Dream Cancel Forum

Other Fighting Games => Classic King of Fighters => King of Fighters XI => Topic started by: XI on July 30, 2010, 04:59:56 PM

Title: What is general opinion about Kof XI anyway?
Post by: XI on July 30, 2010, 04:59:56 PM
Out of my curiosity, I wonder what is the general opinion about KoF XI from Kof hardcore fans? It seems that this game isn't popular than KoF 2002 Um, which it is shame since I like this more than 2002 Um a lot.

and as for the game mode, should I bother with Arcade Mode since I had been playing Arrange Mode since from the beginning.
Title: Re: What is general opinion about Kof XI anyway?
Post by: mp3play3r on July 30, 2010, 11:08:49 PM
I play it a lot, with my friends in Team Mode, I didn't really cared for the tag system; And from what I've seen/been told, KOF13 has the same speed and feel of the game...
Title: Re: What is general opinion about Kof XI anyway?
Post by: Cibernetico on July 31, 2010, 05:30:31 AM
I finally started playing this game and I've enjoyed it quite a bit. Still getting used to the tag system and trying to make combos utilizing it.

But why would you play it on team mode? Doesn't that defeat the purpose of the game? Only reason I can see why is because the variety of characters since chances are we wont see many of them in future releases.
Title: Re: What is general opinion about Kof XI anyway?
Post by: XI on July 31, 2010, 06:09:00 AM
Well, the Team Vs Mode has it own merit. First of all, you can use any Leader DM move for all members...and secondly, it is for those who hate or don't enjoy the Tag System.

Basically, I think it is a nice touch to have Tag System and Team Vs Mode in the same game as it will draw a lot of general players.
Title: Re: What is general opinion about Kof XI anyway?
Post by: KDash on July 31, 2010, 08:10:05 AM
To be honest I really do like XI more than 2k2 because in XI you could do a regular tag at any time, could do quick shifts, and could do a saving shift while in hitstun.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Running Wild on July 31, 2010, 08:10:44 AM
I like XI, especially for it's silky smooth controls. Combo's just seem to come out easier in this game compared to older installments.

I also love Eiji in this game, along with Sho.
Title: Re: What is general opinion about Kof XI anyway?
Post by: mp3play3r on July 31, 2010, 09:32:18 PM
Yeah, this game is awesome, specially Team Mode (:

Too bad they ruined Kasumi... She's my main...
Title: Re: What is general opinion about Kof XI anyway?
Post by: krazykone123 on July 31, 2010, 10:08:56 PM
Yeah, this game is awesome, specially Team Mode (:

Too bad they ruined Kasumi... She's my main...

Yeah Kasumi sucks in XI, she's a damn monster in 2k2UM though
Title: Re: What is general opinion about Kof XI anyway?
Post by: Running Wild on July 31, 2010, 10:56:06 PM
How did they mess up Kasumi anyways? I didn't really begin playing with her until 98UM came out, never got a chance to play with her in XI.
Title: Re: What is general opinion about Kof XI anyway?
Post by: krazykone123 on July 31, 2010, 11:33:47 PM
How did they mess up Kasumi anyways? I didn't really begin playing with her until 98UM came out, never got a chance to play with her in XI.

She was slow which made it difficult for her to do any real damaging combos, had more counters than actual useful moves to be honest, piss poor combo potential, and in accordance to her being slow her combo setups did mediocre damage (jump-in>st. C>f+A>*etc etc*>[SC] hcbx2+P), hcbx2+P DM has horrible range btw

http://www.youtube.com/watch?v=XiME5iCzRG4
That's about as much damage you'll ever do with her but it's not like anyone is going to use her as a Leader anyway
Title: Re: What is general opinion about Kof XI anyway?
Post by: mp3play3r on August 01, 2010, 10:19:44 AM
They really messed her up in XI, oh well, hoping for KOFXIII console release
since she's one of the most popular SNK characters in japan; at least lol.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 01, 2010, 04:25:56 PM
this is my main KOF game... i love the controls... i've always had issues with older kofs and controls... but XI flows soo smoothly...

me and my friend play in all the modes... while i do like the Tag system... we recently have been playing as Team Mode mostly to get ready for xiii... and some times for fun we also play Single mode...

i do really like team mode as it feels like regular KOF... and every character can do their own LDMs... and exploit their full arsenal...

i've been practicing with Adelheid lately... and i'll post up about him in the wiki section... also my main is Clark... so i'll fill in the wiki for him as well... and i've substituted Kula for K'... cause she is too easy... and K' is SICK...
Title: Re: What is general opinion about Kof XI anyway?
Post by: umgogo on August 02, 2010, 09:30:29 PM
Having played fighting games since early 1992, I hold XI as the best KOF, and possibly my current favourite fighter, due to the smooth controls, fun tag/Shift system and interesting versions of most characters. Note that I am slightly biased (what with having sub-par execution skills and living for jump-in combos).

and as for the game mode, should I bother with Arcade Mode since I had been playing Arrange Mode since from the beginning.

I have barely even touched Arcade Mode, since Arrange is more balanced in general (though perhaps not balanced enough) and I strongly dislike the concept of "anywhere juggles." Some say combos (particularly links) are even easier to do in Arcade, but from my limited experience, I cannot say I find the difference pivotal.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Tone on August 03, 2010, 12:37:26 AM
Having played this game since it released, my general thoughts on the game is that it's completely retarded, but ridiculously fun at the same time.

Never touched arrange mode, never felt the need to, nobody anywhere plays it, and from what I hear it changes the game a whoooooole lot.

Haven't checked out the wiki yet, but I'd gladly contribute to pages for Adel and Gai if needed.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 03, 2010, 03:22:11 AM
@ umgogo... arcade mode is the way to go... no one plays arrange mode... and there is no point in hating anywhere juggles... as it is in XIII as well... it makes combos a lot more fun...

@Tone... i wrote up a big ass section on Adelheid in srk... so i'll just put it all together in the wiki here... u can do Gai...
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on August 03, 2010, 10:00:39 AM
It's simple the best and funniest KoF around guys, that's the point. Just ruined by the ugly balance and other awful choice like some DM damage output (k' head drive and terry buster wolf for example), but it's the best.

I'm really disappointed when SNKP announced KoF XIII (the last of ash saga with 2003 and XI before) will be without new refined tag system, that really really piss me off, i think... in XI at least coz 2003 is crappy, the tag system used was gorgeous. In common team mode if u screw something, could be the end without optional choice for the poor character ingame. Instead here you can save out at least one (and if u manage well) two times to save your ass and reassemble the things, otherwise could be done huge damaging/stun combo with 1 or both meter for tag.
THIS imho, is the best thing into XI.

In my country i'm lucky enough, because i have some friend (the great average of 4, me sggk edo and filippo, with edo who lend everytime his apartment) to play with, and besides shitty play with the bad habit to jump too much -.- i guess we get quite good level, if someone wanna check there are some old video of casuals at my channel: http://www.youtube.com/M4zinkaiser leave a comment if someone like. Maybe we post more but in recent times we quit it a little, because everyone have ther things to do (works suck) and the cruel reality is "nobody" play XI for real anymore.

I trust in an XBLA/PSN new major revision =.=, they bring out 98um and 2k2um and ok, but samurai, fatal fury and neo wave and ngbc?!?! c'mon give us the fucking eleven.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 03, 2010, 02:23:32 PM
i agree... don't know why they can't release it for psn with good netcode... i would still pay $20 for that... *and they released 99 ...really? ...who the hell plays 99?*
Title: Re: What is general opinion about Kof XI anyway?
Post by: WiCKED on August 03, 2010, 07:56:03 PM
I love KoFXI <3 It was the first fighting game I ever got serious about, but it's ridiculously unbalanced (though I only ever played at the arcade). It's slick and it's got a fast rhythm. I have an easier time comboing with ANYONE in that game than I do at KoFXIII atm (it could be cause I suck though, lol). Otherwise, yeah, totally liked the tag system dynamic.
Title: Re: What is general opinion about Kof XI anyway?
Post by: ShinKaigan on August 03, 2010, 08:28:21 PM
KOF XI was the first SNK game I really got into and is by far my favorite (Granted KOF XIII is warming up to me quite a bit). The tag system made it really fun and greatly helped pressure and mix ups while saving shift could save you from potential infinites or 100% stun combos (didn't save you from Vanessa's infinite but eh). I admit that some of the characters could have been tweaked. KGO teams all over were a testament to that but still overall a great game.
Title: Re: What is general opinion about Kof XI anyway?
Post by: umgogo on August 03, 2010, 10:54:01 PM
@ umgogo... arcade mode is the way to go... no one plays arrange mode... and there is no point in hating anywhere juggles... as it is in XIII as well... it makes combos a lot more fun...

Where I live, practically nobody plays SNK games at all, so the point is nearly moot. Also, by that logic I should switch to, say, SSFIV or perhaps World of Warcraft? ^_^

Some find Arcade more fun, and some go on about how it is the original and thus "official" version, but practically everyone agrees that Arrange is more balanced. I find Arrange more fun and definitely more balanced (which, all other things being equal, always translates to a better game in my book), and (for what little it's worth to me) I tend to view the latest update as "official", so that is the mode that I will play and advocate.

Regarding the anywhere juggle feature, I feel it is a completely unnecessary/arbitrary system which actually dumbs down the game and resembles sloppy programming more than anything else (though I am of course aware that its inclusion is intentional) - in XI, that is. Do, say, Kula and Oswald's LDMs really need to connect after anything? I think not. I prefer juggling after special "launchers" (such as Momoko's dp+D or Kensou's qcf, hcb+B/D, Quick Shift on the fourth hit), thereby increasing the value of these moves.

Most of XIII's AJ moves seem to be EX specials/EX DMs, so the AJ trait may be what gives these moves some of their "EX status" (I personally wouldn't mind if these attacks did not have "normal" versions - such as with most Guilty Gear XX Accent Core Force Breaks - though that is, admittedly, a different point of contention). These AJ's still look downright ugly to me at times, but I will reserve my "gameplay" judgement until I have played the game, or at least watched more videos of it.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 05, 2010, 03:22:10 PM
u have seen Elizabeth in XIII right? how she can land Grand Rafale from literally anything that takes u off ur feet... i wouldn't be surprised if she can do it from just a s.C+D or cr.D...

now THAT is ugly... in a GOOD way of course... it's what makes her a scary threat with just 1 bar... oh and she can do the SAME in XI as well minus the C+D or double DP > DM...

yes of course we need some sense of balance... *XIII looks awesome in this as every character can goo NUTS* but without anywhere juggles u wouldn't have awesome stuff like Yuri's cr.D xx EX demon flip throw... or Maxima's EX command grab...

anywhere juggles is what makes all these newer KOF games more fun than the older ones... and specially in XIII it opens up new door ways for characters... watch a kof98 combo video... then watch a 2k2:UM or XI or XIII combo video... which looks better?
Title: Re: What is general opinion about Kof XI anyway?
Post by: umgogo on August 07, 2010, 04:46:41 AM
u have seen Elizabeth in XIII right? how she can land Grand Rafale from literally anything that takes u off ur feet...

Well, I have three "u"'s for you: ugly, unimaginative and unnecessary. Shouldn't the point of a fast "crouch-dash" DM be that it travels under/through certain moves or combos/juggles thanks to its speed (as opposed to being an AJ attack)? Why not allow her to perform different attacks out of the GR's dashing animation, as seen with Foxy's qcfx2+P, f+P/d+K DM? :=(

*XIII looks awesome in this as every character can goo NUTS* but without anywhere juggles u wouldn't have awesome stuff like Yuri's cr.D xx EX demon flip throw...

Blecch, sweep -> anything is the very epitome of ugly! (Ugh, CvS1 Ryu sweep -> Shin Shouryu Ken) 8) She could get the ability to connect the "Demon Flip" after a Saiha (corner/EX) or Yuri Chou Upper (Counter Hit/EX) instead, or even the Shou En (df+D "vertical split kick" from '03/XI) to juggle off of.

Now cross-up b+D, standing C, df+D, dp+C x2, Super Cancel qcfx2+K, [Dream Cancel qcf, hcb+E LDM] or [Quick Shift to Athena, qcfx2+E LDM]... there's a classy combo!

watch a kof98 combo video... then watch a 2k2:UM or XI or XIII combo video... which looks better?

What renders '98 (especially the Quick Max-less OG '98) less combo-oriented/"flashy" than its successors are not so much the anywhere juggles as the Striker/Counter Mode/Super Cancel/Max Mode/Quick Shift/Drive Cancel/Hyper Drive features. Some were well implemented, some... might not have been.

(As a footnote, I have never been a fan of Custom Combos as a subsystem available to every character - IMO, not everyone should "go nuts" in this particular  fashion - and find some of the longer XIII Hyper Drive rather corny-looking, but they may be fun to pull off.)
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 07, 2010, 08:24:14 PM
ok i can't argue with you anymore on this man... you clearly have your opinion as i do mine...

i am an snk fan and i try my best to support anything to do with the original kof series... i don't care for any spin offs...

that being said i love every single thing about xiii... so far there hasn't been 1 fighting game in my entire life, where i haven't hated at least 1 character... *same goes for all older kof games* xiii amazes so much that i literally want to learn everyone *but obviously i'm gonna have to cut it down to 2-3 teams*

last but not least what you think is fair/unfair or pretty/ugly or justified/unjustified doesn't mean anything... it's just your opinion that most kof fans will disagree with... you don't decide anything for snk... only thing you can do is either like the game or dislike it... so if you do like it, it would be helpful for yourself to accept everything in the game... otherwise you won't have fun playing the game, because anyone 'good' you play will be doing exactly what you hate
Title: Re: What is general opinion about Kof XI anyway?
Post by: umgogo on August 08, 2010, 08:38:49 PM
i am an snk fan and i try my best to support anything to do with the original kof series... i don't care for any spin offs...

what you think is fair/unfair or pretty/ugly or justified/unjustified doesn't mean anything... it's just your opinion that most kof fans will disagree with... you don't decide anything for snk... only thing you can do is either like the game or dislike it... so if you do like it, it would be helpful for yourself to accept everything in the game... otherwise you won't have fun playing the game, because anyone 'good' you play will be doing exactly what you hate

tl;dr version: I'll agree to disagree, but don't give me that "we are the majority and SNK are on our side, so sit down and shut up" rubbish.

While I doubt that SNK listens to any of us individually, my say on what is good/justified/etc. is every bit as valid as any other experienced player's. I stated my reasons (unnecessary and dumb/ugly), you stated yours (more fun and flashy combos). Does your opinion count simply because you like feature X, but mine doesn't just because I don't like it? SNK makes games for the players to play, not for their own sake, which is probably why Arcade and Arrange mode are both included on the XI disc - to each his own.

The "majority" of the community is not infallible, either - if most people wanted Maximum Impact's Stylish Arts (long, cancellable  chain combos) or Narutimate Accel 2's near-unlimited Assist system in a "main" KOF, I wouldn't change my opinion of these (IMO broken and lame) features because "the collective knows best." As far as I know, MI has been quite successful in the West compared to anything else KOF-related, and all those Dragonball "fighters" (which make NA2 look like Virtua Fighter 5R) apparently outsell anything on the market (in Japan as well?). ^_^

For the record, I will buy XIII and spend quite some time with it (making use of its features, including AJ moves) - on the whole, it seems solid enough to me (though I hate the aesthetics and miss many XI system/characters/moves). Yet, accepting these features is not the same thing as not speaking out against them when the question is raised.
Title: Re: What is general opinion about Kof XI anyway?
Post by: desmond_kof on August 09, 2010, 07:17:48 AM
XI is really fun, the inputs and combos are easy and simple but the shifting/tag gameplay aspect is kinda complex at first, but it's really fun. It's almost like a Marvel style KOF. The stages are great too.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 09, 2010, 02:21:26 PM
combos are easy unless you start learning vanessa... ot try to do Duo Lon or Ash's LDM combos... lol

@umgogo - yes both of us are right in our own opinions... and god help if original KOF gameplay becomes shitty like MI... i'll gladly quit this and rather play BB or T6...
Title: Re: What is general opinion about Kof XI anyway?
Post by: LouisCipher on August 11, 2010, 12:25:32 AM
I'm going to presume that emulation talk is okay so long as we don't give out rom/iso links? I really dig this game, but I'm anxiously awaiting it getting supported in Demul (Atomiswave emulator) since the next release of Demul should (hopefully) contain netplay.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on August 11, 2010, 12:53:48 AM
yes... i never really had a huge taste for 98/2k2... one of the reason was i found the controls really annoying... XI by far has the best controls in any 2D FG i've ever played... and i would love it if i could play it on GGPO... and lately i'm loving Team Mode soo much more than Arcade...
Title: Re: What is general opinion about Kof XI anyway?
Post by: mp3play3r on August 13, 2010, 10:30:19 AM
Yep, team mode rules; btw, is this game emulated yet?
Title: Re: What is general opinion about Kof XI anyway?
Post by: TYRANNICAL on August 13, 2010, 12:19:17 PM
combos are easy unless you start learning vanessa... ot try to do Duo Lon or Ash's LDM combos... lol

@umgogo - yes both of us are right in our own opinions... and god help if original KOF gameplay becomes shitty like MI... i'll gladly quit this and rather play BB or T6...
I like how you call MI's gameplay shitty when it actually did good in sales, got a positive response when MIRA was released and YOU NEVER EVEN PLAYED IT.

*sigh*Here comes the fanboy response talking about how SNK has to cater to your every wish.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Remxi on August 13, 2010, 02:13:33 PM
It's been emulated for ages along with every other PS2 game...
Title: Re: What is general opinion about Kof XI anyway?
Post by: Cibernetico on August 15, 2010, 06:38:25 AM
Am I the only one that feels that KOFXI has the best looking HUD in any fighting game? It's just animated very well and just seems perfect to me.
Title: Re: What is general opinion about Kof XI anyway?
Post by: JeremyH on August 17, 2010, 09:28:36 PM
I really enjoy the HUD as well, those little touches combined with the stage intros give it a nice feel
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on August 28, 2010, 09:10:33 AM
i like XI but i'm happy that snk didnt go for the tag system in kof13.
XI is not played as 2002/98 are, so what would have been the use for the tag system?
I dont say that XI is dying but it 's not like 2k2 or98 in terms of popularity.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 02, 2010, 12:42:58 AM
k since i've been screwing around and playing for fun rather than tier whoring... using Clark (L), Iori, Mai...

 i gotta say Mai is fun as hell... her Vega stance is totally awesome... and overall her XIII version should've had what she can do in XI in the air...

besides that... since we know Iori's LDM sucks balls... lets see good ways to combo into them since there are barely any... there are 3 characters that can help him land his LDM where the damage will be worth it...

Kula - hop C, s.C xx qcb.B, f.D xx QS, Iori LDM
Gato - hop D, s.D, cr.B xx qcf~qcf.A xx QS, Iori LDM
Silber - hop D, s.C, f.A xx qcf~hcb.A *2 hits* xx QS, Iori LDM
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 02, 2010, 09:09:52 AM
i was messing around with the training mode yesterday, but i dont know how to connect the qcbx2+BorD of Clark...any hints?
Title: Re: What is general opinion about Kof XI anyway?
Post by: Crédo on September 02, 2010, 09:32:10 AM
i like XI but i'm happy that snk didnt go for the tag system in kof13.
XI is not played as 2002/98 are, so what would have been the use for the tag system?
I dont say that XI is dying but it 's not like 2k2 or98 in terms of popularity.

I think so, never got along the tag system, moreover, but it was a nice concept.
Title: Re: What is general opinion about Kof XI anyway?
Post by: TornAparT on September 02, 2010, 09:42:20 AM
i was messing around with the training mode yesterday, but i dont know how to connect the qcbx2+BorD of Clark...any hints?

super cancel it from hcf+p
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 02, 2010, 01:25:07 PM
i was messing around with the training mode yesterday, but i dont know how to connect the qcbx2+BorD of Clark...any hints?

super cancel it from hcf+p

oh i didnt know that
thx!
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 03, 2010, 02:17:37 AM
what? no man... super cancel with Clark is a waste... it's always better to QS... for connecting qcb~qcb.B, hit confirm that shit... either one of these...

hop A, *qcb* s.C xx qcb.B
cr.A, *qcb* s.C xx qcb.B
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on September 03, 2010, 02:41:22 AM
cr.A, *qcb* s.C xx qcb.B

cr.B is better, hit low (and i have a friend who abuse that shitty link)
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 03, 2010, 03:41:49 AM
you can't hit confirm cr.B into DM... just throwing it out will make you eat big ass punishment...

what cr.B xx *grab* DM/LDM is good for is for beating stuff such as K's dp.C... you'll whiff cr.B and your DM will catch him out of his dp.C... useful high risk/reward mix-up on oki wake up...

you can however do cr.B xx *multi-punch* DM if you have a skill stock to QS into someone else to continue pressure... however if you are a smart Clark, then instead of hoping they don't block low... you should rather be doing empty hops > throw... or hop A > dp.K... or run up > buffered instant throw...
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 03, 2010, 01:23:39 PM
i tried the supercancel, but it's kinda hard to cancel into the qcfx2 dm, it's easier (at least for me) to cancel it into hcbx2+A/C
anyway, beside that.. i m wondering which char use as leader.. i ve been using Adhel from the beginning but now i want to change the L to Ralf.. what do u guys think? I love to supercancel his dm into his leader... so my team would be clark,adhel,ralf(L)
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 03, 2010, 04:34:26 PM
i tried the supercancel, but it's kinda hard to cancel into the qcfx2 dm, it's easier (at least for me) to cancel it into hcbx2+A/C
anyway, beside that.. i m wondering which char use as leader.. i ve been using Adhel from the beginning but now i want to change the L to Ralf.. what do u guys think? I love to supercancel his dm into his leader... so my team would be clark,adhel,ralf(L)
fiol... did you try what i posted? this is what you should be doing...

hop A, *qcb* s.C xx qcb.B
cr.A, *qcb* s.C xx qcb.B

you can also do ---> *has to be done late* hop A, f~d/f~d~d/b.C *hit confirm* b~hcb.C

this will give you enough time to hit confirm into his grab DM/LDM...

and umm Ralf (L) isn't a smart idea... because he needs a skill stock to make his LDM useful... and you have to combo into it... since you have Adel in your team he is your best Leader... Clark & Ralf can do easy 50% with QS without needing any meter... spend your meter with Adel
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 03, 2010, 07:56:05 PM
i tried the supercancel, but it's kinda hard to cancel into the qcfx2 dm, it's easier (at least for me) to cancel it into hcbx2+A/C
anyway, beside that.. i m wondering which char use as leader.. i ve been using Adhel from the beginning but now i want to change the L to Ralf.. what do u guys think? I love to supercancel his dm into his leader... so my team would be clark,adhel,ralf(L)
fiol... did you try what i posted? this is what you should be doing...

hop A, *qcb* s.C xx qcb.B
cr.A, *qcb* s.C xx qcb.B

you can also do ---> *has to be done late* hop A, f~d/f~d~d/b.C *hit confirm* b~hcb.C

this will give you enough time to hit confirm into his grab DM/LDM...

and umm Ralf (L) isn't a smart idea... because he needs a skill stock to make his LDM useful... and you have to combo into it... since you have Adel in your team he is your best Leader... Clark & Ralf can do easy 50% with QS without needing any meter... spend your meter with Adel

no i still have to try xD
once i'm free i try what u said ^_^
so i should keep adhel as L.. ok
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 04, 2010, 07:51:40 PM
yeah i made it work! thx dude! :D
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 05, 2010, 05:56:46 PM
fiol... glad it worked out for you...

umm i have been using a new link with Iori... personally i don't like using "cr.B, cr.A xx rekkas" much cause the damage is piss poor... i rather do...

"s.B, s.C" or "s.B, f.A, A" into rekkas

now if i just run up then i mix-up s.B, f.A,A_s.C with "s.D, cr.A"... yes the second one links and still lets you combo into rekkas... plus it stops them from beating your s.B or cr.B approach with a hop into possible punishment...
Title: Re: What is general opinion about Kof XI anyway?
Post by: LainySky on September 06, 2010, 12:34:41 AM
If anyone's interested and is in SoCal, I'm down to play some XI at AI.
Although I do get confused with the button config. :[ ACE/BD is what I'm used to, AI has ABC/DE. D:
Title: Re: What is general opinion about Kof XI anyway?
Post by: 4leaf on September 06, 2010, 06:03:33 PM
XI on Fri nights is usually the best time for comp at AI but I wouldn't mind playing console or an arcade with the kind of setup you prefer.
Title: Re: What is general opinion about Kof XI anyway?
Post by: LainySky on September 07, 2010, 09:35:36 AM
I'll just get myself used to the setup.
Friday nights, huh? I'll try to make it out this week, but no guarantees... :]
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 09, 2010, 09:15:21 AM
i think i m going to switch my leader from Adhel to Elizabeth... i really like her (and her uppercut eheh).
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 17, 2010, 12:23:56 PM
this morning i messed around with ralf,clark and eliz (as Leader)
not bad, with 2 changes and a leader cancel u can get sth like 90%!

then i tried ralf,clark,adel (L)... with 2 changes the stun is super easy and then u can conclude with the leader and ..100% lol

lastly i tried to put ralf as leader.. and i did this combo:

jC,dA (x3),charge b,f A/C change (with clark) after s.D (2 hit or s.D,f.B) change back with ralf so dA (x3),charge b,f A/C supercancel .... dreamcancel... and fuck 100% lol
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on September 17, 2010, 07:17:01 PM

lastly i tried to put ralf as leader.. and i did this combo:

jC,dA (x3),charge b,f A/C change (with clark) after s.D (2 hit or s.D,f.B) change back with ralf so dA (x3),charge b,f A/C supercancel .... dreamcancel... and fuck 100% lol

the almighty damage output of the galactica is well know :D

http://www.youtube.com/watch?v=0eAcZv9onjA

All one hit leader are painfull, but this one wins seems... didn't suffer to much of the damage scaling coud be (and i'm a malin (L) user).
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 17, 2010, 08:25:50 PM

lastly i tried to put ralf as leader.. and i did this combo:

jC,dA (x3),charge b,f A/C change (with clark) after s.D (2 hit or s.D,f.B) change back with ralf so dA (x3),charge b,f A/C supercancel .... dreamcancel... and fuck 100% lol

the almighty damage output of the galactica is well know :D

http://www.youtube.com/watch?v=0eAcZv9onjA

All one hit leader are painfull, but this one wins seems... didn't suffer to much of the damage scaling coud be (and i'm a malin (L) user).

i didnt know about that since i ve never played Xi really seriously xD
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on September 17, 2010, 08:41:41 PM
xi rocks ¬.¬ keep it up.
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 17, 2010, 08:48:16 PM
xi rocks ¬.¬ keep it up.

i ve never said that xi sucks,eh
now (that i have understood its gameplay)  it's one of my favorite kof xD
Title: Re: What is general opinion about Kof XI anyway?
Post by: Dark Geese on September 17, 2010, 09:26:54 PM
Current changes in the Ciudad Juarez, Mexico KOFXI Tiers Post- JuareZ WarField 2010 from S Class to B Class:

*Disclaimer- See what I posted in the 2002 UM Tier List*

S+
Gato, Kula, Oswald, Duo Lon (L), EX Kyo, 2p Duck King

S-
Kyo, Eiji, Kim (L), Duck King, K' (L),

A:
Malin (L), Clark, Ralf (L), Maxima, Ryo (L), Benimaru (L), Terry (L), Jyazu, Ash, Gai, Silber, Adel

B:
Yuri, Iori, B. Jenet, Shen Woo, Tung Fu Rue,
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 18, 2010, 01:01:23 AM
jC,dA (x3),charge b,f A/C change (with clark) after s.D (2 hit or s.D,f.B) change back with ralf so dA (x3),charge b,f A/C supercancel .... dreamcancel... and fuck 100% lol
i'm sorry to say that's not possible... your combo needs 3 skill stocks...

i'm really glad to see K' finally receiving the recognition he deserves... also DG, what tier do you put Mai in? i'd say B...

my 3 current line up is fun...

Clark --- Ralf+Maxima / Iori+Mai / K'+Kula
Title: Re: What is general opinion about Kof XI anyway?
Post by: Dark Geese on September 18, 2010, 06:13:39 AM
jC,dA (x3),charge b,f A/C change (with clark) after s.D (2 hit or s.D,f.B) change back with ralf so dA (x3),charge b,f A/C supercancel .... dreamcancel... and fuck 100% lol
i'm sorry to say that's not possible... your combo needs 3 skill stocks...

i'm really glad to see K' finally receiving the recognition he deserves... also DG, what tier do you put Mai in? i'd say B...

my 3 current line up is fun...

Clark --- Ralf+Maxima / Iori+Mai / K'+Kula

Mai belongs as B-, B with Leader..
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 18, 2010, 08:25:06 AM
jC,dA (x3),charge b,f A/C change (with clark) after s.D (2 hit or s.D,f.B) change back with ralf so dA (x3),charge b,f A/C supercancel .... dreamcancel... and fuck 100% lol
i'm sorry to say that's not possible... your combo needs 3 skill stocks...


for skill stocks u mean the stock for the dms?
edit> understood
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 18, 2010, 10:07:46 PM
for skill stocks u mean the stock for the dms?
edit> understood
ya reason why i don't like Ralf (L) is because his requirements for landing it is not as good imo... it's best to pick the character that can utilize their LDMs the most effective way... even if it isn't your best character...

i'll give you examples from my teams... Clark/K'/Kula... i'll use Kula as leader... Clark/Iori/Mai... i'll use Clark as leader... Clark/Ralf/Maxima... i'll use Maxima as leader...

the idea is to give your team a trump card... something that can be done out of most possibilities at minimum cost... or something that greatly diminishes a character's or team's weakness... or something that adds a new option for you...
Title: Re: What is general opinion about Kof XI anyway?
Post by: Cibernetico on September 19, 2010, 03:59:53 AM
You know, sometimes I wish KOF XI had stages that have some more life to them. The backgrounds in this game just seem very dead to me. Guess after KOF2k2, I guess I'm just expecting some cameo's in the backgrounds all the time.
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 19, 2010, 11:07:16 AM
for skill stocks u mean the stock for the dms?
edit> understood
ya reason why i don't like Ralf (L) is because his requirements for landing it is not as good imo... it's best to pick the character that can utilize their LDMs the most effective way... even if it isn't your best character...

i'll give you examples from my teams... Clark/K'/Kula... i'll use Kula as leader... Clark/Iori/Mai... i'll use Clark as leader... Clark/Ralf/Maxima... i'll use Maxima as leader...

the idea is to give your team a trump card... something that can be done out of most possibilities at minimum cost... or something that greatly diminishes a character's or team's weakness... or something that adds a new option for you...

i understand what u mean. But at least in my case i ll switch my leader as i like.
I tried the same combo (same as the video linked by mazinkaiser) with some different chars/leader:
tried clark-->adel (the damage with his leader was quite disappointed)
tried clark-->elizabeth (same as adel)
tried clark-->athena (i dont like her, i just wanted to see how was her L damage, and well, same as ralf= 100% (if u dreamcancel her air dm))
since i will never use athena, i will stick with my "switch leaders as i like". Ralf's LDm is easy to land anyway, i mean if u catch ur opponent with the "charge b,f A/C" u can dreamcancel and the damage is still good (also without changes). Adel's is good only out of a combo (just my opinion,eh).
Since i dont play at high level (like koreans or mexicans do) i will switch my leader every match xD
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 20, 2010, 04:55:53 AM
lol... that's fine... you can do as you wish... honestly Ralf (L) isn't as bad as i make it sound... it does high damage... proration is good... only draw back is you have to waste at least 1 skill stock to do it...

he can land from a jump-in... for QS it's rather easy... unless you QS from stuff like Clark's f.B then the charge timing for b~f.A becomes a bit strict...

my favorite is still Clark (L)... it's just awesome every time i trick my opponent into it... also Maxima (L) is fun as well... great as AA... and you can connect it after Ralf's Unblock launch and a bunch of other stuff...
Title: Re: What is general opinion about Kof XI anyway?
Post by: nilcam on September 20, 2010, 05:29:30 AM
I'm focusing on XI now as it feels closest to XIII to me. I've owned it for years but I'm just now getting around to seriously playing it. My only complaint is that I wish I could set C+D to be the blowback rather than having it be E. Otherwise, it's a great game. The team I'm leaning toward is Kyo (leader), King and Vanessa.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on September 20, 2010, 05:51:09 PM
I'm focusing on XI now as it feels closest to XIII to me. I've owned it for years but I'm just now getting around to seriously playing it. My only complaint is that I wish I could set C+D to be the blowback rather than having it be E. Otherwise, it's a great game. The team I'm leaning toward is Kyo (leader), King and Vanessa.

agree on the E rant, a seriously stupid choice... C+D was fine and there isn't any other command binded with that combination of button now, so silly. And that change a lot of configuration screwing the four button setup (on custom stick more than other).

by the way, congrats for joining us \o/

Kyo is a great overall character, the leader sucks a little about the damage but ensure deadly mixup with the command throw. imho in the future you will change towards something more "impressive" to land.
King is good, really nice zooning and some strong option, like the trap at the right spacing connect pretty well and it's almost safe on block, good overhead too.
Vanessa i don't have to much hint about her :\ sorry, the only thing i remember (and it's like a common thing lol) is to cancel almost everything into the swing = better recover.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on September 20, 2010, 06:42:16 PM
playing vanessa is a pain in the ass... so freaken hard... but fun if you can learn her...
Title: Re: What is general opinion about Kof XI anyway?
Post by: Dark Geese on September 20, 2010, 06:51:29 PM
What hurts King however is her loss of her command grab mixup from the older KOFs.
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on September 20, 2010, 07:21:36 PM
i too agree about the E button... it's kinda of weird but i guess they wanted to use the new board at its best (like in neowave)..
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 02, 2010, 06:12:20 PM
i was messing around with Ryo and Beni (L)
i was trying some combos and the one i prefered is:
with ryo: j.D,s.C,f.b.f.D change with beni qcb+C, after the second hit, Leader
i just understand why sometimes when i change with beni, his position is fucked up and i cant do the combo since he will take the opponent position, like this  the opponent is not in the corner anymore... it doesnt happen everytime though O_O (hope u understand) .. anyway that combo is not worth it, the damage is quite "low"
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 03, 2010, 03:50:18 PM
doesn't ryo have a link s.C, f.A? QS to Beni from that and do hop D, s.C, f.B xx LDM... or vice varsa do s.C, f.B xx qcb.D... then QS to Ryo and do hop D, cr.C xx LDM, run up, hop D, s.C, f~b~f.C... the second one is better...


on another note... i encourage people to start messing around with XI Mai... her XI incarnation is the most fun version in all KOFs... *even more than XIII* her throw sets up amazing options... her mid-air d.A *like Kyo's d.C* has high priority and is awesome for cross-up... her d~u.P is sick with all the options she has from it... and she can pull a Vega and go BOTH ways on the way up... her mid-air ass drop has insane priority... mid-air d.B can fuck with the opponents block... she IS the QUEEN of air in XI... and specially since i've been trying to get used to using her as "Leader" it's even more fun...

positive points of using Mai as Leader...

- instant overhead TK hop B > LDM = 50%
- qcf.A from far > *hit comfirm* LDM
- throw > qcf.A > *hit confirm* LDM
- mid-air qcb.A xx LDM

i've been using Iori/Mai to have fun with combos and such... thinking of even switching out Clark to have someone better for QS... maybe Duck/Kim/Eiji... one of them...
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 03, 2010, 06:25:47 PM
i didnt unlock Mai eheh
about ryo ,yes he has that link.
tell me sth straight, if u have just 2 chars of 3 (let's say the third one (no L) is dead), you have 2 skill stock,right? so u can qs twice in a row.. am i wrong?

anyway i found a 100% combo with ryo and king ... ryo is fantastic although i dont like him ahah
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on October 04, 2010, 02:34:14 PM
tell me sth straight, if u have just 2 chars of 3 (let's say the third one (no L) is dead), you have 2 skill stock,right? so u can qs twice in a row.. am i wrong?

mh? maybe i miss the point here, but if the question is if your team can qs throught only two character the answer is yes. If your team the ikari team, if whip die you could quick shift with ralf and clark how many time you want if u have skill stock.

anyway i found a 100% combo with ryo and king ... ryo is fantastic although i dont like him ahah

obviusly with ryo (L) i guess xD the stun status is godlike.
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 04, 2010, 05:05:48 PM
tell me sth straight, if u have just 2 chars of 3 (let's say the third one (no L) is dead), you have 2 skill stock,right? so u can qs twice in a row.. am i wrong?

mh? maybe i miss the point here, but if the question is if your team can qs throught only two character the answer is yes. If your team the ikari team, if whip die you could quick shift with ralf and clark how many time you want if u have skill stock.

anyway i found a 100% combo with ryo and king ... ryo is fantastic although i dont like him ahah

obviusly with ryo (L) i guess xD the stun status is godlike.

yeah that was i meant,thx
and yeah with Ryo as leader eheh
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 06, 2010, 03:16:34 AM
obviusly with ryo (L) i guess xD the stun status is godlike.
no double LDM with K' is godlike... lol... man i switch my team in XI almost as much as i play it... hahaha... currently using K' (L), Duck, Beni/Eiji...
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 06, 2010, 10:48:17 AM
obviusly with ryo (L) i guess xD the stun status is godlike.
no double LDM with K' is godlike... lol... man i switch my team in XI almost as much as i play it... hahaha... currently using K' (L), Duck, Beni/Eiji...
i tried to link the 2 LDM with K' but i cant, always wrong timing ahah
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 06, 2010, 06:47:34 PM
it's easier in the corner... i can get it 80%... mid stage it's a lot harder... you have to walk forward then do it...

and oh man K' + Beni is freaken awesome... my team of K', Beni, Duck is dangerous... screw Kula... K' is the shit...

K' > hop C, cr.C, f.B, QS Beni > hop D, s.D, qcf.D, qcf.D, QS K' > hop C, cr.C, f.B, qcf.C, qcb.D, dp.A *STUN anyone*  hop C, cr.C, f.B, qcf.C, qcb.D, dp.A = 100%

Beni > hop D, s.D, qcf.D, qcf.D, QS K' > hop C, cr.C, f.B, qcf.C, qcb.D, qcf~qcf.B = 75%

*corner* Beni > hop D, s.D, qcf.D, qcf.D, QS K' > hop C, cr.C, f.B, qcf.A, qcf.D, far s.C, (LDM)x2 = 100%
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 06, 2010, 06:58:35 PM
it's easier in the corner... i can get it 80%... mid stage it's a lot harder... you have to walk forward then do it...

i forgot to say in the corner... dunno, the second glasses dont get the opponent.. just my bad timing i guess eheh
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 07, 2010, 12:21:56 AM
for doing it in the corner just walk back a little... rather easy... also don't forget to tack on mid-air qcb.B after the LDM... i can only get up to 2 in the corner...
Title: Re: What is general opinion about Kof XI anyway?
Post by: LouisCipher on October 07, 2010, 01:48:51 PM
This game is sexy as hell. I want to fuck it. Seriously. I am dead fucking serious.

Best KOF ever.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on October 08, 2010, 07:09:34 AM
it's easier in the corner... i can get it 80%... mid stage it's a lot harder... you have to walk forward then do it...


Not exactly, oh i mean... of course u can do it but yeah it's pretty hard. I in the mid stage use (when K' get back in standing position and the other guy falling from the sky outside the screen after the first LDM) qcb~hcb.E and the second LDM connect (with correct time of course), because the first qcb the engine see it as qcf because of the falling character behind you.

Give a try ;)
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 12, 2010, 01:30:35 PM
Ralf has an instant overhead...  straight jump C... also can be cancelled into mid-air qcf.A_C...
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 12, 2010, 06:49:45 PM
messing around with iori today... his LDM is really bad.. its damage is insanely low O_O
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 13, 2010, 04:21:02 AM
messing around with iori today... his LDM is really bad.. its damage is insanely low O_O
ya don't bother... only people it's worth using it for damage wise is Kula (qcb.B, f.D xx QS), Gato (qcf~qcf.A xx QS) & Silber (qcf~hcb.C *2 hits* xx QS)... do the LDM directly afterwards...

btw if you feel like using Ralf leader go ahead man... just make sure you don't unnecessarily QS so that you have 1-2 stored at all times... just 1 b&b into QS with Ralf b&b into LDM does huge damage...
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 13, 2010, 09:32:31 AM
messing around with iori today... his LDM is really bad.. its damage is insanely low O_O
ya don't bother... only people it's worth using it for damage wise is Kula (qcb.B, f.D xx QS), Gato (qcf~qcf.A xx QS) & Silber (qcf~hcb.C *2 hits* xx QS)... do the LDM directly afterwards...

btw if you feel like using Ralf leader go ahead man... just make sure you don't unnecessarily QS so that you have 1-2 stored at all times... just 1 b&b into QS with Ralf b&b into LDM does huge damage...

when i play i switch the L from Ralf to Eliz or Adhel ,if i play my mains...if not, well just random Leaders hehe
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on October 13, 2010, 10:07:13 AM
So, Liz ftw.

Liz leader > Ralf leader

And overall, the character flow benefit too, Liz without leader lost a great tool for pressure and damage. Ralf can do painful (and pretty simple) things without leader because it could be use "only" as combo finish for maximize the damage.
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 13, 2010, 11:22:04 AM
So, Liz ftw.

Liz leader > Ralf leader

And overall, the character flow benefit too, Liz without leader lost a great tool for pressure and damage. Ralf can do painful (and pretty simple) things without leader because it could be use "only" as combo finish for maximize the damage.

i know, but i like Ralf`s LDM, the impact is so awesome eheh
about Liz i like the everywhere juggle dm-combo xD
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on October 13, 2010, 06:03:44 PM
Right now i stopped switching my teams... And focusing on a pure damage based + strong QS heavy + high stun team... So i switched up Duck for Ralf... And took emphasis out of only pressuring... So as it stands now... I can use anyone as Leader... Benifits of each of them are as follows... (K', Beni, Ralf)

Ralf (L) - Any b&b from Beni/K' > QS Ralf b&b > LDM = 70-95% for 2 stocks... requires 2 QS meter...
            - Ralf by himself can do 70-90% with 2-3 stocks... requires 1-2 QS meter...

Beni (L) - Anywhere juggle EASY to connct... connects off a sweep... invincible...
             - Ralf b&b > unblock/DM launch > QS Beni LDM (easy) = 50-60%... requires 1 QS meter...
             - Ralf/K' b&b > QS Beni b&b > LDM = 70-80%... requires 1 QS meter...
             - K' corner b&b ending with dp.A > QS Beni Raijinkens (upto 3) > LDM = 65-80%...

K' (L) - Anywhere juggle EASY/HARD to connect... connects off a sweep or air-air j.B... invincible...
         - Ralf b&b > unblock/DM launch > QS K' LDMx2 (hard) = 55-90%... requires 1 QS meter...
         - Ralf/Beni b&b > QS K' b&b > LDMx2 (hard) = 70-100%... requires 1 QS meter...
         - Beni rush DM > QS K' LDMx2 (hard) = 65-90%... requires 1 QS meter...
         - K' by himself can do 70-100% with 2-5 stocks... requires 1-2 QS meter...
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on October 13, 2010, 08:32:59 PM
i remember that i saw a tier list where hayate was bottom ... why?
to be honest i dont like him (never liked him since Savage Reign), but i 'd like to know why he sucks that bad
Title: Re: What is general opinion about Kof XI anyway?
Post by: solidshark on October 14, 2010, 06:49:56 PM
playing vanessa is a pain in the ass... so freaken hard... but fun if you can learn her...

Got back into XI recently. You're dead-on about Vanessa; I've seriously got to learn her again. Should be as fun as the first time.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on October 14, 2010, 07:19:55 PM
playing vanessa is a pain in the ass... so freaken hard... but fun if you can learn her...

Got back into XI recently. You're dead-on about Vanessa; I've seriously got to learn her again. Should be as fun as the first time.

Youtube is a usefull tool for learning sometimes (when ppl have guts to done huge work for community)

Vanessa tutorial by Shinkensou (http://www.youtube.com/watch?v=j4DbSuQaSL0)
Title: Re: What is general opinion about Kof XI anyway?
Post by: Dr.Faust on December 12, 2010, 07:10:42 AM
can some one explain y theres MOTW charaters in KOFXI
Title: Re: What is general opinion about Kof XI anyway?
Post by: Zabel on December 12, 2010, 08:10:13 AM
Because why the fuck not. Seriously it's not important why they're their really. And story wise it looked like they were trying move things on a bit further, still kind of miffed they dropped Terry's MotW look.
Title: Re: What is general opinion about Kof XI anyway?
Post by: fiol on December 13, 2010, 10:28:48 AM
can some one explain y theres MOTW charaters in KOFXI

they were in kof from 2k3
Title: Re: What is general opinion about Kof XI anyway?
Post by: jinxhand on December 15, 2010, 04:59:54 AM
can some one explain y theres MOTW charaters in KOFXI

That's like asking why is there AoF characters in any KoF... I'm just glad there's new characters period...
Title: Re: What is general opinion about Kof XI anyway?
Post by: TYRANNICAL on December 27, 2010, 01:11:00 AM
can some one explain y theres MOTW charaters in KOFXI
KOF is a series that takes characters from other SNK games.  They have been doing this all the time.  Why you are questioning it now is beyond me.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Dr.Faust on December 27, 2010, 04:25:20 AM
can some one explain y theres MOTW charaters in KOFXI
KOF is a series that takes characters from other SNK games.  They have been doing this all the time.  Why you are questioning it now is beyond me.
I think hes qustioning the age of the charaters and their age in MOTW and how do they comangel
Title: Re: What is general opinion about Kof XI anyway?
Post by: TYRANNICAL on December 27, 2010, 08:55:52 AM
SNK tossed ages away.  Kyo was in HS when KOF 94 was out.  It's KOF XIII and he look pretty much the same save for being a bit bigger.  SNK stopped caring about ages and I think(gotta confirm) they screwed around with the timeline as well.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Custle on January 05, 2011, 07:37:15 PM
Hello I'm new. I finally found SNK community so I decided to join here then.

I love KOF XI. I also have 98UM and 2002, but they just don't feel as good as XI.

My only problem with this game is that I just can't find suitable team. I play against CPU all the the time (I live in Finland and there is zero arcades here and not good fighting game community. To make things even worse, I live in little place and its population is 3828) and my friends played fighting last time in PlayStation era (or Smash Bros. Brawl... yuck).

So my problem is finding a good team. Main problem is the third character and choosing a leader. My preferred team is Kyo, Iori (leader) and Terry. Kyo rocks in this game, Iori is simple, but Terry's moveset isn't that good as in 2002. So I must choose another character to replace Terry. I'm a bit aggressive player that relies on simple combos. Kensou, Athena, Shingo or Shen are strong canditades, so what do you think about them?
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on January 06, 2011, 05:47:13 PM
Hi, welcome Custle :)
the L on that four character, is without a doubt (judging on what you write here) Shingo! he is quite simple to use, and LDM is a pain, connect from c.b too (so blocking low) combo, and from the command throw so the mixup is right here to do huge damage in simple way, the BnB are quite standard too so why not? Shen is a very cool character too with nice option and pretty good leader, so give a try with him too but shingo is without a doubt more "simple" to use.

kensou and athena isn't really good for 3rd and leader... both leader sucks (athena seems scary but at least not so good to connect, kensou is simple garbage), so skip that option, athena in this game is quite low :\ instead of kensou, him is quite good at battery, can zooning pretty well, and a very nice special from air safe on block (or just the dm almost instant can punish) and free to combo with c.a if connect, the rdp wanna be shoryuken move is not so good but ok on predictable jump it works.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Custle on January 06, 2011, 06:43:22 PM
Thanks for the info!

I played XI yesterday and played arcade mode with Kyo, Iori, Shingo (leader). I was so surprised how much damage Shingo does. And also how easy is to do quick switch to some other character.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Mazinkaiser on January 06, 2011, 07:02:19 PM
btw it's a shame to play only on arcade :\ force a friend to play with you, the kof xi / ps2 era is really cheap now to join into the scene. 2er it's the only way to really enjoy the game of course and become better player (cpu is pretty dumb, at high difficult too of course).

i swear if kof xi get his xbl/psn version the 2011 will be better.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Custle on January 07, 2011, 08:19:20 AM
I had a friend who played XI with me. He is such an Smash Bros Brawl fan and he actually liked how fast and smooth the game was. He got bit angry to when I started to win him almost every and I told how to improve your gameplay (he jumped a lot and used only stron attacks). Because of that, he said "I never play KOF with you ever! Brawl is the only fighter I need ever!" Sigh... Such an shame.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Nagare_Ryouma on March 29, 2011, 11:45:26 PM
Hello I'm new. I finally found SNK community so I decided to join here then.

I love KOF XI. I also have 98UM and 2002, but they just don't feel as good as XI.

My only problem with this game is that I just can't find suitable team. I play against CPU all the the time (I live in Finland and there is zero arcades here and not good fighting game community. To make things even worse, I live in little place and its population is 3828) and my friends played fighting last time in PlayStation era (or Smash Bros. Brawl... yuck).

So my problem is finding a good team. Main problem is the third character and choosing a leader. My preferred team is Kyo, Iori (leader) and Terry. Kyo rocks in this game, Iori is simple, but Terry's moveset isn't that good as in 2002. So I must choose another character to replace Terry. I'm a bit aggressive player that relies on simple combos. Kensou, Athena, Shingo or Shen are strong canditades, so what do you think about them?

I got to tell you, Terry is a MONSTER.
People don´t usually play him very well, but he is AMAZING. I kick epic ass with him. He is full of really terrible weapons.
Unfortunatelly I cannot record matches from my PS2, otherwise I would show you how frustrating he can be.

Title: Re: What is general opinion about Kof XI anyway?
Post by: krazykone123 on March 30, 2011, 04:47:57 AM
^You can buy a cheap capture card off Amazon for around $30 or so.

Gonna work on the Ash/Kim/Kyo (XI) pages since we have a XI wiki now, may post up a few clips while I'm at it.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Custle on April 03, 2011, 09:21:18 AM
I've been playing 98 and 2002 for awhile now. Kinda weird to play them, because I'm so used to XI. XI feels faster and comboing in it is so damn easy.

What do you guys think about Ramon? I like him, because he is so mobile and annoying my friend with Tiger Lord is just fun.
Title: Re: What is general opinion about Kof XI anyway?
Post by: MUSOLINI on April 03, 2011, 04:25:33 PM
i think to this day kof xi is the best team based tag fighter out there, not mvc2/3 or nada, none of the other shit compares. xi's biggest drawback was the amount of shit characters in the game and how it missed most of the old awesome cast. whats worse is that the ps2 extra characters where cooler than most of the normal cast.
Title: Re: What is general opinion about Kof XI anyway?
Post by: purplecity on April 07, 2011, 07:46:17 PM
my first post here, and im newish to SNK in general.

in my very limited experience with neogeo games, MOTW on GGPO untill now has been pretty much the only game i play for a year or so, but i wanted more of hotaru / jenet / gato... should have seen my face when i saw only recently that all three were playable in this KOF !

Even though Jenet and Hotaru for me play very differently in this game i just adore their styles and comboability, im just gutted than Hotaru lost her air chain   ;a ;b... unless im being daft. and i still can't figure how to use her strange stance properly offensivly... hopefully someone can point me in the right direction there.  Jenet is so different but i like it for the most part...

i really love the feel of this game, but with no local players im stuck in training mode and VS CPU so i hope to learn some technology from Dreamcancel members. damn you SCII and FPS's for taking all my FGamers away lol.

now if only the atomiswave emulation didnt still need a supercomputer to run... soon it will be viable online  :)

This title has opened my eyes to appreciation for the way SNK games play, seems so much deeper and faster than Capcoms 2d games...  and i feel this game is helping me learn and appreciate many other characters and styles, far from the Capcom architypes and strategies that im used to. I havn't been this hype for a game since i first played Vampire Saviour as a child !

i have just purchased a UK pal copy of XI and a ps2 (just for this game...whole lot cost me £15) and i love it...
BARGIN
Title: Re: What is general opinion about Kof XI anyway?
Post by: MAASKYO on April 19, 2011, 01:59:20 PM
  The game is so fun one from the best kof games..
 i like to play the game in arrange mode but some of my friend doesn't like it ..
also i like it more in single or team mode...the arcade is so fun but not balanced IMHO cuz of the team synergy some character works better with others if you like them or note  e.g ryo + k  or tizoc better than ryu+ clarck also character who have an juggle combo starter are better than who had a long standing combo  duo to the saving system you can escape from elza  ;c ;fd dm when u see the flash while kyo .k and ozy doesn't have thos proplem..
 + i want have freedom to use ldm any time i like.. ;)

Title: Re: What is general opinion about Kof XI anyway?
Post by: omegaryuji on May 26, 2011, 07:23:42 PM
I see people often saying that inputs in XIII being the most similar to XI, but what about how the characters play?  Specifically, would getting used to the XI versions of Elizabeth, Duo Lon, K', and Shen Woo help me much when it comes to learning them in XIII, or are they really too different for it to translate, like Kyo and Iori?  Relearning how to play KOF in general will obviously be useful, and some stuff is similar (like Elizabeth having dp+A > Grand Rafale juggle), but just wondering if it's worth it to focus on the characters who I want to use in XIII.
Title: Re: What is general opinion about Kof XI anyway?
Post by: t3h mAsTarOth...! on June 02, 2011, 03:38:32 PM
I see people often saying that inputs in XIII being the most similar to XI, but what about how the characters play?  Specifically, would getting used to the XI versions of Elizabeth, Duo Lon, K', and Shen Woo help me much when it comes to learning them in XIII, or are they really too different for it to translate, like Kyo and Iori?  Relearning how to play KOF in general will obviously be useful, and some stuff is similar (like Elizabeth having dp+A > Grand Rafale juggle), but just wondering if it's worth it to focus on the characters who I want to use in XIII.
don't learn any character just to learn them in XIII... because everyone is different... but you can always learn XI properly and play the game and have fun with it...

if u really wanna get some sort of practice for XIII i suggest playing XI in Team Mode... this will allow you to do Drive Cancel combos *well at least Super Cancels*

i've been regularly playing XI till now... currently using Tizoc, Ralf, Clark (L)... *stopped using Kula cause everyone picks her*
Title: Re: What is general opinion about Kof XI anyway?
Post by: Custle on June 02, 2011, 06:46:19 PM
I've compared 2003 and XI for a while.

2003 feels bit more faster and I like the tag system bit more than in XI.

XI on the other feels bit more polished and the sounds are much better than in 2003. Roster is also much better. Only thing that bugs me is that Tizoc is far better in 2003.
Title: Re: What is general opinion about Kof XI anyway?
Post by: Custle on September 02, 2011, 02:04:21 PM
I read from the internet that PAL version has some glicthes. Don't know have anyone has experienced same problems, or is it just my PS2?

- Slowdown in some stages (for example, when you run with Gai in concert stage, the darker one)
- Game crashes when you are on Command menu and you select "Default"option
- I once tried some challenges. I tried that Robert challenge and then tried Mai challenge. After that I tried Robert challenge again. I got frustrated and quit. Then game said that Mai has been unlocked, although I haven't completed the Mai challenge.