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Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: krazykone123 on November 07, 2010, 04:52:51 PM

Title: KOF 2002UM - Kula
Post by: krazykone123 on November 07, 2010, 04:52:51 PM
Throws:
Ice Coffin - close ;bk/ ;fd+ ;c
Behind Slash - close ;bk/ ;fd+ ;d

Command Moves:
One Inch - ;fd+ ;a
Slider Shoot - ;df+ ;b
Critical Ice - ;df+ ;c

Special Moves:
Diamond Breath - ;dn ;df ;fd+ ;a/ ;c
Crow Bites - ;fd ;dn ;df+ ;a/ ;c
Counter Shell - ;dn ;db ;bk+ ;a/ ;c
Lay Spin - ;dn ;db ;bk+ ;b/ ;d
┗Stand: ;fd+ ;b / Sit: ;fd+ ;d

Desperation Moves:
Diamond Edge - ;dn ;df ;fd ;dn ;df ;fd+ ;a/ ;c
La Cachola - ;dn ;df ;fd ;dn ;df+ ;b/ ;d in air

Super Desperation Moves:
Freeze Execution - ;fd ;df ;dn ;db ;bk x2+ ;a ;c

HSDM:
Freeze Compression - ;dn ;df ;fd ;dn ;df ;fd+ ;b ;d
Title: Re: KOF 2002UM - Kula
Post by: krazykone123 on November 07, 2010, 04:56:01 PM
Combos

- j.X, cr.B×1~2, Far B, dp+C
- j.X, cl.C (1), qcf+A, hh.D
- cl.D (2), qcb+B~f+D, dp+C
- j.X, st.C (1), qcfx2+P
- j.X (cross-up), st.C (1), f+A, qcfx2+P
- (corner) cl.C/D (2), f+A, qcf+A, qcfx2+P
- j.X, st.C (2), (BC run) st.C (1), f+A, dp+A, (DC) qcb+B~f+D, (DC) qcb+P
- j.X, cr.B×1~2, Far B, dp+C, (SC) qcfx2+P
- j.X, st.C (2), (BC run) cr.B×1~2, Far B, dp+C, (SC) qcfx2+P
- j.X, st.C (2), (BC run) st.C (1), f+A, dp+A, (DC) qcf+A, qcb+B~f+B, qcb+B~f+B, dp+C, (DC) qcb+P
- j.X, st.C (1), f+A, (BC) st.C (1), f+A, dp+C, (DC) qcb+B, (SC) qcfx2+K
- j.X, st.C (2), f+A, hcbx2+AC
- j.X, st.C (1), f+A, (BC) st.C (2), f+A, hcbx2+AC
- j.X, cr.B×1~2, (BC) Far B, dp+C, (SC) hcbx2+AC
- j.X, st.C (2), (BC) st.C (1), f+A, dp+C, (SC) hcbx2+AC
- j.X, st.C (1), qcfx2+BD
- j.X (cross-up), st.C (1), f+A, qcfx2+BD
- (corner) j.X, st.C (1), qcf+A, qcfx2+BD
- j.X, st.C (2), (BC) st.C (1), f+A, qcfx2+BD
- (corner) j.X, st.C (2), (BC) st.C (1), f+A, dp+C, (DC) qcf+A, qcfx2+BD
- cl.C/D (2), f+A, qcb+B~f+D~dp+C/hcbx2+AC
- cl.C (1), f+A, qcfx2+P / df+C (2), qcfx2+BD
- Far C, qcb+B~f+D~dp+C / hcbx2+AC
- cl.C (2), (BC) cl.C (2), hcbx2+AC
- f+A/df+C(3)/qcb+P, dp+C/qcb+P/qcfx2+P
- (corner) cl.C/D (2), f+A, qcf+A, [qcb+B~f+B]×2, dp+C/qcb+P
- st.C (1), f+A, (BC run) cl.C(1), df+C(2), [dp+C (1),(SC) qcfx2+P/hcbx2+AC] qcfx2+BD
- (corner) cr.B×1~2, (BC), Far B, dp+C (1), (DC) qcf+A, qcfx2+BD
Title: Re: KOF 2002UM - Kula
Post by: Winterkit on March 20, 2011, 04:06:30 AM
Which of these combos would count as Kula's BnB? I'm guessing the jump-in ones would be a good start. I'm trying to learn her, but I need to get out of just spamming bad shoto-scrub habits, so knowing which combos to focus on would be really helpful.
Title: Re: KOF 2002UM - Kula
Post by: desmond_kof on October 22, 2011, 02:37:46 AM
I'm curious, but anyone knows any changes from her OG counterpart?
Title: Re: KOF 2002UM - Kula
Post by: sibarraz on October 25, 2011, 03:05:43 AM
Copy Pasted from Orochinagi

http://orochinagi.com/forums/viewtopic.php?f=31&t=2530 (http://orochinagi.com/forums/viewtopic.php?f=31&t=2530)


Normals
* far B isn't spammable into itself. There's lag after each far B. In other words, no BBBBBBBB spamming.
* Close C seems to have a a frame or two more of activation. I guess this is to keep Kula users from being able to spam it up close.

Other
* Recovery roll animation is much slower. If an opponent knocks her down and she recovery rolls, she's put at a bigger disadvantage than she did in 2k2.

Specials
* QCB + P has recovery lag.
* DP + C now has a huge counter hit window. This move gets affected by the same universal change other uppercuts have.
* QCF + A and QCF + C have longer recovery lag.
* QCB + K does not have startup invincibility and recovers a little bit slower.

DMs
* QCF x 2 + K is now a DM. It's faster, but it still sucks.


Then, from 2002um to tougeki, I don't know which changes where made
Title: Re: KOF 2002UM - Kula
Post by: sibarraz on October 25, 2011, 03:07:56 AM
I think that I will start using kula again, she is one of the few characters that I liked on og, so don't know why I don't use her here, same with k'
Title: Re: KOF 2002UM - Kula
Post by: PhoeniX on October 25, 2011, 01:06:14 PM
I'm not exactly what changed, but I'm sure that her dp+A got buffed a lot. It functions as a Anti-Air pretty well now, probably just got start-up invincibility (Vanilla 2002 Kula didn't have any).
Title: Re: KOF 2002UM - Kula
Post by: Amedø310 on July 09, 2016, 02:46:11 AM
Kula's Hitboxes: https://drive.google.com/folderview?id=0B2WAxkcvfTKdS2k5V29nMDlDV0U&usp=sharing (https://drive.google.com/folderview?id=0B2WAxkcvfTKdS2k5V29nMDlDV0U&usp=sharing)

Please read this for more details: http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547 (http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547547#msg73547)