Dream Cancel Forum

King of Fighters XIII => General Discussion => Topic started by: krazykone123 on June 07, 2011, 03:13:41 PM

Title: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on June 07, 2011, 03:13:41 PM
Console release confirmed for Holiday 2011
http://www.atlus.com/kofxiii/


PRE-ORDER LINK(S)
http://www.amazon.com/King-Fighters-XIII-Playstation-3/dp/B0054IN5AA/ref=sr_1_3?ie=UTF8&s=videogames&qid=1307459724&sr=1-3


Wiki
http://www.dreamcancel.com/wiki/index.php?title=King_of_Fighters_XIII


Main website (JPN)
http://game.snkplaymore.co.jp/official/kof-xiii/


Video thread
http://dreamcancel.com/forum/index.php?topic=7.0


Gameplay/Technical Thread
http://dreamcancel.com/forum/index.php?topic=168.0

WIP for now but post away, Modz stick-icky!

No ROM talk! First infraction gets a warning, second time gets a ban! -nilcam

#Swate
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: the_judge on June 07, 2011, 03:19:09 PM
Battlefield 3 and XIII on the same day? This will definitely be a good year for me in video games.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on June 07, 2011, 03:38:05 PM
Sweet, gonna hope this releases earlier in japan. If so i'll buy it twice!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: t3h mAsTarOth...! on June 07, 2011, 07:14:12 PM
i'm pre-ordering mine off of amazon... finally we have a release date... let us all hope for the best for the home port...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on June 07, 2011, 07:22:36 PM
"Final Edition"?

Seeing as the General Thread closed, is this the new General Thread now?nvm. I'm derping cause it's late here yet also excited that it's finally having a console release.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 07, 2011, 07:39:42 PM
"Final Edition"?

Seeing as the General Thread closed, is this the new General Thread now?

Ones the game is release, we should call this thread "Ultimate Match" since we can finally play it! lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 07, 2011, 07:43:35 PM
Already preordered. 1 day shipping. I don't know where I'll be living in October exactly, but I have a few months to sort that out and inform Amazon accordingly.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 07, 2011, 07:59:43 PM
and you guys didn't believe me when i said we hear news at e3
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Feez on June 07, 2011, 08:06:20 PM
 :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GearaDoga on June 07, 2011, 08:13:12 PM
I wonder what Luther is doing now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 07, 2011, 08:14:26 PM
anyway im glad atlus picked it up so this way it can get some awesome promotion time

and im hoping the  netcode turns out to be great
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: gazette on June 07, 2011, 08:16:56 PM
This post made my day! Finally, a release date. Just to clear my doubt, is 25th the speculated or official date?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: gazette on June 07, 2011, 08:21:24 PM
Er, a question. How come Atlus is publishing this instead of SNK itself?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GoldenGlove on June 07, 2011, 08:37:41 PM
I wonder what Luther is doing now.

^^^^^^^
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 07, 2011, 08:40:35 PM
This post made my day! Finally, a release date. Just to clear my doubt, is 25th the speculated or official date?

Most likely a estimate, but I wouldn't be surprised if it was the final release date. Sounds good to me, 5 months for us to get all new info of the game, releasing new characters slowly and showing/testing up the netcode in the US.

Er, a question. How come Atlus is publishing this instead of SNK itself?

IIRC SNKP USA is just a representative of SNKP in the US, they really don't have the powers to publish the games in the US anymore. Besides, having a Publisher saves money to SNKP, so that might be the main reason.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on June 07, 2011, 09:10:54 PM
I cried and "kyah'd" like a girl at the same time.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on June 07, 2011, 09:40:55 PM
I seriously ran and posted this everywhere the second I found out haha.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on June 07, 2011, 11:09:33 PM
hey guys Atlus is taking questions over at SRK post in here http://shoryuken.com/2011/06/07/atlus-to-publish-the-king-of-fighthers-xiii-in-north-america/. kinda bums me out they're not asking DC, but i get why they would do it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on June 07, 2011, 11:10:07 PM
So far those questions appear to be "Balance the game better". Someone direct them to this site >.>
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 07, 2011, 11:13:14 PM
Post up questions here and I'll try to contact them.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on June 07, 2011, 11:13:56 PM
dreamcancel was contacted by Atlus as well. Don't worry guys just support as much as you can.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on June 07, 2011, 11:17:23 PM
will there be support for the game post release such as, sponsored tournaments, and events
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 07, 2011, 11:17:39 PM
so who here thinks that we should all do a kof hype video?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 07, 2011, 11:19:43 PM
dont know if they will be able to answer this or not, but will the console version have a tutorial mode or even a online training mode?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 07, 2011, 11:25:38 PM
So far those questions appear to be "Balance the game better". Someone direct them to this site >.>


Well there are some great suggestions here, but Orochinagi.com also has some great suggestions too IMO.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 07, 2011, 11:25:49 PM
I've contacted Aram from Atlus to see if we can ask him some questions regarding KOF XIII. He's out of the office and at E3 so we should hear from him later this week. If he's cool with it, I'll create a thread for it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on June 07, 2011, 11:27:28 PM
so who here thinks that we should all do a kof hype video?

Start a few of my own here: http://dreamcancel.com/forum/index.php?topic=933.0.
But as many as can be made is a good idea.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 07, 2011, 11:29:29 PM
dont know if they will be able to answer this or not, but will the console version have a tutorial mode or even a online training mode?

I would love to see Online Training Mode, I have dream with this idea for a long time. Hopefully SNKP can pull it out and revolutionize the training mode.

I've contacted Aram from Atlus to see if we can ask him some questions regarding KOF XIII. He's out of the office and at E3 so we should hear from him later this week. If he's cool with it, I'll create a thread for it.

Awesome Nilcam!! Heck, you should do a Podcast with him!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on June 07, 2011, 11:32:59 PM

dudes in LA get him to REVELATIONS!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 08, 2011, 12:08:38 AM
I've contacted Aram from Atlus to see if we can ask him some questions regarding KOF XIII. He's out of the office and at E3 so we should hear from him later this week. If he's cool with it, I'll create a thread for it.

It's nice to hear that. I hope he's cool with it. DC could be a good connector between KOF XIII USA fanbase and Atlus.

What I expect:

-good online netcode. Which WORKS and makes the game enjoyable. Is the future, is the present. So it should be the first priority. I'm not demanding GGPO, just something at same level of SF could be good.

-chanllenging and entertaining offline game modes.

-Color edit


Wishes (maybe not so realistic):

-More balanced game could be cool (just nerfing K' and Raiden a bit could be OK for me, or buffing Mai :D)

-I would love to see "alternate color palettes" or whatever they are called (like Mr.Karate, BigBear, etc) for all characters. Even as DLC, I dont' care, but is the first time a 2D game has something like this and i think it has to be more exploited.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on June 08, 2011, 12:15:42 AM
I'll post this question in a Atlus question specific thread, but the suggestion is a simple one. Make a companion disc to ship alongside the game with tips/overviews/tricks like with what they did with Blazblue Calamity Trigger.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on June 08, 2011, 12:50:28 AM
Only thing I’m really looking for side stuff wise is color edit, GGPO or some other netcode that works great for the game, and console characters that are hopefully added to the arcade release, rather not have wasted slots that can’t be played tournament wise. Most important though are slight balance changes, other than buffing low tiers is just remove either the Anywhere juggle on Raiden’s Dropkicks or the tackles, the tackles more so and K’ to get some more recovery on Heat Trigger. And second most important, a training mode similar to EX+ Alpha, Tobal 2, or VF:EVO that takes people through the ins and outs of each character and the Character introduction vids from awhile back on disc or on a DVD similar to what BlazBlue did.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: ZMan on June 08, 2011, 01:09:13 AM
what i would like:

-netcode that isn't shit like 2k2um or mvc3

-vf4:evo training mode

-ability to save offline replays

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 08, 2011, 02:04:27 AM
I wonder what Luther is doing now.

probably what hes always doing, talking out of his ass somewhere against someone.

so is atlus asking us for what wed like or will we get a questionaire to answer them?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 08, 2011, 03:07:15 AM
I would like to thanks SNKP the most for their 5 years plus put into making this game, because looking through the web many people seem to forget without snkp this game would have not being made after 12, thank you snkp for all your work and dedication, and thank you Atlus for being the right man at the right time.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 08, 2011, 03:43:52 AM
I wonder what Luther is doing now.

probably what hes always doing, talking out of his ass somewhere against someone.


Sheep 1: Luther:0
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on June 08, 2011, 03:50:42 AM
I wonder what Luther is doing now.

probably what hes always doing, talking out of his ass somewhere against someone.


Sheep 1: Luther:0

This wool. It is pretty warm.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on June 08, 2011, 06:50:16 AM
Not that I'm against Atlus answering questions, but you'd think they would rather answer the questions of people who are more involved with the actual game than with players whose only experience is watching tournament videos.

But anyways, good to see that the game will finally be released on consoles even though we will have to wait until October for it to drop.

Like some have said, the most important thing right now is that the game has great netcode. I know there is a huge debate between online vs offline, but the fact is is that we live in a gaming generation where the majority of games are judge based on the online content it provides. Yes, we know there are offline communities, but the fact is that the KOF offline community in the USA is not as big as other countries. This is why GGPO level netcode is a must for this game.

As for other things, if you ask me there should be no other characters added to the game. The game has a big enough roster that it should satisfy everyone. If they do need to add characters, the only logical(at least to me) character to add would be Adelheid.

After that, give us challenges, color edit modes and the Terry Bogard MoTW outfit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 08, 2011, 07:22:54 AM
As for other things, if you ask me there should be no other characters added to the game. The game has a big enough roster that it should satisfy everyone. If they do need to add characters, the only logical(at least to me) character to add would be Adelheid. 

no, fuck no. extra characters that aint that gay ass dlc bs are a must imo. they had a year or even 2 to work on extra content. if theres extra characters in it, they better have yamazaki there.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on June 08, 2011, 07:28:36 AM
Why should Yamazaki be there exactly? Or for that matter, Billy and whoever the hell else people want that make no sense? Reason I say Adelheid should be there is because he has been in the Ash saga since 2003 so it's logical that he should be added.

if SNKP decides to make another KOF after 13 and if it's a Dream Match game, then yeah, I can see why Yamazaki would need to be added. But to just have him there just to be there in 13 is silly.

Let's not revisit the whole "No Mai, no buy" mindset again.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on June 08, 2011, 07:35:36 AM
Not that I'm against Atlus answering questions, but you'd think they would rather answer the questions of people who are more involved with the actual game than with players whose only experience is watching tournament videos.

The people who are watching the tournament videos are going to be the ones shelling out the dough to buy the game too, so I think listening to both sides would be okay.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on June 08, 2011, 07:42:42 AM
The only thing i want is the arcade version to be the same as the console version, no matter if it's rebalanced or version 1.2 or whatever, this way fans won't split between one or other version.

I want the same ASW did with BBCS2, gameplay-wise the current console and arcade are the same, after patches and extra characters added. The same with Capcom and their SSF4 AE.

If SNKP rebalance the game for consoles, i hope they do the same for arcades.


Let's not revisit the whole "No Mai, no buy" mindset again.

I never understood those wankers people, we now have Mai, and nobody chooses her.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 08, 2011, 07:44:35 AM
Why should Yamazaki be there exactly? Or for that matter, Billy and whoever the hell else people want that make no sense? Reason I say Adelheid should be there is because he has been in the Ash saga since 2003 so it's logical that he should be added.

if SNKP decides to make another KOF after 13 and if it's a Dream Match game, then yeah, I can see why Yamazaki would need to be added. But to just have him there just to be there in 13 is silly.

Let's not revisit the whole "No Mai, no buy" mindset again.

Yamazaki does make sense, because he was in KOF2003 and he is somehow related to Orochi Curse. I don't remember how exactly, but the KOF 2003 ending shows Yamazaki going nuts against Billy and Gato, which it's caused by Orochi seal been broken.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on June 08, 2011, 08:03:37 AM
Why should Yamazaki be there exactly? Or for that matter, Billy and whoever the hell else people want that make no sense? Reason I say Adelheid should be there is because he has been in the Ash saga since 2003 so it's logical that he should be added.

if SNKP decides to make another KOF after 13 and if it's a Dream Match game, then yeah, I can see why Yamazaki would need to be added. But to just have him there just to be there in 13 is silly.

Let's not revisit the whole "No Mai, no buy" mindset again.

Yamazaki does make sense, because he was in KOF2003 and he is somehow related to Orochi Curse. I don't remember how exactly, but the KOF 2003 ending shows Yamazaki going nuts against Billy and Gato, which it's caused by Orochi seal been broken.

He tried to chump Gato? No wonder he's not around anymore.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 08, 2011, 08:13:31 AM
Why should Yamazaki be there exactly? Or for that matter, Billy and whoever the hell else people want that make no sense? Reason I say Adelheid should be there is because he has been in the Ash saga since 2003 so it's logical that he should be added.

if SNKP decides to make another KOF after 13 and if it's a Dream Match game, then yeah, I can see why Yamazaki would need to be added. But to just have him there just to be there in 13 is silly.

Let's not revisit the whole "No Mai, no buy" mindset again.

Yamazaki does make sense, because he was in KOF2003 and he is somehow related to Orochi Curse. I don't remember how exactly, but the KOF 2003 ending shows Yamazaki going nuts against Billy and Gato, which it's caused by Orochi seal been broken.

He tried to chump Gato? No wonder he's not around anymore.

Well Gato left and let Billy handle him... so maybe Gato was smart to not mess with Yamazaki like that. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on June 08, 2011, 08:35:41 AM
I saw ending on YT, Gato's all like "...hmph, power hungry jerks..I could kick your asses by myself...but I've got House reruns to watch so later for you losers!" *zip!*
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 08, 2011, 09:28:34 AM
Not that I'm against Atlus answering questions, but you'd think they would rather answer the questions of people who are more involved with the actual game than with players whose only experience is watching tournament videos.

But anyways, good to see that the game will finally be released on consoles even though we will have to wait until October for it to drop.

Like some have said, the most important thing right now is that the game has great netcode. I know there is a huge debate between online vs offline, but the fact is is that we live in a gaming generation where the majority of games are judge based on the online content it provides. Yes, we know there are offline communities, but the fact is that the KOF offline community in the USA is not as big as other countries. This is why GGPO level netcode is a must for this game.

As for other things, if you ask me there should be no other characters added to the game. The game has a big enough roster that it should satisfy everyone. If they do need to add characters, the only logical(at least to me) character to add would be Adelheid.

After that, give us challenges, color edit modes and the Terry Bogard MoTW outfit.

About point 1, well, Atlus needs to clean the name of KOF, so actually answering to casuals will be important, like if the netcode is truly good, some other extras or things like that, hell, you can answer them if there will be an special edition

And new characters will be cool to see, since already has happened a 1 year waiting to get the game, and maybe some extras like characters or stages will be cool, a 31 roster is cool, a 37 or 34 is even more cool, if they are not tournament worthy, well, at least there is some bonus, but if they don't add anything, I don't care, I'm still buying, if those are DLC, I will buy them too
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 08, 2011, 10:28:05 AM
Let's not revisit the whole "No Mai, no buy" mindset again.
I never understood those wankers people, we now have Mai, and nobody chooses her.
Well, I selected her. But I have the feeling that those wankers people were more casual console version players than arcade ones who participate in tournaments... And if Mai is not selected enough is because she's not competitive in this game, not because people don't like her.



Atlus in E3

http://www.youtube.com/watch?v=tD9FeRgM59o

The attention is centred on Catherine.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 08, 2011, 12:35:16 PM
This Yamazaki things feels just like the no mai no buy bull, if they do put him It is foretold that not many will play him, also wanting Geese,Krauser, Rugal is very annoying, I want them too but not in this game, I would rather see characters introduce in kof 2003 and xi the most like Gato, B. Jenet and ect..... as extras, everyone else in a dream match
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: gazette on June 08, 2011, 01:36:27 PM
Someone please point Atlus to DC forums. I believe there are more dedicated players here compared to SRK. Since they want to hear opinions. These are mine:

-GGPO for netcode
-Balance tweaks for characters
-DLC characters or stage contents (I'm happy to buy all)
-Replay/record gameplay mode

Last but not least, I hope to see a new KOF in the future!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on June 08, 2011, 01:56:31 PM
I'm really just excited that this is finally coming out. I can't really ask for more. Well, maybe I can.

I hope Botan is a playable character. Doesn't get anymore far-fetched than that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on June 08, 2011, 03:53:54 PM
Not that I'm against Atlus answering questions, but you'd think they would rather answer the questions of people who are more involved with the actual game than with players whose only experience is watching tournament videos.

If Atlus announces GGPO or better netcoding, trust me, that's the only reasoning those players need to buy the game. Like I've said about this generation of gaming, the netcode of a game pretty much determines if the game sells well or not.

The people who are watching the tournament videos are going to be the ones shelling out the dough to buy the game too, so I think listening to both sides would be okay.

If Atlus announces GGPO netcode, that's the only reasoning those players will need to buy the game. Like I've said before, in this generation of gaming, the netcode is what determines if the game will sell or not.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on June 08, 2011, 04:34:47 PM
Not that I'm against Atlus answering questions, but you'd think they would rather answer the questions of people who are more involved with the actual game than with players whose only experience is watching tournament videos.

If Atlus announces GGPO or better netcoding, trust me, that's the only reasoning those players need to buy the game. Like I've said about this generation of gaming, the netcode of a game pretty much determines if the game sells well or not.

The people who are watching the tournament videos are going to be the ones shelling out the dough to buy the game too, so I think listening to both sides would be okay.

If Atlus announces GGPO netcode, that's the only reasoning those players will need to buy the game. Like I've said before, in this generation of gaming, the netcode is what determines if the game will sell or not.

Then how do you explain Marvel VS Capcom 3?  They're proof that netcode doesn't mean shit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on June 08, 2011, 05:15:02 PM
Not that I'm against Atlus answering questions, but you'd think they would rather answer the questions of people who are more involved with the actual game than with players whose only experience is watching tournament videos.

If Atlus announces GGPO or better netcoding, trust me, that's the only reasoning those players need to buy the game. Like I've said about this generation of gaming, the netcode of a game pretty much determines if the game sells well or not.

The people who are watching the tournament videos are going to be the ones shelling out the dough to buy the game too, so I think listening to both sides would be okay.

If Atlus announces GGPO netcode, that's the only reasoning those players will need to buy the game. Like I've said before, in this generation of gaming, the netcode is what determines if the game will sell or not.

Then how do you explain Marvel VS Capcom 3?  They're proof that netcode doesn't mean shit.

Yeah, that's very true, even MK9's netcode I heard was shitty, but those games are popular enough here in the USA in their own right that people will always sign up for their tournaments whenever they are planned.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 08, 2011, 05:22:14 PM
Double standard, lesser known games cant get away with crap like this, but the bigger names can, the future of the industry, where quality standards aren't met
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 08, 2011, 05:33:18 PM
i seriously snk does some kind of beta test for the netcode and personaly i think every online game should have some kind of beta test  because i dont see a reason why we should wait for a game find out the online sucks then wait for a few more weeks until its good or at least decent
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 08, 2011, 06:49:56 PM
couple things, besides yamazakis awesomeness he actually would fit in perfectly with 13's system. not to mention he makes more sense than some wack ass half assed adelheid. a unique and fitting char for 13, can easily be put in the story and is the only living orochi member out there. wtf any of this got to do with no name no buy is beyond me. especially considering this is a kof site where people actually wanna play the game and said characters. that comment made no fucking sense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on June 08, 2011, 08:23:42 PM
Posted this in the other thread, but direct questions and comments here (would probably be more useful): http://www.atlus.com/forum/forumdisplay.php?f=105 (http://www.atlus.com/forum/forumdisplay.php?f=105)

a unique and fitting char for 13, can easily be put in the story and is the only living orochi member out there.

If you mean Hakkesshu, yes. If you mean Orochi, no. Leona.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 08, 2011, 08:47:54 PM
a unique and fitting char for 13, can easily be put in the story and is the only living orochi member out there.

If you mean Hakkesshu, yes. If you mean Orochi, no. Leona.

no, orochi members do not include leona. leona and iori are able to use orochi powers but are not orochi themselves. in fact they cant control it and have a shorter lifespan because of the blood in them. unlike REAL orochi members who can use it freely. in case yall didnt know, real orochi members, the 8 heads of the snake: Yamazaki, goenitz, yashiro, shermie, chris, gaidel, mature & vice. all dead, cept for the fucking man, mr batshit insane.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on June 08, 2011, 11:01:33 PM
a unique and fitting char for 13, can easily be put in the story and is the only living orochi member out there.

If you mean Hakkesshu, yes. If you mean Orochi, no. Leona.

no, orochi members do not include leona. leona and iori are able to use orochi powers but are not orochi themselves. in fact they cant control it and have a shorter lifespan because of the blood in them. unlike REAL orochi members who can use it freely. in case yall didnt know, real orochi members, the 8 heads of the snake: Yamazaki, goenitz, yashiro, shermie, chris, gaidel, mature & vice. all dead, cept for the fucking man, mr batshit insane.

Orochi has a clan. The Hakkesshu were the 8 strongest. Gaidel was one of the Hakkesshu. Leona is Gaidel's daughter. Leona is not one of the Hakkesshu, but she is still an Orochi clan member (which is why she even has powers in the first place). Also, in XIII, Leona mentions repeatedly that she can control her powers, but just chooses not to use them. If I remember correctly, it was either in 99 or 2K where she had that special intro where her hair changes color from blue to red, showing that she was starting to get a grip on (but not fully) her powers.

Iori is a different story, since the Yasakani clan gained their powers by making a pact with Orochi. Doesn't really matter since he got his powers stolen, but if KOF continues on after XIII, we'll see what happens now that...

[spoiler]Ash is gone.[/spoiler]
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 09, 2011, 12:26:00 AM
Sweet to hear this, from MMcafe Professor

Quote
Dokimajo producer Yoshinobu Matsushita confirms involvement in the game's development and makes a few comments on Twitter. He mentions good netplay in three tweets on a single day.

"We have collected all our development resources to KOFXIII to provide buffed-up game content and pleasant online play."

"The development (team) knows what's needed and is aiming for it: a fun fighting game, with good online play, and elements for the home console."

Extra content seems to be comfirmed, maybe color edit too. And looks like good online and fun offline game modes are comfirmed too, but I think this will never be comfirmed till release date...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 09, 2011, 12:32:05 AM
Sorry the double post. I think is worthy.

http://www.siliconera.com/2011/06/08/i-played-the-king-of-fighters-xiii-yes-i-used-mai/

Mission, training and story modes comfirmed by Siliconera who played KOFXIII in E3 (and yes, they used Mai :D)


Just saw The Answer was at E3 too. Cool! The Answer, tell us!!

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 09, 2011, 12:37:28 AM
Story mode means an story mode like the blazblue one, or just the arcade game?

Mission, mmm, I don't know if I want to see trials like SSF IV or the old ones from 98 and 2002

At least has more content than XII lol.

And dokimajo producer is working on the game?

Lol, Dokimajo mai version exclusive for kinect, for the ps3 you can play with some sony mascot
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 01:01:35 AM
Well in the mean time we wait for an official trailer, here is a trailer I did today.

Lets get HYPE!

http://www.youtube.com/watch?v=knavnnJt_nw

(I just uploaded it, wait a bit to see it in HD)

EDIT: HD TRAILER LINK: http://www.youtube.com/watch?v=UEND586leiQ
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on June 09, 2011, 01:15:17 AM
I guess we'll see what the modes will entail. Still, I'm glad that Atlus is serious about getting community feedback, and from Dream Cancel of all places. Glad that this site was able to grow the way it did after that fateful conversation about a year or so ago. Here's hoping that more gaming news sites do their quick e3 previews as the convention winds down.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 09, 2011, 01:16:56 AM
What amazing trailer, you really mixed well the debut trailer of the arcades with the footage of the game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 09, 2011, 01:23:28 AM
http://www.youtube.com/watch?v=knavnnJt_nw

Loving it! I putted in my today's news on Spek ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 01:26:09 AM
http://www.youtube.com/watch?v=knavnnJt_nw

Loving it! I putted in my today's news on Spek ;)

Thanks! Glad you guys liked it!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 09, 2011, 01:39:51 AM
Well in the mean time we wait for an official trailer, here is a trailer I did today.

Lets get HYPE!

http://www.youtube.com/watch?v=knavnnJt_nw

(I just uploaded it, wait a bit to see it in HD)
great job dude
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on June 09, 2011, 02:16:29 AM
solid attempt DarKaoZ. Some constructive criticism if you don't mind.

The feeling overall is solid, maybe slow down the cutting to the teams and whatnot. Also, I'm not a fan of the multiscreen stuff, as there's just way too much to follow and is painful on the eyes. Maybe mixing team pictures, with vids of them in action, with the finale ending on some Neomax finishes with some outlandish quote like "Time to Reclaim the throne" or something like that. Hope thats of some use.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 09, 2011, 02:30:11 AM
[spoiler]Ash is gone.[/spoiler]

i just hope of XIV ever comes elizabeth sacrifices herself and he returns in her place. i really wouldnt mind losing lizzy to keep him, or just keep both.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 02:33:51 AM
solid attempt DarKaoZ. Some constructive criticism if you don't mind.

The feeling overall is solid, maybe slow down the cutting to the teams and whatnot. Also, I'm not a fan of the multiscreen stuff, as there's just way too much to follow and is painful on the eyes. Maybe mixing team pictures, with vids of them in action, with the finale ending on some Neomax finishes with some outlandish quote like "Time to Reclaim the throne" or something like that. Hope thats of some use.

Yeah, I see what you mean by those suggestions. But I usually do music videos, I like to make the video sync with the music more than anything else. I wanted to add more, but then I would had to edit the audio and I seriously did this in like 4 hrs. lol

In the multiscreen sections the only screen that really syncs with the music is the middle one with K EXDM, that is why it's in the middle and then it zoom in to it. I wanted to show more characters, so that is where the multiscreen idea kick in. But well, it's just to help the hype, maybe next time I will put more time into it. Thanks for the criticism!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on June 09, 2011, 02:54:19 AM
[spoiler]Ash is gone.[/spoiler]

i just hope of XIV ever comes elizabeth sacrifices herself and he returns in her place. i really wouldnt mind losing lizzy to keep him, or just keep both.

[spoiler]It's not like Ash is dead. He literally just doesn't exist anymore. Unless, of course, they bring back Saiki.[/spoiler]

Well in the mean time we wait for an official trailer, here is a trailer I did today.

Lets get HYPE!

http://www.youtube.com/watch?v=knavnnJt_nw

(I just uploaded it, wait a bit to see it in HD)

That's really good for a fanmade trailer. I actually liked the multi-screen section that showed off the NeoMaxes. It stayed pretty true to the artistic feel of the arcade version without being extreme. I enjoyed it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on June 09, 2011, 03:24:53 AM
[spoiler]It's not like Ash is dead. He literally just doesn't exist anymore. Unless, of course, they bring back Saiki.[/spoiler]

[spoiler]Well, Saiki couldn't return to the past to start his plan again, and died there, and since he is dead, Ash doesn't exist anymore like you said.
Maybe Ash can return as a no-canon character, like the guests from XI.

Since SNKP used to put him in every poster/cover/magazine/christmas-card/etc. it would be a waste if they just discard him forever.[/spoiler]
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on June 09, 2011, 03:39:47 AM
Well in the mean time we wait for an official trailer, here is a trailer I did today.

Lets get HYPE!

http://www.youtube.com/watch?v=knavnnJt_nw

(I just uploaded it, wait a bit to see it in HD)

Can't believe that was fan-made. You did a really nice job there DarKoaZ.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 08:49:48 AM
Can't believe that was fan-made. You did a really nice job there DarKoaZ.

Thanks! Glad you liked it!

BTW Youtube was having some problems with the codec I was using, so that is why the trailer is not in HD.

But here is the new link for the HD trailer:
http://www.youtube.com/watch?v=UEND586leiQ

Since I was going to re-render the trailer, I decided to make some minor changes here and there. Hope you guys like the minor changes!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 10:35:47 AM
Sorry for double posting, but I just saw this at Orochinagi front page:

(http://orochinagi.com/wp-content/uploads/2011/06/darkcrap.jpg)

This picture was used to link to some videos, but there is something weird in the picture.

Can someone see what's new on the picture? No?

Well check who is besides Ash in the character select boxes. Yes! It's Adelheid.

Is Orochinagi trolling us? Or is it a fake? I haven't seen this picture at all before, but hopefully someone has and can prove if it's fake or not.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 09, 2011, 11:05:07 AM
"Dark Ash" Shows up in the Chara select screen if you "continue" while fighting him, right? I mean, that's one oddity compared to normal.

But the Adel addition... hm. He would be a fantastic console character, as has been stated before. Love how the picture is named "Darkcrap", haha. Well, time to sleuth around on KoFUnion or something, since most fakes seem to originate there...

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 11:07:34 AM
Yeah, I was searching, but I couldn't find anything. Hopefully someone has a better way than me to find that kind of stuff in KOFUnion. The art for Adel does look weird, but at the same time plausible Nona art.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 09, 2011, 11:17:34 AM
HERE we go: FAKE FAKE FAKE FAKE FAKE
(http://fc03.deviantart.net/fs71/i/2011/026/7/4/kof_xiii_mugen_hd_sp_by_enlightendshadow-d382qqo.jpg)

Same DA artist also made a sprite:
(http://fc06.deviantart.net/fs71/f/2010/169/8/d/Adelheid_KOFXIII_by_EnlightendShadow.gif)

-sigh-
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 09, 2011, 11:37:42 AM
Dark Ash is ok as buffed final boss, but is not worthy at all as playable character. Dark Ash black effect as "hidden palette" for Ash could be cool, but not as different playable char, he's nothing more than a buffed Ash with all his moves being EX.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 09, 2011, 04:13:18 PM
can i haz hd blue mary sprite plz
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 09, 2011, 04:34:48 PM
can i haz hd blue mary sprite plz

You know, as much as I'd love to see Blue Mary return (in her Real Bout outfit, preferably), I don't think it will happen this game. For one reason.

A lot of Mary's special moves have very specific grab animations. When she grabs the opponent's arm, or locks their legs, SNK needs to animate not just her moves, but also her opponents in those positions. It's not a lot of animation, but, as far as I know, none of the current KOF characters have any such moves that require special reaction animations.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 09, 2011, 05:37:40 PM
can i haz hd blue mary sprite plz

You know, as much as I'd love to see Blue Mary return (in her Real Bout outfit, preferably), I don't think it will happen this game. For one reason.

A lot of Mary's special moves have very specific grab animations. When she grabs the opponent's arm, or locks their legs, SNK needs to animate not just her moves, but also her opponents in those positions. It's not a lot of animation, but, as far as I know, none of the current KOF characters have any such moves that require special reaction animations.
true................................but make it happen anyway
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on June 09, 2011, 05:50:41 PM
Hi guys, I had a chance to meet with the Atlus reps yesterday and it went really well. I can tell you guys that they are very interested in promoting the game and supporting the community. After E3 we'll start hearing a lot more from them and they will address our questions. They will also be part of upcoming fighting game events in SoCal and at least in one event in another state, possibly more. 

EDIT: There was NO playable demo at E3 and I can't comment on what siliconera reported.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 09, 2011, 06:00:14 PM
Hi guys, I had a chance to meet with the Atlus reps yesterday and it went really well. I can tell you guys that they are very interested in promoting the game and supporting the community. After E3 we'll start hearing a lot more from them and they will address our questions. They will also be part of upcoming fighting game events in SoCal and at least in one event in another state, possibly more. 
thats great to hear man im glad atlus is gonna support the community
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 09, 2011, 06:06:44 PM
Hi guys, I had a chance to meet with the Atlus reps yesterday and it went really well. I can tell you guys that they are very interested in promoting the game and supporting the community. After E3 we'll start hearing a lot more from them and they will address our questions. They will also be part of upcoming fighting game events in SoCal and at least in one event in another state, possibly more. 
Hi man, was nice to see you at E3 in front KOF XIII poster :D  one question, is there any playable version of the game in E3? Because I read on Atlus forums that they will have it if they were going to publish the game, but videos show no playable version, but at the same time siliconera told us that they played a rough version of the game... So I'm really confused.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 09, 2011, 07:15:16 PM
EDIT: There was NO playable demo at E3 and I can't comment on what siliconera reported.

Wow, that is interesting. Maybe Siliconera got a private preview? But this is interesting, I thought there was a E3 demo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on June 09, 2011, 07:48:11 PM
HERE we go: FAKE FAKE FAKE FAKE FAKE
-sigh-

Damn, so close...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 10, 2011, 02:50:02 AM
HERE we go: FAKE FAKE FAKE FAKE FAKE
-sigh-

Damn, so close...

I know right? Damn, I want Adelheid to be in the game.

Anyways, I checked SNKPlaymore USA today and I saw they have KOF13 already on their site. But something looked weird, for some reason they have Magaki and Shion in there in their KOF XI art. Dunno whats up with that, but is weird for them to do such an error.

Here is the picture:
http://www.snkplaymoreusa.com/Websites/snkplaymoreusa/templates/html/images/banner6.jpg
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 10, 2011, 04:07:56 AM
Gamespot has a preview of kof xiii, while there aren't a lot of news out yet, this will make an interesting read

http://e3.gamespot.com/story/6318806/e3-2011-the-king-of-fighters-xiii-hands-on-preview-early-details
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 10, 2011, 04:30:56 AM
Pretty good write up by Gamespot. Seriously, October needs to get here tomorrow!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 10, 2011, 04:39:06 AM
Gamespot has a preview of kof xiii, while there aren't a lot of news out yet, this will make an interesting read

http://e3.gamespot.com/story/6318806/e3-2011-the-king-of-fighters-xiii-hands-on-preview-early-details
looks pretty good just hope gamespot doesn't end up trashing the game around review time like they do with others
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 10, 2011, 04:52:11 AM
online could be a problem...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 10, 2011, 05:04:34 AM
online could be a problem...
i dont really know ive played 12 online with a lot of people a while back didn't get any lag
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 10, 2011, 05:38:59 AM
Hey Look! 1up actually has a pic of the game being played at E3 (along with an Atlus Booth Commentary):

(http://www.1up.com/media/03/9/0/2/lg/622.jpg)
http://www.1up.com/news/postcard-e3-atlus-booth-sexy?cmpid=rss-games (http://www.1up.com/news/postcard-e3-atlus-booth-sexy?cmpid=rss-games)

LoL at 1-on-1 Mai vs Mai battle.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 10, 2011, 06:21:55 AM
Gamespot has a preview of kof xiii, while there aren't a lot of news out yet, this will make an interesting read

http://e3.gamespot.com/story/6318806/e3-2011-the-king-of-fighters-xiii-hands-on-preview-early-details

Quote
Atlus is currently working on including "more than a half-dozen modes," including Versus mode, Arcade mode, and an in-depth Story mode told with cinematic scenes featuring static high-resolution 2D artwork, along with art galleries and other modes that the publisher isn't yet ready to reveal.


Hmm... interesting that they mention a Story mode. Hopefully they didn't confuse it with Arcade mode which already has bubbles with text.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GearaDoga on June 10, 2011, 06:57:04 AM
Gamespot article stated the online play will be based on "the improved online of KOF XII's latter days"; the online after the patch was/still is terrible, with even more input lag.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 10, 2011, 08:25:48 AM
Gamespot article stated the online play will be based on "the improved online of KOF XII's latter days"; the online after the patch was/still is terrible, with even more input lag.

Omg If XIII's online sucks I'll be sad :(:(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on June 10, 2011, 10:16:05 AM
Omg If XIII's online sucks I'll be sad :(:(

Y'know, even if the netcode sucks, people can still take the game to ranbats. MvC3 and MK9 both have pretty terrible netcode, but they still have big scenes due to offline tournament play. The main problem is that people don't have access to the game yet. The game itself is good, and that's what's important. I believe they already said it was going to be arcade perfect, so I'm not worried at this point.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 10, 2011, 10:42:32 AM
OMG. That was really depressing to read... XII online patched version was absolutely terrible. Very bad news.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 10, 2011, 11:17:14 AM
OMG. That was really depressing to read... XII online patched version was absolutely terrible. Very bad news.

Worst that terrible m8. I dunno about the fellows in the US but in Europe it felt like playing matrix.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 10, 2011, 12:00:16 PM
Worst that terrible m8. I dunno about the fellows in the US but in Europe it felt like playing matrix.
Exactly.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on June 10, 2011, 12:23:32 PM
Who knows? It might not be like later XII days at all. It's not quite set in stone yet and we still have the Atlus questions thread. Perhaps they can still do something about it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 10, 2011, 12:31:35 PM
If that is really true (about the netcode) this game is officially fucked.I decided to preorder but right now this news is really pissing me off.I will wait for some reviews about the online and if shit happens i will buy it used for like 20 bucks.Hope Atlus is taking notes.


PS: I am willing to make a comparison video with someone based in europe with a PS3 that still has his copy of XII and a copy of SSF4 or hell even MVC 3.XII netcode is ass - FACT
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 10, 2011, 01:31:25 PM
Man, emotions that flip at the drop of a hat, lol.

I don't know about PS3 users, but for 360, the "Improved" XII netcode was pretty much equal to a 3 or lower 4 bar match in SFIV at the time. The friends I was playing in rotation with all pretty much agreed: with the right people, it was almost BETTER than SFIV, as once it settled, it didn't fluxuate, making it easier to have consistent responses. I was playing from online to offline back to back, and staying consistent with my gameplay and timing, something that really kinda sucks in Vanilla IV, as those games seemed to pause and de-sync in mid gameplay on occassion, which REALLY threw me off.

The XII improved code is a decent basis to START with, compared to what the game had beforehand (netcode that slowed down the games actual movement, in order to keep button presses consistent. Hence "Like fighting underwater!"), but yeah, I know the words we'd all like to hear involve things like "Pre-match synchronization" "Predictive buffers" and "Rollback".

But that's why it's a GOOD thing that this release is towards the end of the year, right? They have TIME to react to community expectations. I really wonder if Atlus knows what they're getting themselves into here; if they can really find a way to assist SNKP with meeting the communities demands, then that will be fantastic, and a lot of hard work!

I'l be most interested to see what becomes of our questions to Atlus, and what'll happen when they relay impressions to SNKP (again)... I truly hope things go much better than they did with Ignition...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 10, 2011, 01:48:19 PM
KOF XII patched version substituted laggy slow motion for input delay. At least in Europe. I didn't play USA or japan people, because it was unplayable (the same as SSFIV), but in SSFIV I can play with european ones with no problems. In KOF XII I can play against spanish people (same country) but I can't play french, deutch or italians. If they are going to base KOF XIII into KOF XII patched version online they must IMPROVE it, or the game will fail again.

DreamCancel and strong communities of KOF should try to pressure the much they can to be sure SNKP/Atlus don't fail on this. Just read it everywhere, all pressure is in the online issue. So...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 10, 2011, 01:53:37 PM
Something to consider before freaking out: XII's netcode at release was horrible. The patch improved upon it considerably. If more work is put into the netcode, it could be as good as BB. In fact, does anyone know if the Samurai Shodown Sen is not the same netcode after improvement?

Don't worry, we'll definitely ask Atlus about the netcode. Both SNKP and Atlus understand the importance of good netcode at launch.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 10, 2011, 02:01:02 PM
@nilcam

What improvement man?The imput lag is worse than MK.Like i said i am willing to film a comparison between KOF XII and ssf4 or mvc3 online with someone with a ps3 based in europe.I have the region 1 disk for KOF XII and cable internet.I can play ssf4 lagless most of the times (mvc 3 is a bit laggy sometimes but still enjoyable) but i couldn't play 1 match without imput lag in XII.I don't know who you played against (people across the street or a few miles away) but you sir are the only man on this planet that had a good online experience with XII :))

le: i will try later maybe some lost soul is still playing XII and show you the "improvements"
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 10, 2011, 02:12:30 PM
If they are going to base KOF XIII into KOF XII patched version online they must IMPROVE it, or the game will fail again.

Oh yeah, we agree, it needs to be improved ^_^ Just saying it's a better startpoint than what XII originally had, or the crap that SFII' Hyper Fighting had.

It's amazing how like.. very fighter that comes out, even BB, seems to mess up Netcode stuff early on. This is REALLY, REALLY why they need to run an online Beta! Even original BB had to get a day 1 patch to be as good as it was... and lets not even talk about MK9 (Which has frickin' Warner Brothers funding backing it!)

In fact, does anyone know if the Samurai Shodown Sen is not the same netcode after improvement?

Not a Clue... Sen doesn't really move well in my experience, so testing netcode with a game that already feels clunky OFFLINE is kinda iffy.

NGBC definitely feels like the best of the bunch, though; I found Japanese players on it that felt fairly good (I'm on East Coast US), which really was quite suprising. 2K2UM also gave me some decent matches VS Japan and Europe, though it could have been better (the games buffer systems are not as forgiving as NGBCs...)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 10, 2011, 02:13:43 PM
@nilcam

What improvement man?The imput lag is worse than MK.Like i said i am willing to film a comparison between KOF XII and ssf4 or mvc3 online with someone with a ps3 based in europe.I have the region 1 disk for KOF XII and cable internet.I can play ssf4 lagless most of the times (mvc 3 is a bit laggy sometimes but still enjoyable) but i couldn't play 1 match without imput lag in XII.I don't know who you played against (people across the street or a few miles away) but you sir are the only man on this planet that had a good online experience with XII :))

le: i will try later maybe some lost soul is still playing XII and show you the "improvements"

I think nilcam is not saying he has a good online experience with XII. Is saying that the patch improved the first online of the game, and I must agree with that. But KOF XII patch wasn't enough, is still bad. Nicalm is pointing that with more work could get better, and this is what I want to get sure of. More work. That online needs to get improved.
I'm confident with KOF community feedbacks to Atlus and with Atlus itself. Don't let KOF fail again.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 10, 2011, 02:15:44 PM
@nilcam

What improvement man?The imput lag is worse than MK.Like i said i am willing to film a comparison between KOF XII and ssf4 or mvc3 online with someone with a ps3 based in europe.I have the region 1 disk for KOF XII and cable internet.I can play ssf4 lagless most of the times (mvc 3 is a bit laggy sometimes but still enjoyable) but i couldn't play 1 match without imput lag in XII.I don't know who you played against (people across the street or a few miles away) but you sir are the only man on this planet that had a good online experience with XII :))

le: i will try later maybe some lost soul is still playing XII and show you the "improvements"

I don't know about the situation in Europe but I've had mostly good experiences post patch. I've played people regularly in Canada, Florida and, recently, Minnesota. I'm not saying it's perfect by any stretch of the imagination but it's been consistently good for me.

That netcode is also 2 years old. Since XIII was in development at the same time as XII, I'm sure they've put some time into it to improve the performance.

My point is that there's no reason to start freaking out over this information. It's far too early.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on June 10, 2011, 02:16:43 PM
.I don't know who you played against (people across the street or a few miles away) but you sir are the only man on this planet that had a good online experience with XII :))

le: i will try later maybe some lost soul is still playing XII and show you the "improvements"

Nilcam and I played a near lagless match of XII a month ago because we shared the same upload and download connection speeds. He lives in Oklahoma and I live in MN. We can play with each other soon the prove that.

Fame Douglas and hdcloudstrife were playing KOFXII almost every night and they had near lag free matches because they share the same connection stats as well. If the KOFXIII netcode allows players of different bandwidths to play each other with some kind of rollback technology or whatever BB used, it can be great. I seriously think SNKP can do this if they listen to us, and allow us to help them test it somehow.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 10, 2011, 02:28:33 PM
I don't know man this is weird.But i have a good internet connexion and this game was and still is unplayable because of the imput lag.

Quote
I'm sure they've put some time into it to improve the performance.
That is not saying much.If you put work in anything you can make it better.For now this XII code stuff is bad news but i hope Atlus will be testing this shit out because another XII like online won't cut it.Why is it so hard for playmore to adopt ggpo netcode?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on June 10, 2011, 02:37:08 PM
Why is it so hard for playmore to adopt ggpo netcode?

GGPO netcode has to be build around the game when they are first developing it, not just tacked on like a sticker, Ponder explained that a while ago on a podcast he did for SRK.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on June 10, 2011, 03:36:36 PM
Nilcam and I played a near lagless match of XII a month ago because we shared the same upload and download connection speeds. He lives in Oklahoma and I live in MN. We can play with each other soon the prove that.

Fame Douglas and hdcloudstrife were playing KOFXII almost every night and they had near lag free matches because they share the same connection stats as well. If the KOFXIII netcode allows players of different bandwidths to play each other with some kind of rollback technology or whatever BB used, it can be great. I seriously think SNKP can do this if they listen to us, and allow us to help them test it somehow.

Assuming SNKP or Atlus aren't aware of the fact that laglessness was due to two players with the exact same connection speeds in XII, we should probably let both of them know.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 10, 2011, 06:11:30 PM
First we had to ask Atlus and later we could start to freak out
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on June 10, 2011, 06:17:03 PM
Why is it so hard for playmore to adopt ggpo netcode?

GGPO netcode has to be build around the game when they are first developing it, not just tacked on like a sticker, Ponder explained that a while ago on a podcast he did for SRK.

K, hope SNKP is content with using NGBC's netcode as a base then improving upon it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 10, 2011, 08:23:13 PM
K, hope SNKP is content with using NGBC's netcode as a base then improving upon it.

This would be best case and make many people happy. Is there any way to find out what the different netcodes SNKP has used are called? That might help in communicating with Atlus.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on June 10, 2011, 11:38:07 PM
About kof xii online in europe. Between sweden and france i've played pretty close to lagfree games with one person, beyond that i've had a hard time finding people to play with at all so i can't comment more on consistency.

The netcode wasn't good, but under the right circumstances it worked. I hope it can be improved further,
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 11, 2011, 01:29:16 AM
Why is it so hard for playmore to adopt ggpo netcode?

GGPO netcode has to be build around the game when they are first developing it, not just tacked on like a sticker, Ponder explained that a while ago on a podcast he did for SRK.

How did Capcom implemented it in SF 3rd strike? I don't think that they reprogrammed the whole thing from the beginning for an XBLA PSN dlc to use GGPO.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 11, 2011, 01:38:16 AM
I think that putting GGPO on a game isn't that simple like  ''Yeah, just put it''

I read somewhere that only emuated games could use it, sans only final fight and 33 has the game

But still doesn't make too much sense for me
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on June 11, 2011, 01:55:21 AM
Basically, GGPO has to be hardcoded into the actual game itself as the netcode has to be integrated within the game itself as in going into the actual source code for each character and adding the required lines of code where needed is what I would presume.

I'll take a wait and see approach. a beta would help quite a bit though, especially if done early enough.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 11, 2011, 02:15:21 AM
How did Capcom implemented it in SF 3rd strike? I don't think that they reprogrammed the whole thing from the beginning for an XBLA PSN dlc to use GGPO.

Also remember that 3rd Strike has been on GGPO itself for ages. A lot of the "heavy lifting" was probably already done by Ponder himself, minimizing the issues greatly.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 11, 2011, 04:35:41 AM
man ponder needs to get paid.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on June 11, 2011, 05:35:31 AM
Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)... I m still thinking about it... but it`s indeed a good news...still...what s gonna happen at the arcade version? i mean, here in Shenzhen it seems is going to die pretty soon ((now that i m thinking about it...god...so long since the last time i played it!))...but well i m might be wrong :) I hope there will still be an arcade scene...online is cool and everything but the real thing is...just the real thing.

ps: yes i m gonna buy 12 xP in Italy my bro and i bought every single chapter for the PS2 (JP), and now that i might be able to get a nextgen i m finally going to play 12 (dont care if the online scene is dead, the practice is still fun to play with)..dont care if the majority of the players didnt like it..i will like it anyway. And if there still is some kind of china online scene..well...i m gonna be there (hoping my bro will buy it too so we might play online (china vs china) xD)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 11, 2011, 06:27:04 AM
Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)...
Congratulations
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on June 11, 2011, 06:28:57 AM
Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)...
Congratulations

謝謝 :P
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 11, 2011, 06:35:02 AM
Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)...
Congratulations

謝謝 :P
哈哈,祝福你在那邊過得愉快,話說以後有機會也可以來台灣待待
這裡環境不錯KOF新作機台也多
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 11, 2011, 06:38:56 AM
http://www.youtube.com/watch?v=RYtWZGCBVLQ
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 11, 2011, 11:29:23 AM
still...what s gonna happen at the arcade version?

Based on Arcadia's rankings, it seems games tend to get a boost in popularity prior to console releases. MvC2 randomly appeared in the rankings before MvC3's release, for example. And Japan doesn't even like Marvel!

I expect XIII will get a similar boost, but I don't know how much.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Grokbu on June 11, 2011, 12:35:02 PM
Sorry if you see this as off topic. But I live in Sweden and I was playing XII with a friend, who is also a swede, to try it out again some time after the release. We usually only have little delay when playing BlazBlue, but when we tried XII again post-patch, we experienced alot of delay. This was on PSN btw.
Dunno if we were just having a bad day connection-wise, though, but I wouldn't think so.

Anyway, I'm so psyched for XIII and it feels weird to have a confirmed console port.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 11, 2011, 01:04:30 PM
@asociale

You will throw the game (XII) out the window faster than a speeding bullet.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on June 11, 2011, 01:39:31 PM
Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)... I m still thinking about it... but it`s indeed a good news...still...what s gonna happen at the arcade version? i mean, here in Shenzhen it seems is going to die pretty soon ((now that i m thinking about it...god...so long since the last time i played it!))...but well i m might be wrong :) I hope there will still be an arcade scene...online is cool and everything but the real thing is...just the real thing.
Congrats on getting the job :).

As for the arcade scene, it depends on where you're talking about.  In Japan, like Rex Dart said, it seems console releases actually help the arcade scene (I'd guess since people are able to practice more easily that way, and then the arcades are where you truly test your skills).  Where I am (Toronto, Canada), the arcade doesn't get a ton of attention to begin with for most fighting games, so console releases tend to mean that the few dedicated players there are can just get together at a house or something and play for free, with maybe a trip to the arcade if more than 3 or 4 people organize a time to play.  Aside from SSF4AE, I rarely see more than two people on any of the machines (XIII is actually the one I've most often seen at least 3 on, counting myself *laughs* ), and I'm pretty sure the local scene for Guilty Gear only comes if there's a group coming in from another city to play with them.  I'd think there's some activity with 3rd Strike, since there are 3 machines for it (never saw them getting used enough to warrant 3 machines, even when I was playing it, but maybe I just wasn't coming at the right times *shrugs* ), and the MvC2 machine has gotten more play in one week than I've ever seen the Melty Blood machine that it replaced get (even though I know some local players who really like Melty...they just don't go to the arcade for it).

But yeah, I guess the short answer is each arcade scene handles itself differently regarding console releases *laughs*
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on June 12, 2011, 03:22:17 AM
@asociale

You will throw the game (XII) out the window faster than a speeding bullet.

well i didnt throw out the window games like KOF94/5/03,aof and co xD so i m not afraid on trying out 12 xP and still...kof is kof and i won`t throw any of the chapter out the window xD

Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)... I m still thinking about it... but it`s indeed a good news...still...what s gonna happen at the arcade version? i mean, here in Shenzhen it seems is going to die pretty soon ((now that i m thinking about it...god...so long since the last time i played it!))...but well i m might be wrong :) I hope there will still be an arcade scene...online is cool and everything but the real thing is...just the real thing.
Congrats on getting the job :).

As for the arcade scene, it depends on where you're talking about.  In Japan, like Rex Dart said, it seems console releases actually help the arcade scene (I'd guess since people are able to practice more easily that way, and then the arcades are where you truly test your skills).  Where I am (Toronto, Canada), the arcade doesn't get a ton of attention to begin with for most fighting games, so console releases tend to mean that the few dedicated players there are can just get together at a house or something and play for free, with maybe a trip to the arcade if more than 3 or 4 people organize a time to play.  Aside from SSF4AE, I rarely see more than two people on any of the machines (XIII is actually the one I've most often seen at least 3 on, counting myself *laughs* ), and I'm pretty sure the local scene for Guilty Gear only comes if there's a group coming in from another city to play with them.  I'd think there's some activity with 3rd Strike, since there are 3 machines for it (never saw them getting used enough to warrant 3 machines, even when I was playing it, but maybe I just wasn't coming at the right times *shrugs* ), and the MvC2 machine has gotten more play in one week than I've ever seen the Melty Blood machine that it replaced get (even though I know some local players who really like Melty...they just don't go to the arcade for it).

But yeah, I guess the short answer is each arcade scene handles itself differently regarding console releases *laughs*

Well here in Shenzhen it seems that either u play 97,98,2k2 or u can forget having good matches... oh well now with ssf4ae lots of ppl just play that, i remember when i first came in Shenzhen the 13 scene where so strong...really lots of players...but now? i dunno, i feel like they just moved to ssf4ae...maybe cause now it`s the hit of the moment... dunno in guangzhou or hongkong

Now that i finally have a Job i might going to buy a nextgen console (+KOF12,13)...
Congratulations

謝謝 :P
哈哈,祝福你在那邊過得愉快,話說以後有機會也可以來台灣待待
這裡環境不錯KOF新作機台也多
谢谢你啊! 如果有空的话,我肯定来台湾玩儿一下!我觉得台湾的拳王玩家跟中国的一样厉害。。。太厉害! 哈哈 ;)

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 12, 2011, 01:42:57 PM
Moved the XII talk.  Turns out I can't move threads to outside of this subforum so let's hope nilcam can move it to the correct place.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: syxx on June 12, 2011, 08:41:29 PM
This is my last post on this site.  I'm so sick of the bullshit.  There is no reason to censor the community to the extent that the people who run these forums do.  I was one of the few people in the US who actually ran several events for KOF ( IN THE UNITED STATES ) over the past year.  But if it is more important for people who moderate this site to act like they are the only ones who matter, then I don't see any reason to continue to post my events here, especially when my posts are deleted regardless of the content.  Nilcam is naive and easily persuaded by the wrong people.  The Answer does a lot for KOF 13 but that doesn't mean he should be a moderator on this forum whatsoever.  Hopefully Kane can straighten some of the rampant problems with this site out so that people can actually use this site for what it was intended for: for the KOF players to actually come together and for it to be a resource of solid information for serious players.  See you guys on SRK or on KOF13 online if the netcode is actually good, which it won't be.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 12, 2011, 09:06:45 PM
hey guys i got a question  in XIII is the time for charge moves as long it is in XII or is it close to '98

(sorry if you have no clue what the hell im saying i just woke up)


and on a side note: im extremely sorry if i was acting out of line last night
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dark Geese on June 12, 2011, 09:40:27 PM
Syxx: Don't let the door hit you on the way out.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 12, 2011, 09:46:20 PM
Syxx: Don't let the door hit you on the way out.

Lukas, I don't know what kinda of beef you two had in the past and it's clear that there's lots of water under the bridge but please let bygones be bygones.  More than ever before, the KOF community needs to stick together (and hence Dreamcancel was born) with console announcements and Evo coming up.  

Let's move forward from the past and real build this scene and not major in minor things. 
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gorehound on June 14, 2011, 04:16:33 AM
KOFXIII comes out on the same day as Battlefield 3, so there might be a Midnight Release ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 14, 2011, 05:05:44 AM
KOFXIII comes out on the same day as Battlefield 3, so there might be a Midnight Release ;)
shit i have no clue what im gonna play first
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 14, 2011, 10:35:20 AM
Nothing to see here...moving along guys.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 14, 2011, 02:30:57 PM
Time to address the ROM talk: It will not be tolerated here. It's illegal and does not offer anything of value to this community. First mention of the ROM gets a warning. If the warning is ignored, you'll be banned.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 14, 2011, 02:54:06 PM
It's illegal and does not offer anything of value to this community.

first part is true, second part not soo much. but i get the point. it wouldnt be nice having a site like this handing out links to the roms and what not. console is still soo long away...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 14, 2011, 03:27:23 PM
It's illegal and does not offer anything of value to this community.
first part is true, second part not soo much. but i get the point. it wouldnt be nice having a site like this handing out links to the roms and what not. console is still soo long away...
But leakage now may stop snkp from developing new titles.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 14, 2011, 03:39:48 PM
Or even surviving. To put it in perspective, Garou was a financial bomb due to emulation.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on June 14, 2011, 03:46:04 PM
Does this only pertain to KOFXIII or all roms?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 14, 2011, 03:57:42 PM
All roms would make sense if you want Atlus etc. to stick around.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 14, 2011, 04:06:09 PM
This is how more professional sites must work, not allow rom downloads, since with them, companies will not want to work here
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 14, 2011, 04:58:53 PM
? what about all the people making dates to play on ggpo online? these are still roms and people here also play those games online.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 14, 2011, 05:08:22 PM
Game talk should be okay imo, as long as it is about the games themselves and not on how/where to get roms etc.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 14, 2011, 05:09:51 PM
Game talk should be okay imo, as long as it is about the games themselves and not on how/where to get roms etc.

This is how most other sites handle it, so that seems to make sense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 14, 2011, 06:11:01 PM
hey guys i need a quick question answered

as for now i just need to know what console many of you plan to get XIII i will try my hardest to get it on both consoles but just in case something happens i need to know which version i should pre- order first
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 14, 2011, 06:13:01 PM
I'll probably buy a PS3+KOFXIII once I hear confirmation that the netcode is good (haven't bought any of the current gen consoles yet).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 14, 2011, 06:17:41 PM
360 since 98 and 2002 are there, and I will not be surprised if more SNK exclusives are released here
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 14, 2011, 06:30:07 PM
ps3 version, free online and less chance of system breaking down.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 14, 2011, 06:38:29 PM
THE ANSWER created a thread asking that question awhile back. Check the results here: http://dreamcancel.com/forum/index.php?topic=306.0
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 14, 2011, 06:42:22 PM
THE ANSWER created a thread asking that question awhile back. Check the results here: http://dreamcancel.com/forum/index.php?topic=306.0
oh my bad bro and from the looks of it i dont think it really matters much what console i get it on
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 14, 2011, 08:06:23 PM
I'm getting both. The PS3 is day one at Gamestop. 360 version is coming from Amazon a few days later.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on June 14, 2011, 09:18:30 PM
With KOFXIII arcade releasing with 9 new playable character models and 1 new unplayable one, do you think SNKP might have 5-9 new characters for releasing with the port on launch day?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 14, 2011, 09:20:34 PM
^That would be something for KOF14, not a port of XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 14, 2011, 09:37:13 PM
I've ordered my PS3 copy on play-asia :)

About the ROM..

There is no further discussion about that subject in this forums, this is the final warning for everybody.

Edited by THE ANSWER
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 14, 2011, 09:55:20 PM
From the Professor of mmcafe:

Quote

It seems that, despite that KOFXIII has been disappearing from the arcades, the recent console announcement is bringing back its popularity. There's tournaments in Tokyo almost on a weekly basis now.

These aren't tournament videos, but more footage are coming.
 Video thread  (http://dreamcancel.com/forum/index.php?topic=7.msg17156#msg17156).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 14, 2011, 10:12:21 PM
Well, this seems to be the rule on japan, even marvel vs friggin capcom 2 won some notoriety thanks to mvc3
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 16, 2011, 12:02:55 AM
I've just seen the Revelations video and I have to admit that you DC guys are amazing. I hope SNKp appreciates what you do for KOF. I've seen in many forums ppl paying attention to KOF cause of that rev tourney.

The last year made me have doubts about KOF's survivability but now I think with fans like you this game will never die. And again I hope SNKp appreciates your hard work.

Just logged in to say thank you.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 16, 2011, 01:37:35 AM
I've just seen the Revelations video and I have to admit that you DC guys are amazing. I hope SNKp appreciates what you do for KOF. I've seen in many forums ppl paying attention to KOF cause of that rev tourney.

The last year made me have doubts about KOF's survivability but now I think with fans like you this game will never die. And again I hope SNKp appreciates your hard work.

Just logged in to say thank you.

Sometimes I pinch myself to see if I'm still dreaming.  To have made it this far, without completely pissing of the community, still keeping some ppl interested in XIII, console release on the horizons, is a long shot.  The road is still long and windy ahead of us but with a great community with passionately driven players--nothing is impossible.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on June 16, 2011, 02:34:30 AM
Yeah, you guys have really been making KOF known this past year or so. It's crazy how SNK dropped off the map after the 90s for the US. Not many know about it anymore. I wish I could help you guys out more, but since I have moved out of NYC(stupid decision), and don't live in Cali, I can't help out as much as I want too.

XIII at Revelations was amazing. Keep up the good work guys.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on June 18, 2011, 08:09:02 PM
All I hope for is this netcode to go well and LOL the GS preview saying that Raiden is a new character. I hope what they meant about it being based on XII is that it retains all the great online features XII had.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: LouisCipher on June 18, 2011, 10:17:07 PM
So, fair to say next month we should get some info on the Console release? It's usually between 3-6 months before the console release where the companies unveil all of the info.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 18, 2011, 10:21:04 PM
So, fair to say next month we should get some info on the Console release? It's usually between 3-6 months before the console release where the companies unveil all of the info.

Yeah, I been anxious to hear anything about the console version now that it's been announced. But Atlus and SNKP haven't show or updated their sites. Heck I was expecting at least a trailer of the announcement from them by this point.

Well at least the guy from the ON Show started to tease us.
Damn you guys! lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 19, 2011, 10:59:52 PM
I've just played the game and all I have to say is PURE AWESOMENESS!!!!!  The have managed to make it feel like the old KOFs with something new at the same time. Seriously if this game has good netcode it will put to shame lots of fighting games of this generation.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 19, 2011, 11:45:28 PM
I've just played the game and all I have to say is PURE AWESOMENESS!!!!!  The have managed to make it feel like the old KOFs with something new at the same time. Seriously if this game has good netcode it will put to shame lots of fighting games of this generation.

What are your impressions JohnCrawley, who did you use and about it do you like so far?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 20, 2011, 12:12:43 AM
I've just played the game and all I have to say is PURE AWESOMENESS!!!!!  The have managed to make it feel like the old KOFs with something new at the same time. Seriously if this game has good netcode it will put to shame lots of fighting games of this generation.
I think KOF XIII it will be a great game even without a good netcode. I mean, it's an awesome game and a great KOF. Netcode is a very important thing to become a succesful played game and Atlus/SNKP shouldn't fail on that feature, but even without a good netcode I think KOF XIII will revitalize KOF franchise and will take more presence and importance in fighting games scene. I'm really confident on that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on June 20, 2011, 12:21:34 AM
I like the game a lot too, it is very fun. It should appeal very well to new players while having the experienced KOFers feel right at home.

I hope the netcode is well for the console release for newer players wont feel shy to play it at tournaments and they can learn by sparring online.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 20, 2011, 11:59:42 AM
I've just played the game and all I have to say is PURE AWESOMENESS!!!!!  The have managed to make it feel like the old KOFs with something new at the same time. Seriously if this game has good netcode it will put to shame lots of fighting games of this generation.

What are your impressions JohnCrawley, who did you use and about it do you like so far?

I used women's team :D King is my favorite. I like the fact that there are so many things to do with your meter :D

I think that the HD bar builds up really fast. It would have been much better if they add a 3rd bar on the HD meter.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 20, 2011, 12:04:59 PM
I think KOF XIII it will be a great game even without a good netcode. I mean, it's an awesome game and a great KOF. Netcode is a very important thing to become a succesful played game and Atlus/SNKP shouldn't fail on that feature, but even without a good netcode I think KOF XIII will revitalize KOF franchise and will take more presence and importance in fighting games scene. I'm really confident on that.
It will be looked down upon by those who only play fighters online, but people like me will play it no matter if the netcode is good or bad. I just won't play online as much. :3
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 20, 2011, 04:43:28 PM
It will be looked down upon by those who don't have offline competition, which is a lot of ppl.

To me the game will be useless without good netcode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 20, 2011, 09:45:57 PM
More news from Japan from the Professor of mmcafe:

Quote
With the announcement of the home console version, KOFXIII's popularity continues to be on the rebound, and amongst the players in Japan as well. Dune and a number of members are now in the process of making a combo movie, slated for release right before EVO. Its explanations will be featured in Japanese and English. Some of the combos have not been publicized up until now. He was showing off a death combo with Joe using just 1 bar & 50%.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 20, 2011, 10:38:04 PM
It will be looked down upon by those who don't have offline competition, which is a lot of ppl.

To me the game will be useless without good netcode.
i have to agree with diavle here im pretty there are a lot of people around the world who have little to no competition where they live so while many of you think that if the netcode is bad that it won't kill it so much i think it might have a big impact, if the net code is sub par  it will just turn out like XII again and im sure most of us wont like to hear all the shit talking again. snk needs to hit the ground running and knock every mother fucker out the way, not start out fast then pass out five minutes in.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 20, 2011, 11:27:31 PM
Should be quite interesting to see that Joe combo from Dune & Co.

On the subject of Netcode... lets not put any reasons for them NOT to work on good netcode as a priority out in the open, eh? One thing to keep in mind about netcode for modern fighters: It's as much a fun thing for the gamers, as it is an advertising tool for the game to sell on, and appear in tournaments.

Online play helps keep a game alive. It keeps it in front of peoples eyes. It lets a game survive longer, so that releasing DLC makes sense. And in SNKP's case, good online play would take away one of the biggest stigmas that the company has aganist it, with the gamers.

The potential of the game would be seriously underserved if the netcode is bad. Even for those who don't care about it personally, you'd be less likely to see support for the game in the future, if poor netcode leaves it to be forgotten, as soon as the next online-capable game comes out, and steals it's players, who ran out of friends who care to play local every night with them.

For that matter, think about things like online clan battles, VS offline ones. To play online, all 6 people would need to buy a copy. To play offline, one guy could buy it, and invite his friends over. When considering the thousands of players who'll be interested, that'd be a lot of money to leave on the table.

So wheither it's of personal importance or not, lets not talk down the major significance of good online play, in this current age of consoles. If we want this game, and the series, to live on, it needs to be a top-tier product straight out the gate!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 20, 2011, 11:50:44 PM
Haha, really funny to see how sensitive is people with the online thing. I can understand you all. I've no scene where I live, and my friends don't like fighting games... so, without a good online KOF XIII will no have much playable life for me.. So, don't missunderstand me, a good online is essential for me too.

But let's say KOF XIII has a bad online. All those who has been watching one vid after another of the game, entering here and talking and posting your enthusiasm for the game, dying to play it, commenting combos and gameplay, reading here and there... Will you say that this game is crap because it has a bad online? Will you afirm that KOF XIII is the same bad game XII was?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 20, 2011, 11:54:31 PM
I would keep my criticism of the game and the netcode separate. Just because a game has poor online does not mean the game is bad. If the port is great, I'll be happy. If both the port and the online are good, I'll be ecstatic.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 21, 2011, 12:19:47 AM
Look at DOA 4, MK vs DC, MVC 3, MK 2011 they all had bad netcode besides that they where more complete than kof xii at any point, netcode is important for competitive aspect of playing against others and in keeping the scene and game alive, but I also doubt that the majority of people ( casuals ) who bought mk and mvc3 plays online, the netcode is not a deal breaker for most casuals, but it is for those who take it serious( who put good amount of time and effort in learning the game) it is important


What I mean by that is nearly all of us gave a fair amount of time to the fighting games we played and at this point no matter how much time you played the game on the hardest difficulties or trainned it get boring quicks online is so crucial for us to improve our skills, but for other people who aren't too keen on fightings games online could mean nothing to them( just personal thoughts) Just some guy who likes the genre
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on June 21, 2011, 01:14:38 AM
Look at DOA 4, MK vs DC, MVC 3, MK 2011 they all had bad netcode besides that they where more complete than kof xii at any point, netcode is important for competitive aspect of playing against others and in keeping the scene and game alive, but I also doubt that the majority of people ( casuals ) who bought mk and mvc3 plays online, the netcode is not a deal for the casuals, but it is for those who take it serious

What? It's the other way around. Tournaments for most serious players are generally offline (due to instability). Most fighting game scenes, which have offline versions, see online play as casual rather than competitive. I'll give you the fact that online play does help with longevity and makes it accessible to a larger base, but for the most part, it does not fulfill the needs of competitive play. I understand people want great netplay (I do too), but don't spread the misconception that online play is necessary for competitive players.

Note: Does not apply to Japan because they have a pretty good network infrastructure lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 21, 2011, 01:35:18 AM
Haha, really funny to see how sensitive is people with the online thing. I can understand you all. I've no scene where I live, and my friends don't like fighting games... so, without a good online KOF XIII will no have much playable life for me.. So, don't missunderstand me, a good online is essential for me too.

But let's say KOF XIII has a bad online. All those who has been watching one vid after another of the game, entering here and talking and posting your enthusiasm for the game, dying to play it, commenting combos and gameplay, reading here and there... Will you say that this game is crap because it has a bad online? Will you afirm that KOF XIII is the same bad game XII was?
no just because the online is bad does not mean that the whole game is bad but as i said i have absolutely no competition where i live for any fighting game yes i can spend multiple hours practicing and getting better but how am i or anyone else who is still a fledgeling KoF player going to learn by just playing against the computer
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on June 21, 2011, 04:25:44 AM
Too hyped for this game!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 21, 2011, 05:18:36 AM
More news from Japan from the Professor of mmcafe:

Quote
With the announcement of the home console version, KOFXIII's popularity continues to be on the rebound, and amongst the players in Japan as well. Dune and a number of members are now in the process of making a combo movie, slated for release right before EVO. Its explanations will be featured in Japanese and English. Some of the combos have not been publicized up until now. He was showing off a death combo with Joe using just 1 bar & 50%.

i need that combo, lol.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 21, 2011, 06:59:04 AM
Guys pls stop saying that XIII does not need to have good netcode to be successful cause developers might take it seriously lol.

KOF does not have the popularity of MK, Marvel and SF. It needs to bloom to the next generation like Blazblue. Blazblue achieved that by having great online play.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 21, 2011, 08:30:33 AM
XIII doesn't need good netcode.
Of course a good netcode should be high priority, after all the game is pretty much finished aside from a few modes.

Off-topic Rant : KOF will never have the same popularity in USA as Marvel / SF / MK. Marvel is really the only thing that USA can call it's own, it's the only thing that USA is the best at. Not like it matters, Marvel is a terrible game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on June 21, 2011, 08:42:32 AM
Marvel is really the only thing that USA can call it's own, it's the only thing that USA is the best at.

Marvel is a Japanese game though, and America got a nuke dropped on top of them by Tokido.

Wouldn't Mortal Kombat be better?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 21, 2011, 08:49:43 AM
Only USA actually thinks Marvel is tournament-worthy, though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 21, 2011, 09:49:57 AM
Only USA actually thinks Marvel is tournament-worthy, though.
yeah until daigo jumps into the game at this years evo
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 21, 2011, 10:07:01 AM
The Japanese and other countries only come to EVO for things like SF / BB / GG / MB / Tekken / VF. You know they'd be better at Marvel if they tried to play it, though. Only reason we're the best is because we're the only ones to give a shit about it. USA is way behind other countries in the fighting scene, at least for the most part.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 21, 2011, 11:49:53 AM
XIII doesn't need good netcode.
Of course a good netcode should be high priority, after all the game is pretty much finished aside from a few modes.

Off-topic Rant : KOF will never have the same popularity in USA as Marvel / SF / MK. Marvel is really the only thing that USA can call it's own, it's the only thing that USA is the best at. Not like it matters, Marvel is a terrible game.


How do u expect a game to grow without a good netcode? Arcades are dead get over it. Unless success for you is 20 ppl making a tournament.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 21, 2011, 02:00:01 PM
But let's say KOF XIII has a bad online. All those who has been watching one vid after another of the game, entering here and talking and posting your enthusiasm for the game, dying to play it, commenting combos and gameplay, reading here and there... Will you say that this game is crap because it has a bad online? Will you afirm that KOF XIII is the same bad game XII was?

Then I won't buy it, simple as that.

I see ppl bitching and moaning for console extras and what not but I would honestly pay full price for the game if it only came with practice mode and excellent netcode.

no just because the online is bad does not mean that the whole game is bad but as i said i have absolutely no competition where i live for any fighting game yes i can spend multiple hours practicing and getting better but how am i or anyone else who is still a fledgeling KoF player going to learn by just playing against the computer

Right on, this genre is all about 2P.

XIII doesn't need good netcode.

Bullshit.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 21, 2011, 02:28:40 PM
While I will judge the port and netcode separately, KOFXIII NEEDS good netcode. It has to be better than SFIV and, preferably, on par with BlazBlue Calamity Trigger. Furthermore, our scene needs the game to have good netcode. We have a small but dedicated player base. We need more players in order for the SNK scene to be taken seriously.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 21, 2011, 02:48:35 PM
SF4 / MvC3 are taken seriously and they have terrible netcode.
Even with good netcode, nobody in USA will take it seriously. USA doesn't care about games that aren't thoughtless and unbalanced.

John, the game can grow with local scenes. Is it really that hard to understand?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 21, 2011, 07:10:04 PM
@Remzi

MVC 3 netcode is fucked up but playable (about 1 in 3 it's laggy for me, the rest play fine - but not as good as ssf4).SSF4 netcode is good.There are a lot of players now in tournaments that came from the online (not all cities have a fighting game scene) and the best example is Wolfkrone - How the fuck is he so good if the netcode was "unplayable , or shit"? This is a must because not all of us have local competition or any competition in out area.I play ssf4 time to time on psn and works more than decent for me and most of the people i know - if they do not have shitty internet.Those bitchin about the sff4 netcode have either realy bad internet conexions or they like to talk nonsense.It's not 100% like the offline but is more than playable and good for training.
If playmore could deliver at least a mvc 3 online i would be surprised but bad netcode like XII or mk9 will just kill the game.They might as well not advertise this as online compatible and sell it with 30 $.

@nilcam, or who started that ask Atlus topic - when are we gonna see some answers to some of those questions ?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 21, 2011, 07:41:52 PM
Aram is working on it. I'm sure with everything going on (netcode freak out, ROM leak, etc.) Atlus is going to take some time to get everything perfect. I'm sure they're in crisis mode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 21, 2011, 09:42:18 PM
ok thank you.One more thing .. i wrote this in ask atlus topic..more as a rant than a question but can you ask Atlus if they are willing to release an online demo to test/improve the online before launch?A lot of people will get it and play online so no more excuses like we didn't tested this but only with 100 people or there are too many people online at the same time bulshit :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 21, 2011, 10:00:28 PM
I just hope that when and if SNKP/ATLUS do plan an online beta, that websites like IGN, Gamesradar, Destructoid, Gametrailers/Screwattack(cause they have a lot of traffic on their site) covering the scoop cause kof xiii is going to need all of the attention it can get before release, so we dont end up with MVC3 or MK9 style netcode
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on June 22, 2011, 05:48:01 AM
Is it even possible to beta the netcode online?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 22, 2011, 05:49:16 AM
Is it even possible to beta the netcode online?

Yes is possible, that is how all the shooters do it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 22, 2011, 09:22:22 PM
Anyone know what No.17, Dune etc think of a balance patch? Does the arcade scene there even want one?

When Capcom patched 3rd Strike, the new version (which didn't have Urien's ublockables etc.) got completely ignored and ppl stuck with the original.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on June 22, 2011, 11:22:18 PM
That was because like Alpha 3 Upper, A2G, and VS2/VH2 all they did was take away things that made the game better without really working on the balance. 3rd Strike ver. B was especially bad with taking away Urien and Oro's Unblockables *Which can be stopped by parry* and lowered the stun Mak can get off of SAII without really touching Chun & Yun.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 23, 2011, 01:12:53 AM
Taking out unblockables is... bad?

Okay.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on June 23, 2011, 02:16:49 AM
Taking out unblockables is... bad?

Okay.


It's bad because it took away some tools from some characters who at best are above average and didn't take any tools from the already top characters which in turn makes them even more dangerous due to not having to worry about those tactics no longer being there.  You basically screw someone over and then leave the others as is which makes them even more powerful.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 23, 2011, 02:22:54 AM
These "tools" you speak of are the equivalent of leaving the EX bugs and infinites in XIII, they shouldn't have been there in the first place.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on June 23, 2011, 03:50:39 AM
These "tools" you speak of are the equivalent of leaving the EX bugs and infinites in XIII, they shouldn't have been there in the first place.

Thing is you don't get many chances to do Urien's shit.  It requires two super bars to do the Aegis setups.  So it isn't something that's easily abusable.  And if you mess it up, you don't really have another chance to do it again.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 23, 2011, 04:19:56 AM
Thing is you don't get many chances to do Urien's shit.  It requires two super bars to do the Aegis setups.  So it isn't something that's easily abusable.  And if you mess it up, you don't really have another chance to do it again.

Please tell me you're joking.

http://www.youtube.com/watch?v=fO7_zkU9Ax8&feature=player_detailpage#t=7s
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 23, 2011, 04:28:56 AM
Urien's reflector is really easy to setup bro, lolol. It requires one super, that's all.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on June 23, 2011, 04:44:13 AM
Urien's reflector is really easy to setup bro, lolol. It requires one super, that's all.

Hmmm.  I was assuming it was the double one that used two reflectors.  One on the ground and one on the air.  Guess I was mistaken.

Still you need super to do it and it doesn't build up that quickly.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 23, 2011, 05:04:20 AM
Still you need super to do it and it doesn't build up that quickly.

In a game where you can whiff normals to build meter? Right.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on June 23, 2011, 05:17:34 AM
Still you need super to do it and it doesn't build up that quickly.

In a game where you can whiff normals to build meter? Right.
Your lack of knowledge is showing. Once again the Unblockables are escapeable and don't do anyting to make Urien or Oro OP. And just standing their and whiffing especially with urien or Oro is going to get you punished hard and rushed the fuck down, once saw Hayao punish RX whiffing Standing MP with EX Clothesline, good times. And god forbid if you do that against a Gouki or Makoto player. The strength of Whiffing to build meter is grossly overestimated by people who don't play the game.

Anyway hella off topic

On topic, personally I'd rather not see any balance changes, I've always prefered playing games as is unless it's a major update.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 23, 2011, 05:18:46 AM
And why are we discussing 3S in the KOFXIII thread?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 23, 2011, 05:32:38 AM
And why are we discussing 3S in the KOFXIII thread?
because there is nothing to do on a Wednesday night ?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 23, 2011, 05:39:31 AM
Your lack of knowledge is showing. Once again the Unblockables are escapeable and don't do anyting to make Urien or Oro OP. And just standing their and whiffing especially with urien or Oro is going to get you punished hard and rushed the fuck down, once saw Hayao punish RX whiffing Standing MP with EX Clothesline, good times. And god forbid if you do that against a Gouki or Makoto player. The strength of Whiffing to build meter is grossly overestimated by people who don't play the game.

Anyway hella off topic

On topic, personally I'd rather not see any balance changes, I've always prefered playing games as is unless it's a major update.

Lol, yeah because when I said whiffing normals I meant to stand right in their face and do it. Whiffing normals to build meter is the norm in this game if you think otherwise then you are wrong. Watch pretty much any high level match and you will see it.

Oh and you must be amazing to easily escape Urien's traps, b/c Japan's best sure as shit can't 99% of the time.

Anyway, 3rd Strike was a valid example before we trailed off into a discussion. My question is directed at the SoCal guys who seem to be in contact with No.17 and Dune. I'm interested in knowing what the arcade scene there thinks of a balance patch.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 23, 2011, 07:36:15 PM
http://www.youtube.com/watch?v=YlkXCEewh6k&feature=related


On topic. As i said before the only one who is game breaking is raiden. Just do something with his drop kick. If they nerf K' and Kula other tiers will rise.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on June 23, 2011, 07:41:32 PM
Your lack of knowledge is showing. Once again the Unblockables are escapeable and don't do anyting to make Urien or Oro OP. And just standing their and whiffing especially with urien or Oro is going to get you punished hard and rushed the fuck down, once saw Hayao punish RX whiffing Standing MP with EX Clothesline, good times. And god forbid if you do that against a Gouki or Makoto player. The strength of Whiffing to build meter is grossly overestimated by people who don't play the game.

Anyway hella off topic

On topic, personally I'd rather not see any balance changes, I've always prefered playing games as is unless it's a major update.

Lol, yeah because when I said whiffing normals I meant to stand right in their face and do it. Whiffing normals to build meter is the norm in this game if you think otherwise then you are wrong. Watch pretty much any high level match and you will see it.

Oh and you must be amazing to easily escape Urien's traps, b/c Japan's best sure as shit can't 99% of the time.

Anyway, 3rd Strike was a valid example before we trailed off into a discussion. My question is directed at the SoCal guys who seem to be in contact with No.17 and Dune. I'm interested in knowing what the arcade scene there thinks of a balance patch.

I've never thought of that but I'm curious now, I'll ask them and get back to you.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 23, 2011, 07:48:46 PM
^Thanks, appreciate it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 27, 2011, 03:56:34 AM
Someone is teasing at SRK forums, saying that they know what kind of netcode SNKP will use for KOFXIII, here are the post:


Quote from: pablofsi
I have confirmation from someone that collaborates closely with Atlus and the KOF XIII development team about the netcode, I can't say anything, -anything, but when I knew what KOF XIII will use as it's netcode, and I'm a huge skeptic, I became very happy and all I can say is that KOF XIII will have the best netcode of -all-, yes, and it's not an overstatement, ALL console fighting games released till now. News should be coming soon... at an important event somewhere. Sorry people, I can't clear up anything else.
http://shoryuken.com/forum/threads/kof-xiii-general-discussion-part-ii.138416/page-2#post-5488191

Here are some other responses of his:
Quote from: pablofsi
So 8 golden letters then
---------
I can't go on further.
---------
I didn't confirm 8 letters. Whatever it is, it has more than 8 letters.
---------
I'll laugh at you in no more than a month.

8 Letters? Obviously its not GGPO, but someone said "RollBack", that is 8 letters, that would work. But at least there is some "rumors" for now.

EDIT: Now that I think about it, "Supercade" could also be.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 27, 2011, 04:26:51 AM
if thats true and if we got additional characters etc this will be the best kof package to date. lets hope its true.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on June 27, 2011, 04:39:29 AM
could this be the all around best fighting game ever?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PureYeti on June 27, 2011, 07:24:23 AM
It's kaillera
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 27, 2011, 07:38:49 AM
It's kaillera

I will laugh so hard if it is. Man, that brings memories.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on June 27, 2011, 08:07:31 AM
I'm voting the revival of XBand

XXBandZZ
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 27, 2011, 11:50:44 AM
heres a random thought maybe it will be using the blazblue net code?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 27, 2011, 01:00:03 PM
What about "improved netcode based on XII's one"..? This is what Atlus told us.

Nah, I'm not beliving this guy from shoryuken. Anyway, let's see what Atlus/SNKP announces in the time coming.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 27, 2011, 02:11:48 PM
Quote from: pablofsi
So 8 golden letters then

Yamazaki
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 27, 2011, 05:34:46 PM
What about "improved netcode based on XII's one"..? This is what Atlus told us.

Nah, I'm not beliving this guy from shoryuken. Anyway, let's see what Atlus/SNKP announces in the time coming.

In marketing speak, "Based on XII's" could easily just mean to expect the same features XII had (such as replay saving, lobbies with chat interface and room naming, clan / team battles, and the Arcade / Player Match / Ranked Match settings.)

Why are thse 8 mentioned letters golden, though? Is that a hint in and of itself?

But yeah, I'm happy to wait for the official stuff. But it'd be nice to see little leaks like this (along with "The dumb version", as DarK put it somewhere on this forum) hyping the game up a bit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 27, 2011, 07:33:34 PM
Quote from: pablofsi
So 8 golden letters then

Yamazaki

dont, please. this bastard needs to return asap, coolest character in modern day fighters created, both in style and appearance. hes cool enough to be in a SS game where they only have the cool characters (SS1/4, 64 1/2).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 27, 2011, 07:57:53 PM
This could be luther whathisname all over again, so I wouldn't hold to much my breath

That being side, if the game is based on XII LIKE sab-ca said, the game should be fine, I liked the lobby method in that game, maybe with some twists should be perfect

The only game breaking aspect was the netcode, fix that and I will not mind to see again the old lobby system from XII, if they could some extras, better
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 27, 2011, 08:11:25 PM
I am pretty sure that they have planned dlc characters (teams) for how much effort they put into the game.I wanna see mary, yamazaki and chang and rugal :D
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 27, 2011, 08:59:09 PM
fuck dlc, id rather see them in the game or next game, not as dlc. its the only reason why i still havent bought bb (that im not into airdashers).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 27, 2011, 09:35:54 PM
For a 50$ game i don't think we will get more than the arcade port.I am not a fan of dlc but i am sure atlus and playmore wanna make some moneys.And it's a good tactic to sell the game cheaper so people will buy it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 27, 2011, 09:50:04 PM
add in the fact they had 2 whole years to work on the console version, i dont think its stretching to think theyd have some characters ready for the console version. snkp hasnt been working on any games cept xiii for the last 2 years iirc, and strike witches?

i think the best package they can give for fans is a balanced kof xiii console with best online possible and 6 to 9 extra characters, and maybe a new bg or 2 or 3 of them. in fact the bg's aint important imo, extra characters and netcode are the 2 most important things right now. closely followed by rebalancing (nerfing top 4, buffing bottom 4).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 27, 2011, 11:54:35 PM
I honestly believe that we will see new characters if SNKP has any intention to develop XIV, at least even though they said that they had 2 years, we don't know how well went development of that game, at this special case, I really couldn't think what will they gave us, or if maybe will gave them some support to the development, at least has caught my attention on how much XIII has been featured on SRK this last month
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on June 28, 2011, 05:12:11 PM
Looking at some of the Mexico forums and I found this:

http://img835.imageshack.us/i/kofxiii.png/

Looks like the popularity of KOF XIII has suddenly boomed in Mexico, from what I read this was supposed to be a small local tournament and they had such a big turnout that they capped it at 32 since they only have one setup and it looks like it was single match double elimination.

Also the 2nd place winner YYSU is planning to come to EVO, It will be nice to see how much have this guys improve.


EDIT: Sorry I don't know how to embed pictures.

EDIT2: Never mind, I found the results in our own spanish section lol see below.

http://dreamcancel.com/forum/index.php?topic=924.new#new
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 28, 2011, 08:42:19 PM
Well I'm not surprised it has boomed in Mexico now and in other countries, the dump is out so more people can play it and see how great the game is. Hopefully those same people will buy the console release.

BTW to embed pictures you write "[img]" the link and in the end "[/img ]" just take the space off between img and ] and it will work.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on June 29, 2011, 03:31:15 AM
Billy Kane in the home console versions (http://www.siliconera.com/2011/06/28/the-king-of-fighters-xiii-on-ps3-and-xbox-360-adds-billy-kane/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: fiol on June 29, 2011, 03:36:23 AM
Billy Kane in the home console versions (http://www.siliconera.com/2011/06/28/the-king-of-fighters-xiii-on-ps3-and-xbox-360-adds-billy-kane/)

Billy?Really? oh i m wondering how he will play with the new game system.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on June 29, 2011, 04:04:39 AM
Billy Kane in the home console versions (http://www.siliconera.com/2011/06/28/the-king-of-fighters-xiii-on-ps3-and-xbox-360-adds-billy-kane/)

Billy?Really? oh i m wondering how he will play with the new game system.

Man of a MILLION pokes.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on June 29, 2011, 04:05:27 AM
wonder if it's possible for the arcade version to get an update patch featuring Billy if this is true.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on June 29, 2011, 04:17:37 AM
wonder if it's possible for the arcade version to get an update patch featuring Billy if this is true.

I'd have them finish the home console versions first then release a patch for bugs (in case newer characters have them), then update the arcade, and then balance.

Regardless, this is exciting news.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on June 29, 2011, 06:38:58 AM
I guess the data found in the disc of KOF XII is coming to reality. We need Iori '98 and all the prophecies will come true.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 07:01:37 AM
I can definitely see Billy, Yamazaki and Mary... unless they replace Mary with Oswald. Which I wouldn't mind.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on June 29, 2011, 07:07:57 AM
Billy Kane in the home console versions (http://www.siliconera.com/2011/06/28/the-king-of-fighters-xiii-on-ps3-and-xbox-360-adds-billy-kane/)
Welp my boy got added, now the game is perfect  ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on June 29, 2011, 08:37:37 AM
Billy Kane in the home console versions (http://www.siliconera.com/2011/06/28/the-king-of-fighters-xiii-on-ps3-and-xbox-360-adds-billy-kane/)
WOW
I guess the rumor list was actually true very happy to see Billy Kane back in action.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 29, 2011, 09:07:58 AM
(http://i.imgur.com/Budqf.jpg)
予約特點はダウンロードキャラクター
preorder package contains a dlc character?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on June 29, 2011, 09:11:39 AM
Man kof XIII is sooo bad ass lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on June 29, 2011, 10:15:38 AM
FIIIIIIIINALLY SOME XIII CONSOLE PORT NEWS!!!!!!  THAT IS A GREAT ADDITION AND I HOPE IT'S WITH THE WHOLE TEAM!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 29, 2011, 10:19:14 AM
Cool, Billy Kane! I hope they balanced him well with the rest of the cast...

I wonder if he comes alone or making team with Yamazaki and Mary. Looks like all datas found in KOF XII disc came true (Mai, King, Yuri, Vice Takuma, Billy..) So, will we see Iori'98?

I'm happy news about console version are starting at last!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on June 29, 2011, 10:47:41 AM
(http://i.imgur.com/Budqf.jpg)

No no, his original design... He looks like a part time house painter in that outfit.

BTW, is there any word about European release?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 29, 2011, 11:06:36 AM
No no, his original design... He looks like a part time house painter in that outfit.
I love that outfit, he looks really sexy
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 11:12:23 AM
No no, his original design... He looks like a part time house painter in that outfit.

Yeah, I don't like that outfit that much either. But I think the new sprite will be able to make him look awesome. Maybe SNKP decided to use that outfit because they thought of many cool 2nd colors for him, so it could work.

Who knows, maybe his 2nd set of colors will have his Sprite have a Jacket, making it look like the no smokers outfit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 29, 2011, 11:22:31 AM
Figured they would go with an older outfit, the 2002 and 2003 looked lame to me. I'd love a Kensou/Ralf/Takuma/Chin etc style gameplay refresh.

Anyone else found his voicing annoying? I hope they change it.

Please don't be top tier ala 2002.

Now with XIII dumped they may just release XIII.5 (the console version) via Nesica, should be cheaper for them too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 29, 2011, 11:27:54 AM
I lol'd at the "preorder only" text.

Lucky me I preordered. :)

Also, can't wait to see videos of Ver1.2
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 29, 2011, 11:29:05 AM
I lol'd at the "preorder only" text.

Wat?

They better be talking about something lame and not characters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 11:44:16 AM
Now with XIII dumped they may just release XIII.5 (the console version) via Nesica, should be cheaper for them too.

They need to release this in Nesicaxlive, because it's still not hacked for our knowledge.

About the DLC thing, it just say that Pre-orders will get a DLC character, but for what Professor said, there is no specifications if Billy or any extra characters in the game are DLC only or actually in the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: ReXXXSoprano on June 29, 2011, 12:16:35 PM
Now this I like. Billy in his OG attire. But the Jacket or Bodyguard Suit would make a nice alternate costume. And if SNK is going to have classic themes in the game then Billy needs London Marching from RBS/2. He could also use some help from Eiji, Geese or Heavy D!. And I would hope that his NeoMax isn't a counter.

Now, where DAT ADEL?!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 12:34:54 PM
Terry_La_Caza from SpekSNK translated the scan and he pointed out some  things:

1. Billy will be DLC apparently.
2. There will be more than 6 game modes.
3. More NeoMaxes?

Hopefully there will be a more complete scan and we can get more info out of it, or at least a more clarified translation.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 29, 2011, 01:08:29 PM
Terry_La_Caza from SpekSNK translated the scan and he pointed out some  things:

1. Billy will be DLC apparently.
2. There will be more than 6 game modes.
3. More NeoMaxes?

Hopefully there will be a more complete scan and we can get more info out of it, or at least a more clarified translation.
thank you
Will there be other console exclusive characters?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 29, 2011, 01:23:02 PM
Terry_La_Caza from SpekSNK translated the scan and he pointed out some  things:
3. More NeoMaxes?

Well, he didn't point out this exactly. He says there's something related to NeoMAX in the scan, but he needs the full scan to know what. He pointed out DLC will be included if you pre-order (I guess pre-order some kind of special edition, not the regular game, but not sure)

I hope Terry_La_Caza can give us more details.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 29, 2011, 01:46:05 PM
Damn playasia needs 3 weeks to send a copy in my country. So I am getting the game late november:S Dunno if preorder will make it faster
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 29, 2011, 01:46:59 PM
Well,i don't understand Spanish but it seems that he made inferences from the image.
The content of the image mentions the release date in Japan and console exclusive character Billy of KOF XIII concole version and that preorder package contains a dlc character.But it does't say the dlc character is Billy.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on June 29, 2011, 01:55:03 PM
They have Billy with his original outfit, so SNKP could have his original theme from Fatal Fury as his theme.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 29, 2011, 02:39:03 PM
Well,i don't understand Spanish but it seems that he made inferences from the image.
He lives in Japan, so he knows well japanese. Im trying to clarify what the image says with him
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 29, 2011, 02:48:35 PM
Awesome! Billy makes a fantastic addition. I hope he has more great Engrish dialogue.

I DO wish they had used his Real Bout outfit though. Or something new. But, oh well. You gotta take the great with the mediocre.

By the way, which Famitsu issue is this from? I checked the one for the first week of July and it made no mention of KOF XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Tyrant292 on June 29, 2011, 04:20:12 PM
hello guys,

I have been a lurker here for some time and i would like to thank this community for everything it brought and for sticking with the King of Fighters. I am a fan of 2d based fighting games since i knew them (since street fighter 2); its a great feeling to see them back again.


   
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 29, 2011, 04:31:00 PM
hello guys,

I have been a lurker here for some time and i would like to thank this community for everything it brought and for sticking with the King of Fighters. I am a fan of 2d based fighting games since i knew them (since street fighter 2); its a great feeling to see them back again. I have a question, has there been any talk of a pc version for KoF XIII?
   

i would say something but i'ma gonna get a yellow card =))
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dark Geese on June 29, 2011, 04:34:36 PM
Tyrant292- Check your PMs (Trying to save you from making a mistake not even knowing it).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 29, 2011, 04:40:33 PM
Well,i don't understand Spanish but it seems that he made inferences from the image.
He lives in Japan, so he knows well japanese. Im trying to clarify what the image says with him
thank you
look forward to more info from him.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 29, 2011, 04:47:21 PM
(http://truth.bahamut.com.tw/s01/201106/940caf317558ceeee908ff2adbd032b9.JPG)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 29, 2011, 04:49:19 PM
http://truth.bahamut.com.tw/s01/201106/940caf317558ceeee908ff2adbd032b9.JPG

New stage!! Fuck yeah! Well, I hope it's a bit more interesting than that little glimpse suggests. But still! Stages!

EDIT: I noticed Billy's team is Billy / Hwa / Raiden. So the Anti-FF team from FF1. That's some old school awesome right there. I wonder if these new characters will get actual teams, or if they'll just be edit characters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Terrastorm on June 29, 2011, 04:58:20 PM
(http://truth.bahamut.com.tw/s01/201106/940caf317558ceeee908ff2adbd032b9.JPG)

Link not working.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 29, 2011, 05:03:14 PM
The link works if you refresh it a few times, at least it did for me!

Anti FF team VS the Fatal Fury team, hehe. I guess we can at least count on 1 New edit team ending, eh?

I could see the new stage being something like a garden maze for the Berstein family estate of something... Or something to do with Elisabeth's nobility. I'd be perfectly cool with this stage lacking an army of characters, and instead focusing on evironmental details and maybe a hidden cameo that appears only during certain conditions. As long as it goes through changes per round!

Hope the SNKP and Atlus websites start to update with some teasers soon...



Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on June 29, 2011, 05:08:23 PM
(http://mousems2.info/upload/1309360036x2055023212.jpg)

uploaded it to other place
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 29, 2011, 05:12:27 PM
hello guys,

I have been a lurker here for some time and i would like to thank this community for everything it brought and for sticking with the King of Fighters. I am a fan of 2d based fighting games since i knew them (since street fighter 2); its a great feeling to see them back again.

At this point, KOF XIII has only been announced for PS3 and Xbox 360.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on June 29, 2011, 05:13:23 PM
(http://mousems2.info/upload/1309360036x2055023212.jpg)

uploaded it to other place
Thanks for the info I'm kind of surprised to see a new stage so soon maybe snk has so many more additional
content to show us in the upcoming months.
I'm guessing the next new character to reveal will be Iori 98
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 29, 2011, 05:18:36 PM
thank you
look forward to more info from him.

He says the info is not clear. Billy is announced as exclusive content of the game, and it says "DLC included in pre-order". No more details. Professor from MMcafe points the same. The info is not clear at this point.
So to know if that pre-order bonus is Billy or not, we will have to wait to hear more precise info, coming from SNKP or Atlus, I guess. Professor from MMcafe points the same. The info is not clear at this point

Cool! New stage!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on June 29, 2011, 05:21:56 PM
kof xiii is the perfect end of the year fighting game releasing to consoles, damn I just wish SF 3rd would be released already

kof xiii for game of the year
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 29, 2011, 05:23:33 PM
New characters and BGs? Chances of balance changes rising.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: cHuCo_ on June 29, 2011, 05:32:08 PM
I could see the new stage being something like a garden maze for the Berstein family estate of something... Or something to do with Elisabeth's nobility. I'd be perfectly cool with this stage lacking an army of characters, and instead focusing on evironmental details and maybe a hidden cameo that appears only during certain conditions. As long as it goes through changes per round!
like marco and fio on the egypt stage? and wats the conditions for them to apperar since i see them rarely on some vids.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rukawa on June 29, 2011, 06:17:13 PM
almost all the characters of FF1 have appeared in kof by now

except for the boxer and that capoeira guy
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 29, 2011, 06:32:22 PM
I could see the new stage being something like a garden maze for the Berstein family estate of something... Or something to do with Elisabeth's nobility. I'd be perfectly cool with this stage lacking an army of characters, and instead focusing on evironmental details and maybe a hidden cameo that appears only during certain conditions. As long as it goes through changes per round!
like marco and fio on the egypt stage? and wats the conditions for them to apperar since i see them rarely on some vids.

-nod- I don't know if there are any set conditions. It seems just to be a chance for seeing them in certain stage forms. I don't think the way the last round was won, or the timer, or anything like that, has anything to do with it in this case.

But there are some stage gimmicks that directly are caused by the player (like knockdowns on the Jungle stage causing things to fall from the ceiling, or comboing/winning in corners causing a woman to cheer you on in the french stage, or a dog to pop out of the corner in the China stage.) Universally, the BG characters also zoom faster in speed the more intense your combos get.

And welcome to DC! LoL at your Yuri Avvy ^_^ Always found that art of hers pretty fun.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on June 29, 2011, 06:35:18 PM
almost all the characters of FF1 have appeared in kof by now

except for the boxer and that capoeira guy

Well, there are a couple of more characters from Fatal Fury that haven't been playable KOF yet.

The 2 boxers Micheal Max/Franco Bash
Capoeira guy Bob Wilson. His teacher Richard Mayer did make it into the KOF Maximum Impact series though.
Cheng Sinzan
Hon Fu
Jubei
Axel Hawk
Lawernce Blood
Jin Chonrei/Chonshu
Sokaku
Rick Strowd - some of his moves carried over to Vanessa anyway
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: cHuCo_ on June 29, 2011, 07:03:01 PM
And welcome to DC! LoL at your Yuri Avvy ^_^ Always found that art of hers pretty fun.
thnx man, iv been lurking since the early stages of the site but ur comment made me reply cuz its a something that caught my attention since people rarely disccuss that particular cameo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 29, 2011, 07:06:30 PM
the guy was talking about fdf1 obviously, not rb games and such. theres a shitload of motw characters not in kof, and their from ff as well.

im really hoping the dlc wont be characters tha would really suck. music and bg's, im willing to pay for those if their no on disc. characters as dlc is just retarded imo.

and billy looks best in his 95 outfit, it was his original kof outfit and ff outfit and looks realest on him. the rb outfit looked fake as fuck with those shitty boots of his. painter billy ftmfw.

also that pic in the link didnt work with google chrome, did work with explorer. but its here already so doesnt matter. cant eait for additional info, with these 2 extra years to work on 13 im expecting a LOT of new shit. at least 3 to 6 new characters along with awesome online. maybe even 9 new characters, but that pushing it. we should probably be happy if we get 1 coplete team added.

also anybody notice how my beloved evil characters are not in this game. none of the boss team, no yamazaki and nada. either way lets see what well be getting. and hope that the characters at least have a complete moveslist and are not filled wit bugs and glitches.

again for the last time, i hope the dlc wont be characters, anytyhing but that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 29, 2011, 08:08:29 PM
hello guys,

I have been a lurker here for some time and i would like to thank this community for everything it brought and for sticking with the King of Fighters. I am a fan of 2d based fighting games since i knew them (since street fighter 2); its a great feeling to see them back again. I have a question, has there been any talk of a pc version for KoF XIII?
   

i would say something but i'ma gonna get a yellow card =))

I interpreted it that way at first, but I'm beginning to think that he actually meant a real legit PC release. 

Welcome to DC btw, you can introduce yourself here (http://dreamcancel.com/forum/index.php?board=9.0).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 29, 2011, 08:09:26 PM
Exclusive Atlus and SNKP interview from Orochinagi.com:

http://orochinagi.com/2011/06/interview-with-atlus-and-snkp
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 29, 2011, 08:15:31 PM
that interview was awesome
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 29, 2011, 08:26:05 PM
damn, we got absolutely no new info from that interview. i just hope they understand rollback and know of the name yamazaki.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 08:39:21 PM
No English dub? Why?I mean, they got ATLUS, they can do awesome dubbing. I actually liked Iori and other characters English voices from XII. =/

Anyways, is good that the SNKP think the netcode is the most important thing for the console. Unfortunately they didn't mention what method they are using. Hopefully something they did but that is on par or if not better than GGPO rollback.

And is good to know there will be a New Story mode that is different from the Arcade experience. So I can definitely see they are taking the BlazBlue route with it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on June 29, 2011, 08:40:40 PM
damn, we got absolutely no new info from that interview. i just hope they understand rollback and know of the name yamazaki.

I'm sure a lot of European players got some new info though.

Great interview. My favorite parts of the interview:

"what was said was that the developer had learned a great deal from KOF XII and was using that experience as a foundation for the netcode in XIII. It is not based on the “same old XII” netcode."

"GS: Will there be English voice dubbing?
KY: It will be Japanese voice only. We believe that will provide the players with the best KOF XIII experience."

"GS: Will the game text be translated into any other languages?
KY: We want as many players to enjoy the original arcade dialogue and the console version’s new Story Mode as possible, so the in-game text will be in English, French, German, Spanish, Italian, Chinese and Korean."

"GS: Are there any plans to release this in Europe?
KY: An announcement regarding the European release of KOF XIII will be made soon."





Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 29, 2011, 08:46:55 PM
damn, we got absolutely no new info from that interview. i just hope they understand rollback and know of the name yamazaki.

Aram said that "it's not based on the same netcode of XII."  He cleared that up and we appreciate that.   Sounds like it's a new netcode but I could be interpreting it wrong.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 08:51:47 PM
damn, we got absolutely no new info from that interview. i just hope they understand rollback and know of the name yamazaki.

Aram said that "it's not based on the same netcode of XII."  He cleared that up and we appreciate that.   Sounds like it's a new netcode but I could be interpreting it wrong.

It most likely mean that is a new netcode or that the method they are using to eliminate lag is not the same as the XII method.

I understand if they don't use GGPO, I don't think GGPO can work in everything, but as long as they use the same method to reduce lag, I think they will do fine.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 29, 2011, 08:52:19 PM
@Kane317

Yeah they clarified what that guy from gamespot got wrong.They said they learned from their mistakes.Very good to hear that now i'm gonna wait a bit to preorder...maybe a collector's edition will pop up  :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on June 29, 2011, 08:54:59 PM
The lack of English voice acting got my attention... and SNK should know by now that the PS3 version of the game should have English voice acting if it were to be released on disc.

They also got Atlus, who always hires great voice actors, like Troy Baker, Laura Bailey, Johnny Yong Bosch, etc., and I hope that the "No English Dub" part in the Interview is only for the Japanese release.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 29, 2011, 08:59:00 PM
Without trying to step on any toes, I'll admit to being happy at the lack of English voice acting. It always seems like such a waste of resources.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 29, 2011, 09:06:05 PM
The lack of English voice acting got my attention... and SNK should know by now that the PS3 version of the game should have English voice acting if it were to be released on disc.

They also got Atlus, who always hires great voice actors, like Troy Baker, Laura Bailey, Johnny Yong Bosch, etc., and I hope that the "No English Dub" part in the Interview is only for the Japanese release.

Why are you surprised?No other kof game has english dub but some cheesy engrish so why do you want to have some weird voices ruining the game?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 09:11:36 PM
The lack of English voice acting got my attention... and SNK should know by now that the PS3 version of the game should have English voice acting if it were to be released on disc.

They also got Atlus, who always hires great voice actors, like Troy Baker, Laura Bailey, Johnny Yong Bosch, etc., and I hope that the "No English Dub" part in the Interview is only for the Japanese release.

Indeed! Also strange because Mai and Kula have English Voices in the KOFXIII arcade for the what I saw in some videos. (I'm talking about the dump version here)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 29, 2011, 09:13:03 PM
i think some of the voice actors are english.But there is no english dub on no kof .. maybe in maximum impact there was but that game was shit
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 09:23:05 PM
i think some of the voice actors are english.But there is no english dub on no kof .. maybe in maximum impact there was but that game was shit

Nah, KOFXIII does have English voices, it has the voices of all KOFXII cast + Mai and Kula voices. It still don't have the English voices of K, Maxima, Takuma, Hwa or Vice.

Here are some videos showing it:
Kula: http://www.youtube.com/watch?v=fWyiMMtpWAQ

Mai, Athena & Joe: http://www.youtube.com/watch?v=3AriKC_50jk
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 29, 2011, 09:26:11 PM
fuck a dub, live with subs
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 29, 2011, 09:27:02 PM
Since the voices have no impact on gameplay, I'm glad they're skipping out on it. Spend the money more wisely by focusing on netcode. The voice is so minimal in the game they don't add or detract from the experience. Actually, that's not true, the English voices in XII were game-breakingly annoying.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 29, 2011, 09:39:48 PM
i think some of the voice actors are english.But there is no english dub on no kof .. maybe in maximum impact there was but that game was shit

Nah, KOFXIII does have English voices, it has the voices of all KOFXII cast + Mai and Kula voices. It still don't have the English voices of K, Maxima, Takuma, Hwa or Vice.

Here are some videos showing it:
Kula: http://www.youtube.com/watch?v=fWyiMMtpWAQ

Mai, Athena & Joe: http://www.youtube.com/watch?v=3AriKC_50jk

I SAID -> SOME of the voice actors are english (meaning nothing was dubbed, they hired some english voice actors to so the voices for a few characters for some strange reason)

@ nilcam - i think that joe's voices from XII  are used as means of torture in parts of koreea LOL
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 09:42:49 PM
i think some of the voice actors are english.But there is no english dub on no kof .. maybe in maximum impact there was but that game was shit

Nah, KOFXIII does have English voices, it has the voices of all KOFXII cast + Mai and Kula voices. It still don't have the English voices of K, Maxima, Takuma, Hwa or Vice.

Here are some videos showing it:
Kula: http://www.youtube.com/watch?v=fWyiMMtpWAQ

Mai, Athena & Joe: http://www.youtube.com/watch?v=3AriKC_50jk

I SAID -> SOME of the voice actors are english

You also said "But there is no english dub on no kof..."

So I thought you were saying that KOFXIII didn't have any Dubs since no other KOF had and that some of the voice Japanese Voice actors were saying stuff in english.

You can't blame me for thinking that. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on June 29, 2011, 09:45:36 PM
Quote
You can't blame me for thinking that.


YES I CAN!!!!!!!!!!!!!! I BLAME ALL :3

i clicked those links...damn those voices are annoying.i rather listen to bebier puke
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 29, 2011, 09:46:04 PM
Actually, that's not true, the English voices in XII were game-breakingly annoying.

Not really, I rather enjoyed laughing at engligh Kim "The Vaccum Cleaner" Kaphwan's "HangetZUNNNNNNNNNNNNNNNNNNNNNN!" As well as the ridiculously deep voice Andy had for "SHO-KENNN!". English Iori seemed to be the same voice from Maximum Impact 2, and Chin wasn't too bad at all; sounded like an old man, lol.

At any rate, yeah, I'm glad they're spending money on "game stuff" and not VA work, but I'd still love to hear Jamieson Price as Maxima some day! XD

This is also the best confirmation we have of Story mode being seperate from the Arcade Mode's pre-existing dialog. Quite interested to see how that turns out...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on June 29, 2011, 09:47:45 PM
Mai, Athena & Joe: http://www.youtube.com/watch?v=3AriKC_50jk

If those are the voices they use for dubs they might aswell go the snoopy route with some nice trombone crap.. Maybe those voice actors are good, i don't know. But just like english voices in sf4 it does sound like most voices will at their very best be acceptable.. Others nauseating. Then again, i almost always hate english dubs so who knows. As long as i can switch over to the japanese voices i'm happy.

Will also add that i'm very happy about seeing Billy return, things just feel more and more right in the world.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on June 29, 2011, 09:57:41 PM
I suppose it's too early to ask for idle team members standing around cheering or booing in the background but it should definitely be on their to-do list.  Adding Billy is a good move, hope there's more to come.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 10:11:48 PM
I suppose it's too early to ask for idle team members standing around cheering or booing in the background but it should definitely be on their to-do list.  Adding Billy is a good move, hope there's more to come.

Funny that you mention that, I saw this picture like 2 days ago, really made me wish a Tokyo/Arcade/NeoGeo land stage and seen the characters in the back.

(http://i136.photobucket.com/albums/q165/DarKaoZ/kofxiiitokyo.png)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: BiGGDaddyCane on June 29, 2011, 10:39:59 PM
Snip

Yeah that looks pretty sick.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 29, 2011, 10:41:45 PM
I suppose it's too early to ask for idle team members standing around cheering or booing in the background but it should definitely be on their to-do list.  Adding Billy is a good move, hope there's more to come.

Funny that you mention that, I saw this picture like 2 days ago, really made me wish a Tokyo/Arcade/NeoGeo land stage and seen the characters in the back.

Holy crap that's pretty well made.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 29, 2011, 10:51:03 PM
I suppose it's too early to ask for idle team members standing around cheering or booing in the background but it should definitely be on their to-do list.  Adding Billy is a good move, hope there's more to come.

Funny that you mention that, I saw this picture like 2 days ago, really made me wish a Tokyo/Arcade/NeoGeo land stage and seen the characters in the back.

Holy crap that's pretty well made.

Indeed and the sprites look amazing too, I think he basically redrew them.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 29, 2011, 10:53:52 PM
Since the voices have no impact on gameplay, I'm glad they're skipping out on it. Spend the money more wisely by focusing on netcode. The voice is so minimal in the game they don't add or detract from the experience. Actually, that's not true, the English voices in XII were game-breakingly annoying.

Totally agreed. Even Mai's victory sounds good in the video DarKaoz posted. Too bad, but, they translated "nipponichi" for "that's great"... O_o

Anyway, cool interview. I'm falling in love with Atlus, definitely xD And I'm curious for the announce for european release, SNKP asking this question makes me think it will be by download.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on June 30, 2011, 12:30:57 AM
Actually, that's not true, the English voices in XII were game-breakingly annoying.
True, also, as a note: KOF XII's English voice acting took place in Tokyo, which explains why SNK couldn't hire actors based in America like before with KOF MI2.

Probably that, or SNK couldn't afford to hire voice actors that are actually based in California.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on June 30, 2011, 12:32:21 AM
So Billy has been confirmed as a console exclusive character... it's only a matter of time
before he gets his own thread in the Character Discussion section.

Speaking of that, I would love to see a thread for Saiki and Dark Ash. I know they aren't
playable characters, but I bet they will be in the console port. Also, I'm pretty sure people
have SOMETHING to say about them....
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on June 30, 2011, 12:47:26 AM
kof doesn't need dubbing. dubbing is one of those things: you either throw truck loads of money at it or you could better skip it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on June 30, 2011, 12:49:39 AM
And besides, I think the dubbing was also one of the reasons why Ignition sold XII for truckloads more than what it's supposed to be.

Right now, I'm currently happy with the current setup.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on June 30, 2011, 12:50:20 AM
The voice is so minimal in the game they don't add or detract from the experience. Actually, that's not true, the English voices in XII were game-breakingly annoying.

I Lol'd.  Personally, like movies, I feel that the voice should be in the original language (I don't care what it is) and just have English subs.  
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on June 30, 2011, 01:17:40 AM
Personally, like movies, I feel that the voice should be in the original language (I don't care what it is) and just have English subs.  

This, a million times this. And not only with movies, also with games, animus, TV shows, etc.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 30, 2011, 02:32:18 AM
Who are the two characters on the bottom right?
(http://i51.tinypic.com/35bv147.png)

I don't recognize the sprites. First one might be Vice, but who the hell is the second one?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 30, 2011, 02:35:32 AM
Correct me if I'm wrong, but I recall that XII has english dub on the arcade version, so I don't know if that was a decission from Ignition

Or maybe I'm wrong, or Ignition wanted to had some english dub in the game and SNKP decided to use it on the arcade version
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on June 30, 2011, 03:38:22 AM
Who are the two characters on the bottom right?
(http://i51.tinypic.com/35bv147.png)

I don't recognize the sprites. First one might be Vice, but who the hell is the second one?

If i'm not misstaken, i've seen the character in the bottom right corner before, and if that is the case then i also believe that i read about said character having been an intended boss character for kofxii. The character style wise does look a bit like ash.. Who knows.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on June 30, 2011, 03:53:16 AM
ASH WITH A DRESS? I knew Ash was very effeminate but.. Oh god.

And, there was an interview that Orochinagi got. Here. (http://orochinagi.com/2011/06/interview-with-atlus-and-snkp) Thank god it'll be a good netcode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4leaf on June 30, 2011, 04:13:55 AM
You're a couple of pages behind.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on June 30, 2011, 04:18:29 AM
the first is a character they dropped which was originally intended to be on yagami's team. the second is the dropped boss concept.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 30, 2011, 04:46:20 AM
I wonder when ATLUS will answer this forum question, it will be interesting to see what they answer.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 30, 2011, 04:58:28 AM
kulas face actually looked better back then.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 30, 2011, 04:58:37 AM
I wonder when ATLUS will answer this forum question, it will be interesting to see what they answer.

We should have our answers next week. They've been in touch with me about it. ON asked their questions first and they only submitted 5 so they got answers first.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on June 30, 2011, 04:59:29 AM
kulas face actually looked better back then.

So did Athena's. =/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PureYeti on June 30, 2011, 05:01:19 AM
I wonder when ATLUS will answer this forum question, it will be interesting to see what they answer.

We should have our answers next week. They've been in touch with me about it. ON asked their questions first and they only submitted 5 so they got answers first.

So how many did you submitted? All the questions on the first post?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 30, 2011, 05:04:16 AM
kulas face actually looked better back then.

Yeah, the actual Kula sprite seems a bit off, but I got used to it.

We should have our answers next week. They've been in touch with me about it. ON asked their questions first and they only submitted 5 so they got answers first.

Well that makes sense, can't wait to read their answers.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 30, 2011, 05:05:40 AM
I submitted a total of 13 questions, most of which were the commonly asked questions from the thread posts. I wanted to represent the community as much as possible.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 30, 2011, 05:42:02 AM
I submitted a total of 13 questions, most of which were the commonly asked questions from the thread posts. I wanted to represent the community as much as possible.

Sucks that the question about making a Online Training mode and/or PSN/PSHome/XBLA Avatars/Pics/Home Furniture didn't make the cut.

Oh well, those questions are still great.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 30, 2011, 05:52:11 AM
I submitted a total of 13 questions, most of which were the commonly asked questions from the thread posts. I wanted to represent the community as much as possible.

could you list those 13 q's?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 30, 2011, 05:55:00 AM
I submitted a total of 13 questions, most of which were the commonly asked questions from the thread posts. I wanted to represent the community as much as possible.

could you list those 13 q's?

http://dreamcancel.com/forum/index.php?topic=934.0

There are in the first post, nilcam edited the first post with the questions when the topic closed IIRC.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 30, 2011, 11:54:53 AM
I think October is the best time for releasing XIII. PPl are sick and tired of SFIV and xiii is the most similar game out there to jump in. If the netcode is indeed good this game is bound to succeed.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on June 30, 2011, 12:23:46 PM
I think October is the best time for realising XIII. PPl are sick and tired of SFIV and xiii is the most similar game out there to jump in. If the netcode is indeed good this game is bound to succeed.
I just hope the give us the same release date as Japan and don't make us wait much longer and regarding the news about Billy Kane I'm sure the next one will be Iori 98' and Eiji
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on June 30, 2011, 01:00:40 PM
I think October is the best time for realising XIII. PPl are sick and tired of SFIV and xiii is the most similar game out there to jump in. If the netcode is indeed good this game is bound to succeed.
I just hope the give us the same release date as Japan and don't make us wait much longer and regarding the news about Billy Kane I'm sure the next one will be Iori 98' and Eiji

if that's the case then I really wanna know their story. Will they somehow break the time and go to future?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 30, 2011, 01:09:26 PM
Quote
2. Will the game be rebalanced?
10. Are there plans for a strategy guide?
11. Are there plans for a KOF arcade stick?

I'm very interested in the answers to these three questions
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 30, 2011, 05:45:40 PM
good selection of q's, nice.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on June 30, 2011, 06:49:41 PM
So the release date for Japan is Oct 27 and the official release date for NA has not been announced. If the release date for NA was to be something like Nov 29, would any of you import the game to play it a monthly early at home? and then buy the NA version again?

Remember JP/Asia PS3 version is not region protected and you can go online with it.


My response? Hell yeah!!!!!!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 30, 2011, 06:53:00 PM
So the release date for Japan is Oct 27 and the official release date for NA has not been announced. If the release date for NA was to be something like Nov 29, would any of you import the game to play it a monthly early at home? and then buy the NA version again?

Remember JP/Asia PS3 version is not region protected and you can go online with it.


My response? Hell yeah!!!!!!!!!

Waste of money.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on June 30, 2011, 06:58:59 PM
So the release date for Japan is Oct 27 and the official release date for NA has not been announced. If the release date for NA was to be something like Nov 29, would any of you import the game to play it a monthly early at home? and then buy the NA version again?

Remember JP/Asia PS3 version is not region protected and you can go online with it.


My response? Hell yeah!!!!!!!!!

what do you mean, is the US and EU version of the ps3 titles region protected?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on June 30, 2011, 07:03:14 PM
^No, but they will be released after the JP version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on June 30, 2011, 07:12:50 PM
From lots of parts the release date appears to be october 25 here
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on June 30, 2011, 07:15:47 PM
So the release date for Japan is Oct 27 and the official release date for NA has not been announced. If the release date for NA was to be something like Nov 29, would any of you import the game to play it a monthly early at home? and then buy the NA version again?

Remember JP/Asia PS3 version is not region protected and you can go online with it.


My response? Hell yeah!!!!!!!!!

I would definitely not import this game. Atlus is going to the trouble of bringing this game to us and I would hate to deny them what they deserve. Also, how is SNK to know how well the game is received in america if we all import?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 30, 2011, 07:21:16 PM
October 25th is listed as the NA release of the game by both Gamestop and Amazon. I know it's not a placeholder date at GS because they use the 1st of the month for placeholders.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on June 30, 2011, 07:23:23 PM
I would definitely not import this game. Atlus is going to the trouble of bringing this game to us and I would hate to deny them what they deserve. Also, how is SNK to know how well the game is received in america if we all import?
would any of you import the game to play it a monthly early at home? and then buy the NA version again?
I'm expecting simultaneous release in Japan and North America, but if that doesn't happen, I'd do it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on June 30, 2011, 07:28:06 PM
So the release date for Japan is Oct 27 and the official release date for NA has not been announced. If the release date for NA was to be something like Nov 29, would any of you import the game to play it a monthly early at home? and then buy the NA version again?

Remember JP/Asia PS3 version is not region protected and you can go online with it.


My response? Hell yeah!!!!!!!!!

I would definitely not import this game. Atlus is going to the trouble of bringing this game to us and I would hate to deny them what they deserve. Also, how is SNK to know how well the game is received in america if we all import?

That's why I ask? would you purchase the NA version again? How great would it be for Atlus if we purchase both versions?

October 25th is listed as the NA release of the game by both Gamestop and Amazon. I know it's not a placeholder date at GS because they use the 1st of the month for placeholders.

You have a really good point and I'm pretty sure it true but until I hear it directly from Atlus I'm not holding my breath.

What would you do Nilcam?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on June 30, 2011, 07:31:13 PM
I already have the US version preordered, so I'd be willing to wait.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 30, 2011, 09:28:54 PM
Well it seems KOFXIII will have competition on Octuber 25th, the new DBZ will be released on the same day in the US.


Dunno if that is a good thing or bad.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on June 30, 2011, 09:36:38 PM
Well it seems KOFXIII will have competition on Octuber 25th, the new DBZ will be released on the same day in the US.


Dunno if that is a good thing or bad.
prolly a good thing since a lot of people dont take those dbz games seriously
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on June 30, 2011, 09:51:28 PM
If I could get it at least a month early, I'd import and then buy the NA release. Of course, I bought the 360 release through Amazon using trade-in credit so it's costing me $5 and I used Gamestop credit to buy the PS3 version, so it's only costing me $35.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on June 30, 2011, 09:53:45 PM
In my case I will buy the US version, I just hope the boxart is awesome. I'm a sucker for cool boxarts/disc-arts.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on June 30, 2011, 10:06:38 PM
I hope the game has a good, color manual. Those are a dying breed now-a-days!

As an owner of strictly a US 360, I wouldn't be importing... I'd just wait for the US release. But it sounds like they're going for near-same-day releases with the 25th/27th dates mentioned so far (almost the same time, when you take into account timezones), so I'm not really worried about it.

Never get too hyped for SNKP release dates, lol. Look at how long it took Trouble Witches NEO! and 2K2UM to come out! Not even going to mention PS2 and Xbox release dates.

And as far as DBZ... that's a whole different market as far as I'm concerned. If they get XIII into demo Kiosk, I could imagine some entering the stores for DBZ, but walking out with XIII!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on June 30, 2011, 10:54:29 PM
I've pre-ordered a US version in play-asia. But I will cancelled if japanese version is out sooner and/or its artbox is better. I'm not going to wait til European version appears, probably some months later...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on June 30, 2011, 11:37:53 PM
So the release date for Japan is Oct 27 and the official release date for NA has not been announced. If the release date for NA was to be something like Nov 29, would any of you import the game to play it a monthly early at home? and then buy the NA version again?

Remember JP/Asia PS3 version is not region protected and you can go online with it.


My response? Hell yeah!!!!!!!!!


I would definitely not import this game. Atlus is going to the trouble of bringing this game to us and I would hate to deny them what they deserve. Also, how is SNK to know how well the game is received in america if we all import?

That's why I ask? would you purchase the NA version again? How great would it be for Atlus if we purchase both versions?

Sorry, I assumed you meant importing instead of getting the US version. I got no beef with anyone who wants to get both versions. I personally don't have the kind of money to be buying the same game twice (or in my case 3 times since I am planning on buying a copy for a friend that I am desperately trying to convert to KOFism), but to each his own I guess.

As for the release date itself, I'm confident that the 25th is accurate. We did get KOFXII 2 full days before the japanese did if I recall correctly.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 01, 2011, 12:46:37 AM
does someone have a translation from the famitsu thing? i read something about being able to choose between neo-maxes (neo-max blablabla kimero) but i can't make the rest out due to the low res.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 12:58:48 AM
http://the-magicbox.com/1106/game110629a.shtml

(http://i136.photobucket.com/albums/q165/DarKaoZ/billy2.jpg)

And Ignition is publishing the game in Japan!? WTF?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 01, 2011, 01:02:03 AM
Really, why cant we have both neomax choices (if its true) instead of picking one, unless they share the same command input
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 01, 2011, 01:04:08 AM
Wtf?????
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 01:35:05 AM
WUT?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 01, 2011, 01:41:40 AM
Iori's 2nd Neomax: Tansform into Iori 98. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 01:45:21 AM
Better Scan by SpekSNK:

http://www.speksnk.org/host/noticias/uploads/snk_primeros_detalles_kof13consolas_001.jpg

And they translated it into spanish, but nothing new really.

EDIT: It just says what we know, about the NeoMAX's, it just says that they are back from the old game. So nothing out of what it was translated already.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 01:57:38 AM
mmm, I will translate it.

Intro: Finally has arrived, the fighting game that was released on arcades in the summer of 2010. With a roster of 30 characters, it will start an incomparable fight

In the console version there will be more than six game modes, this game will conserve the NEOMAX moves which were introduced on the arcades. (so yeah, no new neomax)

BIG LETTERS: BILLY KANE ON SCENE, ONLY FOR KOF XIII ON CONSOLES

Billy: With his fighting technique using a 3 part stick, and making his return since KOF 2003, Billy Kane is back to make their enemies suffer with fire.

Next Page

THE ASH SAGA FINALLY COMING TO AN END

The mysteries surronding Ash Crimson will finally be revealed for complete.

DECIDE THE FATE OF THE MATCH WITH THE SPECIAL ATTACK NEOMAX

Using 3 stocks you can make a NEO MAX and change the destiny of the combat

NEW STAGES INCLUDED

There are plans to include  new varied stage.

WITH ONLINE GAME TOO!

Tons of aspects had been fixed from the last entry of the series, and one of them is the online game, which is now more fluid



God, my english sucks
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 02:06:14 AM
The new stage looks really nice. It's not full of people or anything, but it looks as if it'll possibly be a return to form of having some "Gorgeous water/nature stage" in SNK fighters. And if they keep up the trend, we should have a nice sweeping pic of it up on their website before release, lol.

Should be interesting to see what they pull off with Billy's color palette... hope they have one that looks just like Franco Bash!

Thanks to SpekSNK for the better screenshot, and thank Sibarraz for the better translation!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 02:29:58 AM
The new stage looks really nice. It's not full of people or anything, but it looks as if it'll possibly be a return to form of having some "Gorgeous water/nature stage" in SNK fighters. And if they keep up the trend, we should have a nice sweeping pic of it up on their website before release, lol.

I think that new background is for Story Mode, I can definitely see that, it reminds me to a garden, which is most likely by Elizabeth Mansion? And after seen that, is the Story mode taking place before, after or during the tournament?

Call me crazy, but I think the Story mode will take place After the Tournament and it will be a story mode to bring back Ash. I doubt SNKP will kill the "Hero" of a saga that easily.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 03:03:41 AM
judging by the screenshot, it seems that will be within the tournament


I don't know, if they want to explain why Ash Died, just say that everything was a dream from bao who was watching a snow globe (that had the rose stadium within it) after he played Psycho Soldier (Explaining why athena and kensou were wearing their old outfits, same the other characters)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 01, 2011, 05:43:45 AM
Thanks for the translation sibarraz.

Excited at the look of the new stage, almost reminds me of the nature stage from SVC, minus the waterfall. I was hoping for the return of the Russia stage from XII, but now they give us one that looks too real to be spritework.

Should be interesting to see what they pull off with Billy's color palette... hope they have one that looks just like Franco Bash!
Franco is fine, but I'm hoping more for Lawrence Blood.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Greenwood on July 01, 2011, 06:54:34 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 01, 2011, 06:59:20 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf

HOLY SHIT A FLURRY OF NEW STAGES!!!!!!  THEY LOOK FREAKING INCREDIBLE!!!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 01, 2011, 07:15:35 AM
LILY KANE CAMEO!!! ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 01, 2011, 07:25:49 AM
Had to download that pdf, but hot damn at those stages. Looks like a Carribbean (or PaoPao cafe) stage (hoping for Bob Wilson or Richard Meyer cameo there), mountain/ruin stage, and Billy's FFS stage (inside Big Ben in London) completely redone. Nice to see Lily, and even nicer to see Terry and Billy having words.

So nice to get an update from the SNKp site this time.

Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf

Thanks Greenwood, and welcome. Don't forget to introduce yourself at the meet and greet section.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 01, 2011, 07:39:32 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf
i dont know who you are but i already consider you a bro
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 07:44:43 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf

Become the most quoted new member ever! ^_^ Thanks for the link!

Also: http://game.snkplaymore.co.jp/official/kof-xiii/

Billy now grins at us from the official console site.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 07:50:57 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf

Best first post ever! lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 07:53:03 AM
(http://www.4gamer.net/games/134/G013484/20110701023/SS/005.jpg)

Andriasang has some additional screens: http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/ (http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 01, 2011, 07:54:03 AM
(http://news.dengeki.com/elem/000/000/379/379924/c20110701_kof13_02_cs1w1_614x720.jpg)
http://news.dengeki.com/elem/000/000/379/379921/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 01, 2011, 07:57:17 AM
(http://www.andriasang.com/galleries/2011/07/01/kofxiii_screens/2132453423_full.jpg)

Andriasang has some additional screens: http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/ (http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/)

Holy crap! Check out the shot with Shen doing his DM. Krauser and Lawrence Blood cameos.

And Billy setting the whole screen on fire is so badass.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 08:06:15 AM
(http://www.andriasang.com/galleries/2011/07/01/kofxiii_screens/2132453423_full.jpg)

Andriasang has some additional screens: http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/ (http://www.andriasang.com/e/galleries/2011/07/01/kofxiii_screens/)

Holy crap! Check out the shot with Shen doing his DM. Krauser and Lawrence Blood cameos.

And Billy setting the whole screen on fire is so badass.

I just notice that! Man, this is awesome! I want to see Lawrence in a KOF game one day.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 08:14:42 AM
I'm trying to decide of that's a glowing Chonsu in the top right of the "Pao Pao" looking stage... but I'm not really sure ;)

I wonder if that stage exist just for SNKP to continue to prove that they know how to render non-offensive people of color, after the Brazilian-ish stage ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 08:17:59 AM
I'm trying to decide of that's a glowing Chonsu in the top right of the "Pao Pao" looking stage... but I'm not really sure ;)

I wonder if that stage exist just for SNKP to continue to prove that they know how to render non-offensive people of color, after the Brazilian-ish stage ;)

I wonder if they will release a Mexico stage, I'm surprised I didn't see one in either XII or XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 01, 2011, 08:19:11 AM
I'm trying to decide of that's a glowing Chonsu in the top right of the "Pao Pao" looking stage... but I'm not really sure ;)

I wonder if that stage exist just for SNKP to continue to prove that they know how to render non-offensive people of color, after the Brazilian-ish stage ;)

You might be onto something there. Could actually be Chonsu, though it looks like there's a beard there too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 08:21:37 AM
I thought it was Bao the one in that stage, I can see the huge hat on it.

EDIT: Info translation from Professor regarding the press release PDF:

Quote from: Professor
Also, SNKP's official PDF release hints that there'll be more than just Billy as a new character. Also, from the way it's written, Billy is not the preorder-DLC character.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 01, 2011, 08:31:02 AM
I thought it was Bao the one in that stage, I can see the huge hat on it.

EDIT: Info translation from Professor regarding the press release PDF:

Quote from: Professor
Also, SNKP's official PDF release hints that there'll be more than just Billy as a new character. Also, from the way it's written, Billy is not the preorder-DLC character.

I though Bao was already somewhere on the China stage. And a double-shot of good news from the professor.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 08:40:18 AM
Eh, could be Bao... but who wants to see him? XD WASTE OF PIXELS! ;)

Seriously, though, this is already a bit more stages than I'd expect to see so soon. They mentioned a good stage takes as much time to make as a character, so so far, we've seen a 4 character budget worth of new stuff...

Now to wonder what Atlus gets to share with us. Will we see some additional details, or will they just replicate SNKP's info for english audiences?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 08:58:07 AM
Hopefully Atlus opens the KOF XIII site up already. I hope it looks like the KOFXIII arcade site, that site was really impressive IMO.

Which bring me to my other thought... why have SNKP released such a lame site for the Console version? =/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 01, 2011, 09:07:36 AM
Anyone catch the "[R]"?   Is he back?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 09:11:07 AM
Anyone catch the "[R]"?   Is he back?

Rose was signing her invites the same way, wasn't she?

And DarK, I guess they're (so far) just thinking "well, the Arcade site DOES still exist!"

But going by SNKP's other websites for home releases, I think they're just going to open it up more and more as content is revealed. We'll probably have gameplay of each new character, explanation for each new mode, and a gallery of screens for new content, by the time it's over.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 01, 2011, 09:22:35 AM
Anyone catch the "[R]"?   Is he back?

Rose was signing her invites the same way, wasn't she?

And DarK, I guess they're (so far) just thinking "well, the Arcade site DOES still exist!"

But going by SNKP's other websites for home releases, I think they're just going to open it up more and more as content is revealed. We'll probably have gameplay of each new character, explanation for each new mode, and a gallery of screens for new content, by the time it's over.

Damn fail.  Oh well.   I wonder who I'm going to drop from my team to fit Billy in...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 01, 2011, 09:34:26 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf
Thanks for the info, I'm very glad to see those new stages they look amazing it's hard to believe how
much info snk has give us this week
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 01, 2011, 09:52:35 AM
Hi !

http://game.snkplaymore.co.jp/press_releases/pdf/110701_01.pdf
Thanks for the info, I'm very glad to see those new stages they look amazing it's hard to believe how
much info snk has give us this week

They have a lot of ground to catchup...when was the last official SNKP news for XIII?  Seven months ago?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 01, 2011, 09:55:56 AM
Lol, so glad they actually announced Billy themselves. It was still hard to believe that they announced a new character.

Needs moar hype for Billy Kane and his team that will probably be Mary / Yamazaki, unless he's some sort of stupid edit.
(http://i55.tinypic.com/2zf0imp.png)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 10:27:41 AM
A translation from Professor of MMCafe regarding the SNKP Blog update:

Quote from: Professor
SNKP's blog has been updated, but not much info there. Still, two noteworthy excerpts.

"We released new info on the console version of KOFXIII; the release date, price, and that Billy will be added in as a new character. Today was just a part of the unveiling, more details weill be disclosed later. Maybe it's about time we had the development staff come out."

"There will be a downloadable character as a pre-order bonus. What kind of character could it be...."


(Anyone's guess: Take Iori, modify him a bit, add flames. )

EDIT: (Sorry, I'm still write as a News Site guy sometimes lol)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4leaf on July 01, 2011, 10:42:28 AM
Wouldn't mind if they bring Chizuru back. Makes sense if they give Iori his flames back in this game. Would be nice if they're both selectable after beating the game or timed release.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 01, 2011, 10:44:56 AM
Hell yeah, preorder bonus.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 01, 2011, 10:58:05 AM
snk strikes again...cant wait to play it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 11:03:22 AM
Hey, does someone recognize who is the character between Krauser and Lawrence? I can see someone else, but I don't recognize him.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 01, 2011, 11:10:02 AM
to be honest ex character options for everybody would be awesome
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 01, 2011, 11:13:42 AM
A translation from Professor of MMCafe regarding the SNKP Blog update:

Quote from: Professor
SNKP's blog has been updated, but not much info there. Still, two noteworthy excerpts.

"We released new info on the console version of KOFXIII; the release date, price, and that Billy will be added in as a new character. Today was just a part of the unveiling, more details weill be disclosed later. Maybe it's about time we had the development staff come out."

"There will be a downloadable character as a pre-order bonus. What kind of character could it be...."


(Anyone's guess: Take Iori, modify him a bit, add flames. )

EDIT: (Sorry, I'm still write as a News Site guy sometimes lol)
Pre-order bonus is ok i just hope is someone unexpected and also it will be cool if they give us the stages from
kof Xll
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 01, 2011, 11:24:32 AM
I like what Professor translated about this part:
Quote
According to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.

http://twitter.com/matsushita_8bit/status/86699408049184768
Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!

http://twitter.com/matsushita_8bit/status/86701450096422912
So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 11:25:46 AM
^Damn it Kane! I was about to post it, but then the Warning thing pop up when I press POST. lol

Anyways, I'm so damn HYPE!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 01, 2011, 11:27:17 AM
You snooze you lose =)  It's hard not to be jacked up as a KOF fan right now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 11:28:26 AM
You snooze you lose =)  It's hard not to be jacked up as a KOF fan right now.

Indeed! Awesome new stages and possibly confirmation of Old KOF Stages in HD?! Can't really say much, just "GET HYPE!"
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 01, 2011, 11:31:33 AM
Fatal Fury 3 PaoPao Cafe... fuck yeah.

All we need now is Sound Beach from Real Bout 1, complete with OUT OF BOUNDS.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 11:34:38 AM
Fatal Fury 3 PaoPao Cafe... fuck yeah.

All we need now is Sound Beach from Real Bout 1, complete with OUT OF BOUNDS.

That would be nice, but I will state it again, we really really really need a remake of the Tokyo NeoGeoLand Arcade stage. Just look at this fan made one, it looks gourgeos!
(http://i136.photobucket.com/albums/q165/DarKaoZ/kofxiiitokyo.png)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 01, 2011, 11:56:59 AM
I like what Professor translated about this part:
Quote
According to SNKP's Matsushita, the home console version of KOFXIII will feature some old stages in the KOF series, albeit redrawn in HD graphics.

http://twitter.com/matsushita_8bit/status/86699408049184768
Oh, so the new backgrounds have been announced! The concept behind them are "Easy to the eye, undisturbing to the gameplay (give the spectators regular physiques)", "Release previous KOF backgrounds and new backgrounds in beautiful HD quality". They're the effort of hard work by the background's staff!

http://twitter.com/matsushita_8bit/status/86701450096422912
So that's the concept behind having the previous backgrounds, but they might've taken my request when I said "I'd love to see the old KOF backgrounds in HD quality". The old stages in HD will really make your heart pound, they look like High-res NeoGeo!
Oh man I'm so damn hype right now
I can't believe they will give us old kof stages redrawn in HD
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 01, 2011, 12:11:29 PM
I'm stunned by all the new stuff SNKP is announcing. Gorgeous.

Maybe now we can start to understand why all this time after arcade release...  :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: ReXXXSoprano on July 01, 2011, 12:42:00 PM
We should have our answers next week. They've been in touch with me about it. ON asked their questions first and they only submitted 5 so they got answers first.

Nilcam, since Atlus are the homies now see if you can slide in a "What's good with Power Instinct" question next time you talk to them. Seeing as I might never play Ancestor's Commiseration without them knowing that people actually want to play the game in the first place.

And those new stages are bad ass. For a second before I realized that was the inside of Big Ben I thought that there was a Club Illusion stage. SNK, do that. Pao Pao 1 is too nice for words. Now I gotta have that throwback soundtrack for that stage alone. And big ups to Krauser and Laurence. I wonder if Krauser was in XIII would he look more like his FF/KoF version or would they beef him up like in Real Bout?

Now, where's DAT ADEL, DAT EIJI, DAT GEESE, DAT DUCK KING, DAT MARY, DAT YAMAZAKI, DAT HEIDERN, DAT TSUGUMI, DAT (Insert Character Here from another SNK/ADK/Fighter's History).

Random thought of the day. May Lee in DAT XIII voiced by Hikaru Yamamoto (Kamen Rider W's Akiko). 2 of my favorite things together in one package. Nice.

And now that I've seen Lily I gotta go get on some Reg A for no reason at all.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 01, 2011, 12:57:11 PM
Wow ! cant wait for next week information
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 01, 2011, 01:58:44 PM
Wow ! cant wait for next week information

kof xiii is gonna get cancelled or is gonna be released next year LOL - knock on wood*
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: fiol on July 01, 2011, 02:26:09 PM
Hey, does someone recognize who is the character between Krauser and Lawrence? I can see someone else, but I don't recognize him.
if i m not mistaken that old guy is Jubei from FF2/S
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 01, 2011, 03:57:51 PM
wow i wake up and theres 3 new pages of info, and a new nominee for best new member. after a intro like that, i can only welcome you greenwood. if every post of your is win like this, ill be waitinf forward to new posts by you.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 01, 2011, 04:18:11 PM
HYPE POST!

I go to sleep and all of this info comes out, I'm never sleeping again...lol...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 01, 2011, 04:44:37 PM
For the stages, SNK needs to use 98um and 2000 dreamcast version as their only references.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on July 01, 2011, 05:08:59 PM
They should bring back this stage

http://www.youtube.com/v/ApixLrr88rE?version=3&hl=en_US
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 05:11:01 PM
(http://www.f20x.com/objects/images/Stages/kof94/94_japan_02.png)

This is the only Right Answer, with special intro and all
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 01, 2011, 05:18:13 PM
some of the best kof stages are in 95 and 96, same for best music.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 01, 2011, 05:32:16 PM
some of the best kof stages are in 95 and 96, same for best music.
What about KoF '98 and 2003? They had good stages too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 01, 2011, 06:37:57 PM
98, yes i agree. even 99 had some nice ones. but 03? how did you get tha one?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 06:51:39 PM
those were an improvement from 2001-2003, but they were nothing to write home about

Except the Prague Astronomical Clock

(http://3.bp.blogspot.com/_wZoHbsGuL6A/TQE8_gx7PoI/AAAAAAAACXQ/ODnou6mvW3U/s320/kof2003praga.png)

(http://2.bp.blogspot.com/_wZoHbsGuL6A/TQE_uToCoWI/AAAAAAAACXU/2jVeyi_jExw/s320/relojastronomicodepraga.png)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 01, 2011, 06:54:14 PM
i would like to see this stage or something similar
(http://dsarena.free.fr/mugenlight/stages/kof95-ikari.png)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 06:59:57 PM
If they could get THIS to work in HD:

(http://images3.wikia.nocookie.net/__cb20100720023037/snk/images/e/e8/Kof99park3bglite.gif)

then I'd be beyond impressed.

And we need one of these, to Mimic Maximum Impact 2's "Each character plays a theme when fought here" idea:

(http://images1.wikia.nocookie.net/__cb20100720014661/snk/images/3/36/Kof95japanbg.gif)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 01, 2011, 07:06:03 PM
If they could get THIS to work in HD:

(http://images3.wikia.nocookie.net/__cb20100720023037/snk/images/e/e8/Kof99park3bglite.gif)

then I'd be beyond impressed.

And we need one of these, to Mimic Maximum Impact 2's "Each character plays a theme when fought here" idea:

(http://images1.wikia.nocookie.net/__cb20100720014661/snk/images/3/36/Kof95japanbg.gif)

Hell yes on both of these
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 07:47:22 PM
Here are some of my nominees to Remake Stages:

94:
(http://dreamcancel.com/forum/index.php?action-post2g]http://images2.wikia.nocookie.net/__cb20100720012413/snk/images/2/22/Kof94mexicobglite.gif)
(http://snk.wikia.com/index.php?title=The_King_of_Fighters_%2794&image=Kof94japanbg-gif)
(http://images2.wikia.nocookie.net/__cb20100720012519/snk/images/1/1f/Kof94chinabglite.gif)

95:
(http://images1.wikia.nocookie.net/__cb20100720014661/snk/images/3/36/Kof95japanbg.gif)
(http://images4.wikia.nocookie.net/__cb20100720014734/snk/images/3/34/Kof95chinabg.gif)
(http://images4.wikia.nocookie.net/__cb20100720014630/snk/images/3/31/Kof95usabg.gif)

96:
(http://images3.wikia.nocookie.net/__cb20100720020014/snk/images/1/17/Kof96aofbg.gif)
(http://images1.wikia.nocookie.net/__cb20100720015906/snk/images/3/3f/Kof96womenbg.gif/img]

97:
[img]http://images2.wikia.nocookie.net/__cb20100720021323/snk/images/4/45/Kof97balibg.gif)
(http://images4.wikia.nocookie.net/__cb20100720021312/snk/images/a/a1/Kof97koreabg.gif)

Wish DreamCancel forum would make pictures smaller if they exceed a certain size, but oh well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: BiGGDaddyCane on July 01, 2011, 08:17:50 PM
As much as I love KOF98. 95 & 96 had many of my Favorite stage designs.

Also, that rainy stage is so tight. I remember playing KOF Evolution on the Dreamcast back in like 2002 and the first thing that comes to mind from that game is that rainy stage and how cool it was. Oh yeah and the Dinosaur World, and the Sewers stage from Evolution.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 01, 2011, 08:25:31 PM
hey guys where did you guys find those bg's @, i remember them but forgot where they from.

also as good as some of those 98 bg's wher, same for 99, 95 and 96 had by far the best ones. kinda surprised nobody put 95 terry stage there, its one of the best imo. that small low sea whare you jump into (unless your chin facing iori, your feat wont touch the water till your back does and you dead).

96 had golden stages, ioris under the bridge, air bar from king, esaka osaka stage of kyo/athena.

peoples, give me them links.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 01, 2011, 08:28:50 PM
I just want to see the neo-geoland stage back and maybe the one under the bridge 98 japan.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 01, 2011, 08:30:56 PM
hey guys where did you guys find those bg's @, i remember them but forgot where they from.

also as good as some of those 98 bg's wher, same for 99, 95 and 96 had by far the best ones. kinda surprised nobody put 95 terry stage there, its one of the best imo. that small low sea whare you jump into (unless your chin facing iori, your feat wont touch the water till your back does and you dead).

96 had golden stages, ioris under the bridge, air bar from king, esaka osaka stage of kyo/athena.

peoples, give me them links.

Go to the Stages section in these SNK Wikia pages:

http://snk.wikia.com/wiki/The_King_of_Fighters_%2794 (http://snk.wikia.com/wiki/The_King_of_Fighters_%2794)
http://snk.wikia.com/wiki/The_King_of_Fighters_%2795 (http://snk.wikia.com/wiki/The_King_of_Fighters_%2795)
http://snk.wikia.com/wiki/The_King_of_Fighters_%2796 (http://snk.wikia.com/wiki/The_King_of_Fighters_%2796)
http://snk.wikia.com/wiki/The_King_of_Fighters_%2799 (http://snk.wikia.com/wiki/The_King_of_Fighters_%2799)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 08:33:10 PM
hey guys where did you guys find those bg's @, i remember them but forgot where they from.

also as good as some of those 98 bg's wher, same for 99, 95 and 96 had by far the best ones. kinda surprised nobody put 95 terry stage there, its one of the best imo. that small low sea whare you jump into (unless your chin facing iori, your feat wont touch the water till your back does and you dead).

96 had golden stages, ioris under the bridge, air bar from king, esaka osaka stage of kyo/athena.

peoples, give me them links.

http://snk.wikia.com/wiki/Main_Page

They have "almost" all the stages there. 97 is missing some, I was looking the China Stage. Really liked that one in 97.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 08:38:07 PM
I really liked the museum stage too, haha. I think it was mostly the lighting. Same as fighting in front of that airplane.

And does anyone else thing THIS:

http://images2.wikia.nocookie.net/__cb20100720021323/snk/images/4/45/Kof97balibg.gif (http://images2.wikia.nocookie.net/__cb20100720021323/snk/images/4/45/Kof97balibg.gif)

and this:

http://www.4gamer.net/games/134/G013484/20110701023/SS/003.jpg (http://www.4gamer.net/games/134/G013484/20110701023/SS/003.jpg)

Might already be the same stage?

I also wonder if what looks like the current "Elisabeth's Destroyed Manor" could eventually have a stormy rain during one of it's transitions.

We really don't have ANYTHING out on a normal, semi-modern street or back-alley yet, either.

So Something like

(http://images2.wikia.nocookie.net/__cb20100720031843/snk/images/thumb/1/1e/Kofxialleybg.gif/816px-Kofxialleybg.gif)

or

(http://images1.wikia.nocookie.net/__cb20100720021926/snk/images/e/e2/Kof98japanstreetbg.gif)

should be expected.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 01, 2011, 08:51:49 PM
thanc for the links.

my pics:

from 94

http://images3.wikia.nocookie.net/__cb20100720012428/snk/images/a/a9/Kof94koreabg.gif


from 95

http://images4.wikia.nocookie.net/__cb20100720014630/snk/images/3/31/Kof95usabg.gif

http://images2.wikia.nocookie.net/__cb20100720014722/snk/images/b/b2/Kof95englandbg.gif

http://images2.wikia.nocookie.net/__cb20100720014711/snk/images/b/b2/Kof95italybg.gif

this stage has the best water effect ive ever seen in a 2d game, the plane where you fight at in the water with your shoes is just too fucking awesome. one of my favorites of all time. the theme was awesome as well.


from 96

http://snk.wikia.com/wiki/File:Kof96fatalbg.gif

http://snk.wikia.com/wiki/File:Kof96psychobg.gif

http://snk.wikia.com/wiki/File:Kof96yagamibg.gif

http://snk.wikia.com/wiki/File:Kof96womenbg.gif


from 99

http://images3.wikia.nocookie.net/__cb20100720023112/snk/images/0/0a/Kof99museumbg.gif

http://images1.wikia.nocookie.net/__cb20100720023060/snk/images/4/4f/Kof99park1bglite.gif

http://images3.wikia.nocookie.net/__cb20100720023150/snk/images/a/aa/Kof99alley1bg.gif


from 98

http://images4.wikia.nocookie.net/__cb20100720021913/snk/images/a/a1/Kof98japantemplebg.gif

the mediterean stage that wasnt in there.

the asian stage where you on the boat also not in there.


from 97

wtf, none of the good ones are there? except bali but i got traumas from that stage, no music most of the time sucked.

the disco stage was nice.

same for the hong kong stage, with ojisan team cameo and bob and hon cameos.

just for fun:

my favorite pic in all of 97:

http://images2.wikia.nocookie.net/__cb20090324045258/snk/images/a/ae/Gamest.png

these are also nice but nothing special.

http://images2.wikia.nocookie.net/__cb20090324044220/snk/images/e/e7/Famitsu.png

http://images1.wikia.nocookie.net/__cb20090324045412/snk/images/0/0a/Neogeofreak.png

actually the neo freak one also has really nice art imo.


also can we please get some sprites better than these fo my favo mofo?

http://images.wikia.com/snk/images/6/65/Yamazaki2003alt.gif

http://images.wikia.com/snk/images/9/95/Yamazakicvs.gif

http://images.wikia.com/snk/images/9/96/Yamazaki97.gif

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 09:06:41 PM
Hey, does someone recognize who is the character between Krauser and Lawrence? I can see someone else, but I don't recognize him.
if i m not mistaken that old guy is Jubei from FF2/S

Hmm... you might up to something. Weird to see Jubei between those 2.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 01, 2011, 09:12:52 PM
Hey, does someone recognize who is the character between Krauser and Lawrence? I can see someone else, but I don't recognize him.
if i m not mistaken that old guy is Jubei from FF2/S

Hmm... you might up to something. Weird to see Jubei between those 2.
Weird indeed.. I also want to see The KOF 2002 Holland Stage redone in HD.

And I also want to apologize to everyone for making a fuss over the game's English Dub, I just don't want this game to be released as a download on PSN, I'd rather have it on disc, that is why I wanted a dub.

I also don't want KOF XIII to suffer the same fate as Arcana Heart 3 and Record of Agarest War, they were released on PSN because of the lack of English Dubs.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 09:26:28 PM
I also don't want KOF XIII to suffer the same fate as Arcana Heart 3 and Record of Agarest War, they were released on PSN because of the lack of English Dubs.

Nah, that won't happen to KOFXIII, besides those 2 games got release as Downlodable Content because of their possible misinterpretation by the media/parents. I mean, those games kinda sexualize characters that might look as pre-teens/teens, so that was the main reason IIRC they weren't retail released.

Yakuza 3 and 4 didn't have English Dubs and they got Disc release. But anyways, I want KOFXIII to have both English and Japanese voices and the option to select which one to hear like SSF4 does.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 01, 2011, 09:35:51 PM
We really don't have ANYTHING out on a normal, semi-modern street or back-alley yet, either.

I agree that there needs to be a back-alley stage but as for semi-modern street stage have you forgotten about the England stage!?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 01, 2011, 09:39:05 PM
I also don't want KOF XIII to suffer the same fate as Arcana Heart 3 and Record of Agarest War, they were released on PSN because of the lack of English Dubs.
Yakuza 3 and 4 didn't have English Dubs and they got Disc release. But anyways, I want KOFXIII to have both English and Japanese voices and the option to select which one to hear like SSF4 does.

I guess you're right, games that don't have English Dubs can be released on Disc as well. Like Yakuza as you mentioned.

I also wanted that option too, for those that don't want to play with English voices, they can also play it with Japanese voices
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 01, 2011, 09:55:35 PM
kof has originally never had dubs, cant uderstand why anybody would want to hear powerwava from some retarded ass nickcartoons voice actor.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 01, 2011, 10:00:06 PM
I agree that there needs to be a back-alley stage but as for semi-modern street stage have you forgotten about the England stage!?

Well, that feels kinda like a ring, so I never really think about it being "On the street" like the street stages in 98 and XI... but yeah, guess it does count, lol.

Along with probably being able to at least fight in the Volcanic-looking Saiki stage, we actually have a very nice selection of stages already. Though I wonder now, if they'll make any certain stages have differnet forms as you fight? England and the Egyptian temple are the biggest changers ATM, so could they add more to already existing ones for console release? Imagine if China had day and dusk cycles added to the already-established night time?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 10:25:46 PM
I believe than AH was a DLC more for the fact than the game was at 640x480 than for the lack of english dub, at the same time, I believe that this wasn't released on XBLA more because they didn't liked the game it seems
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 01, 2011, 11:07:34 PM
Would love to see the 2k2 Dojo stage come back, that stage was beatiful.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 01, 2011, 11:31:50 PM
I want KOFXIII to have both English and Japanese voices and the option to select which one to hear like SSF4 does.

Idk what's with Capcom, but they pull that option out of my SSF4 when i updated to AE.

kof has originally never had dubs, cant uderstand why anybody would want to hear powerwava from some retarded ass nickcartoons voice actor.

This.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 01, 2011, 11:34:07 PM
Maybe the port was really ''arcade perfect''


lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 01, 2011, 11:37:01 PM
Idk what's with Capcom, but they pull that option out of my SSF4 when i updated to AE.

Are you sure? I have my copy of SSF4AE and I changed Oni and Evil Ryu to Japanese and left Yun and Yang in English.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 01, 2011, 11:56:26 PM
Man I am so freakin' hyped write now I don't know what to say except this:

I FRIGGIN' LOVE BEING A KOF FAN!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 02, 2011, 12:10:47 AM
Idk what's with Capcom, but they pull that option out of my SSF4 when i updated to AE.

Are you sure? I have my copy of SSF4AE and I changed Oni and Evil Ryu to Japanese and left Yun and Yang in English.

Nevermind, I never did beat the Arcade of SSF4. I got it mixed up with SF4.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 02, 2011, 12:42:23 AM
Oh snap, a bunch of KOF news, it's good to be alive.

Makes me wonder what new stuff they are going to add. Whatever it is the stages are going to be beautiful.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 02, 2011, 05:32:53 AM
Oh snap, a bunch of KOF news, it's good to be alive.

Makes me wonder what new stuff they are going to add. Whatever it is the stages are going to be beautiful.
Agreed too hyped!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 02, 2011, 09:33:47 AM
You guys ever notice that characters from other teams are often included in the endings.

Ash's ending has Shen, DuoLon and Oswald.
Joe / Terry / Andy's ending has Mary, Mai and some random transvestite.
Kim / Hwa / Raiden's ending has Chang and Choi.

We know that Billy might be in the game, and Mary was on his team a set of times. Does that mean that Chang, Choi, Oswald, and anybody else featured in the ending could make it into this game? It's a stretch to say that it's a definite yes, but there's a chance those characters could show.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 02, 2011, 11:45:35 AM
don't think they'll reintroduce those 2. they dropped them in favour of newer characters after having them in the cast for years. in think your overthinking this, a natural side-effect of being hyped =D
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 02, 2011, 11:56:43 AM
Didn't think they'd bring back Billy either, Mary / Yamazaki are probably going to come back on his team.

Yeah, definitely over-thinking it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 02, 2011, 11:59:03 AM
well i do hope snk does bring back malin and momoko since they are rather new to the series
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 02, 2011, 03:36:44 PM
and Oswald and Adel, does not fell like the Ash Saga without the new characters they 've introduce, plus everyone else who needs to appear duck king, yashiro, yamazaki and so on
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 02, 2011, 05:43:40 PM
i think people need to understand that the orochi characters are dead, asking for rugal, goenitz, yashiro, chris and shermie when they are dead?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 02, 2011, 06:26:06 PM
i think people need to understand that the orochi characters are dead, asking for rugal, goenitz, yashiro, chris and shermie when they are dead?

To add on, Benimaru, Goro, and Iori inherited moves from O. Yashiro and  O. Shermie.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 02, 2011, 06:28:42 PM
hmmm, it seems we agree on a lot of points.  :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 02, 2011, 08:28:01 PM
So true on the Yamazaki, Eiji, and Mary points.

That reminds me, does anyone have an exact date on when we will receive a reply from Atlus on the questions we asked? I know that its early July, but an exact date in July can be nice. :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 02, 2011, 08:32:37 PM
Don't be so optimistic with Yamazaki and BlueMary. We have Billy already, and seeing that all names found in XII's disc datas have appeared, seems classic Iori will be there too... So Billy+Classic Iori means Eiji as third member...

I don't care about Yamazaki, but I do about Mary because she was a main of mine... But having 8 FF characters already, I wouldn't see Eiji as a bad addition.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 02, 2011, 08:52:08 PM
I really doubt that Iori 98 will be put as a stand alone character, so he will be just like all the ex characters in the past, so he will not make a team with billy and Eiji (unless, they made some wacky twist where they explain that Iori 98 is some spirit that those from the past created)

But I could see Eiji making the cut in the game, it fits well their idea to revive old characters

And I can't see why the orochi can't comeback, if vice and mature could, everybody has a chance
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 02, 2011, 08:56:34 PM
Iori 98 could be in the game for story purposes? I can see him been used for the story in the new Story Mode. Maybe retelling the events of 2003/XI or showing what happen after XIII. So I don't see why not Iori 98 can be a single entry just for story purposes.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 02, 2011, 09:19:13 PM
i actually think it'd be pretty lame to have 2 iori in game...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: VinnAleixoFM on July 02, 2011, 09:54:12 PM
i actually think it'd be pretty lame to have 2 iori in game...

3 Kyos from KOF 99, 2 Kyos from 2k2/2k3/XI/MI2/MIRA, 2 Terries and 2 Ryos from MI2/RA and 4/5 Kyos from 2002UM says hello :V
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 02, 2011, 11:04:27 PM
If anyone is going to accompany Billy to make a full team I'm certain it will be Mary and Yamazaki. In this game SNKP has shown a very obvious pattern of putting characters in their classic team lineups with only a couple of exceptions. Take this in account with the popularity of those two characters and you get yourself a very safe bet. And if Iori '98 is in this game, I am sure he will be a stand alone character.

i think people need to understand that the orochi characters are dead, asking for rugal, goenitz, yashiro, chris and shermie when they are dead?

Unfortunately (or possibly fortunately), bringing back Mature and Vice in the manner they did basically opens up the possibility of anyone coming back. But I don't believe any of those characters have an honest chance of coming back this game. Even so, people always got their hopes and dreams despite the evidence (or lack thereof).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 02, 2011, 11:15:00 PM
We don't need two Ioris in a recent KOF guys. We don't have two Kyos in it, so we don't need two Ioris.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 02, 2011, 11:32:06 PM
I am sure there will be a classic Iori as a standalone character and I think is ok to have both of them in the game since the gameplay between those two are very different.
As far as Billy Kane team goes I would like to see him team up with Oswald and Yamazaki that would be awesome.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 02, 2011, 11:38:03 PM
I will support Iori 98 only if we got more ex characters a la 98

I don't know, there are tons of options

Kyo 96 or 2002
All the Fatal Fury characters with their real bout movesets
Ryo and Yuri 95
Robert 2000
Takuma 2002
Kensou 98 or 2002
King 98
Chin 98 or 2002

98UM has gained a lot with the ex characters imo, and in a lesser extent 2002 um too
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 02, 2011, 11:42:06 PM
I will support Iori 98 only if we got more ex characters a la 98

I don't know, there are tons of options

Kyo 96 or 2002
All the Fatal Fury characters with their real bout movesets
Ryo and Yuri 95
Robert 2000
Takuma 2002
Kensou 98 or 2002
King 98
Chin 98 or 2002

98UM has gained a lot with the ex characters imo, and in a lesser extent 2002 um too

I'm sure there won't be any other ex characters besides Iori
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 02, 2011, 11:53:28 PM
yeah, I know that, is was basically the only way thay I would like to see old Iori
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: cHuCo_ on July 03, 2011, 12:44:33 AM
So.....no one really thought of the possiblity of Billy being teamed up with Hwa & Raiden? I mean the screenshots suggest it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 01:26:26 AM
Kim is already with Hwa + Raiden, which makes sense because Kim often teams up with the big-baddies to make them into the big-goodies. Billy / Hwa / Raiden makes no sense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 03, 2011, 02:12:56 AM
Billy - Hwa - Raiden would be an anti-FF team or FF-villains team or something like that, so it makes some sense.

But Kim is already with those 2 , so Billy needs to get other partners.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 03, 2011, 03:16:35 AM
I really want to see Eiji in this game

Just put Billy, Eiji and Nameless and you will had a rival team, one for FF, other for AOF, and other for KOF

Will be funny to see nameless in this game, hell, you can replace nameless with oswald and you will still get the idea


Oswald, Eiji and Nameless sound like good options to me
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 03, 2011, 03:27:28 AM
I really want to see Eiji in this game

Just put Billy, Eiji and Nameless and you will had a rival team, one for FF, other for AOF, and other for KOF

Will be funny to see nameless in this game, hell, you can replace nameless with oswald and you will still get the idea


Oswald, Eiji and Nameless sound like good options to me
A lot of people dont like namesless though =/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 04:10:35 AM
Billy - Hwa - Raiden would be an anti-FF team or FF-villains team or something like that, so it makes some sense.

But Kim is already with those 2 , so Billy needs to get other partners.
Billy doesn't strike me as that much of a bad guy compared to Raiden and Hwa, so I didn't think about it like an anti-FF team.

Oswald, Eiji, Nameless team would be interesting to see in a game. It sucks that Nameless probably won't ever make a return.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 03, 2011, 05:46:39 AM
Billy is 100x times more of a bad guy than raiden and hwa jai, those 2 look more like ''stupid bad guys who will fail always'' than billy who is the bodyguard of geese

I could see this ''anti FF'' team work better if they put another forgotten character of SNK but that is so stupid that their actions will lead to wacky situations

I can't decide if michael max or axel hawk could fit better this criteria, I mean, both characters had been totally forgotten for SNK (hell, I can't recall the last time that they at least made it into a background or something)

Billy needs to be with more serious competitors, his 97 team, or the one that I named before
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 06:29:20 AM
Billy is 100x times more of a bad guy than raiden and hwa jai, those 2 look more like ''stupid bad guys who will fail always'' than billy who is the bodyguard of geese

I could see this ''anti FF'' team work better if they put another forgotten character of SNK but that is so stupid that their actions will lead to wacky situations

I can't decide if michael max or axel hawk could fit better this criteria, I mean, both characters had been totally forgotten for SNK (hell, I can't recall the last time that they at least made it into a background or something)

Billy needs to be with more serious competitors, his 97 team, or the one that I named before
Bodyguard of a bad guy != bad guy.

How is Eiji more serious than Mary / Yamazaki when Eiji was used for comic relief in KOF. Reference (http://snk.wikia.com/wiki/Eiji_Kisaragi)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 03, 2011, 06:36:42 AM
If anyone is going to accompany Billy to make a full team I'm certain it will be Mary and Yamazaki. In this game SNKP has shown a very obvious pattern of putting characters in their classic team lineups with only a couple of exceptions. Take this in account with the popularity of those two characters and you get yourself a very safe bet. And if Iori '98 is in this game, I am sure he will be a stand alone character.

i think people need to understand that the orochi characters are dead, asking for rugal, goenitz, yashiro, chris and shermie when they are dead?

Unfortunately (or possibly fortunately), bringing back Mature and Vice in the manner they did basically opens up the possibility of anyone coming back. But I don't believe any of those characters have an honest chance of coming back this game. Even so, people always got their hopes and dreams despite the evidence (or lack thereof).

I'll have to disagree with the team being the 97 team, as even though they've been going classic, I still see them sticking with the 2003 iteration (Billy, Yamazaki, Gato). I also see a XI team of Oswald/Malin/Adelhied coming to fruition as well or Oswald and Adel joining Ash for an official Ash team of some sort. Wishful thinking at my end but i feel that 2003 and XI have been under-represented, especially Adel which has an unfinished story arc.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 03, 2011, 08:12:16 AM
I'll have to disagree with the team being the 97 team, as even though they've been going classic, I still see them sticking with the 2003 iteration (Billy, Yamazaki, Gato). I also see a XI team of Oswald/Malin/Adelhied coming to fruition as well or Oswald and Adel joining Ash for an official Ash team of some sort. Wishful thinking at my end but i feel that 2003 and XI have been under-represented, especially Adel which has an unfinished story arc.

I'll concede the possibility of the 2003 version of the team. At least that has some logical sense to it. But I'm still putting my money on the '97 team. Although I also fear there is a strong possibility Billy won't be getting any teammates at all.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 08:22:01 AM
I'll concede the possibility of the 2003 version of the team. At least that has some logical sense to it. But I'm still putting my money on the '97 team. Although I also fear there is a strong possibility Billy won't be getting any teammates at all.
No teammates for Billy? Poor Billy.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on July 03, 2011, 08:45:43 AM
I'll concede the possibility of the 2003 version of the team. At least that has some logical sense to it. But I'm still putting my money on the '97 team. Although I also fear there is a strong possibility Billy won't be getting any teammates at all.

Thats would feel weird.. I'd assume that if he appears without a team upon release he would get two team mates as dlc later on, though i hope they don't do character dlcs. Or atleast that they don't do or announce character dlcs around launch because that would just make the game feel incomplete.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 03, 2011, 09:04:09 AM
I will keep believing that both Oswald and Yamazaki will be part of a team with Billy. Oswald is hired by Geese, Yamazaki will do what Geese tell him and Billy is just there to keep an eye on them. That could make sense after 2003 ending.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 03, 2011, 09:10:12 AM
I will keep believing that both Oswald and Yamazaki will be part of a team with Billy. Oswald is hired by Geese, Yamazaki will do what Geese tell him and Billy is just there to keep an eye on them. That could make sense after 2003 ending.
could i get a source for this? not saying that your lying or anything it's just the first time ive ever heard that
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 03, 2011, 09:54:54 AM
I will keep believing that both Oswald and Yamazaki will be part of a team with Billy. Oswald is hired by Geese, Yamazaki will do what Geese tell him and Billy is just there to keep an eye on them. That could make sense after 2003 ending.
could i get a source for this? not saying that your lying or anything it's just the first time ive ever heard that

Nah, I'm not saying that is what it's been confirmed. I just said that I believe they could go with that route. Oswald is a Hired Assassin/Hitman (IIRC), in XI he was hired by Ash. I don't see why Geese couldn't hire him to enter the tournament with Billy and Yamazaki if that team was to be made.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 03, 2011, 11:21:12 AM
Any possibility that Billy might just be one of the console exclusives and don't have a team, like the ported NGBC characters in XI?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 03, 2011, 12:35:24 PM
Any possibility that Billy might just be one of the console exclusives and don't have a team, like the ported NGBC characters in XI?
its a high possibility but a lot of people are hoping thats not the case personallyi think that snk is planing on adding the whole '97 team and maybe have characters like momoko,malin,oswald and adel maybe be pre-order dlc

cause it would seem a little old for them to just make one new character in a year
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 03, 2011, 12:36:08 PM
Any possibility that Billy might just be one of the console exclusives and don't have a team, like the ported NGBC characters in XI?
its a high possibility but a lot of people are hoping thats not the case personally i think that snk is planing on adding the whole '97 team and maybe have characters like momoko,malin,oswald and adel maybe be pre-order dlc
cause it would seem a little odd for them to just make one new character in a year
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 04:29:04 PM
I will keep believing that both Oswald and Yamazaki will be part of a team with Billy. Oswald is hired by Geese, Yamazaki will do what Geese tell him and Billy is just there to keep an eye on them. That could make sense after 2003 ending.
Huh, true. There was a concept picture of Oswald as well.
Remember these?
(http://i54.tinypic.com/2hcjps4.jpg)(http://i53.tinypic.com/kdtvdj.jpg)(http://i54.tinypic.com/28l76dh.jpg)(http://i56.tinypic.com/219t10i.jpg)

Aenthin, it's possible. I'm not sure if that's what SNK would do, though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 03, 2011, 04:55:10 PM
eiji is comical relief, mary and yamazaki outclass him in prett much every area. same goes for oswald and gato, who i also wouldnt mind in billys team if mary doesnt make it (mary isnt always with billys team, yamazaki is). i wouldnt mind oswald instead of mary or gato to be honest. would make this bu far the coolest default team in the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 03, 2011, 05:41:45 PM
eiji is comical relief

Since when? Eiji is always serious business.

I think a team of Billy, Eiji and Yamazaki would be perfect. The Outlaw Dream Team.

Oswald can go chug a dick, he was borked as hell, we don't need him to come back again.

If Gato was gonna return... he better be accurate to his MOTW movelist. I was not happy he lost his dp+K and counter in 2k3 and XI and gained some new command jump-teleport dash neck snap thing. Just doesn't feel like the Gato I know.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 03, 2011, 05:50:27 PM
personally id rather have mary instead of gato or especially eiji (his design is dumb, like really dumb, purple ninja nftw). oswald though, id think id prefer him over mary. either way, with mary or with oswald, either of them being with yamazaki and billy is most awesome defaut team in kof.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 03, 2011, 06:01:27 PM
The most awesome team SNK could give us is a RB2 team with Rick, Xiang-Fei and Alfred.

WHY NO ALFRED LOVE!?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 03, 2011, 06:25:28 PM
because hes only in rb2 and his moveset from that game did wonders for him in that game. dont know but dont think hed be anything special in kof. his design aint eiji bad but its not great either. xiangfei and rick i agree with though, if it means we could have them with alfred i wouldnt mind at all. in fact i wouldnt mind most characters. some characters i would mind though: hinako, malin, bao, seth, chang, choi among others.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 03, 2011, 07:39:21 PM
You're forgetting about Real Bout Special Dominated Minds. Alfred was in that too.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 08:26:18 PM
hinako, malin, chang
Wait, what is wrong with their designs?

I like Oswald, I just don't want him with Billy. Classic Yamazaki / Mary / Billy is too great.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: bzerk on July 03, 2011, 08:28:02 PM
I always thought that mary figured out  that geese sponsored the 97' team  and she would get revenge for tricking her? If thats the case, I cant see them throwing her back on a team with billy and yamazaki.   I think if anything  she will make it in with a agent team of mary/vanessa/ramon
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 03, 2011, 08:41:20 PM
hinako, malin, chang
Wait, what is wrong with their designs?

Hinako is the worst sumo wrestler ever.

But SNK can redeem her.

If they made her look like this -
(http://img218.imageshack.us/img218/3813/sumogirl.jpg)

Malin is just a loli Choi. Choi was already a terrible character, but turn him into a girl = Win? lol

Well, Malin is still better than Choi.

Chang... Chang is just a dumb design period.

And I quote Frank Yagami -
Quote
To call him a convincing retard is an understatement, and I'm not even talking about the way he looks. The way he acts, sounds, and fights is also distinctively retarded. Visually, he's nothing more than poor man's Zangief... Who just ate an entire McDonald's restaurant. Comic relief? I guess... if you think fat homeless guys who pretend to know TaeKwonDo are funny.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 03, 2011, 09:19:53 PM
The idea of Hinako is that she isn't a fat sumo wrestler, that's why I like her design
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 03, 2011, 09:57:21 PM
Hinako is original, I mean you don't have to be fat to practice Sumo Wrestling. Obviously the sport rewards those who are fat, because it's harder to push them out. But in a fight, the sumo fighting style can work against people with normal weight. So IMO Hinako not been fat fits well in KOF, since most of her opponent aren't fat and huge. So she is not that out of picture as martial artist, about her design, well that is another subject. I say it's odd, but that adds and makes her more interesting visually. Is hard to imagine a Blond European girl doing Sumo Moves, I wouldn't have never thought of that, so I give SNKP credit for creativity.

Malin has never been on my liking list, I don't like her voice and she can be annoying. But her design is not bad, is just her voice and the gameplay she has. I think SNKP tried to pull out a character that used Yoyo's like Bridget from GG, but it didn't end up well IMO. Her fight style doesn't really work that well either, but I can see the potential in her if they change a little her fight style.

Choi and Chang... I rather not talk about those 2, I just don't like them. =/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 03, 2011, 10:04:32 PM
With all the Chang and Choi hate I've seen in the past, I pray that SNK just puts them both in XIII. It would be interesting to see Choi with a new sprite. A srpite that's small than chin's.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 03, 2011, 10:16:00 PM
I like Oswald, I just don't want him with Billy. Classic Yamazaki / Mary / Billy is too great.

Amen to that man. I agree 100%.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 03, 2011, 10:19:52 PM
To do sumo wrestling, you need to be fat. Also, to do any martial art you need to be asian, and to eat hamburgers you need to be American.
I don't see how Chang is that bad anyways. He's an original character and whatnot. It'd be interesting to see him with the fully mastered Hienzan and whatnot.
In KOF13, we don't have a fast, annoying character who bounces around the screen.
Malin's nice, although I agree that she could be redesigned a bit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 03, 2011, 10:36:54 PM
I doubt that this will happen, but will be cool if all the sprites are being prepared to make KOF XIV, which will be the dreammatch of the ash saga, problem, is that you need tons of new characters according to their previous entries in 2003 and XI

Tizoc
Jhun
Chang
Gato
Yamazaki
Blue Mary
Shingo
Hinako
Malin
Whip
Chizuru
Adheleid
Oswald
Duck King
Vanessa
Ramon
Eiji
Kasumi
B. Jenet
Momoko
Gai
Silber
Hayate
Jyazu


So, there are 24 characters that had appeared within the ash tales, but I seriously doubt that they will had 24 more characters if they ever develop XIV (unless they release the game in 2 more years, and being generous) lus add other classic characters like the new face team
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 03, 2011, 11:11:15 PM
ok so running wild is a chubby chaser

and i like chang and choi even though i dont use them all that much
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 04, 2011, 02:09:55 AM
ok so running wild is a chubby chaser

and i like chang and choi even though i dont use them all that much

To be fair, that explains WHY he's RUNNING WILD.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Chlorophylle on July 04, 2011, 02:41:17 AM
Hello

There has been a very interesting post on a famous french forum about movies ( ... )

Quote
ohlalalala...
Ohlalala...
Sa race...
Mais ça va juste être une PUTAIN DE TUERIE la version console !!

Je ressors de 2h intensives de la version X360 debug et c'est juste m-o-r-t-e-l.

Alors debug oblige, y'a des stages pas encore finis (genre fond vert au second round), certaines musiques pas encore implémentées, les couleurs des persos qui manquent, le roster encore incomplet (y'a tout les mecs de l'arcade et même plus, mais on sent qu'il y a encore de la place pour d'autres), mais déjà rien que l'esquisse du truc, ça laisse présager du bonheur en barre de titane.\o/

Y'a pas à s’inquiéter pour la crainte plus haut des gros pixels, c'est juste que mon pote l'avais essayé avant sur une TV pas full HD (), et donc sur une TV qui va bien, c'est aussi beau que l'arcade (voir plus, vu que l'écran est plus grand).

A prendre avec des pincettes vu que la version finale sera peut-être différente, mais pour l'instant en selectionnables dès le début, en plus du roster de l'arcade, y'a:

- Billy Kane (bon, de tout les persos qu'ils pouvaient ajouter, j'en aurais bien vu d'autres, genre Saishû Kusanagi () ou Vanessa, mais c'est cool quand même)
- Saiki (mais dans une version ni torse poil musclé, ni en ombre. Là, c'est un genre d'Ash avec des cheveux longs, mais avec une movelist trèèès intéressante =p)

Pas vu de boss vu qu'on s'est acharnés sur le VS, mais on n'est pas à l'abri d'une bonne surprise.

J'ai compté 4 ou 5 nouveaux stages en plus de ceux de la version arcade, dont certains pas finalisés, mais tous sont plus magnifiques les uns que les autres. Le tableau steampunk de Billy Kane est juste terrible, celui du temple éclairé uniquement par des torches rouges est superbe et renvoi bien à l'ambiance de certains stages des anciens KOF, les deux pas finalisés en plan fixe (une allée désaffectée et un autre avec des ruines dans la nature) vont claquer, celui dans l’espèce d'avion est sympa, d'autres que j'oublie mais surtout, ils ont remis le stage du Ponj du 96 mais version 2011 (avec les passants dans la rue au loin et tout), et avec en prime en fond sonore: Esaka ! (et là j'étais comme un ouf)


Sinon le jeu est aussi nerveux et rapide qu'en arcade, avec la maniabilité toujours au poil de cul (même si les pads xbox, c'est la pire invention ever pour des jeux de stomb 2D, faute de sticks =/)

Pas essayé les galeries et autre conneries de mode mission, online, ect, mais dans les 4 mecs qui l'ont essayé avec moi, même ceux qui sont pas forcément férus de jeux de stomb, le verdict était unanime: ÇA. BUTE.

For those of you who don't speak french :
- It was a debug version of the game so there was a lot of unfinished tings like missing colors, musics, or unmoving stages...
- Billy was playable. Saiki was playable but NOT the muscular boss version of the arcade... It's the Saiki we see in the cut scenes, with a interesting movelist.
- 4 or 5 new stages. A temple with red torches, the Billy Big ben one, Betie's garden, one who takes place in a plane, a deserted alley... and the famous japan stage from KOF 96 totally redrawn in HD.
- This was posted on june 25 of this year ( before we knew anything about Billy, or/and the new stages... )
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 04, 2011, 02:50:58 AM
For those of you who don't speak french :
- It was a debug version of the game so there was a lot of unfinished tings like missing colors, musics, or unmoving stages...
- Billy was playable. Saiki was playable but NOT the muscular boss version of the arcade... It's the Saiki we see in the cut scenes, with a interesting movelist.
- 4 or 5 new stages. A temple with red torches, the Billy Big ben one, Betie's garden, one who takes place in a plane, a deserted driveaway... and the famous japan stage from KOF 96 totally redrawn in HD.
- This was posted on june 25 of this year ( before we knew anything about Billy, or/and the new stages... )

Interesting, I can definitely believe "White" Saiki to be in the cast, he had art done for the character bubble conversations, which was shown in the Countdown page.

But this is interesting, specially how this was posted before everything was announced.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 04, 2011, 03:31:49 AM
link?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 04, 2011, 03:54:39 AM
wow esaka stage from 96, thats one of the best stages ever in kof. dont know if this is true though, we havent seen either of the stages mentioned and the other ones besides billys are not mentioned in the part highlighted.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 04, 2011, 04:01:06 AM
...screens...cough cough..no screens no party ahah
jokes aside, that stage is sick
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 04, 2011, 04:09:47 AM
WELL, in the pictures the stage of elizabeth was rumoured (that one with the statue)

And the producer of the game put on his twitter that old stages will make a comeback, so the rumours are plausible, is still strange that those news didn't appeared before, unless this was reallly an uber underground forum
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 04, 2011, 04:19:19 AM
http://images3.wikia.nocookie.net/__cb20100720015917/snk/images/d/d1/Kof96psychobg.gif

its back anmd suposedly looks better than this...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 04, 2011, 04:57:31 AM
They should really put back the kof 95 mexico stage from the art of fighting team. This one was one of the interesting stages I liked in my opinion.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 04, 2011, 05:06:44 AM
http://images3.wikia.nocookie.net/__cb20100720015917/snk/images/d/d1/Kof96psychobg.gif

its back anmd suposedly looks better than this...

I'm not a fan of that stage, but maybe they will do something that will make it awesome. I think KOF has better Japan Street stages than that one, but then again, that one is a tribute to their old offices, so maybe that is why.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 04, 2011, 05:50:51 AM
link?

Ditto.

Not that i don't believe it, but this is the internet, a common phrase is "pics or it didn't happen" , or in this case "link or it didn't happen".
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 04, 2011, 05:59:15 AM
Quote
For those of you who don't speak french :
- It was a debug version of the game so there was a lot of unfinished tings like missing colors, musics, or unmoving stages...
- Billy was playable. Saiki was playable but NOT the muscular boss version of the arcade... It's the Saiki we see in the cut scenes, with a interesting movelist.
- 4 or 5 new stages. A temple with red torches, the Billy Big ben one, Betie's garden, one who takes place in a plane, a deserted alley... and the famous japan stage from KOF 96 totally redrawn in HD.
- This was posted on june 25 of this year ( before we knew anything about Billy, or/and the new stages... )


As awesome as that sounds before I get hype I will wait for the link
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 04, 2011, 07:24:55 AM
"A temple with red torches" sound like TFTP's hideout. anyway.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Chlorophylle on July 04, 2011, 01:27:02 PM
I didn't want to put the link because it might cause problems for that guy but whatever :
http://www.mad-movies.com/forums/index.php?showtopic=12565&view=findpost&p=1643111

(http://img189.imageshack.us/img189/7338/kofp.jpg) (http://imageshack.us/photo/my-images/189/kofp.jpg/)

It's not an underground forum. It's just that video games, and especially fighting games, aren't a big part of it, like every " normal " forum.

I don't like false/dumb rumors. It doesn't look like one.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 04, 2011, 04:20:42 PM
I'm hearing RUMORS, too:

[spoiler]-Six extra characters: 95 Rival Team [Billy, Iori 95 (no 98), Eiji] + Kyo 98 (still Hero Team), Saiki (¿alone?), someone else (¿Botan?+Saiki and Ash = Ash team?)
-Some changes for 2 teams in Story mode[/spoiler]

of course, are only rumors, and not sure from where are coming
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 04, 2011, 05:13:19 PM
I'm hearing RUMORS, too:

[spoiler]-Six extra characters: 95 Rival Team [Billy, Iori 95 (no 98), Eiji] + Kyo 98 (still Hero Team), Saiki (¿alone?), someone else (¿Botan?+Saiki and Ash = Ash team?)
-Some changes for 2 teams in Story mode[/spoiler]

of course, are only rumors, and not sure from where are coming

Wow! For a rumor that reveals 6 characters I find it to be quite an unexciting one. I doubt this one is true anyway.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 04, 2011, 06:26:23 PM
there's another rumor

[spoiler]-Billy, Raiden, Hwa
-New Kim team: Kim, Chang, Choi or Jhun

-Saiki, Botan, someone else

-extras: Iori95 and Kyo98[/spoiler]

but it's hard to belive
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 04, 2011, 06:32:11 PM
Quote
New Kim team: Kim, Chang, Choi

that would be just awesome!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 04, 2011, 07:07:16 PM
So we have this so far:

Confirmed:
1. Billy Kane (XII disc info then confirmed by SNKP)

Possible due to proof:
1. Saiki (XIII Countdown speech bubble artwork)
2. Iori95/98 (XII disc info)
3. Chang (XIII Blog artwork)
4. Momoko (XIII Blog artwork)
5. Malin (XIII Blog artwork)
6. Oswald (XIII Blog artwork)

Rumored with no proof:
1. Botan
2. Jhun
3. Choi
4. Adelhein
5. Yamazaki
6. Mary
7. Eiji

Well SNKP does have a lot of characters to work on if most of them are true. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 04, 2011, 07:26:45 PM
I'm hearing RUMORS, too:

[spoiler]-Six extra characters: 95 Rival Team [Billy, Iori 95 (no 98), Eiji] + Kyo 98 (still Hero Team), Saiki (¿alone?), someone else (¿Botan?+Saiki and Ash = Ash team?)
-Some changes for 2 teams in Story mode[/spoiler]

of course, are only rumors, and not sure from where are coming

lets hope your rumors are jut that, rumors.

also how is that roster with proof? because we have seen a single spritework of a said character?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 04, 2011, 08:05:21 PM
actually yes, those are rumors with proof, plus all those characters will made sense in the game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 04, 2011, 08:07:13 PM
also how is that roster with proof? because we have seen a single spritework of a said character?

Well SNKP did some sprite work on Chang, Malin, Momoko and Oswald on their KOFXIII Blog. http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html

That is the only proof of them, which makes them plausible to appear in the game. Yet that might be all they have on them.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 04, 2011, 08:30:54 PM
Let's hope that's all they got on those characters (except for Oswald, he's swell).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 04, 2011, 08:33:11 PM
Yeah, well the only character I wanna see with "proof" from the Blog is:

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/20100909_yamada.jpg)

*cackle* Charge motion, cookie throwin grapplers FTW! *Jubei/Popeye style laugh*

Ok, I'd like Chang and Oswald too. Chang would just look too awesome like that in gameplay, that's a top-tier sprite. I'd gladly take Chin, Jubei, and Oswald as my conterfeit "Team Jiji" edit team, lol. Though I'd still like to see Tung, expecially if he had Real Bout series style power.

At any rate, I hope they don't waste any time on an EX Kyo. EX Iori, ok, sure, but Kyo? Might as well make him Shingo instead.

The prospect of a fleshed-out Saiki sounds like a good console extra, TBH. The "White Ash" version, not the nude muscle man thing. Maybe if it looked more like Mukai, but not as it is.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 04, 2011, 08:51:59 PM
You know, Billy / Raiden / Hwa + Kim / Choi / Chang would be nice, but unfortunately it won't happen. Chang's already a cameo.

(http://game.snkplaymore.co.jp/official/kof-xiii/blog/100826_kameochang.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 04, 2011, 09:04:38 PM
Known... but that doesn't matter yet. He could easily just NOT APPEAR when he's fighting.

Not to mention the game-sprite design is vastly different then that one. hey could just chock up the cameo to a similiar-looking cosplay.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 04, 2011, 09:08:00 PM
or just make it like the ps2 version of 2002, where king just dissappears from the stage
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 04, 2011, 09:16:24 PM
or just make it like the ps2 version of 2002, where king just dissappears from the stage
Lol'd.

He probably won't appear though simply because the cameo. It would be nice, I'd like to hope, but yeah.

True that. Of course that cameo is from the official blog and they stated he'd be cameo in the blog too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dandy J on July 04, 2011, 09:42:33 PM
cameo means nothing. from the beginning snk's goal was to eventually redraw everyone in the new style. its just a matter of time and priority. most likely theyve been continuously working on sprites, including but maybe not limited to those theyve shown on their blog. the state of progress of those characters is unknown so just wait and see
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 04, 2011, 09:55:46 PM
If, indeed it's going to be the '95 incarnation of Iori, then he's going to be missing his trademark Scum Gale command throw.  I sense a riot coming...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 04, 2011, 10:11:24 PM
So, where's Atlus with the US side of SNKP's Eastern news info? I suppose today is a Holiday in the good ole US of A... but wonder how long we'll have to wait?

I sense a riot coming...

A Riot of the Blood, perhaps?  ;) I'd be perfectly fine with EX Iori, if he gets his Orochi Iori-style Maiden Masher back. Kinda miss Leona's creepy howls during Rebel Spark, too.. (that'd be great to see as an alternative end to an EX Slash Saber DM)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 04, 2011, 10:35:03 PM
So... like I said about 12 pages back:

So Billy has been confirmed as a console exclusive character... it's only a matter of time
before he gets his own thread in the Character Discussion section.

Speaking of that, I would love to see a thread for Saiki and Dark Ash. I know they aren't
playable characters, but I bet they will be in the console port. Also, I'm pretty sure people
have SOMETHING to say about them....

Yay or nay?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 04, 2011, 10:40:56 PM
actually yes, those are rumors with proof, plus all those characters will made sense in the game

how are theyn rumors with proof when snkp only made a single non animated sprite to show how said character would look in XIII style. if anything, id bet money on it that these characters WON'T be in the game. im talking about the ones weve seen i sprtie form from snkp themselves. dont you think its funny that they wouldnt show a character thats actually gonna be in it (billy) but show characters of which they made 1 spritework (not animated) that are not gonna be in it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 04, 2011, 11:00:13 PM
Yay or nay?

Yay if they're revealed to be playable, Nay until then. We can talk about them in general for now, if needed, but the character section is more about strategies and fight discussion.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 05, 2011, 12:45:10 AM
If, indeed it's going to be the '95 incarnation of Iori, then he's going to be missing his trademark Scum Gale command throw.  I sense a riot coming...
A lot of characters are missing a lot of moves... I don't want to see extra characters with more complete movelists than characters are already in the game from the beginning.

I like XIII's Kim team, but I really don't care... Well, for me Eiji and Mary would be great, but if not, oh well...
But what I really like about those rumors is Ash+Saiki+someonelse (Botan could be cool) as team. I always found a nonsense Ash participates in KOF as single entry. To participate in KOF you must have a 3 member team or you can't, so I never understood when Botan gives KOF invitation to Ash to participate alone (told in Ash story). But Ash participating with Saiki (normal form) and Botan would make a lot of sense, even the ending fits better in the game if we have that team. They could be the final team before Saiki transformed and Dark Ash. At the same time, to work on Saiki normal form (Ash head swap probably) and Botan, characters who probably will never come again... looks like a waste of time and money.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 05, 2011, 02:26:32 AM
Iori needs his Rekka back
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 05, 2011, 06:02:37 AM
iori needs to be made way more awesome than he is right now. only thing im feeling about him right now is his neomax. his normal moves should have shashes that big and far reaching, that way it would actually look a little cooler and more yagami, i mean brutal. that neomax should have been his normal dp for all i care. he is WAY too tame and a little boring imo. he just isnt the dangerous yagami i used to know anymore. losing fire isnt equall to losing your badassness. and thats exactly just what has happened to the yagami i once mained...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 05, 2011, 06:11:50 AM
iori needs to be made way more awesome than he is right now. only thing im feeling about him right now is his neomax. his normal moves should have shashes that big and far reaching, that way it would actually look a little cooler and more yagami, i mean brutal. that neomax should have been his normal dp for all i care. he is WAY too tame and a little boring imo. he just isnt the dangerous yagami i used to know anymore. losing fire isnt equall to losing your badassness. and thats exactly just what has happened to the yagami i once mained...

I must say that I love the new Iori, his moves and his style make him more badass. What I only think he is missing is that his normals should have that slash effect, but smaller and only on hit. Kinda like how Elizabeth light only happens when she hits an opponent. Just to make him more awesome of what he is IMO.

Anyways, this Iori is a love or hate Iori, but is funny that you think his slashes make him look more tame, but I find that it does the contrary effect. lol

But each to their own, I respect your opinion, just brought mine and pointed out what I find cool about him. Still we might get both Iori's, the new and the old one, both are awesome.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 05, 2011, 06:22:43 AM
i so like the new iori that i dont give a damn about the 98s.I know that most probably 98version will enter the game soon but i still hope ppl wouldnt drop 1213's for the fireball maniac 98s.. i mean yeah it s iori with the flames ... uuu so badass! well to me it's just boring.. new iori still has some kinda of rekkas (drive/hd cancels) so i really dont see why ppl miss em so much.

anyway ,fellas, this is just my opinion :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 05, 2011, 06:54:10 AM
Honestly, too many people are attached to certain moves and not actually learning the character/ game in each installment.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 05, 2011, 07:10:51 AM
iori needs to be made way more awesome than he is right now. only thing im feeling about him right now is his neomax. his normal moves should have shashes that big and far reaching, that way it would actually look a little cooler and more yagami, i mean brutal. that neomax should have been his normal dp for all i care. he is WAY too tame and a little boring imo. he just isnt the dangerous yagami i used to know anymore. losing fire isnt equall to losing your badassness. and thats exactly just what has happened to the yagami i once mained...

I must say that I love the new Iori, his moves and his style make him more badass. What I only think he is missing is that his normals should have that slash effect, but smaller and only on hit. Kinda like how Elizabeth light only happens when she hits an opponent. Just to make him more awesome of what he is IMO.

Anyways, this Iori is a love or hate Iori, but is funny that you think his slashes make him look more tame, but I find that it does the contrary effect. lol

But each to their own, I respect your opinion, just brought mine and pointed out what I find cool about him. Still we might get both Iori's, the new and the old one, both are awesome.

you didnt get my point actually, i do like the slashing iori, more than fire iori, not as much as fire and slash iori but whatever.

my main gripe with this iori isnt that he uses slashes, but the way he uses slashes. the way he uses it in his NM looks great and the scream and slashing sound make him look and feel totally bad ass. those tame bitchass looking scratches he uses on his normal moves look like ass and are way too small imo. from the way he moves to the way the slashes look, he looks really gay. the slash auro or whatever is just over his hand, on his neomax the slash is like a meter away from him and way bigger. something i wouldnt have mind seeing in his specials. his special moves for the most part look stupid imo, his dm and especially his NM look brutal and befitting of yamagi. his specials look more tame than some of his normals, i just dont like them too much.

also i agree with you that his normals should have slashes on them. the effect should be the ones rhey used for his specials, his specials need to be WAY BIGGER.

this is all from a design perspective btw, not how iori plays. you could feel the craziness from iori when you used some of his older moves in kof like smashing your opponents head to the ground and exploding it, or his old maiden masher. in 13 i only get this feeling with his neomax. even though his dm looks good, it also lacks that feeling. dude brutally slashed you, afterwards held your face in his hands, then blew your face up. such rawness, his new dm is somewhat reminescent of that, and his N< fits him perfectly. its just the rest of his specials, dp is meh (nm should have been his dp imo),  ;dn ;db ;bk punch looks totally retarded,  ;dn ;db ;bk kick is also uninspiring for such an awesome character.

the one special they did get right was his command throw, too bad its crap in the game. now i know what you guys were telling me with how bad this move is, the EX version of this should have been his normal one imo. his EX one should have had huge range on it and slammed them higher like it already does.  

also no need to be so formel, what you think is all up to you.

edit: i seriously have too many posts.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 05, 2011, 07:17:48 AM
MUSOLINI : They're emo-slashes, you know, the type of slashes he uses on his wrist too. Not going to lie though, they could have made him that good-old brutal Iori we all knew and loved. New Iori is nice, just not brutal enough.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 05, 2011, 07:27:28 AM
I always saw Iori as a Diet-Coke version of Freeman, with all that "i hate violence" thing despite his attitude, also with his appareance and gameplay.
But oh well, that's just me, i couldn't care less about Iori, but if a classic version of him is available, then good for the game :)



PS.- I'm well aware Freeman was created way later than Iori.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 05, 2011, 08:32:31 AM
Personally I don't like Iori that much. He is kinda boring to me and he pretty much has been same since his debut (can't confirm, but I guess).

I actually kinda liked when he got new design and new fighting style. It was like a breath of fresh air. But he is still kinda lame emo for me.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: EDDR on July 05, 2011, 08:43:27 AM
also how is that roster with proof? because we have seen a single spritework of a said character?

Well SNKP did some sprite work on Chang, Malin, Momoko and Oswald on their KOFXIII Blog. http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html

That is the only proof of them, which makes them plausible to appear in the game. Yet that might be all they have on them.

Hmm, i thought everyone knew that this guy on DA was making all these XII/XIII inspired sprites: http://enlightendshadow.deviantart.com/gallery/?offset=24

So there's no need to make a fuss. SNKP is merely showing appreciation.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 05, 2011, 08:51:47 AM
also how is that roster with proof? because we have seen a single spritework of a said character?

Well SNKP did some sprite work on Chang, Malin, Momoko and Oswald on their KOFXIII Blog. http://game.snkplaymore.co.jp/official/kof-xiii/blog/archives/2010/08/post_28.html

That is the only proof of them, which makes them plausible to appear in the game. Yet that might be all they have on them.

Hmm, i thought everyone knew that this guy on DA was making all these XII/XIII inspired sprites: http://enlightendshadow.deviantart.com/gallery/?offset=24

So there's no need to make a fuss. SNKP is merely showing appreciation.

Actually, EnlightenShadow took those sprites of the KOFXIII Blog and just finished coloring. Read his descriptions, he says that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 05, 2011, 11:16:26 AM
i so like the new iori that i dont give a damn about the 98s.I know that most probably 98version will enter the game soon but i still hope ppl wouldnt drop 1213's for the fireball maniac 98s.. i mean yeah it s iori with the flames ... uuu so badass! well to me it's just boring.. new iori still has some kinda of rekkas (drive/hd cancels) so i really dont see why ppl miss em so much.

anyway ,fellas, this is just my opinion :)

100% agreed. And yeah, count on it. As soon as Iori with flames appears, slash Iori will fall in the forgetfulness and everybody will start to spam his fireball.

For those who are excited with having classic Iori, don't expect nothing more than the existing Iori, with Kyo's moves fire in purple. So when you see it, don't start to complain...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 05, 2011, 04:37:21 PM
Honestly, too many people are attached to certain moves and not actually learning the character/ game in each installment.

Quoted for emphasis.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jinxhand on July 05, 2011, 04:41:18 PM
Honestly, too many people are attached to certain moves and not actually learning the character/ game in each installment.

Yeah that's true... I know so many people that stopped using Iori because he can't cancel his Maiden Masher into Wolf Bloom anymore... There's way more to him than that... I like his new style though... I mean its not like he needed his fire anyway, and once Kyo went rekka, I felt Iori needed something other than a super and jumping ;bk ;b to distinguish himself from Kyo (that's just my thoughts though)...

It also makes me wonder how many people who didn't use Raiden in XII are gonna pick him up in XIII just because of the drop kick alone... I mean I understand K' (he's solid in every iteration of KoF), but I felt Raiden was good in XII, he was just missing some moves like most of the cast. He was good in CvS and CvS2 also, I felt that he was just underrated...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 05, 2011, 06:43:51 PM
It also makes me wonder how many people who didn't use Raiden in XII are gonna pick him up in XIII just because of the drop kick alone...
If Drop Kick is nerfed, it will happen the same it happened to Mature... Once her infinite was removed, she stopped to exisit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 05, 2011, 07:10:45 PM
If dropkicks were nerfed, I guess Raiden would be used a little less but I doubt it. His dropkicks aren't the only thing worrying about him. His EX shoulder tackle also deals a lot of damage and he still has his grab. I suppose he will be a third character instead of second, I guess, similar to how Vice is right now.

Regarding the Yagami argument, I dunno. His current fighting style grew into me a lot. I guess his qcb moves (both P and K) are quite lacking in ouch factor, but the grab, oh man especially the grab... The one redeeming factor of qcb+K was that it was drive cancelable into the grab. What's not an ouch factor about bouncing you to the hard floor which was supposed to make a dent on your face? Also, I actually like the slash at the end of Ya Otome better than the exploding flames.

In the end though, this is pretty much just aesthetics.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 05, 2011, 10:16:58 PM
It also makes me wonder how many people who didn't use Raiden in XII are gonna pick him up in XIII just because of the drop kick alone...
If Drop Kick is nerfed, it will happen the same it happened to Mature... Once her infinite was removed, she stopped to exisit.
Are you fucking retarded? Raiden is still going to be on some real shit if the nerf kicks get dropped because his main money maker EX tackles will be around, people are blinded by the DKs and fail to notice how much stupid shit he gets off of those and how good the boys normals and other specials are. Big Van Vader Raiden will definitely still have a presence if DKs get dropped, especially if it's only a drop of their comboability.


MOD EDIT: There's no need to insult anybody, it's okay to disagree just don't insult people.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 05, 2011, 10:34:24 PM
I think if they remove Raiden's DK he will still be used and ranked high/mid tier, his game overall is pretty solid. DK just take him over the top.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 05, 2011, 10:42:04 PM
Are you fucking retarded?

No, I'm not. Where did you grow up? In a cavern?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jinxhand on July 05, 2011, 10:53:40 PM
It also makes me wonder how many people who didn't use Raiden in XII are gonna pick him up in XIII just because of the drop kick alone...
If Drop Kick is nerfed, it will happen the same it happened to Mature... Once her infinite was removed, she stopped to exisit.
Are you fucking retarded? Raiden is still going to be on some real shit if the nerf kicks get dropped because his main money maker EX tackles will be around, people are blinded by the DKs and fail to notice how much stupid shit he gets off of those and how good the boys normals and other specials are. Big Van Vader Raiden will definitely still have a presence if DKs get dropped, especially if it's only a drop of their comboability.


MOD EDIT: There's no need to insult anybody, it's okay to disagree just don't insult people.

Of course Raiden has a ton of other things at his disposal, I know, just play XII he didn't even have the drop kick, and was still deadly imo... But real talk, all most cats see is the drop kick. You can't fault him for stating that though, especially since 90ish% of the cats on this site hasn't played XIII yet to truly know, unless you stay on youtube 24/7 like Cindy Crawford's mole enough to truly understand the intricacies when fighting as (or against) Raiden... That's why I specifically stated the question as such, and dude responded accordingly, no beef in that... Like Steve Fox in Tekken 5.0, all cats saw was his infinite and full life combos. There was a bunch of other things to him that just that, but that's all people saw... Sentinel's still deadly despite the nerf in MvC3, but all people saw was the nerf and dropped him because yet again all they saw was how much health and armor properties he had...

"All they saw" in some cases means "all a character needs to win", so you can't fault anyone for seeing just that and not anything else...

Anyway, I thought dropkicks did more damage than EX shoulder tackle anyway, so I don't see that as his real money maker, especially since most matches I see end up having dropkick punch dropkick in it... Doesn't drop kick take the opponent to the wall quicker than EX shoulder tackle also??? Seems like even if it were to be nerfed, it would still be deadly, and the nerf itself would have to be a hefty one I think... But its all speculation...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 05, 2011, 11:36:11 PM
chazumaru from MMCafe translated french post about Billy, Saiki and Esaka

[spoiler]Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!

I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.

Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/

No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).

Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:

- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)

I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.

I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)

Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)

Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.[/spoiler]

Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 05, 2011, 11:41:02 PM
i wonder how saiki will play compared to ash
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 05, 2011, 11:53:56 PM
It also makes me wonder how many people who didn't use Raiden in XII are gonna pick him up in XIII just because of the drop kick alone...
If Drop Kick is nerfed, it will happen the same it happened to Mature... Once her infinite was removed, she stopped to exisit.
Are you fucking retarded? Raiden is still going to be on some real shit if the nerf kicks get dropped because his main money maker EX tackles will be around, people are blinded by the DKs and fail to notice how much stupid shit he gets off of those and how good the boys normals and other specials are. Big Van Vader Raiden will definitely still have a presence if DKs get dropped, especially if it's only a drop of their comboability.


MOD EDIT: There's no need to insult anybody, it's okay to disagree just don't insult people.

Of course Raiden has a ton of other things at his disposal, I know, just play XII he didn't even have the drop kick, and was still deadly imo... But real talk, all most cats see is the drop kick. You can't fault him for stating that though, especially since 90ish% of the cats on this site hasn't played XIII yet to truly know, unless you stay on youtube 24/7 like Cindy Crawford's mole enough to truly understand the intricacies when fighting as (or against) Raiden... That's why I specifically stated the question as such, and dude responded accordingly, no beef in that... Like Steve Fox in Tekken 5.0, all cats saw was his infinite and full life combos. There was a bunch of other things to him that just that, but that's all people saw... Sentinel's still deadly despite the nerf in MvC3, but all people saw was the nerf and dropped him because yet again all they saw was how much health and armor properties he had...

"All they saw" in some cases means "all a character needs to win", so you can't fault anyone for seeing just that and not anything else...

Anyway, I thought dropkicks did more damage than EX shoulder tackle anyway, so I don't see that as his real money maker, especially since most matches I see end up having dropkick punch dropkick in it... Doesn't drop kick take the opponent to the wall quicker than EX shoulder tackle also??? Seems like even if it were to be nerfed, it would still be deadly, and the nerf itself would have to be a hefty one I think... But its all speculation...
You know the big 100% combos with Raiden you see? Most of those are possible because of EX shoulder tackles allow him to get the extra damage off of them leading to whatever finish you want. Yeah Dk, A, DK, NM is about 95% which is still some real shit but he has to blow some big resources for that, with just one Shoulder tackle Raiden gets that big KO. Laban has a big writeup about it in the XIII thread on SRK. And for real I'm getting annoyed with how soft shit is on here, far to many people spewing dumb stuff and not getting slapped down and getting their hands held instead.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 01:07:39 AM
Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...

Yup, I knew that SNKP would include "White" Saiki because of those portraits, but it was weird not to see him in the arcade version. I really doubt they would do the art for the speech bubbles and only use it for that countdown page.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 06, 2011, 01:17:52 AM
You know the big 100% combos with Raiden you see? Most of those are possible because of EX shoulder tackles allow him to get the extra damage off of them leading to whatever finish you want. Yeah Dk, A, DK, NM is about 95% which is still some real shit but he has to blow some big resources for that, with just one Shoulder tackle Raiden gets that big KO. Laban has a big writeup about it in the XIII thread on SRK. And for real I'm getting annoyed with how soft shit is on here, far to many people spewing dumb stuff and not getting slapped down and getting their hands held instead.

Hey man, I get where you are coming from. It can be annoying when people say stupid things. However, just because someone says something that you think is stupid it does not mean that it is stupid, nor does it mean the person who said it is stupid. All you accomplish by tossing around insults is getting people pissed off. The poster you are trying to correct will be so focused on the insults thrown at them that they won't listen to anything you have to say. And what does that accomplish?

I personally love how friendly this site is. There are way too many cowards on the internet that toss around hateful words that they would never have the balls to say to anyone in person. So it's nice to have a place that is more or less free of that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 06, 2011, 01:46:49 AM
Watching the image of story mode from the famitsu scan, plus the ending of KOF XIII, I had the idea that ash will make a team with botan and saiki

Then he will betray them, but well, it's just speculation
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 06, 2011, 02:52:00 AM
chazumaru from MMCafe translated french post about Billy, Saiki and Esaka

[spoiler]Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!

I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.

Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/

No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).

Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:

- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)

I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.

I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)

Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)

Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.[/spoiler]

Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...

this is interesting...thx for sharing
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 06, 2011, 02:56:04 AM
I have to admit, a normal version of Saiki is not something I'd expect ever since I've seen the boss version. I'm quite curious on how he plays now. Hope he'd be balanced enough for tournament play.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 06, 2011, 03:34:07 AM
chazumaru from MMCafe translated french post about Billy, Saiki and Esaka

[spoiler]Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!

I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.

Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/

No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).

Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:

- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)

I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.

I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)

Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)

Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.[/spoiler]

Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...

I hope that is true and also I'm very interested on see normal Saiki, what kind of moveset he will show us at
least i hope is different from Ash
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 06, 2011, 05:25:48 AM
Well, that guy said Saiki has a verrrrrrry interesting moveset, he didn't said he was like Ash's gameplay-wise, so i think he will be diferent from Ash.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 06, 2011, 05:28:00 AM
A heads up. Iplaywinner is going to be streaming KOFXIII ranbats on sunday all day apparently.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 05:45:08 AM
A heads up. Iplaywinner is going to be streaming KOFXIII ranbats on sunday all day apparently.

Really? Are they going to use the Arcade version? Or did they got their hands on the Console version?

Hmm... I wonder if the questions nilcam send got already answered and he is just waiting for permission to post them.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 06, 2011, 05:46:42 AM
A heads up. Iplaywinner is going to be streaming KOFXIII ranbats on sunday all day apparently.

Really? Are they going to use the Arcade version? Or did they got their hands on the Console version?

Hmm... I wonder if the questions nilcam send got already answered and he is just waiting for permission to post them.

I think he's talking about South Town Arcade's ranbats.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 05:48:11 AM
I think he's talking about South Town Arcade's ranbats.

That makes more sense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 06, 2011, 05:53:43 AM
I think he's talking about South Town Arcade's ranbats.

That makes more sense.

Yup this is what's going down. Start time is listed as 5pm but since it's Haunts stream is probably gonna go up at like 6 haha. But Southtown is in charge of this so there is a chance it'll start on time.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 06, 2011, 07:37:18 AM
chazumaru from MMCafe translated french post about Billy, Saiki and Esaka

[spoiler]Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!

I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.

Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/

No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).

Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:

- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)

I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.

I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)

Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)

Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.[/spoiler]

Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...

I totally forgot about Saiki in that form. Can't wait to see how he comes out. Wonder if his moves have anything to do with time displacement; just hope he's got potential to be mid-boss hard and not final boss hard.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 06, 2011, 09:29:23 AM
For me the arcade version + 1-2 extra characters + modes like time attack, survival challenge would be more than enough for console version but it looks like SNKp prepared a lot of new content for the home port. If they get the netcode right and do good marketing it will be the official ressurection of the series. I like how forums like SRK give so much attention to XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 06, 2011, 02:29:21 PM
A heads up. Iplaywinner is going to be streaming KOFXIII ranbats on sunday all day apparently.

Anyone know if those Southtown guys are any good at the game?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 06, 2011, 03:27:54 PM
THE KING OF FIGHTERS-i
http://forums.toucharcade.com/showthread.php?threadid=99766
(http://a2.mzstatic.com/us/r1000/075/Purple/9d/79/a9/mzl.dzgxmjey.320x480-75.jpg)
(http://a1.mzstatic.com/us/r1000/090/Purple/32/4b/a0/mzl.iliyoesz.320x480-75.jpg)
(http://a5.mzstatic.com/us/r1000/061/Purple/9f/c5/b6/mzl.glkmxtsh.jpg)
(http://a3.mzstatic.com/us/r1000/106/Purple/c3/64/75/mzl.ozuzolae.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 06, 2011, 03:33:35 PM
^Outta nowhere.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 06, 2011, 03:52:35 PM
even though i hate apple products i'd buy a iphone or what ever just to play that
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 06, 2011, 04:12:47 PM
Anyone know if those Southtown guys are any good at the game?

Yes. Most of them were still learning the game at mid-level, a few were above avarage and one was a damn monster.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Greenwood on July 06, 2011, 04:25:20 PM
Hi !

http://www.famitsu.com/news/201107/06046322.html
http://www.youtube.com/watch?v=QIReGjn_Jp0

(http://www.famitsu.com/news/201107/images/00046322/la7RcFYpCxw579gzZASIJq917Ob7Fge2.jpg)

(http://www.famitsu.com/news/201107/images/00046322/GMXRecDsmN53C2X791AF32sT745bw3H9.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 06, 2011, 04:30:31 PM
Quote
THE KING OF FIGHTERS-i

That is shit for the birds but i guess they can make some money with it if they price it right.I don't have an i phone and i don't like those things ...  so i don't care.A psp vita version would be cool thoe :3
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 06, 2011, 05:07:51 PM
Hi !

http://www.famitsu.com/news/201107/06046322.html
http://www.youtube.com/watch?v=QIReGjn_Jp0

(http://www.famitsu.com/news/201107/images/00046322/la7RcFYpCxw579gzZASIJq917Ob7Fge2.jpg)

(http://www.famitsu.com/news/201107/images/00046322/GMXRecDsmN53C2X791AF32sT745bw3H9.jpg)

Billy in action! Plus I really like that "American Dojo" stage.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 06, 2011, 05:12:58 PM
Billy in action! Plus I really like that "American Dojo" stage.

That was the only stage i wanted in a kof game since forever.

And billy... well at least og fans have "one less thing" to worry about involving his move set so far.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 06, 2011, 05:51:38 PM
Big news!

One detail... the logo has a fire flame, and a purple one... And Iori is not on the roster, yet.

http://www.youtube.com/watch?v=QIReGjn_Jp0
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 06:33:04 PM
Wow... this came out of no where.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 06, 2011, 06:37:10 PM
Big news!

One detail... the logo has a fire flame, and a purple one... And Iori is not on the roster, yet.

http://www.youtube.com/watch?v=QIReGjn_Jp0

interesting...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 06, 2011, 06:39:24 PM
so are all these stages gonna be in the console as well? probably, thats good news if so. lets hope billy doesnt cvome by himself and hes at least with yamazaki.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rukawa on July 06, 2011, 06:49:15 PM
that dojo stage comes from AOF2 if i'm not mistaking, good thing snk is remaking stages old ones were better imo.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 06, 2011, 07:11:49 PM
so are all these stages gonna be in the console as well? probably, thats good news if so. lets hope billy doesnt cvome by himself and hes at least with yamazaki.

More than likely, yes.

So the rumors were true after all.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on July 06, 2011, 07:18:15 PM
Anyone know if those Southtown guys are any good at the game?

Yes. Most of them were still learning the game at mid-level, a few were above avarage and one was a damn monster.
We've picked up some new players since then, hopefully they come through to showcase how far they've come. There's a couple decent to really good players from the area I can't get in contact with but I'm assuming Reiki can since he knows everybody lol.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 06, 2011, 07:20:21 PM
Wow! very impress by SNKP work ethic, imagine if Kof XIII was release 2009, it would have gave many of the fighting game release a run for their money, I never doubted SNKP capibility but this is mighty impressive coming a from small japanese company compared to a larger one.

Can't judge a book by its cover....especially snkp
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 07:25:11 PM
What is more impressive is that the sprites look great for a iPhone app.

Hopefully those stages make it to the console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 06, 2011, 07:30:56 PM
aof2, as shit as that game was, some of the bg's wher awesome (kyokugen gym, robert manshion).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 06, 2011, 08:23:05 PM
If I had an iPhone, I would have that game already. SNKP needs to release this on Android.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 06, 2011, 08:29:06 PM
(http://www.dotup.org/uploda/www.dotup.org1765464.png)

So, if we get all these new ones with console release as well... I wouldn't be too suprised if some of them turned out to be DLC really, but hopefully not.

This is a great way to give a "preview" of the new work, since BGs nowhere near as animated as they will be in console release. But you get to see the wonderful artistry anywho.

PSVita and 3DS versions should almost be guarenteed, now ;) This is so out of nowhere.

More info from MMcafe:

Quote
Agh, beaten to the news! Billy usable by default. Already. If SNKP is delivering Billy already, they hopefully have other characters to show off.

Reports coming in:

Billy skills
Sansetsukon Chuudan Uchi (Tri-Cane)[Ex]
Kaen Sansetsukon Chuudan Uchi (Tri-Cane Explosion)
Suzume Otoshi (Upper Cane) [Ex]
Senpuukon (Typhoon Cane)
Kyoushuu Hishou Kon (Flying Cane smasher)
Super: Chou Kaen Senpuu Kon (Final Hurricane Fire Cane) [EX]
Neomax: Dai Guren Senpuu kon

It sounds more or less like 95 Billy.


Additional Stages (not all):
95 Iori
96 Esaka
Rocky area
Kyokugen Dojo


At 900yen which is a bit pricy for an i-app, this is a really wicked way for SNKP to milk some money as a teaser.  
 


95 Iori stage is gorgeous in "HD!"
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 06, 2011, 08:33:09 PM
Better look at the levels

(http://www.dotup.org/uploda/www.dotup.org1765638.jpg)

Love the updates to Iori 95 and Esaka 96
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 06, 2011, 08:34:26 PM
i the one and a half years since they finished this game, i hope well get more than an ash headswap and billy, lets hope billy agt least has a whole team, and if were lucky we get another team.

also theres 12 stages now in 13 without the boss stages.

10 teams and 1 single entry.

that means that every team could technically get their own bg, fucking hype. kof didnt have something like this since 95. in 96 everybody had their own bg's, but some wher shared with only some minor differneces (kyo/athena, aof/ff). i hope this doesnt mean the 2 other bg's are for single entries billy and ash or saiki but for a whole billy team. in fatc id be thrilled if theres another complete team besides billy team if he has one. the single entries dont need a stage imo. let them fight in other peoples stages.

http://www.dotup.org/uploda/www.dotup.org1765464.png

edit: if i had to give these stages to teams?

starting with the left 6:

upper left: lizzy or ash stage

upper right: FF stage in the USA

middle left: ?

middle right: kyo stage/japan stage.

lower left: iori

lower right: ?


now for the right side:

upper left: ?

upper right: ?

middle left: ?

middle right: woman team

lower left: aof team

lower right: billy or billys team.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 06, 2011, 08:46:43 PM
Hi !

http://www.famitsu.com/news/201107/06046322.html
http://www.youtube.com/watch?v=QIReGjn_Jp0

http://www.famitsu.com/news/201107/images/00046322/la7RcFYpCxw579gzZASIJq917Ob7Fge2.jpg

http://www.famitsu.com/news/201107/images/00046322/GMXRecDsmN53C2X791AF32sT745bw3H9.jpg

This is the single strangest piece of XIII news I've woken up to in a long time.

Greenwood:  I can't imagine what your third post would be like; we can't wait and we appreciate your news as always!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 06, 2011, 08:48:42 PM
So, I just noticed something... that rocky desert stage is A LOT like Earthquake's old stage from Samurai Showdown 1, ain't it?

(http://images3.wikia.nocookie.net/__cb20100721093807/snk/images/b/b8/Ssearthquakebg.gif)

And this looks to be Nakaruru appearing in the text descriptions for absolutely no reason:

(http://www.dotup.org/uploda/www.dotup.org1765365.png)

.... I like where this could be going, lol. Might be reading too much into it, however...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 08:53:35 PM
lol Nakoruru is so random in there. Her artwork look really different from the rest of the game, I wonder who did the artwork.  

Now that I think about it... doing a HD combo must be a pain in the ass in the iPhone/iPad version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 06, 2011, 08:57:30 PM
Better look at the levels

(http://www.dotup.org/uploda/www.dotup.org1765638.jpg)

Love the updates to Iori 95 and Esaka 96


Welcome to DreamCancel Jeremy, love your first post :)!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 06, 2011, 09:06:00 PM
No Iori but purple flames in the logo, Iori95 stage,.. classic Iori is coming.

I'm getting this game in 3 hours!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 09:26:56 PM
http://www.youtube.com/watch?v=kvspb3HsZ4A

Saw it posted on MMCafe, haven't seen it here. Loving the presentation!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 06, 2011, 09:31:17 PM
Big news!

One detail... the logo has a fire flame, and a purple one... And Iori is not on the roster, yet.

http://www.youtube.com/watch?v=QIReGjn_Jp0

Very astute observation, yet another hint and what we already can assume/rumored about '95 Iori.

Better look at the levels

(http://www.dotup.org/uploda/www.dotup.org1765638.jpg)

Love the updates to Iori 95 and Esaka 96


Welcome to DreamCancel Jeremy, love your first post :)!!!

Agreed.  You and Greenwood have excellent first posts =)  Damn Esaka '96, so nostalgic.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 06, 2011, 09:33:26 PM
Better look at the levels

(http://www.dotup.org/uploda/www.dotup.org1765638.jpg)

Love the updates to Iori 95 and Esaka 96


Welcome to DreamCancel Jeremy, love your first post :)!!!

Thanks, long-time lurker, first-time poster as they say. Really excited for the 360 console launch of KoF13.

Like SAB-CA said on Neo-Gaf, the stages are a different from the Arcade version, being zoomed in and the backgrounds not moving, but I like to think that's simply because of the smaller/less powerful format they're working on. We already seen a couple of these new levels in their full glory, so I'd hedge my bets on them being in the console release as well.

The training thing reminds me of the Combat Mission segments from SNK's various Metal Slug home ports. You could probably make a really cool one with the systems at play in King of Fighters XIII. Nakoruru intrigues me, since she's only been a striker at best, not including that Game Boy port. Different style of artwork too, she looks much older than the usual pictures of her.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 09:45:16 PM
Some info from SpekSNK by Wesker:

Quote from: Wesker
- The game has the same intro as the arcade. With great quality!
- The Menu has a new music track.
- Before playing, you are taken to a tutorial to learn how to play the game.
- Nakoruru appears in the tutorial and it's a fight between Kyo and Ash.
- The music seems to be the same as the one from the Arcade. The animation is really fluid, looks great on the iPhone.
- The stages are not animated, but they have zoom.
- The tutorial teaches you Kyo NeoMAX so the assumption is that all the characters have their NeoMAX.
- The mecanics of the game as similar to XIII, but with the obvious simplification in the control scheme. Combos seem easy to pull.
- After the tutorial, the game send you to the Main Menu and it has the following options: Arcade, Bluetooth Mode, Gallery, Record, Shop and Game Center.
- Facebook and Twitter are integrated into the game.
- 3 colors per character.
- The game shows you the challenges while fighting, just like the Arcade.
- After the fight is done, you can save the replay!
- After every fight you earn points.
- The final boss is ASH.
- Billy and Joe have a funny conversation in which Billy gets mad that Joe is stalking his sister or something on those lines.
- Billy vs Billy conversation is about "Geese can only have 1 right hand man!"
- The game doesn't have endings, it just says "Congratulations!" and gives you illustrations for the Gallery.
- Yuri and King have their clothe ripping off as the Arcade ver.
- Esaka 96 stage is completely redone.
- You can unlock challenges, or you can unlock challenges/archievements while you play.
- Billy standing pose is kinda static, but well done. His voice is the same one we know.
- When you fight Billy, his FF music plays.
- In Gallery mode, all the stories of the teams are translated to english.

This is a lot of great info!

But what surprises me is the Twitter and Facebook integration, which is really innovative for a fighter. Heck, saving replays on the Iphone is impressive too.

(http://www.speksnk.org/foro/download/file.php?id=2193&mode=view/IMG_0923.PNG)
(http://www.speksnk.org/foro/download/file.php?id=2192&mode=view/IMG_0921.PNG)
(http://www.speksnk.org/foro/download/file.php?id=2191&mode=view/IMG_0920.PNG)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 06, 2011, 10:08:59 PM
Thanks for the heads up, DarKaoZ.

If I were to get my own iPod Touch or iPhone, I will definitely buy this.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 06, 2011, 10:46:55 PM
if the end boss is ash it could be the missing story arc of when ash was after kyo's powers.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 06, 2011, 10:59:58 PM
Evil Yagami posted this direct feed HD video of KOFi in MMCafe:

http://www.youtube.com/watch?v=hu1jhmd-QRk
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 06, 2011, 11:26:53 PM
so much hype for a iphone game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 06, 2011, 11:28:29 PM
So this is what SNKP has been up to in the last few months...I'm glad it'll make money for them so this could be a good thing for them as a whole.

EDIT: Small tidbit, SNKP apparently promises 6 more characters by October according to Kotaku:
http://kotaku.com/5818610/touch-mai-with-the-king-of-fighters-iphone
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 06, 2011, 11:46:56 PM
SNKP has gained lot of momentum with all those announcements

I hope than soon atlus start to show us some more information, I will love to see some gameplay videos with the new stages and billy
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 06, 2011, 11:47:18 PM
So this is what SNKP has been up to in the last few months...I'm glad it'll make money for them so this could be a good thing for them as a whole.

EDIT: Small tidbit, SNKP apparently promises 6 more characters by October according to Kotaku:
http://kotaku.com/5818610/touch-mai-with-the-king-of-fighters-iphone
BLUE MARY PLEASE OH PLEASE OH PLEASE
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 06, 2011, 11:56:12 PM
So this is what SNKP has been up to in the last few months...I'm glad it'll make money for them so this could be a good thing for them as a whole.

EDIT: Small tidbit, SNKP apparently promises 6 more characters by October according to Kotaku:
http://kotaku.com/5818610/touch-mai-with-the-king-of-fighters-iphone
BLUE MARY PLEASE OH PLEASE OH PLEASE

Wait I hope you are not thinking that, that means that they are adding 6 NEW characters. That can mean that they are just adding 6 more characters from the Arcade version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 07, 2011, 12:01:49 AM
So this is what SNKP has been up to in the last few months...I'm glad it'll make money for them so this could be a good thing for them as a whole.

EDIT: Small tidbit, SNKP apparently promises 6 more characters by October according to Kotaku:
http://kotaku.com/5818610/touch-mai-with-the-king-of-fighters-iphone
BLUE MARY PLEASE OH PLEASE OH PLEASE

Wait I hope you are not thinking that, that means that they are adding 6 NEW characters. That can mean that they are just adding 6 more characters from the Arcade version.
if he's not talking about the console version then that lame as fuck
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 12:05:06 AM
if he's not talking about the console version then that lame as fuck

Nah, they are talking about the iOS version. But IIRC it was mentioned by Professor from MMCafe when he translated the Famitsu news.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 07, 2011, 12:08:12 AM
so much hype for a iphone game
This game is not a only a iphone game. Is a tease of XIII's console version. Of course, not to be played seriously but to get hype and give visibility to new KOF. I hope nobody take wrong my words, but I think this kind of things help more to grow up KOF presence in the world than arcade scene or tournaments. Of course both things are targetting different audiences, both necessary, but what I mean is that iphone is more mainstream. I'm impressed SNKP has done this step. It was totally unexpected for me, even I had some information about...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 07, 2011, 12:08:26 AM
if he's not talking about the console version then that lame as fuck

Nah, they are talking about the iOS version. But IIRC it was mentioned by Professor from MMCafe when he translated the Famitsu news.
oh well thanks for clearing that up
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 07, 2011, 12:42:40 AM
So this is what SNKP has been up to in the last few months...I'm glad it'll make money for them so this could be a good thing for them as a whole.

EDIT: Small tidbit, SNKP apparently promises 6 more characters by October according to Kotaku:
http://kotaku.com/5818610/touch-mai-with-the-king-of-fighters-iphone
BLUE MARY PLEASE OH PLEASE OH PLEASE

If it was for the console, I wouldn't call it a small tidbit, I'd be probably screaming my head off and The Answer would have to edit my posts =)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 07, 2011, 01:08:16 AM
It's good to see all this hype for an iPhone game, makes me think we all will go haywire with the console news and release.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 07, 2011, 02:04:57 AM
some Billy gameplay
http://www.youtube.com/watch?v=6Fyoj0feDBE
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 02:23:06 AM
^ Sucks we didn't get to see him NeoMAX.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 07, 2011, 02:41:58 AM
SNK continues to deliver with unique body types/sizes. Billy is caucasian and you can clearly see the difference in height etc compared to Kyo.

His voicing continues to annoy though.

Anyone know if those Southtown guys are any good at the game?

Yes. Most of them were still learning the game at mid-level, a few were above avarage and one was a damn monster.

Thanks, will hopefully be good.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 07, 2011, 02:56:53 AM
I hope ATLUS gives us more info besides the questions we post, thursday or friday better be hype,
I mean some of the question ask are already answered from these 2 weeks of info

Suprise us
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 07, 2011, 03:03:21 AM
Quote from: affinity, post: 5528683
Reports coming in: (not sure from what source)

Billy skills
Sansetsukon Chuudan Uchi (Tri-Cane)[Ex]
Kaen Sansetsukon Chuudan Uchi (Tri-Cane Explosion)
Suzume Otoshi (Upper Cane) [Ex]
Senpuukon (Typhoon Cane)
Kyoushuu Hishou Kon (Flying Cane smasher)
Super: Chou Kaen Senpuu Kon (Final Hurricane Fire Cane) [EX]
Neomax: Dai Guren Senpuu kon

Additional Stages (not all):
95 Iori stage
96 Esaka
Rocky/desert area
AOF 2 Kyokugen Dojo (not sure if these are iphone exclusive.)

oh these are worth showing, maybe some or all of these will carry over to console port.

Esaka
http://www.dotup.org/uploda/www.dotup.org1765383.png
(http://www.dotup.org/uploda/www.dotup.org1765383.png)



Rose Shop
http://www.dotup.org/uploda/www.dotup.org1765467.png
(http://www.dotup.org/uploda/www.dotup.org1765467.png)



Iori 95 stage, Desert/Rocks, Kyokugen Dojo AOF2 stage
http://www.dotup.org/uploda/www.dotup.org1765464.png
(http://www.dotup.org/uploda/www.dotup.org1765464.png)


N A K O R U R U !!!!!!!
http://www.dotup.org/uploda/www.dotup.org1765365.png
(http://www.dotup.org/uploda/www.dotup.org1765365.png)

from srk
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 07, 2011, 03:12:49 AM
I gotta say its deliciously ironic and amusing that we get to see billy's first gameplay footage and animation in an iphone game of all things. (which reminds me of makoto, a rather static but subtle standing animation and some well animated attacks from what I've seen so far).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 07, 2011, 03:22:49 AM
Sweet Imma tell my bro to buy it for me =D cant wait to try out my boy billy and nakoruru's art seems really out of place
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 07, 2011, 04:08:17 AM
some Billy gameplay
http://www.youtube.com/watch?v=6Fyoj0feDBE

*before watching video* "I sure hope he still says 'HEY HEY HEYYYYY', wouldn't be Billy Kane without"

*watched video, HEY HEY HEYYYYYY*

All is right in the world
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 07, 2011, 05:01:54 AM
So this is what SNKP has been up to in the last few months...I'm glad it'll make money for them so this could be a good thing for them as a whole.

EDIT: Small tidbit, SNKP apparently promises 6 more characters by October according to Kotaku:
http://kotaku.com/5818610/touch-mai-with-the-king-of-fighters-iphone

you know for a second i thought this was about the console version, this sucks.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 07, 2011, 05:25:21 AM
So when's King of Fighters-A coming out?

Also, would it be wrong of me to start a "No Chin, no buy" club? =/

I gotta say its deliciously ironic and amusing that we get to see billy's first gameplay footage and animation in an iphone game of all things.

Thought was was so strange as well, but in this day and age of cellphone technology etc...it kinda makes sense the move that SNKP made.  I hope this helps them back of out of the red.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 07, 2011, 05:31:36 AM
The King of Fighters-I Official Site (http://game.snkplaymore.co.jp/game/iphone/kof-i/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 07, 2011, 05:41:13 AM
So when's King of Fighters-A coming out?

Also, would it be wrong of me to start a "No Chin, no buy" club? =/

I gotta say its deliciously ironic and amusing that we get to see billy's first gameplay footage and animation in an iphone game of all things.

Thought was was so strange as well, but in this day and age of cellphone technology etc...it kinda makes sense the move that SNKP made.  I hope this helps them back of out of the red.

It has to be No Chin No Bing which is code for cash.  Like No Mai No Bai.  Or No K' No Pay Cash.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 07, 2011, 05:45:31 AM
Billy Kane's NeoMAX (http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 07, 2011, 05:46:02 AM
So when's King of Fighters-A coming out?

Also, would it be wrong of me to start a "No Chin, no buy" club? =/

Shouldn't that be King of Fighters Regulation A?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 06:09:58 AM
So when's King of Fighters-A coming out?

Also, would it be wrong of me to start a "No Chin, no buy" club? =/

Shouldn't that be King of Fighters Regulation A?

We don't need KOFRegulation A! We need KOF-A for Android! lol

I just hope it can run in Android 1.5... need to buy a new cell. =(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 07, 2011, 06:36:54 AM
So when's King of Fighters-A coming out?

Also, would it be wrong of me to start a "No Chin, no buy" club? =/

Shouldn't that be King of Fighters Regulation A?

We don't need KOFRegulation A! We need KOF-A for Android! lol

I just hope it can run in Android 1.5... need to buy a new cell. =(

Considering Android has the largest market share in terms of OS in smartphones according to several sources, I found it odd that it wasn't a priority that they made it for Android.

It has to be No Chin No Bing which is code for cash.  Like No Mai No Bai.  Or No K' No Pay Cash.

Lols.

Billy Kane's NeoMAX (http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded)

He must be missing some hits or something coz the damage is pretty low, if they are still using the same type of damage from the arcade that is.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 07, 2011, 06:37:41 AM
Billy Kane's NeoMAX (http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded)

Not bad, i liked it, but watching it from an iPhone for the 1st time makes it look kinda lame.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 06:44:12 AM
Considering Android now has the largest market share in terms of OS in smartphones according to several sources, I found it odd that it wasn't a priority that they made it for Android.

Android market is big in Japan? IIRC iOS still was stronger in Japan, but I might be wrong. So I thought that was the reason they go for iOS software first.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 07, 2011, 06:45:48 AM
Considering Android now has the largest market share in terms of OS in smartphones according to several sources, I found it odd that it wasn't a priority that they made it for Android.

Android market is big in Japan? IIRC iOS still was stronger in Japan, but I might be wrong. So I thought that was the reason they go for iOS software first.

Getting slightly OT, but Android beats out iOS in Japan (http://mobile.engadget.com/2011/05/13/android-beats-out-iphone-in-japan-celebrates-with-buffet-of-alp/).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 06:52:16 AM
Considering Android now has the largest market share in terms of OS in smartphones according to several sources, I found it odd that it wasn't a priority that they made it for Android.

Android market is big in Japan? IIRC iOS still was stronger in Japan, but I might be wrong. So I thought that was the reason they go for iOS software first.

Getting slightly OT, but Android beats out iOS in Japan (http://mobile.engadget.com/2011/05/13/android-beats-out-iphone-in-japan-celebrates-with-buffet-of-alp/).

Ohhh! Good to know now, but for some reason I'm not surprised either. lol

Android has more potential than iOS and is good to see that is doing so good in Japan. Last time I checked about that was on Jan and iOS was still doing really good, so that is where I based my statement. But glad to be proven wrong. lol

Anyways, back to KOF!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 07, 2011, 07:17:42 AM
Billy Kane's NeoMAX (http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded)

pretty good and stylish.....i want to see the console ver though
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 07, 2011, 07:28:25 AM
besides his stance, billy seems animated really well, especially for a ipod version.

something i forgot to mention, theres 3 stages missing from the iphone versionç brazil, hong kong & japan stages (the stages with the most animations in them basically). that means well have 15 normal stages in the game along with the boss stage thats with the big ass doors (making it 16). i wont count that all white stage as that isnt a real stage. with all these stages we could have 2 more complete teams and have ash and saiki havd their own levels and wed still have a level left (which could be used for one of the boss battles thats not in front of thos fma doors).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 07, 2011, 07:47:44 AM
Considering we have playable Billy now, without awaiting the console release, I wonder how they'll reveal console Billy? I'd love to see them drop a proper character trailer + A Technical Reference at the same time, fitting him right into the setups they made during arcade release.

Is it me, or does he seem even more range-friendly than ever before? His up-staff attack is much faster, full screen Stab-and-explode is very well ranged, and his crouching sweep seems to have much better recover than before.

His neomax also looks very easy to land after a counterhit CD, though the damage he did with it to K' in the corner, suggest it's either best mid-screen, or when activated In-Your-Face.

His stance might have looked sitff, but it's a good transition point for moves. I like the fact that his staff ACTUALLY COMES BACK DOWN after he tosses it up in his winpose, unlike a certain Boagard boy's hat...

Looking forward to seeing the rest of his normals and the EX versions of his moves!

Also, it's kinda funny... this release is KINDA like a "Paid Demo", lol. I'd easily buy it, if I had an Iphone :(

Hope this is all a good preview of the console release features, as well. Hope it's gallery is even better collected, with even more content!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 07, 2011, 08:22:36 AM
His St. CD looks like it has more range than ever before same with his J. CD. Cr. A looks like it has a little less than usual though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mr. Grando on July 07, 2011, 08:38:48 AM
(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/261294_121421447945103_110244075729507_190704_1075311_n.jpg)
Official KING OF FIGHTERS-i Facebook Page :) (http://www.facebook.com/pages/THE-KING-OF-FIGHTERS-i/110244075729507?sk=info)
(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/264324_124188027668445_110244075729507_201616_977728_n.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 07, 2011, 08:51:14 AM
 ;up Such an awesome Win portrait!

On to the moves discussion...

Good point, cr. ;a had his body lead forward more in the past. I guess the downward quick staff poke he has, that hits at the ankles, will be his crouching ;b? Or does he just have close and far range weak normals?

I noticed in the other 2 vids that KusoCamera posted, that he has a close-up triple staff-stab. New command normal? Kinda weird to have a three-hit poke in KoF, similiar to Whip's  ;fd + ;a command move. That should help make his gameplay a bit unique, along with him being one of few who actually jumps off screen to attack.

Good to see he has his old "balance you on the tip of the staff, choke, then slam" throw, too. They could have easily just made it some boring toss, or a slam without the choke, or something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 07, 2011, 08:56:07 AM
That three hit staff attack looked like Dragon Rage.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on July 07, 2011, 09:03:16 AM
Considering Rose is in some scenes in this game, I wouldn't be surprised if Adelheid may possibly be a character SNKP will revisit for this game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 09:34:12 AM
3 new videos, posted by Evil Yagami on MMCafe:
Quote
Billy Kane NeoMax :
http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded

KOF 95 Stage :
http://www.youtube.com/watch?v=6ljJ_vtDmd0

KOF 96 Stage :
http://www.youtube.com/watch?v=9SZAOIbtIO4&feature=related

Here are some interesting notes from Toxico regarding the above videos. But he bring up some good points, like changes from the Arcade version:

Quote
I don't like small talk but I thought I was better of pointing this out rather than leaving it to be.

In that vid you can check some differences compared to the "current build" of "KoF XIII". For one, they added the sample "Rock you" before Terry's Buster Wolf; I'm pretty sure that his two voice clips for that move don't say anything but "Buster Wolf" in the arcade version. Secondly and actually important, Goro canceled his Ukemi move with special moves, and the last time I checked I'm pretty sure that he can't do that in the arcade version (I'm not 100% sure, I haven't touched Goro as much as I would like), that's a great add for the character.

I wonder if there are more character changes in there and if they are going to reflect on the actual console build, the answer to those two questions is probably "yes".

So we have new voice clips and maybe some changes in the characters? This is indeed stuff that I wanted to hear.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 07, 2011, 09:56:32 AM
3 new videos, posted by Evil Yagami on MMCafe:
Quote
Billy Kane NeoMax :
http://www.youtube.com/watch?v=cTHYaNxFKQM&feature=player_embedded

KOF 95 Stage :
http://www.youtube.com/watch?v=6ljJ_vtDmd0

KOF 96 Stage :
http://www.youtube.com/watch?v=9SZAOIbtIO4&feature=related

Here are some interesting notes from Toxico regarding the above videos. But he bring up some good points, like changes from the Arcade version:

Quote
I don't like small talk but I thought I was better of pointing this out rather than leaving it to be.

In that vid you can check some differences compared to the "current build" of "KoF XIII". For one, they added the sample "Rock you" before Terry's Buster Wolf; I'm pretty sure that his two voice clips for that move don't say anything but "Buster Wolf" in the arcade version. Secondly and actually important, Goro canceled his Ukemi move with special moves, and the last time I checked I'm pretty sure that he can't do that in the arcade version (I'm not 100% sure, I haven't touched Goro as much as I would like), that's a great add for the character.

I wonder if there are more character changes in there and if they are going to reflect on the actual console build, the answer to those two questions is probably "yes".

So we have new voice clips and maybe some changes in the characters? This is indeed stuff that I wanted to hear.

Hate to burst the bubble but canceling Goro's qcb B version is nothing new to XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 07, 2011, 10:49:18 AM
That three hit staff attack looked like Dragon Rage.

Suprisingly, it turns out that's his new Close ;c !
Some notes on Billy from SonicTempest on Orochinagi:

Quote
Random crap I got from messing around in practice mode with Billy in KOF-i:
- His close C is a new animation - it's a three-hit attack where he pokes you with the butt of his stick three times. All three hits are cancellable.
- close D is a high kick and is cancellable
- f+A cancels from close C, doesn't cancel into anything, doesn't look like you can cancel into HD mode from it or f+B
- f+B doesn't travel forward after Billy kicks
- down B has a different animation from 2K2 but it can be rapid-fired and is cancellable into dp+K
- dp+K has enough lag after it that you can't do jump C as a followup like you can in 2K2. Following up with QCB+P works though, as does HCF+P (followup whiffs though). Following up with DM/Neomax in the corner also works.
- dp+BD (EX version) has much less lag - you can do a jump C or even another dp+K afterwards in the corner
- HCF+AC does 3 hits. Doesn't seem to have a followup?
- Random note, but I can't seem to cancel to HD mode from any of his pokes. Maybe they forgot to put that in, lol.

Random combo crap:
stand C, f+A
stand C, dp+K, QCB+P
(corner) dBx3, dp+K, QCF,HCB+P
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 07, 2011, 11:04:21 AM
Am i the only one who finds billy's standing sprite kind of retarted? It is like his stick is heavy.

Looks like SNKp is getting this so right this time. Nice marketing, good puplisher and tons of extras. I am so thrilled!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 07, 2011, 11:08:38 AM
Also, would it be wrong of me to start a "No Chin, no buy" club? =/
I think it's a great idea. I was going to start "no Mai, no buy" because I thought Mai was missing. then I seen her in a vid xDD

Loving the game. Is a great job, has a lot of features and I'm trying to do some arcade version combos. Really funny way to waste your time lol. Jokes aside, I really like the game. I would only criticize that sprites look good when zoom is out, but in zoom-in they look ugly. I guess this is due to iphone limitations, and maybe in iPad looks great, but it's a shame because the most part of a match is in zoom-in...

Am i the only one who finds billy's standing sprite kind of retarted? It is like his stick is heavy.
Don't take an iPhone game as reference. Frame rate is very different, probably a lot of animations have less frames, etc. Just take it as a test/tease/demo/taste
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 07, 2011, 05:11:04 PM
I-phone stuff:

Well... Billy has a new arrange of London March....

Also, there's KOF XIII art of characters in chibi form or super-deformed ...

Just speculation... just like the image in the sig, each team might have their own stage...

As for Billy's "Hey Hey Hey!"... Yes, he says that at character select...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 07, 2011, 06:53:58 PM
Also, there's KOF XIII art of characters in chibi form or super-deformed


If the chibi arts are like the one in your avatar, i want to see more of them :)

Also i hope for someone to rip the art gallery, jeez in moments like this i want an iPhone/iPad
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 07, 2011, 07:15:36 PM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 07, 2011, 07:48:03 PM
ha! this are pretty neat. Thank you.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 07, 2011, 08:03:47 PM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

I love you buddy, in a no-homo way (not that there's anything wrong with that )
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rukawa on July 07, 2011, 08:15:09 PM
with all this re-birth thing, snk should have remade esaka 94 instead of the 96 stage.

that stage, the music, the character kyo. That was probably the turning point back then for snk. How all their ideas and innovation fitted into place, in one package and how it started to moved away from the SF shadow and began to pavement its own way.

I really like that stage,lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 07, 2011, 08:49:47 PM
kof 94 was ass though (as was 96 tbh), but the 96 esaka > 94 by a lot imo.

funny thing about kof is that 95 was actually a really good game, then came 96 and it was pure shit. than comes 97 which in its time was the best fighter ever released till 98 came out. i think all these things had to do with snk not having enough time to actually make the games finishes. 94 probably should have been 95. and 96 should have been 97, same way 97 should have been 98. time restraints ftw. lol.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 10:03:02 PM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

That is awesome! Wow, they did emblems for all the teams? Damn, that is great! Hopefully we see more artwork on the Console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 07, 2011, 10:26:08 PM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

I can't believe that noone commented at the fact that magaki and mukai are gonna be in the game. All the chibis have their names at the top and their team name. On Saiki, Magaki and Mukai's it says BOSS. Are they gonna make it to XIII console version as well? or they are gonna use the sprites they had in XI for the iphone version ?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 07, 2011, 10:46:15 PM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

I can't believe that noone commented at the fact that magaki and mukai are gonna be in the game. All the chibis have their names at the top and their team name. On Saiki, Magaki and Mukai's it says BOSS. Are they gonna make it to XIII console version as well? or they are gonna use the sprites they had in XI for the iphone version ?

Most likely is because they were bosses from the Ash Saga. That might be why they are in the gallery of the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 07, 2011, 11:01:07 PM
I notice that there is no airplane stage on King of Fighters-i but there will be on the console version.  I can not WAIT to see how that one turns out!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 07, 2011, 11:09:19 PM
I hope altus brings some interesting news, because Im not expecting much from them some things are already a given
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 07, 2011, 11:19:11 PM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

Thanks so much for all the effort Amedos310.  The avatars/portaits are hilarious, Takuma's one made me LOL IRL.

http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

I love you buddy, in a no-homo way (not that there's anything wrong with that )

No love?!  It's ok Amedos310, we love you in a homo way.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 08, 2011, 12:20:42 AM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

Thanks for this. Now to mix and match them to my liking...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 08, 2011, 12:39:04 AM
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

I love you buddy, in a no-homo way (not that there's anything wrong with that )

No love?!  It's ok Amedos310, we love you in a homo way.

I definitely do ^_^
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 08, 2011, 01:52:19 AM
Wow
http://s62.photobucket.com/albums/h114/Amedo310/KOF%20I%20Gallery/#

I can't believe that noone commented at the fact that magaki and mukai are gonna be in the game. All the chibis have their names at the top and their team name. On Saiki, Magaki and Mukai's it says BOSS. Are they gonna make it to XIII console version as well? or they are gonna use the sprites they had in XI for the iphone version ?

Most likely is because they were bosses from the Ash Saga. That might be why they are in the gallery of the game.

Yes. That's likely the case since there were images of past kof games from 94-xiii inside KOF-I.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4ButtonFiend on July 08, 2011, 05:51:29 AM
Time for my first post.

I gotta say all this kof content on the iphone is really making me consider switching from android to apple. I'm really excited to see where Atlus takes the franchise in the market. I'm hoping it can make it into the spotlight at least for a bit. I know a lot of attention is being divide up between SxT, soul calibur V, and tekken tag 2 but it's games like this that make me proud to be a fighting game fan. Capcom's latest offerings have been good but they seem to be missing the part that matters and that's solid mechanics and a usable roster.

Rant aside, I don't think we'll see Atlus make too big of moves on this game until Catherine is released. They are an awesome company but they are going to put their own game first. I'm hoping we'll get some announcements from comic-con.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 08, 2011, 06:07:07 AM
i like how everybody is using these chibi KoF pics
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 08, 2011, 06:19:51 AM
i like how everybody is using these chibi KoF pics

They are awesome for PS3 Avatars/XBLA GamerPics. I hope SNKP/ATLUS release them, I would definitely buy them!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 08, 2011, 06:40:08 AM
i like how everybody is using these chibi KoF pics

New fad I guess.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 08, 2011, 07:46:08 AM
i like how everybody is using these chibi KoF pics

New fad I guess.

lol yeah, i will go with the flow XD

These chibis are awesome, i hope they add a lot of other unique arts in the console versions.

i like how everybody is using these chibi KoF pics

They are awesome for PS3 Avatars/XBLA GamerPics. I hope SNKP/ATLUS release them, I would definitely buy them!

Same here, and i just bought some RDR avatars last night, i would have bought these kind of KOF stuff instead.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 08, 2011, 10:56:59 AM
by the way, Fio is in Egypt stage, KOF-i version. I don't remember her in arcade version... Maybe there are going to be some new/different cameos for console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KusoGaki on July 08, 2011, 01:15:44 PM
I think Fio is in the background in the arcade version too, i definitely remember reading she cameos in one of the stages.

I really like the football (or soccer ¬_¬) styled team emblems in the gallery pics, hope they decide to release a physical set of cards for these as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 08, 2011, 01:39:13 PM
Yup, Fio and Marco both appear in the Egypt stage, arcade version.

And hey, KusoGaki, thanks for all the crap videos with the solid gameplay ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KusoGaki on July 08, 2011, 02:13:58 PM
haha no probs, just wish i could play it with a dpad or joystick xD
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 08, 2011, 02:27:26 PM
Yup, Fio and Marco both appear in the Egypt stage, arcade version.
I see.. then I never noticed Fio before (not sure about marco) :D thnx to clarify
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 08, 2011, 02:58:58 PM
Anyone who has the iPhone game and would like to review it, please send me your review and I'll poost it on the front page and give you credit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 08, 2011, 05:14:59 PM
Not mine but I found a review (http://www.thesixthaxis.com/2011/07/08/review-the-king-of-fighters-i-ios/).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 08, 2011, 05:39:01 PM
Thanks for the link. Still, I would love to post a community member's review.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 302mike on July 08, 2011, 06:06:11 PM
KoF-I might finally give me enough reason to upgrade my phone.

It's a shame that this wasn't made for a proper gaming handheld, but given how easy it is to publish a game on the iOS or Android platform, you really can't blame them.  Hopefully it will find its way to a Sony or Nintendo handheld in the future.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 08, 2011, 06:23:02 PM
Not mine but I found a review (http://www.thesixthaxis.com/2011/07/08/review-the-king-of-fighters-i-ios/).

Awesome review. And what the reviewer said at the end made me think about how XIII ended up not on PSP or 3DS, but on an iPhone. Then I compare how many people have iPhones versus a Sony or Nintendo portable system, and think SNKp may have made a genius move.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 08, 2011, 06:37:59 PM
Not so much a genius move as this will fly on the iphone but not so much on a dedicated gaming system like the Vita/3DS. People would, rightfully, expect a full on console port on those.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 08, 2011, 06:46:10 PM
except iphone games are free and pirated, as are most apps for that phone.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 08, 2011, 06:51:57 PM
except iphone games are free and pirated, as are most apps for that phone.

Even so, there possibly more attention to gain from an iPhone release. And hopefully afterwards, the portable systems will get a release too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 08, 2011, 07:10:39 PM
would look nice on the vita, wouldnt want to see this on 3ds or normal psp though. same way i wopuldnt want to see this for the pc (piracy) and 360 actually (most people i know still pirate 360, only a select few actually buy their shit).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 08, 2011, 07:11:12 PM
So uh...how about those questions Atlas was suppose to answer this week >_>
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4ButtonFiend on July 08, 2011, 07:12:06 PM
Has anyone else been having issues viewing the KOF I gallery in full resolution? All i get are thumbnails :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4ButtonFiend on July 08, 2011, 07:17:44 PM
would look nice on the vita, wouldnt want to see this on 3ds or normal psp though. same way i wopuldnt want to see this for the pc (piracy) and 360 actually (most people i know still pirate 360, only a select few actually buy their shit).

Yeah, sadly piracy is on every platform now. Microsoft seems to do a good/sneaky ban job on most pirates though. I've been tempted to pirate before but for games like this they NEED our money, on every platform they can put it out on. I know SNKP makes a lot off of Pachinko but if we want them to continue their awesome legacy of solid fighters people should be buying this game. Games like Black Ops or Gears 3 probably aren't even going to notice. It's like take a gold bar from Scrooge McDuck.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 08, 2011, 07:23:40 PM
gow and cod should be pirated actually. these fucks make way too much money and the games are still not cvhanging at all. asking 15 bucks per 4 maps, fuck these hoe's.

kof is different though, pay for that shit boy (flav voice).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 08, 2011, 07:45:28 PM
gow and cod should be pirated actually. these fucks make way too much money and the games are still not cvhanging at all. asking 15 bucks per 4 maps, fuck these hoe's.

kof is different though, pay for that shit boy (flav voice).
wat cliffy b is a bro unlike those fools at activision(was trying to think of a  word that wouldn't get edited out later)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: blackjack on July 08, 2011, 10:25:49 PM
Not mine but I found a review (http://www.thesixthaxis.com/2011/07/08/review-the-king-of-fighters-i-ios/).

After reading the review, I would definitely consider purchasing this an iPhone for this game. Not having online multiplayer kind of sucks but I guess having Bluetooth battles is better than nothing. Looking forward to see the new stages on console especially the Art of Fighting Dojo with Khushnood Butt in the background.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 09, 2011, 01:13:54 AM
Not mine but I found a review (http://www.thesixthaxis.com/2011/07/08/review-the-king-of-fighters-i-ios/).

After reading the review, I would definitely consider purchasing this an iPhone for this game. Not having online multiplayer kind of sucks but I guess having Bluetooth battles is better than nothing. Looking forward to see the new stages on console especially the Art of Fighting Dojo with Khushnood Butt in the background.

I don t want to offend you or anyone thinking of buying an i phone just for this game...but for the record and as i said don t take it personal but you guys are mad stupid.thank you!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 01:15:48 AM
Not mine but I found a review (http://www.thesixthaxis.com/2011/07/08/review-the-king-of-fighters-i-ios/).

After reading the review, I would definitely consider purchasing this an iPhone for this game. Not having online multiplayer kind of sucks but I guess having Bluetooth battles is better than nothing. Looking forward to see the new stages on console especially the Art of Fighting Dojo with Khushnood Butt in the background.

I don t want to offend you or anyone thinking of buying an i phone just for this game...but for the record and as i said don t take it personal but you guys are mad stupid.thank you!

The game is like a preview of the final game, it looks great on the iPhone and ones you get use to it it's good to lose time. These games aren't meant to be taken seriously. Besides you are helping SNKP directly with this, so if I had an iPhone, I would had buy it day one to support SNKP.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 09, 2011, 01:19:28 AM
Not mine but I found a review (http://www.thesixthaxis.com/2011/07/08/review-the-king-of-fighters-i-ios/).

After reading the review, I would definitely consider purchasing this an iPhone for this game. Not having online multiplayer kind of sucks but I guess having Bluetooth battles is better than nothing. Looking forward to see the new stages on console especially the Art of Fighting Dojo with Khushnood Butt in the background.

I don t want to offend you or anyone thinking of buying an i phone just for this game...but for the record and as i said don t take it personal but you guys are mad stupid.thank you!

The game is like a preview of the final game, it looks great on the iPhone and ones you get use to it it's good to lose time. These games aren't meant to be taken seriously. Besides you are helping SNKP directly with this, so if I had an iPhone, I would had buy it day one to support SNKP.

how is buying an i phone gonna help playmore? sorry man you people are mad stupid.just wanted to point that out.Yes i know i am rude and all that shit but this is mad consumer stupidity - just for a i phone mediocre shit game people are even thinking of buying one! Knock yourself out then - i see stupidity is at great value today!


ps: i see no wrong buying this game if you have an i phone...but buying one just for a i phone game ....damn my head hurts just thinking about it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 01:41:33 AM
how is buying an i phone gonna help playmore? sorry man you people are mad stupid.just wanted to point that out.Yes i know i am rude and all that shit but this is mad consumer stupidity - just for a i phone mediocre shit game people are even thinking of buying one! Knock yourself out then - i see stupidity is at great value today!


ps: i see no wrong buying this game if you have an i phone...but buying one just for a i phone game ....damn my head hurts just thinking about it

I don't see the problem of the iPhone game. The game has almost half of the cast from the arcade, exclusive preview of Billy Kane, the animations are identical, half of the stages are new, lots of extras, etc. For 8 bux? I don't see what is the big problem IMO.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4leaf on July 09, 2011, 02:04:56 AM
I think blacknoah is reffering to the people buying an iphone just so they could play the game. I agree with him. It just doesnt make any sense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 09, 2011, 02:05:53 AM
so for an 8 buck game which is for shit and giggles you think is sane to buy a i-phone (that was the point of my rant in case you skipped reading my entire post)?good for you!

@4leaf
exactly!thank you for reading!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 02:10:00 AM
so for an 8 buck game which is for shit and giggles you think is sane to buy a i-phone (that was the point of my rant in case you skipped reading my entire post)?good for you!

Oh that part of buying a iPhone just for the game? Well yeah, I can't say that is the smartest choice. But if the person was going to buy a iPhone eventually and this just gave him the push to buy it earlier, well that is up to him. But I now see your point, but still a bit aggressive the way you expressed yourself.

Anyways, some people do have the money to spend, so good for them. I have seen more expensive buys for no reason at all, heck sometimes those bought products don't get used at all. Now that to me those are complete illogical buys.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 09, 2011, 02:20:00 AM
I buy expensive stuff sometimes like any fool but man i have at least a bit of common sense.Buying an i phone for playing that game it's just so wrong that my brain almost exploded.I also want to play XIII and i am mad hype for this game - but that game has almost nothing to do with 13 and everybody knows it.Like i said if you have an i phone knock yourself out - if i had one i probably buy it just for kicks and to support KOF.... otherwise it's just plain stupid.If anyone is going to actually buy an i phone just because of this game please send me your picture to put you on my wall so when i wake up in the morning i know there is someone out there 10 times more stupid than me.kudos


PS: I support anyone willing to steal an i phone just to play this game!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 02:30:28 AM
lol at people buying hipster trash
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 03:04:34 AM
I buy expensive stuff sometimes like any fool but man i have at least a bit of common sense.Buying an i phone for playing that game it's just so wrong that my brain almost exploded.I also want to play XIII and i am mad hype for this game - but that game has almost nothing to do with 13 and everybody knows it.Like i said if you have an i phone knock yourself out - if i had one i probably buy it just for kicks and to support KOF.... otherwise it's just plain stupid.If anyone is going to actually buy an i phone just because of this game please send me your picture to put you on my wall so when i wake up in the morning i know there is someone out there 10 times more stupid than me.kudos


PS: I support anyone willing to steal an i phone just to play this game!

lol I kinda want to see that wall made up.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: blackjack on July 09, 2011, 03:13:58 AM
I buy expensive stuff sometimes like any fool but man i have at least a bit of common sense.Buying an i phone for playing that game it's just so wrong that my brain almost exploded.I also want to play XIII and i am mad hype for this game - but that game has almost nothing to do with 13 and everybody knows it.Like i said if you have an i phone knock yourself out - if i had one i probably buy it just for kicks and to support KOF.... otherwise it's just plain stupid.If anyone is going to actually buy an i phone just because of this game please send me your picture to put you on my wall so when i wake up in the morning i know there is someone out there 10 times more stupid than me.kudos


PS: I support anyone willing to steal an i phone just to play this game!

I was actually in the market of getting a new phone and the iPhone was one of the phones I was considering purchasing. Having KOF-i helps me lean towards purchasing the iPhone as the phone of choice.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 302mike on July 09, 2011, 03:15:43 AM
I already have an iPhone, but have been thinking about upgrading to a newer model.  This is the 5th or 6th game that I haven't been able to play on the iPhone 3G, so this was enough of an incentive to finally upgrade.  Not quite the same as buying an iPhone straight up.  That's mad expensive and a little crazy for just 1 game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 09, 2011, 04:41:33 AM
lol at people buying hipster trash

But i-phone's are mainstream, the polar opposite of hipster.

"Hipster" seems to be the new buzzword these days.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 09, 2011, 04:52:02 AM
Hahaha, I actually just got home from buying an iPhone and KoF-i is downloading right now!!!!!!  I was actually in the same exact situation as blackjack, needed a phone and was thinking of getting an iPhone.  KoF was DEFINITELY the deciding factor!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 09, 2011, 05:26:32 AM
lol at people buying hipster trash

But i-phone's are mainstream, the polar opposite of hipster.

"Hipster" seems to be the new buzzword these days.

Yup, iPhones are the opposite of hipster.

But i think he meant of Apple (which i think qualifies as mainstream) and all the talk back in the day of Mac (aka the hipster OS) vs Windows (aka the mainstream OS).

Anyways , "hipster" is one of the most misused words nowadays.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 09, 2011, 05:47:14 AM
lol at people buying hipster trash

But i-phone's are mainstream, the polar opposite of hipster.

"Hipster" seems to be the new buzzword these days.

Is hipster the new emo? I ask because when I hear the word or see it in print I feel the same homicidal rage that I get when people say emo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 09, 2011, 10:07:20 AM
Iphones are for douches.  WinMobile is for business users, doctors or lawyers, and Androids are for bros who yearn for FREEDOM from oppression.  Android is the most logical choice because it goes against the grain.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 10:15:25 AM
Iphones are for douches.  WinMobile is for business users, doctors or lawyers, and Androids are for bros who yearn for FREEDOM from oppression.  Android is the most logical choice because it goes against the grain.
(http://www.cheatengine.org/forum/files/mid_dbz___bro_fist__286.jpg)

you deserve one
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 09, 2011, 10:18:16 AM
Getting a little OT.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 09, 2011, 10:19:57 AM
Iphones are for douches.  WinMobile is for business users, doctors or lawyers, and Androids are for bros who yearn for FREEDOM from oppression.  Android is the most logical choice because it goes against the grain.
(http://www.cheatengine.org/forum/files/mid_dbz___bro_fist__286.jpg)

you deserve one

I prefer some of this.

(http://images1.wikia.nocookie.net/__cb20110518115253/borderlands/images/8/87/MAXIMUM_BROFIST_by_Defiant_Ant.png)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 09, 2011, 10:21:28 AM
Getting a little OT.

well if we talked about it on iPhone, it'll get NoahBlack to insult more people, I'll get pissed off because the trollingest phone got something it doesn't deserve, and Nilcam will probably buy an iPhone to play it.

You gotta let some shit slide man.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 10:50:05 AM
Getting a little OT.
i think its ok to get OT from time to time if anything it might liven the place up some more
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 09, 2011, 10:57:05 AM
Getting a little OT.

well if we talked about it on iPhone, it'll get NoahBlack to insult more people, I'll get pissed off because the trollingest phone got something it doesn't deserve, and Nilcam will probably buy an iPhone to play it.

You gotta let some shit slide man.


LOl i just had to get that out.You can talk about i phone i won't disturb or insult you because i do not care about it (only the idea of buying that phone for a "game" just triggered something  lmao), i am also a fine gentleman in general.It s your money knock yourselves out.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 11:03:50 AM
Going back to XIII...

I'm still surprised we haven't seen Atlus updating their KOFXIII site. =/

Also, can't wait for our questions to be answered already.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 11:06:29 AM
Going back to XIII...

I'm still surprised we haven't seen Atlus updating their KOFXIII site. =/

Also, can't wait for our questions to be answered already.
come one bro why you gotta be lame

anyway hopefully we'll get something next week
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 11:14:39 AM
Going back to XIII...

I'm still surprised we haven't seen Atlus updating their KOFXIII site. =/

Also, can't wait for our questions to be answered already.
come one bro why you gotta be lame

anyway hopefully we'll get something next week

Not been lame, I'm actually want some news. =(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 11:18:26 AM
Going back to XIII...

I'm still surprised we haven't seen Atlus updating their KOFXIII site. =/

Also, can't wait for our questions to be answered already.
come one bro why you gotta be lame

anyway hopefully we'll get something next week

Not been lame, I'm actually want some news. =(
i hope its gonna be a pretty big announcement like last time
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 11:21:03 AM
i hope its gonna be a pretty big announcement like last time

Indeed the iPhone game is a huge tease, just makes me more curious for the console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 11:26:29 AM
i would like to see snk or atlus go into detail about the games story mode
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 09, 2011, 02:07:28 PM
I do have to wonder how Atlus' arrangement with all this stuff is, however.

We've seen a lot of stuff from SNKP that pertains to XIII, that has had no reciprocal action from the western publisher. I'd imagine they'd even wanna add a link to the iPhone game on the UA XIII website possibly, since it is like a element of promotion.

Even during Ignition's publishing of XII, I wondered about how coordinated SNKP was with it's overseas partners. Watching Ignition make their own trailers, while SNKP made their own... It felt a bit more disjointed than one would like, however, I did like the fact that they both appealed to their own markets with unique ideas.

So, hopefully, it should turn out to be very interesting this time! Glad to see SNKP acting pretty serious, and glad to know they have a company with a fan-focused outlook like Atlus on their side. Makes one expect some pretty nice things...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 09, 2011, 07:06:59 PM
oh my god, yamazaki and mary confirmed!!!!







































just kidding, not so lol.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 07:47:04 PM
 ;up not cool bro i was expecting some good news when i woke up
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 09, 2011, 07:51:30 PM
so was i, but why should you get what i dont get, lol.  ;)

man anybody know when the new famitsu comes out? i need some new info.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 09, 2011, 08:45:20 PM
oh my god, yamazaki and mary confirmed!!!!


just kidding, not so lol.

You just secured yourself a special place in Hell for that one. Damn! I want Mary in this game so bad!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 09, 2011, 09:00:16 PM
1. I will not buy an iPhone for the game. If they put it on Android, day one purchase.

2. Atlus contacted me yesterday to let me know that some of our questions cannot be answered yet so we'll have to wait a bit longer for the answers. I asked them if they would be willing to release the answers that can be published now.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 09, 2011, 09:06:54 PM
1. I will not buy an iPhone for the game. If they put it on Android, day one purchase.

2. Atlus contacted me yesterday to let me know that some of our questions cannot be answered yet so we'll have to wait a bit longer for the answers. I asked them if they would be willing to release the answers that can be published now.

Hopefully they say yes to the 2nd one.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 09, 2011, 09:46:12 PM
SNKP is putting so much effort into this game and trying to promote it, ATLUS better start picking up its own weight in this affair
I really want to know how are they going to market this game out to masses?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 09, 2011, 10:36:25 PM
(http://www.sabworks.com/mboard/SvCintro001.jpg)
SVC Chaos Text Generator (http://www.justnopoint.com/sparta/svc/)

Atlus likes little fun website games and such for promos. It'd be cool to see them set up something like the SVC Text generator here for promotion, with XIII's arcade character segments.

They had a cellphone convo mini-game with Catherine as a promo, which was pretty clever.

Something a little viral, to post all over facebook and message boards...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 09, 2011, 10:52:14 PM
SNKP is putting so much effort into this game and trying to promote it, ATLUS better start picking up its own weight in this affair
I really want to know how are they going to market this game out to masses?

I don't really think anyone should be worried about ATLUS keeping up their end of the deal at this point. They have always been good about bringing us the goods and I don't see a reason why they would stop now. Also, you have to remember that they mostly bring over niche titles that don't appeal to a wide audience. They got to do things just right or they'll end up spending more money than they can make. Working Designs (man do I miss them) went balls out on nearly everything they localized to the point of absolute overkill, and it put them out of business.

Besides, they got a big release, Catherine, coming right around the corner. I'm sure their focus will shift heavily to KOF XIII after Catherine comes out. I know the wait is hard, but we have to stay strong my friends!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 09, 2011, 10:56:53 PM
catherine is gonna be badass btw
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 10, 2011, 01:48:25 AM
Besides, they got a big release, Catherine, coming right around the corner. I'm sure their focus will shift heavily to KOF XIII after Catherine comes out. I know the wait is hard, but we have to stay strong my friends!

Yeah, i wanted to say that, they must be very busy with Catherine at this moment, getting released in less than 3 weeks, so it's logical we are not hearing any news from them regarding KOF XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 10, 2011, 05:09:33 AM
(http://img11.imageshack.us/img11/5130/svcintro.jpg)

(http://img832.imageshack.us/img832/3425/svcintro2.jpg)

(http://img706.imageshack.us/img706/7790/svcintro3.jpg)

(http://img830.imageshack.us/img830/5950/svcintro5.jpg)

(http://img834.imageshack.us/img834/2773/svcintro4.jpg)

(http://img269.imageshack.us/img269/8693/svcintro6.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 10, 2011, 05:16:52 AM
 ;up Pure gold.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 10, 2011, 05:54:50 AM
SVC Chaos Text Generator (http://www.justnopoint.com/sparta/svc/)

OT, but thanks SAB-CA. Going to have too much fun with this now.

(http://www.justnopoint.com/sparta/svc/image.php?p1char=chun2&p1line1=How+come+you%27re+not+&p1line2=skinny+in+your+new+game%3F&p1line3=&stage=nude&imgformat=jpeg&go=Generate&p2char=athena4&p2line1=How+come+you%27re+barely&p2line2=feminine+in+yours%3F&p2line3=)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 10, 2011, 06:03:36 AM
(http://img84.imageshack.us/img84/8558/svcintro7.jpg)

(http://img219.imageshack.us/img219/1282/svcintro8.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 10, 2011, 06:07:33 AM
lol these are great
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 10, 2011, 06:12:18 AM
Best page ever
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 10, 2011, 06:18:28 AM
So I heard this thread was about KOF XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 10, 2011, 06:30:12 AM
(http://www.sabworks.com/mboard/SvCintro001.jpg)
SVC Chaos Text Generator (http://www.justnopoint.com/sparta/svc/)

Atlus likes little fun website games and such for promos. It'd be cool to see them set up something like the SVC Text generator here for promotion, with XIII's arcade character segments.

They had a cellphone convo mini-game with Catherine as a promo, which was pretty clever.

Something a little viral, to post all over facebook and message boards...

Hahaha! The KoF XIII intro text generator's an amazing idea!

(http://images.plurk.com/2f6e8120a149e645851500799b38365f.jpg)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 10, 2011, 06:39:49 AM
might as well join in.

(http://www.justnopoint.com/sparta/svc/image.php?p1char=geese1&p1line1=I%27ll+bury+you+like+I+did&p1line2=your+father%2C+these+scars&p1line3=yurn+for+you+Terry+baby.&stage=forest&imgformat=jpeg&go=Generate&p2char=terry5&p2line1=this+time+i+won%27t+be+so&p2line2=nice.+you%27ve+overstayed+&p2line3=your+welcome%2C+geese%21)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 10, 2011, 07:07:53 AM
OT, but thanks SAB-CA. Going to have too much fun with this now.

:) No problem! This stuff is fun, and as we've proven on this page, it's the kind of "simple" thing that could go pop up all over the internet; It'd be fun for people who didn't even know what KoF was...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 10, 2011, 07:19:08 AM
That SVC:C Text generator has been in the interwebs for aeons, i didn't think i would have see it here.

I hope some good and charitable soul makes a KOF XIII Text Generator, hell i don't think it would be that hard, but again i'm not a programming guru, so i have no idea how difficult it would be.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 10, 2011, 02:28:29 PM
(http://img148.imageshack.us/img148/5130/svcintro.jpg) (http://imageshack.us/photo/my-images/148/svcintro.jpg/)


(http://img830.imageshack.us/img830/5766/svcintro1.jpg) (http://imageshack.us/photo/my-images/830/svcintro1.jpg/)


KOF - I for EVO ADVERT - beta LOL
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on July 10, 2011, 04:30:44 PM
This kof text generator is pretty cool.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 10, 2011, 06:06:29 PM
2. Atlus contacted me yesterday to let me know that some of our questions cannot be answered yet so we'll have to wait a bit longer for the answers. I asked them if they would be willing to release the answers that can be published now.
Thanks for the heads up!

Which questions can't be answered though?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 10, 2011, 07:18:09 PM
I'm not sure which questions they cannot answer yet. They may hold off on answering all of the questions because not answering would admit there's something to the question.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 10, 2011, 09:23:20 PM
will we see adelheid: no we fell hes served his purpose.

will we see yamazaki: we can talk about that right now.

thats what id like to see personally.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on July 10, 2011, 09:47:09 PM
I propose a new topic dedicated to nothing bit the SvC:C text generator.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 10, 2011, 11:00:12 PM
not really needed. id rather see some new info instead. where yall at atlus/snkp/famitsu/?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: solidshark on July 10, 2011, 11:01:12 PM
I propose a new topic dedicated to nothing bit the SvC:C text generator.

Wish granted: http://dreamcancel.com/forum/index.php?topic=1053.msg19835#msg19835
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 10, 2011, 11:16:44 PM
http://www.twitch.tv/iplaywinner

Casuals ended and the tournament is underway.

Decent Joe action in the first match.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 10, 2011, 11:42:34 PM
not really needed. id rather see some new info instead. where yall at atlus/snkp/famitsu/?

We just got the Famitsu info a couple of weeks ago (Billy info mostly), so i guess we need to wait around 2 more weeks for the next Famitsu info/leaks.

Atlus must be busy with Catherine. I really, really want them to post the translated team stories to keep us busy for a moment :\

SNKP just released KOF-i , i think they should update the main site every thursday like they used to.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on July 11, 2011, 02:36:07 AM
http://www.twitch.tv/iplaywinner

Casuals ended and the tournament is underway.

Decent Joe action in the first match.

I guess i was a bit slow to the stream but they are playing kofxiii at this time.. Had to turn it off though since this thing was a major buzzkill. I might give it a new try tomorrow, but the guys i saw playing couldn't even get specials to come out after jabs.. Just jumping around randomly, never getting more than 2-3 mashed out hits in a row. If the whole stream is like this, then it can only do harm.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 11, 2011, 02:58:59 AM
http://www.twitch.tv/iplaywinner

Casuals ended and the tournament is underway.

Decent Joe action in the first match.

I guess i was a bit slow to the stream but they are playing kofxiii at this time.. Had to turn it off though since this thing was a major buzzkill. I might give it a new try tomorrow, but the guys i saw playing couldn't even get specials to come out after jabs.. Just jumping around randomly, never getting more than 2-3 mashed out hits in a row. If the whole stream is like this, then it can only do harm.

Yeah the stream isn't really worth watching (I'm just really bored right now), these  guys are very new to the game save for one or two players.

Still, a stream is better than no stream.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 02:59:29 AM
liking the stream so far granted its not the usual top of the line stuff we see from japan im still enjoying it. cant wait to see what happens once America finally gets decent time to work with 13
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Cibernetico on July 11, 2011, 03:27:17 AM
Well you can't expect top quality play when the announcers even admitted that practically all of the players playing it are SF/Marvel players who wanted to try out the game. Gotta give them props for at least trying it out and them putting the game on stream.

Something tells me though that this may be the only time that certain group streams it unless they get some players out there who know what they are doing.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 11, 2011, 03:51:58 AM
It's a good ground to see some different stuff.

But not the best to see "solid" stuff.

Even the players HERE should be much better by the time we see them next. It's not a bad start at all. I'm glad it's low on technical difficulties, and the people who showed up to watch are pretty quality.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 11, 2011, 04:06:13 AM
The stream is entertaining, the matches have been getting better as the brackets narrow down, and the commentary is fun for the most part. The stream needs the support it can get so it can gain some steam. Plus it's awesome seeing guys grow in skill as the weeks go by. Maybe the AI crew will invade one tournament?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 11, 2011, 04:26:00 AM
This is probably made up http://n4g.com/news/803030/samurai-showdown-new-engine-new-franchise-is-snk-really-back-hhgs-7-10-11/com
who knows
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 11, 2011, 04:32:09 AM
thats one hell of a random rumor
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 11, 2011, 04:34:28 AM
Well, this tournament is in Giovanni's pocket.

Also, commentary is piss poor. My ears can't take it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 11, 2011, 05:08:23 AM
This is probably made up http://n4g.com/news/803030/samurai-showdown-new-engine-new-franchise-is-snk-really-back-hhgs-7-10-11/com
who knows

if it was real it would be the greatest news yet if was 2d. but guy doesnt look like hed know anything.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 05:17:14 AM
y'all should know better than to really trust hip hop gamer
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 11, 2011, 05:38:29 AM
Real talk: Thank God for Giovanni. He brought the stream top class.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 05:39:46 AM
giovanni is so awesome he's my personal hero
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 11, 2011, 05:44:41 AM
Shout outs to Maxima in the end. I'm actually not stoked about Giovanni steam rolling. Last thing i need is a an audience's loss of interest off of one man's dominance. Hopefully, people will step up their game. People need to stop hating on low level play as these are a lot of  first time kofers. Kudos to them actually giving the game a shot. We need more of that at the moment.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 05:55:28 AM
stream was awesome loved how everybody was so chill hope we see some of these new guys stick with KoF XIII
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: HaxMurderer on July 11, 2011, 09:43:34 AM
Thanks for watching (and enjoying :D?) the stream guys. We're all really burned about all the mistakes we made but it seemed like everyone was dedicated to improving. As it is there's somewhat of a disconnect between all the players in this town and today was really the first time in a while we'd all been in the same room together, there was talk of actually devoting serious time to the game which I'm crazy jazzed about.

Props to Giovanni for taking the tournament, then blowin up the liquor store with his winnings, that guy's awesome.

Also, while a lot of these guys were first time players, I think their interests were only spurred further. Time constraints being the way they are hopefully it won't take until October before people can start spending some real time with this game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 11, 2011, 11:34:15 AM
About the commentary: That was really typical NorCal commentary haha. Get a bunch of random people to get hype over nothing and make stupid jokes. If you guys want real commentary I'm sure we can try for it but I don't know how deep everyone else's KOF 13 knowledge pockets are. I know mine are pretty hefty but I am scared shitless of saying something wrong and being blown up for it haha.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on July 11, 2011, 11:40:16 AM
Well you can't expect top quality play when the announcers even admitted that practically all of the players playing it are SF/Marvel players who wanted to try out the game. Gotta give them props for at least trying it out and them putting the game on stream.

True, i was being overly negative. Sorry for that, they do indeed deserve respect for trying kof and ofcourse i hope they enjoy it and improve though i am sad to say that of the very little i saw, i honestly saw no reason for me to keep watching it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 11, 2011, 12:06:28 PM
About the commentary: That was really typical NorCal commentary haha. Get a bunch of random people to get hype over nothing and make stupid jokes. If you guys want real commentary I'm sure we can try for it but I don't know how deep everyone else's KOF 13 knowledge pockets are. I know mine are pretty hefty but I am scared shitless of saying something wrong and being blown up for it haha.
Nah NorCal commentary is the best.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 11, 2011, 12:41:44 PM
Commentary was decent.Personally i don't like commentators saying only what s happening on screen except when there are some tight moments and stuff - for the rest i enjoy listening to jokes and stuff.I really liked that guy who commentated some ranbats for 3s - Rockefeller.I was smashing my head against the table and laught so hard at his jokes.That guy is epic ... and i don t like 3s but watched almost all his commentating from youtube just for the sick jokes =))

sample - http://www.youtube.com/watch?v=lEvwIiPGb0U
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 11, 2011, 12:52:13 PM
After watching some AE after XIII, the XIII commentary felt like a breath of fresh air. Shoutouts to the mute function.

Like Kblacknoah mentioned, I rather have someone give a some informative commentary about the game since over thousand people were watching the stream and this being it's 1st ranbat. Other than that, good shit, Southtown Arcade.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 11, 2011, 12:55:57 PM
After watching some AE after XIII, the XIII commentary felt like a breath of fresh air. Shoutouts to the mute function.

Like Kblacknoah mentioned, I rather have someone give a some informative commentary about the game since over thousand people were watching the stream and this being it's 1st ranbat. Other than that, good shit, Southtown Arcade.

i didn t said that...i like the contrary =)) insult the players when they make mistakes or something =)) curse, tell good jokes ... just don t fake hype like most of the commentators out there.In between say something about the match or about the game strategies (but not mandatory) ...etc lmao
I want the commentating to be entertaining that s all - that s why i liked Rockafeller because he ballanced all this stuff and you have some informative and crazy entertaining commentary

sample 2 - http://www.youtube.com/watch?v=A9vQILSj_3g&feature=related
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 11, 2011, 01:45:37 PM
How many people in here like paying for contents thats already in the game?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 11, 2011, 01:47:18 PM
How many people in here like paying for contents thats already in the game?

If it'something like colors or certain alternate customs in KOF XIII, i might have a problem... But then again, I do have  other fighters and most of their contents. Also, i've been a long time addict of Keoi warriors games like Dynasty/ Samurai Warriors and Sengoku Basara.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 11, 2011, 02:15:18 PM
Its a dick move when there aren't good attention behind it. For MASS EFFECT 2 theres a one time code for the ceribus network ( which is a unlock to allow you to download free dlc for the game that could not be completed) when you buy it new, because EA wants to combat 2nd hand sale you'll have have to fork of 15 bucks for it on xbl for the unlock key, on the other hand SSF IV had the costumes in the game already, yet to have them aviable you had to fuck over cash for it, Its annyoing because Capcom clearly has no sense of logic, its not like your punishing people for buying it used, AE is the same its already on the arcade version. I know many who cant take snkp serious for for many reason, this is just stupid. EA and Capcom are the biggest with these offenses.

I swear SNKP better not stoop to this level, there is no way I am supporting you with DLC's like colors unless it looks like you put alot of work into, because a simple color edit mode can to the same thing.
sorry for the rant, I was on capcom unity
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 11, 2011, 02:26:32 PM
Let's not forget Blazblue CS Color edits which some were recyclabels from the previous game. Also, MK's Classic Ninja army costume pack.

Anyway, if anyone is interested in the xiii conversations and winner protraits : http://s62.photobucket.com/albums/h114/Amedo310/KOF%20XIII%20Art/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 11, 2011, 03:03:34 PM
I enjoyed the stream. The level of play may not have been the highest but the enthusiasm was off the charts. I felt that the announcers had some idea of KOF and found them entertaining enough. Maybe Kane317 and THE ANSWER should go up there and help out...

I really filled out my ignore list thanks to some rather ignorant people in the stream chat. Some dude actually said KOFXIII looked like an SNES game. So sad.

I really hope the next ranbat uses the standard 60 second rounds. 99 seconds makes too big a difference in the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 03:44:04 PM
I enjoyed the stream. The level of play may not have been the highest but the enthusiasm was off the charts. I felt that the announcers had some idea of KOF and found them entertaining enough. Maybe Kane317 and THE ANSWER should go up there and help out...

I really filled out my ignore list thanks to some rather ignorant people in the stream chat. Some dude actually said KOFXIII looked like an SNES game. So sad.

I really hope the next ranbat uses the standard 60 second rounds. 99 seconds makes too big a difference in the game.
dude stream trolls do that kind of stuff all the time i honestly dont even think any of them meant it most of em just try to get a rise outta people. you just gotta have fun with it dude especially if you happen to be talking about KoF on somewhere like 4chan
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 11, 2011, 03:48:27 PM
The amount of time left had an effect on health recovered in XII. I'm still not sure if it matters in XIII. If it does, that's a good reason to stick to 60 second rounds. That plus 99 seconds for Dropkick Raiden is insane, lol.

As far as commentary... it wasn't too bad. I was happy to hear some KoF knowledge proper being stated. I could easily do without the excess cursing or goofiness/joke that people try to add to commentary; it always seems to fall very flat, and really just ends up distracting from the game, but this particular commentary didn't fall into those vices too often. Sporting even-style hype + genuine well-informed info seem to be the 2 most useful elements of solid commentary. Kane and ANSWER pulled it off pretty well at ReveLAtions, I'd say.

On to other things, first, thanks for more artworks, Amedo ^_^

On DLC stuff, lets just say that I hope SNKP keeps everything in the arcade in the game, and DLC is really additional stuff to the game. Putting elements of DLC on a disk isn't a bad thing, but having it ALL there is pretty shady.

I wouldn't mind paying a SMALL price for colors, but I think it'd be better for them to use them as either free promo DLC (like MK is using costumes to buff up "compatability pack"downloads), or as a way of padding paid DLC (like including colors for teams with characters or stages). Wouldn't mind paying a small price for 2nd Palettes like "Big Bear" and "Mr. Karate" stuff, since they've got some solid elements of redrawing spritework in them. Would prefer them to come in expensive packs, though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on July 11, 2011, 04:11:10 PM
I'm not sure which questions they cannot answer yet. They may hold off on answering all of the questions because not answering would admit there's something to the question.
Would it be possible to ask them to just answer one question per week, or something like that?  That way there's not so much push to get them to reveal things they're holding back on prematurely, but they'll still have a chance to actually give some answers to stuff that they're willing to respond to without revealing which questions they're dodging.

For DLC stuff, if it's additions that don't affect gameplay (like extra colors, having Iori's VA for the announcer, menu background wallpapers, or whatever along those lines), I'll only buy it if it comes in a cheap pack, like AH3 giving all DLC colors in a single purchase for about $5.  If it's like the extras in BB, forget it.

I'll buy tourney-legal extra characters because that's kind of a core part of the game, though I'll be annoyed with it since extra characters in a fighting game are basically a forced purchase.  If it's just bosses or the like that would be banned, though, I wouldn't bother.

Any DLC of stuff that's unlockable, I'd ignore.  Earning things is fun *laughs*

Is there an archive of this stream somewhere for people who missed it? Edit: Just checked the stream site...obvious *laughs*
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 11, 2011, 04:12:25 PM
Quote
Some dude actually said KOFXIII looked like an SNES game.

That is weak trolling.I would have said it looked like a game gear or lynx game - a VMU game lmao maybe =)) ... fuck! - a board game looks better than this shit . I was to lazy to login i would have made some fine trolling last night.
Gotta love stream monsters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 11, 2011, 04:29:23 PM
Quote
Some dude actually said KOFXIII looked like an SNES game.

Obviously, he never had quality video games of the times.

Enjoyed the stream a lot. Now I'm itching to play the game again.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 11, 2011, 05:12:58 PM
I loved the commentary of last night. They didn't have the knowledge so much but they def. had the entertainment/hype down pat and the chemistry for the most part was phenominal. In a perfect world, you have a straight talkin play by play man that can talk details and strats and whatnot, and then u got the color commentator talkin up hype moments and asking questions. Commentary (with really good chemistry) really goes far with these things (which is why I've always wanted to be one =P).

Also, u can always click on their name and ignore. Stream Monsters will be stream monsters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 11, 2011, 05:59:12 PM
That's nothing, I once read in an spanish forum that XII was a 3d game made on mugen

TOP THAT
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 11, 2011, 06:15:50 PM
I watched the stream for a short time last night and I gotta say the quality was amazing big props to the NorCal guys for setting this up and sticking with the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 11, 2011, 08:05:38 PM
How many people in here like paying for contents thats already in the game?

personally i find it retarded people paying for dlc like cloathes and colors. same for mk and the nija army, i cant believe people pay for that shit. the only way dmc is worth paying for is when it actually adds something to the game like a ocmpletyely new game mode or extra content like a new campaign or whatever.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 11, 2011, 08:11:51 PM
I don't mind paying for DLC if it's legit but if it's already hidden in the disc and they still try to charge me to unlock them then that's is a rip off and I don't like that. That's what Capcom with with Jill and Shuma in MvC3 and I think that was very low from Capcom and it shows how greedy they are.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 11, 2011, 08:40:37 PM
im not buying shit from capcom or mk related, but sometimes my stupid little brother does stupid shit, like buy mvc3. at least nobody spend money on that bs dlc.

i will probably buy asuras wrath though. and i might get sfxt, second hand or something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 11, 2011, 09:03:34 PM
Atlus finally releases a trailer it seems.

http://www.youtube.com/watch?v=AO5hpyaF-KU&feature=player_profilepage

You can see One vs One mode there.

EDIT: Website also got updated: http://www.atlus.com/kofxiii/
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 11, 2011, 09:21:48 PM
Terry's busterwolf into triple geyser is so sexy. Didn't use the right number of powerstocks though, Neomax took 2 instead of 3 stocks (as a youtube commment pointed out).

If thats a real change in meter used by neomaxes then SNK may be trying to increase/encourage their use, they are barely used as it stands. I wouldn't mind b/c they pretty much went to waste in the arcade version.

Elizabeth's anywhere juggle property on her dm is still in so no balance change there.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 11, 2011, 10:08:25 PM
Didn't Kim just do an aerial version of his DM... as an EX? Arcade original allows his DM to be EX'd only on ground, right?

And Athena had an extra /new voice clip during her Neomax.

Oh, and didn't notice, Terry pulled iphone's "Rock you! BUSTA WOLF!" here too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 11, 2011, 10:23:48 PM
Didn't Kim just do an aerial version of his DM... as an EX? Arcade original allows his DM to be EX'd only on ground, right?

And Athena had an extra /new voice clip during her Neomax.

LOL. The return of arrange mode? Someone got some explaining to do...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 10:28:50 PM
maybe neomax's only use 2 stocks in 1v1? seems fair enough
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 11, 2011, 10:40:57 PM
maybe neomax's only use 2 stocks in 1v1? seems fair enough

Well NeoMAX's take 3 bars and all the HD Bar, but it seems that in HD Mode it now only takes 2 bars. I think that is a great idea.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 10:55:46 PM
maybe neomax's only use 2 stocks in 1v1? seems fair enough

Well NeoMAX's take 3 bars and all the HD Bar, but it seems that in HD Mode it now only takes 2 bars. I think that is a great idea.
yeah it does sound pretty neat i guess and how did i figure we get a trailer after yesterday's stream
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 11, 2011, 10:57:02 PM
I don't mind paying for DLC if it's legit but if it's already hidden in the disc and they still try to charge me to unlock them then that's is a rip off and I don't like that. That's what Capcom with with Jill and Shuma in MvC3 and I think that was very low from Capcom and it shows how greedy they are.
Shuma and Jill were only barely on the disc, just the placeholder info to put them in when they were done.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 11, 2011, 11:12:04 PM
Nice trailer, kinda simple but nice.

Not trying to be an asshole, but still prefer the trailer made by DarKaoz, that one made me hype the game more.


But it's still good to see something from SNKP/Atlus.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 11, 2011, 11:26:04 PM
Did anyone else notice that the ATLUS website claims that the game has "New console-exclusive fighters, including Billy Kane"? I mean if you take that word for word then it basically confirms that there are more characters coming.

Man, I am so hyped!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 11, 2011, 11:31:36 PM
Did anyone else notice that the ATLUS website claims that the game has "New console-exclusive fighters, including Billy Kane"? I mean if you take that word for word then it basically confirms that there are more characters coming.

Man, I am so hyped!!!
blue mary confirmed
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 11, 2011, 11:34:51 PM
Could just include Billy and the potential DLC chara, but yeah, did notice that particular wording!

While there are loads of characters I wanna see in this game... Mary would be pretty high towards the top. Her style of grapples and counters aren't really represented in this game yet... HD mode multi-grapple would make my day, too.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 11, 2011, 11:39:13 PM
Not sure if I like NeoMAXs cost 2 stocks now... Maybe is only in HD mode or maybe is only for 1vs1, but still I think this has been changed due to fansrvice visual reason and I'm affraid this change gameplay too much and makes game cheaper/broken..
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 11, 2011, 11:47:40 PM
I dunno... if NEOMAX took 2 bars when MAX cancelled into, 3 on their own, that'd be a nice, passive way to tighten the tiers up just a bit. It'd be a nice way to allow a wider range of characters to do massive damage at mid-screen. It'd take 3 total meters now rather than 4, and would still require being in HD mode... but it'd now cost the same as EX move -> (random moves) EX DM, which many players are already comfortable with (see Shen)...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 12, 2011, 12:03:25 AM
I don't see how the game becomes cheaper/broken just because neomaxes would take one power bar less to perform.

They aren't used 99% of the time in the arcade version which basically makes them a complete waste of effort on SNK's part.

Didn't Kim just do an aerial version of his DM... as an EX? Arcade original allows his DM to be EX'd only on ground, right?

And Athena had an extra /new voice clip during her Neomax.

Oh, and didn't notice, Terry pulled iphone's "Rock you! BUSTA WOLF!" here too.

Watched it at work when I first posted so didn't hear the new voice clips.

And nice catch on Kim's exdm.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 12, 2011, 03:13:14 AM
I don't see how the game becomes cheaper/broken just because neomaxes would take one power bar less to perform.

They aren't used 99% of the time in the arcade version which basically makes them a complete waste of effort on SNK's part.

Didn't Kim just do an aerial version of his DM... as an EX? Arcade original allows his DM to be EX'd only on ground, right?

And Athena had an extra /new voice clip during her Neomax.

Oh, and didn't notice, Terry pulled iphone's "Rock you! BUSTA WOLF!" here too.

Watched it at work when I first posted so didn't hear the new voice clips.

And nice catch on Kim's exdm.
Its going to most likely worry me if they kept raidens drop kick damage as it is in the arcade version. Making easier for raiden users to win Drop kick + drop kick again + neo max = much damage just hope its nerfed it isnt going to be in 1v1 only or something about thos e 2 bars to do NEOMAX
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 12, 2011, 03:19:40 AM
I don't see how the game becomes cheaper/broken just because neomaxes would take one power bar less to perform.

They aren't used 99% of the time in the arcade version which basically makes them a complete waste of effort on SNK's part.

I think SNKP just made KOFXIII closer to 02UM, in 02UM you can do a HDSM outside of MAX mode and it will take 3 bars. But if you activate MAX Mode you can do the same HDSM and it will only take 2 bars. Making NeoMAX's more frequent and a good way to end a HD Mode Combo in a fancier way.

Another note, maybe this change will be exactly like 02UM in which you do the HDSM outside off MAX Mode the damage will be higher, but if you do it while in MAX Mode, the damage of the HDSM will be tone down. That is what I think SNKP is doing with this changes and that didn't really made 02UM broken.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 12, 2011, 03:24:10 AM
There is a big difference that worries me a bit

I could see this working only if this works:

3 stock without HD mode
2 with HD mode
3 with hd mode when you pull it after a max cancel

Otherwise if you can pull a neomax with only 2 stock and you can also max cancel them I think that will be a bad idea
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on July 12, 2011, 04:00:10 AM
man this is a huge change for a game coming to console, the console version would be completely different not just a re balance.  pretty risky? or what do you guys think?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 12, 2011, 04:05:20 AM
man this is a huge change for a game coming to console, the console version would be completely different not just a re balance.  pretty risky? or what do you guys think?

I prefer the game to be balanced and SNKP is not dumb, they will release the same console version for NESICAxLive, then update if necessary. Kinda what ArcSystems Works did with BBCS.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 12, 2011, 05:07:08 AM
I dunno. You think 2 stocks, full Drive (outside HD) would still be balanced though, since most of the comebacks happen when HD mode is activated? Although yeah, this means trouble with Raiden's Dropkick, A, Dropkick, NeoMax combo. Or perhaps even with an EX Shoulder Tackle in between.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 12, 2011, 05:16:48 AM
I think SNKP just made KOFXIII closer to 02UM, in 02UM you can do a HDSM outside of MAX mode and it will take 3 bars. But if you activate MAX Mode you can do the same HDSM and it will only take 2 bars. Making NeoMAX's more frequent and a good way to end a HD Mode Combo in a fancier way.

I think what was going on in this was if you activate MAX it already took one bar so the super you do was free totaling 1 bar, 1 super. So if you tried to do an HDSM you already used on bar to activate so they just took two more totaling 3. I don't know how they could do something similar with 13 though since it has that extra drive bar and not just super.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 12, 2011, 05:40:02 AM
If it's 2 bars for a Max Cancel Neomax, that's either a 3 or 4 bar commitment, depending on if you did a normal or EX DM, to get to the MAX Cancel status.

It'd be a nice buff, but it wouldn't be that much of a difference. Take for instance, Raiden. How many EX Shoulders does he normally use in his KILL combos? Or how about Leona with EX Moon Slashers?

I guess the scariest things here, would be the fact that you could now squeeze another EX move into a combo, before MAX cancel -> Neomax.  That could lead to some even crazier juggles, and lead to a wider range of the cast having high damage combos.

If a max cancel ending off am HD mode string of normals cost the same as a naked Neomax, and they end up doing not-too-much different damage, due to the early hits scaling the MAX stuff down, I think the change would just make fights more interesting, in the end. The strong wouldn't get THAT much stronger, and the weaker would get to use their full toolsets more actively, which would help cover some of their shortcomings.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 12, 2011, 05:45:02 AM
if you are all talking about kula, may i remind you that she has an EXDM that looks like her NM?  ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 12, 2011, 05:45:50 AM
I think what was going on in this was if you activate MAX it already took one bar so the super you do was free totaling 1 bar, 1 super. So if you tried to do an HDSM you already used on bar to activate so they just took two more totaling 3. I don't know how they could do something similar with 13 though since it has that extra drive bar and not just super.

Well since you are in HD Mode, you can still do a EXDM and the rest of the HD Bar will be drain if you do a 2 bar NeoMAX. But if they do it like 02UM, the NeoMAX damage while in HD Mode will be modified and will do less damage. But still the sum of an EXDM+NeoMAX would be good enough, yet you will need 4 bars in total.

If it's 2 bars for a Max Cancel Neomax, that's either a 3 or 4 bar commitment, depending on if you did a normal or EX DM, to get to the MAX Cancel status.

It'd be a nice buff, but it wouldn't be that much of a difference. Take for instance, Raiden. How many EX Shoulders does he normally use in his KILL combos? Or how about Leona with EX Moon Slashers?

I guess the scariest things here, would be the fact that you could now squeeze another EX move into a combo, before MAX cancel -> Neomax.  That could lead to some even crazier juggles, and lead to a wider range of the cast having high damage combos.

If a max cancel ending off am HD mode string of normals cost the same as a naked Neomax, and they end up doing not-too-much different damage, due to the early hits scaling the MAX stuff down, I think the change would just make fights more interesting, in the end. The strong wouldn't get THAT much stronger, and the weaker would get to use their full toolsets more actively, which would help cover some of their shortcomings.

Indeed, this change is good and would be welcome IMO.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 12, 2011, 06:03:18 AM
I remember the early confusion on if neomax's were MAX mode exclusive or not. I liked the idea of HD mode signifying the fact they COULD be used, but it wouldn't make great sense for people with counter NM's like Lizzy and Goro. So I'm glad at the way it turned out, and would appreciate a MAX cancel -> NM buff.

if you are all talking about kula, may i remind you that she has an EXDM that looks like her NM?  ;)

Naa, we're talking about Terry at the video's end. He MAX cancels from Buster Wolf to Trinity Geyser, and the 2 DMs together take a combination of 3 meters. Would be a very interesting change...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 12, 2011, 06:08:51 AM
http://www.gamershell.com/companies/atlus_software/879110.html
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 12, 2011, 07:28:31 AM
Does anyone know anything about European release? I read from GameFaq, that release day in Europe is same as in north America, but is this true?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 12, 2011, 08:36:35 AM
a nice change would be EX moves costing half meter and while in HD mode still costing 1 meter
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 12, 2011, 10:06:35 AM
Does anyone know anything about European release? I read from GameFaq, that release day in Europe is same as in north America, but is this true?

SNKP answered that question in Orochinagi's interview. They said soon will make an announcement regarding Europe release.

About NeoMAX costing 2 stocks.. Well, is what you said. If NeoMAX only costs 2 stocks when you MAXCancel, then it's ok if NeoMAX damage is properly scaled, but keep in mind that maximum amount of stocks is still 5, so now you can add one more DM or EX move to a 5 stocks combo finished with MAXCancel, that means combos can be more powerful now. For some characters will be positive, but for some others will be excesive. I must confess I'm affraid of this change. the game was designed taking MAXCancel as the ultimate weapon, which is powerful but needs 5 stocks and HD mode. If you change this properties then you have to change some other property (like damage, HD mode time, max of power stocks amount..). Is like it needs some special rule, or the game comes more cheap in terms of damage/combos. I guess this is have been made for casual players (arcade players are a different profile of players) and it's what affraids me of.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 12, 2011, 11:01:10 AM
a nice change would be EX moves costing half meter and while in HD mode still costing 1 meter

This would be terrible without adjusting a bunch of EX moves. Off the top of my head I'd just throw out Raiden's EX tackle, Kula's EX ray spin, most of the EX counters. I'm sure there's many many other's that would have to be played with a bit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 12, 2011, 11:09:56 AM
a nice change would be EX moves costing half meter and while in HD mode still costing 1 meter

This would be terrible without adjusting a bunch of EX moves. Off the top of my head I'd just throw out Raiden's EX tackle, Kula's EX ray spin, most of the EX counters. I'm sure there's many many other's that would have to be played with a bit.

Raiden is broken from every view you take it so I don't see where the problem is. By giving half meter to ex moves it will just buff lower tiers. Raiden is broken with or without it.

@shiranui I believe that the reason for 2 stocks on Neomax while in HD is that there were characters (especially the low tiers) that they couldn't do 100% combo with 5 stocks + HD. So i see this change as a buff to the lower tiers. Plus it will encourage ppl to do HD combos instead of dishing out a neomax.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 12, 2011, 11:15:30 AM
I doubt that changing the amount of stocks was an attempt to gather to casual players, I believe than story mode and all that other stuff will do that

Still, we saw the ex dm on air from kim, I believe than some balancing is on the way, and unless SNKP were incredible retarded, I believe that those high tier characters will be nerfed
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 12, 2011, 11:45:16 AM
@shiranui I believe that the reason for 2 stocks on Neomax while in HD is that there were characters (especially the low tiers) that they couldn't do 100% combo with 5 stocks + HD. So i see this change as a buff to the lower tiers. Plus it will encourage ppl to do HD combos instead of dishing out a neomax.

But this is not only a buff for lows, is a buff for everyone... don't you think?

Side note, is it me or KOF XIII Atlus website is the old one again? O_o
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 12, 2011, 11:49:36 AM
a nice change would be EX moves costing half meter and while in HD mode still costing 1 meter

This would be terrible without adjusting a bunch of EX moves. Off the top of my head I'd just throw out Raiden's EX tackle, Kula's EX ray spin, most of the EX counters. I'm sure there's many many other's that would have to be played with a bit.

Raiden is broken from every view you take it so I don't see where the problem is. By giving half meter to ex moves it will just buff lower tiers. Raiden is broken with or without it.

Are you serious? I list quite a few things that would have to be adjusted if they were to make that change and all you say is Raiden is broken so making him more broken doesn't matter?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 12, 2011, 12:02:41 PM
a nice change would be EX moves costing half meter and while in HD mode still costing 1 meter

This would be terrible without adjusting a bunch of EX moves. Off the top of my head I'd just throw out Raiden's EX tackle, Kula's EX ray spin, most of the EX counters. I'm sure there's many many other's that would have to be played with a bit.

Raiden is broken from every view you take it so I don't see where the problem is. By giving half meter to ex moves it will just buff lower tiers. Raiden is broken with or without it.

Are you serious? I list quite a few things that would have to be adjusted if they were to make that change and all you say is Raiden is broken so making him more broken doesn't matter?

Yes it doesn't cause once he gets u in his hands u are dead anyway. Do u see a big difference between double drop kick followed by ex tackle and ex aerial grap costing one instead of two meters? One meter is nothing to farm...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 12, 2011, 12:12:28 PM
a nice change would be EX moves costing half meter and while in HD mode still costing 1 meter

This would be terrible without adjusting a bunch of EX moves. Off the top of my head I'd just throw out Raiden's EX tackle, Kula's EX ray spin, most of the EX counters. I'm sure there's many many other's that would have to be played with a bit.

Raiden is broken from every view you take it so I don't see where the problem is. By giving half meter to ex moves it will just buff lower tiers. Raiden is broken with or without it.

Are you serious? I list quite a few things that would have to be adjusted if they were to make that change and all you say is Raiden is broken so making him more broken doesn't matter?

Yes it doesn't cause once he gets u in his hands u are dead anyway. Do u see a big difference between double drop kick followed by ex tackle and ex aerial grap costing one instead of two meters? One meter is nothing to farm...
The difference is that less meter he has to get back in a later match. You are seriously fucking retarded if you can't see why this is a complete and totally busted idea.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 12, 2011, 12:25:38 PM
That was almost exactly what I was going to say so let's end that there.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 12, 2011, 12:35:52 PM
... Yeah, cutting EX move bar usage to 50% would be MUCH more drastic than the discussed neomax changes.

First of all, that would make combos that build solid meter, even more deadly, and startable under much easier circumstances. Some characters (such as Takuma) coulod basically start way more powerful combos extremly early.

Also, the amount of Stun combos would raise considerably, since the purpose of EX moves in combos is generally to gain more float / combo time.

Unlike the EX moves in SFIV, the EX's in XIII are basically DMs. They often have increased invincibility, do nearly as much damage alone as DMs, and often set up for even more damage atop of that. As they are now, they're basically "Tactical DMs", that allow almost the same, if not greater, damage, as long as you're willing to work for it.

*Had already typed this message before Demoninja's request to end it, lol.*

------

@Shiranui_ninja : Naaa, the Atlus US website hasn't been reverted to me... as a matter of fact, I think they might have added the link to preorder the game at Gamestop USA and Canada now, in addition to a link to KoF-i!

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 12, 2011, 12:49:05 PM
The difference is that less meter he has to get back in a later match. You are seriously fucking retarded if you can't see why this is a complete and totally busted idea.

Again Zabel, it's ok to disagree; but not to insult.  I feel passionate about not nerfing the Ex and Raiden instead, but watch your language please.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 12, 2011, 01:30:04 PM
I would like to have some official words about these gameplay changes. I hope Atlus/SNKP talk about it soon somewhere. Terry spending 2 stocks for NeoMAX could be just because of Single battle mode.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on July 12, 2011, 03:06:34 PM
I'm also inclined to wait for any official word on gameplay changes before jumping to conclusions.  Stuff like 2-stock max cancels or Kim's EX air DM might just be things that SNK was/is testing out with the build that they gave to Atlus.  I'm pretty sure some of the early promotional videos for a lot of fighting games show things that aren't there in the final builds.  XIII is a bit of a special case since the game has been in arcades for a while now, but if SNK is going to make gameplay tweaks (which seems to be the case), I wouldn't take anything they show to heart unless it's officially confirmed.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: 4ButtonFiend on July 12, 2011, 04:21:04 PM
http://www.kotaku.com/5820017/the-king-of-fighters-xiii-brings-console+exclusive-content-to-north-america-in-october/gallery/ (http://www.kotaku.com/5820017/the-king-of-fighters-xiii-brings-console+exclusive-content-to-north-america-in-october/gallery/)
"Atlus narrows down the fall North American release for the console version of The King of Fighters XIII today, promising console-exclusive characters, stages, and game modes galore. Until then, expect screenshots and trailers galore, much like these. See if you can spot some of the console-exclusive content in the trailer of the thirteenth King of Fighters title, and keep an eye out for the new NEO MAX desperation moves, eating up the power gauge three bars at a time. That's why they call it desperation, folks.

Look for The King of Fighters XIII on the Xbox 360 and PlayStation 3 this October."


Well, looks like another source is saying "characters", plural,  so billy isn't the only one then. Also more stages, so looks like HD ports of the ones we saw for KOF-I are comming too. The article also mentions NEOMAX moves taking 3 bars. I could really only see them costing 2 bars in 1v1 honestly. It makes the most sense, you only have one character without a team backing you up shit is going to be intense.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 12, 2011, 04:24:43 PM
Hope they do a seperate trailer introducing each new character.

(if there's more brand new characters like Billy i.e., not something lame like Iori95)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 12, 2011, 06:07:19 PM
Quote
That's nothing, I once read in an spanish forum that XII was a 3d game made on mugen

mugen is way better than XII lmao
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 12, 2011, 10:51:56 PM
yo guys i got a question it has nothing to do with KoF but i need to know is anyone going to use that steam group i made? cause if not im going to close it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 13, 2011, 07:56:23 AM
yo guys i got a question it has nothing to do with KoF but i need to know is anyone going to use that steam group i made? cause if not im going to close it
Maybe I could join. Is there any benefits?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Reiki.Kito on July 13, 2011, 08:10:24 AM
Just a question: Is there any chance there might be frame data somewhere for the game and character specific moves? Just curious.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 13, 2011, 08:22:44 AM
http://wiki.shoryuken.com/The_King_of_Fighters_XIII

Kyo's got frame data on srk's wiki, I'm not sure if any of the other characters have it yet.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on July 13, 2011, 01:46:34 PM
I would like to have some official words about these gameplay changes. I hope Atlus/SNKP talk about it soon somewhere. Terry spending 2 stocks for NeoMAX could be just because of Single battle mode.
Perhaps there is a health element to it, a la MAX2 moves in 2002? Some ideas:

1. NeoMaxes can only be done when character is at 1/5th health, but they cost two bars.

2. NeoMaxes can be done normally for 3 bars, but for less when at low health.

I think I'd be okay with this. The air EX DMs are great news, but I honestly don't think Kim needs it specifically. Mai and Athena would definitely, definitely benefit from it though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 13, 2011, 03:55:39 PM
yo guys i got a question it has nothing to do with KoF but i need to know is anyone going to use that steam group i made? cause if not im going to close it
Maybe I could join. Is there any benefits?
no not really i just made it cause i heard in one of the pod cast that skype or whatever you guys were using at the time might have been causing lag when you guys were having the '02 matches id figure id make it to see if it would help since steam is pretty much made to run in the back ground of a game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 13, 2011, 08:33:26 PM
I remember the early confusion on if neomax's were MAX mode exclusive or not. I liked the idea of HD mode signifying the fact they COULD be used, but it wouldn't make great sense for people with counter NM's like Lizzy and Goro. So I'm glad at the way it turned out, and would appreciate a MAX cancel -> NM buff.

if you are all talking about kula, may i remind you that she has an EXDM that looks like her NM?  ;)

Naa, we're talking about Terry at the video's end. He MAX cancels from Buster Wolf to Trinity Geyser, and the 2 DMs together take a combination of 3 meters. Would be a very interesting change...

could it be because terry's NM is friggin underwhelming?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 13, 2011, 11:18:06 PM
Maybe these are little and meaningless news, but in gametrailers.com , the Atlus promo video posted a couple of days ago is in the top 20 (8th place) most viewed videos (for yesterday).

http://www.gametrailers.com/top20.php

Maybe it doesn't mean anything, but it's good to see people getting interested in this game, watching the videos of gameplay,etc,  specially in a place like Gametrailers.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 13, 2011, 11:47:47 PM
Maybe these are little and meaningless news, but in gametrailers.com , the Atlus promo video posted a couple of days ago is in the top 20 (8th place) most viewed videos (for yesterday).

http://www.gametrailers.com/top20.php

Maybe it doesn't mean anything, but it's good to see people getting interested in this game, watching the videos of gameplay,etc,  specially in a place like Gametrailers.
yeah im pretty much on that site everyday its mostly people who play sf and tekken,MK and mvc3 granted i know there is some interest in KoF there it probably wont last to long if a new game release's it tends to stay popular for a month then it's never heard of again
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 14, 2011, 06:47:12 AM
Is it me or did Gunsmith just leaked in the latest ON Podcast that Tizoc might be in KOFXIII? lol

I think he says Tizoc but is kinda hard to hear, It's after 1:07:40.

I'm not a fan of Tizoc gameplay, but I do like his design. Still not sure if I'm happy of this, "if" it's true.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 14, 2011, 07:25:16 AM
only thing i dont like bout podcasts is they always seem to take forever.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 14, 2011, 11:21:19 AM
only thing i dont like bout podcasts is they always seem to take forever.

It's not long enough. :/

We were joking about  the tizoc.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 14, 2011, 11:27:31 AM
We were joking about  the tizoc.

Aww man, Tizoc is my number one wrestler character in fighting games. Ramon is my favorite lucha wrestler. I Hope they both would appear in console version.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sharnt on July 14, 2011, 11:46:21 AM
.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 14, 2011, 04:02:11 PM
http://www.famitsu.com/news/201107/14046776.html
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 14, 2011, 04:36:40 PM
kofunion is back
http://bbs.kofunion.net/index.php
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 14, 2011, 04:38:51 PM
http://www.famitsu.com/news/201107/14046776.html

Synopsis of the Famitsu KoFi interview by the Prof of MMC:

Quote
Quick synopsis-

- The producer is Kei Yamamoto, same guy working on console ports.
- Balancing was hard for the platform. Throws and GeeseCounters were too strong, vs CPU was too easy with simplified commands but too hard with manual commands.
- Some arcade version staff were involved but the developmed team consisted of separate staff. Everything about the development was hard since it was a new platform. There were a lot of attacks that needed rebalancing because of that.
- Billy was included because they thought his presence would bring a big impact and he's popular amongst players.
- Wifi battle is something they can look into, but nothing under the hood right now.
- A version update is slated for October. Also, additional stuff are under development and they want to add things in to the shop and whereever else that seems good.
- If many people pick up KOFi and it gets good feedback, they might consider porting other titles as well. But first thing first is the update.

And here's three points that were interesting enough for a full translation.

Q: Personally, I feel unfortunate that Iori, who's usually in the series, isn't in this game. Are there plans to add him in?
A: "There may be people who are wondering why Iori isn't in the game while Kyo is. We can't reveal any plans yet, but please wait and see what characters will be coming out."

Q: We hear that there's going to be 6 additional characters by October. Can you tell us just a little bit on who'll be added in?
A: "Please look forward. They'll be solid, and worth the wait."

Q: Can you tell us secretly if there will be any new smartphone-exclusive characters?
A: "Sorry, it's a secret.!"


Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 14, 2011, 06:11:02 PM
I wonder if KOF'95 release for Ps3 right now is related to KOFXIII/KOF-i somehow... You know, Billy, Iori'95 and his stage,...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 14, 2011, 07:43:02 PM
I wonder if KOF'95 release for Ps3 right now is related to KOFXIII/KOF-i somehow... You know, Billy, Iori'95 and his stage,...
i don't really really see how
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 14, 2011, 11:09:13 PM
Yay for Hotaru in main page!

KOF-i is now on GameFAQs. In the game's description, it says this:

"6 additional characters will be available to download for free by October, 2011 for a total of 20 characters!"

Makes me wonder if these characters are KOF XIII characters that didn't make it in this game, or if
they are gonna be brand new characters. If so, will we be seeing them in KOF XIII console edition?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 14, 2011, 11:25:56 PM
Yeah, 95 is was just coincidence
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 14, 2011, 11:48:13 PM
ビデオゲーム部门 ランキング コックピット/アップライト部门
119页 2011年5月16日~2011年6月15日


インカムランキング

ビデオゲーム部门 ランキング
1位 机动戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 288.7 pts.
2位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 235.5 pts.
3位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 218.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE EDITION<カプコン> / 182.2 pts.
5位 ドラゴンボールZENKAIバトルロイヤル <バンダイナムコゲームス> / 150.3 pts.
6位 Virtua Fighter5 FINAL SHOWDOWN <セガ> / 150.1 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /148.9 pts.
8位 THE KING OF FIGHTERS 2002 UNLIMITED MATCH for NESiCAxLlive<SNK PLAYMORE> / 100.4 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 88.8 pts.
10位 アルカナハート3 <エクサム> / 86.7 pts.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 15, 2011, 12:16:24 AM
I always wondered if 2002um didn't exist, how many of those points would have recalled on XIII

The same could be said if XIII didn't exist
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 15, 2011, 12:36:26 AM
A Dragon Ball game? Madness i say.

At least there are 2 KOF games in the top 10, even if they are kinda low there.


Thanks for the list a1
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 15, 2011, 12:40:58 AM
ビデオゲーム部门 ランキング コックピット/アップライト部门
119页 2011年5月16日~2011年6月15日


インカムランキング

ビデオゲーム部门 ランキング
1位 机动戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 288.7 pts.
2位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 235.5 pts.
3位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 218.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE EDITION<カプコン> / 182.2 pts.
5位 ドラゴンボールZENKAIバトルロイヤル <バンダイナムコゲームス> / 150.3 pts.
6位 Virtua Fighter5 FINAL SHOWDOWN <セガ> / 150.1 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /148.9 pts.
8位 THE KING OF FIGHTERS 2002 UNLIMITED MATCH for NESiCAxLlive<SNK PLAYMORE> / 100.4 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 88.8 pts.
10位 アルカナハート3 <エクサム> / 86.7 pts.


Thanks for that.

If you add 02UM and XIII points KOF will rank 4th and higher than SF4AE :).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: venusandeve on July 15, 2011, 12:54:24 AM
any other franchise with 2 titles in there?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 15, 2011, 01:15:21 AM
Honestly didn't expect XIII to be still ranking a year later, good stuff SNK.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 15, 2011, 01:23:34 AM
ビデオゲーム部门 ランキング コックピット/アップライト部门
119页 2011年5月16日~2011年6月15日


インカムランキング

ビデオゲーム部门 ランキング
1位 机动戦士ガンダム エクストリームバーサス<バンダイナムコゲームス> / 288.7 pts.
2位 BLAZBLUE CONTINUUM SHIFT II <アークシステムワークス> / 235.5 pts.
3位 鉄拳6 BLOODLINE REBELLION <バンダイナムコゲームス> / 218.8 pts.
4位 SUPER STREET FIGHTER Ⅳ ARCADE EDITION<カプコン> / 182.2 pts.
5位 ドラゴンボールZENKAIバトルロイヤル <バンダイナムコゲームス> / 150.3 pts.
6位 Virtua Fighter5 FINAL SHOWDOWN <セガ> / 150.1 pts.
7位 MELTY BLOOD Actress Again Current Code <エコールソフトウェア> /148.9 pts.
8位 THE KING OF FIGHTERS 2002 UNLIMITED MATCH for NESiCAxLlive<SNK PLAYMORE> / 100.4 pts.
9位 THE KING OF FIGHTERS XIII <SNK PLAYMORE> / 88.8 pts.
10位 アルカナハート3 <エクサム> / 86.7 pts.


Thanks for that.

If you add 02UM and XIII points KOF will rank 4th and higher than SF4AE :).

Hhaha.  We don't see Streetfighter IV Vanila or Super edition on their either ;)  /hate

Honestly didn't expect XIII to be still ranking a year later, good stuff SNK.

It's saying a lot considering we have not had the console yet.  Respect.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 15, 2011, 01:26:22 AM
To be fair, none other franchise has 2 different games at the same time which at the same time, isn't a revision from an older one (why play vainilla when you had AE)

Still, we must consider that KOF XIII was dead in the water until the console announcement, here is where the game revived
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 15, 2011, 04:03:36 AM
Still, we must consider that KOF XIII was dead in the water until the console announcement, here is where the game revived

Virtua Fighter says hello.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 15, 2011, 03:16:24 PM
What do you think of KOF XIII's chances of being Fighting Game of the year?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on July 15, 2011, 04:29:38 PM
What do you think of KOF XIII's chances of being Fighting Game of the year?

Horribly, bad if you look at polls as is, sfxt is way ahead. But then again it has two groups of fanboys following it (one being huge). If you look at gameplay, music and graphics etc, it should have a good chance.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 15, 2011, 04:46:51 PM
Nonexistant. SNK's fanbase is tiny compared to the SF fanbase, unfortunately. :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 15, 2011, 05:06:07 PM
What do you think of KOF XIII's chances of being Fighting Game of the year?

There is no way it can lose.

[spoiler]in my heart[/spoiler]
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 15, 2011, 05:47:02 PM
Don't forget WWE All-Star, this game is going to be in the line-up.  lol

Popularity constest doesn't change a person's drive at heart...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 15, 2011, 06:24:47 PM
id be just fine if KoF got a honorable mention

also why should sfxt be counted as fighting game of the year when it doesn't release til next year
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 15, 2011, 07:01:40 PM
Sadly and i hate to say this , i think MK will get that award.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 15, 2011, 07:08:29 PM
Sadly and i hate to say this , i think MK will get that award.
and whats wrong with that?

inb4 MK is a shitty game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 15, 2011, 08:08:32 PM
Because its a shitty game

Behind every "inb4*blank*" lies a hint of truth.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 15, 2011, 08:18:12 PM
Behind every "inb4*blank*" lies a hint of truth.
This.

It's shit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 15, 2011, 09:06:56 PM
The new Mortal Kombat is awesome.

Best fighting game of this year, so far. Until 3SOE comes out.

Also funny hearing someone call the new Mortal Kombat shit when they play Melty Blood lol.

You wanna talk shitty fighting games, look at the vast collection of old crappy Neo-Geo fighters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 15, 2011, 09:18:28 PM
The new Mortal Kombat is awesome.
LOL. If you like MK, I guess.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 15, 2011, 09:30:13 PM
The new Mortal Kombat is awesome.
LOL. If you like MK, I guess.
The game is actually pretty solid, some balance hitches but what game doesn't. MK9 and KOF XIII are probabl gonna be my main games along with MBAACC and ChaosCode if it gets released other here along with 3SO.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 15, 2011, 09:50:55 PM
The new Mortal Kombat is awesome.
LOL. If you like MK, I guess.
The game is actually pretty solid, some balance hitches but what game doesn't. MK9 and KOF XIII are probabl gonna be my main games along with MBAACC and ChaosCode if it gets released other here along with 3SO.
oh god i hope chaos code comes out
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 15, 2011, 09:55:24 PM
The new Mortal Kombat is awesome.

Best fighting game of this year, so far. Until 3SOE comes out.

Also funny hearing someone call the new Mortal Kombat shit when they play Melty Blood lol.

You wanna talk shitty fighting games, look at the vast collection of old crappy Neo-Geo fighters.

lol 15 year old neo games ARE better than mk9, mk is ass and mk9 is no different. your probably one of those folks that plays mk and mk vs dc and talks about how great it is and the next year talks about how he thought it was always a shit game. mk is shit, its for people who dont know great fighters and like retarded ass designs. you know who plays mk here? people that dont know how to play fighters. you know what people that actually play fighters play? real fighters. and no, mk is not a real fighters. its a fighting game, and a shit one at that. same way those old neo games like the aof series, gangan and savage reign are shit games, same way ff1 and 2 are shit games. mk9 is not even on ff3 tier, and ff3 is weak compared to actual great ff titles like the rb games. mk is just shit, its like clayfighters, ki and whatever shit series there is. /rant.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 15, 2011, 10:16:26 PM
Opinions are opinions. Let people have them. Anyway, less talk about MK, more talk about KOF.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 15, 2011, 10:19:47 PM
The new Mortal Kombat is awesome.

Best fighting game of this year, so far. Until 3SOE comes out.

Also funny hearing someone call the new Mortal Kombat shit when they play Melty Blood lol.

You wanna talk shitty fighting games, look at the vast collection of old crappy Neo-Geo fighters.

lol 15 year old neo games ARE better than mk9, mk is ass and mk9 is no different. your probably one of those folks that plays mk and mk vs dc and talks about how great it is and the next year talks about how he thought it was always a shit game. mk is shit, its for people who dont know great fighters and like retarded ass designs. you know who plays mk here? people that dont know how to play fighters. you know what people that actually play fighters play? real fighters. and no, mk is not a real fighters. its a fighting game, and a shit one at that. same way those old neo games like the aof series, gangan and savage reign are shit games, same way ff1 and 2 are shit games. mk9 is not even on ff3 tier, and ff3 is weak compared to actual great ff titles like the rb games. mk is just shit, its like clayfighters, ki and whatever shit series there is. /rant.
For the love of god why do we not have an ignore option here.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 15, 2011, 10:39:15 PM
Opinions are opinions. Let people have them. Anyway, less talk about MK, more talk about KOF.

Will you be attending the next Southtown ranbat?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 15, 2011, 10:52:20 PM
Will you be attending the next Southtown ranbat?

I most likely will, yes. Why do you ask, nilcam? I actually had a lot of fun just talking to people about the game and seeing people actively interested in person. It's vastly different from when I played at AI/AA. Seeing as how the SoCal guys have been a group (for the most part) dedicated to KOF, NorCal has a lot of new blood coming over from SF/MvC/BB, which is really encouraging to see. I'll try to jump on the mic and commentate on the next stream. As Demoninja stated in the NorCal thread, Haunts has given the green light for streaming all summer ranbats for XIII at Southtown through IPW. It's not much, but I really hope the exposure helps to draw interest up until the console release. I missed the stream chat, but I heard from Kane that, minus stream monsters, the game was pretty well recieved by viewers.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 15, 2011, 11:00:05 PM
Just wanted to say something regarding all these opinions on MK.

If we want people to respect KOF for what it is, we need to respect other fighting games for what they are. MK might not be the cup of tea for a lot of people, but in no way it's a bad game. Same goes for KOF, so as I said, we can give our opinions but not insult other gamers preference. Because who knows, maybe the next big KOF player might have MK backgrounds or viceversa.

Well since I got out of my system, we can continue talking about KOFXIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 15, 2011, 11:30:38 PM
Just wanted to say something regarding all these opinions on MK.

If we want people to respect KOF for what it is, we need to respect other fighting games for what they are. MK might not be the cup of tea for a lot of people, but in no way it's a bad game. Same goes for KOF, so as I said, we can give our opinions but not insult other gamers preference. Because who knows, maybe the next big KOF player might have MK backgrounds or viceversa.

Well since I got out of my system, we can continue talking about KOFXIII.
i refuse to talk about kof that game is crap more mk talk plz
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 15, 2011, 11:38:07 PM
One thing I' curious about, how many people here are coming from other scenes are play other games at a serious *Not casual* level?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 15, 2011, 11:47:28 PM
tbh i dont think i could take any game seriously no matter how much i loved it because then becomes work
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 15, 2011, 11:55:07 PM
Wow, impressive news regarding KOF XIII and EVO. Check main page. Very good news!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 15, 2011, 11:58:46 PM
Wow, impressive news regarding KOF XIII and EVO. Check main page. Very good news!
one could only wonder what people would ask but  good news none the less
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 16, 2011, 12:15:40 AM
Holy hell, my respect for some of you here has dropped really far, really fast. Opinions are fine and all, and I certainly don't expect everyone to like the same things, but some of you guys are talking like people should feel bad if they like MK. What the hell kind of shit is that? If you wanna hate a game then go ahead and hate it, but don't go and make assumptions about people cause they like something you don't. KOF is my favorite 2D fighting game series, and VF is my favorite 3D fighting series, but I happen to like many other games including MK. Those just happen to be the games I like and I'm not a better or worse person for it.

Sorry for being off topic, but it's shit like this that I thought I was getting away from when I came here.

Back on topic, I'm looking forward to the KOF XIII panel at Evo. I'll definitely be attending that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 16, 2011, 12:24:05 AM
So, the mention that KoF XIII will have a panel at EVO is one thing, but did no one pay attention to the other news in the press release? Atlus is also bringing the console version for play at Otakon!

http://xbox360.ign.com/articles/118/1182262p1.html

That's the perfect crowd to show the game off to, and I remember Blazblue doing something similiar to this before it's release, as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 16, 2011, 12:29:42 AM
Ask for rebalance! xD
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 16, 2011, 12:31:32 AM
EVO seems more like a convention than a tournament for fighting games which is good thing.

And the MK talk, it has a great story which is popular with the casuals.

And the hate on certain games, it's everywhere, online and offline. I know first hand and I dealt with it at my local scene but that never stops me from playing my game or surpporting the store that holds the scene.

Oh shit!!!!! I'm going to the Otakon convention now!!!! $75 to play this baby. LOL

Now I wonder how many people will show up who's from baltimore....
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 16, 2011, 12:33:12 AM
So, the mention that KoF XIII will have a panel at EVO is one thing, but did no one pay attention to the other news in the press release? Atlus is also bringing the console version for play at Otakon!

http://xbox360.ign.com/articles/118/1182262p1.html

That's the perfect crowd to show the game off to, and I remember Blazblue doing something similiar to this before it's release, as well.

Wow! This keeps getting better and better. I couldn't have picked a better year to attend EVO for the first time.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 12:36:19 AM
Holy hell, my respect for some of you here has dropped really far, really fast. Opinions are fine and all, and I certainly don't expect everyone to like the same things, but some of you guys are talking like people should feel bad if they like MK. What the hell kind of shit is that? If you wanna hate a game then go ahead and hate it, but don't go and make assumptions about people cause they like something you don't. KOF is my favorite 2D fighting game series, and VF is my favorite 3D fighting series, but I happen to like many other games including MK. Those just happen to be the games I like and I'm not a better or worse person for it.

Sorry for being off topic, but it's shit like this that I thought I was getting away from when I came here.

Back on topic, I'm looking forward to the KOF XIII panel at Evo. I'll definitely be attending that.
your gonna find shit like this in every fighting game fourm dude just gotta tune it out
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 16, 2011, 12:38:30 AM
Sorry for being off topic, but it's shit like this that I thought I was getting away from when I came here.
Welcome to Musolini, he's always like that.

Back on topic, I'm looking forward to the KOF XIII panel at Evo. I'll definitely be attending that.
I'm gonna need to catch it on Stream, got robbed so no EVO for me.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 12:48:44 AM
i wonder if snk has any dlc plans for KoF XIII
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 16, 2011, 12:54:12 AM
I'm gonna need to catch it on Stream, got robbed so no EVO for me.

That sucks to hear dude, hopefully everything else goes fine.

And good news on EVO and Otakon, gonna wait and see the info. Hopefully some people that know the game get to try it out and see if there are changes or not.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 16, 2011, 12:58:43 AM
And good news on EVO and Otakon, gonna wait and see the info. Hopefully some people that know the game get to try it out and see if there are changes or not.

I can cover Otakon since I played the game enough to know some of the glaring issues at hand. I'm pretty sure Reiki from Southtown Arcade is going to Otakon as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 16, 2011, 01:03:33 AM
I had the strong feeling that at evo we will see new characters, it will be the perfect time, I can't wait 2 more weeks

And about MK, I like the game, even though I really hate all the mortal kombat series, but this one is really fun, I don't want to take it seriously, but just because I only had time to take 1 game seriously and that will be XIII.

But is true, we need to respect other fighting games and guys who like them, I know that lots of kof fans became salty when they said that the game is the same old shit from 94/is only played by mexicans/doesn't need skill/whatever other shit that some guys just like to throw
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 16, 2011, 01:12:46 AM
I had the strong feeling that at evo we will see new characters, it will be the perfect time, I can't wait 2 more weeks

And about MK, I like the game, even though I really hate all the mortal kombat series, but this one is really fun, I don't want to take it seriously, but just because I only had time to take 1 game seriously and that will be XIII.

But is true, we need to respect other fighting games and guys who like them, I know that lots of kof fans became salty when they said that the game is the same old shit from 94/is only played by mexicans/doesn't need skill/whatever other shit that some guys just like to throw
Yeah SNK players always wanna pop off about how our games get disrespected then we go and do the same shit.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 16, 2011, 01:13:56 AM
And good news on EVO and Otakon, gonna wait and see the info. Hopefully some people that know the game get to try it out and see if there are changes or not.

I can cover Otakon since I played the game enough to know some of the glaring issues at hand. I'm pretty sure Reiki from Southtown Arcade is going to Otakon as well.

Awesome! It would be great if you guys can give us that kind of information!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 01:14:16 AM
ok first off anyone who says any fighting game doesn't need skill is completely stupid
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 16, 2011, 01:33:41 AM
Console version will be available at EVO huh? i guess i will try to watch some EVO Streams for the first time.

That really made my day :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 01:41:20 AM
hopefully this will give KoF just the push it needs to be in the evo line up next year
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 16, 2011, 01:45:05 AM
So, the mention that KoF XIII will have a panel at EVO is one thing, but did no one pay attention to the other news in the press release? Atlus is also bringing the console version for play at Otakon!

http://xbox360.ign.com/articles/118/1182262p1.html

That's the perfect crowd to show the game off to, and I remember Blazblue doing something similiar to this before it's release, as well.

This is real exciting news. Thanks for bringing it to our attention SAB-CA!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 01:50:55 AM
perfect crowd+anime convention= weeaboos
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 16, 2011, 01:59:41 AM
Get hype guys!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 16, 2011, 02:34:32 AM
Holy hell, my respect for some of you here has dropped really far, really fast. Opinions are fine and all, and I certainly don't expect everyone to like the same things, but some of you guys are talking like people should feel bad if they like MK. What the hell kind of shit is that? If you wanna hate a game then go ahead and hate it, but don't go and make assumptions about people cause they like something you don't. KOF is my favorite 2D fighting game series, and VF is my favorite 3D fighting series, but I happen to like many other games including MK. Those just happen to be the games I like and I'm not a better or worse person for it.

Sorry for being off topic, but it's shit like this that I thought I was getting away from when I came here.

Back on topic, I'm looking forward to the KOF XIII panel at Evo. I'll definitely be attending that.
your gonna find shit like this in every fighting game fourm dude just gotta tune it out

I know I probably came off a bit more angry than I actually am, so I apologize for that. I just want to be proud of the community I choose to be a part of. It's probably asking too much, but I can dream right?

Now that I know that the console version of KOF XIII will be playable at EVO, I don't think anything can bring me down. I'm so excited I don't know if I can contain myself. Now if you folks will excuse me, it is time for me to ROCK OUT!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 02:53:54 AM
hope they announce a new character at evo if they do and its not blue mary i will be one angry n-word
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 16, 2011, 03:01:11 AM
I still dont understand why the hell SNK PLAYMORE JP is doing nothing in Asia !!!  :( If they do something in HK i will be glad to take the train to take a peek... god...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 16, 2011, 03:25:00 AM
^--- Maybe SNKP will do something at this year Tokyo Game Show (usually TGS are held in September) , they better do something there.

Or they are waiting for any Japanese event to show the game, don't know what is inside SNKP's head :\
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 16, 2011, 03:29:43 AM
Is the jp psn store still down? I could never enter it since post 3.60 updates.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 16, 2011, 03:34:29 AM
I heard is up, and with its own  Welcome Back games and stuff.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 16, 2011, 03:46:31 AM
Quote
ATLUS has also committed to offer support to KOF XIII tournaments taking place at both EVO and Otakon, providing special prizes for participants.

I wonder what tournament at EVO they are talking about? ;)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: omegaryuji on July 16, 2011, 03:53:41 AM
any other franchise with 2 titles in there?
No other franchise has 2 in the top 10.  3rd Strike was there in the last rankings, if I'm not mistaken, but it looks like MBAACC and that DBZ fighter bumped it off.  Also cool to see AH3 still holding the #10 spot.  Curious what it'll take for anything to knock the Gundam game off of its perch *laughs*
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 16, 2011, 04:04:43 AM
Quote
ATLUS has also committed to offer support to KOF XIII tournaments taking place at both EVO and Otakon, providing special prizes for participants.

I wonder what tournament at EVO they are talking about? ;)


If they proivde a console tournament, are you guys going to switch over from the arcade?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 16, 2011, 04:12:45 AM
^--- Maybe SNKP will do something at this year Tokyo Game Show (usually TGS are held in September) , they better do something there.

Or they are waiting for any Japanese event to show the game, don't know what is inside SNKP's head :\

it s somekinda of lame though... i mean there were so many loc tests in HK and JP... now everything is in Slient Mode...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 16, 2011, 04:38:33 AM
Hopefully we get some Billy game play, started playing with him in 2002 um, he is starting to grow on me
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: jeremycarrier on July 16, 2011, 06:32:29 AM
The new Mortal Kombat is awesome.

Best fighting game of this year, so far. Until 3SOE comes out.

Also funny hearing someone call the new Mortal Kombat shit when they play Melty Blood lol.

You wanna talk shitty fighting games, look at the vast collection of old crappy Neo-Geo fighters.

lol 15 year old neo games ARE better than mk9, mk is ass and mk9 is no different. your probably one of those folks that plays mk and mk vs dc and talks about how great it is and the next year talks about how he thought it was always a shit game. mk is shit, its for people who dont know great fighters and like retarded ass designs. you know who plays mk here? people that dont know how to play fighters. you know what people that actually play fighters play? real fighters. and no, mk is not a real fighters. its a fighting game, and a shit one at that. same way those old neo games like the aof series, gangan and savage reign are shit games, same way ff1 and 2 are shit games. mk9 is not even on ff3 tier, and ff3 is weak compared to actual great ff titles like the rb games. mk is just shit, its like clayfighters, ki and whatever shit series there is. /rant.
For the love of god why do we not have an ignore option here.

Yeah, even as a person who hates the game, that was...painful to read. Its like he just discovered this wonderful word called "shit", and wanted to see just how much he could cram it into a bunch of poorly-formatted sentences.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 07:10:04 AM
you people take shit waaaaaaaaaaaaaaaaay to serious
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 16, 2011, 07:29:31 AM
This is real exciting news. Thanks for bringing it to our attention SAB-CA!

Glad to help ^_^ I now aiming to make the 5 and a half hour drive to Otakon for the first time ever, myself... really enjoy such cons, and this is the perfect extra push to actually go to this one.

I still dont understand why the hell SNK PLAYMORE JP is doing nothing in Asia !!!  :( If they do something in HK i will be glad to take the train to take a peek... god...

For now, I'd assume it's because the arcade version is a BIG "something". But I would expect them to do something serious towards a month or 2 before release. Maybe then the magazine specials, collaborations, special events, and attnetion at events like TGS or such will occur...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 16, 2011, 09:05:27 AM
Quote
ATLUS has also committed to offer support to KOF XIII tournaments taking place at both EVO and Otakon, providing special prizes for participants.

I wonder what tournament at EVO they are talking about? ;)


If they proivde a console tournament, are you guys going to switch over from the arcade?

I will be testing the console version a few days before EVO and if it's not arcade perfect we will not use it. If the console version is arcade perfect we might consider using it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 16, 2011, 10:53:36 AM
Holy crap.  One busy day at work and a couple pages sprout up when I finally get 5mins to read.

Disrespecting ANY game will not be tolerated; I've mentioned it before and I will not mention it again.  I'm sure I don't need to explain why it's a bad idea for the KoF community.

Evo news is incredible and two weeks can't come any sooner.   I hope for your sakes you guys don't miss out on Evo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 16, 2011, 11:08:41 AM
something really simple, regarding mk its my view on things. this has nothing to do with the community or whatever, its about me not liking certain fighters that i think are shit. since when is one mans word the word of the community? people shouldnt get hurt because somebody didnt like the fighters that they enjoy. everybody is entitled to their own opinions. personally i still feel mk is a bad game, better than older ones but still not good. everything about it pretty much sucks (always has) and that how i feel about it. if you dont agree good for you.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Kane317 on July 16, 2011, 01:04:11 PM
something really simple, regarding mk its my view on things. this has nothing to do with the community or whatever, its about me not liking certain fighters that i think are shit. since when is one mans word the word of the community? people shouldnt get hurt because somebody didnt like the fighters that they enjoy. everybody is entitled to their own opinions. personally i still feel mk is a bad game, better than older ones but still not good. everything about it pretty much sucks (always has) and that how i feel about it. if you dont agree good for you.

Everyone can have their own opinion; that's ok.  MK9 personally isn't my cup of tea either, but it's the way that you're communicating it that reflects badly on the community.  You thinking that the way you posted about MK9 doesn't reflect badly on the community is naive.  

Wake up and smell the coffee Musolini, KOF isn't going to win a popularity contest in the Western hemisphere anytime soon.  You taking a crap on, for a better lack of term, on one of American's beloved FG isn't going to help us where we want to go either.  Like mentioned before, the same reason we get defensive when haters diss XIII all the time because there's no mutual respect--it's no mystery why the FG community is so fragmented.

We're not forcing you to like MK9, heck nobody could convince me the same either--but still be respectful.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 16, 2011, 01:05:56 PM
Evo news is incredible and two weeks can't come any sooner.   I hope for your sakes you guys don't miss out on Evo.
Buy me a plane ticket and I will be there.

Or I just concentrate building scene here in Finland. Kinda surprised that here are actually people who like the series and are intrested about XIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 04:32:05 PM
for those who care i closed down the steam group since it wasn't being used
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 16, 2011, 06:54:15 PM
something really simple, regarding mk its my view on things. this has nothing to do with the community or whatever, its about me not liking certain fighters that i think are shit. since when is one mans word the word of the community? people shouldnt get hurt because somebody didnt like the fighters that they enjoy. everybody is entitled to their own opinions. personally i still feel mk is a bad game, better than older ones but still not good. everything about it pretty much sucks (always has) and that how i feel about it. if you dont agree good for you.

Everyone can have their own opinion; that's ok.  MK9 personally isn't my cup of tea either, but it's the way that you're communicating it that reflects badly on the community.  You thinking that the way you posted about MK9 doesn't reflect badly on the community is naive.  

Wake up and smell the coffee Musolini, KOF isn't going to win a popularity contest in the Western hemisphere anytime soon.  You taking a crap on, for a better lack of term, on one of American's beloved FG isn't going to help us where we want to go either.  Like mentioned before, the same reason we get defensive when haters diss XIII all the time because there's no mutual respect--it's no mystery why the FG community is so fragmented.

We're not forcing you to like MK9, heck nobody could convince me the same either--but still be respectful.

yeah it was more an answer to the old crappy neo games and melty blood being shit. i dont know mb but from what ive seen from it its probably still better than mk. and my reason for dissing nmk was because thopse shitty snk games still shit on even mk9 withoput disrespecting it. games as old as ffs and ss2 both are still better games than even mk9, thats not even talking about laters titles. as bad as some of those snk fighters where,mk9 still isnt better or as good.

any back to topic.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 16, 2011, 09:05:38 PM
Buy me a plane ticket and I will be there.

Or I just concentrate building scene here in Finland. Kinda surprised that here are actually people who like the series and are intrested about XIII.

So you are from Finland are you? Well I would like to express my gratitude to your country for blessing this world with fine metal bands such as Children of Bodom and Amorphis.

I can't hook you up with plane tickets, but I can post my own experience at Evo as it happens. I know it's not much but it's all I can do.

I will be testing the console version a few days before EVO and if it's not arcade perfect we will not use it. If the console version is arcade perfect we might consider using it.

I think if the balance isn't arcade perfect it should be more reason to use it at the tournament. It will help level the playing field for those of us who are new to the game. Although, I do admit I would probably take the opposite point of view if I was already really experienced at the arcade version. But as it stands I have only played this game once, and I'll take any handicap I can get.

Besides, if they by some miracle have Blue Mary in the console version they bring there, and you don't let me use her, I might cry. Do you wanna see a grown man cry?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 16, 2011, 09:22:20 PM
Or I just concentrate building scene here in Finland. Kinda surprised that here are actually people who like the series and are intrested about XIII.
This is the best thing you can do. I will try to do the same in Spain when I get console version (not sure if it will be possible though..)

Side note, I would prefer as tournament prize a better Mai in console version than that sluty figurine of her.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 16, 2011, 10:04:00 PM
Or I just concentrate building scene here in Finland. Kinda surprised that here are actually people who like the series and are intrested about XIII.
This is the best thing you can do. I will try to do the same in Spain when I get console version (not sure if it will be possible though..)

Side note, I would prefer as tournament prize a better Mai in console version than that sluty figurine of her.
lol someones a little mad
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 16, 2011, 10:31:30 PM
Or I just concentrate building scene here in Finland. Kinda surprised that here are actually people who like the series and are intrested about XIII.
This is the best thing you can do. I will try to do the same in Spain when I get console version (not sure if it will be possible though..)

Side note, I would prefer as tournament prize a better Mai in console version than that sluty figurine of her.
Is there anything wrong with Mai in the game?

And I agree with you, that figurine is slutty..
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 16, 2011, 10:33:44 PM
I don't know why is funny to me the mental image of the winner of a tournament demanding buffs to his favorite character

Ono: ''Congratulations Daigo, you had won EVO 2011, what do you want for prize''
Daigo: Ono,  men I strongly believe that Yun needs some buffs in the next rebalance of the game, the dork is not that good and he really needs the rub. Ryu needs some too''
Ono: I can't wait to post this on twitter
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 16, 2011, 11:44:44 PM
Side note, I would prefer as tournament prize a better Mai in console version than that sluty figurine of her.
OMG slutty Mai, what a surprise.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 16, 2011, 11:48:29 PM
wait a second, the prize for the tournament will be really be a mai figurine?

I had no problem with that, here we made a 98um tournament, and the prize was a really cool jhun figurine, those are nice trohpy

About slutty mai, well, se has always been slutty on KOF, mai will be my favorite femenine character if weren't for KOF, in Fatal Fury she was perfect, in KOF, she is really obnoxious
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 17, 2011, 12:47:29 AM
wait a second, the prize for the tournament will be really be a mai figurine?

Well kind of, for what I understood there will be cash money that will go for the top 6. ATLUS provided the Mai figurine as an extra price for the 1st place and other prices for the top 6. So the Mai figurine is not the only price for the first place.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 17, 2011, 12:56:07 AM
mmm, that's actually a really cool prize.

There are pictures of said figurine?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 17, 2011, 01:05:29 AM
If you check the main page it says the top 6 get the money and the people who don't get top 6 get to participate in a raffle for the other prizes.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 17, 2011, 01:06:01 AM
mmm, that's actually a really cool prize.

There are pictures of said figurine?

Figurine: http://www.amazon.com/Shiranui-Hipline-Version-Omega-Figure/dp/B003OIBDHE/ref=sr_1_14?ie=UTF8&qid=1310796087&sr=8-14

More info on the EVO Topic:
http://dreamcancel.com/forum/index.php?topic=1071.msg20661#new
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 17, 2011, 04:10:58 AM
Shiranui_Ninja found Amazon.fr's listing on KOF XIII for Xbox 360 and posted on Orochinagi.

According to the listing, it will be localized by Rising Star Games for an October 15, 2011 release.

Source: Amazon.fr KOF XIII Listing (http://www.amazon.fr/Rising-Star-King-fighters-XIII/dp/B005CNUYZQ)

Again, thanks to our very own Shiranui_Ninja for the link in Orochinagi.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 17, 2011, 04:57:42 AM
Figurine: http://www.amazon.com/Shiranui-Hipline-Version-Omega-Figure/dp/B003OIBDHE/ref=sr_1_14?ie=UTF8&qid=1310796087&sr=8-14

For $350, she better transform into a motorcycle or something.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 17, 2011, 05:16:59 AM
Figurine: http://www.amazon.com/Shiranui-Hipline-Version-Omega-Figure/dp/B003OIBDHE/ref=sr_1_14?ie=UTF8&qid=1310796087&sr=8-14

For $350, she better transform into a motorcycle or something.

Lol, you wanna ride her or something? XD

But i agree, that price is too high. The figurine-collecting hobby must be wacky.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 17, 2011, 05:35:20 AM
Figurine: http://www.amazon.com/Shiranui-Hipline-Version-Omega-Figure/dp/B003OIBDHE/ref=sr_1_14?ie=UTF8&qid=1310796087&sr=8-14

For $350, she better transform into a motorcycle or something.

Lol, you wanna ride her or something? XD

But i agree, that price is too high. The figurine-collecting hobby must be wacky.
almost every collecting hobby is expensive my brother has a few gundam models and all of them cost around 80 to 120 dollars
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 17, 2011, 05:38:18 AM
He must be buying the high end Master Grade and Perfect Grade kits! I have a lot of Gundam kits and most cost $20-$50.

That Mai figure is one of those high grade collectibles that are only available in Japan.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 17, 2011, 05:44:35 AM
He must be buying the high end Master Grade and Perfect Grade kits! I have a lot of Gundam kits and most cost $20-$50.
ooh, what Gundams are they? I hope that one of them is the original Gundam (The RX-78-2) (http://www.mahq.net/Mecha/gundam/msgundam/rx-78-2.htm).

And if I were to get that Mai figurine, should I sell it or keep it for a collection?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 17, 2011, 05:51:02 AM
He must be buying the high end Master Grade and Perfect Grade kits! I have a lot of Gundam kits and most cost $20-$50.

That Mai figure is one of those high grade collectibles that are only available in Japan.
yeah he has a few master grades i would build models myself but i have the attention span of a flea so i would much rather do figure collecting friend of mine got me a blue mary figure for pretty cheap around christmas time last year and i would love to buy more but they are way to expensive
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 17, 2011, 05:58:00 AM
I hate that ''loli's face'' that the figurine has, but overall, is a really cool prize
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 17, 2011, 06:15:52 AM
I hate that ''loli's face'' that the figurine has, but overall, is a really cool prize
loli's make the world go round bro
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 17, 2011, 06:22:09 AM
I hate that ''loli's face'' that the figurine has, but overall, is a really cool prize
loli's make the world go round bro
Quoted for Truth.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 17, 2011, 06:32:56 AM
And if I were to get that Mai figurine, should I sell it or keep it for a collection?

If you collect these kind of things and/or if you like the character, then keep it. If not then i would sell it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 17, 2011, 07:06:32 AM
Since you guys are talking about it: http://www.visualfanfare.com/reviews/alpha-max-mai-shiranui-omega-style-hipline-ver (http://www.visualfanfare.com/reviews/alpha-max-mai-shiranui-omega-style-hipline-ver)

It's actually a pretty well done figure, as far as most figures go. Released in January and currently discontinued. If anything, keep it as a reminder that you participated in a big moment in US KOF history.

I really hope EVO will big a stepping stone for bigger and better things for KOF XIII and its community.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 17, 2011, 08:53:21 AM
Haven't seen this posted, but here are some good news for the Europeans fans, it seems RISING STAR will be publishing KOFXIII in EU territory.

Amazon France link:
http://www.amazon.fr/Rising-Star-King-fighters-XIII/dp/B005CNUYZQ

Rising Star Games:
http://www.risingstargames.com/

It sound plausible, because there was an article that had rumored that ATLUS and RISING STAR were going to publish KOFXIII. Here is the article:
http://www.neoempire.com/?p=7614
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 17, 2011, 10:10:56 AM
Haven't seen this posted, but here are some good news for the Europeans fans, it seems RISING STAR will be publishing KOFXIII in EU territory.

Amazon France link:
http://www.amazon.fr/Rising-Star-King-fighters-XIII/dp/B005CNUYZQ

Rising Star Games:
http://www.risingstargames.com/

It sound plausible, because there was an article that had rumored that ATLUS and RISING STAR were going to publish KOFXIII. Here is the article:
http://www.neoempire.com/?p=7614

Why the hell is the game so expensive for EU compared to CA and US?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 17, 2011, 11:14:21 AM
Haven't seen this posted, but here are some good news for the Europeans fans, it seems RISING STAR will be publishing KOFXIII in EU territory.

Amazon France link:
http://www.amazon.fr/Rising-Star-King-fighters-XIII/dp/B005CNUYZQ

Rising Star Games:
http://www.risingstargames.com/

It sound plausible, because there was an article that had rumored that ATLUS and RISING STAR were going to publish KOFXIII. Here is the article:
http://www.neoempire.com/?p=7614

Why the hell is the game so expensive for EU compared to CA and US?

Have to wonder same thing. If the final price is what is marked, then I'm going to wait... about six months. Hope I'll get it cheaper.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 17, 2011, 11:25:11 AM
Why the hell is the game so expensive for EU compared to CA and US?

Different publishers is the main reason. Another one is that it might be the price for a Special Edition. But dunno really, which is the typical price for a PS360 game in EU?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 17, 2011, 11:29:36 AM
Shiranui_Ninja found Amazon.fr's listing on KOF XIII for Xbox 360 and posted on Orochinagi.

According to the listing, it will be localized by Rising Star Games for an October 15, 2011 release.

Source: Amazon.fr KOF XIII Listing (http://www.amazon.fr/Rising-Star-King-fighters-XIII/dp/B005CNUYZQ)

Again, thanks to our very own Shiranui_Ninja for the link in Orochinagi.
A member of this forums give me the link. I'm very thankful to him. Anyway, release date looks odd.. Europe release before NTSC-J? I don't think so. Let's see if Rising Star say something official about.

About Mai's figurine what really bothers me is her Yuri face and that she's pulling her thong like a porn star. And where is her fan? doesn't she fight with a fan? SNKP needs to understand that comunity will apreciate more Mai if she is a competitive fighter too, not only fanservice.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 17, 2011, 12:26:22 PM
Why the hell is the game so expensive for EU compared to CA and US?

Different publishers is the main reason. Another one is that it might be the price for a Special Edition. But dunno really, which is the typical price for a PS360 game in EU?

for 360 e don t know but for ps3 is around 60$ (50-55 Euro - on launch day if it's a good game) or less depending on the title.They won't sell shit with that price because a lot of adventure or fps are launching october - november and the casual gamer doesn't pay 60+ dollars for a fighter (the most sales they will get from casual gamers (and most likely they never heard of kof or they don t care too much about it) and not fighting game fans ... and with the reputation of XII i doubt people will buy this first day at that price).These people are mad stupid if they are going with that price for europe.
40 - 45 E max is the right price if they really want to actually sell anything.Prices for mvc 3 and mk9 went down pretty much (new here you can get them for about 30-35 E max new and used even less) or ssf4 for 25e or less ... so the casual gamer looking for a fighter will most likely buy those than this.

I wanted to preorder from amazon.com but for some strange reason they don't ship this shit to europe...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 17, 2011, 01:15:57 PM
Shiranui_Ninja found Amazon.fr's listing on KOF XIII for Xbox 360 and posted on Orochinagi.

According to the listing, it will be localized by Rising Star Games for an October 15, 2011 release.

Source: Amazon.fr KOF XIII Listing (http://www.amazon.fr/Rising-Star-King-fighters-XIII/dp/B005CNUYZQ)

Again, thanks to our very own Shiranui_Ninja for the link in Orochinagi.
A member of this forums give me the link. I'm very thankful to him. Anyway, release date looks odd.. Europe release before NTSC-J? I don't think so. Let's see if Rising Star say something official about.

About Mai's figurine what really bothers me is her Yuri face and that she's pulling her thong like a porn star. And where is her fan? doesn't she fight with a fan? SNKP needs to understand that comunity will apreciate more Mai if she is a competitive fighter too, not only fanservice.
awwwwwwwwwww he doesn't want to see his waifu slandered, anyway dude i think your over reacting a tad bit to much ive seen plenty of tasteful(or i guess at least by your standards) mai figures on the net, and im sure snkp and all the fans know that mai is a more than competent fighter in the games you just gotta remember bro that sex sell and mai pretty much has always been the poster girl of snk just like chun-li with capcom, kasumi with team ninja etc.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 17, 2011, 05:35:20 PM
ScrewAttack.com mentioned KOF XIII on their Digital Forecast show http://screwattack.com/videos/Digital-Forecast-Girls-Cargasms

Couldn't believe that even happened. Afterall, that site is infested with Capcom fanboys. If you even mention that you don't like Capcom's fighting games, you'll be flamed. Sometimes I even wonder why I'm member of that site.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 17, 2011, 06:12:17 PM
Why the hell is the game so expensive for EU compared to CA and US?

Different publishers is the main reason. Another one is that it might be the price for a Special Edition. But dunno really, which is the typical price for a PS360 game in EU?

for 360 e don t know but for ps3 is around 60$ (50-55 Euro - on launch day if it's a good game) or less depending on the title.They won't sell shit with that price because a lot of adventure or fps are launching october - november and the casual gamer doesn't pay 60+ dollars for a fighter (the most sales they will get from casual gamers (and most likely they never heard of kof or they don t care too much about it) and not fighting game fans ... and with the reputation of XII i doubt people will buy this first day at that price).These people are mad stupid if they are going with that price for europe.
40 - 45 E max is the right price if they really want to actually sell anything.Prices for mvc 3 and mk9 went down pretty much (new here you can get them for about 30-35 E max new and used even less) or ssf4 for 25e or less ... so the casual gamer looking for a fighter will most likely buy those than this.

I wanted to preorder from amazon.com but for some strange reason they don't ship this shit to europe...

I'lbuy it day 1 even if it's 100 euros:P Just give it to me the same time like US and japan please. Don't want to import and wait an extra month :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 17, 2011, 06:17:23 PM
Isn't rising star games those kind of european publishers who releases weird  japanese games with only 50 copies of the game but with the best special editions that you will ever see?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 17, 2011, 07:42:39 PM
Isn't rising star games those kind of european publishers who releases weird  japanese games with only 50 copies of the game but with the best special editions that you will ever see?

maybe but for sure they don t know how to sell/market games
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 17, 2011, 09:18:07 PM
wasn't rising star the company the release one of the guilty gear games in the uk? or am i think about somebody else
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 17, 2011, 09:19:27 PM
wasn't rising star the company the release one of the guilty gear games in the uk? or am i think about somebody else

Aren't you talking about Zen United?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 17, 2011, 09:23:48 PM
wasn't rising star the company the release one of the guilty gear games in the uk? or am i think about somebody else

Aren't you talking about Zen United?
must have been
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 17, 2011, 11:34:09 PM
It's past the middle of the month...when are the guys at atlus gonna answer those questions?..not that i care because i am sure they will give some generic answers...i was just asking
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 17, 2011, 11:54:52 PM
wasn't rising star the company the release one of the guilty gear games in the uk? or am i think about somebody else
Rising Star released Samurai Spirits Sen (or Idon'tknowwhat of destiny) on 2010. But just in France and not sure if in any other european country, in Spain never arrived, it was by download. So I'm expecting KOF XIII for download in countries like mine... I don't care, I will simply import it if that the case and/or arrives late than japan/usa versions.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 18, 2011, 01:10:25 AM
wasn't rising star the company the release one of the guilty gear games in the uk? or am i think about somebody else
Rising Star released Samurai Spirits Sen (or Idon'tknowwhat of destiny) on 2010. But just in France and not sure if in any other european country, in Spain never arrived, it was by download. So I'm expecting KOF XIII for download in countries like mine... I don't care, I will simply import it if that the case and/or arrives late than japan/usa versions.
Samurai Spirits Sen was once known as Edge of Destiny in America, and if I recall correctly, Rising Star Games also releases games in England and the United Kingdom.

Oh, and on a side note of KOF XIII, I got my copy preordered from GameStop. And about Otakon, what I should suggest is an Online Q&A session for us to ask Atlus staff our questions related to the game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 18, 2011, 01:22:40 AM
If somebody goes to te panel of evo, could somebody answer for me if there are plans to put the stages from XII in the game

I bought XII yesterday and I'm still impressed for those stages, it will be a drag if we never see them again
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 18, 2011, 01:35:07 AM
I bought XII yesterday

What the hell are you thinking man?

I hope you didn't pay more than 15 dollars for that game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 18, 2011, 02:09:29 AM
Quote
I bought XII yesterday
(http://images.cheezburger.com/completestore/2011/3/6/12b07451-a741-4f76-a3b3-329b4197f988.gif)


how much did you paid for it? if someone gave me that even for free i would smack him with it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 18, 2011, 02:50:20 AM
I bought XII yesterday
(http://assets.sbnation.com/assets/562900/facepalm.jpg)
Are you fucking serious? How much did you pay for that game?

I mean, you could've kept that money for a KOF XIII preorder, and not waste it on an obsolete, yet incomplete game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 18, 2011, 03:02:13 AM
You guys really need to stop bashing within the community. Dream Cancel is starting to look like 4chan. Looking from the outside in, I don't see how anyone would feel comfortable entering the community knowing the etiquette (or lack thereof) you guys are displaying. More and more I'm realizing that a lot of posts in the past few days/weeks have been rather nonconstructive or uninformative.

Sibarraz's post was more focused on the status of XII stages and whether or not they'd be in XIII. Focus on that rather than make this a another "Let's Hate on XII" thread.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 18, 2011, 03:11:09 AM
You guys really need to stop bashing within the community. Dream Cancel is starting to look like 4chan. Looking from the outside in, I don't see how anyone would feel comfortable entering the community knowing the etiquette (or lack thereof) you guys are displaying. More and more I'm realizing that a lot of posts in the past few days/weeks have been rather nonconstructive or uninformative.

Sibarraz's post was more focused on the status of XII stages and whether or not they'd be in XIII. Focus on that rather than make this a another "Let's Hate on XII" thread.

I guess you're right. I think I would stay on topic rather than bash people for making decisions..

And Sibarraz, I agree, what would XIII be like without XII's original versions of the stages?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 18, 2011, 03:15:33 AM
I still prefer the overall quality of XIII stages, but if SNKP decides to include the stages of XII, then that's more than welcome.

And yes, let's not start again the hate/love for KOF XII :\
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 03:28:03 AM
yet again i miss another argument
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 18, 2011, 03:34:38 AM
Quote
More and more I'm realizing that a lot of posts in the past few days/weeks have been rather nonconstructive or uninformative.

This is just a fair warning and maybe people new to kof coming to this wonderful site will take notice before they buy a kof game.If someone new to kof starts with XII there are high chances to think that this community is either trolling them or that we are morons.Just my humble opinion
Do you think i enjoy bashing that "game"?I do it for the peoples and for the community
I call it Healthy Trolling, Constructive trolling or Don't waste your time and money trolling
BUT ... if you like pretty colours you need to have this game!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 18, 2011, 03:43:42 AM
at this point from a game that is hard to find and that only hardcore fans will try fto but again with XII, is really stupid to bash someone for buy a game, and more a case that somebody will play it first, less a newcomer, hell pretty much everybody who reads here has already started with some other KOF or will play it from some emulator buy XIII

I changed the game for continuum shift because I cant find the game anywhere, and I still like some aspects of it, in perspective, a new copy of cs will cost me like 15000 chilean pesos, maybe those are 30 dollars

And yes, people are really acting retarded here, when I don't like a game, I don't post in every place who you are an idiot for playing or buying the game, every one with their money I guess

People need to grow up and understand that there is not a parameter for good fighting games, I payed full price for samsho sen knowing that the game sucked but I wanted it because it was still an SNKP which I like to collect.

You must be really stupid if you believe that you will warn a newcomer from a game that in every kof XIII thread about how sucked/the netcode is bad/etc, my post will not make a damn difference, more from a game that was released like 2 or 3 years ago and that at least in my case, couldn't find anywhere.

Stop with this chauvinist attitude of elite gamers, that nerdy attitude will kill more the scene instead of some random guy buying a random game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 18, 2011, 03:52:31 AM
About Mai's figurine what really bothers me is her Yuri face and that she's pulling her thong like a porn star. And where is her fan? doesn't she fight with a fan? SNKP needs to understand that comunity will apreciate more Mai if she is a competitive fighter too, not only fanservice.
Mai's always been like this and she's still popular as fuck. And the community caring about Mai being well Mai and not being popular? Da hell. Girls always been hella free with it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 18, 2011, 03:55:38 AM
I can't see how a character could be more appreciated according to their rank on the tiers, terry is not that good in XIII, but he still is highly appreciated, mai imo is very appreciated, she won that from a long time ago, for being the original babe of SNK, plus lots of games where she is a really good character (KOF and specially fatal fury)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 18, 2011, 04:12:04 AM
Quote
Stop with this chauvinist attitude of elite gamers

nobody is elitist..as you or others have the right to love a game i have the right to bash it.Seems fair to me.Why am i or others childish for hating a game and you or others that paid full price for samsho  sen knowing it sucked is not.
Either way kof xii sucks monkey ballz

You should ask for a private subforum for XII lovers allowed only to people who love kof xii and me and others won't bother you there.As long as this is a public forum everybody states his opinions in a well mannered way without calling the others stupid - like you did in the previous post which is childish and disrespectful.
I stated my opinions about a game and not the people who play it - grow up (btw 99% of that post was trolling..except for the kof Xii part .. but i guess you are such a serious person)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 04:20:01 AM
Quote
Stop with this chauvinist attitude of elite gamers

nobody is elitist..as you or others have the right to love a game i have the right to bash it.Seems fair to me.Why am i or others childish for hating a game and you or others that paid full price for samsho  sen knowing it sucked is not.
Either way kof xii sucks monkey ballz

You should ask for a private subforum for XII lovers allowed only to people who love kof xii and me and others won't bother you there.As long as this is a public forum everybody states his opinions in a well mannered way without calling the others stupid - like you did in the previous post which is childish and disrespectful.
I stated my opinions about a game and not the people who play it - grow up

i have to agree with him we all should be able to state our own opinions on something even it is rather harsh personally i dont like it when ever someone says something about XII i have to hear "stop that your making the community look bad" i would think something like that would break a community more than help it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 18, 2011, 04:23:51 AM
Quote
Stop with this chauvinist attitude of elite gamers

nobody is elitist..as you or others have the right to love a game i have the right to bash it.Seems fair to me.Why am i or others childish for hating a game and you or others that paid full price for samsho  sen knowing it sucked is not.
Either way kof xii sucks monkey ballz

You should ask for a private subforum for XII lovers allowed only to people who love kof xii and me and others won't bother you there.As long as this is a public forum everybody states his opinions in a well mannered way without calling the others stupid - like you did in the previous post which is childish and disrespectful.
I stated my opinions about a game and not the people who play it - grow up

i have to agree with him we all should be able to state our own opinions on something even it is rather harsh personally i dont like it when ever someone says something about XII i have to hear "stop that your making the community look bad" i would think something like that would break a community more than help it

it wouldbe better for the community that the people don't call each other stupid, retarded...etc
Disagreeing is a normal thing , but when people start to get so serious and defensive calling the others stupid and childish based on personal preferences it's called elitist - look it up.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 04:29:48 AM
Quote
Stop with this chauvinist attitude of elite gamers

nobody is elitist..as you or others have the right to love a game i have the right to bash it.Seems fair to me.Why am i or others childish for hating a game and you or others that paid full price for samsho  sen knowing it sucked is not.
Either way kof xii sucks monkey ballz

You should ask for a private subforum for XII lovers allowed only to people who love kof xii and me and others won't bother you there.As long as this is a public forum everybody states his opinions in a well mannered way without calling the others stupid - like you did in the previous post which is childish and disrespectful.
I stated my opinions about a game and not the people who play it - grow up

i have to agree with him we all should be able to state our own opinions on something even it is rather harsh personally i dont like it when ever someone says something about XII i have to hear "stop that your making the community look bad" i would think something like that would break a community more than help it

it wouldbe better for the community that the people don't call each other stupid, retarded...etc
Disagreeing is a normal thing , but when people start to get so serious and defensive calling the others stupid and childish based on personal preferences it's called elitist - look it up.
agreed
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 18, 2011, 04:42:49 AM
So umm yeah, what teams are you guys gonna run when the console version drops? I'm still pretty hype because I know a couple dudes who've been fiendin' to hop on the KOF train (i.e. play the game seriously) but wanted to wait until XIII.

tbh everyone in this game has something unique to offer in terms of gameplay so it makes it a little difficult to wind it down. Might just run my 2002UM Team Joe/Leona/K'.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 18, 2011, 04:58:21 AM
@sibarraz

About your question regarding the KOF 12 stages. If I get a chance to ask a question I'll be sure to ask about it. It's been something I have wanted to know as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 18, 2011, 05:05:14 AM
My Team is gonna be Shen Woo, Ryo, and King.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 05:08:11 AM
So umm yeah, what teams are you guys gonna run when the console version drops? I'm still pretty hype because I know a couple dudes who've been fiendin' to hop on the KOF train (i.e. play the game seriously) but wanted to wait until XIII.

tbh everyone in this game has something unique to offer in terms of gameplay so it makes it a little difficult to wind it down. Might just run my 2002UM Team Joe/Leona/K'.
for now its probably gonna be kyo, robert and kensou though i might switch out kensou since ive heard he wasn't all that good
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 18, 2011, 05:11:14 AM
Vice, King, Robert
so many to choose from
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 18, 2011, 05:13:04 AM
Quote
Stop with this chauvinist attitude of elite gamers

nobody is elitist..as you or others have the right to love a game i have the right to bash it.Seems fair to me.Why am i or others childish for hating a game and you or others that paid full price for samsho  sen knowing it sucked is not.
Either way kof xii sucks monkey ballz

You should ask for a private subforum for XII lovers allowed only to people who love kof xii and me and others won't bother you there.As long as this is a public forum everybody states his opinions in a well mannered way without calling the others stupid - like you did in the previous post which is childish and disrespectful.
I stated my opinions about a game and not the people who play it - grow up

i have to agree with him we all should be able to state our own opinions on something even it is rather harsh personally i dont like it when ever someone says something about XII i have to hear "stop that your making the community look bad" i would think something like that would break a community more than help it

it wouldbe better for the community that the people don't call each other stupid, retarded...etc
Disagreeing is a normal thing , but when people start to get so serious and defensive calling the others stupid and childish based on personal preferences it's called elitist - look it up.

but saying that i'm doing it for the community was stupid, was necesary to criticize that I bought the game, how does that add any constructive comment, I put the community comment because I don't get what was the point of that, hell you got salty when somebody criticized your purchase with the VLX stick, is really stupid and does no favor to anyone

and about what kk asked, I'm sticking with yuri/king/takuama

AOF for life
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 18, 2011, 05:33:21 AM
I'm planning to run King/Elisabeth/Iori. I'd also like to get some Kensou in there as well.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 18, 2011, 05:44:55 AM
Not that I'm complaining, but where are all these King players coming from? lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on July 18, 2011, 05:48:14 AM
Once I have the console version, I'd like to go through and learn every team. I think everyone in the game is fun to play, so why not?

My best team is probably going to be Terry/Kim/King/Billy first and second, with Shen third.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 05:50:07 AM
hey guys since the 3rd member of my team is kinda out there would you guys recommend using more kensou or yuri?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 18, 2011, 05:59:01 AM
Not that I'm complaining, but where are all these King players coming from? lol
King's really fun to play.

I'going to learn every character since i'm sure not alot serious people are going to pick this up in Baltimore. Might as well learn each character in the game like i used to do in 02um.

I like how every aof except yuri  has a move that does lighting attacks which can help build meter.

hey guys since the 3rd member of my team is kinda out there would you guys recommend using more kensou or yuri?

Kensou
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 06:00:56 AM
King's really fun to play.

I'going to learn every character since i'm sure not alot serious people are going to pick this up in Baltimore. Might as well learn each character in the game like i used to do in 02um.

I like how every aof except yuri  has a move that does lighting attacks which can help build meter.

hey guys since the 3rd member of my team is kinda out there would you guys recommend using more kensou or yuri?

Kensou
any reason why?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 18, 2011, 06:06:18 AM
any reason why?

Kensou's meter gain is vastly superior to Yuri's.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 06:08:45 AM
any reason why?

Kensou's meter gain is vastly superior to Yuri's.
also sorry to bug ya but where would a good placement for him be with a team consisting of kyo and robert?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 18, 2011, 06:11:58 AM
hey guys since the 3rd member of my team is kinda out there would you guys recommend using more kensou or yuri?

Yuri has tricks for days, Kensou is umm Kensou.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 18, 2011, 06:13:47 AM
any reason why?

Kensou's meter gain is vastly superior to Yuri's.
also sorry to bug ya but where would a good placement for him be with a team consisting of kyo and robert?

I would say first. As mentioned, Kensou is relatively good gaining meter, and Robert and Kyo make extensive use of drive meter for cancels/HD mode and DMs. Kensou has a decent zoning game so he can get by. Robert and Kyo can have their places interchanged since they both are meter heavy.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 06:15:07 AM
any reason why?

Kensou's meter gain is vastly superior to Yuri's.
also sorry to bug ya but where would a good placement for him be with a team consisting of kyo and robert?

I would say first. As mentioned, Kensou is relatively good gaining meter, and Robert and Kyo make extensive use of drive meter for cancels/HD mode and DMs. Kensou has a decent zoning game so he can get by. Robert and Kyo can have their places interchanged since they both are meter heavy.
ok thanks for the help
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: EDDR on July 18, 2011, 06:42:56 AM
I play King in pretty much any KOF game she appears in. She has always been my favourite female fighter my hype level went through the roof the day they announced her.

As for the XII stages, i really liked the Russia stage so i'm hoping it'll come back.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 18, 2011, 06:53:37 AM
Also, both Robert and Kyo build meter pretty well. Robert has f,b,f+B/D and kyo has hcb+B/D. Kensou has dp+B/D, rekkas, and that unreliable dp+A/C.

I play King in pretty much any KOF game she appears in. She has always been my favourite female fighter my hype level went through the roof the day they announced her.

As for the XII stages, i really liked the Russia stage so i'm hoping it'll come back.

Russia was like the only stage that didn't make a return. That seems more like Kula's stage anyway.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Gravelneed on July 18, 2011, 07:16:01 AM
mmm, that's actually a really cool prize.

There are pictures of said figurine?

Figurine: http://www.amazon.com/Shiranui-Hipline-Version-Omega-Figure/dp/B003OIBDHE/ref=sr_1_14?ie=UTF8&qid=1310796087&sr=8-14

That figure is nothing compared to this one. It's even modeled after Mai's KOFXIII version. Too bad this was a specific garage kit and not mass produced.

http://4.bp.blogspot.com/_N40H14oImOA/TVFBbSBQfsI/AAAAAAAABLA/apq1_bCX5rw/s1600/110206_wfw_fighter04.JPG
http://3.bp.blogspot.com/_N40H14oImOA/TVFBaZGCCZI/AAAAAAAABK8/ozWHjktcKpI/s1600/110206_wfw_fighter03.JPG

This time around it's hard for me to decide on a team. So the only person for my team in XIII is Ash so far. Same as when I play 03 and XI.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 18, 2011, 07:35:51 AM
Probably gonna roll K'/Billy/Raiden











What?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 18, 2011, 07:56:27 AM
Too many teams!

Maxima, Leona, and Chin will be a solid start, most likely.

Hwa, Vice, Takuma, Robert, TERRY, Clark, King, Duo, Betty... these all (and probably more!) are possibilities, too.

I'll really miss Blue Mary as well. Need some Real Counter -> Real Backdrop! If she makes it, she'd probably fit into each and every team variation I'd try to make...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: BiGGDaddyCane on July 18, 2011, 09:32:45 AM
Vice, Mature, Takuma, and Hwa here, Oh yea! Hopefully Yamazaki :)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 18, 2011, 10:23:47 AM
That figure is nothing compared to this one. It's even modeled after Mai's KOFXIII version. Too bad this was a specific garage kit and not mass produced.
+1
You guys really need to stop bashing within the community. Dream Cancel is starting to look like 4chan. Looking from the outside in, I don't see how anyone would feel comfortable entering the community knowing the etiquette (or lack thereof) you guys are displaying. More and more I'm realizing that a lot of posts in the past few days/weeks have been rather nonconstructive or uninformative.

Sibarraz's post was more focused on the status of XII stages and whether or not they'd be in XIII. Focus on that rather than make this a another "Let's Hate on XII" thread.
+2
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 18, 2011, 12:00:29 PM
Quote
hell you got salty when somebody criticized your purchase with the VLX stick, is really stupid and does no favor to anyone


I didn't called him stupid or anything.I was a bit "salty" because the guy didn't even played one and was saying it is shit and was talking nonsense (that is not stating your opinions it's just trying to look interesting when you are not).Everybody can have an opinion contrary to mine i will not call them stupid or anything, i will argue until i get bored or just ignore him.Forums are places for discussion and this stuff can't be avoided and for that matter is a normal thing.You and the others stop posing in some kind of mother mary of the forums...nah forget it
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 18, 2011, 02:42:33 PM
Dream Cancel is starting to look like 4chan.
Image removed.
Needed it.

Anyways, Yuri seems interesting. Might actually pick her up. Is she better at building or burning meter?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 18, 2011, 03:00:25 PM
nah forget it

Good, but if wish to continue this sissy slap fight take it to PM's, send some secret love letters.

Anyways, Yuri seems interesting. Might actually pick her up. Is she better at building or burning meter?

She can build meter but not as good as she can burn it. She can be an alright front character though as long as you conserve meter/drive for your Mid/Anchor characters unless you really need to use some to KO your opponent on the spot (like a DC or SC opportunity). For better measure pick a character who can build meter really fast in your second spot. Robert/Ryo/Ash/Andy/Betty/Athena/Ralf are good seconds, but you're gonna want to back them with good anchors who spend meter well, however if you have K'/Raiden as Anchors then you can disregard the former lol.

Grammatical Edit
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: cHuCo_ on July 18, 2011, 04:32:13 PM
The main team im planning on using so far are Ralf/Iori/Liz but im planning to learn as back-up characters Benimaru, Raiden, Kyo, Kula, and Takuma.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: desmond_kof on July 18, 2011, 04:40:22 PM
Needed it.

Fatacon is right, the immaturity needs to stop now. Remzi you need to behave yourself around here before you will be needing something else.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 18, 2011, 04:57:33 PM
Fatacon is right, the immaturity needs to stop now. Remzi you need to behave yourself around here before you will be needing something else.

Rules.
Please do not discuss any pirating of software on this board. Disc-Swapping software is fine for playing imports.
Treat other posters with respect. Demeaning remarks, including racism and homophobia, will not be tolerated.
Keep topics in relevant sections. If you feel that a new section is warranted, suggest it to me via PM.
Only one I could have possibly broken was "Keep topics in relevant sections." I did however also make sure the post was pretty on-topic by asking about Yuri's usage. Just because you don't like me doesn't mean that I've broken a rule. If you have a problem with me, go away. Easy as that.

She can be an alright front character though as long as you conserve meter/drive for your Mid/Anchor characters unless you really to use some to KO your opponent on the spot (like a DC or SC opportunity).
Great. Pretty sure if you have a chance to KO your opponent, it's always best to go for it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 18, 2011, 05:49:32 PM
From the playthroughs that I've been doing through, the characters I'll probaby commit to first are Hwa Jai, Maxima, and Ash. I can't do any fancy HD combos but I can do simple enough links into supers with all 3 and can deal some major damage already with Maxima. I really hope someone at EVO asks what do they have planned as far as training/challenges. Whether it'd be simple with set challenges like their previous effort or do some character specific stuff like Blazblue.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GoldenGlove on July 18, 2011, 05:59:55 PM
Ash/Goro/Maxima

The BEST team? Yes.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 18, 2011, 06:02:50 PM
@Remzi: Consider yourself warned.

As Kane317 has said far too many times, it's fine to disagree so long as it's done respectfully. PMs are there if you need to squabble, though I'd like to think that the maturity level here is higher than that.

This thread is pretty far off topic. Let's keep the discussion to KOFXIII as the thread clearly states.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 18, 2011, 06:10:13 PM
Nilcam, since Atlus announced a panel for XIII along with Mr.Kei Yamamoto to answer questions, do you know if DC questions will be answered there, or they will just inform/support EVO people and DC questions will be answered after EVO?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 18, 2011, 06:22:34 PM
Nilcam, since Atlus announced a panel for XIII along with Mr.Kei Yamamoto to answer questions, do you know if DC questions will be answered there, or they will just inform/support EVO people and DC questions will be answered after EVO?

No. Our questions are being held up because some of the questions we asked hit on things SNKP and Atlus are not yet ready to talk about. I've asked to have the answered questions released but am waiting to hear back about that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 18, 2011, 06:43:42 PM
My startup team is looking to be:

Kim, Andy, Billy

With King, Leona, Terry, Kyo... screw it, everyone else as secondary
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 18, 2011, 07:01:27 PM
Terry, Kim, and Maxima is the team I plan to take to Evo. Although I can't decide an order. I have spent very little time with this game and I just have not figured out what works best for them. If the console gets Blue Mary then you can bet I'll be dropping Maxima for her.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 18, 2011, 07:08:53 PM
How long will take the panel conversation?

There is info on how many booths with the game will atlus provide?

I can recall if Ignition went to EVO, but for now atlus is doing one hell of a job with the promotion of the game, at least 100xtimes better than ignition

Btw, playing XII, I noticed tons of errors that I hope SNKP learned, the loading times, some little freezes from the screen qhen you START anything, how long it takes to press start in see the menu, etc, etc, from an interface point of view, the game is horrible there too
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 18, 2011, 07:10:12 PM
My team will be formed mainly with K', Kula, Shen, Chin, and Takuma , with the first 3 characters being the main team (don't blame me for them being top/high tier :\ )
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 18, 2011, 07:13:10 PM
I'm not sure how long the panel discussion is going to last, but I do know that they are scheduled 2 hours apart from eachother. I believe Namco is up after Atlus and SNK.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: ZMan on July 18, 2011, 07:44:57 PM
Ash/Goro/Maxima

The BEST team? Yes.
you should swap out ash for raiden so you can have team fatass.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 18, 2011, 10:50:59 PM
ill just be playing everybody like how i did back in the older kofs till 99. since most of the boring characters are gone (choi, chang, hinako) theres no reason not to play anybody for me. in fact i played choi and even chang mean as hell, didnt mean i enjoyed playing them. i think one of the few characters i really dont enjoy playing or even how the character looks is lizzy.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 11:26:24 PM
Terry, Kim, and Maxima is the team I plan to take to Evo. Although I can't decide an order. I have spent very little time with this game and I just have not figured out what works best for them. If the console gets Blue Mary then you can bet I'll be dropping Maxima for her.
god i hope so i want my '98 team back

also this place needs some kind of off topic thread cause you guys love to argue
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 18, 2011, 11:34:26 PM
you should call it: "The Arguing & Bitching thread, just don't be a Bitch.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 18, 2011, 11:36:13 PM
you should call it: "The Arguing & Bitching thread, just don't be a Bitch.
mite b cool but i doubt nilcam would like it lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 18, 2011, 11:46:56 PM
you should call it: "The Arguing & Bitching thread, just don't be a Bitch.
mite b cool but i doubt nilcam would like it lol

thats what this part is for: "just don't be a Bitch".
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 19, 2011, 02:38:55 AM
If the console gets Blue Mary then you can bet I'll be dropping Maxima for her.

I like making teams that make some sort of sense.  If Blue Mary gets added then I'd have a team of Kim, Terry, Mary, with another team of Mai, Andy, Billy.  What would Billy be doing with Mai and Andy?  I'll make something up.  At least they already know each other.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 19, 2011, 03:12:22 AM
I don't know about making teams that make sense. I just like using characters that I find fun to play. Typically I'll have Terry and Blue Mary on any given team, but I just like their moves and their character designs so damn much. Things may be different for this game though. Most of the cast looks really fun this time and I would be doing myself a disservice if I didn't give them all a try.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 19, 2011, 04:54:48 AM
I don't know about making teams that make sense. I just like using characters that I find fun to play.

No problem with that, but you are familiar with team chemistry right?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 19, 2011, 05:02:43 AM
Tell us about it, Krazykone!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 19, 2011, 06:30:56 AM
I don't know about making teams that make sense. I just like using characters that I find fun to play.

No problem with that, but you are familiar with team chemistry right?
When PurpGuy was talking about "teams that make some sort of sense" it seemed like he meant what makes sense for them to be a team story wise. Which is not something I really care about. As for team chemistry, that's definitely something I'm down with. However, sometimes I think it's important to just play the characters you want to and to hell with how well they work together (excluding serious competition of course).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GoldenGlove on July 19, 2011, 06:38:24 AM
Ash/Goro/Maxima

The BEST team? Yes.
you should swap out ash for raiden so you can have team fatass.

Nah, it still works. Ash is a fatass in his own mind, hence his eternal quest to be prettier.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: asociale on July 19, 2011, 07:34:58 AM
i re-played 13 after something like one moth since the last time... well as usual no other players were willing to play me...so i played 2hours straight training and cpu... the game is so gorgeous...actually there was a player who knew every single hitbox of Goro lol i was like "let me kick or ass" but damn.. lol was funny.. pity it seems pretty dead in SZ...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 19, 2011, 09:05:36 AM
loldrama

Anyways, I'm thinking my team should be Iori, Kula, and Duolon. I might also play as Kim and... I'll see.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GenocideHeaven on July 19, 2011, 12:37:19 PM
My team will be: Geese/K'/-One between Terry, Shen, Kula and Elizabeth
... wait... No Geese??? SNK bring him in the console version NOW!!!

If there won't be Geese  I should go with K'/Shen/Kula or Terry or Liz
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 19, 2011, 01:05:57 PM
I don't know about making teams that make sense. I just like using characters that I find fun to play.

No problem with that, but you are familiar with team chemistry right?

LOL this is not a tag and assist game.There is no team chemistry.If you want to win just pick high tiers/counter pick if possible.If you play for fun just choose the characters you enjoy more.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 19, 2011, 04:19:45 PM
LOL this is not a tag and assist game.

Sure isn't.

Quote
There is no team chemistry.

Nope.

Quote
If you want to win just pick high tiers/counter pick if possible.

At it's core, that is Team Chemistry.

Quote
If you play for fun just choose the characters you enjoy more.

As long as your last character can at least do a 85% combo, well that and counter pick when possible.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 19, 2011, 04:27:45 PM
There is not any kind of team chemistry the characters are independent from each other.The only thing that matter is to know the characters and like i said if you play to win learn the high tiers.In 98 and some older kof's there is a bit of it since i like to have characters with good relations so in case i get stun in my corner the team mate can help me - still it doesn't matter that much.

Edit: 50pt type is not necessary.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 19, 2011, 04:33:21 PM
mmm, I don't know, there are examples, like one friend who told me than in 98um he never picks ex yuri and eiji because he feels than both characters play similar, then there is all the factor of those characters who are used just to earn stocks, and later the ones that will use those stocks, and so and on, there is also all the factor of counter picks

About pick the high tiers, I'm not so sure about that one, at least in 2002um, 98um, and in a lesser extent XIII, you can still see teams beating high tiers teams without using the 2 or 3 gods of the game

I could see both points actually.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 19, 2011, 04:55:59 PM
Quote
you can still see teams beating high tiers teams without using the 2 or 3 gods of the game

Playing high tiers is not guarantee win but there are higher chances to win than wih low tiers.i personally play a lot of low tiers and mid tiers and i still win most of my matches in 98.But against a high level player with high tiers you're most likely gonna lose if you only have low tiers in your team..sometimes mid tiers can help but it depends.

And again with team chemistry.It has no sense in XIII (in some older kof's that used assists it really mattered but it wasn't so deep) because during a match it doesn t matter who are your team mates because you ar fighting 1 to 1.If you are smart you will pick to win the characters with the biggest health and/or damage.That is not team chemistry ... that is playing to win using rudimentary logic.In mvc 3 there is a lot of team chemistry because assists can be a decisive factor in a game, you have to experiment a lot until you get a perfect team - by using your previous experience from older matches.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 19, 2011, 05:04:33 PM
"Team Chemistry" probably means who gets to be the battery and anchor though. While it's true that you are technically doing a 1 on 1 fight for each member in the team, you have to admit someone's gonna be better at raking power stocks than others. Someone else is also gonna be more dangerous to play as with power stocks while another won't be even needing those at all.

Let's say for example you want Yagami at your 3rd slot. While you may be able to form a team with Vice and Leona, you're obviously not gonna be able to get as much stocks than from a team with K' and Kyo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 19, 2011, 05:08:40 PM
There is "Team Chemistry" in KoF, it's just not the same (or as significant) as it was in KoF XI, or in the MvC series.

Meter management, both in it's grown and use, is an element of chemistry. You don't want to have 3 heavily meter-dependent characters on a team, or multiple people that your playstyle gets the same basic use out of.

Where you personally choose to place your heavy hitters, whom you decide to meter-build with, and who to spend it all with, what rounds you decide to do it on, what order you put the members in; these are all elements of team chemistry.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: krazykone123 on July 19, 2011, 05:31:54 PM
There is "Team Chemistry" in KoF, it's just not the same (or as significant) as it was in KoF XI, or in the MvC series.

Meter management, both in it's grown and use, is an element of chemistry. You don't want to have 3 heavily meter-dependent characters on a team, or multiple people that your playstyle gets the same basic use out of.

Where you personally choose to place your heavy hitters, whom you decideo meter-build with, and who to spend it all with, what rounds you decide to do it on, what order you put the members in; these are all elements of team chemistry.

Yup.

Let's say for example you want Yagami at your 3rd slot. While you may be able to form a team with Vice and Leona, you're obviously not gonna be able to get as much stocks than from a team with K' and Kyo.

True, Vice is a meter vampire in XIII so putting Yagami after her is suicide.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 19, 2011, 06:41:47 PM
mmm, maybe the correct word is not chemistry?

I don't know, there must be a difference between mahvel and KOF on how to make your team

Maybe in the sense than in KOF, making a team is more generic than said marvel where the combinations could be maybe more specific or different

For example, (I don't know shit of marvel, so this are just generic examples) cap america works well with wesker, but he works even better with deadpool

In KOF if we use the previous example, you can change vice for another character that doesn't use so many stocks and Iori will not be really affected that much in comparission with c.america
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 19, 2011, 07:05:12 PM
There is little complications in choosing a team (personally i will play the players i used to play before because of preference, and i think no one has ever thought too much when choosing a team) when you know the characters.It really doesn't matter that much.It matters most the health and damage which is rudimentary chemical bullshit.Why complicate such simple stuff?... i have no idea because there is nothing deep in choosing your characters in XIII, everybody will play the characters they are better with - end of story
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: metaphysics on July 19, 2011, 07:05:56 PM
Team chemistry does matter, unless you're going to play the game completely oblivoius to hd, and meter, then sure it's independent. Certain characters do crap damage without meter, you need to compensate for things like that by changing order and picking a teamate that builds meter well
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: KBlackNoah on July 19, 2011, 07:35:30 PM
Team chemistry does matter, unless you're going to play the game completely oblivoius to hd, and meter, then sure it's independent. Certain characters do crap damage without meter, you need to compensate for things like that by changing order and picking a teamate that builds meter well

 i didn t said it doesn t matter...but in 13 there is little to no team chemistry.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Phoenixazure on July 19, 2011, 09:30:31 PM
You sound like you're contradicting yourself, or at least belittling a strategy thats prevalent in just about every KOF, and XIII is no exception. Unless you're running in with Top Tier All Rounders, certain char orders will work out a lot better than just random placement of characters.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 19, 2011, 09:39:43 PM
The characters I plan to use are:
K, Kula, Maxima, Chin, Iori, Ash, Leona, King, Takuma, Robert and Benimaru.

Team order? I usually don't care about the order.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Homies Over Shotos on July 19, 2011, 09:57:16 PM
The characters I plan to use are:
K, Kula, Maxima, Chin, Iori, Ash, Leona, King, Takuma, Robert and Benimaru.

Team order? I usually don't care about the order.


But you GOTTA select your odor!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 19, 2011, 10:17:59 PM
The characters I plan to use are:
K, Kula, Maxima, Chin, Iori, Ash, Leona, King, Takuma, Robert and Benimaru.

Team order? I usually don't care about the order.


But you GOTTA select your odor!

I just go to who I want to play first. I don't think of it that much. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 20, 2011, 01:08:48 AM
But you GOTTA select your odor!

Having Terry, Ralf and Clark will make you smell manly men.

Anyway, it's fine to have no sense of who's gonna be anchor and all, since even with the order, the anchor might not even have stocks if the character prior used them all before getting KO'd. Still, it does make things easier for you.

Personally, I tend NOT to think about the character order. For me, I really just choose who I want to play next, and I have the tendency to use Single/Team Random too. However, I do pick someone last sometimes, because he'd get more power stocks than the first two. Ash is a great example for that since he can get the most out of five full power stocks. (Admittedly, it's not really the case for me since I can't do crap with Sans Cullottes. I pick him last cause I know his general play style and could bail me out in tight matches).
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 20, 2011, 01:55:27 AM
I WANT NEWWWWWWWWWWWWWWWS, DAMN IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 20, 2011, 02:00:23 AM
I WANT NEWWWWWWWWWWWWWWWS, DAMN IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Uh... you have to wait till next week at evo and otakon.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 02:19:32 AM
Apple Bloom - but, I want it now (http://www.youtube.com/watch?v=3Azz-6oT08c#ws)

Cmon atlus, don't make applebloom a sad pony

I can't wait for EVO, I had faith that we will get more news than just one new character
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 20, 2011, 03:01:23 AM
THIS IS A NO PONIES THREAD!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 20, 2011, 03:09:30 AM
will the jpn, us and eu version use the same netcode? they should, shouldnt they?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 03:24:54 AM
I can't see why not, at least all the old games from SNKP in XBLA has been like that, I doubt that this will be the exception

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 20, 2011, 03:29:27 AM
It has already been stated that you can play with anyone worldwide. I assume that means everyone gets the same netcode.

Check the official site if you don't believe me. http://www.atlus.com/kofxiii/ (http://www.atlus.com/kofxiii/)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 20, 2011, 03:50:44 AM
This has been on my mind for a long time. I've been wondering how would you guys feels about people macroing buttons?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 20, 2011, 03:57:49 AM
This has been on my mind for a long time. I've been wondering how would you guys feels about people macroing buttons?

If you're talking about people using extra buttons for like C+D and stuff, I personally don't use those but if it helps more people get into the game I say they can go right ahead.

Now if you're talking about buttons that execute an entire combo, that's taking it too far.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 04:02:09 AM
It depends in a controller pad sometimes is a real pain in the ass to press 2 buttons together

For example, on the XBOX, I had no problems with AB, CD and BD, but with AC and specially BC, I had to use macros, same with ABC, but just pressing A and the BC button I could do it fine

About macroing combos, is that even possible? I know that XBLA games had command combos, but all of them can't be used in XBOX LIVE matches, so I see no problems

Even using macros in an arcade stick is not that big deal for me, some people could had problems with it for whatever reason
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 20, 2011, 04:09:57 AM
This has been on my mind for a long time. I've been wondering how would you guys feels about people macroing buttons?

If you're talking about people using extra buttons for like C+D and stuff, I personally don't use those but if it helps more people get into the game I say they can go right ahead.

Now if you're talking about buttons that execute an entire combo, that's taking it too far.

I'm taking about the first, but now you reminded of KOF XII's easy mode... Now it would be something if that made a return.

If someone was going to marco, besides AB, CD, and BC, is BD prefer over AC?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 04:18:36 AM
Is more easy to press bd than ac in a pad, at least for me
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 20, 2011, 04:50:07 AM
I don't see a problem with people using extra buttons, hell i use them to play Tekken with the DualShock 3.

But when i'm using an arcade joystick (MadCatz,etc) i don't use such extra buttons.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 20, 2011, 05:00:44 AM
The only time I had a problem with macros was a brief stint when I played VF5. Our "top" player was only as good as he was because he used a pad and had macro buttons. Every time he tried to play on stick or without the macros he was pretty bad. However in regards to kof 13, I think there isn't anything that execution heavy so I don't see me having any problems with macro buttons.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: GoldenGlove on July 20, 2011, 05:11:52 AM
But you GOTTA select your odor!

Heroic typo.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 20, 2011, 06:05:49 AM
But you GOTTA select your odor!

Heroic typo.

thats not a typo, that what the announcer actually says. kof xi had a shitty annaouncer, this one is better but still not perfect. old announcer from kof was kinda dope.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 20, 2011, 06:41:11 AM
At least KOF has a steady level of announcers, unlike Arc System Works which keeps hiring worse and worse announcers for each new game, i'm looking at GG and BB.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Aenthin on July 20, 2011, 06:41:37 AM
But you GOTTA select your odor!

Heroic typo.

thats not a typo, that what the announcer actually says. kof xi had a shitty annaouncer, this one is better but still not perfect. old announcer from kof was kinda dope.

You're no fun to be with. =(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Custle on July 20, 2011, 07:13:26 AM
At least KOFs has much better announcer than in CvS2. But best announcer has to be in Guilty Gear X2 #Reload.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 20, 2011, 07:40:34 AM
At least KOFs has much better announcer than in CvS2.
***** get the hell out, CvS2 is second best annoucer for life.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 20, 2011, 07:41:48 AM
But you GOTTA select your odor!

Heroic typo.

thats not a typo, that what the announcer actually says. kof xi had a shitty annaouncer, this one is better but still not perfect. old announcer from kof was kinda dope.

You're no fun to be with. =(

without me there would be no joy. =) see.

x2 announcer better than RBS and old kofs announcers? i also always like the SS games announcer best actually now that i think about it. no snk engrish, but still cool in a jpn way.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 08:06:00 AM
The only good announcers for me (SNK) are the FFS, 98, 2000, 2002um, XI,

Then we 33, cvs2, bb cs, and I can recall other for now

not too fond with the XIII one

Btw, how people will look if SNKP started to put as DLC announcers with the voice of some characters a la blazblue?

I will love to see it free, but pay for it, never
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Rex Dart on July 20, 2011, 08:09:47 AM

kof xi had a shitty annaouncer, this one is better but still not perfect. old announcer from kof was kinda dope.

KOF XI, XII and 98 all had the same announcer: Harumi Ikoma. Also the voice of King, Blue Mary and MANY other SNK characters. People make fun of her announcing all the time, but, to me, she's basically the voice of SNK.

KOF XIII announcer is great though.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 08:21:56 AM
Isn't she the same from 96?

That's must be a favorite of mine

mistar big vasas robah
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 20, 2011, 08:34:41 AM

kof xi had a shitty annaouncer, this one is better but still not perfect. old announcer from kof was kinda dope.

KOF XI, XII and 98 all had the same announcer: Harumi Ikoma. Also the voice of King, Blue Mary and MANY other SNK characters. People make fun of her announcing all the time, but, to me, she's basically the voice of SNK.

KOF XIII announcer is great though.

for kof i like the 94, 95 and 97 announcers (are they the same?). in 98 this gurl sounds ok. in xi she sounds retarded, the engrish is soo horrible with some of the names. and lets not even get started with "perfect", thats the most retarded sounding perfect ive ever heard.

man having no info sucks ass. were having discussions about game announcers. shits getting sad.... :( see.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 20, 2011, 08:39:57 AM
Don't worry guys. A week and a half to go. Hopefully EVO and Otakon bring some juicy info. Funny how everyone was so upset over the lack of news on a console version, but, now that we got it, the wait has become even more difficult for some of us. At least we can be thankful that Atlus/SNKP has more surprises in store for us via characters/stages/modes and that it's not going to be a barebones port.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 20, 2011, 08:42:08 AM
Don't worry guys. A week and a half to go. Hopefully EVO and Otakon bring some juicy info.
Ew.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: FataCon on July 20, 2011, 08:44:08 AM
Don't worry guys. A week and a half to go. Hopefully EVO and Otakon bring some juicy info.
Ew.

Hey, I'm not one to judge where the sources come from, but news is news lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 20, 2011, 10:01:20 AM
Don't worry guys. A week and a half to go. Hopefully EVO and Otakon bring some juicy info.
Ew.
And we're hating on Otakon because?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 20, 2011, 01:57:45 PM
Don't worry guys. A week and a half to go. Hopefully EVO and Otakon bring some juicy info.
Ew.
And we're hating on Otakon because?
There's nothing wrong with Otakon, but I am a bit worried about anything "juicy" coming from there. As long as none of it gets on me then I guess it will be alright.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 06:58:45 PM
So yeah, UMVC3 will be released 20 days after XIII, I wonder how much this will affect the game
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 20, 2011, 07:30:16 PM
SNKP can't catch a break no matter how hard they try, USA has a big Capcom sticker behind its ass and a little SNKP pin on it chess, I'm worried that if MVC3 could sell 1.3 million in 4 months, I bet they can get another 1 million from its loyal fans to buy it again thus taking what little amount of people who wanted to buy kof xiii.

SNKP will lose a lot in potential sales, but this is part of business, being 1 up buy a competitor 
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 07:32:35 PM
It's Funny if we consider those rumours which said that SNKP was waiting the release of AE to announce KOF XIII
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: IceWater on July 20, 2011, 07:46:06 PM
SNKP can't catch a break no matter how hard they try, USA has a big Capcom sticker behind its ass and a little SNKP pin on it chess, I'm worried that if MVC3 could sell 1.3 million in 4 months, I bet they can get another 1 million from its loyal fans to buy it again thus taking what little amount of people who wanted to buy kof xiii.

SNKP will lose a lot in potential sales, but this is part of business, being 1 up buy a competitor  

Hopefully it won't end up getting that many sales, it seems like people are getting more pissed than usual at capcom's "rerelease almost the exact same game every year until it stops making money" business strategy this time around.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 20, 2011, 07:50:18 PM
I'll be surprise if SNKP said they were going to push the release date until next year to October 25, 2012
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 20, 2011, 08:23:36 PM
The entire roster has now leaked for UMvC3, lol.

I have to say... anyone they add from KoF will excite me more than most of who they added to that game. Maybe that'll give XIII a bit of an edge? It's fresher, everyone won't have a version they purchsed 10 months ago still being played, all of it's new content will actually be... new (unless you count the Iphone stuff), and hopefully not leaked months in advanced, and it'll have nearly a month's head start for word-of-mouth to say "hey, buy this instead, fighting faithful!"

Or they could just do a "You think Raiden is broken? AERIAL X FACTOR is WORSE!" marketing campaign, and almost everyone would believe it! ;) (It might even be true!)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 20, 2011, 08:31:17 PM
Don't worry guys. A week and a half to go. Hopefully EVO and Otakon bring some juicy info.
Ew.
And we're hating on Otakon because?
It's terrible.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 20, 2011, 08:35:31 PM
Maybe after this UMvC3 announcement, Atlus decides to release the game earlier in Octuber?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: nilcam on July 20, 2011, 08:43:22 PM
After today's news, this week would be the perfect time to announce a new character and really show the difference between a new iteration of a recently released game and a fresh console version of a new game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Reiki.Kito on July 20, 2011, 08:49:00 PM
What kind of fighting game misses out on putting Megaman X and Zero in the same iteration, but decides to put in Phoenix Wright?

Move in FELLAS! This is a no-hitter!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 20, 2011, 08:53:16 PM
To be fair, everybody wanted to see him since tvc

Still, there are like 10 guys that I had never heard, or care
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 20, 2011, 09:00:15 PM
I would not be surprise if capcom release six more character next year and charge 20 bucks for them
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 20, 2011, 09:02:44 PM
I really hope SNKP knew of UMVC3, and is ready to swoop in with proving they're the alternative to what that game is giving.

There's no women in their new roster. Hope XIII console doesn't make the same error with it's new characters.

MvC is now getting spectator mode, so XIII's netcode better be up to par, if not better, as a new lobby-friendly game will be coming around the same time.

UMvC3 is also adding new moves to old characters. Will we see that in XIII as well?

The DBZ game coming out on the same day wasn't any REAL comp. But with Capcom directly having something, at 10 bucks cheaper, that comes out less than a month from XIII... will the marketing change in any way, to reflect this?

It's gonna be an interesting thing to watch! In an odd way, this makes me even more hype for XIII, lol.

Oh yeah, and no hate for Phoenix Wright... if Capcom does as good a job with making him "a joke, but relevant!" as SNKP does with Shingo, he'll be fantastic to have in a game. Megaman X Omission is pretty sad, however...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 20, 2011, 09:08:33 PM
Hopefully it won't end up getting that many sales, it seems like people are getting more pissed than usual at capcom's "rerelease almost the exact same game every year until it stops making money" business strategy this time around.

I'm glad I jumped off the Capcom bandwagon at SFIV.  I'll take DLC over another $50 disc any day.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 20, 2011, 09:22:12 PM
Hopefully it won't end up getting that many sales, it seems like people are getting more pissed than usual at capcom's "rerelease almost the exact same game every year until it stops making money" business strategy this time around.

I'm glad I jumped off the Capcom bandwagon at SFIV.  I'll take DLC over another $50 disc any day.
I'm glad I never jumped on it. :3
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 20, 2011, 09:23:19 PM
I know most people who were planning to buy KOF 13 in NorCal will buy it anyway regardless of UMvC3. I only had plans to save up enough for KOF but I'll make adjustments to get the new Marvel as well even though I really don't want to.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 20, 2011, 09:53:36 PM
I know I will spend most of my money in fighters. SF3rdOE in August, KOFXIII in Octuber and now UMvC3 in November. Damn it... too many fighters.

There's no women in their new roster. Hope XIII console doesn't make the same error with it's new characters.

Why is it bad that there isn't any new Females in UMvC3? I really can't think of any other female worth putting there besides Lady(DMC4) and Roll(Megaman), maybe on the Marvel side would be nice. But I still don't see the bad part about not having females in the update, there are plenty in the original roster.

BTW Why the fuck did Nemesis and Rocket Raccoon make it to the roster? Those 2 are just wasting space, they could had easily been replaced. Nemesis by Jin or Gene and Rocket Raccoon by Ms. Marvel or Gambit, bah! Stupid Capcom.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 20, 2011, 10:05:10 PM
Before we go too much OT UMvC3 talk can go here

http://dreamcancel.com/forum/index.php?topic=585.msg21145#new (http://dreamcancel.com/forum/index.php?topic=585.msg21145#new)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Ashspiralingblood on July 21, 2011, 02:22:39 AM
Anyone else think pushing the launch date 2 months back will hurt snkp, on the plus side it can provide an extra 2 months to hype it before release. I'm definitely worried because this put a hamper in kof building popularity in the state especially with a Goliath like that who's fans will walk heaven or hell for.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 21, 2011, 02:38:19 AM
It does not change the fact that people who want to play kof, will play kof. It can't be helped. Also, forget about popularity for SNK. There's too much ignorance in the state to get all worked on popularity. At this point, fighting games will go in the back sit next year.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 21, 2011, 03:28:43 AM
mmm, a 20 day span still could be useful for Atlus, it will not be the first time than a fighting fan will bought 2 games and like a month of difference

KOF XIII has all the momentum that almost nobody has played the game, will marvel not, maybe the game will just do fine, and I doubt that atlus was expecting to sell 2 million of units, at least I know that the game will sell better than XIII, and maybe with that atlus will had a good profit, or as long as the game sell the same units than calamity trigger SNKP and Atlus will be happy, and I could see that happening
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 21, 2011, 03:35:50 AM
at least I know that the game will sell better than XII

Fixed.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 21, 2011, 03:37:46 AM
I just wish Atlus was putting more effort into the advertisement of the game. I know they are doing a lot for the community, but I think they could do something for the general public. Their last trailer, while informative "gameplay-wise", wasn't impressive and didn't bring that much hype. They also need to update their website with info, at least with the info about the arcade cast or something. Hopefully after Otakon/EVO they start doing so.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 21, 2011, 04:12:03 AM
I just wish Atlus was putting more effort into the advertisement of the game. I know they are doing a lot for the community, but I think they could do something for the general public. Their last trailer, while informative "gameplay-wise", wasn't impressive and didn't bring that much hype. They also need to update their website with info, at least with the info about the arcade cast or something. Hopefully after Otakon/EVO they start doing so.
dude i think they can pretty much only do what snk allows them to do
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 21, 2011, 04:42:12 AM
This reminded me, I recall hearing that back in the 2003-2004 SNKP used the WWE to promote KOF Maximum Impact

It was that true?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 21, 2011, 04:44:32 AM
This reminded me, I recall hearing that back in the 2003-2004 SNKP used the WWE to promote KOF Maximum Impact

It was that true?
i think so i remember them saying something about it on one of the shows
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 21, 2011, 07:06:20 AM
This reminded me, I recall hearing that back in the 2003-2004 SNKP used the WWE to promote KOF Maximum Impact

It was that true?
THey did, I remember a ton of MI trailers during RAW.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 21, 2011, 07:57:20 AM
*looks at a website* hmm... it seems people are already doing color hacks for XIII. There is even a Blue Mary color for Leona and a KOF2001 Andy color scheme.

Dunno if I can post links, but after seen these color edits, I really hope SNKP adds a Color Editor on KOFXIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 21, 2011, 01:20:33 PM
*looks at a website* hmm... it seems people are already doing color hacks for XIII. There is even a Blue Mary color for Leona and a KOF2001 Andy color scheme.

Dunno if I can post links, but after seen these color edits, I really hope SNKP adds a Color Editor on KOFXIII.
SS Mina's color costume for Mai is cool too. Seeing the video a blonde Mai in purple colors cosplaying B.Jenet came to my mind :D  I would like to have color edit too, but I have the feeling we won't.. I don't know exactly why, but it's a feeling.

I think we must give some time to Atlus. I'm sure they are planning things. But we must keep in mind that SNKP is promoting the game in japan at the same time, so both companies have to coordinate their moves.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 21, 2011, 04:31:20 PM
CvS2 Color Edit I made an all-orange Guile and named him Colonel Mustard.

Color Edit in XIII would be fun
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 21, 2011, 05:37:00 PM
Where I could found those color edits?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 21, 2011, 05:52:57 PM
Where I could found those color edits?

I think we're speaking about certain edits that could be discovered in a nice cafe. Watch out, it's run by a mad man!

;)

Mary-colored Leona is one I specifically wanted, so I hope SNKP officially makes that in, too. An Editor would be very nice... it was great fighting with custom colors on NGBC. You had the gameboy greyscale characters in NGBC, right sibarraz? Those were fun to see and fight!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 21, 2011, 06:07:11 PM
Oh you still remeber those lol

Yeah, I'm learning how to do those silver costumes, but I don't know, at times felt not that natural, still I could try to do a better work

Now I'm making all the characters with white and blue colors, in honor of my local team, Now I will try to made all of the being with silver costumes

Still, I hope than XIII had color edit, one problem with ngbc is that if you change one color, you can totally screw the sprite, but it seems than in XIII there is a big use of colors, at least that's what I saw with all the color edits that SNK did
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: PurpGuy on July 21, 2011, 06:45:26 PM
Still, I hope than XIII had color edit, one problem with ngbc is that if you change one color, you can totally screw the sprite, but it seems than in XIII there is a big use of colors, at least that's what I saw with all the color edits that SNK did

That was sometimes an issue in CvS2.  Certain colors were pretty much unchangeable since they screwed up the character's outline, or other unrelated areas.  With the new KoF sprites, though, I think the colors are designed specifically for easy palette swaps.  There was even an article a long time ago about how they can change a character's entire outfit simply by swapping palettes, which used Yuri's leggings as an example.  Raiden's bare chest would be another.

All things considered, a simple interface like CvS2's shouldn't be too difficult, I'd reckon.  As long as your custom palettes display on the other guy's screen, or else that kinda takes the fun out of it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 21, 2011, 11:18:32 PM
I never really got the appeal of color edits. Why do people love that so much??
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Xxenace on July 21, 2011, 11:23:52 PM
I never really got the appeal of color edits. Why do people love that so much??
there a costume you dont have but you want you can make it!
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Terrastorm on July 21, 2011, 11:50:09 PM
I never really got the appeal of color edits. Why do people love that so much??
Same reason why people like to muck around with customizations in Tekken and Soul Calibur.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 22, 2011, 12:11:21 AM
I never really got the appeal of color edits. Why do people love that so much??

For me, I actually like creating pixel art, and getting to manipulate colors on such well-detailed, well rendered characters is pretty cool.

Along with that, it's also fun to make team colors, or to try and replicate characters SNKP would never think to make reference to.

It'd be especially cool for XIII, where the character colors have been broken into multiple parts, to allow for "alternate costumes". Such versatility would allow for lots of creativity, great for those who'll take the modifications seriously.

One more note, NGBC's modification was fantastic. It allowed you to generate gradients between colors automatically, to make shading and highlighting much easier for those who don't want to get into elements of color theroy, or manipulate several colors to make a decent skin tone. It was cool to see them put some extra time and care into it.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 22, 2011, 12:26:42 AM
Still, 2002um had a better color edit IMO, just because you could edit every single detail, even the projectiles
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 22, 2011, 01:04:56 AM
By the way, no KOF XIII at Comic on?  :(
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 22, 2011, 01:06:41 AM
By the way, no KOF XIII at Comic on?  :(

Nah, they prefer Otakon.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 22, 2011, 01:08:09 AM
The game looks more like something that appeal to otakus

Even though I'm sure that at comic con there are tons of otakus
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 22, 2011, 01:13:21 AM
Hm, I see, or ComiCon or Otakon, but not both.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 22, 2011, 01:26:20 AM
Hm, I see, or ComiCon or Otakon, but not both.

Also it seems you won't see Capcom in Otakon, so maybe they thought of that and use that to have the plaza for KOFXIII. Well I'm just assuming Capcom won't be in Otakon since they are in Comic-Con.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 22, 2011, 09:24:12 AM
I never really got the appeal of color edits. Why do people love that so much??

For me, I actually like creating pixel art, and getting to manipulate colors on such well-detailed, well rendered characters is pretty cool.

Along with that, it's also fun to make team colors, or to try and replicate characters SNKP would never think to make reference to.

It'd be especially cool for XIII, where the character colors have been broken into multiple parts, to allow for "alternate costumes". Such versatility would allow for lots of creativity, great for those who'll take the modifications seriously.

One more note, NGBC's modification was fantastic. It allowed you to generate gradients between colors automatically, to make shading and highlighting much easier for those who don't want to get into elements of color theroy, or manipulate several colors to make a decent skin tone. It was cool to see them put some extra time and care into it.

Huh, that's... wow.

I guess this kind of thing is for the artsy type of people.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: EDDR on July 22, 2011, 09:37:55 AM
Cool to see that i'm not the onlu one into pixelart.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 22, 2011, 09:53:09 AM
Yup, Pixelart is great!

But if SNKP gives us the chance to do color edits, that would make the game so much fun for me. Heck, I don't care if they charge me 5 bux just to have 10 slots for custom colors, I will gladly pay that.

Talking about Edits, on that same page, they made an awesome color edit for Clark. He is all green, but the reason for that is so cool, I never would had thought of it. He looks like a Toy Soldier and that fits him perfectly. Stuff like that can make a character more interesting and just fun to watch.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: JTSNOW6 on July 22, 2011, 10:13:10 AM
Okay, I'm sorry, but can someone please PM me the link to what you guys are talking about??  It sounds really cool.  I got the clue I just can't find it even with that
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 22, 2011, 10:30:39 AM
Okay, I'm sorry, but can someone please PM me the link to what you guys are talking about??  It sounds really cool.  I got the clue I just can't find it even with that

- kofxiii outfit army man colored clark (http://www.youtube.com/watch?v=XCLAGJEMF_A#ws)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 22, 2011, 11:05:51 AM
kofxiii outfit army man colored clark (http://www.youtube.com/watch?v=XCLAGJEMF_A#ws)

LOL! Lovely sense of humor
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 22, 2011, 05:29:43 PM
The Army man Clark looks pretty cool, but from that vid, I think his gradient could be improved just a bit. Still, the dramatic shading is pretty nice; he did a nice job with the yellowish highlighting.

And It's funny that his "Naked Apron" Yuri actually looks less vulgar, and more like a reference to a certain Alt outfit for a certain Cherry Blossom. (http://media.eventhubs.com/images/sf4/outfit_colors/sakura_alt_colors.jpg) It's almost 100% the same as the first color! I'd like to see it make the final game, for that reason... not like Yuri doesn't already steal her DP for an EX...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: XTG on July 22, 2011, 05:58:31 PM
Fuck a Color Edit. Or better yet, give me the option to turn it off.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 22, 2011, 06:08:41 PM
....Yeah, the option to disable it would be nice, if they include it. I can also appreciate the fact that not everyone is going to want to see other players creations, especially since many will just make the ugliest / most annoying things possible, to mess with their opponents.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 22, 2011, 08:01:24 PM
....Yeah, the option to disable it would be nice, if they include it. I can also appreciate the fact that not everyone is going to want to see other players creations, especially since many will just make the ugliest / most annoying things possible, to mess with their opponents.

Those people only give me more of a reason to beat them up. lol
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 22, 2011, 08:31:08 PM
I believe than they should add a ban to color edit in ranked matches if they add the option, player ones are OK


Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Remzi on July 22, 2011, 09:13:49 PM
Fuck a Color Edit. Or better yet, give me the option to turn it off.
This.
I despised people in NGBC who would make a character with rainbow skin, pitch black clothes, and a pink outline (or whatever they'd do).

Blah.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Running Wild on July 22, 2011, 11:37:03 PM
The "glitchy" looking garbage palettes and pure black (aka Noob Saibot) ones are the worst.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Eripio69 on July 23, 2011, 01:02:38 AM
I've just downloaded kof I on my iPad. One word, gorgeous!!  On topic, I don't mind them including co our edit as Lon as you can disable it. If it,s something that they need to invest time to create I prefer them spending that on something else like alt costumes.

Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Shiranui_ninja on July 23, 2011, 01:42:37 AM
True, this is the bad thing about Color Edit...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 23, 2011, 05:20:41 AM
True, this is the bad thing about Color Edit...

But like I said a long time ago, that can be fix. Just let the user do Color Saturation, that way you will always have your bright to dark tones but never all completely black or white.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: radja99 on July 24, 2011, 04:10:07 AM
Yup, Pixelart is great!

But if SNKP gives us the chance to do color edits, that would make the game so much fun for me. Heck, I don't care if they charge me 5 bux just to have 10 slots for custom colors, I will gladly pay that.

Talking about Edits, on that same page, they made an awesome color edit for Clark. He is all green, but the reason for that is so cool, I never would had thought of it. He looks like a Toy Soldier and that fits him perfectly. Stuff like that can make a character more interesting and just fun to watch.
So you like my armyman-colored Clark?? that a relieve, I thought no one will appreciate it.
and yeah, you can add 10 more color slot in your KoFXIII characters by pressing the start button.
and if anyone hate seeing the custom colors, they can simply press start button one more time to go back to their 10 default colors.

and if you guys have any Idea about what extra colors should I do add next, just leave a comment to my blog.

regard, ;)
http://kof-xc.blogspot.com/ (http://www.google.com/url?sa=t&source=web&cd=1&ved=0CBcQFjAA&url=http%3A%2F%2Fkof-xc.blogspot.com%2F&rct=j&q=king%20of%20fighters%20xiii%20alternate%20costume&ei=ktwsTsbuII7KrAeCx6SyDQ&usg=AFQjCNE5_EGsMVNMddU7gXTG01oPCwHHMQ&sig2=s-VfB8oo-sgMzM58DRxCWQ&cad=rja)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 24, 2011, 04:17:53 AM
http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html (http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html)
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 24, 2011, 05:00:20 AM
http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html (http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html)

Wasn't KOF XIII on playasia for ages before the official announcement? My memory is blury.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: a11111357 on July 24, 2011, 05:09:49 AM
http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html (http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html)

Wasn't KOF XIII on playasia for ages before the official announcement? My memory is blury.
The site says it's Asian version published by Ignition Entertainment.
And the price in that site is US$ 48.90,which is lower than US$ 79.90 in Japan and US$ 49.90 in America.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 24, 2011, 05:11:42 AM
http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html (http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html)

Wasn't KOF XIII on playasia for ages before the official announcement? My memory is blury.

Yes, it was on PlayAsia for a year prior to the announcement by Atlus.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: The Fluke on July 24, 2011, 06:23:06 AM
http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html (http://www.play-asia.com/paOS-13-71-bp-49-en-70-3w1s.html)

Wasn't KOF XIII on playasia for ages before the official announcement? My memory is blury.

Yes, it was on PlayAsia for a year prior to the announcement by Atlus.

Even playasia wants this game badly. All different regions seem to have different prices and i am uncertain what version i will buy because my regular swedish sites i order from still haven't added xiii, so i might have to import even though release dates seem to be pretty even between regions.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 24, 2011, 06:47:21 AM
At a forum I hear someone is saying Atlus is Debuting Console Release of King of Fighters XIII at Otakon meaning its next friday. So I'm wondering if there will be reveals for more characters. Not sure if you guys know about this.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 24, 2011, 06:54:28 AM
WOW MAN, i think im getting the US version. 35 euros is nothin for this game.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Mikel on July 24, 2011, 07:11:04 AM
At a forum I hear someone is saying Atlus is Debuting Console Release of King of Fighters XIII at Otakon meaning its next friday. So I'm wondering if there will be reveals for more characters. Not sure if you guys know about this.

Yes, KoF XIII will be at Otakon next week.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 24, 2011, 07:14:20 AM
At a forum I hear someone is saying Atlus is Debuting Console Release of King of Fighters XIII at Otakon meaning its next friday. So I'm wondering if there will be reveals for more characters. Not sure if you guys know about this.

Yes, KoF XIII will be at Otakon next week.
Man you guys get this stuff quick I know where im going for the new stuff XD heres hoping for new characters man the wait for this game is killing me T_T
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Dechimo on July 24, 2011, 07:25:00 AM
Same here, waiting for some new info if they balanced the game and also waiting for character anouncement
and hoping to see those new stages on motion.

By the way anyone interested in playing Kof '95 online add me
PSN ID: kimkaphan
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Delta on July 24, 2011, 08:05:02 AM
Don't forget EVO, the console version of KOF XIII will be at EVO 2011 too, which takes place this July 29-30-31
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: THE ANSWER on July 24, 2011, 08:13:51 AM
At a forum I hear someone is saying Atlus is Debuting Console Release of King of Fighters XIII at Otakon meaning its next friday. So I'm wondering if there will be reveals for more characters. Not sure if you guys know about this.

Have you had a chance to listen to our podcast? we mention a lot about that.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Sonikku on July 24, 2011, 08:26:56 AM
At a forum I hear someone is saying Atlus is Debuting Console Release of King of Fighters XIII at Otakon meaning its next friday. So I'm wondering if there will be reveals for more characters. Not sure if you guys know about this.

Have you had a chance to listen to our podcast? we mention a lot about that.
LOL sorry its just I dont come around here much
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 24, 2011, 05:16:04 PM
Well, I'm sure that who ever get's their hands on the console version need to burst out takuma's glitch. It should be priority #1.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 24, 2011, 07:38:48 PM
Well, I'm sure that who ever get's their hands on the console version need to burst out takuma's glitch. It should be priority #1.

I don't really see how that should be priority one. If it is fixed fine, but if it isn't I'm sure it will be. SNKp ain't that stupid. If we are aware of this glitch, then I am sure they are.

I'm far more interested in seeing if there are any new characters. You can bet that if there are I'll get some footage of it (especially if Mary is there). My second priority will be to find out if we really can do the mid-air EXDMs and 2 stock neomax moves.

The wait is killing me. I want to be there already.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Demoninja on July 24, 2011, 07:48:46 PM
Hey everyone just going to post this here as well, please remember to tune into the IPW stream today for more KOF 13 action! Action should start around 1pm PST. Make sure to catch the new challengers from SoCal and see how NorCal's relatively new community stacks up.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 24, 2011, 07:57:03 PM
Well, I'm sure that who ever get's their hands on the console version need to burst out takuma's glitch. It should be priority #1.

I don't really see how that should be priority one. If it is fixed fine, but if it isn't I'm sure it will be. SNKp ain't that stupid. If we are aware of this glitch, then I am sure they are.

I'm far more interested in seeing if there are any new characters. You can bet that if there are I'll get some footage of it (especially if Mary is there). My second priority will be to find out if we really can do the mid-air EXDMs and 2 stock neomax moves.

The wait is killing me. I want to be there already.

At Evo?

And SNKP have done stranger things before, for example, in the KOF 2002 console with 3D backgrounds, Kim's d,d+K glitch became easy to do...
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MetalThrashingMadman on July 24, 2011, 08:53:49 PM
Well, I'm sure that who ever get's their hands on the console version need to burst out takuma's glitch. It should be priority #1.

I don't really see how that should be priority one. If it is fixed fine, but if it isn't I'm sure it will be. SNKp ain't that stupid. If we are aware of this glitch, then I am sure they are.

I'm far more interested in seeing if there are any new characters. You can bet that if there are I'll get some footage of it (especially if Mary is there). My second priority will be to find out if we really can do the mid-air EXDMs and 2 stock neomax moves.

The wait is killing me. I want to be there already.

At Evo?

And SNKP have done stranger things before, for example, in the KOF 2002 console with 3D backgrounds, Kim's d,d+K glitch became easy to do...

Yeah, I meant at Evo. I'm so hyped I forgot to be specific. You make a decent point, but they have been doing a good job at removing glitches from XIII so far. Even if they only patched the game once. But if it does turn out I'm wrong, well then I guess I would have to be glad I don't play Takuma. Though I would extend my condolences to those that do.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 24, 2011, 09:41:47 PM
OK, so... many of the recently posted combo videos have combos that include stunning the opponent and then continuing the combo. Personally, I think that feature is unfair and I hope they remove that for the console version. What are your thoughts on this?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Amedø310 on July 24, 2011, 10:06:38 PM
OK, so... many of the recently posted combo videos have combos that include stunning the opponent and then continuing the combo. Personally, I think that feature is unfair and I hope they remove that for the console version. What are your thoughts on this?

Well, can you direct me to these videos. Keep in mind that special moves do not take stun points away, so I would think it's differcult to make an opponent dizzy so quickly.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 24, 2011, 11:00:47 PM
OK, so... many of the recently posted combo videos have combos that include stunning the opponent and then continuing the combo. Personally, I think that feature is unfair and I hope they remove that for the console version. What are your thoughts on this?

The only reason I'd wanna see Stun on combos removed... is if they gave us some moves that had stun in them (Like how Ramon would perform a Ranbu-style thing on you, only to jump around your stunned body, and then land a final dropkick), or gave us moves that lead to it (like giving B.Mary actual stun after using her Stungun.)

They obviously put time into making stun / dizzy animations, no need to get rid of it entirely. And by nature of the game... combos are gonna lead to stun eventually.

I'm actually quite impressed with how hard it is to land stun in this game. As long as the combos go, you'd think people would get stunned out of every HD combo, or after 2 or 3 [jump C, Stand C, Command normal, Multi-hit special] combo.

The only solutions that I'd prefer... is if Stun lowered combo damage substantially, OR allowed for say, only a reset, or a single hit afterwards, similiar to crumple. Maybe even have it lead to 2x damage for the next blow (leading people to using powerful single hit skills to finish Stun), but causing a hard knockdown.

I will say, it is weird to see a stun mechanic, when the combos needed to land stun seem to be HUGE. It does make one wonder...

For those that watched as it happened, how big was Stun back in 98 High-level play? Of course, you also had the ability to call a team-mate in protect you, back then....
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: sibarraz on July 25, 2011, 01:54:44 AM
Stun is not that common in 98 unless your opponent destroyed you in a quick span, and still, is not that common
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Zabel on July 25, 2011, 02:05:32 AM
OK, so... many of the recently posted combo videos have combos that include stunning the opponent and then continuing the combo. Personally, I think that feature is unfair and I hope they remove that for the console version. What are your thoughts on this?
This is seriously the scrubbiest most outrageous (no need to get personal -Kane317) thing I've seen said here *Which is a goddamn feat*, their is no reason to remove stun at all.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 25, 2011, 02:20:00 AM
Well I rarely see characters going to stun in video matches, so I don't think it's a problem. Besides the reason it doesn't happen often is because one of the characters is always lower in health than the next character from the opponent. So I don't see any problem with the stun in KOFXIII.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: Diavle on July 25, 2011, 02:43:06 AM
There is no problem with stun in XIII during matches. Don't let the combo videos get to you.

The only one you see pop up is Takuma's but he doesn't need it to finish his corner death combos.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: SAB-CA on July 25, 2011, 05:51:36 AM
Ash, if you're out there, you beat Geo like he owed you money. :)

Feels so good to see some KoF after all the Mahhhhvel shown off thanks to ComicCon. Haunts seemed to have a crush on XIII as well ;) It's good to hear newer inductees into a game, tell what's pulled them in.

Atlus, if you're listening, show IPW some love! A lot of the gameplay on that stream did a great job at showing off all the different levels of play in KoF. Such things should really help seed some promotion for this game come Oct.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: MUSOLINI on July 25, 2011, 08:06:15 AM
whats coming sooner, otakan or evo?
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: DarKaoZ on July 25, 2011, 08:10:45 AM
Both start on Friday July 29, so we will get info from both places.

I'm assuming that SNKP will reveal another new character on this week Famitsu and show it at Otakon/EVO. So hopefully we get some info Tomorrow or Tuesday ones Famitsu scans get leaked.
Title: Re: The King of Fighters XIII 2ND |OT| Thread: Final Edition
Post by: marchefelix on July 25, 2011, 10:08:30 AM
OK, so... many of the recently posted combo videos have combos that include stunning the opponent and then continuing the combo. Personally, I think that feature is unfair and I hope they remove that for the console version. What are your thoughts on this?
This is seriously the scrubbiest thing I've seen said here *Which is a goddamn feat*, their is no reason to remove stun at all.