Dream Cancel Forum
Other Fighting Games => SNK Games => Neo Geo Battle Coliseum => Topic started by: krazykone123 on December 21, 2010, 04:55:20 PM
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Throws
Kubikiri Nage - ;bk/ ;fd+ ;c ;d
COMMAND ATTACKS
Kouryuu Koukyaku Geri - ;bk+ ;a
Ryuu Hanshuu - ;bk+ ;b
Mach Geri - ;fd+ ;B [hold to feint]
Ura Ken - ;bk+ ;c
Kaiten Geri - ;fd+ ;d
SPECIAL ATTACKS
Ryu-Geki Ken (Upper) - ;bk charge ;fd+ ;a/ ;c
Ryu-Geki Ken (Lower) - ;bk charge ;fd+ ;b/ ;d
Ryu Zanshou - ;dn charge ;up+ ;b/ ;d
Hien Ryuujin Kyaku - ;dn ;db ;bk+ ;b/ ;d (in air)
Gen'ei Kyaku - ;fd ;bk ;fd+ ;b/ ;d
Hien Senpuu Kyaku - ;dn ;db ;bk+ ;b/ ;d x4
┗Finisher - ;dn ;df ;fd+ ;b/ ;d
DM's
Haoh Shokou Ken - ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c (hold to delay)
Ryuuko Ranbu - ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a/ ;c
Kuzuryu Sen - ;db charge ;df ;db ;uf+ ;b/ ;d (uses 2 stocks)
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If you hit a close standing ;d and AC Tactical Step after the first hit, you can combo ;bk + ;c . That's the only way to combo this move in... If in the corner, you can quickly charge ;dn and then get a flash kick in or go for the super flash kick if there's enough meter for it... If Robert is mid-screen, then you can do the first two hits of ;qcb + ;b , and then do the air finisher ;qcf + ;b . It kinda looks flashy, and its not hard to execute...
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Partial Frame Data Time!!! Info found on http://wiki.livedoor.jp/ngbc/
NORMALS
EXE | GRD | HIT
cl. A 6 -1 0
cl. B 8 +1 +2
cl. C 9 +5 +6
cl. D 7 +6 +7
st. A 6 +4 +5
st. B 9 -4 -3
st. C 11 -2 -1
st. D 13 -5 -6
cr. A 5 +4 +5
cr. B 5 +4 +5
cr. C 7 -7 -8
cr. D 11 +1 KD
JA 6 - -
JB 6 - -
JC 7 - -
JD 12 - -
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COMMAND NORMALS
EXE | GRD | HIT
4A 19 +4 +5
4B 16 -10 -9
4C 14 -1 KD
6B 41 -2 -1
6D 31 -4 KD
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SPECIAL MOVES
EXE | GRD | HIT
^^^^^^^(to be updated)^^^^^^^
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Super-situational : 1D 1~319D
1-Bar BnB : 2C 4B 4~6D 2363214C
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Robert does have some form of charge partitioning in where you can do stupid combos like this:
;bk + ;c , (charge ;dn ), st. ;a , ;up + ;b
I'm trying to work out something in where this can truly benefit Robert in practical combos. I've got something small here but it doesn't involve any real partitioning:
(corner) cl. ;d (1hit)~blue cancel, ;bk + ;c , ;qcb + ;b (x4), ;dn ~ ;up + ;b
I'm trying to work the super in the corner, but its really hard right now...