Dream Cancel Forum

Other Fighting Games => SNK Games => Topic started by: jinxhand on February 08, 2011, 05:28:51 PM

Title: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on February 08, 2011, 05:28:51 PM
I know this game is quite old, but I was wondering if any of you guys here ever (or still) play this game??? And if so, what are (were) your thoughts about the game???
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Louiscipher2501 on February 08, 2011, 05:51:57 PM
Broken but fun. That about sums it up. Plus I liked that Firebrand from Gargoyles Quest was the Capcom end boss.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on February 08, 2011, 06:35:08 PM
Broken but fun. That about sums it up. Plus I liked that Firebrand from Gargoyles Quest was the Capcom end boss.

I thought it was the gargoyle from Ghouls and Goblins... Nevermind, he's the same guy...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: solidshark on February 08, 2011, 07:23:03 PM
Still play the game from time to time. Had a few issues, but most of what I enjoyed about it was the dialogs between fighters, playing with the Dan Capcom never gave me before, plus a few other characters I really enjoyed like Kasumi, Kim, Sagat, Balrog, even Chun-Li.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on February 08, 2011, 07:24:09 PM
Still play it from time to time.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on February 09, 2011, 02:26:30 AM
Yes I play it and the game is better balanced at a high level of play than people would like to believe! No it's not just about Zero and Geese!
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on February 09, 2011, 06:34:04 AM
Yes I play it and the game is better balanced at a high level of play than people would like to believe! No it's not just about Zero and Geese!

To be honest, I never saw what was so broken about it...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Louiscipher2501 on February 09, 2011, 07:15:41 AM
Quite a few characters have infinites, there's quite a few bugs that prevent it from being played on GGPO/Supercade. Again, it's not so bad that it's on par with Clayfighter or anything. It can be fun sometimes. I'd compare to Jackie Chan's Fists of Fire. Really odd looking, simple controls, broken, but fun as hell.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on February 09, 2011, 05:37:17 PM
I was glad to see Riot Ken and not Evil Ryu... I also liked how diverse the roster was... Plus Guile's sonic booms were better in this game imo...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on February 09, 2011, 07:05:52 PM
I was glad to see Riot Ken and not Evil Ryu... I also liked how diverse the roster was... Plus Guile's sonic booms were better in this game imo...

Isn't he called "Violent Ken" and not "Riot Ken"?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on February 10, 2011, 12:30:40 AM
I was glad to see Riot Ken and not Evil Ryu... I also liked how diverse the roster was... Plus Guile's sonic booms were better in this game imo...

Isn't he called "Violent Ken" and not "Riot Ken"?

Yeah I'm thinking mugen for some reason...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on February 10, 2011, 08:14:08 PM
SVC Chaos was my first SNK fighter. I loved it so much, but unfortunately I had to sell it.

I was having so great time playing it. Pre-battle dialogues were funny and Dan was actually good character in this game. Actually, I enjoyed it more than CvS2.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sibarraz on February 10, 2011, 08:51:28 PM
Is a guilty pleasure, I played it from time to time, but there's something wrong with the hitboxes that I could never take the game seriously


The game feels very odd
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Delta on February 10, 2011, 09:28:27 PM
I agree the game feels weird, and i still liked it.

But even then i hated some of the character choices like too many shotos.
My favorite part was how SNK (Playmore?) made Demitri, and good thing they didn't include Morrigan :)
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on February 10, 2011, 11:13:37 PM
I agree the game feels weird, and i still liked it.

But even then i hated some of the character choices like too many shotos.
My favorite part was how SNK (Playmore?) made Demitri, and good thing they didn't include Morrigan :)

Yeah Demitri was my favorite hidden character... His combos were great, he had some ;dn ;df ;dn + ;a ;c setups, and you could tiger knee his air fireballs... Tabasa (Tessa) was a fun character to play as well...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on February 15, 2011, 07:23:23 PM
The choice of SamSho characters was a little weird, though...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Nocturnal on March 12, 2011, 09:29:59 AM
I remember when the game first came out I was still in the military and in China. It was getting a lot of play at that time. Game was pretty fun for what it had to offer. Probably not the most balanced fighter but still fun.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: solidshark on March 15, 2011, 04:15:58 AM
I think other than a Chinese KOF'95 arcade cabinet, the SVC cabinet at Pinball Pete's (UofM Ann Arbor) was the most time I ever spent of an SNK machine. If only I was more used to a stick back then, I could've beat so many people. Of course this was before SFIV created crowds, but would've been and still was great times.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sibarraz on March 16, 2011, 03:18:15 AM
The choice of SamSho characters was a little weird, though...

Per se the choice of lots of characters was random as hell, between the mars people, choi, kasumi, then you had zero, red arremer, tessa, hugo (I was expecting other character from 33), DIMITRI (takes some big balls to not put morrigan and put the real protagonist here) all the sam sho characters instead of the more known nakoruru and haohmaru, the game needed some last blade tough, and maybe K', I always found odd that k' never made it considering that he was already the protagonist at the time that CVS1 and CVS2 was released, and was an established characther by 2004 on SVC

This roster was so random, but I love it

btw, I loved the random pairing of hugo and bao
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on March 16, 2011, 04:42:53 AM
I think SNK decided to put characters in this game that always play second fiddle in other games... I'm glad Genjyuro, Demitri, Zero, Earthquake, Choi, and some other characters were put in the game... Mars People was one of the best additions imo, since they beefed him up in NGBC, and he was a good counter to Dhalsim...

It would've been great to see Donovan, Setsuna, Zazzie (FHD), Rick Strowd, Akira (Project Justice), Chairperson (Project Justice), Cyber Akuma, and Saizo (Breakers Revenge) in this game... The graphics were gritty and they used lighting tricks for a 2d game...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: solidshark on March 16, 2011, 05:03:51 AM
The choice of SamSho characters was a little weird, though...

Per se the choice of lots of characters was random as hell, between the mars people, choi, kasumi, then you had zero, red arremer, tessa, hugo (I was expecting other character from 33), DIMITRI (takes some big balls to not put morrigan and put the real protagonist here) all the sam sho characters instead of the more known nakoruru and haohmaru, the game needed some last blade tough, and maybe K', I always found odd that k' never made it considering that he was already the protagonist at the time that CVS1 and CVS2 was released, and was an established characther by 2004 on SVC

This roster was so random, but I love it

btw, I loved the random pairing of hugo and bao

Dimitri was a ballsy move, but a necessary one (as lots of people from CvS couldn't stand Morrigan). I'm really glad SNK reached for fighters Capcom hadn't touched in years, created slightly new ones (Violent Ken - friggin' awesome), even made Dan Hibiki more useful with some Koryugen figthing moves.

And Hugo with Bao was random as hell, but funny.
After picking the game up after a year, I remember the dialogs and endings (endings you had to work to earn) were why I loved this game. Ryu calling Mai's outfit a halloween costume, anyone versus Mars People; good stuff.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sibarraz on March 16, 2011, 07:39:44 PM
also, the game already felt heavily shoto, putting other fits of characters was cool even though I hate violent ken
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on March 16, 2011, 08:30:07 PM
The choice of SamSho characters was a little weird, though...

Per se the choice of lots of characters was random as hell, between the mars people, choi, kasumi, then you had zero, red arremer, tessa, hugo (I was expecting other character from 33), DIMITRI (takes some big balls to not put morrigan and put the real protagonist here) all the sam sho characters instead of the more known nakoruru and haohmaru, the game needed some last blade tough, and maybe K', I always found odd that k' never made it considering that he was already the protagonist at the time that CVS1 and CVS2 was released, and was an established characther by 2004 on SVC

This roster was so random, but I love it

btw, I loved the random pairing of hugo and bao

So that was really Hugo and Bao...

I thought it was someone else that looked like Bao.

Now that only makes me wonder what the hell was Bao doing with them in the first place...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: solidshark on March 17, 2011, 04:42:37 AM
Now that only makes me wonder what the hell was Bao doing with them in the first place...

Maybe Bao needed a mountain as a friend/jungle gym...

Maybe Hugo thought Bao was a cat...

who knows
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Aenthin on March 21, 2011, 05:11:37 PM
Bao's a fan of Andre the Giant, whom Hugo is based on...or at least that's what I heard.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Ash2k4 on March 23, 2011, 02:51:17 AM
Ahh the good o times l remember winning weekys at my arcade the game was broke as hell but fun too :D
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Mr Bakaboy on March 23, 2011, 05:54:23 PM
Probably played this the most on my MVS then any other MVS game. Used to hate the game but learned to love it after spending so much time on it. Such a unforgiving game for new fans to get into.


I always did wonder why Supercade and GGPO did not include this in their list of games. Didn't know there could be that bad of bugs in there that could screw it up so bad compared to a lot of the older titles Supercade has in their lineup.

Heck I still remember the Guile handcuff glitch from SF2 that we would have to get the manager to reset the game for.

Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on March 28, 2011, 10:55:54 PM
Yeah I always wondered why this game wasn't on GGPO... It's not a heavily glitched game I believe, plus some of SNK's versions of the Capcom characters were better (i.e. - Guile, Dan)...

It also seemed like this version of Boxer was somewhat translated over to SFIV in terms of giving him more than just a TAP, dash punch, dash uppercut and headbutt moves... He had more moves and better options in SvC than in ST, and CvS2...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Nocturnal on April 05, 2011, 10:41:46 AM
Well when supercade was 2DF it did have it on there at first. Not sure why it got removed though. People could always do the gamesave trick to play what they want really on GGPO.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on April 06, 2011, 07:01:02 PM
I was so glad when the "hacked" version came out that allowed hidden character selection without the need of code inputs... I didn't mind the code input, but screwing it up while beating the clock and having to know more than one was too much... They should've been simply unlockable... I believe that same version fixed Geese's infinite also...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Nocturnal on April 07, 2011, 08:51:31 PM
No it didn't fix it. His infinite is still the same in that version. The only version that slightly tweak his infinite were the console PS2/XBox 1 ports. Even then you could still pull off it just required stricter timing.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on April 18, 2011, 08:16:44 PM
Here are some matches from the Beat The Pro Challenge this past weekend:

http://www.youtube.com/watch?v=P791YLwUuvg
http://www.youtube.com/watch?v=YAktupDtvVM
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on April 19, 2011, 09:27:53 AM
Bought this again last week. I didn't remember it was so fast paced game.

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on April 19, 2011, 01:44:48 PM
Bought this again last week. I didn't remember it was so fast paced game.

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?

Not exactly. When you combo into it it becomes a slice..but the way I get it anytime I want is I karacancel into it.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on April 25, 2011, 04:39:44 PM
Here are quite a few SvC Chaos matches from The KOF Cup 2011:
http://www.youtube.com/watch?v=bW95EzZcxdc
http://www.youtube.com/watch?v=bW95EzZcxdc

http://www.youtube.com/watch?v=67nGg_TIS5I
http://www.youtube.com/watch?v=f24mKZJttaM
http://www.youtube.com/watch?v=nDF3gZgv1Ik
http://www.youtube.com/watch?v=4UqrQh60L7o
http://www.youtube.com/watch?v=Uc0zit1lPdw
http://www.youtube.com/watch?v=ZbbV80Si5Zk
http://www.youtube.com/watch?v=mpb6zJ9jtXM
http://www.youtube.com/watch?v=AB5b3NjCNdo
http://www.youtube.com/watch?v=5HBDyTjHMlk
http://www.youtube.com/watch?v=V4pOa3AO1s0
http://www.youtube.com/watch?v=ic1oi_04R5A
http://www.youtube.com/watch?v=0ePqJvXi-mE
http://www.youtube.com/watch?v=-JUbTBMokhs
http://www.youtube.com/watch?v=BEAK9rYtAAY

And More:
http://www.youtube.com/watch?v=cUlpzpK5xw8
http://www.youtube.com/watch?v=ay3olsjcNmk
http://www.youtube.com/watch?v=VKkfasaxll0
http://www.youtube.com/watch?v=PDsRSxYNF6Y
http://www.youtube.com/watch?v=dROscDe1nbY

A little bit more to come!
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on April 25, 2011, 07:17:25 PM
Bought this again last week. I didn't remember it was so fast paced game.

I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?

Not exactly. When you combo into it it becomes a slice..but the way I get it anytime I want is I karacancel into it.

You just throw a whiff jab and cancel right???
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on April 25, 2011, 11:44:59 PM
There are multiple ways to do it..that is one.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on April 27, 2011, 01:28:17 PM
Here are the rest of the videos from The KOF Cup 2011 finishing me winning the FT20 between Andres:

http://www.youtube.com/watch?v=idMczMPEb0g
http://www.youtube.com/watch?v=DGoJcxwYVj4
http://www.youtube.com/watch?v=uSZYEUzcLMM
http://www.youtube.com/watch?v=MhqWaC6BFEM
http://www.youtube.com/watch?v=fCgmLsuL80I
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on May 24, 2011, 06:51:30 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on May 24, 2011, 07:06:29 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...

All I know is that Earthquake is a guaranteed win against Shin Akuma :P
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: AcidGlow on May 25, 2011, 04:19:11 PM
Well when supercade was 2DF it did have it on there at first. Not sure why it got removed though. People could always do the gamesave trick to play what they want really on GGPO.
Damdai removed SVC off 2DF years ago because the rom had too many graphical glitches and he didn't know how to fix it so, removed...

I played the game for a few years on and off. Had lots of matches and it's a really fun fighter. Yeah, balance issues but when you play on the same skill level and just mess around with different characters, it's a fun game. I mained Mr Karate and Hugo. I liked how they brought back Bison's CVS2 teleport version.I hate the SF Alpha version of his teleport. Sadly, Bison is really bad in this game  but he's fun too.


I also wondered few things about Geese's Reppuken. When you are far and do it, it is a projectile, but when you are very close, it becomes "slice" like in KOF 96. Is this true or is just me?

You just throw a whiff jab and cancel right???

You have to combo into it. Best ways are Standing C or crouching B into A reppuken. Geese was really good in this game. But his NGBC version was really stripped down.. lost combo setups, changed inputs and raging storm is changed.. he just feels weaker now. Ah well.

It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...
Earthquake is a big target for Geese. Earthquakes fireballs are slow and his teleport move is punishable on block by Geese. And his huge hitbox is just asking for Geese players to use jumping C (multi hits).. I don't think I've seen top Earthquake players. Hard to find good footage of this game played by top players (if any exist in this game) =p


I always did wonder why Supercade and GGPO did not include this in their list of games.
As for GGPO, maybe SVC Chaos is not a game that is "highly requested" unlike Street Fighter games.

It also seemed like this version of Boxer was somewhat translated over to SFIV in terms of giving him more than just a TAP, dash punch, dash uppercut and headbutt moves... He had more moves and better options in SvC than in ST, and CvS2...
Only addition he had in SVC from ST was a launching uppercut that you can use to setup into super moves.. it's extremely too slow in SVC to use.. it's useless. and his range is really bad in SVC. ST version is better for Boxer I say. And he was faster in that game too with his special move animations.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Mr Bakaboy on May 26, 2011, 08:19:46 AM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...

I did see a lot of Ryo players where I was. The Mexican community in Chicago was using him right from the get go. His shoryuken is crazy good. Also online (xbox) a lot of higher skilled players who didn't have to use the bosses latched onto him and Mr. Karate. Earthquake I'll admit I didn't see too much.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 03, 2011, 04:46:06 PM
It seems like no one ever used Ryo or Earthquake... I could've sworn Earthquake was a pretty solid character despite the huge hitbox...

I did see a lot of Ryo players where I was. The Mexican community in Chicago was using him right from the get go. His shoryuken is crazy good. Also online (xbox) a lot of higher skilled players who didn't have to use the bosses latched onto him and Mr. Karate. Earthquake I'll admit I didn't see too much.

I can play pretty much anyone in SvC Chaos.... Earthquake you won't see that much unless more than likely the people are Samurai Showdown characters, they may not even understand how he works, so they will just stick to what they know.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on July 03, 2011, 06:12:44 PM
If I remember right, Ryo's Koho Shippuken had crazy autoguard in this game and could even tank through fireballs.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: photon_shermie on July 05, 2011, 02:22:49 AM
Local casuals from here (Philippines). Sorry about the quality on some. Best watch on mute too, really loud karaoke noises on most.

http://www.youtube.com/playlist?list=PL2829F9992C3332EE&feature=mh_lolz

I have a backlog, so I might have more to post later.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 11, 2011, 07:43:13 PM
Local casuals from here (Philippines). Sorry about the quality on some. Best watch on mute too, really loud karaoke noises on most.

http://www.youtube.com/playlist?list=PL2829F9992C3332EE&feature=mh_lolz

I have a backlog, so I might have more to post later.

You know what? I'd be very interested in traveling to the Phillipines for some SvC Chaos...very intrigued by this!
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on July 11, 2011, 08:21:54 PM
I'd be very interested in traveling to the Phillipines for some SvC Chaos

You would travel almost 9000 some miles to play SvC Chaos?

Well, aren't you a trooper.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 23, 2011, 08:55:47 PM
I'd be very interested in traveling to the Phillipines for some SvC Chaos

You would travel almost 9000 some miles to play SvC Chaos?

Well, aren't you a trooper.

Yes and while I'm at it play in the other games, learn about the other players get stronger. I know it won't hurt me...every country has its own identity and there are many different styles of play that I can learn from, which will only make me stronger in SvC Chaos and every game after that.

Ciudad Juarez, Mexico July 2011 Tier List:

SSS and Banned:
Red Arremer, Goddess Athena

SS and Banned:
ROB Iori, Shin Akuma, Serious Mr. Karate

S+:
Zero, Geese

S-:
Tabasa, Demitri, Guile, Goenitz, Chun Li, Mars Peep

A:
Akuma, Sagat, Violent Ken, Kyo, Iori, Shiki, Mr. Karate, Earthquake,

B:
Ryu, Ken, Terry, Hugo, Dhalsim, Kim, Ryo, Mai, Kasumi, Choi

C:
Genjuro, Balrog, Vega,

Bottom:
Dan, Bison
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on July 24, 2011, 08:45:17 AM
Huh, people actually play as Capcom characters.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on July 24, 2011, 08:57:40 AM
BTW, ya know what's really dumb?

Guile can air-throw Terry... out of a Burning Knuckle, and I think Crack Shot too.

The fuck?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 24, 2011, 01:24:55 PM
Huh, people actually play as Capcom characters.

Yes they do...Juarez is playing MVC3 and SSF4 AE right now...and I can play everyone in SvC Chaos...Akuma, Guile etc...just watch the next Geese Tower matches..

and yeah about the Guile-Terry thing.....lol.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on July 24, 2011, 09:49:48 PM
Riot Iori banned, Iori an A, and Bison lower than Dan?

What. The. Fuck?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 25, 2011, 01:09:56 AM
Riot Iori banned, Iori an A, and Bison lower than Dan?

What. The. Fuck?

Iori is A yes it's Mexico, they play him to his maximum potential, don't need to learn how to play him already! Bison and Dan are pretty much the worse so they should be on the same tier level...


Yes ROB Iori banned with the SvC Chaos Revolution we gotta make the game playable so we ban the super high powered bosses...

Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Zabel on July 25, 2011, 02:11:31 AM
Always had a bit of interest in SvC, how exactly does GCFS work in this game compared to NGBC and what makes it more busted in comparison?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 25, 2011, 02:43:15 AM
Always had a bit of interest in SvC, how exactly does GCFS work in this game compared to NGBC and what makes it more busted in comparison?


GCFS is much much more stronger in this game than NGBC, in NGBC the invincibility window is much shorter, in SvC Chaos the invincibility window is much much larger, I'd say you can GCFS through damn near anything in SvC Chaos, where in NGBC not so much..you Can't GCFS through anything.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on July 25, 2011, 10:10:16 AM
Riot Iori banned, Iori an A, and Bison lower than Dan?

What. The. Fuck?

Iori is A yes it's Mexico, they play him to his maximum potential, don't need to learn how to play him already! Bison and Dan are pretty much the worse so they should be on the same tier level...


Yes ROB Iori banned with the SvC Chaos Revolution we gotta make the game playable so we ban the super high powered bosses...



So you're telling me that with all Iori's got, he ends up being just an A? Fuck! People just like to undermine Iori at every turn they get!

Also, I refuse to believe Bison is worse than Dan. My bro plays a pretty good Bison.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 25, 2011, 01:20:21 PM
Riot Iori banned, Iori an A, and Bison lower than Dan?

What. The. Fuck?

Iori is A yes it's Mexico, they play him to his maximum potential, don't need to learn how to play him already! Bison and Dan are pretty much the worse so they should be on the same tier level...


Yes ROB Iori banned with the SvC Chaos Revolution we gotta make the game playable so we ban the super high powered bosses...



So you're telling me that with all Iori's got, he ends up being just an A? Fuck! People just like to undermine Iori at every turn they get!

Also, I refuse to believe Bison is worse than Dan. My bro plays a pretty good Bison.

Bison and Dan are pretty much the worse characters in the game right now..now sure that could change soon (esp since I am determined to find something useful), but right now Bison is very very bad in this game.

Also my style with Akuma may be S-...hehehehe you all will see as I put this to the test this weekend...

I'd go so far as to say the way they have Akuma in this game (regular) he fits SNK style play moreso than the other shotos (Ryu and Ken, outside of Violent Ken).
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on July 25, 2011, 04:21:52 PM
Is it just me or is Dan surprisngly good in this game?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on July 26, 2011, 11:14:23 PM
Is it just me or is Dan surprisngly good in this game?

It's just you.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on July 30, 2011, 09:51:08 AM
Question for DG:

Is there a reason as to why Mars People is nowhere to be found in that list?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on July 30, 2011, 11:56:32 AM
Mars People... what a rage inducing and retarded character.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 30, 2011, 03:29:57 PM
Mars Peep is there now B Class..
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on July 30, 2011, 04:41:20 PM
Only B?

I think he's retarded enough to be almost ban worthy lol.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on July 31, 2011, 03:20:10 AM
Only B?

I think he's retarded enough to be almost ban worthy lol.

I'll revisit him again...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on July 31, 2011, 01:47:10 PM
I don't about Mars People. He (or she) feels so awkward to play. He (or she) has good supers though.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on August 01, 2011, 02:08:32 AM
Only B?

I think he's retarded enough to be almost ban worthy lol.

I'll revisit him again...

lol 666 posts by DG at the time he posted this :P

I think the whole tier list should be revisited. There are many things I disagree with on it.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on August 01, 2011, 02:38:41 AM
Only B?

I think he's retarded enough to be almost ban worthy lol.

I'll revisit him again...

lol 666 posts by DG at the time he posted this :P

I think the whole tier list should be revisited. There are many things I disagree with on it.

But it's Ciudad Juarez, Mexico..it's not the USA..that's the thing here...Tiers are different in different countries... I wanna see a US Tier list posted by someone, because this is for Juarez. Tier lists may even be different in different cities people need to understand that..every country and city has its own identity..

Sanji's Birthday Bash '11 SvC Chaos Cas: Dark Geese vs. Sanji H. (http://www.youtube.com/watch?v=JL5cFNLlN6o#)
Sanji's Birthday Bash '11 SvC Chaos Cas: Dark Geese vs. Sanji H. #2 (http://www.youtube.com/watch?v=P8uNDlgyKQc#)
Sanji's Birthday Bash '11 SvC Chaos Cas: Dark Geese vs. Sanji H. #3 (http://www.youtube.com/watch?v=MJmVbZG4lrE#)
Sanji's Birthday Bash '11 SvC Chaos Cas: Dark Geese vs. Sanji H. #2 (http://www.youtube.com/watch?v=P8uNDlgyKQc#)

Yes the ratings are disabled for a reason....I'm sure you all can figure that out..and yes my style of play with Akuma is quite different....
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on August 01, 2011, 08:06:03 PM
By the way DarkGeese, which version of SVC Chaos you are using? it seems it is PS2 and PAL, right?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: AcidGlow on August 02, 2011, 06:59:19 AM
By the way DarkGeese, which version of SVC Chaos you are using? it seems it is PS2 and PAL, right?
Looks like PS2 after you see him go into the controls. Sure aint the xbox version for sure. I dunno if the PAL version was any diff then the NTSC one.. if there is one at all..
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Custle on August 02, 2011, 07:07:20 AM
By the way DarkGeese, which version of SVC Chaos you are using? it seems it is PS2 and PAL, right?
Looks like PS2 after you see him go into the controls. Sure aint the xbox version for sure. I dunno if the PAL version was any diff then the NTSC one.. if there is one at all..
To my knowledge, there is no PS2 NTSC version at all. I remember that SCEA had somekind of policy, that didn't allow direct ports of 2D games.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on August 02, 2011, 08:53:45 AM
What about having a standard, non-region based, but system based tier list??? Chun's gotta be higher than A just on her linking ability that leads to massive damage alone... She's at least A+ if not S-... And I'm not even a Chun Li player... I was mainly a Guile/V.Ken/Genjyuro player...

Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on August 02, 2011, 04:26:15 PM
What about having a standard, non-region based, but system based tier list??? Chun's gotta be higher than A just on her linking ability that leads to massive damage alone... She's at least A+ if not S-... And I'm not even a Chun Li player... I was mainly a Guile/V.Ken/Genjyuro player...



I played with her the other day and yeah I think she's S-.

It's hard to have a non region tier list because people are only going to be limited by what they know, which again doesn't take into account what others may know from different regions, and those with different styles etc. For example, there may be something we don't know or a style of play with Bison that may make him better than bottom tier, so again it's hard for a tier list to NOT be region-based..it's only based off what WE KNOW..it's like I said about the whole PhD argument...

All a PhD is is an expert in their field in their region..all a Tier list is is a Ranking of the best to worst characters based off what the experts/PhDs in that particular REGION say...it's going to differ from region to region!! No two regions will be exactly the same for the most part! The Juarez Tier List may not be the same as the Mexico City Tier List!!!! It's damn near impossible to be a PhD with every character, that takes years and years, so bottom line is each region is going to have PhDs more or less with a certain number of characters!!!!


Ciudad Juarez, Mexico August 2011 Tier List:

SSS and Banned:
Red Arremer, Goddess Athena

SS and Banned:
ROB Iori, Shin Akuma, Serious Mr. Karate

S+:
Zero, Geese

S-:
Tabasa, Demitri, Guile, Goenitz, Chun Li, Mars Peep

A:
Akuma, Sagat, Violent Ken, Kyo, Iori, Shiki, Mr. Karate, Earthquake,

B:
Ryu, Ken, Terry, Hugo, Dhalsim, Kim, Ryo, Mai, Kasumi, Choi

C:
Genjuro, Balrog, Vega,

Bottom:
Dan, Bison
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on August 02, 2011, 06:41:02 PM
So knowing what we know, regardless of region, can't we just "compile" this information, and simply make a strength chart based on that collected data??? I'm sure there are things that we know in this region versus some other region, but that's where threads like these come into play, where we from all regions come together to share knowledge about Violent Ken for example. It's not like one cat is writing up a tier list. Things like these involve community effort, and while it does take time and dedication (testing, actual match info, etc), it's one of those things that can truly be rewarding in the sense of knowing that 1 community of players broke each character down unraveling all the ins and outs and knowing pretty much the majority of the game (I say majority because there's still room for new discoveries within a game [i.e.- MvC2, SFEX2, 02UM, MoTW]).

This also doesn't mean that this non-region tier list can't change, which in this case, should very well change with the wealth of info shared; it might even evolve moreso than that of a region-based tier list. I take SF4AEOMGBBQ for instance. It's without a doubt that on any region or non-region tier list, its agreed that Yun is tops... Just on what he can do alone combo-wise, he's top (but beatable!!!). But I feel that the SF community goes by something that's less region based, and more based on matchups and what 'X' character can/can't do. I feel that's the best way to look at things, because quite honestly, a top tier player can make a low tier character look unbeatable, even with the worst of matchups. That doesn't mean that anyone can easily pick that said character up and crush in an instant. However, it just merely means that though this character is weak based on what he/she can/can't do, the player themselves put their skills toward winning with that character. That doesn't mean that character becomes top tier all of a sudden though. I feel like region tiers tend to put the player on the tier list and not the character themselves, but I digress...


I haven't played this game in months, and I'm planning on getting back into this, and a bunch of other games... Why is Red Arremer banned??? I know about Athena (oh mierda!!) but R.A., I don't remember him being so-- "banned tier"...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on August 02, 2011, 07:28:40 PM
So knowing what we know, regardless of region, can't we just "compile" this information, and simply make a strength chart based on that collected data??? I'm sure there are things that we know in this region versus some other region, but that's where threads like these come into play, where we from all regions come together to share knowledge about Violent Ken for example. It's not like one cat is writing up a tier list. Things like these involve community effort, and while it does take time and dedication (testing, actual match info, etc), it's one of those things that can truly be rewarding in the sense of knowing that 1 community of players broke each character down unraveling all the ins and outs and knowing pretty much the majority of the game (I say majority because there's still room for new discoveries within a game [i.e.- MvC2, SFEX2, 02UM, MoTW]).

This also doesn't mean that this non-region tier list can't change, which in this case, should very well change with the wealth of info shared; it might even evolve moreso than that of a region-based tier list. I take SF4AEOMGBBQ for instance. It's without a doubt that on any region or non-region tier list, its agreed that Yun is tops... Just on what he can do alone combo-wise, he's top (but beatable!!!). But I feel that the SF community goes by something that's less region based, and more based on matchups and what 'X' character can/can't do. I feel that's the best way to look at things, because quite honestly, a top tier player can make a low tier character look unbeatable, even with the worst of matchups. That doesn't mean that anyone can easily pick that said character up and crush in an instant. However, it just merely means that though this character is weak based on what he/she can/can't do, the player themselves put their skills toward winning with that character. That doesn't mean that character becomes top tier all of a sudden though. I feel like region tiers tend to put the player on the tier list and not the character themselves, but I digress...


I haven't played this game in months, and I'm planning on getting back into this, and a bunch of other games... Why is Red Arremer banned??? I know about Athena (oh mierda!!) but R.A., I don't remember him being so-- "banned tier"...

If a Universal Tier list is one in which for roughly 95% of places the same characters would be in the same Tier List, then

The Universal Tier List would look like this then:

SSS:

Shin Akuma, Red Arremer, Goddess Athena

SS:
ROB Iori, Serious Mr. Karate

S: Zero, Geese

The rest  would be for debate.... and become Regionalized..


R.A. is stronger than Goddess Athena..G.A. has a lot of openings for punish...

As far as traditional SvC Chaos tournaments, it was a free for all...meaning everyone was legal..but that also led to the games premature doom early...

So with the SvC Revival, trying to add some structure back to things to encourage more diversity...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on August 02, 2011, 08:10:24 PM
The rest  would be for debate.... and become Regionalized..

As far as characters lower than S tier being reigionalized, I feel that though there might be stronger characters per region, there's just some things everyone eventually has to agree on. Like there's no way anyone is gonna tell me that system-wise, Ken is better than V.Ken... There's just no way on earth anyone can convince me that. Teleport option alone allows for better oki, you can bait a bunch of moves and punish quickly. Not only that, he can combo with both supers, and has the option to just simply shoryuken off of his ranbu super. You can combo his exceed as well. He might take more damage than Ken (I'm not too certain of this), but he makes up for it alot if that's the case!!! However, if these's something that the community overall finds that does make Ken indeed stronger than V.Ken, I'll do testing as well, and come to an agreement based on facts and actual data, so to a community of theory fighters, meh. But again, if the community is dedicated and actually willing to break characters down, then so be it...

Maybe doing a point system might work best for tier placing imo... Something based on max hp, how long it takes to dizzy, offense (combos, mixups, dmg output), defense (anti-airs, reversals, etc) and perhaps a few other areas. Add up the total and rank accordingly. I know this has worked for several scenes, but it took time and community effort...


As far as traditional SvC Chaos tournaments, it was a free for all...meaning everyone was legal..but that also led to the games premature doom early...

So with the SvC Revival, trying to add some structure back to things to encourage more diversity...

I feel like the system itself really killed the scene overall... I mean who would wanna get hit with Terry's Maximum combo which was an infinite I believe... Had this system been polished up, and had more options, I think it would've been way better. For instance, had Maximum Mode should've been more like KoF Max Mode, where you had to use a meter to activate it, instead of building meter past lvl 2, and not ever having a legitmate lvl 3 bar--which could've lead to level 3 supers. Dashing required a meter. This should never have been... I mean its the same for NGBC, and though I love that game, this type of dashing costing a meter is outlandish imo. It kept characters from truly being strong I felt, as some would've been great with better defensive options rather than wasting a meter to avoid getting caught with something. I guess maybe that was to help the shotos with their barrage of hadokens that were bound to get thrown out. It wouldn't have made the game less offensive, which is what I feel they were going for. It would've been more options.

Graphically speaking, it was pretty good for its time. It was more darker and grittier than CvS2, which was bright, vivid, and more "feastival-like". I did like SvC's lighting on many of their stages, as the lighting affected the characters as well...

I'm surprised there was no linking for the SF characters at all... The only thing that was "Capcom" was the fact that they threw out projectiles. Many of those Capcom characters got SNK buffs...

Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on August 02, 2011, 09:58:01 PM
The system, the free for all with all bosses allowed, and the fact that the game was unpolished is what truly doomed SvC Chaos.

The fact that GCFS had damn near invincibility doomed the game in addition to the Level 3 MaxMode stuff you talk about and the there were many things that could have been toned down/taken out/fixed in the game (even the PS2 version which is SvC Chaos version 1.1).

I don't think anyone is going to agree Ken is better than Violent Ken for the moment unless I find some super broken or ridiculously damaging tactic with regular Ken that makes up for the options Violent Ken has.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: AcidGlow on August 12, 2011, 04:15:27 PM
GCFS has limited invincible frames on startup. It's a nice feature aside from the standard KOF-style "roll". You just need to choose your attacks when someone has plenty of meter to burn for GCFS then. Fierce and specials have big delay but try to stick to weak attacks since they recover faster and you can retaliate with a jump or something else as they burn their meter for GCFS.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on August 12, 2011, 08:50:11 PM
I never understood why regular throws in this game used meter, and they seem to have no range. Only time I could ever connect with a throw is if I guard cancel front step'ed in someone's face and hit both buttons to throw, but then that is kind of a waste of a GDFS when you could do a super with invincibility frames or some shit.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: AcidGlow on August 13, 2011, 03:14:33 AM
Yeah the throw range was kinda wonky in the game.. alot of throws wiff..
But one thing I did like is constantly mashing p+k to get a throw out of. desperation will wiff alot and you'll burn alot of meter. I kinda like that so people have to use the throws more properly and time them better.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sibarraz on August 13, 2011, 03:45:51 AM
So knowing what we know, regardless of region, can't we just "compile" this information, and simply make a strength chart based on that collected data??? I'm sure there are things that we know in this region versus some other region, but that's where threads like these come into play, where we from all regions come together to share knowledge about Violent Ken for example. It's not like one cat is writing up a tier list. Things like these involve community effort, and while it does take time and dedication (testing, actual match info, etc), it's one of those things that can truly be rewarding in the sense of knowing that 1 community of players broke each character down unraveling all the ins and outs and knowing pretty much the majority of the game (I say majority because there's still room for new discoveries within a game [i.e.- MvC2, SFEX2, 02UM, MoTW]).

This also doesn't mean that this non-region tier list can't change, which in this case, should very well change with the wealth of info shared; it might even evolve moreso than that of a region-based tier list. I take SF4AEOMGBBQ for instance. It's without a doubt that on any region or non-region tier list, its agreed that Yun is tops... Just on what he can do alone combo-wise, he's top (but beatable!!!). But I feel that the SF community goes by something that's less region based, and more based on matchups and what 'X' character can/can't do. I feel that's the best way to look at things, because quite honestly, a top tier player can make a low tier character look unbeatable, even with the worst of matchups. That doesn't mean that anyone can easily pick that said character up and crush in an instant. However, it just merely means that though this character is weak based on what he/she can/can't do, the player themselves put their skills toward winning with that character. That doesn't mean that character becomes top tier all of a sudden though. I feel like region tiers tend to put the player on the tier list and not the character themselves, but I digress...


I haven't played this game in months, and I'm planning on getting back into this, and a bunch of other games... Why is Red Arremer banned??? I know about Athena (oh mierda!!) but R.A., I don't remember him being so-- "banned tier"...

If a Universal Tier list is one in which for roughly 95% of places the same characters would be in the same Tier List, then

The Universal Tier List would look like this then:

SSS:

Shin Akuma, Red Arremer, Goddess Athena

SS:
ROB Iori, Serious Mr. Karate

S: Zero, Geese

The rest  would be for debate.... and become Regionalized..


R.A. is stronger than Goddess Athena..G.A. has a lot of openings for punish...

As far as traditional SvC Chaos tournaments, it was a free for all...meaning everyone was legal..but that also led to the games premature doom early...

So with the SvC Revival, trying to add some structure back to things to encourage more diversity...

Graphically I don't like the game that much, the stages are cool, but some sprites are ugly as hell (athena and zero specially)
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on August 13, 2011, 09:48:03 PM
Yeah the throw range was kinda wonky in the game.. alot of throws wiff..
But one thing I did like is constantly mashing p+k to get a throw out of. desperation will wiff alot and you'll burn alot of meter. I kinda like that so people have to use the throws more properly and time them better.

I'm pretty sure that's why throwing cost meter. It didn't matter anyway, since it was ridiculously easy to build meter back up. Constantly getting Maximum mode wasn't hard either. I do wish that SNK modified the meter system or just simply stuck with the 2002 meter system. I guess the system had to be dumb down since you can't really "shoto" in KOF, but it would be funny to say that SvC was the only game you could do that in.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on August 13, 2011, 10:46:49 PM
Is it just me, or is it difficult to get meter with Akuma/Shin Akuma?

They seem to build meter kinda slow.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Violent Geese on August 14, 2011, 04:16:03 AM
Im a big fan of SvC at the beginning i play with violent Ken and i mastered, but then i tried Geese and changed all my type of game, at the beginning was dificult but later was so easy and now i keep playing with him i can say that Geese is THE badass of this game
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Dark Geese on August 24, 2011, 02:08:46 PM
Is it just me, or is it difficult to get meter with Akuma/Shin Akuma?

They seem to build meter kinda slow.

Not necessarily..if you play him the way I play him it's pretty easy to build meter.

Geese Tower 8-20-11 SvC Chaos Cas: Dark Geese vs. MTMadMan (http://www.youtube.com/watch?v=yMpAUvK2rQY#)
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on August 27, 2011, 12:38:33 AM
Is it just me, or is it difficult to get meter with Akuma/Shin Akuma?

They seem to build meter kinda slow.

Not necessarily..if you play him the way I play him it's pretty easy to build meter.

Geese Tower 8-20-11 SvC Chaos Cas: Dark Geese vs. MTMadMan (http://www.youtube.com/watch?v=yMpAUvK2rQY#)

What I was saying is that they seem to gain meter slower than anyone else in the game.

And the way you play, you can get meter quickly with anyone! I can't play like you!  :(
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on August 27, 2011, 01:07:33 AM
Getting meter in this game is too easy with any character imo. Once you get max mode, so long you don't spend any meter after it's off, lol, back to max mode again.

I swear this is like the one game where you get a never ending supply of meter.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Nocturnal on September 19, 2011, 10:50:44 AM
I've been having an urge to play this again with people. Is there a save state anyone has on GGPO? I'd like to try having a go at it again.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on September 19, 2011, 06:37:48 PM
I've been having an urge to play this again with people. Is there a save state anyone has on GGPO? I'd like to try having a go at it again.

I've actually been wondering the same thing... I saw some matches over the weekend, and it got me hyped actually...
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Nocturnal on September 29, 2011, 12:02:54 PM
I think I might have something that could work for SvC Chaos on GGPO. If you want to test it out just pm me.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: photon_shermie on January 02, 2012, 03:24:11 AM
casuals from here, updated with stuff until Sep-Nov 2011

http://www.youtube.com/playlist?list=PL2829F9992C3332EE&feature=mh_lolz (http://www.youtube.com/playlist?list=PL2829F9992C3332EE&feature=mh_lolz)

This playlist got sent to me too-
http://www.youtube.com/user/lobodelaire777#g/u (http://www.youtube.com/user/lobodelaire777#g/u)
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on May 10, 2012, 05:24:20 PM
Getting meter in this game is too easy with any character imo. Once you get max mode, so long you don't spend any meter after it's off, lol, back to max mode again.

I swear this is like the one game where you get a never ending supply of meter.

Unless you're Guile :(
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: photon_shermie on June 14, 2012, 11:57:08 AM
Recent casuals here. Same disclaimer, karaoke and you may want to watch on mute.  :(

SvC Chaos Jan 27 2012 - Renji (Geese) vs Gerald (Orochi Iori) 01 (http://www.youtube.com/watch?v=aegeJAkbZxo#)

SvC Chaos Jan 27 2012 - Geese mirrors - Renji (1p) vs Gerald (2p) (http://www.youtube.com/watch?v=ufvFbWKPA9E#)

SvC Chaos Jan 27 2012 - Renji (Geese) vs Gerald (Orochi Iori) 02 (http://www.youtube.com/watch?v=t02oBYn43Mg#)

Playlist:

http://www.youtube.com/playlist?list=PL2829F9992C3332EE&feature=view_all (http://www.youtube.com/playlist?list=PL2829F9992C3332EE&feature=view_all)
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sibarraz on October 03, 2012, 05:23:37 AM
What's so good about violent ken, mars people and zero?

I really want to know
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Mr Bakaboy on October 03, 2012, 09:28:30 AM
Iori + Ken + Teleport Dash = Violent Ken

Mars People = Wacky, Supers hard to work around

Zero = Moves come from everywhere, Easy to spam to win but takes a sec to learn

My 2 Cents.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sibarraz on October 03, 2012, 11:56:32 PM
I don't know how to use violent ken, it's a bit hard imo
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on October 04, 2012, 03:08:07 PM
You'll most likely freeze/crash the game before you win with Zero.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: jinxhand on October 25, 2012, 03:45:13 AM
Violent Ken has crazy mixups from teleport, but his real strength is the fact that he can combo after his supers, so if he has exceed ready, imagine a 2k, 2k, into ranbu super, then combo that into exceed... I don't even think there's damage scaling in that combo...

MP was strong, but slower... His flying saucer super hit harder and was unblockable I believe... I still prefer the NGBC version though...

Zero..... Well if you've seen him in UMVC3, he's pretty much that... Mash to win, and possibly a glitch or two, which I'm starting to think gave Capcom the idea of making him broken with glitches... Plus he has summons in SvC!!!
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: AcidGlow on April 27, 2013, 09:59:52 PM
Pre Battle Dialogues

Shin Mr Karate
SvC Chaos Shin Mr Karate All Pre Battle Dialogues (http://www.youtube.com/watch?v=uwp5SEhn2GM#)

Shin Akuma
SvC Chaos Shin Akuma All Pre Battle Dialogues (http://www.youtube.com/watch?v=t1TnJMQZr30#)

Geese
SvC Chaos Geese All Pre Battle Dialogues (http://www.youtube.com/watch?v=-5bhYhK4vDw#)

Violent Ken
SvC Chaos Violent Ken All Pre Battle Dialogues (http://www.youtube.com/watch?v=nHrXzXaeI0k#)

Earthquake
SvC Chaos Earthquake All Pre Battle Dialogues (http://www.youtube.com/watch?v=DGEkDdLyVMQ#)

Bison
SvC Chaos M Bison All Pre Battle Dialogues (http://www.youtube.com/watch?v=RVA3mwmOn7g#)
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Running Wild on April 28, 2013, 03:09:26 AM
Do people still play SVC Chaos on Kaillera or anything?

I kinda wanna try playing it again sometime.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: Mr Bakaboy on April 28, 2013, 12:05:13 PM
Ran into someone who wanted to play it on ggpo. The sync is crazy bad on it. Is it sad to miss the xbox180 version?
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: marchefelix on May 26, 2015, 12:04:20 AM
Necrobumping this thread because SVC has experienced a revival in Fightcade, the new GGPO. It happened about when old GGPO was still around (almost a year before it died) and to this day it continues to thrive in Fightcade. My brother is one of the frequent players of the group and is making his own tier list, which he will post soon.

In the meantime, I want to talk about this song:

https://m.youtube.com/watch?v=R3t8skC6wa4

For years I've known about this song, but it wasn't until recently that I realized how good this song was. IMO it's the best song on what is normally agreed to be a mediocre soundtrack. I consider it a hidden gem for that reason, as well as for the fact that it's a secret boss song.
Title: Re: SNK vs Capcom Chaos (SvC)
Post by: sebbyQ on May 28, 2015, 03:04:42 AM
Hey guys, I have created this tier list after carefully studying each character and it has taken me almost 6 months.

SSS Tier:
Shin Akuma, Red Arremer
SS Tier:
Zero, Shin Mr. Karate, Geese, ROB Iori
S (Upper):
Demitri, V. Ken, Goenitz, Athena
S:
Tessa, Chun-Li, Terry
A:
Guile, Akuma, Kim, Sagat, Iori, Mars People
B+:
Ryo, Kyo, Earthquake, Mr. Karate, Mai
B:
Kasumi, Ken, Shiki, Genjyuro. Ryu,
C:
Dhalsim, Claw, Boxer, Hugo
D:
Dan, Dictator
:( Tier:
Choi

Note: SSS and SS are banned.