Dream Cancel Forum
Other Fighting Games => SNK Games => Neo Geo Battle Coliseum => Topic started by: jinxhand on February 10, 2011, 06:48:58 PM
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Normals
Close
* cl. ;a / ;b / ;c are cancel-able.
* cl. ;a / ;b / ;c can chain into any command normal, standing ;b / ;c or a special move.
Standing
* st. ;c / ;d has a long reach.
Crouching
* ;dn ;a / ;b / ;c / ;d are cancel-able.
* ;dn ;a chains into itself up to 2~3 hits (depending on character) and ;dn ;b .
* ;dn ;d causes tech-able knockdown.
Jumping
* ;ub / ;up / ;uf ;c kinda works like Zangief chest attack.
* ;ub / ;up / ;uf ;d has ridiculously high priority, able to stop high priority normals, DMs, and even some SDMs.
Guard Cancel Tag Attack
* Pressing the ;e button while blocking will allow Shishioh to do counter with a punch attack, and he will then tag out.
Throw
Body and Upper: ;bk / ;fd + ;c ;d
*Can be broken. Normal knockdown.
Command Moves
Upper: ;fd + ;a
* Shishioh does an uppercut. It launches on hit. This move can also be used in chain combos and is cancel-able.
Chopping Right: ;fd + ;c
* Shishioh does an overhead punch. This can also be used in chain combos, and is cancel-able.
Special Moves
Silent Storm: ;qcf + ;a / ;c
* Shishioh swings his sword out producing a swoosh-like projectile. Using ;a shoots out a swoosh that goes disappears simultaneously. Using ;c shoots out an upward moving swoosh that launches and can also be used as an anti-air move.
Beast Blow (a.k.a. Dynamite Punch): ;qcb + ;a / ;c
* This is Shishioh's move that's both loved by some and hated by others. Shishioh does a slide attack that if connects, turns into a grab and punch attack, with Shishioh saying the famous "Dynamite" quote. The button strength determines the distance that Shishioh slides. This is a strange move because it hits low and can stop opponents from jumping (under certain circumstances) so it can technically hit mid/high. This is the best ender for most of his combos.
Earth Chopper: ;dp + ;a / ;c
* Shishioh takes his Lion Sword to the air and slashes the ground. His ;a is the faster move, while ;c has a slight delay, but does slightly more damage. This move is an OTG move. Most times you can do a ;dn ;c to ;dp + ;a and combo.
Nightmare: ;qcf + ;b / ;d
* This is Shishioh's counter move. He turns into a silhouette and darkens the background. If he is hit at any point in this animation, he counters with a punch combo that can be canceled into his super. This move does not counter lows, so he can be tripped out of it.
Hunter Killer: no command
* This is the CPU-only special for the CPU controlled Shishioh (which is referred to as Shin Shishioh).
Desperation Moves
King Straight: ;hcb ;fd + ;a / ;c
* Shishioh does a straight punch that emits a wave of energy from his fist. Button strength determines the distance that the wave travels. Using ;a is the shortest, as the wave stops a bit past his fist, whereas using ;c creates a wave that travels almost full screen. This is the only super that non-CPU Shishioh players have access to. It can be canceled from his counter move.
King Upper: no command
* This is the CPU-only super for the CPU controlled Shishioh (which is referred to as Shin Shishioh).
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;qcf ;a works so well in combos its ridiculous... It allows Shishioh just enough time to combo in his ;c super, which adds 3 extra hits, but does so much damage to the opponent. ;qcf ;a stuns the opponent just long enough for that to connect.
So you can do things midscreen like ;dn ;b , ;fd ;c , ;qcf ;a , ;hcb ;fd ;c and do a good amount of damage. I figured ;dn ;b is better since it has a longer reach and whiffing with ;dn ;a is more likely; however, in the event that you do manage to connect with ;dn ;a , st. ;c , or st. ;a , you can link it with ;fd ;c and do the rest of the combo.
So ultimately I do see why Shishioh players sometimes throw out those ;qcf ;a constantly. That alone allows for a free super.
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Hey, I told you about the 236A to DM link.
Anyways, his best midscreen BnB is probably 5AC 6C 236A 632146C. It's a modified version of the one you made.
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Hey, I told you about the 236A to DM link.
Anyways, his best midscreen BnB is probably 5AC 6C 236A 632146C. It's a modified version of the one you made.
That msg you sent me had all kinds of messed up notation, so I didn't know if it was this or something else that I was missing...
I knew about 236A I just forgot that it could link like that, since I don't particularly go all out with Shishioh now that I have "Team Koolaid"... But props though for sending me the msg though. :-/
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Hey, I told you about the 236A to DM link.
Anyways, his best midscreen BnB is probably 5AC 6C 236A 632146C. It's a modified version of the one you made.
That msg you sent me had all kinds of messed up notation, so I didn't know if it was this or something else that I was missing...
I knew about 236A I just forgot that it could link like that, since I don't particularly go all out with Shishioh now that I have "Team Koolaid"... But props though for sending me the msg though. :-/
You found out about the standing AC link and whatnot, and that the DM link works midscreen.
I can't wait until Justice checks this thread for those combos. He'll be much scarier when he can actually get high damage. :P
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I can't wait until Justice checks this thread for those combos. He'll be much scarier when he can actually get high damage. :P
Tell him to come on-board... We need all the people we can get that's still interested in NGBC...
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He said he'd be away for a few days. Sucks, right?
He can probably techpunish with 623C.
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An extra ;dn ;a can be added to the combo if close enough, so it will end up being:
;dn ;a , ;dn ;b , ;fd ;c , ;qcf ;a , ;hcb ;fd + ;c
Pending on the reaction time and range, you should be able to replace his super with a ;qcb + ;c since ;qcf + ;a stuns the opponent for so long. I'll test that out tonight and see if it actually combos.