Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: krazykone123 on October 14, 2010, 04:59:33 PM

Title: KOF 2002UM - B. Mary
Post by: krazykone123 on October 14, 2010, 04:59:33 PM
Throws:
Victory Nage - close ;bk/ ;fd+ ;c
Head Throw - close ;bk/ ;fd+ ;d

Command Moves:
Hammer Punch - ;bk/ ;fd+ ;a
Double Rolling - ;bk/ ;fd+ ;b

Special Moves:
Spin Fall - ;dn ;df ;fd+ ;a/ ;c
┗M. Spider - ;dn ;df ;fd+ ;a/ ;c
Straight Slicer - ;bk charge  ;fd+ ;b/ ;d
┗Crab Clutch - ;dn ;df ;fd+ ;b/ ;d
┗ Stun Fang - ;dn ;df ;fd+ ;a/ ;c
    ┗Spin Heel Attack - ;up+ ;d
Vertical Arrow - ;fd ;dn ;df+ ;b/ ;d
┗M. Snatcher - ;fd ;dn ;df+ ;b/ ;d
M. Reverse Facelock - ;dn ;db ;bk+ ;b
M. Head Buster - ;dn ;db ;bk+ ;d
Real Counter - ;dn ;db ;bk+ ;a/ ;c
┗Real Backdrop - close ;hcf+ ;a/ ;c

Desperation Moves:
M. Dynamite Swing - ;a, ;a, ;fd, ;b, ;c
M. Splash Rose - ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a/ ;c
M. Typhoon - close ;fd ;df ;dn ;db ;bk x2+ ;b/ ;d

Super Desperation Moves:
M. Dynamite Swing - ;a, ;a, ;bk, ;b, ;c

HSDM:
M. Infinity Rose - ;bk charge  ;fd ;bk ;fd+ ;b + ;d
Title: Re: KOF 2002UM - B. Mary
Post by: Nikolai VolKOF on November 06, 2010, 05:12:12 AM
Any reason to use stun fang or spin heel attack?
Title: Re: KOF 2002UM - B. Mary
Post by: Remxi on November 06, 2010, 05:36:50 AM
Stun Fang + Spin Heel follow does more damage than Crab Clutch. It can also be used in BC combos like b~f+D, qcf+A SC to A,A,f/b,B,C (S)DM or b~f+D, qcf+A, dp+B [1 hit] SC to qcf,hcb+C DM. The advantage to Crab Clutch is that it gives much better recovery allowing you to pressure your opponent on wakeup (midscreen only, in the corner Spin Heel will give you plenty of time since you recover right next to them).
Title: Re: KOF 2002UM - B. Mary
Post by: Nikolai VolKOF on November 06, 2010, 06:43:20 AM
Ah ok, so with meter you can do a super out of stun fang?
Title: Re: KOF 2002UM - B. Mary
Post by: Remxi on November 06, 2010, 07:51:55 AM
Only in BC mode.
Title: Re: KOF 2002UM - B. Mary
Post by: Nikolai VolKOF on November 06, 2010, 07:54:49 AM
Ah ok, cool to know mang, thanks.
Title: Re: KOF 2002UM - B. Mary
Post by: krazykone123 on December 30, 2010, 06:46:49 PM
Combos

*j.D, cl.C, b/f+B, b~f+K
*j.D, cl.C, b/f+A, qcb+P~qcf+P
*cr.B, cr.A, A~A~f+B~C
*j.D, cl.C, b/f+B, qcf hcb+P
*j.D, cl.C, b/f+A, hcbx2+K

'''Max Mode'''
*[BC] b/f+A, DM/SDM/HSDM
*j.D, cl.C, b/f+A, (BC run) cl.C, b/f+B, b~f+K~qcf+P, (DC) dp+K, (SC) A~A~b+B~C
*(Corner) j.C/D, cr.C, b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) dp+K, qcf hcb+C
Title: Re: KOF 2002UM - B. Mary
Post by: rabbit360 on September 30, 2013, 07:30:33 PM
For those 2 maxmode combos, how do you get stun fang to come out? I always get (DC) spin fall.
 ...b/f+A, (BC run) cr.C, b/f+A, b~f+K~qcf+P, (DC) ...
Title: Re: KOF 2002UM - B. Mary
Post by: desmond_kof on September 30, 2013, 11:32:41 PM
Try doing b~f+K with heavy kick (D) into qcf+P. Also, instead of doing straight back charge to forward, charge back then do a half circle forward. This post answers it:

http://www.orochinagi.com/forums/viewtopic.php?f=31&t=2540#p59663 (http://www.orochinagi.com/forums/viewtopic.php?f=31&t=2540#p59663)
Title: Re: KOF 2002UM - B. Mary
Post by: rabbit360 on October 01, 2013, 01:34:48 AM
Thanks, that did the trick.
 :)