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Messages - DarkGeneral

#1
Does anyone have the stream schedule for KOF?
#2
Mature / Re: Mature (Console)
January 27, 2012, 11:45:42 AM
Quote from: Milln on January 26, 2012, 08:51:49 AM


@DarkGeneral: Cool Man. B Metal Massacre is a fine move.  I can't justify Drive canceling an EX Metal Massacre in the middle of a regular Rekka. It makes no sense from a proration standpoint for value on resourceses spent.  If you really want to drive cancel you can get similar damage for no meter by doing close c, rekka(9) DC qcb+D, qcb+b, qcb+b, close C.  Guaranteed to corner carry.  If you really want to spend a meter, you can either close c, Ex qcb+kick or close c, ex Rekka(5) DC qcb+D or DC on the 4th hit for something similar to the above.  She has a lot of creativity in her combos and I realize it more and more everyday.
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I didn't know you could get the extra hits off of qcb D dc'd from rekkas. I should be using the EX Rekka combos more but I've mainly been using the one listed above because thats the one I practiced first with Mature to get decent damage while getting used to the game mechanics. I'm going to start incorporating some of this info in my game.
#3
Mature / Re: Mature (Console)
January 26, 2012, 08:35:29 AM
Quote from: Milln on January 26, 2012, 12:26:55 AM
You've made me want to contribute my own labwork, Jinx.

Best punish is as Ash said: close C to EX Metal Massacre ad infinitum to whatever ended.
Best ender I can come up with is off of rekka(9) drive cancel Qcb+D, qcb+B, qcb+B, close C for a reset.

I absolutely cannot stand her far C. It gets me in so much trouble. Awful hitbox and active frames, moves her forward so you beg to be hit, takes a year to come out... I really can't find any redeeming quality to this move.

B Metal Massacre(that I've affectionately started calling 'Claw Dash') is her least safe move from a frame data perspective. It's not punishable on block, but it puts you close enough for close C or Close B range. People will let you lock them down with this move. Every single person I've tried it on has allowed at least two reps before trying to get out. And when they do press a button, they get hit more often than not and then it's combo city.  It's strict timing on the follow ups so you can stuff their attempts, but I feel it's legit. 

Good damage off of a B poke or close b is EX Rekka drive cancel D Metal Massacre to whatever. Ill check damages when I get home to see which would be the most damaging option.

Question while I'm at work: does Nocturnal Lights cause hard knockdown?

I just started to incorporate qcb B into my attack strings and it is incredibly good. It leaves you in their face for stand C pressure and it's opened up my game for cracking good defensive play. Another nice thing about it is that it leaves you in position to go for crossup Despair. I'm a newbie but far C has helped me in some spacing instances where I want to begin pressure but I'm in a footsie battle. I used to use it after strings which end in far stand B.

My goto punish is cl.C xx Rekkas [dc], EX QCB K, cl.C xx rekkas and nets around 350 but it's not optimal. From what I found in training mode cl. C xx EX Rekkas [dc on 4th hit], QCB D, cl.C xx Rekkas deals 444.

By the way what are you guys doing for HD combos with only 2 or 3 meters? I'm doing rekka [dc on 3rd hit], qcb B [dc], rekkas ad nauseum into Neo.