Dream Cancel Forum

King of Fighters XIII => Character Discussion => Robert Garcia => Topic started by: nilcam on July 27, 2010, 02:49:02 AM

Title: Robert Garcia (Arcade Version)
Post by: nilcam on July 27, 2010, 02:49:02 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/robert_01.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Kubikiri Nage - ;bk/ ;fd+ ;c/ ;d

Command Moves
Upper - ;fd + ;a

Lower - ;fd + ;b

Ushirogeri - ;b ;d (in air)

Special Moves
Ryugekiken - ;qcf + ;a / ;c *

Ryuga - ;dp + ;a / ;c *

Hienshippukyaku - (charge) ;db, ;fd + ;b / ;d *

Hienryujinkyaku - ;qcb + ;b / ;d (in air) *

Geneikyaku - ;fd ;bk ;fd + ;b / ;d *

Ryuren Geneikyaku - ;hcf + ;b / ;d (close) *

Desperation Moves
Ryukohranbu - ;qcf ;hcb + ;a / ;c *

Haohshokoken - ;fd ;bk ;hcf + ;a / ;c

Neomax
Hienshippuryujinkyaku - ;qcf ;hcb + ;b ;d


Robert's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Robert_Garcia_(XIII)).

Console changes:

- (shown in video) stand CD has faster startup
- You can’t roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku {charge db~f+B} has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.

Yamamoto – There’s no invincibility on Robert’s f+LP {f.A}, but when trading with a jump attack, it’s still possible to juggle afterwards. It’s a one command move, so good to keep in mind as an anti-air option. Not only can weak hien-shippukyaku combo from weak attacks, Ryugekiken is useful against opponents who roll forward.
Title: Re: Robert Garcia
Post by: fiol on August 03, 2010, 09:39:38 AM
http://www.youtube.com/watch?v=ebEyFiJz0lc
http://www.youtube.com/watch?v=tJCumlMzUBs
Title: Re: Robert Garcia
Post by: krazykone123 on August 04, 2010, 06:47:16 AM
EDIT: Moved to the top, thanks as always -Kane317

Technical Reference
http://www.youtube.com/watch?v=C299OL3EB8k

Combos
- j. D, st. C, f+B, f+A, dp+C
- j. D, st. C, f+B, f+A, db~f+K
- st. C, f+B, hcf+K
- st. C, f+B, dp+C
- cr. B x2, f+B, dp+C
- cr. B x2, f+B, hcf+K

Gauge Consumption
- JD, st. C, f+B, f+A, dp+C, (DC) qcf+P
- JD, st. C, f+B, f+A, dp+C, (DC) f b f+K
- JD, st. C, f+B, f+A, dp+C, (DC) qcf hcb+P
- st. C, f+B, hcf+BD, f b f+K, dp+P
- st. C, f+B, hcf+BD, f b f+K, qcf hcb+P
- cr. Bx2, f+B, qcf hcb+P

Simple neomax combo
st. C, f+B, f+A [HD], st. C, f+B, qcf hcb+BD
Title: Re: Robert Garcia
Post by: Mr.KOF on August 24, 2010, 12:39:05 PM
Just letting Everyone know that Hienshippukyaku - (charge) ,  +  /  *

EX version does not combo into if opponent is crouching.

This combo is recommended if opponent happens to be crouching while you're doing your combo!

s. ;c, ;fd ;b, ;fd ;a, ;b& ;c,s. ;c, ;fd ;b, ;fd ;a,Ex Ryuren Geneikyaku -  +  /  (close) *,EX Geneikyaku -    +  /  *,
into NEOMAX. This is the basic 5 meter Combo.

If you want the middle trial corner(middle screen)

j. ;d,s. ;c, ;fd ;b, ;fd ;a, ;b+ ;c,s. ;d, ;fd ;b, ;fd ;a, ;fd ;df ;fd ;c,in air canceling into Hienryujinkyaku -  ;d,Ryuga -  ;c,Cancel into Ex Geneikyaku -    ,canceling into Ryukohranbu -  , and finally into NEOMAX!


Title: Re: Robert Garcia
Post by: Rex Dart on August 24, 2010, 03:30:39 PM
You might want to include the fact that Robert can triangle jump off the sides of the screen in his movelist.

A bit off-topic, but why do all the movelist (in all the character threads) use Low Punch/Kick and High Punch/Kick instead of Light and Strong? Wouldn't a low attack be a crouching attack? Is this some kind of mistranslation from SNK? Regardless, it seems misleading.
Title: Re: Robert Garcia
Post by: nilcam on August 24, 2010, 04:22:07 PM
You might want to include the fact that Robert can triangle jump off the sides of the screen in his movelist.

A bit off-topic, but why do all the movelist (in all the character threads) use Low Punch/Kick and High Punch/Kick instead of Light and Strong? Wouldn't a low attack be a crouching attack? Is this some kind of mistranslation from SNK? Regardless, it seems misleading.

Fixed. Thanks for pointing that out.
Title: Re: Robert Garcia
Post by: TYRANNICAL on October 11, 2010, 12:36:49 AM
Question about the unblockable:
How is the recovery on it?  I kinda doubt all he can do is a FB for oki after it.  I recall seeing Kyo cancel his animation after doing his HCB+K and wondered if Robert could do the same.  If you don't know what animation I'm talking about
Kyo:Does the finger taunt
Robert:fixes his jacket
Title: Re: Robert Garcia
Post by: MUSOLINI on November 22, 2010, 11:29:59 AM
http://www.youtube.com/watch?v=VxKVm2TwYnk#ws

for mr kof.

could you pull this combo off and check for another ending? after that last ex f, b, f+BD in the vid we see him do fb (miss) dc into ex dm. seeing the timer, it looks like theres barely enough time for something like this.

after last f,b,f+BD, jump QCB+K (kof 97 method), DP (dc) into exdm.
Title: Re: Robert Garcia
Post by: Mr.KOF on November 24, 2010, 08:51:11 AM
http://www.youtube.com/watch?v=VxKVm2TwYnk#ws

for mr kof.

could you pull this combo off and check for another ending? after that last ex f, b, f+BD in the vid we see him do fb (miss) dc into ex dm. seeing the timer, it looks like theres barely enough time for something like this.

after last f,b,f+BD, jump QCB+K (kof 97 method), DP (dc) into exdm.

After the last f,b,f,BD i would rather cancel it into his flying kick, and then cancel into EX Dive kick and ending it with the Level 1 Ranbu
Title: Re: Robert Garcia
Post by: MUSOLINI on November 24, 2010, 09:13:44 AM
damn, that ones even nicer. i think he should have enough hd meter to pull it off. any idea of damage it might do(100%)?
Title: Re: Robert Garcia
Post by: Mr.KOF on November 24, 2010, 10:58:09 AM
damn, that ones even nicer. i think he should have enough hd meter to pull it off. any idea of damage it might do(100%)?

To the best of my knowledge i do not think Robert has any HD combos surpassing the 89 mark. I'd rather try 20 + variations of combos including making use of all his move sets into one combo than going for the most damaging. If i didn't care about style i'd just perform super/drive cancels all day and forget about HD cancels...but you know what? " If I do not glow, it's not the time for you to go"! This is the way i play KOF!
Title: Re: Robert Garcia
Post by: MUSOLINI on November 26, 2010, 03:09:50 AM
thats cool, i think the version i mentioned might not be too far appart from that 89%.
Title: Re: Robert Garcia
Post by: Mr.KOF on January 28, 2011, 03:23:50 PM
This happens to be Roberts highest damage output 5 stocks 89 percent

J.C,stand C,F+B,F+A,HD Acitivate,Stand C,F+B,F+A, qcf B+D,Flying Kicks D,In air cancels to dive kick B, Dp C, canceling into fireball A, Dp C, canceling first hit into level one ranbu,off the last hit  canceling into Neo MAX.


Title: Re: Robert Garcia
Post by: Kane317 on May 10, 2011, 11:39:32 PM
Bump for a cool Robert combo (http://www.youtube.com/watch?v=m5P8O3D29K4#t=1m50).
Title: Re: Robert Garcia
Post by: Mr.KOF on May 11, 2011, 09:41:12 AM
Bump for a cool Robert combo (http://www.youtube.com/watch?v=m5P8O3D29K4#t=1m50).

great combo! it's situational though. The fireball wouldn't cancel off correctly off a DP up close. I was expecting something crazier...but it was a small delight =P
Title: Re: Robert Garcia
Post by: MUSOLINI on May 11, 2011, 05:33:25 PM
wadda ya think mr kof? do you think he was going for a jump  ;d or was he trying to do a normal  ;dn ;db ;bk ;d in the end of the combo? cause if so, would it be possible to do another dp, maybe cancel that into dm if theres enough bars?
Title: Re: Robert Garcia
Post by: Kane317 on May 11, 2011, 07:36:22 PM
wadda ya think mr kof? do you think he was going for a jump  ;d or was he trying to do a normal  ;dn ;db ;bk ;d in the end of the combo? cause if so, would it be possible to do another dp, maybe cancel that into dm if theres enough bars?

I don't think he was trying for a regular air.qcb+K, it'll be too slow to connect and the dp+P idea wouldn't work too as the opponent was pretty far by then.
Title: Re: Robert Garcia
Post by: Mr.KOF on May 12, 2011, 12:14:50 AM
wadda ya think mr kof? do you think he was going for a jump  ;d or was he trying to do a normal  ;dn ;db ;bk ;d in the end of the combo? cause if so, would it be possible to do another dp, maybe cancel that into dm if theres enough bars?

I don't think he was trying for a regular air.qcb+K, it'll be too slow to connect and the dp+P idea would work too as the opponent was pretty far by then.

Jumping D was his best option to hit his opponent. Like Kane has said it was too far to have that combo turn into another combo. I would say it was a great situational combo...but dayam....that was terrible spamming of down B,b,b,b,b,b, during the start lol. Oh wait terry wanted to answer with a crouching a while an opponent jumps over them? I think this was rigged or that Legendary Wolf would starve eventually.
Title: Re: Robert Garcia
Post by: Kane317 on May 12, 2011, 01:05:47 AM
wadda ya think mr kof? do you think he was going for a jump  ;d or was he trying to do a normal  ;dn ;db ;bk ;d in the end of the combo? cause if so, would it be possible to do another dp, maybe cancel that into dm if theres enough bars?

I don't think he was trying for a regular air.qcb+K, it'll be too slow to connect and the dp+P idea would work too as the opponent was pretty far by then.

Jumping D was his best option to hit his opponent. Like Kane has said it was too far to have that combo turn into another combo. I would say it was a great situational combo...but dayam....that was terrible spamming of down B,b,b,b,b,b, during the start lol. Oh wait terry wanted to answer with a crouching a while an opponent jumps over them? I think this was rigged or that Legendary Wolf would starve eventually.

Don't be hatin' =)
Title: Re: Robert Garcia
Post by: MUSOLINI on May 12, 2011, 02:44:20 AM
i think i saw him missing that air kick during the corner combo afterwards though.

also in the comb posted where he ended with jump  ;d, the ex airkick he did was jumped backwards, which makes better follows impossible if he would have done it like cammys air move shortcut it might have worked and continuing maybe could have been possible.

basically he did  ;dn ;db ;bk ;ub ;b ;d and jump a lil too far back to continue better. had he done  ;dn ;db ;bk ;uf ;b ;d, just how close would he have ended next to the opponent. i think this way he would have been able to continue the combo in a better and more damaging fashion. its probably too hard to constantly do for him, since he also missed the version he did when he tried to do it againg in the corner (second method is harder than first).
Title: Re: Robert Garcia
Post by: Kane317 on May 12, 2011, 03:57:19 AM
i think i saw him missing that air kick during the corner combo afterwards though.

also in the comb posted where he ended with jump  ;d, the ex airkick he did was jumped backwards, which makes better follows impossible if he would have done it like cammys air move shortcut it might have worked and continuing maybe could have been possible.

basically he did  ;dn ;db ;bk ;ub ;b ;d and jump a lil too far back to continue better. had he done  ;dn ;db ;bk ;uf ;b ;d, just how close would he have ended next to the opponent. i think this way he would have been able to continue the combo in a better and more damaging fashion. its probably too hard to constantly do for him, since he also missed the version he did when he tried to do it againg in the corner (second method is harder than first).

I don't even know if the "Cammy Shortcut" even exists in the kof world, someone needs to test it out.
Title: Re: Robert Garcia
Post by: MUSOLINI on May 12, 2011, 04:02:55 AM
checked the vid, maybe he didnt go for it. think i saw a punch in the air.

but indeed, somebody needs to chweck it out.
Title: Re: Robert Garcia
Post by: SolidSonicTH on August 01, 2011, 02:47:02 PM
Are those combos in the tech reference good starter combos or are there better BnB combos to learn with him?

I like using Robert (he's the anchor character in my sub-team) but I feel like I'm just getting by with him, without really knowing anything that makes him stand out. A few quick, low-damage combos would be a good way of getting somewhere with him.
Title: Re: Robert Garcia
Post by: Amedø310 on August 01, 2011, 08:21:48 PM
Are those combos in the tech reference good starter combos or are there better BnB combos to learn with him?

I like using Robert (he's the anchor character in my sub-team) but I feel like I'm just getting by with him, without really knowing anything that makes him stand out. A few quick, low-damage combos would be a good way of getting somewhere with him.

I've tried robert for a while and i would say that a good bnb would be cr.B, cr. A, f+B, f,b,f+K.
Title: Re: Robert Garcia
Post by: ZeWickedOreo on August 10, 2011, 06:22:51 PM
it's hard to pull off db~f+ K right after Robert's basic combo start ups. When do you actually charge the db? o.O
Title: Re: Robert Garcia
Post by: Kane317 on November 01, 2011, 10:02:21 AM
it's hard to pull off db~f+ K right after Robert's basic combo start ups. When do you actually charge the db? o.O

Charge it immediately after you press f+A.  It should be explained in this thread already.

EDIT: I stand corrected; it was explained elsewhere.

---

First page has been updated for the console changes:

- (shown in video) stand CD has faster startup
- You can’t roll recover after being hit by his NEOMAX
- (shown in video) LK Hien Shippuu Kyaku {charge db~f+B} has faster startup, such that it can be comboed from light attacks.
- (shown in video) his f+A floats the opponent upwards if done by itself
- (shown in video) EX Genei Kyaku has less lag afterwards. In the corner you can follow up afterwards without using a drive stock.
- EX Ryuuko Ranbu has more lag after being blocked.
- (shown in video) EX Ryuuko Ranbu has had the damage for each of its hits adjusted. The entire move does the same damage, but its damage in combos has been buffed. The finishing hit now does 100 damage by itself.
- Haoh Shoukou Ken has faster startup and will combo from strong attacks.

Yamamoto – There’s no invincibility on Robert’s f+LP {f.A}, but when trading with a jump attack, it’s still possible to juggle afterwards. It’s a one command move, so good to keep in mind as an anti-air option. Not only can weak hien-shippukyaku combo from weak attacks, Ryugekiken is useful against opponents who roll forward.
Title: Re: Robert Garcia
Post by: Blue! on November 26, 2011, 05:06:29 AM
Noob question, but I'm wondering about the following hit-confirm combo:

- cr. B x2, f+B, dp+C

It hardly seems possible to link or chain a f+B from a cr. B considering how slow the startup animation is.. is this actually doable in the console version? :o  I can't seem to get it.  I've just been adding a st. A between cr. B and f+B.

Thanks.
Title: Re: Robert Garcia
Post by: TYRANNICAL on November 26, 2011, 02:01:52 PM
No good.  cr.B is special cancelable and you can connect EX Ranbu from it but cannot connect fwd+B.  Only cr.A/C/D can be followed up with command normals.
Title: Re: Robert Garcia
Post by: Raynex on November 27, 2011, 08:51:52 PM
Hey guys. I was just wondering...what is Robert's playstyle like? What's are his strengths/weaknesses and best position on a team?
Title: Re: Robert Garcia
Post by: TYRANNICAL on November 28, 2011, 02:01:01 AM
I dunno.... Robert always felt like a footsie/mid range fighter to me but I'm not sure on how to play him.  I need to settle this once and for all.  I need to know how to play Robert.  XIII Robert has pretty much almost every option I wanted for him and I have no idea how to play him.  Generally I do fast AA's with st.A and st.B(arcs up pretty high), zone with more A FBs with a light mix of C FBs, up close poke with cr.B,st.C, st.CD.  Dunno what to use air vs air... j.CD?
Title: Re: Robert Garcia
Post by: Raynex on November 28, 2011, 08:24:41 AM
Good ideas. Honestly your guess is as good as mine. He has a pretty floaty jump, and his specials outside of Fireball/DP/Command Grab are used only in combos. If we look at those 3 tools as his only means of offense (oh and j. ;b ;d), then he seems like an incredibly straightforward character. Maybe he's supposed to be like Ryo...simple and to the point.

Yeah his air CD is pretty good.