on March 18, 2012, 05:36:02 PM

Well it seemed more like weird ranbats to me.  Wasn't trying to dis your tourney.

At least give the man some credit for trying to do something to bring people together (especially with the shady netcode), that people seemed to enjoy.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 18, 2012, 05:59:31 PM

Well it seemed more like weird ranbats to me.  Wasn't trying to dis your tourney.

At least give the man some credit for trying to do something to bring people together (especially with the shady netcode), that people seemed to enjoy.

Like I said, wasn't meant to insult him, and if it did, I apologize.  Besides, I stopped by the tiny chat and the tourney had good numbers and people liked it, so I'd wager it a success.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 18, 2012, 06:33:50 PM
Hope you had fun guys; if only I could join in. :(
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 19, 2012, 05:34:22 AM

Well it seemed more like weird ranbats to me.  Wasn't trying to dis your tourney.

At least give the man some credit for trying to do something to bring people together (especially with the shady netcode), that people seemed to enjoy.

Like I said, wasn't meant to insult him, and if it did, I apologize.  Besides, I stopped by the tiny chat and the tourney had good numbers and people liked it, so I'd wager it a success.

No apology necessary. Was slightly confused with what you said at first, but it was sort of ranbats and a tournament at the same time. Unorthodox method that turned out pretty well I think. Hope it can keep up too.



Hope you had fun guys; if only I could join in. :(
I'm in Japan. I'm kind of curious how we might connect, though I'd have a guess about it now. We can try it out later if you'd like.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 19, 2012, 02:19:20 PM
Hope you had fun guys; if only I could join in. :(
I'm in Japan. I'm kind of curious how we might connect, though I'd have a guess about it now. We can try it out later if you'd like.

Yeah sure there is no harm in trying; my local time is +3 GMT now it's 3:15 pm here.
My PSN: Tyrant292 add me when your on.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 19, 2012, 10:59:51 PM
For some reason, this game does not allow me to play online. It always ends up saying conditions not met.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 19, 2012, 11:03:29 PM
For some reason, this game does not allow me to play online. It always ends up saying conditions not met.

WTF?  Okay, I've seen everything about the online...except that.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Terrastorm on March 20, 2012, 12:04:34 AM
For some reason, this game does not allow me to play online. It always ends up saying conditions not met.
You are at the online menu right? You won't be able to join a room if you don't meet the connection that particular player specified.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on March 20, 2012, 12:55:42 PM
godsgarden
http://godsgarden.jp/info/2502/ (http://godsgarden.jp/info/2502/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Amedø310 on March 20, 2012, 08:01:55 PM
MLG roster so far.
http://www.majorleaguegaming.com/news/full-king-of-fighters-xiii-winter-championship-roster/ (http://www.majorleaguegaming.com/news/full-king-of-fighters-xiii-winter-championship-roster/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 21, 2012, 10:43:41 AM
MLG roster so far.
http://www.majorleaguegaming.com/news/full-king-of-fighters-xiii-winter-championship-roster/ (http://www.majorleaguegaming.com/news/full-king-of-fighters-xiii-winter-championship-roster/)
godsgarden
http://godsgarden.jp/info/2502/ (http://godsgarden.jp/info/2502/)

Double-dose of sweet.

Also, some interesting non-Capcom talk UltraChen: http://www.twitch.tv/ultrachentv/b/312350111 (http://www.twitch.tv/ultrachentv/b/312350111)

They start talking about XIII at 29:00. You'll see today's DC front page @43:30.

If you listen to the whole vid, you'll hear KOF music throughout from XIII to XI.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 21, 2012, 10:54:04 AM
For some reason, this game does not allow me to play online. It always ends up saying conditions not met.
You are at the online menu right? You won't be able to join a room if you don't meet the connection that particular player specified.

Yeah, it's probably just the system connecting you with people who have set their connection requirements and blue(4 bars) or green(3 bars), to get the best connections. You might be a yellow(2 bar) to them. You'd be able to find someone who'd set no limit on their search.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on March 21, 2012, 01:06:57 PM
They start talking about XIII at 29:00. You'll see today's DC front page @43:30.

If you listen to the whole vid, you'll hear KOF music throughout from XIII to XI.

Nice, I heard the whole segment.  Now I know I'm biased, but when you have UltraDave and JamesChen talking about our game, our websites, our Atlus tutorials--you know it's going to get some attention.  They are hands down the most universally respected figures in the FCC. 

Good stuff.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 21, 2012, 06:27:59 PM
I do really appreciate them talking about mutual respect amongst different communities. I do get tired of people calling games like KOF, BB, GG, and AH as "anime games" or as SFIV and Marvel 3 as "scrub games".

Think that was incredibly important, because if we want people coming into our community, being bitter about how popular their game is and showing no respect for their talent and scene, isn't helping.

I think some people here have easily forgotten that SFIV helped revive the FGC.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on March 21, 2012, 06:49:01 PM
godsgarden
http://godsgarden.jp/info/2502/ (http://godsgarden.jp/info/2502/)

Damn, this is so hype.  I will actually be in Tokyo that weekend, I might make a trip to Osaka to attent this.  Anyone here want to go?  It would be great to meet up other members in my first tourney in Japan!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 21, 2012, 07:28:21 PM
godsgarden
http://godsgarden.jp/info/2502/ (http://godsgarden.jp/info/2502/)

Damn, this is so hype.  I will actually be in Tokyo that weekend, I might make a trip to Osaka to attent this.  Anyone here want to go?  It would be great to meet up other members in my first tourney in Japan!

If only it was summer, I'd have the opportunity to go. I'd definitely would want to go and meet up with other members of the community. If you can go, hope you can have enough fun for me and you.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Cibernetico on March 22, 2012, 03:12:10 AM
Guys if you are interested, there is a talk show going on with mainly MK9 players but it also has Justin Wong guest starting. ---> http://www.twitch.tv/afterdarkgaming (http://www.twitch.tv/afterdarkgaming)

And if anyone cares, he just mentioned that out of all the games this generation, he considers KOF13 to be the best fighting game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 22, 2012, 04:32:50 AM
Guys if you are interested, there is a talk show going on with mainly MK9 players but it also has Justin Wong guest starting. ---> http://www.twitch.tv/afterdarkgaming (http://www.twitch.tv/afterdarkgaming)

And if anyone cares, he just mentioned that out of all the games this generation, he considers KOF13 to be the best fighting game.
now i have to say that it confuses me how people are always saying XIII is one of the best fightans this gen yet the people who say that dont play it
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 22, 2012, 05:09:26 AM
Justin seems to be playing it more these days
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 22, 2012, 05:35:18 AM
Justin seems to be playing it more these days
so ive heard im just hoping he can convince some people how good it is since his name is worth more than its weight in gold in the fgc
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 22, 2012, 08:04:45 AM
A few things. First, as big a debate as their has been and maybe always will be for SF4 FGC resurgence talk, you can talk about it here (http://dreamcancel.com/forum/index.php?topic=2153.msg49521#msg49521) now.

Second, some more big news (no source now though), Alex Valle has picked up KOFXIII for their main events on Thursdays, as he wants the game to get more recognition.

And third, a question for a lot of you that attend the offline meetings: What kind of characters are you used to seeing or playing? Is it always your mains, shoto-compatible characters, or are you ever surprised with who people might pick sometimes?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 22, 2012, 09:08:53 AM
Justin seems to be playing it more these days
so ive heard im just hoping he can convince some people how good it is since his name is worth more than its weight in gold in the fgc

I think everyone is already convinced that this game is great. It's more about teaching people that you don't need to be freakin Flashmetriod level execution to play, and that this game rewards any and every type of skill/play style. The more people figure that out, the more they'll play.

A few things. First, as big a debate as their has been and maybe always will be for SF4 FGC resurgence talk, you can talk about it here (http://dreamcancel.com/forum/index.php?topic=2153.msg49521#msg49521) now.

Second, some more big news (no source now though), Alex Valle has picked up KOFXIII for their main events on Thursdays, as he wants the game to get more recognition.

And third, a question for a lot of you that attend the offline meetings: What kind of characters are you used to seeing or playing? Is it always your mains, shoto-compatible characters, or are you ever surprised with who people might pick sometimes?

Nice. I'll be tuned in every Thursday as long as I'm not out playing locally. As for character choices: In Minnesota, so far I'm seeing a lot shoto-compatible characters. For the most part it's Kyo. Everyone plays fire ball Kyo lol. I'd rate my most common seen characters something like: 1.)Fire Ball Kyo, 2.)Kula, 3.)Bennimaru, 4.)K'.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 22, 2012, 03:21:58 PM
Here's the source
http://shoryuken.com/2012/03/21/wednesday-night-fights-set-to-run-it-back-on-thursdays-with-ultimate-marvel-vs-capcom-3-king-of-fighters-xiii/ (http://shoryuken.com/2012/03/21/wednesday-night-fights-set-to-run-it-back-on-thursdays-with-ultimate-marvel-vs-capcom-3-king-of-fighters-xiii/)

King, Yuri, and Vice are the most picked so I'm surprised about that
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 22, 2012, 05:22:47 PM
That reminds me, is Valle at least moonlighting in XIII? 
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: JennyCage on March 22, 2012, 05:30:35 PM
Think that was incredibly important, because if we want people coming into our community, being bitter about how popular their game is and showing no respect for their talent and scene, isn't helping.

This is very true.  I certainly went about it the wrong way when trying to convince MK9 players to try KOF.  I lost a lot of respect for MK9 as a game and it sort of bled into my respect of its players.  I disparaged their love while trying to sell them KOF and I think it made them resentful (duh!).  I got a few of them to buy the game but they never play it.  Oh well, live and learn.

Listened to the Orochinagi podcast with Juicebox and The Answer, really good stuff in there.  They echo my feeling that fighting games (and all games in general) are being dumbed down to appeal to the broadest possible audience.  I saw this happen to FPS games and now it's happening to fighting games.  It's cool that the genre is getting more attention, but I hope it doesn't set a precedent or influence SNKP to make Baby's First KOF.  Like they said in the cast, there's a mental reward aspect to KOF that some other fighting games don't always reach, or rather they plateau much sooner, if that makes any sense.  I don't want that aspect of KOF to change any time soon.

Great, great news about Thursday Night Fights!  Can't wait to see the reception.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on March 22, 2012, 06:12:55 PM
http://game.snkplaymore.co.jp/game/android/kof-android/ (http://game.snkplaymore.co.jp/game/android/kof-android/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 22, 2012, 06:20:35 PM
http://game.snkplaymore.co.jp/game/android/kof-android/ (http://game.snkplaymore.co.jp/game/android/kof-android/)
yay?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on March 22, 2012, 09:15:39 PM
http://game.snkplaymore.co.jp/game/android/kof-android/ (http://game.snkplaymore.co.jp/game/android/kof-android/)

KOF-i for the Android?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 22, 2012, 09:26:27 PM
This is very true.  I certainly went about it the wrong way when trying to convince MK9 players to try KOF.  I lost a lot of respect for MK9 as a game and it sort of bled into my respect of its players.  I disparaged their love while trying to sell them KOF and I think it made them resentful (duh!).  I got a few of them to buy the game but they never play it.  Oh well, live and learn.

Listened to the Orochinagi podcast with Juicebox and The Answer, really good stuff in there.  They echo my feeling that fighting games (and all games in general) are being dumbed down to appeal to the broadest possible audience.  I saw this happen to FPS games and now it's happening to fighting games.  It's cool that the genre is getting more attention, but I hope it doesn't set a precedent or influence SNKP to make Baby's First KOF.  Like they said in the cast, there's a mental reward aspect to KOF that some other fighting games don't always reach, or rather they plateau much sooner, if that makes any sense.  I don't want that aspect of KOF to change any time soon.

Like I said in another thread, the real chance for fighters to succeed with both casual and experienced players is to shift to games that are both easy to get into but hard to master. I know people will resent me for saying this, but Melee was basically a poster child for this. Whether intentional or not, it was a game anyone could pick up, but not everyone could grasp the entirety of its mechanics.

I think from here on out the importance should be placed on the following for fighters:
- Smoother control schemes (Something like KOFXI is a great example of how a game with better control made for a greater experience)
- In-depth tutorials (Besides Blazblue, I have yet to see another fighter break down their game piece by piece and teach the player some good Bnbs and early strategies to get you started the moment you go out the door)
- Story mode/Campaign (As much as some people don't care about this, myself included, it brings attention to the game and adds value to a game that otherwise doesn't look like it from a casual point of view. I would even go as far as integrating the tutorial with the campaign much like how RTS and shooters do for their games. Use it to get people used to the concepts in digestible amounts while enjoying the story.)
- Better online (This goes without saying. The only games I've seen that have shown any excellence this generation have been VF5, BB and SCV. That's not a good look at all. This should be a big deal because this is the biggest component for those without local competition, without it, most are stuck on the SP content and will trade it in)

That's my 2 cents.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 22, 2012, 09:35:52 PM
This is very true.  I certainly went about it the wrong way when trying to convince MK9 players to try KOF.  I lost a lot of respect for MK9 as a game and it sort of bled into my respect of its players.  I disparaged their love while trying to sell them KOF and I think it made them resentful (duh!).  I got a few of them to buy the game but they never play it.  Oh well, live and learn.

Listened to the Orochinagi podcast with Juicebox and The Answer, really good stuff in there.  They echo my feeling that fighting games (and all games in general) are being dumbed down to appeal to the broadest possible audience.  I saw this happen to FPS games and now it's happening to fighting games.  It's cool that the genre is getting more attention, but I hope it doesn't set a precedent or influence SNKP to make Baby's First KOF.  Like they said in the cast, there's a mental reward aspect to KOF that some other fighting games don't always reach, or rather they plateau much sooner, if that makes any sense.  I don't want that aspect of KOF to change any time soon.

Like I said in another thread, the real chance for fighters to succeed with both casual and experienced players is to shift to games that are both easy to get into but hard to master. I know people will resent me for saying this, but Melee was basically a poster child for this. Whether intentional or not, it was a game anyone could pick up, but not everyone could grasp the entirety of its mechanics.

I think from here on out the importance should be placed on the following for fighters:
- Smoother control schemes (Something like KOFXI is a great example of how a game with better control made for a greater experience)
- In-depth tutorials (Besides Blazblue, I have yet to see another fighter break down their game piece by piece and teach the player some good Bnbs and early strategies to get you started the moment you go out the door)
- Story mode/Campaign (As much as some people don't care about this, myself included, it brings attention to the game and adds value to a game that otherwise doesn't look like it from a casual point of view. I would even go as far as integrating the tutorial with the campaign much like how RTS and shooters do for their games. Use it to get people used to the concepts in digestible amounts while enjoying the story.)
- Better online (This goes without saying. The only games I've seen that have shown any excellence this generation have been VF5, BB and SCV. That's not a good look at all. This should be a big deal because this is the biggest component for those without local competition, without it, most are stuck on the SP content and will trade it in)

That's my 2 cents.
i agree with you

edit:well not about the part as using story mode as a tutorial
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 22, 2012, 11:29:29 PM
Quote
teach the player some good Bnbs
I kind of disagree with this one, tutorials are necessary...but showing us basic bnb? isn't that something we're supposed to figure out on our own?

That's no fun, with tutorials players are constricted to play on what is viewed as the "official" way to play the game. Why can't we not mock gamers' intelligence? they're old enough to figure it out on their own...and half the fun in a fighting game is figuring stuff out! remember how flabbergasted we were when people pop out a completely unknown combo? well, that can rarely happen now.

You may argue that new players don't like getting their asses kicked. Well...the whole point of the game is ass-kicking. Of the two people playing, ONE of them will be the loser, by now we should be accepting this fact.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 23, 2012, 02:09:23 AM

Come on, where were the good days where you go to the arcades and learn the game the hard way.


People these days just want it to be easy, they just want to be spoon-fed. Making a game easy to pick will make people play the game but most people will leave it and wont continue, whats the point in that; the only good thing I could think it will bring is more sales for the company and probably they will buy the DLC's just to get the full game. The people who will stick with game and play it, they are the people who are dedicated, people who will play the game no matter how hard it is because they love the competition, they love the challenge and because of that they love the game. Quality is better than quantity in the end.


I agree with better story mode, a smoother game and better online (THE MOST IMPORTANT THING NOW).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 23, 2012, 02:26:56 AM
^Fully agree, though it's honest a countdown now to who'll make a online practice mode for their game (my money's on Sega, Namco, or SNK).

Quote
teach the player some good Bnbs
I kind of disagree with this one, tutorials are necessary...but showing us basic bnb? isn't that something we're supposed to figure out on our own?

That's no fun, with tutorials players are constricted to play on what is viewed as the "official" way to play the game. Why can't we not mock gamers' intelligence? they're old enough to figure it out on their own...and half the fun in a fighting game is figuring stuff out! remember how flabbergasted we were when people pop out a completely unknown combo? well, that can rarely happen now.
I lean toward there should be at least some Bnbs in a tutorial. In a lot of fighters I found other BnBs based on known ones, even with XIII. The I don't always favor an official way either, but hints are mostly welcome.

Quote
You may argue that new players don't like getting their asses kicked. Well...the whole point of the game is ass-kicking. Of the two people playing, ONE of them will be the loser, by now we should be accepting this fact.

I sort of want to counter this quote, but I like it too much.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 23, 2012, 02:41:07 AM
Yeah, all tutorials need to cover BnB's or the scrubs just won't learn. I'm convinced that because there were Stun Gun trials in 3SOE that that was the reason why scrubs picked Stun Gun SA for Alex. Keep in mind that it's a known fact that Stun Gun is the absolute worst super in 3S. It's all but unanimous.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 23, 2012, 02:47:05 AM
Yeah, all tutorials need to cover BnB's or the scrubs just won't learn. I'm convinced that because there were Stun Gun trials in 3SOE that that was the reason why scrubs picked Stun Gun SA for Alex. Keep in mind that it's a known fact that Stun Gun is the absolute worst super in 3S. It's all but unanimous.

Makes me proud that I'd used it often enough, but then again I really wanted a challenge with using Alex at one point.

http://game.snkplaymore.co.jp/game/android/kof-android/ (http://game.snkplaymore.co.jp/game/android/kof-android/)

KOF-i for the Android?

That's my question too.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 23, 2012, 03:11:12 AM
I kind of disagree with this one, tutorials are necessary...but showing us basic bnb? isn't that something we're supposed to figure out on our own?

That's no fun, with tutorials players are constricted to play on what is viewed as the "official" way to play the game. Why can't we not mock gamers' intelligence? they're old enough to figure it out on their own...and half the fun in a fighting game is figuring stuff out! remember how flabbergasted we were when people pop out a completely unknown combo? well, that can rarely happen now.

You may argue that new players don't like getting their asses kicked. Well...the whole point of the game is ass-kicking. Of the two people playing, ONE of them will be the loser, by now we should be accepting this fact.

That's the kind of elitist attitude that will keep fighting games niche. I've said it once and I'll say it again. It didn't work before and everyone was left to fend for themselves, not knowing how to play the game properly made them dis it and not appreciate the game in its greatest form.

I say this from experience because if it weren't for the fact that Tekken gave me some basics to start up, I wouldn't have appreciated the game at all. I just think they can go further.

Gone are the days where people would have to figure everything out by griding mass hours by themselves or having known someone that has experience. Honestly, I don't have the time to be putting endless hours into practice mode, I shamelessly look up tutorials online or watch match videos to get inspiration like many other players. So what's the difference in the fact that the game teaches you instead of youtube? Not everyone likes watching videos of gameplay, they'd rather just play the game outright.

You know, by all means if you don't like having a tutorial, then don't use it. No one's forcing you to use it and tutorials only teach you day 1 basics. It's a great way to teach someone how to play a game with depth without having to make the game retard easy by a result. Besides, a good game has infinite discovery for combos, mixups, frame traps and etc.

I, for one, am sick of elitism and want to see fighting games be just as big as StarCraft, Halo, CoD or that pile of dogshit called League of Legends.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 23, 2012, 03:16:47 AM
Referring to someone talking about the most seen characters online, for the love of god did everyone suddenly pick up Kim when I wasn't looking?

The last two days every person I've faced has used him.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 23, 2012, 03:22:01 AM
for anyone wondering about KoF: A, yes it pretty much is KoF for the android (http://www.joystiq.com/2012/03/22/king-of-fighters-android-now-on-select-android-devices-for-4-99/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 23, 2012, 07:05:50 AM
Referring to someone talking about the most seen characters online, for the love of god did everyone suddenly pick up Kim when I wasn't looking?

The last two days every person I've faced has used him.

Hey, Kim's that good. I am surprised you've faced nothing but him recently, but he's got a lot of tools I can't find in other characters for pressure and simple BnBs, and it all looks fancy, so....
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 23, 2012, 07:08:02 AM
I know he's good, but Kim was damn near off the map for the last couple of months, barely anyone played him.  Now it feels like EVERYONE is playing him.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 23, 2012, 07:16:08 AM
I know he's good, but Kim was damn near off the map for the last couple of months, barely anyone played him.  Now it feels like EVERYONE is playing him.

Maybe people have seen Kim players dominating on some streams. It happens. Are the people who are using him competent with Kim at all to you?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 23, 2012, 07:19:43 AM
I must've missed some key streams then because I don't remember any particular Kim domination that would cause such a migration.

And...well, half of them.  The other half...no comment.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on March 23, 2012, 03:17:32 PM
I must've missed some key streams then because I don't remember any particular Kim domination that would cause such a migration.

And...well, half of them.  The other half...no comment.

Reynald has been using him as anchor, did really well with him at Final Round XV.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: JennyCage on March 23, 2012, 03:43:00 PM
The true answer is...

Kim is damn sexy.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: SaberX on March 23, 2012, 06:03:29 PM
I've always liked Kim in this game, he's super stylish. and his neo max is the coolest one in the game.

I think it was watching Madkof's videos that made me see how strong the character is.  He's like a 4th main for me now, behind Ash, Andy and Mai.

I haven't played online in a few weeks because of sf X tekken . So I haven't seen all these Kim uses yet.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 23, 2012, 07:15:14 PM

Kim is one of my favorites too, if you utilize his mind gaming he will be a hard foe to go against especially in the corner. Is he really good as an anchor? well Reynald is one of the best out there I cant really dispute that I just want your thoughts. One of my friends uses him first and I would say he is useful.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on March 23, 2012, 07:48:22 PM
MadKof uses Kim second, he works great in any position really. I use him on point often.

So glad SNK completely refreshed his gameplay, best Kim yet imo.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 23, 2012, 08:07:25 PM
So glad SNK completely refreshed his gameplay, best Kim yet imo.

Yeah for me he's really good as I said one of my favorites but I've been told they took out some of his moves and DM's. For me this is really understandable because it's the first good KoF to come out in years it would be lacking in content if it's lacking really; I don't know.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on March 23, 2012, 08:13:12 PM
Yeah for me he's really good as I said one of my favorites but I've been told they took out some of his moves and DM's. For me this is really understandable because it's the first good KoF to come out in years it would be lacking in content if it's lacking really; I don't know.

Nope, Kim is not incomplete. He is very much polished, they just changed his overall style of combos and arsenal. He has both his standard DMs intact (hcb qcf+K and qcf qcf+K).

Some ppl are just butt hurt that he generally has unsafe on block specials which is irrelevant since he has excellent normals, easy hit-confirms and can turn just about any situation into a combo oppurtunity.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 23, 2012, 09:18:41 PM
I've been reading up on the tutorial comments, and it seems that I was misunderstood. All I'm saying is that I believed people can easily come with their own bnbs, heck, that's what we do for a decade since the inception of fighting games right? So I'm sure tutorials not covering bnbs would be just fine.

Quote
I say this from experience because if it weren't for the fact that Tekken gave me some basics to start up, I wouldn't have appreciated the game at all
Maybe we came to a different conclusion since we have different views...I'm kinda an old school player...I hardly ever used tutorials, nor the combos they offered. But I appreciate many games because they are fun, that's enough for me. I had fun when I lost, even when I'm spazzing like a dumb-ass...then I started learning why I lost, and learn subtle things that the tutorials sometimes do not cover. If I used tutorials, and then win I kinda feel hollow...since you know...it's not my own effort. But this is just me okay?

All I'm saying is, the fighting game genre is just fine the way it is. But since one cannot stop progress, then I guess we should add bnb's to tutorials as you wished, although in my opinion we kinda set the bar even lower. But I believed you are more qualified to comment on this than me...you understand the mindset of current gamers more (you told me so right?), so I defer to your judgement.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 23, 2012, 11:05:30 PM
Yeah for me he's really good as I said one of my favorites but I've been told they took out some of his moves and DM's. For me this is really understandable because it's the first good KoF to come out in years it would be lacking in content if it's lacking really; I don't know.

Nope, Kim is not incomplete. He is very much polished, they just changed his overall style of combos and arsenal. He has both his standard DMs intact (hcb qcf+K and qcf qcf+K).

Some ppl are just butt hurt that he generally has unsafe on block specials which is irrelevant since he has excellent normals, easy hit-confirms and can turn just about any situation into a combo oppurtunity.

Thanks for shedding some light on it because this is the first Kim for me and I see him just fine and your probably right.


I've been reading up on the tutorial comments, and it seems that I was misunderstood. All I'm saying is that I believed people can easily come with their own bnbs, heck, that's what we do for a decade since the inception of fighting games right? So I'm sure tutorials not covering bnbs would be just fine.

Quote
I say this from experience because if it weren't for the fact that Tekken gave me some basics to start up, I wouldn't have appreciated the game at all
Maybe we came to a different conclusion since we have different views...I'm kinda an old school player...I hardly ever used tutorials, nor the combos they offered. But I appreciate many games because they are fun, that's enough for me. I had fun when I lost, even when I'm spazzing like a dumb-ass...then I started learning why I lost, and learn subtle things that the tutorials sometimes do not cover. If I used tutorials, and then win I kinda feel hollow...since you know...it's not my own effort. But this is just me okay?

All I'm saying is, the fighting game genre is just fine the way it is. But since one cannot stop progress, then I guess we should add bnb's to tutorials as you wished, although in my opinion we kinda set the bar even lower. But I believed you are more qualified to comment on this than me...you understand the mindset of current gamers more (you told me so right?), so I defer to your judgement.


I agree with you here totally but the people these days want the game to be easier to pick up, so they want more stuff in the tutorials. If you want the community to grow companies should do what the people want in order to get more people. The old days are gone and the mindset of people changed we'll have to accept that.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 24, 2012, 03:56:34 AM
I've been reading up on the tutorial comments, and it seems that I was misunderstood. All I'm saying is that I believed people can easily come with their own bnbs, heck, that's what we do for a decade since the inception of fighting games right? So I'm sure tutorials not covering bnbs would be just fine.

Maybe we came to a different conclusion since we have different views...I'm kinda an old school player...I hardly ever used tutorials, nor the combos they offered. But I appreciate many games because they are fun, that's enough for me. I had fun when I lost, even when I'm spazzing like a dumb-ass...then I started learning why I lost, and learn subtle things that the tutorials sometimes do not cover. If I used tutorials, and then win I kinda feel hollow...since you know...it's not my own effort. But this is just me okay?

All I'm saying is, the fighting game genre is just fine the way it is. But since one cannot stop progress, then I guess we should add bnb's to tutorials as you wished, although in my opinion we kinda set the bar even lower. But I believed you are more qualified to comment on this than me...you understand the mindset of current gamers more (you told me so right?), so I defer to your judgement.


But the thing is that I'm also old-school and grew up on SFII, Samurai Shodown and Tekken like everyone else. I totally understand where you're coming from. I feel the same, but if we want to have a game like KOF grow it needs to evolve with the times. BUT! It doesn't need to necessarily dumb itself down. Making a KOFXIV with what I'm asking for, it'll be a bigger success that can easily cater to everyone's tastes. It can appeal on both a casual level and on an experienced level.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 24, 2012, 04:17:48 AM
I've been reading up on the tutorial comments, and it seems that I was misunderstood. All I'm saying is that I believed people can easily come with their own bnbs, heck, that's what we do for a decade since the inception of fighting games right? So I'm sure tutorials not covering bnbs would be just fine.

Maybe we came to a different conclusion since we have different views...I'm kinda an old school player...I hardly ever used tutorials, nor the combos they offered. But I appreciate many games because they are fun, that's enough for me. I had fun when I lost, even when I'm spazzing like a dumb-ass...then I started learning why I lost, and learn subtle things that the tutorials sometimes do not cover. If I used tutorials, and then win I kinda feel hollow...since you know...it's not my own effort. But this is just me okay?

All I'm saying is, the fighting game genre is just fine the way it is. But since one cannot stop progress, then I guess we should add bnb's to tutorials as you wished, although in my opinion we kinda set the bar even lower. But I believed you are more qualified to comment on this than me...you understand the mindset of current gamers more (you told me so right?), so I defer to your judgement.


But the thing is that I'm also old-school and grew up on SFII, Samurai Shodown and Tekken like everyone else. I totally understand where you're coming from. I feel the same, but if we want to have a game like KOF grow it needs to evolve with the times. BUT! It doesn't need to necessarily dumb itself down. Making a KOFXIV with what I'm asking for, it'll be a bigger success that can easily cater to everyone's tastes. It can appeal on both a casual level and on an experienced level.


Your right, it's hard for me to accept this but at some point it has to happen. Hopefully they wont dumb their games. Basically thats what I tried to say in my previous reply.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 24, 2012, 04:25:26 AM
Anyone have the MLG KOF XIII brackets?
And list of participants?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 24, 2012, 04:35:44 AM
Anyone have the MLG KOF XIII brackets?
And list of participants?

It's live now.

They gave a shoutout to DC WOOOW! YEAH!  ;)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 24, 2012, 05:17:31 AM
Yeah, they had some of the best matches of KOF I've seen yet. Also lots of liberal use of NeoMaxes.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 24, 2012, 05:27:09 AM
Alot of dropped combo's too, BALA pulled out alot of slick victories despite making alot of mistakes.

That "interview" they did with him after that one match seemed kinda lame to me tho, they ask him 1 question and they just say "Why you playing so sloppy?" Obviously he's nervious, this being his first MLG event, anybody would be nervious. Justin Wong got rocked pretty hard.

Romance seems to be pretty on top of his game, also seeing alot of DLC character love from Mr.KOF and Reynald. Some of the Mr.Karate and EX Kyo stuff that went down was pretty tight.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 24, 2012, 05:33:24 AM
I actually don't mind dropped combos. It just means that things are getting serious and people are getting nervous. That kind of thing made Marvel 2 matches intense.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 24, 2012, 05:36:57 AM
Dropped Combo?

We call'em resets lol.

I wish I had the balls to attempt these kind of HD combo's in a live tourney match, but I only do basic shit.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Light13 on March 24, 2012, 05:54:11 AM
MLG stream had some good matches Mr.KOF vs Skye was my favorite and thank god they stopped with the commercial breaks in between matches totally kills the momentum/suspense.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 24, 2012, 06:00:26 AM
Anyone have the MLG KOF XIII brackets?
And list of participants?

Brackets are here http://s3.majorleaguegaming.com/2012-columbus-kingoffightersxiii-open.html# (http://s3.majorleaguegaming.com/2012-columbus-kingoffightersxiii-open.html#)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 24, 2012, 06:07:16 AM
Anyone have the MLG KOF XIII brackets?
And list of participants?

It's live now.

They gave a shoutout to DC WOOOW! YEAH!  ;)
Lol, thanks to your try, but its in front page buddy!... I knew that was ON!
But you dont see ENTIRE list of participants or complet brackets on stream, do you?!

***********

Startled by:
Nobody pointed out that incredible match, between Mr.KOF n Justius.... Man that Hype! That crazy match!! That highlight match! Damn!
Shoutout to Justius, playing with PAD!! o_O  lol
Tomorrow -> HYPE!  xD

EDIT:
Brackets are here http://s3.majorleaguegaming.com/2012-columbus-kingoffightersxiii-open.html# (http://s3.majorleaguegaming.com/2012-columbus-kingoffightersxiii-open.html#)
Wooww, thanks so much! ;)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: gazette on March 24, 2012, 06:21:39 AM
Everybody has been telling me the match between Justius and Mr. KOF was epic. Hope they had a replay or something.

A little info on Justius, he can use both stick and pad equally good, its just that he prefer pad as stick will be a little shaky for him since he's used to playing on arcade cabinet.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Light13 on March 24, 2012, 06:39:34 AM
I think you have to pay for the replays not sure though skye vs kof was hype cause it was so close.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 24, 2012, 06:54:53 AM
I think I might pick up Iori as an anchor for my team,  I've always been an Iori hater, but I really like how the new Iori plays. I've been practicing all night getting down reliable BnB's for my characters.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 24, 2012, 07:02:39 AM
So Mai, Iori and King? I think if you keep Mai on 1st you can do well.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 24, 2012, 07:12:21 AM
I think Mai/King/Iori will work for me.

Great thing about Claw Iori is he can do damage without meter pretty well, and even meter he's a monster, and is easy to convert with. Plus with him on my team, I'll have a character with great mobility and a command grab. That was one of the reasons I liked Shen Woo so much, but I had trouble getting the big damage I wanted out of him, and his HD combo's are still tricky for me, but Claw Iori is a bit more lenient.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 24, 2012, 08:15:41 AM
The archive is up on the MLG website for anyone who missed it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: gazette on March 24, 2012, 08:33:11 AM
Mind posting the link? Can't seem to find it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 24, 2012, 01:32:04 PM
Mind posting the link? Can't seem to find it.
UP! Same here.
And as I missed some matches, this would be welcome! :p
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 24, 2012, 01:37:14 PM
http://www.majorleaguegaming.com/live (http://www.majorleaguegaming.com/live)

Just go to where it says stream and click fighters.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 24, 2012, 02:52:18 PM
MLG stream had some good matches Mr.KOF vs Skye was my favorite and thank god they stopped with the commercial breaks in between matches totally kills the momentum/suspense.

For the people who dont know, Skye is Justius (I think he spilled it this was) yes this is the best match; it's either this or Reynald vs BALA that was intense too.

It was odd that they dropped that many combos ohh I mean they made that many resets :P. Even if it's MLG they are used to the competition or does it really change their tension?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 24, 2012, 02:57:13 PM
http://www.majorleaguegaming.com/live (http://www.majorleaguegaming.com/live)

Just go to where it says stream and click fighters.
you rock! Thks

For the people who dont know, Skye is Justius...
Ok, it's clearer! Thks
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Yasakani on March 24, 2012, 04:07:39 PM
MLG stream had some good matches Mr.KOF vs Skye was my favorite and thank god they stopped with the commercial breaks in between matches totally kills the momentum/suspense.

For the people who dont know, Skye is Justius (I think he spilled it this was) yes this is the best match; it's either this or Reynald vs BALA that was intense too.

It was odd that they dropped that many combos ohh I mean they made that many resets :P. Even if it's MLG they are used to the competition or does it really change their tension?

If you look at Bala, he's the most nervous out of all the players even though he has tournament experiences and had won several tournaments already. And he dropped the most combos even though he's the best at it. I guess it depends on the player. I think Reynald has the best posture and always seem calm; it's good that he uses a headset to tune everything else out.

Too bad Justius started out in the loser bracket. I think he was late to the tournament? He could have easily get to the finals if he didn't face Mr. KOF who is used to playing Chinese players all the time. Mr. KOF underestimated him in the first game though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Yasakani on March 24, 2012, 04:28:40 PM
Shoutout to Justius, playing with PAD!! o_O  lol

Yeah.

What's more impressive is Xiaohai playing with one hand:
Kof98UM - CCL(Belgium) vs. Xiaohai - ONE HAND (http://www.youtube.com/watch?v=Hes3fygXP5g#)

LOL!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 24, 2012, 05:52:43 PM
Never heard of Mr KOF till now. That guy is a demon.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: KLSADAKO on March 25, 2012, 04:44:25 AM
Congrats to BALA for winning MLG, it was a good final with Mr kof, and I thought Mr kof was going to win when it went to 3-2 cos he handled BALA's Clark with ease..
BALA's Billy in the final match was insane ^^
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: The Fluke on March 25, 2012, 05:24:13 AM
Congrats to BALA for winning MLG, it was a good final with Mr kof, and I thought Mr kof was going to win when it went to 3-2 cos he handled BALA's Clark with ease..
BALA's Billy in the final match was insane ^^
I did expect it to turn out more even, though they're both great and it was pretty cool just to see an emotional end to the event. Kudos to them both and the rest of the great players that entered aswell.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 25, 2012, 12:28:53 PM
Congrats to BALA for winning MLG, it was a good final with Mr kof, and I thought Mr kof was going to win when it went to 3-2 cos he handled BALA's Clark with ease..
BALA's Billy in the final match was insane ^^

BALA using Billy? Now I'm scared.

But congrats to him, Mr. KOF, and everyone who got out to MLG and NorCal. Quite possibly the biggest week KOF has ever had, at least in the US.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on March 25, 2012, 12:48:57 PM
Never heard of Mr KOF till now.

!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: desmond_kof on March 25, 2012, 04:43:12 PM

But congrats to him, Mr. KOF, and everyone who got out to MLG and NorCal. Quite possibly the biggest week KOF has ever had, at least in the US.

Honestly, this whole month has been on fire for KOF, lots of good stuff going on, and its great. :)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 25, 2012, 04:47:30 PM
Congrats to BALA really well played. I feel sorry for Mr. KoF because of the continuation rule; if it wasn't for the rule maybe we would have seen even a closer match.

Too bad Justius started out in the loser bracket. I think he was late to the tournament? He could have easily get to the finals if he didn't face Mr. KOF who is used to playing Chinese players all the time. Mr. KOF underestimated him in the first game though.

Yeah Justius AKA Skye was a really good player, it was really close between him and Mr. KoF. Yeah I think  Mr. KoF did underestimate him in the beginning. I have never seen a pad player play so well. Too bad he had to start in the losers

P.S. Congrats to KoF for the attention it got, we hope to see more so the game could grow.  ;)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 25, 2012, 09:32:21 PM
Link to an archive for the MLG Finals? I couldn't find the stream to save my life.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 25, 2012, 11:20:47 PM
What are we learning at NCR?

Kyo j.2C >>>>>>>>>>>>>> Chris G.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 26, 2012, 01:16:31 AM
And Hwa needs to be Drunk to be most effective.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BioBooster on March 26, 2012, 01:21:44 AM
Was interesting to see Mr. KOF shut down BALA's usual Clark affront with Raiden's CD. We can see that Clark has fewer oki options versus grapplers as well.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 26, 2012, 01:25:30 AM
Link to the archive?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 26, 2012, 01:29:01 AM
What are we learning at NCR?

Kyo j.2C >>>>>>>>>>>>>> Chris G.
LOL!

Yeah, shoutouts to BALA, Mr.KOF, JUSTIUS, CHRIS KOF, YOSHI n CHRIS G.
And all ppl, participating at MLG n NCR, and make this events so good!


Link to an archive for the MLG Finals? I couldn't find the stream to save my life.
+1! Missed some stuffs too! :/


Edit:
Link to the archive?
Maybe Iplaywinner will be up later...I dont know; but I think that MLG archives are for sale (or premium members)!!!...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Terrastorm on March 26, 2012, 03:13:58 AM
Here's the Archive.

http://www.twitch.tv/iplaywinner/b/312844115 (http://www.twitch.tv/iplaywinner/b/312844115)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ashspiralingblood on March 26, 2012, 03:14:25 PM
Anyone look at mmcafe, the professor was posting about about snkp and things dont look good. I have zero hope in snkp surviving next gen.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: KLSADAKO on March 26, 2012, 04:51:50 PM
Congrats to Chris kof for winning the NCR he's a very very solid player, and his Iori is beast..

and props to Chris G for that great HD combo with King which was against Chris kof.. ^^
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 26, 2012, 05:14:47 PM
Quote
I have zero hope in snkp surviving next gen
Wall of text alert
[spoiler]
Here's my analysis:
1-The situation
All that we know so far is that Climax will be limited run, and very expensive to boot. SNK's games on Nesica are not doing well either, plus we heard from prof that SNK didn't really promote KOF 13 in Japan (although to be fair, they did the first preview there and loketests are also there, plus their blogs and videos are all in japanese so....that counted as promotion to me, compared to what we got here)
2-My reasoning
Climax will be limited run, because SNKP is aware that KOF XIII arcade will not last. They produced a small number, and priced it outrageously because: They did not expect it to sell, but if it DID then they'll at least make a hefty profit. Why? they knew that their titles do very poorly in arcades (in Japan), with all the Gundam and P4Arena...so they won't even bother.
3-My conclusion
It looked to me that their trying to escape the arcade business (which is on its death knell anyway), trying to be not too dependent on it, and expand instead to handheld, and internet/network games. They're trying to find another source of easy and stable revenues on which to build their console titles (the REAL moneymaker these days), they learned also that the rest of the world paid more attention to them than Japan itself (Japanese KOF players are very RARE compared to say...South Americans or Chinese). If you read the last blog entry, it seemed that they are considering an English (or Chinese) language blog. Japan's taste has changed, KOF is no longer THE cool fighting game. It's Persona4Arena and Arcana and Blazblue and Gundam and that sort of games.

If you put these all together you will get the feeling that since SNKP got a new CEO last year or so...there will be massive changes within SNKP.
1-New Gaming division, the casual/portable/network gaming division. For whatever purpose...The SNK Dream Battle (the Gree thing) might be its first project.
2-Pachislot business is rather growing (their Sister Quest pachi got an award or something, plus its expanding into non-pachi game, although in Mobage, a JP mobile service.) Samsho pachislot used Madhouse animations and Super Otousan used Soundtracks from popstars (if I'm not mistaken).
3-KOF games for Ios and Android and Neo Geo X (maybe a one time gig, it doesn't do well), heralded a new interest in handhelds.
4-They're hiring more aggresively (right in the front page) this may signal a failing workforce, or the exact opposite, an ambitious project is on the way.
[/spoiler]
Eh...of course don't take any of these too seriously, it's just the way I figured things. So last word: Relax, we'll see how things are going, we're much better off than say....during the first few days of KOF XII.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: The Fluke on March 26, 2012, 05:25:58 PM
I agree with fujix4. They expressed their interest in specifically reviving their fighting game franchises fairly recently, and that's worth hoping for. It may go either way ofcourse, but i do hope they complete garou 2 wich has been in the works on and off for not quite dukenukem ish lengths of time.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on March 26, 2012, 05:44:48 PM
I agree with fujix4. They expressed their interest in specifically reviving their fighting game franchises fairly recently, and that's worth hoping for. It may go either way ofcourse, but i do hope they complete garou 2 wich has been in the works on and off for not quite dukenukem ish lengths of time.

Not really, Garou 2 pretty much died with the Neo-Geo as far as we know. Don't think ppl will settle for MVS Garou visuals after KOFXIII. If they do make it they will probably do it as a new Fatal Fury from the ground up (MOTW was a big flop).

KOFXIV is the safest bet for them right now.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 26, 2012, 06:04:12 PM
^^ I tottaly agree. A new KOF is where they should focus. IF ppl think that Garou will sell they are delusional. Look at Capcom. Fans are begging them for a new Darkstalkers but they keep expanding Street fighter.

SNK should focus on making KOF XIV for next generation consoles, an inhouse good netcode and at the same time milking existing sprites.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 26, 2012, 06:12:53 PM
Quote
KOFXIV is the safest bet for them right now.
Whhhatt? come on....I would've loved a new IP!

But I agreed, MOTW 2 should just be euthanized before it became a freakish, frankenstein game. A completely new Fatal Fury would be nice or my personal fave, one of those SNK's samurai games. Samsho and LastBlade. Anyway, they should start branching out a little, it's suicidal to keep riding the wave of just one title.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 26, 2012, 06:13:38 PM
I thought KoF XIII did well all over?! didn't it? I never thought really it was straggling in Japan out of all places. I hope they dont go under again this is for me the last hope in fighting games, considering how other fighting games are turning out especially SFxT. I think they well bring a new KoF in early 2013 "finger crossed".
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 26, 2012, 06:18:13 PM
Quote
I thought KoF XIII did well all over
It did fairly well, just wasn't as well as people thought it would. But here's a small consolation, it came out MUCH later in Japan than the rest of the world, plus they get their DLCs fairly late too.

Meaning? SNKP already accounted for it, they knew Japan would not show as much interest in KOF XIII like the 90's anymore, so they focused most of their effort on the rest of the world. Isn't that a good thing?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 26, 2012, 06:20:22 PM
Quote
KOFXIV is the safest bet for them right now.
Whhhatt? come on....I would've loved a new IP!

But I agreed, MOTW 2 should just be euthanized before it became a freakish, frankenstein game. A completely new Fatal Fury would be nice or my personal fave, one of those SNK's samurai games. Samsho and LastBlade. Anyway, they should start branching out a little, it's suicidal to keep riding the wave of just one title.

Branching is good m8 but not for small companies like SNKp. If they make a new FF (fingers crossed) dont expect it to be like KOF in terms of graphics.
Instead of making a new 2D game with lower standards I believe they should make a 2.5D like SFIV. It will suit perfectly to FF with the sidestep system.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 26, 2012, 07:49:40 PM

Well, I think the Japanese players add some spice to the fighting games. Usually they are the best in this genre (there are exceptions ofcourse). Lets hope that with the attention KoF XIII is getting from the tournies, the fanbase would grow.

 As for 2.5D NO! PLEASE NO; keep it sprites I would go with low quality sprites over 2.5D; I know that 2.5D has it's advantages but it's awful. They can make sprites quality like BB but still I would like to see Rock and Geese in HD sprites. 
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 26, 2012, 08:22:56 PM

Well, I think the Japanese players add some spice to the fighting games. Usually they are the best in this genre (there are exceptions ofcourse). Lets hope that with the attention KoF XIII is getting from the tournies, the fanbase would grow.

 As for 2.5D NO! PLEASE NO; keep it sprites I would go with low quality sprites over 2.5D; I know that 2.5D has it's advantages but it's awful. They can make sprites quality like BB but still I would like to see Rock and Geese in HD sprites. 

Me too m8 but they are very expensive and time consuming. They should do that with their main game which is KOF.

 Btw just because SFIV's 2.5D sprites are ugly as hell that doesnt mean that a good artist cannot create something visually good in 2.5D. And as I said before a new FF will be perfect in 2.5D.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 26, 2012, 08:28:52 PM
Yeah, it annoys me when people talk shit on 2.5D.  Just because SF4's models were awful, doesn't mean every single time someone does them they will turn out crappy.  If we took that concept to anything, 2D or 3D would've been abandoned just as fast.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 26, 2012, 08:39:32 PM
2.5D can be done right. Just look at Rumble Fish:

The Rumble Fish trailer arcade (http://www.youtube.com/watch?v=RSh2n93OY3U#)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 26, 2012, 09:07:37 PM
Actually, that's not a really good example. The animations definitely hit an uncanny valley and look plain disturbing.

But seriously. Marvel 3 looks fantastic, I don't care what anyone says.

Aside from that, I'll say it once and I'll say it again. They should bring back Samurai Shodown. With the sheer amount of people that were disappointed with SCV, it's about time they brought back the king of weapon-based fighters.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: baccano1932 on March 26, 2012, 09:30:33 PM
Well when it comes to the 2.5d versus 2d arguement I think the staff working on the game should come into consideration since it takes specialized talents for different aspects of the development so, in other words who is making the game is just as important in my opinion as how long it will take and how much it will cost.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 26, 2012, 10:44:46 PM
Something i've never understood, is why,  F***ING WHY and TRIPLE WHY, SNKP don't take advantage of KOF13, to propose some DLCs, with additional chars, like Adel, Rimelo, Botan, even Rugal, Eidern, Ramon, Vanessa, etc... due the storyline... Plus, they know perfectly, that all of us, will buy that add content...

Man, really ununderstandable, JUST WHY they dont do that??????!!!!

Some new stages would be nice too! Like that forgotten 12's Russia stage, and news or even remakes alike PaoPao Cafe, etc...

Others good things can be done, and this time not only by SNKP, but by ours EU & US publishers (RSG & ATLUS), who could work on some features, like online rooms for 4or6 players, online watching, continue trying to improve netcode, etc, etc...

They are not aware, is with winks like those, that they can keep that KOF alive, and improve interest by all the community???!!!...

Oh man, all I can see here, is close to laziness/don't caring...

Its too sad!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 26, 2012, 10:52:27 PM
I'll say this, if DLC is required to keep a game alive, the game wasn't that good in the first place.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 26, 2012, 10:55:11 PM
Something i've never understood, is why,  F***ING WHY and TRIPLE WHY, SNKP don't take advantage of KOF13, to propose some DLCs, with additional chars, like Adel, Rimelo, Botan, even Rugal, Eidern, Ramon, Vanessa, etc... due the storyline... Plus, they know perfectly, that all of us, will buy that add content...

Man, really understanding, JUST WHY they dont do that??????!!!!



Characters cost money. A rough estimate would show that it costs about $50K to perhaps as much as $100K to create roughly 6 characters from scratch. Let's say the game sold 150 to 200K copies and 25% who bought the game also buy at least one DLC character and the fact that XBLA/PSN take half of each DLC sale and SNKP wouldn't make any profit. Plus it's a given that they'll re-use those characters for 14 so people who buy the DLC may feel ripped off seeing them included in 14 or have no need to buy it because they're favorite character is already DLC for 13.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on March 26, 2012, 11:11:57 PM
Man that 14, can wait, really can wait... and I'm not sure it will comes till a long time...
Think...  Climax just announced now, and not released yet!... And not only that...  really I think 13 has a long life forthcoming...

Man, that 13 is a TOO GOOD game, to die now, or at least before his time...  :/

Features in online mode, like rooms with 4/6 ppl and watching online matches, etc, etc, also can give a considerable helping hands.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 26, 2012, 11:28:47 PM
XIII does have a good life ahead of it.  All the more reason to HOLD OFF on any DLC right now.  Let the game mellow out.

Making lobbies would be worthless considering how meh the netcode is and all it takes is one bad connection in a lobby to render it worthless.  Plus we've already found out that no one is a fan of lobbies without Spectator Mode, even though it probably would also help to make connections less stable.

The online is beyond saving honestly, so the focus should be away from that.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 27, 2012, 12:24:35 AM
Rumble Fish actually isn't 2D.5, it uses vector layer sprites.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Dandy J on March 27, 2012, 12:25:20 AM
the only way to extend the life of the game from a consumer standpoint is a new version or something with ggpo or whateverish netcode and use that as a platform to advertise it
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Homies Over Shotos on March 27, 2012, 01:11:11 AM
the only way to extend the life of the game from a consumer standpoint is a new version or something with ggpo or whateverish netcode and use that as a platform to advertise it

Agreed.  We need a new netcode, hell I'd pay for it if it was actually any good.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 27, 2012, 01:31:58 AM
That text from MMCafe doesn't make me worry as much as I thought it would. Scaling back on an arcade release (when the format is scaling down on itself), and getting more into handhelds/social games is something I thought we were used to already. Things to me are looking up with 13's overall reception and the hopeful rumor of another game in the works. KOF14 is probably easier to make as much of the spritework could already be done with 13's characters. A Garou or SS sprite game wouldn't be impossible, but I hope it wouldn't be the EXACT same spritework as XIII (I prefer varied looks for different games).

As of right now, plus what they have planned, more support on Live or the Neo-Geo Station is overdue. I'm still waiting to have 98, Garou, LB2, etc online supported, hopefully as good as it's been with the older NGS games. For XIII, all I can ask is to strenghten the netcode already there if possible. If the fans and organizations can keep pushing the game like they have been, XIII can and will last.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: MetalThrashingMadman on March 27, 2012, 02:37:39 AM
Aside from that, I'll say it once and I'll say it again. They should bring back Samurai Shodown. With the sheer amount of people that were disappointed with SCV, it's about time they brought back the king of weapon-based fighters.
Are people really that disappointed with SCV? Aside from the lack of single player content I haven't heard any complaints. I personally love the game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 27, 2012, 05:19:49 AM
Bored as hell decided to go online. Mistake. Played a Chin user (of course) and couldn't block anything, tried to do basic Billy combos (cr.B into T.A) and nothing came out. He took him out, out comes my Clark and I do well then it gets really laggy and I couldn't block any of his CD's.

Played another guy who's connection was good, but it was Yellow this time. Still laggy, runaway was a good tactic, comes down to our last guys and I see a really obvious Terry crossup coming (Super jumped it by the way from midscreen distance) and I still couldn't block it and he won... Fuck online.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 27, 2012, 05:43:12 AM
Aside from that, I'll say it once and I'll say it again. They should bring back Samurai Shodown. With the sheer amount of people that were disappointed with SCV, it's about time they brought back the king of weapon-based fighters.
Are people really that disappointed with SCV? Aside from the lack of single player content I haven't heard any complaints. I personally love the game.

From the most part, I've heard that on release. A lot of people I know have traded it in by now. Sure they said they liked it, but then why'd you let it go?

Like I said before, just being better than 3 and 4 isn't exactly an accomplishment for SC.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 27, 2012, 06:03:18 AM
Yeah well you'd see a lot more FGs traded in for simply not living up to the best of the originals.

Hell, you'd see entire consoles traded in.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on March 27, 2012, 03:56:29 PM
SCV? it's nice....but nice is as far as I would go. Also, perhaps it was overshadowed by its own prequels, lacking enough good qualities to truly make it the "Soul Calibur to play these days"

Also 2.5D is tricky, the final game is in 2D plane. But the characters and objects are 3D models. The reason for this is simply to reduce cost of making sprites, maybe aesthetics? It's a corner-cutting method, since it gives no respectable quality of its own (2D? not quite as cartoony, 3D? no side-stepping WTF). So the "SNKP method" would be the best for 2.5D nowadays, using 3D models but designed and ultimately refined to be 2D sprites. Since, you know...the game is in 2D anyway.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: zeech on March 27, 2012, 04:54:58 PM
2.5D does have its own unique benefits though - smoother animation, ability to vary camera angles for non-gameplay scenes like throws or super attacks, able to have much more characters for the same cost, able to have many costumes and items, able to have slow motion effects.

Also, due to low RAM and other hardware factors, HD sprites are actually more hardware intensive than 3D models these days.  We're not likely to see a 1080p 2D game with as many frames of animation as 3S, for example.

I think the PS3 Naruto game (and other games) show that cel shaded models are approaching the attractiveness of sprites (not quite there yet though).  At some point the artistic benefits of 2D will be overwhelmed by the benefits of 3D, and if we want to keep 2D gameplay this pretty much means 2.5D.

The only alternative is vector line-art based sprites, rather than bitmaps.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Yasakani on March 27, 2012, 06:33:55 PM
I did expect it to turn out more even, though they're both great and it was pretty cool just to see an emotional end to the event. Kudos to them both and the rest of the great players that entered aswell.

Yeah, how cool it is to have your mom there congratulating your win with your country flag as well. Must feel awesome. And the trophy! He gets the same trophy as MKP. WOW.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 27, 2012, 07:54:09 PM
That was his sister, not his mom lol
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 27, 2012, 08:21:58 PM
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 27, 2012, 09:23:12 PM
Well, for me FF will always be the rival of SF rather than KOF, so yeah, will be cool to see
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on March 27, 2012, 10:55:35 PM
The only alternative is vector line-art based sprites, rather than bitmaps.

See Rumble Fish.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 28, 2012, 04:26:30 AM
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

You might be. I get a weird visual in my head anytime I imagine an SNK character made in the SF4 style (which is mostly likely the future of a CvS3 if they ever make it). Gameplay could be alright, but I don't know.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on March 28, 2012, 04:25:15 PM
^ I am talking about the engine m8 not the art.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 28, 2012, 06:15:05 PM
I'd rather see a new Fatal Fury in 2D. I mean, if SNKP is going to keep heading forward with 2D animation and be the best at it, I'd keep it that way.

Not to mention, I don't even think SNKP has good 3D artists to begin with anyway. Hell, Capcom with SFIV has 3D models and animation that are pretty sloppy.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Yasakani on March 28, 2012, 08:30:04 PM
That was his sister, not his mom lol

LOL. I thought Oscar said it was his mom.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 29, 2012, 12:02:40 AM
Am I the only one who thinks that a new FF will be great in SFIV's type of engine?? pls snkp make it happen!

I know I don't want to play anything with SF4's engine lol.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 29, 2012, 12:10:19 AM
I recall reading an story that SNKP computers crashed when they made the design of mignon beart I think because it was too much detailed for theri computers
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 29, 2012, 01:44:47 AM
According to twitter: https://twitter.com/#!/MrMLGAdam/status/184876465052061696

KOF might be getting another chance at MLG in Anaheim. Possibly a smaller pot, but still worth it. And hopefully it won't be any conflictions this time.

Organizer said he'd have a solid answer soon.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 29, 2012, 02:16:30 AM
There is a confliction...but I believe with ECT, which isn't a big deal as I doubt that many WC players were going out to it anyway.

If it gets a shot, a good amount of WC players will play, and with the 3 month notice, other players will have more time to prep a trip.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 29, 2012, 02:27:57 AM
It'd be a good amount if half of the WC XIII players could show up; the crowd should be bigger, and hopefully MLG can do a few things different, like that artificial crowd cheer if they really did that.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 29, 2012, 02:57:09 PM
That artificial cheer was from the other events. Lol it will be funny if they did it
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 29, 2012, 05:00:55 PM
That artificial cheer was from the other events. Lol it will be funny if they did it

WWE-SPORTS
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 29, 2012, 05:08:56 PM
Exactly, WWE-SPORTS AAAAAAAAAAAAAAA
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 29, 2012, 07:31:24 PM
Let's be honest, we're already E-sports, it's just no one wants to admit it's happening outside of MLG.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on March 29, 2012, 08:01:13 PM
I think that's true to some degree. I was lashed at at one point for supporting this idea, but more people realize the similarities and subtle differences between MLG and streamed broadcasts

We're still pretty hype!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on March 29, 2012, 08:05:38 PM
I'm fine with e-sports as long as doesn't became too strict or too WWE-ESPORTS
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on March 29, 2012, 10:16:01 PM
Like sibarraz said, I'm already fine the way it is and the stuff has happening.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 30, 2012, 01:15:40 AM
I can't wait 'til KOF players get decked out in MLG gear.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on March 30, 2012, 02:05:44 AM
I can't wait 'til KOF players get decked out in MLG gear.
meh
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on March 30, 2012, 02:40:54 AM
That word is fucking stupid.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 30, 2012, 02:46:23 AM
Ignoring you two...

Anybody ready for some KOFXIII action tonight on Level Up?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: -Azula- on March 30, 2012, 03:13:16 AM
Ignoring you two...

Anybody ready for some KOFXIII action tonight on Level Up?

Man it's gonna be nice. Gotta make it a priority to watch. Hope to see The Answer using EX Iori. I love his Iori! Soooo sick.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 30, 2012, 05:21:04 AM
9PM PST/12 AM EST.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: gazette on March 30, 2012, 06:44:05 AM
THE ANSWER commenting at The Runway Series? Cool! We need Juicebox and we have a KOF version of James Chen X Utlra David team. This needs to happen. Anyone knows if THE ANSWER comes to this forum?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on March 30, 2012, 06:51:11 AM
THE ANSWER commenting at The Runway Series? Cool! We need Juicebox and we have a KOF version of James Chen X Utlra David team. This needs to happen. Anyone knows if THE ANSWER comes to this forum?

When he's got the time, sometimes.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 30, 2012, 07:51:53 AM
Speaking of The Answer, he confirmed that KOFXIII will indeed be getting another shot at MLG Anaheim.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 30, 2012, 02:39:45 PM
Speaking of The Answer, he confirmed that KOFXIII will indeed be getting another shot at MLG Anaheim.

Good news, KoF XIII is getting attention now.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: THE ANSWER on March 30, 2012, 06:02:15 PM
THE ANSWER commenting at The Runway Series? Cool! We need Juicebox and we have a KOF version of James Chen X Utlra David team. This needs to happen. Anyone knows if THE ANSWER comes to this forum?

Of course I do! ;) I'm glad you like my commentating, I'll try my best to attend everyweek.

Speaking of The Answer, he confirmed that KOFXIII will indeed be getting another shot at MLG Anaheim.

Yes sir! we are all very hyped about it and we are going to support this event to the fullest. At the end of the day to me it doesn't matter if it's MLG or the FGC hosting the tournaments, I'll support those who support the game I love. I wish more people could start seeing it that way :)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on March 30, 2012, 06:08:52 PM
Well eventually people will come around to supporting the games they love rather than the games they think they have to play.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on March 30, 2012, 11:50:38 PM
Well eventually people will come around to supporting the games they love rather than the games they think they have to play.
I am not to optimistic about that as long as they are payed to play the games they have to play; for example who would really want to play SFxT??!!

They could play those games with the games they love why don't they?

The Answer, it's cool what your doing to this game and this community, I wish I could do the same, good luck in future tournaments I am rooting for you.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on March 31, 2012, 02:11:49 AM
I caught about half of Level Up's stream. I would've watched the whole thing but I'm EC and had to go to sleep for work. What I saw I liked, nice to see Reynald repping Hwa Jai.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: gazette on March 31, 2012, 05:10:13 PM
THE ANSWER commenting at The Runway Series? Cool! We need Juicebox and we have a KOF version of James Chen X Utlra David team. This needs to happen. Anyone knows if THE ANSWER comes to this forum?

Of course I do! ;) I'm glad you like my commentating, I'll try my best to attend everyweek.

Yeah, do tag along your 'partner' juicebox along. I do like the way you commentate as you will go a little in depth to explain which is a good thing for the new comers. Cheers.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 01, 2012, 03:06:14 PM
KOF版灌籃高手片尾曲(只凝視著你) (http://www.youtube.com/watch?v=6yNsIl_lEl0#)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Dandy J on April 01, 2012, 08:41:26 PM
http://tubedubber.com/#6yNsIl_lEl0:YrMOxASAmP0:0:100:0:0:0 (http://tubedubber.com/#6yNsIl_lEl0:YrMOxASAmP0:0:100:0:0:0)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on April 02, 2012, 12:22:47 AM
Oh snap new DLC character, YAMAZAKI (http://i.imgur.com/oY0IV.jpg)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 02, 2012, 12:24:42 AM
*yawn*  Come on guys, don't we got any better April Fools things?  I mean, goddamn, we got Toonami back for 6 straight hours, step it up.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: JennyCage on April 02, 2012, 12:35:38 AM
Haha that Tubedubber is amazing.  Here's another one.  ;)

http://tubedubber.com/#71Ghr9OjvBc:FQY8LOVpZ5I:0:100:0:0:1 (http://tubedubber.com/#71Ghr9OjvBc:FQY8LOVpZ5I:0:100:0:0:1)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 02, 2012, 08:05:13 PM
Well SBO, in its eternal role of pissing me off, has done it again, indirectly.  It's adding UMvC3 and SCV to the lineup.  Normally, wouldn't care too much, or I'd be somewhat happy, except in doing this it skipped over KOFXIII AGAIN.

...How the hell did KOF get passed over by Aquapazza and then games that don't even have Arcade Releases?  WTF?!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 02, 2012, 08:55:09 PM
I thought SBO was for Arcade only games?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on April 02, 2012, 08:56:34 PM
Apparently they sold out and decided to give up their principles for cash. What a topsy-turvy world we live in.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 02, 2012, 08:57:46 PM
No, I doubt it's a sellout, otherwise SFxT would be there for sure, and it isn't.  Keep in mind, SBO has put on CFJ in the past...so yeah.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 02, 2012, 09:01:43 PM
It can't be a case of low turn out. It's KOF, it's fucking massive in Asia, and it's the best received KOF since the UM titles.

Maybe someone on the SBO board owed someone a favor or had some incriminating photos? At least SFxTK isn't getting repped though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 02, 2012, 09:04:15 PM
Again though, SBO is trash.  They don't give a shit about anyone that isn't from Japan or within the area.  I'd feel better if they didn't even offer foreign invitations, then at least they would be upfront about how much they really don't care about us being there.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BioBooster on April 03, 2012, 01:22:21 AM
Don't get me started about SBO, the rage and dissapointment will cause me to throw furniture. That tourney hasn't been relevant to me for years now.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 03, 2012, 01:27:32 AM
They should be happy I'm not in Japan.  The Fire Department would be working overtime.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 03, 2012, 08:42:46 AM
Well SBO, in its eternal role of pissing me off, has done it again, indirectly.  It's adding UMvC3 and SCV to the lineup.  Normally, wouldn't care too much, or I'd be somewhat happy, except in doing this it skipped over KOFXIII AGAIN.

...How the hell did KOF get passed over by Aquapazza and then games that don't even have Arcade Releases?  WTF?!

WTF IS WRONG WITH THE JAPANESE!!!

it just keeps getting worse and worse! do they go by taste, by competitive edge or by what!? did their taste change that much in the last 10 or so years! I think they go by what game is easier now that they turned to UMvC3. It's just fucking depressing, I was really hoping the japanese comminuty will pick KoF XIII up. To hell with SBO.

excuse my language but.....
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 03, 2012, 07:06:16 PM
Well SBO, in its eternal role of pissing me off, has done it again, indirectly.  It's adding UMvC3 and SCV to the lineup.  Normally, wouldn't care too much, or I'd be somewhat happy, except in doing this it skipped over KOFXIII AGAIN.

...How the hell did KOF get passed over by Aquapazza and then games that don't even have Arcade Releases?  WTF?!

WTF IS WRONG WITH THE JAPANESE!!!

it just keeps getting worse and worse! do they go by taste, by competitive edge or by what!? did their taste change that much in the last 10 or so years! I think they go by what game is easier now that they turned to UMvC3. It's just fucking depressing, I was really hoping the japanese comminuty will pick KoF XIII up. To hell with SBO.

excuse my language but.....
the earthquake made everybody crazy
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 04, 2012, 07:26:56 AM
500 straight wins
http://umenews.blog.fc2.com/blog-entry-161.html#more (http://umenews.blog.fc2.com/blog-entry-161.html#more)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 04, 2012, 07:34:15 AM
on sale
http://www.amazon.com/gp/product/B0054IN5AA/ref=olp_product_details?ie=UTF8&me=&seller= (http://www.amazon.com/gp/product/B0054IN5AA/ref=olp_product_details?ie=UTF8&me=&seller=)
http://kofkoucha.wordpress.com/2012/04/03/kof-02um%E3%80%81%E3%83%88%E3%83%A9%E3%83%96%E3%83%AB%E3%82%A6%E3%82%A3%E3%83%83%E3%83%81%E3%83%BC%E3%82%BA%E3%81%AD%E3%81%89%E3%80%81%E3%83%A1%E3%82%BF%E3%82%B9%E3%83%A9%EF%BC%93%E3%83%BB%E3%83%BB/ (http://kofkoucha.wordpress.com/2012/04/03/kof-02um%E3%80%81%E3%83%88%E3%83%A9%E3%83%96%E3%83%AB%E3%82%A6%E3%82%A3%E3%83%83%E3%83%81%E3%83%BC%E3%82%BA%E3%81%AD%E3%81%89%E3%80%81%E3%83%A1%E3%82%BF%E3%82%B9%E3%83%A9%EF%BC%93%E3%83%BB%E3%83%BB/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on April 04, 2012, 09:02:10 PM
I moved the MLG Clark vs Iori/Kyo gameplay talk to the correct thread (http://dreamcancel.com/forum/index.php?topic=168.msg50457#msg50457).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 04, 2012, 09:08:33 PM
Again though, SBO is trash.  They don't give a shit about anyone that isn't from Japan or within the area.  I'd feel better if they didn't even offer foreign invitations, then at least they would be upfront about how much they really don't care about us being there.

Wait, if they're arcade only, how is UMvC3 there in the first place?

Also, Aquapazza, REALLY?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on April 04, 2012, 09:11:21 PM
I don't quite get SBO either, but it's their tournament. We just aren't obligated to watch it or care.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 04, 2012, 09:17:34 PM
Again though, SBO is trash.  They don't give a shit about anyone that isn't from Japan or within the area.  I'd feel better if they didn't even offer foreign invitations, then at least they would be upfront about how much they really don't care about us being there.

Wait, if they're arcade only, how is UMvC3 there in the first place?

Also, Aquapazza, REALLY?

Emphasis on USED to be.  This is the first year they've done console games, let alone two.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 04, 2012, 09:31:14 PM
So, basically what you're telling me is that they're being paid off to do this? Honestly, it doesn't surprise me. I mean they did run Fist of the North Star and Sengoku Basara X and they were both broken beyond belief before. But, you know, ASW money.

Honestly, you'd think they'd put a game that wasn't UMvC3, because that's not exactly Japanese.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 04, 2012, 09:34:18 PM
So, basically what you're telling me is that they're being paid off to do this? Honestly, it doesn't surprise me. I mean they did run Fist of the North Star and Sengoku Basara X and they were both broken beyond belief before. But, you know, ASW money.

Honestly, you'd think they'd put a game that wasn't UMvC3, because that's not exactly Japanese.

I don't know if they're being paid off, I doubt it though since SFxT would be the most likely candidate to get in if that were the case considering how hard Capcom is pushing it, and it didn't.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on April 04, 2012, 09:37:36 PM
SBO has questionable integrity, that's for sure.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 04, 2012, 09:38:53 PM
That's being too nice.  After the crap they pulled last year, I hope it burns to the ground.  Thankfully they said this might be their last  year so we may be spared from the nightmare.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 04, 2012, 09:41:51 PM
Wasn't SFxT too late to be in the tournament anyway?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 04, 2012, 09:46:41 PM
Wasn't SFxT too late to be in the tournament anyway?

Maybe, but again, SBO didn't allow console only games before and look how that turned out.  I'm just saying, if Capcom paid them off, why do Marvel over SFxT?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 04, 2012, 09:50:24 PM
I don't quite get SBO either, but it's their tournament. We just aren't obligated to watch it or care.


True but I was hoping for a Japanese audience for KoF XIII; I dont know whats wrong with those people, I think they have gone mad. I do think they got paid off or how the hell did UMvC3 get in SBO, unless they got people their who play which I doubt it really. As Saitsu said I hope they burn to the ground.

the earthquake made everybody crazy


Yeah, it tends to do that to people :P.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 04, 2012, 10:01:09 PM
Maybe, but again, SBO didn't allow console only games before and look how that turned out.  I'm just saying, if Capcom paid them off, why do Marvel over SFxT?

I could understand them changing their policies over consoles, because of how consoles are seemingly taking over, it was only inevitable.

I could only guess that because KOFXIII is bounced between the console version and Climax. So I guess that's their excuse.

Regardless, I was also upset over last year's debacle, I ain't watching and they can go to hell.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 05, 2012, 12:04:46 AM
off topic a bit but im sure everyone knows xbox is having a half of sale on most of the SNK games right?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: fujifujifujifuji on April 05, 2012, 01:33:21 AM
Quote
Fist of the North Star
Quote
broken beyond belief

Oh man....

I know it's Hokuto No Ken and all (and thus by nature, is unbalanced)....but come on ASW, am I supposed to let you get away with that? I know balance isn't as high in your agenda as zany character designs but come now, GET SERIOUS!

And don't bother trying to understand the Japanese...they're incredibly complex, look no further than SNKP itself. As for the rest of the world, most may be sheeps simply guided by the profit motive and social trends...but at least they're predictable, and when you did something they don't like, they let you know about it. No offense, but from my first-hand experience as an analyst of an export company, the Japanese are one of the most difficult people to do business with. As for SBO? the reason for whatever happened there is purely behind closed-doors, it's all very mysterious and stuff.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 05, 2012, 03:09:53 AM
Wasn't SFxT too late to be in the tournament anyway?

Maybe, but again, SBO didn't allow console only games before and look how that turned out.  I'm just saying, if Capcom paid them off, why do Marvel over SFxT?

2 Illogical but possible reasons come to mind. First, Kurosu's domination at Final Round with UMVC3 may have sparked something. Second, can't tell exactly how SFxT is doing over here, but considering how one of Capcom's biggest fighting hometowns (US) is treating SFxT, may be safe to say the Japanese feel the same way. As many fighters as they play over here in variety, why pick the flavor of the month when it ain't that sweet?

Maybe their trying to get more attenion to keep it alive, but honestly, if it's really likely for this to be their last year, unless their totally anti-KOF, why not go out in-style?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 05, 2012, 03:54:42 AM
umvc 3 sold way more than KOF XIII in japan if that works as a parameter, don't treat that game as something that only 2 otakus play like mvc2

Don't know about SCV 5, but I will not be impressed if sold more than at least xiii
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 05, 2012, 03:57:36 AM
I'm not treating it as that.  I just would like the reasoning from the horse's mouth as to why KOFXIII was passed over by two console games and Aquapazza?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 05, 2012, 04:07:18 AM
umvc 3 sold way more than KOF XIII in japan if that works as a parameter, don't treat that game as something that only 2 otakus play like mvc2

Genuinely surprised at that. Part of me is strangely glad they like Marvel too.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 05, 2012, 04:18:11 AM
I'm not treating it as that.  I just would like the reasoning from the horse's mouth as to why KOFXIII was passed over by two console games and Aquapazza?

Well, Aquapazza it seems like did well on the arcades

And about the console games, if you think about KOF XIII it is a console game too, unless people really want to see the raiden and K' fest again
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 05, 2012, 04:22:17 AM
Climax should be out by the time of SBO.  And with console version out now, there shouldn't be a problem with practice.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 05, 2012, 04:34:13 AM
There is also the factor that climax will only launch 200 units

See it on this way, Kof seems to not be as popular as the other entries., and the SBO is not an arcade only event because they realized that the most popular games are not necessary at the arcades
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 05, 2012, 04:36:06 AM
Considering some of the games on previous SBO lineups, I doubt popularity is THAT big of a deal.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 05, 2012, 04:41:17 AM
Well, console games were not in previous line up, so it's obvious that SBO is changing his politics
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 05, 2012, 05:10:03 AM
There is also the factor that climax will only launch 200 units

See it on this way, Kof seems to not be as popular as the other entries., and the SBO is not an arcade only event because they realized that the most popular games are not necessary at the arcades

Like I said before, they might pass it up because Climax is coming out too late with changes over the console version and it might cause an issue over the split between console and arcade players. I'm guessing they don't want to deal with that, so they just sidestepped the issue and just put Aquapazza instead.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 05, 2012, 07:35:05 PM

Well, Aquapazza it seems like did well on the arcades



Yeah, having just returned from Japan, I have to say that sadly KOF is all but dead in Japanese arcades.  I visited about 10 big arcades, and only one had a single cab of XIII.  The biggest games right now are SSF4, Tekken, Gundam Extreme Versus, and Persona 4.  Also to my surprise and dissappointment,  even Aquapazza and Melty are more popular than KOF (XIII, 2002, 98, UM or alike)....  :(
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 05, 2012, 08:21:17 PM
Yeah, having just returned from Japan, I have to say that sadly KOF is all but dead in Japanese arcades.  I visited about 10 big arcades, and only one had a single cab of XIII.  The biggest games right now are SSF4, Tekken, Gundam Extreme Versus, and Persona 4.  Also to my surprise and dissappointment,  even Aquapazza and Melty are more popular than KOF (XIII, 2002, 98, UM or alike)....  :(
Obvious Mr. Watson! Console edition is the new version ATM, of course vanila XIII arcade is alike "obsolete"... this is normal situation... the competition right now is on console version -> XIII arcade "forgotten" -> logical!!!
I have only this to say: wait release of Climax, and we'll see that KOF's dead...  ;)

In another note, console version, probably will be updated by a "Climax Patch"...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 05, 2012, 08:35:51 PM
Obvious Mr. Watson! Console edition is the new version ATM, of course vanila XIII arcade is alike "obsolete"... this is normal situation... the competition right now is on console version -> XIII arcade "forgotten" -> logical!!!
I have only this to say: wait release of Climax, and we'll see that KOF's dead...  ;)

In another note, console version, probably will be updated by a "Climax Patch"...

Well, when SSF4 came out in the consoles, there were still lots of people playing vanilla in the arcades.  Also even right now, quite a lot of people in Hong Kong and Korea are playing in cabs with vanilla AE (without the 2012 patch).  The thing is, for most Asians, the console is not very relevant because people play in the arcades.  It doesn't matter that there's a newer, better version out in the consoles, they will play whatever is in the arcade.

Also, I hate to say this but I don't think Climax will have any impact at all, considering that they'll limit the release to 200 copies.  Most of the arcades I visited have more than a dozen cabs for each of the big 3 games alone.

I think SNK should just hurry up and focus on their next game instead.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 05, 2012, 08:38:32 PM
I disagree.  If they start rushing games out, they'll be back at square one.  Let XIII sink in, understand any mistakes they made, while at the same time noting what works, come back at least 2+ years down the line.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 05, 2012, 08:51:46 PM
I disagree.  If they start rushing games out, they'll be back at square one.  Let XIII sink in, understand any mistakes they made, while at the same time noting what works, come back at least 2+ years down the line.

Well, if they start development now, the new game could be released in maybe 2 years in the arcades.  1-2 years after they could release the console versions, so that will be at least 3 years till we see anything new in the consoles.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on April 05, 2012, 09:01:40 PM
http://iplaywinner.com/news/2012/4/5/the-king-of-fighters-xiii-climax-is-coming-to-arcades-later.html#disqus_thread (http://iplaywinner.com/news/2012/4/5/the-king-of-fighters-xiii-climax-is-coming-to-arcades-later.html#disqus_thread)

I'm not sure if this means we get an opportunity to have an arcade setup for XIII, but if it does, I'm excited!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 05, 2012, 09:28:34 PM
...considering that they'll limit the release to 200 copies.
Never understood that point... what da hell they have in mind?!...  :/

http://iplaywinner.com/news/2012/4/5/the-king-of-fighters-xiii-climax-is-coming-to-arcades-later.html#disqus_thread (http://iplaywinner.com/news/2012/4/5/the-king-of-fighters-xiii-climax-is-coming-to-arcades-later.html#disqus_thread)

I'm not sure if this means we get an opportunity to have an arcade setup for XIII, but if it does, I'm excited!
Quote
"though a full change log has yet to be released"
I'm also waiting this complete change log...  :/
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 06, 2012, 12:44:51 AM
I disagree.  If they start rushing games out, they'll be back at square one.  Let XIII sink in, understand any mistakes they made, while at the same time noting what works, come back at least 2+ years down the line.

I agree fully with this. A new Metal Slug, Fatal Fury or Samsho would be better anyway. Doesn't have to split the KOF community. Not to mention, if their game division wants to survive, they can't rely on KOF forever.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 06, 2012, 02:13:14 AM
Yeah, having just returned from Japan, I have to say that sadly KOF is all but dead in Japanese arcades.  I visited about 10 big arcades, and only one had a single cab of XIII.  The biggest games right now are SSF4, Tekken, Gundam Extreme Versus, and Persona 4.  Also to my surprise and dissappointment,  even Aquapazza and Melty are more popular than KOF (XIII, 2002, 98, UM or alike)....  :(

Well, it's not a total surprise, especially when the better version is on consoles at the moment, and maybe this is the version they're waiting for, like having two XIII cabs next to each other with ver 1.0 and 1.1. They might want the best version available. Once Climax hits, hopefully players will come back to it.

I disagree.  If they start rushing games out, they'll be back at square one.  Let XIII sink in, understand any mistakes they made, while at the same time noting what works, come back at least 2+ years down the line.

I agree fully with this. A new Metal Slug, Fatal Fury or Samsho would be better anyway. Doesn't have to split the KOF community. Not to mention, if their game division wants to survive, they can't rely on KOF forever.

Agree with both of you.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 06, 2012, 02:19:55 AM
XIII never did THAT well, hell I will say that 2002um was more sucesfull than XIII

Oddly enough, in the west the game did really well

That being,said, I think that I saw a map with the most users online for xiii, an japan was by far the biggest with 12 k players, don't know if that was the meaning of the map since was in chinese
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 06, 2012, 04:02:42 AM
XIII never did THAT well, hell I will say that 2002um was more sucesfull than XIII

Oddly enough, in the west the game did really well

That being,said, I think that I saw a map with the most users online for xiii, an japan was by far the biggest with 12 k players, don't know if that was the meaning of the map since was in chinese
if possible could you post a link to that? it's got me a little curious
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 06, 2012, 09:31:07 AM
In Taiwan and mainland China,hardcore KOF fans play kof2002um more than kof13.But kof13 is more well accepted by the public than kof2002um and drew many newcomers.SNK should make more efforts to promote kof13 climax.

Following link is the biggest kof community in Taiwan.Most posts there are about kof13.
http://forum.gamer.com.tw/B.php?bsn=00049&subbsn=0 (http://forum.gamer.com.tw/B.php?bsn=00049&subbsn=0)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 06, 2012, 08:19:22 PM
So I was watching Jiyuna's stream and basically he's saying that basically almost no one is playing Aquapazza in Japan, so he's as confused as anyone else as to why it's on SBO.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 06, 2012, 10:57:52 PM
mmm, I recall that the game was really played the first months, so is weird that now is gone, even though it seems that almost always the games are played again the month before SBO.

It's weird, this last year nobody posted the top 10 arcadia magazine ranking, don't know if nobody has done it or the guys that translated it to english sites not bought the magazine anymore

http://keykakko.files.wordpress.com/2012/03/041.jpg (http://keykakko.files.wordpress.com/2012/03/041.jpg)

It's weird since Mexico doesn't appear, I don't know if there nobody plays online, everybody has 360 or playing 2002 or this map isn't accurate
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 07, 2012, 06:36:34 AM
The problem is that if AP play didn't pick up for SBO qualifiers, that's a real problem. At least KOF still gets decent play in Japan.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on April 07, 2012, 08:57:08 AM
Here in Dubai, UAE
hardcore KOF players play KOF02um and refuse to play KOF13
maybe because we have arcade cabinets for 2002um and we make monthly tournaments on it
but if KOF13 will be limited to 200 only
there is no chance we will get it here

forgot to mention that all new comers stopped playing XIII already saying the game is so hard (while KOF02um players saying its so easy...!)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 07, 2012, 09:24:42 AM
Here in Dubai, UAE
hardcore KOF players play KOF02um and refuse to play KOF13
maybe because we have arcade cabinets for 2002um and we make monthly tournaments on it
but if KOF13 will be limited to 200 only
there is no chance we will get it here

forgot to mention that all new comers stopped playing XIII already saying the game is so hard (while KOF02um players saying its so easy...!)

Hate to see XIII in that weird space of not being played, for whatever reason. Glad you've got an active arcade KOF scene still, but wish more people would be open to different iterations of the series.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 07, 2012, 11:40:53 AM
From what your all saying basically, KoF is non existing in Asia, only for some places who still play KoF2k2um (much like 3rd strike). Thats just.........sad.

I am not putting much hope in climax to say the least. 200 units for the whole world is not enough. If this goes on I think crappy games like SFxTK will dominate the scene, games like KoF XIII just dont cut it no more, they are either too hard or too easy.

Bad news just keeps piling up. Hopefully Europe and The US will keep this game alive.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 07, 2012, 12:24:46 PM
From what your all saying basically, KoF is non existing in Asia, only for some places who still play KoF2k2um (much like 3rd strike). Thats just.........sad.

I am not putting much hope in climax to say the least. 200 units for the whole world is not enough. If this goes on I think crappy games like SFxTK will dominate the scene, games like KoF XIII just dont cut it no more, they are either too hard or too easy.

Bad news just keeps piling up. Hopefully Europe and The US will keep this game alive.
KOF is not as popular as it was in 90s in Taiwan and mainland China but it is still the second or third most popular fighting game in Taiwan.No one says KOF is outdated anymore and young people are getting willing to play it.SNK really should make more effort to promote kof13.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: JennyCage on April 07, 2012, 05:12:13 PM
http://keykakko.files.wordpress.com/2012/03/041.jpg (http://keykakko.files.wordpress.com/2012/03/041.jpg)

It's weird since Mexico doesn't appear, I don't know if there nobody plays online, everybody has 360 or playing 2002 or this map isn't accurate

Where'd this information come from?  It seems odd given that (supposedly) Japan's KOF sales were poor while NA's KOF sales were much, much higher.

This thread is starting to look like the Orochinagi forums with the unwarranted doom and gloom.  Is KOF more popular than ever before in NA?  Yes.  Is it being watched by tens of thousands of spectators on streams?  Yes.  Is it going to EVO this year?  Yes.  So why the despair?  Really, it's silly.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on April 07, 2012, 05:28:24 PM
KOF is not as popular as it was in 90s in Taiwan and mainland China but it is still the second or third most popular fighting game in Taiwan.No one says KOF is outdated anymore and young people are getting willing to play it.SNK really should make more effort to promote kof13.

It's better for you guys as a community to do the promoting than waiting SNKP to do something
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 07, 2012, 06:11:00 PM
... Is KOF more popular than ever before in NA?  Yes.  Is it being watched by tens of thousands of spectators on streams?  Yes.  Is it going to EVO this year?  Yes.  So why the despair?  Really, it's silly.
LOL, I think you are pretty right!


It's better for you guys as a community to do the promoting than waiting SNKP to do something
Of course, but we also like if SNKP, did anything to us...
why it would be only fans showing their love to that game
why it would be only fans keeping alive that game
why it would be only fans promoting that game

I think SNKP should communicate/promote/add content/ETC... a little more than they are doing ATM BTW...  :/
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 07, 2012, 06:37:33 PM
Hate to break it to you, but SNK doesn't really have money be doing international marketing anymore. If you're outside of Japan, then, sorry.

I am sad to see that some of the OG players are sticking to their guns with either 2k2 or 98. I know I have some reservations about XIII, but that's no reason not to support the game and push the community forward. Some people need to stop living in the past.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 07, 2012, 06:39:47 PM
At the same time, people reserve the right to play the games they want, regardless of what the community thinks is proper.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 07, 2012, 06:42:01 PM
True, but if they honestly complain about why their isn't as big as other games like SF or Tekken, they have only themselves to blame on the other hand.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 07, 2012, 06:45:19 PM
True, but if they honestly complain about why their isn't as big as other games like SF or Tekken, they have only themselves to blame on the other hand.
  That's fair enough, but it's whatever.  If you try to push a game too hard because it's "good for the community" you actually may do more damage to the game than good.  See: Skullgirls.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 07, 2012, 06:47:41 PM
Hate to break it to you, but SNK doesn't really have money be doing international marketing anymore. If you're outside of Japan, then, sorry.

I am sad to see that some of the OG players are sticking to their guns with either 2k2 or 98. I know I have some reservations about XIII, but that's no reason not to support the game and push the community forward. Some people need to stop living in the past.
SNK and Arcadia held China national kof2002um tournament in 2009.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 07, 2012, 06:49:15 PM
True, but if they honestly complain about why their isn't as big as other games like SF or Tekken, they have only themselves to blame on the other hand.
  That's fair enough, but it's whatever.  If you try to push a game too hard because it's "good for the community" you actually may do more damage to the game than good.  See: Skullgirls.
some elaboration is needed (haven't kept up with skullgirls or it's community)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 07, 2012, 06:59:13 PM
If I hear one more person praising Skullgirls as the Savior of the FGC, or the true evolution of Marvel, I might kill someone.  The thing is, I will hear it, at least 5 different times today at the least.  The way they're pushing it is making people despise the game, not the other way around.  No one likes to hear something being touted as the Messiah all day long.

While KOFXIII isn't on that level, the way people talk about it is starting to annoy.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 07, 2012, 07:05:01 PM
If I hear one more person praising Skullgirls as the Savior of the FGC, or the true evolution of Marvel, I might kill someone.  The thing is, I will hear it, at least 5 different times today at the least.  The way they're pushing it is making people despise the game, not the other way around.  No one likes to hear something being touted as the Messiah all day long.

While KOFXIII isn't on that level, the way people talk about it is starting to annoy.
ok now ive never heard that before im guessin only rabid fanbois or trolls are saying that
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 07, 2012, 07:05:52 PM
Yeah...not really.  It's more than just rabid fanboys and trolls, I'll tell you that much.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 07, 2012, 07:12:02 PM
http://keykakko.files.wordpress.com/2012/03/041.jpg (http://keykakko.files.wordpress.com/2012/03/041.jpg)

It's weird since Mexico doesn't appear, I don't know if there nobody plays online, everybody has 360 or playing 2002 or this map isn't accurate

Where'd this information come from?  It seems odd given that (supposedly) Japan's KOF sales were poor while NA's KOF sales were much, much higher.

This thread is starting to look like the Orochinagi forums with the unwarranted doom and gloom.  Is KOF more popular than ever before in NA?  Yes.  Is it being watched by tens of thousands of spectators on streams?  Yes.  Is it going to EVO this year?  Yes.  So why the despair?  Really, it's silly.

It's actually not weird considering than in japan the netcode actually works, unlike in the states where almost nobody uses it, is not so much of how many had bought the game, but more on how many are playing it online, or who knows to be honest
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 07, 2012, 07:12:21 PM
^^ I don't mind them anymore, I even saw an article on that in SRK. Honestly, it's got a lot of good ideas, but the game isn't even out and people haven't even broken it down yet. You can truthfully pass a judgment like that on a new and unproven property, much less on an American studio's first try. I can at least see how people would've done that with KOFXIII because it was doing very solid in the arcades.

But yeah, it's not new, every new game now is the potential savior of the FGC and liberate us from the tyranny of Capcom control. I never cared to begin with because I don't have such a hatred for Capcom's games, except Strekken.

SNK and Arcadia held China national kof2002um tournament in 2009.
That's China though. China, Japan and Korea maybe a few others near there got lucky, but SNK is even more worse off now.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 07, 2012, 07:19:01 PM
I am not complaining of popularity of kof13 in Asia but thinking that kof13 would be worth their promotion.In Taiwan and mainland China,young people don't dislike KOF anymore.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 07, 2012, 07:46:43 PM
I dont care if SkullGirls is a good FG.!
I dont care if SkullGirls etc... (& I dont like loli's FG, much like a nonsense that sort of games to me... but wtv...)

SKULLGIRLS  is a fighting game
SF4 is a fighting game
BBCS is a fighting game
SFxTK  is a fighting game
UMvC3  is a fighting game
etc...

KOF is THE fighting game per excellence... nuff said!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 07, 2012, 09:52:09 PM
It's not a loli fighting game and I barely understand what you just said.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 07, 2012, 10:31:23 PM
it still amazes me how people wont play a game based on how it looks, THIS IS WHY WE CANT HAVE NICE THINGS!!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 07, 2012, 11:01:07 PM
Well, at times people see games as total packages rather than just ''the gameplay is cool so I must play it''

For example, I'm waiting for Aquapazza, but a game like Arcana Heart 3 even though seems well done, has something that makes me a little uncomfortable so I don't like playing it

I'm not the kind of ''lol animu geimus with dashes sucks''  but there is something in the looks of this one that I really hate, and I don't know what is since I don't mind lolis
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 08, 2012, 05:09:23 AM
it still amazes me how people wont play a game based on how it looks, THIS IS WHY WE CANT HAVE NICE THINGS!!

This actually happens everywhere. It's always a matter of taste. I also get frustrated with how little Japan cares for western games. As long as we're in America, stuff like Mortal Kombat, Tekken and Street Fighter will reign supreme because god forbid you put too much anime in your games.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 08, 2012, 10:52:47 AM
I think they are trying to hype Skullgirls as much as possible because the FG community didnt receive SFFxT well. On every skullgirls video that makes it front page in SRK ppl bash SFXT and go like "thank god skullgirls is coming". I bet you all when Skullgirls is out ppl will say " fuck this thank god TTT2 is coming".

Today's FG community consists of teen brats that they are never satisfied and always find a way to bash a new FG. All that hate for SFxT comes from the locked chars for DLC, like Capcom owes them or something. KOF looks cartoonish for them. Basically if a FG is not the same as SFIV it is bad for them.

Capcom makes their games smart with moves and mechanics that are suitable for scrubs to spam but at the same time it can have high level play. If a game misses that and it actually needs effort to learn it and it has depth like KOF then it is rejected by today's FG community. And that's why Skullgirls will fail to meet their expectations. You actually need to develop skill to enjoy it. It misses SF's charge mechanic and throws which are tools essential for a casual scrub to enjoy it and think that they are good at the game.

Sorry for my bad english, I hope you got my point.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 08, 2012, 11:36:24 AM
It's better for you guys as a community to do the promoting than waiting SNKP to do something

Your right but making new players learn the game is quite impossible, they will either leave it half way or from the beginning because it's too "hard" (seriously gamers these days, I think they all have the call of duty syndrome), only very few will play it and learn it.

If I hear one more person praising Skullgirls as the Savior of the FGC, or the true evolution of Marvel, I might kill someone.  The thing is, I will hear it, at least 5 different times today at the least.  The way they're pushing it is making people despise the game, not the other way around.  No one likes to hear something being touted as the Messiah all day long.

While KOFXIII isn't on that level, the way people talk about it is starting to annoy.

Really, that's odd for me because I didn't see this :S. The truth is KoF XIII is the savior of FG but people dont know it yet :P.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 08, 2012, 11:51:13 AM
^ Then Visit SRK.. You will be shocked by the mentality of the ppl there :P
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 08, 2012, 04:33:38 PM
The truth is KoF XIII is the savior of FG but people dont know it yet :P.
That's it! :)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 08, 2012, 06:31:26 PM
People should be more worried about stepping up their game rather than finding Saviors for the FG
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 08, 2012, 07:46:14 PM
^^ Fully agreed. People need to step it up when it comes to bringing others to the community, getting better and harmonize with other players.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 08, 2012, 09:07:02 PM
I agree with the guys above but before a game reaches its maturity stage these days there is always a new one or two coming, making people switching between games all the time. Is that good for the companies? yes. Is that good for a game's community? Deffinetely no. This is why SNKp needs to spend money on a good netcode otherwise they should not even bother releasing a new FG.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: baccano1932 on April 08, 2012, 11:34:13 PM
It's better for you guys as a community to do the promoting than waiting SNKP to do something

Your right but making new players learn the game is quite impossible, they will either leave it half way or from the beginning because it's too "hard" (seriously gamers these days, I think they all have the call of duty syndrome), only very few will play it and learn it.

I don't think it's so much that people are unwilling to learn as much as they are unwilling to learn without solid competition either through online or locally, don't want to travel/spend money as well as other valid reasons the average person can come up with since in their minds it's just not justifiable to devote such a large portion of time and effort into something that they don't feel will be all that rewarding or worthwhile.

So i'd personally say that it's more about finding ways to incentivise people into wanting to play at a competitive level or to come up with some sort of system to help connect people together to help further build a sense of community and fostering social interaction between players. Instead of simply labelling them as lazy or unwilling to commit or anything like that, when in relaity they just have a different mindset or perspective of things than people in the community. 
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 09, 2012, 12:05:26 AM
Agreed. You can't be impatient with people. With time and competition they'll eventually step up. Honestly, to me learning fighters was like learning to ride a bike, it seems like an insurmountable obstacle, until one day everything just clicks and you wonder how you had so much issues before. With the right incentives for risk/reward, people will come around eventually. I know a lot of people that didn't even play any fighters before SFIV that put time and effort into it just get a leg up on others and got a whole lot better.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 09, 2012, 12:38:37 AM
^ In order for that to happen with KOF ppl need to have competitive scene at home. Since the netcode suks what will a newcomer without local scene do? Play against the CPU in order to level up his game and be interested to take it seriously and competitive?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on April 09, 2012, 01:05:16 AM
They got to look up in matchmaking/regional threads here and different forums. I thought my area didn't have a scene until I search and found out there was one for years.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 09, 2012, 01:27:14 AM
The thing is that not everybody is that excited for looking more players or visit themed forums to play against other players
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 09, 2012, 04:24:58 AM
^ In order for that to happen with KOF ppl need to have competitive scene at home. Since the netcode suks what will a newcomer without local scene do? Play against the CPU in order to level up his game and be interested to take it seriously and competitive?

Seriously. Effort. Not to mention that playing online is bad for you anyways. You get sloppy and rely too much on it. Online is nice and all, but it isn't a substitute for the real deal. Support the scene and either make one locally or find one using this wonderful thing called the internet.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 09, 2012, 07:07:30 AM
People should be more worried about stepping up their game rather than finding Saviors for the FG

I'd love to see this statement posted up on every fighting game website more, but glad I find it here often enough.

They got to look up in matchmaking/regional threads here and different forums. I thought my area didn't have a scene until I search and found out there was one for years.

Good answer to Eripio's question, but of course there's always a good chance that there isn't a scene around period. This is that same ol' song and dance, but try to build a scene yourself if you're able. Wherever you might have gamers frequent, just bring it around and see if people take to it, or be willing to teach them. I know it can sound impossible to actually pull off, but speaking from personal experience, it's possible. You'll literally never know until you've tried it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 09, 2012, 11:39:58 AM
Seriously in my country I bet you I am the only one who plays KOF lol. I've tried to set up a 4 lvl connection for hours and hours waiting. It really suddens me cause I love KOF and I've been playing it since 94 on the arcades when I was a kid and today I have to play SF and SFxT because I cannot have a decend match on my ps3. Before the patch i could play good matches with UK ppl managing to pull off HD combos without dropping them. Post patch is just impossible.

I am happy that Japan sort of gave up on KOF so SNKp will focus on the consoles and try to make a better online experience. In my opinion KOF can't survive with its current community. I hope SNKp appreciates all the effort you are all doing for the community guys and do something from their part.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mr Bakaboy on April 09, 2012, 12:17:13 PM
I can understand the desire to build an offline community but it's quite the challenge. When I lived in the Chicago area. I did everything I could to get the community into Snk. For example at the big anime convention in Chicago I used to bring a Neo Geo AES with the newest games and barely got any attention. I brought MOTW and KOF 2k2. Barely a blip. 2004 I brought SVC Chaos the month it was released on the home console. Everybody prefered 3rd Strike, Smash Bros,  Tekken Tag or Soul Calibur 2. If people aren't already into snk then there is a who cares attitude.

Nowadays I have the family life thing where I can barely get out of the house. So online is close to the only way I can support the games I like. However if you remember 3rd Strike didi bot have a huge community to start with. It grew from fans slowly getting into it, & a large part of it was online games. Now the Xbox 180 did now have great online netcode, however a lot of the success can be given to 3rd Strike from xbix.

KOF XIIi is in a similar boat. Given time and constant pushing I can see it getting more hype. The major problem is the amount of games released in a short period of time. Once the FG community settles down I have a feeling XIII will get more and more respect.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 09, 2012, 01:31:05 PM


Building an offline community is not as easy as it sounds, maybe it is in the U.S but not here. I personally tried to build an offline community and I am still trying. Each week me and some of my friends gather to play KoF XIII we are still trying to gather more people (it's harder than it seems)  but still we cant play constantly because we are gathering only once a week, the online here is bad and we dont have an arcade place or a video games cafe we could gather in constantly; we gather at a house either mine or my friends.

Me, my friend that we gather at and my brother we play almost constantly; when there is time we hang out and play KoF XIII.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 09, 2012, 01:56:12 PM
^ That's nice. I am so jealous of you. I have 2 friends that they were fanatic with KOF like me when we were kids. Today they prefer SFIV intead:(
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on April 09, 2012, 02:20:46 PM


Building an offline community is not as easy as it sounds, maybe it is in the U.S but not here. I personally tried to build an offline community and I am still trying. Each week me and some of my friends gather to play KoF XIII we are still trying to gather more people (it's harder than it seems)  but still we cant play constantly because we are gathering only once a week, the online here is bad and we dont have an arcade place or a video games cafe we could gather in constantly; we gather at a house either mine or my friends.

Me, my friend that we gather at and my brother we play almost constantly; when there is time we hang out and play KoF XIII.

never give up my friend
KOF scene was almost dead here 5 years ago
but we were able to make some reunions and compete at other communities and tournaments of SFIII:3s and SSF4 and proved our selves
now we have many new and returned KOF players
hopefully more people will join us soon

try coming to UAE one day and join our tournaments
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 09, 2012, 05:25:32 PM

never give up my friend
KOF scene was almost dead here 5 years ago
but we were able to make some reunions and compete at other communities and tournaments of SFIII:3s and SSF4 and proved our selves
now we have many new and returned KOF players
hopefully more people will join us soon

try coming to UAE one day and join our tournaments

Thanks man! I wont give up no matter what! I love this game so much that I wont even think of giving up. About the UAE, whenever I am going to the UAE ill let you know :D

^ That's nice. I am so jealous of you. I have 2 friends that they were fanatic with KOF like me when we were kids. Today they prefer SFIV intead:(

No need to be jealous :P. Try to win your friends over to KoF again; show them that it's a superior game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 09, 2012, 06:37:57 PM
I dunno the whole circumstances for you, but I live in the middle of nowhere Pennsylvania and I didn't even go to an anime convention and was able to ease in people from my college to like KOF. I think it's all in the approach. Because I know way too many people that want to shove KOF down people's throats and shit on other games and expect people to play, which never works. I started with SFIV and Tekken, then worked them into KOF and 3S as they started respecting the character designs and playstyles.

You could also start your own business like I'm trying to do and you'll have to eventually have to attract some KOF players.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: desmond_kof on April 09, 2012, 07:02:44 PM
The funny thing about building a local scene for a game that isn't really popular, is that you can never REALLY know who plays just based off the internet at all. There are some players that just don't use forums, message boards, or chats, for whatever reason. A lot of the players I have known that play KOF were through mutual acquaintances, or people that I have seen in the arcades here in the past. One player I found through a facebook event for another local game tournament which was incredibly unexpected.

I play Melty Blood, and I can't find NO ONE to play with seriously in that game at all offline. Either some people played a little bit, or they lost interest or they are very busy, etc.

So, honestly some people I feel are a bit more lucky than others. I do believe that it depends on your location to while it would be more easier to find people in common with more niche things in a bigger city than it is a village. It also depends on sharing that interest publicly...some really small places overseas have a KOF machine hooked up in a corner store or under a hut, which can build a local scene just by having random people stopping by and playing it.  

I would say if you are still having trouble finding players, locally, try not to limit your options when finding others. Stay active and connected to a forum (like this one) just incase someone pops up and joins that may be from around your area. Keep playing and practicing, and always keep your eye open. Keep your interest known to others but don't be annoying with it.

You could be walking past someone that plays KOF and you would never know it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 10, 2012, 12:30:34 AM
^^ Well said Desmond, thats exactly what I am doing right now but as you said some people are luckier than others; even so I am still trying to find people because I know that there are people here that play KoF or at least played it, so I can refresh them with KoF XIII :P. After all we had a great KoF community back then when we had arcades. The only games that I play now are KoF (mostly) and DOTA 2 beta.


I dunno the whole circumstances for you, but I live in the middle of nowhere Pennsylvania and I didn't even go to an anime convention and was able to ease in people from my college to like KOF. I think it's all in the approach. Because I know way too many people that want to shove KOF down people's throats and shit on other games and expect people to play, which never works. I started with SFIV and Tekken, then worked them into KOF and 3S as they started respecting the character designs and playstyles.

You could also start your own business like I'm trying to do and you'll have to eventually have to attract some KOF players.



Your right. The approach is very important and don't worry, I don't shove Kof down their throat :P. Thank God I am a patient man, I usually teach new comers the game step by step and I stay with them for hours just teaching them and correcting their wrong; mostly trying to take away their frustration (that's if they are new to KoF, usually my friends try to develop my mind gaming because that's what I lack mostly). The problem is, it's hard to find people and most people don't want to put time in it; so they play call of duty, FIFA or pro evolution soccer. As for trying to start my own business, I want to but I don't have the money at the moment; I want to do something really huge and cool; If it isn't that way it wont work here.   
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 10, 2012, 03:26:33 AM
You don't really need that much money as you do need a good business plan, tenacity and backers. I'm not sure where you're from but some places are better than others when it comes to finding people that will invest in business.

As for those that don't have the time, you just have to tell them that it's like practicing a guitar. 15 minutes a day to spare isn't that big of a deal and I get pretty lazy keeping up with fighters anyways. Competition really helps motivate people to get better, if they don't like competition, well...there isn't much you can do then. Fighters aren't for everyone.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 10, 2012, 11:37:48 AM
You don't really need that much money as you do need a good business plan, tenacity and backers. I'm not sure where you're from but some places are better than others when it comes to finding people that will invest in business.

As for those that don't have the time, you just have to tell them that it's like practicing a guitar. 15 minutes a day to spare isn't that big of a deal and I get pretty lazy keeping up with fighters anyways. Competition really helps motivate people to get better, if they don't like competition, well...there isn't much you can do then. Fighters aren't for everyone.

Well, here in Bahrain it's not that easy to open a place and you need a strategic place so people would come; even so that our Island is too small, people here want everything near them. The more strategic the place the more expensive it is. Every place in the world has it's ways and rules. Still, if I dont do it now hopefully in the future.

The thing is, they dont even want to spend 15 min practicing. The funny part is that they like the game; I am still trying to convince them to play the game.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 10, 2012, 12:02:32 PM
The thing is, they dont even want to spend 15 min practicing. The funny part is that they like the game; I am still trying to convince them to play the game.

Risky, but make a challenge for your friends. If they like the game so much, see which of them can beat you, or even not get OCV'd by you. If they bite and you get one that even gets close to beating you or beating one character, you can explain why that guy did the best of all, and tell them what they could've used to beat you. I get the feeling there's a name for this; if anyone can remember, please shout it out.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on April 10, 2012, 01:07:12 PM
tomorrow i will gather with new and interested players and give them a tutorial on KOF13
hopefully they will improve on it
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 10, 2012, 08:59:32 PM
I thought Skullgirls went live and went to download it, still not up on PSN. Played 2 people in 13, one guy was green and the other was blue. Green guy lagged real bad, nothing special. Other guy it ran okay, but it still dropped inputs on me and the guy was committed to playing like it's SF4. Fuck that game, seriously.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 10, 2012, 09:10:18 PM
tomorrow i will gather with new and interested players and give them a tutorial on KOF13
hopefully they will improve on it

Lots of luck to you with your friends and other players tomorrow. Let them know they've got at the very least a whole website of support if they need it for getting good at it.

I thought Skullgirls went live and went to download it, still not up on PSN. Played 2 people in 13, one guy was green and the other was blue. Green guy lagged real bad, nothing special. Other guy it ran okay, but it still dropped inputs on me and the guy was committed to playing like it's SF4. Fuck that game, seriously.

Lots of guys get that culture shock when playing 13. Just hope they wise up with their style, or inform them that they don't have to play like that.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 10, 2012, 09:28:58 PM
Well there are days that randomly resorting to a SF4 style has saved my life.

Facing down a full health Clark with a barely alive Kensou was one of my prouder moments.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 11, 2012, 05:13:33 AM
The thing is, they dont even want to spend 15 min practicing. The funny part is that they like the game; I am still trying to convince them to play the game.

If they like the game that's a good start. Why don't you have them play each other and find a way to reward them for doing better. I'm sure not everyone's going to bite, but eventually when they see their progress, they'll only want to take it further.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 11, 2012, 09:52:27 AM
about kof13 climax
http://tieba.baidu.com/p/1508676641 (http://tieba.baidu.com/p/1508676641)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mr Bakaboy on April 11, 2012, 11:24:35 AM
I looked at that list of KOF gamers by country and it didn't look right. So, I tried to make my own. I used the ranked match victories list and got into the 470's before my xbox decided not to show me countries anymore (guess it was tired). Thought I would show my early results. Might work on it some other time.

USA - 349
Japan - 207
Mexico - 173
France - 122
Spain -  49
Brazil -  48
United Kingdom - 28
Italy - 21
Taiwan - 20
Hong Kong - 18
Canada - 17
Korea - 16
Germany - 9
Belgium - 4
Colombia - 3
Greece - 1
Singapore - 1
Ireland - 1
Norway - 1
New Zealand - 1
Australia - 1
Poland - 1
Portugal - 1
Sweden - 1
Switzerland - 1
China - 1
Finland - 1
 

Update got up to 1100.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 11, 2012, 11:57:45 AM


Thanks for the advice guys, I am gonna work on it and hopefully they will get in to it; I wont stop trying.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: shinefist on April 11, 2012, 12:00:18 PM
about kof13 climax
http://tieba.baidu.com/p/1508676641 (http://tieba.baidu.com/p/1508676641)

Wow looks like they are changing lots of properties about the characters, so climax will have to be ported to consoles now right. Cant wait for the translation, sounds interesting.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 11, 2012, 12:22:07 PM
They are the changes between climax and arcade version 1.1.Climax seems the same as  console version.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: shinefist on April 11, 2012, 12:53:40 PM
Doh!!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 11, 2012, 01:51:02 PM
The changes from console to climax are highlighted in gray.  But you're right, the changes are few and insignificant.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Shiranui_ninja on April 11, 2012, 02:07:52 PM
Looks like Billy, Saiki, EX Kyo, EX Iori and Mr.Karate have been retouched. If they have been nerfed, then I want this as patch for console version :D
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 11, 2012, 02:12:32 PM
Looks like Billy, Saiki, EX Kyo, EX Iori and Mr.Karate have been retouched. If they have been nerfed, then I want this as patch for console version :D

Most of them are really minor bug fixes.  The only real nerf is they fixed Billy's invincibility during HD activation.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: BioBooster on April 11, 2012, 02:36:32 PM
Doh!!

Damn, and I was going to pick up that Arcadia.
...Damn, I might anyway.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: jinxhand on April 11, 2012, 07:57:08 PM
Looks like Billy, Saiki, EX Kyo, EX Iori and Mr.Karate have been retouched. If they have been nerfed, then I want this as patch for console version :D

Most of them are really minor bug fixes.  The only real nerf is they fixed Billy's invincibility during HD activation.

That straight up sucks... That feature has saved me on quite a few situations...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 11, 2012, 09:04:45 PM


I don't think the game needs re-balancing, I think it's quite balanced. They only need to fix the bugs and glitches in it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: THE ANSWER on April 12, 2012, 06:47:48 PM
Looks like Billy, Saiki, EX Kyo, EX Iori and Mr.Karate have been retouched. If they have been nerfed, then I want this as patch for console version :D

Most of them are really minor bug fixes.  The only real nerf is they fixed Billy's invincibility during HD activation.

That straight up sucks... That feature has saved me on quite a few situations...

Can you please elaborate on this feature? I'm not too familiar with it and how it works.

thanks!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 12, 2012, 07:15:13 PM


I don't think the game needs re-balancing, I think it's quite balanced. They only need to fix the bugs and glitches in it.

This right here. Game is good as go. I think the only change they need to is make jump-ins work like arcade again. I hate having to make sure my hit is deep to get a combo.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 12, 2012, 09:10:01 PM
Looks like Billy, Saiki, EX Kyo, EX Iori and Mr.Karate have been retouched. If they have been nerfed, then I want this as patch for console version :D

Most of them are really minor bug fixes.  The only real nerf is they fixed Billy's invincibility during HD activation.

That straight up sucks... That feature has saved me on quite a few situations...

Can you please elaborate on this feature? I'm not too familiar with it and how it works.

thanks!

Well Mastaroth had a video on it, but he took it down for whatever reason.

Anyway, basically if you HD Activate off of your normals, you're invincible for a short amount of time.  Pretty much makes it ideal to bait Guard Cancel CD's and like, Guard Point moves.  In other words, it can make people like EX Kyo pretty damn free if you guess right.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: THE ANSWER on April 12, 2012, 09:56:56 PM
Looks like Billy, Saiki, EX Kyo, EX Iori and Mr.Karate have been retouched. If they have been nerfed, then I want this as patch for console version :D

Most of them are really minor bug fixes.  The only real nerf is they fixed Billy's invincibility during HD activation.

That straight up sucks... That feature has saved me on quite a few situations...

Can you please elaborate on this feature? I'm not too familiar with it and how it works.

thanks!

Well Mastaroth had a video on it, but he took it down for whatever reason.

Anyway, basically if you HD Activate off of your normals, you're invincible for a short amount of time.  Pretty much makes it ideal to bait Guard Cancel CD's and like, Guard Point moves.  In other words, it can make people like EX Kyo pretty damn free if you guess right.

Thank you, I'll be testing this out.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 12, 2012, 10:01:21 PM
I'd say try it against like...Maxima's Vapor Cannons.  Should be easy to test against.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 13, 2012, 03:13:20 AM
Three Chinese players will attend Shadowloo Showdown 2012 kof13 tournament.
http://www.vamei.com/thread-53722-1-1.html (http://www.vamei.com/thread-53722-1-1.html)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 13, 2012, 06:24:31 AM
Three Chinese players will attend Shadowloo Showdown 2012 kof13 tournament.
http://www.vamei.com/thread-53722-1-1.html (http://www.vamei.com/thread-53722-1-1.html)

Wow, this just made my day.  I cant wait to see what Xiaohai and Dakou can do in XIII.  There isnt much footage of them playing XIII afterall. 
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 13, 2012, 11:16:17 AM
According to QanBa staff, POONKGO,JUSTIN WONG and TOKIDO will also attend Shadowloo Showdown 2012 kof13 tournament.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on April 13, 2012, 12:29:27 PM
According to QanBa staff, POONKGO,JUSTIN WONG and TOKIDO will also attend Shadowloo Showdown 2012 kof13 tournament.

That will be sick.  However Justin Wong is going to need to play a lot more to compete with Tokido and especially Poongko, he didn't even want to play his second match tonight after I sent him to losers.  Too involved with Marvel.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: milesw on April 13, 2012, 12:59:18 PM
Tokido is very good at this game. Much respect to his talent at all the games he picks up.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 13, 2012, 04:46:22 PM
Honestly, I think Justin should just drop KOF.  He obviously doesn't give two shits about actually playing the game seriously.  Even though he doesn't seem to like Marvel 3 that much, he's only going to seriously play games he actually has a chance at winning in, which is smart, I still said he was stupid for going to MLG over NCR.  Justin overworks himself at tourneys trying to play everything, he should just stick to Marvel and maybe AE or SFxT.  They're what he knows, and has the best chance at winning at, and obviously just liking the game isn't enough for him to focus on it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: KLSADAKO on April 13, 2012, 05:27:06 PM
I think all Justin need to work on is his HD combos, cos I've seen many times when he has an opportunity to bang one in, but never does it, and in some cases it could even swing a match to his favour..
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 13, 2012, 05:46:57 PM
True. Even a basic HD combo can net you between 600-800 damage with practically any character without being fancy.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 13, 2012, 07:32:54 PM
Well from what I can tell, he's still afraid of dropping them.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: 4leaf on April 14, 2012, 01:25:48 AM
I've seen Justin do Athena's mid screen HD loop with dp > teleport > NM in a match. If only he dedicates even just an hour a day on his HD execution, he would place much higher in the ranbats or at least be more competative.

edit: not sure if this was posted yet
http://www.majorleaguegaming.com/news/fighting-games-powered-by-playstation%C2%AE-featured-this-spring-season-via-arena-and-spring-championship/ (http://www.majorleaguegaming.com/news/fighting-games-powered-by-playstation%C2%AE-featured-this-spring-season-via-arena-and-spring-championship/)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 14, 2012, 04:41:19 PM
Honestly, I think Justin should just drop KOF.  He obviously doesn't give two shits about actually playing the game seriously.  Even though he doesn't seem to like Marvel 3 that much, he's only going to seriously play games he actually has a chance at winning in, which is smart, I still said he was stupid for going to MLG over NCR.  Justin overworks himself at tourneys trying to play everything, he should just stick to Marvel and maybe AE or SFxT.  They're what he knows, and has the best chance at winning at, and obviously just liking the game isn't enough for him to focus on it.


Even though he does not look serious about the game I dont think he should drop it. I am not a fan of Justin but I am a fan of KoF and he brings attention to the game which is good to the KoF community.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 14, 2012, 08:37:38 PM
If he likes the game, then let him play it. My problem is that he's plateau'd and isn't getting any better. He's still working on old KOF basics and not using the system to its fullest. I'm also not sure why he's still using Athena.

If he doesn't like it, I dunno why he's sticking to it. KOF's community is pretty strong and only getting stronger. He hasn't been able to keep up since the beginning and it's only getting worse. This isn't going to be the same as MK9 where the community had yet to develop and won big at first. I dunno if he wants to do a repeat of CvS2, where he was playing a game he didn't like, but ended up dominating at it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on April 15, 2012, 12:27:40 AM
For a guy playing XIII like it's still 98, Justin doesn't do too bad for himself, he knows the basics, but he can do much better if he got serious with the game.

Hell I still play XIII like it's 98 sometimes lol. I can't do those big HD combo's. Same with Max Mode in 2k2/2k2UM.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 15, 2012, 04:42:34 AM
If he's having troubles with HD combos, he could just simple HD bypass combos. Sure it ain't flashy, but it's better than doing nothing at all.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 15, 2012, 07:02:18 AM
I just not understand, why you guys continiue talking about that!...

That is my opinion, and the diference for me is here:
Justin plays KOF... is not a KOF player (Kofer)!...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on April 15, 2012, 07:10:59 AM
KOF13 is not about the HD combos
I ve seen too many players in tournaments saving the drive gauge and meters but didnt get a chance to do the HD combo
ended up losing the match while they have 5 meters and full HD gauge

its better to use the drive cancels in good combos with damage and dont require many stocks

KOF is not a game that should be played with only one style for every character

Justin is not good at all but he always top 8 in every kof tournament
so let him play as he wish
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 15, 2012, 10:22:34 AM
http://www.eventhubs.com/columns/2012/apr/14/step-your-game-chapter-5-juggling-multiple-games/ (http://www.eventhubs.com/columns/2012/apr/14/step-your-game-chapter-5-juggling-multiple-games/)

I like Justin's ability to be Top 8 in almost any game out there, but the article above makes me wonder how much he ever would put to KOF game. I know his audience for that article is more Capcom-centric, but it still feels like he's got a huge barrier once he steps out of his comfort zone (Capcom games). So I'd like him to continue with XIII and start to use everything you can in it, but playing it like 98, he's doing the game a smaller service if he's showing other players only so much of what they can use to win. There's nothing wrong with playing basic, but it's not totally right to play only basic.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: KLSADAKO on April 15, 2012, 11:02:16 AM
I remember hearing Justin say that about the current roster of fighting games only one is good, and that was kof xiii. So he clearly thinks the game is good, but maybe just cannot put enough extra hours to practice, cos we know kof games need a lot of practice in order to get better..

I think Ryan Hart also plays kof xiii like kof 98...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 15, 2012, 11:27:36 AM
http://www.eventhubs.com/columns/2012/apr/14/step-your-game-chapter-5-juggling-multiple-games/ (http://www.eventhubs.com/columns/2012/apr/14/step-your-game-chapter-5-juggling-multiple-games/)

I like Justin's ability to be Top 8 in almost any game out there, but the article above makes me wonder how much he ever would put to KOF game. I know his audience for that article is more Capcom-centric, but it still feels like he's got a huge barrier once he steps out of his comfort zone (Capcom games). So I'd like him to continue with XIII and start to use everything you can in it, but playing it like 98, he's doing the game a smaller service if he's showing other players only so much of what they can use to win. There's nothing wrong with playing basic, but it's not totally right to play only basic.
Said! Good point Sir!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 15, 2012, 11:42:11 AM


I don't think that Justin plays the games that he likes; he plays the games which pay more (I could be mistaken, I am not judging him btw). Considering he plays fighting games as a profession, that's not necessary a bad thing but it's bad for him because he wont enjoy it as much as playing the games that he likes. Justin does not lack training partners and I think he has plenty of time to practice; if he puts more effort in the game he could excel in it. First he needs to learn the game properly and stop playing it like it's 98.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: KLSADAKO on April 15, 2012, 12:36:30 PM
So has anyone managed to catch any of the Power Up so far?
James Jr is looking pretty beastly with Andy, he got 2 OCVs.
And BALA surprised me with the team that he chose as I've
never seen him use any of those characters before..
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 15, 2012, 02:35:23 PM
So has anyone managed to catch any of the Power Up so far?
James Jr is looking pretty beastly with Andy, he got 2 OCVs.
And BALA surprised me with the team that he chose as I've
never seen him use any of those characters before..

James Jr. was a beast, his Andy amazed me, this is the first time for me seeing him play. Unfortunately we only saw his Andy.

BALA surprises me every time! His Ralf was really good but I think he could have done better, considering he's BALA :P.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Demerson on April 15, 2012, 11:32:36 PM
Is there a team building thread/section anywhere?  Been looking around, but I haven't found one.  Or should I just ask team questions in here?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on April 16, 2012, 01:56:24 AM
You can ask your questions here
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: nightmoves on April 16, 2012, 02:29:59 AM
Actually, I'm pretty sure we have a team building thread somewhere in the training section forum. You can ask there for some help or advice.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on April 16, 2012, 05:36:50 AM
Is there a team building thread/section anywhere?  Been looking around, but I haven't found one.  Or should I just ask team questions in here?

You can ask your question in this thread (http://dreamcancel.com/forum/index.php?topic=304.msg51310#msg51310).
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 16, 2012, 07:28:30 PM
I wonder how many people are going to check out Leona after seeing Bala use her? That was a damn good Leona.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: THE ANSWER on April 16, 2012, 07:54:19 PM
I wonder how many people are going to check out Leona after seeing Bala use her? That was a damn good Leona.

Leona forum blowing up lol!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 16, 2012, 08:10:19 PM
I'm still not touching her with a ten-foot pole. They really need to stop needlessly nerfing her sweet ass.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 17, 2012, 11:04:24 AM
I'm still not touching her with a ten-foot pole. They really need to stop needlessly nerfing her sweet ass.

Come on, I think BALA did prove that she is a viable choice. I really like his choice of characters; when he picked Ralf it was the first time I've seen him in a tournament.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 17, 2012, 02:43:13 PM
Really?  Then watch more SoCal tournies when Combofiend shows up.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 17, 2012, 03:52:52 PM
By the way, I was expecting more from chris g when he faced bala, whatever happened to fight against a superior opponent just to try to beat him one time?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: KLSADAKO on April 17, 2012, 05:17:05 PM
By the way, I was expecting more from chris g when he faced bala, whatever happened to fight against a superior opponent just to try to beat him one time?

Well he tried his best in a earlier round and lost rather easily so I do not blame him for taking a random route, and his randomness did get BALA a few times..

but I was disappointed not to see other top players enter like Mr kof, Reynalds, the usual bunch..

but it was great to see BALA win a tournament without his usual (Billy, Clark, Iori) team..
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 17, 2012, 05:19:22 PM
Hey, I'm just glad to see Chris G go through an entire major without feeling salty.  It seemed like for the first time in a while, he was just having fun at a major rather than being majorly stressed.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Phoenixazure on April 17, 2012, 07:31:54 PM
Yea. Despite the whole hubub about him essentially throwing the match at the end, he seemed to be enjoying himself and asking bala for tips and tricks here and there. Kudos to Chris at least sticking it out with the game. That's one thing that has impressed me is that there are a few crossover players but at least they seem to be playing the game seriously.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 17, 2012, 07:54:41 PM
Not to mention Chris had two more top 2s, and an extra top 8, culminating in him winning Marvel.

How many people manage getting to Grand Finals of 3 different games?  With all of that going on, I really don't blame the idea of just saying "Yeah, fuck it, might as well have some fun here".  Hell, it arguably improved his mood enough to do well the rest of the day.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 17, 2012, 08:34:56 PM
Come on, I think BALA did prove that she is a viable choice. I really like his choice of characters; when he picked Ralf it was the first time I've seen him in a tournament.

Everyone in the cast is obviously viable. She's just not fun to play at all, her combos are tough to pull off for little benefit and relies too much on shenanigans. Only reason she looked good was that it was BALA and nothing else. Hate to sound like a tier whore, but I like playing characters that allow me to play on my own terms.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: THE ANSWER on April 17, 2012, 08:45:06 PM
From day one when we made the tier list and put Leona all the way to the bottom we said a that she is viable an that it's only going to take a little more training and work to win with her. We know that it was going to take something like winning a major with Leona so people can remove that stigma from her and that's why I challenged Bala to win PowerUp with her.

Remember guys, this is KOF ANY CHARACTER IS VIABLE in this version.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 17, 2012, 09:25:27 PM
I'd hate to put this out on the table...but wasn't PowerUp free for every tournament on there?

Everyone told me the attendance was abysmal.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 17, 2012, 10:32:44 PM
Shoutouts to Dandy J's Hwa. I never knew that Drunk mode HD trick before.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 18, 2012, 12:33:31 AM
From day one when we made the tier list and put Leona all the way to the bottom we said a that she is viable an that it's only going to take a little more training and work to win with her. We know that it was going to take something like winning a major with Leona so people can remove that stigma from her and that's why I challenged Bala to win PowerUp with her.
I think she's a bit gimmick char! His V-Slasher is a good increase value, that helps her a little more in airial control imo.

Remember guys, this is KOF ANY CHARACTER IS VIABLE in this version.
Accentuated! ;)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 18, 2012, 06:18:46 AM
I'm still not touching her with a ten-foot pole. They really need to stop needlessly nerfing her sweet ass.

That might make you the only Billy player not to want to face Leona.

Remember guys, this is KOF ANY CHARACTER IS VIABLE in this version.
Accentuated! ;)

Double Accentuated!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on April 18, 2012, 07:23:36 AM
By the way, I was expecting more from chris g when he faced bala, whatever happened to fight against a superior opponent just to try to beat him one time?

isn't Chris G the guy who lost from Yoshi using only Hop Down Punch Kyo while he have full meter and HD?
http://www.youtube.com/watch?feature=player_embedded&v=5a8INShKyaw#t=661s (http://www.youtube.com/watch?feature=player_embedded&v=5a8INShKyaw#t=661s)

I was like :"how can this guy enter a KOF tournament if he cant press CD to blow away instead of blocking all the match..!"
and now u expect him to beat Bala...!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 18, 2012, 07:51:32 AM


I didnt think he had a chance against BALA and he really didnt have a chance. It's still a very good thing to see him sticking with the game, actually giving it a chance and try to learn it. As Saitsuo said he is competing in 3 different games, it's not as easy as it sounds; yet again it's easier for some than others.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on April 18, 2012, 09:06:44 AM
We know that it was going to take something like winning a major with Leona so people can remove that stigma from her and that's why I challenged Bala to win PowerUp with her.

I dunno what you're smoking because she's never been low tier and honestly you guys were the one that created the stigma. The harsh truth is you guys just didn't do the research or just failed to recognize that.

Now granted the majority of these videos are from the arcade version, you know how little has changed for her hence it's still relevant.  Lastly, not to take anything away from Bala's stellar performance at PU'2012, she was already known to be good since 4leaf used her in STA matches, ESB Sam's infamous Leona, and more recently Reynald using her in the last few TheRunBacks; it doesn't take a major to know what we already knew.

Here's evidence from older posts of Japanese players tearing it up shown here (http://dreamcancel.com/forum/index.php?topic=30.msg3602#msg3602) (Post was from as early as 10/11/2010), here (http://dreamcancel.com/forum/index.php?topic=30.msg5258#msg5258), here (http://dreamcancel.com/forum/index.php?topic=30.msg7718#msg7718), here (http://dreamcancel.com/forum/index.php?topic=30.msg15155#msg15155), this one is just off a counter hit (http://youtu.be/Dw1nBnJtN9M?t=6m54s), here (http://dreamcancel.com/forum/index.php?topic=30.msg16311#msg16311), another list of videos (http://dreamcancel.com/forum/index.php?topic=30.msg16631#msg16631) and one more for kicks from the console version (http://dreamcancel.com/forum/index.php?topic=1671.msg44642#msg44642).

The irony of the whole thing, we remember you telling ESB Sam, the same person who beat you with Leona, to drop Leona because she wasn't good =)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mr.Minionman on April 18, 2012, 10:12:34 AM
As a starting kof player, I was really glad to see Leona tear it up in that tournament, though there are still a few I'd really like to see more of. Chiefly, think I can die happy if I can find a match where Terry or Ralf stomp, or really to find any good match with Maxima, Ryo, or Mai in it at all. Especially as a new player, it's rather easy to become convinced when people say that certain characters lack all of the tools required to be successful and thus lack viability. Also when no one plays them it's rather hard to learn from scratch at that.

Just my two cents anyway.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Reiki.Kito on April 18, 2012, 11:04:03 AM
I agree. It is hard when it's all over the place or you can't find specific ones. That's a lot of the reason why I'm looking forward to FADC (frameadvantage.com) putting up more footage using their very organized system. It'll help a lot of people get the footage they need to emulate for their characters.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 18, 2012, 02:05:50 PM
Remember guys, this is KOF ANY CHARACTER IS VIABLE in this version.
Accentuated! ;)

Double Accentuated!
LOL!!

This Much Is True - Amy Macdonald (http://www.youtube.com/watch?v=MJnwCnDZB68#)

 :)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 18, 2012, 03:41:39 PM

Personally for me I didn't really care about tier lists since 3rd strike (broken characters are out of the question like sean); my personal belief, it all depends on the skill of the player and how he utilizes his characters. KoF XIII is a very balanced game, every character is viable and in my opinion every character is will made.

Has anyone watched Stunfest XII? I was really impressed by the Europians, really good level of play, I hope they'll go to evo it'll be interesting; really liked how they utilized Ryo.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Sharnt on April 18, 2012, 07:47:39 PM
Has anyone watched Stunfest XII? I was really impressed by the Europians, really good level of play, I hope they'll go to evo it'll be interesting; really liked how they utilized Ryo.
I was there (I'm french). And some of the best matchs weren't stream, because quarter finals were amazing.
Really great event.
But I don't remember any KOF player who wasn't French though. So it was more a French tournament.

The average level wasn't that high since I was quite impressed by my own level comparatively, but we are progressing really fast. There are players who I saw from times to times and each time they improve their game and add new way to deal with the game. Our main problem is we don't have that much events or occasion to play together and thus the best players are stagnating, waiting for us to close the distance.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 18, 2012, 09:38:17 PM
I was also really impressed by the level of European players, particularly Fox.  I think he was also the guy who almost beat Mr KOF earlier in WCG? 

Also I really liked the enthusiasm of the commentators, even though I didn't understand a word of it.  They're energy hyped up the matches a lot!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 19, 2012, 05:04:26 AM
I'm still not touching her with a ten-foot pole. They really need to stop needlessly nerfing her sweet ass.
That might make you the only Billy player not to want to face Leona.

Uh...what? I'm not a Billy player (I play Kyo/Beni/Clark) and I'd much rather face Leona than just about anyone else in the cast. Your point is?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 19, 2012, 06:15:48 AM
I'm still not touching her with a ten-foot pole. They really need to stop needlessly nerfing her sweet ass.
That might make you the only Billy player not to want to face Leona.

Uh...what? I'm not a Billy player (I play Kyo/Beni/Clark) and I'd much rather face Leona than just about anyone else in the cast. Your point is?

Sorry, that was a joke post. Thought I mentioned that before, my bad.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on April 19, 2012, 06:34:12 AM
Uh...okay?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on April 19, 2012, 06:16:20 PM
I'm still not touching her with a ten-foot pole. They really need to stop needlessly nerfing her sweet ass.
That might make you the only Billy player not to want to face Leona.

Uh...what? I'm not a Billy player (I play Kyo/Beni/Clark) and I'd much rather face Leona than just about anyone else in the cast. Your point is?

Sorry, that was a joke post. Thought I mentioned that before, my bad.

lol I got the joke.

But that's only because I have a sense of humor...
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on April 20, 2012, 12:26:07 AM
I was also really impressed by the level of European players, particularly Fox.  I think he was also the guy who almost beat Mr KOF earlier in WCG?  
Yes it is Sir! Fox is just amazing & brilliant! I love his Mr. Karate!

Au passage, FOX, si tu lis ces quelques lignes, n'hésites pas joindre cette communauté internationale et bravo à toi champion! ;)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 20, 2012, 12:44:40 PM
I was there (I'm french). And some of the best matchs weren't stream, because quarter finals were amazing.
Really great event.
But I don't remember any KOF player who wasn't French though. So it was more a French tournament.

The average level wasn't that high since I was quite impressed by my own level comparatively, but we are progressing really fast. There are players who I saw from times to times and each time they improve their game and add new way to deal with the game. Our main problem is we don't have that much events or occasion to play together and thus the best players are stagnating, waiting for us to close the distance.

Oooh come on, I thought there were players other Europians than french :P. From that stream I can say that the French have a good level of play and their style of play is different from the U.S. players. I'am looking forward to seeing them in EVO. Hopefully they and other international players will be there.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: ELTRO on April 21, 2012, 05:37:59 AM
Man it's been a while since I posted. Well I haven't been following KOF Climax at all. Is the game will be like the console version or will there be additional character changes?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 21, 2012, 05:40:31 AM
It's console with just a couple of fixes.  Nothing really special, unless you abused the invul Billy gets after canceling a normal into HD mode.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: ELTRO on April 21, 2012, 05:44:38 AM
Ah ok so no new update has been announced since I was away. Thanks for the update.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 21, 2012, 08:46:27 PM
カオル will attend EVO2012 KOF13 tournament.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Light13 on April 21, 2012, 09:24:41 PM
Is カオル Kaoru? Thats what I got when I did a youtube search.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 22, 2012, 04:05:12 AM
Is カオル Kaoru? Thats what I got when I did a youtube search.
yes
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on April 22, 2012, 04:30:37 AM
Is カオル Kaoru? Thats what I got when I did a youtube search.
yes

Crazy, he's meant to be one of the best in Japan.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on April 23, 2012, 08:55:34 PM
Damn cannot wait for this EVO. KOF there with all these big names and chances for new announcements.
Btw guys do we have to pay for EVO's stream?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 23, 2012, 08:57:26 PM
Nope, no payment (though they might pull a PPV HD thing again). 

Then again, we don't know who's officially streaming EVO if I'm not mistaken.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: huber on April 25, 2012, 12:58:19 PM
Nope, no payment (though they might pull a PPV HD thing again). 

Then again, we don't know who's officially streaming EVO if I'm not mistaken.

Confirmed today to be iplaywinner x team spooky and it will be on twitch.tv
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 25, 2012, 04:17:33 PM
Yeah I saw, I would've posted but...I was too lazy to edit, and I didn't feel like double posting.

Also nice to see KOF is number 3 right now in EVO entrants.

And Warner Bros. throwing in a huge ass pot bonus for MK still...nice support.

And AE's the main event again...don't know if I agree with that, but whatevs.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 25, 2012, 05:32:25 PM
If AE is the game with most entries, that will be the right decision

Where are those numbers?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 25, 2012, 05:59:13 PM
If AE is the game with most entries, that will be the right decision

Where are those numbers?

AE is indeed the game with the most entries.  But I don't know if I agree with it main eventing, especially with the reduced streaming it has gone under as of late.  And last year, it took Poongko perfecting Daigo and Latif going on a run to save the AE finals from absolute failure (hype was gone at first with Krone immediately bounced).  But at least the potential for hype was there more what with Daigo going in as a force with Yun, Poongko showing up, and Krone completely on his game for most of that year.

Idk, Marvel seems like a more sure thing, ESPECIALLY considering there isn't a followup game stealing some of its thunder like Ultimate did to Vanilla last year.

As for the numbers, I don't know them because they aren't telling.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 25, 2012, 06:09:15 PM
I'm curious, when the registration period is over, where are the # of entrants usually posted for EVO?

And since it's around two months before EVO, who here is going?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 25, 2012, 06:14:57 PM
To the first question, no clue.  I usually never hear about the number until day of when someone commentating brings it up.

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Light13 on April 25, 2012, 08:53:24 PM
I love watching the international hype AE brings hopefully KOF gets the same.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 25, 2012, 09:00:42 PM
But which is the order of games with entries?

And I hope that people who went for the t-shirt at least play the game lots of guys seem to not care to play, and that will look bad
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 25, 2012, 09:03:52 PM
If I had to wager a guess along with what Wiz said...

AE'12
UMvC3
KOFXIII (above three are confirmed positions)
MK9
SCV
SFxT

MK9 will probably gain a nice influx of players with that huge pot bonus Warner Bros. provided.  And SFxT should have low numbers just due to the 2v2 format itself.

And honestly, that's likely the order for final day showings.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on April 25, 2012, 09:17:03 PM
I doubt that SXT is the lower game on the list, or the game does really has the lower entries on the last majors?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 25, 2012, 09:29:38 PM
I doubt that SXT is the lower game on the list, or the game does really has the lower entries on the last majors?

Again, the 2v2 format will lower entries by a ton.  By math logic alone, it lowers the potential entries by 50%.  Then the fact that there are people who don't feel like teaming up, or are not enjoying the game anymore and...yeah, it's likely the last game on the list.  It will be 5th at best, again, that MK9 pot bonus is too hard to ignore.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: MetalThrashingMadman on April 26, 2012, 02:07:15 AM
Somebody asked when registration for evo ended so here it is, June 25, 2012 @ 11:59pm PST.

The price for registering is only $50, but that lasts only till May 1st. Don't know what it will go up to after that. I hope to see a lot of you guys there.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 26, 2012, 06:51:23 PM
Climax is out today.  Should be interesting to see what goes down.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on April 26, 2012, 07:27:36 PM
I guess the Climax
(Puts on sunglasses)
Came sooner than expected.

YEEEEEEEAAAAAAHHHHHHHH!





I'm sorry.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mikel on April 26, 2012, 08:17:17 PM
Climax is out today.  Should be interesting to see what goes down.

Hopefully things other than balance changes, such as endings for Billy and Saiki, for example.

To me, its like KOF going the Continuum Shift II route.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: THE ANSWER on April 26, 2012, 08:30:09 PM
We know that it was going to take something like winning a major with Leona so people can remove that stigma from her and that's why I challenged Bala to win PowerUp with her.

I dunno what you're smoking because she's never been low tier and honestly you guys were the one that created the stigma. The harsh truth is you guys just didn't do the research or just failed to recognize that.

Now granted the majority of these videos are from the arcade version, you know how little has changed for her hence it's still relevant.  Lastly, not to take anything away from Bala's stellar performance at PU'2012, she was already known to be good since 4leaf used her in STA matches, ESB Sam's infamous Leona, and more recently Reynald using her in the last few TheRunBacks; it doesn't take a major to know what we already knew.

Here's evidence from older posts of Japanese players tearing it up shown here (http://dreamcancel.com/forum/index.php?topic=30.msg3602#msg3602) (Post was from as early as 10/11/2010), here (http://dreamcancel.com/forum/index.php?topic=30.msg5258#msg5258), here (http://dreamcancel.com/forum/index.php?topic=30.msg7718#msg7718), here (http://dreamcancel.com/forum/index.php?topic=30.msg15155#msg15155), this one is just off a counter hit (http://youtu.be/Dw1nBnJtN9M?t=6m54s), here (http://dreamcancel.com/forum/index.php?topic=30.msg16311#msg16311), another list of videos (http://dreamcancel.com/forum/index.php?topic=30.msg16631#msg16631) and one more for kicks from the console version (http://dreamcancel.com/forum/index.php?topic=1671.msg44642#msg44642).

The irony of the whole thing, we remember you telling ESB Sam, the same person who beat you with Leona, to drop Leona because she wasn't good =)

Well I'm pretty sure there's video from every character beasting in the FIRST 3 months when the game was released in the ARCADE version lol so your videos don't mean much.

You say "we knew" but I've done some research and I CAN NOT find a tier list from you where you we point out that Leona is good. What I see here is that you are trying to capitalize on somebody else success at a major tournament with Leona, now that you see her potential you come out and say "we knew" when our tier list has been out for moths and you just now come and say this, that is not right in my opinion.

To make a tier list it not only requires knowledge about the game but also BALLS since we are putting our ideas out there and we gotta be prepared for people's reaction and the possibility that we can be wrong. So if you want to compare apples to apples grab your "TIERS" and put a list together.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 26, 2012, 09:01:23 PM
Climax is out today.  Should be interesting to see what goes down.

Hopefully things other than balance changes, such as endings for Billy and Saiki, for example.

To me, its like KOF going the Continuum Shift II route.

How so exactly?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on April 26, 2012, 09:51:21 PM
Well I'm pretty sure there's video from every character beasting in the FIRST 3 months when the game was released in the ARCADE version lol so your videos don't mean much.

Your logical is completely flawed; Raiden was dropping kicking people week 1--does that not mean much?

You say "we knew" but I've done some research and I CAN NOT find a tier list from you where you we point out that Leona is good.

That's the point, you don't need a tier list to prove someone is good.  Observation and common sense will dictate the results of most tier lists.  When I meant research I didn't mean research a tier list, I meant research her gameplay, research her being used effectively.

What I see here is that you are trying to capitalize on somebody else success at a major tournament with Leona,

Isn't that what you did with Bala for PU2012?  Not that I think it's not a valid point.  You should take into consideration a player winning with X character at tournaments, isn't that how most tier lists shifts?

now that you see her potential you come out and say "we knew" when our tier list has been out for moths and you just now come and say this, that is not right in my opinion.

WTH???!  We've been saying she's been good for AGES, why do you think I highlighted those posts BACK THEN.   You just never agreed with us, we talked about her in the arcade days saying she was good, you just denied it.

I told you how I felt about Leona multiple times including right after you made the tier list--how can you possibly said I changed my opinion only due to recent Leona activity?

To make a tier list it not only requires knowledge about the game but also BALLS since we are putting our ideas out there and we gotta be prepared for people's reaction and the possibility that we can be wrong. So if you want to compare apples to apples grab your "TIERS" and put a list together.

This has nothing to do with the point at hand but I'll be more than happy to prepare one when I get a chance.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mikel on April 26, 2012, 11:01:32 PM
Climax is out today.  Should be interesting to see what goes down.

Hopefully things other than balance changes, such as endings for Billy and Saiki, for example.

To me, its like KOF going the Continuum Shift II route.

How so exactly?

In Continuum Shift II, it is the console version of Continuum Shift ported to Arcades, but with added balance changes and one more character who would be released on consoles in mid 2011 (Platinum; this is for vanilla CS2, btw), the characters from console CS1 who didn't receive an ending (Makoto, Valkenhayn, Mu-12, and Platinum) would eventually receive endings. The game would receive an update in the fall of 2011 that adds another stage and another character (Relius).

KOF XIII: Climax, on the other hand, follows the CS2 route by porting the console version to Arcades and adding some changes (such as balance fixes, new endings, etc.). I'd laugh if we did receive the Climax changes on Vita instead of PS3 and Xbox 360, but the latter two would get the changes in a future release (Which is doubtful).

That is how I view KOF XIII: Climax going the Continuum Shift II route. I don't really mind paying for a KOF XIII update on consoles that adds a few characters, the changes from Climax, better netcode, and such to be honest.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 26, 2012, 11:16:17 PM
Except, one, the changes for Climaxes are mostly fixes rather than blatant balance updates (unless you really want to get technical about 2 damage for Raiden).

Secondly, there's no guarantee that the new characters would get endings, especially when you consider only Saiki seems to have had any effect on the story (obviously since he's the Big Bad), and his ending would either be the generic "Big Bad wins everything" or just him losing...again.  At best, they might give Billy a generic ending of his own.

Thirdly, there are no new characters for Climax that the console version hasn't already received, unlike in CS2 where they got Platinum early.

And for the final time, and I'm sick of having to repeat myself, it's extremely unlikely we'll get more characters, and for damn sure we aren't getting better netcode for the same exact game.  We'll probably get a title update for the Climax fixes and that's about it.  People really need to stop treating Climax as more than it is.  The only reason I'm excited about it is because it means more footage of more players actively playing the game, which can up my own playing.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: DarKaoZ on April 27, 2012, 07:50:16 AM
KOFXIII has officially turned into the best KOF ever.

KoFXIII ~ Surprise Rose Airwalk Bug (http://www.youtube.com/watch?v=KVqc4CK9Qn0#ws)

Someone needs to try this on CLIMAX.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: The Fluke on April 27, 2012, 09:05:54 AM
hehe, that Saiki ^
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 27, 2012, 10:52:09 AM
The most amusing thing I've seen all day. Love how the K' combo will work on two different floors, but the game will still pay attention to physics on the final hit and in the cancel to his NeoMax. The way the camera moved for the chain drive looked really cool too.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on April 27, 2012, 06:57:37 PM
That King/Saiki circus act is gold, someone should do it in tournament.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 28, 2012, 07:56:42 AM
Kubo will attend evo2012 kof13 tournament.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 28, 2012, 08:01:24 AM
So we'll have the KOF version of "When in doubt, Getsuga Tenshou"?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 28, 2012, 11:12:55 AM
(http://bbs.kofunion.net/attachment/Mon_1204/99_176965_aa64801b573b9fb.jpg)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on April 28, 2012, 03:25:38 PM
Can't wait to see xiaohai and dakou's performance in XIII, i think this might be the first time we get to see them play XIII.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 28, 2012, 04:40:25 PM


Hey guys, I'm back. I have been in the UAE for a week now, so anything new other than climax? any good streams, any good matches? when is the Shadaloo tournie? is it tomorrow?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on April 28, 2012, 05:55:11 PM
kof13 climax
http://www.gamekult.com/actu/kof-xiii-climax-disponible-en-arcade-A101112.html (http://www.gamekult.com/actu/kof-xiii-climax-disponible-en-arcade-A101112.html)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 28, 2012, 06:37:29 PM
...EVO's gonna be Spooky's last stream...

What...the...fuck? 
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: The Fluke on April 28, 2012, 07:35:25 PM
...EVO's gonna be Spooky's last stream...

What...the...fuck? 

Well.. I suppose commentators will migrate to other streams and new stream people will get a chance, but it is weird because spooky has allways had top streams compared to other alternatives imo. Wonder who will don his cape and travel the world (north america + canada) and stream all the streamables.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on April 29, 2012, 07:25:23 AM


Hey guys, I'm back. I have been in the UAE for a week now, so anything new other than climax? any good streams, any good matches? when is the Shadaloo tournie? is it tomorrow?


i didnt know u r in UAE
we shall meet and have some challenges when u can
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 29, 2012, 12:30:06 PM

i didnt know u r in UAE
we shall meet and have some challenges when u can

I wanted to but I was with my family, so basically I didn't have much time, sorry for that.

Could someone please answer my questions?!

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 29, 2012, 05:19:14 PM
Hey guys, I'm back. I have been in the UAE for a week now, so anything new other than climax? any good streams, any good matches? when is the Shadaloo tournie? is it tomorrow?

Welcome back. Don't think there's anything new with Climax now; we're kind of waiting for player feed back on it. Just had the Total Eclipse SNK Tournament ('98/Garou/LB2), there'll probably should be more XIII streams coming up. The Shadowloo Tourney is May 4-6th.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: ELTRO on April 29, 2012, 08:29:33 PM
I got a question anyone knows how to fight against Benimaru? I lost to Benimaru during Tournament way to many times. I'm asking how to play against him and any weaknesses I should look out for.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 30, 2012, 01:29:28 AM
I got a question anyone knows how to fight against Benimaru? I lost to Benimaru during Tournament way to many times. I'm asking how to play against him and any weaknesses I should look out for.

Who do you use ELTRO? My general advice with Benimaru would be either make sure you're mostly on the offensive with him, occassionally empty hop staight up or forward just short of him to bait a Super Inazuma, anti-air him whenever practical, try to sweep if you ever think he's going to Raijin-Ken.

This all sounds simple in-practice, but it's worked on pretty good players in the past. The basic premise is take away most of his options by being aggressive and maybe even clairvoyant to anticipate his next move. I've lost to Beni a lot too just knowing his tools and letting his reputation get to me. It's a little different from never letting a full-metered anchoring Shen touch (ToD) you, and makes you forget you're playing a very balanced game sometimes.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 30, 2012, 11:10:55 AM
Thanks SolidShark.

Guys I have a question, this may not be important for some people but here goes; is there any chance that KoF XIII will come to the PC as a digital download e.g. steam? Well I think it would do good for the game and profit SNK and I dont think it would cost them much.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 30, 2012, 12:09:55 PM
Thanks SolidShark.

Guys I have a question, this may not be important for some people but here goes; is there any chance that KoF XIII will come to the PC as a digital download e.g. steam? Well I think it would do good for the game and profit SNK and I dont think it would cost them much.

Doubt it'll come to PC at all, legally. There is a petition for it though: http://petitionbureau.org/kofxiiipc (http://petitionbureau.org/kofxiiipc)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 30, 2012, 03:10:18 PM

Doubt it'll come to PC at all, legally. There is a petition for it though: http://petitionbureau.org/kofxiiipc (http://petitionbureau.org/kofxiiipc)

Man, thats a bummer really. We as a community and SNK as a company could really profit from that, as I said I dont think it'll cost them much; SF4 did good on PC, because of that they brought SFxT on PC too but their mistake was they used games for windows live.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on April 30, 2012, 04:54:23 PM
Interesting. Eventhubs community has their own tier list for XIII: http://www.eventhubs.com/news/2012/apr/29/eventhubs-community-tiers-poll-king-fighters-13/#comments (http://www.eventhubs.com/news/2012/apr/29/eventhubs-community-tiers-poll-king-fighters-13/#comments)

And if you're going to be in Japan this weekend, they've got a Climax tournament (not sure if this was mentioned elsewhere): http://orochinagi.com/2012/04/kof-xiii-climax-tournament-shinjuku-carnival (http://orochinagi.com/2012/04/kof-xiii-climax-tournament-shinjuku-carnival)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on April 30, 2012, 07:12:06 PM
Man, thats a bummer really. We as a community and SNK as a company could really profit from that, as I said I dont think it'll cost them much; SF4 did good on PC, because of that they brought SFxT on PC too but their mistake was they used games for windows live.

SNK knows it will just get pirated to hell and back.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Sharnt on April 30, 2012, 08:35:17 PM
Climax => Taito => Hack => Boot pc
My 2 cent
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 30, 2012, 10:14:14 PM

SNK knows it will just get pirated to hell and back.

http://torrentfreak.com/top-10-most-pirated-games-of-2011-111230/ (http://torrentfreak.com/top-10-most-pirated-games-of-2011-111230/)

I guess valve shouldn't have released portal 2 on PC then.

SF4 got pirated but even so it did sell and capcom are still releasing their fighting games on PC.

Read the petition statement, you'll see that SSF4 AE is the 4th most played game of games for windows live
Climax => Taito => Hack => Boot pc
My 2 cent

Thanks for supporting the game.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: desmond_kof on April 30, 2012, 10:29:28 PM
Climax => Taito => Hack => Boot pc
My 2 cent

SHHHHHH. We don't condone that kind of stuff around these parts.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on April 30, 2012, 10:37:05 PM
http://forums.steampowered.com/forums/showthread.php?p=30541748#post30541748 (http://forums.steampowered.com/forums/showthread.php?p=30541748#post30541748)

A steam thread has already been created. Hopefully It'll get somewhere.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: PureYeti on April 30, 2012, 11:06:15 PM
SNKP isn't a big company compare to them
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 30, 2012, 11:15:56 PM
if snk can some how re-do the netcode ill buy it again im not paying fiddy bucks to play with my imaginary friends
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on April 30, 2012, 11:33:53 PM
Climax => Taito => Hack => Boot pc
My 2 cent

SHHHHHH. We don't condone that kind of stuff around these parts.

Pretty sure that's the point he was making.

And Xxenace, that doesn't stop you from playing with them in all your other games.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on April 30, 2012, 11:55:49 PM
Climax => Taito => Hack => Boot pc
My 2 cent

SHHHHHH. We don't condone that kind of stuff around these parts.

Pretty sure that's the point he was making.

And Xxenace, that doesn't stop you from playing with them in all your other games.
only you could turn sarcasm into a insult
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on May 01, 2012, 03:35:59 AM
I got a question anyone knows how to fight against Benimaru? I lost to Benimaru during Tournament way to many times. I'm asking how to play against him and any weaknesses I should look out for.

Depends on who you're using of course. I haven't played that many Beni's because of a lack of decent players online  but these are the big things that piss me off and give me trouble:

Beni's st.D. It's an amazingly good poke and he's totally safe after doing it and it's going to beat a lot of your pokes. It reminds me a lot of Chun Li's st.HP in 3S, it's a really broken and stupidly good poke. I discovered that Billy's cr.A beats it but it's just a matter of figuring out what you can do to beat that specific move if you're dealing with a Beni player who wants to play footsies like that.

Another problem with Beni is his amazing air game. He's got a great crossup, air fireballs, drills, etc. What I do is if I see him jump at me I tend to neutral jump and counter with whatever he does or use a really good AA like Billy's EX Upkicks. If Beni knocks you down and does an air EX Fireball you could just block it, if he tries to hit you you can do an EX wakeup that goes through the fireball, or I think you can AB Roll out.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Cibernetico on May 01, 2012, 03:52:05 AM
Is it possible we can rename this topic to Evolution Edition now that MLG has come and gone?

Also, I know Evo announced 30 countries will be representing it this year and Digi brought up a good point in another forum, that KoF13 is one of the reasons why so many countries are coming out this year. I can't wait to see the level of play for this game at Evo.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on May 01, 2012, 03:55:19 AM
Bala vs Poongko at EVO

GET HYPE!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: VinnAleixoFM on May 01, 2012, 04:10:36 AM
is there any chance that KoF XIII will come to the PC as a digital download e.g. steam?
No

PC HAZ NO FAITAN GAEMS

(inb4* you'll talk about MB, SF4 and old GG#R and BBCT)









*PS: SFxTK IS NOT A FIGHTING GAME
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on May 01, 2012, 05:07:12 AM
I heard that now KOF has surpassed Marvel on the number of entries
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LazieFreddy on May 01, 2012, 05:14:51 AM
Is it possible we can rename this topic to Evolution Edition now that MLG has come and gone?

Also, I know Evo announced 30 countries will be representing it this year and Digi brought up a good point in another forum, that KoF13 is one of the reasons why so many countries are coming out this year. I can't wait to see the level of play for this game at Evo.

yeah, this is impressive.  I'd like to see heavy hitters from Hong Kong and China attend this year though.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on May 01, 2012, 05:21:47 AM
I heard that now KOF has surpassed Marvel on the number of entries

Uh...where exactly did you hear this?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Proto Cloud on May 01, 2012, 06:21:29 AM
Then SNK will have their plan complete...KOF WILL RULE THE WORLD!!!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on May 01, 2012, 08:19:43 AM
Then SNK will have their plan complete...KOF WILL RULE THE WORLD!!!

Here's to gladly being a co-conspirator.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Ky0 on May 01, 2012, 10:02:23 AM
*PS: SFxTK IS NOT A FIGHTING GAME
LOL! Agree! xD

Is it possible we can rename this topic to Evolution Edition now that MLG has come and gone?
Also agree
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Eripio69 on May 01, 2012, 11:05:54 AM
Climax => Taito => Hack => Boot pc
My 2 cent

SHHHHHH. We don't condone that kind of stuff around these parts.

Pretty sure that's the point he was making.

And Xxenace, that doesn't stop you from playing with them in all your other games.

Plus how does he know that KOF XIII exists and that it didnt die with the old SNK? and that these forums arent only in his mind?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Sharnt on May 01, 2012, 11:50:46 AM
Climax => Taito => Hack => Boot pc
My 2 cent

Thanks for supporting the game.
I'll be the first one to buy a pc version, especially because once modified we'll be able to do a better netcode. But it's also because I bought a xbox360 only for this kof (my only other game is bbcs2), I'm not a console player, for me those engines are just shit.
Climax => Taito => Hack => Boot pc
My 2 cent

SHHHHHH. We don't condone that kind of stuff around these parts.

Pretty sure that's the point he was making.

And Xxenace, that doesn't stop you from playing with them in all your other games.
I thought he was talking about the fact a pc version will be hack if snk release one. Not the fact the actual version will be hack and then put on pc.

I got a question anyone knows how to fight against Benimaru? I lost to Benimaru during Tournament way to many times. I'm asking how to play against him and any weaknesses I should look out for.

Depends on who you're using of course. I haven't played that many Beni's because of a lack of decent players online  but these are the big things that piss me off and give me trouble:

Beni's st.D. It's an amazingly good poke and he's totally safe after doing it and it's going to beat a lot of your pokes. It reminds me a lot of Chun Li's st.HP in 3S, it's a really broken and stupidly good poke. I discovered that Billy's cr.A beats it but it's just a matter of figuring out what you can do to beat that specific move if you're dealing with a Beni player who wants to play footsies like that.

Another problem with Beni is his amazing air game. He's got a great crossup, air fireballs, drills, etc. What I do is if I see him jump at me I tend to neutral jump and counter with whatever he does or use a really good AA like Billy's EX Upkicks. If Beni knocks you down and does an air EX Fireball you could just block it, if he tries to hit you you can do an EX wakeup that goes through the fireball, or I think you can AB Roll out.

Well Beni D IS punishable, since it's -2 in guard. But it's only possible for a few character (Kyo, Andy, may be some others). Anyway once he puts a D in your guard you have the advantage, plus his D comes out quite slowly. So you can put your own D to prevent him to D ... But you lose the advantage. One other possibility is to dp it, but you need good reflex, you can also mind and jump on him (Quite good risk&reward since a dp will make you lose between 120 and 250 hp if he does an ex and you might be able to kill him if you have enough meter), avoid hops, they will be hit by the D. Don't jump after a D in guard though, he will hit you if he's spamming it. You can't roll through, he will punish you while recovering.

Keep also in mind Beni jump D is the most part of the time crossup, if you want to anti air him prefer d.C or charge moves. d.C will trade quite often from my experience but it's better than letting him jump freely on you. And dp might be avoid by his air qcf.P or d.D so they are a quite dangerous bet.

Beni matchup is very special, because his jump arcs are unique. He his a stronghold, his defensive options are really strong. So you must attack him carefully, and keep in mind each option has is own defaults. Don't forget his ex command throw is invincible and has a lot of range, it might put you in trouble on his wake up >.>

Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Tyrant292 on May 01, 2012, 02:15:31 PM

Come on guys why so much hate for PC?! Yes' I agree that SFxT is not exactly a fighting game but why are you so pessimistic about KoF XIII coming to the PC?! PC could open many opportunities for SNK; they could bring thier other arcade games on PC also.


Is it possible we can rename this topic to Evolution Edition now that MLG has come and gone?
   

Agreed! I am already Hyped!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on May 01, 2012, 04:22:13 PM
Bala vs Poongko at EVO

GET HYPE!

There is little chance of Poongko not getting destroyed.

His main focus seems to be SF4.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: sibarraz on May 01, 2012, 04:28:00 PM
I heard that now KOF has surpassed Marvel on the number of entries

Uh...where exactly did you hear this?

I had a friend who is a premium member on SRK and seems to know this things before anyone else, at leat he has said rumours correct in the past

Even though again, I don't had hard proof of that
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on May 01, 2012, 05:19:43 PM
Bala vs Poongko at EVO

GET HYPE!

There is little chance of Poongko not getting destroyed.

His main focus seems to be SF4.

But he's also a KOF player first and foremost.  And he's definitely pretty strong in XIII.  Underestimating him is not a wise thing to do.

And sib, it's best to wait on seeing the legitimate numbers.  Even then, it doesn't matter too much, since no matter what, it's going on before Marvel and AE on Finals Day.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on May 01, 2012, 05:58:18 PM
Quote from: Saitsuofleaves link=topic=2101.msg52281#msg52281
But he's also a KOF player first and foremost.  And he's definitely pretty strong in XIII.  Underestimating him is not a wise thing to do.

I'm going by what I've seen of his matches on cafe id, he doesn't seem like much of a threat unless he was holding back or has leveled up a lot.

His play in the last team tournament in particular was very sloppy, he was easily the weak link on his team.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on May 01, 2012, 05:59:51 PM
Never count Poongko out in KOF

KofXI Korea - SSONG vs. POONGKO (http://www.youtube.com/watch?v=9kIkhsk_gAM#)

Never.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on May 01, 2012, 06:12:56 PM
Never count out Poongko in any game period. 

Hell, never count out anyone or any character, the second you do is when you get adequately blown up for free.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on May 01, 2012, 06:15:25 PM
Hey, I'd only be happy if someone, anyone, gave Bala a run for his money and EVO wasn't a walk in the park for him like pretty much every tournament thus far.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on May 01, 2012, 06:23:45 PM
You honestly think EVO will be a walk in the park for Bala?
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on May 01, 2012, 06:35:39 PM
Honestly? Yes, based on what play we've seen from around the world thus far.

This is why I'm very curious to see the tech Xiaohai and Dakou (not sure how you spell them) present this weekend at Shadowloo, we have never heard any talk or seen any footage of them ever playing XIII.

But like I said, I would love to be proven wrong.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Xxenace on May 01, 2012, 07:31:20 PM

Come on guys why so much hate for PC?! Yes' I agree that SFxT is not exactly a fighting game but why are you so pessimistic about KoF XIII coming to the PC?! PC could open many opportunities for SNK; they could bring thier other arcade games on PC also.


Is it possible we can rename this topic to Evolution Edition now that MLG has come and gone?
   

Agreed! I am already Hyped!
no one is hating on pc and i play a great deal of games on pc myself i just think we all know it just wont happen
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: VinnAleixoFM on May 01, 2012, 07:32:05 PM
Come on guys why so much hate for PC?! Yes' I agree that SFxT is not exactly a fighting game but why are you so pessimistic about KoF XIII coming to the PC?! PC could open many opportunities for SNK; they could bring thier other arcade games on PC also.


Because PC HAZ NO FAITAN GAEMS [2]

And I regret to upgrade my pc for playing JUST ONE GAME (Melty Blood) instead of buying PS3/360 and miss KOFXIII Climax, BBCS Extend, GGAC+, P4A, Skullgirls, etc.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Bloom of the Wolf on May 01, 2012, 09:13:32 PM
melty blood is an infinitely better game than pretty much all of the above in my honest opinion except maybe ggac, the only problem is that unless you live in japan it's not nearly as rewarding to learn it due to a lack of as big a scene over here. but don't regret it too much, the people and members of the community you meet for that game are cool peeps and its a lot of fun to play. besides there still no word on a climax patch for console yet so i don't think you should start counting that as a game you missed out on for not buying one.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: VinnAleixoFM on May 01, 2012, 09:21:14 PM
consider the current console port already as "climax port"

And of course I like Melty Blood so much, but playing just one game sucks as I'm FG addict.
1.1 dump sucks a lot. No Saiki, No DLC chars, just Raiden.
At least I can emulate GGAC perfectly in Makaron for VS and PCSX2 (some stages) for training mode.
Same situation for BBCS2/E in jpcsp but I can't play local VS : (

I don't play online, so I don't mind if there is netcode, if its arclive, ggpo, whatever.

Edit: One more thing: OUGON MUSOU KYOKU ABC META ABC TAG ABC DASH ABC STUN ABC SUCKS!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: marchefelix on May 01, 2012, 09:56:22 PM
consider the current console port already as "climax port"

Yes

Quote
OUGON MUSOU KYOKU ABC META ABC TAG ABC DASH ABC STUN ABC SUCKS!

No
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: yamazaky96 on May 02, 2012, 02:43:01 PM
Hey, I'd only be happy if someone, anyone, gave Bala a run for his money and EVO wasn't a walk in the park for him like pretty much every tournament thus far.

even If BALA is the best in USA
It doesn't mean he is the best player world wide
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Mikel on May 02, 2012, 03:35:49 PM
The King of Fighters-i 2012 for iOS. I think SNK is now earning some more money this time around.

http://game.snkplaymore.co.jp/game/iphone/kof-i2012/ (http://game.snkplaymore.co.jp/game/iphone/kof-i2012/)

KOF-i with the AOF, Psycho Soldier, Kim, and Ikari teams added. Flame Iori and NESTS Kyo will be available as DLC for 170 yen each.

Oh, and what could this be?
[spoiler]KOF XII Stadium:
(http://game.snkplaymore.co.jp/game/iphone/kof-i2012/new/img/p_new01.jpg)
KOF XII France:
(http://game.snkplaymore.co.jp/game/iphone/kof-i2012/new/img/p_new02.jpg)
Oswald in the Training Card mode of the game (See middle pic).
(http://game.snkplaymore.co.jp/game/iphone/kof-i2012/new/img/p_new05.jpg)
Possible DLC or update on a separate disc? More than likely doubtful.[/spoiler]
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Diavle on May 02, 2012, 03:39:48 PM
Oh shit, KOFXII stages? I love those, the only DLC I would consider paying for.

Hope they come with their music as well.

With Climax just coming out I don't think new characters or anything big like that is viable.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Kane317 on May 03, 2012, 12:58:32 AM
Damn Oswald tease!
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: desmond_kof on May 03, 2012, 01:07:38 AM
Oh shit, KOFXII stages? I love those, the only DLC I would consider paying for.

Hope they come with their music as well.


Yeah I did like the France stage with its rock and normal music setting, as well as the daytime stadium Dome stage under the jazz setting but I can't find that anywhere:

The King of Fighters XII - Café au Lait Goût de la Victoire (Hard Rock Version) (http://www.youtube.com/watch?v=b2WqUY91A9U#)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: solidshark on May 03, 2012, 02:05:37 AM
Only one I really miss that never came back was the Russian stage. They never added or remixed it, and was one of the livliest KOF stages ever. Even if it's just a direct import of 12's version, I'd take it.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: a11111357 on May 03, 2012, 07:05:10 AM
KOF i 2012
http://tieba.baidu.com/p/1568036599 (http://tieba.baidu.com/p/1568036599)
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: LouisCipher on May 03, 2012, 07:14:08 AM
!!!

Heidern, Whip, Geese, Oswald, Shingo, Adel, Botan, Mukai, Shion, Magaki, Shroom, and Rimelo.

Really, really hope this isn't a troll.
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Saitsuofleaves on May 03, 2012, 07:19:06 AM
A troll...what for?  It's for their trading card thing, either that or it has an art gallery.  Nothing to get too hype over (other than the excellent art).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on May 03, 2012, 09:04:52 AM
Is it possible we can rename this topic to Evolution Edition now that MLG has come and gone?

Done.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 03, 2012, 09:23:30 AM
KOF i 2012
http://tieba.baidu.com/p/1568036599 (http://tieba.baidu.com/p/1568036599)

Awww man... that is just cruel!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 03, 2012, 10:40:27 AM
I want that HD Geese NOW!!!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 03, 2012, 10:44:24 AM
I want that HD Geese NOW!!!
xD  welcome too! :p
[spoiler=  ***And Cherry On Cake***][spoiler](http://img535.imageshack.us/img535/549/14301013.jpg)[/spoiler]
[spoiler](http://img401.imageshack.us/img401/5461/97031368.jpg)[/spoiler][/spoiler]
xD
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 03, 2012, 11:32:32 AM
I didn't realize they were trading cards. It's definitely a troll on SNKP's part though.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: TrulyAmiracle on May 03, 2012, 12:08:04 PM
Wtf? They made the character sprites just to troll us for fuckin trading cards? -_-

I really hope its a hint for something later on in the future coz this is plain cruel. Showing me Shion, Adelheid, Geese and Botan in glorious XIII sprites form then taking it away is just too cruel :'<
Title: Re: KOF XIII 7th General Thread: MLG Status edition
Post by: Running Wild on May 03, 2012, 12:11:54 PM
Geese

Only character I care about.

Rimelo, Shroom, Botan, they can fuck off lol.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Reiki.Kito on May 03, 2012, 12:26:36 PM
Soooo, just to let you guys know, Southtown Arcade has Climax Edition :-D
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 03, 2012, 01:47:54 PM
Honestly all the sprites in those cards except for Shion, Shingo, and Magaki look pretty legit. They don't look obviously photoshoped or anything. I really hope it's a tease for a future DLC or KOF14 or spinoff.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 03, 2012, 01:56:31 PM
Soooo, just to let you guys know, Southtown Arcade has Climax Edition :-D
Excellent :)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 03, 2012, 02:01:39 PM
To me its just evidence that they still have their artists on hand and are alive and well, probably hard at work on their next project. Which is excellent.

Honestly all the sprites in those cards except for Shion, Shingo, and Magaki look pretty legit. They don't look obviously photoshoped or anything. I really hope it's a tease for a future DLC or KOF14 or spinoff.

These are most probably KOFIV bound, unless they want extremely pissed off Climax owners.

Btw, anyone else get the feeling that SNK themselves really, really like KOFXIII? So much info and in depth videos being posted eventhough its been a while since its release, makes it seem like they themselves enjoy and play the game regularly.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 03, 2012, 05:33:17 PM
Some pictures are incredible amazing
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 03, 2012, 06:33:34 PM
I can easily see most of those being reused for KoF XIV, I would love being able to relive those past KoF sagas in XIII's visuals. And while I was excited to see Geese, I was disappointed not seeing Rugal...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Delta on May 03, 2012, 06:51:03 PM
No Vanessa sprite makes me sad  :(
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 03, 2012, 07:48:43 PM
No Vanessa sprite makes me sad  :(
fuck that chick no blue mary makes me sad
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 03, 2012, 08:04:24 PM
No Vanessa sprite makes me sad  :(
fuck that chick no blue mary makes me sad

Even though we can't agree on some things, at least we can all agree that it's good there isn't one for Bao.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 03, 2012, 08:07:58 PM
No Vanessa sprite makes me sad  :(
fuck that chick no blue mary makes me sad

Even though we can't agree on some things, at least we can all agree that it's good there isn't one for Bao.
or chris
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: jinxhand on May 03, 2012, 08:24:53 PM
Why can't we just get characters for XIII rather than waiting for XIV??? SNKp doesn't need to rush making another one, they've got a gem already, and the hype train is still moving... Besides, I could've sworn they mentioned something about other characters coming not counting the ones we have now...

But yeah, Heidern, Geese, and Adel would make great additions... I would straight up put Billy Kane in there with Geese and Heidern, and put Kensou and Mature on the back burner (I worked too hard to be good with them, so I can't drop them altogether)...

To the Vanessa fans I saw whatever... She stole Rick Strowd's swag anyway... Bring back Foxy!!! She's original!!!

Oh yeah, if SNKp really want to get people to buy this game, they gotta bring back Team USA, especially Heavy D!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 03, 2012, 08:51:34 PM
No Vanessa sprite makes me sad  :(
fuck that chick no blue mary makes me sad

No Yamazaki makes me sad.

Altogether, great work, good to see the artists are still at work; Geese looks AWESOME!


Why can't we just get characters for XIII rather than waiting for XIV??? SNKp doesn't need to rush making another one, they've got a gem already, and the hype train is still moving.
Oh yeah, if SNKp really want to get people to buy this game, they gotta bring back Team USA, especially Heavy D!

Agreed!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Battle_Joe on May 04, 2012, 12:25:36 AM
Maybe this is a way for SNK playmore to see the fan reaction before committing to incorporating any new characters? I know the fans impact what characters they add to the game, and those sprites look mighty appealing. And if your gonna make trading cards why make them look like sprites to tease us? Drawings would've done the job just fine. If it turns out to be additional characters personally I think it would be smarter to just add to the KOFXIII roster at this point, but then again what do I know.

In any case if any good news surfaces soon, I would add Whip to my team with the quickness!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Rex Dart on May 04, 2012, 02:31:40 AM
I hope folks will forgive me for pointing out the obvious, but one image =/= a sprite. You need at least 500 hundred other images before they can be sprites. :P

And while a lot of them look great, there is no more confirmation of their future inclusion than the images of Chang, Malin and Momoko were.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 04, 2012, 04:21:58 AM
Why can't we just get characters for XIII rather than waiting for XIV??? SNKp doesn't need to rush making another one, they've got a gem already, and the hype train is still moving...

Pretty much. Having a revision with a better netcode and more characters would get even more hype in on this.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 04, 2012, 06:31:23 AM
Why can't we just get characters for XIII rather than waiting for XIV??? SNKp doesn't need to rush making another one, they've got a gem already, and the hype train is still moving...

Pretty much. Having a revision with a better netcode and more characters would get even more hype in on this.

IF the new characters are balanced well, if not, it will be hell and it will just be a "typical KOF". But a better online code would be awesome, although I must admit, in the past 2 months I been having great online matches with 3 and 4 bars, not offline perfect, but 90% playable, enough to try and do a HD combo.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: desmond_kof on May 04, 2012, 07:23:02 AM
Why can't we just get characters for XIII rather than waiting for XIV??? SNKp doesn't need to rush making another one, they've got a gem already, and the hype train is still moving...

Pretty much. Having a revision with a better netcode and more characters would get even more hype in on this.

IF the new characters are balanced well, if not, it will be hell and it will just be a "typical KOF". But a better online code would be awesome, although I must admit, in the past 2 months I been having great online matches with 3 and 4 bars, not offline perfect, but 90% playable, enough to try and do a HD combo.

I've been sticking with playing those in my friends list that I have 3 to 4 bar connections with, and it's good, but I would like the netcode to be more stronger for countries outside of the Japan, which it seems more optimized for rather than USA or any other wide countries. So, you can't really do random online matches like you can in SSF4, AH3, BB or any other games that have good netplay.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Delta on May 04, 2012, 07:29:53 AM
To the Vanessa fans I saw whatever... She stole Rick Strowd's swag anyway... Bring back Foxy!!! She's original!!!

Rick who? Yeh he is pretty cool, but i think Vanessa is better, and i'm not saying it because she is a chick. Maybe it's because i always prefered KOF with original-character-do-not-steal instead of bringing back characters from previous series.

And i agree with Foxy, she appears in XIII and at least she has her sprite and a few animations/frames done, that means she probably has her 3D model done, so it's a step forward i guess, same with Diana. Now if they add both ass playable characters i would die happy.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 04, 2012, 04:44:45 PM
Why can't we just get characters for XIII rather than waiting for XIV??? SNKp doesn't need to rush making another one, they've got a gem already, and the hype train is still moving...

Pretty much. Having a revision with a better netcode and more characters would get even more hype in on this.

That'll be the best choice but can they do it with a patch or they'll have to release it on CD? personally I don't mind both.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 04, 2012, 04:48:34 PM

Rick who? Yeh he is pretty cool, but i think Vanessa is better, and i'm not saying it because she is a chick. Maybe it's because i always prefered KOF with original-character-do-not-steal instead of bringing back characters from previous series.


Dude, you gotta' play Real Bout 2. Rick was a Native American dude and also a top tier character who has almost the exact same moveset as Vanessa and predates her by about 2-3 years. I guess the KOF devs wanted another female character and liked Rick enough to pass his moves onto a new character.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 04, 2012, 05:30:15 PM
Pretty much. Having a revision with a better netcode and more characters would get even more hype in on this.

No it wouldn't, see Capcom and the heat they're getting for pulling this bs.

SNK has done well with XIII and is in good graces with fans thanks to it. XIII is an excellent fighter, best one to date imo, but this should be it. They should be working on XIV or another new project.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Terrastorm on May 04, 2012, 05:38:41 PM
Pretty much. Having a revision with a better netcode and more characters would get even more hype in on this.

No it wouldn't, see Capcom and the heat they're getting for pulling this bs.

SNK has done well with XIII and is in good graces with fans thanks to it. XIII is an excellent fighter, best one to date imo, but this should be it. They should be working on XIV or another new project.

I think revisions and expansion are fine if the reasonably priced($30 or less) and smartly announced(8 to 9 months after the first game)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 04, 2012, 06:11:38 PM
I think revisions and expansion are fine if the reasonably priced($30 or less) and smartly announced(8 to 9 months after the first game)

Console XIII is the revision.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on May 04, 2012, 07:17:52 PM
I think revisions and expansion are fine if the reasonably priced($30 or less) and smartly announced(8 to 9 months after the first game)

Console XIII is the revision.


True, and though i haven't played xiii arcade, i'd say that it seems like they did just about everything right for console. It probably is for the best if they let this game be and work on their next title. Chances are, whatever comes next is probably gonna be in need of some rebalancing (and thus time) unless they copy paste kofxiii chars or something.

Ofcourse i wouldn't say no to new characters if they are on par with the current dlc chars though. Not too crazy, well made and different enough from the rest of the cast.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Delta on May 04, 2012, 07:50:38 PM
Dude, you gotta' play Real Bout 2. Rick was a Native American dude and also a top tier character who has almost the exact same moveset as Vanessa and predates her by about 2-3 years. I guess the KOF devs wanted another female character and liked Rick enough to pass his moves onto a new character.

Yup i knew that, i think when i played RB2 for the first time i chose Rick, it was just a (maybe bad) way to say he is not that well known overall and was kinda forgotten.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 05, 2012, 07:40:55 AM
No Vanessa sprite makes me sad  :(
fuck that chick no blue mary makes me sad

Even though we can't agree on some things, at least we can all agree that it's good there isn't one for Bao.

Bao in KOF02UM is great
Maybe you are talking about Bao 2001 which was a broken game and not even made by SNK

KOF13 needs more female fighters
they shall add Xiangfei, Kasumi and Hinaku


am I the only one who have noticed how many short cuts SNK used for this game?

One winning pose for each
Hwa, Saiki, ex Iori, ex Kyo and Mr. Karate are using many frames from their clones
the stages are combination between KOF02um and KOF12 ( see France stage: they changed the color of the ground in 02um, added the fat women from kof12 which were using the whole 02um background plus the women)
they simply added Vice and Mature because they have Mature spirit ready in kof12
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Light13 on May 05, 2012, 08:33:03 AM
Yeah they used a lot of shortcuts but with so many sprites drawn for this game I'm sure they won't cut as much corners in the next game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 05, 2012, 08:51:09 AM
am I the only one who have noticed how many short cuts SNK used for this game?

One winning pose for each

I would've liked more too

Quote
Hwa, Saiki, ex Iori, ex Kyo and Mr. Karate are using many frames from their clones

You forgot Ralf & Clark, but I'm glad that usually the only thing similar about them is how they look; you certainly can't (or shouldn't) play the clones the same way.

Quote
the stages are combination between KOF02um and KOF12 ( see France stage: they changed the color of the ground in 02um, added the fat women from kof12 which were using the whole 02um background plus the women)

I assume you're talking about 2K2UM's amusement park stage with un-masked Raiden in the background; when I go from that stage, to KOF 12's France stage, to 13's France stage, I see enough differences where I'm hard-pressed to call that any kind of shortcut. The fat women maybe, but they were the best part of either 12 or 13's stage so I'm glad they stayed.

Quote
they simply added Vice and Mature because they have Mature spirit ready in kof12

If they had enough time and money, Vice and Mature would've both been in KOFXII from the start. It's was probably the plan to put them both in the next game after XI. 12 should've been 13, so it shouldn't be too surprising why there are so many similarities, or "shortcuts".
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 05, 2012, 11:10:59 AM
Quote
I assume you're talking about 2K2UM's amusement park stage with un-masked Raiden in the background; when I go from that stage, to KOF 12's France stage, to 13's France stage, I see enough differences where I'm hard-pressed to call that any kind of shortcut. The fat women maybe, but they were the best part of either 12 or 13's stage so I'm glad they stayed.

no I mean France stage (fatal fury team with the old men fighting over a chick) u will also see the houses on the island appearing in KOF12 France stage with the fat women hiding most 02um background details..!
add to it the floor from 02um theme park stage
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 05, 2012, 02:28:52 PM


Yesterday I was playing KoF2kUM and KoF98UM on my cousin's xbox, the amount of characters that I want them redone are massive. Not just the characters, special moves, DM's, stages and other things like winning poses.

Yes' KoF XIII does lack many of those things but I salute SNK for giving us the best new generation fighter. Considering the money, time and the resources which SNK has and comparing them with other companies like capcom, they made a much better game.

For the new SNK fighter I hope to see another KoF either XIIIUM or XIV. I wouldn't mind if they reuse the sprites, maybe they can add to them. Mostly I would like to see more, more of everything especially characters (they have to make it balanced, like KoF XIII is. by balanced I mean no broken characters). There is no reason for them not to make a much bigger game this time around.

I think they should announce something soon maybe in EVO; I am really waiting for an announcement.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 05, 2012, 03:03:59 PM
Idk why people think they already have to be on a new game.  They shouldn't even consider making a new game until at least November. 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 05, 2012, 03:07:04 PM
Did anyone watch the shadowloo stream?  I was amazed and disappointed by xiaohai and daikou's performance at the same time.  Those guys showed real solid neutral game and pressure, top notch reflexes, but it was also obvious that they haven't played the game that much...  They were using suboptimal combos, dropping easy combos (dakou can't even do ex kyo's c rekkas.....), and lacking any safe jump setups.

On the other hand,  i was impressed by tokido's performance.  I hope we get to see more from japan.   :)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 05, 2012, 05:39:51 PM
SS2012 KOF13 TOP8
Xiaohai.Dakou.V1p3R.Ryan Hart.Poongko.Tokido.Houshen.Ero Oyaji

Dakou said that he practiced kof13 since April but Xiaohai started earlier and practiced very hard.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 06, 2012, 12:50:36 AM
You know, seeing some of the previous posts about KOF12 sure makes me think how SNK would've been right now if they decided to fully finish KOf12 instead of that rush job they gave us.

At a time when IMO the new generation of fighting game hype was at it's highest, they probably would've been the talk of the town for those years in between the KOF12 release and the KOF13 console release. If only they just didn't rush that damn game.

And hell, I'd imagine that f they took their time, they may have made enough money to actually have made possibly either a new intallment in one of their other series.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 06, 2012, 01:01:26 AM
SS2012 KOF13 TOP8
Xiaohai.Dakou.V1p3R.Ryan Hart.Poongko.Tokido.Houshen.Ero Oyaji

Dakou said that he practiced kof13 since April but Xiaohai started earlier and practiced very hard.

Pools weren't much fun but that's because neither of the powerhouses collided, top 8 will hopefull deliver.

You know, seeing some of the previous posts about KOF12 sure makes me think how SNK would've been right now if they decided to fully finish KOf12 instead of that rush job they gave us.

At a time when IMO the new generation of fighting game hype was at it's highest, they probably would've been the talk of the town for those years in between the KOF12 release and the KOF13 console release. If only they just didn't rush that damn game.

And hell, I'd imagine that f they took their time, they may have made enough money to actually have made possibly either a new intallment in one of their other series.

Development was taking too long and they were running low on money, they were forced to release something to get at least some return on the investment.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 06, 2012, 09:29:08 AM
Quote
Development was taking too long and they were running low on money, they were forced to release something to get at least some return on the investment.

but that made them lose the fans faith
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 06, 2012, 10:27:16 AM
Quote
Development was taking too long and they were running low on money, they were forced to release something to get at least some return on the investment.

but that made them lose the fans faith

Hardcore fans will always be there no matter what. Money from the other side are not lol.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: jinxhand on May 06, 2012, 10:30:03 AM
Quote
Development was taking too long and they were running low on money, they were forced to release something to get at least some return on the investment.

but that made them lose the fans faith

They basically pulled a "Capcom"-- a poorly executed version though...

SNK probably knew that XII wouldn't be as great as say XI, so no sooner than XII dropped awhile later 98UM came to be, as did 02UM... Speaking of which, Bao in XIII would've been great; I mean imagine the HD combos he could do...

You also gotta think, at that time SNK overall was bigger elsewhere than it is in the US... I've been to numerous places throughout the world where there were just as many SNK/KOF games as there were games by Namco, Capcom, Konami, even Arcsys, if not more than them... They might've been a "small" company, but they're still bigwigs per sé... They could've just cleaned the sprites they had from XI and made them "HD" with full blown moves, and kept the XI system but balanced it out, and "added" more characters (at least ones from 2003)... For them to use a whole new graphics engine and whole new system shows me that though it was a risk, they still had money to invest in that risk, and it wasn't a complete stab in the dark... They know that their older graphics was something that kept most away from the game, in conjunction with the input "difficulty", so they went about it in a way where they could eliminate one issue and mitigate the other... You gotta give them credit for that...

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 06, 2012, 10:37:19 AM
^ I appreciate the fact that they kept the sprites system and they did not go the SFIV way.

Btw I know people who loved XII. What truly killed it was the bad netcode. XIII's netcode is not great but you have a lot of offline content. XII had nothing enjoyable.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 06, 2012, 10:45:21 AM
Holy crap, did you guys watch the Xiaohai VS Tokido grand finals at Shadowloo Showdown? The matches were extremely intense, probably my favourite grand finals for this game yet.

Mad respect to Tokido for holding things down as well as he did and the excellent download and adjustment by Xiaohai.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: SaberX on May 06, 2012, 11:09:44 AM
Good final, Billy Kane was the deciding factor for Xiaohai.  After Tokido reset the brackets I thought he might win it, but Xiaohai downloaded him.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 06, 2012, 11:10:19 AM
Holy crap, did you guys watch the Xiaohai VS Tokido grand finals at Shadowloo Showdown? The matches were extremely intense, probably my favourite grand finals for this game yet.

Mad respect to Tokido for holding things down as well as he did and the excellent download and adjustment by Xiaohai.

Yeah, the grand finals were great!  I hope to see more from China and Japan as they get more experience from the game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 06, 2012, 11:20:43 AM
Quote
Development was taking too long and they were running low on money, they were forced to release something to get at least some return on the investment.

but that made them lose the fans faith

They basically pulled a "Capcom"-- a poorly executed version though...

SNK probably knew that XII wouldn't be as great as say XI, so no sooner than XII dropped awhile later 98UM came to be, as did 02UM... Speaking of which, Bao in XIII would've been great; I mean imagine the HD combos he could do...

You also gotta think, at that time SNK overall was bigger elsewhere than it is in the US... I've been to numerous places throughout the world where there were just as many SNK/KOF games as there were games by Namco, Capcom, Konami, even Arcsys, if not more than them... They might've been a "small" company, but they're still bigwigs per sé... They could've just cleaned the sprites they had from XI and made them "HD" with full blown moves, and kept the XI system but balanced it out, and "added" more characters (at least ones from 2003)... For them to use a whole new graphics engine and whole new system shows me that though it was a risk, they still had money to invest in that risk, and it wasn't a complete stab in the dark... They know that their older graphics was something that kept most away from the game, in conjunction with the input "difficulty", so they went about it in a way where they could eliminate one issue and mitigate the other... You gotta give them credit for that...



I remember when they announced kofXII
they promised the ultimate 2D fighting game of all time
KOF12 graphics are superior but the game play style seems more like KOF94
they were selling the game for 20$ months after the release and still no one is buying it
the biggest games retail shop here didnt bring KOFXIII because of what they had from KOF12

KOF02um is a great game but they only sold it in Japan for limited quantity
they were only marketing KOF12 while they knew its not up to standards  
KOF02um is the most popular arcade game in my area now  while KOF13 have few fans
because the original KOF players were shocked from KOF12

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: baikdizz on May 06, 2012, 11:34:20 AM
what a final wooh xiaohai downloaded tokido but in fact he show us something crucial about the karate match up zoning character like billy kula perhaps clark and ralf can give karate trouble and i know people doesn't want to learn the match up and pick karate at the end i will end up like wesker
I think if xiaohai ash and dakou come to evo after learning the game mechanic il will be epic
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 06, 2012, 11:54:41 AM
Holy crap, did you guys watch the Xiaohai VS Tokido grand finals at Shadowloo Showdown? The matches were extremely intense, probably my favourite grand finals for this game yet.

Mad respect to Tokido for holding things down as well as he did and the excellent download and adjustment by Xiaohai.

Anyone have a link to the archive for the finals? Thanks.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 06, 2012, 02:02:19 PM
Idk why people think they already have to be on a new game.  They shouldn't even consider making a new game until at least November. 

Every successful company or at-least want's to be successful plans what they well do for their next product before they release the product at hand. If SNK does not want to fall behind they well have to keep up with their competition. That means they should have been working on their next product since at-least last November.

I am not saying they should be like capcom spamming games all over and they are all shitty; they should release a teaser or something to hype people. They can make their announcement  this late summer and release it next summer or even release it the end of next year.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 06, 2012, 03:09:35 PM
BTW, I'm one that does not believe that SNKP has to release a new KOF game. We all know it will be the next installment in the Dream Match games, but I think KOF13 can still go on for maybe another year before we see the next game.

what I want SNKP to do is work on one of their other series is what I'm saying. I don't know why people all of a sudden seem to have forgotten how many great franchises this company has. I know I can't be the only one who wants to see a new Metal Slug, FF, SS, Last Blade or even a sequel of sorts to Magician Lord.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 06, 2012, 03:12:37 PM
I would expect a KOF14 in the next 2 years. in the mean time they have to do something different that appeals to a more casual crowd. I would think Garou 2 (with Just Defend making a comeback) or a new Samurai Shodown aside from an HD Metal Slug.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 06, 2012, 04:27:26 PM
^

I too would like to see a new Garou but I think that would separate the new comers. The best choice for them now is to stick with KoF atm; until they establish more ground at-least.

Off Topic: The Answer I hope you read this has anyone point out to you that you look like Frank Mir (will atleast to me) If you dont know who's Frank Mir he's a MMA heavy wight in the UFC
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 06, 2012, 05:29:36 PM
Anyone have a link to the archive for the finals? Thanks.

http://www.twitch.tv/shadowloohq/b/317288015 (http://www.twitch.tv/shadowloohq/b/317288015)

Starts at around 3:25
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 06, 2012, 11:57:25 PM
IF anyone cares KOFi has all characters now together with online play.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: jinxhand on May 07, 2012, 04:10:33 AM
IF anyone cares KOFi has all characters now together with online play.

Yeah it's a separate app from the original one...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 07, 2012, 06:54:27 AM

http://www.twitch.tv/shadowloohq/b/317288015 (http://www.twitch.tv/shadowloohq/b/317288015)

Starts at around 3:25

Thanks. God, Tokido's Mr. Karate was fucking sick!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 07, 2012, 09:07:57 AM
IF anyone cares KOFi has all characters now together with online play.

Yeah it's a separate app from the original one...

It has better netcode then the console games too from the people who played it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 07, 2012, 10:45:22 AM
Holy crap at the SS finals between Xiaohai and Tokido. Sort of wanted Tokido to take it, but loved Xiaohai's Billy, and really didn't like the "ballerina/spin-it-to-win-it" Billy commentary.

Part of me wishes both of them always weren't going for the j.C, j.CDs and small combo starters. Tokido probably would've had Xiaohai without the fancy HD XIII Iori attempts.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 07, 2012, 02:11:43 PM
Quote from: Homies Over Shotos
It has better netcode then the console games too from the people who played it.

Wonder if there is another patch incoming for the netcode? There's no reason for SNK not to release a patch with the slight Climax changes, at the very least. The console version is the one being used in the vast majority of tournaments worldwide afterall.

Part of me wishes both of them always weren't going for the j.C, j.CDs and small combo starters. Tokido probably would've had Xiaohai without the fancy HD XIII Iori attempts.

Tokido clearly had the better knowledge of XIII whereas Xiaohai of KOF in general. Tokido knew more combos and dished out bigger damage whereas Xiaohai's were pretty simple for the most part.

On the other hand Xiaohai's movement and footsies were on another level and that was the adjustment he made I think, constantly moving and poking and making it very difficult for Tokido to start anything. By the end he had him completely shut down and figured out, with the last match being an OCV iirc.

As for the fancy Iori HD combos, I think Tokido didn't have much of a choice really. Grabs were the only way he could consistently open up Xiaohai but going into HD from Iori's grab is not easy.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 07, 2012, 04:17:46 PM
I think there's no point in fixing the XIII online, it's pretty much dead on there from what I can tell, at least on the 360 front.  Do need the Climax changes though.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Grokbu on May 07, 2012, 04:33:51 PM
I think there's no point in fixing the XIII online, it's pretty much dead on there from what I can tell, at least on the 360 front.  Do need the Climax changes though.
Now I'm not really knowledgeable enough about this to speak too much about it. But wouldn't it, technically, be possible for them to change some of the code for GSS to allow for lower delay?

If they have to use GSS, couldn't they change what's there in the netcode, whilst still making it usable with the game?

EDIT: Oh, I reread your post and realized that I misunderstood you.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 07, 2012, 05:09:14 PM
Tokido showed a lot of improvement from the last time we saw him play but seemed like his play style was a bit one-dimensional hence Xiaohai's adaptation. It really just boiled down to Tokido jumping around too much and Xiaohai just playing a better footsie game.

Overall, I'm a bit disappointed with the level of play from Xiaohai and Dakou, as they had a built up reputation and it didn't quite live up to what I was expecting. I mean, without a doubt they have really strong KoF fundamentals and that's what led to Xiaohai's victory but it feels like they are still in a transitioning phase.

I hope Dakou, Xioahai, and Tokido are really salty after Shadowloo Showdown and train hard for Evo because I think all of them will probably get into top 16 at the least but I don't think they'll be able to pull out a win against Bala, Reynalds, or Mr.KoF.

I think there's no point in fixing the XIII online, it's pretty much dead on there from what I can tell, at least on the 360 front.  Do need the Climax changes though.

If the online got fixed you can bet that more players would be showing up so I don't think it's out of the question to ask for another look at the netcode. Granted, this probably won't happen but it sure would be nice.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 07, 2012, 05:20:44 PM
Wonder if there is another patch incoming for the netcode? There's no reason for SNK not to release a patch with the slight Climax changes, at the very least. The console version is the one being used in the vast majority of tournaments worldwide afterall.

This is exactly what I'm thinking in regards to Climax too, just hope it happens in the future.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 07, 2012, 05:24:36 PM
Overall, I'm a bit disappointed with the level of play from Xiaohai and Dakou, as they had a built up reputation and it didn't quite live up to what I was expecting. I mean, without a doubt they have really strong KoF fundamentals and that's what led to Xiaohai's victory but it feels like they are still in a transitioning phase.

Word is Dakou started playing the game only in April and Xiaohai a little earlier.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 07, 2012, 05:25:45 PM
I think there's no point in fixing the XIII online, it's pretty much dead on there from what I can tell, at least on the 360 front.  Do need the Climax changes though.

That's why I pointed out that they need to get a revision in at some point. Game has traction and I see no point in making a sequel where you need to relearn everything again, unless it's a dream match with the same exact system. Honestly, who cares about casual players at this point? If you're going to complain that a revision has 12 new characters for 40 bucks, I see no point in paying attention to nonsense like that.

Also, they need to let go of GSS. They're terrible at making netcodes because they only have experience in making them for local Japanese play. They absolutely have no idea how much distance needs to be covered in the US (they probably think the US is about 2 Japans tied together) and how our internet differs greatly from theirs.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 07, 2012, 09:08:06 PM
I think there's no point in fixing the XIII online, it's pretty much dead on there from what I can tell, at least on the 360 front.  Do need the Climax changes though.

That's why I pointed out that they need to get a revision in at some point. Game has traction and I see no point in making a sequel where you need to relearn everything again, unless it's a dream match with the same exact system. Honestly, who cares about casual players at this point? If you're going to complain that a revision has 12 new characters for 40 bucks, I see no point in paying attention to nonsense like that.

Also, they need to let go of GSS. They're terrible at making netcodes because they only have experience in making them for local Japanese play. They absolutely have no idea how much distance needs to be covered in the US (they probably think the US is about 2 Japans tied together) and how our internet differs greatly from theirs.

Actually SNK was shocked when Shane Bettenhouse told them that their netcode sucked ass and that Japan was roughly a little bigger than half of California.  SNK was shocked to realize how big the US is.  At least that's what it was when it was posted on the Ignition boards for KOF XII way back when.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 07, 2012, 09:44:52 PM
Actually SNK was shocked when Shane Bettenhouse told them that their netcode sucked ass and that Japan was roughly a little bigger than half of California.  SNK was shocked to realize how big the US is.  At least that's what it was when it was posted on the Ignition boards for KOF XII way back when.
Who the f**k is that Shane Bettenstuff...?!
And what are you talking about, "Actualy..." so means KOF XIII, or KOF XII in Ignition boards?!...
And finaly, what is pertinent in your post?! Srry Just asking causes I dont see anything...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 07, 2012, 10:07:11 PM
Actually SNK was shocked when Shane Bettenhouse told them that their netcode sucked ass and that Japan was roughly a little bigger than half of California.  SNK was shocked to realize how big the US is.  At least that's what it was when it was posted on the Ignition boards for KOF XII way back when.
Who the f**k is that Shane Bettenstuff...?!
And what are you talking about, "Actualy..." so means KOF XIII, or KOF XII in Ignition boards?!...
And finaly, what is pertinent in your post?! Srry Just asking causes I dont see anything...
worked for ignition entertainment not that hard to use google and it's not like he was lying either though i do beleive the comment was made toward kof 12 instead of 13 but to be honest not like it matters because both suck ass though one sucks a little less
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 07, 2012, 10:08:10 PM
Actually SNK was shocked when Shane Bettenhouse told them that their netcode sucked ass and that Japan was roughly a little bigger than half of California.  SNK was shocked to realize how big the US is.  At least that's what it was when it was posted on the Ignition boards for KOF XII way back when.
Who the f**k is that Shane Bettenstuff...?!
And what are you talking about, "Actualy..." so means KOF XIII, or KOF XII in Ignition boards?!...
And finaly, what is pertinent in your post?! Srry Just asking causes I dont see anything...

Wrong spelling.  His name is Shane Bettenhausen.  He's the one that used to be editor of EGM, he was also the Director of Business Development for Ignition entertainment and it was his call for King of Fighters XII console release.  He was the one that talked to SNKP about the netcode for KOF XII and talked to them personally to fix the netcode and what America wanted.

He's also famous for his journalism and telling everyone point blank that the reason Xbox is preferred is because Microsoft gave EVERY magazine journalist FREE 360s.  FREE copies of the games and FREE years of Xbox live.  

Shane is also called Mangod for some odd reason.

The reason it's important is because he was on SNKP's ass for over a year about their netcode.  He actually tried to hold them accountable for it and tried to get them to fix the shitty netcode.  SNKP did the Japanese thing and said "Not possible" when in America you crack your fucking back and MAKE it possible.

I still wonder why SNKP went with GSS again.  They make a great game that sold more in the western world but still has shitty Japanese netcode that can suck my balls.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 07, 2012, 10:22:51 PM
Guys I am very curious to find out how many copies XIII sold until today. Is there a way to find out?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 07, 2012, 11:57:52 PM
Guys I am very curious to find out how many copies XIII sold until today. Is there a way to find out?

All I know is that it sold more than UMvC3 and SFxT (according to VGchartz).

That Shane guy seems to deserve the nickname Mangod.

I think an Ultimate Match would be the best choice. I don't think they need to bring a new system; this system is great IMHO. They can add 21 more characters, 10 more stages and refine the characters by adding more DM's, win poses and special character intros and sell it for 30$ (I know I am dreaming but if they did this I'll buy 4 copies of the game for me my cousins and friend even if it's 60$).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 08, 2012, 12:00:12 AM
Guys I am very curious to find out how many copies XIII sold until today. Is there a way to find out?

All I know is that it sold more than UMvC3 and SFxT (according to VGchartz).

VGchartz is bs.

There are no known sales numbers for the game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 08, 2012, 12:00:22 AM
And again, VGChartz is straight worthless.  I think I'm gonna put it in my sig with how much I have to say it.

And a UM would be best...a year from now at the earliest.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Delta on May 08, 2012, 01:53:34 AM
Just think about a random number, and that number will be more accurate than VGChartz info.

Capcom just said they sold more than a million copies of SFxT (and also +1M of RE:ORC), so that's the closest we have to official sales for that side.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: davidkong07 on May 08, 2012, 03:28:53 AM
Awww man, VGchartz sucks? I thought they were legit :( what do they base their numbers on?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 08, 2012, 03:30:25 AM
Awww man, VGchartz sucks? I thought they were legit :( what do they base their numbers on?

Whatever they pull out of a hat.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: davidkong07 on May 08, 2012, 03:34:33 AM
oh btw, does anyone know who runs the kof scene in NYC? like, all the kumate stuff? i wanna contact that person to see if they wanna be interviewed on the dreamcancel podcast. thanks!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: PureYeti on May 08, 2012, 05:07:54 AM
oh btw, does anyone know who runs the kof scene in NYC? like, all the kumate stuff? i wanna contact that person to see if they wanna be interviewed on the dreamcancel podcast. thanks!

Contact Akuma Hokoru
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 08, 2012, 07:00:30 AM
Guys I am very curious to find out how many copies XIII sold until today. Is there a way to find out?

All I know is that it sold more than UMvC3 and SFxT (according to VGchartz).

That Shane guy seems to deserve the nickname Mangod.

I think an Ultimate Match would be the best choice. I don't think they need to bring a new system; this system is great IMHO. They can add 21 more characters, 10 more stages and refine the characters by adding more DM's, win poses and special character intros and sell it for 30$ (I know I am dreaming but if they did this I'll buy 4 copies of the game for me my cousins and friend even if it's 60$).


21 characters is beyond dreaming m8 :D if they manage to make so many characters in 2 years at best then they will need to charge full price.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 08, 2012, 07:10:26 AM
Guys I am very curious to find out how many copies XIII sold until today. Is there a way to find out?

no need to worry about how many copies they sold
the company has revived already and working on new projects
they are also Hiring new employees in their website
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: ngazi on May 08, 2012, 07:58:09 AM
Hey guys, I'm a noob and I posted here looking for the videos of Shadowloo Showdown but I found it in the video thread. Thanks.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 08, 2012, 09:49:58 AM
Hey guys, I'm a noob and I posted here looking for the videos of Shadowloo Showdown but I found it in the video thread. Thanks.

Welcome, and hope you stick around to level up.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 08, 2012, 10:04:15 AM


Wow so much hate for VGchartz :P. I heard that their numbers were a bit off, I didnt know that they were total bs.

21 characters is beyond dreaming m8 :D if they manage to make so many characters in 2 years at best then they will need to charge full price.

I know that I am dreaming but sometimes dreams come true. If they add all this I am willing to buy it full price.

Hey guys, I'm a noob and I posted here looking for the videos of Shadowloo Showdown but I found it in the video thread. Thanks.

Welcome to Dream Cancel.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on May 08, 2012, 11:22:19 AM
Is there a good reason why that "kumate" isn't called "kumite" as in martial arts sparring or the tournament in bloodsport? Is it because it's hosted by akuma hokoru?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 08, 2012, 01:42:30 PM
Is there a good reason why that "kumate" isn't called "kumite" as in martial arts sparring or the tournament in bloodsport? Is it because it's hosted by akuma hokoru?

Yes, that' exactly the reason according to him.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 08, 2012, 02:06:21 PM
Is there a good reason why that "kumate" isn't called "kumite" as in martial arts sparring or the tournament in bloodsport? Is it because it's hosted by akuma hokoru?

Yes, that' exactly the reason according to him.
hehee, nice reasoning! xD
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: PureYeti on May 08, 2012, 02:43:35 PM
Is there a good reason why that "kumate" isn't called "kumite" as in martial arts sparring or the tournament in bloodsport? Is it because it's hosted by akuma hokoru?

Oops other places had an A so it made me forget
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on May 08, 2012, 03:24:08 PM
Well, not complicated reasoning obviously. I've been wondering since i had no clue that he was involved prior to it being mentioned in this thread. I only recognize his name because he seems to kind of work with spooky.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 08, 2012, 03:26:41 PM
Guys I am very curious to find out how many copies XIII sold until today. Is there a way to find out?

no need to worry about how many copies they sold
the company has revived already and working on new projects
they are also Hiring new employees in their website

That's really good to know.

I got i2012 on my ipad last night and all I have to say is that playmore has learnt from past mistakes (xii) and the products they deliver now are amazingly good. I havent tried online yet cause it needed registration and things and I was too sleepy. Gonna post impressions as soon as i try online mode.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: KLSADAKO on May 08, 2012, 07:12:24 PM
After watching a lot of tournament footage which happened over the past few days from around the world.
It really wouldn't surprise me if BALA, Reynalds, and Mr KOF take top 3 at EVO..
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Battle_Joe on May 08, 2012, 07:19:52 PM
After watching a lot of tournament footage which happened over the past few days from around the world.
It really wouldn't surprise me if BALA, Reynalds, and Mr KOF take top 3 at EVO..

Is Xiaohai gonna be there?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: KLSADAKO on May 08, 2012, 07:38:18 PM
After watching a lot of tournament footage which happened over the past few days from around the world.
It really wouldn't surprise me if BALA, Reynalds, and Mr KOF take top 3 at EVO..

Is Xiaohai gonna be there?

he should be, but this is kof xiii not 98  :)

If Xiaohai played BALA in the grand final at SS he would have got smoked 3-0 maybe throw in a OCV there as well..
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 08, 2012, 07:40:05 PM
I usually don't like saying this, but it's nigh time that SNKP started listening to its fans. Usually it's a bad idea, but they really need to know where they're going wrong and they can't play the "business as usual" game because that ruined them time and time again. They also can't bank on KOF forever, they REALLY need to diversify.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 08, 2012, 09:07:50 PM
I usually don't like saying this, but it's nigh time that SNKP started listening to its fans. Usually it's a bad idea, but they really need to know where they're going wrong and they can't play the "business as usual" game because that ruined them time and time again. They also can't bank on KOF forever, they REALLY need to diversify.


I agree with you but I dont think diversity will serve them at this time. They have a great system, they should build on it for now. They should expand their foundation of fans first before moving on.

Xiaohai played really well. I think he has a chance in EVO. I am curious to see the Europeans (if any will attend) performance in EVO. At first look BALA looks the winner but don't count out the others from now.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 08, 2012, 09:11:22 PM
Yep, before EVO2011 barely anyone had heard of Fuudo and yet...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Sharnt on May 08, 2012, 09:39:53 PM
Yep, before EVO2011 barely anyone had heard of Fuudo and yet...
LOL

You just didn't follow the japanese matchs.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 08, 2012, 09:56:11 PM
On second thought. SNK is terrible at making anything that isn't fighters or shoot 'em ups...

blurrrruhguhughughh (http://www.youtube.com/watch?v=cNCuQVW1sSI#ws)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on May 08, 2012, 10:26:12 PM
awesome, they should release the soundtrack to that game
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 08, 2012, 10:37:36 PM
I will not discard xiaohai just for the sake of it, at least I think that KOF is one of the fighters where if you had knowledge of the previous system well you can still rip everyone later

At least Bala isn't necesarily and invencible beast, at least and with all the respect, he still has to win against someone who isn't from the USA where the level isn't that good IMO

At least there are tons of unknown players which we hadn't seen at all in Asia and that they could surprise a lot of people here

Like someone said, even though if you followed japanese SSF IV matches you maybe knew fuudo, not everybody would had said that he would have win evolution
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 09, 2012, 02:19:06 AM
EVO, if all the prominents show, will be an interesting display for XIII. BALA with his experience with KOF in-general & XIII specifically, Reynald with KOFXIII as his first (I'm probably wrong on that one), Xiaohai with his KOF series experience, and recently getting into XIII, etc. I might've said BALA's a lock for EVO if it weren't for things like Xiaohai's OCVing Tokido at SS with Billy.

Things like that make me think it's really going to be more a matter of style and skill. I should expect lots of the higher-regarded characters will be played. Lots of teams of EX Iori/Mr. Karate/Benimaru or whatever. My wish would be a relatively unknown come out of nowhere to take everyone by surprise with a lower-tier team of...anyone really.

BALA's got the best chance, but it's still anyone's game, and I love that.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 09, 2012, 08:40:02 AM
Reynald with KOFXII as his first (I'm probably wrong on that one)

Fixed.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 09:04:23 AM
Yeah, I hope to see Xiaohai and Dakou make it to Evo.  There was a list of countries represented at Evo posted earlier on SRK, and noticeably missing are China and Hong Kong....  I also wish someone could sponsor Mad_madkof so he could make it to Evo this year.  With that skill, its kind of a waste to see him just playing casual matches online.

ninja edit:  ask and it shall receive, just confirmed yesterday that Mad_madkof is going to evo after all!  
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 09, 2012, 09:15:35 AM
Yeah should've said something here as well, here's how I found out:

http://dreamcancel.com/forum/index.php?topic=7.msg52922#msg52922 (http://dreamcancel.com/forum/index.php?topic=7.msg52922#msg52922)

Shit's gonna be tight if we get a mess of these guys.
Will be a dream match in and of itself, but still bummed about no Dune/Gosho.

Darn them to heck! Hopefully they'll miraculously make it to some major so at some point.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 09:25:16 AM
Okay now that my wish of seeing Mad_madkof at evo has been fulfilled, my wish now is to seeing Dune and Ogosho at evo this year.  I get three wishes right?   ;)

Now that climax is up and running, and there are weekly events in Japan, I hope to see someone relatively unknown surprise us at evo, kind of like what Kusoru did with Umvc3 at final round. 

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 09, 2012, 09:45:52 AM
I also wish someone could sponsor Mad_madkof so he could make it to Evo this year.  With that skill, its kind of a waste to see him just playing casual matches online.
Okay now that my wish of seeing Mad_madkof at evo has been fulfilled,
Exactly the same here! Happy with this! I'm sure Mad_Kof will create few surprises, more than expected IMO... HYPE! :)

Also, what about Kyabetsu?! He doesnt play KOF XIII more thant that?! I hardly hear about him on XIII!! :/
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 09, 2012, 09:56:48 AM
IMO, I don't think he would do that well even if he does. I can't remember him winning more than one XIII tourney if that (correct me if wrong).

Heh touts 'randomness' as being his strength - good sense of humor
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 09, 2012, 10:11:03 AM
Not sure! That dude makes me think about Sakonoko... "Only" playing online... And when he hits tourneys... well... thats what we saw... :)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 09, 2012, 10:19:41 AM
EVO, if all the prominents show, will be an interesting display for XIII. BALA with his experience with KOF in-general & XIII specifically, Reynald with KOFXIII as his first (I'm probably wrong on that one), Xiaohai with his KOF series experience, and recently getting into XIII, etc. I might've said BALA's a lock for EVO if it weren't for things like Xiaohai's OCVing Tokido at SS with Billy.

Things like that make me think it's really going to be more a matter of style and skill. I should expect lots of the higher-regarded characters will be played. Lots of teams of EX Iori/Mr. Karate/Benimaru or whatever. My wish would be a relatively unknown come out of nowhere to take everyone by surprise with a lower-tier team of...anyone really.

BALA's got the best chance, but it's still anyone's game, and I love that.

Don't forget Poongko. Not trying to dick ride but I'm convinced that he's going to make Top 8 at the very least. He has the skill and he has the Yomi magic to do it. Nice to know MAD KOF is making an appearance.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 11:22:38 AM
If poongko puts in more time in the game, I believe he'll do well.  Unfortunately, right now his priorities seems to be SF4 first, SFxT second, followed by KOF last...  :(



Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 09, 2012, 03:51:04 PM


Personally I am rooting for Mr. KOF to win the EVO. I like his style of play.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: KLSADAKO on May 09, 2012, 04:27:34 PM


Personally I am rooting for Mr. KOF to win the EVO. I like his style of play.

I think he has to be more aggressive if he wants to win Evo..

sometimes he's a bit to patience..
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 09, 2012, 04:29:53 PM


Personally I am rooting for Mr. KOF to win the EVO. I like his style of play.

Among the Americans, I hope Reynald wins it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 04:48:53 PM
So rumor is that Mago is also training on KOFXIII.  He plays every week with tokido and naoki.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 09, 2012, 04:53:53 PM
Dune told me on ustream chat that he had been training tokido and mago - so mago yes.

Both are supposed to be at evo as it stands now.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 05:10:52 PM
Yeah, I was watching the stream chat too.  He also thinks Xiaohai could win Evo if he practices the game more.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 09, 2012, 06:06:37 PM
Doesn't surprise me that Mago's playing.  He hangs out with Tokido who plays everything, he's gonna eventually be interested enough to pick up at least one game he's playing.

As for Poongko, who knows.  While yes, SF4 is his main priority, SFxT might take a backseat.  Dunno how he feels about the whole 2v2 thing.

Should be the greatest KOF tournament field in history with all of these names in it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 09, 2012, 06:08:16 PM
I thought Dune and Oogosho were going to Evo, what changed?

Seriously, I hope the KoF community can organize some sort of international exhibition like a 5v5 or 3v3 depending on how many representative from each country show up. Given the international presence this year I think Evo would be one of our few chances that we could get something like that going.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 09, 2012, 06:09:51 PM
I thought Dune and Oogosho were going to Evo, what changed?

Seriously, I hope the KoF community can organize some sort of international exhibition like a 5v5 or 3v3 depending on how many representative from each country show up. Given the international presence this year I think Evo would be one of our few chances that we could get something like that going.



Yeah, but the only way to do that justice is something on Canada Cup level, and idk if we could pull that off at EVO outside of a side tourney.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 09, 2012, 06:12:28 PM
Yeah heard both Mago and Tokido used to play KOF back in the day, like 97 or 98 or something.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 09, 2012, 06:22:44 PM
The main issue is that no major tournament is going to have KoF as the main focus because SF4 is still considered the main international tournament fighting game. I don't think you'd be able to create an international exhibition on a CC2k11 level and attract the same amount of attendance/viewers as doing a SF4 exhibition. It's just the unfortunate reality of the situation.

I think Evo is probably going to be the only place that can gather that kind of talent base to be able to pull off an exhibition match of that caliber. The only reason CC2k11 pulled that off with SF4 was because the tournament organizer paid for (or at least a portion of) the travel costs. I'm not sure what community or who in general would be willing to do the same for KoF.  
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 09, 2012, 06:40:44 PM
The thing is, if you can't pull all of that together for that kind of exhibition, exactly how would you do a 5v5?  Just US vs. everyone else?  Good luck whittling down the international players.

Too many good international players going in order to whittle that down to even 5.  The only other thing I could think of is a 3v3 Invitational Tourney, where every member of a team plays one character.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 09, 2012, 06:50:02 PM
The thing is, if you can't pull all of that together for that kind of exhibition, exactly how would you do a 5v5?  Just US vs. everyone else?  Good luck whittling down the international players.

Too many good international players going in order to whittle that down to even 5.  The only other thing I could think of is a 3v3 Invitational Tourney, where every member of a team plays one character.

Yeah, I'm not sure how many people from each country are coming to Evo so it might not be doable in the first place.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 07:04:57 PM
I think that's a good idea.  Perhaps we could do it in a "kof runback suite"?  Kind of like the salty runback suite team spooky had for sf4, but we'll run an after hour stream for kof instead?  

I think we could just pick team captains for each country and let the captains figure out who to represent their respective country.  For team captains, we could pick the most well known player (not necessarily the best, just the first name that pops into your mind) in the country who has been confirmed for evo.  It's a bit arbitrary, but I guess it's a lot easier this way.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 09, 2012, 07:37:42 PM
I think that's a good idea.  Perhaps we could do it in a "kof runback suite"?  Kind of like the salty runback suite team spooky had for sf4, but we'll run an after hour stream for kof instead?  

I think we could just pick team captains for each country and let the captains figure out who to represent their respective country.  For team captains, we could pick the most well known player (not necessarily the best, just the first name that pops into your mind) in the country who has been confirmed for evo.  It's a bit arbitrary, but I guess it's a lot easier this way.

The Canada Cup MM room at Evo last year did this. Enough people showed up from all over the place so country MM's were doable.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 09, 2012, 07:49:10 PM
Dune told me on ustream chat that he had been training tokido and mago - so mago yes.
Ok, but what about him?! What about Dune he's not coming to EVO?!
Same as Haregoro, he dont think to go?!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 09, 2012, 07:52:15 PM
There have been over 10 KOF13 Climax cabinets in Taiwan.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 09, 2012, 09:06:14 PM
^Is that good? Are they active?

Ok, but what about him?! What about Dune he's not coming to EVO?!
Same as Haregoro, he dont think to go?!

I'm sure they'd love to if they had the money, its not cheap.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 09, 2012, 10:08:14 PM
I don't know whether the number is good or not.But the first kof13 climax cabinet just arrived  in Taiwan 5 days ago.
Some 02um players start trying kof13.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 09, 2012, 10:43:04 PM
Frionel said eLive is working out something for Dune.  Hope they pull it off,  I'd like to see Dune at evo as well.

Also it seems that climax cabs are popping out in quite a few places, so I wonder if SNK has decided to sell more than 200 copies afterall.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 09, 2012, 11:43:06 PM
I'm sure they'd love to if they had the money, its not cheap.
Sure. But where is that sponsoring?!...  :/  (C'mon SNK!)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: desmond_kof on May 09, 2012, 11:48:06 PM
I'm sure they'd love to if they had the money, its not cheap.
Sure. But where is that sponsoring?!...  :/  (C'mon SNK!)

C'mon SNK, what? SNKP is a small company with limited finances...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 09, 2012, 11:56:07 PM
I'm sure they'd love to if they had the money, its not cheap.
Sure. But where is that sponsoring?!...  :/  (C'mon SNK!)

C'mon SNK, what? SNKP is a small company with limited finances...
lol, sponsoring 1 or 2 guy, is not that amazing thing, it is?! not to mention the pub and good image that makes...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 10, 2012, 12:26:28 AM
I'm sure they'd love to if they had the money, its not cheap.
Sure. But where is that sponsoring?!...  :/  (C'mon SNK!)

C'mon SNK, what? SNKP is a small company with limited finances...
lol, sponsoring 1 or 2 guy, is not that amazing thing, it is?! not to mention the pub and good image that makes...
you should sponsor whoever then
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 10, 2012, 12:33:46 AM
LOL, ok! :p
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 10, 2012, 12:35:03 AM
Oh great, the next Team Marn in the making.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 10, 2012, 12:38:42 AM
Why Marn... ?!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 10, 2012, 03:45:38 AM
Foreigners better sit it the fuck out because BALA is going to win it for us Latinos! XD
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 10, 2012, 09:14:14 AM
Foreigners better sit it the fuck out because BALA is going to win it for us Latinos! XD

If one of the many foreigners going to EVO ends up taking BALA down, keep the crying to a minimum. I want him to win too for a US win, but we'll see what happens.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 10, 2012, 09:25:13 AM
Foreigners better sit it the fuck out because BALA is going to win it for us Latinos! XD

If one of the many foreigners going to EVO ends up taking BALA down, keep the crying to a minimum. I want him to win too for a US win, but we'll see what happens.

Bala needs to troll them Japs and do the Hayao skit.  Go in cosplaying a girl and beat their ass with grapplers.  I'll sing backup.

"Can't beat Hayao" by RVN ( はやおが倒せない ) (http://www.youtube.com/watch?v=dNURn039iQc#)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 10, 2012, 03:14:55 PM
Bala needs to troll them Japs and do the Hayao skit.  Go in cosplaying a girl and beat their ass with grapplers.  I'll sing backup.

If BALA comes cosplaying in like your team Homies, they'll know what he's up to early. I'm sure any player would know if they knew about Hayao.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 10, 2012, 03:19:01 PM
If one of the many foreigners going to EVO ends up taking BALA down, keep the crying to a minimum. I want him to win too for a US win, but we'll see what happens.

Bala (and his sister, and dark geese and the rest of the mexican ppls) will probably be moonwalking with the Mexican flag if he wins, going by what happened at Final Round and MLG. It won't be a US win.

Bala, Xiaohai, Mad KOF etc are cool but I'm hoping for some unknown killers to show up and make a name for themselves (ala Gamerbee).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 10, 2012, 03:31:03 PM
Best kof13 player in Taiwan will go to EVO.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 10, 2012, 03:37:34 PM
I had some faith for the best chilean player from here zeroblack, he streams all day and will go to evo
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 10, 2012, 03:44:29 PM
Best kof13 player in Taiwan will go to EVO.

Name?

Looks like this EVO will be one hell of a showing for KOFXIII, SNK better send some reps to show support (I know they're broke, just one would be nice).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 10, 2012, 03:48:54 PM
Best kof13 player in Taiwan will go to EVO.

Thanks for this, and all the updates a11111357. Was Taiwan on the list of represented countries at EVO '12 before, or has it just joined now?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 10, 2012, 04:03:23 PM
Best kof13 player in Taiwan will go to EVO.

Name?

Looks like this EVO will be one hell of a showing for KOFXIII, SNK better send some reps to show support (I know they're broke, just one would be nice).

Yao Ren Young
Following link is his live broadcast channel.
http://zh-tw.twitch.tv/ryo_ren0624 (http://zh-tw.twitch.tv/ryo_ren0624)

Best kof13 player in Taiwan will go to EVO.

Thanks for this, and all the updates a11111357. Was Taiwan on the list of represented countries at EVO '12 before, or has it just joined now?
He will pay for his trip to EVO himself.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Terrastorm on May 10, 2012, 04:15:13 PM
So it seems that the rumors were true and KOF really is #2 in terms of entrants.

(http://www.sixfortyfive.com/temp/wizmonster.png)
Thanks to sixfortyfive of neogaf for the picture
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 10, 2012, 04:41:13 PM
Oh shit! I hope I can make it out there.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 10, 2012, 04:53:27 PM
Yao Ren Young
Following link is his live broadcast channel.
http://zh-tw.twitch.tv/ryo_ren0624 (http://zh-tw.twitch.tv/ryo_ren0624)

Awesome, I'll have a look through his archives. Don't think I've heard of him before.

So it seems that the rumors were true and KOF really is #2 in terms of entrants.

(http://www.sixfortyfive.com/temp/wizmonster.png)
Thanks to sixfortyfive of neogaf for the picture

Remember when we thought KOFXIII would never pick up in NA and were super grateful for getting shaky cam top 4s on late night streams? Yeah, good times.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 10, 2012, 07:45:27 PM
Remember when we thought KOFXIII would never pick up in NA and were super grateful for getting shaky cam top 4s on late night streams? Yeah, good times.

Feels like yesterday, and the days are getting better. Just hope a lot of legitimacy for KOF #s doesn't come out of the T-shirts. Although, someone on NeoGaf made an interesting point for KOF at EVO:

"Man... it's like Atlus put forth a pot bonus without actually having to put forth a pot bonus. Fucking geniuses." (http://www.neogaf.com/forum/showpost.php?p=37735951&postcount=988)

Really got to laugh at some people on another thread there saying they might make it to finals with all the T-shirt entrants; this sounds stupid enough to be genuinely hilarious to me.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: 4leaf on May 10, 2012, 09:07:12 PM
who needs a pot bonus (mk9)? not only do people walk away with a free t-shirt, the prize pool also grows due to the promo. prepare for lots of dq's and ocv's in the early rounds.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 10, 2012, 09:26:05 PM
Well we now have confirmation.  Free shirts sell EVERYTHING.  Aw yeah.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 10, 2012, 09:38:28 PM
Well we now have confirmation.  Free shirts sell EVERYTHING.  Aw yeah.

Bitches love free shirts.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 10, 2012, 09:42:26 PM
Well we now have confirmation.  Free shirts sell EVERYTHING.  Aw yeah.

Not really a free t-shirt since you have to spend $10 to register for KoF.

Ugh...I hate the DQ process because judges take too long before making the call at least based on my experience with Evo2k10. I'm aiming to at least make top 64 at Evo but I want to do it legit instead of have a bunch of "byes' because people decided to fuck off once they got their t-shirt.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 11, 2012, 04:20:01 AM
I'm aiming to at least make top 64 at Evo but I want to do it legit instead of have a bunch of "byes' because people decided to fuck off once they got their t-shirt.

My only hope from that is that there would be more people interested in XIII after playing it at EVO, even if just for the shirt. A far-off hope, but why not hope for the best.

Just curious too, but does anyone have a list of which countries will be represented at EVO for KOF so far?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 11, 2012, 07:59:51 AM
Aaaaaaw Yeeeah


(http://shoryuken.com/wp-content/uploads/2012/02/Atlus_EVO_Mai_Shirt_Promo.jpg)


But seriously, we'll see what happens. Could work out for generating more interest than is anticipated.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 11, 2012, 09:27:59 AM
That shirt sucks (IMO), I doubt people are entering just for the shirt itself. lol
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 11, 2012, 10:14:08 AM

I was hoping Latif would pick up the game so he could represent us here :P but it seems unlikely.

The shirt is a good marketing scheme but well they really use the money for a bonus pot?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 11, 2012, 10:43:07 AM
Imagine when 3000+ guys walk around Vegas with a Mai t shirt.    :)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 11, 2012, 10:48:03 AM
Imagine when 3000+ guys walk around Vegas with a Mai t shirt.    :)

Yeah, then that "exclusive" shirt will seem a lot less exclusive.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 11, 2012, 11:34:51 AM
lol @ hugo's guard points. I think they should only give out the t-shirts after ppl play the first elimination, that way they have to stick around a bit longer. TBH, 10 bucks is close to nothing when it comes to inscription money. I think that's a stronger reason to sign up than the T-shirt. It's awesome to see KOF take off like this, esp after what happened with xii. this is prolly the best thing that could have happened. finally, all eyes will be on KoF. Don't really care who wins, as long as we get some heart stopping matches. And BALA in josou = no. Because no.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 11, 2012, 12:58:27 PM
Shirt would be better if it had a Brazzers logo.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on May 11, 2012, 06:19:10 PM
And BALA in josou = no. Because no.

Speaking of which, his winning streak finally came to an end last night at The Run Backs; he is human afterall! 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 11, 2012, 06:22:24 PM
And BALA in josou = no. Because no.

Speaking of which, his winning streak finally came to an end last night at The Run Backs; he is human afterall! 

Who finally beat Bala?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 11, 2012, 06:30:33 PM
And BALA in josou = no. Because no.

Speaking of which, his winning streak finally came to an end last night at The Run Backs; he is human afterall! 

Who finally beat Bala?

I think Reynald. Could've been Mr. KOF, though

Either way, this immediately came to mind
You Hurt Him (http://www.youtube.com/watch?v=4TMrDFdnVhc#)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Reiki.Kito on May 11, 2012, 08:32:23 PM
They both beat him. Mr. KOF beat him in Winners, Reynald followed suite in Loser's.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on May 11, 2012, 09:52:10 PM
They both beat him. Mr. KOF beat him in Winners, Reynald followed suite in Loser's.

Yup.  I guess when it rains it pours.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: THE ANSWER on May 11, 2012, 10:21:57 PM
They both beat him. Mr. KOF beat him in Winners, Reynald followed suite in Loser's.

Yup.  I guess when it rains it pours.

Sad but true, looks like his Mai wasn't good enough to defeat this 2 strong opponents =(.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 11, 2012, 10:28:23 PM
...wait, why was Bala playing Mai exactly?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: THE ANSWER on May 11, 2012, 10:36:21 PM
...wait, why was Bala playing Mai exactly?

Not that it matters a loss is a loss and doesn't take away any credit on anybodies win but his experimental character for this week was Mai just like Takuma was last week (mine was Joe this week not that anybody cares) and he agreed to use her all the way to the grave.

I think David Kong recorded a few matches definitely check them out when he uploads them if you are looking for some high level Mai play.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 11, 2012, 10:40:50 PM
Hey, I would've cared...if I hadn't fallen asleep before the Runback began...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 11, 2012, 11:39:26 PM
And BALA in josou = no. Because no.

Speaking of which, his winning streak finally came to an end last night at The Run Backs; he is human afterall! 

Who finally beat Bala?

I think Reynald. Could've been Mr. KOF, though

Either way, this immediately came to mind
You Hurt Him (http://www.youtube.com/watch?v=4TMrDFdnVhc#)

I see it more like this.

Joe Esposito - You're The Best Around (Karate Kid soundtrack) (http://www.youtube.com/watch?v=oomCIXGzsR0#)

Mr. KOF's been training with Mr. Miyagi in valhalla.  He's probably singing that song while kicking ass.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 12, 2012, 01:01:13 AM
Well, online is totally dead on PSN. And it seems like only the laggiest motherfuckers are playing it now. So depressing.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 12, 2012, 01:08:38 AM
Yeah, it's dead on 360 as well.   
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 12, 2012, 01:38:56 AM
Yeah, it's dead on 360 as well.   

Are you east or west coast? I'm always looking for West Coast Players on XBL.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 12, 2012, 01:52:08 AM
East Coast...unfortunately.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Killey on May 12, 2012, 02:14:22 AM
East Coast...unfortunately.

I'm WC Canada but if you want to test the connection you can add me up. I can get good connections to East Coast Canada so who knows.

XBL: SRKilley
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 12, 2012, 02:24:50 AM
I've already seen the bars we'd have when I did a search the other day. 

It was 1 bar.  I doubt it'd go well.

It's fine, I can live with it.  Hopefully once I get my job and everything in order, I can start heading out to some locals.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 12, 2012, 02:43:02 AM
I'm also east coast, but I don't have too much problem finding matches on XBL.  What I usually do is open a lobby and wait for challengers.  It usually only takes a few minutes before someone pops up.  Granted, most challengers are scrubs, but every now and then someone decent shows up with a smooth connnection.  I'll just add them to my friends list and over time I have lots of kof players in my list and there's no shortage of players!   :)

However, I could not say the same for PSN, I played about 100 matches so far, and the matches are all laggy and scrubby if I'm lucky to even find one.  I wonder if that's because most PS3 players play on wifi since it's built in.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 12, 2012, 03:22:29 AM
I'm also east coast, but I don't have too much problem finding matches on XBL.  What I usually do is open a lobby and wait for challengers.  It usually only takes a few minutes before someone pops up.  Granted, most challengers are scrubs, but every now and then someone decent shows up with a smooth connnection.  I'll just add them to my friends list and over time I have lots of kof players in my list and there's no shortage of players!   :)

However, I could not say the same for PSN, I played about 100 matches so far, and the matches are all laggy and scrubby if I'm lucky to even find one.  I wonder if that's because most PS3 players play on wifi since it's built in.

Yeah that is.  90% of PSN users I've played use wireless.  It's a problem that's on PSN specifically since almost EVERY PS3 has wifi built in while it's mainly the newer 360 players who have wifi built in which means a crapload of them already have to be hardwired in.

PSN is situated far more in the asian countries as they predominantly bought the PS3 version.  So if you're close enough to glorious nippon then the PS3 is your only choice.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 12, 2012, 03:37:28 AM
I'm also east coast, but I don't have too much problem finding matches on XBL.  What I usually do is open a lobby and wait for challengers.  It usually only takes a few minutes before someone pops up.  Granted, most challengers are scrubs, but every now and then someone decent shows up with a smooth connnection.  I'll just add them to my friends list and over time I have lots of kof players in my list and there's no shortage of players!   :)

However, I could not say the same for PSN, I played about 100 matches so far, and the matches are all laggy and scrubby if I'm lucky to even find one.  I wonder if that's because most PS3 players play on wifi since it's built in.

Funny considering I ALWAYS open my own lobbies (except for the few times before or after I do so, to when I see how many people are on), and I haven't gotten a single person above two bars in a lobby in 2 weeks (hell, I've only seen two people join period, to which I kicked them because I want no two bars with people I don't know).

The only way I'd ever get a match at this point with someone other than Jenny is to join the DC Online Tourneys, which quite frankly, I have no desire in doing.  So yeah.  I'll probably keep trying every so often, but in the end I'll just keep it up in Training mode, and then use the time to level up in Marvel, until I can get to some locals.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Reiki.Kito on May 12, 2012, 03:58:57 AM
I'm playing on PSN. I know most of the people I play, but most Cali players, Canada, or Arizona people I have on my list have a wired connection. It's not perfect, but it's pretty close.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LAB Falken on May 12, 2012, 05:22:04 AM
it is getting really depressing to search for matches and get greeted with a swath of 1 bar connections, it wasn't quite as bad before... I'm chalking it up to the hours that I play, but it is seeming less consistent overall.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on May 12, 2012, 01:06:04 PM
Hehe, a friend invited me over to play sfxt about a week ago, we played for a while, tried two player online and it was consistently bad. Afterwards he casually tells me that we've been playing wireless. I had to fight the urge to lecture him, though i guess i'll have to some day.

Wireless is a plague that pops up everywhere. You'd imagine people who are so used to having and using internet would know not to needlessly use it, but so they do.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 12, 2012, 01:43:50 PM
Yeah, the thing is most scrubs don't even notice the lag on wireless, and even if they do they don't really care.  It's only us hardcores who demand a lag free setup - zero lag monitors, wired fiber optics internet connection, etc
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 12, 2012, 05:11:05 PM
I think I been luck in getting really great opponents and good to great connections in my online matches on PSN. I just make a room and put the 3 bars and up limitation and enter training mode. Usually no more than 10 minutes pass before I end up fighting someone.

Of course I wish the online was a bit better, that way I could have more great matches than good ones, talking about lag here. But yeah, I'm surprised how some of the people I have meet can do HD combos with latency, my respect to them.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on May 12, 2012, 05:43:53 PM
Of course I wish the online was a bit better, that way I could have more great matches than good ones, talking about lag here. But yeah, I'm surprised how some of the people I have meet can do HD combos with latency, my respect to them.

Actually, it's not weird at all. I can generally do my HD combos aswell if there is just latency, because that's only really relevant if you need to visually (or similarly) confirm parts instead of just inputing by rhythm/muscle memory. Then again, i don't think i do any particularly complicated hd combos either. When there are lagspikes though, i wouldn't even try because it sure as hell isn't worth it 99% of the time if you drop the combo and maybe even get punished because of lag. Then again, with lagspikes there's little point of playing to begin with.

To follow up on the response to my previous post aswell. My friend complained alot more than me about the connection, because it was very obviously bad. I think the thing is that he just didn't think of wireless being a problem before that. The lag didn't really disturb me that much since i was already kind of down because the game feels like sf4 to me. Sf4 though wrong in familar and unfamiliar ways.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 12, 2012, 05:51:52 PM
Well, I'm no pro but even the lag on wireless xbox controllers pisses me off. And don't get me started on the TV's post-processing.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 13, 2012, 12:04:02 PM
Well, I'm no pro but even the lag on wireless xbox controllers pisses me off. And don't get me started on the TV's post-processing.

What! you have TV lag?! I think you should get a new TV, personally that's the worst kind of lag you could get, you cant even play local with this. Some of you guys atleast can play online, even with a wired connection it's really bad for me.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 13, 2012, 01:56:34 PM
LOL, i'm a Luddite when it comes to modern tech. I actually have more hours on a kof98 cab than on my Xbox. took me a while to find it but my tv has a "PC" mode which bypasses all the bullcrap, and weird enough, it makes the game look better (except for zoom ins on characters. what were they thinking???). On the other hand, i need every excuse I can get to justify dropping easy combos ;] Gonna get a stick as well. i find myself using the stick on the xbox controller with the thumb and the buttons with my fingers. weird as hell.

But you're right, you can't imagine how pissed off i was when i first got the new gear and couldn't even go from j.C to c.B; "whoa, i really let myself go. what a scrub!"
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 13, 2012, 10:23:09 PM
Well, I'm no pro but even the lag on wireless xbox controllers pisses me off. And don't get me started on the TV's post-processing.

What! you have TV lag?! I think you should get a new TV, personally that's the worst kind of lag you could get, you cant even play local with this. Some of you guys atleast can play online, even with a wired connection it's really bad for me.

Dude.  ALL LCD and Plasma tvs lag.  The only tvs that DON'T lag are the ancient CRT tvs which also have superior color gamut over LCD and plasma.  The next step is OLED which has no lag and near crt level blacks.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 14, 2012, 12:46:15 AM
Well, I'm no pro but even the lag on wireless xbox controllers pisses me off. And don't get me started on the TV's post-processing.

What! you have TV lag?! I think you should get a new TV, personally that's the worst kind of lag you could get, you cant even play local with this. Some of you guys atleast can play online, even with a wired connection it's really bad for me.

Dude.  ALL LCD and Plasma tvs lag.  The only tvs that DON'T lag are the ancient CRT tvs which also have superior color gamut over LCD and plasma.  The next step is OLED which has no lag and near crt level blacks.

Not really, usually TV's have game mode to adjust the lag. My opinion plasma TV's are the best now because the companies corrected the defects of the plasma, it's cheaper, the contrast ratio is the best and has natural colors. Basically when getting a TV make sure it has game mode if not dont get it. Some people who only need a TV for a console they buy a 27" monitor or if they can find a larger one like. Viewsonic and Asus are the best choices for monitors IMHO.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 14, 2012, 02:00:55 AM
*hugs asus monitor*
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 14, 2012, 04:25:49 PM
So I gotta ask since I've been gone for a while, is Takuma an obsolete character compared to Mr. Karate? Or are they just two different characters that play totally different like both Ioris and Kyos?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LAB Falken on May 14, 2012, 04:35:15 PM
They are completely different characters, though Karate has sped up Takuma normals (crC actually is the only notable one I can think of, actually).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Sharnt on May 14, 2012, 06:16:52 PM
So I gotta ask since I've been gone for a while, is Takuma an obsolete character compared to Mr. Karate? Or are they just two different characters that play totally different like both Ioris and Kyos?
They are REALLY different char.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Rex Dart on May 14, 2012, 06:20:35 PM
Completely different characters. Takuma has a better fireball game, corner damage, and a command grab that leads into any of his combos. Mr. Karate has better normals and lots of anti-air options.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 14, 2012, 08:19:08 PM
So, if anyone wanted to know what the English voice overs for XIII would've been like...

Let's listen to KOF English voices (http://www.youtube.com/watch?v=XEFMvHMlBJo#ws)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 14, 2012, 11:03:29 PM
Better than XII at least

At least some of them are not that bad

Anyway, Climax will be released in Chile in 2 more weeks
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 15, 2012, 03:12:38 AM
They are just the same voices from KOFXII.

Save for Kula and Mai, who are new

They were all in the arcade version.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 15, 2012, 09:57:47 AM
Anyway, Climax will be released in Chile in 2 more weeks

Ah, one of the blessed - that is good news.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 15, 2012, 10:35:00 AM
Seriously, SNK really dropped the ball when it came to dubbing their games. I'm glad XIII is all Japanese voices.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 15, 2012, 03:06:30 PM
I'm glad XIII is all Japanese voices.

 Agreed!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 03:59:50 PM
I'm glad XIII is all Japanese voices.

 Agreed!

Double quote for the truth. Never played a game with good english voices PERIOD. The same applies to dubs vs subs. Subs every time.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 15, 2012, 04:02:18 PM
Oh god, here we go. 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 15, 2012, 04:43:27 PM
In my opinion, KOF's Japanese voices aren't even that good. I blame Yuri and Hwa for the most part (Their voices are just too annoying and they hurt my ears). If only the majority of KOF seiyuu's don't overuse the Kansai dialect, I will approve of the Japanese voices.

To be honest, the only Japanese voices I like are BlazBlue's, Virtua Fighter's, Tekken's, and a few other Japanese game's original dubs because they are much better and don't overuse (or not use) the Kansai dialect at all.

KOF's Japanese voices (only those with Kansai dialects) suck in my opinion. The only voices that are good in KOF are Iori, Athena, Mai (As of XIII), Andy, Joe, Raiden (XII only), Chin (XII~onward), Tizoc, Gato, Yamazaki, and a few others whose seiyuus actually did not use a Kansai dialect.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 07:22:49 PM
Funny, i hear accents, but no dialect. Could you tell me more about this?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 15, 2012, 07:29:24 PM
This is hilarious.  Japanese voices better then the dubs?  Only reason is because people don't know what bad foreign acting is.  They can't understand it so they automatically assume it's better.  We call that the Weaboo ignorance.  Most of the times the Japanese think OUR American voiceacting is SUPERIOR to their original product.  However I attribute that to them not understanding either OR the fact that our men you know.  Sound like men.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 15, 2012, 07:34:40 PM
This is hilarious.  Japanese voices better then the dubs?  Only reason is because people don't know what bad foreign acting is.  They can't understand it so they automatically assume it's better.  We call that the Weaboo ignorance.  Most of the times the Japanese think OUR American voiceacting is SUPERIOR to their original product.  However I attribute that to them not understanding either OR the fact that our men you know.  Sound like men.

I, for one, prefer games that are dual audio, not single audio. Japanese-voice only games tend to get boring in my opinion because of the lack of an English voice option. If KOF XIII had an English dub on console, I'd be entertained some more and can easily understand what characters actually say.

If SNK hired these two seiyuu's for a KOF game, I'd enjoy the Japanese voices more:

Kazuya Nakai
Sengoku Basara Masamune Engrish Lines (Season 2) (http://www.youtube.com/watch?v=QfmijD2XaqM#ws)

Yuuichi Nakamura (A character he'd voice would make a good foil to Ash (Sounosuke Nagashiro))
Nakamura Yuuichi - compilation roles (http://www.youtube.com/watch?v=Tjqb2N5dJQI#)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 07:34:54 PM
I would say it's got more to do with how they eq voices, with most of the lower range left out (it sounds better through arcade speakers which are smaller and tend to mud-up with bass heavy sounds). When it comes to home systems, you can mix it however you like, but on arcades, you have to limit yourself to what sounds clear on a 2 6" speaker system. I prefer japanese voice acting because it's always stronger/more emotional than lower budget dubs. Remeber Kyo's "eat this"? Yeah...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 07:39:43 PM
You know, learning japanese tanoshii dazo! But really, those who played kof98 for hours on end have gotten used to (and maybe have come to love) the ear grating sounds. Kof xiii has left us spoiled.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 07:49:07 PM
Lol, did you really enjoy the wasei eigo on the first clip that much?
TBH, I don't think there's any dialect in kof xiii. If there were, I wouldn't be able to understand any if it. Several characters have anachronisms (Shen's foreign accent, Betty's formal speech, Terry/Clark and their engrish etc etc).
When you mention kansai, do you mean stuff like shortening words/verbs and the constant use of "ze!" or "zo!" at the end of sentences?
IF ANYTHING, it'd be a cool challenge to see how many quotes we can get translated and uploaded to the wikis. I wouldn't mind doing a couple myself.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 15, 2012, 07:55:20 PM
Lol, did you really enjoy the wasei eigo on the first clip that much?

Yes, that is some of the best Engrish I have seen. I somehow like it better than Terry's Engrish.

When you mention kansai, do you mean stuff like shortening words/verbs and the constant use of "ze!" or "zo!" at the end of sentences?

Yes, and the accent that Kensou and Robert use (I believe other characters use it too). Most of SNK's seiyuu's live in Osaka (Which is in the Kansai region) and are usually hired for their games more than they would hire an anime seiyuu.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 08:02:05 PM
I'll give it a closer listen next time I play. I can kinda remember Robert and Kensou being accent heavy, but that's about it. And I think Robert's is acted (he's supposed to be Italian). As for zo/ze... Well, they're exclamation marks, but indicative of social status/interpersonal standing; you'd never use them talking to your superiors, for instance. And except for Yuri, I'm pretty sure they're exclusive to the male characters. Using anything else would sound super weird to the japanese, as one is seldom polite towards the target of a merciless pounding.

BTW: WTF? you don't understand japanese but you pick up on accents and the location of the actors???
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 15, 2012, 08:16:47 PM
I'll give it a closer listen next time I play. I can kinda remember Robert and Kensou being accent heavy, but that's about it. And I think Robert's is acted (he's supposed to be Italian). As for zo/ze... Well, they're exclamation marks, but indicative of social status/interpersonal standing; you'd never use them talking to your superiors, for instance. And except for Yuri, I'm pretty sure they're exclusive to the male characters. Using anything else would sound super weird to the japanese, as one is seldom polite towards the target of a merciless pounding.

BTW: WTF? you don't understand japanese but you pick up on accents and the location of the actors???

My Japanese is very limited, but I go onto the Japanese wikipedia to look up my research on SNK seiyuus after going on SNK wiki. I research them, their agency and where it's located (Most of them end up being located in Osaka (Vozator, Osaka TV Talent Bureau, Chara, and J-Productions, for example)).

Examples: Masahiro Nonaka (Kyo) works for Vozator, which is based in Osaka; Harumi Ikoma (King, Blue Mary) works for J-Productions, also based in Osaka; and Sounosuke Nagashiro works for the Osaka TV Talent Bureau, based in Osaka as well.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 15, 2012, 08:19:25 PM
The thing that lots of weabbos don't understand, is that lots of the english lines are translations from the japanese

At least my problem with english voices in this case is that they sound so little convincing

Take a look at VF, the Japanese voices sound like something you will hear someone say but the english voices are incredible ridiculous
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 15, 2012, 08:54:59 PM
Athena,

Only if it's 97 Athena when she was portrayed with a deeper voice.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 15, 2012, 09:40:16 PM
If I'd known my comment would result in this, I'd have worded it differently. But at least we're discussing something.

BTW, is there an English translated list of changes for Climax?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 15, 2012, 10:23:29 PM
LOL, better than a whole page of moaning about how nobody's online.

On the whole Osaka thing, I dunno any better, to me it's how KoF is. I watch tons of anime, some random shows and of course, the KoF streams. The voice acting is clean, clear; it gels with the rest of the series and, while kensou  and robert do have a couple of lines which leave me scratching my head, Kyo and King sound quite neutral to me. If you can tell me what I should be listening for, pray tell.

Of course, there's also the matter of whether or not to translate something and how to translate it. How does one translate Ash's soft Ko line "sonna..."? Lit: something like that. Implied: negative, disapproving, disbelief. If you translate it, you're gonna end up with that old gag of 2 syllables being translated into 2 sentences. If you don't fans will be "disappoint" because they feel ripped off.

I reckon something like this might be better taken care of by community otakus than SNK because the pros they can afford aren't capable of delivering to the necessary level. They always sound half asleep to me.
But I can appreciate your passion ;)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 15, 2012, 11:55:29 PM
Does anyone know if SNKp is going to be taking the same path with Climax as they did with 13? You know, keeping it arcade only for about a year before importing all the changes over to a console version?

And if they do do that, are people hoping that maybe they could possible have a surprise and add 2 or 3 more EX character and release something like a complete edition with all the climax changes and possibly a better online system? This is obviously all hoping but what are the chances of this actually happening?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 15, 2012, 11:58:23 PM
Does anyone know if SNKp is going to be taking the same path with Climax as they did with 13? You know, keeping it arcade only for about a year before importing all the changes over to a console version?

And if they do do that, are people hoping that maybe they could possible have a surprise and add 2 or 3 more EX character and release something like a complete edition with all the climax changes and possibly a better online system? This is obviously all hoping but what are the chances of this actually happening?

Well they have to announce something during evo. I hope they won't miss that chance even if they need long time to produce it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: milesw on May 16, 2012, 12:34:54 AM
Yare yare...dat weaboo talk lol
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 16, 2012, 12:38:30 AM

Well they have to announce something during evo. I hope they won't miss that chance even if they need long time to produce it.

I'm telling ya' this: All they have to do is just throw up a Rock Howard screenshot (even just a sketch or rough model) and announce Garou 2 and the FGC will go ape shit.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 16, 2012, 01:10:17 AM
I honestly can't stand Japanese VOs. You'd think for a country that has this as an art form and as a respectable job, they'd be a lot better than this. I mean, seriously, please try DBZ for reference and tell me that that isn't better in English.

Their VAs tend to all copy each other and fall into the same stereotypical voices that permeate all their animes. It's like having everyone sound like Johnny Yong Bosch or Mark Hamill. I'd easily say that our actors are 10x as talented as any one of theirs handily. I think people are still in the mindset of the 90s when our quality of voice acting was downright atrocious.

I also love how they can't pronounce English for shit, but we can pronounce Japanese terms just fine now.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: milesw on May 16, 2012, 01:17:41 AM
I wish I had Joe Higashi's voice~
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 16, 2012, 03:58:27 AM
I honestly can't stand Japanese VOs. You'd think for a country that has this as an art form and as a respectable job, they'd be a lot better than this. I mean, seriously, please try DBZ for reference and tell me that that isn't better in English.

Their VAs tend to all copy each other and fall into the same stereotypical voices that permeate all their animes. It's like having everyone sound like Johnny Yong Bosch or Mark Hamill. I'd easily say that our actors are 10x as talented as any one of theirs handily. I think people are still in the mindset of the 90s when our quality of voice acting was downright atrocious.

I also love how they can't pronounce English for shit, but we can pronounce Japanese terms just fine now.

To go off-topic on voicing and language for a little:

You get stereotypes in any culture; and Japan being pretty much a one-culture country, the lack of variety shouldn't be too surprising. And I'd want to blame a lot of VA copying based on the anime designs copying themselves often. Should it be surprsing that two or three animes with adolescent high school male protagonists get the same or similar/imitated voice actors? That's more of a no for me.

And for the record, it still pains me to hear Americans getting/pronouncing Japanese words wrong. A lot. There's only a minority of people I've met in the states who get it right, and a growing # of Japanese who sound like they've learned (proper) English alongside Japanese. I know it's a comparison of JPN media to overall culture, but fyi anyway.

P.S. DBZ in both languages is pretty even for me, but for every DBZ for you there are 3 or 4 animes like Naruto and One Piece that fell short in English casting.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 16, 2012, 04:53:44 AM
I wish I had Joe Higashi's voice~

That's something we all want, miles...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 16, 2012, 06:24:43 AM
I'd easily say that our actors are 10x as talented as any one of theirs handily.
I also love how they can't pronounce English for shit, but we can pronounce Japanese terms just fine now.

Don't get high on your own supply LOL. I know a few english people and I'm happy inform you that their english is just fine. Do you have any idea how hard it is to pronounce japanese properly??? (ESL teacher here btw).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 16, 2012, 07:25:28 AM
i believe its better for each of the characters to use only one voice
something I respect about TEKKEN is every character speaks his own language
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Bloom of the Wolf on May 16, 2012, 07:59:35 AM

BTW, is there an English translated list of changes for Climax?

I like how this is probably the least opinion filled and relevant statement to current events in kof xiii on this page, including this one right here, and it goes ignored in favor of bullshit opinionated seiyuu/voice actor dribble.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 16, 2012, 08:06:53 AM
i believe its better for each of the characters to use only one voice
something I respect about TEKKEN is every character speaks his own language

That's why I completely respect Tekken. They get what works for everyone. No embarrassment from either side. Also Miguel is the best thing since ever.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 16, 2012, 08:11:30 AM

BTW, is there an English translated list of changes for Climax?

I like how this is probably the least opinion filled and relevant statement to current events in kof xiii on this page, including this one right here, and it goes ignored in favor of bullshit opinionated seiyuu/voice actor dribble.

Well in their defense, I kinda set off their argument...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: desmond_kof on May 16, 2012, 08:15:01 AM
If people want to keep talking about voice actors, make a thread in this section: http://dreamcancel.com/forum/index.php?board=29.0 (http://dreamcancel.com/forum/index.php?board=29.0)

Thanks.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 16, 2012, 08:16:41 PM
If people want to keep talking about voice actors, make a thread in this section: http://dreamcancel.com/forum/index.php?board=29.0 (http://dreamcancel.com/forum/index.php?board=29.0)

Thanks.

Way the hell ahead of you.

http://dreamcancel.com/forum/index.php?topic=1803.0 (http://dreamcancel.com/forum/index.php?topic=1803.0)

So yeah... go here for discussion on voice acting and stuff...

Thanks.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: desmond_kof on May 16, 2012, 09:07:31 PM
If people want to keep talking about voice actors, make a thread in this section: http://dreamcancel.com/forum/index.php?board=29.0 (http://dreamcancel.com/forum/index.php?board=29.0)

Thanks.

Way the hell ahead of you.

http://dreamcancel.com/forum/index.php?topic=1803.0 (http://dreamcancel.com/forum/index.php?topic=1803.0)

So yeah... go here for discussion on voice acting and stuff...

Thanks.

Good. I'm not going to lie, I didn't search very hard because there is endless amount of trash in that section...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 16, 2012, 09:11:41 PM
If people want to keep talking about voice actors, make a thread in this section: http://dreamcancel.com/forum/index.php?board=29.0 (http://dreamcancel.com/forum/index.php?board=29.0)

Thanks.

Way the hell ahead of you.

http://dreamcancel.com/forum/index.php?topic=1803.0 (http://dreamcancel.com/forum/index.php?topic=1803.0)

So yeah... go here for discussion on voice acting and stuff...

Thanks.

Good. I'm not going to lie, I didn't search very hard because there is endless amount of trash in that section...

Trash?

I'm so offended!

You really should give your forum a bit more credit Desmond.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 16, 2012, 09:44:42 PM
Plus, have you ever stepped foot in SRK's GenDis?  Compared to that, the one here is a white room.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 16, 2012, 09:47:27 PM
If people want to keep talking about voice actors, make a thread in this section: http://dreamcancel.com/forum/index.php?board=29.0 (http://dreamcancel.com/forum/index.php?board=29.0)

Thanks.

Way the hell ahead of you.

http://dreamcancel.com/forum/index.php?topic=1803.0 (http://dreamcancel.com/forum/index.php?topic=1803.0)

So yeah... go here for discussion on voice acting and stuff...

Thanks.

Good. I'm not going to lie, I didn't search very hard because there is endless amount of trash in that section...
hey bro my thread isn't trash you best take that back before i break your legs
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 16, 2012, 09:54:36 PM

Well they have to announce something during evo. I hope they won't miss that chance even if they need long time to produce it.

I'm telling ya' this: All they have to do is just throw up a Rock Howard screenshot (even just a sketch or rough model) and announce Garou 2 and the FGC will go ape shit.

I hope for a new FF:) Or Kof XIII expansion. Both will satisfy me :D
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 16, 2012, 10:00:14 PM
Am I the only one hoping for Last Blade 3??? 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 16, 2012, 10:09:38 PM
Am I the only one hoping for Last Blade 3??? 
nope
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 16, 2012, 11:21:28 PM
That's the problem with SNK, they made way too many awesome fighting games XD

Last Blade 3 would be awesome, as would Garou 2. OTOH, they just barely escaped extinction after 12 and considering that they're sticking to post-render pixel art (like they have a choice, after going all in with the new engine), they aren't too likely to have the manpower to do so many new characters (or do you want kof 12 all over again???).

I do hope next the next KoF will have better backgrounds than 13. Call me nuts, but I think the older SNK games had much cooler backgrounds than nowadays. For all the HD hype, the stages (however cleanly done) are kinda vanilla. At least the stages that came with the DLC characters were a huge improvement.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 16, 2012, 11:31:06 PM
Yeah, I don't think they will release Last Blade 3 any time soon, but a man can hope, right?   ;)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 16, 2012, 11:39:18 PM
You know, they should release a community kit so that people can tweak the engine like id software has always done with quake games. fans would do sprite work and stages and snk would clean it up, balance shit out and put it up with every new patch. i dunno if fans are as die hard as they were in the 90s, but there's a real chance shit would just explode with new content. Hell, I might even get to it myself.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 17, 2012, 12:09:10 AM
I'd rather they just lump Samsho and LB together than have them competing anyway. SS is a much bigger franchise name anyway.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 12:43:11 AM
Did they drop SS after 6 or something? LB2 looks alot smoother to me, or am i crazy?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 17, 2012, 01:34:28 AM
Am I the only one hoping for Last Blade 3??? 

Of course not man!

You know, they should release a community kit so that people can tweak the engine like id software has always done with quake games. fans would do sprite work and stages and snk would clean it up, balance shit out and put it up with every new patch. i dunno if fans are as die hard as they were in the 90s, but there's a real chance shit would just explode with new content. Hell, I might even get to it myself.

I wonder if this would be a big reason people might want a PC release.


I'd rather they just lump Samsho and LB together than have them competing anyway. SS is a much bigger franchise name anyway.

Unless they're lumped together in NGBC2, I'd like them to give SS and LB each their own new game before combining the two.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 01:55:25 AM
@solid sharK: everyone has a PC nowadays. I can imagine some people (esp those who only play roms and PC games) might not want to buy a console for KoF alone. Considering how stages (for instance) have no impact on game-play, there is no reason why people shouldn't be free to have any stages they want on disk. Doesn't even matter whether your online opponent has them or not (unlike in Quake). All that's getting loaded is a bunch of image files, some light data (for the shading on the characters) and presto. Now, obviously, there's the issue of cheating and such when it comes to code. However, punkbuster has been around for ages and pretty much works every time. Add that to the fact that the engine is nice but not quite ground-breaking (hell, nothing is in the world of fighting games LOL) and one could almost argue that they might as well release the code and allow community programmers to take a stab at it (I remember quake 3 had three separate "houses" of code: one for graphics, one for game system and math stuff and one for dealing with networking and windows. If snk did something similar, then all the community needs is the graphics bit. I doubt a lone wolf programmer would out-do GGPO.)

(Just took a look at SamSho 5/6 on youtube. wasn't impressed overall. Had some interesting stuff but looked too comical for my taste. the referee tossing stuff into the level, dogs and pets running around and fatalities were a turn off for me (don't get me wrong, fatalities were great in MK and primal rage, but slicing a little girl into bits isn't my cup of tea). Also, considering how much the charas in LB2 had in common with charas in SS, it would be rather redundant to have them in the same game.)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 17, 2012, 02:22:49 AM
I'm sorry, I usually don't say anything about grammar. But damn... haven't seen that many parentheses outside my math classes.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 02:38:42 AM
Yeah, that´s what happens when I´m typing on the fly.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 17, 2012, 02:47:28 AM
Yeah, that´s what happens when I´m typing on the fly.

I know how that happens, but it did surprised me when I was reading it. lol
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 17, 2012, 03:02:00 AM
It's basically SS/LB or no LB at all. At this point they really can't afford niche titles.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 03:09:27 AM
Dude, right now, if newcomers look them both up on youtube, I think LB will leave a better impression simply because of the graphics and animation. But I doubt they´ll do any of the two. They might as well release that SDK and let us take care of it ;)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 17, 2012, 03:12:01 AM
I wouldn't hold my breath over a LB3. Would it be great? Sure. Will it happen? Unlikely. I'd sooner expect a new FF, AoF, or SS before we get a new LB. I remember back in 2008 before XII was released that they wanted to release a new Metal Slug with HD sprites. Even though it's been a while, I still think MS is the one most likely to get a new game next. Either that or MOTW2.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 03:19:36 AM
Hmmm, on handhelds and smartphones? I don´t think there´s a market for a 2d MS in the console dept. I also wonder if they´re going to branch out again after investing so much in KoF 12/13. Then again, weirder stuff has happened and SNK actually caters to the JP market first (which explains why their games still have that `thing` capcom´s games don´t)

EDIT: I´m going to sound like an arrogant a-hole, but KoF already has the best fighters with a few exceptions (mostly absences from MOTW). They should do a MS for the mobile market  and just keep making KoFs.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 17, 2012, 03:28:58 AM
Nah, Metal Slug is is their second most profitable franchise, they wouldn't just shove it aside for the mobile department. Although they COULD make a Metal Slug HD for the 3DS or Vita.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 17, 2012, 07:09:44 AM
they shall do only fighting games while they are gaining good reputation again
the last good metal slug they MADE was metal slug 3 even the so called 7 and XX didnt sell that much



also an expansion of KOF13 will make them delay KOF14 for many more years
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 17, 2012, 08:45:19 AM
Who knows, maybe they will make a new kof verical shooter with HD sprites from XIII...   ;)

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 17, 2012, 11:13:03 AM
they shall do only fighting games while they are gaining good reputation again
the last good metal slug they MADE was metal slug 3 even the so called 7 and XX didnt sell that much



also an expansion of KOF13 will make them delay KOF14 for many more years

Their best bet now is an expansion of KOF 13 with a good netcode. Capcom fans look for alternatives with all the sh1t going with SFxT so giving 7-10 characters with a great netcode is their faster way to take advantage of that. Look how Skullgirls managed to take attention.

On the other hand if they dont plan to vastly improve XIII's netcode they should leave it as it is and revive another title.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 17, 2012, 12:35:51 PM
also an expansion of KOF13 will make them delay KOF14 for many more years

Their best bet now is an expansion of KOF 13 with a good netcode. Capcom fans look for alternatives with all the sh1t going with SFxT so giving 7-10 characters with a great netcode is their faster way to take advantage of that. Look how Skullgirls managed to take attention.

On the other hand if they dont plan to vastly improve XIII's netcode they should leave it as it is and revive another title.

I agree with you guys here. KoF XIII has a good engine and a great fighting game system, all it needs is a MUCH better netcode and more stuff (characters, stages, special moves for the characters, DM's, winning poses, special intros and such). Making an expansion would be the best choice for the company right now.


They should release it in PC also. ;)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 12:59:36 PM

I agree with you guys here. KoF XIII has a good engine and a great fighting game system, all it needs is a MUCH better netcode and more stuff (characters, stages, special moves for the characters, DM's, winning poses, special intros and such). Making an expansion would be the best choice for the company right now.


They should release it in PC also. ;)

But SNK will never manage to churn out as many DLC charas as capcom. Animating characters just seems to be their achilles' heel. If they manage to introduce new and fresh characters instead of rehashed EX ones, I think they can extend the game's lifespan quite a bit. That would give them time to work on the netcode and maybe some other things like dynamic lighting/shadowing. On the other hand, most people recognise GGPO as the best netcode developers, wouldn't it be wise to just make 14 and slap all sorts of improvements on that? Reworking netcode is a straight bitch...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 17, 2012, 02:28:54 PM

I agree with you guys here. KoF XIII has a good engine and a great fighting game system, all it needs is a MUCH better netcode and more stuff (characters, stages, special moves for the characters, DM's, winning poses, special intros and such). Making an expansion would be the best choice for the company right now.


They should release it in PC also. ;)

But SNK will never manage to churn out as many DLC charas as capcom. Animating characters just seems to be their achilles' heel. If they manage to introduce new and fresh characters instead of rehashed EX ones, I think they can extend the game's lifespan quite a bit. That would give them time to work on the netcode and maybe some other things like dynamic lighting/shadowing. On the other hand, most people recognise GGPO as the best netcode developers, wouldn't it be wise to just make 14 and slap all sorts of improvements on that? Reworking netcode is a straight bitch...

They also said GGPO didn't work when they tried implementing it into the XIII console release. And unfortunately other console-released fighters who have used GGPO or some kind of rollback netcode have had mixed results (3SOE & SFxT). I can't tell what they used for XIII, but given more strength in the basic build of it, I'd hope it could be sufficient for a lot more people.

Honestly I'm really iffy on the expansion idea for XIII too. If they do it, fine, just don't make it a habit, as fighting fans have been put off by the Capcom fighters and BB for an eventual update. Something like MK9 Complete Ed. would be perfect to me. Newer characters, maybe one or two, but save the rest for XIV.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 17, 2012, 03:09:44 PM
I actually hope they don't add any more characters in XIII for balance reasons.  We are lucky now that the console/climax build seem to be very balanced, even though all the DLC/console characters seem to be slighty better than the rest of the cast. 

Who knows what's gonna happen when they start introducing new characters?  Fighting games are notoriously hard to balance.  Does anyone remember pre-2012 SF4 AE?  SS tier Yun, Yang? The last thing we want is OP characters like arcade K' and Raiden.  Sure, they could always release a balance patch, but that will take a while, and we still have to endure a period of time with the OP characters.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 03:24:18 PM
@Solid: +1

@Lazie: Saiki and billy don't seem that strong to me but the 3 EX charas seem broken as hell to me (compared to how ballanced the rest is). If they need to make DLCs that strong to convince ppl to buy them, then they should consider just moving on to the next game. An alternative would be releasing a pack with several characters, backgrounds and balance changes. Additionally, it would be nice if they retouched some of the underused characters. Quite a few are missing moves.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: PureYeti on May 17, 2012, 04:27:49 PM

They also said GGPO didn't work when they tried implementing it into the XIII console release. And unfortunately other console-released fighters who have used GGPO or some kind of rollback netcode have had mixed results (3SOE & SFxT). I can't tell what they used for XIII, but given more strength in the basic build of it, I'd hope it could be sufficient for a lot more people.

They need to take notes from skullgirls because they show how it is really done
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: desmond_kof on May 17, 2012, 04:56:49 PM

They also said GGPO didn't work when they tried implementing it into the XIII console release. And unfortunately other console-released fighters who have used GGPO or some kind of rollback netcode have had mixed results (3SOE & SFxT). I can't tell what they used for XIII, but given more strength in the basic build of it, I'd hope it could be sufficient for a lot more people.

They need to take notes from skullgirls because they show how it is really done

KOFXIII probably uses more memory (RAM and CPU) than Skullgirls which is why it works better with GGPO. Sad thing is that KOF needs rollback, playing with delay is uncomfortable...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 17, 2012, 04:58:48 PM
SG doesn't seem as a game that require that much use of ram, unlike games like 33 or XIII which expend lots of it

People is really stupid, is like when they thought that since psn 95 has good netcode XIII will had it for default
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on May 17, 2012, 05:46:42 PM

They also said GGPO didn't work when they tried implementing it into the XIII console release. And unfortunately other console-released fighters who have used GGPO or some kind of rollback netcode have had mixed results (3SOE & SFxT). I can't tell what they used for XIII, but given more strength in the basic build of it, I'd hope it could be sufficient for a lot more people.

They need to take notes from skullgirls because they show how it is really done

Doesn't Skullgirls use the Arc System Works style in limiting the amount of frames to get smoother results? Not sure on that but it was the saving grace on games like Blaz Blue. Less frames means easier netcode to implement. KOF XIII backed themselves into a corner netcode wise cause they made a game that taxes the system it's on (see load times between matches) and runs a fighting game system that is super sensitive to lag. I don't know what netcode out there would be acceptable on it. My hope is maybe the next gen systems would have an easier time on it and it has enough popularity to get a re-release.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 07:10:12 PM
a 2D fighting game.... taxing.... omfg ='D
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 17, 2012, 07:35:49 PM
a 2D fighting game.... taxing.... omfg ='D

Uh, actually, 2D fighters tend to be PLENTY more taxing than 3D fighters when it comes to stress on a system.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 07:51:06 PM
Dude, have you seen the games you can run on an xbox 360??? Like, I understand our chauvinism but a fighting game is not a benchmark for system stress. Mike Z went ballistic when the tekken dude started going on about how much tougher it was to do the netcode for tekken. In good truth, the only thing getting passed back and forth are time-stamped events. It´s just that too many people have shitty/shared internet, use wireless etc etc. Yes, SNK was naive when they did the netcode for kof 13, but doing a proper netcode is not in the realm of the gods. it´s just something recent in the FGC, opposed to first person shooters, where it´s been around for 30 years.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 17, 2012, 08:02:12 PM
I wasn't saying proper netcodes were the realm of the gods, and short of Skullgirls and VF5, no other netcode is even close to acceptable right now and I don't think they ever will be honestly until the next gen systems come out as not a single person is giving a reason as to why producers even have to step it up.

And I was comparing 2D Fighters to 3D Fighters only, to which when it comes to system stress (which isn't a big deal on this gen's systems, it was only a problem last gen and before), 2D does tend to cause more.  As to if 2D Fighters come close to anything else game wise on the market with stress, I honestly don't know the answer to that, but it's probably not that close.

And don't ever call me chauvinistic...EVER.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 17, 2012, 08:07:34 PM
SGs ain't all that perfect to begin with anyway. That's why every game needs to build its own personalized in-house netcode that works for them. It worked for VF and it can work for everyone else. Like I said before, they need to drop GSS. They're crap. Let them hire an American company for a change or something.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on May 17, 2012, 08:10:14 PM
And don't ever call me chauvinistic...EVER.

I dunno if you're nothing sarcastic or not, but I'm sure venusandeve  wasn't directing at you personally.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 17, 2012, 08:51:50 PM
Personally, although I love XIII, I don't think they should release an updated version. I'd rather see them utilize their resources to create a new KoF with what we want(characters, stages, intros, more moves, etc.).

KoF XIV should do what 98UM and 2002UM did. Add ALL the characters and bosses from the last saga, use one of the gameplay engines used(in this case it would be XIII's, I don't see 2003's/XI's or XII's returning.), add Rugal, Goenitz, and the New Face Team, and viola! You got yourself one hell of a dream match!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on May 17, 2012, 09:48:21 PM
a 2D fighting game.... taxing.... omfg ='D

Then show me a fighting game that in the past had load times between matches and it didn't stress the system? Most fighting games I've seen don't have the load times there unless they had to condense the memory packets cause it was too much for the system to handle all at once. Please correct me if I'm wrong. I'm not talking about the system can barely run it when it's going. I'm talking about memory management. If you have loading times more then likely to are having to compile and condense a lot of memory on the fly. The more info the computer has to work with the more taxed out the computer is to do lightning quick connection adjustments. Kinda works the same with using up all your ram on your computer. Suddenly it's not so fast anymore.

Other games do the same thing. They find areas to have load times cause yes, taking in the entire RPG, or FPS, or Action game might be a bit much so you figure out where you can load the game where people don't notice it as much. Thing is Fighting Games are more centralized then most. 2 characters, stage that doesn't really move, music, and moves. If you have to load between rounds then there is something big going on memory wise.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 17, 2012, 10:29:20 PM
@Saitsuo: Sorry if I offended you. Most FG players are a bit one track minded, they only like FGs and every other FG except their favourite sux. Was talking in general, didn't mean to take a stab at you.

@Baka-kun:on my xbox, I don't have any load times between rounds, screen blacks out for a moment then comes back again. Then again, I installed KoF to the hard drive. On memory management and net code... If you can run first person shooters with several players on one level without the memory management affecting the performance, then sure as sh1t you can have 2 measly players (one to one connection) running lagless. Yes, there's tons to load, but close to nothing to process, the puter is left mostly free to send stuff. I stick to my opinion that bad netcode is more likely due to the fact that netplay is quite new in FGs. And if one is realistic, our expectations may be too high. A fighting game is a hectic thing, and no matter how good the code is, you are still at the mercy of your and your opponents ISPs. Just a couple of milliseconds can make or break a match.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 17, 2012, 11:24:36 PM

Then show me a fighting game that in the past had load times between matches and it didn't stress the system? Most fighting games I've seen don't have the load times there unless they had to condense the memory packets cause it was too much for the system to handle all at once. Please correct me if I'm wrong. I'm not talking about the system can barely run it when it's going. I'm talking about memory management. If you have loading times more then likely to are having to compile and condense a lot of memory on the fly. The more info the computer has to work with the more taxed out the computer is to do lightning quick connection adjustments. Kinda works the same with using up all your ram on your computer. Suddenly it's not so fast anymore.

Rival Schools on the PS1 immediately came to mind when I read your post.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 18, 2012, 01:31:47 AM
it´s just something recent in the FGC, opposed to first person shooters, where it´s been around for 30 years.

More like 16 years. Quake was the first FPS designed with online multiplayer that had a degree of lag compensation that wasn't purely LAN-based. Even then weird things happen in FPS games. Just look up Face Stabs in Team Fortress 2.

I honestly don't think the 13 netcode is that bad, the real problem are the amount of people on wirless/bad connections, and there just not being enough people playing. One hopes the netcode is on par with Skullgirls for SNKP's next game though. WITH lobbies.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 18, 2012, 04:22:45 AM
Personally, although I love XIII, I don't think they should release an updated version. I'd rather see them utilize their resources to create a new KoF with what we want(characters, stages, intros, more moves, etc.).

KoF XIV should do what 98UM and 2002UM did. Add ALL the characters and bosses from the last saga, use one of the gameplay engines used(in this case it would be XIII's, I don't see 2003's/XI's or XII's returning.), add Rugal, Goenitz, and the New Face Team, and viola! You got yourself one hell of a dream match!

Problem with that is that SNK should create a big amount of sprites to make this happen

-Tizoc
-Jhun
-Chang
-Gato
-Yamazaki
-Blue Mary
-Shingo
-Hinako
-Malin
-Whip
-Chizuru
-Adhelaid
-Mukai
-Oswald
-Duck King
-Vanessa
-Ramon
-Eiji
-Kasumi
-Jenet
-Momoko
-Gai
-Silber
-Hayate
-Jyazu
-Shion
-Magaki

Then if SNK does it for the lols, they could add the new blood team, the PS2 exclusives, and maybe filling some spaces to make the roster with some sense, but without, those extras, you are already doing more sprites than SNKP has made just for one game (considering that for XII they release 22 and in XIII like 13 more that even were developed just for XII


Knowing how tight is SNK with money, is almost impossible to dream, will be cool sure, but it will take between 2 or 3 years to make an UM version of the ash saga
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 18, 2012, 04:49:35 AM
I'm offended that you forgot Lin. He was the best MK character in an SNK game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 18, 2012, 04:51:50 AM
I'm offended that you forgot Lin. He was the best MK character in an SNK game.

Lin hasn't appeared on the ash saga besides some mention from some character
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 18, 2012, 06:15:45 AM
I'm offended that you forgot Lin. He was the best MK character in an SNK game.

Expect him in the next saga, going after Ron still.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 18, 2012, 06:55:09 AM
I honestly don't think the 13 netcode is that bad, the real problem are the amount of people on wirless/bad connections, and there just not being enough people playing. One hopes the netcode is on par with Skullgirls for SNKP's next game though. WITH lobbies.

Naw man, it's still crap. If I can't get a decent match with a person a state away. You've got problems. Not everyone's got T1 connections. They gotta compensate for people that have normal everyday connections. Not Japanese 5G connections or whatever.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: desmond_kof on May 18, 2012, 07:06:16 AM
KOF13's netcode is good....


For Japan.


But it's bad for USA and other wide and spread out countries.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on May 18, 2012, 08:22:07 AM

@Baka-kun:on my xbox, I don't have any load times between rounds, screen blacks out for a moment then comes back again. Then again, I installed KoF to the hard drive. On memory management and net code... If you can run first person shooters with several players on one level without the memory management affecting the performance, then sure as sh1t you can have 2 measly players (one to one connection) running lagless. Yes, there's tons to load, but close to nothing to process, the puter is left mostly free to send stuff. I stick to my opinion that bad netcode is more likely due to the fact that netplay is quite new in FGs. And if one is realistic, our expectations may be too high. A fighting game is a hectic thing, and no matter how good the code is, you are still at the mercy of your and your opponents ISPs. Just a couple of milliseconds can make or break a match.

I think we feel similar on the subject. I don't personally think fighting games are as hard as say a MMORPG. However the online lag is ridiculously noticable compared to any other genre out there. I think most can feel the lag up to 1/10th of a second and the bitching usually starts around 1/4 of a second. That is not a lot of room for error. I think like you that the FGC is relatively new online (serious wise) ad it going to take time to get everything to work properly.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 18, 2012, 08:54:37 AM
it´s just something recent in the FGC, opposed to first person shooters, where it´s been around for 30 years.

More like 16 years. Quake was the first FPS designed with online multiplayer that had a degree of lag compensation that wasn't purely LAN-based. Even then weird things happen in FPS games. Just look up Face Stabs in Team Fortress 2.

I honestly don't think the 13 netcode is that bad, the real problem are the amount of people on wirless/bad connections, and there just not being enough people playing. One hopes the netcode is on par with Skullgirls for SNKP's next game though. WITH lobbies.



NO. The netcode is BAD. On SFxt and SFIV I have decent matches with players from america. On kof I cant even play with UK ppl.

KOF13's netcode is good....


For Japan.


But it's bad for USA and other wide and spread out countries.

And that's why I am glad that America gives more attention to SNKp these days. That way they will be forced to create a netcode that does not satisfy only japanese people.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 18, 2012, 10:22:07 AM


If they make KoF XIV wont they change the system? or could they just leave it as it is? I dont know what they did in previous titles. If they did make a new KoF rather than an expansion I dont think they will add the dead characters if they will add a story line (man I want geese, rugal and yashiro both versions of him).

@venusandeve: I dont think the DLC characters are OP; personally I dont really care about tier lists but 94 Kyo, claw Iori and Takuma are really powerful. 94 Kyo's juggle options are really good and his combos are really powerful. Claw Iori's damage output is more than flame Iori and he almost has the same options as Flame Iori maybe only the projectile he lacks. Takuma is really powerful, if a person plays well with him and gets you with one of his combos he can do serious damage as goes for Mr.KARATE but they play different; the only thing that Takuma lacks is a wake-up.


Guys there was blood in previous KoF games why the hell did they remove it?!


And the netcode.................SUX!!!!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on May 18, 2012, 12:03:48 PM

Then show me a fighting game that in the past had load times between matches and it didn't stress the system? Most fighting games I've seen don't have the load times there unless they had to condense the memory packets cause it was too much for the system to handle all at once. Please correct me if I'm wrong. I'm not talking about the system can barely run it when it's going. I'm talking about memory management. If you have loading times more then likely to are having to compile and condense a lot of memory on the fly. The more info the computer has to work with the more taxed out the computer is to do lightning quick connection adjustments. Kinda works the same with using up all your ram on your computer. Suddenly it's not so fast anymore.

Rival Schools on the PS1 immediately came to mind when I read your post.

Now it's been forever since I touched that game but wasn't the extra content pretty expansive? I'd almost have to refer to my ex-roommate for all of what it had since he was the one who owned it, but thought there was enough to warrant the load times. Again going on fuzzy memory.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 18, 2012, 02:39:42 PM


If they make KoF XIV wont they change the system? or could they just leave it as it is? I dont know what they did in previous titles. If they did make a new KoF rather than an expansion I dont think they will add the dead characters if they will add a story line (man I want geese, rugal and yashiro both versions of him).

@venusandeve: I dont think the DLC characters are OP; personally I dont really care about tier lists but 94 Kyo, claw Iori and Takuma are really powerful. 94 Kyo's juggle options are really good and his combos are really powerful. Claw Iori's damage output is more than flame Iori and he almost has the same options as Flame Iori maybe only the projectile he lacks. Takuma is really powerful, if a person plays well with him and gets you with one of his combos he can do serious damage as goes for Mr.KARATE but they play different; the only thing that Takuma lacks is a wake-up.


Guys there was blood in previous KoF games why the hell did they remove it?!


And the netcode.................SUX!!!!

I think Snkp is time to let past go. They should make each installment a whole saga and add expansions on it over time. XIII is too gorgeous to move to XIV so soon. Considering history only the last chapter of a saga is good gameplaywise. It is more like a curse lol. They always get it right the second time.

Anw whatever they do from now on I completely trust them cause with XIII they proved that they started listening to us.

On the dlc discussion I agree that the dlc are a little stronger. Flame Iori's rekkas bnb does a lot of damage and Mr. Karates tools are better than Takumas but nothing to break the game's balance. Seriously every tier list made for XIII is so debateable cause the game's balance is pretty good.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 18, 2012, 05:24:36 PM


@Eripio69: I agree with you in almost everything but I am not convinced that the DLC characters are stronger.

I dont mind if they will bring KoF XIV as their new installment as long as they will use the same mechanics they used in XIII. Still if they will bring XIV with a new story I dont thin they will bring any of the dead characters; Gees, Rugal and Yashiro (both versions of him) will be the most missed by me.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 18, 2012, 05:31:00 PM
If they're gonna keep the mechanics, then it should just be a UM of XIII.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 18, 2012, 06:30:57 PM
About xiii mechanics vs new mechanics, I think the DC/HD system is a stroke of genius because it curbs OP combos while allowing them to be in the game. It's the best of every world really.

On the EX charas: how many of the old characters had EX moves that did the same damage as an DM? EX Iori and Kyo have DPs that hit for close to 220. to me, that is op, because of execution. dead fast, really strong.

The idea of an UM 13 is nice. but I wonder how much it would cost them to do that. I mean, we'd want whole teams right? if you put up a poll, I'm sure ppl would want at least 4 new teams (new faces, orochi, billy's team, ???) and that's a lot of animation. I am glad that the EX characters aren't just head swaps though.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: ELTRO on May 19, 2012, 12:17:01 AM
If they make a IV give me Ryo's and Kyo far  ;b from 98. Then I'll be a happy camper.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 19, 2012, 12:17:40 AM
The only op character IMO is mr karate, but still I had seen worse from snk
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 19, 2012, 12:23:27 AM
No one's OP in the game at all.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 19, 2012, 12:26:53 AM
I want an EX Chin, EX Terry and EX Clark.  Maybe an EX Vice.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 19, 2012, 02:51:38 AM
I want an EX Chin, EX Terry and EX Clark.  Maybe an EX Vice.

I'll second your EX Terry, maybe add EX/NESTS-style Andy and EX Mai.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 19, 2012, 04:43:46 AM
EX Clark? Vice? Mai? Andy?

What?

C'mon now, we don't need that many EX characters. It would be easier to just give them the one or two to several moves they are missing, and call it a day instead of making a separate EX version.

Especially given it's not a huge drastic gameplay change compared to Kyo, Iori and Mr.Karate.

Even in Terry's case, all he needs is Power Dunk+Break and maybe Power Charge (MOTW style) and he's set. Give him a Garou attire (selectable whole holding start), and it's go time.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: ELTRO on May 19, 2012, 05:10:17 AM
EX Clark? Vice? Mai? Andy?

What?

C'mon now, we don't need that many EX characters. It would be easier to just give them the one or two to several moves they are missing, and call it a day instead of making a separate EX version.

Especially given it's not a huge drastic gameplay change compared to Kyo, Iori and Mr.Karate.

Even in Terry's case, all he needs is Power Dunk+Break and maybe Power Charge (MOTW style) and he's set. Give him a Garou attire (selectable whole holding start), and it's go time.
Man that would be too good.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 19, 2012, 05:12:00 AM
Running Wild still missed the one crucial thing missing from Terry.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 19, 2012, 05:47:48 AM
Maybe EX Ralf? Make him a grappler again? That's all I can think of.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 19, 2012, 06:24:15 AM
EX Clark? Vice? Mai? Andy?

What?

C'mon now, we don't need that many EX characters. It would be easier to just give them the one or two to several moves they are missing, and call it a day instead of making a separate EX version.

Especially given it's not a huge drastic gameplay change compared to Kyo, Iori and Mr.Karate.

Even in Terry's case, all he needs is Power Dunk+Break and maybe Power Charge (MOTW style) and he's set. Give him a Garou attire (selectable whole holding start), and it's go time.

You can't say that XIII clark plays anything close to 02 clark.  That's good enough reason for an EX clark right there.  All them grabs and grabs into grabs.  With the DC system and we have a party.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 19, 2012, 07:04:37 AM
Running Wild still missed the one crucial thing missing from Terry.

Oh right, ARE YOU OKAY needs to be put back.


You can't say that XIII clark plays anything close to 02 clark.  That's good enough reason for an EX clark right there.  All them grabs and grabs into grabs.  With the DC system and we have a party.

I never said he did.

That's why I said add MORE MOVES to the existing characters.

Think about it. Okay, so we have EX Clark and we'll base him on 2k2 Clark.

Add Mount Tackle + Follow-Ups
Add Napalm Stretch
Add Frankensteiner
Add Shining Wizard
Add Running Three DM

Plus he'll have the good ol' SAB, Gatling Attack... hey wait a minute... why not just give all of those moves above to regular Clark instead of making a separate character out of it? That's not what EX characters were meant for.

It makes more sense to add the missing moves back to the character rather than create a separate version of character with them, on top of having everything else they already had.

Maybe EX Ralf? Make him a grappler again? That's all I can think of.

Ralf never was a soely a grappler, but he had his own SAB. Just give the current Ralf his SAB back, and maybe Ralf Kick/Tackle as well.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 19, 2012, 07:12:06 AM
Real talk. I want '93 Terry, Vice, Mature, Kyo, Iori and Mai.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 19, 2012, 07:51:32 AM
Ralf is already really good as it is.  Giving him his sab back on top of what he has now would give me nightmares. 

I want to see Ex king (no air fireball, but has command grab and anti air tornado kick) and 99' maxima (with rekkas and super command grab) though. 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 19, 2012, 09:38:01 AM
Why do you want the worst version of Tornado Kick back? I shake my head at people that also miss Illusion Dance and Silent Slash. Those were horrible DM's, especially Silent Slash. Just give King her proximity grab back which EX King in 98UM already had. Then XIII King will be like the definitive version of her.

Same with Maxima, give him back his old moves, the rekka, and particularly his overhead, and his Bunker Buster, and he's good. Super command grab won't hurt either

Ralf I think could really benefit with with the Tackle back or at least the SAB.

I think alot of characters in XIII need more buffing/more moves, etc.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 19, 2012, 10:05:09 AM
Clark, Terry and Maxima are the only characters that need their signature moves back. Everyone else is fine as is. Nobody needs their silly MAX, MAX2, Leader DM, End of the World DM nonsense.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 19, 2012, 12:31:51 PM
Clark, Terry and Maxima are the only characters that need their signature moves back. Everyone else is fine as is. Nobody needs their silly MAX, MAX2, Leader DM, End of the World DM nonsense.

Well, Neo Maxes are pretty cool, but I agree it tends to get diluted if there's too much going around. Also, I think there are more characters needing moves. Clark feels OK but Leona feels quite stripped. I wonder how much had to do with time constraints. I do think we will have to wait till 14 for new moves.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 19, 2012, 01:26:32 PM
Clark, Terry and Maxima are the only characters that need their signature moves back. Everyone else is fine as is. Nobody needs their silly MAX, MAX2, Leader DM, End of the World DM nonsense.

Well, Neo Maxes are pretty cool, but I agree it tends to get diluted if there's too much going around. Also, I think there are more characters needing moves. Clark feels OK but Leona feels quite stripped. I wonder how much had to do with time constraints. I do think we will have to wait till 14 for new moves.

How is Leona stripped m8?

On EX chars discussion, there is no point in making a character that will add moves to the original one. This will make the original one useless. Not all characters have EX potential because they need to make the character completely different. I see King being EX, maybe terry. I personally prefer a headswap over EX.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 19, 2012, 02:20:16 PM


I say no EX chars, just like what Running Wild said add moves to some of the characters but in my opinion not all who were mentioned and they should make new characters; yes it is easier to make EX characters but making new characters is better in every way.

KoF XIII UM is my hope. The game mechanics is still new and it is really good why make a new one, just add to it. All they have to do is one huge expansion (not like capcom in sf4 where they did 2), then they can move on to Garou or KoF XIV.

No one in KoF XIII is OP and let me break it to you this way, KoF XIII does not have a skill cap unlike SF4 so the tier list does not matter really, the example that I can bring up is SFIII 3rd strike. The Japanese players back then did not care about tier list and who was OP or not, if you are good at the game you will succeed; that was 3rd strike go and look at the tier list. Broken characters like sean are out of the question.

Sorry for the rant guys but you haven't seen OP if you consider the DLC characters OP and no I dont consider anyone in 3rd strike OP.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 19, 2012, 03:57:11 PM
well statistically they can make 7-8 sprites a year. if they've been working on it I see an expansion announced during evo.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: JennyCage on May 19, 2012, 03:57:53 PM
KoF XIII UM is my hope. The game mechanics is still new and it is really good why make a new one, just add to it. All they have to do is one huge expansion (not like capcom in sf4 where they did 2), then they can move on to Garou or KoF XIV.

Or Last Blade 3!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 19, 2012, 04:45:06 PM
I don't think an EX Terry is necessary. I think just giving him the Powerdunk and buffing Power Gyser (either give it faster startup or more invincibility).

EX Ralf would be interesting. You could remove Burning Hammer and maybe Explosive Punch. Give him a SAB, a better version of Tackle from 02, and make Bareback Vulcan a grab super. Done. You just made a new character that will appease the die hards.

I'm guessing we'll see a new KOF in 2-3 years. In the interim who knows... Garou 2 is the most likely but I imagine there has to be a bean counter at SNKP weighing the options of doing more mobile hentai games or making more fighting games and a new Metal Slug.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 19, 2012, 09:35:12 PM
ahahahah, I bet the eroge outsell kof 10 to 1. but plz, no more EX charas :(
On a side note, if they make garou 2, I hope it plays like KoF...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ashspiralingblood on May 19, 2012, 09:51:30 PM
I can see snkp releasing an update to kof 13(a couple stages, characters,balance,etc.....)  for fall of 2013, and I can see them withholding some characters for the console port in 2014. I want them to use other method beside sprite to make their fighter and actual have a budget so that everything gets done  with the amount resources available, lets not repeat this gen again and no 5 years to get good game
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 20, 2012, 11:12:51 AM
I can see snkp releasing an update to kof 13(a couple stages, characters,balance,etc.....)  for fall of 2012, and I can see them withholding some characters for the console port in 2013.
Think this is more cautious... causes 2014, prolly, FG scene has evolved till then, and KoFXIII, may will have become "obsolete"... (SSF4 AE Final Edition + / U TTT2 / U AE SFxTK / TKxSF / SF5 / SF A4 / *insert your choice* / etc...).
And of course, dont forget to add our Ultimate Netcode! :p
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Rex Dart on May 21, 2012, 04:51:33 AM
Regarding the next KOF game, I expect it to be a Dream Match with a system that sticks pretty close to XIII's. And it won't be XIII UM.

The reason why I expect it to be a Dream Match is because I don't think they'll be ready to discard Ash, Saiki, Vice and Mature just yet.

The reason why I expect the system to stick close to XIII's is that SNKP is surely going to be trying hard to appeal to the biggest audience they can. Historically, when they change the system dramatically after a successful game (98 -> 99, 2002 -> 2003), players tend to stick with what they know. I think, with so many new players getting into KOF right now, it's a terrible time to say "here, try something new!"

The reason why I'm confident it won't be a UM game is because the UM brand has always meant an "everything and the kitchen sink" game. Financially, the logic behind these games has been that re-balancing popular older games and throwing in older sprites has gotten fans excited and has been cheap to produce. As others have pointed out, adding in EVERY character from 2003 and XI to XIII would be a ridiculous undertaking. Never going to happen. But even if they only added a few of the characters, it's still pointless. Why not just add those characters to a new game? New games are easier to sell than re-releases.

And if anyone is hoping that SNK will just add content to XIII via DLC, I expect you'll be disappointed. All the DLC characters were already on the disk, and I don't think XIII's programming would even allow for real DLC characters. Besides, DLC characters are much harder to balance (see: EX Kyo and EX Iori glitches), and you limit your audience only to those who have bought the game.

On the topic of DLC, I just wanted to touch on the EX character argument. I think they're an ideal candidate for DLC, and would love to see more in a future KOF. Based on what's in XIII, I'd think an EX Andy, Robert, and King would work well with minimal extra animation. EX Terry and maybe Leona (based on Heidern) would also be possible. EX Chin and Kensou are definitely justified, but they'd require a lot more animation than the others (IMO). I hope SNK considers them for DLC in XIV.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 21, 2012, 03:26:30 PM


@Rex Dart: Nicely said, hard to argue with you here but what do you thin they'll add in the dream match?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 21, 2012, 06:16:07 PM


@Rex Dart: Nicely said, hard to argue with you here but what do you thin they'll add in the dream match?

Agree with Tyrant. Great points all around Rex. I think they would add EX characters to the next dream match; it might be hard for many players to walk away from two flavors of Kyo and Iori for a while. There are so many other possibilities for EX characters to choose from though.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Rex Dart on May 21, 2012, 10:08:29 PM


@Rex Dart: Nicely said, hard to argue with you here but what do you thin they'll add in the dream match?

Thanks.  :)

As far as WHO they'll add to the next game, I think it's just about anyone's guess. SNK loves throwing in surprises (i.e. Duck King and Eiji in XI, Raiden in XII, Mature in console XII, Hwa Jai in XIII). So I'm hoping we'll get at least one surprise in XIV's cast.

System changes are also pretty hard to predict. SNK said several times that the concept for XIII was "KOF-ism," which meant that XIII's system was supposed to be THE KOF system. I can only think of a few refinements to the XIII system that could improve it.

- Revise the input system to remove command overlap (wherever possible) and standardize the shortcuts between characters. (For some characters [K' and Liz] dp -> qcf DC's are really difficult, but also really important; but other characters [Robert, Kyo, Yuri] I find myself doing dp -> qcf DC's accidentally. We need an easy, universal short cut!)
- Tone down some EX moves. A few of them are just a little too safe + rewarding.
- If stun is kept in the game (and I honestly don't think it's necessary), I'd like a visual indicator of how close a character is to being stunned.

As far as systems I'd like to see added to the game (but which others will likely disagree with me on):

- XII-style chargeable CDs. For those who didn't play XII, you could charge your CD which would eventually become a full guard crush, or leave your opponent in a crumple stun position. While being charged, you could cancel it into any special. I loved the mix-ups this offered.
- 98-style air blocking. I expect some will disagree with me on this one, but I feel like this was a great defensive option. But it would require more animation, so . . . I'd rank it low on my priorities.

Or better yet, maybe SNK could make these individual systems DLC and sell them to players to equip on their characters. They could call them "emblems" or "jewels" or "special stones" ...
Wait! Don't kill me! I was just kidding!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: baccano1932 on May 21, 2012, 10:53:46 PM
As far as systems I'd like to see added to the game (but which others will likely disagree with me on):

- XII-style chargeable CDs. For those who didn't play XII, you could charge your CD which would eventually become a full guard crush, or leave your opponent in a crumple stun position. While being charged, you could cancel it into any special. I loved the mix-ups this offered.
- 98-style air blocking. I expect some will disagree with me on this one, but I feel like this was a great defensive option. But it would require more animation, so . . . I'd rank it low on my priorities.


If they were to do something along the lines of XII's "crumple combos" or whatever they're called, i'd like to see some modifications in terms of the options available to you as to me it always felt like an incomplete system that wasn't implemented all that well and to this day I can't really put my finger on why but it just felt... really off and if they altered the effect and your options afterwards that it could be a nice addition.

Air blocking is something I would be open to since in my opinion in XIII as well as in pretty much every KOF the emphasis on offence is too overwhelming and does a lot that pushes you towards focusing almost exclusively on offence, with defence being a complete afterthought and air blocking would be a way to help give players more options on defence.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: JennyCage on May 22, 2012, 12:42:32 AM
Air blocking is something I would be open to since in my opinion in XIII as well as in pretty much every KOF the emphasis on offence is too overwhelming and does a lot that pushes you towards focusing almost exclusively on offence, with defence being a complete afterthought and air blocking would be a way to help give players more options on defence.

KOF has always been an offense-heavy game but defense is hardly an afterthought.  Most characters are equipped with defensive specials or normals that act in their place.  It can certainly feel overwhelming when being pinned down by a skilled player but the tools to defend yourself are there.  GC rolls and blowbacks, smartly timed pokes/normals, ex specials, even some DMs and Neomaxes can be used defensively.  KOF gives you both offensive and defensive options, there is no lack of one or the other.

That said air blocking wouldn't kill the game, but I personally wouldn't want to see it introduced.  I like that once you leave the ground, you commit to your choice.  If you could air block I could see fireball characters losing a lot of momentum, and poor Terry's ex power wave would in theory be useless.  I haven't played 98 though, only 2K2/2K2UM/13, so maybe the implementation of it would be better than I imagine.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 22, 2012, 01:00:18 AM
Well preferably air blocking wouldn't be universal like in Marvel.  For a quick example, DP's would be air unblockable or something if you did them decently deep, or maybe not deep at all, who knows.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 22, 2012, 01:11:02 AM
In the KOF's that had air blocking, you can generally only air block air to air, not air to ground.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 22, 2012, 01:12:30 AM
I hate air blocking so no. I like to keep the sanctity of this game intact.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 22, 2012, 02:09:44 AM
If they were to do something along the lines of XII's "crumple combos"...
loooooooololol  (http://img535.imageshack.us/img535/1461/bebado.gif)
prolly you mean "Critical Counter"...  :p

Hell yeah, no air bloking! :/
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 22, 2012, 02:30:31 AM

- XII-style chargeable CDs. For those who didn't play XII, you could charge your CD which would eventually become a full guard crush, or leave your opponent in a crumple stun position. While being charged, you could cancel it into any special. I loved the mix-ups this offered.
- 98-style air blocking. I expect some will disagree with me on this one, but I feel like this was a great defensive option. But it would require more animation, so . . . I'd rank it low on my priorities.


No. Just no.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Dandy J on May 22, 2012, 02:33:31 AM
bring critical counter back
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 22, 2012, 02:33:43 AM
I liked cancelling out of a move into an Evasive Roll. It added a lot to '02 and I think it could work in future games.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 22, 2012, 05:50:20 AM

- XII-style chargeable CDs. For those who didn't play XII, you could charge your CD which would eventually become a full guard crush,
No. Just no.
Oh, charging CDs with guard crush would be great, I liked that!

bring critical counter back
No. Just no.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 22, 2012, 06:28:29 AM
If I remember correctly, air block in 98 only works when you're jumping back or vertical, and does not guard against grounded attacks.  Since being cornered is really bad in the game in general, I'd say it's not that big of a deal.  If scrubs want to hold up back and put themselves in the corner voluntarily, I'm all for it.

I don't know what critical counter is, but I'd like to see critical hits again.  Especially if they're bringing back Shingo.  It ain't Shingo without all the critical hits.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 22, 2012, 07:21:19 AM
I like the chargeable CD and the critical counter.  However, I honestly believe those would work better as fatal fury mechanics and should have more refinement in a separate NON KOF game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 22, 2012, 07:31:31 AM

- XII-style chargeable CDs. For those who didn't play XII, you could charge your CD which would eventually become a full guard crush,
No. Just no.
Oh, charging CDs with guard crush would be great, I liked that!

and then we call it Super King Of Fighters IV AE

lets just forget kofXII existed before
KOF needs more characters and more moves and more female characters
intros and winning poses 
also they shall reduce the Ash Saga characters air to air priority
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 22, 2012, 08:24:41 AM
bring critical counter back

Oh you. XD
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 22, 2012, 08:45:07 AM


I dont think they should bring air blocking back or charge CD's. The defensive options are good as they are they dont need to add anymore to them and charge CD'd would just slow the pace of the game and in my opinion faster is better.

@Yamazaki96: I am hoping the same; they should add more characters, moves, DM's and winning poses but they should add more badass male characters. I liked Shin and Duo Lon, hopefully I'll see them in upcoming KoF games.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 22, 2012, 09:12:45 AM
Well preferably air blocking wouldn't be universal like in Marvel.  For a quick example, DP's would be air unblockable or something if you did them decently deep, or maybe not deep at all, who knows.

Air blocking used to only work for neutral, back jumps. Was a decent system.
Hard to say how I'd feel about it in XIII tho.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 22, 2012, 11:46:48 AM
I don't like air block and stun.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 22, 2012, 03:12:16 PM
I think XIII's system is pretty much perfect as is save for maybe HD, the one touch 'kill' mechanic isn't always fun or feel fair.

The one system mechanic I would like them to try again is the clash system from XII, I found that very interesting.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Amedø310 on May 22, 2012, 05:26:56 PM
SNK's newst Pachinko machine: Fatal Fury Sougeki
http://slot.snkplaymore.co.jp/official/garou_sougeki/ (http://slot.snkplaymore.co.jp/official/garou_sougeki/)
http://slosoku.2chblog.jp/archives/7440902.html (http://slosoku.2chblog.jp/archives/7440902.html)

New Hiroaki art is always good. Horrbile photoshop job though...

More info at: http://www.mmcafe.com/ (http://www.mmcafe.com/)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 22, 2012, 06:48:00 PM
AWMAGASH!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 22, 2012, 07:14:13 PM
I think XIII's system is pretty much perfect as is save for maybe HD, the one touch 'kill' mechanic isn't always fun or feel fair.

The one system mechanic I would like them to try again is the clash system from XII, I found that very interesting.

Honestly, I feel that the HD combo meter should be moved from timed, to making it max out at four dream cancels.  Same bar, make each dream cancel smaller so people focus more on cancelling and what to save rather then pray for the one hit to HD kill you.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 22, 2012, 08:03:56 PM
If there has to be a change, I'd like to see a mix between the HD system now and 98's Max Mode or whatever.

Pretty much, keep the Drive Cancels, keep the Super Cancels, keep the Neomaxes and it's requirement.  Turn HD mode into 98 Max Mode, just bringing an increase in power, and keeping the ability of it essentially being an initial Roman Cancel with the dash forward, but no HD cancels within it or something, you get two Drive Cancels, and or Super Cancels within it, and of course, access to Max Cancels.

Obviously it'd need tweaking, but maybe that'd bring back some of the more nuanced neutral game of before rather than just looking for that one hit into death.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Dandy J on May 22, 2012, 09:02:58 PM
they should just replace hd mode with counter/armor mode that shit was hype. also make another tag game
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Reiki.Kito on May 22, 2012, 09:46:01 PM
they should just replace hd mode with counter/armor mode that shit was hype. also make another tag game

I think the HD mode is great for some characters, but others have no use for it. I feel like a sort of N-Groove power up like Counter/Armor mode in addition to HD mode would benefit some characters and open up more possibilities for different types of strategies.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: baccano1932 on May 22, 2012, 09:54:26 PM
Air blocking is something I would be open to since in my opinion in XIII as well as in pretty much every KOF the emphasis on offence is too overwhelming and does a lot that pushes you towards focusing almost exclusively on offence, with defence being a complete afterthought and air blocking would be a way to help give players more options on defence.

KOF has always been an offense-heavy game but defense is hardly an afterthought.  Most characters are equipped with defensive specials or normals that act in their place.  It can certainly feel overwhelming when being pinned down by a skilled player but the tools to defend yourself are there.  GC rolls and blowbacks, smartly timed pokes/normals, ex specials, even some DMs and Neomaxes can be used defensively.  KOF gives you both offensive and defensive options, there is no lack of one or the other.

That said air blocking wouldn't kill the game, but I personally wouldn't want to see it introduced.  I like that once you leave the ground, you commit to your choice.  If you could air block I could see fireball characters losing a lot of momentum, and poor Terry's ex power wave would in theory be useless.  I haven't played 98 though, only 2K2/2K2UM/13, so maybe the implementation of it would be better than I imagine.

When I say that defence is an afterthought isn't because I feel like you don't have any decent options on defence it's because over the years they've added things like HD and all these other offensive systems while for the most part leaving the defensive systems the same, and that leads me to believe that this isn't a focus of theirs when developing the games.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 22, 2012, 10:04:16 PM
Air blocking is something I would be open to since in my opinion in XIII as well as in pretty much every KOF the emphasis on offence is too overwhelming and does a lot that pushes you towards focusing almost exclusively on offence, with defence being a complete afterthought and air blocking would be a way to help give players more options on defence.

KOF has always been an offense-heavy game but defense is hardly an afterthought.  Most characters are equipped with defensive specials or normals that act in their place.  It can certainly feel overwhelming when being pinned down by a skilled player but the tools to defend yourself are there.  GC rolls and blowbacks, smartly timed pokes/normals, ex specials, even some DMs and Neomaxes can be used defensively.  KOF gives you both offensive and defensive options, there is no lack of one or the other.

That said air blocking wouldn't kill the game, but I personally wouldn't want to see it introduced.  I like that once you leave the ground, you commit to your choice.  If you could air block I could see fireball characters losing a lot of momentum, and poor Terry's ex power wave would in theory be useless.  I haven't played 98 though, only 2K2/2K2UM/13, so maybe the implementation of it would be better than I imagine.

When I say that defence is an afterthought isn't because I feel like you don't have any decent options on defence it's because over the years they've added things like HD and all these other offensive systems while for the most part leaving the defensive systems the same, and that leads me to believe that this isn't a focus of theirs when developing the games.
In KOF XI,you can change into another character when under attack.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 23, 2012, 08:32:46 AM
All of you stfu, HD is hype, whatchall going on about???
I guess they could add another system next to it for those who don't like HD, but tbh, HD is not a TOD thing. It requires the right kind of character and IMHO, you get 2 full HD gauges in a match. As I've said before, it combines the best of both worlds, LOOOONG combos other games have introduced but in a sane, kof-like manner.

The fact that HD and Power stocks are built and used at the same time is kind of like having 2 systems at once, the waza/chikara systems of Last Blade 2 spring to mind. I never really cared what the flavour of the month system was in the last kofs, as long as the stock was there. None of the people I played with did either. Everyone was from the KoF 98 school of thought, and fancy stuff just isn't welcome. Never, for the life of me, did i understand what the point in armour mode was.

For those of us who are getting owned by HD combos: adapt your playstyle to the situation. Part of winning a match is being one step ahead of the mind games. Everyone has a favourite set-up. Do you know what moves are capable of juggling you into an HD? Do you know how to safely deny them? Is your opponent really going to use HD? Maybe he's going to save it for your next character instead of blowing his load to end your 30% life. Same for stock, etc etc etc.

@ Diavle: every HD Cancel consumes 10% of the gauge, in addition to the timer. In theory, you get max 9 cancels. In practice, I'd say 6/7.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 23, 2012, 08:37:04 AM
And plz, no more tagging in or out. Ever.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 23, 2012, 01:44:06 PM


Just no to tag ins and no to critical counter!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 23, 2012, 02:20:48 PM
The problem with HD combos is that it scares the hell out of a caual newcomer so they prefer to go back to sfiv where they have the chance to land a 50% ultra and win.

Although I dont like SFIV I have to give it to Capcom for making SFIV newcomer/casual friendly but at the same time it can have advanced tournament play. Lemme break it down to make my point clear.

1. Newcomer/ Casual friendly
SFIV
With the charge that breaks your blocking and the ultra comeback, casual players dont have to learn to combo in order to enjoy the game. This is perfect for casual vs casual which is the 80% of the matches on PSN/XBL.
SFxT
Now in this game the causal friendly mechanic is the abc/ launcher. A casual can spam this all day and bring his shoto in for a shoryuken followup that does decent damage and that's the reason most of the teams online are Ryu ken


2. Tournament level play
SFIV
Now the fact that the charge move can be canceled and lead into big combos this attracts a tourny lvl player because it needs perfect excecution and timing. I seriously never seen a tourney player using a raw ultra.
SFxT
There are two typers of combos. a) abclauncher and b) SFiV style of comboing where ur punches and kicks need precise timing to connect leading to bigger and more damage combos combos.


My point is Capcom managed to satisfy both categories and that's something that I admire. Don't get me wrong though. My love has always been Snk but they can't survive on old players like us, especially these days where there are so many tourney worthy FGs.

They need to attract new blood. My solution to this? Add a second gauge similar to 96/97 where u pressed abcd and ur gauge would go max. This way casuals can learn simple combos and spam them with a dm finish when they have red health. The HD gauge which is gonna be the tourney gauge it is gonna be more rewarding.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 23, 2012, 02:27:25 PM
All of you stfu, HD is hype, whatchall going on about???
I guess they could add another system next to it for those who don't like HD, but tbh, HD is not a TOD thing. It requires the right kind of character and IMHO, you get 2 full HD gauges in a match. As I've said before, it combines the best of both worlds, LOOOONG combos other games have introduced but in a sane, kof-like manner.

The fact that HD and Power stocks are built and used at the same time is kind of like having 2 systems at once, the waza/chikara systems of Last Blade 2 spring to mind. I never really cared what the flavour of the month system was in the last kofs, as long as the stock was there. None of the people I played with did either. Everyone was from the KoF 98 school of thought, and fancy stuff just isn't welcome. Never, for the life of me, did i understand what the point in armour mode was.

For those of us who are getting owned by HD combos: adapt your playstyle to the situation. Part of winning a match is being one step ahead of the mind games. Everyone has a favourite set-up. Do you know what moves are capable of juggling you into an HD? Do you know how to safely deny them? Is your opponent really going to use HD? Maybe he's going to save it for your next character instead of blowing his load to end your 30% life. Same for stock, etc etc etc.

@ Diavle: every HD Cancel consumes 10% of the gauge, in addition to the timer. In theory, you get max 9 cancels. In practice, I'd say 6/7.

Dunno why you mentioned the last bit to me specifically but okay.

As to HD, countless match vids out there (and personal experiences) where one is leading by a mile and yet at the end gets tagged by one light attack (usually cr.B into s.B) and its over. Yes you can avoid special moves, jumpins etc. but how long can you avoid not getting tagged by a single light attack? How easily will you see it coming?

The stuff Poongko pulled in KOFXI, now those were comebacks. Playing a damn solid round and then getting tagged by a low attack or whatever into a death/near death combo? Not so much.

The Drive Cancel system is the balanced version of HD imo, they should have just left it at that.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LAB Falken on May 23, 2012, 02:34:02 PM
Do you think perhaps making it so you can't BC off light attacks would remedy the problem? I think you should be rewarded for getting a clean hit, but a full HD corner carry does seem to be a little much for a stray A or B.

Personally I'm fine with how the game is.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 23, 2012, 02:41:57 PM
Love the game as is too but wouldn't mind HD being absent from XIV. Drive cancels and EX moves though need to stay, permanently.

But yeah, they made the HD system a little too flexible for the damage you can pull.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Delta on May 23, 2012, 11:09:17 PM
Just 2 cents.

A new SNK (mobile) game about SNK characters in High School or something like that.

http://game.snkplaymore.co.jp/official/hsc_colle/ (http://game.snkplaymore.co.jp/official/hsc_colle/)
http://andriasang.com/con14a/snk_high_school/ (http://andriasang.com/con14a/snk_high_school/)


I know a "SNK/KOF news forum" would get news twice a year at SNK's current pace, but maybe we need a forum like that.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 23, 2012, 11:12:08 PM
So basically Days of Memories without the dating sim aspect. Got it.

Also, I agree on the idea of a SNK News forum. It'd be informative.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: samirerre on May 23, 2012, 11:35:32 PM
that new fatal fury game poster reminds me of old school fighting games.
i like it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 24, 2012, 08:00:52 AM



As to HD, countless match vids out there (and personal experiences) where one is leading by a mile and yet at the end gets tagged by one light attack (usually cr.B into s.B) and its over. Yes you can avoid special moves, jumpins etc. but how long can you avoid not getting tagged by a single light attack? How easily will you see it coming?

The Drive Cancel system is the balanced version of HD imo, they should have just left it at that.

its just because the HD have the auto dash thing
In 2002/ 2002um high damage combos existed but they were hard to do
actually to be able to do a good combo u must be really experienced in the game and very good at execution
If HD scares people because its easy to connect then its better to make it like the old system where u have to dash after pressing BC and connect to a combo and also the meter time wont allow you to do more than 4/5 cancels

I believe KOF02UM is the best KOF of all time and really wishing for an HD remake.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 24, 2012, 09:33:47 AM
I dislike the HD combo system because for majority of characters in the game, it's just looping the same moves over and over, it's boring and looks lame.

Also the juggle system in this game is more retarded than XI. KOF never used to be that much of a juggle friendly game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 24, 2012, 11:45:06 AM
Btw the HD combo system is what makes the game balanced. All characters can do almost the same damage according to meters in HD mode. Remove that and you will see some tiers appearing.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on May 24, 2012, 12:14:31 PM
I also want to point out something that is overlooked about the HD auto dash vs BC activation: AFAIK, the auto dash in XIII SPEED is uniform across the board.  That's what levels the playing field.

I'm no expert in '02 but I'm willing to wager that Chang can't active BC from his Far C, manually dash in time to complete the next hit.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 24, 2012, 01:46:03 PM

I'm no expert in '02 but I'm willing to wager that Chang can't active BC from his Far C, manually dash in time to complete the next hit.

simply because Chang C and D hits are slow on start up
it wud have been the same if he existed in 13 unless they change his attacks
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 24, 2012, 02:02:23 PM
its just because the HD have the auto dash thing
In 2002/ 2002um high damage combos existed but they were hard to do
actually to be able to do a good combo u must be really experienced in the game and very good at execution
If HD scares people because its easy to connect then its better to make it like the old system where u have to dash after pressing BC and connect to a combo and also the meter time wont allow you to do more than 4/5 cancels

I believe KOF02UM is the best KOF of all time and really wishing for an HD remake.

Making a system less accessable is not the way to balance it.

XIII is the best one imo.

I dislike the HD combo system because for majority of characters in the game, it's just looping the same moves over and over, it's boring and looks lame.

If they are boring and lame then don't do them, do HD combos that don't have loops.

Just know that they will be harder to execute and easier to drop during a match.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 24, 2012, 04:05:30 PM
godsgarden
http://mixupnight.info/archives/186 (http://mixupnight.info/archives/186)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 24, 2012, 04:19:28 PM
wow, a proper console tourney O.O - seems to only happen in western Japan.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on May 24, 2012, 06:24:48 PM
godsgarden
http://mixupnight.info/archives/186 (http://mixupnight.info/archives/186)

Nice
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 24, 2012, 06:28:35 PM
godsgarden
http://mixupnight.info/archives/186 (http://mixupnight.info/archives/186)

These guys are mostly SF players so I'm not expecting much.

The last one they did was so bad, the level of play was very poor (it was the one RF won, with Haitani as second).

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on May 24, 2012, 07:37:46 PM
^ Well at least the game is getting attention..
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on May 24, 2012, 08:13:50 PM

I'm no expert in '02 but I'm willing to wager that Chang can't active BC from his Far C, manually dash in time to complete the next hit.

simply because Chang C and D hits are slow on start up
it wud have been the same if he existed in 13 unless they change his attacks

I'm saying if the combo started from a far C, BC, you wouldn't be able to manually dash in time for the next hit because Chang's dash is so slow.  In XIII, you would.

Better example would be Tizoc's dash speed from XI haha (for those who don't know, Tizoc's walking speed was faster, or it sure as hell looked liked it, than his dash).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 24, 2012, 08:19:24 PM
godsgarden
http://mixupnight.info/archives/186 (http://mixupnight.info/archives/186)

Nice, but why are they doing everying single elim??
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 24, 2012, 08:35:32 PM
I just received a T-Shirt from QanBa.
(http://img2081.poco.cn/mypoco/myphoto/20120524/22/5646605120120524220747044.jpg)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 24, 2012, 09:04:16 PM
LOL, what? did ash go into hardware production now? or is he the sales rep?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on May 24, 2012, 09:21:17 PM
LOL, what? did ash go into hardware production now? or is he the sales rep?
It's a gift of an activity which QanBa held in KOFunion.
There are also Dakou's and Xiaohai's signatures on it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 25, 2012, 02:10:42 AM
Hey just curious, but would anyone happen to know if there voice translation for XIII? Like a list of the voice collection translated into English?

And also is there a translation of the changes for Climax?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: SPLIPH on May 25, 2012, 02:19:03 AM
Hey just curious, but would anyone happen to know if there voice translation for XIII? Like a list of the voice collection translated into English?

i cant remember the the thread but i swear somebody posted a video of that.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 25, 2012, 02:48:12 AM
And also is there a translation of the changes for Climax?
Dude... Topic dedicated to Climax, wich you've never seen? really

http://dreamcancel.com/forum/index.php?topic=2045.0 (http://dreamcancel.com/forum/index.php?topic=2045.0)
Think u'll find something...
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 25, 2012, 03:15:22 AM
Not sure how, but I completely missed that topic. Thanks Ky0.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 25, 2012, 06:28:51 PM


On the HD topic, I think it is a good system actually the best i'v played. Maybe they should tone down the amount of cancel you can do  but I dont know how well that turn out, it could be bad for some characters. In the end I think it depends on your skill and experience in getting  the opportunity to activate and not drop it; it needs time and dedication to actually learn and execute them that's one of the reason why newcomers feel disheartened when trying to pick up this game (that is the only bad thing I could think of).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 26, 2012, 12:04:46 AM
Agreed. Most of the time, if someone says something is abusive, then they're just not abusing it themselves.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Rex Dart on May 26, 2012, 11:22:10 PM


On the HD topic, I think it is a good system actually the best i'v played. Maybe they should tone down the amount of cancel you can do  but I dont know how well that turn out, it could be bad for some characters. In the end I think it depends on your skill and experience in getting  the opportunity to activate and not drop it; it needs time and dedication to actually learn and execute them that's one of the reason why newcomers feel disheartened when trying to pick up this game (that is the only bad thing I could think of).

I think HD as a system is well-implemented and fun. Honestly, I don't think it's that disheartening for newcomers, personally. A newcomer to 98 would be just as easily destroyed by a pro.

My only suggestion for improving the system would be cancel-scaling. So, right now, HD canceling costs only 10% of the bar. Which I think is fair. But if EX Kyo wants to do his [qcf+A (HD) qcf+C] loop, or Iori wants to do his [qcb+B (HD) qcb+C] loop, they're just repeating two quick moves over and over. It's easy to input, and they'll be able to do quite a few of them. So my suggestion is, when a character cancels the same move into the same  move multiple times, it costs extra bar:

10% -> 12% -> 14% ... etc. And if they cancel into a different move, it would reset back to 10%.

This probably wouldn't have a big impact on most combos. In the above examples, Iori and Kyo would probably only be able to do 5 cancels as opposed to 6. But I still think this would be enough of a change to:

- Encourage more creativity in HD combos. Simple loops are easier to do and boring to watch. So why not penalize them slightly?
- Balance the cast a bit. Right now, characters who can't repeat basic loops (or can only do them in the corner) are at a big disadvantage when it comes to HD combos. This evens things up a bit.

Feel free to disagree though. This is just one man's idea.  :)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LAB Falken on May 27, 2012, 12:04:44 AM
Well for an obvious example; what about characters that are dependant on their loops in HD (Leona for easiest example)? Sure some characters can 'mix it up', but some are relegated to much more basic combos. Meterless, her combo would drastically shoot down in damage. For example she CAN mix it up now, but it requires meter. Sure throwing in more moves could assist in that case, but balancing a game is a tricky situation.

All it would really do would make 'optimal' HD combos a loop of 3 moves instead of 2, and mess up some of the weaker characters (the ones with less options, at least) HDs.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 27, 2012, 12:48:37 AM
stuff

+1
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 27, 2012, 04:07:54 AM
Boy, SNK has been pretty silent lately have they?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 27, 2012, 06:34:51 AM
Boy, SNK has been pretty silent lately have they?
no more than usual or are you just being sarcastic?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 27, 2012, 06:58:09 AM
Boy, SNK has been pretty silent lately have they?

They're working on King of Fighters 2013:  Challenge of the Slugfest KOF Never ends.  Has 45-50 characters, it has Classic and Advanced modes "KOF 98/02 and KOF 13" tons of EX characters and fixed nutcode.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 27, 2012, 07:06:40 AM
Boy, SNK has been pretty silent lately have they?

Maybe they are quiet on KOF XIII for the Vita and KOF XIII: Complete Edition...

The latter I wouldn't mind, but the former will make an excellent offering as long as it has stuff exclusive to the PS Vita version, such as new characters, stages (KOF XII and maybe some new ones), and (hopefully) Arc System Works (or anything else that's better than GameSyncs) netcode.

I swear, SNK needs to hire Arc System Works on netcode assistance; if BlazBlue's netcode works perfectly, I don't see why they shouldn't do a better netcode for KOF XIII.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 27, 2012, 07:09:55 AM
yeah exclusive characters on handhelds can FOAD twice also im sure a lot of people would be uber pissed if the handheld version had a better code than the console version
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 27, 2012, 07:15:48 AM
yeah exclusive characters on handhelds can FOAD twice also im sure a lot of people would be uber pissed if the handheld version had a better code than the console version
Indeed they would be, but the PSP version of the BlazBlue games have features that PS3 and Xbox 360 owners would later earn (Legion mode, Abyss, new story scenarios, etc.); us console players were pissed that the PSP versions get new stuff, even if the gameplay is shit compared to the console versions (2D backgrounds, butchered voice samples and sound effects, remade gameplay, etc.).

I, for one, would be more than happy if the PS Vita version's (if it were to happen) additions were in the PS3 and 360 versions of KOF XIII (More likely for a complete edition). Oh, and SNK, please include dual audio (Japanese and English voices) for KOF XIII this time through the Complete Edition and Vita versions.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 27, 2012, 07:23:48 AM
well i dont really care about new modes it's a fighting game so it's not like they can do something new and exiting anyway but im really not keen on exclusive characters for handhelds im fine with it if we can get the around the same as the handheld release though
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 27, 2012, 07:37:23 AM
If they made a complete edition, I want new netcode.  I'd pay another 60 for working netcode.  Hell I want it on PSN so I don't have to get up and change the disk.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 27, 2012, 07:46:38 AM
They're working on King of Fighters 2013:  Challenge of the Slugfest KOF Never ends.  Has 45-50 characters, it has Classic and Advanced modes "KOF 98/02 and KOF 13" tons of EX characters and fixed nutcode.

I wish. Just would like it that they weren't like Atlus in that they release information on their titles whenever they feel like it instead just playing it safe like every other company.

Also, what works for ASW doesn't necessarily means it works for SNK. They need to hire an American company or something.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 27, 2012, 09:24:05 AM
They're working on King of Fighters 2013:  Challenge of the Slugfest KOF Never ends.  Has 45-50 characters, it has Classic and Advanced modes "KOF 98/02 and KOF 13" tons of EX characters and fixed nutcode.

I wish. Just would like it that they weren't like Atlus in that they release information on their titles whenever they feel like it instead just playing it safe like every other company.

Also, what works for ASW doesn't necessarily means it works for SNK. They need to hire an American company or something.


The only reason Aksys games work so damn well online is the fact that they were made for online.  I mean every move having at least five frames of leniency sure as hell helps compared to that one frame crap that SNK and Capcom still love to do.  It makes me wonder how it's going to be when Guilty Gear is put on PSN and XBLA.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mikel on May 27, 2012, 06:26:20 PM
They're working on King of Fighters 2013:  Challenge of the Slugfest KOF Never ends.  Has 45-50 characters, it has Classic and Advanced modes "KOF 98/02 and KOF 13" tons of EX characters and fixed nutcode.

I wish. Just would like it that they weren't like Atlus in that they release information on their titles whenever they feel like it instead just playing it safe like every other company.

Also, what works for ASW doesn't necessarily means it works for SNK. They need to hire an American company or something.


The only reason Aksys games work so damn well online is the fact that they were made for online.  I mean every move having at least five frames of leniency sure as hell helps compared to that one frame crap that SNK and Capcom still love to do.  It makes me wonder how it's going to be when Guilty Gear is put on PSN and XBLA.

Agreed. BlazBlue is made for online experiences, but people can still enjoy the single player aspects of the game (such as Story, challenge, and Abyss modes). Don't get me wrong, I do prefer BlazBlue over KOF mostly because of its netcode, better story mode with spoken dialogue, unique single player offerings based on those from Guilty Gear, and dual language voice tracks.

Though SNK did say that they did test GGPO and it sadly didn't work well with KOF XIII, but to me, GGPO is still better than GameSyncs.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on May 27, 2012, 06:59:11 PM
Blazblue's always broken.  It's been broken since the first game and they just shift who's more broken in each game.  If I wanted to play a doujin game, I'd play Melty Blood.  If I wanted to play a good game Aksys made, I'd play Guilty Gear.  Now if I want to insinuate a fangirl argument, then I'd use Blazblue.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 27, 2012, 09:49:55 PM
better story mode with spoken dialogue, unique single player offerings based on those from Guilty Gear, and dual language voice tracks.

Though SNK did say that they did test GGPO and it sadly didn't work well with KOF XIII, but to me, GGPO is still better than GameSyncs.

I hated the story mode of BB. It's too much inane anime dialogue that makes me fall asleep and it doesn't quite have the entertaining ridiculous factor of GG. Most of the story is just not entertaining and filled with writing in general. (I actually enjoyed XIII's more because it was simple and to the point, along with actually having a fairly decent plot) It only accomplishes its goal of wasting your time if you can't handle versus competition. Abyss mode is garbage and the only worthwhile piece of content is a very comprehensive tutorial/challenge mode that every fighting game should have.

I don't get what people's whole raging boner is with GGPO. It has only proven itself for emulators and so far hasn't managed to impress me elsewhere. Skullgirls included. It's already been stated that the thing takes up too many resources and won't work in most cases with newer games unless they explicitly revolve their game around its usage. Unless you want KOF to look like shit or the like, GGPO isn't the way to go. Much like how VF5 went by it, every company needs to handcraft netcodes that specifically work for their game. GGPO is hardly a cure-all.

Or we could wait for the next 5 years and see if internet connections get any better. ISPs willing.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 27, 2012, 10:33:58 PM
No netcode is a cure all period.  And internet connections won't get better.

Anyway, Justin Wong is now a dream killer.  Literally destroyed a man's chance to go to EVO, just so he could get 2nd place.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 27, 2012, 10:57:28 PM
It's alright, El Nino got to top 4, I'm sure his girl will understand. If she truly loves him, she'll let him go to EVO.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on May 27, 2012, 10:57:58 PM
And internet connections won't get better.
Oh, love your vision of future... lol

Btw, Romance OCVing J.Wong in last match!! xD
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LAB Falken on May 27, 2012, 10:59:14 PM
he should get some kind of award for playing on that pdp stick
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 27, 2012, 11:28:50 PM
And internet connections won't get better.
Oh, love your vision of future... lol

Btw, Romance OCVing J.Wong in last match!! xD

He said within 5 years.  Within 10 I can see it, but just within 5, I doubt it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 28, 2012, 12:02:24 AM
I'm really amazed at Justin's performance lately.  No gimmicks or flashy combos, just pure solid play.  I guess just playing solid in a real honest fighting game takes you far.  ;)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 28, 2012, 12:20:16 AM
Playing solid in ANY Fighting Game takes you far.  Whether it's "honest" or not has nothing to do with it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 28, 2012, 12:34:01 AM
Internet connections are getting better all the time though. Probably around 2020 the U.S. will somewhat approach Asia's fiberoptic infrastructure. And of course the Cyber Police will be arresting torrenters and will ration out how much you can download.

As far as GGPO, it's as good as it's going to get until the year 2020 in the U.S. Roll back netcode is key and FPS have been using rollback netcode since Quake. Thing is that the J developers are only just now starting to realize this. If Valve made a fighter I guarantee you that the online would be damn good. And Skullgirls I would consider to be the best online fighter right now.

Where can I see Romance raping J Wong? I'm so fucking out of the loop/
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on May 28, 2012, 01:55:17 AM


With all due respect to valve (they have the best video games company policies) their netcodes are made for regional uses not worldwide use.

Yes' every company should make their own netcode for their games, GGPO does not work world wide even in emulators.

E3 is next week, expect any announcements?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 28, 2012, 02:42:06 AM
On terms of FGs?  I expect...absolutely nothing tbqh.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 28, 2012, 03:21:31 AM
He said within 5 years.  Within 10 I can see it, but just within 5, I doubt it.

Seriously? Do you remember the difference between 1995 and 2000? 2000 to 2005? I don't know what rock you've been under.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 28, 2012, 03:24:29 AM
I don't care, it's not happening in 5 years.  If it does, I'll sell all my electronics and go live in said rock you think I live under.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 28, 2012, 03:37:04 AM


With all due respect to valve (they have the best video games company policies) their netcodes are made for regional uses not worldwide use.

Yes' every company should make their own netcode for their games, GGPO does not work world wide even in emulators.

E3 is next week, expect any announcements?

No, they support Dedicated Servers so yeah you could connect anywhere so long as the ping is reasonable (about  100 ping is the threshold) and you might notice the occasional weird thing, but nothing like in current fighters where moves refuse to come and people teleport.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 28, 2012, 05:33:35 AM
Playing solid in ANY Fighting Game takes you far.  Whether it's "honest" or not has nothing to do with it.

Well, i guess what i wanted to say is playing solid in an honest fighting game takes you farther than a gimmicks heavy fighter.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 28, 2012, 05:40:08 AM
Not particularly.  I've seen just as much success with solid play in even the most gimmick heavy games.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 28, 2012, 05:46:56 AM


With all due respect to valve (they have the best video games company policies) their netcodes are made for regional uses not worldwide use.

Yes' every company should make their own netcode for their games, GGPO does not work world wide even in emulators.

E3 is next week, expect any announcements?
myabe ZoE3 other than that im hoping i will be surprised
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 28, 2012, 05:48:12 AM
Internet connections are getting better all the time though. Probably around 2020 the U.S. will somewhat approach Asia's fiberoptic infrastructure. And of course the Cyber Police will be arresting torrenters and will ration out how much you can download.

As far as GGPO, it's as good as it's going to get until the year 2020 in the U.S. Roll back netcode is key and FPS have been using rollback netcode since Quake. Thing is that the J developers are only just now starting to realize this. If Valve made a fighter I guarantee you that the online would be damn good. And Skullgirls I would consider to be the best online fighter right now.

Where can I see Romance raping J Wong? I'm so fucking out of the loop/
i actually want to see valve make a fighting game now
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 28, 2012, 06:38:28 AM
I don't know whats up with KOFXIII netcode, but I been having great connections online. Heck I played SolidShark, who is in Japan and it all went good. I mean, we could pull some mid-high level combos, that speaks a lot IMO. I have been satisfied with KOFXIII netcode in these past 5 months, obviously they still could improve it, but so far this netcode is on doing great.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 28, 2012, 06:53:24 AM
Not particularly.  I've seen just as much success with solid play in even the most gimmick heavy games.

I disagree.  In a game like marvel 3 for instance, it is very easy to lose to gimmicks no matter how solid you are.  To be good at that game, it takes more more than just solid play, but also knowledge of the game inside out including all the gimmicky setups. 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on May 28, 2012, 08:45:11 AM
Anybody else experiencing one sided input lag on KOF XIII. I've been on both ends so far. I had an OCV so to speak (last character taking out his 3) and he was complaining about horrid lag when my side was stable (btw he seemed honest about it wasn't an excuse plus I beat him with a character I am only so-so with. So I believe him).

Then yesterday I was playing a 3 bar match and had an input delay above 1/2 second (my character was moving 1 way and my controller was going to another direction kinda lag). The opponent said he only had sight. I'm dreading if the netcode is turning into KOF98 or MOTW.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 28, 2012, 09:57:00 AM
i actually want to see valve make a fighting game now

No. Shut up.

http://www.siliconera.com/2012/05/28/pulstar-real-bout-fatal-fury-2-the-newcomers-hit-virtual-console-in-june/ (http://www.siliconera.com/2012/05/28/pulstar-real-bout-fatal-fury-2-the-newcomers-hit-virtual-console-in-june/)

Welp.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 28, 2012, 10:53:08 AM
I love RBFF2 because of Xiangfei
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 28, 2012, 03:01:06 PM
I know ppl seem to want the next KOF to be a dreammatch but there's no way that's happening so what are you expectations for XIV?

Personally I'm really looking forward to the new original characters they come up with, SNK has been so damn good at this.

Also think its long overdue for the new lead to be a female character.

Curious to see if they in fact killed of Ash, would be sad to see him go as I find him to be very memorable and full of personality. His gameplay also has a unique flavor to it (and goes hand in hand with his personality).

And, of course, looking forward to seeing where SNK takes Kyo and Iori. I personally prefer their XIII versions (for me Iori needed a refresh bad and they nailed it) but overall it seems that NESTs Kyo and classic Iori seem to be more popular.

In terms of the gameplay I think its essential that EX moves and Drive canceling stay.

Oh and the character select music must the same as XIII's.


I don't know whats up with KOFXIII netcode, but I been having great connections online. Heck I played SolidShark, who is in Japan and it all went good. I mean, we could pull some mid-high level combos, that speaks a lot IMO. I have been satisfied with KOFXIII netcode in these past 5 months, obviously they still could improve it, but so far this netcode is on doing great.

Yeah, I still hear bitching here and there but the netcode has been great for me (and I'm on there regularly).
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 28, 2012, 03:40:07 PM
i actually want to see valve make a fighting game now

No. Shut up.

http://www.siliconera.com/2012/05/28/pulstar-real-bout-fatal-fury-2-the-newcomers-hit-virtual-console-in-june/ (http://www.siliconera.com/2012/05/28/pulstar-real-bout-fatal-fury-2-the-newcomers-hit-virtual-console-in-june/)

Welp.
see now i be exited if this was for xbl or psn but it's not so i dont give a fuck
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 28, 2012, 04:03:17 PM
he should get some kind of award for playing on that pdp stick

Out of curiosity, who was playing on a PDP Stick? And are we talking about the Mortal Kombt layout PDP Stick or did PDP release a stick with the traditional 3 on top/3 on bottom layout?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 28, 2012, 04:34:03 PM

Out of curiosity, who was playing on a PDP Stick? And are we talking about the Mortal Kombt layout PDP Stick or did PDP release a stick with the traditional 3 on top/3 on bottom layout?

It was el nino who played on the mortal combat pdp stick.  He said he grew up playing kof in a modded mortal kombat cabinet in mexico. 
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on May 28, 2012, 04:36:53 PM
Not particularly.  I've seen just as much success with solid play in even the most gimmick heavy games.

I disagree.  In a game like marvel 3 for instance, it is very easy to lose to gimmicks no matter how solid you are.  To be good at that game, it takes more more than just solid play, but also knowledge of the game inside out including all the gimmicky setups.  


The last part of that is true (which is why the top players are always begging to be blown up at any time because they're too lazy to do some research for things right under their nose) however like I said, I've seen plenty of success.  Chris G didn't even get into the cheap stuff until halfway through Ultimate.  JWong's made multiple wins without X-Factor just off of his Akuma who has absolutely no real gimmicks.  Hell, just at UFGT8 Kevin Landon made huge strides and got 3rd mostly off the strength of his VJoe and Strange just with solid fundamentals, evasion and defense.  Morrigan only really locked up games for him (and as the tourney went on, became less of a factor).

I'm just saying that solid play will get you just as far in gimmick heavy games like a Marvel and more down to Earth games like a KOF.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LazieFreddy on May 28, 2012, 05:38:26 PM
The players you quoted have poured tons of time into the game though.  Playing solid AND having good knowledge of the game will of course take you far.  The question is how far can you go by playing solid and having only a basic understanding of the game?

Let's imagine two solid players at roughly the same level.  One specializes in marvel, the other in kof.  They each spend exactly one week in learning the others game before entering a tournament.  Who do you think will place higher? 

All things equal, the marvel player will place higher in kof than the kof player will place in marvel, simply because of the nature of the game.  In marvel, set ups are very important as many times they lead to one touch kill, and it is very easy to get defeated by gimmicks even if you have solid fundamentals.

Whereas in kof, where most mixups are reactable, if you can play solid fundamentals with excellent spacing, then you won't do too bad.  You will do even better if you know the optimal combos and know about match ups, but even with just a basic knowledge, playing solid will carry you a long way.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 28, 2012, 09:32:34 PM
He said he grew up playing kof in a modded mortal kombat cabinet in mexico. 

Priceless.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 28, 2012, 10:28:38 PM
I love RBFF2 because of Xiangfei

If you really love Xiangfei as much as you say, you wouldn't use that god-awful pic of her from KOF 2001.

Just saying.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: JennyCage on May 29, 2012, 12:18:59 AM
I know ppl seem to want the next KOF to be a dreammatch but there's no way that's happening so what are you expectations for XIV?

You work for SNK?  If not, don't shit on our hopes.  :(
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on May 29, 2012, 12:35:52 AM
2001 Xiang is cute. I wanna take her out to dinner.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Cibernetico on May 29, 2012, 01:16:49 AM
Hey btw I wanted to chime in on something that was discussed a few pages ago.

I can honestly say that I'm one of those players who just isn't good enough to fully do HD combos so it sort of pisses me off when I do an accidental activation of HD mode. However, it does seem that so far, HD move is pretty much only relegated to those insane combos and props for people who do them.

I'm actually looking forward to seeing if someone out there is experimenting enough to see if there is more to the HD bar than just HD combos. And what I mean by that is someone who pretty much doesn't do HD stuff and uses those bars to make their defensive or offensive games better through good bar usage.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on May 29, 2012, 01:32:57 AM
Hey btw I wanted to chime in on something that was discussed a few pages ago.

I can honestly say that I'm one of those players who just isn't good enough to fully do HD combos so it sort of pisses me off when I do an accidental activation of HD mode. However, it does seem that so far, HD move is pretty much only relegated to those insane combos and props for people who do them.

I'm actually looking forward to seeing if someone out there is experimenting enough to see if there is more to the HD bar than just HD combos. And what I mean by that is someone who pretty much doesn't do HD stuff and uses those bars to make their defensive or offensive games better through good bar usage.

From one noob to another: HP, (tiny delay), LK+HP (go HD with a free hit), special, cancel into super, cancel into newmax. Presto, a HD combo ;)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 29, 2012, 03:35:31 AM
2001 Xiang is cute. I wanna take her out to dinner.

Just how bad is your taste in women?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 29, 2012, 04:23:30 AM
I'm more worried that she is underage. Pedophile alert!1!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 29, 2012, 07:50:09 AM
I love RBFF2 because of Xiangfei

If you really love Xiangfei as much as you say, you wouldn't use that god-awful pic of her from KOF 2001.

Just saying.

even though I hated KOF2001
the Xiangfei version there is almost the same as in KOF02um  (I ve tried that lately in the arcades)
I was wishing to see her on kOFXIII or the next one
when i heard that rumor of her being added as DLC i was so excited
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 29, 2012, 08:15:40 AM
A buddy of mine won't play any kof unless xiangfei is in it.

The hilarious thing is that he plays relatively seriously if she's in the game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on May 29, 2012, 08:33:34 AM
A buddy of mine won't play any kof unless xiangfei is in it.

The hilarious thing is that he plays relatively seriously if she's in the game.

are U talking about me?! lol
PM me his email so we can be good friends

and If he have uploaded matches I would love to watch them
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 29, 2012, 09:28:18 AM
Heheh, he is currently studying and out of action, I expect him to come out of hiding if/when she's released in an upcoming title (doesn't have to be KOF)

Knowing this guy he'd buy a new stick with the next 'Xiangfei release' ;)

____

On the same note, hoping to see more talented players pick up chrs who don't see many outings in competative XIII (like some of the Mai action we've been privy to lately). All it takes is one person's success to shine the light on a lesser used chr. We all like beastings when through an unexpected chr.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LAB Falken on May 29, 2012, 01:44:22 PM
Hey btw I wanted to chime in on something that was discussed a few pages ago.

I can honestly say that I'm one of those players who just isn't good enough to fully do HD combos so it sort of pisses me off when I do an accidental activation of HD mode. However, it does seem that so far, HD move is pretty much only relegated to those insane combos and props for people who do them.

I'm actually looking forward to seeing if someone out there is experimenting enough to see if there is more to the HD bar than just HD combos. And what I mean by that is someone who pretty much doesn't do HD stuff and uses those bars to make their defensive or offensive games better through good bar usage.

The King of Fighters XIII: Leona - Fun with HD Instant Overheads (http://www.youtube.com/watch?v=0JJ4vj9PP-M#ws)

I found this to be the most novel use of HD outside of raw combos that I've come across. I also use HD often to guard break.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: BioBooster on May 29, 2012, 02:19:19 PM
Although very few including myself would recommend it due to the cost, you can use HD to make your specials safe if you HDC with a super that is safe on block since you can't HDC into another special on block.

If you're leaning towards staying away from HD mode, there's always good material on the 50% thread for maximum dmg outside of HD.

If longer HD combos are proving difficult you can also go the shortest route with a great deal of ease on the execution side by going normal > cmd normal > HD bypass special > HDC super > HDC neomax for a healthy chunk of dmg.

This is better than you think depending on the character.

For example with Ryo:
j.D, s.D, f.B, [HDB]hcb+BCD, dp+C, [HDC]qcf~hcb+C, [MC]qcfx2+AC = 865 (anywhere at 4 stock)

Iori:
j.C, s.C, df.C, [HDB]dp+BC, qcf~hcb+P, [MC]qcfx2+BD = 823 (near corner 3 stock)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 29, 2012, 06:05:11 PM
I love RBFF2 because of Xiangfei

If you really love Xiangfei as much as you say, you wouldn't use that god-awful pic of her from KOF 2001.

Just saying.

even though I hated KOF2001
the Xiangfei version there is almost the same as in KOF02um  (I ve tried that lately in the arcades)

Are you talking about Xiangfei's gameplay or her art? Because I was talking about the artwork of her in 2001.

It's mega horrible, but then again, so is just about everyone's artwork.

The only one they put effort on seems to be May Lee.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 29, 2012, 07:33:39 PM
Are you talking about Xiangfei's gameplay or her art? Because I was talking about the artwork of her in 2001.

It's mega horrible, but then again, so is just about everyone's artwork.

The only one they put effort on seems to be May Lee.

Pfft, Nona is awesome and so is 2001's art, so full of character.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 29, 2012, 11:40:14 PM
And by character, do you mean that they all look mentally retarded?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 30, 2012, 12:28:38 AM
Eh, at least Nona's artwork is better than Falcoon's. Take a look at both of their Mai art, there's no comparison.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 30, 2012, 12:35:07 AM
I'm talking about then, not now. Nona's art has come a long way, like Shinkiro did. That doesn't excuse his terrible art in 2k1. Also, Falcoon is actually pretty decent, it's his wacky alternate designs that completely blow.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on May 30, 2012, 01:28:15 AM
Anyone have a link to the Archive for the UFGT8 KOF stream?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on May 30, 2012, 01:44:07 AM
I'm talking about then, not now. Nona's art has come a long way, like Shinkiro did. That doesn't excuse his terrible art in 2k1. Also, Falcoon is actually pretty decent, it's his wacky alternate designs that completely blow.

I could just be a bit crititcal, but I'm not a fan of either particularly, not that their art is bad by any means. I've actually grown fond of Hiroaki and Eisuke Ogura's art. And Shinkiro's artwork is absoluteley timeless!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Proto Cloud on May 30, 2012, 01:47:00 AM
Ogura really? Yuck.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: marchefelix on May 30, 2012, 02:15:09 AM
Pfft, Nona is awesome and so is 2001's art, so full of character.

And by character, do you mean that they all look mentally retarded?

Indeed.

2001 art is so horrible, it should be a crime.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: oricon on May 30, 2012, 02:16:22 AM
I really liked Hiroaki's art what happened to him?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Diavle on May 30, 2012, 02:20:22 AM
And by character, do you mean that they all look mentally retarded?

No, by character I mean full of personality.

He brought this same goodness to the new sprites of KOF, giving each character a unique look and feel.

Nona is my fave.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 30, 2012, 04:15:57 AM
From my Local Arcade (http://www.youtube.com/watch?v=1Ivl1a5fngU)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: DarKaoZ on May 30, 2012, 04:40:45 AM
I really liked Hiroaki's art what happened to him?

He recently worked on the Fatal Fury Panchinko art. He is still been hired by SNKP to do stuff, hopefully KOFXIV have his art, KOF2002UM art is fantastic.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Terrastorm on May 30, 2012, 05:07:23 AM
From my Local Arcade (http://www.youtube.com/watch?v=1Ivl1a5fngU)

That suppose to be a video?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on May 30, 2012, 05:12:06 AM
Stage of Basara - 3 Destinies of Lamentation (http://www.youtube.com/watch?v=1Ivl1a5fngU#)


fixed cuz sibarraz went full derp
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: sibarraz on May 30, 2012, 05:13:40 AM
From my Local Arcade (http://www.youtube.com/watch?v=1Ivl1a5fngU)

That suppose to be a video?

(https://p.twimg.com/AuFa6mvCMAEWSmH.jpg)

Yep, I literally went full derp since I was proposing music for a combo video that a friend was about to do
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Xxenace on