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Messages - jay

#1
Joe Higashi / Re: Joe Higashi Wiki Building Thread
December 14, 2011, 02:14:30 AM
Quote from: BioBooster on December 13, 2011, 01:41:39 PM
Bakuretsuken = [A/C repeatedly] - Throws a series of rapid punches that can be followed up with a finisher. Minimum number of button presses: 4. No difference between A and C. The finisher motion can be inputted while pressing the button 4 times with one more button press at the end in order to finish with the least amount of punches (4 including finisher). This is a valuable technique for Joe's juggle combos as the finisher leaves the opponent juggleable. Bakuretsuken can be super cancelled only.

I am pretty sure this can be drive cancelled after the follow up. I know that you covered that in the EX version, but maybe you should add it in the regular version as well.


#2
Joe Higashi / Re: Joe Higashi (Console)
December 12, 2011, 10:01:49 PM
I have been messing with the hcf+BC bypass from fwd+B. It seems like you have to delay it a little or you will get the HD dash animation. Why does slash kick come out instead of a hurricane punch? I am wondering because in SF, a harder a stronger attack button always had priority over a lower attack button.
#3
Offline Matchmaking / Re: NorCal KOF!
December 06, 2011, 11:01:06 PM
http://www.facebook.com/pages/Sac-Central-Arcade/178653265563570

Everyone, even if you dont make it out to Sac, please like and share this. This is for the monthly event that I host at the Sac Central Library. I have a few pictures of what the venue looks like, and some pictures of the Galleria. They want me to host a tourney in there and the more support I get, the faster it can happen.
#4
Offline Matchmaking / Re: NorCal KOF!
December 01, 2011, 12:30:59 AM
Hey guys. I volunteer at the Sacramento Central Library downtown. Once a month I set up gaming stations that features different games. I try to give it a social arcade feel. I mostly put out SSF4AE, UMvC3, MW3, SSBM for everyone to come in to play. I know it sounds weird that it is in a library, but the rooms I use are not directly in the library. check out the website http://www.librarygalleria.com

Starting in January, I am adding KOFXIII to the list. If I was putting an event together this month, I would have it available too. The area is a 1600 sq foot room that can easily fit 60+ people in it.

The library is encouraging me to fill a 5400 sq ft galleria to host tournaments in. I have a lot of plans that I would love to do, but I need more people to come out. All of this stuff is free for me to use, and I want to use all of it!

I usually host this on the last Saturday of each month from 12-5p.  It's right off of 7th and I, so it's easy to locate from B-80 or I-5.  There is free parking available 2 blocks down from the library.
#5
Yuri Sakazaki / Re: Yuri Sakazaki
November 29, 2011, 01:42:31 AM
I use Rufus, Akuma and the twins in SSF4AE, so I was immediately drawn to Yuri. Her divekicks can start pretty low to the ground, so you can start some nasty pressure.

Right now my team consists of Yuri, Joe, and I am working with Terry and Maxima.  Where would be the best spot to put her in team order?

Right now I have her first to build meter. I rely on mixups and dive kick pressure for damage and give all of my meter to Joe or Maxima.
#6
Joe Higashi / Re: Joe Higashi
November 27, 2011, 07:10:22 PM
What is the timing on canceling to the follow up before the multi punches come out?  I'm going to work on that today!
#7
Meet & Greet / Re: Greetingz
November 25, 2011, 06:01:31 PM
Welcome. I'm new to KOF too.  I am starting to get used to the system. I haven't played arcade or against anyone yet, but I will soon. If you have 360 add me. Gt is RunItBackJay
#8
Joe Higashi / Re: Joe Higashi
November 25, 2011, 12:10:26 AM
Instead of fwd+b, I am messing around qcf+b for the command normal.  This way, I can buffer into qcfx2p or qcfx2bd easily.
#9
Meet & Greet / Re: Newbie from Sacramento
November 24, 2011, 08:15:39 PM
Yuri totally feels like Akuma and Rufus! You can dive kick pressure and cancel a normal into her flip to do some mixups.  It seems like you have tons of frame advantage with the dive kicks, so she's a keeper.

Joe is definitely turning into my homeboy.  It seems like he can play safe with his 6B and tornado punches.  I like to cancel his fwdB into qcfx2 BD.

I tried Ryo, but he's kind of boring to me.  My last character will be Robert, Kyo, Iori, or Maxima.
#10
Joe Higashi / Re: Joe Higashi
November 24, 2011, 07:12:31 PM
Cool. I got DDTC 1-8 down but l can't get a hold of HD cancel.  I'm used to FADC and XFactor.  HD feels more instant.  I'll get a hang of it soon.
#11
Meet & Greet / Re: Newbie from Sacramento
November 24, 2011, 06:02:47 AM
Quote from: BioBooster on November 24, 2011, 04:13:07 AM
When you get a bit more situated with the game, could you comment on team choices? Will be very interesting to hear about given your SF background up till now!

I thought it was going to take a while to get used to the qcf hcf motions, but I'm getting a hang of it. Canceling normals into command normals will take some time too. For example, Roberts 2b 2a 6b has a weird timing. I need to get used to doing the cancel faster.

Right now I am liking Yuri. I am a fan of dive kicks and once I get used to hd, then I should be able to do some damaging stuff.  I don't know if the dive kick can cross up like Rufus', but that would be cool.  I like Joe right now too.  I have been messing around with Iori, Terry, and Robert and I think I need to keep looking. Next will be the Maxima, Kula, and K'.  One of those characters seems to be on everyone's team, so they have to be good.

#12
Meet & Greet / Re: Hello everybody
November 23, 2011, 11:12:18 PM
http://shoryuken.com/forum/index.php?forums/canada.120/

You should check that thread out.  You can find players in your region. Most of them will play SF and Marvel, but im sure a few of them will play MK, BB, GG, MB, and KOF
#13
Joe Higashi / Re: Joe Higashi
November 23, 2011, 10:31:00 PM
Hey guys. Im new to KOF. I am messing around with Joe, becasue random select thought he would be a good pick at the time.

I am looking for a combo list. I know there is the DDTC Joe video that has a lot of combos to use, but I dont know if all of them will work for the console version. Is that true?
#14
Meet & Greet / Re: Greetings from Davis, California!
November 23, 2011, 10:26:12 PM
Hey man. Im in Sacramento, so we should meet up sometime and play. Once a month I set up a kind of arcade in the Sac Central Library downtown. I have some stations set up for play like Street Fighter, Marvel, MW3.  I will be adding this game to the lineup, so come hang out with me and lets get some games in!
#15
Meet & Greet / Newbie from Sacramento
November 23, 2011, 10:22:49 PM
Hey guys. Im new to the KOF scene. I dont think I have ever played a KOF actually. I remember playing AoF, Fatal Fury, and Samurai Showdown as a kid, but that was always when I was waiting to play SFII CE or Final Fight at the arcades. Since SF4 came out, I have been drawn to C.Viper and Rufus.  Everyone says that those characters play more like a SNK character, so I started looking into KOF.

I have been watching the IPW Southtown Ranbats, and I've been getting hype for this game! The characters look cool, the graphics look good, and it seems like a very deep game. I'm a big fan of hops because I play JoJo's from time to time, and hops are important in that game too.

I picked up my copy yesterday, and it's fun. I really dont know who to start with so the first 3 random characters I got were Joe/Yuri/Iori.  The combos are cool, because it feels a like a good mix between chains and links.  I havent really tried any of the advanced combos yet, but I cant wait until I get used to HD. The drive cancels are pretty easy to do and it looks flashy.

I volunteer at the Sacramento Central Library downtown, where I set up games to play for free. I usually setup, SF, Marvel, CoD, Rockband... but I will definately add this game to the lineup!