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Messages - Kane317

#1
Najd / Re: Najd
April 25, 2018, 10:45:50 AM
Regular Level 1-4 doesn't seem to have any projectile invulnerability OR Anywhere Juggle properties.

Ex Lvl 1 already has projectile invulnerability.
It does not seem like Ex Lvl 4 has Anywhere Juggle a la Raiden XIII.
#2
Najd / Re: Najd
April 22, 2018, 09:36:30 AM
(v3.01):
Ex Lvl 1: 1 sec, 140dmg
Ex Lvl 2: 3 sec, 180dmg
Ex Lvl 3: 6 sec, 240dmg
Ex Lvl 4: 9 sec, 300dmg
#3
Najd / Re: Najd
April 22, 2018, 09:16:17 AM
I used a stopwatch (v3.01):
Lvl 1: 3 sec, 100dmg, 80 stun
Lvl 2: 9 sec, 150dmg, 100 stun
Lvl 3: 18 sec, 200dmg, 140 stun
Lvl 4: 24 sec, 250dmg, 200 stun
#4
SoupKaphwan welcome!  Don't hesitate to ask if you have any questions.
#5
Vice / Re: Vice
October 25, 2016, 02:06:06 AM
I think you meant Gorefest, the command grab right?
#6
Vice / Re: Vice
October 20, 2016, 01:19:26 AM
I don't remember her d.C being this good: https://twitter.com/DC_Kane317/status/788561713436110848
#7
Vice / Re: Vice
October 14, 2016, 05:22:26 PM
I mean you really have tons of time now, seeing there's no real reason not to hit them with an air-2-air normal (I like j.C) first to hit confirm the super.
#8
Vice / Re: Vice
October 12, 2016, 02:31:10 AM
Quote from: marchefelix on October 11, 2016, 11:07:45 PM
I didn't know you could land an Overkill after resets.

https://www.youtube.com/watch?v=ZSPv8nJnbHI

It seems you can land one in any situation where you normally can't juggle, such as after a Gorefest.

Yeah it's an Anywhere Juggle now.
#9
Mian / Re: Mian Video Thread
October 10, 2016, 09:56:51 AM
#10
Ramon / Re: Ramon
October 07, 2016, 08:14:42 AM
Ok good to know about the s.CD into DM.  So it's basically a link, thanks guys!
#11
Ramon / Re: Ramon
September 29, 2016, 11:13:10 AM
Minor corrections:
-hcf+P isn't 1F, most likely 2F but the Ex version is 1F
-After a std.CD, you cannot connect El Diablo (qcb~hcf+K), in fact, it doesn't seem like any level DM connects
-The Cross Chop follow-up after Tiger Road (qcb+K), is just K, no need to add the forward.
-Bird of Paradise (dx2+A~C), even when comboed into, can be follow upped with dx2+P.
#12
Chin Gentsai / Re: Chin Gentsai
September 18, 2016, 02:47:34 AM
Also, XIII you could drink a max of 5 drinks @ 10% damage increase a pop.  XIV is 10 drinks @ 5% a pop.  Same overall max output, but you also have to factor you lose two drinks per hard knockdown.
#13
Meet & Greet / Re: Hello!
September 13, 2016, 12:05:52 PM
Quote from: devut on September 10, 2016, 04:28:12 AM
Quote from: desmond_kof on September 10, 2016, 01:35:37 AM
Welcome to the forums!

Where are you located?

-desmond

Currently in North America, in Southern California

If only you had competition in socal...

You should checkout FightingGaming@UCI on Tuesdays.  Also, come check out Wednesday Night Fights.
#14
Vice / Re: Vice
September 13, 2016, 09:46:39 AM
Hey Minionman, does the safejump still work post patch?  Tried it against Iori and he keeps winning lol.
#15
Mian / Re: Mian
September 01, 2016, 12:56:17 PM
Quote from: Coliflowerz on August 23, 2016, 11:10:07 PM
Dive Kicks

If a kick connects, you get 1 jump
If a kick is blocked, you get 2 jumps

Tested the Command Jumps some more: the number of command jumps has nothing to do with whether it's hit or blocked or whether or not you regular jumped before it.

It has too do with how close you are to the top of the screen which limits you from jumping again.  If your first dive kick hits them near the top of the screen airborne, you're not going to get a second jump.

In contrast, if you jump forward and just before you land you do qcb+D, then you can do a qcf+D afterwards.