Seeing as I compiled those hitboxes/framedata and I am a huge fan of Iori, I can assure you that he will be next ;-)
It should be said that we're still looking at some of the spriterips vis-a-vis the ingame hitboxes. There are some issues with the position of the pivot in the spriterips, and especially the st.CD looks VERY far back compared to the in-game shots if we use the pivot of the spriterips.
But you can't just overlay the spriterips over the ingame sprites to see where they should go, because the sprites ingame are SLIGHTLY stretched out (like a half a pixel higher and wider than expected, probably due to like the blut and glow effects.
So to get it perfect (and might as well, because else you could just do ingame screenshots like you guys are doing), we'll still be experimenting a bit the coming weeks
It should be said that we're still looking at some of the spriterips vis-a-vis the ingame hitboxes. There are some issues with the position of the pivot in the spriterips, and especially the st.CD looks VERY far back compared to the in-game shots if we use the pivot of the spriterips.
But you can't just overlay the spriterips over the ingame sprites to see where they should go, because the sprites ingame are SLIGHTLY stretched out (like a half a pixel higher and wider than expected, probably due to like the blut and glow effects.
So to get it perfect (and might as well, because else you could just do ingame screenshots like you guys are doing), we'll still be experimenting a bit the coming weeks
