Dream Cancel Forum

Other Fighting Games => SNK Games => Neo Geo Battle Coliseum => Topic started by: krazykone123 on December 21, 2010, 04:55:20 PM

Title: NGBC - Robert
Post by: krazykone123 on December 21, 2010, 04:55:20 PM
Throws
Kubikiri Nage - ;bk/ ;fd+ ;c ;d


COMMAND ATTACKS
Kouryuu Koukyaku Geri - ;bk+ ;a        
Ryuu Hanshuu - ;bk+ ;b              
Mach Geri - ;fd+ ;B [hold to feint]                    
Ura Ken - ;bk+ ;c                      
Kaiten Geri - ;fd+ ;d


SPECIAL ATTACKS
Ryu-Geki Ken (Upper) - ;bk charge ;fd+ ;a/ ;c          
Ryu-Geki Ken (Lower) - ;bk charge ;fd+ ;b/ ;d
Ryu Zanshou - ;dn charge ;up+ ;b/ ;d
Hien Ryuujin Kyaku - ;dn ;db ;bk+ ;b/ ;d (in air)
Gen'ei Kyaku - ;fd ;bk ;fd+ ;b/ ;d
Hien Senpuu Kyaku - ;dn ;db ;bk+ ;b/ ;d x4
┗Finisher - ;dn ;df ;fd+ ;b/ ;d                 


DM's
Haoh Shokou Ken - ;fd ;bk ;db ;dn ;df ;fd+ ;a/ ;c (hold to delay)
Ryuuko Ranbu - ;dn ;df ;fd ;df ;dn ;db ;bk+ ;a/ ;c        
Kuzuryu Sen - ;db charge ;df ;db ;uf+ ;b/ ;d (uses 2 stocks)
Title: Re: NGBC - Robert
Post by: jinxhand on February 10, 2011, 11:07:00 PM
If you hit a close standing ;d and AC Tactical Step after the first hit, you can combo ;bk + ;c . That's the only way to combo this move in... If in the corner, you can quickly charge ;dn and then get a flash kick in or go for the super flash kick if there's enough meter for it... If Robert is mid-screen, then you can do the first two hits of ;qcb + ;b , and then do the air finisher ;qcf + ;b . It kinda looks flashy, and its not hard to execute...
Title: Re: NGBC - Robert
Post by: jinxhand on June 21, 2011, 07:56:57 PM
Partial Frame Data Time!!! Info found on http://wiki.livedoor.jp/ngbc/

           NORMALS
        EXE   |   GRD   |   HIT
cl. A    6        -1         0
cl. B    8        +1        +2
cl. C    9        +5        +6
cl. D    7        +6        +7
st. A    6        +4        +5
st. B    9        -4        -3
st. C    11       -2        -1
st. D    13       -5        -6
cr. A    5        +4        +5
cr. B    5        +4        +5
cr. C    7        -7         -8
cr. D    11       +1        KD
JA      6        -         -
JB      6        -         -
JC      7        -         -
JD     12        -         -
-----------------------------

       COMMAND NORMALS
        EXE   |   GRD   |   HIT
4A      19        +4       +5
4B      16        -10      -9
4C      14        -1        KD
6B      41         -2       -1
6D      31         -4       KD

-----------------------------

          SPECIAL MOVES
        EXE   |   GRD   |   HIT
^^^^^^^(to be updated)^^^^^^^
Title: Re: NGBC - Robert
Post by: Remzi on June 21, 2011, 11:40:35 PM
Super-situational : 1D 1~319D

1-Bar BnB : 2C 4B 4~6D 2363214C
Title: Re: NGBC - Robert
Post by: jinxhand on September 24, 2011, 09:19:43 AM
Robert does have some form of charge partitioning in where you can do stupid combos like this:

;bk + ;c , (charge ;dn ), st. ;a , ;up + ;b

I'm trying to work out something in where this can truly benefit Robert in practical combos. I've got something small here but it doesn't involve any real partitioning:

(corner) cl. ;d (1hit)~blue cancel, ;bk + ;c , ;qcb + ;b (x4), ;dn ~ ;up + ;b

I'm trying to work the super in the corner, but its really hard right now...