Dream Cancel Forum

Other Fighting Games => Fatal Fury => SNK Games => Real Bout 2 => Topic started by: Running Wild on July 31, 2010, 07:30:20 AM

Title: Real Bout Fatal Fury 2 General Discussion
Post by: Running Wild on July 31, 2010, 07:30:20 AM
One of my all time favorites, Real Bout Fatal Fury 2 is the follow-up to Real Bout Fatal Fury Special. The system has been fine tuned, and the controls have been tightened up a notch. DM/SDM move commands have been streamlined and somewhat simplified, for example, Geese's Raging Storm is now executed with  ;fd, ;bk ;db ;dn ;df ;fd instead of the classic pretzel command. Alot of characters also gained new chain combo's, tweaks to their special moves, etc. Some of the characters in RBS that had an EX mode like Mary and Billy have been changed up and gained new moves.

This thread on SRK has pretty much everything you could want regarding the game, it is an old thread, but still good - http://shoryuken.com/forum/index.php?threads/the-new-real-bout-2-thread-irc-matchmaking-srksnk-on-efnet-gogogo.39948/ (http://shoryuken.com/forum/index.php?threads/the-new-real-bout-2-thread-irc-matchmaking-srksnk-on-efnet-gogogo.39948/)

For Blue Mary players, I recommend checking out Ghostpilot's video showcasing some of her stuff, it's not complete, but worth a watch -
Part 1 ! Private video (http://www.youtube.com/watch?v=0n_nWztv-GM#)
Part 2 ! Private video (http://www.youtube.com/watch?v=_RqiqiA32kg#)
Part 3 ! Private video (http://www.youtube.com/watch?v=qxhrC53hTQk#)

My Favorite Part Of Real Bout Fatal Fury 2 - My Favorite Part Of Real Bout Fatal Fury 2 (http://www.youtube.com/watch?v=VU6iOFfFlw8#ws) For the lulz

I'm up for a game of RB2 anytime, I really need to practice again. I got trolled hard by Caddie's Duck King recently, made me pumped up to play again. RB2 is loads of fun, sometimes I like it even more than MOTW.
Title: Re: Real Bout Fatal Fury 2
Post by: Nocturnal on July 31, 2010, 09:40:21 PM
Thanks for contributing.
Title: Re: Real Bout Fatal Fury 2
Post by: krazykone123 on July 31, 2010, 10:14:40 PM
Good job with the OP, RBFF2 was great, used to play people on 2DF all the time with Xiangfei, fought Ghostpilot's Mary before and got completely destroyed haha

I'd gladly pick this game up again if there was a more convenient way to play it
Title: Re: Real Bout Fatal Fury 2
Post by: Running Wild on July 31, 2010, 11:00:02 PM
Yeah, I've had a ton of trouble finding people to play RB2 with since 2DF became Supercade. If GGPO added support for it, I'd gladly get that up and running to play, I'm surprised they still don't have it after all of these years.
Title: Re: Real Bout Fatal Fury 2
Post by: Dingo on August 01, 2010, 10:12:41 PM
RB2 is easily my favorite fighting game out there. Its a real shame that its so hard to find people to play against though. Before 2DF became Supercade I did have the opportunity to play against Ghostpilot for a while; his Blue Mary was tough but I got slaughtered by his Franco. I was also lucky enough to have a great player (I believe it was Caddie) teach me the in's and out's of Geese when I was just starting out.
Title: Re: Real Bout Fatal Fury 2
Post by: LouisCipher on August 14, 2010, 07:32:14 PM
I thought I'd post here instead of starting a new thread.

Which game has the better balance? Real Bout, Real Bout Special, or Real Bout 2? I've only played Real Bout 2 against DeadlyRave-Neo and I liked it, though I still think Rick is broken. I want to donate to Ponder to get one of the Real Bout games added, and I'd like to know which one the community feels is the best.
Title: Re: Real Bout Fatal Fury 2
Post by: Nocturnal on August 14, 2010, 08:32:54 PM
RB2 would probably be the better choice since more people are farmiliar with the game than RB1/RBS. You shouldn't base it off that alone though. I dont think games should be decided on the games balance. The best way would probably be to have a vote and see which game most feel should be part of tournaments. Just my 2 cents. 
Title: Re: Real Bout Fatal Fury 2
Post by: Zabel on August 20, 2010, 02:26:53 AM
If anyone ever wants to play on GGPO *Using the SamSho2 savestate glitch* let me know on the #snkplaymore channel. I'm down for games any time & trying to step it up.
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on August 25, 2010, 07:03:12 PM
dope, dope, dope game. personally its my favorite ff game of all time (yeah, better than motw). again its not perfect, the game got 1 big flaw. its too defensive, you got hpower cancels, AB's, cant thick throw. aside from this its a great game. all of this would have been solved if the game had thickthrowing. too bad snk didnt see this problem.
Title: Re: Real Bout Fatal Fury 2
Post by: Karate chop on August 25, 2010, 10:25:05 PM
if tickthrow would have been included, throws would have been too powerful. The game has too many easy 360 p-power throws
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on August 26, 2010, 07:00:49 PM
ive been playing this game since its release competetivelly. the thing missing from this game was tick throws. believe me, its too defensive because of this. add the fact that jumps ins are way slower than kof, even hops are slower. theres only a couple of ways into 360ppowers, dashing, empty jump in, punish. thats it.

also heard the comment on the tourney vids bout the ex dm grabs and their reach. anybody ever try rbs krauser and the gigantic cyclone. it grabs from like 1/3 of a screen distance. not in rb2 though.

lastly what do you mean with too many 360 power throws? only a very select few characters have special throws in the game (and some with retarded ass motions, yama). who besides yamazaki, geese, krauser and li xiang fei got super throws?
Title: Re: Real Bout Fatal Fury 2
Post by: Nocturnal on August 26, 2010, 07:10:23 PM
I would have to agree that it becomes a huge turtle fest once people figure out that it's very hard to tick and grab. It's still a good game but if that wasn't such a factor in higher levels it would be a lot better.
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on August 26, 2010, 07:31:29 PM
couldnt agree more. especially considering how easy to play this game is (especially if youve played older rb games). getting good is easy in this game. but cracking a good turtle using a good turtle characters just kills the game. when played offensively its a good game. but its flaws become appearant at high level play. it could all have been fixed with just a simple thing like tick throws, lol.
Title: Re: Real Bout Fatal Fury 2
Post by: Karate chop on August 26, 2010, 10:05:47 PM
hm guess your right they are not as many, well duck king got a 360 throw as well
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on September 12, 2010, 06:59:33 PM
So yeah, I'm starting to take this game more seriously, after some prejuices that I had against RB1 and RBS, but I found that this game is awesome

Anyway, I'm starting to play with Mai, Kim and Mary, some advices with those?

Also, alfred isn't playable in the Neo Geo right?
Title: Re: Real Bout Fatal Fury 2
Post by: Cronopio on October 07, 2010, 11:53:58 PM
Experimenting a bit I've found taunt cancelling to be interesting... taunts are instant and they give one invencibility frame when you cancel them, and tehy can be cancelled instantly. If you move the stick to the left, down or right you'll go directly into a C attack, and you'll still get the invincibility frame. Even better, if you do that close to the opponent you'll get a throw.

I wonder if you can use this to do a ghetto trip guard or other stuff, anyone here with macro knowledge willing to test it?

Oh, and people are wrong about this game being a turtlefest at higher levels... maybe getting beat a lot by Kroyal may make you think that lol, but in fact two of the best 3 characters are extremely aggressive (Chonshu, Rick). Also tick throws may not be good but there are some beastly kara throws (Duck, Geese), Bob can outright kill you out of his throw, etc.

ABs can be countered by simply doing an attack that hits low. You don't even need to use a crouching attack, stuff like Rick's j.C can beat even the best ABs (Duck). I'll post more stuff later.
Title: Re: Real Bout Fatal Fury 2
Post by: Nocturnal on October 08, 2010, 11:48:25 AM
I don't see how it would be useful if not even the Japanese players use taunt cancels. I can probably test it out on the macro emu I use.
Title: Re: Real Bout Fatal Fury 2
Post by: Aenthin on November 16, 2010, 02:49:56 AM
Also, alfred isn't playable in the Neo Geo right?
No but he's playable if you can debug it. Easier on an emulator though. Just turn dipswitch 8 on, hold BC on player menu and press either A or D (works on any character).

Biggest factors why Alfred easily beats the game though is not only does he have really good attacks, the AI becomes really stupid when fighting him. Kim would just keep dashing and taunting for example, even on highest difficulty.
Title: Re: Real Bout Fatal Fury 2
Post by: AM2 on November 18, 2010, 04:10:14 AM
Also, alfred isn't playable in the Neo Geo right?
No but he's playable if you can debug it. Easier on an emulator though. Just turn dipswitch 8 on, hold BC on player menu and press either A or D (works on any character).

Biggest factors why Alfred easily beats the game though is not only does he have really good attacks, the AI becomes really stupid when fighting him. Kim would just keep dashing and taunting for example, even on highest difficulty.

Oh wow. Well, does anyone play this on Supercade or Arclive?
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on November 18, 2010, 06:20:50 AM
I would love to play it SUPERCADE
Title: Re: Real Bout Fatal Fury 2
Post by: AM2 on November 18, 2010, 08:48:52 AM
I would love to play it SUPERCADE

When are you usually on?
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on November 18, 2010, 08:53:29 PM
I don't know, pm or add me to msn, I never connect to an specific hour, just when somebody ask me to play
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on December 17, 2010, 05:57:12 AM
Well, I finally played against AM2, fun matches considering that was his first time against a human and that I hadn't touched the game in some months
Title: Re: Real Bout Fatal Fury 2
Post by: DeadlyRave-Neo on December 27, 2010, 06:03:27 AM
im on arclive supercade dont work for me nomore
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on December 27, 2010, 09:29:12 PM
dope av neo.
Title: Re: Real Bout Fatal Fury 2
Post by: AM2 on December 28, 2010, 02:16:46 AM
I feel like trying to do write ups for RB2 characters, namely Joe and Andy. This is mainly because there really isn't much discussion on the Garou Densetsu series, or SNK in general unfortunately. Should I do it? Also, I won't be really up for supercade matches until at least January.  Neo, how did you get arclive to work? I was only able to barely connect for a match of KOF '95. Anyone up for some KOF '95 sometime?
Title: Re: Real Bout Fatal Fury 2
Post by: nilcam on December 28, 2010, 03:26:32 AM
Steamwolf is working on an in-depth RB2 section and wiki. If you're wanting to do some write ups, you should coordinate with him.

Do you guys only play online on Supercade?
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on December 28, 2010, 05:43:45 AM
I've made decent progress, but character write ups would be extremely helpful to me right now. I of course intend to work on Terry myself as well as Krauser. Was also wanting to do Andy, Joe, Kim, Mai, Mary and Tung but I'm not opposed to any help xD

I also play over any available source. GGPO, Supercade, Arclive, PSN, XBL, etc so if anyone wants to play me I'll probably be around tonight for that.
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on December 29, 2010, 07:40:48 AM
Steamwolf is working on an in-depth RB2 section and wiki. If you're wanting to do some write ups, you should coordinate with him.

Do you guys only play online on Supercade?

yep

From experience arclive sucks more
Title: Re: Real Bout Fatal Fury 2
Post by: AM2 on December 30, 2010, 09:17:45 AM
Anyone here know of any sites that have general Fatal Fury match videos? I'll try Nico Douga, and repost what I can find on youtube. Also thinking of doing BnB combo videos. Will start write up on Joe and Andy soon. may do the rest of the cast and do general gameplay demonstration videos, I wish more people knew about RB2.
Title: Re: Real Bout Fatal Fury 2
Post by: krazykone123 on December 30, 2010, 02:53:06 PM
Anyone here know of any sites that have general Fatal Fury match videos? I'll try Nico Douga, and repost what I can find on youtube.

http://www.youtube.com/user/Soh85#p/c/9A04A531880B10CB

Soh85 has a nice playlist of videos.

http://www.youtube.com/user/Ghostpilot

His earlier videos contain some RB2 stuff.

http://www.youtube.com/profile?user=Giby

Giby has a bunch of videos uploaded too, Nocturnal also knows a bit about the game too IIRC.

Quote
Also thinking of doing BnB combo videos. Will start write up on Joe and Andy soon. may do the rest of the cast and do general gameplay demonstration videos, I wish more people knew about RB2.

Deadly-Rave-Neo is really good at the game, Ghostpilot is also really good so if you want some information about the game try PM'ing him on SRK (his username is Mr.Big) or on his youtube page (listed above). If I hop back on the game I wouldn't mind doing a write-up for Xiang Fei.
 
Title: Re: Real Bout Fatal Fury 2
Post by: Zabel on December 30, 2010, 10:12:58 PM
I could help out a bit with Bob.
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on December 31, 2010, 10:21:04 AM
Also: I'm looking at doing some of my own combo videos to demonstrate for some of the characters. Never actually made a video before, do you have a recommendation for software/hardware I should be using to do so?
Title: Re: Real Bout Fatal Fury 2
Post by: AM2 on January 01, 2011, 08:20:22 AM
I use Final Burn Evolution 3.04, a Neogeo/Capcom emulator.

http://www.youtube.com/watch?v=f5fmn6bO7i8

^
me playing some Samurai Shodown.

http://www.youtube.com/watch?v=MXlNKManOgY Some Kof 95.

And here's SFA2G. http://www.youtube.com/watch?v=T3MsT6k06yU

No experience recording on tvs, sorry.
http://snesorama.us/board/showthread.php?t=18821
Title: Re: Real Bout Fatal Fury 2
Post by: krazykone123 on January 01, 2011, 04:00:08 PM
Also: I'm looking at doing some of my own combo videos to demonstrate for some of the characters. Never actually made a video before, do you have a recommendation for software/hardware I should be using to do so?

That depends what you're using, if your doing it through TV (PS2/etc) you would need a capture card, if you're using an emulator there's a variety of ways to record stuff, most emulators have a record function built into them and then there's software like "Hypercam 2", "Snag It", and editing software such as Virtual Dub, WMM, and Sony Vegas.
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on January 01, 2011, 06:27:26 PM
I feel like trying to do write ups for RB2 characters, namely Joe and Andy. This is mainly because there really isn't much discussion on the Garou Densetsu series, or SNK in general unfortunately. Should I do it? Also, I won't be really up for supercade matches until at least January.  Neo, how did you get arclive to work? I was only able to barely connect for a match of KOF '95. Anyone up for some KOF '95 sometime?

check srk.com. me, drn, knock and others did wrtie ups there in the past.

also if you need to know certain stuf, you could ask me. we mastered the game way back when it was released, me and my lil bros that is. any character since we basically played everybody at the highest level back then. shit used to be our favorite fighter, played the shit for 2 years straight. thanx to the great controls ofthe game it very easy to learn and master imo.
Title: Re: Real Bout Fatal Fury 2
Post by: jedpossum on January 04, 2011, 07:13:11 AM
There is a hitbox viewer via a debug dipswitch (1-8) for this game but its not that good. For pictures it only shows two boxes at a time. They are barely visible in motion cause every single hitbox is black.
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on January 04, 2011, 06:58:31 PM
add the fact that there are some crappyt hitboxes on some characters (from my memmory, mary and perhaps andy?, cant remember, and joe during his kick combos aND OTHER INSTANCES I CANT THINK OF RIGHT NOW)
Title: Re: Real Bout Fatal Fury 2
Post by: DeadlyRave-Neo on January 08, 2011, 08:29:31 PM
if anybody wanna fight me pm me we can play on arclive or ggpo 2df/supercade dont work for me nomore
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on January 08, 2011, 11:01:45 PM
i dont get this, my lil bro tried installing ggpo but it never worked. but supercade did work for some reason. and for other people its the other way around..., wtf. maybe this gotta do with the region? ggpo dont work in west europe or just my house? and syupercade not so great in the US?

just out of curiousity, is the lag bearable with the US when your from west europe?
Title: Re: Real Bout Fatal Fury 2
Post by: jedpossum on January 09, 2011, 12:21:52 AM
I get good connections all the way to Sweden on ggpo dunno on arclive though.Anything in the 200 ms range can be iffy on arclive.
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on January 09, 2011, 05:32:55 AM
Unfortunately, RB2 is only available on arclive and supercade. Other than that, there's kaillera but...yeah.
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on January 09, 2011, 05:58:39 AM
RB2 is avaliable on GGPO, but you need to do something with the directory or with the romset to do it
Title: Re: Real Bout Fatal Fury 2
Post by: Zabel on January 09, 2011, 06:23:08 AM
All you need to do is rename the a savestate of RB2 to one supported already.
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on January 09, 2011, 07:06:13 AM
Nobody wants to play it on 2df?

I can't solve the problems with the ports, so GGPO is a no no for me
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on January 09, 2011, 10:12:04 AM
All you need to do is rename the a savestate of RB2 to one supported already.

Oh you can really do that? I'll have to try some time. I'm loving Arclive so far and Supercade works fine for me too, so its not necessarily a need for me right now but if anyone really wants to play and can't access anything but GGPO, I'll see what I can do.

Also: Heads up on what I have been writing. With Christmas just getting out of the way and a few other responsibilities like work, my progress has slowed down but I've gotten most of everything covered as far as game mechanics go. I'm about ready to post up what I have and begin working on character write-ups. Anyone willing to aid in this is more than welcome. Also, I'm going to start training in some Capcom games for some upcoming tournaments. Specifically, Final Round XIV and CEO 2011 respectively. These are tournaments in the Southeast, and are primarily non-SNK (Which is really aggravating! Everything but SNK ><), so my focus has to be given to some Street Fighter for awhile. I will not stop working on all of this or playing RB2 and other SNK titles, but I just wanted to let everyone know if it seems like I'm doing nothing, I gotta apologize in advance but its not abandonment or anything. I just gotta focus on my own personal interests as well, which includes becoming a better player in general in the tournament scene. The chance to get seeded into EVO is a pretty nice deal all things considered. But on a positive note, CEO 2011 WILL have Capcom vs SNK 2! So thats something I'll begin heavily focusing on after March. But again, my previous posts concerning dedication to this community and specifically, providing more knowledge and input will not be tossed aside just for all of this.
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on January 09, 2011, 10:35:07 AM
<Post moved to its own thread>
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on January 09, 2011, 03:39:36 PM
Is really andy mid tier and krauser high?


Title: Re: Real Bout Fatal Fury 2
Post by: DeadlyRave-Neo on January 09, 2011, 07:03:46 PM
im not trolling but, are you saying that ff3 and rb2 have the same engine
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on January 13, 2011, 01:33:48 AM
im not trolling but, are you saying that ff3 and rb2 have the same engine

Essentially, unless I'm mistaken? It seems pretty close to the same thing just RB2 is more advanced. When I say game engine, I'm not talking about they play exactly the same, more referring to the game's engine itself used in development. Like example: The Unreal Engine but that doesn't mean every game using the Unreal Engine will play like Unreal Tournament.
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on January 13, 2011, 02:41:05 AM
I seriously doubt that RB2 and FF3 used the same engine
Title: Re: Real Bout Fatal Fury 2
Post by: jedpossum on January 13, 2011, 02:58:59 AM
If a Real Bout used the FF3 engine or modified version of that engine it would of been the first Real Bout. Using the engine directly, No. Plus, there is only so few old games that you can tell if a company used the same engine.
Title: Re: Real Bout Fatal Fury 2
Post by: sibarraz on January 13, 2011, 05:28:38 AM
I don't know, I always noted a big difference between FF3 Sprites and RB1 sprites

At RBSpecial all of them looked simliarly
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on January 13, 2011, 05:55:24 AM
its been a REALLY long time since ive played this game, but ive played it for years. now iirc rolling to the upper plane after a knock down didnt cost any super bar at all, somebody check please (cant be bothered to plug in neo or ps2).

also ff3 has the same sprites as rb2, even the updated ones with new stances are basically the same sprites as those of ff3 (think hon fu or the chin brothers). the few characters from ff3 that did get a real overhaul and real new sprites (not just stance) are: terry, andy, joe, mary, mai, bash (he really changed like 96 ralph into 13 ralph, but even more) & yamazaki. not hard to remember since ff3 only has 10 characters and 3 bosses. 7 of the 13 got renewed, and the rest was only added in rb1/s.

also game system is HUGELY different from ff3, nothing like it at all actually, nothing. in fact, rb2 is hugely different from even rb1 or rbs. only thing that they did retain was the bars and power moves (S/P) and the fact that there are chain combos in the game. the planes all work differently in all the ff games. also rb2 is the first game to actually have use for feint cancels (i mean real use, not like in older ff games).

also the tier list isnt right. rick & kim are the only top tier characters in the game (alfred is god tier, and not choosable ofcourse). chon su is mid high to high at best. and with some characters the number of plains actually matters. for instance, yamazaki is high, but in 1 plane games hes actually top imo. besides that i agree with ghosts list, not that it matters much. the balance is soo good that even tung or cheng can beat rick, easily depending on the character. some characters can really struggle against hon and his dp imo. and yamazaki drop from high tier as soon as he faces shorter characters (chon su/rei, mary, mai, cheng, tung, andy). thank goodnes hes still strong enough to face them but has to work way harder (against mary you have to deal with her shitty hitboxes, using joe you have to deal with his  ;dn ;df ;fd ;c chain after the  ;b,  ;d, chain not hitting properly as theres something wrong with the moves hitbox).

imo rb2 is even better than motw despite its flaws (too slow, hops & jumps not fast enough, no ticksthrowing). i f they added this, and made the  ;a ;b attack like in motw ( ;dn ;a ;b = evasive attack,  ;a ;b = overhead) it would have been the best ff and probably one of if not the best fighter imo. it certainly would have been one of the most fun fighters to play with.

for the pros if you really wanna master yamazaki (shit, even i didnt use this method during the times i played rb2 the most, i just used normal feint combos. this way youll even have more time to do even more hits, serious business as seen in the vid, it rapes)

http://www.youtube.com/watch?v=DiKfzAnK0Tg
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on January 13, 2011, 07:30:50 AM
its been a REALLY long time since ive played this game, but ive played it for years. now iirc rolling to the upper plane after a knock down didnt cost any super bar at all, somebody check please (cant be bothered to plug in neo or ps2).

also ff3 has the same sprites as rb2, even the updated ones with new stances are basically the same sprites as those of ff3 (think hon fu or the chin brothers). the few characters from ff3 that did get a real overhaul and real new sprites (not just stance) are: terry, andy, joe, mary, mai, bash (he really changed like 96 ralph into 13 ralph, but even more) & yamazaki. not hard to remember since ff3 only has 10 characters and 3 bosses. 7 of the 13 got renewed, and the rest was only added in rb1/s.

also game system is HUGELY different from ff3, nothing like it at all actually, nothing. in fact, rb2 is hugely different from even rb1 or rbs. only thing that they did retain was the bars and power moves (S/P) and the fact that there are chain combos in the game. the planes all work differently in all the ff games. also rb2 is the first game to actually have use for feint cancels (i mean real use, not like in older ff games).

also the tier list isnt right. rick & kim are the only top tier characters in the game (alfred is god tier, and not choosable ofcourse). chon su is mid high to high at best. and with some characters the number of plains actually matters. for instance, yamazaki is high, but in 1 plane games hes actually top imo. besides that i agree with ghosts list, not that it matters much. the balance is soo good that even tung or cheng can beat rick, easily depending on the character. some characters can really struggle against hon and his dp imo. and yamazaki drop from high tier as soon as he faces shorter characters (chon su/rei, mary, mai, cheng, tung, andy). thank goodnes hes still strong enough to face them but has to work way harder (against mary you have to deal with her shitty hitboxes, using joe you have to deal with his  ;dn ;df ;fd ;c chain after the  ;b,  ;d, chain not hitting properly as theres something wrong with the moves hitbox).

imo rb2 is even better than motw despite its flaws (too slow, hops & jumps not fast enough, no ticksthrowing). i f they added this, and made the  ;a ;b attack like in motw ( ;dn ;a ;b = evasive attack,  ;a ;b = overhead) it would have been the best ff and probably one of if not the best fighter imo. it certainly would have been one of the most fun fighters to play with.

for the pros if you really wanna master yamazaki (shit, even i didnt use this method during the times i played rb2 the most, i just used normal feint combos. this way youll even have more time to do even more hits, serious business as seen in the vid, it rapes)

http://www.youtube.com/watch?v=DiKfzAnK0Tg

Game engine doesn't necessarily have any sort of bearing on in-game mechanics I'm afraid. But considering SNK's history, they tend to re-use the same engine for multiple games. As far as look and style/feel of the game, it appeared to me that FF3-RB2 used the same basic game engine and in-game mechanics and sprites were altered here and there. On a programming level, an engine is an engine. Think of it like a car. Two cars can share the same engine, but does that mean they will necessarily have the same outward appearance or be remotely identical? But since its impossible to know what engine was used specifically (and I mostly assumed) I'll remove that part, as its (unnecessarily) debated around here. Look around sometime though, at say, the Unreal Engine and actually SEE how different in-game things will be from one another. Then you'll understand what I mean by "game engine" in fact, I'll provide a link to show you. Granted, this has nothing to do with RB2, but this will further explain what I meant.

http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3_and_3.5

Notice how wide a variety of games are used just on ONE engine made for Unreal Tournament? Thats what I meant. Not that they copy/pasted sprites and mechanics. There is waaaay more to a game engine than that. Not every game using the Unreal Engine will remotely look like UT, and even Square-Enix made a few games with this engine and I'm sure everyone knows those games look NOTHING like Unreal Tournament or Bioshock. Most Japanese companies like SNKP build their own custom engine per game, but considering how many games SNK was releasing per year back then? Do you think they made a brand new engine every time they made a game? A private company like them doesn't have the resources, and never did, to do such a thing. But most people don't seem to know what a "game engine" actually is. Either way, I'm deleting that part of my post.

To get back on track though: Tier List. Those two tier lists are the only known lists I have ever come across. One is Akutabi's, and the other is Ghost Pilot AKA Mr. Big. Now I've never heard of Akutabi, but considering who Ghost Pilot is? I'm just gonna stick with this and ask people to discuss the tier list, but bear in mind it is never meant to be taken as 100% fact and should be looked at with a grain of salt.
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 01, 2011, 06:42:06 AM
Anyone know how to fight Duck King? This Brazillian dude just kicked the shit out of me with him. The big thing is that fucking invincible slide he has. It goes through anything, and he can cross you up, and do a crouching combo into whatever, or just grab you. This guy was trolling with that one move. The other thing he would do is linesway and do that Blanka Ball from linesway that has insane priority (you cannot hit him out of Linesway when he does that), AA's, and can be comboed into. I know there's some sort of trick to fighting this character but I can't figure it out.

If you help me out I will give you a dollar.
Title: Re: Real Bout Fatal Fury 2
Post by: jedpossum on February 01, 2011, 07:26:28 AM
Louis his ball is very unsafe on block doesn't matter which one ball just block and then punish (or avoid if it is a 2 lane stage). As for the slide it has quite a bit of cool down so if your character has a good up close game you should be able to attack before he can.
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on February 01, 2011, 12:54:50 PM
all from memory, his slide is unsafe on block if done too close, only his A ball is safe. you can counter all his balls with AB or a high priority aa. you just have to watch out for his high priority far reaching pokes and when his life gets in the red.

who are you using btw?
Title: Re: Real Bout Fatal Fury 2
Post by: Running Wild on February 01, 2011, 03:33:14 PM
his slide is unsafe on block if done too close

He's not talking about Duck's slide kick, but his actual slide he can perform during his dash, it goes right through opponents and allows him to setup a throw or Break Spiral.

Best thing you could do is just jump, Duck King has a very weak anti-air game when has no meter. If Duck is pressuring you with Balls or block strings, Breakshot that shit whenever possible.
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 01, 2011, 11:55:36 PM
Yeah, you can't punish the A Blanka ball, even if you linesway he recovers too quickly from it to punish that. Thing is though; he would expect to me to try to counter it, then do that invincible sweep as I do AB or a Blitzball, then he does whatever. I tried hitting him low when he uses the sweep but grabs beat normals in this game.

I feel no shame in sharing this replay: http://supercade.net/Supercade/Replays.aspx
My username in Supercade is Alex2501 and he's Alemao.Duck-King.

Check it out, and you'll see what I'm talking about. Hopefully replays will work for you.
Title: Re: Real Bout Fatal Fury 2
Post by: krazykone123 on February 02, 2011, 09:40:43 AM
Bout' to hop on the bandwagon, anyone got tips for playing Rick?
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 02, 2011, 11:42:08 PM
Just rush shit down with Rick. If you're familiar with Vanessa from KOF, Rick is her predecessor.

I'm going into the lab and trying Yamazaki out on Supercade and trying to figure him out. I consider myself to be pretty good with Krauser and Terry, but Yamazaki looks like an interesting choice to counter someone who likes rushing down and jumping in. I think you're supposed to play him like Dhalsim. Just keep them out, when you get a chance hit him with a 2-3 hit combo and try to get the pursue attack in if you can. Add to that his F+HCF BC super is really hard to get out offline and online.
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 03, 2011, 03:24:13 AM
In conclusion: Yamazaki is a keep away character with bad supers. His S power requires a lot of Yomi magic if you're going to use it as an AA, and is really hard to get out if you're trying to combo into it. His 360 P Power (Like Krauser's) is very easy to escape from unless he does it on wake up. If he's jumping in all you have to do is AA, dash under him or away, or just Linesway.

Now Joe I've been messing around with and I really like him. He doesn't have his Toward+B sweep kick he has in the KOF games, instead he's got a Back+B high kick that is exactly like his Toward+B sweep kick and he can connect anything off it including C specials and his P power. Really easy to link into his P Power attack, and te beauty if it is that if you fuck the input, you're going to get out his C Power Kick, which does good damage. Unlike Terry if you try to link into his P power and fuck up, you'll most likely his C Burning Knuckle which leaves you WIDE open to getting punished.

Joe has a lot of advantages and I'd highly recommend him.
Title: Re: Real Bout Fatal Fury 2
Post by: DeadlyRave-Neo on February 03, 2011, 06:36:37 AM
nilcam put up the rb2 session http://www.youtube.com/watch?v=xjbY0eOKw34&feature=player_embedded
Title: Re: Real Bout Fatal Fury 2
Post by: Running Wild on February 03, 2011, 08:51:39 PM
Louis - Yamazaki actually has really good supers. His S-Power is an overhead, is sometimes hard to punish for some characters, and he has ways to combo into it. His P-Power is completely inescapable (As with Krauser's Gigatec Cyclone and Geese's Rashomon) once activated. Like Krauser, Yamazaki can kara-cancel his overhead ( ;fd +  ;a ) into it, and even if you don't kara-cancel it, if the overhead connects, Yamazaki can follow up with  ;c to knock his opponent into the ground. Yamazaki is extremely dangerous when he has meter, and he's actually very scary on the offense with his high-low mix-up, although keeping his opponent out is something he also excels at.

As for Joe, it's worth mentioning that Joe can juggle off standing  ;a  ;b  ;df + ;c into his S-Power (Or Tiger Kick/Slash Kick if you have no power). Joe is really deadly, his Tiger Knee is a great anti-air attack, but Joe's biggest weakness is probably the fact that many of his moves are un-safe and not hard to punish. I've not encountered too many good expert Joe players really, usually it's beginners to the game I see playing Joe, but never really get a chance to seriously learn him.
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 03, 2011, 09:23:22 PM
I'm not disagreeing with your assessment of Yamazaki, but I think the cons outweigh the pros. His S Power is hard to get out on reaction, which a Super like that is best at. Otherwise his combos are pretty limited, his B Snake Arm might whiff in certain instances (need to test this out more), and if you try to combo into any special at close range and they block, you're free. His 360 has an easy counter: Like I said, AA him, jump away, or Linesway out of there.

Totally agree with Joe. He's very solid and compete with top tier.
Title: Re: Real Bout Fatal Fury 2
Post by: Running Wild on February 03, 2011, 09:49:39 PM
What do you mean his super is hard to get out on reaction? It's the same command as the majority of supers in the game,  
;fd,  ;bk ;db ;dn ;df ;fd  ;b + ;c It's not different at all in execution, I've never had problems with it.

You can't really "counter" his 360 because to begin with there is no throw whiff-animation. If the screen flashes Potential Power, you're caught. All your opponent can do is try to find ways to prevent you from doing it, but Yamazaki has his fairshare of ways to set it up. All Yamazaki needs is a knockdown to keep you guessing.

Then, I gotta disagree when you say his combo's are limited. Yamazaki has alot of combo options, especially dizzy combo's and 100% combo's, some of the nastiest (and hardest to do) in the game.

http://www.youtube.com/watch?v=DiKfzAnK0Tg

http://www.youtube.com/watch?v=_Muvs9ByGhI

Finally, check out this match, this Yamazaki does alot of great stuff -
http://www.youtube.com/watch?v=-7x1lQWPJ50

One of Yamazaki's high level techniques is using his Snake Arm and canceling it (Tap  ;d after you do Snake Arm), and this gives him an instant recovery, far faster than your average feint cancel. You can do crazy stuff like if your opponent is attacking you and your blocking, do a Snake Arm Breakshot, cancel it, and then P-Power them.

And it also allows Yamazaki to do a sort of "loop" -
http://www.youtube.com/watch?v=ePR6px6Kyh8

Yamazaki is powerful, but he really needs high level execution to take advantage of his greatest techniques. I've seen alot of crazy Yamazaki players on Supercade years ago, very scary shit... one of my pals Caddie dabbled with Yamazaki, he was very consistent with finding ways of landing his P-Power (He typically mains Duck King/Geese/Krauser, all have 360 grabs, so Yamazaki fits into the puzzle quite well).
Title: Re: Real Bout Fatal Fury 2
Post by: MUSOLINI on February 04, 2011, 03:13:11 AM
thought you meant ducs slide kick. and yamazaki is awesome. as seen in the match vid, lights ( ;b) have to be done very low (almost ground) in order to combo on and be safe against throws if your opponent guards (yamazaki from link misstimed the jump in every time). usually  ;df ;a is the way to go after it. also yamazakis  ;b outranges all of chon su and chonreis low attacks. since yamazaki has more trouble against midgets, using (abusing) yamazakis  ;b,  ;c chain is a must. the  ;b is outside of chons low ranges, and his  ;c after it has huge upper body invincibilety. in 1 plane add a super after it.

also 1 time i tried to play rb2 online on kb ad i remember half circles to be a pain in the ass. maybe because of frame issues or something. sucks, especially considering rb2 has some of the best controls ever and half circless have always been shit easy on my neo (ofline ofcourse).

also grab ppowers are really hard to hit. back in the days as soon as yama or krauser had ppower my lil bros kept jumping away every time i got close enough till my ppower was emtpy. against duck this is harder, mainly cause hell be able to grab whenever hes in the red. and geese has his  ;bk ;b into ppower from distance (arguably as far as krausers rbs gigantic cyclone) which can always catch you in surprise.
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on February 04, 2011, 08:01:54 PM
Great stuff guys. Some of this information needs to be added to, and we gotta get started on, character writeups (Myself included).  Its been a bit rough to work it into my schedule as of late but I'm beginning to reorganize myself and hopefully that will let me provide greater contribution. Before/after work is difficult for me to do much but I think tomorrow before we get started, I'll begin doing a Terry writeup. I mostly, want to compile ALL information out there into one, centralized location rather than having so much stuff spread around. The wiki needs to be used just for that: A source of all knowledge AND frequently updated enough too.
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 06, 2011, 06:54:43 AM
So RB2 gets it's own subforum? Cool.
Title: Re: Real Bout Fatal Fury 2
Post by: nilcam on February 06, 2011, 06:15:40 PM
The wiki is in the works. I've formatted steamwolf's  write up for the wiki. Once the character threads start appearing, I'll get those converted over as quickly as possible.
Title: Re: Real Bout Fatal Fury 2
Post by: DeadlyRave-Neo on February 06, 2011, 08:53:31 PM
this 1 is for you yeti http://www.youtube.com/watch?v=9EAwf4EvN4I&feature=player_embedded
Title: Re: Real Bout Fatal Fury 2
Post by: BiGGDaddyCane on February 06, 2011, 10:01:55 PM
this 1 is for you yeti http://www.youtube.com/watch?v=9EAwf4EvN4I&feature=player_embedded

Lmfao ^^^

"Nerf this Ni**ga!"  "Nerf him NOW!" lmao

Good shit neo

Rick is a beast
Title: Re: Real Bout Fatal Fury 2
Post by: Wingshot7777 on February 06, 2011, 11:59:27 PM
I'm really stoked that we have a nice group for RB2. Playing with DeadlyRave-Neo and even a few matches with GhostPilot was awesome. The experience really helped out my game, and I've only been playing RB2 for a few months now. And as with a lot of us on here, I'm usually avail for a game of RB2. You can get me on Skype at leon.flair if anyone's interested.
Title: Re: Real Bout Fatal Fury 2
Post by: PureYeti on February 07, 2011, 02:21:03 AM
this 1 is for you yeti http://www.youtube.com/watch?v=9EAwf4EvN4I&feature=player_embedded

lmfao, I knew RunningWild is planning to do something with that match. Infinites may be banned but this part will be remembered to us.
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on February 07, 2011, 11:48:31 AM
For you, Yeti, the day DeadlyRave-Neo came onto Arclive was the most important day of your life. For him...it was Tuesday.
Title: Re: Real Bout Fatal Fury 2
Post by: Louiscipher2501 on February 08, 2011, 03:45:17 AM
^^ I got that reference.

Trying to learn more characters. Having fun with Joe. It's hard to remember all of his options while playing, and trying to put them to use because whenever I fight the South Americans on Supercade 9 times out of 10 they just  jump in all the time and I just SRK them. So I get stuck in that loop without really getting to show off what Joe can do.

Now, I'm trying to learn Franco. And remember what I said about Terry being like Ken from 3S? A great charter with big damage and easy combos? Imagine if 3S Ken had a baby with Balrog (boxer) from ST, it would be Franco. Great mixup, answer to any situation, can combo off of anything (literally, he has the most chain combos in the game), and possibly the deadliest Linesway mixup. Also, his taunt makes him God Tier.
Title: Re: Real Bout Fatal Fury 2
Post by: Wingshot7777 on February 08, 2011, 09:11:03 AM
^^ I got that reference.

Trying to learn more characters. Having fun with Joe. It's hard to remember all of his options while playing, and trying to put them to use because whenever I fight the South Americans on Supercade 9 times out of 10 they just  jump in all the time and I just SRK them. So I get stuck in that loop without really getting to show off what Joe can do.

Now, I'm trying to learn Franco. And remember what I said about Terry being like Ken from 3S? A great charter with big damage and easy combos? Imagine if 3S Ken had a baby with Balrog (boxer) from ST, it would be Franco. Great mixup, answer to any situation, can combo off of anything (literally, he has the most chain combos in the game), and possibly the deadliest Linesway mixup. Also, his taunt makes him God Tier.

I'd love to mix it up with your Franco, dude. I'm still new to a lot of the match-ups for RB2, and I think my Mai would totally level up playing your Franco.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Louiscipher2501 on February 09, 2011, 05:01:25 AM
I'm still working on my Franco, there's still things I need to learn. I'd still play ya' of course.

So far I'd consider myself decent with: Terry, Krauser, Joe, Kim, and Franco. I've dropped Geese because I can't kara his 360's with him. The other characters don't appeal to me.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Wingshot7777 on February 10, 2011, 03:38:22 AM
I'm still working on my Franco, there's still things I need to learn. I'd still play ya' of course.

So far I'd consider myself decent with: Terry, Krauser, Joe, Kim, and Franco. I've dropped Geese because I can't kara his 360's with him. The other characters don't appeal to me.

Oh, no doubt. I only mixed it up with your Terry once or twice, but your Krauser is serious. It's good experience for me because believe it or not Steamwolf only got me playing RB2 back in December '10. (I think that's about right.) There are still plenty of characters that I need match-up experience with, but yeah anytime you're avail, hit me up on Skype and I'll gladly play with you.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Zabel on February 19, 2011, 07:04:34 AM
http://www.nicovideo.jp/watch/sm12973076

At around 1:59 the Yama player does the standard feint combo and does Judgment Knife, after that he was able to continue the combo after it looked like the Kim hit the ground but he was still standing, what happened to cause that, never seen that before?
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: sibarraz on February 22, 2011, 07:44:29 AM
The combo was impressive, but oddly enough nicodouga runs like shit for me, so I couldn't watch it well

By the way now that I think about, I enjoy more RB2 with 5 rounds instead of 3, same with garou lol
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on February 22, 2011, 07:51:34 PM
rb2 should always be played with 5 rounds imo. been doing that from the start.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on February 23, 2011, 02:50:12 AM
You outta join us on Saturdays, MUSOLINI. I can up it to five rounds if nobody else is in disagreement of this.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on February 23, 2011, 03:03:43 AM
what emu do you guys use? ill dl the emu and the roms. i dont know if you guys use ggpo, but ive had problems getting it working in the past. i really do need to get me a pad or stick that i can use on both the ps3 and laptob, but i can still use the laptob kb to a degree. is ti possible to put hotkeys in the emu you guys are using, the laptob only allows for 3 or so keys to be pressed at the same time, otherwise im pretty much fucked with some feintcancels combos.

yama used snake fist as a break and cancelled it into a another snake cancel combo that stunned kim. after that standing hard snake cancel into bnb launcher and spower finish. snake cancel used in breakshots can be fucking awesome. this was a really nice example, and thank god there is none of that hideous scaling.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Nocturnal on February 24, 2011, 09:28:56 PM
http://www.nicovideo.jp/watch/sm12973076

At around 1:59 the Yama player does the standard feint combo and does Judgment Knife, after that he was able to continue the combo after it looked like the Kim hit the ground but he was still standing, what happened to cause that, never seen that before?

After Yama did the dp + A which knocksdown, the Kim player did a quick get up. If you do a quick get up like that after a combo and get back up quickly the combo counter still keeps counting if you know it's coming. The Kim player should have just waited on the ground.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on February 25, 2011, 07:36:24 PM
what emu do you guys use? ill dl the emu and the roms. i dont know if you guys use ggpo, but ive had problems getting it working in the past. i really do need to get me a pad or stick that i can use on both the ps3 and laptob, but i can still use the laptob kb to a degree. is ti possible to put hotkeys in the emu you guys are using, the laptob only allows for 3 or so keys to be pressed at the same time, otherwise im pretty much fucked with some feintcancels combos.

yama used snake fist as a break and cancelled it into a another snake cancel combo that stunned kim. after that standing hard snake cancel into bnb launcher and spower finish. snake cancel used in breakshots can be fucking awesome. this was a really nice example, and thank god there is none of that hideous scaling.

We use GGPO, and Arclive. http://www.ggpo.net, http://bbs.arclive.com.cn/thread-2418-1-1.html

You can get them both at each respective link. And it is possible to use hotkeys.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Eripio69 on March 02, 2011, 12:47:34 PM
Guys SNKp promotes a lot FF special through their FB page. Do you thing a sequel is coming?
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on March 02, 2011, 07:53:53 PM
Its very possible, though the more likely option is that its merely going to come to the NeoGeo Station soon. A new Fatal Fury Special would be quite interesting to say the least.
Title: Re: Real Bout Fatal Fury 2
Post by: God 2.0 on April 13, 2011, 12:22:28 PM
Totally agree with Joe. He's very solid and compete with top tier.

I disagree. I'd never put Joe anywhere higher than mid tier.

- His comboable normals generally have terrible range. #1 worst range in the game. This is a problem considering most of his specials are designed for long-range play. Granted, the light SLash Kick is great at closing distance if spaced properly, but it will still place him outside effective combo range.
- He cannot combo into his sweep.
- He has no effective overhead. Because a good player knows that he cannot land a low hit as the third hit in his combo string, they can always block the third hit high, easily stopping his chain overhead.
- TNT punches are decent as a breakshot and for heavy damage combos, but the overhead followup is pointless since there is no low alternative. He really need the low followup from KOF series.
- Great when he has a life lead, very bad when he needs to go on the offence.

On the good side, he has probably the game's best long and medium range zoning tools, on par or better than Chon-Rei, Andy, and Yamazaki's. The addition of a standard low kick, low kick, sweep combo would have helped his offence tremendously.
Title: Re: Real Bout Fatal Fury 2
Post by: steamwolf on April 13, 2011, 01:49:38 PM
I disagree. I'd never put Joe anywhere higher than mid tier.

- His comboable normals generally have terrible range. #1 worst range in the game. This is a problem considering most of his specials are designed for long-range play. Granted, the light SLash Kick is great at closing distance if spaced properly, but it will still place him outside effective combo range.
- He cannot combo into his sweep.
- He has no effective overhead. Because a good player knows that he cannot land a low hit as the third hit in his combo string, they can always block the third hit high, easily stopping his chain overhead.
- TNT punches are decent as a breakshot and for heavy damage combos, but the overhead followup is pointless since there is no low alternative. He really need the low followup from KOF series.
- Great when he has a life lead, very bad when he needs to go on the offence.

On the good side, he has probably the game's best long and medium range zoning tools, on par or better than Chon-Rei, Andy, and Yamazaki's. The addition of a standard low kick, low kick, sweep combo would have helped his offence tremendously.

I can kind of agree. Trying to play as Joe in this game, I felt he was...lacking. I dunno, something felt off. I've played as Joe in just about every game he's ever been in, and something feels off about him in this one. I guess you summed up what I was feeling (though I didn't realize all of that)
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on April 13, 2011, 05:59:50 PM
joe is actually really solid. solid mid, hes got a great dp, best poke in the whole game that pretty much punishes anything not dp or  ;a ;b, namely his  ;fd ;fd ;c. his  ;bk ;b has some serious priority as well iirc.

his  ;a,  ;c, chain hits from far, same for his  ;a,  ;a,  ;b/ ;a? chain. both these can be cancelled into his slash kick (hard & light?) and also be cancelled into his tnt punch  ;c finisher into light slashkick, all for good damage that can be done far away. best part, for his  ;a,  ;c then feint chain you aint even gotta be that close, cancel that into his far  ;b,  ;c chain and finish it with either the normal  ;dn ;df ;fd ;c finisher or slashkick, maybe tnt, directly  ;c  finisher into slashkick.

joe has some solid damaging far reaching combos, you just gotta appreciate them. you just gotta accept that to land his super combo or most damaging combo you gotta be right next to your opponent or it wont combo.

for those that dont know, his launcher chain has his most damaging (non ppower) combos. but its gotta be done soo fucking close thats its already really hard after a jump in. either crouching  ;a,  ;b, into  ;df ;c or  ;a,  ;b,  ;df ;c (i think it might have been possible with the  ;a,  ;a,  ;df ;c, but havent played the game in ages). finish the combo with hard slash kick into tiger kick or directly go for screw upper.

good thing his ppower is easy to combo.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on April 13, 2011, 06:17:21 PM
just done reading last 2 pages.

retarded comment the the yt link wioth ricks infinite. this infinite is soo hard to land, that when they do land it you shouldnt mind it any way. its that fucking hard. once you land it though, hitting dp  ;a is retardedly easy and pretrty much impossible to fuck up. but the thing is, they gotta be in that exact position before the second dp ;a hits them (or first if you dont know how).

bobs infinite takes skill and timing, theres only 2 frames in which he can continue his infinite, right above his feet, and right below his feet.

sokaku needs skill, andf distancing to do, once your in the right distance (youyr opponents fucked) you can easily keep going on. but you need to do a lot of inputs and not fuck up the timing in order for the infinite to continue. so unlike rick, you gotta be right distance AND not fuck up your inputs (since with ricks dirt easy dpA repeat its not that hard). sokaku is soo low tier that even with the infinite, he still wouldnt be owning people up with the infinite. with his slow jump and low damage combos (unless, like joe you can get super close) theres no way your getting anybody in the corner to begin with.

now if you really wanna talk overpowered and not fair infinites, take alfred. theres a reason he aint selectable normally.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Yor on April 27, 2011, 07:57:58 PM
Then Musolini,u had to watch my dailymotion account 2 years back,when it wasnt banned lol,

sorry sokaku isnt low tier,hes difficult to play because i agree with u for the low jumps and i add that he have 2 shitty  Fury Powers,but he have a good stand  ;c,a good  ;up ;dn ;d from the plane and a shield against bullets  ;bk ;db ;dn ;df ;fd ;b and it does 3 hits in close range follow with  ;c and finally with 360°+ ;c

his Makibishi are slow but enough efficiency, a good anti jump  ;db ;a a jumpin throw  ;db ;c ,he have a weird combo of 2 hits  ;dn ;b ;bk ;c that get the opponent into the 2nd plan ,and his clones can finish by 5 different finishs even an anti air  ;df ;c or even a catching plan  ;d and his combo close up  ;dn ;b ;c 2X ;dn ;c does great damage and can even became a anti air when u do it quick.

but hes hard to play,that is true,all is move is for cornering,oh i forgot...only the combo  ;a ;c ;bk ;fd ;bk ;c can do great damage,and the last move can became an anti air too,or even  eat the last life while blocking

so compared to geese or terry and bob,hes not good,but he have good match ups sometimes.

Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: LouisCipher on April 29, 2011, 04:17:56 AM
I'd still place Joe High low (lowest of the high tiers) or highest of the mid tiers. Or maybe that's just because Yor is the man.

Any ideas on how to level up my Krauser? He's got some good pokes, but his projectile game isn't too good at midscreen, excluding his projectile super of course  ;) . But his AA game sucks hard, and his AB is his only fast tool that works as an AA and a GTFO move. The only other way he can get out of rush down pressure is by line-swaying. I need to get better at short hops with him, I think there's untapped potential there.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Yor on April 29, 2011, 09:09:07 AM
i dont know how to use him properly,but an exemple of feint: u can do in the mid screen
 
 ;dn ;a  ;c  ;dn ;a+ ;c(Feint ball) then Dash 2X ;fd and then finish with one of his grab:
 ;fd ;df ;dn ;db ;bk ;b or even  ;bk ;db ;dn ;df ;fd ;a 2X ;fd ;f ;c  ;fd ;dn ;df ;c

and if the opponent rushing on u with combos while u are blocking,if u have S. Pow u can do his Kaiser Wave in breakshot,its not difficult i think,

his  ;a+ ;b can be performed after a Leg Tomahawk,and this kick have to be used for counter jumps in long range,and mid range u can counter jumps with  ;fd ;dn ;df ;c but u have to make the opponent jump with the feint  ;dn ;a+ ;c

or as the others said if u r sure that the oponnent will jump with anything u can make a counter throw  ;bk ;db ;dn ;df ;fd ;c

in other case his combo  ;c (2Hits)  ;df ;c  ;fd ;dn ;df ;c can do great damage,

his Jump  ;b can hit far behind the opponent,and it can be used for those using  ;a+ ;b too much.

well i dont have any good idea for Krauser =/
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: LouisCipher on April 30, 2011, 05:48:01 AM

in other case his combo  ;c (2Hits)  ;df ;c  ;fd ;dn ;df ;c can do great damage,



I know all about that one, does about 40-45% damage. Problem is that C is such a slow attack to get off. I like your ideas about AC feints though. Don't forget he can cancel his sweep into any attack, I think this includes his Kaiser Wave but I haven't gotten that out consistently.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Yor on April 30, 2011, 08:45:39 AM
Yea his sweep have a good range in plus,right can cancel it into feints or Kaiser Wave,then u can mix up ur game with his Sweep  ;c and his overhead  ;fd ;a,well after a jumping attack the oponnent put the block down often,this is maybe the case to do it,i dont know how to hit with that stuff.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Rex Dart on May 16, 2011, 03:29:00 PM
I have an honest question that I hope doesn't make me sound like a dumb jerk.

Why is Real Bout 2 so much more popular than the rest of the Real Bout series? I know the roster is the biggest and best-balanced, but are the other games still played by anyone? If Real Bout 2 didn't exist, would Real Bout Special still be getting love?

I've only played the series casually with friends, but always found RBS to be more fun than RB2. I guess I want to know what competitive players think of it.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on May 16, 2011, 06:59:21 PM
let me put it simply, in rb1 everyu character is vastly overpowered and most characters can kill you as soon as they get s or ppower. not to mention the ring outs suck, if some stages had ring outs, others had breaking rings that cause stun (ala rbs) and others had 1 plane like in rb2 it would have been way better. ring outs in all stages but geeses make this the rb that isnt as good as the others. some things ae straight overpowered and cant even be broken through with some characters (honfu skyfirenooki  ;a version).

RBS is a very fun game and one of the best looking ones imo. i love the breaking rings that stun instead of giving you a ring out. shame is mosts characters can stun you in 1 combo if they get you in the corner. the characters are still loaded with lots of moves and chains. worst part about the game is that most characters all resemble each other and theres isnt much variety between characters, cept for the ex characters.

RB2 is basically the best game in the series because it fixes all of the other games flaws. every character in this game feels different from the other, even though lots of characters still have the standard  ;a ;b ;c chain. the flaws in this game are also in the other RB games (no tick throws and no guard breaks). the only flaw this game does have that the others dont have is tha the characters are in their most watered down version which sucks imo. compared to rb1 and rbs a lot of characters lost a chitload of moves. but its still by far the best rb game out there, if only we could have gotten a perfect rb game....
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Nocturnal on May 16, 2011, 08:20:49 PM
The Japanese still play RB1 at least the ones from "I'm not boy". I have yet to see them play RBS though. Maybe they just feel the game isn't as good for some reason. That doesn't mean the game sucks or anything. It is a bit strange though that they don't play it. I do agree with Musolini though that RB2 does feel engine wise complete compared to the other games.  
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on May 17, 2011, 04:34:03 AM
imagine if it had guard break and tickthrows in it, that would have pretty much made it perfect. and some more moves and chains for some of the characters that got the worst out of rb2. personally i think a better version of rb, something like RB3 would be far more interresting than motw2 imo. motw has too many comparisons with sf and kof in general, while rb felt totally fresh, something totally different.

also a new darkstalkers (sf4style3d) and new SS (2dHD) game wouldbe the shit.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: God 2.0 on May 19, 2011, 01:06:14 PM
Personally I'd like tickthrows, techable throws, and a separate throw command. For characters with several normal throws, the more damaging ones should have a slightly bigger tech window and/or longer miss animation.

The game would probably need a lot of rebalancing if this was reality though.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on May 19, 2011, 06:07:36 PM
tech and tick throws is a great idea. sepperate throw command is not needed imo.

also why do you feel the game would need new rebalancing? i dont think its that neccesarry. personally id also like a guard break meter in the game.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: God 2.0 on May 19, 2011, 06:37:19 PM
Well, some characters would gain immense buffs by such a change. Bob comes to mind. You'd suddently have a character with a normal throw that can do infinite damage, or at least do a huge amount. In the game's current state, Bob's normal throw is very good, but balanced by being very hard to land.

Rick is one of the characters in the game with the best setup for his normal throw ( ;dn ;df ;fd + ;a spaced to miss). With tick throws, he would also do be able to do his feint loops into tick throws. The high risk in going for a tech rather than block would make his offence even scarier than it already is.

Characters that have command throws already can use some limited tick throw setups. With a throw button, you could be able to do dashing throws, there's no risk of getting a throw as an accident, and finally characters that mash C would not get automatic techs like in Garou.

Throw button + miss animation > throw with normal attack button IMO. Always.

Personally I don't like guard meters. I don't see why a player should be rewarded for not mixing up well and get blocked. Blocking is a skill just as much as attacking is a skill and should not be punished when done well.

Also, about Sokaku.
Sokaku's damage is not that bad actually. He can do a fast and easy combo with ;a , ;c , ;fd ;bk ;fd + ;c for ok damage, and he can also deal very high damage from a far ;b , ;c , mash ;a (3 hits), ;fd + ;c -> ;dn + ;c .

His chain mixups are so-so, and rely on the shadow dance mixups, which are ok. His 360 is pretty good however, dealing around 25% with the guaranteed pursuit attack.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on July 16, 2011, 12:29:01 PM
I don't necessarily feel tick throws are necessary but a standard throw command as opposed to the traditional  ;fd / ;bk + ;c would be nice. I find I use throws more often when I have a dedicated button or even two buttons to do this with and it seems like it gives the player easier setups and options for it. Tick throws to me feel a little...I dunno, like they can sometimes take away from the game? But then again, I'm coming from the SF approach and I see how tick throws work and usually the really fast characters become more over-powered with them like Vega in ST/HDR, especially since throws do so much damage in that game. I literally tick threw a guy an entire match and made him ragequit. Maybe I just need to see tick throwing implemented in other fighters?

In regards to reblancing? I'm 100% in favor of that. As Musolini pointed out, many of characters feel watered down. Then we have instances where if you added something like a tick throw, you have Bob and Rick being even more dominating and a potential ban could happen. I would hate to see Rick or Bob go the way of Akuma in ST/HDR, so I'd rather their infinites be removed at the very least and do some other tweaking. In writing up character threads on this forum, I have come to find that Billy is a shining example of a character who feels like he really didn't get much attention. They watered him down a little and then just left him alone. Now he has a very hard time keeping up in mid-high level gameplay. For beginners, he seems godly. When you get to a higher level of gameplay, Billy just can't keep up. That should never happen in a fighting game imo, even the lowest tier character should be able to keep up in high-level play.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Running Wild on July 16, 2011, 07:51:22 PM
I think a separate throw button or a 2 button throw command would be a terrible idea. It'll be like SF4 where you're constantly hitting them. Yeck. Would be better if throws just worked like they do in Garou. Only thing I'd change in RB2 besides that, is add a throw whiff/start-up animation to command grabs in the game. And maybe change the way meter works in the game, especially Supers.

As for Billy, isn't he among the mid tiers? He's very Anti-Kim. I used to play a few good Billy players in the past and their tactics with Billy effectively shut down Kim's rushdown. Kim can get a free S-Power if he's willing to try jumping Billy's Fire Wheel S-Power, and his P-Power hitbox is so big, he can actually hit Billy inside his Fire Wheel with it if timed right. Billy does a good job with keepaway though, and he has some pretty good hitboxes on many of his normals that are hard to beat out.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Zabel on July 18, 2011, 10:20:14 PM
Anyone down to play today? Just chillin in the lobby for Supercade and don't have much to do today.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: AM2 on July 19, 2011, 03:49:25 AM
To me, tick throws are just another mid/high-level Fighting Game technique. If a game doesn't have the mechanics that allow tick throws to happen, I'm fine with that. RB2 not having them is fine, but some of the characters not being able to compete in mid/high-level play is interesting to hear. Is it possible to get an alright connection for online play if you only have wi-fi?
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on July 19, 2011, 06:35:09 PM
To me, tick throws are just another mid/high-level Fighting Game technique. If a game doesn't have the mechanics that allow tick throws to happen, I'm fine with that. RB2 not having them is fine, but some of the characters not being able to compete in mid/high-level play is interesting to hear. Is it possible to get an alright connection for online play if you only have wi-fi?

Keep in mind that the current opinions on characters is based on the high level players in America. Its all we really have to go on at the moment but the Japanese and Koreans may have different opinions. Probably not, but its still worth remembering that every region of the world has its own tier listing (At least, they should). My opinion on Billy is more or less from examining him and having discussions with God 2.0 about him.

As for WiFi? I used to play and get decent connections over WiFi but unfortunately it will lag more than a wired connections. Usually when people lag or have connection issues? WiFi is the first thing people say get rid of as it causes problems. Great for things like iPods or whatever but not too good for p2p gaming. Get an extremely long Ethernet cable if you can.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on July 22, 2011, 11:45:21 AM
Just an FYI to anyone who may click any old links from SRK: SRK has recently changed a lot of their site structure and forums. All old threads still EXIST, but the previous links for them are now invalid. You have to search for them via the advanced search option which can be tedious. I highly recommend no one post any links to SRK that are too old, or just paste the info directly to DC. Even links to other posts/topics that someone else has posted on the SRK forums ITSELF (like the first post for the old RB2 thread) are all invalid now and must be found by doing an advanced search. This is all the more reason to put all of the RB2/KoF/etc info now onto Dreamcancel.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on July 24, 2011, 09:55:02 PM
To me, tick throws are just another mid/high-level Fighting Game technique. If a game doesn't have the mechanics that allow tick throws to happen, I'm fine with that. RB2 not having them is fine, but some of the characters not being able to compete in mid/high-level play is interesting to hear. Is it possible to get an alright connection for online play if you only have wi-fi?

its not fine, anybody that has played this game seriously at a high enough level will tell you the same. the game either needs tick throws or guard break, prefferably both actually. this game would have been one of the best fighters ever if it had these 2 things in it.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: AM2 on August 10, 2011, 01:43:00 AM
To me, tick throws are just another mid/high-level Fighting Game technique. If a game doesn't have the mechanics that allow tick throws to happen, I'm fine with that. RB2 not having them is fine, but some of the characters not being able to compete in mid/high-level play is interesting to hear. Is it possible to get an alright connection for online play if you only have wi-fi?

its not fine, anybody that has played this game seriously at a high enough level will tell you the same. the game either needs tick throws or guard break, prefferably both actually. this game would have been one of the best fighters ever if it had these 2 things in it.

Damn, you're right. Would be cool to guard break someone who constantly blocks or tick throw them. Disregard what I said.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on August 10, 2011, 07:06:23 AM
no problem.

on the billy note, i think most people that play it already know that hes weak to hops and dashed hops (hyper hops?) and moves that outreach his normals reach and are faster than his specials (andy's fb, yamazakis snake fist). these are just 2 small things and the person playing has an effect on the game as well. just 2 things worth noting when facing a good billy, cause yoy will need it. once you in billy can really just get you off him easily, what he can do is block and possible bait an attack and hpower you. blocking is too strong in this game...

edit: i can tell you right now billy not keeping up high level is not true. hes a beast in the simplest way possible and hes even easy to use).
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Running Wild on August 10, 2011, 08:29:12 AM
Billy probably has the easiest hit confirm into a super in the game. He's dangerous with any amount of meter.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on August 10, 2011, 10:26:06 AM
man if only we got this game on neo geo station on psn. none of the games released so far do it for me that id buy them again for the 3rd time, this one does though, especially with good netcode (cause otherwisde it still wouldnt be worth it, got it on neo cd and ps2). especially considering the ps2 and neo cd versions are superior to the arcade version (meaning netcode would be the only reason to get this game on psn). again, this game is jus mad fun.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on August 10, 2011, 11:12:01 AM
man if only we got this game on neo geo station on psn. none of the games released so far do it for me that id buy them again for the 3rd time, this one does though, especially with good netcode (cause otherwisde it still wouldnt be worth it, got it on neo cd and ps2). especially considering the ps2 and neo cd versions are superior to the arcade version (meaning netcode would be the only reason to get this game on psn). again, this game is jus mad fun.

KoF 95's netcode is pretty good. Its not the greatest in the world but its the best damn netcode SNK has ever produced which is saying a lot. Its about SFIV quality, maybe higher. But if RB2 has the same netcode, it will be very good. SNKP's goal has been stated several times in the past to put the ENTIRE library onto the NeoGeo Station and they're releasing all the games in order to their respective chronological series. The next games to come will probably be Fatal Fury 2, AoF 2, etc but that means expect to see RB2 eventually. They'll end up releasing FF2, Special, 3, RB, RBS, and then RB2 but its gonna happen and by then the netcode might be even BETTER. So here's looking forward to the future!
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Mr Bakaboy on August 10, 2011, 08:58:58 PM
^ I'm kinda similarly hopeful about this myself but look how long they are taking in between releases. KOF94 to KOF 95 was a few months KOF96 is no where in sight. Fatal Fury 2 and AOF 2 are no where to be seen. You would think they would speed through these older releases to start getting to the bigger sellers like Fatal Fury Special, Kof 97/98, or Samurai Shodown 2 ,but they seem to be taking the George Lucas route is getting every last penny out of the fans before they release the next title.

Personally I wish they would put a counter up showing how much money they need to make on the previous title before they will release the next title. 
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on August 10, 2011, 09:50:59 PM
problem is most good snk games all came out later. theres some good old games, for some worth buying for others not soo much (ffs, ss2 & kof95 to name a few). all 3 of these are actually fun, i might personally get ss2 is the netcode is on par wirth 95 (dont know if theres asny comp though). personally i dont plan on buying any kof game but 13 (i love 97&98), i just wanna quit all those old kofs and not play them anymore. there are however some games that still havent got new eps, where the old ones are still great to play. im not saying older kofs aint worth playing, its just that 13 is everything kof should have been and more (if yamazaki is in it) thus making other kofs absolute.

theres still too many good games though, what to get? rb2, rbs, rb, ff3, ill probably only get rb2 (only one worth tournament play imo). LB 1 and 2 are great, though 2 is more competetive so that might be the only one i get (hopefully we get ast's and training this time around,because at least training is in the og games of aes as well).

what will be fun is getting games not released on neo geo cd that ive never owned games like waku waku 7 and kizuna encounter, matrimelee (and rotf, but thats crap). im hoping for shocktroopers as well, game was dope.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Mr Bakaboy on August 10, 2011, 11:45:58 PM
I agree where you're coming from. Feeling the same way about KOF95 (good game, but really don't feel like getting serious into learning it all over again) the problem is how long are you either willing to hold out when you see a title that might be fun and is getting a lot of play (like a Fatal Fury 3 rather then waiting for RB2 to com out 2 years later) or lose interest in waiting for a decent title and forget Neo Geo Station even exists? If I knew KOF 96 and up was coming out halfway soon I would probably have never bothered downloading KOF95. Not that it's a bad game, but KOF95 is not something I want to devote time to really.

At the rate their going we'll see RB2 in 3-4 years. By then the PS3 will be obsolete more then likely (PS4 already being talked about coming soon). There is a good chance we'll never see the game thanks to the greediness of Playmore in trying to force the fans into buying the old games no one really wants to play anymore.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Tizoc on August 16, 2011, 11:41:39 PM
How many characters have chain combos that are cancelable/hit confirmable to their S. Power?
I can only think of Bob.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Running Wild on August 16, 2011, 11:57:01 PM
Billy
Hon-Fu
Laurence
Mai
Rick
Tung

I think that's all of them.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: MUSOLINI on August 17, 2011, 10:28:11 PM
its better to ask who doesnt.

characters that do:

andy

joe

mai

xiangfei

rick

billy

laurence

hon

bob

duck

yamazaki

tung. these are just from the top of my dome, might have missed some.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: steamwolf on August 29, 2011, 07:42:36 PM
its better to ask who doesnt.

characters that do:

andy

joe

mai

xiangfei

rick

billy

laurence

hon

bob

duck

yamazaki

tung. these are just from the top of my dome, might have missed some.

Yeah I can't think of which characters actually cannot cancel/hit confirm chains into S-Powers. I'm going to presume the ones that can't can probably kara cancel something into S-Powers or maybe Feint Cancel into them? Or they can probably cancel chains into P-Powers.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Wingshot7777 on January 23, 2012, 11:29:28 PM
Now that Winterfest is over and I've got a spare bit of time, I'm hitting RB2 back up to try and level up my Mai. One of the biggest problems I have is comboing into her S. Power. I know of ways to do it but the attack comes out so awkwardly imo. Any tips?
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Running Wild on January 24, 2012, 12:09:59 AM
Hit confirm standing close C is your #1 bet.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Wingshot7777 on January 24, 2012, 06:41:14 AM
Thanks, Running. I practiced chaining into standing C from the st.bx2 revolver and it's been pretty successful.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Running Wild on January 24, 2012, 08:38:46 AM
You know about her wake up kick right? That move is hella evil when used right.
Title: Re: Real Bout Fatal Fury 2 General Discussion
Post by: Wingshot7777 on January 25, 2012, 09:30:05 PM
Oh I know about the wake-up kick. Ask Steam about it lulz