Dream Cancel Forum

King of Fighters XIV => Character Discussion => Kyo Kusanagi => Topic started by: solidshark on December 13, 2015, 03:50:05 PM

Title: Kyo Kusanagi
Post by: solidshark on December 13, 2015, 03:50:05 PM
(http://dreamcancel.com/wiki/images/d/d3/Kyoxiv.jpg)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

(*) = EX OK
(!) = MAX OK

Throws
Hatsugane - ;bk / ;fd + ;c

Issetsu Seoi Nage - ;bk / ;fd + ;d

Command Normals
Ge-shiki * Goufu You - ;fd + ;b

88 Shiki - ;df + ;d

Geshiki Naraku Otoshi - ;dn + ;c in air

Special Moves
100 Shiki Oniyaki - ;dp + ;a / ;c (*)

R.E.D Kick - ;bk ;dn ;db + ;b / ;d (*)

75 Shiki: Kai - ;qcf + ;b / ;d
 ∟Additional command - ;b / ;d

114 Shiki * Aragami - ;qcf + ;a
  ∟ 128 Shiki * Konokizu - ;qcf + ;a / ;c
    ∟127 Shiki * Yanosabi - ;a / ;c
    ∟125 Shiki * Nanase - ;b / ;d

  ∟127 Shiki * Yanosabi - ;hcb + ;a / ;c
    ∟Geshiki * Migari Ugachi - ;a / ;c

  ∟124 Shiki * Munotsuchi - ;hcb + ;b / ;d
    ∟427 Shiki * Hikigane - ;b / ;d
    ∟Ge-shiki * Tsuriganeotoshi - ;a / ;c

115 Shiki: Dokugami - ;qcf + ;c (*)
  ∟ 401 Shiki * Tsumiyomi - ;hcb + ;a / ;c
    ∟ 402 Shiki * Batsuyomi - ;fd + ;a / ;c
       ∟ 100 Shiki * Oniyaki - ;fd ;dn ;df + ;a / ;c

212 Shiki * Kototsuki Yo - ;hcb + ;b / ;d (*)

Desperation Moves
Ura 108 Shiki * Orochinagi - ;qcb ;hcf + ;a / ;c (!)

182 Shiki - ;qcf ;qcf + ;a / ;c (!)

Climax Desperation Move
Ura 1127 Shiki * Yaegaki - ;qcb ;qcb + ;a ;c
Title: Re: Kyo Kusanagi
Post by: Amedø310 on September 06, 2016, 03:36:18 AM
Edit: I made a list normals of that will come on other normals that are quick maxed. Distance is included.

Tip of Far A, quick max:
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14206163_10153857579552078_1532227614152894202_o.jpg)



Far A, quick max:
This Far is not the tip but Kyo's hand is not visually touching the opponent.
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14231182_10153857585112078_4403526248669768513_o.jpg)


Far A, quick max:
From
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14241681_10153857661692078_8474594667087772997_o.jpg)
to
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14241418_10153857643212078_8868024260753537394_o.jpg)


Crouch A, quick max:
From
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14195248_10153857683772078_4809611935912599901_o.jpg)
to
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14258324_10153857671677078_9181853787986270442_o.jpg)

Tip of Far B, quick max:
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14241620_10153857704717078_257635389804557772_o.jpg)


Far B, quick max:
From
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14231783_10153857718082078_4105199552899246902_o.jpg)
to
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14258175_10153857746592078_6356879175915147011_o.jpg)

Far B, quick max:
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14207748_10153857754717078_4343933955420743938_o.jpg)

Far B, quick max:
From
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14207653_10153857786332078_1340425923775228549_o.jpg)
to
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14188424_10153857794372078_8235273056305695838_o.jpg)

Crouch B, quick max:
From
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14188118_10153857805017078_6501109372694959860_o.jpg)
to
(https://scontent-lga3-1.xx.fbcdn.net/t31.0-8/14242515_10153857806907078_7375600860471462989_o.jpg)
Title: Re: Kyo Kusanagi
Post by: Amedø310 on September 12, 2016, 02:47:47 AM
Frame trap with just normals:
cr. B, cl. C -  This is also a link.

Frame traps into command normals:
cl. A, f+B
cr. A, f+B
cl. B, f+B

The next section will consist of block strings that work as frame trap when distance is involved. For example, the Nakoruru block string, cr. A to cr. C, is not a real frame trap but is quite useful for going to qcf+A/ safe knife slide or punishing any jump-in. It is most likely that no other character has this type of the block string that gives the same result, but they can lead to damage with the help of quick max or going into super.

Iori's cr. A to Far D is a good example of a block string with a wide gap. Far D, quickmax, cl. C works at most distances between Iori and his opponent and cl. D can cancel into SDM without extra requirements. I came up with the list using 1-guard Jump against various of block strings. Iori's cr. A to Far D serves as the baseline for this type of strings.

(http://i62.photobucket.com/albums/h114/Amedo310/KOFXIV%20SP%20Height%201_zpsom2b8og7.jpg)

Nakoruru's cr. A to cr. C in comparison:
(http://i62.photobucket.com/albums/h114/Amedo310/KOFXIV%20SP%20Height%203_zpsjuibtkol.jpg)


Or Kyo's cr. B to Far D:
(http://i62.photobucket.com/albums/h114/Amedo310/KOFXIV%20SP%20Height%204_zpsiwjchz0m.jpg)

For warning, this type of strings will not last long and are to be used sparingly.

Wide Gap Block String or Wide Gap Frame Trap:
cr. B, Far C
cr. B, Far D

Title: Re: Kyo Kusanagi
Post by: desmond_kof on October 05, 2016, 01:25:30 AM
Kyo Fireball blockstring punishes by BrunoKOF
https://www.youtube.com/watch?v=Z3j7JEMIH5I (https://www.youtube.com/watch?v=Z3j7JEMIH5I)
Title: Re: Kyo Kusanagi
Post by: Amedø310 on November 15, 2016, 10:17:17 PM
Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKddy1GX1VRaE4wbXM
Title: Re: Kyo Kusanagi
Post by: desmond_kof on November 15, 2016, 11:14:02 PM
Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKddy1GX1VRaE4wbXM

Anyway we can get jpgs for that?

Thanks in advance.

-desmond
Title: Re: Kyo Kusanagi
Post by: Amedø310 on November 15, 2016, 11:41:57 PM
Frame Data: https://drive.google.com/open?id=0B2WAxkcvfTKddy1GX1VRaE4wbXM

Anyway we can get jpgs for that?

Thanks in advance.

-desmond

Here: https://drive.google.com/open?id=0B2WAxkcvfTKdVnlrVE1jVG9BUnM
Title: Re: Kyo Kusanagi
Post by: Krusan on November 21, 2016, 04:09:05 PM
Kyo Kusanagi win quotes
Spanish https://www.youtube.com/watch?v=KMrNxWJCqp8 (https://www.youtube.com/watch?v=KMrNxWJCqp8)
English https://www.youtube.com/watch?v=M0srxZUircw (https://www.youtube.com/watch?v=M0srxZUircw)
Title: Re:
Post by: EXWildWolf on January 28, 2017, 04:21:24 AM
So I noticed His Cr.A is -2 now which sucks, because that was one of his main pressure tools. His frametraps from Cr.B however are still really solid, even with a 2 frame gap between the Cl.C link. His stagger pressure doesn't lead to much either, so run pressure is pretty solid with him.

Sent from my LG-H901 using Tapatalk

Title: Re: Kyo Kusanagi
Post by: KrsJin on January 30, 2017, 06:13:40 AM
Ignorant question but what's the proper input to get rekka cancel into qcb, hcf+A/C ? Referring to the corner combos that user this.
Title: Re: Kyo Kusanagi
Post by: Micky Kusanagi on January 31, 2017, 07:31:27 PM
It's a matter of timing: you must do the two qcf+A fast and then delay the Orochinagi input slightly, otherwise you'll cancel the second qcf+A into Yanosabi. It's tricky, I'm not consistent at it right now.
Title: Re: Kyo Kusanagi
Post by: KrsJin on February 01, 2017, 09:06:14 PM
Ah! Appreciate it, I'll have to try that out then. So used to almost everything being fastest input for cancels.
Title: Re: Kyo Kusanagi
Post by: Amedø310 on April 08, 2017, 03:33:50 AM
Kyo Frame data 2.00 Change:
•cr. B - Start up: 5
•air d+C - Start up: 12
•rdp+BD (ex)- Start up: 20, Block Adv.: -2 on standing, +1 on crouching
Title: Re: Kyo Kusanagi
Post by: Reiki.Kito on August 17, 2017, 10:25:45 PM
Kyo hitboxes are done. https://flic.kr/s/aHsm2LyMp5