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Other Fighting Games => General Fighting Game Discussion => Topic started by: hdcloudstrife08 on February 06, 2011, 05:26:38 AM

Title: Who getting MK9?
Post by: hdcloudstrife08 on February 06, 2011, 05:26:38 AM
Im getting the TE package, awesome stick
Title: Re: Who getting MK9?
Post by: sibarraz on February 06, 2011, 07:00:48 AM
I will buy it just because it's a fighting game, but I still can't see how is this supposed the 10th return in glory of MK9
Title: Re: Who getting MK9?
Post by: Cibernetico on February 06, 2011, 07:06:04 AM
I'm surprised they didn't just stick with "Mortal Kombat" as the name. IMO, it suits it way better than "Mortal Kombat 9"

And I wish I could preorder it from Amazon just to get that amazing Reptile Klassic skin but I hate ordering things online.
Title: Re: Who getting MK9?
Post by: sibarraz on February 06, 2011, 07:14:34 AM
I saw the 9 as an attempt to try to put this in the same sequence of the more classics games (1,2,3 umk3) to gave the game more ''prestige''
Title: Re: Who getting MK9?
Post by: The Fluke on February 06, 2011, 08:44:31 AM
I've got it preordered. I'm torn between wether i am more hyped for it or mvc3, but then again, that probably won't be an issue since there will be some 70+ days between the two.
Title: Re: Who getting MK9?
Post by: Xxenace on February 06, 2011, 10:31:13 AM
I'm surprised they didn't just stick with "Mortal Kombat" as the name. IMO, it suits it way better than "Mortal Kombat 9"

And I wish I could preorder it from Amazon just to get that amazing Reptile Klassic skin but I hate ordering things online.
actually it is just called "Mortal Kombat" people just add the 9 to avoid confusion with the first one
Title: Re: Who getting MK9?
Post by: Ash2k4 on February 06, 2011, 10:44:56 AM
Iam definfely going to be picking this up but disincluded the stick though its going to be at evo 2011 get hyped :D
Title: Re: Who getting MK9?
Post by: hdcloudstrife08 on February 06, 2011, 11:59:38 PM
kool MK FTW !!!!!
Title: Re: Who getting MK9?
Post by: Shinra Shiranui on February 07, 2011, 05:05:54 AM
Getting this game simply because MK was one of the first fighting games i played while growing up.
Title: Re: Who getting MK9?
Post by: Shiranui_ninja on February 07, 2011, 01:45:23 PM
I would buy this game for the same reason of Shinra, but I'm not really sure about what I'm going to do... At the beginning of MK series, blood was a funny feature of that franchise, it was innocent and naive in some way... But now, with all this new graphics and all... I don't know, I don't find it funny at all, it's more like gore and scary, and disgusting...
Title: Re: Who getting MK9?
Post by: THE ANSWER on February 07, 2011, 05:46:41 PM
I'm getting it.
Title: Re: Who getting MK9?
Post by: sibarraz on February 07, 2011, 06:54:56 PM
I would buy this game for the same reason of Shinra, but I'm not really sure about what I'm going to do... At the beginning of MK series, blood was a funny feature of that franchise, it was innocent and naive in some way... But now, with all this new graphics and all... I don't know, I don't find it funny at all, it's more like gore and scary, and disgusting...

Even though I share your opinion, I think that is in the other way, even though when I was a kid was cool and hip to see all that blood, I was more scared at the beggining for my more innocent mind

But in retrospective, people from the 90's were really stupid, I mean, the gore there is so over the top that is hilarious, and now, is even more hilarious

I could never take MK seriously for that same reason
Title: Re: Who getting MK9?
Post by: Shinra Shiranui on February 07, 2011, 07:41:55 PM
I would buy this game for the same reason of Shinra, but I'm not really sure about what I'm going to do... At the beginning of MK series, blood was a funny feature of that franchise, it was innocent and naive in some way... But now, with all this new graphics and all... I don't know, I don't find it funny at all, it's more like gore and scary, and disgusting...

lol i remember all the stupid stuff they had like when you do a uppercut you'll here Shao Khan saying something in the background and doing a fatality or long combo will make Ed boon appear on the the screen...but it seems that the new generation only has taste for games with good graphics.
Title: Re: Who getting MK9?
Post by: jinxhand on February 08, 2011, 06:29:33 PM
I wanna get it, and probably will... I hope they're truly serious about being competitive... Once Deadly Alliance hit, people were asking for it to not be floaty, and it still looks floaty and not fluid... I hope when they say hardcore that they aren't just saying that because there are "just frame" moves in the game... They have alot to live up to... MK2 was the best imo, with UMK3 in 2nd (actually they're tied)... When you did combos in MK2, you can truly say you did them and it wasn't dial-a-combo required... That's when I learned how to buffer doing Katana's jumpkick to fan toss combos...
Title: Re: Who getting MK9?
Post by: Ashspiralingblood on February 09, 2011, 05:22:49 AM
will get it after kof xiii comes out, for the low price of 40 bucks or something
Title: Re: Who getting MK9?
Post by: sibarraz on April 14, 2011, 09:26:48 PM
I just had bought the game, so far looks like a very good game
Title: Re: Who getting MK9?
Post by: jinxhand on April 14, 2011, 10:06:41 PM
I personally wish they had a rebalanced version of UMK3, without having to put the code in for the 3 extra "hidden" characters, and with a toned downed versions of both Cyborg and Human Smoke... That one was probably the best one aside from MK2...

Are there any dev blogs talking about the balancing changes they're making for the game??? I mean its supposed to be tourney-worthy, so I wanna see how true they are to their word...
Title: Re: Who getting MK9?
Post by: FreeRunner on April 14, 2011, 10:54:52 PM
From what I played in the demo, I liked it.

Just need to save up money for it, probably will trade in MVC3 for it.
Title: Re: Who getting MK9?
Post by: KBlackNoah on April 15, 2011, 12:18:15 AM
pfff .. i have it on preorder -  i will get it hopefully next week ... and i cannot wait no more :))

le: @sibarraz - how is the netcode compared to sf or mvc3?
Title: Re: Who getting MK9?
Post by: sibarraz on April 15, 2011, 03:38:05 AM
pfff .. i have it on preorder -  i will get it hopefully next week ... and i cannot wait no more :))

le: @sibarraz - how is the netcode compared to sf or mvc3?

I couldn't give you an opinion for

1) I don't have gold

2) As everybody knows, MK9 has a code to activate the online modes, but it seems that this code will not work until 5 more days, since the guy who sold the game here, sold it 5 days before the official release
Title: Re: Who getting MK9?
Post by: FreeRunner on April 17, 2011, 04:37:55 AM
The story mode makes me a sad panda :'(.
Title: Re: Who getting MK9?
Post by: sibarraz on April 18, 2011, 05:27:09 AM
I don't get damage scaling in this game

If with raiden a pull jX, A,A,B (Juggle) A,A, X-RAY, I will do less damage than if I did jX, A,A,B, X-RAY


WTF?
Title: Re: Who getting MK9?
Post by: KBlackNoah on April 21, 2011, 06:56:40 AM
If with raiden a pull jX, A,A,B (Juggle) A,A, X-RAY, I will do less damage than if I did jX, A,A,B, X-RAY

That is what damage scalling means. If you want high damage you must reset  or if you want to finish it with a special/xraymove/ultra...etc and get maximum damage you should do a basic combo(aka as few hits as possible) + special

here is an example for sf4

After a certain number of hits all of the combos in Street Fighter IV start taking off less damage.

100% damage for first and second hits of a combo.
80% damage for third hit.
70% damage for fourth hit.
60% damage for fifth hit.
50% damage for sixth hit.
40% damage for seventh hit.
30% damage for eighth hit.
20% damage for ninth hit.
And each hit beyond the ninth drops the damage by an additional 10%.
Title: Re: Who getting MK9?
Post by: The Fluke on April 21, 2011, 08:24:05 AM
If with raiden a pull jX, A,A,B (Juggle) A,A, X-RAY, I will do less damage than if I did jX, A,A,B, X-RAY

That is what damage scalling means. If you want high damage you must reset  or if you want to finish it with a special/xraymove/ultra...etc and get maximum damage you should do a basic combo(aka as few hits as possible) + special

here is an example for sf4

After a certain number of hits all of the combos in Street Fighter IV start taking off less damage.

100% damage for first and second hits of a combo.
80% damage for third hit.
70% damage for fourth hit.
60% damage for fifth hit.
50% damage for sixth hit.
40% damage for seventh hit.
30% damage for eighth hit.
20% damage for ninth hit.
And each hit beyond the ninth drops the damage by an additional 10%.


Correct, except sf4 always scales by 10% on each hit after the second except for focus attacks that cause crumple and ultras, both of those cause 20%. MK9 might just have a higher degree of damage scaling because of the juggle system that can cause some seriously lengthy combos like scorpions warp punch juggle.
Title: Re: Who getting MK9?
Post by: KBlackNoah on April 21, 2011, 03:00:41 PM
i just copy pasted that stuff from the internets just to give him an idea - i am not a data,frame hog  :)

just arrived at my door - too bad fucking PSN is down!!!111..wanted to activate my classic reptile skin ^^

(http://img861.imageshack.us/img861/6000/sany0024j.jpg) (http://img861.imageshack.us/i/sany0024j.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Who getting MK9?
Post by: The Fluke on April 22, 2011, 01:16:12 AM
i just copy pasted that stuff from the internets just to give him an idea - i am not a data,frame hog  :)

just arrived at my door - too bad fucking PSN is down!!!111..wanted to activate my classic reptile skin ^^

(http://img861.imageshack.us/img861/6000/sany0024j.jpg) (http://img861.imageshack.us/i/sany0024j.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Ok, i know how the scaling works because i've played the game a fair deal. I don't however really read into frames either. I think it kinda spoils the fun.

I've got ermac to activate, though i've played mortal kombat all day today with a group of friends so it has been a great start to the game anyways for me. The story mode is fantastic btw! I couldn't expect it to be what it is.. Just awesome.
Title: Re: Who getting MK9?
Post by: KBlackNoah on April 22, 2011, 03:02:40 AM
I played a few hours in training mode to get the fell for the game mechanics and challange tower.
Yeah story mode kicks ass but i can't play single player mode for some reason in many vs games so i waited for my brother to arrive home and i watched him play till i felt asleep ... last thing i remember was cyrax and sector fighting because of that robot thingy =)) ..or liu kang vs kitana ... pff i was so tired
This is what a 60$ should look like! aka a lot of content

 PSN still down - wtf are they doing?

le: http://www.thinq.co.uk/2011/4/21/sony-psn-down-amid-rumours-anonymous-ddos/#ixzz1KCDvpAID  Oups =))
Title: Re: Who getting MK9?
Post by: Ashspiralingblood on May 02, 2011, 05:31:10 PM
Toy "R" US is having a sale on MK9, its literally selling for half price sale end on friday. I went their expecting to find it, it already sold out.
Title: Re: Who getting MK9?
Post by: KBlackNoah on May 02, 2011, 06:50:34 PM
Yeah the game did very good the first week i think they sold over 1 milion copies for both platforms (which is very good for a fighting game) and i think they want to increase sales.
Amazon now has it for 40$...still i do not mind i preordered it and paid 60$ because the game deserved every penny :) and i do not mind supporting it
Overall MK is a great success (i think it will sell at least double than mvc 3) - playmore and the publisher for XIII should learn from them on how to properly market a fighting game, keep in touch with the community and make moneys!
Title: Re: Who getting MK9?
Post by: The Fluke on May 02, 2011, 11:25:06 PM
Yeah the game did very good the first week i think they sold over 1 milion copies for both platforms (which is very good for a fighting game) and i think they want to increase sales.
Amazon now has it for 40$...still i do not mind i preordered it and paid 60$ because the game deserved every penny :) and i do not mind supporting it
Overall MK is a great success (i think it will sell at least double than mvc 3) - playmore and the publisher for XIII should learn from them on how to properly market a fighting game, keep in touch with the community and make moneys!

A friend told me that mk9 had live advertisment with actors dressed up as mileena and kitana at an mma gala in stockholm last saturday (that is capcom level). The thing that is so complicated with competing with mortal kombat (if you wanna do that) is that more than any other current fighting game mortal kombat is a full package. It will keep you occupied for days working through the single player content alone. Outside of capcoms trial mode they really have nothing up to snuff.. Though trial is still very good and i think snkp should rip that idea off.

I bought the kollectors edition of mk9 and i absolutely think it was worth it. Without psn i've hounded some of my friends to play and it has been sweet with some face to face (almost) battles. It has outdone mvc3 by miles and i'm curious to see if it will fare as well as street fighter 4 over time.
Title: Re: Who getting MK9?
Post by: KBlackNoah on May 03, 2011, 11:46:20 AM
Yeah the game did very good the first week i think they sold over 1 milion copies for both platforms (which is very good for a fighting game) and i think they want to increase sales.
Amazon now has it for 40$...still i do not mind i preordered it and paid 60$ because the game deserved every penny :) and i do not mind supporting it
Overall MK is a great success (i think it will sell at least double than mvc 3) - playmore and the publisher for XIII should learn from them on how to properly market a fighting game, keep in touch with the community and make moneys!

A friend told me that mk9 had live advertisment with actors dressed up as mileena and kitana at an mma gala in stockholm last saturday (that is capcom level). The thing that is so complicated with competing with mortal kombat (if you wanna do that) is that more than any other current fighting game mortal kombat is a full package. It will keep you occupied for days working through the single player content alone. Outside of capcoms trial mode they really have nothing up to snuff.. Though trial is still very good and i think snkp should rip that idea off.

I bought the kollectors edition of mk9 and i absolutely think it was worth it. Without psn i've hounded some of my friends to play and it has been sweet with some face to face (almost) battles. It has outdone mvc3 by miles and i'm curious to see if it will fare as well as street fighter 4 over time.

I think it's too late for KOF XIII to be heavy modified but depending on how it''s coded they might update with new modes of play if necessary.Personally i don't think XIII will be a great success even with good online or added offline content but it will sell for sure fairly decent.If playmore wants to continue with the series and not lose moneys they must move to 2.5 d and work something out with Dimps to produce the next title.

le: In case PSN goes up - Can i activate the online and classic reptile for a MK9 region 1 disk on a psn uk account or do i have to make a us account for that? tnx
Title: Re: Who getting MK9?
Post by: The Fluke on May 03, 2011, 01:08:39 PM

I think it's too late for KOF XIII to be heavy modified but depending on how it''s coded they might update with new modes of play if necessary.Personally i don't think XIII will be a great success even with good online or added offline content but it will sell for sure fairly decent.If playmore wants to continue with the series and not lose moneys they must move to 2.5 d and work something out with Dimps to produce the next title.

le: In case PSN goes up - Can i activate the online and classic reptile for a MK9 region 1 disk on a psn uk account or do i have to make a us account for that? tnx

I really hope they don't go 2.5d in the future.. The fact that they have beautiful 2d visuals is one of the things that really set them apart, to the right crowd just that might sell the game. They have always made pixel art and they should keep at it.

I'm a bit confused as to how things will be once psn comes back. It seems like the psn store isn't coming back up right away so we might not be able to activate our "kombat passes" even, and that's gonna suck. But i hope the code feature should be active...
Title: Re: Who getting MK9?
Post by: Shiranui_ninja on May 03, 2011, 03:36:56 PM
I'm probably getting it. I need something new, MvC3 was shit and I'm done with SSFIV. BB or AH3  are not options for me, and no word about KOFXIII, so....
Title: Re: Who getting MK9?
Post by: Ashspiralingblood on May 03, 2011, 04:38:19 PM
MK9 is more of anything release since 2009 and beyond, I really like it when a developer goes above the reqirement to make you to buy their game. NRS is not charging you for stuff one month after the game is release( time will tell), and their on it when problems arise and not just wait a month like some developers to patch their games if they knew about before releasing it. I just hope snkp takes notes.
Title: Re: Who getting MK9?
Post by: Shiranui_ninja on May 04, 2011, 10:17:53 AM
Ok, I have the game.

What I like:
-Gameplay. Funny, deep, rich combo system, EX attacks, X-Ray DM, parry, etc.
-Lots of stuff to unlock into the Kript (alternate outfits, missions, fatalities?)
-Varied game modes, challenging and funny
-Story mode
-Kitana as high tier :D

What I dislike:
-Female models (they look like transexuals)
-Faces in general (all of them are extremely UGLIES. That Cage face, oh my god..)
-Sound. Why does it sound so bad?? I have to rise volum to hear something.
-Maybe I'm wrong, but I have the feeling that the game was designed to play with pad, not with stick. Press any attack button + Block with an stick is really a pain in the ass.
Title: Re: Who getting MK9?
Post by: The Fluke on May 04, 2011, 02:49:48 PM
Ok, I have the game.

What I like:
-Gameplay. Funny, deep, rich combo system, EX attacks, X-Ray DM, parry, etc.
-Lots of stuff to unlock into the Kript (alternate outfits, missions, fatalities?)
-Varied game modes, challenging and funny
-Story mode
-Kitana as high tier :D

What I dislike:
-Female models (they look like transexuals)
-Faces in general (all of them are extremely UGLIES. That Cage face, oh my god..)
-Sound. Why does it sound so bad?? I have to rise volum to hear something.
-Maybe I'm wrong, but I have the feeling that the game was designed to play with pad, not with stick. Press any attack button + Block with an stick is really a pain in the ass.

The fact that the starting volume is low is VERY good, it is a sign that they probably haven't just boosted the volume to make people go WOW! This is loud! Like capcom does.. That is also very common in the music business where a lot of big-name companies boost the recording to such a level that they can barely control the "subtle" nuances of it. It is very unproffesional yet a simple way to trick people who aren't audiophiles. However, if things are done right, a game that hasen't overboosted it's recordings like mortal combat should give you a way more dynamic sound with clearly stronger and softer parts where either is intended. Though things aren't quite as perfect as that in this case. There is a major flaw in mortal kombat audio wise and that is that the whole thing seems to have a compressor effect to it. A compressor simply put attempts to adjust the overall sound so that it neither gets too strong nor too weak. This shortly means that if you stand still so only the relatively low background music is playing, the game will rise in volume to compensate for the low overall sound output and if you do an attack after that the resulting sounds will be overly loud at first and then revert to intended levels. This obviously nullifies the point of making a more dynamic recording.. Weird move.

If you play the game and stop to think about it you will quickly notice that the music is very low in this game, it can probably be adjusted in the options menu and that may result in (from what i expect) one of two things; 1- Since the music would be higher the compressor would work more to begin with and not as much when standing still thus not making as noticeable volume shifts. 2- Work exactly the same and give you very loud music in the eventuality of a pause without actually pausing.

My personal oppinion is that they should have just seen to it that everything was as intended and left the compressor out of the mix. Also, if the audio talk interests you i should say that i have not really used proper terminology but this should suffice as an explanation. I should also note that i have no idea how dynamic they actually wanted their recording to be, the low volume may actually have nothing to do with the recording and simply be a choice they made for whatever reason.

I prefer stick btw as it is easier to make fast button inputs and dashing etc. It's not impossible on pad but just takes way more effort on my part.
Title: Re: Who getting MK9?
Post by: hdcloudstrife08 on May 08, 2011, 02:58:38 AM
i love mk9 http://www.youtube.com/watch?v=p2nncxpY1eU
Title: Re: Who getting MK9?
Post by: MUSOLINI on May 21, 2011, 05:31:38 PM
never cared for mk ever in my life. it was a joke series back then, still is imo. shitty controls and gameplay, along with shitty character models and just bad graphics and style. game has no atmosphere at all, if it had at least some good gameplay elements that made it fun i could have maybe overlooked that part. every characters still has that retarded uppercut, and those same rapid punches, same jump in attacks, wtf where they thinking? also still the fucking block button, really?
Title: Re: Who getting MK9?
Post by: sibarraz on May 21, 2011, 06:12:22 PM
what's the problem with the block button?

Hell, besides the same uppercuts and tapid buttons that you said, you must see that all the characters had different normals besides the 4 that are universal and that always has been some important part of the series
Title: Re: Who getting MK9?
Post by: MUSOLINI on May 21, 2011, 06:37:59 PM
thats one of the worst parts about the game, nobody would accept something like this in kof or sf, i dont think any jpn player would respect that kind of shit in a fighter (they dont play mk, so that says enough imo). in mk, all uppercuts are the same, all sweeps are the same, both the jumping punch and kicks are the same, the rapid punches are the same. these are all your standard poking tools and their the same for everyone. then theres the close combo combinations that are different but still suck. also a block button in a 2d style fighter is the dumbest idea ever, and mk pretty much kept this retarded part of the formula intact. what i dont get is how such a bad game can actually do good in sales? every new mk released is later seen as a shit game, but for some reason when they are released people seem to like them for reasons unknown to me.
Title: Re: Who getting MK9?
Post by: sibarraz on May 23, 2011, 02:44:20 PM
MK is not a game widely released on japan through his series, so I don't see the point

Hell, that japanese doesn't play it doesn't mean shit
Title: Re: Who getting MK9?
Post by: MUSOLINI on May 23, 2011, 06:02:55 PM
that wasnt my point innitially. its just that compared to most jpn fighters mk is just crap. snk and capcom has had their share of bad fighters, but mk still has to release their first good fighting game. big ass difference. lots of people liked mk vs dc, same way lots of people like mk9 now. shit ive seen it get 9's and 10's from magazines and sites that dont know jack shit about fighters. worst part about it is the games aint even good. wb must be real generous in trying to bring mk back.

Title: Re: Who getting MK9?
Post by: The Fluke on May 23, 2011, 06:47:05 PM
@MUSOLINI I disagree, i think MK9 is more fun than either capcom fighter at this point. If they just get rid of negative edge, it should be pretty damn sweet.

I played ssf4 and mk9 with some friends yesterday and the whole time i was playing ssf4 i was just complaining.. Can't help it, that game pisses me off. Even when i win i don't really care because it's just so annoying. I don't feel that way about Mortal Kombat 9 (except for negative edge) so that gives the game a pretty decent advantage.

To adress your previous arguments against MK; Graphics in MK9 are better than ssf4 the only thing i've noticed that can end up looking a bit weird is the blood stains that sometimes get cut off in straight lines when splattered on a character, making it look unnatural, although only really noticeable when the character poses at the end of a match. "Rapid punches" do not exist anymore, all characters have individual combos with varying strengths and weaknesses, crouching attacks are however for the most part similar although some do stand out though. The controls are no worse than in any other current fighting game, there is no problem with delay or having to push up, then quickly move to up back or upforward for an angled jump as i seem to have to do on MK2. As far as atmosphere goes, it is supperior to just about any other current fighting game, with moodsetting music (especially unlike other big-name 2d fighting games), character behavior before and after fights, fatalities, stage fatalities and a good number of varied stages. Also, together with VF5 it is the only current "big" fighting game where i'm ok with all character designs.

As previously stated, story mode is top of the line. Nothing comes close.

You may not like it, but MK9 is atleast a good effort and a solid game.
Title: Re: Who getting MK9?
Post by: MUSOLINI on May 23, 2011, 07:03:20 PM
you entitled to your own opnion, to me its pretty much the same mk game as before. its like a mixture of mk 2 and 3, which where decent back then but even then not good or great. a game like that now, nah man not for me. as far as fighting game tiers go, its as bad as wh or aof series (better than aof1&2, worse than whp imo, which is already not so good imo).
Title: Re: Who getting MK9?
Post by: The Fluke on May 23, 2011, 08:04:38 PM
To each their own. I think it blows chunks online, but offline, with friends that enjoy the fatalities and 2v2 etc, it's great.
Title: Re: Who getting MK9?
Post by: Cibernetico on June 25, 2011, 04:08:40 PM
So I just finally got the chance to play MK9 and I gotta say, the game is a lot of fun. And high level MK9 is great to watch. The game moves really really fast. I also love the offline content the game provides.

So far I'm trying to play as Jade.
Title: Re: Who getting MK9?
Post by: Remzi on June 25, 2011, 05:13:59 PM
High level MK9? wat.
There is no high level MK.
Title: Re: Who getting MK9?
Post by: krazykone123 on June 25, 2011, 06:13:38 PM
High level MK9? wat.
There is no high level MK.

Care to elaborate on this?
Title: Re: Who getting MK9?
Post by: Zabel on June 25, 2011, 06:31:06 PM
High level MK9? wat.
There is no high level MK.
So you've just been ignoring everything that's been happening with the game?

Recently decided to drop Kung Lao, he's still stupid good despite the nerfs but Ermac just fits me more.
Title: Re: Who getting MK9?
Post by: Xxenace on June 25, 2011, 06:36:00 PM
High level MK9? wat.
There is no high level MK.
So you've just been ignoring everything that's been happening with the game?

Recently decided to drop Kung Lao, he's still stupid good despite the nerfs but Ermac just fits me more.
exactly how bad did they nerf kung lao? cause a lot of people i know have dropped him
Title: Re: Who getting MK9?
Post by: The Fluke on June 25, 2011, 09:12:34 PM
exactly how bad did they nerf kung lao? cause a lot of people i know have dropped him

Kung bnb 1,1,2xxspin,jk,divekick,f3xxspin did 32% percent, now it does 26%. They are supposedly going to remove his high damage multiple divekicks corner combos and are adding more recovery to blocked spin.

I don't get why they removed (or are going to, not quite up to date on this) the corner combo, other than that, it is actually pretty good. The spin nerf won't affect players who hitconfirm except for those times that they throw it out just to show that they can do so etc. The damage nerf seems ok because Kung is both fast and safe so it makes sense. If he does use EX he can break 30 and even 40% as shown in some newer combo videos. His x-ray still has a good payoff and together with regular spin he still has just as good anti airs etc.
Title: Re: Who getting MK9?
Post by: sibarraz on June 25, 2011, 09:48:58 PM
There is high level on MK9, but honestly, the matches are really boring to see is sort like SSF IV for me, funny to play, high level, tedious to watch

Back to topic, I'm trying to learn how to use nightwolf, I had read that he has good zoning tools, could somebody elaborate this?
Title: Re: Who getting MK9?
Post by: LouisCipher on June 25, 2011, 10:03:14 PM
High level MK9? wat.
There is no high level MK.

Please don't troll dude. One of the things that separates this forum from SRK is that there's no trolling.
Title: Re: Who getting MK9?
Post by: Remzi on June 25, 2011, 10:35:02 PM
No trolling, there isn't any high level MK.

Crossup game, what crossup game. Meter system, terrible. Balance, terrible. Characters, terrible. Input detection, terrible. Buffering, what buffering. Control customization, not optimized for tournament play.

It's a game made for casuals and nothing above the casual level. It's stupid, mindless fun that shouldn't ever be taken seriously.
Title: Re: Who getting MK9?
Post by: The Fluke on June 26, 2011, 12:15:56 AM
Back to topic, I'm trying to learn how to use nightwolf, I had read that he has good zoning tools, could somebody elaborate this?

Nightwolfs projectile is horrible in my opinion because it is way too slow but he has a reflect special that in some cases have lesser effects like simply negating Noobs clones. His EX Lightning special on hit is pretty much like Reptiles force balls so they equal some nice juggle damage, and seeing how serious the amount of damage Nightwolf can dish out that can be worth alot. His Hatchet beats jump in punches but loses to well positioned jump in kicks. His tackle is safe on block but the regular one can be ducked and uppercutted if expected.

@Remzi

Crossups in mortal kombat are different from crossups in capcom/snk games etc because they are very safe to do but obviously not hard to block. They are VERY important and hard to deal with but also not free to set up so you shouldn't be giving the game shit on that point.

Meter usage in the game varies between characters though with Kung or Kang for example you will probably only see it used for breaker and the rare EX. However with characters like Kitana or Nightwolf EX has so many uses, meter managment gets really important for them.

Balance is in my opinion better than ssf4, that may not mean much but honestly balance is not an issue in mk9. Only reason i can see for any confusions regarding that is the relative learning curves of some characters like Kung who has now been taken down and out of a lot of peoples interests while still being very good.

Character design is yet again, in my opinion better than the sf4 series. Some like the style, others don't but it has stayed true to the early games so you should know what to expect and thus it really isn't an issue.

Input detection is good if you are consistent and precise. The game does however use negative edge so if you mash things out randomly, random things will happen. Buffering works, however you cannot hold a direction for more than a second and then proceed to do the rest of a motion for a special move, so if that is your issue, just learn to deal with it.

Control customization is good for casual play, but competitively it is a failure.

The game can be played at whatever level you want to play it at, if you don't want to see the possibilities you probably won't. It is not a perfect game but you shouldn't be so quick to dismiss it.
Title: Re: Who getting MK9?
Post by: Remzi on June 26, 2011, 12:41:15 AM
There is no crossup game bro. Crossups mean nothing in MK because of the block button, which is by itself really stupid.
Oh god, the meter system. It's seriously dumb that there isn't more use to it aside from EX / Breaker / xray. No defensive options to kill blockstun which provides an advantage or free damage, and no uses for meter to get out of most frametraps. I prefer using meter to break free, or to have some temporary invincibility to punish anything.
Balance being better than SF4? wat. MK9 is far worse balanced, and SF4 is terribly balanced by itself.
SF4 has limited character design. It's not my standards at all. Characters in the SF series are generally terribly designed, they had their peak at SF3.
Input detection is terrible.  Negative edge isn't a bad thing in it's own aspect, but the inputs themselves don't go through the way you inputted them.
Control customization is a failure in all aspects.
The game shouldn't be played at a level above casual, same as SF4. They both feature too many things directed at casuals (option selects, block button [mk], etc).
It's far from good, let alone even being in the range of perfect.
Title: Re: Who getting MK9?
Post by: Zabel on June 26, 2011, 02:08:37 AM
The very fact you say their is no cross-up game shows just how little you know.
Title: Re: Who getting MK9?
Post by: Xxenace on June 26, 2011, 02:17:16 AM
remzi could you explain how having a block button makes it a casual game?
Title: Re: Who getting MK9?
Post by: Remzi on June 26, 2011, 02:44:34 AM
Zabel, how can you say there is a cross-up game when you only have to hold a button while standing? It's not like you have to anticipate which direction they'll be, which is what cross-ups are primarily for.

Xxenace, block button removes crossup game, it allows a bullshit gap to use for inputting whatever you want, etc. Instead of having to input a move quickly between frametraps, you can instead input it DURING the blocking phase which, in most games, would open you up. I'm fine with shields, parries, and other things, because normally those are tight to a certain range of frames and they're generally baitable and unsafe. Block buttons, on the other hand, are completely safe in every manner. It reduces the amount of thought that any fighter should have to be treated as competitive, and therefor it is intended for a casual level. Same as option selects. They cover multiple things at once, with only one input. Don't give me the "o u hav 2 kno da optun seleks 2 be gud wid dem". Lol, no. You memorize two buttons. That's not hard at all considering it takes the thought out of grab / attack mixups that used to be important to SF.
Title: Re: Who getting MK9?
Post by: sibarraz on June 26, 2011, 03:04:30 AM
I will throw a challenge to anyone

Say to any Virtua Fighter Fan in the face that block buttons makes a game a casual and count how many seconds take him to start laughing
Title: Re: Who getting MK9?
Post by: Zabel on June 26, 2011, 03:18:31 AM
Here's how I can prove you're wrong, yeah you can just hold the block button, but YOU STILL HAVE TO BLOCK IN THE RIGHT DIRECTION IT DOES NOT REMOVE THE CROSS-UP! Hell at Battle For Seattle during casuals I was getting blown up by a local Kung Lao due to his Cross-Up set-ups being ambiguous as hell. And grabs are really fucking good in MK9, just sitting there blocking will get you blown up ESPECIALLY if you crouch block. So please until you learn how to fucking play a game at a basic fucking level and learn the system shut the fuck up. Goddamn, this is just as bad as all the people who say KoF or any anime game is trash due to Rushdown because they don't know shit.
Title: Re: Who getting MK9?
Post by: Remzi on June 26, 2011, 03:33:08 AM
You don't have to block in the right direction, you hold the block button. Lol, my god. You don't have to block in any direction because no matter what, it blocks it. It's not about the grab / block mixups, because those are in regular fighting games too. High/low mixups still matter, but they're not half as important as they could be. BlazBlue / Guilty is somewhat stupid due to the forced play-style, but aside from that it's fine. Don't say it's not forced playstyle, if I like a predominantly turtle-style than it gives me a penalty. That forces you to play totally differently if you're used to playing an evasion-based style.

Count how many seconds it takes me to laugh at VF players if they act like it's serious. Tekken 6 = Only 3D fighter that matters.
Title: Re: Who getting MK9?
Post by: krazykone123 on June 26, 2011, 03:44:18 AM
 ;up Tekken 6? lol opinions.

Here's how I can prove you're wrong, yeah you can just hold the block button, but YOU STILL HAVE TO BLOCK IN THE RIGHT DIRECTION IT DOES NOT REMOVE THE CROSS-UP! Hell at Battle For Seattle during casuals I was getting blown up by a local Kung Lao due to his Cross-Up set-ups being ambiguous as hell. And grabs are really fucking good in MK9, just sitting there blocking will get you blown up ESPECIALLY if you crouch block. So please until you learn how to fucking play a game at a basic fucking level and learn the system shut the fuck up. Goddamn, this is just as bad as all the people who say KoF or any anime game is trash due to Rushdown because they don't know shit.

Zabel putting dude on blast.

Anyone try Skarlet yet? (got her for free because of some crafty shit, thx NetherRealm) from a basic look she's pretty much EX Mileena with a Blood moniker, she is pretty fun though and has a lot of potential.
Title: Re: Who getting MK9?
Post by: DarKaoZ on June 26, 2011, 04:00:57 AM
Count how many seconds it takes me to laugh at VF players if they act like it's serious. Tekken 6 = Only 3D fighter that matters.

Sorry to be offtopic here, but is funny you said that. I mean I play Tekken and is fun as hell. But for some reason I can't stand watching tournaments of Tekken, even if I want to. I wish VF had more of a scene here, but when I watch VF tournaments, I really enjoy the looks of the tournaments more. Maybe because you don't see the silly crouching dash like in Tekken, which I use and is useful, but it looks weird if you are seen it.

But regarding the block button, I wouldn't put down either VF or MK just because they have block buttons. Cross overs are important, but aren't really a game maker IMO. MK and VF have their own shenanigans, they don't really need Cross Overs to be competitive.

Anyone try Skarlet yet? (got her for free because of some crafty shit, thx NetherRealm) from a basic look she's pretty much EX Mileena with a Blood moniker, she is pretty fun though and has a lot of potential.


She looks fun: http://www.youtube.com/watch?v=00OEm0DuNyY

My cousin lended me the game recently and I been doing all the single player stuff, still learning the game, but for what I played it's fun and having the block as a button can be sometimes confusing. It wasn't like that when I played VF, but maybe it's because the game has only 3 buttons to worry about. But yeah, this MK reminds me to MK2 a lot, which is a good thing.
Title: Re: Who getting MK9?
Post by: Remzi on June 26, 2011, 04:04:27 AM
VF isn't that great in general, right down to the system mechanics. 3D fighters are generally crap.

Crossups are overemphasized in capcom games, but they're still significant and a good tool that reward you for getting a knockdown. The enemy made a mistake that allowed them to get a knockdown, they deserve said reward. MK takes away that whole action / reward concept.
Title: Re: Who getting MK9?
Post by: DarKaoZ on June 26, 2011, 04:27:37 AM
VF isn't that great in general, right down to the system mechanics. 3D fighters are generally crap.

I don't see why you say 3D fighters are generally crap. I like fighting games in general and I won't deny I played more 2D fighters than 3D in my life time. But I can really appreciate VF System, specially VF4 and VF5 one. Their system rewards you for reading your opponent and knowing your character complete move set. For me learning 2D fighting games characters is easy, it's rarely a challenge to manage and pull some crazy ass combo ones you train with him after some time. But in 3D games, you really need to your character from up to down, if you don't, then you will not be able to stand up. But that is mostly by the fact that 3D fighters characters have way more moves than in 2D fighters. So I think VF deserves the praise it gets from several people, because it's a damn good game and not easy to jump into and win IMO.

Crossups are overemphasized in capcom games, but they're still significant and a good tool that reward you for getting a knockdown. The enemy made a mistake that allowed them to get a knockdown, they deserve said reward. MK takes away that whole action / reward concept.

I understand that cross overs are rewarding, but like any fighting game mechanic, they are rewarding if you are fighting someone who doesn't know how to defend against it. And besides, is rare for someone who plays the game regularly fall for a cross over, is easier for them to get cough by a low hit when they wake up than a cross over. I wouldn't say the same thing about Ambiguous Cross Overs, those aren't really rewarding, because in my opinion, I see them as glitched moves and can overpower a character more than it needs to be. If you think about it, having a block button eliminates those Ambiguous Cross Overs, which makes the game more balanced in the end. But I keep thinking that Cross Overs don't make or break a game, neither block buttons, they just bring a different taste to the offensive play. Obvious this is my opinion, but just wanted to bring it up.
Title: Re: Who getting MK9?
Post by: FataCon on June 26, 2011, 05:05:50 AM
VF isn't that great in general, right down to the system mechanics. 3D fighters are generally crap.

Opinion is opinion. 3D fighters have had a more complex oki system and neutral game than 2D fighters for quite a while now. Frame data is extremely important and having an extra axis to play with is refreshing. Granted, I haven't played Tekken competitively for a while now, and I do play 2D fighters more often, I still give credit where it's due. Respect that they are different genres and move on. If you don't like it, you don't like it. However, don't spread narrow-mindedness. We can't hope for people to accept KoF if we're a bunch of snobby elitists who hate on other games/genres. Point out the things you like or dislike with valid arguments and knowledge instead of making generalized statements.
Title: Re: Who getting MK9?
Post by: Zabel on June 26, 2011, 05:35:33 AM
You don't have to block in the right direction, you hold the block button. Lol, my god. You don't have to block in any direction because no matter what, it blocks it.
No.It.Fucking.Doesn't.

You don't play, you don't look at the game, you don't know anything about the game. Fuck this is retarded.
Title: Re: Who getting MK9?
Post by: The Fluke on June 26, 2011, 07:14:48 AM
Crossups are overemphasized in capcom games, but they're still significant and a good tool that reward you for getting a knockdown. The enemy made a mistake that allowed them to get a knockdown, they deserve said reward. MK takes away that whole action / reward concept.

Let's say Sektor makes a setup for upmissile followed by crossing the opponent up on his/her wakeup. For the opponent to get out of this he/she will probably have to use an invincible wakeup attack and the right specific one at that. In most cases because Sektor crosses his opponent up he will not be hit by the wakeup attack that is probably going the other way and in such a case the opponent will probably eat the crossup. If the opponent has an invincible wakeup attack that moves him/her forward both players may get out unharmed depending on speed etc of the wakeup attack. If the opponent does get hit (even on block) Sektor gets a 50/50 that results in 26-28% damage that can be made safe on block by using ex and thus boosting damage slightly aswell. There are various things like this in the game for many characters. For just about all characters, crossups are safer than straight forward jumpins and i can't say for sure how many characters benefit from it as much as Sektor can but as i said earlier crossups are important and should not be dismissed.

@DarKaoZ I think Tekken 6 is pretty fun to watch on stream. I haven't played much Tekken so it is really interesting to see how it is played, but i do prefer VF5 though it is hard to explain why beyond the reason that i find the character designs better.
Title: Re: Who getting MK9?
Post by: Remzi on June 26, 2011, 08:28:34 AM
You don't have to block in the right direction, you hold the block button. Lol, my god. You don't have to block in any direction because no matter what, it blocks it.
No.It.Fucking.Doesn't.

You don't play, you don't look at the game, you don't know anything about the game. Fuck this is retarded.
I don't play it because it's only for casuals. I watch the game to check up on the idiots who protest it's competitive. I know the system.
You hold the block button. It blocks all attacks that are on the correct high/low level. Crossups are obviously going to be high, so duh. Everybody should quit acting like crossups matter in MK though, they really don't.

Tekken 6 is a great game, but generally 3D fighters aren't that great. VF isn't too terrible, nor great, at the mechanics level, and the block button doesn't hurt it because it's not a 2/2.5D game that should emphasize elements that aren't solid framedata. VF still lacks compared to Tekken though. Can't quite put my finger on why.
Title: Re: Who getting MK9?
Post by: FataCon on June 26, 2011, 08:50:08 AM
Tekken 6 is a great game, but generally 3D fighters aren't that great. VF isn't too terrible, nor great, at the mechanics level, and the block button doesn't hurt it because it's not a 2/2.5D game that should emphasize elements that aren't solid framedata. VF still lacks compared to Tekken though. Can't quite put my finger on why.

So first, you say 3D games in general aren't great. Then Tekken is great, but VF is not. What? VF not being about frame data? What? Unless you're saying that 2D games aren't about framedata, because Guilty Gear would like to say hello. Both 3D games are super frame data heavy, but for different reasons.

In Tekken, before universal low parry (everything T3 and prior), 8 frame low jabs were a big deal since they easily stuffed so many things. Tekken is about using frame advantage to know who has advantage after blocking an attack to punish or create setups from blockstun.

VF, on the other hand, heavily uses the term "abare" (which is different in 2D fighting games) which is basically attacking from a disadvantageous state. Characters like Akira, whose moves are mostly negative on block, generally will input another move with a minimal amount frame startup in order to override an impending counter attack. This relies heavily on the opponent's frame data as to create the highest possible damage output from that particular situation.

Again, you are making generalizations, talking about system mechanics, yet not explaining why you disagree about them. It's fine if you bring it up, but at least give constructive examples that can be discussed. If you just don't like the games, that's fine, but don't pretend to go into complexities if you're not going to bother exploring them. Otherwise, you're just flamebaiting others.
Title: Re: Who getting MK9?
Post by: Remzi on June 26, 2011, 09:07:33 AM
3D fighters aren't that great in general, I'll always persist that Tekken is a very good, techical game.

GG and framedata? wat when did this... GG runs the same as BlazBlue, except BlazBlue uses more concepts created by MB.
Title: Re: Who getting MK9?
Post by: Rex Dart on June 26, 2011, 10:05:05 AM
I don't think I will ever understands what causes a person who hates MK9 to enter a topic about MK9.

What else does this person do in their free time? Go to bowling alleys and tell people that bowling is dumb? Go to the golf course and tell players that golfing is boring? Go to an amusement park and complain that amusement parks are lame?
Title: Re: Who getting MK9?
Post by: FataCon on June 26, 2011, 03:43:17 PM
3D fighters aren't that great in general, I'll always persist that Tekken is a very good, techical game.

Again, not a valid argument. Just opinion, without any factual information.

GG and framedata? wat when did this... GG runs the same as BlazBlue, except BlazBlue uses more concepts created by MB.

Ok, I am seriously just getting trolled now. GG has had frame data importance since GGXXSlash. GG like BB? That's why GG and BB players are the same right? BB like MB? Because I know for a fact that MB doesn't have throw notifications or oki rolls, and BB doesn't have 3 different meter systems, shielding, red health regen/time stoppage, reverse beat, damage reduction, etc. I have no idea where you're coming from if you don't explain things.

I feel like a mod should close this thread. Its intention was purposeful before the release of MK9. That and the thread is derailing itself from MK9 altogether. If you guys wanna talk MK9, open up a general purpose thread. Well, it would probably be more useful if it was an all-purpose 3D fighter discussion thread, but that's just my opinion on it.
Title: Re: Who getting MK9?
Post by: The Fluke on June 26, 2011, 05:50:15 PM
Everybody should quit acting like crossups matter in MK though, they really don't.

Didn't i Just give you a good explanation as to why crossups ARE good in MK? They aren't hard to block, you are right about that, you just hold the block button. Read my previous post again, crossups in MK are not there to score you a direct hit they are there to give you jump ins that are hard to deal with so you can proceed with your mixup game.
Title: Re: Who getting MK9?
Post by: l2slythe on June 26, 2011, 08:11:57 PM
So uhh... anyone wanna play games later? lol. PS3 SN- MrGreen-AI
Title: Re: Who getting MK9?
Post by: The Fluke on June 27, 2011, 04:06:01 AM
So uhh... anyone wanna play games later? lol. PS3 SN- MrGreen-AI

It is region locked online for some reason, but if you are in Europe i can probably play with you.
Title: Re: Who getting MK9?
Post by: sibarraz on June 27, 2011, 07:22:32 PM
http://www.youtube.com/watch?v=xK_JkoKOpE0

Not bad
Title: Re: Who getting MK9?
Post by: The Fluke on June 27, 2011, 10:21:53 PM
http://www.youtube.com/watch?v=xK_JkoKOpE0

Not bad

Surprising style, kinda looks like Noob + Ermac though more fun than both.
Title: Re: Who getting MK9?
Post by: solidshark on June 28, 2011, 06:38:02 AM
http://www.youtube.com/watch?v=xK_JkoKOpE0

Not bad

Now there's a guy worth paying extra for, imo.
Title: Re: Who getting MK9?
Post by: Remzi on June 28, 2011, 08:27:24 PM
So wait, how are crossups important at all if it's as easy as holding one button? Are people dumb enough to hold down + block while trying to defend against an overhead?

As for BB using more MB concepts, it did. It used more concepts introduced by MB than GG did.
Either way, it's the same community, except BB players are often more retarded.

Framedata in GG means nothing.
Title: Re: Who getting MK9?
Post by: FataCon on June 28, 2011, 09:13:24 PM
As for BB using more MB concepts, it did. It used more concepts introduced by MB than GG did.

Concepts? I listed concepts. None of them applicable. Come back when you have facts.

Framedata in GG means nothing.

Gunflame - Floats on hit (untechable for 28F). CH state till end of recovery. Chip damage x2. FRC timing 14-15. Flame appears on frame 19. Damage, Active, and Level vary depending on which of the 4 flames hits. Flames appear on frames 21,31,39 and 42. Gunflame can only hit once.

FRC's alone require you to know your character's framedata.

Go play some GGAC.
Title: Re: Who getting MK9?
Post by: The Fluke on June 29, 2011, 03:28:00 AM
So wait, how are crossups important at all if it's as easy as holding one button? Are people dumb enough to hold down + block while trying to defend against an overhead?

Crossups are important because it is hard to anti air them, so generally when a crossup is set up decently most opponents will be forced to, or atleast probably opt to block it or eat a combo. If the crossup is blocked (wich is probable) the attacker gets to perform whatever mixups he or she is capable of. It is different from how most other 2d fighters work in that the things that are hard to block/tech etc come after the crossup. The crossup itself is really just a safer jump in, but that is why it is good.
Title: Re: Who getting MK9?
Post by: Remzi on July 01, 2011, 10:22:55 PM
Block it, oh no. Mixups are hard to deal with in a slow paced game like MK. Very very hard bro. /Sarcasm/

GG didn't have numeric-based meter systems, BB does. MB originally used said meter system. Concept was from MB. Noel Vermillion is an obvious visual clone of Sion. I could rant for hours on how it uses things introduced by MB, but I'd rather not.

Knowing framedata doesn't mean that it matters in-game. You know bro, I know some Marvel framedata. It matters in-game since I know the framedata, right? The game is based on framedata? Lolk.
Title: Re: Who getting MK9?
Post by: MUSOLINI on July 03, 2011, 04:37:43 PM
do you understand fighters at all remzi? not talking bout mk but in general? its all about frame data, and no you dont have oi know frame data. but yopu at least need to know that if from a certain distance you blocked a certain attack, that if you attack right after the block with say a dp or crouching lk that you can hit them. if you can that means the move they used is safe. you dont need to know the frames to do this, but this is basically all frame data.
Title: Re: Who getting MK9?
Post by: Remzi on July 03, 2011, 04:48:54 PM
Safe / Unsafe != Knowing all framedata. Plus, depending on the game system, you might be able to punish safe moves. (NGBC's GCFS, KOF's guard-rolling, etc.)

Title: Re: Who getting MK9?
Post by: LouisCipher on July 22, 2011, 10:05:22 AM
http://youtu.be/aaSBkBDcepM (http://youtu.be/aaSBkBDcepM)

Yeah.... Killer! I grew up on horror films so, I'm fine with this even though it makes the game kinda' like mugen. But I do hope Jason, Leatherface, Pinhead, and Michael Myers will eventually be included. I think Warner may own Jason so I expect that to happen.

I hope they have Freddy yell "Now's the time for prime time bitch!"
Title: Re: Who getting MK9?
Post by: ZeWickedOreo on August 02, 2011, 06:22:17 PM
MEEEE! Have you guys seen the fatalities and the visual effects of subzero's Ice?!?!?! FRIGGIN DOOOOOOOOPE MAAAAN!!!
Title: Mortal Kombat Arcade Kollection
Post by: sibarraz on September 02, 2011, 02:22:27 AM
I will post this here since I don't see this being worthy for a new thread

Has anybody bought MK Kollection?

I did, overall, is cool to had the 3 original MK in one package, but still, I felt that everything else is not really complete

The online isn't that good IMO I played against another player with green bars and even though wasn't unplayable, I was not that comfortable with it.

Also the fact that the game doesn't had training mode is really stupid, it was that hard to program training mode for the 3 games?

Also, something that I don't know if just happens to me, if I press start, and then return, if I keep pressing a direction, the game will not follow up, it seems that after I leave start, I had to press it again, also, even though those are not important, it would been cool to see some extras or something else

So overall, Like I said, is cool to had the 3 games on your console, the scanlines here are better aplied than 3soe, but in the rest, is very ''whatever''

At least if I unlock the characters in UMK3, they will still be unlocked, and also, it was cool than the back button was ''the pause button'' now you can do all those codes that required the use of the start button but that in some games you couldn't because start and pause worked at the same time (some arcade emulations should copy this)
Title: Re: Who getting MK9?
Post by: Zabel on September 02, 2011, 06:02:49 PM
I'm probably gonna grab it when I get a PS3 and the glitches get fixed
Title: Re: Who getting MK9?
Post by: Cibernetico on September 08, 2011, 01:18:32 AM
Can't say that I'm surprised about the complains the MK Kollection has had. Then again, NRS never did mention adding any extras to the games. they ar ejust bare bones and while I do agree that a training mode would have been nice, it just seems to me that this collection were for the super hardcore who have mastered whatever game they loved the most.

I'm more interested in seeing how the patch will fix the online play of the games. Mainly because I want to see if they have better netcode for this UMK3 when compared to the first one that hit XBL Marketplace a few years ago.