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King of Fighters XIII => General Discussion => Topic started by: krazykone123 on July 28, 2010, 05:19:54 AM

Title: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on July 28, 2010, 05:19:54 AM
Wiki
http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_XIII

Main website
http://game.snkplaymore.co.jp/official/kof-xiii/

Video thread
http://dreamcancel.com/forum/index.php?topic=7.0

Gameplay/Technical Thread
http://dreamcancel.com/forum/index.php?topic=168.0

Go nuts people
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on July 29, 2010, 04:58:22 PM
This month's Arcadia will feature KOFXIII, articles include hyperdrive combos, continuation of the team stories, and some thing about all characters (can't read that much Japanese ).

Will do a write up on my blog as usual when i get that, and post that here as well.

(http://i711.photobucket.com/albums/ww111/Kuso4649Gaki/124arcadia_cover_01.jpg)

http://arcadiamagazine.com/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on July 29, 2010, 05:11:29 PM
Love Duo Lon's face on that cover, everybody else is pissed but Duo Lon seems to contemplate if Shen's hair is edible.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 29, 2010, 07:30:50 PM
nice cover
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on July 29, 2010, 08:18:41 PM
So I take it that it's different from the mook coming out August 6th?  EDIT:  I might just pick this up today.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on July 29, 2010, 10:08:57 PM
This is just the monthly magazine, latest issue comes out on the 30th July, the mook is a seperate book :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on July 30, 2010, 10:34:25 AM
Kinokuniya bookstores will be taking orders on the 6th of August for the master guide.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on July 30, 2010, 02:47:29 PM
If anyone living near a Kinokuniya store would be willing, I'd like to pick up a few copies - 1 to scan for the site and 1 for me personally. PM me!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 30, 2010, 04:36:41 PM
I was thinking of buying a copy of one of those. play-asia.com has the arcadia magazine but what about the master guide (mook?). I think it would be cool to have one of those and take it to AI when we go play, for new players.


EDIT: I would like to apologize since we were not able to capture direct feed video matches yesterday, we had some technical difficulties. Sorry we are working on doing it asap.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on July 30, 2010, 05:01:14 PM
So, how is KoF XIII doing in USA? Is any hardcore street fighter players give a try for this game?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on July 30, 2010, 07:56:32 PM

So, how is KoF XIII doing in USA? Is any hardcore street fighter players give a try for this game?

Almost daily we're seeing more and more people trying the game, it's hard to tell who's going to stick and become a regular, but I've counted 3 so far in AI and growing.  A few of the '02UM players are rubber necking all day at the XII machine coz we draw a crowd, especially as our gameplay has improved a lot already.

I was thinking of buying a copy of one of those. play-asia.com has the arcadia magazine but what about the master guide (mook?). I think it would be cool to have one of those and take it to AI when we go play, for new players.

THE ANSWER, no need to buy it online, just buy it from a Japanese bookstore.  Mitsuwa in Costa Mesa carries it usually, I checked yesterday and they think it should come in next Tuesday =(.   They carry Arcadia monthly, but I dunno how it's going to work out for the mook.

EDIT: Apparently The Professor over at mmcafe got himself a copy of Arcadia (it helps to be in Japan) and has the following interesting things to say:

Quote
Very very quick notes on that latest issue of Arcadia magazine--

1. Arcadia's top tier picks are K', Mature, and Iori. The three characters weren't listed in any order of ranking because that's the teamup that the magazine expects to see a lot at the Tougeki tournament (preliminaries starts from Aug.1). The magazine also picked Kyo, Elisabeth, and Maxima as their secondary choice of characters.

2.Raiden and I *think* it was Takuma, was also mentioned because they have some powerful combos. In fact, Takuma apparently has a knockout/100% combo that can be done as long as he has about 70% of his drive meter full.





IMO, Raiden is powerful but hard to use. He has some weird attributes, like his closeup fierce kick is an overhead. He's in my choice of teamup.


Toxico: Hopefully there'd be some sort of update, at least for the home console version. There's some balance issues too, with K' and Iori making the game feel like XI all over again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on July 30, 2010, 08:20:01 PM
Damn, looks like SNK may have messed up the balance afterall (aside from bugs/infinite).

Wonder by how big of a margin those three lead in their books. A lot of characters look to have potential so I'm thinking, or rather hoping, that's its just players going for safe choices since SBO is on the horizon. At least it looks like Kim isn't broken lol.

Aside from the console version SNK should definietely patch the arcade version as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 30, 2010, 08:39:56 PM
@KANE317:

Good stuff man!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on July 30, 2010, 08:46:04 PM
Too easy to jump to conclusions on tiers. The tiers could be close together or really far apart and tiers aren't everything (which SSFIV is good at proving among others *ironically*) One of the habits that really need to be broken is the idea that only top tier  are competitive, but isn't exactly easy to do as HK and JPN tourneys usually rep top tiers avg.

Also, Sugarboy at CX posted up a download link for Arcadia if u guys wanna grab it from there. Should be in the main discussion board
http://cyberfanatix.com/forums/?topic=1154.msg30485;topicseen#new
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on July 30, 2010, 09:28:13 PM
^Thanks for the link! Sugarboy rox.

Edit: Leona looks sooooo pretty!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 30, 2010, 09:45:58 PM
YES!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 30, 2010, 10:20:02 PM
just bought it ^^ and the xii Mook, waiting on the Xiii mook.

DANG! why oh why didn't i order a dictionary with it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on July 31, 2010, 03:49:58 AM
So I found the rules for SBO for XIII and use the all so wonderful google translator.

THE KING OF FIGHTERS XIII 』[as regulation, technology marks the attention of various special circumstances provoke listed below. It is also listed for each game Regyureshonpeji.

1. Hua Jai's airborne
Hua Jai killer shot "Dragon Kick (EX Edition)" after applying the cancellation Doragonteiru drive less and spend orHD cancel the Hoajai become inoperable, will rise up off the screen.
As a rule of Tougeki ★ '10, when these events occurred, the disqualified player becomes inoperable Hoajai (eliminated) and.


2. Vice "Splash" rigid 相打Chi
Vice killer shot "Splash" and the technique will be hitting the ground 相打Chi any character, character damage mass motion while the other, the game will remain until no progress over time.
As a rule of Tougeki ★ '10, this event happened at "Splash" devices planted the disqualified player (elimination) and.


3. For a particular character, the device "overkill" with inoperable
Return air in a particular character, the device "overkill" and throw, the thrown will be inoperable.
(Specific character: Iori, Vice, Shen, mature, Terry, Andy, Takuma, Ash, dance, Maxima)
★ '10 Tougeki as a rule in the event happened at the "overkill" for planting the device the player disqualified (eliminated) and.


4. Ralph "NEOMAX Super Special Moves must" behavior of 相打Chi
NEO MAX for Ralf, and determine techniques 相打Chi in any air, but will harden in the air the other characters.
Tougeki ★ '10 as a rule in the rapidly player the Ralph this (can be hit attack weakness) conducted a return, thereby recovering the game, and continue the game (award and defeat, there is no.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on July 31, 2010, 03:57:23 AM
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on July 31, 2010, 04:25:30 AM
Unlucky with the direct feed, but these vids are more than appreciated thanks!

And lol, the amount of Liz users are making me waver about using her...but there are still some XII shenanigans I have with her that I wanna try out :p
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on July 31, 2010, 11:07:47 AM
well the first two i guess are bannings of the hwa jai and vice bugs, the later two im not entirely sure what it says thought.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 31, 2010, 11:48:49 AM
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10

TY :]
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on July 31, 2010, 01:07:42 PM
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10

Oh man, you guys are great..how long had you guys playing KoF series?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Moebius on July 31, 2010, 01:55:48 PM
Thanks for the vids! Nice way to start a saturday morning.

Oh that Shen woo combo! It's gonna be in my mind all day.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on July 31, 2010, 05:17:10 PM
Nice vids!  The fact that AI is seemingly the only place in the US that has this game is torture for those of us on the east coast.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 31, 2010, 05:19:10 PM
dude, seriously, i live in a coutry with 0 real arcades...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on July 31, 2010, 06:17:06 PM
Netherlands?  Yeah, that's what I've heard from my cousin (Amsterdam native).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on July 31, 2010, 06:33:24 PM
the netherlands sucks, we got like 1 or 2 arcades in the entire country. `where you from btw venusandeve?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 31, 2010, 07:59:41 PM
VegHel, North Brabant.

dude, don't wanna rap or anything, but why musolini (i know, it's not quite Mussolini, but dang close)?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 31, 2010, 08:08:25 PM
I hear they recorded some direct feed vids late last night at AI. Not sure yet but that's the rumor.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on July 31, 2010, 08:17:50 PM
AI 720p Direct Feed KoF XIII: http://www.youtube.com/watch?v=wW3pXC_6x9U&hd=1

Suprised it wasn't posted yet!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on July 31, 2010, 09:12:48 PM
Excellent work there, I love to see Shen let it rip on people.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 31, 2010, 09:21:23 PM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on July 31, 2010, 09:59:38 PM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?

...In what ways?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on July 31, 2010, 10:22:03 PM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?

...In what ways?

He's got a nice bellybutton
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on July 31, 2010, 10:27:10 PM
Thanks for all the vids guys.

Holy shit at the AI direct feed, such awesome play by both players with excellent finishes for both matches.

Too bad Mr.Kof messed up that Robert hyper drive combo in the second match, it looked so friggin cool.

Nilcam should seriously link to this vid on the front page.

This vid and the one's in Kane's channel definitely make the Arcadia tier list seem even less relevant. So many character have the potential to be power houses. Imo most characters will fall into A and B tier classes with no clear S class and very few, if any at all, in C and D. This would be great.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on July 31, 2010, 11:10:37 PM
Hopefully it will end up kind of like SSFIV's tiers where it's probably going to end up looking something like A,A-,B,C in the end.
Because as it looks now every single character seems to have potential to be good, some are a bit more obvious than others though.
Maybe a better way to say it would be none of the characters seem to look bad?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 01, 2010, 04:33:27 AM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?

Nah Angel actually was pretty strong.  =)  If anything he's got some slight Jhun (and be default, he's like May Lee coz of that) in him. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 01, 2010, 12:17:23 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 01, 2010, 02:41:38 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...



We know the owner pretty well, he treats most of like family instead of customers.  He is, one of a kind, and we're just lucky.  All the recording are done by fans, not staff.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 01, 2010, 03:09:09 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...



We know the owner pretty well, he treats most of like family instead of customers.  He is, one of a kind, and we're just lucky.  All the recording are done by fans, not staff.

So, did the staff themselves also doing some recording as well sometimes, right? Just wondering...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 01, 2010, 07:09:22 PM
YOU GUYS ARE REALLY LUCKY WEITH A  GOOD FRIEND LIKE THAT, (caps) thats one nice ass owner you got over there. we aint even got arcades, let alone nice arcade owners.

venus, we pretty close man. Cuijk north brabant. muso is a real nic i had since mid/late 80's. aint got shit to do with nazis, its actually written the same way as the rapper (2pac-outlawz). besides, its just a name.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 01, 2010, 09:36:27 PM
I just noticed something from the last AI video that I never noticed before. Anyone else find it weird that the opponents build meter when blocking attacks?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 01, 2010, 09:49:33 PM
I just noticed something from the last AI video that I never noticed before. Anyone else find it weird that the opponents build meter when blocking attacks?

IIRC you build meter when your attack hits or it's blocked. Also if you block the attacks you build meter, but you don't build if your attack doesn't hit anything., like a fireball been dodged.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 01, 2010, 09:57:30 PM
its always been like this in kof (since 97). using normals dont fill the bar, but when you hit or op blocks it does fill. even when blocking you fill your shit. the only way to fill your bar without touching your op, is by doing specials. 97 yama snake cancel is one way, one good ass way though. i,i,i,i,i,i,ik,ik,ik,i,i,i,ik,ik,iku,i,i,ii,k,ik,ikuzo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 01, 2010, 09:59:39 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...





We know the owner pretty well, he treats most of like family instead of customers.  He is, one of a kind, and we're just lucky.  All the recording are done by fans, not staff.

So, did the staff themselves also doing some recording as well sometimes, right? Just wondering...

No.  Just the players.  Course some of the staff are players (but not kof players), but you get my point.  I reinterate, all AI vids whether direct or my camera, are just done by fans.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 02, 2010, 04:40:05 PM
yeah, Chin is more like Maylee. I really want you to teach me how to use him =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 02, 2010, 05:01:20 PM
Is there any tips how to be better players? I am struggling against Lv7 computers now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 02, 2010, 05:47:20 PM
XI: check out the Dreamcancel home page. on the tabs where the word Forums is, there's a tab called How to Play. it has two 10 minute videos of pure intellectual awesome. a good starter in any case.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 02, 2010, 07:00:16 PM
Hey, I would like to know something:

Could SNKP build an online service better than SSFIV's one?

Because the latter online modes and fight smoothness is kinda... godly, and I never played a KOF online (I mean, two losses on KOF XII because the online matches are doomed with my connexion...), but hey, things could change.

Solid online for KOF XIII, please, SNKP!   ;fd ;dn ;df ;c
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Casker on August 02, 2010, 08:18:40 PM
@ Credo

From what I hear, Neogeo Battle Colliseum has great online capability, so hopefully they can provide that same capability for KOFXIII
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 02, 2010, 08:28:06 PM
http://www.nicovideo.jp/watch/sm11607759

Hey guys! Its the first 10 minutes from the Tougeki preliminary matches, copy the link into the MMCafe link below if you don't have a Nico account. I'll prob upload this to Youtube anyway.

http://www.mmcafe.com/nico.html

Should be more on the way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 02, 2010, 08:50:15 PM
Tofu vs Motaka
Shoki vs Kaiten Ou
Shoki vs Tofu

Kaiten Ou got gimmick team going on there, Daimon EX's without meter and the Mature infinite good lord haha, Shoki still destroying people as usual though
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 02, 2010, 09:13:55 PM
Kaiten Ou got gimmick team going on there, Daimon EX's without meter and the Mature infinite good lord haha
Lol, dude needs to get slapped :p Though, not sure how good it'll be for this game if someone like him advances to the finals at Tougeki...seems, we, can't, stop, the, inevitable. =[
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 02, 2010, 09:19:12 PM
I'm not worried, I find it exciting for some odd reason.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 02, 2010, 09:26:26 PM
I'm not worried, I find it exciting for some odd reason.
Heh, so do I...but you know there are many people out there who hop onto any opportunity to criticise a game.

Edit: Youtube version-- http://www.youtube.com/watch?v=pt1CMoeYOcM
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 03, 2010, 02:52:41 AM
Oh man, The  Shoki guy is the beast...

and it seems, this week is the first time I saw someone actually use Kyo that good ( among other videos that posted in this week)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 03, 2010, 03:30:09 AM
man, kaiten ou was being a dick.

they need to add the fucking daimon EX bug and mature infinite to the SBO rules.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 03, 2010, 03:49:40 AM
Can infinites be banned or are they just going to restrict the number of reps. Either way I don't really see it happening....I mean come on, they're running freakin SBX this year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Parapets on August 03, 2010, 04:53:15 AM
This month's Arcadia will feature KOFXIII, articles include hyperdrive combos, continuation of the team stories, and some thing about all characters (can't read that much Japanese ).

Will do a write up on my blog as usual when i get that, and post that here as well.

(http://i711.photobucket.com/albums/ww111/Kuso4649Gaki/124arcadia_cover_01.jpg)

http://arcadiamagazine.com/

Wow, that's some really nice artwork. I'd get it on a poster if I could. :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 03, 2010, 06:57:44 AM
nice vids keep them coming!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 03, 2010, 07:05:07 AM
I CAME, I SAW, AND I CONQUERED!!!!!!  JUST GOT BACK FROM A DAY AT ARCADE INFINITY AND THE GAME IS BETTER THAN I EVEN HOPED FOR (AND MY EXPECTATIONS WERE THROUGH THE OZONE LAYER)!!!!!!

Best fighting game I have ever played.

I'll be there all week, see everyone there!! (Especially FRIDAY!!!!!!)

BTW, was really nice meeting everyone (Don't remember everyone's name but it was very nice to meet you, Kane317!!!!)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 03, 2010, 08:02:48 AM
Wow... first time I see STUN in KOF in action, I mean, it feels almost useless.

They should change the STUN as a defensive mechanism, maybe make it work like SF4 in which the scaling goes to extreme if you continue a combo on a STUN Character. I think that system works way better in KOF13 than it would work in SF4 IMO.

Also that would help as an anti infinite mechanism too, because the infinite will end and the combo scaling will make it almost useless to continue the combo off it. But then again a NeoMAX could be used after that and you might as well be dead after that even with extreme scaling. Still I would like the STUN to appear more often at least. lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 03, 2010, 08:44:08 AM
I think it'd just help if in the update Mature's 3rd part of her slash rekka wasn't so meaty.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 03, 2010, 09:46:09 AM
@ Credo

From what I hear, Neogeo Battle Colliseum has great online capability, so hopefully they can provide that same capability for KOFXIII
That's really relieving to read, thank you! :-D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 03, 2010, 11:21:53 AM
I CAME, I SAW, AND I CONQUERED!!!!!!  JUST GOT BACK FROM A DAY AT ARCADE INFINITY AND THE GAME IS BETTER THAN I EVEN HOPED FOR (AND MY EXPECTATIONS WERE THROUGH THE OZONE LAYER)!!!!!!

Best fighting game I have ever played.

I'll be there all week, see everyone there!! (Especially FRIDAY!!!!!!)


BTW, was really nice meeting everyone (Don't remember everyone's name but it was very nice to meet you, Kane317!!!!)

Let us know when you're heading over there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 03, 2010, 11:44:53 AM
Can you cancel normals with a roll?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 03, 2010, 12:24:47 PM
Evil Ash profile is up http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 03, 2010, 12:51:18 PM
Can you cancel normals with a roll?

No, they took that out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 03, 2010, 03:21:41 PM
Damn, I was hoping it was still in but it would cost a stock to do it. It was stupid when you could do it for free.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 03, 2010, 04:47:46 PM
Evil Ash profile is up http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

Dark Ash theme is epic on its own way. I somewhat like it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 03, 2010, 08:15:15 PM
Damn, I was hoping it was still in but it would cost a stock to do it. It was stupid when you could do it for free.

yeah Maxima has really good uses for it =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 03, 2010, 11:41:32 PM
Let us know when you're heading over there.

Fo sho!!  My friend you met, Trevor, and I will be heading over there tomorrow from opening to around 4:30!!!!!!  Hopefully it'll be dead for the first hour or so so we can practice some HD combos :D !!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on August 03, 2010, 11:42:14 PM
New video ( from the Tougeki too i suppose ) :
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm11624445
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 04, 2010, 12:29:19 AM
New cab location:

Gameworks in Schaumburg, IL
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 04, 2010, 12:39:10 AM
New video ( from the Tougeki too i suppose ) :
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm11624445

THANKS!!  That is the first video I have seen online that truly encapsulates how the game moves in person!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 04, 2010, 01:28:25 AM
Apparently Gameworks doesn't have it yet, but as soon as it does I'll be heading out there as often as I can :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on August 04, 2010, 01:35:08 AM
UFO has the game for those in Austin who want to play the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 04, 2010, 01:47:05 AM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 04, 2010, 01:55:36 AM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM

Shoki vs Nekokan, Shoki's K' is hella nasty and that last Kula mirror was nice
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on August 04, 2010, 05:40:07 AM
Some of the combos in those SBO videos are insane. How difficult is comboing in XIII? Is it XI easy or more like 2002?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 04, 2010, 08:50:20 AM
Leaning more towards XI easy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 04, 2010, 02:10:47 PM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM

Mirror Match..and seriously, is Japanese really that good?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 04, 2010, 03:11:16 PM
Nice vid. I dig that Kula combo. Who would've thought you could juggle with the slide followup to qcb+K?

Also lol at that Kyo doing the 2k2UM Kusanagi loop.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 04, 2010, 05:27:01 PM
leaning towards xi easy is really cool. people will have no execution excuses. personally i found 98's controls good enough (perfect even), but xi was just soo damn easy. shit is really gonna be good for beginners as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 04, 2010, 08:21:45 PM
it's always cooler to have one more than one less, glad they didn't choose some weird system this time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on August 04, 2010, 08:24:34 PM
Leaning more towards XI easy.

This makes me very, very happy. It's really good for the general acceptance of the game when it is fun to play and watch.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Parapets on August 04, 2010, 08:37:07 PM
I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?

P.S. Do we have a page where all the game mechanics are explained?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 04, 2010, 09:27:33 PM
I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?

P.S. Do we have a page where all the game mechanics are explained?

Yes an Ex special takes the same amount of meter as a Super (DM).  In essence, yes, but in reality no.  Ex Specials have different attributes increased invincibility, faster recovery, increased damage and so forth.  What you have to take into consideration is that you can drive cancel out of that move where as a DM you can only MaxCancel.  

Let's say I'm Shen and I'm half a screen away from my opponent, if they throw a projectile at me I could do qcf x2+P DM or Ex qcf +P.  Both go thru projectiles, the DM does more damage but the Ex qcf +P leads to more potential damage as I can drive cancel it into different moves.

Indeed we need a Game Mechanics/System's thread.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 05, 2010, 03:27:26 AM
Another great day at AI!!!!!!  Does anyone know if there will be a direct feed shoot on Friday??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 05, 2010, 06:49:24 AM
Indeed we need a Game Mechanics/System's thread.

I'll whip one together sometime this week then (it'll be in the "Training Room" section by the way), anyway there's a blog update about the "alternate" colors and stuff

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_25.html

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 05, 2010, 07:16:41 AM
EDIT:
Arcade Infinity - King of Fighters XIII Casuals 2
http://www.youtube.com/watch?v=WJgvw89xV_8

Arcade Infinity - King of Fighters XIII Casuals 3
http://www.youtube.com/watch?v=Duo89a1l9v8
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 05, 2010, 07:36:06 AM
3rd one as well!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 05, 2010, 04:28:36 PM
good stuff guys! Yo KANE seriously you need to teach me that CHIN!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Moebius on August 05, 2010, 04:59:15 PM
Arcade infinity vids were really good, it's nice to see Ralf and takuma.

On the KOF XIII blog update:

Are we getting a skeleton Benimaru or is that a new intro, taunt?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 05, 2010, 06:09:21 PM
Need some kickass video about Iori gameplay. It start to get tiring to see the same old K and Elisabeth dominate almost 70% of the match videos.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 05, 2010, 07:14:54 PM
anybody know when the new arcadia and game mook will be out?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 05, 2010, 07:15:06 PM
I know the Japanese have this really annoying habit of playing with the same few characters, it'll take them getting beat down by the unused cast before they start to wake-up :p
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on August 05, 2010, 07:39:13 PM
anybody know when the new arcadia and game mook will be out?

September issue is already out, the mook should be out tomorrow in Japan.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 05, 2010, 08:47:43 PM
A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 05, 2010, 09:29:38 PM
good stuff guys! Yo KANE seriously you need to teach me that CHIN!!!!!


Funny, teach me Kensou then!  Once I figure him out myself I'll teach ya.  lol Chin's a peculiar character, his stances all free cancel out into his specials, and his kick stance has like a billion follow ups (ok I exaggerate, but you'll see what I mean when you try him out) yet at the same time he has so many shortcomings like lack of range and general speed. Usually, small characters that do lack range benefit from being small enough to not get hit by certain attacks (like Robert's f.A but this isn't the case this year), so all the disadvantages but not advantages (except being a beast) =). He is vastly improved from XII though, and I liked him in XII.

A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.

Poor random guy lol.  Did not know you can use his new Drop Kick in succession like that.  Very cool, must try him out now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ace London on August 05, 2010, 11:15:20 PM
A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.

Great match. And I love Raiden's color palette. He looks like Venom lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 06, 2010, 07:54:41 AM
Diggin Duo Lon, rekkas into super seems so simple yet so flashy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 06, 2010, 06:38:13 PM
Since you guys from AI have had the game longer, who would you say are the most used characters so far and the least used?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 06, 2010, 07:41:50 PM
Since you guys from AI have had the game longer, who would you say are the most used characters so far and the least used?

In no particular order most used: Kyo, Liz, Terry, Robert, Kula (I'm factoring in the random people that kinda try out the game etc...)  Those are the most common ones I've seen.

Least common: Hwa, Clark, Mai

Note:  The least common was an easy choice, the most common was hard as heck to think about coz we do have a pretty diverse crowd of characters.

---
From the Professor at mmcafe:
Quote
Guide is out.

Teamups with a special illustration after the credits
Already discovered:
Ash Kyo K'
Athena Yuri Kula
Elisabeth Mai King
Ash Duolong Shen

Not yet on Net:
Benimaru Robert Andy (Sub hero team)
Hwa Chin King (Booze team)
Goro Raiden Maxima (Giant men team) 



Alternate stage music
In the beginning of the match, hold on the start button until the fight begins. The music will change to the opponent team's theme from KOFXI. Exceptions are Kim's team (KOF96 theme (http://www.youtube.com/watch?v=v0BdQyIkcxA)) and Female team (KOF2003 theme (http://www.youtube.com/watch?v=EAX4nR79VqI)) since there weren't teams for them in XI.



Last boss path
Achieve over 2.5 million points to get to Saiki, otherwise it's the bad ending.




Background characters
Appearances are random per character, 50%

France Stage
Shermie, Vanessa, Seth, Ramon

India Stage
Cheng Chinzan, Chang

Japan Stage
Todo Ryuhaku, Nakoruru, Shingo, Hinako

USA Stage
Duck King, Duck King's chick, Mr.Big (blimp print), Galford

UK Stage
B.Jenet, Chris, Yamazaki (poster)

China Stage
Xiangfei, Rin, Tung Fu Rue

Jungle Stage
ChamCham, Griffon Mask, Marco Rodriguez

Ritual Stage
Marco Rossi, Mars people, Fio Germi 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 06, 2010, 08:27:30 PM
Kim stage music from kof 96, whoa ! I like it ! My favorite music of all Kof games
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ace London on August 06, 2010, 08:32:33 PM
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 06, 2010, 09:04:35 PM
Not very many people play Vice or Ryo here either.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 06, 2010, 09:42:10 PM
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...
Tell me about it =/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 06, 2010, 09:46:36 PM
has anyone outside asia managed to order the mook? so far i've had no luck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 07, 2010, 12:12:12 AM
has anyone outside asia managed to order the mook? so far i've had no luck.

I just got back putting an order down today at Kinokuniya.  They were kinda unsure if they were going to get a normal shipment of the mook as well, the worker said, "it is King of Fighters, so we might." (Cool chick in my book).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 07, 2010, 01:09:27 AM
hmm, didn't see a link for ppl living in Yurp.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Blood Feast Island Man on August 07, 2010, 04:51:16 AM
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...

I don't know about everyone. More people seem to totally hate the character than enjoy.

Speaking for myself I can't wait to runaway and annoy the piss out of people with boob ninja.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 07, 2010, 08:18:37 AM
Thanks to Sugarboy from CX, i have gotten ahold a scanlation of the KOFXIII mook. if someone can PM me ill pass it over
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 07, 2010, 09:21:39 AM
I don't know about everyone. More people seem to totally hate the character than enjoy.

Speaking for myself I can't wait to runaway and annoy the piss out of people with boob ninja.

I agree.  Mai is one of my favorite characters to use simply because she really gets under some people's skin for one reason or another.  For bonus points, try taunting with her!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 07, 2010, 10:31:29 AM
I never liked Mai until I saw her KOFXIII sprite, I think she looks great in XIII unlike her other game appearances. But it's ironic she isn't been played even after all that "No Mai No Buy" whining.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 07, 2010, 11:06:08 AM
That's how you separate the Affinties fanboys, from the gamers. :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 07, 2010, 04:33:23 PM
something that did catch my eye was how the players really juggled nicely. in most of the vids you see people stopping their corner combos when the op is still in the air. which is really a shame, im really interrested about those juggles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 07, 2010, 07:40:10 PM
So, is Kyo Classic is easier and better compare to the melee Kyo?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 07, 2010, 09:41:54 PM
this is the strongest Kyo i've seen thus far in any Kof... *maybe XI EX Kyo beats this? ...doubt it*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 07, 2010, 11:17:00 PM
http://www.youtube.com/user/smoai

17 new vids uploaded, first posted by SAB-CA in the vid thread. Imo the level of play in these vids is the highest seen yet.

Seems these guys clearly think that Neo Maxes and HD are a waste of meter. Almost all their combos are drive cancel based, usually ending in a normal super. And what combos they are, so much BS going on. Liz and Iori taking over 50% of life with just one drive cancel and super.

Love how Kim new  dash kick B&B combos look.

Takuma is definitely borked thanks to his meterless EX kick, tons of BS ensues after it lands. If its blocked then he's safe.

K' yeah, he's gonna be this game's 3S Ken by the looks of it.

Raiden's drop kick shinanigans are BS, all he needs is to jab you once in the air and you can wave goodbye to a huge chunk of your bar.

Kyo had crappy showing in the vids but its clear they know that QCF+K is not safe on block and they do not use it. One guy that did got stuffed by Kula's regular dp+A after the first kick.

Chin looks to have some crazy juggles, but we already knew that thanks to Kane. Seems there is an opportunity to hit/throw him during his overhead kick. His combos/juggles look very cool I think.

Ppl pick Mature ONLY for her infinity.

Oh and HD mode lasts way too long, you can take a huge chunk of life with just it, no need for super bars. This is the way these guys use it too, not for flash into supers and Neo Maxes.

If they fix the balance I think SNK may have created the best fighter yet, the play and flow in these vids was so friggin sweet.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 08, 2010, 12:35:09 AM
dude, if everything's broken, then everything's balanced.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 08, 2010, 12:40:45 AM
HECK YEAH.  I can finally learn (visually vs BBS theory) off someone's Chin.  I took some notes :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 08, 2010, 03:15:18 AM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 08, 2010, 08:49:25 AM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 08, 2010, 01:40:55 PM
dude, if everything's broken, then everything's balanced.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

Thought of this as well but it would have to be more like 3rd Strike than MVC2 borked. No amount of borked will make Mature's, very much abusable, infinite balanced. In 3S a lot of characters are good just thanks to something specific, like Yun with his combo super and Urien with his Aegis traps. Like if you watch RX he often gets raped but once he has meter he rapes his opponent so hard. And this is what makes the game fun for people it seems since I read somewhere that Capcom fixed the Aegis thing in one of the versions but the fans didn't like that at all so they put it back. And it will have to be very lucky because 3S failed initially.

For this to work well a lot of characters will have to have something 'borked' about them, or we'll see the same few characters over and over going for one or two setups, which will make things very boring. As it stands, a lot of the cast was being ignored in those vids.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 08, 2010, 02:43:10 PM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

Well, yeah..I am talking about the fireball..It seems that qcf+A/C is extremely unpopular for Kyo to use..what gives?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 08, 2010, 02:43:46 PM
The problem I see is that some of these overpowered combo's are either:

A) Too long
B) Too easy
C) Both
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on August 08, 2010, 03:57:38 PM
The problem I see is that some of these overpowered combo's are either:

A) Too long
B) Too easy
C) Both

that!
i agree with Aion...
I watched all those vids and i'm really impressed by the level of play, they were awesome! Loved how Chin and Kim turned out..
the pros (till now,imho):
-balanced (at least for the characters that ve been used)
-"""easy""" combos
the cons:
-Beth's combo is brainless
-Takuma (Tengu mask) is a beast and the followed up combo after the  ;db ;fd ;d is tremendus, more difficult than beth's but still too fucking damaging

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 08, 2010, 07:10:28 PM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

Well, yeah..I am talking about the fireball..It seems that qcf+A/C is extremely unpopular for Kyo to use..what gives?

As a Kyo player myself all I can tell you is that it's too small and low to the ground to be of that much use except maaaybe to bait an occasional roll/jump

Also I can attest to the post earlier that not many people play with Ryo at AI... I partly have that to thank for my Ryo being a bit tough to deal with at times.  I just think there hasn't been a lot of practice against him.  BTW, ;fd ;a overhead shenanigans FOR LIFE!!!!!! :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 08, 2010, 08:19:15 PM
A thought that keeps coming to me: we were all very impressed with EXcommand throw range when looking at the tech refs, but this seems to be one of the most under-exploited properties of EX moves in the game. As a matter of fact, throws in general seem to be overlooked almost 100% of the time.

I can understand the lack of Vice play, due to the Splash bug, but you rarely even seen Clarks or Maximas land throws, and even Raiden seems to have shown up for the purpose of other gimmicks, rather than grappling. Comically, I've seen Elisabeth and Benimaru make better use of throws than any of the grapplers. Even Goro seems to depend more on pokes and zoning, than actual Throw usage.

For those that have played, what's your reasoning on this? Are HD combos and EX Ranbu supers too much of a draw to waste meter on EX Throws? Do they not do enough damage, compared to the amount of corner float that certain EX moves cause? Or are people just sleeping on this option, since the game is still quite new?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 08, 2010, 11:03:54 PM
I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.

The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 08, 2010, 11:13:43 PM
A thought that keeps coming to me: we were all very impressed with EXcommand throw range when looking at the tech refs, but this seems to be one of the most under-exploited properties of EX moves in the game. As a matter of fact, throws in general seem to be overlooked almost 100% of the time.

I can understand the lack of Vice play, due to the Splash bug, but you rarely even seen Clarks or Maximas land throws, and even Raiden seems to have shown up for the purpose of other gimmicks, rather than grappling. Comically, I've seen Elisabeth and Benimaru make better use of throws than any of the grapplers. Even Goro seems to depend more on pokes and zoning, than actual Throw usage.

I have yet to play, but honestly i think you're getting the wrong impression. We have yet to see any actual high-level clark play, and in both the Raiden footage and Goro footage, they are throwing fools left and right.


I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.

The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead

that sounds like the perfect game. i'm really disappointed that someone wouldn't want that kind of game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 09, 2010, 12:04:28 AM
The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead

I think that is great! Also the Arcade timer is set to 60 seconds, the damage done is proper to the time you have to beat someone else with full health. If the console version does have Damage Changer (you know, how much a attack will cause damage) and you can set the timer to 99, then we might have longer fights. Hopefully this is something that tournaments could take into consideration if they want longer matches.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 09, 2010, 12:41:51 AM
I meant to be sarcastic but there aren't any smileys here so it kinda got lost.

I think it's great that all of the characters are looking strong so far but I'm also a bit worried that everybody will have combos like Liz that doesn't require much meter and are easy to setup.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Blood Feast Island Man on August 09, 2010, 01:03:23 AM
I'm also a bit worried that everybody will have combos like Liz that doesn't require much meter and are easy to setup.

Sounds great to me. I hope SNK expands on this concept instead of falling into the "nerf everything, everything sucks/is boring" trap.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 09, 2010, 05:12:51 AM
I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.

Well, generally, they would combo into them a lot, and with the new EX system, it would make you think they'd produce even more, deadlier crapple combos.

I think back to fights with Orochi Yashiro, or even Shermie in older KoFs, and I just feel like I saw much more comboing into normal/SM grapples. I personally think it's mostly because everyone is feeling their free-float combo jollies, and that's the "it" thing for now. But I know, especially from XII, that odd throw priority can make grapplers feel poor, and I wondered if anything has been discovered in the playing of this particular game.

I have yet to play, but honestly i think you're getting the wrong impression. We have yet to see any actual high-level clark play, and in both the Raiden footage and Goro footage, they are throwing fools left and right.

Eh, I see more normal throw than special throws in their vids, and almost EX. My concern is mostly for the EX, though. I do feel it's just something people haven't "matured" into yet. One of the things that makes me want to get my hands on the game even more, I wanna get crackin' at playing the new, Improved (VS XII) Clark! XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 09, 2010, 05:45:52 AM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 06:07:53 AM
KOF XIII tier listing, there are a few names I couldn't translate so if someone can fill in the spots that would be awesome.

link: http://bbs.kofunion.net/read.php?tid=162284

S
K',Iori,Mature,Kyo

A+
Elizabeth,Kula,Maxima,Andy

A
Shen,Robert,Yuri,Takuma, 紅丸,Raiden,Ash

B
大門 King 雅典娜 Ryo Vice 拳崇 Kim Chin Hwa 克拉克 Leona 舞 泰瑞 墮龍

C
Ralf,Joe
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 09, 2010, 06:25:35 AM
HD combos are not practical, there I said it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 09, 2010, 06:28:37 AM
KOF XIII tier listing, there are a few names I couldn't translate so if someone can fill in the spots that would be awesome.

link: http://bbs.kofunion.net/read.php?tid=162284

S
K',Iori,Mature,Kyo

A+
Elizabeth,Kula,Maxima,Andy

A
Shen,Robert,Yuri,Takuma, 紅丸,Raiden,Ash

B
大門 King 雅典娜 Ryo Vice 拳崇 Kim Chin Hwa 克拉克 Leona 舞 泰瑞 墮龍

C
Ralf,Joe

Benimaru is the last guy in A tier. I can't read the other ones except for Daimon but luckily it doesn't matter.

S
K', Iori, Mature, Kyo

A+
Elizabeth, Kula, Maxima, Andy

A
Shen, Robert, Yuri, Takuma, Benimaru, Raiden, Ash

B
Daimon, King, Duo Lon, Ryo, Vice, Clark, Kim, Chin, Hwa, Mai, Leona, Kensou, Athena, Terry

C
Ralf, Joe

It annoys me that people have already made a tier list but whatever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 06:39:24 AM
EDIT: Removed one of the quotes -Kane317


Benimaru is the last guy in A tier. I can't read the other ones except for Daimon but luckily it doesn't matter.

S
K', Iori, Mature, Kyo

A+
Elizabeth, Kula, Maxima, Andy

A
Shen, Robert, Yuri, Takuma, Benimaru, Raiden, Ash

B
Daimon, King, Duo Lon, Ryo, Vice, Clark, Kim, Chin, Hwa, Mai, Leona, Kensou, Athena, Terry

C
Ralf, Joe
Thx.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 09, 2010, 07:16:34 AM
I managed to figure out how to drive cancel Terry's Rising Tackle into EX Rising Tackle today by using a pianoing type method like when you are trying to reversal in ST but instead of letting go of the inputs you hold them and it has to be done really fast

so it would be down charge up+A (HOLD) then while holding that press and hold C and it should cancel I'd imagine this can be done with all the charge moves but this move is probably more useful and practical since its an anti-air
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 09, 2010, 07:17:50 AM
Dude you don't need to double quote when you are replying to the post above you. Especially when you are gonna reply with one word...

I'm not sure if I was seeing this correctly but is it possible to activate in the air? How about activating off an air normal?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 09, 2010, 07:30:27 AM
Is it possible to safe jump in this game?

I know it's a kinda vague question but is it possible to safe jump standard SRK type moves like rising tackle and Kyo's SRK?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Capt_of_the_ssDD on August 09, 2010, 07:47:02 AM
interesting video showing some block dash cancels and throw escape windows ends in a combo showcase for Kto, Iori and K'.
>>Da vidya link<< (http://www.youtube.com/watch?v=Cub--0zXs1s)

On the damage bit:
Its been a long time since we've seen a 2d fighter where every character had monster damage potential. -Not since Super turbo really-  Most games seem to wanna follow post super-turbo SF's design philosophy of creating artificial dynamic math-ups through drastic power differences and damage potentials, on top of playstyle matchups. Kof has always had a small few characters who do 13 betty's lvl of damage. Theyre usually whp ends up being top tier, with every one else paling into comparison. 

2k2 Leona vs Iori for example. Leona is good but even at her best she pales in comparison to the number of dmg/comeback potential opportunities that Iori has.  Imagine how great BB:Cs could be is every char had the damage potential of bang or litchi. I think that's the reason ppl love the SF2 engine so much.

i guess i would like to see a game where where every character doesn't feel like they need anything to be competitive.
I think Kof 13 could be that game. only time will tell tho. what seems great now can suck later.

I'm interested to see the practice of maximizing every characters effectiveness, and pitting them against each other.  This nerfing thing in FG's is getting out of hand. Every char doesn't need to be mediocre.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 09, 2010, 08:41:56 AM
Well looking at the lists, Im sure some people will find ways of making Clark and Joe awesome. I don't know looking at the thing makes me feel like the chars aren't as spread out as the list is except for prob S tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 09, 2010, 09:03:10 AM
According to a french dude living in Japan, he said that XIII Clark is his best iteration in a KOF game and that Duo Lon is quiet strong in the game. And both are ine B rank of this tier list so i guess tiers are quiet compress. They even put Takuma in A rank and we all know yhis characer is very powerful.

Seems good news to me, maybe we'll see lots of different characters at SBO to confirm this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Capt_of_the_ssDD on August 09, 2010, 10:50:43 AM
Just peeped the tier list. loving how even the so called "low tiers" are C's and this still viable. no trash characters here. XD
I still say its too soon to be calling tiers. We haven't even seen half of the characters in action for real. a few here and there, but other than the top picks we don't see much of the rest. ie way more Kula than leona or chin. looking good indeed tho.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 09, 2010, 10:51:13 AM
According to a french dude living in Japan, he said that XIII Clark is his best iteration in a KOF game....

Interesting perspective.  You definitely don't need every move for every iteration of Clark to be good, but it's hard to think of him at his best without Frankensteiner (dp K).  That move really adds a much needed dimension to his gameplay.  Having said that, I think Clark's still strong in the game and definitely can hold his own.

EDIT: d.B isn't cancelable either.
EDIT2: But allegedly he can still combo it into hcf+K like his previous years.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 12:00:24 PM
From what I've been reading on Japanese BBS site's is that Clark has a lot of good shenanigans with his gatling attack and his command hop.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 09, 2010, 12:39:20 PM
His hop always seemed pretty nice in XII, it really gave him unique moevment that people didn't expect.

Does anyone know if he can drive cancel out of moves into hop, especially when in HD mode? (;df ;a,  ;fd ;b ;d) looped a few times, was a solid CC with him in XII. Would like to do something similiar with HD mode, maybe ending in EX Vulcan into throw of your choice.

I agree with the Frankensteiner bit. It's why I still wish he had something derived off hop. Woulda loved a Hop into anti-crouch Shining Wizard with, say,  ;fd;b, anti-stand 'Steiner with  ;fd;d.

I find that tier list rather interesting, too. The only person who seems to get really really elevated by their glitch/bug moves is Mature. Otherwise, even powerhouse Betty is still only seen as A+, rather than S. Takuma does LOADS of hits, but his damage scaling also seems a bit more reasonable, to me, except in the longest possible combos.

I always felt that Iori, back in XII, was only really as strong as the person playing him. I still get that feeling here. As if he's really not special UNLESS you're very on point, and using him moves precisely right. Same feeling I get for Maxima in this game; Neither of these 2 look like people you'll just win with, due to being flat-out superior, it feels like you'll still have to work for it.

And to me, that's the sign of a well-made upper-tier character.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 01:44:56 PM
You might be able to do an EX SAB after the command hop cause from looks of it Clarks EX SAB might be a 1 frame grab like Giefs EX SPD.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 09, 2010, 02:04:53 PM
Oh, man, this site is sweet and this thread even sweeter, I am glad to be a member of this community (sorry if I just seem kinda wasting the website's database, lol).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 09, 2010, 02:20:37 PM
HD combos are not practical, there I said it

You can activite HD in the midst of a combo or after an overhead and take over half a life bar without using any power stocks. Sounds practical to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on August 09, 2010, 02:42:45 PM
I have to say that I'm surprised that Elisabeth isn't considered top this early on.
I get the feeling that the several characters from B-tier will make their way up into A, that group seems too big right now.
I just hope players experiment more with the characters in the B-tier so we get to find out what they're really capable of.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 09, 2010, 03:40:17 PM
lol at tier list... love how apparently C tier Ralf has 100% combos... people should stop with the mature infinite shit... cause without that she's more like B tier...

tier list & infinites aside, every character is solid as hell... everyone has huge comeback capabilities... and suffers from nothing retarded like gief vs. seth or tager vs. v-13... imo, Kof Xiii probably out does even T6's style of everyone being good...

on a note about Clark... it is very hard for me to accept him without dp.K... but besides that he has very good hit hit confirmable combos... and imo in this version whenever he can, it seems best to combo into other things rather than just grab combos... and to leave the grabbing aspect to be done by itself...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 09, 2010, 04:38:23 PM
HD combos are not practical, there I said it

You can activite HD in the midst of a combo or after an overhead and take over half a life bar without using any power stocks. Sounds practical to me.

But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.

I would love to hear your opinion on why do you think that is?

I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?

But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 09, 2010, 05:00:18 PM
But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.

I would love to hear your opinion on why do you think that is?

I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?

But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?

It shouldn't take a genius to figure out that it is a great damage and comeback option and can be triggerred off of a hit confirm (combo or overhead). All you need is the bar.

The next thing you will be saying is that Neo Maxes are usless because they were used only like once in all those vids combined. Lets forget the fact that Neomaxes like Roberts do good damage and have like 1 or 0 frame startup.

You can stick with the Japanese if you want but I will definitely try to have a no power stock HD combo or two down for each of my characters. Puts added fear into your opponent.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on August 09, 2010, 05:09:22 PM
the option to have an HD combo WITHOUT any power stock is huge

especialy if you can trigger it from an overhead!(But I doubt you can hitconfirm the hd mode from the overhead)

The bar is there for your,It seems you dont need a  DC everytime...so why you wont use the bar?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on August 09, 2010, 05:20:50 PM
The game has been out less than a month, I'd say it's too early to call weather it's possible to get consistent with HD combos.
In fact I'm willing to call that it will be entirely possible and common further down the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 09, 2010, 05:58:10 PM
Is it so impossible to believe that there will be different styles of play for this game, based on character played, and player in general?

Using HD Mode for combos can be just as effective as doing combos into EX's or supers. If you have a character who thrives on EX's coming up next, you might wanna sacrifice the HD in order to keep the Super Bar for the next chara. Or you might want to use 2 out of 5 Super meters, rather than using and cancels/HD mode, in order to keep a particularly useful Neomax lock and loaded.

Is HP gain after victory determined by the time remaining in this game, as it was in XII? If so, I could see another reason to choose to do a long, elaborate HD combo when losing anyway, rather than burning Super meters.

I don't think HD's fit every style of play, and I could see many choosing to forego such combos all together, but I think the practicality of HD will vary, depending on how apt the character you're playing is to doing damaging combos without HD mode, and on how far you are into your 3-man lineup.



Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 09, 2010, 07:11:57 PM
say for my main team. i would line them up like Ralf, Takuma, Maxima. look at it strategy wise.

first if i'm using Ralf then on the first round i would just turtle, poke, play safe and build meter. and his new style lets him do that far better than older versions. if i get him to later rounds i would mostly do 1/2 stock combos with no more than 1 DC. he doesn't really need HD mode.

this way most likely i'll have a full HD bar for Takuma and at least 1 stock. and anytime i connect with a command grab or jump-in, i can do a 70% HD combo. i would also try not to waste too many stocks, and keep my combos to a maximum of 2 stocks. Takuma has the best use for HD mode in my team.

now most likely Maxima will have a few stocks to work with. a minimum of 1 stock grants me big combos (ex qcb.P) or invincibility (ex dp.K). and the more meter i have the more devastating he becomes. Maxima has the best use for meter in my team.

IMO any character with hit confirmable & damaging meterless HD combos should go for it...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 09, 2010, 07:48:31 PM
HD combos are not practical, there I said it

Mr. KOF would like a word with you...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 09, 2010, 07:51:44 PM
But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.

I would love to hear your opinion on why do you think that is?

I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?

But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?

It shouldn't take a genius to figure out that it is a great damage and comeback option and can be triggerred off of a hit confirm (combo or overhead). All you need is the bar.

The next thing you will be saying is that Neo Maxes are usless because they were used only like once in all those vids combined. Lets forget the fact that Neomaxes like Roberts do good damage and have like 1 or 0 frame startup.

You can stick with the Japanese if you want but I will definitely try to have a no power stock HD combo or two down for each of my characters. Puts added fear into your opponent.




Still in denial, that's fine.
say for my main team. i would line them up like Ralf, Takuma, Maxima. look at it strategy wise.

first if i'm using Ralf then on the first round i would just turtle, poke, play safe and build meter. and his new style lets him do that far better than older versions. if i get him to later rounds i would mostly do 1/2 stock combos with no more than 1 DC. he doesn't really need HD mode.

1. Good point, there.

this way most likely i'll have a full HD bar for Takuma and at least 1 stock. and anytime i connect with a command grab or jump-in, i can do a 70% HD combo. i would also try not to waste too many stocks, and keep my combos to a maximum of 2 stocks. Takuma has the best use for HD mode in my team.

2. Here is very situational, in order for you to START with 90%-100 HD meter on your second character I'm guessing and probably very sure that you WON the first round without using a single HD combo and did OK in your second again without using a SINGLE HD combo not even ONE. Now that you mentioned Takuma his actually got a really good use for DC, specially canceling into the command grab so I dont think you would want to save your meter. d.B,d.B, EX flying kick is probably what you wanna base your strategy around. If you are going to base your game around HOPING to land a solid standing C or a jumping hit, I dont think you are not going get many if any wins a against good players.

now most likely Maxima will have a few stocks to work with. a minimum of 1 stock grants me big combos (ex qcb.P) or invincibility (ex dp.K). and the more meter i have the more devastating he becomes. Maxima has the best use for meter in my team.

3. Also Maxima has a MONSTROUS combo out of one stock and one drive which IMO should be used anytime you have the opportunity.

IMO any character with hit confirmable & damaging meterless HD combos should go for it...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 09, 2010, 07:55:23 PM
yeah, because it's not like we ever saw any max mode combos in 2002...

oh wait





the HD gauge doesn't take that long to build up; it's not like you can't use both effectively
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on August 09, 2010, 08:12:53 PM
just 1 power stock(but you can go metereless for almost 80%)

http://www.youtube.com/watch?v=qOkEYXbrMEo

impractical?Lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on August 09, 2010, 08:44:29 PM
I'm excited to see all the players that only fish for maxmode combos and wonder why they keep losing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 09, 2010, 11:08:53 PM
you can't just wait to do it... yes if you have the bar for it then sure go ahead... but if you don't have the right character or enough stock to do your big ass almost full life combo... then just punish the best you can without unnecessary usage of your meter...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 10, 2010, 12:18:47 AM
Fighting Game Knowledge Quiz Time!!!!!

Since I notice there are so many of you with so much knowledge about fighting games I would like your opinion on a general fighting game scenario about any fighting game and your are playing against I don't know J. Wong, Daigo, Ogosho, Daku, RF, Valle you pick.

Q: If you had the opportunity to inflict 20%-30% more damage on your opponent by using one of your "resources", would you do it?

Or if you knew that if you save this "resource" and NOT punish your opponent for MAX damage when you have the opportunity and let him go HOPING that in the "future" you MIGHT land a combo that will do even more damage. What would you do?


again remember who your opponent is and discuss...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on August 10, 2010, 12:41:24 AM
That's too vague of a question since everything depends on how much health they have before/after the combo i.e. how much impact that combo has on the round.
If it's to close out the round or to bring them close to 0% health then any means necessary to pay for that combo is worth it.
But if they're going to end up with 30-40%~ health left and you're entirely out of resources after then I would prefer to save them up so I'd be able to close them out in one swipe. You don't want to put yourself in a situation where your options are much more limited than your opponents.

Learning to weigh out when to use meter and when to not use it comes with experience, matchup knowledge and player knowledge all put together.
Say I'm playing against someone who I know crumbles easily when low on health I'd never hesitate to put them in that situation, but if I'd play against someone like Daigo who is very good at clutching it out when low on health I'd definitely want to close out the round entirely rather than leave him with low health.
So what I mean to say is that you can't really say there's a universal way of thinking when it comes to meter management, it's something that has to be decided on a case-by-case basis.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on August 10, 2010, 12:48:57 AM
Fighting Game Knowledge Quiz Time!!!!!

Since I notice there are so many of you with so much knowledge about fighting games I would like your opinion on a general fighting game scenario about any fighting game and your are playing against I don't know J. Wong, Daigo, Ogosho, Daku, RF, Valle you pick.

Q: If you had the opportunity to inflict 20%-30% more damage on your opponent by using one of your "resources", would you do it?

Or if you knew that if you save this "resource" and NOT punish your opponent for MAX damage when you have the opportunity and let him go HOPING that in the "future" you MIGHT land a combo that will do even more damage. What would you do?


again remember who your opponent is and discuss...
I Think this is obvious but we were talking about an opportunity to use an HD mode,we werent talking about "DC vs HD mode"

anyway your question is realy stupid,at least in sf4 its realy common during high level of play save meter or sacrifice damage in favor of an untechable knockdown,especialy if your character can bait a throw using an invincible AND safe special(coz the meter,obv)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 10, 2010, 12:55:31 AM
any of you guys go to AI? if so, you and the answer should settle this in person on the cabinet hahahah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 10, 2010, 12:57:05 AM
it really depends on the character in kof... say you are playing XI, using Adelheid vs. Gato... each are the last character... both at full life... and you just landed a b&b... and you have 3 stocks... and Gato has 4...

now it would be wise to spend upto only 2 bars... and saving that 1 more bar, rather than wasting it for maybe 10% more damage... why?

would you leave him with about 50% life and 1 DM stock stored to not only have the chance to do ANOTHER strong b&b... but to HELP you get out of random block string > FREE damage from his LDM... and ALSO giving you Anti-Air defense... >>> "OPTIONS" <<<

or would you leave him with 40% life... and NO stock... so that Gato can freely pressure you to death... and land back to back blocked > free 25%... oh AND building 1 MORE LDM in the process... while you have no reversals left... "...???"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 10, 2010, 01:04:14 AM
Well Answer and Kane are 2 of the AI regulars (EDIT: 4leaf and Ash as well -Kane317)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 10, 2010, 02:03:15 AM
While watching some matches from smoai channel, I saw Elizabeth building meter by whiffing her qcf+P.

IIRC in the blog they say that you can't build meter by whiffing moves, ex: If you throw a fireball and your opponent roll or jump over it, the character who threw the projectile will not gain meter, unless the projectile hits or gets blocked.

So would this be considerate a glitch for Elizabeth?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 10, 2010, 02:10:47 AM
but every kof game that was the case... specials built meter no mater what...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 10, 2010, 02:12:33 AM
While watching some matches from smoai channel, I saw Elizabeth building meter by whiffing her qcf+P.

IIRC in the blog they say that you can't build meter by whiffing moves, ex: If you throw a fireball and your opponent roll or jump over it, the character who threw the projectile will not gain meter, unless the projectile hits or gets blocked.

So would this be considerate a glitch for Elizabeth?

I actually thought this too. But I believe the blog just meant "Fireballs don't build meter if they don't hit someone."

I actually like this though.

You'll also notice that Shen Woo builds meter by CANCELING SHEN WOO PUNCH!! This kinda suprised me.

So all fireballs in the game apparently build no meter, if they don't touch an opponent in some way. Yet other normals will actually build meter if whiffed. So, what does Ryo's Haoh Ken count as? Can Takuma get meter from his :b button fireball-like move, and not his ;a button fireballs? Could grapplers gain meter by whiffing command throws?

Yeah, this needs more research!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 10, 2010, 02:23:14 AM
HD won't build on whif, normal meter will. that's the theory of it anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 10, 2010, 02:25:41 AM
Shen can also build meter by canceling his charged qcf+C.
edit: SAB beat me to it

As for the HD deal. Take the 2nd match of AI's first vid (shen vs terry). All I was thinking most of that round was how to land an HD combo and nearly lost the match. I've even seen Mr.KOF almost lose a few games just so he can do an HD combo. It's all good for show but it wouldn't be the first thing in my mind during tourney play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 10, 2010, 03:00:25 AM
As for the HD deal. Take the 2nd match of AI's first vid (shen vs terry). All I was thinking most of that round was how to land an HD combo and nearly lost the match. I've even seen Mr.KOF almost lose a few games just so he can do an HD combo. It's all good for show but it wouldn't be the first thing in my mind during tourney play.

Thats not really an issue with HD though, more with the player. Basically trying to show off instead of using things at the right moments. Like when the dev in that SNK vid pulled that big combo with Terry on the Kyo user. Kyo was wide open and BAM. That's how its supposed to be, not trying to land it no matter what and getting your ass handed to you in the process.

Kinda like newer players having this burning desire to super no matter what but the experienced players usually saving them for sure fire situations, usually combos.

Its a very cool looking thing when a HD combo lands full on with all the bells and whistles so its understandable for ppl to want to land it, especially right now when the game is new.

When all is said and done HD will be a factor in tons of comebacks and those who ignore it will be the weaker for it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 10, 2010, 03:59:40 AM
@skatanmilla: we are NOT using all of our resources we are using one, you gotta read the question. You are doing a good job.

@gramas: "I Think this is obvious" -ofcourse it is =)

"but we were talking about an OPPORTUNITY to use an HD mode" -no we are not, you gotta read a few pages back.

@t3h mAsTarOth...!: you are right 10% is not worth it (unless if for the kill), but what about 20%-30%? and you would still have some meters left?

@Diavle: You have finally understood my young grasshopper

@4leaf: thanks for your support in todays class.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 10, 2010, 03:45:40 PM
if i don't have any meter left, and it's 30% more... it's a no brainer... i'd go for it... that being said i usually like characters that aren't terrible without meter... defense & offence wise... *XI Clark* so i do tend to blow my meter rather carelessly at times...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 10, 2010, 05:30:00 PM
@Diavle: You have finally understood my young grasshopper

EDIT: No need to get personal.  He's a mod, but he can also have an opinion -Kane317

You know, heh, since you are so against HD and everything, you should have no trouble swearing it off, right? Like, right here and right now, swear that you will never use it in a match since, afterall, according to you, its such a huge waste. Do it.

I mean clearly, an extra 20% of damage is way more important than being able to destroy your opponent. And, of course, there is no chance of your HD bar being full before you are able to land that 20%.

Hmm... whom would I hold back against more and think twice before doing something, someone who can spank me or kill me?

Would you fear Daigo more if he could drive cancel or hyper drive?

Would you fear Daigo more if he could dp or FADC dp into Ultra?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 10, 2010, 08:03:07 PM
When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 10, 2010, 10:26:16 PM
Pretty sure the decision on whether to use drive cancels or to go for HD combos depends on the opponent you play against and your consistency. Also it can depend on the character you use. Some characters can dish out of a lot damage with only 1 drive cancel.

Other determining factors are how health the opponent has left, how fast you build your meter, how your start your combo. If you're just using a special attack to start with, you can't go into HD, you can only drive cancel. A good example of this would be Chin hitting with hcf+K.

In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

I actually found this last week, but didn't read the post until now, and the answer is yes.

Ex. Iori d.A -> d.A -> f+A -> qcf hcb+BC
Ex. K' d.A -> d.BC (d.C will come out) -> qcf+A -> whatevers

If you ever have any motion overlap that has both kick and punch version, the C version will come out. Another shortcut is doing BCD for moves, such as s.BCD or j.BCD (j. CD will come out and you will enter HD mode). Might possibly work for EX Supers as well.

I think I read something about being able to do AB roll and cancel into dp+BC. I'll need to check this myself and confirm it. I do believe I saw K' do this in one of the Japanese videos.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 10, 2010, 10:41:40 PM
i personally believe that meter usage, in 13 or most other games, can't really be argued in any kind of general way. even in a game like ssf4, where meters are very simple, top players have completely different tendencies in terms of how they want to use meter, and this also changes throughout different match ups. for example, Mr. KoF uses meter for his Ken in a completely different way than JoontheBaboon uses meter for his Ken. (They both destroy me at street fighter regardless hahaha)

in a game like KoF13, where you can use meter in so many different offensive and defensive situations, there are way more variables than in a game like ssf4 when it comes to meter usage. more variables means that different players are eventually going to find different uses for meter that make sense in very specific situations. so really, i think to argue either way, to say that HD combos are gdlk or HD combos are stupid, is kinda like arguing which flavor of ice cream is the best. it doesn't really make sense, because its going to be different for different people.

at the end of the day the person who's right is the person who wins. so yeah, i think if you guys seriously want to argue about HD combos, save it for a real life tournament, and then when you beat the other guy you can be like "see, i fucking told you! that argument we had on dreamcancel that one time, i was fucking right!" hahahahah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 10, 2010, 10:43:59 PM
@Diavle: You have finally understood my young grasshopper

That nilcam made someone who can't read a mod? Yeah.

You know, heh, since you are so against HD and everything, you should have no trouble swearing it off, right? Like, right here and right now, swear that you will never use it in a match since, afterall, according to you, its such a huge waste. Do it.

I mean clearly, an extra 20% of damage is way more important than being able to destroy your opponent. And, of course, there is no chance of your HD bar being full before you are able to land that 20%.

Hmm... whom would I hold back against more and think twice before doing something, someone who can spank me or kill me?

Would you fear Daigo more if he could drive cancel or hyper drive?

Would you fear Daigo more if he could dp or FADC dp into Ultra?

dude you had it right on your previous post?

"Against HD"?, "swearing it off"? I don't recall saying those words? o_0

What I can tell you is that at the moment I use a full HD combo in about 75% of my games

When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.

My good friend RJ since you are a Shen player and his got one hell of an HD COMBO (as 3rd character with FULL DRIVE and 5 meters ofcourse) and I know you base your match around landing that combo with Shen, why don't you share with us what is a match for you like? also do you only think of doing this combo once you are in your 3rd character or do you have to plan ahead? meaning do you hold back in some combos with your 2nd character to save DRIVE and METER for Shen? have you ever lost a match with a FULL DRIVE and 5 meters trying to land this 99% combo?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 10, 2010, 10:52:05 PM
When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.

My good friend RJ since you are a Shen player and his got one hell of an HD COMBO (as 3rd character with FULL DRIVE and 5 meters ofcourse) and I know you base your match around landing that combo with Shen, why don't you share with us what is a match for you like? also do you only think of doing this combo once you are in your 3rd character or do you have to plan ahead? meaning do you hold back in some combos with your 2nd character to save DRIVE and METER for Shen? have you ever lost a match with a FULL DRIVE and 5 meters trying to land this 99% combo?

Against Mr. KOF, I keep telling him to use his meters whenever he can and not go for the full combo unless the opportunity is right there. He'd have a much better chance using qcfx2+AC to punish jumps/fireballs/almost anything or going for EX hcb,f+AC -> whatevers.

Against anyone else, going HD or use super/drive cancels either is fine.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 10, 2010, 11:02:53 PM
I always try and go for HD combos with Shen and on the times I don't land it, I lose 9 out of 10. Heck, If I'm down to Shen as my last guy and I'm going against someone's first, I would usually save up HD and super until the 4th or 5th round. Yeah I'm stubborn like that. I can't say that I'll be doing the same thing during tourneys but I sure hope that's not the case.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 11, 2010, 02:30:06 AM
There isn't any right answer to this debate...

I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D .  I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu).  At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W.  At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 11, 2010, 05:08:26 AM
There isn't any right answer to this debate...

I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D .  I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu).  At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W.  At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.

I don't mean to burst your bubble but he was messing around trying get enough meter to try stuff. I think I must've saw him do like 5 uppercut whiffs on purpose to build his gauge.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 11:49:12 AM
There isn't any right answer to this debate...

I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D .  I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu).  At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W.  At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.

I don't mean to burst your bubble but he was messing around trying get enough meter to try stuff. I think I must've saw him do like 5 uppercut whiffs on purpose to build his gauge.

To add to that, you weren't the only one who beat him that day, I among other people did as well (you were just watching some other game with Trevor).  Otherwise, he'd have a 40+ streak if he only lost once then.

---

I'm too for the there's-no-right-answer train.  Different strategies, different opponents, different characters, too many variables.

Like Ash said before, Chin does real good damage with just a drive cancel and so I don't usually save up to HD.  Shen on the other hand has good combos all around: tons of non cancel combos, several good ones that do 50%+ dmg with one cancel and one stock but to spend any more than 1 cancel for Shen is almost always a waste --> Save for hyperdrive.  He simply does too much damage even if he doesn't have much stock but full HD.

To top it off, you can BC bypass by performing his Ex Command Grab with hcb~f+ABC which setups up a bunch of combos.

In contrast, Maxima isn't really a HD kinda person, I rather use two 50%+ one cancel two stock combo coz they're relatively easy to land.

It just depends.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on August 11, 2010, 11:54:48 AM
AI getting props all over!

http://bbs.kofunion.net/read.php?tid=162370
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 12:03:20 PM
AI getting props all over!

http://bbs.kofunion.net/read.php?tid=162370

I was talking to 4leaf and Ash the other day-- we never factored in the youku, tudou and other sites alike that re-upload our vids.  Then there's the embedded YouTube clips on forums that (as far as I know) doesn't increase the hits.  When you think about it, we actually get a lot more exposure than we think we do.  If you then factor in the AI direct feeds are actually us playing, then the number does get pretty up there (the first XII direct feed vid reached 250K hits).  We also noticed, and it might just be a coincidence, after uploading a bunch of casuals, tons of vids popped up in a week showcasing their talent. It's really flattering, but it's not a popularity contest, we just want to know that our efforts aren't in vain; anything to move the community forward. =)  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 11, 2010, 12:05:43 PM
at that point. Someone should figure out a way to have some sort of info/vid collaboration between China and US if they're liking the stuff out of Arcade Infinity with u guys (here's to hoping a scene pops up at Arcade UFO as well) and slowly build up from there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 01:45:11 PM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm.  It's going to be a variation of ABC or BCD.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 11, 2010, 02:53:39 PM
"Against HD"?, "swearing it off"? I don't recall saying those words? o_0

What I can tell you is that at the moment I use a full HD combo in about 75% of my games

So what was that bs about it not being practical and going for drive cancel instea... wait, forget it, I don't even want to know.

at that point. Someone should figure out a way to have some sort of info/vid collaboration between China and US if they're liking the stuff out of Arcade Infinity with u guys (here's to hoping a scene pops up at Arcade UFO as well) and slowly build up from there.

Things will start actually progressing and stuff like you mention happening after the console release, I think. Kinda moot at this point since so few ppl have access.

Cross country rivalry and collaboration would be very cool.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 11, 2010, 03:35:25 PM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm.  It's going to be a variation of ABC or BCD.

Thanks for the reply.

I guess in the second example was in 2k2 when a DM normally wouldnt be cancellable off a particular attack. In that case, you normally couldnt connect a DM off sB but doing the DM with BC takes more stocks and will connect. I merely was seeing if that is possible since i see alot of DMs dont like if they are non EX dms.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 11, 2010, 04:13:56 PM
WOW even Mr.KOF him self was a victim of focusing in landing and an HD combo, well I guess that sets the record straigh. So now that we all understand the point about HD combos we can move on.

In regards to HD Mode bypass, Kensou has a neat one. He can d.B,s.B,s.BC and you will get a standing C in HD mode. IMO a great way to start an HD combo since it's a lot easier to land a d.B than a s.D.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on August 11, 2010, 04:36:26 PM
Unused KOF13 stages :
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100811.jpg)

I hope we see them in the console version (i'm not gonna lure lyself, in that case it will be DLC ).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 11, 2010, 05:01:06 PM
2 things, i wanna see ALL the unused bg's in the console version.

second, i thought you couldnt get into hd mode unless you cancelled a normal or command normal. not with specials or dm's? am i getting this right? if so wtf.

does this mean terry could do sC 2 hits, powerwave, bc, combo on?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 11, 2010, 05:19:10 PM
maybe... as long as they remain in hit stun... i believe doing qcf.BC will cause this... and u would probably be able to cancel that into something... or i think after you activate it this way you can't HDC right away... i could be wrong though...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 11, 2010, 06:35:53 PM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm.  It's going to be a variation of ABC or BCD.

Yeah you can do it from DMs, I did it with Iori before with d.A -> d.B -> f+A -> qcf hcb+BC
Only reason you would do this is for easy neomax after

Just gotta check if it works with EX supers

2 things, i wanna see ALL the unused bg's in the console version.

second, i thought you couldnt get into hd mode unless you cancelled a normal or command normal. not with specials or dm's? am i getting this right? if so wtf.

does this mean terry could do sC 2 hits, powerwave, bc, combo on?

What we mean by this is that you can't do s.C -> qcf+A -> BC -> continue, the HD won't activate

A shortcut would be s.C -> qcf+BC (C version will come out) -> continue

doing s.C -> BC -> s.C is pretty easy in XIII though (compared to 2k2), it's really not worth doing the shortcut. I think the times shortcuts help if when you're doing CD attacks. We were just pointing out that this is possible.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 11, 2010, 07:06:56 PM
So "Ash" (LMAO) you think that with Kensou, would it be possible to do d.B,d.B, qcf+BC and I will get an HD mode rekka?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 11, 2010, 07:21:29 PM
Hahah, yeah I've been using that since FF12 (Ashe) and KOF2003 (Ash) came out.

Yeah that should work if d.b combos into qcf+C normally. Not sure since I haven't used Kensou in XIII yet. I've only used him in XII which I always did A version.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 11, 2010, 09:08:17 PM
kewl I'll try it, hope to see you at AI today.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 09:40:53 PM
WOW even Mr.KOF him self was a victim of focusing in landing and an HD combo, well I guess that sets the record straigh. So now that we all understand the point about HD combos we can move on.

In regards to HD Mode bypass, Kensou has a neat one. He can d.B,s.B,s.BC and you will get a standing C in HD mode. IMO a great way to start an HD combo since it's a lot easier to land a d.B than a s.D.

For Kensou I don't see why d.B x2, qcf ABC wouldn't come out as qcf AC+hyperdrive activated since the strongest strength button (in this case C) usually overrides (hence d.B, s.B, s.BC produces a s.C).  EDIT:  Didn't read above.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 11, 2010, 10:13:32 PM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on August 11, 2010, 10:31:35 PM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
Yes it's in & if you're losing to J. CD spam you got shit you need to work on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 12, 2010, 12:07:11 AM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.

Isn't it just as spammable as any other jumping attack?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 12, 2010, 12:56:14 AM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.

Not only are they in this game, but they even restored one (Leona's jump ;c ;d) to it's former glory!

Isn't it just as spammable as any other jumping attack?

A jump CD produces more hitstun on block than normal jump-ins. So it's normally a fairly safe approach method.

However, j.CD's also have more start-up than normal jumping moves, so it's easy to jab/dp people who spam them, moreso on those who use them in a sloppy manner.



Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 12, 2010, 12:20:17 PM
I finally found the KOF XIII ost. PM me if you want the link.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 12, 2010, 04:40:38 PM
Is there any good direct feed on boss battle video?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 12, 2010, 08:30:41 PM
I can now confirm that with Kensou is possible to do d.B,d.B,qcf+BC and you will get his first rekka in HD MODE. I think this is great since landing a d.B is a lot easier than a s.C or s.D plus it's a lot easier to hit confirm.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 12, 2010, 09:28:01 PM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.

Yeah. it could could get annoying against characters like Chris. They seem to be better in this one though, don't remember seeing a match yet with heavy CD abuse.

I can now confirm that with Kensou is possible to do d.B,d.B,qcf+BC and you will get his first rekka in HD MODE. I think this is great since landing a d.B is a lot easier than a s.C or s.D plus it's a lot easier to hit confirm.

So like 2k2 then, I used to do... cr.B, cr. A, df+D, qcf+BC... and continued on in BC mode past that.

Is there any good direct feed on boss battle video?

Don't think so.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 12, 2010, 09:36:32 PM
@diable: sounds very similar but not sure if it's exactly the same, I didn't use kensou in 2k2. I would strongly recommend this method to start an HD combo. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 12, 2010, 09:38:12 PM
@diable: sounds very similar but not sure if it's exactly the same, I didn't use kensou in 2k2. I would strongly recommend this method to start an HD combo.  

Whoops, sorry, forgot to mention that it was Kyo with whom I did that combo in 2k2.

The disadvantage in 2k2 was that you needed two meters to enter BC mode like that, instead of one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 12, 2010, 09:49:14 PM
Don't know if this is the right place to ask, but does anyone have a list of characters who make a cameo in each background? This is one of the small things I always loved about recent SNK games and would like to know which characters show up in the backgrounds.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 12, 2010, 10:35:36 PM
Don't know if this is the right place to ask, but does anyone have a list of characters who make a cameo in each background? This is one of the small things I always loved about recent SNK games and would like to know which characters show up in the backgrounds.
http://www.neogaf.com/forum/showpost.php?p=22704742&postcount=3850
Bam
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 12:12:27 AM
From Perfect Stranger from ON:

Tidbits from the Arcadia mook, released today:

- Neo Max moves generally do 450 (e.g. Kyo's does 10 x 45, Takuma, Clark) or 480 (e.g. Ash, Raiden, Ryo)) damage. There are exceptions though, e.g. Duolon's (10*40 damage), Goro (500).


Damage scaling:
- Every hit past the first one takes a 5% damage scaling cut.
- Damage scaling is normally capped at 20%. However, there are some moves (supposed to be limited to certain DMs/EX DMs/Neo Maxes) whose damage scaling is capped at 50% (Example given in the mook is if you have a 100 damage attack, no the 18th hit, you'd expect the damage to be 100 x (1- (17*0.05)) = 15, but the actual damage is 20. No actual example of a move in game is given however!)
- When doing a Max Cancel, the Neo Max ignores the regular damage scaling formula, but suffers damage scaling equal to the DM that was used for the Max Cancel. TLDR: Max Cancelling gives you slightly better damage scaling.
- Some multi hit DMs suffer the same damage scaling through all hits (e.g. if the first hit of a 6 hit DM suffers from 75% damage scaling, all 6 hits are scaled to 75%)
- Some moves are free from damage scaling entirely. Supposed to be common for the last hit of "Lock" type moves (once the first hit connects, the rest of the move connects as though the opponent is caught).
- Lowest damage value in the game is 4, hence if moves would suffer from damage scaling that would push them to a value less than 4, it's bumped up to 4.

Guard crush:
- Most characters have a guard crush bar limit of 100 points. Ralf and Clark have 120, Maxima and Daimon have 150, making them harder to guard crush
- Opponent being guard crushed is vulnerable for 3 counts of the timer
- Guard crush bar recovers at rate of 9 points per second.

Drive Cancels:
- You can't DC out of moves that were blocked.
- Can't DC out of projectiles/ most command grabs (Goro can DC from dp.K)
- Can't DC from weak version of move to strong version of move and vice versa.
- Can DC from non-EX version to EX version, but not vice versa.
- Can't DC from one move into the same move.

Super Cancels
- CAN SC from projectiles
- CAN SC blocked moves
- CAN SC from certain moves without hitting like kara cancel. (example picture shown is Robert SCing (into Ranbu?) after a fireball while the opponent is on the other end of the screen)

Hyper Drive Mode
- Can only do when Drive bar is full.
- Can Hyper Drive in mid-air. There's no Hyper drive animation like on the ground, but if you do BC in air apparently your character automatically does a jump C after going into Hyper Drive mode.
- Some characters can do some bypass type stuff. Example was Leona, where doing mid air qcf~hcb+BC automatically does her V-Slasher (If hit, I guess you can immediately do a Max Cancel).
- On ground activation, if you do a Hyper Drive Cancel from a normal/command move, character automatically dashes forward slightly. During this dash animation, if you input a motion/press a button, the dash animation stops.
- Can cancel from special moves to Neo Max
- Can Hyper Drive cancel even when moves are blocked.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 13, 2010, 12:54:18 AM
Thanks for the info.

Is the air Hyper Drive info completely new? I don't think I've heard anyone mention it or use it. Wonder if ppl will even bother using it since you have to make the very first hit count, no easy hit confirms.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 13, 2010, 01:02:56 AM
From Perfect Stranger from ON:
Guard crush:
- Most characters have a guard crush bar limit of 100 points. Ralf and Clark have 120, Maxima and Daimon have 150, making them harder to guard crush
- Opponent being guard crushed is vulnerable for 3 counts of the timer
- Guard crush bar recovers at rate of 9 points per second.
That explains the time when I did Shen's fully charged qcf+C and didn't gc Ralf.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 13, 2010, 01:41:47 AM
Thanks for the info.

Is the air Hyper Drive info completely new? I don't think I've heard anyone mention it or use it. Wonder if ppl will even bother using it since you have to make the very first hit count, no easy hit confirms.

Yeah I mentioned it in a combo under the character discussion for K' that involves j.BCD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 13, 2010, 02:49:48 AM
When I heard about Drive Canceling, I thought people would be able to do the SFIV DP mash on wake up FADC crap, but good shit SNK.  Can't DC on block.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 03:15:32 AM
Strangely, you can drive cancel on blocked. (If I recall).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 13, 2010, 03:25:13 AM
I stand corrected.  Oh well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 04:00:00 AM
I stand corrected.  Oh well.

Hang on, I remember seeing it in the beta videos, and I think I've done it before, but you got me second guessing myself.  I'll just have to test it out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 13, 2010, 06:52:59 AM
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 11:27:11 AM
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.

That's silly if you can. I dont' wanna see another SFIV where you can mash DP and stay safe. That's the thing that is silly and make me stop playing SFIV.

BTW, Japanese Wiki stated that you can only DC on Hit and a french living in Japan told the same.

Also, don't confound Drive Cancel and Super Cancel. Super Cancel can be done on hit or on Block. There's an exception to it though : fireballs, you don't have to wait for your fireball to connect to SC.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 11:52:48 AM
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.

That's silly if you can. I dont' wanna see another SFIV where you can mash DP and stay safe. That's the thing that is silly and make me stop playing SFIV.

BTW, Japanese Wiki stated that you can only DC on Hit and a french living in Japan told the same.

Also, don't confound Drive Cancel and Super Cancel. Super Cancel can be done on hit or on Block. There's an exception to it though : fireballs, you don't have to wait for your fireball to connect to SC.

I'm ignorant when it comes to SFIV, does FADC take meter?  Coz drive canceling does.  If the opponent wants to use his cancels for trickery then I'm all for it, I'll take that over 50% 1 cancel combos.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 12:10:15 PM
Yes FADC require half of full Super meter so you can't do it sa much as you want. But if you are ignorant about SFIV, i can told you that this is annoying. Especially when with some characters you can reversal -> FADC on reaction regarding if your reversal hit or is blocked.
i.e, Daigo likes to play SFIV but always say that the game is too defensive for his taste. And FADC is a part of it.

I like the way SNK have implement nowadays fighting game's classical cancels in KOF so that you cannot overabuse them in all sort of ways.

But that's just my opinion, much people likes to be able to reversal and stay safe or add more option to their block strings using cancel. I think KOF as already a lot of options to keep the offense so it isn't much of a problem.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on August 13, 2010, 12:18:10 PM
I'll just leave these here

http://www.nicovideo.jp/watch/sm11734890

http://www.nicovideo.jp/watch/sm11735158

Good Takuma and Kyo gameplay in the first one, haven't watched the 2nd yet
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 12:49:53 PM
Best vids i saw so far. Every character are really well played and looks all very powerful. I lve to see those Takuma combo i have read on the Japanese BBS, so powerful !

BTW, you should have post them where they should be : in the KOF XIII videos thread. But thanks for sharing anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 13, 2010, 12:53:21 PM
Is Kyo's HCB+B safe on block vs anyone who isn't a grappler?

Haha@Tengu mask EX glitch.  Damn. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 01:33:18 PM
Regarding the vidéos posted by JeremyH and fiol lately, we can again start to debate on HD Mode usefullness.

You can see in this videos that Iori, Kyo and Yuri use HD combos. Especially Kyo.

I think using HD Mode or not is really conditionned by the character you are currently playing. I guess Kyo don't have a good use of DC so it's better to use the HD meter for HD mode.
The other HD combos we saw are really situational, the player open opponent's guard with jump or light attacks and have a full HD meter. He is able to launch an HD combo from their and this is what he is doing.

For Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage. Not to mention that Takuma is able to build a lot of meter this way unlike HD mode combo wher you don't build meter at all.

For Elisabeth, she barely doesn't need HD meter at all but can come in handy when she has no Super meter.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 13, 2010, 10:34:12 PM
Yes FADC require half of full Super meter so you can't do it sa much as you want. But if you are ignorant about SFIV, i can told you that this is annoying. Especially when with some characters you can reversal -> FADC on reaction regarding if your reversal hit or is blocked.
i.e, Daigo likes to play SFIV but always say that the game is too defensive for his taste. And FADC is a part of it.

reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: mp3play3r on August 14, 2010, 12:00:34 AM
Any news on Adel?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 14, 2010, 12:25:29 AM
Any news on Adel?

I think at this point it's safe to say he's not in, the official Mook has no word of him either.  I could be wrong but it's unlikely at this point.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 15, 2010, 01:46:18 PM
Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.
what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
KOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 15, 2010, 03:36:26 PM
At least in KOF XIII SRKs aren't safe on block
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 15, 2010, 03:56:54 PM
And at least they don't auto-correct.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 15, 2010, 04:40:17 PM
well mostly everybody's srk isn't safe on block except Ryo's   ;a version comes pretty close to it pushes you a good distance on block and recovers pretty quick even more so when it wiffs it recovers even faster 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 15, 2010, 04:57:00 PM
That's interesting, you mean there's no way to punish a blocked A SRK? Even with super or EX moves?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 15, 2010, 05:19:52 PM
 no I said it comes pretty close, it can be punished by a lot but for the most part its pretty hard to get a max punish that does a lot of damage and be careful on the timing of your punish because the old repeat srk trick is actually practical with him works on badly timed punish attempts
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 15, 2010, 05:45:18 PM
no I said it comes pretty close, it can be punished by a lot but for the most part its pretty hard to get a max punish that does a lot of damage and be careful on the timing of your punish because the old repeat srk trick is actually practical with him works on badly timed punish attempts

I think I fell for 1991 against your Ryo lol a couple of times. LOL:)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 16, 2010, 04:42:00 AM
Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.
what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
KOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
Who told you nothing is safe?  I don't recall anyone saying crB/A is like -40 on block.  There are things that are safe if blocked and some that aren't.  Some things on whiff can get punished nasty.  There are some things you can punish if you guard cancel roll between hits. 

Risk vs reward and nothing being safe isn't the same thing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 16, 2010, 07:07:42 AM
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha

I do like the Risk/Reward balance in KoFXIII, from what I've seen, much more than SFIV.

It appears much more "traditional" than IV's odd systems of FANTASTIC reversal options on some characters, and horrific, barely useable ones on others. The lack of auto correct also is great; one habit I've always loved in other 2D games was to jump in such a way that the opponents wakeup SRK went in the opposite direction from where I jumped. SFIV totally invalidates this.

Is there anyone that lacks a decent reversal in XIII? I can't think of any mentions of characters feeling like they're needlessly missing tools , especially since there are so many useful EX moves. Chin lacks Range, and Takuma lacks a traditional DP, but they obviously make up for it in other areas, and at least have meter-dependent skills (or non-meter dependent combo abilities) that make up for the lacking parts.

In all, I just prefer KoF's approach and defense methods. Even if XIII had auto correct and SRK -> FADC -> Ultra, I'd still feel like the opponent "deserves" the damage he landed on me more, than they do in SF, since I have so many more options on wakeup.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 16, 2010, 08:18:07 AM
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha

I do like the Risk/Reward balance in KoFXIII, from what I've seen, much more than SFIV.

It appears much more "traditional" than IV's odd systems of FANTASTIC reversal options on some characters, and horrific, barely useable ones on others. The lack of auto correct also is great; one habit I've always loved in other 2D games was to jump in such a way that the opponents wakeup SRK went in the opposite direction from where I jumped. SFIV totally invalidates this.

Is there anyone that lacks a decent reversal in XIII? I can't think of any mentions of characters feeling like they're needlessly missing tools , especially since there are so many useful EX moves. Chin lacks Range, and Takuma lacks a traditional DP, but they obviously make up for it in other areas, and at least have meter-dependent skills (or non-meter dependent combo abilities) that make up for the lacking parts.

In all, I just prefer KoF's approach and defense methods. Even if XIII had auto correct and SRK -> FADC -> Ultra, I'd still feel like the opponent "deserves" the damage he landed on me more, than they do in SF, since I have so many more options on wakeup.

Chin still lacks a good anti-air if they are above you.  Sure he has one hell of a Ex counter move, but it doesn't stop the empty hoppers/jumpers.  In fact, Shen has the same problem except his d.C is decent but slow to come out.  His qcf+K is not useful for anti-air unless it's used somewhat preemptively.

EDIT: I'm pretty sure this has not been posted before; I found out something new in XIII.

Roll canceling - Any character can cancel out of a roll (at least a forward one) by activating HD.  It acts like canceling into HD from a normal and will for the most part do a s.C (just like d.B, d.B, d.BC does a s.C) but I'll have to test it some more.  Alternatively, you can try performing a special with BC, like K' can do roll cancel into dp+BC, great for juggling.  In fact, for now at least, I think the implications of roll canceling are only for juggling  (except the rare 'surprise' move).

Testing it with Chin is somewhat interesting:  If you perform qcb+BC by itself, from a idle stance, he'll execute qcb B+HD (his counter walk).   If you do roll --> roll cancel qcb+BC he'll do qcb C+HD, which is infinitely more useful than his counter walk.   EDIT2: Hmm now that I think about it counter walk+HD isn't so bad afterall, I'll probably continue this discussion in Chin's thread though.

EDIT3: "Phoenix" over in the IRC channel brought up a good potential usage that'll we'll have to test out:  Roll canceling after GuardCancel Rolls.  Now I can see how a HD-s.C would be useful now.  Crazy if this works out.

EDIT4: Ok so the GCAB does not work. Also after testing, you can only roll cancel if you dash roll.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on August 17, 2010, 05:07:33 AM
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 17, 2010, 07:44:12 AM
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.

It is, but I think we need to explore it a bit more before we'll know if it warrants a new thread.  So far, it's not as versatile as expected but as time progresses we'll see (Furthermore, not enough ppl have exposure to XIII to test out the limitations of roll cancellation).  Welcome to DC Phoenix. =) 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 17, 2010, 06:50:00 PM
We need to separated the general discussion and the technical discussion IMO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 17, 2010, 08:58:38 PM
We need to separated the general discussion and the technical discussion IMO.

Couldn't hurt
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 17, 2010, 11:07:50 PM
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.
We need to separated the general discussion and the technical discussion IMO.

Done.

Take all systems, technical, or gameplay discussions here (http://dreamcancel.com/forum/index.php?topic=168.new#new).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 07:28:29 AM
May be a dumb question but I thought I'd just throw it out there. Can meaties interrupt moves on wakeup? I'd assume it's like 3rd Strike in that meaties interrupt things like SRK on wakeup, but they can't interrupt EX moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 18, 2010, 07:36:49 AM
May be a dumb question but I thought I'd just throw it out there. Can meaties interrupt moves on wakeup? I'd assume it's like 3rd Strike in that meaties interrupt things like SRK on wakeup, but they can't interrupt EX moves.

I think it's returned to where DPs are invincible again, so no I don't think meaties will interrupt moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 07:59:18 AM
Damn, I was kinda' hoping you could as I never liked ST tactics and SF4 just...yeah. Bottom line is invincible SRK's suck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 18, 2010, 05:16:03 PM
no you suck, dont you know how to defend? just press db or b, it aint that fucking hard. this is how good kofs work. i really think you gotta do something about your skill level if you think invincible dp's suck, seriously. i knew most US members sucked in kof, but your making it worse than it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 05:59:46 PM
Why so angry dude? Of course I can defend, but if the player is very predictable, I like to be able to interrupt their wakeup attacks. I don't see what's wrong with that philosophy.  Meaties could interrupt moves on wakeup in 2K2, I don't know about 98 though. So I think my question was pretty legit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 18, 2010, 06:05:39 PM
why would you want to interrupt their wakeup attack when you could block it and do 50% damage with little to no hd or dm bars? even more with bars. i just dont get it. nobody ever tried to meaty a downed terry in 97 or 98 cause of his rising tace. its part of the character specific strategy. you could do meaties on a downed duo long if he has no meter.

also im not mad, i dont get why your complaining about something that has been in kof for over decades. this isnt the first kof with invicible dp's. and i actually like this, as well as most other kof players. we dont wanna get hit out of our rising tacos, we taco through your invincible moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 18, 2010, 06:30:45 PM
Why so angry dude? Of course I can defend, but if the player is very predictable, I like to be able to interrupt their wakeup attacks. I don't see what's wrong with that philosophy.  Meaties could interrupt moves on wakeup in 2K2, I don't know about 98 though. So I think my question was pretty legit.

So you want risk free oki?

Also, if the player is very predictable...then that's all the more reason to block, since you know the DP is coming right?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 18, 2010, 10:08:22 PM
Please keep personal attack or country-specific attacks to a minimal, save that for other forums :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 10:22:18 PM

So you want risk free oki?

Also, if the player is very predictable...then that's all the more reason to block, since you know the DP is coming right?

How is it risk free dude? He could block my meaty and punish me, so what is the point you're trying to make?

It always amuses me how pissy fighting game players get over minor things like this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 18, 2010, 11:55:42 PM
if his in the middle of a DP then he can't block the meaty. it's fine like it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 19, 2010, 01:51:14 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.

I do know some j.CDs can interrupt some non-EX dp's if done at the right distance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 19, 2010, 02:15:21 AM

How is it risk free dude? He could block my meaty and punish me, so what is the point you're trying to make?

It always amuses me how pissy fighting game players get over minor things like this.

don't take it personally

if anything meaty attacks is a safer way to keep your offense

I'm glad invinsible dps are back, is something kof needs




edit: First post yo!!! I just joined DC hope for the BEST!!!

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 19, 2010, 03:36:16 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 19, 2010, 03:48:48 AM
I was actually asking what kind of move you would be using, I wasn't being sarcastic. If you'd give an example then we could go more into depth on usefulness. I never said I like invincible DPs by the way. In fact I like the way it is now where certain positions/angled attacks can hit/trade against a non-EX dp, where as an EX one which requires 1 power gauge is invincible.

Theory and generalization of moves is not the way to discuss things. Give an example and we can expand on it. I'll start it off with a couple:

I noticed K', as well as a few other characters, can j.CD and hit at the tip against a dp and trade/beat wake up DPs such as Andy, with the j.CD doing more damage (worth it, not punishable).

Against K', his dp+A can be beaten/trade by a lot of deep j.C's such as Robert, Kula. His dp+C will beat it, but has slightly longer start up. This means if someone does a really deep j.C against his dp+C, they will land on the ground and have time to block it. I believe Terry's d,u+P is similar.

Also I've noticed fireballs will beat some dp's and will go through others. You can verify this in some of the technical reference vids. And as I've said before each dp is different some have more/less invincibilty.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 19, 2010, 04:21:30 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.

Seriously don't bother with Ash his a noob, he has no idea of what his talking about. He is always asking me how to cancel K's DP+A into qcf+A. I guess I'll tell him in the technical thread.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 19, 2010, 04:27:57 AM
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 19, 2010, 05:30:24 AM
sup kaede? didnt know you where into kof. good to see you here as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 19, 2010, 06:11:05 AM
sup kaede? didnt know you where into kof. good to see you here as well.

Are you kidding kof is my life,lol

I lurk most of the time now, I try to play more nowadays

It's going to be a pain in the ass to check both sites, but hell I'll do it for kof
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 19, 2010, 07:27:51 AM
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 19, 2010, 07:53:09 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.

Seriously don't bother with Ash his a noob, he has no idea of what his talking about. He is always asking me how to cancel K's DP+A into qcf+A. I guess I'll tell him in the technical thread.

hahah you're so bad, just don't use kensou d.B, d.B, qcf+BC and I won't ask you for the shortcut ( which is dp+A, f+A =P )

I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.

Yeah they're still in the game, but in XIII they nerfed some of them, but still are pretty damn good. Pretty sure they did this on purpose because they wanted people to use EX versions more. I've seen ppl get hit out of dp's a little bit more often now, but still worth using most of them time against jumps. C or D versions of dp's tend to have more invincibility SLIGHTLY more start up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 19, 2010, 08:00:11 AM

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.


Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.

What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: itpcruz08 on August 19, 2010, 11:09:09 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100819_boss.jpg)
BLOG UPDATE: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_27.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 19, 2010, 11:23:22 AM

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.


Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.

What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.

Moving on people.  Let's stay constructive like Ash said.  On a personal note, I've always thought forums should have a specific thread just so that people can bitch it out, unrestrained, flexing their E-penises.  I maybe part of the minority, but sure taking it to the PMs is the right thing to do, but there's no fun or drama in do so lol.  Having said that, not in this thread. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 19, 2010, 04:37:05 PM
@Ash: dammit you got me.....<33333
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 19, 2010, 06:11:55 PM

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.


Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.

What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.

ill give you 1 tip, play the game. most people that learned the game did so before the forums existed, play and learn. back then we didnt have anybody to tell us how to play sf2 or ss or kof, play and learn. i understand abusive shit and not liking it, but invincible dp's aint even close to being something like that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 20, 2010, 05:34:07 PM
You know Diavle brought up a good point over in the video thread about the Ex bugs:
If they abuse the ex bug then they won't have super often either.

Particularly for Goro (call me bias, I don't really use Takuma--yet ^-^), I rather people use his Ex Quake (dp+AC) all day instead of worrying about his Ex Command throw in the corner into df.C x3 into hcf+AC, passing on his stocks to the next character, or worrying about his counter NM.

Anytime he lifts his arm you're meant to jump anyways (although I think Ex Quake has a huge frontal/aerial hitbox).  If the argument is that he can [DC] his Ex Quake into dp+K then you would have been close enough to have eaten the dp+K anyways if you got hit by the Ex Quake.  Am I missing something here (other than the obvious, "it was never intended to be abused that way argument")?

Takuma on the other hand, greatly benefits from his bug as it extends his combos.  However, you don't have to worry about getting hit by any of his DMs, or he passing his stocks to people.

Last point, maybe Takuma and Goro should be last characters, since they hog all the stocks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 21, 2010, 10:41:25 PM
Hey, wasn't there a tournament at AI last night??  How did that go!?!?

EDIT: Cool, thanks!!  Good luck to everyone participating tonight!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 21, 2010, 11:28:50 PM
That's today
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 22, 2010, 08:45:23 PM
anybody know when the vids will be released?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 23, 2010, 12:38:50 AM
in a few days
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 23, 2010, 01:24:42 AM
Any details from the tournament. Any spectators, anything of interest?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 23, 2010, 06:20:00 AM
hd gonna be real nice.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 23, 2010, 08:46:06 AM
Any details from the tournament. Any spectators, anything of interest?

Definitely gathered a crowd, considering how little people were in the Arcade (early Saturday afternoon, can't expect much). Nothing out of the unusual tournament play is always less fun to watch, less flashy, nervous mistakes etc...

Raiden was really the star of the show, even the Ex bugs pale in comparison (and they were abused-- even I used it for the first real time).

At the end of the whole thing while trying to reset the machine from event mode back to normal, The Answer and I caught a glimpse of the data log-- most character used, total gameplay time, money spent etc. It's on Direct Feed so hopefully everything gets uploaded.

It was the first time doing the commentaries, didn't really know what to say so I apologize in advance hehe.

---
On a separate note, hasn't Arcade UFO had XIII for some time now, no vids or even impression?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 24, 2010, 12:49:15 AM
I wasn't sure where to put this since the expanding the scene thread was closed but:

We should get on the SRK Network News!!!!!!

http://shoryuken.com/content/srk-network-news-monday-august-23-2010-1506/

Check this out!!  They even say that:

Quote
If you're a site owner and interested in joining the SRK Network, stay tuned for our next round of submissions in just a couple of months.

If we make it then it can ONLY be good for the scene!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 24, 2010, 11:59:02 PM
A large article, interviewing Mr.Kukino and Yamamoto, with very huge images of the game. But in japanese:

http://www.4gamer.net/games/111/G011100/20100820077/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 25, 2010, 01:31:07 AM
A large article, interviewing Mr.Kukino and Yamamoto, with very huge images of the game. But in japanese:

http://www.4gamer.net/games/111/G011100/20100820077/

It's kinda cool to see the actually game at their workplace yet at the same time it's clear that SNK headquarters doesn't have Capcom's budget.  I've see way smaller companies with a nicer office.

How many pixels (in length) are the Super Meter and Drive Meter?

I don't understand how we would know the answer to that question.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 25, 2010, 03:55:03 AM
Easy. Usually, you gain one pixel per hit received. Some cases are different i.e. KOF 98 UM Extra Mode meter = 3 pixels her hit received or blocked times 16 occurrences = 48 pixels.

Cool, but how would we know that?  It's not like an arbitrary guess-estimate, "oh yeah, 48 pixels."  That type of info would have to be reveal in dev-blogs or somewhere of that sort of nature.   I suppose I would have to translate the entire Mook but I don't have the resources (translate.google.com can only do so much).  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on August 25, 2010, 04:29:52 AM
Easy. Usually, you gain one pixel per hit received. Some cases are different i.e. KOF 98 UM Extra Mode meter = 3 pixels her hit received or blocked times 16 occurrences = 48 pixels.

You could of course take a full screen screenshot and measure it yourself, maybe some of the guys who have access to the arcade machine will be nice enough to check how many hits fit in one bar. Then you can calculate how many pixel increase there is per hit.

I'm pretty sure the kofxiii says nothing on bar increase in numerical terms.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on August 25, 2010, 02:09:11 PM
It's definitely not going to be one pixel, and I know a whole bunch of games that historically are nothing like that.

The power gauge is well over 100pixels wide (maybe 200, 250ish?), if it'd increase only one pixel per hit, that would mean you'd have to hit your opponent over 100 times before you fill one stock. Especially in a HD game where resolutions are much higher it would make no sense to equate 1pixel to one hit/blocked blow.

You either have a different definition from everyone else what 'a pixel' is, or you're not making much sense.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 25, 2010, 09:06:58 PM
Fine. Im not making much sense. That's that, i suppose.

this ^


<3
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on August 25, 2010, 09:15:32 PM
<3 right back at ya.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 25, 2010, 09:26:01 PM
regarding pixels and and meters and whatnot, the only thing i can say for sure is that i get punched in the face a few times by Mr. KoF, and then he does an HD combo with full meters in the corner every round hahahah i think this game engine gives you more meters if you're Mr. KoF
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 25, 2010, 09:48:36 PM
haha I thought the same thing but then I realized  I blow alot of meter on ex moves so I'm always at 0 or one lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 25, 2010, 11:02:00 PM
haha I thought the same thing but then I realized  I blow alot of meter on ex moves so I'm always at 0 or one lol

I noticed that about you too, it's not a right or wrong thing, you can win just by sticking to the basics and using Ex moves when needed (but you'll never save up enough for a neomax etc...that's just the consequences).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 25, 2010, 11:48:04 PM
yeah ex moves are pretty useful and all but I think I need to kick it back a couple notches cuz it really limits me towards the back end of a match when if I hit I cause small percentage of damage but when they hit i get blown up for 10 secs lol

and it also has to do with me not capable of delivering that knockout punch because of the lack of know how, but that's changing with every visit but we'll see there's so many to go about it this game is so deep
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 26, 2010, 03:52:05 AM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html
Blog Update. Do these prototype character look familiar?

Imagine if they all could make it in for console release! (O.O)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 26, 2010, 06:40:15 AM
Oh damn! Chang looks tight!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 26, 2010, 08:31:46 AM
OSWALD! =)

Any details from the tournament. Any spectators, anything of interest?

EDIT: First vid from the tourney has been uploaded (http://www.youtube.com/watch?v=AYqSKREd7m8).
and
the second (http://www.youtube.com/watch?v=1Z_BLGh4Nfk).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Parapets on August 26, 2010, 08:35:18 AM
Man, they can't just draw those sprites and then not put them in the game. That would be too cruel.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 26, 2010, 12:47:44 PM
Full Translation of ye olde awesome blog update, provided by Toxico of MMCafe:

Quote
Suddenly, in an over use of Authority and almost in a violent tone the producer Kukino came out and said "How would this character look drawn in KoF XIII dotting style graphics", that's a daring plan.

- 5 months have passed since the start of this blog, there have been just so many difficulties but there is this deep feeling that something great was achieved.


Kukino:
With this summer intense heat has been really on season, specially with all of those heated battles of the Tougeki qualifers, Have you not fought on those? Even with that passionate feeling don't go there and forget to consume the right amount of water~.
Now, I wonder if it was just selfish from my part in the beginning and an extortion as an art director, "Everyone should see this character, why not draw them up a bit until they are completely cleaned up!" And even with that abuse of power, I also have been enjoying the results from this batch, and so this blog update took shape.
Now, let's check this exclusive footage.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_CHANG.jpg)

Already in the Malasian stage Chang Koehan has a cameo appearance in dot graphics, due to Raiden and Hwa he could not make it into this game, however if we would have selected him we would have been aimed to such Volume that the whole screen would have been filled with Chang. Wouldn't have that been tasty?.

<reference: Cameo appearance from Chang>

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_kameochang.jpg)

Well, let's continue with Momoko and Malin

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MALIN.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MOMOKO.jpg)

Malin and Momoko fans everywhere, are you happy right now?

The gorgeous Mai, the cool Leona ~ Elisabeth ~ King, the sadistic beauty of Mature & Vice, the Cuteness of Athena ~ Yuri ~ Kula is what we got, but what with these two? (Malin & Momoko). Doesn't Momoko give a weightlessness feeling with that appearance, and does not Malin give that impressive agile expression with just looking at her?

And now with Oswald.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_OSWALD.jpg)

It's a cool Irish Stout Bill, with this design these draws almost become my life time career hobby. Doesn't it look like there is no thing in heaven and earth more stylish that those fingertips? How manly~
As we drawn these, we couldn't help but to wonder what would have happened if these characters would have made the cut into the game. Would you have liked to used them? Oh, well, that would end up as homework for some other time...

- We thank mister Kukino for his over use of power, even though it meant that he had to go at it on a full nighter and now suffers from severe pains in his whole body.
Well, that was a great threat, but there is still juice out for this article, as we can still review something of the demo movie, let's pass some request to mr Nishimura.

Nishimura:

Ladies and Gentlemen, it's Nishimura here.
From now on let's take a look into the characters introduced in the demo movie.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_harukeshi.jpg)

They became an important factor in the plot development of the story, [those who come from his distant land] (* Here are some of them) (Let's keep it as Harekushi for shorts); here are in casual clothes. We had that in the demo movie most of these guys where on robes, but we have that the director also had ideas on how would they look in casual clothes and how would that would speak to some extent of their personality. Some of these guy appeared previously in our past work (KoF XI) in some endings, but even those fellows got a new costume design just for today.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_botanface.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_botanfull.jpg)

This one was among the core characters from the Harukeshi "Botan" and her set of illustrations, her design was to keep into account the ideas of [well endowed] , [meat on her bones] and [asian beauty] (it's actually 「むっちり」 「ぽっちゃり」 「アジアンビューティー」, for those who can tell the difference). Within the movements of the lip on the movie we wanted to keep that ぽってり feeling, specially in the movement of her lower lips. We aimed to make her waist a representation of her and her to be bathed in positive comments due to that body part.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose1.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose2.jpg)

In this previous set we have illustrations for Rose.
We wanted to give a big time organizer feeling as this is one of those characters that can put up a large tournament. This beauty has fallen into the control of the Harukeshi gang, just like the tournament itself was put together as a mean to achieve their own purposes. (we advise you to take heed on the game movie for those events). At the time of the creation of these sketches we had in mind to make her volume of her figure something terribly dreadful (they use 「縦ロール」 to describer her.... "important features")

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose3.jpg)

The main morfit for her outfit is of course that of a rose themed get up. While her initial design was more or less inspired by red roses, with this new tournament sponsor design we wanted to capture more of a feeling of blue roses, and is exactly that roses the ones that can also be seen in the location meant for the final match and is where the base of operations of the Harukeshi is implied to be located. We think that these outfits are both, elegant and beautiful.
When it comes to these usually minor characters we always want to make a really big difference in appearance from the playable cast, and those introduced in this episode proved a wonderful opportunity which we hope that everyone enjoyed.

- To express our thanks to Mr Kukino and Mr Nishimura as this exclusive double feature proved to be filled with treasure!!
For the next time it's finally the time for our illustrator Ogura to step up into the plate, and find out all of those amazing stories of strong inspirations and sources that produced all of those "beam of getting ideas" to which all the rest of the staff could do nothing but be left in awe each time he did something.
Do not miss the next episode.

Additional Notes on Botan by the Prof:

Quote
The second half of the blog shows off documents for the Kanochi team, such as how they look like without their robes, and details on how Botan should look like. The small notes on Botan reads "puffy eyelids", "thick lips", "plump but not fat", "asian look", "leather costume", "ass showing out".
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 26, 2010, 01:01:33 PM
Chang looks pretty respectable like that but still Raiden>>>>>Chang.

And teasing people with Oswald.  That's just cruel.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 26, 2010, 02:25:30 PM
Did they revert it back to 2k2 style and have 1 frame grabs?

In saying that, is kula dp+C still unsafe to a recovery roll grab?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 26, 2010, 02:42:54 PM
Did they revert it back to 2k2 style and have 1 frame grabs?

Command grabs are back to the old sexiness.
In saying that, is kula dp+C still unsafe to a recovery roll grab?
 

I'm assuming so, the dp+C looks the same.
---
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_CHANG.jpg)
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MALIN.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MOMOKO.jpg)

Lol, I just noticed that Chang's foot is like 1/3 the body of Momoko or Malin (Half of Malin's body!).  Also, they drew Chang pretty buff.

And teasing people with Oswald.  That's just cruel.

Yeah.  Can't wait for them to take another 6 months to finish one character :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 26, 2010, 03:10:42 PM
Did they revert it back to 2k2 style and have 1 frame grabs?

Command grabs are back to the old sexiness.
In saying that, is kula dp+C still unsafe to a recovery roll grab?
 

I'm assuming so, the dp+C looks the same.
---

possible to confirm this?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 26, 2010, 03:37:10 PM
Chang and Momoko look awesome, I actually feel like using him with that take. Hope they go through with making him as huge as they say when they eventually do at him to the roster. They gotta give his gameplay a major overhaul though, its pretty friggin boring as it stands.

Malin should die in a fire. Oswald is a must for XIV or, better yet, a XIII console surprise.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 26, 2010, 06:45:35 PM
personally i cant stand chang or choi. especially chang who is boring and too easy to play as. but we do need some giants back in the game. there are no chang or mukai sized characters left in kof anymore. the biggest characters are around the 2 meters, when chang and mukai are 2,30 or even 2,30+ meters. theyd be huge.

but then again theres a whole lot of characters people want in the next game. 96 Boss team, oswald, yamazaki, mary and vanessa. shit i wouldnt mind i raiden went to another team and hwa got lost (only to give some moves to joe), and hon fu along with bob wilson joined kims justice heros team. both momoko and malin can die for all i care, same for hinako, chang and choi.

i dont like cvhang but the sprite does look fucking awesome. if they actually reinvented him like chin he migt actually become awesome (though id still rather see kims justice friends from the ff series, bob and hon). and chang is suposed to be buff, hes like 200kg +maybe even cvlose to 250. its been a really long ass time since i watched my neo booklets, but he was huge.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 26, 2010, 09:33:18 PM
personally i cant stand chang or choi. especially chang who is boring and too easy to play as. but we do need some giants back in the game.

I wouldn't call Chang easy to use, he's easy to pick up but you'll get destroyed by the faster characters if you use Chang (I'm a Chang user), Iori and Kyo walk all over him.  Hell they can do easier combos (and in Kyo's case) and even more hits on him.  There's definitely something satisfying when you win with him, since it does take work (kinda like Chin).  Choi on the other hand is a little more user friendly, but his flying poke wall combos take some skill at least.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 26, 2010, 11:55:24 PM
Malin and momoko would be a great addition, Chang and Oswald not sure. I will not be surprised at all if we see some DLC or added characters to the console version, actually I'm expecting some extra characters in the game. Now let hope that new PS3 Modchip doesn't ruin game sales here in America.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 27, 2010, 12:17:52 AM
Malin and momoko would be a great addition, Chang and Oswald not sure. I will not be surprised at all if we see some DLC or added characters to the console version, actually I'm expecting some extra characters in the game. Now let hope that new PS3 Modchip doesn't ruin game sales here in America.

I spit on you, Oswald less interesting than Malin?!!!?!  Oswald is Gator Pimp (anyone watch The Other Guys?)

Maybe it's about time Jhun makes good on his word (or was it Kim) and they train Choi and Chang!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on August 27, 2010, 03:01:15 AM
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 27, 2010, 04:04:19 AM
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?

I saw RJ doing that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 27, 2010, 04:10:57 AM
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?

I don't suppose why not but I never paid attention, especially when to our left we have Guitar Freaks and Drum Mania (or whatever they call it now) and to our right is Beatmanix Sirius and DDR machines o_O.  The Answer actually brings earplugs, it's that bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on August 27, 2010, 08:13:12 AM
Chang and Choi (and most older KOF characters I think) would benefit from Maxima-style revamps. Where they keep some of their trademark moves, but get some new moves that match their existing style, yet are functionally very different.

What I'm saying is I think they should half-way revamp the character's gameplay, while staying true to their original style.

And I'd be happy with all those characters returning. (Although I suspect this was just a tease.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 27, 2010, 10:17:59 AM
^^ YES!!!!!!  No matter WHAT happens, Chang MUST have the tap P ball spin!!!!!!  Additionally I think the B~F P move is a must as well
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on August 27, 2010, 12:05:33 PM
Hey guys. New poster on a nice KOF forum here :D Tnx for the awesome videos. Keep them coming :D

I think XIII has nothing to be jealous form SF/BB. It is a solid game with a decent roster, moves, story.

I want to know why SNKp didn't add John Crawley to KOF yet:( His moves are so unique and SNK will bring back some nostalgia by adding him. A team of John Crawley, Mickey Rogers and Lee pai long would rock, although they wasted lee in NGBC :(

Anyway awesome page and sorry for my bad english :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 27, 2010, 12:21:12 PM
Hey guys. New poster on a nice KOF forum here :D Tnx for the awesome videos. Keep them coming :D

I think XIII has nothing to be jealous form SF/BB. It is a solid game with a decent roster, moves, story.

I want to know why SNKp didn't add John Crawley to KOF yet:( His moves are so unique and SNK will bring back some nostalgia by adding him. A team of John Crawley, Mickey Rogers and Lee pai long would rock, although they wasted lee in NGBC :(

Anyway awesome page and sorry for my bad english :P

Welcome to the forums JohnCrawley, you should formally introduce yourself here (http://dreamcancel.com/forum/index.php?board=9.0)!

As for the character John Crawley, I don't remember how he plays, but I have a feeling most of the characters from now on are either old KOF characters, or new characters completely (I think if they were going to add him, they would have added him in the last 13 versions by now). :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 27, 2010, 04:34:01 PM
crawley is shit, just like most aof characters and the aof games. any character that was mildly interresting from aof has already made its way into kof. im sorry, but id rather even see momoko or choi instead of jhon. hes hinako bad.

either way, if yamazaki and oswald make it to the next kof ill be one happy guy. if 96 boss team would make it too (loved the krauser/raoh fansprite) then i couldnt care less what kind of other characters they place in the game. though i wouldnt mind seeing mary and vanessa return as well. theyd look smexy in hd, yamazaki would look too pimp. weve already seen a glimpse of hd poswald, and that was without the 13 shading.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 27, 2010, 04:38:30 PM
yamazaki, vanessa and adel.

and a sidenote on verborhea.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on August 27, 2010, 06:47:15 PM
AOF 2 is my favorite fighting game from the old ones. Well Kane, Raiden and Hwa from FF joined so I won't lose hope:P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 27, 2010, 08:23:45 PM
Vanessa, Yamazaki, Chris (both versions), Yashiro (both versions), Whip, Maylee would make this the best KOF ever for me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on August 27, 2010, 08:39:20 PM
Vanessa, Yamazaki, Chris (both versions), Yashiro (both versions), Whip, Maylee would make this the best KOF ever for me.

we don't need another 2k2 remake. only this time with EX moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 27, 2010, 08:48:56 PM
exactly, let the dead stay dead. i wouldnt mind if we lost hwa and the orochi girls as well in 14.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 27, 2010, 09:06:59 PM
I'm still waiting for that brand new character
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 27, 2010, 09:16:22 PM
HEIDERN

'nuff said
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 27, 2010, 09:53:45 PM
If I remember correctly, XIII isn't a dream match game, so a lot of characters might have story line reasons as to why they're absent.  Just throwing in whoever wouldn't work given the plot.  I don't normally care about story lines in fighting games, but KOF is so plot heavy it makes sense.  However, XIII is the end of a story line arc, and if patterns hold true, then the next KOF game should be a dream match, so everybody and their grandmother should be in it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 27, 2010, 10:55:00 PM
however, given the brutal amount of work that went into making xii/xiii, jumping from 33 to ... hell, i don't even know how many they are, might be a bit of a stretch. there's just no way they can pull that off. i even doubt they'll really kill any charas for the next one, regardless of whether or not it's a new chapter.

could it be like a 1 chapter story?

@ the answer: really? may lee? whip? really?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 27, 2010, 11:00:44 PM
I'm still waiting for that brand new character
If there is another arc get hype for another main character that uses fire.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 27, 2010, 11:02:28 PM
@venusandeve: Whoa, man.  Whip is RAW!!!!!!  May Lee is one thing but COME ON!!

And Judge Fudge, I know, I just want Heidern for that next dream match.  Of all the characters from '94 to be excluded from XIII (Heidern, Chang, Choi, and the American Sports Team), Heidern HAS TO BE the top priority for SNK to make in the future

Also, HOTARU IN HD WOULD BE GODLIKE
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash2k4 on August 27, 2010, 11:13:59 PM
They should bring back mary l don't see how terry and andy and joe all orignal fatal fury people are in kof 13 but no blue mary bleh.... Well when it comes to console who know dlc perhaps. And Geese and Krauser l may be sounding a little selfishes but not why good all out iam mean there so many dreamatches of kof .
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 27, 2010, 11:30:47 PM
I am always surprised at seeing support for the American Sports Team but I honestly think they are done for good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 28, 2010, 12:24:39 AM
back to the topic at hand...

Got to play XIII today. Played mostly single player story. Got to try out Kyo, Terry, Maxima, Takuma, and K'. Nothing much to add already to the previous posts that everyone made with (plus i wasn't that good). I don't know if its been mentioned before but I think the grab miss animations are still there cause there were times when i try to garb with Terry and the char jumps right when i input fwd+c and i see the grab whiff. Also, Maxima's autoguard is hilarious.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Ed on August 28, 2010, 12:35:44 AM
We're likely to see Oswald and a playable version of Saiki in the home version.  Remember the video of Iori's Neomax with Saiki on the opposing team that SNKP pulled almost immedately...yea they're working on a playable Saiki.  That would complete Ash's team. 

Beyond that excluding Characters that are "dead" in some form (Vice and Mature coming back as ghosts was already pushing it cannon-wise) My wishlist includes Whip, Adel, Rock, Billy and Yamazaki.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 28, 2010, 01:45:51 AM
I would like to see Shermie and BlueMary, but I wouldn't mind if from now on they only add new characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 28, 2010, 02:44:49 AM
I agree about the US Sports Team, I think they're gone for good.  I also agree about introducing some new characters, although the new main characters seem to get less cool with each story arc.  I'm pretty happy with this cast list, and having Hwa in the game was a nice surprise for old school fans.  The only character I would ever really like to see make a comeback is Rugal since he's a badass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on August 28, 2010, 03:50:07 AM
I'd rather have new characters instead of the return of too-obscure characters like Hwa, Eiji, Raiden, etc.
But since it looks like SNKP tried to please most fans, i'm ok with the actual roster.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on August 28, 2010, 10:14:12 AM
holy s*** roasted coffee beans i suck at kof now.
god, if i don't fix a lot of mistakes. and i mean a lot were pointed out to me. i'll need to relearn kof as a kindergartener.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 28, 2010, 11:12:52 AM
you are not alone... I don't play KOF seriously since Orochi saga time.... XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash2k4 on August 28, 2010, 02:06:36 PM
 Its ok Judge l been out of the loop for a while  due to ssf4  hah in no time you'll get it back :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 28, 2010, 04:17:00 PM
you are not alone... I don't play KOF seriously since Orochi saga time.... XD

thats no problem. i think if your 97 and 98 skillz are damn good, 13 wont be much of a problem. especially considering the controls seem to be xi easy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on August 28, 2010, 06:52:24 PM
Practice makes perfect man. I've been just playing on Kaillera for ages but stopped a long time ago. I need to pick it up again and practice those hops!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 28, 2010, 09:50:35 PM
the new main characters seem to get less cool with each story arc.

K rules. Ash ruffles western feathers but he's cool too. or do you mean they tend to cramp Kyo's style?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 28, 2010, 10:59:01 PM
K rules. Ash ruffles western feathers but he's cool too. or do you mean they tend to cramp Kyo's style?

I didn't say they weren't cool.  I just like Kyo better than K', and Ash the least.  But then again, I pretty much only play the Orochi Saga, so I guess I'm biased.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 29, 2010, 01:18:18 AM
I do not like KOF XI, but getting Oswald with the KOF XIII system would be so cool, we need this character.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 29, 2010, 01:18:04 PM
So I guess Adelheid isn't in the arcade version? It's been about two months and still no unlocks.

I was a little intimidated by this game at first by some of the Touch of Death stuff I've seen (such as Shen's BC combo) because I've never been a fan of that. Then I realized you don't really have to learn BC combos and all that. You could just as well use EX and EX Supers and do comparable damage.

Bottom line, I'm rock hard and dripping for this game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 29, 2010, 02:18:11 PM
So I guess Adelheid isn't in the arcade version? It's been about two months and still no unlocks.

I was a little intimidated by this game at first by some of the Touch of Death stuff I've seen (such as Shen's BC combo) because I've never been a fan of that. Then I realized you don't really have to learn BC combos and all that. You could just as well use EX and EX Supers and do comparable damage.

You shouldn't worry too much about Shen's 100% etc, most every character can 90%+ if they have a full cancel gauge and 5 stocks, but you can only do it on the 5th round etc, and you gotta find an opening, especially Shen's it's actually not as common as you think.  If anything, be worried about the characters than can do 50%+ damage with 1 cancel+1 super in the corners, I'll take the 100% any day compared to those (or Elizabeths or K's in general...)

You're absolutely correct, you don't need BC combos to win at all, Ex combos/NeoMaxes are suffice.  I use Chin and I never go into hyperdrive and most of the time, I hold my own.   That being said, this year's BC combos are much easier than 2k2 so you might as well learn it when it's easy.

Bottom line, I'm rock hard and dripping for this game.

Urm, that's an interesting metaphor. o_O
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 29, 2010, 05:22:20 PM
If there is another arc get hype for another main character that uses fire.

well I'm not talking about a main character,after the atrocity that was Ash I could careless who's coming

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 29, 2010, 06:52:30 PM
its official, the next kof main character will be a girl and use water to hose down all the other main characters. doing her water moves will make her white shirt transparant (so you can see pixelated nipples) ala wet tshirt style. to even things up her team mate will be a 3 year old loli and the last team member will be a homo/metrosexual guy. these 2 will wear the same attire as the main girl, cept the lolis watered breasts will be censored cause shes too young, and the guy will have bigger nipples than the main character girl. they all wear skirts with nothing under it (ala braveheart). appearantly the loli will be censored again, but through the censors you will be able to see that she hasnt developed hair down there.

this will be the hypest kof ever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 29, 2010, 09:42:21 PM
You're absolutely correct, you don't need BC combos to win at all, Ex combos/NeoMaxes are suffice.  I use Chin and I never go into hyperdrive and most of the time, I hold my own.   That being said, this year's BC combos are much easier than 2k2 so you might as well learn it when it's easy.

BC combos? I'm lost now... Drive Cancels use BC button canceling system? I thought you only have to execute the command in a certain timing... so, you have to cancel first pressing BC?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 29, 2010, 09:58:24 PM
^^ BC Combo = Hyper Drive Combo (Because you press B and C to activate it)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 29, 2010, 10:06:41 PM
BC combos? I'm lost now... Drive Cancels use BC button canceling system? I thought you only have to execute the command in a certain timing... so, you have to cancel first pressing BC?
^^ BC Combo = Hyper Drive Combo (Because you press B and C to activate it)

Correct.  You just cancel specials into specials (or DMs) on a certain frame as long as you have a cancel/drive gauge.  BC mode is just hyperdrive mode (BC mode is the old 2k2 term), in this mode you can cancel as much as you like (as long as the move cancels) but you deplete 10% per cancel (and the bar decreases slowly anyways); I'm sure you knew this but we confused you :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 29, 2010, 11:30:09 PM
Ok, when you talked about "BC combos" I thought you were saying that is needed to press B+C buttons first and then enter the command to cancel one special into another, and I hate this kind of cancelling system. Fortunately it was just a confusion. All is OK again :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 30, 2010, 12:19:54 AM
well I'm not talking about a main character,after the atrocity that was Ash I could careless who's coming

plz elaborate further.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 30, 2010, 02:31:28 AM
Did they revert it back to 2k2 style and have 1 frame grabs?

Command grabs are back to the old sexiness.
In saying that, is kula dp+C still unsafe to a recovery roll grab?
 

I'm assuming so, the dp+C looks the same.
---

Was anyone able to confirm this Kane?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 30, 2010, 04:16:56 PM
In saying that, is kula dp+C still unsafe to a recovery roll grab?
---
Was anyone able to confirm this Kane?

Totally forgot to check.  Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying?  (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 30, 2010, 05:54:55 PM
You know, I have to ask something. I never really played KOF2000 so I never experienced Kula as a sub boss. Ever since that game, it just seems that Kula is among the top characters in every game.

My question is, was she ever toned downed as a playable character from her boss AI? Or did SNK decide to completely give control of her 2000 boss form to the players?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on August 30, 2010, 09:01:12 PM
KOF has so many fan favourite characters that never made it to XIII that it makes absolutely no sense to pile more new characters into the series. This just pushes classics into obscurity and disappoints a lot of people. I'd love for SNK's new policy to be something on the lines of working towards as complete a reunion of established characters as possible with XII/XIII style sprites being added for the Outlaw team, Spy team etc with every installment, along side refinement of gameplay mechanics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 30, 2010, 09:13:37 PM
KOF has so many fan favourite characters that never made it to XIII that it makes absolutely no sense to pile more new characters into the series. This just pushes classics into obscurity and disappoints a lot of people. I'd love for SNK's new policy to be something on the lines of working towards as complete a reunion of established characters as possible with XII/XIII style sprites being added for the Outlaw team, Spy team etc with every installment, along side refinement of gameplay mechanics.

Thanks but no thanks.

A lot of my fave characters are new and original characters to the series (Ramon, Shen, Vanessa, Oswald, Angel, Yashiro, Shermie, K', Maxima, Duo Lon etc.) so I'm more eager to see what new goodness SNK can come up with.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on August 31, 2010, 01:47:15 AM

Thanks but no thanks.

A lot of my fave characters are new and original characters to the series (Ramon, Shen, Vanessa, Oswald, Angel, Yashiro, Shermie, K', Maxima, Duo Lon etc.) so I'm more eager to see what new goodness SNK can come up with.



Thats what I meant, established characters like the Spy Team and New Faces team. New characters will mean they are less likely to return.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 31, 2010, 02:16:02 AM
They can come back in dream matches. New sagas are for New characters, lets see what they come up with...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 31, 2010, 02:31:55 AM
Totally forgot to check.  Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying?  (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).

No, when the opponent gets hit by dp+C from kula, they were able to recover roll and do a 1 frame grab (clark for example in 2k2) to throw her as she hits the ground. I assume that there isnt any 1 frame grabs no more but from vids ive seen, looks like you can throw her, just want to be sure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 31, 2010, 03:37:39 AM
Thats what I meant, established characters like the Spy Team and New Faces team. New characters will mean they are less likely to return.

You wouldn't even have the Spy Team and New Face team if SNK wasn't willing to try new stuff.

New characters = letting SNK do what they do best
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on August 31, 2010, 06:36:52 AM
I guess Dream matches are still on the cards, but it's still gonna be heartbreaking when cool characters are dropped for new fighters of variable quality.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 31, 2010, 11:58:34 AM
Totally forgot to check.  Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying?  (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).

No, when the opponent gets hit by dp+C from kula, they were able to recover roll and do a 1 frame grab (clark for example in 2k2) to throw her as she hits the ground. I assume that there isnt any 1 frame grabs no more but from vids ive seen, looks like you can throw her, just want to be sure.

Lol I was totally off.  I'll need to check that out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on September 01, 2010, 01:13:50 AM
For whoever knows their arcades and plays at AI. Could you tell me what kind of cabinet KOF XIII is on, the type of buttons and the type of joysticks? Please tell me if their sanwa's or semitsu's or as much information as possible. If the joysticks are sanwa's or semitsu's can you tell me what kind of gates are on them (octo or square)?

I'm dying to know the information and what people prefer to play on for arcades such as KOF XIII. I'm thinking about getting an arcade over here so I just want to here what you guys would want.

*Sorry if this doesn't really pertain to the General Discussion but I didn't know where else to post it and it seems people check this thread a whole lot more too.*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 01, 2010, 05:07:17 PM
Taken from CX, sugarboy strikes again!

In Arcadia's October issue they discussed strategic stuff only [in black & white pages].

so it's basically a must c for those who are playing the game and nothing much to c or nothing to c for those who aren't, they discussed stuff like good for counter attacking moves frames and counter attack-able moves frames, some how to beat or crush tactics against [K', Kula, Mature and Iori] and some extra offensive tactics for Kyo and K'.

Of course those who have the new Arcadia (Oct) and want a backup copy in case you left it at home and want to view it at work:

http://www.mediafire.com/?m54d2i7qtx5aw1j (http://www.mediafire.com/?m54d2i7qtx5aw1j)

Oh and of course the good stuff:

IMG 4's top right table shows what kind of action you should take to crush Mature's EX despair when she uses it after standing up from the ground, and the small one to it's left is the moves you should punish her with if you guarded it.

actually IMG 2 (page 102) shows the counterable/punishable moves to the right for each character, for example if it says [crouch+D (-4)] the player who guarded crouch+D can move 4 frames before the other, and the table to the left of course is the good for punishing fast moves with the frame count for it.

hope it can be any help for u and ready for any other questions, just let me know.

feel free to post it in your cool forum, and i think it's better to correct my English mistakes in it before u do so.

Your English is just fine sugarboy, I'm sure we'll find all this info very helpful.

Personally I never thought much of frame data until now; I'm a changed man.  Now I can try to punish all those Liz, K' and Kyo's at AI :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on September 03, 2010, 12:29:33 AM
How come noone answered my question about Kula? :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mazinkaiser on September 03, 2010, 03:02:11 AM
Thank you sugarboy and kane for posting here :D i miss it on CX o.o, strange.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 03, 2010, 04:40:43 AM
How come noone answered my question about Kula? :(
Because it's a stupid question no one cares about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on September 03, 2010, 06:13:52 AM
To answer Cibernetico's question: No, the playable Kula used after (or even in) 2000 is not a boss form.

It's just that she is high-top tier in most of her appareances, not that she has that many appareances to begin with.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 03, 2010, 07:19:50 AM
You know, I have to ask something. I never really played KOF2000 so I never experienced Kula as a sub boss. Ever since that game, it just seems that Kula is among the top characters in every game.

My question is, was she ever toned downed as a playable character from her boss AI? Or did SNK decide to completely give control of her 2000 boss form to the players?

She came toned down.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 04, 2010, 09:34:09 AM
Is there anyway for someone to translate all the SBO qualifiers name and teams for KOF XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 04, 2010, 10:42:21 AM
Is there anyway for someone to translate all the SBO qualifiers name and teams for KOF XIII.

http://www.tougeki.com/main_player?id=kofXIII

A-Block
1. T.S (K'/Andy/Elisabeth)
2. Nagihē (Kyo/Raiden/Robert/K')
3. Gosho (Clark/Chin/Raiden)
4. Gonsan (Kyo/Athena/Kula)

B-Block
1. Kaiten Ou (K'/Daimon/Mature)
2. Shoki (K'/Kyo/Kula)
3. Bakudan Yarou (Kim/Raiden/Shen)
4. ohiki @ tonpa (K'/Kyo/Elisabeth)
5. Itou
6.
7. Senjougahara ichi yume (K'/Benimaru/Leona)
8. CAP (K'/Robert/Shen)
9. OZ (K'/Mature/Raiden)
10. Dune (K'/Kyo/Iori)
11. Tagosaku (Takuma/Yuri/Elisabeth)
12. Misse (K'/Kyo/Kula)

C-Block
1. Kyabetsu (Andy/K'/Kula)
2. Taiga/Tiger (K'/Kyo/Iori)
3. Oeppu (K'/Mature/Raiden)
4.

D-Block
1. Sukoa
2. Umibouzu (K'/Maxima/Elisabeth)
3. Kurenai no Buta (Kula/K'/Elisabeth)

E-Block
1. Mikami (K'/Raiden/Kula)
2. U Rashia
3. Kouya
4. Akihisa (K'/Kyo/Elizabeth)

F-Block
1. Nightmare (K'/Elisabeth/Kula)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 04, 2010, 05:31:15 PM
so far only 3 teams without k.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on September 04, 2010, 06:16:58 PM
I could be wrong, but I don't think the overwhelming amount of K' is indicative of him being overpowered. He's definitely really, really strong; but I think part of the reason for his popularity (and I guess a reason for his strength too) is that he's so close to his 2002UM incarnation. And since 2002UM was the last popular KOF game, and K' was top-tier in that, a lot of players are just sticking with what they know.

From what I've seen and played, the game is more balanced than that list of teams would suggest.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 04, 2010, 07:56:40 PM
i already know that, thats why its such a shame to see the same teams over and over again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 05, 2010, 03:25:54 AM
Good lord that's a lot of K's! Anyway why does B-Block have the most players?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 05, 2010, 10:20:21 AM
I know there are a lot of missing teams there but DAMN how can there be ZERO Terry Bogards!?!?!?  I know people got good with 2002UM K' and whatnot but haven't people been perfecting the Terry craft since '91??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 05, 2010, 10:18:33 PM
I know there are a lot of missing teams there but DAMN how can there be ZERO Terry Bogards!?!?!?  I know people got good with 2002UM K' and whatnot but haven't people been perfecting the Terry craft since '91??

Personal preference (e.g. picking better more versatile characters) of course that shouldn't stop you from picking him, anyway the Kyo XIII wiki is almost done, anyone know how to upload a pic without overriding one with the same name?

for anyone else working on the XIII wiki PM me 

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 05, 2010, 10:32:19 PM
For sure, I ain't switchin' SHIT!!!!  I mean, really, it's their loss :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 06, 2010, 12:01:36 AM
Personal preference (e.g. picking better more versatile characters) of course that shouldn't stop you from picking him, anyway the Kyo XIII wiki is almost done, anyone know how to upload a pic without overriding one with the same name?
for anyone else working on the XIII wiki PM me.

WOW.  Bow down.  krazykone123, not only do you contribute the most in the forum as a whole, you bascially completed the Kyo section.  I don't know much wiki lingo too much (all those spaces etc) but I have a pretty comprehensive Chin write-up under the Chin thread, I'll be happy to add that with pictures etc.

---
From the video thread (wanted to keep the vid thread clean):
I think K' can be defeated by many characters. In fact I'm sure there are a lot of good characters in this game. But arcade players are not givin a chance to them, and feel safety picking up K'...
Last vids related to Joe are proof of that.

Well this maybe the case, and hence why the tiers are still very close.  Having said that, the Joe user is a very skilled player firstly, and secondly, having played the game for several months now, playing against K' is still a pain.  His priority, options, damage, abilty to build meter as first character, pressure can be seen in the videos, but a lot can only be felt when in the game.  Hell Mai could beat a K' by jumping away all day, but doesn't mean she's not one of the top characters.  Top tier to me really is a summation of multiple attributes, for which I believe he posses most of the necessary ones to make him top.   Remember, just coz the (and excuse me for throwing out alleged tier titles) A+ having no problem taking out the S's doesn't mean the Bs have an easy time with S's.

Tier list are just that really, for the most part, how easy it really is to beat the rest of the cast.  S has the easiest time, while C has the hardest time.  A gosu player is going to win with any character (like haregoro from the KCE vids).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 07, 2010, 04:44:58 PM
K',Kyo...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 07, 2010, 05:18:18 PM
yes, I know they are top tier. And I could expect that some beginner use them. But what I expect from a "pro" player, is see how he masters some not God tier character and he wins. Mr. KOF Andy, for example, or Kane his Chin. This is what I really would like to see in vids... But in general we only see K', Kyos, Liz, Raidens, Kulas and Ioris playing in the same way again and again (smoai vids, singapoure tournament vids, tougeki vids, etc)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 07, 2010, 06:32:16 PM
well there where no raidens just some time back. maybe well get another char soon enough. that is if they find something they can abuse.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 07, 2010, 06:59:46 PM
some merchandising

http://item.rakuten.co.jp/amiami/fig-col-2553/

XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 07, 2010, 08:10:57 PM
http://thumbnail.image.rakuten.co.jp/s/?@0_gold/amiami/main/FIG-MOE-1887.jpg

yeah they got some fine ass merchandise.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on September 07, 2010, 09:16:17 PM
some merchandising

http://item.rakuten.co.jp/amiami/fig-col-2553/

XD

Those are pretty cool, bit expensive though. Playasia has them up for preorder already.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 07, 2010, 11:06:01 PM
yes, I know they are top tier. And I could expect that some beginner use them. But what I expect from a "pro" player, is see how he masters some not God tier character and he wins. Mr. KOF Andy, for example, or Kane his Chin. This is what I really would like to see in vids... But in general we only see K', Kyos, Liz, Raidens, Kulas and Ioris playing in the same way again and again (smoai vids, singapoure tournament vids, tougeki vids, etc)

I share your same sentiment too.  Most of the regulars know how I feel about them using "them", it's not so much the characters that I despise, or so much the losing; it's just that I *know* the players are good enough to use other characters and still kick my ass--it's really a compliment to them.  4leaf and I are on the same page really, he started off with Liz the first week and I believe the words he used was "once I figured out she was easy mode, I stopped using her" which was in a couple of days.  He picks her once in a blue moon (and wins against the regulars) just to prove a point (IMO).

As for Chin, I've spent so much money keeping Chin on my team if you know what I mean.  On the rare occasion I'll get straighted using my Chin, Leona, Shen team and I swear to myself I'll never use them again, grit my teeth, put a coin up (and wait in line) and pick them again lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 07, 2010, 11:33:30 PM
Time to put Chin on the roster full time. I'll take my losses as experience. Besides, I think Chin can be the next "Whip" tier, ain't that right Kane? haha
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on September 08, 2010, 12:39:23 AM
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

As for losing to the character, rather than the player, I seem to be having the most trouble playing against Robert and Kula than anyone else. Perhaps I should try to play to characters more to learn their weaknesses?

I also notice that since I started playing more and more people use K', but not quite so much Iori , Kyo or Mature at AI. Also notice that on that list of characters used in the tournament there's only 2-3 who use Iori and Mature even though they are 'supposedly' S tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 08, 2010, 12:50:46 AM
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on September 08, 2010, 12:55:22 AM
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

Similar thing here, i planned to use for my main team K', Kula with the 3rd spot for Shen or Maxima long before the game came out, i don't mind them being top or bottom tier.

Sadly some people make a buzz about tier lists or overused characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 08, 2010, 01:30:40 AM
Time to put Chin on the roster full time. I'll take my losses as experience. Besides, I think Chin can be the next "Whip" tier, ain't that right Kane? haha

Oh boy.  Good luck with him =)  My Chin is more and more ineffective as the regulars catch on to his antics. =(

My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

As for losing to the character, rather than the player, I seem to be having the most trouble playing against Robert and Kula than anyone else. Perhaps I should try to play to characters more to learn their weaknesses?

I also notice that since I started playing more and more people use K', but not quite so much Iori , Kyo or Mature at AI. Also notice that on that list of characters used in the tournament there's only 2-3 who use Iori and Mature even though they are 'supposedly' S tier.

Rant on:
It's not even the tier list really, it's really the internal BS radar that goes off in me.  Some characters just have too many options that serve them well.  Liz, could lose her counter or her command throw (as they both lead into damaging combos) and I think she's ok after that, to have both is just nasty.  Goro has both a counter and command throws but he needs a NM for his counter, and he doesn't have Liz's mobility/ damage options.  Chin has a damn good Ex counter (like Liz), but he's more vulnerable if it whiffs, smaller hitbox,  and he doesn't have the command throw mixup game.  Maxima on the other hand, is high up in the so called tier list, but I can't imagine him shutting down a good Kula, K' or Kyo with ease.  Maybe it's just matchups.

For some reason Iori still doesn't feel as high as they say he is, I find he's kinda like Takuma where he's massively strong in some departments yet his shortcomings make him balance still.  Maybe I'm missing something completely, or maybe our Iories haven't been fully explored--it just seems like it takes slightly more work to win with Iori compared to K'/Kula/Kyo (and even Kyo's not that bad imo).  This of course is my opinion, who knows.

Kula is still giving me a hard time as well (poor Chin, can't get in at all), I'm trying to figure out when to GCAB roll between her attack strings but I fail miserably and eat a combo (or a throw).  I think the level of skill is slowly rising especially if you compare us to the tourney, that's probably another factor why I'm/we're struggling.

/rant off
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on September 08, 2010, 03:20:29 AM
Haven't played the game yet, but I really want to run my 98 team of Leona, Mai, and Ryo.  Based on what you've said, it sounds like it will be tough, but I'm up for the challenge haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 08, 2010, 04:11:02 AM
Haven't played the game yet, but I really want to run my 98 team of Leona, Mai, and Ryo.  Based on what you've said, it sounds like it will be tough, but I'm up for the challenge haha.

It is a challenge, probably why I keep choosing them still.  I'll add one last but pertinent thing:  If we're really trying to expand the community, the K's Kulas and Lizes are only going to discourage new people from trying out the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 08, 2010, 04:33:06 AM
I don't got nothing against bullshit character but I really do think it limits our abilities when the only people picking and trying out the lower tier character are only the randoms and new people, we need to do a conscience effort for ourselves and each other to acquire more knowledge of the game by exploring those characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on September 08, 2010, 05:28:28 AM
After playing the game, I find it odd to see so much of the same characters being used. I haven't seen much in the way of King, Kim and Kensou and I found those characters to be quite fun to play and they seem to have the options to hang with the rest of the cast. I bet we'll see a large variety once the home version is out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on September 08, 2010, 07:15:57 AM
I think we should stop approaching the game in the standard tier list style and approach it as far as individual matchups. Its def inspired by US SSFIV rankings and whatnot, but it can also serve as a useful perspective that players can approach characters , which in turn make them more attractive to play in some regards (depending on how they're balanced) It may not be as clear cut as in other games with smaller rosters, but its worth a look.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 08, 2010, 10:36:36 AM
My main character is Mai, so I'm going to master her and I will choose her as third member to use all her potential. And i don't care if she is low tier or not. As teammates I will use Mature and King (and Mary if she appears as extra console char).

I'm not sure if my team will be well balanced or not, but it's my classic team since 96 and what I'm going to do is try to do my best with it. I will learn their weakness, their strengthness, all their combos, and focus on how to defeat K, Kulas, Lizs, Iories and Kyos.
So, after that, if I lose I will complain about the unbalance of the game, but I'm not going to change my team :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on September 08, 2010, 11:12:13 AM
I need to play this game. I had already decided long before that my team will be Ash, Kensou, Vice. At least till I try out more characters and get a better feel of the game.

Then I could go to a keep away troll team consisting of Athena, Mai, Ash. lol Y'know when I'm just messing around.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 08, 2010, 04:19:41 PM
i want to play this game and rape all them lizzy's soo fucking bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on September 08, 2010, 05:40:21 PM

Rant on:
It's not even the tier list really, it's really the internal BS radar that goes off in me.  Some characters just have too many options that serve them well.  Liz, could lose her counter or her command throw (as they both lead into damaging combos) and I think she's ok after that, to have both is just nasty.  Goro has both a counter and command throws but he needs a NM for his counter, and he doesn't have Liz's mobility/ damage options.  Chin has a damn good Ex counter (like Liz), but he's more vulnerable if it whiffs, smaller hitbox,  and he doesn't have the command throw mixup game.  Maxima on the other hand, is high up in the so called tier list, but I can't imagine him shutting down a good Kula, K' or Kyo with ease.  Maybe it's just matchups.

For some reason Iori still doesn't feel as high as they say he is, I find he's kinda like Takuma where he's massively strong in some departments yet his shortcomings make him balance still.  Maybe I'm missing something completely, or maybe our Iories haven't been fully explored--it just seems like it takes slightly more work to win with Iori compared to K'/Kula/Kyo (and even Kyo's not that bad imo).  This of course is my opinion, who knows.

Kula is still giving me a hard time as well (poor Chin, can't get in at all), I'm trying to figure out when to GCAB roll between her attack strings but I fail miserably and eat a combo (or a throw).  I think the level of skill is slowly rising especially if you compare us to the tourney, that's probably another factor why I'm/we're struggling.

/rant off

Good read. Thanks for the rant.

SNK has said that they were going to take their time with the console port, which I think was a great decision. I do wonder how much they're going to change for the console port.

- The glitches listed in the SBO rules are almost certain to be removed.
- Mature's infinite will definitely be fixed, not sure about Joe's, as it doesn't seem too easy to land/execute. I'd guess it will be, though.
- The free EX moves for Takuma/Goro will probably get removed.

Beyond that, however, I wonder if they're considering doing more substantial re-balancing. On the against side, it might end up like the Arrange mode of KOF XI, with no one using it since tournaments were run on the arcade system. Still, SNK has a chance to turn a really fun, not-too-broken game into a really fun, mostly-balanced game. I'd be interested to know what other fans thought about this possibility. (I'm not sure if this question warrants its own topic, though.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 08, 2010, 05:51:26 PM
Of course I would prefer a mostly-balanced game, but for the exception of fixing bugs, I'm not sure if they are going to re-balance it... I cannot assure even if they are going to fix Mature/Joe's infinites...

Probably they will concetrate more in extras, online connection, dlc, etc. than in gameplay balance for the console version.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on September 08, 2010, 08:09:41 PM
Balance might be a strange thing with this one; it's good how from the tech vids and others nearly every character proves they've got some kind of ace under their sleeve. As many complaints have been rampant about the game, fixing the bugs is something I hope SNKP give priority to, other than online and extras.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 08, 2010, 10:21:37 PM
Yeah, I'm WAY for changing must-changes (glitches + easy infinites), but as for re-balancing, I think that's for KoFXIV to decide.  I'm not a fan of there being two drastically different games under the same name.  If Betty is a bit OP, which she's really not all things considered (I liked the "easy mode" comment, however, and agree), then they can always tone her down for next time, but this time we have to live with anywhere-juggle MADNESS lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mazinkaiser on September 08, 2010, 11:06:10 PM
i want to play this game and rape all them lizzy's soo fucking bad.

me too -.-,
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ben Reed on September 09, 2010, 01:16:14 AM
From what I've seen of XII and XIII, and from discussions with programmer friends, the surprising number of bugs plaguing those titles seems to be the result of SNK being too cheap or too broke -- or quite possibly both -- to pay for real, hardcore, comprehensive QA.

So many of the throw-related freeze bugs in particular could have been identified and swiftly squashed just by more meticulous state checks in debug mode and the like. But as it was, KOF XII, while profitable, meant basically that SNK was treading water more than resurging, so they rushed KOF XIII through a cursory QA just like XII to get out in time for Tougeki and took it on faith that overly dumb shit wouldn't emerge in the...ridiculously explorative and meticulous competitive arcade environment?

This would be irrelevant to an eventual console release, of course, if one didn't get the sense that they were going to repeat the same mistake for console XIII and replace old bugs with new ones due once again to insufficient QA. (Witness the post-patch INTRODUCTION of the XII Raiden vs. Liz handcuffs glitch. How pathetic does your time/money invested in QA have to be to let something like landing a SUPER COMMAND THROW against a STANDING OPPONENT result in a handcuffs glitch?)

It's one thing to SAY "we're gonna take our time and do it right" for the console release. But until SNK puts what money they can muster where their mouth is, I'll believe it when I see it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: itpcruz08 on September 09, 2010, 07:44:52 AM
BLOG POST: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/kof_xiii_7.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 09, 2010, 08:36:42 AM
Credit to Necro from CX. KOF XIII turns out to be a success

http://www.snk-capcom.com/?p=2324

Quote
These days, it’s been pretty quiet in terms of gaming news from SNK Playmore Corp with some random news here and there for Xbox Live/PS3 releases, such as KOF Skystage  and NEO GEO Heroes, which are surprisingly both shooters (both to be released as download format only).   While console owners anxiously await for the release of King of Fighters XIII for both PS3 and Xbox 360, in order to get a taste of their much improved (over KOF XII) and praised fighter, you have to head to your arcades to capture the action.  The only problem is, most arcades, especially in the United States (unless imported the unit from Japan/Hong Kong), are pretty much out of luck as all new units of KOF XIII on the Taito Type Xē have all dried up and are out on the market.  From the distributors that we’ve spoken to, used copies of this game are selling for more than the original new price itself (Sold as a NEW Kit: Taito Type Xē Motherboard and KOF XIII Software ranges between $3500-4200 USD).   A huge chunk of change considering today’s economy, but gamers are lining up to play, SNK Playmore Corp’s (and their former SNK JP) convincingly best product to this date.  Well, all we can say is, when you make a quality product, you get results.  As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.   We hope so because that could be a deal killer because these days, it’s all about the online gameplay
.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 09, 2010, 09:31:20 AM
Quote
As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.

Mad Max over at the Ignition forums said the same thing, interesting
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 09, 2010, 09:51:11 AM
Quote
As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.

Mad Max over at the Ignition forums said the same thing, interesting

Someone's gotta say this but...they said the same thing right before the infamous XII patch lol.  All kidding, aside, I know they got this.

---
Yuki Yagami from CX:
http://www.andriasang.com/e/blog/2010/09/09/taito_download_system/

Quote
Arcades are going digital thanks to Taito. At the 48th Amusement Machine Show in Chiba today, Taito announced "NESiCAxLive," a digital distribution system for arcades.

Current arcade distribution models are somewhat like package game models, as arcade operators must purchase physical copies of a game. With the NESiCAxLive system, games will be stored on Taito's servers in a data center. Arcade operators download the games via the internet directly to the arcade cabinets/boards.

The advantages of this system are similar to download models on game consoles. In addition to less cost, operators will have access to a backlog of titles, which they can provide to users based off demand. Taito says that in the future, it wants to make this into a system where players themselves will be able to select the content they want to play.

...

Taito will not be the only maker supporting this system. The company said that nine companies, including SNK Playmore and Cave, are also on board. The first title for the system will be Arc System Works' new BlazBlue Continuum Shift II, which is scheduled to be formally announced at the AM Show today.

Seems like the most logical direction for things, wonder if this is a little too late to save arcades?

---
I'm super elated that XIII turned out to be a huge success, this is some pretty good marketing if you ask me--everyone wants what they can't have.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 09, 2010, 10:05:56 AM
Someone's gotta say this but...they said the same thing right before the infamous XII patch lol.  All kidding, aside, I know they got this.

I shall remain skeptical then

Quote
"NESiCAxLive" *snip*

Good to see SNKP on the list, should be easier to patch games now, and it'll probably more cost effective in the log run as well
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 09, 2010, 10:20:18 AM
These are very good news for SNKPlaymore. I think KOF XIII deserves it. Now let's wait this good console version with non disappointing online gameplay.

I wonder from where SNK-Capcom has taken the info to know that console version will be announced soon...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on September 09, 2010, 01:31:00 PM
Snip

I don't know man. I mean with the many KOF pro players in Asia, could it be that hard for SNKP to get a couple of them to come in and QA?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 09, 2010, 03:22:16 PM
I shall remain skeptical then

I remember Mad Max saying about Nona won't show up in the credits and it turn out to be true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 09, 2010, 03:59:42 PM
really good news. i had a feeling the game was doing good, its even doing better than expected. only things that need to be done is bug fixing and removing the infinites. also break that bitch lizzy snkp, you can do it. the only other characters tat can do retarded shit like this are joe and mature, but those are fucking infinites. 60% for 1 dm bar is way too high. that dp needs to have way more recovery and be harder to connect.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 10, 2010, 12:26:11 AM
Quote
I don't know man. I mean with the many KOF pro players in Asia, could it be that hard for SNKP to get a couple of them to come in and QA?

it takes many games to find bugs. a couple of players would be useless. it takes a couple of dozens.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on September 10, 2010, 03:50:31 AM
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f

The HD recordings done by Scott at AI are only done once in a while, usually when a new game comes out or tournament/ranbats.

For other recordings, you gotta convince Kane317 to do it =P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 10, 2010, 05:43:39 AM
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f

The HD recordings done by Scott at AI are only done once in a while, usually when a new game comes out or tournament/ranbats.

For other recordings, you gotta convince Kane317 to do it =P



blah blah blah blah blah I am Ash blah blah blah...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 10, 2010, 10:26:46 AM
ahahahhahaha, you're terrible dude... XD

don't troll your own forum! (jk)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on September 10, 2010, 02:05:29 PM
KOFXIII ranked in at 7th place on the Arcadia arcade rankings for the Oct issue, 0.7pts less than then game at 6th place (Arcana Heart3), 5th place game is 40pts ahead of that (Melty Blood AA CC), and 02um is currently down to 9th place.

Considering 1-4 hasn't changed much in the past 6 months it's a respectable entry ranking.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 10, 2010, 05:10:21 PM
who are nr's 1 till 4?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on September 10, 2010, 07:50:24 PM
1 and 2 are always Gundam VS Gundam and Tekken 6, 3 and 4 have usually been BlazBlue CS and Guilty Gear XXAC.

This is this month's list:
http://4.bp.blogspot.com/_N40H14oImOA/TIoj6sihujI/AAAAAAAAA5Y/IrMqw9o49ZE/s1600/IMG_0864.JPG
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 10, 2010, 07:53:10 PM
1 and 2 are always Gundam VS Gundam and Tekken 6, 3 and 4 have usually been BlazBlue CS and Guilty Gear XXAC.

This is this month's list:
http://4.bp.blogspot.com/_N40H14oImOA/TIoj6sihujI/AAAAAAAAA5Y/IrMqw9o49ZE/s1600/IMG_0864.JPG

Interesting.  Good to know it's doing better than VF5, 2k2UM (nothing against it, but it shows people are moving on finally), and SFIV.  Wonder how the point system is derived.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on September 11, 2010, 11:35:25 AM
well, just got back from playing xiii at ai for the first time.
don't feel like writing any impressions since i doubt anyone cares at this point, and all i did was counterpoke.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on September 11, 2010, 02:42:35 PM
lol, gundam games
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 11, 2010, 05:34:46 PM
you mean those gundam games where you actually sit inside the the mech sort to speak? and t6 is always nr 1 o 2, damn namco is making huge money in arcades with this game. i cant stand tekken, but its by fa the most popular fighter since a year or 10/12 ago. dayumn.

same for arcks btw, ggac and bb are always on top it seems. jpn is really into the new airdashers games. for some reason tvc and especially the mvc games dont do well in jpn, considering their airdashers one would expect them to do good. capcom airdashers = crap & arc airdashers = godly?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on September 11, 2010, 06:09:48 PM
Happy to see Tekken, KOF and Guilty Gear getting love!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 11, 2010, 07:44:55 PM
guilty gear got some cool characters in it, actually way more so that bb imo. order sol is the awesomness.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 12, 2010, 01:45:20 AM
well, just got back from playing xiii at ai for the first time.
don't feel like writing any impressions since i doubt anyone cares at this point, and all i did was counterpoke.

Anything that surprised you, or anything that seemed different from what you expected?  What characters did you use?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on September 12, 2010, 04:57:56 AM
I'm I the only one here that thinks that KOFXIII might get more players now that capcom is pissing everyone off with its unoffical patch
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on September 12, 2010, 05:26:21 AM
I'm I the only one here that thinks that KOFXIII might get more players now that capcom is pissing everyone off with its unoffical patch

no you are not sir

@kane317: all i'm allowed to say is that i played very defensive and i played my chars poorly (king/ralf/ash).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on September 12, 2010, 07:51:14 AM
Just wondering but, what happened to the front page? It isn't showing the newer posts from September anymore but the August posts now. Is there a problem with the page or is it just me?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on September 12, 2010, 07:58:07 AM
It isn't just you. Looks like technical difficulties. Perhaps resulting from a time paradox.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on September 12, 2010, 02:52:28 PM
There was a problem with the server it's hosted on. The techs decided to roll the server back in order to keep sites online. I've been told it should be resolved by Monday. This caused a major freak out yesterday when I noticed it.

The Wiki and Forum are on different servers so these are safe.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on September 12, 2010, 09:16:06 PM
Thank god. I thought I was just having problems. I was trying to figure out why it was like that. Haha, thanks for the clear up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: meiji_99 on September 13, 2010, 08:00:11 AM
sorry oot
kofxiii singapore tourney september 5th 2010 at zone x
http://www.zonex.com.sg/events/detail/kof_xiii_singapore_tournament
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 14, 2010, 04:56:38 AM
Here is the SBO schedule:

http://www.tougeki.com/topics?id=85

correct me if I'm wrong but it looks like the KOF XIII final for us in the U.S. will be on Friday at 5PM PST.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on September 15, 2010, 02:11:10 AM
does anyone have any idea when KOFXIII will come to consoles? any rumors? rumors of rumors?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 15, 2010, 03:58:19 AM
No, no one knows anything. Stop fucking asking that stupid question. Unnecessary -Kane317
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on September 15, 2010, 05:30:03 AM
No, no one knows anything. Stop fucking asking that stupid question.

Dude, there's no need for hostility. It's a simple question with a simple answer. I think everyone here, except maybe the AI crowd, is waiting for the console release with bated breath.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 15, 2010, 06:10:31 AM
does anyone have any idea when KOFXIII will come to consoles? any rumors? rumors of rumors?

There is absolutely no news about the console version, there are rumors floating around but I don't want to start any kind of speculation, don't get your hopes about TGS btw lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 15, 2010, 11:09:23 AM
I don't want to start any rumor speculation, but as many of you can understand, I'm dying for the console version announcement and its release date.

At the moment the most solid thing I know about it is that MadMax, administrator of Ignition forums, said that he knows the planned release date for the console version and said too that, if SNKPlaymore doesn't change the plans, KOF followers won't be disappointed this time.

These are his words:

Quote
Originally Posted by Mad Max:

Plenty, including the planned console release date. As long as they don't renege on the planned console features I think KoF fans will be happy this time.



And that's all so far.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 15, 2010, 11:12:03 AM
Well I was looking for SNK's name for TGS and didn't see them listed, but I saw Ignition there so Ignition might be publishing XIII. link to exhibitors at TGS: http://tgs.cesa.or.jp/english/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on September 15, 2010, 06:12:57 PM
Wasn't Ignition the ones who handled the console releases of KOF98UM on Live and KOF12? Yeah, hope they get their crap together this time and deliver us something great.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on September 15, 2010, 07:20:28 PM
Wasn't Ignition the ones who handled the console releases of KOF98UM on Live and KOF12? Yeah, hope they get their crap together this time and deliver us something great.

If you're referring to the online play of those two games, that wasn't Ignition's fault. They were actually hounding SNKP to fix the netcode of especially KOFXII, and they were quite unhappy with the results...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on September 15, 2010, 08:03:36 PM
I think everyone here, except maybe the AI crowd, is waiting for the console release with bated breath.

i go to AI and I'm still super anxious for a console release! hahah that's gonna be the only way i can practice combos in peace, without Mr. KoF destroying me every time i play
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on September 16, 2010, 02:18:21 AM
I'm glad Ignition is there than SNKP, that way we can expect a console release date for both JP and US versions around the same time.

I really like what MadMax said, HYPE!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on September 16, 2010, 04:21:07 AM
We still don't know if Ingnition will be the publishers of the game. Whoever localizes XIII i hope they make a good job.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 16, 2010, 10:06:12 AM
I'm glad Ignition is there than SNKP

Nobody said that Ignition "is there".
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on September 17, 2010, 01:45:36 AM
I'm glad Ignition is there than SNKP

Nobody said that Ignition "is there".

But their name is on the TGS list!

Rumor is that the game is going to get released 1st quarter 2011!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 17, 2010, 10:19:34 AM
I'm glad Ignition is there than SNKP

Nobody said that Ignition "is there".
But their name is on the TGS list!

Yes, but nobody has said Ignition is KOF XIII publisher.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: NonaNanona on September 17, 2010, 12:40:23 PM
http://www.play-asia.com/paOS-19-71-99-49-en-15-King+of+Fighters+XIII.html

Scroll down, notice that Ignition is listed as publisher for every release of XIII.  Thing is I'm pretty damn certain its a more of a placeholder deal responsible for this case. It is kinda weird for them to put Ignition down instead of SNKPlaymoreJP though at least for the asian releases if you get me. 

Oh and the Ignition at TGS thing is pretty much all focused on a game called El Shaddai, so yeah I don't think it will go anywhere XIII related.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 17, 2010, 02:44:25 PM
http://www.play-asia.com/paOS-19-71-99-49-en-15-King+of+Fighters+XIII.html

Scroll down, notice that Ignition is listed as publisher for every release of XIII.  Thing is I'm pretty damn certain its a more of a placeholder deal responsible for this case. It is kinda weird for them to put Ignition down instead of SNKPlaymoreJP though at least for the asian releases if you get me. 

PlayAsia just putted Ignition there because it was KOF XII's publisher. It means nothing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 17, 2010, 08:23:53 PM
So just to clarify, the main things that need to be fixed up are:

- the glitches
- the infinites
- toning down raiden's damage a bit
- daimon's infinite bug

anything else?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mazinkaiser on September 17, 2010, 08:43:50 PM

- daimon's infinite bug


wtf?!  o.O, i'm missing something...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 17, 2010, 08:55:36 PM
Sorry, I meant his infinite EX bar bug on his ground pound move.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 17, 2010, 09:24:18 PM
Takuma's EX Bug
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 17, 2010, 09:27:14 PM
As a Takuma player, I purposely left that out :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 18, 2010, 07:41:03 AM
SBO update:

So a the player from Singapore made it to the top 4 and I guess every body is really shocked. I actually I am too, if I recall we saw the vids for their qualifier here and they were nothing special.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 18, 2010, 08:19:05 AM
Raiden wins SBO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 18, 2010, 08:29:30 AM
winning team K'/Raiden/Mature
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on September 18, 2010, 08:42:05 AM
Any sort of announcement?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 18, 2010, 10:12:14 AM
From MMcafe Professor refering to Tougeki:

Quote
best 4
ho kun xian (singapore)-- k', takuma, liz
cabbage-- k', kula, andy
gian-- k', iori, mai
oeppu-- k', raiden, mature

finals taking place soon, show running late


update-
semis: gian won (vs xian), oeppu won (vs cabbage)
finals: oeppu won(vs gian)

There was Mai in the finals! :O

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on September 18, 2010, 10:38:41 AM
Did that Mai put up a good match?

I swear everytime I see high-play vids and someone picks Mai, they end up getting destroyed fast.

I want to see some awesome strategies with her.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 18, 2010, 10:54:13 AM
Considering she has arrived to the finals we have to assume that the player is good.... but maybe he picks up her as first character just to build up meter bars... Let's hope some videos appear sooner or later.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 18, 2010, 11:05:37 AM
I'll have the vids up in a few mins


EDIT: Vids are up
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Ed on September 18, 2010, 08:42:40 PM
Yea.  You get a good look at some good Mai in the first SF, only to see her get utterly violated by Radien in the GF. 

I'm really learning to hate that fat bastard and his double-dropkick bullshit.

Many thanx to The Answer for the vids BTW.  At least the notion that Mai is weaksauce has been more-or-less debunked.  If a guy using Mai as his 2nd can get to a Major GF with her, she's certianly not bottom tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 18, 2010, 10:51:55 PM
imho, there's no real bottom tier to anyone reaching a final.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 19, 2010, 01:08:27 AM
I really don't get how people are saying that Raiden's dropkicks are not OP =/.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 20, 2010, 07:59:52 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 20, 2010, 08:05:53 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.

Great news!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 20, 2010, 08:47:30 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
whaaaat I'm a have to go to AI all the time then can't wait
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 20, 2010, 09:19:25 PM
Do I get an unofficial auto disqualification if I random Raiden? I'm gonna run with 2 randoms in the tourney haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 20, 2010, 10:05:18 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
That would be lame if you guys soft ban Raiden.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 20, 2010, 10:19:42 PM
No arguments here if anyone picks Raiden on me, or even do infinites. Bring it on, I say.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 20, 2010, 10:51:19 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
That would be lame if you guys soft ban Raiden.

this
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on September 20, 2010, 10:53:13 PM
Cmon Oscar, you're still scared of Raiden? lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 20, 2010, 10:53:52 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
That would be lame if you guys soft ban Raiden.
Yeah Soft Banning Raiden is retarded
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 21, 2010, 01:04:41 AM
What about just banning the dropkick? IDK lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 21, 2010, 01:05:49 AM
What about just banning the dropkick? IDK lol
That's an even dumber suggestion. Just learn the match up & properly bait it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on September 21, 2010, 01:37:08 AM
Wait.... shit gets banned in KOF?  That's not console exclusive? Since when?  

Is this Raiden thing an experiment?  I mean KOF has has beast top tiers before.  And according to what Kane posted in the comments to a KOF XIII AI vid, weren't the people there coming up with anti-Raiden strats? 

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 21, 2010, 02:18:41 AM
That's an even dumber suggestion. Just learn the match up & properly bait it.

Agreed, I'd rather see people think of ways to get around it than just flat out banning the dude out of frustration, it's kinda weak
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 21, 2010, 02:29:43 AM
What about just banning the dropkick? IDK lol
That's an even dumber suggestion. Just learn the match up & properly bait it.

I was just throwing shit out there rofl.

Isn't lvl4 drop kick is safe on block? so whats the point in baiting it?  Looks way to hard to wiff punish, since it throws Raiden on the other side of the screen and he recovers super fast.

I'd like to see these anti-raiden strats as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 21, 2010, 03:11:16 AM
I assuming the soft ban will be only one dropkick instead of two?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 21, 2010, 08:53:36 AM
I assuming the soft ban will be only one dropkick instead of two?

that's lame too... soft ban something like this is just retarded..i can understand ban infinites but a legit combo? lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 21, 2010, 10:36:15 AM
to the people who have actually played this game extensively, what are your thoughts on this?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on September 21, 2010, 10:56:33 AM
this talk of softbanning Raiden is disgraceful


people wonder why there is no KoF scene in America, lol, here it is


i honestly expected better from AI



step up your game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on September 21, 2010, 12:26:07 PM
This actually has nothing to do with why there isn't a scene in America.  What are you talking about?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 21, 2010, 03:43:28 PM
this talk of softbanning Raiden is disgraceful


people wonder why there is no KoF scene in America, lol, here it is


i honestly expected better from AI



step up your game

I don't condone the banning of Raiden.  I think he'll need to be reworked for the next patch, but I'll deal with it for now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 21, 2010, 04:25:29 PM
I apologize, it seams that I've used the banning term too looseley. Raiden will NOT be banned at the upcoming tournament, let's just say you won't see him in action.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 21, 2010, 06:35:30 PM
I apologize, it seams that I've used the banning term too looseley. Raiden will NOT be banned at the upcoming tournament, let's just say you won't see him in action.


O_o?
c'on guys there is no such a thing in all ASIA and you want to do that in the US?! :O
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 21, 2010, 07:38:55 PM
There's only two Raiden users at AI. If they decide not to use him, it's only to cater to the Youtube whiners.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 21, 2010, 11:07:17 PM
As a testament to Raidens godliness how about I ( the very UN-godly player) picks him up and plays him in the tournament I mean theoretically It should close the gap against most right?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 22, 2010, 01:43:51 AM
There's only two Raiden users at AI. If they decide not to use him, it's only to cater to the Youtube whiners.

Well it's up to you guys, regardless if someone uses Raiden or not the youtube peanut gallery will find something to complain about anyway so it's w/e

 [;b] [;d]+16 seconds lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 22, 2010, 07:52:56 AM
As a testament to Raidens godliness how about I ( the very UN-godly player) picks him up and plays him in the tournament I mean theoretically It should close the gap against most right?

It might even handicap you even more believe it or not; but go ahead :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 22, 2010, 08:12:31 AM
Yeah It sounded like a good idea couple of hours ago lol.  I'd probly just waist my time
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 22, 2010, 11:38:33 AM
just sth i thought last night
why "ban" only raiden and no takuma (with the mask)? He has a combo that is kinda of an infinite thanks to the infinite EX. I know that his combo is more difficult than Raiden's but still "broke", dont u think so?
U can see the Takuma's combo in some taiwanese matches on youtube.. 60hits (or more,dont remember)=stun-->repeat.. sth like mature's infinite
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Terrastorm on September 22, 2010, 03:57:09 PM
Wait, you guys are actually serious on this banning thing?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 22, 2010, 05:07:08 PM
Wait, you guys are actually serious on this banning thing?

I don't see any problem in banning Raiden. Bosses are banned in the most of tournaments. If Raiden is broken as a boss is fair to bann him.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 22, 2010, 06:31:27 PM
Guys Raiden is NOT BANNED! He is just not going to be used.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on September 23, 2010, 04:44:29 AM
Wait, you guys are actually serious on this banning thing?

I don't see any problem in banning Raiden. Bosses are banned in the most of tournaments. If Raiden is broken as a boss is fair to bann him.

People are overracting with that of raiden being broken as a boss, more if we compare them to KOF boss who had priority on EVERYTHING and can spam the screen with one hundred projectiles

Raiden is god tier, no question about it, but I really doubt that is unbeateable like some people think, it's just that he is reallly hard to beat, but with some learning on the matchups and other shit, I think that he could play fine, even though I'm on the wagon that he needs to be balanced
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 23, 2010, 05:30:52 AM
god? maybe not even. dangerous as a second or 3rd character? fuck yeah.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 23, 2010, 08:28:36 AM
IMO Raiden isn't "god tier", he just has some hella strong toolsets that are versatile and serve him well.  I've said it before and I'll say it again, I maintain that I rather play a bunch of Raidens than K', Kula, Kyo and Lizs IMO.  (Come to think of it Kyo's not even that bad)

Guys Raiden is NOT BANNED! He is just not going to be used by the regulars.

Fixed.  I was going to add, "with self-respect" at the end, but people might think I was being serious :/

Well it's up to you guys, regardless if someone uses Raiden or not the youtube peanut gallery will find something to complain about anyway so it's w/e

 [;b] [;d]+16 seconds lol

True, the complainers will always find something to complain about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 23, 2010, 05:36:31 PM
as a first character hes doable, but when he starts the round off with a bar or 2 and some drivecancel bars hes pretty much op. one combo, your dead. only have to wait till times reaches the 50 something mark and its on. if you got a good raiden this is pretty doable, you only sacrifice your command throw and roll, blowbackattack.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 23, 2010, 09:01:18 PM
as a first character hes doable, but when he starts the round off with a bar or 2 and some drivecancel bars hes pretty much op. one combo, your dead. only have to wait till times reaches the 50 something mark and its on. if you got a good raiden this is pretty doable, you only sacrifice your command throw and roll, blowbackattack.

Mind you, if he's starting the round with 2 bars and drive cancels, that means it is 2 bars and drive cancels that his first (two) characters didn't use.  Realistically, by the time you got to Raiden you were in the lead, Raiden will even it up one character or two characters by burning his stocks/cancels, and you'll fight Raiden on even terms for the final round.  A clearer example would be the people who have 5 stock and full cancel gauge by the last round is probably because his first two characters didn't use any or barely any.

It's hard to see how the stock usage dynamics come to play without playing the game...4leaf is very popular for doing Shen's 95+% combo on us in the 5th round (using 5 stocks, full cancel gauge)--but it makes sense coz he doesn't use much stocks+gauge during the first 4 rounds so it kinda balances out.  If you've played kof2K it was somewhat similar with striker usage.

Just my 2 cents.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on September 24, 2010, 06:59:21 PM
Beating Raiden under any circumstance as long as he's formidable is a plus, or is to me. Call it years of leveling up to conquer SNK bosses more easily, but beating cheap strategies or close-to-cheap with tactics just makes you a better fighter. And as dangerous as that drop kick is, I bet it handicaps players from using other decent moves he has just to exploit that. How many times has Raiden grabbed someone when he could have - not as much as he should.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 24, 2010, 11:54:25 PM
And as dangerous as that drop kick is, I bet it handicaps players from using other decent moves he has just to exploit that. How many times has Raiden grabbed someone when he could have - not as much as he should.

While it does handicap you (not so much the throwing aspect), you could still hold off your opponent if you switch up your play-style to well placed pokes while zoning with Poison Mist, Oeppu's Raiden is easily the best example

http://v.youku.com/v_show/id_XMjA3NDcxMzc2.html

Raiden has 3 moves that can be done with the kick buttons, Neomax is one of them and dropkick is another and they both combo together pretty well, so yeah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 25, 2010, 06:29:46 PM
to solid and kane, when a raiden player is good he can overcome his disadvantages. also just cause you have 1 bar or 2 bars and half a hd bar doesnt mean your first character didnt use any of it. it just means that he left that much over for raiden. raidden with 1 or 2 bars and half a hd bar can pretty much 90% you or kill you with 2 dropkicks. your only chance is to rush him down in the first 16 seconds when he cant roll, cd and command grab you. after that you gotta try to bait that shit. but 1 mistake, just 1, and he gets a crouching or standing A in or something worse and your pretty much dead. 1 thing that needs fixing is def his dropkick among the infinites and bugs. his highest level should only do 200 max, not 250. cause with all the benefits he gets when the move is fully charged, it should be doing that much damage. just my 2 cents.

but the 2 charcters i cant stand at all are k and betty, especially betty. k needs some work done on his qcf move, move needs more lag afterwards. i mean when you dont do a follow up after it, just the qcfP.

also even takuma still got his infinite, i saw it in the vids yesterday, tha firebal > dash > standing lp > anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 25, 2010, 08:31:14 PM
but 1 mistake, just 1, and he gets a crouching or standing A in or something worse and your pretty much dead.

I agree with most of what you said, I'll add that most characters can near kill you with the one mistake you make.  It may not be 90% but it's usually 70%.  It feels about the same, and they don't have to wait 16 seconds, they just need a couple stocks and drive. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 25, 2010, 08:41:33 PM
agreed, but 1 huge fact is that other characters need more stocks or hd bars to do this (cept takuma, but he really needs to combo in to it, he cant just punish you like raiden does with that pimped up dropkick). and they need a legit mistake, with raiden the mistake doesnt have to be huge like a missed hp dp or anything as retarded as that. just one miss timed roll or fb from half a screen away and bam, he got you. 1 mistake from 3/4 screen away and bam, you dead. no other character can do it like this, not even the bosses i suspect. those are the best spend 16 seconds a player could spend. you just hope you can kill him in those 16 seconds, its better to waste all your bars and cancels to kill this bitch. then face a k, kula or lizzy as the 3rd character when you have no more bars left. like i said, just making the dropkick 200 instead of 250 would probably fix most of his bs. wed have 80% combos instead of 90%.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 26, 2010, 09:06:00 AM
i just translated (in italian) an interview to Dune about KOF13 for an italian blog... well...13 is gonna to an end soon .... if you want further details just drop a line
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 26, 2010, 06:09:08 PM
share the shit man, links if you gots.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 27, 2010, 12:17:04 AM
Okay, I really think that Raiden can be 100% legit if they just make lvl 3 & 4 dropkicks EX moves.  Think about it!! Counter hit release B, s.A, release D, NeoMax takes 98% of life, right?  That's PERFECT for a 5 stock and full meter combo.  Some people opt for the EX shoulder charge technique, which as it stands can be looped A LOT.  With lvl 3 & 4 dropkicks being EX, people would end up only being able to do three of those MAX (and usually less due to team order, stocks, etc)!!  So what do you all think?  Keep the Raiden gameplay and scariness alive, just make people pay for it!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on September 27, 2010, 12:24:15 AM
That would normally work except japan found a cheaper version with using 2 ex tackles and a big bomber for about the same damage. Personally. I think holding both buttons down to charge only 1 dropkick is a quick and easy solution.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on September 28, 2010, 06:53:28 PM
Okay, I really think that Raiden can be 100% legit if they just make lvl 3 & 4 dropkicks EX moves.  Think about it!! Counter hit release B, s.A, release D, NeoMax takes 98% of life, right?  That's PERFECT for a 5 stock and full meter combo.  Some people opt for the EX shoulder charge technique, which as it stands can be looped A LOT.  With lvl 3 & 4 dropkicks being EX, people would end up only being able to do three of those MAX (and usually less due to team order, stocks, etc)!!  So what do you all think?  Keep the Raiden gameplay and scariness alive, just make people pay for it!!

I think this is where the Deadlocks were meant to be. But, from watching the vids from the U.S., France and Asia, I see different fighting styles. Someone is going to come up with a way to beat that Drop Kick.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on September 28, 2010, 08:12:00 PM
I think the Drop Kick was intentionally left that strong, I remember the blog entry in which they were talking about Raiden Drop Kick and how good it was.

But the question now is, how much should Raiden Drop Kick take off damage to be "fair" and Raiden Useless? Because most of the cast have a really good arsenal of combos that take a lot of damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 28, 2010, 08:15:35 PM
IMO to be "fair" just nerf it to the point that is not there anymore, lol

the most you should be able to charge it is to level 2 drop kick that's fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on September 28, 2010, 11:05:35 PM
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 28, 2010, 11:42:07 PM
SC4's Hilda would be a better comparison to Raiden. Can you imagine if they left that drop kick on console release? Button map anyone?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 29, 2010, 12:29:52 AM
LMAO! Button map 2 extra Kicks! I can already picture that
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on September 29, 2010, 12:40:24 AM
I have to ask, when have full charge move ever really been USEFUL in a fighting game, before Raiden's here? Especially in high level play? I very rarely have seen anyone use Balrogs TAP seriously (I've seen lots of button binded pressure games, but nothing with default setups...), Makoto's charged Hayate's will NEVER reach max level charge in a serious fight without dizzy or something, Hilde's mostly seemed useful only with button binds...

Have charged button moves ever really worked out? I'm kinda happy to see Raiden's being worth something, I must admit. It's nice to see such a strong technique from someone who isn't a bishonen main character, for one, and even though it's still pretty easy, it still takes more work and planning than the usual "big guy win button" techniques, like SPDs or single super moves.

I could deal with them creating an EX drop out of the current lvl 4, and leaving the regulars to only go to lvl 2 or 3. EX would require both buttons to be released at the same time, so you'd only have 1 insane dropkick, or 2 not-as-impressive normal ones. My main concern is the HUGE amount of damage he dives for no meter usage. It doesn't take drive, it doesn't take EX... even if they figured out a way to make it an HD-mode only combo, it'd feel more reasonable VS the capabilities of the rest of the cast.

And hey, DarKaoZ, haven't see you around in a while! Yo!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on September 29, 2010, 01:18:49 AM
IMHO Dropkick is mostly ok, but they should remove the ability to cancel into it from guard cancel CD, and lower how much guard damage it does. Perhaps make the recovery a bit worse on block.

I'm glad that a button charge move is finally good in a fighting game. Like SAB-CA mentioned, there has rarely been an instance of a button charge move that is actually worth the handicap it gives you (TAP, Bull Horn, etc.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on September 29, 2010, 03:27:09 AM
And hey, DarKaoZ, haven't see you around in a while! Yo!
Sup, SAB-CA! Yeah, it's been a while, I got a 1 month ban in GAF and I rarely comment here, because I haven't played the game and I just end up reading people info. But I'm still around, just busy with my website and life. lol

But this is kinda of off topic. so going back to the topic, I don't know, I think it would be unfair to take off Raiden Drop kick, maybe they should take away the ability to link it. But well, that is just a though, still need to play the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 29, 2010, 06:04:32 AM
just lower the damage and the problm is fixed, dont know wtf people are bickering about when it can be solved easily.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on September 29, 2010, 12:20:36 PM
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.
IIRC the strategy to deal with Raiden's Drop Kicks is to RUSH THAT SHIT DOWN.  Problem is that with the damage he gets, Raiden has the fastest way to kill any character I've ever seen.  So very risky.  On top of that once he has stock, him blocking you is now a risk because if he gets a CH Guard Cancel, that's like 80% life gone right there.  This Drop Kick is something else.  That move alone resulted in less Kyo and Liz appearances.

We gotta wait and see how SNKP handles it.  KOF has been a series that lets BS run wild.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 29, 2010, 06:46:05 PM
nah man 98 has some of the least bs of any fighter, id dare say at least 80% of the cast is viable in tournament play, maybe even more.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 30, 2010, 12:05:06 AM
What can Takuma combo off of cr. ;b without meter?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on September 30, 2010, 08:38:03 AM
he can do a 40% combo thanks to ex bug... and a 100% given some meter... lol

remxi: Raiden's drop kick is maybe by far the best charge move ever created... but don't forget SC4 Hilde...

musolini: damage is fine... just gotta make only 1 charge possible at a time...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: itpcruz08 on September 30, 2010, 04:27:36 PM
BLOG UPDATE: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/post_29.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on September 30, 2010, 04:32:31 PM
It's weird that in the list they mentioned 98, but not 98UM
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on September 30, 2010, 11:36:06 PM
Anyone care to translate for us?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on October 01, 2010, 02:16:39 AM
I think it's just announcing "Dueling the KoF" which is a yearly(?) tournament that runs at a-cho featuring a wide selection of games from the series. It often draws competitors from China/Taiwan/Korea etc. and will undoubtedly have top level play. There are lots of vids of the earlier events floating around on youtube.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 01, 2010, 05:28:43 AM
like the korea vs japan or china vs japan 98 vids?

edit: at mastaroth, why do it like that and make his combos less instead of just lowering the damage and still having the threat of having 2 dropkicks stored.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on October 04, 2010, 06:31:26 PM
because then a player will choose to either store B or D charge... and play their game according to that... and use the "drop kick" WISELY...

don't forget if he has meter he can do upto additional 50% or maybe more minus the damage from the drop kick... so having 2 "safe" & "invincible" moves every 12-16 seconds is a bit too much...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 04, 2010, 07:36:21 PM
not 12, 16 seconds. and if the damage is lowered to 200 or 175 it would hardly matter. youd be giving up anything CD related, AB related and command throws.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 05, 2010, 05:20:27 AM
not 12, 16 seconds. and if the damage is lowered to 200 or 175 it would hardly matter. youd be giving up anything CD related, AB related and command throws.
Except Raiden can still do GCCD, which is probably the only thing that really screams "unfair" to me.

There are lots of possible ways to balance out his drop kick, but what I'd most like them to do is cap his regular drop kick as level 3, which is a little less safe/damaging. If a move is going to be as damaging, high-priority and safe as his level 4, I think it needs to cost some stock. So they could give Raiden an EX drop kick. Both buttons charged for 12 seconds = his old level 4 drop kick.

This way, Raiden gets something in return for the nerf: He can now charge a level 4 drop kick four seconds faster than before.

But he can no longer link two level 4s together, his normal drop kicks won't be as invincible, and may of his old 100%s won't work because he needs a bar to do the level 4. To me, this would remove all of the really stupid Raiden stuff, without making the character less fun to play.

Just my two cents.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 05, 2010, 09:12:16 AM
thats one way of handling it. but honestly. if the damage is lowered a lot and it still keeps the level 4 intact itll actually have a good use and be comboable. the dropkick doesnt make raiden unfair, its the amount of damage it really does what makes it unfair imo. giving raiden a high speed escape/punish move that can lead into damaging combos is good. but not when it kills an opponent with as lil as 2 or 3 bars. besides the stupid damage i dont see anything wrong with this move, you give up you command throw/s and / or cd's and ab's. even if he could still gccd it wouldnt be such a poroblem if the damage is lowered to something like 150 or 175 instead of 250.

what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game  asap?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 05, 2010, 06:53:41 PM
what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game  asap?

Better for an arcade patch, unless they dedicate themselves to balancing everything along with adding new characters if they've got any.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 05, 2010, 08:06:02 PM
now that would be baller.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 06, 2010, 07:08:45 AM
I wonder if that old KOF12 Black rumor will rear its head again so they can make money off selling an expansion fo XIII and then using that to bring over to consoles. Thats the only reason I could think of them not announcing any port of KOFXIII other than not caring about the arcade market anymore.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 06, 2010, 09:16:13 AM
what do u mean black rumor?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on October 06, 2010, 09:42:41 AM
what do u mean black rumor?

There was a rumor going around that an update to XII called KoFXII Black was coming out.  New characters/fixed glitches blah blah it never happened.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 06, 2010, 05:52:14 PM
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 06, 2010, 06:05:37 PM
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game

Sounds awesome, so hopefully they'll

1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it

and I wouldn't be surprised if they tweaked K' in some way too
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 06, 2010, 06:14:47 PM
Great news.

XIII is an amazing effort so I'm really glad they are giving it more life. It was smart of them to wait since stuff keeps getting found, like the recent Joe infinite.

Additional characters would be :O but just fixing the balance is all I'm hoping for (without introducing additional problems, ala XII) and can then definitely see this becoming my no.1 fighter of all time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 06, 2010, 07:01:01 PM
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game

Sounds awesome, so hopefully they'll

1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it

and I wouldn't be surprised if they tweaked K' in some way too

If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 07:07:59 PM
Is this information official? From where did Versus city take it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 06, 2010, 07:39:11 PM
Is this information official? From where did Versus city take it?

Versus City's info is pretty legit, they get most of their information from people who have close ties to video game companies in Japan (like arcade operators), btw these are the same people that announced that KOF XIII was in production month or two before the SNKP's official announcement
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 06, 2010, 07:47:01 PM
If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.

True but chances are better since, it being free, its prolly just a bug fix. XII Black was supposed to be more of a XII.V iirc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 06, 2010, 08:22:54 PM
wow man this is some great news. i was wondering when we would get this. i hope they took notes and know wtf is all wrong with this shit. fix it and give us the greatest game ever.

besides the bugs, glitches and infinites, whats need to be done?

tone down k, make his jump D not soo fucked up. more lag on qcf+P if a follow up isnt used, also make it so that you have to chose the follow up very soon.

fix that dropkick of raiden, hopefully by decreasing the damage instead of doing unnecessary shit.

tweaking kulas qcb+K move (less safe).

less damage on lizzys dp and less safe, and less damage on her dm that jumps and does that fb thingy in the air.

these are prett much the most important things that ive seen in 13 imo. anybody else got something to add?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 08:58:09 PM
Make Mai stronger!

Ok, I was joking :P

I hope to see this patch, not only for a healthy KOFXIII in arcades, I think this patch could help to SNKP image as well. Some people has totally lost their faith on that company, and they assure SNKP doesn't give a shit for KOF. I hope they were wrong.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 06, 2010, 09:03:00 PM
Good shit! SNKP proly saw my post on this forums after the SBO final when I said "I'm done with this game until they fix it" and they were like "WTF THE ANSWER is going to stop playing the game seriously? we gotta fix it"

Also thanks to DG for giving my message to DUNE (head of the KOF cummunity in Japan) about how Raiden ruins the game and he could say how much this game needs to be fixed in his interviews.

but seriously good news...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on October 06, 2010, 09:08:20 PM
Good shit! SNKP proly saw my post on this forums after the SBO final when I said "I'm done with this game until they fix it" and they were like "WTF THE ANSWER is going to stop playing the game seriously? we gotta fix it"

Also thanks to DG for giving my message to DUNE (head of the KOF cummunity in Japan) about how Raiden ruins the game and he could say how much this game needs to be fixed in his interviews.

but seriously good news...
  LMAO Thats exactly what happened lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 06, 2010, 09:08:44 PM
They should maybe look into Kyo, if K' etc go then he could be the next in line if he isn't tweaked.

He's pretty much a monster when it comes to combos but that's also what makes him so badass in this game so I'm not sure what to suggest.

At least the recovery on his running grab should be increased I think, he's way too safe right now on block.

Also, Takuma's juggles...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 06, 2010, 09:23:51 PM
nah diavle that shit is all good. only take out the gamebreaking shit, not what makes it good. lol. also can they even fix the button lag? i think it has to do with these flat screen tv's and not the game or system its played on. flatscreen tv's lag, and led tv's lag even more (i know, ive played ssf4 on composite and then after that on led, huge difference).

though i do hope something can be done about it, im just not sure if its possible with the new tv's and all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 09:29:00 PM
The patch will probably fix bugs, but not sure about fixing unbalanced characters... Don't be too much optimistic...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 06, 2010, 09:46:21 PM
I'm so glad they are going to remove those stupid infinites.

Let's see if they do something about Raiden, maybe only having the ability to combo into just one Dropkick.

I'm all for tweaking K'.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 06, 2010, 09:57:47 PM
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 06, 2010, 10:11:11 PM
actually, if anything, they should carefully buff characters that are unused; not slow the game down to crap pace.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 06, 2010, 10:47:40 PM
Yeah buffing the weaker characters like Joe should be prioritized over nerfing anyone.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 06, 2010, 10:57:52 PM
Let's see if they do something about Raiden, maybe only having the ability to combo into just one Dropkick.

I'm all for tweaking K'.
I'm just going to wait for you to start talking about how you're up for whoever could end up being the new top tier that you'll be cool with tweaking.

What do you think will happen if K' gets toned down?  They'll just switch to the new top tier.  All of you(actually some) will just start complaining about seeing the new top tier in action too much.

Cycle continues.  Never ends.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 10:59:11 PM
It's easier nerf one or two characters that are overpowered than buffer 29 or 30. Nobody is saying that K' should be nerfed to low tier, he can continue being top tier, like Kyo and Kula.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 06, 2010, 11:26:42 PM
Thing is K' doesn't need to be nerfed at all, nothing stands out at OP, hes just once again solid & easy to use. And who the hell says you have to buff 29 or so characters? The only ones that really need it are the bottom four really.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 06, 2010, 11:33:52 PM
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.

While I agree that K' is good the way he is they still need to tweak him because

1. There's a bug where he jumps in and if you guard his attack he continues to move forward pretty much bypassing the guard animation/hit-stun and regardless whether you or the opponent gets he hit he's still in your face, which pretty much explains why you see a lot of K user's spamming his j.C/D as soon they have them in the corner

2. He can hit you with his st.C before you recover from a GCR

http://www.nicovideo.jp/watch/sm11811554

besides that he's cool
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 06, 2010, 11:55:51 PM
People have to remember that there are a lot of things that we don't see get uploaded.  So there could be some really good players with [insert character] that we just haven't seen their potential tapped into.  Vice footage wasn't uploaded for a long time and when she was played and we saw it, she was awesome.

When I first saw people play XIII Duo Lon, it was terrible but recently we've seen some awesome Duo Lon gameplay.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on October 07, 2010, 02:40:03 AM
Credit to CX. Patch confirmed for today or tomorrow at Alpha Station in Okubo

http://www.alpha-st.co.jp/index2.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 07, 2010, 04:43:42 AM
thats quite fast. I hope we get impressions soon. I also hope the AI operators get their hands on the patch asap
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 07, 2010, 05:40:32 AM
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.

While I agree that K' is good the way he is they still need to tweak him because

1. There's a bug where he jumps in and if you guard his attack he continues to move forward pretty much bypassing the guard animation/hit-stun and regardless whether you or the opponent gets he hit he's still in your face, which pretty much explains why you see a lot of K user's spamming his j.C/D as soon they have them in the corner

2. He can hit you with his st.C before you recover from a GCR

http://www.nicovideo.jp/watch/sm11811554

besides that he's cool


Yeah, those are the tweaks I wanted for K'. After that he is fine.

All characters who have bugs that players seem to exploit need need fixing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 09:04:18 AM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?

I probably won't have time for hands-on until the weekend. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 07, 2010, 09:28:42 AM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?

I probably won't have time for hands-on until the weekend. 


nice..but the bolded sentence is a question or the players actually cant see any balance changes?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 10:16:10 AM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?

I probably won't have time for hands-on until the weekend. 


nice..but the bolded sentence is a question or the players actually cant see any balance changes?

I dunno.  I'm excited as hell since we might have it patched before our tourney (23rd of Oct).  Drawback is that they have to ship a new HDD versus just downloading some patch so we won't get it for a few days.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 07, 2010, 10:21:00 AM
From Madman in Japan:
Quote
The roll HD has reportedly been taken out. 


the HD roll taken out? what this mean? you can not be able to roll while in HD mode?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 07, 2010, 10:40:11 AM
the HD roll taken out? what this mean? you can not be able to roll while in HD mode?

No I think he meant you can't initiate HD mode during a roll anymore
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 10:49:45 AM
the HD roll taken out? what this mean? you can not be able to roll while in HD mode?

No I think he meant you can't initiate HD mode during a roll anymore

Shame, it was such a feasible strat for Shen =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 07, 2010, 12:04:35 PM
Finally, I can start using Raiden again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 07, 2010, 12:43:48 PM
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 07, 2010, 02:10:25 PM
This has to be one of the fastest rumor to confirmation to release ever.

Even if its just the bugs/infinites that are fixed its all good, it was pretty embarassing watching that Mature infinite in action so much.

Someone should check if they at least fixed Raiden being able to juggle after a CD counter, that was definitely not okay.

If no other balancing has been done then it is disappointing but what the hey, can't have it all. At least this way there is a smaller chance of new issues popping up (*cough* Elizabeth/Raiden XII bug *cough*).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fujifujifujifuji on October 07, 2010, 02:20:53 PM
About balancing, let's just wait a bit longer to see what other chars need balancing. If they rush, we're not gonna like it. Plus Raiden really only need to lose his Drop Kick comboability, so as to make it akin to Tizoc's Gri-Dro kick...which is awesome. I liked HD roll...aw man.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 07, 2010, 02:38:27 PM
Well, I don't know about Raiden and K', but I'm sure from now on we will see more interesting Matures (because now people will play with her like a normal character, even I guess she will be less selected), Vices, Ralfs and Hwas.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 07, 2010, 05:14:25 PM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend. 


Oh hell no...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 07, 2010, 06:14:53 PM
This imo is a good start if they are planning on any future changes. It's great to know that all the bugs, glitches and infinites were the priority in this update to the game and now they are gone. Unless of course someone finds something new which I'm hoping not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 07, 2010, 07:34:17 PM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend. 


Oh hell no...

to me if they  took off the infinites they already did some kind of rebalance changes
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on October 07, 2010, 08:37:19 PM
I agree, I think the main points here are that they care and are making moves in the right direction.  The more we show support for the game, the more we will get in return.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 07, 2010, 08:45:47 PM
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth

With the rest the game is fine IMO, maybe a better damage scaling will be good too
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 09:10:06 PM
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.

There's nothing wrong with having some honor.  I personally never will touch certain characters but that's just me, just like I will never run away when time is up and my life is higher (in fact I keep on attacking--always).  For the record, we never asked Mr. Kof or Reynald in this case, to not use Raiden, then gave them up voluntarily--they're not shameless.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 07, 2010, 09:21:08 PM
I think they are not going to fix anything of that...

Damn, I want a patch's report! nobody says nothing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 07, 2010, 09:32:53 PM
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?

And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 07, 2010, 10:16:50 PM
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?

And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?

I think the easiest way would be to get a USB drive but we think is going to be a new HDD, Kane317 and 4leaf are going today and I'm sure they are going to ask the owner.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on October 07, 2010, 10:22:24 PM
YES this is awesome. finally i don't have to worry about triggering the glitch when i'm spamming vice's splash hahaha

another "glitch" i hope they fix: king's neomax doesn't work. ever. it sucks. it's sooo bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 07, 2010, 10:42:46 PM
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.

There's nothing wrong with having some honor.
If you're just playing casually, any other time I'm using as much bullshit as I can. And I've always found reverse tier whores more annoying than actual ones.

I personally never will touch certain characters but that's just me,
I don't have a problem with that as long as people don't make a big deal about having "honor".

just like I will never run away when time is up and my life is higher (in fact I keep on attacking--always).
Like the complete oppisite of me, If I got a life lead I play lame as fuck.

  For the record, we never asked Mr. Kof or Reynald in this case, to not use Raiden, then gave them up voluntarily--they're not shameless.
Good for them I guess. Meanwhile whenever I eventually get access to the game if Gameworks gets it or another Cali trip is planned you can bet I'm going to be abusing th efuck out of them dropkicks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 10:58:25 PM
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?

And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?

I think the easiest way would be to get a USB drive but we think is going to be a new HDD, Kane317 and 4leaf are going today and I'm sure they are going to ask the owner.

Correction, drill the owner.

YES this is awesome. finally i don't have to worry about triggering the glitch when i'm spamming vice's splash hahaha

another "glitch" i hope they fix: king's neomax doesn't work. ever. it sucks. it's sooo bad.

Another glitch is that Chin doesn't have enough range and mobility :)

If you're just playing casually, any other time I'm using as much bullshit as I can. And I've always found reverse tier whores more annoying than actual ones.

I'm sure you do.  So I guess we differ in opinions. I should note there's a difference in reverse tier whores, and playing non top tier characters.

I don't have a problem with that as long as people don't make a big deal about having "honor".

I'm never vocal about it at the arcade, most of it is inferred, but it's all about subtlety.  I feel IMHO, most people should have an intrinsic BS meter and they know what's kinda too far and what's not, but there's no rule certainly, and I guess it's all subjective as with this debate as a whole.

Like the complete oppisite of me, If I got a life lead I play lame as fuck.

When I was in HK for a year during '98's hay-day, the timer was set at the fastest, and that's ALL people did back then--just run away all day.  As that's a legitimate win, I made a conscious effort not to do the same as personally I dislike that tactic.  In retrospect, one thing I loved about XI is their judgement indicator, it totally favored aggressive players and less turtling/run-away strategies.  

Good for them I guess. Meanwhile whenever I eventually get access to the game if Gameworks gets it or another Cali trip is planned you can bet I'm going to be abusing the fuck out of them dropkicks.

We actually never had problems with people doing dropkicks that were casual players, it was the veterans that played a lot, had a variety of skill sets, yet still fell back on the dropkicks that made some of us cringe.  Like I've said before, it's really a compliment to the player.  

I'll be looking forward to play with you when you come to cali, let us know.  The Tuscon group (Jeremy H) was planning a trip in November; it'll be fun.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on October 07, 2010, 11:34:33 PM
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth

With the rest the game is fine IMO, maybe a better damage scaling will be good too

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 07, 2010, 11:49:26 PM
Awesome, I'm so glad that players will now pick Mature because she is great solid character instead of picking her for the easy win because of that infinite.

Hopefully the patch is easily installed.

I'm sure it is, if the patch already came out that fast, it has to be an easy install.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 08, 2010, 12:19:38 AM
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth

With the rest the game is fine IMO, maybe a better damage scaling will be good too

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.

Balancing a game is not that easy, hell, look at blazblue.

hell, in 98UM there are a 85% that you will see Krauser in a fight, and the game will still be balanced, at least a balanced game for me is that the game almost anyone had a chance to win.  The same could be said from 2002UM

Characters that will appear always is something that happens in almost all the fighting games, more in a 3 vs 3 game where there are more chances that characters will be repeated

IF you buff and nerf all the characters, people will bitch about how this buff had make the characters too powerful, and the old top tiers too weak. See the comparision between calamity trigger / continuum shift.

At least I got the impression that a good amount of characters in this game had good tools to took a good percentage of your life bar, but there is also some characters who are more easy to use/more broken
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 08, 2010, 01:26:00 AM

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.
I've said it before and I'll say it again.  The players will just switch to the new top tiers. Simple as that.  They'll just be a new batch of "6-8" characters.  In 02UM it happened. Athena/Billy/Choi aren't weak characters in that game and players just switched to the new top tiers.  Also, I'll willing to bet that a lot of players in general ignoring skill level play a small number of characters.  There will always be a strong showing of a combination of characters being played in any game.

And on top of that there's a lot that goes on that doesn't even get uploaded.  If anything from what has been "seen", the only characters I'd personally say have some SERIOUS trouble is Clark and Ryo.   And I will admit that my opinion stems from the Clark players for the most part getting stomped out. I kinda figured Clark wouldn't mesh well with the HD combos.  

I'm not a fan of HD combos in general aside from them looking cool.  Seems SNK just has to set up a way to do monster damage in KOF.   I don't think it's worse than V-ism though.  Players get guard crushed all the time because of V-Ism.  KOF players hit confirm their HD combos.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on October 08, 2010, 01:32:58 AM
I'm glad SNK is caring though ; ) 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 08, 2010, 01:54:36 AM
At least the glitches and bugs are done, but don't know if SNKP should try to fix the game balance, it could create a shitstorm and a lot of whining.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 01:42:53 PM
From Professor of MMCafe:

Quote
SNKP hasn't made any public announcements, but so far from what's been reported by players, it's basically just a bug and infinite fix. Things that players have confirmed so far-

-Hwa Jai's outofscreen bug, Vice's throw glitch, and Ralf's NeoMax bugs are fixed. Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
-Meterless EX for Goro and Takuma are fixed.
-Raiden's eats damage when his anti-air throw trades hits.
-Roll HD is gone.
-No character balance changes, meaning Raiden still has his drop kicks and the GCDK is present, K' still has his same Jump D, etcetc.

So basically, it just means that in terms of general gameplay, people will be dropping Mature and continue to use a teamup of K' & Raiden & (Liz-Kula-Kyo-whatever). For the hasstle of an HDD replacement, that's a bit of a pity.


Kane-- Nice Chin combos! Particularly the 1024dmg. You've really been polishing up.

Quote
Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
What does it mean?... I never heard or seen these bugs before... Iori can do an infinite to Mai? Can Mai escape from throws or the rest of the cast can escape from Mai's throw?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 08, 2010, 01:57:29 PM
Great going by SNK, so glad they actually did something rather than nothing like before. Most of the glitches are out now so my major complain with the game has been addressed. Yeah not sure what those glitches they left in are, haven't heard of em before.

3rd Strike has its Yuns, Kens and Chun Lis etc. Garou has its Kevin, Kain etc. That doesn't stop them from being some of the best fighters ever made so, yeah, KOFXIII may have its Raiden and K' but at least they are very much beatable. Like mentioned previously, if they were fixed then a few other select characters would become the next go to ppl.

This makes the game say Version 1.1 on the title screen or somewhere so there are still chances of further fixes. They are more expensive then previously thought though since they have to ship new HDDs.

I'm not a fan of HD combos in general aside from them looking cool.  Seems SNK just has to set up a way to do monster damage in KOF.   I don't think it's worse than V-ism though.  Players get guard crushed all the time because of V-Ism.  KOF players hit confirm their HD combos.

No, HD implementation was a good decision on SNK's part. Comeback mechanics are a must in fighters imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 08, 2010, 02:09:57 PM
Well as long as all (or most) of the game-breaking glitches and bugs are fixed that's all that matters

another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 02:18:25 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 08, 2010, 02:19:02 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

Listen to this man.

No team should be without K' or Raiden.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on October 08, 2010, 02:19:41 PM
Why was Roll HD taken away? Was it that broken?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 02:23:55 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

Listen to this man.

No team should be without K' or Raiden.

Bullshit
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 08, 2010, 02:30:53 PM
Why was Roll HD taken away? Was it that broken?

Didn't see anything that would make it come across as broken but SNK prolly saw it as a bug.

Bullshit

I was joking...

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 04:34:51 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

...and good players can win with any characters, including the not so commonly used ones.  Scrubs, for a better lack of a term, can only win with characters that have more options available to them than any other characters (e.g, top tiers).

Like I said before, there's a difference between low tier revolutions or whatever you want to call it, and just self-restraint.   I suppose since at AI at least, it's a small group of friends (12-15 Max) that play together so it is what it is.  I guess if you're in Asia and you don't know the opponent, then the everything-goe mentality is easier to sleep at night.

Case and point.  One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends.  Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.

I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 08, 2010, 04:43:13 PM
From Professor of MMCafe:

Quote
SNKP hasn't made any public announcements, but so far from what's been reported by players, it's basically just a bug and infinite fix. Things that players have confirmed so far-

-Hwa Jai's outofscreen bug, Vice's throw glitch, and Ralf's NeoMax bugs are fixed. Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
-Meterless EX for Goro and Takuma are fixed.
-Raiden's eats damage when his anti-air throw trades hits.
-Roll HD is gone.
-No character balance changes, meaning Raiden still has his drop kicks and the GCDK is present, K' still has his same Jump D, etcetc.

So basically, it just means that in terms of general gameplay, people will be dropping Mature and continue to use a teamup of K' & Raiden & (Liz-Kula-Kyo-whatever). For the hasstle of an HDD replacement, that's a bit of a pity.


Kane-- Nice Chin combos! Particularly the 1024dmg. You've really been polishing up.

Quote
Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
What does it mean?... I never heard or seen these bugs before... Iori can do an infinite to Mai? Can Mai escape from throws or the rest of the cast can escape from Mai's throw?


So pretty much this update is to "BUFF" Raiden?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 08, 2010, 04:56:56 PM
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 08, 2010, 05:06:51 PM
Listen to this man.

No team should be without K' or Raiden.

Not exactly what I meant but yeah, if you want to win you might as well go with your best hand right?

...and good players can win with any characters, including the not so commonly used ones.

true, but when you're fighting people around the same level as you your options get limited

Quote
Scrubs, for a better lack of a term, can only win with characters that have more options available to them than any other characters (e.g, top tiers).

A lot of scrubs can't win with top tiers either

Quote
Like I said before, there's a difference between low tier revolutions or whatever you want to call it, and just self-restraint.

Self-restraint is fine I guess, when Dune's crew stopped using KMR they came to a unanimous decision that the top 3 are messed up

- K' is already good enough but that GCR and jump-in hitbox problem pushes him over the edge
- Mature had her infinite with over 25 variants (with or without drive cancels)
- Raiden suffers from the same problems K' does, he was already good enough but then you throw in that nasty EX tackle juggle then he becomes a massive threat, his 16 second dropkicks while powerful can be baited so that's not the main issue

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Real talk.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 08, 2010, 05:10:44 PM
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

True
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: kofsux on October 08, 2010, 05:23:55 PM
Case and point.  One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends.  Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.

I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.
you mean ramond(romance)?well we dont hate the fact that hes using mature if thats what you mean.he can use any character for all i care.jaja although i think hes gonna be heartbroken when he hears that mature's infinite is gone.but we certainly respect each other.

reynald has a unique style in my opinion,i really like the way he uses every hit and move each character has.he mixes everything the character has to offer and this makes him unpredictable.

hey the other day you got me thinking about the question you asked...whos the best out of all of us.well to be honest no one is the best.jaja you see,its like a cycle.if i come in and beat chris,then realkim comes in and beats me,then ramond comes in and beats kim.right now ramond is the one that has practiced the most out of all of us and i think thats why he's more competitive.but eventually when the game comes out on console then the team will balance out and the cycle will start again.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 05:37:37 PM
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Valid point.  What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match? EDIT: Added the casual scenario--I think it depicts how I feel much more clearly.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 05:37:48 PM
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Then I'm not interested at all with pro scene and its players. I guess I was just idealizing pro players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 08, 2010, 05:43:58 PM
A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.

For casual matches you can use all the other characters for fun. At least I always saw it like that, and sometimes there are guys who don't need to use broken characters to win, at least sometimes they appear

The only time when I hate top tier abuse are casuals, but again, is their decission to use those characters, and I need to beat them using the tools that I had, so after a while, isn't terrible, I got a friend who ALWAYS use Krauser in 98UM and after a while I found it cool because now I know better how to beat him
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 05:45:08 PM
Case and point.  One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends.  Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.

I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.

you mean ramond(romance)?well we dont hate the fact that hes using mature if thats what you mean.he can use any character for all i care.jaja although i think hes gonna be heartbroken when he hears that mature's infinite is gone.but we certainly respect each other.

Fixed it for you.  Yes I meant Romance, but I know nobody hates him or anything--we're all friends.  I know that people have expressed they are bothered by the fact that he's using Mature's infinite repeatedly (in casual matches).

reynald has a unique style in my opinion,i really like the way he uses every hit and move each character has.he mixes everything the character has to offer and this makes him unpredictable.

He definitely does, I think everyone is in agreement about how good he is.  His ability to pick up new characters is pretty amazing.

hey the other day you got me thinking about the question you asked...whos the best out of all of us.well to be honest no one is the best.jaja you see,its like a cycle.if i come in and beat chris,then realkim comes in and beats me,then ramond comes in and beats kim.right now ramond is the one that has practiced the most out of all of us and i think thats why he's more competitive.but eventually when the game comes out on console then the team will balance out and the cycle will start again.

Ahh, I see.  That cycle thing is so true, some people play against certain styles better etc.  Romance to me, has improved the most.

A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.

For casual matches you can use all the other characters for fun. At least I always saw it like that, and sometimes there are guys who don't need to use broken characters to win, at least sometimes they appear

I think that's a really good point that you bring up.  In casual matches--the use of infinites, when you're a skilled player, and among friends; it's a little uncalled for for my taste.  

Don't get me wrong, I have no problem losing (I lose all the time, just ask the guys lol) and it's not bothering me to the point where I would quit, coz if it did I would--but it doesn't.  It's just a preference.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 08, 2010, 07:03:42 PM
you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 08, 2010, 09:07:30 PM
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Valid point.  What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match? EDIT: Added the casual scenario--I think it depicts how I feel much more clearly.
Yeah I would because I like to win no matter the situation.

you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.
Ah calm & well thought actions.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 08, 2010, 09:52:38 PM
you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.

and thats why i enjoy reading Musolini's posts sometimes...

Regardless of people's opinions. The infinites are gone and the bugs are fixed so id hope to see a small increase of Vice/Hwa Jai/Ralf players that won't be afraid to experiment since they don't have to worry about breaking the game.

As far as always playing to win in casual/tourney situations. I don't know i always tend to gravitate towards my personal style, regardless of tier lists. Having respect for your opponent is much appreciated especially in casuals cause if someone is always trying to do everything to win, then the atmosphere becomes MUCH more hostile and it can really kill the mood for a lot of players.

 I know it effects me a few times since that happened quite a bit when i got to play KOFXIII against this not so good player (but he had impecible projectile traps whether he knew it or not)which was eating away at my quarters and time since i couldn't just relax and pratice new characters. I ended up picking Kyo and OCVing him but it overall just dampened the experience a lot, which is the main thing you shouldn't do in casuals. If u can't enjoy yourself why you're playing, then why play. I bet thats the mentalities of quite a few people who have tried KOF in the past and got straight rocked mercilessly.

Well that was a long ass ramble. anyway, good show SNK, announce a console port already, and looking forward to the next tourney from AI
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 08, 2010, 10:27:37 PM
Well if they don't tone down K and raiden KOF online will end up like SF. 90% of the games being VS Ryu, Guile.

Guys I'll ask for a big favor. Now that the bugs are gone can someone please main VIce? She is my favorite character and there are almost no video's with footage :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 08, 2010, 10:39:55 PM
I remember facing that Romance player one early afternoon. I went there early to see if I could get in some practice on a different character and he was on the machine. I faced him ready for some KOF comp and he was constantly doing that infinite on me on all the matches. I left after a few matches and played SSF4. He also did it to another player and that player left after one match.

It kinda reminded of me of the Killer Instinct days when everyone picked Eyedol and Cinder and constantly doing infinites.

Yeah I agree, pick your best and do your worst during a tourney, but for casual matches, lets just have some fun.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 11:14:14 PM
Now that the bugs are gone can someone please main VIce? She is my favorite character and there are almost no video's with footage :(

Watch the last batch we put out, Vice is in a lot of those clips as it's a permanent character in Reynald's team.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on October 09, 2010, 12:40:06 AM
No, HD implementation was a good decision on SNK's part. Comeback mechanics are a must in fighters imo.

Outplaying the opponent is the best comeback mechanic there is. No need for 15 second long juggles.

The patch is a bit underwhelming. Actually, I think it'll make the game worse. Yeah, the gamebreaking bugfixes are nice. But removing Joe's infinite without giving him anything in return sucks, and removing the meterless EX moves for Takuma and Goro is a terrible decision. They weren't even god tier like K and co., why nerf something that doesn't need nerfing?

Game needs more style variety,  defensive characters / runaway / zoners especially need buffs so we don't see everyone playing the same.

And if we have a new set of top tiers, who cares? There will be more viable characters and that's all that matters. For example, GGAC and ST have clear tier differences but since pretty much everyone has some beastly bullshit most characters are viable. SNK needs to follow that philosophy with any new patches they release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 09, 2010, 01:23:01 AM
Quote
Outplaying the opponent is the best comeback mechanic there is. No need for 15 second long juggles.

No its a must, aside from resulting in closer matches and making things more exciting, stuff like this is also a huge crowd pleaser. SNK knew this and that's why they went with such mechanics, same with the adding of the neomaxes. They are supposed to make ppl go "Oh shi...". Clearly they are successors to BC mode and HSDMs but at the same time SNK made sure to make them easier and more useful to employ.

Quote
Actually, I think it'll make the game worse. Yeah, the gamebreaking bugfixes are nice. But removing Joe's infinite without giving him anything in return sucks, and removing the meterless EX moves for Takuma and Goro is a terrible decision. They weren't even god tier like K and co., why nerf something that doesn't need nerfing?

I do feel kinda bad for you, you were probably really looking forward to those bugs/infinites.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 09, 2010, 01:23:40 AM
You mean like Crapcom and how everyone used Sagat in Vanilla 4 or how everyone moved to Guile and Dictator for Super 4 after abandoning Sagat like a sinking ship when he didn't have bullshit as his advantage?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on October 09, 2010, 01:37:44 AM
Quote
No its a must, aside from resulting in closer matches and making things more exciting, stuff like this is also a huge crowd pleaser. SNK knew this and that's why they went with such mechanics, same with the adding of the neomaxes. They are supposed to make ppl go "Oh shi...". Clearly they are successors to BC mode and HSDMs but at the same time SNK made sure to make them easier and more useful to employ.

Matches need to be as close as the skill of each player. Giving "comeback mechanics" to make comebacks easier is dumb. CCs were fine as they were in 2k2, where they were another tool among others. HDs in XIII are not just another tool among others, they are a central part of the game, which is a bad thing.

If you want to make comebacks even easier and crowd pleasing, why not add shoryu xx HD cancel -> Neomax, too?

Quote
I do feel kinda bad for you, you were probably really looking forward to those bugs/infinites.

Fixing bugs for the sake of fixing bugs is dumb. They only need to be fixed if:

- they break the game
- are extremely easy to perform AND make the character overpowered

That's why removing Mature's infinite is not that bad, yet removing Joe's and giving nothing to him in return is bad. Or removing Takuma's and Daimon's EX glitches.

Quote
You mean like Crapcom and how everyone used Sagat in Vanilla 4 or how everyone moved to Guile and Dictator for Super 4 after abandoning Sagat like a sinking ship when he didn't have bullshit as his advantage?

Capcom just made everyone weak and boring in SSFIV. I want something like GGAC, which is of course far from perfectly balanced but you see great character variety because almost every character is strong as fuck, even the low tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 09, 2010, 02:07:15 AM
If you want to make comebacks even easier and crowd pleasing, why not add shoryu xx HD cancel -> Neomax, too?

MOTW already has that covered so thanks but no thanks.

Quote
Fixing bugs for the sake of fixing bugs is dumb.

...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on October 09, 2010, 02:17:42 AM
Lol at people who request bugs
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 09, 2010, 03:29:01 AM
Quote
Fixing bugs for the sake of fixing bugs is dumb.

Thank god ur not in the games industry (or you are, which explains why so many games ship with bugs lately)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 09, 2010, 03:46:41 AM
Quote
Fixing bugs for the sake of fixing bugs is dumb.

Thank god ur not in the games industry (or you are, which explains why so many games ship with bugs lately)

That's hilarious, I LOL'd IRL.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 09, 2010, 05:54:28 AM
Quote
Fixing bugs for the sake of fixing bugs is dumb.

Do you work for ACTIVISION?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 09, 2010, 06:20:46 AM
Valid point.  What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match

A quarter is still money and it's still something to fight for in my opinion. It sucked having to go back and forth making change in the arcade, especially in places (like Japan) where it can be more expensive I heard. For me, inside the game, when the game announcer says "FIGHT" you aren't my friend anymore, you are my enemy, friend and competitor and I will try my best to defeat you. When the match is over, you are my friend and comrade again, lol.

Now, don't get me wrong there are matches and times where I play strictly to just try out new techniques and combos especially if it's a character I'm just fooling with or trying to learn so I may not play my 100%, or even if I'm playing against someone I can tell is new to the game, I'll take a little easy but beyond those times, it's do or die.

Having respect for your opponent is much appreciated especially in casuals cause if someone is always trying to do everything to win, then the atmosphere becomes MUCH more hostile and it can really kill the mood for a lot of players.


I agree and understand what you mean. I've played matches with people or against certain people where the air just felt really thick and tense and it did take the fun and jovial spirit out of the game. When the characters in the game look more happy than the people playing it, then there is a problem, hahaha.

BUT at the same time, it's gonna happen because fighting games to me is will always be a socially centered type game which will bring forth all kinds of different personalities to the table. Some people hate losing, some people don't give a fuck, some people are socially inpet, some aren't, some are disrespectful, loud, weird etc. so you gotta be ready for anything.

The really tense and thick matches were probably the ones that helped me out the most as player because I've done things in those kind of matches that I can't even replicate when playing really laid back and casually with some folks.

Um...I can't really say too much about KOFXIII because I haven't play it so, my apologies if I'm veering off topic.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fujifujifujifuji on October 09, 2010, 10:12:48 AM
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 09, 2010, 11:35:01 AM
A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.

Yeah that's the point but it's not just at tournaments it could be at casuals too, the same rules apply, playing to win doesn't revolve around just using top tiers either, it could be

- Using your best characters (yes your best characters, whether they're low/mid/high or top tier)
- Using bugs/glitches/infinities
- Learning match-ups/Counter-picking
- Studying frame data
- Practicing combos or hit confirming

it's all about optimizing your chances of winning

Man, winning just for the sake of winning by abusing bugs is lame.

Sure it seems lame but when you're in a competitive environment you don't really have a choice, you either adapt or lose

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 09, 2010, 12:05:16 PM
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time? 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 09, 2010, 12:15:46 PM
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time? 

Maybe coz we're trying to grow a scene, not deter people away from it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 09, 2010, 12:38:35 PM
don't be offended when i say, "just play the game." people are going to play according to their own ideology no matter what anyone says, and as honorable as some might play, it doesn't guarantee people will enjoy playing with you. tier whore all you want i suppose, just be friendly about it and be open to talk to other players. make them feel welcome and give them tips. otherwise you're just shutting them out and shutting them down. that's the real problem about the scene: too many people walk away from the machine without saying a word.

note: i lose all the time so maybe i'm not an expert on these kinda things lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 09, 2010, 01:27:34 PM
I don't play arcades. I play console games online, SSFIV and soul calibur. And you see people selecting the top tier/broken/cheapest character of the game just to win. They low down a lot the quality of the game and sometimes is really pathethic what people do just to win. But I have arrived to the conclusion that playing fighting video games is just a way to feel good. Some people feel good mastering their characters and using/discovering all game's tools (and winning in this way, of course), others feel good just winning, and when more broken, more difficult to defeat, more overpowered is his character more they like to play. The fact is that a lot of this people won't play a fighting game if they don't have a character like this, what means they won't play a game if it's really well balanced. This is why fighting games are so unbalanced very often.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 09, 2010, 02:36:59 PM
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time?

Seriously, winning is fun, busting your ass to get good at something you like then have it pay off should be all the motivation you'll ever need to want to win

Maybe coz we're trying to grow a scene, not deter people away from it.

There are better ways to grow a scene than holding someone's hand along the way, this isn't a kindergarten with a bunch little whiny kids running around (granted some of them act like it), most these people are around ages 17-25+ so I'm sure they'll be fine if you're upfront with them

Kane, me, Desmond, Zabel, and Hatred aren't saying you should berate these new people and call them scrubs, what we're saying is if you're trying to get more people to play KOF (in America at least) you should do it the old fashioned way... teach them, beat them in matches, point out their flaws/mistakes, tell them to use training mode to practice, look up some character guides for reference, watch some videos for visual aid, seriously everything they'll ever need is there

tell them to take their losses in stride (make it a learning experience) then the game will start being fun regardless of winning and losing

I don't play arcades. I play console games online, SSFIV and soul calibur.

I don't go to arcades either, and I play games online frequently as well (same with Hatred)

Quote
And you see people selecting the top tier/broken/cheapest character of the game just to win. They low down a lot the quality of the game and sometimes is really pathethic what people do just to win.

It seems pathetic because you don't genuinely understand it, you got a ways to go friend
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 09, 2010, 03:05:00 PM
It seems pathetic because you don't genuinely understand it, you got a ways to go friend

Sorry, my english is so bad, I know it :P  What I was trying to say is that they use any trick to win, I mean they don't win because they are good they win because their character has a dirty trick which opponents can not defend or some don't know how to respond it. And they use this trick again and again. What it's call abusive. But I understand them, they feel good winning, and they don't care a shit about if they like this character, if they are good players, if the game or that character is unfair, they win, it's all what they want. I don't play in this way, but now I understand this kind of players. They to want feel good, like everybody does. So the only thing I do is try to win them and blame the game's company because is not well balanced, but I blame them no longer anymore.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 09, 2010, 05:16:30 PM

Sorry, my english is so bad, I know it :P  What I was trying to say is that they use any trick to win, I mean they don't win because they are good they win because their character has a dirty trick which opponents can not defend or some don't know how to respond it. And they use this trick again and again. What it's call abusive. But I understand them, they feel good winning, and they don't care a shit about if they like this character, if they are good players, if the game or that character is unfair, they win, it's all what they want. I don't play in this way, but now I understand this kind of players. They to want feel good, like everybody does. So the only thing I do is try to win them and blame the game's company because is not well balanced, but I blame them no longer anymore.

I'm sorta under the impression that you don't play fighters competitively like some of us do, so I'll cut you some slack.

As far as players abusing dirty tricks, who is to say the a move or a tactic is "dirty"? Maybe it is just really good and give the player more options? Also, it is up to the opponent to try to find a way around that trick or use it to their own advantage. There is always a way around something.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 09, 2010, 05:51:00 PM
I don't mind that much the dirty tricks

Half of the time the guys which use them are total noobs who became very predictable, and almost the other half are way better than me so I don't mind it either

Honestly, the only thing that I hate are Infinites, but other than that, I don't care that much for top tier whoring, more when people who criticizes them has never played the game or never tried to know how to fight against those tricks, and this goes for pro and noob players

We also had to consider that since KOF is a 3 vs 3 game, chances to see the same character are VERY high, if SF was a 3 vs 3 game, chances of seeing the same characters will be as high as in KOF
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 09, 2010, 07:33:44 PM
its called being weak when people use matures infinite. people like me would learn that shit in the first game playing with her, add the fact that it can be done after a crouching LK and this means you pretty much lose your characters to 100% combos. combo is dead easy, most people wont fuck it up. its soo gay that if somebody actually beat me with that infinite, id probably knock them out in real life. especially if they act up afterwards.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 09, 2010, 08:30:45 PM
I don't mind that much the dirty tricks

Half of the time the guys which use them are total noobs who became very predictable, and almost the other half are way better than me so I don't mind it either

Honestly, the only thing that I hate are Infinites, but other than that, I don't care that much for top tier whoring, more when people who criticizes them has never played the game or never tried to know how to fight against those tricks, and this goes for pro and noob players

We also had to consider that since KOF is a 3 vs 3 game, chances to see the same character are VERY high, if SF was a 3 vs 3 game, chances of seeing the same characters will be as high as in KOF

Agreed, anyway according to the Version 1.1 update Raiden and K' are the same, so here's a thought how about you guys think up some Anti-Raiden/K' strats for the character threads?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 09, 2010, 08:33:54 PM
As far as all the dirty tactics, tricks, and competitive nature, from the perspective of not having the arcade version or console version handy, I understand that the arcade atmosphere (lines, sometimes high tension, quarters on the line) mean that you play your best, or cheapest just to stay on the machine. I agree with most who say you do what you have to in tourneys in order to win; like Shiranui, I'll still favor some ways over others of doing that though. Once every has a chance to get their hands on the console, I can't wait to take advantage of a lot of tactics and characters that are barely used now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 09, 2010, 11:02:37 PM
Maybe coz we're trying to grow a scene, not deter people away from it.
When people get into a game it's usually because on some level they enjoy it.  KOF 98 isn't my favorite KOF at all and neither is OG02.  On some level I enjoy playing them.  Last set I had vs Emil I lost 40 matches straight.  Not every character he played I enjoyed fighting.  Hell some characters I outright HATE.  I enjoyed playing against him.  My objective was to play a game I enjoyed on some level and improve.  I knew getting into any FG I enjoyed that I would get beaten over and over.  No one likes to lose over and over again.  But it's part of the experience.

If anyone joins the scene that's in the works they better realize that the superior player will beat them over and over.  They're going to get mad about it and the whole nine BUT if they really enjoy the game, they'll take their losses and keep playing because even the best players lose and enjoying yourself/wanting to step up takes or should take priority over a loss or a bad experience.

Also I hate Chin.  If we play XIII I will not tell you to switch characters to make it more enjoyable for me.  BEATING Chin will make it more enjoyable for me.  If you're a better player than me, I'll continue to fight you to improve because improvement alone is enjoyable.

Real talk if you want to play KOF and can't handle losing or facing things/characters you hate (which is part of the experience), then don't bother.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 09, 2010, 11:44:09 PM
Shit I didn't know there was a "you must be this tall to ride" equivalent for this series. If people want to play a game, let them play the game. As evident during the XII launch hype was that a a fuck ton of casuals play the game for the story and the ability to use VERY specific characters. Not everyone has the ideal "fighter" mentality. Thats not to say you can get them into that mentality. Some people fall harder than others and maybe being so inconsiderate is a possible reason (of many) why the community here has been on life support since its inception.

Agreed, anyway according to the Version 1.1 update Raiden and K' are the same, so here's a thought how about you guys think up some Anti-Raiden/K' strats for the character threads?

Solid idea. Not just against them but general matchup advice is why i love reading SRK/Dustloop threads and what generally help my game the most.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 10, 2010, 02:42:05 AM
I donīt agree with this whole "be nice to another players so more people will get into KOF".
I am a very competitive person, so to me, is win or win, no choice.
We can be friends and all, but once the game starts is war for me (same happens in Basketball, my favourite sport).
I can understand that some people have fun playing the game, but that is not my case. I play to get that feeling that you get when you win (kinda dificult to explain in words).  I really donīt give a damn if the other person is having a hard time. I remember I was playing KOF XI once at a comic convention (for free, on PS2), someone challenge me. I win the entire match just doing down+fierce kick. If the poor guy canīt guard while crouching.....well, not my problem.
I respect that not everyone will share my point of view, but...if you canīt take it and you are gonna leave each time they kick your ass...
Everytime you start playing a videogame, a sport or whatever, you dont know how to do it the first time, and with experience, practice and training you improve, itīs a natural process.
Now, in terms of infinite combos and bullshit like that, well, when we used to play (always console games), me & my friends usually set some rules for really extreme situations. We tried not to, but if there was anything as broken as an infinite combo we did. Again, we did this only on extreme cases, if a character is really good or has a really devastating combo, attack or whatever, well....deal with it. In fact, we havenīt done it for years.
I undertand that in the arcade or a tournament the situation is kinda different something different, cause it's money.
The real culprit here is the company or people who releases something with doing the proper testing.
Anyway, I hope they continue to release upgrades, cause I really donīt like the fact that you can juggle soooooo much in this game.
Excuse me for my english, it is not my main language.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 10, 2010, 05:53:31 AM
As the last few posts all make sense and I do understand where you're coming from, and I feel that same way about "if it's in the game, it's in the game" (otherwise I would have quit by now)--but new people don't feel this way.  Whether or not that's how they should feel, is not how they most likely/will feel.  

The reality is if new comers keep losing non-stop (either by getting straighted/perfected/infinited etc...), they will stop playing.  No if's and but's.  If they don't, it's more exception than the rule.  Growing the scene isn't the easiest and sometimes doesn't make sense, but if that's what it takes, that's what I'll do.

The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

Also I hate Chin.  If we play XIII I will not tell you to switch characters to make it more enjoyable for me.  BEATING Chin will make it more enjoyable for me.  If you're a better player than me, I'll continue to fight you to improve because improvement alone is enjoyable.

I do get a kick out of winning with Chin, it's truly rewarding against some of my competition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 10, 2010, 06:04:05 AM
Hey, so I randomly got FIVE days in a row off from work...  I'm thinking this might be a pretty good opportunity to take a little trip to the ol' Rowland Heights.  The problem is that it would be pretty expensive to just hop on a plane, take a cab, and book a hotel just for a few days.  Is anyone down to pick me up from the airport and house me for a few days lol??  I'm half kidding but that would be SOOO tight.  I've been there before; I was the guy with the Fatal Fury hat!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 10, 2010, 06:11:26 AM
The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

great, now i'll never feel good about winning lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 10, 2010, 06:43:54 AM


The reality is if new comers keep losing non-stop (either by getting straighted/perfected/infinited etc...), they will stop playing.  No if's and but's.  If they don't, it's more exception than the rule. 

The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

If a new player decides to quit playing a game after getting bodied repeatedly because they are new to the game and don't fully understand the game as much as people whom as put in more time in it, then it shows that they have no kind of perseverance whatsoever.

Yes, I can understand the learning experience can be a little frustrating, daunting and not fun sometimes but that can be related to a lot of things in life. Some people have to understand that it takes time/experience for you to be good at things. If a player is getting perfected, OCVed, infinited all the time, it will not last forever if the player wants it to. If that player is serious then they will try to turn that around in time and not quit because they aren't getting immediate results.

Letting players win does not teach them anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 10, 2010, 07:00:54 AM
Yeah, but if someone is new to the game and doesn't have any grip on the basics, I'm sure a lot of them would prefer to play single-player or practice mode rather than just getting bull-dozed.

To me, it would be pretty reasonable for someone to decide that they'll save their money and wait for the console release, where they can practice as much as they want before trying to fight others. The fact is that arcades just aren't usually inviting places to learn the basics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 10, 2010, 07:03:15 AM
Letting players win does not teach them anything.

i agree with this. it keeps them from accurately understanding what skill level they're at. complacency doesn't help them build fundamentals or give them the skills to grow. like i said earlier, losing is fine. give them tips and solid advice instead. whether they grow and decide to stick with it is up to their own choice and ability. otherwise, you're saying, "hey, it's ok to not get better."
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 10, 2010, 08:30:23 AM
Playing against people who tier whore can be a good thing. You get to get accustomed to facing those characters that you develop good tactics against those characters.

Just look at Vanilla SF4. There was so many Sagat players that in the later tournaments, Sagat players were not reaching the top player brackets anymore because the other players got so used to facing so many Sagats that they found Sagat weakneses, especially habits that a majority of Sagat players tend to do.

But infinites/bug/glitch exploits is where I draw the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 10, 2010, 09:33:52 AM
Letting players win does not teach them anything.

I think we all agree on this.

I never let them win, I'll make it close (and I won't dp all day so you get a free combo either). Usually, it's character selection, trying more advanced comboes, risky strategies etc...

There's a sliding scale too. If they start winning then I change characters etc...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on October 10, 2010, 10:23:05 AM
I mean cmon man some people come way the fuck out of their way to come play this game, so I do think it should be played with respect ,sf4 is at every arcade in the country kof 13 not so much,   
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on October 10, 2010, 10:53:23 AM


The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.


nice
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 10, 2010, 11:25:29 PM
The topic have been split: Bug, infinites, and balance issues and what we should do about it. (http://dreamcancel.com/forum/index.php?topic=253.0)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on October 11, 2010, 06:13:32 AM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing. 

I think that with those situations, if you see somebody that you think is new, ask if they've played before and offer to teach them and whatnot.  That way, you show that you are willing to accept people into the community/teach people.  On top of that, you will most likely make a new friend :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on October 11, 2010, 08:14:03 AM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing. 

I think that with those situations, if you see somebody that you think is new, ask if they've played before and offer to teach them and whatnot.  That way, you show that you are willing to accept people into the community/teach people.  On top of that, you will most likely make a new friend :)
For me if I see that someone I'm playing is new to the game I'll coach that person as we are playing like tell him to start using this move or that move and explaining basic setups etc...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 11, 2010, 10:23:36 AM
So I headed to my local arcade today, all eager to see if they'd updated their KOF XIII machine. And indeed they had!

Buuuut, for some reason, the game no longer prompts you to choose your button layout (A-type or B-type). It just defaults to A. I'm sure this isn't because of the patch, since I'm sure someone would have mentioned it. It's probably some kind of option the arcade owner turned off. Still, it sucks for me since I've been playing B-type since the start. A-type feels really awkward to me, and messed up several of my combos.

I felt I just had to complain about this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 11, 2010, 10:44:15 AM
So I headed to my local arcade today, all eager to see if they'd updated their KOF XIII machine. And indeed they had!

Buuuut, for some reason, the game no longer prompts you to choose your button layout (A-type or B-type). It just defaults to A. I'm sure this isn't because of the patch, since I'm sure someone would have mentioned it. It's probably some kind of option the arcade owner turned off. Still, it sucks for me since I've been playing B-type since the start. A-type feels really awkward to me, and messed up several of my combos.

I felt I just had to complain about this.

It's just an option. Ask him to turn it back on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 11, 2010, 11:02:38 AM
It's just an option. Ask him to turn it back on.
I would if I thought my broken Japanese would be able to get the message across.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 11, 2010, 03:20:59 PM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.

If you're gonna sit at an arcade machine and get bodied for an hour I think you should start asking the guy whose beating you down for tips
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 11, 2010, 03:37:24 PM
I sometimes prefer to lose one hour straight that think that I'm doing well in a game

At least 6 months ago I has been totally raped on KOF 98 UM and RBF2, without winning any rounds and sometimes with perfects

After that time, I'm still not better than most of them, but at least now I could get more wins everyday, pulling stuff that I could never think that I could pull, and being less afraid of fighting characters that I feel were super strong

If somebody really wants to learn a game, and really likes, a losing streak shouldn't discourage them
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 11, 2010, 09:52:59 PM
rb2 is pretty much the best ff game out there. if only tickthrows where addesd so it wouldnt become such a turtle fest on higher levels. snkp needs to rerelease this on psn and live, and add tickthrows. this game is beast.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 11, 2010, 10:21:21 PM
yep, totally agree, IMO is the only game that needs another release together with KOF XI, and maybe MIRA, but that one I don't care
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 12, 2010, 01:22:02 AM
Not big news, but KOF XIII is still in 7th place in Japanese Arcades, according to Arcadia.

Image is too big to post (apparently the forum doesn't resize it), so just copy and paste link:
Code: [Select]
http://2.bp.blogspot.com/_N40H14oImOA/TLL2yW-kq_I/AAAAAAAAA6o/R__2jk8assY/s1600/IMG_0895.JPG-Taken from http://www.kof-uk.blogspot.com/

All credits to KusoGaki :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on October 12, 2010, 02:27:29 AM
Not big news, but KOF XIII is still in 7th place in Japanese Arcades, according to Arcadia.

Image is too big to post (apparently the forum doesn't resize it), so just copy and paste link:
Code: [Select]
http://2.bp.blogspot.com/_N40H14oImOA/TLL2yW-kq_I/AAAAAAAAA6o/R__2jk8assY/s1600/IMG_0895.JPG
I hope more people play it, now that the update is done.

Nice to know people actually don't bother reading what i say on my blog:

Quote
Just one last thing, is that i have noticed and been told that people are using my photos of Arcadia on other sites without asking or linking back to my blog.

I don't mind if people want to use my photos, just as long as you link back to my blog or at the very least mention it.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 12, 2010, 04:17:46 AM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.

If you're gonna sit at an arcade machine and get bodied for an hour I think you should start asking the guy whose beating you down for tips

That is what they should do, but they don't for whatever reason (maybe pride?) Hence, the hush hush rule to ensure they stick around. So far, it's worked well.

@delta, please modify your post to include the correct credit to KusoGaki please :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 12, 2010, 07:28:40 PM
@KusoGaki

Sorry man, i really didn't read that part :( , post edited.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 12, 2010, 08:21:14 PM
Glad XIII didn't lose its place in the list prior to the release of the patch, good chances it will make it to next month's list as well then.

3rd Strike still fighting the good fight I see, guess SF4 isn't as popular there as it is in NA, unless they ditched the arcades for the console SSF4 or are waiting for the arcade edition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on October 12, 2010, 09:00:46 PM
Good news on the arcade list top ten.  KOF XIII seems to be redeeming it self..it's doing better than 2002 UM.  I personally like 98 UM more but 2002 UM seemed like the most popular one.

I'm glad the 2D SF is doing better than 3D SF, hope things like this come to the notice of Capcom management...


Question to the AI regulars:  when you apply the unspoken rule..do new players notice something fishy or are they shocked at when you guys play each other? haha
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 12, 2010, 09:37:24 PM
I think that SF IV will be at top again after the realease of arcade edition
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 13, 2010, 12:01:54 AM
Question to the AI regulars:  when you apply the unspoken rule..do new players notice something fishy or are they shocked at when you guys play each other? haha

I'd like to think I make it the most convincing since there's very little acting involved with me haha; among the regulars I probably need the most work if you know what I mean.  For me, it's more like character selection (they usually won't see my Chin/Shen unless I'm playing the regulars).  When I play random, I'm kinda clueless too so it looks normal heh.  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 13, 2010, 05:06:40 AM
I think that SF IV will be at top again after the realease of arcade edition

has sf4 even been top? gundam, t6br & bb & ggac have pretty much remained top 4 for as long as i can remember.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 13, 2010, 06:17:29 AM
I was speaking of the TOP 10 : P

I think that the best thaT sf iv did was third or fourth place by the first months when was released
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 13, 2010, 06:20:57 AM
Good news on the arcade list top ten.  KOF XIII seems to be redeeming it self..it's doing better than 2002 UM.  I personally like 98 UM more but 2002 UM seemed like the most popular one.

I'm glad the 2D SF is doing better than 3D SF, hope things like this come to the notice of Capcom management...

Wonderful news. Agreed about SF 2D as well. Arcade edition may become popular again, but I bet 3S will still outlast. Can't wait to see the numbers for XIII grow.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 10:38:16 AM
Interesting note coming from MMCafe's Professor (japan):

Quote
Amongst players that are still playing KOFXIII, things are starting to take the same path as they did back with the awfully unbalanced arcade version of KOFXI. That is, the players are proposing ratio styled matches for tournaments, meaning that if you pick the stronger characters, you'll need to chose the weaker characters for the rest of your team. The latest proposal for the ratios via Shitarababbs was this. It probably needs some more tuning though.


Alloted Maximum Ratio = 5

Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice

So, is Mature low tier now?......

What do you think? If the game is really so bad balanced I think ratio matches could be a good solution. I mean, even the game should include this ratio matches for a next patch or for the console version. Ratio match mode in CVS, for example, was a nice way to have a balanced team. I think this game mode for console version could be cool (at least as alternative game mode).

P.D: Oh, no. My main team is between 1-0 ratio  O_o  I'm going to suffer with this game...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on October 13, 2010, 11:40:03 AM
It's not a bad idea, assuming the balance is that bad, but I think further testing would be needed to decide ratios for each character
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 13, 2010, 11:54:28 AM
Far to early to call that, game has only had one major tournament showing and it still isn't that old yet really.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 13, 2010, 01:23:31 PM
Guess that's a sign that there will not be a balanced patch coming?  Oh well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 13, 2010, 01:33:12 PM
Far to early to call that, game has only had one major tournament showing and it still isn't that old yet really.

I think it's just about time (3 months), the ratios can adjust over time but they're not going to change that much.  I agree with most of the tiering except maybe Mature should be at the 3 level (even without her infinite) and Iori should be at 4 IMHO.

Guess that's a sign that there will not be a balanced patch coming?  Oh well.

Just means not anytime soon, who knows in a month or so, we'll see.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 01:42:47 PM
A patch is quite expensive for SNKP. It's not about make an update online, is send a new HDD cabinet, if I'm not wrong. So, it's difficult see a balancing patch for now. But maybe in future, they could release some kind of expansion revision with more characters and balancing features.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 13, 2010, 01:58:27 PM
For being ratio 2 leona and kim are FUCKING beasts
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 13, 2010, 02:13:59 PM
For being ratio 2 leona and kim are FUCKING beasts

Yeah honestly, there's all sort of wrong with that list. Takuma over Kula? Hwa and Clark over Mature and Vice?

Aside from K' and Raiden, who are clearly ahead of the pack, though still very much beatable, I would put the vast majority of the rest in A and B class, with barely any in C. The game's balance isn't that bad really without the aforementioned two, based on the vids seen. Its like MOTW in that regard, there are tiers but most of the cast is viable.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 13, 2010, 03:27:37 PM
How long before KOF low tier tournaments? Anyone?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 13, 2010, 04:04:56 PM
I'm surprised Elizabeth isn't in K'/Raiden tier. Although I guess I haven't been seeing her in videos as much as I used to.

I personally have trouble seeing the tiers in XIII as segmented as that ratio list makes them seem. Most of the ratios 2/1/0s are way too close in ability to call.

Any chance we're going to see one of those grid-style tier lists for XIII? Which shows each character's advantage/disadvantage against every other character? With a roster this size, it seems pretty tough to do. It would be interesting, though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 04:44:58 PM
Any chance we're going to see one of those grid-style tier lists for XIII? Which shows each character's advantage/disadvantage against every other character? With a roster this size, it seems pretty tough to do. It would be interesting, though.

I'm pretty interested on it too. Hope this kind of tier list appears someday.

0 ratio sounds pretty absurde. I think 1 should be the minimum ratio if someone wants to play in this mode.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 13, 2010, 05:42:43 PM
0 ratio sounds pretty absurde. I think 1 should be the minimum ratio if someone wants to play in this mode.

Must be for the ppl who pick both Raiden and K'.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 13, 2010, 06:31:46 PM
Though I haven't played it, after seeing those technical demos recently, it's hard to think of any solid tier listing, or at least one with a wide margin. Sure the shoto style will be the easiet usually, but all the abilities everyone has means everyone can be a powerhouse, more than most 2D fighters I've seen; I'm not even counting improving players and tactics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 13, 2010, 07:12:06 PM
Alloted Maximum Ratio = 5

Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice

takuma and iori need to switch places from what ive seen in vids. same for kula, shes more like a 4 than a 3. rest seems pretty much fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 08:36:08 PM
Mature is not low.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 13, 2010, 10:08:55 PM
Mature is not low.

Don't worry.  She'll mature into those higher tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 13, 2010, 10:41:31 PM
the only characters that need some balancing done to them are, lizzy with those dp juggles (dont mind them, i do mind the damage). k (fuck him). raiden (really, REALLY fuck him, but fuck lizzy more cause she just plain out sucks and needs to gtfo of kof). sorry on the lizzy bias, cant stand the hoe.

besides lizzy, raiden and k, i think kula might need some tweaking as well. that qcb+k move, for the rest shes fine. with only balancing these characters the whole becomes really well playable and pretty damn balanced imo.

what do the regulars think, since you guys are the ones playing the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on October 13, 2010, 10:53:20 PM
Kula is FINE... she's nowhere as  deadly as she was in XI... she doesn't need re-balancing... K' imo doesn't need re-balancing besides making some of his stuff unsafe... Liz only needs damage scale tweaks and her dp.C needs to be made unsafe... that's it... Raiden needs to be ONLY able to "charge" 1 drop kick at a time and also make it unsafe... even if both kick buttons are held...

that's all we need... oh wait... give Clark back dp.K... now, that's all... :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 13, 2010, 10:59:36 PM
I like this ratio. Although Takuma is ranked a bit high IMO. He should go down to 3.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 13, 2010, 11:12:00 PM
Raiden needs to be ONLY able to "charge" 1 drop kick at a time and also make it unsafe... even if both kick buttons are held...
It's not the dropkicks alone that's the problem, it's the EX shoulder tackle juggles that makes them ridiculous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 13, 2010, 11:19:36 PM
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

Better yet why do I even give a shit?  I suck at KOF period and will play whoever I like.  Their decisions have no real impact on me.  Nerf K' or whoever.  I played K' when he's weaker than that.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 13, 2010, 11:20:11 PM
As I post this message the AI cab is being updated to v1.1
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 13, 2010, 11:46:00 PM
Cool. And here I was thinking you'd have to wait a few more weeks for the HDD to arrive. Kinda shows how much SNK at least was giving a damn that they got the NA cabs the patch asap. Wonder if the other NA arcades got it as fast as you guys.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 12:20:28 AM
Cool. And here I was thinking you'd have to wait a few more weeks for the HDD to arrive. Kinda shows how much SNK at least was giving a damn that they got the NA cabs the patch asap. Wonder if the other NA arcades got it as fast as you guys.

Well our owner is from HK, and he orders everything from HK so I guess technically SNK gives a damn about HK, and by extension he/we got it. =)  Wonder what's going on with Arcade UFO.

---
In other news, I think we have 4-5 people on board, in AI, to do the ratio system for our upcoming tourney  (Oct 23rd), we might get everyone else on board, but otherwise we do have a few confirmations.  Our ratio system will be slightly altered most likely, but pretty true to the Japanese (I'll ask all the participants to suggest their own proposed point system and probably average out the points).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 01:45:25 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 01:48:08 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 14, 2010, 02:31:26 AM
Question about the ratio system. If Raiden and K are worth 5 points each and the ratio only calls for you not to pass 5 points altogether, how exactly would it work if someone wants to pick K or Raiden? Would they have to forfeit the rest of the match if K or Raiden get eliminated?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 02:41:42 AM
Question about the ratio system. If Raiden and K are worth 5 points each and the ratio only calls for you not to pass 5 points altogether, how exactly would it work if someone wants to pick K or Raiden? Would they have to forfeit the rest of the match if K or Raiden get eliminated?

Pick the other two characters from the zero category.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 14, 2010, 06:38:47 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.

Can't they make a few extra bucks putting that 13 in another cab for a few days?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 07:47:30 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.

Can't they make a few extra bucks putting that 13 in another cab for a few days?

The Answer had the same idea, as good as it sounds it wouldn't make much business sense and it's like getting two kof XIII for the price of one.  Wouldn't make sense to them if you ask me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 14, 2010, 08:03:28 AM
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

agree
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 08:19:06 AM
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

agree

I think it's more so to demonstrate that you can play a variety of characters.  I think it's more on the lines of, "we already know you can win with those characters but what can you do with different characters."

We're also talking about a full random tournament as well down the road for kicks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 08:19:58 AM
Well let's hope he gets to keep it since He does have 2 taito x2 boards laying in his office and I'm sure we would all love a second setup, all we would do is softban the infinites. Crazy thing is that he showed me the Hard drive and it's the same "Segate" Hdd that I've seen at fry's and staples for around $60 bucks.

Funny story Romance our most notorious Mature player showed up today after they did the update and I told him that her infinite is gone he said "really?! Than forget her I'll just start playing Elizabeth" I was laughing cause he didn't even use Mature as an alternate for the entire night. Was she really good only because of her infinit?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 08:25:43 AM
Funny story Romance our most notorious Mature player showed up today after they did the update and I told him that her infinite is gone he said "really?! Than forget her I'll just start playing Elizabeth" I was laughing cause he didn't even use Mature as an alternate for the entire night. Was she really good only because of her infinit?

I think she's gotta be a solid mid character even without her infinites.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 14, 2010, 09:06:17 AM
Haha my dad works for Seagate!!!!!!

Good to hear the news about the update!!  Come oooonnnn VICE, RALF, and HWA-JAI!!!!!!  I want HELLLLLLA footage out of them now and there are NO excuses (can not WAIT to see Reynalds' Vice!!)

P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 09:24:23 AM
(can not WAIT to see Reynalds' Vice!!)

P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!

There's already 4-5 clips of Reynald's Vice, did you miss them?  BTW Paul, did you find a place to stay and when you're coming?  If I didn't live with my gf and a roommate I'd offer you a place but it's not really my say. =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 14, 2010, 10:09:43 AM
I think it's more so to demonstrate that you can play a variety of characters.  I think it's more on the lines of, "we already know you can win with those characters but what can you do with different characters."

That's the point. Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula. And well, videos of the tournament could be really out of interest and help people to get bored of this game. Of course, is something that it depens on players.

About Mature, I remember a vid with a very high skilled Mature player who played her without the infinite and he played very very well, showing that Mature is a dangerous and effective fighter. But she probably needs strategy, it's not like Kula or Liz.

Sad Romance's comment about Mature and Liz...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 14, 2010, 11:19:50 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.

Since the guy knows that you like KOF so much why he didn't order 2 machines from the beginning? I bet he would have made the money for them fast. But since the fiasco of XII I think anyone in his shoes would buy only 1.

How much do you pay per play?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 14, 2010, 11:23:40 AM
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 14, 2010, 11:26:29 AM
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.

Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 14, 2010, 12:04:13 PM
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.

Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"

ratios 3-2-1-0 are fair balanced, I think. This ratio thing it's only for limit in some way overpowered teams with both Raiden and K', because if someone choose both of them, you feel obliged to choose them too if you want to win. But if your rival chooses only one of these two, then you have higher chances to beat him with the team you want and participants feel more free to choose who they want. I don't want to seem I want this kind of rule for AI tournament, don't get me wrong. I just thought when I read it that it was an interesting thing to talk about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 14, 2010, 12:04:19 PM
Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
The ratio is supposed to promote or rather FORCE players to pick different characters.  This affects even the players who weren't playing the best characters.  If you need this system to force players to pick different characters then it looks bad.  Let's say I just discovered KOF like a week ago.  I stroll up in here and ask:
-"Hey, what's this ratio system about?"
DC member:"To promote playing a variety of characters!  This will show what the other characters are capable of! And it could promote more interest in the game."
-"Oh, that's cool.  So what's stopping them from choosing different characters without the ratio system?  How will the ratio stop them from picking the best combination and rolling with that?"

See that last part?  That's what I want to know.  The standard response to seeing the same powerful characters in any game dominating in a large quantity is usually:"This game is badly balanced."  I don't even think about it's about being afraid to play lower tier characters.   

I'm going to be honest and say that I don't think XIII is horribly balanced.  I expected that some characters would suffer because they can't take advantage of drive cancels and HD combos like some characters can.  I expected that some characters would have better tools than others.  I expected some characters would be a pain in the ass to fight for others.  I fully expected balance issues.  What didn't I expect was that people were not going be "Hey, these characters are better so let's step our shit up and learn how to take them down."

Now there could be a system to restrict team selection instead of promoting overcoming challenges?  I think Raiden's Drop Kick damage is stupid.  I liked that other characters used HD meter+stock to do big damage. I don't know about you, but to me it gives a better impression to see a variety of characters taking down the best characters in the game.  That alone promotes variety and installs confidence into players. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on October 14, 2010, 12:45:06 PM
It's not the dropkicks alone that's the problem, it's the EX shoulder tackle juggles that makes them ridiculous.
that's fine... if Raiden is spending "meter" to do "damage" then that's perfectly "fair"... why? cause he'll only have 1 drop kick every 12 seconds... and IF it's unsafe like a DP he'll have to gamble with it... or be punished... a large part of "top-tier" character traits are most of their stuff is unnecessarily safe... you take that away and suddenly they don't seem to be whoring moves that much anymore...

btw some of the ratios aren't right at all... vice is not 0... anyways i got nothing to complain about... i got Ralf, Clark, Maxima... 3 points... lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 14, 2010, 01:05:11 PM
The ratios don't make sense because it's still way to early for anything like that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 01:25:09 PM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?



I'm assuming they'll make him ship back the first one.

Since the guy knows that you like KOF so much why he didn't order 2 machines from the beginning? I bet he would have made the money for them fast. But since the fiasco of XII I think anyone in his shoes would buy only 1.

How much do you pay per play?

The arcade spent $10K on, one of the SFIV setup the year before that he is losing money on already (on top of losing money to XII).

Started at .50 cents now at .25.

The ratios don't make sense because it's still way to early for anything like that.

Nah it's fine coz you can always modify the ratio as tune progresses. It's not going to change drastically from what you see now. Three months is enough time to get a rough feel for it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 02:26:05 PM
Imo the ratio system is a great idea and am glad that AI is looking into it.

It basically brings further balance to an already decently balanced game without banning anyone or any move. No noob to the game will hate you for not kicking the shit out of him with a team of Raiden, K' and Liz or whatever.

Whoring tiers only leads to more whoring, a scenario where there are a few tier users and the other players try to take them down with other characters just doesn't happen.

Like I said earlier, the game is overall pretty balanced so the vast majority of the cast is viable for competitive play, its not like if you pick Raiden or K' you are left with cannon fodder.

Also, since under this system all characters are usable and no one is banned, you will still get to fight every character. As a result you won't lose out on experience fighting whatever character, so even if you show up to a tourney without a ratio system you are still good.

Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?


The arcade spent $10K on, one of the SFIV setup the year before that he is losing money on already (on top of losing money to XII).

Started at .50 cents now at .25.

Damn, and it was mentioned on Madman's cafe that they are going to sell the arcade edition of SSF4 for over $28K. Crazy stuff.

How has XIII been for him? A success or failure?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 14, 2010, 02:49:10 PM
anyways i got nothing to complain about... i got Ralf, Clark, Maxima... 3 points... lol

Worst here. I got Mai, King and Mature = 1 point  XDD

Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?

hmm... difficult to say.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 02:58:13 PM
hmm... difficult to say.

A lot depends on the level of play within of course.

Still, the choice for me would be obvious, espcially after fighting the same few characters over and over.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 14, 2010, 03:38:57 PM
(can not WAIT to see Reynalds' Vice!!)

P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!

There's already 4-5 clips of Reynald's Vice, did you miss them?  BTW Paul, did you find a place to stay and when you're coming?  If I didn't live with my gf and a roommate I'd offer you a place but it's not really my say. =(

Yeah, I saw those, I guess I meant like I can't wait to see it when shit is on the line (which is only three days away)!!  Dude, thanks for even thinking about it, I ended up staying in town this week but I really appreciate the sentiment!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 14, 2010, 05:44:53 PM
i still say leave raiden like he is. only thing that needs changing is the damage output of those dk's.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 14, 2010, 06:24:36 PM
The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.  I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 14, 2010, 07:24:54 PM
Imo the ratio system is a great idea and am glad that AI is looking into it.

It basically brings further balance to an already decently balanced game without banning anyone or any move.
No it doesn't, it just means people will play the new Top Tier team that they can in the ratio system.

No noob to the game will hate you for not kicking the shit out of him with a team of Raiden, K' and Liz or whatever.
If you hate you over something like that fuck them. They most likely have no real drive to improve in the first place.

Whoring tiers only leads to more whoring, a scenario where there are a few tier users and the other players try to take them down with other characters just doesn't happen.
Is this the first fighting game you've ever looked into seriously? Holy shit people playing a fighting game serious & Tier Whoring, this is fucking madness.

Like I said earlier, the game is overall pretty balanced so the vast majority of the cast is viable for competitive play, its not like if you pick Raiden or K' you are left with cannon fodder.
Then the ratio system isn't needed at all.

Also, since under this system all characters are usable and no one is banned, you will still get to fight every character. As a result you won't lose out on experience fighting whatever character, so even if you show up to a tourney without a ratio system you are still good.
All characters are already usable and we already do see a varieity of characters in the vids. But you won't see that at all because you're to blinded by Raiden's Dropkicks.

Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?
The one with the better players, which will most likely be the one without seeing it's mainly scrubs that would whine & want something like a ratio system. Not saying a ratio system can't be fun, but for serious play it's fun. Yes I've changed my mind about Ratio systems after being interested in it during XI.

The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.
YEEEEAAAAAAH fuck the people playing who they want to whether it's tier whoring or not I wanna see people play characters I want

I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.
God, I'd usually never link to DG but this time it's warranted seeing how it's specifically about you guys that whine about this stuff
http://www.youtube.com/watch?v=ZEwGgSA-Zp0
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 08:31:56 PM
My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.

@Zabel: I like your straight forward approach.

IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 08:33:43 PM
Zabel

I play 3rd Strike and main Sean. Any of the characters you face with him may as well be top tier. Regarless, I still main him and enjoying doing so. So, really, fighting against odds isn't a problem for me. It being not a problem though doesn't mean that I enjoy it, because I know that I would be enjoying the game far more if I didn't have to fight Ken, Yun or Chun Li for the billionth time.

Now, this ratio system, its a system I find interesting and consider it to have potential. Why? For the simple fact that it encourages variation and disperses tiers. In this way they are still usable but you won't have teams made entirely of them.

The latest batch of vids have  (intentional) variaton, yes, but do you remember the previous ones? Where every match had Raiden and K' on both sides and ppl started skipping forward cuz it got so boring? Yeah.

Again, this is how I would like to see the game played. Your opinion clearly differes but don't act like it is more informed or speaks of some sort of higher experience.

You prefer the game without ratios and that is how it will most likely be played, however, if you have played fighters before (which I'm guessing you have by the way you down talk) then you know how things will turn out at character selection. You're okay with that but I'm not when there is a simple system available that may aid with that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 08:52:25 PM
How has XIII been for him? A success or failure?

A success I suppose, but I don't look at his books or anything.

The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.  I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.

Well first of all, we're not asking NEW players to participate.  We're asking the regulars that's played it for 3 months, has had tournaments, played each other hundreds and hundred of hours.  Everyone here has already shifted off of their original three characters and tested and tried 4-5 hours since the beginning.  So if we have another tournament with the exact same ppl we play every week, it's pretty much going to be the same result save a few changed places etc... We get tired of seeing Reynald or John winning all the time etc, especially with the same characters.  Now with this system, it's like a nod (like I said before), "we know you can win with X, Y, and Z, let's see what you can do with A, B and C" and promotes people to expand out of their comfort zone as well.  

If you're winning all the time, you don't learn as much as when you're losing.  This ratio makes the people who lose most of the time with different characters still learn, while it makes the top tier character users learn new stuff as well.

@Zabel

I'm going to take a approach in this discussion--I'm just curious, why do you think the Japanese proposed the ratio system?  I hate to insinuate, but by extension are you just saying Japanese players are just whiners?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 14, 2010, 08:58:01 PM
Maybe it's just me, but I feel that maybe all this whining about the characters is due to the fact that only a select few of people on this site have access to the game. Something tells me that if the game was widely distributed to the point where the majority of us could play it, I doubt we would see any of the whining we see going on here and other places. Instead, we would see other strategies and the majority of the cast being used instead of it being just confined to the only few characters we always see.

Trust me, I would be one of the people who wouldn't even care about the Raiden and K(then again, I don't care about the talk of them anyway) discussions and instead would be trying to focus on playing well with Ryo, King and Ralf.

But like I said, maybe all this negative talk is just going around because only one major arcade has it while the rest of the ones we know of in North America aren't getting much input from the players there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 14, 2010, 09:08:51 PM
Zabel

I play 3rd Strike and main Sean. Any of the characters you face with him may as well be top tier. Regarless, I still main him and enjoying doing so. So, really, fighting against odds isn't a problem for me. It being not a problem though doesn't mean that I enjoy it, because I know that I would be enjoying the game far more if I didn't have to fight Ken, Yun or Chun Li for the billionth time.


Now, this ratio system, its a system I find interesting and consider it to have potential. Why? For the simple fact that it encourages variation and disperses tiers. In this way they are still usable but you won't have teams made entirely of them.
It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.

The latest batch of vids have  (intentional) variaton, yes, but do you remember the previous ones? Where every match had Raiden and K' on both sides and ppl started skipping forward cuz it got so boring? Yeah.
Holy shit, KoF matches where two characters are in every vid, it's like it's never happened before.

Again, this is how I would like to see the game played. Your opinion clearly differes but don't act like it is more informed or speaks of some sort of higher experience.
My opinion is informed because you clearly know nothing about whats happened before in other KoF games.

You prefer the game without ratios and that is how it will most likely be played, however, if you have played fighters before (which I'm guessing you have by the way you down talk) then you know how things will turn out at character selection. You're okay with that but I'm not when there is a simple system available that may aid with that.
It won't aid nothing and you'll go right back to complaining about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 09:13:44 PM
My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.

@Zabel: I like your straight forward approach.

IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.



Who deleted my post?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 14, 2010, 09:17:35 PM
Ill tell you who. That damn sasquatch!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 09:18:35 PM
Who deleted my post?

The only other mod; you wrote it twice did you not?  One was longer, and one was shorter.  I deleted the shorter one because it was the exact same thing as far as I read.  Was it different?  EDIT: I guess it was a duplicate post, I stand corrected Oscar =(

It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.

Isn't that the point?   It's not about, you can't use this characters FOREVER!  It's you can still have character X as your backup, but here's a reason to learn someone new as well.

My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.

Yeah when I read that, I felt like it hit a new low.  It's not MvC2, nothing will be like that again hopefully.  Moving on, nothing to see.

IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.

We're proposing it for just the next tourney, the next 10 days, and then on casuals we can do WHATEVER we want so don't worry it's not going to break you.  Furthermore, we said it already, the ratio system is unofficial, nobody HAS TO participate--if you feel that ratio system does not serve you well you can still join the tourney and choose any character.  If you do the ratio system, it'll just be mentioned in the forums or commentary.  This isn't a separate but equal situation lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on October 14, 2010, 11:55:42 PM
What's up guys. First post here, so first off I'd like to say thanks to everyone here for all of the awesome info and videos you guys have compiled/created! This really is the premiere online KoF community.

Now then, just thought I'd throw in my 2 cents on this ratio idea. As a ubiquitous competitive standard, I think it's ridiculous. In a tournament setting, I think everyone should be able to use whichever tools are available to them to give themselves the best chance to win, and limiting character selection simply because you don't want to deal with certain tactics or teams goes against that. Sure, K' and Raiden are annoying and I'm sure I'll complain about them when I inevitably fall victim to their shennanigans, but I've also seen plenty of players work around these characters and beat them with a variety of characters. Is the ratio system really encouraging character variety or is it simply a reactionary measure founded on frustration? This isn't to say I "know better than Japan" or anything. Obviously they're leagues ahead of anyone in terms of skill level. However, recall that Japan commonly engages in plenty of other practices widely regarded as anti-competitive here in America, such as single-elimination brackets and character locking. There's just a cultural gulf when it comes to the nature of competition, and I happen to fall on the opposing side.

All that being said, I think AI's implementation of the ratio system as explained by Kane makes perfect sense. In their case it's more of a gentleman's agreement than a hard rule, a situation where a particular community determined amongst itself how they could most enjoy the game, while outsiders who show up and just want to play K' because they like his sunglasses are free to do so. I'm just saying it's not a rule I would support at a national-level competition (something I greatly hope XIII ends up garnering).

Ultimately I just support people playing whichever characters they want for whatever reasons they want. Those who want to win by any means necessary are likely to gravitate towards top tiers, and that's fine. Others may choose characters they are comfortable with or enjoy, and they may end up choosing top tiers as well, who's to say. I mean, maybe there's a player out there who's always been challenged execution-wise, but finds that the technical ease of Raiden's "hold B/D, release at opportune moment" gameplan finally allows him to have fun with the game. Should he be punished for his idiosyncracies as a player by being forced to compose the rest of his team from 0-ratio characters he may or may not have any interest in?

As others have stated, it's going to to be the players who play the characters they enjoy but are also driven to win who are going to rise to the top and show us the really hype stuff. They'll be the ones proposing strategies to beat S tiers rather than rules to gimp them. And I don't think there'll be any shortage of those players when the console version hits. Hell, I plan on being one myself. Way too many interesting characters to know what team I'll be running for sure, but right now I'm big on Ash/Benimaru/Iori, aka Team Handsome Fighters Never Lose Battles (guess who I play in SF...).

This post has gone on way too long, but I feel the need to mention one last thing. The MvC2 hate makes me sad. Sure it's incredibly unbalanced, but it's also managed to sustain a large community for several years with unmatched levels of hype. If XIII achieves a fraction of MvC2's success, balanced or not, I will be ecstatic.

See you folks around!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 15, 2010, 12:33:13 AM
Quote
A success I suppose, but I don't look at his books or anything.

You knew what he thought of SF4 so I figured may be he talked to you about regretting getting XIII or not.

Thanks.

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1. It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.

2. Holy shit, KoF matches where two characters are in every vid, it's like it's never happened before.

3. My opinion is informed because you clearly know nothing about whats happened before in other KoF games.

4. It won't aid nothing and you'll go right back to complaining about it.

1. Different characters means variety, thanks for agreeing I guess.

2. Exactly, that's the point. To do something about that.

3. Guess this is the part where I'm supposed to lay out how long I've been into the series and argue about my opinion being better than your opinion. Lets assume I just did that, we had a back and forth and eventually came to the conclusion that neither is going to change the other's mind.

4. Won't know unless we try. All I know is that the KCE vids with no Raiden and K' were a heck of a lot more entertaining to watch than the previous ones with them. And the latest video posted in the vid section showing version 1.1 gameplay has been the best one for a while. There you can sorta see the ratio system in action since teams only had K' and the other characters were of a wide variety. So they used one top tier and the rest were highs and mids. Matches were awesome.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 15, 2010, 01:09:04 AM
2. Exactly, that's the point. To do something about that.
So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?

Coolio.  Yo, Kane.  I don't like Chin.  Time to switch up to make me happy.

A good amount of players playing the same characters.... That happens in every game.  On of top of I LOVE the outright ignoring that videos that have other characters being played well are receiving.  There's variety being shown already.  But I guess that doesn't matter now does it?  Nope.  Now being one of the best characters in a game is a bad thing. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 15, 2010, 01:32:26 AM
So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?

Coolio.  Yo, Kane.  I don't like Chin.  Time to switch up to make me happy.

A good amount of players playing the same characters.... That happens in every game.  On of top of I LOVE the outright ignoring that videos that have other characters being played well are receiving.  There's variety being shown already.  But I guess that doesn't matter now does it?  Nope.  Now being one of the best characters in a game is a bad thing.  

That's not it at all, nobody is restraining you from using any specific character. Its mainly so that top tiers don't get lumped together.

As for variety in recent vids, I already mentioned it in my last post so not sure what you're getting at.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 15, 2010, 01:58:28 AM
1. Different characters means variety, thanks for agreeing I guess.

2. Exactly, that's the point. To do something about that.
There is no reason to do anything about it because once again people will do this to the end of time.

3. Guess this is the part where I'm supposed to lay out how long I've been into the series and argue about my opinion being better than your opinion. Lets assume I just did that, we had a back and forth and eventually came to the conclusion that neither is going to change the other's mind.
You should because I actually am quite enjoying this little debate

4. Won't know unless we try. All I know is that the KCE vids with no Raiden and K' were a heck of a lot more entertaining to watch than the previous ones with them. And the latest video posted in the vid section showing version 1.1 gameplay has been the best one for a while. There you can sorta see the ratio system in action since teams only had K' and the other characters were of a wide variety. So they used one top tier and the rest were highs and mids. Matches were awesome.

Then why were't you watching SBO? If I remember correctly at Top 8 the only character on every team was K', every other team had a completely different setup other than K'.

That's not it at all, nobody is restraining you from using any specific character. Its mainly so that top tiers don't get lumped together.
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 15, 2010, 02:34:08 AM
I think you guys are reading into this whole a little too much.  I think GoldenGlove said it best (btw, welcome to DC and introduce yourself in the meet and greet forum), it's more like a Gentlemen's Agreement to keep thinks interesting as the game will get stale playing the same characters all the time.

Coolio.  Yo, Kane.  I don't like Chin.

Cool, sorry you feel that way.

However, just felt like we should spice it up, I wasn't the only person feeling this way too, Reynald suggested it.  

A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.

You don't have to play with the ratio system, choose the characters of your choosing.  It was more for the regulars that have played hours upon hours against the same people.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 15, 2010, 02:43:48 AM
Coolio.  Yo, Kane.  I don't like Chin.

Cool, sorry you feel that way.

However, just felt like we should spice it up, I wasn't the only person feeling this way too, Reynald suggested it.  

i think tyrannical was saying this jokingly to prove a prior point. i could be wrong though.

also, play more duolon! i'm thinking of dropping leona because i'm pretty terrible with her, but i can't find a solid third that i think i would enjoy playing. having lots of fun with king and vice lately though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 15, 2010, 03:02:43 AM
I'm not against doing ratios for fun.  That's fine.  This is what bothers me about the ratio system:
-It "promotes" variety by FORCE aka taking choice away.  
-It doesn't promote learning how to overcome playing vs superior characters.

That's why if it's became a standard, I'm not for it.  No one is FORCING you to play who you do.  Kane says, It'll get stale playing the same characters all the time.  And who's fault is that?  No one but the player.  Getting good at games takes dedication.  It's a long road to master your character(s).  Improvement is a long process.  Players are constantly learning, changing, evolving. You can play the same matchups 40 times in a row and you can't predict everything that will happen.  You're supposed to see the same characters in action multiple times.  That's the learning process.  

No one is forcing your hand here.  Kane himself admits it, you don't have to use the ratio system.  Diavle says it's to prevent lumping top tiers together.  If a dude wants to run top tier, why shouldn't he?  Are you going to stand against him if he chooses to run low tier as well? My point is: Everyone has seen it.  A variety of characters in play.  It's happening NOW. Without a ratio system.  Players are naturally picking different characters.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 15, 2010, 03:31:48 AM
All I know is that we better get the rules set come Evo time because it may not even have a chance to make it to the roster if the community's indecisive on which rule to use. I hear SC4 almost didn't make it last year because of Hilde's button mapping fiasco. I'm with GoldenGlove when it comes to national/international tourneys. I want to see high level play during big tourneys. Let them play whoever they want to (excluding bosses of course).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 15, 2010, 03:54:32 AM
I think a ratio system or banning characters is not the answer (bosses excluded), but I understand that is something you guys have agreed on for this particular tournament (and as you mentioned, noone is forced to do it if they donīt want to).
As some people said before, I found it challenging and exciting to try to beat a top tier character.
And of course, I wanna select the character I want, and when I play this game I WILL play as Raiden (I liked the character design since the beggining) and as K' (one of my favourite characters).
I like others like the complete Fatal Fury Team, Kyokugenryu Team, Yagami Team, Kim, Kyo, Shen, King & of course Ralf. I will be using those too, point is I donīt like anyone telling me wich character/team I can or canīt use.
Again, I donīt mean in this paticular case cause it is something you have agreed on and noone is forced to go by it, but this is my take on the matter, both for tournies and casuals.
The character is not a boss but from the regular roster....then deal with it....or send hate mail to SNK (or whoever created the game).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 15, 2010, 04:04:45 AM
if you think about it, if you choose not to play top tier then you're basically choosing to overcome them with whichever characters you choose to play with. nobody picks characters hoping to lose. that said, it's a bit contradictory to feel scorn for top tier picking; it's your choice to not play them. popularity and success are what drive people to pick up and play new characters. you want more variety? pick up a new character and see what they can do. people are getting excited by metaphysics doing testing with ryo and kane's chin. are they top tier characters? not exactly. point is, players are bringing these characters hype so that other people want to try them and potentially use them. with play comes experience and that's how character popularity waxes and wanes (and sometimes tiers change). we find new tricks to overcome battles that aren't in our favor, and when we win, it begins to spread interest across the board.

like i said before, you can't really tell people who they should or shouldn't play. everyone enjoys the game in their own way. of course, if you want to do the ratio thing casually, that's all personal preference. not stepping on anyone's shoes, but i don't even mind fighting a k' all the time (i haven't played against anyone's raiden yet).  if anything, my game might get better because of it. play the game and see where the community takes it. the discussion so far about ratio and tiers just seems like it's breaking up the enjoyment and hype people have for this game. the game, for the most part, is still pretty new. if you're already setting rules and restrictions on characters, what will new players think? how is the scene supposed to grow if the people already supporting it are bickering and in disarray?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 15, 2010, 05:30:08 AM
One question to people who are playing this game, does K' still says "nandato?" when he is defeated?
On most of the videos he just screams, but I noticed that sometimes Iori says his classic "kono mama dewa owaranzo"and sometimes he just screams (I think the same happens with Shen).
I know it is a stupid question but those are some of the many things I love about KOF (although it doesnīt affect the game itself, of course).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on October 15, 2010, 05:31:31 AM
uh..if everyone at A.I. is cool with the idea, I see no reason why they shouldn't go with it. However, using these rules for EVO? I think not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 15, 2010, 05:53:03 AM
uh..if everyone at A.I. is cool with the idea, I see no reason why they shouldn't go with it. However, using these rules for EVO? I think not.

it's pretty much 50/50 at AI right now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 15, 2010, 08:45:05 AM
This isn't a national rule or interstate tourney rule. We're a pretty tight knit group of players that play each other all the time, short of fatacon maybe, (and to a certain extent metaphysics,) we've played each other hundreds of hours.

Would I suggest this with and enforce it with a group of strangers? Absolutely not. I'm not about forcing people or banning characters. The Answer knows I'm adamantly against banning Raiden. This is not what it's about. People are taking this way out of context. I like the way metaphysics said it, "it gives me a reason to pick up someone new." Think of it like a door opening than slamming shut.

Oh and once again, we're just doing it for one day, and then it back to whatever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on October 15, 2010, 09:32:53 AM
What's up guys. First post here, so first off I'd like to say thanks to everyone here for all of the awesome info and videos you guys have compiled/created! This really is the premiere online KoF community.

Now then, just thought I'd throw in my 2 cents on this ratio idea. As a ubiquitous competitive standard, I think it's ridiculous. In a tournament setting, I think everyone should be able to use whichever tools are available to them to give themselves the best chance to win, and limiting character selection simply because you don't want to deal with certain tactics or teams goes against that. Sure, K' and Raiden are annoying and I'm sure I'll complain about them when I inevitably fall victim to their shennanigans, but I've also seen plenty of players work around these characters and beat them with a variety of characters. Is the ratio system really encouraging character variety or is it simply a reactionary measure founded on frustration? This isn't to say I "know better than Japan" or anything. Obviously they're leagues ahead of anyone in terms of skill level. However, recall that Japan commonly engages in plenty of other practices widely regarded as anti-competitive here in America, such as single-elimination brackets and character locking. There's just a cultural gulf when it comes to the nature of competition, and I happen to fall on the opposing side.

All that being said, I think AI's implementation of the ratio system as explained by Kane makes perfect sense. In their case it's more of a gentleman's agreement than a hard rule, a situation where a particular community determined amongst itself how they could most enjoy the game, while outsiders who show up and just want to play K' because they like his sunglasses are free to do so. I'm just saying it's not a rule I would support at a national-level competition (something I greatly hope XIII ends up garnering).

Ultimately I just support people playing whichever characters they want for whatever reasons they want. Those who want to win by any means necessary are likely to gravitate towards top tiers, and that's fine. Others may choose characters they are comfortable with or enjoy, and they may end up choosing top tiers as well, who's to say. I mean, maybe there's a player out there who's always been challenged execution-wise, but finds that the technical ease of Raiden's "hold B/D, release at opportune moment" gameplan finally allows him to have fun with the game. Should he be punished for his idiosyncracies as a player by being forced to compose the rest of his team from 0-ratio characters he may or may not have any interest in?

As others have stated, it's going to to be the players who play the characters they enjoy but are also driven to win who are going to rise to the top and show us the really hype stuff. They'll be the ones proposing strategies to beat S tiers rather than rules to gimp them. And I don't think there'll be any shortage of those players when the console version hits. Hell, I plan on being one myself. Way too many interesting characters to know what team I'll be running for sure, but right now I'm big on Ash/Benimaru/Iori, aka Team Handsome Fighters Never Lose Battles (guess who I play in SF...).

This post has gone on way too long, but I feel the need to mention one last thing. The MvC2 hate makes me sad. Sure it's incredibly unbalanced, but it's also managed to sustain a large community for several years with unmatched levels of hype. If XIII achieves a fraction of MvC2's success, balanced or not, I will be ecstatic.

See you folks around!

I'm quoting this post simply because it was well written and presents a thoughtful argument.

On the subject of the ratio system, I think enough folks believe in the Japanese playstyle to go with whatever they suggest, so if they do end up implementing the system I'd suggest NA players follow suit.  If not, then it's a much easier decision to make.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 15, 2010, 06:29:29 PM
this is my list based on character usage at AI:

5 K', Raiden(w/Dropkicks)
4 Kyo, Elisabeth, Kula, Andy, Iori
3 Shen, Takuma, Yuri, Robert,Kim
2 Chin, Benimaru, Terry,Mature,Mai,Raiden (NO Dropkicks)
1 Duolon, Goro, Clark,King, Ash,Leona
0 Joe, Athena, Ralf, Ryo,Vice, Kensou,Maxima,Hwa
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on October 15, 2010, 07:07:33 PM
One question to people who are playing this game, does K' still says "nandato?" when he is defeated?

From what I've noticed, ever since they made Shen also say "Nandato!" since XII, K' just screams every time. I always found it weird, since Shen says it in a very similar way to K' in previous games .
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 01:44:01 AM
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.

Yeah, I'm not really the right guy to ask about that. It happened to me in the original 2k2 years back and I ditched my entire team, learned lots of new characters and found new favorites in the process. Its probably also the reason that I can't wait to use almost the entire cast of XIII, I seriously can't decide whom to main at the moment, everyone looks so fun.

Honestly, even if they just made that K' and Raiden couldn't be on the same team I'd think it was already a step in the right direction. 2/3 wouldn't be so bad for you would it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 16, 2010, 01:49:55 AM
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.

Yeah, I'm not really the right guy to ask about that. It happened to me in the original 2k2 years back and I ditched my entire team, learned lots of new characters and found new favorites in the process. Its probably also the reason that I can't wait to use almost the entire cast of XIII, I seriously can't decide whom to main at the moment, everyone looks so fun.

Honestly, even if they just made that K' and Raiden couldn't be on the same team I'd think it was already a step in the right direction. 2/3 wouldn't be so bad for you would it?
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 01:53:03 AM
^Ok, going in circles here.

Agree to disagree.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 16, 2010, 03:27:10 AM
this is my list based on character usage at AI:

5 K', Raiden(w/Dropkicks)
4 Kyo, Elisabeth, Kula, Andy, Iori
3 Shen, Takuma, Yuri, Robert,Kim
2 Chin, Benimaru, Terry,Mature,Mai,Raiden (NO Dropkicks)
1 Duolon, Goro, Clark,King, Ash,Leona
0 Joe, Athena, Ralf, Ryo,Vice, Kensou,Maxima,Hwa

WHAAAAA?!?!? Why is Yuri ranked so high?!? She was fine at 2.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 16, 2010, 04:34:01 AM
Because it's based on character USAGE.  In other words if enough Clark players showed up and won, he'd be ranked at 5.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 16, 2010, 04:54:19 AM
Because it's based on character USAGE.  In other words if enough Clark players showed up and won, he'd be ranked at 5.

yeah i know man -_- just wanted to hear what The Answer had to say about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 16, 2010, 06:20:35 AM
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.

I respect your opinion but that's only one way of looking among many other perspectives.  I could say it's rewarding people to try new characters, giving them a reason to try someone new.  It's not always so definitive.

Going back to my earlier question, do you think the Japanese improvised this system because they were just whining about top tier characters and didn't know how to defeat them?  Surely there's a reasoning behind the thinking of the Japanese top players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on October 16, 2010, 07:42:08 AM
Do we actually know who suggested the ratio system?  If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?

dreamcancel needs a japanese translator something fierce
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 16, 2010, 09:56:51 AM
Do we actually know who suggested the ratio system?  If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?

dreamcancel needs a japanese translator something fierce

It's legit.  I remember after 1-2 years of XI release (and XII was nowhere in sight), the Japanese devise a ratio system for XI to makes things interesting and keeps things fresh.  They also based it off of usage, Madman has the old ratio system for XI reposted on his site.

My question to Zabel was rhetorical.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 16, 2010, 10:46:42 AM
Do we actually know who suggested the ratio system?  If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?

The information comes from Professor of MMcafe. Looks like this system has been proposed among japanese KOFXIII players. I guess he knows well the arcade scene in Japan, so that's why he can tell it. But don't know exactly who, where and how many. So we should take this ratio system like something less dramatic, and let AI people play in the way the players want.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 16, 2010, 12:54:30 PM
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.

I respect your opinion but that's only one way of looking among many other perspectives.  I could say it's rewarding people to try new characters, giving them a reason to try someone new.  It's not always so definitive.
It's not rewarding people for trying new characters at all, please tell me how in anyway it's rewarding to play a new character under a ratio system.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 16, 2010, 05:32:40 PM
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.

and because the other guy is using non-S tier characters along with the rest of the team, the gameplay becomes more fun. all tiers get used because S tier is bound to 0 tier etc. seriously, anybody who plays a game with such a desperate NEED to win should invest more time in a career or something. it's a game FFS.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 16, 2010, 08:25:40 PM
the funny thing is raiden would still be fucking good but fair if they just tone the damage of the dropkicks. if they fix  k and scale lizzy's dp juggle damage and we got a damn balanced game.

also i dont see how the tierlist canbe complete, theres soo many characters that havent been used to their potentials that theres bound to be a few moves in the tierings.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 16, 2010, 09:02:33 PM
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.
Too bad players lost to others characters as well but I forgot we're talking about KOF.  Unless you're top you don't matter. D:
Quote
it's a game FFS.
I agree.  Why are people so uptight about tiers again?  It's just a game.  Why does it matter who people are playing?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 16, 2010, 09:16:27 PM
people play for fun, indeed. but when you play at high level you wanna play characters you like instead of characters that are high tier. when you basically dont stand a chance at winning even though both your skill levels are identical, but you play everyone and opponent plays only high tier ittl become boring real quick. you can say what you want, but raiden and k do look too strong. i have always played kof at a high level, youd like some variation even if you play competetivelly. i dont think anybody would want to play with 2 spots already taken by raiden and k if you wanna stand a good winning chance.

raiden and k look way better than um krauser and 95 kyo or 96 iori (well, maybe not as good as 96 iori though, but 96 was a shit kof anyway). 97 had some balance issues, but it had at least 10 viable high tier characters that made it playable and one of the best kofs for me personally. 98 is even better in everything including balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 16, 2010, 09:19:44 PM
It's not rewarding people for trying new characters at all, please tell me how in anyway it's rewarding to play a new character under a ratio system.

Some people find trying anything new in life refreshing.  Another way you can look at it from a competitive standpoint is giving them the reason to beat their opponent with a wider selection of characters.  The extreme case is beating your opponent with FULL random, wouldn't you agree that shows more skill?

For the third time, why do you think the Japanese decided to do so?  

I agree.  Why are people so uptight about tiers again?  

I'm actually going agree with you but probably for a different reason.  Tiers really should be objective, the list of tools they have are facts (character A can do more damage than character B.  One has a consistent anti air one doesn't etc...)  Yes you can use a lower tier character to win so it doesn't matter anyways.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 16, 2010, 10:18:54 PM
Some people find trying  anything new in life refreshing.
If they really wanna try new characters they'll just do it, they don't need some system to promote it.

Another way you can look at it from a competitive standpoint is giving them the reason to beat their opponent with a wider selection of characters.  The extreme case is beating your opponent with FULL random, wouldn't you agree that shows more skill?
Once again I if I want to beat someone with a wider selection of characters I'll just do it regardless of whether or not a ratio system is in place.

For the third time, why do you think the Japanese decided to do so?
Okay I'll answer, I don't give a fuck why the Japanese decided and I probably won't be able to figure out until someone translates a couple of blog post or something. They may be doing it for the same reasons as you or they may be doing it for something completely different. Until I reach the SBO level or start traveling *Former I doubt extremely*.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on October 16, 2010, 10:23:14 PM
people play for fun, indeed. but when you play at high level you wanna play characters you like instead of characters that are high tier. when you basically dont stand a chance at winning even though both your skill levels are identical, but you play everyone and opponent plays only high tier ittl become boring real quick. you can say what you want, but raiden and k do look too strong. i have always played kof at a high level, youd like some variation even if you play competetivelly. i dont think anybody would want to play with 2 spots already taken by raiden and k if you wanna stand a good winning chance.

I see where you're coming from. Nobody wants to be forced to pick up characters they'd rather not play just to compete. The thing is, that's exactly what the ratio system forces top-tier players to do. It's a very real character restriction against top tier players being used to counteract an imaginary character restriction against low tier players (the unproven assumption that low tiers cannot beat top tiers).

cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.

and because the other guy is using non-S tier characters along with the rest of the team, the gameplay becomes more fun. all tiers get used because S tier is bound to 0 tier etc. seriously, anybody who plays a game with such a desperate NEED to win should invest more time in a career or something. it's a game FFS.

Implying that anyone who plays top tiers does so because they feel a need to win makes all kinds of unsupported assumptions about top-tier players. It's possible (probably, even?) that they simply enjoy those characters. Even if they are playing them purely to win, who cares? Some people gain the most enjoyment from the game by winning. If you want to win with a particular team, then pursue mastery of those characters and learn to beat top tiers with them. Or find players whose idea of what makes the game enjoyable is in sync with your own, but don't force that idea upon others who don't share it. Especially not with rationale like "It's just a game."

I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 10:48:50 PM
I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.

Its not like that at all, those are character specific unique moves that do nothing game breaking. Going by your example if I use Ryo and you use Mai I shouldn't be able to use his invincible dp because she has no dp. And you also wouldn't be able to use Kensou's ability to back dash after Kensou's normals or break Andy's HCF+K Garou MOTW style because no other character can do it in the game.

Same thing with Garou MOTW, characters had things specific to them. Like Hokutomaru could double jump, Dong and Jenet could super jump, Gato and Hotaru could change their direction mid-air. Unique stuff but not game breaking.

The point is that none of these, unique and character specific moves/properties, give them an unfair advantage and propel them to top tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on October 16, 2010, 11:06:35 PM

Its not like that at all, those are character specific unique moves that do nothing game breaking. Going by your example if I use Ryo and you use Mai I shouldn't be able to use his invincible dp because she has no dp. And you also wouldn't be able to use Kensou's ability to back dash after Kensou's normals or break Andy's HCF+K Garou MOTW style because no other character can do it in the game.

Exactly. The ratio system is the rationale you just described applied on a team-centric rather than character-centric basis. They use the same logic and attempt the same thing: to eliminate perceived advantages. They draw an arbitrary line in the sand, saying "x is acceptable but y is not." I guess it just comes down to differing definitions of game breaking. Your definition appears to be "very powerful", which top tiers certainly are. My definition of game breaking is "literally unbeatable", which top tiers certainly aren't.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 11:21:16 PM
Exactly. The ratio system is the rationale you just described applied on a team-centric rather than character-centric basis. They use the same logic and attempt the same thing: to eliminate perceived advantages. They draw an arbitrary line in the sand, saying "x is acceptable but y is not." I guess it just comes down to differing definitions of game breaking. Your definition appears to be "very powerful", which top tiers certainly are. My definition of game breaking is "literally unbeatable", which top tiers certainly aren't.

We have seen vids from US, Japan and Taiwan and its pretty clear what characters are top tiers. We are not going on assumptions here, which is what your argument seems to be based around.

Kane asked why Japan has proposed this system and I personally think that its because they recognize the effort that went into the game and actually really like it. And this system is proposed to prolong the game's life, basically doing something about the balance when the dev isn't (or hasn't yet). Just like in that Dune interview translated a while back, he talked negatively of the game's balance but at the same time you could sense that he really liked the game and soon after we got KCE vids with the no K'/Raiden rule.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 16, 2010, 11:57:57 PM
XBLA KOF 2002 UM - NOV 3rd :D

FINALLY!

http://www.youtube.com/watch?v=dknNIcU02eA
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 17, 2010, 12:04:56 AM
Quote
We have seen vids from US, Japan and Taiwan and its pretty clear what characters are top tiers. We are not going on assumptions here, which is what your argument seems to be based around.

Kane asked why Japan has proposed this system and I personally think that its because they recognize the effort that went into the game and actually really like it. And this system is proposed to prolong the game's life, basically doing something about the balance when the dev isn't (or hasn't yet). Just like in that Dune interview translated a while back, he talked negatively of the game's balance but at the same time you could sense that he really liked the game and soon after we got KCE vids with the no K'/Raiden rule.

So is there a patch comeing out or has one cameout yet(I'm sorry if this is a stupid post I haven't been here in a mounth)


Also
@John
did they say anythig about the net code. becuase i don't want to buy this only to find out that the code is broken
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 17, 2010, 12:13:53 AM
So is there a patch comeing out or has one cameout yet(I'm sorry if this is a stupid post I haven't been here in a mounth)

A patch has been released, more info here: http://dreamcancel.com/forum/index.php?topic=73.msg3680#msg3680
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 17, 2010, 12:28:45 AM
@ Dr. Faust

I am 100% positive that the netcode will be good considering the treatment NGBC got.

What bothers me is:
1) Is it gonna be the very first PS2 release?
2) Is it gonna be the Tougeki version?
3) Is it gonna be a new version for XBOX?

I hope it is at least the Tougeki version and that the bosses are selectable online only if they are balanced. Having a good netcode and all those broken last bosses selectable will be as lame as KOF 98 UM online.

I am expecting something decent since they kept postponing the release date since March.

Also I'll buy the game no matter what since it is what will finance the console version of XIII :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 17, 2010, 03:45:24 AM
Implying that anyone who plays top tiers does so because they feel a need to win makes all kinds of unsupported assumptions about top-tier players. It's possible (probably, even?) that they simply enjoy those characters. Even if they are playing them purely to win, who cares? Some people gain the most enjoyment from the game by winning.

we all enjoy winning, but nobody likes the fact that their favourite characters are gimped compared to a very small segment. the sheer number of players using the same 2 characters (K', Raiden) supports the theory that for some reason, they are much easier to win with. regarding my "it's just a game" remark: unless you are a pro player (making money out of the game), winning should not matter more than being good at the game in a sportsmanlike manner. choosing characters on tier is pathetic. it shows laziness and nothing more.

I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.

you extrapolate too much. but, if everyone started playing ash so much that i felt like you have to pick him to win, then i would agree he ranks at 5, and not 1. changing how his moves work means SNKP would have to recode stuff, whereas the ranking system is a gentleman's agreement which breaks the staleness. but i'm sure if you walked into AI and started playing the cheese team, nobody would stop you. for some (a lot?) us, it just got real old real fast, and moving away from that is a faster way to discover the next top tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 17, 2010, 05:56:19 AM
so are k' and radin banned for now or whats going on with that. And as far as ash haveing a move that stop you from useing your speciels, well i always thought that kof charas can rely on their normals for the most part so that move dosen't seem so bad
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 17, 2010, 06:20:21 AM
their not banned but their considering implementing a 5 point system, meaning that if you pick a character which has been awarded 5 pts (like raiden), you have to complete your team with 2 characters from the 0 pts rank.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 17, 2010, 07:02:55 AM
If they really wanna try new characters they'll just do it, they don't need some system to promote it.

Well now they're going to.  Are you concerned the K' and Raiden players are incapable of learning new characters, or better yet, incapable of winning without?  Surely they can, and they will learn their new characters, it's really not a big deal since in the end they're winning right?

Once again I if I want to beat someone with a wider selection of characters I'll just do it regardless of whether or not a ratio system is in place.

It's almost as if you're scared of a little push.  Remember, we're not enforcing anyone to join the ratio system, it's there's own free will.

Okay I'll answer, I don't give a fuck why the Japanese decided and I probably won't be able to figure out until someone translates a couple of blog post or something. They may be doing it for the same reasons as you or they may be doing it for something completely different. Until I reach the SBO level or start traveling *Former I doubt extremely*.

I am not surprised at all.

---
One last thing and I think only time will tell after this.  The people against the ratio system are all under the assumptions that the "other tier" players cannot beat the top tier characters.  We're not condoning this system out of desperation (can't beat the top tiers), we're doing this because it encourage variety quicker, makes games more interesting than seeing the same characters, NOT because we cannot defeat K' or Raiden, Liz, Kula etc...

If you're new at the game, I think you should use whoever you want because you really have no choice.  3 months later and you're still hung up on the same characters to me is a cop out.  It's one thing to prefer a character, nothing wrong with that, but at least try learning someone new as well and then return to your favorite character.

I am fairly confident in a few months everyone at AI will be happier once that they've explored newer characters, ultimately what we want is everyone to play Random to demonstrate a better mastery of XIII (which comprises of 31 characters).  Think about it, what's the worst that can happen?  You learn more, you learn how to fight more, and if they're still unhappy they can return to K', Raiden, and co.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 17, 2010, 01:02:09 PM
XBLA KOF 2002 UM - NOV 3rd :D

FINALLY!

http://www.youtube.com/watch?v=dknNIcU02eA

BOO YA!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 17, 2010, 03:13:44 PM
Well now they're going to.  Are you concerned the K' and Raiden players are incapable of learning new characters, or better yet, incapable of winning without?  Surely they can, and they will learn their new characters, it's really not a big deal since in the end they're winning right?
I never once said or implied anything of the sort.

It's almost as if you're scared of a little push.  Remember, we're not enforcing anyone to join the ratio system, it's there's own free will.
I'm not scared of a little push. And I admit I'm mainly debating this because it's something I like to do and there really is no point to this seeing how it;s optional. Just voicing my opinion.

I am not surprised at all.

One last thing and I think only time will tell after this.  The people against the ratio system are all under the assumptions that the "other tier" players cannot beat the top tier characters. We're not condoning this system out of desperation (can't beat the top tiers),
Never thought this once and anyone that does is a fool.


we're doing this because it encourage variety quicker, makes games more interesting than seeing the same characters, NOT because we cannot defeat K' or Raiden, Liz, Kula etc...
You're encouraging vareity artifically though which is what I'm having a problem with. The best way to influence varieity is just by showing off what other characters can do through training and just playing, not making people play others under a ratio system. Note from here on out I'm speaking of it hypothetically that all tournaments and such are ran under the ratio system and you don't have a choice if this is how things are run on the matter.


If you're new at the game, I think you should use whoever you want because you really have no choice.  3 months later and you're still hung up on the same characters to me is a cop out.  It's one thing to prefer a character, nothing wrong with that, but at least try learning someone new as well and then return to your favorite character.
Personally as a guy who's pretty much stuck with the same team in KoF if it's possible *Yamazaki & Billy then Geese, Clark, Andy, Vice, & Heavy D depending on the game* I don't see how it;s a cop out in the slightest, ya know maybe I just don;t care about anyone else in the cast *Not that true with me, I just really jell with tat set of characters*.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 17, 2010, 06:24:30 PM
Guys can someone confirm if that is true?

Quote
On Ver 1.1 it takes Raiden 16+ seconds to do a Level 3 drop kick. For a Level 4 Drop dick, it takes 25+ seconds to get there. Now think about that. That's almost HALF the round to charge a level four drop kick. And you have to hold two buttons to do it on top of that. Do you have any idea how much you lose without those two buttons? 25 seconds is a LONG time in the world of KOF to charge for an attack.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 17, 2010, 06:58:20 PM
Posted by the Professor on MMC:

Quote
Just a quick note on Ratio charts, they're basically meant for some local tournaments and not really for a wide-region tournament like Tougeki.
That said, here goes a different one...


Ratio Chart, Shinjuku Carnival version

* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice




On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get ugly since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.

Local competitions won't ever go as far since they can get closed down for gambling if they offer prizes. The situation is different for Tougeki since they have sponsors and the monetary transaction is indirect, plus they don't operate under red-light district law which is what arcades are required to adhere to.

Still don't think Vice should be that low but the list seems  better overall, reducing to 5 levels was a good idea too.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 17, 2010, 07:59:21 PM
Guys can someone confirm if that is true?

Quote
On Ver 1.1 it takes Raiden 16+ seconds to do a Level 3 drop kick. For a Level 4 Drop dick, it takes 25+ seconds to get there. Now think about that. That's almost HALF the round to charge a level four drop kick. And you have to hold two buttons to do it on top of that. Do you have any idea how much you lose without those two buttons? 25 seconds is a LONG time in the world of KOF to charge for an attack.

Yes.... its posted on Raiden's character discussion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on October 17, 2010, 08:01:35 PM
Sorry if this has already been answered, but what exactly is the basis for these ratios?  Usage, or is there a tier list out there somewhere?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 17, 2010, 08:05:17 PM
Sorry if this has already been answered, but what exactly is the basis for these ratios?  Usage, or is there a tier list out there somewhere?

Was wondering the same thing myself...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 17, 2010, 11:07:16 PM
Sorry if this has already been answered, but what exactly is the basis for these ratios?  Usage, or is there a tier list out there somewhere?
Was wondering the same thing myself...

The original XI one was based off of usage, perhaps Madman could explain better since he speaks the language.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 18, 2010, 01:07:29 AM
Yo Kane, is the tournament over??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 18, 2010, 02:34:14 AM
Yo Kane, is the tournament over??

Urm, it's next week.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 18, 2010, 03:05:05 AM
I am fairly confident in a few months everyone at AI will be happier once that they've explored newer characters, ultimately what we want is everyone to play Random to demonstrate a better mastery of XIII (which comprises of 31 characters).

I am still intrigued about any secret characters making it to the console version.
SNK is taking their time to announce the console port....maybe if we are lucky they will add new characters.
Problem is this time they canīt just get them from another game, they have to redraw them back from scratch (unless they put in a classic Iori, in wich case only the special moves had to be re-made).
It would be great to have extra characters but considering how much it took to re-draw and animate the new sprites......I am not so sure. Unless they have a couple of them already done for KOF XIV (like what happened with Mature and Elizabeth in XII).
Ha ha, I guess my comment has nothing to do with the ratio discussion but honestly...everyone already express how they feel about it and it seems the discussion is going in circles now.

One question to people who are playing this game, does K' still says "nandato?" when he is defeated?

From what I've noticed, ever since they made Shen also say "Nandato!" since XII, K' just screams every time. I always found it weird, since Shen says it in a very similar way to K' in previous games .

Thanks for your reply. Those are supposed to the catchphrases of the characters, I donīt mind Shen saying "Shikisho" & "Nandato"....but why take that out from an older and classic character like K'? Or they have some kind of issue with 2 characters saying the same line??? If that were the case (eventhou it is ridiculous), let the older character keep his line...besides, "shikisho" was Shen's original line....
SNK has usually been kinda faithfull to their characters so it is really weird.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on October 18, 2010, 04:17:32 AM
Quote
On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get ugly since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.

Man seriously what the hell? Oh well, its not like its the first time to see this to happen or other fighting games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 18, 2010, 04:41:38 AM
Stuff like that has gone on since the first tournament happened, SIFTN, Save it For The Nationals
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 18, 2010, 10:46:21 AM
Posted by the Professor on MMC:

Quote
Ratio Chart, Shinjuku Carnival version

* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice

Still don't think Vice should be that low but the list seems  better overall, reducing to 5 levels was a good idea too.
from what I see in vids I don't think this ratio list is better at all... Robert and Mature are too low, they should be ratio 2. And I never seen a really powerful King. I think Mai and Vice, even Athena, should be higher than her. But, since I never played the game, is just an impression :P

Do the AI people have a definitive ratio list for the next tournament (if they are going to apply this system this time)?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Terrastorm on October 18, 2010, 03:55:45 PM

we all enjoy winning, but nobody likes the fact that their favourite characters are gimped compared to a very small segment. the sheer number of players using the same 2 characters (K', Raiden) supports the theory that for some reason, they are much easier to win with. regarding my "it's just a game" remark: unless you are a pro player (making money out of the game), winning should not matter more than being good at the game in a sportsmanlike manner. choosing characters on tier is pathetic. it shows laziness and nothing more.

You know, with that kind of thinking, you really shouldn't be playing fighting games or even regular sports for that matter.



Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 18, 2010, 05:24:07 PM
Posted by the Professor on MMC:

Quote
Ratio Chart, Shinjuku Carnival version

* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice

Still don't think Vice should be that low but the list seems  better overall, reducing to 5 levels was a good idea too.
from what I see in vids I don't think this ratio list is better at all... Robert and Mature are too low, they should be ratio 2. And I never seen a really powerful King. I think Mai and Vice, even Athena, should be higher than her. But, since I never played the game, is just an impression :P

Do the AI people have a definitive ratio list for the next tournament (if they are going to apply this system this time)?


Not yet...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 18, 2010, 05:38:10 PM
Now that Raiden has been nerfed shoudn't his Ratio change?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 18, 2010, 07:15:43 PM
He should be lowered but I don't think it's going to happen.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 18, 2010, 07:57:51 PM
you know, with that kind of thinking, you really shouldn't be playing fighting games or even regular sports for that matter.quote by dude.

thats just acting retarded. sould some wack ass team just stop playing cause they cant beat the lakers? give some kobe to the other team so that theyll also stand a chance. this way all teams are viable and people can actually pick the teams they like and be able to win. apply this to fighters, its like f1 now. shit became fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 18, 2010, 08:18:49 PM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 18, 2010, 08:59:47 PM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related

lol... that's my point.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 18, 2010, 11:02:38 PM
of ratio is set by usage, then it will drop when less ppl use raiden, it will happen all by itself.
i should add, what i said earlier, it applies to casuals. as for pros, it's war.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on October 18, 2010, 11:16:40 PM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related

This times a million.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 19, 2010, 01:52:26 PM
Still can't get Seasons Beatings 5 out of my head from this past weekend, so many amazing matches. Really hope we can get something going for XIII which will, even if very remotely, resemble the kind of community and competition they have for SF4.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 20, 2010, 10:56:26 PM
Still can't get Seasons Beatings 5 out of my head from this past weekend, so many amazing matches. Really hope we can get something going for XIII which will, even if very remotely, resemble the kind of community and competition they have for SF4.

SB5 angered me...

PR Rog beat Daigo? I think Daigo's getting sick of the game, he needs to retire. That tourney was where I decided I'll never take SSFIV seriously. Flash Metriod posted on FB that he needs to step up his counter-pick game. If you need to counter pick to win that's a stupid ass game. American players annoy me too now lol, the only one I like is Arturo Sanchez. It's crazy to see how full of themselves they all are (especially Marn) then you have a player like Gamerbee saying he doesn't even consider himself a top player.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 21, 2010, 04:31:47 AM
I think the only thing that annoys me about SSF4 is how much pro American some of the players are. I swear, the majority of those guys seem to get ridiculous hard ons whenever Daigo looses and then they just start shouting "USA!" non stop. Then again, I've never played any incarnation of SF4 because the game just doesn't interest me. Maybe it's something I would get if I actually bothered play it.

And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 21, 2010, 09:17:35 AM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related

This times a million.

Tell that to the athletes "does whatever it takes to win" and gets suspended for drug use...I kid, I kid :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 21, 2010, 10:21:24 AM
I think the only thing that annoys me about SSF4 is how much pro American some of the players are. I swear, the majority of those guys seem to get ridiculous hard ons whenever Daigo looses and then they just start shouting "USA!" non stop. Then again, I've never played any incarnation of SF4 because the game just doesn't interest me. Maybe it's something I would get if I actually bothered play it.

And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?


It was all SSFIV and MvC2, I wanted to see the 2k2 really bad and 3rd Strike but there was none. I agree with you though, but I understand why. Daigo is the bane of our best player so when he loses everyone is amazed that we have players on his level. I'll agree with you though, it's gotten annoying. Daigo was actually pretty salty about it, he's getting annoyed that every time he loses everyone flips out cuz they think he's an infallible player when really he's quite modest about his skill. I'll say though the Andre Lambert vs. Daigo match was really exciting and badass. I was happy to see Andre win with Bison because I think he deserves it and he's not a super cocky player like the rest of em. However throughout the weekend Daigo was just losing and losing. Like I said PR Rog beat him and PR Rog is an extremely mediocre Balrog player, Daigo's losing it. On top of that when they did the 5v5 the only person on the team Daigo did better than was Choco, and she went 0-5.

All in all the stream was pretty much a waste of time, I stopped watching because I was sick of watching SSFIV and they only showed MvC2 which is like a 7 character festival so that's even more boring. I do love hearing Skisonic commentate though haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 21, 2010, 02:52:52 PM
SB5 angered me...

PR Rog beat Daigo? I think Daigo's getting sick of the game, he needs to retire. That tourney was where I decided I'll never take SSFIV seriously. Flash Metriod posted on FB that he needs to step up his counter-pick game. If you need to counter pick to win that's a stupid ass game. American players annoy me too now lol, the only one I like is Arturo Sanchez. It's crazy to see how full of themselves they all are (especially Marn) then you have a player like Gamerbee saying he doesn't even consider himself a top player.

Daigo wasn't in the best of shape at this event (he was constantly caught sleeping on the side lol) but the guy has still got it, look at his SB5 match with Arturo (that super finish was clearly the highlight of the tourney). Also look at the money matches that he had with Arturo and Philippino Champ later, really intense stuff.

Same in Japan, check out the recent God's Garden online SSF4 tourneys and you will see that he is still one of the best (if not the best) there as well. So yeah, don't get your Daigo fangirl panties in a knot, he hasn't lost his touch yet. Really looking forward to his participation in the upcoming Norcal Regionals and Canada Cup.

As for the counter pick bit, that seems to be more of a US mentallity than anything else. Watch the matches and you will see that players like Daigo, Gamerbee, Sako, YHC Mochi, Uryo etc. all stick to their guns no matter what but US players often tend to pick an alternate character when they can't break through. Like at SB5 Gamerbee went with Adon no matter what but Justin switched between Rufus, Makoto and Rog.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 21, 2010, 07:04:42 PM
what i personally couldnt stand was the retarded way most of the people where acting like. really fucking irritating. it was like everybody was trying to scream harder than the next man to be heard above the rest. almost as gay as the usa chants. anybody ever here crowds chant nippon or france or uk uk? shits just sad. its pretty hard to have any repsect for dumb ass motherfuckers like that, not that i had something like that for most of them anyway. bandwagonners & sheep are 2 things i cant fucking stand. people need to get thought some manners from their parents, they lacked the ass beatings to turn them into true men. maybe a reason why a lot them where acting so bitchmade in the first place.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 21, 2010, 08:47:42 PM
what i personally couldnt stand was the retarded way most of the people where acting like. really fucking irritating. it was like everybody was trying to scream harder than the next man to be heard above the rest. almost as gay as the usa chants. anybody ever here crowds chant nippon or france or uk uk? shits just sad. its pretty hard to have any repsect for dumb ass motherfuckers like that, not that i had something like that for most of them anyway.

It's called hype, have you ever been to any kind of big live sporting event (football, soccer, basketball) without anyone screaming harder to be heard above the rest?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 21, 2010, 10:26:52 PM
word. Even in sports bars and shit during a good game. Its a lot of fun.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dandy J on October 21, 2010, 10:33:57 PM
And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?
it was all recorded, im uploading it tonight dandydlc channel on utub

It was all SSFIV and MvC2, I wanted to see the 2k2 really bad and 3rd Strike but there was none.
2k2 was only 8 people, hardly anyone played/cared so it wasnt really worthy of being on the stream
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 21, 2010, 10:37:15 PM
word. Even in sports bars and shit during a good game. Its a lot of fun.

I'll say it's definitely cultural.  I've never experienced this until I moved to the US.   When it comes to "hype", US perspective is: If you don't join in you're boring, or wth is wrong with you?  Can't get into a game? (same with listening to "Eye of the Tiger" before a big game etc..)  In the Asia, if you do the same thing: WTF is wrong with you, have you no manners?  Get a control of yourself, you're in public, stop spazzing out etc...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 21, 2010, 10:52:54 PM
I don't mind loud fans. It's the obnoxious ones that kill it for everyone else.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on October 22, 2010, 06:38:00 PM
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 22, 2010, 08:13:11 PM
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).

Man that's the best news I've heard in awhile, really exciting to hear that.  Wish we could get some footage up eventually but one step at a time.  Keep up the reports Rakukojin =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 22, 2010, 08:27:43 PM
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).

In Japan right? That's great to hear. Any truth to people ditching it or is XIII still well played at arcades there?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on October 22, 2010, 08:47:48 PM
I'd say it's still going strong for the time being. KOF XIII does get played more than VF5 and SFIV, despite those games usually having more cabinets but nowhere near the amount players as T6BR or BBCS.

I'd love to record some footage, but cameras aren't allowed in arcades and the workers are constantly walking around to wipe the buttons, clean the ash tray, etc. so it's hard to record without getting noticed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 22, 2010, 10:40:26 PM
Sweet, glad to hear its still holding on. Yeah didn't really expect it to be able to beat out BB and T6, T6 has been dominating that list for like forever now.

Thanks for looking out for us.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 22, 2010, 11:11:46 PM
Good stuff Rakukojin!!! Keep us posted
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 23, 2010, 12:35:30 AM
Daigo wasn't in the best of shape at this event (he was constantly caught sleeping on the side lol) but the guy has still got it, look at his SB5 match with Arturo (that super finish was clearly the highlight of the tourney). Also look at the money matches that he had with Arturo and Philippino Champ later, really intense stuff.

Same in Japan, check out the recent God's Garden online SSF4 tourneys and you will see that he is still one of the best (if not the best) there as well. So yeah, don't get your Daigo fangirl panties in a knot, he hasn't lost his touch yet. Really looking forward to his participation in the upcoming Norcal Regionals and Canada Cup.

As for the counter pick bit, that seems to be more of a US mentallity than anything else. Watch the matches and you will see that players like Daigo, Gamerbee, Sako, YHC Mochi, Uryo etc. all stick to their guns no matter what but US players often tend to pick an alternate character when they can't break through. Like at SB5 Gamerbee went with Adon no matter what but Justin switched between Rufus, Makoto and Rog.

Okay maybe saying that he is going to retire is a bit of a stretch but he really seemed like he didn't care in tourney and when he lost to Andre's Bison he was salty about it saying he's annoyed by the crowd. I'm sure he'll be back.

As far as Daigo fangirl panties goes... I respect Daigo, but I generally root against him because it obviously takes a really good player to beat him and it pretty much means a good match if he lost. But the PR Rog match was ridiculous. If I wear fangirl panties, they definitely say Gamerbee across my ass.

I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).

That does sound awesome, King is one of my main interests in that game; I just love her move set. I'm surprised that you don't see Vice much though, she seemed from the tech refs to be pretty solid and I think she has a badass move set. My friend who I used to play casually with on GGPO (and neither of us had any idea what we were doing) would use her and even though he couldn't get anything with her he loved her. I'm expecting him to use her in XIII and I'm really excited for our matches.

Here's the questions though, does no one use her because she's actually bad in this game or do they just prefer other characters? and is she similar in XIII to her 2k2 UM rendition?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 23, 2010, 01:14:13 AM
1)"No one" uses her because she isn't high enough on the tier list aka doesn't dominate hard enough.  You see K' all over the place.  Look him up in XI.  He's B tier IIRC and he hardly shows up.  She's not weak.  Just not strong enough to be seen in popular numbers.

2)King is not like her 02UM self.  She would be high tier maybe top if she was. No unblockable, no double Venom Strike special, no overhead etc.  Less options, less effective character too.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on October 23, 2010, 01:21:28 AM
Rakukojin, its always good to hear first hand impressions on the arcade scene in Japan, thanks. 


Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 23, 2010, 03:00:35 AM
1)"No one" uses her because she isn't high enough on the tier list aka doesn't dominate hard enough.  You see K' all over the place.  Look him up in XI.  He's B tier IIRC and he hardly shows up.  She's not weak.  Just not strong enough to be seen in popular numbers.

2)King is not like her 02UM self.  She would be high tier maybe top if she was. No unblockable, no double Venom Strike special, no overhead etc.  Less options, less effective character too.

I was asking if Vice was like she is in 2k2 UM. If not is there any game that's close?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 23, 2010, 03:27:01 AM
I was asking if Vice was like she is in 2k2 UM. If not is there any game that's close?

She's nothing like her 2k2UM version sadly save for a couple moves, she's quite gimped in comparison
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 23, 2010, 05:34:32 PM
Today I went to Shinjuku Carnival, which the Professor at MMC mentioned as one of the main KOF XIII arcades in Japan. My local KOF XIII arcade isn't much to speak of. Just one machine, and it's usually unoccupied (but the arcade's pretty empty in general, so...). It's a nice place to go for practice, but the competition is lacking.

So Shinjuku Carnival kind of blew me away. Three machines lined up right by the entrance, posters outside advertising the game and character posters decorating the walls inside. The games were all running in beautiful Lindbergh cabinets, completely eclipsing the crappy monitor I'd been playing the game on. Not only that, but each game was only 50 yen, as opposed to the standard 100. I mean, damn. This place is KOF heaven.

First, a small change for those interested in the implementation of the ratio system. Above the machines was a note featuring this ratio list:

Quote
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice

The same list was posted by the Professor. However, where it had used to say "maximum 4 points," the 4 had been crossed out and replaced with a 6. So it's a bit less strict. Also, my main team of Terry, Andy and King now fit within the limit! Woo!

Tonight was a 2002UM tournament (which also used a ratio system, for those who care), so I think that distracted from XIII just a bit. Still, all three cabinets were in near-constant use. In casual play the ratio system is completely ignored, so I saw plenty of K' and a fair amount of Raiden. Also, a surprising amount of Clarks.

Out of the ten or twelve matches I played, I won only two or three. Time to go back to my crappy arcade and practice up...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 23, 2010, 11:49:05 PM
actually, that 6 pt thing makes sense, since only the top 2 tiers are really game changing anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 24, 2010, 12:18:53 AM
The same list was posted by the Professor. However, where it had used to say "maximum 4 points," the 4 had been crossed out and replaced with a 6. So it's a bit less strict. Also, my main team of Terry, Andy and King now fit within the limit! Woo!

Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 24, 2010, 01:11:42 AM
Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?

IIRC the Point/Ratio system is predominantly used for Ranbats, you wouldn't see it being used in tournaments and such unless the said tournaments were being run a specific way
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 24, 2010, 11:24:12 AM
Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?

IIRC the Point/Ratio system is predominantly used for Ranbats, you wouldn't see it being used in tournaments and such unless the said tournaments were being run a specific way

Hmm, I'm wondering now myself, what do they use the ratio for?  Ranbats or Tourneys?

---
In related news, our first ratio tourney was a great success and the feedback was very positive from the several people I asked.  15/16 players participated (16th player didn't know about it, in all fairness, she didn't even know she was participating in the tourney PERIOD) and a 15th player, happened to choose a team that adhered to the ratio system (he also didn't plan on participating--he was our HD Direct Feed boss man, and he was kind enough to complete the 16 player pool).  End result, 31 out of 31 characters were used for the tourney, mission accomplished. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 24, 2010, 11:55:34 AM
Nice, who was the winner and the team winner? There will be some videos?

EDIT: Oh, ok, I read right now the post explaining that on "offline matches" topic. Cool, I'll wait to the videos ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 24, 2010, 02:13:15 PM
Hmm, I'm wondering now myself, what do they use the ratio for?  Ranbats or Tourneys?


The page I saw mentioned tournaments specifically. I also saw the 2002UM ratio chart hung up near the tournament bracket for that game, so it's definitely used for them.

I don't know the Japanese term for ranbat, so I can't help there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on October 24, 2010, 03:08:38 PM
Quote
Hmm, I'm wondering now myself, what do they use the ratio for?  Ranbats or Tourneys?

---
In related news, our first ratio tourney was a great success and the feedback was very positive from the several people I asked.  15/16 players participated (16th player didn't know about it, in all fairness, she didn't even know she was participating in the tourney PERIOD) and a 15th player, happened to choose a team that adhered to the ratio system (he also didn't plan on participating--he was our HD Direct Feed boss man, and he was kind enough to complete the 16 player pool).  End result, 31 out of 31 characters were used for the tourney, mission accomplished. =)

As far as I've seen, the ratio system is used only at Shinjuku Playland Carnival for their tournaments. The next tournament will be held on 11/27. For those curious, the rules are (if I can remember):

1. 1P and 2P are decided by Rock-Paper-Scissors.
2. You have to choose your characters each match to fit the ratio, no random select.
3. Character changes must be made verbally to the organizers (in order to not time out or go over the ratio).
4. Report any buttons or stick malfunctions beforehand, any made after the match will not be accepted.

BTW, can't wait to see the AI tournament videos.
Quote
The page I saw mentioned tournaments specifically. I also saw the 2002UM ratio chart hung up near the tournament bracket for that game, so it's definitely used for them.

I don't know the Japanese term for ranbat, so I can't help there.


It's just ランキングバトル
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 24, 2010, 06:12:55 PM
good shit on the tourneys, cant wait to see some vids.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 24, 2010, 07:30:10 PM
I hope to see some good Shen matches, and maybe some (also good) Kulas.


Keep up the good work.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 24, 2010, 11:41:08 PM
I hope to see some good Shen matches, and maybe some (also good) Kulas.
Well, find good Shens and Kulas is not difficult on youtube...

Can't wait to see AI tourney vids
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 25, 2010, 07:10:25 AM
I hope to see some good Shen matches, and maybe some (also good) Kulas.


Keep up the good work.

exactly, i'm more interested in characters that dont have 1001 vids featuring them. good terry, kim and ryo players especially.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AOR on October 25, 2010, 12:39:53 PM
All I've wanted to see for the past couple of months has been some good Ralf gameplay. Still waiting :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 25, 2010, 03:02:02 PM
^ Well people didn't try Ralk cause of his bug. I hope now we will see some footage. He is completely different than before and I am interested to see a good Ralf and Vice player.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 26, 2010, 02:20:58 AM
^ Well people didn't try Ralk cause of his bug. I hope now we will see some footage. He is completely different than before and I am interested to see a good Ralf and Vice player.

I don't think it was coz of his bug. Ralf plays very similar to his XII version (plus his air dives and his Vulcan mount super).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 27, 2010, 01:56:33 AM
^^And his gatling attack

Q1 CONSOLE RELEASE RUMOR NEWS IS HYPE!!!!!!

"Kick-ass" ONLINE!?!?!? GAHHHHHH!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 27, 2010, 06:19:41 AM
^^And his gatling attack

Q1 CONSOLE RELEASE RUMOR NEWS IS HYPE!!!!!!

"Kick-ass" ONLINE!?!?!? GAHHHHHH!!!!!!

Everyone start crossing your fingers
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 27, 2010, 11:10:10 AM
Finally console version rumors have started. I hope the game really comes out on Q1 2011. Great news. About the online... well, that's have to be seen, is too soon to say it will "kick ass". but i'm really happy to read it :) And the part about aproaching to american tourney scene and western kof comunity is really encouraging. looks like snkplaymore wants to change things with KOFXIII, maybe it's because of its new president.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on October 27, 2010, 11:15:45 PM
I'm really excited about the console port rumors. There are a lot of people saying that Q1 is a bad time to release XIII because of MvC3 and MK9.

Personally, I don't think MK9 poses much of a threat, if at all. I have yet to be interested in it.

Releasing XIII around MvC3 though, could be a problem.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 27, 2010, 11:30:08 PM
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).

Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 27, 2010, 11:40:18 PM
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).

Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?

I disagree, you go on youtube and listen to the fighting game community of America (AKA army of 4th generation SF players) and they are extremely closed minded. A lot of them will buy MvC3 because 1 it's marvel and 2 they love SFIV now but they will relate every game to SSFIV and bash it because it isn't. Though the market for fighters has opened and I don't think KoF will flop I think releasing it around MvC3 will be a problem. IDK about you guys but I intend on getting MvC3 KoF XIII (most importantly) and MK9 regardless of release but I don't know of many American fighter players that are open minded.

The optimism I have about it is I'm pretty much 100% sure we will see KoF Xiii at EVO next year and if they allow it on stream (which I'm very hopeful for) alongside MvC3 and SSFIV AE then I believe it will get a lot of people interested.

By no means am I bashing the game I just doubt it's market a bit. I'm also concerned because SNKp needs to tread lightly on the thin ice they walk. I hope for the best but I'm expecting... not the worst, but not the best.

That being said; if the game gets delayed I'll be pissed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 27, 2010, 11:57:36 PM
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).

Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?

I disagree, you go on youtube and listen to the fighting game community of America (AKA army of 4th generation SF players) and they are extremely closed minded. A lot of them will buy MvC3 because 1 it's marvel and 2 they love SFIV now but they will relate every game to SSFIV and bash it because it isn't. Though the market for fighters has opened and I don't think KoF will flop I think releasing it around MvC3 will be a problem. IDK about you guys but I intend on getting MvC3 KoF XIII (most importantly) and MK9 regardless of release but I don't know of many American fighter players that are open minded.

The optimism I have about it is I'm pretty much 100% sure we will see KoF Xiii at EVO next year and if they allow it on stream (which I'm very hopeful for) alongside MvC3 and SSFIV AE then I believe it will get a lot of people interested.

By no means am I bashing the game I just doubt it's market a bit. I'm also concerned because SNKp needs to read lightly on the thin ice they walk. I hope for the best but I'm expecting... not the worst, but not the best.

You have a good point and I don't think you are bashing at all.

I based my opinion on the response from people at the arcade (AI) where you have KOF XIII and SF4 players sitting side by side LITERALLY. Every time there's a big tournament for SF4 most of the players there are rubber necking the game if not they are actually playing the game. I've had the chance to talk to quite the few casual players and top players about the game and most of them say "I can't wait for the console release to pick this up"

I also do think that a lot of people including my self will pick up MvC3 just because "it's Marvel baby" but that's about it, the game looks fun to play but I don't think it stays true to fighting games, is more of a circus show compare to KOF or a real fighting game. IMO

EDIT: I don't doubt that people will buy the game, my concer is if they are going to stick with it, there's a "Rug Rats" vid that has a perfect example of this and what I wouldn't want to happen.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 12:18:08 AM
I pointed this out in the Oni-Con thread but I think the international release of Q1 '11 for the consoles factors in that, that despite how popular the competition is in the US, MK9 and MvC3 means squat around the world (Sorry MK9 MvC3 fans).  Course, this was 10+ years ago so we can take it with a grain of salt, but out of countries I've visited that has arcades (8 if I'm not mistaken), there's only a KOF scene and some SF scene (I have not been to Japan or Korea so I didn't see Tekkan players) for fighting games.

So from a business standpoint I don't think they are worried.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on October 28, 2010, 02:41:29 AM
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 28, 2010, 03:14:47 AM
I got a qustion How do you stop  juggles in kof. Is there any way to get out or is there any way that the damage gets nerfed as it long combo goes on
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 28, 2010, 03:29:49 AM
no, you can't stop juggles in kof. there are no combobreaking or aerial recovery systems in place. once you get hit, you're pretty much eating whatever damage the other player is dishing out. as far as damage scaling, i'm not quite sure on the specifics in XIII. don't be surprised if you eat 70%+ damage in one combo in this game, though. it's not that uncommon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 28, 2010, 03:43:45 AM
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 28, 2010, 05:03:20 AM
Well, there are infinites in a lot of fighting games, and KOF is no exception.
If we talk about it, KOF is more known for its 100% combos rather than its infinites IMHO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 28, 2010, 05:47:33 AM
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.

yeah  Kane has a good point, but Im sure we are all aware of the kind of love kof gets internationally and agree that the only place WE should care that the game game gets exposure is the US.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 06:13:05 AM
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.

yeah  Kane has a good point, but Im sure we are all aware of the kind of love kof gets internationally and agree that the only place WE should care that the game game gets exposure is the US.

Of course don't get me wrong, I want the same thing too.  Just pointing out that from a business standpoint they don't care so it's pointless speculating why they are launching it the same time as MK9 and MvC3.

...as far as damage scaling, i'm not quite sure on the specifics in XIII.

There are exceptions for multi-hitting DM and other special moves, but each hit (not input like reported initially) is reduced by 5% until the combo is finished (I believe SFIV is a 10% damage scaling).  Minimium damage for specials and normals are 20 damage points and the minimal multiplier for DMs are 50% of original damage.  The mook gives example of a 3 hit combo, if all three hits are exactly 100 damage points (most strong hits are 70 or 80 but for the sake of calculations) it'll be: 100 + (.95)100 + (.90) 100= 285 damage points (1000 damage points is being full health of course).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 28, 2010, 06:18:31 AM
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game

well, that's the measuring stick in KoF, the better you are, the longer and tougher your combos get. a character which has easy ways of dealing too much down usually gets somewhat snobbed by the purists. but if i'm not mistaken, the average KoF attack deals less damage than SF attacks. and 100% combos are REALLY hard to do, we've seen a bunch, but c'mon, how often do you have 5 supers and full HD available? also, in kof, you almost never get stunned; when a combo flops, you get up and get back at it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 28, 2010, 07:08:51 AM
There are exceptions for multi-hitting DM and other special moves, but each hit (not input like reported initially) is reduced by 5% until the combo is finished (I believe SFIV is a 10% damage scaling).  Minimium damage for specials and normals are 20 damage points and the minimal multiplier for DMs are 50% of original damage.  The mook gives example of a 3 hit combo, if all three hits are exactly 100 damage points (most strong hits are 70 or 80 but for the sake of calculations) it'll be: 100 + (.95)100 + (.90) 100= 285 damage points (1000 damage points is being full health of course).

thanks for the clarification on that. i actually remember reading that somewhere on these boards now that you mentioned it, so i apologize for having you need to reiterate it lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 28, 2010, 08:02:24 AM
mahvel & mk are US and to a lesser degree EU. only places where they might hold kof sales back if released same time. also mvc3 sucks, played it & hated it. im not a marvel kinda guy (cant stand the comics, movies or games), and i personally think even less of mk (utter crap fighter, at least marvel tries and fails, does mk even try?). if i ever try to get into more different fighters than sf/kof, i think i might try getting into ggac or the latest bb game. futuristic but still serious and competetive. i still own ac and most snkp/capcom fighters on the ps2 (still best system ever for 2d/fighters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 28, 2010, 11:14:57 AM
You know guys in order for someone (at the age below 17) in the US to buy KOF they actually have to know it. Let's say I am 14 years old and I am in the store with my dad. I have no idea what KOF is and no idea what MVC is. I see MVC 3 with spiderman and wolverine on the cover and XIII with Kyo and Ash on the cover. Tell me how many are the chances for me to notice KOF. This is really sad cause Marvel does not have to create a game with nice mechanics to sell a game. The known heroes from Hollywood movies and comics will do the job

Now another scenario. I am 25 years old and I am at the store. I grew up with KOF, SF and MVC 2. I see both KOF and MVC next to each other. The chances of buying both is extremely high. If I am kind of broke at that moment I'll buy the one I wanna play more first and I'll buy the other some time later.

My point is that MVC 3 will not hurt KOFs sales even if they get released the same time. SNKp does not target the young audiences (thank god for that).  No matter what SNKp does in the US they cannot take down spiderman.

My advice. If they will heavily promote KOF release it 1-2 months before MVC 3. If they are just going to release it without any special promotion ( which I think this is the case considering SNKp's size) then the date does not matter at all. Just give to the people that they already know KOF a nice online experience.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 28, 2010, 03:58:30 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 28, 2010, 04:32:48 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?

Maybe, just one won't make much of a difference though.

They gotta make it a regular thing to keep people playing and attract new players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 05:53:41 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?

Only good can come from it. The tourney shows support for the scene, let's people test out the product (if they haven't already) and most importantly--gives exposure.  Instead of spending hundreds of thousands in advertisements (a 30 second SuperBowl commercial is approx. $3 million) and marketing--spend less than $10K on cabinet give aways, much better marketing IMHO. Like Oprah giving away those Pontiac G6s lol (the fact that we're still talking about it, I don't watch TV, means that it was pretty effective).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 28, 2010, 06:06:21 PM
don't think Oprah's gonna do KoF. Obama ain't innit XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 28, 2010, 06:25:06 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?
It would be a nice gesture to the community, but I doubt it would get much attention from non-fans.

KOF is never going to grab the mainstream, so the audience it should be targeting are fighting game fans. People who like Street Fighter or Blazblue or maybe even Mortal Kombat, but who would enjoy something different. It's a tough audience to grab, since fighting fans are notorious for sticking to what they know.

I guess my view is that the only hope KOF XIII has is word of mouth. If SNK can put together a product that compares favorably with MvC3 and MK9, and just a few people say "Those other fighters are good, but I prefer KOF XIII," I think it'll go a long way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 28, 2010, 06:55:22 PM
Yeah I don't think that even with a National non-kof players would show much interest. But what can we do? I like How Aksys is donating a few grand as a bonus pot on each major plus sticks and stuff, would that be better? show some precense on every major throughout the year instead of on big event and that's it, IMO yes.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 07:51:43 PM
don't think Oprah's gonna do KoF. Obama ain't innit XD

LOL.  Y NOT?!?!? Wiv da l33t KoF movie!  :/

Yeah I don't think that even with a National non-kof players would show much interest. But what can we do? I like How Aksys is donating a few grand as a bonus pot on each major plus sticks and stuff, would that be better? show some precense on every major throughout the year instead of on big event and that's it, IMO yes.

Either way it's not going to hurt to do it either.  Didn't they say they wanted to get to know us better?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on October 28, 2010, 08:17:03 PM
For the ratio system, are the max amoun of points 6 or 5?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 28, 2010, 10:16:59 PM
For the ratio system, are the max amoun of points 6 or 5?

That's rule specific so there isn't one set.

The amount at the arcade that Rex was talking about though was 5, which is actually really reasonable and discourages K'/Raiden use greatly.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 28, 2010, 10:27:20 PM
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game

well, that's the measuring stick in KoF, the better you are, the longer and tougher your combos get. a character which has easy ways of dealing too much down usually gets somewhat snobbed by the purists. but if i'm not mistaken, the average KoF attack deals less damage than SF attacks. and 100% combos are REALLY hard to do, we've seen a bunch, but c'mon, how often do you have 5 supers and full HD available? also, in kof, you almost never get stunned; when a combo flops, you get up and get back at it.

Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for  the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play  2k2 when i comes out let me know.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 29, 2010, 03:11:28 AM
Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for  the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play  2k2 when i comes out let me know.

Lets start a "bitch about SFIV here!" thread. I'd be a large contributor. I'm so ready for anything not SFIV on 360.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 29, 2010, 03:18:36 AM
But that still is not an excuse

KOF is a game more based on combos than SF IV, it makes no sense than the last one has a better damage scaling than KOF and that some characters had 100% combos, someones with a more easy starting to do them and others one no

At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 29, 2010, 05:38:43 AM
At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design

no it isnt, 13 has the best damage scaling ever in a fighter by far. raidens dropkick stupidety doesnt say anything about the games dameage scaling. you can do stupid damage in ssf4 with rogs 2 move combo. rogs fully loaded tap into super does close to 900 in damage, in a game where scaling kills the most awesome combos. i hope at least you understand how scaling really works.

edit: best idea ever for scaling is having a cap on supers and nm's. even if you combod 30 hits, theres still a minimum damage dm's and nm's do. in ssf4 this is handled very stupidly. after a long combo your ultra will only do a measly 2 or 3% damage. in kof you have to work for your bars, so its very pleasing to see that they always pack a punch. even after long combos. something they had fucked up in xi.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 29, 2010, 04:25:27 PM
agreed. it's retarded to see akuma's super mega rush do 10% dmg. a super is a super, and a neomax even more. it's 3 freaking gauges, it should hurt.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 29, 2010, 06:04:51 PM
Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for  the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play  2k2 when i comes out let me know.

Lets start a "bitch about SFIV here!" thread. I'd be a large contributor. I'm so ready for anything not SFIV on 360.

Add me on that list. I might write 3 pages reply on how I hate the mechanics especially the command throw :S

All games have long combos guys. From Tekken to MVC. That's what will keep u on the game.

At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design

no it isnt, 13 has the best damage scaling ever in a fighter by far. raidens dropkick stupidety doesnt say anything about the games dameage scaling. you can do stupid damage in ssf4 with rogs 2 move combo. rogs fully loaded tap into super does close to 900 in damage, in a game where scaling kills the most awesome combos. i hope at least you understand how scaling really works.

edit: best idea ever for scaling is having a cap on supers and nm's. even if you combod 30 hits, theres still a minimum damage dm's and nm's do. in ssf4 this is handled very stupidly. after a long combo your ultra will only do a measly 2 or 3% damage. in kof you have to work for your bars, so its very pleasing to see that they always pack a punch. even after long combos. something they had fucked up in xi.

Not this again guys. Damage scaling is ok in XIII. ok maybe the HD bar should end a little faster.
I agree with musolini. Raiden should not be taken as an example for damage scaling. DOnt forget that in KOF you have 3 characters therefore you have 3 life gauges.

On that matter SNKp should give an option for 2 rounds in online mode for ppl who hate fast damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on October 29, 2010, 08:35:41 PM
hey everyone,

just wanted to mention that on this week's live episode of WakeupSRK, I had the opportunity to ask about KOFXIII at EVO 2011. The man himself, Mr. Wizard, implies that there's a really really good chance that it'll happen, as long as the community shows enough support. I was pretty stoked to hear this, and with a Q1 release predicted for 2011, things are looking good!! i'm getting pretty hype
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on October 29, 2010, 10:57:26 PM
I might write 3 pages reply on how I hate the mechanics especially the command throw :S

I am 100% interested on how you can hate the command throw.. In what way does it work any different from command throws in any other street fighter ever? The only difference is that after hitstun/blockstun there's  absolutely no frames om throw invincibility, this just means you can't mash your way out of tickthrows. That's a good thing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 29, 2010, 11:37:03 PM
Alright guys, leave the other fighter hate for another thread at least.  SF isn't my cup of tea but if we're going to really grow this community we gotta respect other games as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 30, 2010, 12:36:52 AM
Alright guys, leave the other fighter hate for another thread at least.  SF isn't my cup of tea but if we're going to really grow this community we gotta respect other games as well.

That is exactly why I stopped posting in the Cibernetico thread about KOF being a 1v1 game.
I could spend hours talking about SF but there is no point.
This forum was created to support KOF, gather people who like it, grow the scene in the states, etc.
SF is a very maintream game, wich means a looooooooot of people like it, wich means that if you say something bad about it, people will jump right out to defend it. It's just numbers.
While I always encourage debate and I think it is great to discuss about absolutelly every kind of topic (games, politics, sex, sports, human behavor, whatever) it will always end in the same way in this case. "Hey, SF 4 is a piece of shit!" "Ah, you donīt know what your are talking about, it is a masterpiece, you just donīt have the skills to play at a high level". It will just go on and on and on. In my case it is even worse, since to me it is difficult to type in English so I decided to stop wasting time talking about why I donīt like SF 4, it is just not worth the time for me.
There is a place to talk about SF 4, and that is Shoryuken. You can share your love for it and post your hate comments for it (but better be ready for whatīs coming to you, ha ha).

Now, back to KOF XIII, reading Dr.Faust's posts reminds me that the only thing that I really donīt like about this game is how you can juggle everytime. I know I am part of a minority here but that's how I feel about it.
I donīt like the fact that you can juggle so much, for free, that you can even do the same atack a couple of times and keep juggling (if you are in HD mode, that's a different story). I see combos that with doing a cancel, in wich the characters do the exact same atack over and over, I just donīt dig that.
I know most people like it, but I dont.
Anyway, besides that, this game is really looking extrematelly cool and I really REALLY wanna play it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 30, 2010, 01:31:50 AM
Now, back to KOF XIII, reading Dr.Faust's posts reminds me that the only thing that I really donīt like about this game is how you can juggle everytime. I know I am part of a minority here but that's how I feel about it.
I donīt like the fact that you can juggle so much, for free, that you can even do the same atack a couple of times and keep juggling (if you are in HD mode, that's a different story). I see combos that with doing a cancel, in wich the characters do the exact same atack over and over, I just donīt dig that.
I know most people like it, but I dont.
Anyway, besides that, this game is really looking extrematelly cool and I really REALLY wanna play it.

If I'm not mistaken, the juggle anywhere property wasn't introduced until XI, I could be wrong but even if there was before XI it was so rare.  

Now, with the introduction of Ex moves, I think the juggle anywhere property has its place, it works well with Hwa (Ex dp+K), Vice (Ex hcf+K)...IMHO not so well for Liz and Raiden (but good for them lol).  Characters that have limited options like Hwa and Vice could use it, whereas if you took the properties away from Liz an Raiden they would still be good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 30, 2010, 07:04:29 PM
I might write 3 pages reply on how I hate the mechanics especially the command throw :S

I am 100% interested on how you can hate the command throw.. In what way does it work any different from command throws in any other street fighter ever? The only difference is that after hitstun/blockstun there's  absolutely no frames om throw invincibility, this just means you can't mash your way out of tickthrows. That's a good thing.

I hate the fact that the command throw became an essential tool for the game. Anyway Kane wishes to stop here so I won't elaborate more.

Off topic
Snkp radomly released 2002 UM for XBOX. 3rd november my ass lol. It is up for download
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on October 30, 2010, 08:00:02 PM
Aren't most of the features restricted, though?  That's what was said on SRK.  Unless they're lying.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on October 30, 2010, 08:55:26 PM
Aren't most of the features restricted, though?  That's what was said on SRK.  Unless they're lying.

Just online play, basically (You get disconnected from Live while playing). Other than that, full game, full working.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 31, 2010, 06:43:13 AM
Hay Has Dandy J played this game yet
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 31, 2010, 07:43:50 AM
Isn't this supposed to be "unveiled" at Oni Con with SNKP sponsoring some stuff?  Why hasn't anyone talked about that yet?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 31, 2010, 10:00:36 AM
Btw anyone knows the dates of Oni con?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 31, 2010, 10:10:01 AM
Oni Con started on Friday October 29.  It goes until Sunday 31st.  One more day left of Oni Con.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on October 31, 2010, 10:25:19 AM
Isn't this supposed to be "unveiled" at Oni Con with SNKP sponsoring some stuff?  Why hasn't anyone talked about that yet?

This is the only thing I have seen about KOFXIII in Oni Con: http://www.snk-capcom.com/?p=3445#more-3445

There was just a tournament, it seems SNK-CAPCOM will update later on with their interview with SNKP USA. Well that is my assumption.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 31, 2010, 10:39:08 AM
Guy on the 1p side was SFing it up with Robert.  Kinda felt like he was GUILING with Kim too.  Nice to see other people besides Arcade Infinity play it though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 31, 2010, 11:38:46 AM
Nice to see other people besides Arcade Infinity play it though.

Technically Arcade UFO over at Texas has the game too, but we have yet to see one post about it except Nilcam's first impression (and I don't believe he's been back since that visit).  Strange.  I want nothing but more people to play this game.  

Oh and on that note, I met Norris today at AI (sup Norris I know you lurk here) who apparently is a reader but doesn't post.  We traded games for 2 hours and it was refreshing to see a new face who definitely knew what he was doing due to previous KOFs but I haven't bumped into him once since it's been out.  It always trips me out when I say I help out at DC.com they ask, "am I Kane317?" Lol (guess my Chin avatar gives it away since I pick him all the time at AI).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 31, 2010, 02:37:55 PM
http://www.ustream.tv/channel/godsgarden

Check this out guys, there is a stream of Mago VS Daigo for SF4 on Godsgarden.

Whats of interest to us is that even though its SF4 they have two KOF13 arcade machines setup in the middle (they are the only machines there actually) and show one guy go at it in practice mode over and over. They talked to the guy playing it and said some stuff but I didn't get any of it. Could they be possibly thinking of taking on 13? That would be too awesome.

EDIT: They stopped streaming him but you can still see both the machines and the guy playing in the background on the commentator cam.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on October 31, 2010, 02:55:45 PM


If I'm not mistaken, the juggle anywhere property wasn't introduced until XI, I could be wrong but even if there was before XI it was so rare.  

Beni jC comes to mind from 2k1...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 31, 2010, 06:41:17 PM
Yeah, I'm pretty sure 2001 was the first KOF to implement a juggle-anywhere system. Part of the reason why that game was so broken. It's a system that can very easily be broken.

In retrospect, it's a bit impressive that there were only two infinites in version 1.0.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 31, 2010, 08:05:46 PM
http://www.ustream.tv/channel/godsgarden

Check this out guys, there is a stream of Mago VS Daigo for SF4 on Godsgarden.

Whats of interest to us is that even though its SF4 they have two KOF13 arcade machines setup in the middle (they are the only machines there actually) and show one guy go at it in practice mode over and over. They talked to the guy playing it and said some stuff but I didn't get any of it. Could they be possibly thinking of taking on 13? That would be too awesome.

EDIT: They stopped streaming him but you can still see both the machines and the guy playing in the background on the commentator cam.

Who knows but it would be cool to see Daigo play something else for once. I'm not saying I follow what he does 24/7 but from what I've seen, all he really plays are Capcom fighters. It's his preference so it's whatever.

Although it would be cool to see a high profile player take up and play at a high level KOF so that way all the sheep that follow him around can see there is more to the fighting world than just the SF games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 31, 2010, 09:01:10 PM
I never understood what is specifically GodsGarden

I know that there plays the top SF IV players in japan, but what it is, An Arcade? the house of someone?

And there are only SF IV machines? that's why seeing 2 KOF cabinets is so impressive?

It will be cool if they one day try to learn XIII and stream it, just for lolz
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 01, 2010, 04:51:02 PM
Who knows but it would be cool to see Daigo play something else for once. I'm not saying I follow what he does 24/7 but from what I've seen, all he really plays are Capcom fighters. It's his preference so it's whatever.

Although it would be cool to see a high profile player take up and play at a high level KOF so that way all the sheep that follow him around can see there is more to the fighting world than just the SF games.

He definitely seems to stick to  Capcom mostly but I'm pretty sure I read somewhere that he was a Guilty Gear champ numerous times as well.

Its not necessary to have the SF top players to get in on it though, as long as they get something going then top players will show up and develop regardless. I agree though, more ppl would prolly look KOF's way if Daigo started playing it.

I never understood what is specifically GodsGarden

I know that there plays the top SF IV players in japan, but what it is, An Arcade? the house of someone?

And there are only SF IV machines? that's why seeing 2 KOF cabinets is so impressive?

It will be cool if they one day try to learn XIII and stream it, just for lolz

Its a tournament where they gather the best players and have them go at it, they started holding online ones just recently (this was the second online GG tournament). Their internet speed is on a whole different level from ours so lag isn't an issue. From the last two tournaments you can see that they just gather the best of the best and have them play, no filler.

It was the final match of an SF4 tournament and they made it a point to have those two machines in the background the whole time and talk about the game. Like you I have only seen them stream SF4 so I think its a big deal if they take it up, at least to me (as I think the level of play they showcase in their tournaments is outstanding).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 01, 2010, 06:09:37 PM
sf4 at sbo last year was won by team kof, 2 of japans top kof players (oogooshoo, kyabetsu) won the national sf4 tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 01, 2010, 06:29:36 PM
sf4 at sbo last year was won by team. 2 of japans top kof players won the national sf4 tournament.

Damn, that's awesome.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on November 01, 2010, 08:32:03 PM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on November 01, 2010, 09:26:18 PM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?

I think Goro was hit while he was doing his neo max.
About Takuma...I really donīt know.
Even after the EX bug, he looks like a really solid character, maybe he is not appearing in the videos but is still being played. I know he will be one of the first characters I will try. The old guy kicks ass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 02, 2010, 10:56:13 PM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?

The Ex bug helped Takuma start his corner shenanigans earlier, but he was a beast without it (it definitely helped).  It's not like a Mature thing where ppl dropped her immediately after the patch.  It's just probably the players that got recorded weren't Takuma users.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on November 03, 2010, 03:11:56 AM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?

The Ex bug helped Takuma start his corner shenanigans earlier, but he was a beast without it (it definitely helped).  It's not like a Mature thing where ppl dropped her immediately after the patch.  It's just probably the players that got recorded weren't Takuma users.

That was sad how players dropped Mature like yesterday's garbage. I still main her and she is still a great solid character. I'm happy that she lost her infinite yet sickened that players only picked her before only for the infinite.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 03, 2010, 08:02:15 AM
Well, hopefully now people can use Mature for what she truly is: A ravenous bitch, not a ravenous infinite.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 03, 2010, 08:43:51 AM
I'm using her.  I even play her in 12.  Do you have any idea how pissed Robert, Joe and Ash users got when beat down by Mature?

FEELING GOOD?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 03, 2010, 11:49:54 AM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
Takuma gets played a lot even if he doesn't appear as often in videos. I would say that in a lot of arcades you'd commonly see the team Takuma/Andy/Kyo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 03, 2010, 04:04:54 PM

Its a tournament where they gather the best players and have them go at it, they started holding online ones just recently (this was the second online GG tournament). Their internet speed is on a whole different level from ours so lag isn't an issue. From the last two tournaments you can see that they just gather the best of the best and have them play, no filler.

Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 03, 2010, 04:47:18 PM
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.

Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually

I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 01:16:57 AM
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.

Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually

I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.


I knew Japan and Korea were ahead but didn't know to what extent; that's just disgusting, I'm jealous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 05, 2010, 01:57:55 AM
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.

Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually

I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.


I knew Japan and Korea were ahead but didn't know to what extent; that's just disgusting, I'm jealous.

Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 05, 2010, 03:20:39 AM
In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 05, 2010, 05:35:23 AM
Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.

From wikipedia:

Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi

California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.

In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

Yeah, it sounds like an awesome tournament. How many AI folks are going?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 05, 2010, 06:25:59 AM
Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.

From wikipedia:

Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi

California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.


In other news, did you guys see the 1st place price winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

Yeah, it sounds like an awesome tournament. How many AI folks are going?

Whoops my bad.  I was quoting the Ignition speech essentially when they were talking to SNKP to fix their interass netcode.  They told them that California alone was bigger then their country, especially in actual land mass as a lot of Japan is there but with huge water spaces and whatnot and the president of SNKP was in actual shock at how big America was when he first told them the netcode for KOF 12 was FINE.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 12:55:44 PM
In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

If I was a betting man, it would be one of the AI guys.  I have my money on The Answer, l2slythe (Reynald) or Mr. Kof.

Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.

From wikipedia:

Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi

California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.

In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

Yeah, it sounds like an awesome tournament. How many AI folks are going?

8 of us confirmed, but maybe 12-14.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 05, 2010, 01:40:55 PM

8 of us confirmed, but maybe 12-14.


Awesome, for a sec there I thought it would be filled with noobs (since there are like what, 2 machines in the whole of US?). Glad there will be ppl there to do the game justice and make it look good.

Any idea how much snk is involved in this outside of prizes (which is already excellent and more than they have done in forever)? Who approached who? You them or they the local scene? Did they provide a game to play or did AI lend their setup?

Hopefully we can get a pic of the custom PS3, curious as to what it looks like.

Will the whole thing be streamed or just the semis and finals? KOF is fast so it shouldn't take them long even if they showed it all.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 05, 2010, 02:27:52 PM
Are you guys gonna be recording the whole XIII tourny?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 05, 2010, 02:46:20 PM
Are you guys gonna be recording the whole XIII tourny?

The tournament will be streamed live.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 05, 2010, 03:27:38 PM
Are you guys gonna be recording the whole XIII tourny?

The tournament will be streamed live.
They said that the final 4 will be streamed only, so that's why I was asking if they're gonna record the whole tourny.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 05, 2010, 03:36:33 PM
They said that the final 4 will be streamed only, so that's why I was asking if they're gonna record the whole tourny.

Misunderstood, my bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 04:43:14 PM
Awesome, for a sec there I thought it would be filled with noobs (since there are like what, 2 machines in the whole of US?). Glad there will be ppl there to do the game justice and make it look good.

To my understanding, that's how it even came about.  The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up.  This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches.   I dunno though, just my humble opinion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 05, 2010, 05:14:33 PM
Whoops my bad.  I was quoting the Ignition speech essentially when they were talking to SNKP to fix their interass netcode.  They told them that California alone was bigger then their country, especially in actual land mass as a lot of Japan is there but with huge water spaces and whatnot and the president of SNKP was in actual shock at how big America was when he first told them the netcode for KOF 12 was FINE.

I'd also have thought that Japan's total area would have been inflated by water, but actually, according to Wikipedia:

Total area of Japan: 145,925 sq mi  w/  0.8% water space
Total area of California: 163,696 sq mi w/  4.7% water space

California's area is more inflated by water than Japan's. Pretty surprising, right?

And yeah, I remember the episode you're referring to. I think actual quote was something like "They were shocked when I told them that you could fit four or five Japans inside California." Even without checking any statistics, I knew that had to be bullshit. I also couldn't believe that someone would publicly mock someone for not knowing a bullshit fact they just made up. Face palm-worthy. (Although I did appreciate they tried to get SNK to patch the netcode.)

Sorry for the OT, I know this isn't geography class. More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 05:21:49 PM
More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?

Elaborate on this roll-back please.  Is this a coding term?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 05, 2010, 05:32:07 PM
More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?

Elaborate on this roll-back please.  Is this a coding term?
I'm no expert, but my understanding is that:

Traditional netcode uses lag in order to solve the problem of slow connections. For many genres, this creates the most seamless gameplay experience.

For fighters, it obviously creates a lot of problems. GGPO's big innovation was to replace lag with "roll-back." So if a connection speed suddenly drops, the game simply pauses, or even goes back (i.e. rolls back) to a moment when the players' were synched up. It can be a bit jarring, but typically lasts only a second or so.

I'm sure someone more knowledgeable about it will come along to correct any mistakes I've made.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 06, 2010, 02:49:02 PM
To my understanding, that's how it even came about.  The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up.  This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches.   I dunno though, just my humble opinion.

Thats pretty interesting, kind of a you scratch my back I scratch yours deal. I'm sure they won't be disappointed this time, best of luck man.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 06, 2010, 03:00:48 PM
To my understanding, that's how it even came about.  The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up.  This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches.   I dunno though, just my humble opinion.

Thats pretty interesting, kind of a you scratch my back I scratch yours deal. I'm sure they won't be disappointed this time, best of luck man.

Honestly, we're all more excited about the secondary effects (the rapport building between player and company) than the tournament/prizes.  We're crossing our fingers they seed the matches correctly or the top 4 matches could be very uneventful, defeating the purpose of the whole exposure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 06, 2010, 03:53:32 PM
Honestly, we're all more excited about the secondary effects (the rapport building between player and company) than the tournament/prizes.  We're crossing our fingers they seed the matches correctly or the top 4 matches could be very uneventful, defeating the purpose of the whole exposure.

Glad to here that. Can't have control over the seeding but can over the matches, do what you can to win and get into the top 4 and from that point try to play for fun because that's when the good stuff happens (since playing to win means taking less risks etc). As long as players like Reynald, Mr. KOF, you, that King player, the Kim player (Yoshi?) etc can make it in I'm sure good stuff is gonna happen.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Majestic12 on November 06, 2010, 08:04:02 PM
Someone knows when the kofxiii tournament begin at socal (and timezone plz)? Can't find a hour anywhere...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on November 06, 2010, 08:27:27 PM
5 pacific time. But don't know what time they'll be streaming since only top 4 will be shown, so probably a little bit later
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 07, 2010, 04:23:14 AM
Only the top 4 will be streamed. The finals for most of the games besides SF4 will start at 8pm PST. Not sure which order they're gonna host the games though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on November 07, 2010, 04:36:32 AM
Stream up soon, according to The Answer.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 05:05:03 AM
http://www.ustream.tv/channel-popup/leveluplive

The vid is just a static pic right now but you can already hear XIII in the background (game sounds and Iori's theme etc), it'll prolly go live in a few min. Could be wrong but I think I just heard Kane laugh in the bg as well.

Edit: getting some direct feed sound now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 07, 2010, 05:15:22 AM
we are being fucking trolled right now
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 07, 2010, 05:19:21 AM
I know they were having issues with the video output earlier today and even went to pick on vga/hdmi converters or something. Probably the reason why there's no video, but sound only.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on November 07, 2010, 05:21:07 AM
 The Answer - "No stream sorry. Taito board being dumb."
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 05:23:15 AM
fuuuuuuuuuuuuuuuu
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on November 07, 2010, 05:28:37 AM
The Answer - "Webcam live stream, would you take that? Not direct feed." XTG - "FUCK YES!"
The Answer - "Then it's on baby!"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 07, 2010, 05:30:27 AM
They're gonna try to do it via a video cam instead of direct from the cab, I'm talking to them right now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 05:30:55 AM
We have video!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 07, 2010, 05:32:36 AM
yea hiccup lags though :S

EDIT: Any way to tell them to zoom in?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 06:48:43 AM
Great tournament and matches guys, thanks for all the hard work. Congrats to Mr. Kof, he took the last match very convincingly. Also congrats to Reynald and the Answer taking 2nd and 3rd.

Some real nice combos, moments and comebacks there (especially RJ's Shen comeback). Overall Shen had the best showing of all the characters, good stuff. The Answer showed a great Kensou. Reynald had an awesome Yuri and a real nice Shen (double EX DM ftw) but wasn't able to show much with Vice outside a nice HD combo.

Not one Neomax throughout all the matches though hehe.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on November 07, 2010, 06:49:09 AM
best for what it was. Good show guys. Hope SNKP gives us a fair shake.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on November 07, 2010, 09:05:12 AM
I'm so jealous of everyone who entered the tourney.

I was ready to go, but then I saw my bank statement and that made a sad panda :'(

Someone take a pic of the KOF poster and swag given at the tourney.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 07, 2010, 02:54:46 PM
Unfortunately, I missed the stream.

Any word on whether or not it will be posted online? And if so, when?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 03:37:57 PM
Any word on whether or not it will be posted online? And if so, when?

Dunno if it will be posted by anyone else but it seems like it was the one thing levelup decided to skip on archiving.

http://www.ustream.tv/user/leveluplive/videos
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 07, 2010, 11:56:32 PM
any yt vids coming up?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on November 08, 2010, 12:11:52 AM
Tried to watch the stream, but my browser crashed everytime i tried , so i missed it.
So i also ask if some videos will be uploaded on Youtube :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on November 08, 2010, 12:19:31 AM
My friend recorded most of the matches from his computer. I'll see when I can get them up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Twinsen on November 08, 2010, 07:52:17 AM
can't wait to check out the vids, were there any people who participated in the tourney besides AI people?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 08, 2010, 08:57:21 AM
can't wait to check out the vids, were there any people who participated in the tourney besides AI people?

About half of the participants were not from AI.

---
UPDATE:
From the Professor over at mmcafe:

Quote from: Professor
Some quick notes.

-The latest issue of Arcadia has coverage of September's Tougeki and the winners of the tournament. The page for KOF13 was all about Raiden and his dropkick with tips on how to use it. It further went on to show that the champion, Oeppu, uses a 1+3 button layout of ABCD. The end of the page has him quoting; "It's a very easy game, all you need is to hold on the kicks."

-Carnival arcade keeps on changing its allotment on the ratio chart. It started out as max 4 points, changed to max 6 points a bit later, now it's back to max 4. Lord knows what it'll be by the time of the tournament at the end of the month. IMO, their chart needs an update too, Vice and Maxima is a bit too cost efficient.

-KOF2002UM for the XBLA, its netplay is being blasted for lag even within Japan. With a grain of salt, rumor says that it uses the same netcode as 98UM (or something based on it). The game reportedly synchs during the character select screen. Bottom line, be the host for minimum lag.

Personally, I see this a great news.  If Japan is complaining as well (where, let's face it, is SNK's primary target), then there's a good chance that they'll REALLY address this issue before XIII comes out.  (Same really goes for the Dropkicks)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 09, 2010, 06:30:55 AM
So I started a thread on SRK called KOF XIII@EVO 2011. So as a Community for KOF we have to let our voices be heard. here is the link: http://shoryuken.com/f2/kof-xiii%40evo-2011-a-256328/

edit: For those of you that have a facebook I have also started a group for KOF XIII@EVO and my idea is to get as many members as possible and then when they start making the line up for EVO show them how many members we have and how many people want KOF XIII@EVO. here is the link: http://www.facebook.com/home.php?sk=group_128277760562925#!/home.php?sk=group_128277760562925
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on November 09, 2010, 11:47:17 AM
wtheck, just joined.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 09, 2010, 12:48:56 PM
Apparently you are confused as to how tournaments work. 

It doesn't matter how many people WANT KOF at Evo.  What matters is how many people show up.  Tournaments need numbers.  If KOF is to be at Evo, KOF players need to be at Evo.  I'm tired of these "rally the troops" thread.  They don't do anything.  If you are going to have a list of people, it better a list of people guaranteed to show up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 09, 2010, 03:53:39 PM
Personally, I see this a great news.  If Japan is complaining as well (where, let's face it, is SNK's primary target), then there's a good chance that they'll REALLY address this issue before XIII comes out.  (Same really goes for the Dropkicks)

Our biggest chance was with v1.1, don't think they will do another expensive update just to fix him.

There's still hope with console though.

Apparently you are confused as to how tournaments work.  

It doesn't matter how many people WANT KOF at Evo.  What matters is how many people show up.  Tournaments need numbers.  If KOF is to be at Evo, KOF players need to be at Evo.  I'm tired of these "rally the troops" thread.  They don't do anything.  If you are going to have a list of people, it better a list of people guaranteed to show up.

That's not how it works either, you don't just get a bunch of ppl and show up to Evo to get the game there.

You have to show them beforehand that there is a flourishing community for the game by holding tournaments and gatherings of your own etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on November 09, 2010, 04:25:00 PM
So I started a thread on SRK called KOF XIII@EVO 2011. So as a Community for KOF we have to let our voices be heard. here is the link: http://shoryuken.com/f2/kof-xiii%40evo-2011-a-256328/

edit: For those of you that have a facebook I have also started a group for KOF XIII@EVO and my idea is to get as many members as possible and then when they start making the line up for EVO show them how many members we have and how many people want KOF XIII@EVO. here is the link: http://www.facebook.com/home.php?sk=group_128277760562925#!/home.php?sk=group_128277760562925

No no no, not a good idea, voting for this game to be at Evo at the moment would be really ass-backwards, KOF doesn't have the numbers (or competitive people) to coerce others into voting for it, sure it has exposure but what the hell will that do if the tourney people don't show up? and not only that, what if the one's that do show up are just scrubs? that wouldn't make our community look good now would it? seriously think about, you want this game at Evo? then you better change that "Please vote for my game to be at this Big name tournament" mindset and start busting your ass to recruit some dedicated people that actually play the game (on a competitve level) and will show up at tournaments, until that gets done there's no point for voting for this game to be at Evo

Apparently you are confused as to how tournaments work. 

It doesn't matter how many people WANT KOF at Evo.  What matters is how many people show up.  Tournaments need numbers.  If KOF is to be at Evo, KOF players need to be at Evo.  I'm tired of these "rally the troops" thread.  They don't do anything.  If you are going to have a list of people, it better a list of people guaranteed to show up.

Yup yup, couldn't agree more

That's not how it works either, you don't just get a bunch of ppl and show up to Evo to get the game there.

You have to show them beforehand that there is a flourishing community for the game by holding tournaments and gatherings of your own etc.

Welp, I hope you guys plan to play KOF XIII on console until your fingers bleed then, even if the online play ends up sucking
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 09, 2010, 04:30:13 PM
Welp, I hope you guys plan to play KOF XIII on console until your fingers bleed then, even if the online play ends up sucking

... what?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on November 09, 2010, 04:50:49 PM
... what?

Let me elaborate then

What I meant is, if you want KOF XIII at EVO wait for the console version (the version more people will have access to) then play it for the next X months (bringing it to tournaments/tourney's, gatherings, RanBats, etc, because well all know the netplay may very well suck hard), generate hype based on those said tourney's/RanBats/etc, then have people vote for it to be at EVO, then show up and support the game

it's straight forward stuff, but a long droning process
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on November 09, 2010, 05:04:52 PM
Hey guys I happy to see that some more of you are interested in putting some effort into bringing KOF XIII @ EVO, but for that subject please go to the designated thread on this forum.

I will give an update on that subject on that thread.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 09, 2010, 05:06:31 PM
... what?

Let me elaborate then

What I meant is, if you want KOF XIII at EVO wait for the console version (the version more people will have access to) then play it for the next X months (bringing it to tournaments/tourney's, gatherings, RanBats, etc, because well all know the netplay may very well suck hard), generate hype based on those said tourney's/RanBats/etc, then have people vote for it to be at EVO, then show up and support the game

it's straight forward stuff, but a long droning process


Cool, we're on the same page then.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on November 09, 2010, 10:11:02 PM
http://www.youtube.com/watch?v=l8UhYI9ZcWg&feature=player_embedded Iplaywinner did an interview with a SNKP rep who came to SoCal regionals. Good stuff to actually get some one on one despite the circumstances.

I do believe they'll be adding subtitles to the video soon if its hard to make out as it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 09, 2010, 11:20:15 PM
it is hard to make out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: haunts on November 09, 2010, 11:29:44 PM
Sorry about the audio guys. you can check iplaywinner.com where we have the general overview of the interview. In the next few days ill work on subtitles. I'm also working on getting a follow up text interview with Shinya as well. :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 09, 2010, 11:45:22 PM
Something I've been meaning to ask to you guys. Does anyone wish they would have kept some of the characters that appeared in KOFXI in 12 and 13? I'm not saying that the characters choices were bad for these last two games, but it just seemed to me KOF was incorporating some of the Garou and other series characters well into the main KOf tourney.

Also, anyone wish they would have kept Terry Bogard looking like his Garou style than going back to his younger look? I thought it was cool to see him develop in the looks department.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 10, 2010, 12:30:21 AM
The only characters that I'm missing are the buriki one ones (xD) I saw in that roster a lot of potentials characters, like kim student, the boxer etc.

Savage reign don't fit that well in the game though, and the garou ones, I don't know, it seems stupid to reboot the series and forget all the advances with the lonely wolf version that appeared on XI, but I want to see other characters, for example, they could introduce Marco, both Kims, and hopefully Hotaru
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 10, 2010, 01:01:59 AM
it is hard to make out.

Yeah, the only person I could hear clearly was the white guy, plus it was funny @ 9:39 in the video when the dude danced...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on November 10, 2010, 10:47:24 PM
@Cibernetico I am SOOOOOOOO happy they went back to the classic Terry.  I guess it doesn't matter much with looks but GAMEPLAY!?  I'll take classic over Garou: MOTW ANY day.

Close s.C being two hits = win.  Once he started being all about stuff like triple power charges and brake-able power dunk... I dunno, I just didn't like it QUITE as much.  Also it's pretty cool to finally see Buster Wolf in his old threads!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 11, 2010, 12:05:31 PM
Seems SNK really had the bosses planned out.

http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg (http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 11, 2010, 04:37:30 PM
Seems SNK really had the bosses planned out.

http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg (http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg)

I think Magaki's and Saiki's positions should be switched. In their pre-transformed appearances, Saiki's hair often covers part of his face.

Other than that, yeah. Nice foreshadowing, SNK.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on November 11, 2010, 05:43:47 PM
I think Magaki's and Saiki's positions should be switched. In their pre-transformed appearances, Saiki's hair often covers part of his face.

Other than that, yeah. Nice foreshadowing, SNK.
I thought that should be as well, except it would also mean that Saiki's standing on a step ladder or something, considering how tall Magaki is.

On the other hand, it's possible that they haven't actually made Saiki back then and this is just a concept art despite being in 2003's ending.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 17, 2010, 01:22:20 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 17, 2010, 02:00:45 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026

Sweet, will any of it be streamed or is it just there for ppl to try out?

Heh, SNK should just keep that board there. The are more tourneys coming up so it will be great exposure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on November 17, 2010, 02:20:22 AM
ah man I wish I could go up there to play
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 17, 2010, 02:32:13 AM
If there will be another interview, I hope they mention about the games for PSN and possibly balance patches.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 17, 2010, 08:38:35 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026

Sweet, will any of it be streamed or is it just there for ppl to try out?

Heh, SNK should just keep that board there. The are more tourneys coming up so it will be great exposure.

Seriously right?  They really should keep the board here in the US.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on November 18, 2010, 05:45:49 AM
Ok so can someone explain to me how this point system work. You can use my teams(in sig) as an example. And I'm sorry for asking so many qustion but I want to lern so I can start contrbuting in stead of just posting
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on November 18, 2010, 06:42:46 AM
Basically is a "rule" people use to avoid the overuse of top tier characters and give other characters a try.

They give characters a point or ratio number, with the better characters having the highest numbers, the Max points are 5 (this depends on the place i think), so you need to choose your character and looking at his/her point so you don't exceed the 5 points limit.

From MMCafe
Code: [Select]
Max points = 5
Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice




In your sig you have:

Shen , Leona, Ralf:

That's 3+2+0= 5. So thats ok and "allowed"

Benimaru, Clark, Joe:

2+1+0= 3. Also fine.

Kyo, DuoLon, Iori:

4+1+3= 8 .Here you exceeded the limit of 5 points.

Andy, Kensou, Terry:

3+0+1= 4 . No problem with this.


What happens if you exceed the 5 max points, i don't know, you need to ask the guys at Arcade Infinity that post here.


Keep in mind this ratio system can change in the future.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 18, 2010, 06:57:27 AM
BTW, of all the arcades I've visited with KOF XIII, I've only seen one that used a ratio system for their tournaments. Just keep in mind that it's not a standard, so the ratio list is better off seen as just a tier list.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 18, 2010, 03:54:38 PM
BTW, of all the arcades I've visited with KOF XIII, I've only seen one that used a ratio system for their tournaments. Just keep in mind that it's not a standard, so the ratio list is better off seen as just a tier list.

Except it's just based on character usage, so it's not even a very accurate tier list.

At AI, participation in the ratio system was optional. At Shinjuku Carnival, I believe participation is mandatory upon entering the tournament. But I think that's the only time it's used.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 20, 2010, 07:57:42 AM
Norcal regionals will have KOF XIII Saturday/Sunday. If it gets streamed you guys can get it out on their ustream at

http://www.ustream.tv/channel/iplaywinner

or check out their website for udpates at

iplaywinner.com

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on November 20, 2010, 07:02:21 PM
Being kind of a primary promoter for KoF in my state, I was recently asked by some locals if we'd be doing the ratio system when we play.  At first I answered "No" because I have yet to see many other vids employing the system.  While the AI vids are more fun to watch to me, I feel like the players getting into the game will feel it unfair that they can't choose K' and Iori, or something similar.  Now I'm also curious about what the current consensus is on the subject.

Obviously the list is still debatable, but what of the actual ratio system and it's usage?  What areas have been heard of using it?  Which areas aren't?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 20, 2010, 07:18:02 PM
There's definitely no rush to adopt it, since most places don't even have a scene yet.

It only makes sense at places that have had the game for a while, where players want more character variety, or simply don't want to fight nothing but K's and Raidens.

Until you notice people voicing these feelings, don't worry about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 20, 2010, 07:20:54 PM
i dont even watch those vids anymore, as soon as i see k, raiden, lizzy or kula i ff to the nex fight. theyre that gay. kyo, iori, yuri, andy are what id call normal top tiers. the 4 i hate are way too powerful for the normal cast imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on November 20, 2010, 10:39:39 PM
^ and we don't usually agree on anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on November 21, 2010, 04:45:56 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026

*facepalm*

I just realized I decided to move out of cali in the worst time possible
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bzerk on November 21, 2010, 07:49:38 AM
So question? Is it that there is not enough match-up knowledge against K' and raiden, or is there just that much of a big gap between their tools and
the rest of the cast
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 21, 2010, 09:25:52 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026


*facepalm*

I just realized I decided to move out of cali in the worst time possible


We were offered for it to be streamed, but they said we could only host the last game of the grand finals, not the whole set. Since that was the case we opted not to spend the time to interrupt the stream and move all the equipment over for just 1 game. I apologize for the misinformation above, however there's some video footage taken that will be uploaded later. Nothing too crazy, but it was nonetheless fun as hell.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kaori Manabe on November 21, 2010, 09:50:30 AM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 21, 2010, 10:49:23 AM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow
Oh nice! Welcome to Dreamcancel.com
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 21, 2010, 04:16:17 PM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow

How was it received by the ppl there?

Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.

And, from what I understood, no one showed up for the BlazBlue tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xenosagafan87 on November 22, 2010, 08:20:05 AM
My only hope is that this game has A great netcode. that is what killed 12 for a lot of people. Other then that i wish Vanessa, Angel, and Shermie were in the game but if they don't make it it won't bother me
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 22, 2010, 08:36:32 AM
My only hope is that this game has A great netcode. that is what killed 12 for a lot of people. Other then that i wish Vanessa, Angel, and Shermie were in the game but if they don't make it it won't bother me
shermie wont make it cause shes dead wait til 14 which should be the dream match of this arc
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 09:57:39 AM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow

Too bad they didn't have it "tomorrow".  Welcome to DC, make sure you introduce yourself here as well (http://dreamcancel.com/forum/index.php?board=9.0).  I think I remember playing your friend Jesse, is that correct?  Or am I getting you mixed up with someone else?

How was it received by the ppl there?

Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.

And, from what I understood, no one showed up for the BlazBlue tournament.

NCR for XIII was overall a better turnout than SCR.  When we got there there were at least 30+ ppl surround the beauty 46 LCD screen, we noted that we had, if not the biggest, one of the bigger screens in the room.  The "tourney" was a 32 player cut off, with 44 ppl that signed up. Unfortunately, over half the people didn't know it was double elimination and left for whatever reason after losing/playing (I'm talking about maybe 10+ didn't return after playing their first match).  The three of us that represented AI spotted about 2-3 players that kinda knew how to play but disappointingly they left after even winning their first match.  So all in all, it was kinda of a pseudo tourney IMO which explained why we opted not to stream as it wouldn't be entertaining anyways.  

Nevertheless, Ash and I had stone-paper-scissored to see who used the 8 gate joystick (the other was the usual 4 gate) and I lost so I got the 8 gate and Ash sent me to the loser's final (we stopped the tournament afterwards so we could open up the 8 gate and replace it with a 4 gate--it was that bad and in hindsight we should have done it in the first place). Super props to metaphysics for putting on an awesome display (IMO his best gaming as of yet) taking me out to third place, took Ash 2-2 on the finals, and Ash took the last match to be the winner (I did get my revenge on them both afterwards with "Vengeful Chin" muhaha)!  

The TRUE reward of it all, was a huge turnout and interested players (including other pro-gamers) and the increase appreciation of XIII -- can't wait to see what the scene looks like in the coming months.

BIG BIG thanks to Giby and Vinh from www.Arcadeshock.com and SNK for putting up yet another kickass event and some awesome prizes (much better than SCR's heh); we all got Hori joysticks among other goodies.  Sorry for the brief write up, long weeked with LOTS of driving.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 22, 2010, 10:50:06 AM
hori raps 3's? damn, now you got me jealous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on November 22, 2010, 01:28:38 PM
Great to hear that interest in the game has been getting a little bigger after these past tourneys. Good show guys. Maybe u guys should try and keep in touch with Juicebox. I don't know if he's a Cali resident but just hearing him break down everything in street fighter on commentary was a real joy, and I would love to hear him get his impressions and possibly break down KOF to something more digestable for the rest of the general audience. I do know the guy runs a podcast where he breaks stuff down in SSFIV. Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate. Still, major props. Any big future tourneys coming up soon? Only ones that come to mind is Final Round and thats East Coast...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 01:44:03 PM
Great to hear that interest in the game has been getting a little bigger after these past tourneys. Good show guys. Maybe u guys should try and keep in touch with Juicebox. I don't know if he's a Cali resident but just hearing him break down everything in street fighter on commentary was a real joy, and I would love to hear him get his impressions and possibly break down KOF to something more digestable for the rest of the general audience. I do know the guy runs a podcast where he breaks stuff down in SSFIV. Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate. Still, major props. Any big future tourneys coming up soon? Only ones that come to mind is Final Round and thats East Coast...

Word is there's going to be a major SNK event quite a few months from now (approx. '11 Halloween) where it's going to be ONLY SNK games similar to So/NorCalRegionals, that's what the SNK liaison (Trieu) told us.  Other than that, I think we'll host one last tourney at AI before it supposedly shuts down in December (*sob*).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on November 22, 2010, 01:48:15 PM
I think KOF XIII is a great game that could really creat interest between fighting games players, but the main problem is KOFXIII needs to be released in consoles with a good port. Arcade version difficults that KOFXIII participates in events and doesn't help to popularize the game throuhg fighting games players.

To introduce KOF into pro scene the first step was redo KOF. This is done. Now the next step is a good console version. The next step should be KOFXIII publisher promoting the game into events and tourneys and the final step is up to KOF community, supporting and playing the game on these events.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 22, 2010, 02:45:45 PM
Word is there's going to be a major SNK event quite a few months from now (approx. '11 Halloween) where it's going to be ONLY SNK games similar to So/NorCalRegionals, that's what the SNK liaison (Trieu) told us.  Other than that, I think we'll host one last tourney at AI before it supposedly shuts down in December (*sob*).

That is incredibly tragic. Is it confirmed? Any dates?

I'm going to be in LA for Christmas and New Years. I'd like to make it out there at least once, assuming it's still open.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 22, 2010, 03:01:14 PM
The game did really well up at NCR. NorCal seems to have a good chunk of SNK players, but they don't seem to get together. I tried to urge a few of them to set up meets, get together and the like, but I don't know what's going to happen there. I know I met a few of you guys there, I just forgot most of the handles I was given :/

Everything went better than I expected. A couple of the things that made it better were location, event hall size and presentation. We had a prime spot, right in front of the entrance, so when people enter, it was directly to their right. The event hall wasn't as large as SCR, but seemed to have around the same number of people. The overall presentation was better than SCR. I personally like the arcade set up we had at SCR better, but these days, people feel more comfortable with sticks in their laps. 46in LED HDTV  to make the game look even better some Bose speakers.

The tournament went well. The only downside is that some of the people who lost just left and never returned not paying attention to me saying it was double elim, but I guess it worked out well in the end, except for that one hairy idiot who could only mash C with Ralf :(

Big names who showed interest in the game (that I remember): KBeast, FilthieRich, JuiceBox Abel (entered the tourney, but was busy with the official tourney). Others watched, but didn't play. Everyone who watched it like/loved it. Those who played it loved it.

Hopefully we can do more things like this at other events. I would like to take the game to areas that don't have the game since I feel it would get more attention there, but it's all up to SNKP.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 03:22:06 PM
The only downside is that some of the people who lost just left and never returned not paying attention to me saying it was double elim, but I guess it worked out well in the end, except for that one hairy idiot who could only mash C with Ralf :(

Oops, there were 4 ppl that knew how to play :)   My bad :) heh.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 22, 2010, 03:33:36 PM
Mashing C makes Ralf top teir, but its still only 2-3 people. Chewbacca doesn't count :(

I was watching Metaphysics Kyo and was planning on trying some of the stuff he was doing, mainly the cB, cA, dfD into X, but I fell into typical habits. I also might swap out Ralf, but that might be in the future, when it hits console.

To be honest with you, I'm focusing more on the back end of things than getting good at the game. I'd like to get to the level I used to play 98 at, but that won't happen.

BTW, I gave Noc your contact info.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 22, 2010, 05:08:20 PM
Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate.

Hmm, that doesn't sound like a bad idea to me. SRK and Meltybread has their own, and they do fairly well and good interviews and news are enjoyable to listen to.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on November 22, 2010, 10:36:27 PM
Hey guys I'm happy to hear that NCR was a success and I'm sorry I couldn't make it. I have to take care of some personal things but, I'll be around dc.com for sure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 10:47:57 PM
Mashing C makes Ralf top teir, but its still only 2-3 people. Chewbacca doesn't count :(

I was watching Metaphysics Kyo and was planning on trying some of the stuff he was doing, mainly the cB, cA, dfD into X, but I fell into typical habits. I also might swap out Ralf, but that might be in the future, when it hits console.

To be honest with you, I'm focusing more on the back end of things than getting good at the game. I'd like to get to the level I used to play 98 at, but that won't happen.

BTW, I gave Noc your contact info.

Cool cool, tell him to text me first coz I seldom pick up numbers I don't recognize.  We appreciate your hard work on the back end.!

Hey guys I'm happy to hear that NCR was a success and I'm sorry I couldn't make it. I have to take care of some personal things but, I'll be around dc.com for sure.

It's all good, we understand.  Just don't get too out of shape by the time we play next Oscar!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kaori Manabe on November 23, 2010, 01:45:50 AM
How was it received by the ppl there?

Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.

And, from what I understood, no one showed up for the BlazBlue tournament.

Yeah there were quite a few people playing it and everyone seemed to like the game. Juicebox was there I got a couple games against him and the tourney went pretty well. Setup was pretty fine the whole time besides people accidentally pressing start and some monitor lag, but even with the lag people were commenting on how fun it was!

also gold fish mixups
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xenosagafan87 on November 23, 2010, 08:19:43 AM
I had a dream my local arcade got a KOFXIII cabinet and i was going to insert a coin when the alarm went off.

I want this game badly :/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Tone on November 23, 2010, 11:47:30 AM
i missed my tournament match because i was getting food, sadly :(

had a lot of fun with XIII, sooooo glad i finally got to play it. too bad i didnt get to really sink my teeth into it though.

and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 23, 2010, 12:20:59 PM
and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!

Best not to look a gift horse in the mouth, right?

I've become a lot more comfortable playing KOF with a stick, (although the AC/BD layout can DIAF). I started thinking I might want to buy a stick for the console version, and discovered this. This is awesome.  (http://www.amazon.com/Real-Arcade-Pro-Premium-Xbox-360/dp/B003VQR24W/ref=pd_bxgy_vg_img_b)

I'm not saying I want to pay for it, but I want it none the less. I could even swap the button colors around, for that classic NeoGeo layout. If only I was a millionaire...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on November 23, 2010, 02:41:36 PM
I want a release date so bad.

Everytime I read this forum Im so jelaous that you guys can play the game...everytime I play ssf4 I die inside.I want to throw that dvd out of the window but unfortunaly here is all what ppl play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 23, 2010, 03:50:59 PM
Glad to hear there was a healthy interest for the game. I know you guys decided not to stream the finals but the matches were nice so it would have done good. Watching that weirdo looking fighter (Jackie Chan or something?) stream, for a while, and XIII, not at all, kinda hurt.

and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!

XIII happened.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 23, 2010, 09:40:51 PM
i missed my tournament match because i was getting food, sadly :(

had a lot of fun with XIII, sooooo glad i finally got to play it. too bad i didnt get to really sink my teeth into it though.

and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!

Hey there, welcome to DC.  Make sure you introduce yourself here as well (http://dreamcancel.com/forum/index.php?board=9.0). 

DC would be a great place to unite the interest of NorCal players, I know Mr. Soulstar is from Fairfax but I'm sure you know that already.  You guys should just arrange a day to drive down together, if you can get 4+ ppl the whole trip would cost you about $40 ish give or take (not including food of course) -- that' how much it would have cost us if we had 4 (one bailed last min).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on November 23, 2010, 10:31:32 PM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 23, 2010, 11:17:04 PM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.

For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099

Please blow KOF XIII up in norcal!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on November 24, 2010, 12:18:34 AM
thanks a lot, I'm doin my best!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on November 24, 2010, 01:12:26 AM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.

For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099

Please blow KOF XIII up in norcal!


Nice pictures, the event looks like it was lots of fun. Also congratulations to Duc for winning 1st place, ALL BOW TO THE NEW KOF LORD IN THE U.S.!!!!!!


DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!!!!!!!!!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 24, 2010, 01:55:40 AM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.

For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099

Please blow KOF XIII up in norcal!


Nice pictures, the event looks like it was lots of fun. Also congratulations to Duc for winning 1st place, ALL BOW TO THE NEW KOF LORD IN THE U.S.!!!!!!


DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!!!!!!!!!!!!!!

Hahah you made my web browser have a horizontal scroll bar! Thanks, we gotta hold the fort if you guys are away!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on November 24, 2010, 02:20:00 AM
Quote from: Mad Max;40928
Anyone hanging around here expecting us to announce KoF XIII....don't bother.

So SNKp won't work with Ignition on XIII

So any guesses? Who is gonna port the game to the US?

EDIT: Nice tournament. I am glad that XIII started getting attention in the US
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 24, 2010, 03:30:18 AM
I will lol so hard if the game don't get any release in the states

That or maybe SNKP USA will return
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 24, 2010, 04:51:54 AM
That or maybe SNKP USA will return

SNKP USA's website has returned, so I don't think it's out of the question. Atlus would be another good alternative.

It's actually not too surprising that Ignition isn't involved. Post-XII's release, they had a visibly rocky relationship with SNK.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on November 24, 2010, 05:49:10 AM
It was sort of shocking how visible the rift between Ignition and SNKP was. I would  have expected That sort of thing to be hidden.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 24, 2010, 07:35:57 AM
The fans complained to Ignition, so they got sick of hearing it and put all the blame on SNKP (which is fine) then they joined the fans in bashing SNKP.

I don't see why SNKP would go with Ignition. Their two other options would be Atlus or XSEED. Atlus would be a much better choice since they know how to market their games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bramza24 on November 24, 2010, 08:10:52 AM
Are there any Filipino KOF gamers here?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 24, 2010, 04:16:43 PM
I can see konami publishing the game, after all, as far as I know, they oublished the arcade release
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Beelzemon on November 24, 2010, 05:07:41 PM
Even Mad Max showed absolutely no loyalty towards SNKp.  Every chance he got he totally bashed them which is normally fine since SNKp's handling of KOFXII deserved it but being a mod for the ignition forums you would think he'd be a bit more professional about it.  If Ignition doesn't even stick up for SNKp then obviously there's no reason to work with them again.  Which was a shame since it seemed like Shane was really into promoting KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on November 24, 2010, 06:21:47 PM
Even Mad Max showed absolutely no loyalty towards SNKp.  Every chance he got he totally bashed them which is normally fine since SNKp's handling of KOFXII deserved it but being a mod for the ignition forums you would think he'd be a bit more professional about it.  If Ignition doesn't even stick up for SNKp then obviously there's no reason to work with them again.

100% Agree 

Which was a shame since it seemed like Shane was really into promoting KOF.
Probably not because he loved the game, but it was his job....

SNKP USA was closer to fans and players during Oni-Con and SoCal events. And they said this time they want to get closer to KOF comunity around the world. Maybe they are planning release the game in USA by themsleves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 25, 2010, 01:08:43 AM
Rumored news about KOFXIII.

Here's the translation from Tokirisan Twitter:

"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."


If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 25, 2010, 08:24:37 AM
am i the only one here who wants adelheid in kof 13?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on November 25, 2010, 08:40:37 AM
am i the only one here who wants adelheid in kof 13?

You aren't, but I'm willing to wait if he's in the next one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 25, 2010, 08:43:18 AM
who knaws, we might get a whole team instead of just botan.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 25, 2010, 08:49:58 AM
im just hoping for more characters from XI ive spent very little time using oswald and momoko but i like them so far

and if they put blue mary in the game in gonna freak
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 25, 2010, 10:33:02 AM
who knaws, we might get a whole team instead of just botan.

Botan would be very cool to play as. (http://i295.photobucket.com/albums/mm121/AJ_Cataclysm/73180_118947628166273_102666583127711_117046_8285357_n.jpg)

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 25, 2010, 11:08:02 AM
Moved the tier balancing talk and reopened the balance thread to here:

Balance issues and constructive suggestions (http://dreamcancel.com/forum/index.php?topic=253.msg5895#msg5895)


---


Do a new sprite, like Botan, just for this game and to never appear again seems pretty unbelievable... Unless they are planning bring back her again on next chapter, something like Botan's revenge, who knows... But for me sounds more reasonable re-birth some classic characters like Blue Mary, Billy Kane or Yamazaki, who can make the cut on next chapter.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 25, 2010, 02:23:36 PM
I said in other place, the same could have been said for Iori Team in 96, the new face team, nests team, or lots of other cases of guys that had disappeared and/or died

They could still use them on dreamatches, so yeah, I don't find stupid to create the sprite of botan, or any of those freaks, but yeah, I would love to see more guys from old kofs, or some debuts, like hotaru (yeah, I know that she was in KOF XI in the PS2 version) or more fata fury guys, or maybe the return of kasumi, eiji, or other guys, but better keep this shit of wishlisting on other thread
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on November 25, 2010, 03:15:47 PM
Am I the only one who wants to see John Crawley in KOF? :(

It's not just the sprite of Botan. They need to think about moves, battle stance etc etc. It's kind of waste for just a one time appearance. Anyhow I see Normal Ash, Botan and Adel being the boss team that you will face before Saiki and final boss. I bet XIII will have a boss team cause it looks like SNKp finally got serious.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on November 25, 2010, 03:28:36 PM
I still think its BS, how would someone no that unless they were making it up
until snkp prove so its a dumb troll
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on November 25, 2010, 04:07:54 PM
One criticism os XIII is that it has absolutely no brand-new characters. Adding someone totally new to a home release (Like Botan, a new Saiki, pre-transformed state, or another TFTP member) would help give people even more reason to move on to new KoF, rather than moving back to 2k2UM/98UM.

SNKP hasn't been aganist making Midbosses and such for single games (Or extra characters for home consoles, like with XI). If Botan ends up similiar to Chizuru (Midboss in a game, regular playable in the next 2), that wouldn't be a waste.

Personally, in the end, I'm less concerned about WHO we get, and that they end up well-implimented into the game. No Liz/Mature fiasco from XII, these characters need full movelist, solid EX abilities, possibly multiple DMs / single DM with a meaningful EX, etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on November 25, 2010, 05:19:06 PM
Personally, in the end, I'm less concerned about WHO we get, and that they end up well-implimented into the game. No Liz/Mature fiasco from XII, these characters need full movelist, solid EX abilities, possibly multiple DMs / single DM with a meaningful EX, etc.

What is really going to anger me is to have better extra console characters than some regular characters of the game....

Anyway who is this Twitter guy? Is he working on SNKP/KOFXIII? why we should belive him?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 25, 2010, 07:07:08 PM
I only know he mentions information about MvC 3 and most of it came out to be true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on November 25, 2010, 07:25:04 PM
Am I the only one who wants to see John Crawley in KOF? :(

It'd be interesting if he came back as, say, a specialk member on an offshoot of the Ikari team. Like maybe he could join Heidern and Whip, as a hired mercenary or transferred agent.

Maybe he could be the Not-as-beefed up military man, to replace Ralf and Clark's previous style....

Though if it came between a fight of him, or Kevin Rian making it into KoF... I'd probably have to pick Kevin XD

What is really going to anger me is to have better extra console characters than some regular characters of the game....

That would be pretty annoying. I do hope some character will get buffs, maybe not just due to "tier raising", but just to make them easier to play. Modified normals/more command normals/a new special or 2/new (EX) DMs would help out some characters. I do hope to see some changes like that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 26, 2010, 04:20:21 AM
cawley sucks as a design.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 26, 2010, 05:54:59 AM
Am I the only one who wants to see John Crawley in KOF? :(

John Crawley is definitely a cool character. But, as cool as it would be to see him return, KOF just has too many military-themed characters already. In fact, Clark's even wearing dark glasses that aren't much different from Crawley's. I just don't think there's much need for him in KOF.

He'd have a better chance appearing in a NGBC sequel, assuming one ever gets made.

Boton would be cool I guess, although nothing we've seen of her suggests she's actually a fighter. She's seems like she's only good at manipulating people behind the scenes. (Which could have made her a cool boss in a KOF game with tagging, but...)

If she is a console character, I think it would be safe to assume that both her and Elizabeth will be in the series for a while. Ash, Vice and Mature are the only XIII characters that won't be appearing in another storyline game.

Also, I really hope SNK doesn't make Saiki playable. He's a cool boss, but he'd be no fun to play as. He can't jump, can't crouch, only has three normals, etc. etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on November 26, 2010, 10:24:04 PM
Rumored news about KOFXIII.

Here's the translation from Tokirisan Twitter:

"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."


If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.
new characterS? wow....How much we have to wait for the console release date
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on November 26, 2010, 10:59:45 PM

If she is a console character, I think it would be safe to assume that both her and Elizabeth will be in the series for a while. Ash, Vice and Mature are the only XIII characters that won't be appearing in another storyline game.

Also, I really hope SNK doesn't make Saiki playable. He's a cool boss, but he'd be no fun to play as. He can't jump, can't crouch, only has three normals, etc. etc.

vice and mature have been dead for the longest time and yet not quite gone. besides the fact that there are 2 endings, ash isn't even human. for some reason, the fact he never got around to take Kyo's flame makes me wonder if they skipped to the ending with this game?

i do hope they make a human saiki from scratch.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on November 27, 2010, 05:30:31 AM
Hmm... this is the first time I hear about Tokirisan, who is he? How reliable are his info?

Anyways, about the rumor, I expect Adelheid and Human Saiki, because they did his art and we never saw him in action. But Botan is confirmed base on that... hmm... I'm quite intrigued.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 27, 2010, 07:06:46 AM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 27, 2010, 07:47:47 AM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.

What's so bad about Liz? lol

*Spoilers*


Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.

As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.

Though these characters might appear as console extras in the next KOF game.

I personally would like a female lead for the next game but that's neither here nor there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 27, 2010, 09:02:21 AM
i dont know, i never liked her. ash, shen and duo grew on me, but lizzy never did. i wouldnt mind her sacrificing herself to have ash returnj on some weird ass story shit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 27, 2010, 09:10:43 AM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.

What's so bad about Liz? lol

*Spoilers*


Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.

As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.

Though these characters might appear as console extras in the next KOF game.

I personally would like a female lead for the next game but that's neither here nor there.

That was just a horrible translation.  What really happens is Mature says FEELING GOOD?  Then hugs herself and then she gets another human body while Vice uses her special arm ability to transform into a stretch woman.  They'll be back.  You think SNKP would draw those sprites just to kick em off next game?  Another new evil will come and Vice and Mature will come back to aid Iori or Kyo or probably go to the past and make an Ash a like.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on November 27, 2010, 09:26:57 AM
Rumored news about KOFXIII.

Here's the translation from Tokirisan Twitter:

"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."


If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.

Bring back the New Face Team, Eiji, Billie Kane and pull characters from other franchises like Rick Stroud from Real Bout or Alfred.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 27, 2010, 11:49:12 AM
to all the people making lists of chaeracters they want in the console release, dont hold your breath. well be lucky if we get 1 whole team (unless they almost had a team or 2 almost finished just before arcade release). also, im really hoping to see some more bg's.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on November 27, 2010, 12:11:15 PM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.

What's so bad about Liz? lol

*Spoilers*


Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.

As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.

Though these characters might appear as console extras in the next KOF game.

I personally would like a female lead for the next game but that's neither here nor there.
And Vice & Mature told Iori they'll be back every now & then so yeah they'll be back.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 27, 2010, 12:14:50 PM
I'd be fine with no new characters. The roster is really solid as-is.

New stages would be a bit cooler for me. If they just created one more stage, and re-made the Russia stage from XII, they'd have enough to make the stages team-specific. Which would be really cool, in my opinion.

But even that's a low priority for me. Netcode and more Balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 27, 2010, 01:09:22 PM
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on November 27, 2010, 01:15:47 PM
Can't wait to see it. How many teams were still rolling Raiden?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 27, 2010, 01:24:57 PM
I only recall one person using Raiden in the tournament since it was a 4 point ratio system, I think he got knocked out pretty early. But there were lots of Raiden players playing casuals on the last machine. Or maybe it was just the same two or three people, most were watching the tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on November 27, 2010, 09:22:09 PM
human saiki i wouldn't be that excited about... but Adelheid would make full sense... plus Botan would also make sense considering she has had so much involvement in the saga so far...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 27, 2010, 09:45:09 PM
I'd rather they did the Oswald and Chang they showed. Not a fan of the usual Chang but that version they came up with looked damn good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on November 27, 2010, 11:08:46 PM
I'd rather they did the Oswald and Chang they showed. Not a fan of the usual Chang but that version they came up with looked damn good.

I would change Chang for Momoko, both Momoko and Oswald need to appear in another KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on November 28, 2010, 03:55:46 AM
I rather have some brand new characters, but i'm not holding my breath. The current roster is just fine to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 28, 2010, 08:28:31 AM
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.

I wish I didn't work on Saturdays. :(

Thanks for the write-up. And by the way, I've been meaning to tell you that your Little Charo avatar is fucking badass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 28, 2010, 09:13:21 AM
id rather see yamazaki than anybody else.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on November 28, 2010, 10:22:23 AM
I really wanted Billy or Yamazaki to be a DLC character but im more concerned about the outcome of the game netcode. Other than that i'd say this game is just about solid.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 28, 2010, 11:03:27 AM
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.

Awesome Rakukojin, good representing!

From the front page and The Professor from mmcafe:
Quote
Carnival Arcade had its ratio tournament for KOFXIII today and it was pretty interesting. There were a total of 25 participants; Oz, Cap, and Nagihe were there. The tournament ran in double-elimination.

The matches were played on two cabinets and one of them was hooked to a DVD-HDD recorder. Those matches are scheduled to go up on Nico Video.

The tournament commentator was also a participant- whatever video that runs without commentaries will be his matches. He lost in the loser's bracket though.


The tournament ran under this ratio chart.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice


The game actually felt really well balanced with this Ratio implementation. 3-1-0 and 2-2-0 were the most popular combinations. i think there were only 2 or 3 players doing 4-0-0.

Most of the characters in the game seemed to be used by people, including Ralf despite that he's in Ratio 1. The Ratio 0s were pretty popular except for Mai, who I've only seen being used by one player.

Players seem to have figured out how to get the best out of Ryo and do some damaging combos.

I can't recall seeing Takuma and Goro being used by anyone. I don't recall seeing Elisabeth either. K' and Raiden were rarely seen.

The matches were mixed-- some players were really good, some felt like casuals, some players seemed a bit ambitious and whiffed big time on combos.



Here's a few example of matchups that were were seen.

Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on November 28, 2010, 11:16:27 AM
i'd really like to watch those matches..
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 28, 2010, 11:36:54 AM
Same here. I can't wait for these.

Although I personally feel like 4 ratio limit was perhaps a bit strict. I don't think 5 would have hurt the character variety much. In fact, it could have helped it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 28, 2010, 01:03:52 PM
i wouldnt mind some rebalancing so that i wouldnt even be bothered by seeing k or raiden (or lizzy or kula).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 28, 2010, 01:55:04 PM
If they rebalance the game it's whatever.  I guess people will finally stop crying so much. You'll get the variety you crave so much.  I can understand.  Unless you got offline comp for these recent KOFs like 02UM and XIII, you're left looking like a fool for banking on unreliable netcode.  So all you're left with is uploaded matches.  Playing laggy matches and VS CPU can only last so long.

If you got offline comp(like the AI peeps/other players), you're lucky as Hell.  As for me, looks like I might have yet another (SNKP)title sitting in my collection gathering dust.  I guess that's why I don't even care.  It doesn't have any effect on me at all.  The ratio system and rebalancing?  Doesn't mean a damn thing without competition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 28, 2010, 05:07:11 PM
If they rebalance the game it's whatever.  I guess people will finally stop crying so much. You'll get the variety you crave so much.  I can understand.  Unless you got offline comp for these recent KOFs like 02UM and XIII, you're left looking like a fool for banking on unreliable netcode.  So all you're left with is uploaded matches.  Playing laggy matches and VS CPU can only last so long.

If you got offline comp(like the AI peeps/other players), you're lucky as Hell.  As for me, looks like I might have yet another (SNKP)title sitting in my collection gathering dust.  I guess that's why I don't even care.  It doesn't have any effect on me at all.  The ratio system and rebalancing?  Doesn't mean a damn thing without competition.

Do you have any SSF4 players in your area?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 28, 2010, 10:56:36 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 28, 2010, 11:48:37 PM
Why not bring it to a session for them to try out? And if they continue to laugh without trying it out, what about any BlazBlue players, etc?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on November 28, 2010, 11:52:03 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF.  

This is all too common. Most SSFIV players are SSFIV players and not fighting game players. My local scene is made up of about 17 people. Of those, there are 5 fighting game players, me included. We go to meet ups and generally play KoF, NGBC or other games at our own station. It's nice to have some local competition but it's disheartening when most SSFIV players won't even bother to try out other games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on November 28, 2010, 11:53:08 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 

There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 29, 2010, 01:06:34 AM
They are the BB players.  Or they were last I heard.

There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.
I know about Zero Ping.  It's not too far from me but I don't have a car.  I used to play there with Ben and some other GG people a ways back.  We parted ways and I don't keep in touch with them anymore.  I figured you may or may not be too far from me when I saw your location.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 29, 2010, 01:15:56 AM
Yeah, y'all two should plan a time to play in the future since you're from the same area of the state! :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GearaDoga on November 29, 2010, 03:57:40 AM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 

There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.

I much as I hope XIII's eventual console release will spark some kind of interest, I have my doubts. Capcom brand loyalty is so firmly established in this area that everyone I know who plays fighters either sticks to SSFIV or BB.  Its a bit depressing that the nearest arcade closest to me (Final Round) doesn't even have any SNK fighters to speak of.   
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on November 29, 2010, 05:30:49 AM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF.  
because they aren't used to thinking like kof... sf4 players can't handle not turtling... and north-americans think of kof as a game full of glitches and infinites... or simply they do not know about it... they don't know that kof has the best 2D system...

looking at the ratio system... i agree with section 4,3... i would only move Maxima to 2... and Athena, Ryo, Vice to 1... and move the limit to 6...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui