Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: Kirah on June 20, 2012, 12:44:07 AM

Title: KOFXIII Hitbox Viewer
Post by: Kirah on June 20, 2012, 12:44:07 AM
We need to see them, and I know i'm not the only one who needs and want it. Coming from an MB background where I had access to frame data and a hitbox viewer if there's any possible way this needs to be done. Especially since there isn't a KOFXIII strategy guide. This is something that's needed, in the SRK wiki (yeah I know taboo to mention) but they have Terry's hitboxes in the spacing explanations this is something we need to get our hands on.
Title: Re: KOFXIII Hitbox Viewer
Post by: nightmoves on June 20, 2012, 12:49:52 AM
Despite me thinking it not so necessary, I'll admit that a hitbox guide/viewer would be a nice thing to have.
Title: Re: KOFXIII Hitbox Viewer
Post by: desmond_kof on June 20, 2012, 05:53:30 AM
This is something that's needed, in the SRK wiki (yeah I know taboo to mention) but they have Terry's hitboxes in the spacing explanations this is something we need to get our hands on.

Keep in mind that those examples from what I remember was more of a guess estimation of the hitboxes (which were pretty damn accurate).

If people here want to start a project using the sprite rips (they are online somewhere) and try a shot at estimating hitbox areas, I'm fine with that.
Title: Re: KOFXIII Hitbox Viewer
Post by: Kirah on June 22, 2012, 03:34:05 AM
I personally can't believe they didn't come out with a strategy guide for the game, or people didn't do one like an indie group or something of that nature.
Title: Re: KOFXIII Hitbox Viewer
Post by: desmond_kof on June 22, 2012, 03:58:04 AM
I personally can't believe they didn't come out with a strategy guide for the game, or people didn't do one like an indie group or something of that nature.

I do have this btw, hehe:

(http://ecx.images-amazon.com/images/I/51f5JfB9RFL._SL500_AA300_.jpg)

I'm judging that strategy guides for FGs are hard to sell, especially now since there can be tons of info online which you can just print off yourself for free...
Title: Re: KOFXIII Hitbox Viewer
Post by: Running Wild on June 22, 2012, 04:46:10 AM
I'm sure when Climax gets leaked released, someone will come up with a hitbox viewer.

It's happened with recent arcade games.
Title: Re: KOFXIII Hitbox Viewer
Post by: Sir Octopus (Saiki) on October 17, 2012, 11:56:22 AM
Any updates on this subject?
Title: Re: KOFXIII Hitbox Viewer
Post by: Reiki.Kito on October 26, 2012, 08:50:14 PM
Not really. I dunno what you would need in order to get hitbox data. That sounds like a lot of programming necessary.
Title: Re: KOFXIII Hitbox Viewer
Post by: Sir Octopus (Saiki) on October 26, 2012, 10:26:20 PM
Already on it actually, doing it old school style
Title: Re: KOFXIII Hitbox Viewer
Post by: Reiki.Kito on October 26, 2012, 10:45:32 PM
Already on it actually, doing it old school style

Can I be of any help?
Title: Re: KOFXIII Hitbox Viewer
Post by: desmond_kof on October 27, 2012, 03:47:36 AM
Already on it actually, doing it old school style

I look forward to seeing that. Keep us in the loop, please.
Title: Re: KOFXIII Hitbox Viewer
Post by: Amedø310 on October 27, 2012, 04:05:17 AM
Already on it actually, doing it old school style

Can I be of any help?

I would like to help as well, If possible.
Title: Re: KOFXIII Hitbox Viewer
Post by: Sir Octopus (Saiki) on October 27, 2012, 04:27:12 AM
RIght recording the maximum range of every move of Duo Lon on a capture card.

From there I'll upload it to the PC and detail the screen shots of the estimate of the hit/hurt boxes. And from there it'll be a matter of smoothing out the rough edges, because there's bound to be way too many the first go around.

So if you have any ideas on a better way to go about it just let us know.