MenieKage your leona is crazy man....good stuff
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Show posts MenuQuote from: Matt Alder on May 28, 2012, 07:10:07 PM
Yeah, whether or not it's done in a blockstring, if it is in fact blocked then the spacing and timing for the punishes are going to be exactly the same. Andy stops moving when the opponent blocks, not at a set distance like Joe's Slash Kick, for example. The only factor is whether it was blocked or whiffed.
Quote from: jinxhand on August 25, 2011, 05:15:06 AM
Anybody here play Senko no Ronde???
Quick synopsis:
Mechas + Fighting Game Engine + Shmup + Pseudo-story = Fun Chaos!!!
I had the 1st one which was ported over, but it suffered from baby aggro and now I have to get another one. Part 2, Senko no Ronde DUO, is out, but is region-locked. Hopefully Atlus can port this badboy over though...
Quote from: monster637 on December 12, 2011, 04:33:20 PMQuote from: nars on December 09, 2011, 10:54:19 AMIm on oahu , You on psn or xbox, i have it for both but i play mostly on xbox as most fighting games for me play a bit better online threw xbox live....my gamertags on both systems are monster637
Great to know that they're working on a patch.
I live in Hawaii and just played a good friend that resides in L.A.,CA
We had 2 bars and the games were disappointing. I didn't mind since I'm fairly new to this game.
The weird thing is - when we play 3S online (xbox on both games) our connection is near flawless. We pulled out red parries without hesitation.
I really do hope that the fix helps out. Online is a huge thing for me considering I don't really have anyone else to play locally. This game is too fun for me to stop playing, and I just need someone to play it with.
Quote from: Kazuhiro on December 02, 2011, 09:41:47 PM
Glad to hear that a lot of people like her as much as I do. Mai is indeed a very solid battery when she's played correctly and she is by far the character I enjoy playing the most since she fits my play style perfectly (Footsie/ runaway/pokes).
I play Mai on point as a battery character (like most people using her), so my mentality when playing her is to maximize damage while using the least meter I can. That said, I'm not a fan of burning 2-3 meters on corner combos when I know my 2nd and 3rd character will use them more efficiently and deal more damage with them (Unless I'm on the verge to OCV, then I don't mind ).
I also use: cr.B, cr.B, st.A/B as a starter string as it is really easy to confirm a hit (or block) and go from there. From the starter string I either go for hcf+B off the st.A if I see I'm close enough to the opponent to land it or directly go to st.B xx st.D which is the easy target combo. cr.B, cr.B, st.A xx hcf+B is definitely my preferred BnB as it does more damage (only 1 point higher, but still...) and brings the opponent closer to the corner. The only bad thing with this BnB is that the hcf+B sometimes whiffs if you're too far from the opponent and we all know what happens when that move is blocked. So, if I'm unsure about my range, I do the Target Combo BnB for similar damage without the positioning advantage. Also, If I see that my starter string is blocked, I cancel st.A into qcf+A which make the whole thing pretty safe.
When my opponent is backed to the corner, I use the same starter string and If I have some meter to burn I go for: cr.B, cr.B, st.A xx EX Ryuenbu, C Ryuenbu, C Ryuenbu, Air throw. Only a single meter used for pretty good damage. If I don't want to spend meter but have Drive meter to burn I do: cr.B, cr.B, st.A xx hcf+A(DC) air qcb.C, C Ryuenbu, Air throw . I believe this one does less damage than the first one, but you save a meter at the expense of a drive meter and a little less damage.