Dream Cancel Forum

King of Fighters XIII => Character Discussion => Hwa Jai => Topic started by: nilcam on July 27, 2010, 02:58:23 AM

Title: Hwa Jai (Arcade Version)
Post by: nilcam on July 27, 2010, 02:58:23 AM
(http://i1005.photobucket.com/albums/af171/dreamcancel/kofxiii/hwajai.gif)

Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Sou Hiza Jigoku - ;bk/ ;fd+ ;c/ ;d

Command Moves
Step Kick with Slide - ;df+ ;b

Special Moves
TNT Punch - ;qcf + ;a / ;c *
 ∟ ;qcf + ;a / ;c (Finishing Blow)

Dragon Tail - ;qcb + ;b / ;d (ground or air) *
Swiping kick similar to Joe Higashi's Golden Heel.  The ground B version has a lower arch, and the ground D version has a higher arch.  The aerial B version keeps the same trajectory as your jump and the aerial D version repels you backwards.


Dragon Kick - ;dp + ;b / ;d (ground or air) *
Weak versions are angle upwards or downwards respectively.  Strong versions goes horizontally.

Desperation Moves
Drink Pink - ;qcb ;qcb + ;a / ;c

Dragon Dance - ;qcf ;qcf + ;b / ;d *

Dragon Backbreaker - ;qcf ;hcb + ;a / ;c

Neomax
Final Dragon Kick - ;qcf ;hcb ;b ;d


Hwa Jai's Wiki entry (http://dreamcancel.com/wiki/index.php?title=Hwa_Jai_(XIII)).

Console changes:
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

Producer Yamamoto says: Hwa has a lot of changes, like for example, his Weak Backbreaker is a 1F hit now. The recovery on his drink is different so it might be usable in a combo.
Title: Re: Hwa Jai
Post by: solidshark on August 15, 2010, 06:22:15 PM
Combos

No Gauge
- cr. B, st. B, df+B, dp+D
- st. C, df+B, dp+D
- st. D, df+B, dp+D
- st. C, qcf+P qcf+P

No Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+K
- st. C, df+B, dp+D, (DC) qcb+K
- st. D, df+B, dp+D, (DC) qcb+K    

1 Meter/No Drive
- cr. B, st. B, df+B, qcf hcb+P
 - st. C, df+B, qcf hcb+P
- st. D, df+B, qcf hcb+P

1 Meter/50% Drive
- cr. B, st. B, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. C, df+B, dp+D, (DC) qcb+B, qcfx2+K
- st. D, df+B, dp+D, (DC) qcb+B, qcfx2+K

HD Combos
- st. C, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. D, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, dp+D (2), [HDC in air] dp+D, (corner) [HDC] qcb+D, [dp+D (1), (HDC in air) dp+K, (HDC) qcb+D]×2, qcfx2+BD

- st. C, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- st. D, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

- cr. B, st. B, df+B, [HD] st. C, df+B, qcf hcb+P, (MC) qcf hcb+BD

---

Has anyone given this guy a try yet? Really interested to see if he feels like the Joe/Choi combination I think he's become.
Title: Re: Hwa Jai
Post by: krazykone123 on August 15, 2010, 08:38:46 PM
Edit: Thanks, moved to the top -Kane317

Special Attacks
Dragon Kick has an EX
Dragon Tail has an EX
TNT Punch has an EX (the finisher doesn't)

DM
Dragon Dance has an EX

Technical Reference
http://www.youtube.com/watch?v=5bUwnGP_HGQ

Title: Re: Hwa Jai
Post by: krazykone123 on August 25, 2010, 02:58:04 AM
EDIT: Moved to top, thanks -Kane317
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on August 31, 2010, 05:21:25 AM
Was hoping to see people play him by now '_';
Title: Re: Hwa Jai
Post by: TornAparT on September 02, 2010, 12:51:15 PM
So what does Drink Pink do? lol
Title: Re: Hwa Jai
Post by: Bakuhakubasugasu on September 03, 2010, 07:51:13 AM
I am wondering the same thing. The only thing I can think what it does right now is some kind of boost either in speed or power or maybe something even more technical. It could even be both, who knows. If anyone finds out do post it!
Title: Re: Hwa Jai
Post by: TornAparT on September 04, 2010, 12:50:13 AM
Has any one of AI regulars tryed out Hwa?
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on September 04, 2010, 05:55:06 AM
They too busy with top tiers
Title: Re: Hwa Jai
Post by: Kane317 on September 04, 2010, 09:47:19 AM
They too busy with top tiers

Hey! I resent that.  I'm a Shen, Chin, Leona user.  You don't know how it is to fight Lizzes, Kula's, Ioris and K's all day. If we were tier list talkers, mine would be an A, B, B team.

For what it's worth, I've messed with him on Random, and so has Mr. Kof.  He's actually picked him once or twice to try to learn him (didn't do so well).
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on September 05, 2010, 07:38:37 AM
Lol, was playing around mane, it's all good. I'm definitely going to main this dude though, i like his style...
Title: Re: Hwa Jai
Post by: t3h mAsTarOth...! on September 05, 2010, 05:05:49 PM
props to Kane317 for having pride and guts... using rather cool characters that you can't autopilot all day...

anyways we will see LOTS of Hwa Jai being played... as soon as someone discovers an EX glitch or infinite with him... LOL *sad*
Title: Re: Hwa Jai
Post by: Dr.Faust on September 05, 2010, 05:23:30 PM
any vids with this guy, even though i really don't care about this chara it would still be nice to see what he can do
Title: Re: Hwa Jai
Post by: PureYeti on September 05, 2010, 09:24:51 PM
I only know two combos so far

Anywhere
Crouch B, crouch A, close D, dp + K DC qcb + K, qcf, qcf + K

HyperDrive
(5 stocks only, Corner) Close C, df + B, BC, Close C, df + B, dp + K (2nd hit) HD Cancel qcb + K, dp + K (1st hit) HD Cancel qcb + K, then jump qcb + K, qcf, hcb + BD
Title: Re: Hwa Jai
Post by: nilcam on September 06, 2010, 02:48:46 AM
Hwa Jai is a really interesting character. He cannot control as much space as Joe can due to his lack of a projectile but he has some very solid options and resulting strategies. His aerial Dragon Tail leaves an energy trail and pushes him away from opponents. I found this very good for jump-in shenanigans. Jump-in and if the opponent goes for any sort of punish, qcb + kick and the opponent eats a counter. His dragon kick is as good as Joe's Tiger Kick. When I faced a Joe, I felt like Hwa had very few options but that may be due to inexperience with the character.
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on September 06, 2010, 06:26:34 AM
Drink Pink, what's it do?
Title: Re: Hwa Jai
Post by: nilcam on September 06, 2010, 03:43:09 PM
Drink Pink, what's it do?

I didn't have a chance to test that out. I didn't bring his move list as I had no plans to play as him and my wife was filming so there was no way for her to look it up on my phone.
Title: Re: Hwa Jai
Post by: MUSOLINI on September 06, 2010, 05:28:05 PM
damn you got a really nice whife over there. goes with you to the arcade and tapes your shit, thats pretty dope man.
Title: Re: Hwa Jai
Post by: nilcam on September 06, 2010, 08:42:07 PM
She loves watching KoF but isn't good at the game. She lacks the hand-eye coordination. She did play the game and I taped it for YouTube uploading. It's pretty funny. Most of the footage I have was recorded using a tripod but after I packed it away I had some intense matches with a UFO regular so she recorded those for me since I didn't have time to get out and set up the tripod. I am a lucky man.
Title: Re: Hwa Jai
Post by: MUSOLINI on September 06, 2010, 10:52:21 PM
dope shit man, interrested in seeing the vids.
Title: Re: Hwa Jai
Post by: YMK on September 06, 2010, 10:54:10 PM
Drink Pink, what's it do?

10% damage increase, adds another hit to his back breaker super, and hes even MORE crazy during his neomax.

if I would of known you were at UFO, I would of gone there too.
did you get to spend ANY time in the training mode?

in my exp with Hwa, normal TNT punch is garbage (doesnt move him forward, has no range so it drops while hitting a LOT). but the EX version is VERY good as it moves him forward AND automatically does the finisher that sets up a juggle state to hit with something like dragon kick or even Dragon dance or Neomax.

I like him a lot, but he needs a lot of meter to do stuff IMO, and his normals are okay.
Title: Re: Hwa Jai
Post by: TornAparT on September 07, 2010, 04:10:43 AM
Is it possible to combo into Drink Pink and continue the combo?
Title: Re: Hwa Jai
Post by: MUSOLINI on September 07, 2010, 04:55:15 AM
i dont think so, unlike angry scar this thai fighters booze looks slow as hell. add the fact that you dont have a fireball as a keep away tool its gonna be even harder to get drunk. im guessing you probably looze the booze when hit out of it.

and i thought hwa normals where better than joe's? faster?
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on September 08, 2010, 05:19:43 AM
dope shit man, interrested in seeing the vids.

Yes, i am also interested in seeing the vids too ; )
Title: Re: Hwa Jai
Post by: nilcam on September 08, 2010, 05:30:23 AM
I'll let you know when they're up. As I was playing the game for the first time, I was scrubtastic. Because of that, I'll put the videos on my personal YouTube page and not the Dream Cancel page. I want people to be hyped for XIII not all WTF is this idiot doing.
Title: Re: Hwa Jai
Post by: YMK on September 08, 2010, 05:50:37 PM
Is it possible to combo into Drink Pink and continue the combo?

dont think so, its kinda slow. ill see what i can do next time I play it. if youre hit before Hwa changes color (pretty much at the end of it) it gets canceled.

his normals might be faster, but shorter ranged.
Title: Re: Hwa Jai
Post by: metaphysics on September 10, 2010, 02:28:24 AM
Hwa is a god in the air so many things can happen with him in the air you're gonna be thinking twice alot against him I try spend as much time up there as possible lol
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on September 10, 2010, 02:36:17 AM
Everyday i look here to find Hwa Jai vids, and i'm always sad '_';
Title: Re: Hwa Jai
Post by: HeroBoy on September 10, 2010, 03:53:24 PM
I am sad no one is translating the new arcadia frame data. :(

Some stuff from I gleaned from Hwa Jia's section-

cB/cA/EX Dragon Dance- i4
TNT Punch- i5
EX TNT Punch- i6
Dragon Dance- i7
???*- BS -2
B. Dragon Kick - BS -41
D. Dragon Kick - BS -12

* I really want to say this is the TNT punch finisher, but I'm using a combo of the KOF13 website and google translate. Trust nothing I say except the numbers, lol. This particular one didn't really have any direct matches, I'm just making my best guess.

Not really a lot of Hwa Jia info outside of that, sadly.
Title: Re: Hwa Jai
Post by: Kane317 on September 12, 2010, 09:16:13 AM
Drink Pink, what's it do?

The drink super adds an extra hit to his qcf~hcb+P DM, other than that I think it was said that he had better recovery on some moves, but that was during beta so it might have changed since I haven't heard anything since.

Has any one of AI regulars tryed out Hwa?

Both John (Mr. Kof) and Reynald (Mr. Green) are trying them out so expect some vids of them eventually.  He does look fun, I might even give him a go too.  Shame there's not third drinking character or else I'd have a drinking team. =)
Title: Re: Hwa Jai
Post by: Rex Dart on September 12, 2010, 03:21:29 PM
He does look fun, I might even give him a go too.  Shame there's not third drinking character or else I'd have a drinking team. =)
You're in luck! There's even a special ending for a Chin / Hwa / King team. The Master Guide even calls it the Alcohol Team.

It's a small detail, but Drink Pink also changes Hwa's idle animation. He starts lolling his tongue out as some liquid drips down his chin. One of his alternates makes this liquid blood-red, and it seriously makes Hwa look like someone Yamazaki would be scared of.
Title: Re: Hwa Jai
Post by: Kane317 on September 12, 2010, 10:08:45 PM
He does look fun, I might even give him a go too.  Shame there's not third drinking character or else I'd have a drinking team. =)
You're in luck! There's even a special ending for a Chin / Hwa / King team. The Master Guide even calls it the Alcohol Team.

It's a small detail, but Drink Pink also changes Hwa's idle animation. He starts lolling his tongue out as some liquid drips down his chin. One of his alternates makes this liquid blood-red, and it seriously makes Hwa look like someone Yamazaki would be scared of.

Hmmm heheh...that would make an excellent team, one for functional purposes (she's a great battery), and the other as I use to use her. 

To stay OT, is there anything else that Drink Pink does?
Title: Re: Hwa Jai
Post by: YMK on September 13, 2010, 01:18:08 AM
To stay OT, is there anything else that Drink Pink does?

look to my older post.

Drink Pink, what's it do?

10% damage increase, adds another hit to his back breaker super, and hes even MORE crazy during his neomax.


oh, does anyone know what the deal with his non-cinematic version of his Neomax is? Its like a 7 or 8 hit B dragon kick for less damage. Ive seen the normal version hit during combos, so I dunno what it changes it.
Title: Re: Hwa Jai
Post by: MUSOLINI on September 13, 2010, 02:56:16 AM
you can juggle after this one.
Title: Re: Hwa Jai
Post by: Kane317 on September 13, 2010, 07:54:50 AM
Drink Pink, what's it do?

10% damage increase, adds another hit to his back breaker super, and hes even MORE crazy during his neomax.


Correction, 15% increase.  His Dragon Kick (dp+K) supposedly gains more invincibility and his Dragon Tail (qcb+K) gains speed (I dunno if they meant recovery or startup) according to the BBS.  Decided I'm going to learn him.
Title: Re: Hwa Jai
Post by: metaphysics on September 13, 2010, 08:15:57 AM
Oh looks like AI's gonna be givin hwa a lot of love good thing I've studying him so I don't get worked lol
Title: Re: Hwa Jai
Post by: Kane317 on September 13, 2010, 10:31:44 AM
-Tidbits from the Mook: j.B and j.D are his crossups

-j.C and j.A are cancelable (follow up with air.qcb+B)

-Ex Dragon Tail (qcb+BD) Guard Crashes easily (I might be reading this wrong but), supposedly takes of 60% of the opponent's guard gauge.

-Ex Dragon Kick and Air.Ex Dragon Kick are both anywhere juggles, and of course like Choi you can follow up twice, any of the six directions (except up and down).

-j.C, air.qcb B, s.B, df.B, into whatever (I dunno how that'll connect but that's what the mook says)

-(Corner) s.C, df.B, Ex qcf+P, [DC] qcb+D, s.C, qcb+BD

-Kelvindj2008's (All gauges, 971dmg): (Corner) j.C, s.C, df.B, HD, s.C, df.B, dp+D [2hits], [HDC] air.dp+B, dp+B, [HDC] air.qcb+D, dash dp+B, [HDC] air.qcb+D, dash qcb+D, dp+B, [HDC] air.qcb+D, qcf~hcb+BD NM, qcf x2+BD (http://www.youtube.com/watch?v=XLffbfE-fbc)

kelvindj2008 has a lot more combos on his youtube page for Hwa Jai, at least 5-6 of them, one of them being 100%.
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on September 14, 2010, 05:26:09 AM
Cool vids homie, Hwa is my main interest in 13, can hardly wait for the console!
Title: Re: Hwa Jai
Post by: Chowdizzle on October 16, 2010, 12:50:38 AM
In the videos posted on the front page the 2nd combo is insane. That's a lot of damage without having to do any cancels. You guys seen anything like that or knew of it when you played? I was until now under the impression that he was pretty much the same as Joe but clearly they have their distinctions.

Another question is I saw Jai combo out of his slide, can Joe do that or only the step kick?
Title: Re: Hwa Jai
Post by: Kane317 on October 16, 2010, 01:42:54 AM
In the videos posted on the front page the 2nd combo is insane. That's a lot of damage without having to do any cancels. You guys seen anything like that or knew of it when you played? I was until now under the impression that he was pretty much the same as Joe but clearly they have their distinctions.

Another question is I saw Jai combo out of his slide, can Joe do that or only the step kick?

Joe can only combo off his f+B whereas Hwa Jai only has one command attack, his slide.
Title: Re: Hwa Jai
Post by: Aenthin on October 22, 2010, 08:00:13 PM
I've seen Hwa Jai dodge projectiles when he used Drink Pink. I think he dodged the Haoh Shokoken but my memory is hazy. Anyway, he dodges it from startup til jumping. Those are a lot of invincibility frames. 'course, he's vulnerable once he lands and starts drinking and I don't know if he's still invincible when he lands.
Title: Re: Hwa Jai
Post by: Nikolai VolKOF on November 06, 2010, 05:15:27 AM
Needs more Hwa Jai
Title: Re: Hwa Jai
Post by: SAB-CA on November 06, 2010, 05:50:31 AM
Well, I'll try and contribute a question, then:
Do any of his normals have different properties than Joes? Such as better hitboxes/priority, faster/slower startup, cancels, etc?

EX Dragon Kick having anywhere juggle properties is cool. Love the fact he can juggle with it after a sweep, as see in the Tech ref. I'd imagine he could do some pretty mean things in the corner, off sweeps and jumping  ;c ;d , with such an ability.

For style points, does this mean he could actual Hyper drive cancel his crouching D into an HD combo?
Title: Re: Hwa Jai
Post by: Kane317 on November 06, 2010, 06:15:28 AM
Well, I'll try and contribute a question, then:
Do any of his normals have different properties than Joes? Such as better hitboxes/priority, faster/slower startup, cancels, etc?

From the short time I've messed around with him, he doesn't seem any different.  Course he has a cancelable slide versus Joe has a f.B.  I'll need to play Joe too in order to make a fair comparison.  So far, Mature and Vice have differences, even Clark and Ralf have differences in priorities (even though the animation is the same etc) so I don't see why he would be an exception but who knows.

EX Dragon Kick having anywhere juggle properties is cool. Love the fact he can juggle with it after a sweep, as see in the Tech ref. I'd imagine he could do some pretty mean things in the corner, off sweeps and jumping  ;c ;d , with such an ability.

For style points, does this mean he could actual Hyper drive cancel his crouching D into an HD combo?

Hmm the mechanics of XIII should allow it, I don't see why not.  d.D into dp+BCD should work.
Title: Re: (Moved from) The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: Cibernetico on November 10, 2010, 03:31:05 AM
Hey guys a question for you. Now that the game has been out a considerable amount of time, has there been any conversations on Joe vs. Hwa Jai over who the better characters is? Or are they different enough that they can't be played the same?
Title: Re: Hwa Jai
Post by: Aenthin on November 10, 2010, 03:54:52 AM
I still get confused about his attacks. Mind adding on his movelist which button makes him go forward, do anti-air, etc...?
Title: Re: (Moved from) The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: metaphysics on November 10, 2010, 04:32:02 AM
Hey guys a question for you. Now that the game has been out a considerable amount of time, has there been any conversations on Joe vs. Hwa Jai over who the better characters is? Or are they different enough that they can't be played the same?

I don't think there has been anybody that has picked him up seriously as a main although I truly feel that of all characters when using hwa jai creativity is key, where as joe is stick to the basics type character, I believe that hwa jai will be a play the person not the character type in competition because everybody will play him drastically different
Title: Re: Hwa Jai
Post by: Kane317 on November 10, 2010, 04:33:55 AM
I still get confused about his attacks. Mind adding on his movelist which button makes him go forward, do anti-air, etc...?

I added the descriptions of the specials to the front page.  If I am confused about the moves, although I'm fairly certain, I'll correct them later.
Title: Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: Aenthin on November 10, 2010, 02:40:19 PM
because everybody will play him drastically different
Or perhaps that's exactly the reason why he should be played in competition.

Despite Hwa's seemingly limited moveset on paper, his Dragon Tail and Dragon Kick have radically different properties depending on the button(s) used and where it was used (air or ground), effectively giving him 12 moves from just 2 commands alone. This is what sets him different from Joe who, as said above, is more of a basic character.
Title: Re: Hwa Jai
Post by: Chowdizzle on November 11, 2010, 07:59:33 AM
I thought I saw videos of him activating his knee super in mid air.

Is this incorrect, or just not stated on the move set?
Title: Re: Hwa Jai
Post by: Kane317 on November 11, 2010, 10:06:28 AM
I thought I saw videos of him activating his knee super in mid air.

Is this incorrect, or just not stated on the move set?

You might be thinking of his Ex air.DP+K or his finishing move for his Ex DM, I don't know what you saw.
Title: Re: Hwa Jai
Post by: Aenthin on November 12, 2010, 12:37:23 AM
I just realized. Why is this stickied?
Title: Re: Hwa Jai
Post by: Kane317 on November 12, 2010, 01:47:24 AM
I just realized. Why is this stickied?

Probably some idiotic moderator (*ahem*, me), clicked it on accident :)
Title: Re: Hwa Jai
Post by: Shiranui_ninja on December 27, 2010, 02:44:50 PM
HD combo vid:

http://www.youtube.com/watch?v=krlSayyIwpI
Title: Re: Hwa Jai
Post by: Shinra Shiranui on December 28, 2010, 02:33:57 AM
Does Hwa Jai have better normals than Joe? This question been on my mind everytime i seen him due to the head-swap.
Title: Re: Hwa Jai
Post by: Kane317 on February 15, 2011, 11:04:42 AM
Does Hwa Jai have better normals than Joe? This question been on my mind everytime i seen him due to the head-swap.

Haven't played him thoroughly enough to test that.  Actually, haven't played Joe enough to compare.

Another (new?) variation to his corner HD combos (http://www.youtube.com/watch?v=q1Za51Qrgjc#t=20m22).

Monsterous 2 stock HD combo, 999 dmg (http://www.youtube.com/watch?v=KYLoTXV8KvI#t=21m39). EDIT:  It's similar to the one above except it's Ex DM and there's an extra qcf+P juggle.
Title: Re: Hwa Jai
Post by: a11111357 on May 30, 2011, 03:40:33 AM
http://www.tudou.com/programs/view/QNtfEKwsDDY/
Title: Re: Hwa Jai
Post by: bigvador on June 14, 2011, 12:11:23 AM
i know his dragon kick in the air is one of the best anti air IMO
Title: Re: Hwa Jai
Post by: solidshark on June 15, 2011, 09:51:08 PM
Hey guys a question for you. Now that the game has been out a considerable amount of time, has there been any conversations on Joe vs. Hwa Jai over who the better characters is? Or are they different enough that they can't be played the same?

I think Joe has a few advantages over Hwa, including spacing and linking some moves. However, after seeing Joe tactics for so many years in different games, by comparison he's predictable. Using and playing against Hwa, I can say with the right creativity and combo variety, he can come out of nowhere to advance in a match. Hwa to me feels like the Adon of XIII; he'll play similar to his Muay Thai counterpart, but different enough to where it's not smart to use the same tactics. And also no one seems to attack in the air better than him.

Drink Pink is also recommended if you feel confident enough to rushdown a character drive cancelling multiple Dragon Kicks.


P.S. Hwa is one of the best for the pre-fight conversations. Talking about himself in the third person makes him seem even more insane and comical.
Title: Re: Hwa Jai
Post by: bigvador on June 16, 2011, 08:07:41 AM
Hey guys a question for you. Now that the game has been out a considerable amount of time, has there been any conversations on Joe vs. Hwa Jai over who the better characters is? Or are they different enough that they can't be played the same?

I think Joe has a few advantages over Hwa, including spacing and linking some moves. However, after seeing Joe tactics for so many years in different games, by comparison he's predictable. Using and playing against Hwa, I can say with the right creativity and combo variety, he can come out of nowhere to advance in a match. Hwa to me feels like the Adon of XIII; he'll play similar to his Muay Thai counterpart, but different enough to where it's not smart to use the same tactics. And also no one seems to attack in the air better than him.

Drink Pink is also recommended if you feel confident enough to rushdown a character drive cancelling multiple Dragon Kicks.


P.S. Hwa is one of the best for the pre-fight conversations. Talking about himself in the third person makes him seem even more insane and comical.

i think hwa would take him out he has alot of options when it comes to keeping him out of the air (witch i think is important) but is ground game is a lil weak
Title: Re: Hwa Jai
Post by: StickyStaines on July 29, 2011, 07:01:05 AM
(corner) j.C, s.C, df.B xx (delay) 623B (DC) j.214C, dash 214C(4hits), 623C

50% Drive, 0 Meter and does almost 500 damage. Love that combo.

I always see lots of flashy corner combos with Hwa but you can just do:

j.C, s.C, df.B (HDC) s.C, df.B xx [623C (HD) j.623B]x5, 236236BD

That does like 950+

If you are midscreen then you just do j.214B after the first 623C to take them to the corner and continue the combo.

Easy and reliable.
Title: Re: Hwa Jai
Post by: SAB-CA on July 31, 2011, 02:57:17 PM
Can arcade Hwa do B, d.B, slide, qcb B? Console can, and its a great combo plus tight blockstring. Good for preassure and att
Title: Re: Hwa Jai
Post by: StickyStaines on July 31, 2011, 05:00:37 PM
Slide into qcbB doesn't combo. Not from where i'm testing. Couldn't get it to combo from any of his normals actually. Did his qcbB get a speed buff or something?
Title: Re: Hwa Jai
Post by: SAB-CA on July 31, 2011, 06:34:24 PM
Not sure, maybe its lower angle?

Also, ground CD now hops forward!
Title: Re: Hwa Jai
Post by: SAB-CA on August 01, 2011, 06:41:19 PM
According to this vid from the gamestop play: The King of Fighters XIII: Gameplay Video #7 EVO 2011 [PS3] (http://www.youtube.com/watch?v=o2_5Dv5lDb0#ws)

Hwa also looks as if he might have an ;a , ;c target combo / link. While fighting Athena, he does both from a crouch once, and and a bit after that, he links the crouching ;a into a standing ;c. This should be fantastic for TnT punch combos, and a quick way to maintain pressure after those console-only Dragontail pressure combos.
Title: Re: Hwa Jai
Post by: elrosa on August 02, 2011, 06:59:30 AM
I totally love Hwa Jai, but i don't use him in arcade because he's just not balanced, he lacks priority and basic combo and probably everything except damage.

Now that i tried him in console, he's a beast! I for sure will use him as a main in console!

 ;dn ;db ;bk + ;b /  ;d Comes out faster now, so  ;b version does combo off the sweep.

I didn't knew that  ;a ,  ;c would connect but now that i saw the video i think it's awesome!

The Drinking Special comes out a little bit faster now

the air  ;dn ;fd ;df + ;b comes out faster

The Grab super.... omg...  ;a version doesn't do the hop, it just grabs you!!!! That adds a lot to Hwa, he can now mind play the opponent!

Overall, in my experience, Hwa is awesome now that he's rebalanced. He's faster and has less recovery on mos of his attacks, grab super close and far, it's incredible

Awesome Work SNK!!!
Title: Re: Hwa Jai
Post by: ZeWickedOreo on August 02, 2011, 07:54:03 AM
I totally love Hwa Jai, but i don't use him in arcade because he's just not balanced, he lacks priority and basic combo and probably everything except damage.

Now that i tried him in console, he's a beast! I for sure will use him as a main in console!

 ;dn ;db ;bk + ;b /  ;d Comes out faster now, so  ;b version does combo off the sweep.

I didn't knew that  ;a ,  ;c would connect but now that i saw the video i think it's awesome!

The Drinking Special comes out a little bit faster now

the air  ;dn ;fd ;df + ;b comes out faster

The Grab super.... omg...  ;a version doesn't do the hop, it just grabs you!!!! That adds a lot to Hwa, he can now mind play the opponent!

Overall, in my experience, Hwa is awesome now that he's rebalanced. He's faster and has less recovery on mos of his attacks, grab super close and far, it's incredible

Awesome Work SNK!!!

I totally agree! I love using him too he juggles so easily and his aerial dp+K and qcb+K is something he has that joe doesn't. DAMN COOOOOOL! :D
Title: Re: Hwa Jai
Post by: SAB-CA on August 02, 2011, 02:38:26 PM
Good to hear from one with some Hwa experience! I just had way too much fun playing him, Avatar character colored Hwa + Iron Man Colored Maxima made a great Summer Blockbuster team, lol. Everyone had to learn to respect the Dragon Breaker too. It's a bit odd, as his command throw DM now has the mixup potential that characters like Vice and Clark had in the past...

He just seems like he should have such potential now! Along with having a Buff that apparently has no drawbacks (Unlike Chin drinkin' his defenses down), he just seems so versitile on point!

The new hop ;c ;d should also make it easy for him to get opponents off of him, long enough to get that vital drink.
Title: Re: Hwa Jai
Post by: ZeWickedOreo on August 02, 2011, 02:53:04 PM
Damn right bro! And one time I was able to follow up the hop  ;c +  ;d with an aerial dp. I don't really remember how I managed to do it tho! :)) Aside from benimaru, I really consider Hwa as my 2nd best battery!
I so feel like doin' the drinking team like the past post said but I'm not yet knowledgeable with the other 2 characters. I'll keep on learnin' 'em. It's only been a weeks since I've played, so I got a lot of time! :D gyeah
Title: Re: Hwa Jai
Post by: Kane317 on August 03, 2011, 12:48:10 AM
Damn right bro! And one time I was able to follow up the hop  ;c +  ;d with an aerial dp. I don't really remember how I managed to do it tho! :))

You either got a "counter" message after the hop CD, which always allows another juggle in KOF, otherwise you did an Ex version of his air.dp+K which has anywhere-juggle properties.
Title: Re: Hwa Jai
Post by: ZeWickedOreo on August 03, 2011, 03:29:37 AM
That must be it... I'm able to do it now frequently! :D
Title: Re: Hwa Jai
Post by: SAB-CA on August 10, 2011, 10:47:10 AM
The 1 video of me playing Hwa, taken at Otakon, finally makes it up online! I'm fighting the host of this vid. All I really manage to pull off of note is Hwa's improved combo string + guard pressure, and ;c ;d into EX Dragon Kick. Wish I got instant-throw Dragon Breaker in there too, but alas, it wasn't meant to be! Or... something. Anywho, enjoy!

KOFXIII with Vglounge (http://www.youtube.com/watch?v=sjjoU1nytZE#ws)
Title: Re: Hwa Jai
Post by: C 3 on August 11, 2011, 11:36:58 PM
SAB-CA, is your sig specific to your region? or is it just for mods? if neither are the case, can I get a link to our Hwa sig please? I really like it
Title: Re: Hwa Jai
Post by: SAB-CA on August 12, 2011, 12:05:36 AM
SAB-CA, is your sig specific to your region? or is it just for mods? if neither are the case, can I get a link to our Hwa sig please? I really like it

It's just one of many pictures found here, in this great KoF-I Image Gallery provided by Amedo!

http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/ (http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/)
Title: Re: Hwa Jai
Post by: Kane317 on August 12, 2011, 12:55:03 AM
Can arcade Hwa do B, d.B, slide, qcb B? Console can, and its a great combo plus tight blockstring. Good for preassure and att

Sorry for the late reply, that combo only worked in v1.1 if activated Drink Pink DM first.
Title: Re: Hwa Jai
Post by: SAB-CA on August 12, 2011, 01:00:32 AM
Sorry for the late reply, that combo only worked in v1.1 if activated Drink Pink DM first.

Cool, (better late than never!) so I wonder if this means he's even BETTER under the Drink Pink now, of if they've just adjusted some conditions?

Really hope the SNKP blog goes into a changelog at some point; while I love discovering things on my own, I also enjoy getting to see the developers reasoning behind their decisions.
Title: Re: Hwa Jai
Post by: C 3 on August 12, 2011, 06:15:47 AM
Thank you for the pics SAB! hope to see you at evo this coming year for hwa mirrors :P
Title: Re: Hwa Jai
Post by: SAB-CA on August 22, 2011, 02:40:37 PM
Haha, you're the second to suggest I come to Evo next year... Crossing the entire US, SURE, why not! ;) Hope to make the battle come true!

----

Vid in question: http://www.elive.pro/en/watch/4CcrRVONyVsD (http://www.elive.pro/en/watch/4CcrRVONyVsD)

On the Day 4 Gamescon stream, at 4 hours, 43 min, 23 seconds in (04:43:27), Frionel starts unleashing some pretty solid console Hwas style gameplay! There's some decent stuff a match back as well, but he really starts showing off the varieties of Dragon Breaker (such as using the ;c variety's invincibility to go right through King's Venom Strike), and the safer rushdown, at this point.

Quite a joy to watch!
Title: Re: Hwa Jai
Post by: C 3 on September 02, 2011, 12:53:17 AM
Does Hwa Jai have a corner HD combo that doesn't require dashing in it and leaves him in the corner at the end so he can get a neo max for the full hit?
Title: Re: Hwa Jai
Post by: bigvador on September 02, 2011, 08:28:49 PM
Does Hwa Jai have a corner HD combo that doesn't require dashing in it and leaves him in the corner at the end so he can get a neo max for the full hit?

i doubt it only cause on almost ever move he has he really gets pushed back on hit but on the other hand i havnt really experimented with using HD
Title: Re: Hwa Jai
Post by: bigvador on October 04, 2011, 03:31:07 AM
i dont know if its just me but i think hwa is really lacking he dosnt seem to have a real safe bnb on block during the  df B to qcb C i keep gettin a uppercut on his start up with qcb C
Title: Re: Hwa Jai
Post by: Saitsuofleaves on October 04, 2011, 03:32:46 AM
Well...at least in a couple of months we get a safe blockstring...
Title: Re: Hwa Jai
Post by: bigvador on October 04, 2011, 03:36:18 AM
Well...at least in a couple of months we get a safe blockstring...

they gave him a chain combo or something

Hwa Jai
- All frames on Drink super have been changed (apparently, its recovery is faster)
* Ground CD has changed. Moves forward and has invincibility to low attacks
* Fierce Dragon Tail has faster recovery; can be connected to a normal move after it hits
* Weak Dragon Backbreaker is now a 1F throw instead of a leaping throw
- Weak Dragon Tail comes out faster and connects from a fierce
- EX Air Dragon Kick now hits 3 times like its ground version and does 154 damage.
- EX Dragon Tail chips less guard meter

dont kno if there are any hwa players here but i do have to say he has some really good buffs and i kno his dragon tail should be better the joes
Title: Re: Hwa Jai
Post by: Kane317 on November 01, 2011, 06:27:35 AM
Fist page has been updated with the console changes.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 01, 2011, 07:05:40 AM
Could D Dragon Tail always cross up on crouchers?  I just noticed it on the stream for the console version and that was just straight filthy (especially since now we can do a combo afterwards).
Title: Re: Hwa Jai
Post by: bigvador on November 01, 2011, 08:21:02 PM
Could D Dragon Tail always cross up on crouchers?  I just noticed it on the stream for the console version and that was just straight filthy (especially since now we can do a combo afterwards).
u was always able 2 cross up with that its just hard 2 pull off
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 01, 2011, 09:35:44 PM
Hwa can just be straight scary now.  Actual block strings, and then frame traps into free combos with D Dragon Tail or just walk up and A Dragon Backbreaker.  Only one that can scare me more right now is Saiki.
Title: Re: Hwa Jai
Post by: bigvador on November 02, 2011, 12:40:19 AM
yea now hes scary in console but in arcade he wasnt solid no good blockstring the frame trap 4 his air dragon tail was hard to time and u wasnt able 2 relie on that much with him
Title: Re: Hwa Jai
Post by: SAB-CA on November 02, 2011, 01:07:11 AM
I'm quite looking forward to unleashing him on consoles. Combos into Drink Pink are too awesome! Wonder if he can Drink.P into Dragon Breaker somehow... it's final hit damage increase is quite meaty.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 02, 2011, 01:15:49 AM
Uh...idk how you'd go from Drink Pink into Dragon Backbreaker...any ideas on how that would work?
Title: Re: Hwa Jai
Post by: Kane317 on November 02, 2011, 01:19:35 AM
Uh...idk how you'd go from Drink Pink into Dragon Backbreaker...any ideas on how that would work?

You would have to keep the opponent grounded and drink at the same time, perhaps we gotta dig up his stun combo but I think that requires drinking first haha.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 02, 2011, 01:37:37 AM
Uh okay...well at least we know we can combo into and out of Drink now.
Title: Re: Hwa Jai
Post by: SAB-CA on November 02, 2011, 02:53:41 AM
Yeah, I'm wondering if the pause is quick enough to insert it after heavy hitstun, like right at the beginning of slides hit, and then while they're still moving back from it, by leaping forward with the C version of Breaker.

Should be really fun to use in HD combos as well. If Hwa can do something like C, slide, (DRINK!) Far D, HD Cancel into another normal -> D Dragon Kick / another slide.... he could be very, very dangerous.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 02, 2011, 05:38:36 AM
Yeah, well I let you innovate on the first days...I'll be busy just learning how to use him...
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 24, 2011, 09:36:09 PM
Tell me fellas, is there any better feeling than ticking into Dragon Backbreaker after a blocked Dragon Tail?
Title: Re: Hwa Jai
Post by: Reiki.Kito on November 24, 2011, 09:37:18 PM
Hwa is pretty evil, I'll give you that.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 24, 2011, 09:44:15 PM
The question is, where is he better?  Point or Anchor?
Title: Re: Hwa Jai
Post by: Reiki.Kito on November 24, 2011, 10:10:06 PM
Looking at his changes, most of his really damaging crap is meter dependent. He needs to drink cancel into something big and that's a lot of meter. He can play point because he can build meter like Joe, but he's better as a midguard/anchor.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 24, 2011, 10:18:41 PM
I was afraid you'd say that.  I'm really bad at his hitconfirms.  I better practice his HD combos...or at least some half decent drive combos.
Title: Re: Hwa Jai
Post by: bigvador on November 24, 2011, 10:33:16 PM
I put him on point and the changes he has are good but not as solid for example if u apply presser with cr A 2x into B dragon whip u can eat a shoryuken when u try to get in a dragon whip but the positive is if u keep up the presser in the air u can combo air D into dragon whip in the air so the way i c it u can stay high or low never stand up unless ur doin a combo
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 24, 2011, 10:35:45 PM
Why would you do cr.A 2x into Dragon whip?

cr.B, cr.A, Slide xx B Dragon Whip is a true blockstring to which you WON'T get DP'd out of. 
Title: Re: Hwa Jai
Post by: Reiki.Kito on November 24, 2011, 10:43:45 PM
Why would you do cr.A 2x into Dragon whip?

cr.B, cr.A, Slide xx B Dragon Whip is a true blockstring to which you WON'T get DP'd out of. 

I do have to agree, but lets not backhand vador for his combo choices. If you didn't mean it that way, -I'm- sorry for making it bigger than it was.

Anyway, yea, I don't think I know many people, especially Hwa where cr.A links. The properties for it might not link into a special move or the timing's just really, really strict. You might wanna stick to what Saitsu says if only that you'll do more pressure doing more moves anyway.
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 24, 2011, 10:48:00 PM
I wasn't trying to backhand, I was legit asking, I'm still new to KOF, I might've been missing something.

I'm trying to assimilate a lot of the game, and I have to do it in a week to be ready for NEC lol.
Title: Re: Hwa Jai
Post by: bigvador on November 25, 2011, 12:18:42 AM
Why would you do cr.A 2x into Dragon whip?

cr.B, cr.A, Slide xx B Dragon Whip is a true blockstring to which you WON'T get DP'd out of. 
u can get dp outta that cause some people (athena) has inadvisability on hers
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 25, 2011, 12:20:15 AM
But I think it's best to try and help out the wiki.  Let's post our thought on his pokes, his tools, his BnB confirms, his good Drive and HD combos and any general gameplay discussion in order to really fill it out when the mods feel it's time.

And you can't DP out of that string Bigvador because you can't do anything but Block or Guard Cancel Roll/Blowback in a true blockstring.  That's why it's called a true blockstring.
Title: Re: Hwa Jai
Post by: bigvador on November 25, 2011, 12:29:45 AM
a we can go back and forth all day i know what i did and i know what i saw i aint tryin to convince nobody im just sayin i got dp thats it
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 25, 2011, 12:41:06 AM
Alright then, whatever.
Title: Re: Hwa Jai
Post by: FataCon on November 25, 2011, 03:11:48 AM
I'd like to see people mess around with Hwa in drunk mode. I think there's a lot of potential since he can do combos in drunk mode that he can't do otherwise. An example of something I messed around with:

2 stock, 2 drive (819 dmg/82%) *corner only*

*drink* j.C > qcb+B > st.C/D > dp+D > (DC) qcb+B > qcb+B > qcb+B > qcb+B> dp+B > (DC) qcb+D > qcb+D > qcb+B > qcb+B > qcfx2+B/D

Now I know it's pretty situational, but c'mon, 9 Dragon Tails in one combo is pretty cool ;)

*disclaimer* I haven't read up on Hwa Jai combos so hopefully someone hasn't posted this up somewhere already lol
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 25, 2011, 03:28:28 AM
A bit situational, however if you can find a way to confirm into Drink and confirm out of it, we'll be golden as that would be hella good.
Title: Re: Hwa Jai
Post by: bigvador on November 25, 2011, 11:49:01 PM
I'd like to see people mess around with Hwa in drunk mode. I think there's a lot of potential since he can do combos in drunk mode that he can't do otherwise. An example of something I messed around with:

2 stock, 2 drive (819 dmg/82%) *corner only*

*drink* j.C > qcb+B > st.C/D > dp+D > (DC) qcb+B > qcb+B > qcb+B > qcb+B> dp+B > (DC) qcb+D > qcb+D > qcb+B > qcb+B > qcfx2+B/D

Now I know it's pretty situational, but c'mon, 9 Dragon Tails in one combo is pretty cool ;)

*disclaimer* I haven't read up on Hwa Jai combos so hopefully someone hasn't posted this up somewhere already lol
somebody just did that to me

i thought the drink just made him stronger so do it also give him more speed to??
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 25, 2011, 11:59:24 PM
Yeah, shortens the startup and recovery on all his moves.

C, Slide, HD, C, Slide xx DP+D xx QCB+B, DP+D xx DP+B, DP+D xx QCB+D, QCB+D, QCF+A xx QCB+D, Neomax

Gotta get this combo down.

Title: Re: Hwa Jai
Post by: bigvador on November 30, 2011, 06:05:47 AM
just discovered 2 thing with hwa  ;df ;b into  ;dn ;db ;bk ;d crosses up on crouching opponentes (but might no work on the bigger characters) and if  ;dn ;db ;bk ;d connects u can link it with st  ;c not sure if it has 2 b a counter

just tossin a few tings out there
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 30, 2011, 06:07:17 AM
Both already known (well actually, the first one for sure, the second one, didn't know you could get st.C, but you can get cr.B off of any hit so I figure no big deal).
Title: Re: Hwa Jai
Post by: bigvador on November 30, 2011, 06:26:07 AM
dam thought i had somethin goin 4 a min o well
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 30, 2011, 06:31:35 AM
dam thought i had somethin goin 4 a min o well

No big deal...I did the exact same thing like a month ago lol.

Though again, I actually didn't know you could hit st.C after that, but the damn link after D Dragon Tail in general is so damn shaky it seems.
Title: Re: Hwa Jai
Post by: bigvador on November 30, 2011, 06:35:44 AM
with the drink pink combo do u find it easyer to do in the corner or outta the corner his corner combois giving me a real hard time (cant do his dam trial)
Title: Re: Hwa Jai
Post by: Saitsuofleaves on November 30, 2011, 06:37:34 AM
Most of his combos tend to be easier in the corner so...
Title: Re: Hwa Jai
Post by: FataCon on December 03, 2011, 01:54:46 AM
Most of his combos tend to be easier in the corner so...

His strongest combos only work in the corner.

http://youtu.be/LLEs-Dv3ymY?t=6m10s (http://youtu.be/LLEs-Dv3ymY?t=6m10s)

Good stuff. Too bad the setup works off of TNT punch for the Drink Pink cancel. Feels like unnecessary meter expenditure, but, I guess if you're planning to do a Drink Pink combo in the first place, that's a moot point anyway. lol.
Title: Re: Hwa Jai
Post by: bigvador on December 03, 2011, 08:13:21 AM
Most of his combos tend to be easier in the corner so...

His strongest combos only work in the corner.

http://youtu.be/LLEs-Dv3ymY?t=6m10s (http://youtu.be/LLEs-Dv3ymY?t=6m10s)

Good stuff. Too bad the setup works off of TNT punch for the Drink Pink cancel. Feels like unnecessary meter expenditure, but, I guess if you're planning to do a Drink Pink combo in the first place, that's a moot point anyway. lol.
WOW i would never.....

i need help on his HD combo but starting out of the corner and carrying the opponent to the otha corner the only thing i got so far is st.C df.B tail whip, (air D dragon kick air B tail whip air D dragon kick) x3 by the time i get to the corner i used up ma HD so i was wondering if anybody have anything better

and i was wondering what was the highest HD combo the did in the corner without drink pink i was able to get 776
Title: Re: Hwa Jai
Post by: SAB-CA on December 03, 2011, 03:35:49 PM
Random Note:

I'd like to point out that Hwa can combo into Either qcb+B or dp+B on hit of an aerial normal (All except hop/jump B, I believe). I think this is extra-important on console, because aerial hitstun has been reduced, making jump-ins harder to profit off of.

Well, he can use qcb+ B midscreen to combo afer reaching the ground. It has a "sweet spot" where it works best. It seems to work best for me, at the height of a hop, allowing you to convert quick jumps into combos without having to start the "decend" portion of the hop, which is pretty snazzy.

The dp+B off a hop/jump C or D works midscreen as well, but it hard to combo off of. It truly shines in the corner, however! You can get 2 free qcf+A's off it, leading into more combo, 1 qcf+a into Dragon Dance, of go directly into his dp+A (DC) qcb+D juggle loops. It gives you TONS of options.

It's also possible to drive cancel out of any of these air hits, into Normal / EX aerial moves, but it's not the best damaging way. However, it can help you score knockdowns / get the opponent to where you want them easily.

He's VERY versatile with all this! I think this is all worth even more thanks to jump stun changes. Makes it easier for him to combo off jump and hop hits than anyone else in the game ;)
Title: Re: Hwa Jai
Post by: FataCon on December 03, 2011, 03:43:50 PM
and i was wondering what was the highest HD combo the did in the corner without drink pink i was able to get 776

In the corner, it really depends on your starter and how much meter you actually want to spend. HD activate + 2 bars, I was able to get 906. With 4 bars, 1023.
Title: Re: Hwa Jai
Post by: bigvador on December 03, 2011, 09:14:13 PM
and i was wondering what was the highest HD combo the did in the corner without drink pink i was able to get 776

In the corner, it really depends on your starter and how much meter you actually want to spend. HD activate + 2 bars, I was able to get 906. With 4 bars, 1023.
wow thats god like ill find a way to make mines better (i feel so small :()

Random Note:

Well, he can use qcb+ B midscreen to combo afer reaching the ground. It has a "sweet spot" where it works best. It seems to work best for me, at the height of a hop, allowing you to convert quick jumps into combos without having to start the "decend" portion of the hop, which is pretty snazzy.
i dont really get wha chu mean by this do u mean to start up a combo or to keep presser on them
Title: Re: Hwa Jai
Post by: SAB-CA on December 03, 2011, 10:16:40 PM
i dont really get wha chu mean by this do u mean to start up a combo or to keep presser on them

I actually mean both ;) Hwa can alter his trajectory with his Air Dragon Tail, or Dragon Whip. Most characters have to wait to a certain time in a jump / hop, to do their attack, and actually land on the ground in time to combo. But since Hwa has specials which mave short enough startup + enough hitstun to leave them open after hitting, he can combo from a jump normal into a special, and continue the combo once he reaches the ground.

So, in the corner, you could do something like this: Hop and hit with a high D as early as you can, then instantly use DP+B for downwards Dragon Kick. Once you land, quickly qcf+A to juggle, and then do your EX Dragon Dance DM. Easy Combos for 360 ~ 50% Damage :)

Not to mention you could also go HD mode in mid-air with the first normal hit, and then combo them into oblivion with the HD cancel combo of your choice:)

Air Dragon Tail seems totally safe in blockstrings this way, Dragon kick seems mostly safe outside corners, probably not in corners, as it'll leave you recovering in throw range...
Title: Re: Hwa Jai
Post by: bigvador on December 03, 2011, 10:40:36 PM
I c I c so air dp A isnt safe cause u can get thrown rite
Title: Re: Hwa Jai
Post by: SAB-CA on December 04, 2011, 05:28:09 PM
I c I c so air dp A isnt safe cause u can get thrown rite

-nod- Yup, seems that way.

Ok, I have to clear up a bit with more testing:

Jumping B is weird. I've got it to cancel into dp+B a few times, but normally, nope. Hops, or full jumps, it rarely cancels.

My commentary on using qcb+B to change air momentum is slightly off. He DOES need to start the "decend" portion of a jump for (Air normal -> qcb+B) to combo, or be safe on block. Otherwise, he hits the ground too late. This can be useful for Dragonbreaker kick throwing / invincibility frame trap, but it's risky.

(Air Normal -> dp+B), however, works just as said. It's easier to combo off of if you're closer to the ground, but you can always land something after it in corner, and you CAN get DM or EXDM Dragon Dance off it, midscreen, if you're fast enough.

On smaller characters, it's hard to land a close D -> qcb+D crossup. But you can sometimes land a crossup with grounded qcb+b on them, as Hwa will leap right over them, and hit them with his heel.

(qcf+B on block -> Crouch D), or any quick move of choice, seems to be a nice frametrap. Similiar in use to how Ralf can get quick mixups off his qcf+c on block. If you think they'll sweep you, go for his CD, as it hops lows, and then punish accordingly VS the counterhit, with the followup of your choice.
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As a note, I wonder why the cancel timing between Dragon Breaker -> MAX Cancel Final Dragon Kick is so odd? Most things in this game work on a "on final hit" style timer, but this cancel seems to be "right after final hit" style.

At any rate, I still need to tighten up my play with him, but overall, Hwa feels very strong in this game. C DragonBackbreakaa has insane invincibility, it's like a perfected version of Vice's old QCFx2 DM and Clark's Running 3, rolled into one move. With the B version as a 1 frame grapple, and all the crazy stuff Hwa can do to leave himself right in your face for mixups, and a way to hop over lows and get solid damage afterwards, plus solid drive cancel combos... and you have a real monster when used correctly.
Title: Re: Hwa Jai
Post by: bigvador on December 05, 2011, 12:32:02 AM
I c I c so air dp A isnt safe cause u can get thrown rite

-nod- Yup, seems that way.

Jumping B is weird. I've got it to cancel into dp+B a few times, but normally, nope. Hops, or full jumps, it rarely cancels.

On smaller characters, it's hard to land a close D -> qcb+D crossup. But you can sometimes land a crossup with grounded qcb+b on them, as Hwa will leap right over them, and hit them with his heel.

(qcf+B on block -> Crouch D), or any quick move of choice, seems to be a nice frametrap. Similiar in use to how Ralf can get quick mixups off his qcf+c on block. If you think they'll sweep you, go for his CD, as it hops lows, and then punish accordingly VS the counterhit, with the followup of your choice.

maybe with jump B u have to whiff it cause that has happen 2 me once or twice

close D into qcb D dont the oppenet have to be crouching i always use df B, qcb D. but what im trying to do is cross up with air qcb B on wake up when it comes to smaller characters

do u mean qcb B