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Other Fighting Games => Classic King of Fighters => King of Fighters 2k2/UM => Topic started by: nilcam on December 27, 2010, 09:42:18 PM

Title: KOF 2002UM - Hinako Shijou
Post by: nilcam on December 27, 2010, 09:42:18 PM
Throws:
Tasuki Nage - close, ;bk / ;fd + ;c
Uwate Swimming - close, ;bk / ;fd + ;d

Command Moves:
Harite Sendai - ;fd + ;a , ;a
Harite Nishiki - ;fd + ;a , ;c
Tsuppari - ;fd + ;b,  ;b
Nodowa - ;df + ;c , ;d
Maemitsu Tataki - ;df + ;a
Kakeguri - ;df + ;d

Special Moves:
Tsukidashi - ;qcf + ;a / ;c
Tsuki Otoshi - ;qcb + ;a / ;c
Kote Nage - close, ;hcf + ;b / ;d
Kake Nage - close, ;hcb, ;fd + ;b / ;d
Yorigiri - close, ;dp + ;b / ;d
Shiko Toumi - ;dn ;dn + ;b / ;d
Gorin Tsuki - ;qcb + ;b / ;d

Desperation Move:
Gasshou Hiner - ;hcf x 2 + ;b / ;d

Super Desperation Move:
Gasshou Hiner - ;hcf x 2 + ;b + ;d

HSDM:
Daisharin Nodowa Otoshi - ;hcb x 2 + ;a + ;c
Title: Re: KOF 2002UM - Hinako Shijou
Post by: desmond_kof on April 14, 2011, 03:35:12 AM
She's one of my favorite characters that I like messing around with. She's really strong and can whip out a ton of damage. I found a couple of cool combos that I will add to this post (and the wiki) in the future.

combos:

0 level


-cr.b, cr.a, df+A, hcf + B/D [5 hits]
-cr.b, cr.a, df+A, qcb + B [5 hits]
-cr.b, cr.a, df+A [1 hit], qcb + A/C, down, down + B/D [6 hits]
-cr.b, cr.a, df+A, hcb, f + B/D [4 hits]
-cr.b, cr.a, df+A, hcf + A/C [8 hits/10 hits]

-cr.b x 3, cr. a, df+A, hcf + B/D [7 hit] *the 3 cr. b's must be done pretty quick, you can substitute a 1 hitting df+A if you like
-cr.b x 3, cr. a, df+A [1 hit], hcf + A/C [9 hits/11 hits]
-cr.b x 3, cr. a, df+A [1 hit], qcb + A/C, down, down + B/D [8 hits]
-cr.b x 3, cr. a, df+A [1 hit], qcb + B [6 hits]

-st.b, hcb, f + B/D
-st.b, hcf + B/D [2 hits]
-st.b, df+D, hcf + B/D [3 hits]
-st.b, df+D, qcb + D, down, down, + D [4 hits]
-st.b, df+A [2 hit], hcf + B/D [3 hits]
-st.b, df+A [1 hit], qcb + A/C, down, down + D [5 hits]
-st.b, df+A [1 hit], qcb + B [3 hits]
-st.b, df+A [2 hits], qcf + A [7 hits]
-st.b, df+A [2 hits], qcf + C [9 hits]
More soon...
Title: Re: KOF 2002UM - Hinako Shijou
Post by: jinxhand on October 12, 2011, 08:44:04 PM
I started messing with Hinako a day ago, and I'm definitely a fan of the mixup potential she has. I didn't like her initially though. I think its because of her jumps being so low, and she's not physically a big character, like Chang or Maxima.

What are the general grab setups to look out for? I've only played 1 Hinako player (Rogueyoshi), and I was so concerned about the pokes in general, since I wasn't used to fighting her, and to a degree I'm still not as used to her style, but I feel I can manage to "outpoke" her with Joe and Billy...
Title: Re: KOF 2002UM - Hinako Shijou
Post by: desmond_kof on October 12, 2011, 09:06:54 PM
Watch out for her dp + K, it has invincible startup but the actually throw itself takes a while to connect, so if she has you in the corner and you see it, jump.

Her hcf + K is a blockable throw but its fairly quick, and it can combo out of her st. B or df + A.

Also, she has a stomp which can hit you while you are teching if you set it up correctly.

If you can outpoke her, do that because she doesn't really have anything to answer against except for a nicely timed qcb + A/C which has a LITTLE autoguard.

I started adding her combos on the wiki, I will finished it up and continue soon. I will also start explain the properties of her moves too. http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM) (http://dreamcancel.com/wiki/index.php?title=Hinako_Shijou_(2k2UM))
Title: Re: KOF 2002UM - Hinako Shijou
Post by: jinxhand on October 12, 2011, 09:30:40 PM
Word up!!! I think I might actually be able to out range her with Xiangfei also, even though her options are limited.

I'm liking that Nodowa ( ;df + ;c , ;d ) primarily because its a high / low mixup that can be canceled.

I'm starting to think she has better mixup options than most of the grapplers though, although her range is limited when compared to Maxima or Daimon.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Alucard DX on October 12, 2011, 10:07:35 PM
Did you guys know that Hinako comand grab dp kick grabs Omega Rugal DP?

Hinako is a beast i like to use her she is very cute and deadly.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: desmond_kof on October 12, 2011, 11:46:40 PM

I'm liking that Nodowa ( ;df + ;c , ;d ) primarily because its a high / low mixup that can be canceled.


Yeah, you can also cancel that D back into ;df + ;c , ;d too, then use that as a blockstring loop. The only way they can get out of that if they cd guard attack or guard roll.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: jinxhand on October 13, 2011, 02:26:13 AM

I'm liking that Nodowa ( ;df + ;c , ;d ) primarily because its a high / low mixup that can be canceled.


Yeah, you can also cancel that D back into ;df + ;c , ;d too, then use that as a blockstring loop. The only way they can get out of that if they cd guard attack or guard roll.

Oh snap!!! Didn't know that, I'll probably try some stuff from that loop and see what she can do...

Did you guys know that Hinako comand grab dp kick grabs Omega Rugal DP?

Hinako is a beast i like to use her she is very cute and deadly.


I wonder what else that move beats out...
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Dark Chaotix on October 13, 2011, 10:21:40 AM
I made these when the game first came out. I would like to redo a hinako Vs combo tut like the other characters i did but havent gotten around to it (lazy). The below may be of some help

Various Hinako 2k2um Combos (http://www.youtube.com/watch?v=RNLPiNx3Wgo#)

Hinako 2k2um Stomp Tactics (READ DESCRIPTION) (http://www.youtube.com/watch?v=HsjbTZb1_9Q#)
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Emil_kof on February 25, 2015, 09:37:27 AM

If you can outpoke her, do that because she doesn't really have anything to answer against except for a nicely timed qcb + A/C which has a LITTLE autoguard.

Sorry, have to greatly disagree with this...you almost don't want to be sticking out pokes in neutral against her because her qcb+K has ridiculous invincibility...it's similar to Whip's stand CD in OG kof2k2 except more range (on the D version).

On the opponent's wakeup, it will also beat many many reversal moves, you almost never want to be doing reversals on wakeup.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: desmond_kof on February 25, 2015, 06:10:11 PM

If you can outpoke her, do that because she doesn't really have anything to answer against except for a nicely timed qcb + A/C which has a LITTLE autoguard.

Sorry, have to greatly disagree with this...you almost don't want to be sticking out pokes in neutral against her because her qcb+K has ridiculous invincibility...it's similar to Whip's stand CD in OG kof2k2 except more range (on the D version).

On the opponent's wakeup, it will also beat many many reversal moves, you almost never want to be doing reversals on wakeup.

Can she use that to get out of pressure easily?
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Emil_kof on February 25, 2015, 06:15:05 PM
Upclose pressure, no...it has some startup before the invincibility starts. Though similarly you can't use Whip stand CD to get out of pressure either. But in neutral if you're sticking out pokes, there's a high chance you will get counterhit with Hinako's qcb+D, which will lead to wallbounce.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Emil_kof on March 24, 2015, 04:43:18 PM
A few things missing here...

crouch C has big invincibility frames (probably having no hurtbox at all on a number of frames). While it's pretty slow to anti-air, the purpose is to go right through some jump attacks or even ground attacks. It can really catch some people off guard and if it connects after they land, you can cancel to f+Bx2 for a full combo.

crouch C also moves Hinako forward a good distance...very useful as a kara cancel into some moves. First, whiff cancel crouch C into dp+K gives her a command grab with good range. You can also kara cancel into her qcb+D to make it go even further.

df+C is a decent pre-emptive anti-air and if it hits, you can combo jump CD.

the block string crouch C, into (df+C, D)xN seems to be an infinite blockstring (or very close to it) that is very hard to reversal through. It doesn't do much guardcrush damage but the meter gain is pretty big...if they get hit by the D followup(that hits low), you can do the stomp combo that will hit them if they tech.

Hinako is very hard to alternate guard because she has many dangerous low frame traps. Makes her grabs more useful. Like you can be pretty creative and do something like close C, (df+C, D)xN, f+Bx2(overhead) or just command grab or even qcb+B for additional frametrap that will also eat many reversals.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: EXWildWolf on April 28, 2015, 04:56:00 AM
So this girl Hinako. She's got frametraps, mixups that lead to 20-45% combos and oki, and a cmd grab that takes you straight to the corner. She's got all these options, but you better learn to block well and have a neutral plan. Her only decent ranged pokes are  ;dn ;b , St. ;b , and  ;dn ;d , and they can be cancelled into her command normals, which can be safe on block. She doesn't have a lot of options to fend herself from people jumping in at her. Her delayed grab is ok, and the other defensive options people have put on the thread, but they're still situational tools.

Her  ;df ;a and  ;fd ;b give big advantage, leading to possible throw/low mixups, frame traps, or pressure.
You should experiment to work and see what kind of setups and traps you can do. They're almost unlimited!

Oh yeah, and her Dnx2 + K hits low.

Her Cmd. grab has decent range, but what's weird about it is that it has a blue spark instead of the regular spark other command grabs have, kinda weird.

Title: Re: KOF 2002UM - Hinako Shijou
Post by: lfrd on April 29, 2015, 05:50:55 AM
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: EXWildWolf on April 29, 2015, 05:57:45 AM
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.

Surprisingly, it's still there! Wow, I can't believe they didn't fix that! Well, it shouldn't be too big of a problem in the matchup, since that super is only used for combos. The only thing hinako would have to worry about is Choi's keepaway/zoning, vice versa with Hinako and her pressure.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: lfrd on April 29, 2015, 07:15:18 PM
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.

Surprisingly, it's still there! Wow, I can't believe they didn't fix that! Well, it shouldn't be too big of a problem in the matchup, since that super is only used for combos. The only thing hinako would have to worry about is Choi's keepaway/zoning, vice versa with Hinako and her pressure.

I agree with that. Btw, here's another info against a standing Choi: never do a SC from qcf+P. Hinako's DM/SDM will miss even if Choi is at the corner.

Just a question: how can you successfully SC from qcb+P and d,d+K? I find it hard to SC from qcb+P while the DM/SDM always whiff from d,d+K.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: EXWildWolf on April 30, 2015, 02:34:23 AM
On the ps2 tougeki version Hinako's DM and SDM does not work if she is too close against a standing Choi (except at corner) but will connect if the latter is crouching. I'm not sure if these were fixed on the xbla/steam version.

Surprisingly, it's still there! Wow, I can't believe they didn't fix that! Well, it shouldn't be too big of a problem in the matchup, since that super is only used for combos. The only thing hinako would have to worry about is Choi's keepaway/zoning, vice versa with Hinako and her pressure.

I agree with that. Btw, here's another info against a standing Choi: never do a SC from qcf+P. Hinako's DM/SDM will miss even if Choi is at the corner.

Just a question: how can you successfully SC from qcb+P and d,d+K? I find it hard to SC from qcb+P while the DM/SDM always whiff from d,d+K.

I don't know about  ;dn ;db ;bk +  ;a / ;c connecting, since players only ever use for hard knockdowns.  ;dn ;dn +  ;b /  ;d might not have juggle potential at close or the super might be too slow or not active enough to connect.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Emil_kof on May 11, 2015, 06:04:51 AM
Do you actually play these character and study match videos or do you just go into practice mode for half an hour and write up posts?

The staple max combo of Hinako ends in qcf+C, then qcb+P(1 hit), then supercancel. And yes it's a difficult supercancel, you can use a shortcut during the qcf+C, which is to do hcf, qcb+P, hcf+K.

Also fairly sure df+A is not always safe on block. It's not really advisable to do this move in a block string, because you have to cancel to some move or just let it finish(it's still somewhat safe), but both cases will make your pressure end.
Title: Re: KOF 2002UM - Hinako Shijou
Post by: EXWildWolf on May 11, 2015, 06:27:48 AM
Do you actually play these character and study match videos or do you just go into practice mode for half an hour and write up posts?

The staple max combo of Hinako ends in qcf+C, then qcb+P(1 hit), then supercancel. And yes it's a difficult supercancel, you can use a shortcut during the qcf+C, which is to do hcf, qcb+P, hcf+K.

Also fairly sure df+A is not always safe on block. It's not really advisable to do this move in a block string, because you have to cancel to some move or just let it finish(it's still somewhat safe), but both cases will make your pressure end.

I never said it can't cancel into her super. I've seen Japanese Hinakos use it to get hard knockdown. I never said you couldn't do   ;dn ;db ;bk ;a / ;c  into super since people just end their Max Mode combos with super from  ;dn ;df ;fd  ;a ;c. Btw,the ;df ;a being safe was a typo, that was a mistake, my bad.  ;fd ;a gives you frame advantage, though it has shorter horizontal range than ;fd ;b . And no I don't play this character, though I have studied her in training mode a bit to know some of her pressure options and the mixups she can do, you really can't mess with her   ;fd  ;b or ;fd ;a on block. trying to poke out of it will just get you carried away by her  ;fd  ;dn ;df   ;b ;d CMD grab, or her really good  ;dn  ;b
Title: Re: KOF 2002UM - Hinako Shijou
Post by: lfrd on February 14, 2016, 12:04:21 PM
f+A.C > f+B.B > st.B > df+A (1 hit) > qcb+C > d,d+K (add cl.C at the start of combo against Chang)

f+A.C > f+B.B > st.B > df+A (1 hit) > BC > f+A.C > f+B.B > st.B > df+A (1 hit) > qcf+C (5 hits) > qcb+C (1 hit) > hcfx2+K or hcfx2+BD

(Works only against Chang) cl.C > f+A.C > f+B.B > st.B > df+A (1 hit) > BC > run then cl.C > f+A.C > f+B.B > st.B > df+A (1 hit) > qcf+C (5 hits) > qcb+C (1 hit) > hcfx2+K or hcfx2+BD (https://www.youtube.com/watch?v=5JvHu_EUI2s)
Title: Re: Re: KOF 2002UM - Hinako Shijou
Post by: EXWildWolf on March 14, 2016, 07:18:54 PM
f+A.C > f+B.B > st.B > df+A (1 hit) > qcb+C > d,d+K (add cl.C at the start of combo against Chang)

f+A.C > f+B.B > st.B > df+A (1 hit) > BC > f+A.C > f+B.B > st.B > df+A (1 hit) > qcf+C (5 hits) > qcb+C (1 hit) > hcfx2+K or hcfx2+BD

(Works only against Chang) cl.C > f+A.C > f+B.B > st.B > df+A (1 hit) > BC > run then cl.C > f+A.C > f+B.B > st.B > df+A (1 hit) > qcf+C (5 hits) > qcb+C (1 hit) > hcfx2+K or hcfx2+BD (https://www.youtube.com/watch?v=5JvHu_EUI2s)
Jesus Christ.

Sent from my LG-H901 using Tapatalk

Title: Re: KOF 2002UM - Hinako Shijou
Post by: Emil_kof on March 15, 2016, 06:44:13 AM
Those combos on Chang also work on other characters if they have their back turned...works great to punish K's dp+C, for instance. You can do the full close C, f+A-C, f+B-B, etc
Title: Re: KOF 2002UM - Hinako Shijou
Post by: EXWildWolf on March 15, 2016, 09:54:08 PM
How many bars would that combo take?
Title: Re: KOF 2002UM - Hinako Shijou
Post by: lfrd on March 18, 2016, 04:37:35 AM
How many bars would that combo take?

3 bars
Title: Re: KOF 2002UM - Hinako Shijou
Post by: Amedø310 on July 04, 2016, 06:00:02 PM
Hinako's Hitboxes: https://drive.google.com/folderview?id=0B2WAxkcvfTKdYUh1WVFuWElWZEk&usp=sharing (https://drive.google.com/folderview?id=0B2WAxkcvfTKdYUh1WVFuWElWZEk&usp=sharing)

Please read this for more details: http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547 (http://dreamcancel.com/forum/index.php?topic=425.msg73547#msg73547)