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King of Fighters XIII => General Discussion => Topic started by: krazykone123 on July 28, 2010, 05:19:54 AM

Title: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on July 28, 2010, 05:19:54 AM
Wiki
http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_XIII

Main website
http://game.snkplaymore.co.jp/official/kof-xiii/

Video thread
http://dreamcancel.com/forum/index.php?topic=7.0

Gameplay/Technical Thread
http://dreamcancel.com/forum/index.php?topic=168.0

Go nuts people
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on July 29, 2010, 04:58:22 PM
This month's Arcadia will feature KOFXIII, articles include hyperdrive combos, continuation of the team stories, and some thing about all characters (can't read that much Japanese ).

Will do a write up on my blog as usual when i get that, and post that here as well.

(http://i711.photobucket.com/albums/ww111/Kuso4649Gaki/124arcadia_cover_01.jpg)

http://arcadiamagazine.com/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on July 29, 2010, 05:11:29 PM
Love Duo Lon's face on that cover, everybody else is pissed but Duo Lon seems to contemplate if Shen's hair is edible.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 29, 2010, 07:30:50 PM
nice cover
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on July 29, 2010, 08:18:41 PM
So I take it that it's different from the mook coming out August 6th?  EDIT:  I might just pick this up today.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on July 29, 2010, 10:08:57 PM
This is just the monthly magazine, latest issue comes out on the 30th July, the mook is a seperate book :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on July 30, 2010, 10:34:25 AM
Kinokuniya bookstores will be taking orders on the 6th of August for the master guide.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on July 30, 2010, 02:47:29 PM
If anyone living near a Kinokuniya store would be willing, I'd like to pick up a few copies - 1 to scan for the site and 1 for me personally. PM me!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 30, 2010, 04:36:41 PM
I was thinking of buying a copy of one of those. play-asia.com has the arcadia magazine but what about the master guide (mook?). I think it would be cool to have one of those and take it to AI when we go play, for new players.


EDIT: I would like to apologize since we were not able to capture direct feed video matches yesterday, we had some technical difficulties. Sorry we are working on doing it asap.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on July 30, 2010, 05:01:14 PM
So, how is KoF XIII doing in USA? Is any hardcore street fighter players give a try for this game?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on July 30, 2010, 07:56:32 PM

So, how is KoF XIII doing in USA? Is any hardcore street fighter players give a try for this game?

Almost daily we're seeing more and more people trying the game, it's hard to tell who's going to stick and become a regular, but I've counted 3 so far in AI and growing.  A few of the '02UM players are rubber necking all day at the XII machine coz we draw a crowd, especially as our gameplay has improved a lot already.

I was thinking of buying a copy of one of those. play-asia.com has the arcadia magazine but what about the master guide (mook?). I think it would be cool to have one of those and take it to AI when we go play, for new players.

THE ANSWER, no need to buy it online, just buy it from a Japanese bookstore.  Mitsuwa in Costa Mesa carries it usually, I checked yesterday and they think it should come in next Tuesday =(.   They carry Arcadia monthly, but I dunno how it's going to work out for the mook.

EDIT: Apparently The Professor over at mmcafe got himself a copy of Arcadia (it helps to be in Japan) and has the following interesting things to say:

Quote
Very very quick notes on that latest issue of Arcadia magazine--

1. Arcadia's top tier picks are K', Mature, and Iori. The three characters weren't listed in any order of ranking because that's the teamup that the magazine expects to see a lot at the Tougeki tournament (preliminaries starts from Aug.1). The magazine also picked Kyo, Elisabeth, and Maxima as their secondary choice of characters.

2.Raiden and I *think* it was Takuma, was also mentioned because they have some powerful combos. In fact, Takuma apparently has a knockout/100% combo that can be done as long as he has about 70% of his drive meter full.





IMO, Raiden is powerful but hard to use. He has some weird attributes, like his closeup fierce kick is an overhead. He's in my choice of teamup.


Toxico: Hopefully there'd be some sort of update, at least for the home console version. There's some balance issues too, with K' and Iori making the game feel like XI all over again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on July 30, 2010, 08:20:01 PM
Damn, looks like SNK may have messed up the balance afterall (aside from bugs/infinite).

Wonder by how big of a margin those three lead in their books. A lot of characters look to have potential so I'm thinking, or rather hoping, that's its just players going for safe choices since SBO is on the horizon. At least it looks like Kim isn't broken lol.

Aside from the console version SNK should definietely patch the arcade version as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 30, 2010, 08:39:56 PM
@KANE317:

Good stuff man!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on July 30, 2010, 08:46:04 PM
Too easy to jump to conclusions on tiers. The tiers could be close together or really far apart and tiers aren't everything (which SSFIV is good at proving among others *ironically*) One of the habits that really need to be broken is the idea that only top tier  are competitive, but isn't exactly easy to do as HK and JPN tourneys usually rep top tiers avg.

Also, Sugarboy at CX posted up a download link for Arcadia if u guys wanna grab it from there. Should be in the main discussion board
http://cyberfanatix.com/forums/?topic=1154.msg30485;topicseen#new
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on July 30, 2010, 09:28:13 PM
^Thanks for the link! Sugarboy rox.

Edit: Leona looks sooooo pretty!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 30, 2010, 09:45:58 PM
YES!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 30, 2010, 10:20:02 PM
just bought it ^^ and the xii Mook, waiting on the Xiii mook.

DANG! why oh why didn't i order a dictionary with it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on July 31, 2010, 03:49:58 AM
So I found the rules for SBO for XIII and use the all so wonderful google translator.

THE KING OF FIGHTERS XIII 』[as regulation, technology marks the attention of various special circumstances provoke listed below. It is also listed for each game Regyureshonpeji.

1. Hua Jai's airborne
Hua Jai killer shot "Dragon Kick (EX Edition)" after applying the cancellation Doragonteiru drive less and spend orHD cancel the Hoajai become inoperable, will rise up off the screen.
As a rule of Tougeki ★ '10, when these events occurred, the disqualified player becomes inoperable Hoajai (eliminated) and.


2. Vice "Splash" rigid 相打Chi
Vice killer shot "Splash" and the technique will be hitting the ground 相打Chi any character, character damage mass motion while the other, the game will remain until no progress over time.
As a rule of Tougeki ★ '10, this event happened at "Splash" devices planted the disqualified player (elimination) and.


3. For a particular character, the device "overkill" with inoperable
Return air in a particular character, the device "overkill" and throw, the thrown will be inoperable.
(Specific character: Iori, Vice, Shen, mature, Terry, Andy, Takuma, Ash, dance, Maxima)
★ '10 Tougeki as a rule in the event happened at the "overkill" for planting the device the player disqualified (eliminated) and.


4. Ralph "NEOMAX Super Special Moves must" behavior of 相打Chi
NEO MAX for Ralf, and determine techniques 相打Chi in any air, but will harden in the air the other characters.
Tougeki ★ '10 as a rule in the rapidly player the Ralph this (can be hit attack weakness) conducted a return, thereby recovering the game, and continue the game (award and defeat, there is no.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on July 31, 2010, 03:57:23 AM
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on July 31, 2010, 04:25:30 AM
Unlucky with the direct feed, but these vids are more than appreciated thanks!

And lol, the amount of Liz users are making me waver about using her...but there are still some XII shenanigans I have with her that I wanna try out :p
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on July 31, 2010, 11:07:47 AM
well the first two i guess are bannings of the hwa jai and vice bugs, the later two im not entirely sure what it says thought.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 31, 2010, 11:48:49 AM
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10

TY :]
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on July 31, 2010, 01:07:42 PM
New AI vids: http://www.youtube.com/view_play_list?p=FA82012A5EB0111F - Arcade Infinity Casuals July 29th '10

Oh man, you guys are great..how long had you guys playing KoF series?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Moebius on July 31, 2010, 01:55:48 PM
Thanks for the vids! Nice way to start a saturday morning.

Oh that Shen woo combo! It's gonna be in my mind all day.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on July 31, 2010, 05:17:10 PM
Nice vids!  The fact that AI is seemingly the only place in the US that has this game is torture for those of us on the east coast.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 31, 2010, 05:19:10 PM
dude, seriously, i live in a coutry with 0 real arcades...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on July 31, 2010, 06:17:06 PM
Netherlands?  Yeah, that's what I've heard from my cousin (Amsterdam native).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on July 31, 2010, 06:33:24 PM
the netherlands sucks, we got like 1 or 2 arcades in the entire country. `where you from btw venusandeve?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on July 31, 2010, 07:59:41 PM
VegHel, North Brabant.

dude, don't wanna rap or anything, but why musolini (i know, it's not quite Mussolini, but dang close)?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 31, 2010, 08:08:25 PM
I hear they recorded some direct feed vids late last night at AI. Not sure yet but that's the rumor.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on July 31, 2010, 08:17:50 PM
AI 720p Direct Feed KoF XIII: http://www.youtube.com/watch?v=wW3pXC_6x9U&hd=1

Suprised it wasn't posted yet!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on July 31, 2010, 09:12:48 PM
Excellent work there, I love to see Shen let it rip on people.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on July 31, 2010, 09:21:23 PM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on July 31, 2010, 09:59:38 PM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?

...In what ways?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on July 31, 2010, 10:22:03 PM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?

...In what ways?

He's got a nice bellybutton
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on July 31, 2010, 10:27:10 PM
Thanks for all the vids guys.

Holy shit at the AI direct feed, such awesome play by both players with excellent finishes for both matches.

Too bad Mr.Kof messed up that Robert hyper drive combo in the second match, it looked so friggin cool.

Nilcam should seriously link to this vid on the front page.

This vid and the one's in Kane's channel definitely make the Arcadia tier list seem even less relevant. So many character have the potential to be power houses. Imo most characters will fall into A and B tier classes with no clear S class and very few, if any at all, in C and D. This would be great.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on July 31, 2010, 11:10:37 PM
Hopefully it will end up kind of like SSFIV's tiers where it's probably going to end up looking something like A,A-,B,C in the end.
Because as it looks now every single character seems to have potential to be good, some are a bit more obvious than others though.
Maybe a better way to say it would be none of the characters seem to look bad?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 01, 2010, 04:33:27 AM
Am I the only one who thinks that Chin in XIII is similar to Angel in 2002?

Nah Angel actually was pretty strong.  =)  If anything he's got some slight Jhun (and be default, he's like May Lee coz of that) in him. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 01, 2010, 12:17:23 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 01, 2010, 02:41:38 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...



We know the owner pretty well, he treats most of like family instead of customers.  He is, one of a kind, and we're just lucky.  All the recording are done by fans, not staff.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 01, 2010, 03:09:09 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...



We know the owner pretty well, he treats most of like family instead of customers.  He is, one of a kind, and we're just lucky.  All the recording are done by fans, not staff.

So, did the staff themselves also doing some recording as well sometimes, right? Just wondering...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 01, 2010, 07:09:22 PM
YOU GUYS ARE REALLY LUCKY WEITH A  GOOD FRIEND LIKE THAT, (caps) thats one nice ass owner you got over there. we aint even got arcades, let alone nice arcade owners.

venus, we pretty close man. Cuijk north brabant. muso is a real nic i had since mid/late 80's. aint got shit to do with nazis, its actually written the same way as the rapper (2pac-outlawz). besides, its just a name.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 01, 2010, 09:36:27 PM
I just noticed something from the last AI video that I never noticed before. Anyone else find it weird that the opponents build meter when blocking attacks?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 01, 2010, 09:49:33 PM
I just noticed something from the last AI video that I never noticed before. Anyone else find it weird that the opponents build meter when blocking attacks?

IIRC you build meter when your attack hits or it's blocked. Also if you block the attacks you build meter, but you don't build if your attack doesn't hit anything., like a fireball been dodged.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 01, 2010, 09:57:30 PM
its always been like this in kof (since 97). using normals dont fill the bar, but when you hit or op blocks it does fill. even when blocking you fill your shit. the only way to fill your bar without touching your op, is by doing specials. 97 yama snake cancel is one way, one good ass way though. i,i,i,i,i,i,ik,ik,ik,i,i,i,ik,ik,iku,i,i,ii,k,ik,ikuzo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 01, 2010, 09:59:39 PM
As for the video recording in Arcade Infinity, do you guys ask the permission and co-operate from the staff at there or you guys are the staff at there?

It seems it is rather convenience for you guys to pull everything so perfectly..and there even have direct feed video as well...





We know the owner pretty well, he treats most of like family instead of customers.  He is, one of a kind, and we're just lucky.  All the recording are done by fans, not staff.

So, did the staff themselves also doing some recording as well sometimes, right? Just wondering...

No.  Just the players.  Course some of the staff are players (but not kof players), but you get my point.  I reinterate, all AI vids whether direct or my camera, are just done by fans.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 02, 2010, 04:40:05 PM
yeah, Chin is more like Maylee. I really want you to teach me how to use him =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 02, 2010, 05:01:20 PM
Is there any tips how to be better players? I am struggling against Lv7 computers now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 02, 2010, 05:47:20 PM
XI: check out the Dreamcancel home page. on the tabs where the word Forums is, there's a tab called How to Play. it has two 10 minute videos of pure intellectual awesome. a good starter in any case.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 02, 2010, 07:00:16 PM
Hey, I would like to know something:

Could SNKP build an online service better than SSFIV's one?

Because the latter online modes and fight smoothness is kinda... godly, and I never played a KOF online (I mean, two losses on KOF XII because the online matches are doomed with my connexion...), but hey, things could change.

Solid online for KOF XIII, please, SNKP!   ;fd ;dn ;df ;c
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Casker on August 02, 2010, 08:18:40 PM
@ Credo

From what I hear, Neogeo Battle Colliseum has great online capability, so hopefully they can provide that same capability for KOFXIII
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 02, 2010, 08:28:06 PM
http://www.nicovideo.jp/watch/sm11607759

Hey guys! Its the first 10 minutes from the Tougeki preliminary matches, copy the link into the MMCafe link below if you don't have a Nico account. I'll prob upload this to Youtube anyway.

http://www.mmcafe.com/nico.html

Should be more on the way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 02, 2010, 08:50:15 PM
Tofu vs Motaka
Shoki vs Kaiten Ou
Shoki vs Tofu

Kaiten Ou got gimmick team going on there, Daimon EX's without meter and the Mature infinite good lord haha, Shoki still destroying people as usual though
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 02, 2010, 09:13:55 PM
Kaiten Ou got gimmick team going on there, Daimon EX's without meter and the Mature infinite good lord haha
Lol, dude needs to get slapped :p Though, not sure how good it'll be for this game if someone like him advances to the finals at Tougeki...seems, we, can't, stop, the, inevitable. =[
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 02, 2010, 09:19:12 PM
I'm not worried, I find it exciting for some odd reason.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 02, 2010, 09:26:26 PM
I'm not worried, I find it exciting for some odd reason.
Heh, so do I...but you know there are many people out there who hop onto any opportunity to criticise a game.

Edit: Youtube version-- http://www.youtube.com/watch?v=pt1CMoeYOcM
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 03, 2010, 02:52:41 AM
Oh man, The  Shoki guy is the beast...

and it seems, this week is the first time I saw someone actually use Kyo that good ( among other videos that posted in this week)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 03, 2010, 03:30:09 AM
man, kaiten ou was being a dick.

they need to add the fucking daimon EX bug and mature infinite to the SBO rules.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 03, 2010, 03:49:40 AM
Can infinites be banned or are they just going to restrict the number of reps. Either way I don't really see it happening....I mean come on, they're running freakin SBX this year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Parapets on August 03, 2010, 04:53:15 AM
This month's Arcadia will feature KOFXIII, articles include hyperdrive combos, continuation of the team stories, and some thing about all characters (can't read that much Japanese ).

Will do a write up on my blog as usual when i get that, and post that here as well.

(http://i711.photobucket.com/albums/ww111/Kuso4649Gaki/124arcadia_cover_01.jpg)

http://arcadiamagazine.com/

Wow, that's some really nice artwork. I'd get it on a poster if I could. :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 03, 2010, 06:57:44 AM
nice vids keep them coming!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 03, 2010, 07:05:07 AM
I CAME, I SAW, AND I CONQUERED!!!!!!  JUST GOT BACK FROM A DAY AT ARCADE INFINITY AND THE GAME IS BETTER THAN I EVEN HOPED FOR (AND MY EXPECTATIONS WERE THROUGH THE OZONE LAYER)!!!!!!

Best fighting game I have ever played.

I'll be there all week, see everyone there!! (Especially FRIDAY!!!!!!)

BTW, was really nice meeting everyone (Don't remember everyone's name but it was very nice to meet you, Kane317!!!!)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 03, 2010, 08:02:48 AM
Wow... first time I see STUN in KOF in action, I mean, it feels almost useless.

They should change the STUN as a defensive mechanism, maybe make it work like SF4 in which the scaling goes to extreme if you continue a combo on a STUN Character. I think that system works way better in KOF13 than it would work in SF4 IMO.

Also that would help as an anti infinite mechanism too, because the infinite will end and the combo scaling will make it almost useless to continue the combo off it. But then again a NeoMAX could be used after that and you might as well be dead after that even with extreme scaling. Still I would like the STUN to appear more often at least. lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 03, 2010, 08:44:08 AM
I think it'd just help if in the update Mature's 3rd part of her slash rekka wasn't so meaty.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 03, 2010, 09:46:09 AM
@ Credo

From what I hear, Neogeo Battle Colliseum has great online capability, so hopefully they can provide that same capability for KOFXIII
That's really relieving to read, thank you! :-D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 03, 2010, 11:21:53 AM
I CAME, I SAW, AND I CONQUERED!!!!!!  JUST GOT BACK FROM A DAY AT ARCADE INFINITY AND THE GAME IS BETTER THAN I EVEN HOPED FOR (AND MY EXPECTATIONS WERE THROUGH THE OZONE LAYER)!!!!!!

Best fighting game I have ever played.

I'll be there all week, see everyone there!! (Especially FRIDAY!!!!!!)


BTW, was really nice meeting everyone (Don't remember everyone's name but it was very nice to meet you, Kane317!!!!)

Let us know when you're heading over there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 03, 2010, 11:44:53 AM
Can you cancel normals with a roll?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 03, 2010, 12:24:47 PM
Evil Ash profile is up http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 03, 2010, 12:51:18 PM
Can you cancel normals with a roll?

No, they took that out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 03, 2010, 03:21:41 PM
Damn, I was hoping it was still in but it would cost a stock to do it. It was stupid when you could do it for free.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 03, 2010, 04:47:46 PM
Evil Ash profile is up http://game.snkplaymore.co.jp/official/kof-xiii/character/index.html

Dark Ash theme is epic on its own way. I somewhat like it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 03, 2010, 08:15:15 PM
Damn, I was hoping it was still in but it would cost a stock to do it. It was stupid when you could do it for free.

yeah Maxima has really good uses for it =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 03, 2010, 11:41:32 PM
Let us know when you're heading over there.

Fo sho!!  My friend you met, Trevor, and I will be heading over there tomorrow from opening to around 4:30!!!!!!  Hopefully it'll be dead for the first hour or so so we can practice some HD combos :D !!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on August 03, 2010, 11:42:14 PM
New video ( from the Tougeki too i suppose ) :
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm11624445
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 04, 2010, 12:29:19 AM
New cab location:

Gameworks in Schaumburg, IL
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 04, 2010, 12:39:10 AM
New video ( from the Tougeki too i suppose ) :
http://blog-imgs-27.fc2.com/t/o/k/tokkablog/play.html?id=sm11624445

THANKS!!  That is the first video I have seen online that truly encapsulates how the game moves in person!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 04, 2010, 01:28:25 AM
Apparently Gameworks doesn't have it yet, but as soon as it does I'll be heading out there as often as I can :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on August 04, 2010, 01:35:08 AM
UFO has the game for those in Austin who want to play the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 04, 2010, 01:47:05 AM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 04, 2010, 01:55:36 AM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM

Shoki vs Nekokan, Shoki's K' is hella nasty and that last Kula mirror was nice
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on August 04, 2010, 05:40:07 AM
Some of the combos in those SBO videos are insane. How difficult is comboing in XIII? Is it XI easy or more like 2002?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 04, 2010, 08:50:20 AM
Leaning more towards XI easy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 04, 2010, 02:10:47 PM
New tougeki qualifiers video out:
http://www.youtube.com/watch?v=x-MeBDHGqhg&playnext=1&videos=2a0xoz24flM

Mirror Match..and seriously, is Japanese really that good?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 04, 2010, 03:11:16 PM
Nice vid. I dig that Kula combo. Who would've thought you could juggle with the slide followup to qcb+K?

Also lol at that Kyo doing the 2k2UM Kusanagi loop.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 04, 2010, 05:27:01 PM
leaning towards xi easy is really cool. people will have no execution excuses. personally i found 98's controls good enough (perfect even), but xi was just soo damn easy. shit is really gonna be good for beginners as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 04, 2010, 08:21:45 PM
it's always cooler to have one more than one less, glad they didn't choose some weird system this time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on August 04, 2010, 08:24:34 PM
Leaning more towards XI easy.

This makes me very, very happy. It's really good for the general acceptance of the game when it is fun to play and watch.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Parapets on August 04, 2010, 08:37:07 PM
I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?

P.S. Do we have a page where all the game mechanics are explained?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 04, 2010, 09:27:33 PM
I'm a bit confused about some stuff regarding meter usage in this game. Does an EX Special take the same amount of meter as a Super Special move? If so, does that mean that an EX move is as good as a Super Special?

P.S. Do we have a page where all the game mechanics are explained?

Yes an Ex special takes the same amount of meter as a Super (DM).  In essence, yes, but in reality no.  Ex Specials have different attributes increased invincibility, faster recovery, increased damage and so forth.  What you have to take into consideration is that you can drive cancel out of that move where as a DM you can only MaxCancel.  

Let's say I'm Shen and I'm half a screen away from my opponent, if they throw a projectile at me I could do qcf x2+P DM or Ex qcf +P.  Both go thru projectiles, the DM does more damage but the Ex qcf +P leads to more potential damage as I can drive cancel it into different moves.

Indeed we need a Game Mechanics/System's thread.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 05, 2010, 03:27:26 AM
Another great day at AI!!!!!!  Does anyone know if there will be a direct feed shoot on Friday??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 05, 2010, 06:49:24 AM
Indeed we need a Game Mechanics/System's thread.

I'll whip one together sometime this week then (it'll be in the "Training Room" section by the way), anyway there's a blog update about the "alternate" colors and stuff

http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_25.html

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 05, 2010, 07:16:41 AM
EDIT:
Arcade Infinity - King of Fighters XIII Casuals 2
http://www.youtube.com/watch?v=WJgvw89xV_8

Arcade Infinity - King of Fighters XIII Casuals 3
http://www.youtube.com/watch?v=Duo89a1l9v8
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 05, 2010, 07:36:06 AM
3rd one as well!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 05, 2010, 04:28:36 PM
good stuff guys! Yo KANE seriously you need to teach me that CHIN!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Moebius on August 05, 2010, 04:59:15 PM
Arcade infinity vids were really good, it's nice to see Ralf and takuma.

On the KOF XIII blog update:

Are we getting a skeleton Benimaru or is that a new intro, taunt?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 05, 2010, 06:09:21 PM
Need some kickass video about Iori gameplay. It start to get tiring to see the same old K and Elisabeth dominate almost 70% of the match videos.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 05, 2010, 07:14:54 PM
anybody know when the new arcadia and game mook will be out?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 05, 2010, 07:15:06 PM
I know the Japanese have this really annoying habit of playing with the same few characters, it'll take them getting beat down by the unused cast before they start to wake-up :p
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on August 05, 2010, 07:39:13 PM
anybody know when the new arcadia and game mook will be out?

September issue is already out, the mook should be out tomorrow in Japan.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 05, 2010, 08:47:43 PM
A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 05, 2010, 09:29:38 PM
good stuff guys! Yo KANE seriously you need to teach me that CHIN!!!!!


Funny, teach me Kensou then!  Once I figure him out myself I'll teach ya.  lol Chin's a peculiar character, his stances all free cancel out into his specials, and his kick stance has like a billion follow ups (ok I exaggerate, but you'll see what I mean when you try him out) yet at the same time he has so many shortcomings like lack of range and general speed. Usually, small characters that do lack range benefit from being small enough to not get hit by certain attacks (like Robert's f.A but this isn't the case this year), so all the disadvantages but not advantages (except being a beast) =). He is vastly improved from XII though, and I liked him in XII.

A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.

Poor random guy lol.  Did not know you can use his new Drop Kick in succession like that.  Very cool, must try him out now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ace London on August 05, 2010, 11:15:20 PM
A match with Ogosho versus a random guy :

http://www.youtube.com/watch?v=UeJm0x0PaQM

Some very intesresing and very damaging combos with Rayden and Andy.
Rayden's one is shocking, 75% lifebar with only one EX.

Great match. And I love Raiden's color palette. He looks like Venom lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 06, 2010, 07:54:41 AM
Diggin Duo Lon, rekkas into super seems so simple yet so flashy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 06, 2010, 06:38:13 PM
Since you guys from AI have had the game longer, who would you say are the most used characters so far and the least used?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 06, 2010, 07:41:50 PM
Since you guys from AI have had the game longer, who would you say are the most used characters so far and the least used?

In no particular order most used: Kyo, Liz, Terry, Robert, Kula (I'm factoring in the random people that kinda try out the game etc...)  Those are the most common ones I've seen.

Least common: Hwa, Clark, Mai

Note:  The least common was an easy choice, the most common was hard as heck to think about coz we do have a pretty diverse crowd of characters.

---
From the Professor at mmcafe:
Quote
Guide is out.

Teamups with a special illustration after the credits
Already discovered:
Ash Kyo K'
Athena Yuri Kula
Elisabeth Mai King
Ash Duolong Shen

Not yet on Net:
Benimaru Robert Andy (Sub hero team)
Hwa Chin King (Booze team)
Goro Raiden Maxima (Giant men team) 



Alternate stage music
In the beginning of the match, hold on the start button until the fight begins. The music will change to the opponent team's theme from KOFXI. Exceptions are Kim's team (KOF96 theme (http://www.youtube.com/watch?v=v0BdQyIkcxA)) and Female team (KOF2003 theme (http://www.youtube.com/watch?v=EAX4nR79VqI)) since there weren't teams for them in XI.



Last boss path
Achieve over 2.5 million points to get to Saiki, otherwise it's the bad ending.




Background characters
Appearances are random per character, 50%

France Stage
Shermie, Vanessa, Seth, Ramon

India Stage
Cheng Chinzan, Chang

Japan Stage
Todo Ryuhaku, Nakoruru, Shingo, Hinako

USA Stage
Duck King, Duck King's chick, Mr.Big (blimp print), Galford

UK Stage
B.Jenet, Chris, Yamazaki (poster)

China Stage
Xiangfei, Rin, Tung Fu Rue

Jungle Stage
ChamCham, Griffon Mask, Marco Rodriguez

Ritual Stage
Marco Rossi, Mars people, Fio Germi 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 06, 2010, 08:27:30 PM
Kim stage music from kof 96, whoa ! I like it ! My favorite music of all Kof games
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ace London on August 06, 2010, 08:32:33 PM
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 06, 2010, 09:04:35 PM
Not very many people play Vice or Ryo here either.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 06, 2010, 09:42:10 PM
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...
Tell me about it =/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 06, 2010, 09:46:36 PM
has anyone outside asia managed to order the mook? so far i've had no luck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 07, 2010, 12:12:12 AM
has anyone outside asia managed to order the mook? so far i've had no luck.

I just got back putting an order down today at Kinokuniya.  They were kinda unsure if they were going to get a normal shipment of the mook as well, the worker said, "it is King of Fighters, so we might." (Cool chick in my book).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 07, 2010, 01:09:27 AM
hmm, didn't see a link for ppl living in Yurp.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Blood Feast Island Man on August 07, 2010, 04:51:16 AM
Least common:  Mai

I knew this would happen despite everyone demanding her in KOF 12...

I don't know about everyone. More people seem to totally hate the character than enjoy.

Speaking for myself I can't wait to runaway and annoy the piss out of people with boob ninja.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 07, 2010, 08:18:37 AM
Thanks to Sugarboy from CX, i have gotten ahold a scanlation of the KOFXIII mook. if someone can PM me ill pass it over
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 07, 2010, 09:21:39 AM
I don't know about everyone. More people seem to totally hate the character than enjoy.

Speaking for myself I can't wait to runaway and annoy the piss out of people with boob ninja.

I agree.  Mai is one of my favorite characters to use simply because she really gets under some people's skin for one reason or another.  For bonus points, try taunting with her!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 07, 2010, 10:31:29 AM
I never liked Mai until I saw her KOFXIII sprite, I think she looks great in XIII unlike her other game appearances. But it's ironic she isn't been played even after all that "No Mai No Buy" whining.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 07, 2010, 11:06:08 AM
That's how you separate the Affinties fanboys, from the gamers. :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 07, 2010, 04:33:23 PM
something that did catch my eye was how the players really juggled nicely. in most of the vids you see people stopping their corner combos when the op is still in the air. which is really a shame, im really interrested about those juggles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 07, 2010, 07:40:10 PM
So, is Kyo Classic is easier and better compare to the melee Kyo?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 07, 2010, 09:41:54 PM
this is the strongest Kyo i've seen thus far in any Kof... *maybe XI EX Kyo beats this? ...doubt it*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 07, 2010, 11:17:00 PM
http://www.youtube.com/user/smoai

17 new vids uploaded, first posted by SAB-CA in the vid thread. Imo the level of play in these vids is the highest seen yet.

Seems these guys clearly think that Neo Maxes and HD are a waste of meter. Almost all their combos are drive cancel based, usually ending in a normal super. And what combos they are, so much BS going on. Liz and Iori taking over 50% of life with just one drive cancel and super.

Love how Kim new  dash kick B&B combos look.

Takuma is definitely borked thanks to his meterless EX kick, tons of BS ensues after it lands. If its blocked then he's safe.

K' yeah, he's gonna be this game's 3S Ken by the looks of it.

Raiden's drop kick shinanigans are BS, all he needs is to jab you once in the air and you can wave goodbye to a huge chunk of your bar.

Kyo had crappy showing in the vids but its clear they know that QCF+K is not safe on block and they do not use it. One guy that did got stuffed by Kula's regular dp+A after the first kick.

Chin looks to have some crazy juggles, but we already knew that thanks to Kane. Seems there is an opportunity to hit/throw him during his overhead kick. His combos/juggles look very cool I think.

Ppl pick Mature ONLY for her infinity.

Oh and HD mode lasts way too long, you can take a huge chunk of life with just it, no need for super bars. This is the way these guys use it too, not for flash into supers and Neo Maxes.

If they fix the balance I think SNK may have created the best fighter yet, the play and flow in these vids was so friggin sweet.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 08, 2010, 12:35:09 AM
dude, if everything's broken, then everything's balanced.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 08, 2010, 12:40:45 AM
HECK YEAH.  I can finally learn (visually vs BBS theory) off someone's Chin.  I took some notes :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 08, 2010, 03:15:18 AM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 08, 2010, 08:49:25 AM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 08, 2010, 01:40:55 PM
dude, if everything's broken, then everything's balanced.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

Thought of this as well but it would have to be more like 3rd Strike than MVC2 borked. No amount of borked will make Mature's, very much abusable, infinite balanced. In 3S a lot of characters are good just thanks to something specific, like Yun with his combo super and Urien with his Aegis traps. Like if you watch RX he often gets raped but once he has meter he rapes his opponent so hard. And this is what makes the game fun for people it seems since I read somewhere that Capcom fixed the Aegis thing in one of the versions but the fans didn't like that at all so they put it back. And it will have to be very lucky because 3S failed initially.

For this to work well a lot of characters will have to have something 'borked' about them, or we'll see the same few characters over and over going for one or two setups, which will make things very boring. As it stands, a lot of the cast was being ignored in those vids.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 08, 2010, 02:43:10 PM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

Well, yeah..I am talking about the fireball..It seems that qcf+A/C is extremely unpopular for Kyo to use..what gives?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 08, 2010, 02:43:46 PM
The problem I see is that some of these overpowered combo's are either:

A) Too long
B) Too easy
C) Both
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on August 08, 2010, 03:57:38 PM
The problem I see is that some of these overpowered combo's are either:

A) Too long
B) Too easy
C) Both

that!
i agree with Aion...
I watched all those vids and i'm really impressed by the level of play, they were awesome! Loved how Chin and Kim turned out..
the pros (till now,imho):
-balanced (at least for the characters that ve been used)
-"""easy""" combos
the cons:
-Beth's combo is brainless
-Takuma (Tengu mask) is a beast and the followed up combo after the  ;db ;fd ;d is tremendus, more difficult than beth's but still too fucking damaging

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 08, 2010, 07:10:28 PM
It is just me or people rarely use Kyo's hcf+A/C move? All I see is people only use basic punch/kick and little variation with kick movelist (rdp+K or hcf+K)
Kyo doesn't have a hcf+A/C in KOF XIII. He does have a qcf+A/C Fireball though.

EDIT : and i agree with venusandeve . If lots of things are powerful (aka broken for others point of view) then the game is kinda cruel but still fair if all the characters have their powerful stuffs. And it seems that many characters has. It remember me GGXX where lors of character have abusable yet different tactics but was fair cause everyone has something overpowered to compete.

Well, yeah..I am talking about the fireball..It seems that qcf+A/C is extremely unpopular for Kyo to use..what gives?

As a Kyo player myself all I can tell you is that it's too small and low to the ground to be of that much use except maaaybe to bait an occasional roll/jump

Also I can attest to the post earlier that not many people play with Ryo at AI... I partly have that to thank for my Ryo being a bit tough to deal with at times.  I just think there hasn't been a lot of practice against him.  BTW, ;fd ;a overhead shenanigans FOR LIFE!!!!!! :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 08, 2010, 08:19:15 PM
A thought that keeps coming to me: we were all very impressed with EXcommand throw range when looking at the tech refs, but this seems to be one of the most under-exploited properties of EX moves in the game. As a matter of fact, throws in general seem to be overlooked almost 100% of the time.

I can understand the lack of Vice play, due to the Splash bug, but you rarely even seen Clarks or Maximas land throws, and even Raiden seems to have shown up for the purpose of other gimmicks, rather than grappling. Comically, I've seen Elisabeth and Benimaru make better use of throws than any of the grapplers. Even Goro seems to depend more on pokes and zoning, than actual Throw usage.

For those that have played, what's your reasoning on this? Are HD combos and EX Ranbu supers too much of a draw to waste meter on EX Throws? Do they not do enough damage, compared to the amount of corner float that certain EX moves cause? Or are people just sleeping on this option, since the game is still quite new?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 08, 2010, 11:03:54 PM
I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.

The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 08, 2010, 11:13:43 PM
A thought that keeps coming to me: we were all very impressed with EXcommand throw range when looking at the tech refs, but this seems to be one of the most under-exploited properties of EX moves in the game. As a matter of fact, throws in general seem to be overlooked almost 100% of the time.

I can understand the lack of Vice play, due to the Splash bug, but you rarely even seen Clarks or Maximas land throws, and even Raiden seems to have shown up for the purpose of other gimmicks, rather than grappling. Comically, I've seen Elisabeth and Benimaru make better use of throws than any of the grapplers. Even Goro seems to depend more on pokes and zoning, than actual Throw usage.

I have yet to play, but honestly i think you're getting the wrong impression. We have yet to see any actual high-level clark play, and in both the Raiden footage and Goro footage, they are throwing fools left and right.


I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.

The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead

that sounds like the perfect game. i'm really disappointed that someone wouldn't want that kind of game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 09, 2010, 12:04:28 AM
The only problem with this game is that all the characters look too powerful. One moment you think that Liz is cheap and the next thing you see is Chin just crushing everybody with his crazy combos and overhead

I think that is great! Also the Arcade timer is set to 60 seconds, the damage done is proper to the time you have to beat someone else with full health. If the console version does have Damage Changer (you know, how much a attack will cause damage) and you can set the timer to 99, then we might have longer fights. Hopefully this is something that tournaments could take into consideration if they want longer matches.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 09, 2010, 12:41:51 AM
I meant to be sarcastic but there aren't any smileys here so it kinda got lost.

I think it's great that all of the characters are looking strong so far but I'm also a bit worried that everybody will have combos like Liz that doesn't require much meter and are easy to setup.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Blood Feast Island Man on August 09, 2010, 01:03:23 AM
I'm also a bit worried that everybody will have combos like Liz that doesn't require much meter and are easy to setup.

Sounds great to me. I hope SNK expands on this concept instead of falling into the "nerf everything, everything sucks/is boring" trap.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 09, 2010, 05:12:51 AM
I haven't been that much into KoF but it seems to me that the grapplers never really want to grapple, at least not like a SF-grappler would.

Well, generally, they would combo into them a lot, and with the new EX system, it would make you think they'd produce even more, deadlier crapple combos.

I think back to fights with Orochi Yashiro, or even Shermie in older KoFs, and I just feel like I saw much more comboing into normal/SM grapples. I personally think it's mostly because everyone is feeling their free-float combo jollies, and that's the "it" thing for now. But I know, especially from XII, that odd throw priority can make grapplers feel poor, and I wondered if anything has been discovered in the playing of this particular game.

I have yet to play, but honestly i think you're getting the wrong impression. We have yet to see any actual high-level clark play, and in both the Raiden footage and Goro footage, they are throwing fools left and right.

Eh, I see more normal throw than special throws in their vids, and almost EX. My concern is mostly for the EX, though. I do feel it's just something people haven't "matured" into yet. One of the things that makes me want to get my hands on the game even more, I wanna get crackin' at playing the new, Improved (VS XII) Clark! XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 09, 2010, 05:45:52 AM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 06:07:53 AM
KOF XIII tier listing, there are a few names I couldn't translate so if someone can fill in the spots that would be awesome.

link: http://bbs.kofunion.net/read.php?tid=162284

S
K',Iori,Mature,Kyo

A+
Elizabeth,Kula,Maxima,Andy

A
Shen,Robert,Yuri,Takuma, 紅丸,Raiden,Ash

B
大門 King 雅典娜 Ryo Vice 拳崇 Kim Chin Hwa 克拉克 Leona 舞 泰瑞 墮龍

C
Ralf,Joe
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 09, 2010, 06:25:35 AM
HD combos are not practical, there I said it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 09, 2010, 06:28:37 AM
KOF XIII tier listing, there are a few names I couldn't translate so if someone can fill in the spots that would be awesome.

link: http://bbs.kofunion.net/read.php?tid=162284

S
K',Iori,Mature,Kyo

A+
Elizabeth,Kula,Maxima,Andy

A
Shen,Robert,Yuri,Takuma, 紅丸,Raiden,Ash

B
大門 King 雅典娜 Ryo Vice 拳崇 Kim Chin Hwa 克拉克 Leona 舞 泰瑞 墮龍

C
Ralf,Joe

Benimaru is the last guy in A tier. I can't read the other ones except for Daimon but luckily it doesn't matter.

S
K', Iori, Mature, Kyo

A+
Elizabeth, Kula, Maxima, Andy

A
Shen, Robert, Yuri, Takuma, Benimaru, Raiden, Ash

B
Daimon, King, Duo Lon, Ryo, Vice, Clark, Kim, Chin, Hwa, Mai, Leona, Kensou, Athena, Terry

C
Ralf, Joe

It annoys me that people have already made a tier list but whatever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 06:39:24 AM
EDIT: Removed one of the quotes -Kane317


Benimaru is the last guy in A tier. I can't read the other ones except for Daimon but luckily it doesn't matter.

S
K', Iori, Mature, Kyo

A+
Elizabeth, Kula, Maxima, Andy

A
Shen, Robert, Yuri, Takuma, Benimaru, Raiden, Ash

B
Daimon, King, Duo Lon, Ryo, Vice, Clark, Kim, Chin, Hwa, Mai, Leona, Kensou, Athena, Terry

C
Ralf, Joe
Thx.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 09, 2010, 07:16:34 AM
I managed to figure out how to drive cancel Terry's Rising Tackle into EX Rising Tackle today by using a pianoing type method like when you are trying to reversal in ST but instead of letting go of the inputs you hold them and it has to be done really fast

so it would be down charge up+A (HOLD) then while holding that press and hold C and it should cancel I'd imagine this can be done with all the charge moves but this move is probably more useful and practical since its an anti-air
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 09, 2010, 07:17:50 AM
Dude you don't need to double quote when you are replying to the post above you. Especially when you are gonna reply with one word...

I'm not sure if I was seeing this correctly but is it possible to activate in the air? How about activating off an air normal?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 09, 2010, 07:30:27 AM
Is it possible to safe jump in this game?

I know it's a kinda vague question but is it possible to safe jump standard SRK type moves like rising tackle and Kyo's SRK?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Capt_of_the_ssDD on August 09, 2010, 07:47:02 AM
interesting video showing some block dash cancels and throw escape windows ends in a combo showcase for Kto, Iori and K'.
>>Da vidya link<< (http://www.youtube.com/watch?v=Cub--0zXs1s)

On the damage bit:
Its been a long time since we've seen a 2d fighter where every character had monster damage potential. -Not since Super turbo really-  Most games seem to wanna follow post super-turbo SF's design philosophy of creating artificial dynamic math-ups through drastic power differences and damage potentials, on top of playstyle matchups. Kof has always had a small few characters who do 13 betty's lvl of damage. Theyre usually whp ends up being top tier, with every one else paling into comparison. 

2k2 Leona vs Iori for example. Leona is good but even at her best she pales in comparison to the number of dmg/comeback potential opportunities that Iori has.  Imagine how great BB:Cs could be is every char had the damage potential of bang or litchi. I think that's the reason ppl love the SF2 engine so much.

i guess i would like to see a game where where every character doesn't feel like they need anything to be competitive.
I think Kof 13 could be that game. only time will tell tho. what seems great now can suck later.

I'm interested to see the practice of maximizing every characters effectiveness, and pitting them against each other.  This nerfing thing in FG's is getting out of hand. Every char doesn't need to be mediocre.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 09, 2010, 08:41:56 AM
Well looking at the lists, Im sure some people will find ways of making Clark and Joe awesome. I don't know looking at the thing makes me feel like the chars aren't as spread out as the list is except for prob S tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 09, 2010, 09:03:10 AM
According to a french dude living in Japan, he said that XIII Clark is his best iteration in a KOF game and that Duo Lon is quiet strong in the game. And both are ine B rank of this tier list so i guess tiers are quiet compress. They even put Takuma in A rank and we all know yhis characer is very powerful.

Seems good news to me, maybe we'll see lots of different characters at SBO to confirm this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Capt_of_the_ssDD on August 09, 2010, 10:50:43 AM
Just peeped the tier list. loving how even the so called "low tiers" are C's and this still viable. no trash characters here. XD
I still say its too soon to be calling tiers. We haven't even seen half of the characters in action for real. a few here and there, but other than the top picks we don't see much of the rest. ie way more Kula than leona or chin. looking good indeed tho.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 09, 2010, 10:51:13 AM
According to a french dude living in Japan, he said that XIII Clark is his best iteration in a KOF game....

Interesting perspective.  You definitely don't need every move for every iteration of Clark to be good, but it's hard to think of him at his best without Frankensteiner (dp K).  That move really adds a much needed dimension to his gameplay.  Having said that, I think Clark's still strong in the game and definitely can hold his own.

EDIT: d.B isn't cancelable either.
EDIT2: But allegedly he can still combo it into hcf+K like his previous years.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 12:00:24 PM
From what I've been reading on Japanese BBS site's is that Clark has a lot of good shenanigans with his gatling attack and his command hop.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 09, 2010, 12:39:20 PM
His hop always seemed pretty nice in XII, it really gave him unique moevment that people didn't expect.

Does anyone know if he can drive cancel out of moves into hop, especially when in HD mode? (;df ;a,  ;fd ;b ;d) looped a few times, was a solid CC with him in XII. Would like to do something similiar with HD mode, maybe ending in EX Vulcan into throw of your choice.

I agree with the Frankensteiner bit. It's why I still wish he had something derived off hop. Woulda loved a Hop into anti-crouch Shining Wizard with, say,  ;fd;b, anti-stand 'Steiner with  ;fd;d.

I find that tier list rather interesting, too. The only person who seems to get really really elevated by their glitch/bug moves is Mature. Otherwise, even powerhouse Betty is still only seen as A+, rather than S. Takuma does LOADS of hits, but his damage scaling also seems a bit more reasonable, to me, except in the longest possible combos.

I always felt that Iori, back in XII, was only really as strong as the person playing him. I still get that feeling here. As if he's really not special UNLESS you're very on point, and using him moves precisely right. Same feeling I get for Maxima in this game; Neither of these 2 look like people you'll just win with, due to being flat-out superior, it feels like you'll still have to work for it.

And to me, that's the sign of a well-made upper-tier character.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 09, 2010, 01:44:56 PM
You might be able to do an EX SAB after the command hop cause from looks of it Clarks EX SAB might be a 1 frame grab like Giefs EX SPD.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 09, 2010, 02:04:53 PM
Oh, man, this site is sweet and this thread even sweeter, I am glad to be a member of this community (sorry if I just seem kinda wasting the website's database, lol).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 09, 2010, 02:20:37 PM
HD combos are not practical, there I said it

You can activite HD in the midst of a combo or after an overhead and take over half a life bar without using any power stocks. Sounds practical to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on August 09, 2010, 02:42:45 PM
I have to say that I'm surprised that Elisabeth isn't considered top this early on.
I get the feeling that the several characters from B-tier will make their way up into A, that group seems too big right now.
I just hope players experiment more with the characters in the B-tier so we get to find out what they're really capable of.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 09, 2010, 03:40:17 PM
lol at tier list... love how apparently C tier Ralf has 100% combos... people should stop with the mature infinite shit... cause without that she's more like B tier...

tier list & infinites aside, every character is solid as hell... everyone has huge comeback capabilities... and suffers from nothing retarded like gief vs. seth or tager vs. v-13... imo, Kof Xiii probably out does even T6's style of everyone being good...

on a note about Clark... it is very hard for me to accept him without dp.K... but besides that he has very good hit hit confirmable combos... and imo in this version whenever he can, it seems best to combo into other things rather than just grab combos... and to leave the grabbing aspect to be done by itself...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 09, 2010, 04:38:23 PM
HD combos are not practical, there I said it

You can activite HD in the midst of a combo or after an overhead and take over half a life bar without using any power stocks. Sounds practical to me.

But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.

I would love to hear your opinion on why do you think that is?

I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?

But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 09, 2010, 05:00:18 PM
But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.

I would love to hear your opinion on why do you think that is?

I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?

But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?

It shouldn't take a genius to figure out that it is a great damage and comeback option and can be triggerred off of a hit confirm (combo or overhead). All you need is the bar.

The next thing you will be saying is that Neo Maxes are usless because they were used only like once in all those vids combined. Lets forget the fact that Neomaxes like Roberts do good damage and have like 1 or 0 frame startup.

You can stick with the Japanese if you want but I will definitely try to have a no power stock HD combo or two down for each of my characters. Puts added fear into your opponent.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on August 09, 2010, 05:09:22 PM
the option to have an HD combo WITHOUT any power stock is huge

especialy if you can trigger it from an overhead!(But I doubt you can hitconfirm the hd mode from the overhead)

The bar is there for your,It seems you dont need a  DC everytime...so why you wont use the bar?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on August 09, 2010, 05:20:50 PM
The game has been out less than a month, I'd say it's too early to call weather it's possible to get consistent with HD combos.
In fact I'm willing to call that it will be entirely possible and common further down the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 09, 2010, 05:58:10 PM
Is it so impossible to believe that there will be different styles of play for this game, based on character played, and player in general?

Using HD Mode for combos can be just as effective as doing combos into EX's or supers. If you have a character who thrives on EX's coming up next, you might wanna sacrifice the HD in order to keep the Super Bar for the next chara. Or you might want to use 2 out of 5 Super meters, rather than using and cancels/HD mode, in order to keep a particularly useful Neomax lock and loaded.

Is HP gain after victory determined by the time remaining in this game, as it was in XII? If so, I could see another reason to choose to do a long, elaborate HD combo when losing anyway, rather than burning Super meters.

I don't think HD's fit every style of play, and I could see many choosing to forego such combos all together, but I think the practicality of HD will vary, depending on how apt the character you're playing is to doing damaging combos without HD mode, and on how far you are into your 3-man lineup.



Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 09, 2010, 07:11:57 PM
say for my main team. i would line them up like Ralf, Takuma, Maxima. look at it strategy wise.

first if i'm using Ralf then on the first round i would just turtle, poke, play safe and build meter. and his new style lets him do that far better than older versions. if i get him to later rounds i would mostly do 1/2 stock combos with no more than 1 DC. he doesn't really need HD mode.

this way most likely i'll have a full HD bar for Takuma and at least 1 stock. and anytime i connect with a command grab or jump-in, i can do a 70% HD combo. i would also try not to waste too many stocks, and keep my combos to a maximum of 2 stocks. Takuma has the best use for HD mode in my team.

now most likely Maxima will have a few stocks to work with. a minimum of 1 stock grants me big combos (ex qcb.P) or invincibility (ex dp.K). and the more meter i have the more devastating he becomes. Maxima has the best use for meter in my team.

IMO any character with hit confirmable & damaging meterless HD combos should go for it...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 09, 2010, 07:48:31 PM
HD combos are not practical, there I said it

Mr. KOF would like a word with you...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 09, 2010, 07:51:44 PM
But they are not. I'm not sure if you've seen the last batch of vids from japan, but it was about 17 vids (about 20+ matchs I think) with some of the best level of gameplay out there and there were only two failed attempts at an HD combo.

I would love to hear your opinion on why do you think that is?

I said the same thing 2 weeks ago on the IRC channel and everyone said it was too early to make that statement and that it not true. Is it now? Why are the Japs are not using HD combos? Can a statement from an american only be valid after the Japs confirm it?

But seriously guys, 17 vids almost 20+ matches and only 2 HD combos??? I don't think we need a genious to figure this one out, or do we?

It shouldn't take a genius to figure out that it is a great damage and comeback option and can be triggerred off of a hit confirm (combo or overhead). All you need is the bar.

The next thing you will be saying is that Neo Maxes are usless because they were used only like once in all those vids combined. Lets forget the fact that Neomaxes like Roberts do good damage and have like 1 or 0 frame startup.

You can stick with the Japanese if you want but I will definitely try to have a no power stock HD combo or two down for each of my characters. Puts added fear into your opponent.




Still in denial, that's fine.
say for my main team. i would line them up like Ralf, Takuma, Maxima. look at it strategy wise.

first if i'm using Ralf then on the first round i would just turtle, poke, play safe and build meter. and his new style lets him do that far better than older versions. if i get him to later rounds i would mostly do 1/2 stock combos with no more than 1 DC. he doesn't really need HD mode.

1. Good point, there.

this way most likely i'll have a full HD bar for Takuma and at least 1 stock. and anytime i connect with a command grab or jump-in, i can do a 70% HD combo. i would also try not to waste too many stocks, and keep my combos to a maximum of 2 stocks. Takuma has the best use for HD mode in my team.

2. Here is very situational, in order for you to START with 90%-100 HD meter on your second character I'm guessing and probably very sure that you WON the first round without using a single HD combo and did OK in your second again without using a SINGLE HD combo not even ONE. Now that you mentioned Takuma his actually got a really good use for DC, specially canceling into the command grab so I dont think you would want to save your meter. d.B,d.B, EX flying kick is probably what you wanna base your strategy around. If you are going to base your game around HOPING to land a solid standing C or a jumping hit, I dont think you are not going get many if any wins a against good players.

now most likely Maxima will have a few stocks to work with. a minimum of 1 stock grants me big combos (ex qcb.P) or invincibility (ex dp.K). and the more meter i have the more devastating he becomes. Maxima has the best use for meter in my team.

3. Also Maxima has a MONSTROUS combo out of one stock and one drive which IMO should be used anytime you have the opportunity.

IMO any character with hit confirmable & damaging meterless HD combos should go for it...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on August 09, 2010, 07:55:23 PM
yeah, because it's not like we ever saw any max mode combos in 2002...

oh wait





the HD gauge doesn't take that long to build up; it's not like you can't use both effectively
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on August 09, 2010, 08:12:53 PM
just 1 power stock(but you can go metereless for almost 80%)

http://www.youtube.com/watch?v=qOkEYXbrMEo

impractical?Lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on August 09, 2010, 08:44:29 PM
I'm excited to see all the players that only fish for maxmode combos and wonder why they keep losing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 09, 2010, 11:08:53 PM
you can't just wait to do it... yes if you have the bar for it then sure go ahead... but if you don't have the right character or enough stock to do your big ass almost full life combo... then just punish the best you can without unnecessary usage of your meter...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 10, 2010, 12:18:47 AM
Fighting Game Knowledge Quiz Time!!!!!

Since I notice there are so many of you with so much knowledge about fighting games I would like your opinion on a general fighting game scenario about any fighting game and your are playing against I don't know J. Wong, Daigo, Ogosho, Daku, RF, Valle you pick.

Q: If you had the opportunity to inflict 20%-30% more damage on your opponent by using one of your "resources", would you do it?

Or if you knew that if you save this "resource" and NOT punish your opponent for MAX damage when you have the opportunity and let him go HOPING that in the "future" you MIGHT land a combo that will do even more damage. What would you do?


again remember who your opponent is and discuss...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SkatanMilla on August 10, 2010, 12:41:24 AM
That's too vague of a question since everything depends on how much health they have before/after the combo i.e. how much impact that combo has on the round.
If it's to close out the round or to bring them close to 0% health then any means necessary to pay for that combo is worth it.
But if they're going to end up with 30-40%~ health left and you're entirely out of resources after then I would prefer to save them up so I'd be able to close them out in one swipe. You don't want to put yourself in a situation where your options are much more limited than your opponents.

Learning to weigh out when to use meter and when to not use it comes with experience, matchup knowledge and player knowledge all put together.
Say I'm playing against someone who I know crumbles easily when low on health I'd never hesitate to put them in that situation, but if I'd play against someone like Daigo who is very good at clutching it out when low on health I'd definitely want to close out the round entirely rather than leave him with low health.
So what I mean to say is that you can't really say there's a universal way of thinking when it comes to meter management, it's something that has to be decided on a case-by-case basis.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on August 10, 2010, 12:48:57 AM
Fighting Game Knowledge Quiz Time!!!!!

Since I notice there are so many of you with so much knowledge about fighting games I would like your opinion on a general fighting game scenario about any fighting game and your are playing against I don't know J. Wong, Daigo, Ogosho, Daku, RF, Valle you pick.

Q: If you had the opportunity to inflict 20%-30% more damage on your opponent by using one of your "resources", would you do it?

Or if you knew that if you save this "resource" and NOT punish your opponent for MAX damage when you have the opportunity and let him go HOPING that in the "future" you MIGHT land a combo that will do even more damage. What would you do?


again remember who your opponent is and discuss...
I Think this is obvious but we were talking about an opportunity to use an HD mode,we werent talking about "DC vs HD mode"

anyway your question is realy stupid,at least in sf4 its realy common during high level of play save meter or sacrifice damage in favor of an untechable knockdown,especialy if your character can bait a throw using an invincible AND safe special(coz the meter,obv)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 10, 2010, 12:55:31 AM
any of you guys go to AI? if so, you and the answer should settle this in person on the cabinet hahahah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 10, 2010, 12:57:05 AM
it really depends on the character in kof... say you are playing XI, using Adelheid vs. Gato... each are the last character... both at full life... and you just landed a b&b... and you have 3 stocks... and Gato has 4...

now it would be wise to spend upto only 2 bars... and saving that 1 more bar, rather than wasting it for maybe 10% more damage... why?

would you leave him with about 50% life and 1 DM stock stored to not only have the chance to do ANOTHER strong b&b... but to HELP you get out of random block string > FREE damage from his LDM... and ALSO giving you Anti-Air defense... >>> "OPTIONS" <<<

or would you leave him with 40% life... and NO stock... so that Gato can freely pressure you to death... and land back to back blocked > free 25%... oh AND building 1 MORE LDM in the process... while you have no reversals left... "...???"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 10, 2010, 01:04:14 AM
Well Answer and Kane are 2 of the AI regulars (EDIT: 4leaf and Ash as well -Kane317)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on August 10, 2010, 02:03:15 AM
While watching some matches from smoai channel, I saw Elizabeth building meter by whiffing her qcf+P.

IIRC in the blog they say that you can't build meter by whiffing moves, ex: If you throw a fireball and your opponent roll or jump over it, the character who threw the projectile will not gain meter, unless the projectile hits or gets blocked.

So would this be considerate a glitch for Elizabeth?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 10, 2010, 02:10:47 AM
but every kof game that was the case... specials built meter no mater what...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 10, 2010, 02:12:33 AM
While watching some matches from smoai channel, I saw Elizabeth building meter by whiffing her qcf+P.

IIRC in the blog they say that you can't build meter by whiffing moves, ex: If you throw a fireball and your opponent roll or jump over it, the character who threw the projectile will not gain meter, unless the projectile hits or gets blocked.

So would this be considerate a glitch for Elizabeth?

I actually thought this too. But I believe the blog just meant "Fireballs don't build meter if they don't hit someone."

I actually like this though.

You'll also notice that Shen Woo builds meter by CANCELING SHEN WOO PUNCH!! This kinda suprised me.

So all fireballs in the game apparently build no meter, if they don't touch an opponent in some way. Yet other normals will actually build meter if whiffed. So, what does Ryo's Haoh Ken count as? Can Takuma get meter from his :b button fireball-like move, and not his ;a button fireballs? Could grapplers gain meter by whiffing command throws?

Yeah, this needs more research!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 10, 2010, 02:23:14 AM
HD won't build on whif, normal meter will. that's the theory of it anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 10, 2010, 02:25:41 AM
Shen can also build meter by canceling his charged qcf+C.
edit: SAB beat me to it

As for the HD deal. Take the 2nd match of AI's first vid (shen vs terry). All I was thinking most of that round was how to land an HD combo and nearly lost the match. I've even seen Mr.KOF almost lose a few games just so he can do an HD combo. It's all good for show but it wouldn't be the first thing in my mind during tourney play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 10, 2010, 03:00:25 AM
As for the HD deal. Take the 2nd match of AI's first vid (shen vs terry). All I was thinking most of that round was how to land an HD combo and nearly lost the match. I've even seen Mr.KOF almost lose a few games just so he can do an HD combo. It's all good for show but it wouldn't be the first thing in my mind during tourney play.

Thats not really an issue with HD though, more with the player. Basically trying to show off instead of using things at the right moments. Like when the dev in that SNK vid pulled that big combo with Terry on the Kyo user. Kyo was wide open and BAM. That's how its supposed to be, not trying to land it no matter what and getting your ass handed to you in the process.

Kinda like newer players having this burning desire to super no matter what but the experienced players usually saving them for sure fire situations, usually combos.

Its a very cool looking thing when a HD combo lands full on with all the bells and whistles so its understandable for ppl to want to land it, especially right now when the game is new.

When all is said and done HD will be a factor in tons of comebacks and those who ignore it will be the weaker for it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 10, 2010, 03:59:40 AM
@skatanmilla: we are NOT using all of our resources we are using one, you gotta read the question. You are doing a good job.

@gramas: "I Think this is obvious" -ofcourse it is =)

"but we were talking about an OPPORTUNITY to use an HD mode" -no we are not, you gotta read a few pages back.

@t3h mAsTarOth...!: you are right 10% is not worth it (unless if for the kill), but what about 20%-30%? and you would still have some meters left?

@Diavle: You have finally understood my young grasshopper

@4leaf: thanks for your support in todays class.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 10, 2010, 03:45:40 PM
if i don't have any meter left, and it's 30% more... it's a no brainer... i'd go for it... that being said i usually like characters that aren't terrible without meter... defense & offence wise... *XI Clark* so i do tend to blow my meter rather carelessly at times...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 10, 2010, 05:30:00 PM
@Diavle: You have finally understood my young grasshopper

EDIT: No need to get personal.  He's a mod, but he can also have an opinion -Kane317

You know, heh, since you are so against HD and everything, you should have no trouble swearing it off, right? Like, right here and right now, swear that you will never use it in a match since, afterall, according to you, its such a huge waste. Do it.

I mean clearly, an extra 20% of damage is way more important than being able to destroy your opponent. And, of course, there is no chance of your HD bar being full before you are able to land that 20%.

Hmm... whom would I hold back against more and think twice before doing something, someone who can spank me or kill me?

Would you fear Daigo more if he could drive cancel or hyper drive?

Would you fear Daigo more if he could dp or FADC dp into Ultra?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 10, 2010, 08:03:07 PM
When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 10, 2010, 10:26:16 PM
Pretty sure the decision on whether to use drive cancels or to go for HD combos depends on the opponent you play against and your consistency. Also it can depend on the character you use. Some characters can dish out of a lot damage with only 1 drive cancel.

Other determining factors are how health the opponent has left, how fast you build your meter, how your start your combo. If you're just using a special attack to start with, you can't go into HD, you can only drive cancel. A good example of this would be Chin hitting with hcf+K.

In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

I actually found this last week, but didn't read the post until now, and the answer is yes.

Ex. Iori d.A -> d.A -> f+A -> qcf hcb+BC
Ex. K' d.A -> d.BC (d.C will come out) -> qcf+A -> whatevers

If you ever have any motion overlap that has both kick and punch version, the C version will come out. Another shortcut is doing BCD for moves, such as s.BCD or j.BCD (j. CD will come out and you will enter HD mode). Might possibly work for EX Supers as well.

I think I read something about being able to do AB roll and cancel into dp+BC. I'll need to check this myself and confirm it. I do believe I saw K' do this in one of the Japanese videos.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 10, 2010, 10:41:40 PM
i personally believe that meter usage, in 13 or most other games, can't really be argued in any kind of general way. even in a game like ssf4, where meters are very simple, top players have completely different tendencies in terms of how they want to use meter, and this also changes throughout different match ups. for example, Mr. KoF uses meter for his Ken in a completely different way than JoontheBaboon uses meter for his Ken. (They both destroy me at street fighter regardless hahaha)

in a game like KoF13, where you can use meter in so many different offensive and defensive situations, there are way more variables than in a game like ssf4 when it comes to meter usage. more variables means that different players are eventually going to find different uses for meter that make sense in very specific situations. so really, i think to argue either way, to say that HD combos are gdlk or HD combos are stupid, is kinda like arguing which flavor of ice cream is the best. it doesn't really make sense, because its going to be different for different people.

at the end of the day the person who's right is the person who wins. so yeah, i think if you guys seriously want to argue about HD combos, save it for a real life tournament, and then when you beat the other guy you can be like "see, i fucking told you! that argument we had on dreamcancel that one time, i was fucking right!" hahahahah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 10, 2010, 10:43:59 PM
@Diavle: You have finally understood my young grasshopper

That nilcam made someone who can't read a mod? Yeah.

You know, heh, since you are so against HD and everything, you should have no trouble swearing it off, right? Like, right here and right now, swear that you will never use it in a match since, afterall, according to you, its such a huge waste. Do it.

I mean clearly, an extra 20% of damage is way more important than being able to destroy your opponent. And, of course, there is no chance of your HD bar being full before you are able to land that 20%.

Hmm... whom would I hold back against more and think twice before doing something, someone who can spank me or kill me?

Would you fear Daigo more if he could drive cancel or hyper drive?

Would you fear Daigo more if he could dp or FADC dp into Ultra?

dude you had it right on your previous post?

"Against HD"?, "swearing it off"? I don't recall saying those words? o_0

What I can tell you is that at the moment I use a full HD combo in about 75% of my games

When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.

My good friend RJ since you are a Shen player and his got one hell of an HD COMBO (as 3rd character with FULL DRIVE and 5 meters ofcourse) and I know you base your match around landing that combo with Shen, why don't you share with us what is a match for you like? also do you only think of doing this combo once you are in your 3rd character or do you have to plan ahead? meaning do you hold back in some combos with your 2nd character to save DRIVE and METER for Shen? have you ever lost a match with a FULL DRIVE and 5 meters trying to land this 99% combo?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 10, 2010, 10:52:05 PM
When the opportunity presents itself then by all means go for it. It was unfortunate that it didn't come up in my situation (or I was too slow to react when it did) because I was thinking that the best option to beat Mr.KOF was to go for big damage.

My good friend RJ since you are a Shen player and his got one hell of an HD COMBO (as 3rd character with FULL DRIVE and 5 meters ofcourse) and I know you base your match around landing that combo with Shen, why don't you share with us what is a match for you like? also do you only think of doing this combo once you are in your 3rd character or do you have to plan ahead? meaning do you hold back in some combos with your 2nd character to save DRIVE and METER for Shen? have you ever lost a match with a FULL DRIVE and 5 meters trying to land this 99% combo?

Against Mr. KOF, I keep telling him to use his meters whenever he can and not go for the full combo unless the opportunity is right there. He'd have a much better chance using qcfx2+AC to punish jumps/fireballs/almost anything or going for EX hcb,f+AC -> whatevers.

Against anyone else, going HD or use super/drive cancels either is fine.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 10, 2010, 11:02:53 PM
I always try and go for HD combos with Shen and on the times I don't land it, I lose 9 out of 10. Heck, If I'm down to Shen as my last guy and I'm going against someone's first, I would usually save up HD and super until the 4th or 5th round. Yeah I'm stubborn like that. I can't say that I'll be doing the same thing during tourneys but I sure hope that's not the case.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 11, 2010, 02:30:06 AM
There isn't any right answer to this debate...

I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D .  I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu).  At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W.  At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 11, 2010, 05:08:26 AM
There isn't any right answer to this debate...

I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D .  I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu).  At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W.  At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.

I don't mean to burst your bubble but he was messing around trying get enough meter to try stuff. I think I must've saw him do like 5 uppercut whiffs on purpose to build his gauge.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 11:49:12 AM
There isn't any right answer to this debate...

I never got to hit up training mode when I was in L.A. last week so I never really went for any hyper drive combos but I can say that I was the ONLY person in the house on Friday to beat Mr. KOF (Even if it was only once) :D .  I went for BnBs and the occasional simple DC (ex. Ryo DP -> DC -> Ranbu).  At the end of the match my Terry had 4 stocks and a full HD bar but the way I finished it was an outside-of-combo EX Bustah Wolf so you just never know what will actually get the W.  At the end of the day there will never be a strategy that is all-encompassing and covers every single situation so HD combos are practical, DC combos are practical, EVERYTHING is practical because it all goes towards conditioning and even a seemingly lame strategy can come out of left field and trip out great players.

I don't mean to burst your bubble but he was messing around trying get enough meter to try stuff. I think I must've saw him do like 5 uppercut whiffs on purpose to build his gauge.

To add to that, you weren't the only one who beat him that day, I among other people did as well (you were just watching some other game with Trevor).  Otherwise, he'd have a 40+ streak if he only lost once then.

---

I'm too for the there's-no-right-answer train.  Different strategies, different opponents, different characters, too many variables.

Like Ash said before, Chin does real good damage with just a drive cancel and so I don't usually save up to HD.  Shen on the other hand has good combos all around: tons of non cancel combos, several good ones that do 50%+ dmg with one cancel and one stock but to spend any more than 1 cancel for Shen is almost always a waste --> Save for hyperdrive.  He simply does too much damage even if he doesn't have much stock but full HD.

To top it off, you can BC bypass by performing his Ex Command Grab with hcb~f+ABC which setups up a bunch of combos.

In contrast, Maxima isn't really a HD kinda person, I rather use two 50%+ one cancel two stock combo coz they're relatively easy to land.

It just depends.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on August 11, 2010, 11:54:48 AM
AI getting props all over!

http://bbs.kofunion.net/read.php?tid=162370
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 12:03:20 PM
AI getting props all over!

http://bbs.kofunion.net/read.php?tid=162370

I was talking to 4leaf and Ash the other day-- we never factored in the youku, tudou and other sites alike that re-upload our vids.  Then there's the embedded YouTube clips on forums that (as far as I know) doesn't increase the hits.  When you think about it, we actually get a lot more exposure than we think we do.  If you then factor in the AI direct feeds are actually us playing, then the number does get pretty up there (the first XII direct feed vid reached 250K hits).  We also noticed, and it might just be a coincidence, after uploading a bunch of casuals, tons of vids popped up in a week showcasing their talent. It's really flattering, but it's not a popularity contest, we just want to know that our efforts aren't in vain; anything to move the community forward. =)  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 11, 2010, 12:05:43 PM
at that point. Someone should figure out a way to have some sort of info/vid collaboration between China and US if they're liking the stuff out of Arcade Infinity with u guys (here's to hoping a scene pops up at Arcade UFO as well) and slowly build up from there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 01:45:11 PM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm.  It's going to be a variation of ABC or BCD.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 11, 2010, 02:53:39 PM
"Against HD"?, "swearing it off"? I don't recall saying those words? o_0

What I can tell you is that at the moment I use a full HD combo in about 75% of my games

So what was that bs about it not being practical and going for drive cancel instea... wait, forget it, I don't even want to know.

at that point. Someone should figure out a way to have some sort of info/vid collaboration between China and US if they're liking the stuff out of Arcade Infinity with u guys (here's to hoping a scene pops up at Arcade UFO as well) and slowly build up from there.

Things will start actually progressing and stuff like you mention happening after the console release, I think. Kinda moot at this point since so few ppl have access.

Cross country rivalry and collaboration would be very cool.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 11, 2010, 03:35:25 PM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm.  It's going to be a variation of ABC or BCD.

Thanks for the reply.

I guess in the second example was in 2k2 when a DM normally wouldnt be cancellable off a particular attack. In that case, you normally couldnt connect a DM off sB but doing the DM with BC takes more stocks and will connect. I merely was seeing if that is possible since i see alot of DMs dont like if they are non EX dms.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 11, 2010, 04:13:56 PM
WOW even Mr.KOF him self was a victim of focusing in landing and an HD combo, well I guess that sets the record straigh. So now that we all understand the point about HD combos we can move on.

In regards to HD Mode bypass, Kensou has a neat one. He can d.B,s.B,s.BC and you will get a standing C in HD mode. IMO a great way to start an HD combo since it's a lot easier to land a d.B than a s.D.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on August 11, 2010, 04:36:26 PM
Unused KOF13 stages :
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100811.jpg)

I hope we see them in the console version (i'm not gonna lure lyself, in that case it will be DLC ).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 11, 2010, 05:01:06 PM
2 things, i wanna see ALL the unused bg's in the console version.

second, i thought you couldnt get into hd mode unless you cancelled a normal or command normal. not with specials or dm's? am i getting this right? if so wtf.

does this mean terry could do sC 2 hits, powerwave, bc, combo on?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 11, 2010, 05:19:10 PM
maybe... as long as they remain in hit stun... i believe doing qcf.BC will cause this... and u would probably be able to cancel that into something... or i think after you activate it this way you can't HDC right away... i could be wrong though...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 11, 2010, 06:35:53 PM
In regards to HD mode, can you bypass like 2k2 could?? Like old maxima cB, cB, qcf+BC etc.

And have anyone found certain links into DM via BC bypass aswell? EG : Yashiro cA, cA, sA, sB, qcf x2 BC

Sorry for the late response-- Since all the specials can be bypassed into (qcf+BC), Shen's Ex command throw (hcb~f+ABC), K' j.CD into air.qcb +BCD etc, I'm sure you can do the same DMs as well but I'll confirm.  It's going to be a variation of ABC or BCD.

Yeah you can do it from DMs, I did it with Iori before with d.A -> d.B -> f+A -> qcf hcb+BC
Only reason you would do this is for easy neomax after

Just gotta check if it works with EX supers

2 things, i wanna see ALL the unused bg's in the console version.

second, i thought you couldnt get into hd mode unless you cancelled a normal or command normal. not with specials or dm's? am i getting this right? if so wtf.

does this mean terry could do sC 2 hits, powerwave, bc, combo on?

What we mean by this is that you can't do s.C -> qcf+A -> BC -> continue, the HD won't activate

A shortcut would be s.C -> qcf+BC (C version will come out) -> continue

doing s.C -> BC -> s.C is pretty easy in XIII though (compared to 2k2), it's really not worth doing the shortcut. I think the times shortcuts help if when you're doing CD attacks. We were just pointing out that this is possible.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 11, 2010, 07:06:56 PM
So "Ash" (LMAO) you think that with Kensou, would it be possible to do d.B,d.B, qcf+BC and I will get an HD mode rekka?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 11, 2010, 07:21:29 PM
Hahah, yeah I've been using that since FF12 (Ashe) and KOF2003 (Ash) came out.

Yeah that should work if d.b combos into qcf+C normally. Not sure since I haven't used Kensou in XIII yet. I've only used him in XII which I always did A version.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 11, 2010, 09:08:17 PM
kewl I'll try it, hope to see you at AI today.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 11, 2010, 09:40:53 PM
WOW even Mr.KOF him self was a victim of focusing in landing and an HD combo, well I guess that sets the record straigh. So now that we all understand the point about HD combos we can move on.

In regards to HD Mode bypass, Kensou has a neat one. He can d.B,s.B,s.BC and you will get a standing C in HD mode. IMO a great way to start an HD combo since it's a lot easier to land a d.B than a s.D.

For Kensou I don't see why d.B x2, qcf ABC wouldn't come out as qcf AC+hyperdrive activated since the strongest strength button (in this case C) usually overrides (hence d.B, s.B, s.BC produces a s.C).  EDIT:  Didn't read above.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 11, 2010, 10:13:32 PM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on August 11, 2010, 10:31:35 PM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.
Yes it's in & if you're losing to J. CD spam you got shit you need to work on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on August 12, 2010, 12:07:11 AM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.

Isn't it just as spammable as any other jumping attack?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 12, 2010, 12:56:14 AM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.

Not only are they in this game, but they even restored one (Leona's jump ;c ;d) to it's former glory!

Isn't it just as spammable as any other jumping attack?

A jump CD produces more hitstun on block than normal jump-ins. So it's normally a fairly safe approach method.

However, j.CD's also have more start-up than normal jumping moves, so it's easy to jab/dp people who spam them, moreso on those who use them in a sloppy manner.



Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 12, 2010, 12:20:17 PM
I finally found the KOF XIII ost. PM me if you want the link.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XI on August 12, 2010, 04:40:38 PM
Is there any good direct feed on boss battle video?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 12, 2010, 08:30:41 PM
I can now confirm that with Kensou is possible to do d.B,d.B,qcf+BC and you will get his first rekka in HD MODE. I think this is great since landing a d.B is a lot easier than a s.C or s.D plus it's a lot easier to hit confirm.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 12, 2010, 09:28:01 PM
Quick question: Is jump CD in 13? I never liked jump CD in the other games because of it's spamability so I hope it isn't in this one.

Yeah. it could could get annoying against characters like Chris. They seem to be better in this one though, don't remember seeing a match yet with heavy CD abuse.

I can now confirm that with Kensou is possible to do d.B,d.B,qcf+BC and you will get his first rekka in HD MODE. I think this is great since landing a d.B is a lot easier than a s.C or s.D plus it's a lot easier to hit confirm.

So like 2k2 then, I used to do... cr.B, cr. A, df+D, qcf+BC... and continued on in BC mode past that.

Is there any good direct feed on boss battle video?

Don't think so.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 12, 2010, 09:36:32 PM
@diable: sounds very similar but not sure if it's exactly the same, I didn't use kensou in 2k2. I would strongly recommend this method to start an HD combo. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 12, 2010, 09:38:12 PM
@diable: sounds very similar but not sure if it's exactly the same, I didn't use kensou in 2k2. I would strongly recommend this method to start an HD combo.  

Whoops, sorry, forgot to mention that it was Kyo with whom I did that combo in 2k2.

The disadvantage in 2k2 was that you needed two meters to enter BC mode like that, instead of one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 12, 2010, 09:49:14 PM
Don't know if this is the right place to ask, but does anyone have a list of characters who make a cameo in each background? This is one of the small things I always loved about recent SNK games and would like to know which characters show up in the backgrounds.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 12, 2010, 10:35:36 PM
Don't know if this is the right place to ask, but does anyone have a list of characters who make a cameo in each background? This is one of the small things I always loved about recent SNK games and would like to know which characters show up in the backgrounds.
http://www.neogaf.com/forum/showpost.php?p=22704742&postcount=3850
Bam
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 12:12:27 AM
From Perfect Stranger from ON:

Tidbits from the Arcadia mook, released today:

- Neo Max moves generally do 450 (e.g. Kyo's does 10 x 45, Takuma, Clark) or 480 (e.g. Ash, Raiden, Ryo)) damage. There are exceptions though, e.g. Duolon's (10*40 damage), Goro (500).


Damage scaling:
- Every hit past the first one takes a 5% damage scaling cut.
- Damage scaling is normally capped at 20%. However, there are some moves (supposed to be limited to certain DMs/EX DMs/Neo Maxes) whose damage scaling is capped at 50% (Example given in the mook is if you have a 100 damage attack, no the 18th hit, you'd expect the damage to be 100 x (1- (17*0.05)) = 15, but the actual damage is 20. No actual example of a move in game is given however!)
- When doing a Max Cancel, the Neo Max ignores the regular damage scaling formula, but suffers damage scaling equal to the DM that was used for the Max Cancel. TLDR: Max Cancelling gives you slightly better damage scaling.
- Some multi hit DMs suffer the same damage scaling through all hits (e.g. if the first hit of a 6 hit DM suffers from 75% damage scaling, all 6 hits are scaled to 75%)
- Some moves are free from damage scaling entirely. Supposed to be common for the last hit of "Lock" type moves (once the first hit connects, the rest of the move connects as though the opponent is caught).
- Lowest damage value in the game is 4, hence if moves would suffer from damage scaling that would push them to a value less than 4, it's bumped up to 4.

Guard crush:
- Most characters have a guard crush bar limit of 100 points. Ralf and Clark have 120, Maxima and Daimon have 150, making them harder to guard crush
- Opponent being guard crushed is vulnerable for 3 counts of the timer
- Guard crush bar recovers at rate of 9 points per second.

Drive Cancels:
- You can't DC out of moves that were blocked.
- Can't DC out of projectiles/ most command grabs (Goro can DC from dp.K)
- Can't DC from weak version of move to strong version of move and vice versa.
- Can DC from non-EX version to EX version, but not vice versa.
- Can't DC from one move into the same move.

Super Cancels
- CAN SC from projectiles
- CAN SC blocked moves
- CAN SC from certain moves without hitting like kara cancel. (example picture shown is Robert SCing (into Ranbu?) after a fireball while the opponent is on the other end of the screen)

Hyper Drive Mode
- Can only do when Drive bar is full.
- Can Hyper Drive in mid-air. There's no Hyper drive animation like on the ground, but if you do BC in air apparently your character automatically does a jump C after going into Hyper Drive mode.
- Some characters can do some bypass type stuff. Example was Leona, where doing mid air qcf~hcb+BC automatically does her V-Slasher (If hit, I guess you can immediately do a Max Cancel).
- On ground activation, if you do a Hyper Drive Cancel from a normal/command move, character automatically dashes forward slightly. During this dash animation, if you input a motion/press a button, the dash animation stops.
- Can cancel from special moves to Neo Max
- Can Hyper Drive cancel even when moves are blocked.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 13, 2010, 12:54:18 AM
Thanks for the info.

Is the air Hyper Drive info completely new? I don't think I've heard anyone mention it or use it. Wonder if ppl will even bother using it since you have to make the very first hit count, no easy hit confirms.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on August 13, 2010, 01:02:56 AM
From Perfect Stranger from ON:
Guard crush:
- Most characters have a guard crush bar limit of 100 points. Ralf and Clark have 120, Maxima and Daimon have 150, making them harder to guard crush
- Opponent being guard crushed is vulnerable for 3 counts of the timer
- Guard crush bar recovers at rate of 9 points per second.
That explains the time when I did Shen's fully charged qcf+C and didn't gc Ralf.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 13, 2010, 01:41:47 AM
Thanks for the info.

Is the air Hyper Drive info completely new? I don't think I've heard anyone mention it or use it. Wonder if ppl will even bother using it since you have to make the very first hit count, no easy hit confirms.

Yeah I mentioned it in a combo under the character discussion for K' that involves j.BCD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 13, 2010, 02:49:48 AM
When I heard about Drive Canceling, I thought people would be able to do the SFIV DP mash on wake up FADC crap, but good shit SNK.  Can't DC on block.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 03:15:32 AM
Strangely, you can drive cancel on blocked. (If I recall).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 13, 2010, 03:25:13 AM
I stand corrected.  Oh well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 04:00:00 AM
I stand corrected.  Oh well.

Hang on, I remember seeing it in the beta videos, and I think I've done it before, but you got me second guessing myself.  I'll just have to test it out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 13, 2010, 06:52:59 AM
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 11:27:11 AM
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.

That's silly if you can. I dont' wanna see another SFIV where you can mash DP and stay safe. That's the thing that is silly and make me stop playing SFIV.

BTW, Japanese Wiki stated that you can only DC on Hit and a french living in Japan told the same.

Also, don't confound Drive Cancel and Super Cancel. Super Cancel can be done on hit or on Block. There's an exception to it though : fireballs, you don't have to wait for your fireball to connect to SC.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 13, 2010, 11:52:48 AM
It's silly if you can't, it would add a nice dimension to the gameplay. Baiting and punishing blowbacks; keeping blockstrings safe/offense going; and just other general gimmicks/trickery.

That's silly if you can. I dont' wanna see another SFIV where you can mash DP and stay safe. That's the thing that is silly and make me stop playing SFIV.

BTW, Japanese Wiki stated that you can only DC on Hit and a french living in Japan told the same.

Also, don't confound Drive Cancel and Super Cancel. Super Cancel can be done on hit or on Block. There's an exception to it though : fireballs, you don't have to wait for your fireball to connect to SC.

I'm ignorant when it comes to SFIV, does FADC take meter?  Coz drive canceling does.  If the opponent wants to use his cancels for trickery then I'm all for it, I'll take that over 50% 1 cancel combos.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 12:10:15 PM
Yes FADC require half of full Super meter so you can't do it sa much as you want. But if you are ignorant about SFIV, i can told you that this is annoying. Especially when with some characters you can reversal -> FADC on reaction regarding if your reversal hit or is blocked.
i.e, Daigo likes to play SFIV but always say that the game is too defensive for his taste. And FADC is a part of it.

I like the way SNK have implement nowadays fighting game's classical cancels in KOF so that you cannot overabuse them in all sort of ways.

But that's just my opinion, much people likes to be able to reversal and stay safe or add more option to their block strings using cancel. I think KOF as already a lot of options to keep the offense so it isn't much of a problem.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on August 13, 2010, 12:18:10 PM
I'll just leave these here

http://www.nicovideo.jp/watch/sm11734890

http://www.nicovideo.jp/watch/sm11735158

Good Takuma and Kyo gameplay in the first one, haven't watched the 2nd yet
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 12:49:53 PM
Best vids i saw so far. Every character are really well played and looks all very powerful. I lve to see those Takuma combo i have read on the Japanese BBS, so powerful !

BTW, you should have post them where they should be : in the KOF XIII videos thread. But thanks for sharing anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 13, 2010, 12:53:21 PM
Is Kyo's HCB+B safe on block vs anyone who isn't a grappler?

Haha@Tengu mask EX glitch.  Damn. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SHwoKing on August 13, 2010, 01:33:18 PM
Regarding the vidéos posted by JeremyH and fiol lately, we can again start to debate on HD Mode usefullness.

You can see in this videos that Iori, Kyo and Yuri use HD combos. Especially Kyo.

I think using HD Mode or not is really conditionned by the character you are currently playing. I guess Kyo don't have a good use of DC so it's better to use the HD meter for HD mode.
The other HD combos we saw are really situational, the player open opponent's guard with jump or light attacks and have a full HD meter. He is able to launch an HD combo from their and this is what he is doing.

For Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage. Not to mention that Takuma is able to build a lot of meter this way unlike HD mode combo wher you don't build meter at all.

For Elisabeth, she barely doesn't need HD meter at all but can come in handy when she has no Super meter.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 13, 2010, 10:34:12 PM
Yes FADC require half of full Super meter so you can't do it sa much as you want. But if you are ignorant about SFIV, i can told you that this is annoying. Especially when with some characters you can reversal -> FADC on reaction regarding if your reversal hit or is blocked.
i.e, Daigo likes to play SFIV but always say that the game is too defensive for his taste. And FADC is a part of it.

reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: mp3play3r on August 14, 2010, 12:00:34 AM
Any news on Adel?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 14, 2010, 12:25:29 AM
Any news on Adel?

I think at this point it's safe to say he's not in, the official Mook has no word of him either.  I could be wrong but it's unlikely at this point.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on August 15, 2010, 01:46:18 PM
Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.
what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
KOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bubblanAB7 on August 15, 2010, 03:36:26 PM
At least in KOF XIII SRKs aren't safe on block
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 15, 2010, 03:56:54 PM
And at least they don't auto-correct.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 15, 2010, 04:40:17 PM
well mostly everybody's srk isn't safe on block except Ryo's   ;a version comes pretty close to it pushes you a good distance on block and recovers pretty quick even more so when it wiffs it recovers even faster 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 15, 2010, 04:57:00 PM
That's interesting, you mean there's no way to punish a blocked A SRK? Even with super or EX moves?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 15, 2010, 05:19:52 PM
 no I said it comes pretty close, it can be punished by a lot but for the most part its pretty hard to get a max punish that does a lot of damage and be careful on the timing of your punish because the old repeat srk trick is actually practical with him works on badly timed punish attempts
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 15, 2010, 05:45:18 PM
no I said it comes pretty close, it can be punished by a lot but for the most part its pretty hard to get a max punish that does a lot of damage and be careful on the timing of your punish because the old repeat srk trick is actually practical with him works on badly timed punish attempts

I think I fell for 1991 against your Ryo lol a couple of times. LOL:)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 16, 2010, 04:42:00 AM
Takuma's case, HD mode is not very usefull as his corner combo using Zanretsuken to DC Kyokugen Houken is so powerfull that it is usually enough by itself to deal massive damage.
what happens when you are not in the corner? Takuma by far has the easiest way to hit confirm into HD mode... his command grab... plus he does 70% with just 1 meter...
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha
KOFXIII has reversal wake up command grab or grab DM... it also has fully invincible DPs... so will you hate this game too? learn to play risk vs. reward... nothing is safe...
Who told you nothing is safe?  I don't recall anyone saying crB/A is like -40 on block.  There are things that are safe if blocked and some that aren't.  Some things on whiff can get punished nasty.  There are some things you can punish if you guard cancel roll between hits. 

Risk vs reward and nothing being safe isn't the same thing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 16, 2010, 07:07:42 AM
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha

I do like the Risk/Reward balance in KoFXIII, from what I've seen, much more than SFIV.

It appears much more "traditional" than IV's odd systems of FANTASTIC reversal options on some characters, and horrific, barely useable ones on others. The lack of auto correct also is great; one habit I've always loved in other 2D games was to jump in such a way that the opponents wakeup SRK went in the opposite direction from where I jumped. SFIV totally invalidates this.

Is there anyone that lacks a decent reversal in XIII? I can't think of any mentions of characters feeling like they're needlessly missing tools , especially since there are so many useful EX moves. Chin lacks Range, and Takuma lacks a traditional DP, but they obviously make up for it in other areas, and at least have meter-dependent skills (or non-meter dependent combo abilities) that make up for the lacking parts.

In all, I just prefer KoF's approach and defense methods. Even if XIII had auto correct and SRK -> FADC -> Ultra, I'd still feel like the opponent "deserves" the damage he landed on me more, than they do in SF, since I have so many more options on wakeup.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 16, 2010, 08:18:07 AM
reversal wakeup uppercuts in sf4 are why i'm taking up KoF13 hahahhaha god i hate reversals in sf4. that game is soo frustrating sometimes, its stupid hhahaha

I do like the Risk/Reward balance in KoFXIII, from what I've seen, much more than SFIV.

It appears much more "traditional" than IV's odd systems of FANTASTIC reversal options on some characters, and horrific, barely useable ones on others. The lack of auto correct also is great; one habit I've always loved in other 2D games was to jump in such a way that the opponents wakeup SRK went in the opposite direction from where I jumped. SFIV totally invalidates this.

Is there anyone that lacks a decent reversal in XIII? I can't think of any mentions of characters feeling like they're needlessly missing tools , especially since there are so many useful EX moves. Chin lacks Range, and Takuma lacks a traditional DP, but they obviously make up for it in other areas, and at least have meter-dependent skills (or non-meter dependent combo abilities) that make up for the lacking parts.

In all, I just prefer KoF's approach and defense methods. Even if XIII had auto correct and SRK -> FADC -> Ultra, I'd still feel like the opponent "deserves" the damage he landed on me more, than they do in SF, since I have so many more options on wakeup.

Chin still lacks a good anti-air if they are above you.  Sure he has one hell of a Ex counter move, but it doesn't stop the empty hoppers/jumpers.  In fact, Shen has the same problem except his d.C is decent but slow to come out.  His qcf+K is not useful for anti-air unless it's used somewhat preemptively.

EDIT: I'm pretty sure this has not been posted before; I found out something new in XIII.

Roll canceling - Any character can cancel out of a roll (at least a forward one) by activating HD.  It acts like canceling into HD from a normal and will for the most part do a s.C (just like d.B, d.B, d.BC does a s.C) but I'll have to test it some more.  Alternatively, you can try performing a special with BC, like K' can do roll cancel into dp+BC, great for juggling.  In fact, for now at least, I think the implications of roll canceling are only for juggling  (except the rare 'surprise' move).

Testing it with Chin is somewhat interesting:  If you perform qcb+BC by itself, from a idle stance, he'll execute qcb B+HD (his counter walk).   If you do roll --> roll cancel qcb+BC he'll do qcb C+HD, which is infinitely more useful than his counter walk.   EDIT2: Hmm now that I think about it counter walk+HD isn't so bad afterall, I'll probably continue this discussion in Chin's thread though.

EDIT3: "Phoenix" over in the IRC channel brought up a good potential usage that'll we'll have to test out:  Roll canceling after GuardCancel Rolls.  Now I can see how a HD-s.C would be useful now.  Crazy if this works out.

EDIT4: Ok so the GCAB does not work. Also after testing, you can only roll cancel if you dash roll.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on August 17, 2010, 05:07:33 AM
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 17, 2010, 07:44:12 AM
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.

It is, but I think we need to explore it a bit more before we'll know if it warrants a new thread.  So far, it's not as versatile as expected but as time progresses we'll see (Furthermore, not enough ppl have exposure to XIII to test out the limitations of roll cancellation).  Welcome to DC Phoenix. =) 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 17, 2010, 06:50:00 PM
We need to separated the general discussion and the technical discussion IMO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on August 17, 2010, 08:58:38 PM
We need to separated the general discussion and the technical discussion IMO.

Couldn't hurt
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 17, 2010, 11:07:50 PM
Wouldn't it be a good idea to actually start a new thread on roll canceling?
Seems like something kind of important/specific to the KOFXIII engine.
We need to separated the general discussion and the technical discussion IMO.

Done.

Take all systems, technical, or gameplay discussions here (http://dreamcancel.com/forum/index.php?topic=168.new#new).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 07:28:29 AM
May be a dumb question but I thought I'd just throw it out there. Can meaties interrupt moves on wakeup? I'd assume it's like 3rd Strike in that meaties interrupt things like SRK on wakeup, but they can't interrupt EX moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 18, 2010, 07:36:49 AM
May be a dumb question but I thought I'd just throw it out there. Can meaties interrupt moves on wakeup? I'd assume it's like 3rd Strike in that meaties interrupt things like SRK on wakeup, but they can't interrupt EX moves.

I think it's returned to where DPs are invincible again, so no I don't think meaties will interrupt moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 07:59:18 AM
Damn, I was kinda' hoping you could as I never liked ST tactics and SF4 just...yeah. Bottom line is invincible SRK's suck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 18, 2010, 05:16:03 PM
no you suck, dont you know how to defend? just press db or b, it aint that fucking hard. this is how good kofs work. i really think you gotta do something about your skill level if you think invincible dp's suck, seriously. i knew most US members sucked in kof, but your making it worse than it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 05:59:46 PM
Why so angry dude? Of course I can defend, but if the player is very predictable, I like to be able to interrupt their wakeup attacks. I don't see what's wrong with that philosophy.  Meaties could interrupt moves on wakeup in 2K2, I don't know about 98 though. So I think my question was pretty legit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 18, 2010, 06:05:39 PM
why would you want to interrupt their wakeup attack when you could block it and do 50% damage with little to no hd or dm bars? even more with bars. i just dont get it. nobody ever tried to meaty a downed terry in 97 or 98 cause of his rising tace. its part of the character specific strategy. you could do meaties on a downed duo long if he has no meter.

also im not mad, i dont get why your complaining about something that has been in kof for over decades. this isnt the first kof with invicible dp's. and i actually like this, as well as most other kof players. we dont wanna get hit out of our rising tacos, we taco through your invincible moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aion on August 18, 2010, 06:30:45 PM
Why so angry dude? Of course I can defend, but if the player is very predictable, I like to be able to interrupt their wakeup attacks. I don't see what's wrong with that philosophy.  Meaties could interrupt moves on wakeup in 2K2, I don't know about 98 though. So I think my question was pretty legit.

So you want risk free oki?

Also, if the player is very predictable...then that's all the more reason to block, since you know the DP is coming right?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 18, 2010, 10:08:22 PM
Please keep personal attack or country-specific attacks to a minimal, save that for other forums :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 18, 2010, 10:22:18 PM

So you want risk free oki?

Also, if the player is very predictable...then that's all the more reason to block, since you know the DP is coming right?

How is it risk free dude? He could block my meaty and punish me, so what is the point you're trying to make?

It always amuses me how pissy fighting game players get over minor things like this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 18, 2010, 11:55:42 PM
if his in the middle of a DP then he can't block the meaty. it's fine like it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 19, 2010, 01:51:14 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.

I do know some j.CDs can interrupt some non-EX dp's if done at the right distance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 19, 2010, 02:15:21 AM

How is it risk free dude? He could block my meaty and punish me, so what is the point you're trying to make?

It always amuses me how pissy fighting game players get over minor things like this.

don't take it personally

if anything meaty attacks is a safer way to keep your offense

I'm glad invinsible dps are back, is something kof needs




edit: First post yo!!! I just joined DC hope for the BEST!!!

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 19, 2010, 03:36:16 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 19, 2010, 03:48:48 AM
I was actually asking what kind of move you would be using, I wasn't being sarcastic. If you'd give an example then we could go more into depth on usefulness. I never said I like invincible DPs by the way. In fact I like the way it is now where certain positions/angled attacks can hit/trade against a non-EX dp, where as an EX one which requires 1 power gauge is invincible.

Theory and generalization of moves is not the way to discuss things. Give an example and we can expand on it. I'll start it off with a couple:

I noticed K', as well as a few other characters, can j.CD and hit at the tip against a dp and trade/beat wake up DPs such as Andy, with the j.CD doing more damage (worth it, not punishable).

Against K', his dp+A can be beaten/trade by a lot of deep j.C's such as Robert, Kula. His dp+C will beat it, but has slightly longer start up. This means if someone does a really deep j.C against his dp+C, they will land on the ground and have time to block it. I believe Terry's d,u+P is similar.

Also I've noticed fireballs will beat some dp's and will go through others. You can verify this in some of the technical reference vids. And as I've said before each dp is different some have more/less invincibilty.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 19, 2010, 04:21:30 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.

Seriously don't bother with Ash his a noob, he has no idea of what his talking about. He is always asking me how to cancel K's DP+A into qcf+A. I guess I'll tell him in the technical thread.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 19, 2010, 04:27:57 AM
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 19, 2010, 05:30:24 AM
sup kaede? didnt know you where into kof. good to see you here as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 19, 2010, 06:11:05 AM
sup kaede? didnt know you where into kof. good to see you here as well.

Are you kidding kof is my life,lol

I lurk most of the time now, I try to play more nowadays

It's going to be a pain in the ass to check both sites, but hell I'll do it for kof
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on August 19, 2010, 07:27:51 AM
I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on August 19, 2010, 07:53:09 AM
If he blocks your meaty is that like a cock block?

What kind of meaty attack could you use that is punishable? Also if you're using a punishable meaty attack to counter a dp, then you'd probably be best off blocking the dp and go for a full combo.


And that would depend on the character and on the situation. I'm not going to fucking argue this all fucking day. You like invincible SRK's? Fine. Let's talk about something else like strategies, what (if anything) will be done for the home port, the size of Kula's tits, and whatever. Move the fuck on.

Seriously don't bother with Ash his a noob, he has no idea of what his talking about. He is always asking me how to cancel K's DP+A into qcf+A. I guess I'll tell him in the technical thread.

hahah you're so bad, just don't use kensou d.B, d.B, qcf+BC and I won't ask you for the shortcut ( which is dp+A, f+A =P )

I'll keep that in mind. Reading his post just gave me a headache (I'm not kidding) and I just had a flashback to the head exploding scene in Scanners.

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.

Yeah they're still in the game, but in XIII they nerfed some of them, but still are pretty damn good. Pretty sure they did this on purpose because they wanted people to use EX versions more. I've seen ppl get hit out of dp's a little bit more often now, but still worth using most of them time against jumps. C or D versions of dp's tend to have more invincibility SLIGHTLY more start up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 19, 2010, 08:00:11 AM

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.


Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.

What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: itpcruz08 on August 19, 2010, 11:09:09 AM
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100819_boss.jpg)
BLOG UPDATE: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_27.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 19, 2010, 11:23:22 AM

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.


Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.

What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.

Moving on people.  Let's stay constructive like Ash said.  On a personal note, I've always thought forums should have a specific thread just so that people can bitch it out, unrestrained, flexing their E-penises.  I maybe part of the minority, but sure taking it to the PMs is the right thing to do, but there's no fun or drama in do so lol.  Having said that, not in this thread. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 19, 2010, 04:37:05 PM
@Ash: dammit you got me.....<33333
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 19, 2010, 06:11:55 PM

Sorry dude but I think you are the noob here. Invincible DPs have been in KoF forever, even 2k2 the game you claim that they aren't. You say you wanna talk strategy but you don't even understand basic fighting game concepts... You've got some serious learning to do before you spout off that kind of attitude.


Whatever you say, you sure showed me. I better watch out or the KOF nazi's will appear and tell me I'm a newb. I sure do have a lot of learning to do. You mean if I study long and hard and read these forums all the time, I can be just like you? Man, I sure better get to practicing.

What part of move on did you fail to understand? I'm not continuing this. If you want to, be my guest. I'll let you think that you won an argument on the internet if that means some constructive conversation will be allowed to flourish.

ill give you 1 tip, play the game. most people that learned the game did so before the forums existed, play and learn. back then we didnt have anybody to tell us how to play sf2 or ss or kof, play and learn. i understand abusive shit and not liking it, but invincible dp's aint even close to being something like that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 20, 2010, 05:34:07 PM
You know Diavle brought up a good point over in the video thread about the Ex bugs:
If they abuse the ex bug then they won't have super often either.

Particularly for Goro (call me bias, I don't really use Takuma--yet ^-^), I rather people use his Ex Quake (dp+AC) all day instead of worrying about his Ex Command throw in the corner into df.C x3 into hcf+AC, passing on his stocks to the next character, or worrying about his counter NM.

Anytime he lifts his arm you're meant to jump anyways (although I think Ex Quake has a huge frontal/aerial hitbox).  If the argument is that he can [DC] his Ex Quake into dp+K then you would have been close enough to have eaten the dp+K anyways if you got hit by the Ex Quake.  Am I missing something here (other than the obvious, "it was never intended to be abused that way argument")?

Takuma on the other hand, greatly benefits from his bug as it extends his combos.  However, you don't have to worry about getting hit by any of his DMs, or he passing his stocks to people.

Last point, maybe Takuma and Goro should be last characters, since they hog all the stocks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 21, 2010, 10:41:25 PM
Hey, wasn't there a tournament at AI last night??  How did that go!?!?

EDIT: Cool, thanks!!  Good luck to everyone participating tonight!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 21, 2010, 11:28:50 PM
That's today
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 22, 2010, 08:45:23 PM
anybody know when the vids will be released?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 23, 2010, 12:38:50 AM
in a few days
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 23, 2010, 01:24:42 AM
Any details from the tournament. Any spectators, anything of interest?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 23, 2010, 06:20:00 AM
hd gonna be real nice.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 23, 2010, 08:46:06 AM
Any details from the tournament. Any spectators, anything of interest?

Definitely gathered a crowd, considering how little people were in the Arcade (early Saturday afternoon, can't expect much). Nothing out of the unusual tournament play is always less fun to watch, less flashy, nervous mistakes etc...

Raiden was really the star of the show, even the Ex bugs pale in comparison (and they were abused-- even I used it for the first real time).

At the end of the whole thing while trying to reset the machine from event mode back to normal, The Answer and I caught a glimpse of the data log-- most character used, total gameplay time, money spent etc. It's on Direct Feed so hopefully everything gets uploaded.

It was the first time doing the commentaries, didn't really know what to say so I apologize in advance hehe.

---
On a separate note, hasn't Arcade UFO had XIII for some time now, no vids or even impression?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 24, 2010, 12:49:15 AM
I wasn't sure where to put this since the expanding the scene thread was closed but:

We should get on the SRK Network News!!!!!!

http://shoryuken.com/content/srk-network-news-monday-august-23-2010-1506/

Check this out!!  They even say that:

Quote
If you're a site owner and interested in joining the SRK Network, stay tuned for our next round of submissions in just a couple of months.

If we make it then it can ONLY be good for the scene!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 24, 2010, 11:59:02 PM
A large article, interviewing Mr.Kukino and Yamamoto, with very huge images of the game. But in japanese:

http://www.4gamer.net/games/111/G011100/20100820077/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 25, 2010, 01:31:07 AM
A large article, interviewing Mr.Kukino and Yamamoto, with very huge images of the game. But in japanese:

http://www.4gamer.net/games/111/G011100/20100820077/

It's kinda cool to see the actually game at their workplace yet at the same time it's clear that SNK headquarters doesn't have Capcom's budget.  I've see way smaller companies with a nicer office.

How many pixels (in length) are the Super Meter and Drive Meter?

I don't understand how we would know the answer to that question.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 25, 2010, 03:55:03 AM
Easy. Usually, you gain one pixel per hit received. Some cases are different i.e. KOF 98 UM Extra Mode meter = 3 pixels her hit received or blocked times 16 occurrences = 48 pixels.

Cool, but how would we know that?  It's not like an arbitrary guess-estimate, "oh yeah, 48 pixels."  That type of info would have to be reveal in dev-blogs or somewhere of that sort of nature.   I suppose I would have to translate the entire Mook but I don't have the resources (translate.google.com can only do so much).  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on August 25, 2010, 04:29:52 AM
Easy. Usually, you gain one pixel per hit received. Some cases are different i.e. KOF 98 UM Extra Mode meter = 3 pixels her hit received or blocked times 16 occurrences = 48 pixels.

You could of course take a full screen screenshot and measure it yourself, maybe some of the guys who have access to the arcade machine will be nice enough to check how many hits fit in one bar. Then you can calculate how many pixel increase there is per hit.

I'm pretty sure the kofxiii says nothing on bar increase in numerical terms.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on August 25, 2010, 02:09:11 PM
It's definitely not going to be one pixel, and I know a whole bunch of games that historically are nothing like that.

The power gauge is well over 100pixels wide (maybe 200, 250ish?), if it'd increase only one pixel per hit, that would mean you'd have to hit your opponent over 100 times before you fill one stock. Especially in a HD game where resolutions are much higher it would make no sense to equate 1pixel to one hit/blocked blow.

You either have a different definition from everyone else what 'a pixel' is, or you're not making much sense.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 25, 2010, 09:06:58 PM
Fine. Im not making much sense. That's that, i suppose.

this ^


<3
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on August 25, 2010, 09:15:32 PM
<3 right back at ya.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on August 25, 2010, 09:26:01 PM
regarding pixels and and meters and whatnot, the only thing i can say for sure is that i get punched in the face a few times by Mr. KoF, and then he does an HD combo with full meters in the corner every round hahahah i think this game engine gives you more meters if you're Mr. KoF
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 25, 2010, 09:48:36 PM
haha I thought the same thing but then I realized  I blow alot of meter on ex moves so I'm always at 0 or one lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 25, 2010, 11:02:00 PM
haha I thought the same thing but then I realized  I blow alot of meter on ex moves so I'm always at 0 or one lol

I noticed that about you too, it's not a right or wrong thing, you can win just by sticking to the basics and using Ex moves when needed (but you'll never save up enough for a neomax etc...that's just the consequences).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on August 25, 2010, 11:48:04 PM
yeah ex moves are pretty useful and all but I think I need to kick it back a couple notches cuz it really limits me towards the back end of a match when if I hit I cause small percentage of damage but when they hit i get blown up for 10 secs lol

and it also has to do with me not capable of delivering that knockout punch because of the lack of know how, but that's changing with every visit but we'll see there's so many to go about it this game is so deep
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 26, 2010, 03:52:05 AM
http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html
Blog Update. Do these prototype character look familiar?

Imagine if they all could make it in for console release! (O.O)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on August 26, 2010, 06:40:15 AM
Oh damn! Chang looks tight!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 26, 2010, 08:31:46 AM
OSWALD! =)

Any details from the tournament. Any spectators, anything of interest?

EDIT: First vid from the tourney has been uploaded (http://www.youtube.com/watch?v=AYqSKREd7m8).
and
the second (http://www.youtube.com/watch?v=1Z_BLGh4Nfk).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Parapets on August 26, 2010, 08:35:18 AM
Man, they can't just draw those sprites and then not put them in the game. That would be too cruel.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on August 26, 2010, 12:47:44 PM
Full Translation of ye olde awesome blog update, provided by Toxico of MMCafe:

Quote
Suddenly, in an over use of Authority and almost in a violent tone the producer Kukino came out and said "How would this character look drawn in KoF XIII dotting style graphics", that's a daring plan.

- 5 months have passed since the start of this blog, there have been just so many difficulties but there is this deep feeling that something great was achieved.


Kukino:
With this summer intense heat has been really on season, specially with all of those heated battles of the Tougeki qualifers, Have you not fought on those? Even with that passionate feeling don't go there and forget to consume the right amount of water~.
Now, I wonder if it was just selfish from my part in the beginning and an extortion as an art director, "Everyone should see this character, why not draw them up a bit until they are completely cleaned up!" And even with that abuse of power, I also have been enjoying the results from this batch, and so this blog update took shape.
Now, let's check this exclusive footage.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_CHANG.jpg)

Already in the Malasian stage Chang Koehan has a cameo appearance in dot graphics, due to Raiden and Hwa he could not make it into this game, however if we would have selected him we would have been aimed to such Volume that the whole screen would have been filled with Chang. Wouldn't have that been tasty?.

<reference: Cameo appearance from Chang>

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_kameochang.jpg)

Well, let's continue with Momoko and Malin

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MALIN.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MOMOKO.jpg)

Malin and Momoko fans everywhere, are you happy right now?

The gorgeous Mai, the cool Leona ~ Elisabeth ~ King, the sadistic beauty of Mature & Vice, the Cuteness of Athena ~ Yuri ~ Kula is what we got, but what with these two? (Malin & Momoko). Doesn't Momoko give a weightlessness feeling with that appearance, and does not Malin give that impressive agile expression with just looking at her?

And now with Oswald.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_OSWALD.jpg)

It's a cool Irish Stout Bill, with this design these draws almost become my life time career hobby. Doesn't it look like there is no thing in heaven and earth more stylish that those fingertips? How manly~
As we drawn these, we couldn't help but to wonder what would have happened if these characters would have made the cut into the game. Would you have liked to used them? Oh, well, that would end up as homework for some other time...

- We thank mister Kukino for his over use of power, even though it meant that he had to go at it on a full nighter and now suffers from severe pains in his whole body.
Well, that was a great threat, but there is still juice out for this article, as we can still review something of the demo movie, let's pass some request to mr Nishimura.

Nishimura:

Ladies and Gentlemen, it's Nishimura here.
From now on let's take a look into the characters introduced in the demo movie.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_harukeshi.jpg)

They became an important factor in the plot development of the story, [those who come from his distant land] (* Here are some of them) (Let's keep it as Harekushi for shorts); here are in casual clothes. We had that in the demo movie most of these guys where on robes, but we have that the director also had ideas on how would they look in casual clothes and how would that would speak to some extent of their personality. Some of these guy appeared previously in our past work (KoF XI) in some endings, but even those fellows got a new costume design just for today.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_botanface.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_botanfull.jpg)

This one was among the core characters from the Harukeshi "Botan" and her set of illustrations, her design was to keep into account the ideas of [well endowed] , [meat on her bones] and [asian beauty] (it's actually 「むっちり」 「ぽっちゃり」 「アジアンビューティー」, for those who can tell the difference). Within the movements of the lip on the movie we wanted to keep that ぽってり feeling, specially in the movement of her lower lips. We aimed to make her waist a representation of her and her to be bathed in positive comments due to that body part.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose1.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose2.jpg)

In this previous set we have illustrations for Rose.
We wanted to give a big time organizer feeling as this is one of those characters that can put up a large tournament. This beauty has fallen into the control of the Harukeshi gang, just like the tournament itself was put together as a mean to achieve their own purposes. (we advise you to take heed on the game movie for those events). At the time of the creation of these sketches we had in mind to make her volume of her figure something terribly dreadful (they use 「縦ロール」 to describer her.... "important features")

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_rose3.jpg)

The main morfit for her outfit is of course that of a rose themed get up. While her initial design was more or less inspired by red roses, with this new tournament sponsor design we wanted to capture more of a feeling of blue roses, and is exactly that roses the ones that can also be seen in the location meant for the final match and is where the base of operations of the Harukeshi is implied to be located. We think that these outfits are both, elegant and beautiful.
When it comes to these usually minor characters we always want to make a really big difference in appearance from the playable cast, and those introduced in this episode proved a wonderful opportunity which we hope that everyone enjoyed.

- To express our thanks to Mr Kukino and Mr Nishimura as this exclusive double feature proved to be filled with treasure!!
For the next time it's finally the time for our illustrator Ogura to step up into the plate, and find out all of those amazing stories of strong inspirations and sources that produced all of those "beam of getting ideas" to which all the rest of the staff could do nothing but be left in awe each time he did something.
Do not miss the next episode.

Additional Notes on Botan by the Prof:

Quote
The second half of the blog shows off documents for the Kanochi team, such as how they look like without their robes, and details on how Botan should look like. The small notes on Botan reads "puffy eyelids", "thick lips", "plump but not fat", "asian look", "leather costume", "ass showing out".
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 26, 2010, 01:01:33 PM
Chang looks pretty respectable like that but still Raiden>>>>>Chang.

And teasing people with Oswald.  That's just cruel.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 26, 2010, 02:25:30 PM
Did they revert it back to 2k2 style and have 1 frame grabs?

In saying that, is kula dp+C still unsafe to a recovery roll grab?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 26, 2010, 02:42:54 PM
Did they revert it back to 2k2 style and have 1 frame grabs?

Command grabs are back to the old sexiness.
In saying that, is kula dp+C still unsafe to a recovery roll grab?
 

I'm assuming so, the dp+C looks the same.
---
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_CHANG.jpg)
(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MALIN.jpg)(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_MOMOKO.jpg)

Lol, I just noticed that Chang's foot is like 1/3 the body of Momoko or Malin (Half of Malin's body!).  Also, they drew Chang pretty buff.

And teasing people with Oswald.  That's just cruel.

Yeah.  Can't wait for them to take another 6 months to finish one character :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 26, 2010, 03:10:42 PM
Did they revert it back to 2k2 style and have 1 frame grabs?

Command grabs are back to the old sexiness.
In saying that, is kula dp+C still unsafe to a recovery roll grab?
 

I'm assuming so, the dp+C looks the same.
---

possible to confirm this?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 26, 2010, 03:37:10 PM
Chang and Momoko look awesome, I actually feel like using him with that take. Hope they go through with making him as huge as they say when they eventually do at him to the roster. They gotta give his gameplay a major overhaul though, its pretty friggin boring as it stands.

Malin should die in a fire. Oswald is a must for XIV or, better yet, a XIII console surprise.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 26, 2010, 06:45:35 PM
personally i cant stand chang or choi. especially chang who is boring and too easy to play as. but we do need some giants back in the game. there are no chang or mukai sized characters left in kof anymore. the biggest characters are around the 2 meters, when chang and mukai are 2,30 or even 2,30+ meters. theyd be huge.

but then again theres a whole lot of characters people want in the next game. 96 Boss team, oswald, yamazaki, mary and vanessa. shit i wouldnt mind i raiden went to another team and hwa got lost (only to give some moves to joe), and hon fu along with bob wilson joined kims justice heros team. both momoko and malin can die for all i care, same for hinako, chang and choi.

i dont like cvhang but the sprite does look fucking awesome. if they actually reinvented him like chin he migt actually become awesome (though id still rather see kims justice friends from the ff series, bob and hon). and chang is suposed to be buff, hes like 200kg +maybe even cvlose to 250. its been a really long ass time since i watched my neo booklets, but he was huge.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 26, 2010, 09:33:18 PM
personally i cant stand chang or choi. especially chang who is boring and too easy to play as. but we do need some giants back in the game.

I wouldn't call Chang easy to use, he's easy to pick up but you'll get destroyed by the faster characters if you use Chang (I'm a Chang user), Iori and Kyo walk all over him.  Hell they can do easier combos (and in Kyo's case) and even more hits on him.  There's definitely something satisfying when you win with him, since it does take work (kinda like Chin).  Choi on the other hand is a little more user friendly, but his flying poke wall combos take some skill at least.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 26, 2010, 11:55:24 PM
Malin and momoko would be a great addition, Chang and Oswald not sure. I will not be surprised at all if we see some DLC or added characters to the console version, actually I'm expecting some extra characters in the game. Now let hope that new PS3 Modchip doesn't ruin game sales here in America.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 27, 2010, 12:17:52 AM
Malin and momoko would be a great addition, Chang and Oswald not sure. I will not be surprised at all if we see some DLC or added characters to the console version, actually I'm expecting some extra characters in the game. Now let hope that new PS3 Modchip doesn't ruin game sales here in America.

I spit on you, Oswald less interesting than Malin?!!!?!  Oswald is Gator Pimp (anyone watch The Other Guys?)

Maybe it's about time Jhun makes good on his word (or was it Kim) and they train Choi and Chang!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on August 27, 2010, 03:01:15 AM
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 27, 2010, 04:04:19 AM
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?

I saw RJ doing that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 27, 2010, 04:10:57 AM
Oh by the way Kane, is it true that you can change the music when pressing start button before the fight begins ?

I don't suppose why not but I never paid attention, especially when to our left we have Guitar Freaks and Drum Mania (or whatever they call it now) and to our right is Beatmanix Sirius and DDR machines o_O.  The Answer actually brings earplugs, it's that bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on August 27, 2010, 08:13:12 AM
Chang and Choi (and most older KOF characters I think) would benefit from Maxima-style revamps. Where they keep some of their trademark moves, but get some new moves that match their existing style, yet are functionally very different.

What I'm saying is I think they should half-way revamp the character's gameplay, while staying true to their original style.

And I'd be happy with all those characters returning. (Although I suspect this was just a tease.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 27, 2010, 10:17:59 AM
^^ YES!!!!!!  No matter WHAT happens, Chang MUST have the tap P ball spin!!!!!!  Additionally I think the B~F P move is a must as well
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on August 27, 2010, 12:05:33 PM
Hey guys. New poster on a nice KOF forum here :D Tnx for the awesome videos. Keep them coming :D

I think XIII has nothing to be jealous form SF/BB. It is a solid game with a decent roster, moves, story.

I want to know why SNKp didn't add John Crawley to KOF yet:( His moves are so unique and SNK will bring back some nostalgia by adding him. A team of John Crawley, Mickey Rogers and Lee pai long would rock, although they wasted lee in NGBC :(

Anyway awesome page and sorry for my bad english :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 27, 2010, 12:21:12 PM
Hey guys. New poster on a nice KOF forum here :D Tnx for the awesome videos. Keep them coming :D

I think XIII has nothing to be jealous form SF/BB. It is a solid game with a decent roster, moves, story.

I want to know why SNKp didn't add John Crawley to KOF yet:( His moves are so unique and SNK will bring back some nostalgia by adding him. A team of John Crawley, Mickey Rogers and Lee pai long would rock, although they wasted lee in NGBC :(

Anyway awesome page and sorry for my bad english :P

Welcome to the forums JohnCrawley, you should formally introduce yourself here (http://dreamcancel.com/forum/index.php?board=9.0)!

As for the character John Crawley, I don't remember how he plays, but I have a feeling most of the characters from now on are either old KOF characters, or new characters completely (I think if they were going to add him, they would have added him in the last 13 versions by now). :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 27, 2010, 04:34:01 PM
crawley is shit, just like most aof characters and the aof games. any character that was mildly interresting from aof has already made its way into kof. im sorry, but id rather even see momoko or choi instead of jhon. hes hinako bad.

either way, if yamazaki and oswald make it to the next kof ill be one happy guy. if 96 boss team would make it too (loved the krauser/raoh fansprite) then i couldnt care less what kind of other characters they place in the game. though i wouldnt mind seeing mary and vanessa return as well. theyd look smexy in hd, yamazaki would look too pimp. weve already seen a glimpse of hd poswald, and that was without the 13 shading.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 27, 2010, 04:38:30 PM
yamazaki, vanessa and adel.

and a sidenote on verborhea.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on August 27, 2010, 06:47:15 PM
AOF 2 is my favorite fighting game from the old ones. Well Kane, Raiden and Hwa from FF joined so I won't lose hope:P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on August 27, 2010, 08:23:45 PM
Vanessa, Yamazaki, Chris (both versions), Yashiro (both versions), Whip, Maylee would make this the best KOF ever for me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on August 27, 2010, 08:39:20 PM
Vanessa, Yamazaki, Chris (both versions), Yashiro (both versions), Whip, Maylee would make this the best KOF ever for me.

we don't need another 2k2 remake. only this time with EX moves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 27, 2010, 08:48:56 PM
exactly, let the dead stay dead. i wouldnt mind if we lost hwa and the orochi girls as well in 14.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 27, 2010, 09:06:59 PM
I'm still waiting for that brand new character
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 27, 2010, 09:16:22 PM
HEIDERN

'nuff said
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 27, 2010, 09:53:45 PM
If I remember correctly, XIII isn't a dream match game, so a lot of characters might have story line reasons as to why they're absent.  Just throwing in whoever wouldn't work given the plot.  I don't normally care about story lines in fighting games, but KOF is so plot heavy it makes sense.  However, XIII is the end of a story line arc, and if patterns hold true, then the next KOF game should be a dream match, so everybody and their grandmother should be in it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 27, 2010, 10:55:00 PM
however, given the brutal amount of work that went into making xii/xiii, jumping from 33 to ... hell, i don't even know how many they are, might be a bit of a stretch. there's just no way they can pull that off. i even doubt they'll really kill any charas for the next one, regardless of whether or not it's a new chapter.

could it be like a 1 chapter story?

@ the answer: really? may lee? whip? really?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 27, 2010, 11:00:44 PM
I'm still waiting for that brand new character
If there is another arc get hype for another main character that uses fire.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 27, 2010, 11:02:28 PM
@venusandeve: Whoa, man.  Whip is RAW!!!!!!  May Lee is one thing but COME ON!!

And Judge Fudge, I know, I just want Heidern for that next dream match.  Of all the characters from '94 to be excluded from XIII (Heidern, Chang, Choi, and the American Sports Team), Heidern HAS TO BE the top priority for SNK to make in the future

Also, HOTARU IN HD WOULD BE GODLIKE
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash2k4 on August 27, 2010, 11:13:59 PM
They should bring back mary l don't see how terry and andy and joe all orignal fatal fury people are in kof 13 but no blue mary bleh.... Well when it comes to console who know dlc perhaps. And Geese and Krauser l may be sounding a little selfishes but not why good all out iam mean there so many dreamatches of kof .
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on August 27, 2010, 11:30:47 PM
I am always surprised at seeing support for the American Sports Team but I honestly think they are done for good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 28, 2010, 12:24:39 AM
back to the topic at hand...

Got to play XIII today. Played mostly single player story. Got to try out Kyo, Terry, Maxima, Takuma, and K'. Nothing much to add already to the previous posts that everyone made with (plus i wasn't that good). I don't know if its been mentioned before but I think the grab miss animations are still there cause there were times when i try to garb with Terry and the char jumps right when i input fwd+c and i see the grab whiff. Also, Maxima's autoguard is hilarious.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Ed on August 28, 2010, 12:35:44 AM
We're likely to see Oswald and a playable version of Saiki in the home version.  Remember the video of Iori's Neomax with Saiki on the opposing team that SNKP pulled almost immedately...yea they're working on a playable Saiki.  That would complete Ash's team. 

Beyond that excluding Characters that are "dead" in some form (Vice and Mature coming back as ghosts was already pushing it cannon-wise) My wishlist includes Whip, Adel, Rock, Billy and Yamazaki.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 28, 2010, 01:45:51 AM
I would like to see Shermie and BlueMary, but I wouldn't mind if from now on they only add new characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 28, 2010, 02:44:49 AM
I agree about the US Sports Team, I think they're gone for good.  I also agree about introducing some new characters, although the new main characters seem to get less cool with each story arc.  I'm pretty happy with this cast list, and having Hwa in the game was a nice surprise for old school fans.  The only character I would ever really like to see make a comeback is Rugal since he's a badass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on August 28, 2010, 03:50:07 AM
I'd rather have new characters instead of the return of too-obscure characters like Hwa, Eiji, Raiden, etc.
But since it looks like SNKP tried to please most fans, i'm ok with the actual roster.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on August 28, 2010, 10:14:12 AM
holy s*** roasted coffee beans i suck at kof now.
god, if i don't fix a lot of mistakes. and i mean a lot were pointed out to me. i'll need to relearn kof as a kindergartener.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 28, 2010, 11:12:52 AM
you are not alone... I don't play KOF seriously since Orochi saga time.... XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash2k4 on August 28, 2010, 02:06:36 PM
 Its ok Judge l been out of the loop for a while  due to ssf4  hah in no time you'll get it back :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 28, 2010, 04:17:00 PM
you are not alone... I don't play KOF seriously since Orochi saga time.... XD

thats no problem. i think if your 97 and 98 skillz are damn good, 13 wont be much of a problem. especially considering the controls seem to be xi easy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on August 28, 2010, 06:52:24 PM
Practice makes perfect man. I've been just playing on Kaillera for ages but stopped a long time ago. I need to pick it up again and practice those hops!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 28, 2010, 09:50:35 PM
the new main characters seem to get less cool with each story arc.

K rules. Ash ruffles western feathers but he's cool too. or do you mean they tend to cramp Kyo's style?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on August 28, 2010, 10:59:01 PM
K rules. Ash ruffles western feathers but he's cool too. or do you mean they tend to cramp Kyo's style?

I didn't say they weren't cool.  I just like Kyo better than K', and Ash the least.  But then again, I pretty much only play the Orochi Saga, so I guess I'm biased.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Crédo on August 29, 2010, 01:18:18 AM
I do not like KOF XI, but getting Oswald with the KOF XIII system would be so cool, we need this character.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on August 29, 2010, 01:18:04 PM
So I guess Adelheid isn't in the arcade version? It's been about two months and still no unlocks.

I was a little intimidated by this game at first by some of the Touch of Death stuff I've seen (such as Shen's BC combo) because I've never been a fan of that. Then I realized you don't really have to learn BC combos and all that. You could just as well use EX and EX Supers and do comparable damage.

Bottom line, I'm rock hard and dripping for this game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 29, 2010, 02:18:11 PM
So I guess Adelheid isn't in the arcade version? It's been about two months and still no unlocks.

I was a little intimidated by this game at first by some of the Touch of Death stuff I've seen (such as Shen's BC combo) because I've never been a fan of that. Then I realized you don't really have to learn BC combos and all that. You could just as well use EX and EX Supers and do comparable damage.

You shouldn't worry too much about Shen's 100% etc, most every character can 90%+ if they have a full cancel gauge and 5 stocks, but you can only do it on the 5th round etc, and you gotta find an opening, especially Shen's it's actually not as common as you think.  If anything, be worried about the characters than can do 50%+ damage with 1 cancel+1 super in the corners, I'll take the 100% any day compared to those (or Elizabeths or K's in general...)

You're absolutely correct, you don't need BC combos to win at all, Ex combos/NeoMaxes are suffice.  I use Chin and I never go into hyperdrive and most of the time, I hold my own.   That being said, this year's BC combos are much easier than 2k2 so you might as well learn it when it's easy.

Bottom line, I'm rock hard and dripping for this game.

Urm, that's an interesting metaphor. o_O
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on August 29, 2010, 05:22:20 PM
If there is another arc get hype for another main character that uses fire.

well I'm not talking about a main character,after the atrocity that was Ash I could careless who's coming

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on August 29, 2010, 06:52:30 PM
its official, the next kof main character will be a girl and use water to hose down all the other main characters. doing her water moves will make her white shirt transparant (so you can see pixelated nipples) ala wet tshirt style. to even things up her team mate will be a 3 year old loli and the last team member will be a homo/metrosexual guy. these 2 will wear the same attire as the main girl, cept the lolis watered breasts will be censored cause shes too young, and the guy will have bigger nipples than the main character girl. they all wear skirts with nothing under it (ala braveheart). appearantly the loli will be censored again, but through the censors you will be able to see that she hasnt developed hair down there.

this will be the hypest kof ever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 29, 2010, 09:42:21 PM
You're absolutely correct, you don't need BC combos to win at all, Ex combos/NeoMaxes are suffice.  I use Chin and I never go into hyperdrive and most of the time, I hold my own.   That being said, this year's BC combos are much easier than 2k2 so you might as well learn it when it's easy.

BC combos? I'm lost now... Drive Cancels use BC button canceling system? I thought you only have to execute the command in a certain timing... so, you have to cancel first pressing BC?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on August 29, 2010, 09:58:24 PM
^^ BC Combo = Hyper Drive Combo (Because you press B and C to activate it)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 29, 2010, 10:06:41 PM
BC combos? I'm lost now... Drive Cancels use BC button canceling system? I thought you only have to execute the command in a certain timing... so, you have to cancel first pressing BC?
^^ BC Combo = Hyper Drive Combo (Because you press B and C to activate it)

Correct.  You just cancel specials into specials (or DMs) on a certain frame as long as you have a cancel/drive gauge.  BC mode is just hyperdrive mode (BC mode is the old 2k2 term), in this mode you can cancel as much as you like (as long as the move cancels) but you deplete 10% per cancel (and the bar decreases slowly anyways); I'm sure you knew this but we confused you :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on August 29, 2010, 11:30:09 PM
Ok, when you talked about "BC combos" I thought you were saying that is needed to press B+C buttons first and then enter the command to cancel one special into another, and I hate this kind of cancelling system. Fortunately it was just a confusion. All is OK again :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on August 30, 2010, 12:19:54 AM
well I'm not talking about a main character,after the atrocity that was Ash I could careless who's coming

plz elaborate further.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 30, 2010, 02:31:28 AM
Did they revert it back to 2k2 style and have 1 frame grabs?

Command grabs are back to the old sexiness.
In saying that, is kula dp+C still unsafe to a recovery roll grab?
 

I'm assuming so, the dp+C looks the same.
---

Was anyone able to confirm this Kane?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 30, 2010, 04:16:56 PM
In saying that, is kula dp+C still unsafe to a recovery roll grab?
---
Was anyone able to confirm this Kane?

Totally forgot to check.  Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying?  (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on August 30, 2010, 05:54:55 PM
You know, I have to ask something. I never really played KOF2000 so I never experienced Kula as a sub boss. Ever since that game, it just seems that Kula is among the top characters in every game.

My question is, was she ever toned downed as a playable character from her boss AI? Or did SNK decide to completely give control of her 2000 boss form to the players?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on August 30, 2010, 09:01:12 PM
KOF has so many fan favourite characters that never made it to XIII that it makes absolutely no sense to pile more new characters into the series. This just pushes classics into obscurity and disappoints a lot of people. I'd love for SNK's new policy to be something on the lines of working towards as complete a reunion of established characters as possible with XII/XIII style sprites being added for the Outlaw team, Spy team etc with every installment, along side refinement of gameplay mechanics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 30, 2010, 09:13:37 PM
KOF has so many fan favourite characters that never made it to XIII that it makes absolutely no sense to pile more new characters into the series. This just pushes classics into obscurity and disappoints a lot of people. I'd love for SNK's new policy to be something on the lines of working towards as complete a reunion of established characters as possible with XII/XIII style sprites being added for the Outlaw team, Spy team etc with every installment, along side refinement of gameplay mechanics.

Thanks but no thanks.

A lot of my fave characters are new and original characters to the series (Ramon, Shen, Vanessa, Oswald, Angel, Yashiro, Shermie, K', Maxima, Duo Lon etc.) so I'm more eager to see what new goodness SNK can come up with.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on August 31, 2010, 01:47:15 AM

Thanks but no thanks.

A lot of my fave characters are new and original characters to the series (Ramon, Shen, Vanessa, Oswald, Angel, Yashiro, Shermie, K', Maxima, Duo Lon etc.) so I'm more eager to see what new goodness SNK can come up with.



Thats what I meant, established characters like the Spy Team and New Faces team. New characters will mean they are less likely to return.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on August 31, 2010, 02:16:02 AM
They can come back in dream matches. New sagas are for New characters, lets see what they come up with...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on August 31, 2010, 02:31:55 AM
Totally forgot to check.  Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying?  (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).

No, when the opponent gets hit by dp+C from kula, they were able to recover roll and do a 1 frame grab (clark for example in 2k2) to throw her as she hits the ground. I assume that there isnt any 1 frame grabs no more but from vids ive seen, looks like you can throw her, just want to be sure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on August 31, 2010, 03:37:39 AM
Thats what I meant, established characters like the Spy Team and New Faces team. New characters will mean they are less likely to return.

You wouldn't even have the Spy Team and New Face team if SNK wasn't willing to try new stuff.

New characters = letting SNK do what they do best
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on August 31, 2010, 06:36:52 AM
I guess Dream matches are still on the cards, but it's still gonna be heartbreaking when cool characters are dropped for new fighters of variable quality.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on August 31, 2010, 11:58:34 AM
Totally forgot to check.  Just so that we're on the same page, after getting hit by Kula's dp+C, one tries to tech recovery roll but gets grabbed while trying?  (First I would need to check if recovery roll grabs themselves are untechable, and then the aforementioned scenario).

No, when the opponent gets hit by dp+C from kula, they were able to recover roll and do a 1 frame grab (clark for example in 2k2) to throw her as she hits the ground. I assume that there isnt any 1 frame grabs no more but from vids ive seen, looks like you can throw her, just want to be sure.

Lol I was totally off.  I'll need to check that out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on September 01, 2010, 01:13:50 AM
For whoever knows their arcades and plays at AI. Could you tell me what kind of cabinet KOF XIII is on, the type of buttons and the type of joysticks? Please tell me if their sanwa's or semitsu's or as much information as possible. If the joysticks are sanwa's or semitsu's can you tell me what kind of gates are on them (octo or square)?

I'm dying to know the information and what people prefer to play on for arcades such as KOF XIII. I'm thinking about getting an arcade over here so I just want to here what you guys would want.

*Sorry if this doesn't really pertain to the General Discussion but I didn't know where else to post it and it seems people check this thread a whole lot more too.*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 01, 2010, 05:07:17 PM
Taken from CX, sugarboy strikes again!

In Arcadia's October issue they discussed strategic stuff only [in black & white pages].

so it's basically a must c for those who are playing the game and nothing much to c or nothing to c for those who aren't, they discussed stuff like good for counter attacking moves frames and counter attack-able moves frames, some how to beat or crush tactics against [K', Kula, Mature and Iori] and some extra offensive tactics for Kyo and K'.

Of course those who have the new Arcadia (Oct) and want a backup copy in case you left it at home and want to view it at work:

http://www.mediafire.com/?m54d2i7qtx5aw1j (http://www.mediafire.com/?m54d2i7qtx5aw1j)

Oh and of course the good stuff:

IMG 4's top right table shows what kind of action you should take to crush Mature's EX despair when she uses it after standing up from the ground, and the small one to it's left is the moves you should punish her with if you guarded it.

actually IMG 2 (page 102) shows the counterable/punishable moves to the right for each character, for example if it says [crouch+D (-4)] the player who guarded crouch+D can move 4 frames before the other, and the table to the left of course is the good for punishing fast moves with the frame count for it.

hope it can be any help for u and ready for any other questions, just let me know.

feel free to post it in your cool forum, and i think it's better to correct my English mistakes in it before u do so.

Your English is just fine sugarboy, I'm sure we'll find all this info very helpful.

Personally I never thought much of frame data until now; I'm a changed man.  Now I can try to punish all those Liz, K' and Kyo's at AI :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on September 03, 2010, 12:29:33 AM
How come noone answered my question about Kula? :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mazinkaiser on September 03, 2010, 03:02:11 AM
Thank you sugarboy and kane for posting here :D i miss it on CX o.o, strange.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 03, 2010, 04:40:43 AM
How come noone answered my question about Kula? :(
Because it's a stupid question no one cares about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on September 03, 2010, 06:13:52 AM
To answer Cibernetico's question: No, the playable Kula used after (or even in) 2000 is not a boss form.

It's just that she is high-top tier in most of her appareances, not that she has that many appareances to begin with.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 03, 2010, 07:19:50 AM
You know, I have to ask something. I never really played KOF2000 so I never experienced Kula as a sub boss. Ever since that game, it just seems that Kula is among the top characters in every game.

My question is, was she ever toned downed as a playable character from her boss AI? Or did SNK decide to completely give control of her 2000 boss form to the players?

She came toned down.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 04, 2010, 09:34:09 AM
Is there anyway for someone to translate all the SBO qualifiers name and teams for KOF XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 04, 2010, 10:42:21 AM
Is there anyway for someone to translate all the SBO qualifiers name and teams for KOF XIII.

http://www.tougeki.com/main_player?id=kofXIII

A-Block
1. T.S (K'/Andy/Elisabeth)
2. Nagihē (Kyo/Raiden/Robert/K')
3. Gosho (Clark/Chin/Raiden)
4. Gonsan (Kyo/Athena/Kula)

B-Block
1. Kaiten Ou (K'/Daimon/Mature)
2. Shoki (K'/Kyo/Kula)
3. Bakudan Yarou (Kim/Raiden/Shen)
4. ohiki @ tonpa (K'/Kyo/Elisabeth)
5. Itou
6.
7. Senjougahara ichi yume (K'/Benimaru/Leona)
8. CAP (K'/Robert/Shen)
9. OZ (K'/Mature/Raiden)
10. Dune (K'/Kyo/Iori)
11. Tagosaku (Takuma/Yuri/Elisabeth)
12. Misse (K'/Kyo/Kula)

C-Block
1. Kyabetsu (Andy/K'/Kula)
2. Taiga/Tiger (K'/Kyo/Iori)
3. Oeppu (K'/Mature/Raiden)
4.

D-Block
1. Sukoa
2. Umibouzu (K'/Maxima/Elisabeth)
3. Kurenai no Buta (Kula/K'/Elisabeth)

E-Block
1. Mikami (K'/Raiden/Kula)
2. U Rashia
3. Kouya
4. Akihisa (K'/Kyo/Elizabeth)

F-Block
1. Nightmare (K'/Elisabeth/Kula)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 04, 2010, 05:31:15 PM
so far only 3 teams without k.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on September 04, 2010, 06:16:58 PM
I could be wrong, but I don't think the overwhelming amount of K' is indicative of him being overpowered. He's definitely really, really strong; but I think part of the reason for his popularity (and I guess a reason for his strength too) is that he's so close to his 2002UM incarnation. And since 2002UM was the last popular KOF game, and K' was top-tier in that, a lot of players are just sticking with what they know.

From what I've seen and played, the game is more balanced than that list of teams would suggest.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 04, 2010, 07:56:40 PM
i already know that, thats why its such a shame to see the same teams over and over again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 05, 2010, 03:25:54 AM
Good lord that's a lot of K's! Anyway why does B-Block have the most players?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 05, 2010, 10:20:21 AM
I know there are a lot of missing teams there but DAMN how can there be ZERO Terry Bogards!?!?!?  I know people got good with 2002UM K' and whatnot but haven't people been perfecting the Terry craft since '91??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 05, 2010, 10:18:33 PM
I know there are a lot of missing teams there but DAMN how can there be ZERO Terry Bogards!?!?!?  I know people got good with 2002UM K' and whatnot but haven't people been perfecting the Terry craft since '91??

Personal preference (e.g. picking better more versatile characters) of course that shouldn't stop you from picking him, anyway the Kyo XIII wiki is almost done, anyone know how to upload a pic without overriding one with the same name?

for anyone else working on the XIII wiki PM me 

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 05, 2010, 10:32:19 PM
For sure, I ain't switchin' SHIT!!!!  I mean, really, it's their loss :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 06, 2010, 12:01:36 AM
Personal preference (e.g. picking better more versatile characters) of course that shouldn't stop you from picking him, anyway the Kyo XIII wiki is almost done, anyone know how to upload a pic without overriding one with the same name?
for anyone else working on the XIII wiki PM me.

WOW.  Bow down.  krazykone123, not only do you contribute the most in the forum as a whole, you bascially completed the Kyo section.  I don't know much wiki lingo too much (all those spaces etc) but I have a pretty comprehensive Chin write-up under the Chin thread, I'll be happy to add that with pictures etc.

---
From the video thread (wanted to keep the vid thread clean):
I think K' can be defeated by many characters. In fact I'm sure there are a lot of good characters in this game. But arcade players are not givin a chance to them, and feel safety picking up K'...
Last vids related to Joe are proof of that.

Well this maybe the case, and hence why the tiers are still very close.  Having said that, the Joe user is a very skilled player firstly, and secondly, having played the game for several months now, playing against K' is still a pain.  His priority, options, damage, abilty to build meter as first character, pressure can be seen in the videos, but a lot can only be felt when in the game.  Hell Mai could beat a K' by jumping away all day, but doesn't mean she's not one of the top characters.  Top tier to me really is a summation of multiple attributes, for which I believe he posses most of the necessary ones to make him top.   Remember, just coz the (and excuse me for throwing out alleged tier titles) A+ having no problem taking out the S's doesn't mean the Bs have an easy time with S's.

Tier list are just that really, for the most part, how easy it really is to beat the rest of the cast.  S has the easiest time, while C has the hardest time.  A gosu player is going to win with any character (like haregoro from the KCE vids).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 07, 2010, 04:44:58 PM
K',Kyo...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 07, 2010, 05:18:18 PM
yes, I know they are top tier. And I could expect that some beginner use them. But what I expect from a "pro" player, is see how he masters some not God tier character and he wins. Mr. KOF Andy, for example, or Kane his Chin. This is what I really would like to see in vids... But in general we only see K', Kyos, Liz, Raidens, Kulas and Ioris playing in the same way again and again (smoai vids, singapoure tournament vids, tougeki vids, etc)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 07, 2010, 06:32:16 PM
well there where no raidens just some time back. maybe well get another char soon enough. that is if they find something they can abuse.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 07, 2010, 06:59:46 PM
some merchandising

http://item.rakuten.co.jp/amiami/fig-col-2553/

XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 07, 2010, 08:10:57 PM
http://thumbnail.image.rakuten.co.jp/s/?@0_gold/amiami/main/FIG-MOE-1887.jpg

yeah they got some fine ass merchandise.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on September 07, 2010, 09:16:17 PM
some merchandising

http://item.rakuten.co.jp/amiami/fig-col-2553/

XD

Those are pretty cool, bit expensive though. Playasia has them up for preorder already.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 07, 2010, 11:06:01 PM
yes, I know they are top tier. And I could expect that some beginner use them. But what I expect from a "pro" player, is see how he masters some not God tier character and he wins. Mr. KOF Andy, for example, or Kane his Chin. This is what I really would like to see in vids... But in general we only see K', Kyos, Liz, Raidens, Kulas and Ioris playing in the same way again and again (smoai vids, singapoure tournament vids, tougeki vids, etc)

I share your same sentiment too.  Most of the regulars know how I feel about them using "them", it's not so much the characters that I despise, or so much the losing; it's just that I *know* the players are good enough to use other characters and still kick my ass--it's really a compliment to them.  4leaf and I are on the same page really, he started off with Liz the first week and I believe the words he used was "once I figured out she was easy mode, I stopped using her" which was in a couple of days.  He picks her once in a blue moon (and wins against the regulars) just to prove a point (IMO).

As for Chin, I've spent so much money keeping Chin on my team if you know what I mean.  On the rare occasion I'll get straighted using my Chin, Leona, Shen team and I swear to myself I'll never use them again, grit my teeth, put a coin up (and wait in line) and pick them again lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 07, 2010, 11:33:30 PM
Time to put Chin on the roster full time. I'll take my losses as experience. Besides, I think Chin can be the next "Whip" tier, ain't that right Kane? haha
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on September 08, 2010, 12:39:23 AM
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

As for losing to the character, rather than the player, I seem to be having the most trouble playing against Robert and Kula than anyone else. Perhaps I should try to play to characters more to learn their weaknesses?

I also notice that since I started playing more and more people use K', but not quite so much Iori , Kyo or Mature at AI. Also notice that on that list of characters used in the tournament there's only 2-3 who use Iori and Mature even though they are 'supposedly' S tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 08, 2010, 12:50:46 AM
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on September 08, 2010, 12:55:22 AM
My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

Similar thing here, i planned to use for my main team K', Kula with the 3rd spot for Shen or Maxima long before the game came out, i don't mind them being top or bottom tier.

Sadly some people make a buzz about tier lists or overused characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 08, 2010, 01:30:40 AM
Time to put Chin on the roster full time. I'll take my losses as experience. Besides, I think Chin can be the next "Whip" tier, ain't that right Kane? haha

Oh boy.  Good luck with him =)  My Chin is more and more ineffective as the regulars catch on to his antics. =(

My current main team is K', Iori, Ash. I planned on playing these characters before the game came out and there were tier lists. So it's not so much I played them because they were top tier.

As for losing to the character, rather than the player, I seem to be having the most trouble playing against Robert and Kula than anyone else. Perhaps I should try to play to characters more to learn their weaknesses?

I also notice that since I started playing more and more people use K', but not quite so much Iori , Kyo or Mature at AI. Also notice that on that list of characters used in the tournament there's only 2-3 who use Iori and Mature even though they are 'supposedly' S tier.

Rant on:
It's not even the tier list really, it's really the internal BS radar that goes off in me.  Some characters just have too many options that serve them well.  Liz, could lose her counter or her command throw (as they both lead into damaging combos) and I think she's ok after that, to have both is just nasty.  Goro has both a counter and command throws but he needs a NM for his counter, and he doesn't have Liz's mobility/ damage options.  Chin has a damn good Ex counter (like Liz), but he's more vulnerable if it whiffs, smaller hitbox,  and he doesn't have the command throw mixup game.  Maxima on the other hand, is high up in the so called tier list, but I can't imagine him shutting down a good Kula, K' or Kyo with ease.  Maybe it's just matchups.

For some reason Iori still doesn't feel as high as they say he is, I find he's kinda like Takuma where he's massively strong in some departments yet his shortcomings make him balance still.  Maybe I'm missing something completely, or maybe our Iories haven't been fully explored--it just seems like it takes slightly more work to win with Iori compared to K'/Kula/Kyo (and even Kyo's not that bad imo).  This of course is my opinion, who knows.

Kula is still giving me a hard time as well (poor Chin, can't get in at all), I'm trying to figure out when to GCAB roll between her attack strings but I fail miserably and eat a combo (or a throw).  I think the level of skill is slowly rising especially if you compare us to the tourney, that's probably another factor why I'm/we're struggling.

/rant off
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on September 08, 2010, 03:20:29 AM
Haven't played the game yet, but I really want to run my 98 team of Leona, Mai, and Ryo.  Based on what you've said, it sounds like it will be tough, but I'm up for the challenge haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 08, 2010, 04:11:02 AM
Haven't played the game yet, but I really want to run my 98 team of Leona, Mai, and Ryo.  Based on what you've said, it sounds like it will be tough, but I'm up for the challenge haha.

It is a challenge, probably why I keep choosing them still.  I'll add one last but pertinent thing:  If we're really trying to expand the community, the K's Kulas and Lizes are only going to discourage new people from trying out the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 08, 2010, 04:33:06 AM
I don't got nothing against bullshit character but I really do think it limits our abilities when the only people picking and trying out the lower tier character are only the randoms and new people, we need to do a conscience effort for ourselves and each other to acquire more knowledge of the game by exploring those characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on September 08, 2010, 05:28:28 AM
After playing the game, I find it odd to see so much of the same characters being used. I haven't seen much in the way of King, Kim and Kensou and I found those characters to be quite fun to play and they seem to have the options to hang with the rest of the cast. I bet we'll see a large variety once the home version is out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on September 08, 2010, 07:15:57 AM
I think we should stop approaching the game in the standard tier list style and approach it as far as individual matchups. Its def inspired by US SSFIV rankings and whatnot, but it can also serve as a useful perspective that players can approach characters , which in turn make them more attractive to play in some regards (depending on how they're balanced) It may not be as clear cut as in other games with smaller rosters, but its worth a look.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 08, 2010, 10:36:36 AM
My main character is Mai, so I'm going to master her and I will choose her as third member to use all her potential. And i don't care if she is low tier or not. As teammates I will use Mature and King (and Mary if she appears as extra console char).

I'm not sure if my team will be well balanced or not, but it's my classic team since 96 and what I'm going to do is try to do my best with it. I will learn their weakness, their strengthness, all their combos, and focus on how to defeat K, Kulas, Lizs, Iories and Kyos.
So, after that, if I lose I will complain about the unbalance of the game, but I'm not going to change my team :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on September 08, 2010, 11:12:13 AM
I need to play this game. I had already decided long before that my team will be Ash, Kensou, Vice. At least till I try out more characters and get a better feel of the game.

Then I could go to a keep away troll team consisting of Athena, Mai, Ash. lol Y'know when I'm just messing around.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 08, 2010, 04:19:41 PM
i want to play this game and rape all them lizzy's soo fucking bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on September 08, 2010, 05:40:21 PM

Rant on:
It's not even the tier list really, it's really the internal BS radar that goes off in me.  Some characters just have too many options that serve them well.  Liz, could lose her counter or her command throw (as they both lead into damaging combos) and I think she's ok after that, to have both is just nasty.  Goro has both a counter and command throws but he needs a NM for his counter, and he doesn't have Liz's mobility/ damage options.  Chin has a damn good Ex counter (like Liz), but he's more vulnerable if it whiffs, smaller hitbox,  and he doesn't have the command throw mixup game.  Maxima on the other hand, is high up in the so called tier list, but I can't imagine him shutting down a good Kula, K' or Kyo with ease.  Maybe it's just matchups.

For some reason Iori still doesn't feel as high as they say he is, I find he's kinda like Takuma where he's massively strong in some departments yet his shortcomings make him balance still.  Maybe I'm missing something completely, or maybe our Iories haven't been fully explored--it just seems like it takes slightly more work to win with Iori compared to K'/Kula/Kyo (and even Kyo's not that bad imo).  This of course is my opinion, who knows.

Kula is still giving me a hard time as well (poor Chin, can't get in at all), I'm trying to figure out when to GCAB roll between her attack strings but I fail miserably and eat a combo (or a throw).  I think the level of skill is slowly rising especially if you compare us to the tourney, that's probably another factor why I'm/we're struggling.

/rant off

Good read. Thanks for the rant.

SNK has said that they were going to take their time with the console port, which I think was a great decision. I do wonder how much they're going to change for the console port.

- The glitches listed in the SBO rules are almost certain to be removed.
- Mature's infinite will definitely be fixed, not sure about Joe's, as it doesn't seem too easy to land/execute. I'd guess it will be, though.
- The free EX moves for Takuma/Goro will probably get removed.

Beyond that, however, I wonder if they're considering doing more substantial re-balancing. On the against side, it might end up like the Arrange mode of KOF XI, with no one using it since tournaments were run on the arcade system. Still, SNK has a chance to turn a really fun, not-too-broken game into a really fun, mostly-balanced game. I'd be interested to know what other fans thought about this possibility. (I'm not sure if this question warrants its own topic, though.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 08, 2010, 05:51:26 PM
Of course I would prefer a mostly-balanced game, but for the exception of fixing bugs, I'm not sure if they are going to re-balance it... I cannot assure even if they are going to fix Mature/Joe's infinites...

Probably they will concetrate more in extras, online connection, dlc, etc. than in gameplay balance for the console version.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on September 08, 2010, 08:09:41 PM
Balance might be a strange thing with this one; it's good how from the tech vids and others nearly every character proves they've got some kind of ace under their sleeve. As many complaints have been rampant about the game, fixing the bugs is something I hope SNKP give priority to, other than online and extras.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 08, 2010, 10:21:37 PM
Yeah, I'm WAY for changing must-changes (glitches + easy infinites), but as for re-balancing, I think that's for KoFXIV to decide.  I'm not a fan of there being two drastically different games under the same name.  If Betty is a bit OP, which she's really not all things considered (I liked the "easy mode" comment, however, and agree), then they can always tone her down for next time, but this time we have to live with anywhere-juggle MADNESS lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mazinkaiser on September 08, 2010, 11:06:10 PM
i want to play this game and rape all them lizzy's soo fucking bad.

me too -.-,
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ben Reed on September 09, 2010, 01:16:14 AM
From what I've seen of XII and XIII, and from discussions with programmer friends, the surprising number of bugs plaguing those titles seems to be the result of SNK being too cheap or too broke -- or quite possibly both -- to pay for real, hardcore, comprehensive QA.

So many of the throw-related freeze bugs in particular could have been identified and swiftly squashed just by more meticulous state checks in debug mode and the like. But as it was, KOF XII, while profitable, meant basically that SNK was treading water more than resurging, so they rushed KOF XIII through a cursory QA just like XII to get out in time for Tougeki and took it on faith that overly dumb shit wouldn't emerge in the...ridiculously explorative and meticulous competitive arcade environment?

This would be irrelevant to an eventual console release, of course, if one didn't get the sense that they were going to repeat the same mistake for console XIII and replace old bugs with new ones due once again to insufficient QA. (Witness the post-patch INTRODUCTION of the XII Raiden vs. Liz handcuffs glitch. How pathetic does your time/money invested in QA have to be to let something like landing a SUPER COMMAND THROW against a STANDING OPPONENT result in a handcuffs glitch?)

It's one thing to SAY "we're gonna take our time and do it right" for the console release. But until SNK puts what money they can muster where their mouth is, I'll believe it when I see it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: itpcruz08 on September 09, 2010, 07:44:52 AM
BLOG POST: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/kof_xiii_7.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 09, 2010, 08:36:42 AM
Credit to Necro from CX. KOF XIII turns out to be a success

http://www.snk-capcom.com/?p=2324

Quote
These days, it’s been pretty quiet in terms of gaming news from SNK Playmore Corp with some random news here and there for Xbox Live/PS3 releases, such as KOF Skystage  and NEO GEO Heroes, which are surprisingly both shooters (both to be released as download format only).   While console owners anxiously await for the release of King of Fighters XIII for both PS3 and Xbox 360, in order to get a taste of their much improved (over KOF XII) and praised fighter, you have to head to your arcades to capture the action.  The only problem is, most arcades, especially in the United States (unless imported the unit from Japan/Hong Kong), are pretty much out of luck as all new units of KOF XIII on the Taito Type X² have all dried up and are out on the market.  From the distributors that we’ve spoken to, used copies of this game are selling for more than the original new price itself (Sold as a NEW Kit: Taito Type X² Motherboard and KOF XIII Software ranges between $3500-4200 USD).   A huge chunk of change considering today’s economy, but gamers are lining up to play, SNK Playmore Corp’s (and their former SNK JP) convincingly best product to this date.  Well, all we can say is, when you make a quality product, you get results.  As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.   We hope so because that could be a deal killer because these days, it’s all about the online gameplay
.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 09, 2010, 09:31:20 AM
Quote
As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.

Mad Max over at the Ignition forums said the same thing, interesting
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 09, 2010, 09:51:11 AM
Quote
As for the console version of the game, we will get a more detailed report on this in the next few weeks, but preliminary reports we received is that the online gameplay will NOT disappoint.

Mad Max over at the Ignition forums said the same thing, interesting

Someone's gotta say this but...they said the same thing right before the infamous XII patch lol.  All kidding, aside, I know they got this.

---
Yuki Yagami from CX:
http://www.andriasang.com/e/blog/2010/09/09/taito_download_system/

Quote
Arcades are going digital thanks to Taito. At the 48th Amusement Machine Show in Chiba today, Taito announced "NESiCAxLive," a digital distribution system for arcades.

Current arcade distribution models are somewhat like package game models, as arcade operators must purchase physical copies of a game. With the NESiCAxLive system, games will be stored on Taito's servers in a data center. Arcade operators download the games via the internet directly to the arcade cabinets/boards.

The advantages of this system are similar to download models on game consoles. In addition to less cost, operators will have access to a backlog of titles, which they can provide to users based off demand. Taito says that in the future, it wants to make this into a system where players themselves will be able to select the content they want to play.

...

Taito will not be the only maker supporting this system. The company said that nine companies, including SNK Playmore and Cave, are also on board. The first title for the system will be Arc System Works' new BlazBlue Continuum Shift II, which is scheduled to be formally announced at the AM Show today.

Seems like the most logical direction for things, wonder if this is a little too late to save arcades?

---
I'm super elated that XIII turned out to be a huge success, this is some pretty good marketing if you ask me--everyone wants what they can't have.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 09, 2010, 10:05:56 AM
Someone's gotta say this but...they said the same thing right before the infamous XII patch lol.  All kidding, aside, I know they got this.

I shall remain skeptical then

Quote
"NESiCAxLive" *snip*

Good to see SNKP on the list, should be easier to patch games now, and it'll probably more cost effective in the log run as well
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 09, 2010, 10:20:18 AM
These are very good news for SNKPlaymore. I think KOF XIII deserves it. Now let's wait this good console version with non disappointing online gameplay.

I wonder from where SNK-Capcom has taken the info to know that console version will be announced soon...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on September 09, 2010, 01:31:00 PM
Snip

I don't know man. I mean with the many KOF pro players in Asia, could it be that hard for SNKP to get a couple of them to come in and QA?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 09, 2010, 03:22:16 PM
I shall remain skeptical then

I remember Mad Max saying about Nona won't show up in the credits and it turn out to be true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 09, 2010, 03:59:42 PM
really good news. i had a feeling the game was doing good, its even doing better than expected. only things that need to be done is bug fixing and removing the infinites. also break that bitch lizzy snkp, you can do it. the only other characters tat can do retarded shit like this are joe and mature, but those are fucking infinites. 60% for 1 dm bar is way too high. that dp needs to have way more recovery and be harder to connect.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 10, 2010, 12:26:11 AM
Quote
I don't know man. I mean with the many KOF pro players in Asia, could it be that hard for SNKP to get a couple of them to come in and QA?

it takes many games to find bugs. a couple of players would be useless. it takes a couple of dozens.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on September 10, 2010, 03:50:31 AM
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f

The HD recordings done by Scott at AI are only done once in a while, usually when a new game comes out or tournament/ranbats.

For other recordings, you gotta convince Kane317 to do it =P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 10, 2010, 05:43:39 AM
i dunno, learning a whole chara is alot of work. generally, it's more about knowing what not to do against them. a few years back, we didn't have digital recorders,  so learning from scratch was the way to go. but now you can just review great bob players without having to become one. takes less time imo.

i think Kyo and Iori have become harder to play, that's the impression i get anyway.

(btw, you play ash and iori. ever thought of recording stuff?)f

The HD recordings done by Scott at AI are only done once in a while, usually when a new game comes out or tournament/ranbats.

For other recordings, you gotta convince Kane317 to do it =P



blah blah blah blah blah I am Ash blah blah blah...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 10, 2010, 10:26:46 AM
ahahahhahaha, you're terrible dude... XD

don't troll your own forum! (jk)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on September 10, 2010, 02:05:29 PM
KOFXIII ranked in at 7th place on the Arcadia arcade rankings for the Oct issue, 0.7pts less than then game at 6th place (Arcana Heart3), 5th place game is 40pts ahead of that (Melty Blood AA CC), and 02um is currently down to 9th place.

Considering 1-4 hasn't changed much in the past 6 months it's a respectable entry ranking.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 10, 2010, 05:10:21 PM
who are nr's 1 till 4?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on September 10, 2010, 07:50:24 PM
1 and 2 are always Gundam VS Gundam and Tekken 6, 3 and 4 have usually been BlazBlue CS and Guilty Gear XXAC.

This is this month's list:
http://4.bp.blogspot.com/_N40H14oImOA/TIoj6sihujI/AAAAAAAAA5Y/IrMqw9o49ZE/s1600/IMG_0864.JPG
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 10, 2010, 07:53:10 PM
1 and 2 are always Gundam VS Gundam and Tekken 6, 3 and 4 have usually been BlazBlue CS and Guilty Gear XXAC.

This is this month's list:
http://4.bp.blogspot.com/_N40H14oImOA/TIoj6sihujI/AAAAAAAAA5Y/IrMqw9o49ZE/s1600/IMG_0864.JPG

Interesting.  Good to know it's doing better than VF5, 2k2UM (nothing against it, but it shows people are moving on finally), and SFIV.  Wonder how the point system is derived.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on September 11, 2010, 11:35:25 AM
well, just got back from playing xiii at ai for the first time.
don't feel like writing any impressions since i doubt anyone cares at this point, and all i did was counterpoke.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on September 11, 2010, 02:42:35 PM
lol, gundam games
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 11, 2010, 05:34:46 PM
you mean those gundam games where you actually sit inside the the mech sort to speak? and t6 is always nr 1 o 2, damn namco is making huge money in arcades with this game. i cant stand tekken, but its by fa the most popular fighter since a year or 10/12 ago. dayumn.

same for arcks btw, ggac and bb are always on top it seems. jpn is really into the new airdashers games. for some reason tvc and especially the mvc games dont do well in jpn, considering their airdashers one would expect them to do good. capcom airdashers = crap & arc airdashers = godly?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Robo-mitsu on September 11, 2010, 06:09:48 PM
Happy to see Tekken, KOF and Guilty Gear getting love!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 11, 2010, 07:44:55 PM
guilty gear got some cool characters in it, actually way more so that bb imo. order sol is the awesomness.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 12, 2010, 01:45:20 AM
well, just got back from playing xiii at ai for the first time.
don't feel like writing any impressions since i doubt anyone cares at this point, and all i did was counterpoke.

Anything that surprised you, or anything that seemed different from what you expected?  What characters did you use?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on September 12, 2010, 04:57:56 AM
I'm I the only one here that thinks that KOFXIII might get more players now that capcom is pissing everyone off with its unoffical patch
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on September 12, 2010, 05:26:21 AM
I'm I the only one here that thinks that KOFXIII might get more players now that capcom is pissing everyone off with its unoffical patch

no you are not sir

@kane317: all i'm allowed to say is that i played very defensive and i played my chars poorly (king/ralf/ash).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on September 12, 2010, 07:51:14 AM
Just wondering but, what happened to the front page? It isn't showing the newer posts from September anymore but the August posts now. Is there a problem with the page or is it just me?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on September 12, 2010, 07:58:07 AM
It isn't just you. Looks like technical difficulties. Perhaps resulting from a time paradox.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on September 12, 2010, 02:52:28 PM
There was a problem with the server it's hosted on. The techs decided to roll the server back in order to keep sites online. I've been told it should be resolved by Monday. This caused a major freak out yesterday when I noticed it.

The Wiki and Forum are on different servers so these are safe.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Bakuhakubasugasu on September 12, 2010, 09:16:06 PM
Thank god. I thought I was just having problems. I was trying to figure out why it was like that. Haha, thanks for the clear up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: meiji_99 on September 13, 2010, 08:00:11 AM
sorry oot
kofxiii singapore tourney september 5th 2010 at zone x
http://www.zonex.com.sg/events/detail/kof_xiii_singapore_tournament
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 14, 2010, 04:56:38 AM
Here is the SBO schedule:

http://www.tougeki.com/topics?id=85

correct me if I'm wrong but it looks like the KOF XIII final for us in the U.S. will be on Friday at 5PM PST.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on September 15, 2010, 02:11:10 AM
does anyone have any idea when KOFXIII will come to consoles? any rumors? rumors of rumors?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 15, 2010, 03:58:19 AM
No, no one knows anything. Stop fucking asking that stupid question. Unnecessary -Kane317
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on September 15, 2010, 05:30:03 AM
No, no one knows anything. Stop fucking asking that stupid question.

Dude, there's no need for hostility. It's a simple question with a simple answer. I think everyone here, except maybe the AI crowd, is waiting for the console release with bated breath.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 15, 2010, 06:10:31 AM
does anyone have any idea when KOFXIII will come to consoles? any rumors? rumors of rumors?

There is absolutely no news about the console version, there are rumors floating around but I don't want to start any kind of speculation, don't get your hopes about TGS btw lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 15, 2010, 11:09:23 AM
I don't want to start any rumor speculation, but as many of you can understand, I'm dying for the console version announcement and its release date.

At the moment the most solid thing I know about it is that MadMax, administrator of Ignition forums, said that he knows the planned release date for the console version and said too that, if SNKPlaymore doesn't change the plans, KOF followers won't be disappointed this time.

These are his words:

Quote
Originally Posted by Mad Max:

Plenty, including the planned console release date. As long as they don't renege on the planned console features I think KoF fans will be happy this time.



And that's all so far.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 15, 2010, 11:12:03 AM
Well I was looking for SNK's name for TGS and didn't see them listed, but I saw Ignition there so Ignition might be publishing XIII. link to exhibitors at TGS: http://tgs.cesa.or.jp/english/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on September 15, 2010, 06:12:57 PM
Wasn't Ignition the ones who handled the console releases of KOF98UM on Live and KOF12? Yeah, hope they get their crap together this time and deliver us something great.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on September 15, 2010, 07:20:28 PM
Wasn't Ignition the ones who handled the console releases of KOF98UM on Live and KOF12? Yeah, hope they get their crap together this time and deliver us something great.

If you're referring to the online play of those two games, that wasn't Ignition's fault. They were actually hounding SNKP to fix the netcode of especially KOFXII, and they were quite unhappy with the results...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on September 15, 2010, 08:03:36 PM
I think everyone here, except maybe the AI crowd, is waiting for the console release with bated breath.

i go to AI and I'm still super anxious for a console release! hahah that's gonna be the only way i can practice combos in peace, without Mr. KoF destroying me every time i play
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on September 16, 2010, 02:18:21 AM
I'm glad Ignition is there than SNKP, that way we can expect a console release date for both JP and US versions around the same time.

I really like what MadMax said, HYPE!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on September 16, 2010, 04:21:07 AM
We still don't know if Ingnition will be the publishers of the game. Whoever localizes XIII i hope they make a good job.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 16, 2010, 10:06:12 AM
I'm glad Ignition is there than SNKP

Nobody said that Ignition "is there".
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on September 17, 2010, 01:45:36 AM
I'm glad Ignition is there than SNKP

Nobody said that Ignition "is there".

But their name is on the TGS list!

Rumor is that the game is going to get released 1st quarter 2011!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 17, 2010, 10:19:34 AM
I'm glad Ignition is there than SNKP

Nobody said that Ignition "is there".
But their name is on the TGS list!

Yes, but nobody has said Ignition is KOF XIII publisher.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: NonaNanona on September 17, 2010, 12:40:23 PM
http://www.play-asia.com/paOS-19-71-99-49-en-15-King+of+Fighters+XIII.html

Scroll down, notice that Ignition is listed as publisher for every release of XIII.  Thing is I'm pretty damn certain its a more of a placeholder deal responsible for this case. It is kinda weird for them to put Ignition down instead of SNKPlaymoreJP though at least for the asian releases if you get me. 

Oh and the Ignition at TGS thing is pretty much all focused on a game called El Shaddai, so yeah I don't think it will go anywhere XIII related.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 17, 2010, 02:44:25 PM
http://www.play-asia.com/paOS-19-71-99-49-en-15-King+of+Fighters+XIII.html

Scroll down, notice that Ignition is listed as publisher for every release of XIII.  Thing is I'm pretty damn certain its a more of a placeholder deal responsible for this case. It is kinda weird for them to put Ignition down instead of SNKPlaymoreJP though at least for the asian releases if you get me. 

PlayAsia just putted Ignition there because it was KOF XII's publisher. It means nothing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 17, 2010, 08:23:53 PM
So just to clarify, the main things that need to be fixed up are:

- the glitches
- the infinites
- toning down raiden's damage a bit
- daimon's infinite bug

anything else?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mazinkaiser on September 17, 2010, 08:43:50 PM

- daimon's infinite bug


wtf?!  o.O, i'm missing something...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 17, 2010, 08:55:36 PM
Sorry, I meant his infinite EX bar bug on his ground pound move.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 17, 2010, 09:24:18 PM
Takuma's EX Bug
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 17, 2010, 09:27:14 PM
As a Takuma player, I purposely left that out :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 18, 2010, 07:41:03 AM
SBO update:

So a the player from Singapore made it to the top 4 and I guess every body is really shocked. I actually I am too, if I recall we saw the vids for their qualifier here and they were nothing special.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 18, 2010, 08:19:05 AM
Raiden wins SBO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 18, 2010, 08:29:30 AM
winning team K'/Raiden/Mature
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on September 18, 2010, 08:42:05 AM
Any sort of announcement?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 18, 2010, 10:12:14 AM
From MMcafe Professor refering to Tougeki:

Quote
best 4
ho kun xian (singapore)-- k', takuma, liz
cabbage-- k', kula, andy
gian-- k', iori, mai
oeppu-- k', raiden, mature

finals taking place soon, show running late


update-
semis: gian won (vs xian), oeppu won (vs cabbage)
finals: oeppu won(vs gian)

There was Mai in the finals! :O

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on September 18, 2010, 10:38:41 AM
Did that Mai put up a good match?

I swear everytime I see high-play vids and someone picks Mai, they end up getting destroyed fast.

I want to see some awesome strategies with her.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 18, 2010, 10:54:13 AM
Considering she has arrived to the finals we have to assume that the player is good.... but maybe he picks up her as first character just to build up meter bars... Let's hope some videos appear sooner or later.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 18, 2010, 11:05:37 AM
I'll have the vids up in a few mins


EDIT: Vids are up
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Ed on September 18, 2010, 08:42:40 PM
Yea.  You get a good look at some good Mai in the first SF, only to see her get utterly violated by Radien in the GF. 

I'm really learning to hate that fat bastard and his double-dropkick bullshit.

Many thanx to The Answer for the vids BTW.  At least the notion that Mai is weaksauce has been more-or-less debunked.  If a guy using Mai as his 2nd can get to a Major GF with her, she's certianly not bottom tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on September 18, 2010, 10:51:55 PM
imho, there's no real bottom tier to anyone reaching a final.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 19, 2010, 01:08:27 AM
I really don't get how people are saying that Raiden's dropkicks are not OP =/.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 20, 2010, 07:59:52 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 20, 2010, 08:05:53 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.

Great news!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 20, 2010, 08:47:30 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
whaaaat I'm a have to go to AI all the time then can't wait
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 20, 2010, 09:19:25 PM
Do I get an unofficial auto disqualification if I random Raiden? I'm gonna run with 2 randoms in the tourney haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on September 20, 2010, 10:05:18 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
That would be lame if you guys soft ban Raiden.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 20, 2010, 10:19:42 PM
No arguments here if anyone picks Raiden on me, or even do infinites. Bring it on, I say.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 20, 2010, 10:51:19 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
That would be lame if you guys soft ban Raiden.

this
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on September 20, 2010, 10:53:13 PM
Cmon Oscar, you're still scared of Raiden? lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 20, 2010, 10:53:52 PM
I've added a new tier to the list, I'm pretty sure some of you will agree with me.

God- Raiden
S-
A-
B-
c-

We are having another AI tourney in a few weeks, there's been an "UNOFFICIAL" soft banned on Raiden for the next tourney. I'm pretty excited on the outcome of this, I'm pretty sure will see different results and maybe even some upsets.
That would be lame if you guys soft ban Raiden.
Yeah Soft Banning Raiden is retarded
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 21, 2010, 01:04:41 AM
What about just banning the dropkick? IDK lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on September 21, 2010, 01:05:49 AM
What about just banning the dropkick? IDK lol
That's an even dumber suggestion. Just learn the match up & properly bait it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on September 21, 2010, 01:37:08 AM
Wait.... shit gets banned in KOF?  That's not console exclusive? Since when?  

Is this Raiden thing an experiment?  I mean KOF has has beast top tiers before.  And according to what Kane posted in the comments to a KOF XIII AI vid, weren't the people there coming up with anti-Raiden strats? 

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 21, 2010, 02:18:41 AM
That's an even dumber suggestion. Just learn the match up & properly bait it.

Agreed, I'd rather see people think of ways to get around it than just flat out banning the dude out of frustration, it's kinda weak
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 21, 2010, 02:29:43 AM
What about just banning the dropkick? IDK lol
That's an even dumber suggestion. Just learn the match up & properly bait it.

I was just throwing shit out there rofl.

Isn't lvl4 drop kick is safe on block? so whats the point in baiting it?  Looks way to hard to wiff punish, since it throws Raiden on the other side of the screen and he recovers super fast.

I'd like to see these anti-raiden strats as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on September 21, 2010, 03:11:16 AM
I assuming the soft ban will be only one dropkick instead of two?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 21, 2010, 08:53:36 AM
I assuming the soft ban will be only one dropkick instead of two?

that's lame too... soft ban something like this is just retarded..i can understand ban infinites but a legit combo? lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on September 21, 2010, 10:36:15 AM
to the people who have actually played this game extensively, what are your thoughts on this?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Flowtaro on September 21, 2010, 10:56:33 AM
this talk of softbanning Raiden is disgraceful


people wonder why there is no KoF scene in America, lol, here it is


i honestly expected better from AI



step up your game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on September 21, 2010, 12:26:07 PM
This actually has nothing to do with why there isn't a scene in America.  What are you talking about?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 21, 2010, 03:43:28 PM
this talk of softbanning Raiden is disgraceful


people wonder why there is no KoF scene in America, lol, here it is


i honestly expected better from AI



step up your game

I don't condone the banning of Raiden.  I think he'll need to be reworked for the next patch, but I'll deal with it for now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 21, 2010, 04:25:29 PM
I apologize, it seams that I've used the banning term too looseley. Raiden will NOT be banned at the upcoming tournament, let's just say you won't see him in action.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 21, 2010, 06:35:30 PM
I apologize, it seams that I've used the banning term too looseley. Raiden will NOT be banned at the upcoming tournament, let's just say you won't see him in action.


O_o?
c'on guys there is no such a thing in all ASIA and you want to do that in the US?! :O
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 21, 2010, 07:38:55 PM
There's only two Raiden users at AI. If they decide not to use him, it's only to cater to the Youtube whiners.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 21, 2010, 11:07:17 PM
As a testament to Raidens godliness how about I ( the very UN-godly player) picks him up and plays him in the tournament I mean theoretically It should close the gap against most right?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 22, 2010, 01:43:51 AM
There's only two Raiden users at AI. If they decide not to use him, it's only to cater to the Youtube whiners.

Well it's up to you guys, regardless if someone uses Raiden or not the youtube peanut gallery will find something to complain about anyway so it's w/e

 [;b] [;d]+16 seconds lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 22, 2010, 07:52:56 AM
As a testament to Raidens godliness how about I ( the very UN-godly player) picks him up and plays him in the tournament I mean theoretically It should close the gap against most right?

It might even handicap you even more believe it or not; but go ahead :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on September 22, 2010, 08:12:31 AM
Yeah It sounded like a good idea couple of hours ago lol.  I'd probly just waist my time
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 22, 2010, 11:38:33 AM
just sth i thought last night
why "ban" only raiden and no takuma (with the mask)? He has a combo that is kinda of an infinite thanks to the infinite EX. I know that his combo is more difficult than Raiden's but still "broke", dont u think so?
U can see the Takuma's combo in some taiwanese matches on youtube.. 60hits (or more,dont remember)=stun-->repeat.. sth like mature's infinite
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Terrastorm on September 22, 2010, 03:57:09 PM
Wait, you guys are actually serious on this banning thing?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on September 22, 2010, 05:07:08 PM
Wait, you guys are actually serious on this banning thing?

I don't see any problem in banning Raiden. Bosses are banned in the most of tournaments. If Raiden is broken as a boss is fair to bann him.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 22, 2010, 06:31:27 PM
Guys Raiden is NOT BANNED! He is just not going to be used.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on September 23, 2010, 04:44:29 AM
Wait, you guys are actually serious on this banning thing?

I don't see any problem in banning Raiden. Bosses are banned in the most of tournaments. If Raiden is broken as a boss is fair to bann him.

People are overracting with that of raiden being broken as a boss, more if we compare them to KOF boss who had priority on EVERYTHING and can spam the screen with one hundred projectiles

Raiden is god tier, no question about it, but I really doubt that is unbeateable like some people think, it's just that he is reallly hard to beat, but with some learning on the matchups and other shit, I think that he could play fine, even though I'm on the wagon that he needs to be balanced
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 23, 2010, 05:30:52 AM
god? maybe not even. dangerous as a second or 3rd character? fuck yeah.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 23, 2010, 08:28:36 AM
IMO Raiden isn't "god tier", he just has some hella strong toolsets that are versatile and serve him well.  I've said it before and I'll say it again, I maintain that I rather play a bunch of Raidens than K', Kula, Kyo and Lizs IMO.  (Come to think of it Kyo's not even that bad)

Guys Raiden is NOT BANNED! He is just not going to be used by the regulars.

Fixed.  I was going to add, "with self-respect" at the end, but people might think I was being serious :/

Well it's up to you guys, regardless if someone uses Raiden or not the youtube peanut gallery will find something to complain about anyway so it's w/e

 [;b] [;d]+16 seconds lol

True, the complainers will always find something to complain about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 23, 2010, 05:36:31 PM
as a first character hes doable, but when he starts the round off with a bar or 2 and some drivecancel bars hes pretty much op. one combo, your dead. only have to wait till times reaches the 50 something mark and its on. if you got a good raiden this is pretty doable, you only sacrifice your command throw and roll, blowbackattack.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 23, 2010, 09:01:18 PM
as a first character hes doable, but when he starts the round off with a bar or 2 and some drivecancel bars hes pretty much op. one combo, your dead. only have to wait till times reaches the 50 something mark and its on. if you got a good raiden this is pretty doable, you only sacrifice your command throw and roll, blowbackattack.

Mind you, if he's starting the round with 2 bars and drive cancels, that means it is 2 bars and drive cancels that his first (two) characters didn't use.  Realistically, by the time you got to Raiden you were in the lead, Raiden will even it up one character or two characters by burning his stocks/cancels, and you'll fight Raiden on even terms for the final round.  A clearer example would be the people who have 5 stock and full cancel gauge by the last round is probably because his first two characters didn't use any or barely any.

It's hard to see how the stock usage dynamics come to play without playing the game...4leaf is very popular for doing Shen's 95+% combo on us in the 5th round (using 5 stocks, full cancel gauge)--but it makes sense coz he doesn't use much stocks+gauge during the first 4 rounds so it kinda balances out.  If you've played kof2K it was somewhat similar with striker usage.

Just my 2 cents.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on September 24, 2010, 06:59:21 PM
Beating Raiden under any circumstance as long as he's formidable is a plus, or is to me. Call it years of leveling up to conquer SNK bosses more easily, but beating cheap strategies or close-to-cheap with tactics just makes you a better fighter. And as dangerous as that drop kick is, I bet it handicaps players from using other decent moves he has just to exploit that. How many times has Raiden grabbed someone when he could have - not as much as he should.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on September 24, 2010, 11:54:25 PM
And as dangerous as that drop kick is, I bet it handicaps players from using other decent moves he has just to exploit that. How many times has Raiden grabbed someone when he could have - not as much as he should.

While it does handicap you (not so much the throwing aspect), you could still hold off your opponent if you switch up your play-style to well placed pokes while zoning with Poison Mist, Oeppu's Raiden is easily the best example

http://v.youku.com/v_show/id_XMjA3NDcxMzc2.html

Raiden has 3 moves that can be done with the kick buttons, Neomax is one of them and dropkick is another and they both combo together pretty well, so yeah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 25, 2010, 06:29:46 PM
to solid and kane, when a raiden player is good he can overcome his disadvantages. also just cause you have 1 bar or 2 bars and half a hd bar doesnt mean your first character didnt use any of it. it just means that he left that much over for raiden. raidden with 1 or 2 bars and half a hd bar can pretty much 90% you or kill you with 2 dropkicks. your only chance is to rush him down in the first 16 seconds when he cant roll, cd and command grab you. after that you gotta try to bait that shit. but 1 mistake, just 1, and he gets a crouching or standing A in or something worse and your pretty much dead. 1 thing that needs fixing is def his dropkick among the infinites and bugs. his highest level should only do 200 max, not 250. cause with all the benefits he gets when the move is fully charged, it should be doing that much damage. just my 2 cents.

but the 2 charcters i cant stand at all are k and betty, especially betty. k needs some work done on his qcf move, move needs more lag afterwards. i mean when you dont do a follow up after it, just the qcfP.

also even takuma still got his infinite, i saw it in the vids yesterday, tha firebal > dash > standing lp > anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on September 25, 2010, 08:31:14 PM
but 1 mistake, just 1, and he gets a crouching or standing A in or something worse and your pretty much dead.

I agree with most of what you said, I'll add that most characters can near kill you with the one mistake you make.  It may not be 90% but it's usually 70%.  It feels about the same, and they don't have to wait 16 seconds, they just need a couple stocks and drive. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 25, 2010, 08:41:33 PM
agreed, but 1 huge fact is that other characters need more stocks or hd bars to do this (cept takuma, but he really needs to combo in to it, he cant just punish you like raiden does with that pimped up dropkick). and they need a legit mistake, with raiden the mistake doesnt have to be huge like a missed hp dp or anything as retarded as that. just one miss timed roll or fb from half a screen away and bam, he got you. 1 mistake from 3/4 screen away and bam, you dead. no other character can do it like this, not even the bosses i suspect. those are the best spend 16 seconds a player could spend. you just hope you can kill him in those 16 seconds, its better to waste all your bars and cancels to kill this bitch. then face a k, kula or lizzy as the 3rd character when you have no more bars left. like i said, just making the dropkick 200 instead of 250 would probably fix most of his bs. wed have 80% combos instead of 90%.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on September 26, 2010, 09:06:00 AM
i just translated (in italian) an interview to Dune about KOF13 for an italian blog... well...13 is gonna to an end soon .... if you want further details just drop a line
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 26, 2010, 06:09:08 PM
share the shit man, links if you gots.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on September 27, 2010, 12:17:04 AM
Okay, I really think that Raiden can be 100% legit if they just make lvl 3 & 4 dropkicks EX moves.  Think about it!! Counter hit release B, s.A, release D, NeoMax takes 98% of life, right?  That's PERFECT for a 5 stock and full meter combo.  Some people opt for the EX shoulder charge technique, which as it stands can be looped A LOT.  With lvl 3 & 4 dropkicks being EX, people would end up only being able to do three of those MAX (and usually less due to team order, stocks, etc)!!  So what do you all think?  Keep the Raiden gameplay and scariness alive, just make people pay for it!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on September 27, 2010, 12:24:15 AM
That would normally work except japan found a cheaper version with using 2 ex tackles and a big bomber for about the same damage. Personally. I think holding both buttons down to charge only 1 dropkick is a quick and easy solution.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on September 28, 2010, 06:53:28 PM
Okay, I really think that Raiden can be 100% legit if they just make lvl 3 & 4 dropkicks EX moves.  Think about it!! Counter hit release B, s.A, release D, NeoMax takes 98% of life, right?  That's PERFECT for a 5 stock and full meter combo.  Some people opt for the EX shoulder charge technique, which as it stands can be looped A LOT.  With lvl 3 & 4 dropkicks being EX, people would end up only being able to do three of those MAX (and usually less due to team order, stocks, etc)!!  So what do you all think?  Keep the Raiden gameplay and scariness alive, just make people pay for it!!

I think this is where the Deadlocks were meant to be. But, from watching the vids from the U.S., France and Asia, I see different fighting styles. Someone is going to come up with a way to beat that Drop Kick.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on September 28, 2010, 08:12:00 PM
I think the Drop Kick was intentionally left that strong, I remember the blog entry in which they were talking about Raiden Drop Kick and how good it was.

But the question now is, how much should Raiden Drop Kick take off damage to be "fair" and Raiden Useless? Because most of the cast have a really good arsenal of combos that take a lot of damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 28, 2010, 08:15:35 PM
IMO to be "fair" just nerf it to the point that is not there anymore, lol

the most you should be able to charge it is to level 2 drop kick that's fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on September 28, 2010, 11:05:35 PM
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on September 28, 2010, 11:42:07 PM
SC4's Hilda would be a better comparison to Raiden. Can you imagine if they left that drop kick on console release? Button map anyone?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on September 29, 2010, 12:29:52 AM
LMAO! Button map 2 extra Kicks! I can already picture that
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on September 29, 2010, 12:40:24 AM
I have to ask, when have full charge move ever really been USEFUL in a fighting game, before Raiden's here? Especially in high level play? I very rarely have seen anyone use Balrogs TAP seriously (I've seen lots of button binded pressure games, but nothing with default setups...), Makoto's charged Hayate's will NEVER reach max level charge in a serious fight without dizzy or something, Hilde's mostly seemed useful only with button binds...

Have charged button moves ever really worked out? I'm kinda happy to see Raiden's being worth something, I must admit. It's nice to see such a strong technique from someone who isn't a bishonen main character, for one, and even though it's still pretty easy, it still takes more work and planning than the usual "big guy win button" techniques, like SPDs or single super moves.

I could deal with them creating an EX drop out of the current lvl 4, and leaving the regulars to only go to lvl 2 or 3. EX would require both buttons to be released at the same time, so you'd only have 1 insane dropkick, or 2 not-as-impressive normal ones. My main concern is the HUGE amount of damage he dives for no meter usage. It doesn't take drive, it doesn't take EX... even if they figured out a way to make it an HD-mode only combo, it'd feel more reasonable VS the capabilities of the rest of the cast.

And hey, DarKaoZ, haven't see you around in a while! Yo!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on September 29, 2010, 01:18:49 AM
IMHO Dropkick is mostly ok, but they should remove the ability to cancel into it from guard cancel CD, and lower how much guard damage it does. Perhaps make the recovery a bit worse on block.

I'm glad that a button charge move is finally good in a fighting game. Like SAB-CA mentioned, there has rarely been an instance of a button charge move that is actually worth the handicap it gives you (TAP, Bull Horn, etc.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on September 29, 2010, 03:27:09 AM
And hey, DarKaoZ, haven't see you around in a while! Yo!
Sup, SAB-CA! Yeah, it's been a while, I got a 1 month ban in GAF and I rarely comment here, because I haven't played the game and I just end up reading people info. But I'm still around, just busy with my website and life. lol

But this is kinda of off topic. so going back to the topic, I don't know, I think it would be unfair to take off Raiden Drop kick, maybe they should take away the ability to link it. But well, that is just a though, still need to play the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 29, 2010, 06:04:32 AM
just lower the damage and the problm is fixed, dont know wtf people are bickering about when it can be solved easily.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on September 29, 2010, 12:20:36 PM
Since we'll probably get a nerfed Raiden by the console release, I'll honestly miss XIII's version of Sagat. Some fighting game final bosses don't get discussed this much for the need to be nerfed; I would've loved to develop winning strategies against him with low or mid tier characters.
IIRC the strategy to deal with Raiden's Drop Kicks is to RUSH THAT SHIT DOWN.  Problem is that with the damage he gets, Raiden has the fastest way to kill any character I've ever seen.  So very risky.  On top of that once he has stock, him blocking you is now a risk because if he gets a CH Guard Cancel, that's like 80% life gone right there.  This Drop Kick is something else.  That move alone resulted in less Kyo and Liz appearances.

We gotta wait and see how SNKP handles it.  KOF has been a series that lets BS run wild.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on September 29, 2010, 06:46:05 PM
nah man 98 has some of the least bs of any fighter, id dare say at least 80% of the cast is viable in tournament play, maybe even more.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on September 30, 2010, 12:05:06 AM
What can Takuma combo off of cr. ;b without meter?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on September 30, 2010, 08:38:03 AM
he can do a 40% combo thanks to ex bug... and a 100% given some meter... lol

remxi: Raiden's drop kick is maybe by far the best charge move ever created... but don't forget SC4 Hilde...

musolini: damage is fine... just gotta make only 1 charge possible at a time...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: itpcruz08 on September 30, 2010, 04:27:36 PM
BLOG UPDATE: http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/09/post_29.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on September 30, 2010, 04:32:31 PM
It's weird that in the list they mentioned 98, but not 98UM
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on September 30, 2010, 11:36:06 PM
Anyone care to translate for us?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Remxi on October 01, 2010, 02:16:39 AM
I think it's just announcing "Dueling the KoF" which is a yearly(?) tournament that runs at a-cho featuring a wide selection of games from the series. It often draws competitors from China/Taiwan/Korea etc. and will undoubtedly have top level play. There are lots of vids of the earlier events floating around on youtube.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 01, 2010, 05:28:43 AM
like the korea vs japan or china vs japan 98 vids?

edit: at mastaroth, why do it like that and make his combos less instead of just lowering the damage and still having the threat of having 2 dropkicks stored.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on October 04, 2010, 06:31:26 PM
because then a player will choose to either store B or D charge... and play their game according to that... and use the "drop kick" WISELY...

don't forget if he has meter he can do upto additional 50% or maybe more minus the damage from the drop kick... so having 2 "safe" & "invincible" moves every 12-16 seconds is a bit too much...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 04, 2010, 07:36:21 PM
not 12, 16 seconds. and if the damage is lowered to 200 or 175 it would hardly matter. youd be giving up anything CD related, AB related and command throws.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 05, 2010, 05:20:27 AM
not 12, 16 seconds. and if the damage is lowered to 200 or 175 it would hardly matter. youd be giving up anything CD related, AB related and command throws.
Except Raiden can still do GCCD, which is probably the only thing that really screams "unfair" to me.

There are lots of possible ways to balance out his drop kick, but what I'd most like them to do is cap his regular drop kick as level 3, which is a little less safe/damaging. If a move is going to be as damaging, high-priority and safe as his level 4, I think it needs to cost some stock. So they could give Raiden an EX drop kick. Both buttons charged for 12 seconds = his old level 4 drop kick.

This way, Raiden gets something in return for the nerf: He can now charge a level 4 drop kick four seconds faster than before.

But he can no longer link two level 4s together, his normal drop kicks won't be as invincible, and may of his old 100%s won't work because he needs a bar to do the level 4. To me, this would remove all of the really stupid Raiden stuff, without making the character less fun to play.

Just my two cents.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 05, 2010, 09:12:16 AM
thats one way of handling it. but honestly. if the damage is lowered a lot and it still keeps the level 4 intact itll actually have a good use and be comboable. the dropkick doesnt make raiden unfair, its the amount of damage it really does what makes it unfair imo. giving raiden a high speed escape/punish move that can lead into damaging combos is good. but not when it kills an opponent with as lil as 2 or 3 bars. besides the stupid damage i dont see anything wrong with this move, you give up you command throw/s and / or cd's and ab's. even if he could still gccd it wouldnt be such a poroblem if the damage is lowered to something like 150 or 175 instead of 250.

what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game  asap?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 05, 2010, 06:53:41 PM
what im curious about it how snkp will handle the patch? will they wait for a console release and add the extra console content (maybe extra characters as well) to the arcade version? or will the fix the bugs and such so the arcade goers actually have a non broken game  asap?

Better for an arcade patch, unless they dedicate themselves to balancing everything along with adding new characters if they've got any.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 05, 2010, 08:06:02 PM
now that would be baller.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 06, 2010, 07:08:45 AM
I wonder if that old KOF12 Black rumor will rear its head again so they can make money off selling an expansion fo XIII and then using that to bring over to consoles. Thats the only reason I could think of them not announcing any port of KOFXIII other than not caring about the arcade market anymore.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 06, 2010, 09:16:13 AM
what do u mean black rumor?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TornAparT on October 06, 2010, 09:42:41 AM
what do u mean black rumor?

There was a rumor going around that an update to XII called KoFXII Black was coming out.  New characters/fixed glitches blah blah it never happened.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 06, 2010, 05:52:14 PM
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 06, 2010, 06:05:37 PM
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game

Sounds awesome, so hopefully they'll

1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it

and I wouldn't be surprised if they tweaked K' in some way too
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 06, 2010, 06:14:47 PM
Great news.

XIII is an amazing effort so I'm really glad they are giving it more life. It was smart of them to wait since stuff keeps getting found, like the recent Joe infinite.

Additional characters would be :O but just fixing the balance is all I'm hoping for (without introducing additional problems, ala XII) and can then definitely see this becoming my no.1 fighter of all time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 06, 2010, 07:01:01 PM
http://www.versuscity.net/2010/10/06/new-version-of-king-of-fighters-xiii-coming-soon/

a new XIII's version? cant wait to see what it will bring to the game

Sounds awesome, so hopefully they'll

1. Fix the button lag
2. Remove Joe and Mature's infinites
3. Fix Ralf's neomax bug
4. Fix Vice's Splash/Overkill bugs
5. Tweak Raiden's dropkick
6. Fix Hwa Jai's EX Dragon Tail bug
7. Take out Daimon and Takuma's EX bugs or something
8. Fix Iori's Maiden Masher so that they can't roll out of it

and I wouldn't be surprised if they tweaked K' in some way too

If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 07:07:59 PM
Is this information official? From where did Versus city take it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 06, 2010, 07:39:11 PM
Is this information official? From where did Versus city take it?

Versus City's info is pretty legit, they get most of their information from people who have close ties to video game companies in Japan (like arcade operators), btw these are the same people that announced that KOF XIII was in production month or two before the SNKP's official announcement
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 06, 2010, 07:47:01 PM
If they've done all those things, excellent. But since that rumor of XII Black Edition, I'll wait to see if there's anything real to it. Till then, I'll let my excitement run slightly rampant.

True but chances are better since, it being free, its prolly just a bug fix. XII Black was supposed to be more of a XII.V iirc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 06, 2010, 08:22:54 PM
wow man this is some great news. i was wondering when we would get this. i hope they took notes and know wtf is all wrong with this shit. fix it and give us the greatest game ever.

besides the bugs, glitches and infinites, whats need to be done?

tone down k, make his jump D not soo fucked up. more lag on qcf+P if a follow up isnt used, also make it so that you have to chose the follow up very soon.

fix that dropkick of raiden, hopefully by decreasing the damage instead of doing unnecessary shit.

tweaking kulas qcb+K move (less safe).

less damage on lizzys dp and less safe, and less damage on her dm that jumps and does that fb thingy in the air.

these are prett much the most important things that ive seen in 13 imo. anybody else got something to add?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 08:58:09 PM
Make Mai stronger!

Ok, I was joking :P

I hope to see this patch, not only for a healthy KOFXIII in arcades, I think this patch could help to SNKP image as well. Some people has totally lost their faith on that company, and they assure SNKP doesn't give a shit for KOF. I hope they were wrong.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 06, 2010, 09:03:00 PM
Good shit! SNKP proly saw my post on this forums after the SBO final when I said "I'm done with this game until they fix it" and they were like "WTF THE ANSWER is going to stop playing the game seriously? we gotta fix it"

Also thanks to DG for giving my message to DUNE (head of the KOF cummunity in Japan) about how Raiden ruins the game and he could say how much this game needs to be fixed in his interviews.

but seriously good news...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on October 06, 2010, 09:08:20 PM
Good shit! SNKP proly saw my post on this forums after the SBO final when I said "I'm done with this game until they fix it" and they were like "WTF THE ANSWER is going to stop playing the game seriously? we gotta fix it"

Also thanks to DG for giving my message to DUNE (head of the KOF cummunity in Japan) about how Raiden ruins the game and he could say how much this game needs to be fixed in his interviews.

but seriously good news...
  LMAO Thats exactly what happened lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 06, 2010, 09:08:44 PM
They should maybe look into Kyo, if K' etc go then he could be the next in line if he isn't tweaked.

He's pretty much a monster when it comes to combos but that's also what makes him so badass in this game so I'm not sure what to suggest.

At least the recovery on his running grab should be increased I think, he's way too safe right now on block.

Also, Takuma's juggles...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 06, 2010, 09:23:51 PM
nah diavle that shit is all good. only take out the gamebreaking shit, not what makes it good. lol. also can they even fix the button lag? i think it has to do with these flat screen tv's and not the game or system its played on. flatscreen tv's lag, and led tv's lag even more (i know, ive played ssf4 on composite and then after that on led, huge difference).

though i do hope something can be done about it, im just not sure if its possible with the new tv's and all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 09:29:00 PM
The patch will probably fix bugs, but not sure about fixing unbalanced characters... Don't be too much optimistic...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 06, 2010, 09:46:21 PM
I'm so glad they are going to remove those stupid infinites.

Let's see if they do something about Raiden, maybe only having the ability to combo into just one Dropkick.

I'm all for tweaking K'.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 06, 2010, 09:57:47 PM
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 06, 2010, 10:11:11 PM
actually, if anything, they should carefully buff characters that are unused; not slow the game down to crap pace.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 06, 2010, 10:47:40 PM
Yeah buffing the weaker characters like Joe should be prioritized over nerfing anyone.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 06, 2010, 10:57:52 PM
Let's see if they do something about Raiden, maybe only having the ability to combo into just one Dropkick.

I'm all for tweaking K'.
I'm just going to wait for you to start talking about how you're up for whoever could end up being the new top tier that you'll be cool with tweaking.

What do you think will happen if K' gets toned down?  They'll just switch to the new top tier.  All of you(actually some) will just start complaining about seeing the new top tier in action too much.

Cycle continues.  Never ends.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 06, 2010, 10:59:11 PM
It's easier nerf one or two characters that are overpowered than buffer 29 or 30. Nobody is saying that K' should be nerfed to low tier, he can continue being top tier, like Kyo and Kula.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 06, 2010, 11:26:42 PM
Thing is K' doesn't need to be nerfed at all, nothing stands out at OP, hes just once again solid & easy to use. And who the hell says you have to buff 29 or so characters? The only ones that really need it are the bottom four really.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 06, 2010, 11:33:52 PM
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.

While I agree that K' is good the way he is they still need to tweak him because

1. There's a bug where he jumps in and if you guard his attack he continues to move forward pretty much bypassing the guard animation/hit-stun and regardless whether you or the opponent gets he hit he's still in your face, which pretty much explains why you see a lot of K user's spamming his j.C/D as soon they have them in the corner

2. He can hit you with his st.C before you recover from a GCR

http://www.nicovideo.jp/watch/sm11811554

besides that he's cool
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 06, 2010, 11:55:51 PM
People have to remember that there are a lot of things that we don't see get uploaded.  So there could be some really good players with [insert character] that we just haven't seen their potential tapped into.  Vice footage wasn't uploaded for a long time and when she was played and we saw it, she was awesome.

When I first saw people play XIII Duo Lon, it was terrible but recently we've seen some awesome Duo Lon gameplay.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on October 07, 2010, 02:40:03 AM
Credit to CX. Patch confirmed for today or tomorrow at Alpha Station in Okubo

http://www.alpha-st.co.jp/index2.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 07, 2010, 04:43:42 AM
thats quite fast. I hope we get impressions soon. I also hope the AI operators get their hands on the patch asap
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 07, 2010, 05:40:32 AM
Jesus Christ K' doesn't need any tweaking at all, he's just really solid.

While I agree that K' is good the way he is they still need to tweak him because

1. There's a bug where he jumps in and if you guard his attack he continues to move forward pretty much bypassing the guard animation/hit-stun and regardless whether you or the opponent gets he hit he's still in your face, which pretty much explains why you see a lot of K user's spamming his j.C/D as soon they have them in the corner

2. He can hit you with his st.C before you recover from a GCR

http://www.nicovideo.jp/watch/sm11811554

besides that he's cool


Yeah, those are the tweaks I wanted for K'. After that he is fine.

All characters who have bugs that players seem to exploit need need fixing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 09:04:18 AM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?

I probably won't have time for hands-on until the weekend. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 07, 2010, 09:28:42 AM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?

I probably won't have time for hands-on until the weekend. 


nice..but the bolded sentence is a question or the players actually cant see any balance changes?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 10:16:10 AM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?

I probably won't have time for hands-on until the weekend. 


nice..but the bolded sentence is a question or the players actually cant see any balance changes?

I dunno.  I'm excited as hell since we might have it patched before our tourney (23rd of Oct).  Drawback is that they have to ship a new HDD versus just downloading some patch so we won't get it for a few days.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 07, 2010, 10:21:00 AM
From Madman in Japan:
Quote
The roll HD has reportedly been taken out. 


the HD roll taken out? what this mean? you can not be able to roll while in HD mode?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 07, 2010, 10:40:11 AM
the HD roll taken out? what this mean? you can not be able to roll while in HD mode?

No I think he meant you can't initiate HD mode during a roll anymore
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 10:49:45 AM
the HD roll taken out? what this mean? you can not be able to roll while in HD mode?

No I think he meant you can't initiate HD mode during a roll anymore

Shame, it was such a feasible strat for Shen =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 07, 2010, 12:04:35 PM
Finally, I can start using Raiden again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 07, 2010, 12:43:48 PM
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 07, 2010, 02:10:25 PM
This has to be one of the fastest rumor to confirmation to release ever.

Even if its just the bugs/infinites that are fixed its all good, it was pretty embarassing watching that Mature infinite in action so much.

Someone should check if they at least fixed Raiden being able to juggle after a CD counter, that was definitely not okay.

If no other balancing has been done then it is disappointing but what the hey, can't have it all. At least this way there is a smaller chance of new issues popping up (*cough* Elizabeth/Raiden XII bug *cough*).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fujifujifujifuji on October 07, 2010, 02:20:53 PM
About balancing, let's just wait a bit longer to see what other chars need balancing. If they rush, we're not gonna like it. Plus Raiden really only need to lose his Drop Kick comboability, so as to make it akin to Tizoc's Gri-Dro kick...which is awesome. I liked HD roll...aw man.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 07, 2010, 02:38:27 PM
Well, I don't know about Raiden and K', but I'm sure from now on we will see more interesting Matures (because now people will play with her like a normal character, even I guess she will be less selected), Vices, Ralfs and Hwas.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 07, 2010, 05:14:25 PM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend. 


Oh hell no...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 07, 2010, 06:14:53 PM
This imo is a good start if they are planning on any future changes. It's great to know that all the bugs, glitches and infinites were the priority in this update to the game and now they are gone. Unless of course someone finds something new which I'm hoping not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 07, 2010, 07:34:17 PM
From Madman in Japan:
Quote
It's still been under half a day since the update came out so there's not much details yet. I'm assuming that SNKP might make an announcement to the general public on their blog today.. if they're competent.

According to some early reports, the bugs and infinites have been taken out (say goodbye to the massive Mature population). The roll HD has reportedly been taken out. Players are saying that there doesn't seem to be any balance changes?
I probably won't have time for hands-on until the weekend. 


Oh hell no...

to me if they  took off the infinites they already did some kind of rebalance changes
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on October 07, 2010, 08:37:19 PM
I agree, I think the main points here are that they care and are making moves in the right direction.  The more we show support for the game, the more we will get in return.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 07, 2010, 08:45:47 PM
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth

With the rest the game is fine IMO, maybe a better damage scaling will be good too
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 09:10:06 PM
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.

There's nothing wrong with having some honor.  I personally never will touch certain characters but that's just me, just like I will never run away when time is up and my life is higher (in fact I keep on attacking--always).  For the record, we never asked Mr. Kof or Reynald in this case, to not use Raiden, then gave them up voluntarily--they're not shameless.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 07, 2010, 09:21:08 PM
I think they are not going to fix anything of that...

Damn, I want a patch's report! nobody says nothing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 07, 2010, 09:32:53 PM
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?

And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 07, 2010, 10:16:50 PM
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?

And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?

I think the easiest way would be to get a USB drive but we think is going to be a new HDD, Kane317 and 4leaf are going today and I'm sure they are going to ask the owner.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on October 07, 2010, 10:22:24 PM
YES this is awesome. finally i don't have to worry about triggering the glitch when i'm spamming vice's splash hahaha

another "glitch" i hope they fix: king's neomax doesn't work. ever. it sucks. it's sooo bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 07, 2010, 10:42:46 PM
It seems like characters didn't get changed except for glitches & Raiden has none. Why weren't you playing him before. And please don't say some honor bullshit.

There's nothing wrong with having some honor.
If you're just playing casually, any other time I'm using as much bullshit as I can. And I've always found reverse tier whores more annoying than actual ones.

I personally never will touch certain characters but that's just me,
I don't have a problem with that as long as people don't make a big deal about having "honor".

just like I will never run away when time is up and my life is higher (in fact I keep on attacking--always).
Like the complete oppisite of me, If I got a life lead I play lame as fuck.

  For the record, we never asked Mr. Kof or Reynald in this case, to not use Raiden, then gave them up voluntarily--they're not shameless.
Good for them I guess. Meanwhile whenever I eventually get access to the game if Gameworks gets it or another Cali trip is planned you can bet I'm going to be abusing th efuck out of them dropkicks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 07, 2010, 10:58:25 PM
I wonder. Since they have said that this patch will be free for places who already own the game, could it be that they have already started product on extra machines but with the updated software?

And since you guys at AI already have a pre patch machine, how exactly will you be getting the patch? Is it some kind of USB thing or a brand new HD with the game in it?

I think the easiest way would be to get a USB drive but we think is going to be a new HDD, Kane317 and 4leaf are going today and I'm sure they are going to ask the owner.

Correction, drill the owner.

YES this is awesome. finally i don't have to worry about triggering the glitch when i'm spamming vice's splash hahaha

another "glitch" i hope they fix: king's neomax doesn't work. ever. it sucks. it's sooo bad.

Another glitch is that Chin doesn't have enough range and mobility :)

If you're just playing casually, any other time I'm using as much bullshit as I can. And I've always found reverse tier whores more annoying than actual ones.

I'm sure you do.  So I guess we differ in opinions. I should note there's a difference in reverse tier whores, and playing non top tier characters.

I don't have a problem with that as long as people don't make a big deal about having "honor".

I'm never vocal about it at the arcade, most of it is inferred, but it's all about subtlety.  I feel IMHO, most people should have an intrinsic BS meter and they know what's kinda too far and what's not, but there's no rule certainly, and I guess it's all subjective as with this debate as a whole.

Like the complete oppisite of me, If I got a life lead I play lame as fuck.

When I was in HK for a year during '98's hay-day, the timer was set at the fastest, and that's ALL people did back then--just run away all day.  As that's a legitimate win, I made a conscious effort not to do the same as personally I dislike that tactic.  In retrospect, one thing I loved about XI is their judgement indicator, it totally favored aggressive players and less turtling/run-away strategies.  

Good for them I guess. Meanwhile whenever I eventually get access to the game if Gameworks gets it or another Cali trip is planned you can bet I'm going to be abusing the fuck out of them dropkicks.

We actually never had problems with people doing dropkicks that were casual players, it was the veterans that played a lot, had a variety of skill sets, yet still fell back on the dropkicks that made some of us cringe.  Like I've said before, it's really a compliment to the player.  

I'll be looking forward to play with you when you come to cali, let us know.  The Tuscon group (Jeremy H) was planning a trip in November; it'll be fun.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on October 07, 2010, 11:34:33 PM
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth

With the rest the game is fine IMO, maybe a better damage scaling will be good too

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 07, 2010, 11:49:26 PM
Awesome, I'm so glad that players will now pick Mature because she is great solid character instead of picking her for the easy win because of that infinite.

Hopefully the patch is easily installed.

I'm sure it is, if the patch already came out that fast, it has to be an easy install.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 08, 2010, 12:19:38 AM
The only balancing issues that they need to fix are some properties of raiden with the dropkick, the jumping attacks of K and maybe the DM of elisabeth

With the rest the game is fine IMO, maybe a better damage scaling will be good too

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.

Balancing a game is not that easy, hell, look at blazblue.

hell, in 98UM there are a 85% that you will see Krauser in a fight, and the game will still be balanced, at least a balanced game for me is that the game almost anyone had a chance to win.  The same could be said from 2002UM

Characters that will appear always is something that happens in almost all the fighting games, more in a 3 vs 3 game where there are more chances that characters will be repeated

IF you buff and nerf all the characters, people will bitch about how this buff had make the characters too powerful, and the old top tiers too weak. See the comparision between calamity trigger / continuum shift.

At least I got the impression that a good amount of characters in this game had good tools to took a good percentage of your life bar, but there is also some characters who are more easy to use/more broken
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 08, 2010, 01:26:00 AM

Maybe they should fix the fact that most people play 6-8 characters out of 30+. They need to buff the hell out of the rest of the cast and tone down a bit the tops.

Also, the HD bar lasts way too long. Worse than V-Ism. They should make it more  KOF 2k2-like.
I've said it before and I'll say it again.  The players will just switch to the new top tiers. Simple as that.  They'll just be a new batch of "6-8" characters.  In 02UM it happened. Athena/Billy/Choi aren't weak characters in that game and players just switched to the new top tiers.  Also, I'll willing to bet that a lot of players in general ignoring skill level play a small number of characters.  There will always be a strong showing of a combination of characters being played in any game.

And on top of that there's a lot that goes on that doesn't even get uploaded.  If anything from what has been "seen", the only characters I'd personally say have some SERIOUS trouble is Clark and Ryo.   And I will admit that my opinion stems from the Clark players for the most part getting stomped out. I kinda figured Clark wouldn't mesh well with the HD combos.  

I'm not a fan of HD combos in general aside from them looking cool.  Seems SNK just has to set up a way to do monster damage in KOF.   I don't think it's worse than V-ism though.  Players get guard crushed all the time because of V-Ism.  KOF players hit confirm their HD combos.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on October 08, 2010, 01:32:58 AM
I'm glad SNK is caring though ; ) 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 08, 2010, 01:54:36 AM
At least the glitches and bugs are done, but don't know if SNKP should try to fix the game balance, it could create a shitstorm and a lot of whining.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 01:42:53 PM
From Professor of MMCafe:

Quote
SNKP hasn't made any public announcements, but so far from what's been reported by players, it's basically just a bug and infinite fix. Things that players have confirmed so far-

-Hwa Jai's outofscreen bug, Vice's throw glitch, and Ralf's NeoMax bugs are fixed. Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
-Meterless EX for Goro and Takuma are fixed.
-Raiden's eats damage when his anti-air throw trades hits.
-Roll HD is gone.
-No character balance changes, meaning Raiden still has his drop kicks and the GCDK is present, K' still has his same Jump D, etcetc.

So basically, it just means that in terms of general gameplay, people will be dropping Mature and continue to use a teamup of K' & Raiden & (Liz-Kula-Kyo-whatever). For the hasstle of an HDD replacement, that's a bit of a pity.


Kane-- Nice Chin combos! Particularly the 1024dmg. You've really been polishing up.

Quote
Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
What does it mean?... I never heard or seen these bugs before... Iori can do an infinite to Mai? Can Mai escape from throws or the rest of the cast can escape from Mai's throw?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 08, 2010, 01:57:29 PM
Great going by SNK, so glad they actually did something rather than nothing like before. Most of the glitches are out now so my major complain with the game has been addressed. Yeah not sure what those glitches they left in are, haven't heard of em before.

3rd Strike has its Yuns, Kens and Chun Lis etc. Garou has its Kevin, Kain etc. That doesn't stop them from being some of the best fighters ever made so, yeah, KOFXIII may have its Raiden and K' but at least they are very much beatable. Like mentioned previously, if they were fixed then a few other select characters would become the next go to ppl.

This makes the game say Version 1.1 on the title screen or somewhere so there are still chances of further fixes. They are more expensive then previously thought though since they have to ship new HDDs.

I'm not a fan of HD combos in general aside from them looking cool.  Seems SNK just has to set up a way to do monster damage in KOF.   I don't think it's worse than V-ism though.  Players get guard crushed all the time because of V-Ism.  KOF players hit confirm their HD combos.

No, HD implementation was a good decision on SNK's part. Comeback mechanics are a must in fighters imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 08, 2010, 02:09:57 PM
Well as long as all (or most) of the game-breaking glitches and bugs are fixed that's all that matters

another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 02:18:25 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 08, 2010, 02:19:02 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

Listen to this man.

No team should be without K' or Raiden.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on October 08, 2010, 02:19:41 PM
Why was Roll HD taken away? Was it that broken?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 02:23:55 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

Listen to this man.

No team should be without K' or Raiden.

Bullshit
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 08, 2010, 02:30:53 PM
Why was Roll HD taken away? Was it that broken?

Didn't see anything that would make it come across as broken but SNK prolly saw it as a bug.

Bullshit

I was joking...

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 04:34:51 PM
another thing, I could never understand the concept of honor when playing fighting games, it always sounded like some over-exaggerated excuse like "low tier pride", need to stop playing for honor and start playing to win

I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

...and good players can win with any characters, including the not so commonly used ones.  Scrubs, for a better lack of a term, can only win with characters that have more options available to them than any other characters (e.g, top tiers).

Like I said before, there's a difference between low tier revolutions or whatever you want to call it, and just self-restraint.   I suppose since at AI at least, it's a small group of friends (12-15 Max) that play together so it is what it is.  I guess if you're in Asia and you don't know the opponent, then the everything-goe mentality is easier to sleep at night.

Case and point.  One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends.  Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.

I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 08, 2010, 04:43:13 PM
From Professor of MMCafe:

Quote
SNKP hasn't made any public announcements, but so far from what's been reported by players, it's basically just a bug and infinite fix. Things that players have confirmed so far-

-Hwa Jai's outofscreen bug, Vice's throw glitch, and Ralf's NeoMax bugs are fixed. Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
-Meterless EX for Goro and Takuma are fixed.
-Raiden's eats damage when his anti-air throw trades hits.
-Roll HD is gone.
-No character balance changes, meaning Raiden still has his drop kicks and the GCDK is present, K' still has his same Jump D, etcetc.

So basically, it just means that in terms of general gameplay, people will be dropping Mature and continue to use a teamup of K' & Raiden & (Liz-Kula-Kyo-whatever). For the hasstle of an HDD replacement, that's a bit of a pity.


Kane-- Nice Chin combos! Particularly the 1024dmg. You've really been polishing up.

Quote
Throw escape bug for Mai is apparently still present.
-Infinites (Mature, Joe) are gone. However, infinites limited to character pairing (Kim vs Takuma, Iori vs Mai) are reportedly still present.
What does it mean?... I never heard or seen these bugs before... Iori can do an infinite to Mai? Can Mai escape from throws or the rest of the cast can escape from Mai's throw?


So pretty much this update is to "BUFF" Raiden?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 08, 2010, 04:56:56 PM
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 08, 2010, 05:06:51 PM
Listen to this man.

No team should be without K' or Raiden.

Not exactly what I meant but yeah, if you want to win you might as well go with your best hand right?

...and good players can win with any characters, including the not so commonly used ones.

true, but when you're fighting people around the same level as you your options get limited

Quote
Scrubs, for a better lack of a term, can only win with characters that have more options available to them than any other characters (e.g, top tiers).

A lot of scrubs can't win with top tiers either

Quote
Like I said before, there's a difference between low tier revolutions or whatever you want to call it, and just self-restraint.

Self-restraint is fine I guess, when Dune's crew stopped using KMR they came to a unanimous decision that the top 3 are messed up

- K' is already good enough but that GCR and jump-in hitbox problem pushes him over the edge
- Mature had her infinite with over 25 variants (with or without drive cancels)
- Raiden suffers from the same problems K' does, he was already good enough but then you throw in that nasty EX tackle juggle then he becomes a massive threat, his 16 second dropkicks while powerful can be baited so that's not the main issue

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Real talk.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 08, 2010, 05:10:44 PM
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

True
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: kofsux on October 08, 2010, 05:23:55 PM
Case and point.  One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends.  Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.

I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.
you mean ramond(romance)?well we dont hate the fact that hes using mature if thats what you mean.he can use any character for all i care.jaja although i think hes gonna be heartbroken when he hears that mature's infinite is gone.but we certainly respect each other.

reynald has a unique style in my opinion,i really like the way he uses every hit and move each character has.he mixes everything the character has to offer and this makes him unpredictable.

hey the other day you got me thinking about the question you asked...whos the best out of all of us.well to be honest no one is the best.jaja you see,its like a cycle.if i come in and beat chris,then realkim comes in and beats me,then ramond comes in and beats kim.right now ramond is the one that has practiced the most out of all of us and i think thats why he's more competitive.but eventually when the game comes out on console then the team will balance out and the cycle will start again.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 05:37:37 PM
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Valid point.  What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match? EDIT: Added the casual scenario--I think it depicts how I feel much more clearly.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 08, 2010, 05:37:48 PM
I never understood why a pro uses tiers that are broken or dirty things like infinites to win. It's not about honor, it's about being a good player or not.

Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Then I'm not interested at all with pro scene and its players. I guess I was just idealizing pro players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 08, 2010, 05:43:58 PM
A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.

For casual matches you can use all the other characters for fun. At least I always saw it like that, and sometimes there are guys who don't need to use broken characters to win, at least sometimes they appear

The only time when I hate top tier abuse are casuals, but again, is their decission to use those characters, and I need to beat them using the tools that I had, so after a while, isn't terrible, I got a friend who ALWAYS use Krauser in 98UM and after a while I found it cool because now I know better how to beat him
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 05:45:08 PM
Case and point.  One of the regulars here recently mastered Mature's infinite--you don't know how quickly unpopular he is now among his closest friends.  Whereas, Reynald, who destroys the competition with his Yuri and Vice is still very much respected still.

I guess it's very subjective, but that's how I personally see it over here--I don't speak for everyone though.

you mean ramond(romance)?well we dont hate the fact that hes using mature if thats what you mean.he can use any character for all i care.jaja although i think hes gonna be heartbroken when he hears that mature's infinite is gone.but we certainly respect each other.

Fixed it for you.  Yes I meant Romance, but I know nobody hates him or anything--we're all friends.  I know that people have expressed they are bothered by the fact that he's using Mature's infinite repeatedly (in casual matches).

reynald has a unique style in my opinion,i really like the way he uses every hit and move each character has.he mixes everything the character has to offer and this makes him unpredictable.

He definitely does, I think everyone is in agreement about how good he is.  His ability to pick up new characters is pretty amazing.

hey the other day you got me thinking about the question you asked...whos the best out of all of us.well to be honest no one is the best.jaja you see,its like a cycle.if i come in and beat chris,then realkim comes in and beats me,then ramond comes in and beats kim.right now ramond is the one that has practiced the most out of all of us and i think thats why he's more competitive.but eventually when the game comes out on console then the team will balance out and the cycle will start again.

Ahh, I see.  That cycle thing is so true, some people play against certain styles better etc.  Romance to me, has improved the most.

A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.

For casual matches you can use all the other characters for fun. At least I always saw it like that, and sometimes there are guys who don't need to use broken characters to win, at least sometimes they appear

I think that's a really good point that you bring up.  In casual matches--the use of infinites, when you're a skilled player, and among friends; it's a little uncalled for for my taste.  

Don't get me wrong, I have no problem losing (I lose all the time, just ask the guys lol) and it's not bothering me to the point where I would quit, coz if it did I would--but it doesn't.  It's just a preference.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 08, 2010, 07:03:42 PM
you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 08, 2010, 09:07:30 PM
Have you ever played a game in a tourney with a cash prize or a money match? What I'm saying is these pros are playing with their money on the line so they don't give a fuck about whom thinks they aren't a good player because they resort to play top-tier or using broken/dirty tactics. You gotta do what you gotta do to win, who care what people think, especially when you have your hard earned money on the line.

Valid point.  What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match? EDIT: Added the casual scenario--I think it depicts how I feel much more clearly.
Yeah I would because I like to win no matter the situation.

you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.
Ah calm & well thought actions.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 08, 2010, 09:52:38 PM
you know, in a casual match, if somebod did the infinite on me, id accidentally hit the motherfucker.

and thats why i enjoy reading Musolini's posts sometimes...

Regardless of people's opinions. The infinites are gone and the bugs are fixed so id hope to see a small increase of Vice/Hwa Jai/Ralf players that won't be afraid to experiment since they don't have to worry about breaking the game.

As far as always playing to win in casual/tourney situations. I don't know i always tend to gravitate towards my personal style, regardless of tier lists. Having respect for your opponent is much appreciated especially in casuals cause if someone is always trying to do everything to win, then the atmosphere becomes MUCH more hostile and it can really kill the mood for a lot of players.

 I know it effects me a few times since that happened quite a bit when i got to play KOFXIII against this not so good player (but he had impecible projectile traps whether he knew it or not)which was eating away at my quarters and time since i couldn't just relax and pratice new characters. I ended up picking Kyo and OCVing him but it overall just dampened the experience a lot, which is the main thing you shouldn't do in casuals. If u can't enjoy yourself why you're playing, then why play. I bet thats the mentalities of quite a few people who have tried KOF in the past and got straight rocked mercilessly.

Well that was a long ass ramble. anyway, good show SNK, announce a console port already, and looking forward to the next tourney from AI
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 08, 2010, 10:27:37 PM
Well if they don't tone down K and raiden KOF online will end up like SF. 90% of the games being VS Ryu, Guile.

Guys I'll ask for a big favor. Now that the bugs are gone can someone please main VIce? She is my favorite character and there are almost no video's with footage :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 08, 2010, 10:39:55 PM
I remember facing that Romance player one early afternoon. I went there early to see if I could get in some practice on a different character and he was on the machine. I faced him ready for some KOF comp and he was constantly doing that infinite on me on all the matches. I left after a few matches and played SSF4. He also did it to another player and that player left after one match.

It kinda reminded of me of the Killer Instinct days when everyone picked Eyedol and Cinder and constantly doing infinites.

Yeah I agree, pick your best and do your worst during a tourney, but for casual matches, lets just have some fun.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 08, 2010, 11:14:14 PM
Now that the bugs are gone can someone please main VIce? She is my favorite character and there are almost no video's with footage :(

Watch the last batch we put out, Vice is in a lot of those clips as it's a permanent character in Reynald's team.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on October 09, 2010, 12:40:06 AM
No, HD implementation was a good decision on SNK's part. Comeback mechanics are a must in fighters imo.

Outplaying the opponent is the best comeback mechanic there is. No need for 15 second long juggles.

The patch is a bit underwhelming. Actually, I think it'll make the game worse. Yeah, the gamebreaking bugfixes are nice. But removing Joe's infinite without giving him anything in return sucks, and removing the meterless EX moves for Takuma and Goro is a terrible decision. They weren't even god tier like K and co., why nerf something that doesn't need nerfing?

Game needs more style variety,  defensive characters / runaway / zoners especially need buffs so we don't see everyone playing the same.

And if we have a new set of top tiers, who cares? There will be more viable characters and that's all that matters. For example, GGAC and ST have clear tier differences but since pretty much everyone has some beastly bullshit most characters are viable. SNK needs to follow that philosophy with any new patches they release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 09, 2010, 01:23:01 AM
Quote
Outplaying the opponent is the best comeback mechanic there is. No need for 15 second long juggles.

No its a must, aside from resulting in closer matches and making things more exciting, stuff like this is also a huge crowd pleaser. SNK knew this and that's why they went with such mechanics, same with the adding of the neomaxes. They are supposed to make ppl go "Oh shi...". Clearly they are successors to BC mode and HSDMs but at the same time SNK made sure to make them easier and more useful to employ.

Quote
Actually, I think it'll make the game worse. Yeah, the gamebreaking bugfixes are nice. But removing Joe's infinite without giving him anything in return sucks, and removing the meterless EX moves for Takuma and Goro is a terrible decision. They weren't even god tier like K and co., why nerf something that doesn't need nerfing?

I do feel kinda bad for you, you were probably really looking forward to those bugs/infinites.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 09, 2010, 01:23:40 AM
You mean like Crapcom and how everyone used Sagat in Vanilla 4 or how everyone moved to Guile and Dictator for Super 4 after abandoning Sagat like a sinking ship when he didn't have bullshit as his advantage?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on October 09, 2010, 01:37:44 AM
Quote
No its a must, aside from resulting in closer matches and making things more exciting, stuff like this is also a huge crowd pleaser. SNK knew this and that's why they went with such mechanics, same with the adding of the neomaxes. They are supposed to make ppl go "Oh shi...". Clearly they are successors to BC mode and HSDMs but at the same time SNK made sure to make them easier and more useful to employ.

Matches need to be as close as the skill of each player. Giving "comeback mechanics" to make comebacks easier is dumb. CCs were fine as they were in 2k2, where they were another tool among others. HDs in XIII are not just another tool among others, they are a central part of the game, which is a bad thing.

If you want to make comebacks even easier and crowd pleasing, why not add shoryu xx HD cancel -> Neomax, too?

Quote
I do feel kinda bad for you, you were probably really looking forward to those bugs/infinites.

Fixing bugs for the sake of fixing bugs is dumb. They only need to be fixed if:

- they break the game
- are extremely easy to perform AND make the character overpowered

That's why removing Mature's infinite is not that bad, yet removing Joe's and giving nothing to him in return is bad. Or removing Takuma's and Daimon's EX glitches.

Quote
You mean like Crapcom and how everyone used Sagat in Vanilla 4 or how everyone moved to Guile and Dictator for Super 4 after abandoning Sagat like a sinking ship when he didn't have bullshit as his advantage?

Capcom just made everyone weak and boring in SSFIV. I want something like GGAC, which is of course far from perfectly balanced but you see great character variety because almost every character is strong as fuck, even the low tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 09, 2010, 02:07:15 AM
If you want to make comebacks even easier and crowd pleasing, why not add shoryu xx HD cancel -> Neomax, too?

MOTW already has that covered so thanks but no thanks.

Quote
Fixing bugs for the sake of fixing bugs is dumb.

...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on October 09, 2010, 02:17:42 AM
Lol at people who request bugs
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 09, 2010, 03:29:01 AM
Quote
Fixing bugs for the sake of fixing bugs is dumb.

Thank god ur not in the games industry (or you are, which explains why so many games ship with bugs lately)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 09, 2010, 03:46:41 AM
Quote
Fixing bugs for the sake of fixing bugs is dumb.

Thank god ur not in the games industry (or you are, which explains why so many games ship with bugs lately)

That's hilarious, I LOL'd IRL.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 09, 2010, 05:54:28 AM
Quote
Fixing bugs for the sake of fixing bugs is dumb.

Do you work for ACTIVISION?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 09, 2010, 06:20:46 AM
Valid point.  What if hard-earned money wasn't on the line, at least not hundreds or thousands, what if it was just a quarter, would you still need this everything goes mentality among friends in a casual match

A quarter is still money and it's still something to fight for in my opinion. It sucked having to go back and forth making change in the arcade, especially in places (like Japan) where it can be more expensive I heard. For me, inside the game, when the game announcer says "FIGHT" you aren't my friend anymore, you are my enemy, friend and competitor and I will try my best to defeat you. When the match is over, you are my friend and comrade again, lol.

Now, don't get me wrong there are matches and times where I play strictly to just try out new techniques and combos especially if it's a character I'm just fooling with or trying to learn so I may not play my 100%, or even if I'm playing against someone I can tell is new to the game, I'll take a little easy but beyond those times, it's do or die.

Having respect for your opponent is much appreciated especially in casuals cause if someone is always trying to do everything to win, then the atmosphere becomes MUCH more hostile and it can really kill the mood for a lot of players.


I agree and understand what you mean. I've played matches with people or against certain people where the air just felt really thick and tense and it did take the fun and jovial spirit out of the game. When the characters in the game look more happy than the people playing it, then there is a problem, hahaha.

BUT at the same time, it's gonna happen because fighting games to me is will always be a socially centered type game which will bring forth all kinds of different personalities to the table. Some people hate losing, some people don't give a fuck, some people are socially inpet, some aren't, some are disrespectful, loud, weird etc. so you gotta be ready for anything.

The really tense and thick matches were probably the ones that helped me out the most as player because I've done things in those kind of matches that I can't even replicate when playing really laid back and casually with some folks.

Um...I can't really say too much about KOFXIII because I haven't play it so, my apologies if I'm veering off topic.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fujifujifujifuji on October 09, 2010, 10:12:48 AM
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 09, 2010, 11:35:01 AM
A lot of the time you play to win, if the top tiers are your best characters you had to pick them. If you play in a tournament you need to use the ones which will earn you the spot to win.

Yeah that's the point but it's not just at tournaments it could be at casuals too, the same rules apply, playing to win doesn't revolve around just using top tiers either, it could be

- Using your best characters (yes your best characters, whether they're low/mid/high or top tier)
- Using bugs/glitches/infinities
- Learning match-ups/Counter-picking
- Studying frame data
- Practicing combos or hit confirming

it's all about optimizing your chances of winning

Man, winning just for the sake of winning by abusing bugs is lame.

Sure it seems lame but when you're in a competitive environment you don't really have a choice, you either adapt or lose

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 09, 2010, 12:05:16 PM
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time? 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 09, 2010, 12:15:46 PM
Man, winning just for the sake of winning by abusing bugs is lame. All of these fights are just a battle against oneself, theoretically if you can act fast, move (the stick) fast, respond fast (or just fast enough) and make no mistake, you'll win all the time. But then winning is nothing if you or your opponents aren't having fun, this is the whole point of a game really. So take it easy man, or at least play it fair.
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time? 

Maybe coz we're trying to grow a scene, not deter people away from it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 09, 2010, 12:38:35 PM
don't be offended when i say, "just play the game." people are going to play according to their own ideology no matter what anyone says, and as honorable as some might play, it doesn't guarantee people will enjoy playing with you. tier whore all you want i suppose, just be friendly about it and be open to talk to other players. make them feel welcome and give them tips. otherwise you're just shutting them out and shutting them down. that's the real problem about the scene: too many people walk away from the machine without saying a word.

note: i lose all the time so maybe i'm not an expert on these kinda things lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 09, 2010, 01:27:34 PM
I don't play arcades. I play console games online, SSFIV and soul calibur. And you see people selecting the top tier/broken/cheapest character of the game just to win. They low down a lot the quality of the game and sometimes is really pathethic what people do just to win. But I have arrived to the conclusion that playing fighting video games is just a way to feel good. Some people feel good mastering their characters and using/discovering all game's tools (and winning in this way, of course), others feel good just winning, and when more broken, more difficult to defeat, more overpowered is his character more they like to play. The fact is that a lot of this people won't play a fighting game if they don't have a character like this, what means they won't play a game if it's really well balanced. This is why fighting games are so unbalanced very often.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 09, 2010, 02:36:59 PM
Winning is fun.  Also since the objective IS to win, why should I care if my opponent isn't having a good time?

Seriously, winning is fun, busting your ass to get good at something you like then have it pay off should be all the motivation you'll ever need to want to win

Maybe coz we're trying to grow a scene, not deter people away from it.

There are better ways to grow a scene than holding someone's hand along the way, this isn't a kindergarten with a bunch little whiny kids running around (granted some of them act like it), most these people are around ages 17-25+ so I'm sure they'll be fine if you're upfront with them

Kane, me, Desmond, Zabel, and Hatred aren't saying you should berate these new people and call them scrubs, what we're saying is if you're trying to get more people to play KOF (in America at least) you should do it the old fashioned way... teach them, beat them in matches, point out their flaws/mistakes, tell them to use training mode to practice, look up some character guides for reference, watch some videos for visual aid, seriously everything they'll ever need is there

tell them to take their losses in stride (make it a learning experience) then the game will start being fun regardless of winning and losing

I don't play arcades. I play console games online, SSFIV and soul calibur.

I don't go to arcades either, and I play games online frequently as well (same with Hatred)

Quote
And you see people selecting the top tier/broken/cheapest character of the game just to win. They low down a lot the quality of the game and sometimes is really pathethic what people do just to win.

It seems pathetic because you don't genuinely understand it, you got a ways to go friend
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 09, 2010, 03:05:00 PM
It seems pathetic because you don't genuinely understand it, you got a ways to go friend

Sorry, my english is so bad, I know it :P  What I was trying to say is that they use any trick to win, I mean they don't win because they are good they win because their character has a dirty trick which opponents can not defend or some don't know how to respond it. And they use this trick again and again. What it's call abusive. But I understand them, they feel good winning, and they don't care a shit about if they like this character, if they are good players, if the game or that character is unfair, they win, it's all what they want. I don't play in this way, but now I understand this kind of players. They to want feel good, like everybody does. So the only thing I do is try to win them and blame the game's company because is not well balanced, but I blame them no longer anymore.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 09, 2010, 05:16:30 PM

Sorry, my english is so bad, I know it :P  What I was trying to say is that they use any trick to win, I mean they don't win because they are good they win because their character has a dirty trick which opponents can not defend or some don't know how to respond it. And they use this trick again and again. What it's call abusive. But I understand them, they feel good winning, and they don't care a shit about if they like this character, if they are good players, if the game or that character is unfair, they win, it's all what they want. I don't play in this way, but now I understand this kind of players. They to want feel good, like everybody does. So the only thing I do is try to win them and blame the game's company because is not well balanced, but I blame them no longer anymore.

I'm sorta under the impression that you don't play fighters competitively like some of us do, so I'll cut you some slack.

As far as players abusing dirty tricks, who is to say the a move or a tactic is "dirty"? Maybe it is just really good and give the player more options? Also, it is up to the opponent to try to find a way around that trick or use it to their own advantage. There is always a way around something.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 09, 2010, 05:51:00 PM
I don't mind that much the dirty tricks

Half of the time the guys which use them are total noobs who became very predictable, and almost the other half are way better than me so I don't mind it either

Honestly, the only thing that I hate are Infinites, but other than that, I don't care that much for top tier whoring, more when people who criticizes them has never played the game or never tried to know how to fight against those tricks, and this goes for pro and noob players

We also had to consider that since KOF is a 3 vs 3 game, chances to see the same character are VERY high, if SF was a 3 vs 3 game, chances of seeing the same characters will be as high as in KOF
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 09, 2010, 07:33:44 PM
its called being weak when people use matures infinite. people like me would learn that shit in the first game playing with her, add the fact that it can be done after a crouching LK and this means you pretty much lose your characters to 100% combos. combo is dead easy, most people wont fuck it up. its soo gay that if somebody actually beat me with that infinite, id probably knock them out in real life. especially if they act up afterwards.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 09, 2010, 08:30:45 PM
I don't mind that much the dirty tricks

Half of the time the guys which use them are total noobs who became very predictable, and almost the other half are way better than me so I don't mind it either

Honestly, the only thing that I hate are Infinites, but other than that, I don't care that much for top tier whoring, more when people who criticizes them has never played the game or never tried to know how to fight against those tricks, and this goes for pro and noob players

We also had to consider that since KOF is a 3 vs 3 game, chances to see the same character are VERY high, if SF was a 3 vs 3 game, chances of seeing the same characters will be as high as in KOF

Agreed, anyway according to the Version 1.1 update Raiden and K' are the same, so here's a thought how about you guys think up some Anti-Raiden/K' strats for the character threads?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 09, 2010, 08:33:54 PM
As far as all the dirty tactics, tricks, and competitive nature, from the perspective of not having the arcade version or console version handy, I understand that the arcade atmosphere (lines, sometimes high tension, quarters on the line) mean that you play your best, or cheapest just to stay on the machine. I agree with most who say you do what you have to in tourneys in order to win; like Shiranui, I'll still favor some ways over others of doing that though. Once every has a chance to get their hands on the console, I can't wait to take advantage of a lot of tactics and characters that are barely used now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 09, 2010, 11:02:37 PM
Maybe coz we're trying to grow a scene, not deter people away from it.
When people get into a game it's usually because on some level they enjoy it.  KOF 98 isn't my favorite KOF at all and neither is OG02.  On some level I enjoy playing them.  Last set I had vs Emil I lost 40 matches straight.  Not every character he played I enjoyed fighting.  Hell some characters I outright HATE.  I enjoyed playing against him.  My objective was to play a game I enjoyed on some level and improve.  I knew getting into any FG I enjoyed that I would get beaten over and over.  No one likes to lose over and over again.  But it's part of the experience.

If anyone joins the scene that's in the works they better realize that the superior player will beat them over and over.  They're going to get mad about it and the whole nine BUT if they really enjoy the game, they'll take their losses and keep playing because even the best players lose and enjoying yourself/wanting to step up takes or should take priority over a loss or a bad experience.

Also I hate Chin.  If we play XIII I will not tell you to switch characters to make it more enjoyable for me.  BEATING Chin will make it more enjoyable for me.  If you're a better player than me, I'll continue to fight you to improve because improvement alone is enjoyable.

Real talk if you want to play KOF and can't handle losing or facing things/characters you hate (which is part of the experience), then don't bother.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 09, 2010, 11:44:09 PM
Shit I didn't know there was a "you must be this tall to ride" equivalent for this series. If people want to play a game, let them play the game. As evident during the XII launch hype was that a a fuck ton of casuals play the game for the story and the ability to use VERY specific characters. Not everyone has the ideal "fighter" mentality. Thats not to say you can get them into that mentality. Some people fall harder than others and maybe being so inconsiderate is a possible reason (of many) why the community here has been on life support since its inception.

Agreed, anyway according to the Version 1.1 update Raiden and K' are the same, so here's a thought how about you guys think up some Anti-Raiden/K' strats for the character threads?

Solid idea. Not just against them but general matchup advice is why i love reading SRK/Dustloop threads and what generally help my game the most.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 10, 2010, 02:42:05 AM
I don´t agree with this whole "be nice to another players so more people will get into KOF".
I am a very competitive person, so to me, is win or win, no choice.
We can be friends and all, but once the game starts is war for me (same happens in Basketball, my favourite sport).
I can understand that some people have fun playing the game, but that is not my case. I play to get that feeling that you get when you win (kinda dificult to explain in words).  I really don´t give a damn if the other person is having a hard time. I remember I was playing KOF XI once at a comic convention (for free, on PS2), someone challenge me. I win the entire match just doing down+fierce kick. If the poor guy can´t guard while crouching.....well, not my problem.
I respect that not everyone will share my point of view, but...if you can´t take it and you are gonna leave each time they kick your ass...
Everytime you start playing a videogame, a sport or whatever, you dont know how to do it the first time, and with experience, practice and training you improve, it´s a natural process.
Now, in terms of infinite combos and bullshit like that, well, when we used to play (always console games), me & my friends usually set some rules for really extreme situations. We tried not to, but if there was anything as broken as an infinite combo we did. Again, we did this only on extreme cases, if a character is really good or has a really devastating combo, attack or whatever, well....deal with it. In fact, we haven´t done it for years.
I undertand that in the arcade or a tournament the situation is kinda different something different, cause it's money.
The real culprit here is the company or people who releases something with doing the proper testing.
Anyway, I hope they continue to release upgrades, cause I really don´t like the fact that you can juggle soooooo much in this game.
Excuse me for my english, it is not my main language.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 10, 2010, 05:53:31 AM
As the last few posts all make sense and I do understand where you're coming from, and I feel that same way about "if it's in the game, it's in the game" (otherwise I would have quit by now)--but new people don't feel this way.  Whether or not that's how they should feel, is not how they most likely/will feel.  

The reality is if new comers keep losing non-stop (either by getting straighted/perfected/infinited etc...), they will stop playing.  No if's and but's.  If they don't, it's more exception than the rule.  Growing the scene isn't the easiest and sometimes doesn't make sense, but if that's what it takes, that's what I'll do.

The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

Also I hate Chin.  If we play XIII I will not tell you to switch characters to make it more enjoyable for me.  BEATING Chin will make it more enjoyable for me.  If you're a better player than me, I'll continue to fight you to improve because improvement alone is enjoyable.

I do get a kick out of winning with Chin, it's truly rewarding against some of my competition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 10, 2010, 06:04:05 AM
Hey, so I randomly got FIVE days in a row off from work...  I'm thinking this might be a pretty good opportunity to take a little trip to the ol' Rowland Heights.  The problem is that it would be pretty expensive to just hop on a plane, take a cab, and book a hotel just for a few days.  Is anyone down to pick me up from the airport and house me for a few days lol??  I'm half kidding but that would be SOOO tight.  I've been there before; I was the guy with the Fatal Fury hat!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 10, 2010, 06:11:26 AM
The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

great, now i'll never feel good about winning lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 10, 2010, 06:43:54 AM


The reality is if new comers keep losing non-stop (either by getting straighted/perfected/infinited etc...), they will stop playing.  No if's and but's.  If they don't, it's more exception than the rule. 

The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.

If a new player decides to quit playing a game after getting bodied repeatedly because they are new to the game and don't fully understand the game as much as people whom as put in more time in it, then it shows that they have no kind of perseverance whatsoever.

Yes, I can understand the learning experience can be a little frustrating, daunting and not fun sometimes but that can be related to a lot of things in life. Some people have to understand that it takes time/experience for you to be good at things. If a player is getting perfected, OCVed, infinited all the time, it will not last forever if the player wants it to. If that player is serious then they will try to turn that around in time and not quit because they aren't getting immediate results.

Letting players win does not teach them anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 10, 2010, 07:00:54 AM
Yeah, but if someone is new to the game and doesn't have any grip on the basics, I'm sure a lot of them would prefer to play single-player or practice mode rather than just getting bull-dozed.

To me, it would be pretty reasonable for someone to decide that they'll save their money and wait for the console release, where they can practice as much as they want before trying to fight others. The fact is that arcades just aren't usually inviting places to learn the basics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 10, 2010, 07:03:15 AM
Letting players win does not teach them anything.

i agree with this. it keeps them from accurately understanding what skill level they're at. complacency doesn't help them build fundamentals or give them the skills to grow. like i said earlier, losing is fine. give them tips and solid advice instead. whether they grow and decide to stick with it is up to their own choice and ability. otherwise, you're saying, "hey, it's ok to not get better."
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on October 10, 2010, 08:30:23 AM
Playing against people who tier whore can be a good thing. You get to get accustomed to facing those characters that you develop good tactics against those characters.

Just look at Vanilla SF4. There was so many Sagat players that in the later tournaments, Sagat players were not reaching the top player brackets anymore because the other players got so used to facing so many Sagats that they found Sagat weakneses, especially habits that a majority of Sagat players tend to do.

But infinites/bug/glitch exploits is where I draw the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 10, 2010, 09:33:52 AM
Letting players win does not teach them anything.

I think we all agree on this.

I never let them win, I'll make it close (and I won't dp all day so you get a free combo either). Usually, it's character selection, trying more advanced comboes, risky strategies etc...

There's a sliding scale too. If they start winning then I change characters etc...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on October 10, 2010, 10:23:05 AM
I mean cmon man some people come way the fuck out of their way to come play this game, so I do think it should be played with respect ,sf4 is at every arcade in the country kof 13 not so much,   
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on October 10, 2010, 10:53:23 AM


The regulars all have a hush hush guideline that if we're playing someone new, we try our best to make the match close so they'll be encourage to keep playing.


nice
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 10, 2010, 11:25:29 PM
The topic have been split: Bug, infinites, and balance issues and what we should do about it. (http://dreamcancel.com/forum/index.php?topic=253.0)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on October 11, 2010, 06:13:32 AM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing. 

I think that with those situations, if you see somebody that you think is new, ask if they've played before and offer to teach them and whatnot.  That way, you show that you are willing to accept people into the community/teach people.  On top of that, you will most likely make a new friend :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on October 11, 2010, 08:14:03 AM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing. 

I think that with those situations, if you see somebody that you think is new, ask if they've played before and offer to teach them and whatnot.  That way, you show that you are willing to accept people into the community/teach people.  On top of that, you will most likely make a new friend :)
For me if I see that someone I'm playing is new to the game I'll coach that person as we are playing like tell him to start using this move or that move and explaining basic setups etc...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 11, 2010, 10:23:36 AM
So I headed to my local arcade today, all eager to see if they'd updated their KOF XIII machine. And indeed they had!

Buuuut, for some reason, the game no longer prompts you to choose your button layout (A-type or B-type). It just defaults to A. I'm sure this isn't because of the patch, since I'm sure someone would have mentioned it. It's probably some kind of option the arcade owner turned off. Still, it sucks for me since I've been playing B-type since the start. A-type feels really awkward to me, and messed up several of my combos.

I felt I just had to complain about this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 11, 2010, 10:44:15 AM
So I headed to my local arcade today, all eager to see if they'd updated their KOF XIII machine. And indeed they had!

Buuuut, for some reason, the game no longer prompts you to choose your button layout (A-type or B-type). It just defaults to A. I'm sure this isn't because of the patch, since I'm sure someone would have mentioned it. It's probably some kind of option the arcade owner turned off. Still, it sucks for me since I've been playing B-type since the start. A-type feels really awkward to me, and messed up several of my combos.

I felt I just had to complain about this.

It's just an option. Ask him to turn it back on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 11, 2010, 11:02:38 AM
It's just an option. Ask him to turn it back on.
I would if I thought my broken Japanese would be able to get the message across.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 11, 2010, 03:20:59 PM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.

If you're gonna sit at an arcade machine and get bodied for an hour I think you should start asking the guy whose beating you down for tips
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 11, 2010, 03:37:24 PM
I sometimes prefer to lose one hour straight that think that I'm doing well in a game

At least 6 months ago I has been totally raped on KOF 98 UM and RBF2, without winning any rounds and sometimes with perfects

After that time, I'm still not better than most of them, but at least now I could get more wins everyday, pulling stuff that I could never think that I could pull, and being less afraid of fighting characters that I feel were super strong

If somebody really wants to learn a game, and really likes, a losing streak shouldn't discourage them
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 11, 2010, 09:52:59 PM
rb2 is pretty much the best ff game out there. if only tickthrows where addesd so it wouldnt become such a turtle fest on higher levels. snkp needs to rerelease this on psn and live, and add tickthrows. this game is beast.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 11, 2010, 10:21:21 PM
yep, totally agree, IMO is the only game that needs another release together with KOF XI, and maybe MIRA, but that one I don't care
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 12, 2010, 01:22:02 AM
Not big news, but KOF XIII is still in 7th place in Japanese Arcades, according to Arcadia.

Image is too big to post (apparently the forum doesn't resize it), so just copy and paste link:
Code: [Select]
http://2.bp.blogspot.com/_N40H14oImOA/TLL2yW-kq_I/AAAAAAAAA6o/R__2jk8assY/s1600/IMG_0895.JPG-Taken from http://www.kof-uk.blogspot.com/

All credits to KusoGaki :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KusoGaki on October 12, 2010, 02:27:29 AM
Not big news, but KOF XIII is still in 7th place in Japanese Arcades, according to Arcadia.

Image is too big to post (apparently the forum doesn't resize it), so just copy and paste link:
Code: [Select]
http://2.bp.blogspot.com/_N40H14oImOA/TLL2yW-kq_I/AAAAAAAAA6o/R__2jk8assY/s1600/IMG_0895.JPG
I hope more people play it, now that the update is done.

Nice to know people actually don't bother reading what i say on my blog:

Quote
Just one last thing, is that i have noticed and been told that people are using my photos of Arcadia on other sites without asking or linking back to my blog.

I don't mind if people want to use my photos, just as long as you link back to my blog or at the very least mention it.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 12, 2010, 04:17:46 AM
I agree with the hush hush policy.  If somebody who's new to the scene/doesn't handle losing very well goes to an arcade and gets bodied for an hour straight, they will probably get discouraged or get into the mindset that they will only play when X player isn't there/playing.

If you're gonna sit at an arcade machine and get bodied for an hour I think you should start asking the guy whose beating you down for tips

That is what they should do, but they don't for whatever reason (maybe pride?) Hence, the hush hush rule to ensure they stick around. So far, it's worked well.

@delta, please modify your post to include the correct credit to KusoGaki please :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 12, 2010, 07:28:40 PM
@KusoGaki

Sorry man, i really didn't read that part :( , post edited.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 12, 2010, 08:21:14 PM
Glad XIII didn't lose its place in the list prior to the release of the patch, good chances it will make it to next month's list as well then.

3rd Strike still fighting the good fight I see, guess SF4 isn't as popular there as it is in NA, unless they ditched the arcades for the console SSF4 or are waiting for the arcade edition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on October 12, 2010, 09:00:46 PM
Good news on the arcade list top ten.  KOF XIII seems to be redeeming it self..it's doing better than 2002 UM.  I personally like 98 UM more but 2002 UM seemed like the most popular one.

I'm glad the 2D SF is doing better than 3D SF, hope things like this come to the notice of Capcom management...


Question to the AI regulars:  when you apply the unspoken rule..do new players notice something fishy or are they shocked at when you guys play each other? haha
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 12, 2010, 09:37:24 PM
I think that SF IV will be at top again after the realease of arcade edition
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 13, 2010, 12:01:54 AM
Question to the AI regulars:  when you apply the unspoken rule..do new players notice something fishy or are they shocked at when you guys play each other? haha

I'd like to think I make it the most convincing since there's very little acting involved with me haha; among the regulars I probably need the most work if you know what I mean.  For me, it's more like character selection (they usually won't see my Chin/Shen unless I'm playing the regulars).  When I play random, I'm kinda clueless too so it looks normal heh.  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 13, 2010, 05:06:40 AM
I think that SF IV will be at top again after the realease of arcade edition

has sf4 even been top? gundam, t6br & bb & ggac have pretty much remained top 4 for as long as i can remember.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 13, 2010, 06:17:29 AM
I was speaking of the TOP 10 : P

I think that the best thaT sf iv did was third or fourth place by the first months when was released
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 13, 2010, 06:20:57 AM
Good news on the arcade list top ten.  KOF XIII seems to be redeeming it self..it's doing better than 2002 UM.  I personally like 98 UM more but 2002 UM seemed like the most popular one.

I'm glad the 2D SF is doing better than 3D SF, hope things like this come to the notice of Capcom management...

Wonderful news. Agreed about SF 2D as well. Arcade edition may become popular again, but I bet 3S will still outlast. Can't wait to see the numbers for XIII grow.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 10:38:16 AM
Interesting note coming from MMCafe's Professor (japan):

Quote
Amongst players that are still playing KOFXIII, things are starting to take the same path as they did back with the awfully unbalanced arcade version of KOFXI. That is, the players are proposing ratio styled matches for tournaments, meaning that if you pick the stronger characters, you'll need to chose the weaker characters for the rest of your team. The latest proposal for the ratios via Shitarababbs was this. It probably needs some more tuning though.


Alloted Maximum Ratio = 5

Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice

So, is Mature low tier now?......

What do you think? If the game is really so bad balanced I think ratio matches could be a good solution. I mean, even the game should include this ratio matches for a next patch or for the console version. Ratio match mode in CVS, for example, was a nice way to have a balanced team. I think this game mode for console version could be cool (at least as alternative game mode).

P.D: Oh, no. My main team is between 1-0 ratio  O_o  I'm going to suffer with this game...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on October 13, 2010, 11:40:03 AM
It's not a bad idea, assuming the balance is that bad, but I think further testing would be needed to decide ratios for each character
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 13, 2010, 11:54:28 AM
Far to early to call that, game has only had one major tournament showing and it still isn't that old yet really.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 13, 2010, 01:23:31 PM
Guess that's a sign that there will not be a balanced patch coming?  Oh well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 13, 2010, 01:33:12 PM
Far to early to call that, game has only had one major tournament showing and it still isn't that old yet really.

I think it's just about time (3 months), the ratios can adjust over time but they're not going to change that much.  I agree with most of the tiering except maybe Mature should be at the 3 level (even without her infinite) and Iori should be at 4 IMHO.

Guess that's a sign that there will not be a balanced patch coming?  Oh well.

Just means not anytime soon, who knows in a month or so, we'll see.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 01:42:47 PM
A patch is quite expensive for SNKP. It's not about make an update online, is send a new HDD cabinet, if I'm not wrong. So, it's difficult see a balancing patch for now. But maybe in future, they could release some kind of expansion revision with more characters and balancing features.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 13, 2010, 01:58:27 PM
For being ratio 2 leona and kim are FUCKING beasts
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 13, 2010, 02:13:59 PM
For being ratio 2 leona and kim are FUCKING beasts

Yeah honestly, there's all sort of wrong with that list. Takuma over Kula? Hwa and Clark over Mature and Vice?

Aside from K' and Raiden, who are clearly ahead of the pack, though still very much beatable, I would put the vast majority of the rest in A and B class, with barely any in C. The game's balance isn't that bad really without the aforementioned two, based on the vids seen. Its like MOTW in that regard, there are tiers but most of the cast is viable.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 13, 2010, 03:27:37 PM
How long before KOF low tier tournaments? Anyone?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 13, 2010, 04:04:56 PM
I'm surprised Elizabeth isn't in K'/Raiden tier. Although I guess I haven't been seeing her in videos as much as I used to.

I personally have trouble seeing the tiers in XIII as segmented as that ratio list makes them seem. Most of the ratios 2/1/0s are way too close in ability to call.

Any chance we're going to see one of those grid-style tier lists for XIII? Which shows each character's advantage/disadvantage against every other character? With a roster this size, it seems pretty tough to do. It would be interesting, though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 04:44:58 PM
Any chance we're going to see one of those grid-style tier lists for XIII? Which shows each character's advantage/disadvantage against every other character? With a roster this size, it seems pretty tough to do. It would be interesting, though.

I'm pretty interested on it too. Hope this kind of tier list appears someday.

0 ratio sounds pretty absurde. I think 1 should be the minimum ratio if someone wants to play in this mode.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 13, 2010, 05:42:43 PM
0 ratio sounds pretty absurde. I think 1 should be the minimum ratio if someone wants to play in this mode.

Must be for the ppl who pick both Raiden and K'.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 13, 2010, 06:31:46 PM
Though I haven't played it, after seeing those technical demos recently, it's hard to think of any solid tier listing, or at least one with a wide margin. Sure the shoto style will be the easiet usually, but all the abilities everyone has means everyone can be a powerhouse, more than most 2D fighters I've seen; I'm not even counting improving players and tactics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 13, 2010, 07:12:06 PM
Alloted Maximum Ratio = 5

Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice

takuma and iori need to switch places from what ive seen in vids. same for kula, shes more like a 4 than a 3. rest seems pretty much fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 13, 2010, 08:36:08 PM
Mature is not low.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 13, 2010, 10:08:55 PM
Mature is not low.

Don't worry.  She'll mature into those higher tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 13, 2010, 10:41:31 PM
the only characters that need some balancing done to them are, lizzy with those dp juggles (dont mind them, i do mind the damage). k (fuck him). raiden (really, REALLY fuck him, but fuck lizzy more cause she just plain out sucks and needs to gtfo of kof). sorry on the lizzy bias, cant stand the hoe.

besides lizzy, raiden and k, i think kula might need some tweaking as well. that qcb+k move, for the rest shes fine. with only balancing these characters the whole becomes really well playable and pretty damn balanced imo.

what do the regulars think, since you guys are the ones playing the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on October 13, 2010, 10:53:20 PM
Kula is FINE... she's nowhere as  deadly as she was in XI... she doesn't need re-balancing... K' imo doesn't need re-balancing besides making some of his stuff unsafe... Liz only needs damage scale tweaks and her dp.C needs to be made unsafe... that's it... Raiden needs to be ONLY able to "charge" 1 drop kick at a time and also make it unsafe... even if both kick buttons are held...

that's all we need... oh wait... give Clark back dp.K... now, that's all... :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 13, 2010, 10:59:36 PM
I like this ratio. Although Takuma is ranked a bit high IMO. He should go down to 3.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 13, 2010, 11:12:00 PM
Raiden needs to be ONLY able to "charge" 1 drop kick at a time and also make it unsafe... even if both kick buttons are held...
It's not the dropkicks alone that's the problem, it's the EX shoulder tackle juggles that makes them ridiculous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 13, 2010, 11:19:36 PM
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

Better yet why do I even give a shit?  I suck at KOF period and will play whoever I like.  Their decisions have no real impact on me.  Nerf K' or whoever.  I played K' when he's weaker than that.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 13, 2010, 11:20:11 PM
As I post this message the AI cab is being updated to v1.1
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 13, 2010, 11:46:00 PM
Cool. And here I was thinking you'd have to wait a few more weeks for the HDD to arrive. Kinda shows how much SNK at least was giving a damn that they got the NA cabs the patch asap. Wonder if the other NA arcades got it as fast as you guys.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 12:20:28 AM
Cool. And here I was thinking you'd have to wait a few more weeks for the HDD to arrive. Kinda shows how much SNK at least was giving a damn that they got the NA cabs the patch asap. Wonder if the other NA arcades got it as fast as you guys.

Well our owner is from HK, and he orders everything from HK so I guess technically SNK gives a damn about HK, and by extension he/we got it. =)  Wonder what's going on with Arcade UFO.

---
In other news, I think we have 4-5 people on board, in AI, to do the ratio system for our upcoming tourney  (Oct 23rd), we might get everyone else on board, but otherwise we do have a few confirmations.  Our ratio system will be slightly altered most likely, but pretty true to the Japanese (I'll ask all the participants to suggest their own proposed point system and probably average out the points).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 01:45:25 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 01:48:08 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 14, 2010, 02:31:26 AM
Question about the ratio system. If Raiden and K are worth 5 points each and the ratio only calls for you not to pass 5 points altogether, how exactly would it work if someone wants to pick K or Raiden? Would they have to forfeit the rest of the match if K or Raiden get eliminated?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 02:41:42 AM
Question about the ratio system. If Raiden and K are worth 5 points each and the ratio only calls for you not to pass 5 points altogether, how exactly would it work if someone wants to pick K or Raiden? Would they have to forfeit the rest of the match if K or Raiden get eliminated?

Pick the other two characters from the zero category.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 14, 2010, 06:38:47 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.

Can't they make a few extra bucks putting that 13 in another cab for a few days?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 07:47:30 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.

Can't they make a few extra bucks putting that 13 in another cab for a few days?

The Answer had the same idea, as good as it sounds it wouldn't make much business sense and it's like getting two kof XIII for the price of one.  Wouldn't make sense to them if you ask me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on October 14, 2010, 08:03:28 AM
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

agree
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 08:19:06 AM
Regulars are gonna ask: WTF does liking a character have anything to do with how good they should be?  

I don't see the point of these ratio systems.  Some of these players have been tier whoring for ages.  You can't even look up a KOF game that doesn't have obvious tier whoring.  They abuse infinites and glitches whenever they can in the name of victory.  What makes it even more pointless is that you already have players that can win without top tiers and have done it before.  A Mai player made #2 at SBO.  So what's the point of these ratio systems?  

They need a ratio system to force them to play different characters?  They're that scared of defeat?  That can't be it.  If you feel you cannot win without top tiers then play the damn top tiers.  If you feel you can, then do it.  Why do you need a ratio system to promote what others players have been doing the entire time?  is 2002 UM going to get a ratio system too?  I see K', Nameless, Kasumi running rampant in that game.

agree

I think it's more so to demonstrate that you can play a variety of characters.  I think it's more on the lines of, "we already know you can win with those characters but what can you do with different characters."

We're also talking about a full random tournament as well down the road for kicks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 08:19:58 AM
Well let's hope he gets to keep it since He does have 2 taito x2 boards laying in his office and I'm sure we would all love a second setup, all we would do is softban the infinites. Crazy thing is that he showed me the Hard drive and it's the same "Segate" Hdd that I've seen at fry's and staples for around $60 bucks.

Funny story Romance our most notorious Mature player showed up today after they did the update and I told him that her infinite is gone he said "really?! Than forget her I'll just start playing Elizabeth" I was laughing cause he didn't even use Mature as an alternate for the entire night. Was she really good only because of her infinit?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 08:25:43 AM
Funny story Romance our most notorious Mature player showed up today after they did the update and I told him that her infinite is gone he said "really?! Than forget her I'll just start playing Elizabeth" I was laughing cause he didn't even use Mature as an alternate for the entire night. Was she really good only because of her infinit?

I think she's gotta be a solid mid character even without her infinites.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 14, 2010, 09:06:17 AM
Haha my dad works for Seagate!!!!!!

Good to hear the news about the update!!  Come oooonnnn VICE, RALF, and HWA-JAI!!!!!!  I want HELLLLLLA footage out of them now and there are NO excuses (can not WAIT to see Reynalds' Vice!!)

P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 09:24:23 AM
(can not WAIT to see Reynalds' Vice!!)

P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!

There's already 4-5 clips of Reynald's Vice, did you miss them?  BTW Paul, did you find a place to stay and when you're coming?  If I didn't live with my gf and a roommate I'd offer you a place but it's not really my say. =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 14, 2010, 10:09:43 AM
I think it's more so to demonstrate that you can play a variety of characters.  I think it's more on the lines of, "we already know you can win with those characters but what can you do with different characters."

That's the point. Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula. And well, videos of the tournament could be really out of interest and help people to get bored of this game. Of course, is something that it depens on players.

About Mature, I remember a vid with a very high skilled Mature player who played her without the infinite and he played very very well, showing that Mature is a dangerous and effective fighter. But she probably needs strategy, it's not like Kula or Liz.

Sad Romance's comment about Mature and Liz...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 14, 2010, 11:19:50 AM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?

I'm assuming they'll make him ship back the first one.

Since the guy knows that you like KOF so much why he didn't order 2 machines from the beginning? I bet he would have made the money for them fast. But since the fiasco of XII I think anyone in his shoes would buy only 1.

How much do you pay per play?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 14, 2010, 11:23:40 AM
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 14, 2010, 11:26:29 AM
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.

Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 14, 2010, 12:04:13 PM
Without the ratio system probably it doesn't make sense choose other characters besides K', Raiden and Iori-Liz-Kyo-Kula.
That can be applied to pretty much every KOF.  Why pick anyone but the best?  Seems to be a way of saying the game is MvC2 bad in terms of balance.

Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"

ratios 3-2-1-0 are fair balanced, I think. This ratio thing it's only for limit in some way overpowered teams with both Raiden and K', because if someone choose both of them, you feel obliged to choose them too if you want to win. But if your rival chooses only one of these two, then you have higher chances to beat him with the team you want and participants feel more free to choose who they want. I don't want to seem I want this kind of rule for AI tournament, don't get me wrong. I just thought when I read it that it was an interesting thing to talk about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 14, 2010, 12:04:19 PM
Like MvC2? come on man><

I've seen a deadly Leona and a vice one.. (not reynald). I think most of the people just don't give a chance to the "lower tiers"
The ratio is supposed to promote or rather FORCE players to pick different characters.  This affects even the players who weren't playing the best characters.  If you need this system to force players to pick different characters then it looks bad.  Let's say I just discovered KOF like a week ago.  I stroll up in here and ask:
-"Hey, what's this ratio system about?"
DC member:"To promote playing a variety of characters!  This will show what the other characters are capable of! And it could promote more interest in the game."
-"Oh, that's cool.  So what's stopping them from choosing different characters without the ratio system?  How will the ratio stop them from picking the best combination and rolling with that?"

See that last part?  That's what I want to know.  The standard response to seeing the same powerful characters in any game dominating in a large quantity is usually:"This game is badly balanced."  I don't even think about it's about being afraid to play lower tier characters.   

I'm going to be honest and say that I don't think XIII is horribly balanced.  I expected that some characters would suffer because they can't take advantage of drive cancels and HD combos like some characters can.  I expected that some characters would have better tools than others.  I expected some characters would be a pain in the ass to fight for others.  I fully expected balance issues.  What didn't I expect was that people were not going be "Hey, these characters are better so let's step our shit up and learn how to take them down."

Now there could be a system to restrict team selection instead of promoting overcoming challenges?  I think Raiden's Drop Kick damage is stupid.  I liked that other characters used HD meter+stock to do big damage. I don't know about you, but to me it gives a better impression to see a variety of characters taking down the best characters in the game.  That alone promotes variety and installs confidence into players. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on October 14, 2010, 12:45:06 PM
It's not the dropkicks alone that's the problem, it's the EX shoulder tackle juggles that makes them ridiculous.
that's fine... if Raiden is spending "meter" to do "damage" then that's perfectly "fair"... why? cause he'll only have 1 drop kick every 12 seconds... and IF it's unsafe like a DP he'll have to gamble with it... or be punished... a large part of "top-tier" character traits are most of their stuff is unnecessarily safe... you take that away and suddenly they don't seem to be whoring moves that much anymore...

btw some of the ratios aren't right at all... vice is not 0... anyways i got nothing to complain about... i got Ralf, Clark, Maxima... 3 points... lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 14, 2010, 01:05:11 PM
The ratios don't make sense because it's still way to early for anything like that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 01:25:09 PM
Wait a minute! I saw him remove the entire V1.0 HDD from the board. Does that mean if has another taito X2 laying around we could have 2 KOF XIII running?



I'm assuming they'll make him ship back the first one.

Since the guy knows that you like KOF so much why he didn't order 2 machines from the beginning? I bet he would have made the money for them fast. But since the fiasco of XII I think anyone in his shoes would buy only 1.

How much do you pay per play?

The arcade spent $10K on, one of the SFIV setup the year before that he is losing money on already (on top of losing money to XII).

Started at .50 cents now at .25.

The ratios don't make sense because it's still way to early for anything like that.

Nah it's fine coz you can always modify the ratio as tune progresses. It's not going to change drastically from what you see now. Three months is enough time to get a rough feel for it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 02:26:05 PM
Imo the ratio system is a great idea and am glad that AI is looking into it.

It basically brings further balance to an already decently balanced game without banning anyone or any move. No noob to the game will hate you for not kicking the shit out of him with a team of Raiden, K' and Liz or whatever.

Whoring tiers only leads to more whoring, a scenario where there are a few tier users and the other players try to take them down with other characters just doesn't happen.

Like I said earlier, the game is overall pretty balanced so the vast majority of the cast is viable for competitive play, its not like if you pick Raiden or K' you are left with cannon fodder.

Also, since under this system all characters are usable and no one is banned, you will still get to fight every character. As a result you won't lose out on experience fighting whatever character, so even if you show up to a tourney without a ratio system you are still good.

Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?


The arcade spent $10K on, one of the SFIV setup the year before that he is losing money on already (on top of losing money to XII).

Started at .50 cents now at .25.

Damn, and it was mentioned on Madman's cafe that they are going to sell the arcade edition of SSF4 for over $28K. Crazy stuff.

How has XIII been for him? A success or failure?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 14, 2010, 02:49:10 PM
anyways i got nothing to complain about... i got Ralf, Clark, Maxima... 3 points... lol

Worst here. I got Mai, King and Mature = 1 point  XDD

Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?

hmm... difficult to say.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 02:58:13 PM
hmm... difficult to say.

A lot depends on the level of play within of course.

Still, the choice for me would be obvious, espcially after fighting the same few characters over and over.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 14, 2010, 03:38:57 PM
(can not WAIT to see Reynalds' Vice!!)

P.S. I picked up Vice in 98UM with some friends and I am DIGGING HER STYLE!!!!!!

There's already 4-5 clips of Reynald's Vice, did you miss them?  BTW Paul, did you find a place to stay and when you're coming?  If I didn't live with my gf and a roommate I'd offer you a place but it's not really my say. =(

Yeah, I saw those, I guess I meant like I can't wait to see it when shit is on the line (which is only three days away)!!  Dude, thanks for even thinking about it, I ended up staying in town this week but I really appreciate the sentiment!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 14, 2010, 05:44:53 PM
i still say leave raiden like he is. only thing that needs changing is the damage output of those dk's.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 14, 2010, 06:24:36 PM
The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.  I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 14, 2010, 07:24:54 PM
Imo the ratio system is a great idea and am glad that AI is looking into it.

It basically brings further balance to an already decently balanced game without banning anyone or any move.
No it doesn't, it just means people will play the new Top Tier team that they can in the ratio system.

No noob to the game will hate you for not kicking the shit out of him with a team of Raiden, K' and Liz or whatever.
If you hate you over something like that fuck them. They most likely have no real drive to improve in the first place.

Whoring tiers only leads to more whoring, a scenario where there are a few tier users and the other players try to take them down with other characters just doesn't happen.
Is this the first fighting game you've ever looked into seriously? Holy shit people playing a fighting game serious & Tier Whoring, this is fucking madness.

Like I said earlier, the game is overall pretty balanced so the vast majority of the cast is viable for competitive play, its not like if you pick Raiden or K' you are left with cannon fodder.
Then the ratio system isn't needed at all.

Also, since under this system all characters are usable and no one is banned, you will still get to fight every character. As a result you won't lose out on experience fighting whatever character, so even if you show up to a tourney without a ratio system you are still good.
All characters are already usable and we already do see a varieity of characters in the vids. But you won't see that at all because you're to blinded by Raiden's Dropkicks.

Seriously, if two rooms are being hosted online, one with a ratio system and one without, which one do you think you would have more fun playing in?
The one with the better players, which will most likely be the one without seeing it's mainly scrubs that would whine & want something like a ratio system. Not saying a ratio system can't be fun, but for serious play it's fun. Yes I've changed my mind about Ratio systems after being interested in it during XI.

The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.
YEEEEAAAAAAH fuck the people playing who they want to whether it's tier whoring or not I wanna see people play characters I want

I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.
God, I'd usually never link to DG but this time it's warranted seeing how it's specifically about you guys that whine about this stuff
http://www.youtube.com/watch?v=ZEwGgSA-Zp0
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 08:31:56 PM
My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.

@Zabel: I like your straight forward approach.

IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 14, 2010, 08:33:43 PM
Zabel

I play 3rd Strike and main Sean. Any of the characters you face with him may as well be top tier. Regarless, I still main him and enjoying doing so. So, really, fighting against odds isn't a problem for me. It being not a problem though doesn't mean that I enjoy it, because I know that I would be enjoying the game far more if I didn't have to fight Ken, Yun or Chun Li for the billionth time.

Now, this ratio system, its a system I find interesting and consider it to have potential. Why? For the simple fact that it encourages variation and disperses tiers. In this way they are still usable but you won't have teams made entirely of them.

The latest batch of vids have  (intentional) variaton, yes, but do you remember the previous ones? Where every match had Raiden and K' on both sides and ppl started skipping forward cuz it got so boring? Yeah.

Again, this is how I would like to see the game played. Your opinion clearly differes but don't act like it is more informed or speaks of some sort of higher experience.

You prefer the game without ratios and that is how it will most likely be played, however, if you have played fighters before (which I'm guessing you have by the way you down talk) then you know how things will turn out at character selection. You're okay with that but I'm not when there is a simple system available that may aid with that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 08:52:25 PM
How has XIII been for him? A success or failure?

A success I suppose, but I don't look at his books or anything.

The ratio system you guys at AI have planned sounds promising, but a little odd. Promoting or forcing other players being played is a great thing, though I wonder if this will make people get by with the lower tiers instead of immersing them in the characters.  I was kind of hoping someone somewhere in the world to try to do a "who's the best ______ player in the region" using the lesser used characters. Too bad it's a hard thing to expect thanks to tier whorring. But hope that works out for the best over there.

Well first of all, we're not asking NEW players to participate.  We're asking the regulars that's played it for 3 months, has had tournaments, played each other hundreds and hundred of hours.  Everyone here has already shifted off of their original three characters and tested and tried 4-5 hours since the beginning.  So if we have another tournament with the exact same ppl we play every week, it's pretty much going to be the same result save a few changed places etc... We get tired of seeing Reynald or John winning all the time etc, especially with the same characters.  Now with this system, it's like a nod (like I said before), "we know you can win with X, Y, and Z, let's see what you can do with A, B and C" and promotes people to expand out of their comfort zone as well.  

If you're winning all the time, you don't learn as much as when you're losing.  This ratio makes the people who lose most of the time with different characters still learn, while it makes the top tier character users learn new stuff as well.

@Zabel

I'm going to take a approach in this discussion--I'm just curious, why do you think the Japanese proposed the ratio system?  I hate to insinuate, but by extension are you just saying Japanese players are just whiners?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 14, 2010, 08:58:01 PM
Maybe it's just me, but I feel that maybe all this whining about the characters is due to the fact that only a select few of people on this site have access to the game. Something tells me that if the game was widely distributed to the point where the majority of us could play it, I doubt we would see any of the whining we see going on here and other places. Instead, we would see other strategies and the majority of the cast being used instead of it being just confined to the only few characters we always see.

Trust me, I would be one of the people who wouldn't even care about the Raiden and K(then again, I don't care about the talk of them anyway) discussions and instead would be trying to focus on playing well with Ryo, King and Ralf.

But like I said, maybe all this negative talk is just going around because only one major arcade has it while the rest of the ones we know of in North America aren't getting much input from the players there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 14, 2010, 09:08:51 PM
Zabel

I play 3rd Strike and main Sean. Any of the characters you face with him may as well be top tier. Regarless, I still main him and enjoying doing so. So, really, fighting against odds isn't a problem for me. It being not a problem though doesn't mean that I enjoy it, because I know that I would be enjoying the game far more if I didn't have to fight Ken, Yun or Chun Li for the billionth time.


Now, this ratio system, its a system I find interesting and consider it to have potential. Why? For the simple fact that it encourages variation and disperses tiers. In this way they are still usable but you won't have teams made entirely of them.
It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.

The latest batch of vids have  (intentional) variaton, yes, but do you remember the previous ones? Where every match had Raiden and K' on both sides and ppl started skipping forward cuz it got so boring? Yeah.
Holy shit, KoF matches where two characters are in every vid, it's like it's never happened before.

Again, this is how I would like to see the game played. Your opinion clearly differes but don't act like it is more informed or speaks of some sort of higher experience.
My opinion is informed because you clearly know nothing about whats happened before in other KoF games.

You prefer the game without ratios and that is how it will most likely be played, however, if you have played fighters before (which I'm guessing you have by the way you down talk) then you know how things will turn out at character selection. You're okay with that but I'm not when there is a simple system available that may aid with that.
It won't aid nothing and you'll go right back to complaining about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 14, 2010, 09:13:44 PM
My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.

@Zabel: I like your straight forward approach.

IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.



Who deleted my post?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 14, 2010, 09:17:35 PM
Ill tell you who. That damn sasquatch!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 14, 2010, 09:18:35 PM
Who deleted my post?

The only other mod; you wrote it twice did you not?  One was longer, and one was shorter.  I deleted the shorter one because it was the exact same thing as far as I read.  Was it different?  EDIT: I guess it was a duplicate post, I stand corrected Oscar =(

It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.

Isn't that the point?   It's not about, you can't use this characters FOREVER!  It's you can still have character X as your backup, but here's a reason to learn someone new as well.

My God! KOF XIII being compared to MvC2!?!?! one of the most (if not the most) unbalanced games ever made? This has to stop.

Yeah when I read that, I felt like it hit a new low.  It's not MvC2, nothing will be like that again hopefully.  Moving on, nothing to see.

IMO this point system should not apply to the US at all, I'm sure Japan has hundreds of people playing the game in Tokyo alone so this type of system can work in a way there. We struggle to get 12 players here at AI, I really don't see the point of doing this but I'm down for whatever I will participate for FUN AND KICKS since I don't have the TIME or MONEY to lear 0,1,2 point characters at the moment maybe when console comes out I go to AI once MAYBE twice a week now and that only helps me to brush off the rust of my main team.

We're proposing it for just the next tourney, the next 10 days, and then on casuals we can do WHATEVER we want so don't worry it's not going to break you.  Furthermore, we said it already, the ratio system is unofficial, nobody HAS TO participate--if you feel that ratio system does not serve you well you can still join the tourney and choose any character.  If you do the ratio system, it'll just be mentioned in the forums or commentary.  This isn't a separate but equal situation lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on October 14, 2010, 11:55:42 PM
What's up guys. First post here, so first off I'd like to say thanks to everyone here for all of the awesome info and videos you guys have compiled/created! This really is the premiere online KoF community.

Now then, just thought I'd throw in my 2 cents on this ratio idea. As a ubiquitous competitive standard, I think it's ridiculous. In a tournament setting, I think everyone should be able to use whichever tools are available to them to give themselves the best chance to win, and limiting character selection simply because you don't want to deal with certain tactics or teams goes against that. Sure, K' and Raiden are annoying and I'm sure I'll complain about them when I inevitably fall victim to their shennanigans, but I've also seen plenty of players work around these characters and beat them with a variety of characters. Is the ratio system really encouraging character variety or is it simply a reactionary measure founded on frustration? This isn't to say I "know better than Japan" or anything. Obviously they're leagues ahead of anyone in terms of skill level. However, recall that Japan commonly engages in plenty of other practices widely regarded as anti-competitive here in America, such as single-elimination brackets and character locking. There's just a cultural gulf when it comes to the nature of competition, and I happen to fall on the opposing side.

All that being said, I think AI's implementation of the ratio system as explained by Kane makes perfect sense. In their case it's more of a gentleman's agreement than a hard rule, a situation where a particular community determined amongst itself how they could most enjoy the game, while outsiders who show up and just want to play K' because they like his sunglasses are free to do so. I'm just saying it's not a rule I would support at a national-level competition (something I greatly hope XIII ends up garnering).

Ultimately I just support people playing whichever characters they want for whatever reasons they want. Those who want to win by any means necessary are likely to gravitate towards top tiers, and that's fine. Others may choose characters they are comfortable with or enjoy, and they may end up choosing top tiers as well, who's to say. I mean, maybe there's a player out there who's always been challenged execution-wise, but finds that the technical ease of Raiden's "hold B/D, release at opportune moment" gameplan finally allows him to have fun with the game. Should he be punished for his idiosyncracies as a player by being forced to compose the rest of his team from 0-ratio characters he may or may not have any interest in?

As others have stated, it's going to to be the players who play the characters they enjoy but are also driven to win who are going to rise to the top and show us the really hype stuff. They'll be the ones proposing strategies to beat S tiers rather than rules to gimp them. And I don't think there'll be any shortage of those players when the console version hits. Hell, I plan on being one myself. Way too many interesting characters to know what team I'll be running for sure, but right now I'm big on Ash/Benimaru/Iori, aka Team Handsome Fighters Never Lose Battles (guess who I play in SF...).

This post has gone on way too long, but I feel the need to mention one last thing. The MvC2 hate makes me sad. Sure it's incredibly unbalanced, but it's also managed to sustain a large community for several years with unmatched levels of hype. If XIII achieves a fraction of MvC2's success, balanced or not, I will be ecstatic.

See you folks around!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 15, 2010, 12:33:13 AM
Quote
A success I suppose, but I don't look at his books or anything.

You knew what he thought of SF4 so I figured may be he talked to you about regretting getting XIII or not.

Thanks.

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1. It doesn't increase variety, it will once again lead to people playing pretty much the same teams just with different characters.

2. Holy shit, KoF matches where two characters are in every vid, it's like it's never happened before.

3. My opinion is informed because you clearly know nothing about whats happened before in other KoF games.

4. It won't aid nothing and you'll go right back to complaining about it.

1. Different characters means variety, thanks for agreeing I guess.

2. Exactly, that's the point. To do something about that.

3. Guess this is the part where I'm supposed to lay out how long I've been into the series and argue about my opinion being better than your opinion. Lets assume I just did that, we had a back and forth and eventually came to the conclusion that neither is going to change the other's mind.

4. Won't know unless we try. All I know is that the KCE vids with no Raiden and K' were a heck of a lot more entertaining to watch than the previous ones with them. And the latest video posted in the vid section showing version 1.1 gameplay has been the best one for a while. There you can sorta see the ratio system in action since teams only had K' and the other characters were of a wide variety. So they used one top tier and the rest were highs and mids. Matches were awesome.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 15, 2010, 01:09:04 AM
2. Exactly, that's the point. To do something about that.
So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?

Coolio.  Yo, Kane.  I don't like Chin.  Time to switch up to make me happy.

A good amount of players playing the same characters.... That happens in every game.  On of top of I LOVE the outright ignoring that videos that have other characters being played well are receiving.  There's variety being shown already.  But I guess that doesn't matter now does it?  Nope.  Now being one of the best characters in a game is a bad thing. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 15, 2010, 01:32:26 AM
So you're totally up for a ratio system added to the other KOF games to force players to use characters they don't like/don't give a shit up about to stop people from whining?

Coolio.  Yo, Kane.  I don't like Chin.  Time to switch up to make me happy.

A good amount of players playing the same characters.... That happens in every game.  On of top of I LOVE the outright ignoring that videos that have other characters being played well are receiving.  There's variety being shown already.  But I guess that doesn't matter now does it?  Nope.  Now being one of the best characters in a game is a bad thing.  

That's not it at all, nobody is restraining you from using any specific character. Its mainly so that top tiers don't get lumped together.

As for variety in recent vids, I already mentioned it in my last post so not sure what you're getting at.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 15, 2010, 01:58:28 AM
1. Different characters means variety, thanks for agreeing I guess.

2. Exactly, that's the point. To do something about that.
There is no reason to do anything about it because once again people will do this to the end of time.

3. Guess this is the part where I'm supposed to lay out how long I've been into the series and argue about my opinion being better than your opinion. Lets assume I just did that, we had a back and forth and eventually came to the conclusion that neither is going to change the other's mind.
You should because I actually am quite enjoying this little debate

4. Won't know unless we try. All I know is that the KCE vids with no Raiden and K' were a heck of a lot more entertaining to watch than the previous ones with them. And the latest video posted in the vid section showing version 1.1 gameplay has been the best one for a while. There you can sorta see the ratio system in action since teams only had K' and the other characters were of a wide variety. So they used one top tier and the rest were highs and mids. Matches were awesome.

Then why were't you watching SBO? If I remember correctly at Top 8 the only character on every team was K', every other team had a completely different setup other than K'.

That's not it at all, nobody is restraining you from using any specific character. Its mainly so that top tiers don't get lumped together.
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 15, 2010, 02:34:08 AM
I think you guys are reading into this whole a little too much.  I think GoldenGlove said it best (btw, welcome to DC and introduce yourself in the meet and greet forum), it's more like a Gentlemen's Agreement to keep thinks interesting as the game will get stale playing the same characters all the time.

Coolio.  Yo, Kane.  I don't like Chin.

Cool, sorry you feel that way.

However, just felt like we should spice it up, I wasn't the only person feeling this way too, Reynald suggested it.  

A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.

You don't have to play with the ratio system, choose the characters of your choosing.  It was more for the regulars that have played hours upon hours against the same people.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 15, 2010, 02:43:48 AM
Coolio.  Yo, Kane.  I don't like Chin.

Cool, sorry you feel that way.

However, just felt like we should spice it up, I wasn't the only person feeling this way too, Reynald suggested it.  

i think tyrannical was saying this jokingly to prove a prior point. i could be wrong though.

also, play more duolon! i'm thinking of dropping leona because i'm pretty terrible with her, but i can't find a solid third that i think i would enjoy playing. having lots of fun with king and vice lately though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 15, 2010, 03:02:43 AM
I'm not against doing ratios for fun.  That's fine.  This is what bothers me about the ratio system:
-It "promotes" variety by FORCE aka taking choice away.  
-It doesn't promote learning how to overcome playing vs superior characters.

That's why if it's became a standard, I'm not for it.  No one is FORCING you to play who you do.  Kane says, It'll get stale playing the same characters all the time.  And who's fault is that?  No one but the player.  Getting good at games takes dedication.  It's a long road to master your character(s).  Improvement is a long process.  Players are constantly learning, changing, evolving. You can play the same matchups 40 times in a row and you can't predict everything that will happen.  You're supposed to see the same characters in action multiple times.  That's the learning process.  

No one is forcing your hand here.  Kane himself admits it, you don't have to use the ratio system.  Diavle says it's to prevent lumping top tiers together.  If a dude wants to run top tier, why shouldn't he?  Are you going to stand against him if he chooses to run low tier as well? My point is: Everyone has seen it.  A variety of characters in play.  It's happening NOW. Without a ratio system.  Players are naturally picking different characters.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 15, 2010, 03:31:48 AM
All I know is that we better get the rules set come Evo time because it may not even have a chance to make it to the roster if the community's indecisive on which rule to use. I hear SC4 almost didn't make it last year because of Hilde's button mapping fiasco. I'm with GoldenGlove when it comes to national/international tourneys. I want to see high level play during big tourneys. Let them play whoever they want to (excluding bosses of course).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 15, 2010, 03:54:32 AM
I think a ratio system or banning characters is not the answer (bosses excluded), but I understand that is something you guys have agreed on for this particular tournament (and as you mentioned, noone is forced to do it if they don´t want to).
As some people said before, I found it challenging and exciting to try to beat a top tier character.
And of course, I wanna select the character I want, and when I play this game I WILL play as Raiden (I liked the character design since the beggining) and as K' (one of my favourite characters).
I like others like the complete Fatal Fury Team, Kyokugenryu Team, Yagami Team, Kim, Kyo, Shen, King & of course Ralf. I will be using those too, point is I don´t like anyone telling me wich character/team I can or can´t use.
Again, I don´t mean in this paticular case cause it is something you have agreed on and noone is forced to go by it, but this is my take on the matter, both for tournies and casuals.
The character is not a boss but from the regular roster....then deal with it....or send hate mail to SNK (or whoever created the game).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 15, 2010, 04:04:45 AM
if you think about it, if you choose not to play top tier then you're basically choosing to overcome them with whichever characters you choose to play with. nobody picks characters hoping to lose. that said, it's a bit contradictory to feel scorn for top tier picking; it's your choice to not play them. popularity and success are what drive people to pick up and play new characters. you want more variety? pick up a new character and see what they can do. people are getting excited by metaphysics doing testing with ryo and kane's chin. are they top tier characters? not exactly. point is, players are bringing these characters hype so that other people want to try them and potentially use them. with play comes experience and that's how character popularity waxes and wanes (and sometimes tiers change). we find new tricks to overcome battles that aren't in our favor, and when we win, it begins to spread interest across the board.

like i said before, you can't really tell people who they should or shouldn't play. everyone enjoys the game in their own way. of course, if you want to do the ratio thing casually, that's all personal preference. not stepping on anyone's shoes, but i don't even mind fighting a k' all the time (i haven't played against anyone's raiden yet).  if anything, my game might get better because of it. play the game and see where the community takes it. the discussion so far about ratio and tiers just seems like it's breaking up the enjoyment and hype people have for this game. the game, for the most part, is still pretty new. if you're already setting rules and restrictions on characters, what will new players think? how is the scene supposed to grow if the people already supporting it are bickering and in disarray?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 15, 2010, 05:30:08 AM
One question to people who are playing this game, does K' still says "nandato?" when he is defeated?
On most of the videos he just screams, but I noticed that sometimes Iori says his classic "kono mama dewa owaranzo"and sometimes he just screams (I think the same happens with Shen).
I know it is a stupid question but those are some of the many things I love about KOF (although it doesn´t affect the game itself, of course).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on October 15, 2010, 05:31:31 AM
uh..if everyone at A.I. is cool with the idea, I see no reason why they shouldn't go with it. However, using these rules for EVO? I think not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 15, 2010, 05:53:03 AM
uh..if everyone at A.I. is cool with the idea, I see no reason why they shouldn't go with it. However, using these rules for EVO? I think not.

it's pretty much 50/50 at AI right now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 15, 2010, 08:45:05 AM
This isn't a national rule or interstate tourney rule. We're a pretty tight knit group of players that play each other all the time, short of fatacon maybe, (and to a certain extent metaphysics,) we've played each other hundreds of hours.

Would I suggest this with and enforce it with a group of strangers? Absolutely not. I'm not about forcing people or banning characters. The Answer knows I'm adamantly against banning Raiden. This is not what it's about. People are taking this way out of context. I like the way metaphysics said it, "it gives me a reason to pick up someone new." Think of it like a door opening than slamming shut.

Oh and once again, we're just doing it for one day, and then it back to whatever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on October 15, 2010, 09:32:53 AM
What's up guys. First post here, so first off I'd like to say thanks to everyone here for all of the awesome info and videos you guys have compiled/created! This really is the premiere online KoF community.

Now then, just thought I'd throw in my 2 cents on this ratio idea. As a ubiquitous competitive standard, I think it's ridiculous. In a tournament setting, I think everyone should be able to use whichever tools are available to them to give themselves the best chance to win, and limiting character selection simply because you don't want to deal with certain tactics or teams goes against that. Sure, K' and Raiden are annoying and I'm sure I'll complain about them when I inevitably fall victim to their shennanigans, but I've also seen plenty of players work around these characters and beat them with a variety of characters. Is the ratio system really encouraging character variety or is it simply a reactionary measure founded on frustration? This isn't to say I "know better than Japan" or anything. Obviously they're leagues ahead of anyone in terms of skill level. However, recall that Japan commonly engages in plenty of other practices widely regarded as anti-competitive here in America, such as single-elimination brackets and character locking. There's just a cultural gulf when it comes to the nature of competition, and I happen to fall on the opposing side.

All that being said, I think AI's implementation of the ratio system as explained by Kane makes perfect sense. In their case it's more of a gentleman's agreement than a hard rule, a situation where a particular community determined amongst itself how they could most enjoy the game, while outsiders who show up and just want to play K' because they like his sunglasses are free to do so. I'm just saying it's not a rule I would support at a national-level competition (something I greatly hope XIII ends up garnering).

Ultimately I just support people playing whichever characters they want for whatever reasons they want. Those who want to win by any means necessary are likely to gravitate towards top tiers, and that's fine. Others may choose characters they are comfortable with or enjoy, and they may end up choosing top tiers as well, who's to say. I mean, maybe there's a player out there who's always been challenged execution-wise, but finds that the technical ease of Raiden's "hold B/D, release at opportune moment" gameplan finally allows him to have fun with the game. Should he be punished for his idiosyncracies as a player by being forced to compose the rest of his team from 0-ratio characters he may or may not have any interest in?

As others have stated, it's going to to be the players who play the characters they enjoy but are also driven to win who are going to rise to the top and show us the really hype stuff. They'll be the ones proposing strategies to beat S tiers rather than rules to gimp them. And I don't think there'll be any shortage of those players when the console version hits. Hell, I plan on being one myself. Way too many interesting characters to know what team I'll be running for sure, but right now I'm big on Ash/Benimaru/Iori, aka Team Handsome Fighters Never Lose Battles (guess who I play in SF...).

This post has gone on way too long, but I feel the need to mention one last thing. The MvC2 hate makes me sad. Sure it's incredibly unbalanced, but it's also managed to sustain a large community for several years with unmatched levels of hype. If XIII achieves a fraction of MvC2's success, balanced or not, I will be ecstatic.

See you folks around!

I'm quoting this post simply because it was well written and presents a thoughtful argument.

On the subject of the ratio system, I think enough folks believe in the Japanese playstyle to go with whatever they suggest, so if they do end up implementing the system I'd suggest NA players follow suit.  If not, then it's a much easier decision to make.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 15, 2010, 06:29:29 PM
this is my list based on character usage at AI:

5 K', Raiden(w/Dropkicks)
4 Kyo, Elisabeth, Kula, Andy, Iori
3 Shen, Takuma, Yuri, Robert,Kim
2 Chin, Benimaru, Terry,Mature,Mai,Raiden (NO Dropkicks)
1 Duolon, Goro, Clark,King, Ash,Leona
0 Joe, Athena, Ralf, Ryo,Vice, Kensou,Maxima,Hwa
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on October 15, 2010, 07:07:33 PM
One question to people who are playing this game, does K' still says "nandato?" when he is defeated?

From what I've noticed, ever since they made Shen also say "Nandato!" since XII, K' just screams every time. I always found it weird, since Shen says it in a very similar way to K' in previous games .
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 01:44:01 AM
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.

Yeah, I'm not really the right guy to ask about that. It happened to me in the original 2k2 years back and I ditched my entire team, learned lots of new characters and found new favorites in the process. Its probably also the reason that I can't wait to use almost the entire cast of XIII, I seriously can't decide whom to main at the moment, everyone looks so fun.

Honestly, even if they just made that K' and Raiden couldn't be on the same team I'd think it was already a step in the right direction. 2/3 wouldn't be so bad for you would it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 16, 2010, 01:49:55 AM
A ratio system is restraining people from choosing who they want. Lets say for instance I want to play K', Raiden, Elizabeth *A team since day one I was planning on playing actually* I'm shit out of luck.

Yeah, I'm not really the right guy to ask about that. It happened to me in the original 2k2 years back and I ditched my entire team, learned lots of new characters and found new favorites in the process. Its probably also the reason that I can't wait to use almost the entire cast of XIII, I seriously can't decide whom to main at the moment, everyone looks so fun.

Honestly, even if they just made that K' and Raiden couldn't be on the same team I'd think it was already a step in the right direction. 2/3 wouldn't be so bad for you would it?
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 01:53:03 AM
^Ok, going in circles here.

Agree to disagree.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 16, 2010, 03:27:10 AM
this is my list based on character usage at AI:

5 K', Raiden(w/Dropkicks)
4 Kyo, Elisabeth, Kula, Andy, Iori
3 Shen, Takuma, Yuri, Robert,Kim
2 Chin, Benimaru, Terry,Mature,Mai,Raiden (NO Dropkicks)
1 Duolon, Goro, Clark,King, Ash,Leona
0 Joe, Athena, Ralf, Ryo,Vice, Kensou,Maxima,Hwa

WHAAAAA?!?!? Why is Yuri ranked so high?!? She was fine at 2.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 16, 2010, 04:34:01 AM
Because it's based on character USAGE.  In other words if enough Clark players showed up and won, he'd be ranked at 5.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 16, 2010, 04:54:19 AM
Because it's based on character USAGE.  In other words if enough Clark players showed up and won, he'd be ranked at 5.

yeah i know man -_- just wanted to hear what The Answer had to say about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 16, 2010, 06:20:35 AM
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.

I respect your opinion but that's only one way of looking among many other perspectives.  I could say it's rewarding people to try new characters, giving them a reason to try someone new.  It's not always so definitive.

Going back to my earlier question, do you think the Japanese improvised this system because they were just whining about top tier characters and didn't know how to defeat them?  Surely there's a reasoning behind the thinking of the Japanese top players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on October 16, 2010, 07:42:08 AM
Do we actually know who suggested the ratio system?  If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?

dreamcancel needs a japanese translator something fierce
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 16, 2010, 09:56:51 AM
Do we actually know who suggested the ratio system?  If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?

dreamcancel needs a japanese translator something fierce

It's legit.  I remember after 1-2 years of XI release (and XII was nowhere in sight), the Japanese devise a ratio system for XI to makes things interesting and keeps things fresh.  They also based it off of usage, Madman has the old ratio system for XI reposted on his site.

My question to Zabel was rhetorical.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 16, 2010, 10:46:42 AM
Do we actually know who suggested the ratio system?  If it was from someone accredited I'm sure we should continue to discuss, but if it was just some whiner who posted on their boards, should we really be validating it?

The information comes from Professor of MMcafe. Looks like this system has been proposed among japanese KOFXIII players. I guess he knows well the arcade scene in Japan, so that's why he can tell it. But don't know exactly who, where and how many. So we should take this ratio system like something less dramatic, and let AI people play in the way the players want.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 16, 2010, 12:54:30 PM
No because it's an idiotic decision in the first place and all it's doing is punishing people for choosing teams they want to play.

I respect your opinion but that's only one way of looking among many other perspectives.  I could say it's rewarding people to try new characters, giving them a reason to try someone new.  It's not always so definitive.
It's not rewarding people for trying new characters at all, please tell me how in anyway it's rewarding to play a new character under a ratio system.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 16, 2010, 05:32:40 PM
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.

and because the other guy is using non-S tier characters along with the rest of the team, the gameplay becomes more fun. all tiers get used because S tier is bound to 0 tier etc. seriously, anybody who plays a game with such a desperate NEED to win should invest more time in a career or something. it's a game FFS.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 16, 2010, 08:25:40 PM
the funny thing is raiden would still be fucking good but fair if they just tone the damage of the dropkicks. if they fix  k and scale lizzy's dp juggle damage and we got a damn balanced game.

also i dont see how the tierlist canbe complete, theres soo many characters that havent been used to their potentials that theres bound to be a few moves in the tierings.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 16, 2010, 09:02:33 PM
cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.
Too bad players lost to others characters as well but I forgot we're talking about KOF.  Unless you're top you don't matter. D:
Quote
it's a game FFS.
I agree.  Why are people so uptight about tiers again?  It's just a game.  Why does it matter who people are playing?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 16, 2010, 09:16:27 PM
people play for fun, indeed. but when you play at high level you wanna play characters you like instead of characters that are high tier. when you basically dont stand a chance at winning even though both your skill levels are identical, but you play everyone and opponent plays only high tier ittl become boring real quick. you can say what you want, but raiden and k do look too strong. i have always played kof at a high level, youd like some variation even if you play competetivelly. i dont think anybody would want to play with 2 spots already taken by raiden and k if you wanna stand a good winning chance.

raiden and k look way better than um krauser and 95 kyo or 96 iori (well, maybe not as good as 96 iori though, but 96 was a shit kof anyway). 97 had some balance issues, but it had at least 10 viable high tier characters that made it playable and one of the best kofs for me personally. 98 is even better in everything including balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 16, 2010, 09:19:44 PM
It's not rewarding people for trying new characters at all, please tell me how in anyway it's rewarding to play a new character under a ratio system.

Some people find trying anything new in life refreshing.  Another way you can look at it from a competitive standpoint is giving them the reason to beat their opponent with a wider selection of characters.  The extreme case is beating your opponent with FULL random, wouldn't you agree that shows more skill?

For the third time, why do you think the Japanese decided to do so?  

I agree.  Why are people so uptight about tiers again?  

I'm actually going agree with you but probably for a different reason.  Tiers really should be objective, the list of tools they have are facts (character A can do more damage than character B.  One has a consistent anti air one doesn't etc...)  Yes you can use a lower tier character to win so it doesn't matter anyways.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 16, 2010, 10:18:54 PM
Some people find trying  anything new in life refreshing.
If they really wanna try new characters they'll just do it, they don't need some system to promote it.

Another way you can look at it from a competitive standpoint is giving them the reason to beat their opponent with a wider selection of characters.  The extreme case is beating your opponent with FULL random, wouldn't you agree that shows more skill?
Once again I if I want to beat someone with a wider selection of characters I'll just do it regardless of whether or not a ratio system is in place.

For the third time, why do you think the Japanese decided to do so?
Okay I'll answer, I don't give a fuck why the Japanese decided and I probably won't be able to figure out until someone translates a couple of blog post or something. They may be doing it for the same reasons as you or they may be doing it for something completely different. Until I reach the SBO level or start traveling *Former I doubt extremely*.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on October 16, 2010, 10:23:14 PM
people play for fun, indeed. but when you play at high level you wanna play characters you like instead of characters that are high tier. when you basically dont stand a chance at winning even though both your skill levels are identical, but you play everyone and opponent plays only high tier ittl become boring real quick. you can say what you want, but raiden and k do look too strong. i have always played kof at a high level, youd like some variation even if you play competetivelly. i dont think anybody would want to play with 2 spots already taken by raiden and k if you wanna stand a good winning chance.

I see where you're coming from. Nobody wants to be forced to pick up characters they'd rather not play just to compete. The thing is, that's exactly what the ratio system forces top-tier players to do. It's a very real character restriction against top tier players being used to counteract an imaginary character restriction against low tier players (the unproven assumption that low tiers cannot beat top tiers).

cuz now you get a bit more breathing space to try a new character instead of just being trampled by K/Raiden/Betty.

and because the other guy is using non-S tier characters along with the rest of the team, the gameplay becomes more fun. all tiers get used because S tier is bound to 0 tier etc. seriously, anybody who plays a game with such a desperate NEED to win should invest more time in a career or something. it's a game FFS.

Implying that anyone who plays top tiers does so because they feel a need to win makes all kinds of unsupported assumptions about top-tier players. It's possible (probably, even?) that they simply enjoy those characters. Even if they are playing them purely to win, who cares? Some people gain the most enjoyment from the game by winning. If you want to win with a particular team, then pursue mastery of those characters and learn to beat top tiers with them. Or find players whose idea of what makes the game enjoyable is in sync with your own, but don't force that idea upon others who don't share it. Especially not with rationale like "It's just a game."

I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 10:48:50 PM
I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.

Its not like that at all, those are character specific unique moves that do nothing game breaking. Going by your example if I use Ryo and you use Mai I shouldn't be able to use his invincible dp because she has no dp. And you also wouldn't be able to use Kensou's ability to back dash after Kensou's normals or break Andy's HCF+K Garou MOTW style because no other character can do it in the game.

Same thing with Garou MOTW, characters had things specific to them. Like Hokutomaru could double jump, Dong and Jenet could super jump, Gato and Hotaru could change their direction mid-air. Unique stuff but not game breaking.

The point is that none of these, unique and character specific moves/properties, give them an unfair advantage and propel them to top tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on October 16, 2010, 11:06:35 PM

Its not like that at all, those are character specific unique moves that do nothing game breaking. Going by your example if I use Ryo and you use Mai I shouldn't be able to use his invincible dp because she has no dp. And you also wouldn't be able to use Kensou's ability to back dash after Kensou's normals or break Andy's HCF+K Garou MOTW style because no other character can do it in the game.

Exactly. The ratio system is the rationale you just described applied on a team-centric rather than character-centric basis. They use the same logic and attempt the same thing: to eliminate perceived advantages. They draw an arbitrary line in the sand, saying "x is acceptable but y is not." I guess it just comes down to differing definitions of game breaking. Your definition appears to be "very powerful", which top tiers certainly are. My definition of game breaking is "literally unbeatable", which top tiers certainly aren't.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 16, 2010, 11:21:16 PM
Exactly. The ratio system is the rationale you just described applied on a team-centric rather than character-centric basis. They use the same logic and attempt the same thing: to eliminate perceived advantages. They draw an arbitrary line in the sand, saying "x is acceptable but y is not." I guess it just comes down to differing definitions of game breaking. Your definition appears to be "very powerful", which top tiers certainly are. My definition of game breaking is "literally unbeatable", which top tiers certainly aren't.

We have seen vids from US, Japan and Taiwan and its pretty clear what characters are top tiers. We are not going on assumptions here, which is what your argument seems to be based around.

Kane asked why Japan has proposed this system and I personally think that its because they recognize the effort that went into the game and actually really like it. And this system is proposed to prolong the game's life, basically doing something about the balance when the dev isn't (or hasn't yet). Just like in that Dune interview translated a while back, he talked negatively of the game's balance but at the same time you could sense that he really liked the game and soon after we got KCE vids with the no K'/Raiden rule.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 16, 2010, 11:57:57 PM
XBLA KOF 2002 UM - NOV 3rd :D

FINALLY!

http://www.youtube.com/watch?v=dknNIcU02eA
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 17, 2010, 12:04:56 AM
Quote
We have seen vids from US, Japan and Taiwan and its pretty clear what characters are top tiers. We are not going on assumptions here, which is what your argument seems to be based around.

Kane asked why Japan has proposed this system and I personally think that its because they recognize the effort that went into the game and actually really like it. And this system is proposed to prolong the game's life, basically doing something about the balance when the dev isn't (or hasn't yet). Just like in that Dune interview translated a while back, he talked negatively of the game's balance but at the same time you could sense that he really liked the game and soon after we got KCE vids with the no K'/Raiden rule.

So is there a patch comeing out or has one cameout yet(I'm sorry if this is a stupid post I haven't been here in a mounth)


Also
@John
did they say anythig about the net code. becuase i don't want to buy this only to find out that the code is broken
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 17, 2010, 12:13:53 AM
So is there a patch comeing out or has one cameout yet(I'm sorry if this is a stupid post I haven't been here in a mounth)

A patch has been released, more info here: http://dreamcancel.com/forum/index.php?topic=73.msg3680#msg3680
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 17, 2010, 12:28:45 AM
@ Dr. Faust

I am 100% positive that the netcode will be good considering the treatment NGBC got.

What bothers me is:
1) Is it gonna be the very first PS2 release?
2) Is it gonna be the Tougeki version?
3) Is it gonna be a new version for XBOX?

I hope it is at least the Tougeki version and that the bosses are selectable online only if they are balanced. Having a good netcode and all those broken last bosses selectable will be as lame as KOF 98 UM online.

I am expecting something decent since they kept postponing the release date since March.

Also I'll buy the game no matter what since it is what will finance the console version of XIII :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 17, 2010, 03:45:24 AM
Implying that anyone who plays top tiers does so because they feel a need to win makes all kinds of unsupported assumptions about top-tier players. It's possible (probably, even?) that they simply enjoy those characters. Even if they are playing them purely to win, who cares? Some people gain the most enjoyment from the game by winning.

we all enjoy winning, but nobody likes the fact that their favourite characters are gimped compared to a very small segment. the sheer number of players using the same 2 characters (K', Raiden) supports the theory that for some reason, they are much easier to win with. regarding my "it's just a game" remark: unless you are a pro player (making money out of the game), winning should not matter more than being good at the game in a sportsmanlike manner. choosing characters on tier is pathetic. it shows laziness and nothing more.

I infer from your avatar that you play Ash. Suppose I argued that because Ash has a DM which seals the opponent's special moves, he should in the spirit of fairness be disallowed from using any special moves himself. If you object, then you obviously need to stop caring about winning so much and realize it's just a game, right? Of course not, because it's a ridiculous rule that if passed might increase my enjoyment of the game, but would greatly compromise yours. In reality I should just man up and deal with my special moves being sealed, just like people should man up and deal with top tiers.

you extrapolate too much. but, if everyone started playing ash so much that i felt like you have to pick him to win, then i would agree he ranks at 5, and not 1. changing how his moves work means SNKP would have to recode stuff, whereas the ranking system is a gentleman's agreement which breaks the staleness. but i'm sure if you walked into AI and started playing the cheese team, nobody would stop you. for some (a lot?) us, it just got real old real fast, and moving away from that is a faster way to discover the next top tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 17, 2010, 05:56:19 AM
so are k' and radin banned for now or whats going on with that. And as far as ash haveing a move that stop you from useing your speciels, well i always thought that kof charas can rely on their normals for the most part so that move dosen't seem so bad
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 17, 2010, 06:20:21 AM
their not banned but their considering implementing a 5 point system, meaning that if you pick a character which has been awarded 5 pts (like raiden), you have to complete your team with 2 characters from the 0 pts rank.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 17, 2010, 07:02:55 AM
If they really wanna try new characters they'll just do it, they don't need some system to promote it.

Well now they're going to.  Are you concerned the K' and Raiden players are incapable of learning new characters, or better yet, incapable of winning without?  Surely they can, and they will learn their new characters, it's really not a big deal since in the end they're winning right?

Once again I if I want to beat someone with a wider selection of characters I'll just do it regardless of whether or not a ratio system is in place.

It's almost as if you're scared of a little push.  Remember, we're not enforcing anyone to join the ratio system, it's there's own free will.

Okay I'll answer, I don't give a fuck why the Japanese decided and I probably won't be able to figure out until someone translates a couple of blog post or something. They may be doing it for the same reasons as you or they may be doing it for something completely different. Until I reach the SBO level or start traveling *Former I doubt extremely*.

I am not surprised at all.

---
One last thing and I think only time will tell after this.  The people against the ratio system are all under the assumptions that the "other tier" players cannot beat the top tier characters.  We're not condoning this system out of desperation (can't beat the top tiers), we're doing this because it encourage variety quicker, makes games more interesting than seeing the same characters, NOT because we cannot defeat K' or Raiden, Liz, Kula etc...

If you're new at the game, I think you should use whoever you want because you really have no choice.  3 months later and you're still hung up on the same characters to me is a cop out.  It's one thing to prefer a character, nothing wrong with that, but at least try learning someone new as well and then return to your favorite character.

I am fairly confident in a few months everyone at AI will be happier once that they've explored newer characters, ultimately what we want is everyone to play Random to demonstrate a better mastery of XIII (which comprises of 31 characters).  Think about it, what's the worst that can happen?  You learn more, you learn how to fight more, and if they're still unhappy they can return to K', Raiden, and co.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 17, 2010, 01:02:09 PM
XBLA KOF 2002 UM - NOV 3rd :D

FINALLY!

http://www.youtube.com/watch?v=dknNIcU02eA

BOO YA!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 17, 2010, 03:13:44 PM
Well now they're going to.  Are you concerned the K' and Raiden players are incapable of learning new characters, or better yet, incapable of winning without?  Surely they can, and they will learn their new characters, it's really not a big deal since in the end they're winning right?
I never once said or implied anything of the sort.

It's almost as if you're scared of a little push.  Remember, we're not enforcing anyone to join the ratio system, it's there's own free will.
I'm not scared of a little push. And I admit I'm mainly debating this because it's something I like to do and there really is no point to this seeing how it;s optional. Just voicing my opinion.

I am not surprised at all.

One last thing and I think only time will tell after this.  The people against the ratio system are all under the assumptions that the "other tier" players cannot beat the top tier characters. We're not condoning this system out of desperation (can't beat the top tiers),
Never thought this once and anyone that does is a fool.


we're doing this because it encourage variety quicker, makes games more interesting than seeing the same characters, NOT because we cannot defeat K' or Raiden, Liz, Kula etc...
You're encouraging vareity artifically though which is what I'm having a problem with. The best way to influence varieity is just by showing off what other characters can do through training and just playing, not making people play others under a ratio system. Note from here on out I'm speaking of it hypothetically that all tournaments and such are ran under the ratio system and you don't have a choice if this is how things are run on the matter.


If you're new at the game, I think you should use whoever you want because you really have no choice.  3 months later and you're still hung up on the same characters to me is a cop out.  It's one thing to prefer a character, nothing wrong with that, but at least try learning someone new as well and then return to your favorite character.
Personally as a guy who's pretty much stuck with the same team in KoF if it's possible *Yamazaki & Billy then Geese, Clark, Andy, Vice, & Heavy D depending on the game* I don't see how it;s a cop out in the slightest, ya know maybe I just don;t care about anyone else in the cast *Not that true with me, I just really jell with tat set of characters*.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 17, 2010, 06:24:30 PM
Guys can someone confirm if that is true?

Quote
On Ver 1.1 it takes Raiden 16+ seconds to do a Level 3 drop kick. For a Level 4 Drop dick, it takes 25+ seconds to get there. Now think about that. That's almost HALF the round to charge a level four drop kick. And you have to hold two buttons to do it on top of that. Do you have any idea how much you lose without those two buttons? 25 seconds is a LONG time in the world of KOF to charge for an attack.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 17, 2010, 06:58:20 PM
Posted by the Professor on MMC:

Quote
Just a quick note on Ratio charts, they're basically meant for some local tournaments and not really for a wide-region tournament like Tougeki.
That said, here goes a different one...


Ratio Chart, Shinjuku Carnival version

* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice




On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get ugly since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.

Local competitions won't ever go as far since they can get closed down for gambling if they offer prizes. The situation is different for Tougeki since they have sponsors and the monetary transaction is indirect, plus they don't operate under red-light district law which is what arcades are required to adhere to.

Still don't think Vice should be that low but the list seems  better overall, reducing to 5 levels was a good idea too.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 17, 2010, 07:59:21 PM
Guys can someone confirm if that is true?

Quote
On Ver 1.1 it takes Raiden 16+ seconds to do a Level 3 drop kick. For a Level 4 Drop dick, it takes 25+ seconds to get there. Now think about that. That's almost HALF the round to charge a level four drop kick. And you have to hold two buttons to do it on top of that. Do you have any idea how much you lose without those two buttons? 25 seconds is a LONG time in the world of KOF to charge for an attack.

Yes.... its posted on Raiden's character discussion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on October 17, 2010, 08:01:35 PM
Sorry if this has already been answered, but what exactly is the basis for these ratios?  Usage, or is there a tier list out there somewhere?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on October 17, 2010, 08:05:17 PM
Sorry if this has already been answered, but what exactly is the basis for these ratios?  Usage, or is there a tier list out there somewhere?

Was wondering the same thing myself...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 17, 2010, 11:07:16 PM
Sorry if this has already been answered, but what exactly is the basis for these ratios?  Usage, or is there a tier list out there somewhere?
Was wondering the same thing myself...

The original XI one was based off of usage, perhaps Madman could explain better since he speaks the language.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 18, 2010, 01:07:29 AM
Yo Kane, is the tournament over??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 18, 2010, 02:34:14 AM
Yo Kane, is the tournament over??

Urm, it's next week.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 18, 2010, 03:05:05 AM
I am fairly confident in a few months everyone at AI will be happier once that they've explored newer characters, ultimately what we want is everyone to play Random to demonstrate a better mastery of XIII (which comprises of 31 characters).

I am still intrigued about any secret characters making it to the console version.
SNK is taking their time to announce the console port....maybe if we are lucky they will add new characters.
Problem is this time they can´t just get them from another game, they have to redraw them back from scratch (unless they put in a classic Iori, in wich case only the special moves had to be re-made).
It would be great to have extra characters but considering how much it took to re-draw and animate the new sprites......I am not so sure. Unless they have a couple of them already done for KOF XIV (like what happened with Mature and Elizabeth in XII).
Ha ha, I guess my comment has nothing to do with the ratio discussion but honestly...everyone already express how they feel about it and it seems the discussion is going in circles now.

One question to people who are playing this game, does K' still says "nandato?" when he is defeated?

From what I've noticed, ever since they made Shen also say "Nandato!" since XII, K' just screams every time. I always found it weird, since Shen says it in a very similar way to K' in previous games .

Thanks for your reply. Those are supposed to the catchphrases of the characters, I don´t mind Shen saying "Shikisho" & "Nandato"....but why take that out from an older and classic character like K'? Or they have some kind of issue with 2 characters saying the same line??? If that were the case (eventhou it is ridiculous), let the older character keep his line...besides, "shikisho" was Shen's original line....
SNK has usually been kinda faithfull to their characters so it is really weird.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on October 18, 2010, 04:17:32 AM
Quote
On another little tidbit, Tougeki is pretty much no holds barred. Aside from the fame, add in the fact that they offer prize money, things can get ugly since competitors hide their best techs and bugs until their time on the stage. That's why a few of the bug reports for XIII didn't pop out until rather recently; players spilled them out after the tournament since they no longer cared.

Man seriously what the hell? Oh well, its not like its the first time to see this to happen or other fighting games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on October 18, 2010, 04:41:38 AM
Stuff like that has gone on since the first tournament happened, SIFTN, Save it For The Nationals
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 18, 2010, 10:46:21 AM
Posted by the Professor on MMC:

Quote
Ratio Chart, Shinjuku Carnival version

* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice

Still don't think Vice should be that low but the list seems  better overall, reducing to 5 levels was a good idea too.
from what I see in vids I don't think this ratio list is better at all... Robert and Mature are too low, they should be ratio 2. And I never seen a really powerful King. I think Mai and Vice, even Athena, should be higher than her. But, since I never played the game, is just an impression :P

Do the AI people have a definitive ratio list for the next tournament (if they are going to apply this system this time)?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Terrastorm on October 18, 2010, 03:55:45 PM

we all enjoy winning, but nobody likes the fact that their favourite characters are gimped compared to a very small segment. the sheer number of players using the same 2 characters (K', Raiden) supports the theory that for some reason, they are much easier to win with. regarding my "it's just a game" remark: unless you are a pro player (making money out of the game), winning should not matter more than being good at the game in a sportsmanlike manner. choosing characters on tier is pathetic. it shows laziness and nothing more.

You know, with that kind of thinking, you really shouldn't be playing fighting games or even regular sports for that matter.



Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 18, 2010, 05:24:07 PM
Posted by the Professor on MMC:

Quote
Ratio Chart, Shinjuku Carnival version

* One of the main arcades attacting KOFXIII players in Tokyo.
* Chart considers character usage within Carnival and will be used for next month's tournament.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice

Still don't think Vice should be that low but the list seems  better overall, reducing to 5 levels was a good idea too.
from what I see in vids I don't think this ratio list is better at all... Robert and Mature are too low, they should be ratio 2. And I never seen a really powerful King. I think Mai and Vice, even Athena, should be higher than her. But, since I never played the game, is just an impression :P

Do the AI people have a definitive ratio list for the next tournament (if they are going to apply this system this time)?


Not yet...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 18, 2010, 05:38:10 PM
Now that Raiden has been nerfed shoudn't his Ratio change?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 18, 2010, 07:15:43 PM
He should be lowered but I don't think it's going to happen.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 18, 2010, 07:57:51 PM
you know, with that kind of thinking, you really shouldn't be playing fighting games or even regular sports for that matter.quote by dude.

thats just acting retarded. sould some wack ass team just stop playing cause they cant beat the lakers? give some kobe to the other team so that theyll also stand a chance. this way all teams are viable and people can actually pick the teams they like and be able to win. apply this to fighters, its like f1 now. shit became fair.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 18, 2010, 08:18:49 PM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 18, 2010, 08:59:47 PM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related

lol... that's my point.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 18, 2010, 11:02:38 PM
of ratio is set by usage, then it will drop when less ppl use raiden, it will happen all by itself.
i should add, what i said earlier, it applies to casuals. as for pros, it's war.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on October 18, 2010, 11:16:40 PM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related

This times a million.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 19, 2010, 01:52:26 PM
Still can't get Seasons Beatings 5 out of my head from this past weekend, so many amazing matches. Really hope we can get something going for XIII which will, even if very remotely, resemble the kind of community and competition they have for SF4.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 20, 2010, 10:56:26 PM
Still can't get Seasons Beatings 5 out of my head from this past weekend, so many amazing matches. Really hope we can get something going for XIII which will, even if very remotely, resemble the kind of community and competition they have for SF4.

SB5 angered me...

PR Rog beat Daigo? I think Daigo's getting sick of the game, he needs to retire. That tourney was where I decided I'll never take SSFIV seriously. Flash Metriod posted on FB that he needs to step up his counter-pick game. If you need to counter pick to win that's a stupid ass game. American players annoy me too now lol, the only one I like is Arturo Sanchez. It's crazy to see how full of themselves they all are (especially Marn) then you have a player like Gamerbee saying he doesn't even consider himself a top player.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 21, 2010, 04:31:47 AM
I think the only thing that annoys me about SSF4 is how much pro American some of the players are. I swear, the majority of those guys seem to get ridiculous hard ons whenever Daigo looses and then they just start shouting "USA!" non stop. Then again, I've never played any incarnation of SF4 because the game just doesn't interest me. Maybe it's something I would get if I actually bothered play it.

And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 21, 2010, 09:17:35 AM
http://www.youtube.com/watch?v=W42iiCcFbxE&feature=related

This times a million.

Tell that to the athletes "does whatever it takes to win" and gets suspended for drug use...I kid, I kid :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 21, 2010, 10:21:24 AM
I think the only thing that annoys me about SSF4 is how much pro American some of the players are. I swear, the majority of those guys seem to get ridiculous hard ons whenever Daigo looses and then they just start shouting "USA!" non stop. Then again, I've never played any incarnation of SF4 because the game just doesn't interest me. Maybe it's something I would get if I actually bothered play it.

And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?


It was all SSFIV and MvC2, I wanted to see the 2k2 really bad and 3rd Strike but there was none. I agree with you though, but I understand why. Daigo is the bane of our best player so when he loses everyone is amazed that we have players on his level. I'll agree with you though, it's gotten annoying. Daigo was actually pretty salty about it, he's getting annoyed that every time he loses everyone flips out cuz they think he's an infallible player when really he's quite modest about his skill. I'll say though the Andre Lambert vs. Daigo match was really exciting and badass. I was happy to see Andre win with Bison because I think he deserves it and he's not a super cocky player like the rest of em. However throughout the weekend Daigo was just losing and losing. Like I said PR Rog beat him and PR Rog is an extremely mediocre Balrog player, Daigo's losing it. On top of that when they did the 5v5 the only person on the team Daigo did better than was Choco, and she went 0-5.

All in all the stream was pretty much a waste of time, I stopped watching because I was sick of watching SSFIV and they only showed MvC2 which is like a 7 character festival so that's even more boring. I do love hearing Skisonic commentate though haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 21, 2010, 02:52:52 PM
SB5 angered me...

PR Rog beat Daigo? I think Daigo's getting sick of the game, he needs to retire. That tourney was where I decided I'll never take SSFIV seriously. Flash Metriod posted on FB that he needs to step up his counter-pick game. If you need to counter pick to win that's a stupid ass game. American players annoy me too now lol, the only one I like is Arturo Sanchez. It's crazy to see how full of themselves they all are (especially Marn) then you have a player like Gamerbee saying he doesn't even consider himself a top player.

Daigo wasn't in the best of shape at this event (he was constantly caught sleeping on the side lol) but the guy has still got it, look at his SB5 match with Arturo (that super finish was clearly the highlight of the tourney). Also look at the money matches that he had with Arturo and Philippino Champ later, really intense stuff.

Same in Japan, check out the recent God's Garden online SSF4 tourneys and you will see that he is still one of the best (if not the best) there as well. So yeah, don't get your Daigo fangirl panties in a knot, he hasn't lost his touch yet. Really looking forward to his participation in the upcoming Norcal Regionals and Canada Cup.

As for the counter pick bit, that seems to be more of a US mentallity than anything else. Watch the matches and you will see that players like Daigo, Gamerbee, Sako, YHC Mochi, Uryo etc. all stick to their guns no matter what but US players often tend to pick an alternate character when they can't break through. Like at SB5 Gamerbee went with Adon no matter what but Justin switched between Rufus, Makoto and Rog.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 21, 2010, 07:04:42 PM
what i personally couldnt stand was the retarded way most of the people where acting like. really fucking irritating. it was like everybody was trying to scream harder than the next man to be heard above the rest. almost as gay as the usa chants. anybody ever here crowds chant nippon or france or uk uk? shits just sad. its pretty hard to have any repsect for dumb ass motherfuckers like that, not that i had something like that for most of them anyway. bandwagonners & sheep are 2 things i cant fucking stand. people need to get thought some manners from their parents, they lacked the ass beatings to turn them into true men. maybe a reason why a lot them where acting so bitchmade in the first place.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on October 21, 2010, 08:47:42 PM
what i personally couldnt stand was the retarded way most of the people where acting like. really fucking irritating. it was like everybody was trying to scream harder than the next man to be heard above the rest. almost as gay as the usa chants. anybody ever here crowds chant nippon or france or uk uk? shits just sad. its pretty hard to have any repsect for dumb ass motherfuckers like that, not that i had something like that for most of them anyway.

It's called hype, have you ever been to any kind of big live sporting event (football, soccer, basketball) without anyone screaming harder to be heard above the rest?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on October 21, 2010, 10:26:52 PM
word. Even in sports bars and shit during a good game. Its a lot of fun.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dandy J on October 21, 2010, 10:33:57 PM
And speaking of Seasons Beatings, I wasn't even anywhere near a comp this past weekend cause I took a road trip to see friends. Does anyone know if any of te KOF2k2UM footage was uploaded?
it was all recorded, im uploading it tonight dandydlc channel on utub

It was all SSFIV and MvC2, I wanted to see the 2k2 really bad and 3rd Strike but there was none.
2k2 was only 8 people, hardly anyone played/cared so it wasnt really worthy of being on the stream
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 21, 2010, 10:37:15 PM
word. Even in sports bars and shit during a good game. Its a lot of fun.

I'll say it's definitely cultural.  I've never experienced this until I moved to the US.   When it comes to "hype", US perspective is: If you don't join in you're boring, or wth is wrong with you?  Can't get into a game? (same with listening to "Eye of the Tiger" before a big game etc..)  In the Asia, if you do the same thing: WTF is wrong with you, have you no manners?  Get a control of yourself, you're in public, stop spazzing out etc...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: 4leaf on October 21, 2010, 10:52:54 PM
I don't mind loud fans. It's the obnoxious ones that kill it for everyone else.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on October 22, 2010, 06:38:00 PM
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 22, 2010, 08:13:11 PM
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).

Man that's the best news I've heard in awhile, really exciting to hear that.  Wish we could get some footage up eventually but one step at a time.  Keep up the reports Rakukojin =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 22, 2010, 08:27:43 PM
I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).

In Japan right? That's great to hear. Any truth to people ditching it or is XIII still well played at arcades there?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on October 22, 2010, 08:47:48 PM
I'd say it's still going strong for the time being. KOF XIII does get played more than VF5 and SFIV, despite those games usually having more cabinets but nowhere near the amount players as T6BR or BBCS.

I'd love to record some footage, but cameras aren't allowed in arcades and the workers are constantly walking around to wipe the buttons, clean the ash tray, etc. so it's hard to record without getting noticed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 22, 2010, 10:40:26 PM
Sweet, glad to hear its still holding on. Yeah didn't really expect it to be able to beat out BB and T6, T6 has been dominating that list for like forever now.

Thanks for looking out for us.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 22, 2010, 11:11:46 PM
Good stuff Rakukojin!!! Keep us posted
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 23, 2010, 12:35:30 AM
Daigo wasn't in the best of shape at this event (he was constantly caught sleeping on the side lol) but the guy has still got it, look at his SB5 match with Arturo (that super finish was clearly the highlight of the tourney). Also look at the money matches that he had with Arturo and Philippino Champ later, really intense stuff.

Same in Japan, check out the recent God's Garden online SSF4 tourneys and you will see that he is still one of the best (if not the best) there as well. So yeah, don't get your Daigo fangirl panties in a knot, he hasn't lost his touch yet. Really looking forward to his participation in the upcoming Norcal Regionals and Canada Cup.

As for the counter pick bit, that seems to be more of a US mentallity than anything else. Watch the matches and you will see that players like Daigo, Gamerbee, Sako, YHC Mochi, Uryo etc. all stick to their guns no matter what but US players often tend to pick an alternate character when they can't break through. Like at SB5 Gamerbee went with Adon no matter what but Justin switched between Rufus, Makoto and Rog.

Okay maybe saying that he is going to retire is a bit of a stretch but he really seemed like he didn't care in tourney and when he lost to Andre's Bison he was salty about it saying he's annoyed by the crowd. I'm sure he'll be back.

As far as Daigo fangirl panties goes... I respect Daigo, but I generally root against him because it obviously takes a really good player to beat him and it pretty much means a good match if he lost. But the PR Rog match was ridiculous. If I wear fangirl panties, they definitely say Gamerbee across my ass.

I'm loving that there's been an increase in the variety of characters used at different arcades recently. There was even this guy beasting on people with King/Joe/Chin, it was awesome. Of course, top tiers still dominate but it's nice to see people changing things up. Characters that I still never see used are Maxima, Hwa Jai, Duo Lon and Vice (seen more people using her in training mode though).

That does sound awesome, King is one of my main interests in that game; I just love her move set. I'm surprised that you don't see Vice much though, she seemed from the tech refs to be pretty solid and I think she has a badass move set. My friend who I used to play casually with on GGPO (and neither of us had any idea what we were doing) would use her and even though he couldn't get anything with her he loved her. I'm expecting him to use her in XIII and I'm really excited for our matches.

Here's the questions though, does no one use her because she's actually bad in this game or do they just prefer other characters? and is she similar in XIII to her 2k2 UM rendition?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on October 23, 2010, 01:14:13 AM
1)"No one" uses her because she isn't high enough on the tier list aka doesn't dominate hard enough.  You see K' all over the place.  Look him up in XI.  He's B tier IIRC and he hardly shows up.  She's not weak.  Just not strong enough to be seen in popular numbers.

2)King is not like her 02UM self.  She would be high tier maybe top if she was. No unblockable, no double Venom Strike special, no overhead etc.  Less options, less effective character too.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on October 23, 2010, 01:21:28 AM
Rakukojin, its always good to hear first hand impressions on the arcade scene in Japan, thanks. 


Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 23, 2010, 03:00:35 AM
1)"No one" uses her because she isn't high enough on the tier list aka doesn't dominate hard enough.  You see K' all over the place.  Look him up in XI.  He's B tier IIRC and he hardly shows up.  She's not weak.  Just not strong enough to be seen in popular numbers.

2)King is not like her 02UM self.  She would be high tier maybe top if she was. No unblockable, no double Venom Strike special, no overhead etc.  Less options, less effective character too.

I was asking if Vice was like she is in 2k2 UM. If not is there any game that's close?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 23, 2010, 03:27:01 AM
I was asking if Vice was like she is in 2k2 UM. If not is there any game that's close?

She's nothing like her 2k2UM version sadly save for a couple moves, she's quite gimped in comparison
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 23, 2010, 05:34:32 PM
Today I went to Shinjuku Carnival, which the Professor at MMC mentioned as one of the main KOF XIII arcades in Japan. My local KOF XIII arcade isn't much to speak of. Just one machine, and it's usually unoccupied (but the arcade's pretty empty in general, so...). It's a nice place to go for practice, but the competition is lacking.

So Shinjuku Carnival kind of blew me away. Three machines lined up right by the entrance, posters outside advertising the game and character posters decorating the walls inside. The games were all running in beautiful Lindbergh cabinets, completely eclipsing the crappy monitor I'd been playing the game on. Not only that, but each game was only 50 yen, as opposed to the standard 100. I mean, damn. This place is KOF heaven.

First, a small change for those interested in the implementation of the ratio system. Above the machines was a note featuring this ratio list:

Quote
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice

The same list was posted by the Professor. However, where it had used to say "maximum 4 points," the 4 had been crossed out and replaced with a 6. So it's a bit less strict. Also, my main team of Terry, Andy and King now fit within the limit! Woo!

Tonight was a 2002UM tournament (which also used a ratio system, for those who care), so I think that distracted from XIII just a bit. Still, all three cabinets were in near-constant use. In casual play the ratio system is completely ignored, so I saw plenty of K' and a fair amount of Raiden. Also, a surprising amount of Clarks.

Out of the ten or twelve matches I played, I won only two or three. Time to go back to my crappy arcade and practice up...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 23, 2010, 11:49:05 PM
actually, that 6 pt thing makes sense, since only the top 2 tiers are really game changing anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 24, 2010, 12:18:53 AM
The same list was posted by the Professor. However, where it had used to say "maximum 4 points," the 4 had been crossed out and replaced with a 6. So it's a bit less strict. Also, my main team of Terry, Andy and King now fit within the limit! Woo!

Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on October 24, 2010, 01:11:42 AM
Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?

IIRC the Point/Ratio system is predominantly used for Ranbats, you wouldn't see it being used in tournaments and such unless the said tournaments were being run a specific way
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 24, 2010, 11:24:12 AM
Woah! That's a badass way to regulate with rules! Were these the rules for a tourney or something?

IIRC the Point/Ratio system is predominantly used for Ranbats, you wouldn't see it being used in tournaments and such unless the said tournaments were being run a specific way

Hmm, I'm wondering now myself, what do they use the ratio for?  Ranbats or Tourneys?

---
In related news, our first ratio tourney was a great success and the feedback was very positive from the several people I asked.  15/16 players participated (16th player didn't know about it, in all fairness, she didn't even know she was participating in the tourney PERIOD) and a 15th player, happened to choose a team that adhered to the ratio system (he also didn't plan on participating--he was our HD Direct Feed boss man, and he was kind enough to complete the 16 player pool).  End result, 31 out of 31 characters were used for the tourney, mission accomplished. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 24, 2010, 11:55:34 AM
Nice, who was the winner and the team winner? There will be some videos?

EDIT: Oh, ok, I read right now the post explaining that on "offline matches" topic. Cool, I'll wait to the videos ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 24, 2010, 02:13:15 PM
Hmm, I'm wondering now myself, what do they use the ratio for?  Ranbats or Tourneys?


The page I saw mentioned tournaments specifically. I also saw the 2002UM ratio chart hung up near the tournament bracket for that game, so it's definitely used for them.

I don't know the Japanese term for ranbat, so I can't help there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on October 24, 2010, 03:08:38 PM
Quote
Hmm, I'm wondering now myself, what do they use the ratio for?  Ranbats or Tourneys?

---
In related news, our first ratio tourney was a great success and the feedback was very positive from the several people I asked.  15/16 players participated (16th player didn't know about it, in all fairness, she didn't even know she was participating in the tourney PERIOD) and a 15th player, happened to choose a team that adhered to the ratio system (he also didn't plan on participating--he was our HD Direct Feed boss man, and he was kind enough to complete the 16 player pool).  End result, 31 out of 31 characters were used for the tourney, mission accomplished. =)

As far as I've seen, the ratio system is used only at Shinjuku Playland Carnival for their tournaments. The next tournament will be held on 11/27. For those curious, the rules are (if I can remember):

1. 1P and 2P are decided by Rock-Paper-Scissors.
2. You have to choose your characters each match to fit the ratio, no random select.
3. Character changes must be made verbally to the organizers (in order to not time out or go over the ratio).
4. Report any buttons or stick malfunctions beforehand, any made after the match will not be accepted.

BTW, can't wait to see the AI tournament videos.
Quote
The page I saw mentioned tournaments specifically. I also saw the 2002UM ratio chart hung up near the tournament bracket for that game, so it's definitely used for them.

I don't know the Japanese term for ranbat, so I can't help there.


It's just ランキングバトル
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 24, 2010, 06:12:55 PM
good shit on the tourneys, cant wait to see some vids.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 24, 2010, 07:30:10 PM
I hope to see some good Shen matches, and maybe some (also good) Kulas.


Keep up the good work.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 24, 2010, 11:41:08 PM
I hope to see some good Shen matches, and maybe some (also good) Kulas.
Well, find good Shens and Kulas is not difficult on youtube...

Can't wait to see AI tourney vids
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 25, 2010, 07:10:25 AM
I hope to see some good Shen matches, and maybe some (also good) Kulas.


Keep up the good work.

exactly, i'm more interested in characters that dont have 1001 vids featuring them. good terry, kim and ryo players especially.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AOR on October 25, 2010, 12:39:53 PM
All I've wanted to see for the past couple of months has been some good Ralf gameplay. Still waiting :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 25, 2010, 03:02:02 PM
^ Well people didn't try Ralk cause of his bug. I hope now we will see some footage. He is completely different than before and I am interested to see a good Ralf and Vice player.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 26, 2010, 02:20:58 AM
^ Well people didn't try Ralk cause of his bug. I hope now we will see some footage. He is completely different than before and I am interested to see a good Ralf and Vice player.

I don't think it was coz of his bug. Ralf plays very similar to his XII version (plus his air dives and his Vulcan mount super).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on October 27, 2010, 01:56:33 AM
^^And his gatling attack

Q1 CONSOLE RELEASE RUMOR NEWS IS HYPE!!!!!!

"Kick-ass" ONLINE!?!?!? GAHHHHHH!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on October 27, 2010, 06:19:41 AM
^^And his gatling attack

Q1 CONSOLE RELEASE RUMOR NEWS IS HYPE!!!!!!

"Kick-ass" ONLINE!?!?!? GAHHHHHH!!!!!!

Everyone start crossing your fingers
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on October 27, 2010, 11:10:10 AM
Finally console version rumors have started. I hope the game really comes out on Q1 2011. Great news. About the online... well, that's have to be seen, is too soon to say it will "kick ass". but i'm really happy to read it :) And the part about aproaching to american tourney scene and western kof comunity is really encouraging. looks like snkplaymore wants to change things with KOFXIII, maybe it's because of its new president.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on October 27, 2010, 11:15:45 PM
I'm really excited about the console port rumors. There are a lot of people saying that Q1 is a bad time to release XIII because of MvC3 and MK9.

Personally, I don't think MK9 poses much of a threat, if at all. I have yet to be interested in it.

Releasing XIII around MvC3 though, could be a problem.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 27, 2010, 11:30:08 PM
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).

Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 27, 2010, 11:40:18 PM
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).

Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?

I disagree, you go on youtube and listen to the fighting game community of America (AKA army of 4th generation SF players) and they are extremely closed minded. A lot of them will buy MvC3 because 1 it's marvel and 2 they love SFIV now but they will relate every game to SSFIV and bash it because it isn't. Though the market for fighters has opened and I don't think KoF will flop I think releasing it around MvC3 will be a problem. IDK about you guys but I intend on getting MvC3 KoF XIII (most importantly) and MK9 regardless of release but I don't know of many American fighter players that are open minded.

The optimism I have about it is I'm pretty much 100% sure we will see KoF Xiii at EVO next year and if they allow it on stream (which I'm very hopeful for) alongside MvC3 and SSFIV AE then I believe it will get a lot of people interested.

By no means am I bashing the game I just doubt it's market a bit. I'm also concerned because SNKp needs to tread lightly on the thin ice they walk. I hope for the best but I'm expecting... not the worst, but not the best.

That being said; if the game gets delayed I'll be pissed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 27, 2010, 11:57:36 PM
I don't think releasing the game around the same date as MvC3 is going to be a problem, on the contrary it will proly affect MvC3 since now instead of KOF players buying a legit copy of MvC3 they will proly get a bootleg copy. I know "somebody" who is going to do that =).

Also we gotta be realistic fighting game players are older nowadays, most (not all) of us are over 18, have a job and are be able to affort 2 games if we really want to. Also the sooner the game comes out the better since we will need plenty of time to see what the response of the community is and how the game is accepted nation wide, that way the EVO organizers will be able to determine if the game is EVO worthy, which is OUR ultimate goal right?

I disagree, you go on youtube and listen to the fighting game community of America (AKA army of 4th generation SF players) and they are extremely closed minded. A lot of them will buy MvC3 because 1 it's marvel and 2 they love SFIV now but they will relate every game to SSFIV and bash it because it isn't. Though the market for fighters has opened and I don't think KoF will flop I think releasing it around MvC3 will be a problem. IDK about you guys but I intend on getting MvC3 KoF XIII (most importantly) and MK9 regardless of release but I don't know of many American fighter players that are open minded.

The optimism I have about it is I'm pretty much 100% sure we will see KoF Xiii at EVO next year and if they allow it on stream (which I'm very hopeful for) alongside MvC3 and SSFIV AE then I believe it will get a lot of people interested.

By no means am I bashing the game I just doubt it's market a bit. I'm also concerned because SNKp needs to read lightly on the thin ice they walk. I hope for the best but I'm expecting... not the worst, but not the best.

You have a good point and I don't think you are bashing at all.

I based my opinion on the response from people at the arcade (AI) where you have KOF XIII and SF4 players sitting side by side LITERALLY. Every time there's a big tournament for SF4 most of the players there are rubber necking the game if not they are actually playing the game. I've had the chance to talk to quite the few casual players and top players about the game and most of them say "I can't wait for the console release to pick this up"

I also do think that a lot of people including my self will pick up MvC3 just because "it's Marvel baby" but that's about it, the game looks fun to play but I don't think it stays true to fighting games, is more of a circus show compare to KOF or a real fighting game. IMO

EDIT: I don't doubt that people will buy the game, my concer is if they are going to stick with it, there's a "Rug Rats" vid that has a perfect example of this and what I wouldn't want to happen.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 12:18:08 AM
I pointed this out in the Oni-Con thread but I think the international release of Q1 '11 for the consoles factors in that, that despite how popular the competition is in the US, MK9 and MvC3 means squat around the world (Sorry MK9 MvC3 fans).  Course, this was 10+ years ago so we can take it with a grain of salt, but out of countries I've visited that has arcades (8 if I'm not mistaken), there's only a KOF scene and some SF scene (I have not been to Japan or Korea so I didn't see Tekkan players) for fighting games.

So from a business standpoint I don't think they are worried.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on October 28, 2010, 02:41:29 AM
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 28, 2010, 03:14:47 AM
I got a qustion How do you stop  juggles in kof. Is there any way to get out or is there any way that the damage gets nerfed as it long combo goes on
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 28, 2010, 03:29:49 AM
no, you can't stop juggles in kof. there are no combobreaking or aerial recovery systems in place. once you get hit, you're pretty much eating whatever damage the other player is dishing out. as far as damage scaling, i'm not quite sure on the specifics in XIII. don't be surprised if you eat 70%+ damage in one combo in this game, though. it's not that uncommon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 28, 2010, 03:43:45 AM
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on October 28, 2010, 05:03:20 AM
Well, there are infinites in a lot of fighting games, and KOF is no exception.
If we talk about it, KOF is more known for its 100% combos rather than its infinites IMHO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 28, 2010, 05:47:33 AM
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.

yeah  Kane has a good point, but Im sure we are all aware of the kind of love kof gets internationally and agree that the only place WE should care that the game game gets exposure is the US.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 06:13:05 AM
Haha yea you're right about the international but most of the people are more worry about the exposure it will get for the US and so on than the business side for around the world.

yeah  Kane has a good point, but Im sure we are all aware of the kind of love kof gets internationally and agree that the only place WE should care that the game game gets exposure is the US.

Of course don't get me wrong, I want the same thing too.  Just pointing out that from a business standpoint they don't care so it's pointless speculating why they are launching it the same time as MK9 and MvC3.

...as far as damage scaling, i'm not quite sure on the specifics in XIII.

There are exceptions for multi-hitting DM and other special moves, but each hit (not input like reported initially) is reduced by 5% until the combo is finished (I believe SFIV is a 10% damage scaling).  Minimium damage for specials and normals are 20 damage points and the minimal multiplier for DMs are 50% of original damage.  The mook gives example of a 3 hit combo, if all three hits are exactly 100 damage points (most strong hits are 70 or 80 but for the sake of calculations) it'll be: 100 + (.95)100 + (.90) 100= 285 damage points (1000 damage points is being full health of course).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 28, 2010, 06:18:31 AM
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game

well, that's the measuring stick in KoF, the better you are, the longer and tougher your combos get. a character which has easy ways of dealing too much down usually gets somewhat snobbed by the purists. but if i'm not mistaken, the average KoF attack deals less damage than SF attacks. and 100% combos are REALLY hard to do, we've seen a bunch, but c'mon, how often do you have 5 supers and full HD available? also, in kof, you almost never get stunned; when a combo flops, you get up and get back at it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on October 28, 2010, 07:08:51 AM
There are exceptions for multi-hitting DM and other special moves, but each hit (not input like reported initially) is reduced by 5% until the combo is finished (I believe SFIV is a 10% damage scaling).  Minimium damage for specials and normals are 20 damage points and the minimal multiplier for DMs are 50% of original damage.  The mook gives example of a 3 hit combo, if all three hits are exactly 100 damage points (most strong hits are 70 or 80 but for the sake of calculations) it'll be: 100 + (.95)100 + (.90) 100= 285 damage points (1000 damage points is being full health of course).

thanks for the clarification on that. i actually remember reading that somewhere on these boards now that you mentioned it, so i apologize for having you need to reiterate it lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 28, 2010, 08:02:24 AM
mahvel & mk are US and to a lesser degree EU. only places where they might hold kof sales back if released same time. also mvc3 sucks, played it & hated it. im not a marvel kinda guy (cant stand the comics, movies or games), and i personally think even less of mk (utter crap fighter, at least marvel tries and fails, does mk even try?). if i ever try to get into more different fighters than sf/kof, i think i might try getting into ggac or the latest bb game. futuristic but still serious and competetive. i still own ac and most snkp/capcom fighters on the ps2 (still best system ever for 2d/fighters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 28, 2010, 11:14:57 AM
You know guys in order for someone (at the age below 17) in the US to buy KOF they actually have to know it. Let's say I am 14 years old and I am in the store with my dad. I have no idea what KOF is and no idea what MVC is. I see MVC 3 with spiderman and wolverine on the cover and XIII with Kyo and Ash on the cover. Tell me how many are the chances for me to notice KOF. This is really sad cause Marvel does not have to create a game with nice mechanics to sell a game. The known heroes from Hollywood movies and comics will do the job

Now another scenario. I am 25 years old and I am at the store. I grew up with KOF, SF and MVC 2. I see both KOF and MVC next to each other. The chances of buying both is extremely high. If I am kind of broke at that moment I'll buy the one I wanna play more first and I'll buy the other some time later.

My point is that MVC 3 will not hurt KOFs sales even if they get released the same time. SNKp does not target the young audiences (thank god for that).  No matter what SNKp does in the US they cannot take down spiderman.

My advice. If they will heavily promote KOF release it 1-2 months before MVC 3. If they are just going to release it without any special promotion ( which I think this is the case considering SNKp's size) then the date does not matter at all. Just give to the people that they already know KOF a nice online experience.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 28, 2010, 03:58:30 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 28, 2010, 04:32:48 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?

Maybe, just one won't make much of a difference though.

They gotta make it a regular thing to keep people playing and attract new players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 05:53:41 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?

Only good can come from it. The tourney shows support for the scene, let's people test out the product (if they haven't already) and most importantly--gives exposure.  Instead of spending hundreds of thousands in advertisements (a 30 second SuperBowl commercial is approx. $3 million) and marketing--spend less than $10K on cabinet give aways, much better marketing IMHO. Like Oprah giving away those Pontiac G6s lol (the fact that we're still talking about it, I don't watch TV, means that it was pretty effective).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 28, 2010, 06:06:21 PM
don't think Oprah's gonna do KoF. Obama ain't innit XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 28, 2010, 06:25:06 PM
So do you guys think SNKP/Ignition will do another Pre/Post Release National Tournament? Should they have it? and how will it affect sales?
It would be a nice gesture to the community, but I doubt it would get much attention from non-fans.

KOF is never going to grab the mainstream, so the audience it should be targeting are fighting game fans. People who like Street Fighter or Blazblue or maybe even Mortal Kombat, but who would enjoy something different. It's a tough audience to grab, since fighting fans are notorious for sticking to what they know.

I guess my view is that the only hope KOF XIII has is word of mouth. If SNK can put together a product that compares favorably with MvC3 and MK9, and just a few people say "Those other fighters are good, but I prefer KOF XIII," I think it'll go a long way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on October 28, 2010, 06:55:22 PM
Yeah I don't think that even with a National non-kof players would show much interest. But what can we do? I like How Aksys is donating a few grand as a bonus pot on each major plus sticks and stuff, would that be better? show some precense on every major throughout the year instead of on big event and that's it, IMO yes.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 28, 2010, 07:51:43 PM
don't think Oprah's gonna do KoF. Obama ain't innit XD

LOL.  Y NOT?!?!? Wiv da l33t KoF movie!  :/

Yeah I don't think that even with a National non-kof players would show much interest. But what can we do? I like How Aksys is donating a few grand as a bonus pot on each major plus sticks and stuff, would that be better? show some precense on every major throughout the year instead of on big event and that's it, IMO yes.

Either way it's not going to hurt to do it either.  Didn't they say they wanted to get to know us better?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on October 28, 2010, 08:17:03 PM
For the ratio system, are the max amoun of points 6 or 5?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 28, 2010, 10:16:59 PM
For the ratio system, are the max amoun of points 6 or 5?

That's rule specific so there isn't one set.

The amount at the arcade that Rex was talking about though was 5, which is actually really reasonable and discourages K'/Raiden use greatly.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 28, 2010, 10:27:20 PM
Well that sucks. TBH thats the only thing I don't like about Kof. I don't mind long combos i just hate infinents(which is why I hate mvc2).Oh well at least they got rid of the infinents that were in the game

well, that's the measuring stick in KoF, the better you are, the longer and tougher your combos get. a character which has easy ways of dealing too much down usually gets somewhat snobbed by the purists. but if i'm not mistaken, the average KoF attack deals less damage than SF attacks. and 100% combos are REALLY hard to do, we've seen a bunch, but c'mon, how often do you have 5 supers and full HD available? also, in kof, you almost never get stunned; when a combo flops, you get up and get back at it.

Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for  the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play  2k2 when i comes out let me know.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chowdizzle on October 29, 2010, 03:11:28 AM
Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for  the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play  2k2 when i comes out let me know.

Lets start a "bitch about SFIV here!" thread. I'd be a large contributor. I'm so ready for anything not SFIV on 360.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 29, 2010, 03:18:36 AM
But that still is not an excuse

KOF is a game more based on combos than SF IV, it makes no sense than the last one has a better damage scaling than KOF and that some characters had 100% combos, someones with a more easy starting to do them and others one no

At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on October 29, 2010, 05:38:43 AM
At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design

no it isnt, 13 has the best damage scaling ever in a fighter by far. raidens dropkick stupidety doesnt say anything about the games dameage scaling. you can do stupid damage in ssf4 with rogs 2 move combo. rogs fully loaded tap into super does close to 900 in damage, in a game where scaling kills the most awesome combos. i hope at least you understand how scaling really works.

edit: best idea ever for scaling is having a cap on supers and nm's. even if you combod 30 hits, theres still a minimum damage dm's and nm's do. in ssf4 this is handled very stupidly. after a long combo your ultra will only do a measly 2 or 3% damage. in kof you have to work for your bars, so its very pleasing to see that they always pack a punch. even after long combos. something they had fucked up in xi.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on October 29, 2010, 04:25:27 PM
agreed. it's retarded to see akuma's super mega rush do 10% dmg. a super is a super, and a neomax even more. it's 3 freaking gauges, it should hurt.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 29, 2010, 06:04:51 PM
Yes I under stand your point and TBH I'm starting to kinda Hate street fighter and there BS damage system. I'm more scared for  the fact that those long combos will scare away people form kof thats all. I still love kof and if you want to play  2k2 when i comes out let me know.

Lets start a "bitch about SFIV here!" thread. I'd be a large contributor. I'm so ready for anything not SFIV on 360.

Add me on that list. I might write 3 pages reply on how I hate the mechanics especially the command throw :S

All games have long combos guys. From Tekken to MVC. That's what will keep u on the game.

At least Raiden is the prime example of why damage scaling in this game sucks, in that sense KOF XI was a game with a better design

no it isnt, 13 has the best damage scaling ever in a fighter by far. raidens dropkick stupidety doesnt say anything about the games dameage scaling. you can do stupid damage in ssf4 with rogs 2 move combo. rogs fully loaded tap into super does close to 900 in damage, in a game where scaling kills the most awesome combos. i hope at least you understand how scaling really works.

edit: best idea ever for scaling is having a cap on supers and nm's. even if you combod 30 hits, theres still a minimum damage dm's and nm's do. in ssf4 this is handled very stupidly. after a long combo your ultra will only do a measly 2 or 3% damage. in kof you have to work for your bars, so its very pleasing to see that they always pack a punch. even after long combos. something they had fucked up in xi.

Not this again guys. Damage scaling is ok in XIII. ok maybe the HD bar should end a little faster.
I agree with musolini. Raiden should not be taken as an example for damage scaling. DOnt forget that in KOF you have 3 characters therefore you have 3 life gauges.

On that matter SNKp should give an option for 2 rounds in online mode for ppl who hate fast damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: davidkong07 on October 29, 2010, 08:35:41 PM
hey everyone,

just wanted to mention that on this week's live episode of WakeupSRK, I had the opportunity to ask about KOFXIII at EVO 2011. The man himself, Mr. Wizard, implies that there's a really really good chance that it'll happen, as long as the community shows enough support. I was pretty stoked to hear this, and with a Q1 release predicted for 2011, things are looking good!! i'm getting pretty hype
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: phoenix on October 29, 2010, 10:57:26 PM
I might write 3 pages reply on how I hate the mechanics especially the command throw :S

I am 100% interested on how you can hate the command throw.. In what way does it work any different from command throws in any other street fighter ever? The only difference is that after hitstun/blockstun there's  absolutely no frames om throw invincibility, this just means you can't mash your way out of tickthrows. That's a good thing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 29, 2010, 11:37:03 PM
Alright guys, leave the other fighter hate for another thread at least.  SF isn't my cup of tea but if we're going to really grow this community we gotta respect other games as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on October 30, 2010, 12:36:52 AM
Alright guys, leave the other fighter hate for another thread at least.  SF isn't my cup of tea but if we're going to really grow this community we gotta respect other games as well.

That is exactly why I stopped posting in the Cibernetico thread about KOF being a 1v1 game.
I could spend hours talking about SF but there is no point.
This forum was created to support KOF, gather people who like it, grow the scene in the states, etc.
SF is a very maintream game, wich means a looooooooot of people like it, wich means that if you say something bad about it, people will jump right out to defend it. It's just numbers.
While I always encourage debate and I think it is great to discuss about absolutelly every kind of topic (games, politics, sex, sports, human behavor, whatever) it will always end in the same way in this case. "Hey, SF 4 is a piece of shit!" "Ah, you don´t know what your are talking about, it is a masterpiece, you just don´t have the skills to play at a high level". It will just go on and on and on. In my case it is even worse, since to me it is difficult to type in English so I decided to stop wasting time talking about why I don´t like SF 4, it is just not worth the time for me.
There is a place to talk about SF 4, and that is Shoryuken. You can share your love for it and post your hate comments for it (but better be ready for what´s coming to you, ha ha).

Now, back to KOF XIII, reading Dr.Faust's posts reminds me that the only thing that I really don´t like about this game is how you can juggle everytime. I know I am part of a minority here but that's how I feel about it.
I don´t like the fact that you can juggle so much, for free, that you can even do the same atack a couple of times and keep juggling (if you are in HD mode, that's a different story). I see combos that with doing a cancel, in wich the characters do the exact same atack over and over, I just don´t dig that.
I know most people like it, but I dont.
Anyway, besides that, this game is really looking extrematelly cool and I really REALLY wanna play it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 30, 2010, 01:31:50 AM
Now, back to KOF XIII, reading Dr.Faust's posts reminds me that the only thing that I really don´t like about this game is how you can juggle everytime. I know I am part of a minority here but that's how I feel about it.
I don´t like the fact that you can juggle so much, for free, that you can even do the same atack a couple of times and keep juggling (if you are in HD mode, that's a different story). I see combos that with doing a cancel, in wich the characters do the exact same atack over and over, I just don´t dig that.
I know most people like it, but I dont.
Anyway, besides that, this game is really looking extrematelly cool and I really REALLY wanna play it.

If I'm not mistaken, the juggle anywhere property wasn't introduced until XI, I could be wrong but even if there was before XI it was so rare.  

Now, with the introduction of Ex moves, I think the juggle anywhere property has its place, it works well with Hwa (Ex dp+K), Vice (Ex hcf+K)...IMHO not so well for Liz and Raiden (but good for them lol).  Characters that have limited options like Hwa and Vice could use it, whereas if you took the properties away from Liz an Raiden they would still be good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 30, 2010, 07:04:29 PM
I might write 3 pages reply on how I hate the mechanics especially the command throw :S

I am 100% interested on how you can hate the command throw.. In what way does it work any different from command throws in any other street fighter ever? The only difference is that after hitstun/blockstun there's  absolutely no frames om throw invincibility, this just means you can't mash your way out of tickthrows. That's a good thing.

I hate the fact that the command throw became an essential tool for the game. Anyway Kane wishes to stop here so I won't elaborate more.

Off topic
Snkp radomly released 2002 UM for XBOX. 3rd november my ass lol. It is up for download
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Judge Fudge on October 30, 2010, 08:00:02 PM
Aren't most of the features restricted, though?  That's what was said on SRK.  Unless they're lying.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on October 30, 2010, 08:55:26 PM
Aren't most of the features restricted, though?  That's what was said on SRK.  Unless they're lying.

Just online play, basically (You get disconnected from Live while playing). Other than that, full game, full working.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on October 31, 2010, 06:43:13 AM
Hay Has Dandy J played this game yet
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 31, 2010, 07:43:50 AM
Isn't this supposed to be "unveiled" at Oni Con with SNKP sponsoring some stuff?  Why hasn't anyone talked about that yet?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on October 31, 2010, 10:00:36 AM
Btw anyone knows the dates of Oni con?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 31, 2010, 10:10:01 AM
Oni Con started on Friday October 29.  It goes until Sunday 31st.  One more day left of Oni Con.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on October 31, 2010, 10:25:19 AM
Isn't this supposed to be "unveiled" at Oni Con with SNKP sponsoring some stuff?  Why hasn't anyone talked about that yet?

This is the only thing I have seen about KOFXIII in Oni Con: http://www.snk-capcom.com/?p=3445#more-3445

There was just a tournament, it seems SNK-CAPCOM will update later on with their interview with SNKP USA. Well that is my assumption.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on October 31, 2010, 10:39:08 AM
Guy on the 1p side was SFing it up with Robert.  Kinda felt like he was GUILING with Kim too.  Nice to see other people besides Arcade Infinity play it though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on October 31, 2010, 11:38:46 AM
Nice to see other people besides Arcade Infinity play it though.

Technically Arcade UFO over at Texas has the game too, but we have yet to see one post about it except Nilcam's first impression (and I don't believe he's been back since that visit).  Strange.  I want nothing but more people to play this game.  

Oh and on that note, I met Norris today at AI (sup Norris I know you lurk here) who apparently is a reader but doesn't post.  We traded games for 2 hours and it was refreshing to see a new face who definitely knew what he was doing due to previous KOFs but I haven't bumped into him once since it's been out.  It always trips me out when I say I help out at DC.com they ask, "am I Kane317?" Lol (guess my Chin avatar gives it away since I pick him all the time at AI).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on October 31, 2010, 02:37:55 PM
http://www.ustream.tv/channel/godsgarden

Check this out guys, there is a stream of Mago VS Daigo for SF4 on Godsgarden.

Whats of interest to us is that even though its SF4 they have two KOF13 arcade machines setup in the middle (they are the only machines there actually) and show one guy go at it in practice mode over and over. They talked to the guy playing it and said some stuff but I didn't get any of it. Could they be possibly thinking of taking on 13? That would be too awesome.

EDIT: They stopped streaming him but you can still see both the machines and the guy playing in the background on the commentator cam.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Chaotix on October 31, 2010, 02:55:45 PM


If I'm not mistaken, the juggle anywhere property wasn't introduced until XI, I could be wrong but even if there was before XI it was so rare.  

Beni jC comes to mind from 2k1...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on October 31, 2010, 06:41:17 PM
Yeah, I'm pretty sure 2001 was the first KOF to implement a juggle-anywhere system. Part of the reason why that game was so broken. It's a system that can very easily be broken.

In retrospect, it's a bit impressive that there were only two infinites in version 1.0.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on October 31, 2010, 08:05:46 PM
http://www.ustream.tv/channel/godsgarden

Check this out guys, there is a stream of Mago VS Daigo for SF4 on Godsgarden.

Whats of interest to us is that even though its SF4 they have two KOF13 arcade machines setup in the middle (they are the only machines there actually) and show one guy go at it in practice mode over and over. They talked to the guy playing it and said some stuff but I didn't get any of it. Could they be possibly thinking of taking on 13? That would be too awesome.

EDIT: They stopped streaming him but you can still see both the machines and the guy playing in the background on the commentator cam.

Who knows but it would be cool to see Daigo play something else for once. I'm not saying I follow what he does 24/7 but from what I've seen, all he really plays are Capcom fighters. It's his preference so it's whatever.

Although it would be cool to see a high profile player take up and play at a high level KOF so that way all the sheep that follow him around can see there is more to the fighting world than just the SF games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on October 31, 2010, 09:01:10 PM
I never understood what is specifically GodsGarden

I know that there plays the top SF IV players in japan, but what it is, An Arcade? the house of someone?

And there are only SF IV machines? that's why seeing 2 KOF cabinets is so impressive?

It will be cool if they one day try to learn XIII and stream it, just for lolz
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 01, 2010, 04:51:02 PM
Who knows but it would be cool to see Daigo play something else for once. I'm not saying I follow what he does 24/7 but from what I've seen, all he really plays are Capcom fighters. It's his preference so it's whatever.

Although it would be cool to see a high profile player take up and play at a high level KOF so that way all the sheep that follow him around can see there is more to the fighting world than just the SF games.

He definitely seems to stick to  Capcom mostly but I'm pretty sure I read somewhere that he was a Guilty Gear champ numerous times as well.

Its not necessary to have the SF top players to get in on it though, as long as they get something going then top players will show up and develop regardless. I agree though, more ppl would prolly look KOF's way if Daigo started playing it.

I never understood what is specifically GodsGarden

I know that there plays the top SF IV players in japan, but what it is, An Arcade? the house of someone?

And there are only SF IV machines? that's why seeing 2 KOF cabinets is so impressive?

It will be cool if they one day try to learn XIII and stream it, just for lolz

Its a tournament where they gather the best players and have them go at it, they started holding online ones just recently (this was the second online GG tournament). Their internet speed is on a whole different level from ours so lag isn't an issue. From the last two tournaments you can see that they just gather the best of the best and have them play, no filler.

It was the final match of an SF4 tournament and they made it a point to have those two machines in the background the whole time and talk about the game. Like you I have only seen them stream SF4 so I think its a big deal if they take it up, at least to me (as I think the level of play they showcase in their tournaments is outstanding).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 01, 2010, 06:09:37 PM
sf4 at sbo last year was won by team kof, 2 of japans top kof players (oogooshoo, kyabetsu) won the national sf4 tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 01, 2010, 06:29:36 PM
sf4 at sbo last year was won by team. 2 of japans top kof players won the national sf4 tournament.

Damn, that's awesome.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on November 01, 2010, 08:32:03 PM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on November 01, 2010, 09:26:18 PM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?

I think Goro was hit while he was doing his neo max.
About Takuma...I really don´t know.
Even after the EX bug, he looks like a really solid character, maybe he is not appearing in the videos but is still being played. I know he will be one of the first characters I will try. The old guy kicks ass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 02, 2010, 10:56:13 PM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?

The Ex bug helped Takuma start his corner shenanigans earlier, but he was a beast without it (it definitely helped).  It's not like a Mature thing where ppl dropped her immediately after the patch.  It's just probably the players that got recorded weren't Takuma users.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on November 03, 2010, 03:11:56 AM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?

The Ex bug helped Takuma start his corner shenanigans earlier, but he was a beast without it (it definitely helped).  It's not like a Mature thing where ppl dropped her immediately after the patch.  It's just probably the players that got recorded weren't Takuma users.

That was sad how players dropped Mature like yesterday's garbage. I still main her and she is still a great solid character. I'm happy that she lost her infinite yet sickened that players only picked her before only for the infinite.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 03, 2010, 08:02:15 AM
Well, hopefully now people can use Mature for what she truly is: A ravenous bitch, not a ravenous infinite.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 03, 2010, 08:43:51 AM
I'm using her.  I even play her in 12.  Do you have any idea how pissed Robert, Joe and Ash users got when beat down by Mature?

FEELING GOOD?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 03, 2010, 11:49:54 AM
Has anybody else noticed that Takuma has become very in these videos now? I know he lost his EX bug, but is there that big of a difference where people dont want to play him anymore? and did anybody notice in that latest video that goro tried to do his ground pound move and lost ALL his meter?
Takuma gets played a lot even if he doesn't appear as often in videos. I would say that in a lot of arcades you'd commonly see the team Takuma/Andy/Kyo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 03, 2010, 04:04:54 PM

Its a tournament where they gather the best players and have them go at it, they started holding online ones just recently (this was the second online GG tournament). Their internet speed is on a whole different level from ours so lag isn't an issue. From the last two tournaments you can see that they just gather the best of the best and have them play, no filler.

Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 03, 2010, 04:47:18 PM
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.

Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually

I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 01:16:57 AM
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.

Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually

I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.


I knew Japan and Korea were ahead but didn't know to what extent; that's just disgusting, I'm jealous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 05, 2010, 01:57:55 AM
Exatly how far away are they from each other when it comes to these online tournaments though? I'm not trying to say their internet is crap or whatever, but it's from my own experience that you actually get less lag depending on how far away the opponent is.

Good because they have the fastest internet in the world: http://gizmodo.com/5390014/internet-speeds-and-costs-around-the-world-shown-visually

I can't tell you how far apart the players are specifically, since I don't know where they live inside of Japan, but taking a look at the matches and what is taking place in terms of execution, I would say that lag is a non issue for them.


I knew Japan and Korea were ahead but didn't know to what extent; that's just disgusting, I'm jealous.

Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 05, 2010, 03:20:39 AM
In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 05, 2010, 05:35:23 AM
Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.

From wikipedia:

Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi

California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.

In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

Yeah, it sounds like an awesome tournament. How many AI folks are going?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 05, 2010, 06:25:59 AM
Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.

From wikipedia:

Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi

California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.


In other news, did you guys see the 1st place price winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

Yeah, it sounds like an awesome tournament. How many AI folks are going?

Whoops my bad.  I was quoting the Ignition speech essentially when they were talking to SNKP to fix their interass netcode.  They told them that California alone was bigger then their country, especially in actual land mass as a lot of Japan is there but with huge water spaces and whatnot and the president of SNKP was in actual shock at how big America was when he first told them the netcode for KOF 12 was FINE.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 12:55:44 PM
In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

If I was a betting man, it would be one of the AI guys.  I have my money on The Answer, l2slythe (Reynald) or Mr. Kof.

Japan has what we call Super Internet.  They have like 50-100 MBPS and it only costs like 40-50 a month.  However it's a lot cheaper to connect that tiny island then it is the US.  Hell even California is like double to quadruple the size of Japan and look at our stagnant internet.

From wikipedia:

Total area of Japan: 145,925 sq mi
Total area of California: 163,696 sq mi

California's certainly bigger, but it's no where near double the size of Japan, let alone quadruple. Size is hardly the only issue here.

In other news, did you guys see the 1st place prize winner for that South Cali tourney this week? Man, I hope someone who actually knows how to play KOF well goes away with that prize!

Yeah, it sounds like an awesome tournament. How many AI folks are going?

8 of us confirmed, but maybe 12-14.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 05, 2010, 01:40:55 PM

8 of us confirmed, but maybe 12-14.


Awesome, for a sec there I thought it would be filled with noobs (since there are like what, 2 machines in the whole of US?). Glad there will be ppl there to do the game justice and make it look good.

Any idea how much snk is involved in this outside of prizes (which is already excellent and more than they have done in forever)? Who approached who? You them or they the local scene? Did they provide a game to play or did AI lend their setup?

Hopefully we can get a pic of the custom PS3, curious as to what it looks like.

Will the whole thing be streamed or just the semis and finals? KOF is fast so it shouldn't take them long even if they showed it all.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 05, 2010, 02:27:52 PM
Are you guys gonna be recording the whole XIII tourny?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 05, 2010, 02:46:20 PM
Are you guys gonna be recording the whole XIII tourny?

The tournament will be streamed live.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 05, 2010, 03:27:38 PM
Are you guys gonna be recording the whole XIII tourny?

The tournament will be streamed live.
They said that the final 4 will be streamed only, so that's why I was asking if they're gonna record the whole tourny.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 05, 2010, 03:36:33 PM
They said that the final 4 will be streamed only, so that's why I was asking if they're gonna record the whole tourny.

Misunderstood, my bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 04:43:14 PM
Awesome, for a sec there I thought it would be filled with noobs (since there are like what, 2 machines in the whole of US?). Glad there will be ppl there to do the game justice and make it look good.

To my understanding, that's how it even came about.  The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up.  This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches.   I dunno though, just my humble opinion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 05, 2010, 05:14:33 PM
Whoops my bad.  I was quoting the Ignition speech essentially when they were talking to SNKP to fix their interass netcode.  They told them that California alone was bigger then their country, especially in actual land mass as a lot of Japan is there but with huge water spaces and whatnot and the president of SNKP was in actual shock at how big America was when he first told them the netcode for KOF 12 was FINE.

I'd also have thought that Japan's total area would have been inflated by water, but actually, according to Wikipedia:

Total area of Japan: 145,925 sq mi  w/  0.8% water space
Total area of California: 163,696 sq mi w/  4.7% water space

California's area is more inflated by water than Japan's. Pretty surprising, right?

And yeah, I remember the episode you're referring to. I think actual quote was something like "They were shocked when I told them that you could fit four or five Japans inside California." Even without checking any statistics, I knew that had to be bullshit. I also couldn't believe that someone would publicly mock someone for not knowing a bullshit fact they just made up. Face palm-worthy. (Although I did appreciate they tried to get SNK to patch the netcode.)

Sorry for the OT, I know this isn't geography class. More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 05, 2010, 05:21:49 PM
More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?

Elaborate on this roll-back please.  Is this a coding term?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 05, 2010, 05:32:07 PM
More on-topic, I've heard 2002UM's netcode is a step back from NGBC, but I've also heard that it utilizes roll-back. Did NGBC also do that and I just missed the memo? Is this the first SNK game to use roll-back?

Elaborate on this roll-back please.  Is this a coding term?
I'm no expert, but my understanding is that:

Traditional netcode uses lag in order to solve the problem of slow connections. For many genres, this creates the most seamless gameplay experience.

For fighters, it obviously creates a lot of problems. GGPO's big innovation was to replace lag with "roll-back." So if a connection speed suddenly drops, the game simply pauses, or even goes back (i.e. rolls back) to a moment when the players' were synched up. It can be a bit jarring, but typically lasts only a second or so.

I'm sure someone more knowledgeable about it will come along to correct any mistakes I've made.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 06, 2010, 02:49:02 PM
To my understanding, that's how it even came about.  The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up.  This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches.   I dunno though, just my humble opinion.

Thats pretty interesting, kind of a you scratch my back I scratch yours deal. I'm sure they won't be disappointed this time, best of luck man.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 06, 2010, 03:00:48 PM
To my understanding, that's how it even came about.  The Answer can elaborate about the story, but basically the-someone-who-knew-someone-who-knew-someone etc., got a hold of SNKP, and basically they asked if they could get a spot in SoCaRegionals and asked specifically if the AI guys could show up.  This isn't to take anything away from the Oni-Con guys, but one would assume, that SNKP wasn't too happen with those matches.   I dunno though, just my humble opinion.

Thats pretty interesting, kind of a you scratch my back I scratch yours deal. I'm sure they won't be disappointed this time, best of luck man.

Honestly, we're all more excited about the secondary effects (the rapport building between player and company) than the tournament/prizes.  We're crossing our fingers they seed the matches correctly or the top 4 matches could be very uneventful, defeating the purpose of the whole exposure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 06, 2010, 03:53:32 PM
Honestly, we're all more excited about the secondary effects (the rapport building between player and company) than the tournament/prizes.  We're crossing our fingers they seed the matches correctly or the top 4 matches could be very uneventful, defeating the purpose of the whole exposure.

Glad to here that. Can't have control over the seeding but can over the matches, do what you can to win and get into the top 4 and from that point try to play for fun because that's when the good stuff happens (since playing to win means taking less risks etc). As long as players like Reynald, Mr. KOF, you, that King player, the Kim player (Yoshi?) etc can make it in I'm sure good stuff is gonna happen.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Majestic12 on November 06, 2010, 08:04:02 PM
Someone knows when the kofxiii tournament begin at socal (and timezone plz)? Can't find a hour anywhere...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on November 06, 2010, 08:27:27 PM
5 pacific time. But don't know what time they'll be streaming since only top 4 will be shown, so probably a little bit later
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 07, 2010, 04:23:14 AM
Only the top 4 will be streamed. The finals for most of the games besides SF4 will start at 8pm PST. Not sure which order they're gonna host the games though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on November 07, 2010, 04:36:32 AM
Stream up soon, according to The Answer.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 05:05:03 AM
http://www.ustream.tv/channel-popup/leveluplive

The vid is just a static pic right now but you can already hear XIII in the background (game sounds and Iori's theme etc), it'll prolly go live in a few min. Could be wrong but I think I just heard Kane laugh in the bg as well.

Edit: getting some direct feed sound now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 07, 2010, 05:15:22 AM
we are being fucking trolled right now
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 07, 2010, 05:19:21 AM
I know they were having issues with the video output earlier today and even went to pick on vga/hdmi converters or something. Probably the reason why there's no video, but sound only.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on November 07, 2010, 05:21:07 AM
 The Answer - "No stream sorry. Taito board being dumb."
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 05:23:15 AM
fuuuuuuuuuuuuuuuu
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: XTG on November 07, 2010, 05:28:37 AM
The Answer - "Webcam live stream, would you take that? Not direct feed." XTG - "FUCK YES!"
The Answer - "Then it's on baby!"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 07, 2010, 05:30:27 AM
They're gonna try to do it via a video cam instead of direct from the cab, I'm talking to them right now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 05:30:55 AM
We have video!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 07, 2010, 05:32:36 AM
yea hiccup lags though :S

EDIT: Any way to tell them to zoom in?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 06:48:43 AM
Great tournament and matches guys, thanks for all the hard work. Congrats to Mr. Kof, he took the last match very convincingly. Also congrats to Reynald and the Answer taking 2nd and 3rd.

Some real nice combos, moments and comebacks there (especially RJ's Shen comeback). Overall Shen had the best showing of all the characters, good stuff. The Answer showed a great Kensou. Reynald had an awesome Yuri and a real nice Shen (double EX DM ftw) but wasn't able to show much with Vice outside a nice HD combo.

Not one Neomax throughout all the matches though hehe.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on November 07, 2010, 06:49:09 AM
best for what it was. Good show guys. Hope SNKP gives us a fair shake.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on November 07, 2010, 09:05:12 AM
I'm so jealous of everyone who entered the tourney.

I was ready to go, but then I saw my bank statement and that made a sad panda :'(

Someone take a pic of the KOF poster and swag given at the tourney.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 07, 2010, 02:54:46 PM
Unfortunately, I missed the stream.

Any word on whether or not it will be posted online? And if so, when?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 07, 2010, 03:37:57 PM
Any word on whether or not it will be posted online? And if so, when?

Dunno if it will be posted by anyone else but it seems like it was the one thing levelup decided to skip on archiving.

http://www.ustream.tv/user/leveluplive/videos
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 07, 2010, 11:56:32 PM
any yt vids coming up?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on November 08, 2010, 12:11:52 AM
Tried to watch the stream, but my browser crashed everytime i tried , so i missed it.
So i also ask if some videos will be uploaded on Youtube :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on November 08, 2010, 12:19:31 AM
My friend recorded most of the matches from his computer. I'll see when I can get them up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Twinsen on November 08, 2010, 07:52:17 AM
can't wait to check out the vids, were there any people who participated in the tourney besides AI people?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 08, 2010, 08:57:21 AM
can't wait to check out the vids, were there any people who participated in the tourney besides AI people?

About half of the participants were not from AI.

---
UPDATE:
From the Professor over at mmcafe:

Quote from: Professor
Some quick notes.

-The latest issue of Arcadia has coverage of September's Tougeki and the winners of the tournament. The page for KOF13 was all about Raiden and his dropkick with tips on how to use it. It further went on to show that the champion, Oeppu, uses a 1+3 button layout of ABCD. The end of the page has him quoting; "It's a very easy game, all you need is to hold on the kicks."

-Carnival arcade keeps on changing its allotment on the ratio chart. It started out as max 4 points, changed to max 6 points a bit later, now it's back to max 4. Lord knows what it'll be by the time of the tournament at the end of the month. IMO, their chart needs an update too, Vice and Maxima is a bit too cost efficient.

-KOF2002UM for the XBLA, its netplay is being blasted for lag even within Japan. With a grain of salt, rumor says that it uses the same netcode as 98UM (or something based on it). The game reportedly synchs during the character select screen. Bottom line, be the host for minimum lag.

Personally, I see this a great news.  If Japan is complaining as well (where, let's face it, is SNK's primary target), then there's a good chance that they'll REALLY address this issue before XIII comes out.  (Same really goes for the Dropkicks)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 09, 2010, 06:30:55 AM
So I started a thread on SRK called KOF XIII@EVO 2011. So as a Community for KOF we have to let our voices be heard. here is the link: http://shoryuken.com/f2/kof-xiii%40evo-2011-a-256328/

edit: For those of you that have a facebook I have also started a group for KOF XIII@EVO and my idea is to get as many members as possible and then when they start making the line up for EVO show them how many members we have and how many people want KOF XIII@EVO. here is the link: http://www.facebook.com/home.php?sk=group_128277760562925#!/home.php?sk=group_128277760562925
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on November 09, 2010, 11:47:17 AM
wtheck, just joined.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 09, 2010, 12:48:56 PM
Apparently you are confused as to how tournaments work. 

It doesn't matter how many people WANT KOF at Evo.  What matters is how many people show up.  Tournaments need numbers.  If KOF is to be at Evo, KOF players need to be at Evo.  I'm tired of these "rally the troops" thread.  They don't do anything.  If you are going to have a list of people, it better a list of people guaranteed to show up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 09, 2010, 03:53:39 PM
Personally, I see this a great news.  If Japan is complaining as well (where, let's face it, is SNK's primary target), then there's a good chance that they'll REALLY address this issue before XIII comes out.  (Same really goes for the Dropkicks)

Our biggest chance was with v1.1, don't think they will do another expensive update just to fix him.

There's still hope with console though.

Apparently you are confused as to how tournaments work.  

It doesn't matter how many people WANT KOF at Evo.  What matters is how many people show up.  Tournaments need numbers.  If KOF is to be at Evo, KOF players need to be at Evo.  I'm tired of these "rally the troops" thread.  They don't do anything.  If you are going to have a list of people, it better a list of people guaranteed to show up.

That's not how it works either, you don't just get a bunch of ppl and show up to Evo to get the game there.

You have to show them beforehand that there is a flourishing community for the game by holding tournaments and gatherings of your own etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on November 09, 2010, 04:25:00 PM
So I started a thread on SRK called KOF XIII@EVO 2011. So as a Community for KOF we have to let our voices be heard. here is the link: http://shoryuken.com/f2/kof-xiii%40evo-2011-a-256328/

edit: For those of you that have a facebook I have also started a group for KOF XIII@EVO and my idea is to get as many members as possible and then when they start making the line up for EVO show them how many members we have and how many people want KOF XIII@EVO. here is the link: http://www.facebook.com/home.php?sk=group_128277760562925#!/home.php?sk=group_128277760562925

No no no, not a good idea, voting for this game to be at Evo at the moment would be really ass-backwards, KOF doesn't have the numbers (or competitive people) to coerce others into voting for it, sure it has exposure but what the hell will that do if the tourney people don't show up? and not only that, what if the one's that do show up are just scrubs? that wouldn't make our community look good now would it? seriously think about, you want this game at Evo? then you better change that "Please vote for my game to be at this Big name tournament" mindset and start busting your ass to recruit some dedicated people that actually play the game (on a competitve level) and will show up at tournaments, until that gets done there's no point for voting for this game to be at Evo

Apparently you are confused as to how tournaments work. 

It doesn't matter how many people WANT KOF at Evo.  What matters is how many people show up.  Tournaments need numbers.  If KOF is to be at Evo, KOF players need to be at Evo.  I'm tired of these "rally the troops" thread.  They don't do anything.  If you are going to have a list of people, it better a list of people guaranteed to show up.

Yup yup, couldn't agree more

That's not how it works either, you don't just get a bunch of ppl and show up to Evo to get the game there.

You have to show them beforehand that there is a flourishing community for the game by holding tournaments and gatherings of your own etc.

Welp, I hope you guys plan to play KOF XIII on console until your fingers bleed then, even if the online play ends up sucking
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 09, 2010, 04:30:13 PM
Welp, I hope you guys plan to play KOF XIII on console until your fingers bleed then, even if the online play ends up sucking

... what?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on November 09, 2010, 04:50:49 PM
... what?

Let me elaborate then

What I meant is, if you want KOF XIII at EVO wait for the console version (the version more people will have access to) then play it for the next X months (bringing it to tournaments/tourney's, gatherings, RanBats, etc, because well all know the netplay may very well suck hard), generate hype based on those said tourney's/RanBats/etc, then have people vote for it to be at EVO, then show up and support the game

it's straight forward stuff, but a long droning process
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on November 09, 2010, 05:04:52 PM
Hey guys I happy to see that some more of you are interested in putting some effort into bringing KOF XIII @ EVO, but for that subject please go to the designated thread on this forum.

I will give an update on that subject on that thread.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 09, 2010, 05:06:31 PM
... what?

Let me elaborate then

What I meant is, if you want KOF XIII at EVO wait for the console version (the version more people will have access to) then play it for the next X months (bringing it to tournaments/tourney's, gatherings, RanBats, etc, because well all know the netplay may very well suck hard), generate hype based on those said tourney's/RanBats/etc, then have people vote for it to be at EVO, then show up and support the game

it's straight forward stuff, but a long droning process


Cool, we're on the same page then.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on November 09, 2010, 10:11:02 PM
http://www.youtube.com/watch?v=l8UhYI9ZcWg&feature=player_embedded Iplaywinner did an interview with a SNKP rep who came to SoCal regionals. Good stuff to actually get some one on one despite the circumstances.

I do believe they'll be adding subtitles to the video soon if its hard to make out as it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 09, 2010, 11:20:15 PM
it is hard to make out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: haunts on November 09, 2010, 11:29:44 PM
Sorry about the audio guys. you can check iplaywinner.com where we have the general overview of the interview. In the next few days ill work on subtitles. I'm also working on getting a follow up text interview with Shinya as well. :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 09, 2010, 11:45:22 PM
Something I've been meaning to ask to you guys. Does anyone wish they would have kept some of the characters that appeared in KOFXI in 12 and 13? I'm not saying that the characters choices were bad for these last two games, but it just seemed to me KOF was incorporating some of the Garou and other series characters well into the main KOf tourney.

Also, anyone wish they would have kept Terry Bogard looking like his Garou style than going back to his younger look? I thought it was cool to see him develop in the looks department.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 10, 2010, 12:30:21 AM
The only characters that I'm missing are the buriki one ones (xD) I saw in that roster a lot of potentials characters, like kim student, the boxer etc.

Savage reign don't fit that well in the game though, and the garou ones, I don't know, it seems stupid to reboot the series and forget all the advances with the lonely wolf version that appeared on XI, but I want to see other characters, for example, they could introduce Marco, both Kims, and hopefully Hotaru
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 10, 2010, 01:01:59 AM
it is hard to make out.

Yeah, the only person I could hear clearly was the white guy, plus it was funny @ 9:39 in the video when the dude danced...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on November 10, 2010, 10:47:24 PM
@Cibernetico I am SOOOOOOOO happy they went back to the classic Terry.  I guess it doesn't matter much with looks but GAMEPLAY!?  I'll take classic over Garou: MOTW ANY day.

Close s.C being two hits = win.  Once he started being all about stuff like triple power charges and brake-able power dunk... I dunno, I just didn't like it QUITE as much.  Also it's pretty cool to finally see Buster Wolf in his old threads!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 11, 2010, 12:05:31 PM
Seems SNK really had the bosses planned out.

http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg (http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 11, 2010, 04:37:30 PM
Seems SNK really had the bosses planned out.

http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg (http://bbs.kofunion.net/attachment/Mon_1011/99_126653_405eef2aeba5bbc.jpg)

I think Magaki's and Saiki's positions should be switched. In their pre-transformed appearances, Saiki's hair often covers part of his face.

Other than that, yeah. Nice foreshadowing, SNK.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on November 11, 2010, 05:43:47 PM
I think Magaki's and Saiki's positions should be switched. In their pre-transformed appearances, Saiki's hair often covers part of his face.

Other than that, yeah. Nice foreshadowing, SNK.
I thought that should be as well, except it would also mean that Saiki's standing on a step ladder or something, considering how tall Magaki is.

On the other hand, it's possible that they haven't actually made Saiki back then and this is just a concept art despite being in 2003's ending.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 17, 2010, 01:22:20 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 17, 2010, 02:00:45 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026

Sweet, will any of it be streamed or is it just there for ppl to try out?

Heh, SNK should just keep that board there. The are more tourneys coming up so it will be great exposure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on November 17, 2010, 02:20:22 AM
ah man I wish I could go up there to play
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 17, 2010, 02:32:13 AM
If there will be another interview, I hope they mention about the games for PSN and possibly balance patches.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 17, 2010, 08:38:35 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026

Sweet, will any of it be streamed or is it just there for ppl to try out?

Heh, SNK should just keep that board there. The are more tourneys coming up so it will be great exposure.

Seriously right?  They really should keep the board here in the US.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dr.Faust on November 18, 2010, 05:45:49 AM
Ok so can someone explain to me how this point system work. You can use my teams(in sig) as an example. And I'm sorry for asking so many qustion but I want to lern so I can start contrbuting in stead of just posting
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on November 18, 2010, 06:42:46 AM
Basically is a "rule" people use to avoid the overuse of top tier characters and give other characters a try.

They give characters a point or ratio number, with the better characters having the highest numbers, the Max points are 5 (this depends on the place i think), so you need to choose your character and looking at his/her point so you don't exceed the 5 points limit.

From MMCafe
Code: [Select]
Max points = 5
Ratio / Character
5 K', Raiden
4 Kyo, Elisabeth, Takuma
3 Andy, Iori, Shen, Kula
2 Robert, Chin, Yuri, Maxima, Leona, Ash, Benimaru, Kim
1 Duolon, Goro, Terry, Clark, Hwa, King
0 Joe, Kensou, Athena, Ralf, Ryo, Mai, Mature, Vice




In your sig you have:

Shen , Leona, Ralf:

That's 3+2+0= 5. So thats ok and "allowed"

Benimaru, Clark, Joe:

2+1+0= 3. Also fine.

Kyo, DuoLon, Iori:

4+1+3= 8 .Here you exceeded the limit of 5 points.

Andy, Kensou, Terry:

3+0+1= 4 . No problem with this.


What happens if you exceed the 5 max points, i don't know, you need to ask the guys at Arcade Infinity that post here.


Keep in mind this ratio system can change in the future.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 18, 2010, 06:57:27 AM
BTW, of all the arcades I've visited with KOF XIII, I've only seen one that used a ratio system for their tournaments. Just keep in mind that it's not a standard, so the ratio list is better off seen as just a tier list.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 18, 2010, 03:54:38 PM
BTW, of all the arcades I've visited with KOF XIII, I've only seen one that used a ratio system for their tournaments. Just keep in mind that it's not a standard, so the ratio list is better off seen as just a tier list.

Except it's just based on character usage, so it's not even a very accurate tier list.

At AI, participation in the ratio system was optional. At Shinjuku Carnival, I believe participation is mandatory upon entering the tournament. But I think that's the only time it's used.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 20, 2010, 07:57:42 AM
Norcal regionals will have KOF XIII Saturday/Sunday. If it gets streamed you guys can get it out on their ustream at

http://www.ustream.tv/channel/iplaywinner

or check out their website for udpates at

iplaywinner.com

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JeremyH on November 20, 2010, 07:02:21 PM
Being kind of a primary promoter for KoF in my state, I was recently asked by some locals if we'd be doing the ratio system when we play.  At first I answered "No" because I have yet to see many other vids employing the system.  While the AI vids are more fun to watch to me, I feel like the players getting into the game will feel it unfair that they can't choose K' and Iori, or something similar.  Now I'm also curious about what the current consensus is on the subject.

Obviously the list is still debatable, but what of the actual ratio system and it's usage?  What areas have been heard of using it?  Which areas aren't?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 20, 2010, 07:18:02 PM
There's definitely no rush to adopt it, since most places don't even have a scene yet.

It only makes sense at places that have had the game for a while, where players want more character variety, or simply don't want to fight nothing but K's and Raidens.

Until you notice people voicing these feelings, don't worry about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 20, 2010, 07:20:54 PM
i dont even watch those vids anymore, as soon as i see k, raiden, lizzy or kula i ff to the nex fight. theyre that gay. kyo, iori, yuri, andy are what id call normal top tiers. the 4 i hate are way too powerful for the normal cast imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on November 20, 2010, 10:39:39 PM
^ and we don't usually agree on anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rukawa on November 21, 2010, 04:45:56 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026

*facepalm*

I just realized I decided to move out of cali in the worst time possible
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bzerk on November 21, 2010, 07:49:38 AM
So question? Is it that there is not enough match-up knowledge against K' and raiden, or is there just that much of a big gap between their tools and
the rest of the cast
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 21, 2010, 09:25:52 AM
KOFXIII will be at NorCal Regionals 8. So if any of you live in the NorCal area, get $10 (NCR registration fee) and come on down.

http://www.snk-capcom.com/?p=4026


*facepalm*

I just realized I decided to move out of cali in the worst time possible


We were offered for it to be streamed, but they said we could only host the last game of the grand finals, not the whole set. Since that was the case we opted not to spend the time to interrupt the stream and move all the equipment over for just 1 game. I apologize for the misinformation above, however there's some video footage taken that will be uploaded later. Nothing too crazy, but it was nonetheless fun as hell.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kaori Manabe on November 21, 2010, 09:50:30 AM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on November 21, 2010, 10:49:23 AM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow
Oh nice! Welcome to Dreamcancel.com
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 21, 2010, 04:16:17 PM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow

How was it received by the ppl there?

Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.

And, from what I understood, no one showed up for the BlazBlue tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xenosagafan87 on November 22, 2010, 08:20:05 AM
My only hope is that this game has A great netcode. that is what killed 12 for a lot of people. Other then that i wish Vanessa, Angel, and Shermie were in the game but if they don't make it it won't bother me
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 22, 2010, 08:36:32 AM
My only hope is that this game has A great netcode. that is what killed 12 for a lot of people. Other then that i wish Vanessa, Angel, and Shermie were in the game but if they don't make it it won't bother me
shermie wont make it cause shes dead wait til 14 which should be the dream match of this arc
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 09:57:39 AM
Was there at NCR, had a really fun time playing 13

Can't wait to play it again tomorrow

Too bad they didn't have it "tomorrow".  Welcome to DC, make sure you introduce yourself here as well (http://dreamcancel.com/forum/index.php?board=9.0).  I think I remember playing your friend Jesse, is that correct?  Or am I getting you mixed up with someone else?

How was it received by the ppl there?

Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.

And, from what I understood, no one showed up for the BlazBlue tournament.

NCR for XIII was overall a better turnout than SCR.  When we got there there were at least 30+ ppl surround the beauty 46 LCD screen, we noted that we had, if not the biggest, one of the bigger screens in the room.  The "tourney" was a 32 player cut off, with 44 ppl that signed up. Unfortunately, over half the people didn't know it was double elimination and left for whatever reason after losing/playing (I'm talking about maybe 10+ didn't return after playing their first match).  The three of us that represented AI spotted about 2-3 players that kinda knew how to play but disappointingly they left after even winning their first match.  So all in all, it was kinda of a pseudo tourney IMO which explained why we opted not to stream as it wouldn't be entertaining anyways.  

Nevertheless, Ash and I had stone-paper-scissored to see who used the 8 gate joystick (the other was the usual 4 gate) and I lost so I got the 8 gate and Ash sent me to the loser's final (we stopped the tournament afterwards so we could open up the 8 gate and replace it with a 4 gate--it was that bad and in hindsight we should have done it in the first place). Super props to metaphysics for putting on an awesome display (IMO his best gaming as of yet) taking me out to third place, took Ash 2-2 on the finals, and Ash took the last match to be the winner (I did get my revenge on them both afterwards with "Vengeful Chin" muhaha)!  

The TRUE reward of it all, was a huge turnout and interested players (including other pro-gamers) and the increase appreciation of XIII -- can't wait to see what the scene looks like in the coming months.

BIG BIG thanks to Giby and Vinh from www.Arcadeshock.com and SNK for putting up yet another kickass event and some awesome prizes (much better than SCR's heh); we all got Hori joysticks among other goodies.  Sorry for the brief write up, long weeked with LOTS of driving.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 22, 2010, 10:50:06 AM
hori raps 3's? damn, now you got me jealous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on November 22, 2010, 01:28:38 PM
Great to hear that interest in the game has been getting a little bigger after these past tourneys. Good show guys. Maybe u guys should try and keep in touch with Juicebox. I don't know if he's a Cali resident but just hearing him break down everything in street fighter on commentary was a real joy, and I would love to hear him get his impressions and possibly break down KOF to something more digestable for the rest of the general audience. I do know the guy runs a podcast where he breaks stuff down in SSFIV. Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate. Still, major props. Any big future tourneys coming up soon? Only ones that come to mind is Final Round and thats East Coast...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 01:44:03 PM
Great to hear that interest in the game has been getting a little bigger after these past tourneys. Good show guys. Maybe u guys should try and keep in touch with Juicebox. I don't know if he's a Cali resident but just hearing him break down everything in street fighter on commentary was a real joy, and I would love to hear him get his impressions and possibly break down KOF to something more digestable for the rest of the general audience. I do know the guy runs a podcast where he breaks stuff down in SSFIV. Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate. Still, major props. Any big future tourneys coming up soon? Only ones that come to mind is Final Round and thats East Coast...

Word is there's going to be a major SNK event quite a few months from now (approx. '11 Halloween) where it's going to be ONLY SNK games similar to So/NorCalRegionals, that's what the SNK liaison (Trieu) told us.  Other than that, I think we'll host one last tourney at AI before it supposedly shuts down in December (*sob*).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on November 22, 2010, 01:48:15 PM
I think KOF XIII is a great game that could really creat interest between fighting games players, but the main problem is KOFXIII needs to be released in consoles with a good port. Arcade version difficults that KOFXIII participates in events and doesn't help to popularize the game throuhg fighting games players.

To introduce KOF into pro scene the first step was redo KOF. This is done. Now the next step is a good console version. The next step should be KOFXIII publisher promoting the game into events and tourneys and the final step is up to KOF community, supporting and playing the game on these events.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 22, 2010, 02:45:45 PM
Word is there's going to be a major SNK event quite a few months from now (approx. '11 Halloween) where it's going to be ONLY SNK games similar to So/NorCalRegionals, that's what the SNK liaison (Trieu) told us.  Other than that, I think we'll host one last tourney at AI before it supposedly shuts down in December (*sob*).

That is incredibly tragic. Is it confirmed? Any dates?

I'm going to be in LA for Christmas and New Years. I'd like to make it out there at least once, assuming it's still open.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 22, 2010, 03:01:14 PM
The game did really well up at NCR. NorCal seems to have a good chunk of SNK players, but they don't seem to get together. I tried to urge a few of them to set up meets, get together and the like, but I don't know what's going to happen there. I know I met a few of you guys there, I just forgot most of the handles I was given :/

Everything went better than I expected. A couple of the things that made it better were location, event hall size and presentation. We had a prime spot, right in front of the entrance, so when people enter, it was directly to their right. The event hall wasn't as large as SCR, but seemed to have around the same number of people. The overall presentation was better than SCR. I personally like the arcade set up we had at SCR better, but these days, people feel more comfortable with sticks in their laps. 46in LED HDTV  to make the game look even better some Bose speakers.

The tournament went well. The only downside is that some of the people who lost just left and never returned not paying attention to me saying it was double elim, but I guess it worked out well in the end, except for that one hairy idiot who could only mash C with Ralf :(

Big names who showed interest in the game (that I remember): KBeast, FilthieRich, JuiceBox Abel (entered the tourney, but was busy with the official tourney). Others watched, but didn't play. Everyone who watched it like/loved it. Those who played it loved it.

Hopefully we can do more things like this at other events. I would like to take the game to areas that don't have the game since I feel it would get more attention there, but it's all up to SNKP.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 03:22:06 PM
The only downside is that some of the people who lost just left and never returned not paying attention to me saying it was double elim, but I guess it worked out well in the end, except for that one hairy idiot who could only mash C with Ralf :(

Oops, there were 4 ppl that knew how to play :)   My bad :) heh.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 22, 2010, 03:33:36 PM
Mashing C makes Ralf top teir, but its still only 2-3 people. Chewbacca doesn't count :(

I was watching Metaphysics Kyo and was planning on trying some of the stuff he was doing, mainly the cB, cA, dfD into X, but I fell into typical habits. I also might swap out Ralf, but that might be in the future, when it hits console.

To be honest with you, I'm focusing more on the back end of things than getting good at the game. I'd like to get to the level I used to play 98 at, but that won't happen.

BTW, I gave Noc your contact info.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 22, 2010, 05:08:20 PM
Hell a KOF centric podcast series would be awesome but thats just me wishlisting at this rate.

Hmm, that doesn't sound like a bad idea to me. SRK and Meltybread has their own, and they do fairly well and good interviews and news are enjoyable to listen to.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on November 22, 2010, 10:36:27 PM
Hey guys I'm happy to hear that NCR was a success and I'm sorry I couldn't make it. I have to take care of some personal things but, I'll be around dc.com for sure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 22, 2010, 10:47:57 PM
Mashing C makes Ralf top teir, but its still only 2-3 people. Chewbacca doesn't count :(

I was watching Metaphysics Kyo and was planning on trying some of the stuff he was doing, mainly the cB, cA, dfD into X, but I fell into typical habits. I also might swap out Ralf, but that might be in the future, when it hits console.

To be honest with you, I'm focusing more on the back end of things than getting good at the game. I'd like to get to the level I used to play 98 at, but that won't happen.

BTW, I gave Noc your contact info.

Cool cool, tell him to text me first coz I seldom pick up numbers I don't recognize.  We appreciate your hard work on the back end.!

Hey guys I'm happy to hear that NCR was a success and I'm sorry I couldn't make it. I have to take care of some personal things but, I'll be around dc.com for sure.

It's all good, we understand.  Just don't get too out of shape by the time we play next Oscar!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kaori Manabe on November 23, 2010, 01:45:50 AM
How was it received by the ppl there?

Juicebox mentioned it a couple of times trying to start a conversation while he was commentating on the stream, saying how good it looked and how he was definitely going to play it, but Mike Ross kinda ignored it both times.

And, from what I understood, no one showed up for the BlazBlue tournament.

Yeah there were quite a few people playing it and everyone seemed to like the game. Juicebox was there I got a couple games against him and the tourney went pretty well. Setup was pretty fine the whole time besides people accidentally pressing start and some monitor lag, but even with the lag people were commenting on how fun it was!

also gold fish mixups
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xenosagafan87 on November 23, 2010, 08:19:43 AM
I had a dream my local arcade got a KOFXIII cabinet and i was going to insert a coin when the alarm went off.

I want this game badly :/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Tone on November 23, 2010, 11:47:30 AM
i missed my tournament match because i was getting food, sadly :(

had a lot of fun with XIII, sooooo glad i finally got to play it. too bad i didnt get to really sink my teeth into it though.

and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 23, 2010, 12:20:59 PM
and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!

Best not to look a gift horse in the mouth, right?

I've become a lot more comfortable playing KOF with a stick, (although the AC/BD layout can DIAF). I started thinking I might want to buy a stick for the console version, and discovered this. This is awesome.  (http://www.amazon.com/Real-Arcade-Pro-Premium-Xbox-360/dp/B003VQR24W/ref=pd_bxgy_vg_img_b)

I'm not saying I want to pay for it, but I want it none the less. I could even swap the button colors around, for that classic NeoGeo layout. If only I was a millionaire...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on November 23, 2010, 02:41:36 PM
I want a release date so bad.

Everytime I read this forum Im so jelaous that you guys can play the game...everytime I play ssf4 I die inside.I want to throw that dvd out of the window but unfortunaly here is all what ppl play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 23, 2010, 03:50:59 PM
Glad to hear there was a healthy interest for the game. I know you guys decided not to stream the finals but the matches were nice so it would have done good. Watching that weirdo looking fighter (Jackie Chan or something?) stream, for a while, and XIII, not at all, kinda hurt.

and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!

XIII happened.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 23, 2010, 09:40:51 PM
i missed my tournament match because i was getting food, sadly :(

had a lot of fun with XIII, sooooo glad i finally got to play it. too bad i didnt get to really sink my teeth into it though.

and wtf @ all the sudden KOF interest in NorCal, where have all these people been all these years I've been trying to gather interest?!

Hey there, welcome to DC.  Make sure you introduce yourself here as well (http://dreamcancel.com/forum/index.php?board=9.0). 

DC would be a great place to unite the interest of NorCal players, I know Mr. Soulstar is from Fairfax but I'm sure you know that already.  You guys should just arrange a day to drive down together, if you can get 4+ ppl the whole trip would cost you about $40 ish give or take (not including food of course) -- that' how much it would have cost us if we had 4 (one bailed last min).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on November 23, 2010, 10:31:32 PM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 23, 2010, 11:17:04 PM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.

For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099

Please blow KOF XIII up in norcal!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on November 24, 2010, 12:18:34 AM
thanks a lot, I'm doin my best!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on November 24, 2010, 01:12:26 AM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.

For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099

Please blow KOF XIII up in norcal!


Nice pictures, the event looks like it was lots of fun. Also congratulations to Duc for winning 1st place, ALL BOW TO THE NEW KOF LORD IN THE U.S.!!!!!!


DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!!!!!!!!!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on November 24, 2010, 01:55:40 AM
Even with screen lag the game was sick, but if I'd known they were gonna have a tourney, and that I'd be facing Kane in my second round, I'd probably not have spent the whole day getting hammered XD

Anyway, a whole lot of Norcal players showing real interest in this game, and a few buddies I haven't seen since we ran XI back in the day. Did anyone get pictures of the crowd around the setup? I'd like to post them in an arcade thread on SRK since the cab provider's really skeptical over KOFXIII's possible popularity here.

For the pics, here you go: http://www.snk-capcom.com/?p=4099#more-4099

Please blow KOF XIII up in norcal!


Nice pictures, the event looks like it was lots of fun. Also congratulations to Duc for winning 1st place, ALL BOW TO THE NEW KOF LORD IN THE U.S.!!!!!!


DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!, DUC!!!!!!!!!!!!!!

Hahah you made my web browser have a horizontal scroll bar! Thanks, we gotta hold the fort if you guys are away!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on November 24, 2010, 02:20:00 AM
Quote from: Mad Max;40928
Anyone hanging around here expecting us to announce KoF XIII....don't bother.

So SNKp won't work with Ignition on XIII

So any guesses? Who is gonna port the game to the US?

EDIT: Nice tournament. I am glad that XIII started getting attention in the US
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 24, 2010, 03:30:18 AM
I will lol so hard if the game don't get any release in the states

That or maybe SNKP USA will return
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 24, 2010, 04:51:54 AM
That or maybe SNKP USA will return

SNKP USA's website has returned, so I don't think it's out of the question. Atlus would be another good alternative.

It's actually not too surprising that Ignition isn't involved. Post-XII's release, they had a visibly rocky relationship with SNK.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on November 24, 2010, 05:49:10 AM
It was sort of shocking how visible the rift between Ignition and SNKP was. I would  have expected That sort of thing to be hidden.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on November 24, 2010, 07:35:57 AM
The fans complained to Ignition, so they got sick of hearing it and put all the blame on SNKP (which is fine) then they joined the fans in bashing SNKP.

I don't see why SNKP would go with Ignition. Their two other options would be Atlus or XSEED. Atlus would be a much better choice since they know how to market their games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bramza24 on November 24, 2010, 08:10:52 AM
Are there any Filipino KOF gamers here?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 24, 2010, 04:16:43 PM
I can see konami publishing the game, after all, as far as I know, they oublished the arcade release
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Beelzemon on November 24, 2010, 05:07:41 PM
Even Mad Max showed absolutely no loyalty towards SNKp.  Every chance he got he totally bashed them which is normally fine since SNKp's handling of KOFXII deserved it but being a mod for the ignition forums you would think he'd be a bit more professional about it.  If Ignition doesn't even stick up for SNKp then obviously there's no reason to work with them again.  Which was a shame since it seemed like Shane was really into promoting KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on November 24, 2010, 06:21:47 PM
Even Mad Max showed absolutely no loyalty towards SNKp.  Every chance he got he totally bashed them which is normally fine since SNKp's handling of KOFXII deserved it but being a mod for the ignition forums you would think he'd be a bit more professional about it.  If Ignition doesn't even stick up for SNKp then obviously there's no reason to work with them again.

100% Agree 

Which was a shame since it seemed like Shane was really into promoting KOF.
Probably not because he loved the game, but it was his job....

SNKP USA was closer to fans and players during Oni-Con and SoCal events. And they said this time they want to get closer to KOF comunity around the world. Maybe they are planning release the game in USA by themsleves.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 25, 2010, 01:08:43 AM
Rumored news about KOFXIII.

Here's the translation from Tokirisan Twitter:

"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."


If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 25, 2010, 08:24:37 AM
am i the only one here who wants adelheid in kof 13?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on November 25, 2010, 08:40:37 AM
am i the only one here who wants adelheid in kof 13?

You aren't, but I'm willing to wait if he's in the next one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 25, 2010, 08:43:18 AM
who knaws, we might get a whole team instead of just botan.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 25, 2010, 08:49:58 AM
im just hoping for more characters from XI ive spent very little time using oswald and momoko but i like them so far

and if they put blue mary in the game in gonna freak
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 25, 2010, 10:33:02 AM
who knaws, we might get a whole team instead of just botan.

Botan would be very cool to play as. (http://i295.photobucket.com/albums/mm121/AJ_Cataclysm/73180_118947628166273_102666583127711_117046_8285357_n.jpg)

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 25, 2010, 11:08:02 AM
Moved the tier balancing talk and reopened the balance thread to here:

Balance issues and constructive suggestions (http://dreamcancel.com/forum/index.php?topic=253.msg5895#msg5895)


---


Do a new sprite, like Botan, just for this game and to never appear again seems pretty unbelievable... Unless they are planning bring back her again on next chapter, something like Botan's revenge, who knows... But for me sounds more reasonable re-birth some classic characters like Blue Mary, Billy Kane or Yamazaki, who can make the cut on next chapter.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on November 25, 2010, 02:23:36 PM
I said in other place, the same could have been said for Iori Team in 96, the new face team, nests team, or lots of other cases of guys that had disappeared and/or died

They could still use them on dreamatches, so yeah, I don't find stupid to create the sprite of botan, or any of those freaks, but yeah, I would love to see more guys from old kofs, or some debuts, like hotaru (yeah, I know that she was in KOF XI in the PS2 version) or more fata fury guys, or maybe the return of kasumi, eiji, or other guys, but better keep this shit of wishlisting on other thread
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on November 25, 2010, 03:15:47 PM
Am I the only one who wants to see John Crawley in KOF? :(

It's not just the sprite of Botan. They need to think about moves, battle stance etc etc. It's kind of waste for just a one time appearance. Anyhow I see Normal Ash, Botan and Adel being the boss team that you will face before Saiki and final boss. I bet XIII will have a boss team cause it looks like SNKp finally got serious.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on November 25, 2010, 03:28:36 PM
I still think its BS, how would someone no that unless they were making it up
until snkp prove so its a dumb troll
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on November 25, 2010, 04:07:54 PM
One criticism os XIII is that it has absolutely no brand-new characters. Adding someone totally new to a home release (Like Botan, a new Saiki, pre-transformed state, or another TFTP member) would help give people even more reason to move on to new KoF, rather than moving back to 2k2UM/98UM.

SNKP hasn't been aganist making Midbosses and such for single games (Or extra characters for home consoles, like with XI). If Botan ends up similiar to Chizuru (Midboss in a game, regular playable in the next 2), that wouldn't be a waste.

Personally, in the end, I'm less concerned about WHO we get, and that they end up well-implimented into the game. No Liz/Mature fiasco from XII, these characters need full movelist, solid EX abilities, possibly multiple DMs / single DM with a meaningful EX, etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on November 25, 2010, 05:19:06 PM
Personally, in the end, I'm less concerned about WHO we get, and that they end up well-implimented into the game. No Liz/Mature fiasco from XII, these characters need full movelist, solid EX abilities, possibly multiple DMs / single DM with a meaningful EX, etc.

What is really going to anger me is to have better extra console characters than some regular characters of the game....

Anyway who is this Twitter guy? Is he working on SNKP/KOFXIII? why we should belive him?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on November 25, 2010, 07:07:08 PM
I only know he mentions information about MvC 3 and most of it came out to be true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on November 25, 2010, 07:25:04 PM
Am I the only one who wants to see John Crawley in KOF? :(

It'd be interesting if he came back as, say, a specialk member on an offshoot of the Ikari team. Like maybe he could join Heidern and Whip, as a hired mercenary or transferred agent.

Maybe he could be the Not-as-beefed up military man, to replace Ralf and Clark's previous style....

Though if it came between a fight of him, or Kevin Rian making it into KoF... I'd probably have to pick Kevin XD

What is really going to anger me is to have better extra console characters than some regular characters of the game....

That would be pretty annoying. I do hope some character will get buffs, maybe not just due to "tier raising", but just to make them easier to play. Modified normals/more command normals/a new special or 2/new (EX) DMs would help out some characters. I do hope to see some changes like that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 26, 2010, 04:20:21 AM
cawley sucks as a design.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 26, 2010, 05:54:59 AM
Am I the only one who wants to see John Crawley in KOF? :(

John Crawley is definitely a cool character. But, as cool as it would be to see him return, KOF just has too many military-themed characters already. In fact, Clark's even wearing dark glasses that aren't much different from Crawley's. I just don't think there's much need for him in KOF.

He'd have a better chance appearing in a NGBC sequel, assuming one ever gets made.

Boton would be cool I guess, although nothing we've seen of her suggests she's actually a fighter. She's seems like she's only good at manipulating people behind the scenes. (Which could have made her a cool boss in a KOF game with tagging, but...)

If she is a console character, I think it would be safe to assume that both her and Elizabeth will be in the series for a while. Ash, Vice and Mature are the only XIII characters that won't be appearing in another storyline game.

Also, I really hope SNK doesn't make Saiki playable. He's a cool boss, but he'd be no fun to play as. He can't jump, can't crouch, only has three normals, etc. etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on November 26, 2010, 10:24:04 PM
Rumored news about KOFXIII.

Here's the translation from Tokirisan Twitter:

"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."


If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.
new characterS? wow....How much we have to wait for the console release date
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on November 26, 2010, 10:59:45 PM

If she is a console character, I think it would be safe to assume that both her and Elizabeth will be in the series for a while. Ash, Vice and Mature are the only XIII characters that won't be appearing in another storyline game.

Also, I really hope SNK doesn't make Saiki playable. He's a cool boss, but he'd be no fun to play as. He can't jump, can't crouch, only has three normals, etc. etc.

vice and mature have been dead for the longest time and yet not quite gone. besides the fact that there are 2 endings, ash isn't even human. for some reason, the fact he never got around to take Kyo's flame makes me wonder if they skipped to the ending with this game?

i do hope they make a human saiki from scratch.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on November 27, 2010, 05:30:31 AM
Hmm... this is the first time I hear about Tokirisan, who is he? How reliable are his info?

Anyways, about the rumor, I expect Adelheid and Human Saiki, because they did his art and we never saw him in action. But Botan is confirmed base on that... hmm... I'm quite intrigued.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 27, 2010, 07:06:46 AM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on November 27, 2010, 07:47:47 AM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.

What's so bad about Liz? lol

*Spoilers*


Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.

As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.

Though these characters might appear as console extras in the next KOF game.

I personally would like a female lead for the next game but that's neither here nor there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 27, 2010, 09:02:21 AM
i dont know, i never liked her. ash, shen and duo grew on me, but lizzy never did. i wouldnt mind her sacrificing herself to have ash returnj on some weird ass story shit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on November 27, 2010, 09:10:43 AM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.

What's so bad about Liz? lol

*Spoilers*


Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.

As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.

Though these characters might appear as console extras in the next KOF game.

I personally would like a female lead for the next game but that's neither here nor there.

That was just a horrible translation.  What really happens is Mature says FEELING GOOD?  Then hugs herself and then she gets another human body while Vice uses her special arm ability to transform into a stretch woman.  They'll be back.  You think SNKP would draw those sprites just to kick em off next game?  Another new evil will come and Vice and Mature will come back to aid Iori or Kyo or probably go to the past and make an Ash a like.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on November 27, 2010, 09:26:57 AM
Rumored news about KOFXIII.

Here's the translation from Tokirisan Twitter:

"King of Fighters XIII will bring reveal new character next year, so far
...Botan is confirm as playable character, and more characters."


If this is true, that would be amazing. I've been wanting to play as Botan since KOFXI.

Bring back the New Face Team, Eiji, Billie Kane and pull characters from other franchises like Rick Stroud from Real Bout or Alfred.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 27, 2010, 11:49:12 AM
to all the people making lists of chaeracters they want in the console release, dont hold your breath. well be lucky if we get 1 whole team (unless they almost had a team or 2 almost finished just before arcade release). also, im really hoping to see some more bg's.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on November 27, 2010, 12:11:15 PM
i dont mind ash as much as i do lizzy, and vice and mat will probably be gone next kof.

What's so bad about Liz? lol

*Spoilers*


Anyway, if you looked at Iori's ending Vice and Mature's souls are going back into the great beyond. So I doubt they'll be appearing in the next KOF.

As for Ash, well, he not only died but......any trace of him ever existing is gone. So....yeah.

Though these characters might appear as console extras in the next KOF game.

I personally would like a female lead for the next game but that's neither here nor there.
And Vice & Mature told Iori they'll be back every now & then so yeah they'll be back.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 27, 2010, 12:14:50 PM
I'd be fine with no new characters. The roster is really solid as-is.

New stages would be a bit cooler for me. If they just created one more stage, and re-made the Russia stage from XII, they'd have enough to make the stages team-specific. Which would be really cool, in my opinion.

But even that's a low priority for me. Netcode and more Balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 27, 2010, 01:09:22 PM
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on November 27, 2010, 01:15:47 PM
Can't wait to see it. How many teams were still rolling Raiden?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rakukojin on November 27, 2010, 01:24:57 PM
I only recall one person using Raiden in the tournament since it was a 4 point ratio system, I think he got knocked out pretty early. But there were lots of Raiden players playing casuals on the last machine. Or maybe it was just the same two or three people, most were watching the tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on November 27, 2010, 09:22:09 PM
human saiki i wouldn't be that excited about... but Adelheid would make full sense... plus Botan would also make sense considering she has had so much involvement in the saga so far...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on November 27, 2010, 09:45:09 PM
I'd rather they did the Oswald and Chang they showed. Not a fan of the usual Chang but that version they came up with looked damn good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on November 27, 2010, 11:08:46 PM
I'd rather they did the Oswald and Chang they showed. Not a fan of the usual Chang but that version they came up with looked damn good.

I would change Chang for Momoko, both Momoko and Oswald need to appear in another KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on November 28, 2010, 03:55:46 AM
I rather have some brand new characters, but i'm not holding my breath. The current roster is just fine to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 28, 2010, 08:28:31 AM
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.

I wish I didn't work on Saturdays. :(

Thanks for the write-up. And by the way, I've been meaning to tell you that your Little Charo avatar is fucking badass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 28, 2010, 09:13:21 AM
id rather see yamazaki than anybody else.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on November 28, 2010, 10:22:23 AM
I really wanted Billy or Yamazaki to be a DLC character but im more concerned about the outcome of the game netcode. Other than that i'd say this game is just about solid.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on November 28, 2010, 11:03:27 AM
Back from the ratio tournament at Shinjuku Carnival, though I didn't actually get to enter because I came late (got distracted talking a cute girl in a band :P). It was pretty cool, two of the three cabinets were used for the tournament, the last one was for casuals. Almost all the characters got used. There were lots of Yuri, Ryo, Clark, Kim and Vice players but no one picked Daimon or Takuma. Matches for the top 4 were recorded, so I'm guessing they'll be online soon.

Awesome Rakukojin, good representing!

From the front page and The Professor from mmcafe:
Quote
Carnival Arcade had its ratio tournament for KOFXIII today and it was pretty interesting. There were a total of 25 participants; Oz, Cap, and Nagihe were there. The tournament ran in double-elimination.

The matches were played on two cabinets and one of them was hooked to a DVD-HDD recorder. Those matches are scheduled to go up on Nico Video.

The tournament commentator was also a participant- whatever video that runs without commentaries will be his matches. He lost in the loser's bracket though.


The tournament ran under this ratio chart.

Max 4 points
4- K', Raiden
3- Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
2- Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
1- Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
0- Mai, Athena, Clark, Ryo, Vice


The game actually felt really well balanced with this Ratio implementation. 3-1-0 and 2-2-0 were the most popular combinations. i think there were only 2 or 3 players doing 4-0-0.

Most of the characters in the game seemed to be used by people, including Ralf despite that he's in Ratio 1. The Ratio 0s were pretty popular except for Mai, who I've only seen being used by one player.

Players seem to have figured out how to get the best out of Ryo and do some damaging combos.

I can't recall seeing Takuma and Goro being used by anyone. I don't recall seeing Elisabeth either. K' and Raiden were rarely seen.

The matches were mixed-- some players were really good, some felt like casuals, some players seemed a bit ambitious and whiffed big time on combos.



Here's a few example of matchups that were were seen.

Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on November 28, 2010, 11:16:27 AM
i'd really like to watch those matches..
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on November 28, 2010, 11:36:54 AM
Same here. I can't wait for these.

Although I personally feel like 4 ratio limit was perhaps a bit strict. I don't think 5 would have hurt the character variety much. In fact, it could have helped it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on November 28, 2010, 01:03:52 PM
i wouldnt mind some rebalancing so that i wouldnt even be bothered by seeing k or raiden (or lizzy or kula).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 28, 2010, 01:55:04 PM
If they rebalance the game it's whatever.  I guess people will finally stop crying so much. You'll get the variety you crave so much.  I can understand.  Unless you got offline comp for these recent KOFs like 02UM and XIII, you're left looking like a fool for banking on unreliable netcode.  So all you're left with is uploaded matches.  Playing laggy matches and VS CPU can only last so long.

If you got offline comp(like the AI peeps/other players), you're lucky as Hell.  As for me, looks like I might have yet another (SNKP)title sitting in my collection gathering dust.  I guess that's why I don't even care.  It doesn't have any effect on me at all.  The ratio system and rebalancing?  Doesn't mean a damn thing without competition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 28, 2010, 05:07:11 PM
If they rebalance the game it's whatever.  I guess people will finally stop crying so much. You'll get the variety you crave so much.  I can understand.  Unless you got offline comp for these recent KOFs like 02UM and XIII, you're left looking like a fool for banking on unreliable netcode.  So all you're left with is uploaded matches.  Playing laggy matches and VS CPU can only last so long.

If you got offline comp(like the AI peeps/other players), you're lucky as Hell.  As for me, looks like I might have yet another (SNKP)title sitting in my collection gathering dust.  I guess that's why I don't even care.  It doesn't have any effect on me at all.  The ratio system and rebalancing?  Doesn't mean a damn thing without competition.

Do you have any SSF4 players in your area?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 28, 2010, 10:56:36 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 28, 2010, 11:48:37 PM
Why not bring it to a session for them to try out? And if they continue to laugh without trying it out, what about any BlazBlue players, etc?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on November 28, 2010, 11:52:03 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF.  

This is all too common. Most SSFIV players are SSFIV players and not fighting game players. My local scene is made up of about 17 people. Of those, there are 5 fighting game players, me included. We go to meet ups and generally play KoF, NGBC or other games at our own station. It's nice to have some local competition but it's disheartening when most SSFIV players won't even bother to try out other games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on November 28, 2010, 11:53:08 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 

There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on November 29, 2010, 01:06:34 AM
They are the BB players.  Or they were last I heard.

There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.
I know about Zero Ping.  It's not too far from me but I don't have a car.  I used to play there with Ben and some other GG people a ways back.  We parted ways and I don't keep in touch with them anymore.  I figured you may or may not be too far from me when I saw your location.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 29, 2010, 01:15:56 AM
Yeah, y'all two should plan a time to play in the future since you're from the same area of the state! :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GearaDoga on November 29, 2010, 03:57:40 AM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 

There is literally no KOF life in Florida. But there is a lan center where we go to play BB and SSF4(Zero Ping). Most likely the guys there will start a XIII scene when its released on console.

I much as I hope XIII's eventual console release will spark some kind of interest, I have my doubts. Capcom brand loyalty is so firmly established in this area that everyone I know who plays fighters either sticks to SSFIV or BB.  Its a bit depressing that the nearest arcade closest to me (Final Round) doesn't even have any SNK fighters to speak of.   
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: t3h mAsTarOth...! on November 29, 2010, 05:30:49 AM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF.  
because they aren't used to thinking like kof... sf4 players can't handle not turtling... and north-americans think of kof as a game full of glitches and infinites... or simply they do not know about it... they don't know that kof has the best 2D system...

looking at the ratio system... i agree with section 4,3... i would only move Maxima to 2... and Athena, Ryo, Vice to 1... and move the limit to 6...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on November 29, 2010, 06:19:17 AM
Its about a 12min drive to ZP from my house. I think since you don't stay to far from ZP i would have no trouble reaching you to get some matches in if you want.

 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on November 30, 2010, 01:23:37 AM
It's nice to have some local competition but it's disheartening when most SSFIV players won't even bother to try out other games.

What I've realized is that SSFIV players usually think of KOFXII when they hear KOF. They probably tried the game out and were really disappointed with it but they don't bother to think of 98, 2002, XI, etc.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 30, 2010, 02:09:44 AM
It's nice to have some local competition but it's disheartening when most SSFIV players won't even bother to try out other games.

What I've realized is that SSFIV players usually think of KOFXII when they hear KOF. They probably tried the game out and were really disappointed with it but they don't bother to think of 98, 2002, XI, etc.
seems to me that most fanboys just associate the worst game in the series(some might say XII in this case) with the game as a whole
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on November 30, 2010, 06:02:13 AM
If SSF4 players only think of KOF12 when they think of SNK and how bad it was, I would find that odd. Considering the game had a very SSF4 feel to it, why would they hate it? Or maybe they are those kinds of players who jump on bandwagons very easily.

And quite frankly, for all the crap KOF12 got, I found it to be a game that had very little matchup problems. I felt it was a pretty damn good balanced game but it just wasn't a true KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Violent Ryo on November 30, 2010, 06:37:37 AM


Here's a few example of matchups that were were seen.

Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru


Nice nice variety....really liking Ratio tournaments, matches...would love to see these matches also.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on November 30, 2010, 07:57:42 AM
If SSF4 players only think of KOF12 when they think of SNK and how bad it was, I would find that odd. Considering the game had a very SSF4 feel to it, why would they hate it? Or maybe they are those kinds of players who jump on bandwagons very easily.

And quite frankly, for all the crap KOF12 got, I found it to be a game that had very little matchup problems. I felt it was a pretty damn good balanced game but it just wasn't a true KOF.
im guessing most of those people were band wagoners well at least the few ive talked to
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on November 30, 2010, 09:27:16 PM
Yeah, I got SSFIV players in my area.  But last I checked they laughed when I asked if they played KOF. 

I've gotten that same response for years. They stopped laughing once a few guys who knew how to play the game started playing it, then they declared it too hard/weird because they kept asking "Where's the uppercut/fireball/spin kick?" and I didn't answer them because all I wanted to do was swear at them. This was years ago.

As bad as 12 was considered, a lot of people around me found it playable; several parts of the game like comboing they thought was much better than SFIV, but they also heard online that older KoF fans were bashing it because it wasn't what they were expecting at all. I was/maybe still the only guy that likes 12 in my area. It's great to hear so many people are looking forward to 13 now, even players who's only fighter is Super. Hopefully no one will start to laugh at the idea of playing KoF ever again. Of course, since one group of people once laughed when I asked them if they every played any of the Street Fighter III games, I've gotta wonder who the joke is really on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: ZombiesAteDiana on December 03, 2010, 04:00:07 AM


Here's a few example of matchups that were were seen.

Clark-Robert-Shen vs Ralf-Clark-Yuri
Athena-King-Kula vs Duolon-Ryo-Ash
Mai-Athena-Kula vs Duolon-Clark-Kim
Kim-Ryo-Yuri vs Ash-Clark-Yuri
Yuri-Leona-Vice vs Clark-Raiden-Ryo
Athena-Vice-Yuri vs Hwa-Iori-Vice
Mai-Athena-Kula vs Kim-Kyo-Chin
Ryo-Kyo-Maxima vs King-Robert-Leona
Robert-Shen-Clark vs Clark-Vice-Shen
Clark-Ralf-Yuri vs Vice-Kyo-Maxima
Joe-Ryo-Shen vs Duolon-Clark-Kim
K-Ryo-Vice vs Terry-Ryo-Iori
Kensou-King-Ash vs Athena-Ash-Benimaru


Nice nice variety....really liking Ratio tournaments, matches...would love to see these matches also.


Awesome my team already fits the ratio system. Kyo, Terry, Mai.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on December 06, 2010, 01:57:16 PM
I checked the latest issue (January) of Arcadia today, and was very pleased to see that KOF XIII continues to do well. Actually, it looks to be doing pretty great.

It's currently ranked five among fighting games. The top two games are Gundum games (should those even count? :P), followed by Tekken 6 (number 3) and Blazblue (number 4).

What stood out to me though is that KOF XIII's "points" seemed much closer to Blazblue than to the next lowest game (Arcana Hearts 3 at number six). This means that, since release, XIII has been consistently attracting more players. Really great news for SNK, and KOF fans everywhere. Now they need the console version to be an international success!

2002UM was number 7, as I recall.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on December 06, 2010, 02:40:34 PM
Awesome news considering that 2 months ago, everybody was saying how after SBO, the game will die and that raiden killed the game (even dune of all people)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on December 06, 2010, 09:52:09 PM
I had serious doubts but really glad to hear that SNK is still relevant there, this can mean only greener pastures for us. Surprised how close you say it is to Blazblue though, didn't expect it to top Guilty Gear.

SSF4AE releases this month, lets see if it can make a dent in XIII's armor. Was SF4 popular there?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on December 07, 2010, 12:22:51 AM
Dayyyuumnn, 2 Gundam games on the top? anyways is good to have XIII in the top 5 and close to BB.
Lets see how the scene goes with SSF IV AE and BBCS2 around the corner.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on December 07, 2010, 01:19:19 AM
The Gundam VS series has been extremely popular for awhile now, not surprising that they're still holding the top.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bzerk on December 07, 2010, 06:27:54 AM
What exactly is gundam VS? I feel dumb for asking...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on December 07, 2010, 06:31:44 AM
Just check my  youtube page I have some Gundam Extreme vs vids on there. http://www.youtube.com/user/kusanagistyle
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on December 07, 2010, 07:13:58 PM
Moved NeoGeo Station talk to: http://dreamcancel.com/forum/index.php?topic=391.0
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on December 08, 2010, 08:39:44 AM
 

I've gotten that same response for years. They stopped laughing once a few guys who knew how to play the game started playing it, then they declared it too hard/weird because they kept asking "Where's the uppercut/fireball/spin kick?" and I didn't answer them because all I wanted to do was swear at them. This was years ago.


That's crazy how KOF was never taken seriously at all throughout the years here.

Btw, here is a video Dark Geese made about ignorant viewpoints of KOF from North Americans:

http://www.youtube.com/watch?v=mLfUfmXJiBM


Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on December 10, 2010, 07:09:47 AM
http://www.youtube.com/watch?v=-Xb-KaRMxnc

The game is now in Chile

Also, Gundam vs was realeased here, lol, and it seems like 2002um will arrive soon
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on December 10, 2010, 07:36:12 AM
http://www.youtube.com/watch?v=-Xb-KaRMxnc

The game is now in Chile

Also, Gundam vs was realeased here, lol, and it seems like 2002um will arrive soon

Hope we get more videos then.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 10, 2010, 12:48:39 PM
and already high tier whoring.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on December 10, 2010, 11:08:53 PM
Last time I checked somebody said 13's coming out first quarter 2011, have there been any updates since then?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on December 10, 2010, 11:14:57 PM
No and I dont think its coming out in the first quarter
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 10, 2010, 11:59:05 PM
No and I dont think its coming out in the first quarter

How come?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on December 11, 2010, 01:03:53 AM
huauh shit english. 3 AM here >.<

btw I don't think that will be released in first quarter

Its just becase we have so little information

when ssf4 was released in April we already knew about the release date during december

Snk is so quiet^^we want news...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on December 11, 2010, 07:15:26 AM
and already high tier whoring.
Heh.  You expected anything different?  Players naturally gravitate towards powerful characters. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 11, 2010, 01:58:15 PM
i know right. without even having played the game people already flock to k, raiden and kula (& lizzy) just from vids. i mean why try a character you like instead, when you could be winning with characters that suck?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on December 11, 2010, 03:58:54 PM
People want to win so badly sometimes it's ridiculous. I do know who everyone would main if this character is ever in XIII.....

This guy. (http://galeon.com/efex/OswaldKOFXII.gif)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 11, 2010, 04:48:55 PM
i actually main characters i like, ypu might see me own with k, but that doesnt mean id main him. characters i like to main are, ff & aof team (all 6 of them), oswald, yamazaki, kim & iori. i play everybody though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on December 11, 2010, 06:29:02 PM
i know right. without even having played the game people already flock to k, raiden and kula (& lizzy) just from vids. i mean why try a character you like instead, when you could be winning with characters that suck?

You're making the assumption that people who don't play KOF will flock to those characters "SF players"  They'll give up soon enough when they realize that the strings and timing are a lot more strict and require a lot more movement and planning.  If they do learn it however bravo and you gotta give them credit for that at least.  But most SF players will want Kyo or Iori "due to branding from past games"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on December 11, 2010, 10:42:41 PM
Live stream from France :

http://www.ustream.tv/channel/kof-13
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on December 12, 2010, 12:35:58 AM
Personally, I like to grativate towards characters with very simple combos and really fast start up (cause i currently suck at combos) so when i played, i instantly gravitated to Maxima
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on December 12, 2010, 04:14:56 AM
Live stream from France :

http://www.ustream.tv/channel/kof-13

I'm watching right now and it seems like the people running it are saying it's a pirated copy of the game running on a flashed Xbox. Listen, I don't pirate at all cause I don't think it's right but I have to say, it's amazing how things get leaked and hacked so easily nowadays.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on December 12, 2010, 04:54:02 AM
Nah it's arcade. They were talking about after the game hits consoles. Crazy how there is only 36  viewers! Even crap scrub streams of SF get 100's wtf
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on December 12, 2010, 05:15:44 AM
You sure? Cause when I asked why the sound was messed up, one of the people running the stream said it was a torrent running on a flashed xbox.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on December 12, 2010, 05:32:28 AM
Why would even begin to believe such crap ? -_-
And Maho ( the host of the stream ) never said that. The sound was messed up because they were trying to put on a mic for live comments.

There will be another stream newt week, and they said they'll be more prepared. Especially for the live comments.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on December 12, 2010, 05:34:41 AM
Then I take it someone must've gotten on the keyboard while he wasn't there and said that. And good luck with next week's stream. Unfortunately, if you want more people, chances are you will have to see if you can put it up on SRK and then a bunch of people who don't even play KOF may swamp the stream with stupid comments. But good luck!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on December 12, 2010, 06:35:36 AM
Big time thanks for this stream. It has been very enjoyable : )
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on December 12, 2010, 06:47:33 AM
Dude, the Clark player right now is amazing. Really loving this!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 12, 2010, 09:03:39 AM
Dude, the Clark player right now is amazing. Really loving this!

Finished watching it, awesome stream. At least one or two people knew how to play do that was cool. Had no idea ustream could stream that type of quality. We need to get this setup for AI.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on December 12, 2010, 09:23:14 AM
Crazy how there is only 36  viewers! Even crap scrub streams of SF get 100's wtf
'twas around the 70's last time I was there
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JPX on December 12, 2010, 09:27:44 PM
Crazy how there is only 36  viewers! Even crap scrub streams of SF get 100's wtf
'twas around the 70's last time I was there

It was peaking at 80 around midnight GMT+1... I wasn't present earlier to see if they had more audience.
Is it such a bad score for a game that's practically not available anywhere outside of japan and a relatively last minute advertised stream ?

The last SSFIV stream I followed had 300+, but well...

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on December 12, 2010, 10:30:24 PM
Stop comparing stream numbers to SSFIV numbers, you'll get nothing but disappointment.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JPX on December 12, 2010, 11:04:18 PM
It would be pointless indeed, but it's not a bad thing to have some factual numbers. ^^
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Terrastorm on December 13, 2010, 01:10:03 AM
Th highest views I saw were around 95 or so.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on December 13, 2010, 12:21:33 PM
saw this on orochinagi. worth a look?

http://www.siliconera.com/2010/12/09/were-doing-an-interview-with-snk-any-questions-for-them/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on December 13, 2010, 11:12:36 PM
for kof xiii, the only question that I had is if the game will be balanced, the rest of things, I don't care because I know that they will add some extra stuff that I would like

An as a SNK Fan, Will SNK some day port the Hyper Neo Geo 64 games?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bzerk on December 13, 2010, 11:21:34 PM
game as far as i can tell ( havent played it yet)  looks balanced enough to me. of course there are one or two on the roster that seem a bit stronger than everyone else but thats in every fighting game. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on December 14, 2010, 12:58:41 AM
It is a GoOoOoOoOOOOOD DAY to be a KoF fan!!  The first part of the stream on the homepage was effing SICK!!  Although I haven't seen the stellar Clark yet... Can we please get a link to part 2 or whatever??  Also the vids on the video thread have been SICK!!  BTW, Kyo play has been GOLD when it's been there. (Counter-hit light RDP-K into EX Orochinagi is TOO cool)

And ya know what??  I think K', Betty, and Kula are AWESOME.  It actually DOES take skill and timing to perform the things they do.  I agree that Raiden is OP as shit but those three are just solid as hell
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on December 14, 2010, 05:45:10 AM
All of the videos are available at http://www.ustream.tv/user/SWGA-Maho/videos.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 14, 2010, 03:20:06 PM
It is a GoOoOoOoOOOOOD DAY to be a KoF fan!!  The first part of the stream on the homepage was effing SICK!!  Although I haven't seen the stellar Clark yet... Can we please get a link to part 2 or whatever??  Also the vids on the video thread have been SICK!!  BTW, Kyo play has been GOLD when it's been there. (Counter-hit light RDP-K into EX Orochinagi is TOO cool)

And ya know what??  I think K', Betty, and Kula are AWESOME.  It actually DOES take skill and timing to perform the things they do.  I agree that Raiden is OP as shit but those three are just solid as hell

the timing required is way too fucking easy, it aint no 1 frame links.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 14, 2010, 09:49:43 PM
It is a GoOoOoOoOOOOOD DAY to be a KoF fan!!  The first part of the stream on the homepage was effing SICK!!  Although I haven't seen the stellar Clark yet... Can we please get a link to part 2 or whatever??  Also the vids on the video thread have been SICK!!  BTW, Kyo play has been GOLD when it's been there. (Counter-hit light RDP-K into EX Orochinagi is TOO cool)

And ya know what??  I think K', Betty, and Kula are AWESOME.  It actually DOES take skill and timing to perform the things they do.  I agree that Raiden is OP as shit but those three are just solid as hell

the timing required is way too fucking easy, it aint no 1 frame links.

Yeah I agree, sorry JTSNOW6, in the world of KOF -- Kula and Liz's combo's are considered relatively easy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on December 14, 2010, 10:04:01 PM
Nah, like, I understand that they aren't hard to do, but if you think about it, how many combos are THAAAAT hard in the first place??  I think at the top level of play where execution is a given that K', Liz, and Kula are a-okay.  The point I was trying to make I guess was that only Raiden is actually OP.

It's because I just picked up K' in 2002UM and IT WAS LOVE AT FIRST PLAY but I hate it how it's considered cheap or dishonorable to pick him in XIII...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on December 14, 2010, 10:08:11 PM
and already high tier whoring.

That's a little frustrating to say the least.  People here are waiting to kick off a kof 13 tournament scene and we have no cabs and no release date in sight.  We need it to be released by March at the VERY latest so we can get some practice in before EVO and stimulate some interest.  That would help build the community and get people watching the stream. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 14, 2010, 11:03:25 PM
Nah, like, I understand that they aren't hard to do, but if you think about it, how many combos are THAAAAT hard in the first place??  I think at the top level of play where execution is a given that K', Liz, and Kula are a-okay.  The point I was trying to make I guess was that only Raiden is actually OP.

It's because I just picked up K' in 2002UM and IT WAS LOVE AT FIRST PLAY but I hate it how it's considered cheap or dishonorable to pick him in XIII...

Ah I see.  K' XIII isn't nearly as bad as XI's top tier if you ask me (mainly Gato), but it is what it is.  I think in tourney most ppl don't care who you pick.  In fact, it's only playing amongst friends and being a veteran does it really "matter", otherwise you should pick whoever, especially if you've had limited play time with XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Jammerlich on December 15, 2010, 12:00:26 AM
Play whoever you want. If you like a character you shouldn't let others discourage you from using them whether they are high or low tier. Just play a character that fits your style of play.

Nah, like, I understand that they aren't hard to do, but if you think about it, how many combos are THAAAAT hard in the first place??  I think at the top level of play where execution is a given that K', Liz, and Kula are a-okay.  The point I was trying to make I guess was that only Raiden is actually OP.

It's because I just picked up K' in 2002UM and IT WAS LOVE AT FIRST PLAY but I hate it how it's considered cheap or dishonorable to pick him in XIII...

I like K' as well and have played with him since his first appearance.

Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on December 15, 2010, 12:10:01 AM
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.

That's a pretty broad generalization friendo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Jammerlich on December 15, 2010, 01:03:47 AM
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.

That's a pretty broad generalization friendo.


Well I know the recovery on trigger is very good  and how his jump D is ridiculous in his better appearances. Other characters sometimes go up due to system changes or new moves, but K' seems to always be based around trigger's recovery. Correct me if I'm wrong I was just curious.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 15, 2010, 01:26:43 AM
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.

That's a pretty broad generalization friendo.

Lol, seriously.  

To answer you question, it's a combination of everything.  K' has been known to have less options in this version but a combination of tweaks to his recovery plus the general system of XIII complements him well.  

His special moves cancels well in HD, his Ex moves also work well with his cancel, his air.qcb+BCD shortcut helps activate into his HD juggles, his corner trap is strong and arguably one of the best (couple that with his low recovery on his specials), he charges up real quick (great first or last character), his qcb K.qcb K (Narrow Spike) setups for his juggles as well, great air normals and above average NeoMax all push him to the top tier category
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on December 15, 2010, 05:14:37 AM
above average NeoMax all push him to the top tier category
This is one thing I've been curious about, how useful is his NM? In a few vids I've seen it's beaten some ridiculous stuff, looks like it's death on whiff though due to the long recovery more so than any other NM.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Jammerlich on December 15, 2010, 07:32:58 AM
Speaking of which. Is it just priority and damage that causes his ranking to fluctuate? I mean he plays the same in almost every game.

That's a pretty broad generalization friendo.

Lol, seriously. 

To answer you question, it's a combination of everything.  K' has been known to have less options in this version but a combination of tweaks to his recovery plus the general system of XIII complements him well. 

His special moves cancels well in HD, his Ex moves also work well with his cancel, his air.qcb+BCD shortcut helps activate into his HD juggles, his corner trap is strong and arguably one of the best (couple that with his low recovery on his specials), he charges up real quick (great first or last character), his qcb K.qcb K (Narrow Spike) setups for his juggles as well, great air normals and above average NeoMax all push him to the top tier category

Thanks for the detailed response. I had a general why he was top tier in XIII. I was wondering more about older titles specifically 2002/2002um.  Also I read that you have done some experimenting with Clark. I was wondering who you think has better tools Clark or Ralph. Sorry if this is the wrong section I wasn't sure which character forum to ask in.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 15, 2010, 10:19:43 AM
Thanks for the detailed response. I had a general why he was top tier in XIII. I was wondering more about older titles specifically 2002/2002um.  Also I read that you have done some experimenting with Clark. I was wondering who you think has better tools Clark or Ralph. Sorry if this is the wrong section I wasn't sure which character forum to ask in.

I'm no longer an authority on 2k2UM so I'll let the ppl that still play it answer that.

As for the section, I suppose it could be in the gameplay/system thread so  I'll move your post there (http://dreamcancel.com/forum/index.php?topic=168.msg6930#msg6930).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Hokuto-Youssef on December 15, 2010, 08:04:57 PM
We are having our 2nd Streaming on KOF XIII
http://www.youtube.com/watch?v=4pTrOL8Cs7k
Next Friday, at 9pm (Paris time) on the same adresse (http://www.ustream.tv/channel/kof-13)

I hope to see you ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on December 16, 2010, 12:18:54 AM
above average NeoMax all push him to the top tier category
This is one thing I've been curious about, how useful is his NM? In a few vids I've seen it's beaten some ridiculous stuff, looks like it's death on whiff though due to the long recovery more so than any other NM.

His neomax is average, it's not great at all. It just appears to be. It has no invincibility, and has a few start up frames. I've been hit out of it countless times and stopped using it all together unless I see a predictable regular/hyper jump. Not good to use against hops or wake up.

Basically K' boils down to 3 major points that make him top tier. I know this because I played him a lot and recently dropped him for the most part, unless it's a tournament.

1. Near or best jump attack in the game (D) that leads to combos.
2. Minute Spike allows juggling afterwards
3. Good recover and startup on qcf+P, allowing for f+D -> juggles and great corner traps.

If you take away these 3, he would be average tier, 3 or 4 at least on a scale of 5.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 16, 2010, 03:53:08 PM
We are having our 2nd Streaming on KOF XIII
http://www.youtube.com/watch?v=4pTrOL8Cs7k
Next Friday, at 9pm (Paris time) on the same adresse (http://www.ustream.tv/channel/kof-13)

I hope to see you ;)

awesome, quick q, marocco or algeria (seeing as your from france).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Hokuto-Youssef on December 16, 2010, 03:59:09 PM
marocco or algeria (seeing as your from france).
Heuu French?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on December 16, 2010, 09:48:19 PM
In regards to the input lag issue that was mentioned a few times with the game... it seems the SSF4AE machines are having a similar problem.  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on December 16, 2010, 11:03:54 PM
We are having our 2nd Streaming on KOF XIII
http://www.youtube.com/watch?v=4pTrOL8Cs7k
Next Friday, at 9pm (Paris time) on the same adresse (http://www.ustream.tv/channel/kof-13)

I hope to see you ;)

Cool, i really enjoyed the last one. I watched the whole thing even though i was correcting finals due the next day muahahah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on December 17, 2010, 08:32:41 AM
marocco or algeria (seeing as your from france).
Heuu French?

my excuses for the insensitive question. he's dutch, they do that sometimes ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 17, 2010, 05:31:25 PM
marocco or algeria (seeing as your from france).
Heuu French?

nah i meant your blood, where your (grand) parents are originally from. ive never heard a full blooded frenchmen called youssef, thats why. we got ali's in holland, and i doubt even 1 of them is originally a full blooded dutch guy. meaning they immigrated. unless your actually a full blooded french guy named youssef.

venus, excuse moi. since when is asking for somebodies origin insensetive?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on December 17, 2010, 06:19:09 PM
Probably not insensitive but really not in the appropriate thread though. ^^;
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on December 17, 2010, 07:46:52 PM
why not? its a normal question and hardly 1 that needs its own thread. maybe a pm would have been better, but again its just asking someone for their ethnic bg. is it really that big a thing in the us? if i meet somebody in the street and he looks like say a greek, ill ask if hes greek. if he doesnt look like it but his name is somethingchros, again, ill ask the shit. first time seeing people react this way to such a simple question, its a harder question online than ofline? lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on December 18, 2010, 12:20:22 AM
Le stream n'a toujours pas commencé Youssef, c'est bien aujourd'hui, ou il y a un problème ?

>> Still no stream Youssef, is it really today or is there a problem ?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on December 18, 2010, 12:37:07 AM
Le stream n'a toujours pas commencé Youssef, c'est bien aujourd'hui, ou il y a un problème ?

>> Still no stream Youssef, is it really today or is there a problem ?

Its next friday not this friday
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 18, 2010, 02:07:16 AM
Le stream n'a toujours pas commencé Youssef, c'est bien aujourd'hui, ou il y a un problème ?

>> Still no stream Youssef, is it really today or is there a problem ?

Its next friday not this friday

Are you sure?  Next Friday is Christmas eve...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on December 18, 2010, 03:34:56 AM
Then i guess we have to wait for a response from youssef. I was waiting on Ustream for awhile and just came to that conclusion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Hokuto-Youssef on December 18, 2010, 06:01:58 AM
We are sorry, we had to cancel the stream due to a bad internet connection. In fact we were trying in the begging, but it was not good. I feel really sorry, and I hope to try again an other day.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on December 18, 2010, 06:17:20 AM
hey man don't sweat it stuff happens, looking forward to when it does come on.
I have a question about your scene, have you guys been able to attract new blood to the game? Or is the majority veterans in france
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on December 18, 2010, 12:38:46 PM
We are sorry, we had to cancel the stream due to a bad internet connection. In fact we were trying in the begging, but it was not good. I feel really sorry, and I hope to try again an other day.

Don't feel bad im sure it wasn't your fault, can you give us a date on the next stream.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Hokuto-Youssef on December 18, 2010, 09:00:30 PM
I have a question about your scene, have you guys been able to attract new blood to the game? Or is the majority veterans in france
About KOF 2002UM, we tought when it was coming on XboxLive, much more player will play but with the low quality of the internet connection, almost all the new players have desrted, and we are still a few to play regulary.
But, thinking about the scene from 2003 to 2008, nowadays it is way much better. With the re-opening of the arcade in France, we had some new good kof Players, and we are in the right way I hope.
XIII brings some new player especially from... BLAZBLUE! but the game is still new and we have only 2 cabinets, so of course we are not much, but the game seems to attract people, and  we do our best to at least make the players tries it....

About the stream, it may be for.... tonight! As soon as it is on air, I'll come here to warn you.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on December 18, 2010, 10:31:25 PM
Hm its a similar situation at AI, but I am very hopefull for the future.  Looking forward to the stream
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Hokuto-Youssef on December 18, 2010, 11:52:05 PM
KOF XIII Streaming is now!
http://www.ustream.tv/channel/kof-13
Actually, it is 2002UM (without sound) KOf XII will be on air, in a few minutes!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on December 19, 2010, 12:01:22 AM
I played the game today, shit is awesome
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on December 19, 2010, 01:11:45 AM
nice, duolon just neomaxed benimaru for the match ^^
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 19, 2010, 01:20:55 AM
I played the game today, shit is awesome

Mini impressions!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on December 19, 2010, 03:04:07 AM
Oh sorry kane

Well, the game was connected to a bravia LCD, the game is very beautiful, must be one of the most beautiful 2d games that I had ever seen

The game was charged at a price of 2 quarters (40 american cents both quarters)

The game is very funny, I had money to buy 18 quarters, but I won one match so I played a total of fights.

One thing that I want to ask. It's me or he is more easy to do crossups? I fall against lots of them, well, also I had problems with the stick, I couldn't get used with it, but my opponent who it seems that had played it from more days pulled lots of good combos, so I wouldn't blame it

Shit, elizabeth is really cheap, I hated her juggles, and andy is awesome, I felt really secure using him.

I didn't fight against any K' or Raiden, but after I leave, the guy who took my place used raiden and started the dropkick fest. And BTW, the level from the players in this arcade is very good, here in Chile 2002 is really popular, and lots of players already saw the internet videos plus their own experience, so it seems that here could be a decent level at least

Overall, I loved the game, I wanted to play more, but the place is far from my house (45 minutes in subway) it seems that people are playing the game so maybe could be a sucess, the most succesfull game in that arcade is 2002 OG, with 2 cabinets, and some rumours says that 2002um will arrive soon, so I hope that those 3 games will be played a lot, but overall, everybody impressions were positive from this game

Sorry for not making more deep impressions, I was more worried to win / frustrated with the stick to make a more deep analysis, but I loved the game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 19, 2010, 03:52:29 AM
Oh sorry kane

Well, the game was connected to a bravia LCD, the game is very beautiful, must be one of the most beautiful 2d games that I had ever seen

The game was charged at a price of 2 quarters (40 american cents both quarters)

The game is very funny, I had money to buy 18 quarters, but I won one match so I played a total of fights.

One thing that I want to ask. It's me or he is more easy to do crossups? I fall against lots of them, well, also I had problems with the stick, I couldn't get used with it, but my opponent who it seems that had played it from more days pulled lots of good combos, so I wouldn't blame it

Shit, elizabeth is really cheap, I hated her juggles, and andy is awesome, I felt really secure using him.

I didn't fight against any K' or Raiden, but after I leave, the guy who took my place used raiden and started the dropkick fest. And BTW, the level from the players in this arcade is very good, here in Chile 2002 is really popular, and lots of players already saw the internet videos plus their own experience, so it seems that here could be a decent level at least

Overall, I loved the game, I wanted to play more, but the place is far from my house (45 minutes in subway) it seems that people are playing the game so maybe could be a sucess, the most succesfull game in that arcade is 2002 OG, with 2 cabinets, and some rumours says that 2002um will arrive soon, so I hope that those 3 games will be played a lot, but overall, everybody impressions were positive from this game

Sorry for not making more deep impressions, I was more worried to win / frustrated with the stick to make a more deep analysis, but I loved the game

Crossups are much easier in XIII than they were in XII, basically it's back to the old versions.  Having said that, the jump arcs take getting used to especially if you did not play XII (as they mirror XII's jump IIRC).  All in all, joystick troubles frustrate the hell out of me too but I'm sure a combination of more experienced players as opponents and just overall getting used to a new game will take awhile getting used to (took me like 4-5 sessions).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on December 19, 2010, 06:05:43 AM
Watch the stream till the end, benimaru in practice mode doing combos. Wish I coulda been there! Looked fun!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on December 19, 2010, 12:20:17 PM
I love how the community is growing. I still cannot make any comments of the game cause I am waiting for the home port. Seriously if this game's netcode is not good then I'll just cry and give up on KOF. The only competition I have is two friends of mine that we used to play kof since 94 on the arcades and I am on a higher level than them. I want to play a proper match with people from around the world :(

P.S. Glad that everyone is having good impressions about xiii.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 20, 2010, 09:55:28 AM
@Lygophilia: Moved your post  to the home port wish list thread (http://dreamcancel.com/forum/index.php?topic=297.msg7148#msg7148).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on December 20, 2010, 08:19:21 PM
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on December 20, 2010, 08:46:55 PM
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.

It might be, unfortunately. The patient waiting is starting to hurt, even though it's probably necessary. I was kind of hoping to hear of a console release date before the year was out. Some of the videos at least keep the anticipation alive. Showed gamers who play other fighters recent footage of Duo Lon (http://www.youtube.com/watch?v=UuqQauqsSTQ#t=13m34s) and Ryo (http://www.youtube.com/watch?v=nt9JyZtJyY0#t=4m20s). Applause followed. Now there's a few more people interested in XIII, just hope they don't have to wait as long as we have so far.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on December 20, 2010, 09:41:17 PM
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.
Yes it is.

It seems like snk needs some marketing class from capcom,lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on December 20, 2010, 10:18:06 PM
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.
Yes it is.

It seems like snk needs some marketing class from capcom,lol


That's exactly what I'm thinking, just look at MvC3 people are crazy hyped about and it's all because of the way Capcom has been advertising it and marketing the game. Shit I'm more hyped about MvC3 than KOF at the moment and proly even AH3. But that's all because I have not heard shit about KOF for console.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on December 20, 2010, 10:27:46 PM
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.
Yes it is.

It seems like snk needs some marketing class from capcom,lol
this. but honestly i think if SNK even started releasing trailers all we would ever see is "lolstreetfighterclone" or "SNK still makes games?" or (insert some other unbelievably stupid bullshit)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on December 20, 2010, 10:40:40 PM
oh and I would like to know where and when snk has announced the console version of the game

Im start doubting about it and I am not joking lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sociald on December 20, 2010, 10:51:15 PM
no jokes
we seriously need a consol release date
i cant believe we have to wait more cause the release of mvc3 or mk9 could be a problem (money talks) for kof xiii !
thers is no compariosn between the 3 titles c monnnn
honestly even knowing kof would be release in june (example) it would be anyway a good news and a goal to wait ...
but not knowing anythin at all starts to sucks
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on December 20, 2010, 11:26:52 PM
Is the timing for cancelling special special moves easier in xiii then they are kof 2002 um?


Some new info on kof xiii would have being great to keep excitement, by all means if it was a console exclusive character that would have made my day, SNKP can take as long as they can to release the best damn 2d fighter of this generation.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 21, 2010, 12:04:18 AM
Is the KOF XIII HYPE slowly dying because there hasn't been any updates or news on the console release lately. I was a my local arcade (Alex's Arcade) on Saturday and usually I get people asking me or talking about the game but lately no one mentions anything or talks about it.
Yes it is.

It seems like snk needs some marketing class from capcom,lol

Realistically it's probably a business loan for marketing purpose.  Sorry SNK, I know you read forums and I love you guys!  Hehe.

Is the timing for cancelling special special moves easier in xiii then they are kof 2002 um?

Yes, the timing is basically the same as 2k2UM.  Overall, BC mode combos (now HD combos) are easier chiefly due to the auto-dash after activation.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on December 21, 2010, 12:12:36 AM
Atleast a fucking tease!!!! Just give me a shadow of character any fucking character it doesn't even need to be a DLC character I'll take anything at this point with the PS3 or Xbox logo next to it and the year 2011. No joke.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 21, 2010, 12:28:03 AM
Atleast a fucking tease!!!! Just give me a shadow of character any fucking character it doesn't even need to be a DLC character I'll take anything at this point with the PS3 or Xbox logo next to it and the year 2011. No joke.

Lols.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on December 21, 2010, 12:46:06 AM
man if SNK and Capcom Were drug dealers,  SNK would be the guys selling some really good product with low means of distribution, and maketing, where as Capcom said " You know what fuck the quality!!! That shit's too expensive!! Give me some of that crack over there. And with there good marketing and distribution, now its everywhere. and thats why little bobby turner's  playing SFIV (Crack!!!) Instead of the good stuff ( KoF XIII, or KoF in general).  :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 21, 2010, 01:07:26 AM
man if SNK and Capcom Were drug dealers,  SNK would be the guys selling some really good product with low means of distribution, and maketing, where as Capcom said " You know what fuck the quality!!! That shit's too expensive!! Give me some of that crack over there. And with there good marketing and distribution, now its everywhere. and thats why little bobby turner's  playing SFIV (Crack!!!) Instead of the good stuff ( KoF XIII, or KoF in general).  :)

Wow.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on December 21, 2010, 01:52:01 AM
IMO, SNK needs a Hype man (they need to advertise as said before), some one who show up at Gaming events and etc. and show it off (Advertise the game) like F.E.(Seth Killian of Capcom), you know..try to build a crowd. Now i know SNK does not have deep pockets at the momment, but it would be nice if they could at least do that, just one person to these events. One person to do a couple american interviews for gaming enterprises like SRK, G4TV and etc. You know try to keep us occasionally updated on whats going on. So they can encourage more the Gaming community to try out KOF. You know get some of these stubborn brainwashed players ( SFIV Crack heads. Lmfao).... fighting game players to try out KOF

Or try to send some offers and deals to other arcades that are still active in america that dont have any KOF game Cabs period so they can try to make a little profit of that. The point is i wish they could advertise a tad bit better. I feel where yall coming from.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on December 21, 2010, 02:59:27 AM
I like biggdaddycane's idea.

Why don't people make a tips and tricks combo video for each character just like Dj-B13 made for SF4 and CVS2? We could even show tricks and combos not shown in SNK's technical references like Duolon's qcb+K, f+B for example. It would also help encourage people play other characters apart from the perceived top tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sociald on December 21, 2010, 03:36:36 AM
at least u can play the arcade in usa
think about us , poor italians !! at least i hope all this wait ll lead to a great online game nad maybe few surprises like blue mary but this is just speculation ... but we need a release date
capcom has seth killian ? ok u snkp find a soth kollion or a john smith or whoever u want but tell us when wheeeeeeeeeeennn this game is goin to be out ?
u know u dont need to wear like a clown in some events ( who said yoshinori ono ??) just tell us ... we r waitin so much
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on December 21, 2010, 05:30:33 PM
man if SNK and Capcom Were drug dealers,  SNK would be the guys selling some really good product with low means of distribution, and maketing, where as Capcom said " You know what fuck the quality!!! That shit's too expensive!! Give me some of that crack over there. And with there good marketing and distribution, now its everywhere. and thats why little bobby turner's  playing SFIV (Crack!!!) Instead of the good stuff ( KoF XIII, or KoF in general).  :)

Are you on "SF4" right now? lol!!!

Also we need 97' Mary in XIII no joke she was beast back then. (atleast 98')
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 21, 2010, 07:41:17 PM
97' Yamazaki was OP. I would love to see him in XIII I think he would fit in perfectly specially with the HD system, however maybe his 02' version thou it's more balanced but still really good.

I know we are proly going to see more about the console release next year, but what I'm worried about is that the new people who were considering crossing over from other games will lose interest for lack of news by then since they will proly be over hyped by this other new games.

Truth is, the ppl that do lose interest probably wouldn't have stuck around long enough anyways.  Something that small that'll sway them would probably make them just casual players; we need players that want to learn and get good at the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on December 22, 2010, 12:12:02 AM
That's the point kane

I honestly still had faith in SNKP, all this waiting must be leading to something, I will still give the benefit of the doubt to SNKP and hoping that they knew now wat they want to do with the release of XIII

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on December 23, 2010, 05:34:58 AM
I moved all the wish-talk discussion to the Home Port Wishlist Thread (http://dreamcancel.com/forum/index.php?topic=297.0).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on December 24, 2010, 08:51:53 AM
Video94 has KOFXIII and SSF4AE both for $0.25 per play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on December 29, 2010, 12:50:32 AM
Couldn't think of a place to ask this that really gets that much traffic, but has the AI crew thought about talking to the people running NorCal Install or any of the other NorCal or SoCal tourneys about getting any KoF onto them whether as a main game or a Side Tourney? Trying to get involved in events like that can help show that KoF has a dedicated scene and make getting XIII into EVO easier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Beelzemon on December 29, 2010, 10:41:38 PM
Couldn't think of a place to ask this that really gets that much traffic, but has the AI crew thought about talking to the people running NorCal Install or any of the other NorCal or SoCal tourneys about getting any KoF onto them whether as a main game or a Side Tourney? Trying to get involved in events like that can help show that KoF has a dedicated scene and make getting XIII into EVO easier.

They did that for the norcal/socal regionals.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on December 30, 2010, 09:21:28 AM
I know that but why stop their?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on December 30, 2010, 09:35:39 AM
to be honest, given that XIII is really limited location-wise in the US, there isn't even much of a scene for it. i don't know if AUFO even really has a dedicated scene for the game. so barring the AI guys, there's not much there can be done in pushing the game right now. answer and giby did a great job in doing what they could, but right now its really up to SNKP to really step their game up and start marketing. all we can do right now is play the game as we've been playing it, and introducing it to people who pass by the cab or sit down and play it. unfortunately, now that AI is going under, even the socal scene is up in the air at the moment (at least i think so). if console release was out already or there were more cabs floating around the country, at least we'd have something to work with.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on December 30, 2010, 10:21:11 AM
I'm not even talking just XIII, but KoF in general. If VS can start gaining a bit of a scene again, why not try to get more interest going for 2k2, 98, or fucking XII even. Building hype and attention through these games can help XIII later on down the line.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on December 30, 2010, 10:39:22 AM
well VS is a whole different entity. that game never had any stigma against it, and people generally like the game. just, at the time, it was vastly overshadowed. not to keep beating the same drum but, it's capcom and this is america (fans eat capcom for breakfast, lunch, and dinner). let's face it, KOF/SNK and its fans have a very large stigma. if you've tried introducing these games outside of anyone besides your friends, i'm sure you've see the reactions. the fanbase is viewed as "illiterate" and "fobs" and the gameplay is often mocked as "derivative" since its gameplay is really different. there have already been great discussions at length as to why attempts are so unsuccessful. mind you, that people are definitely trying. i really don't think it's lack of effort, it's the lack of openmindedness. tone from norcal pushes KOF pretty heavy sometimes and always wants to play, but he never has any luck. when i used to hold regular sessions i got people to play and learn a bit but they didn't stick with it. even at EVO '10 there were setups and supposed sidetourneys that never happened cause no one cared. i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all." you can't win against people who choose to stay ignorant. that's why so many people have given up on trying to create scenes and pushing the games. but, if you keep playing the games and keep the passion alive, people will take notice. that's about all you can really do. you can't force people to like the games. it might be overlapping with what was said in the EVO 2011 thread, but just because more people see the game doesn't mean they'll embrace it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on December 30, 2010, 06:34:54 PM
i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all."

What FataCon said was well-said, and unfortunately true. In the 90's, there were several fighters I'd gotten into just because it was played consistently enough where others were (Darkstalkers, Project Justice, and Mortal Kombat come to mind). Even though I as the converted am still playing the games when the converters aren't anymore, I wouldn't give up on getting new people or older players back into it. I'm convinced now that I'll never really give up with pushing SNK stuff, not fully anyway. There definitely is a stigma, getting others into it is an uphill battle, but slowly building competition for a great fighter is worth it. It gives a bit of faith that it's gotten some EVO attention, even moreso if it makes it there and at other tournaments this year.

Paraprhasing FataCon, keep exposing people to KOF or other SNK titles; challenge the naysayers to a match or two. (there is some success in that, just find a character for the player that plays like a SF character). Now is one of the best years (2011) to do so with multiple fighters coming this year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AOR on January 01, 2011, 01:00:53 PM
Come to think of it, it seems that Takuma has been totally abandoned by players doesn't it? He seemed good enough without his EX bug to me. Could it be that people are just bored with him now?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on January 01, 2011, 07:28:24 PM
Come to think of it, it seems that Takuma has been totally abandoned by players doesn't it? He seemed good enough without his EX bug to me. Could it be that people are just bored with him now?

I see a number of people still playing Takuma where I'm at and he's still pretty good. I don't know about other places though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on January 02, 2011, 05:23:09 PM
Via Madman's Cafe's Professor (And thanks to Frankfurt on GAF for bringing it to my attention), a tale of a possible former SNKP employee, and the desperation they have worked under in the past few years:

Quote
For anyone wondering where some of the recent rumors regarding SNKP's situation with the KOF franchise's current development statuses are coming from, it stems from a programmer (http://twitter.com/boxerprogrammer), who supposedly worked for the company and quit in late September after six years under their payroll.

I was taking it with a grain of salt and didn't think it was worth a mention due to lack of legitimacy until recently, when I realized that he was talking together with Dokimajo producer Yoshiyasu Matsushita about the company's internal situation.



His tweets has some very.. 'raw' tidbits, such as this entry
"Around the end of the development period, I was sleeping under my desk with a towel rolled around me, laying on newspaper. It's just memories now, like the way how I almost caught a cold with the air conditioner on while asleep, or like how I hit my head on my desk when I woke up. XII's console [development] period was seriously really bad."

He avoids from directly naming his ex-company, but there's quite a bit of entries about the workplace and its treatment. Like the way how his supervisor ordered the staff to work on a sleepover for a full week without letting them go home (note: the company doesn't have a shower room), or how he wasn't allowed to even get a replacement for a very unconfortable chair and had to wait for another staff to quit to swap it. The company simply seems to be tight on money.

I symphasize with this programmer. He very obviously loves coding, enough that he'd buy expensive reference books on his own money since his company isn't willing to pick up the expense.




For anyone nutty enough to scroll all the way to the end of September to read some entries of what seems to be about XIII's home port situation, feel free.

Some snippets, but not all, are provided below. The figures sound small, and I think he's just talking in terms of programmers... or is he. Either way, it can somewhat explain the bad net code in XII.


--------------------------------------------------------------------------------
(Highlight to view) -

"It seems like the rest has to be done by two staffs and one part-timer at my company too.. I guess there's a lot of projects like that." *1 (http://twitter.com/boxerprogrammer/status/26151844740)

"I quit without worrying because they were saying that the home port is going to be outsourced" *2 (http://twitter.com/boxerprogrammer/status/26151931526)

"I heard later that they were going to do it in-house, and I'm feeling like, errm hey...?" *3 (http://twitter.com/boxerprogrammer/status/26151979050)

"Just to add, the previous home version for the PS3 and Xbox360 was developed with 5 people, so as a company, they might have been thinking that "it's no problem if just one or two people left." Leaving results are important, but I don't like the idea that we left a weird previous instance..." *4 (http://twitter.com/boxerprogrammer/status/26152275407)
--------------------------------------------------------------------------------
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on January 03, 2011, 12:17:21 AM
HAHAHAHHA.  Any hope of decent netcode must be gone by now.  Oh well. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 03, 2011, 12:35:01 AM
lol

I hope they engaged someone for XIII netcode
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 03, 2011, 01:41:47 AM
Well he left in September, and lots of thing happened in this time frame (New President if I'm not wrong)

It's not like those tweets were from october, november and december
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on January 03, 2011, 03:15:02 AM
well VS is a whole different entity. that game never had any stigma against it, and people generally like the game. just, at the time, it was vastly overshadowed. not to keep beating the same drum but, it's capcom and this is america (fans eat capcom for breakfast, lunch, and dinner). let's face it, KOF/SNK and its fans have a very large stigma. if you've tried introducing these games outside of anyone besides your friends, i'm sure you've see the reactions. the fanbase is viewed as "illiterate" and "fobs" and the gameplay is often mocked as "derivative" since its gameplay is really different. there have already been great discussions at length as to why attempts are so unsuccessful. mind you, that people are definitely trying. i really don't think it's lack of effort, it's the lack of openmindedness. tone from norcal pushes KOF pretty heavy sometimes and always wants to play, but he never has any luck. when i used to hold regular sessions i got people to play and learn a bit but they didn't stick with it. even at EVO '10 there were setups and supposed sidetourneys that never happened cause no one cared. i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all." you can't win against people who choose to stay ignorant. that's why so many people have given up on trying to create scenes and pushing the games. but, if you keep playing the games and keep the passion alive, people will take notice. that's about all you can really do. you can't force people to like the games. it might be overlapping with what was said in the EVO 2011 thread, but just because more people see the game doesn't mean they'll embrace it.
Same shit has been said about Melty and it got into EVO, despite all the ridicule and shittalking they kept showing up to tournaments, even if they were just side status. They kept trying build something up. I admit KoF has a bit more stigma than MB due to it's reutation here in the states, but that's not gonna hold it back that much. Seriously, this year at EVO I'm going to try my best to get some stuff happening, and everyone here that wants XIII to be successful should try to.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 03, 2011, 07:20:59 AM
Well he left in September, and lots of thing happened in this time frame (New President if I'm not wrong)

It's not like those tweets were from october, november and december
this programmer was wokring on XII,not XIII

or the last part is about XIII?...if so....

HOLY FUCKING SHIT ARE THEY FUCKING PORT THE GAME IN....A FUCKING HOUSE?

Its like I tought...all those months without ANY news means that snkp is fucked up(prolly because of a bad financial situation)..and so the game is going to be release in late 2011 just for japan....... without a good netcode and...god even the training mode will be fucked up

fuck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 03, 2011, 08:20:13 AM
HAHAHAHHA.  Any hope of decent netcode must be gone by now.  Oh well.

Maybe they'll putz around with the netcode and end up with something freaky like NGBC.

Same shit has been said about Melty and it got into EVO, despite all the ridicule and shittalking they kept showing up to tournaments, even if they were just side status. They kept trying build something up. I admit KoF has a bit more stigma than MB due to it's reutation here in the states, but that's not gonna hold it back that much. Seriously, this year at EVO I'm going to try my best to get some stuff happening, and everyone here that wants XIII to be successful should try to.

Gotta echo this quote right chere, so very true.

With that said can we finally move pass this "Comparison Fighter IV" mentality? it's getting monotonous.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on January 03, 2011, 10:07:37 AM
As much as I don't like him and disagree with him about allot of things DigimonEmporer is right about one thing, more people need to go out and try some more local stuff. We're not gonna get XIII into EVO just sitting on our thumbs now and waiting & hoping the game gets picked up by more people.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 03, 2011, 04:05:36 PM
Though there seems to be a rumor of Capcom/Snk appear at CES 2011, heres the link
http://www.cesweb.org/docs/2011_Gaming_Showcase_Flyer.pdf scroll down to Attendees from game companies
If it's true, it seems really strange
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 03, 2011, 06:37:13 PM
Capcom/SNK, that is really something. I hope is a typo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on January 03, 2011, 06:41:37 PM
Maybe it means Capcom is publishing the game in America?  Ignition said they weren't gonna do it this time around and Capcom loves them fighting games.  Perhaps more exposure?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 03, 2011, 06:48:22 PM
Lol this page of comments made me sad and hyped at the same time:S

Is there a possibility that Capcom will publish the home port of kof xiii? Or maybe a presentation of CvS3?

EDIT: On a second thought CvS is not possible at the moment cause capcom is working on 3 titles with marvel and namco. So I think most probably Capcom will publish XIII outside Japan. OMG I can't wait until the 6th of January

Capcom/SNK, that is really something. I hope is a typo.

WHY? ><
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 03, 2011, 07:07:11 PM
Capcom is monopolizing the fighting games industry. I think is fair another companies try to do their best without Capcom help. Arc Systems is doing it pretty decent, Midway failed but now MK series are re-birthing with WB. why not SNKPlaymore?

Besides that, I think is a typo. SNK doesn't exist, it's SNKPlaymore.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 03, 2011, 08:04:35 PM
Because I would hate to see a noob friedly 6 button KOF game just to cater to the Capcom fans. In other words for KOF to sell it's soul to the devil to make a buck.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 03, 2011, 08:51:04 PM
Because I would hate to see a noob friedly 6 button KOF game just to cater to the Capcom fans. In other words for KOF to sell it's soul to the devil to make a buck.

I hate SF's gameplay in so many levels but I prefer that instead of SNK not publishing XIII at all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 03, 2011, 09:48:26 PM
good fighting game companies that i would like to succeed, snkp, crapcom, arcsys.

what i haten the most about sf is the characters hardly ever change (yeah, mp becomes 1 frame slower, 1 active frame more and all that bs i couldnt give a fuck about). no new moves, sf system in genral sucks. the reason zoning and footsies work soo good in sf is the characters dont have other ways to go around shit. no super jumps, no real dashes, no hops etc. shit just sucks being soo limited.

imo the ulitmate fighting game would be one that has a great system like kof where all characters have huge mobility, but at the same time many normal moves all used for different situations to make it have more of a capcom feel, but at the same time many specials and supers to give it that snk look. there is still no such game though, shame as ive been waiting on 1 since at least 15 years ago.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 03, 2011, 10:07:08 PM
@JohnCrawley: Not me man I'll rather them just have a Jap/Asia version and import it here.

@Musolini: I agree with the SF system, IMO they are just trying to keep it noob friendly. One of the first "PRO-TIPS" you will get from any PRO SF players is "Don't jump in" lol I'm sure this is very well know already. Also I think that's why characters with a DIVE KICK are so good in SF (ej Rufus, YUN).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 03, 2011, 11:27:22 PM
Well he left in September, and lots of thing happened in this time frame (New President if I'm not wrong)

It's not like those tweets were from october, november and december
this programmer was wokring on XII,not XIII

or the last part is about XIII?...if so....

HOLY FUCKING SHIT ARE THEY FUCKING PORT THE GAME IN....A FUCKING HOUSE?

Its like I tought...all those months without ANY news means that snkp is fucked up(prolly because of a bad financial situation)..and so the game is going to be release in late 2011 just for japan....... without a good netcode and...god even the training mode will be fucked up

fuck.

Lol reading comprension, in house means that SNKP is devolping their own game, SNKP is famous por hire third party studios to make their games

And also, lol, I can't see any logic, CVS 3 is impossible, KOF XIII too, because I can't see them releasing it unless they do it in decemeber of 2011
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 04, 2011, 12:01:01 AM
Ok I didn't know about third party studios,anyway I dont understand all this wait without any infos

say something snkp.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 04, 2011, 12:06:40 AM
@JohnCrawley: Not me man I'll rather them just have a Jap/Asia version and import it here.

@Musolini: I agree with the SF system, IMO they are just trying to keep it noob friendly. One of the first "PRO-TIPS" you will get from any PRO SF players is "Don't jump in" lol I'm sure this is very well know already. Also I think that's why characters with a DIVE KICK are so good in SF (ej Rufus, YUN).

Is not that a little selfish or at least very fanboyish?

I just want to play the game, I can't care less who publishes the game, and isn't like they will ''capcomized'' the game, hell, if the game is a jap version there is a big change than the game will not be region free on the 360 (yeah, maybe you had PS3, but people who support the 360 because SNKP releases their games there deserve something)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cronopio on January 04, 2011, 12:23:16 AM
Quote
Because I would hate to see a noob friedly 6 button KOF game just to cater to the Capcom fans. In other words for KOF to sell it's soul to the devil to make a buck.

Yeah six buttons are noob friendlier than four buttons lol

Nobody here is good at Street Fighter, dunno why people keep talking about shit they don't know.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 04, 2011, 12:54:59 AM
man i used to own in sf, all the sf2 games before st (ww, hf, super). im still prett decent at sf4 considering i only play like once a month or something along those lines. i still beat scrubs that play the game way more often than i do all because of my sf2 expertise. you actually have to be pretty good to beat me or turtle all day. if sf4 was more fun for me i actually might have invested the time in the game and gotten my game up to tourney level. shit just wasnt worth it for me, my lil bros felt the same way about the game like i did (theyre 26 now and have been into this shit almost as long as me, since 92)

and lol cronopio, do you really find sf hard to understand? if you have played the sf2 series competetivelly you are in a position to talk about sf related shit. sf4 especially, because its the most like sf2 imo. sf3 series and ts, now thats a totally different beast and i give those players way more respect that any sf4 player. ive never been high level at the 3 series but i still understand everything about it and can deduct evething about it. i know there are people who dont have a firm grasp at fighters, but if youve been all about fighters from the start i dont get how you could not get it if you actually played it?

now for sf, imo in sf you battle the character and not the system. all characters can dash and jump, but all theirs works differently (like in all games, but in sf its really hugely different and character specific). meaning if you main a certain character your gonna have trouble against some and an advantage against others. its all character specific, mainly cause thats how the sf system works (sf2 and 4, and to a degree alpha series). you have to work with your character against the other character with the system having only a small role to play in it.

kof on the other hand has the same character specific match ups with some being harder and some being easier. the BIG difference is that every character has ways to move and go in unlike sf. the system allows for all characters to be that way, some more than others (thats normal for foghters) but it goes for all. in short if your good at kof you can become good with most characters. yes there are special characters that play completely different from others (yamazaki, geese, chin, anhel, gai etc) but you can still manage 1 way or the other if you have a firm grasp of the system and baller execution. it doesnt mean you dont have to learn the characters and character specific shit, it just means your way less bound to those rules as theres ways around it. its called evolution.

sf is way too character specific to be fun imo, because of the system it becomes such a shitty boring turtle fest (unless you got a divekick, cammys air thingy or safe rekkas like fei). i mean how could it not? in all thee\se limited ways to get in your basically stuck to your position, which happens to be b/db, now you have 1 button to poke and zone with, another for an aa and perheps a cr mk/etc that can be cancelled into a special for chip and damage.

in short this was the exact reason i quit sf2 back in the day when i was actually good. there was no real good way to advance and it was all about poking and countering with turtling (and throwing, you had to have a great throw game back in the sf2 series, mines was tops, like the rest of my sf2 game back then). the first GREAT game that changed all this and finally gave offensive players ways to get in and shit was the og and the 1 and only kof 97, which imo is still one of the best kofs ever and perhaps my most played kof ever. the shit was huge back in 97. it was a revolution (maybe the vs from capcom did this as well, but i personally never really cared for the superhero fighters and couldnt stand the air combos and dashes).

my 2 cents.

last, 6 buttons can be way noob friendlier than 4 when these buttons replace all other actions. you could never play rog or guile the same way in kof. they have 6 way noob friendlier buttons than most koffers. in kof, there are no characters that can just db jab, or rh or fierce and keep you at bay. you have to work way harder when you only have 4 buttons of which none are nppb friendly (unless your goro in 98, ahum). but it still needs way more work.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 04, 2011, 02:16:53 AM
well VS is a whole different entity. that game never had any stigma against it, and people generally like the game. just, at the time, it was vastly overshadowed. not to keep beating the same drum but, it's capcom and this is america (fans eat capcom for breakfast, lunch, and dinner). let's face it, KOF/SNK and its fans have a very large stigma. if you've tried introducing these games outside of anyone besides your friends, i'm sure you've see the reactions. the fanbase is viewed as "illiterate" and "fobs" and the gameplay is often mocked as "derivative" since its gameplay is really different. there have already been great discussions at length as to why attempts are so unsuccessful. mind you, that people are definitely trying. i really don't think it's lack of effort, it's the lack of openmindedness. tone from norcal pushes KOF pretty heavy sometimes and always wants to play, but he never has any luck. when i used to hold regular sessions i got people to play and learn a bit but they didn't stick with it. even at EVO '10 there were setups and supposed sidetourneys that never happened cause no one cared. i think it was summed up best at socal regionals during grand finals when an onlooker said "KOF XIII is probably a really good game, but i just don't have any interest in it at all." you can't win against people who choose to stay ignorant. that's why so many people have given up on trying to create scenes and pushing the games. but, if you keep playing the games and keep the passion alive, people will take notice. that's about all you can really do. you can't force people to like the games. it might be overlapping with what was said in the EVO 2011 thread, but just because more people see the game doesn't mean they'll embrace it.
Same shit has been said about Melty and it got into EVO, despite all the ridicule and shittalking they kept showing up to tournaments, even if they were just side status. They kept trying build something up. I admit KoF has a bit more stigma than MB due to it's reutation here in the states, but that's not gonna hold it back that much. Seriously, this year at EVO I'm going to try my best to get some stuff happening, and everyone here that wants XIII to be successful should try to.

i somewhat hate how melty is getting used more and more as an EVO reference, to be honest. most people quote but don't really understand the melty movement. the effort that was getting put into MB was phenomenal. you'd often have one or two guys hauling 2 or 3 TVs each with stream equipment to get MB seen online; this was just for sessions. EC blew this game up with the Team Spooky streams. Events like NEC and West Toast/Norcal Install had MB as main events, not side tourneys. Weekly sessions, though with low attendance, happened throughout the country on a regular basis. people were seeing a game they never knew existed, and it looked fun. the community brought it up to SRK heads time and time again. they bulldozed for things to happen. A WHOLE COMMUNITY DID.

KOF had already been established during the CAPCOM/SNK 90s rivalry. people know what to expect, they just don't care anymore. if you ask most people, Capcom won the war. just like reincumbents, people usually don't like to vote for losers.

you can't simply say, melty did it, so can X or Y game. you have to look at the scene as a whole and analyze how the overall fighting game community views it. that's the only way you're going to effectively bring about change. i don't mean just getting KOF to EVO. i mean getting people to embrace KOF all over again. it's always easier to show someone something new (MB) rather than change their mind (KOF). i'm all up for supporting KOF moving forward, but think about the time and effort that's necessary instead of flippantly saying that you're going to help KOF make a comeback. i have not seen anyone attempt to move the scene for KOF quite as hard as MB did for MBAA. even Dark Geese himself has stated discouragement on growing the american scene. in that sense, i can somewhat understand him focusing his efforts elsewhere even if i don't wholly agree with it. don't take this rant personally, i just think KOF fans in the US have a lot of bark and no bite. i've been hearing about a KOF revival since 99.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 04, 2011, 03:05:02 AM
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 04, 2011, 03:16:44 AM
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.

Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark

We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom

For the record, I respect a lot SF IV, people  who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell

I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less  'noob friendly''

With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on January 04, 2011, 04:10:07 AM
I'll never understand why people love to compare SF and KOF. To tell the truth, I don't even bother to ever talk about SSF4 or any other SF when playing or talking KOF cause to be honest, I've yet to play any incarnation of SF4 and I doubt I ever will. Not because I don't want to, it's just that I have no interest in it. And quite frankly, if people keep saying SF is better than KOF, I really wouldn't care. It's not gonna have any effect on me when it comes to playing KOF. But yeah, we seriously need to get away from the whole KOF/SF comparison because let's be honest, I think the US is the only country who even cares about that stuff.

But what I'm I talking about, comparing happens in all facets of life.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 04, 2011, 05:40:59 AM
i just think KOF fans in the US have a lot of bark and no bite. i've been hearing about a KOF revival since 99.

True but I still agree with Zabel, if you guys wanna get this shit going yall gotta bust a move like... now, waiting for SNKP to do it for you ain't gonna happen especially with XIII, need to focus more on what you need to do rather than what everyone else is doing.

well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.

Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark

We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom

For the record, I respect a lot SF IV, people  who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell

I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less  'noob friendly''

With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed

Nicely done.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Beelzemon on January 04, 2011, 06:44:24 AM
People are just too hopeful that SNKP will go the way of capcom and do all these big things like having a community manager for the US or constantly updating fans on their latest game development.  That all pretty much went out the window when they lost Ignition as a publisher.  It's best to just get in the mindset that SNKP are just like any obscure fighting game developer.  Meaning you're going to have to do the work if you want their games to get recognized.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 04, 2011, 11:55:46 AM
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.

Simply its gameplay doesn't fit with me.

I respect Capcom, SF and its players, but I think is a very overestimated game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 04, 2011, 12:30:56 PM
Hell yea, Lets stop worrying and gossiping about capcom games and there community, And start maintaining and focusing on KOF and other SNK games for are community and for are community to grow. Im sure many of us agree its a ok game but a mainstream overestimated game at that. Theres no need to mention any capcom titles generally imo, it just usually gets us riled up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on January 04, 2011, 01:08:45 PM
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.

Simply its gameplay doesn't fit with me.

I respect Capcom, SF and its players, but I think is a very overestimated game.
Uh... why don't you stop playing it now?  Is there a gun to your head forcing you to play?

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 04, 2011, 01:33:53 PM
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.

Simply its gameplay doesn't fit with me.

I respect Capcom, SF and its players, but I think is a very overestimated game.
Uh... why don't you stop playing it now?  Is there a gun to your head forcing you to play?

Because I like playing fighting games online.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 04, 2011, 05:47:09 PM
well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.

Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark

We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom

For the record, I respect a lot SF IV, people  who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell

I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less  'noob friendly''

With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed


I completely agree with you the KOF community should not be closed minde about OTHER fighting games not just SF4, but let's make somethings clear. Even CAPCOM admitted to made SF4 No0b friendly (ej. df,df=dp) and that's why the 3S people are pissed off. IMO 3S is the best SF game ever made but unfortunaly it was at a point where if you were a noob your chances of learning the game where going to be slim.

I personally participated at EVO 2010 in the SSF4 tournament I went 4-2 and so did Mr.KOF he went 5-2. I played a lot of SF4 while KOF XIII was released to stay somewhat sharp on my fighting game skills. But honestly SF4 is very, very, BORING to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 04, 2011, 07:15:41 PM
the reason i mentioned sf is because sf4 is mad gay. yeah i play it, but is it really that much fun? no. the game went back instead of an evolution, sf3ts is the pinacle of sf gaming imo. sf4 is a borefest and on the highest levels its easier than any modern day kof or sf3ts. you need to have way bnetter reactions and timing in kof and sf3ts, thats why sf4 is noobfriendlier. but that isnt even the biggest problem. in all these years with capcom trying to make a more offensive sf its only gotten to be more turtle friendly. they failed big time. just last night i was fighting a gouki player with ryu, i was winning but he was keeping up pretty well with a few wins here and there. the more he turtled and ran away the harder the fight got for me. i tried the same tactic of hit and run and he cuoldnt get at me. and hes playing fucking gouki, imagine if he had been playing ryu who has even fewer ways to get in "safely" and you get my point. the game awards sitting on your ass and countering instead of offense.

sf is a turtle fest and a boring one at that. get the lifelead and lame it out is the best strategy in sf4, if you dont think thats a bitchmade engine i dont know what is. remember this is a fighting game, 2 people are going to fight each other. well, sf4 seems more like a game of tag than a fighter imo. im not saying there was no turtling in ts, cause there was. but the shit was nowhere as bad as in the sf4 series.

also p[eope in the US play borderline shitty fighters that wouldnt succeed in the east in a million years. mk, ki, mvc. mvc is at the very least decent (i cant stand it though). just for this fact ill give the real fighter award to japan or asia instead of the US.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 04, 2011, 07:46:46 PM
I totally hate SSFIV. Can't wait to have KOFXIII in my hands to stop playing that creepy game.

Simply its gameplay doesn't fit with me.

I respect Capcom, SF and its players, but I think is a very overestimated game.
Uh... why don't you stop playing it now?  Is there a gun to your head forcing you to play?

Because I like playing fighting games online.

lol, you had like 100 options now to play online games, hell, with a semi decent PC you can play any game from the neo geo or cps2, even cps3

I sold SSF IV because I stopped to care, I use supercade, has lots of friends in Chile to play KOF 98 and 2002 um, hell, you could try blazblue, tekken, HD remix, mvc 2, there are millions of options


well who cares what the US is thinking. they was never good in kof, never will be. people in asian countries find sf boring and dont like to play it. same applies to people in the US with kof, cept that its too hard to grasp for them instead of being too boring or easy.

Couldn't the same argument be used by northamericans saying that people in asia don't know shit about videogames and that they found Street Fighter hard to play so they need to KOF? hell, in japan SF IV is way more popular and mainstream than any kof. They are Idiots too? And super turbo is a game till this day I respect for being very technician, Street Fighter is way more than just 3-3 that is the game that ''elite players'' want to remark

We must stop to be fucking scrubs and nerds who had the fucking need to mention SF every fucking moment just to throw trash, people like this are not better than the idiots of shoryuken who ride on capcom dicks, we snk and kof fans need to step up our game, care only about fucking KOF and grow up an scene, no sound like bitter idiots who need to trash anything that is related to Capcom

For the record, I respect a lot SF IV, people  who took their time to learn it are really in another league than me, hell at the moment SF IV seems way more deep than XIII imo, which still has lots of stupid errors. I personally will not had problems learning the game if weren't because bores me to hell

I don't get why a game being noob friendly instantly means that is crap, 33 is a game which is not hard to pick, but is way more hard to learn than lots of other games less  'noob friendly''

With that attitude of snobberish SNK and KOF will not go anywhere if we keep being so mind closed


I completely agree with you the KOF community should not be closed minde about OTHER fighting games not just SF4, but let's make somethings clear. Even CAPCOM admitted to made SF4 No0b friendly (ej. df,df=dp) and that's why the 3S people are pissed off. IMO 3S is the best SF game ever made but unfortunaly it was at a point where if you were a noob your chances of learning the game where going to be slim.

I personally participated at EVO 2010 in the SSF4 tournament I went 4-2 and so did Mr.KOF he went 5-2. I played a lot of SF4 while KOF XIII was released to stay somewhat sharp on my fighting game skills. But honestly SF4 is very, very, BORING to me.

Yep, that's actually a very good point, and I completely agree with you, I prefer 3S over SF IV, and this last one bores me to hell (except for casuals, I get lots of fun)

The thing is, I still respect SF IV as a competitive game, sure, I believe too that is overrated as hell, but some fans make it seems like the worst game ever, when the game still a respectable amount of time to learn the game, I though that I was good at it, then I met friends here that raped my ass and where on a even higher level, that maybe I couldn't reach ever, I don't know if for capacity, or for the reason that I don't care, but I still saw it as a legitime game, but I care for KOF and that's it, I'm a fighting game fan, and I respect almost all the games that had been now released

About the inputs, I don't care, even KOF has some sort of shorcut, and I doubt that people here will want to return to the times of fatal fury special where you really need to had a very good timing to pull sometimes a move, I had the idea that simplyfing the inputs you don't make the game worse or less legitimate, just more easy to pick, but you still need more than simplyfing the command, like I tried to say 33 is a very easy game ''to pick'' but is REALLY hard to master, like some guy in SRK said, within the ''hard games'' 33 must be the one with the simplest mechanic of all, and still, is up there with other games

But Yeah, I don't care if Capcom publishes the game, I hardly doubt that they will put 6 buttons (hell, the first CVS was a 4 button game, I highly doubt that they will rape one of the focal points of KOF just for giggities, even SNKP did that job with XI) or make the game similar to SF, they will just put their name on the intro, and sold the game here, maybe with even more quantities that Ignition or SNKP USA could afford, is a win win situation, but like I said, this is not gonna happen, they already need to push SF vs TK, MVC3, and SSF IV AE, I can't see a CVS3, hell, of all this options I firmly believe that there are more chances of an SVC2 than any other thing, but still, impossible to happen

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 04, 2011, 09:32:36 PM
@Sibarraz: I think you are more attracted by the size of the community, popularity and size of tournaments, than the actual game. I feel pretty sure that if SF4 had only 20 people playing the game you would not even touch the game in the rest of your life.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 04, 2011, 09:45:18 PM
well sf4 isn't exactly "take a lead and lame it out"

just take a knockdown and you can see a lot of amazing comebacks,a lot of characters have great okizeme since empty jump c.b(low short)/jump in is a very strong mixup(while wasn't that good in previous game) and there are some characters like viper cammy abel that make you guess a lot

SF4 is a game where you need to use advanced post knockdown setups and many option select ,you need this shit as a cover for stupids game mechanic that let you escape the mixup (backdash/free out of jail special move etc)

Its just the rest that sux lol,offensive okizeme is very good and damaging in sf4 so comebacks are possibile
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 04, 2011, 11:58:59 PM
@Sibarraz: I think you are more attracted by the size of the community, popularity and size of tournaments, than the actual game. I feel pretty sure that if SF4 had only 20 people playing the game you would not even touch the game in the rest of your life.

I'm chilean, whatever happen in north america with the community and tournaments really doesn't affect me or make me care, hell I don't know any top player besides daigo and wong

The thing with SF and KOF here, is weird to explain, the SF IV community is starting to grow up making tournaments for the game, I know lots of KOF players who got there and play the game without caring that much, they play both games as equal, in my case, I just don't have the time, I can barely play KOF, yet alone try to learn more games, 3 months ago I sold at the same time Blazblue CS and SSF IV because I needed the money and because I wanted to focus in KOF, if I really had the time, I would gladly learn to play those other 2 games because I found them really funny both in a casual and competitive way

The thing is that here with KOF, I don't need a 360 or PS3 to found good players, I could go to some local arcades or using the live account and I could find players that are in a really high level, and I had learned a lot with them, for me is more entertaining. While SF IV is way more mainstream than KOF, the last one is the ''people's game'' where you can find lots of top players to learn, I think that Chile has a very decent to good level, I'm far from being a good player but I'm trying to learn. What I like from my country is that here we don't had any place to post and learn, but is just ''play and learn''

Those are my 2 cents, I found Blazblue, SF IV, and KOF amazing games, all of them with their pros and cons, if I picked one wasn't because the others 2 were bad, but because KOF is the one that I most like and fullfills my expectatives and tastes

Now, to be fair, I really want to see northamericans grow up a KOF scene, the more players to play the best for me, now in the time of the internet (and if SNK doesn't screw up) the chance to meet players is vastly, and I love this place, is the best place to learn technical stuff about KOF in englsh (maybe there are better places in spanish, but I can't stand mexican KOF forums, those places are full of assholes, chileans one are not better though) The only thing that this place need is an actual game were you can build up an scene, with 2002 um there was a chance, the forum has some movement, but wasn't enough, even though netcode is way better than 98, is still very limited for a country like USA (for me is awesome) and here are lots of good players that are willingly to not only write writeups, but also make videos and shit like that to explain the game, I really appreciate that, but without a game, we're screwed xD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 05, 2011, 12:54:39 AM
@Sibarraz: would it be a good idea to start a DC.com spanish forum?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 05, 2011, 01:14:00 AM
I think that must be better grow up this one, get some brand recognition and then maybe do one, but I don't know, didn't worked that well for cyberfanatix IMO
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 05, 2011, 01:21:21 AM
I think that must be better grow up this one, get some brand recognition and then maybe do one, but I don't know, didn't worked that well for cyberfanatix IMO


Cyberfanatix spanish-forum was moderated by racist individuals (no joke), we do things different around here. It would be more like a sub-forum not a completely new website.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 05, 2011, 01:25:51 AM
Lol, there were racists there? I didn't know, I never posted there, I just made a quick observation from the place when I saw it

I don't know, my grip wasn't racism, was more than I don't know who will post there, or who could you get users that will really be useful to the forum, maybe would be better to had here more spanish talkers and then expect something

BTW, if im not wrong almost everybody here is from the south of USA, there are not latinos there who play KOF? I should expect some guys from there, isn't joke when I thought that at some point KOF was a national sport in mexico LOL. But now the only not northamericans that speak spanish here are me and shiranaui ninka

Anyway, I hate that SNK still doesn0t announce anything from the game : ( we should be talking from that instead of basing our arguments in rumours, cmon snkp don't let me down
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dark Geist on January 05, 2011, 10:00:24 PM
Though there seems to be a rumor of Capcom/Snk appear at CES 2011, heres the link
http://www.cesweb.org/docs/2011_Gaming_Showcase_Flyer.pdf scroll down to Attendees from game companies
If it's true, it seems really strange

I noticed this about this PDF for CES...gaming is moving FOWARD...not forward, foward.

Having a typo makes it hard to think that the Capcom/SNK isn't one also.  Also, I really don't care if Capcom publishes it, as long as it gets released.

...and my .02 about SF...SF33s was a superb game all the way around.  SSFIV is as bad as 3s is good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 06, 2011, 05:09:37 PM
It's a typo guys

http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/26567109/?pg=last
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 06, 2011, 05:38:08 PM
so this mean no snk?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on January 06, 2011, 06:10:21 PM
Not really, they may have their own booth.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 06, 2011, 10:57:14 PM
I really doubt that SNK will be there
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 08, 2011, 05:53:43 AM
I really doubt that SNK will be there

same here. but if theyre there, we might get to see the console version of 13.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 08, 2011, 06:42:11 AM
honestly, I think that we should be waiting for the next famitsu to saw something

Or maybe the publisher in the states will surprise us
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 08, 2011, 09:27:59 AM
When is the next famitsu coming?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on January 08, 2011, 09:29:13 AM
I believe that since SNK isn't the richest company out there ($-wise, of course) and because they already had the hype train out for the arcade release of XIII (Which in turn has been the hype train for the console release) that we will be getting a release date that is soon after the announcement.  They just don't have the resources to captivate people for months and months and months like we are seeing with MvC3
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on January 08, 2011, 09:40:23 AM
I believe that since SNK isn't the richest company out there ($-wise, of course) and because they already had the hype train out for the arcade release of XIII (Which in turn has been the hype train for the console release) that we will be getting a release date that is soon after the announcement.  They just don't have the resources to captivate people for months and months and months like we are seeing with MvC3

Probably true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 08, 2011, 02:42:24 PM
KOFXIII gets 17th position in Best Income Awards in Japanese Arcades rank from Amusement Journal. KOF2002UM 6th and KOF'98UM 19th.

The winner has been Tekken 6 BR.

Image (http://iplaywinner.com/storage/oneuse/tekkenearnings-p.jpg?__SQUARESPACE_CACHEVERSION=1294444553233)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 08, 2011, 04:15:33 PM
Great job SNKP keep up the good work

P.S. anyone read the new post from the proffessor at mmcafe
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on January 08, 2011, 07:32:19 PM
What new post?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 08, 2011, 09:11:40 PM
From the Professor:
Quote

On a side note, I didn't notice until recently how dramatically different the game feels when the input timeframe option is changed in the game's settings. Some of the most simplest moves like K's Iron Trigger> Second Shell/Shoot feels as hard as 1-frame links in SF4. (ok maybe not that strict, but it's a close call)

Most arcades have the option on, but a few of the higher competition places have it off, apparently to disable Raiden's GCCD dropkick combo since it can't be done without the additional input frames. 


Quote
There's a combo where you can pull out Raiden's drop kicks right out of his guard cancel CD attack. It basically lets Raiden turtle until he's charged up for an instant kill. With the additional input frames turned off, it can't be done. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on January 08, 2011, 11:38:26 PM
Wait, like the classic KoF hit-stun!?!?  You can turn it off so it's just like Marvel or Melty Blood??

That just isn't KoF!!!!!!  Ban Raiden before doing that shit!!  I will admit though that it sounds interesting.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 09, 2011, 12:11:36 AM
Wait, like the classic KoF hit-stun!?!?  You can turn it off so it's just like Marvel or Melty Blood??

That just isn't KoF!!!!!!  Ban Raiden before doing that shit!!  I will admit though that it sounds interesting.

i think it's just more regarding inputs rather than hitstun. on that note, would it make shen's moves 1-frame (or was it 2-frames? i just remember having a hard time with it lol) like they were in XII? i couldn't play him in XII cause of that :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 09, 2011, 12:55:22 AM
I dont understand

option on ->input lag(maybe its not input lug but just less frame window for moves?) -> harder to combo and no raiden's GCCD dropkick combo

option off ->input lag off -> easy timing for combos and raiden can GCCD dropkick you to death?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 09, 2011, 01:09:44 AM
I dont understand

option on ->input lag(maybe its not input lug but just less frame window for moves?) -> harder to combo and no raiden's GCCD dropkick combo

option off ->input lag off -> easy timing for combos and raiden can GCCD dropkick you to death?

you have it backwards. when it's on, it's like how it is at most of the arcades (including all the raiden stuff). apparently if you turn the setting off, it, as you said, reduces the frame window for inputs, not input lag. it sounds pretty interesting. wish i could try it at least once just to see how it would tweak the game overall.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on January 09, 2011, 03:01:32 AM
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 09, 2011, 07:33:28 AM
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with

it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.

switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 09, 2011, 07:57:33 AM
i think the home version will attract people in other ways. extra character/s and additional console extras. some kinda wourld tour mode like in sfa3 and a survivalmode would be awesome for the non online additions to the game. also, single and team entry could also be on console making it different from the arcade version. after that theres the online and what not possible from it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 09, 2011, 08:15:15 AM
so you're expecting the game to draw people after it comes out? we don't really know anything about the console release at this point, which is pretty much my point. sure, people who know and are researching dev blogs and JP sources know little things here and there, but the general public doesn't know anything. all they see are tourney/casual vids from arcades overseas posted on SRK or other forums. if the player base continues to simply be diehard KOF/SNK fans, the franchise isn't going to make steps anywhere. it's pretty elitist from my perspective to keep hearing "oh, the game only needs hardcore players." the audience the game/series is trying to reach really has to start from somewhere. competitively, sure, but as a whole fans/devs need to start reaching out a lot more to make things happen. KOFXIII is going to make or break SNKP. it's obvious they spent a lot of money on XII/XIII, and their investment has proved very little return for them thus far.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 09, 2011, 08:51:10 AM
so you're expecting the game to draw people after it comes out?

I hope not.

Quote
but the general public doesn't know anything.

To be perfectly honest a good bit of the competitive community has been left in the dark too.

Quote
all they see are tourney/casual vids from arcades overseas posted on SRK or other forums. if the player base continues to simply be diehard KOF/SNK fans, the franchise isn't going to make steps anywhere.

True, but who's gonna fix that?

Quote
it's pretty elitist from my perspective to keep hearing "oh, the game only needs hardcore players." the audience the game/series is trying to reach really has to start from somewhere.

Well it's not like the current casuals are making the steps toward learning the game either (or even asking questions), the only thing I hear now a days is "K' is over-powered!" or "Raiden is broken OMG!" all without even playing the damn game first, people wouldn't have to act elitist if the community was willing to educate themselves before throwing out one-sided comments flippantly. Shit like that starts fights then it make the community (as a whole) look silly.

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competitively, sure, but as a whole fans/devs need to start reaching out a lot more to make things happen.

Share your ideas then? I'm all ears.

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KOFXIII is going to make or break SNKP. it's obvious they spent a lot of money on XII/XIII, and their investment has proved very little return for them thus far.

Then what happened to all those XIII cabs that sold out? I mean it's likely that SNKP still didn't make enough revenue to cover the costs for both XII and XIII but to say they've got little profit in return? I call bollocks, hell they'd probably make more if they patched their damn games correctly.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: gazette on January 09, 2011, 09:48:59 AM
How do I tell if the options is frame input is on or off? For eg, 1.1 can be seen after you put in the token.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 09, 2011, 12:45:33 PM
so you're expecting the game to draw people after it comes out?

I hope not.

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but the general public doesn't know anything.

To be perfectly honest a good bit of the competitive community has been left in the dark too.

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all they see are tourney/casual vids from arcades overseas posted on SRK or other forums. if the player base continues to simply be diehard KOF/SNK fans, the franchise isn't going to make steps anywhere.

True, but who's gonna fix that?

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it's pretty elitist from my perspective to keep hearing "oh, the game only needs hardcore players." the audience the game/series is trying to reach really has to start from somewhere.

Well it's not like the current casuals are making the steps toward learning the game either (or even asking questions), the only thing I hear now a days is "K' is over-powered!" or "Raiden is broken OMG!" all without even playing the damn game first, people wouldn't have to act elitist if the community was willing to educate themselves before throwing out one-sided comments flippantly. Shit like that starts fights then it make the community (as a whole) look silly.

Quote
competitively, sure, but as a whole fans/devs need to start reaching out a lot more to make things happen.

Share your ideas then? I'm all ears.

Quote
KOFXIII is going to make or break SNKP. it's obvious they spent a lot of money on XII/XIII, and their investment has proved very little return for them thus far.

Then what happened to all those XIII cabs that sold out? I mean it's likely that SNKP still didn't make enough revenue to cover the costs for both XII and XIII but to say they've got little profit in return? I call bollocks, hell they'd probably make more if they patched their damn games correctly.

when dealing with close-mindedness from casuals, if you want better discussion, you have to formulate better methods of communication. if someone says that K' or raiden are broken, have you ever asked them why they felt that? most people who make flippant remarks can't answer that honestly without having played the game themselves and it forces them to think about their statements and the gameplay itself. if you relegate yourself to explaining things to them over and over they wont bother to make the effort to figure things out themselves or even find incentive to play. on the other hand, if they can't hold intelligent discussion after that, then you're just getting trolled anyway.

speaking of fans/devs reaching out, i really meant bridging a connection between the two (sorry i worded that incorrectly previously). the devs are marketing very poorly. it started out well with the dev tourney, reveal videos, and character vids. where did that all go? it's like "oh we finished making the game and here's the arcade version. enjoy!" if you're planning to sell a console version, hype it up, market it. on the flip side, the fans need to speak to the company directly. of course, SNKP is in a financial bind, and their hands are tied as far as what they can or can't do at this point, but that shouldn't discourage people from giving input. game companies like capcom (i know we're all sick of hearing it, but they're a good example for this...) and atlus have been known in recent years to take fan input in high regard when making decisions. not saying it's guaranteed, but you don't have anything to lose really. all the complaints now are scattered throughout various boards/blogs (which is precisely what i'm doing now to be honest :/ ) where they don't really matter. i don't really remember where i was going with this... i just started typing a bunch of nonsense.

lastly, i remember reading somewhere that there weren't that many boards made for XIII to begin with, so i don't think selling out is an indication of much. also, you kind of reinforced my statement by saying that they probably haven't even covered production costs yet. if they haven't even broken even (by covering production/manufacturing costs), then they haven't made any profit, no?

despite my overall bleak outlook on the future of KOF, i really do hope it does well. unfortunately, like most of us here (presumably), life doesn't give me a break to be as proactive as i want to be. that and KOF in general doesn't have star power in its fanbase nor its production for any kind of advocacy to make strides out of the blue. so like others have stated, don't hold your breath on waiting for someone to make waves for KOF XIII.

sorry i didn't address all of your points, krazy. it's not like i have all the answers anyway; just wanted to voice my personal concerns.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 09, 2011, 03:21:22 PM
I remember haunts doing an interview with an usa manager from SNKP

Instead of asking no answerable questions about console release and receving "2011 for sure!!!!!!1111" as an answer,somone should ask why they are not marketing their console version, WHEN they gonna start it and why they leave ppl in the dark for 6 months

Lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 09, 2011, 03:42:07 PM
I honestly think that they are waiting to develop the game, we saw the epic fail that was XII after their 2 months of development
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 09, 2011, 03:54:06 PM
that was because XII was just bad

netcode was horrible and no extra but that had nothing to do with the port istelf

just put a good netcode -ssf4 level- and replay function like in ssf4 where you can find new replays and save your own ones(and this is so fucking easy to do since the game just records the inputs)

cant care less of extra story,extra modes,extra boss

The game is fine
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 09, 2011, 08:48:58 PM
XII was a wonderful game IMO, which only stupid error was put the CC

And you justified me, KOF XII big problem was that they rushed the arcade and home versions, characters that lacked moves, (and the two extra characters that feel with even more lacks) netcode not well developed, everything felt rushed, if the game got more devolpment, would have been a great KOF imo (And well, CC removed, got, that must be the stupidiest idea that SNKP ever thought)

Hell, I play XII sometimes with a friend just for lolz, with 98um and 2002um at the same time (and using the characters that actually felt completed)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 09, 2011, 09:25:21 PM
when dealing with close-mindedness from casuals, if you want better discussion, you have to formulate better methods of communication. if someone says that K' or raiden are broken, have you ever asked them why they felt that?


Yup and I don't want to go down that road again, it always devolves into "Well they're still over-powered." or "They still need to nerf *insert character*."

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most people who make flippant remarks can't answer that honestly without having played the game themselves and it forces them to think about their statements and the gameplay itself.

If they were thinking about their statements they wouldn't be throwing out baseless opinions left and right.

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if you relegate yourself to explaining things to them over and over they wont bother to make the effort to figure things out themselves or even find incentive to play.

Well it's not like I go out of my well to yell in someone's ear that they're doing it wrong, it's just that I find it annoying that people always have to find some nit-picky crap to complain about.

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on the other hand, if they can't hold intelligent discussion after that, then you're just getting trolled anyway.

I suppose.

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speaking of fans/devs reaching out, i really meant bridging a connection between the two (sorry i worded that incorrectly previously). the devs are marketing very poorly. it started out well with the dev tourney, reveal videos, and character vids. where did that all go? it's like "oh we finished making the game and here's the arcade version.

Yeah as messed as it sounds SNKP target audience was the arcade, so I guess they got what they wanted.

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if you're planning to sell a console version, hype it up, market it. on the flip side, the fans need to speak to the company directly. of course, SNKP is in a financial bind, and their hands are tied as far as what they can or can't do at this point, but that shouldn't discourage people from giving input. game companies like capcom (i know we're all sick of hearing it, but they're a good example for this...) and atlus have been known in recent years to take fan input in high regard when making decisions. not saying it's guaranteed, but you don't have anything to lose really. all the complaints now are scattered throughout various boards/blogs (which is precisely what i'm doing now to be honest :/ ) where they don't really matter. i don't really remember where i was going with this... i just started typing a bunch of nonsense.

SNKP is still leaving us in the dark though.

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lastly, i remember reading somewhere that there weren't that many boards made for XIII to begin with, so i don't think selling out is an indication of much. also, you kind of reinforced my statement by saying that they probably haven't even covered production costs yet. if they haven't even broken even (by covering production/manufacturing costs), then they haven't made any profit, no?

I think it's a little bit of both though, true that they most likely didn't break even yet but let me go back to your point about SNKP being in a financial bind, can we honestly say (at the moment with XIII doing substantially well in the arcades) that they're soo broke that they can't give XIII or even they're 360 xbla ports an up to par (for this day and age) netcode and even market them outside of Japan? are they seriously that much in the red? besides I don't recall hearing SNKP would be done if XIII didn't make them a pretty penny, all I heard was that KOF would be dead and buried.

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despite my overall bleak outlook on the future of KOF, i really do hope it does well. unfortunately, like most of us here (presumably), life doesn't give me a break to be as proactive as i want to be. that and KOF in general doesn't have star power in its fanbase nor its production for any kind of advocacy to make strides out of the blue. so like others have stated, don't hold your breath on waiting for someone to make waves for KOF XIII.

The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.

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sorry i didn't address all of your points, krazy. it's not like i have all the answers anyway; just wanted to voice my personal concerns.

I'm not done talking but I'll save the rest for another time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 09, 2011, 10:29:48 PM


The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.


I Agree, lets stop focusing complaining about the problem, But focus on methods, and ways threw are capabilities to fix the problem itself.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: gazette on January 10, 2011, 07:05:34 AM
How do I tell if the options is frame input is on or off? For eg, 1.1 can be seen after you put in the token.

Any kind soul mind shedding some light to me?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 10, 2011, 06:00:48 PM
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with

it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.

switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.

Yeah, I actually share this tought a few pages back. The hype is not dying out, is dead let's stop fooling our selves here. Also not to complaint on SNKP but if they would have atleast announced a release date for console it would have helped it's chances of making it to the official EVO lineup so all this hush, hush shit is thing of the past and it only hurts the game instead of helping. Look at mvc3 they slowly hyped people for about a year giving them little teases here and there and now everybody is nut about getting the game. Did anybody else notice that marvel3 it's the first game ever at EVO that has not been released for any console and has not had a minor or major tournament and made it to the official EVO lineup?

Well I'll be playing Arcana Heart 3 until SNKP decides to release KOF XIII, anybody care to join me?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 10, 2011, 06:52:21 PM
in the US, your right. who knows if theres tournaments in korea or china or japan with kof 13 now? i doubt youll see many mvc3 tournaments, if any over there. shit just depends on your setting.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 10, 2011, 07:02:12 PM
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with

it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.

switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.

Yeah, I actually share this tought a few pages back. The hype is not dying out, is dead let's stop fooling our selves here. Also not to complaint on SNKP but if they would have atleast announced a release date for console it would have helped it's chances of making it to the official EVO lineup so all this hush, hush shit is thing of the past and it only hurts the game instead of helping. Look at mvc3 they slowly hyped people for about a year giving them little teases here and there and now everybody is nut about getting the game. Did anybody else notice that marvel3 it's the first game ever at EVO that has not been released for any console and has not had a minor or major tournament and made it to the official EVO lineup?

Well I'll be playing Arcana Heart 3 until SNKP decides to release KOF XIII, anybody care to join me?
I agree,snkp give us something
 
Also I think kof XIII will do as bad as XII if they release it in the last quarter of the year
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 10, 2011, 07:26:56 PM
I think that option is from the fact that Arcade cabinets have a built in input lag that developers have to take into account (98UM didn't which is why it felt weird) that may be mitigated with replacing the monitor/inputs, hence the option possibly? May not be totally true but i remembered reading sometime back that the Arcade Cabinets have inherent lag that devs have to make up for on their side when making for the system and that 98um didn't account for that. That option may have something to do with

it depends on the setup, since you can put the board in any cab provided it has the specs and a compatible OS. that said, if the cab uses an HD monitor, it will have some form of lag but that will still vary. in those cases, input lag options will have a variable scale (i.e. setting 1-5 or something like that) dependent on the response time of the monitor itself. the option the professor mentioned is simply "on" or "off", which leads me to believe it's probably something a little different. i wonder if it's an option that will be included on the console release.

switching topics, i feel like general hype is starting to die out for XIII since SNKP is so hush hush. the arcade exclusivity is hurting people who really want to play it. instead, fighting gamers are going to be consumed by the fighting games coming out in the next few months and with other big announcements from other franchises, i fear that KOF will be overshadowed. there hasn't been much press coverage for a while and hopefully there are upcoming hints sometime soon to keep the general populace aware and interested.

Yeah, I actually share this tought a few pages back. The hype is not dying out, is dead let's stop fooling our selves here. Also not to complaint on SNKP but if they would have atleast announced a release date for console it would have helped it's chances of making it to the official EVO lineup so all this hush, hush shit is thing of the past and it only hurts the game instead of helping. Look at mvc3 they slowly hyped people for about a year giving them little teases here and there and now everybody is nut about getting the game. Did anybody else notice that marvel3 it's the first game ever at EVO that has not been released for any console and has not had a minor or major tournament and made it to the official EVO lineup?

Well I'll be playing Arcana Heart 3 until SNKP decides to release KOF XIII, anybody care to join me?
I agree,snkp give us something
 
Also I think kof XIII will do as bad as XII if they release it in the last quarter of the year


My feelings have changed due to SNKP not knowing how to market and sale a game, I really hope that once XIII flopps Capcom picks up XIII. For some reason I'm starting to believe that SNKP is holding KOF from becoming one of the best if not the best fighting game in the world.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 10, 2011, 07:32:33 PM
yes...I mean its realy that hard to make just a stupid trailer and say "coming this spring/summer" something like that

I mean the game is fucking great
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 10, 2011, 07:51:57 PM
isnt the game making money where it should be making money?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on January 10, 2011, 07:53:19 PM
I believe the interest in KOF XIII is there.  A release date or release needs to be set before the beginning of the next tournament season.  This will help build interest from none SNKP fans and give the fans where there are no arcades, time to practice the game before major tournaments begin. If they are working on extra content, that could be left for DLC. But, if they are working on the internet experience, I pray that they are trying to get it right. But, all in all, taking too much time will eventually hurt them. But, I will support SNKP to the end.

(Also before tournament season, they need to tone down Raiden Drop Kick, from the videos way too powerful. That will cause people not to play. That move is too dominating. I think, this is where the Deadlock feature needed to implemented.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 10, 2011, 08:39:31 PM
The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.

couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads. either way, in essence, you're just complaining about people complaining; that never goes anywhere.

isnt the game making money where it should be making money?

what? in asia? i think focusing on the arcade market is not really viable these days. gaming has opened up to all generations of people who don't have time cause of school, work, or life. the longevity of games these days has better chances on system releases. especially for fighting games, online components are becoming more and more important in keeping communities alive. i understand that a good portion of the KOF fanbase may live in areas with a not so great data infrastructure, so i do see how the desire for an arcade lives on, but i don't really think that's the reason for handling it the way they are. note that i've already stated how i prefer the arcade myself, but in some countries it's a thing of the past, really.

to be honest, SNKP is making money probably off of pachinko, skystage, mobile games, or re-releases. like krazy mentioned before, i don't think SNKP will go under just because XIII doesn't do well. the game itself made a bit of money when SNKP sold cabs to owners, that's about it. cabs don't make money for dev companies directly after being sold; that goes to cab owners. unless, of course, SNKP decided to build more cabs (which i have no idea) to sell. even their patched harddrives were free, i believe (minus shipping). that's extra dev cost for pre-existing, pre-sold cabs. no real money to be made there. i don't logically see how people believe that XIII is making money at this stage, at least not for SNKP. whenever you put a coin into a XIII cab, for most intents and purposes, it doesn't turn the production wheels. before someone hastily chalks this up to me "just complaining", it's not. it's looking at the situation and where the game stands and where it has been standing for about the past 6 months.

also, i wouldn't know since i don't go to central/southamerican/european boards, but does anyone know the distribution demographics for XIII cabs? i'm curious to how the game is doing overall around the world.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on January 10, 2011, 10:47:40 PM
I think KOF will never reach it's full potential until is picked up by another company like Capcom or Aksys.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 11, 2011, 12:53:14 AM
I think SNKP should release XIII as it is on the cabinets with good netcode and go full force on the next King of fighters for consoles. Think of a good new story, try to design new characters to attract newcomers and even change the name of the game to The King of fighters Alpha and the go Beta gamma etc etc. There are people who really care about the story in a game so if they are gonna go full force on XIII they should do animated intros (introducing character's past and their relevance to the current plot) . mid-scenes and endings. Give to their character's more depth.

MvC will do well in the US not only because of fighting gamers and Capcom but because Marvel's characters have a strong background. Do an animated movie SNKp explaining to newcomers the hatred between Kyo and Iori, some scenes with AOF team having some family moments, explain Terry's past with Geese billy and Rock etc etc etc.

I know that you guys (including me) see XIII as one of the best fighting games because we have lived this game from scratch, we saw it evolving and we can all tell that XIII is one of the best KOFs up to date but today gamers are demanding. They need a game that has depth in the story, amazing graphics and great netplay. That's why I believe SNKp should release XIII as it is on the arcades ( with some balancing) only with a great netcode. Make some money from XIII and go full force on the next one.

Just my idea (SOrry for my bad english)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on January 11, 2011, 01:01:10 AM
I think KOF will never reach it's full potential until it has the money of another company like Capcom or Aksys.

Fixed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 11, 2011, 01:03:01 AM
How do I tell if the options is frame input is on or off? For eg, 1.1 can be seen after you put in the token.

Any kind soul mind shedding some light to me?


Nobody seems to know :(

---
The Professor's clarification on the INPUT situation.
Quote

To elaborate a bit more on the previously mentioned input timeframes, technically, it's not really meant to be a setting that increases input time although that turns out to be the result. It's more of a byproduct for a setting that deals with issues on the Vewlix, the Taito Type X family's official arcade cabinet. For anyone interested, here's an explanation.

Taito currently offers three products in its Vewlix lineup, two of which is mainstream.
Red Cabinet (Vewlix F)- The standard cabinet. Costs around 500,000 yen per unit.
Blue Cabinet (Vewlix L)- The cheap cabinet. Costs around 320,000 yen per unit.

The Blue cabinet is affordable for arcade operators, but hardcore players tend to despise it. One of the reasons behind the huge price difference is that it uses a cheaper LCD about 2 frames slower on average.

For KOF13, SNKP coped with the latency differences between the two Vewlix cabinets by providing an option that purposely adds two frames of latency into the game (apparently just input latency) so that playing on the red cabinet would feel about the same response speed as on the blue cabinet. It should be on as the default shipment setting.

When the option is turned off, the simulatated latency gets cut off. But the thing is, the input timeframe shortens as well. So for instance, a command that has a window of 4 frames would shorten to 2 frames.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on January 11, 2011, 01:18:28 AM
I think KOF will never reach it's full potential until it has the money of another company like Capcom or Aksys.

Fixed.

What I think SNKP really needs is a publisher for this game. A publisher that is not afraid to put the game out next to their stuff and is not scared to help with the promotion of the game. I think that would be Aksys.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 11, 2011, 01:36:51 AM
I think KOF will never reach it's full potential until it has the money of another company like Capcom or Aksys.

Fixed.

What I think SNKP really needs is a publisher for this game. A publisher that is not afraid to put the game out next to their stuff and is not scared to help with the promotion of the game. I think that would be Aksys.

Yeah, I know that SNKP could be lots of times really incompetent, but lots of their came from the lack of money that they suffer

If a semi decent publisher decides to put the game here, they will do fine, although I can't see aksys publishing it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on January 11, 2011, 02:05:30 AM
Atlus would be a better choice. Atlus did a really good job promoting the GBA KOFs and are used to more niche titles than most publishers. They also have a lot of followers who will at least consider any game Atlus publishes and they recently worked with SNKP.

Xseed would be another good choice though not as good as Atlus.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on January 11, 2011, 04:42:35 AM
So that means the blue cabinet is the preferable choice to get because it deals with the frame lag in K's qcb + K and Raiden's dropkick.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 11, 2011, 05:51:52 AM
couldn't tell if this was personally directed at me or not.

It wasn't, I'll admit I kinda ran on a tangent there though.

Quote
like i said, just voicing my opinions.

So am I.

Quote
this is, in fact, a board/forum: where people share their opinions.

Yeah I know that.

Quote
i didn't post what i did to butt heads.

Well it's not like I was foaming at the mouth when I posted either.

Quote
either way, in essence, you're just complaining about people complaining; that never goes anywhere.

I wouldn't call it complaining, it's more like a bombastic harangue, kindly disregard.

I think KOF will never reach it's full potential until is picked up by another company like Capcom or Aksys.

Posts like this make me want to eat my computer, it sounds like you're sulking dude.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 11, 2011, 08:38:01 AM

couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads.


IMO if you post an demoralizing or and controversial opinion in a board/forum you should expect others to seriously retaliate by sharing there opinion "heads to Butt".

either way, in essence, you're just complaining about people complaining; that never goes anywhere.
Also, the way i see it krazy was not complaining about people complaining. It look more like he pointed out a legitimate reasonable statement. Thats just how it seem IMO...but whatever
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on January 11, 2011, 09:05:52 AM

couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads.


IMO if you post an demoralizing or and controversial opinion in a board/forum you should expect others to seriously retaliate by sharing there opinion "heads to Butt".

either way, in essence, you're just complaining about people complaining; that never goes anywhere.
Also, the way i see it krazy was not complaining about people complaining. It look more like he pointed out a legitimate reasonable statement. Thats just how it seem IMO...but whatever

retaliate to what? by saying i wasn't planning to "butt heads" shows that my intentions are not to provoke anyone. retaliation is generally in response to something offensive. i don't see how i was being offensive at all.

legitimate reasonable statement? that's really a point-of-view kind of deal. in my eyes, i made legitimate reasonable statements as well. anyway, i don't think there's a point in going over the semantics of a previously finished conversation.

i think krazy and i (hopefully) had a respectful conversation even if we didn't see eye to eye on some things, and that's fine. he has my respect for doing what he does on DC.

back to discussion about XIII! thanks for clarifying the input option. kinda interesting that it was a vewlix specific thing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 11, 2011, 09:31:58 AM
fucking awesome, this probably means that the console version wont have input lag. kof the way its supposed to be, high speed super reactions and perfect execution. thinking of getting those neo cd ps3 pads along with a te. my lil cousin got a modded te motw style. ill show some pics. im really hoping for a stunningly perfect console release, just so i can stop playing super turtle fighter 4 and actually play a fighter thats fun. i dont think anybody of the serious fighter players i know will be getting gay men in latex suits vs capcom or mk9. ittl probably be ssf4 or kof for a lot of fol i know. there are people that actually do play mvc competitively (some like men in tight latex, others dont). im actually thinking of getting into bb after kof. if i need to become good in a airdasher bb might as well be it. i actually enjoyed ggac though i never really got into it (the cpu uses overpowered cheap ass boss versions of certain characters like cowboyhat gitar girl.) 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 11, 2011, 10:37:48 AM

retaliate to what? by saying i wasn't planning to "butt heads" shows that my intentions are not to provoke anyone. retaliation is generally in response to something offensive. i don't see how i was being offensive at all.

legitimate reasonable statement? that's really a point-of-view kind of deal. in my eyes, i made legitimate reasonable statements as well. anyway, i don't think there's a point in going over the semantics of a previously finished conversation.

i think krazy and i (hopefully) had a respectful conversation even if we didn't see eye to eye on some things, and that's fine. he has my respect for doing what he does on DC.



back to discussion about XIII! thanks for clarifying the input option. kinda interesting that it was a vewlix specific thing.

I meant retaliate as some one pleasantly disagreeing or just misunderstanding your opinion and responding back with there opinion but hey maybe i didn't mean to use the term retaliate (My Fault), Of course you made reasonable statements. It just the fact you said he is complaining about people complaining after this post.

The outlook wouldn't look so bleak if we had some people pulling some headway around here, I'm quite sick of people saying "Nobody cares about KOF in America" but sadly this fanbase has proven that statement to be true all too true... we just don't want to move forward, we're always regressing, always arguing amongst ourselves, never wanting to do any work, too busy, too lazy, people always mad discouraged complaining over fickle crap like "Man people just don't want to play KOF with me ;_;" than just being happy with what they have, always waiting for SNKP to make a move before they do, people drawing lines in the sand and stuff, we go around constantly comparing KOF to other games juxtaposed like it's in some kind of competition, and then there's all the lame drama that comes with it, man can yall ever just shut up and move forward, can we forget the negative stigma SNKP developed for KOF and just move along? I know a lot of people are busy and may be discouraged but honestly I think a lot of them are just blowing smoke out their ass at this point in time. Stop making excuses because nobody wants to hear them, keep your complaints to yourself because nobody cares, if you're busy just do what you can, if you play XIII share all the information you have, stop leaving everyone else in the dark because we can't wait for SNKP to fix that, enough receding and more progressing.

couldn't tell if this was personally directed at me or not. like i said, just voicing my opinions. this is, in fact, a board/forum: where people share their opinions. i didn't post what i did to butt heads. either way, in essence, you're just complaining about people complaining; that never goes anywhere.



When It just seemed to me he wasn't complaining, but was just pointing out a good probable solution towards some of the previous complaints from everyone in general about KOF. However, It seems misunderstood. Its cool *:( sorry about the sidetracking everyone Back on topic :)*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 11, 2011, 10:42:14 AM
^ Anyways... moving on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 13, 2011, 02:14:00 PM
god,Im more hyped about yang sf4AE than XIII

why,, ;_;
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 13, 2011, 02:29:39 PM
god,Im more hyped about yang sf4AE than XIII

why,, ;_;


Yesterday I bought new costumes packs for SSFIV because I needed something new... And today I feel depressed U___U
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 13, 2011, 03:21:28 PM
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 13, 2011, 05:42:26 PM
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine

If they share some console information then I owe you over 2500 Chilean pesos.

:/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 13, 2011, 05:52:23 PM
god,Im more hyped about yang sf4AE than XIII

why,, ;_;


Yesterday I bought new costumes packs for SSFIV because I needed something new... And today I feel depressed U___U

you know, ive never uinderstood why people even bother spending money on such trivial bs.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 13, 2011, 05:57:34 PM
you know, ive never uinderstood why people even bother spending money on such trivial bs.

Because I can't spend money in new moves or gameplay mechanics.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on January 13, 2011, 07:11:15 PM
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine

As much as i approve with SNKP in the who idea of taking their time on XIII. We need to at least know their current progress on it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 13, 2011, 07:31:16 PM
you know, ive never uinderstood why people even bother spending money on such trivial bs.

Because I can't spend money in new moves or gameplay mechanics.

you could always spend that money on a new game instead of what your sf character wears.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 13, 2011, 07:34:22 PM
I still think that we will see xiii news in the next issue of famitsu or arcadia magazine

If they share some console information then I owe you over 2500 Chilean pesos.

:/

There is a promo here on burger king were if you buy their happy meal at 2500 chilean pesos, you can win 1500 microsoft points or 3 months of gold, so yeah, I will take them : )
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 13, 2011, 07:38:18 PM
you know, ive never uinderstood why people even bother spending money on such trivial bs.

Because I can't spend money in new moves or gameplay mechanics.

you could always spend that money on a new game instead of what your sf character wears.

Well, if you really want some of them and you don't had other option, what could you do?

I bought the female fatal pack and found it a good purchase, then I bought all the costumes from Super IV and besides 4 or 5 customes, I found it an very stupid idea

I will love to get them free, but well, what could I do, at least SF IV costumes were bought with some free points that I got, sadly, I sold the game the next week lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 14, 2011, 01:32:54 AM
you know, ive never uinderstood why people even bother spending money on such trivial bs.

Because I can't spend money in new moves or gameplay mechanics.

you could always spend that money on a new game instead of what your sf character wears.

lol

no thanks, the last time I did this I felt worst than after buying those pack costumes...

Well, yeah, since I'm videogame character designer I do care what my character wears, and I don't care what you think is trivial and what not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 14, 2011, 05:21:52 AM
There is a promo here on burger king were if you buy their happy meal at 2500 chilean pesos, you can win 1500 microsoft points or 3 months of gold, so yeah, I will take them : )

You got a paypal account? tbh I wouldn't mind losing the bet because I could really go for some console release information about now.

:/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 14, 2011, 06:24:38 AM
this has nothing to do with the topic at hand but krazy your avatar is too cute
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 14, 2011, 06:37:11 AM
There is a promo here on burger king were if you buy their happy meal at 2500 chilean pesos, you can win 1500 microsoft points or 3 months of gold, so yeah, I will take them : )

You got a paypal account? tbh I wouldn't mind losing the bet because I could really go for some console release information about now.

:/

nop :/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 15, 2011, 05:32:50 PM
this has nothing to do with the topic at hand but krazy your avatar is too cute

It perfectly reflects my attitude towards everyone in this community, I hate all of you.

:/

nop :/

What'chu waiting for then? ¡Vamanos!

http://www.siliconera.com/2011/01/13/so-maybe-we-will-see-more-snk-games-on-playstation-network/

Also dis, more stuff that doesn't really matter because it's not related to XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on January 15, 2011, 06:24:55 PM
It perfectly reflects my attitude towards everyone in this community, I hate all of you.

:/

well, it's a fighting game's community, we're supposed to kick each others side's :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 15, 2011, 08:01:42 PM
so friend of mine went up to a arcade in new york but only to play ken fighter 4: make you play 50 more dollars for stuff that should have been in the last game edition


told me he was gonna record a few vids of kof 13 but he "forgot"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 15, 2011, 09:23:20 PM
so friend of mine went up to a arcade in new york but only to play ken fighter 4: make you play 50 more dollars for stuff that should have been in the last game edition


told me he was gonna record a few vids of kof 13 but he "forgot"

Hmm, I was unaware that NY has XIII, care to update us in the cabinet location thread?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 16, 2011, 03:33:18 AM
so friend of mine went up to a arcade in new york but only to play ken fighter 4: make you play 50 more dollars for stuff that should have been in the last game edition


told me he was gonna record a few vids of kof 13 but he "forgot"

Hmm, I was unaware that NY has XIII, care to update us in the cabinet location thread?
to be honest he didn't know he said the machine was turned off
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on January 17, 2011, 01:11:33 AM
Can anyone (particularly the AI catz) tell me the speed of this KOF compared to others?
Someone has said to me that they would like to pursue KOF, and I need an older title to recommend to him (for understanding of basic mechanics).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 17, 2011, 02:28:01 AM
from what I had played, is slightly slower than 2002, at least that's the impression that I got, is not that slow like XII
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 17, 2011, 02:53:06 AM
from what I had played, is slightly slower than 2002, at least that's the impression that I got, is not that slow like XII
12 is slow?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on January 17, 2011, 03:13:38 AM
XII is slow compared to most other KOFs, especially the walking speed. It's definitely slower compared to XIII and 2002UM.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 17, 2011, 03:19:00 AM
XII it's like 96 IMO
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 17, 2011, 03:19:51 AM
XII is slow compared to most other KOFs, especially the walking speed. It's definitely slower compared to XIII and 2002UM.
oh is that so
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 17, 2011, 06:22:05 AM
Can anyone (particularly the AI catz) tell me the speed of this KOF compared to others?
Someone has said to me that they would like to pursue KOF, and I need an older title to recommend to him (for understanding of basic mechanics).

Honestly, when I first played XIII I thought it was slow (then most kofs feel that way in the beginning) but once we all got used to it it feels fast as hell.  Just tell him to play the usual suspects: XII for the jump arcs and characters changes (Robert, Chin, Kensou, Iori, Raiden--well you know what I mean), 02UM for the canceling system, and 98UM for the fundamentals.  Oh and XI if you want to experience tier whoring....













I kid, I kid. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sociald on January 17, 2011, 09:37:52 AM



 02UM for the canceling system, and 98UM for the fundamentals.  



do u mean the canceling time for special move and DM or for the BC dash thing ? (dunno how it is called in 02 um sorry)
cause im pretty scared if the time for HD is the same as BC dash 02 um :(










Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 17, 2011, 10:25:55 AM
do u mean the canceling time for special move and DM or for the BC dash thing ? (dunno how it is called in 02 um sorry)
cause im pretty scared if the time for HD is the same as BC dash 02 um :(

HD mode is easier than the BC mode dash due to the auto-dashing so don't worry, (I found the BC dash in 02 tricky as well).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: CHAPS on January 17, 2011, 04:42:06 PM
Where can i fnd KOF XIII's tier lst?some1 in youtube told i could find it here,but i junst cant find it,please help!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on January 17, 2011, 05:44:40 PM
I don't think there is a tier list. Most players indicate that K' and Raiden are tops and Elizabeth is pretty high up as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 17, 2011, 09:55:28 PM
K & raiden > lizzy & Kula > rest (starting with kyo). and i ain't even play the gme yet. when you have these 3 in your team and your opponent doesnt, i think youll be able to beat much better players than yourself. for instance somebody known as an s-class player would lose to a A or even B class player when he doesnt use these characters and the opponent does. all these characters do shit easy combos of almost 50% and fill their dc & super bar while their at it. other characters need to spend bars and still dont get the same damage. and raiden is just plain stupid when that timer reaches 40 something, 1 aa ;a or opning and your gone.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 17, 2011, 10:04:15 PM
and raiden is just plain stupid when that timer reaches 40 something, 1 aa ;a or opning and your gone.

I still think a good Raiden player can man handle of the majority of the cast without using his dropkick once, shits mental.

I'm using him day one lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 18, 2011, 12:50:19 AM
thats my point, raiden is s tier without dropkicks. maybe k would pose him some troubles, but hes also broken. with dropkicks, i honestly dont know who is more broken, raiden or k.

also i blame snkp for not bringing out a balance patch, i think the game would be having even better numbers at arcades had they balanced these 4 upper tier characters. also tha input lag cause of those lcd's is unaccaeptable in a fucking kof. with kofs speed and the speed you need to have to do reversals isnt supposed to be done on a lcd with 4 or 5 frames of lag. shit is way too much for a kof.

i just hope the console version is balanced and even the arcade sees a balance patch (also with the new char/s). lets just hope the new characters added for console dont be like lizzy when she was just released on 12 (with all those bugs and such).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 18, 2011, 12:53:41 AM
I think that you can't create a decent balance patch after the first 2 months of the release the game, I think that they will release the console version and then maybe a patch will be released

And the lag issue, I think that was more of a problem from which cabinet taito is used, it seems that they were thinking only in one model, but now with the patch that's fixed
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sociald on January 18, 2011, 01:00:53 AM
S tier is blue mary ... i wish :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 18, 2011, 03:26:13 AM
the lag isnt an issue as you said, its because of the cab and i know that. you can even turn the lag off in the more expensive version (i doubt the lag version can be used for high level tournament play like in sbo).

also they made a patch for the bugs (theres new ones though) and they had long known that everybody and their moms even in japan where compleining about the horrible upper tierness of both K and raiden. kula and lizzy are cheap as well, but even unaltered theyre still killable even though its a lil steep. k and raiden are on some boss level shit. a good (top player) k or raiden could potentially take out a whole team by theirselves if the opponent doesnt use them as well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: the_judge on January 18, 2011, 04:11:35 AM
How many times has a KOF game received a balance patch or update?
As of now, I can only recall 2. 98FE, and Arranged Mode in KOF XI (If you wanna count that).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 18, 2011, 04:39:06 AM
I know about the patch for the bugs, but honestly, I think that they were working on them from a long time before we knew about how cheap was raiden and K

I said time to time, at this point we shouldn't care about the sucess of the arcade versions and more of the console versions
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 18, 2011, 12:04:42 PM
There's a rumor which says that Masaaki Kukino, KOF XII and XIII's producer, left SNKPlaymore in November. It looks like he said it into his facebook page.

Bad news... This could affect to KOFXIII's console version... Seriously.

:(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on January 18, 2011, 04:07:04 PM
I checked that out also. But, it doesn't say why. I hope that SNKP is trying to get things together with him leaving. I pray its only a rumor.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 18, 2011, 05:21:54 PM
There's a rumor which says that Masaaki Kukino, KOF XII and XIII's producer, left SNKPlaymore in November. It looks like he said it into his facebook page.

Bad news... This could affect to KOFXIII's console version... Seriously.

:(

SNKP's Japanese branch must double as an Adidas sweat shop during the night hours or something, besides wasn't Kukino the same guy who said "Our target audience (for XIII) is the arcade scene" in an Arcadia interview sometime last year? IIRC it had Ono (SFIV), Kukino (XIII), Harada (Tekken), and the Arcana Heart guy.

I checked that out also. But, it doesn't say why. I hope that SNKP is trying to get things together with him leaving. I pray its only a rumor.

Well if it's true hopefully it'll make SNKP wise up and pass the game over to be published by someone more competent.

Like Atlus or sumthin' :|
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 18, 2011, 07:44:43 PM
SNKP's Japanese branch must double as an Adidas sweat shop during the night hours or something, besides wasn't Kukino the same guy who said "Our target audience (for XIII) is the arcade scene"
I think that guy was Morishita from SNK USA, wasn't it?

Well if it's true hopefully it'll make SNKP wise up and pass the game over to be published by someone more competent.

Like Atlus or sumthin' :|

Like Atlus? Atlus is a publisher, Kukino is a producer. I'm not sure if you are confusing these therms or I missunderstood your comment...

Maybe it's just a rumor, fighting games websites news don't talk about this at all. I don't know what think about. Maybe SNKP and Kukino didn't have good feeling, maybe Kukino left the company after finish his work (KOFXIII), maybe he found a better job, maybe SNKP have a better option than him as producer... Who knows.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 18, 2011, 09:48:22 PM
Krazykone is talking about new publishers because this news seems like a sign of ''leaving the sinking ship'' instead of other thing

At least if we add the lacks of news of XIII, this leads you to believe the worse
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 18, 2011, 10:58:10 PM
well I switched from "I hope the game come out in Q1 2011!!!"to "I Hope the game come out in 2011"

next will be "I hope the game come out"
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Neithan on January 18, 2011, 11:17:51 PM
I have confirmation of Kukino leaving. French contact that made interview of Kukino contacted him in the beginning of january and kukino admited it. We didn't spread the info as we considered Kukino would admit it himself when the time was right.

More than that, SNKP president wants to close video game section. Here the message i sent to other sites :

It's Neithan from 2HP.

You probably heard of the departure of kukino, the game director of kof XIII from snkp. SpekSNK supposed it was a rumor (http://"http://www.speksnk.org/foro/viewtopic.php?f=23&t=72926") but I can confirm it to you.

One of my contact in Japan did the interview of Kukino for french website Neo Arcadia and contacted him when the tweets of the ancient programmer came out on the web. Kukino confirmed he left SNKP in novembre so it's not a rumor anymore.

Besides, two contacts confirmed to me that the new president of SNKP, Ryo Mizufune, wants the video games section to be shut down. He wants to live from license exploitation (queen's blade, kof sky stage) and his influence is one of the things that made Kukino leave the company. It could be possible that many people from the dev team quit too.

The port of Kof XIII is compromised but more than that it's kof that is compromised. It's possible that Kof XIII could be the last one of the saga.

My original post in french with links (use it as a source if you need) : http://basgrospoing.fr/2011/01/kof-xiii ... ision-jeu/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on January 18, 2011, 11:49:13 PM
fuck!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111111111111111111111111111111
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on January 19, 2011, 12:01:23 AM
WHAT!?  They like, JUST animated 31 AMAZING characters!!!!!!  I thought that would mean KoF for another 15 years...  NOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!

I'm going to keep my head up though and hope for the best
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 19, 2011, 12:15:19 AM
!!!  Hmm as one door closes...maybe some more doors will open.  I'm keeping optimistic about this!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 19, 2011, 12:36:46 AM
So KOF is finally going to die. That is really sad.

I'm not expecting anything good for console port right now if the title is released finally. No good online, no extras, no re-balance.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on January 19, 2011, 12:37:30 AM
Man as far as these news things are reporting, and the very bleak outlook on the future of XIII, I think I'm starting to hit my threshold of hope for this game. although one little piece of good news would bring me right back in lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 19, 2011, 01:15:41 AM
So yeah, new name from dreamcancel, focusattack?

If this it's true, I hope that the company broke and disappears, hell, I will rather seen Capcom buying the series than never seeing it again (at least shinkiro could make the artworks)

Anyway, about the release of XIII that best that could happen is that the game wll receive the SSS treatement, they will put the rom in the dvd, create a generic interface used in all their games and voila
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 19, 2011, 01:35:04 AM
This just opens up an opportunity for the right company to bail them out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 19, 2011, 01:36:59 AM
If SNKP wants to create pachislots, I seriously doubt that they will sell the licenses

The only hope is that the give the license to other company which will produce and release the game.

That or waiting to see kyo kusanagi and terry bieng uber low tier in capcom vs snk 3!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on January 19, 2011, 01:43:06 AM
This sucks balls. You cancel or get rid of the game that kept you afloat and focus on things that are only a portion of your income, though maybe a significant portion. I hope, that if he shuts down the game development, that he is doing so to re-tool that division. But, I can't believe with all the heart, sweat and blood that went into this game, he would pull the plug on it. Guess, I will be focusing my attention on BlazBlue now. Let, just hope that with licensing, they are talking about licensing out the franchise to be develop elsewhere or have someone like Arc System Works create the game just Dimps did for Capcom and Street Fighter 4. All we can do is pray and hope for the best. (Saying a silent prayer.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 19, 2011, 02:57:04 AM
lol.~...well the console port is easy to do,but the online mode and the netcode arent...

I still think there will be a console version...also because In the old story about the programmer the guy said that someone else was doing the port  for snkp.Snkp will release the game on console because they would make decent money for it..but it will be prolly just a port with mediocre online play and no extra.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 19, 2011, 02:57:58 AM
this should have not been the first thing i read i soon as i wake up i mean really what the hell is the new president thinking
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: hdcloudstrife08 on January 19, 2011, 04:16:59 AM
F____________________________K
WTF!!!!!! WTF!!!!! WTF!!!! WTF!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: hdcloudstrife08 on January 19, 2011, 04:19:00 AM
Y? Y? u japanese MUTHA F ......... 13 has to make it it has to
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on January 19, 2011, 04:21:50 AM
Damn this really sucks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on January 19, 2011, 04:26:42 AM
this should have not been the first thing i read i soon as i wake up i mean really why the hell is he the new president?

Fixed, or at least this is how I feel.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: hdcloudstrife08 on January 19, 2011, 04:26:47 AM
Lets start a petition like NOW!!!!!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on January 19, 2011, 04:38:39 AM
This sucks! looks like I probably won't be going to EVO anymore. At lease I still have DC Universe Online.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on January 19, 2011, 04:40:56 AM
Sad shit '_'; If i was rich i'd buy it. GGPO netcode it. Make monies. Become legend.

This game has potential to be better than 98 um and 2002
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 19, 2011, 04:58:35 AM
should we send a angry letter?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: johrjives on January 19, 2011, 04:59:16 AM
Reading the front page broke my heart...haha, I was really looking forward to this game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on January 19, 2011, 05:05:47 AM
Out of curiosity, how much is a KOF 13 cab? At this point, I'd rather shell out the money for one instead of having to read news that may equal death for the company I love. And also, rather the cab than having to wait for anything console related.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on January 19, 2011, 05:07:36 AM
*coughbootlegthatshit cough, cough*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 19, 2011, 05:08:06 AM
This game was 5 years in the making, all the work and no sleep to produce the work of art kof XIII. SNKP as a whole staffing around 200 plus, seriously what the fuck, this was one of the fighters coming out this year that i was willing to pay full priceeven for the special edition. I have been waisting my time looking on the internet for news on this game, it became an obsession for me, WHERE IS THAT BURNING SPIRIT THAT KEPT YOU AFLOAT, OR DETEMINATION TO REMAIN PERSISTENT IN THIS MARKET, there are many reasons to why i love many of your game series, last thing i want is to see a kof character in sf, THAT WOULD CAUSE TO LOSE INTEREST IN ANY CAPCOM FIGHTERS OR YOURS SERIOUSLY, well hello MK HERE I COME BABEYY or better yet Killer INSTANT. I was proud to see that after the bankruptcy you continue to make games even if they could not sell atleast 100k, I was happy that you were the underdog that still had a dream to make games after all your problems, I was hyped to hear the news of kof xiii and i was hype to wait that a whole year and this to get kof xiii in my 360 to play the fuck out of it, we where going to be best of friends. But this pulled the trigger that shot that bullet in my dreams. YOu know what if you are not going to release kof xiii and focus on that other shit,you can burning all the other snk franchise, i would rather see that then see capcom or anyone who cant reproduce te same level of gameplay level of the kof series. ARcsys, Sega,  Namco, konamy , Tecmo are you ready to take te lead in saving this series from its shallow grave. While you do that i got tekken, virtua fighter, and DOA to keep me interested.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 19, 2011, 05:10:39 AM
Quote
"Masaaki Kukineo, producer of KOF XII and XIII, left SNKPlaymore in November. This news creates some doubt about the port of KOF XIII."

Lets pray for a new greater producer. <=|

Quote
"Furthermore, sources within SNKP are reporting that the new president, Ryo Mizufune, wants to shut down the video game division and focus on licensing instead"
-_- !    ......................................................
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on January 19, 2011, 05:15:16 AM
*coughbootlegthatshit cough, cough*

I would if I could but then again, I'm not too fond of pirating to begin with.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 19, 2011, 05:22:12 AM
Lol, this reminds me the ending of dinosaurs where all the family is expecting their inevitable death with still an slighty light of hope

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gorehound on January 19, 2011, 05:30:27 AM
Lol, this reminds me the ending of dinosaurs where all the family is expecting their inevitable death with still an slighty light of hope



That was one of my top best endings in TV history of all time, but it was a really sad ending.

Let's see what happens to KOFXIII even thought it really looks grim.

I dont' know why ArcSys doesn't pick up KOFXIII. They picked up Arcana Heart 3 and put in a lot of effort in that game even though its not as popular as KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on January 19, 2011, 05:37:19 AM
I don't know that all of this gloom and doom is called for, at this point. The game is really good and may be ported still. It's hard not knowing what's going to happen but, regardless, we have lots of great KOF to play and, at some point, XIII will be available, one way or another.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on January 19, 2011, 05:50:28 AM
I agree, I'm not going to stop playing or supporting KOF just because they are having trouble as a company and might not release any new ones, I'm just doing it because I like the games.

But the realization that the game may not be ported still sucks booty.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 19, 2011, 05:56:02 AM
the thing is, without XIII, or more kof games, the chances of building an scene will vanish from the USA

Here I will still play KOF for a while, but I don't know, the time expiring will be way more faster, maybe there will never be a knew guard to play the game, after a while it will be just another game for casuals (this I'm talking from here to 3 or 5 years)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on January 19, 2011, 05:58:33 AM
I wholeheartedly agree that not knowing the fate of XIII sucks. I just don't have enough facts to write it off as of now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 19, 2011, 06:06:20 AM
that is what saddens me, the fact that the future for competitive KOF is relatively uncertain from here
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on January 19, 2011, 06:10:43 AM
the thing is, without XIII, or more kof games, the chances of building an scene will vanish from the USA


But what about KOF2002UM? That is a good game that just came out. Can't just build from that and other good KOF games? Just because one game probably wont see the light of day doesn't mean all the other games will just vanish from our systems and shelves.

I do think that a lot of new people within the scene here were probably just playing more KOF because of XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: TYRANNICAL on January 19, 2011, 06:30:44 AM
2002UM means nothing.  The game is only available on XBLA and JAP PS2.  That's not good.  It makes it a hassle to get.  You need a game available to everyone on present day consoles.  And people can be shallow.  They like pretty things.  XIII can be on both 360 and PS3 and is pretty. Everyone wins.  

Best believe either a badass 3D KOF like maybe a MI3 or KOF XIII is the best chance at building a scene for KOF in the US.  The other KOF games are good, sure but they can't get as much attention as something like XIII can in the US.  If 2002UM was on PSN as well along with 360 then it'll have a better shot.  

One thing I always got the vibe about with KOF was that you NEED offline comp for this series.  Otherwise you'll be stuck playing the older titles which some people(like me) don't really care for.  XIII is a game people are interested in.  More than 2002UM or 98UM. Or so it seems in the US.  It's harder to build a scene for older games.  XIII is that new kid on the block for KOF.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on January 19, 2011, 08:59:04 AM
This is not what I had in mind for "Give me an update already SNKp!"

I said all I had to say about what I want for the Port Wishlist thread; I never thought I'd have to say "I just want this game to come to consoles. Period." Now that it's come to this (how the fuck did it come to this?!?), I'm keeping hope for a console release. I'm sure we'll see one; the irrational side of me will still expect to see it soon. But hope aside, Kuniko and SNKp has put me in a position I can't get out of - after years of making quality fighting games, especially XIII, I'm not willing to quit on them. Or to be exact, I'm not willing to let them quit. Somewhere out there some SNK fan is starting a petition of demands; I will if I don't see one started soon enough. Even if it's the only thing we can do, it's worth it. Show Mizufune people want this game. I'd like to say with 100% certainty that we could make the wheel squeak so much that we could demand quality grease, but something is better than nothing.

Now I really, REALLY envy all the SoCal players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 19, 2011, 09:22:37 AM
I don't know that all of this gloom and doom is called for, at this point. The game is really good and may be ported still.

This.

!!!  Hmm as one door closes...maybe some more doors will open.  I'm keeping optimistic about this!

This just opens up an opportunity for the right company to bail them out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 19, 2011, 09:41:21 AM
well im still hopeful that it will come to consoles soon cause i have a slim to none chance of ever playing it at a arcade

and if need be i really hope another company picks up kof 13 although i dont ever see capcom trying to pick it up
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sociald on January 19, 2011, 11:08:51 AM
ok im feeling like swimming in a sea of shit right now. this is no good news and even worse would be see the kof franchise owned by capcom ... stay the fuck away from this great game please.
i agree to start a petition or whatever since we ll never see a cabinet here in italy ... a letter or a bomb u choose but send something to this new snkp genius cause this game have some potentials ... please please release it for consoles and dont let die  the kof scene or ppl who cant have a scene but still hope and look for the kof series from years

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 19, 2011, 01:13:13 PM
Let old news be old news, Im over this news already, I find it funny that the producer or ex president could not convince the lead artist/ designer or the rest of the kof xiii development team to "abondon ship" with them, then that would have being the real problem, do the lead artist/designer and the rest of the  team see something at the end of the tunnel that they could not see, are they seeing what us fans see in them, we know SNKP IS NOT A QUITTER WHEN THINGS SEEM ROUGH, get your act together and good luck you are going to need it badly, hopefully we get a great port from ethier ATLUS or XSeed or something, this is the only fighting game that im going to buy for full price even for the special edition, MVC3 and MK9 I can get from the bargain bin. SNKP you still got my support.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on January 19, 2011, 01:57:21 PM
couldnt cRE LESS ABOUT THE SCENE. LETS JUST HOPE THIS ISNT THE LAST KOF, OR THAT KOF TURNS INTO A CAPCOM TURTLE FIGHTER WITH FOCUS ATTACKS/caps.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 19, 2011, 03:28:58 PM
In the professor mmcafe post it wrote
"On a side note, Yoshiyasu Matsushita seems to be still working at SNKP and quotes, "We still have people that worked on games like Metal Slug, KOF, and ASO". FYI, the quote should not be taken out of context-- it wasn't a comment about the recent movements, but of SNKP compared to the old years when Twinkle Star Sprites was released."

Does anyone know who is Yoshiyasu Matsushita?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on January 19, 2011, 03:35:42 PM
Yoshiyasu Matsushita is a long-time SNKP employee and producer of Doki Doki Majo Shinpan.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 19, 2011, 03:42:42 PM
all we can do is now is to enjoy those games
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Chlorophylle on January 19, 2011, 03:58:27 PM
I prefer to see KOF die than being bought by Capcom.
I never forgave them for the way they shat on their freaking glorious past with the decision to go 3D.

If they buy SNKP games  rights it's going to be 3D all over again ( + shitty super casual controls ). I do not want to see that happen.

Arcsys could buy them... they're still doing 2D games. Well, the backgrounds on BlazBlue are in 3D, and i don't think they're gonna stand on their 2D position for too long now but...

M'enfin.

I'm still waiting for KOF13 on consoles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on January 19, 2011, 04:06:17 PM
I still have a little bit of trust that snkp will release the port for XIII.I just want to wake up one morning and see on the dreamcancel page written with caps KOF XIII AVAILABLE FOR PREORDER - RELEASE DATE 13TH OF APRIL 2011...that will be the greatest present i get for my birthday ....pffff  a man can dream, can't he?

ps:untill then i will not buy any snkp games!if they want to live of exploiting old titles aand licenses they can go to hell
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on January 19, 2011, 05:02:44 PM
I still have a little bit of trust that snkp will release the port for XIII.I just want to wake up one morning and see on the dreamcancel page written with caps KOF XIII AVAILABLE FOR PREORDER - RELEASE DATE 13TH OF APRIL 2011...that will be the greatest present i get for my birthday ....pffff  a man can dream, can't he?

ps:untill then i will not buy any snkp games!if they want to live of exploiting old titles aand licenses they can go to hell

For hope's sake, let's hope "exploiting old titles" includes XIII.

And while they're at it, "exploit old titles" by patching the current downloadable line-up why don't you?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 19, 2011, 06:14:53 PM
Guess I'll just play 98/2002/UM's for the next X amount of years and continue to update the wiki while I'm at it, with that said I still strongly agree with Hatred and Kane.

*shrugs* shit happens, I'll see you guys on GGPO or whenever XIII is released on consoles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 19, 2011, 06:50:14 PM
SNKP why dont you burn the building down along with the snk's franchise, i bet you'll make tons of cash from the insurance policy of the building, more than selling out and making stupid pacha  what ever
If you do it you would not look that stupid for cash
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on January 19, 2011, 06:54:21 PM
Guess I'll just play 98/2002/UM's for the next X amount of years and continue to update the wiki while I'm at it, with that said I still strongly agree with Hatred and Kane.

*shrugs* shit happens, I'll see you guys on GGPO or whenever XIII is released on consoles.

Im going to stick with 2k2UM for years to come while still helping with what i can on the wiki and if no information on XIII is released in 3 more months i'll just buy MvC3/MK9 and play them casually and forget about XIII
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 19, 2011, 08:27:35 PM
Honestly, I still don't get why people is expecting inevitably that Capcom will pick up the game, gave it a better treatement and put KOF in the map. The company has more important franchises to explot and live up than any of SNK ones, if they ever wanted something about SNK, will be the license for a CVS3, I don't believe all the mental faps that people thinks that Capcom will not only launch KOF, but also revive fatal fury or even ikari warriors lol.Hell, only with SF and all his variations they are served for life, and if they ever wanted another fighting game, they still had darkstalkers or maybe rival schools. Capcom will pick the license, launch CVS 3, and they will never mention SNK again

The only hope is that some smaller company licensed the game and has some interest in the arcade scene, which is by far KOF strongest point, and maybe hoping for a more niche game

But I still had some hope that Ryo Mizufune isn't that stupid to realize that with some investment and better decisions, KOF would give them big money.

Also I blaming the UM sucess, this 2 games demonstrated that they could have games that were cheap as hell and still were more played that lots of big productions in the arcades, the console market is another story
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 19, 2011, 09:35:53 PM
to much gloom and doom in dis bitch y'all need to chillllllllllllllllllllllllllll
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 19, 2011, 09:59:13 PM
Guess I'll just play 98/2002/UM's for the next X amount of years and continue to update the wiki while I'm at it, with that said I still strongly agree with Hatred and Kane.

*shrugs* shit happens, I'll see you guys on GGPO or whenever XIII is released on consoles.
Same here, this bad news aint gonna stop me from playing and progressing. I'm keep on moving forward.

to much gloom and doom in dis bitch y'all need to chillllllllllllllllllllllllllll
I, Agree

I'm not gonna sit here and conversate opinions about expecting something we have no power over because It's demoralizing. All we can generally do is wait, grow some spirit, and keep playing KOF no matter what dilemma's come forth. Also, I'm down with the petition.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on January 19, 2011, 10:16:10 PM
well if anyone starts a petition ill be the first to sign it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on January 19, 2011, 11:42:35 PM
At the way things are looking now, a petition would fall on deaf ears.

We need a petition saying "I promise to keep playing and learning KOF, even if KOFXIII never comes out for consoles in my lifetime". lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on January 20, 2011, 06:03:32 AM
Sadly petitions do nothing, specially in a case like this.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AM2 on January 21, 2011, 03:58:33 AM
Fuck, man. KOFXIII should be ported, it's one thing SNK will not  regret doing. I'm also tired of the free reign and popularity Capcom has in U.S., and SNK/Arcsys/Virtua Fighter/Arcana Heart/Melty Blood is usually kicked to the side just because either "lol anime/lolicon" (especially in MB/AH's cases) and "It's too hard"(VF and GG gets this the most.) I'd rather prefer Capcom to bring back Rival Schools and Darkstalkers, but knowing them, I don't trust if they can do it right as they are now. The community as a whole should be NOT divided really, but Capcom's ability to milk their games for all their worth and then some to a mostly uncaring mainstream public got them where they are, and that makes me sad. I'm hype for Marvel 3 though. But seriously, fuck whoever made these things happen inthe fighting game genre.

<iframe title="YouTube video player" class="youtube-player" type="text/html" width="480" height="390" src="http://www.youtube.com/embed/ZHofXS-n8y0" frameborder="0" allowFullScreen></iframe>
Haggar - how close a grappler should be for a throw.
Zangief - 2-3 steps too far away from the other person and can still piledrive them. Even back in SF2.

Edit: I made a typo
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on January 21, 2011, 04:33:09 AM
what does lolicon mean? I've been seeing that term being tossed around a lot and still can't get someone to tell me what it means. Would it make sense if I still watched anime?

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 21, 2011, 04:52:40 AM
what does lolicon mean? I've been seeing that term being tossed around a lot and still can't get someone to tell me what it means. Would it make sense if I still watched anime?


http://www.urbandictionary.com/define.php?term=lolicon+ (http://www.urbandictionary.com/define.php?term=lolicon+)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on January 21, 2011, 05:08:45 AM
these might be a good read
http://www.gamespot.com/news/6286721.html
and
http://mmcafe.com/bbs.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on January 21, 2011, 05:32:28 AM
these might be a good read
http://www.gamespot.com/news/6286721.html
and
http://mmcafe.com/bbs.html

Thanks a bunch, for the Info

From the link :
Quote
"In response to Internet rumors from earlier this week, SNK is planning to release a full slate of games in 2011, and expects to continue publishing games worldwide for many years to come."--An SNK Playmore representative."

Now that what the fuck I like to hear.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on January 21, 2011, 05:52:07 AM
Now that what the fuck I like to hear.

I dunno man that guys a corporate shill, dudes get paid to say BS like that all the time lol. And while it is true that nothing is stopping SNKP from publishing XIII for consoles that still doesn't promise us a good port of KOF XIII with a substantial netcode.

I'll be damned if I'm wrong though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on January 21, 2011, 06:24:26 AM
The fact that they haven't released any official news on this themselves makes me wonder, but then again their releases of games recently have been very abrupt, as far as letting us know when they're coming out
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on January 21, 2011, 12:13:58 PM
That was sweet to read. Maybe rumors were true, but too much drastic... I mean, maybe SNKP new direction really wants to shut down developing game section, but keeping releases of new games. So outsource their games and no develop them anymore by themselves.

I wonder from where Gamespot get this info.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on January 21, 2011, 02:04:31 PM
The best news in a while. Though, they are not denying the departure. But, they are re-assuring the release of games. Let's pray that they are developing a new game to help stay in the business.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on January 21, 2011, 05:15:58 PM
IMHO, SNKP wants to prevent Chinese Democracy Syndrome.  by simply not raising expectations regarding release dates, they can choose the right moment to hype the game. it's hard to build speed from zero, but A WHOLE LOT HARDER if they have to push the release date back even once. and given SNKP's current state, i think it takes only a couple of syntax errors to derail their schedule.

also, Bill Gate's once said: it's better to have a piece of &^$% at the right moment than the perfect program at the wrong one. with so many mainstream games looming, timing the release of xiii anywhere near them is financial suicide.

my 2 euro cts.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 21, 2011, 05:17:46 PM
The thing, that stament still doesn't respond the question if they will still produce more games

Maybe said it, but my english is still basic to understand some words in a specific context
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JT_Chill on January 21, 2011, 07:55:51 PM
The thing, that stament still doesn't respond the question if they will still produce more games

Maybe said it, but my english is still basic to understand some words in a specific context
They have games slated to be released this year. Not much is known, this is the questionable part. What do they have coming out, who knows. Let's just support them anyway.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 21, 2011, 08:05:07 PM
The thing that I could totally see happening, is that KOF XIV will be do by a second party, they already had the sprites, so they just need to do the programming, and create new stages and some new characters, I'm okay with that only if they put good money
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 21, 2011, 08:55:32 PM
wow playmore CANT DO THAT

what does this shit mean?lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 21, 2011, 11:34:30 PM
Come on guys, think logically. XIII will be ported to the consoles. At this point I would be satisfied with a NGBC netcode and the arcade version ported to XBLA and neo-geo station. XIII will find its way to consoles, I am not worried about that. What I am worried about is that KOF XIV will never happen with SNKp. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 22, 2011, 12:39:15 AM
It's good to know we just had a false scare;  I knew it was too early to jump into conclusions, everyone can resume breathing again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on January 22, 2011, 01:17:36 AM
It's good to know we just had a false scare;  I knew it was too early to jump into conclusions, everyone can resume breathing again.

lol its easy to get scared or jump to conclusions if its something you really care about is at stake. But yeah this is some good news and im looking forward to what SNKP got in store for us as the year go by.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on January 22, 2011, 01:21:50 AM
well, I want to see their line up soon, my only ''but'' is that this info seems to be taken from SNKP USA, even though it seems that only in the western all this rumours appeared
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on January 22, 2011, 03:30:44 AM
It's good to know we just had a false scare;  I knew it was too early to jump into conclusions, everyone can resume breathing again.
?that statement means nothing lol and doesn't answer any real questions,its just the same bullshit from playmore
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on January 22, 2011, 03:34:52 AM
It's good to know we just had a false scare;  I knew it was too early to jump into conclusions, everyone can resume breathing again.

?that statement means nothing lol and doesn't answer any real questions,its just the same bullshit from playmore

I just prefer to focus on the solution instead of the problem; worrying/stressing and/OR speculating doesn't help at all.  All we can do is just play the games available at the moment to support SNKP.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on January 22, 2011, 10:29:39 AM
It's good to know we just had a false scare;  I knew it was too early to jump into conclusions, everyone can resume breathing again.

Yup. Snkp knows that KOF XIII is their last chance. There is not a single chance that XIII won't make it to the consoles. They have to milk those expensive and time consuming sprites before "giving up" on KOF
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on January 22, 2011, 07:00:37 PM
To be honest, if I was one of those art guys that contributed all that work and hours into making those sprites, I would be DAMNED if it didn't come out for console and it just died in the arcades. I would probably go postal.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on January 23, 2011, 01:47:42 AM
in other "news"
speksnk put some videos of some cutscenes from (according to the title) the Beta version of kof XII that are present in 13.

version KOF XII (BETA)
http://www.youtube.com/watch?v=KtoZffGIJho

Version KOF XIII
http://www.youtube.com/watch?v=4WyXdnBg9Ec

i still think to this day that the kof 12 engine was fact developed for a new art of fighting ..maybe a new Fatal Fury game... but because of the constrains they had to rush it and make it a kof game.



Title: Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: sibarraz on January 28, 2011, 12:10:45 AM
Don't get me wrong, I love the game, every time that I could I go to play it and enjoy every single moment of it, lots of people had been showing some high level play and I'm trying to learn it, but still, the hype from the game has being dying for me and not for the lack of news of the console port but because I still feel that the game doesn't have ''it''

That's why I'm still hoping for a KOF XIV or at least a balance in the console version (even though I got a feeling that if they ever balanced the game for consoles, it will suck) with some fixing and removing lots of the aspect that add lot of cheapness to the game we would have a game superior to 98um and 2002um, the potential is there, SNK just need to realize it

Say what you want about capcom, but at least the guys puts lots of more effort trying to balance their games, if they are succesfull, well, personal tastes I guess, but I hope that SNK has one last hurrah and put XIII in the place which this game and XII deserved if weren't for all the internal hell that must be SNKP inside
Title: Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: Kane317 on January 28, 2011, 12:26:29 AM
That's why I'm still hoping for a KOF XIV or at least a balance in the console version (even though I got a feeling that if they ever balanced the game for consoles, it will suck) with some fixing and removing lots of the aspect that add lot of cheapness to the game we would have a game superior to 98um and 2002um, the potential is there, SNK just need to realize it

I think '98UM and '02UM have a large roster of characters to really help them out too, I do miss that part of the older series.

Say what you want about capcom, but at least the guys puts lots of more effort trying to balance their games, if they are succesfull, well, personal tastes I guess, but I hope that SNK has one last hurrah and put XIII in the place which this game and XII deserved if weren't for all the internal hell that must be SNKP inside

SNKP has never been known for balancing games, XII was the first one I heard of that they patched (and that was for netcode, not character balance).  In fact, SNKP was also known to not take much player feedback during the beta phase until XII I think.

Capcom is much, much better at doing so, however they are a much larger company and have the resources for such revisions etc.
Title: Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: Cibernetico on January 28, 2011, 03:41:39 AM
I think the problem is, is that we look at Capcom, who have this amazing ability to engage with the fanbase. Hell, they are not the only ones mind you who have done this, but in the realm of fighters, they are the king.

I think it pisses us off as SNK fans that the company does not seem to care what the hell we care about and yet here we are begging for some kind of info for anything. And what do we get treated to? nothing but that shooter Neo Witches whatever on their Facebook page. Which unfortunately, is the only way for anyone to make contact with them and even then that doesn't matter.

I think it's the reason why so many people have gone the pirating way in other countries when it comes to SNK games. I know that sounds weird but let's be honest, places like Mexico are so hardcore about SNK games and they just can't wait to get their hands on the newest game.

It's such a shame because Capcom saw that their games are in such demand and they answered by supplying their fans. SNK on the other hand just seems contempt on doing nothing. it's a shame.
Title: Re: The King of Fighters XIII Systems/Technical/Gameplay discussion
Post by: sibarraz on January 28, 2011, 03:47:11 AM
Mexico (and south america or china) are hardcore fans of SNK thanks for the cheaps that were the neo geos and their cartridges, its almost impossible to see an arcade without a neo geo here

Problem is, that arcades are not that profitable too, so only exceptions FEW locals will buy XIII, or even 98 or 2002um, lol, at times they put ps2 connected to sticks
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Louiscipher2501 on January 31, 2011, 12:18:42 AM
I think the update arcades got that fix the buggy shit is the best we're going to get. I can imagine SNKP outsourcing the home port to some Chinese or South Korean company done on the cheap.

Even still, I wouldn't say the game is broken. I mean, it's nothing like 2002 where Angel can get you in an easy infinite, or you have a character like Choi who can runaway all day. KOF has always been about 'guess wrong 2 times and you die' so I'm not seeing too much that's out of place. If I could play game director, these are the only nerfs I would add:

Liz not being being to connect super from a trade.

Decrease guard damage done by Raiden's Drop Kick.

Decrease meter gain K' receives, and make the Ein Trigger a little less safe on block.

That's it. Not very much.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: ELTRO on February 02, 2011, 12:32:42 AM
Haven't tried KOF 13 yet and wont till I go to NYC during the break. I watched plenty of Japanese matches and the AI matches up on Youtube and nico douga. Besides 2 characters the game doesn't look broken compared to other fighters. Also although ssf4 is balanced the game is incredibly boring to play. Since I live in Albany I have no choice but to play it constantly. I really want the console port for it already and hopefully convince some of my friend to play it competitively.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 02, 2011, 01:47:11 AM
Haven't tried KOF 13 yet and wont till I go to NYC during the break. I watched plenty of Japanese matches and the AI matches up on Youtube and nico douga. Besides 2 characters the game doesn't look broken compared to other fighters. Also although ssf4 is balanced the game is incredibly boring to play. Since I live in Albany I have no choice but to play it constantly. I really want the console port for it already and hopefully convince some of my friend to play it competitively.

Can't wait to hear your opinion of XIII when you play it, btw, welcome to DC and don't forget to introduce yourself (http://dreamcancel.com/forum/index.php?board=9.0).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on February 06, 2011, 06:54:23 AM
Finally went today to try out KOF13 and gotta say, the game is amazing. Although I was having a hard time getting used to the controls since I only use american buttons and sticks and only the default ABCD layout was the only option. And to be honest, this was the first time I ever tried playing a game with japanese parts and I gotta give props to the people who use those pieces. Those things are super sensitive compared to the parts in my Mas Stick.

Maybe it's just me but 13 seems to have better animation compared to 12. Is it because the camera does not zoom in anymore? Or is it just me? oh well, game was really amazing.

also, I had a feeling I was pissing off some players with my style of play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 06, 2011, 04:16:19 PM
at cybernetico, if a game has the same level of animation but displayed at a faster speed it becomes more fluid. 12 animation was great, but the same animation at a higher speed will make it look even better animated, shit, even sf2hf looks better animated than the same sf2's that run at a lower speed.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 07, 2011, 05:24:37 AM
Moved the gameplay discussion stuff to the appropriate thread (http://dreamcancel.com/forum/index.php?topic=168.msg9744#msg9744).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 07, 2011, 05:47:38 AM

Did you say Japanese sticks are better then American?


Absolutely.  Technically, only mods can suggest to perma-banned peeps =) j/k

Finally went today to try out KOF13 and gotta say, the game is amazing. Although I was having a hard time getting used to the controls since I only use american buttons and sticks and only the default ABCD layout was the only option. And to be honest, this was the first time I ever tried playing a game with japanese parts and I gotta give props to the people who use those pieces. Those things are super sensitive compared to the parts in my Mas Stick.

It's all about finesse my friend ;)  You'll see the light one day.  I use to ('96-'02) got back to HK every half a year, and when I came back I kept telling people how much better the Japanese sticks were...eventually converted some friends and today most ppl (SF players included) uses it too.

also, I had a feeling I was pissing off some players with my style of play.

Haha, who did/do you use?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on February 07, 2011, 07:25:01 AM
Finally went today to try out KOF13 and gotta say, the game is amazing. Although I was having a hard time getting used to the controls since I only use american buttons and sticks and only the default ABCD layout was the only option. And to be honest, this was the first time I ever tried playing a game with japanese parts and I gotta give props to the people who use those pieces. Those things are super sensitive compared to the parts in my Mas Stick.

It's all about finesse my friend ;)  You'll see the light one day.  I use to ('96-'02) got back to HK every half a year, and when I came back I kept telling people how much better the Japanese sticks were...eventually converted some friends and today most ppl (SF players included) uses it too.

also, I had a feeling I was pissing off some players with my style of play.

Haha, who did/do you use?

Did you say Japanese sticks are better then American?

(http://i50.photobucket.com/albums/f314/Somelazybum/banned.gif)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on February 07, 2011, 08:25:17 AM

It's all about finesse my friend ;)  You'll see the light one day.  I use to ('96-'02) got back to HK every half a year, and when I came back I kept telling people how much better the Japanese sticks were...eventually converted some friends and today most ppl (SF players included) uses it too.

I don't know. I was in there for close to three hours and I still couldn't get used to the buttons being so sensitive. I was throwing out attacks when I wasn't even fully pressing the buttons which is my main gripe with them. And don't get me started on the stick. The thing is too short and it feels like it is encased in a square. since this is the only way I can play 13, I'm going to have to get used to it but screw that when it comes out on consoles.

But like I said, kudos and props to whoever can use those buttons. I was in there for 3 hours and was not comfortable using them. But it's an acquired taste on which setups players prefer and I'm sure I'm in the overwhelming minority when it comes to playing with American parts vs. Japanese parts. Although I will say I like the way the buttons feel so smooth but I'm not in love with their positions though.

Quote
Haha, who did/do you use?

I was mainly using Ryo, Ralf and Hwa the entire night. I say I may have been annoying people cause I'm not big on combos but I'm more of a poke and run player.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 07, 2011, 11:31:05 AM
I don't know. I was in there for close to three hours and I still couldn't get used to the buttons being so sensitive. I was throwing out attacks when I wasn't even fully pressing the buttons which is my main gripe with them. And don't get me started on the stick. The thing is too short and it feels like it is encased in a square. since this is the only way I can play 13, I'm going to have to get used to it but screw that when it comes out on consoles.


Sounds like it may just be just THAT joysticks  The sensitivity of the button should be determined what time of parts it is.  Heck, the stick is really the main difference (buttons are whatever as long as they work).  It probably IS encased in a square; 4-gates are the most popular setups in HK as I'm assuming it is like in Japan (HK just gets whatever Japanese arcades offer) and it's been like this for decades (AI's owner is also from HK).

I was mainly using Ryo, Ralf and Hwa the entire night. I say I may have been annoying people cause I'm not big on combos but I'm more of a poke and run player.

Try Mai then, she might suit your style.  Mai isn't very similar to her older versions so you might find her refreshing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on February 07, 2011, 05:44:05 PM
It's hard for some people to get used to JP sticks, I know that the Cali-Mexicans would rather play on american sticks and I know that they would play even better. They are really happy that Japan Arcade has XIII with american sticks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 07, 2011, 05:54:02 PM
japanese sticks are WAY better than american sticks imo. i can play on both, but the american one's can't even compare to be honest. it's like comparing sf or ng pads to a 360 pad. sure there are people who might prefer the 360 one's, but the difference is huge imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: ELTRO on February 07, 2011, 07:59:13 PM
Japanese stick is more comfortable to me. American stick and buttons are uncomfortable. Tried using it when my friend only had an american stick. Wasn't able to block or do anything. I can't imagine playing KOF on it. I think I wouldn't be able to do anything let alone short hop.

Also I heard the ratio system has changed. If this was discussed in the previous pages I apology. But I would like to know how it was changed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 07, 2011, 11:08:38 PM
meh, after a while I just decided that is hard to determine which stick is better, it all depends to which one are you used to play

I use a happ one, and hate the seimitsu, but I know that boths are really good
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 07, 2011, 11:19:38 PM
Japanese stick is more comfortable to me. American stick and buttons are uncomfortable. Tried using it when my friend only had an american stick. Wasn't able to block or do anything. I can't imagine playing KOF on it. I think I wouldn't be able to do anything let alone short hop.

All the hops and hyper hops would drive you nuts, I remember the days back in Southern California Golfland...ugh...American joysticks.  Since then everyone has converted, Mr Kof, Duc, RJ, basically everyone plays Japanese.  Only the Cali-Mexicans haven't quite converted.


Also I heard the ratio system has changed. If this was discussed in the previous pages I apology. But I would like to know how it was changed.

Remember, ratios system are relative to individual arcades only.  So, the current ratio system for Shinjuku's Carnival is:


Max 6 points
4- K' Raiden
3- Andy Shen Kyo Iori Kula Elisabeth Takuma
2- Leona Ash Benimaru Yuri Kim Duolon Chin
1- Goro Terry Kensou Mature Maxima Joe Robert King Hwa Ralf Mai Athena Clark Ryo Vice
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 08, 2011, 01:37:21 AM
oogosho must be happy that ralph is low tier, lol. even with other ratios both maxima and ralph are bottom tier (damn, if thats low tier) so he can pretty much use any combination.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Terrastorm on February 08, 2011, 01:56:46 AM
oogosho must be happy that ralph is low tier, lol. even with other ratios both maxima and ralph are bottom tier (damn, if thats low tier) so he can pretty much use any combination.
IIRC, ratio points usually go by character usage, not  by tiers.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on February 08, 2011, 04:51:36 AM
When you random select in this game, do you get random characters each match? The reason I ask is because I noticed some people where random picking and they always got different characters for every new team they fought. Now I also did notice they were holding either the stick and some other buttons before the match started. I used to see this happen in OG2k2 as well and this and that game are the only two I've ever seen it happen in.

So is there a trick to it or does the game just random for you everytime by itself?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on February 09, 2011, 11:14:26 AM
Yeah. The random roulette feature is back to what it was prior 2003, that is, you get random characters each time a new match begins. It was only because of the shift system of 2003 and XI that the roulette was gone though the reason behind it, I'm not sure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on February 10, 2011, 12:47:18 PM
Can someone emulate the arcade version for me? I cannot wait any moar!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on February 10, 2011, 01:18:59 PM
Can someone emulate the arcade version for me? I cannot wait any moar!!!!!

Looks like it's impossible. Some others have tried without succes...  We have to wait, like or not :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Louiscipher2501 on February 10, 2011, 02:34:00 PM
I heard that in Mexico they were able to hack it. Who knows.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on February 10, 2011, 06:26:27 PM
I heard that in Mexico they were able to hack it. Who knows.

If one actually gets around, don't forget to buy an official copy somehow, unless that's the last new KoF you want.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: venusandeve on February 10, 2011, 10:44:26 PM
I heard that in Mexico they were able to hack it. Who knows.

If one actually gets around, don't forget to buy an official copy somehow, unless that's the last new KoF you want.

if they stop making kof, i'm importing a cab, no matter what.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on February 11, 2011, 05:27:13 AM
Yeah according to Dark Geese, some places in Mexico already have access and are currently playing hacked versions of KOF13.

And I don't know about you guys, but I'm just feeling so damn down that SNK is not announcing anything. :( I know I'm one of the lucky few who has access to the game(CTF), but I just wish some kind of news would come out. I mean hell, even saying something like "Console version is in the works as we speak" would give everyone a lot more hope than there is now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 11, 2011, 05:29:37 AM
After all our hype, I will lol'd hard if XIII gets the ''Samurai Shodown Sen'' Treatement

Would, better than nothing I guess
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 11, 2011, 06:57:37 AM
man that would be some bs, especially considering sss sucks and xiii doesnt.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 11, 2011, 06:26:47 PM
Well, the ''SSS treatement'' was getting the rom with the same generic interface that SNK puts on their arcade games, a versus, survival and training mode, and that's it, no balances, extra characters or anything, oh, and I forgot to mention that the game will be released 2-3 years after his original appearence

If that happens, I will be happy, I will get the game, but that will not fill our initial hype
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Capt_of_the_ssDD on February 11, 2011, 11:45:33 PM
Well, the ''SSS treatement'' was getting the rom with the same generic interface that SNK puts on their arcade games, a versus, survival and training mode, and that's it, no balances, extra characters or anything, oh, and I forgot to mention that the game will be released 2-3 years after his original appearence

If that happens, I will be happy, I will get the game, but that will not fill our initial hype
Yea we'd have it (a great thing). But It would be 12 all over again: A Good FG but no one to play with for a lot of ppl. At best 13 gets the GGac/Melty treatment: a lot of local streams, tourneys but the majority of the fanbase still cant play eachother.
In NA release, good Netplay is just a fact of life.  I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on February 14, 2011, 10:56:02 PM
KOF XIII being  release is good news but seriously this game needs to get a 9 or better to give people a reason to care and to buy it. Since a lot of gamers look at scores as the most import thing before getting the game, it does not matter if the game is port perfect if it cant get that a good score, SNKP is screwed. So much is riding on this game they just cannot half ass it. As much as we like the game and knows it's good means shit, this game needs excellent reviews.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on February 15, 2011, 02:53:39 AM
@Ashspiralingblood

I haven't seen any news regarding the release of kof XIII and little by little i doubt they will release it anytime soon (especially if the net code ain't fix)... playmore is too busy "making money" with neo geo compilations, ps3 themes and phone games  ;)

Also i am a bit curious why KOF XIII didn't made it to Nesica x Live, and why KOF XIII is not in the main games played at SBO this year, and why arcade operators in japan are taking the game out of the cabs....aaaaaaaaaaaaa  forget it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on February 15, 2011, 11:13:14 AM
I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.
Totally agreed. And some games that have a lot of love would have less of it if they have a shitty online like KOF12 has...


this game needs to get a 9 or better to give people a reason to care and to buy it.
This game is not going to wake up casual players interest. And is not going to have higher scores than 7 or 8 if the games is really good. Just because is a KOF. Japan doesn't have love for KOF or SNKPlaymore, and occident has forget about it. KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.


I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on February 15, 2011, 01:51:45 PM
Quote
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!

this seems like good news... i assume that soon we will have a release date - still hoping it will be april this year.If/when you have any infos about the developing stage please keep us informed :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on February 15, 2011, 09:04:34 PM
Heh, been observing MVC3, now that its released, and if the game is accepted then it should negate the damage and Hyper Drive complaints agsinst XIII, at least. The game seems to be abundant with 100% to near 100% combos and not only that but you can actually hit multiple characters at the same time with one combo, saw a match where a guy started pummeling two of his opponent's characters at the same time and one got KO'd and the other lost over 90% health, all from one combo. Add to the fact the damage boost from X-Factor and the stuff Dark Pheonix, Sentinel etc can do and XIII seems like a kitten in comparison.

Not trying to hate on MVC3 btw, just pointing out the similarity when it comes to a frequent complaint against XIII and its combos/damage.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on February 15, 2011, 11:09:51 PM
Not trying to hate on MVC3 btw, just pointing out the similarity when it comes to a frequent complaint against XIII and its combos/damage.

Very true. Even moreso though, I hope this MK9 and TTT2 (even Arcana Heart 3) gets more people open to several fighters so that by the time XIII comes out,  people won't be used to just one fighter.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on February 15, 2011, 11:11:54 PM
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!

Thanks for keeping hope alive.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AM2 on February 15, 2011, 11:18:59 PM
I still feel if 12 had good/excellent online, ppl would not hate it as much as they do.
Totally agreed. And some games that have a lot of love would have less of it if they have a shitty online like KOF12 has...


this game needs to get a 9 or better to give people a reason to care and to buy it.
This game is not going to wake up casual players interest. And is not going to have higher scores than 7 or 8 if the games is really good. Just because is a KOF. Japan doesn't have love for KOF or SNKPlaymore, and occident has forget about it. KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.


I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!

Thanks for the info. Yeah, MvC3 is boring as hell, plus it's too easy to do hard-hitting combs. Plus the chip damage from projectiles is too much. I'm waitng for KOF13, Arcana Heart 3, and BBCS2.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 16, 2011, 06:12:00 AM
KOF always has been seen as an inferior game than SF. That's the truth and we can't change this.

where did you get this? because sf being more popular than kof was not the case from 94 to basically sf4. in the arcades i think um titles are making more moey than sf4, not sure on that though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 16, 2011, 03:37:58 PM
The UM titles are far from making the same money than SF IV, hell, if we consider that SSF IV was already released, vainilla SF IV still make more money than 2002UM (last year)

Hell, I don't know where you get that KOF was more popular that SF from 94 to SF IV, if we consider that Capcom stopped making games from 2001 (capcom fighting jam never existed : P) the SF series was still more popular than KOF (in japan, if we consider worldwide, KOF was more popular, but again, there are so many factors that it will be hard to came with a decent debate about which game was more popular)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on February 16, 2011, 08:26:10 PM
Oh look! more street fighter talk.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on February 16, 2011, 09:37:48 PM
Oh look! more street fighter talk.

The only Street Fight I'm lookin' at is the KOF:AD clip you have with Iori knocking the shit out of Soiree. Thanks Krazy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on February 17, 2011, 09:49:10 PM
Quote
...you have with Iori knocking the shit out of Soiree
That Soiree looks a lot like the director from playmore japan..or who ever is responsable with the release of XIII...or all of them put together
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on February 17, 2011, 11:48:24 PM
Now that I've played MVC3 I really can't wait for XIII. Damn you snkp I cannot love another fighting game like kof:( I don't think I'll load MvC's disc again. It will just sit in dust on my shelf like SFIV. I am not a hater or something but it is difficult for me to adapt to anything that is not KOF:S
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 18, 2011, 12:13:42 AM
Now that I've played MVC3 I really can't wait for XIII. Damn you snkp I cannot love another fighting game like kof:( I don't think I'll load MvC's disc again. It will just sit in dust on my shelf like SFIV. I am not a hater or something but it is difficult for me to adapt to anything that is not KOF:S

It's just a matter of time, we just have to be patient.  One thing for sure, we it does come out it'll be worth it and it won't be overhyped (if you looked around the regional posts there are ppl getting it almost 6+months later and we're still getting, "best...kof...eva." comments, as it should).  I can't wait for it myself, that way I can contribute to the wiki a lot more.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on February 18, 2011, 07:38:28 PM
The funny thing is we are just a few month's away from XIII's 1 year anniversary, should be the time ppl discuss the next installment but in our case we are still waiting to get the game. Instead of a XIV wish list we have a port wish list lol.

It's just a matter of time, we just have to be patient.  One thing for sure, we it does come out it'll be worth it and it won't be overhyped (if you looked around the regional posts there are ppl getting it almost 6+months later and we're still getting, "best...kof...eva." comments, as it should).  I can't wait for it myself, that way I can contribute to the wiki a lot more.

I've been meaning to ask you, and anyone else who has spent a decent amount of time with the game, how would you rate 13 compared to other KOFs? Compared to fighters overall? Where would you put it on your all time fave fighter list?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on February 19, 2011, 01:05:15 AM
The funny thing is we are just a few month's away from XIII's 1 year anniversary, should be the time ppl discuss the next installment but in our case we are still waiting to get the game. Instead of a XIV wish list we have a port wish list lol.
If there any KOF XIV... It has been said, KoFXIII could be the last one. And watching how many time they are spend to release console version... I don't see a good future to KOF... I hope I'm wrong... Maybe KOFXIII sales will be the key.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 19, 2011, 05:01:53 AM
I've been meaning to ask you, and anyone else who has spent a decent amount of time with the game, how would you rate 13 compared to other KOFs? Compared to fighters overall? Where would you put it on your all time fave fighter list?

My favorite KOF easily.  Usually I always stop playing after 4-5 months until the console comes out for each KOF; we haven't stopped since it came out.  Compared to other fighters, it's challenging enough where veterans will still find the game pleasing and having enough depth, yet friendly enough for newcomers to give it a shot.  Overall, a pretty balanced game and I encourage anyone to give it a shot.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 19, 2011, 06:04:44 AM
.  Overall, a pretty balanced game and I encourage anyone to give it a shot.

i wish i could man, i wish i could.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on February 19, 2011, 07:10:54 AM
.  Overall, a pretty balanced game and I encourage anyone to give it a shot.

i wish i could man, i wish i could.

kane makin' people jealous lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on February 19, 2011, 05:20:58 PM
I can't wait for it myself, that way I can contribute to the wiki a lot more.

What's stopping you guys (not necessarily just "YOU", but all of you guys who've just started playing or have been playing for the last 6+ months now) from contributing to it? why the wait? nothing is going to change when the console release comes out except more people will be able to play/have access to it. To be honest the more the people who "HAVE" played it wait the less interest/care it shows to the people on the outside (i.e. the rest of the FG community).

Not to sound like a prick but I've seen people in the MUGEN and Doujin community way more dedicated than most of the people that post around here, I can't say that I set that great of a example either but I'm just sayin'. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 19, 2011, 09:06:17 PM
because me visiting this forum would be useless cept for matchmakings if i actually had the game. i would contribute by fighting my opponents. not by visiting these forums for the lil bit of info every now and then. part of the reason i visit srk and dc is cause my game still ain't released. if this was the old snk from 94 to 99 i doubt id be part of any forum, id be too busy playing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 21, 2011, 04:19:42 AM
I can't wait for it myself, that way I can contribute to the wiki a lot more.

What's stopping you guys (not necessarily just "YOU", but all of you guys who've just started playing or have been playing for the last 6+ months now) from contributing to it? why the wait? nothing is going to change when the console release comes out except more people will be able to play/have access to it. To be honest the more the people who "HAVE" played it wait the less interest/care it shows to the people on the outside (i.e. the rest of the FG community).

Not to sound like a prick but I've seen people in the MUGEN and Doujin community way more dedicated than most of the people that post around here, I can't say that I set that great of a example either but I'm just sayin'.  

Not going to make any excuses. I know I could work much harder to grow our wiki.

I think part of the mentality is that I only want to write about the characters I know and use which is about handful of characters (maybe 6-7) and I leave the rest to people that actually use them (that way I'm not just talking out of my ass).

With that said, this week I'll make sure I the characters that I use extensively I'll add my .02 to their respective wiki section.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on February 21, 2011, 05:44:36 AM
Well....unfortunately for us NYC players, CTF is closing and along with it goes KOF13. Was making it my duty to go there every weekend to get some games in and even though I hate the japanese buttons and stick, I was really loving it.

And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on February 21, 2011, 05:57:48 AM
And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.

Sad thing about CTF.  Regarding XIII being the best game, I TOTALLY agree with you as I've not touched 2k2UM, 98UM or XII for that matter since the release, and 2k2UM and '98UM are considered one of the greatest--it's saying a lot about XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on February 21, 2011, 06:08:15 AM
Not going to make any excuses. I know I could work much harder to grow our wiki.

I think part of the mentality is that I only want to write about the characters I know and use which is about handful of characters (maybe 6-7) and I leave the rest to people that actually use them (that way I'm not just talking out of my ass).

With that said, this week I'll make sure I the characters that I use extensively I'll add my .02 to their respective wiki section.

Just telling it like it is Kane but you don't need to rush, imo it just seems like the ratio of content-less posts to actual resourceful one's are really out of whack, I can understand people are waiting for the console release or they have friends around here and wanna be more "formal" but if that's all that's happening around here then we're no different than most other KOF websites, more of the same shit-posting/unless topics/complete lack of interest and it really kills the motivation of the people that actually wanna do something, it's like baby-sitting for free.

TL;DR: People need to be more serious around here, and I don't mean do it for the sake of doing, I mean if you're really serious.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on February 21, 2011, 12:56:01 PM
Well....unfortunately for us NYC players, CTF is closing and along with it goes KOF13. Was making it my duty to go there every weekend to get some games in and even though I hate the japanese buttons and stick, I was really loving it.

And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.

It is because xiii is the best kof up to date. I hope SNKp realizes that this is their ultimate chance to resurrect their franchise. Work hard on the netcode, make a good tutorial for newcomers explaining the jump system, cancels etc etc, promote it correctly and watch the money flowing in.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on February 21, 2011, 01:49:03 PM
Quote
..promote it correctly and watch the money flowing in.

Looking how playmore is treating their games/fans lately i strongly believe they have no idea what money is even if it hit them in the face.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on February 22, 2011, 06:08:34 PM
Thanks for the impressions, ppl.

And while I'm at it, for some reason when I play 13, I seem to forget that any other fighters exist. I have GGAC, MvC3, 2k2UM, 98UM and a few other fighters at home that I really enjoy playing. But for some reason, I just want 13 so damn bad because I just feel like it truly is the best well made fighting game in this new gen of gaming. Even if I have only played it for such a small amount of time, the game just grabs my attention 100%.

Sad thing about CTF.  Regarding XIII being the best game, I TOTALLY agree with you as I've not touched 2k2UM, 98UM or XII for that matter since the release, and 2k2UM and '98UM are considered one of the greatest--it's saying a lot about XIII.

The odd thing is that I belong to the camp that hasn't had the chance to play it even once but just based on what I have seen I feel like ranking it as my no.1 fighter. Everything looks just so right about it, as if a testament to all the knowledge and expertise SNK has gained over the years in the genre, collected in one neat package.

Yeah there are rumors of their gaming devision going down but if this is their last swan song then what a way to go. That said though rumors of SNK going down are nothing new so I'll remain optimistic and will wait for XIV.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gramas on February 25, 2011, 04:22:53 PM
I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!
WOW,If this is true,its a HUGE news
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 27, 2011, 07:31:20 PM
its normal, they vcant just release bs games and think theyll make a profit, they fucked themselves. i just hope 13 gets released and one of the dev guys becomes the new game president.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on February 27, 2011, 09:05:33 PM

I have known spanish translator of the game. I asked him for the release date of the game and he couldn't answer me (it's confidential), but I least I know console version is under developing. Don't give up!

I registered just to warn you and the forum that IF the guy you spoke to is Fersis ( programmer from Argentina, he posts on Gaf too ) he s full of shit. SNKp is struggling right now, Arcade Classics 0 will probably be the last product of the GAME section.

Even  Trouble Witches Neo is being held back. You read here first.

Oh by the way, i m actually more sad than you probably right now, i just can't see fans not knowing the truth.
SNKP Game section will probably not survive the Japanese fiscal year. Again, read it here first.

If any of this is true, I'd take a downloadable version like Arcana Heart 3 is getting. With arcades carrying the game going down, and SNKp in whatever circumstances they're in, while I want the best they can offer (which is most of what they gave the 1.1 version), I'll take what I can get but hope for the best in the long run.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on February 27, 2011, 11:34:14 PM
I registered just to warn you and the forum that IF the guy you spoke to is Fersis ( programmer from Argentina, he posts on Gaf too ) he s full of shit. SNKp is struggling right now, Arcade Classics 0 will probably be the last product of the GAME section.

Even  Trouble Witches Neo is being held back. You read here first.

Oh by the way, i m actually more sad than you probably right now, i just can't see fans not knowing the truth.
SNKP Game section will probably not survive the Japanese fiscal year. Again, read it here first.

Thanks for the warn. You know, these days you really can't trust anyone in the net...  So I'm not going to ask you trust me, but the guy I knew saying he's kof13 spanish translator is not called Fersis, it was not in NeoGAF forums and he doesn't look like a troll, but I can't asure you he's not Fersis because I don't really know him. Is just a guy who contact us to ask some doubts he had to translate. So, if he is a troll, well it's a very odd troll, just asking about if Hizoku should be translated literally in spanish or which word is better to translate "omae-chan" :D

I have no doubt SNKP is struggling. But tell me, why did they open an official game's blog (http://snkpmgame.exblog.jp/) 2 or 3 weeks ago? Just to announce Arcade Classics 0 and Kof'98UMFE changes and close game section? And what about NeoGeo Station? Are they going only release kof'94, SS 1, AoF1 and FF1? And release a console port stright from the arcade version of kof13 is not expensive at all. I really doubt, even if SNKP is going to close game section, they don't release their last work, kof 13, for consoles. The game is done, they are not going to loose anything releasing it.

As solidshark said, the game could be by download through XLive and PSN so they don't spend any money with publishers.

All are conjectures, rumors, and people talking in forums. We really have to wait to know the truth, but I'm still confident we will see KOF XIII released for consoles this year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on February 28, 2011, 02:14:01 AM
I registered just to warn you and the forum that IF the guy you spoke to is Fersis ( programmer from Argentina, he posts on Gaf too ) he s full of shit. SNKp is struggling right now, Arcade Classics 0 will probably be the last product of the GAME section.

Even  Trouble Witches Neo is being held back. You read here first.

Oh by the way, i m actually more sad than you probably right now, i just can't see fans not knowing the truth.
SNKP Game section will probably not survive the Japanese fiscal year. Again, read it here first.

Thanks for the warn. You know, these days you really can't trust anyone in the net...  So I'm not going to ask you trust me, but the guy I knew saying he's kof13 spanish translator is not called Fersis, it was not in NeoGAF forums and he doesn't look like a troll, but I can't asure you he's not Fersis because I don't really know him. Is just a guy who contact us to ask some doubts he had to translate. So, if he is a troll, well it's a very odd troll, just asking about if Hizoku should be translated literally in spanish or which word is better to translate "omae-chan" :D

I have no doubt SNKP is struggling. But tell me, why did they open an official game's blog (http://snkpmgame.exblog.jp/) 2 or 3 weeks ago? Just to announce Arcade Classics 0 and Kof'98UMFE changes and close game section? And what about NeoGeo Station? Are they going only release kof'94, SS 1, AoF1 and FF1? And release a console port stright from the arcade version of kof13 is not expensive at all. I really doubt, even if SNKP is going to close game section, they don't release their last work, kof 13, for consoles. The game is done, they are not going to loose anything releasing it.

As solidshark said, the game could be by download through XLive and PSN so they don't spend any money with publishers.

All are conjectures, rumors, and people talking in forums. We really have to wait to know the truth, but I'm still confident we will see KOF XIII released for consoles this year.

I probably will post one last time.

Neogeo Station, live and other projects were started before the president swap.

They are going to finish Arcade 0 and probably trouble witches. Neogeo station will get another update by the end of March and that will be it.

The new president and the few who remained in the company have a very BIG interest in games , but they simply can't afford the division.

April won't bring good news. I can't and won't say anything anymore, you just read it here first.


Any idea on what the second round of Neo Geo Station games are?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on February 28, 2011, 05:21:09 AM

April won't bring good news. I can't and won't say anything anymore, you just read it here first.


"I can't and won't say anything anymore, you just read it here first"
What do you mean you cant and wont, you might as well spill the beans after your first 2 post
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on February 28, 2011, 06:16:32 AM
Let's try to reign in the rumor mongering. If there are facts to be shared, share them. Otherwise there's no real point to the conversation.

Thanks!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on February 28, 2011, 08:16:52 AM
Come on man this is ridiculous trolling.I also think that playmore might close the game section but they will keep re releasing games because it's cheap and because they still have some money to squeeze from the old snk.They can even hire some developers to release a game time to time ... I ain't defending those idiots at playmore but this kind of rumours are just lame.In april-may i am 99% sure we will have 13 just have to be patient.Stay free  ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on February 28, 2011, 08:25:28 AM
Let's try to reign in the rumor mongering. If there are facts to be shared, share them. Otherwise there's no real point to the conversation.

Thanks!

indeed, agreed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 28, 2011, 05:53:45 PM
Honestly this ''SNKP is done for good on april but I can't talk'' is just stupid, you could be a troll just like this fersis guy or the spanish translator from speksnk, at least the only thing is just wait

At least I don't get how do you know that SNKP is done for good on april, if you are an insider worker who doesn't want to be fired, you are doing a bad job since it doesn't make sense to share some tidbits and later disapear.

Hell, I don't get why this appear here, if I wanted to share this info, I will go to more places like mmcafe, orochinagi or cyberfanatix, to post here is random as hell
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on February 28, 2011, 05:59:11 PM
if we don't see anything by E3 we got a problem
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 28, 2011, 06:10:30 PM
if we don't see anything by E3 we got a problem


mmm, I this point I don't expect to see SNKP at the E3 unless they got a publisher, but I got a feeling that the game will be avaliable to download after watching the arcana heart 3 situation
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on February 28, 2011, 06:29:55 PM
Do you really think SNKP released KOF XII for PS3 and Xbox360, but they are not going to release KOF XIII? That doesn't make sense at all. Ok, they don't have/want publisher, they are struggling, they want to close game section. But, come on, KOF XIII is done, and what other purpose has a game if not to sell?

Only time can tell... Argh, I hate this situation.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 28, 2011, 06:33:04 PM
To be fair, the situation at which the company was during the release of XII in comparision with XIII are different

But is also truth that there is some money with XIII, so it's a hard situation
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on February 28, 2011, 06:56:49 PM
To be fair, the situation at which the company was during the release of XII in comparision with XIII are different

the situation is not so different. We all know the sad situation xii's programmers lived...  At least xiii's arcade sold well, and xii didn't... The only difference is president of Snkp.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on February 28, 2011, 07:07:07 PM
It's different according to rumours, with XII there was a hope to reboot the franchise, now according to some sources they are thinking if it's worthy to keep doing videogames or not

The sad situation of the developers, well, that seems to be more old than that
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on February 28, 2011, 07:17:47 PM
As bad as any of these rumors are, we're just going to have to wait for an official word. I know we sparsely hear from them, but there's is the only I'm waiting to hear from. I know the wait has hurt like hell for this game, but let's just wait and see. I believe that we'll see KOFXIII in our respective homes (I want to believe it too), but until then I'm going to wait and see and keep playing the great SNK games we've already got.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on February 28, 2011, 09:20:48 PM
Arcadia magazine for april just appeared and from what i can tell there is still no news regarding KOF XIII or anything snk related .. neither famitsu magazine ... pfff
Also some new fighting game like melty blood type is announced to be release i guess soon in arcades Under Night In-Birth - http://www.youtube.com/watch?v=RTx499fmNDU&feature=related . So the 20 th anniversary of neo geo is just shitty old games that nobody wants to play anymore... sad and stupid
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Fluke on March 01, 2011, 07:13:49 AM
On playasia, ignition are noted as publishers for kof 13, am i the only one who's noticed or is it just disregarded?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on March 01, 2011, 07:31:39 AM
Disregarded it's old info
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on March 01, 2011, 10:11:24 AM
I'll try to give some logic to these stupid rumors.

As Shiranui_ninja said it is silly not to release XIII at this point. Since "they are closing" the gaming department they could just give xiii for download with the crappiest netcode. It can only give profit. Since they are closing down why they don't just do that and move on to their mobile gadgets department? The only reason I see for delaying the home port is to make a proper release. I don't think they don't have at least some resources to create a good netcode and port the arcade version as it is. We are getting xiii one way or another. JUST BE PATIENT AND STOP PULLING THINGS OUT OF YOUR @#!.

Sorry for my bad english.

P.S. I don't thing KOF is gonna die after XIII either. Someone will take over.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on March 01, 2011, 11:24:53 AM
i think you bros need to calm down
Title: Re: The King of Fighters XIII Video Thread
Post by: Kane317 on March 01, 2011, 09:14:35 PM
Shenzhen (China) Tournament held in February:
http://www.tudou.com/home/item_u56250527s0p1.html (my chinese channel)

I uploaded the first match (warm up) also in my youtube channel ( http://www.youtube.com/user/italiancrustpunx ) but in China utube is too damn slow, so my bro will keep uploading videos only on tudou. My bro filmed the full tournament,kudos to him.
My bro has played in the tournament and he lost. The tournament was held on the 19th of Feb, my bro just played the game 3 times before the tourney xD (he was the only western there)

Quick question:  How popular is XIII in China?
Title: Re: The King of Fighters XIII Video Thread
Post by: fiol on March 02, 2011, 01:23:48 AM
Shenzhen (China) Tournament held in February:
http://www.tudou.com/home/item_u56250527s0p1.html (my chinese channel)

I uploaded the first match (warm up) also in my youtube channel ( http://www.youtube.com/user/italiancrustpunx ) but in China utube is too damn slow, so my bro will keep uploading videos only on tudou. My bro filmed the full tournament,kudos to him.
My bro has played in the tournament and he lost. The tournament was held on the 19th of Feb, my bro just played the game 3 times before the tourney xD (he was the only western there)

Quick question:  How popular is XIII in China?

As far as myself is concerned, i ve been to Shanghai. I went to an arcade where there were 2 XIII machines.. empty lol
The guy i know there told me that XIII is not that popular in Shanghai -.-
I ask my bro to check the forum and write about Shenzhen
Title: Re: The King of Fighters XIII Video Thread
Post by: Kane317 on March 02, 2011, 02:14:57 AM
Quick question:  How popular is XIII in China?

As far as myself is concerned, i ve been to Shanghai. I went to an arcade where there were 2 XIII machines.. empty lol
The guy i know there told me that XIII is not that popular in Shanghai -.-
I ask my bro to check the forum and write about Shenzhen

Shenzhen should be have the same amount as interest as HK since they're neighboring cities.

As for the vids, I was a little disappointed at the level of skill considering it's China.  I guess they're never going to like it as much as '98 and '02 =(
Title: Re: The King of Fighters XIII Video Thread
Post by: fiol on March 02, 2011, 09:06:32 AM
Quick question:  How popular is XIII in China?

As far as myself is concerned, i ve been to Shanghai. I went to an arcade where there were 2 XIII machines.. empty lol
The guy i know there told me that XIII is not that popular in Shanghai -.-
I ask my bro to check the forum and write about Shenzhen

Shenzhen should be have the same amount as interest as HK since they're neighboring cities.

As for the vids, I was a little disappointed at the level of skill considering it's China.  I guess they're never going to like it as much as '98 and '02 =(

My bro (i still didnt watch all of the videos since i dont ve them here) said that the next bunch should be better.
As for myself, i played just 1 day (3hours more or less) and i played with 3 guys:
1 awful
1 awful
1 knew the game
the 3rd one was a chinese i know in shanghai.. it was fun until he chose Raiden.. being my first time with the game he just fucked me up with that 100% combo
Title: Re: The King of Fighters XIII Video Thread
Post by: Diavle on March 02, 2011, 06:11:42 PM
the 3rd one was a chinese i know in shanghai.. it was fun until he chose Raiden.. being my first time with the game he just fucked me up with that 100% combo

I'm sure that was experienced by a lot of players who may have wanted to get into the game.

It was downright retarded of SNK not to have nerfed him when they did that patch.
Title: Re: The King of Fighters XIII Video Thread
Post by: fiol on March 03, 2011, 01:31:00 AM
the 3rd one was a chinese i know in shanghai.. it was fun until he chose Raiden.. being my first time with the game he just fucked me up with that 100% combo

I'm sure that was experienced by a lot of players who may have wanted to get into the game.

It was downright retarded of SNK not to have nerfed him when they did that patch.

ah that's for sure... i tried to use him but i cant play holding the 2 kicks... lol
Title: Re: The King of Fighters XIII Video Thread
Post by: asociale on March 03, 2011, 04:52:26 AM
Quick question:  How popular is XIII in China?

Well shenzhen just have 2 places where u can find 13. One in NanShan ,one @ the kkmall. KKmall`s has no players, or at least worth mentioning,that plae is good just for training and vs cpu,nothing else (this also for 2k2um and 97). The other one is where te tourney was held back in february. In there the skills level is pretty high when the people actually want to play the game (ex. back to the toruney, the warm up matches were amazing, the tourney itself just casuals...actually i dont know why during the tourney the players just chill out that much...). Problem is that not a lot of ppl actually want to play the game... in my opinion Shenzhen is too much under the 9798 influence... i mean ,here, players play every kof from 97 to 2k2, but too many are just focused on 9798.... it`s a pity.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: steamwolf on March 03, 2011, 11:07:30 AM
XIII being played at Planet Zero's tournament in TX is very good indeed. And as far as I recall, SNKP isn't shutting down the game department and that rumor was put to rest.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 03, 2011, 11:23:23 AM
Sad reading KOF XIII is not that popular in China. Looks like something similar happens in Mexico, where KOF XIII is in several arcades, but is always empty and people play 2002UM (from what some mexicans comment in speksnk forums). I'm starting to hate 2002UM..

Sad to see kofers and even SNKP, from what we see and what we read, don't bet for new re-birth of series. I know XIII has less characters and less command/special moves. But if people and snkp give an oportunity to the game I'm sure we could see an awesome KOF in a few time, with a lot of characters that now are missing (shingo, rock, vanessa, mary, billy, chang, choi, eiji, geese, etc) and new ones, more special moves, command moves, DMs, even new ones no ever seen in older kofs! new story, new teams, new bosses, news in gameplay... I think future could be full of news and great things in KOF world now that a new era has started. But without love for XIII... probably we won't see that awesome future for KOF, and people will play 2002UM eternally.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on March 03, 2011, 11:52:06 AM
XIII being played at Planet Zero's tournament in TX is very good indeed. And as far as I recall, SNKP isn't shutting down the game department and that rumor was put to rest.

After the adelheid rumor being unlockable after some hours of gameplay I don't buy any rumor.



Sad reading KOF XIII is not that popular in China. Looks like something similar happens in Mexico, where KOF XIII is in several arcades, but is always empty and people play 2002UM (from what some mexicans comment in speksnk forums). I'm starting to hate 2002UM..

Sad to see kofers and even SNKP, from what we see and what we read, don't bet for new re-birth of series. I know XIII has less characters and less command/special moves. But if people and snkp give an oportunity to the game I'm sure we could see an awesome KOF in a few time, with a lot of characters that now are missing (shingo, rock, vanessa, mary, billy, chang, choi, eiji, geese, etc) and new ones, more special moves, command moves, DMs, even new ones no ever seen in older kofs! new story, new teams, new bosses, news in gameplay... I think future could be full of news and great things in KOF world now that a new era has started. But without love for XIII... probably we won't see that awesome future for KOF, and people will play 2002UM eternally.

Blame SNKp for that. If ppl like AI weren't there organizing some tournaments to keep the hype alive the game would have been dead long time ago.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 03, 2011, 03:16:39 PM
and the world goes round and round
this depressing shit need to stop, i wish i could pay people to play kof xiii that is not going to happen, nothing new lets just move on, what ever happens happens and there is still a future unless many of you don't believe in one
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 03, 2011, 03:27:37 PM
Blame SNKp for that. If ppl like AI weren't there organizing some tournaments to keep the hype alive the game would have been dead long time ago.

Yes, I blame SNKP for that. But KOF comunity should be open its mind. Is not only about tournaments. Looks like some kofers who play in arcades don't have interest in the game, they prefer play to 2002UM and that's very bad for KOF's future. I'm not saying they stop playing 2002UM, but if SNKP sees that 2002UM is still more played and popular than XIII, then what they read is "people don't want new things, they want the old ones. We are not going to relief KOF, let's face it".

SFIV was a reset too. Less characters, more basic gameplay, less moves... But people supported and get hyped since day 1. Why not with KOFXIII? why all this no interest? Because of SNKP, I know it. People don't belive anymore in SNKP, and I could understand it. But this attitude is only bad for KOF future and its players.

I have to agree with you, however. We should be thankful to AI guys, an some sites like DC, Orochinagi, or the new one Maxmode.net, to support the game better than SNKP.

I would like to think that console version is going to help on this situation. If there is any console version...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: asociale on March 03, 2011, 03:55:10 PM
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on March 03, 2011, 07:46:58 PM
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...

From a U.S. perspective, that's a little surprising to hear. Maybe there need to be some transition guides made up to go from other fighters (SF, 97, 98 02), if that's what they're afaid of. I'd ask you to let us have one of those machines over here, but I don't know which arcades will still be alive when it comes.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 03, 2011, 11:06:07 PM
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...

From a U.S. perspective, that's a little surprising to hear. Maybe there need to be some transition guides made up to go from other fighters (SF, 97, 98 02), if that's what they're afaid of. I'd ask you to let us have one of those machines over here, but I don't know which arcades will still be alive when it comes.

The "oldies" has always been the most popular ones, '98(UM) and '02(UM) everywhere that has lot of kof players (Mexico HK, Taiwan, China etc...), '97 is a little random but I remember it being immensely popular in HK back in the days.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on March 03, 2011, 11:26:07 PM
honestely i dont even blame snk, but just the players emselves... i mean what the fuck?! 97,98,2k2....what a boring trend... 13 has lots of stuff and it s more interesting than 2k2/um in my opinion...gamesystem wise ,13 has so many tools, so many moves, drive and hd cancels.. there is no excuses not to play 13 instead of 2k2/um .... but it seems kofers (at least here in Shenzhen) just play those damn 3 game over and over! So i cannot blame snk....kofers wake up!
For ex. today i went to play some coins on the 13 machines (the one in kkmall)。fuck no competition at all...again CPU and training...the players were just awful...and i m nt a pro for sure but ..danm with just one char i won everytime... i ll try the other arcade one of these days, maybe i will have better luck (that for sure)...

From a U.S. perspective, that's a little surprising to hear. Maybe there need to be some transition guides made up to go from other fighters (SF, 97, 98 02), if that's what they're afaid of. I'd ask you to let us have one of those machines over here, but I don't know which arcades will still be alive when it comes.

The "Dream Matches" has always been the most popular ones, '98(UM) and '02(UM) everywhere that has lot of kof players (Mexico HK, Taiwan, China etc...), '97 is a little random but I remember it being immensely popular in HK back in the days.

Fixed it for ya :D
It is a shame that their online on xbla sucks otherwise ppl would play those 2 for a long time. There are so many characters to learn and HD combos are a nice challenge.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 04, 2011, 05:30:11 AM
kof 2002 um for me runs smooth as a sport car, the netcode is on par with other fighting games, there far from perfect, when you have a good match you know the connection is good, and when it starts to lag you know its shit, I felt like i wasted 10 dollars on this game, yeah i enjoy the single player experience but i want to go against other people online  that aint going to happen if its that barren
honestly people dont give a shit anymore
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 04, 2011, 01:54:23 PM
I can understand that it's not easy to develop and release a fighting game with all this competition especially from capcom (not that competition is bad) but... stop asking to support playmore by buying those old titles.Playmore ruined all it's credibility with XII - if they want support they must deliver a good product and have at least a minimal contact with the community.I really liked how the MK team presented the game in that series called MKcast or something like this (search it on youtube), how they keep contact with the community and how they realized that if you want to sell your game there is no other place to promote it like the competitive fighting scene - free advertisement and unconditional support from the fans - not to mention that soon they will release a demo for PSN with 4 playable characters.That is good PR and marketing.I don't understand how we are suppose to follow blindly a company that put out games like KOF XII and Samurai Shodown Sen.I tried to give KOF XII numerous chances and find a potential at least offline but it's useless.And as a final note i am not complaining and ranting because i have nothing better to do ... i just care too much about this series and it's sad that incompetent people are in charge of the hard work of designers and programmers...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on March 05, 2011, 02:35:07 AM
The problem and the thing that nobody realizes is that SNKP is really screwed with money, to the point that they can't even had money to put their blogs and videos on their own servers

KOF XII development was a living hell for them, if I'm not wrong, the guys made the game, don't like it, and re did it again, I will not be surprised if they released XII because they realized that they got short on money and needed to gain money by any means necessary. Hell, they ended with doubts with their arcade publisher, so they had to go to Konami who was the publisher of XIII

All this emulator games, the lolis games, and all the others games that we had saw were almost all going to finance XII and this one ended giving the money to XIII

This was also the reason of why they cancelled all the Maximum Impact games and a RPG for the DS that never passed trough the first trailer

So at this pont, all this old games in the end of the day are the ones that will finance XIII, but in the other hand, I understand people who don't want to buy this all games, I will do it more for collection value instead of want to play with them (even though, I love psycho Soldier lol) but at the same time, don't ask for them to do lots of shit that they simple can't pull, if they want to focus on pachinkos who gave them more money, I will not blame them, in the end of the day, they are a company, not an ONG

So yeah, is still hard to know if they will release XIII or not, at this point, we don't know much about it, I still hope to see it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 05, 2011, 11:57:39 AM
Yes, we all talk tons of times about console version and snkp's situation. But this one thing, and other thing is why arcade players don't give a shit for xiii and play 2002UM instead.

And I'm not going to blame snkp for that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: steamwolf on March 05, 2011, 12:36:22 PM
It doesn't surprise me that Mexico and China are not taking to XIII as well. Current information tells me its had lots of bugs and glitches, so that might be it. For tournament players, 02UM is still close to what they know so there's less room for error. The USA is more interested in flash, and I dunno how to explain why its taking off decently in Japanese arcades, but a console release is necessary with good netcode for it to work here. But I dunno, the look and style of the game is not something overly appealing to Americans really. I don't think even with strong netcode or balanced gameplay that would change things. Proper marketing could do it, but SNKP can't afford the marketing necessary to do it. Ignition cannot either (if they even wanna continue doing business with SNKP). A juggernaut company like EA would be able to market it and make it sell well for sure, but its doubtful SNKP would approach an American producer to do so, and even more doubtful they'd agree to it. Really, sad but true, hand-drawn 2D sprites are going the way of the Dodo and have been for quite some time. They're gonna need to mimic the style of SSFIV or MvC3 to really make a game succeed, and outsourcing to some company that doesn't know a thing (Guys behind Sen) isn't an answer. They also need to not worry about marketing towards current SNK tournament players or fanboys and focus on drawing in people (like what SSFIV did) and the tournament players will naturally follow along anyway if it gets enough attention. I also would rather see them revive some older IPs and not care so heavily about KoF...but thats a story for another thread.

tl;dr - SNKP put everything into something that was mostly a waste of time and should focus on a 3D game with a 2D plane, and probably use heavy marketing in the West to increase sales as well as strong netcode. Not that I won't buy whatever they come out with anyway, and I love 2D sprites more...just see them dying out. This article kinda sums up why: http://www.eventhubs.com/news/2011/mar/04/svensson-sprite-based-fighters-extremely-difficult-sell/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 05, 2011, 01:21:37 PM
Bugs and glitches? Which are they? Since version 1.1, any bug or glitch hasn't been seen...

KOF is a 2D series, and keep its style for next gen was a wise decision (snkp strong point is 2D, I doubt 3D possibilities of snkp..). KOF XIII is the most beatiful fighting game of the moment, in terms of graphics, and I'm sure players apreciate this. I don't think SF4 formula could worked for KOF. It would be seen as an inferior copy of SF4 for the mainstream public and a betrayal for kof players. KOF is not mainstream, and probably it won't be it, or least have to be it by its own merits, not copying anything.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 05, 2011, 02:54:41 PM
Playmore must realize that if they want to make real money with KOF they just have to simply look around.The early KOF's (and most snk games ) were in my opinion great and revolutionary games from gameplay to graphics and conformed very well with standars from that period.Today's standards are different and you either follow the standards or make something better.KOF XIII is an ok game and i appreciate the hand drawing sprites but that is just personal opinion.If they did this game instead of XII that would have been MONEY - even with bad netcode the game would have catched on and they could have patched the online eventually.Today XIII is an ok game but nothing special just for us who haven't played it and are fans of the game.Speaking of SF4 - this game was 99% developed by Dimps (formed by former SNK and Capcom employes) supervised by Capcom.Playmore doesn't have money or infrastructure to develop a 2.5 D fighting game (which is a most now if you want to make money international and appeal to both casual and fans) and i think they should consider outsourcing this to another company.KOF XIII as much as it's hard to say it is a failure for playmore and they discuss back and forth if it's worth to release this to console (i think the port is already finished just needs approval) after almost a year since it's release.99% from rumors and people i talked with don't think we will see this on console ...but there is still a tiny hope.Also the feedback of the players who already played the game and are not overhyped by it just said it's a fun game and that's it - they prefer KOF 2002 um or 98 over XIII and i am sure playmore noticed this - that's why they release the final editions hopping to cash in but with little to no difference between them people play the regular versions - another failure once again. So personal preferences don't count and the reality speaks for itself.My only problem right now is why isn't playmore reaching for the fan sites trying to get feedback and colaborations to develop some kind of strategy for the future releases.That facebook page for XBL is a big and annoying joke like a robot posting and answers no questions about nothing.I don t expect them to answer al lthe questions but man time to time they could release a statement and try to cover at least 15% of them.PR and marketing make money - gimmiks lead to bankrupcy.Just my two cents...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 05, 2011, 03:34:45 PM
Today XIII is an ok game but nothing special.

Couldn't disagree more in that point. KOF XIII is a fabulouse starter point for next gen KOF. In what was so revolucionary SF4? Because it's 2.5D? Oh, incredible. Never see it before! The biggest revolution in the world... I think you forgot that SF4 is back step compared to Third Strike. And BB? What has BB revolucioned? Nothing. SF4 is just a reborn of the series for this next gen and people get hyped just and exclusivly for this fact. And BB is just a decent "next gen" game, that offers what others games offered in the past with a good online.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on March 05, 2011, 03:41:55 PM
I think we can see a lot of the problems SNKP faces with its fans in this thread. Change things up too much and they will just stick to the older games that they already know. Don't change it up enough and they'll stick with the older games. It's really a catch 22. I've always felt that KOF XII was the SFIV version of KOF. XII was stripped it down to its essentials; they added in a few new ideas and simplified the game for newer players. Since it wasn't a direct descendant of the 98/02 school of thought, this didn't please the fans. That's why XIII is so similar to 2002. I've played XIII for a few hours and prefer the flow of it over 2002/UM.

On a side note: ON is reporting that the home console version of XIII is in the works and that SNKP is taking its time to polish the game properly. Their source is Hokuto Youssef, who has connections to SNKP staff. I'm not posting this on the homepage as it's nothing more than rumor at this point, but this does lend itself to some positive thoughts. Here's the link: http://orochinagi.com/2011/03/kof-xiii-delayed-good
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 05, 2011, 04:11:56 PM
Today XIII is an ok game but nothing special.

Couldn't disagree more in that point. KOF XIII is a fabulouse starter point for next gen KOF. In what was so revolucionary SF4? Because it's 2.5D? Oh, incredible. Never see it before! The biggest revolution in the world... I think you forgot that SF4 is back step compared to Third Strike. And BB? What has BB revolucioned? Nothing. SF4 is just a reborn of the series for this next gen and people get hyped just and exclusivly for this fact. And BB is just a decent "next gen" game, that offers what others games offered in the past with a good online.

You are talking from your personal point of view.Dates and sales say a different thing.Business is about sales. I didn t say 2.5 d is a new thing but it seems it is prefered by the gamers today so it's a standard - especially for the western market (just look at how the new MK is looking).Leave the fanboy-ism asside and look at the game market today.Without sales a gaming company is nothing - no mather what 2d sprite wonders they do.I think playmore should do what makes money for them now like sega did - they dropped the hardware business and for some years they are making very good profits - so playmore should develop pachino machines, mobile games and other stuff that can produce money and they have resources for.As a gaming company they are long time unprofitable.Playmore is not here for your enjoyment it's here to make money.Almost all the old SNK staff either quit to be teachers or now work for capcom or Dimps.SNK is dead and let's just leave it that way - stop this nostalgia nonsense and just play the games and don't ask for more - especially not from playmore at least.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 05, 2011, 04:50:03 PM
These posts are not constructive at all, its time to move on!
There is so much we can do as a community, lets not wait for snkp to do something, if it  means making wikis on othe snk game lets do it or help put more information on them, if it means spamming on blogs and other sites about snk,snkp, their games lets do it, if it means playing their games lets do it, if it mean purchasing them lets do it, holding tournaments on xbla for kof 2002 um, ngbc, samsho sen, ggpo, or better yet trying to contact ign, gamestop or someone when kof xiii release date is announce so they can do a preview and so on................

I know some of the stuff i've listed are already being done, Im going to see if i can get my hands on Kof neowave and make a wiki or better yet samsho sen, the little things we do can contribute to much larger things  
enough with feeling depress and despair what ever happens, happens
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 05, 2011, 04:57:07 PM
I think we can see a lot of the problems SNKP faces with its fans in this thread. Change things up too much and they will just stick to the older games that they already know. Don't change it up enough and they'll stick with the older games. It's really a catch 22. I've always felt that KOF XII was the SFIV version of KOF. XII was stripped it down to its essentials; they added in a few new ideas and simplified the game for newer players. Since it wasn't a direct descendant of the 98/02 school of thought, this didn't please the fans. That's why XIII is so similar to 2002. I've played XIII for a few hours and prefer the flow of it over 2002/UM.

On a side note: ON is reporting that the home console version of XIII is in the works and that SNKP is taking its time to polish the game properly. Their source is Hokuto Youssef, who has connections to SNKP staff. I'm not posting this on the homepage as it's nothing more than rumor at this point, but this does lend itself to some positive thoughts. Here's the link: http://orochinagi.com/2011/03/kof-xiii-delayed-good

I totally agree with you. Let's hope Hokuto really knows something. If we finally see a console version and it's worthy, it will compensate all this tedious wait.

You are talking from your personal point of view.Dates and sales say a different thing.Business is about sales. I didn t say 2.5 d is a new thing but it seems it is prefered by the gamers today so it's a standard - especially for the western market (just look at how the new MK is looking).Leave the fanboy-ism asside and look at the game market today.Without sales a gaming company is nothing - no mather what 2d sprite wonders they do.I think playmore should do what makes money for them now like sega did - they dropped the hardware business and for some years they are making very good profits - so playmore should develop pachino machines, mobile games and other stuff that can produce money and they have resources for.As a gaming company they are long time unprofitable.Playmore is not here for your enjoyment it's here to make money.Almost all the old SNK staff either quit to be teachers or now work for capcom or Dimps.SNK is dead and let's just leave it that way - stop this nostalgia nonsense and just play the games and don't ask for more - especially not from playmore at least.

So, KOF XIII is not played because is in 2D. This is why people prefer 2002UM or BBCS...
Sorry, but I can't agree with "all games have to be in 3D if they want sell / All fighting games has to follow SF4 path to succeed, like MK9 did". It's a terrible point of view, and I hope never comes true. And it's not nostalgia, I just think diversity is something good and fighting games doesn't have to look all in the same way.

These posts are not constructive at all, its time to move on!
These posts are not going to bring us console version faster, but I think it's nice and quite interesting KOF players/fans change opinions about KOF XIII, snkp, fighting games  :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 05, 2011, 05:13:02 PM
Quote
So, KOF XIII is not played because is in 2D. This is why people prefer 2002UM or BBCS..

KOF XIII is not played because it's not as competitive (and diverse as characters played) as KOF 2002 um and most players are tired of K' and Raiden.BBCS is another story and has nothing to do with KOF but with GG fans.Speaking of diversity once again KOF XIII has a limited of good characters that can be played competitive.In recent news the professor at mmcafee made a tour to finish some kind of arcade map and it seems that and i quote "Taking a rough tally, only about one in five arcades (that have fighting games) in the the main areas of Tokyo remain to have KOFXIII since it's been replaced with the Nesica system for the most part."
Console release would be a miracle right now for sure.

As i said just play the games that suit you and everybody do their things.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on March 05, 2011, 06:02:23 PM
Today XIII is an ok game but nothing special.

Couldn't disagree more in that point. KOF XIII is a fabulouse starter point for next gen KOF.

Have both of you played the game?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 05, 2011, 06:28:22 PM
My opinions are based on watching almost a year footage of kof XIII tournaments and by speaking with chinese players.Half of them say it is shit (because they hate 2002 and this game feels a bit like it) the other half sais it's ok but very unbalanced, not too many characters can be played competitive, some juggles are too absurd and complaints against K', Kula and Raiden.I think i can make an idea about a game based on footage and by asking other players that played the game - it's not rocket science and by now i think i know most of the combos for most used characters by heart just by watching.In conclusion from what i heard and seen - KOF XIII it's a mix between 2002 mechanics and XI control feel and i do not think my opinions are far from the truth.Until i play the game i just have this thoughts about the game and i think i can express them with no problems if i wanted to...(those who played the game can correct me with facts and their experience - but not by praseing a game just because they like it - which is also cool)BUT - My comments were 99.9% towards the sales and success wise amongst arcades and fans which are based on facts - which are relevant to a console port.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on March 05, 2011, 07:10:05 PM
My opinions are based on watching almost a year footage of kof XIII tournaments and by speaking with chinese players.

this, if you played fighters like me for over 20 years and you still cant even judge a fighter by vids when its being played by pros, you suck.

most obvious flaws of the game, unbalanced and some characters have overly long juggles compared to others (all of this can be seen in the vids). a character that idd consider normal as a high tier is somebody like iori and kyo. lizzy, kula, k and raiden make no fucking sense (didnt they see this?).

the game lacks characters, a lot of dp fb characters and not enough diversity (didnt even need to watch vids to know this).

this is basically the biggest complaint about the game and a big reason it cant be great but just good. it needs better balance and diversity to be great (think of characters like oswald and yamazaki to diversify shit).

besides i really hate how simple some characters where left compared to the completeness of others (mai for instance).

some rechanging the dc bar wouldnt hurt either. i think having 3 dc bars wouldnt be that bad when you fix certain juggles and such. would also lead to more people using dc bar instead of waiting for those hd combos. hd combos are ass and i never liked that bs ever since kof 02. big reason i dont play 02 but do like 98 the most by far of all kofs.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 05, 2011, 07:23:30 PM
Quote
this, if you played fighters like me for over 20 years and you still cant even judge a fighter by vids when its being played by pros, you suck.

Speaking like a 10 year old.Keep your tone down and at least pretend to be mature...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on March 05, 2011, 09:28:24 PM
Quote
this, if you played fighters like me for over 20 years and you still cant even judge a fighter by vids when its being played by pros, you suck.

Speaking like a 10 year old.Keep your tone down and at least pretend to be mature...

Lol, I think he was supporting your comment


"some rechanging the dc bar wouldnt hurt either. i think having 3 dc bars wouldnt be that bad when you fix certain juggles and such. would also lead to more people using dc bar instead of waiting for those hd combos. hd combos are ass and i never liked that bs ever since kof 02. big reason i dont play 02 but do like 98 the most by far of all kofs".
I am with you on that Musolini. I completely agree. HD mode could be good if playmore had time to develop it properly on xiii. Making a Cancels bar instead with your first character being able to make 3 cancels your second having 4 and your third 5 would be much better. Neomax could still cost 3 power stocks and absorbing your cancels bar and according to the number of cancels absorbed the damage can be different
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on March 05, 2011, 11:18:54 PM
I think the reason why people prefer 2k2UM and 98UM(FE) over 13 right now is because the rosters are that much better than 13. I've played 13 at CTF and as much as I loved the game, I could easily turn around and go play 2k2UM and have more fun doing it. This is because I just love the roster more in 2k2UM than 13.

This is not to say that 13 is a bad game. Hell when you get the chance to play it, you will see why it really is the best fighting game this generation. I haven't played any version of SF4 but I do love watching it being played so I really can't say how it plays compared to the older SFs. My only gripe with 13 is how long the HD bars takes to deplete when activated. If you guys notice, it's the reason for the long combos and juggles. I understand that the damage scales but really does get old fast.

Right now, I fully get why the community is so damn angry. At least the ones here in the US since I can't really give an opinion on what goes on in other countries with the exception of Mexico since they have really been loving 13 according to DarkGeese and some other players there. Hell, aren't they having some kind of huge 13 tourney right now as we speak?

But I think it just goes back to the majority of us here who are just angry that we haven't had the chance to play the game yet. I got to play it and I'm not the biggest expert on the planet but I can guarantee you guys that when we do hopefully get it, you will be very happy with the game. But this all just depends if SNKP can do something right for once this generation.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on March 06, 2011, 01:53:47 AM
Quote
Lol, I think he was supporting your comment
i think that too but this kind of resons like "you suck" are childish and imature.Everybody can have a personal opinion as long as it's not forced down your throat and backed with decent arguments.As everybody i hope we get a KOF XIII but i am not gonna fight on internet that kof xiii is the best or a perfect game.I want to play it and that's all .. and i am sure that at casual level it can be loads of fun

@Cibernetico
SSF4 can be a fun game depending who you play against.I personally play Viper and it's fun or me but i am getting tired of fighting 90% only random campers  especially ryu and ken players!Fuck Ken and random fdfs!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on March 06, 2011, 03:07:24 AM
guys chill the hell out
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 06, 2011, 05:17:35 AM
guys chill the hell out
thats what I said not the same words, it's time to move on
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 06, 2011, 09:58:14 AM
Agreed.  Take the personal jabs to PM, let's keep this thread/site clean.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 06, 2011, 12:33:24 PM
Have both of you played the game?

No, I didn't play the game, but I have been many many years without playing KOF because I lost all my interest on it. But my interest has been reborned thanks to KOFXII. At the end, XII was not what I expect it, but XIII is. I have seen tons of vids and I could have an idea about the game. As Mai player I should say that the game sucks because she is very limited in it, but I'm an odd one who prefer take new fresh air than play the same game I played for years 10 years ago. Even if this new fresh ash is not perfect. When KOF'94 appeared, mai was limited and she wasn't top tier, but I played the game as hell. For me KOF XIII is a new start, a new era. And even if I have 2002UM for PS3 with a good online, I would prefer to play XIII if I have it too for PS3 with a good online.

I will play it just because is a new KOF, is different, has been created for next gen and is what I have been waiting for years. Not because is a perfect game. Probably, if KOF could continue, XIV will be a better game, like SSFIV or BBCS are.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 06, 2011, 09:32:33 PM
Not going to say it again, posts removed. Personal attacks will not be tolerated here.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on March 09, 2011, 06:42:49 PM
So what do you guys think are the chances of KOF XIII making it to SBO this year?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 09, 2011, 08:27:47 PM
Its strange that it's not on the list this year, and it makes you wonder what snkp is going to do for kof xiii between a period of 5-6 month before SBO
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on March 09, 2011, 09:07:51 PM
I say it's going to be in again. They are having this 2nd round thing the next day for other games. That means Kof XIII has a higher chance to appear.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 09, 2011, 09:27:50 PM
So what do you guys think are the chances of KOF XIII making it to SBO this year?

Not having it in EVO was a huge blow, but with the lack of a console release I can't say it was unexpected.  If it's not in SBO--then that's a saying volumes to the future of the KOF franchise IMO...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on March 09, 2011, 10:08:33 PM
Yes, we all talk tons of times about console version and snkp's situation. But this one thing, and other thing is why arcade players don't give a shit for xiii and play 2002UM instead.

And I'm not going to blame snkp for that.

That because besides the graphical aspect, 2002um feels more polished than XIII

I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII

I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers

But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.

At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on March 09, 2011, 11:27:21 PM
It's picking up here in Norcal at least...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 09, 2011, 11:39:29 PM
That because besides the graphical aspect, 2002um feels more polished than XIII

I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII

I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers

But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.

At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision

Interesting perspective but I'll respectfully disagree though.  I'm fully aware that XIII definitely have some *cringing* characters that just kinda puts most ppl off (mainly Raiden, K', Kula) but overall I feel that XIII is a more polished engine and fleshed out game (Hence the majority of us do NOT use these characters, at least not on a regular basis).

I've brought this point up several times now but the combination of Ex moves and a better HD (autodash) activation system levels the playing field a lot more than 2k2(UM) where the system really favored a handful of characters.  Yes 2k2UM has a larger and diverse character roster but that's about it.  XIII builds on 2k2UM's engine and then some, took whatever worked and kept it, and refined the rest.

Our local veteran, John (aka Mr Kof), is pretty much awesome in all things kof--and he too dropped everything but XIII.  That might not be the best argument but all of us who play XIII don't play 2k2UM or '98UM anymore and they're not bad games at all of course.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on March 09, 2011, 11:40:29 PM
Correct me if I'm wrong but as far as I remember there has been a KOF every year from the beginning at SBO even when they had to bring back OG 98.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: steamwolf on March 10, 2011, 04:14:19 AM
You would be correct there, sir. Even with the failure that was KoF XII, they had a KoF game there. Think it was 98 or 02 I don't remember.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on March 10, 2011, 07:18:12 AM
That because besides the graphical aspect, 2002um feels more polished than XIII

I had played XIII, 2002um, and 98um, and honestly if I had to pick one, will be between 98um and 2002um, XIII is a very good game, but honestly, I don't feel like something that I really want to play seriously, more one you see how cheap could XIII be, 2002um is cheap too, but is nowhere as the level of XIII

I don't know, I think that you can't blame SNKP for that, because they can't decide for the gamers and for the critic situation that they are living, but at the same time, you can blame them for creating something that didn't appealed to all the arcade gamers

But you can't blame the arcade players for the ''failure'' of XIII, in the end, they had the right to play whatever they want, I don't blame SF IV, Blazblue, 2002um, 98um, or World Heroes for being games that some players found more interesting than KOF XIII, in the end, they had the choice to decide which game play, and that's is something that you can't blame.

At least I still will support SNKP with XIII if they decide some day to release it, but I can't decide for the rest of the players, is their decision

Interesting perspective but I'll respectfully disagree though.  I'm fully aware that XIII definitely have some *cringing* characters that just kinda puts most ppl off (mainly Raiden, K', Kula) but overall I feel that XIII is a more polished engine and fleshed out game (Hence the majority of us do NOT use these characters, at least not on a regular basis).

I've brought this point up several times now but the combination of Ex moves and a better HD (autodash) activation system levels the playing field a lot more than 2k2(UM) where the system really favored a handful of characters.  Yes 2k2UM has a larger and diverse character roster but that's about it.  XIII builds on 2k2UM's engine and then some, took whatever worked and kept it, and refined the rest.

Our local veteran, John (aka Mr Kof), is pretty much awesome in all things kof--and he too dropped everything but XIII.  That might not be the best argument but all of us who play XIII don't play 2k2UM or '98UM anymore and they're not bad games at all of course.

Yep, one thing that I love about XIII is that like you said, almost everyone could made full use of all the features that the engine presents, unlike 2002um, where really, there are not that much characters which could really use the max mode, in a way where could be useful and not risky (everybody can use the max mode, but lots of them require so much trickery to do same damage than just doing a normal combo, but just spending more meter) but at the same time, there are tons of characters who really don't need the max mode to win, while in XIII I think that there is a bigger dependence on the HD mode for more characters to overcome some odds or matchups that are way more unfair

At least for comparing something, K' is tier in both games, his principal key I feel is trapping you in the corner, in XIII, he could be trapped in the corner, and in just 2 seconds, screw you and putting you in the other side, while in 2002um, is way more hard to do that in the same situation. At least there my main grip is how the hd bar works, how easy this bar is filled and how this let you to do 2 free cancels into anything without activating any mode. So the problem here is that with the system more characters are more depending to it, and at the same time, this engine fuels up the potential of the tier characters that already had a considerable advantage without it, while in 2002um, I feel that could be used more as a an ace under your sleeve. At least the ratio in XIII of matches where HD mode is invocated is bigger than 2002um with max mode, and lots of times I don't even need it

Now, at the same time, I consider that the opinion of the crew in the states had a really valid point too, I'm sure and convinced that everybody there knew way more about the mechanics of XIII, or 2002um than me, my point of view is nearly more of a casual point of view in comparission, at the same time, is a valid argument like that mr kof decided to drop everything to push XIII, because he felts than the game has a solid mechanic, and I had the same belief, you guys that play with everybody will had a bigger experience to counter the odds that at the moment the game presents, and maybe in the future present new odds that are not discovered (if there's something that I had learned, is that metagame could change a lot with time)

There is also that we are in an era where lots of scrubs scream BROKEN!11111111111 THE GAME IS DONE, BURIED, IS FUCKED UP, at the first silly video that appears on youtube showing a glitch or something like that, even though they will never pull or see that situation on their lifes. This let to lots of times to bury the games without giving them a chance, and go back to the more familiar games (98 and 2002 in KOF case) In this situation there is a 50/50 situation, some guys really know why they are not playing, and some others do. They kill the game without playing it, learn the mechanics, match ups and all that shit

At least I enjoy XIII, is a very good game, but for the reasons exposed amongst other, I prefer to stick to 98 and 2002, since I enjoy more the way in how the games had been presented

Now also, is incredible unfair to say that 2002um and 98um are more polished than XIII considering that this game had 10 and 7-8 years of developing versus a game with only one (yeah, I know that OG =/= UM, but on all these years, they learned from the errors and balanced and tweaked the mechanics, with more positive than negative results. I still believe that if we ever had a KOF XIV, could reach ''dreamatch status'' we had to think than 98 was the fruit of the trial and error from 95/96 to 97, while 2002 was slightly the same, XIV just need more time to develop, I still hope that SNKP gaves us just one more game, maybe there is their game changer, one can only dream and hope
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on March 10, 2011, 07:44:36 AM
Here is the list of games that made to SBO from 03-10

http://www.versuscity.net/super-battle-opera/

They had KOF 98/UM, 02/UM, 03, Neowave, XI along with NGBC, XIII. Only time KOF hasn't shown up was 2009 because XII is a failure and 02 UM were in the consoles.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on March 10, 2011, 07:52:53 AM
the best kof ive ever played is still 98og and 98 um. i bet 13 is at least as good as 98, even with the limited cast and other drawbacks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 10, 2011, 11:22:25 AM
2002UM looks like a MUGEN. KOF XIII at least looks like a serious game, even with its overpowered K'/Raiden and its limited characters like Mai. And when you see a 2002UM tournament you see the same characters again and again, what means tons of K' and no Mai.
I agree with Kane that in terms of gameplay, KOF XIII looks more refined.

For me, people prefering to play 2002UM instead of the new KOF is just a signal of how bad is KOF's health and its future, not how bad is KOF XIII. But sibarraz has a point, I shouldn't blame kof players. They are in their own right to play what they prefer, of course, even if this means no more KOF. So be it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on March 10, 2011, 02:57:52 PM
Even though you're right with the ''mugen aspect'' I had to disagree with that than the same characters repeat again and again, specially with mai, she isn't uber top tier, but I saw her in a very regular basis, I had 2 friends here that are beasts with mai and could handle with no problem with other characters, because in 2002um I feel that she has lots of tricks to mess up with your opponent (specially his air game, in XIII I feel that her is more limited)

But again, I think that everyone myself included are making an error comparing which game is more polished, like I said technically, 2002um was a game with technically 7 years in the making, SNKP took a game that was already very well received at his time, but with lots of errors, they polished all the aspects and they looked for all the aspects, which way even more polished with tougeki

XIII is a game with 1 year of quick development after the fail of XII, the new Sprites are way more harder than picking a neo geo sprite, add move 1 move and voila. That's influence in the slightly more limited moveset. Like I said, in the other point where undoubtely, XIII wins against 2002um, is in the graphic aspect, but in the rest, is a debate where everybody has a very good point, but at the same time, is unfair to compare both games. I still think that a KOF XIV could get a way better game than 2002um, but at least, arcade players don't care that much for the graphical aspect
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on March 10, 2011, 07:01:51 PM
which games you think will last longer and have a more stronger competitive scene? 98UM, 2002UM or XIII?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on March 10, 2011, 07:47:21 PM
which games you think will last longer and have a more stronger competitive scene? 98UM, 2002UM or XIII?

I'd like to say and hope all of the above, but probably a tie between 98UM and 02UM. Console-wise, I hope XIII will be as loved as XI was. If we never see a XIV, then XIII will be around; it'll be third place compared to the dream matches, but I hope I'm wrong.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 10, 2011, 09:57:02 PM
which games you think will last longer and have a more stronger competitive scene? 98UM, 2002UM or XIII?

There's just too much history between 98UM and 2K2UM to compete with XIII.  If, and if we're playing the if game, XIII came out way back in '98 when ppl still went to arcades, when you couldn't play games online, that would be an interesting question but we'll never know.

Another challenge we have today besides from the obvious dying arcade/increase in online play is the lack of new blood, young gamers.  The group of us in AI are relatively older, we're in our 30s, Oscar is getting close, and John and Reynald are a few years behind Oscar.  I think Ivan's 25 or so, and our youngest one is Abe at 22 or so but he's only just started this year.  In comparison, at 22 years old I already have played KOF for 6 years.   We're an old bunch now, where's the new blood?  There just doesn't seem to be that fighting spirit, that tenacity that we had growing up, at least they're not playing KOF =(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on March 10, 2011, 10:05:52 PM
well, like you said, the arcades are dying, only hope to see a fighting game suceed is his console port
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on March 11, 2011, 05:14:36 AM
Here's my main concern with XIII:

Will I be decent at it if I was good at the other KOF games? Or will I have to learn something entirely new here that wasn't in the other games?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on March 11, 2011, 05:31:12 AM
Here's my main concern with XIII:

Will I be decent at it if I was good at the other KOF games? Or will I have to learn something entirely new here that wasn't in the other games?

General fundamentals will help you a lot, but it can only get you so far. You'll have to learn how to take advantage of the drive system in place to really get the most out of your characters. That said, keep in mind that your mainstays may have changed quite a bit, especially the grapplers or Mai. Overall, I feel that the general flow of matches is something that you'll be used to, although with higher emphasis on hitconfirming since combos are pretty integral in this game moreso than in previous iterations. Just my opinion though, but I'm not too great either so take my thoughts with a grain of salt.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on March 11, 2011, 02:58:39 PM
Yeah, a lot of characters overall have gotten changed significantly. It's definitely gonna affect me

My old main in 98UM/2k2UM: Chin. I doubt I'll have any idea what to do with him anymore. Vice I think I can handle.

My main in 2003/XI: Ash. A lot of his normals have been changed and i'll have to get used to no regular command grab and drive canceling with him. Still I look forward to playing as him a lot.

My other XI main Liz was just buffed all around. I'm very happy with that. But so many others are as well. All those people who never even played as her once in XI are abusing the shit outta her now. But I guess that's to be expected though.

I just wanna play XIII. I'm hoping that console port rumor is true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on March 11, 2011, 07:37:53 PM
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on March 11, 2011, 08:13:21 PM
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?

Some have. I not sure why Kensou and capabale mid-tier characters aren't picked more often. Picking the most dominating characters in the game seems way too common-place. But then again, most of what we see are probably tournament videos and the like, where people use whatever is at their disposal to stay on the machine. I'd like more videos on players improving their skills with the unusual suspects; huge reason why I miss AI and their vids.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on March 11, 2011, 09:12:09 PM
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?

Some have. I not sure why Kensou and capabale mid-tier characters aren't picked more often. Picking the most dominating characters in the game seems way too common-place. But then again, most of what we see are probably tournament videos and the like, where people use whatever is at their disposal to stay on the machine. I'd like more videos on players improving their skills with the unusual suspects; huge reason why I miss AI and their vids.

The Answer uses Kensou. Me and a couple others play him every once in a while as well for fun, but we all each have our own set of characters we prefer to stick with.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 12, 2011, 12:28:01 AM
After watching some matches i just realized something..does anyone use Kensou? or even tried him out?

Some have. I not sure why Kensou and capabale mid-tier characters aren't picked more often. Picking the most dominating characters in the game seems way too common-place. But then again, most of what we see are probably tournament videos and the like, where people use whatever is at their disposal to stay on the machine. I'd like more videos on players improving their skills with the unusual suspects; huge reason why I miss AI and their vids.

I used Kensou in XII so I haven't quite figured out why I haven't picked him up in XIII (although that's kinda the same with Iori XII too).  I think it's moreso that we find other characters more interesting and not coz he's incapable of holding his own.

Here's my main concern with XIII:

Will I be decent at it if I was good at the other KOF games? Or will I have to learn something entirely new here that wasn't in the other games?

There's the natural and expected learning curve when playing a new kof, but you should feel right at home after awhile.  From the jumps, to the speed, to the canceling system it's really a bit of different iterations, as long as you've played the older ones you should pick it up relatively quick and even if you haven't, we have people like metaphysics who picked it up just fine without playing any of the others.

My old main in 98UM/2k2UM: Chin. I doubt I'll have any idea what to do with him anymore.

DO IT!  I used Chin over the years too, but never this exclusively until starting last year (but really this one).  He's so much more refreshing and although his 2k2UM version was really fun and has some interesting cancels--this is irrefutably Chin's best iteration.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on March 12, 2011, 02:05:12 AM
Kensou's a main, and his damage output be low. I think a lot of people avoid low damage characters for now. I personally enjoy picking people apart though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on March 14, 2011, 05:57:20 AM
Here's to learning Iori all over again!

At least Kim and Kula seem to be the same as always...

(That's my team right there)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on March 14, 2011, 08:27:32 AM
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 14, 2011, 10:34:00 AM
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?

She started out as a mid boss, 'nuff said.  In case it wasn't clear, yes =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on March 14, 2011, 08:29:59 PM
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?

Kyo is pretty similar too

I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?
She started out as a mid boss, 'nuff said.  In case it wasn't clear, yes =)

Yeah she started out as a mid boss, but that doesn't have anything to do with her being near or top tier every year she's in it. Look at the other bosses/mid bosses, some were were really and some were just ok. probably missing some but:

Goenitz
O. Yashiro
O. Shermie
O. Chris
Chizuru
Saisyu
Kula
Shion
Adelheid
Silver
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AM2 on March 14, 2011, 11:11:28 PM
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?

Well Iori's the same, in that ever since his introduction in '95, he has some broken stuff.  Which leads me to a good question. Why do players tend to go for the same long combos and not try anything different, even against those who just started, especially online?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 15, 2011, 07:46:49 PM
Some good feedbacks about XIII from some kof players (one from HK and another one from UK, I think) who played the game in UCX (UK). I think these interviews were worthy to mention because of 2002/XIII discussion, and I always like to see what kof players think about the game when they test it.

http://orochinagi.com/2011/03/kof-xiii-interview-with-zeroniiro

http://orochinagi.com/2011/03/kof-xiii-interview-with-mecha-trueno
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on March 15, 2011, 09:44:41 PM
Has the release date of XIII been posted yet?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on March 15, 2011, 10:05:54 PM
Has the release date of XIII been posted yet?

Probably lost in the tsunami =/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: steamwolf on March 15, 2011, 10:49:27 PM
Most of the Earthquake and Tsunami effected areas like Fukushima, so places like Tokyo are not too bad off right now. Many game developers, mangakas, people involved in anime etc are being asked about on a large scale, and most of them are tweeting that they are all right. Since SNKP is still making updates, they should be all right mostly.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on March 15, 2011, 11:15:20 PM
Most of the Earthquake and Tsunami effected areas like Fukushima, so places like Tokyo are not too bad off right now. Many game developers, mangakas, people involved in anime etc are being asked about on a large scale, and most of them are tweeting that they are all right. Since SNKP is still making updates, they should be all right mostly.

Thanks, good to know!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on March 16, 2011, 12:08:19 AM
I don't know why the other day I thought that SNKP will release an statement saying that XIII has been canceled since the earthquake destroyed all the computers and they didn't had back ups for the source code, and that they were just 3 days before releasing the game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on March 16, 2011, 05:27:50 PM
Great news for us player sin NYC is that the new arcade called Next Level will be opening up soon. I'm going to be able to only make it one time a week but hey, at least it's some time to get some more games in while I wait for anything that resembles a console release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on March 16, 2011, 08:16:26 PM
I don't know why the other day I thought that SNKP will release an statement saying that XIII has been canceled since the earthquake destroyed all the computers and they didn't had back ups for the source code, and that they were just 3 days before releasing the game

D=

Dude! How could you let such a horrible thought enter your mind?!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on March 16, 2011, 09:20:39 PM
Great news for us player sin NYC is that the new arcade called Next Level will be opening up soon. I'm going to be able to only make it one time a week but hey, at least it's some time to get some more games in while I wait for anything that resembles a console release.

It's ok, i go to the arcade less than that :p
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 16, 2011, 10:02:34 PM
Great news for us player sin NYC is that the new arcade called Next Level will be opening up soon. I'm going to be able to only make it one time a week but hey, at least it's some time to get some more games in while I wait for anything that resembles a console release.

It's ok, i go to the arcade less than that :p

You're a freak of nature Reynald hehe. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AzureTAG on March 17, 2011, 01:35:45 AM
I was thinking the other day that Kula has been high tier in every single KOF that she's been in. Does anybody else feel the same way? I mean didn't she have an infinite the first year she was a playable character?

She is consider by some in OG 2002 mid tier, Neowave she was low (yes I'm surprised too). 2000 There never was a tier list but she probably AT LEAST high mid. The game with Kula's Infinite was 2001 (Kula's second game). But yes overall Kula has been a great character in basically all KOF games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on March 22, 2011, 12:00:11 AM
so after playing KoF XIII for some time now I've been inspired to go back and try to pick up the older titles of KoF. Kof XIII is my very first KoF and I wanted to pose the question that after the release of console 13 does anybody think this will happen to lots of other newer players? or will the focus strictly be on thirteen
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Fluke on March 22, 2011, 01:05:30 AM
so after playing KoF XIII for some time now I've been inspired to go back and try to pick up the older titles of KoF. Kof XIII is my very first KoF and I wanted to pose the question that after the release of console 13 does anybody think this will happen to lots of other newer players? or will the focus strictly be on thirteen

It's probably very much up to the player in question.. Some people don't want to play older titles because of it being so clearly pixelated for example.. It's a stupid reason, but it seems to be valid to some. I can see myself playing 94 or 98 for nostalgia once in a while, maybe 02 aswell, but i do expect that i will focus my atention on 13 and possibly a bit of 12 aswell.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on March 22, 2011, 09:14:18 AM
first of snkp is from osaka japan (has been snk home for years, look at kyos kof 96 stage in osaka).

also older kofs still have some sort of vallue. if you wanna play thre gayest sf like turtle kof 95 is the game. if you wanna play some great kof thats real kof, play 97 or 98. theres also 02 but that aint my cup of tea, but id play that over 95 though. i dont know why yoyu mentioned 12, because that game was shit. as shit as 94, 96 and some of the other worst pieces of shit kof games. (aesthetically 96 is the first kof to look good and one of the best when it comes to graphics and music imo).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Fluke on March 22, 2011, 07:33:08 PM
first of snkp is from osaka japan (has been snk home for years, look at kyos kof 96 stage in osaka).

also older kofs still have some sort of vallue. if you wanna play thre gayest sf like turtle kof 95 is the game. if you wanna play some great kof thats real kof, play 97 or 98. theres also 02 but that aint my cup of tea, but id play that over 95 though. i dont know why yoyu mentioned 12, because that game was shit. as shit as 94, 96 and some of the other worst pieces of shit kof games. (aesthetically 96 is the first kof to look good and one of the best when it comes to graphics and music imo).

I actually think kof 94 is good esthetically. And if you compare it to sf2, it is waaay superior, in my opinion that is. And 12 is kinda like 94, it's not perfect, but it has some good sides to it. And once in a while, playing a simpler fighting game might actually be more entertaining than playing something heavier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on March 28, 2011, 01:50:32 AM
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 28, 2011, 02:21:55 AM
damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!

Ouf. One of the worst impressions about the game I read... O.o
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Fluke on March 28, 2011, 08:29:33 AM
Some of the borest (it's correct?) matches i ve ever had!
Should be something like: "Some of the most boring matches i've ever had!"
Anyways, sad to hear that.. But i guess that is going to haunt this game. Since street fighter is so very popular now, people will try to transfer their playstyles and do everything to win in the lamest way possible. I don't know how common it is for kof in general but i assume we will all get to see people use lag switches and/or just turtle while trying to run the clock once the game is available on console.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on March 28, 2011, 08:42:06 AM
Some of the borest (it's correct?) matches i ve ever had!
Should be something like: "Some of the most boring matches i've ever had!"
Anyways, sad to hear that.. But i guess that is going to haunt this game. Since street fighter is so very popular now, people will try to transfer their playstyles and do everything to win in the lamest way possible. I don't know how common it is for kof in general but i assume we will all get to see people use lag switches and/or just turtle while trying to run the clock once the game is available on console.
i dont think thats happen or at least not for to long ive seen sf kids try to do nothing but spam in kof and its some of the lulziest shit ive ever seen
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on March 28, 2011, 12:02:02 PM
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol

Spamming fireballs in KOF cannot work like SF cause of half ex moves and dms going through them, the far jump and the roll command. PPL spamming fireballs might be able to win against casuals but going against more advanced players they will have to learn to play KOF or quit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 28, 2011, 01:21:03 PM
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol

Spamming fireballs in KOF cannot work like SF cause of half ex moves and dms going through them, the far jump and the roll command. PPL spamming fireballs might be able to win against casuals but going against more advanced players they will have to learn to play KOF or quit.

Yeah I agree, just lack of experience.

Ppl who abuse projectiles against will get command thrown again and again, especially if you have a stock use Ex Gatling Punch (charge b~f+AC) and it'll go thru, you just have to be somewhat close.  Ralf can do qcb+A to negate fireballs and Liz can qcf+P the just the same way.  fiol, the more you play the more you'll realize how futile these attempts are.

I wish they played my current team and did the same lol (Duo Lon, Shen, Chin).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on March 28, 2011, 01:34:22 PM
last weekend i was in shanghai playing XIII.. for 5 hours lol
i mostly did training though... especially with Clark, i wanted to see if he could do a 100% combo.. i couldnt, the best i managed was sth like 890 (with SDM and Neomax). I love him.
Then a guy came to play.. saturday was my second time with XIII, so i didnt expect to win or sth but.. damn it was like playing SF -.-
My team was Clark,Ralf, Eliz.. his team was Robert,Beni,Terry. With robert it was like playing against ryu, with Beni he just waited that i came near to him, Terry.. well terry's damage is fuckin huge!
Some of the borest (it's correct?) matches i ve ever had! After 8 loss i played game -.-
My chars cant spam like Robert,K,etc so i prefer to play vs tons of Raiden instead of playing vs fireballers lol

Spamming fireballs in KOF cannot work like SF cause of half ex moves and dms going through them, the far jump and the roll command. PPL spamming fireballs might be able to win against casuals but going against more advanced players they will have to learn to play KOF or quit.

Yeah I agree, just lack of experience.

Ppl who abuse projectiles against will get command thrown again and again, especially if you have a stock use Ex Gatling Punch (charge b~f+AC) and it'll go thru, you just have to be somewhat close.  Ralf can do qcb+A to negate fireballs and Liz can qcf+P the just the same way.  fiol, the more you play the more you'll realize how futile these attempts are.

I wish they played my current team and did the same lol (Duo Lon, Shen, Chin).

As i said it was my second time with the game.
I knew about Ralf and Liz stuff.. i didnt know about Ex Gatling Punch though.
Nobody played Duo Lon or Shen or Chin there.. only Robert,Ash (turtle mania), Terry, Takuma, Yuri, Kula (of course lol), Beni.Kyo... no Raiden (xD) or K' (xD), but nobody used grapplers (Vice,Clark,Raiden or Goro)...
I m pretty sure i ll go back there to play again .. mostly because i wanna see if clark can make a 100% combo (although i ve dubts.. i tried everything last time but i couldnt even get 900 as damage -.-)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on March 28, 2011, 06:20:16 PM
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.

Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?

Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on March 28, 2011, 07:30:59 PM
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.

Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?

Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.

Honestly that's how it used to be like over 10 years ago. Players have abandoned the idea of what is cheap. Those types of things were implemented into the game for a reason - to be used. The only thing that are really banned are bugs/glitches.

Here's a good page to read about gaming mentality.

http://www.sirlin.net/ptw
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on March 28, 2011, 08:44:43 PM
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.

Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?

Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.

Well, you don't see that much in KoF because there are, generally speaking, more ways to counter the special moves one would be using for chip. So if your opponent's looking for it (or even just on reaction in some cases), he can avoid it and punish with a huge combo. In SF, people chip each other to death all the time.

Also, random aside: Does anyone else prefer the old Kula homepage header? Crazy screaming Iori isn't exactly the most welcoming guy...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 28, 2011, 09:06:34 PM
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.

Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?

Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.

Well, you don't see that much in KoF because there are, generally speaking, more ways to counter the special moves one would be using for chip. So if your opponent's looking for it, he can avoid it and punish with a huge combo. In SF, people chip each other to death all the time.

Yeah, there's no dishonor in chipping an opponent.  The only thing I personally will never do (even in casuals), is run away to win by time.  It's a personal thing and I don't expect everyone to agree with me; I rather lose by putting up a fight then just run away and win by a health lead--meaningless ideals?  Maybe, but I'm old fashion like that.

Also, random aside: Does anyone else prefer the old Kula homepage header? Crazy screaming Iori isn't exactly the most welcoming guy...

Be that as it may, it's Orochi Iori, add him to anything and it's better (Plus any KOF fan knows his story so instantly badass!) =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on March 29, 2011, 04:06:29 PM
you know what, ill make a dope ass yamazaki homepage header if you guys might be willing to put it up. im not good with computers so i can draw it, if somebody might be willing to color it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on March 29, 2011, 05:56:30 PM
Say guys, I have a question. It's about something I've seen in not only XIII vids but also vids from other games.

Is it considered dishonorable among the community to KO someone from chip damage when they have the most minimal amount of health?

Whenever I see someone in that situation, they always try to KO that person with normal attacks. As a result, they extend the match to what is more than necessary (and it's often boring, too). If it were me, I'd hit them with whatever could chip-damage them.

Honestly that's how it used to be like over 10 years ago. Players have abandoned the idea of what is cheap. Those types of things were implemented into the game for a reason - to be used. The only thing that are really banned are bugs/glitches.

Here's a good page to read about gaming mentality.

http://www.sirlin.net/ptw

I'll give it a read.

On a totally unrelated note, I want to hug whoever thought of putting Riot Iori in the homepage.  :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: C 3 on March 29, 2011, 10:08:59 PM
Can somebody re-post the current ratio point laout that are used in Japan/U.S. please?

Supposidly the max is 6 and all 0pt characters got bumped to 1pt?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on March 30, 2011, 06:52:33 AM
I got this list from MMCafe, credits to Professor:

Max 6 points
4- K' Raiden
3- Andy Shen Kyo Iori Kula Elisabeth Takuma
2- Leona Ash Benimaru Yuri Kim Duolon Chin
1- Goro Terry Kensou Mature Maxima Joe Robert King Hwa Ralf Mai Athena Clark Ryo Vice



On a totally unrelated note, I want to hug whoever thought of putting Riot Iori in the homepage.  :)

Well i want to no-hug to whoever thought of taking out Kula from the homepage  :( *crying like a little girl*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on March 30, 2011, 05:34:46 PM
I got this list from MMCafe, credits to Professor:

Max 6 points
4- K' Raiden
3- Andy Shen Kyo Iori Kula Elisabeth Takuma
2- Leona Ash Benimaru Yuri Kim Duolon Chin
1- Goro Terry Kensou Mature Maxima Joe Robert King Hwa Ralf Mai Athena Clark Ryo Vice



On a totally unrelated note, I want to hug whoever thought of putting Riot Iori in the homepage.  :)

Well i want to no-hug to whoever thought of taking out Kula from the homepage  :( *crying like a little girl*

I like that list, there might be room to drop 2 o 3 characters to 0pt IMO.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on March 30, 2011, 10:52:04 PM
Isn't the E3 event coming soon? Let's hope we hear some kind of announcement there from either SNK or someone who has some interest on publishing the game for consoles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 31, 2011, 10:59:34 AM
E3 is on June, but SNKPlaymore doesn't appear on the exhibitor's list so far.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 31, 2011, 12:02:14 PM
SNKP has Eclispe of SNK coming at the end of april, who knows what............
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on March 31, 2011, 03:10:32 PM
SNKP has Eclispe of SNK coming at the end of april, who knows what............

Eclipse of SNK is a tourney with old titles... We are not going to see anything related to XIII there... i think.


Someone who entered here just to "warn" us, said april will bring us bad news... Let's see what april brings us if it's true. He said too that it will be new NG Station releases at march's end... so I don't really trust him..

I cannot understand why snkplaymore doesn't say anything about. Just a new web site with a picture saying "coming to ps3 and xbox360" could be fine.

This game is cursed. KOF XII was an epic fail and this XIII is lost somewhere in the space...  :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on March 31, 2011, 03:16:32 PM
Someone who entered here just to "warn" us, said april will bring us bad news... Let's see what april brings us if it's true. He said too that it will be new NG Station releases at march's end... so I don't really trust him..

And then we have No.17 (was it?) in the match vid thread telling us of hearing word about SNK hiring KOF14 staff.

So yeah, not believing anything unless its from SNK themselves. KOF13 will be a year old soon so they have to say something on the future of the series, or at least I hope they do.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on March 31, 2011, 03:58:24 PM
No. 17 said SNKP hired 14 developers not staff for KOF XIV
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on March 31, 2011, 05:44:39 PM
No. 17 said SNKP hired 14 developers not staff for KOF XIV

My bad.

Still, doubt they would hire that much just for a port.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on March 31, 2011, 08:36:24 PM
WTF?!?!?!?!?!!?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on March 31, 2011, 09:06:39 PM

Feel free not to believe me.

Sounds like your trolling. Keep it up and you will be taken care of.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on March 31, 2011, 09:21:54 PM
Feel free not to believe me.

Will do.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 31, 2011, 09:26:33 PM
From the madman himself:
http://www.mmcafe.com/cgi-bin/forums/bbs/messages/13241.shtml#55970
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on March 31, 2011, 10:04:12 PM

The reports also say that SNKP publicist Yuzuko hints in this final column that "the game that everyone is anticipating will soon..."


I hope this is not an April's fools day joke, or a mistraslation or anything else because if this is true.....

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on March 31, 2011, 10:15:15 PM

The reports also say that SNKP publicist Yuzuko hints in this final column that "the game that everyone is anticipating will soon..."


I hope this is not an April's fools day joke, or a mistraslation or anything else because if this is true.....



Let's just see what anyone has to say...on April 2nd.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on March 31, 2011, 10:17:47 PM
my god i hope its XIII ...................................................or max impact 3
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on March 31, 2011, 10:27:00 PM
My guess is KOFXIII:FE.

@Xxenace: I don't think MI3 is the game that everyone is anticipating lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on March 31, 2011, 10:33:26 PM
My guess is KOFXIII:FE.

@Xxenace: I don't think MI3 is the game that everyone is anticipating lol.

After a console release for XIII, I'd anticipate it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on March 31, 2011, 10:42:32 PM
SNKp is not releasing anything for neogeo Station, but they are planning to release last resort for Wii virtua console


Please tell me this isn't the biggest prank that a company could pull on its fans
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on March 31, 2011, 10:43:17 PM
SNKp is not releasing anything for neogeo Station, but they are planning to release last resort for Wii virtua console


Please tell me this isn't the biggest prank that a company could pull on its fans

At least they have a good sense of humor.
























I kid, I kid.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on March 31, 2011, 10:48:10 PM
My guess is KOFXIII:FE.

@Xxenace: I don't think MI3 is the game that everyone is anticipating lol.
awwwwwwwww :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on March 31, 2011, 10:55:33 PM
SNKp is not releasing anything for neogeo Station, but they are planning to release last resort for Wii virtua console


Please tell me this isn't the biggest prank that a company could pull on its fans

Why should that bother us? Its Japan only
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 01, 2011, 12:29:13 AM
My guess is KOFXIII:FE.

That sounds viable and would make sense, if Capcom and Arksys can get away with just updating one game over and over then why shouldn't SNK be able to do the same?

If this happens then I can see them not porting XIII at all and just releasing the updated version on console.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 01, 2011, 12:40:48 AM
My guess is KOFXIII:FE.

More like KOFXIII:UM.

If it's Final Edition, I hope they do it right =).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on April 01, 2011, 01:09:11 AM
I need KoF 13. I haven't been enjoying any 2d fighters anymore enough to play them everyday or sober. Please give it to us 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 01, 2011, 01:39:51 AM
maybe a new fatal fury game .. i cannot "anticipate" a game which is 1 year old already...still hoping for XIII to get at least a rough release date


...MI 3 ? lmao
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 01, 2011, 02:20:00 AM
Good news indeed, i hope it's not an April Fools joke, or else i will have a mental breakdown.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 01, 2011, 03:36:52 AM
Since SNKP saw all the hype that MK9 has garnered, they decided that this is the perfect time to release the long awaited sequel of agressors of dark kombat

THE KOMBAT IS BACK1
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 01, 2011, 06:53:45 AM
I honestly just want the game to come out so that way the majority of the players can finally get their hands on it. I'm not the greatest player but I think it would help the game to evolve a lot if more high level players could finally play it. Reason I say that is because so far we pretty much have been treated to too many same tactics and an over abundance of the same characters.

Something tells me we will possibly be seeing a lot of changes in how players approach the game once the game is in the hands of everyone.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 01, 2011, 10:47:17 AM
Probably no one of you will belive me, but here I go.

Yesterday I contact SNKPlaymore. I asked them for console version of XIII. I didn't expect they answer me, but they do it. Their answer:

"Thank you for your checking up on our products.
And it is glad to hear that you're interested in one of our products, KOF XIII .

The console ver. release of KOF XIII is currently TBD."


 :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on April 01, 2011, 12:38:19 PM
Probably no one of you will belive me, but here I go.

Yesterday I contact SNKPlaymore. I asked them for console version of XIII. I didn't expect they answer me, but they do it. Their answer:

"Thank you for your checking up on our products.
And it is glad to hear that you're interested in one of our products, KOF XIII .

The console ver. release of KOF XIII is currently TBD."


 :)


I believe you but I just don't believe SNKP anymore. :P
If I don't see the actual product on a store's shelf I'll treat everything as a rumor.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 01, 2011, 02:57:04 PM
guys theres a new FF game coming out, RB3MOTW, the cardfighters.

in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.

also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).

edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on April 01, 2011, 04:31:32 PM
also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).

Eisuke Ogura is the main artist for NGBC as well as many other SNK games. My favorite work of his is KOFXIII.

Shinkiro is the awesome ex-SNK artist with that stylized realism the company was known for.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 01, 2011, 05:12:14 PM
Nona is no.1 for me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Fluke on April 01, 2011, 05:42:22 PM
edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
It's all a matter of opinion, but this mortal kombat actually does not play like shit. Compared to mortal kombat 2 (since it's available on ps3) this new game is extremely smooth control wise, it is no less responsive than any other actually good modern fighting game i've tried and seems to play well both when using arcade stick and pad. It seems really easy to get into and learn/understand the nesecary basics and coupled with its style it seems like a way more casual/entertaining game than ssf4 to me. Whatever you prefer to play is up to you, but don't dismiss this game just because it's not up your alley.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on April 01, 2011, 06:16:01 PM
I honestly just want the game to come out so that way the majority of the players can finally get their hands on it. I'm not the greatest player but I think it would help the game to evolve a lot if more high level players could finally play it. Reason I say that is because so far we pretty much have been treated to too many same tactics and an over abundance of the same characters.

Something tells me we will possibly be seeing a lot of changes in how players approach the game once the game is in the hands of everyone.

Couldn't agree more with you.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 01, 2011, 07:54:03 PM
Nona is no.1 for me.

Totally agree. Nona is/was art director of XII (what means the most of XIII too). Ogura is ok with his artworks but if kof xiii looks so nice (sprites, colors, backgrounds, animations, artworks included,etc) is thanks to Nona. Oh, and XI's endigs. Awesomes.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on April 02, 2011, 12:55:33 AM
guys theres a new FF game coming out, RB3MOTW, the cardfighters.

in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.

also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).

edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
jesus lord man do you like anything?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 02, 2011, 01:13:06 AM
guys theres a new FF game coming out, RB3MOTW, the cardfighters.

in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.

also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).

edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
jesus lord man do you like anything?

I thought we were all "used to" musolini by now =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on April 02, 2011, 02:12:57 AM
Lol 80% of his posts are very aggressive. But I'm just happy that there might be a light out of this tunnel we have been walking in for almost a year and I hope it only gets better...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 02, 2011, 02:16:03 AM
guys theres a new FF game coming out, RB3MOTW, the cardfighters.

in all seriousness though, i think any monkey with half a brain knows 13 will be coming for consoles. the big Q is wether well see 14 ever. and how good the 13 c version will be. since snkp is focusing on just 1 game, im expecting a home port done in awesomeness.

also is ogura that dope ngbc artist or the dope kof ex artist (since these the only 2 good artists theyve used in the last 10 years).

edit: still cant understand how a shit game like mk9 can create any hype. not liking sf4, kof or bb is an opinion and preference thing. but mk, along with games like rise of the robots, gangan, savage reign and whatever piece of shit game is terrible no matter how you look at it. every mk game has been utter crap, so how is this shit game hype?
jesus lord man do you like anything?

I thought we were all "used to" musolini by now =)

"sad" news from last night ....
http://www.youtube.com/watch?v=YFSsRTDACCo
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 02, 2011, 05:39:07 AM
lol, Musolini as in big syke. also world is still filled with shitty men. the losers in war are always the bad guys (depend on whos telling history), but then again benito was a shitty mf'er. mussolini is no different from bush, barak or any other bs leader that invades other countries for bs reasons, but lets not get out of topic.

and being critical about the games you like is bad? this aint the 90's and i aint got time to play every bs fighter out there. or let alone every bs game that comes out.

on a side note, hard corps uprising is some oldschool goodness i hadn't played in a while. def recommend it for psn (or live for those that pay for online). snkp could redo MS, but i dont know if they still got those skills. id be more than happy if i could play 13 before the summer, and even happier if 14 comes (yamazaki, geese & oswald being in it making me even happier).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 02, 2011, 06:24:00 PM
and being critical about the games you like is bad? this aint the 90's and i aint got time to play every bs fighter out there. or let alone every bs game that comes out.

You're a classic gamer and a critic, yes, but you could at least downplay on your so called "critics" on games and videos that other players might think are still actually pretty good despite their flaws. Yeah, so what if Raiden and K' games in most videos are boring but I get more sick and tired of you talking shit about it without saying anything constructive.

Don't have anything good or constructive to post? Don't even try to say anything. I'll be honest, it's just getting on my nerves everytime you talk that way.

No offense intended, however.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 02, 2011, 10:59:55 PM
Problem is that at times it seems that you criticize games that barely played (MK9, and hell, watching videos of XIII doesn't mean anything too)

I don't know what is problem with gamers (and lol, specially old school ones) they shit on everything without playing it

Hell, I know some ''gamers'' that last saturday went to a reunion, started to talk shit of MVC 3 for 2 HOURS, and then decided to play the friggin game for all the night LOLWUT?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on April 02, 2011, 11:05:58 PM
Problem is that at times it seems that you criticize games that barely played (MK9, and hell, watching videos of XIII doesn't mean anything too)

I don't know what is problem with gamers (and lol, specially old school ones) they shit on everything without playing it

Hell, I know some ''gamers'' that last saturday went to a reunion, started to talk shit of MVC 3 for 2 HOURS, and then decided to play the friggin game for all the night LOLWUT?
its considered cool to hate on popular things today
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 03, 2011, 04:51:18 PM
first commenting positively or negatively on any subject is every persons own personal opinion and you could just not look at it or comment back on it. your actually getting on my nerves, and heres why.

you dont need to be constructive on shit when its already fucking obvious. did the k or raidens do anything out of the ordinary to deserve praise and be different enough for us to be constructive about and discect their shit on a higher level? no most dont, so theres no reason to even discuss the shit (for me).

last, ive been playing fighters since the yie ar kungfu days as a kid. ive seen and played every fucking fighter out there. you could disagree with me but i sure as hell disagree with you. just by playing the demo or even sometimes looking at vids gives you soo much info you dont even need to play the game anymore. if you've seriously played lets say mk since the first game, than its easy to spot every thing thats gonna be shit in mk9. its the same damn basic engine with xray moves added.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 03, 2011, 05:15:11 PM
You missed the point. Don't have anything constructive to say? Don't say anything OR do it in a better manner than you just spamming the word shit over and over again. You are entitled to write negative comments, fine. However, your posts are just as bad as YouTube comments.

Take note that you're not the only one reading or writing in this forum. People come here and take a look on what people think and then suddenly they read your post and say, "Oh what kind of a community is this, letting this guy shit talk out of my favorite game?" and stuff like that. You know, we're supposed to be a really friendly community. At least learn to be polite.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 03, 2011, 05:59:31 PM
Take note that you're not the only one reading or writing in this forum. People come here and take a look on what people think and then suddenly they read your post and say, "Oh what kind of a community is this, letting this guy shit talk out of my favorite game?" and stuff like that. You know, we're supposed to be a really friendly community. At least learn to be polite.

This pretty much sums up the Dream Cancel mentality concerning forum posts and discussions. Back to the subject at hand, please.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 03, 2011, 07:24:00 PM
that doesnt mean people have to like everything out there. just cause ive liked capom and snk fighters since 91 doesnt mean i have to like everything they put out. every company has bad releases out there, some companies like acklaim or wb or whatever company releases mk nowadays have put out nothing but bad and mediocre games. there is not a single good mk game out there, ever. and even the mediocre ones are just that, mediocre. when every game in the series is worst than even worst kof ever (and there are some fucked up kofs out there, 94, 96 & 99 to name a few), people already should know that not everybody likes the same thing. especially if its a joke series thats never been good like mk, getting butthurt over it is just lame.

i actually did enjoy mk as a fun but not so serious fighter when 2 and umk3 came out, that didnt change the fact that they where bad games. people talk shit about ff3 being a bad ff game, but its still better than any mk game ever. people whine when others talk shit about ff3? no. they whine about mk? yeah it seems they do. f'd up reason i dont get either since it really is just a mediocre to bad game and has always been that.

well at least the mk movie was better than the sf movie, and the mk9 promo vid with jai white was better than anything sf released as a comic or anime/movie. you dont need to be biased, just be straight.

last post bout bs thats not at hand btw. and dc is already a way friendlier place than most other forums. this doesnt mean we cant talk about games we dont like, and sure as hell doesnt mean people should get butthurt over it. thats even lamer.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 04, 2011, 04:53:56 AM
Again, you missed the point. The point wasn't about people liking games but rather, it was about how you write your posts. I accept negative criticisms if it was written well but yours weren't. Let people cry if the games they like get reviewed negatively, but at least try not to be foul about it. You didn't really NEED to be foul-mouthed when criticizing other games.

Your last post is actually a bit more well-mannered now than it was the last time. However, I still wrote this post for the fact that you didn't understand what I'm trying to say.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 04, 2011, 05:28:18 AM
We don't have to like every game, SFIV & MK9 definitely isn't my cup of tea, but I respect other games and if we're to ever grow our KOF community and expect ppl to treat us the same way--we have to be professional about it (just like you'll never catch Kobe Bryant dissing baseball players etc...).

So I think enough about the matter have been said, moving on.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 04, 2011, 06:42:00 AM
Problem is that at times it seems that you criticize games that barely played (MK9, and hell, watching videos of XIII doesn't mean anything too)

I don't know what is problem with gamers (and lol, specially old school ones) they shit on everything without playing it

Hell, I know some ''gamers'' that last saturday went to a reunion, started to talk shit of MVC 3 for 2 HOURS, and then decided to play the friggin game for all the night LOLWUT?
its considered cool to hate on popular things today

This. So much.

I swear, I could write an entire book about this subject.

Maybe I will do that, since I'm a Creative Writing major.  :)

The first subject to be talked about will be McDonald's.  xD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 04, 2011, 10:36:38 AM
I agree with Kane. Besides community, we are individual persons, and everyone has his own point of view and his way to say things. Is not like DreamCancel as community said MK is bullshit, it's only one member of this community said it. I don't see where is the big problem. Everyone here knows Musolini's way of talk. Just ignore him if you don't like how he comments things, but I don't think DC outsiders will consider DC as a unrespectful community with other titles besides KOF/SNK ones just for Musolini comments.

We cannot expect that everyone here talk in the community's way. This is up to staff members/official DC's articles, not to forums.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 04, 2011, 04:07:20 PM
wow, so we finally agreed on something that didn't even matter. lol @ foul mouthed, this is me being extra nice. and if we where to categorise MK as a pro sport, it would be darts. kobe disses dart players all the time.

but in all seriousness, lets try to act more mature. i'll try to mind what i'm saying, and some of you need to not take other people shitting on games so seriously. it wont kill you. especially with all the real drama going on in the world, getting mad about shit like this is laughable.

@ shiranui, how did you contact snkp btw? through what means (mail, fb, yt?).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 04, 2011, 05:26:59 PM
@ shiranui, how did you contact snkp btw? through what means (mail, fb, yt?).

through their website
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 04, 2011, 05:31:28 PM
snkplaymore.co.jp?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 04, 2011, 06:47:29 PM
snkplaymore.co.jp?

Yep. Inquiry part.  Are you planning to contact them? Try to get some manners if you write them  XD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 04, 2011, 07:45:37 PM
where do you get those manners?  ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 04, 2011, 11:03:58 PM
where do you get those manners?  ;)

www.dreamcancel.com ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 04, 2011, 11:58:23 PM
To be honest the reason why I even post/contribute to dreamcancel is that people here seem to be more civilized and have better manners than other forums (ex. srk). I was posting there for a short time in XII, but lost a lot of interest due to the type of posts from people there (basically a waste of time).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 05, 2011, 05:31:06 AM
I'm expecting to see some announcement on may maybe, after MK9 is released and all that

btw, I realized that I had 1 month since I don't played kof (Back to university, plus I felt motivated to learn other games like vampire savior, rb1, and hd remix)

Today I played some 98 and I felt that my game was VERY slow, like I forgot WTF I had to do, I hope that with XIII I pick up some competitive level soon
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 05, 2011, 05:37:44 AM
dont worry man xiii will fix all of your and my problemz.

thanx for the link kane :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on April 05, 2011, 06:57:22 PM
snkplaymore.co.jp?

Yep. Inquiry part.  Are you planning to contact them? Try to get some manners if you write them  XD

http://www.neo-geo.com/forums/showpost.php?p=3161705&postcount=168

He did, not you. And you need to write to them in Japanese or they won't reply. That guy translated their reply.

Oh and TBD confirms what i told you damn stubborn people. The game is NOT coming out. To be decided.

They will decide NOT to develop it.

I told you 2 months ago and still guys like Shiranui ninja cling on stupid fake hopes. And here it hought i was helping a community of real fans.

I am a mole, its pretty easy to see, i don't work with SNKP anymore ( never was an intern, like jp onry thing) but i still know everything about them thanks to my few acquaintances.

Wanna play the game? Not in 2011. Not in 2012. WHo knows what will the american publisher do with the KOF rights after 2012? I can tell you for sure SNKP is as good as dead for 2 years. Gaming wise.

Enjoy SNK arcade classics 0 and continue killing yourself over info that you can't find because SNKP deserves to fail, not wanting to communicate with their foreigner fans.

Luther, not that I'd really shoot the messenger for bearing bad news, but I admit you do make it tempting everytime you post here. Whether you were, or just posing as a mole from SNKp to us, it's hard to care as you're not offically part of SNK anymore, which is who we're looking to hear the final word from, even if it is a long wait. As "damn stubborn people," we'll take rumors one way or another, and still cling on stupid fake hopes because we want the game so bad. That bad news you say that's to come in April and June - I hope not, but we'll see.

And btw, you were talking to real fans. It just didn't feel like you were helping.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 05, 2011, 07:26:00 PM
snkplaymore.co.jp?

Yep. Inquiry part.  Are you planning to contact them? Try to get some manners if you write them  XD

http://www.neo-geo.com/forums/showpost.php?p=3161705&postcount=168

He did, not you. And you need to write to them in Japanese or they won't reply. That guy translated their reply.

Oh and TBD confirms what i told you damn stubborn people. The game is NOT coming out. To be decided.

They will decide NOT to develop it.

I told you 2 months ago and still guys like Shiranui ninja cling on stupid fake hopes. And here it hought i was helping a community of real fans.

I am a mole, its pretty easy to see, i don't work with SNKP anymore ( never was an intern, like jp onry thing) but i still know everything about them thanks to my few acquaintances.

Wanna play the game? Not in 2011. Not in 2012. WHo knows what will the american publisher do with the KOF rights after 2012? I can tell you for sure SNKP is as good as dead for 2 years. Gaming wise.

Enjoy SNK arcade classics 0 and continue killing yourself over info that you can't find because SNKP deserves to fail, not wanting to communicate with their foreigner fans.

If you're coming here and barely ever post, you can understand why you would have little credibility.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 05, 2011, 10:00:16 PM
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process

Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 05, 2011, 10:23:09 PM
another offtopic but it was so funny to read this

1. Gundam Extreme Versus (276.8 points)
2. Virtua Fighter 5 Final Showdown (259.4 points)
3. Tekken 6 Bloodline Rebellion (241.5 points)
4. Super Street Fighter 4 AE (197.3 points)
5. Melty Blood AA Current Code (111.5 points)
6. Blazblue CSII (92.7 points)
7. Super Street Fighter 2 Turbo (79.1 points)
8. Street Fighter III 3rd Strike (70.5 points)
9. Arcana Heart 3 (68.7 points)
10. Gundam vs. Gundam NEXT (65.3 points)

sf2 turbo and 3d strike over kof 13 or 2002um .... LMAO
that s top 10 arcadia btw

... about kof and especially about playmore i stopped to care - if or when it comes out i might pick up kof again or if 2002um makes it on psn with decent online code but it's getting ridiculous to just wait in vain - hello SF 4 AE =))
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 06, 2011, 01:41:16 AM
http://www.neo-geo.com/forums/showpost.php?p=3161705&postcount=168

He did, not you. And you need to write to them in Japanese or they won't reply. That guy translated their reply.

Oh and TBD confirms what i told you damn stubborn people. The game is NOT coming out. To be decided.

They will decide NOT to develop it.

I told you 2 months ago and still guys like Shiranui ninja cling on stupid fake hopes. And here it hought i was helping a community of real fans.

I am a mole, its pretty easy to see, i don't work with SNKP anymore ( never was an intern, like jp onry thing) but i still know everything about them thanks to my few acquaintances.

Wanna play the game? Not in 2011. Not in 2012. WHo knows what will the american publisher do with the KOF rights after 2012? I can tell you for sure SNKP is as good as dead for 2 years. Gaming wise.

Enjoy SNK arcade classics 0 and continue killing yourself over info that you can't find because SNKP deserves to fail, not wanting to communicate with their foreigner fans.

Your answer shows that you don't know all about SNKP. I wrote them in english and they answered me in english. A picture of my mailbox:
http://img27.imageshack.us/i/imagenzh.png/

This was their exactly answer:
Quote
Dear My name


Thank you for your checking up on our products.
And it is glad to hear that you're interested in one of our products, KOF XIII .

The console ver. release of KOF XIII is currently TBD.

For the latest news regarding SNK PLAYMORE
please check our official website:

http://game.snkplaymore.co.jp/
http://www.snkplaymoreusa.com/



Best Regards,

SNK PLAYMORE Customer Support

Why are you so sure I am the liar? That guy from neogeo forums could take my answer I published here and in SpekSNK.

Beware who you call liar, Mr. Troll.

Ok, we have your warn. If it happens what you say everybody here will remember you, don't worry. Your work is already done here.

Personally is hard to belive what you say, probably because I want this game, but it looks wierd release XII and do not release XIII. Is a nonsense. But hey, don't worry, if what you say comes true we will see it in a few months, why do you get so upset?

EDIT: I remember you from Ignition forums, Luther Blisset. I revised your posts there, and in that forum you only look like everyone there, a hard fan of KOF dying to know something related to KOF XII console version and KOF XIII later. Asking Mad Max desperatly about release date, or making predictions which didn't happen (like XIII's arcade patch would have some tweaks besides fixing bugs and infinites). Reading your posts, you don't look like someone who have been working for SNKP as freelance or someone who has any contact/info about SNKP and their work. So no, I don't belive you at all. I think you are trolling us.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 06, 2011, 05:34:46 AM
I find it extremely hard to believe that sNKP won't eventually release this game on consoles. Why go through all the hard work to rework 12 into the game that it is now(13) just to let it be arcade only? Just doesn't make sense.

Although they are really shooting themselves in the foot by not releasing any kind of info regarding the game. Afterall, we are in a time where fighters are peaking and to be honest, it looks like it will slow down pretty fast and soon. Hell, the majority of toolbags at SRK don't even realize that the game has been patched and all the infinites and bugs are long gone.

Also, as much as I like KOF, this is just another case of a developer not caring about the fans outside of Japan. If anything, SNKP is following in the same footing as Sega and the Virtua Fighter series. I'll never understand why some developers love to just ignore the overall majority of gamers that they have in others countries while only relying on just that one country to support their games. You'd think they would want to make more money by releasing the game at a much bigger capacity. Hell, you just know they would make a shit load of money on Latin America alone.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 06, 2011, 07:23:55 AM
eh honestly, I think that with both games is more of a case of ''those fans don't give a crap about us, so we will not either

Virtua Fighter was heavily pushed as far as I know in the states in the beginning, but in the end the game just slowly faded away, the same could be said with KOF, even though SNKP should try to do something better
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 06, 2011, 03:25:26 PM
another offtopic but it was so funny to read this

1. Gundam Extreme Versus (276.8 points)
2. Virtua Fighter 5 Final Showdown (259.4 points)
3. Tekken 6 Bloodline Rebellion (241.5 points)
4. Super Street Fighter 4 AE (197.3 points)
5. Melty Blood AA Current Code (111.5 points)
6. Blazblue CSII (92.7 points)
7. Super Street Fighter 2 Turbo (79.1 points)
8. Street Fighter III 3rd Strike (70.5 points)
9. Arcana Heart 3 (68.7 points)
10. Gundam vs. Gundam NEXT (65.3 points)

sf2 turbo and 3d strike over kof 13 or 2002um .... LMAO
that s top 10 arcadia btw

... about kof and especially about playmore i stopped to care - if or when it comes out i might pick up kof again or if 2002um makes it on psn with decent online code but it's getting ridiculous to just wait in vain - hello SF 4 AE =))

Virtua Fighter above Tekken? What the...

Maybe ppl are waiting for Tekken Tag or something? I thought VF was done for.

Capcom doing really good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 06, 2011, 04:41:28 PM
Quote
Hell, you just know they would make a shit load of money on Latin America alone.
Maybe the most pirated game in latin america - lol

I don't think playmore would make that much money by releasing 13 without a very aggresive marketing campaign and spending a shit load of money, time to promote it - resources they obvious lack and frankly it's to late for 13 to be a big seller - also i think they spent a lot for the arcade release in japan and right now from what i see and hear most of the arcades took the game out.Look at MvC 3 - seriously it's a mediocre TvC rehash and most people bought it because of the hype - it is fun for the first week but after i felt like i have autism - just doing the same shit over and over and most of the characters play the same - glad i borrowed it from a friend and not spent 60$ for it - it's a 30-35$ title at best.Also MK team has done a hell lot of PR campaigns , released a demo and doing that 20 000 $ tournament as a campaign to sell the game.
Right now i just hope for a new GG (or an online version of XXAC) and maybe 2002 um on psn - 13 will only make playmore loose money and  the last chunk of credibility they have as a "gaming company".Maybe we will see it in 2080 on a Playmore Classic Collection for the neo geo portable X1000 :))
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 06, 2011, 05:38:02 PM
Quote
Hell, you just know they would make a shit load of money on Latin America alone.
Maybe the most pirated game in latin america - lol

I don't think playmore would make that much money by releasing 13 without a very aggresive marketing campaign and spending a shit load of money, time to promote it - resources they obvious lack and frankly it's to late for 13 to be a big seller - also i think they spent a lot for the arcade release in japan and right now from what i see and hear most of the arcades took the game out.Look at MvC 3 - seriously it's a mediocre TvC rehash and most people bought it because of the hype - it is fun for the first week but after i felt like i have autism - just doing the same shit over and over and most of the characters play the same - glad i borrowed it from a friend and not spent 60$ for it - it's a 30-35$ title at best.Also MK team has done a hell lot of PR campaigns , released a demo and doing that 20 000 $ tournament as a campaign to sell the game.
Right now i just hope for a new GG (or an online version of XXAC) and maybe 2002 um on psn - 13 will only make playmore loose money and  the last chunk of credibility they have as a "gaming company".Maybe we will see it in 2080 on a Playmore Classic Collection for the neo geo portable X1000 :))

Nah, all they have to do is release it so ppl can play the damn thing. The thriving tournament/stream scene in NA alone can do a lot to promote the game.

If BB, AH3, MB, MK3U etc. can have a constant presence in tournaments then I don't see why 13 can't.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on April 06, 2011, 05:52:51 PM
Quote
Hell, you just know they would make a shit load of money on Latin America alone.
Maybe the most pirated game in latin america - lol

I don't think playmore would make that much money by releasing 13 without a very aggresive marketing campaign and spending a shit load of money, time to promote it - resources they obvious lack and frankly it's to late for 13 to be a big seller - also i think they spent a lot for the arcade release in japan and right now from what i see and hear most of the arcades took the game out.Look at MvC 3 - seriously it's a mediocre TvC rehash and most people bought it because of the hype - it is fun for the first week but after i felt like i have autism - just doing the same shit over and over and most of the characters play the same - glad i borrowed it from a friend and not spent 60$ for it - it's a 30-35$ title at best.Also MK team has done a hell lot of PR campaigns , released a demo and doing that 20 000 $ tournament as a campaign to sell the game.
Right now i just hope for a new GG (or an online version of XXAC) and maybe 2002 um on psn - 13 will only make playmore loose money and  the last chunk of credibility they have as a "gaming company".Maybe we will see it in 2080 on a Playmore Classic Collection for the neo geo portable X1000 :))

Nah, all they have to do is release it so ppl can play the damn thing. The thriving tournament/stream scene in NA alone can do a lot to promote the game.

If BB, AH3, MB, MK3U etc. can have a constant presence in tournaments then I don't see why 13 can't.

True, the SoCal (& NorCal, and I suppose NYC) crew(s) have been pushing the game pretty hard ever since they got their hands on it, it's just seems like SNKP ain't willing to follow through with it, which is sad because if they were willing XIII would've been the KOF game to put SNKP on the map in the USA no doubt.

Guess we just have to work with what we got.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on April 06, 2011, 06:58:07 PM
If people on facebook can get Betty White on SNL, we as a communty can put kof on the map even snkp
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 06, 2011, 07:08:18 PM
Lol
Do you belive that the prime target for fighting games is the competitive scene?With that money they can't even pay for the coffee the developers drank.A maximum 10% let's say and even that is divided into fan groups.Why to you think they put x factor in mvc 3 and in mk you do the x ray move by pressing 2 buttons ..lmao
This shit is made flashy and dirt stupid for the casual gamers.The streams help a bit esspecially in keeping an interest in a game but they don't contribute much to a profit.99% of my friends who normaly don t play fighting games pre ordered MK!! I was thinking of buying the tournament edition for the stick and guess what - on amazon is sold out.MK will be a block buster and will sell at least double than mvc 3 because it's flashy and because they actually gave a shit and spent a hell lot money and resources for development and PR.All the sites dealing with game reviews already are filled with tons of info , videos, interviews ..the whole shits.That is called proper advertising - the streams will never equal that because a handfull of people watch them.
I bet anyone that Mk will reach 1 mil copies the first week easy

KOF 13 will only sell good if they put it at a low price like 40$, later release at least 4 new teams for dlc like 10$ a team or disscount when buying them all together.V good online at least ggpo standards and be more present in the mainstream gaming news.Also i liked the idea that mk will have some kind of one time code to prevent reseling - if you buy a used copy you will have to pay 10 bucks i think to go online.Piracy will also hurt them a lot so they need to find a way to activate your copy only through internet and it will sell  out in latin america and china  ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 06, 2011, 07:53:09 PM
I think the NYC crowd has pretty much quit on KOF13 because it's no longer at CTF. What I mean by that is that it's new location is too far away from the majority of the people who played it at CTF.

Look, I'm not going to sit here and criticize Henry Cen for his move to Brooklyn. I quite frankly don't know the guy and I seriously doubt I would have any sort of interesting conversations with him but the fact is that he pretty much has eliminated a lot of people who made him so much money at CTF over the years. IMO, his new arcade(which is actually a glorified LAN Center for fighting game fans) was pretty much built for the SF and Capcom communities and whatever is left of the dancing game community in NYC. KOF13 is pretty much going to rot there because I've been there and hardly anyone plays the machine.

Now that may change when the official opening comes and I do hope I'm wrong cause I would actually like to go to the place and play other people besides the same person over and over again for an hour.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 06, 2011, 07:57:29 PM
The way they handled 13 it seems clear that SNK does care about the competitive scene because this is the crowd that keeps games "alive" for years to come, which helps you stay on the map.

Look at the arcadia list above. do you think its the casual crowd that helps 3rd strike stay strong? Do you think its thanks to the casual crowd that the game is getting an online enabled re-release on current gen systems?

As for selling out in latin america and china... well, last I checked SNK doesn't profit much from pirated copies being sold out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on April 06, 2011, 08:01:16 PM
^
^
^agree to 3 posts above this
SNPK has to give people a reason to play the game after its initial release with tons of DLC's like unique colors/ costumes, tunes, stages, and characters
I wouldn't mind if American sports team  was a dlc team or better yet a boss team compose of Rugal,Geese, and Big

I mean if other companies can get you to buy colors and custome that dont contribute nothing to the gameplay, snkp might as well join the rest of the pack

I would not mind if kof xiv was a DLC
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 06, 2011, 08:51:56 PM
The way they handled 13 it seems clear that SNK does care about the competitive scene because this is the crowd that keeps games "alive" for years to come, which helps you stay on the map.

Look at the arcadia list above. do you think its the casual crowd that helps 3rd strike stay strong? Do you think its thanks to the casual crowd that the game is getting an online enabled re-release on current gen systems?

As for selling out in latin america and china... well, last I checked SNK doesn't profit much from pirated copies being sold out.

japan is a very small country and there are trends in arcade scene there..like classic kof 98 was 4 or 5 in 2009 because 98 um was announced.If 3s is played in arcades now it makes no profit for capcom LOL they will make profit from 3's online if it's popular enough and if it comes at a right price - if it's too expensive only a handfull of capcom zombies will buy it = no profits.If you think that fighting games make profit by selling only to hardcore gamers you don t know what business means.The big profit comes from the casual consumer period.Gaming companies pay more attention to trends than anything (and later they look at the techincal aspects trying to please the hardcore gamer but in the same time give the casual gamer a feeling of achivement by doing nothing like ultras in sf4 , x ray move, x factor...etc) - look at sf4 - do you think it is a accident it was so well received?
In an industry image and profit count - if a product is not well received by the mases it is shit (you have no idea how much money companies spend on research do you?)- even if from a techincal point of view your game is balance and great at competitive level play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 06, 2011, 08:57:58 PM
The way they handled 13 it seems clear that SNK does care about the competitive scene because this is the crowd that keeps games "alive" for years to come, which helps you stay on the map.

Look at the arcadia list above. do you think its the casual crowd that helps 3rd strike stay strong? Do you think its thanks to the casual crowd that the game is getting an online enabled re-release on current gen systems?

As for selling out in latin america and china... well, last I checked SNK doesn't profit much from pirated copies being sold out.

japan is a very small country and there are trends in arcade scene there..like classic kof 98 was 4 or 5 in 2009 because 98 um was announced.If 3s is played in arcades now it makes no profit for capcom LOL they will make profit from 3's online if it's popular enough and if it comes at a right price - if it's too expensive only a handfull of capcom zombies will buy it = no profits.If you think that fighting games make profit by selling only to hardcore gamers you don t know what business means.The big profit comes from the casual consumer period.Gaming companies pay more attention to trends than anything (and later they look at the techincal aspects trying to please the hardcore gamer but in the same time give the casual gamer a feeling of achivement by doing nothing like ultras in sf4 , x ray move, x factor...etc) - look at sf4 - do you think it is a accident it was so well received?
In an industry image and profit count - if a product is not well received by the mases it is shit (you have no idea how much money companies spend on research do you?)- even if from a techincal point of view your game is balance and great at competitive level play.

Yeah because SNK has always been very successful with the mainstream.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 06, 2011, 09:59:55 PM
I highly doubt that kof xiii is selling well in south america, I hadn't seen bootleg versions, and there is only one machine

Now, I don't get the comparission with super turbo and third strike, those two are special cases of games that always had been popular, as far as I know, some games get a raise on the lists when a tournament is coming out, is sad to see XIII dropping the list but you can't expect less
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 07, 2011, 01:28:22 AM
In a different note...

I know K' and Raiden are really high up there but are there complaints about a character being low tier? I haven't seen too many Goro in videos lately but from what I've seen is that he could still hold on to his own. You know that Joe wasn't too used either but someone still managed to be a beast with him.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 07, 2011, 01:42:51 AM
I highly doubt that kof xiii is selling well in south america, I hadn't seen bootleg versions, and there is only one machine

Now, I don't get the comparission with super turbo and third strike, those two are special cases of games that always had been popular, as far as I know, some games get a raise on the lists when a tournament is coming out, is sad to see XIII dropping the list but you can't expect less

I was talking about the prospects of the game being released in Latin America on a console. The arcade cabs seem to be only confined to Japan right now and if anyone has one in other countries, they have been imported. I know the one at CTF/NLG has Japanese text and it seems to be that way with every cab I've seen from videos.

and if indeed the game has already been pirated, why haven't we seen a lot of bootlegs already?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 07, 2011, 02:06:53 AM
Our one in SoCal has English win quotes.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 07, 2011, 02:07:18 AM
In a different note...

I know K' and Raiden are really high up there but are there complaints about a character being low tier? I haven't seen too many Goro in videos lately but from what I've seen is that he could still hold on to his own. You know that Joe wasn't too used either but someone still managed to be a beast with him.

Seems like out of all characters he has the least things going on for him in terms of HD/DC. Besides him every character pretty much is played here. I think Clark/Hwa are least used besides Goro. When you have a roster like this year I wouldn't blame anyone for not choosing Goro =/ Basically I think it's not that they are low tier, because we do play with some low tier characters. It's more because there are much more interesting things you can do with other characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 07, 2011, 03:18:21 AM
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 07, 2011, 03:27:36 AM
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.

I would say no.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 07, 2011, 11:47:48 PM
I highly doubt that kof xiii is selling well in south america, I hadn't seen bootleg versions, and there is only one machine

Now, I don't get the comparission with super turbo and third strike, those two are special cases of games that always had been popular, as far as I know, some games get a raise on the lists when a tournament is coming out, is sad to see XIII dropping the list but you can't expect less

I was talking about the prospects of the game being released in Latin America on a console. The arcade cabs seem to be only confined to Japan right now and if anyone has one in other countries, they have been imported. I know the one at CTF/NLG has Japanese text and it seems to be that way with every cab I've seen from videos.

and if indeed the game has already been pirated, why haven't we seen a lot of bootlegs already?


Problem is that KOF isn't as mainstream as some people think here in southamerica

The game is played in the arcades, but there are not as much as used to be, and the game imo is still very niche, I had friends in college who played kof when they were younger but now they don't give a crap, if the game is released, the game will get some sales, but not amazing sales, hell, this without considering that lots of guys will rather download the game than buying it, the same could be said about china
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 07, 2011, 11:54:32 PM
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.

I would say no.

Yeah I would say no too, which is why I didn't think about answering it that way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on April 08, 2011, 12:21:46 AM
Yeah, I can see that. Actually my question is if there truly is a character with subpar abilities rather than less HD/DC options.

I would say no.

same here
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 08, 2011, 02:16:21 AM
they said joe was low tier, even joe can rape. there are no weak charactera in the game from what ive seen from vids. there a few too strong ones though (k, raiden, kula, lizzy's damage for only 1 super is too high but thats only a minor problem compared to the the 3 toptiers).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 08, 2011, 02:23:38 AM
it's a case of ''everyone/the system is so broken that the game is balanced?

Because judging the dominance of the 4 top tiers, I will not call it exactly a balanced game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on April 08, 2011, 03:06:17 AM
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process

Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK

Ummm BUMP!?  HOW IS NO ONE COMMENTING ON THIS!?!?!?  YOU WERE GONNA WORK ON WHAT NOW!?!?!?  THAT GAME WOULD BE OFF THE FUCKING CHAIN!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 08, 2011, 04:08:29 AM
Ok, fess up:

Who's idea was it to put Yuri in the front page?

RAAAAAAAAAAAAAAAAAAAAAAAAAGE!!!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 08, 2011, 04:33:49 AM
Ok, fess up:

Who's idea was it to put Yuri in the front page?

RAAAAAAAAAAAAAAAAAAAAAAAAAGE!!!!!!!!

Don't hate. Yuri is awesome.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on April 08, 2011, 04:39:01 AM
She is.  Nice loke-test version of here, btw
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on April 08, 2011, 05:04:53 AM
I approve of the switch.

Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 08, 2011, 05:10:41 AM
Not the biggest Yuri fan, but i prefer to have her instead of (any version of) Iori.


The homepage image should be random, me thinks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on April 08, 2011, 05:22:41 AM
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process

Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK

Ummm BUMP!?  HOW IS NO ONE COMMENTING ON THIS!?!?!?  YOU WERE GONNA WORK ON WHAT NOW!?!?!?  THAT GAME WOULD BE OFF THE FUCKING CHAIN!!!!!!

I don't think he was serious...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 08, 2011, 10:51:52 AM
Haha, this Yuri is funny. I liked O.Iori, too. Both better than Kula :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on April 08, 2011, 09:25:33 PM
Awww, oh well.  I've always thought that if they did that it'd be really sick.  Like, Terry Bogard air dashing up in that bitch!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 08, 2011, 10:09:37 PM
Ok, fess up:

Who's idea was it to put Yuri in the front page?

RAAAAAAAAAAAAAAAAAAAAAAAAAGE!!!!!!!!

I did. I have 7 or so banners ready for the homepage. My plan is to change it roughly every month in order to highlight as many characters as I can.

This Yuri was too perfect considering Easter is coming soon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 09, 2011, 01:19:25 AM
if were for me yuri should appear in every single post, avatar, signature, and in the background of the page
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 09, 2011, 01:31:22 PM
Even if you are telling the truth, I couldn't care less about you and your posts. This way to talk us is what has ruined your credibility, not me. And I repeat you, I never lied anyone. I send a mail and that's the answer I had from them. IN ENGLISH. Is that clear? Belive me or not, but don't say I'm lying because I simply don't and you are nobody in this world to say that I'm lying.

Ok, clarified this, you can tell us whatever you want, but you can not obligate people to belive you. I don't belive you because I don't want to belive you. But you haven't been banned of here, right? (even is what you deserve for your way to talk) so feel free to say whatever you want and people will be free to belive you or not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on April 09, 2011, 01:39:27 PM
Luther Blissett you were on mmcafe why not post there, what you cant troll mmcafe?

You know whats so funny about your posts is why dreamcancel, there are a whole lot of sites you could be trolling, shoryuken, orochinagi, spek snk,4chan and the list goes on, if you really want to get a big reaction why dont you troll srk, if its an auddiences you need srk will give you plenty

Nothing you told us is anything new, who doesn't know snkp that might shut down their game department, it wouldn't come as shock if they did or kof xiii not being release, im expecting the worse until proven so

thank you for your pantronage
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 09, 2011, 03:06:28 PM
LOL
I think anyone here can sleep at night because there is no news about 13.Sure it's a bit frustrating that some of us don't have access to the game but it will come out eventually in 1-2-3-4 years who cares - we can't do anything about it so why bother.Just preordered my mk 9 and i got a sweet deal from a friend to buy mvc 3 with 20$ so these games will keep me occupied for a while, also i might get Ah3 if it has a good price and i am done for this year :)

PS: Shiranui i think Luther Blissett is Nona trolling =))
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 09, 2011, 03:13:40 PM
I worked for Arc System Works for the spanish translation of the new Arc System Works vs SNK: Generation of Fighters, but they decided to cancel the game after they realized that they couldn't afford to create 30 new sprites and fired me in the process

Seriously, if I worked in SNKP, I would have told those news in a more mainstream place like Kotaku or destructoid, not a random forum of SNK

Ummm BUMP!?  HOW IS NO ONE COMMENTING ON THIS!?!?!?  YOU WERE GONNA WORK ON WHAT NOW!?!?!?  THAT GAME WOULD BE OFF THE FUCKING CHAIN!!!!!!

He was just feeling smart completely not understanding that i was not pretending to work for SNKP ( gob forbid that...i wonder if they even PAY employees monthly) when i just said i worked for them but not as an intern ( can't go into details or its totally obvious who i am).

He probably felt he was the brightest crayon in the box!

Luther, this is your final warning. It's partly due to the baseless rumors and trolling but mostly sue to the lack of respect you show to other community members. If this happens again, I'll ban you.

If you want us to take you seriously, add to the conversation without spreading rumors. And, if you're telling us something factual, post the source.

As far as I'm concerned, there is more than enough proof to suggest that XIII is on the way to home consoles. Shane Bettenhausen said in an interview with Siliconera that KOF XII was one of Ignition's money makers and that they are in talks with SNKP regarding future projects. Add to that the fact that Play Asia has KOF XIII listed as announced and coming soon and that gives me tons more proof than anything you've said here.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 09, 2011, 03:29:10 PM
Maybe he's Shen Bettenhausen, and maybe Ignition will announce that they bought KOF rights. If it's this and XIII doesn't come to console, then I'm going to blame Ignition and Shen.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 09, 2011, 04:49:24 PM
I probably will post one last time.

Neogeo Station, live and other projects were started before the president swap.

They are going to finish Arcade 0 and probably trouble witches. Neogeo station will get another update by the end of March and that will be it.

The new president and the few who remained in the company have a very BIG interest in games , but they simply can't afford the division.

April won't bring good news. I can't and won't say anything anymore, you just read it here first.


You know, you sure post a lot for a person who was planning to post just once or twice.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 09, 2011, 05:07:19 PM
pretty good podcast :)

Official NeoEmpire podcast EP5: Where the hell is KOF 13?

http://www.neoempire.com/?p=7915
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on April 09, 2011, 05:35:40 PM
Maybe he's Shen Bettenhausen, and maybe Ignition will announce that they bought KOF rights. If it's this and XIII doesn't come to console, then I'm going to blame Ignition and Shen.

No way, Shane Bettenhausen is one of the coolest men alive.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on April 09, 2011, 06:28:09 PM
I've been KOF fan for short time. Don't care about NeoGeo KOF's that much, but when I first saw video of XIII, I was like "Wow, this is how modern 2D-fighter should be made!" and I started to wait for console version. I even said to one gamestore guy that "I buy PS3 when KOF XIII is released". Well, haven't seen it yet.

But I'm not angry. I respect SNK for that they make their 2D fighters in 2D. But I guess that they first polish the game to perfection and then release to consoles to avoid "Character X is so cheap"-syndrome. But we'll see what they do with Raiden...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 09, 2011, 07:22:38 PM
wait a second IGNITION MADE MONEY WITH XII?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 09, 2011, 07:41:56 PM
Kof is not SF but still has a fan base. KoFXII was a big deception, but still was the first KoF of the new era.  I'm sure several kofers buy it just for that and to test it, even knowing it wasn't a complete game. And Ignition made a pretty decent promo, even without Mai lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 09, 2011, 08:48:42 PM
wait a second IGNITION MADE MONEY WITH XII?

They did.

Quote
But, other games may not have had the same commercial success. From a business standpoint, how can you fund these games?
I think the games I worked closely on since I came here, King of Fighters XII, Muramasa, and Deadly Premonition, most of all. Those games have done well for us. I think I’ve proven that a decent game, a good game, if handled correctly, if brought to market in the right way, and you let people know what’s good about it these games can be successful and be profitable. A lot of the other games that we brought over haven’t been profitable and sometimes they haven’t been good. My belief is if we keep choosing good games and bring them over the right way they can make money.

It's from this Siliconera interview: http://www.siliconera.com/2011/03/28/ignition-entertainment-on-the-state-of-selling-niche-japanese-games/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 09, 2011, 09:55:14 PM
Lol, watching how the relations with SNKP where very bad at some point, plus all the hate that even SNKP seems to had with XII, Im impressed that Ignition made some money

Weird, since after samurai shodown changed his publisher from ignition to xseed I though that Ignition was done with SNKP
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on April 09, 2011, 10:02:33 PM
Maybe Ignition knew SS Sen was going to suck so they decide not to mess with it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 10, 2011, 12:40:41 AM
mmm, that hasn't stopped ignition before though
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: samirerre on April 10, 2011, 01:05:45 AM
hello ,im new here :)
im 100% pure snk fan
i cant wait for 13 to come
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on April 10, 2011, 04:08:28 AM
Not sure who this Luther guy is, but if he worked in SNKP then there's a very good chance he knows me. All the info I have gotten from my sources (in SNKP) have been in English (spoken and written) and has always been 100% accurate.

As for Ignition, I don't know if the people who mod the forums are on Ignitions payroll, but they sure as hell bashed SNKP and KOFXII right after its release. I don't see why SNKP would go back with them if they were to outsource the game unless its just for covinience 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 10, 2011, 05:21:28 AM
you worked for snkp?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 10, 2011, 07:04:30 AM
Where is this man? http://www.youtube.com/watch?v=l8UhYI9ZcWg

Someone should interrogate him on the whereabouts of KOFXIII!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on April 10, 2011, 08:28:27 AM
EDIT: I remember you from Ignition forums, Luther Blisset. I revised your posts there, and in that forum you only look like everyone there, a hard fan of KOF dying to know something related to KOF XII console version and KOF XIII later. Asking Mad Max desperatly about release date, or making predictions which didn't happen (like XIII's arcade patch would have some tweaks besides fixing bugs and infinites). Reading your posts, you don't look like someone who have been working for SNKP as freelance or someone who has any contact/info about SNKP and their work. So no, I don't belive you at all. I think you are trolling us.

Cool beans!

http://forums.ignitionusa.net/search.php?searchid=162134&pp=25

http://forums.ignitionusa.net/showthread.php?t=1024

http://forums.ignitionusa.net/showthread.php?p=24907#post24907
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 10, 2011, 11:20:38 AM
EDIT: I remember you from Ignition forums, Luther Blisset. I revised your posts there, and in that forum you only look like everyone there, a hard fan of KOF dying to know something related to KOF XII console version and KOF XIII later. Asking Mad Max desperatly about release date, or making predictions which didn't happen (like XIII's arcade patch would have some tweaks besides fixing bugs and infinites). Reading your posts, you don't look like someone who have been working for SNKP as freelance or someone who has any contact/info about SNKP and their work. So no, I don't belive you at all. I think you are trolling us.

Cool beans!

http://forums.ignitionusa.net/search.php?searchid=162134&pp=25

http://forums.ignitionusa.net/showthread.php?t=1024

http://forums.ignitionusa.net/showthread.php?p=24907#post24907

MEGA OWNAGE!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 10, 2011, 11:50:19 PM
I approve of the switch.

Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!

What's wrong with that?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 11, 2011, 04:43:23 AM
somebody got unmasked, and got his pants pulled down.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on April 11, 2011, 07:22:15 AM
I approve of the switch.

Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!

What's wrong with that?

Haha, hey, I feel like KoF has enough PR issues as it is.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: samirerre on April 11, 2011, 07:25:44 PM
yo tell the truth i dont think that the least of us should give up on snk and kof 13
or overestimate them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 11, 2011, 08:18:48 PM
I approve of the switch.

Not that O. Iori wasn't cool, but now random passer-by won't think we're a bunch of demon worshipers!

What's wrong with that?

Haha, hey, I feel like KoF has enough PR issues as it is.

At least we'll make ourselves known well enough :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Demoninja on April 11, 2011, 11:00:42 PM
You know I sometimes just sit and stare at how good the banner is. The only way to make it better is to get Athena up there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 12, 2011, 09:57:56 AM
You know I sometimes just sit and stare at how good the banner is. The only way to make it better is to get Mai up there.

Fixed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 12, 2011, 12:51:02 PM
Rofl.

I'd hit it with a Random Roulette icon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 12, 2011, 06:17:14 PM
I vote Mai goes next
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 13, 2011, 12:41:36 AM
Rofl.

I'd hit it with a Random Roulette icon.

+1

I think a random icon is the best option. And it would be even better if it's possible to put some small KOF sprite as an icon (like fighters generation does with different games).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 13, 2011, 05:06:05 PM
More proof that the XIII console port is on the way? http://dreamcancel.com/?p=735

Mai is coming soon but there's probably 1 character I'll put in before her.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 13, 2011, 05:33:05 PM
Mai is coming soon but there's probably 1 character I'll put in before her.

Mai is perfect for summer, when is time to less clothes xD

More proof that the XIII console port is on the way? http://dreamcancel.com/?p=735

That's the best rumor I hear lately. Oh, please, I want this coming true!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 13, 2011, 05:50:34 PM
No.17 posts here right? Can he clarify and elaborate what he posted?

If they are trying to get the game to EVO, they need to try to get the game out ASAP, unless they are doing a side tournament by bringing a cabinet.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 13, 2011, 06:08:52 PM
I sent a PM to him to ask for more information.

They usually announce their games within a month of release. That's what happened with NeoGeo Station and I thing they officially announced 2K2UM on XBLA just about a month out. Supposedly, MrWizard wanted to get an SNK game in so this would be his chance. They do need to release the game ASAP if this is their plan but so long as it's out a month or so before EVO, they could probably get it in. SSFIV AE is coming in June and wil be at EVO. Maybe we'll get an early June release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bzerk on April 13, 2011, 06:21:36 PM

Please let SNK do this Right and not do something dumb like release the game IN July....

(not that it matters Ill  be happy when its Released at All anyways)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on April 13, 2011, 06:22:31 PM
Oh God that wasn't... oh no :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 13, 2011, 06:23:24 PM
Oh God that wasn't... oh no :(

Huh?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on April 13, 2011, 06:28:06 PM
A spot at EVO would really do our community some good. I hope this isn't a rumor                 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 13, 2011, 06:31:55 PM
Oh God that wasn't... oh no :(

??


For what I try to translate, it looks like No.17 says that SNKUSA is with negotations with EVO to get in. But he doesnt say anything about arcade version or console version. So, yeah, the question is could a game participate with its arcade version or it needs its console version? I think SSFIV:AE case is the answer.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 13, 2011, 06:33:37 PM
I'm guessing nilcam made the mistake of trusting google translate.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on April 13, 2011, 06:36:54 PM
Is 1 month or 2 months enough to promote this game
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 13, 2011, 06:37:03 PM
Updated story with translation by Phoenix:

In relation to KOF @ Evo, it’s not going to be a main game, but can it be held as a side tournament? is what THE_ANSWER is negotiating with SNK’s America branch. If this will happen, I think that Japanese people who happen to be traveling (in america) at the same time will be able to compete in the tournament easily in this important tournament.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on April 13, 2011, 06:37:19 PM
Edit: Nevermind, beaten.

My Japanese isn't perfect, but it looks to me as if No. 17 was saying that THE ANSWER is talking with SNKP about KOFXIII appearing at Evo. Then saying that if it did happen, Japanese people could easily enter a famous tournament.

It certainly doesn't sound like anything definite.

Also, is there a backup plan for the (likely) possibility of no console KOF XIII in time for Evo? Any cabinets around there?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 13, 2011, 06:39:56 PM
Ok, all is clear now... No.17 missunderstood something The Answer told him..

No console version for now, guys...  :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on April 13, 2011, 06:43:33 PM
For what I try to translate, it looks like No.17 says that SNKUSA is with negotations with EVO to get in. But he doesnt say anything about arcade version or console version. So, yeah, the question is could a game participate with its arcade version or it needs its console version? I think SSFIV:AE case is the answer.

EVO allows only console in the tournament
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 13, 2011, 06:47:37 PM
So, yeah, the question is could a game participate with its arcade version or it needs its console version? I think SSFIV:AE case is the answer.

Why is AE the answer? Its releasing for consoles in June.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on April 13, 2011, 06:48:58 PM
Hi guys let me point you to this

http://dreamcancel.com/forum/index.php?topic=691.0

Giby has mention that HE is working with SNKP, to help us out getting KOF XIII to EVO. Kunio asked me about this and I told him that it might be a possibility that we can get XIII so he wants to let his friends know.

That's about it for right now make sure you guys check that thread for any updates.

EDIT: This event has nothing to do with the Console Release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 13, 2011, 06:51:42 PM
Why is AE the answer? Its releasing for consoles in June.

Because it will be on EVO. EVO switch SSFIv for SSFIVAE, because of the console release. But well, let's forgot all this conversation.. The Answer clarified.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 13, 2011, 07:03:48 PM

EDIT: This event has nothing to do with the Console Release.

I figured that. Plus in that twitter message I saw ANSWER, so I guess that would be your name haha.

Google translation can be a little difficult to understand when going from Japanese to English because many of the words can be scrambled around.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 13, 2011, 07:48:56 PM
I came back just to tell you that due to "other circumstances" the neo geo station releases were pushed into TBA status and might not even get released at all , same goes for Neo Trouble Witches.

April won't bring good news, SNK's last game is going to be SNK Classics 0.

Goodbye, i ll be back again one last time in June when a famous American publisher will announce they bought the rights to the KOF and SS franchises.

Status of the other franchises is UNKNOWN ATM.

Feel free not to believe me.

Trouble Witches Neo hits XBLA on April 27. It looks as though his statements are starting to unravel.
http://www.siliconera.com/2011/04/13/trouble-witches-neo-brewing-on-xbox-live-arcade-in-just-two-weeks/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on April 13, 2011, 07:56:53 PM
I came back just to tell you that due to "other circumstances" the neo geo station releases were pushed into TBA status and might not even get released at all , same goes for Neo Trouble Witches.

April won't bring good news, SNK's last game is going to be SNK Classics 0.

Goodbye, i ll be back again one last time in June when a famous American publisher will announce they bought the rights to the KOF and SS franchises.

Status of the other franchises is UNKNOWN ATM.

Feel free not to believe me.

Trouble Witches Neo hits XBLA on April 27. It looks as though his statements are starting to unravel.
http://www.siliconera.com/2011/04/13/trouble-witches-neo-brewing-on-xbox-live-arcade-in-just-two-weeks/

Cool. Progress.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 13, 2011, 11:57:07 PM
Rofl.

I'd hit it with a Random Roulette icon.

+1

I think a random icon is the best option. And it would be even better if it's possible to put some small KOF sprite as an icon (like fighters generation does with different games).

So is it too much to ask for Chin to be on the front page :)

---
Either way I think we should all just plan to goto EVO just for the sake of meeting up with the rest of the Dreamcancel peeps!  The turnout alone will make SNK realize there's still fans awaiting eagerly.  I stepped up and have a hotel room booked already.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 14, 2011, 12:00:44 AM
Rofl.

I'd hit it with a Random Roulette icon.

+1

I think a random icon is the best option. And it would be even better if it's possible to put some small KOF sprite as an icon (like fighters generation does with different games).

So is it too much to ask for Chin to be on the front page :)

---
Either way I think we should all just plan to goto EVO just for the sake of meeting up with the rest of the Dreamcancel peeps!  The turnout alone will make SNK realize there's still fans awaiting eagerly.  I stepped up and have a hotel room booked already.


Spearmint Rhino VIP room doesn't count.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 14, 2011, 05:47:45 AM
So is it too much to ask for Chin to be on the front page :)

---
Either way I think we should all just plan to goto EVO just for the sake of meeting up with the rest of the Dreamcancel peeps!  The turnout alone will make SNK realize there's still fans awaiting eagerly.  I stepped up and have a hotel room booked already.

Chin will likely appear, sooner or later.

I wish I could go to EVO this year for this purpose. Unfortunately, it falls in my busiest time of year at work with a lot of drop-dead deadlines so I cannot take any time off.

I'd also like to take this time to apologize regarding that mistranslated Tweet. I won't be so hasty next time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on April 14, 2011, 06:15:07 AM
So is it too much to ask for Chin to be on the front page :)


Chin will likely appear, sooner or later.



(http://www.otakufreaks.com/wp-content/uploads/2009/11/darth-vader-noooo.jpg)

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 14, 2011, 06:30:51 AM
hey man i wont be at peace till i see the snake charmer assassin, with tounge, knife and all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 15, 2011, 11:38:04 PM
Some good news for console release (official).
Coming in Japan between summer and the end of the year.
No balance change for now.
Additional content for the console release (char/stage/music).
Except good netplay.

SNKP should communicate really soon.

The info came from Frionel (a famous versus figthing player in france) who is close to the developement.
http://www.elive.pro/en/watch/s1w2BjbzzbZ9

2:10:00 for the begining of the discussion on kof 13.


Frionel seems pretty legit; EITHER way, I choose to believe this "info".  It's a great day. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on April 16, 2011, 12:08:14 AM
So pretty much sometime in 2011, I though we knew that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 16, 2011, 12:20:10 AM
"Except good netplay" is the funniest typo I've seen in a long time, unless it ends up being true. ;)

In all seriousness, this is really good news. I'll get this game the minute it releases in Japan. Thank you, region free PS3!

And now to begin my ritualistic chanting that Vanessa will be one of the new characters...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 16, 2011, 01:21:01 AM
Dude, it's all good. Thanks for the translation of that video!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on April 16, 2011, 01:28:42 AM
AWESOME!!!!!!

I hope that in addition the the new stages / chars / music that we get INTRO ANIMATIONS!!  It flew not having them for the arcade release because the arcade crowd is 100% in it for the gameplay but casual players WILL be disappointed if it's just "Round 1... Ready... GO!"  The only other FGs to do that are SFII, old MKs, and KoFXII... Like, come on...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 16, 2011, 01:49:01 AM
If this info is true I'm a very happy man now.

HYYYYPEEEEE!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on April 16, 2011, 01:59:20 AM
lol, true that, Char, but everyone always talks about this huge fan base of SNKP that never gets any better and just likes the characters and the story even so they are out there
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on April 16, 2011, 02:12:41 AM
Some good news for console release (official).
Coming in Japan between summer and the end of the year.
No balance change for now.
Additional content for the console release (char/stage/music).
Except good netplay.

SNKP should communicate really soon.

The info came from Frionel (a famous versus figthing player in france) who is close to the developement.
http://www.elive.pro/en/watch/s1w2BjbzzbZ9

2:10:00 for the begining of the discussion on kof 13.


Fuck Yea brah. Thats good news  :) ;)
Prays For Yamazaki, Billy, Mary, and Orochi squad to show up

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 16, 2011, 02:27:08 AM
Luther Blisset, any comment?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 16, 2011, 04:27:38 AM
^-- Lol, let's see if he's coming back.


I hope these news are true, this will be a good year for fighting games :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Dechimo on April 16, 2011, 04:31:41 AM
What a great day finally some good news about kof Xlll, i hope to see normal iori with the new chars.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shinra Shiranui on April 16, 2011, 04:46:49 AM
Best...news...ever and good riddance to that troll, I'm betting he never posts again.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 16, 2011, 05:38:42 AM
Ill believe it when SNKP says it. That all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: krazykone123 on April 16, 2011, 05:56:51 AM
Ill believe it when SNKP says it. That all.

Agreed, rumor that shit down for now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Running Wild on April 16, 2011, 11:51:26 AM
Never.

http://www.youtube.com/watch?v=vg9KUsv2b4U
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 16, 2011, 05:00:34 PM
 it sais nothing...."between summer and end of year?, exclusive console content, good online" anyone can make those "predictions" =))
 
when someone trolls with bad news it's not ok... if someone trolls with good news it's ok :))
really now ... like desmond said - i belive it when someone fron playmore makes an official announcement.


i think it's best to close this topic until an official announcement is made.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 16, 2011, 05:32:41 PM
I don't care if someone's mama of the development team for the game, I wanna hear something directly from the source...I'm excited for the game too, but I'm not going to believe everything I hear, its all hearsay.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 16, 2011, 06:12:50 PM
french mofo that actually is in the fighting game scene and maybe has contact with snkp > angry fangirl called bisquits or whatever.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 16, 2011, 06:15:26 PM
You both are right. But is not the same when someone that nobody knows enter here saying he worked for snkp and knows all the truth than someone who is a very famous kof player in france and a lot of people know him.

Anyway, as you said it's better wait for a official announce from SnkPlaymore itself.

On a side note, Gunsmith from orochinagi says he will have all frionel's interview word by word translated for his next post. So, soon we will be able to know what frionel said about kof13.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on April 16, 2011, 06:54:06 PM
No, no. He was referring to someone else. Luther something or other.

He claimed to work for SNKP.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 16, 2011, 07:56:27 PM
Like I said a while ago, let's wait till E3(or whatever other huge gaming expo there is before then) to hear if SNKp has anything to say.

And on something of a bright side, I bet the arcade owners sure have benefitted from this game not having a console release so soon. I know us gamers who love our consoles have been aching for a release already, but sometimes even arcade operators have to benefit to. Just imagine how owners of SF4AE edition cabs are feeling like after finding out that that game is already getting a console release and IIRC that game has not even been out for 4 months.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 16, 2011, 08:50:19 PM
Frionel's interview translated:

http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on April 16, 2011, 09:43:20 PM
Frionel's interview translated:

http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english

How strategic of SNKp; here's to hoping all or most of this will be confirmed post SSFIVAE console release. Like the honesty in the article, but would love it if SNK could say it. Oh well, say it with a confirmation SNKP
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 16, 2011, 10:46:31 PM
"As for new characters, I cannot say, but there will be exclusive content such as characters..." lol

Okay, SNKP...out with it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: l2slythe on April 16, 2011, 10:52:48 PM
Frionel's interview translated:

http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english

This, to me, sounds plausible. I see this as a warning signal right before the actual announcement which I'll be be waiting for.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on April 16, 2011, 10:59:27 PM
Quote
As for new characters, I cannot say, but there will be exclusive content such as characters, stages, music, things like that. The version is now officialised.
:) Happy to be a die-hard KOF fan.

Anyways, i wana here more official news about this exclusive content foreal.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 17, 2011, 03:13:18 AM
Whoa, that written interview in that link got removed...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 17, 2011, 03:18:56 AM
Whoa! That probably proves he wasn't trolling... I translated to spanish for speksnk... Maybe I should remove it too, as respect for snkp... Oh, well.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 17, 2011, 03:30:40 AM
I came in here pretty damn late and missed all the hub bub. anyone care to tell me what went down in the interview?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 17, 2011, 04:02:26 AM
I came in here pretty damn late and missed all the hub bub. anyone care to tell me what went down in the interview?

nothing new ...

I think that some french snk fans start rumours and troll to get reactions from playmore, or force them to make statements..like the one regarding playmore's intentions of shutting down the game section - that also came from a french site - as a result playmore issued a press statement on gamespot.
If playmore was ready to make a statement the following days or "soon" Frionel should have shut up and not make any public statements (you don't have to be a genius to figure it out - when it comes to announcements it looks ridiculous for a company to get their games announce by some random guy) but as i said i think this is just a joke or that guy is really stupid

also he talked a bit "too much" about some stuff that for sure he shouldn't have! - in case he really has some connections at playmore and this is not some joke
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 17, 2011, 04:57:02 AM
I came in here pretty damn late and missed all the hub bub. anyone care to tell me what went down in the interview?


If playmore was ready to make a statement the following days or "soon" Frionel should have shut up and not make any public statements (you don't have to be a genius to figure it out - when it comes to announcements it looks ridiculous for a company to get their games announce by some random guy) but as i said i think this is just a joke or that guy is really stupid


Even though I agree with your sentiment until some point, I must add that this is SNKP what we're talking about, they had done more stupid shit than this in the past

It's not like we're talking about capcom leaking news from a random guy
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 17, 2011, 05:18:32 AM
apart from that the big deal is that the guy talks a little too much with someone at playmore and statements like:

Quote
The reason why we didn’t get an announcement is because today SNKP have a strategy of “all or nothing”. When they were working on XII, which wasn’t finished, they released it because there were commercial issues at stake with another game company resurrecting a huge fighting game saga


Quote
The problem was that if Capcom released a new version of SFIV when XIII was released on console, SNK would be left headbutting the wall – SF wouldn’t give KOF a chance – Capcom is a marketing steamroller. There isn’t one fighting game that can rival SFIV in terms of sales. It’s just impossible. Everyone can take advantage of the sales of SFIV for the fighting scene in general but they can’t compete with it.


makes playmore look like an oportunistic, uncompetitive and unprofessional company willing to sell you shit and promise you anything for a quick buck  :) (not that it's not a fact lately but it comes in a semi-official way = )) )

le: also 99% of the leaks from capcom are on purpose :) - you create more hype with leaks than with official announcements
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 17, 2011, 05:25:13 AM
I thought what was said in that interview seemed like it made a lot of sense, especially since the pressure is pretty thick on SNKP and if this game flops like KOFXII, it's a wrap for them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 17, 2011, 05:29:28 AM
I thought what was said in that interview seemed like it made a lot of sense, especially since the pressure is pretty thick on SNKP and if this game flops like KOFXII, it's a wrap for them.

yes but the problem is that it's one thing me or you make some suppositions and it's another thing when someone that has a friend or whatever at playmore and makes those statements because as i said it's a semi official way to say the company is in big shit (he doesn't make suppositions but statements there - that stuff comes from the mouth of his friend ) - which is bad for the image of any company.

Read the interview again if you have a copy and you will see what i mean

Kof XII didn't floped , it sold quite well, even ignition said it :)
- is it a shity game? - of course
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 17, 2011, 05:49:58 AM
kof xii did flopped, for ignition maybe was a success, for SNKP, the guys who made the game, didn't, the arcade was a total failure and the sales in the japanese stores didn't helped
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 17, 2011, 05:55:49 AM
kof xii did flopped, for ignition maybe was a success, for SNKP, the guys who made the game, didn't, the arcade was a total failure and the sales in the japanese stores didn't helped

I don't know about that .. i think playmore made some good money..or at least they made a good profit for that demo.The console versions sold almost 200 000 copies worldwide the first 10 weeks.About the arcade - playmore got what they deserve :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 17, 2011, 06:06:25 AM
Plus it flopped more in terms that people were very unsatisfied with it. Netcode was shitty, not enough characters and moves, etc. just a bare bones game. I personally think it's a so-so game and it can actually be quite fun in the right setting, but it just left a lot of fans with a bad taste in their mouths and even more so for new players getting into KOF from SF.

But like I said before, I wanna hear an official statement from from SNKP themselves, but that interview from the french guy brought up some good points.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 17, 2011, 06:10:18 AM
kof xii did flopped, for ignition maybe was a success, for SNKP, the guys who made the game, didn't, the arcade was a total failure and the sales in the japanese stores didn't helped

I don't know about that .. i think playmore made some good money..or at least they made a good profit for that demo.The console versions sold almost 200 000 copies worldwide the first 10 weeks.About the arcade - playmore got what they deserve :)

wait they got what they deserved... yet they did sell well?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on April 17, 2011, 07:01:47 AM
I think the interview makes SNKP sound smart, personally. They have a small fanbase to serve, and they wanna serve them when that fanbase is ready for a game. SF, BB, AH3... these are all the same customers, often times. Best to release your games BETWEEN releases, instead of at the same time.

Sega, SNKP, Namco Bandai... look at many of their games that "flopped" like Enslaved, Sega Rally Revo, or KoF XII. Many theorize that the poor release windows of such games (over crowded shoping seasons, VS more well know competition, etc) attributed to their lower-than-desired sales.

How many of us have sat here, and typed "SNK, Release during THIS time!" or "Not alongside MvC3!", and the like? That's all I got from that interview; they actually are thinking that far ahead, and they only wanna announce news, when they have something substantial to work with.

I like the "all or nothing" concept, personally. I wish they had more releases in between things, so they didn't look DEAD inbetween one "all" and another, but I like the concept of being floored with content, as opposed to watching a small trickle peter out, and lose hype, after a slow progressing over months of time...

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on April 17, 2011, 07:06:37 AM
I think the interview makes SNKP sound smart, personally. They have a small fanbase to serve, and they wanna serve them when that fanbase is ready for a game. SF, BB, AH3... these are all the same customers, often times. Best to release your games BETWEEN releases, instead of at the same time.

Sega, SNKP, Namco Bandai... look at many of their games that "flopped" like Enslaved, Sega Rally Revo, or KoF XII. Many theorize that the poor release windows of such games (over crowded shoping seasons, VS more well know competition, etc) attributed to their lower-than-desired sales.

How many of us have sat here, and typed "SNK, Release during THIS time!" or "Not alongside MvC3!", and the like? That's all I got from that interview; they actually are thinking that far ahead, and they only wanna announce news, when they have something substantial to work with.

I like the "all or nothing" concept, personally. I wish they had more releases in between things, so they didn't look DEAD inbetween one "all" and another, but I like the concept of being floored with content, as opposed to watching a small trickle peter out, and lose hype, after a slow progressing over months of time...



I can see this point of view, but in the mean time toss us 98 UM or 2k2 UM or XI on PSN so the wait is a lot less painful.  If XIII was announced right now I'd import it with express shipping to get it here right now.  I'm getting Mortal Kombat 9, and Arcana Heart 3 on Tuesday, but I would blow those off if KOF XIII was coming anytime soon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 17, 2011, 08:45:04 AM
they got what they deserved ... as in NO :)
How in the hell can you make profit with that game especially in japanese arcades.I think the game lasted 1 month at best in the arcades, also i don't think there were many made because they knew it will fail.The main reason they did KOF XII was for consoles and as Frionel said - to profit from the sf4 upcoming success which they did.KOF XIII was suppose to be XII but they knew they don't have time to finish it (i think sf 4 announcement caught them by surprise) so they made a new team and kept them overtime to have that pile of shit ready early to cash in - end of story.

le: also i think frionel's friend is looking for a new job right now - toasty
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 17, 2011, 11:36:27 AM
I don't think Frionel was trolling or being stupid. Looks like he was allowed to talk about but not to write about, I think who go too far was Gunsmith translating the interview into Orochinagi. Probably Frionel himself asked Gunsmith to remove it.

About SNKP strategy... Some time ago they said they need to get out KOF XII because of finance KOF, the project was in a point that needed money to be finished, so they needed to release it and try to get some money, the result was KOF XIII. So don't doubt that, being KOF XII a good game or not, it financed KOF XIII. But there were rumors too about Ignition pushed SNKP to release the game, probably for that "commercial issues at stake" Frionel was talking about. SNK has been always the first competence against SF, is not the same for MK or BB, even Tekken, which are games in very different way. Both Capcom and SNK were fighting to re-birth their most famous saga, and both games were being compared by fans and fighting game players. Was it a SNKP error? Could KOF avoid to be compared with SF? I don't think so, even knowing that SNKPlaymore is not a giant like Capcom everybody was comparing both games. SNKP failed horribly, not because the game itself was bad, they failed because they were unable to finish and release it well done (game modes, IA, online, etc). While SF was a total mainstream succes.  Now SNKP decided do not compite against SF, they said "OK, let's respect SF and after its release we will release our game, so nobody will get hurt". I think is a smart and safer strategy (if they really worked hard to have a good product and don't get relax).

The funny part is that they will compite anyway with SF, releasing it now or later, because gamers will compare both games and both console versions they like it or not. Just read what Frionel was saying "KOF XIII online will be better or the same than SFIV"... LOL
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on April 17, 2011, 02:37:03 PM
I don't mean to sound like a Skeptical Scottie, but...

Has anyone heard a logical explanation for why a French player would have insider info on SNKP's plans? SNKP doesn't even have a European branch, and I haven't heard of any of their representatives appearing at French tournaments. What's his relationship with SNKP exactly?

The rumor itself isn't hard to believe, but the source doesn't make any sense to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on April 17, 2011, 03:33:44 PM
i came back from shanghai today, i went there to play kof 13 and yesterday i spent 4 hours in the arcade.
i found out that it was the 1.0, u know how? a fucker just used the mature's infinite so many time that in the middle of that shit i just left the stick and went to play sth else... i went to play kof13 in the cab next to him, and he was looking at me like this:  ?_?
it's because i'm a kind of person or i would have said a big fuck off (in chinese of course) to him
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 17, 2011, 07:22:35 PM
The thing is

Why a French Player has connections with the company? if they wanted the help of a top player they had like 100 top players just in japan. Maybe he is translating the game just like that guy from SPEKSNK, but again, just sounding that you had a point, you can make believe anything to everybody in the internet

He can talk but he can't write? He is part of the company or is just the friend of someone?

He didn't say anything that is not bloody obvious ''yeah, extras, good netcode, after SSF IV AE, whatever''

My problem is that this is still like if luther told us than SNKP was done, we will need further proofs before jumping to conclusions
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 17, 2011, 07:33:15 PM
i came back from shanghai today, i went there to play kof 13 and yesterday i spent 4 hours in the arcade.
i found out that it was the 1.0, u know how? a fucker just used the mature's infinite so many time that in the middle of that shit i just left the stick and went to play sth else... i went to play kof13 in the cab next to him, and he was looking at me like this:  ?_?
it's because i'm a kind of person or i would have said a big fuck off (in chinese of course) to him

you could have "accidentally" elbowed him if its a side by side cab. i think i would automatically and "accidentally" headbut somebody if that happened to me. sorry.  ;)

anybody got the written translation  saved or something? i didnt have the chance to read it.

edit: somebody got a link to the new bugs that are still in version 1.? i still havent sent the mail to snkp andf want to mail them this link as well so theyll at least know about and see the bugs. also in 1.1, did k's ridiculous  ;d get fixed or its still that ridiculous? if these bugs are still present in 13 console snkp will have fucked up BIG TIME imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Phoenixazure on April 17, 2011, 08:26:18 PM
Well rumored or not, the reasoning behind it does make the most sense for the company, staff issues notwithstanding. Wanting to wait until capcom put all their cards on the table. I'm wondering if they've been developing the extra bonuses/characters/extras since arcade release? or will they start doing a quick and dirty port now that Capcom announced SF4AE. I think some proper confirmation (or lack thereof) will take place shortly after Arcade Edition's release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Demoninja on April 17, 2011, 09:23:45 PM
I for one have renewed hope. NorCal's scene is gonna be twice as large because I have many people who want to play but they're not willing to drop quarters into a machine repeatedly just to learn.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on April 17, 2011, 10:09:28 PM
Well rumored or not, the reasoning behind it does make the most sense for the company, staff issues notwithstanding. Wanting to wait until capcom put all their cards on the table. I'm wondering if they've been developing the extra bonuses/characters/extras since arcade release? or will they start doing a quick and dirty port now that Capcom announced SF4AE. I think some proper confirmation (or lack thereof) will take place shortly after Arcade Edition's release.

SNKp is getting things right this time. I have this strong feeling. Despite their financial position they were able to fix the arcade version really fast. I bet the console version is ready. It's been almost a year since the arcade release and they could have easily done 1 more team and 5-6 extra stages. What is holding back the console port is the right publisher for the western countries and US and the appropriate release date since a lot of fighting games are coming out this year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 17, 2011, 10:29:42 PM
Quote
bout SNKP strategy... Some time ago they said they need to get out KOF XII because of finance KOF XIII

spoken like a true fanboy =))
really man i bough XII 2 times - 1 st time (full price) for the xbox to play it at my friends because i didn t had money back then for a new console and 2 nd time when i got my ps3(for collection pourposses). both new
And i was hyped to play it .. .did it for 5 minutes and i sold it in the next 30 min.Cut that crap excuse like XII was made to finance XIII because it's really boring to hear that.How would you feel if XIII had some problems in the port and after a  couple of months playmore announce XIV and i came to you and say - hey man they were saving money for XIV support these mother fuckers :))
When you have a project you have a buget... you don't gather money on the way because you have some deadlines.That excuse is made from the same mindless fanboys that say to buy those crappy rereleased titles to support playmore.fuck that...and i tought capcom sf fans were mindless buyers...pfff now i really wish they release some crappy port just to see all your fanboys reactions :-j (and me coming to say - hey man support it buy it 4 times because they gather money to finance XIV - priceless)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 17, 2011, 10:40:17 PM
Only ones who may get the shaft in this is 360 owners cause the system is not region free. Oh well :) we will just have t wait longer to see if there will be a publisher who will pick the game up and release it in the USA.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 18, 2011, 12:07:02 AM
if rumours are true, I don't believe that XIII will only be released in japan, since Ignition was very happy with them, so yeah, no problem for 360 owners
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 18, 2011, 12:25:57 AM
spoken like a true fanboy =))
really man i bough XII 2 times - 1 st time (full price) for the xbox to play it at my friends because i didn t had money back then for a new console and 2 nd time when i got my ps3(for collection pourposses). both new
And i was hyped to play it .. .did it for 5 minutes and i sold it in the next 30 min.Cut that crap excuse like XII was made to finance XIII because it's really boring to hear that.How would you feel if XIII had some problems in the port and after a  couple of months playmore announce XIV and i came to you and say - hey man they were saving money for XIV support these mother fuckers :))
When you have a project you have a buget... you don't gather money on the way because you have some deadlines.That excuse is made from the same mindless fanboys that say to buy those crappy rereleased titles to support playmore.fuck that...and i tought capcom sf fans were mindless buyers...pfff now i really wish they release some crappy port just to see all your fanboys reactions :-j (and me coming to say - hey man support it buy it 4 times because they gather money to finance XIV - priceless)

You are probably mind retarded. You are talking like if it was my excuse, and it's not. It was SNKPlaymore excuse. They justified KOF XII mess with that explanation in a interview. If you think it's bullshit then go to them and tell it, but don't put the blame on me.

I'm really fucking tired of this kind of people like BlackNoah who think the rest of the world is idiot and they have the right to enter here and talk people like he was a god. Grow up kid, and show some respect. And you call me fanboy? http://blacknoah.blogspot.com/  Oh come on, you hypocrite.

I'm wondering if they've been developing the extra bonuses/characters/extras since arcade release? or will they start doing a quick and dirty port now that Capcom announced SF4AE. I think some proper confirmation (or lack thereof) will take place shortly after Arcade Edition's release.

If Frionel's words are true probably he's talking about facts, not plans. Maybe console version is not finished but almost done. Nobody takes so much risk telling things that are only planned and can be never done. Well, I don't know, but it's my reflexion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 18, 2011, 12:40:44 AM
if rumours are true, I don't believe that XIII will only be released in japan, since Ignition was very happy with them, so yeah, no problem for 360 owners

Nah I meant that we as 360 owners would have to wait a bit longer to get a USA release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FreeRunner on April 18, 2011, 01:17:54 AM
I'll believe it when I hear the news from SNKp's mouth. Untill then, I have my doubt's. Not gonna get hyped over something that's not there.

If it's true though, looks like I'll be importing unless the U.S. release isn't too far off from Japan's release.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 18, 2011, 01:36:11 AM
@that guy which i am to lazy to go back and copy paste the name

there is no interview in which they state that stupid thing so just leave it.
i expressed my opinions in a very respectful way (aka i didn't called you a retard or someting)- if you don't like them it's your problem.and is it wrong to have a blog? - it's not needed to copy paste it like it's a big descovery - it's also under my nickname for all the people to see einstein. you are the one crying, moaning and prasing playmore 24/7 because of XIII kid so don't call me fanboy - i appreciate the old snk and the kof series but i do not kiss anyone in the arse for it. pffff ...

le: i haven't blamed you for anything - i think you have some kind of persecution complex, i just said that fanboys like you justify XII as a financial factor for the development of kof XIII - i would agree with you if playmore would give me a free copy for XIII because i paid 60$ for their demo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 18, 2011, 02:46:39 AM
Okay, the written interview is back up. http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 18, 2011, 03:56:10 AM
Okay, the written interview is back up. http://orochinagi.com/2011/04/xiii-release-date-ken-bogard-x-frionel-translation-in-english

finally something worthy of my attention. thanx des.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 18, 2011, 03:58:25 AM
I see that SRK has the information posted on their homepage. I'm king of surprised by that. I guess ON getting permission to post the transcript is being treated as admission of fact.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 18, 2011, 05:03:19 AM
Wait...

What's going on in this thread?

I can't keep up with all the ruckus, bro!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 18, 2011, 05:04:10 AM
thing is it probably is real. man i cant wait for this shit.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 18, 2011, 05:04:37 AM
Wait...

What's going on in this thread?

I can't keep up with all the ruckus, bro!

I agree a lot of has in the past days it seems.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 18, 2011, 05:08:42 AM
Wait... if KOF XIII gonna be announced soon?

ohshitohshitohshit!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 18, 2011, 05:34:15 AM
see, a lot more interresting than the bs from a page ago isnt it?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on April 18, 2011, 05:38:22 AM
Not for nothing, but I would like to know why the translated stuff was removed in the first place. I don't know about the rest of you, but there had to be a good reason as to why the site was told to remove it by whoever told them to(SNKp most likely). Reason I want to know is because we live in an age where anything can easily be leaked and in the gaming industry, it's very common. Like I said, I just want to know why they were asked to remove it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Demoninja on April 18, 2011, 06:13:56 AM
From my understanding, what was said was supposed to only have been said and that's that. It was not supposed to be written up in any way shape or form so Orochinagi took it down to respect SNK's wishes. Then they somehow got approval to put it back up so they did.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 18, 2011, 06:39:21 AM
pretty much confirming it true. also we all knew 13 was coming, but knowing its coming this year makes me extra happy. im about to start my own company in another country and got a lot of real life issues coming up. at least my computer needs will be dealt with with 13.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 18, 2011, 08:40:47 AM
Not for nothing, but I would like to know why the translated stuff was removed in the first place. I don't know about the rest of you, but there had to be a good reason as to why the site was told to remove it by whoever told them to(SNKp most likely). Reason I want to know is because we live in an age where anything can easily be leaked and in the gaming industry, it's very common. Like I said, I just want to know why they were asked to remove it.

because of what i said earlier - they don't want some random guy to make the announcement for them ... maybe that's why they added this line (which was not in the original article) written with bolt "I am not allowed to make any official statements on behalf of SNKP but I will say the game will be released before the end of 2011. "
Now i want to see an official statement and it's a wrap :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 18, 2011, 04:55:59 PM
there is no interview in which they state that stupid thing so just leave it.

When SNKP announced KOF XIII, I think was Mr.Kukino, who said that even after release KOF XII they never stop working on XIII. We see KOF XII and KOF XIII as different games (because is what they are), but for SNKP always has been the same project. The project probably was too big for them or the development process was slower than they thought, but they told that there was a moment in wich they decided to release KOF XII because they were unable to continue. Probably because they decided to change all and do something more similar to KOF2002UM (KOF XIII). At this point they had to options, sell what they made or just start from the beginning what would mean don't have benefits and kill the hype. I heard too that was Ignition who pushed to release KOF XII.

This is not my theory and is not what I think trying to justify KOF XII as fanboy. Is what I read some time ago. If it's true or just bullshit (or what is true, what not) I cannot truly sure you because I'm just a forum user, not anybody related to SNKP or Ignition. But is what I read, not what I want to belive.

But if you want to belive that SNKP released KOF XII because they want to fuck kofers or because don't know how to do games, OK, go ahead.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 18, 2011, 05:57:33 PM
man theyve had soo much time between the arcacde release and the console release that when it finally comes im expecting at least 1 new team, bg and songs. all done with endings and all that, and simple thingsa like special team endings and such.

who knows, we might get lucky and get 2 or even 3 teams, fuck yeah. if we do get 2 or 3 teams im gonna go crazy if yamazaki and oswald aint in it. agents team and 96 boss team would be the shit. but i think i heard (read) that botan was gonna be one of them soo.....
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 18, 2011, 07:56:50 PM
Quote
But if you want to belive that SNKP released KOF XII because they want to fuck kofers or because don't know how to do games, OK, go ahead.

no no
it was just a business opportunity that is all. i am pissed off because XIII was the real game we should have gotten for that moneyz.

le: http://orochinagi.com/2011/04/another-taito-x2-game-hacked  - toasty?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on April 18, 2011, 09:09:31 PM
I was reading about that new hack earlier today,  I wonder if they'll beat SNKP to the punch on the XIII release. Regardless if they do I think that it will only benefit the community cause with the console exclusive content a hacked Arcade version will be worthless for the players and since they will be hooked on this shit they'll just go buy the real console version day one, I know I will!!!. Also I have a feeling that if they do hack XIII it will be V.1.0 for some reason.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 18, 2011, 09:41:11 PM
I was reading about that new hack earlier today,  I wonder if they'll beat SNKP to the punch on the XIII release. Regardless if they do I think that it will only benefit the community cause with the console exclusive content a hacked Arcade version will be worthless for the players and since they will be hooked on this shit they'll just go buy the real console version day one, I know I will!!!. Also I have a feeling that if they do hack XIII it will be V.1.0 for some reason.

Depends...
If the hack is up before the preorder i will not buy XIII the first day untill i get some reviews that the netcode is at least at sf4 standards.If the net code sucks balls i will play the hack untill the console port is dirt cheap.And i think a lot of people are in doubt especially with the online from XII and will wait just like me for feedback and play that hacked stuff .. even if it's version 1
So this might be a little threat for playmore and a total disaster if the netcode is not decent.We' ll just have to see if they hack it :)
If there will be no hack is a day one for me and for a lot of people for sure
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 19, 2011, 02:54:00 AM
good for you but who gives a what.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on April 19, 2011, 03:47:45 AM
good for you but who gives a what.

sorry man i am to busy to respond right now -  im about to start my own company in another country and got a lot of real life issues coming up.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 19, 2011, 05:21:16 AM
well, problem with the hack is that doesn't includes online, or whatever extra SNK will try to add

In the other hand, that a SNKP includes online doesn't mean anything good : (
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on April 19, 2011, 11:13:36 AM
I wish they hack it. That will force SNKp to make an exceptional online play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on April 19, 2011, 12:24:25 PM
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on April 19, 2011, 01:46:51 PM
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.

Sorry but I completely disagree. We are talking about a fighting game where Versus is the most important thing.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 19, 2011, 02:22:05 PM
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.

Sorry but I completely disagree. We are talking about a fighting game where Versus is the most important thing.

I agree with Giby. There is a casual multitude there who like fighting games but not to play online, they like play offline to gett achivements, see the story, the endings, challenges.. things like that, or to play it with their friends offline some weekend. I know many of them. They like KOF (the ones I know) and they are waiting to see XIII, but if they have the chance to get the game for free they are not going to buy it for sure.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 19, 2011, 02:22:43 PM
lots of people bitch when the game doesn't had story so maybe will hurt
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on April 19, 2011, 02:45:55 PM
The game being hacked won't help SNKP, and it will not force them to do anything with online play. It will help them lose sales on a product that many have been anticipating for nearly a year. While many of us here care for online play, there are players out there who just want to play it offline. If the game gets hacked and playable on PC, they won't have any reason to purchase it on console other than achievements, cause that's crack to many gamers these days.

Sorry but I completely disagree. We are talking about a fighting game where Versus is the most important thing.

That alone would not get me to buy any fighting games for that matter, if the game itself is that lack luster to rely online, no thanks there are better experiences out there

Just because some of you will play the hack and buy the game that dont mean other people will follow that example, the hack will be has stupid as the people crying no mai no buy, a hack of any game like kof xiii will increase its sale more than hurts it especially when its snkp, what happens if the hack has ggpo then snkp is really screwed. SNKP does not need another reason not to release this game or to shut down their video game department.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 19, 2011, 03:32:46 PM
SNKP should release a demo of some kind maybe?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 19, 2011, 03:53:55 PM
good for you but who gives a what.

sorry man i am to busy to respond right now -  im about to start my own company in another country and got a lot of real life issues coming up.

r u serious?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Amedø310 on April 19, 2011, 04:53:54 PM
SNKP should release a demo of some kind maybe?
It would only appear on (J)PSN like XII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 19, 2011, 05:22:46 PM
SNKP should release a demo of some kind maybe?
It would only appear on (J)PSN like XII.

That's my fear as well. Luckily, it's easy to create a Japanese PSN account.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on April 19, 2011, 05:30:28 PM
the no mai no buy must be one of the stupidiest reasons that I had heard

I mean, maybe drove away some people away (like, 50 guys at best) but I had read parts where people says that the absence of mai was the reason of why KOF XII was a flop
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on April 19, 2011, 06:05:59 PM
SNKP should release a demo of some kind maybe?
It would only appear on (J)PSN like XII.

The Demo was released on (Jp) XBL as well.

Really, if they did an international demo with online play (a "beta" like Capcom did with HD Remix) and a few characters (Mai, Terry, Mature, and Ryo?), it'd probably do alot of promotion and goodwill-building for them. Tie some kinda free-for-final-game unlock to it (an Osaka remix track for Kyo by holding Back/Select when selecting team or something), and it'd be an easy way to build some hype! I think even some of the Pixel-haters would be swayed when they see the game running on their TVs.

Heck, I'd be willing to pay for a demo with a few more characters (2 teams worth maybe?) + something like online team battle. Then they could profit (break even?) from it, like a worldwide location test. Could be 1 ~ 5 dollars.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 19, 2011, 09:25:39 PM
Wow, been sick (baaaaaad, bed ridden for 48 hours) and I come back and this thread has run amuck.

Really prided that our forum was absence of the malarkey you see on other forums.  Not going to single anyone out, but it's ok to disagree, not ok to insult.  Enough said.

As for the Taito X2 cabinet boards being ripped/dumped, wonder if this will turn into a whole KOF'98 pirated thingy and everyone falls in love with the game coz they have access--a true blessing in disguise.  

Personally, I would still get a "pre-copy" BUT I would purchase the official console release on the first day (not to mention we've been plunking in quarters for the last 8months like zombies), just like I did with the Mook.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on April 19, 2011, 10:36:34 PM
Wow, been sick (baaaaaad, bed ridden for 48 hours) and I come back and this thread has run amuck.

I didn't realize XIII was part of being bedridden ;)

Regarding a PC hack though, users could very well provide their own netcode (ala Vanguard Princess/LunaPort, Melty Blood/MBCaster, some form of GGPO-type implementation, etc.) So, I am in agreement that a PC hack would cause more harm than good, IMO. Of course, exposure to the game is good, but, in an age of digital piracy and economic issues, don't expect the average consumer to love the game enough to throw $60 at a game they can already get for free with some possible form of netcode. Just because people love the game doesn't mean it'll generate business. No business for SNKP = bad.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 19, 2011, 10:43:02 PM
Wow, been sick (baaaaaad, bed ridden for 48 hours) and I come back and this thread has run amuck.

I didn't realize XIII was part of being bedridden ;)

Friday night till Sunday.  =)

---

There are seriously so many cost effective ideas they could do to promote the game without putting themselves into the red more.  Just even hosting more SNKP tourneys over here with the current 1.1 build would help.  Forget cash prizes, let the winner get like a sneak peak or something.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on April 20, 2011, 11:24:46 PM
I know everyone is happy about the news posted by orochinagi, but I will personally wait for an oficial announcement from SNK themselves
When I see a little banner on SNKP or even a little preview video announcing the game, like the one they did for KOF 13 arcade, then and only then I will start having tears of joy, on the meantime.....I'll just wait.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Amedø310 on April 22, 2011, 10:54:03 PM
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on April 23, 2011, 02:18:55 AM
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz

So Frionel is just a fan of SNKp who has some "links" with SNKp? No tnx I am not buying. It is much easier for SNKp to put a "coming soon" banner on their official website than letting Frionel, whoever is he, spoiling things that we already know. Seriously I am so pissed right now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 23, 2011, 03:59:27 AM
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz

So Frionel is just a fan of SNKp who has some "links" with SNKp? No tnx I am not buying. It is much easier for SNKp to put a "coming soon" banner on their official website than letting Frionel, whoever is he, spoiling things that we already know. Seriously I am so pissed right now.

Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that?  Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 23, 2011, 04:12:09 AM

Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that?  Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.

Yea me too. The interview was cool, and that little Oswald wish was cool to hear, especially after hearing he was on the actual KOF12 disc in the data (as well as some other things).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 23, 2011, 05:28:51 AM
i dont think he was, didnt see him in the list when they released that list.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 23, 2011, 05:44:57 AM
Yup, he wasn't in that data list from XII, the only names missing from that list IIRC  are "Iori '98" and "Billy".

But also, K', Kula and Maxima weren't in such list.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 23, 2011, 05:56:08 AM
Looking back at it now, y'all are right.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 23, 2011, 09:46:30 AM
Orichinagi Live video with Frionel about KOF XIII: http://www.elive.pro/en/watch/Jw8KMTixKbVz

So Frionel is just a fan of SNKp who has some "links" with SNKp? No tnx I am not buying. It is much easier for SNKp to put a "coming soon" banner on their official website than letting Frionel, whoever is he, spoiling things that we already know. Seriously I am so pissed right now.

Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that?  Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.

What he says sounds very plausible, however the thing I'm worried about is how long ago he got that information as things might have changed.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on April 23, 2011, 07:28:41 PM

Don't you? why? Who do you think frionel was? Yeah, he's just a KOF fan linked to KOF XIII developement team, what's wrong with that?  Man, after hearing this interview, I definitely buy it. Frionel sounds honest and well informed. I will remain confident to his words and will wait for the official annoucement, but now I'm calm.

Yea me too. The interview was cool, and that little Oswald wish was cool to hear, especially after hearing he was on the actual KOF12 disc in the data (as well as some other things).

That's my point. The only thing that he really spoiled is that KOF XIII is coming on the consoles, everyting else is just assumptions, personal wishes and thoughts
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on April 24, 2011, 04:18:25 AM
^ Whats wrong with that, he's allowed to wish upon a star of what he wants in the game same as everyone else. When the game finally comes out we will know.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 27, 2011, 06:01:19 PM
Loving the Terry in the home page! =D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 27, 2011, 06:11:39 PM
terry is the dopest, the artist sucks usually. this time though, its one of his better arts. i think at least half of the artwork of this artist sucks, so i find it even more inpressive that they managed to find an awesome work of his (meaning the person who put it there has at least a basic understanding of good art).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on April 27, 2011, 06:55:20 PM
Fuck yeah, Terry.

Nona is hit or miss with me, but his SvC artwork was amazing. Extremely dynamic poses, and just plain cool.

Also, my compliments to Nilcam on a great selection of artwork. We had Kula from NeoWave, Orochi Iori from 2002 (I think?), and Yuri from XIII. I look forward to the day when the banners are randomized.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on April 27, 2011, 06:57:12 PM
Fuck yeah, Terry.

Nona is hit or miss with me, but his SvC artwork was amazing. Extremely dynamic poses, and just plain cool.

Also, my compliments to Nilcam on a great selection of artwork. We had Kula from NeoWave, Orochi Iori from 2002 (I think?), and Yuri from XIII. I look forward to the day when the banners are randomized.

Yes, yes, and hell yes
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 27, 2011, 07:38:06 PM
I love SvC art. That Terry is awesome. By the way, nilcam, I guess DC logo is yours? Does the blue shape mean anything? It looks like the aurea of Mature attacks :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 27, 2011, 07:48:46 PM
I did create the Dream Cancel logo. Initially, I used a circle to tie the design into the look of KOF XI so that the name of the site was more linked into the concept. When I decided to redesign, I thought about tilting the circle to make the design more dynamic. After a bit of playing around, I ended up with the shape I used which is similar to the look of Mature and Iori's slash attack. It also lent itself pretty well to all uses.

I actually really like Nona's art and his SVC work is incredible. As for randomization, I've looked into it but have not found a solution yet.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on April 27, 2011, 08:10:23 PM
I don't know if its possible with this forum, but you should try to make the front page banner the forum banner with the same buttons. Easier navigation and it looks much better overall. I did it with older vB forums, but I don't know if it can be done with SMF forums. In addition, you can always make several character banners and have it randomized on the page.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 27, 2011, 08:18:09 PM
I've looked into that but SMF does not support it as far as I can tell.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: JTSNOW6 on April 28, 2011, 12:06:07 AM
I WOULD LIKE TO JOIN THE TERRY CELEBRATION PARTY!!!!!!  GOOD SHIT!!!!!!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 28, 2011, 01:27:38 AM
All Hail Terry.


While not my favourite character, it's good to have him in the front page.

I look forward to the day when the banners are randomized.

Me too , me too :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 28, 2011, 04:40:07 AM
Am I the only person indifferent to Terry as a character?  It's a good picture and I'll leave it like that--had no idea we had so many Terry fans ;)

I suppose when I look like a six year old child in a candy store when Chin gets up there people will find me odd as well haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on April 28, 2011, 05:00:26 AM
I think nilcam should do that just so we can see your reaction :p
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 28, 2011, 05:10:16 AM
I think nilcam should do that just so we can see your reaction :p

He already has it somewhere in the form of a joystick cover hahah.  EDIT:  Here it is (http://dreamcancel.com/forum/index.php?topic=577.msg12873#msg12873)!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on April 28, 2011, 05:20:45 AM
I'll be changing the banner weekly for the next few weeks and by then I should have a script in place for random headers. 

I hope you're going to rock that template, Kane!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: bzerk on April 28, 2011, 08:30:54 AM
I like SvC Serious Mr. Karate Artwork :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 28, 2011, 10:14:44 AM
I'll be changing the banner weekly for the next few weeks and by then I should have a script in place for random headers. 

I hope you're going to rock that template, Kane!

Do you have a template for a HORI Real Arcade PRO.V3 SA?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 28, 2011, 10:24:31 AM
Am I the only person indifferent to Terry as a character?  It's a good picture and I'll leave it like that--had no idea we had so many Terry fans ;)

Terry is not a main character of KOF and is not involved into the main story, but he's a trademark of SNK, an old school symbol who is very popular and loved. I think nobody who cares about SNK/SNKP could be indifferent to Terry. I'm not a Terry user, but hey, Terry is Terry, no doubt on that.

Maybe pure kofers don't care about Terry and they only like chars involved to KOF story like Kyo, Iori, K', Ash... or maybe younger people will prefer characters looking more fashion and modern like Vanessa or Oswald, but those who have grown with FF/AoF before KOF will always have Terry and classic chars from FF and AoF inside of their heart. At least is what I feel.


Do you have a template for a HORI Real Arcade PRO.V3 SA?

I have it, if you are interested in.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 28, 2011, 10:48:30 AM
Do you have a template for a HORI Real Arcade PRO.V3 SA?

I have it, if you are interested in.

Well particularly with that Chin template that Nilcam created.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on April 28, 2011, 10:52:46 AM
Do you have a template for a HORI Real Arcade PRO.V3 SA?

I have it, if you are interested in.

Well particularly with that Chin template that Nilcam created.
Oh, I missunderstood you. Sorry
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on April 28, 2011, 10:56:23 AM
I like SvC Serious Mr. Karate Artwork :)

It depends which one. Do you mean that full body picture (which looks stupid) or that other one which looks more normal (like the ones you see on the manual)?

I don't really care about SVC Chaos' artwork. Everybody looks like they had died once and brought back to life. For me the KOF XI has the best artwork.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on April 28, 2011, 11:26:12 AM
Am I the only person indifferent to Terry as a character?  It's a good picture and I'll leave it like that--had no idea we had so many Terry fans ;)

For me, Terry will always be one of the best Lead Characters of any fighter. He's actually mature when he needs to be, he's not insecure about anything, he loves playing basketball, and he has solid control of his power. His victory quotes and poses always seem to prove this, too; he's not like Kyo or K', who you'd occassionally wanna kick because of their snarky attitudes.

He's made peace with pretty much anyone he's ever fought in Southtown, and was even man enough to raise the child of the man who killed his father.

He's like SF's Ken archetype wise, but more fleshed out, and better made. I'd put him right alongside Dragon Ball's Goku as one of the few Japanese-produced character that I think meaningfully developed over the course of their series.

So... yeah. Big Terry fan, lol. -Hum's FF Motion picture english end theme, "Oh Angel"-

To semi relate this to XIII, I must say... EX Rising Tackle is awesome, lol. Is it bad I kinda wanna cheer each time I see it end a combo?

Quote
I suppose when I look like a six year old child in a candy store when Chin gets up there people will find me odd as well haha.

Put Chin and Tung Fu Rue up together! :) I really think I'm the only person who'd be happy to see Rue up there, haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 28, 2011, 03:06:45 PM
To semi relate this to XIII, I must say... EX Rising Tackle is awesome, lol. Is it bad I kinda wanna cheer each time I see it end a combo?

I keep waiting for this too. xD
The recent videos only did normal Rising Tackle. Yeah sure, they have their reasons such as saving power stocks and all that...



...but still
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 28, 2011, 04:57:23 PM
]He's like SF's Ken archetype wise, but more fleshed out, and better made. I'd put him right alongside Dragon Ball's Goku as one of the few Japanese-produced character that I think meaningfully developed over the course of their series.

indeed, hes got more charisma than any sf or even kof character. i think the only series that have characters as well done as terry are either from SS or from DS.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on April 28, 2011, 05:19:09 PM
To semi relate this to XIII, I must say... EX Rising Tackle is awesome, lol. Is it bad I kinda wanna cheer each time I see it end a combo?

Nah. Personally, I think EX Rising Tackle is one of the most visually appealing moves in the game.  :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 28, 2011, 11:44:48 PM
Anyways, to shift the topic a little and I've been wanting to post this for some time:

I wanted to ask what ppl's opinion of Shen is now.  He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one).  A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.

After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori.  They all have their different strong points and weaknesses but I would put Iori around Shen's level.  What do you guys think?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 28, 2011, 11:52:29 PM
Shen is the S tier nobody hates.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 28, 2011, 11:53:43 PM
Shen is the S tier nobody hates.

QFT.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 29, 2011, 12:01:53 AM
Anyways, to shift the topic a little and I've been wanting to post this for some time:

I wanted to ask what ppl's opinion of Shen is now.  He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one).  A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.

After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori.  They all have their different strong points and weaknesses but I would put Iori around Shen's level.  What do you guys think?

Before I actually thought they were even-ish. But considering that in an Iori vs. Shen match up, Shen can lock him down easier with d.C and jump CD, that's one extra matchup that would make him better =P

Although both make very good use of meter, I read on Japanese forums that Iori is mainly useful if he has meter, whereas Shen can be played with or without. I don't think I've ever seen Iori put in the 1st position in any video.

For drive cancels and HD combos, Iori is only effective with the opponent in the corner or with Iori in the corner if you can do a command throw in a combo. Shen on the other hand is great anywhere on the screen.

There's plenty of other comparable points, but most of it evens out overall, but people play Shen a lot more which does mean something about him being better.

I really don't think we need to compare the two characters too much if they are nearly the same. When it all comes down to it, its about the players playing the characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 29, 2011, 01:04:53 AM
Anyways, to shift the topic a little and I've been wanting to post this for some time:

I wanted to ask what ppl's opinion of Shen is now.  He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one).  A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.

After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori.  They all have their different strong points and weaknesses but I would put Iori around Shen's level.  What do you guys think?

Before I actually thought they were even-ish. But considering that in an Iori vs. Shen match up, Shen can lock him down easier with d.C and jump CD, that's one extra matchup that would make him better =P

Although both make very good use of meter, I read on Japanese forums that Iori is mainly useful if he has meter, whereas Shen can be played with or without. I don't think I've ever seen Iori put in the 1st position in any video.

For drive cancels and HD combos, Iori is only effective with the opponent in the corner or with Iori in the corner if you can do a command throw in a combo. Shen on the other hand is great anywhere on the screen.

There's plenty of other comparable points, but most of it evens out overall, but people play Shen a lot more which does mean something about him being better.

I really don't think we need to compare the two characters too much if they are nearly the same. When it all comes down to it, its about the players playing the characters.

Was waiting for you to chime in.  So to sum it up, you feel they're too similar and the difference are negligible.

I'll agree with most of your points but I don't think Iori is weak as a first character as you make him out to be.  First of all, I feel that most ppl don't play Iori coz they're holding onto the past way too long, and they're not used to the new Iori--not so much coz he's not as good as Shen but that's just my opinion.

I think Iori's crossup B, df.C, and hcf+C, albeit the latter two being slow, are great openers.  Don't forget the df.C is SC-only and you can also HD off of it.  I also think Iori has slightly safer specials too--all-in-all I feel that he's just as competent as a first character but I don't use him (yet) either so we'll take my observation with a grain of salt.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 29, 2011, 01:27:10 AM
Was waiting for you to chime in.  So to sum it up, you feel they're too similar and the difference are negligible.

I'll agree with most of your points but I don't think Iori is weak as a first character as you make him out to be.  First of all, I feel that most ppl don't play Iori coz they're holding onto the past way too long, and they're not used to the new Iori--not so much coz he's not as good as Shen but that's just my opinion.

I think Iori's crossup B, df.C, and hcf+C, albeit the latter two being slow, are great openers.  Don't forget the df.C is SC-only and you can also HD off of it.  I also think Iori has slightly safer specials too--all-in-all I feel that he's just as competent as a first character but I don't use him (yet) either so we'll take my observation with a grain of salt.

Yeah your sum up is about right.

I actually mean that Iori needs meter more than others, as in a meterless Iori against another meterless character he should be ranked lower as a character, where other characters wouldn't as much. I don't think it's the character change impacts low usage, as newer players don't seem to be picking him up either. Since I play both characters as my current mains. I can give you a little more details.

Iori's cross up is great at first but once people get used to it, it doesn't seem to open up combos any easier than just regular jump attacks against good players. It's better to have a cross up like Benimaru or Elizabeth.

df.C is very slow and nearly unusable by itself as he'll get him out of it most of the time, which is why I barely use it now. In addition to his slow start up, he's punishable on block as well, so it's high risk/mid reward kind of thing. I wouldn't say it's great, but more like good to have the option. His command grab I would say pretty much the same about, as I would rather have Shen's command grab and EX instead.

Iori also does not have safer specials. All his moves besides qcb+B are unsafe. On block qcb+B is just the same as many other special attacks in the game where's it's even frame advantage or very close. During the start up frames while he's dashing, he's very vulnerable which any jump attack or standing poke can hit him out of. Shen actually attacks as his character is moving, but is vulnerable to command throws if done too closely. If done at the right range, he's at even-ish frame advantage just like Iori.

He also has certain weakness that I don't point out purposely. =P

I think for beginner/intermediate players he's similar to Shen. But the higher skill of a player, the more Shen pulls ahead or Iori falls behind.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 29, 2011, 01:51:25 AM
personally i think iori also takes more skill to use effectivelly. at least it looks that way to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on April 29, 2011, 02:27:12 AM
Very glad to see I'm not the only Terry / EX R.Tackle fan, lol. It always takes me back to FFSpecial, where the moves was such a fantastic reversal... Old-school SNK-respect!

-----

On the Iori VS Shen front, in XII, I always felt like Iori was a bit more awkward than I wanted him to be. Though I still personally liked the way he turned out. He had all the tools, but most other characters were easier to get into. I think that applies to XIII, as well, from looks.

Shen is straightforward, and charges in to things in very obvious ways. His EX DM has high utility as a reversal, his EX Uppercut and Throw give him opportunities unusual to such a character, which keep them somewhat unexpected, and he's a brawler that actually has some kinda answer to full screen pressure.

Iori proved with the Tech ref that he's "more invincible than j00!", but only with meters. If he had some of that on one of the normal versions of his new moves, he'd probably be played first more often. It's like they gave him a great character defining trait... but only accessable if he has meters, which most people like to save for amazing-comeback potential, with this game.

Doesn't Shen also build meters better with all the "SHEN WOO PUNC-feint!"s? I'd figure that bit of utility pushes him over the edge for many players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 29, 2011, 02:40:35 AM
personally i think iori also takes more skill to use effectivelly. at least it looks that way to me.

Be that as it may, we're still debating under equal hands, who's stronger or are they just that close.  Perhaps Shen's more inviting for new comers, but doesn't exactly mean he's a better character overall.

Maybe I'll settle that Shen's better without meter but Iori is better with meter.  I think just the fact that he has several invincible Ex moves which is useful on wake up plus his NM is better Shen's (slightly, but noticeable).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 29, 2011, 03:43:09 AM
I always thought Yagami and Shen were pretty much the same in strength with some minor differences. I know Yagami has better anti-air options too. Obviously, he has one from dp+P but a cr.C and neutral hop D works as well. Hop D can also be used for zoning due to its horizontal hitbox and is very meaty when it actually hits. It's still really good after all these years.

Another difference is the issue against projectile users. Yagami might have a bit of a problem without meter but Shen can easily negate projectiles with his qcb+C. On the plus side, Yagami also has more mixup options with his standing close B, df+C and jump b+B. Also, he can backdash faster than Shen.

I also like a few quirks with their command throws. Shen is comboable after f+B but only EX allows you to combo afterwards. Yagami allows you to juggle at anytime his throw connects but in order for it to be used in a combo, you either have to use an EX version or (hyper)drive cancel at a really close range.

SNKp's KOF blog also said something about Shen if I recall. He has to be on the offensive side. Defending with him is a little more difficult when pressured due to his lack of anti-airs. People may have gotten around that though but I suppose it's still true. Yagami can be used offensively or defensively.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 29, 2011, 05:32:35 AM
personally i think iori also takes more skill to use effectivelly. at least it looks that way to me.

Be that as it may, we're still debating under equal hands, who's stronger or are they just that close.  Perhaps Shen's more inviting for new comers, but doesn't exactly mean he's a better character overall.

Maybe I'll settle that Shen's better without meter but Iori is better with meter.  I think just the fact that he has several invincible Ex moves which is useful on wake up plus his NM is better Shen's (slightly, but noticeable).

Iori has 3 Ex moves with invincibility plus an EX super that can be used on wake up. Only 1 of them is safe on block which is qcb+AC, so we're basically talking about that alone. Both Shen and Iori can use EX command grab on wake up if they're close enough. Shen can do level1 or both level2 supers, just unsafe on block. So he does have options, just not a safe one. His dp+P is only good if using the EX version as anti air, and for Shen he would have to use level2 super to do the same, so another small plus for Iori.

I always thought Yagami and Shen were pretty much the same in strength with some minor differences. I know Yagami has better anti-air options too. Obviously, he has one from dp+P but a cr.C and neutral hop D works as well. Hop D can also be used for zoning due to its horizontal hitbox and is very meaty when it actually hits. It's still really good after all these years.

Another difference is the issue against projectile users. Yagami might have a bit of a problem without meter but Shen can easily negate projectiles with his qcb+C. On the plus side, Yagami also has more mixup options with his standing close B, df+C and jump b+B. Also, he can backdash faster than Shen.

I also like a few quirks with their command throws. Shen is comboable after f+B but only EX allows you to combo afterwards. Yagami allows you to juggle at anytime his throw connects but in order for it to be used in a combo, you either have to use an EX version or (hyper)drive cancel at a really close range.

SNKp's KOF blog also said something about Shen if I recall. He has to be on the offensive side. Defending with him is a little more difficult when pressured due to his lack of anti-airs. People may have gotten around that though but I suppose it's still true. Yagami can be used offensively or defensively.

Mid game air to air Shen has Iori beat with j.CD, s.C, and d.C.

As with what Aenthin said, Iori has a harder time dealing with projectiles, as Shen can slap them away or EX super. Iori can EX super, but can only be done at mid range when the fireball is right next him.

As I said before with df+C it's not good by itself for mix ups, most of the time he'll get hit out of it. If the opponent blocks it, it's also unsafe making it a really risky move. Because of this, the mix up game with overhead is near non-existent against experienced players. Shen also has an overhead, but unsafe as well on block and cannot HD from.

Backdash is also a minor plus for Iori, but he's an offense-based character in this one. Back when he had flames, it was more useful because he had fireball and a better dp.

Also one thing to note is Shen has better mid screen combo juggles and HD. Iori basically is more efficient with a cornered opponent.

On a final note, a huge plus about Shen is his command throw. It works as 1 frame grab EX or not. Iori you'll have to be very careful to use non EX version. This is actually a big factor since it gives a better mix up game without meter. This is probably the main reason Iori needs meter so that he can have the option to dash grab, empty jump grab, or wake up grab. Not only does he need meter to do this, but can only do decent damage if he is near the corner or spend even more meter (which means you won't have much or any left for doing this again).

Also since Iori is an offense base character, most of the time he shouldn't be in the corner and if he is in the corner a lot, it's probably a bad match up or the opponent is just playing better. I can actually make a long list of which character has better moves if needed. But to me overall summary of this issue is:

- Iori and Shen have great offense
- Midscreen zoning games Iori is weaker, but Shen can handle it
- Defense Iori is slightly better (with meter only)

Edit: On a side note, I doubt anyone plays both Shen and Iori as their main team, but if you do, it's pretty obvious that Shen is much better without meter and about the same if both have meter. Grass will always seem greener on the other side so need to play both to feel the difference.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on April 29, 2011, 06:34:50 AM
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.  
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 29, 2011, 06:43:09 AM
I'll definitely know when I pick him up eventually, once I'm a little more comfortable with DL you can count on picking Iori up--I'll make him my next pick, who knows, like I'm revising my opinion of how Shen's equal to Iori now, I may revise my opinion later.

I agree that by playing both characters you know their weakness but without playing against an Iori the you don't realize how good some of his stuff are (you'll just have a rough idea). For example, after a bunch of you picked up Chin, I realized how blocking a d.B from Chin then trying to block his overhead feels like you're stuck in that crouching position.  I wouldn't have known until I played against Chins, before that I just thought ppl kept getting hit lol.  I can't remember who was with me but they instantly agreed with me and they were the one using Chin on me.

One more thing about the meter thing, it's not safe to stand near (of course nobody should stand next to a 1 frame command thrower) a waking Iori or Shen when they have 2 meters.  However it's relatively safe to stand next to a Shen when they only have 1 meter, just stand outside his CABC range--it's dangerous, but you can jump Shen's Ex qcfx2+AC DM and most ppl won't risk doing the Ex DM with someone standing at that range.  Iori however, can cover that spot that with his Ex DP and his Ex qcb+AC (I should know, I get hit by all the time).  Furthermore, and correct me if I'm wrong, if Iori connects with his qcb+AC or dp+AC, can't he follow up with a few extra hits?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on April 29, 2011, 06:49:00 AM
Shen was cool, had some nice stuff but in matchups againts really good characters, he wasnt very effective.
Starting from XII, he has improved a lot, certain specials as well as some normals work much much better and he has become an extrematelly solid character.
With Iori I think he is still pretty good, but the change in his moves might have downgraded him a little. He is either the same or a little worse that his classic magatama persona. As a classic fireball spammer, I must say the fireball is what I miss the most.
Iori still to be a little better on the defensive end, even if he requires meter to get invencible on specials.
Of course, I have yet to play XIII, my opinions are based on videos and knowlodge of previous KOFs.
In any case, I am a user and fan of both characters so....
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 29, 2011, 06:56:43 AM
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem. 

In what way?

Tbh, I can't really compare Ash with Yagami and Shen cause he has a different gameplay overall. It's just that the latter two are so similar in a way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on April 29, 2011, 07:00:16 AM
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.  

In what way?

Tbh, I can't really compare Ash with Yagami and Shen cause he has a different gameplay overall. It's just that the latter two are so similar in a way.

I agree Ash is strong when he has 2 stocks, but I don't think he's quite at Iori and Shen's level of threat.

If you ask me, Liz and Kula are the problem hahhah j/k =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on April 29, 2011, 07:07:40 AM
Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.  

In what way?

Tbh, I can't really compare Ash with Yagami and Shen cause he has a different gameplay overall. It's just that the latter two are so similar in a way.

I agree Ash is strong when he has 2 stocks, but I don't think he's quite at Iori and Shen's level of threat.

If you ask me, Liz and Kula are the problem hahhah j/k =)

Yeah, I've said it many times, but those two bitches really get on my nerves.
I like juggles, but not those type of juggles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 29, 2011, 09:34:34 AM
I agree that by playing both characters you know their weakness but without playing against an Iori the you don't realize how good some of his stuff are (you'll just have a rough idea). For example, after a bunch of you picked up Chin, I realized how blocking a d.B from Chin then trying to block his overhead feels like you're stuck in that crouching position.  I wouldn't have known until I played against Chins, before that I just thought ppl kept getting hit lol.  I can't remember who was with me but they instantly agreed with me and they were the one using Chin on me.

One more thing about the meter thing, it's not safe to stand near (of course nobody should stand next to a 1 frame command thrower) a waking Iori or Shen when they have 2 meters.  However it's relatively safe to stand next to a Shen when they only have 1 meter, just stand outside his CABC range--it's dangerous, but you can jump Shen's Ex qcfx2+AC DM and most ppl won't risk doing the Ex DM with someone standing at that range.  Iori however, can cover that spot that with his Ex DP and his Ex qcb+AC (I should know, I get hit by all the time).  Furthermore, and correct me if I'm wrong, if Iori connects with his qcb+AC or dp+AC, can't he follow up with a few extra hits?

Chris plays Iori, and I played him a bunch back at AI. Although he doesn't know the non-HD juggles, I still know what his strengths are. I can pretty much predict when he's going to do qcb+AC and EX command grab. From playing against him it seems like Iori's speed and j.C and j.B are the best things he has going for him. He also tried using his overhead but after getting punished or poked out of it too many times, he completely stopped using it as well. He also once in a while used non-EX command throw but now rarely uses it due to the same issue.

As for Iori's EX's his dp is completely punishable and his EX DM is also punishable but has a shorter window. After his EX dp, you can't juggle after, only qcb+AC you can juggle after with only a DM or dp+A midscreen. As with both Shen's level2's, it's the same with Iori, if you know it's coming there are ways around it. If a qcb+AC is coming from Iori, roll forward or vertical jump to punish. EX dp+AC can be hopped over just like Shen's qcf+AC as well.

A good analogy of what I think Iori's normals are like is Dan from SF. Sure Iori has overhead (worst one in the game), dp, dashing special, but they're really not that great without using an EX version. The difference here is that his normals and speed are good.

For Iori the only special attack worth using non-EX is his qcb+K or nearly pre-emptive dp+A. Shen would be able to use command grab, qcf+P (cancel for meter as well), pre-emptive qcf+K for anti-air, and qcb+A against fireballs. So for non-EX attacks Shen comes on top.

With EX attacks however, Iori does have better options, but since they consume meter, it can only be done limited amount of times, even less often if you follow up with supers.

With that Shen definitely is better as a first character. As for 2nd or 3rd character it'll depend on meter management for Iori.

You know there are plenty of characters that have good defensive options with and without meter in higher, same, and lower tier. What we're doing here is comparing options and tool set of special attacks now. I mean Robert and Athena aren't exactly top tier and ranked lower than both Shen and Iori, but they has pretty much everything.

I'm starting to this this discussion on which of the 2 are better is insignificant seeing on how we agree they are very close. It just depends on who is playing those characters and who they're playing against.


Shen > Iori but Ash > Shen, seriously Ash is becoming a problem.  

I don't think Ash is the problem, it's that we're having to play against John's zoning. I mean at one point you said my Ash was free hahah. It's like me saying Elizabeth is becoming a problem.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mr.KOF on April 29, 2011, 11:11:48 AM
Anyways, to shift the topic a little and I've been wanting to post this for some time:

I wanted to ask what ppl's opinion of Shen is now.  He's one of the few characters that I feel that since the beginning of XIII actually got better with time as ppl started to learn him more (Vice is another one).  A couple months ago CMD.Duc and I were discussing and I still felt that Shen was slightly behind Iori, but not by much.

After months of using him, I can honestly admit (!) that he's actually better than I thought he was and he's as good as Iori.  They all have their different strong points and weaknesses but I would put Iori around Shen's level.  What do you guys think?

Iori is under Shen in my book. The only thing Iori has style with is his cross kick game....other then that he is pretty boring to look at. Nice avatar Kane!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on April 29, 2011, 01:02:32 PM
Shen is the S tier nobody hates.

QFT.

Co-signed.

Part of the reason why I like Shen is that his moveset feels really balanced. All of his moves have their own distinct uses, and nearly all of them see regular use during a match. (Only possible exception would be his NeoMax.)

Contrasted against Shen are characters like Kula whose wins invariably boil down to Crow Bite and Ray Spin (including EX version and follow-ups). She could literally lose diamond breath, counter shell and ALL her DMs, and it would barely budge her place in the overall tiers.

Ignoring comparisons against other characters, I think Shen is a great example of a well-balanced character. Just in regard to how well his moves work together. Kula would be the opposite.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on April 29, 2011, 06:14:16 PM
well at least shen and even kyo feel fair (from vids i gotta say kyo > shen).

also we can all agree, those whove played and not played the game: K & raiden > kula & lizzy > all. these bitches need some toning down. more lag on k's fb and after fb attacks, more charge or less damage on dropkicks, less juggle ability on lizzys dp, kula just srtaight losing her  ;dn ;db ;bk kick. or at least losing its properties. there, balance solved. it aint that fucking hard, cmon snkp, wtf is up?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on April 29, 2011, 08:00:27 PM
kula just srtaight losing her  ;dn ;db ;bk kick. or at least losing its properties. there, balance solved. it aint that fucking hard, cmon snkp, wtf is up?

Kula was top tier in 2002 and XI as well, using the same tools, so at this point its obvious that SNK is doing this on purpose.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on April 29, 2011, 08:03:32 PM
For Raiden, I think they should just remove the drop kick.
I thought about it and I think it's the easiest way to solve the problem.
Raiden is already a more than competent character without it. Some normals are good & blowback is great.
He already has 4 special attacks. He has the spit, the shoulder tacke, a special throw and an aerial special throw, plus he has 2 Supers.
The dropkick doesn´t even have new animation, so it would be a loss on the art or aesthetic department either.
I know many people will disagree but in my opinion, the best solution is to remove the attack.
I would also like to point out that I think K' is a little overrated. I'm not saying he is useless, he is a very good character, but I think people usually play against him in the wrong way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on April 30, 2011, 02:32:45 AM
For Raiden, I think they should just remove the drop kick.
I thought about it and I think it's the easiest way to solve the problem.
Raiden is already a more than competent character without it. Some normals are good & blowback is great.
He already has 4 special attacks. He has the spit, the shoulder tacke, a special throw and an aerial special throw, plus he has 2 Supers.
The dropkick doesn´t even have new animation, so it would be a loss on the art or aesthetic department either.
I know many people will disagree but in my opinion, the best solution is to remove the attack.
I would also like to point out that I think K' is a little overrated. I'm not saying he is useless, he is a very good character, but I think people usually play against him in the wrong way.

I too hate Raiden but remove that attack is useless.. i mean he has that attack since FF.....u can lower the damage but remove it all is nonsense
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on April 30, 2011, 04:04:55 AM
Arcadia rankings


ARCADIA DATABASE
ビデオゲーム部門 ランキング  コックピット/アップライト部門
118頁           2011年3月16日~2011年4月15日


インカムランキング

ビデオゲーム部門 ランキング
1位 機動戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 266.7 pts.
2位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 245.5 pts.
3位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 229.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE  EDITION<カプコン> / 156.2 pts.
5位 Virtua Fighter5 FINAL SHOWDOWN  <セガ> / 153.3 pts.
6位 アルカナハート3 <エクサム> / 95.9 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /86.7 pts.
8位 STREET FIGHTER III 3rd STRIKE <カプコン> / 85.3 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 78.4 pts.
10位  MARVEL VS CAPCOM 2<カプコン> / 72.3 pts.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on April 30, 2011, 05:10:01 AM
MVC2 in the top 10? That's madness XD


No surprises in the top 3, and well, at least KOF XIII is still there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on April 30, 2011, 08:43:27 AM
I just realized. If Mai is able to do an air throw after one of her corner combos, you think other characters with air throws can do it too? I'm looking at Yuri for example. Saiha is an oft used corner-combo move with quick recovery.

Other characters with an air throw:
Clark
Benimaru
...

Actually, that's about it. Both Athena and Leona lost their air throws.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on April 30, 2011, 11:12:27 AM
I just realized. If Mai is able to do an air throw after one of her corner combos, you think other characters with air throws can do it too? I'm looking at Yuri for example. Saiha is an oft used corner-combo move with quick recovery.

Other characters with an air throw:
Clark
Benimaru
...

Actually, that's about it. Both Athena and Leona lost their air throws.

Yes, they can.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 02, 2011, 08:24:05 AM
http://bbs.kofunion.net/read.php?tid=168844
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nagare_Ryouma on May 02, 2011, 09:14:00 AM
http://bbs.kofunion.net/read.php?tid=168844

I don´t understand what it says but I haven´t seen those pics before. Is this suppose to be new art for the console release?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 02, 2011, 09:30:26 AM
No, they're special art that you get for clearing the game with certain edit teams.

[spoiler]Special teams are:

KOF Hero Team: Kyo, K', Ash
2003 Team: Ash, Shen, Duolon
Sidekick Team: Benimaru, Andy, Robert
Big Guy Team: Goro, Raiden, Maxima
Princess Team: Elisabeth, Mai, King
New Heroine Team: Athena, Yuri, Kula
Booze Team: King, Chin, Hwa[/spoiler]
Title: MOVED from: The King of Fighters XIII Video Thread
Post by: THE ANSWER on May 02, 2011, 10:23:07 PM
I'm not saying K' and Raiden have to be nerfed lower than Kula or Liz, they could be nerfed to the same level. What I hate of SSFIV online is that 8 of 10 matches are against Ryu/Ken, and I'm seeing this happening to KOF XIII console version online... And I'm more worried about complainings and people leaving the game (or not enetering in KOF world) for this than if I will be able to win them with Mai, King and Mature (I think I will :D)

That's not what I meant. I mean if they do nerf K' and Raiden. After that people will complain about Elizabeth and Kula and want to nerf them as well. And after that people will again find something to complain about and want nerfed. The information is already out there for almost a year, so we should just leave it up to SNKP and see what happens with balance changes.

Well I'm pretty sure we all know that is what's going to happen since that's what happens in mostly every fighting game, a perfect example would MvC3 and the Sentinel nerf. Once sentinel was nerfed everybody started complaining about Phoenix. However that doesn't take away the fact the Sentinel nerf was needed and it made the game more balanced, right?

Now we might have different standards to what we consider a flop, as some of us might have different expectations. I would like at least have the success of another game that has approximately the same or equal community, per say lets refer to MK9.

1. Sales have been great for MK9 (I've got a copy my self)
2. Game was immediately added to the official line up of major tournaments with 64+ participants
3. A "NATIONAL" tournament will be hosted in a few weeks with prizes totaling to $21,000
4. Weekly gathering are hosted nation wide.
5. Top players from other games and new players to the game are picking it up, such as Arturo "Sabin" Sanchez in the East Coast and Justin Wong in the West Coast. Then you have mid-top players such as Floe and Alex Valle.
6. Part of EVO 2011

Again this would be what MY standards in order for the game not to be a flop, now some people might be satisfied with having a decent console port with decent online connection to play with 2-3 friends that also think that the game is decent and participate in maybe an annual tournament with a semi-decent turnout.
Title: Re: The King of Fighters XIII Video Thread
Post by: Ash on May 02, 2011, 11:21:21 PM
I'm not saying K' and Raiden have to be nerfed lower than Kula or Liz, they could be nerfed to the same level. What I hate of SSFIV online is that 8 of 10 matches are against Ryu/Ken, and I'm seeing this happening to KOF XIII console version online... And I'm more worried about complainings and people leaving the game (or not enetering in KOF world) for this than if I will be able to win them with Mai, King and Mature (I think I will :D)

That's not what I meant. I mean if they do nerf K' and Raiden. After that people will complain about Elizabeth and Kula and want to nerf them as well. And after that people will again find something to complain about and want nerfed. The information is already out there for almost a year, so we should just leave it up to SNKP and see what happens with balance changes.

Well I'm pretty sure we all know that is what's going to happen since that's what happens in mostly every fighting game, a perfect example would MvC3 and the Sentinel nerf. Once sentinel was nerfed everybody started complaining about Phoenix. However that doesn't take away the fact the Sentinel nerf was needed and it made the game more balanced, right?

Now we might have different standards to what we consider a flop, as some of us might have different expectations. I would like at least have the success of another game that has approximately the same or equal community, per say lets refer to MK9.

1. Sales have been great for MK9 (I've got a copy my self)
2. Game was immediately added to the official line up of major tournaments with 64+ participants
3. A "NATIONAL" tournament will be hosted in a few weeks with prizes totaling to $21,000
4. Weekly gathering are hosted nation wide.
5. Top players from other games and new players to the game are picking it up, such as Arturo "Sabin" Sanchez in the East Coast and Justin Wong in the West Coast. Then you have mid-top players such as Floe and Alex Valle.
6. Part of EVO 2011

Again this would be what MY standards in order for the game not to be a flop, now some people might be satisfied with having a decent console port with decent online connection to play with 2-3 friends that also think that the game is decent and participate in maybe an annual tournament with a semi-decent turnout.


Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a  flop.
Title: Re: The King of Fighters XIII Video Thread
Post by: THE ANSWER on May 02, 2011, 11:28:29 PM
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a  flop.

Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 02, 2011, 11:49:19 PM
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a  flop.

Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?

Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum, with more than any other previous KOF series on console.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 02, 2011, 11:59:49 PM
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a  flop.

Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?

Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum (more than any other previous KOF series on console).

Good, now I have an idea of what you consider a flop. I believe that if Raiden is not nerfed XIII will have the same sales as XII did. Now you mention "decent sales at the very minimun" you do understand that in order for those sales to count the game game needs to be purchased new not used right? I know that if this issue is not addressed and people are aware before they have to make this purchase at retail price that they will hold on from buying it until they can find a used copy or simply just bootleg it for Xbox. I think the same rule applies for the netcode, I've seen people on this forums saying that if the netcode is not good that they will not buy it day one or new.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 03, 2011, 12:15:28 AM
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a  flop.

Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?

Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum (more than any other previous KOF series on console).

Good, now I have an idea of what you consider a flop. I believe that if Raiden is not nerfed XIII will have the same sales as XII did. Now you mention "decent sales at the very minimun" you do understand that in order for those sales to count the game game needs to be purchased new not used right? I know that if this issue is not addressed and people are aware before they have to make this purchase at retail price that they will hold on from buying it until they can find a used copy or simply just bootleg it for Xbox. I think the same rule applies for the netcode, I've seen people on this forums saying that if the netcode is not good that they will not buy it day one or new.

I don't think that the nerf of one character (or special attack for this matter) will determine the fate of KOF XIII in terms of the points you listed earlier. If a character is truly overpowered the character will be banned in tournaments. The barrier that KOF XIII has to face is marketing and hype factor, which we know SNKP will not play a major part of. It's more up to the players who will pick up the game and the websites that promote it.

As of now KOF XII has had the most sales since the mid 90's and not by much, which is actually bad (200k about). Most of the current successful fighting games have sales of 2 million+. Nerfing a drop kick is not going to boost sales 10 times. So it would take a near miracle for KOF XIII to be as successful as you described. At this point it'll depend on us pushing it, like getting it to EVO on stream before it comes out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 03, 2011, 12:50:24 AM
Flop means poor sales and not many people playing it (complete failure). Then there's what you're stating which is great/best case scenario. Then there's a range in between which can be considered doing decent. I'm just saying it won't be a  flop.

Exactly, which is why I mentioned those 2 points first, would you consider KOF XII a flop?

Yes, but we're not talking about XII. You said you think XIII will be a flop if they don't nerf Raiden. Totally different game we're talking about here. I said XIII would not be a flop even if they didn't put said nerf. They will still get decent sales at the very minimum (more than any other previous KOF series on console).

Good, now I have an idea of what you consider a flop. I believe that if Raiden is not nerfed XIII will have the same sales as XII did. Now you mention "decent sales at the very minimun" you do understand that in order for those sales to count the game game needs to be purchased new not used right? I know that if this issue is not addressed and people are aware before they have to make this purchase at retail price that they will hold on from buying it until they can find a used copy or simply just bootleg it for Xbox. I think the same rule applies for the netcode, I've seen people on this forums saying that if the netcode is not good that they will not buy it day one or new.

I don't think that the nerf of one character (or special attack for this matter) will determine the fate of KOF XIII in terms of the points you listed earlier. If a character is truly overpowered the character will be banned in tournaments. The barrier that KOF XIII has to face is marketing and hype factor, which we know SNKP will not play a major part of. It's more up to the players who will pick up the game and the websites that promote it.

As of now KOF XII has had the most sales since the mid 90's and not by much, which is actually bad (200k about). Most of the current successful fighting games have sales of 2 million+. Nerfing a drop kick is not going to boost sales 10 times. So it would take a near miracle for KOF XIII to be as successful as you described. At this point it'll depend on us pushing it, like getting it to EVO on stream before it comes out.

I strongly disagree with you on the marketing/hype point, we know SNKP is not going to be involved on this but we've seen Ignition do a ton of advertising, marketing and propaganda for KOF XII and they game was still a flop (we both agree on the flop). At the end of the day it all comes down to they game being good and balanced, now that will make your latter point true and will encourage players to pick up the game and push it and promote it.

If for you sales is the only factor in what makes a game a flop or not and I can tell you that Aracana Heart 3 is no where 2 million+ sales but it will be a part of EVO 2011 someway (I can't say how). Which IMO is more valuable than selling 1 million copies and having no type of exposure at major events.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 03, 2011, 02:24:09 AM
I strongly disagree with you on the marketing/hype point, we know SNKP is not going to be involved on this but we've seen Ignition do a ton of advertising, marketing and propaganda for KOF XII and they game was still a flop (we both agree on the flop). At the end of the day it all comes down to they game being good and balanced, now that will make your latter point true and will encourage players to pick up the game and push it and promote it.

If for you sales is the only factor in what makes a game a flop or not and I can tell you that Aracana Heart 3 is no where 2 million+ sales but it will be a part of EVO 2011 someway (I can't say how). Which IMO is more valuable than selling 1 million copies and having no type of exposure at major events.



Ignition did an okay job on marketing and it did increase sales since the game actually sold more copies than any previous KOF since the mid 90s. The game flopped because it was a bad game, not because one character had an overpowered, but not game breaking move. You said to be successful the game needs to be good and balanced. XII is one of the most balanced KOF but is just not a good game, with bad netcode. XIII IS already a good game with being one of the most balanced KOFs to date even in it's current state. If it wasn't I'm pretty sure we wouldn't be playing it now (just like how we stopped playing XII 5-6 months after release). Also I don't think you would have bought the board and game if it was bad / too unbalanced.

Marketing would've worked better to get the XII mainstream if the game system was as good as XIII.

I honestly don't see AH3 as a success yet. Most large tournaments are either not hosting the game, barely have enough or not enough participants. They are in the official Evo line up, but yet to be determined if it will have many participants. I'm pretty sure they're able to get in the Evo due to relations with Aksys and dealing with a somewhat drama-less community (unlikes KOF forums in SRK). I think we've already pretty much solved this part since the KOF thread at SRK pretty much died, and Dream Cancel has started up, still going strong and being recognized.

Back to what I was saying before, all we're talking about is Raiden's dropkick and it's not going change whether the game will be successful or not. I never even said that they shouldn't balance it, I would like to see it actually. But you can be sure that if they're going to balance that, there's a high chance that other characters will get hit by the nerf stick like the characters you main - K', Kula, Elizabeth.

I would say the thing about what MK9 has is due mainly to marketing. That tournament with the $21K pot is actually run by PDP, but sponsored by Nether Realms. The tournament was announced before the game was even released for marketing (getting high level players to try to play the game seriously). I'm sure if a month before console release, SNKP ran a $21k pot tournament that there would be larger amount of attention. I'm pretty sure Aksys realized this as well since they're throwing in $5k and $1k for Blazblue and AH3 at Revelations.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on May 03, 2011, 03:21:43 AM
MVC2 in the top 10? That's madness XD


No surprises in the top 3, and well, at least KOF XIII is still there.

I don't see it -_-
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on May 03, 2011, 04:19:34 AM
MVC2 in the top 10? That's madness XD


No surprises in the top 3, and well, at least KOF XIII is still there.

I don't see it -_-

インカムランキング

ビデオゲーム部門 ランキング
1位 機動戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 266.7 pts.
2位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 245.5 pts.
3位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 229.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE  EDITION<カプコン> / 156.2 pts.
5位 Virtua Fighter5 FINAL SHOWDOWN  <セガ> / 153.3 pts.
6位 アルカナハート3 <エクサム> / 95.9 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /86.7 pts.
8位 STREET FIGHTER III 3rd STRIKE <カプコン> / 85.3 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 78.4 pts.
10位  MARVEL VS CAPCOM 2<カプコン> / 72.3 pts.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 03, 2011, 04:20:42 AM
is #1 still that gundam game?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on May 03, 2011, 04:28:40 AM
Yeah
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 03, 2011, 05:40:31 AM
wtf mam, they making some good ass money with the gundam game. same for tekken.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: fiol on May 03, 2011, 06:57:59 AM
i think no games will defeat gundam lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 03, 2011, 07:09:48 AM
hey fiol they got that cab in china as well? you seen the game?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 03, 2011, 04:19:09 PM
Even with the balance problems, KOF XIII is still an incredibly fun game. If SNK puts the same amount of effort into the console port as, say, KOF XI, 98UM or 2002UM, I expect it to be the best-selling KOF to date. I know that's not saying much, but still.

WITH better balance, the game will have longer legs, and more people will be interested in playing seriously.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 03, 2011, 05:56:40 PM
your also forgetting the extras, like extras bg's and extra teams in it. if they balance it out and have all this, 13 should rule.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on May 03, 2011, 08:03:32 PM
MVC2 in the top 10? That's madness XD


No surprises in the top 3, and well, at least KOF XIII is still there.

I don't see it -_-

インカムランキング

ビデオゲーム部門 ランキング
1位 機動戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 266.7 pts.
2位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 245.5 pts.
3位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 229.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE  EDITION<カプコン> / 156.2 pts.
5位 Virtua Fighter5 FINAL SHOWDOWN  <セガ> / 153.3 pts.
6位 アルカナハート3 <エクサム> / 95.9 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /86.7 pts.
8位 STREET FIGHTER III 3rd STRIKE <カプコン> / 85.3 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 78.4 pts.
10位  MARVEL VS CAPCOM 2<カプコン> / 72.3 pts.

What are #1 and #6?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 03, 2011, 08:06:04 PM
#1 is that Gundam game and #6 is Arcana Hearts 3
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 03, 2011, 09:13:38 PM
Ignition did an okay job on marketing (XII) and it did increase sales since the game actually sold more copies than any previous KOF since the mid 90s. The game flopped because it was a bad game, not because one character had an overpowered, but not game breaking move. You said to be successful the game needs to be good and balanced. XII is one of the most balanced KOF but is just not a good game, with bad netcode. XIII IS already a good game with being one of the most balanced KOFs to date even in it's current state. If it wasn't I'm pretty sure we wouldn't be playing it now (just like how we stopped playing XII 5-6 months after release). Also I don't think you would have bought the board and game if it was bad / too unbalanced.

Thought this discussion was dead eh...hehe. 

XII didn't succeed for many reasons but here's my take on XII's lack of success:  XII was relatively balanced.   XII had great redrawn HD sprites.  XII had a great marketing team hate it or love it--best KOF has had in the US at least by miles (local FREE tournament, invited the two cast members from the movie, and giving away a cabinet, are you kidding me?) 

XII was meant to be a reboot, like SFIV it was meant to cater to the mainstream crowd and draw in new players while at the same time, keep the old fans happy.  It didn't do the latter very well except a handful of western players (SoCal peeps and the UK peeps--maybe 15 people total) and the mainstream part failed due to the netcode.  Let's say the second part didn't fail, and the fans loved it but the netcode was crappy, I think the game would still be alive and kicking as the smaller locals scenes would have to promote the game themselves via tourneys etc... 

It was definitely not the balance of the XII that killed it, although I would still to have liked to see more balance to XII but that's jut me.

For the record, I used to be "no good netcode=fail" but after seeing our XIII scene still going strong here, I've adjusted that attitude to "no good netcode=more effort to grow the scene, but plausible if there's a will and a great community like ours".

Over the weekend we had this discussion with Gunsmith, Giby, Jaime and the rest of the SoCal crew and KOF players/fan are the most hardcore fans period.  We're still around FFS after what's going on out there with the competition.  We travel FAR for games, and I mean locally and internationally (personally I've been to seven different countries to play KOF) because we love that damn game.

Which brings me to my next point, as long as the console comes out, and as long as it's not WORST than the arcade version, it'll survive and not flop as long we promote it locally with other players.  Any other extra goodies is just icing on the cake.  Will it hit the big stage in EVO this year or next? I don't know, that's certainly going to be a challenge--is it just a matter of time?  Absolutely.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 03, 2011, 09:31:55 PM
Ignition did an okay job on marketing (XII) and it did increase sales since the game actually sold more copies than any previous KOF since the mid 90s. The game flopped because it was a bad game, not because one character had an overpowered, but not game breaking move. You said to be successful the game needs to be good and balanced. XII is one of the most balanced KOF but is just not a good game, with bad netcode. XIII IS already a good game with being one of the most balanced KOFs to date even in it's current state. If it wasn't I'm pretty sure we wouldn't be playing it now (just like how we stopped playing XII 5-6 months after release). Also I don't think you would have bought the board and game if it was bad / too unbalanced.

Thought this discussion was dead eh...hehe.  

XII didn't succeed for many reasons but here's my take on XII's lack of success:  XII was relatively balanced.   XII had great redrawn HD sprites.  XII had a great marketing team hate it or love it--best KOF has had in the US at least by miles (local FREE tournament, invited the two cast members from the movie, and giving away a cabinet, are you kidding me?)  

XII was meant to be a reboot, like SFIV it was meant to cater to the mainstream crowd and draw in new players while at the same time, keep the old fans happy.  It didn't do the latter very well except a handful of western players (SoCal peeps and the UK peeps--maybe 15 people total) and the mainstream part failed due to the netcode.  Let's say the second part didn't fail, and the fans loved it but the netcode was crappy, I think the game would still be alive and kicking as the smaller locals scenes would have to promote the game themselves via tourneys etc...  

It was definitely not the balance of the XII that killed it, although I would still to have liked to see more balance to XII but that's jut me.

For the record, I used to be "no good netcode=fail" but after seeing our XIII scene still going strong here, I've adjusted that attitude to "no good netcode=more effort to grow the scene, but plausible if there's a will and a great community like ours".

Over the weekend we had this discussion with Gunsmith, Giby, Jaime and the rest of the SoCal crew and KOF players/fan are the most hardcore fans period.  We're still around FFS after what's going on out there with the competition.  We travel FAR for games, and I mean locally and internationally (personally I've been to seven different countries to play KOF) because we love that damn game.

Which brings me to my next point, as long as the console comes out, and as long as it's not WORST than the arcade version, it'll survive and not flop as long we promote it locally with other players.  Any other extra goodies is just icing on the cake.  Will it hit the big stage in EVO this year or next? I don't know, that's certainly going to be a challenge--is it just a matter of time?  Absolutely.

Considering the fact that there is probably will be little to no advertising/marketing effort by SNKP, it's pretty much up to the community to report. I was talking briefly with The Answer about this, and we definitely want to do more when the console is slated for release. What I'd like to see happen is the following:

1. EVO side tournament gather at least 32 players (posisbly up to 60 for live streaming)
2. 1 Week prior to release written article/interview + podcasts on SRK / IGN
3. First Wednesday before or after release, to appear as special game on Level Up Wednesday Fight Nights

Any other ideas on what else we can try (let's be realistic)? I know a sponsored large cash prize tournament would help in getting the better players to try it. This would then spread to their friends and so forth, but we know that SNKP would most likely not sponsor cash prizes. MK9 had $21,000 pot tournament announced a month or so before it's release and pretty sure it got the attention of a lot of players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: FataCon on May 03, 2011, 10:20:33 PM
MK9 had $21,000 pot tournament announced a month or so before it's release and pretty sure it got the attention of a lot of players.

This is actually the exact reason why top players are playing the game. JWong himself actually stated he'd try the game once he heard about the cash pot. Now, as you stated, we know that SNKP doesn't have the bank to pull something together like that for XIII. Honestly, I don't even have any good ideas myself concerning promotion of the game aside from taking it to tourneys and having it stream. Keep in mind that, this year, people are already focused on CS2, SFxT, and TTT2 even though they're not out yet. People will gloss over a legit game simply because they're focused on something else coming out. Something to think about.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 03, 2011, 10:38:33 PM
1. EVO side tournament gather at least 32 players (posisbly up to 60 for live streaming)
2. 1 Week prior to release written article/interview + podcasts on SRK / IGN
3. First Wednesday before or after release, to appear as special game on Level Up Wednesday Fight Nights

All great ideas.  I want to add that when we do get it to EVO as a side tourney, there's no reason why we can't pull 64 participants easily.  Think NCR, it was 42 sign ups already, and that's just one region in one state.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 04, 2011, 08:18:18 AM
Hey Ash here's 2 quotes from a combo some guys were having in SRK about the KOF XIII console:

1.
Quote from: Athrex;10599841
They already announced they aren't changing balance at all.  Get ready to get dropkicked.

2.
Quote from: ifridflame;10600442
well then. I´m already announcing i won´t buy this game in that case. Good luck KOF XIII. 1 sale less ¬¬

Just wanted to share that as since that is was one of my points, but we talked and I think we understand each other now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on May 04, 2011, 08:22:00 AM
Some dude scared of a drop kick?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on May 04, 2011, 08:36:43 AM
Hey Ash here's 2 quotes from a combo some guys were having in SRK about the KOF XIII console:

1.
Quote from: Athrex;10599841
They already announced they aren't changing balance at all.  Get ready to get dropkicked.

2.
Quote from: ifridflame;10600442
well then. I´m already announcing i won´t buy this game in that case. Good luck KOF XIII. 1 sale less ¬¬

Just wanted to share that as since that is was one of my points, but we talked and I think we understand each other now.

Aaaaaaaaaah yes the ever present "GIVE ME MY FREE WIN I PAID GOOD MONEY!" guy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 04, 2011, 10:05:31 AM
Yes! That Mature in the main page rules the world! :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 04, 2011, 10:09:03 AM
http://orochinagi.com/2011/05/what-hit-the-fan
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 04, 2011, 10:49:44 AM
This is not funny at all. Better Frionel doesn't lied to us. I want to hear what he has to say.
I'm really surprised by this guy jelous because info didn't go out first in japan... 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on May 04, 2011, 02:25:00 PM
http://orochinagi.com/2011/05/what-hit-the-fan

Drama.

Boring.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on May 04, 2011, 03:07:40 PM
Agreed. Nothing but drama, or a ploy to get SNKP to say something.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on May 04, 2011, 03:10:05 PM
http://orochinagi.com/2011/05/what-hit-the-fan

I can understand the Novelist sentiment, especially from a professional level... but what an odd thought.

At least the SNK fans in Japan can PLAY the game. Europe and USA barely have any machines available! While it'd be more "respectful" to inform the JP fans, since they are the "core" fan / monetary base for the series, the fans abroad are probably the most hungry for info, since we're more in the dark about even being able to experience the game in the first place.

In the end, the fans should be band together, and be pissed for not getting any info! :)

I DO think that pressure from Japan has more of a chance at forcing SNKP's hand a bit, though. Oh well. They seem to like to time releases of info around the same time as other things (such as KoF: Mobage and the LOV crossover being released around the same time of TWN! releasing), so lets see if they have anything new to say when TWN!'s DLC releases on May 11th...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on May 04, 2011, 04:22:09 PM
This is not funny at all. Better Frionel doesn't lied to us. I want to hear what he has to say.
I'm really surprised by this guy jelous because info didn't go out first in japan... 

I can sort of understand. It's kind of like you living at home with your family, then finding out something about one of them through through a friend of a friend in the streets.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on May 05, 2011, 04:49:51 AM
If people are honestly not going to play this game because they feel that K or Raiden ruin it(which let's be honest, these are SF4 fans talking) then how can they praise a game like AE where the majority of the players who have played it are all unanimously agreeing that Yun, Fei Long and Yang pretty much break that game?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 05, 2011, 05:33:33 PM
some people feel that K or Raiden ruin the game (which let's be honest, these are SF4 fans talking)

Do you think so? I'm not a SF fan AT ALL... If I talked about SF is because something I don't like about this game is that online is crowed of Kens and Ryus. I wouldn't like to see the same happening in KOF XIII, I would like to see variety of chars and have the chance to fight against all of them. And is not only a personal worry, I think this could help to make the game funnier and more atractive to new players.

But maybe I'm wrong, maybe new players prefers have chars like K', Raiden, Kula or Liz to start with.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on May 05, 2011, 05:56:53 PM
If people are honestly not going to play this game because they feel that K or Raiden ruin it(which let's be honest, these are SF4 fans talking) then how can they praise a game like AE where the majority of the players who have played it are all unanimously agreeing that Yun, Fei Long and Yang pretty much break that game?

Are you serious? People are actually saying this?

*facepalm*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 05, 2011, 06:12:42 PM
Welcome to the current reality of the fighting game community. Capcom can do no wrong EVAR!

This attitude kills me for several reasons, the most relevant being that while Capcom was ignoring the fighting game community, SNKP gave us quite a few games, including NeoGeo Battle Coliseum and KOFXI. It's sad that no goodwill was created by that.

K' and Raiden do look very tough to deal with and I'm sure that will be a challenge. At least the controls don't work against the player and most of the cast seem to have pretty good tools of their own.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on May 05, 2011, 06:22:42 PM
Welcome to the current reality of the fighting game community. Capcom can do no wrong EVAR!

This attitude kills me for several reasons, the most relevant being that while Capcom was ignoring the fighting game community, SNKP gave us quite a few games, including NeoGeo Battle Coliseum and KOFXI. It's sad that no goodwill was created by that.

K' and Raiden do look very tough to deal with and I'm sure that will be a challenge. At least the controls don't work against the player and most of the cast seem to have pretty good tools of their own.
this i can agree with most we ever got from capcom during that time was a bunch of colections
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on May 05, 2011, 06:24:33 PM
then how can they praise a game like AE where the majority of the players who have played it are all unanimously agreeing that Yun, Fei Long and Yang pretty much break that game?

Last I checked Yun, Fei and Yang can't 100% your ass in a matter of seconds, nor do they have a move that can go through, literally, anything (and lead to a 100%).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Demoninja on May 05, 2011, 06:44:39 PM
Last I checked K' is way more dangerous than Raiden and he doesn't have any moves that do what you just described. You also need to consider the type of game you're playing. KOF 13 is a 3 on 3 game so 100% combos can be seen as 33%. He also needs full everything to deal that 33% damage.

Yun is way more bullshit in AE than Raiden is in 13. At least Raiden you can deal with dks by blocking, rolling, and playing safe. Against Yun if you block you'll still get opened up. He has 50 ways to tick into his command grab and all of those are also frame traps that hit you during those pre jump frames. If you somehow miraculously get away he can just ex lunge back in and be +1 if you block or you eat an ultra if you don't. Yun's combos all deal about 30% meterless even off a command grab.

Basically my point is. There's bullshit in every game and I'm going to buy them regardless. Just learn to deal with it. Online there's always going to be characters that are favored. In SSF4, Ryu and Ken were definitely the most popular characters but they weren't the best characters and Ken was not even mid tier.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 05, 2011, 07:10:26 PM
I'd just like to point out that liking Street Fighter 4 is not a crime.  ;)

Yun/Yang might be comparably to K', but not to Raiden. Raiden is really strong, and really hard to fight against, partly because he goes against the flow of the game. He can pretty effectively turtle, while charging the DKs. K' is better overall, but he still has to play (somewhat) aggressively. Theoretically, this opens up some holes in his defense, so you can punish him if he makes a mistake or you can read his moves. (THEORETICALLY.)

Raiden doesn't work like that. It's like chipping away at a fortress that's eventually going to explode.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 05, 2011, 07:14:32 PM
I'd just like to point out that liking Street Fighter 4 is not a crime.  ;)

Yun/Yang might be comparably to K', but not to Raiden. Raiden is really strong, and really hard to fight against, partly because he goes against the flow of the game. He can pretty effectively turtle, while charging the DKs. K' is better overall, but he still has to play (somewhat) aggressively. Theoretically, this opens up some holes in his defense, so you can punish him if he makes a mistake or you can read his moves. (THEORETICALLY.)

Raiden doesn't work like that. It's like chipping away at a fortress that's eventually going to explode.

I totally agree with you m8. It doesn't matter if they leave K' like this but they need to do something with dropkick. It is breaking the game.

They can leave Raiden as it is if they manage to create a perfect and flawless netcode. But imagine facing Raiden with some lag spikes:S
 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Diavle on May 05, 2011, 07:21:48 PM
Last I checked K' is way more dangerous than Raiden and he doesn't have any moves that do what you just described. You also need to consider the type of game you're playing. KOF 13 is a 3 on 3 game so 100% combos can be seen as 33%. He also needs full everything to deal that 33% damage.

Yun is way more bullshit in AE than Raiden is in 13. At least Raiden you can deal with dks by blocking, rolling, and playing safe.

Have fun turtling, blocking and playing safe against a grappler, not to mention a simple block string into a drop kick breaks your guard completely, opening you up for a big combo.

To me XIII's K' is like 3rd Strike's Ken, very solid overall but not completely BS.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Cibernetico on May 05, 2011, 07:57:41 PM
I never said liking SF4 is a bad thing. I'm one of those gamers that really doesn't look past what people hate or like. they can have fun defend or hating a game all they want since all that matters is what I like. For example, I like CoD Black Ops. I know for some reason the majority hate it, but I like the game cause it's fun. especially when playing with friends.

Hell, I hate the Metal Gear Solid series but that's just me. I can still see why people like it but I'd rather play Splinter Cell or Hitman. 

And speaking of Raiden, I guess I don't have a problem with him since I was such a huge Vader fan. To tell the truth, the one character that annoys me in this game(and quite frankly every single one she has been in since) is Kula.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 05, 2011, 08:04:52 PM
Last I checked K' is way more dangerous than Raiden and he doesn't have any moves that do what you just described. You also need to consider the type of game you're playing. KOF 13 is a 3 on 3 game so 100% combos can be seen as 33%. He also needs full everything to deal that 33% damage.

Yun is way more bullshit in AE than Raiden is in 13. At least Raiden you can deal with dks by blocking, rolling, and playing safe.

Have fun turtling, blocking and playing safe against a grappler, not to mention a simple block string into a drop kick breaks your guard completely, opening you up for a big combo.

To me XIII's K' is like 3rd Strike's Ken, very solid overall but not completely BS.

It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.  A good offense with frame trapping would be a good strategy, since his light attacks are 1 frame slower than most others. The drop kicks by itself have 11 frame start up as well, but it doesn't seem like it. Raiden is -4 frames on block, so it's not completely safe. A j.C, d.C, drop kick does not guard crush and will need to add more hits beforehand (not to mention some characters take longer to guard crush). Don't forget that even if he tries to, players can always CD counter if they have stock. I'd think of it as sacrificing defense and offense for big damage.

Yes the move is overpowered and should be nerfed, but it's not as bad as people make it out to be. Just need to learn the match up better.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Demoninja on May 05, 2011, 08:12:35 PM
I'd just like to point out that liking Street Fighter 4 is not a crime.  ;)

Yun/Yang might be comparably to K', but not to Raiden. Raiden is really strong, and really hard to fight against, partly because he goes against the flow of the game. He can pretty effectively turtle, while charging the DKs. K' is better overall, but he still has to play (somewhat) aggressively. Theoretically, this opens up some holes in his defense, so you can punish him if he makes a mistake or you can read his moves. (THEORETICALLY.)

Raiden doesn't work like that. It's like chipping away at a fortress that's eventually going to explode.

Punishing someone if you have a good read or they make a mistake isn't an applicable argument cause that applies to everything haha. If you read a dropkick and time a roll so it finishes right as Raiden flies past you into the corner he can be punished. You can catch him blocking the wrong way with a crossup, not blocking high/low with a short hop game, he can be thrown. I'm not saying Raiden isn't an amazing turtle but there are still holes in a good turtling style.

Oh yeah forgot to mention this, I love AE haha but it does have problems.

snip.

Have fun turtling, blocking and playing safe against a grappler, not to mention a simple block string into a drop kick breaks your guard completely, opening you up for a big combo.

To me XIII's K' is like 3rd Strike's Ken, very solid overall but not completely BS.

I do play against Raiden like that once the timer hits about 45 seconds until he blows his drop kicks. If he's doing a block string that mean's he's pressing buttons and opening himself up and most of his specials are not that safe on block. Yes even DK isn't safe, I've been punished for randomly throwing it out before. If he blows a drop kick to break your guard he doesn't have time to 100% you anymore which is fine by me. Also if he's charging two drop kicks that means he's not command grabbing you. It also means he's not rolling or GCCDing unless he's an actual good Raiden player. I never played 3s that much so I can't comment on that comparison but K's problem is that he's solid. He has amazing offense and defense and amazing damage output.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 05, 2011, 08:14:05 PM
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.

Raiden CAN do a CD counter while charging the kicks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 05, 2011, 08:16:44 PM
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.

Raiden CAN do a CD counter while charging the kicks.


Yes this is correct, this is something very important to remember guys Raiden is able to do CD counter while he is charging BOTH drop kicks.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 05, 2011, 08:24:37 PM
Oh yeah hahah, but he'd only want to do with after the drop kicks are charged up, not before because you have to release D, then press CD to get it to combo.

Speaking of which if you know that Raiden is going for CD counter -> drop kick, you can bait it out with late jump attacks, land, block and punish.

By the way, I'd like you guys to understand we're not defending Raiden's drop kicks. We're more information about what you can do about the dropkicks, because it seems to me people have a hard time understanding that it's impossible to get around. I'm sure everyone would like to see the nerf, including myself. Personally I'm just sick of all the crying about the move, rather than doing that, constructive discussion for figuring out how to fight against it is better. I'm pretty sure SNKP knows how much people hate the move with a lot the Japanese players using him now so bitching about it here isn't doing any good.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 05, 2011, 08:43:54 PM
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.

Raiden CAN do a CD counter while charging the kicks.

I wonder if it's easier to do it on a 2x2 config? Not sure if you go to the arcades in Japan, but do you see any advantage in using 2x2 config with Raiden?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 05, 2011, 08:46:42 PM
It's not 100% unless they have at least 1-2 drive cancels and 2 supers EX shoulder tackles. Also you forget that during the time they charge for drop kicks, they can't roll, command grab, crossup, CD counter, hit low.

Raiden CAN do a CD counter while charging the kicks.

I wonder if it's easier to do it on a 2x2 config? Not sure if you go to the arcades in Japan, but do you see any advantage in using 2x2 config with Raiden?

Yeah I've read somewhere on the Japanese forums about that. They say it's easier in 2x2 format.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 05, 2011, 11:47:53 PM
Guys sorry if my question has been answered already.

How is XIII compared to XII in terms of graphics? Is it the same quality?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 05, 2011, 11:51:25 PM
The sprites are the same but the game is more zoomed out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 06, 2011, 04:57:31 AM
The sprites are the same but the game is more zoomed out.

this
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 06, 2011, 11:25:57 AM
Ah cause the sprites on XII on my PS3 look pixelated
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 06, 2011, 11:58:36 AM
Ah cause the sprites on XII on my PS3 look pixelated

Sprites are made with pixels.

KOF XII has a huge size for characters in screen, and has the zoom in/zoom out like SS series. Now zoom has been removed, only used slighty for win poses and some DM and NeoMaxes. Chars screen size has been reduced, so they don't look so big and look a bit blurry, what means less obvious pixels. BUT, they are made with pixels anyway, so pixels are there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 06, 2011, 02:06:03 PM
I just feel the need to say that I adore pixel art. It makes the world a better place.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 06, 2011, 02:19:29 PM
I just feel the need to say that I adore pixel art. It makes the world a better place.
+100

Some days ago I played KOF XII after been playing NeoGeo Station KOF'94. It was a long time not playing XII, and hey, when I looked those pixels I remember I thought "Man, this game looks gorgeous, how can people complain about its pixels? They are so sexy...!" I wish KOF XIII looks in the same way, I never supported remove zoom in/out or rescale characters. But when I see people still worried if XIII is pixelated the same as XII, I know it has been a wise decision from SNKP... :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 06, 2011, 02:45:46 PM
I just feel the need to say that I adore pixel art. It makes the world a better place.
+100

Some days ago I played KOF XII after been playing NeoGeo Station KOF'94. It was a long time not playing XII, and hey, when I looked those pixels I remember I thought "Man, this game looks gorgeous, how can people complain about its pixels? They are so sexy...!" I wish KOF XIII looks in the same way, I never supported remove zoom in/out or rescale characters. But when I see people still worried if XIII is pixelated the same as XII, I know it has been a wise decision from SNKP... :(
+1
I can't understand why many people say XII looks worse than Neo Geo games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: samirerre on May 06, 2011, 04:10:20 PM
^^i agree about the pixles but the backrounds of xii are AMAZING
we need them back as unlocked contect or as hidden stuff
damn that night stadium!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 06, 2011, 04:22:02 PM
I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on May 06, 2011, 05:05:03 PM
I will definitely miss the zooming of the camera and clash system form XII. I dream about clashing with a dropkick!

You're not alone on that one Nilcam.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on May 06, 2011, 07:07:22 PM
What exactly is this clash system? Haven't played XII, you know.

Personally I don't like the idea of zooming camera in KOF. It works well in Samurai Shodown,  because those games have more atmosphere. It is kinda cool to watch two swordsman run towards each other and the camera zooms in and they attack. Kinda cliché when you think about it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 06, 2011, 07:55:24 PM
I like dthe camera zoom because in-close fights felt more brutal.

The clash system was love...

From the wiki:
Quote
The Clash, or Deadlock, system was one of the new systems added to XII. Basically, attacks of equal strength which connect simultaneously will clash. The resulting clash results in reduced damage (30%) taken by each character. When a clash occurs, both characters will hop away from each other but this hop can be cancelled into other moves. Pushing f on the joystick results in a forward dash. The clash can also be cancelled into an attack or a forward hyper hop. All special moves are considered Strong in the Clash system.

Clashing with projectiles nullifies any damage from the projectile and allows the advancing player to move in on zoning characters more easily.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 06, 2011, 08:12:33 PM
I dream about clashing with a dropkick!

HAHA, oh how quickly would ppl rethink twice.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 06, 2011, 08:36:20 PM
I personally think that the clash system was a great addition and would've loved to see it in XIII. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on May 06, 2011, 09:00:36 PM
Wow, sounds so cool. Now I want it too!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on May 06, 2011, 11:47:13 PM
I liked the Clash in 12. Secretly i also liked charging CD's
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 07, 2011, 12:00:37 AM
I liked the Clash in 12. Secretly i also liked charging CD's

This is becoming a I liked XII thread but it's general enough and there's no real point in opening a new thread.  I liked the unblockable charge CD too. 

Honestly, I still feel that the Judgement Indicator from XI was an excellent idea and it discouraged turtling and winning with time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on May 07, 2011, 04:45:28 AM
Haha forgot about that
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 07, 2011, 04:51:05 AM
I am constantly amazed at the number of ideas SNK/P has tried in their games.

<-- Looks like this is my 500th post. I've reached the final level. Is this when I drop the microphone and leave?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 07, 2011, 05:05:59 AM
The judgement system in XI was cool, but Oswald would win it almost every time :/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 07, 2011, 05:20:01 AM
The problem with pixels at least for me in XII is that those look very out of place in HD and in comparission with the stages

With XIII, you still can see the pixels, but the sprites feels more naturally on the game

In a CRT XII must be the must beautiful game ever btw
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 07, 2011, 05:28:11 AM
XII looks that way because the sprites are zoomed in a bit. They look even worse when the screen zooms in. XIII looks amazing on every HD set I've hooked it to. I can't say the same for XII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kusanagi-Style on May 07, 2011, 08:43:06 AM
Any news on XIII console release yet? I've been out of the loop for awhile been just playing MMO's for the past 3 months.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 07, 2011, 04:23:22 PM
I liked the Clash in 12. Secretly i also liked charging CD's

This is becoming a I liked XII thread but it's general enough and there's no real point in opening a new thread.  I liked the unblockable charge CD too. 

Honestly, I still feel that the Judgement Indicator from XI was an excellent idea and it discouraged turtling and winning with time.

this was probably one of the few things that i did like about 12 & 11. clash system sucked imo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on May 09, 2011, 04:43:47 AM
Anyone heard this yet? http://orochinagi.com/2011/05/the-on-show-5-ppv
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 09, 2011, 01:23:26 PM
Yes, nice to hear it. But more "is coming" talk and any announce appearing... Tired of this. And Frionel comments about Mai were really discouraging  :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 09, 2011, 03:32:56 PM
Any news on XIII console release yet? I've been out of the loop for awhile been just playing MMO's for the past 3 months.

Afraid not. The rumor is that it will be available in Japan sometime between late summer and the end of the year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 09, 2011, 04:45:49 PM
Anyone heard this yet? http://orochinagi.com/2011/05/the-on-show-5-ppv

Yeah I heard it yesterday night, Friono didn't say anything groundbreaking, but brought up some interesting bits.

1. SNKP KOFXIII Console version development started right after the Arcade Release

2. The people doing the Console Version are the same Team who did the Arcade version.

3. The fear of SNKP closing the gaming division is real, all thanks to the new management. If KOF13 and their other gaming products don't sell, then they might really close the gaming division. But that said, the people who are in the gaming division aren't going to leave without a fight, since everybody that is in the gaming division is there because they are SNK fans or something along those lines he said.

4. He keeps talking about SNKP might not try to rebalance KOF13 for consoles, because they want to keep in good terms with Arcade Owners. I think they will rebalance the game, it's not like it's impossible for them to do so. Besides wasn't KOF13 made with possible patches in mind? And who knows, maybe they will release the new version on NESICaXLive Arcades.

5. He talks that the online will be great, because KOF13 was made with Lag in mind, that is why the game has latency in the inputs offline (I don't know, since I haven't played it, but for some of the people impressions in here, I know it's true). So what they are doing is canceling the offline latency to help the game run smooth. And that KOF13 team is really proud of the netcode. I can understand the idea, but I don't think it's the best solution, but we will know until it's out.

6. He comments on the Japanese fans Drama, he saids that SNKP sees the overseas market more importantly for their success, so that is the reason for that. Doesn't really make sense, but whatever (on this day and age, no matter where the info comes from almost everybody who is a fan will know about it thanks to the internet).

7. He also mentions that SNKP plans to have a international release, but he is unaware if SNKP has a US/EU publisher yet. if they got a publisher then the international release will happen, if not then the game will be release in Japan first and then the in other regions, but their plan is for International release. IIRC Atlus Forums someone hinted that they are the ones who will bring KOF13 over, but who knows if it's true.

That's about it for what I remember of the interview, I just woke up so I might had miss something. Also you can see Friono play in the finals of Slugfest and answering lots of SNKP trivia in the end. There was a question about Robert father in the end which was interesting.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on May 09, 2011, 04:48:34 PM
And Frionel comments about Mai were really discouraging  :(

I'd like to think it just makes her a high candidate for possible improvements in the console release, if a mass of vocal gamers are also feeling that way.

I do have to agree with Gunsmith's point that she has a lot of "air game" that appears to be under-used by most players. But in a game with THIS version of K' and Raiden... yeah, she could use more tools!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 09, 2011, 05:09:17 PM
I wasn't able to hear all of the interview, as the player kept dying in the first thirty minutes.

But what I heard reinforced my suspicion that Friono does not actually know any of the stuff he's been saying. He may believe it very strongly, and may have a Japanese friend who believes something similar, but he doesn't know what SNK will do any more than we do.

That said, I do think he's right. SNK has released SNK Classics Volume 0 on PSP and Trouble Witches on XBLA.  Golden Week is over. The only thing left for them to do is announce a new game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 09, 2011, 05:35:12 PM
I feel like I've heard everything this Frionel guys said on this forums before. I don't really see the big deal.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 09, 2011, 05:39:12 PM
Seriously, those comments seem a lot like something that anybody here would come out with it, even the troll that poster ere at some point sounded more credible lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 09, 2011, 05:50:00 PM
But what I heard reinforced my suspicion that Friono does not actually know any of the stuff he's been saying. He may believe it very strongly, and may have a Japanese friend who believes something similar, but he doesn't know what SNK will do any more than we do.

Like he said, if the things he said come true then he is not a liar, if not he will be label as a liar.
But we can't deny that his news/rumors are helping keeping the community active for now, which is what SNKP really needs to keep fans hyped for KOFXIII on consoles.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 09, 2011, 06:01:50 PM
I'd like to think it just makes her a high candidate for possible improvements in the console release, if a mass of vocal gamers are also feeling that way.

This won't happen. People just don't pick up her and that's all. There is no any "vocal mass" for such demand. Is not K' case, or Kula... Everybody is complaining about Terry being low tier, even if Terry is far better than Mai.
She's in the game and her tits bounce, right? Then Mai it's OK  >:(

About Frionel. Well, as The Answer says, he just repeat what he told, nothing more. But I still belive in him, I only hope SNKP didn't change the plans about console version that Frionel knew.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 09, 2011, 06:02:44 PM
I'd like to think it just makes her a high candidate for possible improvements in the console release, if a mass of vocal gamers are also feeling that way.

This won't happen. People just don't pick up her and that's all. There is no any "vocal mass" for such demand. Is not K' case, or Kula, is just Mai... Everybody is complaining about Terry, not Mai, even if Terry is far better than Mai.
She's in the game and her tits bounce, right? Then Mai it's OK  >:(

About Frionel. Well, as The Answer says, he just repeat what he told, nothing more. But I still belive in him, I only hope SNKP didn't change the plans about console version that Frionel knew.

What did he say about mai and why worries you?

If they will not made changes on the arcade, I don't get it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 09, 2011, 06:11:24 PM
What did he say about mai and why worries you?
In other words, he said she's really bad in that game. Bah, don't worry, isn't something new. I don't know why it caught me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 09, 2011, 06:28:43 PM
Time to prove him wrong!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on May 09, 2011, 06:54:55 PM
This won't happen. People just don't pick up her and that's all. There is no any "vocal mass" for such demand. Is not K' case, or Kula... Everybody is complaining about Terry being low tier, even if Terry is far better than Mai.
She's in the game and her tits bounce, right? Then Mai it's OK  >:(

Hmmm, if this was another company, I'd agree. But SNKP is fairly nice about trying to actually round out their whole cast, as opposed to just 100% playing favorites.

I mean, really, Chin was one of the most complete characters in XII. Could it be because he was small, and easier to work on? Sure. But the fact they even WANTED to work on him that much... when they can, they really seem to try and give everyone a fair turn at improvements, new moves, etc.

I also found it rather funny, that as much as Frionel was talking about how bad he felt for Mai, one of the guys they interviewed on impressions talked at how much he enjoyed this new Mai, like how strong her projectile game was, for one thing.

It's be nice to see someone take to Mai, like that guy who'se taken to Maxima in the Osaka VS videos. After burning through the top tiers, he really handles shop with Maxima, unafraid to use meters and HD, allowing him to truly shine at his maximum potential. The tiers in this game do seem to mean much less, when you put the characters in capable hands.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 09, 2011, 07:33:36 PM
Time to prove him wrong!

Have to wait for console version comes out...! But, it will be my main objective XD

Or maybe I have a chance to try out the game this summer... I'm planning travel to Japan  :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 09, 2011, 08:17:16 PM
Mai's definitely not horrible in the game, she can hold her own but she just has limited options.  I know, CMD.Duc (Ash), 4leaf, and now The Answer all play her and we like her very much, but she does have her challenges.  I was explaining to The Answer that we're just spoiled with some characters that have great invincible Ex specials (which she lacks) that make her feel inferior, but in the end it's just finding ways around it without feeling handicapped.  Let's not forget, the 1st runner up in SBO had Mai on her team.

---

As for the developers supposedly scared to balance the console to keep arcade owners happy--I find that an acceptable excuse maybe 2 years ago, but now a days when you can patch games and receive updates why would that matter?  Furthermore, the arcades have been milking XIII since the console isn't out yet for ages.  It's the longest it's taken for a console version to come out, so I dunno.

Finally, I can't help but feel a little warm inside to know that SNKP supposedly cares about the international scene.  To me, that breaks down to mainly the US and Europe but seeing the success of SFIV here in the US, that's probably their main focus.  Break it down a little further there's only several pockets of the US that play XIII...so it's kinda cool to know they have us on radar. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 09, 2011, 08:52:14 PM
lets not forget its complete bs that a new arcade version will cost arcade owner any money at all. what about the new system that we where discussing a few days or week ago.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 09, 2011, 08:53:20 PM
I agree with Kane317 regarding Mai, I personally did feel like Mai was crap at a moment since I've been using her for a few weeks now. I was at the point of completely forgetting about her but after having that talk with Kane about being spoiled with other characters I did realized that and picked her up again. Yesterday I took her to the lab and was able to learn a few variations of her HD combos, hopefully I'm able to show them next time we do some recording.

Regarding Arcade/Console discussion, I don't think updating the arcade version to the "rebalanced" console version should be a problem now that NesicaLive is available in Japan. In the other hand, those of us in the US who own an arcade version of the game would be pretty much out of luck if they chose to go with NesicaLive instead of the HDD update.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 09, 2011, 09:33:08 PM
I agree with Kane317 regarding Mai, I personally did feel like Mai was crap at a moment since I've been using her for a few weeks now. I was at the point of completely forgetting about her but after having that talk with Kane about being spoiled with other characters I did realized that and picked her up again. Yesterday I took her to the lab and was able to learn a few variations of her HD combos, hopefully I'm able to show them next time we do some recording.

Regarding Arcade/Console discussion, I don't think updating the arcade version to the "rebalanced" console version should be a problem now that NesicaLive is available in Japan. In the other hand, those of us in the US who own an arcade version of the game would be pretty much out of luck if they chose to go with NesicaLive instead of the HDD update.



but lets be serious here, the US and the EU aint arcade markets they really could give a fuck about. theres 20 arcade cabinets in the americas and EU combined, max probably. hardly worth it from a business perspective.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on May 09, 2011, 09:48:30 PM
In regards to using NesicaLIVE to update KoF XIII... that's not possible in it's current state, last we've heard.

The update to version 1.1 was expensive, as we've heard before for SNKP, because they shipped out entire harddrives with the new version on them. I believe they mentioned that one was free. But if they have to do it again, they might be forced to make arcades pay, if they choose such an expensive method again.

Now if XIII was ported onto the NesicaLIVE service, that'd be a great way to get arcade and consoles to match effectively. The fact they already have 98FE and 2002UM on it at least say they have experience with it. Perhaps they developed those 2 varieties, in order to prepare for "porting" XIII to it.

It'd be great if they could set up a Nesica-like system for worldwide use... if they could become half as popular as the old Multi-game SNK cabs of the 90s, it'd really help arcade game distribution in the US...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 09, 2011, 10:53:55 PM
I agree with Kane317 regarding Mai, I personally did feel like Mai was crap at a moment since I've been using her for a few weeks now. I was at the point of completely forgetting about her but after having that talk with Kane about being spoiled with other characters I did realized that and picked her up again. Yesterday I took her to the lab and was able to learn a few variations of her HD combos, hopefully I'm able to show them next time we do some recording.

Regarding Arcade/Console discussion, I don't think updating the arcade version to the "rebalanced" console version should be a problem now that NesicaLive is available in Japan. In the other hand, those of us in the US who own an arcade version of the game would be pretty much out of luck if they chose to go with NesicaLive instead of the HDD update.



but lets be serious here, the US and the EU aint arcade markets they really could give a fuck about. theres 20 arcade cabinets in the americas and EU combined, max probably. hardly worth it from a business perspective.

You are absolutely right, and that's why I ain't even trippin'
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 10, 2011, 03:28:16 AM
mvs where the golden days when things where fresh and everything was developing so nicely. man SSII on neo cd in 94 was some next level shit (as where the loads).

too bad arcade gaming wont be returning here. the system is really useful for asian countries (or just japan). most logical choice for another arcade revision for 13 after console would be this way. at least if 13 and extras are coming, which im assuming they are (lets hope for some extras).
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 10, 2011, 04:34:51 PM
Yeah, let's stick with the KOF XIII subject for the mean time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on May 10, 2011, 05:07:23 PM
Man... with me not being able to try out this game, I'll gladly take any information about this game.

I would like to know if there's a web page with the team stories for XIII translated into English. That should keep me busy for about 20 minutes xD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 10, 2011, 09:25:44 PM
Yeah, let's stick with the KOF XIII subject for the mean time.

Moved the Console version talk here (http://dreamcancel.com/forum/index.php?topic=297.msg14367#msg14367).

---

Aha!  I knew there was a  Balance issues and constructive suggestions (http://dreamcancel.com/forum/index.php?topic=253.msg14428#msg14428) thread somewhere; moved all the balancing suggestions there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on May 10, 2011, 11:29:15 PM
I would like to know if there's a web page with the team stories for XIII translated into English.

+1000

I would like to know this too, i've read some summaries of can't remember which story, but that's it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: metaphysics on May 11, 2011, 12:12:12 AM
man we have over 1,000 members now. Hopefully when XIII hits consoles we can help turn all those people into competent players
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Gravelneed on May 11, 2011, 12:15:06 AM
Man... with me not being able to try out this game, I'll gladly take any information about this game.

I would like to know if there's a web page with the team stories for XIII translated into English. That should keep me busy for about 20 minutes xD

Yes, iirc all the team stories were translated. Though with different quality of how good it is. Most of them are done very well though. CX has a lot of stuff on there like prologue, several team stories, character blog info, and the team dialogues from the pre-release countdown. They are not all there though. For the others you'll have to hunt through places like srk's KOFXIII forum.

http://cyberfanatix.com/forums/index.php/topic,964.0.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on May 11, 2011, 05:32:21 AM
man we have over 1,000 members now. Hopefully when XIII hits consoles we can help turn all those people into competent players

I hope so too, but to be honest, maybe half of those members are inactive or spam bots. :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Zabel on May 11, 2011, 05:51:53 AM
Yeah the numbers don't really matter when none of them have really posted or are most likely spam bots.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on May 11, 2011, 10:03:14 AM
I kinda like small community. Everybody knows and are friendly to each other (most of the time). But on the other hand, it would be nice to see some new faces.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Amedø310 on May 11, 2011, 04:29:40 PM
I kinda like small community. Everybody knows and are friendly to each other (most of the time). But on the other hand, it would be nice to see some new faces.

Both points have their advantages. I'm up for anyone wanting to learn the game, new or old.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 11, 2011, 05:48:09 PM
the real good point about these forums is that everybody here is actually interrested in kof or snk games. kinda wish we could have something where people from asia could post in, but that doesnt seem possible. im really interrested in what people from jpn, korea, china and other asian countries think about the game/s and snk games in general. sharing info with them would have been a nice plus. problem is wed need to google translate everything all the time. but they also probably have their own communities and such.

also, is the new lay out finished?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 11, 2011, 08:39:36 PM
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.

Any other characters you guys think might share this same concept?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: GoldenGlove on May 11, 2011, 10:09:24 PM
Can't Ash do like 90% with full HD and a single stock? He also doesn't seem to have much use for normal drive cancels. Just going from videos, I feel like HD combos are a great value proposition with Ash, knowing you'll still have plenty of damage potential with your remaining characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 11, 2011, 11:13:58 PM
Can't Ash do like 90% with full HD and a single stock? He also doesn't seem to have much use for normal drive cancels. Just going from videos, I feel like HD combos are a great value proposition with Ash, knowing you'll still have plenty of damage potential with your remaining characters.

Not exactly he can do as much damage as many other characters ONCE his got the drive which is not that easy to build with him as you will see in 90% of the videos he is placed in 2nd or 3rd position so that he can use the meter that was carried over from previous characters. What I'm referring to is about Kyo's properties to build fast HD meter allowing you to really incorporate HD combos in your strategy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mr.KOF on May 11, 2011, 11:48:48 PM
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.

Any other characters you guys think might share this same concept?

Kyo can build up meter quickly through that running grab if (connected) I'm saying if i block all day with Andy and not get hit by that running grab Kyo won't build drive meter. Where in other areas Andy can generate more drive meter through pokes better than Kyo! I know this much is true. Kim generates super meter through whiffed hcb k (B) far screen. Every character has different points in advantages. The importance of the game is to fully abuse the advantages or at least understand everyones movement and utilize the characters strong points in counter picking certain characters.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 12, 2011, 12:20:57 AM
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.

Any other characters you guys think might share this same concept?

Kyo can build up meter quickly through that running grab if (connected) I'm saying if i block all day with Andy and not get hit by that running grab Kyo won't build drive meter. Where in other areas Andy can generate more drive meter through pokes better than Kyo! I know this much is true. Kim generates super meter through whiffed hcb k (B) far screen. Every character has different points in advantages. The importance of the game is to fully abuse the advantages or at least understand everyones movement and utilize the characters strong points in counter picking certain characters.

Yeah I used to pick my order/characters based on meter management, but lately have been trying to do it based on character match ups (guessing the opponent's order). I seem to be doing a bit better this way.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 12, 2011, 07:12:40 PM
So lately I've been using Kyo and noticed how quick he can charge his HD meter, pretty much towards the end of every single round (even round 1) a properly used Kyo can have a full HD even after taking some damage. In my opinion you should not based your game strategy around saving meter and landing big HD combos, however in Kyo's case given on how fast he builds HD meter this HD combos should be something to really incorporate in your strategy.

Any other characters you guys think might share this same concept?

Kyo can build up meter quickly through that running grab if (connected) I'm saying if i block all day with Andy and not get hit by that running grab Kyo won't build drive meter. Where in other areas Andy can generate more drive meter through pokes better than Kyo! I know this much is true. Kim generates super meter through whiffed hcb k (B) far screen. Every character has different points in advantages. The importance of the game is to fully abuse the advantages or at least understand everyones movement and utilize the characters strong points in counter picking certain characters.

That is true, but you are missing my point here and actually supporting I'm pretty sure everybody knows that every characters has different strong points and characteristics that need to be abused. But like I said in my previous post Kyo is one of the few characters that can incorporate HD into it's game strategy from round one.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 16, 2011, 01:10:26 AM
I didn't really know where to post this, but today I stumble upon a show in The Escapist about Game developing and while I was watching the earlier episodes some of them really made me think about KOF and SNKP.

I strongly recommend to check this series, is really good, but for the sake of talking about KOF13 and how to bring the game to new audiences. I think this video says some things that could make KOF13 easier for people to jump to it with out sacrificing Depth.

Check it out: http://www.escapistmagazine.com/videos/view/extra-credits/2454-Easy-Games
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 16, 2011, 04:11:37 AM
well, isnt that basically something every knowledgable gamer knows but most devs dont? i think you should post that at square-enix/capcom/namco sites and such, i know, you know, we know, do they know? it might be harder to make a good game, but once they do they can milk it for at least 2 or more sequels and make more monay. some companies really changed in that aspect, square was a company i had a lot of respect for during the snes era, i cant stand them since the ps2 era.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on May 16, 2011, 04:17:23 AM
I didn't really know where to post this, but today I stumble upon a show in The Escapist about Game developing and while I was watching the earlier episodes some of them really made me think about KOF and SNKP.

I strongly recommend to check this series, is really good, but for the sake of talking about KOF13 and how to bring the game to new audiences. I think this video says some things that could make KOF13 easier for people to jump to it with out sacrificing Depth.

Check it out: http://www.escapistmagazine.com/videos/view/extra-credits/2454-Easy-Games


Good link DarKaoZ. I think XIII hits a lot of the points that what the article says "makes a good, accessible game." Easy, probably not so much, but it's not always SNK boss hard. A few things the video mentioned about tutorial is probably where the game might fall short. But it's points like this where I think the community can fill in the blank. Similar to Dandy J's SF-to-KOF tutorial vids, and even the Technical References for XIII, there's a lot that can be done from the fan end of things to show (or showcase) the game and all the possibilities.

There's also an article here about SF4 that's worth a look (not bashing because of the game, but a little because of the community).
http://ps3.ign.com/articles/116/1167033p1.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Nikolai VolKOF on May 16, 2011, 04:20:59 AM
I didn't really know where to post this, but today I stumble upon a show in The Escapist about Game developing and while I was watching the earlier episodes some of them really made me think about KOF and SNKP.

I strongly recommend to check this series, is really good, but for the sake of talking about KOF13 and how to bring the game to new audiences. I think this video says some things that could make KOF13 easier for people to jump to it with out sacrificing Depth.

Check it out: http://www.escapistmagazine.com/videos/view/extra-credits/2454-Easy-Games

That was really cool. Thanks for the link, watched it 3 times already ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 16, 2011, 04:28:56 AM
The reason why I brought up that Video wasn't because of the companies it was talking about.

I was thinking more on how SNKP can make the game more accessible yet have depth. Maybe I have the idea fresh because of yesterdays ON Podcast in which Giby and Gunsmith were jokingly saying KOF is for MEN, because SF4 and Marvel per say are accessible and easy. Well that wasn't exactly their words and I don't want to put words on their mouth, but it was what made me realize something. What if SNKP decided for the first time to do a proper tutorial of KOF mechanics? I mean, ones you pop up the game, the game ask you "Is this your first time playing KOF games?" if you click yes then it will ask you "Do you want to learn the mechanics of the game?" and then throw you to a tutorial like game.

BlazBlue CS did something great, but it was "optional" and most people didn't even know it was there until someone pointed it out. But the problem of BBCS tutorial is that isn't completely fun. I mean, you get to hear Rachel saying you are a low life and you are useless, which brings some giggles here and there, but only to the people who knows the character. Dunno what kind of reaction people, who is their first time playing the game, will have.

Something else, BBCS doesn't have any "rewards" ones you finish the tutorial IIRC. Something that SF4 did right, by giving you new quotes for your ID etc. I know... they are useless, but they're incentives to make you want to try or at least make you feel you won something, even though ones you know what you won you will be disappointed.

Having a tutorial which is fun and rewarding will be a huge step helping step to make people new to KOF be less afraid of playing the game. A simple mode is not the right solutions I think, it's a great solution for people will play the game ones or twice. But it's not a solution for possible new fans/tournament adversaries.

I bring this to KOF13 topic, because KOF13 is a KOF game, it has all what you will expect on a KOF game and more. So making a tutorial that teaches the mechanics and heck, even the story, could really make it easier for people to get interested in KOF in the US and make the community bigger.

But then again this is just something I thought while I was watching that video, which is amazing. So sorry for my poor written thoughts.

Good link DarKaoZ. I think XIII hits a lot of the points that what the article says "makes a good, accessible game." Easy, probably not so much, but it's not always SNK boss hard. A few things the video mentioned about tutorial is probably where the game might fall short. But it's points like this where I think the community can fill in the blank. Similar to Dandy J's SF-to-KOF tutorial vids, and even the Technical References for XIII, there's a lot that can be done from the fan end of things to show (or showcase) the game and all the possibilities.

There's also an article here about SF4 that's worth a look (not bashing because of the game, but a little because of the community).
http://ps3.ign.com/articles/116/1167033p1.html

First of all, that article is a good read, which brings me to the point I quoted your text for.

I know the community is a big part of it and it's done to fill the gaps, but really, if SNKP wants to get new people, these people will not go to the communities to search and learn all what it wasn't told in the game. To start this kind of tutorials NEEDS to be in the game, that way the newcomers can just put the game, try the tutorial, learn the game and earn something in the game as a bonus. Giving incentive to try harder and making them engaged in the fighting system. Sure this isn't just SNKP problem, all fighters have this problem. But who needs more help to make their community bigger several countries is SNKP atm. And this will also make KOF13 the KOF to get first.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 17, 2011, 02:08:15 PM
I don't know what Frionel meant when he said "very very soon"... ¬_¬

Another emulated neo geo game for Wii and nothing about XIII... this is really depressing. All this silence doesn't make sense at all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 17, 2011, 05:48:45 PM
keep talking out of your ass.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 17, 2011, 06:13:25 PM
Congratulations are in order for Luther. He's the first person to be banned for trolling at Dream Cancel! What an honor!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 17, 2011, 06:47:03 PM
But how will we be able to give him shit in the event of a console announcement?  :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 17, 2011, 07:07:20 PM
His name will go down in history... lol...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on May 17, 2011, 08:19:26 PM
But how will we be able to give him shit in the event of a console announcement?  :(

By literally giving him shit? =/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 17, 2011, 08:28:05 PM
Congratulations are in order for Luther. He's the first person to be banned for trolling at Dream Cancel! What an honor!

I think Banning him was too much, you should had just deleted his post and if he keeps doing that keep deleting them. I think that would had been more frustrating for him.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 17, 2011, 08:53:18 PM
He's had multiple warnings and chose to ignore them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 17, 2011, 09:09:58 PM
But how will we be able to give him shit in the event of a console announcement?  :(

What happened to the "major sad news for the month of April?"  Conveniently he failed to mention that that prediction didn't come true.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 17, 2011, 09:51:51 PM
I'm glad to see Luther banned. Even if he is Mr.Kukino, Nona or anyone related to SNKPlaymore stuff, hasn't the right to enter here and insult all the comunity only because people don't want to belive him. Even if his information about XIII console release is true, I don't have any respect to him.

And I don't belive him when he says that Frionel spoke too soon and something that Frionel didn't know happened and that's why KOF XIII will be not released out. Frionel suposedly has source inside KOF XIII develope team, so his source probably should know if something happened or not. But anyway, I'm not going to relax until an official announcement...

And because all this waiting is frustating I will fly to Paris, to play the arcade. And maybe I will be able to meet that Frionel.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: BiGGDaddyCane on May 17, 2011, 10:40:14 PM
I think Banning him was too much, you should had just deleted his post and if he keeps doing that keep deleting them. I think that would had been more frustrating for him.

Naw man by looking at his previous post he was asking for it. Like Cam said he gave him multiple warnings.

lol "mindless sheeps"

What if SNKP decided for the first time to do a proper tutorial of KOF mechanics? I mean, ones you pop up the game, the game ask you "Is this your first time playing KOF games?" if you click yes then it will ask you "Do you want to learn the mechanics of the game?" and then throw you to a tutorial like game.

..........

I know the community is a big part of it and it's done to fill the gaps, but really, if SNKP wants to get new people, these people will not go to the communities to search and learn all what it wasn't told in the game. To start this kind of tutorials NEEDS to be in the game, that way the newcomers can just put the game, try the tutorial, learn the game and earn something in the game as a bonus. Giving incentive to try harder and making them engaged in the fighting system. Sure this isn't just SNKP problem, all fighters have this problem. But who needs more help to make their community bigger several countries is SNKP atm. And this will also make KOF13 the KOF to get first.
.

Yea man i see where you coming from. Teaching people the game mechanics in KOF. The Variety of jumps, Rolls, and etc.... Once people finish the tutorial they can realize how unique and technical the gameplay in KOF is compared to other standard 2DF's. Then hopefully it would help newcomers gain more interest in the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 17, 2011, 10:49:32 PM
I'm glad to see Luther banned. Even if he is Mr.Kukino, Nona or anyone related to SNKPlaymore stuff, hasn't the right to enter here and insult all the comunity only because people don't want to belive him. Even if his information about XIII console release is true, I don't have any respect to him.

And I don't belive him when he says that Frionel spoke too soon and something that Frionel didn't know happened and that's why KOF XIII will be not released out. Frionel suposedly has source inside KOF XIII develope team, so his source probably should know if something happened or not. But anyway, I'm not going to relax until an official announcement...

And because all this waiting is frustating I will fly to Paris, to play the arcade. And maybe I will be able to meet that Frionel.

He wasn't anyone from SNKP. His IP showed he was from Italy.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 18, 2011, 12:56:36 AM
I'm glad to see Luther banned. Even if he is Mr.Kukino, Nona or anyone related to SNKPlaymore stuff, hasn't the right to enter here and insult all the comunity only because people don't want to belive him. Even if his information about XIII console release is true, I don't have any respect to him.

And I don't belive him when he says that Frionel spoke too soon and something that Frionel didn't know happened and that's why KOF XIII will be not released out. Frionel suposedly has source inside KOF XIII develope team, so his source probably should know if something happened or not. But anyway, I'm not going to relax until an official announcement...

And because all this waiting is frustating I will fly to Paris, to play the arcade. And maybe I will be able to meet that Frionel.

He wasn't anyone from SNKP. His IP showed he was from Italy.

Well, 70% of this forum is digging the info from a guy who cames from france, so the fact that he was from Italy isn't really a good justification

Still, you can see his his bs from far away, he said that even TW wouldn't be released, only to say later that he told us that TW would be the last game.

sigh
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 18, 2011, 01:12:06 AM
He wasn't anyone from SNKP. His IP showed he was from Italy.

Terry Bogard? /badjoke
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on May 18, 2011, 02:14:04 AM
Well, 70% of this forum is digging the info from a guy who cames from france, so the fact that he was from Italy isn't really a good justification

Good point. But it was his "you-are-failures" and troll/agressive attitude that made me doubt him, don't know about the rest of the people here.

And i'm not saying Frionel's words are true or legit (or BS), but at least he was more "professional" about giving info.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 18, 2011, 10:33:30 AM
Well, 70% of this forum is digging the info from a guy who cames from france, so the fact that he was from Italy isn't really a good justification

This is not the point. Frionel never said "I cannot show my identity because I'm a famous person related to SNKP who knows all the truth". An italian person related to SNKP who is famous and known by people/snk fans? I don't think so. Maybe Frionel spoke too soon, maybe his informations are not correct, but at least he's not hiding his identity, even he is not 100% sure of what is going to happen. Gunsmith asked him "are you a liar?" Frionel said "well, if it happens what I said I'm not going to be a liar, but if SNKP changed their plans or something then I will be a liar in the eyes of everyone". At least Frionel is assuming the risk.

On a side note, some people is losing their faith. After E3, if the game is not announced, I woudln't be surprised if the game appears emulated for PC...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 18, 2011, 10:47:08 AM
Waiting for KOF13 = serious business.

Jokes aside, rumors are what keeps KOF community active so I have no problem with that at all. I won't deny Luthor was trolling and at times insulting people. I just said it would had been more fun to see him get mad because of his post getting deleted and/or edited. Due to experience in other boards, banning people is kinda useless at times, because if it's not IP ban, they will come back and keep making more trouble. But just throwing my point of view here.

Anyways, I gladly accept any rumors of KOF13, it keeps my hopes up and my imagination going. But until the official word is release, anything that is been said is all speculation and wishing, which isn't something bad for the community as I said before.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 18, 2011, 11:13:06 AM
Luther is a troll I am 100% sure. It is silly to think that XIII is not coming to consoles. It will only give them profit at this point. If they cant find a good publisher I see V1.1 being released for XBLA and PSN with NGBC netcode.

The real question is will we ever see KOF XIV??? Btw guys when is E3?


Out of topic: Last night I had a dream that I opened my mailbox and XIII copy was in. This is the second time I see that dream and when I woke up and realized that it was a dream I was so pissed :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 18, 2011, 11:35:10 AM
Btw guys when is E3?

7-9 June
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 18, 2011, 11:51:51 AM
Btw guys when is E3?

7-9 June

Well I'll w8 for it and hope that aksys will announce it :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on May 19, 2011, 12:46:50 AM
Btw guys when is E3?

7-9 June

Well I'll w8 for it and hope that aksys will announce it :P
lets hope
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 20, 2011, 02:30:20 AM
Saw this on Orochinagi front page:

(http://i136.photobucket.com/albums/q165/DarKaoZ/krausers.jpg)

I think it's fake, but I haven't seen that sprite after searching on google for 30 minutes.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 20, 2011, 02:55:04 AM
Sure is going to get people excited either way. =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 20, 2011, 03:19:03 AM
Man that is really good...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 20, 2011, 03:33:50 AM
Fake http://pic.yupoo.com/kofxiii2010/384179718f1e/cs9yah4x.jpg
http://pic.yupoo.com/kofxiii2010/384179718f1e/cs9yah4x.jpg
http://pic.yupoo.com/kofxiii2010/676569718f1f/ye8bvbzq.jpg
http://pic.yupoo.com/kofxiii2010/771359718f1f/opa177sm.jpg
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 20, 2011, 03:37:19 AM
source
http://bbs.kofunion.net/read.php?tid=159906&keyword
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 20, 2011, 03:39:39 AM
source
http://bbs.kofunion.net/read.php?tid=159906&keyword

There you go, no wonder the sprite looked familiar. I completely forgot to look at KOFUnion.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on May 20, 2011, 04:37:07 AM
Looks like no SNKP at E3, if this list is current
http://www.e3expo.com/show-info/641/exhibitor-list/
I wasnt expecting them to show up anyways, I felt nothing
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on May 20, 2011, 04:46:32 AM
I hope that list is incomplete, there are some games i want to see (not only XIII) and aren't listed there.

Anyways i'm not holding my breath for KOF XIII and E3.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ash on May 20, 2011, 05:05:00 AM
Fake http://pic.yupoo.com/kofxiii2010/384179718f1e/cs9yah4x.jpg
http://pic.yupoo.com/kofxiii2010/384179718f1e/cs9yah4x.jpg
http://pic.yupoo.com/kofxiii2010/676569718f1f/ye8bvbzq.jpg
http://pic.yupoo.com/kofxiii2010/771359718f1f/opa177sm.jpg

Also shadow is photoshopped, that stage the shadows don't go in that direction in all 5 rounds.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 20, 2011, 06:04:11 AM
SNK has nothing to show at E3. Even if they have XIII to show off, they won't waste the money on buying booth space. Last time SNK was at E3, they spent an ass ton of money  on floor space.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on May 20, 2011, 06:28:51 AM
SNK has nothing to show at E3. Even if they have XIII to show off, they won't waste the money on buying booth space. Last time SNK was at E3, they spent an ass ton of money  on floor space.

I'll still wonder why they didn't show anything at last year's E3. They were listed there, but we didn't hear anything about them.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 20, 2011, 06:37:25 AM
I have planned going to E3 but i am slowly losing interest.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 20, 2011, 07:04:03 AM
SNK was never listed in the official E3 line up for 2010.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Custle on May 20, 2011, 07:26:53 AM
If I remember right, SNK Playmore was in 2010's lineup, but they never showed up. Even Wikipedia listed them http://en.wikipedia.org/wiki/Electronic_Entertainment_Expo_2010
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 20, 2011, 07:34:03 AM
SNKP was listed in an image someone made with the companies that would be there. The image was not an official list. The E3 committee never listed SNKP on their website/programs. SNKP never said anything about being at E3. As for Wikipedia, I remember it saying something about Fedor being KO'd by a cock slap.....:/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 20, 2011, 07:51:04 AM
Well for all the speculation, most of us have assumed that SNKP will need a US publisher for KOF13. So not having SNKP in the list doesn't throw out the possibility of KOF13 been in E3. Now from the possible publishers, most people think Aksys or Atlus will take KOF13. But Aksys is not in the 2011 E3 list and Atlus is, so there is still a possibility. But then again, who knows who might be KOF13 publisher in the US or if it has one at all.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 20, 2011, 10:23:15 AM
My hope is on Atlus to see XIII in E3. It's the only way we could see the game announced. SNKP is not going to E3, that's for sure, and Ignition already comfirmed some time ago they are not going to be the publishers. But I have the feeling that Atlus will not going to announce anything, because SNKP always prefers make first announcements by themselves in Japan for japanese people, then the rest of the world. So probably they will just let pass E3 and after they will make the official announcement. I just hope we don't have to wait until Tokyo Game Show, on september... But if the game is not announced on June, probably we will have to , because July and August are not months to announce anything.

Oh, remember, our friend Luther Blisset told us that in June a famous american company will announce that they bought KOF rights, so who knows, maybe in E3 we have a surprise...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 20, 2011, 02:39:41 PM
There's also XSEED, who published Samurai Shodown Sen. They release very niche Japanese games. They won't be at E3 but, according to their forum, they are releasing 60 games by the end of the year.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 20, 2011, 03:00:31 PM
If there is no xiii in E3,I will send an email to snkp.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 20, 2011, 05:38:37 PM
(http://pic.yupoo.com/kofxiii2010/2266796c458f/nst7ec08.jpg)

XIII Jin looks amazing. Crossover orgies in my mind now :D

On Topic: The only logical reason I see for SNKp not announcing XIII, not even a coming soon banner is that they are planning to sell the rights.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on May 20, 2011, 06:23:22 PM
So much time and effort spent on on KOF XII/XIII, All I know is any desicion SNKP makes carries a heavy burden on, It's hard to put yourself in SNKP foot and not realise that one thing can ruin them on the other hand opens possibilities, that does not mean SNKP shouldn't try to make a name for its self even if a few will follows. I guess a few thousand fans are worth more than not trying.
Lets see what happens
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 20, 2011, 07:00:13 PM
On Topic: The only logical reason I see for SNKp not announcing XIII, not even a coming soon banner is that they are planning to sell the rights.

That's a good point...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 20, 2011, 08:18:00 PM
lets be logical here now, if snkp sells their ip they have no means to make pachislot money, since all the pachislots feature snk/p characters. so no, i dont think they plan on selling shit.

at least i hope they dont...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 20, 2011, 08:30:15 PM
Frionel talked about SNKP is working on extra content (or at least extra content was/is planned), and he talked about feedbacks from online testers too. So, to work on possible DLC or extra content for console version and build a netcode which is being tested or it has been tested to do not release the game? Sounds really odd.
Maybe if we don't see XIII on E3 is because SNKP is not ready to show the game or they think is not the right place... To show in E3 costs money, and SNKP won't go to the event, so if somebody has to announce XIII must be its western publisher and maybe they don't have western publisher yet. Remember too that Frionel talked about SNKP is waiting for SFIV AE release, and this release in on late June.

I don't know, I'm just trying to imagine possible strategies and some reason to explain this silence. I think XIII is the last chance of SNKP, and probably they are acting in a very very cautious way. For me this make more sense that just through the window all the work and efforts putted into XII and later into XIII to solve XII mess. Why try to fix XII with XIII? To sell KOF rights? To shut down game division?

Let's be patient. I think we will see XIII in consoles someday, and probably it will be a good port. But maybe SNKP needs time for this and an apropiate time to announce it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 20, 2011, 09:08:57 PM
Sorry but as I said in previous posts I ignore Frionel, Luther Bullsher a, B or C who say that they know things about XIII.

XIII has a lot of potential. Hell they should just rename it to combo the way u like game. Snkp knows that. If they have the money to make a proper release (which I doubt) and have a good publisher (doubt too) they will publish XIII. If KOF XIII fails as well then all this potential goes to waste and KOF's market value goes to 0 and becomes a history in fighting games.

Now if I were SNKp I would think "Does it deserve to publish the game or sell the rights now that fighting games are so popular?"

Selling the rights will make much more profit for them than publishing it that's true. If they plan to release XIII that means they will continue the series to 14, 15 etc. If they don't have the resources to do other sequels as well then someone takes over.

All this silence screams out that SNKp is at least thinking of selling the rights. Capcom already announced the release period of SSIVAE. What's keeping them from throwing a little bone to us?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 20, 2011, 09:19:44 PM
OK, let's say they sell kof rights to another company. What happens to KOF XIII? Never see the light for consoles? Do you think SNKP has sepnd lots of money and resources to fix XII with XIII just to make it for arcades?

If I was SNKP, first I will try to finish console version of XIII, release it and try to sell it well and then sell the rights.

Probably in E3 will happen nothing related to XIII.. But let's see what happens after.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on May 20, 2011, 10:10:23 PM
When's the last time an I.P. Owner has sold the rights to their biggest franchise to another publisher??

Why would they be putting SNKP characters in Queens Gate, Lord of Vermillion, various MMORPGs, and make a mobile cell phone game, and their Pachi-slot games, in order to sell the rights to what they've so deeply seeded?

It seems much more likely that they're just building up funding, because they are a small group who can't just throw money around everywhere. So they're building up funds on inexpensive projects (SNK collections, VC releases, NesicaLIVE ports, etc), in order to do their next big thing.

They're quiet because tossing in any "small bone" of info could fall flat if released around a time when something greater overtakes it.

Plus, if their small team has work full sail on something else, they might not have the ability to produce marketing stuff up to the calibur they desire, for their biggest project.

Have we gotten spoiled by the quick-media info that the internet and connective tech provide now? There are loads of games that SHOULD have ports, from JP arcades, they oddly don't (just look at all the Gundam VS releases, Border Break, LoV, the Shining Force arcade game, VF5 Final, etc). This is a company that still acts as almost every else did 5 or 10 years ago.

I look forward to seeing if anything happens at E3, but I'm really not expecting it, now. But it'll be a plesant suprise if it DOES happen!

And an interesting interjection: Death Smile 2 is the first Xbox Digital Import Games on Demand release game (with no translation, to boot!). Sony has done similiar for a while, and Arcana Heart 3 was recently relesed that way. Maybe this is an avenue SNKP could take? DS2 wasn't announced to be doing this until 7 days or so before it actually came out, also.

There's so many possibilities...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 21, 2011, 03:57:53 AM
^ I just hope SNKP decided to make a Disc version, I really prefer to have a Disc than Digital Download. Because that way I can just take the game and play it at a friend house, something you can't do with DD.

BTW I hope SEGA announce VF5R for consoles already! Shenmue 3 would be nice too! *stares at SEGA*
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on May 21, 2011, 05:23:24 AM
^ I just hope SNKP decided to make a Disc version, I really prefer to have a Disc than Digital Download. Because that way I can just take the game and play it at a friend house, something you can't do with DD.

Actually, transfering a digital game is even easier, and takes up WAY less space!

As long as you bring your gamer profile with you (at least on 360?) you can download the game onto your friends system, free-of-charge.

And if you have a big enough memory card (Like Deathsmiles2 is under 2 Gigs) You can just load it onto the memory stick (along with your profile) and BAM!, instant game in friends system.

I used to lug systems my friends didn't have, and a huge part of my collection with me, when I visted them in the past... last time I visited a friend recently, I brought a few disk, and my entire XBLA collection through bringing my profile with me, and just DLing whatever he didn't have, while we played the disk (Not to mention the demos he had that I owned the full games for, converted to full under my profile.)

We both were constantly talking about how much easier this was, than the old "Carry the ENTIRE dreamcast collection with you!" days of days past. Reduces some much system/case wear-and-tear too (you could imagine how many cracked disk cases I had, carrying 20+ Dreamcast jewel case games stuffed into a backpack, lol).

I mean, I'd love a disk release (especially with an awesome manual + cover art, and maybe some preorder bonuses...), and would still prefer it. But I have to admit, having SamSho2, KoF98UM, 2K2UM, MOTW, NGBC, and FFSpecial, all a few button clicks away from each other, has become pretty spoiling!

Loading a 16 gig memstick with your profile + downloadable games has been the easiest way to introduce a friend to an army of games, that I've ever experienced.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 21, 2011, 05:29:55 AM
Kawasaki Eikichi visited two chinese game industry parks on the last month.
http://www.yxj18.com/news/1/276.html
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 21, 2011, 07:27:12 AM
@SAB-CA: I can't really say anything regarding the 360, I rarely play my 360. But the way you explain it, it seems it works almost the same as the PS3 share system, but only limited to 5 PS3s. Still the problem with DD is that you require to be connected to the internet and sometimes when I go with friends we go to the garage and put several screens and then plug the systems to them to have a mini tournament. So most of the time the systems aren't online. But then again that is my situation and reason why I prefer Disc than DD.

@a11111357: What does the article say?  Anything interesting?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 21, 2011, 08:13:58 AM
@SAB-CA: I can't really say anything regarding the 360, I rarely play my 360. But the way you explain it, it seems it works almost the same as the PS3 share system, but only limited to 5 PS3s. Still the problem with DD is that you require to be connected to the internet and sometimes when I go with friends we go to the garage and put several screens and then plug the systems to them to have a mini tournament. So most of the time the systems aren't online. But then again that is my situation and reason why I prefer Disc than DD.

@a11111357: What does the article say?  Anything interesting?
The last time Kawasaki Eikichi visited New Channel Co. was 3 years ago.This time the CEO of New Channel Co. guided for Kawasaki Eikichi.They visited chinese top2 game industry parks.Kawasaki Eikichi was surprised about their improvement and showed a great interest in cooperation and chinese market.The remaining half of the article is introducing snkp and Kawasaki Eikichi.
I think it means that snkp does not abandon games.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 21, 2011, 08:23:52 AM
The last time Kawasaki Eikichi visited New Channel Co. was 3 years ago.This time the CEO of New Channel Co. guided for Kawasaki Eikichi.They visited chinese top2 game industry park.Kawasaki Eikichi was surprised about their improvement and showed a great interest in cooperation and chinese market.The remaining half of the article is introducing snkp and Kawasaki Eikichi.
I think it means that snkp does not abandon games.

Oh that is awesome, hopefully it is true that SNKP doesn't abandon the gaming division! Thanks for the summary.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 21, 2011, 02:30:47 PM
Yeah, although hopefully it doesn't mean that they'll outsource the development of any future KOFs to China.  ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 21, 2011, 04:40:50 PM
this pretty much confirms blisset was talking with his ass cheeks.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 21, 2011, 05:57:11 PM
I though that the boss was no longer related to the company

cool
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 21, 2011, 06:21:59 PM
good to see his is, his name was always the last one in the credits of every game on my neo.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AM2 on May 23, 2011, 09:56:23 AM
good to see his is, his name was always the last one in the credits of every game on my neo.

I know, he's been around since the start of SNK, nice to see a company president with some devotion to their company.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Giby on May 23, 2011, 10:15:28 AM
E. Kawasaki (GOD) > S. Miyamoto (Tree hugger)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 23, 2011, 01:38:32 PM
XIII is not on Wii 2 game list.
http://www.ubergizmo.com/2011/05/is-this-a-list-of-wii-2-games-in-development/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 23, 2011, 01:44:59 PM
XIII is not on Wii 2 game list.
http://www.ubergizmo.com/2011/05/is-this-a-list-of-wii-2-games-in-development/

That list is kinda fishy, but seen how badly Nintendo controllers have been for fighters, I don't think it would be a good choice to get KOFXIII on "Cafe". I hope Nintendo do come up with a good controller that can be used for fighters though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Amedø310 on May 23, 2011, 02:28:38 PM
XIII is not on Wii 2 game list.
http://www.ubergizmo.com/2011/05/is-this-a-list-of-wii-2-games-in-development/

It's a rumor.
Origin: http://www.neogaf.com/forum/showthread.php?p=27758388#post27758388
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 23, 2011, 02:32:04 PM
Thank you.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 23, 2011, 02:41:59 PM
Lol with all the games with the word cafe

King of Fighters XIII Cafe Edition!

With brand new team Pao Pao Cafe including richard meyer, bob wilson and someone...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 23, 2011, 02:44:05 PM
You joke, but I think "Pao Pao Cafe Edition" has a nice ring to it.  ;)

Anyway, Wii 2 shouldn't be out until late 2012, and I'd hope XIII would be out before that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 23, 2011, 06:35:25 PM
E. Kawasaki (GOD) > S. Miyamoto (Tree hugger)

amen to that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 24, 2011, 06:36:01 AM
You joke, but I think "Pao Pao Cafe Edition" has a nice ring to it.  ;)

Anyway, Wii 2 shouldn't be out until late 2012, and I'd hope XIII would be out before that.

Maybe SNK could release a collector edition like MK9, but instead of scorpion and sub zero, a replica from Pao Pao Cafe with Terry and Ryo Fighting
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: marchefelix on May 24, 2011, 07:12:12 PM
How to get people interested in this game:

Free coffee if you try out the KOF XIII demo  :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 26, 2011, 07:33:44 AM
The front page banner has gone all funky. Music notes? W? Is this some kind of hidden code??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on May 26, 2011, 07:42:46 AM
The front page banner has gone all funky. Music notes? W? Is this some kind of hidden code??

It looks fine to me.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 26, 2011, 07:50:44 AM
The front page banner has gone all funky. Music notes? W? Is this some kind of hidden code??


It seems something happen and you now see a Wordpress banner instead of the site banner.

Never had that problem when I had my site on Wordpress, dunno if Nilcam knows what is wrong.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on May 26, 2011, 07:59:49 PM
Fixed now. I see Rock up, though I wish it was Garou Rock instead of CvS2 Rock.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: nilcam on May 27, 2011, 02:28:55 AM
I switched out some default headers with some custom ones to test out a plug in that would randomize the header. When I updated Wordpress this morning, the new images were written over with the default images. Order is restored.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 27, 2011, 04:10:53 AM
I switched out some default headers with some custom ones to test out a plug in that would randomize the header. When I updated Wordpress this morning, the new images were written over with the default images. Order is restored.

Yes, Wordpress plug-ins can be kinda risky, I remember I had to activate and see, if I didn't like how it looked I deactivated them and play with the code or something.

Good to see it working now!
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 27, 2011, 03:11:30 PM
http://www.thatvideogameblog.com/2011/05/26/huge-fighting-franchise-to-return-at-e3/

The official Twitter for the UK’s Play magazine has let loose some exciting teases for June 7, the first official day of E3. A recent post states: “On day one of E3 – two zombie games, a huge interview, a massive Sony exclusive and return of a huge fighting game franchise among others.”
Any guesses? SoulCalibur V has already been revealed, Street Fighter and Tekken are soon to get back in the ring; perhaps it’s time for a new entry in the Virtua Fighter series?
Joe The Condor, May 26, 2011 at 5:08 PM #1

Quoted from SRK
I am silly to hope that it is talking about XIII right?><
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 27, 2011, 03:19:09 PM
Well as much as I want to hope that it's KOFXIII, it will most likely be more info on Soul Calibur V. If it's not SCV, then it could be VF5FS.

If it's either KOF13 or VF5FS, I will be happy, I'm waiting for both.

Good catch! We will now have to wait until June 7 to see if this is true or not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 27, 2011, 03:25:28 PM
My hopes are: Kof xiii or capcom vs snk 3:P I don't like VF so I dont care about it
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 27, 2011, 03:37:00 PM
I really doubt it's XIII. It's a bit unusual for Western gaming publications to call KOF a "huge" fighting franchise. Granted, it is pretty huge world-wide, but in that part of the world, not so much.

Also, it's unlikely XIII would be at E3. Unless an unknown US publisher is handling it, we already know that SNK isn't going. But SNKP has traditionally announced all their games in Japan first, and the rest of the world second. So it would be very, very unusual for another publisher to announce console XIII before SNK does.

It's almost guaranteed to be SCV. (VF5:FS would also be awesome, though.)

When the official XIII console announcement does come, I expect it will be in the pages of Famitsu or Arcadia. In the past few years, SNK has given exclusives to these publications, with online info coming soon afterward. If I remember correctly, news on XII's console release first appeared in Famitsu.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 27, 2011, 03:47:28 PM
I think it is SCV,too.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Eripio69 on May 27, 2011, 03:51:39 PM
There is a rumor that SFxTekken comes at the end of the year so the only gap for SNKp to publish XIII this year is sep-oct
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on May 27, 2011, 04:10:53 PM
as much as i like soul calibur if it happens to be this big announcement im going to be a little be dissapointed
but for now it only seems logical that it will ehither be this,tekken tag 2 or capcom showing off more of those lame SFxTek trailers


but it would be nice to hear something about KoF or VF5FS at E3

also wouldn't be wacky if it was something totally unexpected like Killer Instinct 3
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 27, 2011, 04:51:50 PM
as much as i like soul calibur if it happens to be this big announcement im going to be a little be dissapointed
but for now it only seems logical that it will ehither be this,tekken tag 2 or capcom showing off more of those lame SFxTek trailers


but it would be nice to hear something about KoF or VF5FS at E3

also wouldn't be wacky if it was something totally unexpected like Killer Instinct 3

Killer Instinct 3 should be so unexpected and so awesome! Man... I really hope for Rare to lose the license and someone to pick it up and make the damn game already.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on May 27, 2011, 06:37:30 PM
.....Anyway, yeah, it's probably SCV. Would love if it was VF5FS though.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 27, 2011, 06:43:01 PM
this pretty much confirms blisset was talking with his ass cheeks.

YOU are talking with your ass cheeks. As i said Kukino is gone (fact for everybody) and he dragged with him a few guys.

I was talking about Hosoya-->Mizufune.

Btw still waiting for something that will not come "officially"? Wow. I swear i registered to help fans NOT die for information. And i get this:D

Bunch of idiots. Its bittersweet that time will tell who was obviously right. Because i wanted KOF XIII too. Officially i mean.

Hey buddy you are welcome to share your thoughts and ideas but please don't offend anybody or you will be handled accordingly. (again)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on May 27, 2011, 06:49:20 PM
i thought luther got the ban hammer?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on May 27, 2011, 07:00:19 PM
Maybe he got a temporary ban.

I think it's not gonna be KOF XIII, since KOF is not a huge franchise in US.

Whatever game it is, i'm more excited for E3 now.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 28, 2011, 03:59:07 AM
Watch out, that fighting game is smash bros lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 28, 2011, 04:42:12 AM
Watch out, that fighting game is smash bros lol

Actually... that sounds more plausible with the "cafe" announcement. Ok, my hope are now in the ground. lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 28, 2011, 04:38:34 PM
not gaming, but still kof:

http://www.mangareader.net/the-king-of-fighters-kyo/1
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: sibarraz on May 28, 2011, 07:14:01 PM
I found dull the first manga

But then was funny to see Athena going to study with Kyo and Eiji drinking Tea with Kyo's mother
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: HaxMurderer on May 29, 2011, 05:24:09 AM
LoL Damn Kensou gets no respect.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 29, 2011, 03:17:27 PM
Questionnaire
http://enq-maker.com/bsnH3Wl
I dunno the exact meaning of content.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 29, 2011, 03:53:27 PM
Q1: What KOF games did you like? (*)

Q2: Which KOF games did you dislike?

Q3: Which KOF stories did you like?

Q4: Which KOF systems (gameplay-wise) did you like?

Q5: What other KOF games (not listed) did you like? (You can select Quiz KOF or write in your own idea below. Multiple entries allowed.)

Q6: Who is your favorite KOF character? (Same deal, you can select or write in your own. Full name please. Only one character.) (*)

Q7: Why did you choose the character you did for Q6?
(1) Outfit / appearance
(2) Personality
(3) How their fighting style looks
(4) Usability / technical performance

Q8: Who is your least favorite KOF character? (Only one.)

Q9: Why (@Q8)?
(1) Outfit / appearance
(2) Personality
(3) How their fighting style looks
(4) Usability / technical performance

Q10: Who is your most used KOF character? (Only one.) (*)

Q11: Why (@Q10)?
(1) Because I like them.
(2) Because they're strong.
(3) Because they're easy to use.
(4) Because many people use them.
(5) Because few people use them. (lol, Kane. ;))

Q12: What do you think the appeal of KOF is? (*)

Q13: What do you think the series' weakpoint is? (*)

Q14: Have you played KOF XIII? OR do you plan to play XIII? (*)

Q15: What do you think are XIII's strong points, or why do you continue to play it?

Q16: What do you think are XIII's weak points, or why don't you play it?

Q17: Age and gender?

Q18: Are there any other fighting series you play frequently?
(1) Street Fighter
(2) Blazblue
(3) Guilty Gear
(4) Arcana Hearts
(5) Melty Blood
(6) Tekken
(7) Virtua Fighter

Q19: If a KOF sequel came out, would you play it? (*)
(1) Definitely.
(2) If its reputation is good.
(3) If it gets a scene / is popular with players. (? Not sure about this one...)
(4) If a console version comes out.
(5) No.

Q20: What are your hopes for the KOF series?

(*) = required

(Some of my translations may be a bit off, but I think I got the basic ideas. If you have any questions, please ask.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 29, 2011, 03:55:54 PM
Thank you very much.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 29, 2011, 09:27:44 PM
I answer it, but I still don't know who did the questionnaire... SNKP?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 29, 2011, 11:27:38 PM
Very interesting questionare to answer. Do you think it's from SNKP?

I finally played KOF XIII this weekend! On Arcade Street, Paris. Very vey nice place.

Wow, the game is really AWESOME. I love it. I'm happy but is too bad do not know when I will play it again...  :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 30, 2011, 12:28:27 AM
did my part, add yamazaki as favo peeps, we might just see him lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on May 30, 2011, 01:17:17 AM
Very interesting questionare to answer. Do you think it's from SNKP?

I finally played KOF XIII this weekend! On Arcade Street, Paris. Very vey nice place.

Wow, the game is really AWESOME. I love it. I'm happy but is too bad do not know when I will play it again...  :(

Glad you finally played it, what are your impressions Shiranui_ninja?  Btw, do live in Europe?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 30, 2011, 02:48:18 AM
I saw it on 2ch. #626
http://yuzuru.2ch.net/test/read.cgi/gamefight/1306000151/601-700       
btw,is #635 there just a joke?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on May 30, 2011, 02:53:11 AM
http://enq-maker.com/bsnH3Wl

Is it an official questionnaire from SNKP themselves? Interesting nonetheless

I saw it on 2ch. #626
http://yuzuru.2ch.net/test/read.cgi/gamefight/1306000151/601-700       
btw,is #635 there just a joke?


What does it say?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 30, 2011, 03:07:59 AM
http://enq-maker.com/bsnH3Wl

Is it an official questionnaire from SNKP themselves? Interesting nonetheless

I saw it on 2ch. #626
http://yuzuru.2ch.net/test/read.cgi/gamefight/1306000151/601-700       
btw,is #635 there just a joke?


What does it say?
My japanese is poor.I don't understand #626.#635 is about xiii console version,but i can't find any similar news with Google.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Ashspiralingblood on May 30, 2011, 04:43:27 AM

Adding a new character name 6 = team 2's additional elements
In addition to adding significant graphic drawing and fix
All デモムービーフルボイス a & ED special team will also be added!
Addition of the negotiation in the more traditional like dots!
カラーエディット and add your own color scheme in character over color settings can be!
BGM & Jukebox voice is also a pattern
Comes with nice special booklet and CD drama fans as first limited goods!

who knows what this means
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 30, 2011, 05:26:01 AM
It's just a fan talking about what he wants in the console version. Six new characters, fully-voiced movies, color edit mode, more classic alts, and an LE version. Basically, the same kind of fan wishes/speculations we make here, but presented in a "coming soon!" way.

One of the responses is "I think he went crazy from the complete lack of information on the console version." I think we can all relate.  :(

The survey was posted by a guy who just said that he finally finished making it, and that he'd appreciate people filling it out. Probably not official.  The results are still interesting.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on May 30, 2011, 07:48:02 AM
LOL, I agree, the lack of information and the anxiety is making people go a little stir crazy...making them believe anything they find.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 30, 2011, 10:50:27 AM
Glad you finally played it, what are your impressions Shiranui_ninja?  Btw, do live in Europe?

Yes, i do. I'm catalan (spain). And I travelled to France to play the game. Arcade Street's owner was shocked when we told him we came from spain to play KOF XIII :D

You can read my impressions about Mai in her own thread. About the game, the impressions are terribly POSITIVE. I think it's a great game. When you just enter into an arcade local the game really takes your attention, with all its colorness, their smooth sprites... I think if I didn't know this game probably it catched my attention anyway since minute 1. We were playing all the day, just against CPU to see the game, and get some practice (too many years without playing KOF...). Then a group of 10-15 people come to play the game (I think one of them was France champion, but not sure) and they played very well. Very different gameplay of yours. Not so much HD combos, more DMs and NeoMax. Very nice to watch. Kim, Clark, Joe, Terry, Leona, Kula, Iori and Shen the most played characters.

About the gameplay, I think the game is PERFECT. I love its speed, fast but not too much, with fast jumps and runs. Drive Cancels are more strict than what I thought, what is good I think. I feared the game was too broken, because all this HD combos and K', and Raiden, etc. But I didn't get this impression, and I think it's quite balanced. All characters have their good combos and tools and if you play in a good way I think all characters are competitive. But is true that some character are really dangerous, like Shen and Iori (man, Iori is a beast!) I fought one K' and it wasn't a problem and I saw one Raiden and it was meh. The game feels A LOT like an old KOF for me, but with some 2002 touch. I just LOVE IT. What I loved too is that you have the feeling that there a lot of things to do, you can play in different ways, more SF (I mean, zoning, cross up, DM, etc) or more in damaging HD combing, which needs training and some talent :D

Other things I liked besides gameplay: intro dialogues and winquotes (great scripting work and great sense of humor from SNKP), color palettes (BEATIFUL!), NeoMAX, Saiki's background (well, all backgrounds are stunning), story mini movies, character portraits and artworks.

Probably I'm forgetting things, but these are more or less my first impressions in my first experience with the game. Now the only thing I want is have this game at home...It was frustating to leave Paris without knowing when I will play again the game....  :(

(Sorry my english, it's early morning :P)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Aenthin on May 30, 2011, 11:53:07 AM
Oh you're from Catalan? Haha! If you knew my friend, I'd have asked him to join you just to play the game. xD
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 30, 2011, 12:07:10 PM
Oh you're from Catalan? Haha! If you knew my friend, I'd have asked him to join you just to play the game. xD
Catalonia, yes :)  do you have a catalan friend who likes kof? cool, you can give to him my PSN if you want, and maybe we can play KOF XIII when comes out :D
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 30, 2011, 02:58:57 PM
About the gameplay, I think the game is PERFECT.
I think you hit the nail on the head. There's certainly room for tweaks, or maybe additions, but XIII's system is the most fun KOF has ever been.

Just over a hundred people have taken that poll, so I feel like drawing attention to some of the results. Both these questions allowed multiple answers, which is why the percents don't add up to 100. (Just in case case that wasn't clear.)

Which KOF do you like?
65.7% KOF 2002 UM
62.7% KOF 98
62.7% KOF XIII
56.9% KOF 98 UM
54.9% KOF XI

Which KOF (gameplay) system do you like?
52.9% KOF 98
52.9% KOF XIII
49% KOF 2002 UM
48% KOF XI
48% KOF 98 UM

While the sample size is obviously pretty small, I still think it pretty amazing that XIII is tied with KOF '98 in two separate categories. Considering that KOF '98 has been the gold standard for KOF since forever AND it has nostalgia helping it, the fans have clearly embraced XIII by and large. (It's also interesting to note that fans have a harder time agreeing on the best KOF gameplay than on the games themselves.)

------------------

I checked the latest issue of Arcadia today. SNK's regular two page spread was devoted to their newest KOF cell phone game and Trouble Witches DLC. No offense to those two games, but bleegh. Real news please!

The rankings were interesting. XIII is hanging in there around 8th place (I think), but was surprised to see 2002UM for Nesica jump up to around 5th place. It almost overtook SSF4:AE! Clearly, the Nesica version has really helped the game's popularity, and I hope an XIII upgrade (the console version??) gets ported to Nesica in the future.

(Also, Kyo and Iori are guest summons in the latest Lord of Vermilion game. For those who don't know, the new LoV games are arcade card-battling games developed by Square-Enix.)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on May 30, 2011, 03:38:12 PM
im hoping next month we get to see some more info about kof XIII with e3 being around the corner and all
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 30, 2011, 03:53:08 PM
About the gameplay, I think the game is PERFECT.

The rankings were interesting. XIII is hanging in there around 8th place (I think), but was surprised to see 2002UM for Nesica jump up to around 5th place. It almost overtook SSF4:AE! Clearly, the Nesica version has really helped the game's popularity, and I hope an XIII upgrade (the console version??) gets ported to Nesica in the future.

(Also, Kyo and Iori are guest summons in the latest Lord of Vermilion game. For those who don't know, the new LoV games are arcade card-battling games developed by Square-Enix.)
Hope there will be kof in tougeki 2011 second season.

im hoping next month we get to see some more info about kof XIII with e3 being around the corner and all
+1
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on May 30, 2011, 05:51:59 PM
so shiranui, im thinking your happy as hell with barca? (spanish champion, championsleauge winner).

also i wouldnt expect kof 13 in e3, isnt something like this obvious?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: The Fluke on May 30, 2011, 06:19:53 PM
also i wouldnt expect kof 13 in e3, isnt something like this obvious?

A man can dream. (Not to assume too much but women probably can too)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on May 30, 2011, 07:15:42 PM
so shiranui, im thinking your happy as hell with barca? (spanish champion, championsleauge winner).

also i wouldnt expect kof 13 in e3, isnt something like this obvious?
yeah i know chances are slim to none but do you have to shit on my parade :(
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 30, 2011, 07:24:11 PM
so shiranui, im thinking your happy as hell with barca? (spanish champion, championsleauge winner).

Absolutely. Barça is making happy everybody here, even if you are not a football follower, like me :P

I think you hit the nail on the head.

I don't get the meaning of this :P do you mean I was exagerated on that afirmation? Yes, probably, but I was talking from a very subjective point of view. I was not trying to say is a perfect game, I was expressing that I personally love this game's concept of gameplay. As you said I think it has a very funny gameplay, varied and deep. Combo system, EX attacks and neomax adds some kind of complexity that KOF doesn't have it before. This and its speed, wich I personally loved, makes me think is the better kof gameplay I played.

On a side note. I contacted with someone that could be working in KOF XIII console version (freelance). I can not prove that he really works on it, and I'm not going to revel in what is he working because I don't want to prejudice him. He can't talk too much because all what he knows is confidential, but he give us some hints. There will be "several" number of extra characters (I'm not really sure what several means for him.. 4,5,6?less?more?) and it will be released for both systems (360 and ps3). I know is not anything super important (well, about "several" number of extras I'm pretty hyped) but the important thing, for me, is that I really belive him. I have a strong feeling that this guy is not trolling (well, is not a feeling, I investigate a little about him and looks like he is what he says he is). So, I can't prove anything and I won't, and I wouldn't like be lying me/you, but I'm confident that console version is coming, and probably all this time is because SNKP is putting all their efforts on that. Let's be patient and see if what this guy told us comes true and what Luther Blisset said becomes shit :)  

I think we are not going to see anything related to KOFXIII in E3, but the official announce could come after E3.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on May 30, 2011, 07:27:47 PM
I think you hit the nail on the head.

I don't get the meaning of this :P
Sorry. "Hit the nail on the head" means "is exactly/perfectly correct."
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: samirerre on May 31, 2011, 03:27:18 AM
hello dc folks
i have a question
do think kof xiii will be profitable for snk?
i know this is little retarded but still ..
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on May 31, 2011, 05:39:59 AM
You should ask playmore.Soon this game will be 1 year old and we have no info  about a console port only rumors and people running amok :)) (and usually they used to port the arcade games in max 6 months on console).it seems that no and personally i don't think so because no one cares about kof -> lack of publicity and a good game in years, they had a chance with XII but they blew it.Hope it gets released so i can play it or i will have to steal some organs to buy the board
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on May 31, 2011, 06:11:41 AM
I remember someone saying that MadMax or some big fish from Ignition said KOF XII had some profit, maybe a little profit, but getting some money after the failure mess that was KOF XII, it could give us some idea about the profit of XIII console version (IF any).

But i agree , after XII, KOF gained a negative image, who knows what is going to happen in the future :\
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on May 31, 2011, 07:42:23 AM
I remember someone saying that MadMax or some big fish from Ignition said KOF XII had some profit, maybe a little profit, but getting some money after the failure mess that was KOF XII, it could give us some idea about the profit of XIII console version (IF any).

But i agree , after XII, KOF gained a negative image, who knows what is going to happen in the future :\

Having bad online in both of their best KOFs (98UM & 02UM in XBLA) didn't help either. =/
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on May 31, 2011, 09:51:40 AM
You should ask playmore.Soon this game will be 1 year old and we have no info  about a console port only rumors and people running amok :)) (and usually they used to port the arcade games in max 6 months on console).it seems that no and personally i don't think so because no one cares about kof -> lack of publicity and a good game in years, they had a chance with XII but they blew it.Hope it gets released so i can play it or i will have to steal some organs to buy the board

Keep this in mind.  Final version of Arcana Heart 3 came out in December 2009 in Japan.  Console port did not hit until early 2011 and US release was April 2011.

So KOF XIII isn't that long compared to other games, and Arcana Heart 3 had a lot more popularity then KOF in Japan.

Or how about Tekken 6?  It came out in Japan in November 2007.  Console release?  October 2009.  Some arcade games just take time.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on May 31, 2011, 10:11:32 AM
do think kof xiii will be profitable for snk?
i know this is little retarded but still ..

Of course it will. But only if console version is a good one. KOF XII was a failure not because being a KOF, it was a failure because was missing everything a game has to have (funny gameplay, fan favourites characters, story, teams, endings, final boss, good online, game modes online and offline, good AI, etc) If KOF XIII is released with all these features I don't see why it shouldn't be profitable. Is not popular as SF or MK, or MvC3, but still could sell OK if the game is worthy. Of course it could be even more profitable if SNKP make some marketing...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on May 31, 2011, 11:03:09 AM
@Homies Over Shotos

I was talking about playmore.They used to do this (port the game in a maximum period on 6 months - 1 year maximum i think)
Tekken 6 and arcana heart 3 were always in top 3 for a couple of years - if they wanted to sell the arcade for sure they promised not to release it for console after 1,2 x years given the popularity and that no arcade owner will buy it if they knew that a console port will be released in the near future (we all know how much a setup costs).Even the professor at madman's caffe said some time ago that a lot of arcades were taking out XIII to make room for AE and BBCS2.
I think playmore might have signed an exclusive contract with the arcades in japan and maybe that's why it's taking so long to announce it.It's not hard to port a pc game for console - i think the port is already done and they just wait to release it.Sooner or later they must release it because they invested too much moneys in this game.the wait is just killing us that don't have acces to the game - lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: samirerre on May 31, 2011, 05:44:07 PM
its sad that no one almost even care about snk
they made more fighting games then anyone
meyba snk needs to put in kof xiii some guest characters like violent ken from sf and devil kazuya from tekken
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on May 31, 2011, 06:09:21 PM
If snkp didn't rush to release kof12 before completion,status of kof now would be different.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Amedø310 on May 31, 2011, 06:39:37 PM
Well, idk, SNKP planned to go in different markets before releasing kof xii...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on May 31, 2011, 07:46:31 PM
I think there's a stream going on

http://nico.ms/lv51860386#lv51860386
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on May 31, 2011, 08:54:20 PM

Keep this in mind.  Final version of Arcana Heart 3 came out in December 2009 in Japan.  Console port did not hit until early 2011 and US release was April 2011.

So KOF XIII isn't that long compared to other games, and Arcana Heart 3 had a lot more popularity then KOF in Japan.

Or how about Tekken 6?  It came out in Japan in November 2007.  Console release?  October 2009.  Some arcade games just take time.

That's a good point, KOFXI came out in arcades in Japan in 2005, consoles in Japan in 2006, then FINALLY on USA ps2s in 2007 for 14 bucks.

I'd say let them take their time for it can be great. But I would like to know if any of the people involved are still alive.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 01, 2011, 04:02:05 AM
Is anyone here a student?
http://windowsteamblog.com/windows/b/windowsexperience/archive/2011/05/12/students-we-ve-got-you-covered.aspx
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: LouisCipher on June 01, 2011, 05:12:00 AM
Well, idk, SNKP planned to go in different markets before releasing kof xii...

That's very true. XII if anything feels more like 3rd Strike.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Homies Over Shotos on June 01, 2011, 06:43:58 AM
@Homies Over Shotos

I was talking about playmore.They used to do this (port the game in a maximum period on 6 months - 1 year maximum i think)
Tekken 6 and arcana heart 3 were always in top 3 for a couple of years - if they wanted to sell the arcade for sure they promised not to release it for console after 1,2 x years given the popularity and that no arcade owner will buy it if they knew that a console port will be released in the near future (we all know how much a setup costs).Even the professor at madman's caffe said some time ago that a lot of arcades were taking out XIII to make room for AE and BBCS2.
I think playmore might have signed an exclusive contract with the arcades in japan and maybe that's why it's taking so long to announce it.It's not hard to port a pc game for console - i think the port is already done and they just wait to release it.Sooner or later they must release it because they invested too much moneys in this game.the wait is just killing us that don't have acces to the game - lol

You're also forgetting one thing.  At that period in time, SNK made their own console, they had a lot more pull and were given a lot more clearance and leeway then they would be now. 

Wouldn't surprise me if SNKP signed a contract.  IF they worked on the game since it was finished, I would not be surprised if the game is done, all the modes are finished, extras done, and extra characters being worked on to put in the final package.  The game was probably finished half a year ago or even more for the console port since it only took 2 1/2 months for KOF XII to be ported home.  That extra time is either with an arcade agreement or they're doing something truly phenominal for the home port.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on June 01, 2011, 02:50:10 PM
I think playmore might have signed an exclusive contract with the arcades in japan and maybe that's why it's taking so long to announce it.

Just out of curiosity, but, when you say this, who do you imagine is signing the other half of that contract? Do you imagine SNK signing contracts with all the giant arcade owners (Sega, Namco, Taito) or what? Is there any precedence for that, with any other arcade game?

I'm not saying you're wrong or anything. I just can't make out how this would work in a business sense.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on June 01, 2011, 03:03:13 PM
Probably SNKP would signed that contract with Taito. But I think it wasn't the case, BlazBlue has released its titles...
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 01, 2011, 03:14:21 PM
or arcade version publisher Konami
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on June 01, 2011, 03:21:27 PM
@Rex Dart

 think that in these days everybody that buys an arcade setup wants to be sure he will make some moneys with it.I don't have any proof just made a logical argument.,,,why wait 2-3 years to release a port for the console? - an obligation.In this case i think playmore assured everybody that bought an arcade that they won't port it to console in X years.Personally if i had an arcade i wouldn't spend so much money on a setup knowing that in a few months it will be available on consoles because it's bad business :)
I am sure that the arcades owners and the developers talk about this things in private and some kind of monopoly on both sides is agreed upon.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on June 01, 2011, 03:56:01 PM
@KBlack

Your argument makes sense, but I think you may be looking at this from the perspective of a 90s arcade goer. Back then, maybe people mostly went to arcades to play the latest games they couldn't play elsewhere, but I don't know how true that is for modern Japanese arcades.

If you look at the most-played arcade games from Arcadia's rankings, almost half of them are available on consoles. Tekken 6, Blazblue CS, and 2002UM continue to do great despite having console versions out. 2002UM even had a console version out FIRST, and it went on to become the most-played KOF game of the last five years. I just don't think Japanese arcade owners are that worried about console versions anymore, since a good game is usually enough to attract players.

And on the flip side, if the game was a flop, having exclusive access to it wouldn't make it much more profitable. If XII had been released five years after the arcade version game out, do you really think arcades would have made more money off it?

If SNKP really had talked with everyone who bought the arcade version about an exclusivity deal, I'm certain we'd have heard about it by now. I believe the AI players were on good terms with the former owner of AI, and with the owner of Alex's Arcade. Maybe we should be hitting them up for info on the console version?  ;)

or arcade version publisher Konami
That would make sense. I'd forgotten Konami was the publisher.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on June 01, 2011, 04:08:22 PM
For the most part arcade games that are doing good are being given about 6months to 1 year exclusivity in arcades - like tekken 6 and blazeblue.XII was released quickly because it was shit and playmore had to make money with it with console version ... only if we knew.I think arcade owners need this because on console you don't have to keep on putting quarters and you will spend less time and money in the arcade when you can train and play versus at home for free.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on June 01, 2011, 05:26:20 PM
Console version not always means stop playing arcade. Some casuals who play arcade because they don't have home version, probably will stop playing arcade when they have it, but at the same time a game which has console version probably will rise in top arcade rankings and gains number of players. People has the chance to training, get used and improve their game at home for free, and then go to compite in the arcade. I think this will be the case of XIII, console version will increase number of arcade version players.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: syxx on June 01, 2011, 09:58:12 PM
The rom got dumped, not leaked yet.  No, I don't have it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on June 01, 2011, 10:06:27 PM
The rom got dumped, not leaked yet.  No, I don't have it.

I hear somebody is trying get it to work with the BBCS loader.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 01, 2011, 10:16:49 PM
The rom got dumped, not leaked yet.  No, I don't have it.

I hear somebody is trying get it to work with the BBCS loader.

Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on June 01, 2011, 10:21:33 PM
The rom got dumped, not leaked yet.  No, I don't have it.

I hear somebody is trying get it to work with the BBCS loader.

Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.
no its not alright

[spoiler]nah im just kiddin tbh it would be nice since there is no way for most of us to get hold of a XIII cab[/spoiler]
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on June 01, 2011, 11:00:21 PM
The rom got dumped, not leaked yet.  No, I don't have it.

I hear somebody is trying get it to work with the BBCS loader.

Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.

I like I said in the past, I think that it would only benefit the community.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on June 01, 2011, 11:24:58 PM
this is great news ... hope they leak it soon.This means extra pressure on playmore to make a good online.Personally i won't order XIII untill i see some reviews...if the online is fucked i will buy it used dirt cheap from a reseller :) .. and in the mean time play the leaked rom ^^
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 01, 2011, 11:58:34 PM
this is great news ... hope they leak it soon.This means extra pressure on playmore to make a good online.Personally i won't order XIII untill i see some reviews...if the online is fucked i will buy it used dirt cheap from a reseller :) .. and in the mean time play the leaked rom ^^

I think that buying it used will affect SNKP more. Even if the online sucks, I will buy it, because I know the game will be awesome to play for tournaments and such. If you really care about SNKP, then buying the game new or at a discount will help them. (Discount =/= Used)

Because we want SNKP to keep doing games, so we shouldn't buy them used.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: solidshark on June 02, 2011, 12:28:37 AM
this is great news ... hope they leak it soon.This means extra pressure on playmore to make a good online.Personally i won't order XIII untill i see some reviews...if the online is fucked i will buy it used dirt cheap from a reseller :) .. and in the mean time play the leaked rom ^^

I think that buying it used will affect SNKP more. Even if the online sucks, I will buy it, because I know the game will be awesome to play for tournaments and such. If you really care about SNKP, then buying the game new or at a discount will help them. (Discount =/= Used)

Because we want SNKP to keep doing games, so we shouldn't buy them used.

DarKaoZ has a good point. Whether you get the leaked version or not, this really is SNKP's-sink-or-swim title, or at least the title that will determine how much effort they will put into their games from here on out. Purchasing new or reserving the game (or even discounted like DarKoaZ suggested) are probably the only ways SNK can measure how much people want XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 02, 2011, 12:33:02 AM
Yup, I'm buying it day 1, I'm a fighting game fan and I buy all my fighters day one. Well except for MK, my PS3 YLOD so I didn't saw the need to buy it right away. Getting it back next week from repair though.

Anyways, we shouldn't buy KOFXIII used, since Gamestop or any other retailers are the only ones getting benefit from that buy, they don't give a cent to SNKP.

BTW here is some info from Professor of MMCafe:

Quote
One of the long-time contributors to the King of Fighters series on the Internet is the Japanese player Dune. Yesterday night, Dune gave a long sneek-preview of some KOF13 tournament videos (batch 2 of the 13-on-13 battles), which should be posted for general viewing at Nicovideo in the near future.

The presentation was made by a nico live stream and a couple of English viewers including Kane317 joined in text. A number of trivial info came and went, half of it which were not true. Since I was coincedently present and did some translations, I'll also do the favor of setting what's right from wrong.

- In terms of tier, his opinion on KOF13 is that K' and Raiden are the two top characters, while Terry and Goro are at the bottom. He notes that Raiden is a bit of an unstable character.
- According to SNKP, there are no problems posting KOF videos on the Internet as long as the copyrights are there. For those legal reasons, Dune's videos have a clear disclaimer at the end and never uses music outside of SNKPlaymore's rights (no anime or Jpop, for instance). He is studying to become a lawyer.
- He never faced Daigo Umehara in any game. He seems to be particularly worried about any wrong rumors that he actually beat Daigo in KOF.


I'm not sure how that last part came about, considering Daigo Umehara isn't a KOF player.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: syxx on June 02, 2011, 12:47:10 AM
i'm pretty sure someone will run a kof 13 tournament at evo but it's all just speculation (Kane317))
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on June 02, 2011, 12:59:32 AM
Posts have been edited to prevent assassinations.

---

BTW here is some info from Professor of MMCafe:

Quote
One of the long-time contributors to the King of Fighters series on the Internet is the Japanese player Dune. Yesterday night, Dune gave a long sneek-preview of some KOF13 tournament videos (batch 2 of the 13-on-13 battles), which should be posted for general viewing at Nicovideo in the near future.

The presentation was made by a nico live stream and a couple of English viewers including Kane317 joined in text. A number of trivial info came and went, half of it which were not true. Since I was coincedently present and did some translations, I'll also do the favor of setting what's right from wrong.

- In terms of tier, his opinion on KOF13 is that K' and Raiden are the two top characters, while Terry and Goro are at the bottom. He notes that Raiden is a bit of an unstable character.
- According to SNKP, there are no problems posting KOF videos on the Internet as long as the copyrights are there. For those legal reasons, Dune's videos have a clear disclaimer at the end and never uses music outside of SNKPlaymore's rights (no anime or Jpop, for instance). He is studying to become a lawyer.
- He never faced Daigo Umehara in any game. He seems to be particularly worried about any wrong rumors that he actually beat Daigo in KOF.


I'm not sure how that last part came about, considering Daigo Umehara isn't a KOF player.

I like the fact that SNKP allows up to post KOF videos, I suppose we need to get ahold of the disclaimer that Dune always uses at the end, very cool.  I hope that extends to the streaming legal debate as well but I don't see why it wouldn't.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 02, 2011, 01:06:23 AM
Posts have been edited to prevent assassinations.

Can I ask, just out of curiosity, what would cause the assassinations?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on June 02, 2011, 01:19:31 AM
Posts have been edited to prevent assassinations.

Can I ask, just out of curiosity, what would cause the assassinations?

Just by entertaining this question I would be assassinated =)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 02, 2011, 01:21:59 AM
Oh ok, no problem then. lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on June 02, 2011, 01:42:07 AM
The rom got dumped, not leaked yet.  No, I don't have it.

I hear somebody is trying get it to work with the BBCS loader.

Is it alright for me to really want it to be leaked?! I mean... I think this will help the wait be less painful.

Just look it at as a "preview" or "demo" version. haha.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 02, 2011, 03:06:00 AM
The rom got dumped, not leaked yet.  No, I don't have it.
Hope they won't leak it until console version releases.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on June 02, 2011, 11:21:48 AM
The rom got dumped, not leaked yet.  No, I don't have it.
Hope they won't leak it until console version releases.
personally i dont think this would be a good idea it's just like saying "do you want KoFXIII" or "do you want KoFXIII for FREE!"

also if anyone could tell me this, why exactly would dune(if that was the person being talked about a few post up) be so worried about a rumor of him beating daigo? especially if most people only know daigo for playing most capcom games and a small bit of guilty gear
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 02, 2011, 02:29:37 PM
The rom got dumped, not leaked yet.  No, I don't have it.
Hope they won't leak it until console version releases.
personally i dont think this would be a good idea it's just like saying "do you want KoFXIII" or "do you want KoFXIII for FREE!"
Of course no leakage is best.

latest arcadia rankings
2011年7月号
ビデオゲーム部门 ランキング   コックピット/アップライト部门
119页            2011年4月16日~2011年5月15日


インカムランキング

ビデオゲーム部门 ランキング
1位 机动戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 288.7 pts.
2位 Virtua Fighter5 FINAL SHOWDOWN   <セガ> / 225.5 pts.
3位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 221.8 pts.
4位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 194.2 pts.
5位 SUPER STREET FIGHTER Ⅳ ARCADE   EDITION<カプコン> / 151.3 pts.
6位 THE KING OF FIGHTERS 2002 UNLIMITED MATCH for NESiCAxLlive<SNK PLAYMORE> / 130.9 pts.
7位 アルカナハート3 <エクサム> / 89.7 pts.
8位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /87.3 pts.
9位 STREET FIGHTER III 3rd STRIKE <カプコン> / 62.4 pts.
10位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 61.3 pts. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on June 02, 2011, 04:07:00 PM
Good to see KOF XIII hanging in there.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Running Wild on June 02, 2011, 04:20:16 PM
Right below Arkano Hart 3 and Melty Crud.

Maybe if KOF had more cutesy girlies that didn't look like fighters at all it would get more play.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 02, 2011, 05:13:13 PM
http://www.famitsu.com/game/daily/2000/m11/d20/n02.html
cvs3?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on June 02, 2011, 05:23:33 PM
Ha ha. I'm not sure how you found that article, but it's dated 2000年11月20日(月).

November 20th, 2000 (which was a monday, fyi). So they were talking about CvS2.  ;)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 02, 2011, 05:31:14 PM
Ha ha. I'm not sure how you found that article, but it's dated 2000年11月20日(月).

November 20th, 2000 (which was a monday, fyi). So they were talking about CvS2.  ;)
oh no.
Someone just posted the link on 2ch.
thank you.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on June 02, 2011, 06:18:49 PM
The rom got dumped, not leaked yet.  No, I don't have it.
Hope they won't leak it until console version releases.
personally i dont think this would be a good idea it's just like saying "do you want KoFXIII" or "do you want KoFXIII for FREE!"

also if anyone could tell me this, why exactly would dune(if that was the person being talked about a few post up) be so worried about a rumor of him beating daigo? especially if most people only know daigo for playing most capcom games and a small bit of guilty gear

I don't see how would an emulated version would stop people from buying the console version.

1. I'm sure we are all aware that the console versions will have new content, what is it? I don't know but even if it's one new character it will make that arcade version obsolete.

2. Online play, those emulated versions don't have online play so unless you want to play with yourself (literally) all day you need to buy console.

3. Updates/Patches, MK9 and MvC3 have had multiple updates and patches just a few days/weeks after the release. So just one update or patch will make that arcade version obsolete.

4. At tournaments the console version will be used, so if you are at home training on the emulated version chances are that when you go to a public event you'll experience a difference or have a hard time getting used to the console version. I've heard there are mvc3 players who have a hard time adjusting the differences between the PS3 and Xbox versions of the game.

Like I said, having a ROM would only help the community since it will be consider more like a demo since we all know that is not going to be the final product we will receive in the console version but it will let people get a taste of this great game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on June 02, 2011, 06:25:00 PM
emu, emu, emu, romromromrom.  :)

i need this shit asap, and this does obviously not mean i wont be buying a ps3 version when it comes out. i need my fix damn it.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on June 02, 2011, 07:41:08 PM
If SNKP hears "Rom Leak", I'd love to see them respond with an official demo. Or heck, if there's a rom link, let them host it on their own servers! ;) Red Lynx did something like that with the PC version of Trials HD; They leaked the game itself, with the inability for leaderboard uploads, to kinda give people a demo without being able to save your scores.

Going by most of the gameplay videos, if they released a "leak" that had everything in the acrade version BUT the ability to play K' in VS mode, I'm sure people would still buy it 100% :)

Random Thought: Does anyone have as insane an attack link-> Command throw, as Shermie does with her standing ;b into hcf ;a / ;c? It came to mind after watching Goro fight in one of these recent gameplay vids; it seems so rare to watch Goro's or Clark's combo into their throws in this. game... and lets not even talk about someone like Benimaru, lol.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: desmond_kof on June 02, 2011, 07:45:09 PM

Like I said, having a ROM would only help the community since it will be consider more like a demo since we all know that is not going to be the final product we will receive in the console version but it will let people get a taste of this great game.

Exactly, look at BBCS, their game got leaked before it dropped and ppl still bought it, and the publisher and developer didnt have any bullshit about it.

Plus not EVERYONE will be able to have to full specs to run  the game either. I think I will have to do some upgrading to my pc for that.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Running Wild on June 02, 2011, 07:59:20 PM
Arcana Heart 3 also got leaked, like a week before the console version came out.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on June 02, 2011, 08:21:37 PM
Exactly, look at BBCS, their game got leaked before it dropped and ppl still bought it, and the publisher and developer didnt have any bullshit about it.

Well, AkSys made a funny video about "stealing is bad" or something like that. But other than that, you are right, they didn't made much of a problem about it.


If someone leaks the game, i will download it, but also i will buy the original game day 1, because of the juicy extras it should have. 
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 02, 2011, 08:52:57 PM
I don't see how would an emulated version would stop people from buying the console version.

1. I'm sure we are all aware that the console versions will have new content, what is it? I don't know but even if it's one new character it will make that arcade version obsolete.

2. Online play, those emulated versions don't have online play so unless you want to play with yourself (literally) all day you need to buy console.

3. Updates/Patches, MK9 and MvC3 have had multiple updates and patches just a few days/weeks after the release. So just one update or patch will make that arcade version obsolete.

4. At tournaments the console version will be used, so if you are at home training on the emulated version chances are that when you go to a public event you'll experience a difference or have a hard time getting used to the console version. I've heard there are mvc3 players who have a hard time adjusting the differences between the PS3 and Xbox versions of the game.

Like I said, having a ROM would only help the community since it will be consider more like a demo since we all know that is not going to be the final product we will receive in the console version but it will let people get a taste of this great game.

Yup! Pretty much!

The console version WILL get new content, that is a fact. It would be stupid to think SNKP has been doing NOTHING besides porting to consoles all this time.

Heck, I had BlazBlueCS in my computer and I used it to practice my combos and learn the new character (Hazama) and I still got the game day one. Heck I bought both DLC characters. I will do the same for XIII.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: AM2 on June 03, 2011, 04:50:18 AM
Is there anyway we can bug SNKP about the console release soon during/before/after E3?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Delta on June 03, 2011, 05:42:52 AM
Is there anyway we can bug SNKP about the console release soon during/before/after E3?

I don't think so, it looks like SNKP is going to be absent from E3. Maybe asking other E3-present possible publishers wouldn't hurt.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on June 03, 2011, 05:43:21 AM
Is there anyway we can bug SNKP about the console release soon during/before/after E3?
most likely not and i think a lot of people have already tired
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on June 03, 2011, 05:53:08 AM
As much as I sympathize with the desire to bug SNK, I don't think it'll do any good.

This isn't like when Sega doesn't announce the VF console version, or Namco doesn't announce US versions of the Tales games. If Sega or Namco don't release those games, they can release other games. They have other ways to make money.

KOF XIII is SNK's ONLY new game. (You might include SNK Classics 0 too, but that's never going to be a money-maker outside of Japan.) The console version is certainly coming.

My current theory is that SNK had a one-year exclusive publishing contract with Konami. And around this July (one year since the game's release) we'll see an announcement for the console version.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Xxenace on June 03, 2011, 05:55:27 AM
As much as I sympathize with the desire to bug SNK, I don't think it'll do any good.

This isn't like when Sega doesn't announce the VF console version, or Namco doesn't announce US versions of the Tales games. If Sega or Namco don't release those games, they can release other games. They have other ways to make money.

KOF XIII is SNK's ONLY new game. (You might include SNK Classics 0 too, but that's never going to be a money-maker outside of Japan.) The console version is certainly coming.

My current theory is that SNK had a one-year exclusive publishing contract with Konami. And around this July (one year since the game's release) we'll see an announcement for the console version.
i was thinking this too
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: KBlackNoah on June 03, 2011, 07:10:55 AM
@Rex Dart
That was my theory..get your own - lol
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on June 03, 2011, 07:38:14 AM
As much as I sympathize with the desire to bug SNK, I don't think it'll do any good.

This isn't like when Sega doesn't announce the VF console version, or Namco doesn't announce US versions of the Tales games. If Sega or Namco don't release those games, they can release other games. They have other ways to make money.

KOF XIII is SNK's ONLY new game. (You might include SNK Classics 0 too, but that's never going to be a money-maker outside of Japan.) The console version is certainly coming.

My current theory is that SNK had a one-year exclusive publishing contract with Konami. And around this July (one year since the game's release) we'll see an announcement for the console version.

you know, besides the 1 year konami contract the rest of what you said is actually pretty much a given. you could even be right with the konami statement, but i dont think they made a deal like that honestly. it was more about the private problems of snkp that it took soo long to release the game.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: DarKaoZ on June 03, 2011, 08:55:13 AM
Dunno if this will be KOFXIII related or not, but I just learned that SkullGirls it's been distributed by Konami.

First KOFXIII and now SkullGirls?? It seems Konami really wants to enter the Fighting Game arena. Hopefully Konami also distributes KOF XIII on consoles. And since SkullGirls will be using GGPO, maybe KOFXIII could use it too??
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Rex Dart on June 03, 2011, 10:15:16 AM
@Rex Dart
That was my theory..get your own - lol

I thought your theory was that SNK had a deal with arcade owners.

My theory is 100% original. :P
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on June 03, 2011, 04:59:32 PM
This conversation is regarding Shen, Liz and how tier lists can change over time I brought it over from the vid thread.

I will disagree that Shen is lower than Liz, good example we've seen that the Japanese players are not afraid to tier whore and in the videos we've seen them use Shen A LOT more than Liz. I feel like it was the hype of the first few months but once people started figuring out characters like Shen she dropped. I see Liz lower or the highest at Shens level but not a bit higher.

Changes in tiers list happen in every game a perfect example is MvC2 8 years ago Cable was ranked #1 than people figured out Magneto and they dropped Cable, than Sentinel and they dropped Cable even more and just last year they ranked Iron Man higher than Cable. Cable is now ranked #5 IIRC.

Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on June 03, 2011, 06:39:11 PM
This conversation is regarding Shen, Liz and how tier lists can change over time I brought it over from the vid thread.

I will disagree that Shen is lower than Liz, good example we've seen that the Japanese players are not afraid to tier whore and in the videos we've seen them use Shen A LOT more than Liz. I feel like it was the hype of the first few months but once people started figuring out characters like Shen she dropped. I see Liz lower or the highest at Shens level but not a bit higher.

Changes in tiers list happen in every game a perfect example is MvC2 8 years ago Cable was ranked #1 than people figured out Magneto and they dropped Cable, than Sentinel and they dropped Cable even more and just last year they ranked Iron Man higher than Cable. Cable is now ranked #5 IIRC.



Let's actually hear some reasoning other than usage.  Otherwise if we all start using Goro in SoCal, does that mean Goro becomes High Tier?

To me, tiers have always been about the math, it's not emotional (which why I find it funny how ppl get scared to discuss tiers) it's about how many options one character has and most importantly it can be quantitative like frame data and damage.
e.g.   Raiden can do more damage than any character in more ways that most can starting from multiple scenarios  while using less stocks and [DC].  My verbage could be even more precise, but you get the point.

e.g.  According to Dune, he feels Kyo's really up up there to do his 1-frame Ex DM.

I do agree, tiers can change.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: MUSOLINI on June 03, 2011, 07:03:19 PM
nah doesnt make sense imo, your right in that tiers can change, i agree. and ill say this, in some of the latest vids you see more shen than k, kula, lizzy or raiden, this does however not mean hes higher tiered than any of them. shen has to work for his damage, lizzy doesnt, same for k, kula & raiden. not to mention he needs to spend more bar for damage, again the tops gain a lot of bar by spending a little, not true for shen.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on June 04, 2011, 05:39:52 AM
To me, tiers have always been about the math, it's not emotional (which why I find it funny how ppl get scared to discuss tiers) it's about how many options one character has and most importantly it can be quantitative like frame data and damage.

e.g.   Raiden can do more damage than any character in more ways that most can starting from multiple scenarios  while using less stocks and [DC].  My verbage could be even more precise, but you get the point.

e.g.  According to Dune, he feels Kyo's really up up there to do his 1-frame Ex DM.

I do agree, tiers can change.

Well, as you know, people hate talking about tiers, because, to some, it invalidates the rest of the cast, and sets a pre-programed "this is who you should be playing!" to many of the gamers out there. The only REAL change I'd say happens in (percieved) "tiers" is the adjustment of how players utalisze their tools.

I agree that Elisabeth is much better, tool wise, than Shen. If tiers are judge on "how strong they are, and how often they have a chance to use those strengths", she wins easily.

The awesome thing about THIS game though, is that most characters can look REALLY strong when used right. With proper application, everyone looks like they have certain overpowered details. So yeah, if we just go by "who is being used well, and often", then tiers would change every few weeks.

I rather like the general Ratio list this game has going for it, though. I'd say those shift a bit too, depending on who is playing the characters, but I think they're a great judgement of "How good are these characters, VS the rest of the cast, in a variety of situations".
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: a11111357 on June 06, 2011, 01:00:48 PM
http://orochinagi.com/2011/06/kof-europe-evo
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: PureYeti on June 06, 2011, 06:02:49 PM
Isn't it pretty late?
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: THE ANSWER on June 06, 2011, 07:49:47 PM
http://orochinagi.com/2011/06/kof-europe-evo

This is amazing!!! It's never too late guys let all help in this great cause, I did my part and donated. Even if it's just a little it will make a difference. I really want to see the best of Europe in KOF no matter which title. Looks like EVO is going to be amazing weather we have 13 or not.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Kane317 on June 06, 2011, 07:58:47 PM
http://orochinagi.com/2011/06/kof-europe-evo

This is amazing!!! It's never too late guys let all help in this great cause, I did my part and donated. Even if it's just a little it will make a difference. I really want to see the best of Europe in KOF no matter which title. Looks like EVO is going to be amazing weather we have 13 or not.

Damn I was going to post this today at work, beat me to the punch.  It is a great cause and before anyone says, "Why do I care about Europe, I'm in the US?"  Just read the link.
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Shiranui_ninja on June 06, 2011, 08:34:34 PM
As european, I'm really glad with this thing. Even I'm not going to participate in that paris tourney :D But I like to see some european KOF comunity hyped for KOF13 and supporting it. Orochinagi is doing an amazing job :)
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: Mr. Soulstar on June 07, 2011, 02:25:48 AM
Hey guys, I just got some hands on time with KOF 13 for the first time since NCR 2010 yesterday and i have a few questions.

Im lovin takuma. Even though i miss having the QCB A/C counter punch move. But i didnt get a chance to try out the hsien loops in the corner. Are those hard to do? Also is there an easier way to do the f,b,f A/C move because i kept getting fireball super when i was doing it

Also, how is joe? Im considering picking him up too
Title: Re: The King of Fighters XIII General Discussion Thread
Post by: SAB-CA on June 07, 2011, 04:51:22 AM
Random thought, to all those keeping up with E3... it's actually extremly likely that SNKP will work out some kinda PS3 to PSVita support for KoF XIII console release at this point.

They seem to love the PSP enough already, and that'd be a good way to extend the games userbase a bit.

Doesn't matter to ME (as I'll be getting it 360!), but I'd love to see their home port and online be able to get a bit more breathing room thanks to more ways for people to continue playing it.

Mr. Soulstar, I can't give any XIII specific advice, but I can tell you that the best way I had to keep from doing Hao sho kou ken when trying to do a Zanretsuken, for me, was just to make the motion very pronounced (making sure not to do it too fast), and to let the stick go back to neutral before starting the motion, and sticking the last "forward" at the end. That tends to work for me on all the older games, so maybe it'll help you here?

And Joe, he looks pretty good in XIII, doesn't use meter much to do great corner damage combos, has pretty safe movement options, solid projectiles, good normals for comboing easily, and solid DMs. Tiger Kick isn't as stupid-invincible in this game as it was in XII though, and that seems to keep people from playing him as much?