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Other Fighting Games => Samurai Shodown => SNK Games => Samurai Shodown VI => Topic started by: Amedø310 on May 05, 2011, 05:56:45 PM

Title: SSVI: Andrew
Post by: Amedø310 on May 05, 2011, 05:56:45 PM
Special Command:  ;fd+ ;m

Special Moves:
Eagle Arrow: ;dn ;df ;fd+ ;l/ ;m/ ;s
Eagle Break: ;dn ;db ;bk+ ;l/ ;m/ ;s
Eagle Cross:
*The "Eagle Break" slash must connect with the "Eagle Arrow" projectile. Spacing is required.
(Variations)
 ;dn ;df ;fd+ ;l -> ;dn ;db ;bk+ ;m/ ;s
 ;dn ;df ;fd+ ;m -> ;dn ;db ;bk+ ;s
Rising Star: ;fd ;dn ;df+ ;l/ ;m/ ;s
l_Shooting Star: ;fd+ ;l/ ;m/ ;s
Smart Bomb:  ;bk ;dn ;db+ ;l/ ;m/ ;s
Blue Eye:  ;dn ;df ;fd+ ;k
*This move builds bullet stocks for Grand Cannon.
Grand Cannon:
(Ready):  ;fd ;df ;dn ;db ;bk ;fd+  ;s
l_(Fire): ;l/ ;m/ ;s(x)

(Groove 2 Only) Toy Transformation:  ;fd ;df ;dn ;db ;bk ;fd ;bk+  ;sp

Secret Art:
Gold Rush
(Groove 2, only once per round):  ;dn ;db ;bk ;db ;fd+  ;m ;s
(Groove 6, only when secret art gauge is flashing):  ;dn ;df ;fd+  ;m ;s

Weapon Destroyer/ Disarm Attack:
Statue of Liberty:  ;dn ;df ;fd+ ;l ;m