Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: solidshark on August 01, 2014, 06:03:46 AM

Title: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 01, 2014, 06:03:46 AM
Long overdue post from me about EVO2014, but congrats to Xiaohai for taking first place, Tokido for a very close 2nd, and everyone who watched, supported, and attended this past EVO.

After 3 straight years at EVO of bringing the hype, I hope we can look forward to a 4th. Even if it doesn't get an official announcement, I think a community presence at EVO should be maintained with a side-tourney. We've built up a great community (in the U.S. and worldwide) playing a great game, with hopefully more of both to come.

To those inspired by KOF @ EVO and new to this franchise or even new to fighters in-general, welcome. Feel free to interact, ask questions, and enjoy yourselves here.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 01, 2014, 06:06:53 AM
And a quote from the last thread

There's a tournament happening in Albuquerque, NM in late September, and they're polling for the 8th, last game to be featured. KOF is in 2nd place. The poll ends around Aug. 16th. If you'd like to see it be included in the tournament, vote here: https://www.surveymonkey.com/s/SZLNQDZ (https://www.surveymonkey.com/s/SZLNQDZ)

Details about the tournament here: http://forums.shoryuken.com/discussion/190618/the-art-of-fighting-2014-9-26-2014-9-28-2014-albuquerque-nm (http://forums.shoryuken.com/discussion/190618/the-art-of-fighting-2014-9-26-2014-9-28-2014-albuquerque-nm)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: marchefelix on August 01, 2014, 09:40:04 AM
Personally I would have called the topic "The Return of a God" instead of "China on Top" (not that Xiaohai actually went away anywhere)...

I may be in the minority here but I don't think KOF XIII is ready to go away just yet. They already defied the odds by returning a third year; a fourth year isn't out of the question, especially when the game is at its peak.

Full steam ahead indeed.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on August 01, 2014, 09:53:49 AM
I really don't want to see XIII back at Evo next year. The game is really dull. It's time for a new game.

But I really just want to see a new Garou (Or Samurai Shodown). KOF needs a break.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Coffeeling on August 01, 2014, 12:56:20 PM
And a quote from the last thread

There's a tournament happening in Albuquerque, NM in late September, and they're polling for the 8th, last game to be featured. KOF is in 2nd place. The poll ends around Aug. 16th. If you'd like to see it be included in the tournament, vote here: https://www.surveymonkey.com/s/SZLNQDZ[/url (https://www.surveymonkey.com/s/SZLNQDZ)

I voted for VSav sorry (http://imageshack.us/a/img443/4251/ixgr.png)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Mr Bakaboy on August 01, 2014, 01:05:07 PM
I really don't want to see XIII back at Evo next year. The game is really dull. It's time for a new game.

But I really just want to see a new Garou (Or Samurai Shodown). KOF needs a break.

Seconded. As much as I like KOF, Playmore should either branch out and make some other license they currently have, or let a 3rd party company have a shot at it.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 01, 2014, 03:33:44 PM
Chances are they're developing those new titles now, so hopefully what will come to replace XIII is a new SamSho or KOF.

I voted for VSav sorry (http://imageshack.us/a/img443/4251/ixgr.png)

Want to say you're bad, but you picked a good game, so yeah.

Personally I would have called the topic "The Return of a God" instead of "China on Top" (not that Xiaohai actually went away anywhere)...

Wasn't ready to call Xiaohai a god yet, even with his skills.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: LazieFreddy on August 01, 2014, 08:52:04 PM

Wasn't ready to call Xiaohai a god yet, even with his skills.

You must be an atheist then.  Xiaohai is hands down the most dominant player in the kof franchise in history , even more so than "marvel god" Justin wong ever was in marvel series, or daigo ever was in sf series.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: marchefelix on August 01, 2014, 10:36:23 PM
I really don't want to see XIII back at Evo next year. The game is really dull. It's time for a new game.

But I really just want to see a new Garou (Or Samurai Shodown). KOF needs a break.

https://www.youtube.com/watch?v=pWdd6_ZxX8c (https://www.youtube.com/watch?v=pWdd6_ZxX8c)

But seriously, I don't think KOF XIII is stale at all. For me it's the most exciting current game to watch.



Now, by all means they should make a new Garou or SamSho. It's about time we got one. But I think you're hoping for the impossible if you want a new Garou or SamSho to replace KOF as the main SNK competitive game of today. I just don't see it happening. Even in the past KOF always overshadowed the other series and I don't see that changing today. If SNK wants to stay relevant in today's competitive scene, KOF is the only thing that will do. Either a new KOF or an update to the current one.

Wasn't ready to call Xiaohai a god yet, even with his skills.

At the very least he's godlike. A veteran of the old days who's still one of the best KOF '98 players and he managed to adapt so well to XIII that he won freaking EVO. That's what I admire the most about him: that he adapted instead of complaining that it isn't like the old KOFs like so many players do (I'm not talking about just competitive players here).
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 02, 2014, 02:17:35 AM
I should've added that I was joking about not calling Xiaohai a KOF god. Watching him do an Iori combo at the arcade one-handed convinced me. But other than the one-handed combos, I hope he's not alone in being kick-ass among several KOF/SNK iterations.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on August 02, 2014, 03:46:07 AM
@marchefelix - XIII just doesn't excite me anymore, it was fun during the first year up to Evo, then it just got really stale to me. Once XIII started to slowly die down, I went back to playing KOF98 again, and honestly... when it comes to KOF, that's a hard game to top.

I'd really would prefer to see a new Garou though, I think Street Fighter players would have a much easier time getting into that one and sticking with it over KOF. KOF has alot of problems that make it unwelcoming for people that come from a Street Fighter background. Especially in KOFXIII's case.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on August 02, 2014, 03:27:28 PM
@marchefelix - XIII just doesn't excite me anymore, it was fun during the first year up to Evo, then it just got really stale to me. Once XIII started to slowly die down, I went back to playing KOF98 again, and honestly... when it comes to KOF, that's a hard game to top.

I agree with you man. Honestly, I love KOFXIII, but I just feel the game doesn't have the longevity potential as 98/02.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 02, 2014, 06:49:57 PM
I think I lean more towards marchefelix's opinion toward XIII. I do think it has that kind of longevity potential. A little more than '02/Unlimited Match and more than '98, I've never been more interested in looking at the whole KOF cast to play in XIII; I've actually sought out different playstyles in XIII, like non-HD challenges; part of that is what keeps XIII interesting to me after XIII years.

I'd prefer if each of the top-played KOFs (98/02/XI/XIII) got more play among today's current scene, but I might still be maining XIII or 02UM. If 98/02 get's steam release eventually or the new KOF comes in the next year or so to consoles, hopefully we'll get that diversity.

And when you guys say XIII is stale or lacks longevity, do you mean from a playing or tournament showcase pov?

Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on August 02, 2014, 11:37:21 PM
The player base isn't really growing that much anymore, people are trying new games that are coming out almost every few months, the online/netplay can't sustain itself as well as GGPO does with 98/02 (which has 100s of players on it daily), and it's taking a while for many places to really get into the game for example, it took Japan and Mexico a while to shake off 98/02/02UM, which they still play and like more than XIII.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on August 03, 2014, 12:48:31 AM
Hopefully we hear something soon about 98UM+2k2UM on Steam. Those games were spotted in the database over a year ago along with KOFXIII and Metal Slug 3. Really hoping something comes out of it.

I gotta get my fill of Eiji Kisaragi in 98UM.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 03, 2014, 12:55:56 AM
I also hope to hear about at least 02UM on Steam.

Didn't know GGPO 98 and 02 were getting hundreds of players daily still, but being the free PC games that've been available for maybe a decade, it's not that surprising

I'll also hope that as a good game, XIII has a longer longevity than expected.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on August 03, 2014, 02:07:47 AM
I feel that KOFXIII would have more longevity potential if the netplay was better, and the game had a bit more frequent updates similar to some anime games, and like SF4. Just to keep things a bit more fresh in the game once in a while.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Paul Howard on August 03, 2014, 02:37:52 AM
I hope everyone's OK. I apologize for not communicating here for so long, but just tons of stuff was keeping me busy and I couldn't even touch my PC some days. But I landed a job at Comcast (INB4 hate from Satellite customers lol--but I wouldn't get that here......or would I???)! Training starts next month. I also got caught up in the swirling vortex of all bad endings that is Dark Souls (Hanging in Oolacile contemplating Kalameet battle), the heartstring-tearing epicness that is Season Two of Telltale's The Walking Dead (Ep. 3), and the addictive realm of the Free To Play Steam game Unturned (looking at building a base). Please, forgive me for my long hiatus. So, all in all, I'm still here, still FGing, still formulating teams.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 03, 2014, 02:44:26 AM
I feel that KOFXIII would have more longevity potential if the netplay was better, and the game had a bit more frequent updates similar to some anime games, and like SF4. Just to keep things a bit more fresh in the game once in a while.

I agree on the console/initial netplay, but one thing I wouldn't be too keen on is the annual updates like SF4 or anime games gets. I understand how it keeps things fresh for some people, but I wonder if it really needed it for the balance issues other games have.

@Paul Howard, welcome back. Congrats on the new job, and nice to see you around again.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on August 03, 2014, 03:14:35 AM
I know it would be weird for a KOF game to have frequent updates, but I feel there is so many things KOFXIII console/steam version can have and improve upon to make it more fun and a different experience at different times while keeping it KOF.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: warmachine rhodes on August 04, 2014, 04:42:03 AM
I know it would be weird for a KOF game to have frequent updates, but I feel there is so many things KOFXIII console/steam version can have and improve upon to make it more fun and a different experience at different times while keeping it KOF.

yea i feel the same. i still enjoy playing the game as i just started playing kof 13 when steam edition came out. Snk would do the game alot of good just releasing an update just to fix some of the bugs in the game and make very slight tweaks to the chars. Hopefully snk releases 2k2um and 98 umfe on steam with a good netcode.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 04, 2014, 06:28:53 AM
For the whole FG community to get excited about it, I suspect the updates would have to be way more than what Climax edition was for XIII (before the Steam version), like where Capcom released new characters and new balance details for every character, sometimes based on community feedback instead of overall balance equilibrium.

The biggest fixes I remember XIII getting was from arcade to console, which was like SFIV vanilla to Super. Arcades were the best place to make changes for the general communities on console and now PC, as it made a good testing ground. I hope it's something XIV, or any SNK fighter continues. If the rumor was right about SNK wanting to release footage for the new games at a more arcade-centric event unlike EVO, maybe that will continue.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: KLSADAKO on August 05, 2014, 05:06:55 AM
haha I thought KOF was meant to die after EVO, I just watched 4 tournaments this past weekend ^^
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on August 05, 2014, 06:56:47 AM
haha I thought KOF was meant to die after EVO, I just watched 4 tournaments this past weekend ^^

I'm glad it's still running in places.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on August 05, 2014, 04:35:54 PM
haha I thought KOF was meant to die after EVO, I just watched 4 tournaments this past weekend ^^

Which ones? Give us links man. :)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: KLSADAKO on August 05, 2014, 07:15:15 PM
haha I thought KOF was meant to die after EVO, I just watched 4 tournaments this past weekend ^^

Which ones? Give us links man. :)


1/ Resistance 2 , won by Pachukof
https://www.youtube.com/playlist?list=PLJTUItwpgoQFE4kRWmXtqEv3A4lCplL0b (https://www.youtube.com/playlist?list=PLJTUItwpgoQFE4kRWmXtqEv3A4lCplL0b)

2/ FIGHT AGAIN! , won by Foomy
http://www.twitch.tv/f_swipes/c/4803252 (http://www.twitch.tv/f_swipes/c/4803252)

3/ KOF XIII Mini Torneo , won by AGUILA (high level stuff here)
http://www.twitch.tv/mexikof/c/4810299 (http://www.twitch.tv/mexikof/c/4810299)

4/ CACOMP VI , won by Robkof
(Can't find the link anymore, its a Brazilian tournament)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Sonikku on August 06, 2014, 03:10:45 AM
Nice to know that everyone in this site is still doing well. Wish I could find a scene here for KOF XIII in SoCal :(
Anywho anything new going on? Haven't been keeping track lately
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Malik on September 10, 2014, 07:11:50 PM
Anyone who plays KOFXIII still should come to NEC this year, there is a $1,000 pot FREE ENTRY tournament so show your support. Link to the thread is  here (http://dreamcancel.com/forum/index.php?topic=3345.0) so make travel arrangements, request days off, save your coins starting now because if you live anywhere NEAR this side of the country and miss this one not due to school or work obligations, you will regret it. Hope to see all KOF players there.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on September 10, 2014, 08:08:24 PM
The podcast is back tonight guys:

https://plus.google.com/events/cj1qbfkau64ph9mv7vj78sc083s
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on September 16, 2014, 11:48:52 PM
SRK's article on 20 years of KOF - http://shoryuken.com/2014/09/16/long-live-the-king-20-years-of-king-of-fighters/ (http://shoryuken.com/2014/09/16/long-live-the-king-20-years-of-king-of-fighters/)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Malik on September 17, 2014, 11:37:51 PM
SRK's article on 20 years of KOF - http://shoryuken.com/2014/09/16/long-live-the-king-20-years-of-king-of-fighters/ (http://shoryuken.com/2014/09/16/long-live-the-king-20-years-of-king-of-fighters/)

I was gonna post this too, then I forgot my username & had to wait. A very GOOD and REAL read that fans of any KOF game can appreciate.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: jinxhand on September 18, 2014, 04:43:28 PM
I'm surprised SNKP hasn't said anything regarding KOF's 20th anniv. That isn't to say nothing is being done, I'm just rather surprised tis all...
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on September 19, 2014, 01:25:09 AM
The only thing they have really done is just place their mobile games on sale, I think.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: The Fluke on September 19, 2014, 07:39:44 AM
They are putting 98um-fe on steam later this year, aren't they? That's pretty good imo. We could get something actually new, but atleast we get something that's probably new to most of us. I just tried some 98 on ggpo yesterday, i got my ass handed to me but if i could get into training mode and actually learn a few things i could get into it. Ofcourse, i could just learn the hard way, but for times sake i'd rather not. I hope 98um-fe has a training mode.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: marchefelix on September 19, 2014, 08:45:48 AM
Yo! Why is this thread unstickied?

SRK's article on 20 years of KOF - http://shoryuken.com/2014/09/16/long-live-the-king-20-years-of-king-of-fighters/ (http://shoryuken.com/2014/09/16/long-live-the-king-20-years-of-king-of-fighters/)

Nice read. It's the entire truth about the KOF series rolled up into one article.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Malik on October 11, 2014, 01:42:49 AM
@ListonthePrince (https://twitter.com/ListonthePrince)'s tier list for KOFXIII (console version)
http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trkb94hg92dvf9bvbfbva1o3cdljdziie1hgb8nc94nz7d7recjqb99kg6lx7dhgdzjldx9ma2ecazfce1mrcdbsfad3e6adcdcmcqfbcejr7cnjdi75g7aweae8a38kcegzcenhaen244ov47-bkg-naListonthePrince (http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trkb94hg92dvf9bvbfbva1o3cdljdziie1hgb8nc94nz7d7recjqb99kg6lx7dhgdzjldx9ma2ecazfce1mrcdbsfad3e6adcdcmcqfbcejr7cnjdi75g7aweae8a38kcegzcenhaen244ov47-bkg-naListonthePrince)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 12, 2014, 07:03:48 AM
I dunno about that tier list.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on October 12, 2014, 05:45:18 PM
I dunno about that tier list.

Of course you are. Because it's HIS tier list, not yours nor speaking or representing anyone else.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 13, 2014, 03:44:59 AM
I'm not allowed to dispute it? I mean, there are quite a few things I'd question about that tier list with the placement of a few characters that doesn't make a whole lot of sense to me.

But then again, I don't really care about KOFXIII at all anymore. I think the game is done.
Title: Re:
Post by: desmond_kof on October 13, 2014, 05:59:57 AM
Make your own list. Whats the point of disputing someone else's opinion based on their own experiences?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Malik on October 13, 2014, 06:50:22 AM
I'm not allowed to dispute it? I mean, there are quite a few things I'd question about that tier list with the placement of a few characters that doesn't make a whole lot of sense to me.

But then again, I don't really care about KOFXIII at all anymore. I think the game is done.

In regards to questions why not ask him on his twitter which is linked on the post about certain placement characters & why they are placed there. Also if you don't care about XIII then why even voice your opinion replying to it? That's negativity being spread unnecessarily.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: The Fluke on October 13, 2014, 02:38:10 PM
Since that list was made public it is open to be mocked, praised and discussed by anyone who wishes to do so. Whether it is based on his opinion/experience or "fact" does not matter, it can still be critized.

That tier list doesn't make much sense to me either, i see characters obviously lacking tools on the well rounded end and other questionable things.. The top and the bottom is pretty much what you can expect i suppose but the middle is where it gets confusing. This game is a hard game to make tier lists for imo because we don't go the "easy" route of doing matchup charts.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on October 13, 2014, 06:06:58 PM
Since that list was made public it is open to be mocked, praised and discussed by anyone who wishes to do so. Whether it is based on his opinion/experience or "fact" does not matter, it can still be critized.


If so, why not make your own list and compare it to his based on your own experiences?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 13, 2014, 07:37:36 PM
Alright, here's my tier list  (http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-tr9jcdos6ldrcg7pjomq94ms6tazjlhtf3mif2os4qkt6qdjesos905pjmig90o0c998jkis6okt4pki93lycbdkhdhyjpbaewhyhk9cewcv92jzccb8hek7f2k2jrbfcehyc7mv4omn33oq33-bkg-naRunningWild)-

The top tiers in this game are pretty obvious, that will never change. EX Iori and Mr.Karate are without a doubt the two best characters in the game, pay to win, DLC pain train. I think Kim and EX Kyo are just right under them, Kim is a really stupid anchor character with all the meter, and EX Kyo imo is one of the best point characters in the game, he does almost everything, hell you could put him almost anywhere and he'd do his job well. I mean it's Kyo, what do you expect? As for Claw Iori, despite EX Iori being the more popular choice of Iori, you can't discredit Claw Iori's comeback potential. He's dangerous. I think as an anchor character, he easily rivals Kim.

Benimaru I feel is a really good competitive character with straight forward easy damage output, with probably one of the dumbest j.D's in the game. Shen Woo is the original anchor King in the game, he ain't going anywhere. Hwa Jai? He drinks himself to victory, very easy damage output, and some pretty good normals to go with it. Then there's Takuma... like Iori, his DLC counterpart is more widely used, but regular ol' Takuma is so dominate once he scores a clean hit. He was one of the best characters in the arcade edition, and I think he still is really damn good, despite how much play Mr.Karate gets over him.

When it comes to point characters, King, Duo Lon and Mature are very dominate from what I've observed. King has some of the best zoning in the game imo, Duo Lon is really good at being able to play offensively from different ranges with lots of different setups he has, and Mature's ability to frame trap and pressure her opponents is just really scary. I think Yuri is another very strong anchor character with very easy damage output and very good offensive pressure and mix ups.

I feel Chin has some faults, but his damage potential is too good, and he's proven to be a strongly competitive character, although sometimes I feel like alot of people out there still don't know how to really deal with him. I've yet to understand how to deal with Chin... in any KOF game.

All the characters in A I think are pretty solid and are pretty competitive for the most part, but I don't think Regular Kyo is anywhere near as good as EX Kyo, EX Kyo has all the bells and whistles. Most of the characters in B I feel like can only get by with gimmicks and they aren't consistent enough with getting respectable damage, or in some cases just have really low damage output, and have to spend alot more meter to get reasonable damage. Then there's Maxima... he can do damage, but he has so much trouble opening opponents up.

As for C... well I think all these characters are mostly Crap. But it's not their fault. It's just KOFXIII isn't a good game for them. Alot of characters are either missing moves, have shitty hitboxes, damage is low, damage scaling is really bad for them. You know how it is. I feel the worst for Betty though.

Feel free to rip my shitty tier list for this shitty game to bits though.  ;)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on October 14, 2014, 08:01:06 AM
Is your tier list based on just your own experience or with outside factors like tournament footage, combo videos, tutorials, etc.?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 14, 2014, 07:36:02 PM
Based on years of watching competitive KOFXIII tournaments from all over the world.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: The Fluke on October 15, 2014, 10:41:39 AM
Here you go; http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trn45tjj5sn5f7lch4lb7rhr7rn4h4htf7oydeoy5tn47qlcdefz7roxj2ox7rn5bloyf8jj7rhq5sg0bljkbljlh4jmf7oxh4hsbllcbllc5tn5ddn4j2ldf7hth4g1f7oybke87roy3un73u-bk8-naThe%20Fluke (http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-trn45tjj5sn5f7lch4lb7rhr7rn4h4htf7oydeoy5tn47qlcdefz7roxj2ox7rn5bloyf8jj7rhq5sg0bljkbljlh4jmf7oxh4hsbllcbllc5tn5ddn4j2ldf7hth4g1f7oybke87roy3un73u-bk8-naThe%20Fluke)

It's hard to try and nail characters positions down, i for example think that maybe saiki is even better than i placed him. Maybe. And that regular kyo is overall better than ex kyo.

Do critique my list.


+I moved Ash up to c+ on a whim at the end because i feel that his tools do put him above mai who is so severely limited in her toolset.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 15, 2014, 03:21:52 PM
I'm a bit curious what people see in Regular Kyo over EX Kyo ranking in the tier lists, yet in tournaments Regular Kyo is generally pretty rare.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on October 15, 2014, 04:41:17 PM
I'm a bit curious what people see in Regular Kyo over EX Kyo ranking in the tier lists, yet in tournaments Regular Kyo is generally pretty rare.

That could be based on player style. More ground control with EX Kyo rekkas, but arguably easier (corner) combos that deal substantial damage, and a small advantage for XIII Kyo to have air Orochinagi. That's what I've seen from a few players.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: The Fluke on October 15, 2014, 11:05:35 PM
A good ex command throw and the games only 2 frame reversal help regular kyo aswell. More tools, better damage midscreen and in the corners. Also less recovery on similar specials. It all just comes together as a more complete package imo.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 16, 2014, 12:35:31 AM
I miss when Kyo could just QCF+K, K into Orochinagi and call it a day.  :(

I mean, I guess it might also depend on team position, EX Kyo is a really good point character, he can easily do 50% with just 1 power stock and no drive. He really doesn't need alot of meter to do good damage.

Overall though I think EX Kyo just way better, his normals are all beefier, he gets better damage with much less resources, plus he way more going on for him with the autoguard properties on his moves, plus more invulnerable frames to abuse.

Regular Kyo though... he just eats alot of meter. He'd do better as a 2nd or anchor, but just the amount of meter he needs to do damage on par with EX Kyo is too much. But at least he has a generally pretty simple stun combo.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on October 19, 2014, 10:09:25 PM
Hey guys, on our next Dream Cancel Live podcast, we might do a topic around the top 3 best (and maybe worst) moves in KOFXIII. I'd like to know which categories of moves you would like for us to discuss and share our opinions on, and you can share yours as well, and we will discuss them on air.

Categories I have so far is best sweep, cr. A, cr. C (aka mexican uppercut), jab or standing anti air normal, j.CD, st.CD, command normal, projectiles, level 1 super, level 2 super, ex moves, and normal moves. What are yours?

Thanks in advance.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Running Wild on October 21, 2014, 04:41:23 AM
Best Cross-Up
Best Reversal
Best Air-To-Air
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: marchefelix on November 14, 2014, 09:22:57 AM
I was bored and decided to investigate how many possible character combinations are possible in KOF XIII. With a simple combinations equation (nCr) I got 7140 different combinations. But I also had to consider that there are some combinations in the game that aren't possible, mainly those that involve EX characters. It was easy to determine what that number was since all I needed to do was to figure out how many combinations could you do with an impossible team, and it was 34 (character + its EX counterpart + one of the 34 remaining characters). Multiply that by 3, the number of EX characters, and subtract it from the original number (7140) and there's a grand total of 7038 possible character combinations in KOF XIII.



Now I can move on with the more important things in life.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: comoesa on November 16, 2014, 07:55:37 AM
Anyone know how to fix the issue of save data not be retained in kof 13 steam edition?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on November 18, 2014, 08:27:59 AM
Anyone know how to fix the issue of save data not be retained in kof 13 steam edition?

Been looking to see if someone else online has had a similar save problem, but I want to ask how you open the KOFXIII.exe; sometimes opening it from Steam or using the desktop shortcut might make a difference. Has this been a constant issue since you got the game, or did it come up recently?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: comoesa on November 18, 2014, 09:52:48 AM
Anyone know how to fix the issue of save data not be retained in kof 13 steam edition?

Been looking to see if someone else online has had a similar save problem, but I want to ask how you open the KOFXIII.exe; sometimes opening it from Steam or using the desktop shortcut might make a difference. Has this been a constant issue since you got the game, or did it come up recently?

Constant issue. From the shortcut and steam.


I have no idea why the game keeps creating new save data replacing the old save data.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on November 18, 2014, 05:22:26 PM
Constant issue. From the shortcut and steam.


I have no idea why the game keeps creating new save data replacing the old save data.

If you haven't tried to already, I might suggest re-installing the game. That's probably worse-case scenario though right now; Besides here, I might inquire on the Steam KOF XIII page if you haven't already. I'm thinking it might have something to do with the save directory, but I'm checking into that right now.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: comoesa on November 19, 2014, 03:06:34 AM
Constant issue. From the shortcut and steam.


I have no idea why the game keeps creating new save data replacing the old save data.

If you haven't tried to already, I might suggest re-installing the game. That's probably worse-case scenario though right now; Besides here, I might inquire on the Steam KOF XIII page if you haven't already. I'm thinking it might have something to do with the save directory, but I'm checking into that right now.

Yeah, I have already re-installed it. Coudl anyone show me what files they have in their kof XII userdata for steam? It would be much appreciated!
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on November 19, 2014, 06:58:00 AM
Hey guys, our next live podcast we will this Saturday at noon. We will be discussing the 3 year console anniversary of KOF13, the future of KOF13 and the current state and future of the USA KOF scene. Here are some questions you guys can answer here, and we might read them on air:


- How did you get into KOF13?

- How many people locally were interested?

- What characters did you try at first? Which ones you play with now?

- Do you play on Steam?

- What have you learned gameplay-wise from 2013 to 2014?

- What is your personal tier list? What match ups you have trouble with?

- What gameplay aspects do you like & dislike? What aspects grew or still dont like?

- Do you travel for competition or stay in your area?

- How is the KOF community in your area in general?

- Which KOF scenes inspire you and your community?

- How do you feel about the KOFXIII community in USA (or in your country etc) in general?

- If you feel the game's hype is decreasing, what ideas do you have to inspire and motivate more hype?

- Do you feel KOF13 will return on the main stage for EVO 2015? If so, why? If not, why?

- What things are we doing correct (in your opinion) and what mistakes are we making as a collective KOF community?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on November 19, 2014, 09:29:26 AM
Yeah, I have already re-installed it. Coudl anyone show me what files they have in their kof XII userdata for steam? It would be much appreciated!

The files I've seen in my 'kofxiii' directory are
-replays folder
-input.config
-profile.dat
-progress

Progress is probably the save file, but that's a guess right now.

- How did you get into KOF13?

As a KOF fan since '95, quickly.

Quote
- How many people locally were interested?

In the area (really small) I moved to once it came out, very few.

Quote
- What characters did you try at first? Which ones you play with now?

I sampled half the roster, but my main team of Kim/Andy/Ryo has always been my main. I've adopted several teams after though, like Chin/Takuma/Terry and Elizabeth/Mai/Leona.

Quote
- Do you play on Steam?

Yes, it's the main platform I play it on now.

Quote
- What have you learned gameplay-wise from 2013 to 2014?

Most of what I've learned are smaller details that can make big differences in execution and overall playing. A lot of this is things I should've been paying attention to since XIII's release, for example backdashing having aerial properties (like backdashing with Kim and quickly following up with qcb.B/D in the air) can make an effective trap. In this last year though, most of what I've learned is how a lot of players will tackle a commonly or lesser used character, and form strategies around that, looking for openings in defense, habits, seeing if there might be characters they're not used to facing. I don't like to counterpick often, but it can help.

Quote
- What gameplay aspects do you like & dislike? What aspects grew or still dont like?

I love the balance they gave most characters in it, as it feels like everyone has at least one tool that can make a win possible, and long-time KOF abilities like mobility, evasion, and guard-cancelling support that. I love the inclusion of EX specials and DMs and the HD meter. Looking at other recent fighters though, I do see the point some argue when they say it might be beneficial to have some way to break the long HD combos sometimes. I don't totally rely on HD combos or feel it's terrible if I get caught in one. They just make me sharper when it comes to the next match.

Quote
- Do you travel for competition or stay in your area?

I have traveled for competition a little bit, but RL keeps me in my area most of the time.

Quote
- How is the KOF community in your area in general?

Very small.

Quote
- Which KOF scenes inspire you and your community?

Just speaking for me, KingsofCo, SoCal, CafeID, and the Nishinippori community in Japan.
 
Quote
- How do you feel about the KOFXIII community in USA (or in your country etc) in general?

As someone who's watched KOF remain barely known in the US, until Capcom vs. SNK gave people a hint at its existence (in the Midwest), it's great to see how XIII has actually created KOF scenes in the US. I think it's smaller than it could be (some of which can't be helped by the community), but it is there, and I hope with more games and more interest, it becomes a good base to maintain and build off of.

Quote
- If you feel the game's hype is decreasing, what ideas do you have to inspire and motivate more hype?

In the overall FGC, probably more people producing more KOF content, highlights of matches. I've thought about more or bigger KOF-centric tournaments in the U.S. At tournaments, if possible make sure that even the side matches and such are recorded to show to the community.

Quote
- Do you feel KOF13 will return on the main stage for EVO 2015? If so, why? If not, why?

Maybe is my answer, but I wouldn't be surprised if it didn't make it. Even though 2 out of 3 showings at EVO have been really exciting to watch and has had a great international turnout, possibly a smaller roster of games being featured with new games being released soon. I could easily say 'no,' but it's been enough of a surprise for a KOF to be there 3 years in a row, so I hoping there's four.

Quote
- What things are we doing correct (in your opinion) and what mistakes are we making as a collective KOF community?

The things I think we're still doing correct as a community is not giving up on our game. At EVO 2011, SoCal got a side tournament for XIII going and I believe we would (we should) keep that going in case it's not a main game at EVO 2015. I think we're a very welcoming community always looking to help newcomers ease their way into playing something usually more complicated than they're used to. And in different areas parts of the community still occasionally hold KOF-centric ranbats or tournaments, which is nice.

Mistakes, this I'm not totally sure about, because I have suggestions for improvement but I couldn't guarantee their success. For example, I think we could try to come together more often as a whole community worldwide and doing something collectively. I talked about this earlier but, for example, the Total Eclipse tourney in Japan (KOF'98/LB2/MOTW), it would be great if there could be a North American or European version of that for XIII, a big example of our own gathering, alongside attendance at other majors. Another off-beat suggestion is somehow trying to shake up the perception of characters used. If someone was willing to use a character they main often that's considered low-tier on streams or tournaments, it could show or remind people that it's not just top-tier that can make a difference.

I'm not sure if this is a mistake, but one thing I think we should start preparing for now is to help newer players adapt to new formats to play on like PC. I've learned a lot (and still am) and made costly mistakes getting ready for the Steam Edition of XIII. With SNKP brining more games to Steam now, new and old, now is the time to help a lot of the community make that leap if necessary, posting tips, specs necessary for good playing, pricing, etc. I don't think SNKP is leaving the console space, and I hope that any big fixes or patches won't only be for PC, but it's good to keep options open and be aware of what they are.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Coffeeling on November 20, 2014, 12:13:44 AM
Hey guys, our next live podcast we will this Saturday at noon. We will be discussing the 3 year console anniversary of KOF13, the future of KOF13 and the current state and future of the USA KOF scene. Here are some questions you guys can answer here, and we might read them on air:


- How did you get into KOF13?
I started getting frustrated with SF4, LoyalSol had posted some messages on SRK about how well designed KOF was. Steam Edition came out and stole my heart. The game is amazing. It's a drug I'm gladly addicted to.

- How many people locally were interested?
We have a small but active scene in Helsinki.

- What characters did you try at first? Which ones you play with now?
King, K', EX Iori if memory serves. Maybe Benimaru. I hopped around the roster trying to find something satisfying and have settled on the standard Flame/Karate/Kim tierwhore team, with a Benimaru assist every now and then. They just feel good to play.

- Do you play on Steam?
Hell yes. A good PC release is what got me into it in the first place.
- What have you learned gameplay-wise from 2013 to 2014?

- What is your personal tier list? What match ups you have trouble with?
EX Iori
Karate
[a crapton of really damn good characters]
Robert

Kappa

- What gameplay aspects do you like & dislike? What aspects grew or still dont like?
I can't think of anything I'd especially dislike offhand. I'm pretty harsh at judging game systems and sometimes get annoyed by things that don't seem to matter to anyone else, but KOF13 is just one of the most solid system designs I've ever seen for a competitive fighting game.

- Do you travel for competition or stay in your area?
Stay. Need to be able to hold my own vs. the locals first.

- How is the KOF community in your area in general?
Small, active.



- Do you feel KOF13 will return on the main stage for EVO 2015? If so, why? If not, why?
No. We wouldn't even have had pool coverage without the Colorado group last year.

- What things are we doing correct (in your opinion) and what mistakes are we making as a collective KOF community?
I'd just focus on getting KOF side tournaments happening and recorded/streamed. People think the game is balls hard. Just a positive attitude about the game and really just selling that Steam has good netcode and the game is fun as hell. That's really the thing. Not "the game is perfect and so skillful".

But "The game is fun as hell, there is no Fuerte/Seth where you feel they're playing a different game, and no DJ where the poor sod just doesn't do what he's meant to."

Also, market to Smash players. For someone coming from a Smash background, the movement in KOF13 will just feel really really good.

People need to show up. Little else to it :P
[/quote]
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Great_Dark_Hero on November 20, 2014, 03:38:46 AM
- How did you get into KOF13?
Played 98 frequently during high school and a bit on GGPO.
First KOF was 96 back in 4th grade. Nearly grew up with KOF ever since.

- How many people locally were interested?
Two of my co-workers play KOFXIII often. There are also 12 individuals I know personally who showcased a lot of interest in KOFXIII (usually due to them playing KOF in the past or I knew them back from high school). Within both Wiesbaden and Kaiserslautern on the Army installations, quite a few soldiers seem to like playing (along with other games like Black Ops or CoD... among other popular fighting games and such for obvious reasons).

- What characters did you try at first? Which ones you play with now?
First team: Duo/Mai/Terry 
Latest: Terry/Mai/Takuma  Subbing between: Kyo95, Daimon, Mr.Karate, Hwa, and Leona
(Mai is always present)

- Do you play on Steam?
Not very often

- What have you learned gameplay-wise from 2013 to 2014?
> EX Kyo being able to combo after a well timed EX Orochinagi during a juggle
> Better safe jumps on the behalf of Hwa and Takuma
> An "slightly" easier method of keeping EX Iori's rekka loops going while using the meter built from it
> Leona's neutral jump B having a different animation
> Stun for a handful of characters I was unaware of
> Practicality of Joe's stun combos (even from cr.B)
> Maxima's air EX qcb+P for corner pressure applications
> Daimon's temporary low profile against regular projectiles during DP+A (like Saiki's qcf+A)
> Athena vs a meterless King 50/50 situation in the corner
> Mai's cr.C/cr.D~Musasabi j2B mix up, which can be rendered safe/plus frames on block if the player is quick
> Mai's cr.C having low profile
> Mai's air EX qcb+P being 4 hits instead of 3 in the corner
> Mai building meter by simply jumping around at long distances (Musasabi)
> One of Ryo's combo enders being influenced by the height of which the character is launched in the air (shout outs to Juicebox)

- What is your personal tier list? What match ups you have trouble with?
http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-tr5l7x797x5l9k6jae7g9mm88t8d9m979n9vagal7y8x7xa09mc97xb39ldx7ye09m87agix7yl18ujl8tmy8ufo9mhc9mcr9mj29kmc9okp9np48vbjagnq9op09po18vh97xfl7x7u665k65-bk8-naGDH%20Oct%202%202014 (http://www.mmcafe.com/tiermaker/kof13/index.html?tc=ya0-tr5l7x797x5l9k6jae7g9mm88t8d9m979n9vagal7y8x7xa09mc97xb39ldx7ye09m87agix7yl18ujl8tmy8ufo9mhc9mcr9mj29kmc9okp9np48vbjagnq9op09po18vh97xfl7x7u665k65-bk8-naGDH%20Oct%202%202014)

No real MU issues.

- What gameplay aspects do you like & dislike? What aspects grew or still dont like?

I don't necessarily dislike anything about KOFXIII - rather I find the following concepts interesting: The neutral game, when compared to KOF98 or KOF02(KOF02UM) is approached differently. Short term combos may not lead to as much damage as one would unless drive or a bar is spent (partially due to the inclusion of EX moves). I don't have a real problem with this but it is just something I find peculiar.

- Do you travel for competition or stay in your area?
Usually travel around Germany within Wiesbaden, Kaiserslautern, Mannheim, Garmich and Grafenwhoer.
Traveled to both Cannes France and Milan Italy early in 2012 and to Spain in 2013.

- How is the KOF community in your area in general?
Decent yet somewhat divided

- Which KOF scenes inspire you and your community?
French KOF scenes and several from the Asian countries.

- How do you feel about the KOFXIII community in USA (or in your country etc) in general?
The community in the US is decent in some areas while non-existent in others. In Germany, there are a handful of people I meet up with during a month or two month period of time in Kaiserslatuern Germany. Some military installations periodically allow people to playing within BOSS program buildings. Over the past few years, I had managed to get quite a few soldiers curious about KOFXIII as well, which makes me feel pretty good inside.

- If you feel the game's hype is decreasing, what ideas do you have to inspire and motivate more hype?
Depends...

- Do you feel KOF13 will return on the main stage for EVO 2015? If so, why? If not, why?
I'm leaning towards it actually returning. As it is now, the majority of people seem to enjoy the sight of KOFXIII at EVO.

- What things are we doing correct (in your opinion) and what mistakes are we making as a collective KOF community?
Just continue to conduct thorough research, avoid any misinformation when possible and show up to more events overtime.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: comoesa on November 20, 2014, 01:35:54 PM
Uninstalling and reinstalling steam seems to have solved the issue. Thanks to anyone that gave suggestions.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on November 21, 2014, 01:23:10 PM
Uninstalling and reinstalling steam seems to have solved the issue. Thanks to anyone that gave suggestions.

Never thought to try and reinstall Steam altogether; I'll have to keep that in mind. Glad it works for you now, and hope you enjoy it.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Coffeeling on November 21, 2014, 07:17:43 PM
I remembered one more thing we can do as a community: Stop saying 13 is not KOF.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: The Fluke on November 21, 2014, 10:27:03 PM
lol, doesn't it say kof on 13s box? does anyone actually honestly claim that it's not a kof game? :D
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Ryujin on November 21, 2014, 10:59:12 PM
- How did you get into KOF13?
I got exposure first to the KOF world through Capcom vs. SNK 2, and then proceeded to get '99-2001 for my PSX and PS2. While I've seen iterations since then, XIII's appearance, coupled with the excellent tutorial video (https://www.youtube.com/watch?v=N_aMF_MNdfI) are what finally got me to pursue the game seriously.

- How many people locally were interested?
I think at least two people locally were following the arcade release, and at the time of the console release our numbers got up to 10-15 at a peak, thanks to a local get-together near the game's release. Our current stable numbers are now around 6-8.

- What characters did you try at first? Which ones you play with now?
First team: King / Terry / Kyo
Latest: King / EX Kyo / Shen

I've dabbled with a number of other characters too (Ash, Leona, Athena, Vice, to name a few). I knew from the get-go I wanted to play King and Kyo, namely due to fond Bodega memories, and I got my wish with EX Kyo. My ultimate goal is to have MadKOF's experience in being competent with the entire cast. :)

- Do you play on Steam?
Rarely, due to having issues starting up the game.

- What have you learned gameplay-wise from 2013 to 2014?
In 2013 I was primarily focused on figuring out the maximum damage and advantage I could get from my characters' best moves. In facing people with solid defense and better game knowledge, I've been trying to improve on varying mix-ups and understand specific matchups better especially when put on defense.

- What is your personal tier list? What match ups you have trouble with?
Trouble comes down to character vs. character, but EX Iori / Mr. Karate / Kim all feel consistently solid, have good damage with and without meter, have many options to keep people on the defensive, and can fit anywhere on a team. After that, I feel like there's a second tier with (in no particular order) Shen, Hwa, Takuma, Benimaru, both Kyos, King, Yuri, and Chin.

- What gameplay aspects do you like & dislike? What aspects grew or still dont like?

The comeback potential in the game is really strong thanks to power meter and drive meter. I think sometimes this restricts options during the later rounds, where most characters have a normal that can confirm into HD, and can get 800+ damage off 3 meters and HD. So there's a significant risk factor in doing anything unsafe when both characters are stocked. I don't think this is all bad though, because it also forces players to be much more aware of how they play in neutral, and while trying to scare players into not getting opened up other normals / specials can be utilized.

- Do you travel for competition or stay in your area?
Whenever I can! You have to play against the best to become the best.

- How is the KOF community in your area in general?
We have a smaller group of about 6-8 dedicated players, and then another 3-5 who show up more sparingly.

- Which KOF scenes inspire you and your community?
Primarily the SoCal / Mexican scenes and the Korean scenes. Those two really put KOF XIII on the map in 2012 with two different playstyles. The former had a greater focus on constant unrelenting pressure, and the latter played more methodically with better screen control. Also, MadKOF's example of playing all characters in the game is an example all of us can strive for.

- How do you feel about the KOFXIII community in USA (or in your country etc) in general?
Its presence is probably strongest in the SoCal / Mexico / Asia / France regions, and certainly still has a loyal following. Outside those areas, our numbers aren't the highest compared to other fighting games, but I think KOFXIII has attracted one of the more mature, friendly, and helpful groups of players of the current fighters.

- If you feel the game's hype is decreasing, what ideas do you have to inspire and motivate more hype?
Ensure that people get a chance to see the excitement and the thrill of playing this game, as well as the reward for learning, and building communities wherever they can be built. Even something as small as a local tourney or ranbats can go a long way towards bringing in people to the fun, one person at a time.

- Do you feel KOF13 will return on the main stage for EVO 2015? If so, why? If not, why?
I think it'll still be in, although I hope for the return of a stronger SoCal / Mexican presence (particularly the return of Reynald and Romance) to re-ignite the rivalry between the US and Asian regions.

- What things are we doing correct (in your opinion) and what mistakes are we making as a collective KOF community?
The one thing that comes to mind is that we have to be firm, but approachable in welcoming players and showcasing the fun of the game. No one wants to hear how X game sucks and KOFXIII is way better - the game should stand on its own merits, and fighting games as a whole already have a tough time in gaining attendance. For any game to grow, there has to be an influx of new players.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on November 22, 2014, 07:08:43 AM
I remembered one more thing we can do as a community: Stop saying 13 is not KOF.

???????????

Who said that? I never heard anyone say that KOF13 is not KOF. First time I've heard a compliant like that.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Amedø310 on November 22, 2014, 07:47:16 AM
I remembered one more thing we can do as a community: Stop saying 13 is not KOF.

???????????

Who said that? I never heard anyone say that KOF13 is not KOF. First time I've heard a compliant like that.

To me, it sounds like people spending too much time worrying about others' opinions on said game.

I say more focus needs to be put in the things we can control like learning the game, helping others to become comfortable, and  building a scene in one's area and online. If people can't play XIII online, then point them to play the other KOF games with better net code. There is nothing evil about playing OG 98 or 02 on GGPO and those games do not take away anything from KOF XIII when it comes to building a community.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on November 22, 2014, 08:58:44 AM


I say more focus needs to be put in the things we can control like learning the game, helping others to become comfortable, and  building a scene in one's area and online. If people can't play XIII online, then point them to play the other KOF games with better net code. There is nothing evil about playing OG 98 or 02 on GGPO and those games do not take away anything from KOF XIII when it comes to building a community.

Regarding learning the game, there are hundreds of hours of video tutorials, practical combos and setups, podcasts, stream archives and casual/tournament footage to help people learn how to play the game from a beginner level to an advanced level. Plus there are tons of written material that include forum posts & wiki pages here, at SRK, and other places. I think there is enough material and content online to help people learn the game.

Regarding online play, honestly in my opinion and experience, playing OG 98/02 on GGPO will only help you get better at just those games (and the UM versions). If you want to get better at KOFXIII, you need to play KOFXIII. If a player is interested in learning the KOF engine and basic gameplay, then yes, 98/02 is a good place to start but you have to acknowledge the differences between those two titles and XIII.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on November 23, 2014, 03:38:51 AM
I remembered one more thing we can do as a community: Stop saying 13 is not KOF.

???????????

Who said that? I never heard anyone say that KOF13 is not KOF. First time I've heard a compliant like that.

I've heard that sentiment once or twice. I believe the person(s) who said that also called '98 "real" KOF, which had to mean their favorite one. Some people just didn't like XIII, or only liked '98 as a KOF. I somewhat agree with Desmond saying

Quote
Regarding online play, honestly in my opinion and experience, playing OG 98/02 on GGPO will only help you get better at just those games (and the UM versions). If you want to get better at KOFXIII, you need to play KOFXIII. If a player is interested in learning the KOF engine and basic gameplay, then yes, 98/02 is a good place to start but you have to acknowledge the differences between those two titles and XIII.

All of them are worth playing to me, and hopefully most will be happy with their choice of XIII, 98UMFE, and 02UM all on Steam. Just play what you like.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on November 23, 2014, 04:11:46 AM

All of them are worth playing to me, and hopefully most will be happy with their choice of XIII, 98UMFE, and 02UM all on Steam. Just play what you like.

The concern was more about what should you do as an alternative to KOFXIII online, not what game is worth playing...they are all worth playing. :)
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Amedø310 on November 24, 2014, 05:50:20 AM
Yeah, I'm just giving an alternative to XIII. I just want any kof game to get played in America at this point.

There were so many factors that kinda screwed up XIII and maybe XII as well. One being that people were preparing for those games with the expectation of them being like 02 or 98, which is quite odd since those games that came after KOF XI, 11-13 years after 98 and 7-9 years after 02, which made characters' tools quite different than the standard norm. Thanks to videos like the Beginner's guide to KOF, I think more harm was done than good when getting people to play KOF XIII and that might have gave people the impression that KOF 98 was indeed the standard game of the series.

Edit: Athena is a sleeper. She can literally destroy about 91% of the cast. Ridiculous movement which allows her to switch offense and defense easily. Her set of buttons are great. cl. D, far D, cr. C, cr. D. Standard grab leads to easy cross-ups. Command grab is invincible. 
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on February 04, 2015, 02:48:37 AM
http://shoryuken.com/2015/02/02/northwest-majors-returns-to-washington-in-april/ (http://shoryuken.com/2015/02/02/northwest-majors-returns-to-washington-in-april/)

Seems that Northwest Majors could have a spot for KOF XIII there this April, but the article states that TO's would need to see a major push from communities. If anyone's going to NWM, this could be a good time to try to get something going.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on February 09, 2015, 05:22:26 PM
http://forums.shoryuken.com/discussion/195503/feb-21-battle-royale-8-ottawa-on-canada (http://forums.shoryuken.com/discussion/195503/feb-21-battle-royale-8-ottawa-on-canada)

Battle Royale 8 in Ottawa said KOF XIII among other games would have a side tournament pending a minimum of 8 players for it. If you plan to go for feel like going, try to bring a few players who are also willing to come out for KOF.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on April 12, 2015, 05:38:40 AM
Hey guys tomorrow at 3pm central, we will interview Misterio about his trip to South Korea for CafeId's IGT 2015. Post up any questions you would like for us to ask him on air.

https://plus.google.com/u/0/events/cl8e9aneg869k5evkk5gd01hm24
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: solidshark on April 12, 2015, 06:24:24 AM
Hey guys tomorrow at 3pm central, we will interview Misterio about his trip to South Korea for CafeId's IGT 2015. Post up any questions you would like for us to ask him on air.

https://plus.google.com/u/0/events/cl8e9aneg869k5evkk5gd01hm24

-Compare the SK scene you've observed with yours or others you've seen.
-What surprised you the most in playing at IGT 2015 if anything?
-What was your favorite match at the tournament?
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: marchefelix on June 03, 2015, 09:05:24 PM
Yay, another pachinko game.

https://m.youtube.com/watch?feature=youtu.be&v=Gy-nA3fzx9M
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: desmond_kof on August 24, 2015, 06:00:09 PM
I will be podcasting tomorrow with Dream Cancel team member (moderator, front page/wiki editor) Malik about what he's been up to lately:
https://plus.google.com/events/ccraftukrqeqq5n2j85e9gckuh4
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Malik on October 28, 2015, 03:49:23 PM
I was going to suggest the title of the thread be updated since EVO2K15 has passed & can be something along the lines of the world competing against each other or 2015, Year of the Clash of Titans (Xiaohai Vs. Misterio). On another note, does anyone know if there's been recent footage of Japanese play, mainly from Tenga (tenkawa), haregoro, Kaoru if he still plays, or any of those guys? Wanna see what they're up to.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Emil_kof on November 15, 2015, 09:10:14 PM
I was going to suggest the title of the thread be updated since EVO2K15 has passed & can be something along the lines of the world competing against each other or 2015, Year of the Clash of Titans (Xiaohai Vs. Misterio). On another note, does anyone know if there's been recent footage of Japanese play, mainly from Tenga (tenkawa), haregoro, Kaoru if he still plays, or any of those guys? Wanna see what they're up to.

I recommend watching "Duelling the Kof 13th Season", many of the top Japanese were playing there.
Title: Re: KOF XIII 11th General Thread: China On Top (@EVO2014), Full Steam Ahead
Post by: Malik on November 17, 2015, 02:38:21 PM
I was going to suggest the title of the thread be updated since EVO2K15 has passed & can be something along the lines of the world competing against each other or 2015, Year of the Clash of Titans (Xiaohai Vs. Misterio). On another note, does anyone know if there's been recent footage of Japanese play, mainly from Tenga (tenkawa), haregoro, Kaoru if he still plays, or any of those guys? Wanna see what they're up to.

I recommend watching "Duelling the Kof 13th Season", many of the top Japanese were playing there.

I actually forgot about Dueling The KOF till about a week ago & I saw some of the matches recently, thanks for bringing that up