Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: solidshark on July 24, 2012, 11:37:13 AM

Title: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on July 24, 2012, 11:37:13 AM
Conversation carried over from this thread (http://dreamcancel.com/forum/index.php?topic=2101.msg57844#msg57844).
Console change notes here (http://dreamcancel.com/forum/index.php?topic=1519.msg34625#msg34625).

-Kane317

---

UltraChen going over KOF XIII basics, coming from SF.

http://www.twitch.tv/ultrachentv/b/326036172 (http://www.twitch.tv/ultrachentv/b/326036172)

Maybe should stick this in the Training section later, but good to see how the non/new-to-KOF community is seeing the game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 24, 2012, 05:22:13 PM
^Damn this is such a nice era for a KOF fan!!! So much attention for the game, I am happy. :)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 24, 2012, 07:40:33 PM


Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 25, 2012, 12:22:07 AM


Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.

Tyrant are you European m8? If yes add me on PSN: Eripio69
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 25, 2012, 02:22:16 AM


Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.

Tyrant are you European m8? If yes add me on PSN: Eripio69

Ahh sorry bru, I am from the Middle East (Bahrain) Unfortunately I wont be able to play KoF with you bru.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on July 25, 2012, 04:32:16 AM

It's been awfully slow here guys :(.

SNKP hasn't announced anything, Capcom hasn't confirmed a CVS3 or re-release of CVS2, plus you have Evo burnout.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 25, 2012, 07:03:05 AM

Unfortunately' Saitsue's prediction was right. "If" there will be an announcement from SNK it would come in TGS; oooh bru, CvS3 is just a dream, it's one of my wishes and I dont think it'll happen. If cacpom will re-release CvS2 they would ruin it as they did with 3rd Strike (arcade perfect my ass!!!) and they will try to milk us real good. I think CvS2 re-release and CvS3 are out of the question.

Note: Capcom's quality just turned to shit right now. "If" they make CvS3 lets just hope they will make it a solid, competitive game and one of the important things for me is that they make it a 2d game not 2.5D (that I can dream of I know it just wont happen, bru).

Freaking Crapcom!!!
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on July 25, 2012, 07:14:09 AM
I'm not really looking forward to a CVS3. There's a chance Capcom won't fuck it up and enforce comeback mechanics, gems, and on-disc DLC but that's pretty slim. The only good that could come of that would be an SVC2 that hopefully won't be broken as fuck.

I respect CVS2 but the negative edge window really took me out of that game.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on July 25, 2012, 09:19:12 AM
I'm not really looking forward to a CVS3. There's a chance Capcom won't fuck it up and enforce comeback mechanics, gems, and on-disc DLC but that's pretty slim. The only good that could come of that would be an SVC2 that hopefully won't be broken as fuck.

I respect CVS2 but the negative edge window really took me out of that game.

There's a chance ANY game can be completely fucked up like that.  KOFXIII also has On-Disc DLC, and the whole debate on extra meter + HD being a comeback factor.

If everyone should be afraid of any game being fucked up if made, then not a single game should come out ever again.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on July 25, 2012, 09:20:33 AM
True. Buuuuuuuuuut there's Capcom's track record which is a major factor
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on July 25, 2012, 09:44:36 AM
UltraChen going over the KOF XIII EVO GF

http://www.twitch.tv/ultrachentv/b/326150903 (http://www.twitch.tv/ultrachentv/b/326150903)

Sound issue at the beginning.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Dechimo on July 25, 2012, 01:30:30 PM
I would really love to see a NGBC 2 I actually really liked that game but I think Garou 2 has a better chance.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: a11111357 on July 25, 2012, 03:07:30 PM
I would really love to see a NGBC 2 I actually really liked that game but I think Garou 2 has a better chance.
Garou 2 +1
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 25, 2012, 04:01:53 PM


Agreed Eripio. I am hoping that more "pro" Fighting gamers non KoF players pick up the game and really play it not just go though it or play it for the money.

Tyrant are you European m8? If yes add me on PSN: Eripio69

Ahh sorry bru, I am from the Middle East (Bahrain) Unfortunately I wont be able to play KoF with you bru.

I am from cyprus and our dinstance is the same as I have with the rest of the Europe. If you want add me and we can give it a try. Btw, lately my lvl 2 connections are so smooth and I enjoy the game a lot! A slightly improvment on the netcode would make me even happier.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Fluke on July 25, 2012, 04:10:12 PM
I'd prefer a garou/fatal fury game or samurai shodown over other alternatives because they can deliver something atleast slightly different from kofxiii while in fatal fury's case possible create new characters that could join future kofs.

As eripio says, connections have been surprisingly good lately. I think it might actually be easier to find decent connections now than when the game was new.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 25, 2012, 07:09:36 PM
I'm not really looking forward to a CVS3. There's a chance Capcom won't fuck it up and enforce comeback mechanics, gems, and on-disc DLC but that's pretty slim. The only good that could come of that would be an SVC2 that hopefully won't be broken as fuck.

I respect CVS2 but the negative edge window really took me out of that game.

There's a chance ANY game can be completely fucked up like that.  KOFXIII also has On-Disc DLC, and the whole debate on extra meter + HD being a comeback factor.

If everyone should be afraid of any game being fucked up if made, then not a single game should come out ever again.

Thats true but Crapcom ruined every title they have, not just their fighting games. Their development quality is shit compared to their previous titles and compared to other companies. So chances are that they will ruin CvS3 as they did with all of their titles.

For me I'd prefer a next KoF or a dream match for the next game. Now that they have this cast they can add to it and add more details in the game (details which have been in KoF 98). Diverting from KoF would be hard right now for SNK.

I'll add you Eripio but I doubt that I'll have a good connection with you. The thing is people who are close to me, I dont connect very well with them. I have constant delay.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on July 25, 2012, 07:21:17 PM
Yeah, and you know what happens if they made CvS3?  They rerelease CvS2, so even if CvS3 is shit, guess what?  You can now play CvS2 without having to jump through ten hoops.

Who gives a shit if they ruin CvS3 or not?  The notion that one game sucking ruins a franchise's memory is completely fucking stupid and is childish.  SNKP can do whatever they want while CvS3 is being made, nothing's saying they have to do a SvC as well, or that they can't use different development teams.  If nothing else, SNKP gets more money and exposure out the deal, and the players get a rerelease of CvS2.

And besides, you want to throw track records into this, how about SNK and SNKP's?    It takes them three really meh games just to make one good one.  The only time that changed was the Ash Saga where we got XI and XIII, but in between was the most god awful game to ever call itself KOF.  They have the shittiest netcode of nearly every FG out in existence right now as well, and are just as prone to On-Disc DLC as the next company.

I'm not a fan of Capcom as much as the next person, but let's not fucking act like SNK and SNKP are the pinnacle of FG development right now.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on July 25, 2012, 07:38:06 PM


And besides, you want to throw track records into this, how about SNK and SNKP's?    It takes them three really meh games just to make one good one.  The only time that changed was the Ash Saga where we got XI and XIII, but in between was the most god awful game to ever call itself KOF.  They have the shittiest netcode of nearly every FG out in existence right now as well, and are just as prone to On-Disc DLC as the next company.

I'm not a fan of Capcom as much as the next person, but let's not fucking act like SNK and SNKP are the pinnacle of FG development right now.

Meh, more like every other game. Every 2nd game by SNK(P) is really good. From 98 2000 2002 XI and 13. Not a bad track record considering. I heard Neowave was decent. And the Maximum Impact were well received by those who actually played them. And before they released 12 they did release NGBC, Samurai Shodown 6, and KOFXI. All great fighters that came out before the mainstream rebirth of fighters.

Cool your jets Mr. porcupine.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: The Light on July 25, 2012, 08:28:55 PM
Is there even any incentive for SNKP to allow Capcom to re-release cvs2 or do a cvs3?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 25, 2012, 10:26:59 PM
Yeah, and you know what happens if they made CvS3?  They rerelease CvS2, so even if CvS3 is shit, guess what?  You can now play CvS2 without having to jump through ten hoops.

Who gives a shit if they ruin CvS3 or not?  The notion that one game sucking ruins a franchise's memory is completely fucking stupid and is childish.  SNKP can do whatever they want while CvS3 is being made, nothing's saying they have to do a SvC as well, or that they can't use different development teams.  If nothing else, SNKP gets more money and exposure out the deal, and the players get a rerelease of CvS2.

And besides, you want to throw track records into this, how about SNK and SNKP's?    It takes them three really meh games just to make one good one.  The only time that changed was the Ash Saga where we got XI and XIII, but in between was the most god awful game to ever call itself KOF.  They have the shittiest netcode of nearly every FG out in existence right now as well, and are just as prone to On-Disc DLC as the next company.

I'm not a fan of Capcom as much as the next person, but let's not fucking act like SNK and SNKP are the pinnacle of FG development right now.

Who said that "if" CvS3 sucked it will ruin the whole franchise?! CvS2 is a great and it'll stay like that. 3rd strike is the second best for me even though SSFiV is shit compared to it and btw I didnt praise SNK or SNKP. I am salty because Crapcom here used to make one of the best franchises out there and in an over night decided ohh well why make quality while our shit just sells out there. I was a fan of capcom until they fucked up shit; just look at there previous games and compare them with their recent ones and whats their recent fighting game they made? SFxT! Besides capcom is way bigger company than SNK just keep that in mind.


Is there even any incentive for SNKP to allow Capcom to re-release cvs2 or do a cvs3?
Yeah' why wont they. They will get exposure and revenue from it.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on July 25, 2012, 11:59:46 PM
So what if Capcom is bigger?  That's no excuse for SNKP to have the same problems year round. 

I don't really believe too hard in being a fan of a company because all companies are capable of great games just as much as they're capable of shitting the bed.  Everything should be looked at a game to game basis.  Otherwise, Capcom was never good and SNK and SNKP has WAY more bad than good.

What's important are the singular games.  People always lose sight of that.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 26, 2012, 02:16:15 AM
So what if Capcom is bigger?  That's no excuse for SNKP to have the same problems year round. 

I don't really believe too hard in being a fan of a company because all companies are capable of great games just as much as they're capable of shitting the bed.  Everything should be looked at a game to game basis.  Otherwise, Capcom was never good and SNK and SNKP has WAY more bad than good.

What's important are the singular games.  People always lose sight of that.

Yes' your right but being a fan of a company that means your giving it your support and you are willing to make it bigger by buying their products so the company can give you more and better products. If a company is bigger it has more liquidity and resources to make better stuff not make shitty stuff; that being said, focusing on singular games is more important for us as consumers.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 26, 2012, 02:23:26 AM
Sometimes it is a matter of taste. I know most of you will shoot me for saying this but I love KOF MI RA so much. Me and my friends played it for more than a year before my PS2 decided not to start again. I would really love to see a PSN port. I don't like recent Capcom games as well but there are people out there who love them including SFxT and nothing that you guys say will change that. I am just happy that FGs are popular again and whatever the future brings it is welcomed.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on July 26, 2012, 02:32:30 AM
Sometimes it is a matter of taste. I know most of you will shoot me for saying this but I love KOF MI RA so much. Me and my friends played it for more than a year before my PS2 decided not to start again. I would really love to see a PSN port. I don't like recent Capcom games as well but there are people out there who love them including SFxT and nothing that you guys say will change that. I am just happy that FGs are popular again and whatever the future brings it is welcomed.

Mostly agree with this, particularly loving MI RA, still my favorite 2D gone 3D fighter attempt yet.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 26, 2012, 03:02:18 AM
Sometimes it is a matter of taste. I know most of you will shoot me for saying this but I love KOF MI RA so much. Me and my friends played it for more than a year before my PS2 decided not to start again. I would really love to see a PSN port. I don't like recent Capcom games as well but there are people out there who love them including SFxT and nothing that you guys say will change that. I am just happy that FGs are popular again and whatever the future brings it is welcomed.

Nothing to dispute here bru. People can like whatever they want but the fact is that capcom's games were much better in quality than now; compare previous SFighters with SSFIV, Marvel2 and marvel3, look at CvS2 how good that game was, there is no game that capcom has now that could compare in quality to CvS2 now; heck even compare previous resident evils with the current ones. There is just no comparison.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on July 26, 2012, 04:23:35 AM
I wouldn't say the quality of fighting games was better in the past. I would say the business model of today is to lure people who play rpg's and other games that always see constant results with the more time spent in game and to have a path laid out for them on how to improve always there. FG's in the past never really had that and there was always a difference between people who naturally have skills in fighters (I.e. hand eye coordination) and people who don't no matter how long they played. Now the line is skewed so the public can feel there is a so called reason to play.

Compared to older games FG's now get insanely more updates and companies are fixing the bugs that in the past we would just have to deal with. Personally though I prefer the older titles cause to me the companies caused the titles now to have less paths to how you want to play that game. There is now a specfic way to play FG's and to me it's disappointing that the old style of playing, of making a style that is your very own, is obselete.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 26, 2012, 06:36:46 AM
I wouldn't say the quality of fighting games was better in the past. I would say the business model of today is to lure people who play rpg's and other games that always see constant results with the more time spent in game and to have a path laid out for them on how to improve always there. FG's in the past never really had that and there was always a difference between people who naturally have skills in fighters (I.e. hand eye coordination) and people who don't no matter how long they played. Now the line is skewed so the public can feel there is a so called reason to play.

Compared to older games FG's now get insanely more updates and companies are fixing the bugs that in the past we would just have to deal with. Personally though I prefer the older titles cause to me the companies caused the titles now to have less paths to how you want to play that game. There is now a specfic way to play FG's and to me it's disappointing that the old style of playing, of making a style that is your very own, is obselete.

I am not talking about fighting games in general I am only talking about capcom.  Capcoms quality in their games is gone; I brought few examples of comparison to their titles in my previous reply.

About the natural skill and picking up the game. Some people really do have natural skill but some people are hard workers who obtained their skill by hard work; it just needs time. Making a style of your own is still there, in KoF XIII, so hopefully more games will go the same direction that KoF XIII did.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on July 26, 2012, 08:18:09 AM
What I was referring to was mostly Capcom. Playmore never lost the idea of how fighting games should be. The quality of Capcom is not gone. Just misplaced. SF x TK aside (cause that is a giant mess) the public mostly likes what Capcom has done (I am not one of them). Capcom only got a limited amount of gamers to buy 3rd Strike and CVS2 during the DC release AND the PS2 and Xbox releases. It's not like the media wasn't there either. They rereleased SFII Movie, made SFII V crazy affordable on DVD, and had 2 Alpha movies during that time. The public only wanted to play it so much. SFIV is what the public who turned to other genres wanted and it got a crazy amount of people to play it. I am on your side in saying CVS2 is a superior product to SFIV hands down, but Capcom made the smart business decision and didn't listen to me and you and made games that played well online and other types of gamers would want to come back to and play.

Skill can be attained through hard work, but it was harder to figure out where to start many times. The hard work you speak of was a lot harder when you have to come up with your own style from scratch. Testing out what works and what doesn't. Some people took the combo route, some footsies, some turtle, some bulldog, but everyone really had to put in time to get to the higher level. There was no shortcut to get better and it separated the gamers quickly.

Nowadays (even KOF XIII) it really comes down to knowing the biggest high damage combo and when to use it.  I think KOF XIII does a better job at giving you alternative ways to approach it, but it still comes down to big damage wins games. Since I am a footsies player it can be frustrating, but I still appreciate how the games work. I just wish I could get more offline matches..... well any offline matches for that matter.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on July 26, 2012, 08:55:17 AM
but it still comes down to big damage wins games.

Those fancy HD combo's weren't what won mad_kof Evo.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: venusandeve on July 26, 2012, 10:38:18 AM
but it still comes down to big damage wins games.

Those fancy HD combo's weren't what won mad_kof Evo.

Swoosh, swush, swush, Swoooooooooooooooooosh.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 26, 2012, 02:19:24 PM
but it still comes down to big damage wins games.

Those fancy HD combo's weren't what won mad_kof Evo.

This. I met a guy online whose footsies were great and when I was about to attack back he would roll and grab me. First time I saw that kind of play and I couldnt touch him. I knew that roll+grab was coming but he would do it at the right time. Don't wanna sound like a fanboy but that's what I like about KOF. There are so many different playstyles compared to other fighters atm.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Nagato1992 on July 26, 2012, 04:30:03 PM
but it still comes down to big damage wins games.

Those fancy HD combo's weren't what won mad_kof Evo.

His combos did hurt with Chin though, those dropped Chin HD's were about 600+ without a proper finish or super..
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 26, 2012, 05:35:16 PM
but it still comes down to big damage wins games.

Those fancy HD combo's weren't what won mad_kof Evo.

His combos did hurt with Chin though, those dropped Chin HD's were about 600+ without a proper finish or super..

Yeah but what won him Evo was his amazing Duolon pressure and BnBs
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Mr Bakaboy on July 26, 2012, 06:26:46 PM
I'll give you MadKOF Duo Lon though I'm sure online it would not be as effective when a Takuma can just look for that one strike. To do footsies properly IMO you HAVE to be offline or perfect connection. I have never seen a game that is so effected by lag. I personally have a hell of a time progressing my game by finding what is safe/not safe. Finding great players on a perfect connection is quite a task. In all honesty I can play KOF02UM with someone overseas with a 1/2 second lag or higher easier then playing KOFXIII with 1/10-1/4 second lag. That's scary to me. I miss the old netcode.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Kane317 on July 26, 2012, 08:33:31 PM
MadKof didn't win Evo with strong HD combos.  His BnB combos with Chin were honestly mediocre at best and he even knows it himself as commented on my Chin the night before the finals.  With all due respect to Bala, he simply got outplayed in every aspect; out spaced, more confident in his character, better reads etc...

Let's keep the topic back on KOF please.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: davidkong07 on July 26, 2012, 09:42:00 PM
We need a new thread title, now that evo is done lol
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: nightmoves on July 26, 2012, 09:45:48 PM
"KOF XIII 8th General Thread: Evo Aftermath"?
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: LouisCipher on July 26, 2012, 09:48:53 PM
I vote for Evo Burnout edition.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 26, 2012, 11:02:18 PM
I vote for "KOF XIII 8th General Thread: Eripio69 > Mad_KOF Edition "
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Ky0 on July 27, 2012, 12:28:13 AM
SBO 2012:

DOA5
TTT2
PA4
Aquapazza
VF5FS
SF3.3
SC5
(without most popular)


Where is KOF13?!

Really, not understandable...  (I would to say: a shame...)   :/
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 27, 2012, 12:40:07 AM
SBO 2012:

DOA5
TTT2
PA4
Aquapazza
VF5FS
SF3.3
SC5
(without most popular)


Where is KOF13?!

Really, not understandable...  (I would to say: a shame...)   :/

Yeyyyyy one more reason for SNKp to forget Japan and focus on us:) Who cares anyway.. SBO suks monkeyballz
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: davidkong07 on July 27, 2012, 12:43:15 AM
I lost all faith in SBO after that debacle last year concerning the international teams, and the shady apology which was given afterwards.

Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Saitsuofleaves on July 27, 2012, 12:59:04 AM
I've said it countless times, if SBO could get away with not inviting international teams, they wouldn't lift a finger for them.  They don't really give a damn about anything that's not in the immediate vicinity of Japan.
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Running Wild on July 27, 2012, 01:11:33 AM
KOFXIII: Korea Team Of Justice Edition
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Tyrant292 on July 27, 2012, 02:14:20 AM

@Mr Bakaboy: I would like to continue our discussion but it seems it wont be appropriate here, anyways it was nice and I dont think it can go much further than this; I agree with most of what you said.

SBO SUCKS!! it seems they are not sticking to their "only arcade games rule" and they are including shitty games (IMO) and excluding KoF. I liked SBO until last year.


Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: baccano1932 on July 27, 2012, 02:35:06 AM
SBO ain't what it used to be for sure but I really think it's still an important tournament and it's been getting a lot more hate than it should. In regards to the game selection its still pretty good overall and your never gonna find a consensus on what should and shouldn't be selected (Outside of places like this since i'm sure everyone here will say KOF XIII should've been included).

My vote for new thread name KOF XIII 8th General Thread: Episode 2 Bala Strikes Back
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: solidshark on July 27, 2012, 02:47:54 AM
My vote for new thread name KOF XIII 8th General Thread: Episode 2 Bala Strikes Back
Not bad, but that'd be Episode 5.

Best I got is KOF XIII 8th General Thread: KOF EVOlving
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Eripio69 on July 27, 2012, 03:25:17 AM
My vote for new thread name KOF XIII 8th General Thread: Episode 2 Bala Strikes Back
Not bad, but that'd be Episode 5.

Best I got is KOF XIII 8th General Thread: KOF EVOlving

Actually that would be a good title for an XIII final edition. The king of fighters xiii EVOlution !
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: Homies Over Shotos on July 27, 2012, 06:21:46 AM
Gotta show the KOF love with a fist bump.

(http://i50.photobucket.com/albums/f314/Somelazybum/homies.jpg)
Title: Re: KOF XIII 7th General Thread: Evo 2012 countdown edition
Post by: yamazaky96 on July 28, 2012, 10:06:58 AM
What about KOF XIII: the dark game rises...!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 28, 2012, 11:00:15 AM
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Kane317 on July 28, 2012, 12:26:24 PM
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?


Of course.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on July 29, 2012, 01:00:22 PM
Did anyone else here see Tokido's Claw Iori combo where he did 800+  off his ex grab then went into HD.. 
that was pretty sick.. and something i dun see very often in high level play  :)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 29, 2012, 03:11:20 PM
Guys on elizabeth's character forum it says that she cant link a normal from her qcb+P. I put the dummy on block all and make it spam heavy punch and when I counter it with qcb+p I can perfectly land a heavy punch. Can someone make clear this for me since I am trying to practice with her?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Kane317 on July 29, 2012, 08:01:02 PM
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?


I should also remind people that in terms of guard gauges, Maxima and Goro have 150, Clark and Ralf have 125, everyone else has 100.

Guys on elizabeth's character forum it says that she cant link a normal from her qcb+P. I put the dummy on block all and make it spam heavy punch and when I counter it with qcb+p I can perfectly land a heavy punch. Can someone make clear this for me since I am trying to practice with her?

Try it with to set it so that the computer hits you with a light hit, see if that makes a difference.  I distinctly remember testing her counter out at Atlus but maybe they changed it in the final build.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 29, 2012, 08:46:06 PM
Question on the video on front page about guard crush. This works only when the enemy does not have a stock to counter it right?


I should also remind people that in terms of guard gauges, Maxima and Goro have 150, Clark and Ralf have 125, everyone else has 100.

Guys on elizabeth's character forum it says that she cant link a normal from her qcb+P. I put the dummy on block all and make it spam heavy punch and when I counter it with qcb+p I can perfectly land a heavy punch. Can someone make clear this for me since I am trying to practice with her?

Try it with to set it so that the computer hits you with a light hit, see if that makes a difference.  I distinctly remember testing her counter out at Atlus but maybe they changed it in the final build.

Yup you are right .. It cant connect from lights but heavys do work.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 29, 2012, 10:07:52 PM
<-- needs advice!

My second character is Elizabeth and my 3rd is Leona. I really need a good battery character to build meter for Elizabeth. Any suggestions? I used to have leona first but every time she is taken out Elizabeth starts with 0 stock!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on July 30, 2012, 12:15:39 AM
Ryo, Terry, the EX characters, Kyo, Clark, Ash, Saiki, Mai, and Beni.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on July 30, 2012, 12:43:52 AM
i put liz on my team recently too. my point character is andy. there are plenty of good point characters to choose from. im not sure to who suggest. maybe king or andy?

a good battery will help but it doesnt make much difference if any without good meter management. andy is a great battery and i used to have that problem with my 2nd always coming out with nothing. i would blow way too much stocks on EX dp and EX fb and spend my drive when im about to get KOed. 2nd comes out with nothing, opponent heals up from the drive that was just spent.

that said, i think liz does very well in that crappy situation compared to other characters. she does good damage with little meter and builds it back up quickly too.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on July 30, 2012, 12:49:43 AM

I'll add to the top list. Hwa builds meter fast but it's better if you spend it with him; Andy, King, Kim, Billy, Dou Lon, Kensou.

Guys what do you prefer the current grab of the game or a command for the grab like in XII? Personally I'd prefer the a command button less random in my opinion and makes the game more strategic.

So what do you think guys?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on July 30, 2012, 12:57:33 AM
Hwa on 1st is kind of a waste. He's so much better with meter on 2nd or 3rd. Might as well use Joe on 1st, he's good at zoning.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on July 30, 2012, 01:33:37 AM
Guys what do you prefer the current grab of the game or a command for the grab like in XII? Personally I'd prefer the a command button less random in my opinion and makes the game more strategic.

So what do you think guys?

I prefer how it is now, go with the "capcom" alternative and you just end up with the same boring tic throws etc. It could work if you let throws retain their current range, so that they do exactly the same thing but with a different input ofc, but i'm comfortable with this and don't see a need for change.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on July 30, 2012, 01:40:09 AM
Hwa on 1st is kind of a waste. He's so much better with meter on 2nd or 3rd. Might as well use Joe on 1st, he's good at zoning.

I agree with you on this but he builds meter alot. Personally I prefer Hwa in second point.

@ The Fluke: personally I prefer the tic throws over the option select throw. As I said a throw can be more tactical if they were like they were in KoF XII.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on July 30, 2012, 02:22:23 AM
hey, don't touch my grabs!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 30, 2012, 02:30:39 AM
KOF doesnt need a grab like SFIV. There are so many ways to open your opponent, adding that too will become ridiculous. Btw that's the main reason I don't like SFIV :P As the dude above me said, DON'T TOUCH MY GRAPS!!!

@Louis Tnx m8, Gonna try a lof of thore you suggested till I find the one I like playing with. I am currently trying out EX Kyo.

@SPLIPH I know m8 but Elizabeth with stocks is more difficult to be rushed down cause of the EX command grab leading to good damage.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on July 30, 2012, 03:04:08 AM
Two button throws work better in 3D fighting games if you ask me.

In 2D fighters they just seem like nothing more than a panic button. Jump in? Blocked? Throw. Wake up? Throw. Jab? Throw. Do anything? Throw.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on July 30, 2012, 03:19:41 AM
Two button throws work better in 3D fighting games if you ask me.

In 2D fighters they just seem like nothing more than a panic button. Jump in? Blocked? Throw. Wake up? Throw. Jab? Throw. Do anything? Throw.

Ooo man come on. 3rd strike had the 2 button grab. The grab in 3rd strike was very tactical ( the kara grabs just changed the whole dynamics of the game). BTW if you can read his throw then he's in trouble; you can punish his throw attempts.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on July 30, 2012, 03:41:19 AM
I think two button grabs work best. They lead to a lot of tick throws and setups. Depends on how the game is designed though, you can't just throw it in there and have it overlap with other inputs like in Samurai Shodown V SP which has two button grabs but the way they work is kinda' retarded.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on July 30, 2012, 05:27:54 AM
In SF games in general, I think regular throws are way too strong (Super Turbo).

I believe games like MOTW and KOF have better throw systems that work well in a 2D fighter. Tick throw game is still there, but players aren't constantly mashing throw after every move to prevent being thrown or to throw their opponent. It's just obnoxious. In 3D fighting games, not the case, since grabs in those are very specific, and generally attacks will beat out grabs, unlike in 2D fighters where you can be thrown out of attacks.

Another thing that annoys me is when both players go for a throw at the same time and things happen like they both whiff or one of them gets his throw while the other whiffed. The throw priorities are just off the wall sometimes.

In Samurai Shodown V SP's case, the throw system was really silly. If both players throw at the same time, Player 1 would always win.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on July 30, 2012, 05:58:42 AM
If anything, get rid of normal throws and give everyone a command grab that can chain into other things.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on July 30, 2012, 06:03:17 AM
In SF games in general, I think regular throws are way too strong (Super Turbo).

I believe games like MOTW and KOF have better throw systems that work well in a 2D fighter. Tick throw game is still there, but players aren't constantly mashing throw after every move to prevent being thrown or to throw their opponent. It's just obnoxious. In 3D fighting games, not the case, since grabs in those are very specific, and generally attacks will beat out grabs, unlike in 2D fighters where you can be thrown out of attacks.

Another thing that annoys me is when both players go for a throw at the same time and things happen like they both whiff or one of them gets his throw while the other whiffed. The throw priorities are just off the wall sometimes.

In Samurai Shodown V SP's case, the throw system was really silly. If both players throw at the same time, Player 1 would always win.

Yeah super turbo throws are ridiculous, their damage is just too high. The current throw can be mashed also, when someone jumps on you and hits you early, it doesn't matter if it's a cross up too, you can hold back and mash C and you'll grab him; that's why I am saying it's random. For beginners, when they want to punish they usually grab their opponents by accident rather than punish.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on July 30, 2012, 06:35:55 AM
In SF games in general, I think regular throws are way too strong (Super Turbo).

I believe games like MOTW and KOF have better throw systems that work well in a 2D fighter. Tick throw game is still there, but players aren't constantly mashing throw after every move to prevent being thrown or to throw their opponent. It's just obnoxious. In 3D fighting games, not the case, since grabs in those are very specific, and generally attacks will beat out grabs, unlike in 2D fighters where you can be thrown out of attacks.

Another thing that annoys me is when both players go for a throw at the same time and things happen like they both whiff or one of them gets his throw while the other whiffed. The throw priorities are just off the wall sometimes.

In Samurai Shodown V SP's case, the throw system was really silly. If both players throw at the same time, Player 1 would always win.

ST just has weird ass throws in general. ST has quirks that just don't work in other fighters for the most part. I don't think MOTW has tick throws like in KOF. Unless you're using a character with a command grab but the way MOTW works, it's really difficult to get a throw in if the other guy plays turtle. KOF has it's own unique tech throw system. I don't mind it certainly and it has it's own quirks like 8 frames of throw invincibility on wakeup which I personally just don't like but it doesn't seem to bother a lot of people.

V SP is a unique case, if you try to throw someone you're either going to dash through them or like you said 1P always gets their throw. You know how a throw whiffs in V SP? You either jump straight up or dash back as they try to throw you and considering the huge damage you can get off just 1 hit in V SP it doesn't make a lot of sense.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 30, 2012, 12:05:40 PM
There is no EX Kyo Guide in characters section? :(
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: bopper on July 30, 2012, 12:15:00 PM
Dunno if i am misunderstanding now but the EX Kyo threads reside in the regular Kyo section :)

http://dreamcancel.com/forum/index.php?board=95.0 (http://dreamcancel.com/forum/index.php?board=95.0)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Hyun Sai on July 30, 2012, 12:48:03 PM
The invincibility frames against throws on wake-up and after blockstun is what many people like about KoF. No to mention that with that level of offensive game, command grab characters, and characters that can combo after throws in the corner would be ridiculous.

I certainly prefer this over the SF4 system, by far. The less guessing game on wake-up, the better.


2 things though :

- Tech-throw on recovery frames should not be possible.

- Accidental throw when wanting to punish with C or D and doing back or forward direction just AFTER pressing the button is very awkward, and happens even in high level play.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on July 30, 2012, 01:44:06 PM
yeah, that's true, i hate pressing HP, forward and having it being read like a throw...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on July 30, 2012, 06:32:59 PM

About the invincibility in the wake up and blockstun for the command grabs. Thats one of the best thing in KoF, no need to change that. I was talking about the normal throws  ;fd;c ,  ;bk ;c ,  ;fd;d ,  ;bk ;d ; thats what I think they need to change because of the accidental throw for the punish among other things.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on July 30, 2012, 06:56:29 PM
Dunno if i am misunderstanding now but the EX Kyo threads reside in the regular Kyo section :)

http://dreamcancel.com/forum/index.php?board=95.0 (http://dreamcancel.com/forum/index.php?board=95.0)

Lol ty m8.. Didnt even bother opening the normal Kyo forum^^

EDIT: I've just realised that you can see the background through Mature. At first I was wtf but then duh she is a ghost! Vice is not transparent like her though. I can't believe that I noticed this after 4 years that the game is out lol.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on July 31, 2012, 03:06:12 AM
KoF, we love or we leave...
KoF throws are very fine like that! Best tech for them imo...

(Plz, forget SF...)  :/
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on July 31, 2012, 12:50:17 PM

About the invincibility in the wake up and blockstun for the command grabs. Thats one of the best thing in KoF, no need to change that. I was talking about the normal throws  ;fd;c ,  ;bk ;c ,  ;fd;d ,  ;bk ;d ; thats what I think they need to change because of the accidental throw for the punish among other things.

tyrant, i actually think what we need is a standard guard cancel, one that requires pressing  ;fd after blocking to go from block stun to neutral during the last bit of blockstun. TBH, i think that if you're throwing instead of punishing, it's because the game reads C/D followed by a quick  ;fd as C/D +  ;fd. I hate it too, but changing to anything else instead of just fixing that little idiosyncratic glitch is going too far, IMHO.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on August 03, 2012, 08:53:44 AM
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th?  I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on August 03, 2012, 10:37:46 AM
I know it won't be on xbla because it would be too big.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on August 03, 2012, 11:07:50 AM
What happened to KOF at TRB today.. the finals were going to be streamed after UMVC, but the guys said the KOF players just left..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: ChrisP on August 03, 2012, 12:40:09 PM
damn i forgot about trb again
i might have wanted to see that
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 03, 2012, 01:52:19 PM
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th?  I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.
 

Nice! Any info if its gonna have any improvements? Or it's just going to be the same? And what about price?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on August 03, 2012, 04:19:52 PM
I think that will be the same game, at best they launch an ''ultimate pack'' with the 3 dlc

I will dare to say that the price will be 30 dollars
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 03, 2012, 06:27:17 PM
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th?  I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.

Where'd you hear this?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: THE ANSWER on August 03, 2012, 07:16:54 PM
What happened to KOF at TRB today.. the finals were going to be streamed after UMVC, but the guys said the KOF players just left..

2 am that's what happened.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 03, 2012, 09:12:31 PM
What happened to KOF at TRB today.. the finals were going to be streamed after UMVC, but the guys said the KOF players just left..

2 am that's what happened.

So KOF @ TRB got worse than the AE @ EVO treatment?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on August 04, 2012, 12:57:50 AM
Lol, the downside of being the headliner...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: davidkong07 on August 04, 2012, 01:09:41 AM
TRB currently has a logistical problem involving having way too many good matches to fit into a 5 hour stream window. Unfortunately, scheduling conflicts made it so that kof finals were pushed back hella late. We'll try our best to discuss this issue with level up and see if we can arrange a more consistent stream schedule so that the viewers are not disappointed in the future.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on August 04, 2012, 04:31:28 AM
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th?  I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.

Where'd you hear this?

It was on PSN Blogcast for what's coming out on August 7th
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 04, 2012, 07:01:06 AM
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th?  I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.

Where'd you hear this?

It was on PSN Blogcast for what's coming out on August 7th

http://trendygamers.com/2012/08/02/content-coming-playstation-network-august-7th-2012/ (http://trendygamers.com/2012/08/02/content-coming-playstation-network-august-7th-2012/)

Interesting. Want more details.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 04, 2012, 08:55:06 AM
Question!
Does anyone have capcom's arcade fightstick?

There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on August 04, 2012, 09:57:47 AM
Anyone hear the news that King of Fighters 13 is going to be put up on the PSN store on August 7th?  I'm going to get that just to have a copy on the hard drive rather then reaching for that disc.

Where'd you hear this?

It was on PSN Blogcast for what's coming out on August 7th

http://trendygamers.com/2012/08/02/content-coming-playstation-network-august-7th-2012/ (http://trendygamers.com/2012/08/02/content-coming-playstation-network-august-7th-2012/)

Interesting. Want more details.

well what details could you exactly be looking for? if anything were to be changed im sure we would have heard something by now
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 04, 2012, 10:47:55 AM
Btw what is the point of a digital download at this point?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on August 04, 2012, 11:41:23 AM
Btw what is the point of a digital download at this point?

So I don't have to put the damn disc in.  I'm in for it.  I"ll have the disc to take to friends and the digital download for myself.  Keep an animu rpg in the drive while still having KOF 13 on the hard drive.  Sounds sweet to me.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on August 04, 2012, 12:42:23 PM
Question!
Does anyone have capcom's arcade fightstick?

There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?

The stick should be set to "dp" (middle option) the other alternatives mess with the inputs. One i believe actually deactivates the stick (not the buttons), the other just delays everything.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on August 04, 2012, 12:45:35 PM
Question!
Does anyone have capcom's arcade fightstick?

There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?

LS = Left Analog Stick
DP = Directional Pad
RS = Right Analog Stick

It's similar to the controller. I recommend using the DP setting. RS I don't think you can move and LS feels kind of weird moving.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: baccano1932 on August 04, 2012, 07:33:02 PM
Btw what is the point of a digital download at this point?

People who don't already have a copy can get one easily, especially since a lot of retailers probably don't have copies left and the ones that do are probably like EB/Gamestop and only have used copies.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: -Azula- on August 04, 2012, 09:23:25 PM
I have to say I wish TRB didn't even have Marvel and could just have games like Persona and KoF and move Marvel to WNF. SoCal Marvel weeklies are ass. Good players don't show up, shitty play, ect. I don't know why it's gets as much screen time when you have the worlds finest coming out for KOF every week. Seriously fuck TRB's Marvel. I can't even stomach watching TRB live anymore cus of that whack shit.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: CotV on August 04, 2012, 09:42:11 PM
I'm with you to move Marvel to wed and get rid of sxt but saying that the dude who took 2nd at evo is ass...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: -Azula- on August 05, 2012, 01:16:41 AM
I'm with you to move Marvel to wed and get rid of sxt but saying that the dude who took 2nd at evo is ass...


Not saying Infrit is ass at all. He's damn good. I just think that KOF should be the main game for TRB considering the world class competition that's there every week. Marvel on the other hand... SoCal have some of the best Marvel players in the world, but they're hardly ever at TRB. It's just mad frusterating to miss out on good KOF just to watch Socals 2nd tier Marvel players goofing around with no one really taking it seriously.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 05, 2012, 02:42:41 AM
Question!
Does anyone have capcom's arcade fightstick?

There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?

LS = Left Analog Stick
DP = Directional Pad
RS = Right Analog Stick

It's similar to the controller. I recommend using the DP setting. RS I don't think you can move and LS feels kind of weird moving.

Omg and I was wondering why I couldnt hop properly:S Had it always on LS and I didnt bother checking the differences.. Thanks a lot!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on August 05, 2012, 05:09:05 AM
Question!
Does anyone have capcom's arcade fightstick?

There is a button with 3 options at the top (LS, DP, RS). What are the differences between the three? Which one shall I use for XIII?

The stick should be set to "dp" (middle option) the other alternatives mess with the inputs. One i believe actually deactivates the stick (not the buttons), the other just delays everything.
can anyone comfirm if it does still mess with the inputs on PC? i use mine on PC sometimes and the only way for it to work on it is to set it to LS. i cant really tell since its usually not on fighting games, but the thought if it doing so bothers me regardless. =x
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on August 06, 2012, 08:02:47 AM
Btw what is the point of a digital download at this point?

It will be cheaper and can be shared with 2 consoles. so its good for the consumers at least.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 06, 2012, 04:48:18 PM
Btw what is the point of a digital download at this point?

It will be cheaper and can be shared with 2 consoles. so its good for the consumers at least.

Silly me, you are right.. After the Evo exposure it is a nice move. Btw I am happy and jealous for your KOF scene. I hope they keep trying and don't give up cause u r on a different level compared to them.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on August 07, 2012, 09:31:54 AM
thanks :D
the KOF XIII scene here is still growing. many players are coming from other FGC's like SF and Tekken.
while the KOF players are mainly playing KOF02UM.
but we are doing good
hopefully soon our KOF XIII scene can become as good as KOF02um and 3rd strike ones.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 08, 2012, 02:52:14 AM
A report from Cyberfanatix says KOF XIII is now available on XBL Marketplace too,

so now KOF XIII is avaiable digitally on PSN and XBL for about $30 now. Planning to buy it again myself, but consider yourselves lucky since the JPN price is still around original retail (6,900 yen, or $70+)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on August 08, 2012, 04:19:42 AM
You think them putting it on the online storefronts is because of the success at evo?  This stuff is usually announced ahead of time not the week before an update, especially for a niche release.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: davidkong07 on August 08, 2012, 04:58:29 AM
Mad KoF is confirmed for SB!!! SSOOOO sad I can't go  :( it's gonna be sooooo hypeppppepepe!!!!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 08, 2012, 06:13:44 AM
You think them putting it on the online storefronts is because of the success at evo?  This stuff is usually announced ahead of time not the week before an update, especially for a niche release.

Not sure. Not sure it's retail status, if it's still hard to find or used in a lot of places besides Amazon, but they'd stand to make more money off of digital, not having to deal with retail expenses. I notice a few other games are getting digital releases that were retailed before (MGS2/3/PW collections for example). I hope SNK still gives the digital/retail options now instead of just digital in the future.


Mad KoF is confirmed for SB!!! SSOOOO sad I can't go  :( it's gonna be sooooo hypeppppepepe!!!!

American players, get to practicing! Midwesterners start saving for that trip, it's gonna be crazy!
Is Mad sponsored now?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Alucard DX on August 08, 2012, 05:10:16 PM
Who wants KOF XIII Evolution?

I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.



Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on August 08, 2012, 05:44:14 PM
I want netcode patch or PC version.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on August 08, 2012, 11:24:37 PM
Who wants KOF XIII Evolution?

I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.





I'd prefer if they would refrain from doing that. giving characters just one additional move can change how the whole character functions and easily break the balance of the game. It all seems well planned out as it is, and while i'd gladly see more moves etc in the next installment, it's not worth it to kill this game for it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 09, 2012, 01:53:05 AM
Who wants KOF XIII Evolution?

I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.





I'd prefer if they would refrain from doing that. giving characters just one additional move can change how the whole character functions and easily break the balance of the game. It all seems well planned out as it is, and while i'd gladly see more moves etc in the next installment, it's not worth it to kill this game for it.

Definitely agree with this. Just add 10 new characters, if possible a second gauge for variety and invest on netcode. If they have trouble creating a good netcode they should not release XIV until it is good. From the other hand I'd like to see MI3 or NGBC 2 before XIV. XIII still has a long life.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on August 09, 2012, 11:47:39 AM
Hell just invest in netcode and put in another three dlc characters, release a complete version and give that netcode patch to the old version as goodwill.  Do this and I'll buy a second copy and the dlc copy just to show support.  I got my money ready, now does SNK have the goodwill to fix the netcode?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 09, 2012, 12:33:08 PM
Who wants KOF XIII Evolution?

I think SNK should focus on updating the console version of XIII with more moves and more characters for the next Evolution tournament and release the game on PSN and XBL a few months before.





I'd prefer if they would refrain from doing that. giving characters just one additional move can change how the whole character functions and easily break the balance of the game. It all seems well planned out as it is, and while i'd gladly see more moves etc in the next installment, it's not worth it to kill this game for it.

Definitely agree with this. Just add 10 new characters, if possible a second gauge for variety and invest on netcode. If they have trouble creating a good netcode they should not release XIV until it is good. From the other hand I'd like to see MI3 or NGBC 2 before XIV. XIII still has a long life.


I agree with this but I'd like to see XIV or a dream match before anything else. They should invest more in the netcode, heck they should revamp it and make it excellent world wide. They should give more attention to the digital market also, especially the PC. If they can bring the game digitally on PSN and XBLA then they can bring it on PC. They should bring their older games also on PSN not just XBLA; I'd like to see KoF2k2UM and 98UM on PSN.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Chipymax on August 09, 2012, 08:41:13 PM
I agree with this but I'd like to see XIV or a dream match before anything else. They should invest more in the netcode, heck they should revamp it and make it excellent world wide. They should give more attention to the digital market also, especially the PC. If they can bring the game digitally on PSN and XBLA then they can bring it on PC. They should bring their older games also on PSN not just XBLA; I'd like to see KoF2k2UM and 98UM on PSN.

I agree with you that we need to see XIV or a dream match before anything else, and the netcode really needs to get fix... but something that I will love see is a tournament move: 16th or 32th players that will be nice.

One thing! They need to announce something before the high of XIII goes down, I will said before the end of the year.
They just need to said they are working on something and show some pictures.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 09, 2012, 11:00:26 PM
I agree with you that we need to see XIV or a dream match before anything else, and the netcode really needs to get fix... but something that I will love see is a tournament move: 16th or 32th players that will be nice.

One thing! They need to announce something before the high of XIII goes down, I will said before the end of the year.
They just need to said they are working on something and show some pictures.

You got it right bro! they definitely should do that.


EDIT: I am soooooo HYPED!!! for the Japanese tournament!!! ATLAST KoF is getting it's share!

Thanks for the heads up David! Guys if you read the post which is in mmcafe keep reading the post down under hopefully we'll see that Mai player they're talking about and lets hope it'd be big!


BTW heard that SBO this year sucked anyone can confirm that? I saw the 3rd strike tourny not much attendance to that, dont know about the others though.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 10, 2012, 12:08:08 PM
I agree with this but I'd like to see XIV or a dream match before anything else. They should invest more in the netcode, heck they should revamp it and make it excellent world wide. They should give more attention to the digital market also, especially the PC. If they can bring the game digitally on PSN and XBLA then they can bring it on PC. They should bring their older games also on PSN not just XBLA; I'd like to see KoF2k2UM and 98UM on PSN.

I agree with you that we need to see XIV or a dream match before anything else, and the netcode really needs to get fix... but something that I will love see is a tournament move: 16th or 32th players that will be nice.

One thing! They need to announce something before the high of XIII goes down, I will said before the end of the year.
They just need to said they are working on something and show some pictures.

Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Shiranui_ninja on August 10, 2012, 12:39:07 PM
Guys if you read the post which is in mmcafe keep reading the post down under hopefully we'll see that Mai player they're talking about and lets hope it'd be big!
He's really good with her

KOF XIII - Naoki's Mai (http://www.youtube.com/watch?v=Vqfz478igWg#)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on August 10, 2012, 03:41:08 PM
That's a pretty tricky Mai.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 11, 2012, 03:15:21 PM
That HD combo that starts with the low Bs I eat it every time from FlukeIt lol
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Aenthin on August 11, 2012, 04:09:08 PM
Oh finally. A Mai who liberally uses j.d+B. I hardly see that move ever used.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on August 11, 2012, 05:19:49 PM
Yang Yao Ren will stream a KOF13 team battle(Taichung vs Kaohsiung) on August 17.
http://www.facebook.com/RenTime?ref=stream (http://www.facebook.com/RenTime?ref=stream)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Chipymax on August 11, 2012, 06:55:08 PM
Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.

Let's hope so... TGS sounds like the best bet right now.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 11, 2012, 08:35:11 PM
Let's hope for Garou 2. Or KOF 13 UM: More characters and Mr. Karate is nerfed.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Light13 on August 11, 2012, 09:00:52 PM
Anyone know who won the JP 3v3?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Sharnt on August 11, 2012, 09:27:41 PM
Anyone know who won the JP 3v3?

[spoiler]Kaoru Kyabetsu Wuu[/spoiler]
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on August 12, 2012, 07:12:57 AM
was this archived? Just wondering as I haven't made a Nico account yet.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mikel on August 12, 2012, 07:21:12 AM
Well I think they will announce something at the incoming TGS. I'll be shocked if they weren't working on something new all this time since XIII's release.

Let's hope so... TGS sounds like the best bet right now.

Either TGS 2012 or the 50th Amusement Machine Show would be a great bet for SNK to announce something. Also, I wouldn't call UM a KOF XIII update because its a canon game, and that stuff only applies to dream matches.

But hey, I wouldn't mind them pulling a BlazBlue: Chrono Phantasma for KOF (subsystem and gameplay overhaul).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 12, 2012, 10:29:13 AM
Let's hope for Garou 2. Or KOF 13 UM: More characters and Mr. Karate is nerfed.

NO. to Mr.KARATE nerf.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on August 12, 2012, 12:34:53 PM
NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on August 12, 2012, 09:40:04 PM
NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
This!

Nerfs, is the Capcom's job...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rex Dart on August 12, 2012, 11:55:25 PM
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 13, 2012, 12:06:07 AM
NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.

Exactly.


NO. to Mr.KARATE nerf.

I prefer giving all the other characters good options and moves like Mr. Karate and the game will be perfect.
he is so fun to play not like many of the simple characters in the game.
This!

Nerfs, is the Capcom's job...

Exactly.

The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Yeah exactly. Nerfing characters just makes the game worse unless the character was broken. Look at SSF4, some of the characters they nerfed got bad.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 13, 2012, 11:21:57 PM
I think that a lot of ppl purchased the digital download cause I see loads of new people online!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 13, 2012, 11:29:34 PM
(http://shoryuken.com/wp-content/uploads/2012/08/neogeox-600x339.jpg)
NEOGEO X GOLD ENTERTAINMENT SYSTEM Announced for Worldwide Distribution
Tommo Inc. sets release date and price for revolutionary gaming “system within a system”
 
Los Angeles, Calif. – August 13, 2012 - Tommo, Inc., in partnership with SNK PLAYMORE, today confirmed that the NEOGEO X GOLD entertainment system is scheduled for a worldwide release thisDecember. Following the 20th anniversary of the ground breaking NEOGEO AES console, the NEOGEO X GOLD entertainment system provides players with all of the features of a home arcadeand the convenience of a handheld gaming device. The NEOGEO X GOLD entertainment system is set for a worldwide release on December 6, 2012 for a suggested retail price of $199.99 (USD).
The NEOGEO X GOLD entertainment system comes complete with the NEOGEO X Station, the NEOGEO X Handheld with 20 pre-loaded NEOGEO classic titles, and the NEOGEO X Joystick. In addition to coming pre-loaded with 20 NEOGEO classic titles, the NEOGEO X Handheld device features a crisp 4.3″ LCD display, an expandable game card slot, internal stereo speakers, and a 3.5mm headphone jack for a personal gaming experience you can take anywhere. The NEOGEO X Handheld device works with the NEOGEO X Joystick and NEOGEO X Station to charge the handheld device and transfer the action directly to a television set or monitor, via HDMI or A/V out, for a true arcade experience right at home.
The full list of NEOGEO X Handheld pre-installed games is as follows:
 
3 COUNT BOUT   LEAGUE BOWLING
ART OF FIGHTING II   MAGICIAN LORD
ALPHA MISSION II   METAL SLUG
BASEBALL STARS II   MUTATION NATION
CYBER LIP   NAM 1975
FATAL FURY   PUZZLED
FATAL FURY SPECIAL   REAL BOUT – FATAL FURY SPECIAL
THE KING OF FIGHTERS ’95   SAMURAI SHODOWN II
KING OF THE MONSTERS   SUPER SIDEKICKS
LAST RESORT   WORLD HEROES PERFECT
 
“Great game consoles don’t die; they’re just reborn in much more affordable and convenient packages,” said Tommo CEO Jonathan Wan. “The NEOGEO X GOLD is a love letter to one of my favorite consoles of all time, and working with SNK PLAYMORE to acquire the NEOGEO license, Tommo Inc. looks to provide gaming and entertainment enthusiasts with a classic arcade experience both at home and on the go.”
Distribution of the NEOGEO X GOLD entertainment system for European and Asian territories will be handled exclusively by BLAZE and Success Company. North American distribution of the NEOGEO X GOLD entertainment system will be handled exclusively by Tommo, Inc..
For the latest news as it is released, and for additional information regarding the NEOGEO X GOLDentertainment system, please visit: www.NEOGEOX.com (http://www.NEOGEOX.com).

About SNK PLAYMORE CORPORATION:
Headquartered in Osaka, Japan, SNK PLAYMORE CORPORATION (SNK) develops, publishes and distributes interactive entertainment software in Japan, North America, Europe and Asia. Founded in 1978, SNK is one of the largest privately held interactive entertainment content providers in the world.
Known for such franchises as THE KING OF FIGHTERS, METAL SLUG, and SAMURAI SHODOWN SNK continues to be an industry leader by focusing on their rich arcade history. More information on SNK PLAYMORE CORPORATION can be found at www.snkplaymore.co.jp (http://www.snkplaymore.co.jp) SNK PLAYMORE USA is a wholly owned subsidiary of SNK PLAYMORE CORPORATION.
 
About Tommo, Inc.:
With over 20 years of experience in logistics and sales, a knowledgeable staff and sales representatives available nationwide, Tommo Inc. is one of North America’s largest distributors of video gaming merchandises. Founded in 1989, Tommo has grown from a wholesaler of imported video games to becoming one of the nation’s main suppliers of video gaming content to national retail chain stores as well as independent retailers.
 
About BLAZE:
Founded by Jason Cooper over 20 years ago, BLAZE now specializes in the creation and distribution of retro gaming devices. BLAZE currently distribute SEGA and ATARI branded consoles and, in Q1 2012, are set to release the “Gamegadget” games console, billed as the “iPod for games”
 
About Success Company:
Based in Hong Kong, Success Company are specialists in the distribution of all video games formats throughout the Asian region.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rex Dart on August 14, 2012, 12:53:26 AM
@Eripio: Please discuss the NeoGeo X in its appropriate thread. This thread is for KOF XIII.

 http://dreamcancel.com/forum/index.php?topic=1989.0 (http://dreamcancel.com/forum/index.php?topic=1989.0)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 14, 2012, 02:16:28 AM
The console version of XIII benefited enormously from K', Raiden, Liz and Kula nerfs. Also, nerfs can actually make a character MORE fun to play because you need to utilize more of their tools, rather than relying on an overpowered all-in-one move. Raiden is a great example of this.

While some minor Karate nerfs might make the game more balanced, I think the game is fine the way it is. (Put another way, Karate is arcade Liz/Kula level, not arcade K'/Raiden level.) I'm fine with SNK focusing their resources on the next KOF, or on another project.

Fully agreed here, even as annoying as it is to see how many Karate's are still being used.

Nice to see you around again too Rex.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JennyCage on August 14, 2012, 02:28:46 PM
I would like to see Karate taken down a peg if only so the game doesn't become known as King of Karate 13.  Other than that everything else is fine, though sometimes I feel Takuma gets a little too much damage off counter-hits without requiring HD or much meter at all since the combos build it for him.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 14, 2012, 03:56:50 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Nagato1992 on August 14, 2012, 05:54:14 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Malik on August 14, 2012, 06:06:14 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on August 14, 2012, 06:27:16 PM
Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better

I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Nagato1992 on August 14, 2012, 06:38:31 PM

Guys if you think Mr. KARATE is a problem wait tell you play against a good Takuma, one slip from you and your dead! If he gets a counter hit he, he gets you into an ex Zanretsuken then you can say farewell to your character. Still I dont see that he needs a nerf.

I was talking about this to a lot of peeps at the last tourney I was at.  I think as of now, Takuma has top 3 best offenses on the game.  I mean, he can do 600 damage with 2(or even 1 and a half) bar and 50% drive in the corner from a fucking low and build most of the meter that he just spent RIGHT back when he finishes the combo.  Mr. Karate has good offense as well but Takuma trumps him thanks to command grab and anywhere juggle ex zanretsuken.

Yeah but the thing is that Takuma's normals aren't as good as Karate's & he NEEDS some meter to make things hurts whereas Karate just does what he does & you take good damage. Takuma definitely hits harder & can kill faster off of less resources but Karate has more versatility. And NO I do NOT think Mr. Karate needs a nerf at all.

Mr. K just has more safe pressure than Takuma.  As for bnb damage, Takuma's  ;c > ;fd ;b into cadillac, then followup with any normal is guaranteed 30% or more.  Mr.K doesn't clock damage like that unless he's near the corner while Takuma does 400+ in the corner with/without meter and has better reset options because of ex command grab being invincible and whatnot.  Mr.K's SJ cancels are good but once you figure them out then they are kinda done.  Remember grabs come out in one frame, you hit  ;c at a specific time in which if he does a j.D you will block it and if he tries to empty jump for a low it will get blown up. 

Like KaneBlueriver told me, Karate is like Wesker, where until certain level he is really top, but if you go the extra mile, takuma/others mvc3 characters seems to be better

I was on the nerf karate bandwagon, but after a While, I realized that at top level he is not that godlike, I honestly found more heartbreaking to fight against a Shen or even Takuma than Karate

Very good comparison.  I have the most trouble with Takuma and Saiki at the moment.  I guess I don't have much Shen issues because I play him so I know his ins/outs/who he has hard times with/etc.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 15, 2012, 02:00:15 AM
Maximillain finally getting into KOF XIII

Discovering King of Fighters 13 with Max & Matt Part 1 (http://www.youtube.com/watch?v=axVxSwNYE88#ws)
Discovering King of Fighters 13 with Max & Matt Part 2 (http://www.youtube.com/watch?v=0cya70dfaiw#ws)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on August 19, 2012, 07:03:47 AM
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mikel on August 19, 2012, 07:58:58 AM
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)

I knew that the rumors were true.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Sharnt on August 19, 2012, 10:32:43 AM
Still I dont see that he needs a nerf.

Remove the stupid meter gain on qcf.p is the only change he deserves imo.

Mr.K's SJ cancels are good but once you figure them out then they are kinda done.  Remember grabs come out in one frame, you hit  ;c at a specific time in which if he does a j.D you will block it and if he tries to empty jump for a low it will get blown up. 

You didn't face good user of the sj cancel I guess, it's a near invisible 50/50 crossup, safe jump, and you can't roll because of the option selects. Plus good players os a tech throw will doing d.B strings.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on August 19, 2012, 03:28:17 PM
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)
What does this have to do with KOF though?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on August 19, 2012, 07:25:49 PM
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)
What does this have to do with KOF though?
we're supposed to hate everything related to capcom bro
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on August 19, 2012, 08:56:27 PM
(http://media.eventhubs.com/images/2012/08/18_evo2013sfxt.jpg)
What does this have to do with KOF though?

Easy, it just proves how great KoF did compared to the overhyped crossover.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on August 19, 2012, 09:32:03 PM
we're supposed to hate everything related to capcom bro

True dat! I'm absolutely not buying Jojo's bizarre adventure on wednesday!

If sfxt isn't on next years roster that's one game less threatening to kick kof out.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: baccano1932 on August 19, 2012, 09:39:35 PM
Personally I'm seriously getting tired of all the Street Fighter X Tekken bashing. Like I hate it a lot too but if you hate it so much just ignore it and stop justifying it's existence or something cause there's really no point in all this and it just gets to the point of being childish how people just keep dragging it up almost for the sole purpose to hate on it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on August 19, 2012, 11:18:15 PM
At this point is beating a dead horse, I had heard people saying that the game now is awesome, but I don't know, I hated the mechanics more that the errors that had

In other news, this saturday we will had a big kof tournament on wcg with streaming, some peruvians players will come here to play, I dont the link of the stream though
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DarKaoZ on August 20, 2012, 12:00:07 AM
I don't know, I actually enjoyed SFxT, specially playing with a friend online, playing as a team is awesome. Unfortunately the game mechanics needed a lot of work to make it worth it. Still great fun when playing with someone, it was awesome when me and a friend would do cool combos after switching in and out.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on August 20, 2012, 01:06:40 AM
Personally I'm seriously getting tired of all the Street Fighter X Tekken bashing. Like I hate it a lot too but if you hate it so much just ignore it and stop justifying it's existence or something cause there's really no point in all this and it just gets to the point of being childish how people just keep dragging it up almost for the sole purpose to hate on it.
it's the internet bro nobody is ever gonna stop bitching about stuff they hate
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 20, 2012, 02:44:02 AM
I do think there's still a SFxT thread where you guys can talk about the game.

But back on-topic, did anyone else buy the digital download of XIII? I kind of like the convenince of not needing a disc, but I only say that because I've got the physical disc too. I'm one of those "physical discs 4 life" guys, but even moreso I want the option for either, or both. How do you guys feel about it? Want to have both available, or just one or the other?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on August 20, 2012, 02:57:23 AM
Hey solid, does the digital copy have cinematics?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 20, 2012, 02:59:39 AM
Hey solid, does the digital copy have cinematics?

If you mean extra stuff that the original disc version doesn't have, then not that I have seen, no.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on August 20, 2012, 04:35:17 AM
I do think there's still a SFxT thread where you guys can talk about the game.

But back on-topic, did anyone else buy the digital download of XIII? I kind of like the convenince of not needing a disc, but I only say that because I've got the physical disc too. I'm one of those "physical discs 4 life" guys, but even moreso I want the option for either, or both. How do you guys feel about it? Want to have both available, or just one or the other?
well im lazy but not lazy enough to buy a game again just so i dont have to put it in my system plus kof 13 is still relatively easy to find and probably a lot cheaper than what they offer it on xbox/psn store
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Amedø310 on August 20, 2012, 06:24:34 AM
I do think there's still a SFxT thread where you guys can talk about the game.

But back on-topic, did anyone else buy the digital download of XIII? I kind of like the convenince of not needing a disc, but I only say that because I've got the physical disc too. I'm one of those "physical discs 4 life" guys, but even moreso I want the option for either, or both. How do you guys feel about it? Want to have both available, or just one or the other?

 I brought it. Have about 4 copys of the game now. 3 discs and 1 digital. Gamestop still selling the game $39.99 new, $34.99 used. I would like to know places that are selling cheaper $29.99.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 20, 2012, 09:13:56 AM
I brought it. Have about 4 copys of the game now. 3 discs and 1 digital.

Damn, I thought I was the only one who did (exactly) that. Did you do both systems Amedo?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on August 20, 2012, 09:31:14 AM
If I hadn't already bought it, I would have gotten the digital version. But I really don't want to spend 30 bucks on a game I already have.

Might be a silly question, but all the DLC still works on the digital version, right?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mikel on August 20, 2012, 03:55:53 PM
If I hadn't already bought it, I would have gotten the digital version. But I really don't want to spend 30 bucks on a game I already have.

Might be a silly question, but all the DLC still works on the digital version, right?

Yes, DLC will still work with the digital version of any game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DarKaoZ on August 20, 2012, 06:31:31 PM
Nah, I prefer to have the Disc versions of the game, hate the fact that some fighters are only Downloadable, if I could, I would always get them on DISC. Because that way its easier to take it to a friend house and play the game, I don't need to take my sistem and everything to play it.

Also I don't have the money to buy the DL ver, most of my money are going for DOA5 CE, TTT2 and AC3. Those babies don't pay themselves.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on August 21, 2012, 04:10:44 AM
I brought it. Have about 4 copys of the game now. 3 discs and 1 digital.
Exactly, like you, but my 4th copy (digital), not catched yet causes "laziness".
But will catch it tomorrow or something, for support!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on August 22, 2012, 06:26:50 AM
pachislot
(http://livedoor.blogimg.jp/slosoku/imgs/a/b/abad72f5-s.jpg)
http://slosoku.2chblog.jp/archives/14854433.html (http://slosoku.2chblog.jp/archives/14854433.html)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 22, 2012, 01:30:55 PM
Okay, I strongly think there's something wrong when it comes to BC Hypderdrive activation:

This happens even for top players but I just had a weird situation happen. I was in training with Clark, and practicing hop A, s.C into Vulcan, then A Gatlin' and jump D in corner. And I decided to see if I could cancel into EX Gatlin' and for no reason at all I got BC activation... None of my fingers were anywhere near B or D. I clearly hit A and C.

The only explanation is that my controller may be dying but it's a Hori so I don't think that's it. And it's not early morning insomnia, I'm very awake and know I'm not dreaming.

So, I don't know but I offer this as a piece of evidence that BC activation is a bit broken.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: bopper on August 22, 2012, 02:51:16 PM
If you cant recreate it in practice, either your controller is starting to break, or you mashed a bit too hard and hit B :)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on August 22, 2012, 05:37:13 PM
To activate HD by accident is just a case of poor execution its as simple as that..
it has never happened to me..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on August 23, 2012, 12:35:52 AM
methinks you just hit the pink drink one time too many ;)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 23, 2012, 02:15:43 AM
Nope, I wasn't seeing pink elephants. I swear I hit A and C and activated it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on August 23, 2012, 04:50:31 AM
thats happened to me a couple times i think on EX move, but i play on a stick and had clearly recognized i pressed ABC for who even knows why i would... lol.

anyways, i think input display tends to shutdown any doubts over stuff like that.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on August 23, 2012, 05:03:50 AM
Well apparently something is either wrong with your stick/controller or you just hit  ;b along with  ;a and  ;c, because I've never had an accidental activation problem.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on August 23, 2012, 02:16:15 PM
about Japan vs Korea
http://www.facebook.com/mad.kof.7/posts/346283375455561 (http://www.facebook.com/mad.kof.7/posts/346283375455561)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Nagato1992 on August 23, 2012, 10:56:59 PM
about Japan vs Korea
http://www.facebook.com/mad.kof.7/posts/346283375455561 (http://www.facebook.com/mad.kof.7/posts/346283375455561)

This is gonna be epic! Kaoru won the big tourney like last week as well.  Man, you really have to watch what you're doing against his Raiden.  Also, his reads with Daimon were FLAWLESS.  Nonetheless it was a great show. 
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 24, 2012, 12:19:42 AM
Korea vs Japan! Awesome!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 25, 2012, 02:26:36 AM
OFF topic: An Iori wannabe in a nice, new 2D fighting game incoming to arcades

http://www.youtube.com/watch?v=3n5Qo-HnrkA&feature=player_embedded# (http://www.youtube.com/watch?v=3n5Qo-HnrkA&feature=player_embedded#)!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on August 25, 2012, 09:26:26 AM
^
|
Wow. "What if arksys made kof?"

I'm happy as is.

Gotta say though, that character seems like a combination of Iori and Ash, movement and posing based on the first and voice on the second.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on August 25, 2012, 09:32:23 AM
Carmine remind me of Freeman from Garou.
Give us Garou2~
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 25, 2012, 12:11:36 PM
Hope that Under Night in Birth is released to PC.

Someone has to release a good fighter on Steam without GFWL already.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 25, 2012, 12:41:30 PM
Hope that Under Night in Birth is released to PC.

Someone has to release a good fighter on Steam without GFWL already.


That's absolutely 100% TRUE!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 25, 2012, 01:30:00 PM
I am definitively picking it up on my PS3. The graphics, the movement, the gameplay.. so awesome.  I's been a while since I was so excited for a FG.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: VinnAleixoFM on August 25, 2012, 04:09:06 PM
Someone still insists in PC release for a FIGHTING GAME? /facepalm

And as UNIB is from Type-Moon/Ecole (they're same shit), so, they'll only port 2 years after the arcade relase and as mere extra from a crappy anime BD (as Melty Blood Current Code was) and JP only
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on August 25, 2012, 10:35:08 PM
Lordy these character designs...

Also I'm all for more fighting games on PC. Easier to record/stream them, I hate booting up my console to play fighters with sub-par online functionality.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on August 27, 2012, 03:17:41 AM
Someone still insists in PC release for a FIGHTING GAME? /facepalm

You know, I've yet to figure out why you're so against that...



So... digital copy, huh? You guys think that was SNK's plan in the first place? Release limited hard copies of XIII and then release it digitally if it sold well?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on August 27, 2012, 03:53:37 AM
Is there a way to find out how well digital download has sold?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on August 27, 2012, 04:48:00 AM
Someone still insists in PC release for a FIGHTING GAME? /facepalm

You know, I've yet to figure out why you're so against that...



So... digital copy, huh? You guys think that was SNK's plan in the first place? Release limited hard copies of XIII and then release it digitally if it sold well?

Sounds like a decent marketing strategy to me. It costs less, and there's tons of people who buy digital copies for convenience, as evidenced by quite a few members who've already posted their thoughts on it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on August 27, 2012, 06:48:47 AM
Lordy these character designs...

Also I'm all for more fighting games on PC. Easier to record/stream them, I hate booting up my console to play fighters with sub-par online functionality.
Guess they grabbed the anime tropes handbook and went to town. Doesn't look too exciting as it seems like a pretty stripped down version of Melty Blood so far. Nothing to see here folks.

Also, I really hope SNK is planning something for Samurai Shodown's 30th anniversary. Because I'm getting really worried with the long and disturbing radio silence from this company on their game development.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on August 27, 2012, 07:10:12 AM
Guess what I got at summer jam? The mythical disc 5 of the kof soundtracks!!!

(https://p.twimg.com/A1Rl5sRCYAA1y6j.jpg:large)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on August 27, 2012, 07:22:08 AM
seems like a pretty stripped down version of Melty Blood so far.

And that game was already pretty ass.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on August 27, 2012, 08:03:27 AM
Got my hands on the mythical disc 5 of the kof soundtracks!!!

(https://p.twimg.com/A1Rl5sRCYAA1y6j.jpg:large)

congratz
what are the tracks on it?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on August 27, 2012, 08:28:04 AM
Apparently the 5th disc was given to those who entered SCR's KOFXIII tournament in Austin, TX.

Here's the listing:

01. Esaka (The King of Fighters '94)
02. Ryuko no Ken (The King of Fighters '94)
03. Guitar no Omega Rugal to... (The King of Fighters '95)
04. kamakiri-mushi (The King of Fighters '96)
05. CONTROL CRISIS (The King of Fighters '97)
06. Seoul Town (The King of Fighters '98)
07. ESAKA FOREVER (The King of Fighters '98)
08. Psycho Sonic Trip ~Dance At The Paddy Field~ (The King of Fighters '99)
09. Sadistic Eyes (The King of Fighters '99)
10. WILD PARTY (The King of Fighters 2000)
11. Beauty & The Beast (The King of Fighters 2000)
12. TERRY115 (The King of Fighters 2000)
13. Stormy Scream (The King of Fighters 2000)
14. NAPOLITAN TRANCE (The King of Fighters 2002)
15. Cool Jam 2 (The King of Fighters 2003)
16. Prolongation (The King of Fighters 2003)
17. New Order (The King of Fighters XI)
18. Jack (The King of Fighters XI)
19: Theme of XII-1 (The King of Fighters XII)
20: Bye-bye (The King of Fighters XII)
21. Good Bye Esaka -Arranged Version- (The King of Fighters XIII)
22. Arashi no Saxophone 2 -Arranged Version- (The King of Fighters XIII)
23. The Tengu Show -Arranged version- (The King of Fighters XIII)
24. Theme of XII Medley (The King of Fighters XIII)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on August 27, 2012, 08:36:40 AM
Yeah, they were giving them out randomly at summer jam.  I couldn't believe they made a disc 5 when I saw it.  lol

I think disc 5 is very nice and addresses my complain about the song selection in the original 4 disc soundtrack with the addition of tracks 1, 6, 7, and 21.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 27, 2012, 12:02:48 PM
Guess what I got at summer jam? The mythical disc 5 of the kof soundtracks!!!

(https://p.twimg.com/A1Rl5sRCYAA1y6j.jpg:large)

Congrats bro!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on August 27, 2012, 01:40:06 PM
seems like a pretty stripped down version of Melty Blood so far.

And that game was already pretty ass.

Can't really comment on the quality of the MB series because I never really followed it and its ridiculous amount of releases, but honestly there isn't much unique qualities to this new game to worth mentioning besides its ill-conceived name. (no pun intended)

Oh well, it's not like I was looking forward to another fighter, since there's plenty of good to go around now.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 27, 2012, 09:08:16 PM
Oh well, it's not like I was looking forward to another fighter, since there's plenty of good to go around now.

There is only ONE!

"THE" "King" of Fighters!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on August 28, 2012, 09:23:27 AM
Wish they'd be "THE" "KING" of Netcodes instead.

Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on August 28, 2012, 09:30:18 AM
Wish they'd be "THE" "KING" of Netcodes instead.

Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.

Wouldn't that be counter-intuitive?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 28, 2012, 01:23:01 PM
They need to contract the netcode to Arc.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 28, 2012, 03:01:12 PM
They need to contract the netcode to Arc.

As long as it doesn't make KOF play like Arc games. I love Arc games, but I've always wondered and maybe figured that how they play has to do with why it's a good netcode.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Krusan on August 28, 2012, 03:10:05 PM
One question for anyone there:
I like to play using "random select", in arcade, casuals, etc. In arcade, ALL chars can be randomly selected, including unlockables and DLC chars. In vs, it´s been a long time, but I,d swear all chars can be randomly selected too. In online vs, on the other hand, I´ve played quite a lot of matches with random selection and none of the unlockable and DLC chars have EVER been selected. It´s just a coincidence or those 5 can not appear if using random select in online matches? Does it matter if the one your opponent has them or not? I know that the person I´m playing vs with has Billy, Saiki and Mr. Karate. Any explanations for this? Thanx.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 28, 2012, 03:45:47 PM
Actually, Arc is made up mostly of former SNK team members. The guy who created GG worked on the first Last Blade. The rest of the old SNK crew went to work for Dimps or have gone independent.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 28, 2012, 04:13:12 PM
One question for anyone there:
I like to play using "random select", in arcade, casuals, etc. In arcade, ALL chars can be randomly selected, including unlockables and DLC chars. In vs, it´s been a long time, but I,d swear all chars can be randomly selected too. In online vs, on the other hand, I´ve played quite a lot of matches with random selection and none of the unlockable and DLC chars have EVER been selected. It´s just a coincidence or those 5 can not appear if using random select in online matches? Does it matter if the one your opponent has them or not? I know that the person I´m playing vs with has Billy, Saiki and Mr. Karate. Any explanations for this? Thanx.

I think it's just coincidence. When I've played random online, I've gotten DLC/unlockable characters before. Part of me wishes the random included character color edits, but the 5 characters are avaiable at random.


Apparently the 5th disc was given to those who entered SCR's KOFXIII tournament in Austin, TX.

Here's the listing:

01. Esaka (The King of Fighters '94)
02. Ryuko no Ken (The King of Fighters '94)
03. Guitar no Omega Rugal to... (The King of Fighters '95)
04. kamakiri-mushi (The King of Fighters '96)
05. CONTROL CRISIS (The King of Fighters '97)
06. Seoul Town (The King of Fighters '98)
07. ESAKA FOREVER (The King of Fighters '98)
08. Psycho Sonic Trip ~Dance At The Paddy Field~ (The King of Fighters '99)
09. Sadistic Eyes (The King of Fighters '99)
10. WILD PARTY (The King of Fighters 2000)
11. Beauty & The Beast (The King of Fighters 2000)
12. TERRY115 (The King of Fighters 2000)
13. Stormy Scream (The King of Fighters 2000)
14. NAPOLITAN TRANCE (The King of Fighters 2002)
15. Cool Jam 2 (The King of Fighters 2003)
16. Prolongation (The King of Fighters 2003)
17. New Order (The King of Fighters XI)
18. Jack (The King of Fighters XI)
19: Theme of XII-1 (The King of Fighters XII)
20: Bye-bye (The King of Fighters XII)
21. Good Bye Esaka -Arranged Version- (The King of Fighters XIII)
22. Arashi no Saxophone 2 -Arranged Version- (The King of Fighters XIII)
23. The Tengu Show -Arranged version- (The King of Fighters XIII)
24. Theme of XII Medley (The King of Fighters XIII)

I know they're OSTs, but I'll take track #9, 12, 15, and 16
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Krusan on August 28, 2012, 05:31:27 PM
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 28, 2012, 06:21:59 PM
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.

I'm not sure Krusan. I've never been able to tell which opponents did or didn't have all the DLC and unlocked characters unless they picked them. But I don't think it's uncommon to miss those 5 characters, even in random character selecting over 100 times.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mikel on August 29, 2012, 02:59:44 AM
Wish they'd be "THE" "KING" of Netcodes instead.

Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.

Next year is its 20th anniversary. It's 30th will be in 10 years from now.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on August 29, 2012, 05:14:32 AM
Wish they'd be "THE" "KING" of Netcodes instead.

Anyways, seriously, if SNK can't do something substantial next year for Samsho's 30th anniversary, I'm officially bombing their offices and breaking all their stupid pachinko machines.

Wouldn't that be counter-intuitive?

Makes no difference if they weren't going to do anything to begin with. It's not like a give a fuck about them porting their old games 'til the end of time.

Quote
As long as it doesn't make KOF play like Arc games. I love Arc games, but I've always wondered and maybe figured that how they play has to do with why it's a good netcode.

I doubt it, though it's possible for BB since it's pretty damn slow compared to all their other efforts. I'm sure SNK can come up with something decent but they're going to have to take the netcode into consideration from the get go. Which is something that they're not really experienced with.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Krusan on August 29, 2012, 08:55:36 AM
Thanx for the answer, Solidshark. Do you know if it matters if your opponent has all the DLC chars? It is REALLY strange, because I´ve played more than 100 matches in the last week with random select and those 5 chars are the only ones that have never been selected randomly. I too would like that random selection included color edits.

I'm not sure Krusan. I've never been able to tell which opponents did or didn't have all the DLC and unlocked characters unless they picked them. But I don't think it's uncommon to miss those 5 characters, even in random character selecting over 100 times.

I´m still not sure about it. 100 matches = 300 chars. I would understand 5 of them not being randomly selected, while the chances wouldn´t be very high, but this 5 being the 2 unlockables and the 3 DLC seems too suspicious to me. Guess we won´t be sure till we really test it. Thanx, anyway.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 29, 2012, 01:50:05 PM
I think this is relevant: http://news.cnet.com/8301-1023_3-57501699-93/time-warner-cable-invests- (http://news.cnet.com/8301-1023_3-57501699-93/time-warner-cable-invests-)$25m-to-build-1gbps-fiber-network/

Who knows, maybe in the next 5 years or so we will finally have internet like Asia and 13 can be finally be gdlk online ;) .
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on August 29, 2012, 04:36:48 PM
That's only if the cable companies don't feel like finding ways of still screwing us over anyway.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on August 29, 2012, 08:52:43 PM
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on August 29, 2012, 09:00:01 PM
they've done 3d backgrounds before, why not in 14?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on August 29, 2012, 09:11:05 PM
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?



Not everyone was excited over Maximum Impact. Not to mention, it'd be a waste of the sprites they already crafted.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on August 29, 2012, 10:08:23 PM
I'm talking about after 14 or something.... onpar with (MVC3 and BF)

All the sprite they made so far all have a 3d model that they drew over to make them, it took them 4 f-ing years to give us a good game something is really wrong with them
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on August 29, 2012, 10:38:35 PM
I don't think there's something wrong with a game taking 4 years to lay the foundation. I think games that just get popped out have developers that have poor sense of judgement.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on August 30, 2012, 12:10:29 AM
I don't think we need a new kof every year now. Right now there are two three things i want from snkp for this particular series; 1. some characters that where unfortunately left out 2. a better netcode so the series get's a good chance to grow even more (and me to play more ofc) 3. to see what new mechanics etc they want to bring into the series. These three points should be seen to with kof 14 therefor it doesn't matter if they take a couple of years.

Btw, Kof 12 was amazing graphically, it was just an underdeveloped game. The sprites are absolutely not to blame. With that said though, it's ok if they make another series that goes the 2.5 D route, but then obviously characters would have to be converted to 2d anyways if they are to make it into kof.

2d really is snkp's shtick now, they do it better than all the competition so throwing away such a key design element would be stupid at this point since 2d is actually rare and pretty much considered art when done well.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on August 30, 2012, 12:13:29 AM
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?



I for one would mind!!!!!! 2d sprites are much better than 2.5d boxes and cell shaded crap. KoF XIII sprites are the best sprites IMO since they were in XII. The reason I bought XII is the sprites.

NO STRIKERS ALSO PLEASE!!!!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on August 30, 2012, 12:27:59 AM
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?



I woudn't mind so much. Still waiting for a KOF MI3 myself. As long as their 2.5D don't replace their sprite work, I have no objections.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mikel on August 30, 2012, 03:13:21 AM
Would anybody have a problem if SNKP made their fighter 2.5d's or experimented with other methods thats not sprite?



I woudn't mind so much. Still waiting for a KOF MI3 myself. As long as their 2.5D don't replace their sprite work, I have no objections.

I'd be happier if a MI3 was to have cel-shaded graphics to make it feel like the 2D games, unlike the last two's realistic style.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on August 30, 2012, 04:11:38 AM
3D backgrounds have never looked particularly good in the 2D KOF's. For example KOF99 for Dreamcast and the 02UM backgrounds have this weird 3D effect that just doesn't look right.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on August 30, 2012, 04:22:44 AM
unlike the last two's realistic style.

Nothing all that realistic about the MI games style really. They looked like Dead Or Alive, which is (or was rather) anime as fuck.

What they need to do is amp up the graphics and animation to the level of modern Virtua Fighter or Tekken.

I actually think if there was gonna be a new MI game, it should be more like a 3D fighting game from a mobility stand point, but have the elements of a 2D fighting game like KOF.

That was one of the problems MI had, it tried too hard to be a 2D fighter instead of a 3D fighter. So it's kinda half assed.

Then you have Samurai Shodown Sen which is... this isn't Samurai Shodown at all anymore.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on August 30, 2012, 07:29:40 AM
I dont mind even going back to the old graphics as long as they dont change the physics for the characters...!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 03, 2012, 10:50:11 AM
Man, Tokido vs Kieber was the hypest shit!

That Hwa...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: VinnAleixoFM on September 03, 2012, 05:41:39 PM
Really hype. I was surprised for Tokido using Hwa's Cachaça in every Hwa round, when other Hwas already offer Danger without it.

And Thiago Moby (Rio de Janeiro KOF XIII Champion) has defeated Combofiend in "Losers Semi-Finals #3". And this is Moby's first National Tournament appearance. I've already predicted Moby being top 3 and did it right.

Unfortunately, Moby didn't defeated Kléber but I'm hype for the 2nd battle of them in Versus Sampa or Brazil Tournament.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 07, 2012, 12:50:34 AM
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on September 07, 2012, 01:38:47 AM
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?

To be honest, not much. Probably some info on Climax or something.

But if we're lucky... Metal Slug 8?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 07, 2012, 02:38:21 AM
First of all...

What about SNK presence @TGS?!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on September 07, 2012, 02:39:02 AM
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?
a billion more pachinko games and probably some more releases of old games
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on September 07, 2012, 05:14:57 AM
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?

Nothing.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on September 07, 2012, 05:47:42 AM
A better question is...What do we want from SNK PLAYMORE?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 07, 2012, 06:26:19 AM
A better question is...What do we want from SNK PLAYMORE?
3 Options...
- KOF 13: (New/Complete Edition, with chars, blance, online improvements, etc, etc... aka best requests community...); at least a new KOF (KOF14)
-A new revival serie F.G game, like, new Garou, F.F, S.S, etc...
or
-A completely new 2D (2.5D) F.G. game...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 07, 2012, 07:45:17 AM
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?
a billion more pachinko games and probably some more releases of old games

You sir won! Sadly this is what we are getting "if" SNKp attends the TGS!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on September 07, 2012, 05:41:59 PM
So quiet here.. Time for an out of topic chat to start!

TGS is almost here! What do you expect from SNKp?

XI on XBL:
imho XI > 2k2UM

XIII Climax Revised on Xbox360/PS3:
the minor fix introduced with the Climax arcade edition, plus... really dunno, a smooth tweak of the game, like a damage nerf for mr karate, without too much shit for the others guys or neeeeeeeeeeeew character, them are useless the roster is pretty good. and, for the sake of us a more enjoyable netcode :( i have plenty of friends that dosen't play/buy the game because the locals are no interest in beat em up game, and so enjoy only the online (it's 2012 after all) but woah the online of this game sucks? ok so the GAME sucks -.-, and bye bye.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 07, 2012, 06:00:07 PM
There's actually a really good chance they'll do an arcade update with 3-5 new characters. They need to do something to get the game back in the top 10 most played in Japan.

My own personal estimate puts the development cost for 9 months and a small staff of people somewhere around say 100-150K. Depends on how many characters though. I'd bet anywhere from 3-6 personally. That is assuming fully complete characters, no KOF12 version of Mature. Then there's the possibility of headswap or EX characters like EX Ralf, Garou Terry, and Kim's Sons which would obviously cut some corners.

Let's say a quarter of the people who bought 13 on consoles pay $15 for 3-6 new characters. Though it would probably be closer to $20 because Micro$oft and $ony take half of all digital sales. Roughly 25K people would buy DLC at $15 would be about 375K, half that goes to SNKP so 75K on both consoles. Possibly more because mostly diehards like us bought 13 and it's highly likely that closer to 50K would buy the new characters.

No freaking clue what they make off the arcades in Japan and Hong Kong. That most likely is the deciding factor.

Unlikely that they would tweak the netcode again unless Atlus flips the bill for patching. There's a decent chance of that though.

I would guess if they're going with DLC plus tweaks we'll get Adel and Oswald because they did some work on them and the assets are there. Plus 2-3 headswaps and fanservice in the form of Geese or Rock.

Or just more pachinko and cell phone hentai games...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mikel on September 07, 2012, 08:41:35 PM
I would guess if they're going with DLC plus tweaks we'll get Adel and Oswald because they did some work on them and the assets are there.

I guess a new disc update with Adel and Oswald is a better idea then having them as DLC. That way, we can see more features other than just two more characters (Better netcode, English voice acting, voice acting in cutscenes, pre-fight dialogue, endings, and story mode (Silence kills the fun on all of them, and only the original Japanese voices really don't help me enjoy the game much, a little more vocal clarity and less Kansai accents will help me enjoy it more), more stages, etc.)

KOF XIII does deserve an updated version because of its popularity in both, Arcade and Consoles. A Vita version of the update is also welcome too.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 08, 2012, 01:36:38 AM
A disc update would get them more money but who knows how successful it would be. Hate to say it but the fighter market is a little flooded but then again this is entirely for the diehards so... I don't know. It would push SNKP to do a more substantial update with anywhere from 6-10 characters and you can bet your ass there will be at least 2-3 headswap characters. Big question is what else could they modify aside from the netcode?

Let's hope they don't update the hud to look retarded like UMVC3.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rex Dart on September 08, 2012, 02:12:33 AM
SNKP hasn't attended TGS for several years now. I don't expect that to change this year.

My guess is SNK is already working on KOF XIV, though.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on September 08, 2012, 05:39:01 AM
My guess is SNK is already working on KOF XIV, though.

Highly doubt it. I don't think they're gonna get to it anytime soon.

Like everyone else is saying, you're better off hoping for another panchiko game (and WTF are these "cell phone hentai games" they make? o_O)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: a11111357 on September 08, 2012, 06:32:04 AM
Releasing PC version with improved netcode will be good for the popularity and life of KOF13.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 08, 2012, 09:37:31 AM
SNKP hasn't attended TGS for several years now. I don't expect that to change this year.

My guess is SNK is already working on KOF XIV, though.

Well they need to get advantage of XIII's exposure somehow.

There's actually a really good chance they'll do an arcade update with 3-5 new characters. They need to do something to get the game back in the top 10 most played in Japan.

My own personal estimate puts the development cost for 9 months and a small staff of people somewhere around say 100-150K. Depends on how many characters though. I'd bet anywhere from 3-6 personally. That is assuming fully complete characters, no KOF12 version of Mature. Then there's the possibility of headswap or EX characters like EX Ralf, Garou Terry, and Kim's Sons which would obviously cut some corners.

Let's say a quarter of the people who bought 13 on consoles pay $15 for 3-6 new characters. Though it would probably be closer to $20 because Micro$oft and $ony take half of all digital sales. Roughly 25K people would buy DLC at $15 would be about 375K, half that goes to SNKP so 75K on both consoles. Possibly more because mostly diehards like us bought 13 and it's highly likely that closer to 50K would buy the new characters.

No freaking clue what they make off the arcades in Japan and Hong Kong. That most likely is the deciding factor.

Unlikely that they would tweak the netcode again unless Atlus flips the bill for patching. There's a decent chance of that though.

I would guess if they're going with DLC plus tweaks we'll get Adel and Oswald because they did some work on them and the assets are there. Plus 2-3 headswaps and fanservice in the form of Geese or Rock.

Or just more pachinko and cell phone hentai games...

Well if they do something about the netcode those numbers will be much higher imo
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 08, 2012, 01:45:31 PM

Rewriting the netcode isn't an easy task and tweaking it wont do anything, they have to build it from the beginning in order for it to be good.

Releasing the game on PC would solve a lot of their problems. They can rewrite the netcode again on it and the DLC policies that companies face with Sony and Microsoft are not present on PC (lets say Steam). The problem is that the Japanese still didnt transcend to the PC market.

I am not optimistic about SNK revealing anything in TGS maybe a pachinko game thats it but still I have my finger crossed.   
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on September 08, 2012, 03:21:41 PM
SNK will not update KOF XIII any more
I think  they will save KOF IV for the next generation consoles.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 08, 2012, 04:13:06 PM
Just gimme KOF MI RA on PSN already!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 08, 2012, 04:19:22 PM


Like everyone else is saying, you're better off hoping for another panchiko game (and WTF are these "cell phone hentai games" they make? o_O)

Other than Witch Toucher I remember they released a bunch of Loli games for cellphones. They used to be on the SNKP JP site but I can't find it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 08, 2012, 04:21:48 PM
Releasing PC version with improved netcode will be good for the popularity and life of KOF13.


Also, I agree completely.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 08, 2012, 07:49:10 PM
Releasing PC version with improved netcode will be good for the popularity and life of KOF13.


Also, I agree completely.

Yesterday it was revealed that Valve has been talking with tons of Japanese companies to release their games on Steam, and I could totally see KOF XIII being one of them
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: VinnAleixoFM on September 08, 2012, 08:24:17 PM
>the DLC policies that companies face with Sony and Microsoft are not present on PC (lets say Steam).

60 day delay in SSF4AE and SFxTK says hi
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 08, 2012, 09:50:38 PM
>the DLC policies that companies face with Sony and Microsoft are not present on PC (lets say Steam).

60 day delay in SSF4AE and SFxTK says hi

Honestly, I saw this more as a politic to avoid illegal downloads on the same day of release of the versions that are supposed to make money (and SXT juar juar)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 09, 2012, 01:31:24 AM
60 day delay in SSF4AE and SFxTK says hi

That's because of Games For Windows Live.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rex Dart on September 09, 2012, 07:40:00 AM
My guess is SNK is already working on KOF XIV, though.

Highly doubt it. I don't think they're gonna get to it anytime soon.

It wouldn't make sense for SNK to pay their developers to do nothing. Either they've shut down their gaming division, or they're paying them to do something.

We haven't heard anything about their gaming division closing, so the logical conclusion is that they're working on something.

KOF XIII was a success for SNKP. Now, there are several ways to build off a successful game. They could use the experience and talent to bring back another (less popular) IP, like Fatal Fury, Metal Slug or Samurai Shodown. This is somewhat risky. They could use the experience and talent to create a NEW IP. This is even riskier. Or, they could simply make a sequel to their successful game. This is the safest option.

Given SNKP's history, I'm guessing (just a hunch) that they're going with the safest option.

All in all, I'm pretty confident XIV is already in the works. But it may be a while before we hear about it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on September 09, 2012, 09:15:18 AM
A disc update would get them more money but who knows how successful it would be. Hate to say it but the fighter market is a little flooded but then again this is entirely for the diehards so... I don't know.

How can you see into the future to tell that the market will be flooded when it comes out?

It's hardly flooded now. What with the fantastic failures of SFxT, Skullgirls, BBCSEX and SCV? The small, but dedicated VF community? The fact that the only ones going to have a decent community are going to be P4A and TTT2? That DOAV may end up being a catastrophic failure like everything else Team Ninja has put out in the last few years? The possibility of Capcom putting their fighting division on hold like they do for everything that doesn't do well for them?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 09, 2012, 10:52:52 AM
SCV was a failure? It moved over a million units, had a pretty hype Evo Top 8, and was at MLG for two seasons. I'd hardly call that a failure. Although it was pretty lacking in content for a SC game, it plays decently at least.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 09, 2012, 09:09:02 PM
Plus I seriously doubt that Capcom is closing his FG division anytime soon, they still had to hype DS and if evertyhing else fails, they still had an street fighter V that you know will do well unless they really screw it big time
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on September 09, 2012, 09:37:20 PM
SCV was a failure? It moved over a million units, had a pretty hype Evo Top 8, and was at MLG for two seasons. I'd hardly call that a failure. Although it was pretty lacking in content for a SC game, it plays decently at least.

A million is a failure for a franchise like Soul Calibur. SFxT also sold over a million too. Was that a success too?

Also, EVO Top 8 was awful. I dunno what you're talking about, get your eyes checked. The game is total shit and has only gotten worse. Only thing keeping that stinker alive is its stubborn fanbase that accepts anything with the brand name on it.

Plus I seriously doubt that Capcom is closing his FG division anytime soon, they still had to hype DS and if evertyhing else fails, they still had an street fighter V that you know will do well unless they really screw it big time

Then why haven't we heard about anything for this coming year yet? No fighter in their usual 1st quarter spot. They are either done or scaling it WAY back. Not like it matters anyway, a new Darkstalkers is guaranteed to be total shit anyway.

Another Street Fighter is a WAYS away, why take away the steam IV already has?

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on September 09, 2012, 10:10:28 PM

How can you see into the future to tell that the market will be flooded when it comes out?

It's hardly flooded now. What with the fantastic failures of SFxT, Skullgirls, BBCSEX and SCV? The small, but dedicated VF community? The fact that the only ones going to have a decent community are going to be P4A and TTT2? That DOAV may end up being a catastrophic failure like everything else Team Ninja has put out in the last few years? The possibility of Capcom putting their fighting division on hold like they do for everything that doesn't do well for them?

Wat? It sold over 50,000 copies in the first month, which is amazing for a indie fighter.


A million is a failure for a franchise like Soul Calibur. SFxT also sold over a million too. Was that a success too?

Also, EVO Top 8 was awful. I dunno what you're talking about, get your eyes checked. The game is total shit and has only gotten worse. Only thing keeping that stinker alive is its stubborn fanbase that accepts anything with the brand name on it.

Then why haven't we heard about anything for this coming year yet? No fighter in their usual 1st quarter spot. They are either done or scaling it WAY back. Not like it matters anyway, a new Darkstalkers is guaranteed to be total shit anyway.

Another Street Fighter is a WAYS away, why take away the steam IV already has?

What on earth are you talking about?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 09, 2012, 10:42:34 PM
Plus I seriously doubt that Capcom is closing his FG division anytime soon, they still had to hype DS and if evertyhing else fails, they still had an street fighter V that you know will do well unless they really screw it big time

They don't have an FG division. They lost that department after Capcom Fighting Jam. They outsource all of their fighters.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rex Dart on September 10, 2012, 09:19:44 AM
Reminder: If people would like to discuss other fighting games, they're welcome to do so here:

http://dreamcancel.com/forum/index.php?board=77.0 (http://dreamcancel.com/forum/index.php?board=77.0)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 11, 2012, 02:39:15 AM
For the stream viewers/monsters, who's your favorite player to follow in playing XIII?

The guy who almost took Tokido in Brazil, Keiber Yagami, has caught my eye recently. And I still try to keep up with Yang Yao Ren and Reynald whenever they're on. How about y'all?

And as far as AfterShock, who do you expect will take it?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 11, 2012, 03:35:16 AM
For the stream viewers/monsters, who's your favorite player to follow in playing XIII?

The guy who almost took Tokido in Chile, Keiber Yagami, has caught my eye recently. And I still try to keep up with Yang Yao Ren and Reynald whenever they're on. How about y'all?

And as far as AfterShock, who do you expect will take it?

Wait what? Tokido has never been here

Kleber is from Brazil
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 11, 2012, 03:55:21 AM
For the stream viewers/monsters, who's your favorite player to follow in playing XIII?

The guy who almost took Tokido in Chile, Keiber Yagami, has caught my eye recently. And I still try to keep up with Yang Yao Ren and Reynald whenever they're on. How about y'all?

And as far as AfterShock, who do you expect will take it?

Wait what? Tokido has never been here

Kleber is from Brazil

Sorry, my bad. Meant Brazil.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on September 11, 2012, 07:59:38 PM
Other than Witch Toucher I remember they released a bunch of Loli games for cellphones. They used to be on the SNKP JP site but I can't find it.

lol the witch-touching game isn't a hentai game, and neither is their Days of Memories series (the dating sim games w/ SNK characters)

I don't think you really know what a hentai game is, bro...


It wouldn't make sense for SNK to pay their developers to do nothing. Either they've shut down their gaming division, or they're paying them to do something.

We haven't heard anything about their gaming division closing, so the logical conclusion is that they're working on something.

KOF XIII was a success for SNKP. Now, there are several ways to build off a successful game. They could use the experience and talent to bring back another (less popular) IP, like Fatal Fury, Metal Slug or Samurai Shodown. This is somewhat risky. They could use the experience and talent to create a NEW IP. This is even riskier. Or, they could simply make a sequel to their successful game. This is the safest option.

Given SNKP's history, I'm guessing (just a hunch) that they're going with the safest option.

All in all, I'm pretty confident XIV is already in the works. But it may be a while before we hear about it.

I never said that they weren't doing anything. I'm just saying that whatever it is that they're working on, KOF XIV isn't it. They're most likely working on another dating game that no one outside of Japan cares about. I mean, SNK doesn't exactly make the wisest decisions when it comes to making games...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 11, 2012, 09:48:31 PM


lol the witch-touching game isn't a hentai game, and neither is their Days of Memories series (the dating sim games w/ SNK characters)

I

... Yeah because a game centered around touching and undressing clearly underage characters isn't Hentai...

Just saying. Generally if it looks like a duck, walks like a duck, and talks like a duck. It's a duck.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 12, 2012, 12:11:25 AM
Days of memories isn't hentay

The witches it is even though maybe isn't the exact meaning, they should do a third version, I recall reading that this game made  a good amount of money which helped in the development of XII and arguably XIII

But I think that they are doing some game, just had to wait, recall that XIII appeared suddenly (both for arcade and console) and in both times everybody thought that they were doing anything
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on September 12, 2012, 01:23:57 AM

Just saying. Generally if it looks like a duck, walks like a duck, and talks like a duck. It's a duck.

design pattern, i like them :D
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 13, 2012, 12:03:35 AM

Alright guys I am starting a new discussion here so please I want to hear your thoughts.

How do you pick your characters in the game? what are your standards? Did you pick a character which you like but he/she doesn't suit you (it happened to me and I HATE IT!).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on September 13, 2012, 12:30:56 AM
had that with yuri, hate her standing normals but she has nice tools... it's really hard to decide whether or not to drop a character after doing so much grinding.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 13, 2012, 02:37:12 AM

Alright guys I am starting a new discussion here so please I want to hear your thoughts.

How do you pick your characters in the game? what are your standards? Did you pick a character which you like but he/she doesn't suit you (it happened to me and I HATE IT!).

For picking main characters, I usually go by appearance, whos not so often picked (mid/lower tier), and movesets. This has served me well for nearly any fighter. If I've picked a fighter that did not suit me at some point, I just adapt myself until he or she does; makes me learn new things.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: baccano1932 on September 13, 2012, 03:45:45 AM
How do you pick your characters in the game? what are your standards? Did you pick a character which you like but he/she doesn't suit you (it happened to me and I HATE IT!).

I choose based on a combination of playstyle and character design. As the first thing I look at is how the character plays for things like moveset, mobility as I tend to play more speedy characters, sometimes the annoying zoning types or the quick mixup/rushdown characters (I never play grapplers also). As well even though it may be a bit limiting I hate playing characters that have an overly "cutesy" or "childish" look (especially in anime fighters) and I tend to look at who I think looks "cool" or unique in some way. Additionally I don't really take tiers into consideration when choosing characters (not to say they don't matter) I just have more fun playing a character regardless of my odds of winning or the matchup etc.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 13, 2012, 04:39:20 AM
Typically I like really fast aggressive characters. Preferably with some sort of command grab, but failing that they must have some sort of move -even if it's technically bad- some kind of special move or Super or whatever that goes through projectile zoning. I tend to avoid Rekka characters because my thumbs hurt like crazy after training with them, even if I'm not mashing. Shoto's I find to be extremely boring and over used characters.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on September 13, 2012, 05:20:22 AM
That's a good question. To be honest I never really gave too much thought into the types of characters I like to play, as I try not to limit myself to one playstyle or character set.

I play rushdowns, zoners, ones with good ranges, grapplers, rekka/chainers, whomever I feel suits my needs(and of course, regardless of tiers)

For example, in KoF 98, I ended up playing a team of Terry, Benimaru, and Iori. Since these characters are in all the KoF's, I end up playing them in every other KoF I play, including XIII.

Then there's characters I almost never touch in any KoF, like Chin, Clark, Leona, Kasumi, just to name a few.

I guess if I had to pinpoint the exact types of characters I enjoy playing the most(using the aforementioned three in mind), I like character with good rushdowns, speed, disorienting normals, and good command normals.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on September 13, 2012, 08:01:42 AM
I like fast and aggressive characters
thats why most of my characters are females  ;)
a character who have command grabs and Counters suits me so well
but of course If I loved a character no matter how good its I will master it and do my best using it
i play Hinaku, Bao and Xiangfei in KOF02um and I believe its the strongest team ever
speaking of the characters I love
KOF XIII dont have any of my favorites and I find the cast boring and simple with less moves and more invincibility 
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 13, 2012, 09:15:24 AM

Thanks for the contribution guys. As for me I tend to play rushdown characters mostly. I pick my characters based on their personality and looks mostly but if I liked a characters gameplay even though I didnt like his personality and looks I tend to pick him/her. The character that I liked and he didnt feel suitable to me was Iori both of his variations; I have no Idea why to tell you the truth. He just didnt feel natural to me. Some characters when I pick them they just click with me, unfortunately Iori isn't one of them.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 13, 2012, 09:27:21 AM
Since my last question got no answers in this thread, now I want to ask: do you guys follow KOF XIII streams and players often, and if so, which streams/players and have you learned anything significant from them?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 13, 2012, 11:57:01 AM

I dont really follow any streams mainly because of the time difference. Lately I've been busy with my KoF group, trying to find ways to level up our gameplay and I am busy with life also. I would really like to watch Reynald's streams as he is my favorite player (him and Mr.KoF; I relate to reynald gameplay-wise) but as I said the time difference is huge.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 13, 2012, 02:02:26 PM
This is one of the games where I can simply play the characters that I like, while carefully accessing what tools they have available for them. For play style (offline), I resort to passive aggressive play.
If any of you were to see me offline or with a (coincidentally good connection) I will basically play like a Mortal Kombat II CPU but without the blatant disobedience or disregard of the game system mechanic set ups.
So I will most play characters that with a fast walk speed for ground control, pretty much accessing all of the characters strengths as much as possible, as well baiting, reactionary movement, and punish combos).

I play EX Kyo for the sake of familiarization because I play him a lot on CVS, CVS2, KOF98, KOF03, KOF02UM, and KOFXI. I also enjoy his overall character and he makes for a very unique and not so standard protagonist. He reflects my traits on fundamental aspects of KOF fighting games.

For Mai Shiranui... I did play her a lot in 98 (EX Mai specifically) and she had also been a main character for me on CVS2 (with Rock Howard being my priority, as well as playing a quarter of the cast for fundamental and counter-picking measures). Mai is and always will be eye candy for me as I find her pretty funny and hot as hell. My original intent for KOFXIII was to troll people with her. I didn't really think she would be as good as I thought in KOFXIII... until I went to an event in World Game Cup (Cannes, France) encountered another Mai player who nearly OCV'd me. Ever sense then, I got motivated to play Mai in this game too. She pretty much represents my liking of particular strong female characters (and in general). Also she literally does have the tools I need for my play style. An air throw, good keep away, some high priority normals, quick movements, intense corner juggles, an easy 809 damage HD combo for two stock, and a good Neo Max.


Basically, should the game be manageable in the balance department, I will play characters that I like, but I will also access what kind of tools they have so that I won't lose so easily, especially if a tournament is involved. The other characters I am guaranteed to play are Beni, Terry, Joe, Ash, Ryo, Claw Iori, EX Iori, Mature, Vice, Betty, Duo Lon, King, Yuri, K', Kula, Athena, and Leona for the same reasons mentioned above on game play aspects.


 
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 13, 2012, 04:04:26 PM
One other thing. I tend to play evil/bad guy characters. I think it stems from me growing up on Horror films and I always picked Claw in SF2 because he kinda' looked like Jason and plus he had a claw. I lean towards evil or at least morally ambiguous characters, and that's partially why I have Billy and Hwa on my team.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: baccano1932 on September 14, 2012, 12:12:26 AM
Since my last question got no answers in this thread, now I want to ask: do you guys follow KOF XIII streams and players often, and if so, which streams/players and have you learned anything significant from them?

I don't really have the time to watch that many streams, when I do it's usually only the bigger tournaments and sometimes replays on Youtube. In terms of specific players I don't watch for anyone specific when it comes to XIII, although in some other games I try to look for some specific people.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on September 14, 2012, 07:18:31 AM
Fuck SNK. KOF IS NEVER COMING BACK.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on September 14, 2012, 07:19:19 AM
shitstorm in 3...2...1
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 14, 2012, 09:37:23 AM
Fuck SNK. KOF IS NEVER COMING BACK.

and why is that?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 14, 2012, 10:55:40 AM
Fuck SNK. KOF IS NEVER COMING BACK.

Of course we all hope you're prediction is wrong, but do you have proof of this from somewhere, or are you just being dramatic?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 14, 2012, 02:50:09 PM
Fuck SNK. KOF IS NEVER COMING BACK.

Mussolini, is that you?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 14, 2012, 04:04:08 PM
Fuck SNK. KOF IS NEVER COMING BACK.

Heh heh heh... ha ha ha... HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!!!!!!!!

... No.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 14, 2012, 08:14:56 PM
Man Fuck EveryBody Has Genei Jin XIII.

Garou 2 pls!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on September 15, 2012, 12:15:22 AM
Fuck SNK. KOF IS NEVER COMING BACK.

Mussolini, is that you?

Don't you mean Luther Blissett?

Man Fuck EveryBody Has Genei Jin XIII.

not sure if srs

Quote
Garou 2 pls!

You mean... Feint Cancel: Mark of the Just Defend 2?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 15, 2012, 12:41:51 AM
You mean... Feint Cancel: Mark of the Just Defend 2?

More interesting and technical than looping the same 2 moves in the corner all day.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 15, 2012, 01:32:55 AM
Don't you mean Luther Blissett?

True.



Quote
You mean... Feint Cancel: Mark of the Just Defend 2?

Truer, and a damn good point (Still loathe some Kevin players)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 15, 2012, 02:54:05 AM


You mean... Feint Cancel: Mark of the Just Defend 2?

BURN!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 15, 2012, 04:26:35 AM
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on September 15, 2012, 04:59:09 AM
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.


That's one of the things I really liked in 98UM...compared to the others. I liked how you can switch them up and combine the modes with Step or Dash, Roll and Evade, Charge or Stocks, it made the gameplay more fun and deeper too. Plus some characters seemed to gain some advantages with Extra mode because of the Quick Max combos and increased walk speed. Plus evading was pretty fun sometimes too, which I felt was more safer than rolling, but it took away some characters ground okizeme mixups or ambigious roll setups.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on September 15, 2012, 07:12:01 AM
I just wanna play KOF XIII with the XI Tag system
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on September 15, 2012, 07:18:19 AM
More interesting and technical than looping the same 2 moves in the corner all day.

LOL

Saying that is like saying that all Garou is is two players spending the first half of the match retreating and spamming/breaking moves until you get experience, then one has the balls to attack, only to be punished by having his move JD'd and then GC'd and thanks to the stupid-ass counter hits of that game, gets hit by a mean combo.

That happens a lot in Garou, but that's not what it's all about. Same with XIII: looping 2 moves is a staple for HD, but it's not what the game is all about.

And there's nothing interesting/technical about players doing what I described...

Also, lol @ you comparing HD to Genei Jin... it's like you don't know much about either

(Still loathe some Kevin players)

Get ready to hate him more:

(skip to 40 sec.)

Garou - Motw - Kevin's skill Tutorial (http://www.youtube.com/watch?v=RWQx2JiJruM#)

lol Garou

I just wanna play KOF XIII with the XI Tag system

Ugh... no
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 15, 2012, 07:22:32 AM
Get ready to hate him more:

lol Garou

Damn that meter build-up


I just wanna play KOF XIII with the XI Tag system

Would be a dream match come true for many.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 15, 2012, 10:25:13 AM
Enjoying last 2 pages! ^^
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 15, 2012, 02:10:21 PM
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.

Thats a dream that should come true. It's one of the best things in 98um. As Desmond stated it would bring a deeper gameplay mechanics.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 15, 2012, 02:56:18 PM
Speaking of Garou... I wonder if this KOFXIII update or the next KOF will provide the players with an option to switch game mechanics like they could in 98... "Extra" or "Advanced"... something along those lines.

Considering what they are doing with trying to keep everything mostly balanced I would think HD mode would have to go to get multiple game mechanics. It reminds me of CVS2 where eventually the more characters you have and the more game mechanics you throw out there the crazier it gets (See A Groove). I would hate to see HD mode get any crazier.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 15, 2012, 06:14:53 PM
Also, lol @ you comparing HD to Genei Jin... it's like you don't know much about either

It's all the same custom combo type crap to me, and I hate custom combo type things in fighting games. I think they are one of the worst features to be in a fighting game.

Next KOF game I hope SNK ditches the HD mode, and nerfs the juggle system. XIII has some of the most nonsense juggles in a KOF game ever. They need to make it more strict like the old games. Then they should buff up everybody with more specials (and an extra super for characters with only 1).

But really, I'd rather see a Garou 2, or maybe a new Real Bout game, or even another Last Blade or Samurai Shodown. SNK has way better games than just KOF.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 15, 2012, 08:25:22 PM
I don't know about the Genei Jin comparison. It wasn't so much the Genei Jin that made Yun top tier but the tricks he could do to that made it so good.

I don't mind Custom Combos but I understand not liking them. It really sucks when you make 1 mistake and the other guy nails you for 800 health or full life. It's difficult to do (for the most part) but it still sucks if you make one mistake and get rocked like that. I prefer it over Capcom comeback mechanics though.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 15, 2012, 09:05:13 PM
Hm... to further elaborate on different game systems, would it be amicable if SNKP were to make a few system in line with...
Perhaps... "Regular" mode (the KOFXIII system in itself), "Advanced" mode (a system more in line with KOF02UM), and "Extra Mode" (... 98 system?)

For the Advanced system you might end with a... slightly increased damage output, a "HD mode" activation that requires users to utilize manual dash, using SUPER stocks for meter instead having an HD meter altogether, lack of EX moves (EX DM's might still be available though), all characters will have access to five super meter stocks... Neo Max would take three meters as usual but two during "HD mode".

For the "Extra Mode" you could have a forward roll... and dodge (pressing back on the control stick). HD mode would have to be activated in itself but the activation takes less time than the regular or advanced ones do. During the HD mode in this scenario you could probably get away with a single EX DM but you can use a doko cancel ONCE rather than the entire duration. Neo Max will cost three bars, two if in HD mode...

None of the said modes will be character exclusive: if the player select one "mode" it will apply to all three characters the player is going to select.
This isn't exactly a perfect example but I'm just throwing ideas out there so that DC will elaborate.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 16, 2012, 04:01:27 AM
Depends on the game system but I fear that if they bring back Neomaxes and Hyperdrive mode it wouldn't attract the casuals. The casuals would take one look and think it's an expansion pack. A sequel has to be different, with different but similar mechanics. So I'd prefer a 14 more in line with 98 or XI.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 16, 2012, 12:11:20 PM
Hm... to further elaborate on different game systems, would it be amicable if SNKP were to make a few system in line with...
Perhaps... "Regular" mode (the KOFXIII system in itself), "Advanced" mode (a system more in line with KOF02UM), and "Extra Mode" (... 98 system?)

For the Advanced system you might end with a... slightly increased damage output, a "HD mode" activation that requires users to utilize manual dash, using SUPER stocks for meter instead having an HD meter altogether, lack of EX moves (EX DM's might still be available though), all characters will have access to five super meter stocks... Neo Max would take three meters as usual but two during "HD mode".

For the "Extra Mode" you could have a forward roll... and dodge (pressing back on the control stick). HD mode would have to be activated in itself but the activation takes less time than the regular or advanced ones do. During the HD mode in this scenario you could probably get away with a single EX DM but you can use a doko cancel ONCE rather than the entire duration. Neo Max will cost three bars, two if in HD mode...

None of the said modes will be character exclusive: if the player select one "mode" it will apply to all three characters the player is going to select.
This isn't exactly a perfect example but I'm just throwing ideas out there so that DC will elaborate.

If you leave in HD mode as original the others would be knives brought to a gun fight. There are too many touch of death combos using HD mode to make any other mode stack up remotely well. Like I said the comparison to CVS2. Anybody who could use A Groove well would mop the floor with anyone using anything else. It would be more interesting from a casual standpoint, but people would nag nonstop about it being unfair.

Now if you wanted the 3 modes to basically be XI, 02, & 98 I could easily see that.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 16, 2012, 02:01:02 PM
The examples I put out were more in line with KOF98, only attempting to have a few systems at a time and still making HD mode still relevant somehow. However, the last thing we need is TOD combos so maybe HD mode should not be available in all of them. Or just simply one of them.
I, too prefer the CVS2 approach as I still play it very often... Oh...

Maybe the CVS2 approach can be done in this manner:
- The regular system: HD mode, HD combos, and drive meter are available here only.
- A system based on the first two KOF games with the "dodge" function and super Gauges charging
- A system based on KOF98 (96/97) with Stock Gauges
- A system based on Garou: Mark of the Wolves (or perhaps something like K groove)...


But, what about EX Moves? What do you guys think should happen with them?

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 16, 2012, 04:05:35 PM
Ex shouldn't be a problem. If you could wrangle in the HD mode touch of death combos (i.e. reduce the amount of damage taken over the longer combos like Arc System likes to do) it could be viable. Personally if I would work with your system I would work in the following

(KOF XIII style) Nerfed long string combos in HD mode with normals keep supers during combos damage intact but the least of the 3 in total damage potential, keep EX, Keep Rolls, Keep Dream Cancels the same. Make getting bar harder then the rest of the grooves.

(KOF 02UM style) Pretty much the same. Middle of the road on getting bar and power of supers. Put in Armor mode and Counter mode (think that was what red aura mode was called) Do not allow supers in Counter mode or make it where a super stops the mode or make sure that it is balanced REALLY well cause that could get out of hand quickly.

(KOF 98UM style) Allow adjustment to roll or dodge giving dodge more potential for power. Has easiest bar build in advanced mode. EX and Advanced mode get more power stocks when an enemy is defeated like 98UM does.

Personally I would not bring in any more grooves simply cause the more you put it the harder it is to balance. MOTW is not a KOF game technically so personally I would rather see a Fatal Fury game to see that engine resurrected.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 16, 2012, 06:26:44 PM
Put in Armor mode and Counter mode (think that was what red aura mode was called) Do not allow supers in Counter mode or make it where a super stops the mode or make sure that it is balanced REALLY well cause that could get out of hand quickly.

Wasn't the whole point of Counter mode is that it allowed you to use DM's whenever you wanted, on top of an attack power boost?

Armor Mode was nonsense. That should definitely not be brought back.

I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.

No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 16, 2012, 07:23:39 PM
I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.

No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.

You have a point here but I like the HD mode because I liked 02um more than 98um even though I prefer the character cast of 98 um over 02um. I think what they need to do is that the neomax should only work while your HP is red like 02um and make it more strict to use in actual games. If HD is used without neomaxes, I think it would be better. Still I like the current system. I would like to see another KoF more than anything else, it's the best franchise SNK has IMO.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 16, 2012, 07:52:36 PM
No EX moves

BOOOOOOOOOOOOOOOOO!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 16, 2012, 09:54:05 PM
Put in Armor mode and Counter mode (think that was what red aura mode was called) Do not allow supers in Counter mode or make it where a super stops the mode or make sure that it is balanced REALLY well cause that could get out of hand quickly.

Wasn't the whole point of Counter mode is that it allowed you to use DM's whenever you wanted, on top of an attack power boost?

Armor Mode was nonsense. That should definitely not be brought back.

I think KOF should just stick with the 98UM approach - Choose your Power Gauge, Mobility and Evasive Options. Advance Mode Power Gauge allowed you to use Max Mode to perform a SDM and gave you an attack power boost, while Extra Mode could use Quick Max.

No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.

I thought counter worked like a poor mans HD mode linking moves easier kinda like a full super gague in SVC was. Armor I used to  play with. You're probably right that it won't be used a ton, but with certain characters it was a pain in the rear if I remember right (guessing Palph would be one). Been so long since my ex roommate and I screwed with it I'm fuzzy on the specfics.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 16, 2012, 10:52:41 PM
From what I remembered, Counter mode basically gave you unlimited DM's for a short duration and a power boost, and if I recall correctly, DM's had no super freeze, they came out instantly. You could also cancel into DM's off specials, but it was practically useless because they would never connect.

2k2's Max Mode, now that's a poor man's HD mode, the cancel rules for moves were more strict, and loops were more uncommon, but it really didn't matter, the goal with Max Mode really was to hit a SDM or Max2 which is where the brunt of the damage came from.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 17, 2012, 02:47:12 AM
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.

The idea of "honest to goodness KOF" is not something I totally agree with; basically it means people just want to play "98". One of the best things about KOF has been it's willingness to experiment with new features. Usually what makes it good or not is the balance it receives in characters and systems, which is why XIII is among the more highly regarded. It would be good to have a mode like 98 advanced, probably the most standard mode in KOF now, as an option instead of the only way to play. And I get away with playing XIII like it's 98 anyway; you work harder, but it does work.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 17, 2012, 03:25:02 AM
I still play XIII like it's 98 too lol.

I don't worry at all about HD combo's, most of my characters I play with have ass HD combo's anyhow without plugging +4 power stocks.

I did prefer KOF when it was a less meter dependent game though. I think that's a problem with alot of fighters now, they want you focused on multiple meters, it's kinda ridiculous almost. That's one of the things I liked about 3D fighters, you got one meter - your life bar and /gg. :D

I did like being able to pick and choose my features in 98UM though, but 98/UM had so many imbalance problems, it was ridiculous sometimes. XIII at least for the most part is a more balanced game, maybe the most balanced KOF to date. I look back at all the old KOF's and all I see are games that although they had some good systems, the character balance was a mess.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 17, 2012, 03:59:44 AM
I like multiple meters and the way they're done in 13. It just adds to the meta game and gives you tons of ways to play a given character.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 17, 2012, 08:11:08 AM
No Drive Gauge, No HD Mode, No EX moves, No Max/Dream Cancels. Just honest to goodness KOF.

I think with the way KOF is right now, it's way too meter dependent, and without meter, combo's do not do much damage, compared to in the older games where damage intake was much higher without having to spend meter.

The idea of "honest to goodness KOF" is not something I totally agree with; basically it means people just want to play "98". One of the best things about KOF has been it's willingness to experiment with new features. Usually what makes it good or not is the balance it receives in characters and systems, which is why XIII is among the more highly regarded. It would be good to have a mode like 98 advanced, probably the most standard mode in KOF now, as an option instead of the only way to play. And I get away with playing XIII like it's 98 anyway; you work harder, but it does work.


I totally agree here.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 17, 2012, 09:28:45 AM
HD mode/EX moves should stay! If ppl don't like that they can always play 98 UM.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 17, 2012, 04:05:51 PM
Except the latest version of 98UM (Final Edition) isn't available anywhere.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 17, 2012, 09:23:21 PM
From what I remembered, Counter mode basically gave you unlimited DM's for a short duration and a power boost, and if I recall correctly, DM's had no super freeze, they came out instantly. You could also cancel into DM's off specials, but it was practically useless because they would never connect.

2k2's Max Mode, now that's a poor man's HD mode, the cancel rules for moves were more strict, and loops were more uncommon, but it really didn't matter, the goal with Max Mode really was to hit a SDM or Max2 which is where the brunt of the damage came from.

You're probably right. Shows how long it's been since I really played 99/00.  Well a 2k2 mode and Armor Mode then would be nice. Personally I think Armor mode could be a good way to block a last second comeback from XIII mode since the character doesn't launch easily in that mode and can attack easier w/o the fear of missing one move and being killed for one mistake.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 17, 2012, 09:40:30 PM
If you played 2000 more, you'd hate armor mode, trust me.

Sure you still take damage, but everything you do is armored. You think about how you can exploit that fact with some characters with extremely fast abuseable normals, or really good specials, and the stuff you could do is crazy. You also gotta take the Counter Hit damage bonus into consideration. I've seen some CMV's using Armor Mode and there is some insane (although situational) stuff that it makes possible.

If there's one thing SNK deserves credit for, it's coming up with new stuff nobody else thought up of at the time, regardless of how ridiculous of an idea it might be put into practice.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 17, 2012, 10:16:13 PM
2000 Was a pretty broken pos as well.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 17, 2012, 10:41:23 PM
You would like 2000.

KoF 2000 100% Clark combo 2 Striker No Stock (http://www.youtube.com/watch?v=IPXhG_QmcrM#)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 17, 2012, 10:52:33 PM
I went on GGPO and immediately some Brazillian dude trolled me with a Vanessa infinite. Two other players were content to troll as well so I said fuck it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 18, 2012, 07:43:26 AM
WHY IS IT SO DEAD?

You'd think someone died.

Holy fuck.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 18, 2012, 07:52:15 AM
Someone did die.

KOFXIII.

lol

Back to Real Bout 2, now that's a mans game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 18, 2012, 12:17:43 PM
If you played 2000 more, you'd hate armor mode, trust me.

Sure you still take damage, but everything you do is armored. You think about how you can exploit that fact with some characters with extremely fast abuseable normals, or really good specials, and the stuff you could do is crazy. You also gotta take the Counter Hit damage bonus into consideration. I've seen some CMV's using Armor Mode and there is some insane (although situational) stuff that it makes possible.

If there's one thing SNK deserves credit for, it's coming up with new stuff nobody else thought up of at the time, regardless of how ridiculous of an idea it might be put into practice.

Actually I played 2000 quite a bit. It was the first new game I bought for the Neo Geo AES when it 1st came out. Problem is I only played friends on it and we never get too serious in exploiting the crap on it. Especially strikers alone was ridiculous enough. Have nightmares of the crap Joe could do on there. After a year with the shenanagins of 00 I was happy to switch to 01.

That does kill my dream of having a system that negates the touch of death crap in XIII. Think I'll go sulk in the corner.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on September 18, 2012, 02:25:21 PM
yeah it is particularly quiet for some reason; there hasn't been a post on SRK XIII for like a couple days now as well.

Season's Beatings is coming around this weekend, though so get hype for that. Should spark a lot of discussion depending on what MAD_KoF brings to the table this time around. But oh shit I guess this is news? Per MAD_KoF's Twitter, Lacid is coming with him. WE GOT SNAPS.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 18, 2012, 04:49:19 PM
guys what is KOF III ? Is it a 3rd port of the iphone game? At the bottom it says KOF 3D. I am confused:S

http://slot.snkplaymore.co.jp/official/kof3/ (http://slot.snkplaymore.co.jp/official/kof3/)

EDIT: NVM I did a better search lol

http://www.youtube.com/watch?v=ZNty6yZg8FY&feature=player_embedded# (http://www.youtube.com/watch?v=ZNty6yZg8FY&feature=player_embedded#)!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 18, 2012, 08:10:40 PM
They censored Mai.

(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 18, 2012, 08:43:59 PM
This is depressing. They found out about making easy money on apple devices and no future arcade/console game news:(
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 18, 2012, 09:12:29 PM
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)
Wonderful
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 18, 2012, 10:27:15 PM
They censored Mai.

(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)

As nice as this looks, I don't really understand the point of censorship... especially for someone such as Mai.

As for arcade/console productions, SNKP should have something figured by the holidays.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 18, 2012, 10:36:00 PM
Er, speaking of which; I recall that there was a discussion going on with Terry and having SNKP create a "EX version" of him.
It might be reasonable if SNKP created EX versions of many other characters, much like they did for KOF98 and KOF02UM. For example, Ryo's qcf+A/C will cause him to shoot a actual projectile at his opponent rather than a flash punch with its great hit box. King will naturally use Double Strike like she did in her past game, possess an anti-air but lose a few other moves and such... something that will balance her out.
Duo gets his Rekka mix-ups back but loses something else of his... he could get his teleport kick from 03 as well...
Those are just examples. The characters would have a EX version of themselves. They may have a different move set altogether or perhaps they have the same move that "works differently". They could lose a few of their traits as well. EX versions of the said characters might be nice, without causing too much chaos or affecting the game balance.

There is still room for optional DLC as well so that players are given a chance to extend their game play options more - players LOVE options and they LOVE their characters. They want to use these characters in order to win and they will have options of either the XIII version of the said characters they want to with... or an EX version in order to make a slight (or big) adjustment to their game play. More tools to plays with. More innovation. More fun in tournaments... just like 98...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 18, 2012, 10:57:52 PM
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)

Mai looks pretty sweet like this.

It's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 18, 2012, 11:07:43 PM
I still think characters individual movelists should be beefed up first. I think every character should retain all of their best moves/properties, rather than splitting them up into a separate character, especially for cases like Ryo, King, Duo Lon, etc. They just need more moves.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 18, 2012, 11:39:28 PM
EX versions aren't necessary for much of the cast. I can only think of Terry, Ralf, and maybe, maybe Ryo. Everyone else seems pretty fleshed out.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on September 18, 2012, 11:53:37 PM
This is depressing. They found out about making easy money on apple devices and no future arcade/console game news:(

I am okay with this, provided that the games are good.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 19, 2012, 12:25:55 AM
(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)
This makes me think something like "KoF SamSho Version"...  :)   I dont know why!...  :p
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 19, 2012, 01:46:46 AM
Terry just need Power Dunk+Break. Ralf just needs his SAB, and maybe Ralf Charge. Ryo really needs his Renbuken and Moko Raijin Setsu.

No need for an additional version of those characters.

Only character that warrants an EX version imo is Robert and his charge style from 99/00 and NGBC.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 19, 2012, 03:17:42 AM
What about A KOF all star in 2002 engine adding every single character from 94 to XIII?:P Seriously that would be a dream but also a pain is the ass to balance it lol.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 19, 2012, 03:33:39 AM
Ewe. I hated Charge version Robert. That was disgusting. Heirdern with fireball inputs was pretty funny though.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on September 19, 2012, 05:14:04 AM
It's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.

That's fine, but SNK has been doing jackshit besides pachinko machines. Great fucking company. At least Capcom has more than 0 new games coming out this year.

Maybe SNK can join Sega and Hudson into hell.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on September 19, 2012, 05:58:06 AM
It's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.

That's fine, but SNK has been doing jackshit besides pachinko machines. Great fucking company. At least Capcom has more than 0 new games coming out this year.

Maybe SNK can join Sega and Hudson into hell.
i could've swore you said you were never gonna post here again
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 19, 2012, 05:59:41 AM
Ewe. I hated Charge version Robert. That was disgusting.

Charge Robert is amazing dude, especially his slide command normal. NGBC Robert was also really cool.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 19, 2012, 07:17:52 AM
It's probably gonna take time to bring out their next game, just like with KOF XII/XIII, especially if you're looking for the same kind of quality. It's odd how KOF and SF sort of switched places for a while; KOF got a once-every-few/five-years release schedule, but now SF4 is getting yearly updates (thought of the same exact game). I'd rather play what's good now instead of playing and really pining for then next unreleased fighter.

That's fine, but SNK has been doing jackshit besides pachinko machines. Great fucking company. At least Capcom has more than 0 new games coming out this year.

Maybe SNK can join Sega and Hudson into hell.

Can I give you the nickname Schleprock?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 19, 2012, 02:36:59 PM
Terry just need Power Dunk+Break. Ralf just needs his SAB, and maybe Ralf Charge. Ryo really needs his Renbuken and Moko Raijin Setsu.

No need for an additional version of those characters.

Only character that warrants an EX version imo is Robert and his charge style from 99/00 and NGBC.

I agree with you here but I am not sure about EX Robert. They need to bring other characters rather than EX ones.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 19, 2012, 10:34:10 PM
NGBC Robert would be interesting.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 19, 2012, 10:53:16 PM
If we have NGBC Robert, then we need NGBC Mr.Karate... and he was pretty much identical to 2k2 Ryo initially, except he could also do 2k2 Takuma's Hien, he had Koho Shippuken back, Butt's Kyokugen Koho (Which Mr.Karate in XIII also has) and his Moko Raijin Setsu could OTG. I dunno if that's enough to justify an EX version, unless they amped it up and gave him the aerial firebal and some other stuff, like made cr.B, cr.C a chain like it was in XI, dropped his parries and brought back Biru Bin Kiri, Ryoute Tsuki, then made Tenchi Haoh Ken into a DM/SDM which did more damage on counter-hit and SDM version guaranteed dizzy.

Although I'd rather see regular Ryo get beefed up in someway... I really want the Renbuken back most of all.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on September 19, 2012, 11:40:17 PM
Ewe. I hated Charge version Robert. That was disgusting.

Charge Robert is amazing dude, especially his slide command normal. NGBC Robert was also really cool.

I like the 2001 version the best. Mixed of charged version normals and inputs. Only thing I don't like is the unblockable and flying rapid kicks have reverse inputs.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 20, 2012, 12:18:32 AM
Don't know if this is promising but it revived my hopes for a new sequel :P

(http://shoryuken.com/wp-content/uploads/2012/09/cvs2-psnjapan-edit.jpg)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 20, 2012, 12:29:46 AM
I'd welcome an HDR of CVS2 but I really don't want to see Terry being destroyed by Capcom with comeback mechanics and easy inputs.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 20, 2012, 12:33:56 AM
Don't know if this is promising but it revived my hopes for a new sequel :P

(http://shoryuken.com/wp-content/uploads/2012/09/cvs2-psnjapan-edit.jpg)

This is a good sign. (I love CVS2 as a fighting game and I still play it competitively... but, I really want the SNK characters to have a little more say so - I recall in the first CVS that the SNK characters were nerfed like hell - even going as far as missing SIGNATURE moves of all things.
I still believe that CVS2 is a solid fighting game in itself). Should this be true on the American side of things... I'm going to play the living hell out of this game for sure - KOFXIII and TTT2 included with KOFXIII (and the rest of the series) being my top priority!! I'll even go as far as play SNK characters exclusively to showcase their awesomeness on CVS2! All I hope for is that there is that Capcom will either simply leave the game alone itself or simply give a few SNK characters a buff (though that would be wishful thinking anyhow, a man can dream).

But, at this point, all I really prefer is a sequel from SNKP's perspective (i.e. SVC2, KOF14, KOFXIIIUM, or something along those lines) while keeping CVS2 as if it were a brand new source for online matches and more huge tournament scenes!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 20, 2012, 12:38:36 AM
I'd welcome an HDR of CVS2 but I really don't want to see Terry being destroyed by Capcom with comeback mechanics and easy inputs.
I can not help but to feel the same way, man...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 20, 2012, 03:15:51 AM
It is weird that one of their most requested games ends up as a PS2, non-online port. They're probably starting to test the waters to gauge interest. Maybe we get an online port down the road, but I also fear a new SNK crossover from Capcom now. Technically, I think SFxT was supposed to be this gens CvS2, but obviously got bizarro-world reception.

Wonder when the western release will come, and if they'll even announce it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eckertmania on September 20, 2012, 03:52:27 AM
CVS2 was before I really wanted to learn how to play fighting games, and I've heard and seen so many good things about this game that I hope this comes out stateside and it gives a whole new generation of fighting game players a chance at a really good game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 20, 2012, 06:22:05 AM
The "Alpha" characters in CvS2 were stupid and so many of the SNK characters suck horribly, mainly since many of them have few properly cancelable/comboable moves. A few months back I tried playing Benimaru and I'm like... wtf... couldn't combo into anything with him and the moves that do combo don't even combo right.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 20, 2012, 09:18:42 AM
^ Yeah SNK characters are horribly inferior to Capcom's but that port shows that the companies have interactions today. Let's hope for the best. A new sequel or even an HD remake of CvS2 will give SNKp more exposure and If CvS3 sucks like SFxT at least some casuals will learn about SNKp's existance.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 20, 2012, 03:54:05 PM
I think that the interaction was never left, but this game doesn't means necesarily that they are talking since capcom has released this game in like 2010 for ps2 and nobody thought that they were returning

At most I think that they are testing the waters, or are just cashing more in a release of a game

That being said, a CVS 3 now could be cool since Capcom isn't making FG for themselves, they could hire SNKP and work a lucrative deal that could benefit them at the same time, since I don't see lucrative or viable at this moment releasing and CVS and SVC at the same time
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 20, 2012, 05:47:16 PM
Just to throw it out there. The company who made SVC Match of the Millennium was DIMPS from what I heard. DIMPS did a pretty good job there. It might be interesting to see what they could do with a home system game in CVS3. Though I personally more look forward to a SVC2 or a SVCUM. 
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on September 20, 2012, 08:15:38 PM
They censored Mai.

(http://userdisk.webry.biglobe.ne.jp/009/034/40/N000/000/008/134681993547813101563_P1080701.jpg)

Maybe it's not censorship.

Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

That would actually be interesting to see...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 20, 2012, 09:23:31 PM

Maybe it's not censorship.

Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

That would actually be interesting to see...

Somehow I like the sound of this.

As for another SVC sequel... I think it may turn out awesome. ... What do guys think about a online coop? Three characters + three players = an extremely intense 3v3 match. Net code should be built to handle such a thing. That might be an original concept for SNKP.
Imagine Solid, Marchefelix , and myself vs Des, Running Wild, and Meanestrage - we play with the characters we know best and try to win the best way as possible. Communicate with each on tactics... meter buildings... what special move to use if this happens. This might encourage players to get better with two other players by their side giving each other hints and good things to track during a KOF match.
TTT2... WTF does this to a large extent but I don't think TTT2 has online coop unless....
Er well... this might actually sound like a bad idea... then we would have to worry about distance, lag, and other things...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on September 20, 2012, 10:01:19 PM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 20, 2012, 10:51:13 PM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.

I loled so hard ^^. I wish I could rep you. Oh wait this not naruto forums :P

On CvS3 topic, I am confident that the FG community is waiting anxiously for it and Capcom knows it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on September 21, 2012, 12:41:57 AM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.

I loled so hard ^^. I wish I could rep you. Oh wait this not naruto forums :P

On CvS3 topic, I am confident that the FG community is waiting anxiously for it and Capcom knows it.

And Capcpom is waiting for another 90/10 split again giving SNK nothing yet again.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 21, 2012, 12:50:21 AM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.

I loled so hard ^^. I wish I could rep you. Oh wait this not naruto forums :P

On CvS3 topic, I am confident that the FG community is waiting anxiously for it and Capcom knows it.

And Capcpom is waiting for another 90/10 split again giving SNK nothing yet again.

Was that the ratio for CVS2? Well the split depends on how much SNKp is gonna be involved. If it is just lending the license then that sounds fair, maybe 80/20 max.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on September 21, 2012, 04:22:54 AM
Meh, SNKP getting the short end of the stick again, I thought they would have learned from their pass experience. :(
more like 40%-45% is more reasonable than that shitty 20%, at 20% means snkp don't give a rat ass about their value of their IPs especially kof (this series is their life saver). This easy money for Capcom, SNKP would have to be really idiotic to go for 20%. Damn don't they have any self worth.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 21, 2012, 04:34:44 PM

Ok, it's good to see CvS2 back but why is it only in the Japanese market!?!?!?!?!?!?

Is the Japanese FG market that big??
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 21, 2012, 05:01:39 PM
Meh, SNKP getting the short end of the stick again, I thought they would have learned from their pass experience. :(
more like 40%-45% is more reasonable than that shitty 20%, at 20% means snkp don't give a rat ass about their value of their IPs especially kof (this series is their life saver). This easy money for Capcom, SNKP would have to be really idiotic to go for 20%. Damn don't they have any self worth.

20% is pretty good if you are only giving the license m8. If they spend resources and work too then that is definitively low.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 21, 2012, 07:15:01 PM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.

I loled so hard ^^.
LOL! Same here! So good hahaa  :D
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on September 21, 2012, 08:50:52 PM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.

O rly?

Then explain to me why Ryo has orange clothes, blond hair, and a blue energy palm thrust attack.
=P

But seriously, you don't have to be Naruto to have an organization with ranks and structure...



About that CVS3 or SVC2 stuff... I'm not too enthusiastic about a CVS3. If Capcom is going to combine their past bullshit (making their characters way superior to the SNK characters) with their present bullshit (comeback mechanics and on-disk DLC), then no thanks. I'd much rather have an SVC2. In fact, my brother and I are making our own vision of what that game should be. We're thinking of the roster and the mechanics of the game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on September 21, 2012, 09:50:35 PM
If CVS3 happens by some reason, then I hope SVC2 happens....& I mean not the card fighter series
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on September 21, 2012, 11:37:16 PM
As much as I loved playing CvS2 back in the day, I don't think a sequel could live up to the hype, especially with the way Capcom does things. To be quite honest, I'd sooner look forward to a SvC2 myself. If SNK's efforts in XIII says anything, I think SvC2 could be done really well.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 22, 2012, 04:08:58 PM
Maybe in the storyline, Mai got promoted to a higher rank of ninja and this is the new costume she has to wear.

This isn't Naruto.

O rly?

Then explain to me why Ryo has orange clothes, blond hair, and a blue energy palm thrust attack.
=P

But seriously, you don't have to be Naruto to have an organization with ranks and structure

I'm suprised you didn't go with Hokutomaru has the same voice actor as Naruto.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on September 23, 2012, 05:00:32 PM
why won't SNK release KOF02um on PSN?
kof 2002 um - Amazing Come back!! (http://www.youtube.com/watch?v=q9fH03kkk6k#ws)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 23, 2012, 07:40:58 PM
I guess the UM games and NGBC HD haven't been released on PSN/Steam because... Exclusivity agreement? That, or SNKP didn't make enough money to warrant a port.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on September 23, 2012, 10:07:24 PM
XBL is not very active on the UM games anyways. Shame cause of how good they were. I'm sure there's something up since all the Neo Geo games on PS3 are reduced right now (or at least a week ago when I looked.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on September 24, 2012, 12:27:35 AM
XBL is not very active on the UM games anyways. Shame cause of how good they were. I'm sure there's something up since all the Neo Geo games on PS3 are reduced right now (or at least a week ago when I looked.

Btw, the reduced price will last until tomorrow I think
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 24, 2012, 12:47:03 PM

I am not optimistic about CvS3. Judging from their recent games I dont think it would be nearly as good as CvS2 and I'll hate to see it in 2.5D.

I think it's time for for SNK to bring 98um 02um on PSN and Steam. Hopefully "if" they bring it on PSN it wont only be in the Japanese market.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 24, 2012, 02:55:06 PM
Not to mention, if SNKP were to really put KOF98/98UM and KOF02UM on showcase for PSN (and other ports), SNKP is nearly guaranteed to benefit from this in the long run. Many faithful fighting game fans would go for titles such these and it would end up all being for a decent price.

At this point, if anything, I would rather just see CVS2 available - If a CVS3 were to come out, I don't think it would sit very well with both SNKP fans, especially with how Capcom has been conducting their management as of recent (hell, they might even give SNKP characters the poor treatment again! Back the first CVS, SNK characters at the time were missing a lot of moves... some of which happened to be SIGNATURE moves of the said characters. CVS2 was slightly better about it but it was still a bumpy road on SNK's side - due to the game being pretty well balanced for the most part, I even go as far as to utilize SNK characters exclusively on CVS2 - I agree with Tyrant - I don't wish to sound cynical but I'm not sure if I want to look forward to a CVS3 right now either).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 25, 2012, 12:02:35 AM
^ i understand what you are saying guys but at this point I just want an SNK game with a decent netcode. If CvS3's netcode or even a rerelease of CvS2 is as decent as SFiv's netcode then I''ll be a happy man. The best choice is to fix xiii's netcode but at this point it will be just waste of money for them.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 25, 2012, 12:49:50 AM
Best bet for SNKP is a 13 UM or 14. Or Garou 2.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on September 25, 2012, 01:16:08 AM
best bet for SNKP is make about 20-30 more pachinko games

(the only thing that will most likely happen)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 25, 2012, 01:30:11 AM
They're going to make Pachinko/Cellphone/Hentai games no matter what. But for their Fighting Game division, a 13 UM or 14 or Garou 2 is their best bet.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nilcam on September 25, 2012, 03:23:41 AM
^ i understand what you are saying guys but at this point I just want an SNK game with a decent netcode. If CvS3's netcode or even a rerelease of CvS2 is as decent as SFiv's netcode then I''ll be a happy man. The best choice is to fix xiii's netcode but at this point it will be just waste of money for them.

The NeoGeo Station games on PSN have very good netcode. I want Garou on that ASAP!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on September 25, 2012, 03:42:16 PM
^
Garou, KOF98/98UM, KOF02UM... everything. All of those sound like a good idea. I hope the Neo Geo Station gets put to use soon!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on September 25, 2012, 04:50:21 PM
^
Garou, KOF98/98UM, KOF02UM... everything. All of those sound like a good idea. I hope the Neo Geo Station gets put to use soon!

UM games aren't Neo-Geo games, so they wont be on the Station...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 25, 2012, 06:24:09 PM
^ i understand what you are saying guys but at this point I just want an SNK game with a decent netcode. If CvS3's netcode or even a rerelease of CvS2 is as decent as SFiv's netcode then I''ll be a happy man. The best choice is to fix xiii's netcode but at this point it will be just waste of money for them.

The NeoGeo Station games on PSN have very good netcode. I want Garou on that ASAP!

Yeah but does anyone play them? I found once an American guy and there was some input lag cause of the distance:(
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Amedø310 on September 25, 2012, 09:49:02 PM
It would be nice for SNKP to release the rest of thier neogeo titles on the damn station....
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 26, 2012, 12:09:36 AM
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><

http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on September 26, 2012, 02:27:08 AM
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><

http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)

profound sadness
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on September 26, 2012, 02:29:16 AM
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><

http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)
well there isn't even any need to be optimistic anymore so let the negativity flow
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on September 26, 2012, 03:40:57 AM
Quick! Someone draw Mai with a troll face!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on September 26, 2012, 05:35:56 AM
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><

http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)

Then how do you expect them to fund the next kof project or other project,snkp don't have investor willing to invest in them, snkp has to earn its money and manage it, they have to make money one way or another to stay in business

snkp finish console version of 13 like 10 months ago, whatever they are working is big project for rather it means more characters or stages or ... it's time consuming
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 26, 2012, 06:56:55 AM
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><

http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)

Then how do you expect them to fund the next kof project or other project,snkp don't have investor willing to invest in them, snkp has to earn its money and manage it, they have to make money one way or another to stay in business

snkp finish console version of 13 like 10 months ago, whatever they are working is big project for rather it means more characters or stages or ... it's time consuming

What I wanted to say. Thanks Ashspiralingblood. Maybe we can hope for more PSN NGS releases, as those PSN users can support. At least XIII by itself from SNK will still be entertaining well into the next title whenever we get it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on September 26, 2012, 08:45:52 AM
^

I feel the exact same way. They do need to expand their market into PC it would be much better for them. Now Japanese inde developers are releasing their games on PC and I thing they should follow suite.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 26, 2012, 09:23:41 AM
Xxenace got it right. This is Snkp's recruitment page and they are looking for employees specialized in Panchiko and mobile games. Gawd this is depressing ><

http://www.snkplaymore.co.jp/employment/index.php (http://www.snkplaymore.co.jp/employment/index.php)

Then how do you expect them to fund the next kof project or other project,snkp don't have investor willing to invest in them, snkp has to earn its money and manage it, they have to make money one way or another to stay in business

snkp finish console version of 13 like 10 months ago, whatever they are working is big project for rather it means more characters or stages or ... it's time consuming

Well you have a  point there. Snkp's capital is only 30 million euros. That's the minimum budget that Capcom, Namco and other big companies spend to fund a game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on September 26, 2012, 09:55:21 AM
^

I feel the exact same way. They do need to expand their market into PC it would be much better for them. Now Japanese inde developers are releasing their games on PC and I thing they should follow suite.
would be cool for xii i guess though i do have to say im not exactly sure if people would be too keen about neogeo games on the pc since most of them are rather easy to get and the ones people wanted to play online theres ggpo and a few other options for that already
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on September 26, 2012, 11:17:38 AM
^

I feel the exact same way. They do need to expand their market into PC it would be much better for them. Now Japanese inde developers are releasing their games on PC and I thing they should follow suite.
would be cool for xii i guess though i do have to say im not exactly sure if people would be too keen about neogeo games on the pc since most of them are rather easy to get and the ones people wanted to play online theres ggpo and a few other options for that already

Yeah, lots of NG stuff is already out there on emulators and GGPO/AL/SC, but even if they're free, I'd take official releases on PSN/Live/Steam almost always. Some people still have problems getting onto GGPO (myself included at times), and SNKP might as well make some money off of playing on PC finally.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on September 26, 2012, 12:46:07 PM
Since we are talking about PC does anyone know if the SFIV arcade fightstick tournament edition for PS3 works on PC? I've tried but I couldnt get it to work.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on September 26, 2012, 04:59:03 PM
Since we are talking about PC does anyone know if the SFIV arcade fightstick tournament edition for PS3 works on PC? I've tried but I couldnt get it to work.

If u mean the white one
it works
I had it years ago before even getting a ps3
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on September 26, 2012, 11:42:56 PM
Since we are talking about PC does anyone know if the SFIV arcade fightstick tournament edition for PS3 works on PC? I've tried but I couldnt get it to work.
yeah it does. you have to use USB 1.0 or USB 3.0 (backwards compatible for 1.0). to get it to work on my USB 3.0, i had to go in to BIOS and change a USB setting. once its working you also need to set the joystick to LS.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on September 27, 2012, 08:59:02 PM
Lacid and MAD_KoF have arrived in America. Getting mad hype for SBA!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on September 30, 2012, 11:44:48 PM
Lacid and MAD_KoF have won SBA!  joke! :P

Congratz to them and BALA, who's done a great job!

Southouts to JuiceBox, who's gone better day after day!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 01, 2012, 08:05:09 AM
They need to stop having Juicebox commentating KOF. It's poison.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 01, 2012, 09:37:28 AM
They need to stop having Juicebox commentating KOF. It's poison.

I won't say Juicebox is bad, but I will say Hellpockets is better.

SBA looked like a great tourney. MAD and Lacid won it quite convincingly, but props to BALA, Romance, Pittsburg, and all the players for making it a great watch. Now that CafeID/Korea seems to be the tournament winning standard for XIII, I wonder if SoCal will bring it back in more tournaments. Just hope more scenes rise to the occassion in this.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on October 01, 2012, 09:49:53 AM
They need to stop having Juicebox commentating KOF. It's poison.

i feel romance a little under his usually capacity a lot of error and dropped combo :( make me a sad panda I respect a lot his gameplay style (and I use king/beni too LOL). great entertainment by the way... chin OP is taking place in tier list right now :P

shame on kim... what the fuck really did you see in the grand finals? both on anchor and the gameplan hurt me so badly lol. standing/crouch B into everything much more nasty than kula (who lead usually into some damage from dp or spin kick... not full combo) and stand far D attempt to connect o.o, and if the situation is risky go for hangetsu ex... some invincibility heavy damaging and safe on block (it seems so).
And in a match I see 4 hienzan in a row and madkof died because he didn't do the fifth and eat an overhead into HD combo from lacid in the corner because sleep crouching... gosh.

juiced is ok but seriously have to quit shouting random character speechs on the DM/NEOMAX -.-, it's noisy. for the rest is great and really involved in the game, I like his comment.

sidenote, interesting to see less shen and clarky boy on clutch match.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 01, 2012, 02:42:25 PM
They need to stop having Juicebox commentating KOF. It's poison.

Nothing is wrong with his commentary to me.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 01, 2012, 02:58:36 PM
He squeals too much, rambles constantly, spots random nonsense and dips into completely irrelevant topics during matches, and he acts like he knows so much about KOF, even though he just started playing the game last year. I don't think he's suitable at all for a responsibility like commentating KOF matches.

I just... I don't even...

This isn't good commentary at all. Most of my friends have to put the streams on mute because they don't want to listen to that kind of bullshit. I should really be doing the same because often these streams have downright retarded commentary going on 99% of the time in every other game.

James Chen, UltraDavid, Seth Killian. That's great commentary when they are providing it for the games they know well. They are very professional at it.

But now I see KOF commentary and it's almost as bad as Marvel...

That says alot.

Even Mortal Kombat has had better commentary than these jokers.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: AirLancer on October 01, 2012, 04:36:14 PM
Good KOF commentary?

Hmmm...

Look like we're not gonna have that unless everyone understands Spanish...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on October 01, 2012, 04:55:36 PM
so what was going on with NYChrisG, I heard he forfeited his match with Romance in winners final, but shows up for his top 8 match against Juicebox..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on October 01, 2012, 05:52:48 PM
They need to stop having Juicebox commentating KOF. It's poison.

I wouldn't say stop, but he really needs to tone down the fanboyism. Stick to the tone of MLG/ SF4 at Evo.

so what was going on with NYChrisG, I heard he forfeited his match with Romance in winners final, but shows up for his top 8 match against Juicebox..
He just forfeited the match, not the whole tournament. He was defeated by Juicebox in losers.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 01, 2012, 06:08:34 PM
Didn't Chris G forfeit before in KOF?

(http://i1137.photobucket.com/albums/n504/RunningWild1984/chrisgromance.png)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 01, 2012, 06:30:58 PM
Can you do better than any of the people you are criticizing, Running Wild? Or even try?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 01, 2012, 06:44:22 PM
What is that supposed to mean exactly?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DarKaoZ on October 01, 2012, 08:13:39 PM
They need to stop having Juicebox commentating KOF. It's poison.

Juicebox and The Answer are ok in comentary, I wish they were doing more what they did in MLG. Like talking about technicalities and not just "Kick, Wax, Kick, Wax, Punch, Punch" everytime someone is doing a combo or HD combo, now that was annoying to hear. IMO

And they were both doing that, I mean I can go with the "hey, hey, hey" chant if its from the crowd, but hearing the commentating saying it also is not that great for some reason.

Anyways, great tournament, sucks I haven't seen many K' , at least Kula show up. lol
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 01, 2012, 08:33:34 PM
I was really digging Lacid's Vanilla Kyo play. Barely see him anymore with EX Kyo being present.

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 01, 2012, 09:32:41 PM
Link to Seasons Beatings KOF 13 Archive? My schedule's been all over the place and every time I tuned in it was either UMVC3 or SF4 :( .
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: MADKoF on October 01, 2012, 10:19:45 PM
Link to Seasons Beatings KOF 13 Archive? My schedule's been all over the place and every time I tuned in it was either UMVC3 or SF4 :( .

http://www.youtube.com/playlist?list=PL650X9NtaKfe1zQDyA5o6e1JnkjXdcfFa (http://www.youtube.com/playlist?list=PL650X9NtaKfe1zQDyA5o6e1JnkjXdcfFa)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 02, 2012, 03:14:52 AM
Wow, thanks!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 02, 2012, 06:05:18 AM
http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/ (http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/)

Discuss.

A couple of reasons why this is happening (IMHO): Too many fighters that are easier to get into and more people playing. A lack of a local scene for a majority of people. Bad online. Creating a vicious circle.

How this can be amended:

SNKP signs off on CVS2 HD. Free publicity for them and there's not a ton of money for Digital releases (at least in comparison with modern fighters) and best of all the game does not take away competition from recent games.

Would open the door for CVS3/SVC2 and build more hype and get more exposure. Not saying another game has to happen, but if it builds interest it could then be used to hype up...

KOF13 UM/14/Garou 2 with GGPO.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on October 02, 2012, 06:29:54 AM
It makes sense for the scene to shrink, sadly. TTT2 is great, and doa5 seems fun aswell. And other games that aren't as hot atleast has the online aspect going for them. I still wouldn't travel for any 2d fighter except kofxiii though.

I think snkp should proceed as they seem to have planned; New game, better netcode. Sooner or later all the bits and pieces should fall together.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 02, 2012, 08:05:20 AM
KOF community is just too small and divided, that, and the only form of playable online KOF is on emulators. Doesn't help that SNK doesn't interact with fans at all either.

They need to prepare a new game definitely, and at least not fuck up the netcode this time. They already have 2 strikes against them, if you don't count their XBL titles.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 02, 2012, 08:42:08 AM
Part of me wonder if MAD said that partly in a joking sense, though it could be true with the timing (two new big fighters including a new Tekken, in a country sporting Tekken TV shows and a museum I think).

Also, on Eventhubs, the guy that did the translating for MAD said there was more that MAD and Lacid said that didn't get included in that stream pic:

Cafeid_Koogle said 5 hours, 19 minutes ago

Hi, I did the translation on Twitch Tv chat while Mad Kof was speaking. I was typing fast and last few sentences didn't make it onto Twitch Tv chat.

Mad Kof and Lacid said "Please support KoF13 and play the game."
http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/#c397665 (http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/#c397665)


So even if MADKoF really does leave XIII, it won't deter me, nor should that be the biggest reason to deter others from playing. With all the offline tournaments they're having in Korea for KOFXIII this month, that should be evidence enough that he's actively trying to prevent the scene from shrinking. I'm hoping he gets results out where he is.

A couple of reasons why this is happening (IMHO): Too many fighters that are easier to get into and more people playing. A lack of a local scene for a majority of people. Bad online. Creating a vicious circle.

How this can be amended:

SNKP signs off on CVS2 HD. Free publicity for them and there's not a ton of money for Digital releases (at least in comparison with modern fighters) and best of all the game does not take away competition from recent games.

Would open the door for CVS3/SVC2 and build more hype and get more exposure. Not saying another game has to happen, but if it builds interest it could then be used to hype up...

KOF13 UM/14/Garou 2 with GGPO.

Agree with your "why this is happening," but your "amending" is good more in theory than what would probably happen for real. Free publicity of SNK fighter's existence was more relevant back around CVS2's release, but more people are aware through XIII at least; and free publicity doesn't necessarily get people into playing SNK games (I remember trying by showing people KOF98 to no avail when CVS2 got a PS2 release). SNKP itself is the one that needs to act more, if it can. More releases, digital or otherwise. Since that will take time, community pushes are still valid. Keep bringing the game to offline gatherings, try creating offline gatherings, find someone online with a good connection who can be a good training partner, etc.

Also, seriously, has a current console game that had a physical disc release used GGPO yet? And since games that have been on GGPO now aren't guaranteed to have GGPO quality netcode through digital releases (3S & Jojo lately), probably better to ask specifically for rollback, or better yet solid, far-reaching netcode (don't know if there's a word for that).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 02, 2012, 08:45:55 AM
@ RW - Plus the community won't grow if they keep fucking up the netcode. All those attending SFIV/mvc3 tourneys trained on arcades? I doubt it. People today work 10 hours/day. SO they will prefer convenience over quality any time.

Well XIII is certainly a step to the right direction. Time will show.

@SS - A company that most of its titles are FG should create their own inhouse netcode IMO. I think if SNKp is working on a new title their safest bet is to program it to work with GGPO if they dont plan to make their own netcode. They cannot just add GGPO later and expect it to work.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 02, 2012, 09:05:13 AM

Also, seriously, has a current console game that had a physical disc release used GGPO yet? And since games that have been on GGPO now aren't guaranteed to have GGPO quality netcode through digital releases (3S & Jojo lately), probably better to ask specifically for rollback, or better yet solid, far-reaching netcode (don't know if there's a word for that).

Can't think of a console release but JoJo's Bizarre Adventure HD didn't use GGPO. MVC Origins did though and I've heard nothing but good shit from the diehards except the games don't have turbo mode online and training mode is lacking. They're going to be fixing 3SOE soonish.

I believe Arc's game use rollback netcode. Not specifically GGPO though. So did Strekken.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 02, 2012, 09:45:41 AM
SFxT had ass online.

I think TTT2 is the best online in a fighting game right now.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 02, 2012, 11:03:52 AM
You got rid of it before the online patch, right? All I know is that the online is preferred (mostly) over SF4 and Marvel's netcode.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 02, 2012, 12:26:20 PM
Off Topic: Capcom USA had no idea that Capcom Japan released CvS2 for PSN hahahaha


The article says that there were some legal issues that were solved and that's why they are able to port CvS2 on pSN now
http://www.eventhubs.com/news/2012/sep/20/svensson-responds-capcom-vs-snk-2s-release-japanese-playstation-network/ (http://www.eventhubs.com/news/2012/sep/20/svensson-responds-capcom-vs-snk-2s-release-japanese-playstation-network/)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on October 02, 2012, 05:20:43 PM

so what was going on with NYChrisG, I heard he forfeited his match with Romance in winners final, but shows up for his top 8 match against Juicebox..
He just forfeited the match, not the whole tournament. He was defeated by Juicebox in losers.
[/quote]

Doesn't seem to make much sense, what if he was to face him again or another top player he would forfeit again, wheres the logic in that, it defeats the whole point of competition..

I dun see what all the fuss is about juicebox commentary..
I think he's one of the best, becos he explains alot about frame advantage, mix-ups, what moves are invincible, etc..
yeh he goes over the top with HD combos and is a bit bias towards Socal players, but thats minor..


I think SBA is the best KOF XIII tournament I have watched after EVO.

I think its scary jusy how good the Cafe ID players are, considering their community in Korean is not nearly as big as US..

I was really surprised that BALA did not switch to Chin during any of the times he fought Lacid, becos in the 3 v 3, he showed that his Chin can cause all sorts of problems even against Madkof..

Did anyone watch the OCV Lacid did on Oscar, the first round I thought Oscar gave up as Lacid ran up and threw him 5 times in one round..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 02, 2012, 08:09:15 PM
I thought Bala's trolling of Justin Wong's keepaway fireball game was one of the highlights.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on October 02, 2012, 08:33:31 PM
one of the games between Justin and Flocker had a hilarious Athena reflector war, def one of the highlights and on par with ChrisG and Steve Harrison's Kyo mirror fireball slug.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on October 02, 2012, 09:28:10 PM
Free publicity would be great if it means snkp seeing a noticeable increase in buyers buying their xbla and neogeo station game, other than that this seems like a really dumb move on their part

If i was snkp I'll would talk with capcom to get both CVS2 and SVC choas into a double pack and sell it for $20, I'm sure that there is enough people willing to pay $20 bucks for CVS2 alone, personally I'll enjoy both
Capcom get their half, snkp get their half, SONY and MS get their fee, Everyone win
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 03, 2012, 10:19:33 AM
You got rid of it before the online patch, right? All I know is that the online is preferred (mostly) over SF4 and Marvel's netcode.

Ummmmm....... no. I played it from day one and the online then was better. Now most the matches I play are unstable easy spammable piles of garbage. Just like Playmore either they moved something over to a suckier server (I know it's supposed to be Peer to Peer but this always happens where the first month plays amazing then reality sets in), or they broke something online on their end. Betting the 4 player battles are killing it in some way.

I did appreciate the taming of the spammable crap on the update but when I get full bars and the match still plays like garbage I have my doubts. For some consolable degree at least Capcom can have issues with netcode as well.

On the other front when it comes to the US. Unless it has online it would be pointless to release and the Japanese product does not. I did like that Sven from capcom is looking into how the loophole works and if it's possible to bring it to the US w/ online.

To a certain degree CVS2 would be good for KOF cause the high combo potential could translate into gamers wanting to play XIII after they like what CVS2 could do but honestly I doubt it will make that big of a splash. The bad netcode has pretty much killed XIII and until they can figure out how to make it workable with their fighting game system I doubt anything will come of it. My bet is the next SNK game will take the online into account and make the game itself work around the online rather then trying to make the online work around the game. Meaning the fighting system will be considerably slower and possibly simpler (i.e. more laxed inputs, delays on combos like SFIV). Time will tell. 
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on October 03, 2012, 10:46:19 AM
I thought Bala's trolling of Justin Wong's keepaway fireball game was one of the highlights.

Link please :D i miss it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 03, 2012, 06:48:38 PM
My bet is the next SNK game will take the online into account and make the game itself work around the online rather then trying to make the online work around the game. Meaning the fighting system will be considerably slower and possibly simpler (i.e. more laxed inputs, delays on combos like SFIV). Time will tell. 

I agree with this. KOF as a whole is a very reactionary and strict game either needs rollback to work well online or a change in the fighting engine system to a degree. It seems to be one of the only fighting games that I know of that has trouble getting good online play on consoles.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 04, 2012, 12:06:48 AM
My bet is the next SNK game will take the online into account and make the game itself work around the online rather then trying to make the online work around the game. Meaning the fighting system will be considerably slower and possibly simpler (i.e. more laxed inputs, delays on combos like SFIV). Time will tell. 

I agree with this. KOF as a whole is a very reactionary and strict game either needs rollback to work well online or a change in the fighting engine system to a degree. It seems to be one of the only fighting games that I know of that has trouble getting good online play on consoles.

Well its not even playable.. they didn't even try making the netcode decent. Just had a lvl 2 connection vs a good mai and I couldnt touch her.. Guy knew how to take advantage of the lag pretty well. I am so depressed atm. My copy is going back on the shelf. Every time I watch a tournament I get hyped and pick up the game again. Seriously this was the last time. Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on October 04, 2012, 12:49:42 AM
http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/ (http://www.eventhubs.com/news/2012/oct/01/madkof-king-fighters-scene-getting-smaller-might-give-and-go-back-real-life/)



even in my area we had a small community but now they either went back to 02um or just stopped playing KOF
now I can hardly find any one to challenge offline
I believe the game is not as much competitive or fun as KOF02um
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 04, 2012, 02:23:50 AM


Well its not even playable.. they didn't even try making the netcode decent. Just had a lvl 2 connection vs a good mai and I couldnt touch her.. Guy knew how to take advantage of the lag pretty well. I am so depressed atm. My copy is going back on the shelf. Every time I watch a tournament I get hyped and pick up the game again. Seriously this was the last time. Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..

Honestly, I can't say the netcode is 100% unplayable, I have very good enjoyable matches with some 4 bar players, but it still has some annoying delay to where I can't properly react defensively. I don't touch anything under 3 bars. But it is very hard to find good blue bar connections at all. Anything under 3 bars, I will say is unplayable.

When it comes to lag, different people have different notions and definitions of what is playable or unplayable. Some people say that KOF98/02 on GGPO is SHITTY and unplayable at all, no matter how good the connections or latency is, while many people believe that GGPO is the best netcode made in the world.

Some people said that KOF02UM on XBL was playable while I thought it was horrible.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 04, 2012, 03:15:12 AM
Even the best connections have that delay that makes punishing (which is absolutely critical in this game) all but impossible. When I can't punish Duo's Rekka into Teleport multiple times with Clark's grab and I can't even punish K's Minute Spike there's something horribly wrong and the game becomes retarded.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on October 04, 2012, 07:14:25 AM
Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..

That's because my intornets are fantastic. Well, it seems that way sometimes even though, looking at the numbers it is absolutely nothing to brag about. I do agree that our connection is pretty good most of the time, it's never like offline, but atleast it's possible to react etc to the most essential stuff.

On the subject of changing systems.. Tekken apparently uses a seven frame input delay wich should greatly help it's online stability. When that game says me and my friends have a 1/2 bar connection it seriously doesn't feel that way. It's straigth up good, and even though i assume the displayed connection level is wrong, the connection should be unstable but it isn't.. Really good. For Kof though, i don't think adding 7 frames of delay on inputs is a smart move in a game with so many 3-5 frame moves, it just wouldn't make sense. I think the system is right, and aside from an improved netcode there really isn't all that much that should be done.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 04, 2012, 08:03:16 AM
Here's the thing: Rollback netcode does work. It doesn't matter how fast paced insane the game is. It does work. For example KOF 98 and 02 and the OG Marvel games. SNKP needs to put the effort into designing the game around rollback netcode.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 04, 2012, 09:23:32 AM
Only enjoyable connection I have is with fluke it. It has lag but at least it is playable and enjoyable. For some reason connections that are closer than fluke it are a lot worse. Dunno the netcode is fucked up..

That's because my intornets are fantastic. Well, it seems that way sometimes even though, looking at the numbers it is absolutely nothing to brag about. I do agree that our connection is pretty good most of the time, it's never like offline, but atleast it's possible to react etc to the most essential stuff.

On the subject of changing systems.. Tekken apparently uses a seven frame input delay wich should greatly help it's online stability. When that game says me and my friends have a 1/2 bar connection it seriously doesn't feel that way. It's straigth up good, and even though i assume the displayed connection level is wrong, the connection should be unstable but it isn't.. Really good. For Kof though, i don't think adding 7 frames of delay on inputs is a smart move in a game with so many 3-5 frame moves, it just wouldn't make sense. I think the system is right, and aside from an improved netcode there really isn't all that much that should be done.

That's it! I am moving to Sweden! lol
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 04, 2012, 08:39:48 PM
I thought Bala's trolling of Justin Wong's keepaway fireball game was one of the highlights.

Link please :D i miss it.

[KOF XIII] Season's Beatings: Ascensio - Bala vs. Justin Wong (http://www.youtube.com/watch?v=HJ7_9WaKc80#)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on October 04, 2012, 11:36:34 PM
[KOF XIII] Season's Beatings: Ascensio - Bala vs. Justin Wong (http://www.youtube.com/watch?v=HJ7_9WaKc80#)

This is the only time I recall being annoyed by KOF commentary...

(It was a good match BTW)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on October 04, 2012, 11:40:31 PM
I don't see any trolling from that match. He just beats him
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 04, 2012, 11:43:23 PM
You didn't notice the end where he could've killed Wong by finishing the Rekka, backed off, and did fierce SRK to AA?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 05, 2012, 12:12:00 AM
Here's the thing: Rollback netcode does work. It doesn't matter how fast paced insane the game is. It does work. For example KOF 98 and 02 and the OG Marvel games. SNKP needs to put the effort into designing the game around rollback netcode.

The major problem with rollback netcode is they have not had a full success story with the new games with the better graphics with rollback. Street Fighter IV was made to work around the netcode. MVC3 was simplified. SFXTK has it's issues. With such a complex game like KOFXIII it's been impossible for ANY netcode to look remotely good on it cause there is no room for error in high level play. 02UM is easier to play cause you can make mistakes without having a character wiped out.

I can see your point where taking it down to SFIV level would be plain silly and unnecessary, but the next KOF has to make some serious decisions on what needs to be in the game to make it fun but also be able to function online competitively.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JennyCage on October 05, 2012, 12:22:48 AM
If GGPO can be made to work for 02, I don't see why it couldn't work with 13.  02 maxmode is way stricter/faster paced but it still manages to work.  Maybe it's a processing-power issue, though.  PS3/XBox are barely above calculator standards these days lol.

Either way, without rollbacks, the online is doomed.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 05, 2012, 12:53:07 AM
If GGPO can be made to work for 02, I don't see why it couldn't work with 13.
KOF02 and KOF13 have totally different graphical engines and memory specifications uses than each other. GGPO from what I understand needs a lot of RAM to be able to fully use its rollback function, which is why its so easy to use on neo-geo/cps3 roms.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 05, 2012, 02:43:35 AM
We just have to face facts. We can't generally encourage people to play online. It's not a viable thing for cross-country play. Across the state is not so bad though. I honestly feel like I have good work going on against people in my city (Though many of them choose not to).

I think it does frustrate some people. I was playing Laban and he doesn't seem incredibly thrilled to play again, even though we have a 4 bar connection. In any case, it needs to go back to the old school grassroots community building.

Specifically in my region. We only play in tournaments.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 05, 2012, 02:52:33 AM
If you're playing online with someone in the same state chances are it's going to be playable. Otherwise it has the appearance of being playable but you quickly realize you can't punish unsafe shit or block correctly.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on October 05, 2012, 06:01:15 AM
You didn't notice the end where he could've killed Wong by finishing the Rekka, backed off, and did fierce SRK to AA?

I saw it but ehhh not close enough for trolling  ;) Very funny though
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 05, 2012, 06:57:41 AM
We just have to face facts. We can't generally encourage people to play online. It's not a viable thing for cross-country play. Across the state is not so bad though. I honestly feel like I have good work going on against people in my city (Though many of them choose not to).

I think it does frustrate some people. I was playing Laban and he doesn't seem incredibly thrilled to play again, even though we have a 4 bar connection. In any case, it needs to go back to the old school grassroots community building.

Specifically in my region. We only play in tournaments.

Kind of surprising to hear that, especially I figured where was a potentially decent-size scene out there (Cali?). I thought Laban wasn't that into XIII anyway, the way he talked about it on SRK compared to the older games. But for the grassroots community building, have you got any suggestions? Lately the best example I keep seeing is the CafeID/SoCal (BALA, Romance, Reynald, Mr. KOF, etc.) way which is a group of guys leveling up from each other, and pushing more tournament efforts themsevels (CafeID). Has worked well for the guys out in Chicago, and other places.

Speaking of CafeID and SoCal, after watching the SB 2012 videos, it's sort of looking like SoCal players are mostly looking for that one great combo opportunity, and Lacid and MAD were assertively picking their moments, like they were playing closer to 98. Anyone else seeing that, or am I reading it differently than most?

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 05, 2012, 07:49:45 AM
If you're playing online with someone in the same state chances are it's going to be playable. Otherwise it has the appearance of being playable but you quickly realize you can't punish unsafe shit or block correctly.

Question, is the great connections in state that you had on the same network line or is it farther apart? I haven't had much luck unless we are on the same network provider. I was wondering if anyone had better luck.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 05, 2012, 08:23:57 AM

Kind of surprising to hear that, especially I figured where was a potentially decent-size scene out there (Cali?). I thought Laban wasn't that into XIII anyway, the way he talked about it on SRK compared to the older games. But for the grassroots community building, have you got any suggestions? Lately the best example I keep seeing is the CafeID/SoCal (BALA, Romance, Reynald, Mr. KOF, etc.) way which is a group of guys leveling up from each other, and pushing more tournament efforts themsevels (CafeID). Has worked well for the guys out in Chicago, and other places.

Speaking of CafeID and SoCal, after watching the SB 2012 videos, it's sort of looking like SoCal players are mostly looking for that one great combo opportunity, and Lacid and MAD were assertively picking their moments, like they were playing closer to 98. Anyone else seeing that, or am I reading it differently than most?


Laban hates 13 because it's not 98 dude. He just hates it and makes excuses. Kinda' like guys who will still play 02 and ignore 02UM.

On your 2nd point I was thinking the same thing. Seems like if you try to be risky you just pay for it in way worse ways than in the older KOF's. Seems like unless they have no HD or using a character without fancy tricks (like Takuma or Vice) with meter it's better to play footsies and try to bait and punish.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on October 08, 2012, 09:54:27 AM
Honestly, I'll say this: Laban always say like stupid crap about KOF13 that is not like 98/02 etc. and I know someone (He's a big name player and I'll keep it quiet) has also said that KOF 13 is not a true KOF game but he still plays because it's fun and the game is still growing which it's why he's still playing. Honestly imo (Don't get me wrong or anything I don't hate Laban, I'm down to play 98/02 with him if I get the chance) He should just stop whiny about it which could be a turn off to other people who might wanna play the game especially in his area where there's a few people playing.

But on another note, he has done great tutorial videos about KOF 13 by going more in depth with the basic/alt guarding/rules of 2 & 3 etc which its really helpful alot for a low level player like myself

About America's style vs Cafeid's style, I believe the meta game is changing where HD combo is slowly become a less powerful option at a certain level of play. For example Shen, if he's loaded with full hd and 2 meters or whatever, as long that you're defending Down Bs and jump in attacks really well, there's not much shen can do since he's not hitting you for an hd and had to go for a overhead -> Drive Cancel -> whatever -> EX Super. Plus there's the part about baiting/spacing etc comes into play. I think a few examples to watch is Post EVO Reynald vs Luis Cha at the recent Super Arcade Tournament, Kaoru vs Mr KOF at EVO 2012 Day 0, Bala/Romance/Reynald vs Mad KOF or Bala vs Lacid at Season Beating.

other than that I'm done with my /rant! Sorry!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 08, 2012, 12:10:54 PM
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players  had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 08, 2012, 03:16:33 PM
Hey fellas, everyone is entitled to their own views and opinions but lets keep complaints about other players to a minimum in this thread, please.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 08, 2012, 09:05:17 PM
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players  had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.

I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?

EDIT:

XIII becomes free for PS3 plus members!

http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/ (http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 08, 2012, 09:46:44 PM
One would hope that 13 being free for PSPlus is a sign of things to come on PSN...

CoughNGBCHDUMgameswithfixednetcodecough.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 08, 2012, 10:55:43 PM
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 08, 2012, 11:35:46 PM
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on October 09, 2012, 12:12:17 AM
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.
either way it's a good move to get more people interested in the game now i just wanna see how many of the freebies actually stick with it
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 09, 2012, 01:40:22 AM
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.

From what I was told, Sony pays them say 50-100 grand up front for the game being on sale.  It gives SNK money, and exposure.  Will SNK make more money if they sold the game?  Possibly, but this is guaranteed money from doing this.  Not as much if they sold those copies themselves, but any cash influction is good if it doesn't even require work.

Also it helped Gearbox immensely.  They gave away Borderlands earlier and they made even more money off of it.  Not just from the bulk sales, but from getting people who never saw borderlands get it for free and then make them want Borderlands 2.  It was a great promotion and probably helped Gearbox get an extra stack of sales for Borderlands 2.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 09, 2012, 08:47:12 AM
^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players  had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.

I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?

EDIT:

XIII becomes free for PS3 plus members!

http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/ (http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/)

I'm kinda on the same boat as you. From what I see the hate might be cause the online limitations makes HD mode the preferred chioce to get easy wins. However offline is a lot different once it more about reacting to your opponent and not just trying to attack first to get the advantage. I just wish I could play more offline to confirm what I think.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 09, 2012, 10:43:43 AM
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.

From what I was told, Sony pays them say 50-100 grand up front for the game being on sale.  It gives SNK money, and exposure.  Will SNK make more money if they sold the game?  Possibly, but this is guaranteed money from doing this.  Not as much if they sold those copies themselves, but any cash influction is good if it doesn't even require work.

Also it helped Gearbox immensely.  They gave away Borderlands earlier and they made even more money off of it.  Not just from the bulk sales, but from getting people who never saw borderlands get it for free and then make them want Borderlands 2.  It was a great promotion and probably helped Gearbox get an extra stack of sales for Borderlands 2.

Makes sense. Plus it will give the chance to 3D lovers (tekken, virtual fighter etc) to try a solid 2D fighter. It is only US that gets XIII for free so it will help it grow and set a good ground for an upcoming sequel or something. Anyway as long as SNKp benefits from something I am happy.

^ If the main rant is KOF XIII doesn't play remotely like a KOF game I can understand where they're coming from. To me it's like Street Fighter V suddenly playing like Marvel. The HD mode really turned the style of playing KOF upside down and older players  had to adapt or get schooled on this one. It doesn't mean it's a bad game, but I might agree that it's different like RB2 is to Garou.

I don't understand the hate on the HD mode since ppl at evo proved that you can still play old style and win. You wanna save your meter for a big HD combo with a chance to drop it or you wanna do simple bnbs ending to an EX or a Dm move? HD did not turn the gameplay upside down. It just gave more options and more playstyles. KOF has always been about evolving. They tried strikers, tag team, different type of gauges. Would you prefer XIII to be 98 UM all over again with different graphics and reduced roster?

EDIT:

XIII becomes free for PS3 plus members!

http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/ (http://blog.us.playstation.com/2012/10/08/playstation-plus-update-king-of-fighters-xiii-free-for-members/)

I'm kinda on the same boat as you. From what I see the hate might be cause the online limitations makes HD mode the preferred chioce to get easy wins. However offline is a lot different once it more about reacting to your opponent and not just trying to attack first to get the advantage. I just wish I could play more offline to confirm what I think.

I completely agree. I don't have an offline scene too and my game became too HD dependent. I always fish for a jump CD with Vice and a command grab with Takuma making my pressure game messy. There are two ppl that I play with which I bet they have offline scene because their game is so different. Footsies, solid bnb's etc etc.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: baccano1932 on October 10, 2012, 12:39:56 AM
With free KOF 13 maybe we'll get more close players to play with.  That'll be nice.

That was my exact thought.. Can't wait. Btw how does this thing work? Does Sony pay companies to get games free for psn plus users?

EDIT: On second thought the ppl getting the game now will be ultra casuals. I bet every FGfan has KOF XIII in his collection already.

From what I was told, Sony pays them say 50-100 grand up front for the game being on sale.  It gives SNK money, and exposure.  Will SNK make more money if they sold the game?  Possibly, but this is guaranteed money from doing this.  Not as much if they sold those copies themselves, but any cash influction is good if it doesn't even require work.

Also it helped Gearbox immensely.  They gave away Borderlands earlier and they made even more money off of it.  Not just from the bulk sales, but from getting people who never saw borderlands get it for free and then make them want Borderlands 2.  It was a great promotion and probably helped Gearbox get an extra stack of sales for Borderlands 2.

Makes sense. Plus it will give the chance to 3D lovers (tekken, virtual fighter etc) to try a solid 2D fighter. It is only US that gets XIII for free so it will help it grow and set a good ground for an upcoming sequel or something. Anyway as long as SNKp benefits from something I am happy.

I think almost everyone who is into any fighter has either already played XIII or isn't interested in it and that the vast majority of people who get the game via playstation plus aren't really gonna play it seriously at all or even for very long given the model of playstation plus and it's stream of new content. Although it could help push sales of some of the Neogeo Station games, DLC content or future releases.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 10, 2012, 01:32:32 AM
I think almost everyone who is into any fighter has either already played XIII or isn't interested in it and that the vast majority of people who get the game via playstation plus aren't really gonna play it seriously at all or even for very long given the model of playstation plus and it's stream of new content. Although it could help push sales of some of the Neogeo Station games, DLC content or future releases.

While this is probably true, I'm hoping some find there way here and at least find people to play off of.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on October 10, 2012, 02:14:37 AM
It is only US that gets XIII for free so it will help it grow and set a good ground for an upcoming sequel or something.

I really hope this is true. Lord knows the U.S. is in need of serious help when it comes to building up a fanbase for SNK games.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 10, 2012, 11:26:08 AM
I've been playing around on PSN just wanting to see who shows up. Considering I have a screaming headache and backache I figured I would be good cannon fodder for somebody. Of all the new players I played most could barely play it at all. I saw one that could play decently, and maybe two out of another 10 that could throw moves out. Other then that it's a bunch of people who picked up a free game and know nothing about it,
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 10, 2012, 04:20:44 PM
Two questions:
1)how do free games work on PSN+? Do they stay there forever or they are taken down after a short fixed period of time?
2) Do we know how many copies XIII sold up to date?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on October 10, 2012, 07:58:58 PM
1) Each month they will add some new free games replacing the old ones. I don't know how long the current lineup will last.

2) no
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on October 11, 2012, 02:17:20 AM
1) Each month they will add some new free games replacing the old ones. I don't know how long the current lineup will last.

2) no

With the new plus, some games stand longer, like infamous 2 or lbp that hasn't been removed, I think that kof will get the same treatment
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 11, 2012, 02:57:00 AM
I've been playing around on PSN just wanting to see who shows up. Considering I have a screaming headache and backache I figured I would be good cannon fodder for somebody. Of all the new players I played most could barely play it at all. I saw one that could play decently, and maybe two out of another 10 that could throw moves out. Other then that it's a bunch of people who picked up a free game and know nothing about it,

Haven't found any new players like the ones Bakaboy found. Anyone else finding them recently?

P.S. Get well soon Bakaboy.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on October 11, 2012, 07:03:08 AM
I played several guys on psn yesterday, and it's just like what bakaboy said.  The few people I played seemed to have never played a fighting game before.

Solid, you haven't encountered them so far, probably because kof is only available for free for north american PSN.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 11, 2012, 09:17:05 AM
I played several guys on psn yesterday, and it's just like what bakaboy said.  The few people I played seemed to have never played a fighting game before.

Solid, you haven't encountered them so far, probably because kof is only available for free for north american PSN.

Part of me hopes the connection with these new players are sufficient, and also that veteran players are messaging some of these guys about teaching them how to play or telling them where they can learn. I might've done the same with a 2bar player that wasn't too bad recently (obvious SF player thought).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DarKaoZ on October 11, 2012, 09:58:15 AM
Two questions:
1)how do free games work on PSN+? Do they stay there forever or they are taken down after a short fixed period of time?

1) Free Games on PS+ work like this, you can "buy them" aka add to your download list and you will be free to play them as long as you are a PS+ member. If your PS+ membership expires, then you can't play them anymore until you subscribe again. And for what I notice, mostly 1st party games are the ones that stay longer and 3rd party games are the ones that get cycled every month. If you didn't download them while they were free, you will not have a chance to download them anymore.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: baikdizz on October 14, 2012, 10:01:34 AM
Ok now all FG companies show their new project for the future arc (bb phantasma end ggac+r),french bread(under night in bird),and capcom(ds4) and the fact that sony give snk moneys for the psn+ do you think snk will show their project too sonner or later or it's a dream? or they focus only on ios and pashislot?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: azunadrop on October 14, 2012, 11:19:38 AM
It could potentially be funding for another console patch for CLIMAX.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JennyCage on October 14, 2012, 01:10:27 PM
Their silence is deafening. :(
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on October 14, 2012, 01:33:18 PM
Their silence is horrible!!

Def. cannot understand...  :/
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 14, 2012, 02:42:49 PM
It could potentially be funding for another console patch for CLIMAX.

It better be funding for better netcode.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: azunadrop on October 14, 2012, 03:28:25 PM
You and me both. :(
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 14, 2012, 08:23:37 PM
I'm hoping on that and SNKP finally porting the UM games and NGBCHD to PSN and maybe Steam.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 15, 2012, 02:38:57 AM
I'm hoping on that and SNKP finally porting the UM games and NGBCHD to PSN and maybe Steam.

Or picking up speed/finishing their NGS porting to PSN.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 15, 2012, 03:27:02 AM
It could potentially be funding for another console patch for CLIMAX.

It better be funding for better netcode.

SNK Funding Netcode?

(http://weknowmemes.com/wp-content/uploads/2012/05/oh-you-show.jpg)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 15, 2012, 03:33:37 AM

SNK Funding Netcode?


Quit using those corny-ass meme pictures, please.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 15, 2012, 04:52:43 AM

SNK Funding Netcode?


Quit using those corny-ass meme pictures, please.

Then quit asking for better netcode please.  We both know that SNK isn't going to do shit about the netcode.  If they do, I'll be there to support it, but I know they aren't going to fix shit.  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 15, 2012, 05:22:57 AM
Then quit asking for better netcode please.  We both know that SNK isn't going to do shit about the netcode.  If they do, I'll be there to support it, but I know they aren't going to fix shit.  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

I understand the frustration, but it never/rarely hurts to ask for something. It shouldn't be considered a fluke of them making good netcode; despite all slow improvements from one title to the next, they're there. We're hoping just like you that it's satisfying for most sooner or later.

So here's to hoping you're wrong later on.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 15, 2012, 05:36:14 AM
  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

I think those PSN releases were worked on by Chinese contractors. I can't prove this but it makes sense when you think about it.
Title: Re: Re: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 15, 2012, 06:24:52 AM
  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

I think those PSN releases were worked on by Chinese contractors. I can't prove this but it makes sense when you think about it.

The people who did those ports were m2 a japanese company that specializes in emulation of old titles.  They are great at what they do, but it surprises me that snk paid a premium for them when backbone would have been cheaper.

Sent from my GT-P3113 using Tapatalk 2
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 15, 2012, 07:09:39 AM
SNKP can acquire better netcode for games if they can either afford to produce it (or have someone else do it), or create a game around the mediocre one they already have. If they want to hang with the other gaming companies that are releasing fighters with good netplay, they will seriously need to find a way to improve that.


Then quit asking for better netcode please.  We both know that SNK isn't going to do shit about the netcode.  If they do, I'll be there to support it, but I know they aren't going to fix shit.  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

Why couldn't you just post that initially instead of posting up that huge picture?

You are entitled to disagree with anyone's viewpoint, opinions or thoughts, but please do so respectfully.

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 15, 2012, 08:33:02 AM
SNKP can acquire better netcode for games if they can either afford to produce it (or have someone else do it), or create a game around the mediocre one they already have. If they want to hang with the other gaming companies that are releasing fighters with good netplay, they will seriously need to find a way to improve that.


Then quit asking for better netcode please.  We both know that SNK isn't going to do shit about the netcode.  If they do, I'll be there to support it, but I know they aren't going to fix shit.  They lucked into it or stumbled into it with the second/third batch of Neo Geo station games, but that was honestly a fluke.  SNK giving good netcode?  Sounds Greek to me brother.

Why couldn't you just post that initially instead of posting up that huge picture?

You are entitled to disagree with anyone's viewpoint, opinions or thoughts, but please do so respectfully.



You know as well as I do that their main focus is on Japan and parts of Asia.  They couldn't give a fuck about any form of netcode despite the games selling far more units in America now then they ever did in Japan for their more modern games.  Yet if this is true, why do they keep shitting on American standards and requirements such as good netcode?  They must know we give them far more sales than the Asian countries, yet they continue to shit on us.  It's either they don't care, they have some Japanese honor bound crap where they continue to go with old ways and continue to give glorious and holy MOTHER NIPPON the brunt of their support despite their country not supplying them with the cash monies or they're in some sort of licensing requirement with GameSyncSofts.

The thing is SNK still makes fighting games like they're in the 90s with huge arcade scenes with their one frame links, their obscured stick motions that no other company uses and their console is an afterthought business sense.  Blazblue has a five frame buffer.  Tekken Tag Tourament 2 has a seven frame buffer.  Didn't KOF 13 only have a two frame buffer to account for the cheaper Viewlix cabs?  They can probably make the game have bigger buffers, but would it be as tight feeling with looser than a fat woman's vag style of Blazblue where everything comes up with bullshit stacked on bullshit?  Honestly, if I have to get that kind of playstyle to get an acceptable netcode, I'd have to think about it long and hard.

Honestly, the way I view it, SNK either has to make their games more lenient with combos and account for a bigger amount of frame buffers or drop GSS like a dirty hoe and get some fresh new netcode.  And if SNKP wants to release more games in a quicker manner, they need to drop that dot pixel art and go the Blazblue route of generic as hell, poorly shaded, MS Paint looking sprites so they can pump out games left and right.  Again, I question that myself because I don't want my fighting games looking like generic anime shit, but I do want them to release more than one game every three years.  What a fucking mess.  Stuck between lengthy sprites or generic Inuyasha/Ragna/Jin/Seshoumaru junk.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 15, 2012, 09:45:07 AM
^ From what I am reading you pretty much understand why their netcode sucks. They back themselves in a corner making the game they did with the tight controls yet high combo game. They obviously wanted to appeal to the american audience cause they installed the HD mode even though it feels like it was thrown into a game that would have been just fine without it. Americans love big combos and KOF XIII delivers. The netcode sucks cause they didn't think about netcode when they made the game.

Personally I feel it played MUCH better in the early version of the netcode, but we complained enough for them to break it more. Now it's really screwed up. If there was an easy answer on how to make the netcode better I'm sure they would have, but when it comes down to it the game's too big and too hard to program something that works for us. Best to cut losses and focus on something else.

My bet is Playmore is doing something entirely different since we haven't heard of them releasing old games. I'd bet on MOTW2 since that can be adapted to a more Capcom style which would be looser and easier to work on lag. If that's the case, I'm sure respriting a new game to look like KOF XIII is going to take some time. However it's just an opinion.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 15, 2012, 10:07:25 AM
I've got this bad feeling that SNKP is content to sit on their IP's and milk them dry via pachislot and cell phone ports. Make low-risk decisions and spend the most little they can. I hope not but it's the reality of the situation. They lost money with 12. With the combined arcade success of 13 and console release they probably broken even. Made a small profit maybe?

I kinda' hope the team that made 13 will go on and either start their own company or work with another company to make another fighter.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 15, 2012, 10:20:07 AM
^ You know part of me feels like you do cause of the restructuring of the company, however if that's true why aren't they releasing the old titles that cost hardly anything to make? What's been going on perplexes me.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 15, 2012, 10:27:02 AM
^ You know part of me feels like you do cause of the restructuring of the company, however if that's true why aren't they releasing the old titles that cost hardly anything to make? What's been going on perplexes me.

Because good Emulation that does their games justice costs money.  M2 is the best when it comes to all that shit.  However they are also the most expensive, but they replicate damn near everything.  They could give Backbone work, but I'd never support that trash.  Sega and Capcom abandoned backbone after they turned their stuff to shit.  Sega does its work with M2 now which is great.  I'd rebuy all the Backbone released games if Sega got them redone by M2.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 15, 2012, 11:07:46 AM
Reading the complaints about choosing possibly combo-performing structuring and pixel art over quality netcode has got me thinking now too, and I see myself still taking it how we got it. 20/20 hindsight and all that about how XIII could've been as slow as it is in the demo part of the game before you push start and had great netcode, but a slow, non-Capcom, slightly pretty pixel game wouldn't have made many waves to begin with.

I honestly think the game has lasted this long in the FGC's consideration because it is original enough to be different from Capcom's 2.5D or ArcSys-esque sprites. That is a hell of a sacrifice to make if that's what happened. But then again, if only good netcode = guaranteed success for any game anyway.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on October 15, 2012, 03:56:40 PM

I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.

I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 15, 2012, 07:26:27 PM

I dont think the one frame links and the number of sprites or pixels are that big of an issue. 3rd Strike had huge combos, one frame links, karas and it is the game that has the most sprites drawn in. It worked great on GGPO. They can do a good netcode for KoF XIII without going 2.5d or reverting to what BB is doing; it's not impossible.

I do believe that SNK are working on something. After the success of XIII it's hard to believe that they'll just stop there hopefully they have a marketing plan or something.

You're also forgetting that SF3rd Strike is an ancient game running sprites at 240p and that the game was originally near arcade perfect on a system with 16 mbs of ram and a 8 mb video buffer.  KOF 13 uses far more memory than that so it's a lot easier to impliment GGPO on that game.  You still need ample memory for proper rollbacks and all that other stuff when using GGPO.  KOF 13 most likely doesn't have much memory left over or SNKP lied to us.  Neither would surprise me.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 16, 2012, 12:01:55 AM
Eh... GGPO 3S looks playable but it isn't. A lot of weird shit happens on GGPO and 3SOE where it's difficult to punish and inputs drop.

The upcoming patch for 3SOE promises to fix the online and a lot of offline glitches and mistakes.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on October 16, 2012, 05:51:18 AM
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.

We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 16, 2012, 07:17:48 AM
Yeah I forgot that Homies. Louis I wasn't talking about 3SOE. What Capcom did there is use GGPO's netcode on the game but the servers they used were ancient, GameSpy servers to be exact.

We'll see what happens, I still have faith in SNK that they will deliver and I am not concerned right now. Yes' their silence is not promising but I have patience.

They're making a new porno called King of Hentai 98

It all began in 94
kept on fuckin in 95
pussies were in place in 96
they all climaxed in 97
Here I go and there she blows
KOH cause nobodies gonna stop pumping in 1998
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 16, 2012, 07:26:07 AM
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on October 16, 2012, 09:10:13 AM
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
we all know you have that shit saved on your computer in the "Homework" folder
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on October 16, 2012, 09:26:43 AM
^ LOL you reminded me of a Athena Bukkae video I was trying to forget. @_@
we all know you have that shit saved on your computer in the "Homework" folder

Nah, that's not the way you do it.  You gotta store that shit on a usb thumb drive that you can hide up your ass in times of dire emergency.  64 gb thumb drive with tight ass = nobody ever gon find out about your digital copy of the King of Fighters movie.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 16, 2012, 10:24:49 AM
Thankfully it was in the VHS days. A friend asked for it and I happily let him have it. Thankfully I couldn't throw it on a computer then cause you're right I might have thought about keeping it just to torture friends. It's the gift that kept on giving. So many fragile minds to scar so little time *evil grin*
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 16, 2012, 10:52:58 AM
SNK.

The Future Is Now.

PACHI SLOT: The King of Fighters: VSレオナ (http://www.youtube.com/watch?v=xMETJBKOhcY#)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 16, 2012, 12:37:12 PM
^ You just made god cry.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 16, 2012, 02:10:39 PM
^ You just made god cry.

Hey...as long as it helps us smile later.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JennyCage on October 20, 2012, 12:05:55 AM
^ You just made god cry.

Hey...as long as it helps us smile later.
This thread died because of that vid.  I'll go get the shovel...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on October 20, 2012, 12:06:37 AM
^I'll buy the flowers
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 20, 2012, 04:08:12 AM
November 17th is supposed to be a big tournament at Super Arcade. That's something to keep in mind. With the downsizing on participants in KOF tournaments, there have been talks about either upping the ante to make more serious players consider the venues that have the game OR making it into side-tournament level. That's bad.

I've had discussions about this with a number of people. Honestly, I feel that it has a lot to do with the skill gap and others mentality at venues. I'll use Southtown as an example. I've asked atleast 10 people to participate in the tournament. They often don't like the idea of playing people and being beaten twice so they don't learn anything. Essentially, they feel like they're just pot monstering and they have no interest in that. However, when we have Free Play Fridays, we had more people than we had at an actual tournament.

When asked why they liked this environment over tournaments, they said they get to learn and play more. At tournaments, it's a tense environment and we're likely at the stage where nobody likes criticism or likes to give away secrets to their strategies. However, new people, befuddled by the mixups and tactics, really get turned off at the idea of getting out of mixups or predicting them, knowing when to reversal and with what, and other things that videos and written guides can't teach.

I feel if tournaments catered more or openly advertised that there would be casual setups for the game, more people would join more events. Especially with such bad netcode, people are more eager to have a much-needed offline experience and crave more match-up experience to feel confident.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 20, 2012, 05:42:55 AM
That tournament is great to keep in-mind, as is looks as it's specifically meant to get more people playing the game, especially with no venue fee and ony $5 per entry.

And I agree that most tournaments including KOF should advertise whether they will have casuals available, as lots of players off-line are still learning about XIII.

However, I want to say the people befuddled by mixups, tactics, and things they haven't seen before, need to be told more that they have to expose themselves to losses and unexpected things to to get better. If they plan on investing time in the game, losses will come, in double-elimination, or other ways; it's what you take from those matches that makes the difference. Both winners and losers lose, but losers simply lose and winners learn why they lost. Several guys who participated in the online tournaments certainly didn't start out as winners. They took their loses, researched and talked about why they lost, and eventually reached the third, second, or top spots. I can understand the pot monstering thing to some degree.

At STA, do the guys that place high on Sundays show on the Free Play Fridays and help teach the newer players?


Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 20, 2012, 08:23:11 PM
Most of them. Only people that don't go all the time are Hellpockets and BBZ
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on October 21, 2012, 03:19:19 AM
is the Free Play Friday a regular thing now? what about starbase?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 21, 2012, 10:56:42 AM
Well, Saturday was a bit impromptu, but free play was on Saturday. A few people showed up, even players who were deaf. They just came to have fun :-D it was nice feeling useful and teaching them stuff. Other than that, Fixel, BBZ, Geo.YUC, JD, and El Gallo Negro showed up.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on October 22, 2012, 10:19:44 AM
Need more sessions imo. Other than that, Nov. 17 will be a blast. Please make sure you guys tune in!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 24, 2012, 02:47:41 PM
RIP KOF 13.

2010-2012.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tikok on October 24, 2012, 03:23:12 PM
How is KoF XIII dead ?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on October 24, 2012, 04:20:21 PM
RIP KOF 13.

2010-2012.
(http://gifsforum.com/images/image/troll%20face/mini/trollface_corner.jpg)?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 24, 2012, 04:46:58 PM
RIP KOF 13.

2010-2012.
(http://gifsforum.com/images/image/troll%20face/mini/trollface_corner.jpg)?

Please do not reply to posts with only images. This goes for everyone.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on October 24, 2012, 10:11:08 PM
To much thrilling...

Anyway, sorry Desmond, you are right.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on October 25, 2012, 12:20:32 AM
Still in love with xiii.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DCLam on October 25, 2012, 12:49:52 AM
RIP KOF 13.

2010-2012.

I just got into this game not too long ago I certainly hope not! At least not for another 10 years I hope

I would really like to see KOF XIII take over all the other fighting games out there (at least for the United States) even if it takes 10 years from now. There's a lot of potential in KOF XIII, I'm pretty confident all the active players out there will and should try their best to keep this game alive. Please dont let this game die
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Amedø310 on October 25, 2012, 01:10:50 AM
Quality over Quantity. I'll still play XIII or any other game that i like,no matter what. To hell with all the sheep mentality.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on October 25, 2012, 01:25:59 AM
I'm pretty confident all the active players out there will and should try their best to keep this game alive. Please dont let this game die
Be shure it will be remain!  ;)

Quality over Quantity.
Dito! :D

XIII Peace!  :p  ^^
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on October 25, 2012, 02:10:04 AM
RIP KOF 13.

2010-2012.

So just how many inflammatory comments like this will this thread have to endure before it's closed? Because it's sure as hell not the first time something like this has been said.

KOF 13 is not dead, so stop saying that, even as a joke (not like it's any funny to begin with).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 25, 2012, 03:07:54 AM
RIP KOF 13.

2010-2012.

So just how many inflammatory comments like this will this thread have to endure before it's closed? Because it's sure as hell not the first time something like this has been said.

KOF 13 is not dead, so stop saying that, even as a joke (not like it's any funny to begin with).

Exactly, if something is dead (even just to you and your existence) please explain why. Just posting that it's dead without any kind of explanation is stupid.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 25, 2012, 01:55:54 PM
I'm seriously doubting this game will ever truly die unless another game comes out that the players who are tired of fighters who cater to the newbies and the occasional fighters comes out and completely takes over. Either that or the market gets saturated with games like KOF XIII both I seriously doubt. Other then VF what else is there? I haven't played Persona. Most games try to make it easier to the new player to get it. KOF XIII does not at all. It has the 3rd Strike feel to it in it got stronger over time. Personally I think it will benefit if it gets a rerelease on the next gen systems. A stronger system running it would help greatly in running a better netcode and possibly make online better.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tikok on October 25, 2012, 02:13:16 PM
Quote
KOF XIII does not at all.
02UM doesn't, XIII definitely does.

They added things like HD activation auto dash , that huuuuuuuuuuuuuge buffer time, both buttons breaking throws instead of having to guess, input shortcuts and so on.
Quote
Other then VF what else is there?
Whether we like it or not, SF4 is still the biggest and most played fighting game by far.

But I agree that XIII is very, very far from dead.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 25, 2012, 03:10:05 PM
SFIV has hate from communities that say it's catered to the casual gamer. KOF XIII doesn't really cater to it. Personally I prefer 02UM cause it's what I am used to and not a big fan of HD mode, however I have yet to meet one person who played XIII for the 1st time (no KOF experience) that said this game is easy to learn. I like the game a lot but easy to learn it is not. IMO that is the saving grace of XIII. It will always have the hardcore fans as long as the fighters get more simplistic to play. Hardcore fans need a game that shows how hardcore they are.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 25, 2012, 03:31:43 PM
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.

SNKP needs to announce something soon regarding their Fighting Game Division.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tikok on October 25, 2012, 04:16:04 PM
Quote
Hardcore fans need a game that shows how hardcore they are.
But that game is 02UM, not XIII. XIII is hard by this generation's standard, but it's still a pretty easy to learn fighting game overall. It's not a "hardcore game for hardcore players" by any means, even if it's a bit harder than this gen's fighting games.

GGXXAC+R will most likely be a lot more that "hardcore game for hardcore players" that you're looking for than XIII.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 25, 2012, 04:57:08 PM
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.

SNKP needs to announce something soon regarding their Fighting Game Division.

Probably just perspective, but I can't see it how you're seeing it really. I'll assume you're talking about the US with "nothing in the community" and "no hype", especially after Korea vs Japan matches. Yeah, KOF being an international game, you're probably bound to get bigger hype from other places, but I can list a few places bringing some kind of hype if you like. Netcode hurts lots of people with this game yes, but even if it was better, it'd be bound to get cannibalized by so many other fighters out now competing against each other.

It surprises me that you say nothing is going on in the forums, when I nearly see the XIII character section inquiring something about or making a new video for a character everyday. The activity may not be as often or publicized as a Capcom game on SRK, but it's there. And hopefully Desmond's KOF Battle Journal is something that'll get updated daily too.

It's really the worst thing about the FGC whenever players in it want to declare a game dead, even when they don't want to see it dead and can contribute to keeping it alive but won't. If you've got ideas for how to improve things on a community level, can you list those instead making "R.I.P." posts?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 25, 2012, 04:59:24 PM
Okay first off hardcore gamers don't run to the hardest game to master. If that were true Darkstalkers and Samurai Shodown would have had a lot more of the hardcore audience. KOF XIII gives the hardcore audience the game with the blend of accessibility and difficulty that they wanted. 3rd Strike wasn't that hard to pick up IMO, but had a lot to master and the more people played the more they got into it. XIII has that feel. Does it mean it's a lock to be a game with a long life... no. But it does have a good chance.

Second, 02UM is not really hard at all. If you are talking about the MAX combos compared to HD sure, but mistakes are easily more forgiving. I have not seen a lot of players stringing off touch of death combos on it easily. Are they there? Probably, but not too common.

Third I like Guilty Gear, but the audience on it has never been that big. Decent, yes, but not huge. Back in the xbox 180 days I could easily find games in any KOF game easier then GGXX, and GGXX was $20. KOF games were at least double the price. So, no a game with more incarnations then SFII is probably not going to be the answer to the hardcore gamers.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JennyCage on October 25, 2012, 05:07:14 PM
Quote
Hardcore fans need a game that shows how hardcore they are.
But that game is 02UM, not XIII. XIII is hard by this generation's standard, but it's still a pretty easy to learn fighting game overall. It's not a "hardcore game for hardcore players" by any means, even if it's a bit harder than this gen's fighting games.

GGXXAC+R will most likely be a lot more that "hardcore game for hardcore players" that you're looking for than XIII.

Really?  What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system?  I love 02UM but it's really not that much more "hardcore" than 13.  Remember how difficult cr.B cr.A was on K' in vanilla 02?  Remember how much easier they made those links in UM?  In my opinion XIII is just an extension of cleaning up the stiffness/unresponsiveness of the 02 engine.  Everything else about how the game plays, the core fundamental aspects of KOF, are all there in 13.  In fact some things are harder, like teching grabs in 02 could be done with CD mashing, in 13 you have to guess right.  I'm not saying 13 isn't executionally easier, it is... but it's not in a dumbed down way, it's in a "we're finally cleaning up this archaic, stiff ass engine and turning it into something smooth, responsive and more enjoyable" way.

My friend and I were talking about OG 98/02 players who hate on 13... we concluded that most of them are pissy because they can't rely on oldschool broken bullshit with the screen and health bars being a 1/3rd smaller than they are now.  Others don't like it for the HD system.  But I don't know too many people who would say XIII is easy, dumbed down or not "hardcore."  Nothing in XIII holds your hand other than BC auto-forward.  It's still a game that's impossible to scrub out a win vs someone with real technical knowledge (p.s. this is why it'll never be popular).

Anyway, as for the game dying down... I'm just an online warrior without a local scene, but I've been seeing more people playing 13 on my list these past 2 weeks than in the past 4 months.  Maybe people are coming back now that the influx of new FGs is starting to die down.  I still think people are far too doom-and-gloomy about KOF.  If you still love the game, play it.  If you find a game you like better, play that.  It's not rocket science.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Amedø310 on October 25, 2012, 05:35:37 PM
Really?  What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system?

In 2002UM:
Characters like angel and may lee. AB cancels on hit confirm. Charge moves becoming instants in Max Mode just like Ash's ABCD move. Good portion of cast have the ability to bait out GC attack with just fast normals or make those gc attack whiff completely with low hit-boxes.

In KOF XIII:
Hitboxes are smaller which makes cross up sometimes random in very rare situations. More normals are cancelable for free in HD mode. I'm sure tech grabing is still the same from 02 or um. 1f back dashes.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: lindseyboi on October 25, 2012, 06:24:38 PM
Totally agree with Jenny. KOF doesnt hold your hand at all, you cant just jump in the game and start playing it without going into practice mode and trying out some stuff, getting the timing down and making that combo work anytime you want it to.

If you jump in and play without practicing, your game will look sloppy and stupid and unhype. Thats exactly the opposite of what KOF is about IMHO, the combos arent that hard , with a little practice and patience anything is possible , but KOF is not just going to give it to you just because you know how to play SF or MVC well.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on October 25, 2012, 09:09:15 PM
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.

SNKP needs to announce something soon regarding their Fighting Game Division.

The game ain't dead by a long shot, but it blows my mind that SNK can't possibly ride the wave of recent interest in KOF to do a revision, a sequel or another game entirely.

The fact of the matter is that if you don't have good netplay these days, your game is not going to last. Players are the life blood of the scene, people don't always have the money to go to tournaments in a bad economy and arcades aren't as plentiful as they were before. We can't just keep hammering the same dumb points over and over. This is a problem and it's going to continue to be a problem until they do something about it. As it stands though, SNK seems more interested in making endless strings of shitty Pachinko games and running their IPs into the ground than doing anything substantial. If this is how it's going to end, I'm sad to see them go out with a drawn out wimper.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 25, 2012, 10:13:33 PM

Really?  What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system? 

I would say is that in 02UM, you can get away with just poking and smaller bread-n-butter combos, while I feel with KOFXIII, longer, more damaging combos are encouraged to learn. Plus, in 02UM, it's harder to do BC combos off of a low (some characters can) while in KOFXIII, a low attack can mean death if they have enough meters.

I also feel that in 02UM the hitboxes on characters normals seem a bit larger and the space between characters is a better tighter, which brings upon a more intense ground game than KOFXIII.

Another reason why 02UM is different than XIII is because there aren't any crazy EX moves in 02UM. Lots of the EX moves in XIII feel much more faster start-up wise (and some have a bit of invincibility) than any reversals that are in 02UM. So I feel that you are forced to block on defense or on wake-up more rather than rely on EX moves to possibly save you..

The fact of the matter is that if you don't have good netplay these days, your game is not going to last.

What about games that already has good netplay that aren't featured in many (or any) regional or national tournaments in the USA or have strong regional scenes? Like Arcana Heart 3, VF5:FS, BB, etc?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on October 25, 2012, 11:02:14 PM
My comment was partly troll and partly truth. Community-wise nothing is going on. There is no hype for this game. There's very few local scenes. What Atlus did by getting the game on PSPlus is a nice gesture but it doesn't get around net code issues. Very few tournaments still run the game. And nothing is going on with the forums. No one's talking about anything. No strategies, no nothing but for the occasional blip on the radar. There is tension and anger and angst in the air. It's like a post-apocalyptic film.

SNKP needs to announce something soon regarding their Fighting Game Division.

The game ain't dead by a long shot, but it blows my mind that SNK can't possibly ride the wave of recent interest in KOF to do a revision, a sequel or another game entirely.

The fact of the matter is that if you don't have good netplay these days, your game is not going to last. Players are the life blood of the scene, people don't always have the money to go to tournaments in a bad economy and arcades aren't as plentiful as they were before. We can't just keep hammering the same dumb points over and over. This is a problem and it's going to continue to be a problem until they do something about it. As it stands though, SNK seems more interested in making endless strings of shitty Pachinko games and running their IPs into the ground than doing anything substantial. If this is how it's going to end, I'm sad to see them go out with a drawn out wimper.

Calm down, man.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on October 25, 2012, 11:33:41 PM
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre


with VF im guessing it's having to play keep up with tekken


and i really cant say what happend to blazblue maybe all the updates killed it

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JennyCage on October 25, 2012, 11:46:37 PM

Really?  What's fundamentally different about 02UM and 13 other than no autodash on BC activation and less of a juggle system? 

I would say is that in 02UM, you can get away with just poking and smaller bread-n-butter combos, while I feel with KOFXIII, longer, more damaging combos are encouraged to learn. Plus, in 02UM, it's harder to do BC combos off of a low (some characters can) while in KOFXIII, a low attack can mean death if they have enough meters.

I also feel that in 02UM the hitboxes on characters normals seem a bit larger and the space between characters is a better tighter, which brings upon a more intense ground game than KOFXIII.

Another reason why 02UM is different than XIII is because there aren't any crazy EX moves in 02UM. Lots of the EX moves in XIII feel much more faster start-up wise (and some have a bit of invincibility) than any reversals that are in 02UM. So I feel that you are forced to block on defense or on wake-up more rather than rely on EX moves to possibly save you...

I'm not arguing that there aren't differences, I'm arguing that the core fundamentals of KOF are the same in 02/UM as XIII.  The starkest difference imo is the lack of AB cancel off confirms.  I could see that being useful in 13.

The short stages, giant hitoxes and small healthbars... to me, those things only serve to cut down on the length of matches.  You end up with bullshit like Billy where his pokes cover 90% of the screen, or dying in a few short bnbs with a super cancel at the end.  The smaller hitboxes just means you have to space more carefully and take more risks when going in deep.  The poke game is still absolutely there.  Maybe it's an apples and oranges thing.  It takes a little longer to corner the opponent, but once they're there it's the same game.  EX moves only diversify what's possible, adding depth to the gameplay does not make something less hardcore.  All EX reversals can be baited and punished.

Arguing that 13 is not as "hardcore" as 02UM just seems silly to me.  Again, nothing in 13 holds your hand, and there is definitely less bullshit in 13 than 02, meaning you can't hurdur your way to victory with Angel infinites and Choi shenanigans.  Fundamentally (with a few small differences), 13 is still pure KOF.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 26, 2012, 12:18:51 AM
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre


with VF im guessing it's having to play keep up with tekken


and i really cant say what happend to blazblue maybe all the updates killed it



That too but for me I cant stand watching 10 years old lolitas fight each other no matter how good the gameplay is. Plus backgrounds and sprites look really simplistic to me. I know it is a niche title but it never caught my eye.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on October 26, 2012, 12:18:58 AM
Then how the fuck are they suppose to make money for these plethora of games you magically want?
You're telling me that they are sitting on mountain of wealth just to make pachinko right?

Tell me when snkp is going to fire all the programmers who where dedicated enough to work on kof 12 and 13, Yeah why not waste their effort by firing them because Pachinko is the end all business

Why not sell their fucking IP's since to you they are throwing in the towel

Better yet why don't they go out of business since they are not doing anything worth while, Im sure it will be a better day tomorrow

SNKP will never be the company you want them to be. I have my doubt too and I still do. But I am cautiously optimistic that they are working on something, why waste 5 years of blood and sweat of people who also had high hope for their work and effort, they are practically the backbone to snkp without them snkp has no business making games, until I hear they were all fired I'll wait and see
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on October 26, 2012, 12:36:51 AM
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre


with VF im guessing it's having to play keep up with tekken


and i really cant say what happend to blazblue maybe all the updates killed it



That too but for me I cant stand watching 10 years old lolitas fight each other no matter how good the gameplay is. Plus backgrounds and sprites look really simplistic to me. I know it is a niche title but it never caught my eye.
each his own i guess
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on October 26, 2012, 01:46:42 AM
im probably wrong on this but i think the only reason AH3 never caught on here was because it was poorly advertised and probably because it's a niche title in a niche genre


with VF im guessing it's having to play keep up with tekken


and i really cant say what happend to blazblue maybe all the updates killed it


part of it was that Extend didnt offer enough to the game, and that the balance update wasnt good enough. its like they just draw names out of a hat when its time to rebalance. some even think good online keeps offline scenes for niche fighters from lasting long term. even though without the good online there probly wouldnt have been much of one to begin with. "people dont want to drive out to play when they can just stay home and play online".

i think thered still be a bigger offline community if there was better online play, but do you guys think current players would make much less effort to play KoF offline if they could just get something smooth going online whenever they wanted?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 26, 2012, 03:01:23 AM
^ Personally no. If the online was smooth in XIII it would still not be perfect, no game is, and considering how harsh the game is on mistakes, I doubt the offline would be much different. If anything it might get bigger since it might attract more online players if the players could get decent practice online then play offline to test how good they are locally or nationally even.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 26, 2012, 08:43:55 AM
Then how the fuck are they suppose to make money for these plethora of games you magically want?
You're telling me that they are sitting on mountain of wealth just to make pachinko right?

Tell me when snkp is going to fire all the programmers who where dedicated enough to work on kof 12 and 13, Yeah why not waste their effort by firing them because Pachinko is the end all business

Why not sell their fucking IP's since to you they are throwing in the towel

Better yet why don't they go out of business since they are not doing anything worth while, Im sure it will be a better day tomorrow

SNKP will never be the company you want them to be. I have my doubt too and I still do. But I am cautiously optimistic that they are working on something, why waste 5 years of blood and sweat of people who also had high hope for their work and effort, they are practically the backbone to snkp without them snkp has no business making games, until I hear they were all fired I'll wait and see

People dont want a new game or an XIII update tomorrow. It is just that SNKp does 0 support on XIII. Atlus is doing good job by promoting the game in the US while SNKp didn't do a single tourney in Japan since XIII is out. Even if they are working on something they should throw a small bone out there to keep the community warm. They don't have to give giant prizes or something. Just act like they care.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ashspiralingblood on October 26, 2012, 12:49:45 PM
People do want a new game or an update, we talked about it on this forum countless of times, I'm sure we are not the only ones
SNKP did support kof xiii by release climax so arcade players can play the console version
SNKP answered and made videos on questions people ask them after the release of the console version
SNKP made an updated ver of the ios KOF XIII and its also support on the android
They never throw us a bone in 2010 before kof xiii arcade was first announce, I did not know they were going to make another kof game after 12, why would it be different this time
I don't think SNKP does not care about about kof xiii, they've done so much for this game than any of their games in the past, you're wrong to imply that they haven't, so they dont do things like capcom, namco, sega, and arc sys like have tournaments for their game, I'm sure if snkp has their own reason for not holding a tournament
I'm not making excuses for snkp, they've made plenty dumb descision 
Just to make it clear I do have my doubt about them and will continue too until something drastically change internal because I don't want a repeat of this generation
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: VinnAleixoFM on October 26, 2012, 03:28:00 PM
At least in US Side, Atlus USA (KOF13 publisher) is sponsoring/supporting some KOF13 events.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on October 26, 2012, 03:30:52 PM
I don't think you guys realize how broke SNK is, they even moved their website to a free host of some kind iirc and their vids are hosted on youtube. They are cutting corners as much as they can.

Regardless, SNK holding a tournament or two in Japan for XIII wouldn't make any difference. People either play the game or they don't.

If they don't then that doesn't reflect on the quality of the game, 3rd Strike flopped hard back when it was released but picked up later on and is heavily played there to this day.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on October 26, 2012, 07:39:48 PM
If you have facebook you can vote in which game you want to see in EVO. It's not really a true poll to determine to decide the game. KOF XIII is number 1 in the poll

https://www.facebook.com/questions/10151203340569383/ (https://www.facebook.com/questions/10151203340569383/)
https://www.facebook.com/pages/Evolution-Championship-Series/156605564382 (https://www.facebook.com/pages/Evolution-Championship-Series/156605564382)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on October 26, 2012, 08:39:37 PM
I don't think you guys realize how broke SNK is, they even moved their website to a free host of some kind iirc and their vids are hosted on youtube. They are cutting corners as much as they can.

Regardless, SNK holding a tournament or two in Japan for XIII wouldn't make any difference. People either play the game or they don't.

If they don't then that doesn't reflect on the quality of the game, 3rd Strike flopped hard back when it was released but picked up later on and is heavily played there to this day.

All that was known way before KOF XIII was out on console.

The truth is that nobody here really knows anything.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 26, 2012, 08:48:32 PM
Well, now that we've stated the well known fact that no one here knows definitively what's going on, why don't we change that? Is there any way to reach the  people we need to to make a change? If there's nothing we can do, why don't we do it ourselves or just step away from the issue all together?

No sense in wringing our hands for an answer that's not there.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on October 26, 2012, 08:50:45 PM
All that was known way before KOF XIII was out on console.

The truth is that nobody here really knows anything.

Nobody knows anything anywhere, SNK is perfectly happy being absolutely quite and that's that.

No news here and no news out of Japan, they'll announce what they have when they are ready. That's how it was with XII, XIII and the port. They don't care if people think they are dead again, they will just do what they are doing at the pace they want.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on October 26, 2012, 09:49:40 PM
Then how the fuck are they suppose to make money for these plethora of games you magically want?
You're telling me that they are sitting on mountain of wealth just to make pachinko right?

Tell me when snkp is going to fire all the programmers who where dedicated enough to work on kof 12 and 13, Yeah why not waste their effort by firing them because Pachinko is the end all business

Why not sell their fucking IP's since to you they are throwing in the towel

Better yet why don't they go out of business since they are not doing anything worth while, Im sure it will be a better day tomorrow

SNKP will never be the company you want them to be. I have my doubt too and I still do. But I am cautiously optimistic that they are working on something, why waste 5 years of blood and sweat of people who also had high hope for their work and effort, they are practically the backbone to snkp without them snkp has no business making games, until I hear they were all fired I'll wait and see

I agree with everything said here (Proto Cloud should really read this).

Also, as someone said, Atlus has been supporting the game in the West. So if SNKP does manage to finally collapse, there may be a silver lining in that Atlus might give KOF a future. And who knows, maybe they'll be nice to their other series as well! Of course, this is just speculation, and I don't really want it to happen like that. I'd prefer SNK stay alive and makes games, even if they're working at snail-like speed.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Amedø310 on October 27, 2012, 02:34:15 AM
Well, now that we've stated the well known fact that no one here knows definitively what's going on, why don't we change that? Is there any way to reach the  people we need to to make a change? If there's nothing we can do, why don't we do it ourselves or just step away from the issue all together?

No sense in wringing our hands for an answer that's not there.

How about we just play the game and try to build a guide that's good enough for newcomers to the point that they actually want to conitnue playing it? I really prefer that we leave this issue of trying to find out what SNK is doing, especially when I have the game I wanted now. If people don't have any one to play with in thier area. They're just S. O. L. and no new KOF title with godly netcode will change that. Even if or when a new kof title comes out, the same thing that is happening now or worst will happen to that title unless people put up the time and effort in playing the game.

Fuck combo videos. Fuck vague ass description of what a player needs to do to win.

What are all the tools that a character can use at a given moment such as okizeme games, resets, neutral game, and more? What can player a do to find all tools with their characters?  These are only a couple of questions out of many that need to be clarified to the beginner in more detail.

It's been while since the gameplay dicussion thread got any replies, but this thread gets that same shit all the time.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: the7k on October 29, 2012, 05:44:20 AM
I feel that we need to do something to make this game less daunting to folks who are on the outside looking in. We show off these fancy-smancy HD ToD combos and it makes the game seem much more intimidating than it really is.

I think someone needs to make a 'combo' video showing off all the easy-peasy stuff that you can do in a match that makes a new face think "Hey, I can do that." My local community has completely died for this game and the main reason I hear is that they "Don't have the time to learn the game."

We need to make the game not seem like Grand Master Chess. We need to break it down for them. Maybe something like those Marvel Baby's Guides (though not necessarily that insulting) are in order.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 29, 2012, 07:20:21 AM
Yeah, that's true.

If anyone caught a glimpse of the Southtown Ranbat, they did a King of Ralf tournament. They only played in single mode and all they did was play Ralf. Now, hilarious as the commentary was, it gave them the ability to see how someone who is going into a character with no experience, going into KOF with no experience other than basic game knowledge, can fair with the character.

I think making use of single mode is key. The thing is that a lot of games have a system where a single character is important to the match. Only in KOF or Marvel do you need to learn simultaneously 3 characters. In Marvel, I feel it's more streamlined because you are essentially fighting 3 characters at the same time rather than 3 separate fights.

With single mode, it gives people a chance to focus on just one character and give them that satisfaction of knowing they're getting somewhere.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on October 29, 2012, 08:00:30 AM
I feel that we need to do something to make this game less daunting to folks who are on the outside looking in. We show off these fancy-smancy HD ToD combos and it makes the game seem much more intimidating than it really is.

I think someone needs to make a 'combo' video showing off all the easy-peasy stuff that you can do in a match that makes a new face think "Hey, I can do that." My local community has completely died for this game and the main reason I hear is that they "Don't have the time to learn the game."

We need to make the game not seem like Grand Master Chess. We need to break it down for them. Maybe something like those Marvel Baby's Guides (though not necessarily that insulting) are in order.

If you really want to know the secret to getting people to play KOF XIII it's simple. Find them someone to play that let's them have fun with the game while learning more about it. The problem is the people coming in are getting crushed as soon as they run into anybody and most get frustrated and leave. If you can't dumb your game down enough to not scare away the new blood then try getting more newbs to play one another while you help expllain stuff. If not then good luck getting new blood to play. All the guides and tutorials won't really do much if they don't find the game fun.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 29, 2012, 08:22:37 AM
A guide specifically for newcomers might be a cool idea, though I wonder if we have to cater individuals who are coming from SF, 3D fighters, Marvel, or new to FGs in-general.

Don't agree with "fuck combo videos and vague descriptions of what a player needs to do to win." Combo videos can show the level people should be shooting for, and though unlikely, the vague way may help some people rather than others. It shouldn't be the only way, but maybe it should be an option for some.

Maybe some of us should provide videos for showing off all those lower-level combos from the 50% thread and the wiki. That would make a great baseline for getting newcomers to perform combos. And since the Korean (CafeID) style seems to be more about pressuring and advantageous hits than landing the hit that combos into 50%-75% damage, videos from EVO or elsewhere can show more than just HD combos used to win.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on October 29, 2012, 02:42:57 PM
Any archives guys, for CanadaCup?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on October 29, 2012, 04:10:28 PM
Maybe some of us should provide videos for showing off all those lower-level combos from the 50% thread and the wiki. That would make a great baseline for getting newcomers to perform combos. And since the Korean (CafeID) style seems to be more about pressuring and advantageous hits than landing the hit that combos into 50%-75% damage, videos from EVO or elsewhere can show more than just HD combos used to win.

I am on board with this. But is it me or has there not been a single community effort to create a resource video by DC people for DC? People are intimidated because of how spread the fuck out all the information seems to be. If you guys are serious, stop doing shit on your own and act like a community. It always seems like it's one guy showing what he himself knows, when it would be better if more people were involved in the content to make it more complete and comprehensive. No one knows it all. Make sure you didn't forget to cover that reset setup or that optimal combo. Ensure people are watching something that will actually help them.

AirLancer approached me with regards to coming together and making resources for Robert which I thought was a good idea, and this is exactly what I'm talking about. I have the equipment to make it possible, and both of us (and hopefully others) are combining tech/strats to make something substantial. Obviously I'm willing to help with other characters and work with others here. I got stuff lined up for Ryo and Takuma at the moment.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 29, 2012, 04:26:08 PM
I like the ideas of creating beginners tutorial videos for characters...Let's do it.

I think it would be good to show some easy bnbs, some more damaging combos from the 50% thread, and maybe even showing which character normals are better suited for certain situations.


I am on board with this. But is it me or has there not been a single community effort to create a resource video by DC people for DC? People are intimidated because of how spread the fuck out all the information seems to be. If you guys are serious, stop doing shit on your own and act like a community. It always seems like it's one guy showing what he himself knows, when it would be better if more people were involved in the content to make it more complete and comprehensive. No one knows it all. Make sure you didn't forget to cover that reset setup or that optimal combo. Ensure people are watching something that will actually help them.


The only thing I feel is holding people back from creating resource videos here is simply recording equipment. But if you mean for members here to be involved in the actual content (submitting information) that wouldn't be too difficult.

If you have the equipment to start recording and archiving videos for this project, why don't you direct this project and give people (or assign) certain tasks to find information to contribute for it?

Anyone else have any equipment to start recording things? It would be a good idea to chat with others that are recording to make sure all the videos look similar.

Should we create a new thread for this project?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on October 29, 2012, 04:32:44 PM
I would love to play a role in this project, of course. This is a major topic; a new thread I think would be a step in the right direction. It would help in getting people to take notice and hopefully participate as well.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 29, 2012, 05:05:26 PM
Cool man. Why don't you take some time to write up or think of a plan to organize everything to get people to help, then create the thread and I will put it on the front page. How does that sound?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on October 29, 2012, 05:34:10 PM
sounds sick! Seriously, this is gonna be good and I hope this turns into a big community effort.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 29, 2012, 06:37:49 PM
Yeah man, just be as detailed as you can with what you will need and what others will need to make this a successful and HELPFUL project. :)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr.Minionman on October 29, 2012, 09:01:43 PM
I think it'd be cool if there was some situation specific information for characters in these videos. Using King as an example, it'd be cool if you had on-field information about things such as how to get out of the corner with her despite having weak anti-air and lacking a meterless dp. Or tips on keeping/creating distance (like tk'ing projectiles).

 Kof is very unique in feel, and I think information like this could help people feel more comfortable with the game. Course, I always feel like I'm still in the learning phase of this game (hardly have anyone to play against, except in monthly tournaments), but the thing that took me the longest to figure out was formulating a game plan with my mains. In Street Fighter, character roles seem fairly simple: characters with good projectiles like Ryu make easy to understand zoners, whereas characters without them make straight forward close-range pressure characters, and Grapplers are always slow and powerful. King of Fighters is different though, dp's are hardly absolute AA/reversals, the grapplers have strong anti zoning tools, and the zoners also do a fair bit of rushdown.

I know this is a wall of inane gibberish already, but in short, the thing I think people have the most problems with (besides the execution barrier present) is knowing precisely what you should be going for with a character in a given match. Tutorial vids would definitely be rather cool, and I think being able to show friends a good go-to resource for their character would certainly breathe new life in my, pretty barren :( , local scene. I've never really had a problem finding combo vids for the characters I have tried, so I think if you do BnB's, it'd be cool if you include tactical details such as hit confirming, frame traps, and blockstrings.

As for my involvement in the project, unfortunately I don't have any recording material, but if there was any organizational things I could work on, or perhaps something I can sit down and research in game that we need, I'd be happy to help any way I can.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 30, 2012, 01:56:42 AM
As for my involvement in the project, unfortunately I don't have any recording material, but if there was any organizational things I could work on, or perhaps something I can sit down and research in game that we need, I'd be happy to help any way I can.

Same here.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on October 30, 2012, 02:11:10 AM
I'm glad there seems to be signs of initial interest; I'll try to have a thread up soon so I can kind of align everyone on the objective and how people can contribute.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 30, 2012, 03:21:21 AM
Just to ask initially, do people need to have some sort of recording capture devices to contribute? Because not many people have those...All I have is a HD flip camera, haha.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: VinnAleixoFM on October 30, 2012, 03:21:48 AM
Trailer Versus Brasil (http://www.youtube.com/watch?v=bTdJKBLxJyc#ws)

You miss the "Treta Armageddon Heroes" Kleber Yagami, Legal, Thiago Moby and all-brazilian action? They're back in Versus Brazil Tournament. The last KOF major of the year. With special appearance of Justin Wong.

November 10th - KOF XI and XIII

I'll bring the stream link ASAP to this forum (I'll be in the event venue 1 day before the event)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on October 30, 2012, 03:43:53 AM
Just to ask initially, do people need to have some sort of recording capture devices to contribute? Because not many people have those...All I have is a HD flip camera, haha.

good question, I was going to mention this. I'm aware of everyone's equipment limitations, and this is why working together is going to be so important. The goal I feel is to have everything completely clean and streamlined, meaning everything should look like it's coming from the same source for the sake of consistency; same format, same everything. If it means handing off all the information (in the form of text or even rough draft video examples) to the people who have the means to record directly, it will probably come to that. It will take a long time most definitely but it will be worth it in the end.

I only know how to play like seven characters effectively, but I have access to my regular session crew and a lot of other players that I'll approach IRL to help with the recording of match examples and other stuff. NorCal heads if you're reading this and you want in, contact me.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: AirLancer on October 30, 2012, 05:11:17 AM
I know the lack of capture equipment has held me back quite a bit...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: the7k on October 30, 2012, 05:14:15 AM
I'm planning to get an Elgato. Well, I was planning it before EVO, but a lot of unfortunate events got in the way and prevented that from happening. Maybe now that things have called down a bit on the personal end and are picking up on the business end, I'll be able to look into getting it again.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on October 30, 2012, 06:01:24 AM
Everytime I saw the video of justin with the model, I always think ''with sposnor monezz i not virgen nemor''


I was surprised to see xian winning xiii
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 03:08:01 PM
Had an existential crisis and I just... don't.... like... 13... anymore... The netcode is just the icing on the cake for me but there's too many things about this game that I do not like. I may be alone in my sentiments and undoubtedly if I posted on SRK Emil, Laban, and one other asshole would jump out of their hole in the ground and troll it so. Things I don't like about 13:

1: Faux Trip Guard. The game kinda' has tripguard but it's 1 frame. I don't understand the reason for this. They tried to make the game appeal a little more to the casuals with NeoMaxes and EX moves, but make this one essential mechanic and unnecessarily fuck with it. That was smart.

2: Being able to tech out of unsafe moves and moves being unpunishable unless you have a character with a 1 frame command grab. Again, this doesn't make much sense. If someone has a fraction of health left you get into the habit of throwing them, why make it techable? And why make moves like Kyo's Upkicks or Duo's Rekka into teleport safe on block unless you have a 1 frame command grab? What is the logic there? If something is unsafe make it punishable by everyone in the cast.

3: EX Supers and invincible Supers. I was fine with EX moves but a big part of what defines SNK(P) is the fact that their supers are not invincible. Which makes the game more aggressive and prevents laming it out. Granted that characters in past games had invincible supers but they were relatively few. Now in 13 you can just use an EX Super and the vast majority of them have that invincibility. Good job.

4: CD attacks. I never got their purpose. It seems that they benefit some characters more than others. Okay, but why? Why give everyone a CD but only a few character jCD are really good? Why give every character this one tool but it only benefits a handful of them? Okay, if you want Kyo to have this great air-to-air attack just let him keep his j Down C?

5: Why do a majority of fireball characters have fireballs that are safe on block and recover too quickly to punish them? I can't think of many fighters that have this, except maybe Gouken but he's designed to have all these other flaws to compensate for that. But a character like Ash recovers even if you jump in after it that he can still AA you. Why?

6: Why 8 frames of grab invincibility on wakeup? Why when a character is waking up after a knockdown they cannot grab you unless they use a command grab? That to me just takes away options and coddles people.

Rant over. That's how I honestly feel about 13.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on October 30, 2012, 04:16:45 PM
I was surprised to see xian winning xiii

Zhi said that Xian is a KOF player, only started Street Fighter with SF4 because that's where the money looked to be at.

Heck, their group goes under the name Team Desperation Move.

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tikok on October 30, 2012, 04:26:04 PM
I'm not gonna argue since since I don't agree with any of your points, but since you asked some questions, I'll reply to them.

Quote
What is the logic there? If something is unsafe make it punishable by everyone in the cast.
Not everyone have the same tools, so not everyone can punish everything. I don't see how that is unlogical.

Quote
CD attacks. I never got their purpose. It seems that they benefit some characters more than others. Okay, but why?
That's just how it is , CD attacks aren't the same for every characters, so, some are obviously going to be better than others.

Quote
5: Why do a majority of fireball characters have fireballs that are safe on block and recover too quickly to punish them?
Fireballs are safe on block in like every single fighting game though. Especially since they can be made safer by creating distance with your blockstring.
Quote
But a character like Ash recovers even if you jump in after it that he can still AA you. Why?
There are two reasons for that. Because Ash is a zoning character , so his fireball needs to be good for his entire gameplan to be viable, and because Ash is a charge character.

Quote
6: Why 8 frames of grab invincibility on wakeup? Why when a character is waking up after a knockdown they cannot grab you unless they use a command grab?
Actually those frames of invincibility also apply to command grabs. You cannot grab someone who's waking up after a hard knockdown no matter kind of grab you use.

As for why, It's just the direction KoF chose. If anything it makes the gameplay more interesting as it gives you reasons to avoid teching sometimes.

I guess they want to avoid BS throw mixups. As throws in KoF grant you a lot more damage than in other games. (Someone like Takuma can even ToD out of a throw)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 30, 2012, 04:45:19 PM
I may be alone in my sentiments and undoubtedly if I posted on SRK Emil, Laban, and one other asshole would jump out of their hole in the ground and troll it so.

Well, you do complain a lot, so I would not blame them if they did give you a hard time.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 05:31:44 PM
Really? I'm the one who complains a lot? To my recollection everyone here here was bitching about the netcode and I tried to remain optimistic about it and have talked about the few good connections I've had. I've contributed as much info as I can and try not to step on anyone's toes but some people still freak out. Only thing I've complained about is HD mode being B and C which causes accidental activation and playing one or two people online who love to play runaway and I can't punish it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 05:42:49 PM

Not everyone have the same tools, so not everyone can punish everything. I don't see how that is unlogical.


That's just how it is , CD attacks aren't the same for every characters, so, some are obviously going to be better than others.


Fireballs are safe on block in like every single fighting game though. Especially since they can be made safer by creating distance with your blockstring.

There are two reasons for that. Because Ash is a zoning character , so his fireball needs to be good for his entire gameplan to be viable, and because Ash is a charge character.

Actually those frames of invincibility also apply to command grabs. You cannot grab someone who's waking up after a hard knockdown no matter kind of grab you use.

As for why, It's just the direction KoF chose. If anything it makes the gameplay more interesting as it gives you reasons to avoid teching sometimes.


1: I was referring to UNSAFE moves. Why make it so some of the cast can punish and others cannot? That doesn't make sense. Even in SF4 almost everyone but the very low tier characters) and that's maybe 3-4 guys can punish a Blanka ball for one example.

2: I still don't get it. If the older games have it, why should the newer games? I guess people just tolerate it.

3: Actually there are quite a few fighters that let you punish a point blank fireball. 3S for instance except maybe Remy. But for the Shoto's fireball to be safe on block they have to use an EX Fireball.

4: I'm pretty sure in the older games a majority of the cast didn't instantly recover from fireballs except for Athena in OG 02. That was the point I made.

5: I can't agree with that. To me that just takes away options and coddles people. In almost every other fighting if you got knocked down and didn't want to get grabbed again you either had to commit to a move, backdash, or jump out. I like that, I like having options it adds to the metagame. When you dumb it down like that you take away strategy.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 30, 2012, 06:20:46 PM
^ Its is one thing complaining for the netcode (I do too) and another thing complaining for the game's mechanics. And I agree with Desmond. You complain a lot.

The comment about being unable to punish certain things with certain characters is not a problem like in SF since here you have 3 characters and if you have a character that has a slight disadvantage to a certain character then the other two you have make up for it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on October 30, 2012, 06:24:11 PM
Different players like or tolerate different things; it happens. I don't agree with some of what you wrote, but I'm glad you explained your dislikes. Sorry you're not feeling XIII anymore.

Lately it's been a combination of the long, honest rant on why you found you don't like it, and the "R.I.P. KOF XIII" troll post that rubbed people the wrong way.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 06:28:09 PM
So two posts and I'm accused of complaining about everything? Ooookaaaayyyyy. I'm glad someone reacts reasonably.  I don't hate 13 but there's things about it that turn me off. I hate being limited in what I can do when I play a fighter. I guess the only thing I can do is wait for a Garou 2 or 13UM/14 or wait for Xuandou Zhiwang to go into open beta.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 30, 2012, 06:39:40 PM
How are you limited in what you can do m8. I still don't get it. Don't get me wrong I respect your opinion but complaining about things like fireball pressure makes me not taking your statements seriously.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 06:51:16 PM
I thought I already made my case but I will try to be as clear as I possibly can to eliminate any kind of misunderstanding.

Fireballs in the older games were not as safe except for a handful of specific characters -E.G. Athena in 02- doing a fireball in 98 at even midscreen range and you would get punished HARD for that. Now in 13 it's pretty legit. So my point is that fireball pressure is safer and much more effective than any of the previous games. I cannot be any clearer than that. And if fireball zoning is a legit strategy than therefore IMHO they should be punishable on block like in other fighters. But you do not have that option in 13 unless you use characters that counter that strategy. Because of that the game feels limiting. My options are reduced and the game is more about matchups than in previous games.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on October 30, 2012, 07:28:35 PM
Why, why can't Billy be punished for spamming fwd+A all day? Why doesn't everyone have a poke like that? Everyone should.

Why do certain (read: most) Hwa Jai players just get piss drunk every chance they get so they can spam heel kick all day and hope that it hits? Why is it positive on block? Why? I want that for my characters too, gimme.

I can't deal with fireballs, please remove or make them useless because my characters don't have them.

Game is broken.


EDIT: Thx for the PM Louis, love you too man.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 30, 2012, 07:57:40 PM
@LouisCipher - Welcome to SNK Land. :3

I suggest trying Samurai Shodown V Special.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: lindseyboi on October 30, 2012, 08:33:37 PM
i think the game is pretty fair to zoners. once they get knocked down, then pushed to the corner its GG. KOF is very hard on mistakes , where the good combos takes little effort but do a helluva lot damage and the great combos just kill you outright.

thats why i have luv/hate for high level KOF play, its mostly trades and pokes for most of the match , and then BAAAAAAAAAAAAAAMMMMMM you get hit by an hd combo and die, its so cool.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 09:02:19 PM
@LouisCipher - Welcome to SNK Land. :3

I suggest trying Samurai Shodown V Special.

But in SNK land very few supers have total invinciblity. I think you mean SNKP land ;) .

SS V SP is great, I just hate not being able to tech throws.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on October 30, 2012, 10:46:01 PM
Yo Louis, I do hope you realize that a lot of your rant translates into "why isn't 13 like older games?"

That's bad, bro.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 30, 2012, 10:48:44 PM
So two posts and I'm accused of complaining about everything? Ooookaaaayyyyy. I'm glad someone reacts reasonably. 

Two posts? Dude, you have a history of complaining and whining. Here, and on SRK. Why don't you stop talking about the problems you are having and start talking about possible solutions to them or ways around them for your gameplay? It's very annoying.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on October 30, 2012, 10:57:12 PM
I thought I already made my case but I will try to be as clear as I possibly can to eliminate any kind of misunderstanding.

Fireballs in the older games were not as safe except for a handful of specific characters -E.G. Athena in 02- doing a fireball in 98 at even midscreen range and you would get punished HARD for that. Now in 13 it's pretty legit. So my point is that fireball pressure is safer and much more effective than any of the previous games. I cannot be any clearer than that. And if fireball zoning is a legit strategy than therefore IMHO they should be punishable on block like in other fighters. But you do not have that option in 13 unless you use characters that counter that strategy. Because of that the game feels limiting. My options are reduced and the game is more about matchups than in previous games.

Online Ash's fireball is different than offline m8. Since Ash's fireball is so imba why noone is using him in tourneys? I don't see fireball wars in tourneys either. Only King has decent fireball properties maybe mai too. I know where you are coming from though. You are using Clark and u get frustrated when ppl try to keep you away and it is logical.  Shall I start complaining about his Sab ? And he is almost the only char who has trouble with fireballs. Almost all exdms and lots of ex moves go through fireballs.

If you play the game outside that crappy online you will understand that you are wrong.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 11:45:55 PM
Yo Louis, I do hope you realize that a lot of your rant translates into "why isn't 13 like older games?"

That's bad, bro.

But older fighters are better in most cases. Except for the controls in 98/02 but XI nailed it.

Desmond, you've done a lot for the community but I'm going to have to disagree. I've done everything I can to contribute, I've tried to help people, I've done as much as I possibly can without stepping on toes. Not once have I ever said that I know everything, not once did I shit on someone's opinion without giving a reasonable non-troll response. So I don't like Athena, and I give my reasons why and jokingly suggest I hate her design and voice. God forbid that should anyone hate a character's design or voice. But Laban disagrees and a couple of dickriders back him up.

I put up a Clark thread on SRK, I never state I am gdlk with the character but I'm really hype over him and want to get a public guide going that can be edited and contributed whenever and want input. SRK is bigger, maybe more people will contribute? No one contributes. I fix any error I've made that's been pointed out. I don't troll a single person. No one contributes shit and if I try to get some info it's like pulling teeth. But maybe that's just how it is. 3S players actually give advice, they give you feedback. But KOF players are for the most part mute. Granted 3S players have the advantage of the game being out for more than a decade now but the community is much smaller than KOF players.

Okay, so all this boils up with playing 98 for a bit on GGPO. I thought I'd give it another shot despite stiff controls. I encounter Sparkster and one other dude who both know Laban and are on SRK. They beat the shit out of me. So okay I explain I'm bad at 98 and the controls don't help my cause and ask them to play 3S. They do. I don't troll them, I don't declare I'm the best, I'm respectable. I play Sparkster's Makoto. I got 5-2 or 5-3 on him. Said GG we talked a bit about 13 and that was it. Played the other dude (forget his name) beat him for one set and had to quit because it was too laggy. I said GG and was polite. Laban spectated both matches.

Now comes his little post on SRK calling me every name in the book and being a complete asshole. Saying I'm horrible at KOF, horrible at 98 and 13 and 3S. That I contribute nothing but wrong information and etcetera. Again, all because I think Athena is low and give my thoughts and apparently making that Clark thread. And you liked his little post. You apparently agreed. A little later he deleted it, if I had quoted him it wouldn't show who liked it though.

When I played you in 13 all you did really was just jCD with Shen and wakeup EX, wakeup Super, random super. I played you about 2-3 times and it was just that, still beat you for the most part. Couldn't play you anymore because of lag and I hate walking in and can't block random EX moves on reaction. I could've acted like Laban and called you a scrub who mashes but I didn't at the time.

I hate online, I can't hide it. Sometimes I lose it. I'm only human. 3S players get it, rage is part of it, we all know there's bullshit online.

That's my perspective. I feel that congratulating yourself, being elitist, and keeping your head in the sand is more annoying.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on October 30, 2012, 11:48:35 PM
Uh, Laban is like that. I know that's no excuse for his behavior, but you have to understand he's not the best person to give you advice if you don't like his elitist response to everything.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 30, 2012, 11:56:08 PM
I asked Laban for input a long while (like 2-3 months) before I become a target of his. Again, asking for Clark advice. And basically he said play him like 98 Clark... in as long-winded a manner as possible. Which you really can't get away with that in 13, you can't be risky.

Plus if you know the way someone acts is anything but appropriate, not even trying to be funny just out to be as big of an asshole as possible, why the fuck would you side with such a person? It makes no sense. That is not community building.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 30, 2012, 11:59:32 PM
You're still complaining and whining, Louis. Now, you're dropping names of other players, brown bagging (bringing up the past, irrelevantly), and complaining more. Please stop.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LouisCipher on October 31, 2012, 12:07:57 AM
Wow, really? You must be very young dude.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on October 31, 2012, 12:29:58 AM
If a game brings u so much hurt then its very simple..
stop playing it and play back a game that u wanna play..

I dun see why u have to cry, bitch and moan about it..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on October 31, 2012, 12:50:10 AM
what a happy family we all are
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on October 31, 2012, 01:00:41 AM
Let's all just chill.

And play Real Bout Fatal Fury 2.

 ;fd ;bk ;db ;dn ;df ;fd ;c
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on October 31, 2012, 01:20:11 AM
If a game brings u so much hurt then its very simple..
stop playing it and play back a game that u wanna play..

I dun see why u have to cry, bitch and moan about it..

We can't be blind love to every KOF out there and worship it as the greatest game ever. There's always a flaw we want to point out in the game.

Let's all just chill.

And play Real Bout Fatal Fury 2.

 ;fd ;bk ;db ;dn ;df ;fd ;c
this
The announcer ask how are we! Well not this real bout
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JuiceboxAbel on October 31, 2012, 05:00:41 AM
So I want to start making tutorial videos, and I wanted to start with the "button hold trick".

Does anybody know how long the "hold" lasts? I don't want to default to -a long time-.
---
I want to cover these topics one video at a time eventually:

button hold
"trip guard"
projectile advantage
defensive throw OS
team composition
short/longcuts
the up close game (how to mixup, basically)
character-specific guides
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on October 31, 2012, 05:13:31 AM
So I want to start making tutorial videos, and I wanted to start with the "button hold trick".

Does anybody know how long the "hold" lasts? I don't want to default to -a long time-.

5 frames is what I've heard.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 31, 2012, 06:06:46 AM
defensive throw OS

Is the OS the one SNKPlaymore showed where you throw people trying to roll out of the corner on their wake or have them hit with a meaty attack?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JuiceboxAbel on October 31, 2012, 06:09:51 AM
defensive throw OS

Is the OS the one SNKPlaymore showed where you throw people trying to roll out of the corner on their wake or have them hit with a meaty attack?

No, the one already explained in the 20 minute beginner's guide about defending yourself from an empty jump throw (and nothing comes out if you block a jump in).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 31, 2012, 06:30:50 AM
No, the one already explained in the 20 minute beginner's guide about defending yourself from an empty jump throw (and nothing comes out if you block a jump in).

Oh ok, I sort of figured it was that one, I was just making sure.

I look forward to seeing those tutorial videos! Also, whenever you are streaming KOF at a specific time, post it up here if you could, and we will spread the word.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on October 31, 2012, 04:51:12 PM

5 frames is what I've heard.

I think it's a lot more than 5 frames.  It feels active for close to half a second.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on October 31, 2012, 05:41:01 PM

5 frames is what I've heard.

I think it's a lot more than 5 frames.  It feels active for close to half a second.

5 frames is a lot when you have decent execution, so that might actually be true. It might also be more, i'm not sure because it feels like it makes some things so much easier, and it doesn't feel like i need to time them as tightly as to one 12th of a second. Then again, maybe i'm just used to this game and can't tell anymore.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: samirerre on October 31, 2012, 06:31:14 PM
i made some kof draws if anyone wants to check it out be my guest
http://samierre.deviantart.com/gallery/ (http://samierre.deviantart.com/gallery/)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on October 31, 2012, 06:41:17 PM
i made some kof draws if anyone wants to check it out be my guest
http://samierre.deviantart.com/gallery/ (http://samierre.deviantart.com/gallery/)

That doesn't belong here. There is a thread for KOF art here: http://dreamcancel.com/forum/index.php?topic=1391.0 (http://dreamcancel.com/forum/index.php?topic=1391.0)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on November 03, 2012, 08:46:11 AM


Neo Geo x Gold edition is on amazon for pre order.

Sorry if this announcement is not in the right place but I dont know where to announcement.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on November 04, 2012, 03:18:55 AM
what a happy family we all are

We should all move to Mexico.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on November 04, 2012, 03:51:21 AM
Neo Geo x Gold edition is on amazon for pre order.

Not on amazon.co.uk woe me.. And i don't want to import from outside of EU because mister customs man may want cash if i order electronics.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on November 04, 2012, 02:41:27 PM
Neo Geo x Gold edition is on amazon for pre order.

Not on amazon.co.uk woe me.. And i don't want to import from outside of EU because mister customs man may want cash if i order electronics.

Hopefully the U.K. hears something from them soon.


Also, fyi for everyone, been trying to stay on top of the forum calendar and upcoming events on the front page. Hopefully you guys are finding more events you can be apart of for KOF. If an event is coming up for your area involving XIII, mention it as soon as you can so it can be up to give people time to (plan to) go.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: JuiceboxAbel on November 07, 2012, 02:35:16 AM
Made my first video: http://youtu.be/evfTWzbI_JY (http://youtu.be/evfTWzbI_JY)

How do I embed it in the video thread?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on November 07, 2012, 02:47:26 AM
Nice vid, Juicebox. To embed a video, make sure it has the full youtube link (ex: Juicy Bits-KOF XIII Tutorial Series-The Button Hold Trick (http://www.youtube.com/watch?v=evfTWzbI_JY#ws)) but place the video in the middle of your post without any spaces or letters/symbols.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on November 08, 2012, 10:42:35 PM
Made my first video: http://youtu.be/evfTWzbI_JY (http://youtu.be/evfTWzbI_JY)

How do I embed it in the video thread?

Hey man! I finally got to watch your tutorial on the Button Hold Trick and it helped me big time when I was playing with Leona again - It is tutorials like these that motivate individuals into playing even more KOF. Very comprehensive!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on November 13, 2012, 04:15:46 AM
Did anyone else here catch the 2v2 tournament in France which had ET and Ren..  i saw that and the money matches before and i gotta say Ren's EX Iori is Disgusting.. he seem to be trying to pull off some kind of infinite with Iori which I have never seen before involving his flower move..  anyone else notice that..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on November 13, 2012, 06:15:45 AM
Nah I was at my tournament so I totally forgot about it. Thanks for reminding me
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on November 13, 2012, 06:49:58 AM
Nah I was at my tournament so I totally forgot about it. Thanks for reminding me

what one was that? how did it go for u?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on November 13, 2012, 07:51:16 AM
what one was that? how did it go for u?

Absolute Battle 3. I was just spectating because I have no money. Although I was having fun wondering around, I forgot to record all the pool matches :\
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on November 13, 2012, 02:34:06 PM
what one was that? how did it go for u?

Absolute Battle 3. I was just spectating because I have no money. Although I was having fun wondering around, I forgot to record all the pool matches :\

yep thats what its all about is having a good time ^^


I was wondering is the speed of the game the same everywhere, cos I was watching a cafeid stream compared to the matches with Ren against Frionel, and the matches with Ren seem to be at a faster pace.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on November 15, 2012, 03:46:43 PM
A report from MMCafe (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13381.shtml#62503) on management changes in SNKP

"Effective November 1, SNKPlaymore has assigned Masao Ohata, age 53, as its corporate president. Ohata has a colorful history in the American videogame industry. A graduate of Japan's Chuo University in economics, Ohata was the president of Jaleco USA until he moved to Time Warner Interactive as head of International operations in 1995. He went on to Midway Amusement as vice president before moving to Bandai America in 2001 as vice president, then to Acrodea America in 2009 as president and CEO.

An official press release is scheduled by SNK Playmore on November 21."
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on November 15, 2012, 08:13:16 PM
didn't they change president around 1½ years ago, go quiet and scare the shit out of everyone and then release kofxiii after trolls had declared the company dead? I liked the results of the last guy.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on November 16, 2012, 03:37:56 AM
Well...



I guess some news is better than no news at all. (Though I wish it had to do more with an upcoming game instead of the restructuring of the company...)



1000th post! Woot! ^_^
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on November 16, 2012, 08:55:52 AM
Hope thats good news...  :)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on November 16, 2012, 09:18:57 AM
awesome more pachinko machines!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on November 16, 2012, 01:14:24 PM
So, considering they just got a guy in charge with roots in American gaming it looks like Playmore might be sending a message that they are serious in getting a piece off the american market? Considering that dreamcancel has the most serious players and pros in the north american market the question I ask to Desmond, Solid, and all the mods here is when are you going to open lines of communication with Playmore like SRK has with Capcom? If you wanted them to listen to you now would be a great time to start something.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on November 16, 2012, 05:03:07 PM
Considering that dreamcancel has the most serious players and pros in the north american market the question I ask to Desmond, Solid, and all the mods here is when are you going to open lines of communication with Playmore like SRK has with Capcom? If you wanted them to listen to you now would be a great time to start something.

All of that depends on SNKP themselves. We are already open and ready to talk with them. They have rep for being extremely elusive, so we need to know if they are ready to opening themselves up to listening to folks outside of Japan.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on November 17, 2012, 10:53:39 PM
Considering that dreamcancel has the most serious players and pros in the north american market the question I ask to Desmond, Solid, and all the mods here is when are you going to open lines of communication with Playmore like SRK has with Capcom? If you wanted them to listen to you now would be a great time to start something.

All of that depends on SNKP themselves. We are already open and ready to talk with them. They have rep for being extremely elusive, so we need to know if they are ready to opening themselves up to listening to folks outside of Japan.

THIS right here.  SNKP basically hides and doesn't say shit.  When they say something, it's essentially going to come out in a few months time.  SNK doesn't let anything slip.  Hell, if Sony had this type of security with E3 and all that, we wouldn't know shit and we'd be blown away every year.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: venusandeve on November 18, 2012, 03:38:56 AM
Hell, if they had this kind of security around stuff, their credit card database wouldn't have been hacked!

*BADUM, TIS*
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on November 21, 2012, 12:39:21 AM
awesome more pachinko machines!

Someone who's had experience in the American gaming industry probably won't give a fuck about panchinko.

Hell, if they had this kind of security around stuff, their credit card database wouldn't have been hacked!

*BADUM, TIS*

lol I expected someone to bring that up...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on November 21, 2012, 10:14:59 AM
Sorry to bring up some bad news, but if anyone who's a regular of or wanted to visit STA - http://www.southtownarcade.com/archives/769 (http://www.southtownarcade.com/archives/769)

There might be one last Real Honest Sundays there with KOF XIII to play. If you've got the means to get there, I suggest you do so or try.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on November 21, 2012, 08:52:43 PM
awesome more pachinko machines!

Someone who's had experience in the American gaming industry probably won't give a fuck about panchinko.

Hell, if they had this kind of security around stuff, their credit card database wouldn't have been hacked!

*BADUM, TIS*

lol I expected someone to bring that up...
god you people are so boring either way i hope for the best though im not getting hyped for anything til i see results
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: SPLIPH on November 21, 2012, 10:29:40 PM
Sorry to bring up some bad news, but if anyone who's a regular of or wanted to visit STA - http://www.southtownarcade.com/archives/769 (http://www.southtownarcade.com/archives/769)

There might be one last Real Honest Sundays there with KOF XIII to play. If you've got the means to get there, I suggest you do so or try.
is this just for tournaments or what? or does this mean no more KoF scene in NorCal? :(
i wasnt feeling too big on entering a tournament, but i was really hoping to start making it down there for casuals n stuff though...

edit: oh... just realised it was closing down. how awful. =[
will people play at starbase?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: No Limitz on November 22, 2012, 06:38:34 AM
Anyone know if the stage backgrounds have been ripped yet?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on November 23, 2012, 02:32:25 PM
A report from MMCafe (http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13381.shtml#62503) on management changes in SNKP

"Effective November 1, SNKPlaymore has assigned Masao Ohata, age 53, as its corporate president. Ohata has a colorful history in the American videogame industry. A graduate of Japan's Chuo University in economics, Ohata was the president of Jaleco USA until he moved to Time Warner Interactive as head of International operations in 1995. He went on to Midway Amusement as vice president before moving to Bandai America in 2001 as vice president, then to Acrodea America in 2009 as president and CEO.

An official press release is scheduled by SNK Playmore on November 21."

No news on the conference yet? Or it didnt happen?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on November 24, 2012, 06:53:24 AM
Last Minute News: KOF 2014 in 4.9D coming soon!   (http://img15.hostingpics.net/pics/485314Trollm10.jpg)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on November 24, 2012, 02:10:50 PM
Last Minute News: KOF 2014 in 4.9D coming soon!   (http://img15.hostingpics.net/pics/485314Trollm10.jpg)

That smiley looks like you punched it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Terrastorm on November 24, 2012, 05:27:15 PM
KOFXIII been out for one year since yesterday...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on November 25, 2012, 04:26:33 AM
KOFXIII been out for one year since yesterday...

I'll be celebrating by playing more XIII.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on November 25, 2012, 11:59:52 AM
That smiley looks like you punched it.
LOL, not really, just a bit! :p

I'll be celebrating by playing more XIII.
Good way to follow!  :)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on November 26, 2012, 07:33:54 PM
KOF has always been for winners. That's a fact.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on December 02, 2012, 07:08:31 AM
KOF has always been for winners. That's a fact.

Sadly, we've been getting some whiners as of late...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 03, 2012, 12:32:31 AM
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIII
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on December 03, 2012, 04:48:26 AM
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIII
it's probably one of those randoms updates that xbox does for games when you dont play it for a while

(not trying to sound negative or anything)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on December 03, 2012, 08:00:21 AM
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIII

When was the last time you played 02UM on your 360? And I agree with Xxenace about the random updates.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on December 03, 2012, 09:43:39 AM
I just checked, no updates on 2k2um for me.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: sibarraz on December 03, 2012, 07:06:33 PM
I recall that I got like 15 updates on fatal fury special even though I played it regularly
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 04, 2012, 03:48:15 AM
Always found that updating system for Live with SNK games weird. Anyway, for those that got to see it, how was NEC for attending players or streamers? I didn't get a chance to tune in for the singles on Sunday. Did something go wrong with the bifuteki stream? The results will be up once I get the team results too.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on December 04, 2012, 05:19:26 AM
NEC was fun, despite the few problems that we encountered.  But in the end, I had a great time. 

BTW, here is my pool match against Bala.  Watch how bala downloaded me and crushed me.  :)

LazieFreddy vs IGL Bala NEC 13 KOF XIII pools (http://www.youtube.com/watch?v=yX7jP1Sv6Mk#ws)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: the7k on December 04, 2012, 09:42:49 AM
Always found that updating system for Live with SNK games weird. Anyway, for those that got to see it, how was NEC for attending players or streamers? I didn't get a chance to tune in for the singles on Sunday. Did something go wrong with the bifuteki stream? The results will be up once I get the team results too.
I was watching the stream.

It was good for a while, though there were LONG commercials that lasted as long as a set or longer. Then the stream started lagging to the point where it was just pointless to try to watch. Ugh. Fun while it lasted.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 04, 2012, 10:11:38 AM
Some of the issues that went down on Sunday @ NEC was explained by the organizer here - http://dreamcancel.com/forum/index.php?topic=2617.msg61829#msg61829 (http://dreamcancel.com/forum/index.php?topic=2617.msg61829#msg61829)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on December 04, 2012, 08:42:22 PM
In light of what happened, Big E is going to make KOF at winter brawl a FREE entry, $1000 pot tournament.  This is going to be intereseting!!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 05, 2012, 05:55:42 AM
In light of what happened, Big E is going to make KOF at winter brawl a FREE entry, $1000 pot tournament.  This is going to be intereseting!!

Sounds awesome. When and where is Winter Brawl supposed to be?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 05, 2012, 11:14:43 AM
Dunno if anybody's interested but KOF '02UM asked for an update recently. I dunno what the reason would be but if Playmore paid for an update for '02UM maybe something will come toward XIII

When was the last time you played 02UM on your 360? And I agree with Xxenace about the random updates.

Before I got back on it. I'm not positive. Probably somewhere around a month or less.

I agree the updates on xbox make no sense. When I played Castlevania SOTN recently it asked me for an update and I highly doubt it really needs to be messed with.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on December 05, 2012, 03:44:17 PM
NEC was fun, despite the few problems that we encountered.  But in the end, I had a great time.  

BTW, here is my pool match against Bala.  Watch how bala downloaded me and crushed me.  :)

LazieFreddy vs IGL Bala NEC 13 KOF XIII pools (http://www.youtube.com/watch?v=yX7jP1Sv6Mk#ws)

Good stuff man, you took a game off friggin Bala!

Handled his K' really well too, watched some casuals recently and his K' destroyed Ricky Diaz over and over so you did pretty damn good.

Gotta say, even though he has been pushing Karate hard since Evo, his Takuma is still a far bigger threat and probably his best character.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on December 05, 2012, 08:35:11 PM
Thanks, man.  I guess pretty much everyone I know has a pocket mr karate, and they're more or less the same.  Few people play Takuma however, and Bala's takuma is the best in the world by a long shot.  Haha
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on December 05, 2012, 10:12:55 PM
Hello everyone, Reiki here

I'm currently doing a survey to see what players and viewers of KOFXIII want out of events. If you could check it out, fill it out, and share it in many other places, I'd really appreciate it!

Thank you!

https://docs.google.com/spreadsheet/viewform?formkey=dElDeUxiMlZzTmxmaGVKQ1pUNm44SGc6MQ#gid=0
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 11, 2012, 12:36:28 AM
Hello everyone, Reiki here

I'm currently doing a survey to see what players and viewers of KOFXIII want out of events. If you could check it out, fill it out, and share it in many other places, I'd really appreciate it!

Thank you!

https://docs.google.com/spreadsheet/viewform?formkey=dElDeUxiMlZzTmxmaGVKQ1pUNm44SGc6MQ#gid=0
Yep, got that survey taken care of! Thanks Reiki Kito!


I notice that a lot of ranbats/tournaments in the online scene goes on here on DC once or twice every month. Should use some sort of method of broadcasting these ranbats altogether. Should we somehow record our matches via video footage, submit them to a single individual to compile the videos into one big video consisting of all of the competition?

This will increase the popularity of KOFXIII a bit. We may even motivate new players to come and play some KOF and even join this sight. We also communicate with other websites such as Orochinagi and SRK for those who may be interested in competing and recording the footage of their matches.
We may even have a few individual twitch the actual online tournament.


Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on December 11, 2012, 12:48:21 AM

I notice that a lot of ranbats/tournaments in the online scene goes on here on DC once or twice every month. Should use some sort of method of broadcasting these ranbats altogether. Should we somehow record our matches via video footage, submit them to a single individual to compile the videos into one big video consisting of all of the competition?

This will increase the popularity of KOFXIII a bit. We may even motivate new players to come and play some KOF and even join this sight. We also communicate with other websites such as Orochinagi and SRK for those who may be interested in competing and recording the footage of their matches.
We may even have a few individual twitch the actual online tournament.


Sure we can do that....





...when the next KOF game has good netplay.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 11, 2012, 01:27:15 AM
I notice that a lot of ranbats/tournaments in the online scene goes on here on DC once or twice every month. Should use some sort of method of broadcasting these ranbats altogether. Should we somehow record our matches via video footage, submit them to a single individual to compile the videos into one big video consisting of all of the competition?

This will increase the popularity of KOFXIII a bit. We may even motivate new players to come and play some KOF and even join this sight. We also communicate with other websites such as Orochinagi and SRK for those who may be interested in competing and recording the footage of their matches.
We may even have a few individual twitch the actual online tournament.

Not a bad idea, though it's probably better restricted to matches where both can agree on the match not being marred by lag.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 11, 2012, 02:06:32 AM
Sure we can do that....





...when the next KOF game has good netplay.


Not a bad idea, though it's probably better restricted to matches where both can agree on the match not being marred by lag.


Understood... I figure we give something else a try. Perhaps we will find another method of increasing KOF influence. Looking into our local scene would be imperative - this net code kills our intentions in a rather epic fashion. That's the ONLY thing that is holding this game back. We can use our KOF videos and journal forums as an extra leverage to further elaborate on game play experiences... and what the players have learned during their matches. Overtime, we'll figure something out. Until then, we keeping playing...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 11, 2012, 02:37:12 AM
Understood... I figure we give something else a try. Perhaps we will find another method of increasing KOF influence. Looking into our local scene would be imperative - this net code kills our intentions in a rather epic fashion. That's the ONLY thing that is holding this game back. We can use our KOF videos and journal forums as an extra leverage to further elaborate on game play experiences... and what the players have learned during their matches. Overtime, we'll figure something out. Until then, we keeping playing...

First and foremost is keep playing. Probably the next big community effort should be educating more players, and establishing more KOF-centered streams/events.

I think a lot of people are still figuring things out on a basic level; something like a video tutorial of the basics of each character, and detailing high/low level combos (I kind of think attack skill is where American and other scenes are lacking the most), that would give more people information and incentive for leveling up.

More locally established KOF stuff is even better. If there's a small group in an area that play KOF exclusively or a lot, form your own weekly tournaments and record the results using Challonge or something like it, see if you can get a dedicated stream for it. If you or your group is preparing for a major, chronicle how you prepare for it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on December 11, 2012, 02:42:47 AM

Understood... I figure we give something else a try. Perhaps we will find another method of increasing KOF influence. Looking into our local scene would be imperative - this net code kills our intentions in a rather epic fashion. That's the ONLY thing that is holding this game back. We can use our KOF videos and journal forums as an extra leverage to further elaborate on game play experiences... and what the players have learned during their matches. Overtime, we'll figure something out. Until then, we keeping playing...

I agree about the netcode, but just remember - the netcode shouldn't carry a game's popularity or increase its player base...its the players that keep the game alive. There are many good games that have great netcode but they don't have big offline scenes in certain areas mainly because of the players. There are good games with good netplay that is DEAD online because its players have abandoned the game for some reason. KOFXIII made it to EVO because of the players and their communities, not because of the shifty netcode. I do agree, good netcode can increase a games longevity (KOF on GGPO for example), but only certain places still hold tournaments in those games.

I feel that what we need to do is just educate players to help them learn the system of the game, and inspire them to build offline communities. I understand some players have no choice at all with only online play, but even if the netcode was more solid, would they have the initiative and interest to reach out and build a local community even if they did find players within their area?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: UltimaOriginal on December 12, 2012, 01:21:52 PM
 Not sure whether it was mentioned or not, but
http://www.neogaf.com/forum/showpost.php?p=45065260&postcount=5567 (http://www.neogaf.com/forum/showpost.php?p=45065260&postcount=5567)

Quote
Its not much what i know (And even less what i can share") but ive been told that:

    XIII sales were quite good (Think SNKP numbers not COD numbers)
    They worked on more characters besides the released cast CANT TELL YOU WHO!
    SNKP is working on a fighting game


Dunno if anything changed with the new president. :(
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 12, 2012, 03:47:37 PM
Someone sound the alarm. Vital secrets spilled out of SNKP. Someone let it spill they are working on a game/characters. W/ the uber security we usually get if that guy is working for SNKP he might be fired soon for that.

More seriously it's good to hear someone saying SNKP is going to do something other then Pachinko and cell phone games.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 12, 2012, 11:17:56 PM
We'll just have to wait and see what happens next. My blood constantly boils for more KOF...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on December 13, 2012, 12:23:30 PM
Is this Fesris guy legit? I remember him doing similar posts in the past for upcoming projects of SNKp but I don't remember if he was legit.

Btw it is crystal clear that SNKp works on something that they want to push in the US. The background of the new president gave it away. I expect a fighting game similar to MvC3 or an expansion of KOF.

I am happy that they did well with XIII and I am also happy that they are working on something new (hope this info is legit). They can have all the time they need to produce something with XIII's quality.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on December 13, 2012, 04:50:36 PM
Would be great if we could get a game out from SNKP, even in arcades. It'd really give us something to look forward to.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 13, 2012, 05:59:19 PM
The background of the new president gave it away. I expect a fighting game similar to MvC3 or an expansion of KOF.

With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 13, 2012, 06:56:13 PM
Feeling motivated now. We should really start getting the point across for more KOF centric tournaments - not only for just KOFXIII, but for KOF98, KOF02UM, and KOFXI - along with other very well constructed KOF tournaments.
SNKP always has great innovation on their game, so we can expect a lot of good things. I can't wait to see what happens next.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on December 13, 2012, 10:23:49 PM
We should really start getting the point across for more KOF centric tournaments - not only for just KOFXIII, but for KOF98, KOF02UM, and KOFXI - along with other very well constructed KOF tournaments.


Who is we? And why?

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 13, 2012, 10:55:56 PM
When I say "we" that means dream cancel, or anyone who genuinely enjoys playing KOF. As for the why, you already know the answer to that. To build more offline communities and support the series altogether.
...Forget what I said then...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on December 13, 2012, 11:11:04 PM
When I say "we" that means dream cancel, or anyone who genuinely enjoys playing KOF. As for the why, you already know the answer to that. To build more offline communities and support the series altogether.


Why for KOF98/02/XI? Why not focus mostly and only on KOFXIII? I love 98/02 but we (and are) focusing mainly on pushing and building communities for KOFXIII.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on December 14, 2012, 02:58:37 AM
Hmph... no one's going crazy over that bit of news? We seem to have a lot of skeptics here!

(Though I can't blame them for that...)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 14, 2012, 03:22:59 AM
Hmph... no one's going crazy over that bit of news? We seem to have a lot of skeptics here!

(Though I can't blame them for that...)

I can speak for everyone else, but I figured everything was going in that direction before that was posted on NeoGaf. Adelheid was, at the very least, the one character they couldn't get in to XIII before if there was anyone (would've taken Adelheid over Saiki, personally). Since no one has called the game a commerical failure (by SNKP standards), success was probably what happened. And unless I hear otherwise, I'll always assume SNKP is trying to work on something the FGC can look forward to. I'm willing accept the fact that we'll have to be patient though, especially after XIII's development
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on December 14, 2012, 07:26:16 AM
I still think things are going to be the same
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 14, 2012, 07:54:24 AM
I still think things are going to be the same

I hope you're half-right. Keep the level of quality for the games, change other things.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 14, 2012, 09:10:45 AM
If they can release more UM games for the old farts like me (Samurai Shodown, Last Blade 2 to name a couple) then work on a newer title with the bells and whistles the younger generation expect (combos galore) I would be thrilled. Now if capcom and snk can come to an understanding to release their crossover games with updates I would be a kid in a candy store.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on December 14, 2012, 09:42:02 AM
With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.

Yeah, same reason I'm not wishing for a CVS3...   
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 14, 2012, 09:52:40 AM
With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.

Yeah, same reason I'm not wishing for a CVS3...   

Kevin infinites on a Marvel scale....

anyway, feels like Namco took a bullet with SFxT in this case; I imagine KOF MI character models would look more attractive.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 14, 2012, 01:12:04 PM
With comments like that you're giving menightmares of MOTW playing like Marvel. That's in my top 10 of disturbing images.

Yeah, same reason I'm not wishing for a CVS3...   

I've heard that a lot (btw I second that). It's crazy w/ as much hate as SVC got (though personally I like it) that the majority would rather see SVC 2 then CVS3 (from what I hear in chat rooms).
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: VinnAleixoFM on December 14, 2012, 04:53:32 PM
Is there a site or image with all KOF13 character default palletes (1-10 and kyo/betty/joe/yuri/raiden/ralf/k' extras)?

Example from Guilty Gear: http://guilty.xxxxxxxx.jp/ggxxac/ (http://guilty.xxxxxxxx.jp/ggxxac/)


Because I'd like to make character recolours just like Tong does in Arcsys Games artworks in this thread:
http://www.dustloop.com/forums/showthread.php?10813-Character-Recolors-PSDs-and-misc-goodies-%2ANew%2A-P4U-100-BBCS-100-BBCT-93 (http://www.dustloop.com/forums/showthread.php?10813-Character-Recolors-PSDs-and-misc-goodies-%2ANew%2A-P4U-100-BBCS-100-BBCT-93)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: lindseyboi on December 14, 2012, 06:00:51 PM
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: PureYeti on December 14, 2012, 06:47:37 PM
I hope you're half-right. Keep the level of quality for the games, change other things.

It just going to be the way it is right now. They will do the same routine. Nothing new

Is there a site or image with all KOF13 character default palletes (1-10 and kyo/betty/joe/yuri/raiden/ralf/k' extras)?

http://fenixware.net/fab/fab_gamecostume.asp?id=658 (http://fenixware.net/fab/fab_gamecostume.asp?id=658)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Frofighter on December 14, 2012, 08:23:36 PM
Do you guys think the KOF community could use something along the lines of what Level Up Your Game does for the Tekken community? i.e. A group of the game's players getting together to make tutorial videos covering all key aspects of a character so that there's an accessible online resource for those willing to learn the game? I wanted to discuss that with the KOF players when I go to SCR, but I'm throwing that out on here to kinda get an idea what people feel about that. Personally, I love what Level Up Your Game does, and they've taught me a lot of useful stuff about any character they've covered. It wouldn't be the be-all-and-all of how to increase the KOF community's numbers and quality of events, but I think it would be handy.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on December 14, 2012, 10:01:46 PM
Looking on doing that with players up here in NorCal.

Some of the results of the survey we did was pretty great! Players around the world chose these top three things as an option for what would get them to play KoF:

Casual Events - 70% of people chose this option
Frequently Streamed Events (Once or Twice a week) -51% chose this option
More info from top players - 43% chose this option.

What would get people to watch KoF

Good Commentary - 66% chose this option
A KoF Dedicated Stream - 53% chose this option
Informational Videos - 47% chose this option.

So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mr Bakaboy on December 14, 2012, 10:13:40 PM
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15

Actually for it's time people liked '95 and '96 back in the day. They are hard to play after you get used to the newer style (Just like a lot of other older titles. How many people go back to Tekken 3?). SNK started having trouble after the whole bankruptcy issues.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on December 14, 2012, 10:34:18 PM

So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.

If you took information from players all across the world, do you have any concentrated results from certain continents or countries?

Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Frofighter on December 15, 2012, 08:38:02 AM

So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.

If you took information from players all across the world, do you have any concentrated results from certain continents or countries?

Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.

I think we'd have to go through some of the more publicized fighting game channels to help on that. People don't know right now that Dreamcancel has a solid amount of the game's frame data (just as an example) on its wiki. Or that the Kim boards have a thread detailing his safe jumps and which reversals beat which of those set-ups. Or that there are videos done by Japanese players that, even without knowledge of the language, demonstrate a lot about most of the cast. Personally, I know I had to dig through a lot to find info that specific beyond Persona's latest combo videos posted on SRK.

I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary, as I had been working on my own commentary so I can go to an event like this and represent the game. He tells me that they have people like Ultra David and Skisonic lined up and I go "what?". He did tell me to go it over with Bifuteki directly, but the fact that those names come to mind and no KOF representative from the entire area is even thought of kind of bothers me.

Be that as it may, going through people like Ultra Chen and their show, Wake Up SRK and other such higher-profile productions may help, provided it's done right and by community members. I know they did some KOF stuff before, but I think something's missing in terms of exposure with the channels that get the biggest cross-over time among games.

It's late and I'm just sounding off at this point, but I'm glad this discussion is going now. I really want this game ti pick up some more steam, and for people to own up to how much they claim to like it.

EDIT: Also Reiki shoutouts to you for conducting that survey and putting in the work that you have!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: lindseyboi on December 15, 2012, 08:46:23 AM
i luv tasty steve and that latino guy commentating the KOF combo-off
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on December 15, 2012, 10:29:08 AM

So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.

If you took information from players all across the world, do you have any concentrated results from certain continents or countries?

Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.

I think we'd have to go through some of the more publicized fighting game channels to help on that. People don't know right now that Dreamcancel has a solid amount of the game's frame data (just as an example) on its wiki. Or that the Kim boards have a thread detailing his safe jumps and which reversals beat which of those set-ups. Or that there are videos done by Japanese players that, even without knowledge of the language, demonstrate a lot about most of the cast. Personally, I know I had to dig through a lot to find info that specific beyond Persona's latest combo videos posted on SRK.

I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary, as I had been working on my own commentary so I can go to an event like this and represent the game. He tells me that they have people like Ultra David and Skisonic lined up and I go "what?". He did tell me to go it over with Bifuteki directly, but the fact that those names come to mind and no KOF representative from the entire area is even thought of kind of bothers me.

Be that as it may, going through people like Ultra Chen and their show, Wake Up SRK and other such higher-profile productions may help, provided it's done right and by community members. I know they did some KOF stuff before, but I think something's missing in terms of exposure with the channels that get the biggest cross-over time among games.

It's late and I'm just sounding off at this point, but I'm glad this discussion is going now. I really want this game ti pick up some more steam, and for people to own up to how much they claim to like it.

EDIT: Also Reiki shoutouts to you for conducting that survey and putting in the work that you have!
Hey guys, this is KoF and we all know it!  (Just to unbend a little! xD)
Yeah! THIS IS KOF, AND I LOVE IT!   :p
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: yamazaky96 on December 15, 2012, 11:03:18 AM
Btw it is crystal clear that SNKp works on something that they want to push in the US. The background of the new president gave it away. I expect a fighting game similar to MvC3 or an expansion of KOF.


that will be a 3D or 2.5D fighting game :S

im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15

KOF 95, 96, 97, 98, 99, 2000 were all great hits on the arcades
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on December 15, 2012, 12:49:05 PM
@Desmond: Here's the thing that I did not mention. The #1 resource for learning and talking about KoF for almost 70% of the answers was streams. So people are learning tech that they are not reading about. This relates to top players giving out info and informational videos from them.

This is important because they're big names and they know/do things that people see on stream. Some players post on forums, but a large portion of them don't so that's things they know that's never documented. It could be a language barrier or it could be they just want people not to know their gimmicks. The point is that it's something they see, but it's not something people can duplicate or learn about. Even if they do, the only thing out on video is combo videos. The wiki only includes, for the most part, basic info on moves, normals, and combos. Combos are great, but they're only half the game. Things like pressure, zoning, and basic tactics these guys use to get their combos and whatnot are not documented.

Anyway, Desmond, I've been trying to get organizers to check out this info. If you're interested, shoot me a PM.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Cibernetico on December 17, 2012, 05:22:32 AM
I should try to give this game another chance. Always did love the KOF games but I guess life just got in the way of me giving this game as much time as I wanted or any other game in general.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rhythmaxed on December 17, 2012, 08:08:39 AM
@Desmond: Here's the thing that I did not mention. The #1 resource for learning and talking about KoF for almost 70% of the answers was streams. So people are learning tech that they are not reading about. This relates to top players giving out info and informational videos from them.

This is important because they're big names and they know/do things that people see on stream. Some players post on forums, but a large portion of them don't so that's things they know that's never documented. It could be a language barrier or it could be they just want people not to know their gimmicks. The point is that it's something they see, but it's not something people can duplicate or learn about. Even if they do, the only thing out on video is combo videos. The wiki only includes, for the most part, basic info on moves, normals, and combos. Combos are great, but they're only half the game. Things like pressure, zoning, and basic tactics these guys use to get their combos and whatnot are not documented.

Anyway, Desmond, I've been trying to get organizers to check out this info. If you're interested, shoot me a PM.



I know I am kind of a random here but just wanted to post some points in support of the above.
Just want to say that as someone who isn't very good at kof 13 trying to learn the game over the past year, honestly the dreamcancel wiki is mostly good to read and get down basic combos in training mode with a character. The wiki doesn't help that much with other more advanced tactics or setups with characters.
Everything else I've learned beyond just basic moves and combos has basically been from juicebox's stream. He will spend a lot of time going over setups and strategies with people in the chatroom for a specific character he is training with.

With street fighter and marvel people have tons of resources to get real indepth knowledge about characters. Not just combos but useful tactics and setups. Help with specific matchups against certain characters and stuff like that.

Street fighter and marvel have constant media to help guide people into getting into their games at nearly every skill level.
For example, I just had a friend who mostly played other pc games competitively to finally decide to pick up fighting games.
First he found Maximilian's videos on his youtube page, Then he started watching team spooky weekly big2 streams, big event streams like Evo and other majors. Then he started watching cross counter/gooplay videos(gootecks commentating and talking to the stream while he plays sf4ae or 3rd strike online) and finally after the above happening over the course of about 6-7 months of being just a casual stream watcher he recently decided to become a player.

There was a progression for him to follow that dragged him into the community to the point where he recently grabbed sfxt and sf4ae and an arcade stick.
I've shown him kof streams whenever I can like I play winner and he will watch and enjoy kof at majors that are streamed. But you can tell he isn't as interested in kof as the other games.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: kokof on December 17, 2012, 04:49:54 PM
... only wanna show you some peruvian kof XIII (here it`s Javier, KOF 2002 peruvian top player)


James vs Javier 1 (http://www.youtube.com/watch?v=lPFDLJA_ugU#)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on December 22, 2012, 01:10:35 PM

So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.

If you took information from players all across the world, do you have any concentrated results from certain continents or countries?

Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.


I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary,

I'm almost positive that you talked to some that goes by the tag name: Alex Strife
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Frofighter on December 22, 2012, 03:27:19 PM

So out of almost 400 people, this survey shows that there's a huge lack of information and ability to play for a lot of the people out there. It's fruitless efforts to play and practice alone when there's not much info from top players on the net.

If you took information from players all across the world, do you have any concentrated results from certain continents or countries?

Also, I'm a little disturbed by the whole topic surrounding lack of information on the net. Is it because people aren't finding it easily? Or is it not centralized? I do feel there is an adequate amount of guides online, either from this site and other places but seeing that a lot of people are saying there is a lack of written information online makes me wonder why and how we can fix that.
LOL I didn't wanna just put it out there, but I guess in hindsight it wasn't exactly hard to figure out. I do think he is trying to get the FGC's presence at the tourney to be bigger, and he's been trying to be very careful about choice of commentary. However, placing big-name commentators from other games for KOF didn't seem like the way to do that. I thought it was an example of how under-represented the game is on the east coast, for reasons that were well-explained by hell pockets, Manchest, and Sanchez on KOFcast. I just didn't want the trend to continue by having non-KOF commentators further exacerbate that image.

I was actually recently talking to a TO for Apex 2013(I'll keep the name) regarding KOF commentary,

I'm almost positive that you talked to some that goes by the tag name: Alex Strife
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on December 23, 2012, 08:34:02 AM
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15

Biggest difference now is that KOF isn't a yearly-updated series anymore, so they can take their time to create a good game every 2 or 3 years (two I'm hoping moreso), but with the next entry being a dream match probably, and the time they can give it to develop, I think we won't have to worry much about the good/bad cycle. I don't believe all of those are bad, but I wasn't always competitive either.


And that poll honestly confirmed what I thought it would; most players like exposure more than anything for a game they like. Learning most things from streams symbolizes that players like to learn things visually over just text (understandable), and they like to judge a game's viablilty/relevance in the FG community from # of/type of streams out there. It would be great, and almost necessary at this point to match the visual teaching that TTT2, AE and Marvel are getting now, in order to get more people. I want to say the difficulty-level of XIII is a weak issue at best now; there's a bigger reward in XIII that you'll get sooner from XIII over some of the popular games (very much my experience/opinion).

I do hope we can give the public exactly what they'd want to play more KOF soon.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Malik on December 23, 2012, 05:53:24 PM
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15

Biggest difference now is that KOF isn't a yearly-updated series anymore, so they can take their time to create a good game every 2 or 3 years (two I'm hoping moreso), but with the next entry being a dream match probably, and the time they can give it to develop, I think we won't have to worry much about the good/bad cycle. I don't believe all of those are bad, but I wasn't always competitive either.


And that poll honestly confirmed what I thought it would; most players like exposure more than anything for a game they like. Learning most things from streams symbolizes that players like to learn things visually over just text (understandable), and they like to judge a game's viablilty/relevance in the FG community from # of/type of streams out there. It would be great, and almost necessary at this point to match the visual teaching that TTT2, AE and Marvel are getting now, in order to get more people. I want to say the difficulty-level of XIII is a weak issue at best now; there's a bigger reward in XIII that you'll get sooner from XIII over some of the popular games (very much my experience/opinion).

I do hope we can give the public exactly what they'd want to play more KOF soon.

And on this topic, yesterday in NY, we had KOFXIII return to the Team St1ckbug Fighting Game series and in an attempt to fight all the internet/equipment issues we were faced with, me & Bloom of the Wolf (Saika/Yui) attempted to feed the stream with informative play-by-play commentary while trying to be hype as well. Didn't end up so well because of steam issues as stated before, but some people were stating that us breaking down situations actually helped them understand the game since it was visual & was being done live.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on December 26, 2012, 07:38:14 AM
Holy shit, SNK has spoken:

Quote
SNK Playmore: 2013 will mark a great charge for Metal Slug.

http://www.neogaf.com/forum/showthread.php?t=505561 (http://www.neogaf.com/forum/showthread.php?t=505561)

KOF-style rebirth incoming?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on December 26, 2012, 10:38:49 AM
Turning Metal Slug into a fighting game with Wayforward doing Double Dragon Neon Style music.  GET HAIP!

Double Dragon Neon - mission 4 - airlock - (billy and the breakers - firebird) (http://www.youtube.com/watch?v=u1ttrI1ayVs#ws)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: The Fluke on December 26, 2012, 05:09:49 PM
Metal Slug! YEAH!

Though that detracts from their fighting game schedule..

@Homies; That's possibly the softest get-hype song ever. Not in a good way, if there could even be one.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on December 28, 2012, 06:00:14 AM
Turning Metal Slug into a fighting game with Wayforward doing Double Dragon Neon Style music.  GET HAIP!

Double Dragon Neon - mission 4 - airlock - (billy and the breakers - firebird)[url]
 (http://www.youtube.com/watch?v=u1ttrI1ayVs#ws)
that doesn't sound like "glad i am" you done goofed kid
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on December 28, 2012, 10:14:31 PM
(http://livedoor.blogimg.jp/pachinkopachisro/imgs/d/7/d755c984-s.png)

http://www.youtube.com/watch?v=Mvo4JxVs21Y&list=UUfcyhau0xNv48TynjC7BQ1w&index=1#ws (http://www.youtube.com/watch?v=Mvo4JxVs21Y&list=UUfcyhau0xNv48TynjC7BQ1w&index=1#ws)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on December 28, 2012, 10:53:13 PM
Well, that sucked.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DJMirror949 on December 28, 2012, 10:57:35 PM
YESSS MY DREAM HAS COME TRUE!!!!!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 28, 2012, 11:11:45 PM
I am confused.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on December 29, 2012, 02:13:12 AM
I am confused.

SNK Playmore is in the pachinko business so its nothing unusual, in their last pachinko game they used Fatal Fury.

Doubt this pachinko game has anything to do with their mission statement for 2013.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on December 29, 2012, 02:41:07 AM
My bet is that it will be a game similar to call of duty, just a little cartoonish with funny weapons.

Unless they go for a sequel to the previous MS for PSN and XBL. I dont see a metalslug being a full price game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Proto Cloud on December 29, 2012, 09:04:56 AM
Metal Slug will be turned into a cover based shooter!

Also, MORE PACHINKO GAEMS GAIS!!!

Fuck SNK.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on December 29, 2012, 03:33:47 PM

Regardless about the pachinkos.

I am still hopeful that they will deliver.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Zen Woo on December 29, 2012, 04:58:01 PM
Metal Slug will be turned into a cover based shooter!

Also, MORE PACHINKO GAEMS GAIS!!!

Fuck SNK.

What?

what's a Pachinko?

I have been always fan of Metal Slug, and I feel like they were searching for some big change as the game wasn't selling as they wanted for having the same old school 2D one way shoot them out. The jump is too big, and I agree that MS is not a full price game or even a console game, I prefer playing it in an Arcade cabinet.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on December 29, 2012, 08:13:50 PM
Pachinko games, huh...  Oh well.

What should happen is have a low functional class room environment before or after a tournament events with KOFXIII in the line up. Individuals within the tournament
will record both the class room itself and the game play footage as the players practice. The purpose of this class room is to effectively talk about the
true nature of KOFXIII and teach the players about game system mechanics and/or character specific aspects (match ups, move set, frame data, safe/unsafe moves, etc.)
The intermediate players will have the players practice under specific circumstances and provide insight on how to do certain moves or combos.
The players will also have small sparing matches in practice mode to give a more visual idea of how to take advantage of the game system. The streams and the other
casual players will watch the both the classroom and the game play - these class rooms will be able to help increase KOFXIII publicity and motivate more players.

The people who plan the tournament will encourage communication between them and the KOFXIII players. They will set up a small class room within the tournament
setting... perhaps an hour or two before the actual KOFXIII tournament. Then the class room will be put on stream to outright teach players about the game and
provide better insight altogether. The players will have to be thorough in their descriptions in how to perform a specific task and then have the players within the
class get a hands on experiences. The players here can also have fun in the process as they properly prepare for the tournament. Sometime during the class,
the players will have small little matches against each, implementing what they were just taught. There could even be tests or questions that players might
have to access. The class room environment can be done a day before the tournament... maybe a hour or two before... or even shortly after the tournament.
The people in charge of the tournament can speak with the intermediate KOFXIII players about this and prepare a class room on KOFXIII. Then they will
announce the said class before time and get the players prepared for the KOFXIII tournament if it is in the line up of whatever event is taking place. It would be
far better if the said event was actually KOFXIII centric.

People will record the class room process, the controllers (pad/stick), and the KOFXIII on the TV screen. Then, when the video is complete, others can edit the
footage and carefully provide some text or notations within the video. The players themselves will openly talk about KOFXIII mechanics and character specific
aspects while they play the game in the game in the class. Leadership will draw other "class mates" into showcase the game as well.

As of now, we have players like Juicebox teaching players about the KOFXIII game system. Others should try to do the same but with a fast group of people who are
geniunly interested in the game. Hell, even Bala himself can help in this department and motivate others into playing KOFXIII.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Frofighter on December 30, 2012, 01:16:26 PM
im exstatic about kof13's success, but people please know its SNK we are dealing with here. They have never released 2 GREAT kof's after each other. The one is always really bad and the following super good. except for 97/98 , it was a good year. Anyway i digress, HOLDING THUMBS FOR KOF15

Biggest difference now is that KOF isn't a yearly-updated series anymore, so they can take their time to create a good game every 2 or 3 years (two I'm hoping moreso), but with the next entry being a dream match probably, and the time they can give it to develop, I think we won't have to worry much about the good/bad cycle. I don't believe all of those are bad, but I wasn't always competitive either.


And that poll honestly confirmed what I thought it would; most players like exposure more than anything for a game they like. Learning most things from streams symbolizes that players like to learn things visually over just text (understandable), and they like to judge a game's viablilty/relevance in the FG community from # of/type of streams out there. It would be great, and almost necessary at this point to match the visual teaching that TTT2, AE and Marvel are getting now, in order to get more people. I want to say the difficulty-level of XIII is a weak issue at best now; there's a bigger reward in XIII that you'll get sooner from XIII over some of the popular games (very much my experience/opinion).

I do hope we can give the public exactly what they'd want to play more KOF soon.

And on this topic, yesterday in NY, we had KOFXIII return to the Team St1ckbug Fighting Game series and in an attempt to fight all the internet/equipment issues we were faced with, me & Bloom of the Wolf (Saika/Yui) attempted to feed the stream with informative play-by-play commentary while trying to be hype as well. Didn't end up so well because of steam issues as stated before, but some people were stating that us breaking down situations actually helped them understand the game since it was visual & was being done live.

Speaking of Apex earlier, I noticed you registered! Looking forward to seeing you there! Let's get in some matches apart from the tourney, seeing as there are only.... 8 people in there right now.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: DCLam on January 02, 2013, 09:39:37 AM
Happy New Year to KOF 13 and all the wonderful people in this community!! Lets hope this will be the year for KOF 13 as in 2013!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on January 03, 2013, 02:03:50 AM

This is a bit random but what do you know could be true.

Any news is good news now, I think?!

http://en.wikipedia.org/wiki/List_of_The_King_of_Fighters_video_games (http://en.wikipedia.org/wiki/List_of_The_King_of_Fighters_video_games)

The King of Fighters XIV Original release date(s):Worldwide TBA 2013
Release years by system:TBA 2013—Arcade
TBA 2014—iOS, PlayStation 3, Xbox 360, PlayStation Vita, Wii U, Nintendo 3DSNotes:This game marks the first chapter in the Violator saga.


Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: nightmoves on January 03, 2013, 03:45:34 AM

This is a bit random but what do you know could be true.

Any news is good news now, I think?!

http://en.wikipedia.org/wiki/List_of_The_King_of_Fighters_video_games (http://en.wikipedia.org/wiki/List_of_The_King_of_Fighters_video_games)

The King of Fighters XIV Original release date(s):Worldwide TBA 2013
Release years by system:TBA 2013—Arcade
TBA 2014—iOS, PlayStation 3, Xbox 360, PlayStation Vita, Wii U, Nintendo 3DSNotes:This game marks the first chapter in the Violator saga.




Well, it COULD be true. But it seems a bit farfetched that any new KoF would be developed for so many consoles simultaneously. Also, Violater saga? Sounds kinda unrealistic. But like I said, it COULD be true...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Reiki.Kito on January 03, 2013, 03:48:40 AM
There's nothing on the net about that, there's not been any public announcements, and wikipedia isn't citing any sources for this piece of information. It's flagged red since there's no page for that game title.

I think it's a hoax, ladies and gents.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Running Wild on January 03, 2013, 04:38:09 AM
It's fake, it was already discussed at Cyberfanatix.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on January 03, 2013, 03:58:40 PM


Oooooh man!! When are they gonna break their feeaking silence!!!

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 04, 2013, 02:51:47 AM
Oooooh man!! When are they gonna break their feeaking silence!!!

When they have something solid to give us, unfortunately. They might even be timing announcements according to what else is coming out, though not likely.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: samirerre on January 04, 2013, 07:46:18 PM
played this game yesterday with my friends,i kicked thiere asses even thu they are very good sf players.
they just couldnt handle the heat.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on January 04, 2013, 07:51:06 PM
^^^ Hopefully you gave them some tips to help them get better! If they are good SF players, try to relate things from SF to KOF.
Title: Re: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Rukawa on January 05, 2013, 04:54:26 PM
I remember a long ass time ago reading at cyberfanatix that snk was working on a HD metal slug with kof xii like graphics. I hope this turns out to be true
Sent from my SGH-T679 using Tapatalk 2
Title: Re: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on January 06, 2013, 01:53:01 AM
I remember a long ass time ago reading at cyberfanatix that snk was working on a HD metal slug with kof xii like graphics. I hope this turns out to be true
Sent from my SGH-T679 using Tapatalk 2

Well since SNK doesn't have much money, hopefully the sprites in HD Metal Slug can go to KOF.  Heidern, and Rival Ikari Team would make a nice change of pace.
Title: Re: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: ChrisP on January 06, 2013, 11:58:52 AM
I remember a long ass time ago reading at cyberfanatix that snk was working on a HD metal slug with kof xii like graphics. I hope this turns out to be true
Sent from my SGH-T679 using Tapatalk 2

I don't really see that working out too good.
Happy New Year to KOF 13 and all the wonderful people in this community!! Lets hope this will be the year for KOF 13 as in 2013!

Happy new year.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on January 08, 2013, 01:50:39 AM
Feels good to be back (holidays are always a time of little-to-no usage of Internet for me).

First thing's first: WHEN are they going to change the character in the front page? EX Kyo's been there for like forever! I vote Mr. Karate for front page, since he was the character of 2012 IMO.

Now... it seems that SNKP has already started the year badly. I mean, seriously... Metal Slug panchinko is what they have for us? LAAAAAME!

But no worries. We're still barely a week into the year. They've got time to give us something good.

Here's hoping for KOF 13 Ver. 2013! =P
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on January 08, 2013, 06:27:42 AM

First thing's first: WHEN are they going to change the character in the front page? EX Kyo's been there for like forever! I vote Mr. Karate for front page, since he was the character of 2012 IMO.

Done.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 08, 2013, 06:33:40 AM

First thing's first: WHEN are they going to change the character in the front page? EX Kyo's been there for like forever! I vote Mr. Karate for front page, since he was the character of 2012 IMO.

Done.

As if we didn't see enough of HIM. (half-kidding)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on January 08, 2013, 09:56:09 AM


As if we didn't see enough of HIM. (half-kidding)


"The future is Now"

Enters Mr. Karate.

I give up.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on January 08, 2013, 10:15:02 AM
Mr. KARATE!!

I vote YES!!!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 08, 2013, 06:18:51 PM
SNKP making moves in Japan with the fgc, from the Professor's post on MMCafe:

Quote
Looks like the new year will be starting out with a bang for the KOF tournament scene in Japan, or at least what's left of it. Here's a lowdown from Dune of KCE.


SNKPlaymore and Famitsu's Enterbrain are officially cooperating with one of the first KOF13 tournaments of this year to be held in Japan. This Special Tournament will be held on Jan 14 at a venue in Nishinippori Versus. The registration details & page will be opened in 1-2 days so we'll probably get more details soon.

Rules for the tournament will be the same as another big KOF tournament, 'KCE Cup 5', which will be held on the previous day. Two teams from that tournament will be given seeding at this Special Tournament. (Rules: 2-on-2 team match, same characters can't be used, Alt characters are considered separate.)

This Special Tournament is said to feature some 'new ideas' to make it additionally entertaining. As usual it'll be streamed live on Nico. According to Dune, this Special Tournament will be "a step into a new direction of things". (By that, I assume SNKP is becoming more friendly towards the competitive scene that they seemed to care pretty much crap about.)


Coincedently, EVO champion MadKOF and his teammates are slated to hit Japan around the same date, so things should be pretty interesting.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on January 08, 2013, 06:56:06 PM
Now that sounds interesting. I wonder what SNKP is going to do with KOFXIII once they get insight from the tournament? They might be planning something later...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on January 08, 2013, 09:42:34 PM
Now that sounds interesting. I wonder what SNKP is going to do with KOFXIII once they get insight from the tournament? They might be planning something later...

KOF 14, with the return of ten characters and Advanced and Extra mode retweaked for the 13 systems and the 98 systems.  Gonna be HOT.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on January 08, 2013, 11:07:36 PM
^ That's EXACTLY what I was thinking.
The meaning of true awesomeness....
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on January 09, 2013, 12:47:38 AM
Hmmm... some good news already? Maybe SNKP is going to do good this year after all!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 09, 2013, 05:33:41 AM
Guess what game is officially back at EVO this year...
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on January 09, 2013, 09:55:31 AM
Hmmm... some good news already? Maybe SNKP is going to do good this year after all!

here:
Guess what game is officially back at EVO this year...
Quote
SNKPlaymore and Famitsu's Enterbrain are officially cooperating with one of the first KOF13 tournaments of this year to be held in Japan.
...
Coincedently, EVO champion MadKOF and his teammates are slated to hit Japan around the same date, so things should be pretty interesting.

But man!!! Plz!
Quote
As usual it'll be streamed live on Nico.
Not this again! At least, do it for Silver members too!! :/
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Homies Over Shotos on January 09, 2013, 10:10:12 AM
Guess what game is officially back at EVO this year...

Blazblue!  Ahahahaha.  The ronery gamers in the world.  Will NEVER meet up in real life.  Unless you promise cosplay hay hay.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 09, 2013, 04:49:13 PM
Guess what game is officially back at EVO this year...

Mr. Wizard did one hell of a troll with SFXT though. Everyone including Skisonic thought it was XIII and then boom, tears.

Quote
Not this again! At least, do it for Silver members too!! :/

The last tournament Dune held that was streamed on Nico was free to view. Nishinippori Versus tournaments usually get uploaded to youtube no prob as well.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: LazieFreddy on January 09, 2013, 05:21:22 PM
I think Dune said something about the KCE stream being free for everyone on twitter.  Not sure about the SNKP Tournament though.

I'm really excited to watch the stream this time.  I think Japan has stepped up their game substantially ever since Climax was released.  It would be tough for team Korea one way or another.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 09, 2013, 05:34:02 PM
I'm really excited to watch the stream this time.  I think Japan has stepped up their game substantially ever since Climax was released.  It would be tough for team Korea one way or another.

Very much agreed, the Japanese players are my favourite ones to watch right now.

Really hope they leave a bigger mark at EVO this time.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Light13 on January 09, 2013, 08:24:43 PM
Yeah players from other countries is one of the reasons EVO is so hype.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 10, 2013, 01:20:06 AM
Guess what game is officially back at EVO this year...

Mr. Wizard did one hell of a troll with SFXT though. Everyone including Skisonic thought it was XIII and then boom, tears.

Though liking to see so many games getting support at EVO, after thinking it was only going to be 5 games at EVO, to hear MK and SFxT overtake P4A and KOF, the SFxT thing almost had me ranting "Fuck EVO; don't even try to do a side-tournament." Wouldn't have meant it, but still.


Yeah players from other countries is one of the reasons EVO is so hype.

Very true, but still hoping America levels up to the Top 8 or 4, even GF from SoCal or Chicago players.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: marchefelix on January 10, 2013, 01:35:49 AM
I don't really care that SFxT is coming back... let them set themselves up for another unhype tournament if they want to.

MK9, on the other hand... there's no excuse for that still being there. I really don't know why they still bother with that game.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Great_Dark_Hero on January 10, 2013, 01:58:18 AM
The games I'm forward to for sure are definitely KOFXIII and P4A. I can not wait to see what is in store for those two!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 10, 2013, 01:59:40 AM
With XIII returning, who's planning on going to EVO now?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Xxenace on January 10, 2013, 02:15:22 AM
we all know ponies will be the hypest thing at evo this year
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 10, 2013, 02:56:58 AM
we all know ponies will be the hypest thing at evo this year

For me the ponies/bronies/MLP hype could easily end at the money raised for that charity, and that's if they make it.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Zen Woo on January 10, 2013, 06:07:33 AM
as everyone is giving their thoughts about the evo lineup, I would say that list is just the only list that capcom and friends has, so it was expected that SFxT ver 2013 made it to take a spot.

about the troll message that they also sent out wich included the smash community I may say is the perect example of what shoryuken.com has become and why is it full of retarded gamers with all respect for those who are not.

KoFXIII is hype natured, if we can get a decent entry on EVO, the finals will take again number 1 spot just like last year.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on January 10, 2013, 07:03:53 AM
KOF at evo is gonna be crazy again..

And if Madkof can repeat then IMO that would make him the best kofxiii player ever.. ^^

My darkhorse pick would by Ren.. This guy's EX Iori and Mr Karate are INSANE..

But at the moment there are so many great kofxiii players in Japan and Mexico that are at the top of their game so its going to be a tough one to call.. ^^
Title: Re: Re: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Grublet on January 10, 2013, 09:48:26 AM
I don't really care that SFxT is coming back... let them set themselves up for another unhype tournament if they want to.

MK9, on the other hand... there's no excuse for that still being there. I really don't know why they still bother with that game.
MK9 being at Evo makes perfect sense to me. Like the game or not, their community is dedicated and has been pulling in larger numbers than KOF at majors.

Let's hope for another great year of KOF and hopefully bring in some new blood.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Eripio69 on January 11, 2013, 02:00:08 AM
Anyone else wishes that they will give a hint on what SNKp is doing on the upcoming tourney they sponsor?

I am so hyped for the japanese tourney. They seem to play a lot different than US players. They are not saving meters for big HD combos. When they see an opportunity to spend meter they take it!
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 11, 2013, 04:03:54 AM
Anyone else wishes that they will give a hint on what SNKp is doing on the upcoming tourney they sponsor?

I am so hyped for the japanese tourney. They seem to play a lot different than US players. They are not saving meters for big HD combos. When they see an opportunity to spend meter they take it!

We're all wondering about SNKP's next big move, and hopefully everyone is hyped for that SNKP-sponsored tournament. Not sure if it's supposed to be separate from the Korea vs Japan matches this weekend, but I'll be watching either way.

There is a distinct style to the Japanese play, and I think they're improving a lot too. Hope to see what they can do outside of Japan with bigger tournaments.


I don't really care that SFxT is coming back... let them set themselves up for another unhype tournament if they want to.

MK9, on the other hand... there's no excuse for that still being there. I really don't know why they still bother with that game.
MK9 being at Evo makes perfect sense to me. Like the game or not, their community is dedicated and has been pulling in larger numbers than KOF at majors.

Let's hope for another great year of KOF and hopefully bring in some new blood.

True, the MK community is still putting up # showing their dedication, something I hope our community is, or can aspire to.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Light13 on January 11, 2013, 10:45:05 AM
Didn't know about the Korea vs Japan this weekend. I thought the CafeId guys were just trying to qualify for KCE cup more matches too enjoy so thats good.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on January 11, 2013, 12:04:09 PM
Didn't know about the Korea vs Japan this weekend. I thought the CafeId guys were just trying to qualify for KCE cup more matches too enjoy so thats good.
Anyone have more details?
Quote
SNKPlaymore and Famitsu's Enterbrain are officially cooperating with one of the first KOF13 tournaments of this year to be held in Japan. This Special Tournament will be held on Jan 14 at a venue in Nishinippori Versus. The registration details & page will be opened in 1-2 days so we'll probably get more details soon.
So... what about this page and infos.?

Can anyone give us more détails about what's going on in Japan... lol

Edit:
Quote
Not this again! At least, do it for Silver members too!! :/
The last tournament Dune held that was streamed on Nico was free to view. Nishinippori Versus tournaments usually get uploaded to youtube no prob as well.
Ok, I'll pay attention then. Thks m8
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 12, 2013, 06:48:26 AM
The Professor posted all the info needed to watch the KCE Cup and the SNK tournament (V-1 Final), you guys should probably post it on the front page:

Quote
Quick update on the previously mentioned tournament so whatever sites that need this info can pick up on it.


Japan's first major KOF XIII tournament for 2013 "V-1 FINAL" is taking place this weekend with Official support from SNKPlaymore and peripheral maker Qanba. There's going to be a grueling tournament for seeding on the day before as well. The details are finally solid. Here's the lowdown.



- This is the first tournament for KOF13 in Japan that's receiving official support by SNKPlaymore. Qanba is also a supporter as well. (Not sure about Enterbrain, not listed in official site)

- This tournament in conjunction with the KCECup5 seeding tournament taking place the day before makes for the biggest KOFXIII event in Japan yet. Two days of pure KOF.

-EVO Champ MadKOF and Lacid are confirmed as guest players. There will also be a KOREA vs JAPAN 5-on-5 Exhibition featuring them and the top Cafeid players (reportedly Verna, Gutts, Kenssouzang). If things go according to plan, that means there's going to be four EVO finalists at this event. (MadKOF[1st], Verna[3nd], Gutts[4th], Lacid[5th tied w/Romance])

- Rules for both days: 2-on-2 team match, same characters can't be used by teammates, Alt characters are considered separate.

- The event is professionally written and organized to make KOF understandable to even the general non-KOF audience. It's an official NicoNico broadcast to be shot using professional equipment. Dune and Shoki will be commentating. Both days are free for viewing of course (requires login. Make an account).

Stream URL for KCECup5:
http://live.nicovideo.jp/gate/lv122023437 (http://live.nicovideo.jp/gate/lv122023437) Preliminaries
http://live.nicovideo.jp/gate/lv122023787 (http://live.nicovideo.jp/gate/lv122023787) Top 8 Finals
Preliminaries Starts at 3PM JST on Jan 13 which is around Jan 12(Sat) 10PM pacific in the States.
Top 8 Finals Starts at 5PM JST on Jan 13 which is around Jan 12(Sat) 12 Midnight pacific in the States.
It'll be KOF13 right off the bat. Chances are we'll probably see more players than the officially supported tournament.
Click on the left door when it's time for the event.

This seeding tournament will run in two parts: the preliminaries, then the finals. 6 of the top 8 teams for the finals have already been decided from previous events last year (refer below). Only two of these teams will win seeding for the next day.
Team 1: Kyabetsu(Evo 9th place winner), Koukou
Team 2: Rinomoto, Picnic
Team 3: Ogosho(Two-time SBO champion), Dune
Team 4: Haregoro, Hisa
Team 5: Tenkawa, Myu
Team 6: Nagihey, Gaku
Team 7&8: TBD from preliminaries


Stream URL for V-1 Final
Officially supported by SNKPlaymore and Qanba:
http://live.nicovideo.jp/watch/lv121882948 (http://live.nicovideo.jp/watch/lv121882948)
Starts at noon JST on Jan 14 which is around Jan 13(Sun) 7PM pacific in the States.
The first hours will be an 02UM tournament, then the XIII tourney. (schedule subject to change)
The Korea vs Japan 5on5 will be at the very end of the event.
This event is slated to run for a total of 10 whopping hours.
Click on the left door when it's time for the event.
Official site here for anyone that wants to grab the logo.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: solidshark on January 12, 2013, 08:37:48 AM
Thanks a lot Diavle (beat me to it). This is something that a lot of people should watch, and all should take notes on too.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on January 12, 2013, 09:59:39 AM
Thank you so much Diavle.
Oh my... that's gonna be huge! Awesome! Can't wait!  :D
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on January 12, 2013, 12:24:28 PM

Thanks Diavle.

This is gonna be huge!

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: desmond_kof on January 12, 2013, 08:19:40 PM

Stream URL for KCECup5:
http://live.nicovideo.jp/gate/lv122023437 (http://live.nicovideo.jp/gate/lv122023437) Preliminaries
http://live.nicovideo.jp/gate/lv122023787 (http://live.nicovideo.jp/gate/lv122023787) Top 8 Finals
Preliminaries Starts at 3PM JST on Jan 13 which is around Jan 12(Sat) 10PM pacific in the States.
Top 8 Finals Starts at 5PM JST on Jan 13 which is around Jan 12(Sat) 12 Midnight pacific in the States.
It'll be KOF13 right off the bat. Chances are we'll probably see more players than the officially supported tournament.
Click on the left door when it's time for the event.

I'm not hip to nico live broadcasts, but do you need a premium membership to view the broadcast? Or just regular memberships enough?
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Mazinkaiser on January 13, 2013, 04:56:26 AM
seeking for a niconico mmcafe magic also on broadcast
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 13, 2013, 07:26:00 PM
You're welcome guys but uhh.. I'm just copy/pasting Professor's info lol.

Here is his summary for yesterday's tournament:

Quote
Quick wrapup of today's seeding tournament

19 teams(37 players) entered, including 3 teams from Korea. Two of them passed through the prelims but got knocked out in their first match of the top 8. (MadKOF lost against an Athena). There were also players from France, Taiwan, and West Japan including Uuu.

Winning teams were 1st place: Team Picnic (Picnic, Rinomoto) / 2nd place: Team Myu (Myu, Tenkawa)
The players for tomorrow's Korea vs Japan were also announced:

Team Korea: MadKOF, Verna, Gutts, Lacid, Kenssouzang
Team Japan: Shoki, Dune, Ogosho, Rinomoto, Koukou

Great tournament, lots of solid matches and stuff happening I haven't seen before.

MADKof didn't leave much of a mark tbh, he was teamed up with the CafeID manager and that guy did most of the work (his King was a big problem for everyone). In the top 8 they both lost to a Saiki/Athena/Kyo (in that order), he couldn't get passed the guy's Athena. Saiki took out Shen and Athena took out Duolon and Kim. The manager actually did a way better job, the guy had to reverse OCV him with Kyo.

Oh and in case Bala was going to surprise MADKof with Yuri.... he was using her in casuals, and quite well at that (even sporting Bala's colors lol).

Kou Kou's partner ditched him and he had to play alone, Haregoro took him out (he is one of the few player's who can it seems). Surprised Haregoro wasn't included in the 5v5.

Tenwaka (Shen/Duolon/Ash) and Myu (Ralf/Clark/Vice) were awesome as usual.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Light13 on January 14, 2013, 12:01:49 AM
Verna and Guts did pretty good if I remember right they almost beat team picnic their first match.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Ky0 on January 14, 2013, 04:40:31 AM
Yeah Athena did very well!
So that amazing King was CafeID's manager? He did it so good!
And that Myu's Clark! :D

Hype for the tourney in a few mins... :)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 14, 2013, 03:33:50 PM
What a tournament, easily the best one for XIII since EVO.

The 5v5 at the end was freaking epic.

Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Tyrant292 on January 14, 2013, 05:06:31 PM
What a tournament, easily the best one for XIII since EVO.

The 5v5 at the end was freaking epic.



Yes' I was amazing; Really enjoyed it. At some point I think near the final the streaming views were almost 10k.

Unfortunately I missed the 5v5 matches.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Diavle on January 14, 2013, 05:08:25 PM
Yes' I was amazing; Really enjoyed it. At some point I think near the final the streaming views were almost 10k.

Unfortunately I missed the 5v5 matches.

The archive of the entire stream can be found here: http://www.twitch.tv/dubsys/b/356850705 (http://www.twitch.tv/dubsys/b/356850705)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: AirLancer on January 15, 2013, 05:09:30 AM
Yes' It was amazing; Really enjoyed it. At some point I think near the final the streaming views were almost 10k.

Unfortunately I missed the 5v5 matches.

Does anyone know if the viewership number on the niconico site is concurrent viewers, or the total number of hits the broadcast got? Because it got up somewhere past 95k.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Emil_kof on January 15, 2013, 10:27:45 AM
This tournament was incredibly hype, definitely inspired me to play even more.

Japan is crazy. Unfortunately they don't get enough exposure, and the best players will probably never get a sponsor to come to Evo, so you'll continue to get ignorants that think Tokido and Mago are the best kof players in Japan.

Does anyone have the footage from BOTH kof13 2on2 tournaments? There's so many matches there that are worth rewatching.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on January 15, 2013, 06:02:37 PM
I caught the archive last night, fantastic play all around. I do hope this Evo more Japanese players make a statement. It's not like they have anything to prove, but I think people really need to see what's up with Japanese KoF.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on January 15, 2013, 06:46:07 PM
In terms of number of great players I think Japan at the moment is top of the tree..

Although they lost the 5v5 against Korea.. they easily dominated both 2 on 2 this past weekend.
But Madkof picking Raiden in the 2 on 2 could be him sand-bagging?

 
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Emil_kof on January 15, 2013, 06:48:16 PM
I caught the archive last night, fantastic play all around. I do hope this Evo more Japanese players make a statement. It's not like they have anything to prove, but I think people really need to see what's up with Japanese KoF.

Keep in mind that the archive only has one of the 2v2 tournaments. There was another one the day before that Madkof and crew also entered and that one was very impressive as well...but I can't find any matches from it now. I'm particularly looking for the Madkof vs. Nagihe(Saiki/Athena player) match.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Vermine on January 15, 2013, 11:36:35 PM
not sure if it's madkof but i have your player of saiki athena at KCE Cup
http://youtu.be/I9miDGR3djE?t=4m19s (http://youtu.be/I9miDGR3djE?t=4m19s)
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: selfReg on January 16, 2013, 12:17:18 AM
yeah it would be great if someone with footage of the first 2v2 would step forward as there's bound to be much more to analyze. Not to mention, any footage of Athena dominating at a high level is worth seeking out. I'll mostly be looking out for more of Yukichi and Azuki Neko for Ryo and Robert play respectively.
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: KLSADAKO on January 16, 2013, 12:54:11 AM
Anybody know the name of the Japanese player trying Iori's Rekka infinite?
he also had Leona and Kim on his team..
Title: Re: KOF XIII 8th General Thread: KOF EVOlving 2012
Post by: Emil_kof on January 16, 2013, 02:10:16 AM
not sure if it's madkof but i have your player of saiki athena at KCE Cup
http://youtu.be/I9miDGR3djE?t=4m19s (http://youtu.be/I9miDGR3djE?t=4m19s)

Yeah that's the guy...but this video is incorrectly labelled. I think those are casuals.

Also go to 38:00 for Lacid, Gutts and Madkof vs. Tenkawa.