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Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: krazykone123 on October 30, 2010, 01:45:56 AM

Title: KOF 2002UM - Vice
Post by: krazykone123 on October 30, 2010, 01:45:56 AM
http://www.dreamcancel.com/wiki/index.php?title=Vice_%282k2UM%29

It's pretty much done but I might add a few more things, I added a page from the OG2k2 mook at the end of the page as just about all of it is relevant to Vice in 02UM
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on November 01, 2010, 09:54:46 AM
http://www.youtube.com/watch?v=GxKwBdwZI7g

made a video rundown for Vice's combos in 02UM
Title: Re: KOF 2002UM - Vice
Post by: Eripio69 on November 01, 2010, 11:31:05 AM
Thank you both guys. Vice is my favorite character. Waiting for more :D
Title: Re: KOF 2002UM - Vice
Post by: Dark Chaotix on November 01, 2010, 03:01:49 PM
When doing these tut vids, do it so you dont have infinite stock. So new comers can see how stock is used in combo.
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on November 01, 2010, 10:23:47 PM
When doing these tut vids, do it so you dont have infinite stock. So new comers can see how stock is used in combo.

Duly noted, I'll do that next time, I put the meter info in the description btw
Title: Re: KOF 2002UM - Vice
Post by: Remxi on November 02, 2010, 08:06:47 AM
Good shit but I have a suggestion to make too, which is if a combo is works midscreen, don't do it in the corner.

Title: Re: KOF 2002UM - Vice
Post by: Dark Chaotix on December 15, 2010, 09:22:07 AM
My VS combo showcase for Vice

http://www.youtube.com/watch?v=kTYcp66cUF0

Transcript in description
Title: Re: KOF 2002UM - Vice
Post by: jinxhand on December 15, 2010, 08:14:11 PM
Does she have something in particular that puts her "above" Mature in terms of versatility???
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on December 18, 2010, 07:41:12 AM
Does she have something in particular that puts her "above" Mature in terms of versatility???

http://www.youtube.com/watch?v=jHSrH0ggLk0

Not really but you should play Vice anyway, she's awesome.

She has trouble against fireballers and speedy characters so if you ever run into a Athena/Choi/Mai you may have some trouble.
Title: Re: KOF 2002UM - Vice
Post by: BiGGDaddyCane on December 23, 2010, 08:58:08 AM
Does she have something in particular that puts her "above" Mature in terms of versatility???

She has trouble against fireballers and speedy characters so if you ever run into a Athena/Choi/Mai you may have some trouble.

If notice that also, while I pursed to start playing with her at a high competitive level against charcters like Athena/Choi/ and especially Mai for me. Thanks for the info, I play with Vice alot. She is always in my top 3 characters since '96. She one of the only characters I've learned to play well at a high competitive level, next to Yamazaki.

One of these days I might work on some kind of matchup chart for her since I like her so much and want excel my skill furthermore with her. If i have the time to put aside to do so I'll be sure to put it up so i can try to do my part to help the community, one of these days =). Because for me she does have her bad matchups in terms of versatility but for the most part I ambitiously still manage with her. Shes my fav.
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on December 25, 2010, 02:47:14 AM
One of these days I might work on some kind of matchup chart for her since I like her so much and want excel my skill furthermore with her.

Why not start now? I play Vice as well so I can help, just post whatever ideas you have in this thread.

Btw we should play on GGPO sometime.
Title: Re: KOF 2002UM - Vice
Post by: BiGGDaddyCane on December 29, 2010, 06:02:31 AM
It will take me awhile to start im quite busy IRL at the moment trying to find employment, besides im still pretty much new playing her at a competitive level...Hell pretty new at playing KOF competitively period lol But Im ambitiously learning. I say on a scale of good playing im 6 or 7 out of 10 lol

However, when I have the time to put aside I will be gathering important tips any information as I play with her. Also, i will be searching up Vids and etc. with her matchups and take down wise notes to eventually develop good match up chart.

If you want to play with me as well as everyone else send me a message on AIM
My name AIM : DaddyCaneKOF
I warn you im not good now, im still practicing lol, But I can put up a hell of a fight
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on December 29, 2010, 06:13:12 PM
It will take me awhile to start im quite busy IRL at the moment trying to find employment, besides im still pretty much new playing her at a competitive level...Hell pretty new at playing KOF competitively period lol But Im ambitiously learning. I say on a scale of good playing im 6 or 7 out of 10 lol

However, when I have the time to put aside I will be gathering important tips any information as I play with her. Also, i will be searching up Vids and etc. with her matchups and take down wise notes to eventually develop good match up chart.

Alright, I'll be sure to drop some knowledge from time to time then.

Quote
If you want to play with me as well as everyone else send me a message on AIM
My name AIM : DaddyCaneKOF
I warn you im not good now, im still practicing lol, But I can put up a hell of a fight

Practice is better than nothin'.
Title: Re: KOF 2002UM - Vice
Post by: jinxhand on January 10, 2011, 07:14:43 PM
Strangely enough, my interest in Vice stemmed from CvS2 (I know right)... I've been tinkering a bit with her in 2k2UM, and I like how you can backdash into ;qcb + ;b / ;d and it seems to build some meter, although I can't remember how much or how fast it did... I like how she can do ;dn + ;b , ;dn + ;a , ;dn + ;a , st. ;a , ;qcb + ;c ~ ;qcf + ;c , and it does some good damage without meter.

I haven't fought any Athenas/Chois/Mais with her, but fighting against Mai period can be a headache sometimes, because of the projectile that's followed by a rushdown. I know for me its a patient game, and cautiously ;c + ;d when its needed...

Despite her issues with projectile characters, does she have any frame traps/setups to speak of???
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on January 11, 2011, 06:21:26 AM
Despite her issues with projectile characters, does she have any frame traps/setups to speak of???

Gorefest/Deicide/Blackend/Backlash, anything that will cause a reverse knockdown is good. As for frame traps this video should explain some things.

http://www.youtube.com/watch?v=6HpvfT6pwoE

Title: Re: KOF 2002UM - Vice
Post by: BiGGDaddyCane on January 11, 2011, 08:07:34 AM

Gorefest/Deicide/Blackend/Backlash, anything that will cause a reverse knockdown is good. As for frame traps this video should explain some things.

http://www.youtube.com/watch?v=6HpvfT6pwoE



Good stuff, Thx
Title: Re: KOF 2002UM - Vice
Post by: Shinra Shiranui on January 13, 2011, 09:06:03 PM
http://www.youtube.com/watch?v=kcHt-OrdQ1k&feature=mfu_in_order&list=UL

Vice Master Class Tutorial
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on January 27, 2011, 12:03:39 AM
Well I'm bored so here's a moveset breakdown, I'll add more later.

Strategic Move Analysis
Grounded Close/Far
- Close and Far A are good pokes, that's about it though, no real combo potential there, Far A is also one frame slower too
- Close B can be used to combo right into her Blackend (hcf+P) for the reverse knockdown, Far B is basically just a slow poke, nothing really going on here unless you like to space it.
- Close C has crap range but can combo into her Gorefest if you're quick enough, Far C is a really sexy poke though, it punishes pretty well if you don't have the time to run in for the Close/Cr.X
- Close D is easily her best close normal, f+A~hcf+B/hcb f+P/hcbx2+K are great combo finishers, Far D can be used as an anti-air but it's not really suggested because it's slow
- Stand CD is a lot like Far C except much slower (a 12 frame difference), don't use it too much unless you're going to space it, whiff canceling it to weak Outrage is cool and safe, same with Mayhem but more so the weak variant than the strong one since you don't want to leave Vice open


Jumping
- Vice isn't all that proficient in the air, sure she has options but nothing to really make her a huge threat, mostly just cancels into Ravenous or empty jump-ins to Gorefest/Blackend, Overkill has it's strats but that will be explained later on
- Jump A can be used to jump-in but it's not all that great, can be canceled into Ravenous for that extra chip on guard, after that run up Blackend/Gorefest or cr.A/Bx2~3 to weak Mayhem
- Jump B (because of it's hit-box) can be used a a meaty jump-in right, follow-ups are a little limited so going the low route (i.e. cr.X 2~3, qcb+A~qcf+P) may be your best option
- Jump C can be used as a (late) jump-in attack but your likely to get punished because it's range isn't much to right home about and will leave Vice pretty open to get hit, still good for Ravenous shenanigans
- Jump D is a great air-to-air but you have to be fast, use hh.D if you really plan to to catch your opponent in the air with it, (late) jump-ins work too
- Jump CD is sexy as hell, it's really good against people that like to jump a lot and challenge Vice in the air, make sure you hh.CD though because you want to come out as fast as possible


Crouching
- Vice while crouching is a lot like Dictator from Street Fighter, you can be just as offensive while you were standing but only if you know how to block those jump-ins and time those anti-airs
- Crouch A is the and same as her Far A, can be linked to her crouch B to weak Mayhem
- Crouch B makes her hit-box crouch lower to the ground (smaller crouch height) not sure if it's low enough to dodge projectiles though, links to crouch A and so on, combos into Blackend as well at point blank range
- Crouch C is a great anti-air (stuff some jump-ins here and there) but has to be timed because the recovery is terrible and is still prone to be beaten by a lot of jump CD's, can be canceled right before the fist pump
- Crouch D sweeps and has crap recovery but can be used for mindgames, if you use it from mid-screen and they run you can quickly whiff cancel it to Deicide or Outrage


Command Normals
- Monstrosity is a great command normal, it's an overhead on it's own and does hard knockdown on airborne opponents, on it's own it works best after a reverse knockdown, combo wise it's just to moves together (e.g. cl.D, f+A, hcf+B), has many other uses but that will be explained later on


Special Attacks
- Gorefest does just about everything, on the other side of the screen you can safely spam it to build meter, it can also be used for quick run up and throw gimmicks since most people figure if you run up on them you're gonna try and start a combo (which isn't always the case), empty jump to Gorefest can work too but you still have to be careful
Title: Re: KOF 2002UM - Vice
Post by: marchefelix on February 01, 2011, 07:00:39 PM
I just realized how metal Vice is! xD
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on February 02, 2011, 05:22:05 AM
I just realized how metal Vice is! xD

Indeed, gotta love the Metallica reference with Blackend, gonna add colors to the wiki page next.
Title: Re: KOF 2002UM - Vice
Post by: Ashspiralingblood on May 03, 2011, 04:50:17 PM
What are some of her max combos
I came up with one, it might be done before- (Max mode)St. ;d +   ;bk ;db ;dn  ;d+  ;bk ;db ;dn ;df ;fd X2 ;b ;d, does great damage but her max dm does not add to the combo count
Title: Re: KOF 2002UM - Vice
Post by: krazykone123 on May 03, 2011, 06:47:12 PM
What are some of her max combos
I came up with one, it might be done before- (Max mode)St. ;d +   ;bk ;db ;dn  ;d+  ;bk ;db ;dn ;df ;fd X2 ;b ;d, does great damage but her max dm does not add to the combo count

If you meant cl.D~qcb+D~hcbx2+BD that doesn't combo. If you're practice mode make sure you put the opponent on 1-Hit Guard.

Swap the qcb+D with qcb+B then super cancel the 1st/2nd hit into the DM, you can buffer the qcb+B during the DM motion, also work on comboing into Max Mode so you can get that extra st.D in.
Title: Re: KOF 2002UM - Vice
Post by: Amedø310 on July 07, 2016, 05:06:46 AM
Vice's Hitboxes: https://drive.google.com/folderview?id=0B2WAxkcvfTKdNUl6N21HZUdnOVE&usp=sharing (https://drive.google.com/folderview?id=0B2WAxkcvfTKdNUl6N21HZUdnOVE&usp=sharing)

Please read this for more details: http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547 (http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547)
Title: Re: KOF 2002UM - Vice
Post by: Franck_Frost on November 25, 2020, 06:34:03 AM
Throws
Death Blow - close ;bk/ ;fd + ;c
Backlash - close, ;bk/ ;fd + ;d

Command Moves
Monstrosity -  ;fd +  ;a

Special Moves
Gore Fest - close, ;hcb, ;fd + ;a / ;c
Deicide - ;hcf + ;b / ;d
Mayhem - ;qcb + ;a / ;c
 ┗ Mithan's Robe - ;qcf + ;a / ;c
Blackend - ;hcf + ;a / ;c
 ┗ Mithan's Robe - ;qcf + ;a / ;c
Outrage - ;qcb + ;b / ;d
Ravenous - in air, ;qcb + ;b / ;d

Desperation Moves
Withering Surface - ;qcf, ;qcf + ;a / ;c
Negative Gain - close, ;hcb, ;hcb + ;b / ;d
Overkill - close in air, ;db, ;qcf, ;uf, ;up, ;dn + ;a / ;c

Super Desperation Moves
Withering Surface - ;qcf, ;qcf + ;a ;c
Negative Gain - close, ;hcb, ;hcb + ;b ;d

HSDM
Cannibal Corpse - ;qcf, ;hcb + ;a ;c