Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: desmond_kof on March 22, 2012, 08:55:19 PM

Title: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on March 22, 2012, 08:55:19 PM
This thread is for those currently working on the DC KOFXIII wiki, and people who may be interested in joining the editing team.

http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII (http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII)

For current members, here are the rules

1.) No plagiarizing from other guides or wikis. Members found doing this will have their editing rights revoked.

2.) If you are banned from the forums for any reason, your editing rights will be revoked.

3.) Only contribute and edit pages for characters that you are focusing on or that you main. Don't worry about editing another characters page that you aren't learning or playing with.

4.) Be sure to document your contribution plans and edits in the character thread. Either their wiki building thread or main console thread. If you have a video you want to add to a page, post it in the video thread first. If you have any helpful images you feel may be worth contributing, post them for which ever character it features, in the character thread. If its images on system information or mechanics, post them in this thread.

5.) Be sure to credit members who has contributed information in the character threads that you are adding to a page. Example: http://dreamcancel.com/wiki/index.php?title=Benimaru_Nikaido_%28XIII%29#Contributors (http://dreamcancel.com/wiki/index.php?title=Benimaru_Nikaido_%28XIII%29#Contributors)

6.) Be open to any feedback or constructive criticism you may receive in the character threads from any information or edits you may have done to any pages. Be open and free to share any feedback in those threads as well. Catch any kind of mistakes or useless information, and report them in the the thread.

7.) Again, ANY feedback or questions on any character pages should be discussed in their respective character threads.

8.) Any feedback or questions or the wiki as a whole should be discussed in this thread.

9.) Be sure to keep the formatting and organization in the pages the way it currently is. If you are having trouble trouble editing the wiki or have any technical questions, feel free to ask them here. If you have any ideas for much better design or organization for the pages, feel free to express them with us.

10.) When writing, please stay away from first person references and perspectives (use of the words "I", "my", "me" etc.)

11.) Make sure to use factual statements. Don't add things you aren't sure of 100% or have not tested out (or has been tested out with evidence by someone else).

12.) Stay away from adding storyline details to any pages.

13.) Use letter notation for movements (ex. qcf, hcb, etc). Not number notation (236, 214).

As of right now we do have character pages that are being worked on by dreamcancel members:


Malik
http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Billy_Kane_%28XIII%29)


Kane317
http://dreamcancel.com/wiki/index.php?title=Chin_Gentsai_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Chin_Gentsai_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Duo_Lon_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Duo_Lon_%28XIII%29)

Desmond Delaghetto
http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Ryo_Sakazaki_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Ryo_Sakazaki_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Benimaru_Nikaido_(XIII) (http://dreamcancel.com/wiki/index.php?title=Benimaru_Nikaido_(XIII))


Great_Dark_Hero
http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_(XIII) (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_(XIII))
http://dreamcancel.com/wiki/index.php?title=Mai_Shiranui_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Mai_Shiranui_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Mature_(XIII) (http://dreamcancel.com/wiki/index.php?title=Mature_(XIII))

Grublet
http://dreamcancel.com/wiki/index.php?title=Ash_Crimson_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Ash_Crimson_%28XIII%29)

JennyCage
http://dreamcancel.com/wiki/index.php?title=Kula_Diamond_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Kula_Diamond_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Iori_Yagami_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Iori_Yagami_%28XIII%29)

JoshKOF
http://dreamcancel.com/wiki/index.php?title=Vice_(XIII) (http://dreamcancel.com/wiki/index.php?title=Vice_(XIII))

Killey
http://dreamcancel.com/wiki/index.php?title=Elisabeth_Branctorche_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Elisabeth_Branctorche_%28XIII%29)

NCV
http://dreamcancel.com/wiki/index.php?title=Vice_(XIII) (http://dreamcancel.com/wiki/index.php?title=Vice_(XIII))

Reiki Kito
http://dreamcancel.com/wiki/index.php?title=K%27_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=K%27_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Maxima_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Maxima_%28XIII%29)
http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_%28XIII%29)

Rex Dart
http://dreamcancel.com/wiki/index.php?title=Ralf_Jones_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Ralf_Jones_%28XIII%29)

BioBooster
http://dreamcancel.com/wiki/index.php?title=Joe_Higashi_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Joe_Higashi_%28XIII%29)

This is just a rough list, but it will be changed and added on in the future. Any pages not named don't have anyone working on them at the moment. If you are interested in working on other pages express that in the character thread with your plans.

Pages that are currently abandoned that need further work:

Goro (http://dreamcancel.com/wiki/index.php?title=Goro_Daimon_(XIII))

Andy (http://dreamcancel.com/wiki/index.php?title=Andy_Bogard_(XIII))

Leona (http://dreamcancel.com/wiki/index.php?title=Leona_Heidern_(XIII))

Raiden (http://dreamcancel.com/wiki/index.php?title=Raiden_%28XIII%29)

Robert (http://dreamcancel.com/wiki/index.php?title=Robert_Garcia_%28XIII%29)

Takuma (http://dreamcancel.com/wiki/index.php?title=Takuma_Sakazaki_%28XIII%29)

Vice (http://dreamcancel.com/wiki/index.php?title=Vice_%28XIII%29)

King (http://dreamcancel.com/wiki/index.php?title=King_(XIII))

If you will like to help any of the members above with their pages, communicate with them in the character thread for the pages they are working on: http://dreamcancel.com/forum/index.php?board=6.0 (http://dreamcancel.com/forum/index.php?board=6.0)

To look at recent changes to the wiki, check out this page: http://dreamcancel.com/wiki/index.php?title=Special:RecentChanges (http://dreamcancel.com/wiki/index.php?title=Special:RecentChanges)

If you are interested in joining the wiki team, send me a PM with a username, temporary password, email and optional real name. Also, provide a brief detail on what exactly you will like to contribute, if its system information, work on certain character pages, etc. The mod team and myself will take a look at your posting history to see how active you are in the forums and what kind of things you contribute gameplay wise, if it either questions/answers or combos, strats, etc.

If you are currently part of the wiki team for a while but haven't contributed anything so far...you better start working soon because I will start revoking rights if you have contributed little to nothing and you aren't active. Here is an current active users list: http://dreamcancel.com/wiki/index.php?title=Special:ActiveUsers (http://dreamcancel.com/wiki/index.php?title=Special:ActiveUsers)

Thanks to everyone currently working on the wiki, your work is greatly appreciated. It is a community and team effort, and lets keep it that way.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Kane317 on March 26, 2012, 01:32:56 AM
Someone should work on Shen's wiki, I haven't touched him much (if at all) since console has been released so it's only fair that someone who's been using him more should work on his wiki.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: PhoeniX on March 28, 2012, 11:08:42 AM
While I appreciate all the work you guys have been doing lately to improve the quality of the DC wiki (which, arguably, wasn't that great around the time XIII console released), I do have to ask, why not all work on the SRK wiki?

What are you guys looking to add specifically to this wiki that makes it better/different than the SRK wiki?

Or is it just a case of the difficulty to get an editing account on SRK?

Either way, good luck on the project. The SRK wiki has lost considerable momentum, but I still think it's the best resource out there right now. It would be great if the DC wiki could provide in places where the SRK wiki is currently lacking, i.e. don't do characters like Kyo/Iori haha. :P
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: JennyCage on March 28, 2012, 04:26:54 PM
Not sure if trolling.

I can't speak for the other editors, but I would assume the purpose is to have a more comprehensive wiki on a website exclusively dedicated to SNKP games.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: jinxhand on March 30, 2012, 03:06:48 AM
Simple answer: we're not srk... They are...
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on April 02, 2012, 05:28:21 PM
ATTN all wiki editors:

There is a link and references section on the front of the wiki: http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII#Links_.26_References (http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIII#Links_.26_References)

I added a few examples of other sites and places to add. If you have any more, go ahead and add them. Same with the individual characters pages, feel free to add any tutorial or combo videos for characters that you feel is helpful.




While I appreciate all the work you guys have been doing lately to improve the quality of the DC wiki (which, arguably, wasn't that great around the time XIII console released), I do have to ask, why not all work on the SRK wiki?

Might as well keep working on what was started here first, ya know? It wouldn't be cool to just abandon a project just because the start was rough. If anything it gave us a good basis to work from.

Sorry that things have slowed down on SRK wiki...but we are gonna keep working on ours as long as possible.
Title: Re: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: choysauce on April 16, 2012, 09:09:31 PM
I want to request a feature be added to the wiki that we all contribute to.

"how to beat [character]" section (idea stolen from future press scv guide).

I feel if we point out all the holes in each characters game. It will help us all level up quicker and force everyone to improve and overcome the weaknesses of their characters.

Also it will push for honest fights instead of having people lose out right due to lack of knowledge of the match up

I think the following sections would be good to include
-general weaknesses (what to do to exploit them)
-general answers for powerful tools
-optimal distances to fight (included with general weakness?)
-point out typical behavior of mid to high level players for this character


Sent from my R800x using Tapatalk 2
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on April 16, 2012, 10:28:55 PM
I think the character matchups section is like that, here is an example: http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_%28XIII%29#Character_Matchups (http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_%28XIII%29#Character_Matchups)
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Great_Dark_Hero on July 26, 2012, 11:32:55 AM
I updated Mai's pros and cons.
http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)#Pros (http://www.dreamcancel.com/wiki/index.php?title=Mai_Shiranui_(XIII)#Pros)
For cons, I edit the second that said: Low damage output in general" and replaced it with "Low damage output from mid screen". For pros, I added that it is easily to perform safe jumps, all EX moves put opponent into juggle state, and that she gets around the stage very easily with the ground Musasabi no Mai, supporting her keep away game.


Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Great_Dark_Hero on July 26, 2012, 12:54:25 PM
Just added some info on NESTS Kyo's game play overview, his pros, and his cons. Please view this wiki for the additions and feel free to provide any insight or necessary changes for NESTS Kyo outlook.

http://www.dreamcancel.com/wiki/index.php?title=NESTS_Kyo_(XIII)#Pros (http://www.dreamcancel.com/wiki/index.php?title=NESTS_Kyo_(XIII)#Pros)
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: bopper on July 26, 2012, 01:13:40 PM
Mabey add something like:

Pros: strong ground game with qcf.A etc,
Cons: below average damage output without HD

Also, his HD section is pretty lacking. Here is a solid 2 bar HD you can add:

st.C, df.D, BC, st.D x qcf.C HDC dp.C HDC qcf.C HDC dp.C HDC qcf.C HDC dp.C HDC qcf.D~D, qcf.C, dp.C HDC qcf qcf.BD

770 dmg iirc
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Great_Dark_Hero on August 01, 2012, 03:18:54 PM
There are some recent updates in the Mature, Claw Iori, Athena, and EX Iori sections.
I made added a few things to NESTS Kyo's pros and cons. Eariler, I provided the actual differences between NESTS Kyo and the regular Kyo. I did the same for Claw and EX Iori recently, and added Claw Iori's pros and cons. Mature game play overview, pros, cons, and team positioning has been updated.

For Athena's section, I added a little more to her pros and cons section.

Please inform anyone here should there be any corrections to the characters game play information.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on September 13, 2012, 10:33:23 PM
Here are the button gif's for the wiki:

Buttons

[[image:a.gif]]

[[image:b.gif]]

[[image:c.gif]]

[[image:d.gif]]

Directions


[[image:bk.gif]]

[[image:db.gif]]

[[image:dn.gif]]

[[image:df.gif]]

[[image:fd.gif]]

[[image:uf.gif]]

[[image:up.gif]]

[[image:ub.gif]]

[[image:dp.gif]]

[[image:rdp.gif]]

[[image:hcb.gif]]

[[image:hcf.gif]]

[[image:qcb.gif]]

[[image:qcf.gif]]
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Great_Dark_Hero on September 14, 2012, 06:37:28 PM
Made a few updates on Athena and Claw Iori sections.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Great_Dark_Hero on September 17, 2012, 08:53:30 PM
Made an update on Ash's Crimson frame data that came out today.
Added a few match details for the regular Kyo regarding Benimaru and Duo Lon.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Splurgendii on November 27, 2012, 10:13:50 PM
Hey guys

I Love the wiki, i've learned alot of information from them and i'll continue reading them in the near future to up my game, appreciate what you guys have done and admire the passion.

Would you guys know where I can find a source for more thorough frame data?
The wikis don't seem to have frame data for some characters and for the characters that DO have frame data the chart is not as thorough as SF4

Where as sf4 frame data charts cover start up, active, and recovery + what the moves are on hit and block
the charts i found so far only have start up and guard advantage/disadvantage

I can't seem to find anything better from searching on google
if anybody know a better source i'd appreciate a heads up...
If not, is there some strategy guide out that has all this information?

thanks
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on November 28, 2012, 05:56:27 PM
Hey man, the SRK KOFXIII wiki has a few character frame data tables with columns on recovery, frames on hit, etc.

Thanks for the compliments!
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Diavle on November 28, 2012, 06:05:32 PM
Hey guys

I Love the wiki, i've learned alot of information from them and i'll continue reading them in the near future to up my game, appreciate what you guys have done and admire the passion.

Would you guys know where I can find a source for more thorough frame data?
The wikis don't seem to have frame data for some characters and for the characters that DO have frame data the chart is not as thorough as SF4

Where as sf4 frame data charts cover start up, active, and recovery + what the moves are on hit and block
the charts i found so far only have start up and guard advantage/disadvantage

I can't seem to find anything better from searching on google
if anybody know a better source i'd appreciate a heads up...
If not, is there some strategy guide out that has all this information?

thanks

Doubt you'll find a better source. SNK didn't release such info and whatever we have we have thanks to the efforts of keykakko, who gets the data by personally recording video and doing his magic with it.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Splurgendii on December 01, 2012, 11:26:28 AM
this upsets me to a great degree
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: solidshark on February 17, 2013, 03:57:30 AM
Has anyone checked this out yet - https://docs.google.com/spreadsheet/lv?pli=1&key=0AsrvpuirdQzwdGM0UDlRcGozMkJBQVZES0F4Zmw1MGc&f=true&noheader=false&gid=0

This seems to be everyone's data except Maxima and Robert. Not sure how different this is from what is on the DC wiki. Professor from MMCafe noted some things about some of the King data already:

-normal (Suprise Rose) is 4F and EX is 3F
-King's neomax is 1F, not 0

Can anyone check some of this data out for characters you know?



Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on February 18, 2013, 04:12:36 PM
Has anyone checked this out yet - https://docs.google.com/spreadsheet/lv?pli=1&key=0AsrvpuirdQzwdGM0UDlRcGozMkJBQVZES0F4Zmw1MGc&f=true&noheader=false&gid=0


Cool, but I bet there are some slight differences and errors compared to some other frame data guides that are done by other people, so it's always good to compare the numbers.

Also on a side note, would anyone here be interested building a general KOFXIII FAQ for beginners and those coming from other games? Nothing too terribly deep but something quick and easy for people to read to help new players?
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Sharnt on March 03, 2013, 04:02:12 PM
I have but one stupid question : WHY??? people write wiki part while not knowing the game and such missleading someone IN A GUIDE?

There are a lot of huge misstakes from there to there that friends of mine were talking about (since I don't read this myself), some I remember :


Chin WIKI
Quote
CONS :
 
-even if you do, normals have limited reach
-Specials are mostly unsafe
-Overhead cannot activate HD (due to it being in the air)

It's just false! The exact opposite in fact ...


Doing a wiki is a looooooooooooooot of work, so why are you letting ppl without any knowledge on this game doing this?


It piss me off because this site and the community are really great, and hearing people mocking it just make me feel bad :c
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on March 03, 2013, 04:49:41 PM
What you are saying isn't true. Kane317 wrote Chin's wiki who is one of the most knowledgeable Chin players around. If there are mistakes and errors (or things do you not agree with) do the right thing and point them out for they can be fixed and edited. Just focusing on the problem and not giving a solution wont help. Go to the characters wiki thread and point out things that are incorrect, and give us a correction.

Here is Chin's thread if you want to tell Kane your options: http://dreamcancel.com/forum/index.php?topic=1767.0 (http://dreamcancel.com/forum/index.php?topic=1767.0)
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Kane317 on March 05, 2013, 06:16:32 AM
I have but one stupid question : WHY??? people write wiki part while not knowing the game and such missleading someone IN A GUIDE?

There are a lot of huge misstakes from there to there that friends of mine were talking about (since I don't read this myself), some I remember :


Chin WIKI
Quote
CONS :
 
-even if you do, normals have limited reach
-Specials are mostly unsafe
-Overhead cannot activate HD (due to it being in the air)

It's just false! The exact opposite in fact ...


Doing a wiki is a looooooooooooooot of work, so why are you letting ppl without any knowledge on this game doing this?


Hey Sharnt, I'm quite confused what you're pointing out.  

After maining him since XII (and really before XII but he's so different back then), since day one of XIII arcade, I still maintain what I wrote in the wiki to be true but I am not infallible either:

1/ His normals have limited reach.  I don't think that's a very subjective statement; it might be relative, but he's the smallest characters in the XIII roster and in this case has one of the shortest reach if not the shortest.
2/ His specials ARE mostly unsafe.  He only has two safe moves which aren't specials technically, they are EX Specials.  Both counters, both versions of qcb P (non-EX) are unsafe.  Anything you free cancel off the hcf K including df B is punishable.  Df D is also punishable. Once again, only his Ex hcf K and Ex qcb P are -1.
3/ You cannot activate HD off his overhead.  You can after you follow up his overhead into stance cancel s.C.  

I also wrote ^that back in the arcade days when he didn't have the s.C cancel from d x2+K but those statements are still true unless I'm mistaken which I will gladly correct if that's the case.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Kane317 on March 05, 2013, 06:26:12 AM
-King's neomax is 1F, not 0

King's NM when done in the air, is 0F.  Test it yourself, try jumping at the opponent, right when you're at about 1'0 clock of the character do the NM, AFTER The screen flashes try holding block--it won't work.

If you weren't blocking before the flash you will eat the NM.  This much I know is true as I remember testing this back at Atlus, in fact it was Yu Namba (project manager for XIII console release) himself who showed it to me.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Sharnt on March 05, 2013, 08:03:02 PM
1/ His normals have limited reach.  I don't think that's a very subjective statement; it might be relative, but he's the smallest characters in the XIII roster and in this case has one of the shortest reach if not the shortest.
2/ His specials ARE mostly unsafe.  He only has two safe moves which aren't specials technically, they are EX Specials.  Both counters, both versions of qcb P (non-EX) are unsafe.  Anything you free cancel off the hcf K including df B (which is technically listed as a command move) is punishable.  Df D is also punishable. Once again, only his Ex hcf K and Ex qcb P are -1.
3/ You cannot activate HD off his overhead.  You can after you follow up his overhead into stance cancel s.C.  

I also wrote ^that back in the arcade days when he didn't have the s.C cancel from d x2+K but those statements are still true unless I'm mistaken which I will gladly correct if that's the case.

1/
Globally yes he his short in his normals, but he has some of the best long range moves in this game, his far C comes in 6 is cancelable and goes hella far, his j.CD, doesn't have a long reach but the hitbox is so fucked up that it works in the same way you can't win into the air against him. d.B moves him forward while hitting, it makes for the short range and allows him to be one of the few character that can do something like d.B,s.A,d.B,s.A
And you know what? It has more range than Kim d.B, the character known for having long legs.

Hit slide goes quite far too.

2/
In the frama data you're right. In game it's a bit different. The hcf.K are unpunishable without a fast invincible SDM because of the canceling properties, and the pushback. Because else if you can punish it with a long range normal into an hd combo the delaying of the cancel will certainly screw your timing. This move is a weird rekka, you can't punish it for sure without it costing a lot of meter (2Ex for the few ones with the SDM for doing that).

The counters are definitively punishables (The whole match up turns around punishing those).

qcb.P are punishables if close but the problems is the same than with the hcb, because of the pushback you often ends too far away, and anyway a Chin won't do this move in guard if it's too easily punishable because he has no interest into doing it.


Lot of char have -10+ or so moves but they can still use it because in fight you can't punish them for doing that that much easily.



3/
Here it's my fail i copy pasted it but the people who talked about this understood it has "He can' hd after his overhead"
So if it's not true litterally you might want to remove it for clarity purpose.

-King's neomax is 1F, not 0

King's NM when done in the air, is 0F.  Test it yourself, try jumping at the opponent, right when you're at about 1'0 clock of the character do the NM, AFTER The screen flashes try holding block--it won't work.

If you weren't blocking before the flash you will eat the NM.  This much I know is true as I remember testing this back at Atlus, in fact it was Yu Namba (project manager for XIII console release) himself who showed it to me.

The same way i thought King EXSDM was 3 frames (instead of 2), the NM is 0. It's just you can't tell the difference between 0 or 1 frame with a regular test, same thing goes for weird hit box which make things seems slowers.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Kane317 on March 06, 2013, 12:23:34 AM

1/
Globally yes he his short in his normals, but he has some of the best long range moves in this game, his far C comes in 6 is cancelable and goes hella far, his j.CD, doesn't have a long reach but the hitbox is so fucked up that it works in the same way you can't win into the air against him. d.B moves him forward while hitting, it makes for the short range and allows him to be one of the few character that can do something like d.B,s.A,d.B,s.A
And you know what? It has more range than Kim d.B, the character known for having long legs.

Hit slide goes quite far too.

I think what you're trying to say that there are ways around it and this being a very balanced, if not the most, kof-- he still has tools.  Choi, Bao, Malin and Chin to name a few still could hold their own but it doesn't change the fact they don't have the reach of Billy, Yashiro, Yamazaki, Daimon, Raiden etc...

You make it sound like I've given up hope on him due to his shorter reach--I still main him today.  

I'll elaborate on the wiki to list some of his options you mentioned.

2/
In the frama data you're right. In game it's a bit different. The hcf.K are unpunishable without a fast invincible SDM because of the canceling properties, and the pushback. Because else if you can punish it with a long range normal into an hd combo the delaying of the cancel will certainly screw your timing. This move is a weird rekka, you can't punish it for sure without it costing a lot of meter (2Ex for the few ones with the SDM for doing that).

The counters are definitively punishables (The whole match up turns around punishing those).

qcb.P are punishables if close but the problems is the same than with the hcb, because of the pushback you often ends too far away, and anyway a Chin won't do this move in guard if it's too easily punishable because he has no interest into doing it.


Lot of char have -10+ or so moves but they can still use it because in fight you can't punish them for doing that that much easily.

Regarding the hcf K:  Even if you don't have the character speed to dash up or stocks to blow on a punish, you can still vertical hop Chin when you see him roll and he cannot free cancel on whiff so he's still very punishable.  Don't forget you can d B his normal versions.

All the frame talk aside, I would consider Karate's a qcf P palm safe and when compared to that, I wouldn't consider Chin's hcf K hard to punish.

3/
Here it's my fail i copy pasted it but the people who talked about this understood it has "He can' hd after his overhead"
So if it's not true litterally you might want to remove it for clarity purpose.

Agreed, I'll expand on that.

Sharnt, please let me know anything else we can improve on.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: JuiceboxAbel on March 06, 2013, 10:43:05 AM
I would love to help, let me know if you think there's something specific I can do. I'm really good at explaining things in layman's terms.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Crimson_King15 on March 06, 2013, 04:32:23 PM
If you guys have any need for Terry, Duo Lon, or Iori help! I'm the man.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on March 06, 2013, 06:35:40 PM
I would love to help, let me know if you think there's something specific I can do. I'm really good at explaining things in layman's terms.

If you guys have any need for Terry, Duo Lon, or Iori help! I'm the man.

Okay!

I have a little assignment for you guys. If you haven't yet, I want you two to look at the pages for the characters you main and are learning. Read through the whole page from top to bottom then take note of anything you find interesting, needs correcting, typos, errors, things that are inconsistent, combos that don't work, strategies that don't make sense, and things that are missing.

Then post your notes here in this thread, with a plan and list of changes that you would like to implement and we will go from there.

EDIT: better yet, post your list of changes and editing plans in a specific character's wiki building thread like for example: Terry's: http://dreamcancel.com/forum/index.php?topic=1746.0 (http://dreamcancel.com/forum/index.php?topic=1746.0) Leona's: http://dreamcancel.com/forum/index.php?topic=1753.0 (http://dreamcancel.com/forum/index.php?topic=1753.0)
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on May 01, 2013, 03:24:52 PM
The first post have been updated on who is currently working on certain pages and which pages are currently abandoned.

- All the wiki pages have been updated with profile pictures instead of the old artwork all the way from the arcade version: http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29)

- A few of the pages have been updated with manually inserted movelist replacing the old jpgs movelist that had some errors. This helps save space and fix errors the jpg moves had. Also inserted are the Atlus KOFXIII movelist videos which provide a small and brief visual explanation even though some command moves and ex moves are missing: http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29)

- It would be cool to add combo starters and enders similar to Terry's page to the combo sections to provide more explanation on why to do begin or end certain combos a certain way: http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_(XIII) (http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_(XIII))

- I think now we should take away the KCE/Master Class videos for more shorter tutorial based videos that are a bit more helpful.

If anyone has any feedback on the progress of the pages, please share them here.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: Malik on May 01, 2013, 04:12:42 PM
The first post have been updated on who is currently working on certain pages and which pages are currently abandoned.

- All the wiki pages have been updated with profile pictures instead of the old artwork all the way from the arcade version: http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Yuri_Sakazaki_%28XIII%29)

- A few of the pages have been updated with manually inserted movelist replacing the old jpgs movelist that had some errors. This helps save space and fix errors the jpg moves had. Also inserted are the Atlus KOFXIII movelist videos which provide a small and brief visual explanation even though some command moves and ex moves are missing: http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29 (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_%28XIII%29)

- It would be cool to add combo starters and enders similar to Terry's page to the combo sections to provide more explanation on why to do begin or end certain combos a certain way: http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_(XIII) (http://dreamcancel.com/wiki/index.php?title=Terry_Bogard_(XIII))

- I think now we should take away the KCE/Master Class videos for more shorter tutorial based videos that are a bit more helpful.

If anyone has any feedback on the progress of the pages, please share them here.

Are you or anyone who has access to the Wiki page going to update Mature, Joe, Robert, Ralf, Clark, King, Maxima, EX-Kyo, Mai, and Andy frame data because it's either not there for the character completely or there are moves missing.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on May 01, 2013, 04:23:27 PM
^ Forgot about that, lol. We can either do one or the other:

1.) Either just link a specific grid from the google spreadsheet which has a majority of the tables on the wiki page that has the missing data (which takes less work)

or

2.) add tables (like ones on other pages) and add data from the spreadsheet (which takes more work).

If anyone wants to do number 2, let me know and I will actually set up blank tables in the wiki for you add the data.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: ESB Cancel on June 25, 2013, 12:53:09 PM
Sorry to bring up non-related fighting games into a KOF/SNK centered forum. But I have a suggestion for the wiki's.

I was wondering if Dreamcancel can do something similar to the Dustloop forums and their character wiki's and combine character moves/move name/move description/frame data "all in one" for KOF characters? For example: http://www.dustloop.com/wiki/index.php?title=Sol_Badguy_%28GGAC%29 (http://www.dustloop.com/wiki/index.php?title=Sol_Badguy_%28GGAC%29)

Another example: http://www.dustloop.com/wiki/index.php?title=Yu_Narukami_%28P4Arena%29 (http://www.dustloop.com/wiki/index.php?title=Yu_Narukami_%28P4Arena%29)

If you look at the move description for the characters, they have:
1) a still image of the sprite to show what the moves look like with button notation/move names
2) frame data right next to it in a chart format
3) and below that, a description of the moves, its properties, and it's different versions (for specials/supers A, B, C, D, EX, etc.)

After looking at some of the kof character wiki's, I thought that this format would help make reading a whole lot easier and convenient.

For example: Claw Iori's DP is called Nueuchi. The problem though is that: Newer players and/or players not familiar with Japanese might look at the frame data chart and not know what move that name is referring to unless they scroll back up to the top of the page to look at the movelist and then back down to compare frame data again. Same situation can be applied to other vaguely named attacks.

But with this new format the movelist, move names, move description and frame data are combined into one and it would save kof players the trouble of scrolling up and down the wiki pages to compare and look up info.

Again, just a suggestion.



Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on June 25, 2013, 06:12:07 PM
Sorry to bring up non-related fighting games into a KOF/SNK centered forum. But I have a suggestion for the wiki's.

I was wondering if Dreamcancel can do something similar to the Dustloop forums and their character wiki's and combine character moves/move name/move description/frame data "all in one" for KOF characters? For example: http://www.dustloop.com/wiki/index.php?title=Sol_Badguy_%28GGAC%29 (http://www.dustloop.com/wiki/index.php?title=Sol_Badguy_%28GGAC%29)

Another example: http://www.dustloop.com/wiki/index.php?title=Yu_Narukami_%28P4Arena%29 (http://www.dustloop.com/wiki/index.php?title=Yu_Narukami_%28P4Arena%29)

If you look at the move description for the characters, they have:
1) a still image of the sprite to show what the moves look like with button notation/move names
2) frame data right next to it in a chart format
3) and below that, a description of the moves, its properties, and it's different versions (for specials/supers A, B, C, D, EX, etc.)

After looking at some of the kof character wiki's, I thought that this format would help make reading a whole lot easier and convenient.

For example: Claw Iori's DP is called Nueuchi. The problem though is that: Newer players and/or players not familiar with Japanese might look at the frame data chart and not know what move that name is referring to unless they scroll back up to the top of the page to look at the movelist and then back down to compare frame data again. Same situation can be applied to other vaguely named attacks.

But with this new format the movelist, move names, move description and frame data are combined into one and it would save kof players the trouble of scrolling up and down the wiki pages to compare and look up info.

Again, just a suggestion.





I'm down for that. I think a quick way to do it is to just add the numbers next to the descriptions sorta like the way I have it started here: http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Normals (http://dreamcancel.com/wiki/index.php?title=Kyo_Kusanagi_(XIII)#Normals)

And added under the the damage values in the command, special, DM and NeoMax section. I think it's a little too late to make a table JUST like the dustloop wiki but we can add the info where its needed.

Another good idea would be to just add the motions in the frame data table to avoid players scrolling up and down the screen to remember the move name.

Would you like to assist us in making it happen?
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on July 10, 2013, 06:50:50 PM
I added the google doc punish guides for Raiden's Tackle, EX Iori rekka, and Benimaru's qcf+K to their wiki pages in the external links section.
Title: Re: Dream Cancel KOFXIII Wiki Community Project Thread
Post by: desmond_kof on September 08, 2013, 07:54:25 PM
I added some links from the wiki into the navigation box at the bottom of each character pages of the XIII wiki. Here is an example:

http://dreamcancel.com/wiki/index.php/Kyo_Kusanagi_(XIII)#Discussion_Threads (http://dreamcancel.com/wiki/index.php/Kyo_Kusanagi_(XIII)#Discussion_Threads)