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King of Fighters XIII => General Discussion => Topic started by: Cibernetico on October 19, 2010, 09:56:34 PM

Title: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Cibernetico on October 19, 2010, 09:56:34 PM
Out of all my friends, I have only one that likes KoF while the others mainly stick to games like Tekken, SF series and VF. Their main complaint is that trying to master with three completely different characters is too much and the many different matchups that would happen in between matches depending on which characters you loose would be too much info overkill for them.

Now I don't know if it's a good or bad thing, but they actually prefer to play the game(on consoles anyway) with the 1v1 mode according to them, they can pick one character and find out the good and bad things about them instead of having to do it with three characters. 

so I was wondering about this. Would KoF be more popular if it was strictly a 1v1 game? Or do you guys think it would still pose a problem for its popularity here in the states?
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Eripio69 on October 19, 2010, 10:41:17 PM
KOF would be more known if it had a company that can actually release it and promote it properly. KOF 13 is a piece of art. Too bad that SNKp is a small company and targets only the market in Asia.

KOF 2002 UM is the best 2d fighting game up to date. It kicks SF4 in so many ways. Capcom is targeting the casuals while SNKp the veteran fighting gamers. That's why you see an ultra that takes away 60% of your life while in KOF you actually have to learn to combo to achieve that damage.

I don't hate other fighters. But is it kind of silly to loose 1 round because ryu was spamming fireballs and the only escape is to jump over and sit on a metsu sshoryuken.

Now to answer your question
From the OP I can tell that your friends are more into the 3d fighting gaming since you didn't mention blazblue or MVC. SNKp tried using 1 vs 1 in KOF MI. That did well on the casuals but the fans of the game didn't like it at all. Having 3 different characters in your team will balance their advantages and disadvantages.
FOR example: Can you please tell me how a Makoto can win a Sagat or Vega in SSF4? the disadvantages of her are too many against those 2. Now if it was Ryu/Makoto/Bison VS Vega/Sagat/Ken for example one's disadvantage against cartain characters will be minimized. Unfortunately in SSFIV their is a character that cancels others (fireball>grapping, grapping>combo characters, combo characters>fireball) . If you are up against that character no matter how good you are you still have a disadvantage. That's why 80% of the online matches are VS Ryu. People tend to take the safe road.

Sorry my english are bad I hope you got my point
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: JeremyH on October 19, 2010, 11:18:30 PM
What crawley said
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: JT_Chill on October 20, 2010, 01:01:31 AM
It sounds like your friends can't multi-task very well. I get the same thing from some of my friends. But, with them its, I can't do the super because of the motion. I told them, "If you can pull of Zangief Final Atomic Buster, you can pull off the Orochinagi or the Power Geyser." Also, there is a training mode.

For me I started with Darkstalkers and then went to SF. I found that SF lacked something in it, that KOF had. To me KOF had more options than SF with the run, jumps and in earlier KOF the assist feature. I also found the combos to be better. They were harder to perform, but they were more rewarding to pull off and damage. I also found myself being a better SF player. I knew what to expect from them. It takes more strategy to win, something I developed playing KOF.

Now to answer your question, NO. Why? Because of being a fan of that particular game/company. Many feel a sense of loyalty. To prove a point, the Marvel vs Series were/are very popular, and you use more than one character and people swear by those games. Tournaments are held for them. 1 on 1, 2 on 2, 3 on 3 does not matter. Its loyalty to the game and company.

So all in all, what he said.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Diavle on October 20, 2010, 01:26:36 AM
I don't hate other fighters. But is it kind of silly to loose 1 round because ryu was spamming fireballs and the only escape is to jump over and sit on a metsu sshoryuken.

You don't sound like you're very good at fighters...

I guess you hate Neomaxes as well then.

In high level play you rarely land an Ultra clean, its usually part of a combo and SF4 has severe damage scaling in this regard (unlike KOF).
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: TYRANNICAL on October 20, 2010, 01:57:18 AM
People think K' is too strong in XIII. In a 1v1 KOF he would dominate even harder.  KOF works better as a team format game.  It grants it's uniqueness. That's why battery/middleman/anchor.  Also KOF isn't matchup intensive enough imo. 

Also your friends are a bit lazy. Most characters in KOF aren't that hard to pick up. 
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: solidshark on October 20, 2010, 07:20:27 AM
Also your friends are a bit lazy. Most characters in KOF aren't that hard to pick up. 

Very much this. Other than that, like everyone else, I'm answering no. Having the option of 1v1 battles in the game hasn't helped it much; it's better to it's own identity that it's team-based, and certainly adds variety to it (strikers, quick shifts, saving shifts, etc.) More valid arguments might be what's more popluar or what's easier. Probably the most technical SF (part 3) gets a lot of cold shoulder from casuals; being so technical is the 2nd biggest reason next to characters they weren't familiar with. KOF's trouble isn't the playable format; it'd be praised more if it was more well known in the US. It's other things that plague it; hopefully people can get used to KOF more with XIII, or 2k2UM on XBLA if it picks up somewhat.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Chowdizzle on October 20, 2010, 10:22:26 AM
I don't understand how this game (KoF in general but mostly Xiii) doesn't appeal to someone that takes a fighter seriously. I'm sure many of us that played SF stopped playing as characters because their match ups were bad, and to me a 3 man team makes that obsolete. The fact that you have to learn 3 characters shouldn't scare anyone it should excite them. First off you get a whole lot more variety not only in fighting but with style also (which SNKp definitely knows how to put in their games). I'd say KoF would probably be more popular if it was 1v1 but I'd also say that it'd be more popular if Americans weren't such casual gamers that play easy ass games like MW2 then think they are good. When they play games that easy then try out a game that requires actual thought like KoF it gets dismissed.

I could rant about this all day, I've never seen a fighter that looks as good and as balanced as 13 does and the system it runs on with the 2 separate meters is genius. Again though if your friends are into SF but not this I'd question how seriously they take fighting games.

Edit: Last thing, after playing SFIV since launch and picking up SSFIV I can play as about 8-9 characters competently. So you're friends saying 3 is too much makes less sense to me still. Even in a 1v1 fighting game I have always been compelled to understand as many characters as possible.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Eripio69 on October 20, 2010, 10:31:55 AM
People think K' is too strong in XIII. In a 1v1 KOF he would dominate even harder.  KOF works better as a team format game.  It grants it's uniqueness. That's why battery/middleman/anchor.  Also KOF isn't matchup intensive enough imo. 

Also your friends are a bit lazy. Most characters in KOF aren't that hard to pick up. 

My point exactly.

I played XII online and people were playing with every single member of the cast. I play SFIV and SSFIV and 80% of my matches are VS Ryu and his variations.

@ Diavle
I am not taking SF seriously and maybe I suck. But I am pretty damn good at KOF. Been playing that since 1994.
I am glad that SNKp went back to where they started. They tried to attract casuals in XII like SFIV and I didn't like that.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Nagare_Ryouma on October 20, 2010, 06:47:08 PM
I agree with JohnCrawley's first reply.
Cibernetico, your friends can try to play KOF 1v1 since there is an option in console ports to do so. All the games that you mentioned that they play are 3D (unless they play an older SF) so I don´t think KOF is their thing anyway. Even if they try 1 on 1, I don´t think it will appeal to them.
"True Warriors play 2D."




Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Judge Fudge on October 20, 2010, 07:17:21 PM
SF4 has 3D graphics, but on a 2D plane, making it a 2D fighter.  The only Street Fighter games that aren't 2D are the EX games.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: JT_Chill on October 20, 2010, 08:13:18 PM
SF4 has 3D graphics, but on a 2D plane, making it a 2D fighter.  The only Street Fighter games that aren't 2D are the EX games.

I have to disagree with this.  Street Fighter EX still played on a 2D plane. The only thing about this game being 3D were the backgrounds. Other than that, nothing. Rival Schools is more 3D than EX. KOF MI is more 3D. Those two games you could evade by changing planes/rotating around you opponent. This is similar to Tekken and Virtua Fighter.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Nagare_Ryouma on October 20, 2010, 08:53:32 PM
SF4 has 3D graphics, but on a 2D plane, making it a 2D fighter.  The only Street Fighter games that aren't 2D are the EX games.

Nope, it is not a 2D fighter.
Many times I heard something like "It has 3D graphics but the mecanics and gameplay is 2D, JUST LIKE THE OLD ONES".
Bullshit. The game is 3D, just by using 3D graphics, the physics in the game are tooooootally diferent.
The way the characters react to being hit, the way the blocking system works, not to mention how the jumps work....just because it looks kind of similar to earlier incarnations doesn´t mean it is. It can have the same basic system (on paper at least), you can performed everyone's classic normal and special attacks....it is still 3D, as I said earlier, it doesn´t work the same way.
Even if you don´t play in a 3D plane like Tekken or Soulcalibur, it is still a 3D game.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: MUSOLINI on October 20, 2010, 09:13:46 PM
quite simply put, no. most of the market consists ofb scrubs, noobs and casuals. the reason for tekken popularuty is that people can button mash and know a few tricks and still be able to play it and have fun with it.

sf was never a big selling in the US after the 2 series. mainly cause people didnt play fighters that often (unless it was tekken). now fighters are making a comeback, sf4 is like the go to game and its gotten pretty noob friendly at the same time. biggest selling point is probably the 3d graphics. i doubt it would have sold half of what it did if it had been real 2d.

now to kof, when tekken is the go to game, sf is like the only other game most people that casually understand fighters will play. they can learn a character and play. having casuals play more fighters is asking for too much. especially a game like kof where you have a team of 3 characters to learn. add the fac that kof never been that known in the US and even most fighting fans never played it, i doubt most people would take the risk and learn a new game and get their asses kicked.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Judge Fudge on October 20, 2010, 09:24:52 PM
Nope, it is not a 2D fighter.
Many times I heard something like "It has 3D graphics but the mecanics and gameplay is 2D, JUST LIKE THE OLD ONES".
Bullshit. The game is 3D, just by using 3D graphics, the physics in the game are tooooootally diferent.
The way the characters react to being hit, the way the blocking system works, not to mention how the jumps work....just because it looks kind of similar to earlier incarnations doesn´t mean it is. It can have the same basic system (on paper at least), you can performed everyone's classic normal and special attacks....it is still 3D, as I said earlier, it doesn´t work the same way.
Even if you don´t play in a 3D plane like Tekken or Soulcalibur, it is still a 3D game.

When did I say it was similar to the old ones?  Also, just because it has a different feel from SF 2 and 3 doesn't make it a 3D fighter.  The only 3D aspect of the game is its graphics.  Your movement is restricted to a flat, linear plane, which is the definition of 2-dimensional.

And JT_Chill, I take it back.  I never played the EX games and just assumed that you could sidestep ala Tekken.  My bad haha.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Violent Ryo on October 20, 2010, 09:53:45 PM
Just my 2 cents on the topic of SF4, while it is the best 3D game so far at adapting 2D style, and I like the non photorealistic 3D graphics, it just definitely does not play like a true hand drawn 2D pixel art fighter and this is because 3D graphics can't really translate many of the mechanics of real 2D graphic games.

A 2D game has more profound properties than just the visual aspect of being on a 2D plane.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Nagare_Ryouma on October 20, 2010, 10:06:03 PM
When did I say it was similar to the old ones?  Also, just because it has a different feel from SF 2 and 3 doesn't make it a 3D fighter.  The only 3D aspect of the game is its graphics.  Your movement is restricted to a flat, linear plane, which is the definition of 2-dimensional.

You didn´t say it, it is just some of the arguments I heard about the game.
I don´t recall anyone saing Street Fighter EX was a 2D fighting game back in the day, but now... wow, SF 4 suddenly is a 2D fighting game, ha ha ha. I even remember SF EX being called a "3D version of SF". I guess depending on the time of release and marketing, a game can be "2D" if it sounds nice.
3D graphics= 3D engine = 3D Game.


quite simply put, no. most of the market consists ofb scrubs, noobs and casuals. the reason for tekken popularuty is that people can button mash and know a few tricks and still be able to play it and have fun with it.

sf was never a big selling in the US after the 2 series. mainly cause people didnt play fighters that often (unless it was tekken). now fighters are making a comeback, sf4 is like the go to game and its gotten pretty noob friendly at the same time. biggest selling point is probably the 3d graphics. i doubt it would have sold half of what it did if it had been real 2d.

now to kof, when tekken is the go to game, sf is like the only other game most people that casually understand fighters will play. they can learn a character and play. having casuals play more fighters is asking for too much. especially a game like kof where you have a team of 3 characters to learn. add the fac that kof never been that known in the US and even most fighting fans never played it, i doubt most people would take the risk and learn a new game and get their asses kicked.

I agree with most of your points.
How about the Fatal Fury series? I always though that they were kind of popular in the States (at least the first 2 or 3 games). Is that true or they were not popular at all?
On the other hand, I remember the snes/sfamicom port of Art of Fighting 2 was released in Japan only...




Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Judge Fudge on October 20, 2010, 10:22:27 PM
You didn´t say it, it is just some of the arguments I heard about the game.
I don´t recall anyone saing Street Fighter EX was a 2D fighting game back in the day, but now... wow, SF 4 suddenly is a 2D fighting game, ha ha ha. I even remember SF EX being called a "3D version of SF". I guess depending on the time of release and marketing, a game can be "2D" if it sounds nice.
3D graphics= 3D engine = 3D Game.

Yeah, good point.  Didn't even think about that.  I'm just so used to thinking of 3D fighters as games like Tekken/DOA/SC where you can sidestep and move freely between planes.  But following that logic, an argument could be made that Fatal Fury is a 3D fighter, so I guess it just becomes a semantics issue. 
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Chowdizzle on October 20, 2010, 10:40:40 PM
Just my 2 cents on the topic of SF4, while it is the best 3D game so far at adapting 2D style, and I like the non photorealistic 3D graphics, it just definitely does not play like a true hand drawn 2D pixel art fighter and this is because 3D graphics can't really translate many of the mechanics of real 2D graphic games.

A 2D game has more profound properties than just the visual aspect of being on a 2D plane.

It has more than the visual aspect of a 2d plane. When the game was first being made all the hitbox data had 3d properties. They changed this before release and the game's data all runs as if it's a 2d game. Idk that the game doesn't play like a 2d fighter, to me it seems no different from Blazblue/Guilty Gear in that aspect. For now I'm disagreeing with you but I'm not entirely sure I touched on what you meant.

Maybe I haven't payed enough attention but the games detection and 2d aspects never seemed much different from Third Strike. Though definitely far from the KoF games but no Street Fighter is very relate-able  to those.

And on the topic of SFIV being 3d or 2d, I don't think that you can't definitively say either. Really it comes down to what you define as a 2d/3d fighter. To me if you can't side step it's 2d. You couldn't side step in Fatal Fury, you could switch planes. It's not the graphics that determine it for me, it's the gameplay.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Nagare_Ryouma on October 20, 2010, 11:26:09 PM
Yeah, good point.  Didn't even think about that.  I'm just so used to thinking of 3D fighters as games like Tekken/DOA/SC where you can sidestep and move freely between planes.  But following that logic, an argument could be made that Fatal Fury is a 3D fighter, so I guess it just becomes a semantics issue. 

Fatal Fury is a 2D because even if the characters play in 2 or 3 planes, it is still a 2D engine of gameplay.
YuYuHakusho for the megadrive was also a fighter in wich you played in 2 different planes and was also a 2D fighter (and one of the best fighting games ever, I might add, AMAZING SYSTEM).
I think ViolentRyo is right, I think SF 4 is the best adaptation of a 2D game so far, but in the end, that is what it is. A very faithfull 3D adaptation of a 2D fighter.
I also think that, just like Musolini said, SF 4 is noob friendly, while KOF is DEFINATELLY not.
Just like he said, it is a game aimed for veteran fighters.
Of course we are talking in general terms, this doesn´t mean that a veteran fighter can´t be a fan of SF 4 or a 15 years old kid could be interested in KOF 13 and become a fan for the first time in his life.
I am still not sure the Team system could be an issue for newer players, I am not really sold on that idea but I guess it could be a reason. The Vs series of Capcom has always been sucessfull but on the other hand, it has Marvel characters wich assure you a very big market.
I always had a feeling the KOF characters were not so appealing to the American public but that is just an assumption, I could be wrong.
I would still like to know if Fatal Fury was indeed popular or not in the states, I always though it was.


Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Rakukojin on October 21, 2010, 02:29:13 AM
Quote
How about the Fatal Fury series? I always though that they were kind of popular in the States (at least the first 2 or 3 games). Is that true or they were not popular at all?
I remember that Fatal Fury 2 and Special were pretty popular back in the day, but if I can recall Samurai Shodown overtook it in popularity when it came out.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Cibernetico on October 21, 2010, 04:39:48 AM
quite simply put, no. most of the market consists ofb scrubs, noobs and casuals. the reason for tekken popularuty is that people can button mash and know a few tricks and still be able to play it and have fun with it.

add the fac that kof never been that known in the US and even most fighting fans never played it,

1. I think you're nuts if you think you can button mash at a high level Tekken tourney and expect to place high. No offense, but you sound just like everyone during a Tekken 6 stream that swear they can get by the entire game by just button mashing. Then again, those people want everything to be SF4 so it's whatever.

2. I don't know about you, but KOF was pretty damn popular here in the US back in the day. It's only recently that people have been saying that KOF is not as popular which is true. However, when KOF98 was around, I remember a lot of places carrying the game and lots of people playing it. Hell, there were tons of Neo Geo cabs and it was guaranteed to have at least one KOF game.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Chowdizzle on October 21, 2010, 06:37:39 AM


1. I think you're nuts if you think you can button mash at a high level Tekken tourney and expect to place high. No offense, but you sound just like everyone during a Tekken 6 stream that swear they can get by the entire game by just button mashing. Then again, those people want everything to be SF4 so it's whatever.

LOL he said "Scrubs" which I'm pretty sure is very different from pros. "people can button mash and know a few tricks and still be able to play it and have fun with it." doesn't mean everyone does it means the casual players who mainly own the market do, and he's right. Tekken takes a lot of skill and as far as mind games go is much harder than Street Fighter considering lows are very ambiguous.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: meiji_99 on October 21, 2010, 08:31:37 AM
one of the thing that i like from this game is you rarely play against the 3 character that opponent use similar with 3 character on your team, even when you meet your opponent using the same character as you, usually the team order select is rarely the same, bad matchup still happen but it can be at least minimal.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Diavle on October 21, 2010, 03:08:54 PM
At the recent tourney they asked Justin Wong what he thought of XIII and why he wasn't seriously playing it. He said he thinks its an excellent game (he was surprisingly postive about it) and the only reason he doesn't play it (aside from here and there at AI) is because its not at tourneys.

So yeah, SNK have done what it takes but it remains to be seen if its not too late and they can keep it up. The stage is set for a scene to develop.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: MUSOLINI on October 21, 2010, 06:52:03 PM
quite simply put, no. most of the market consists ofb scrubs, noobs and casuals. the reason for tekken popularuty is that people can button mash and know a few tricks and still be able to play it and have fun with it.

add the fac that kof never been that known in the US and even most fighting fans never played it,

1. I think you're nuts if you think you can button mash at a high level Tekken tourney and expect to place high. No offense, but you sound just like everyone during a Tekken 6 stream that swear they can get by the entire game by just button mashing. Then again, those people want everything to be SF4 so it's whatever.

2. I don't know about you, but KOF was pretty damn popular here in the US back in the day. It's only recently that people have been saying that KOF is not as popular which is true. However, when KOF98 was around, I remember a lot of places carrying the game and lots of people playing it. Hell, there were tons of Neo Geo cabs and it was guaranteed to have at least one KOF game.

like chow said. i think your reading comprehension needs some work. back on point, tekken on high level is probably a game that takes way more skill than sf (not that high level sf is easy, but still way easier).

also ive been playing fighters since 91, collecting gamemags and all that. from what ive seen in the mags. 91 till almost 93 it was all bout that capcom (sf2 series). 93 to 95 was pretty much snk (ffs, kof and especially ss, in particula ss2, which was probably sf2 level in popularity reaching top 10 spotsamong all games in best of the year during its release). 96 to 99 both had a decent following but i think capcom was slightly more popular (in the US, not asia). after this fighters pretty much got neglected (unless it was the latest tekken). fighters are back now, but most of the new school and casuals still remember sf (as ww was the first real fighter ever) and dont know snkp that well anymore imo.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: phoenix on October 21, 2010, 07:54:38 PM
You didn´t say it, it is just some of the arguments I heard about the game.
I don´t recall anyone saing Street Fighter EX was a 2D fighting game back in the day, but now... wow, SF 4 suddenly is a 2D fighting game, ha ha ha. I even remember SF EX being called a "3D version of SF". I guess depending on the time of release and marketing, a game can be "2D" if it sounds nice.
3D graphics= 3D engine = 3D Game.

The game system doesn't have a 3d engine. Combat-wise it uses 2d hitboxes, all things like jumps hits, hit detection everything is actually completely 2d. And that's where it's different from SFEX, which _does_ use 3d hitdetection. And that's why, even though sfex is also on a 2d plane, it is still a lot more 3d than sf4 is.

As for the question asked by cibernetico. Whenever someone brings up te '3 character learning sucks' I try to show them that the combo branching structure in kof is a lot more limited than it is in many other games. You don't need to find out what combos start from lows, and what are punish combos in the same was as in say sf4, it's a lot more obvious and universal.

But yeah, just 1v1 isn't going to make kof popular.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Aenthin on October 22, 2010, 06:35:44 AM
Give them the AoF Team, tell them they play slightly different from Ryu and Ken and start learning from there. x:

While technically that isn't true, I remember one person who asked how to play Joe and my friend simply told him, he plays like Adon. He kicked ass ever since. Hahaha
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: venusandeve on October 22, 2010, 11:28:28 AM
rshhahahahah... that's a brilliant one XD

but in all fairness, it's actually impressive how little the casts have in common with each other.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: solidshark on October 22, 2010, 06:12:56 PM
rshhahahahah... that's a brilliant one XD

but in all fairness, it's actually impressive how little the casts have in common with each other.

Wouldn't it/won't it be cool once people realize what each character can do on their own?
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: C 3 on October 28, 2010, 09:13:01 PM
I think the KOF series predominantly being a team game is one of the many things that makes it a unique and great series.  
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: sibarraz on October 29, 2010, 03:32:33 AM
I think the KOF series predominantly being a team game is one of the many things that makes it a unique and great series.  

This

If KOF were a 1 vs 1 game it will not had that much appeal IMO

Still, I don't get why some SNK fans bash SF IV with being noob friendly while treating to sale KOF XIII as a game that only more hardcore players could appreciate

I mean, top players of SF IV beat the crap out on me, and noobs play like noobs, so they are not hard to beat. The same could be applied with KOF, both series are games that are not hard to pick but that if you put lot of effort in learning it you will be rewarded. That being said SF IV is more noob friendly than KOF XIII, but still, the difference is not that much like some snobs try to sell it

At least I saw both games to be very noob friendly, if we really want to talk about games that are more hard to learn we should be talking about Guilty Gear, Blazblue, or Samurai Shodown

We should stop to think and mention it every single time that we try to justify the things that are not working with SNK, we shouldn't care to see  KOF became a popular from one day to another, we should accept that at the moment we're a niche community who should be growing slowly but at least growing, and be glad that at least there still people who you could play, and hope for a better future with the promise from SNKP to be a more active player with the community
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Kane317 on October 29, 2010, 04:54:14 AM
Am I the only one who missed your characters jumping out from the background (to stop you from being dizzy) or at least them standing there?
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Rex Dart on October 29, 2010, 05:28:14 AM
Am I the only one who missed your characters jumping out from the background (to stop you from being dizzy) or at least them standing there?

Hell no. I miss that too.

Maybe in KOF XIV.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Kane317 on October 29, 2010, 05:56:42 AM
Am I the only one who missed your characters jumping out from the background (to stop you from being dizzy) or at least them standing there?

Hell no. I miss that too.

Maybe in KOF XIV.

To me, it was one of those what-made-KoF-KoF kinda things.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: MUSOLINI on October 29, 2010, 06:07:54 AM
the thing with sf4 is that even a mediocre player stands a chance against somebody way better, things like a comeback ultra that you get for free, easy to use high priority turtle (some charge characters not having to go on offense and just hold db and jump some times to avoid fb's, good luck if you dont have a fb). in kof a noob will get destroyed by a better player. this also goes fors arcs fighters like ggac and bbcs. even for mvc3 which i personally couldnt stand. sf4 is way noob friendlier. im not saying its like supersmashbrothers though, you do need some skills, character advantage if possible and luck to a degree.

and while not having your characters in the bg to help when stunned is a shame. nothing really important, but i did like seeing your team mates and how they react to the fight. even the ashamed beat down members get happy when you win. im not quite sure but didnt a beat down yamazaki who's bending, lying face in the ground gives a thumbs up without looking when you win iirc. awesome.     
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Kane317 on October 29, 2010, 08:11:43 AM
^ Agreed.  I think those small things (so much personality) really sealed the deal for many fans.   Remember how in the OG '98 there was a smiley face system where some character would only help some characters lol.  Lol...ok now I'm getting OT.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: venusandeve on October 29, 2010, 04:31:16 PM
kinda ot, but it rocked XD

didn't it affect whether or not you gained one stock upon being defeated?
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: MUSOLINI on October 29, 2010, 06:13:15 PM
yeah they did fix that shit in 98. in 97 normal face kept the bars, happy added 1, yamazaki & iori usually took all your bars away, or didnt give you shit after it. chang or choi did help though to keep your bars. yamazaki as battery, choi 2nd & kim as last. having yamazaki or iori usually meant no top tier characters would receive bar. and guess who my favorite mains where in 97, yamazaki & iori. though they still did destroy, i had the freedom to use all the bars i wanted if i had these 2 in my team.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: krazykone123 on October 29, 2010, 06:34:47 PM
What does this have to do with KOF XIII?
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Judge Fudge on October 29, 2010, 08:02:08 PM
im not saying its like supersmashbrothers though, you do need some skills, character advantage if possible and luck to a degree.     

As someone who plays SSB (64), you sound like a complete idiot saying Smash takes no skill.  Watch one of Isai's SSB matches and tell yourself that he doesn't have skill and that you can do just as well as he can.

Sorry to come off sounding like a dick (and for getting off topic).  I try to avoid internet arguments, but this topic is one of my pet peeves.  It takes skill to play any game well, and Smash is no exception.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: sibarraz on October 29, 2010, 08:23:05 PM
the thing with sf4 is that even a mediocre player stands a chance against somebody way better, things like a comeback ultra that you get for free, easy to use high priority turtle (some charge characters not having to go on offense and just hold db and jump some times to avoid fb's, good luck if you dont have a fb). in kof a noob will get destroyed by a better player. this also goes fors arcs fighters like ggac and bbcs. even for mvc3 which i personally couldnt stand. sf4 is way noob friendlier. im not saying its like supersmashbrothers though, you do need some skills, character advantage if possible and luck to a degree.

and while not having your characters in the bg to help when stunned is a shame. nothing really important, but i did like seeing your team mates and how they react to the fight. even the ashamed beat down members get happy when you win. im not quite sure but didnt a beat down yamazaki who's bending, lying face in the ground gives a thumbs up without looking when you win iirc. awesome.     

Had you played SSF IV?

I'm a noob in that game, and all the ultras in the world don't help me to beat guys who are way better than me, at high level, Ultras became very situational, you don't connect them just because you want. Even though is true that they had too much priority, but well, unlike KOF, SF always had Supers with too much priority

The thing is, if you're whooping the ass of a noob in Street Fighter IV and suddenly he beats you with an ultra is because you're a noob too
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: t3h mAsTarOth...! on October 30, 2010, 08:26:19 AM
if it's not 3 vs. 3 it's not kof... *well unless you wanna count strikers or 01 ratio system* besides that... leave other games out of this... people that won't play XIII, won't play it... people that do, will... is it gonna suck in the US? most likely... am i still going to get my copy day 1? definitely...
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Homies Over Shotos on October 30, 2010, 10:35:04 AM
the thing with sf4 is that even a mediocre player stands a chance against somebody way better, things like a comeback ultra that you get for free, easy to use high priority turtle (some charge characters not having to go on offense and just hold db and jump some times to avoid fb's, good luck if you dont have a fb). in kof a noob will get destroyed by a better player. this also goes fors arcs fighters like ggac and bbcs. even for mvc3 which i personally couldnt stand. sf4 is way noob friendlier. im not saying its like supersmashbrothers though, you do need some skills, character advantage if possible and luck to a degree.

and while not having your characters in the bg to help when stunned is a shame. nothing really important, but i did like seeing your team mates and how they react to the fight. even the ashamed beat down members get happy when you win. im not quite sure but didnt a beat down yamazaki who's bending, lying face in the ground gives a thumbs up without looking when you win iirc. awesome.     

Had you played SSF IV?

I'm a noob in that game, and all the ultras in the world don't help me to beat guys who are way better than me, at high level, Ultras became very situational, you don't connect them just because you want. Even though is true that they had too much priority, but well, unlike KOF, SF always had Supers with too much priority

The thing is, if you're whooping the ass of a noob in Street Fighter IV and suddenly he beats you with an ultra is because you're a noob too

Actually I blame stupid priority, leniency on inputs, most ultras having invinciiblity frames,(http://img.photobucket.com/albums/v430/Dark_Feather/SF4MS/kenshoryuken.jpg)

and the stupid crap that is Ryu's FADC LOL METSUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU (http://img.photobucket.com/albums/v430/Dark_Feather/SF4MS/metsu.jpg)
or Sagat's constant use of(http://img.photobucket.com/albums/v430/Dark_Feather/SF4MS/tigerrrr.jpg)
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: Kane317 on October 30, 2010, 10:45:40 AM
Funny but let's stay on topic.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: sibarraz on October 31, 2010, 09:09:25 PM
Like some other post said, I don't get why SNK fans hate so much other fighting games, I'm a fighting games fan but at the same time more sided with SNK games, I support them on everything, even if the games sucks I still want to help them with buys since I know that they will need all the money on the world to develop games that are at the circumstance (even though I don't hated any of the games released by SNK, even sam sho sen it's funny to me : p )

KOF will hardly be mainstream ever, the main goal that SNKP and KOF should achieve in the states is bring more fighting games fan to their side, but not because ''I hate this game, I should try other thing'' but more because they saw the game and they really liked them

At least I respect almost all the fighting games that at this moment are played competitively, because they must had SOMETHING to made them reach that status. I'm a virtua fighter fan too, but a long time ago I surpassed the hate against tekken saying that the game was a button mashing game. The same with street fighter, you must play a game deeply to start hate it but at least with arguments, at least I don't like SSF IV that much because I found it very slow and I love more the mechanics in KOF, but at least in a long time ago that sagat stopped to be a pain in the ass in that game

Now, I hope that SNKP and Ignition (they will publish the game right?) made a better job to promote the game, with more tourneys in place where fighting games fans hang out, and bring more guys to the community
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: marchefelix on November 15, 2010, 08:10:28 PM
I've never thought of what OP said. It may be true.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: MUSOLINI on November 15, 2010, 08:19:44 PM
sibaraz, im from a time when fighters came out every month. if you didnt play just qualit fighters youd be playing all kinds of retarded shit. and why is it hate, is it not possible to like 1 game and not like the other. i luv kof, but i cant stand 94, 96, 99, 123 and some others like the miras and neowave. same for sf, im nmot really a fan of sf4, but it still play it cause its one of the only games thats played online. id never put that shit on at home for 2 battles, as theres way better games to choose from. some games ill never touch, cause theyre just that shit. mk, any, mvc, ngbc, wh, aof, ki, clayfighter and all kinds of weak ass bs that has come out. just cause somebody would like the rpg genre doesnt mean they would have to like all of the weak bs coming out. same way for fighters.

edit: @judge fudge, yeah thats because ssb is a fighter that cant be considered a serious, let alone a real fighter. no i havent played it, i dont play bs. my lil bros who could probably beat 99% of the posters here in both kof or ssb tell me that its a shit game. fun when with more people, but not to be taken seriously at all. just cause you like it doesnt mean its good. ill trust my lil bros word over somebody like you, sorry. i know they at least know their shit, theyve been fighters playing seriously since 91, same as me.
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: AM2 on November 18, 2010, 04:24:24 AM


KOF 2002 UM is the best 2d fighting game up to date. It kicks SF4 in so many ways. Capcom is targeting the casuals while SNKp the veteran fighting gamers. That's why you see an ultra that takes away 60% of your life while in KOF you actually have to learn to combo to achieve that damage.



Now to answer your question
From the OP I can tell that your friends are more into the 3d fighting gaming since you didn't mention blazblue or MVC. SNKp tried using 1 vs 1 in KOF MI. That did well on the casuals but the fans of the game didn't like it at all. Having 3 different characters in your team will balance their advantages and disadvantages.
FOR example: Can you please tell me how a Makoto can win a Sagat or Vega in SSF4? the disadvantages of her are too many against those 2. Now if it was Ryu/Makoto/Bison VS Vega/Sagat/Ken for example one's disadvantage against cartain characters will be minimized. Unfortunately in SSFIV their is a character that cancels others (fireball>grapping, grapping>combo characters, combo characters>fireball) . If you are up against that character no matter how good you are you still have a disadvantage. That's why 80% of the online matches are VS Ryu. People tend to take the safe road.


The underlined point is why I'm glad I got into KOF when I gave it a try after being disappointed with Street Fighter 4. KOF13 is what I'm looking forward to, including a new Guilty Gear or at least XX Accent Core rereleased on XBL/PSN. Bold point is why I'm sad about fighting games and video games in general nowadays. They're made to be "casual-friendly", but it's not that hard at all, just practice and dedication. I grew up playing a lot of games that were hard at first, but I got better. Are people too lazy for that now? I guess so.  Why buy a game  if you decide not to get best as you can, but just go bare minimum, and show people online that your skills are bare minimum?
Title: Re: Would KoF be more popular in the states if it was a 1v1 game?
Post by: AgentOrange on January 05, 2011, 10:41:13 PM
well if it were 1v1 it wouldnt be KOF.its team based n its emphasis should be on teams. tho the 1v1 option is there it doesnt need to go that route. theres  different strategies wen playing 3v3 fights such as selecting ur order.
I feel if KOF abandoned its team-based play it would lose its identity.......and think how many kyo's u'd fight then.(btw i hate kyo, he reminds me of someone else i hate.lol)